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2023-02-13 23:50:51 -05:00

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# This file is in the public domain. Feel free to modify it as a basis
# for your own screens.
##############################################################################
# Say
#
# Screen that's used to display adv-mode dialogue.
# http://www.renpy.org/doc/html/screen_special.html#say
screen say:
# Defaults for side_image and two_window
default side_image = None
default two_window = False
# Decide if we want to use the one-window or two-window varaint.
if not two_window:
# The one window variant.
window:
id "window"
has vbox:
style "say_vbox"
if who:
text who id "who"
text what id "what"
else:
# The two window variant.
vbox:
style "say_two_window_vbox"
if who:
window:
style "say_who_window"
text who:
id "who"
window:
id "window"
has vbox:
style "say_vbox"
text what id "what"
# If there's a side image, display it above the text.
if side_image:
add side_image
else:
add SideImage() xalign 0.0 yalign 1.0
##############################################################################
# Choice
#
# Screen that's used to display in-game menus.
# http://www.renpy.org/doc/html/screen_special.html#choice
screen choice:
window:
style "menu_window"
xalign 0.5
yalign 0.5
vbox:
style "menu"
spacing 2
for caption, action, chosen in items:
if action:
button:
action action
style "menu_choice_button"
text caption style "menu_choice"
else:
text caption style "menu_caption"
init -2 python:
config.narrator_menu = True
style.menu_window.set_parent(style.default)
style.menu_choice.set_parent(style.button_text)
style.menu_choice.clear()
style.menu_choice_button.set_parent(style.button)
style.menu_choice_button.xminimum = int(config.screen_width * 0.75)
style.menu_choice_button.xmaximum = int(config.screen_width * 0.75)
##############################################################################
# Input
#
# Screen that's used to display renpy.input()
# http://www.renpy.org/doc/html/screen_special.html#input
screen input:
window:
has vbox
text prompt
input id "input"
##############################################################################
# Nvl
#
# Screen used for nvl-mode dialogue and menus.
# http://www.renpy.org/doc/html/screen_special.html#nvl
screen nvl:
window:
style "nvl_window"
has vbox:
style "nvl_vbox"
# Display dialogue.
for who, what, who_id, what_id, window_id in dialogue:
window:
id window_id
has hbox:
spacing 10
if who is not None:
text who id who_id
text what id what_id
# Display a menu, if given.
if items:
vbox:
id "menu"
for caption, action, chosen in items:
if action:
button:
style "nvl_menu_choice_button"
action action
text caption style "nvl_menu_choice"
else:
text caption style "nvl_dialogue"
add SideImage() xalign 0.0 yalign 1.0
##############################################################################
# Main Menu
#
# Screen that's used to display the main menu, when Ren'Py first starts
# http://www.renpy.org/doc/html/screen_special.html#main-menu
screen main_menu:
# This ensures that any other menu screen is replaced.
tag menu
# The background of the main menu.
window:
style "mm_root"
# The main menu buttons.
frame:
style_group "mm"
xalign .98
yalign .98
has vbox
textbutton _("Start Game") action Start()
textbutton _("Music Room") action ShowMenu("music_room")
textbutton _("Load Game") action ShowMenu("load")
textbutton _("Preferences") action ShowMenu("preferences")
textbutton _("Help") action Help(help='http://renpy.org/doc/html/index.html')
textbutton _("Quit") action Quit(confirm=False)
if autotest:
timer .5 action Start("autostart")
init -2 python:
# Make all the main menu buttons be the same size.
style.mm_button.size_group = "mm"
##############################################################################
# Navigation
#
# Screen that's included in other screens to display the game menu
# navigation and background.
# http://www.renpy.org/doc/html/screen_special.html#navigation
screen navigation:
# The background of the game menu.
window:
style "gm_root"
# The various buttons.
frame:
style_group "gm_nav"
xalign .98
yalign .98
has vbox
textbutton _("Return") action Return()
textbutton _("Preferences") action ShowMenu("preferences")
textbutton _("Save Game") action ShowMenu("save")
textbutton _("Load Game") action ShowMenu("load")
textbutton _("Main Menu") action MainMenu()
textbutton _("Help") action Help()
textbutton _("Quit") action Quit()
init -2 python:
style.gm_nav_button.size_group = "gm_nav"
