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+40
-1
@@ -1,3 +1,4 @@
|
||||
|
||||
New in Ren'Py 6.10.2
|
||||
--------------------
|
||||
|
||||
@@ -16,13 +17,49 @@ menu.
|
||||
|
||||
|
||||
The new renpy.cache_pin function pins images into memory, loading them
|
||||
as soon as possible and keeping them loaded.
|
||||
as soon as possible and keeping them loaded. The renpy.cache_unpin function
|
||||
undoes this.
|
||||
|
||||
|
||||
The new config.automatic_images_strip variable can strip out prefixes
|
||||
when automatically defining images.
|
||||
|
||||
|
||||
It's now possible to assign style properties to individual imagemap
|
||||
buttons, by indexing style.imagemap_button. (So for example, one could
|
||||
assign to style.imagemap_button["Start Game"].hover_sound .)
|
||||
|
||||
|
||||
The new voice_replay function replays the voice played on the current
|
||||
interaction. The new voice_can_replay function returns True if a voice
|
||||
can be replayed.
|
||||
|
||||
|
||||
The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
|
||||
the default for the projects directory, if it has not already been set
|
||||
by the user. It also will report an error when creating a project fails,
|
||||
rather than producing a traceback.
|
||||
|
||||
|
||||
The launcher now links to the new Ren'Py Games List, at
|
||||
http://games.renpy.org/.
|
||||
|
||||
|
||||
Previously, it was impossible to pass an arguments list to a call
|
||||
expression. Now, we allow the pass keyword to be used to distinguish
|
||||
the two, using code like:
|
||||
|
||||
call expression foo pass (bar, baz)
|
||||
|
||||
|
||||
Ren'Py will now not show the click-to-continue indicator when a
|
||||
character is called with interact=False, unless that character is also
|
||||
called with ctc_force=True.
|
||||
|
||||
|
||||
Ren'Py now builds zip files in distributions 64k at a time.
|
||||
|
||||
|
||||
Ren'Py will now ignore music files that do not exist. Previously, it
|
||||
could loop trying to play them. (This would increase CPU usage, rather
|
||||
than causing a crash.)
|
||||
@@ -31,11 +68,13 @@ than causing a crash.)
|
||||
The following numbered bugs were fixed:
|
||||
|
||||
* lp:501351 - Displaying a Frame() with tile=True crashes
|
||||
* lp:506322 - MoveTransition is not applied to overlay even when explicitly stated
|
||||
|
||||
In addition:
|
||||
|
||||
* Fixed a bug that caused pixellate to crash.
|
||||
* Fixed a bug that caused the overlay to display twice in some cases.
|
||||
* Fix an infinite loop that could rarely occur when rolling back or saving.
|
||||
|
||||
|
||||
|
||||
|
||||
+707
-667
File diff suppressed because it is too large
Load Diff
Symlink
+1
@@ -0,0 +1 @@
|
||||
dist/Microsoft.VC90.CRT.manifest
|
||||
+7
-3
@@ -1,5 +1,6 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import shutil
|
||||
from distutils.core import setup
|
||||
import py2exe
|
||||
import sys
|
||||
@@ -7,15 +8,15 @@ import zipfile
|
||||
import traceback
|
||||
|
||||
# The pythonpath on my system.
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\bin')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\python')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\bin')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\python')
|
||||
|
||||
def main():
|
||||
|
||||
sys.argv[1:] = [ 'py2exe', '--bundle', '2', '-a', '--dll-excludes', 'w9xpopen.exe', ]
|
||||
# sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
|
||||
|
||||
setup(name="RenPy",
|
||||
setup(name="Ren'Py",
|
||||
windows=[ dict(script="renpy.py",
|
||||
dest_base="renpy",
|
||||
icon_resources=[ (1, "newicon.ico") ],
|
||||
@@ -70,6 +71,9 @@ def main():
|
||||
zfold.close()
|
||||
zfnew.close()
|
||||
|
||||
shutil.copy("c:/Python26/Microsoft.VC90.CRT.manifest", "dist/Microsoft.VC90.CRT.manifest")
|
||||
shutil.copy("c:/Python26/msvcr90.dll", "dist/msvcr90.dll")
|
||||
|
||||
try:
|
||||
main()
|
||||
except:
|
||||
|
||||
@@ -29,6 +29,17 @@ init -1210 python:
|
||||
store.offscreenleft = Position(xpos=0.0, xanchor=1.0)
|
||||
store.offscreenright = Position(xpos=1.0, xanchor=0.0)
|
||||
|
||||
if version <= (6, 10, 2):
|
||||
# Before 6.11, we used the image placement to handle
|
||||
# the location of things on the screen.
|
||||
style.image_placement.xpos = 0.5
|
||||
style.image_placement.ypos = 1.0
|
||||
style.image_placement.xanchor = 0.5
|
||||
style.image_placement.yanchor = 1.0
|
||||
|
||||
config.transform_uses_child_position = False
|
||||
config.default_transform = None
|
||||
config.start_scene_black = True
|
||||
|
||||
|
||||
init 1210 python hide::
|
||||
|
||||
@@ -7,6 +7,10 @@
|
||||
# definitions.
|
||||
|
||||
init -1110:
|
||||
|
||||
transform reset:
|
||||
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
|
||||
|
||||
# These are positions that can be used inside at clauses. We set
|
||||
# them up here so that they can be used throughout the program.
|
||||
transform left:
|
||||
@@ -30,14 +34,18 @@ init -1110:
|
||||
transform offscreenright:
|
||||
xpos 1.0 xanchor 0.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform default:
|
||||
reset
|
||||
center
|
||||
|
||||
python:
|
||||
config.default_transform = default
|
||||
|
||||
|
||||
init -1110 python:
|
||||
|
||||
_define = define = object()
|
||||
|
||||
# Positions ##############################################################
|
||||
|
||||
|
||||
# Transitions ############################################################
|
||||
|
||||
# Simple transitions.
|
||||
@@ -179,3 +187,7 @@ init 1110 python:
|
||||
|
||||
if not hasattr(store, 'centered'):
|
||||
centered = Character(None, what_style="centered_text", window_style="centered_window")
|
||||
|
||||
# This is necessary to ensure that config.default_transform works.
|
||||
if config.default_transform:
|
||||
config.default_transform._show()
|
||||
|
||||
+81
-1
@@ -56,6 +56,21 @@ init -1105 python hide:
|
||||
joystick_preferences=layout.classic_joystick_preferences,
|
||||
)
|
||||
|
||||
if renpy.has_screen("main_menu"):
|
||||
defaults["main_menu"] = layout.screen_main_menu
|
||||
|
||||
if renpy.has_screen("load") and renpy.has_screen("save"):
|
||||
defaults["load_save"] = layout.screen_load_save
|
||||
|
||||
if renpy.has_screen("yesno"):
|
||||
defaults["yesno_prompt"] = layout.screen_yesno_prompt
|
||||
|
||||
if renpy.has_screen("preferences"):
|
||||
defaults["preferences"] = layout.screen_preferences
|
||||
|
||||
if renpy.has_screen("joystick_preferences"):
|
||||
defaults["joystick_preferences"] = layout.screen_joystick_preferences
|
||||
|
||||
for k, v in defaults.iteritems():
|
||||
if k not in layout.provided:
|
||||
v()
|
||||
@@ -343,11 +358,76 @@ init -1105 python hide:
|
||||
config.load_save_selected_idle[variant] = selected_idle
|
||||
config.load_save_selected_hover[variant] = selected_hover
|
||||
config.load_save_hotspots[variant] = hotspots
|
||||
|
||||
|
||||
@layout
|
||||
def screen_main_menu():
|
||||
renpy.load_module("_layout/screen_main_menu")
|
||||
|
||||
@layout
|
||||
def screen_load_save():
|
||||
renpy.load_module("_layout/screen_load_save")
|
||||
|
||||
@layout
|
||||
def screen_preferences():
|
||||
renpy.load_module("_layout/screen_preferences")
|
||||
|
||||
@layout
|
||||
def screen_joystick_preferences():
|
||||
renpy.load_module("_layout/screen_joystick_preferences")
|
||||
|
||||
@layout
|
||||
def screen_yesno_prompt():
|
||||
renpy.load_module("_layout/screen_yesno_prompt")
|
||||
|
||||
layout.ARE_YOU_SURE = u"Are you sure?"
|
||||
layout.DELETE_SAVE = u"Are you sure you want to delete this save?"
|
||||
layout.OVERWRITE_SAVE = u"Are you sure you want to overwrite your save?"
|
||||
layout.LOADING = u"Loading will lose unsaved progress.\nAre you sure you want to do this?"
|
||||
layout.QUIT = u"Are you sure you want to quit?"
|
||||
layout.MAIN_MENU = u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
|
||||
|
||||
@layout
|
||||
def yesno_screen(message, yes=None, no=None):
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
This causes the a yes/no prompt screen with the given message
|
||||
to be displayed. The screen will be hidden when the user hits
|
||||
yes or no.
|
||||
|
||||
`message`
|
||||
The message that will be displayed.
|
||||
|
||||
`yes`
|
||||
An action that is run when the user chooses yes.
|
||||
|
||||
`no`
|
||||
An action that is run when the user chooses no.
|
||||
"""
|
||||
|
||||
|
||||
if renpy.has_screen("yesno_prompt"):
|
||||
|
||||
yes_action = [ Hide("yesno_prompt") ]
|
||||
no_action = [ Hide("yesno_prompt") ]
|
||||
|
||||
if yes is not None:
|
||||
yes_action.append(yes)
|
||||
if no is not None:
|
||||
no_action.append(no)
|
||||
|
||||
renpy.display.show_screen(
|
||||
"yesno_prompt",
|
||||
message=message,
|
||||
yes_action=yes_action,
|
||||
no_action=no_action)
|
||||
|
||||
return
|
||||
|
||||
if renpy.invoke_in_new_context(layout.yesno_prompt, None, message):
|
||||
if yes is not None:
|
||||
yes()
|
||||
else:
|
||||
if no is not None:
|
||||
no()
|
||||
|
||||
|
||||
+56
-20
@@ -47,6 +47,12 @@ init -1180 python:
|
||||
# preference when the game is first run.
|
||||
config.default_text_cps = None
|
||||
|
||||
# If not None, the default value of afm_time
|
||||
config.default_afm_time = None
|
||||
|
||||
# If not None, the default value of afm_enable
|
||||
config.default_afm_enable = None
|
||||
|
||||
# Should we automatically define images?
|
||||
config.automatic_images = None
|
||||
|
||||
@@ -58,6 +64,9 @@ init -1180 python:
|
||||
|
||||
# Layers to clear when entering the menus.
|
||||
config.menu_clear_layers = [ ]
|
||||
|
||||
# Should we start the game with scene black or just scene?
|
||||
config.start_scene_black = False
|
||||
|
||||
# This is updated to give the user an idea of where a save is
|
||||
# taking place.
|
||||
@@ -146,11 +155,8 @@ init -1180 python:
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
init -1180 python hide:
|
||||
|
||||
# Called to make a screenshot happen.
|
||||
def screenshot():
|
||||
def _screenshot():
|
||||
import os.path
|
||||
import os
|
||||
import __main__
|
||||
@@ -181,17 +187,25 @@ init -1180 python hide:
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
|
||||
|
||||
|
||||
init -1180 python hide:
|
||||
|
||||
def dump_styles():
|
||||
if config.developer:
|
||||
renpy.style.write_text("styles.txt")
|
||||
|
||||
# This is run when entering the game menu.
|
||||
config.game_menu_action = None
|
||||
|
||||
def invoke_game_menu():
|
||||
if renpy.context()._menu:
|
||||
renpy.jump("_noisy_return")
|
||||
else:
|
||||
renpy.call_in_new_context('_game_menu')
|
||||
if config.game_menu_action:
|
||||
renpy.display.behavior.run(config.game_menu_action)
|
||||
else:
|
||||
renpy.call_in_new_context('_game_menu')
|
||||
|
||||
def keymap_toggle_skipping():
|
||||
if renpy.context()._menu:
|
||||
@@ -223,7 +237,7 @@ init -1180 python hide:
|
||||
# the launcher.
|
||||
km = renpy.Keymap(
|
||||
rollback = renpy.rollback,
|
||||
screenshot = screenshot,
|
||||
screenshot = _screenshot,
|
||||
toggle_fullscreen = renpy.toggle_fullscreen,
|
||||
toggle_music = renpy.toggle_music,
|
||||
toggle_skip = keymap_toggle_skipping,
|
||||
@@ -391,6 +405,17 @@ init 1180 python:
|
||||
if config.default_text_cps is not None:
|
||||
_preferences.text_cps = config.default_text_cps
|
||||
|
||||
if config.default_afm_time is not None:
|
||||
_preferences.default_afm_time = config.default_afm_time
|
||||
|
||||
if config.default_afm_enable is not None:
|
||||
_preferences.afm_enable = config.default_afm_enable
|
||||
_preferences.using_afm_enable = True
|
||||
else:
|
||||
_preferences.afm_enable = True
|
||||
_preferences.using_afm_enable = False
|
||||
|
||||
|
||||
if config.developer:
|
||||
|
||||
def _inspector(l):
|
||||
@@ -402,7 +427,6 @@ init 1180 python:
|
||||
ui.text("Style Inspector")
|
||||
ui.text("")
|
||||
|
||||
|
||||
if not l:
|
||||
ui.text("Nothing to inspect.")
