Files
renpy/renpy/script.py
T
Tom Rothamel a10e62b063 Strip leading indents from PyCode, and then restore when compiling.
This is only done for non-expr pycodes. Expr pycodes get the column
information from the contained PyExpr, and so don't need to be
changed.
2025-02-17 09:01:24 -05:00

1186 lines
34 KiB
Python

# Copyright 2004-2025 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This file contains code that is responsible for storing and executing a
# Ren'Py script.
from __future__ import division, absolute_import, with_statement, print_function, unicode_literals
from renpy.compat import PY2, basestring, bchr, bord, chr, open, pystr, range, round, str, tobytes, unicode # *
import renpy
import __future__
import collections
import hashlib
import os
import difflib
import time
import marshal
import struct
import zlib
import sys
import pathlib
from renpy.compat.pickle import loads, dumps
import shutil
# The version of the dumped script.
script_version = renpy.script_version
# The version of the bytecode cache.
BYTECODE_VERSION = 1
from importlib.util import MAGIC_NUMBER as MAGIC
# Change this to force a recompile when required.
MAGIC += b'_v3.1'
# A string at the start of each rpycv2 file.
RPYC2_HEADER = b"RENPY RPC2"
# The name of the obsolete and new bytecode cache files.
OLD_BYTECODE_FILE = "cache/bytecode.rpyb"
BYTECODE_FILE = "cache/bytecode-{}{}.rpyb".format(sys.version_info.major, sys.version_info.minor)
class ScriptError(Exception):
"""
Exception that is raised if the script is somehow inconsistent,
or otherwise wrong.
"""
def collapse_stmts(stmts):
"""
Returns a flat list containing every statement in the tree
stmts.
"""
rv = [ ]
for i in stmts:
i.get_children(rv.append)
return rv
class Script(object):
"""
This class represents a Ren'Py script, which is parsed out of a
collection of script files. Once parsing and initial analysis is
complete, this object can be serialized out and loaded back in,
so it shouldn't change at all after that has happened.
@ivar namemap: A map from the name of an AST node to the AST node
itself. This is used for jumps, calls, and to find the current
node when loading back in a save. The names may be strings or
integers, strings being explicit names provided by the user, and
integers being names synthesised by renpy.
@ivar initcode: A list of priority, Node tuples that should be
executed in ascending priority order at init time.
@ivar all_stmts: A list of all statements, that have been found
in every file. Useful for lint, but tossed if lint is not performed
to save memory.
"""
def __init__(self):
"""
Loads the script by parsing all of the given files, and then
walking the various ASTs to initialize this Script object.
"""
# Set us up as renpy.game.script, so things can use us while
# we're loading.
renpy.game.script = self
if os.path.exists(renpy.config.renpy_base + "/lock.txt"):
with open(renpy.config.renpy_base + "/lock.txt", "rb") as f:
self.key = f.read()
else:
self.key = None
self.namemap = { }
self.all_stmts = [ ]
self.all_pycode = [ ]
self.all_pyexpr = [ ]
# A list of statements that haven't been analyzed.
self.need_analysis = [ ]
# A list of statements that need to be compressed.
self.need_compress = [ ]
self.record_pycode = True
# Bytecode caches.
self.bytecode_oldcache = { }
self.bytecode_newcache = { }
self.bytecode_dirty = False
self.translator = renpy.translation.ScriptTranslator()
self.init_bytecode()
self.scan_script_files()
self.translator.chain_translates()
self.compress()
self.serial = 0
self.digest = hashlib.md5(renpy.version_only.encode("utf-8"))
self.loaded_rpy = False
self.backup_list = [ ]
self.duplicate_labels = [ ]
# A list of (initcode priority, statement) pairs.
self.initcode: list[tuple[int, renpy.ast.Node]] = []
# A set of (fn, dir) tuples for scripts that have already been
# loaded.
self.loaded_scripts = set()
