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373 Commits

Author SHA1 Message Date
Tom Rothamel b384ee0381 Make the gl-test strings translatable. Bump version. 2010-08-14 13:29:41 -04:00
Tom Rothamel b8862d6b24 Add support for a "Graphics Acceleration" menu, which allows the user
to choose between software and opengl rendering.
2010-08-13 00:50:48 -04:00
Tom Rothamel dbfa4ed46d Fix problem where displayables on a screen of one name could inherit transforms and state from displayables on a screen of a different name. 2010-08-13 00:38:43 -04:00
Tom Rothamel d9eb999775 Report when a grid is overfull. 2010-08-11 16:30:43 -04:00
Tom Rothamel b4a9ca3f87 Tweaks to gltest.
FilePageNext grows a max argument.

Report screen errors better.
2010-08-11 16:25:31 -04:00
Tom Rothamel d087c86d1a Set correct variable when setting default afm time. 2010-08-10 22:08:14 -04:00
Tom Rothamel 0cfc7b25a6 Remove imagemap rectangle from the image picker. 2010-08-10 00:35:50 -04:00
Tom Rothamel 8f3c9bd2ba Cycle through OpenGL logfile. 2010-08-09 23:19:55 -04:00
Tom Rothamel 91c79cdac9 sl: add default statement. 2010-08-09 21:42:49 -04:00
Tom Rothamel 20e4e110ce Add a check for calling ui.interact inside itself. 2010-08-09 18:57:12 -04:00
Tom Rothamel 870d7ffe2c Try the opengl test twice. 2010-08-09 16:29:10 -04:00
Tom Rothamel 6ff88c914d Fix use of modal in docs. 2010-08-08 22:46:59 -04:00
Tom Rothamel 2a2078517f Only don't transition when failing to go to the game menu from the main
menu.
2010-08-08 22:33:27 -04:00
Tom Rothamel c09f697293 6.11.0i 2010-08-08 20:20:20 -04:00
Tom Rothamel a9e273a13d Document modal more precisely. 2010-08-07 14:53:50 -04:00
Tom Rothamel 592665aa9a Various fixes to cause modal displayables to work better. 2010-08-07 14:43:13 -04:00
Tom Rothamel 3745788f06 Store the OpenGL-giveup value on startup, and use it on a restart. 2010-08-07 10:59:18 -04:00
Tom Rothamel 52b09d8f4c Fix problems with y aspect ratio. 2010-08-07 10:47:22 -04:00
Tom Rothamel 32f25cdcec Fix problem with lint_play_sound. 2010-08-07 09:06:41 -04:00
Tom Rothamel 6f022a9b6a 6.11.0h 2010-08-07 08:52:31 -04:00
Tom Rothamel eea6970929 (doc) Clarify that the hide event isn't called on scene or context exit. 2010-08-07 07:59:41 -04:00
Tom Rothamel 35ecfd279f Tweak when we run the hide event. 2010-08-07 07:52:49 -04:00
Tom Rothamel 1f5c610843 Better logic before picking between adv and nvl windows. 2010-08-07 00:30:52 -04:00
Tom Rothamel 05f4c52c33 Always render to an alpha texture, for dissolve/imagedissolve in sw mode. 2010-08-06 12:27:54 -04:00
Tom Rothamel 326f773e75 Constrain drawing area using glViewport. 2010-08-06 02:08:03 -04:00
Tom Rothamel 2079b518a2 F11 now toggles fullscreen. 2010-08-04 01:15:20 -04:00
Tom Rothamel 70ed15e5ac Add If function. 2010-08-04 00:59:09 -04:00
Tom Rothamel f1d7fe0c73 Rename group -> style_group. 2010-08-03 22:59:53 -04:00
Tom Rothamel 08e4b9bafc Minor optimizations in GL code. 2010-08-03 22:22:01 -04:00
Tom Rothamel 56a0212316 Fix problem with mouse, when going fullscreen. 2010-08-03 22:17:09 -04:00
Tom Rothamel 5df6506191 Take file_prefix and file_suffix into account for lint. 2010-08-02 23:36:10 -04:00
Tom Rothamel 39779be980 Fix problems with lint and call. Humanize lint output. 2010-08-02 18:22:13 -04:00
Tom Rothamel bdacdddf14 Fix crash with shift+Y and generated styles. 2010-08-02 17:59:40 -04:00
Tom Rothamel 4b32337ef3 Command the mouse to be displayed once a second. 2010-08-02 17:58:01 -04:00
Tom Rothamel 4897d5b7a9 Ensure Ren'Py starts when the GL modules can't be loaded. 2010-08-02 12:29:58 -04:00
Tom Rothamel 6daa64facd Store and restore the windows size on a shift+R reload. 2010-08-02 12:19:31 -04:00
Tom Rothamel 07651e414d Ensure we always check for yesno_prompt. 2010-08-01 21:33:29 -04:00
Tom Rothamel 7e1e76f0d8 When loading textures, load the borders with adjacent pixels, rather than
transparency. This means we no longer have to distort textures when
upscaling, which improves quality.
2010-08-01 13:47:05 -04:00
Tom Rothamel b91a5d1a16 Check in keywords file. 2010-07-31 23:19:39 -04:00
Tom Rothamel 39b0646f24 Change around some things involving clip planes to try to fix a
problem with them on the mac.

6.11.0g
2010-07-31 21:08:58 -04:00
Tom Rothamel ea6406f144 When upscaling, adjust texture coordinates so that we never go outside
the loaded texture.
2010-07-31 13:30:23 -04:00
Tom Rothamel 7ed3f3fbad Add the quickstart to the manual. 2010-07-30 13:16:50 -04:00
Tom Rothamel cacb4ac40e Allow {fast} to work in menus and all-at-once mode. 2010-07-28 23:27:52 -04:00
Tom Rothamel 9503744631 Unbranding error messages. 2010-07-28 22:45:00 -04:00
Tom Rothamel 58dfd5dbfa Document focus, and use it to ensure that menus do not have any choice highlighted by default. 2010-07-28 22:40:48 -04:00
Tom Rothamel 60d5507184 Only call unhovered when a non-default unhover occurs. 2010-07-28 22:34:39 -04:00
Tom Rothamel 5641cec146 Give a proper error when someone tries to use an empty string as a displayable. 2010-07-28 22:32:51 -04:00
Tom Rothamel dd455e3d14 Fix problems with window hide / window show and NVL-mode. 2010-07-28 21:55:16 -04:00
Tom Rothamel 6876697f74 Fixed proble with default focus and subsurface. 2010-07-25 23:15:40 -04:00
Tom Rothamel 4373cab8cf 6.11.0f 2010-07-25 20:10:01 -04:00
Tom Rothamel eeccb5833b Doc fixes, remove AutoForward as an independent action. 2010-07-25 20:07:22 -04:00
Tom Rothamel 790dad0330 Fix / document screens. 2010-07-25 19:58:48 -04:00
Tom Rothamel 078a38af5d Pass transform events through to children of Transforms. 2010-07-25 13:55:44 -04:00
Tom Rothamel 8c186d2eb1 Remove extraneous print. 2010-07-25 13:40:04 -04:00
Tom Rothamel 81b94b27e0 Display problems documentation.
Limit display to screen size.
2010-07-25 01:15:20 -04:00
Tom Rothamel 17e8616e8c Do not buffer playback of movies.
Change get_playing to return audio that's queued up to play, as well as audio that's currently playing.
2010-07-24 16:44:39 -04:00
Tom Rothamel 50b0dc3c5e Add the ability to blacklist mugen's video card. 2010-07-24 13:24:49 -04:00
Tom Rothamel 9e217e722f Introduce StoreProxy object. 2010-07-24 11:41:22 -04:00
Tom Rothamel f466b44b66 Fix problem with negative line_spacing. 2010-07-23 02:32:31 -04:00
Tom Rothamel 34e0fc7cba Always take screenshots from the main thread. 2010-07-23 01:53:39 -04:00
Tom Rothamel bb88a7bb95 Remove letterboxing when taking a screenshot. 2010-07-23 01:14:06 -04:00
Tom Rothamel 71ba444e62 6.11.0e. 2010-07-18 10:39:09 -04:00
Tom Rothamel 3e0baee463 Update documentation. 2010-07-17 22:44:53 -04:00
Tom Rothamel a0064f5511 Disable OpenGL in launcher. 2010-07-17 22:37:01 -04:00
Tom Rothamel e7ce23f377 Fix potential video race. 2010-07-17 22:35:11 -04:00
Tom Rothamel 9c6d93968c Stop defining default in terms of other transforms, to allow those
transforms to be re-defined.
2010-07-17 22:00:21 -04:00
Tom Rothamel e4b29d58f4 Include indentation in text size. 2010-07-17 17:38:44 -04:00
Tom Rothamel a48b87a0d6 Fixed a bug that could cause ATL transforms to over-compute changes,
this leading to problems when used in parallel
2010-07-17 16:17:26 -04:00
Tom Rothamel 763515a937 Add GL Performance test. 2010-07-17 14:02:00 -04:00
Tom Rothamel 46a8242e51 Make sure that lexer revert also reverts the line. 2010-07-17 12:59:18 -04:00
Tom Rothamel efa8d66d3d Make placement of developer menu more friendly. 2010-07-15 23:28:37 -04:00
Tom Rothamel b7c71bb3b8 Work better with broken fonts. 2010-07-15 22:36:05 -04:00
Tom Rothamel aca5438b5a Use shift to disable OpenGL. Add deinit to swdraw. 2010-07-15 17:15:54 -04:00
Tom Rothamel e7eb23ab5e Create layout.yesno_screen function.
Doc update.

Bump to 6.11.0d.
2010-07-14 21:47:46 -04:00
Tom Rothamel 05dd8bfcc7 Use "screen" as the screen type and mouse for screens. 2010-07-14 20:39:30 -04:00
Tom Rothamel 2c299ab079 Share code between fullscreen and displayable versions of video playback. 2010-07-14 19:00:33 -04:00
Tom Rothamel 62acff5c75 CTRL on startup aborts OpenGL mode. 2010-07-14 01:22:40 -04:00
Tom Rothamel 316d146893 Make imagedissolve use the correct texture units. 2010-07-13 22:28:41 -04:00
Tom Rothamel e69fee2108 Auto-vivification of styles.
New styles.
2010-07-13 01:09:14 -04:00
Tom Rothamel 8fe6e1cf20 Add group argument to ui functions. 2010-07-13 00:27:48 -04:00
Tom Rothamel 6fcf7dbbba Blacklist Mesa Indirect GLX renderer. 2010-07-12 21:13:32 -04:00
Tom Rothamel f55c5f0ce5 Make screen language automatically prefix unicode-containing strings with u"" - like we do for other strings. 2010-07-12 20:42:32 -04:00
Tom Rothamel aaf8369421 Deallocate textures on shutdown. 2010-07-12 20:40:41 -04:00
Tom Rothamel 8e26c7730c Finish has rename.
Fix bugs with screens.
2010-07-11 22:46:19 -04:00
Tom Rothamel 556ca0611a Add has statement. 2010-07-11 17:25:46 -04:00
Tom Rothamel e2e78c175b Tweak the parser so that it recognizes \$ as a word unto itself. 2010-07-11 15:14:44 -04:00
Tom Rothamel 7b8033e6b2 A reference loop was preventing the weakref-based way of dealing with
PyCode from working. So instead, manually control when PyCodes are
recorded.
2010-07-11 13:04:44 -04:00
Tom Rothamel d602645fee Use button_text rather than default as the default button text style. 2010-07-11 11:57:06 -04:00
Tom Rothamel f8ac9c9e83 Bump version to 6.11.0c. 2010-07-10 16:06:22 -04:00
Tom Rothamel 98c90f8ab3 Shutdown trace.
Restrict minimum window size to 256x256.

Ensure window caption and icon are set when reiniting pygame.
2010-07-10 16:03:54 -04:00
Tom Rothamel 16bb21ee62 Always have an auto-forward length of 1. 2010-07-10 13:44:00 -04:00
Tom Rothamel 46bfec93d4 Set the window caption and icon whenenver we reinit the display. 2010-07-10 13:42:38 -04:00
Tom Rothamel 00e1ecf37d Fix DBZ protection. 2010-07-10 11:45:41 -04:00
Tom Rothamel a3e7b290fb Make references to PyCode weak, so that they are not compiled if they
do not live into the final game script.
2010-07-09 01:35:40 -04:00
Tom Rothamel 27ce59963f Document ui.detached, and make it work in an init block. 2010-07-09 01:02:10 -04:00
Tom Rothamel 54e3a97447 Play test sounds on the "sound" channel. 2010-07-09 00:36:41 -04:00
Tom Rothamel f886f710b7 Make video transient.
Fix most problems with ui.textbutton.
2010-07-09 00:06:30 -04:00
Tom Rothamel a895e1dc6c Always use copy RTT.
Deinitialize pygame on shutdown, and log that deinit, so we can notice where a crash there occurs.
2010-07-08 23:22:27 -04:00
Tom Rothamel 6f24d8eebd 6.11.0b 2010-07-07 19:40:03 -04:00
Tom Rothamel 000174c2c4 Implement renpy.get_renderer_info.
Change RENPY_DRAW -> RENPY_RENDERER.
2010-07-07 14:19:53 -04:00
Tom Rothamel 192aaea186 Make a click while AFM is enabled disable AFM. 2010-07-07 14:01:20 -04:00
Tom Rothamel eb0d6b696e Adds label and ui.label. 2010-07-07 02:42:40 -04:00
Tom Rothamel 94e1b0eb56 Update gl-screen when soft mouse moves. 2010-07-07 02:05:48 -04:00
Tom Rothamel 694a1cd6d5 Ensure we always project the mouse location into virtual coordinates. 2010-07-07 01:26:40 -04:00
Tom Rothamel 0600897a26 Check the number of texture units, and give up on OpenGL if less than 4. 2010-07-06 22:32:14 -04:00
Tom Rothamel e8c52f9417 Disable texture units w/o a texture bound to them. 2010-07-06 22:19:49 -04:00
Tom Rothamel 6d86963b1d Restart the video system when switching from GL to SW rendering. 2010-07-06 21:35:40 -04:00
Tom Rothamel 01e621067a Fix spelling error. 2010-07-06 12:11:03 -04:00
Tom Rothamel cd379ef1a3 Fix aspect ratio problem. 2010-07-06 11:07:20 -04:00
Tom Rothamel 41a4fbfb4d Rewrite icon changing to use the standard PEfile library.
Fix other bugs found through testing.
2010-07-05 22:25:48 -04:00
Tom Rothamel 04db2112c3 Rewrote Character and Text so that text is only parsed once. 2010-07-04 23:40:38 -04:00
Tom Rothamel d20bfb18bc Handle syntax errors in screen language code. 2010-07-04 16:44:20 -04:00
Tom Rothamel d02d83f896 Try to ensure that runtime errors in screen language code are
reported at the right location.
2010-07-04 02:25:31 -04:00
Tom Rothamel 6b45c92a58 Rewrite screenlang.py so that it generates and compiles python code
directly.
2010-07-03 13:58:25 -04:00
Tom Rothamel 871ad8c07f Ensure the screen reflects the end of a pause before the pause finishes.
Actually limit gl framerate.
2010-06-30 01:14:13 -04:00
Tom Rothamel 997290cd28 Work on improving screen speed. 2010-06-30 00:30:20 -04:00
Tom Rothamel fcfab5ada6 spelling fix 2010-06-29 02:23:13 -04:00
Tom Rothamel 005f45bad3 Stop Popen.__del__ from throwing errors on shutdown. 2010-06-28 23:48:46 -04:00
Tom Rothamel ef64872af5 Set the projects directory to None if it no longer exists. 2010-06-27 23:15:58 -04:00
Tom Rothamel 2cd5528df9 Take the condition parameter to Characters into account when scrying to
determine if the statement interacts.
2010-06-27 22:44:45 -04:00
Tom Rothamel 0a73e6f905 Stop sounds and movies on a rollback event. 2010-06-27 22:04:46 -04:00
Tom Rothamel b9f468e3f4 Update the license.
Fix a bar regression.

Ensure that slow_done always triggers, and the ctc indicator is always shown. (Fixes lp:520276)
2010-06-27 21:01:47 -04:00
Tom Rothamel ad5631ffc1 Fix bug 595532 - wrong text in tutorial game. 2010-06-27 18:40:25 -04:00
Tom Rothamel 50767c211a Sphinx style and indexing tweaks. 2010-06-27 18:11:44 -04:00
Tom Rothamel 8223545b72 Add sphinx ATL documentation. 2010-06-27 16:55:28 -04:00
Tom Rothamel 9925fa78e7 More documentation work. 2010-06-27 12:38:48 -04:00
Tom Rothamel 7834365803 Adding various changelogs. 2010-06-27 11:16:45 -04:00
Tom Rothamel 5bfeea6e30 Finish style documentation (for now at least). 2010-06-27 10:28:09 -04:00
Tom Rothamel 1877fcfe65 Link style lists from screens. 2010-06-27 02:23:36 -04:00
Tom Rothamel 98437bc207 Adding styles documentation. 2010-06-27 02:04:56 -04:00
Tom Rothamel 49e9560e91 Rename docs a bit more.
Add dlls to distribute.py files.
2010-06-25 01:56:09 -04:00
Tom Rothamel 9c5084ef14 Move doc directory.
Add automatic keyword generation support to examples.rpy.
2010-06-25 00:32:50 -04:00
Tom Rothamel 401c503c91 Mark the newest save file as selected.
Fix a problem with buttons showing up as insensitive during a transition.
2010-06-24 23:31:36 -04:00
Tom Rothamel 73d4515f9e Fix SaveMenu. 2010-06-24 22:09:13 -04:00
Tom Rothamel 9faadbd077 Fix tutorial game ATL.
Add renpy.list_files.
2010-06-24 21:05:32 -04:00
Tom Rothamel c886f16308 Change tutorial to deal with new Transform semantics.
Change DynamicDisplayable to be sure we can always get_position.
2010-06-24 11:01:10 -04:00
Tom Rothamel 6b4b410708 Ensure that we don't fail to set a transform's pos and anchor because
we're setting it to the old default value.
2010-06-24 08:46:51 -04:00
Tom Rothamel d6e50d840f pos and anchor are now considered part of the execution state of a
transform.
2010-06-24 01:26:59 -04:00
Tom Rothamel c1848159a9 The new LiveTile displayable tiles its child, without consuming a
large amount of memory to do so.
2010-06-23 23:49:36 -04:00
Tom Rothamel 46f503ec3c Wait until the adjustment is done being created before setting the
focusable property on a bar.
2010-06-23 22:05:05 -04:00
Tom Rothamel 71f40a33f7 Add the language basics document. 2010-06-23 21:05:33 -04:00
Tom Rothamel 94e789efde More windows distribution fixes. 2010-06-23 19:02:36 -04:00
Tom Rothamel d738da4272 Update build_exe and pefile to support python 2.6. 2010-06-23 18:52:38 -04:00
Tom Rothamel 8bbf9cb618 Update modules to build on Windows.
Read the surface masks out of a surface.
2010-06-23 15:49:35 -04:00
Tom Rothamel c5276e5073 Use a screen for the tutorial game tutorials menu.
Document viewport, add XScrollValue and YScrollValue.
2010-06-21 20:34:13 -04:00
Tom Rothamel 9b0a739872 Make bar actually respect a supplied style. 2010-06-20 22:55:54 -04:00
Tom Rothamel b3e817e1d4 Make subsurfaces depend on a surface. Fixes render leak bug. 2010-06-20 21:19:25 -04:00
Tom Rothamel 96a73712eb Try fixing a bug with masks on Linux. 2010-06-20 20:51:35 -04:00
Tom Rothamel dc91721ca2 Add config to doc. 2010-06-20 20:47:10 -04:00
Tom Rothamel 7175bb664c Tweak doc look. 2010-06-20 01:00:28 -04:00
Tom Rothamel 2a49120ac2 Add special screens. 2010-06-18 00:49:57 -04:00
Tom Rothamel 4ef546649b Document python mode. 2010-06-17 22:44:28 -04:00
Tom Rothamel f1a77bd2b0 Fix bug with old load/saves and invalid files.
Fix bug with screens and rollback.
2010-06-17 14:13:05 -04:00
Tom Rothamel aa8b6d364b Moved button and bar specialness into the displayables, rather than
the ui functions.

Changed the _replaces method to be a replaces constructor parameter.

Make the periodic method take st.

Add a periodic method to BarValue.

Implement AnimatedValue.
2010-06-17 12:56:04 -04:00
Tom Rothamel 1245c6120e Wrote a lot of screen documentation. 2010-06-15 23:32:03 -04:00
Tom Rothamel 2995118cae Re-implement subsurface clipping, to improve performance in some cases.
Make call scene (and renpy.call_scene) participate in rollback, roll
forward, and set _return as appropriate.
2010-06-15 13:40:37 -04:00
Tom Rothamel a201418d1a Implement is_pixel_opaque. 2010-06-15 11:54:36 -04:00
Tom Rothamel 1b46904897 Modify yesno_prompt so it uses actions, rather than interacting.
Add FileTakeScreenshot.
2010-06-15 00:42:10 -04:00
Tom Rothamel 1cf6764a08 Allow an input screen. 2010-06-15 00:09:47 -04:00
Tom Rothamel 6527b4e198 Implement screens for NVL-mode. 2010-06-14 23:48:45 -04:00
Tom Rothamel fd4d01374f Implement the show screen, hide screen, and call screen user-statements. 2010-06-14 11:08:31 -04:00
Tom Rothamel c77a11382d Rewrite parsing in terms of a trie, for flexibility and speed reasons. 2010-06-14 09:47:37 -04:00
Tom Rothamel 1239153a1c The distribution code has been moved into launcher/distribute.py. This
file can be run from the command line to build distributions in shell
scripts and other automated processes.

Plug games.renpy.org when building distributions.

Change xoffset and yoffset in transforms so that they stack with that
of the child.
2010-06-13 22:46:28 -04:00
Tom Rothamel ae7152a5fc The renpy.music.register_channel method now has two additional
parameters, file_prefix and file_suffix. These are prepended and
appended to filenames provided to the registered channel,
respectively.
2010-06-13 21:24:02 -04:00
Tom Rothamel eec4eb73b5 Added the rotate_pad transform property, which controls how Transform
pads rotated displayables. When set to False, _not_ the default, it's
now possible to rotate a (100, 50) displayable by 90 degrees, and have
the result be (50, 100) in size.
2010-06-13 19:51:02 -04:00
Tom Rothamel 0ab3521005 The screen language (and ui) now allows you to write action rather
than clicked.
2010-06-13 17:44:13 -04:00
Tom Rothamel 660ef587c9 Add mute preferences, and SetDict/ToggleDict to support them.
Add InvertSelected.
2010-06-13 16:47:13 -04:00
Tom Rothamel 541dd7b3c3 Implement _replaced on various displayables (Text, Input, Timer, and Viewport).
Implement _ctc screen.
2010-06-13 15:19:53 -04:00
Tom Rothamel ca53e2f696 Implement the basic framework for _replaces, which is called when
one widget replaces another as part of a screen.
2010-06-13 11:54:10 -04:00
Tom Rothamel 80764e130f Make opengl logging flush the file on each write.
Make opengl fullscreen quit and reinit the video system, so that we
can properly read out the size of the desktop.
2010-06-11 22:46:55 -04:00
Tom Rothamel 6afd0120c1 Add the screenshot action. 2010-06-10 22:21:23 -04:00
Tom Rothamel 953be074f2 The config.screenshot_crop configuration variable controls the area of
the screen that it stored when the user presses the screenshot key.
2010-06-10 22:16:19 -04:00
Tom Rothamel 03781d24d6 Ensure that actions only run when they are sensitive.
Ensure we can have more than one yesno_prompt up at a time.

Add CallInNewContext.

Make the inspector show things on the screens layer.
2010-06-10 22:01:41 -04:00
Tom Rothamel 55d87064a8 config.game_menu_action allows one to specify an action that is run
when entering the game menu.
2010-06-10 20:54:35 -04:00
Tom Rothamel 512478b945 Allow the user to specify an action that is run when someone hits the
quit button. (The one in the upper-right corner of the screen.)
2010-06-10 20:45:18 -04:00
Tom Rothamel 1c19ca8062 Add yes/no prompting. 2010-06-10 09:22:47 -04:00
Tom Rothamel fc764b464d ui.add can now take transform properties as keyword arguments. If at least
one transform property is present, ui.add will create a transform that
wraps the displayable it's adding to the screen.
2010-06-09 08:56:54 -04:00
Tom Rothamel 945b4fc1cd Add python statement (short and long forms) to screen language.
Change include statement to use statement.
2010-06-09 08:32:22 -04:00
Tom Rothamel 902b17462e Implement loading and saving using Actions, and various improvements
to screens, screen language, and ui to make sure we can pull off a
sensible implementation.
2010-06-09 00:27:54 -04:00
Tom Rothamel 8b0b39829a Use renpy.context()._main_menu rather than main_menu; ensure the former is always set. 2010-06-08 01:35:04 -04:00
Tom Rothamel 356ca9cd1e Implement the Play, Queue, and Stop actions, which control music/sound/etc.
Add a periodic method to actions, which is called on a periodic basis
while a button has that action.
2010-06-08 01:04:05 -04:00
Tom Rothamel 634da84442 Implement yesno_prompt for Quit and MainMenu, make ShowMenu-shown
screens transient, and clear out the screens when we enter a new
context.
2010-06-08 00:20:17 -04:00
Tom Rothamel 1d109ddaee Implement the Preference action/value constructor. 2010-06-07 23:37:01 -04:00
Tom Rothamel c1f996da07 Various fixes required to allow a working SL preferences screen. 2010-06-07 02:08:18 -04:00
Tom Rothamel b14c9f8954 Change ShowMenu so that it takes a short screen name, without the
"_screen" suffix.
2010-06-07 00:55:19 -04:00
Tom Rothamel 126050b4f3 Able to display an operational imagemap screen based main menu.
Rewrote screens so they are now use single word names, with an
optional explicit tag parameter.
2010-06-07 00:09:54 -04:00
Tom Rothamel 313e417f28 The choice screen allows in-game menus to be defined using screens. 2010-06-05 23:32:54 -04:00
Tom Rothamel e98ef1025c Implement more Actions and BarValues.
Ensure the say screen still works.
2010-06-05 23:02:46 -04:00
Tom Rothamel 3729e4bc3a sl: Ensure execution errors are reported in a relevant location. 2010-06-05 16:16:13 -04:00
Tom Rothamel ac071777ad Implement BarValue. 2010-06-05 01:15:59 -04:00
Tom Rothamel 445972756d sl: add on statement. 2010-06-04 01:22:32 -04:00
Tom Rothamel 91732e7def sl: Implement the for statement. 2010-06-03 01:25:38 -04:00
Tom Rothamel 5b7e4af26c Add key, timer, and transform statements to ATL. 2010-05-29 23:24:55 -04:00
Tom Rothamel 2bb459cda5 screen: Implement support for transient screens. 2010-05-28 23:03:16 -04:00
Tom Rothamel d410c73074 screen: refactor screens into Screen and ScreenDisplayable classes. 2010-05-28 08:59:08 -04:00
Tom Rothamel da70f197fe screen, sl: add zorder parameter. 2010-05-27 23:03:33 -04:00
Tom Rothamel c18ffb28d0 Pass transform events to the children of a screen. Allow the screen to
respond to a hide event.
2010-05-27 21:56:02 -04:00
Tom Rothamel d5f17ef9f1 Events propagate to all children. 2010-05-25 23:42:54 -04:00
Tom Rothamel 79c3f426e5 sl: Add xmaximum and ymaximum to the list of properties we support. 2010-05-25 23:02:29 -04:00
Tom Rothamel b004dd138f Add code for customizing the say screen. 2010-05-25 22:47:58 -04:00
Tom Rothamel 45b479e324 sl: implement if statement.
screen: trigger a redraw on each interaction.
2010-05-23 22:50:22 -04:00
Tom Rothamel b07cbd4193 sl: add include statement. 2010-05-23 21:58:00 -04:00
Tom Rothamel ae2739f32d Hooked up the screen language to the screen system. 2010-05-23 20:43:37 -04:00
Tom Rothamel dd51fcb1fd Fix ui.at, get things going with visit. 2010-05-22 22:07:58 -04:00
Tom Rothamel edc26fe0a4 First working screens. 2010-05-22 19:16:08 -04:00
Tom Rothamel c9215b3b71 Add renpy.ui.remove_above, for use by screens. (Not sure I'll bother
publically documenting this.)

