
translate piglatin strings:

    # gui/game/screens.rpy:9
    old "## Styles"
    new "## Tylessay"

    # gui/game/screens.rpy:81
    old "## In-game screens"
    new "## Niay-amegay creenssay"

    # gui/game/screens.rpy:85
    old "## Say screen"
    new "## Aysay creensay"

    # gui/game/screens.rpy:87
    old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
    new "## Hetay aysay creensay isay useday otay isplayday ialogueday otay hetay ayerplay. Tiay akestay wotay arameterspay, howay anday hatway, hichway areay hetay amenay ofay hetay peakingsay aracterchay anday hetay exttay otay ebay isplayedday, espectivelyray. (Hetay howay arameterpay ancay ebay Onenay ifay onay amenay isay ivengay.)"

    # gui/game/screens.rpy:92
    old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
    new "## Histay creensay ustmay reatecay aay exttay isplayableday ithway iday \"hatway\", asay Enray'Ypay usesay histay otay anagemay exttay isplayday. Tiay ancay alsoay reatecay isplayablesday ithway iday \"howay\" anday iday \"indowway\" otay applyay ylestay ropertiespay."

    # gui/game/screens.rpy:96
    old "## https://www.renpy.org/doc/html/screen_special.html#say"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#aysay"

    # gui/game/screens.rpy:114
    old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
    new "## Fiay heretay'say aay idesay imageay, isplayday itay aboveay hetay exttay. Oday otnay isplayday onay hetay onephay ariantvay - heretay'say onay oomray."

    # gui/game/screens.rpy:120
    old "## Make the namebox available for styling through the Character object."
    new "## Akemay hetay ameboxnay availableay orfay ylingstay hroughtay hetay Haractercay objectay."

    # gui/game/screens.rpy:165
    old "## Input screen"
    new "## Nputiay creensay"

    # gui/game/screens.rpy:167
    old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
    new "## Histay creensay isay useday otay isplayday enpyray.inputay. Hetay romptpay arameterpay isay useday otay asspay aay exttay romptpay inay."

    # gui/game/screens.rpy:170
    old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
    new "## Histay creensay ustmay reatecay anay inputay isplayableday ithway iday \"inputay\" otay acceptay hetay ariousvay inputay arameterspay."

    # gui/game/screens.rpy:173
    old "## https://www.renpy.org/doc/html/screen_special.html#input"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#inputay"

    # gui/game/screens.rpy:200
    old "## Choice screen"
    new "## Hoicecay creensay"

    # gui/game/screens.rpy:202
    old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
    new "## Histay creensay isay useday otay isplayday hetay inay-amegay oiceschay resentedpay ybay hetay enumay atementstay. Hetay oneay arameterpay, itemsay, isay aay istlay ofay objectsay, eachay ithway aptioncay anday actionay ieldsfay."

    # gui/game/screens.rpy:206
    old "## https://www.renpy.org/doc/html/screen_special.html#choice"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#oicechay"

    # gui/game/screens.rpy:234
    old "## Quick Menu screen"
    new "## Uickqay Enumay creensay"

    # gui/game/screens.rpy:236
    old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
    new "## Hetay uickqay enumay isay isplayedday inay-amegay otay rovidepay easyay accessay otay hetay outay-ofay-amegay enusmay."

    # gui/game/screens.rpy:241
    old "## Ensure this appears on top of other screens."
    new "## Nsureeay histay appearsay onay optay ofay otheray creenssay."

    # gui/game/screens.rpy:252
    old "Back"
    new "Ackbay"

    # gui/game/screens.rpy:253
    old "History"
    new "Istoryhay"

    # gui/game/screens.rpy:254
    old "Skip"
    new "Kipsay"

    # gui/game/screens.rpy:255
    old "Auto"
    new "Utoaay"

    # gui/game/screens.rpy:256
    old "Save"
    new "Avesay"

    # gui/game/screens.rpy:257
    old "Q.Save"
    new "Qay.Avesay"

    # gui/game/screens.rpy:258
    old "Q.Load"
    new "Qay.Oadlay"

    # gui/game/screens.rpy:259
    old "Prefs"
    new "Refspay"

    # gui/game/screens.rpy:262
    old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
    new "## Histay odecay ensuresay hattay hetay uick_menuqay creensay isay isplayedday inay-amegay, heneverway hetay ayerplay ashay otnay explicitlyay iddenhay hetay interfaceay."

