Standardize on LF line endings.
This commit is contained in:
@@ -1,4 +1,4 @@
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# This file contains strings used by RAPT, so the Ren'Py translation framework
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# can find them. It's automatically generated by rapt/update_translations.py, and
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# hence should not be changed by hand.
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@@ -1,4 +1,4 @@
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# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
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# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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@@ -1,4 +1,4 @@
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# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
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# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
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#
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# Permission is hereby granted, free of charge, to any person
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# obtaining a copy of this software and associated documentation files
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+6
-4
@@ -9,7 +9,7 @@ import sys
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def process(fn):
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with open(fn, "r") as f:
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with open(fn, "rb") as f:
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data = f.read()
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data = data.decode("utf-8")
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@@ -18,15 +18,17 @@ def process(fn):
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data = u"\ufeff" + data
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data = data.encode("utf-8")
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with open(fn, "w") as f:
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with open(fn, "wb") as f:
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f.write(data)
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for directory, dirs, files in os.walk(sys.argv[1]):
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for dn in sys.argv[1:]:
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for directory, dirs, files in os.walk(dn):
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for fn in files:
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fn = os.path.join(directory, fn)
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if not fn.endswith(".rpy"):
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if not fn.endswith(".rpy") or fn.endswith(".rpym") or fn.endswith(".py"):
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continue
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print(fn)
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@@ -1,4 +1,4 @@
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image b0 red = "#f00"
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image b0 red = "#f00"
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image b0 green = "#0f0"
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image b0 blue = "#00f"
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image b1 red = "#f00"
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@@ -1,4 +1,4 @@
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init python:
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init python:
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import os
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autotest = False
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@@ -1,4 +1,4 @@
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init python:
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init python:
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mr_track = ""
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@@ -1,4 +1,4 @@
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# Declare characters used by this game.
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# Declare characters used by this game.
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define s = Character(_("Sylvie"), color="#c8ffc8")
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define m = Character(_("Me"), color="#c8c8ff")
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@@ -1,4 +1,4 @@
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# Disable the director until the director example enables it.
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# Disable the director until the director example enables it.
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default _director_enable = False
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python early hide:
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@@ -1,4 +1,4 @@
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python early:
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python early:
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# This maps from example name to the text of a fragment.
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examples = { }
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@@ -1,4 +1,4 @@
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image logo blink:
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image logo blink:
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"logo base"
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pause 0.5
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linear .5 alpha 0.0
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@@ -1,4 +1,4 @@
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example minigame:
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example minigame:
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init python:
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@@ -1,4 +1,4 @@
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transform examplepos:
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xalign 0.5
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ypos 50
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@@ -1,4 +1,4 @@
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example translate_font:
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example translate_font:
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translate japanese python:
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gui.text_font = "MTLc3m.ttf"
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gui.name_text_font = "MTLc3m.ttf"
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@@ -1,4 +1,4 @@
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testcase player_experience:
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scroll "Bar" until "Player Experience"
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click until "Yes."
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@@ -1,4 +1,4 @@
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image bg band = Transform("concert1", zoom=.75)
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image bg band = Transform("concert1", zoom=.75)
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image logo small = Transform("logo base", zoom=.66)
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image concert:
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@@ -1,4 +1,4 @@
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label distribute:
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label distribute:
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e "One thing Ren'Py makes easy is building distributions of your visual novel so you can give it to players."
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@@ -1,4 +1,4 @@
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# Declare an nvl-version of eileen.
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# Declare an nvl-version of eileen.
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example nvl1:
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define nvle = Character(_("Eileen"), color="#c8ffc8", kind=nvl)
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@@ -1,4 +1,4 @@
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#begin characters
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#begin characters
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define l = Character(_("Lucy"), color="#ffcccc")
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#end characters
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@@ -1,4 +1,4 @@
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label screen_displayables:
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label screen_displayables:
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e "There are quite a few screen displayables. Here, I'll tell you about some of the most important ones."
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@@ -1,4 +1,4 @@
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################################################################################
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################################################################################
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# Stats screen.
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#
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# This displays RPG-like statistics.
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