# A set of languages to load.
self.load_languages = set()
def choose_backupdir(self):
if renpy.mobile:
return None
for i in [ "script_version.txt", "script_version.rpy", "script_version.rpyc" ]:
if renpy.loader.loadable(i):
return None
backups = renpy.__main__.path_to_saves(renpy.config.gamedir, "backups") # @UndefinedVariable
if backups is None:
return
basename = os.path.basename(renpy.config.basedir)
backupdir = renpy.os.path.join(renpy.exports.fsencode(backups),
renpy.exports.fsencode(basename))
renpy.exports.write_log("Backing up script files to %r:", backupdir)
return backupdir
def make_backups(self):
backup_list = self.backup_list
self.backup_list = [ ]
if os.environ.get("RENPY_DISABLE_BACKUPS", "") == "I take responsibility for this.":
return
if not self.loaded_rpy:
return
if renpy.mobile:
return
backupdir = self.choose_backupdir()
if backupdir is None:
return
for fn, checksum in backup_list:
if not fn.startswith(renpy.config.gamedir):
continue
if not os.path.exists(fn):
continue
short_fn = renpy.exports.fsencode(fn[len(renpy.config.gamedir) + 1:])
base, ext = os.path.splitext(short_fn)
hex_checksum = checksum[:8].hex()
target_fn = os.path.join(
backupdir,
base + "." + hex_checksum + ext,
)
if os.path.exists(target_fn):
continue
try:
os.makedirs(os.path.dirname(target_fn), 0o700) # type: ignore
except Exception:
pass
try:
shutil.copy(fn, target_fn) # type: ignore
except Exception:
pass
def classify_script_files(self, dirlist, script_files, module_files):
"""
Classify the files in dirlist as script or module files, or not script related.
"""
for dir, fn in dirlist:
if fn.endswith("_ren.py"):
if dir is None:
continue
fn = fn[:-7]
target = script_files
elif fn.endswith(".rpy"):
if dir is None:
continue
fn = fn[:-4]
target = script_files
elif fn.endswith(".rpyc"):
fn = fn[:-5]
target = script_files
elif fn.endswith(".rpym"):
if dir is None:
continue
fn = fn[:-5]
target = module_files
elif fn.endswith(".rpymc"):
fn = fn[:-6]
target = module_files
else:
continue
if (fn, dir) not in target:
target.append((fn, dir))
def scan_script_files(self):
"""
Scan the directories for script files.
"""
# A list of all files in the search directories.
dirlist = renpy.loader.listdirfiles()
# A list of directory, filename w/o extension pairs. This is
# what we will load immediately.
self.script_files = [ ]
# Similar, but for files in the common directory.
self.common_script_files = [ ]
# Similar, but for modules:
self.module_files = [ ]
self.classify_script_files(
renpy.loader.listdirfiles(common=True, game=False),
self.common_script_files,
self.module_files)
self.classify_script_files(
renpy.loader.listdirfiles(common=False, game=True),
self.script_files,
self.module_files)
def script_filter(self, fn, dir):
"""
This determines if a script file should be loaded.
during this call to load_script.
"""
if not renpy.config.defer_tl_scripts:
return True
if (renpy.game.args.command != "run") or renpy.game.args.compile or renpy.game.args.lint:
return True
parts = fn.split("/")
if parts[0] == 'tl':
if len(parts) <= 2:
return True
if parts[1] == "None":
return True
if parts[1] in self.load_languages:
return True
return False
return True
def sort_script_files(self):
"""
Sorts the script files in the order they should be loaded.
