Convert the translation identifier screen to the translation info screen.
This: * Is available outside of developer mode. * Shows the current line number. * If a translation is in use, shows the source line number. * If a translation is in use, shows the translated line. Fixes #5414.
This commit is contained in:
@@ -20,13 +20,26 @@
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# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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screen _translates():
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screen _translation_info():
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layer config.interface_layer
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zorder 1500
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style_prefix ""
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$ tl = renpy.get_translation_info()
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$ filename, line = renpy.get_filename_line()
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default show_copy = False
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python:
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identifier = renpy.get_translation_identifier()
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copy = None
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if identifier:
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copy = (SetScreenVariable("show_copy", True),
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Function(pygame_sdl2.scrap.put,
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pygame_sdl2.scrap.SCRAP_TEXT,
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identifier.encode("utf8")))
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tl = renpy.get_translation_info()
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filename, line = renpy.get_filename_line()
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# The filename and line to show.
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@@ -47,6 +60,16 @@ screen _translates():
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null height gui._scale(7)
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textbutton _("Translation identifier: [identifier]"):
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action copy
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padding (0, 0)
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text_color "#fff"
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text_hover_color "#bdf"
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text_size gui._scale(14)
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null height gui._scale(7)
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hbox:
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textbutton "[filename]:[line]":
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@@ -73,3 +96,9 @@ screen _translates():
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text " [s]":
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size gui._scale(14)
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color "#fff"
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if show_copy:
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text _("\n{color=#fff}Copied to clipboard.{/color}"):
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size gui._scale(14)
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timer 2.0 action SetScreenVariable("show_copy", False)
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@@ -66,12 +66,12 @@ screen _developer:
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textbutton _("Image Attributes"):
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action ui.callsinnewcontext("_image_attributes")
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if not renpy.get_screen("_translation_identifier"):
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textbutton _("Show Translation Identifiers"):
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action Show("_translation_identifier")
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if not renpy.get_screen("_translation_info"):
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textbutton _("Show Translation Info"):
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action Show("_translation_info")
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else:
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textbutton _("Hide Translation Identifiers"):
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action Hide("_translation_identifier")
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textbutton _("Hide Translation Info"):
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action Hide("_translation_info")
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if bubble.active:
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@@ -569,57 +569,9 @@ screen _image_load_log():
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timer 10.0 action SetScreenVariable("show_help", False)
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# Removed, could be in save files.
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screen _translation_identifier():
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layer config.interface_layer
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zorder 1500
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default show_copy = False
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default show_help = True
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style_prefix ""
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python:
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identifier = renpy.get_translation_identifier()
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copy = None
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if identifier:
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copy = (SetScreenVariable("show_copy", True),
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Function(pygame_sdl2.scrap.put,
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pygame_sdl2.scrap.SCRAP_TEXT,
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identifier.encode("utf8")))
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drag:
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draggable True
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focus_mask None
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xpos 0
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ypos 0
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frame:
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style "empty"
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background "#0004"
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xpadding 5
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ypadding 5
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has vbox
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textbutton "[identifier]":
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action copy
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padding (0, 0)
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text_color "#fff"
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text_hover_color "#bdf"
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text_size 14
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if show_copy:
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text _("\n{color=#fff}Copied to clipboard.{/color}"):
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size 14
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timer 2.0 action SetScreenVariable("show_copy", False)
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elif show_help:
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text _("\n{color=#fff}Click to copy.\nDrag to move.{/color}"):
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size 14
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timer 10.0 action SetScreenVariable("show_help", False)
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pass
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screen _filename_and_line():
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@@ -82,6 +82,10 @@ Wrapped methods of the Steamworks API are documented on the :doc:`achievement` p
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Features
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--------
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The translation identifier screen (accessed through shift+D) is now the translation info screen, and now includes
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information about the line being executed. If a language is selected, the screen will also show the line being
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translated, and the text of the say statement being translated.
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:doc:`cds` can now take take an ATL block, which is supplied to the `execute` function as a keyword argument
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giving an ATL transform. It's also possible to define a creator-defined statement that optionally takes
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an ATL block, or a block of script statements.
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@@ -443,6 +443,16 @@ The default language is chosen using the following method:
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:var:`config.default_language` is used.
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* Otherwise, the None language is used.
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Translation Info Screen
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=======================
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A screen with information about translations can be found by entering the developer menu (shift+D), and
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and selecting "Show Translation Info". For non-developers, this screen can be shown with::
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show screen _translation_info
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Translation Actions, Functions, and Variables
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=============================================
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@@ -10,7 +10,7 @@
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"name": "The Question",
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"numeric_version": 1,
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"orientation": "sensorLandscape",
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"package": "org.renpy.tq",
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"package": "org.renpy.thequestion",
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"permissions": [
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"VIBRATE",
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"INTERNET"
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