translate danish strings:

    # gui/game/options.rpy:1
    old "## This file contains options that can be changed to customize your game."
    new "## Denne fil indeholder indstillinger, der kan ændres for at tilpasse dit spil."

    # gui/game/options.rpy:4
    old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
    new "## Linjer, der begynder med to '#'-tegn er kommentarer, og du bør ikke afkommentere dem. Linjer, der begynder med et enkelt '#'-tegn er udkommenteret kode, som du kan afkommentere i passende tilfælde."

    # gui/game/options.rpy:10
    old "## Basics"
    new "## Grundlæggende"

    # gui/game/options.rpy:12
    old "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
    new "## Et menneskelæsbart navn på spillet. Dette bruges til at angive standardvinduestitlen, og det dukker op i grænsefladen og fejlrapporter."

    # gui/game/options.rpy:15
    old "## The _() surrounding the string marks it as eligible for translation."
    new "## Tegnene _(), der omringer strengen, markerer det som kvalificeret til oversættelse."

    # gui/game/options.rpy:17
    old "Ren'Py 7 Default GUI"
    new "Ren'Py 7 standard-GUI"

    # gui/game/options.rpy:20
    old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
    new "## Bestemmer, om den ovenfor givne titel vises på hovedmenuskærmen. Stil dette til False for at skjule title."

    # gui/game/options.rpy:26
    old "## The version of the game."
    new "## Spilversionen."

    # gui/game/options.rpy:31
    old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
    new "## Tekst, der placeres på spillets om-skærm. Placer teksten mellem de tredobbelte citationstegn og efterlad en tom linje mellem afsnit."

    # gui/game/options.rpy:38
    old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
    new "## Et kort navn til spillet, der bruges til ekskverbare filer og mapper i den fremstillede distribution. Dette må kun være ASCII, og det må ikke indeholde mellemrum, koloner eller semikoloner."

    # gui/game/options.rpy:45
    old "## Sounds and music"
    new "## Lyde og musik"

    # gui/game/options.rpy:47
    old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
    new "## Disse tre variabler kontrollerer blandt andet, hvilke mixere der vises til spilleren som standard. Ved at stille en af disse til False skjules den tilsvarende mixer."

    # gui/game/options.rpy:56
    old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
    new "## For at gøre det muligt for brugeren at afspille en testlyd på lydeffekt- eller stemmekanalen, så afkommenter en linje nedenfor og brug den til at angive en prøvelyd at afspille."

    # gui/game/options.rpy:63
    old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
    new "## Afkommenter følgende linje for at angive en lydfil, der afspilles, mens spilleren er i hovedmenuen. Denne fil fortsætter med at afspille inde i spillet, indtil den stoppes, eller en anden fil afspilles."

    # gui/game/options.rpy:70
    old "## Transitions"
    new "## Overgange"

    # gui/game/options.rpy:72
    old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
    new "## Disse variable angiver overgange, der bruges, når bestemte begivenheder opstår. Hver variabel bør sættes til en overgang, eller til None for at indikere, at ingen overgang skal bruges."

    # gui/game/options.rpy:76
    old "## Entering or exiting the game menu."
    new "## Når man går ind i eller ud af spilmenuen."

    # gui/game/options.rpy:82
    old "## Between screens of the game menu."
    new "## Mellem skærme i spilmenuen."

    # gui/game/options.rpy:87
    old "## A transition that is used after a game has been loaded."
    new "## En overgang, der bruges, efter et spil er blevet indlæst."

    # gui/game/options.rpy:92
    old "## Used when entering the main menu after the game has ended."
    new "## Bruges, når man går ind i hovedmenuen, efter spillet er sluttet."

    # gui/game/options.rpy:97
    old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
    new "## Der findes ingen variabel til at angive overgangen, der bruges, når spillet startes. Brug i stedet en with-sætning efter visning af den første scene."

    # gui/game/options.rpy:102
    old "## Window management"
    new "## Vinduesstyring"

    # gui/game/options.rpy:104
    old "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
    new "## Dette kontrollerer, hvornår dialogvinduet vises. Ved \"show\" vises det altid. Ved \"hide\" vises det kun, når dialog er til stede. Ved \"auto\" skjules vinduet før scene-sætninger og vises igen, når dialog vises."

    # gui/game/options.rpy:109
    old "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
    new "## Efter spillet er startet, kan dette ændres med sætningerne \"window show\", \"window hide\", og \"window auto\"."