    # gui/game/screens.rpy:280
    old "## Main and Game Menu Screens"
    new "## Ainmay anday Amegay Enumay Creenssay"

    # gui/game/screens.rpy:283
    old "## Navigation screen"
    new "## Avigationnay creensay"

    # gui/game/screens.rpy:285
    old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
    new "## Histay creensay isay includeday inay hetay ainmay anday amegay enusmay, anday rovidespay avigationnay otay otheray enusmay, anday otay artstay hetay amegay."

    # gui/game/screens.rpy:300
    old "Start"
    new "Tartsay"

    # gui/game/screens.rpy:308
    old "Load"
    new "Oadlay"

    # gui/game/screens.rpy:310
    old "Preferences"
    new "Referencespay"

    # gui/game/screens.rpy:314
    old "End Replay"
    new "Ndeay Eplayray"

    # gui/game/screens.rpy:318
    old "Main Menu"
    new "Ainmay Enumay"

    # gui/game/screens.rpy:320
    old "About"
    new "Boutaay"

    # gui/game/screens.rpy:324
    old "## Help isn't necessary or relevant to mobile devices."
    new "## Elphay isnay'tay ecessarynay oray elevantray otay obilemay evicesday."

    # gui/game/screens.rpy:325
    old "Help"
    new "Elphay"

    # gui/game/screens.rpy:329
    old "## The quit button is banned on iOS and unnecessary on Android and Web."
    new "## Hetay uitqay uttonbay isay annedbay onay iOSay anday unnecessaryay onay Ndroidaay anday Ebway."

    # gui/game/screens.rpy:330
    old "Quit"
    new "Uitqay"

    # gui/game/screens.rpy:344
    old "## Main Menu screen"
    new "## Ainmay Enumay creensay"

    # gui/game/screens.rpy:346
    old "## Used to display the main menu when Ren'Py starts."
    new "## Seduay otay isplayday hetay ainmay enumay henway Enray'Ypay artsstay."

    # gui/game/screens.rpy:348
    old "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#ainmay-enumay"

    # gui/game/screens.rpy:352
    old "## This ensures that any other menu screen is replaced."
    new "## Histay ensuresay hattay anyay otheray enumay creensay isay eplacedray."

    # gui/game/screens.rpy:357
    old "## This empty frame darkens the main menu."
    new "## Histay emptyay amefray arkensday hetay ainmay enumay."

    # gui/game/screens.rpy:361
    old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
    new "## Hetay useay atementstay includesay anotheray creensay insideay histay oneay. Hetay actualay ontentscay ofay hetay ainmay enumay areay inay hetay avigationnay creensay."

    # gui/game/screens.rpy:406
    old "## Game Menu screen"
    new "## Amegay Enumay creensay"

    # gui/game/screens.rpy:408
    old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
    new "## Histay ayslay outay hetay asicbay ommoncay ructurestay ofay aay amegay enumay creensay. Tiay'say alledcay ithway hetay creensay itletay, anday isplaysday hetay ackgroundbay, itletay, anday avigationnay."

    # gui/game/screens.rpy:411
    old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
    new "## Hetay crollsay arameterpay ancay ebay Onenay, oray oneay ofay \"iewportvay\" oray \"pgridvay\". Histay creensay isay intendeday otay ebay useday ithway oneay oray oremay ildrenchay, hichway areay anscludedtray (acedplay) insideay itay."

    # gui/game/screens.rpy:429
    old "## Reserve space for the navigation section."
    new "## Eserveray pacesay orfay hetay avigationnay ectionsay."

    # gui/game/screens.rpy:475
    old "Return"
    new "Eturnray"

    # gui/game/screens.rpy:538
    old "## About screen"
    new "## Boutaay creensay"

    # gui/game/screens.rpy:540
    old "## This screen gives credit and copyright information about the game and Ren'Py."
    new "## Histay creensay ivesgay reditcay anday opyrightcay informationay aboutay hetay amegay anday Enray'Ypay."

