# Copyright 2004-2025 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

# Protocol:
#
# This currently requires one endpoint on the server, and makes
# PUT and GET requests.
#
# PUT <server>/api/sync/v1/<hash>?game=<game_hash>
#
#    Puts encrypted save data to the server.
#
# GET <server>/api/sync/v1/<hash>
#
#    Retrieves encrypted save data from the server.
#
# The endpoint should report 200 to 299 on success, and should return
# 400-5XX and a textual error on failure.

init -1100 python:

    # True if Ren'Py's Save Sync is enabled, False otherwise.
    config.has_sync = True

    # The server to sync against, to allow sync against a test server.
    config.sync_server = "https://sync.renpy.org"

    class UploadSync(Action):
        """
        :doc: sync

        This action begins the process of uploading the most recent
        saves to the Ren'Py Sync server.
        """

        def __call__(self):
            renpy.invoke_in_new_context(_sync.upload)

        def get_sensitive(self):
            return config.has_sync

    class DownloadSync(Action):
        """
        :doc: sync

        This action begins the process of downloading a Sync from the
        Ren'Py Sync server.
        """

        def __call__(self):
            if renpy.invoke_in_new_context(_sync.download):
                renpy.notify(_("Sync downloaded."))

        def get_sensitive(self):
            return config.has_sync

init 1100 python:

    if config.savedir is not None:
        config.extra_savedirs.append(config.savedir + "/sync")
    else:
        config.has_sync = None

init -1100 python in _sync:

    # Do not participate in saves.
    _constant = True

    from renpy.store import renpy, config

    # The digits used by a sync.
    DIGITS = "0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZ"

    # If not None, a sync id that we'll use for testing.
    TEST_SYNC_ID = None

    def check_sync_id(sync_id):
        """
        Checks to see if a sync id is valid.
        """

        if len(sync_id) != 11:
            return False

        if sync_id[5] != "-":
            return False

        for i in sync_id[:5] + sync_id[6:]:
            if i not in DIGITS:
                return False

        return True

    def get_sync_id():
        """
        Returns a unique random id that can be used to identify a sync.
        """

        if TEST_SYNC_ID is not None:
            return TEST_SYNC_ID

        import random

        n = random.SystemRandom().getrandbits(64)

        rv = ""

        for i in range(5):
            rv += DIGITS[n % 36]
            n //= 36

        rv += "-"

        for i in range(5):
            rv += DIGITS[n % 36]
            n //= 36

        return rv

    def hash_game():
        import hashlib

        if config.save_directory:
            hashed = config.save_directory.encode("utf-8")
        else:
            hashed = b''

        for _ in range(10000):
            hashed = hashlib.sha256(hashed).digest()

        return hashed.hex()


    def key_and_hash(sync_id):
        """
        Return a 32 byte key and 32-character hash, from a sync_id.
        """

        import hashlib

        if config.save_directory:
            sync_id += config.save_directory

        hashed = sync_id.encode("utf-8")

        for _ in range(10000):
            hashed = hashlib.sha256(hashed).digest()

        key = hashed

        for _ in range(10000):
            hashed = hashlib.sha256(hashed).digest()

        return key, hashed.hex()

    def verbose_error(e):
        renpy.display.log.write("Sync error:")
        renpy.display.log.exception()

        if renpy.emscripten:
           return e.args[0]

        import requests

        if isinstance(e.original_exception, requests.exceptions.ConnectionError):
            return _("Could not connect to the Ren'Py Sync server.")
        elif isinstance(e.original_exception, requests.exceptions.Timeout):
            return _("The Ren'Py Sync server timed out.")
        else:
            return _("An unknown error occurred while connecting to the Ren'Py Sync server.")

    def upload_content(content, url):
        try:
            renpy.fetch(url, method="PUT", data=content, timeout=15)
        except renpy.FetchError as e:
            return verbose_error(e)

        return None

    def download_content(url):
        try:
            return False, renpy.fetch(url, timeout=15)
        except renpy.FetchError as e:

            if e.status_code == 404:
                return True, _("The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out.")

            return True, verbose_error(e)

    def report_error(message):
        renpy.call_screen("sync_error", message)

    def upload():

        if not config.has_sync:
            return

        if not renpy.call_screen("sync_confirm"):
            return

        renpy.save_persistent()

        SIZE_LIMIT = 10 * 1024 * 1024

        import io
        import zipfile
        import os

        bio = io.BytesIO()

        # A list of mtime, filename paits
        files = [ ]

        location = renpy.loadsave.location

        for i in location.list():
            if i.startswith("_"):
                continue

            if i.startswith("auto-"):
                continue

            if i.startswith("quick-") and i != "quick-1":
                continue

            files.append((location.mtime(i), i + renpy.savegame_suffix))

        files.sort(reverse=True)

        with zipfile.ZipFile(bio, "w", zipfile.ZIP_STORED) as zf:

            total_size = 0

            sd = renpy.config.save_directory
            if sd:
                zf.writestr("save_directory", sd)

            persistent = location.path("persistent")[1]

            if persistent is not None:
                total_size += os.path.getsize(persistent)

                if total_size < SIZE_LIMIT:
                    zf.write(persistent, "persistent")

            for _mtime, fn in files:
                path = location.path(fn)[1]

                if path is None:
                    continue

                total_size += os.path.getsize(path)

                if total_size > SIZE_LIMIT:
                    break

                zf.write(path, fn)

        contents = bio.getvalue()
        del bio

        sync_id = get_sync_id()
        key, hashed = key_and_hash(sync_id)