    # gui/game/options.rpy:115
    old "## Transitions used to show and hide the dialogue window"
    new "## Overgange brugt til at vise og skjule dialogvinduet"

    # gui/game/options.rpy:121
    old "## Preference defaults"
    new "## Standardpræferencer"

    # gui/game/options.rpy:123
    old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
    new "## Kontrollerer standardteksthastigheden. Standarden, 0, er uendelig, mens ethvert andet tal er antallet af tegn pr. sekund, der skrives."

    # gui/game/options.rpy:129
    old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
    new "## Standardforsinkelsen for auto-fremad. Større tal fører til længere ventetider, med 0 til 30 som den gyldige rækkevidde."

    # gui/game/options.rpy:135
    old "## Save directory"
    new "## Gemmefilmappe"

    # gui/game/options.rpy:137
    old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
    new "## Kontrollerer det platformspecifikke sted, hvorpå Ren'Py placerer gemmefilerne for dette spil. Gemmefilerne bliver placeret i:"

    # gui/game/options.rpy:140
    old "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
    new "## Windows: %APPDATA\\RenPy\\<config.save_directory>"

    # gui/game/options.rpy:142
    old "## Macintosh: $HOME/Library/RenPy/<config.save_directory>"
    new "## Macintosh: $HOME/Library/RenPy/<config.save_directory>"

    # gui/game/options.rpy:144
    old "## Linux: $HOME/.renpy/<config.save_directory>"
    new "## Linux: $HOME/.renpy/<config.save_directory>"

    # gui/game/options.rpy:146
    old "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
    new "## Dette bør generelt ikke ændres, og hvis det bliver, bør det altid være en litteral streng, ikke et udtryk."

    # gui/game/options.rpy:152
    old "## Icon"
    new "## Ikon"

    # gui/game/options.rpy:154
    old "## The icon displayed on the taskbar or dock."
    new "## Ikonet vises på proceslinjen eller docken."

    # gui/game/options.rpy:159
    old "## Build configuration"
    new "## Fremstillingskonfiguration"

    # gui/game/options.rpy:161
    old "## This section controls how Ren'Py turns your project into distribution files."
    new "## Denne sektion kontrollerer, hvordan Ren'Py laver dit projekt om til distributionsfiler."

    # gui/game/options.rpy:166
    old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
    new "## De følgende funktioner tager filmønstre. I filmønstre skelnes der ikke mellem små og store bogstaver, og de matches mod filstien relativt til grundmappen med og uden et foranstående /. Hvis flere mønstre matcher, bruges det første."

    # gui/game/options.rpy:171
    old "## In a pattern:"
    new "## I et mønster:"

    # gui/game/options.rpy:173
    old "## / is the directory separator."
    new "## / er mappeseparatoren."

    # gui/game/options.rpy:175
    old "## * matches all characters, except the directory separator."
    new "## * matcher alle tegn bortset fra mappeseparatoren."

    # gui/game/options.rpy:177
    old "## ** matches all characters, including the directory separator."
    new "## ** matcher alle tegn inklusiv mappeseparatoren."

    # gui/game/options.rpy:179
    old "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
    new "## For eksempel matcher \"*.txt\" txt-filer i grundmappen, \"game/**.ogg\" matcher ogg-filer i mappen game eller en hvilken som helst af dens undermapper, og \"**.psd\" matcher psd-filer hvor som helst i projektet."

    # gui/game/options.rpy:183
    old "## Classify files as None to exclude them from the built distributions."
    new "## Klassificer filer som None for at ekskludere dem fra de fremstilte distributioner."

    # gui/game/options.rpy:191
    old "## To archive files, classify them as 'archive'."
    new "## Klassificer filer som 'archive' for at arkivere dem."

    # gui/game/options.rpy:196
    old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
    new "## Filer, der matcher dokumentationsmønstre, duplikeres i fremstillingen af en mac-app, så de optræder både i appen og zip-filen."

    # gui/game/options.rpy:203
    old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
    new "## En Google Play-licensnøgle er påkrævet for at udføre in-app-betalinger. Den kan findes i Google Play-udviklerkonsollen under \"Tjen penge\" > \"Konfiguration af indtægtsgenerering\" > \"Licens\"."

    # gui/game/options.rpy:210
    old "## The username and project name associated with an itch.io project, separated by a slash."
    new "## Brugernavnet og projektnavnen forbundet med et itch.io-projekt, adskilt med en skåstreg."