Improve documentation of Scene Lists.
2010-05-16 01:06:13 -04:00
Tom Rothamel 115338bdeb Basic initial implementation of screens.
Rewrote the scene lists. This added support for "replaced" images, but
more importantly, cleaned up the code quite a bit, by making it be in
terms of objects rather than tuples.
2010-05-15 20:24:28 -04:00
Tom Rothamel b0b10ac7d3 Add all existing ui functions to the screen language parser. 2010-05-11 23:42:51 -04:00
Tom Rothamel 5a6013aac9 Update changelog.
Tweak config.default_transform behavior so that it only applies to
non-transforms, so we better match the old behavior.

fix renpy.ui.Many to work with with.
2010-05-04 01:58:10 -04:00
Tom Rothamel f3aa299aa0 Remove obsolete files from the gl-renpy branch. 2010-05-04 01:30:19 -04:00
Tom Rothamel 8e44536133 Merge in changes from old mainline. 2010-05-04 01:27:59 -04:00
Tom Rothamel 0cb937298e Add checkmark background when the screen is left empty, with no background.
Fix backwards compatibility bugs.
2010-05-04 01:26:01 -04:00
Tom Rothamel 6ed0491520 Add hotbars. 2010-05-02 00:27:58 -04:00
Tom Rothamel af7748920c Add hotspots. 2010-05-01 22:55:51 -04:00
Tom Rothamel 3c1c0310d8 Merge in screen language changes. 2010-04-30 01:29:57 -04:00
Tom Rothamel 91a67304dd Rewrite the ui module in terms of wrapper code. 2010-04-30 01:28:37 -04:00
Tom Rothamel 04d0e46c3e Rewrite how things are added in renpy.ui. 2010-04-29 01:08:10 -04:00
Tom Rothamel ed27eac80b Added support for composite style properties, that allow several style
properties to be set using a single parameter. The new composite style
properties are:

* pos - takes a pair, and uses it to set xpos and ypos.
* anchor - takes a pair, and uses it to set xanchor and yanchor.
* align - takes a pair, and uses it to set xalign and yalign. (And
  hence xpos, ypos, xanchor, and yanchor.)
* area - take (x, y, height, width) pair, and tries to set properties
  such that the displayable will be placed inside the rectangle. This 
  sets the xpos, ypos, xanchor, yanchor, xfill, yfill, xminimum, yminimum,
  xmaximum, and ymaximum properties.
2010-04-28 01:19:45 -04:00
Tom Rothamel 1f3e02bbdc More SL parsing. 2010-04-28 00:31:02 -04:00
Tom Rothamel 275e938602 Snapshot of work on screen system. 2010-04-27 00:24:33 -04:00
Tom Rothamel 3f80320d37 The python compiler has been rewritten to use the python ast module.
This should both improve performance, and improve error handling for
python syntax.
2010-04-23 23:12:11 -04:00
Tom Rothamel 0e44ce7636 Update docs. 2010-04-23 22:06:24 -04:00
Tom Rothamel 8fe727a8a1 Start on sphinx documentation for build system. 2010-04-18 01:51:17 -04:00
Tom Rothamel b82f7a5548 Use default_transform as the main way of positioning images on the screen. 2010-04-17 12:15:27 -04:00
Tom Rothamel fe15242479 Allow the position properties to be specified independently when transforms are composed. 2010-04-17 00:44:06 -04:00
Tom Rothamel 677a9b0dab Transform (and ui.transform) have been changed so that their arguments
can now be prefixed with a style prefix. One can write
ui.transform(idle_rotate=30, hover_rotate=90) and have it work. [doc]
2010-04-13 23:57:37 -04:00
Tom Rothamel 309001e2fe Pick mask based on platform. Fixes a bug in ubuntu 10.4 beta. 2010-03-30 02:06:25 -04:00
Tom Rothamel 90e782c9c6 Actually put textures on the free-lists, so we can reuse them. 2010-03-23 00:03:15 -04:00
Tom Rothamel f95d9cacb5 Sleep to prevent swdraw from speeding up the CPU. 2010-03-17 11:34:44 -04:00
Tom Rothamel 308d1e6b00 Choose directory for opengl.txt. 2010-03-17 11:16:23 -04:00
Tom Rothamel c57b3004a0 Reset display after renpygame. 2010-03-17 11:12:11 -04:00
Tom Rothamel 00bd5c96e9 Shift-reload now works in GL mode. 2010-03-16 22:08:45 -04:00
Tom Rothamel 371b11370a Allow Ren'Py to keep working even if GL can't be loaded. 2010-03-16 10:13:49 -04:00
Tom Rothamel b9338a7446 Video support. 2010-03-16 01:54:05 -04:00
Tom Rothamel e39ae375f4 Refactor things so texture caching takes place in the draw modules, using
weak references.
2010-03-15 13:24:48 -04:00
Tom Rothamel 975907aebf Fixed spelling, thanks to ZeikJT. 2010-03-15 00:45:51 -04:00
Tom Rothamel ccfbdf6f3a Software mouse works in GL Ren'Py. 2010-03-15 00:42:55 -04:00
Tom Rothamel 7934d40b7c Refactor mouse code. 2010-03-15 00:21:45 -04:00
Tom Rothamel 3b569a10bd Implement screenshots. 2010-03-14 16:49:11 -04:00
Tom Rothamel 941d959ee5 Reinitialize OpenGL (except for various detection) each time the window
is resized. This allows us to work on Mac OS X, which can't share any 
OpenGL state through a window resize. (At least with SDL+Pygame.)
2010-03-13 21:20:13 -05:00
Tom Rothamel d5a51c8139 Implement pixellate in gl-mode. 2010-03-13 19:01:46 -05:00
Tom Rothamel fc79078d51 Implement RENPY_GL_VSYNC, which control OpenGL vertical sync. 2010-03-13 12:42:43 -05:00
Tom Rothamel d6615410dd Allow the user to resize the GL window by dragging (or hitting the maximize
button).
2010-03-13 12:34:30 -05:00
Tom Rothamel adee372b4b Always add a left border to images. 2010-03-13 02:06:25 -05:00
Tom Rothamel 9c7542a357 Track total texture size. 2010-03-12 01:17:21 -05:00
Tom Rothamel bc18285a61 Allow renpy_draw to pick between software and hardware rendering. 2010-03-12 00:46:53 -05:00
Tom Rothamel 7b6c3f52e0 Implement imageblend. 2010-03-12 00:30:15 -05:00
Tom Rothamel f95c6e479d Add an extra row and column of pixels to textures that aren't full, to
ensure we don't interpolate in junk during subpixel rendering.
2010-03-11 21:47:27 -05:00
Tom Rothamel e4e224348f Merge premultiplied textures. 2010-03-11 01:50:59 -05:00
Tom Rothamel 7e914da261 Initial writing of premultiplied textures. 2010-03-11 01:49:33 -05:00
Tom Rothamel ae3eb40a0e Code to read from FB to surface.
Fix shaders to handle alpha blending.
2010-03-10 22:19:48 -05:00
Tom Rothamel 2f8cd81870 Dissolve works (with copy RTT). FBO rtt is buggy. 2010-03-09 23:50:55 -05:00
Tom Rothamel a1e7b60dab Implement basic render-to-texture.
Implement non-aligned clipping.
2010-03-09 17:02:12 -05:00
Tom Rothamel 92515fca49 Implement aligned clipping. 2010-03-09 02:27:41 -05:00
Tom Rothamel 6a8abf2a79 Basic support for clipping using glClipPlane. 2010-03-09 01:24:52 -05:00
Tom Rothamel 9a47b02840 Allocate texture numbers in the GL thread. 2010-03-08 18:49:19 -05:00
Tom Rothamel 488c1c34cd Use the right direction for the transform. 2010-03-08 02:03:42 -05:00
Tom Rothamel 52bd7de14f First drawing via GL to the screen. 2010-03-08 01:36:36 -05:00
Tom Rothamel deb0f813ca Making progress towards getting gl-drawing working. 2010-03-07 18:46:00 -05:00
Tom Rothamel 5030513375 Rewrite the text handling to create textures. 2010-03-06 20:16:55 -05:00
Tom Rothamel 53deb04137 Rewrite im to use textures instead of surfaces directly.
Add support for textures (really just surfaces) to swdraw.

Move rle cache code into swdraw.
2010-02-28 23:01:58 -05:00
Tom Rothamel 2c60f5251f Rewrite RotoZoom in terms of Transform. 2010-02-26 14:47:33 -05:00
Tom Rothamel 64ac5a9317 Rewrote Zoom, FactorZoom, and SizeZoom in terms of Renders. 2010-02-26 01:33:10 -05:00
Tom Rothamel 607113b31c Move pixellate into swdraw. 2010-02-24 21:47:32 -05:00
Tom Rothamel 5a472ef44b Finished factoring out dissolve and imagedissolve. 2010-02-24 01:28:27 -05:00
Tom Rothamel c67ba9b4e4 Restructured dissolve and imagedissolve. 2010-02-24 01:04:11 -05:00
Tom Rothamel 3f36d3a881 get_parameterized -> _get_parameterized 2010-02-24 01:03:10 -05:00
Tom Rothamel d188618785 Sync with main branch. 2010-02-23 16:31:25 -05:00
Tom Rothamel e6827bdff8 * lp:526297 - im.Rotozoom()s crash when Ren'Py is scaled down. (Thanks to Spiky Caterpillar for the bug report and fix.)
Renamed the internal show and hide methods of Displayable, so those
names can once again be used by user-defined displayables.
2010-02-23 15:12:44 -05:00
Tom Rothamel 85ac26fb1e Move the drawing code from render.py to swdraw.py. Now, none of the
code in render.py should be software-renderer specific.
2010-02-23 01:52:33 -05:00
Tom Rothamel abea49df8e Massive restructuring of the display system. The methods in Display
were split between the new SWDraw class and Interface. The idea is to
separate the software renderer out from the common code.
2010-02-23 01:13:02 -05:00
Tom Rothamel bfc7de0d16 glcore -> gldraw 2010-02-22 22:05:35 -05:00
Tom Rothamel aa8c3ecec9 Move gl stuff into the display directory. 2010-02-22 22:02:11 -05:00
Tom Rothamel 7ab984972e Started work on glcore.py. 2010-02-22 21:55:57 -05:00
Tom Rothamel da09c4d04f Implement the subsurface operation. 2010-02-21 20:02:31 -05:00
Tom Rothamel c42457446f Implemented a shader-based GL environment. 2010-02-21 02:35:30 -05:00
Tom Rothamel 40bb6ca557 Can compile shaders. 2010-02-20 23:25:58 -05:00
Tom Rothamel f2cc5d25e8 Implement render-to-texture using EXT_framebuffer_object, with
acceptable performance on both Nvidia and 950.
2010-02-20 13:50:49 -05:00
Tom Rothamel 04a5460e8b Init rtt and environ in a function, so we don't have to wait for them. 2010-02-20 11:04:20 -05:00
Tom Rothamel 12ef8ee199 Refactor render-to-texture code into a class, so we can have an
alternative implementation of it.
2010-02-20 02:41:26 -05:00
Tom Rothamel 9c2d2f3a06 Implement render to texture.
Implement (GL 1.1) blank texture loading.

Add EXT_framebuffer_object to tegl.
2010-02-19 19:56:11 -05:00
Tom Rothamel 94bcfe5c58 Change to using BGRA textures for speed on Nvida chips.
Make work on the mac.
2010-02-18 10:41:22 -05:00
Tom Rothamel fecd13c733 Allow textures of various sizes, from 512 to 64 pixels. 2010-02-17 22:54:43 -05:00
Tom Rothamel a9a6595d43 Implemented fixed-function imageblend. Also, tweaked normal blend so
textures are taken in the right order.
2010-02-16 00:20:02 -05:00
Tom Rothamel e4e9ea4e87 Working blend operation. 2010-02-14 21:14:29 -05:00
Tom Rothamel 588682f0d2 Change the representation of texgrids to include a tile index, rather
than implying the tile index.

Work on environments continues.
2010-02-14 19:17:32 -05:00
Tom Rothamel 0b502d5530 C-accelerated the rectangle drawing code. 2010-02-13 23:53:27 -05:00
Tom Rothamel 86a2b5d4e5 Move the GL setup code into a module. 2010-02-13 20:05:12 -05:00
Tom Rothamel 312a657e78 Rename surface.py to gltexture.py 2010-02-11 20:00:32 -05:00
Tom Rothamel 6197597ec9 Can now draw a TextureGrid to the screen. 2010-02-11 19:35:19 -05:00
Tom Rothamel c3ee29a9b0 Work on loading textures. 2010-02-11 09:01:42 -05:00
Tom Rothamel d5b26aa973 Work on loading textures. 2010-02-11 08:58:36 -05:00
Tom Rothamel 5d926ad49b Build modules in module directory. 2010-02-10 00:38:44 -05:00
Tom Rothamel b5f133ce17 Have working direct transfer of SDL surface -> texture. 2010-02-09 00:32:01 -05:00
Tom Rothamel 6ee4474e5e Prevent completing a rollback from triggering an exception if
other code is updating objects that it uses.
2010-02-07 13:06:58 -05:00
Tom Rothamel d515d07110 Customized TEGL for our purposes. 2010-02-04 20:58:57 -05:00
Tom Rothamel 3d2e5124d4 Add a clean tegl. 2010-02-04 20:50:51 -05:00
Tom Rothamel 48a826a13d Fix bug that could cause last element of a MultipleTransition to show twice. 2010-02-04 16:53:57 -05:00
Tom Rothamel 64e82c2c62 Rewrote MultipleTransition (which is used by Fade) to fix some
problems it was exhibiting.
2010-02-04 15:43:21 -05:00
Tom Rothamel 9c5d4d7ad5 Do not query volume if a mixer is disabled, in the imagemap
preferences screen.
2010-01-26 20:42:17 -05:00
Tom Rothamel 5f006c8f4c Bump version. 2010-01-22 11:00:07 -05:00
Tom Rothamel 3d8b6cbecb Remove default_transform test code that got stuck in a release. 2010-01-22 10:56:36 -05:00
Tom Rothamel 7e2e123af7 Bump version, update changelog. 2010-01-21 18:53:32 -05:00
Tom Rothamel 14aa4c4e3d Do not display ctc when interact=False. 2010-01-21 18:04:22 -05:00
Tom Rothamel 2c15237b8a Implement renpy.config.default_transform, but don't make it the default yet. 2010-01-21 16:54:10 -05:00
Tom Rothamel b4845252c1 Bump version. 2010-01-20 13:03:58 -05:00
Tom Rothamel 2f513235b3 The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
the default for the projects directory, if it has not already been set 
by the user. It also will report an error when creating a project fails,
rather than producing a traceback.
2010-01-20 11:16:55 -05:00
Tom Rothamel c68b3bae89 The new voice_replay function replays the voice played on the current
interaction. The new voice_can_replay function returns True if a voice
can be replayed.
2010-01-20 01:01:24 -05:00
Tom Rothamel 3825e88883 Properly purge images from the image cache. 2010-01-20 00:10:20 -05:00
Tom Rothamel bbe0fdb98f It's now possible to assign style properties to individual imagemap
buttons, by indexing style.imagemap_button. (So for example, one could 
assign to style.imagemap_button["Start Game"].hover_sound .)
2010-01-18 22:46:56 -05:00
Tom Rothamel 009969dab5 Can't pop from a tuple. 2010-01-18 03:04:02 -05:00
Tom Rothamel 376ac7ad81 Add a link to the Ren'Py Games List to the launcher. 2010-01-17 17:07:38 -05:00
Tom Rothamel de8257f459 Ren'Py now builds zip files in distributions 64k at a time. 2010-01-14 22:03:14 -05:00
Tom Rothamel 3b0fbcc55f Previously, it was impossible to pass an arguments list to a call
expression. Now, we allow the pass keyword to be used to distinguish 
the two, using code like:

call expression foo pass (bar, baz)
2010-01-14 12:48:54 -05:00
Tom Rothamel e33abc05fb Prevent infinite looping when iterating over an object with
__getitem__ defined.
2010-01-14 11:37:59 -05:00
Tom Rothamel 430ee03d45 Bump version to 6.10.2b. 2010-01-14 00:12:46 -05:00
Tom Rothamel 03477d1c75 Fix lp:506322 - MoveTransition wouldn't work on the overlay layer, even if explicitly specified. 2010-01-13 23:20:15 -05:00
Tom Rothamel ef9ee657f7 Add cache_unpin 2010-01-12 23:48:57 -05:00
Tom Rothamel e31f1ac63f Mark one pylint spurious warning. 2010-01-10 15:42:11 -05:00
Tom Rothamel 33a6c97446 Finalize changelog. 2010-01-10 15:37:57 -05:00
Tom Rothamel 99e9e6e9ba Bump version to 6.10.2a. 2010-01-10 15:34:31 -05:00
Tom Rothamel 1d81cede71 Unpack ScaledSurfaces before using them as a sample for an alpha channel. 2010-01-10 01:52:00 -05:00
Tom Rothamel 54ab9e0f1b Add copyright information to files that have it missing. 2010-01-09 13:25:18 -05:00
Tom Rothamel f0df9a7a05 Bump copyright to 2010. 2010-01-09 13:14:42 -05:00
Tom Rothamel adc3bf820b Fixed a bug that caused the overlay to display twice in some cases. 2010-01-05 18:07:28 -05:00
Tom Rothamel d26ac890a5 Add the ability to pin images into the cache, using the renpy.cache_pin function. 2010-01-05 02:30:39 -05:00
Tom Rothamel d0397b2111 The new config.automatic_images_strip variable can strip out prefixes
when automatically defining images.
2010-01-03 16:32:21 -05:00
Tom Rothamel 0229de3f0d The new config.menu_clear_layers variable allows layers to be cleared
when entering the game menu. This makes it easier for a layer to have 
overlay-like things on it when in the game, but not when in the game
menu.
2010-01-03 16:25:20 -05:00
Tom Rothamel 176150be7f Add renpylint script, a wrapper around pylint that gets rid of some
false positives where pylint isn't able to fully analyze Ren'Py.

Add annotations to Ren'Py to further supress false positives. The result
is that we can now run pylint and pick out regressions.
2010-01-02 02:38:07 -05:00
Tom Rothamel 04992fa431 Flag spurious pylint warnings, in the renpy/ directory. 2010-01-01 16:30:38 -05:00
Tom Rothamel b26725fd01 pylint done. 2010-01-01 15:09:36 -05:00
Tom Rothamel 601e7b1949 pylint: Initial pass through renpy directory. 2010-01-01 14:27:20 -05:00
Tom Rothamel 37c1571792 pylint: ast.py and atl.py 2010-01-01 13:30:39 -05:00
Tom Rothamel 812144bdf0 Fixed a bug that caused pixellate to crash. 2009-12-31 16:16:20 -05:00
Tom Rothamel 6e616fda4e When a music filename is unknown, remove it from the loop, so we don't keep
trying to access it.
2009-12-31 15:44:40 -05:00
Tom Rothamel 3f120ce658 Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially 
beneficial for eastasian languages, where every character is treated
as a word.
2009-12-30 16:24:18 -05:00
Tom Rothamel 5446da46dc Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially 
beneficial for eastasian languages, where every character is treated
as a word.
2009-12-30 15:41:29 -05:00
Tom Rothamel 172efcac94 Surface creation parameter was missing when creating a Frame with tile=True.
Fixes lp:501351.
2009-12-30 00:24:27 -05:00
Tom Rothamel c5ce6c0f4b Bump version. 2009-12-17 09:36:36 -05:00
Tom Rothamel 40f8644ac2 Export time from renpy.exports. 2009-12-17 09:35:34 -05:00
Tom Rothamel d45cf0d79a Bump version. 2009-12-16 19:17:18 -05:00
Tom Rothamel 68937a71b9 Add developer menu to string scanner. 2009-12-14 22:06:00 -05:00
Tom Rothamel db435f5a0a Bump version. 2009-12-14 19:06:43 -05:00
Tom Rothamel 40c469fa23 Add ctc_timedpause. 2009-12-14 19:04:10 -05:00
Tom Rothamel fe7c7e2299 Decode the tutorial properly, so international characters can be used. 2009-12-14 16:51:43 -05:00
Tom Rothamel 2f9d9f9dee Bump version numbers. 2009-12-13 11:26:44 -05:00
Tom Rothamel 293508969a The layout.imagemap_main_menu and layout.imagemap_load_save functions
now allow one to define variant screens. This allows one to select an 
imagemap main menu screen to use, or to define different screens for
loading and saving.
2009-12-13 11:05:58 -05:00
Tom Rothamel 5908546828 Ensure we get an alpha surface even if pygame hasn't been initialized.
Take the position from the transform, not something enclosing the transform.

Fix the archiver to not error out on import.
2009-12-12 23:16:59 -05:00
Tom Rothamel b80f6a1e8e Fix a bug with the last checkin. 2009-12-12 15:45:12 -05:00
Tom Rothamel d3434400cd The layout.imagemap_load_save function can now take dictionaries for
each of its arguments. This allows separate values of the arguments to
be specified for load and save.
2009-12-12 15:28:16 -05:00
Tom Rothamel 11a20e21d1 Update the font to the latest version. 2009-12-12 03:11:18 -05:00
Tom Rothamel 0de0aa292a ATL now has a "function" statement, which allows an ATL transform to
use the same functions that are supplied to Transform.
2009-12-12 01:28:41 -05:00
Tom Rothamel aa0d357bdc The transform state transfer now looks inside ImageReferences. This means
that it works when a transform is defined as part of an image, as well as
part of an at clause (or as an ATL block).

Parameterize ctc indicators.
2009-12-12 00:22:04 -05:00
Tom Rothamel ca16c24fc4 Make all of Ren'Py pyflakes-clean. 2009-12-11 01:38:28 -05:00
Tom Rothamel d32db0c9a3 Fix Pyflakes warnings. 2009-12-11 01:20:33 -05:00
Tom Rothamel 60b9f0522c Make shown_window an attribute of scene_lists. This tracks it better.
Change overlay semantics to match everything else.

Make core.py and exports.py pyflakes clean.
2009-12-11 00:39:17 -05:00
Tom Rothamel d3c58da216 Make core.py pyflakes-clean. 2009-12-10 11:31:46 -05:00
Tom Rothamel e81044465d Fix various bugs, incl lp:494820. 2009-12-10 01:01:59 -05:00
Tom Rothamel 75a0741c33 Scaling bug fixes. 2009-12-09 02:49:00 -05:00
Tom Rothamel a68f4af35d Vaguely working (not immediately crashing) rewrite of the scaling code. 2009-12-09 02:24:02 -05:00
Tom Rothamel 9e0932af5a Fix typo that prevented ui.at from working. 2009-12-07 09:58:04 -05:00
Tom Rothamel 112c0bce66 Only allow rollbacks to be committed in the top-level context. Fixes lp:493062.
Error handling improvements.

Allow ui.imagemap to take arbitrary displayables as the ground.
2009-12-06 15:30:36 -05:00
Tom Rothamel d640759ab8 Fixed a bug that prevented Ren'Py from interpolating image rotation
before image rotation was specified.
2009-12-05 17:05:14 -05:00
Tom Rothamel bb628bd9cd Make bilinear scaling precise.
Make im.Scale use the smooth scaling code. Fixes lp:488814.
2009-12-05 15:42:31 -05:00
Tom Rothamel ed3c0937d9 Check in cython-created files. 2009-12-05 13:32:26 -05:00
Tom Rothamel 48cf0cd50a Fixed a bug that caused Ren'Py to fail when scaling was enabled. 2009-12-05 03:09:56 -05:00
Tom Rothamel a39934d0c4 The image text tag can now take any textual image representation. So
something like {image=eileen happy} is legal, if odd.


