# You can place the script of your game in this file.

define e = Character("Eileen")

# define e = Character("Eileen", kind=nvl)

#
# define narrator = nvl_narrator
# define menu = nvl_menu
#
# define gui.nvl_name_xpos = 0.5
# define gui.nvl_name_xalign = 0.5
#
# define gui.nvl_text_xpos = 0.5
# define gui.nvl_text_ypos = 50
# define gui.nvl_text_xalign = 0.5
# define gui.nvl_text_width = 1120
#
# define gui.nvl_thought_xpos = 0.5
# define gui.nvl_thought_xalign = 0.5
# define gui.nvl_thought_width = 1120
#
# define gui.nvl_button_xpos = 0.5
# define gui.nvl_button_xalign = 0.5
# define gui.nvl_button_width = 1000
# define gui.nvl_button_text_xalign = 0.5


screen ctc():

    frame:
        at ctc_appear
        xalign .99
        yalign .99

        text "(click to continue)":
            size 18

transform ctc_appear:
    alpha 0.0
    pause 2.0
    linear 0.5 alpha 1.0

label start:

    scene expression "gui/main_menu.png"

    show eileen happy

    "Quidquid latine dictum sit, altum videtur."

    e "Hello!"

    e "Is there some reason why school-based games always seem to use handwriting fonts and paper textures?"

    menu:

        e "What do you think?"

        "It seems appropriate for the location of the game.":
            pass

        "Sometimes the old ways are the best ways.":
            pass