    # gui/game/screens.rpy:543
    old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
    new "## Heretay'say othingnay pecialsay aboutay histay creensay, anday encehay itay alsoay ervessay asay anay exampleay ofay owhay otay akemay aay ustomcay creensay."

    # gui/game/screens.rpy:550
    old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
    new "## Histay useay atementstay includesay hetay ame_menugay creensay insideay histay oneay. Hetay boxvay ildchay isay hentay includeday insideay hetay iewportvay insideay hetay ame_menugay creensay."

    # gui/game/screens.rpy:560
    old "Version [config.version!t]\n"
    new "Ersionvay [config.version!t]\n"

    # gui/game/screens.rpy:562
    old "## gui.about is usually set in options.rpy."
    new "## uigay.aboutay isay usuallyay etsay inay optionsay.pyray."

    # gui/game/screens.rpy:566
    old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
    new "Ademay ithway {a=https://www.renpy.org/}Enray'Ypay{/a} [renpy.version_only].\n\n[renpy.license!t]"

    # gui/game/screens.rpy:577
    old "## Load and Save screens"
    new "## Oadlay anday Avesay creenssay"

    # gui/game/screens.rpy:579
    old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
    new "## Hesetay creenssay areay esponsibleray orfay ettinglay hetay ayerplay avesay hetay amegay anday oadlay itay againay. Incesay heytay areshay earlynay everythingay inay ommoncay, othbay areay implementeday inay ermstay ofay aay hirdtay creensay, ile_slotsfay."

    # gui/game/screens.rpy:583
    old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#avesay ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#oadlay"

    # gui/game/screens.rpy:602
    old "Page {}"
    new "Agepay {}"

    # gui/game/screens.rpy:602
    old "Automatic saves"
    new "Utomaticaay avessay"

    # gui/game/screens.rpy:602
    old "Quick saves"
    new "Uickqay avessay"

    # gui/game/screens.rpy:608
    old "## This ensures the input will get the enter event before any of the buttons do."
    new "## Histay ensuresay hetay inputay illway etgay hetay enteray eventay eforebay anyay ofay hetay uttonsbay oday."

    # gui/game/screens.rpy:612
    old "## The page name, which can be edited by clicking on a button."
    new "## Hetay agepay amenay, hichway ancay ebay editeday ybay ickingclay onay aay uttonbay."

    # gui/game/screens.rpy:624
    old "## The grid of file slots."
    new "## Hetay idgray ofay ilefay otsslay."

    # gui/game/screens.rpy:644
    old "{#file_time}%A, %B %d %Y, %H:%M"
    new "{#file_time}%Aay, %Bay %day %Yay, %Hay:%May"

    # gui/game/screens.rpy:644
    old "empty slot"
    new "emptyay otslay"

    # gui/game/screens.rpy:652
    old "## Buttons to access other pages."
    new "## Uttonsbay otay accessay otheray agespay."

    # gui/game/screens.rpy:664
    old "<"
    new "<"

    # gui/game/screens.rpy:667
    old "{#auto_page}A"
    new "{#auto_page}Aay"

    # gui/game/screens.rpy:670
    old "{#quick_page}Q"
    new "{#quick_page}Qay"

    # gui/game/screens.rpy:672
    old "## range(1, 10) gives the numbers from 1 to 9."
    new "## angeray(1, 10) ivesgay hetay umbersnay omfray 1 otay 9."

    # gui/game/screens.rpy:676
    old ">"
    new ">"

    # gui/game/screens.rpy:680
    old "Upload Sync"
    new "Ploaduay Yncsay"

    # gui/game/screens.rpy:684
    old "Download Sync"
    new "Ownloadday Yncsay"

    # gui/game/screens.rpy:721
    old "## Preferences screen"
    new "## Referencespay creensay"

    # gui/game/screens.rpy:723
    old "## The preferences screen allows the player to configure the game to better suit themselves."
    new "## Hetay referencespay creensay allowsay hetay ayerplay otay onfigurecay hetay amegay otay etterbay uitsay hemselvestay."