Fixed a bug that could prevent files from being loaded if Ren'Py was
run from a path that contains non-ascii characters. (Even in directories
that were not part of the Ren'Py distribution.)
2009-12-05 00:38:30 -05:00
Tom Rothamel 2a9eaf9dea Fix a no-shutdown bug. 2009-12-05 00:15:07 -05:00
Tom Rothamel 0d07b4dcb6 Be sure blit lock is held. 2009-12-02 18:14:11 -05:00
Tom Rothamel 76fbce3304 Fix bug that could cause shift+R to fail when going back to a menu after a restart.
Fix bug that could prevent Ren'Py from exiting if image or auto-save threads felt like keeping us around.
2009-12-02 17:51:08 -05:00
Tom Rothamel 510eba1628 Hide deprecation warnings on Python 2.6. 2009-11-30 02:54:16 -05:00
Tom Rothamel c37fede2f1 Add precise mode for transform32.
Remove can_ tests from the module as obsolete.
2009-11-30 02:01:45 -05:00
Tom Rothamel 3ccb522e33 Replace all surface creation with calls to
renpy.display.pgrender.surface and other functions in that
module. This function creates a surface with a 1px border in
all directions. This will let us not have to worry about transform32 
overrunning the surface.
2009-11-29 16:01:42 -05:00
194 changed files with 57063 additions and 6637 deletions
+2 -4
View File
@@ -5,10 +5,6 @@ renpy.app
**/*.rpyc
**/*.rpyb
**/*.rpymc
_renpy.c
nativemidi.c
sound.c
winmixer.c
jedit
lint.txt
renpy.code
@@ -60,3 +56,5 @@ close_bugs.py
.logplayer
scite-6.10.zip
scite-renpy-20090803.zip
module/cython.sh
old_demo
+135
View File
@@ -1,3 +1,138 @@
New in Ren'Py 6.10.2
--------------------
Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially
beneficial for eastasian languages, where every character is treated
as a word.
The new config.menu_clear_layers variable allows layers to be cleared
when entering the game menu. This makes it easier for a layer to have
overlay-like things on it when in the game, but not when in the game
menu.
The new renpy.cache_pin function pins images into memory, loading them
as soon as possible and keeping them loaded. The renpy.cache_unpin function
undoes this.
The new config.automatic_images_strip variable can strip out prefixes
when automatically defining images.
It's now possible to assign style properties to individual imagemap
buttons, by indexing style.imagemap_button. (So for example, one could
assign to style.imagemap_button["Start Game"].hover_sound .)
The new voice_replay function replays the voice played on the current
interaction. The new voice_can_replay function returns True if a voice
can be replayed.
The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
the default for the projects directory, if it has not already been set
by the user. It also will report an error when creating a project fails,
rather than producing a traceback.
The launcher now links to the new Ren'Py Games List, at
http://games.renpy.org/.
Previously, it was impossible to pass an arguments list to a call
expression. Now, we allow the pass keyword to be used to distinguish
the two, using code like:
call expression foo pass (bar, baz)
Ren'Py will now not show the click-to-continue indicator when a
character is called with interact=False, unless that character is also
called with ctc_force=True.
Ren'Py now builds zip files in distributions 64k at a time.
Ren'Py will now ignore music files that do not exist. Previously, it
could loop trying to play them. (This would increase CPU usage, rather
than causing a crash.)
The following numbered bugs were fixed:
* lp:501351 - Displaying a Frame() with tile=True crashes
* lp:506322 - MoveTransition is not applied to overlay even when explicitly stated
In addition:
* Fixed a bug that caused pixellate to crash.
* Fixed a bug that caused the overlay to display twice in some cases.
* Fix an infinite loop that could rarely occur when rolling back or saving.
New in Ren'Py 6.10.1
--------------------
Images and other surfaces are now created with a 1px transparent border
around them. This change allows transform to work correctly with a 1:1
scale, where as previously Ren'Py would blur the image slightly, while
trying to ensure it never accessed a pixel outside of the original
image bounds.
ATL now has a "function" statement, which allows an ATL transform to
use the same functions that are supplied to Transform.
The layout.imagemap_main_menu and layout.imagemap_load_save functions
now allow one to define variant screens. This allows one to select an
imagemap main menu screen to use, or to define different screens for
loading and saving.
The overlay semantics were changed such that transitions apply to overlays
in the same way they apply to everything else. (So, for example, dissolves
will apply to overlays.)
The image text tag can now take any textual image representation. So
something like {image=eileen happy} is legal, if odd.
The following numbered bugs were fixed:
lp:366412 - Ren'Py could crash on shift+R at the main menu, under some circumstances.
lp:485631 - The transfer of state from a transfrom to a transform supplied as part of an image didn't work.
lp:487688 - non-ASCII characters didn't display in the window title bar.
lp:487701 - Ren'Py didn't work when in a directory containing non-ASCII characters.
lp:488814 - Scaling to the same size could blur an image.
lp:489212 - Interpolation didn't work when the starting value was None.
lp:493062 - One could roll back into an imagemap main menu.
lp:494779 - The window shown state wasn't being tracked correctly.
lp:494820 - Error handling in ATL hid too many error messages.
A major bug that caused Ren'Py to fail as scaling was enabled was fixed.
A number of minor bugs revealed by pyflakes were fixed.
New in Ren'Py 6.10.0
--------------------
+707 -667
View File
File diff suppressed because it is too large Load Diff
+1
View File
@@ -0,0 +1 @@
dist/Microsoft.VC90.CRT.manifest
+7 -3
View File
@@ -1,5 +1,6 @@
#!/usr/bin/env python
import shutil
from distutils.core import setup
import py2exe
import sys
@@ -7,15 +8,15 @@ import zipfile
import traceback
# The pythonpath on my system.
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\bin')
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\python')
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\bin')
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\python')
def main():
sys.argv[1:] = [ 'py2exe', '--bundle', '2', '-a', '--dll-excludes', 'w9xpopen.exe', ]
# sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
setup(name="RenPy",
setup(name="Ren'Py",
windows=[ dict(script="renpy.py",
dest_base="renpy",
icon_resources=[ (1, "newicon.ico") ],
@@ -70,6 +71,9 @@ def main():
zfold.close()
zfnew.close()
shutil.copy("c:/Python26/Microsoft.VC90.CRT.manifest", "dist/Microsoft.VC90.CRT.manifest")
shutil.copy("c:/Python26/msvcr90.dll", "dist/msvcr90.dll")
try:
main()
except:
+1
View File
@@ -40,6 +40,7 @@ if __name__ == "__main__":
files += glob.glob("launcher/*.rpy")
files += glob.glob("common/*.rpy")
files += glob.glob("common/*.rpym")
files += glob.glob("common/_layout/*.rpym")
files += glob.glob("common/_compat/*.rpym")
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains warpers that are used by ATL. They need to be defined
# early, so Ren'Py knows about them when parsing other files.
+14
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1210 python:
# This is called when script_version is set, to immediately
@@ -26,6 +29,17 @@ init -1210 python:
store.offscreenleft = Position(xpos=0.0, xanchor=1.0)
store.offscreenright = Position(xpos=1.0, xanchor=0.0)
if version <= (6, 10, 2):
# Before 6.11, we used the image placement to handle
# the location of things on the screen.
style.image_placement.xpos = 0.5
style.image_placement.ypos = 1.0
style.image_placement.xanchor = 0.5
style.image_placement.yanchor = 1.0
config.transform_uses_child_position = False
config.default_transform = None
config.start_scene_black = True
init 1210 python hide::
+18 -3
View File
@@ -1,9 +1,16 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains a number of definitions of standard
# locations and transitions. We've moved them into the common
# directory so that it's easy for an updated version of all of these
# definitions.
init -1110:
transform reset:
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
# These are positions that can be used inside at clauses. We set
# them up here so that they can be used throughout the program.
transform left:
@@ -27,14 +34,18 @@ init -1110:
transform offscreenright:
xpos 1.0 xanchor 0.0 ypos 1.0 yanchor 1.0
transform default:
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
xpos 0.5 xanchor 0.5 ypos 1.0 yanchor 1.0
python:
config.default_transform = default
init -1110 python:
_define = define = object()
# Positions ##############################################################
# Transitions ############################################################
# Simple transitions.
@@ -176,3 +187,7 @@ init 1110 python:
if not hasattr(store, 'centered'):
centered = Character(None, what_style="centered_text", window_style="centered_window")
# This is necessary to ensure that config.default_transform works.
if config.default_transform:
config.default_transform._show()
+180
View File
@@ -0,0 +1,180 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This contains code to choose between OpenGL and Software rendering, when
# a system supports both.
init -1024:
screen _gl_test:
frame:
xalign .5
yalign .33
xpadding 20
ypadding 20
has vbox
label _(u"Graphics Acceleration")
null height 10
textbutton _(u"Automatically Choose"):
size_group "gl"
action SetField(persistent, "_gl_test", "auto")
textbutton _(u"Prefer Software Renderer"):
size_group "gl"
action SetField(persistent, "_gl_test", "sw")
textbutton _(u"Prefer OpenGL Renderer"):
size_group "gl"
action SetField(persistent, "_gl_test", "gl")
null height 10
textbutton _(u"Continue"):
size_group "gl"
action Return(True)
init -1024 python:
# The image that we fill the screen with in GL-test mode.
config.gl_test_image = "black"
class __GLTest(renpy.Displayable):
"""
This counts the number of times it's been rendered, and
the number of seconds it's been displayed, and uses them
to make the decisions as to if OpenGL is working or not.
"""
def __init__(self, frames, fps, timeout):
super(__GLTest, self).__init__()
self.target = 1.0 * frames / fps
self.frames = frames
self.timeout = timeout
self.times = [ ]
self.success = False
def render(self, width, height, st, at):
self.times.append(st)
renpy.redraw(self, 0)
if len(self.times) >= self.frames:
if (self.times[-1] - self.times[-self.frames]) < self.target:
self.success = True
renpy.timeout(0)
rv = renpy.Render(width, height)
return rv
def event(self, ev, x, y, st):
if self.success:
return True
if st > self.timeout:
return False
renpy.timeout(self.timeout - st)
def __gl_prefer_renderers(renderers):
"""
Forces the current renderer to be renderer, one of gl or sw.
"""
if renpy.display.prefer_renderers == renderers:
return
renpy.display.prefer_renderers = renderers
renpy.display_reset()
def __gl_prompt():
"""
Decides if we want to prompt the user to enable OpenGL mode.
If so, shows a screen that allows the user to alter the
OpenGL setting.
"""
if not renpy.display.interface.safe_mode:
return
__gl_prefer_renderers("sw")
renpy.call_screen("_gl_test")
renpy.display.interface.safe_mode = False
def __gl_test():
"""
Makes the decision as to if we should use GL or SW mode.
"""
import os
if "RENPY_RENDERER" in os.environ:
return
# Our decision survives a restart.
if _restart:
return
# If GL is disabled, don't bother.
if not config.gl_enable:
return
__gl_prompt()
if persistent._gl_test == "gl":
__gl_prefer_renderers("gl,sw")
return
if persistent._gl_test == "sw":
__gl_prefer_renderers("sw")
return
__gl_prefer_renderers("gl,sw")
ui.pausebehavior(0)
ui.interact(suppress_underlay=True, suppress_overlay=True)
# If GL is able to render FRAMES frames at FPS fps in less
# than DELAY seconds, we consider it to be operational, and
# continue in GL mode. Otherwise, we rever to software
# rendering mode.
FRAMES = 5
FPS = 15
DELAY = 1
renpy.transition(Dissolve(DELAY), always=True, force=True)
ui.add(__GLTest(FRAMES, FPS, DELAY))
result = ui.interact(suppress_overlay=True, suppress_underlay=True)
if result:
__gl_prefer_renderers("gl,sw")
else:
__gl_prefer_renderers("sw")
# Init-time code:
# Make a guess as to what modes we should be in.
if persistent._gl_test is None:
persistent._gl_test = "auto"
if persistent._gl_test == "sw":
renpy.display.prefer_renderers = "sw"
label _gl_test:
# Show the test image.
scene
show expression config.gl_test_image
$ __gl_test()
# Hide the test image.
scene
return
+98 -17
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1105 python:
@@ -58,6 +56,21 @@ init -1105 python hide:
joystick_preferences=layout.classic_joystick_preferences,
)
if renpy.has_screen("main_menu"):
defaults["main_menu"] = layout.screen_main_menu
if renpy.has_screen("load") and renpy.has_screen("save"):
defaults["load_save"] = layout.screen_load_save
if renpy.has_screen("yesno_prompt"):
defaults["yesno_prompt"] = layout.screen_yesno_prompt
if renpy.has_screen("preferences"):
defaults["preferences"] = layout.screen_preferences
if renpy.has_screen("joystick_preferences"):
defaults["joystick_preferences"] = layout.screen_joystick_preferences
for k, v in defaults.iteritems():
if k not in layout.provided:
v()
@@ -288,13 +301,14 @@ init -1105 python hide:
@layout
def imagemap_main_menu(ground, selected, hotspots):
def imagemap_main_menu(ground, selected, hotspots, idle=None, variant=None):
renpy.load_module("_layout/imagemap_main_menu")
config.main_menu_ground = ground
config.main_menu_selected = selected
config.main_menu_hotspots = hotspots
config.main_menu_ground[variant] = ground
config.main_menu_selected[variant] = selected
config.main_menu_hotspots[variant] = hotspots
config.main_menu_idle[variant] = idle
@layout
def imagemap_navigation(ground, idle, hover, selected_idle, selected_hover,
hotspots):
@@ -334,21 +348,88 @@ init -1105 python hide:
@layout
def imagemap_load_save(ground, idle, hover, selected_idle, selected_hover,
hotspots):
hotspots, variant=None):
renpy.load_module("_layout/imagemap_load_save")
config.load_save_ground = ground
config.load_save_idle = idle
config.load_save_hover = hover
config.load_save_selected_idle = selected_idle
config.load_save_selected_hover = selected_hover
config.load_save_hotspots = hotspots
config.load_save_ground[variant] = ground
config.load_save_idle[variant] = idle
config.load_save_hover[variant] = hover
config.load_save_selected_idle[variant] = selected_idle
config.load_save_selected_hover[variant] = selected_hover
config.load_save_hotspots[variant] = hotspots
@layout
def screen_main_menu():
renpy.load_module("_layout/screen_main_menu")
@layout
def screen_load_save():
renpy.load_module("_layout/screen_load_save")
@layout
def screen_preferences():
renpy.load_module("_layout/screen_preferences")
@layout
def screen_joystick_preferences():
renpy.load_module("_layout/screen_joystick_preferences")
@layout
def screen_yesno_prompt():
renpy.load_module("_layout/screen_yesno_prompt")
layout.ARE_YOU_SURE = u"Are you sure?"
layout.DELETE_SAVE = u"Are you sure you want to delete this save?"
layout.OVERWRITE_SAVE = u"Are you sure you want to overwrite your save?"
layout.LOADING = u"Loading will lose unsaved progress.\nAre you sure you want to do this?"
layout.QUIT = u"Are you sure you want to quit?"
layout.MAIN_MENU = u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
@layout
def yesno_screen(message, yes=None, no=None):
"""
:doc: other
This causes the a yes/no prompt screen with the given message
to be displayed. The screen will be hidden when the user hits
yes or no.
`message`
The message that will be displayed.
`yes`
An action that is run when the user chooses yes.
`no`
An action that is run when the user chooses no.
"""
if renpy.has_screen("yesno_prompt"):
yes_action = [ Hide("yesno_prompt") ]
no_action = [ Hide("yesno_prompt") ]
if yes is not None:
yes_action.append(yes)
if no is not None:
no_action.append(no)
renpy.show_screen(
"yesno_prompt",
message=message,
yes_action=yes_action,
no_action=no_action)
renpy.restart_interaction()
return
if renpy.invoke_in_new_context(layout.yesno_prompt, None, message):
if yes is not None:
yes()
else:
if no is not None:
no()
+121 -40
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file consists of renpy functions that aren't expected to be
# touched by the user too much. We reserve the _ prefix for names
@@ -49,11 +47,26 @@ init -1180 python:
# preference when the game is first run.
config.default_text_cps = None
# If not None, the default value of afm_time
config.default_afm_time = None
# If not None, the default value of afm_enable
config.default_afm_enable = None
# Should we automatically define images?
config.automatic_images = None
# Prefixes to strip from automatic images.
config.automatic_images_strip = [ ]
# A save to automatically load, if it exists.
config.auto_load = None
# Layers to clear when entering the menus.
config.menu_clear_layers = [ ]
# Should we start the game with scene black or just scene?
config.start_scene_black = False
# This is updated to give the user an idea of where a save is
# taking place.
@@ -77,8 +90,20 @@ init -1180 python:
def _default_empty_window():
store.narrator("", interact=False)
who = _last_say_who
if who is not None:
who = eval(who)
if who is None:
who = narrator
if isinstance(who, NVLCharacter):
nvl_show_core()
else:
store.narrator("", interact=False)
config.empty_window = _default_empty_window
style.skip_indicator = Style(style.default, heavy=True, help='The skip indicator.')
@@ -126,27 +151,28 @@ init -1180 python:
config.help = None
def _help():
if not config.help:
def _help(help=None):
if help is None:
help = config.help
if help is None:
return
if renpy.has_label(config.help):
renpy.call_in_new_context(config.help)
if renpy.has_label(help):
renpy.call_in_new_context(help)
return
_preferences.fullscreen = False
try:
import webbrowser
webbrowser.open_new("file:///" + config.basedir + "/" + config.help)
webbrowser.open_new("file:///" + config.basedir + "/" + help)
except:
pass
init -1180 python hide:
# Called to make a screenshot happen.
def screenshot():
def _screenshot():
import os.path
import os
import __main__
@@ -177,17 +203,28 @@ init -1180 python hide:
except:
import traceback
traceback.print_exc()
init -1180 python hide:
def dump_styles():
if config.developer:
renpy.style.write_text("styles.txt")
# This is run when entering the game menu.
config.game_menu_action = None
def invoke_game_menu():
if renpy.context()._menu:
renpy.jump("_noisy_return")
if renpy.context()._main_menu:
return
else:
renpy.jump("_noisy_return")
else:
renpy.call_in_new_context('_game_menu')
if config.game_menu_action:
renpy.display.behavior.run(config.game_menu_action)
else:
renpy.call_in_new_context('_game_menu')
def keymap_toggle_skipping():
if renpy.context()._menu:
@@ -219,7 +256,7 @@ init -1180 python hide:
# the launcher.
km = renpy.Keymap(
rollback = renpy.rollback,
screenshot = screenshot,
screenshot = _screenshot,
toggle_fullscreen = renpy.toggle_fullscreen,
toggle_music = renpy.toggle_music,
toggle_skip = keymap_toggle_skipping,
@@ -387,6 +424,17 @@ init 1180 python:
if config.default_text_cps is not None:
_preferences.text_cps = config.default_text_cps
if config.default_afm_time is not None:
_preferences.afm_time = config.default_afm_time
if config.default_afm_enable is not None:
_preferences.afm_enable = config.default_afm_enable
_preferences.using_afm_enable = True
else:
_preferences.afm_enable = True
_preferences.using_afm_enable = False
if config.developer:
def _inspector(l):
@@ -398,7 +446,6 @@ init 1180 python:
ui.text("Style Inspector")
ui.text("")
if not l:
ui.text("Nothing to inspect.")
@@ -528,10 +575,13 @@ label _enter_menu:
renpy.movie_stop(only_fullscreen=True)
renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))
for i in config.menu_clear_layers:
renpy.scene(layer=i)
renpy.context()._menu = True
# This may be changed, if we are already in the main menu.
renpy.context().main_menu = False
renpy.context()._main_menu = False
renpy.context_dynamic("main_menu")
renpy.context_dynamic("_window_subtitle")
renpy.context_dynamic("_window")
@@ -571,9 +621,14 @@ label _game_menu(_game_menu_screen=_game_menu_screen):
$ renpy.play(config.enter_sound)
call _enter_game_menu from _call__enter_game_menu_0
if renpy.has_label("game_menu"):
jump expression "game_menu"
if renpy.has_screen(_game_menu_screen):
$ renpy.show_screen(_game_menu_screen)
$ ui.interact()
jump _noisy_return
jump expression _game_menu_screen
@@ -615,7 +670,7 @@ label _noisy_return:
# Return to the game.
label _return:
if renpy.context().main_menu:
if renpy.context()._main_menu:
$ renpy.transition(config.game_main_transition)
jump _main_menu_screen
@@ -624,7 +679,6 @@ label _return:
return
label _confirm_quit:
call _enter_menu from _call__enter_menu_3
if renpy.has_label("confirm_quit"):
jump expression "confirm_quit"
@@ -650,6 +704,7 @@ init -1180 python hide:
# after_load.
label _after_load:
$ renpy.context()._menu = False
$ renpy.context()._main_menu = False
if config.after_load_transition:
$ renpy.transition(config.after_load_transition, force=True)
@@ -666,17 +721,25 @@ label _start:
python hide:
renpy.context()._menu = False
renpy.context()._main_menu = False
for i in config.start_callbacks:
i()
$ renpy.block_rollback()
call _gl_test
call _load_reload_game from _call__load_reload_game_1
if not _restart and config.auto_load and renpy.can_load(config.auto_load):
$ renpy.load(config.auto_load)
scene black
if config.start_scene_black:
scene black
else:
scene
if not _restart:
$ ui.pausebehavior(0)
$ ui.interact(suppress_underlay=True, suppress_overlay=True)
@@ -700,20 +763,29 @@ label _start:
$ renpy.music.stop()
# Clean out any residual scene from the splashscreen.
scene black
if _restart is None:
$ renpy.transition(config.end_splash_transition)
if config.start_scene_black:
scene black
else:
$ renpy.transition(_restart[0])
jump expression _restart[1]
scene
# This has to be python, to deal with a case where _restart may
# change across a shift-reload.
python:
if _restart is None:
renpy.transition(config.end_splash_transition)
else:
renpy.transition(_restart[0])
renpy.jump(_restart[1])
label _invoke_main_menu:
if _restart:
$ renpy.call_in_new_context(_restart[2])
else:
$ renpy.call_in_new_context("_main_menu")
# Again, this has to be python.
python:
if _restart:
renpy.call_in_new_context(_restart[2])
else:
renpy.call_in_new_context("_main_menu")
# If the main menu returns, then start the game.
@@ -729,7 +801,7 @@ label _main_menu(_main_menu_screen="_main_menu_screen"):
renpy.dynamic("_load_prompt")
_load_prompt = False
renpy.context().main_menu = True
renpy.context()._main_menu = True
store.main_menu = True
jump expression _main_menu_screen
@@ -743,11 +815,11 @@ label _main_menu_screen:
jump expression "main_menu"
# New name.
if renpy.has_label("main_menu_screen"):
elif renpy.has_label("main_menu_screen"):
jump expression "main_menu_screen"
# Compatibility name.
if renpy.has_label("_library_main_menu"):
elif renpy.has_label("_library_main_menu"):
jump expression "_library_main_menu"
return
@@ -777,6 +849,15 @@ init 1180 python hide:
name = ( shortfn, )
for sep in seps:
name = tuple(j for i in name for j in i.split(sep))
# Strip name components.
while name:
for i in config.automatic_images_strip:
if name[0] == i:
name = name[1:]
break
else:
break
# Only names of 2 components or more.
if len(name) < 2:
+2 -4
View File
@@ -1,7 +1,5 @@
# Copyright 2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Common stuff that's used by the various Ren'Py menus. This includes
# the default definitions of config.main_menu and config.game_menu, as
+4 -1
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains code that sets up the various mixers, based on how
# the user sets config.has_music, .has_sound, and .has_voice.
@@ -18,7 +21,7 @@ init -1130 python hide:
for i in xrange(0, 8):
renpy.music.register_channel(i)
renpy.music.register_channel("movie", "music", False, stop_on_mute=False)
renpy.music.register_channel("movie", "music", False, stop_on_mute=False, buffer_queue=False)
# Set up default names for some of the channels.
renpy.music.alias_channel(0, "sound")
+77 -25
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This is an implementation of NVL-mode, which can be used to show
# dialogue in a fullscreen way, like NVL-style games. Multiple lines
# of dialogue are shown on the screen at once, whenever a line of
@@ -76,8 +79,47 @@ init -1100 python:
return s[nvl_variant]
else:
return s
def nvl_show_core():
def nvl_show_screen(screen_name, **scope):
"""
Shows an nvl-mode screen. Returns the "who" widget.
"""
widget_properties = { }
dialogue = [ ]
for i, entry in enumerate(nvl_list):
if not entry:
continue