"""
self.common_script_files.sort(key=lambda item: ((item[0] or ""), (item[1] or "")))
has_libs = renpy.loader.loadable("libs/libs.txt")
has_mods = renpy.loader.loadable("mods/mods.txt")
def game_key(item):
fn = item[0] or ""
dn = item[1] or ""
priority = 1
sort_key = fn
if has_libs and fn.startswith("libs/"):
priority = 0
sort_key = fn.rpartition("/")[2]
if has_mods and fn.startswith("mods/"):
priority = 2
sort_key = fn.rpartition("/")[2]
return (priority, sort_key, fn, dn)
self.script_files.sort(key=game_key)
return self.common_script_files + self.script_files
def load_script(self):
script_files = self.sort_script_files()
initcode = [ ]
count = 0
skipped = 0
for fn, dir in script_files: # @ReservedAssignment
count += 1
renpy.display.presplash.progress("Loading script...", count, len(script_files))
# Pump the presplash window to prevent marking
# our process as unresponsive by OS
renpy.display.presplash.pump_window()
if (fn, dir) in self.loaded_scripts:
continue
if not self.script_filter(fn, dir):
skipped += 1
continue
self.loaded_scripts.add((fn, dir))
self.load_appropriate_file(".rpyc", [ "_ren.py", ".rpy" ], dir, fn, initcode)
if skipped:
renpy.display.log.write("{} script files skipped.".format(skipped))
initcode.sort(key=lambda i: i[0])
self.initcode.extend(initcode)
self.translator.chain_translates()
self.compress()
return initcode
def load_module(self, name):
files = [ (fn, dir) for fn, dir in self.module_files if fn == name ] # @ReservedAssignment
if not files:
raise Exception("Module %s could not be loaded." % name)
if len(files) > 2:
raise Exception("Module %s ambiguous, multiple variants exist." % name)
fn, dir = files[0] # @ReservedAssignment
initcode = [ ]
self.load_appropriate_file(".rpymc", [ ".rpym" ], dir, fn, initcode)
if renpy.parser.report_parse_errors():
raise SystemExit(-1)
initcode.sort(key=lambda i: i[0])
self.translator.chain_translates()
self.compress()
return initcode
def include_module(self, name):
"""
Loads a module with the provided name and inserts its
initcode into the script current initcode
"""
module_initcode = self.load_module(name)
if not module_initcode:
return
# We may not insert elements at or prior the current id!
current_id = renpy.game.initcode_ast_id
if module_initcode[0][0] < self.initcode[current_id][0]:
raise Exception("Module %s contains nodes with priority lower than the node that loads it" % name)
merge_id = current_id + 1
current_tail = self.initcode[merge_id:]
# Since script initcode and module initcode are both sorted,
# we can use heap to merge them
new_tail = current_tail + module_initcode
new_tail.sort(key=lambda i: i[0])
self.initcode[merge_id:] = new_tail
def assign_names(self, stmts, fn):
# Assign names to statements that don't have one already.
all_stmts = collapse_stmts(stmts)
version = int(time.time())
for s in all_stmts:
if s.name is None:
s.name = (fn, version, self.serial)
self.serial += 1
def merge_names(self, old_stmts, new_stmts, used_names):
old_stmts = collapse_stmts(old_stmts)
new_stmts = collapse_stmts(new_stmts)
old_info = [ i.diff_info() for i in old_stmts ]
new_info = [ i.diff_info() for i in new_stmts ]
sm = difflib.SequenceMatcher(None, old_info, new_info)
for oldl, newl, count in sm.get_matching_blocks():
for i in range(count):
old = old_stmts[oldl + i]
new = new_stmts[newl + i]
if (new.name is None) and (old.name not in used_names):
new.name = old.name
used_names.add(new.name)
def load_string(self, filename, filedata, linenumber=1):
"""
Loads Ren'Py script from a string.
`filename`
The filename that's assigned to the data.
`filedata`
A unicode string to be loaded.
Return the list of statements making up the root block, and a
list of init statements that need to be run.
