Fix mimor typos
This commit is contained in:
+1
-1
@@ -231,7 +231,7 @@ class Node(Object):
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translation_relevant: ClassVar[bool] = False
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"""
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True if the node is releveant to translation, and has to be processed by
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True if the node is relevant to translation, and has to be processed by
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take_translations.
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"""
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@@ -120,7 +120,7 @@ def play(channel, file, name, synchro_start=False, fadein=0, tight=False, start=
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A python object giving a readable name for the file.
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`synchro_start`
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If true, the file is played in synchro start mode. This means that playinf will be deferred until
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If true, the file is played in synchro start mode. This means that playing will be deferred until
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all other synchro start files are ready to play.
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`fadein`
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@@ -655,7 +655,7 @@ init -1500 python:
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An input value that updates the name of a file page.
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`pattern`
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This is used for the default name of a page. Python-style substition
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This is used for the default name of a page. Python-style substitution
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is performed, such that {} is replaced with the number of the page.
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`auto`
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+1
-1
@@ -949,7 +949,7 @@ repeat_transform_events = [ "show", "replace", "update" ]
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# How many statements should we warp through?
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warp_limit = 1000
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# Should dissolve statments force the use of alpha.
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# Should dissolve statements force the use of alpha.
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dissolve_force_alpha = True
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# A map from a displayable prefix to a function that returns a displayable
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@@ -389,7 +389,7 @@ class Renderer(object):
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and then:
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- "renderer", the name of the Renderer.
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- "resizable", true if the window can be resized.
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- "additive", true if additive blendering is supported.
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- "additive", true if additive blending is supported.
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- "models", true if model-based rendering is being used.
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"""
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@@ -552,7 +552,7 @@ class Renderer(object):
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def mouse_event(self, ev):
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"""
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This translates the .pos field of `ev` from physical coordinates to
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virtual coordinates. Returns an (x, y) pait of virtual coordinates.
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virtual coordinates. Returns an (x, y) pair of virtual coordinates.
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"""
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return ev
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@@ -323,7 +323,7 @@ class ImageReference(renpy.display.displayable.Displayable):
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"""
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ImageReference objects are used to reference images by their name,
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which is a tuple of strings corresponding to the name used to define
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the image in an image statment.
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the image in an image statement.
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"""
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nosave = [ 'target' ]
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+1
-1
@@ -906,7 +906,7 @@ class Context(renpy.object.Object):
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def seen_current(self, ever):
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"""
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Returns a true value if we have finshed the current statement
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Returns a true value if we have finished the current statement
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at least once before.
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@param ever: If True, we're checking to see if we've ever
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+1
-1
@@ -719,7 +719,7 @@ class Lexer(object):
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def match_regexp(self, regexp):
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"""
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Tries to match the given regexp at the current location on the
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current line. If it succeds, it returns the matched text (if
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current line. If it succeeds, it returns the matched text (if
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any), and updates the current position to be after the
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match. Otherwise, returns None and the position is unchanged.
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"""
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+4
-4
@@ -54,7 +54,7 @@ image_prefixes = None
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report_node = None
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# Collect define/default statements to check for duplication
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all_define_statments = {}
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all_define_statements = {}
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all_default_statements = {}
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# True if at east one error was reported, false otherwise.
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@@ -143,7 +143,7 @@ def try_eval(where, expr, additional=None):
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The expression to try evaluating.
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`additional`
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If given, an additional line of information that is addded to the
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If given, an additional line of information that is added to the
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error message.
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"""
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@@ -187,7 +187,7 @@ def try_compile(where, expr, additional=None):
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The expression to try compiling.
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`additional`
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If given, an additional line of information that is addded to the
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If given, an additional line of information that is added to the
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error message.
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"""
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@@ -640,7 +640,7 @@ def check_redefined(node, kind):
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if kind == 'default':
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scanned = all_default_statements
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elif kind == 'define':
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scanned = all_define_statments
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scanned = all_define_statements
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if not (node.operator == "=" and node.index is None):
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return
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+1
-1
@@ -761,7 +761,7 @@ class PyAnalysis(ast.NodeVisitor):
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class CompilerCache(object):
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"""
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Objects of this class are used to cache the compiliation of Python code.
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Objects of this class are used to cache the compilation of Python code.
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"""
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def __init__(self):
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@@ -15,7 +15,7 @@ Requirement and Dependency Changes
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Ren'Py now requires Windows 10 or later to run. This means that it will no longer run on Windows 7, 8, or 8.1.