who, what, kwargs = entry
if i == len(nvl_list) - 1:
who_id = "who"
what_id = "what"
window_id = "window"
else:
who_id = "who%d" % i
what_id = "what%d" % i
window_id = "window%d" % i
widget_properties[who_id] = kwargs["who_args"]
widget_properties[what_id] = kwargs["what_args"]
widget_properties[window_id] = kwargs["window_args"]
dialogue.append((who, what, who_id, what_id, window_id))
renpy.show_screen(screen_name, _transient=True, _widget_properties=widget_properties, dialogue=dialogue, **scope)
renpy.shown_window()
return renpy.get_widget(screen_name, "what")
def nvl_show_core(who=None, what=None):
# Screen version.
if renpy.has_screen("nvl"):
return nvl_show_screen("nvl")
if renpy.in_rollback():
nvl_window = __s(style.nvl_window)['rollback']
@@ -191,12 +233,14 @@ init -1100 python:
else:
checkpoint = True
renpy.display_say(nvl_show_core,
checkpoint=checkpoint,
**display_args)
renpy.display_say(
who,
what,
nvl_show_core,
checkpoint=checkpoint,
**display_args)
def do_done(self, who, what):
if self.clear:
nvl_clear()
@@ -224,29 +268,37 @@ init -1100 python:
if nvl_list is None:
store.nvl_list = [ ]
ui.layer("transient")
ui.clear()
ui.close()
ui.window(style=__s(style.nvl_window))
ui.vbox(style=__s(style.nvl_vbox))
if renpy.has_screen("nvl_choice"):
for i in nvl_list:
if not i:
continue
# Screen version.
nvl_show_screen("nvl_choice", items=items)
who, what, kw = i
rv = renpy.show_display_say(who, what, **kw)
else:
renpy.display_menu(items, interact=False,
window_style=__s(style.nvl_menu_window),
choice_style=__s(style.nvl_menu_choice),
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
choice_button_style=__s(style.nvl_menu_choice_button),
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
)
# Traditional version.
ui.layer("transient")
ui.clear()
ui.close()
ui.close()
ui.window(style=__s(style.nvl_window))
ui.vbox(style=__s(style.nvl_vbox))
for i in nvl_list:
if not i:
continue
who, what, kw = i
rv = renpy.show_display_say(who, what, **kw)
renpy.display_menu(items, interact=False,
window_style=__s(style.nvl_menu_window),
choice_style=__s(style.nvl_menu_choice),
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
choice_button_style=__s(style.nvl_menu_choice_button),
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
)
ui.close()
roll_forward = renpy.roll_forward_info()
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+119 -16
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains code that creates a few new statements. We'll
# also describe here the API for defining your own statements.
#
@@ -122,7 +125,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 7
channel = "music"
renpy.music.play(eval(p["file"]),
fadeout=eval(p["fadeout"]),
@@ -134,19 +137,24 @@ python early hide:
def predict_play_music(p):
return [ ]
def lint_play_music(p):
def lint_play_music(p, channel="music"):
file = _try_eval(p["file"], 'filename')
if p["channel"] is not None:
_try_eval(p["channel"], 'channel')
if p["channel"] is not None:
channel = _try_eval(p["channel"], 'channel')
if not isinstance(file, list):
file = [ file ]
for fn in file:
if isinstance(fn, basestring) and not renpy.loadable(fn):
renpy.error("%r is not loadable" % fn)
if isinstance(fn, basestring):
try:
if not renpy.music.playable(fn, channel):
renpy.error("%r is not loadable" % fn)
except:
pass
renpy.statements.register('play music',
parse=parse_play_music,
execute=execute_play_music,
@@ -188,7 +196,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 7
channel = "music"
renpy.music.queue(
eval(p["file"]),
@@ -226,7 +234,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 7
channel = "music"
renpy.music.stop(fadeout=eval(p["fadeout"]), channel=channel)
@@ -243,7 +251,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 0
channel = "sound"
fadeout = eval(p["fadeout"]) or 0
@@ -251,17 +259,20 @@ python early hide:
fadeout=fadeout,
fadein=eval(p["fadein"]),
channel=channel)
def lint_play_sound(p, lint_play_music=lint_play_music):
return lint_play_music(p, channel="sound")
renpy.statements.register('play sound',
parse=parse_play_music,
execute=execute_play_sound,
lint=lint_play_music)
lint=lint_play_sound)
def execute_queue_sound(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 0
channel = "sound"
renpy.sound.queue(eval(p["file"]), channel=channel)
@@ -275,7 +286,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 0
channel = "sound"
fadeout = eval(p["fadeout"]) or 0
@@ -331,7 +342,7 @@ python early hide:
if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)
lint_play_music(p)
lint_play_music(p, channel)
def lint_stop_generic(p):
channel = eval(p["channel"])
@@ -436,7 +447,6 @@ python early hide:
parse=parse_pause,
lint=lint_pause,
execute=execute_pause)
init -1200 python:
@@ -450,3 +460,96 @@ init -1200 python:
except:
renpy.error('unable to evaluate %s %r' % (what, e))
##############################################################################
# Screen-related statements.
python early hide:
def parse_show_call_screen(l):
# Parse a name.
name = l.require(l.name)
# Parse a parameter list. (name -> expression string)
parameters = { }
if l.match(r"\("):
while True:
pname = l.name()
if not pname:
break
l.require(r"=")
expr = l.delimited_python(",)")
if not expr:
l.error("expected expression.")
parameters[pname] = expr
if not l.match(r','):
break
l.require(r'\)')
l.expect_eol()
return dict(name=name, parameters=parameters)
def parse_hide_screen(l):
name = l.require(l.name)
l.expect_eol()
return dict(name=name)
def execute_show_screen(p):
name = p["name"]
parameters = p["parameters"]
kwargs = { }
for k, v in parameters.iteritems():
kwargs[k] = eval(v)
renpy.show_screen(name, **kwargs)
def execute_call_screen(p):
name = p["name"]
parameters = p["parameters"]
kwargs = { }
for k, v in parameters.iteritems():
kwargs[k] = eval(v)
store._return = renpy.call_screen(name, **kwargs)
def execute_hide_screen(p):
name = p["name"]
renpy.hide_screen(name)
def lint_screen(p):
name = p["name"]
if not renpy.has_screen(name):
renpy.error("Screen %s does not exist." % name)
renpy.statements.register("show screen",
parse=parse_show_call_screen,
execute=execute_show_screen,
lint=lint_screen)
renpy.statements.register("call screen",
parse=parse_show_call_screen,
execute=execute_call_screen,
lint=lint_screen)
renpy.statements.register("hide screen",
parse=parse_hide_screen,
execute=execute_hide_screen)
+20 -17
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@@ -1,7 +1,5 @@
# Copyright 2004-2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file is responsible for creating and defining the default styles
# used by the system.
@@ -24,10 +22,14 @@ init -1200 python hide:
# Style Declarations #################################################
style.default = Style(None, help='root of style hierarchy')
style.text = Style(style.default, help='style of text')
style.fixed = Style(style.default, help='fixed layouts')
style.hbox = Style(style.default, help='horizontal boxes')
style.vbox = Style(style.default, help='vertical boxes')
style.grid = Style(style.default, help='grid layouts')
style.side = Style(style.default, help='side layouts')
style.window = Style(style.default, help='windows created with ui.window')
style.image_placement = Style(style.default, help='default placement of images on the screen')
@@ -52,7 +54,8 @@ init -1200 python hide:
style.menu_choice_chosen_button = Style(style.menu_choice_button, help='buttons containing chosen in-game menu choices')
style.menu_window = Style(style.window, help='a window containing a menu')
style.input_text = Style(style.default, help='text of an input box')
style.input = Style(style.default, help='style of an input control')
style.input_text = Style(style.input, help='text of an input box')
style.input_prompt = Style(style.default, help='prompt of an input box')
style.input_window = Style(style.window, help='window of an input box')
@@ -60,8 +63,10 @@ init -1200 python hide:
style.centered_text = Style(style.default, help='centered text')
style.imagemap = Style(style.image_placement, help='default style of imagemaps')
style.imagemap_button = Style(style.default, help='default style of buttons inside imagemaps')
style.hotspot = Style(style.default, help='default style of hotspots inside imagemaps')
style.hotbar = Style(style.default, help='default style of hotbars inside imagemaps')
style.imagemap_button = style.hotspot
style.image_button = Style(style.default, help='default style of image buttons')
style.image_button_image = Style(style.default, help='default style of images inside image buttons')
@@ -78,6 +83,8 @@ init -1200 python hide:
style.list_spacer = Style(style.default)
style.list_text = Style(style.default)
style.tile = Style(style.default, help='default style of tile')
# The base styles that can be customized by themes.
style.frame = Style(style.default, help='base style for frames.')
@@ -215,16 +222,9 @@ init -1090 python:
style.window.xfill = True
style.window.yfill = False
style.window.yminimum = 150 # Includes margins and padding.
style.window.xalign = 0.5
style.window.yalign = 1.0
# Image placement.
style.image_placement.xpos = 0.5
style.image_placement.ypos = 1.0
style.image_placement.xanchor = 0.5
style.image_placement.yanchor = 1.0
# Dialogue
style.say_label.bold = True
style.say_vbox.spacing = 8
@@ -240,7 +240,7 @@ init -1090 python:
# Menus.
style.menu_choice.idle_color = "#0ff"
style.menu_choice.hover_color = "#ff0"
style.input_text.color = "#ff0"
style.input.color = "#ff0"
# Styles used by centered.
style.centered_window.xalign = 0.5
@@ -297,7 +297,10 @@ init -1090 python:
style.list_text.color = "#000"
style.list_text.size = 14
style.list_spacer.xminimum = 15
# Tile
style.tile.clipping = True
######################################################################
+4 -10
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@@ -1,7 +1,5 @@
# Copyright 2004-2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1110 python:
@@ -277,7 +275,7 @@ init -1110 python hide:
style.vscrollbar.hover_left_bar = img("rrvscrollbar", widget_hover, 0, 12)
style.vscrollbar.hover_right_bar = img("rrvscrollbar", widget_hover, 0, 12)
style.vscrollbar.hover_thumb = img("rrvscrollbar_thumb", widget_hover, None, None)
@theme
def roundrect(
widget = (0, 60, 120, 255),
@@ -288,10 +286,7 @@ init -1110 python hide:
disabled_text = (200, 200, 200, 255),
label = (255, 255, 255, 255),
frame = (100, 150, 200, 255),
window = (0, 0, 0, 192),
mm_root = Solid((220, 235, 255, 255)),
gm_root = Solid((220, 235, 255, 255)),
text_size=None,
small_text_size=None,
less_rounded = False,
@@ -301,7 +296,6 @@ init -1110 python hide:
button_menu = None,
rounded_window = True,
outline_bars = False,
mm_root = None,
gm_root = None):
+20 -5
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This extra contains a basic implementation of voice support. Right
# now, voice is given its own toggle, and can either be turned on or
# turned off. In the future, we'll probably provide some way of
@@ -27,15 +30,17 @@ init -1120:
_voice.play = None
_voice.sustain = False
_voice.seen_in_lint = False
# Call this to specify the voice file that will be played for
# the user.
def voice(file, **kwargs):
if not config.has_voice:
return
_voice.play = file
_last_voice_play = file
# Call this to specify that the currently playing voice file
# should be sustained through the current interaction.
def voice_sustain(ignored="", **kwargs):
@@ -44,6 +49,14 @@ init -1120:
_voice.sustain = True
# Call this to replay the last bit of voice.
def voice_replay():
renpy.sound.play(_last_voice_play, channel="voice")
# Returns true if we can replay the voice.
def voice_can_replay():
return _last_voice_play != None
python hide:
# basics: True if the game will have voice.
@@ -57,9 +70,11 @@ init -1120:
return
if _voice.play and not config.skipping:
renpy.sound.play(_voice.play, channel=2)
renpy.sound.play(_voice.play, channel="voice")
store._last_voice_play = _voice.play
elif not _voice.sustain:
renpy.sound.stop(channel=2)
renpy.sound.stop(channel="voice")
store._last_voice_play = _voice.play
_voice.play = None
_voice.sustain = False
@@ -68,7 +83,7 @@ init -1120:
config.say_sustain_callbacks.append(voice_sustain)
def voice_afm_callback():
return not renpy.sound.is_playing(channel=2)
return not renpy.sound.is_playing(channel="voice")
config.afm_callback = voice_afm_callback
Binary file not shown.
+3 -2
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@@ -1,4 +1,5 @@
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjung Bah (see below)
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright
------------------------------
@@ -95,4 +96,4 @@ dealings in this Font Software without prior written authorization
from Tavmjong Bah. For further information, contact: tavmjong @ free
. fr.
$Id: LICENSE 778 2006-04-20 18:14:24Z moyogo $
$Id: LICENSE 2133 2007-11-28 02:46:28Z lechimp $
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
######################################################################
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init:
python:
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1170 python hide:
config.old_names['Quit'] = 'Quit Game'
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2006 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
style.menu_button = Style(style.button, heavy=True, help='Buttons that are part of the main or game menus.')
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
+12 -9
View File
@@ -1,6 +1,5 @@
# This file contains the developer screen, which contains tools that might
# be of interest to people making Ren'Py games.
# This file contains code that helps support the development of Ren'Py
# games.
label _developer_screen:
@@ -9,7 +8,7 @@ label _developer_screen:
ui.window(style=style.gm_root)
ui.null()
ui.frame(xpos=10, ypos=10, style=style.menu_frame)
ui.frame(xalign=.025, yalign=.05, style=style.menu_frame)
ui.vbox(box_first_spacing=10)
layout.label(u"Developer Menu", None)
@@ -20,7 +19,7 @@ label _developer_screen:
layout.button(u"Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
layout.button(u"Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
layout.button(u"Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
layout.button(u"FPS Meter", None, clicked=ui.jumps("_fps_meter"), size_group=sg)
# layout.button(u"FPS Meter", None, clicked=ui.jumps("_fps_meter"), size_group=sg)
layout.button(u"Image Location Picker", None, clicked=ui.jumps("_image_location_picker"), size_group=sg)
ui.close()
@@ -93,7 +92,7 @@ label _theme_test:
return ""
toggle_var = True
adj = ui.adjustment(100, 25, page=25)
adj = ui.adjustment(100, 25, page=25, adjustable=True)
while True:
@@ -370,8 +369,8 @@ init python:
sr = renpy.render(Solid("#0ff4"), w, h, st, at)
rv.blit(sr, (minx, miny))
text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
text.append("Cropping rectangle: %r" % ((minx, miny, w, h),))
# text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
text.append("Rectangle: %r" % ((minx, miny, w, h),))
if self.mouse:
mx, my = self.mouse
@@ -466,4 +465,8 @@ label _image_location_picker:
# ...
renpy.jump("_image_location_picker")
init python:
config.underlay.append(im.Tile("_transparent_tile.png"))
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('joystick_preferences')
+8 -2
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
@@ -185,8 +188,11 @@ init python:
else:
base += 1
return base + int((int(filename) - 1) / per_page)
try:
return base + int((int(filename) - 1) / per_page)
except:
return base
# Processes a screenshot.
def _file_picker_process_screenshot(s):
return s
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
# Styles
@@ -130,7 +133,7 @@ init python:
a channel.
"""
def __init__(self, name, mixer, enable='True', sound='None', channel=0):
def __init__(self, name, mixer, enable='True', sound='None', channel="sound"):
"""
@param name: The name of this preference, as shown to the user.
@@ -357,15 +360,18 @@ init python hide:
_VolumePreference(u"Music Volume",
'music',
'config.has_music')
_VolumePreference(u"Sound Volume",
'sfx',
'config.has_sound',
'config.sample_sound')
'config.sample_sound',
'sound')
_VolumePreference(u'Voice Volume',
'voice',
'config.has_voice',
'config.sample_voice',
2)
'voice')
_JumpPreference(u'Joystick...',
'joystick_preferences_screen',
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+50 -22
View File
@@ -1,46 +1,69 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
class _ImageMapper(object):
def __init__(self, screen, ground, idle, hover, selected_idle, selected_hover, hotspots):
def __init__(self, screen, ground, idle, hover, selected_idle, selected_hover, hotspots, navigation=True, variant=None):
self.idle = idle
self.hover = hover
self.selected_idle = selected_idle
self.selected_hover = selected_hover
# If the argument is a dict, look up the screen in that dict, and
# return the result. Otherwise, just return the result.
def maybe_variant(a):
if isinstance(a, dict):
if variant in a:
return a[variant]
else:
return a[None]
return a
ground = maybe_variant(ground)
self.idle = maybe_variant(idle) or ground
self.hover = maybe_variant(hover) or self.idle
self.selected_idle = maybe_variant(selected_idle) or self.idle
self.selected_hover = maybe_variant(selected_hover) or self.hover
self.hotspots = { }
for (x1, y1, x2, y2, name) in hotspots:
for (x1, y1, x2, y2, name) in maybe_variant(hotspots):
self.hotspots[name] = (x1, y1, x2, y2)
# Display the layout navigation only if there are no
# game menu buttons defined.
for i in config.game_menu:
if i[1] in self.hotspots:
break
else:
layout.navigation(screen)
self.remaining_hotspots = set(self.hotspots.keys())
if navigation:
# Display the layout navigation only if there are no
# game menu buttons defined.
for i in config.game_menu:
if i[1] in self.hotspots:
break
else:
layout.navigation(screen)
ui.fixed(style='imagemap')
ui.image(ground)
if navigation:
# Display any navigation buttons that exist.
for e in config.game_menu:
screen_ = e[0]
name = e[1]
act = e[2]
enable = e[3]
# Display any navigation buttons that exist.
for e in config.game_menu:
screen_ = e[0]
name = e[1]
act = e[2]
enable = e[3]
if not eval(enable):
continue
if not eval(enable):
continue
self.button(name, act, screen == screen_)
self.button(name, act, screen == screen_)
def button(self, name, clicked, selected, keymap={}):
if name not in self.hotspots:
return None
self.remaining_hotspots.discard(name)
x1, y1, x2, y2 = self.hotspots[name]
if clicked is None:
@@ -74,6 +97,8 @@ init python:
if name not in self.hotspots:
return
self.remaining_hotspots.discard(name)
x1, y1, x2, y2 = self.hotspots[name]
ui.bar(
@@ -94,6 +119,9 @@ init python:
thumb=None,
thumb_shadow=None,
thumb_offset=0)
def nothing(self, name):
self.remaining_hotspots.discard(name)
def close(self):
ui.close()
+23 -11
View File
@@ -1,22 +1,25 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
renpy.load_module("_layout/imagemap_common")
# The ground image.
config.load_save_ground = None
config.load_save_ground = { }
# The idle image.
config.load_save_idle = None
config.load_save_idle = { }
# The hover image.
config.load_save_hover = None
config.load_save_hover = { }
# The selected idle image.
config.load_save_selected_idle = None
config.load_save_selected_idle = { }
# The selected hover image.
config.load_save_selected_hover = None
config.load_save_selected_hover = { }
# The hotspots. Each hotspot is defined by a tuple giving:
# - The x-coordinate of the left side.
@@ -24,7 +27,7 @@ init python:
# - The x-coordinate of the right side.
# - The y-coordinate of the bottoms side.
# - The name of the button or slider this is equivalent to.
config.load_save_hotspots = None
config.load_save_hotspots = { }
# Define styles
style.file_picker_text = Style(style.large_button_text, help="text inside a file picker entry")
@@ -148,8 +151,11 @@ init python:
else:
base += 1
return base + int((int(filename) - 1) / per_page)
try:
return base + int((int(filename) - 1) / per_page)
except:
return base
# Processes a screenshot.
def _file_picker_process_screenshot(s):
return s
@@ -159,8 +165,13 @@ init python:
hotspots = set()
for (x1, y1, x2, y2, name) in config.load_save_hotspots:
hotspots.add(name)
if isinstance(config.load_save_hotspots, dict):
for d in config.load_save_hotspots.values():
for (x1, y1, x2, y2, name) in d:
hotspots.add(name)
else:
for (x1, y1, x2, y2, name) in config.load_save_hotspots:
hotspots.add(name)
__scratch.has_autosave = ("page_auto" in hotspots)
__scratch.has_quicksave = ("page_quick" in hotspots)
@@ -249,7 +260,8 @@ init python:
config.load_save_hover,
config.load_save_selected_idle,
config.load_save_selected_hover,
config.load_save_hotspots)
config.load_save_hotspots,
variant=screen)
def tb(enabled, label, clicked, selected):
+44 -20
View File
@@ -1,13 +1,20 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
renpy.load_module("_layout/imagemap_common")
# The ground image.
config.main_menu_ground = None
config.main_menu_ground = { }
# The selected image.
config.main_menu_selected = None
# The selected/hover image.
config.main_menu_selected = { }
# The idle image.
config.main_menu_idle = { }
# The hotspots. Each hotspot is defined by a tuple giving:
# - The x-coordinate of the left side.
# - The y-coordinate of the top side.
@@ -16,7 +23,10 @@ init python:
# - Either the (untranslated) name of the main menu button this hotspot
# is equivalent to, or, a label in the program to jump to when this
# hotspot is clicked.
config.main_menu_hotspots = [ ]
config.main_menu_hotspots = { }
# This can be set from user code to define the main menu variant to use.
_main_menu_variant = None
label main_menu_screen:
@@ -28,28 +38,42 @@ label main_menu_screen:
# Show the background.
ui.window(style='mm_root')
ui.null()
rv = renpy.imagemap(
ime = _ImageMapper(
None,
config.main_menu_ground,
config.main_menu_idle,
config.main_menu_selected,
config.main_menu_idle,
config.main_menu_selected,
config.main_menu_hotspots,
mouse="mainmenu")
for e in config.main_menu:
name = e[0]
act = e[1]
enable = e[2]
navigation=False,
variant=_main_menu_variant)
if name == rv:
for e in config.main_menu:
if len(e) == 4:
name, act, enabled, shown = e
else:
name, act, enabled = e
shown = "True"
if not eval(shown):
ime.nothing(name)
if isinstance(act, basestring):
act = ui.jumpsoutofcontext(act)
act()
if not eval(enabled):
act = None
break
else:
ui.jumpsoutofcontext(rv)()
if isinstance(act, basestring):
act = ui.jumpsoutofcontext(act)
ime.button(name, act, False)
for i in list(ime.remaining_hotspots):
ime.button(i, ui.jumpsoutofcontext(i), None)
ime.close()
ui.interact(mouse='mainmenu')
jump main_menu_screen
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+12 -6
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -74,12 +77,12 @@ init python:
ime.button("Joystick", ui.jumps("joystick_preferences_screen"), False)
def play_sound():
renpy.sound.play(config.sample_sound)
renpy.music.play(config.sample_sound, channel="sound")
ime.button("Sound Test", play_sound, False)
def play_voice():
renpy.sound.play(config.sample_sound, channel=2)
renpy.music.play(config.sample_sound, channel="voice")
ime.button("Voice Test", play_voice, False)
@@ -121,11 +124,14 @@ init python:
_preferences.set_volume('sfx', v / 128.0)
def set_voice(v):
_preferences.set_volume('voice', v / 128.0)
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
if config.has_music:
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
if config.has_sound:
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
if config.has_voice:
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
ime.close()
ui.interact(mouse="gamemenu")
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -0,0 +1,16 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('joystick_preferences')
label joystick_preferences_screen:
$ renpy.show_screen('joystick_preferences')
$ ui.interact()
jump _noisy_return
+19
View File
@@ -0,0 +1,19 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
label load_screen:
$ renpy.show_screen('load')
$ ui.interact()
jump _noisy_return
label save_screen:
$ renpy.show_screen('save')
$ ui.interact()
jump _noisy_return
+14
View File
@@ -0,0 +1,14 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
label main_menu_screen:
$ renpy.show_screen("main_menu")
$ ui.interact()
return
+16
View File
@@ -0,0 +1,16 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
label preferences_screen:
$ renpy.show_screen('preferences')
$ ui.interact()
jump _noisy_return
+11
View File
@@ -0,0 +1,11 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
def yesno_prompt(screen, message):
return renpy.call_screen('yesno_prompt', message=message, yes_action=Return(True), no_action=Return(False))
layout.yesno_prompt = yesno_prompt
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
Binary file not shown.