"""
stmts = renpy.parser.parse(filename, filedata, linenumber=linenumber)
if stmts is None:
return None, None
renpy.parser.release_deferred_errors()
if renpy.parser.parse_errors:
return None, None
self.assign_names(stmts, filename)
self.static_transforms(stmts)
initcode = [ ]
stmts = self.finish_load(stmts, initcode, False)
initcode.sort(key=lambda i: i[0])
return stmts, initcode
def finish_load(self, stmts, initcode, check_names=True, filename=None):
"""
Given `stmts`, a list of AST nodes comprising the root block,
finishes loading it.
`initcode`
A list we append init statements to.
`check_names`
If true, produce duplicate name errors.
`filename`
If given, a filename that overrides the filename found inside the
file.
Returns a list of statements that corresponds to the top-level block
in initcode after transformation.
"""
if not stmts:
return stmts
# Chain together the statements in the file.
renpy.ast.chain_block(stmts, None)
# All of the statements found in file, regardless of nesting
# depth.
all_stmts: list[renpy.ast.Node] = []
for i in stmts:
i.get_children(all_stmts.append)
for i in all_stmts:
if isinstance(i, renpy.ast.RPY):
a, b = i.rest
if a == "python":
if b == "3":
b = "division"
if b in __future__.all_feature_names:
renpy.python.file_compiler_flags[i.filename] |= getattr(__future__, b).compiler_flag
else:
raise Exception("Unknown __future__ : {!r}.".format(b))
# Take the translations.
self.translator.take_translates(all_stmts)
# Fix the filename for a renamed .rpyc file.
if filename is not None:
filename = renpy.lexer.elide_filename(filename)
if filename[-1] == "c":
filename = filename[:-1]
if not all_stmts[0].filename.lower().endswith(filename.lower()):
filename += "c"
for i in all_stmts:
old_name = i.name
i.filename = filename
i.name = old_name
def check_name(node):
if not check_names:
return
if renpy.mobile:
return
bad_name = None
bad_node = None
old_node = None
name = node.name
if name in self.namemap:
bad_name = name
bad_node = node
old_node = self.namemap[name]
if not isinstance(bad_name, str):
raise ScriptError("Name %s is defined twice, at %s:%d and %s:%d." %
(repr(bad_name),
old_node.filename, old_node.linenumber,
bad_node.filename, bad_node.linenumber))
else:
if renpy.config.allow_duplicate_labels:
return
import linecache
self.duplicate_labels.append(
u'The label {} is defined twice, at File "{}", line {}:\n{}and File "{}", line {}:\n{}'.format(
bad_name, old_node.filename, old_node.linenumber,
linecache.getline(old_node.filename, old_node.linenumber),
bad_node.filename, bad_node.linenumber,
linecache.getline(bad_node.filename, bad_node.linenumber),
))
self.update_bytecode()
for node in all_stmts:
name = node.name
check_name(node)
# Add the name to the namemap. This uses the node as both key and value, as the node is equal to and
# hashes as its name.
self.namemap[node] = node
# Add any init nodes to self.initcode.
if (priority := node.get_init()) is not None:
initcode.append((priority, node))
node.early_execute()
if self.all_stmts is not None:
self.all_stmts.extend(all_stmts)
self.need_analysis.extend(all_stmts)
self.need_compress.extend(all_stmts)
return stmts
def write_rpyc_header(self, f):
"""
Writes an empty version 2 .rpyc header to the open binary file `f`.
"""
f.write(RPYC2_HEADER)
for _i in range(3):
f.write(struct.pack("III", 0, 0, 0))
def write_rpyc_data(self, f, slot, data):
"""
Writes data into `slot` of a .rpyc file. The data should be a binary
string, and is compressed before being written.
"""
f.seek(0, 2)
start = f.tell()
data = zlib.compress(data, 3)
f.write(data)
f.seek(len(RPYC2_HEADER) + 12 * (slot - 1), 0)
f.write(struct.pack("III", slot, start, len(data)))
f.seek(0, 2)
def write_rpyc_md5(self, f, digest):
"""
Writes the md5 to the end of a .rpyc file.