|
||||
|
||||
@@ -538,7 +562,7 @@ label _enter_menu:
|
||||
renpy.context()._menu = True
|
||||
|
||||
# This may be changed, if we are already in the main menu.
|
||||
renpy.context().main_menu = False
|
||||
renpy.context()._main_menu = False
|
||||
renpy.context_dynamic("main_menu")
|
||||
renpy.context_dynamic("_window_subtitle")
|
||||
renpy.context_dynamic("_window")
|
||||
@@ -578,9 +602,14 @@ label _game_menu(_game_menu_screen=_game_menu_screen):
|
||||
$ renpy.play(config.enter_sound)
|
||||
|
||||
call _enter_game_menu from _call__enter_game_menu_0
|
||||
|
||||
|
||||
if renpy.has_label("game_menu"):
|
||||
jump expression "game_menu"
|
||||
|
||||
if renpy.has_screen(_game_menu_screen):
|
||||
$ renpy.show_screen(_game_menu_screen)
|
||||
$ ui.interact()
|
||||
jump _noisy_return
|
||||
|
||||
jump expression _game_menu_screen
|
||||
|
||||
@@ -622,7 +651,7 @@ label _noisy_return:
|
||||
# Return to the game.
|
||||
label _return:
|
||||
|
||||
if renpy.context().main_menu:
|
||||
if renpy.context()._main_menu:
|
||||
$ renpy.transition(config.game_main_transition)
|
||||
jump _main_menu_screen
|
||||
|
||||
@@ -631,7 +660,6 @@ label _return:
|
||||
return
|
||||
|
||||
label _confirm_quit:
|
||||
call _enter_menu from _call__enter_menu_3
|
||||
|
||||
if renpy.has_label("confirm_quit"):
|
||||
jump expression "confirm_quit"
|
||||
@@ -657,6 +685,7 @@ init -1180 python hide:
|
||||
# after_load.
|
||||
label _after_load:
|
||||
$ renpy.context()._menu = False
|
||||
$ renpy.context()._main_menu = False
|
||||
|
||||
if config.after_load_transition:
|
||||
$ renpy.transition(config.after_load_transition, force=True)
|
||||
@@ -673,6 +702,7 @@ label _start:
|
||||
|
||||
python hide:
|
||||
renpy.context()._menu = False
|
||||
renpy.context()._main_menu = False
|
||||
|
||||
for i in config.start_callbacks:
|
||||
i()
|
||||
@@ -681,9 +711,12 @@ label _start:
|
||||
|
||||
if not _restart and config.auto_load and renpy.can_load(config.auto_load):
|
||||
$ renpy.load(config.auto_load)
|
||||
|
||||
scene black
|
||||
|
||||
if config.start_scene_black:
|
||||
scene black
|
||||
else:
|
||||
scene
|
||||
|
||||
if not _restart:
|
||||
$ ui.pausebehavior(0)
|
||||
$ ui.interact(suppress_underlay=True, suppress_overlay=True)
|
||||
@@ -707,7 +740,10 @@ label _start:
|
||||
$ renpy.music.stop()
|
||||
|
||||
# Clean out any residual scene from the splashscreen.
|
||||
scene black
|
||||
if config.start_scene_black:
|
||||
scene black
|
||||
else:
|
||||
scene
|
||||
|
||||
|
||||
# This has to be python, to deal with a case where _restart may
|
||||
@@ -742,7 +778,7 @@ label _main_menu(_main_menu_screen="_main_menu_screen"):
|
||||
renpy.dynamic("_load_prompt")
|
||||
_load_prompt = False
|
||||
|
||||
renpy.context().main_menu = True
|
||||
renpy.context()._main_menu = True
|
||||
store.main_menu = True
|
||||
|
||||
jump expression _main_menu_screen
|
||||
@@ -756,11 +792,11 @@ label _main_menu_screen:
|
||||
jump expression "main_menu"
|
||||
|
||||
# New name.
|
||||
if renpy.has_label("main_menu_screen"):
|
||||
elif renpy.has_label("main_menu_screen"):
|
||||
jump expression "main_menu_screen"
|
||||
|
||||
# Compatibility name.
|
||||
if renpy.has_label("_library_main_menu"):
|
||||
elif renpy.has_label("_library_main_menu"):
|
||||
jump expression "_library_main_menu"
|
||||
|
||||
return
|
||||
@@ -795,7 +831,7 @@ init 1180 python hide:
|
||||
while name:
|
||||
for i in config.automatic_images_strip:
|
||||
if name[0] == i:
|
||||
name.pop(0)
|
||||
name = name[1:]
|
||||
break
|
||||
else:
|
||||
break
|
||||
|
||||
+74
-25
@@ -79,8 +79,47 @@ init -1100 python:
|
||||
return s[nvl_variant]
|
||||
else:
|
||||
return s
|
||||
|
||||
def nvl_show_core():
|
||||
|
||||
def nvl_show_screen(screen_name, **scope):
|
||||
"""
|
||||
Shows an nvl-mode screen. Returns the "who" widget.
|
||||
"""
|
||||
|
||||
widget_properties = { }
|
||||
dialogue = [ ]
|
||||
|
||||
for i, entry in enumerate(nvl_list):
|
||||
if not entry:
|
||||
continue
|
||||
|
||||
who, what, kwargs = entry
|
||||
|
||||
if i == len(nvl_list) - 1:
|
||||
who_id = "who"
|
||||
what_id = "what"
|
||||
window_id = "window"
|
||||
|
||||
else:
|
||||
who_id = "who%d" % i
|
||||
what_id = "what%d" % i
|
||||
window_id = "window%d" % i
|
||||
|
||||
widget_properties[who_id] = kwargs["who_args"]
|
||||
widget_properties[what_id] = kwargs["what_args"]
|
||||
widget_properties[window_id] = kwargs["window_args"]
|
||||
|
||||
dialogue.append((who, what, who_id, what_id, window_id))
|
||||
|
||||
renpy.show_screen(screen_name, _transient=True, _widget_properties=widget_properties, dialogue=dialogue, **scope)
|
||||
renpy.shown_window()
|
||||
|
||||
return renpy.get_widget(screen_name, "what")
|
||||
|
||||
def nvl_show_core(who=None, what=None):
|
||||
|
||||
# Screen version.
|
||||
if renpy.has_screen("nvl"):
|
||||
return nvl_show_screen("nvl")
|
||||
|
||||
if renpy.in_rollback():
|
||||
nvl_window = __s(style.nvl_window)['rollback']
|
||||
@@ -194,12 +233,14 @@ init -1100 python:
|
||||
else:
|
||||
checkpoint = True
|
||||
|
||||
renpy.display_say(nvl_show_core,
|
||||
checkpoint=checkpoint,
|
||||
**display_args)
|
||||
renpy.display_say(
|
||||
who,
|
||||
what,
|
||||
nvl_show_core,
|
||||
checkpoint=checkpoint,
|
||||
**display_args)
|
||||
|
||||
def do_done(self, who, what):
|
||||
|
||||
if self.clear:
|
||||
nvl_clear()
|
||||
|
||||
@@ -227,29 +268,37 @@ init -1100 python:
|
||||
if nvl_list is None:
|
||||
store.nvl_list = [ ]
|
||||
|
||||
ui.layer("transient")
|
||||
ui.clear()
|
||||
ui.close()
|
||||
|
||||
ui.window(style=__s(style.nvl_window))
|
||||
ui.vbox(style=__s(style.nvl_vbox))
|
||||
if renpy.has_screen("nvl_choice"):
|
||||
|
||||
for i in nvl_list:
|
||||
if not i:
|
||||
continue
|
||||
# Screen version.
|
||||
nvl_show_screen("nvl_choice", items=items)
|
||||
|
||||
who, what, kw = i
|
||||
rv = renpy.show_display_say(who, what, **kw)
|
||||
else:
|
||||
|
||||
renpy.display_menu(items, interact=False,
|
||||
window_style=__s(style.nvl_menu_window),
|
||||
choice_style=__s(style.nvl_menu_choice),
|
||||
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
|
||||
choice_button_style=__s(style.nvl_menu_choice_button),
|
||||
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
|
||||
)
|
||||
# Traditional version.
|
||||
ui.layer("transient")
|
||||
ui.clear()
|
||||
ui.close()
|
||||
|
||||
ui.close()
|
||||
ui.window(style=__s(style.nvl_window))
|
||||
ui.vbox(style=__s(style.nvl_vbox))
|
||||
|
||||
for i in nvl_list:
|
||||
if not i:
|
||||
continue
|
||||
|
||||
who, what, kw = i
|
||||
rv = renpy.show_display_say(who, what, **kw)
|
||||
|
||||
renpy.display_menu(items, interact=False,
|
||||
window_style=__s(style.nvl_menu_window),
|
||||
choice_style=__s(style.nvl_menu_choice),
|
||||
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
|
||||
choice_button_style=__s(style.nvl_menu_choice_button),
|
||||
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
|
||||
)
|
||||
|
||||
ui.close()
|
||||
|
||||
roll_forward = renpy.roll_forward_info()
|
||||
|
||||
|
||||
+1320
File diff suppressed because it is too large
Load Diff
+99
-7
@@ -125,7 +125,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 7
|
||||
channel = "music"
|
||||
|
||||
renpy.music.play(eval(p["file"]),
|
||||
fadeout=eval(p["fadeout"]),
|
||||
@@ -191,7 +191,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 7
|
||||
channel = "music"
|
||||
|
||||
renpy.music.queue(
|
||||
eval(p["file"]),
|
||||
@@ -229,7 +229,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 7
|
||||
channel = "music"
|
||||
|
||||
renpy.music.stop(fadeout=eval(p["fadeout"]), channel=channel)
|
||||
|
||||
@@ -246,7 +246,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 0
|
||||
channel = "sound"
|
||||
|
||||
fadeout = eval(p["fadeout"]) or 0
|
||||
|
||||
@@ -264,7 +264,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 0
|
||||
channel = "sound"
|
||||
|
||||
renpy.sound.queue(eval(p["file"]), channel=channel)
|
||||
|
||||
@@ -278,7 +278,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 0
|
||||
channel = "sound"
|
||||
|
||||
fadeout = eval(p["fadeout"]) or 0
|
||||
|
||||
@@ -439,7 +439,6 @@ python early hide:
|
||||
parse=parse_pause,
|
||||
lint=lint_pause,
|
||||
execute=execute_pause)
|
||||
|
||||
|
||||
|
||||
init -1200 python:
|
||||
@@ -453,3 +452,96 @@ init -1200 python:
|
||||
except:
|
||||
renpy.error('unable to evaluate %s %r' % (what, e))
|
||||
|
||||
##############################################################################
|
||||
# Screen-related statements.
|
||||
|
||||
python early hide:
|
||||
|
||||
def parse_show_call_screen(l):
|
||||
|
||||
# Parse a name.
|
||||
name = l.require(l.name)
|
||||
|
||||
# Parse a parameter list. (name -> expression string)
|
||||
parameters = { }
|
||||
|
||||
if l.match(r"\("):
|
||||
|
||||
while True:
|
||||
pname = l.name()
|
||||
if not pname:
|
||||
break
|
||||
|
||||
l.require(r"=")
|
||||
|
||||
expr = l.delimited_python(",)")
|
||||
|
||||
if not expr:
|
||||
l.error("expected expression.")