    # gui/game/screens.rpy:726
    old "## https://www.renpy.org/doc/html/screen_special.html#preferences"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#referencespay"

    # gui/game/screens.rpy:743
    old "Display"
    new "Isplayday"

    # gui/game/screens.rpy:744
    old "Window"
    new "Indowway"

    # gui/game/screens.rpy:745
    old "Fullscreen"
    new "Ullscreenfay"

    # gui/game/screens.rpy:750
    old "Unseen Text"
    new "Nseenuay Exttay"

    # gui/game/screens.rpy:751
    old "After Choices"
    new "Fteraay Hoicescay"

    # gui/game/screens.rpy:752
    old "Transitions"
    new "Ransitionstay"

    # gui/game/screens.rpy:754
    old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
    new "## Dditionalaay boxesvay ofay ypetay \"adio_prefray\" oray \"eck_prefchay\" ancay ebay addeday erehay, otay adday additionalay reatorcay-efinedday referencespay."

    # gui/game/screens.rpy:765
    old "Text Speed"
    new "Exttay Peedsay"

    # gui/game/screens.rpy:769
    old "Auto-Forward Time"
    new "Utoaay-Orwardfay Imetay"

    # gui/game/screens.rpy:776
    old "Music Volume"
    new "Usicmay Olumevay"

    # gui/game/screens.rpy:783
    old "Sound Volume"
    new "Oundsay Olumevay"

    # gui/game/screens.rpy:789
    old "Test"
    new "Esttay"

    # gui/game/screens.rpy:793
    old "Voice Volume"
    new "Oicevay Olumevay"

    # gui/game/screens.rpy:804
    old "Mute All"
    new "Utemay Llaay"

    # gui/game/screens.rpy:880
    old "## History screen"
    new "## Istoryhay creensay"

    # gui/game/screens.rpy:882
    old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
    new "## Histay isay aay creensay hattay isplaysday hetay ialogueday istoryhay otay hetay ayerplay. Hileway heretay isnay'tay anythingay pecialsay aboutay histay creensay, itay oesday avehay otay accessay hetay ialogueday istoryhay oredstay inay history_list_ay."

    # gui/game/screens.rpy:886
    old "## https://www.renpy.org/doc/html/history.html"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/istoryhay.tmlhay"

    # gui/game/screens.rpy:892
    old "## Avoid predicting this screen, as it can be very large."
    new "## Voidaay redictingpay histay creensay, asay itay ancay ebay eryvay argelay."

    # gui/game/screens.rpy:903
    old "## This lays things out properly if history_height is None."
    new "## Histay ayslay hingstay outay roperlypay ifay istory_heighthay isay Onenay."

    # gui/game/screens.rpy:913
    old "## Take the color of the who text from the Character, if set."
    new "## Aketay hetay olorcay ofay hetay howay exttay omfray hetay Haractercay, ifay etsay."

    # gui/game/screens.rpy:922
    old "The dialogue history is empty."
    new "Hetay ialogueday istoryhay isay emptyay."

    # gui/game/screens.rpy:925
    old "## This determines what tags are allowed to be displayed on the history screen."
    new "## Histay eterminesday hatway agstay areay alloweday otay ebay isplayedday onay hetay istoryhay creensay."

    # gui/game/screens.rpy:970
    old "## Help screen"
    new "## Elphay creensay"

    # gui/game/screens.rpy:972
    old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
    new "## Aay creensay hattay ivesgay informationay aboutay eykay anday ousemay indingsbay. Tiay usesay otheray creenssay (eyboard_helpkay, ouse_helpmay, anday amepad_helpgay) otay isplayday hetay actualay elphay."

    # gui/game/screens.rpy:991
    old "Keyboard"
    new "Eyboardkay"

    # gui/game/screens.rpy:992
    old "Mouse"
    new "Ousemay"

    # gui/game/screens.rpy:995
    old "Gamepad"
    new "Amepadgay"

    # gui/game/screens.rpy:1008
    old "Enter"
    new "Ntereay"

    # gui/game/screens.rpy:1009
    old "Advances dialogue and activates the interface."
    new "Dvancesaay ialogueday anday activatesay hetay interfaceay."