"""
f.seek(0, 2)
f.write(digest)
def read_rpyc_data(self, f, slot):
"""
Reads the binary data from `slot` in a .rpyc (v1 or v2) file. Returns
the data if the slot exists, or None if the slot does not exist.
"""
# f.seek(0)
header_data = f.read(1024)
# header = f.read(len(RPYC2_HEADER))
# Legacy path.
if header_data[:len(RPYC2_HEADER)] != RPYC2_HEADER:
if slot != 1:
return None
f.seek(0)
data = f.read()
return zlib.decompress(data)
# RPYC2 path.
pos = len(RPYC2_HEADER)
while True:
header_slot, start, length = struct.unpack("III", header_data[pos:pos + 12])
if slot == header_slot:
break
if header_slot == 0:
return None
pos += 12
f.seek(start)
data = f.read(length)
return zlib.decompress(data)
def static_transforms(self, stmts):
"""
This performs transformations on the script that can be performed
statically. When possible, these transforms are stored in slot 2
of the rpyc file.
"""
# Generate translate nodes.
renpy.translation.restructure(stmts)
def load_file(self, dir, fn): # @ReservedAssignment
# Used to only find the deferred parse errors from this file.
old_deferred_parse_errors = renpy.parser.deferred_parse_errors
renpy.parser.deferred_parse_errors = collections.defaultdict(list)
try:
if fn.endswith(".rpy") or fn.endswith(".rpym") or fn.endswith("_ren.py"):
if not dir:
raise Exception("Cannot load rpy/rpym/ren.py file %s from inside an archive." % fn)
base, _, game = dir.replace("\\", "/").rpartition("/")
olddir = base + "/old-" + game
fullfn = dir + "/" + fn
if fn.endswith("_ren.py"):
rpycfn = fullfn[:-7] + ".rpyc"
oldrpycfn = olddir + "/" + fn[:-7] + ".rpyc"
else:
rpycfn = fullfn + "c"
oldrpycfn = olddir + "/" + fn + "c"
stmts = renpy.parser.parse(fullfn)
data = { }
data['version'] = script_version
data['key'] = self.key or 'unlocked'
data['deferred_parse_errors'] = renpy.parser.deferred_parse_errors
if stmts is None:
return data, [ ]
used_names = set()
for mergefn in [ oldrpycfn, rpycfn ]:
old_all_pyexpr = self.all_pyexpr
self.record_pycode = False
self.all_pyexpr = None
# See if we have a corresponding .rpyc file. If so, then
# we want to try to upgrade our .rpy file with it.
try:
with open(mergefn, "rb") as rpycf:
bindata = self.read_rpyc_data(rpycf, 1)
if bindata is not None:
old_data, old_stmts = loads(bindata)
self.merge_names(old_stmts, stmts, used_names)
del old_data
del old_stmts
except Exception:
pass
finally:
self.record_pycode = True
self.all_pyexpr = old_all_pyexpr
self.assign_names(stmts, renpy.lexer.elide_filename(fullfn))
pickle_data_before_static_transforms = dumps((data, stmts))
self.static_transforms(stmts)
pickle_data_after_static_transforms = dumps((data, stmts))
if not renpy.macapp:
try:
with open(rpycfn, "wb") as f:
self.write_rpyc_header(f)
self.write_rpyc_data(f, 1, pickle_data_before_static_transforms)
self.write_rpyc_data(f, 2, pickle_data_after_static_transforms)
with open(fullfn, "rb") as fullf:
rpydigest = hashlib.md5(fullf.read()).digest()
self.write_rpyc_md5(f, rpydigest)
except Exception:
import traceback
traceback.print_exc()
self.loaded_rpy = True
elif fn.endswith(".rpyc") or fn.endswith(".rpymc"):
data = None
stmts = None
with renpy.loader.load(fn, tl=False) as f:
for slot in [ 2, 1 ]:
try:
bindata = self.read_rpyc_data(f, slot)
if bindata:
try:
data, stmts = loads(bindata)
except Exception as e:
print(f"Failed to load {fn}: {e}")
raise
break
except Exception:
pass
f.seek(0)
else:
return None, None
if data is None:
print("Failed to load", fn)
return None, None
if not isinstance(data, dict):
return None, None
if self.key and data.get('key', 'unlocked') != self.key:
return None, None
if data['version'] != script_version:
return None, None
if slot < 2:
self.static_transforms(stmts)
renpy.parser.deferred_parse_errors = data.get('deferred_parse_errors', None) or collections.defaultdict(list)
else:
return None, None
return data, stmts
finally:
# Restore the deferred parse errors.
for k, v in renpy.parser.deferred_parse_errors.items():
old_deferred_parse_errors[k].extend(v)
renpy.parser.deferred_parse_errors = old_deferred_parse_errors
def load_appropriate_file(self, compiled, source_extensions, dir, fn, initcode): # @ReservedAssignment
data = None
source = source_extensions[-1]
renpy.game.exception_info = "While loading the script."
# This can only be a .rpyc file, since we're loading it
# from an archive.
if dir is None:
rpyfn = fn + source
lastfn = fn + compiled
data, stmts = self.load_file(dir, fn + compiled)
if data is None:
raise Exception("Could not load from archive %s." % (lastfn,))
with renpy.loader.load(fn + compiled, tl=False) as f:
f.seek(-hashlib.md5().digest_size, 2)
digest = f.read(hashlib.md5().digest_size)
else:
# Otherwise, we're loading from disk. So we need to decide if
# we want to load the rpy or the rpyc file.
rpycfn = dir + "/" + fn + compiled
rpyfn = None # prevent the spurious warning.
rpydigest = None
rpyfns = [ ]
for source in source_extensions:
rpyfn = dir + "/" + fn + source
renpy.loader.add_auto(rpyfn)
if os.path.exists(rpyfn):
rpyfns.append((source, rpyfn))
if len(rpyfns) > 1:
raise Exception("{} conflict, and can't exist in the same game.".format(" and ".join(i[1] for i in rpyfns)))
elif rpyfns:
source, rpyfn = rpyfns[0]
with open(rpyfn, "rb") as f:
rpydigest = hashlib.md5(f.read()).digest()
else:
source = source_extensions[-1]
rpyfn = dir + "/" + fn + source_extensions[-1]
try:
if os.path.exists(rpycfn):
with open(rpycfn, "rb") as f:
f.seek(-hashlib.md5().digest_size, 2)
rpycdigest = f.read(hashlib.md5().digest_size)
else:
rpycdigest = None
except Exception:
rpycdigest = None
digest = None
if os.path.exists(rpyfn) and os.path.exists(rpycfn):
# Are we forcing a compile?
force_compile = renpy.game.args.compile # type: ignore
# Use the source file here since it'll be loaded if it exists.
lastfn = rpyfn
data, stmts = None, None
try:
if rpydigest == rpycdigest and not force_compile:
data, stmts = self.load_file(dir, fn + compiled)
if data is None:
print("Could not load " + rpycfn)
except Exception:
renpy.display.log.write("While loading %r", rpycfn)
renpy.display.log.exception()
if "RENPY_RPYC_EXCEPTIONS" in os.environ:
print("While loading", rpycfn)
raise
if data is None:
data, stmts = self.load_file(dir, fn + source)
digest = rpydigest
elif os.path.exists(rpycfn):
lastfn = rpycfn
data, stmts = self.load_file(dir, fn + compiled)
digest = rpycdigest
elif os.path.exists(rpyfn):
lastfn = rpyfn
data, stmts = self.load_file(dir, fn + source)
digest = rpydigest
if digest is not None:
self.backup_list.append((rpyfn, digest))
if data is None:
raise Exception("Could not load file %s." % lastfn) # type: ignore
# Check the key.
if self.key is None:
self.key = data['key']
elif self.key != data['key']:
raise Exception(fn + " does not share a key with at least one .rpyc file. To fix, delete all .rpyc files, or rerun Ren'Py with the --lock option.")
self.finish_load(stmts, initcode, filename=lastfn) # type: ignore
self.digest.update(digest) # type: ignore
def init_bytecode(self):
"""
Init/Loads the bytecode cache.