|
||||
|
||||
parameters[pname] = expr
|
||||
|
||||
if not l.match(r','):
|
||||
break
|
||||
|
||||
l.require(r'\)')
|
||||
l.expect_eol()
|
||||
|
||||
return dict(name=name, parameters=parameters)
|
||||
|
||||
def parse_hide_screen(l):
|
||||
name = l.require(l.name)
|
||||
|
||||
l.expect_eol()
|
||||
|
||||
return dict(name=name)
|
||||
|
||||
def execute_show_screen(p):
|
||||
|
||||
name = p["name"]
|
||||
parameters = p["parameters"]
|
||||
|
||||
kwargs = { }
|
||||
|
||||
for k, v in parameters.iteritems():
|
||||
kwargs[k] = eval(v)
|
||||
|
||||
renpy.show_screen(name, **kwargs)
|
||||
|
||||
def execute_call_screen(p):
|
||||
name = p["name"]
|
||||
parameters = p["parameters"]
|
||||
|
||||
kwargs = { }
|
||||
|
||||
for k, v in parameters.iteritems():
|
||||
kwargs[k] = eval(v)
|
||||
|
||||
store._return = renpy.call_screen(name, **kwargs)
|
||||
|
||||
def execute_hide_screen(p):
|
||||
name = p["name"]
|
||||
renpy.hide_screen(name)
|
||||
|
||||
def lint_screen(p):
|
||||
name = p["name"]
|
||||
if not renpy.has_screen(name):
|
||||
renpy.error("Screen %s does not exist." % name)
|
||||
|
||||
|
||||
renpy.statements.register("show screen",
|
||||
parse=parse_show_call_screen,
|
||||
execute=execute_show_screen,
|
||||
lint=lint_screen)
|
||||
|
||||
renpy.statements.register("call screen",
|
||||
parse=parse_show_call_screen,
|
||||
execute=execute_call_screen,
|
||||
lint=lint_screen)
|
||||
|
||||
renpy.statements.register("hide screen",
|
||||
parse=parse_hide_screen,
|
||||
execute=execute_hide_screen)
|
||||
|
||||
|
||||
|
||||
|
||||
+18
-13
@@ -22,10 +22,14 @@ init -1200 python hide:
|
||||
# Style Declarations #################################################
|
||||
|
||||
style.default = Style(None, help='root of style hierarchy')
|
||||
style.text = Style(style.default, help='style of text')
|
||||
|
||||
style.fixed = Style(style.default, help='fixed layouts')
|
||||
style.hbox = Style(style.default, help='horizontal boxes')
|
||||
style.vbox = Style(style.default, help='vertical boxes')
|
||||
|
||||
style.grid = Style(style.default, help='grid layouts')
|
||||
style.side = Style(style.default, help='side layouts')
|
||||
|
||||
style.window = Style(style.default, help='windows created with ui.window')
|
||||
|
||||
style.image_placement = Style(style.default, help='default placement of images on the screen')
|
||||
@@ -50,7 +54,8 @@ init -1200 python hide:
|
||||
style.menu_choice_chosen_button = Style(style.menu_choice_button, help='buttons containing chosen in-game menu choices')
|
||||
style.menu_window = Style(style.window, help='a window containing a menu')
|
||||
|
||||
style.input_text = Style(style.default, help='text of an input box')
|
||||
style.input = Style(style.default, help='style of an input control')
|
||||
style.input_text = Style(style.input, help='text of an input box')
|
||||
style.input_prompt = Style(style.default, help='prompt of an input box')
|
||||
style.input_window = Style(style.window, help='window of an input box')
|
||||
|
||||
@@ -58,8 +63,10 @@ init -1200 python hide:
|
||||
style.centered_text = Style(style.default, help='centered text')
|
||||
|
||||
style.imagemap = Style(style.image_placement, help='default style of imagemaps')
|
||||
style.imagemap_button = Style(style.default, help='default style of buttons inside imagemaps')
|
||||
|
||||
style.hotspot = Style(style.default, help='default style of hotspots inside imagemaps')
|
||||
style.hotbar = Style(style.default, help='default style of hotbars inside imagemaps')
|
||||
style.imagemap_button = style.hotspot
|
||||
|
||||
style.image_button = Style(style.default, help='default style of image buttons')
|
||||
style.image_button_image = Style(style.default, help='default style of images inside image buttons')
|
||||
|
||||
@@ -76,6 +83,8 @@ init -1200 python hide:
|
||||
style.list_spacer = Style(style.default)
|
||||
style.list_text = Style(style.default)
|
||||
|
||||
style.tile = Style(style.default, help='default style of tile')
|
||||
|
||||
# The base styles that can be customized by themes.
|
||||
|
||||
style.frame = Style(style.default, help='base style for frames.')
|
||||
@@ -213,16 +222,9 @@ init -1090 python:
|
||||
style.window.xfill = True
|
||||
style.window.yfill = False
|
||||
style.window.yminimum = 150 # Includes margins and padding.
|
||||
|
||||
style.window.xalign = 0.5
|
||||
style.window.yalign = 1.0
|
||||
|
||||
# Image placement.
|
||||
style.image_placement.xpos = 0.5
|
||||
style.image_placement.ypos = 1.0
|
||||
style.image_placement.xanchor = 0.5
|
||||
style.image_placement.yanchor = 1.0
|
||||
|
||||
# Dialogue
|
||||
style.say_label.bold = True
|
||||
style.say_vbox.spacing = 8
|
||||
@@ -238,7 +240,7 @@ init -1090 python:
|
||||
# Menus.
|
||||
style.menu_choice.idle_color = "#0ff"
|
||||
style.menu_choice.hover_color = "#ff0"
|
||||
style.input_text.color = "#ff0"
|
||||
style.input.color = "#ff0"
|
||||
|
||||
# Styles used by centered.
|
||||
style.centered_window.xalign = 0.5
|
||||
@@ -295,7 +297,10 @@ init -1090 python:
|
||||
style.list_text.color = "#000"
|
||||
style.list_text.size = 14
|
||||
style.list_spacer.xminimum = 15
|
||||
|
||||
|
||||
# Tile
|
||||
style.tile.clipping = True
|
||||
|
||||
|
||||
######################################################################
|
||||
|
||||
|
||||
+2
-6
@@ -275,7 +275,7 @@ init -1110 python hide:
|
||||
style.vscrollbar.hover_left_bar = img("rrvscrollbar", widget_hover, 0, 12)
|
||||
style.vscrollbar.hover_right_bar = img("rrvscrollbar", widget_hover, 0, 12)
|
||||
style.vscrollbar.hover_thumb = img("rrvscrollbar_thumb", widget_hover, None, None)
|
||||
|
||||
|
||||
@theme
|
||||
def roundrect(
|
||||
widget = (0, 60, 120, 255),
|
||||
@@ -286,10 +286,7 @@ init -1110 python hide:
|
||||
disabled_text = (200, 200, 200, 255),
|
||||
label = (255, 255, 255, 255),
|
||||
frame = (100, 150, 200, 255),
|
||||
window = (0, 0, 0, 192),
|
||||
mm_root = Solid((220, 235, 255, 255)),
|
||||
gm_root = Solid((220, 235, 255, 255)),
|
||||
|
||||
|
||||
text_size=None,
|
||||
small_text_size=None,
|
||||
less_rounded = False,
|
||||
@@ -299,7 +296,6 @@ init -1110 python hide:
|
||||
button_menu = None,
|
||||
rounded_window = True,
|
||||
outline_bars = False,
|
||||
|
||||
mm_root = None,
|
||||
gm_root = None):
|
||||
|
||||
|
||||
+17
-5
@@ -30,15 +30,17 @@ init -1120:
|
||||
_voice.play = None
|
||||
_voice.sustain = False
|
||||
_voice.seen_in_lint = False
|
||||
|
||||
|
||||
# Call this to specify the voice file that will be played for
|
||||
# the user.
|
||||
def voice(file, **kwargs):
|
||||
|
||||
if not config.has_voice:
|
||||
return
|
||||
|
||||
_voice.play = file
|
||||
|
||||
_last_voice_play = file
|
||||
|
||||
# Call this to specify that the currently playing voice file
|
||||
# should be sustained through the current interaction.
|
||||
def voice_sustain(ignored="", **kwargs):
|
||||
@@ -47,6 +49,14 @@ init -1120:
|
||||
|
||||
_voice.sustain = True
|
||||
|
||||
# Call this to replay the last bit of voice.
|
||||
def voice_replay():
|
||||
renpy.sound.play(_last_voice_play, channel="voice")
|
||||
|
||||
# Returns true if we can replay the voice.
|
||||
def voice_can_replay():
|
||||
return _last_voice_play != None
|
||||
|
||||
python hide:
|
||||
|
||||
# basics: True if the game will have voice.
|
||||
@@ -60,9 +70,11 @@ init -1120:
|
||||
return
|
||||
|
||||
if _voice.play and not config.skipping:
|
||||
renpy.sound.play(_voice.play, channel=2)
|
||||
renpy.sound.play(_voice.play, channel="voice")
|
||||
store._last_voice_play = _voice.play
|
||||
elif not _voice.sustain:
|
||||
renpy.sound.stop(channel=2)
|
||||
renpy.sound.stop(channel="voice")
|
||||
store._last_voice_play = _voice.play
|
||||
|
||||
_voice.play = None
|
||||
_voice.sustain = False
|
||||
@@ -71,7 +83,7 @@ init -1120:
|
||||
config.say_sustain_callbacks.append(voice_sustain)
|
||||
|
||||
def voice_afm_callback():
|
||||
return not renpy.sound.is_playing(channel=2)
|
||||
return not renpy.sound.is_playing(channel="voice")
|
||||
|
||||
config.afm_callback = voice_afm_callback
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
|
||||
# This file contains the developer screen, which contains tools that might
|
||||
# be of interest to people making Ren'Py games.
|
||||
# This file contains code that helps support the development of Ren'Py
|
||||
# games.
|
||||
|
||||
label _developer_screen:
|
||||
|
||||
@@ -20,7 +19,7 @@ label _developer_screen:
|
||||
layout.button(u"Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
|
||||
layout.button(u"Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
|
||||
layout.button(u"Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
|
||||
layout.button(u"FPS Meter", None, clicked=ui.jumps("_fps_meter"), size_group=sg)
|
||||
# layout.button(u"FPS Meter", None, clicked=ui.jumps("_fps_meter"), size_group=sg)
|
||||
layout.button(u"Image Location Picker", None, clicked=ui.jumps("_image_location_picker"), size_group=sg)
|
||||
|
||||
ui.close()
|
||||
@@ -466,4 +465,8 @@ label _image_location_picker:
|
||||
# ...
|
||||
|
||||
renpy.jump("_image_location_picker")
|
||||
|
||||
|
||||
|
||||
init python:
|
||||
config.underlay.append(im.Tile("_transparent_tile.png"))
|
||||
|
||||
|
||||
@@ -188,8 +188,11 @@ init python:
|
||||
else:
|
||||
base += 1
|
||||
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
|
||||
try:
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
except:
|
||||
return base
|
||||
|
||||
# Processes a screenshot.
|
||||
def _file_picker_process_screenshot(s):
|
||||
return s
|
||||
|
||||
@@ -133,7 +133,7 @@ init python:
|
||||
a channel.
|
||||
"""
|
||||
|
||||
def __init__(self, name, mixer, enable='True', sound='None', channel=0):
|
||||
def __init__(self, name, mixer, enable='True', sound='None', channel="sound"):
|
||||
"""
|
||||
@param name: The name of this preference, as shown to the user.
|
||||
|
||||
@@ -360,15 +360,18 @@ init python hide:
|
||||
_VolumePreference(u"Music Volume",
|
||||
'music',
|
||||
'config.has_music')
|
||||
|
||||
_VolumePreference(u"Sound Volume",
|
||||
'sfx',
|
||||
'config.has_sound',
|
||||
'config.sample_sound')
|
||||
'config.sample_sound',
|
||||
'sound')
|
||||
|
||||
_VolumePreference(u'Voice Volume',
|
||||
'voice',
|
||||
'config.has_voice',
|
||||
'config.sample_voice',
|
||||
2)
|
||||
'voice')
|
||||
|
||||
_JumpPreference(u'Joystick...',
|
||||
'joystick_preferences_screen',
|
||||
|
||||
@@ -151,8 +151,11 @@ init python:
|
||||
else:
|
||||
base += 1
|
||||
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
|
||||
try:
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
except:
|
||||
return base
|
||||
|
||||
# Processes a screenshot.
|
||||
def _file_picker_process_screenshot(s):
|
||||
return s
|
||||
|
||||
@@ -77,12 +77,12 @@ init python:
|
||||
ime.button("Joystick", ui.jumps("joystick_preferences_screen"), False)
|
||||
|
||||
def play_sound():
|
||||
renpy.sound.play(config.sample_sound)
|
||||
renpy.music.play(config.sample_sound, channel="sound")
|
||||
|
||||
ime.button("Sound Test", play_sound, False)
|
||||
|
||||
def play_voice():
|
||||
renpy.sound.play(config.sample_sound, channel=2)
|
||||
renpy.music.play(config.sample_sound, channel="voice")
|
||||
|
||||
ime.button("Voice Test", play_voice, False)
|
||||
|
||||
@@ -124,11 +124,14 @@ init python:
|
||||
_preferences.set_volume('sfx', v / 128.0)
|
||||
def set_voice(v):
|
||||
_preferences.set_volume('voice', v / 128.0)
|
||||
|
||||
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
|
||||
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
|
||||
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
|
||||
|
||||
if config.has_music:
|
||||
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
|
||||
if config.has_sound:
|
||||
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
|
||||
if config.has_voice:
|
||||
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
|
||||
|
||||
ime.close()
|
||||
ui.interact(mouse="gamemenu")
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('joystick_preferences')
|
||||
|
||||
label joystick_preferences_screen:
|
||||
|
||||
$ renpy.show_screen('joystick_preferences')
|
||||
$ ui.interact()
|
||||
|
||||
jump _noisy_return
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('load_save')
|
||||
|
||||
label load_screen:
|
||||
|
||||
$ renpy.show_screen('load')
|
||||
$ ui.interact()
|
||||
jump _noisy_return
|
||||
|
||||
label save_screen:
|
||||
|
||||
$ renpy.show_screen('save')
|
||||
$ ui.interact()
|
||||
jump _noisy_return
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('main_menu')
|
||||
|
||||
label main_menu_screen:
|
||||
|
||||
$ renpy.show_screen("main_menu")
|
||||
$ ui.interact()
|
||||
|
||||
return
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('preferences')
|
||||
|
||||
label preferences_screen:
|
||||
|
||||
$ renpy.show_screen('preferences')
|
||||
$ ui.interact()
|
||||
|
||||
jump _noisy_return
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python hide:
|
||||
|
||||
layout.provides('yesno_prompt')
|
||||
|
||||
def yesno_prompt(screen, message):
|
||||
return renpy.call_screen('yesno_prompt', message=message, yes_action=Return(True), no_action=Return(False))
|
||||
|
||||
layout.yesno_prompt = yesno_prompt
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 436 B |
+21
-12
@@ -175,13 +175,19 @@ def main():
|
||||
"_renpybidi.c",
|
||||
"renpybidicore.c",
|
||||
"_renpybidi.pyx",
|
||||
"_renpy_pysdlgl.c",
|
||||
"_renpy_pysdlgl.pyx",
|
||||
"_renpy_tegl.c",
|
||||
"maketegl.py",
|
||||
"maketegl.txt",
|
||||
]
|
||||
|
||||
for i in module_files:
|
||||
files.append('module/' + i)
|
||||
|
||||
more_files.append('python25.dll')
|
||||
more_files.append('msvcr71.dll')
|
||||
more_files.append('python26.dll')
|
||||
more_files.append('msvcr90.dll')
|
||||
more_files.append('Microsoft.VC90.CRT.manifest')
|
||||
files.extend(tree('renpy'))
|
||||
more_files.extend(tree('renpy.app'))
|
||||
more_files.append('renpy.code')
|
||||
@@ -193,15 +199,17 @@ def main():
|
||||
files.extend(tree('template'))
|
||||
# files.extend(tree('tools'))
|
||||
|
||||
files.append('doc/index.html')
|
||||
files.append('doc/common.css')
|
||||
files.append('doc/docs.css')
|
||||
files.append('doc/monobook.css')
|
||||
files.append('doc/monobook2.css')
|
||||
files.append('doc/shared.css')
|
||||
files.extend(tree('doc/reference'))
|
||||
files.extend(tree('doc/tutorials'))
|
||||
files.extend(tree('doc/images'))
|
||||
files.extend(tree('doc'))
|
||||
|
||||
# files.append('doc/index.html')
|
||||
# files.append('doc/common.css')
|
||||
# files.append('doc/docs.css')
|
||||
# files.append('doc/monobook.css')
|
||||
# files.append('doc/monobook2.css')
|
||||
# files.append('doc/shared.css')
|
||||
# files.extend(tree('doc/reference'))
|
||||
# files.extend(tree('doc/tutorials'))
|
||||
# files.extend(tree('doc/images'))
|
||||
|
||||
files.sort()
|
||||
more_files.sort()
|
||||
@@ -211,8 +219,9 @@ def main():
|
||||
zipup("dists/" + prefix + "-sdk.zip", prefix, files + more_files)
|
||||
print "----"
|
||||
tarup("dists/" + prefix + "-sdk.tar.bz2", prefix, files + more_files)
|
||||
print "----"
|
||||
tarup("dists/" + prefix + "-source.tar.bz2", prefix, files)
|
||||
|
||||
print "----"
|
||||
# Make the 7zip.
|
||||
os.chdir("dists")
|
||||
os.system("unzip " + prefix + "-sdk.zip")
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#bodyContent {
|
||||
font-size: medium;
|
||||
background: #fff;
|
||||
margin-left: 20%;
|
||||
margin-right: 20%;
|
||||
padding: 1.5em;
|
||||
}
|
||||
|
||||
.editsection {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#bodyContent a.external {
|
||||
background: none;
|
||||
padding-right: 0px;
|
||||
}
|
||||
-19
@@ -1,19 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
wget http://www.renpy.org/w/skins/common/shared.css -O shared.css
|
||||
wget http://www.renpy.org/w/skins/monobook/main.css -O monobook.css
|
||||
wget 'http://www.renpy.org/w/index.php?title=MediaWiki:Common.css&usemsgcache=yes&action=raw&ctype=text/css&smaxage=18000' -O common.css
|
||||
wget 'http://www.renpy.org/w/index.php?title=MediaWiki:Monobook.css&usemsgcache=yes&action=raw&ctype=text/css&smaxage=18000' -O monobook2.css
|
||||
|
||||
rm -Rf www.renpy.org
|
||||
wget -e robots=off -m -I /wiki/renpy/doc/reference/,/wiki/renpy/doc/tutorials/,/w/images -m http://www.renpy.org/wiki/renpy/doc/index
|
||||
|
||||
rm -Rf images
|
||||
mkdir -p images
|
||||
cp `find www.renpy.org -name \*.png -type f` images
|
||||
|
||||
No jpgs yet.
|
||||
cp `find www.renpy.org -name \*.jpg -type f` images
|
||||
|
||||
rm -Rf reference tutorials
|
||||
python2.5 process.py
|
||||
-164
@@ -1,164 +0,0 @@
|
||||
#!/usr/bin/python2.4
|
||||
|
||||
import sys
|
||||
import os.path
|
||||
|
||||
# import xml.etree.ElementTree as elementtree
|
||||
# sys.modules['elementtree'] = elementtree
|
||||
|
||||
# from elementtree.ElementTree import ElementTree, Element, SubElement, tostring, fromstring
|
||||
# from elementtidy import TidyHTMLTreeBuilder
|
||||
|
||||
from xml.etree.ElementTree import ElementTree, Element, SubElement, tostring, fromstring
|
||||
from elementtidy import TidyHTMLTreeBuilder
|
||||
|
||||
# Removes everyhing we don't care about from the wikipages.
|
||||
def remove_crap(n):
|
||||
|
||||
classes = n.attrib.get("class", "").split()
|
||||
|
||||
if "editsection" in classes:
|
||||
return None
|
||||
if "printfooter" in classes:
|
||||
return None
|
||||
if "magnify" in classes:
|
||||
return None
|
||||
|
||||
|
||||
id = n.attrib.get("id", None)
|
||||
|
||||
if "catlinks" == id:
|
||||
return None
|
||||
|
||||
newchildren = [ ]
|
||||
for i in n:
|
||||
i = remove_crap(i)
|
||||
if i is not None:
|
||||
newchildren.append(i)
|
||||
|
||||
n[:] = newchildren
|
||||
|
||||
if n.tag == "a" and not n.text:
|
||||
n.text = "SPACE REMOVE ME PLEASE"
|
||||
|
||||
return n
|
||||
|
||||
def process(src, dst, nav):
|
||||
|
||||
if nav:
|
||||
nav = fromstring(nav)
|
||||
|
||||
base = "../" * (len(dst.split('/')) - 1)
|
||||
|
||||
if dst.startswith("./"):
|
||||
base = ""
|
||||
|
||||
# tree = TidyHTMLTreeBuilder.parse(src)
|
||||
|
||||
|
||||
code = file(src).read()
|
||||
code = code.replace(" ", u"\u00a0".encode("utf-8"))
|
||||
tree = fromstring(code)
|
||||
|
||||
XHTML = "{http://www.w3.org/1999/xhtml}"
|
||||
|
||||
for elem in tree.getiterator():
|
||||
if elem.tag.startswith(XHTML):
|
||||
elem.tag = elem.tag[len(XHTML):]
|
||||
|
||||
by_id = dict()
|
||||
|
||||
for n in tree.getiterator():
|
||||
if "id" in n.attrib:
|
||||
by_id[n.attrib["id"]] = n
|
||||
|
||||
html = Element("html")
|
||||
head = SubElement(html, "head")
|
||||
title = SubElement(head, "title")
|
||||
title.text = tree.findtext(".//title")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "shared.css")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "monobook.css")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "common.css")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "monobook2.css")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "docs.css")
|
||||
|
||||
body = SubElement(html, "body")
|
||||
# gw = SubElement(body, "div", id="globalWrapper")
|
||||
# cc = SubElement(gw, "div", id="column-content")
|
||||
# content = SubElement(cc, "div", id="content")
|
||||
|
||||
bc = by_id['bodyContent']
|
||||
body.append(bc)
|
||||
|
||||
bc.remove(by_id['siteSub'])
|
||||
bc.remove(by_id['contentSub'])
|
||||
bc.remove(by_id['jump-to-nav'])
|
||||
|
||||
for n in bc.findall(".//a"):
|
||||
if "href" in n.attrib:
|
||||
href = n.attrib['href']
|
||||
|
||||
if href.startswith("/wiki/Image:") or href.startswith("/w/"):
|
||||
n.attrib['href'] = 'http://www.renpy.org' + href
|
||||
continue
|
||||
|
||||
if href.startswith("#"):
|
||||
continue
|
||||
|
||||
if href.startswith("http:"):
|
||||
continue
|
||||
|
||||
href = href.replace("/wiki/renpy/doc/", base)
|
||||
|
||||
if "#" in href:
|
||||
href.replace("#", ".html#")
|
||||
else:
|
||||
href += ".html"
|
||||
|
||||
n.attrib['href'] = href
|
||||
|
||||
for n in bc.findall(".//img"):
|
||||
src = n.attrib["src"]
|
||||
src = base + "images" + src[src.rfind("/"):]
|
||||
n.attrib["src"] = src
|
||||
|
||||
|
||||
if nav:
|
||||
hr = Element("hr")
|
||||
bc[:] = [ nav ] + list(bc) + [ hr, nav ]
|
||||
|
||||
html = remove_crap(html)
|
||||
|
||||
doc = tostring(html)
|
||||
doc = doc.replace("SPACE REMOVE ME PLEASE", "")
|
||||
file(dst, "w").write(doc)
|
||||
|
||||
|
||||
def process_dir(src, dst, nav):
|
||||
try:
|
||||
os.makedirs(dst)
|
||||
except:
|
||||
pass
|
||||
|
||||
for fn in os.listdir(src):
|
||||
if os.path.isdir(src + "/" + fn):
|
||||
continue
|
||||
|
||||
if fn.endswith(".1"):
|
||||
continue
|
||||
|
||||
print src + "/" + fn
|
||||
|
||||
process(src + "/" + fn, dst + "/" + fn + ".html", nav)
|
||||
|
||||
nav = '<p class="docnav"><a href="../index.html">documentation index</a></p>'
|
||||
process_dir("www.renpy.org/wiki/renpy/doc/tutorials", "tutorials", nav)
|
||||
|
||||
nav = '<p class="docnav"><a href="../index.html">documentation index</a> ◦ <a href="Reference_Manual.html">reference manual</a> ◦ <a href="Function_Index.html">function index</a></p>'
|
||||
process_dir("www.renpy.org/wiki/renpy/doc/reference", "reference", nav)
|
||||
|
||||
nav = '<p class="docnav"><a href="../../index.html">documentation index</a> ◦ <a href="../Reference_Manual.html">reference manual</a> ◦ <a href="../Function_Index.html">function index</a></p>'
|
||||
process_dir("www.renpy.org/wiki/renpy/doc/reference/functions", "reference/functions", nav)
|
||||
|
||||
nav = ''
|
||||
process_dir("www.renpy.org/wiki/renpy/doc/", ".", nav)
|
||||
@@ -0,0 +1,329 @@
|
||||
|
||||
# http://www.csn.ul.ie/~caolan/publink/winresdump/winresdump/doc/pefile.html
|
||||
# Contains a reasonable description of the format.
|
||||
|
||||
import struct
|
||||
import sys
|
||||
import array
|
||||
import pefile
|
||||
|
||||
# This class performs various operations on memory-loaded binary files,
|
||||
# including modifications.
|
||||
class BinFile(object):
|
||||
|
||||
def set_u32(self, addr, value):
|
||||
self.a[addr+0] = (value >> 0) & 0xff
|
||||
self.a[addr+1] = (value >> 8) & 0xff
|
||||
self.a[addr+2] = (value >> 16) & 0xff
|
||||
self.a[addr+3] = (value >> 24) & 0xff
|
||||
|
||||
def u32(self):
|
||||
addr = self.addr
|
||||
rv = self.a[addr]
|
||||
rv |= self.a[addr+1] << 8
|
||||
rv |= self.a[addr+2] << 16
|
||||
rv |= self.a[addr+3] << 24
|
||||
self.addr += 4
|
||||
return rv
|
||||
|
||||
def u16(self):
|
||||
addr = self.addr
|
||||
rv = self.a[addr]
|
||||
rv |= self.a[addr+1] << 8
|
||||
self.addr += 2
|
||||
return rv
|
||||
|
||||
def u8(self):
|
||||
rv = self.a[self.addr]
|
||||
self.addr += 1
|
||||
return rv
|
||||
|
||||
def name(self):
|
||||
c = self.u16()
|
||||
|
||||
rv = u""
|
||||
for i in range(c):
|
||||
rv += unichr(self.u16())
|
||||
|
||||
return rv
|
||||
|
||||
def seek(self, addr):
|
||||
self.addr = addr
|
||||
|
||||
def tostring(self):
|
||||
return self.a.tostring()
|
||||
|
||||
def substring(self, start, len):
|
||||
return self.a[start:start+len].tostring()
|
||||
|
||||
def __init__(self, data):
|
||||
self.a = array.array('B')
|
||||
self.a.fromstring(data)