After

Width:  |  Height:  |  Size: 436 B

+22 -12
View File
@@ -175,13 +175,19 @@ def main():
"_renpybidi.c",
"renpybidicore.c",
"_renpybidi.pyx",
"_renpy_pysdlgl.c",
"_renpy_pysdlgl.pyx",
"_renpy_tegl.c",
"maketegl.py",
"maketegl.txt",
]
for i in module_files:
files.append('module/' + i)
more_files.append('python25.dll')
more_files.append('msvcr71.dll')
more_files.append('python26.dll')
more_files.append('msvcr90.dll')
more_files.append('Microsoft.VC90.CRT.manifest')
files.extend(tree('renpy'))
more_files.extend(tree('renpy.app'))
more_files.append('renpy.code')
@@ -193,15 +199,17 @@ def main():
files.extend(tree('template'))
# files.extend(tree('tools'))
files.append('doc/index.html')
files.append('doc/common.css')
files.append('doc/docs.css')
files.append('doc/monobook.css')
files.append('doc/monobook2.css')
files.append('doc/shared.css')
files.extend(tree('doc/reference'))
files.extend(tree('doc/tutorials'))
files.extend(tree('doc/images'))
files.extend(tree('doc'))
# files.append('doc/index.html')
# files.append('doc/common.css')
# files.append('doc/docs.css')
# files.append('doc/monobook.css')
# files.append('doc/monobook2.css')
# files.append('doc/shared.css')
# files.extend(tree('doc/reference'))
# files.extend(tree('doc/tutorials'))
# files.extend(tree('doc/images'))
files.sort()
more_files.sort()
@@ -211,8 +219,9 @@ def main():
zipup("dists/" + prefix + "-sdk.zip", prefix, files + more_files)
print "----"
tarup("dists/" + prefix + "-sdk.tar.bz2", prefix, files + more_files)
print "----"
tarup("dists/" + prefix + "-source.tar.bz2", prefix, files)
print "----"
# Make the 7zip.
os.chdir("dists")
os.system("unzip " + prefix + "-sdk.zip")
@@ -232,6 +241,7 @@ def main():
print "Did you run me with renpython -OO?"
print "Was ming using the right crt?"
print "Did you update renpy.py and launcher/script_version.rpy?"
print "Did you run with a RENPY_SCALE_FACTOR?"
if __name__ == "__main__":
main()
Symlink
+1
View File
@@ -0,0 +1 @@
sphinx/build/html/
-16
View File
@@ -1,16 +0,0 @@
#bodyContent {
font-size: medium;
background: #fff;
margin-left: 20%;
margin-right: 20%;
padding: 1.5em;
}
.editsection {
display: none;
}
#bodyContent a.external {
background: none;
padding-right: 0px;
}
-19
View File
@@ -1,19 +0,0 @@
#!/bin/sh
wget http://www.renpy.org/w/skins/common/shared.css -O shared.css
wget http://www.renpy.org/w/skins/monobook/main.css -O monobook.css
wget 'http://www.renpy.org/w/index.php?title=MediaWiki:Common.css&usemsgcache=yes&action=raw&ctype=text/css&smaxage=18000' -O common.css
wget 'http://www.renpy.org/w/index.php?title=MediaWiki:Monobook.css&usemsgcache=yes&action=raw&ctype=text/css&smaxage=18000' -O monobook2.css
rm -Rf www.renpy.org
wget -e robots=off -m -I /wiki/renpy/doc/reference/,/wiki/renpy/doc/tutorials/,/w/images -m http://www.renpy.org/wiki/renpy/doc/index
rm -Rf images
mkdir -p images
cp `find www.renpy.org -name \*.png -type f` images
No jpgs yet.
cp `find www.renpy.org -name \*.jpg -type f` images
rm -Rf reference tutorials
python2.5 process.py
-164
View File
@@ -1,164 +0,0 @@
#!/usr/bin/python2.4
import sys
import os.path
# import xml.etree.ElementTree as elementtree
# sys.modules['elementtree'] = elementtree
# from elementtree.ElementTree import ElementTree, Element, SubElement, tostring, fromstring
# from elementtidy import TidyHTMLTreeBuilder
from xml.etree.ElementTree import ElementTree, Element, SubElement, tostring, fromstring
from elementtidy import TidyHTMLTreeBuilder
# Removes everyhing we don't care about from the wikipages.
def remove_crap(n):
classes = n.attrib.get("class", "").split()
if "editsection" in classes:
return None
if "printfooter" in classes:
return None
if "magnify" in classes:
return None
id = n.attrib.get("id", None)
if "catlinks" == id:
return None
newchildren = [ ]
for i in n:
i = remove_crap(i)
if i is not None:
newchildren.append(i)
n[:] = newchildren
if n.tag == "a" and not n.text:
n.text = "SPACE REMOVE ME PLEASE"
return n
def process(src, dst, nav):
if nav:
nav = fromstring(nav)
base = "../" * (len(dst.split('/')) - 1)
if dst.startswith("./"):
base = ""
# tree = TidyHTMLTreeBuilder.parse(src)
code = file(src).read()
code = code.replace("&nbsp;", u"\u00a0".encode("utf-8"))
tree = fromstring(code)
XHTML = "{http://www.w3.org/1999/xhtml}"
for elem in tree.getiterator():
if elem.tag.startswith(XHTML):
elem.tag = elem.tag[len(XHTML):]
by_id = dict()
for n in tree.getiterator():
if "id" in n.attrib:
by_id[n.attrib["id"]] = n
html = Element("html")
head = SubElement(html, "head")
title = SubElement(head, "title")
title.text = tree.findtext(".//title")
head = SubElement(head, "link", rel="stylesheet", href=base + "shared.css")
head = SubElement(head, "link", rel="stylesheet", href=base + "monobook.css")
head = SubElement(head, "link", rel="stylesheet", href=base + "common.css")
head = SubElement(head, "link", rel="stylesheet", href=base + "monobook2.css")
head = SubElement(head, "link", rel="stylesheet", href=base + "docs.css")
body = SubElement(html, "body")
# gw = SubElement(body, "div", id="globalWrapper")
# cc = SubElement(gw, "div", id="column-content")
# content = SubElement(cc, "div", id="content")
bc = by_id['bodyContent']
body.append(bc)
bc.remove(by_id['siteSub'])
bc.remove(by_id['contentSub'])
bc.remove(by_id['jump-to-nav'])
for n in bc.findall(".//a"):
if "href" in n.attrib:
href = n.attrib['href']
if href.startswith("/wiki/Image:") or href.startswith("/w/"):
n.attrib['href'] = 'http://www.renpy.org' + href
continue
if href.startswith("#"):
continue
if href.startswith("http:"):
continue
href = href.replace("/wiki/renpy/doc/", base)
if "#" in href:
href.replace("#", ".html#")
else:
href += ".html"
n.attrib['href'] = href
for n in bc.findall(".//img"):
src = n.attrib["src"]
src = base + "images" + src[src.rfind("/"):]
n.attrib["src"] = src
if nav:
hr = Element("hr")
bc[:] = [ nav ] + list(bc) + [ hr, nav ]
html = remove_crap(html)
doc = tostring(html)
doc = doc.replace("SPACE REMOVE ME PLEASE", "")
file(dst, "w").write(doc)
def process_dir(src, dst, nav):
try:
os.makedirs(dst)
except:
pass
for fn in os.listdir(src):
if os.path.isdir(src + "/" + fn):
continue
if fn.endswith(".1"):
continue
print src + "/" + fn
process(src + "/" + fn, dst + "/" + fn + ".html", nav)
nav = '<p class="docnav"><a href="../index.html">documentation index</a></p>'
process_dir("www.renpy.org/wiki/renpy/doc/tutorials", "tutorials", nav)
nav = '<p class="docnav"><a href="../index.html">documentation index</a> &#x25e6; <a href="Reference_Manual.html">reference manual</a> &#x25e6; <a href="Function_Index.html">function index</a></p>'
process_dir("www.renpy.org/wiki/renpy/doc/reference", "reference", nav)
nav = '<p class="docnav"><a href="../../index.html">documentation index</a> &#x25e6; <a href="../Reference_Manual.html">reference manual</a> &#x25e6; <a href="../Function_Index.html">function index</a></p>'
process_dir("www.renpy.org/wiki/renpy/doc/reference/functions", "reference/functions", nav)
nav = ''
process_dir("www.renpy.org/wiki/renpy/doc/", ".", nav)
+329
View File
@@ -0,0 +1,329 @@
# http://www.csn.ul.ie/~caolan/publink/winresdump/winresdump/doc/pefile.html
# Contains a reasonable description of the format.
import struct
import sys
import array
import pefile
# This class performs various operations on memory-loaded binary files,
# including modifications.
class BinFile(object):
def set_u32(self, addr, value):
self.a[addr+0] = (value >> 0) & 0xff
self.a[addr+1] = (value >> 8) & 0xff
self.a[addr+2] = (value >> 16) & 0xff
self.a[addr+3] = (value >> 24) & 0xff
def u32(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr+1] << 8
rv |= self.a[addr+2] << 16
rv |= self.a[addr+3] << 24
self.addr += 4
return rv
def u16(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr+1] << 8
self.addr += 2
return rv
def u8(self):
rv = self.a[self.addr]
self.addr += 1
return rv
def name(self):
c = self.u16()
rv = u""
for i in range(c):
rv += unichr(self.u16())
return rv
def seek(self, addr):
self.addr = addr
def tostring(self):
return self.a.tostring()
def substring(self, start, len):
return self.a[start:start+len].tostring()
def __init__(self, data):
self.a = array.array('B')
self.a.fromstring(data)
##############################################################################
# These functions parse data out of the file. In these functions, offset is
# relative to the start of the file.
# The virtual address of the resource segment.
resource_virtual = 0
# This parses a data block out of the resources.
def parse_data(bf, offset):
bf.seek(offset)
data_offset = bf.u32()
data_len = bf.u32()
code_page = bf.u32()
bf.u32()
l = [ ]
bf.seek(data_offset - resource_virtual)
for i in range(data_len):
l.append(chr(bf.u8()))
return (code_page, "".join(l))
# This parses a resource directory.
def parse_directory(bf, offset):
bf.seek(offset)
char = bf.u32()
timedate = bf.u32()
major = bf.u16()
minor = bf.u16()
n_named = bf.u16()
n_id = bf.u16()
entries = [ ]
for i in range(n_named + n_id):
entries.append((bf.u32(), bf.u32()))
rv = { }
for name, value in entries:
if name & 0x80000000:
bf.seek((name & 0x7fffffff))
name = bf.name()
if value & 0x80000000:
value = parse_directory(bf, value & 0x7fffffff)
else:
value = parse_data(bf, value)
rv[name] = value
return rv
##############################################################################
# This utility function displays the tree of resources that have been loaded.
def show_resources(d, prefix):
if not isinstance(d, dict):
print prefix, "Codepage", d[0], "length", len(d[1])
return
for k in d:
print prefix, k
show_resources(d[k], prefix + " ")
##############################################################################
# These functions repack the resources into a new resource segment. Here,
# the offset is relative to the start of the resource segment.
class Packer(object):
def pack(self, d):
self.data = ""
self.data_offset = 0
self.entries = ""
self.entries_offset = 0
head = self.pack_dict(d, 0)
self.data = ""
self.data_offset = len(head) + len(self.entries)
self.entries = ""
self.entries_offset = len(head)
return self.pack_dict(d, 0) + self.entries + self.data
def pack_name(self, s):
rv = self.data_offset + len(self.data)
l = len(s)
s = s.encode("utf-16le")
self.data += struct.pack("<H", l) + s + "\0\0"
return rv
def pack_tuple(self, t):
codepage, data = t
rv = len(self.entries) + self.entries_offset
if len(self.data) % 2:
self.data += "P"
daddr = len(self.data) + self.data_offset
self.entries += struct.pack("<IIII", daddr + resource_virtual, len(data), codepage, 0)
self.data += data
# if len(self.data) % 1 == 1:
# self.data += 'P'
return rv
def pack_dict(self, d, offset):
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
rv = struct.pack("<IIHHHH", 0, 0, 4, 0, len(name_entries), len(id_entries))
offset += len(rv) + (len(name_entries) + len(id_entries)) * 8
rest = ""
for (name, value) in name_entries + id_entries:
if isinstance(name, unicode):
name = 0x80000000 | self.pack_name(name)
if isinstance(value, dict):
addr = offset | 0x80000000
packed = self.pack_dict(value, offset)
offset += len(packed)
rest += packed
else:
addr = self.pack_tuple(value)
rv += struct.pack("<II", name, addr)
return rv + rest
##############################################################################
# This loads in an icon file, and returns a dictionary that is suitable for
# use in the resources of an exe file.
def load_icon(fn):
f = BinFile(file(fn, "rb").read())
f.seek(0)
f.u16()
f.u16()
count = f.u16()
rv = { }
rv[3] = { }
group = struct.pack("HHH", 0, 1, count)
for i in range(count):
width = f.u8()
height = f.u8()
colors = f.u8()
reserved = f.u8()
planes = f.u16()
bpp = f.u16()
size = f.u32()
offset = f.u32()
addr = f.addr
f.seek(offset + 16)
if not f.u32():
f.set_u32(offset + 20, 0)
rv[3][i + 1] = { 0 : (1252, f.substring(offset, size)) }
group += struct.pack("BBBBHHIH", width, height, colors, reserved,
planes, bpp, size, i + 1)
f.seek(addr)
rv[14] = { 1 : { 0 : (1252, group) } }
return rv
##############################################################################
# This is the main function that should be called externally, that copies over
# the icons.
def change_icons(oldexe, icofn):
global resource_virtual
pe = pefile.PE(oldexe)
for s in pe.sections:
if s.Name == ".rsrc\0\0\0":
rsrc_section = s
break
else:
raise Exception("Couldn't find resource section.")
base = rsrc_section.PointerToRawData
resource_virtual = rsrc_section.VirtualAddress
physize = rsrc_section.SizeOfRawData
virsize = rsrc_section.Misc_VirtualSize
f = file(oldexe, "rb")
f.seek(base)
data = f.read(physize)
f.close()
bf = BinFile(data)
resources = parse_directory(bf, 0)
# show_resources(resources, "")
resources.update(load_icon(icofn))
# show_resources(resources, "")
rsrc = Packer().pack(resources)
alignment = pe.OPTIONAL_HEADER.SectionAlignment
# print "Alignment is", alignment
if len(rsrc) % alignment:
pad = alignment - (len(rsrc) % alignment)
padding = "RENPYVNE" * (pad / 8 + 1)
padding = padding[:pad]
rsrc += padding
newsize = len(rsrc)
rsrc_section.Misc_VirtualSize += newsize - virsize
rsrc_section.Misc_PhysicalAddress += newsize - virsize
rsrc_section.Misc += newsize - virsize
rsrc_section.SizeOfRawData += newsize - physize
pe.OPTIONAL_HEADER.SizeOfInitializedData += newsize - physize
# Resource size.
pe.OPTIONAL_HEADER.DATA_DIRECTORY[2].Size += newsize - virsize
# Compute the total size of the image.
total_size = 0
for i in pe.sections:
sec_size = i.Misc_VirtualSize
sec_size = sec_size - (sec_size % alignment) + alignment
print sec_size
total_size += sec_size
pe.OPTIONAL_HEADER.SizeOfImage = total_size
return pe.write()[:base] + rsrc
if __name__ == "__main__":
f = file(sys.argv[3], "wb")
f.write(change_icons(sys.argv[1], sys.argv[2]))
f.close()
+533
View File
@@ -0,0 +1,533 @@
import os
import os.path
import zipfile
import tarfile
import time
import sys
import struct
import zlib
zlib.Z_DEFAULT_COMPRESSION = 9
import binascii
import change_icon
import argparse
# The directory containing the project that we'll be distributing.
project_path = None
# The path to the Ren'Py base directory.
renpy_base = None
# A function that is called to give information about what is going
# on now.
def info(title, body):
return
# A function that is called to give a progress report.
def progress(title, total, amount):
amount += 1
if amount % 25 == 0:
print title, amount, "of", total
# A translation function.
def _(s):
return s
# These are files that are ignored wherever they are found in a
# distribution.
ignored_files = (
"thumbs.db",
"traceback.txt",
"errors.txt",
"saves"
)
# These are files (and directories) that are ignored when found in
# the root directory of the distribution.
root_ignored_files = (
"common",
"renpy",
"renpy.code",
"python23.dll",
"python24.dll",
"python25.dll",
"msvcr71.dll",
"lib",
"iliad-icon.png",
"manifest.xml",
"icon.ico",
"icon.icns",
"launcherinfo.py",
"archived",
)
# Extensions that should be made executable.
executable_extensions = (
"MacOS",
"so",
"dylib",
".sh",
"python",
"python.real",
)
class MyZipFile(zipfile.ZipFile):
"""
Modified ZipFile class that can insert a file into the archive,
using a supplied ZipInfo object. Code comes from the writestr
and write methods of ZipFile.
"""
def write_file_with_zipinfo(self, filename, zinfo, compress_type=None):
"""Put the bytes from filename into the archive under the name
arcname."""
st = os.stat(filename)
if compress_type is None:
zinfo.compress_type = self.compression
else:
zinfo.compress_type = compress_type
zinfo.file_size = st.st_size
zinfo.flag_bits = 0x00
zinfo.header_offset = self.fp.tell() # Start of header bytes
self._writecheck(zinfo)
self._didModify = True
fp = open(filename, "rb")
# Must overwrite CRC and sizes with correct data later
zinfo.CRC = CRC = 0
zinfo.compress_size = compress_size = 0
zinfo.file_size = file_size = 0
self.fp.write(zinfo.FileHeader())
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
zlib.DEFLATED, -15)
else:
cmpr = None
while 1:
buf = fp.read(1024 * 64)
if not buf:
break
file_size = file_size + len(buf)
CRC = binascii.crc32(buf, CRC)
if cmpr:
buf = cmpr.compress(buf)
compress_size = compress_size + len(buf)
self.fp.write(buf)
fp.close()
if cmpr:
buf = cmpr.flush()
compress_size = compress_size + len(buf)
self.fp.write(buf)
zinfo.compress_size = compress_size
else:
zinfo.compress_size = file_size
zinfo.CRC = CRC
zinfo.file_size = file_size
# Seek backwards and write CRC and file sizes
position = self.fp.tell() # Preserve current position in file
self.fp.seek(zinfo.header_offset + 14, 0)
self.fp.write(struct.pack("<lLL", zinfo.CRC, zinfo.compress_size,
zinfo.file_size))
self.fp.seek(position, 0)
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
def tree(
src,
dest,
exclude_suffix=[ ".pyc", "~", ".bak" ],
exclude_prefix=[ "#", "." ],
exclude_files = set(ignored_files),
root_exclude_prefix = [ ],
root_exclude_suffix = [ ".py", ".sh", ".app" ],
root_exclude_files = set(root_ignored_files),
root=False):
"""
Returns a list of source-filename, destination-filename pairs.
"""
if dest[0] != "/":
raise Exception("Destination must begin with /: %r" % dest)
src = src.rstrip('/')
dest = dest.rstrip('/')
def include(fn, is_root):
"""
Returns True if the file should be included in the list of
files we are copying.
"""
for i in exclude_suffix:
if fn.endswith(i):
return False
for i in exclude_prefix:
if fn.startswith(i):
return False
if fn in exclude_files:
return False
if not root or not is_root:
return True
for i in root_exclude_suffix:
if fn.endswith(i):
return False
for i in root_exclude_prefix:
if fn.startswith(i):
return False
if fn in root_exclude_files:
return False
return True
rv = [ ]
# Walk the tree, including what is necessary.
for srcdir, dirs, files in os.walk(src):
is_root = (srcdir == src)
srcdir += "/"
destdir = dest + srcdir[len(src):]
destdir.replace("\\", "/")
rv.append((srcdir, destdir))
for fn in files:
if not include(fn, is_root):
continue
sfn = srcdir + fn
dfn = destdir + fn
rv.append((sfn, dfn))
dirs[:] = [ i for i in dirs if include(i, is_root) ]
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
return rv
def make_zip(t, filename, files, file_data):
"""
This creates `filename`.zip, containing `files`, placed in the
`filename` directory. `file_data` is a map from source file to
replacement data.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project_path), filename)
zf = MyZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
for i, (fn, an) in enumerate(files):
progress(t, progress_len, i)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(filename + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
for i in executable_extensions:
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
zi.external_attr = long(0100777) << 16
break
else:
zi.external_attr = long(0100666) << 16
if fn in file_data:
data = file_data[fn]
zf.writestr(zi, data)
else:
zf.write_file_with_zipinfo(fn, zi)
zf.close()
def make_tar(t, filename, files):
"""
Makes a tarfile, as above.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project_path), filename)
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
tf.dereference = True
for j, (fn, an) in enumerate(files):
progress(t, progress_len, j)
info = tf.gettarinfo(fn, filename + an)
perms = 0666
if info.isdir():
perms = 0777
for i in executable_extensions:
if fn.endswith(i):
perms = 0777
info.mode = perms
info.uid = 1000
info.gid = 1000
info.uname = "renpy"
info.gname = "renpy"
if info.isreg():
tf.addfile(info, file(fn, "rb"))
else:
tf.addfile(info)
tf.close()
def distribute(
_project_path,
_renpy_base,
base_name,
executable_name,
ignore_extensions,
documentation_extensions,
build_windows,
build_linux,
build_mac,
build_all):
global project_path
global renpy_base
project_path = _project_path
renpy_base = _renpy_base
base_name = base_name.encode("utf-8")
executable_name = executable_name.encode("utf-8")
ignore_extensions = ignore_extensions.encode("utf-8")
documentation_extensions = documentation_extensions.encode("utf-8")
# Convert some of these to more useful formats.
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
# Scan for the files we want to include in the various distributions.
info(_(u"Scanning..."), "")
# Files included in the various distributions.
multi_files = [ ]
win_files = [ ]
linux_files = [ ]
mac_files = [ ]
# A map from source file name to replacement data to be placed in
# that file.
file_data = { }
######################################################################
# Multi files.
rb = renpy_base.replace("\\", "/") + "/"
# Project files.
multi_files.extend(tree(project_path, "/", root=True, exclude_suffix=ignore_extensions))
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
# Renpy files.
multi_files.extend(tree(rb + "common", "/common"))
multi_files.extend(tree(rb + "renpy", "/renpy"))
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
"""
Add a script_version file if it does not already exist, and if the
extension is allowed by the game.
"""
for a, b in multi_files:
if b == "/game/" + fn:
return
for i in ignore_extensions:
if fn.endswith(i):
return
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
add_script_version("script_version.rpy")
add_script_version("script_version.rpyc")
######################################################################
# Windows files.
if build_windows or build_all:
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
win_files.append((rb + "renpy.code", "/renpy.code"))
win_files.append((rb + "python26.dll", "/python26.dll"))
win_files.append((rb + "msvcr90.dll", "/msvcr90.dll"))
win_files.append((rb + "Microsoft.VC90.CRT.manifest", "/Microsoft.VC90.CRT.manifest"))
if os.path.exists(project_path + "/icon.ico"):
file_data[rb + "renpy.exe"] = change_icon.change_icons(
rb + "renpy.exe",
project_path + "/icon.ico",
)
######################################################################
# Linux files.
if build_linux or build_all:
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
linux_files.append((rb + "lib", "/lib"))
linux_files.append((rb + "lib/python", "/lib/python"))
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
# Warning: The tar.bz2 builder doesn't support file_data.
######################################################################
# Mac (non-app) files.
if build_mac or build_all:
mac_files = tree(rb + "renpy.app",
"/" + executable_name + ".app")
# Rename executable.
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
# Plist file.
quoted_name = executable_name.replace("&", "&amp;").replace("<", "&lt;")
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
# Launcher script.
quoted_name = executable_name.replace("\"", "\\\"")
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
# Icon file.
if os.path.exists(project_path + "/icon.icns"):
icon_data = file(project_path + "/icon.icns", "rb").read()
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
######################################################################
# Now, build the various distributions.
if build_windows:
make_zip(
_(u"Building Windows..."),
base_name + "-win32",
multi_files + win_files,
file_data)
if build_linux:
make_tar(
_(u"Building Linux..."),
base_name + "-linux-x86",
multi_files + linux_files)
if build_mac:
# Reorganize the files so all the non application files live inside
# the application. If there's documentation involved, then it
# lives in both places.
macapp_files = [ ]
for fn, an in multi_files + mac_files:
if not an.startswith("/" + executable_name + ".app"):
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
macapp_files.append((fn, new_an))
if an.rindex('/') == 0:
for i in documentation_extensions:
if fn.endswith(i):
macapp_files.append((fn, an))
break
else:
macapp_files.append((fn, an))
make_zip(
_(u"Building Macintosh..."),
base_name + "-mac",
macapp_files,
file_data)
if build_all:
make_zip(
_(u"Building Combined..."),
base_name + "-all",
multi_files + win_files + linux_files + mac_files,
file_data)
def main():
ap = argparse.ArgumentParser(description="Prepare a Ren'Py game for distribution.")
ap.add_argument("project_path", type=str, help="The path to the directory containing the project.")
ap.add_argument("base_name", type=str, help="The base name of the archive files produced.")
ap.add_argument("executable_name", type=str, help="The name of the executables produced.")
ap.add_argument("--renpy-base", type=str, default=None, help="The path to the Ren'Py distribution.")
ap.add_argument("--ignore-extensions", type=str, default="~ .bak", help="A space-separated list of extensions to ignore.")
ap.add_argument("--documentation-extensions", type=str, default="txt html", help="A space-separated list of extensions to treat as documentation.")
ap.add_argument("--build-windows", action="store_true", default=False, help="Build the Windows distribution.")
ap.add_argument("--build-mac", action="store_true", default=False, help="Build the Mac OS X distribution.")
ap.add_argument("--build-linux", action="store_true", default=False, help="Build the Windows distribution.")
ap.add_argument("--build-all", action="store_true", default=False, help="Build the All Platforms distribution.")
args = ap.parse_args()
renpy_base = args.renpy_base
if renpy_base is None:
renpy_base = os.path.dirname(os.path.dirname(os.path.abspath(sys.argv[0])))
distribute(
args.project_path,
renpy_base,
base_name=args.base_name,
executable_name=args.executable_name,
ignore_extensions=args.ignore_extensions,
documentation_extensions=args.documentation_extensions,
build_windows=args.build_windows,
build_mac=args.build_mac,
build_linux=args.build_linux,
build_all=args.build_all)
if __name__ == "__main__":
main()
+19 -388
View File
@@ -1,234 +1,21 @@
# This file contains the code needed to build a Ren'Py distribution.
init python:
import os
import os.path
import zipfile
import tarfile
import time
import sys
import zlib
zlib.Z_DEFAULT_COMPRESSION = 9
init 12 python:
import pefile
# These are files that are ignored wherever they are found in a
# distribution.
ignored_files = (
"thumbs.db",
"traceback.txt",
"errors.txt",
"saves"
)
import distribute
# These are files (and directories) that are ignored when found in
# the root directory of the distribution.
root_ignored_files = (
"common",
"renpy",
"renpy.code",
"python23.dll",
"python24.dll",
"python25.dll",
"msvcr71.dll",
"lib",
"iliad-icon.png",
"manifest.xml",
"icon.ico",
"icon.icns",
"launcherinfo.py",
"archived",
)
distribute.progress = progress
distribute.info = info
distribute._ = _
# Extensions that should be made executable.
executable_extensions = (
"MacOS",
"so",
"dylib",
".sh",
"python",
"python.real",
)
def tree(
src,
dest,
exclude_suffix=[ ".pyc", "~", ".bak" ],
exclude_prefix=[ "#", "." ],
exclude_files = set(ignored_files),
root_exclude_prefix = [ ],
root_exclude_suffix = [ ".py", ".sh", ".app" ],
root_exclude_files = set(root_ignored_files),
root=False):
"""
Returns a list of source-filename, destination-filename pairs.
"""
if dest[0] != "/":
raise Exception("Destination must begin with /: %r" % dest)
src = src.rstrip('/')
dest = dest.rstrip('/')
def include(fn, is_root):
"""
Returns True if the file should be included in the list of
files we are copying.
"""
for i in exclude_suffix:
if fn.endswith(i):
return False
for i in exclude_prefix:
if fn.startswith(i):
return False
if fn in exclude_files:
return False
if not root or not is_root:
return True
for i in root_exclude_suffix:
if fn.endswith(i):
return False
for i in root_exclude_prefix:
if fn.startswith(i):
return False
if fn in root_exclude_files:
return False
return True
rv = [ ]
# Walk the tree, including what is necessary.
for srcdir, dirs, files in os.walk(src):
is_root = (srcdir == src)
srcdir += "/"
destdir = dest + srcdir[len(src):]
destdir.replace("\\", "/")
rv.append((srcdir, destdir))
for fn in files:
if not include(fn, is_root):
continue
sfn = srcdir + fn
dfn = destdir + fn
rv.append((sfn, dfn))
dirs[:] = [ i for i in dirs if include(i, is_root) ]
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
return rv
def make_zip(t, filename, files, file_data):
"""
This creates `filename`.zip, containing `files`, placed in the
`filename` directory. `file_data` is a map from source file to
replacement data.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project.path), filename)
zf = zipfile.ZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
for i, (fn, an) in enumerate(files):
progress(t, progress_len, i)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(filename + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
for i in executable_extensions:
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
zi.external_attr = long(0100777) << 16
break
else:
zi.external_attr = long(0100666) << 16
if fn in file_data:
data = file_data[fn]
else:
data = file(fn, "rb").read()
zf.writestr(zi, data)
zf.close()
def make_tar(t, filename, files):
"""
Makes a tarfile, as above.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project.path), filename)
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
tf.dereference = True
for j, (fn, an) in enumerate(files):
progress(t, progress_len, j)
info = tf.gettarinfo(fn, filename + an)
perms = 0666
if info.isdir():
perms = 0777
for i in executable_extensions:
if fn.endswith(i):
perms = 0777
info.mode = perms
info.uid = 1000
info.gid = 1000
info.uname = "renpy"
info.gname = "renpy"
if info.isreg():
tf.addfile(info, file(fn, "rb"))
else:
tf.addfile(info)
tf.close()
def dist_exists(fn):
"""
Returns true if the given file exists in the renpy directory.
"""
return os.path.exists(os.path.join(config.renpy_base, fn))
label distribute:
call lint
@@ -368,173 +155,18 @@ label distribute:
project.save()
base_name = base_name.encode("utf-8")
executable_name = executable_name.encode("utf-8")
ignore_extensions = ignore_extensions.encode("utf-8")
documentation_extensions = documentation_extensions.encode("utf-8")
# Convert some of these to more useful formats.
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