"""
if renpy.game.args.compile_python:
return
# Load the oldcache.
try:
with renpy.loader.load(BYTECODE_FILE) as f:
version, cache = loads(zlib.decompress(f.read()))
if version == BYTECODE_VERSION:
self.bytecode_oldcache = cache
except Exception:
pass
def update_bytecode(self):
"""
Compiles the PyCode objects in self.all_pycode, updating the
cache. Clears out self.all_pycode.
"""
renpy.python.compile_warnings = [ ]
for i in self.all_pyexpr:
try:
renpy.python.py_compile(i, 'eval')
except Exception:
pass
self.all_pyexpr = [ ]
# Update all of the PyCode objects in the system with the loaded
# bytecode.
old_ei = renpy.game.exception_info
for i in self.all_pycode:
try:
renpy.game.exception_info = "While compiling python block starting at line %d of %s." % (i.linenumber, i.filename)
i.bytecode = renpy.python.py_compile(i.source, i.mode, filename=i.filename, lineno=i.linenumber, py=i.py, hashcode=i.hashcode, column=i.col_offset)
except SyntaxError as e:
assert e.filename is not None
assert e.lineno is not None
pem = renpy.parser.ParseError(
e.msg,
e.filename,
e.lineno, e.offset,
e.text,
e.end_lineno, e.end_offset)
renpy.parser.parse_errors.append(pem.message)
finally:
renpy.game.exception_info = old_ei
self.all_pycode = [ ]
def save_bytecode(self):
if renpy.macapp:
return
if self.bytecode_dirty:
try:
fn = renpy.loader.get_path(BYTECODE_FILE)
with open(fn, "wb") as f:
data = (BYTECODE_VERSION, self.bytecode_newcache)
f.write(zlib.compress(dumps(data), 3))
except Exception:
pass
fn = renpy.loader.get_path(OLD_BYTECODE_FILE)
try:
os.unlink(fn)
except Exception:
pass
def lookup(self, label):
"""
Looks up the given label in the game. If the label is not found,
raises a ScriptError.
"""
if isinstance(label, renpy.parser.SubParse):
label = label.block[0].name
label = renpy.config.label_overrides.get(label, label)
original = label
rv = self.namemap.get(label, None)
if (rv is None) and (renpy.config.missing_label_callback is not None):
label = renpy.config.missing_label_callback(label)
rv = self.namemap.get(label, None)
if rv is None:
raise ScriptError("could not find label '%s'." % str(original))
return self.namemap[label]
def has_label(self, label):
"""
Returns true if the label exists, or false otherwise.
"""
if isinstance(label, renpy.parser.SubParse):
if not label.block:
return False
label = label.block[0].name
label = renpy.config.label_overrides.get(label, label)
return label in self.namemap
def lookup_or_none(self, label):
"""
Looks up the label if it exists, or returns None if it does not.
"""
if label is None:
return None
if not self.has_label(label):
return None
return self.lookup(label)
def analyze(self):
"""
Analyzes all statements that need analysis.
"""
for i in self.need_analysis:
i.analyze()
self.need_analysis = [ ]
def compress(self):
"""
Compress all statements that need to be compressed.
"""
for i in self.need_compress:
i._compress()
self.need_compress = [ ]
def report_duplicate_labels(self):
if not renpy.config.developer:
return
if renpy.config.ignore_duplicate_labels:
return
renpy.parser.parse_errors = self.duplicate_labels
if renpy.parser.report_parse_errors():
raise SystemExit(-1)
def __del__(self):
for v in self.namemap.values():
v._kill()