|
||||
|
||||
##############################################################################
|
||||
# These functions parse data out of the file. In these functions, offset is
|
||||
# relative to the start of the file.
|
||||
|
||||
# The virtual address of the resource segment.
|
||||
resource_virtual = 0
|
||||
|
||||
# This parses a data block out of the resources.
|
||||
def parse_data(bf, offset):
|
||||
bf.seek(offset)
|
||||
data_offset = bf.u32()
|
||||
data_len = bf.u32()
|
||||
code_page = bf.u32()
|
||||
bf.u32()
|
||||
|
||||
l = [ ]
|
||||
|
||||
bf.seek(data_offset - resource_virtual)
|
||||
for i in range(data_len):
|
||||
l.append(chr(bf.u8()))
|
||||
|
||||
return (code_page, "".join(l))
|
||||
|
||||
# This parses a resource directory.
|
||||
def parse_directory(bf, offset):
|
||||
|
||||
bf.seek(offset)
|
||||
char = bf.u32()
|
||||
timedate = bf.u32()
|
||||
major = bf.u16()
|
||||
minor = bf.u16()
|
||||
n_named = bf.u16()
|
||||
n_id = bf.u16()
|
||||
|
||||
entries = [ ]
|
||||
|
||||
for i in range(n_named + n_id):
|
||||
entries.append((bf.u32(), bf.u32()))
|
||||
|
||||
rv = { }
|
||||
|
||||
for name, value in entries:
|
||||
|
||||
if name & 0x80000000:
|
||||
bf.seek((name & 0x7fffffff))
|
||||
name = bf.name()
|
||||
|
||||
if value & 0x80000000:
|
||||
value = parse_directory(bf, value & 0x7fffffff)
|
||||
else:
|
||||
value = parse_data(bf, value)
|
||||
|
||||
rv[name] = value
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
##############################################################################
|
||||
# This utility function displays the tree of resources that have been loaded.
|
||||
def show_resources(d, prefix):
|
||||
|
||||
if not isinstance(d, dict):
|
||||
print prefix, "Codepage", d[0], "length", len(d[1])
|
||||
return
|
||||
|
||||
for k in d:
|
||||
print prefix, k
|
||||
show_resources(d[k], prefix + " ")
|
||||
|
||||
##############################################################################
|
||||
# These functions repack the resources into a new resource segment. Here,
|
||||
# the offset is relative to the start of the resource segment.
|
||||
|
||||
class Packer(object):
|
||||
|
||||
def pack(self, d):
|
||||
self.data = ""
|
||||
self.data_offset = 0
|
||||
|
||||
self.entries = ""
|
||||
self.entries_offset = 0
|
||||
|
||||
head = self.pack_dict(d, 0)
|
||||
|
||||
self.data = ""
|
||||
self.data_offset = len(head) + len(self.entries)
|
||||
|
||||
self.entries = ""
|
||||
self.entries_offset = len(head)
|
||||
|
||||
return self.pack_dict(d, 0) + self.entries + self.data
|
||||
|
||||
def pack_name(self, s):
|
||||
rv = self.data_offset + len(self.data)
|
||||
|
||||
l = len(s)
|
||||
s = s.encode("utf-16le")
|
||||
self.data += struct.pack("<H", l) + s + "\0\0"
|
||||
|
||||
return rv
|
||||
|
||||
def pack_tuple(self, t):
|
||||
codepage, data = t
|
||||
|
||||
rv = len(self.entries) + self.entries_offset
|
||||
|
||||
if len(self.data) % 2:
|
||||
self.data += "P"
|
||||
|
||||
daddr = len(self.data) + self.data_offset
|
||||
|
||||
self.entries += struct.pack("<IIII", daddr + resource_virtual, len(data), codepage, 0)
|
||||
self.data += data
|
||||
|
||||
# if len(self.data) % 1 == 1:
|
||||
# self.data += 'P'
|
||||
|
||||
return rv
|
||||
|
||||
def pack_dict(self, d, offset):
|
||||
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
|
||||
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
|
||||
|
||||
rv = struct.pack("<IIHHHH", 0, 0, 4, 0, len(name_entries), len(id_entries))
|
||||
|
||||
offset += len(rv) + (len(name_entries) + len(id_entries)) * 8
|
||||
|
||||
rest = ""
|
||||
|
||||
for (name, value) in name_entries + id_entries:
|
||||
if isinstance(name, unicode):
|
||||
name = 0x80000000 | self.pack_name(name)
|
||||
|
||||
if isinstance(value, dict):
|
||||
addr = offset | 0x80000000
|
||||
packed = self.pack_dict(value, offset)
|
||||
offset += len(packed)
|
||||
rest += packed
|
||||
else:
|
||||
addr = self.pack_tuple(value)
|
||||
|
||||
rv += struct.pack("<II", name, addr)
|
||||
|
||||
return rv + rest
|
||||
|
||||
##############################################################################
|
||||
# This loads in an icon file, and returns a dictionary that is suitable for
|
||||
# use in the resources of an exe file.
|
||||
def load_icon(fn):
|
||||
f = BinFile(file(fn, "rb").read())
|
||||
|
||||
f.seek(0)
|
||||
f.u16()
|
||||
f.u16()
|
||||
count = f.u16()
|
||||
|
||||
rv = { }
|
||||
rv[3] = { }
|
||||
|
||||
group = struct.pack("HHH", 0, 1, count)
|
||||
|
||||
for i in range(count):
|
||||
width = f.u8()
|
||||
height = f.u8()
|
||||
colors = f.u8()
|
||||
reserved = f.u8()
|
||||
planes = f.u16()
|
||||
bpp = f.u16()
|
||||
size = f.u32()
|
||||
offset = f.u32()
|
||||
|
||||
addr = f.addr
|
||||
f.seek(offset + 16)
|
||||
if not f.u32():
|
||||
f.set_u32(offset + 20, 0)
|
||||
|
||||
rv[3][i + 1] = { 0 : (1252, f.substring(offset, size)) }
|
||||
|
||||
|
||||
group += struct.pack("BBBBHHIH", width, height, colors, reserved,
|
||||
planes, bpp, size, i + 1)
|
||||
|
||||
f.seek(addr)
|
||||
|
||||
rv[14] = { 1 : { 0 : (1252, group) } }
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
##############################################################################
|
||||
# This is the main function that should be called externally, that copies over
|
||||
# the icons.
|
||||
def change_icons(oldexe, icofn):
|
||||
global resource_virtual
|
||||
|
||||
pe = pefile.PE(oldexe)
|
||||
|
||||
for s in pe.sections:
|
||||
if s.Name == ".rsrc\0\0\0":
|
||||
rsrc_section = s
|
||||
break
|
||||
else:
|
||||
raise Exception("Couldn't find resource section.")
|
||||
|
||||
base = rsrc_section.PointerToRawData
|
||||
resource_virtual = rsrc_section.VirtualAddress
|
||||
|
||||
physize = rsrc_section.SizeOfRawData
|
||||
virsize = rsrc_section.Misc_VirtualSize
|
||||
|
||||
f = file(oldexe, "rb")
|
||||
f.seek(base)
|
||||
data = f.read(physize)
|
||||
f.close()
|
||||
|
||||
bf = BinFile(data)
|
||||
|
||||
resources = parse_directory(bf, 0)
|
||||
# show_resources(resources, "")
|
||||
resources.update(load_icon(icofn))
|
||||
# show_resources(resources, "")
|
||||
|
||||
rsrc = Packer().pack(resources)
|
||||
|
||||
alignment = pe.OPTIONAL_HEADER.SectionAlignment
|
||||
|
||||
# print "Alignment is", alignment
|
||||
|
||||
if len(rsrc) % alignment:
|
||||
pad = alignment - (len(rsrc) % alignment)
|
||||
padding = "RENPYVNE" * (pad / 8 + 1)
|
||||
padding = padding[:pad]
|
||||
rsrc += padding
|
||||
|
||||
newsize = len(rsrc)
|
||||
|
||||
rsrc_section.Misc_VirtualSize += newsize - virsize
|
||||
rsrc_section.Misc_PhysicalAddress += newsize - virsize
|
||||
rsrc_section.Misc += newsize - virsize
|
||||
rsrc_section.SizeOfRawData += newsize - physize
|
||||
|
||||
pe.OPTIONAL_HEADER.SizeOfInitializedData += newsize - physize
|
||||
|
||||
# Resource size.
|
||||
pe.OPTIONAL_HEADER.DATA_DIRECTORY[2].Size += newsize - virsize
|
||||
|
||||
# Compute the total size of the image.
|
||||
total_size = 0
|
||||
|
||||
for i in pe.sections:
|
||||
|
||||
sec_size = i.Misc_VirtualSize
|
||||
sec_size = sec_size - (sec_size % alignment) + alignment
|
||||
print sec_size
|
||||
|
||||
total_size += sec_size
|
||||
|
||||
pe.OPTIONAL_HEADER.SizeOfImage = total_size
|
||||
|
||||
return pe.write()[:base] + rsrc
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
f = file(sys.argv[3], "wb")
|
||||
f.write(change_icons(sys.argv[1], sys.argv[2]))
|
||||
f.close()
|
||||
|
||||
@@ -0,0 +1,533 @@
|
||||
import os
|
||||
import os.path
|
||||
import zipfile
|
||||
import tarfile
|
||||
import time
|
||||
import sys
|
||||
import struct
|
||||
import zlib
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
|
||||
import binascii
|
||||
import change_icon
|
||||
|
||||
import argparse
|
||||
|
||||
# The directory containing the project that we'll be distributing.
|
||||
project_path = None
|
||||
|
||||
# The path to the Ren'Py base directory.
|
||||
renpy_base = None
|
||||
|
||||
# A function that is called to give information about what is going
|
||||
# on now.
|
||||
def info(title, body):
|
||||
return
|
||||
|
||||
# A function that is called to give a progress report.
|
||||
def progress(title, total, amount):
|
||||
amount += 1
|
||||
|
||||
if amount % 25 == 0:
|
||||
print title, amount, "of", total
|
||||
|
||||
# A translation function.
|
||||
def _(s):
|
||||
return s
|
||||
|
||||
# These are files that are ignored wherever they are found in a
|
||||
# distribution.
|
||||
ignored_files = (
|
||||
"thumbs.db",
|
||||
"traceback.txt",
|
||||
"errors.txt",
|
||||
"saves"
|
||||
)
|
||||
|
||||
# These are files (and directories) that are ignored when found in
|
||||
# the root directory of the distribution.
|
||||
root_ignored_files = (
|
||||
"common",
|
||||
"renpy",
|
||||
"renpy.code",
|
||||
"python23.dll",
|
||||
"python24.dll",
|
||||
"python25.dll",
|
||||
"msvcr71.dll",
|
||||
"lib",
|
||||
"iliad-icon.png",
|
||||
"manifest.xml",
|
||||
"icon.ico",
|
||||
"icon.icns",
|
||||
"launcherinfo.py",
|
||||
"archived",
|
||||
)
|
||||
|
||||
# Extensions that should be made executable.
|
||||
executable_extensions = (
|
||||
"MacOS",
|
||||
"so",
|
||||
"dylib",
|
||||
".sh",
|
||||
"python",
|
||||
"python.real",
|
||||
)
|
||||
|
||||
class MyZipFile(zipfile.ZipFile):
|
||||
"""
|
||||
Modified ZipFile class that can insert a file into the archive,
|
||||
using a supplied ZipInfo object. Code comes from the writestr
|
||||
and write methods of ZipFile.
|
||||
"""
|
||||
|
||||
def write_file_with_zipinfo(self, filename, zinfo, compress_type=None):
|
||||
"""Put the bytes from filename into the archive under the name
|
||||
arcname."""
|
||||
st = os.stat(filename)
|
||||
|
||||
if compress_type is None:
|
||||
zinfo.compress_type = self.compression
|
||||
else:
|
||||
zinfo.compress_type = compress_type
|
||||
|
||||
zinfo.file_size = st.st_size
|
||||
zinfo.flag_bits = 0x00
|
||||
zinfo.header_offset = self.fp.tell() # Start of header bytes
|
||||
|
||||
self._writecheck(zinfo)
|
||||
self._didModify = True
|
||||
|
||||
fp = open(filename, "rb")
|
||||
|
||||
# Must overwrite CRC and sizes with correct data later
|
||||
zinfo.CRC = CRC = 0
|
||||
zinfo.compress_size = compress_size = 0
|
||||
zinfo.file_size = file_size = 0
|
||||
|
||||
self.fp.write(zinfo.FileHeader())
|
||||
|
||||
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
|
||||
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
|
||||
zlib.DEFLATED, -15)
|
||||
else:
|
||||
cmpr = None
|
||||
while 1:
|
||||
buf = fp.read(1024 * 64)
|
||||
if not buf:
|
||||
break
|
||||
file_size = file_size + len(buf)
|
||||
CRC = binascii.crc32(buf, CRC)
|
||||
if cmpr:
|
||||
buf = cmpr.compress(buf)
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
fp.close()
|
||||
if cmpr:
|
||||
buf = cmpr.flush()
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
zinfo.compress_size = compress_size
|
||||
else:
|
||||
zinfo.compress_size = file_size
|
||||
|
||||
zinfo.CRC = CRC
|
||||
zinfo.file_size = file_size
|
||||
|
||||
# Seek backwards and write CRC and file sizes
|
||||
position = self.fp.tell() # Preserve current position in file
|
||||
self.fp.seek(zinfo.header_offset + 14, 0)
|
||||
self.fp.write(struct.pack("<lLL", zinfo.CRC, zinfo.compress_size,
|
||||
zinfo.file_size))
|
||||
|
||||
self.fp.seek(position, 0)
|
||||
self.filelist.append(zinfo)
|
||||
self.NameToInfo[zinfo.filename] = zinfo
|
||||
|
||||
def tree(
|
||||
src,
|
||||
dest,
|
||||
exclude_suffix=[ ".pyc", "~", ".bak" ],
|
||||
exclude_prefix=[ "#", "." ],
|
||||
exclude_files = set(ignored_files),
|
||||
root_exclude_prefix = [ ],
|
||||
root_exclude_suffix = [ ".py", ".sh", ".app" ],
|
||||
root_exclude_files = set(root_ignored_files),
|
||||
root=False):
|
||||
|
||||
"""
|
||||
Returns a list of source-filename, destination-filename pairs.