    # gui/game/screens.rpy:1012
    old "Space"
    new "Pacesay"

    # gui/game/screens.rpy:1013
    old "Advances dialogue without selecting choices."
    new "Dvancesaay ialogueday ithoutway electingsay oiceschay."

    # gui/game/screens.rpy:1016
    old "Arrow Keys"
    new "Rrowaay Eyskay"

    # gui/game/screens.rpy:1017
    old "Navigate the interface."
    new "Avigatenay hetay interfaceay."

    # gui/game/screens.rpy:1020
    old "Escape"
    new "Scapeeay"

    # gui/game/screens.rpy:1021
    old "Accesses the game menu."
    new "Ccessesaay hetay amegay enumay."

    # gui/game/screens.rpy:1024
    old "Ctrl"
    new "Trlcay"

    # gui/game/screens.rpy:1025
    old "Skips dialogue while held down."
    new "Kipssay ialogueday hileway eldhay ownday."

    # gui/game/screens.rpy:1028
    old "Tab"
    new "Abtay"

    # gui/game/screens.rpy:1029
    old "Toggles dialogue skipping."
    new "Ogglestay ialogueday kippingsay."

    # gui/game/screens.rpy:1032
    old "Page Up"
    new "Agepay Puay"

    # gui/game/screens.rpy:1033
    old "Rolls back to earlier dialogue."
    new "Ollsray ackbay otay earlieray ialogueday."

    # gui/game/screens.rpy:1036
    old "Page Down"
    new "Agepay Ownday"

    # gui/game/screens.rpy:1037
    old "Rolls forward to later dialogue."
    new "Ollsray orwardfay otay aterlay ialogueday."

    # gui/game/screens.rpy:1041
    old "Hides the user interface."
    new "Ideshay hetay useray interfaceay."

    # gui/game/screens.rpy:1045
    old "Takes a screenshot."
    new "Akestay aay creenshotsay."

    # gui/game/screens.rpy:1049
    old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
    new "Ogglestay assistiveay {a=https://www.renpy.org/l/voicing}elfsay-oicingvay{/a}."

    # gui/game/screens.rpy:1053
    old "Opens the accessibility menu."
    new "Pensoay hetay accessibilityay enumay."

    # gui/game/screens.rpy:1059
    old "Left Click"
    new "Eftlay Lickcay"

    # gui/game/screens.rpy:1063
    old "Middle Click"
    new "Iddlemay Lickcay"

    # gui/game/screens.rpy:1067
    old "Right Click"
    new "Ightray Lickcay"

    # gui/game/screens.rpy:1071
    old "Mouse Wheel Up"
    new "Ousemay Heelway Puay"

    # gui/game/screens.rpy:1075
    old "Mouse Wheel Down"
    new "Ousemay Heelway Ownday"

    # gui/game/screens.rpy:1082
    old "Right Trigger\nA/Bottom Button"
    new "Ightray Riggertay\nAay/Ottombay Uttonbay"

    # gui/game/screens.rpy:1086
    old "Left Trigger\nLeft Shoulder"
    new "Eftlay Riggertay\nEftlay Houldersay"

    # gui/game/screens.rpy:1090
    old "Right Shoulder"
    new "Ightray Houldersay"

    # gui/game/screens.rpy:1094
    old "D-Pad, Sticks"
    new "Day-Adpay, Tickssay"

    # gui/game/screens.rpy:1098
    old "Start, Guide, B/Right Button"
    new "Tartsay, Uidegay, Bay/Ightray Uttonbay"

    # gui/game/screens.rpy:1102
    old "Y/Top Button"
    new "Yay/Optay Uttonbay"

    # gui/game/screens.rpy:1105
    old "Calibrate"
    new "Alibratecay"

    # gui/game/screens.rpy:1133
    old "## Additional screens"
    new "## Dditionalaay creenssay"

    # gui/game/screens.rpy:1137
    old "## Confirm screen"
    new "## Onfirmcay creensay"

    # gui/game/screens.rpy:1139
    old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
    new "## Hetay onfirmcay creensay isay alledcay henway Enray'Ypay antsway otay askay hetay ayerplay aay esyay oray onay uestionqay."

