9e8b074a16
I haven't been using it, and it's causing build errors.
46 lines
1.5 KiB
C
46 lines
1.5 KiB
C
#include <SDL.h>
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#include <SDL_opengl.h>
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#include <SDL_opengl_glext.h>
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#include <stdio.h>
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#include "gl2debug.h"
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static void APIENTRY gl2_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
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printf("GL %s: 0x%x, 0x%x: %s\n", (type == GL_DEBUG_TYPE_ERROR ? "ERROR" : " "), type, severity, message);
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}
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void gl2_enable_debug(void) {
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void APIENTRY (*debugMessageCallback)(GLDEBUGPROC callback, const void *userParam);
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void APIENTRY (*debugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
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void APIENTRY (*glEnable)(GLenum);
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debugMessageCallback = SDL_GL_GetProcAddress("glDebugMessageCallback");
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if (!debugMessageCallback) {
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debugMessageCallback = SDL_GL_GetProcAddress("glDebugMessageCallbackKHR");
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}
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if (debugMessageCallback == NULL) {
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printf("GL: Could not get glDebugMessageCallback\n");
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return;
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}
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debugMessageControl = SDL_GL_GetProcAddress("glDebugMessageControl");
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if (!debugMessageControl) {
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debugMessageControl = SDL_GL_GetProcAddress("glDebugMessageControlKHR");
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}
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if (debugMessageControl == NULL) {
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printf("GL: Could not get glDebugMessageControl\n");
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return;
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}
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glEnable = SDL_GL_GetProcAddress("glEnable");
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glEnable(GL_DEBUG_OUTPUT);
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debugMessageCallback(gl2_debug_callback, 0);
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debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, 1);
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}
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+
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