|
||||
"""
|
||||
|
||||
if dest[0] != "/":
|
||||
raise Exception("Destination must begin with /: %r" % dest)
|
||||
|
||||
src = src.rstrip('/')
|
||||
dest = dest.rstrip('/')
|
||||
|
||||
def include(fn, is_root):
|
||||
"""
|
||||
Returns True if the file should be included in the list of
|
||||
files we are copying.
|
||||
"""
|
||||
|
||||
for i in exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in exclude_files:
|
||||
return False
|
||||
|
||||
if not root or not is_root:
|
||||
return True
|
||||
|
||||
for i in root_exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in root_exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in root_exclude_files:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
rv = [ ]
|
||||
|
||||
# Walk the tree, including what is necessary.
|
||||
for srcdir, dirs, files in os.walk(src):
|
||||
|
||||
is_root = (srcdir == src)
|
||||
|
||||
srcdir += "/"
|
||||
destdir = dest + srcdir[len(src):]
|
||||
destdir.replace("\\", "/")
|
||||
|
||||
rv.append((srcdir, destdir))
|
||||
|
||||
for fn in files:
|
||||
|
||||
if not include(fn, is_root):
|
||||
continue
|
||||
|
||||
sfn = srcdir + fn
|
||||
dfn = destdir + fn
|
||||
|
||||
rv.append((sfn, dfn))
|
||||
|
||||
dirs[:] = [ i for i in dirs if include(i, is_root) ]
|
||||
|
||||
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def make_zip(t, filename, files, file_data):
|
||||
"""
|
||||
This creates `filename`.zip, containing `files`, placed in the
|
||||
`filename` directory. `file_data` is a map from source file to
|
||||
replacement data.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project_path), filename)
|
||||
|
||||
zf = MyZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
for i, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, i)
|
||||
|
||||
if os.path.isdir(fn):
|
||||
continue
|
||||
|
||||
zi = zipfile.ZipInfo(filename + an)
|
||||
|
||||
s = os.stat(fn)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
for i in executable_extensions:
|
||||
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
|
||||
zi.external_attr = long(0100777) << 16
|
||||
break
|
||||
else:
|
||||
zi.external_attr = long(0100666) << 16
|
||||
|
||||
if fn in file_data:
|
||||
data = file_data[fn]
|
||||
zf.writestr(zi, data)
|
||||
else:
|
||||
zf.write_file_with_zipinfo(fn, zi)
|
||||
|
||||
zf.close()
|
||||
|
||||
def make_tar(t, filename, files):
|
||||
"""
|
||||
Makes a tarfile, as above.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project_path), filename)
|
||||
|
||||
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
|
||||
tf.dereference = True
|
||||
|
||||
for j, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, j)
|
||||
|
||||
info = tf.gettarinfo(fn, filename + an)
|
||||
|
||||
perms = 0666
|
||||
|
||||
if info.isdir():
|
||||
perms = 0777
|
||||
|
||||
for i in executable_extensions:
|
||||
if fn.endswith(i):
|
||||
perms = 0777
|
||||
|
||||
info.mode = perms
|
||||
info.uid = 1000
|
||||
info.gid = 1000
|
||||
info.uname = "renpy"
|
||||
info.gname = "renpy"
|
||||
|
||||
if info.isreg():
|
||||
tf.addfile(info, file(fn, "rb"))
|
||||
else:
|
||||
tf.addfile(info)
|
||||
|
||||
tf.close()
|
||||
|
||||
|
||||
def distribute(
|
||||
_project_path,
|
||||
_renpy_base,
|
||||
base_name,
|
||||
executable_name,
|
||||
ignore_extensions,
|
||||
documentation_extensions,
|
||||
build_windows,
|
||||
build_linux,
|
||||
build_mac,
|
||||
build_all):
|
||||
|
||||
global project_path
|
||||
global renpy_base
|
||||
project_path = _project_path
|
||||
renpy_base = _renpy_base
|
||||
|
||||
base_name = base_name.encode("utf-8")
|
||||
executable_name = executable_name.encode("utf-8")
|
||||
ignore_extensions = ignore_extensions.encode("utf-8")
|
||||
documentation_extensions = documentation_extensions.encode("utf-8")
|
||||
|
||||
# Convert some of these to more useful formats.
|
||||
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
|
||||
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
|
||||
|
||||
# Scan for the files we want to include in the various distributions.
|
||||
info(_(u"Scanning..."), "")
|
||||
|
||||
# Files included in the various distributions.
|
||||
multi_files = [ ]
|
||||
win_files = [ ]
|
||||
linux_files = [ ]
|
||||
mac_files = [ ]
|
||||
|
||||
# A map from source file name to replacement data to be placed in
|
||||
# that file.
|
||||
file_data = { }
|
||||
|
||||
|
||||
######################################################################
|
||||
# Multi files.
|
||||
|
||||
rb = renpy_base.replace("\\", "/") + "/"
|
||||
|
||||
# Project files.
|
||||
multi_files.extend(tree(project_path, "/", root=True, exclude_suffix=ignore_extensions))
|
||||
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
|
||||
|
||||
# Renpy files.
|
||||
multi_files.extend(tree(rb + "common", "/common"))
|
||||
multi_files.extend(tree(rb + "renpy", "/renpy"))
|
||||
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
|
||||
|
||||
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
|
||||
"""
|
||||
Add a script_version file if it does not already exist, and if the
|
||||
extension is allowed by the game.
|
||||
"""
|
||||
|
||||
for a, b in multi_files:
|
||||
if b == "/game/" + fn:
|
||||
return
|
||||
|
||||
for i in ignore_extensions:
|
||||
if fn.endswith(i):
|
||||
return
|
||||
|
||||
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
|
||||
|
||||
add_script_version("script_version.rpy")
|
||||
add_script_version("script_version.rpyc")
|
||||
|
||||
|
||||
######################################################################
|
||||
# Windows files.
|
||||
|
||||
if build_windows or build_all:
|
||||
|
||||
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
|
||||
win_files.append((rb + "renpy.code", "/renpy.code"))
|
||||
win_files.append((rb + "python26.dll", "/python26.dll"))
|
||||
win_files.append((rb + "msvcr90.dll", "/msvcr90.dll"))
|
||||
win_files.append((rb + "Microsoft.VC90.CRT.manifest", "/Microsoft.VC90.CRT.manifest"))
|
||||
|
||||
if os.path.exists(project_path + "/icon.ico"):
|
||||
file_data[rb + "renpy.exe"] = change_icon.change_icons(
|
||||
rb + "renpy.exe",
|
||||
project_path + "/icon.ico",
|
||||
)
|
||||
|
||||
|
||||
######################################################################
|
||||
# Linux files.
|
||||
|
||||
if build_linux or build_all:
|
||||
|
||||
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
|
||||
linux_files.append((rb + "lib", "/lib"))
|
||||
linux_files.append((rb + "lib/python", "/lib/python"))
|
||||
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
|
||||
|
||||
# Warning: The tar.bz2 builder doesn't support file_data.
|
||||
|
||||
|
||||
######################################################################
|
||||
# Mac (non-app) files.
|
||||
|
||||
if build_mac or build_all:
|
||||
mac_files = tree(rb + "renpy.app",
|
||||
"/" + executable_name + ".app")
|
||||
|
||||
# Rename executable.
|
||||
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
|
||||
|
||||
# Plist file.
|
||||
quoted_name = executable_name.replace("&", "&").replace("<", "<")
|
||||
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
|
||||
|
||||
# Launcher script.
|
||||
quoted_name = executable_name.replace("\"", "\\\"")
|
||||
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
|
||||
|
||||
# Icon file.
|
||||
if os.path.exists(project_path + "/icon.icns"):
|
||||
icon_data = file(project_path + "/icon.icns", "rb").read()
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
|
||||
|
||||
|
||||
######################################################################
|
||||
# Now, build the various distributions.
|
||||
|
||||
if build_windows:
|
||||
make_zip(
|
||||
_(u"Building Windows..."),
|
||||
base_name + "-win32",
|
||||
multi_files + win_files,
|
||||
file_data)
|
||||
|
||||
if build_linux:
|
||||
make_tar(
|
||||
_(u"Building Linux..."),
|
||||
base_name + "-linux-x86",
|
||||
multi_files + linux_files)
|
||||
|
||||
|
||||
if build_mac:
|
||||
|
||||
# Reorganize the files so all the non application files live inside
|
||||
# the application. If there's documentation involved, then it
|
||||
# lives in both places.
|
||||
macapp_files = [ ]
|
||||
|
||||
for fn, an in multi_files + mac_files:
|
||||
if not an.startswith("/" + executable_name + ".app"):
|
||||
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
|
||||
macapp_files.append((fn, new_an))
|
||||
|
||||
if an.rindex('/') == 0:
|
||||
for i in documentation_extensions:
|
||||
if fn.endswith(i):
|
||||
macapp_files.append((fn, an))
|
||||
break
|
||||
else:
|
||||
macapp_files.append((fn, an))
|
||||
|
||||
make_zip(
|
||||
_(u"Building Macintosh..."),
|
||||
base_name + "-mac",
|
||||
macapp_files,
|
||||
file_data)
|
||||
|
||||
|
||||
if build_all:
|
||||
make_zip(
|
||||
_(u"Building Combined..."),
|
||||
base_name + "-all",
|
||||
multi_files + win_files + linux_files + mac_files,
|
||||
file_data)
|
||||
|
||||
def main():
|
||||
|
||||
ap = argparse.ArgumentParser(description="Prepare a Ren'Py game for distribution.")
|
||||
|
||||
ap.add_argument("project_path", type=str, help="The path to the directory containing the project.")
|
||||
ap.add_argument("base_name", type=str, help="The base name of the archive files produced.")
|
||||
ap.add_argument("executable_name", type=str, help="The name of the executables produced.")
|
||||
ap.add_argument("--renpy-base", type=str, default=None, help="The path to the Ren'Py distribution.")
|
||||
|
||||
ap.add_argument("--ignore-extensions", type=str, default="~ .bak", help="A space-separated list of extensions to ignore.")
|
||||
ap.add_argument("--documentation-extensions", type=str, default="txt html", help="A space-separated list of extensions to treat as documentation.")
|
||||
|
||||
ap.add_argument("--build-windows", action="store_true", default=False, help="Build the Windows distribution.")
|
||||
ap.add_argument("--build-mac", action="store_true", default=False, help="Build the Mac OS X distribution.")
|
||||
ap.add_argument("--build-linux", action="store_true", default=False, help="Build the Windows distribution.")
|
||||
ap.add_argument("--build-all", action="store_true", default=False, help="Build the All Platforms distribution.")
|
||||
|
||||
args = ap.parse_args()
|
||||
|
||||
renpy_base = args.renpy_base
|
||||
if renpy_base is None:
|
||||
renpy_base = os.path.dirname(os.path.dirname(os.path.abspath(sys.argv[0])))
|
||||
|
||||
distribute(
|
||||
args.project_path,
|
||||
renpy_base,
|
||||
base_name=args.base_name,
|
||||
executable_name=args.executable_name,
|
||||
ignore_extensions=args.ignore_extensions,
|
||||
documentation_extensions=args.documentation_extensions,
|
||||
build_windows=args.build_windows,
|
||||
build_mac=args.build_mac,
|
||||
build_linux=args.build_linux,
|
||||
build_all=args.build_all)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
+19
-388
@@ -1,234 +1,21 @@
|
||||
# This file contains the code needed to build a Ren'Py distribution.
|
||||
|
||||
init python:
|
||||
import os
|
||||
import os.path
|
||||
import zipfile
|
||||
import tarfile
|
||||
import time
|
||||
import sys
|
||||
import zlib
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
init 12 python:
|
||||
|
||||
import pefile
|
||||
|
||||
# These are files that are ignored wherever they are found in a
|
||||
# distribution.
|
||||
ignored_files = (
|
||||
"thumbs.db",
|
||||
"traceback.txt",
|
||||
"errors.txt",
|
||||
"saves"
|
||||
)
|
||||
import distribute
|
||||
|
||||
# These are files (and directories) that are ignored when found in
|
||||
# the root directory of the distribution.
|
||||
root_ignored_files = (
|
||||
"common",
|
||||
"renpy",
|
||||
"renpy.code",
|
||||
"python23.dll",
|
||||
"python24.dll",
|
||||
"python25.dll",
|
||||
"msvcr71.dll",
|
||||
"lib",
|
||||
"iliad-icon.png",
|
||||
"manifest.xml",
|
||||
"icon.ico",
|
||||
"icon.icns",
|
||||
"launcherinfo.py",
|
||||
"archived",
|
||||
)
|
||||
distribute.progress = progress
|
||||
distribute.info = info
|
||||
distribute._ = _
|
||||
|
||||
# Extensions that should be made executable.
|
||||
executable_extensions = (
|
||||
"MacOS",
|
||||
"so",
|
||||
"dylib",
|
||||
".sh",
|
||||
"python",
|
||||
"python.real",
|
||||
)
|
||||
|
||||
|
||||
def tree(
|
||||
src,
|
||||
dest,
|
||||
exclude_suffix=[ ".pyc", "~", ".bak" ],
|
||||
exclude_prefix=[ "#", "." ],
|
||||
exclude_files = set(ignored_files),
|
||||
root_exclude_prefix = [ ],
|
||||
root_exclude_suffix = [ ".py", ".sh", ".app" ],
|
||||
root_exclude_files = set(root_ignored_files),
|
||||
root=False):
|
||||
|
||||
"""
|
||||
Returns a list of source-filename, destination-filename pairs.