# Scan for the files we want to include in the various distributions.
info(_(u"Scanning..."), "")
# Files included in the various distributions.
multi_files = [ ]
win_files = [ ]
linux_files = [ ]
mac_files = [ ]
# A map from source file name to replacement data to be placed in
# that file.
file_data = { }
######################################################################
# Multi files.
rb = config.renpy_base.replace("\\", "/") + "/"
# Project files.
multi_files.extend(tree(project.path, "/", root=True, exclude_suffix=ignore_extensions))
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
# Renpy files.
multi_files.extend(tree(rb + "common", "/common"))
multi_files.extend(tree(rb + "renpy", "/renpy"))
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
"""
Add a script_version file if it does not already exist, and if the
extension is allowed by the game.
"""
for a, b in multi_files:
if b == "/game/" + fn:
return
for i in ignore_extensions:
if fn.endswith(i):
return
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
add_script_version("script_version.rpy")
add_script_version("script_version.rpyc")
######################################################################
# Windows files.
if build_windows or build_all:
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
win_files.append((rb + "renpy.code", "/renpy.code"))
win_files.append((rb + "python25.dll", "/python25.dll"))
win_files.append((rb + "msvcr71.dll", "/msvcr71.dll"))
if os.path.exists(project.path + "/icon.ico"):
file_data[rb + "renpy.exe"] = pefile.change_icons(
rb + "renpy.exe",
project.path + "/icon.ico",
)
######################################################################
# Linux files.
if build_linux or build_all:
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
linux_files.append((rb + "lib", "/lib"))
linux_files.append((rb + "lib/python", "/lib/python"))
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
# Warning: The tar.bz2 builder doesn't support file_data.
distribute.distribute(
project.path,
config.renpy_base,
base_name=base_name,
executable_name=executable_name,
ignore_extensions=ignore_extensions,
documentation_extensions=documentation_extensions,
build_windows=build_windows,
build_mac=build_mac,
build_linux=build_linux,
build_all=build_all)
######################################################################
# Mac (non-app) files.
if build_mac or build_all:
mac_files = tree(rb + "renpy.app",
"/" + executable_name + ".app")
# Rename executable.
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
# Plist file.
quoted_name = executable_name.replace("&", "&amp;").replace("<", "&lt;")
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
# Launcher script.
quoted_name = executable_name.replace("\"", "\\\"")
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
# Icon file.
if os.path.exists(project.path + "/icon.icns"):
icon_data = file(project.path + "/icon.icns", "rb").read()
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
######################################################################
# Now, build the various distributions.
if build_windows:
make_zip(
_(u"Building Windows..."),
base_name + "-win32",
multi_files + win_files,
file_data)
if build_linux:
make_tar(
_(u"Building Linux..."),
base_name + "-linux-x86",
multi_files + linux_files)
if build_mac:
# Reorganize the files so all the non application files live inside
# the application. If there's documentation involved, then it
# lives in both places.
macapp_files = [ ]
for fn, an in multi_files + mac_files:
if not an.startswith("/" + executable_name + ".app"):
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
macapp_files.append((fn, new_an))
if an.rindex('/') == 0:
for i in documentation_extensions:
if fn.endswith(i):
macapp_files.append((fn, an))
break
else:
macapp_files.append((fn, an))
make_zip(
_(u"Building Macintosh..."),
base_name + "-mac",
macapp_files,
file_data)
if build_all:
make_zip(
_(u"Building Combined..."),
base_name + "-all",
multi_files + win_files + linux_files + mac_files,
file_data)
# Report success to the user.
set_tooltip(_(u"Thank you for choosing Ren'Py."))
@@ -542,7 +174,7 @@ label distribute:
ui.vbox()
title(_(u"Success"))
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site."))
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, and add it to {a=http://games.renpy.org}games.renpy.org{/a}."))
ui.null(height=20)
@@ -551,4 +183,3 @@ label distribute:
ui.close()
interact()
+5 -2
View File
@@ -29,9 +29,12 @@ label new_project:
_(u"Please wait while we create the project."))
template = os.path.join(config.renpy_base, "template")
shutil.copytree(template, path)
try:
shutil.copytree(template, path)
except OSError, e:
error(_(u"Could not create the project directory. The error was: %s") % unicode(e))
launcherinfo = os.path.join(path, "launcherinfo.py")
if os.path.exists(launcherinfo):
os.unlink(launcherinfo)
+3
View File
@@ -100,6 +100,9 @@ init -1 python hide:
## Set this to False if the game does not have any sound effects.
config.sound = False
# Disable opengl.
config.gl_enable = False
python early:
config.save_directory = "launcher-2"
+3872 -302
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File diff suppressed because it is too large Load Diff
+6 -1
View File
@@ -4,6 +4,11 @@ init python:
import sys
import platform
import subprocess
# Set the projects directory to None if it no longer exists.
if persistent.projects_directory is not None:
if not os.path.isdir(persistent.projects_directory):
persistent.projects_directory = None
ZWSP = u"\u200B"
@@ -220,7 +225,7 @@ label launch:
set_tooltip(_(u"%s has been launched.") % project.name.capitalize())
store.game_proc = proc
jump top
+2 -1
View File
@@ -26,7 +26,8 @@ label choose_projects_directory:
if path is None:
path = os.path.dirname(config.renpy_base)
path = os.environ.get("RENPY_DEFAULT_PROJECTS_DIRECTORY", path)
if EasyDialogs:
+17 -3
View File
@@ -68,7 +68,7 @@ label top:
title(_(u"Ren'Py"))
ui.grid(2, 3, transpose=True)
ui.grid(2, 4, transpose=True)
button(_(u"Select Project"),
ui.jumps("select_project"),
@@ -78,8 +78,12 @@ label top:
ui.jumps("new_project"),
_(u"Create a new project."))
button(_(u"Ren'Py Games List"),
ui.jumps("renpy_games_list"),
_(u"Visit the Ren'Py games list, at http://games.renpy.org."))
button(_(u"Quit"),
renpy.quit,
ui.jumps("launcher_quit"),
_(u"Causes the launcher to exit."))
button(_(u"Options"),
@@ -99,7 +103,8 @@ label top:
else:
ui.null()
ui.null()
ui.close()
@@ -121,6 +126,15 @@ label documentation:
jump top
label renpy_games_list:
python hide:
import webbrowser
webbrowser.open_new("http://games.renpy.org")
set_tooltip(_(u"Now showing the Ren'Py Games List in your web browser."))
jump top
label launcher_quit:
label confirm_quit:
$ renpy.quit()
+1 -1
View File
@@ -1,3 +1,3 @@
init -999:
$ config.script_version = (6, 10, 0)
$ config.script_version = (6, 11, 0)
+32 -19
View File
@@ -3,6 +3,11 @@ init python:
TRANSLATION_STRINGS = [
u"Graphics Acceleration",
u"Automatically Choose",
u"Prefer Software Renderer",
u"Prefer OpenGL Renderer",
u"Continue",
u"Are you sure?",
u"Are you sure you want to delete this save?",
u"Are you sure you want to overwrite your save?",
@@ -33,14 +38,14 @@ init python:
u"Test",
u"Left",
u"Right",
u"Not Assigned",
u"Up",
u"Down",
u"Not Assigned",
u"Select/Dismiss",
u"Rollback",
u"Hold to Skip",
u"Joystick Mapping",
u"Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping.",
u"Rollback",
u"Hold to Skip",
u"Toggle Skip",
u"Hide Text",
u"Menu",
@@ -64,6 +69,15 @@ init python:
u"Joystick...",
u"Joystick Configuration",
u"Voice Volume",
u"Developer Menu",
u"Reload Game (Shift+R)",
u"Return to the developer menu",
u"Variable Viewer",
u"Theme Test",
u"Style Hierarchy",
u"FPS Meter",
u"Image Location Picker",
u"Done",
u"Auto",
u"Quick",
u"The patterns did not match any files, so no archive was created.",
@@ -95,6 +109,16 @@ init python:
u"Choose Theme",
u"Please choose a color scheme for your project.",
u"Choose Color Scheme",
u"Base Name",
u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\".",
u"Executable Name",
u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.",
u"Ignore Extensions",
u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.",
u"Documentation Extensions",
u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.",
u"Thank you for choosing Ren'Py.",
u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, and add it to {a=http://games.renpy.org}games.renpy.org{/a}.",
u"Building Distributions",
u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nPlease also check {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?",
u"Base Name:",
@@ -116,21 +140,6 @@ init python:
u"Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms.",
u"Build",
u"Start building the distributions.",
u"Base Name",
u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\".",
u"Executable Name",
u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.",
u"Ignore Extensions",
u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.",
u"Documentation Extensions",
u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.",
u"Scanning...",
u"Building Windows...",
u"Building Linux...",
u"Building Macintosh...",
u"Building Combined...",
u"Thank you for choosing Ren'Py.",
u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site.",
u"The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed.",
u"Choose Editor",
u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}.",
@@ -145,6 +154,7 @@ init python:
u"Something with that name already exists in the projects directory.",
u"Creating Project",
u"Please wait while we create the project.",
u"Could not create the project directory. The error was: %s",
u"%s Launcher",
u"Launcher Options",
u"Using RENPY_EDITOR",
@@ -168,7 +178,9 @@ init python:
u"Choose Projects Directory",
u"Please choose the directory containing your projects.",
u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py.",
u"Launches the Ren'Py tutorial game.",
u"Now showing the Ren'Py documentation in your web browser.",
u"Now showing the Ren'Py Games List in your web browser.",
u"Launch",
u"Launches the project.",
u"Edit Script",
@@ -186,12 +198,13 @@ init python:
u"Ren'Py",
u"Select a project to work with.",
u"Create a new project.",
u"Ren'Py Games List",
u"Visit the Ren'Py games list, at http://games.renpy.org.",
u"Causes the launcher to exit.",
u"Options",
u"Change Ren'Py launcher options.",
u"Ren'Py Help",
u"Open the Ren'Py documentation in a web browser.",
u"Tutorial Game",
u"Launches the Ren'Py tutorial game.",
]
+5742
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File diff suppressed because it is too large Load Diff
+9 -7
View File
@@ -62,7 +62,8 @@ cdef extern from "renpy.h":
void scale32_core(object, object,
float, float, float, float,
float, float, float, float)
float, float, float, float,
int)
void scale24_core(object, object,
float, float, float, float,
@@ -70,7 +71,7 @@ cdef extern from "renpy.h":
void transform32_core(object, object,
float, float, float, float, float, float,
int, float)
int, float, int)
void blend32_core(object, object, object, int)
@@ -95,7 +96,7 @@ import pygame
PygameSurface = pygame.Surface
def version():
return (6, 10, 0)
return (6, 10, 1)
def save_png(surf, file, compress=-1):
@@ -283,7 +284,8 @@ def alpha_munge(pysrc, pydst, srcchan, dstchan, amap):
def bilinear(pysrc, pydst,
source_xoff=0.0, source_yoff=0.0, source_width=None, source_height=None,
dest_xoff=0.0, dest_yoff=0.0, dest_width=None, dest_height=None):
dest_xoff=0.0, dest_yoff=0.0, dest_width=None, dest_height=None,
precise=0):
if not isinstance(pysrc, PygameSurface):
raise Exception("bilinear requires a pygame Surface as its first argument.")
@@ -309,7 +311,7 @@ def bilinear(pysrc, pydst,
if pysrc.get_bitsize() == 32:
scale32_core(pysrc, pydst,
source_xoff, source_yoff, source_width, source_height,
dest_xoff, dest_yoff, dest_width, dest_height)
dest_xoff, dest_yoff, dest_width, dest_height, precise)
else:
scale24_core(pysrc, pydst,
@@ -331,7 +333,7 @@ def check(surf):
def transform(pysrc, pydst,
corner_x, corner_y,
xdx, ydx, xdy, ydy, a=1.0):
xdx, ydx, xdy, ydy, a=1.0, precise=0):
check(pysrc)
check(pydst)
@@ -343,7 +345,7 @@ def transform(pysrc, pydst,
corner_x, corner_y,
xdx, ydx,
xdy, ydy,
pysrc.get_shifts()[3], a)
pysrc.get_shifts()[3], a, precise)
# pydst.unlock()
# pysrc.unlock()
File diff suppressed because it is too large Load Diff
+425
View File
@@ -0,0 +1,425 @@
# This file contains bindings to integrate pygame (SDL) and OpenGL.
cdef extern from "pygame/pygame.h":
struct SDL_Surface:
int w
int h
int pitch
void *pixels
SDL_Surface *PySurface_AsSurface(object)
cdef extern from "GL/glew.h":
ctypedef unsigned int GLenum
ctypedef unsigned char GLboolean
ctypedef unsigned int GLbitfield
ctypedef void GLvoid
ctypedef signed char GLbyte
ctypedef short GLshort
ctypedef int GLint
ctypedef unsigned char GLubyte
ctypedef unsigned short GLushort
ctypedef unsigned int GLuint
ctypedef int GLsizei
ctypedef float GLfloat
ctypedef float GLclampf
ctypedef double GLdouble
ctypedef double GLclampd
GLenum GLEW_OK
GLenum glewInit()
GLubyte *glewGetErrorString(GLenum)
int GL_UNPACK_ROW_LENGTH
int GL_PACK_ROW_LENGTH
void glPixelStorei(
GLint pname,
GLint param)
int GL_TEXTURE_2D
int GL_RGBA8
int GL_RGBA
int GL_BGRA
int GL_ALPHA
int GL_UNSIGNED_BYTE
void glTexImage2D(
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
void *pixels)
void glTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
void *pixels)
GLenum GL_TEXTURE0_ARB
GLenum GL_TEXTURE1_ARB
GLenum GL_TEXTURE2_ARB
GLenum GL_TRIANGLE_STRIP
void glMultiTexCoord2fARB(GLenum, GLfloat, GLfloat)
void glVertex2f(GLfloat, GLfloat)
void glBegin(GLenum)
void glEnd()
void glActiveTextureARB(GLenum)
void glBindTexture(GLenum, GLuint texture)
GLubyte *glGetString(GLenum)
void glReadPixels(
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLenum,
void *)
def init_glew():
err = glewInit()
if err != GLEW_OK:
raise Exception("Glew init failed: %s" % <char *> glewGetErrorString(err))
def premultiply(
object pysurf,
int x,
int y,
int w,
int h,
border_left, border_top, border_right, border_bottom):
"""
Creates a string containing the premultiplied image data for
for the (x, y, w, h) box inside pysurf. The various border_
parameters control the addition of a border on the sides.
"""
# Adjust the alpha if we have an alpha-free image.
cdef unsigned char alpha_and
cdef unsigned char alpha_or
if pysurf.get_masks()[3]:
alpha_and = 255
alpha_or = 0
else:
alpha_and = 0
alpha_or = 255
# Allocate an uninitialized string.
cdef unsigned char *null = NULL
rv = null[:w*h*4]
# Out is where we put the output.
cdef unsigned char *out = rv
# The pixels in the source image.
cdef unsigned char *pixels = NULL
cdef SDL_Surface *surf
# Pointer to the current pixel.
cdef unsigned char *p
# Pointer to the current output pixel.
cdef unsigned char *op
# Pointer to the row end.
cdef unsigned char *pend
# alpha value.
cdef unsigned int a
# pixel pointer.
cdef unsigned int *pp
surf = PySurface_AsSurface(pysurf)
pixels = <unsigned char *> surf.pixels
pixels += y * surf.pitch
pixels += x * 4
op = out
for y from 0 <= y < h:
p = pixels + y * surf.pitch
pend = p + w * 4
while p < pend:
a = (p[3] & alpha_and) | alpha_or
op[0] = p[0] * a / 255
op[1] = p[1] * a / 255
op[2] = p[2] * a / 255
op[3] = a
p += 4
op += 4
if border_left:
pp = <unsigned int *> (out)
for y from 0 <= y < h:
pp[0] = pp[1]
pp += w
if border_right:
pp = <unsigned int *> (out)
pp += w - 2
for y from 0 <= y < h:
pp[1] = pp[0]
pp += w
if border_top:
pp = <unsigned int *> (out)
for x from 0 <= x < w:
pp[0] = pp[w]
pp += 1
if border_top:
pp = <unsigned int *> (out)
pp += (y - 2) * w
for x from 0 <= x < w:
pp[w] = pp[0]
pp += 1
return rv
def load_premultiplied(
data, width, height, update, format,
):
cdef char *pixels
if data:
pixels = data
else:
pixels = NULL
if update:
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
width,
height,
format,
GL_UNSIGNED_BYTE,
pixels)
else:
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
width,
height,
0,
format,
GL_UNSIGNED_BYTE,
pixels)
def store_framebuffer(
object pysurf,
int format,
):
"""
This loads the supplied pygame surface into the numbered
texture. The created texture will be of size (width, height),
and at position (xoffset, yoffset) relative to the containing
image.
"""
cdef unsigned char *pixels = NULL
cdef SDL_Surface *surf
surf = PySurface_AsSurface(pysurf)
pixels = <unsigned char *> surf.pixels
glPixelStorei(GL_PACK_ROW_LENGTH, surf.pitch / 4)
glReadPixels(
0,
0,
surf.w,
surf.h,
format,
GL_UNSIGNED_BYTE,
pixels)
def draw_rectangle(
float sx,
float sy,
float x,
float y,
float w,
float h,
transform,
tex0, int tex0x, int tex0y,
tex1, int tex1x, int tex1y,
tex2, int tex2x, int tex2y,
):
"""
This draws a rectangle (textured with up to four textures) to the
screen.
"""
# Do we have the given texture?
cdef int has_tex0, has_tex1, has_tex2
# Texture coordinates.
cdef float t0u0, t0v0, t0u1, t0v1
cdef float t1u0, t1v0, t1u1, t1v1
cdef float t2u0, t2v0, t2u1, t2v1
# Pull apart the transform.
cdef float xdx = transform.xdx
cdef float xdy = transform.xdy
cdef float ydx = transform.ydx
cdef float ydy = transform.ydy
# Transform the vertex coordinates to screen-space.
cdef float x0 = (x + 0) * xdx + (y + 0) * xdy + sx
cdef float y0 = (x + 0) * ydx + (y + 0) * ydy + sy
cdef float x1 = (x + w) * xdx + (y + 0) * xdy + sx
cdef float y1 = (x + w) * ydx + (y + 0) * ydy + sy
cdef float x2 = (x + 0) * xdx + (y + h) * xdy + sx
cdef float y2 = (x + 0) * ydx + (y + h) * ydy + sy
cdef float x3 = (x + w) * xdx + (y + h) * xdy + sx
cdef float y3 = (x + w) * ydx + (y + h) * ydy + sy
# Compute the texture coordinates, and set up the textures.
cdef float xadd, yadd, xmul, ymul
if tex0 is not None:
has_tex0 = 1
glActiveTextureARB(GL_TEXTURE0_ARB)
glBindTexture(GL_TEXTURE_2D, tex0.number)
xadd = tex0.xadd
yadd = tex0.yadd
xmul = tex0.xmul
ymul = tex0.ymul
t0u0 = xadd + xmul * (tex0x + 0)
t0u1 = xadd + xmul * (tex0x + w)
t0v0 = yadd + ymul * (tex0y + 0)
t0v1 = yadd + ymul * (tex0y + h)
else:
has_tex0 = 0
if tex1 is not None:
has_tex1 = 1
glActiveTextureARB(GL_TEXTURE1_ARB)
glBindTexture(GL_TEXTURE_2D, tex1.number)
xadd = tex1.xadd
yadd = tex1.yadd
xmul = tex1.xmul
ymul = tex1.ymul
t1u0 = xadd + xmul * (tex1x + 0)
t1u1 = xadd + xmul * (tex1x + w)
t1v0 = yadd + ymul * (tex1y + 0)
t1v1 = yadd + ymul * (tex1y + h)
else:
has_tex1 = 0
if tex2 is not None:
has_tex2 = 1
glActiveTextureARB(GL_TEXTURE2_ARB)
glBindTexture(GL_TEXTURE_2D, tex2.number)
xadd = tex2.xadd
yadd = tex2.yadd
xmul = tex2.xmul
ymul = tex2.ymul
t2u0 = xadd + xmul * (tex2x + 0)
t2u1 = xadd + xmul * (tex2x + w)
t2v0 = yadd + ymul * (tex2y + 0)
t2v1 = yadd + ymul * (tex2y + h)
else:
has_tex2 = 0
# Now, actually draw the textured rectangle.
glBegin(GL_TRIANGLE_STRIP)
if has_tex0:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u0, t0v0)
if has_tex1:
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u0, t1v0)
if has_tex2:
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u0, t2v0)
glVertex2f(x0, y0)
if has_tex0:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u1, t0v0)
if has_tex1:
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u1, t1v0)
if has_tex2:
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u1, t2v0)
glVertex2f(x1, y1)
if has_tex0:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u0, t0v1)
if has_tex1:
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u0, t1v1)
if has_tex2:
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u0, t2v1)
glVertex2f(x2, y2)
if has_tex0:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u1, t0v1)
if has_tex1:
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u1, t1v1)
if has_tex2:
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u1, t2v1)
glVertex2f(x3, y3)
glEnd()
def get_string(name):
return <char *> glGetString(name)
+10266
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+387 -227
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File diff suppressed because it is too large Load Diff
+90 -50
View File
@@ -773,7 +773,9 @@ void scale32_core(PyObject *pysrc, PyObject *pydst,
float source_xoff, float source_yoff,
float source_width, float source_height,
float dest_xoff, float dest_yoff,
float dest_width, float dest_height) {
float dest_width, float dest_height,
int precise
) {
SDL_Surface *src;
@@ -803,9 +805,25 @@ void scale32_core(PyObject *pysrc, PyObject *pydst,
srch = src->h;
dsth = dst->h;
xdelta = 255.0 * (source_width - 1) / dest_width;
ydelta = 255.0 * (source_height - 1) / dest_height;
if (precise) {
if (dest_width > 1) {
xdelta = 256.0 * (source_width - 1) / (dest_width - 1);
} else {
xdelta = 0;
}
if (dest_height > 1) {
ydelta = 256.0 * (source_height - 1) / (dest_height - 1);
} else {
ydelta = 0;
}
} else {
xdelta = 255.0 * (source_width - 1) / dest_width;
ydelta = 255.0 * (source_height - 1) / dest_height;
}
for (y = 0; y < dsth; y++) {
unsigned char *s0;
@@ -821,14 +839,14 @@ void scale32_core(PyObject *pysrc, PyObject *pydst,
d = dstpixels + dstpitch * y;
dend = d + 4 * dstw; // bpp
sline = source_yoff * 255 + (y + dest_yoff) * ydelta;
sline = source_yoff * 256 + (y + dest_yoff) * ydelta;
s1frac = (int) sline & 255;
s0frac = 256 - s1frac;
s0 = srcpixels + (sline >> 8) * srcpitch;
s1 = s0 + srcpitch;
scol = source_xoff * 255 + dest_xoff * xdelta;
scol = source_xoff * 256 + dest_xoff * xdelta;
while (d < dend) {
@@ -969,11 +987,13 @@ void scale24_core(PyObject *pysrc, PyObject *pydst,
/* A similar concept to rotozoom, but implemented differently, so we
can limit the target area. */
int transform32_std(PyObject *pysrc, PyObject *pydst,
float corner_x, float corner_y,
float xdx, float ydx,
float xdy, float ydy,
int ashift,
float a) {
float corner_x, float corner_y,
float xdx, float ydx,
float xdy, float ydy,
int ashift,
float a,
int precise
) {
SDL_Surface *src;
SDL_Surface *dst;
@@ -985,7 +1005,7 @@ int transform32_std(PyObject *pysrc, PyObject *pydst,
// The x and y source pixel coordinates, times 65536. And their
// delta-per-dest-x-pixel.
int sxi, syi, dsxi, dsyi;
int sxi = 0, syi = 0, dsxi = 0, dsyi = 0;
unsigned char *srcpixels;
unsigned char *dstpixels;
@@ -1008,23 +1028,31 @@ int transform32_std(PyObject *pysrc, PyObject *pydst,
unsigned int amul = (unsigned int) (a * 256);
// Compute the maximum x and y coordinates.
double maxsx = srcw - 1 - EPSILON;
double maxsy = srch - 1 - EPSILON;
// If a delta is too even, subtract epsilon (towards 0) from it.
if (xdx && fabs(fmodf(1.0 / xdx, 1)) < EPSILON) {
xdx -= (xdx / fabs(xdx)) * EPSILON;
}
if (xdy && fabs(fmodf(1.0 / xdy, 1)) < EPSILON) {
xdy -= (xdy / fabs(xdy)) * EPSILON;
}
if (ydx && fabs(fmodf(1.0 / ydx, 1)) < EPSILON) {
ydx -= (ydx / fabs(ydx)) * EPSILON;
}
if (ydy && fabs(fmodf(1.0 / ydy, 1)) < EPSILON) {
ydy -= (ydy / fabs(ydy)) * EPSILON;
double maxsx = srcw - 1;
double maxsy = srch - 1;
// Deal with pre-6.10.1 versions of Ren'Py, which didn't give us
// that 1px border that allows us to be precise.
if (! precise) {
maxsx -= EPSILON;
maxsy -= EPSILON;
// If a delta is too even, subtract epsilon (towards 0) from it.
if (xdx && fabs(fmodf(1.0 / xdx, 1)) < EPSILON) {
xdx -= (xdx / fabs(xdx)) * EPSILON;
}
if (xdy && fabs(fmodf(1.0 / xdy, 1)) < EPSILON) {
xdy -= (xdy / fabs(xdy)) * EPSILON;
}
if (ydx && fabs(fmodf(1.0 / ydx, 1)) < EPSILON) {
ydx -= (ydx / fabs(ydx)) * EPSILON;
}
if (ydy && fabs(fmodf(1.0 / ydy, 1)) < EPSILON) {
ydy -= (ydy / fabs(ydy)) * EPSILON;
}
}
// Loop through every line.
for (y = 0; y < dsth; y++) {
@@ -1158,11 +1186,13 @@ int transform32_std(PyObject *pysrc, PyObject *pydst,
/* A similar concept to rotozoom, but implemented differently, so we
can limit the target area. */
int transform32_mmx(PyObject *pysrc, PyObject *pydst,
float corner_x, float corner_y,
float xdx, float ydx,
float xdy, float ydy,
int ashift,
float a) {
float corner_x, float corner_y,
float xdx, float ydx,
float xdy, float ydy,
int ashift,
float a,
int precise
) {
SDL_Surface *src;
SDL_Surface *dst;
@@ -1174,7 +1204,7 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
// The x and y source pixel coordinates, times 65536. And their
// delta-per-dest-x-pixel.
int sxi, syi, dsxi, dsyi;
int sxi = 0, syi = 0, dsxi = 0, dsyi = 0;
unsigned char *srcpixels;
unsigned char *dstpixels;
@@ -1200,23 +1230,31 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
unsigned int amul = (unsigned int) (a * 256);
// Compute the maximum x and y coordinates.
double maxsx = srcw - 1 - EPSILON;
double maxsy = srch - 1 - EPSILON;
// If a delta is too even, subtract epsilon (towards 0) from it.
if (xdx && fabs(fmodf(1.0 / xdx, 1)) < EPSILON) {
xdx -= (xdx / fabs(xdx)) * EPSILON;
}
if (xdy && fabs(fmodf(1.0 / xdy, 1)) < EPSILON) {
xdy -= (xdy / fabs(xdy)) * EPSILON;
}
if (ydx && fabs(fmodf(1.0 / ydx, 1)) < EPSILON) {
ydx -= (ydx / fabs(ydx)) * EPSILON;
}
if (ydy && fabs(fmodf(1.0 / ydy, 1)) < EPSILON) {
ydy -= (ydy / fabs(ydy)) * EPSILON;
double maxsx = srcw - 1;
double maxsy = srch - 1;
// Deal with pre-6.10.1 versions of Ren'Py, which didn't give us
// that 1px border that allows us to be precise.
if (! precise) {
maxsx -= EPSILON;
maxsy -= EPSILON;
// If a delta is too even, subtract epsilon (towards 0) from it.
if (xdx && fabs(fmodf(1.0 / xdx, 1)) < EPSILON) {
xdx -= (xdx / fabs(xdx)) * EPSILON;
}
if (xdy && fabs(fmodf(1.0 / xdy, 1)) < EPSILON) {
xdy -= (xdy / fabs(xdy)) * EPSILON;
}
if (ydx && fabs(fmodf(1.0 / ydx, 1)) < EPSILON) {
ydx -= (ydx / fabs(ydx)) * EPSILON;
}
if (ydy && fabs(fmodf(1.0 / ydy, 1)) < EPSILON) {
ydy -= (ydy / fabs(ydy)) * EPSILON;
}
}
// Loop through every line.
for (y = 0; y < dsth; y++) {
@@ -1397,7 +1435,9 @@ void transform32_core(PyObject *pysrc, PyObject *pydst,
float xdx, float ydx,
float xdy, float ydy,
int ashift,
float a) {
float a,
int precise
) {
#ifdef GCC_MMX
static int checked_mmx = 0;
@@ -1410,14 +1450,14 @@ void transform32_core(PyObject *pysrc, PyObject *pydst,
if (has_mmx) {
transform32_mmx(pysrc, pydst, corner_x, corner_y,
xdx, ydx, xdy, ydy, ashift, a);
xdx, ydx, xdy, ydy, ashift, a, precise);
return;
}
#endif
transform32_std(pysrc, pydst, corner_x, corner_y,
xdx, ydx, xdy, ydy, ashift, a);
xdx, ydx, xdy, ydy, ashift, a, precise);
}
+2 -1
View File
@@ -785,6 +785,7 @@ static void video_image_display(VideoState *is)
rect.y = is->ytop + y;
rect.w = width;
rect.h = height;
SDL_DisplayYUVOverlay(vp->bmp, &rect);
} else {
#if 0
@@ -1125,7 +1126,7 @@ static void alloc_picture(void *opaque, PyObject *pysurf)
is->video_st->codec->height,
SDL_YV12_OVERLAY,
surf);
vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;
+3515
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+275
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@@ -0,0 +1,275 @@
TEGL
----
Tegl is Python script for generating OpenGL extenstions. I wrote it
because I was disappointed with some other OpenGL solutions for
Python.
Tegl generates a C extension that can be compiled into module to make
OpenGL available to Python programs. (You're on your own compiling
it, though.)
Unlike PyOpenGL, the C extension is a thin wrapper around OpenGL. It
performs only minor argument checking. Nevertheless, it is mostly
compatible with PyOpenGL, and depending on how the module is
generated, it should only need minor changes to migrate from PyOpenGL.
(In fact, I was able to migrate a recent application simply by adding
a couple wrapper functions that mimicked PyOpenGL semantics.)
This is version 002.
USAGE
-----
To use, simply run maketegl.py. It will generate two files, tegl.c
and teglu.c in the current directory, which you can compile it to
create Python GL and GLU modules. The modules comprise (most of)
OpenGL 1.1.
For more control, open maketegl.py with a text editor. At the top are
some options for controlling the generated code. You can change the
names of the modules, and even combine them into one. You can control
whether the "gl" and "GL_" prefixes appear on the exported symbols.
You can choose to include or exclude various OpenGL extensions, or use
more recent versions of OpenGL. I recommend plain OpenGL 1.1 for
maximum portability, and selected ARB extensions if you need more.
There are some other switches I will cover below.
If you really want fine-tuned control, you can scroll past the options
and comment out any functions and constants you don't want. This may
be a good idea since currently Tegl modules are quite large when
compiled.
USING THE MODULE
----------------
Calling OpenGL functions is simple. Just import the module with "from
tegl import *" (or just "import tegl as gl" if you have built it
without prefixes, or whatever else suits you).
Most OpenGL functions can be called just as in C:
glBegin(GL_COMPILE) or gl.Begin(gl.COMPILE)
glVertex3d(1.0,2.0,3.0) or gl.Vertex3d(1.0,2.0,3.0)
glEnable(GL_CULL_FACE)
glRotated(1.0,90.0,0.0,0.0)
texon = glIsEnabled(GL_TEXTURE_2D)
It's usually pretty straightforward to use OpenGL functions that
accept data through a pointer: you just pass it a list (or tuple, or
numpy array, or any sequence).
glVertex3dv([1.0,2.0,3.0])
glMaterialfv(GL_FRONT,GL_AMBIENT,[0.2,0.2,0.2,1.0])
OpenGL functions that return data through a pointer are somewhat
trickier, you have to pass it an empty sequence that is large enough
to contain the data the function returns. The sequence type has to be
mutable, of course.
retval = [None]*4
glGetMaterialfv(GL_FRONT,GL_AMBIENT,retval)
(This is a departure from how PyOpenGL operates; it will simply create
an array and return it. But Tegl is intended to be a thin wrapper, so
it follows the C usage closely.)
In many cases, it's preferrable to use a buffer object instead of a
Python sequence to pass data to the function; for instance, texture
data. In these cases, you would pass in an object that supports
buffer protocol, such as a string, a numpy array, or an array from the
array module.
imagedata = Image.open(imgfile).tostring()
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,256,256,0,GL_RGBA,
GL_UNSIGNED_BYTE,imagedata)