        contents = renpy.encryption.secretbox_encrypt(contents, key)

        url = config.sync_server + "/api/sync/v1/" + hashed
        url = url + "?game=" + hash_game()

        error = upload_content(contents, url)

        if error:
            report_error(error)
            return

        # Show the sync id to the player.

        renpy.call_screen("sync_success", sync_id)

    def download():

        if not config.has_sync:
            return

        # Get and check the sync id.

        sync_id = renpy.input(
            _("Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."),
            default="",
            allow=DIGITS + DIGITS.lower() + "-",
            length=11,
            screen="sync_prompt",
            )

        if not sync_id:
            return

        sync_id = sync_id.strip().upper()
        sync_id = sync_id.replace("-", "")
        sync_id = sync_id[:5] + "-" + sync_id[5:]

        if not sync_id:
            return

        if not check_sync_id(sync_id):
            report_error(_("The sync ID is not in the correct format."))
            return

        key, hashed = key_and_hash(sync_id)

        # Download the sync from the server.

        url = config.sync_server + "/api/sync/v1/" + hashed

        error, content = download_content(url)

        if error:
            report_error(content)
            return

        # Decrypt the sync.

        try:
            content = renpy.encryption.secretbox_decrypt(content, key)
        except ValueError:
            report_error(_("The sync could not be decrypted."))
            return

        # Unzip the sync.

        import io
        import zipfile
        import datetime
        import os

        with zipfile.ZipFile(io.BytesIO(content), "r") as zf:

            if renpy.config.save_directory:

                valid = False

                try:
                    if zf.read("save_directory").decode("utf-8") == renpy.config.save_directory:
                        valid = True
                except:
                    pass

                if not valid:
                    report_error(_("The sync belongs to a different game."))


            for fn in zf.namelist():
                if "/" in fn or "\\" in fn or ":" in fn:
                    report_error(_("The sync contains a file with an invalid name."))
                    return

                if fn == "save_directory":
                    continue

                zi = zf.getinfo(fn)

                timestamp = datetime.datetime(*zi.date_time).timestamp()

                data = zf.read(fn)

                fn = config.savedir + "/sync/" + fn
                nfn = fn + ".new"

                if os.path.exists(nfn):
                    os.unlink(nfn)

                with open(nfn, "wb") as f:
                    f.write(data)

                os.utime(nfn, (timestamp, timestamp))

                if os.path.exists(fn):
                    os.unlink(fn)

                os.rename(nfn, fn)

        renpy.loadsave.location.scan()
        renpy.savelocation.syncfs()

        return True

init -1100:

    screen sync_confirm():
        style_prefix "sync"
        modal True
        layer config.interface_layer
        zorder 100

        frame:
            style "sync_overlay"

        frame:
            xalign .5
            yalign .5
            xpadding gui._scale(40)
            ypadding gui._scale(40)

            vbox:
                spacing gui._scale(30)

                text _("This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"):
                    xalign 0.5
                    textalign 0.5

                hbox:
                    xalign 0.5
                    spacing 100

                    textbutton _("Yes") action Return(True)
                    textbutton _("No") action Return(False)

        ## Right-click and escape answer "no".
        key "game_menu" action Return(False)

    screen sync_prompt(prompt):
        style_prefix "sync"
        modal True
        layer config.interface_layer
        zorder 100

        frame:
            style "sync_overlay"

        frame:
            xalign .5
            yalign .5
            xpadding gui._scale(40)
            ypadding gui._scale(40)

            vbox:
                spacing gui._scale(30)

                label _("Enter Sync ID"):
                    xalign 0.5

                text prompt:
                    xalign 0.5
                    textalign 0.5

                input:
                    id "input"
                    xalign 0.5

                text _("This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."):
                    xalign 0.5
                    textalign 0.5

                textbutton _("Cancel"):
                    action Return("")
                    xalign 0.5

        ## Right-click and escape answer "no".
        key "game_menu" action Return(False)


    screen sync_success(sync_id):
        style_prefix "sync"
        modal True
        layer config.interface_layer
        zorder 100

        frame:
            style "sync_overlay"

        frame:
            xalign .5
            yalign .5
            xpadding gui._scale(40)
            ypadding gui._scale(40)

            vbox:
                spacing gui._scale(30)

                label _("Sync Success"):
                    xalign 0.5

                text _("The Sync ID is:"):
                    xalign 0.5

                text sync_id:
                    xalign 0.5

                text _("You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."):
                    xalign 0.5
                    textalign 0.5

                textbutton _("Continue"):
                    action Return(True)
                    xalign 0.5

        ## Right-click and escape answer "no".
        key "game_menu" action Return(False)

    screen sync_error(message):
        style_prefix "sync"
        modal True
        layer config.interface_layer
        zorder 100

        frame:
            style "sync_overlay"

        frame:
            xalign .5
            yalign .5
            xpadding gui._scale(40)
            ypadding gui._scale(40)

            vbox:
                spacing gui._scale(30)

                label _("Sync Error"):
                    xalign 0.5

                text message:
                    xalign 0.5

                textbutton _("Continue"):
                    action Return(True)
                    xalign 0.5

        ## Right-click and escape answer "no".
        key "game_menu" action Return(False)


    if renpy.loadable("gui/overlay/confirm.png"):
        style sync_overlay is empty:
            background "gui/overlay/confirm.png"
    else:
        style sync_overlay is empty:
            background "#000a"

    style sync_text is gui_text