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Ren'Py now targets Ubuntu 20.04. This also means it targers the "soldier" version of the Steam Linux Runtime.
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Ren'Py now targets Ubuntu 20.04. This also means it targets the "soldier" version of the Steam Linux Runtime.
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Ren'Py is no longer built for 32-bit ARM Linux. This drops support for the Raspberry Pi 3, and very old Chromebooks.
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Ren'Py is still being built for 32-bit ARM Android. Ren'Py will now prefer the gles2 renderer on ARM Linux devices,
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@@ -111,7 +111,7 @@ Ren'Py no longer triggers and autoreload when a file that had not existed comes
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had been inconsistent, working in some places but not others, required Ren'Py to spent time scanning for files
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that do not exist.
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Ren'Py now considers a dialogue statment to have been seen if a statement with the same translation identifier
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Ren'Py now considers a dialogue statement to have been seen if a statement with the same translation identifier
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has been seen.
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For size reasons, the lists of seen dialogue and translations now store a 64-bit integer hash of the statement
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@@ -62,7 +62,7 @@ arguments:
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Other values of the positional argument and additional keyword arguments may
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be supplie to the callback. The callback should be written to ignore keyword arguments it
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be supplied to the callback. The callback should be written to ignore keyword arguments it
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does not understand.
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Example
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@@ -201,7 +201,7 @@ that feature.
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Say statements in bubble mode.
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"say-centered"
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Say statments using the :var:`centered` character.
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Say statements using the :var:`centered` character.
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"menu":
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Normal menu statements.
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@@ -46,7 +46,7 @@ on desktop hardware.
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On Suspend/Resume
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^^^^^^^^^^^^^^^^^
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We have had reports of systems that lose textures when a computer is suspened
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We have had reports of systems that lose textures when a computer is suspended
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and resumed. This is likely a problem with the computer or its device drivers,
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but it is possible to force Ren'Py to reload the textures by resizing the
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window, or pressing the F key to toggle fullscreen mode.
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@@ -129,7 +129,7 @@ render properly into paths.
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Ren'Py will render SVG images as if the virtual screen was 96dpi.
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If the window is enlarged or shrunk, the SVG image will be scaled
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up or down, respectively, and :ref:`oversampling <oversampling>` will
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be used to ensture the image is rendered at the correct virtual
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be used to ensure the image is rendered at the correct virtual
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size.
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This ensures the SVG will be rendered sharp if it is not scaled.
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@@ -138,7 +138,7 @@ image will fill the entire screen.
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When oversampling is enabled, the size that the image is displayed at is
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smaller than the image size would imply. For example, if an image is 3480x2160,
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and has an oversamply of 2, then each axis will be halved, and the image would
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and has an oversample of 2, then each axis will be halved, and the image would
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fill the same 1920x1080 window.
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This is useful when the image might be zoomed in on, and the extra detail is
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@@ -260,7 +260,7 @@ state of the game. Contexts include:
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* the currently running Ren'Py statement,
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* the call stack, as described above, and the names and former values of dynamic
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variables created by :func:`renpy.dynamic`,
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* the images currently being shown (and informations about them like their attributes,
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* the images currently being shown (and information about them like their attributes,
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the transforms applied to them and so on),
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* the screens being shown, and the variables inside them,
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* the audio that is playing or queued.
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@@ -87,7 +87,7 @@ at the end of a line, unless:
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* The last character on the line is a backslash (``\``).
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* The line contains an open parenthesis character (``(``, ``{``, or ``[``),
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that hasn't been matched by the cooresponding closing parenthesis
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that hasn't been matched by the corresponding closing parenthesis
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character (\ ``)``, ``}``, or ``]``, respectively).
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* The end of the line occurs during a string - *any* string, even with single
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@@ -95,14 +95,14 @@ Live2D animations are defined using the Live2D displayable and the image stateme
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`nonexclusive`
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If not None, this should be a list of names of nonexclusive expressions.
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Expressions default to being exlcusive, with only one beign shown at
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Expressions default to being exclusive, with only one being shown at
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a time. If listed here, any number of nonexclusive expressions can be
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shown, in addition to one exclusive expression.
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`seamless`
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This determines if seamless looping should be used. Seamless looping
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avoids fading between loops of a single motion. This may be True to
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enable seamless looping all the time, False to dispable it all the
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enable seamless looping all the time, False to disable it all the
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time, or a set of motions to be looped.