To use an OpenGL function that returns image data, you need to pass in
a object that supports writable buffer protocol. The buffer must be
large enough to hold the output of the function, otherwise Bad Things
can happen. Strings are not mutable so you'll have to use some other
type. Arrays from the array module can be your friend here.
retval = array.array("B",[0])*640*480*4
glReadPixels(0,0,640,480,GL_RGBA,GL_UNSIGNED_BYTE,retval)
The question is, how do you know whether you should pass a buffer type
or a sequence type to OpenGL? (Currently, you can only pass one or
the other; this may change in a future version.) Here is the general
rule of thumb:
You need to use a buffer if:
* The type of the argument in C is GLvoid* (or just void*)
* OR the size of the data is theoretically unbounded.
You need to use a sequence if:
* The type if te argument is not GLvoid*
* AND the size of the data is fixed or bounded.
So glMaterialfv takes a sequence argument because it has a type
(GLfloat*) and has a size of 4 at most (it's bounded). On the other
hand, glTexImage2D uses a buffer argument because the type of the data
is GLvoid*, and the image can be arbitrarily large.
This rule of thumb does not always hold, however. I decided to go
against it where it seemed useful.
Several functions for modifying textures (glGenTextures,
glDeleteTextures, glPrioritizeTextures, and glAreTexturesResident)
accept arrays of unbounded size, but I felt that sequence types were
far more useful here, so I defined a constant (MAX_TEXTURE_ARRAY_SIZE)
that lets the user specify a bound on the size. (Otherwise I would
have had to muck around with malloc, and I did not want to do that.)
Functions for creating and destroying buffer object, occlusion
queries, and shader programs (ARB only) are treated likewise.
glCallList accepts buffer objects. Even though the size of the call
list is unbounded, it seemed as if a sequence would be more
appropriate. However, a common use case of glCallList (in conjunction
with glListBase) is to pass it a string, where each character is the
name of a display list that draws that character. Thus I left is as a
buffer.
If I chose wrongly for your application, I apologize. Numpy arrays
and arrays from the array module implement both the sequence and
buffer protocols; these may be of assistence to you. (Be careful
about numpy strides, though.)
If worse comes to worst, you can change the definition inside the
maketegl.py script to suit you.
ADVANCED: THE GIL
-----------------
It's possible that if you send a lot of data to the OpenGL pipeline
quickly enough, the OpenGL pipeline could fill up, an an OpenGL call
in progress would block until the pipeline clears up. This is
possible with functions like glCallList, which runs a display list
that could be enormous.
In threaded programs, the time spent waiting for an OpenGL block could
be used for other tasks. In Python, only a single thread can run
Python code at a given time (a thread has to have the GIL, global
interpreter lock, to run Python code). However, extensions may
release the GIL while not manipulating Python objects (which is the
case during an OpenGL call).
Therefore, there is an option in Tegl for releasing the GIL around
certain OpenGL calls, thus allowing other Python code to run if it
should happen to block. Simply add the name of the function (without
the "gl") to the set of functions to release the GIL for at the top of
maketegl.py.
UNSUPPORTED FUNCTIONS
---------------------
There are a few OpenGL functions that aren't supported by Tegl simply
because they have an unusual signature that the machinery doesn't
easily support. In this early release, I didn't bother. Here's the
list:
glGetString
glGetPointerv
glMultiDrawArrays(ARB)
glMultiDrawElements(ARB)
glGetBufferPointerv(ARB)
glGetVertexAttribPointerv(ARB)
glShaderSource(ARB)
All glu* functions that implement nurbs, tesselators, and quadrics.
Additionally, a couple functions are supported with limited
functionality:
glMapBuffer(ARB) returns a CObject. This is not too useful from
Python; however, you can get at it from a C extension. Also, ctypes
and numpy wizards should be able to map a numpy array to the pointer
location.
glShaderSource(ARB) is handcoded, and only supports passing it a
single string. (You must still pass a singleton sequence of strings;
this is to preserve upward compatibility.) For instance, you'd call
it like this:
glShaderSourceARB(shaderobj,1,[source],[len(source)])
IMPROVEMENTS
------------
The two main improvements I have in mind (aside from fixing up bugs
and adding stuff) are these:
* To take advantage of the parallelism of OpenGL to make the tegl
module a lot smaller. Many OpenGL function have the same signature
(same argument and return types) and I can save a lot of code by
generating one function with that signature, and calling it with a
function pointer (and maybe a size index or two).
* To support sequences and buffers for the same argument at the same
time. This isn't as straightforward as it looks, though, since for
objects that support both protocols, the results could be different
depending on whether it's treated as a buffer or a sequence. I have
to figure out what the most reasonable behavior is.
BUGS
----
Yes.
CHANGES FROM 001
----------------
Added #define GL_EXT_PROTOTYPES. Since Tegl depends on the C compiler
having prototypes available for typecasting arguments, this is pretty
important.
Added handcoded version of glShaderSource(ARB) that only accepts a
single string in the source.
Fixed specification of gluUnProject4.
LICENCE AND COPYRIGHT
---------------------
maketegl.py and maketegl.txt are copyrighted by Carl Banks.
These files, which comprise the tegl package, are released under a BSD
style license. See the file copying for details.
WHY NOT PYOPENGL
----------------
The standard OpenGL package in Python, PyOpenGL, has some limitations
(mostly speedwise) that made it undesirable for me.
Probably the biggest bottleneck is that PyOpenGL calls glGetError
after every call. I understand the rationale for this, but its cost
is too high for my needs. Another problem is, as far as I know, it
does not allow the user to release the GIL around some GL calls.
Thirdly, PyOpenGL 3 is based on ctypes. There's nothing wrong with
ctypes, but for a usage where speed really does matter, it's much too
slow. PyOpenGL 2 is a C extension, and is much faster than PyOpenGL
3, but doesn't support recent OpenGL extensions.
A minor thing I didn't like was that PyOpenGL didn't get rid of the gl
prefixes. I prefer namespaces, and would prefer to simply import a gl
module and call functions this way: "gl.End()". But PyOpenGL did not
support that; I had to write wrappers to pull the symbols apart.
But the most irritating thing about PyOpenGL is the setuptools entry
points, which mean that you cannot simply import the OpenGL modules;
you have to go through setuptools. This, among other things, makes
distributing programs using PyOpenGL (such as with py2exe) a pain.
+3 -2
View File
@@ -75,7 +75,8 @@ void alphamunge_core(PyObject *pysrc,
void scale32_core(PyObject *pysrc,
PyObject *pydst,
float, float, float, float,
float, float, float, float);
float, float, float, float,
int);
void scale24_core(PyObject *pysrc,
PyObject *pydst,
@@ -87,7 +88,7 @@ void transform32_core(PyObject *pysrc,
float, float,
float, float,
float, float,
int, float);
int, float, int);
void blend32_core(PyObject *pysrca,
PyObject *pysrcb,
+64 -23
View File
@@ -1,10 +1,10 @@
#!/usr/bin/env python
import distutils.core
import os
import os.path
import platform
import sys
import subprocess
try:
import bdist_mpkg
@@ -106,7 +106,26 @@ def add_library(name, optional=False):
for i in checked:
print "-", i
sys.exit(-1)
def cython(fn):
"""
Use cython to generate `fn`.c from `fn`.pyx, if necessary.
"""
c = fn + ".c"
pyx = fn + ".pyx"
if not os.path.exists(pyx):
print pyx, "not in current directory, not running cython."
return
if os.path.exists(c) and os.path.getmtime(c) >= os.path.getmtime(pyx):
print pyx, "is not newer than", c
return
subprocess.call(["cython", pyx])
add_include("", "zlib.h")
add_include("", "png.h")
add_include("SDL", "SDL.h")
@@ -116,6 +135,7 @@ add_include("", "libavutil/avstring.h")
add_include("", "libavformat/avformat.h")
add_include("", "libavcodec/avcodec.h")
add_include("", "libswscale/swscale.h")
add_include("", "GL/glew.h")
add_library("libSDL")
add_library("libpng")
@@ -127,6 +147,16 @@ add_library("libfreetype")
add_library("libfribidi")
add_library("libz")
has_libglew = add_library("libGLEW", True)
has_libglew32 = add_library("libglew32", True)
cython("_renpy")
cython("_renpybidi")
cython("_renpy_pysdlgl")
cython("sound")
cython("winmixer")
extra_link_args = [ ]
sdl_libraries = [ 'SDL' ]
@@ -155,7 +185,7 @@ except:
extensions = [ ]
py_modules = [ 'pysdlsound.__init__' ]
rpe = distutils.core.Extension(
extensions.append(distutils.core.Extension(
"_renpy",
[ "IMG_savepng.c", "core.c", "rwobject.c", "_renpy.c", "subpixel.c" ],
include_dirs=include_dirs,
@@ -163,11 +193,9 @@ rpe = distutils.core.Extension(
extra_compile_args=extra_compile_args,
extra_link_args=extra_link_args,
libraries=sdl_libraries + png_libraries,
)
))
extensions.append(rpe)
renpy_font = distutils.core.Extension(
extensions.append(distutils.core.Extension(
"_renpy_font",
[ "renpy_ttf.c", "renpy_font.c"],
include_dirs=include_dirs,
@@ -175,11 +203,9 @@ renpy_font = distutils.core.Extension(
extra_compile_args=extra_compile_args,
extra_link_args=extra_link_args,
libraries=sdl_libraries + [ 'freetype', 'z' ],
)
))
extensions.append(renpy_font)
psse = distutils.core.Extension(
extensions.append(distutils.core.Extension(
"pysdlsound.sound",
[ "pss.c", "rwobject.c", "sound.c", "ffdecode.c" ],
include_dirs=include_dirs,
@@ -187,37 +213,52 @@ psse = distutils.core.Extension(
extra_compile_args=extra_compile_args,
extra_link_args=extra_link_args,
libraries=sound_libraries + sdl_libraries,
)
))
extensions.append(psse)
if winmixer:
wme = distutils.core.Extension(
extensions.append(distutils.core.Extension(
"pysdlsound.winmixer",
[ 'winmixer.c' ],
libraries=['winmm'],
)
extensions.append(wme)
))
if linmixer:
py_modules.append('pysdlsound.linmixer')
renpybidi = distutils.core.Extension(
extensions.append(distutils.core.Extension(
"_renpybidi",
["_renpybidi.c", "renpybidicore.c"],
include_dirs=include_dirs,
library_dirs=library_dirs,
libraries=['fribidi'],
)
))
extensions.append(renpybidi)
if has_libglew:
glew_libs = [ 'GLEW' ]
else:
glew_libs = [ 'glew32', "opengl32" ]
extensions.append(distutils.core.Extension(
"_renpy_tegl",
["_renpy_tegl.c"],
extra_compile_args=extra_compile_args,
include_dirs=include_dirs,
library_dirs=library_dirs,
libraries=glew_libs))
extensions.append(distutils.core.Extension(
"_renpy_pysdlgl",
["_renpy_pysdlgl.c"],
extra_compile_args=extra_compile_args,
include_dirs=include_dirs,
library_dirs=library_dirs,
libraries=glew_libs))
distutils.core.setup(
name = "renpy_module",
version = "6.9.3",
version = "6.11.0",
ext_modules = extensions,
py_modules = py_modules,
package_dir = { '' : 'lib' },
+3453
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+1825
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-1
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@@ -1 +0,0 @@
dist/msvcr71.dll
+1
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@@ -0,0 +1 @@
dist/msvcr90.dll
+1
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@@ -0,0 +1 @@
dist/python26.dll
+18 -5
View File
@@ -1,6 +1,6 @@
#!/usr/bin/env python
# Copyright 2004-2007 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -25,6 +25,7 @@ import os
import os.path
import sys
import platform
import warnings
# Functions to be customized by distributors. ################################
@@ -81,17 +82,26 @@ def path_to_renpy_base():
##############################################################################
# The version of the Mac Launcher and py4renpy that we use.
macos_version = (6, 10, 0)
linux_version = (6, 10, 0)
# The version of the Mac Launcher and py4renpy that we require.
macos_version = (6, 10, 1)
linux_version = (6, 10, 1)
# Doing the version check this way also doubles as an import of ast,
# which helps py2exe et al.
try:
import ast; ast
except:
raise
print "Ren'Py requires at least python 2.6."
sys.exit(0)
if __name__ == "__main__":
if not 'RENPY_NO_VERSION_CHECK' in os.environ:
# Check for mac compatibility.
if "mac_version" in globals():
mac_version(macos_version)
globals()["mac_version"](macos_version)
# Check py4renpy compatibility.
try:
@@ -116,6 +126,9 @@ if __name__ == "__main__":
if os.path.exists(renpy_base + "/renpy.zip"):
sys.path.append(renpy_base + "/renpy.zip")
# Ignore warnings that happen.
warnings.simplefilter("ignore", DeprecationWarning)
# Start Ren'Py proper.
try:
+29 -9
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -27,17 +27,21 @@
# ***** ***** ***** ***** ***** ***** **** ***** ***** ***** *****
# Be sure to change script_version in launcher/script_version.rpy, too!
# Also check to see if we have to update renpy.py.
version = "Ren'Py 6.10.0e"
version = "Ren'Py 6.11.0j"
script_version = 5003000
savegame_suffix = "-LT1.save"
def import_all():
# True if this is the first time we've started - even including
# utter restarts.
first_utter_start = True
import renpy.game
def import_all():
# Should probably be early, as we will add it as a base to serialized things.
import renpy.object
import renpy.game
# Adds in the Ren'Py loader.
import renpy.loader
@@ -56,10 +60,12 @@ def import_all():
import renpy.display
import renpy.display.presplash
import renpy.display.iliad # Must be before scale.
import renpy.display.iliad # Must be before scale and pgrender.
import renpy.display.pgrender
import renpy.display.scale # Must be before module.
import renpy.display.module
import renpy.display.render # Most display stuff depends on this.
import renpy.display.core # object
import renpy.display.font
import renpy.display.text # core, font
@@ -75,8 +81,12 @@ def import_all():
import renpy.display.particle
import renpy.display.joystick
import renpy.display.minigame
import renpy.display.screen
import renpy.display.error
import renpy.display.swdraw
import renpy.display.gldraw
# Note: For windows to work, renpy.audio.audio needs to be after
# renpy.display.module.
import renpy.audio.audio
@@ -84,6 +94,7 @@ def import_all():
import renpy.audio.sound
import renpy.ui
import renpy.screenlang
import renpy.lint
import renpy.warp
@@ -102,15 +113,22 @@ def import_all():
# This reloads all modules.
def reload_all():
# Shut down the cache thread.
display.im.cache.quit()
import renpy
# Shut down the cache thread.
renpy.display.im.cache.quit()
# Cleans out the RenpyImporter.
import sys
sys.meta_path.pop()
blacklist = [ "renpy", "renpy.bootstrap", "renpy.display", "renpy.display.iliad", "renpy.display.scale" ]
blacklist = [ "renpy",
"renpy.bootstrap",
"renpy.display",
"renpy.display.iliad",
"renpy.display.pgrender",
"renpy.display.scale" ]
for i in sys.modules.keys():
if i.startswith("renpy") and i not in blacklist:
@@ -119,5 +137,7 @@ def reload_all():
import gc
gc.collect()
renpy.display.draw = None
import_all()
+59 -38
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -82,7 +82,7 @@ class PyExpr(unicode):
__slots__ = [
'filename',
'linenumber'
'linenumber',
]
def __new__(cls, s, filename, linenumber):
@@ -92,7 +92,7 @@ class PyExpr(unicode):
return self
def __getnewargs__(self):
return (unicode(self), self.filename, self.linenumber)
return (unicode(self), self.filename, self.linenumber) # E1101
class PyCode(object):
@@ -104,17 +104,21 @@ class PyCode(object):
'bytecode',
]
# All PyCodes known to the system.
extent = [ ]
def __getstate__(self):
return (1, self.source, self.location, self.mode)
def __setstate__(self, state):
(_, self.source, self.location, self.mode) = state
self.bytecode = None
if renpy.game.script.record_pycode:
renpy.game.script.all_pycode.append(self)
def __init__(self, source, loc=('<none>', 1), mode='exec'):
if isinstance(source, PyExpr):
loc = (source.filename, source.linenumber, source)
# The source code.
self.source = source
@@ -126,6 +130,9 @@ class PyCode(object):
# This will be initialized later on, after we are serialized.
self.bytecode = None
if renpy.game.script.record_pycode:
renpy.game.script.all_pycode.append(self)
def chain_block(block, next):
"""
This is called to chain together all of the nodes in a block. Node
@@ -186,6 +193,7 @@ class Node(object):
self.filename, self.linenumber = loc
self.name = None
self.next = None
def diff_info(self):
"""
@@ -251,14 +259,6 @@ class Node(object):
else:
return [ ]
def get_pycode(self):
"""
Returns a list of PyCode objects associated with this Node,
or None if no objects are associated with it.
"""
return [ ]
def scry(self):
"""
Called to return an object with some general, user-definable information
@@ -266,7 +266,7 @@ class Node(object):
"""
rv = Scry()
rv._next = self.next
rv._next = self.next # W0201
return rv
def say_menu_with(expression, callback):
@@ -334,7 +334,7 @@ class Say(Node):
what = self.what
if renpy.config.say_menu_text_filter:
what = renpy.config.say_menu_text_filter(what)
what = renpy.config.say_menu_text_filter(what) # E1102
say_menu_with(self.with_, renpy.game.interface.set_transition)
renpy.exports.say(who, what, interact=getattr(self, 'interact', True))
@@ -372,11 +372,24 @@ class Say(Node):
def scry(self):
rv = Node.scry(self)
rv.interacts = True
if self.who is not None:
if self.who_fast:
who = getattr(renpy.store, self.who)
else:
who = renpy.python.py_eval(self.who)
else:
who = None
if self.interact:
renpy.exports.scry_say(who, rv)
else:
rv.interacts = False
return rv
# Copy the descriptor.
setattr(Say, "with", Say.with_)
setattr(Say, "with", Say.with_) # E1101
class Init(Node):
@@ -547,9 +560,6 @@ class Python(Node):
self.hide = hide
self.code = PyCode(python_code, loc=loc, mode='exec')
def get_pycode(self):
return [ self.code ]
def diff_info(self):
return (Python, self.code.source)
@@ -582,9 +592,6 @@ class EarlyPython(Node):
self.hide = hide
self.code = PyCode(python_code, loc=loc, mode='exec')
def get_pycode(self):
return [ self.code ]
def diff_info(self):
return (EarlyPython, self.code.source)
@@ -624,12 +631,6 @@ class Image(Node):
def diff_info(self):
return (Image, tuple(self.imgname))
def get_pycode(self):
if self.code:
return [ self.code ]
else:
return [ ]
def execute(self):
# Note: We should always check that self.code is None before
@@ -1154,7 +1155,7 @@ class Menu(Node):
rv.interacts = True
return rv
setattr(Menu, "with", Menu.with_)
setattr(Menu, "with", Menu.with_) # E1101
# Goto is considered harmful. So we decided to name it "jump"
@@ -1380,12 +1381,6 @@ class Define(Node):
def diff_info(self):
return (Define, tuple(self.varname))
def get_pycode(self):
if self.code:
return [ self.code ]
else:
return [ ]
def execute(self):
value = renpy.python.py_eval_bytecode(self.code.bytecode)
@@ -1393,3 +1388,29 @@ class Define(Node):
setattr(renpy.store, self.varname, value)
return self.next
class Screen(Node):
__slots__ = [
'screen',
]
def __init__(self, loc, screen):
"""
@param name: The name of the image being defined.
@param expr: An expression yielding a Displayable that is
assigned to the image.
"""
super(Screen, self).__init__(loc)
self.screen = screen
def diff_info(self):
return (Screen, self.screen.name)
def execute(self):
self.screen.define()
return self.next
+168 -85
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -61,10 +61,15 @@ PROPERTIES = {
"anchor" : (position, position),
"xanchor" : position,
"yanchor" : position,
"xaround" : position,
"yaround" : position,
"xanchoraround" : float,
"yanchoraround" : float,
"align" : (float, float),
"xalign" : float,
"yalign" : float,
"rotate" : float,
"rotate_pad" : bool,
"xzoom" : float,
"yzoom" : float,
"zoom" : float,
@@ -79,15 +84,22 @@ PROPERTIES = {
"corner2" : (float, float),
"subpixel" : bool,
"delay" : float,
"xoffset" : int,
"yoffset" : int,
"offset" : (int, int),
}
def correct_type(v, b, ty):
"""
Corrects the type of v to match ty. b is used to inform the match.
"""
if ty is position:
return type(b)(v)
if v is None:
return None
else:
return type(b)(v)
else:
return ty(v)
@@ -104,15 +116,18 @@ def interpolate(t, a, b, type):
if isinstance(b, tuple):
return tuple(interpolate(t, i, j, ty) for i, j, ty in zip(a, b, type))
# Deal with strings or booleans.
elif isinstance(b, (str, unicode)):
# Deal with booleans, nones, etc.
elif b is None or isinstance(b, bool):
if t >= 1.0:
return a
else:
return b
else:
return a
# Interpolate everything else.
else:
if a is None:
a = 0
return correct_type(a + t * (b - a), b, type)
# Interpolate the value of a spline. This code is based on Aenakume's code,
@@ -168,6 +183,8 @@ class ATLTransformBase(renpy.object.Object):
parameters = renpy.ast.ParameterInfo([ ], [ ], None, None)
def __init__(self, atl, context, parameters):
super(ATLTransformBase, self).__init__()
if parameters is None:
parameters = ATLTransformBase.parameters
@@ -211,6 +228,11 @@ class ATLTransformBase(renpy.object.Object):
requires that t.atl is self.atl.
"""
super(ATLTransformBase, self).take_execution_state(t)
if t.atl is not self.atl:
return
self.done = t.done
self.block = t.block
self.atl_state = t.atl_state
@@ -316,6 +338,9 @@ class ATLTransformBase(renpy.object.Object):
# Hide request.
if trans.hide_request:
self.transform_event = "hide"
if trans.replaced_request:
self.transform_event = "replaced"
# Notice transform events.
if self.transform_event != self.last_transform_event:
@@ -359,6 +384,10 @@ class ATLTransformBase(renpy.object.Object):
# The base class for raw ATL statements.
class RawStatement(renpy.object.Object):
def __init__(self, loc):
super(RawStatement, self).__init__()
self.loc = loc
# Compiles this RawStatement into a Statement, by using ctx to
# evaluate expressions as necessary.
def compile(self, ctx):
@@ -372,6 +401,10 @@ class RawStatement(renpy.object.Object):
# The base class for compiled ATL Statements.
class Statement(renpy.object.Object):
def __init__(self, loc):
super(Statement, self).__init__()
self.loc = loc
# trans is the transform we're working on.
# st is the time since this statement started executing.
# state is the state stored by this statement, or None if
@@ -412,7 +445,7 @@ class RawBlock(RawStatement):
def __init__(self, loc, statements, animation):
self.loc = loc
super(RawBlock, self).__init__(loc)
# A list of RawStatements in this block.
self.statements = statements
@@ -435,7 +468,7 @@ class RawBlock(RawStatement):
class Block(Statement):
def __init__(self, loc, statements):
self.loc = loc
super(Block, self).__init__(loc)
# A list of statements in the block.
self.statements = statements
@@ -488,67 +521,54 @@ class Block(Statement):
if index >= len(self.statements):
return "next", target - start, None
try:
# Find the statement and try to run it.
stmt = self.statements[index]
action, arg, pause = stmt.execute(trans, target - start, child_state, event)
# Find the statement and try to run it.
stmt = self.statements[index]
action, arg, pause = stmt.execute(trans, target - start, child_state, event)
# On continue, persist our state.
if action == "continue":
if pause is None:
pause = max_pause
action, arg, pause = "continue", (index, start, loop_start, repeats, times, arg), min(max_pause, pause)
break
# On continue, persist our state.
if action == "continue":
if pause is None:
pause = max_pause
elif action == "event":
return action, arg, pause
# On next, advance to the next statement in the block.
elif action == "next":
index += 1
start = target - arg
child_state = None
action, arg, pause = "continue", (index, start, loop_start, repeats, times, arg), min(max_pause, pause)
break
# On repeat, either terminate the block, or go to
# the first statement.
elif action == "repeat":
count, arg = arg
loop_end = target - arg
duration = loop_end - loop_start
# Figure how many durations can occur between the
# start of the loop and now.
new_repeats = int((target - loop_start) / duration)
if duration <= 0:
raise Exception("ATL appears to be in an infinite loop.")
if count is not None:
if repeats + new_repeats >= count:
new_repeats = count - repeats
loop_start += new_repeats * duration
return "next", target - loop_start, None
repeats += new_repeats
loop_start = loop_start + new_repeats * duration
start = loop_start
index = 0
child_state = None
except:
# If an exception occurs when dealing with a statment,
# advance to the next statement.
if renpy.config.debug:
raise
elif action == "event":
return action, arg, pause
# On next, advance to the next statement in the block.
elif action == "next":
index += 1
start = target
start = target - arg
child_state = None
# On repeat, either terminate the block, or go to
# the first statement.
elif action == "repeat":
count, arg = arg
loop_end = target - arg
duration = loop_end - loop_start
# Figure how many durations can occur between the
# start of the loop and now.
new_repeats = int((target - loop_start) / duration)
if duration <= 0:
raise Exception("ATL appears to be in an infinite loop.")
if count is not None:
if repeats + new_repeats >= count:
new_repeats = count - repeats
loop_start += new_repeats * duration
return "next", target - loop_start, None
repeats += new_repeats
loop_start = loop_start + new_repeats * duration
start = loop_start
index = 0
child_state = None
if times:
time, tindex = times[0]
@@ -583,7 +603,7 @@ class RawMultipurpose(RawStatement):
def __init__(self, loc):
self.loc = loc
super(RawMultipurpose, self).__init__(loc)
self.warper = None
self.duration = None
@@ -722,7 +742,9 @@ class RawMultipurpose(RawStatement):
class RawContainsExpr(RawStatement):
def __init__(self, loc, expr):
self.loc = loc
super(RawContainsExpr, self).__init__(loc)
self.expression = expr
def compile(self, ctx):
@@ -735,7 +757,9 @@ class RawContainsExpr(RawStatement):
class RawChild(RawStatement):
def __init__(self, loc, child):
self.loc = loc
super(RawChild, self).__init__(loc)
self.children = [ child ]
def compile(self, ctx):
@@ -751,8 +775,9 @@ class RawChild(RawStatement):
class Child(Statement):
def __init__(self, loc, child, transition):
self.loc = loc
super(Child, self).__init__(loc)
self.child = renpy.easy.displayable(child)
self.transition = transition
@@ -781,7 +806,9 @@ class Child(Statement):
class Interpolation(Statement):
def __init__(self, loc, warper, duration, properties, revolution, circles, splines):
self.loc = loc
super(Interpolation, self).__init__(loc)
self.warper = warper
self.duration = duration
self.properties = properties
@@ -819,6 +846,13 @@ class Interpolation(Statement):
# Now, the things we change linearly are in the difference
# between the new and old states.
linear = trans.state.diff(newts)
# Ensure that we set things, even if they don't actually
# change from the old state.
for k, v in self.properties:
if k not in linear:
setattr(trans.state, k, v)
revolution = None
splines = [ ]
@@ -878,13 +912,14 @@ class Interpolation(Statement):
# Linearly interpolate between the things in linear.
for k, (old, new) in linear.iteritems():
value = interpolate(complete, old, new, PROPERTIES[k])
setattr(trans.state, k, value)
setattr(trans.state, k, value)
# Handle the revolution.
if revolution is not None:
startangle, endangle, startradius, endradius = revolution
trans.state.angle = interpolate(complete, startangle, endangle)
trans.state.radius = interpolate(complete, startradius, endradius)
trans.state.angle = interpolate(complete, startangle, endangle, float)
trans.state.radius = interpolate(complete, startradius, endradius, float)
# Handle any splines we might have.
for name, values in splines:
@@ -904,7 +939,9 @@ class Interpolation(Statement):
class RawRepeat(RawStatement):
def __init__(self, loc, repeats):
self.loc = loc
super(RawRepeat, self).__init__(loc)
self.repeats = repeats
def compile(self, ctx):
@@ -921,7 +958,9 @@ class RawRepeat(RawStatement):
class Repeat(Statement):
def __init__(self, loc, repeats):
self.loc = loc
super(Repeat, self).__init__(loc)
self.repeats = repeats
def execute(self, trans, st, state, event):
@@ -933,7 +972,8 @@ class Repeat(Statement):
class RawParallel(RawStatement):
def __init__(self, loc, block):
self.loc = loc
super(RawParallel, self).__init__(loc)
self.blocks = [ block ]
def compile(self, ctx):
@@ -945,9 +985,9 @@ class RawParallel(RawStatement):
class Parallel(Statement):
def __init__(self, loc, blocks):
self.loc = loc
super(Parallel, self).__init__(loc)
self.blocks = blocks
def execute(self, trans, st, state, event):
@@ -994,7 +1034,8 @@ class Parallel(Statement):
class RawChoice(RawStatement):
def __init__(self, loc, chance, block):
self.loc = loc
super(RawChoice, self).__init__(loc)
self.choices = [ (chance, block) ]
def compile(self, ctx):
@@ -1008,7 +1049,9 @@ class RawChoice(RawStatement):
class Choice(Statement):
def __init__(self, loc, choices):
self.loc = loc
super(Choice, self).__init__(loc)
self.choices = choices
def execute(self, trans, st, state, event):
@@ -1049,7 +1092,8 @@ class Choice(Statement):
class RawTime(RawStatement):
def __init__(self, loc, time):
self.loc = loc
super(RawTime, self).__init__(loc)
self.time = time
def compile(self, ctx):
@@ -1059,7 +1103,8 @@ class RawTime(RawStatement):
class Time(Statement):
def __init__(self, loc, time):
self.loc = loc
super(Time, self).__init__(loc)
self.time = time
def execute(self, trans, st, state, event):
@@ -1071,7 +1116,8 @@ class Time(Statement):
class RawOn(RawStatement):
def __init__(self, loc, name, block):
self.loc = loc
super(RawOn, self).__init__(loc)
self.handlers = { name : block }
def compile(self, ctx):
@@ -1092,13 +1138,13 @@ class RawOn(RawStatement):
class On(Statement):
def __init__(self, loc, handlers):
self.loc = loc
super(On, self).__init__(loc)
self.handlers = handlers
def execute(self, trans, st, state, event):
executing(self.loc)
# If it's our first time through, start in the start state.
if state is None:
@@ -1130,9 +1176,10 @@ class On(Statement):