|
||||
"""
|
||||
|
||||
if dest[0] != "/":
|
||||
raise Exception("Destination must begin with /: %r" % dest)
|
||||
|
||||
src = src.rstrip('/')
|
||||
dest = dest.rstrip('/')
|
||||
|
||||
def include(fn, is_root):
|
||||
"""
|
||||
Returns True if the file should be included in the list of
|
||||
files we are copying.
|
||||
"""
|
||||
|
||||
for i in exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in exclude_files:
|
||||
return False
|
||||
|
||||
if not root or not is_root:
|
||||
return True
|
||||
|
||||
for i in root_exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in root_exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in root_exclude_files:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
rv = [ ]
|
||||
|
||||
# Walk the tree, including what is necessary.
|
||||
for srcdir, dirs, files in os.walk(src):
|
||||
|
||||
is_root = (srcdir == src)
|
||||
|
||||
srcdir += "/"
|
||||
destdir = dest + srcdir[len(src):]
|
||||
destdir.replace("\\", "/")
|
||||
|
||||
rv.append((srcdir, destdir))
|
||||
|
||||
for fn in files:
|
||||
|
||||
if not include(fn, is_root):
|
||||
continue
|
||||
|
||||
sfn = srcdir + fn
|
||||
dfn = destdir + fn
|
||||
|
||||
rv.append((sfn, dfn))
|
||||
|
||||
dirs[:] = [ i for i in dirs if include(i, is_root) ]
|
||||
|
||||
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def make_zip(t, filename, files, file_data):
|
||||
"""
|
||||
This creates `filename`.zip, containing `files`, placed in the
|
||||
`filename` directory. `file_data` is a map from source file to
|
||||
replacement data.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project.path), filename)
|
||||
|
||||
zf = zipfile.ZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
for i, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, i)
|
||||
|
||||
if os.path.isdir(fn):
|
||||
continue
|
||||
|
||||
zi = zipfile.ZipInfo(filename + an)
|
||||
|
||||
s = os.stat(fn)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
for i in executable_extensions:
|
||||
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
|
||||
zi.external_attr = long(0100777) << 16
|
||||
break
|
||||
else:
|
||||
zi.external_attr = long(0100666) << 16
|
||||
|
||||
if fn in file_data:
|
||||
data = file_data[fn]
|
||||
else:
|
||||
data = file(fn, "rb").read()
|
||||
|
||||
zf.writestr(zi, data)
|
||||
|
||||
zf.close()
|
||||
|
||||
def make_tar(t, filename, files):
|
||||
"""
|
||||
Makes a tarfile, as above.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project.path), filename)
|
||||
|
||||
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
|
||||
tf.dereference = True
|
||||
|
||||
for j, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, j)
|
||||
|
||||
info = tf.gettarinfo(fn, filename + an)
|
||||
|
||||
perms = 0666
|
||||
|
||||
if info.isdir():
|
||||
perms = 0777
|
||||
|
||||
for i in executable_extensions:
|
||||
if fn.endswith(i):
|
||||
perms = 0777
|
||||
|
||||
info.mode = perms
|
||||
info.uid = 1000
|
||||
info.gid = 1000
|
||||
info.uname = "renpy"
|
||||
info.gname = "renpy"
|
||||
|
||||
if info.isreg():
|
||||
tf.addfile(info, file(fn, "rb"))
|
||||
else:
|
||||
tf.addfile(info)
|
||||
|
||||
tf.close()
|
||||
|
||||
|
||||
def dist_exists(fn):
|
||||
"""
|
||||
Returns true if the given file exists in the renpy directory.
|
||||
"""
|
||||
|
||||
|
||||
return os.path.exists(os.path.join(config.renpy_base, fn))
|
||||
|
||||
|
||||
|
||||
label distribute:
|
||||
|
||||
call lint
|
||||
@@ -368,173 +155,18 @@ label distribute:
|
||||
|
||||
project.save()
|
||||
|
||||
base_name = base_name.encode("utf-8")
|
||||
executable_name = executable_name.encode("utf-8")
|
||||
ignore_extensions = ignore_extensions.encode("utf-8")
|
||||
documentation_extensions = documentation_extensions.encode("utf-8")
|
||||
|
||||
# Convert some of these to more useful formats.
|
||||
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
|
||||
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
|
||||
|
||||
# Scan for the files we want to include in the various distributions.
|
||||
info(_(u"Scanning..."), "")
|
||||
|
||||
# Files included in the various distributions.
|
||||
multi_files = [ ]
|
||||
win_files = [ ]
|
||||
linux_files = [ ]
|
||||
mac_files = [ ]
|
||||
|
||||
# A map from source file name to replacement data to be placed in
|
||||
# that file.
|
||||
file_data = { }
|
||||
|
||||
|
||||
######################################################################
|
||||
# Multi files.
|
||||
|
||||
rb = config.renpy_base.replace("\\", "/") + "/"
|
||||
|
||||
|
||||
|
||||
|
||||
# Project files.
|
||||
multi_files.extend(tree(project.path, "/", root=True, exclude_suffix=ignore_extensions))
|
||||
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
|
||||
|
||||
# Renpy files.
|
||||
multi_files.extend(tree(rb + "common", "/common"))
|
||||
multi_files.extend(tree(rb + "renpy", "/renpy"))
|
||||
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
|
||||
|
||||
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
|
||||
"""
|
||||
Add a script_version file if it does not already exist, and if the
|
||||
extension is allowed by the game.
|
||||
"""
|
||||
|
||||
for a, b in multi_files:
|
||||
if b == "/game/" + fn:
|
||||
return
|
||||
|
||||
for i in ignore_extensions:
|
||||
if fn.endswith(i):
|
||||
return
|
||||
|
||||
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
|
||||
|
||||
add_script_version("script_version.rpy")
|
||||
add_script_version("script_version.rpyc")
|
||||
|
||||
|
||||
######################################################################
|
||||
# Windows files.
|
||||
|
||||
if build_windows or build_all:
|
||||
|
||||
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
|
||||
win_files.append((rb + "renpy.code", "/renpy.code"))
|
||||
win_files.append((rb + "python25.dll", "/python25.dll"))
|
||||
win_files.append((rb + "msvcr71.dll", "/msvcr71.dll"))
|
||||
|
||||
if os.path.exists(project.path + "/icon.ico"):
|
||||
file_data[rb + "renpy.exe"] = pefile.change_icons(
|
||||
rb + "renpy.exe",
|
||||
project.path + "/icon.ico",
|
||||
)
|
||||
|
||||
|
||||
######################################################################
|
||||
# Linux files.
|
||||
|
||||
if build_linux or build_all:
|
||||
|
||||
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
|
||||
linux_files.append((rb + "lib", "/lib"))
|
||||
linux_files.append((rb + "lib/python", "/lib/python"))
|
||||
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
|
||||
|
||||
# Warning: The tar.bz2 builder doesn't support file_data.
|
||||
|
||||
distribute.distribute(
|
||||
project.path,
|
||||
config.renpy_base,
|
||||
base_name=base_name,
|
||||
executable_name=executable_name,
|
||||
ignore_extensions=ignore_extensions,
|
||||
documentation_extensions=documentation_extensions,
|
||||
build_windows=build_windows,
|
||||
build_mac=build_mac,
|
||||
build_linux=build_linux,
|
||||
build_all=build_all)
|
||||
|
||||
######################################################################
|
||||
# Mac (non-app) files.
|
||||
|
||||
if build_mac or build_all:
|
||||
mac_files = tree(rb + "renpy.app",
|
||||
"/" + executable_name + ".app")
|
||||
|
||||
# Rename executable.
|
||||
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
|
||||
|
||||
# Plist file.
|
||||
quoted_name = executable_name.replace("&", "&").replace("<", "<")
|
||||
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
|
||||
|
||||
# Launcher script.
|
||||
quoted_name = executable_name.replace("\"", "\\\"")
|
||||
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
|
||||
|
||||
# Icon file.
|
||||
if os.path.exists(project.path + "/icon.icns"):
|
||||
icon_data = file(project.path + "/icon.icns", "rb").read()
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
|
||||
|
||||
|
||||
######################################################################
|
||||
# Now, build the various distributions.
|
||||
|
||||
if build_windows:
|
||||
make_zip(
|
||||
_(u"Building Windows..."),
|
||||
base_name + "-win32",
|
||||
multi_files + win_files,
|
||||
file_data)
|
||||
|
||||
if build_linux:
|
||||
make_tar(
|
||||
_(u"Building Linux..."),
|
||||
base_name + "-linux-x86",
|
||||
multi_files + linux_files)
|
||||
|
||||
|
||||
if build_mac:
|
||||
|
||||
# Reorganize the files so all the non application files live inside
|
||||
# the application. If there's documentation involved, then it
|
||||
# lives in both places.
|
||||
macapp_files = [ ]
|
||||
|
||||
for fn, an in multi_files + mac_files:
|
||||
if not an.startswith("/" + executable_name + ".app"):
|
||||
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
|
||||
macapp_files.append((fn, new_an))
|
||||
|
||||
if an.rindex('/') == 0:
|
||||
for i in documentation_extensions:
|
||||
if fn.endswith(i):
|
||||
macapp_files.append((fn, an))
|
||||
break
|
||||
else:
|
||||
macapp_files.append((fn, an))
|
||||
|
||||
make_zip(
|
||||
_(u"Building Macintosh..."),
|
||||
base_name + "-mac",
|
||||
macapp_files,
|
||||
file_data)
|
||||
|
||||
|
||||
if build_all:
|
||||
make_zip(
|
||||
_(u"Building Combined..."),
|
||||
base_name + "-all",
|
||||
multi_files + win_files + linux_files + mac_files,
|
||||
file_data)
|
||||
|
||||
# Report success to the user.
|
||||
set_tooltip(_(u"Thank you for choosing Ren'Py."))
|
||||
|
||||
@@ -542,7 +174,7 @@ label distribute:
|
||||
ui.vbox()
|
||||
|
||||
title(_(u"Success"))
|
||||
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site."))
|
||||
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, and add it to {a=http://games.renpy.org}games.renpy.org{/a}."))
|
||||
|
||||
ui.null(height=20)
|
||||
|
||||
@@ -551,4 +183,3 @@ label distribute:
|
||||
ui.close()
|
||||
interact()
|
||||
|
||||
|
||||
|
||||
+5
-2
@@ -29,9 +29,12 @@ label new_project:
|
||||
_(u"Please wait while we create the project."))
|
||||
|
||||
template = os.path.join(config.renpy_base, "template")
|
||||
|
||||
shutil.copytree(template, path)
|
||||
|
||||
try:
|
||||
shutil.copytree(template, path)
|
||||
except OSError, e:
|
||||
error(_(u"Could not create the project directory. The error was: %s") % unicode(e))
|
||||
|
||||
launcherinfo = os.path.join(path, "launcherinfo.py")
|
||||
if os.path.exists(launcherinfo):
|
||||
os.unlink(launcherinfo)
|
||||
|
||||
+3872
-302
File diff suppressed because it is too large
Load Diff
@@ -4,6 +4,11 @@ init python:
|
||||
import sys
|
||||
import platform
|
||||
import subprocess
|
||||
|
||||
# Set the projects directory to None if it no longer exists.
|
||||
if persistent.projects_directory is not None:
|
||||
if not os.path.isdir(persistent.projects_directory):
|
||||
persistent.projects_directory = None
|
||||
|
||||
ZWSP = u"\u200B"
|
||||
|
||||
@@ -220,7 +225,7 @@ label launch:
|
||||
set_tooltip(_(u"%s has been launched.") % project.name.capitalize())
|
||||
|
||||
store.game_proc = proc
|
||||
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
|
||||
@@ -26,7 +26,8 @@ label choose_projects_directory:
|
||||
|
||||
if path is None:
|
||||
path = os.path.dirname(config.renpy_base)
|
||||
|
||||
path = os.environ.get("RENPY_DEFAULT_PROJECTS_DIRECTORY", path)
|
||||
|
||||
|
||||
if EasyDialogs:
|
||||
|
||||
|
||||
+17
-3
@@ -68,7 +68,7 @@ label top:
|
||||
|
||||
title(_(u"Ren'Py"))
|
||||
|
||||
ui.grid(2, 3, transpose=True)
|
||||
ui.grid(2, 4, transpose=True)
|
||||
|
||||
button(_(u"Select Project"),
|
||||
ui.jumps("select_project"),
|
||||
@@ -78,8 +78,12 @@ label top:
|
||||
ui.jumps("new_project"),
|
||||
_(u"Create a new project."))