##############################################################################
# Save, Load
#
# Screens that allow the user to save and load the game.
# http://www.renpy.org/doc/html/screen_special.html#save
# http://www.renpy.org/doc/html/screen_special.html#load
# Since saving and loading are so similar, we combine them into
# a single screen, file_picker. We then use the file_picker screen
# from simple load and save screens.
screen file_picker:
frame:
style "file_picker_frame"
has vbox
# The buttons at the top allow the user to pick a
# page of files.
hbox:
style_group "file_picker_nav"
textbutton _("Previous"):
action FilePagePrevious()
textbutton _("Auto"):
action FilePage("auto")
for i in range(1, 9):
textbutton str(i):
action FilePage(i)
textbutton _("Next"):
action FilePageNext()
$ columns = 2
$ rows = 5
# Display a grid of file slots.
grid columns rows:
transpose True
xfill True
style_group "file_picker"
# Display ten file slots, numbered 1 - 10.
for i in range(1, columns * rows + 1):
# Each file slot is a button.
button:
action FileAction(i)
xfill True
has hbox
# Add the screenshot.
add FileScreenshot(i)
# Format the description, and add it as text.
$ description = "% 2s. %s\n%s" % (
FileSlotName(i, columns * rows),
FileTime(i, empty=_("Empty Slot.")),
FileSaveName(i))
text description
key "save_delete" action FileDelete(i)
screen save:
# This ensures that any other menu screen is replaced.
tag menu
use navigation
use file_picker
screen load:
# This ensures that any other menu screen is replaced.
tag menu
use navigation
use file_picker
init -2 python:
style.file_picker_frame = Style(style.menu_frame)
style.file_picker_nav_button = Style(style.small_button)
style.file_picker_nav_button_text = Style(style.small_button_text)
style.file_picker_button = Style(style.large_button)
style.file_picker_text = Style(style.large_button_text)
##############################################################################
# Preferences
#
# Screen that allows the user to change the preferences.
# http://www.renpy.org/doc/html/screen_special.html#prefereces
screen preferences:
tag menu
# Include the navigation.
use navigation
# Put the navigation columns in a three-wide grid.
grid 3 1:
style_group "prefs"
xfill True
# The left column.
vbox:
frame:
style_group "pref"
has vbox
label _("Display")
textbutton _("Window") action Preference("display", "window")
textbutton _("Fullscreen") action Preference("display", "fullscreen")
frame:
style_group "pref"
has vbox
label _("Transitions")
textbutton _("All") action Preference("transitions", "all")
textbutton _("None") action Preference("transitions", "none")
frame:
style_group "pref"
has vbox
label _("Text Speed")
bar value Preference("text speed")
frame:
style_group "pref"
has vbox
textbutton _("Joystick...") action ShowMenu("joystick_preferences")
vbox:
frame:
style_group "pref"
has vbox
label _("Skip")
textbutton _("Seen Messages") action Preference("skip", "seen")
textbutton _("All Messages") action Preference("skip", "all")
frame:
style_group "pref"
has vbox
textbutton _("Begin Skipping") action Skip()
frame:
style_group "pref"
has vbox
label _("After Choices")
textbutton _("Stop Skipping") action Preference("after choices", "stop")
textbutton _("Keep Skipping") action Preference("after choices", "skip")
frame:
style_group "pref"
has vbox
label _("Auto-Forward Time")
bar value Preference("auto-forward time")
vbox:
frame:
style_group "pref"
has vbox
label _("Music Volume")
bar value Preference("music volume")
frame:
style_group "pref"
has vbox
label _("Sound Volume")
bar value Preference("sound volume")
if config.sample_sound:
textbutton "Test":
action Play("sound", config.sample_sound)
style "soundtest_button"
frame:
style_group "pref"
has vbox
label _("Voice Volume")
bar value Preference("voice volume")
if config.sample_voice:
textbutton "Test":
action Play("voice", config.sample_voice)
style "soundtest_button"
init -2 python:
style.pref_frame.xfill = True
style.pref_frame.xmargin = 5
style.pref_frame.top_margin = 5
style.pref_vbox.xfill = True
style.pref_button.size_group = "pref"
style.pref_button.xalign = 1.0
style.pref_slider.xmaximum = 192
style.pref_slider.xalign = 1.0
style.soundtest_button.xalign = 1.0
##############################################################################
# Yes/No Prompt
#
# Screen that asks the user a yes or no question.
# http://www.renpy.org/doc/html/screen_special.html#yesno-prompt
screen yesno_prompt:
modal True
window:
style "gm_root"
frame:
style_group "yesno"
xfill True
xmargin .05
ypos .1
yanchor 0
ypadding .05
has vbox:
xalign .5
yalign .5
spacing 30
label _(message):
xalign 0.5
hbox:
xalign 0.5
spacing 100
textbutton _("Yes") action yes_action
textbutton _("No") action no_action
init -2 python:
style.yesno_button.size_group = "yesno"
style.yesno_label_text.textalign = 0.5