if action == "continue":
# If it comes from a hide block, indicate that.
if name == "hide":
if name == "hide" or name == "replaced":
trans.hide_response = False
trans.replaced_response = False
return "continue", (name, start, arg), pause
# If we get a next, then try going to the default
@@ -1171,7 +1218,8 @@ class On(Statement):
class RawEvent(RawStatement):
def __init__(self, loc, name):
self.loc = loc
super(RawEvent, self).__init__(loc)
self.name = name
def compile(self, ctx):
@@ -1181,12 +1229,41 @@ class RawEvent(RawStatement):
class Event(Statement):
def __init__(self, loc, name):
self.loc = loc
super(Event, self).__init__(loc)
self.name = name
def execute(self, trans, st, state, event):
return "event", (self.name, st), None
class RawFunction(RawStatement):
def __init__(self, loc, expr):
super(RawFunction, self).__init__(loc)
self.expr = expr
def compile(self, ctx):
compiling(self.loc)
return Function(self.loc, ctx.eval(self.expr))
class Function(Statement):
def __init__(self, loc, function):
super(Function, self).__init__(loc)
self.function = function
def execute(self, trans, st, state, event):
fr = self.function(trans, st, trans.at)
if fr is not None:
return "continue", None, fr
else:
return "next", 0, None
# This parses an ATL block.
def parse_atl(l):
@@ -1271,6 +1348,12 @@ def parse_atl(l):
statements.append(RawTime(loc, time))
elif l.keyword('function'):
expr = l.require(l.simple_expression)
l.expect_noblock('function')
statements.append(RawFunction(loc, expr))
elif l.keyword('event'):
name = l.require(l.word)
l.expect_noblock('event')
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+123 -28
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -26,10 +26,10 @@
import renpy
import time
import pygame
import os
import atexit
import time
# Import the appropriate modules, or set them to None if we cannot.
@@ -48,15 +48,18 @@ if 'pss' not in disable:
if 'mix' not in disable:
try:
import winmixer as mix
import winmixer as mix; mix
except:
try:
import linmixer as mix
import linmixer as mix; mix
except:
pass
# Save the mixer, and restore it at exit.
old_wave = None
old_midi = None
if mix:
mixer_enabled = False
@@ -139,6 +142,8 @@ class MusicContext(renpy.python.RevertableObject):
def __init__(self):
super(MusicContext, self).__init__()
# The time this channel was last ordered panned.
self.pan_time = None
@@ -181,7 +186,7 @@ class Channel(object):
This stores information about the currently-playing music.
"""
def __init__(self, name, default_loop, stop_on_mute, tight):
def __init__(self, name, default_loop, stop_on_mute, tight, file_prefix, file_suffix, buffer_queue):
# The name assigned to this channel. This is used to look up
# information about the channel in the MusicContext object.
@@ -245,6 +250,12 @@ class Channel(object):
# on queue clear.
self.keep_queue = 0
# A prefix and suffix that are used to create the full filenames.
self.file_prefix = file_prefix
self.file_suffix = file_suffix
# Should we buffer upcoming music/video in the queue?
self.buffer_queue = buffer_queue
if default_loop is None:
# By default, should we loop the music?
@@ -283,7 +294,7 @@ class Channel(object):
rv = mcd.get(self.name)
if rv is None:
rv = mcd[self.name] = MusicContext();
rv = mcd[self.name] = MusicContext()
return rv
@@ -335,6 +346,11 @@ class Channel(object):
if depth >= 2:
break
# If we can't buffer things, and we're playing something
# give up here.
if not self.buffer_queue and depth >= 1:
break
# We can't queue anything if the depth is > 0 and we're
# waiting for a synchro_start.
if self.synchro_start and depth:
@@ -349,7 +365,7 @@ class Channel(object):
# Blacklist of old file formats we used to support, but we now
# ignore.
lfn = topq.filename.lower()
lfn = topq.filename.lower() + self.file_suffix.lower()
for i in (".mod", ".xm", ".mid", ".midi"):
if lfn.endswith(i):
topq = None
@@ -358,7 +374,7 @@ class Channel(object):
continue
try:
topf = load(topq.filename)
topf = load(self.file_prefix + topq.filename + self.file_suffix)
if depth == 0:
pss.play(self.number, topf, topq.filename, paused=self.synchro_start, fadein=topq.fadein, tight=topq.tight)
@@ -368,6 +384,12 @@ class Channel(object):
self.playing = True
except:
# If playing failed, remove topq.filename from self.loop
# so we don't keep trying.
while topq.filename in self.loop:
self.loop.remove(topq.filename)
if renpy.config.debug_sound:
raise
else:
@@ -384,7 +406,7 @@ class Channel(object):
# Queue empty callback.
if do_callback and self.callback:
self.callback()
self.callback() # E1102
def dequeue(self, even_tight=False):
"""
@@ -424,11 +446,9 @@ class Channel(object):
pss.set_secondary_volume(self.number,
self.context.secondary_volume,
0)
self.pan_delay = 0
if not self.queue and self.callback:
self.callback()
self.callback() # E1102
def fadeout(self, secs):
@@ -448,7 +468,6 @@ class Channel(object):
else:
pss.fadeout(self.number, int(secs * 1000))
def enqueue(self, filenames, loop=True, synchro_start=False, fadein=0, tight=None):
for filename in filenames:
@@ -482,8 +501,19 @@ class Channel(object):
if not pcm_ok:
return None
return pss.playing_name(self.number)
rv = pss.playing_name(self.number)
if rv is None and self.queue:
rv = self.queue[0].filename
if rv is None and self.loop:
rv = self.loop[0]
return rv
def set_volume(self, volume):
self.chan_volume = volume
@@ -519,14 +549,52 @@ all_channels = [ ]
channels = { }
def register_channel(name, mixer=None, loop=None, stop_on_mute=True, tight=False):
def register_channel(name, mixer=None, loop=None, stop_on_mute=True, tight=False, file_prefix="", file_suffix="", buffer_queue=False):
"""
:doc: other
This registers a new audio channel named `name`. Audio can then be
played on the channel by supplying the channel name to the play or
queue statements.
`mixer`
The name of the mixer the channel uses. By default, Ren'Py
knows about the "music", "sfx", and "voice" mixers. Using
other names is possible, but may require changing the
preferences screens.
`loop`
If true, sounds on this channel loop by default.
`stop_on_mute`
If true, music on the channel is stopped when the channel is muted.
`tight`
If true, sounds will loop even when fadeout is occuring. This should
be set to True for a sound effects or seamless music channel, and False
if the music fades out on its own.
`file_prefix`
A prefix that is prepended to the filenames of the sound files being
played on this channel.
`file_suffix`
A suffix that is appended to the filenames of the sound files being
played on this channel.
`buffer_queue`
Should we buffer the first second or so of a queued file? This should
be True for audio, and False for movie playback.
"""
if not renpy.game.init_phase:
raise Exception("Can't register channel outside of init phase.")
c = Channel(name, loop, stop_on_mute, tight)
c = Channel(name, loop, stop_on_mute, tight, file_prefix, file_suffix, buffer_queue)
c.mixer = mixer
all_channels.append(c)
channels[name] = c
def alias_channel(name, newname):
if not renpy.game.init_phase:
@@ -534,6 +602,7 @@ def alias_channel(name, newname):
c = get_channel(name)
channels[newname] = c
def get_channel(name):
@@ -591,7 +660,6 @@ def init():
def quit():
global pcm_ok
global midi_ok
global mix_ok
if not pcm_ok:
@@ -664,7 +732,7 @@ def periodic():
anything_playing = False
for c in channels:
for c in all_channels:
vol = c.chan_volume * volumes[c.mixer]
max_volume = max(max_volume, vol)
@@ -751,10 +819,37 @@ def interact():
periodic()
def rollback():
"""
On rollback, we want to stop all the channels with non-empty sounds.
"""
for c in all_channels:
if not c.loop:
c.fadeout(0)
ALLOC_EVENT = pygame.USEREVENT
REFRESH_EVENT = pygame.USEREVENT + 1
# The last surface we allocated.
last_alloc_surface = None
def alloc_surface(force):
global last_alloc_surface
if renpy.display.video.fullscreen and renpy.display.draw.fullscreen_surface:
surf = renpy.display.draw.fullscreen_surface
else:
surf = renpy.display.video.surface
if (surf is not last_alloc_surface) or force:
last_alloc_surface = surf
pss.alloc_event(surf)
def event(ev):
"""
Handles an event generated by pss (really, the ffdecode
@@ -765,21 +860,21 @@ def event(ev):
if not pcm_ok:
return False
if ev.type == ALLOC_EVENT:
if renpy.display.video.fullscreen or not renpy.display.video.surface:
surf = pygame.display.get_surface()
else:
surf = renpy.display.video.surface
pss.alloc_event(renpy.display.scale.real(surf))
alloc_surface(True)
return True
if ev.type == REFRESH_EVENT:
elif ev.type == REFRESH_EVENT:
alloc_surface(False)
if renpy.audio.music.get_playing("movie"):
pss.refresh_event()
renpy.game.interface.force_redraw = True
# Return False, as a Movie should get this to know when to
# redraw itself.
return False
+14 -3
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -21,7 +21,6 @@
# The public API for music in games.
import time
import renpy
# A list of music channels.
@@ -34,6 +33,7 @@ from renpy.audio.audio import get_channel, get_serial
# Part of the public api:
from renpy.audio.audio import register_channel, alias_channel
register_channel; alias_channel
def play(filenames, channel="music", loop=None, fadeout=None, synchro_start=False, fadein=0, tight=None, if_changed=False):
"""
@@ -169,6 +169,17 @@ def queue(filenames, channel="music", loop=None, clear_queue=True, fadein=0, tig
if renpy.config.debug_sound:
raise
def playable(filename, channel="music"):
"""
Return true if the given filename is playable on the channel. This
takes into account the prefix and suffix.
"""
c = get_channel(channel)
return renpy.loader.loadable(c.file_prefix + filename + c.file_suffix)
def stop(channel="music", fadeout=None):
"""
This stops the music that is currently playing, and dequeues all
@@ -333,7 +344,7 @@ def channel_defined(channel):
"""
try:
c = renpy.audio.audio.get_channel(channel)
renpy.audio.audio.get_channel(channel)
return True
except:
return False
+1 -3
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -37,8 +37,6 @@ def play(filename, channel="sound", fadeout=0, fadein=0, tight=False, loop=False
fadein=fadein,
tight=tight,
loop=loop)
def queue(filename, channel="sound", clear_queue=True, fadein=0, tight=False, loop=False):
renpy.audio.music.queue(filename,
+95 -82
View File
@@ -26,7 +26,7 @@ import sys
# Extra things used for distribution.
def extra_imports():
import datetime
import datetime; datetime
import encodings.ascii
import encodings.utf_8
import encodings.zlib_codec
@@ -35,29 +35,33 @@ def extra_imports():
import encodings.raw_unicode_escape
import encodings.mbcs
import encodings.utf_16_be
import encodings.utf_16_le
import math
import glob
import pickle
import platform
import encodings.utf_16_le; encodings.utf_16_le
import math; math
import glob; glob
import pickle; pickle
import platform; platform
import pysdlsound
import pysdlsound.sound
import pysdlsound.winmixer
import pysdlsound.linmixer
import difflib
import shutil
import pysdlsound.linmixer; pysdlsound.linmixer
import difflib; difflib
import shutil; shutil
import renpy.tools.archiver
import renpy.tools.add_from
import tarfile
import bz2
import webbrowser
import renpy.tools.add_from; renpy.tools.add_from
import tarfile; tarfile
import bz2; bz2
import webbrowser; webbrowser
import pygame.locals
import pygame.color
import pygame.colordict
import posixpath
import pygame.colordict; pygame.colordict
import posixpath; posixpath # W0403
import ctypes
import ctypes.wintypes
import EasyDialogs
import ctypes.wintypes; ctypes.wintypes
import EasyDialogs; EasyDialogs
import argparse; argparse
import compiler; compiler
import textwrap; textwrap
import copy; copy
trace_file = None
trace_local = None
@@ -84,21 +88,12 @@ def mac_start(fn):
os.system("open " + fn)
# This code fixes a bug in subprocess.Popen.__del__
def popen_del(self, _deadstate=sys.maxint):
if not self._child_created:
return
self.poll(_deadstate=_deadstate)
def popen_del(self, *args, **kwargs):
return
try:
import subprocess
if self.returncode is None and subprocess._active is not None:
subprocess._active.append(self)
except:
pass
def bootstrap(renpy_base):
global renpy
global renpy # W0602
os.environ["RENPY_BASE"] = os.path.abspath(renpy_base)
@@ -226,13 +221,9 @@ def bootstrap(renpy_base):
# Show the presplash.
if not options.lint and not options.compile and not options.version and not options.rmpersistent:
import renpy.display.presplash
import renpy.display.presplash # W0404
renpy.display.presplash.start(gamedir)
# Fix an exception thrown by garbage collection.
import subprocess
subprocess.Popen.__del__ = popen_del
# If we're on a mac, install our own os.start.
if sys.platform == "darwin":
os.startfile = mac_start
@@ -248,53 +239,73 @@ def bootstrap(renpy_base):
keep_running = True
report_error = None
while keep_running:
try:
renpy.game.options = options
try:
while keep_running:
try:
renpy.game.options = options
renpy.config.renpy_base = renpy_base
renpy.config.basedir = basedir
renpy.config.gamedir = gamedir
renpy.config.args = options.args
renpy.main.main()
keep_running = False
renpy.config.renpy_base = renpy_base
renpy.config.basedir = basedir
renpy.config.gamedir = gamedir
renpy.config.args = options.args
except KeyboardInterrupt:
import traceback
traceback.print_exc()
break
except renpy.game.UtterRestartException:
# Only works after a full restart.
report_error = renpy.display.error.ReportError()
# On an UtterRestart, reload Ren'Py.
renpy.reload_all()
continue
except renpy.game.ParseErrorException:
if report_error and report_error.report('a parse error'):
renpy.reload_all()
keep_running = True
else:
renpy.main.main()
keep_running = False
except KeyboardInterrupt:
import traceback
traceback.print_exc()
break
except renpy.game.UtterRestartException:
if renpy.display.draw:
renpy.display.draw.deinit()
renpy.display.draw.quit()
# Only works after a full restart.
report_error = renpy.display.error.ReportError()
# On an UtterRestart, reload Ren'Py.
renpy.reload_all()
continue
except renpy.game.ParseErrorException:
if report_error and report_error.report('a parse error'):
renpy.reload_all()
keep_running = True
else:
keep_running = False
except Exception, e:
report_exception(e)
if report_error and report_error.report('an exception'):
renpy.reload_all()
keep_running = True
else:
keep_running = False
sys.exit(0)
finally:
except Exception, e:
report_exception(e)
if "RENPY_SHUTDOWN_TRACE" in os.environ:
enable_trace(int(os.environ["RENPY_SHUTDOWN_TRACE"]))
if report_error and report_error.report('an exception'):
renpy.reload_all()
keep_running = True
else:
keep_running = False
if options.leak:
memory_profile()
renpy.display.im.cache.quit()
sys.exit(0)
if renpy.display.draw:
renpy.display.draw.quit()
# Prevent subprocess from throwing errors while trying to run it's
# __del__ method during shutdown.
import subprocess # W0403
subprocess.Popen.__del__ = popen_del # E1101
if options.leak:
memory_profile()
def report_tb(out, tb):
@@ -311,6 +322,8 @@ def report_tb(out, tb):
elif 'self' in f.f_locals:
obj = f.f_locals['self']
import renpy
if isinstance(obj, renpy.execution.Context):
obj.report_tb(out)
@@ -325,12 +338,15 @@ def report_exception(e):
type, value, tb = sys.exc_info()
def safe_utf8(e):
m = unicode(e)
try:
m = unicode(e)
except:
m = str(e)
if isinstance(m, unicode):
return m.encode("utf-8")
else:
return str(m)
return m
# Outside of the file.
traceback.print_tb(tb, None, sys.stdout)
@@ -347,8 +363,7 @@ def report_exception(e):
f.write(codecs.BOM_UTF8)
print >>f, "I'm sorry, but an exception occured while executing your Ren'Py"
print >>f, "script."
print >>f, "I'm sorry, but an uncaught exception occurred."
print >>f
print >>f, type.__name__ + ":",
@@ -389,8 +404,6 @@ def report_exception(e):
def memory_profile():
import renpy
print "Memory Profile"
print
print "Showing all objects in memory at program termination."
+201 -73
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -22,6 +22,79 @@
# The Character object (and friends).
import renpy
import re
# This matches the dialogue-relevant text tags.
TAG_RE = re.compile(r'(\{\{)|(\{(p|w|nw|fast)(?:\=([^}]*))?\})', re.S)
class DialogueTextTags(object):
"""
This object parses the text tags that only make sense in dialogue,
like {fast}, {p}, {w}, and {nw}.
"""
def __init__(self, s):
# The text that we've accumulated, not including any tags.
self.text = ""
# The index in the produced string where each pause starts.
self.pause_start = [ 0 ]
# The index in the produced string where each pause ends.
self.pause_end = [ ]
# The time to delay for each pause. None to delay forever.
self.pause_delay = [ ]
# True if we've encountered the no-wait tag.
self.no_wait = False
i = iter(TAG_RE.split(s))
while True:
try:
self.text += i.next()
quoted = i.next()
full_tag = i.next()
tag = i.next()
value = i.next()
if value is not None:
value = float(value)
if quoted is not None:
self.text += quoted
continue
if tag == "p" or tag == "w":
self.pause_start.append(len(self.text))
self.pause_end.append(len(self.text))
self.pause_delay.append(value)
elif tag == "nw":
self.no_wait = True
elif tag == "fast":
self.pause_start = [ len(self.text) ]
self.pause_end = [ ]
self.pause_delay = [ ]
self.no_wait = False
self.text += full_tag
except StopIteration:
break
self.pause_end.append(len(self.text))
if self.no_wait:
self.pause_delay.append(0)
else:
self.pause_delay.append(None)
def predict_show_display_say(who, what, who_args, what_args, window_args, image=False, two_window=False, side_image=None, **kwargs):
"""
@@ -42,7 +115,8 @@ def predict_show_display_say(who, what, who_args, what_args, window_args, image=
rv.append(renpy.game.style.say_who_window.background)
if image:
rv.append(renpy.display.im.image(who, True))
if image != "<Dynamic>":
rv.append(renpy.display.im.image(who, True))
if side_image:
rv.append(renpy.display.im.image(side_image, True))
@@ -56,6 +130,7 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
say_vbox_properties={},
transform=None,
variant=None,
screen=None,
**kwargs):
"""
This is called (by default) by renpy.display_say to add the
@@ -143,6 +218,33 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
what_args = style_args(what_args)
window_args = style_args(window_args)
if screen and renpy.display.screen.has_screen(screen):
widget_properties = {
"window" : window_args,
"what" : what_args,
"who" : who_args,
}
tag = screen
index = 0
while renpy.exports.showing(tag):
index += 1
tag = "%s%d" % (screen, index)
renpy.display.screen.show_screen(
screen,
_widget_properties=widget_properties,
_transient = True,
_tag = tag,
who=who,
what=what)
renpy.exports.shown_window()
return renpy.display.screen.get_widget(screen, "what")
# Apply the transform.
if transform:
renpy.ui.at(transform)
@@ -181,46 +283,57 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
class SlowDone(object):
def __init__(self, ctc, ctc_position, callback, interact, type, cb_args):
delay = None
def __init__(self, ctc, ctc_position, callback, interact, type, cb_args, delay):
self.ctc = ctc
self.ctc_position = ctc_position
self.callback = callback
self.interact = interact
self.type = type
self.cb_args = cb_args
self.delay = delay
def __call__(self):
if self.ctc and self.ctc_position == "fixed":
renpy.ui.add(self.ctc)
renpy.display.screen.show_screen("_ctc", _transient=True, ctc=self.ctc)
renpy.exports.restart_interaction()
if self.delay is not None:
renpy.ui.pausebehavior(self.delay, True)
renpy.exports.restart_interaction()
for c in self.callback:
c("slow_done", interact=self.interact, type=self.type, **self.cb_args)
# This function takes care of repeatably showing the screen as part of
# an interaction.
def display_say(show_function,
interact,
slow,
afm,
ctc,
ctc_pause,
ctc_position,
all_at_once,
cb_args,
with_none,
callback,
type,
checkpoint=True):
def display_say(
who,
what,
show_function,
interact,
slow,
afm,
ctc,
ctc_pause,
ctc_position,
all_at_once,
cb_args,
with_none,
callback,
type,
checkpoint=True,
ctc_timedpause=None,
ctc_force=False):
ctc = renpy.easy.displayable_or_none(ctc)
# If we're in fast skipping mode, don't bother with say
# statements at all.
if interact and renpy.config.skipping == "fast":
# Clears out transients.
renpy.exports.with_statement(None)
return
@@ -236,7 +349,6 @@ def display_say(show_function,
callback = [ callback ]
callback = renpy.config.all_character_callbacks + callback
# Call the begin callback.
for c in callback:
@@ -258,70 +370,84 @@ def display_say(show_function,
renpy.game.context().seen_current(True))):
slow = False
# Figure out which pause we're on. (Or set the pause to None in
# order to put us in all-at-once mode.)
if not interact:
all_at_once = True
dtt = DialogueTextTags(what)
if all_at_once:
pause = None
pause_start = [ dtt.pause_start[0] ]
pause_end = [ len(dtt.text) ]
pause_delay = [ dtt.pause_delay[-1] ]
else:
pause = 0
pause_start = dtt.pause_start
pause_end = dtt.pause_end
pause_delay = dtt.pause_delay
# True if the {nw} tag was found in what_text.
no_wait = False
keep_interacting = True
slow_start = 0
while keep_interacting:
for i, (start, end, delay) in enumerate(zip(pause_start, pause_end, pause_delay)):
last_pause = (i == len(pause_start) - 1)
# If we're going to do an interaction, then saybehavior needs
# to be here.
if interact:
behavior = renpy.ui.saybehavior(allow_dismiss=renpy.config.say_allow_dismiss)
behavior = renpy.ui.saybehavior(allow_dismiss=renpy.config.say_allow_dismiss)
else:
behavior = None
# Run the show callback.
for c in callback:
c("show", interact=interact, type=type, **cb_args)
what_text = show_function()
# Show the text.
what_text = show_function(who, dtt.text)
if not isinstance(what_text, renpy.display.text.Text):
raise Exception("The say screen (or show_function) must return a Text object.")
# Update the properties of the what_text widget.
if pause is not None and pause < what_text.pauses:
what_ctc = ctc_pause
else:
if last_pause:
what_ctc = ctc
else:
if delay is not None:
what_ctc = ctc_timedpause or ctc_pause
else:
what_ctc = ctc_pause
if not (interact or ctc_force):
what_ctc = None
what_ctc = renpy.easy.displayable_or_none(what_ctc)
if what_ctc is not None:
what_ctc = what_ctc.parameterize(('ctc',), ())
if delay == 0:
what_ctc = None
# This object is called when the slow text is done.
slow_done = SlowDone(what_ctc, ctc_position, callback, interact, type, cb_args)
slow_done = SlowDone(what_ctc, ctc_position, callback, interact, type, cb_args, delay)
what_text.slow = slow
what_text.slow_param = slow
what_text.slow_done = slow_done
what_text.slow_start = slow_start
what_text.pause = pause
what_text.slow_start = start
what_text.slow_end = end
if what_ctc and ctc_position == "nestled":
what_text.tokens.append([ ("widget", what_ctc) ])
what_text.set_ctc(what_ctc)
# Now, re-run update on what_text.
what_text.update(retokenize=False)
keep_interacting = what_text.keep_pausing
no_wait |= what_text.no_wait
if no_wait:
slow_done.ctc = None
for c in callback:
c("show_done", interact=interact, type=type, **cb_args)
if behavior and afm:
behavior.set_afm_length(what_text.get_simple_length() - slow_start)
behavior.set_afm_length(end - start)
if interact:
if interact:
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
# This is only the case if the user has rolled forward, {nw} happens, or
@@ -329,18 +455,14 @@ def display_say(show_function,
if rv is False:
break
slow_start = what_text.get_laidout_length()
if keep_interacting:
pause += 1
for i in renpy.config.say_sustain_callbacks:
i()
if not last_pause:
for i in renpy.config.say_sustain_callbacks:
i()
# Do the checkpoint and with None.
if interact:
if not no_wait:
if not dtt.no_wait:
if checkpoint:
renpy.exports.checkpoint(True)
else:
@@ -418,14 +540,15 @@ class ADVCharacter(object):
self.condition = v('condition')
self.dynamic = v('dynamic')
self.screen = v('screen')
self.display_args = dict(
interact = d('interact'),
slow = d('slow'),
afm = d('afm'),
ctc = renpy.easy.displayable_or_none(d('ctc')),
ctc_pause = renpy.easy.displayable_or_none(d('ctc_pause')),
ctc_timedpause = renpy.easy.displayable_or_none(d('ctc_timedpause')),
ctc_position = d('ctc_position'),
all_at_once = d('all_at_once'),
with_none = d('with_none'),
@@ -479,13 +602,11 @@ class ADVCharacter(object):
def copy(self, name=NotSet, **properties):
return type(self)(name, kind=self, **properties)
# This is called before the interaction.
def do_add(self, who, what):
return
# A curried version of this is called to cause the interaction to
# occur.
# This is what shows the screen for a given interaction.
def do_show(self, who, what):
return self.show_function(
who,
@@ -493,6 +614,7 @@ class ADVCharacter(object):
who_args=self.who_args,
what_args=self.what_args,
window_args=self.window_args,
screen=self.screen,
**self.show_args)
# This is called after the last interaction is done.
@@ -505,8 +627,10 @@ class ADVCharacter(object):
return
# This is called to actually do the displaying.
def do_display(self, who, what, **display_args):
display_say(lambda : self.do_show(who, what),
def do_display(self, who, what, **display_args):
display_say(who,
what,
self.do_show,
**display_args)
@@ -558,27 +682,31 @@ class ADVCharacter(object):
renpy.exports.log(who)
renpy.exports.log(what)
renpy.exports.log("")
def predict(self, what):
if self.dynamic and self.image:
return [ ]
if self.dynamic:
who = "<Dynamic>"
else:
who = self.name
return self.do_predict(who, what)
def will_interact(self):
if not (self.condition is None or renpy.python.py_eval(self.condition)):
return False
return self.display_args['interact']
def Character(name=NotSet, kind=None, **properties):
if kind is None:
kind = renpy.store.adv
return type(kind)(name, kind=kind, **properties)
def DynamicCharacter(name_expr, **properties):
return Character(name_expr, dynamic=True, **properties)
+40 -6
View File
@@ -1,4 +1,5 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -131,7 +132,7 @@ fade_music = 0.0
sticky_positions = False
# A list of all of the layers that we know about.
layers = [ 'master', 'transient', 'overlay' ]
layers = [ 'master', 'transient', 'screens', 'overlay' ]
# A list of layers that should be cleared when we replace
# transients.
@@ -141,6 +142,10 @@ transient_layers = [ 'transient' ]
# overlays.
overlay_layers = [ 'overlay' ]
# A list of layers that should be cleared whe we enter a
# new context.
context_clear_layers = [ 'screens' ]
# A list of layers that are displayed atop all other layers, and do
# not participate in transitions.
top_layers = [ ]
@@ -167,7 +172,7 @@ keymap = dict(
# disabled.
rollback = [ 'K_PAGEUP', 'mousedown_4', 'joy_rollback' ],
screenshot = [ 's' ],
toggle_fullscreen = [ 'f', 'alt_K_RETURN', 'alt_K_KP_ENTER' ],
toggle_fullscreen = [ 'f', 'alt_K_RETURN', 'alt_K_KP_ENTER', 'K_F11' ],
toggle_music = [ 'm' ],
game_menu = [ 'K_ESCAPE', 'mouseup_3', 'joy_menu' ],
hide_windows = [ 'mouseup_2', 'h', 'joy_hide' ],
@@ -342,7 +347,7 @@ all_character_callbacks = [ ]
autosave_slots = 10
# How often do we autosave. (Number of interactions, sort of.)
autosave_frequency = 200
autosave_frequency = int(os.environ.get("RENPY_AUTOSAVE_FREQUENCY", "200"))
# The callback that is used by the scene statement.
scene = renpy.exports.scene
@@ -401,9 +406,38 @@ rtl = False
# A callback for file opening.
file_open_callback = None
# The size of screenshot thumbnails. (Redefined in common/)
thumbnail_width = None
thumbnail_height = None
# The end game transition.
end_game_transition = None
# The default transform.
default_transform = None
# Should we use the child position?
transform_uses_child_position = True
# The action to use when it's time to quit.
quit_action = None
# If not None, a rectangle giving the area of the screen to crop the
# screenshots to.
screenshot_crop = None
# Various directories.
gamedir = None
basedir = None
renpy_base = None
# Should we enable OpenGL mode?
gl_enable = True
del renpy
del os
def init():
import renpy
global properties
import renpy # W0404
global style_properties
style_properties = renpy.style.style_properties
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+19 -2
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,4 +19,21 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This file intentionally left blank.
# The draw object through which all drawing is routed. This object
# contains all of the distinction between the software and GL
# renderers.
draw = None
# The interface object.
interface = None
# The old OpenGL physical size. Used to restore things after a reload.
# (Stashed here since this module doesn't get reloaded.)
gl_size = None
# Should we give up on opengl? This is controlled by shift on initial
# start.
gl_giveup = None
# The renderers we prefer to use.
prefer_renderers = "gl,sw"
+5 -28
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2009 PyTom <pytom@bishoujo.us>
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -22,7 +22,6 @@
# This file contains support for state-machine controlled animations.
import renpy
import pygame
import random
class State(object):
@@ -77,7 +76,7 @@ class State(object):
def motion_copy(self, child):
if self.image is not None:
child = self.mage
child = self.image
return State(self.name, child, *self.atlist)
@@ -557,34 +556,12 @@ class Blink(renpy.display.core.Displayable):
rend = renpy.display.render.render(self.image, height, width, st, at)
if not renpy.display.module.can_linmap:
return rend
w, h = rend.get_size()
rv = renpy.display.render.Render(w, h)
if renpy.game.less_updates:
alpha = 1.0
oldsurf = rend.pygame_surface()
if not (oldsurf.get_masks()[3]):
oldsurf = oldsurf.convert_alpha(renpy.game.interface.display.window)
newsurf = pygame.Surface(oldsurf.get_size(), oldsurf.get_flags(), oldsurf)
# amap = renpy.display.im.ramp(0, int(alpha * 255.0))
# identity = renpy.display.im.identity
renpy.display.module.linmap(oldsurf, newsurf,
256, 256, 256, int(alpha * 256.0))
renpy.display.render.mutated_surface(newsurf)
rv.blit(newsurf, (0, 0))
rv.depends_on(rend)
rv.blit(rend, (0, 0))
rv.alpha = alpha
if not renpy.game.less_updates:
renpy.display.render.redraw(self, delay)

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