Files
renpy/module/gl2debug.c
T
Tom Rothamel 9e8b074a16 gl2: Disable gl2debug for now.
I haven't been using it, and it's causing build errors.
2019-08-07 18:31:55 -04:00

46 lines
1.5 KiB
C

#include <SDL.h>
#include <SDL_opengl.h>
#include <SDL_opengl_glext.h>
#include <stdio.h>
#include "gl2debug.h"
static void APIENTRY gl2_debug_callback(GLenum source, GLenum type, GLuint id, GLenum severity, GLsizei length, const GLchar* message, const void* userParam) {
printf("GL %s: 0x%x, 0x%x: %s\n", (type == GL_DEBUG_TYPE_ERROR ? "ERROR" : " "), type, severity, message);
}
void gl2_enable_debug(void) {
void APIENTRY (*debugMessageCallback)(GLDEBUGPROC callback, const void *userParam);
void APIENTRY (*debugMessageControl)(GLenum source, GLenum type, GLenum severity, GLsizei count, const GLuint* ids, GLboolean enabled);
void APIENTRY (*glEnable)(GLenum);
debugMessageCallback = SDL_GL_GetProcAddress("glDebugMessageCallback");
if (!debugMessageCallback) {
debugMessageCallback = SDL_GL_GetProcAddress("glDebugMessageCallbackKHR");
}
if (debugMessageCallback == NULL) {
printf("GL: Could not get glDebugMessageCallback\n");
return;
}
debugMessageControl = SDL_GL_GetProcAddress("glDebugMessageControl");
if (!debugMessageControl) {
debugMessageControl = SDL_GL_GetProcAddress("glDebugMessageControlKHR");
}
if (debugMessageControl == NULL) {
printf("GL: Could not get glDebugMessageControl\n");
return;
}
glEnable = SDL_GL_GetProcAddress("glEnable");
glEnable(GL_DEBUG_OUTPUT);
debugMessageCallback(gl2_debug_callback, 0);
debugMessageControl(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, 1);
}
+