Add the libs and mods directories to the list in launcher.
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@@ -157,8 +157,10 @@ screen front_page_project:
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label _("Open Directory") style "l_label_small"
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frame style "l_indent":
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has vbox
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for button_name, path in p.data["renpy_launcher"]["open_directory"].items():
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has grid 2 max(5, (len(p.get_renpy_launcher()["open_directory"]) + 1) // 2):
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transpose True xfill True
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for button_name, path in p.get_renpy_launcher()["open_directory"].items():
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textbutton button_name action OpenDirectory(os.path.join(p.path, path), absolute=True)
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vbox:
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@@ -169,7 +171,7 @@ screen front_page_project:
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frame style "l_indent":
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has vbox
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for button_name, path in p.data["renpy_launcher"]["edit_file"].items():
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for button_name, path in p.get_renpy_launcher()["edit_file"].items():
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textbutton button_name action editor.Edit(path, check=True)
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if editor.CanEditProject():
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+41
-19
@@ -92,6 +92,10 @@ init python in project:
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# The mtime of the last dump file loaded.
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self.dump_mtime = 0
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# A processed version of data['renpy_launcher'] with missing files
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# and directories removed.
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self.renpy_launcher = None
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def get_dump_filename(self):
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if os.path.exists(os.path.join(self.gamedir, "saves")):
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@@ -123,25 +127,6 @@ init python in project:
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def update_data(self):
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data = self.data
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data.setdefault("renpy_launcher",
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{
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"open_directory":
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{
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"game": "game",
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"base": ".",
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"images": "game/images",
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"audio": "game/audio",
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"gui": "game/gui"
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},
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"edit_file":
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{
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"script.rpy": "game/script.rpy",
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"options.rpy": "game/options.rpy",
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"gui.rpy": "game/gui.rpy",
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"screens.rpy": "game/screens.rpy"
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}
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})
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data.setdefault("build_update", False)
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data.setdefault("packages", [ "pc", "mac" ])
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data.setdefault("add_from", True)
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@@ -175,6 +160,43 @@ init python in project:
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data["renamed_steam"] = True
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def get_renpy_launcher(self):
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if self.renpy_launcher is not None:
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return self.renpy_launcher
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rv = { }
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default_values = {
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"open_directory":
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{
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"game": "game",
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"base": ".",
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"images": "game/images",
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"audio": "game/audio",
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"gui": "game/gui",
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"libs": "game/libs",
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"mods": "game/mods",
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},
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"edit_file":
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{
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"script.rpy": "game/script.rpy",
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"options.rpy": "game/options.rpy",
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"gui.rpy": "game/gui.rpy",
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"screens.rpy": "game/screens.rpy"
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}
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}
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for k, default_d in default_values.items():
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d = self.data.get("renpy_launcher", {}).get(k, default_d)
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rv[k] = { name : path for name, path in d.items() if os.path.exists(os.path.join(self.path, path)) }
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self.renpy_launcher = rv
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return rv
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def make_tmp(self):
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"""
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Makes the project's temporary directory, if it doesn't exist
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