    # gui/game/screens.rpy:1142
    old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#onfirmcay"

    # gui/game/screens.rpy:1146
    old "## Ensure other screens do not get input while this screen is displayed."
    new "## Nsureeay otheray creenssay oday otnay etgay inputay hileway histay creensay isay isplayedday."

    # gui/game/screens.rpy:1170
    old "Yes"
    new "Esyay"

    # gui/game/screens.rpy:1171
    old "No"
    new "Onay"

    # gui/game/screens.rpy:1173
    old "## Right-click and escape answer \"no\"."
    new "## Ightray-ickclay anday escapeay answeray \"onay\"."

    # gui/game/screens.rpy:1200
    old "## Skip indicator screen"
    new "## Kipsay indicatoray creensay"

    # gui/game/screens.rpy:1202
    old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
    new "## Hetay kip_indicatorsay creensay isay isplayedday otay indicateay hattay kippingsay isay inay rogresspay."

    # gui/game/screens.rpy:1205
    old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#kipsay-indicatoray"

    # gui/game/screens.rpy:1217
    old "Skipping"
    new "Kippingsay"

    # gui/game/screens.rpy:1224
    old "## This transform is used to blink the arrows one after another."
    new "## Histay ansformtray isay useday otay inkblay hetay arrowsay oneay afteray anotheray."

    # gui/game/screens.rpy:1251
    old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
    new "## Eway avehay otay useay aay ontfay hattay ashay hetay Lackbay Ightray-Ointingpay Mallsay Riangletay yphglay inay itay."

    # gui/game/screens.rpy:1256
    old "## Notify screen"
    new "## Otifynay creensay"

    # gui/game/screens.rpy:1258
    old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
    new "## Hetay otifynay creensay isay useday otay owshay hetay ayerplay aay essagemay. (Orfay exampleay, henway hetay amegay isay uicksavedqay oray aay creenshotsay ashay eenbay akentay.)"

    # gui/game/screens.rpy:1261
    old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#otifynay-creensay"

    # gui/game/screens.rpy:1295
    old "## NVL screen"
    new "## Vlnay creensay"

    # gui/game/screens.rpy:1297
    old "## This screen is used for NVL-mode dialogue and menus."
    new "## Histay creensay isay useday orfay Vlnay-odemay ialogueday anday enusmay."

    # gui/game/screens.rpy:1299
    old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#vlnay"

    # gui/game/screens.rpy:1310
    old "## Displays dialogue in either a vpgrid or the vbox."
    new "## Isplaysday ialogueday inay eitheray aay pgridvay oray hetay boxvay."

    # gui/game/screens.rpy:1323
    old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True."
    new "## Isplaysday hetay enumay, ifay ivengay. Hetay enumay aymay ebay isplayedday incorrectlyay ifay onfigcay.arrator_menunay isay etsay otay Ruetay."

    # gui/game/screens.rpy:1353
    old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
    new "## Histay ontrolscay hetay aximummay umbernay ofay Vlnay-odemay entriesay hattay ancay ebay isplayedday atay onceay."

    # gui/game/screens.rpy:1413
    old "## Bubble screen"
    new "## Ubblebay creensay"

    # gui/game/screens.rpy:1415
    old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
    new "## Hetay ubblebay creensay isay useday otay isplayday ialogueday otay hetay ayerplay henway usingay peechsay ubblesbay. Hetay ubblebay creensay akestay hetay amesay arameterspay asay hetay aysay creensay, ustmay reatecay aay isplayableday ithway hetay iday ofay \"hatway\", anday ancay reatecay isplayablesday ithway hetay \"ameboxnay\", \"howay\", anday \"indowway\" idsay."

    # gui/game/screens.rpy:1420
    old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
    new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/ubblebay.tmlhay#ubblebay-creensay"

    # gui/game/screens.rpy:1504
    old "## Mobile Variants"
    new "## Obilemay Ariantsvay"

    # gui/game/screens.rpy:1511
    old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
    new "## Incesay aay ousemay aymay otnay ebay resentpay, eway eplaceray hetay uickqay enumay ithway aay ersionvay hattay usesay ewerfay anday iggerbay uttonsbay hattay areay easieray otay ouchtay."

    # gui/game/screens.rpy:1529
    old "Menu"
    new "Enumay"