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`default_fade`
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@@ -121,7 +121,7 @@ Live2D animations are defined using the Live2D displayable and the image stateme
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`attribute_filter`
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If not None, this is a function that takes a tuple of attributes,
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and returns a second tuple of attributes. This is usually used to
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filter out nonexclusice attributes that conflict with each other. The attributes
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filter out nonexclusive attributes that conflict with each other. The attributes
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are ordered such that more recently requested attributes come first,
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meaning that in the case of a conflict, the first attribute should
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win.
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@@ -139,7 +139,7 @@ to be removed.)
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Ren'Py then takes the list of shader parts, and retrieves lists of variables,
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functions, vertex shader parts, and fragment shader parts. These are, in turn,
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used to generate the source code for shaders, with the parts of the vertex and
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fragement shaders being included in low-number to high-number priority order.
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fragment shaders being included in low-number to high-number priority order.
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This means that any variable created by one of the shaders will be accessible
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by every other fragment from any other shader in the list of shader parts.
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@@ -457,7 +457,7 @@ If normals are available, so is the following attribute:
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``vec3 a_normal``
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The normal of the vertex being rendered.
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If tangents are avaiable, so are the following attributes:
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If tangents are available, so are the following attributes:
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``vec3 a_tangent``
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The tangent of the vertex being rendered.
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@@ -19,7 +19,7 @@ And the limitation:
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Using Ren'Py to draw a displayable as a cursor inverts these restrictions.
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While the cursors can be anything Ren'Py can draw, Ren'Py needs to do
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the drawing. When triple buffering is enabled on a computer, a lag can
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be present that isn't for the harware cursor.
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be present that isn't for the hardware cursor.
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Hardware Mouse Cursor
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@@ -214,7 +214,7 @@ The following config variables control nvl-related functionality.
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.. var:: config.nvl_list_length = None
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If not None, the maximum length of the list of NVL dialogue.
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This can be set (often in conjuction with forcing the dialogue to
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This can be set (often in conjunction with forcing the dialogue to
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have a fixed height) in order to emulate an infinite scrolling
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NVL window.
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@@ -40,14 +40,14 @@ can then change it again.)
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When on a desktop platform, touches or clicks to this side of the window
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cause rollback to occur. One of "left", "right", or "disable". This is
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the equivalend of the "rollback side" preference when on a desktop
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the equivalent of the "rollback side" preference when on a desktop
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platform.
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.. var:: preferences.mobile_rollback_side = "disable"
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When on a mobile platform, touches or clicks to this side of the window
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cause rollback to occur. One of "left", "right", or "disable". This is
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the equivalend of the "rollback side" preference when on a mobile
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the equivalent of the "rollback side" preference when on a mobile
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platform.
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.. var:: preferences.language = None
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@@ -169,7 +169,7 @@ to add entries to a dictionary::
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define config.tag_layer["eileen"] = "master"
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In addition to ``=``, define can take two more operators. The ``+=``
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operator adds, and is generally used for list concatenaton. The ``|=``
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operator adds, and is generally used for list concatenation. The ``|=``
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or operator is generally used to concatenate sets. For example::
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define config.keymap["dismiss"] += [ "K_KP_PLUS" ]
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@@ -203,7 +203,7 @@ the enter key being pressed.
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.. method:: enter(self)
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Called when the user presses enter. If this returns a non-None
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value, that value is returned from the interacton. This may also
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value, that value is returned from the interaction. This may also
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raise :exc:`renpy.IgnoreEvent` to ignore the press. Otherwise, the
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enter-press is propagated to other displayables.
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@@ -341,7 +341,7 @@ All user interface statements take the following common properties:
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.. screen-property:: prefer_screen_to_id
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If true, when a property is provided by both the screen and a
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displayble identifier, the screen property is used. If false, the
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displayable identifier, the screen property is used. If false, the
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default, the displayable property is used. (This can be used to
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decide if the screen overrides properties set by a Character.)
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@@ -40,7 +40,7 @@ your template.
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Distributing a Template Project
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-------------------------------
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You can distribut a template project by zipping it up manually. (You
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You can distribute a template project by zipping it up manually. (You
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should not use the Distribute command.) It might make sense to delete
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the ``game/saves`` and ``game/cache`` directories before zipping it
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up, though this is not required.
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