|
||||
|
||||
button(_(u"Ren'Py Games List"),
|
||||
ui.jumps("renpy_games_list"),
|
||||
_(u"Visit the Ren'Py games list, at http://games.renpy.org."))
|
||||
|
||||
button(_(u"Quit"),
|
||||
renpy.quit,
|
||||
ui.jumps("launcher_quit"),
|
||||
_(u"Causes the launcher to exit."))
|
||||
|
||||
button(_(u"Options"),
|
||||
@@ -99,7 +103,8 @@ label top:
|
||||
else:
|
||||
|
||||
ui.null()
|
||||
|
||||
|
||||
ui.null()
|
||||
|
||||
|
||||
ui.close()
|
||||
@@ -121,6 +126,15 @@ label documentation:
|
||||
jump top
|
||||
|
||||
|
||||
label renpy_games_list:
|
||||
python hide:
|
||||
import webbrowser
|
||||
webbrowser.open_new("http://games.renpy.org")
|
||||
set_tooltip(_(u"Now showing the Ren'Py Games List in your web browser."))
|
||||
|
||||
jump top
|
||||
|
||||
label launcher_quit:
|
||||
label confirm_quit:
|
||||
$ renpy.quit()
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
init -999:
|
||||
$ config.script_version = (6, 10, 2)
|
||||
$ config.script_version = (6, 11, 0)
|
||||
|
||||
|
||||
@@ -33,14 +33,14 @@ init python:
|
||||
u"Test",
|
||||
u"Left",
|
||||
u"Right",
|
||||
u"Not Assigned",
|
||||
u"Up",
|
||||
u"Down",
|
||||
u"Not Assigned",
|
||||
u"Select/Dismiss",
|
||||
u"Rollback",
|
||||
u"Hold to Skip",
|
||||
u"Joystick Mapping",
|
||||
u"Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping.",
|
||||
u"Rollback",
|
||||
u"Hold to Skip",
|
||||
u"Toggle Skip",
|
||||
u"Hide Text",
|
||||
u"Menu",
|
||||
@@ -177,7 +177,9 @@ init python:
|
||||
u"Choose Projects Directory",
|
||||
u"Please choose the directory containing your projects.",
|
||||
u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py.",
|
||||
u"Launches the Ren'Py tutorial game.",
|
||||
u"Now showing the Ren'Py documentation in your web browser.",
|
||||
u"Now showing the Ren'Py Games List in your web browser.",
|
||||
u"Launch",
|
||||
u"Launches the project.",
|
||||
u"Edit Script",
|
||||
@@ -195,12 +197,13 @@ init python:
|
||||
u"Ren'Py",
|
||||
u"Select a project to work with.",
|
||||
u"Create a new project.",
|
||||
u"Ren'Py Games List",
|
||||
u"Visit the Ren'Py games list, at http://games.renpy.org.",
|
||||
u"Causes the launcher to exit.",
|
||||
u"Options",
|
||||
u"Change Ren'Py launcher options.",
|
||||
u"Ren'Py Help",
|
||||
u"Open the Ren'Py documentation in a web browser.",
|
||||
u"Tutorial Game",
|
||||
u"Launches the Ren'Py tutorial game.",
|
||||
]
|
||||
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,387 @@
|
||||
# This file contains bindings to integrate pygame (SDL) and OpenGL.
|
||||
|
||||
cdef extern from "pygame/pygame.h":
|
||||
struct SDL_Surface:
|
||||
int w
|
||||
int h
|
||||
int pitch
|
||||
void *pixels
|
||||
|
||||
SDL_Surface *PySurface_AsSurface(object)
|
||||
|
||||
|
||||
cdef extern from "GL/glew.h":
|
||||
ctypedef unsigned int GLenum
|
||||
ctypedef unsigned char GLboolean
|
||||
ctypedef unsigned int GLbitfield
|
||||
ctypedef void GLvoid
|
||||
ctypedef signed char GLbyte
|
||||
ctypedef short GLshort
|
||||
ctypedef int GLint
|
||||
ctypedef unsigned char GLubyte
|
||||
ctypedef unsigned short GLushort
|
||||
ctypedef unsigned int GLuint
|
||||
ctypedef int GLsizei
|
||||
ctypedef float GLfloat
|
||||
ctypedef float GLclampf
|
||||
ctypedef double GLdouble
|
||||
ctypedef double GLclampd
|
||||
|
||||
|
||||
GLenum GLEW_OK
|
||||
GLenum glewInit()
|
||||
GLubyte *glewGetErrorString(GLenum)
|
||||
|
||||
int GL_UNPACK_ROW_LENGTH
|
||||
int GL_PACK_ROW_LENGTH
|
||||
|
||||
void glPixelStorei(
|
||||
GLint pname,
|
||||
GLint param)
|
||||
|
||||
int GL_TEXTURE_2D
|
||||
int GL_RGBA8
|
||||
int GL_RGBA
|
||||
int GL_BGRA
|
||||
int GL_ALPHA
|
||||
int GL_UNSIGNED_BYTE
|
||||
|
||||
void glTexImage2D(
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
void *pixels)
|
||||
|
||||
void glTexSubImage2D(
|
||||
int target,
|
||||
int level,
|
||||
int xoffset,
|
||||
int yoffset,
|
||||
int width,
|
||||
int height,
|
||||
int format,
|
||||
int type,
|
||||
void *pixels)
|
||||
|
||||
GLenum GL_TEXTURE0_ARB
|
||||
GLenum GL_TEXTURE1_ARB
|
||||
GLenum GL_TEXTURE2_ARB
|
||||
|
||||
GLenum GL_TRIANGLE_STRIP
|
||||
|
||||
void glMultiTexCoord2fARB(GLenum, GLfloat, GLfloat)
|
||||
void glVertex2f(GLfloat, GLfloat)
|
||||
void glBegin(GLenum)
|
||||
void glEnd()
|
||||
void glActiveTextureARB(GLenum)
|
||||
void glBindTexture(GLenum, GLuint texture)
|
||||
|
||||
GLubyte *glGetString(GLenum)
|
||||
|
||||
void glReadPixels(
|
||||
GLint,
|
||||
GLint,
|
||||
GLsizei,
|
||||
GLsizei,
|
||||
GLenum,
|
||||
GLenum,
|
||||
void *)
|
||||
|
||||
|
||||
def init_glew():
|
||||
err = glewInit()
|
||||
|
||||
if err != GLEW_OK:
|
||||
raise Exception("Glew init failed: %s" % <char *> glewGetErrorString(err))
|
||||
|
||||
|
||||
def premultiply(
|
||||
object pysurf,
|
||||
int x,
|
||||
int y,
|
||||
int w,
|
||||
int h):
|
||||
|
||||
"""
|
||||
Creates a string containing the premultiplied image data for
|
||||
for the (x, y, w, h) box inside pysurf.
|
||||
"""
|
||||
|
||||
# Adjust the alpha if we have an alpha-free image.
|
||||
cdef unsigned char alpha_and
|
||||
cdef unsigned char alpha_or
|
||||
|
||||
if pysurf.get_masks()[3]:
|
||||
alpha_and = 255
|
||||
alpha_or = 0
|
||||
else:
|
||||
alpha_and = 0
|
||||
alpha_or = 255
|
||||
|
||||
# Allocate an uninitialized string.
|
||||
cdef unsigned char *null = NULL
|
||||
rv = null[:w*h*4]
|
||||
|
||||
# Out is where we put the output.
|
||||
cdef unsigned char *out = rv
|
||||
|
||||
# The pixels in the source image.
|
||||
cdef unsigned char *pixels = NULL
|
||||
cdef SDL_Surface *surf
|
||||
|
||||
# Pointer to the current pixel.
|
||||
cdef unsigned char *p
|
||||
|
||||
# Pointer to the current output pixel.
|
||||
cdef unsigned char *op
|
||||
|
||||
# Pointer to the row end.
|
||||
cdef unsigned char *pend
|
||||
|
||||
# alpha value.
|
||||
cdef unsigned int a
|
||||
|
||||
|
||||
surf = PySurface_AsSurface(pysurf)
|
||||
pixels = <unsigned char *> surf.pixels
|
||||
|
||||
pixels += y * surf.pitch
|
||||
pixels += x * 4
|
||||
|
||||
op = out
|
||||
|
||||
for y from 0 <= y < h:
|
||||
p = pixels + y * surf.pitch
|
||||
pend = p + w * 4
|
||||
|
||||
while p < pend:
|
||||
a = (p[3] & alpha_and) | alpha_or
|
||||
|
||||
op[0] = p[0] * a / 255
|
||||
op[1] = p[1] * a / 255
|
||||
op[2] = p[2] * a / 255
|
||||
op[3] = a
|
||||
|
||||
p += 4
|
||||
op += 4
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def load_premultiplied(data, width, height, update):
|
||||
|
||||
cdef char *pixels
|
||||
|
||||
if data:
|
||||
pixels = data
|
||||
else:
|
||||
pixels = NULL
|
||||
|
||||
|
||||
if update:
|
||||
glTexSubImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
GL_BGRA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixels)
|
||||
|
||||
else:
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
GL_BGRA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixels)
|
||||
|
||||
|
||||
def store_framebuffer(
|
||||
object pysurf,
|
||||
):
|
||||
|
||||
"""
|
||||
This loads the supplied pygame surface into the numbered
|
||||
texture. The created texture will be of size (width, height),
|
||||
and at position (xoffset, yoffset) relative to the containing
|
||||
image.
|
||||
"""
|
||||
cdef unsigned char *pixels = NULL
|
||||
cdef SDL_Surface *surf
|
||||
|
||||
surf = PySurface_AsSurface(pysurf)
|
||||
pixels = <unsigned char *> surf.pixels
|
||||
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, surf.pitch / 4)
|
||||
|
||||
glReadPixels(
|
||||
0,
|
||||
0,
|
||||
surf.w,
|
||||
surf.h,
|
||||
GL_BGRA,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixels)
|
||||
|
||||
|
||||
def draw_rectangle(
|
||||
float sx,
|
||||
float sy,
|
||||
float x,
|
||||
float y,
|
||||
float w,
|
||||
float h,
|
||||
transform,
|
||||
tex0, int tex0x, int tex0y,
|
||||
tex1, int tex1x, int tex1y,
|
||||
tex2, int tex2x, int tex2y):
|
||||
|
||||
"""
|
||||
This draws a rectangle (textured with up to four textures) to the
|
||||
screen.
|
||||
"""
|
||||
|
||||
# Do we have the given texture?
|
||||
cdef int has_tex0, has_tex1, has_tex2
|
||||
|
||||
# Texture coordinates.
|
||||
cdef float t0u0, t0v0, t0u1, t0v1
|
||||
cdef float t1u0, t1v0, t1u1, t1v1
|
||||
cdef float t2u0, t2v0, t2u1, t2v1
|
||||
|
||||
# Pull apart the transform.
|
||||
cdef float xdx = transform.xdx
|
||||
cdef float xdy = transform.xdy
|
||||
cdef float ydx = transform.ydx
|
||||
cdef float ydy = transform.ydy
|
||||
|
||||
# Transform the vertex coordinates to screen-space.
|
||||
cdef float x0 = (x + 0) * xdx + (y + 0) * xdy + sx
|
||||
cdef float y0 = (x + 0) * ydx + (y + 0) * ydy + sy
|
||||
|
||||
cdef float x1 = (x + w) * xdx + (y + 0) * xdy + sx
|
||||
cdef float y1 = (x + w) * ydx + (y + 0) * ydy + sy
|
||||
|
||||
cdef float x2 = (x + 0) * xdx + (y + h) * xdy + sx
|
||||
cdef float y2 = (x + 0) * ydx + (y + h) * ydy + sy
|
||||
|
||||
cdef float x3 = (x + w) * xdx + (y + h) * xdy + sx
|
||||
cdef float y3 = (x + w) * ydx + (y + h) * ydy + sy
|
||||
|
||||
# Compute the texture coordinates, and set up the textures.
|
||||
cdef float xadd, yadd, xmul, ymul
|
||||
|
||||
if tex0 is not None:
|
||||
|
||||
has_tex0 = 1
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB)
|
||||
glBindTexture(GL_TEXTURE_2D, tex0.number)
|
||||
|
||||
xadd = tex0.xadd
|
||||
yadd = tex0.yadd
|
||||
xmul = tex0.xmul
|
||||
ymul = tex0.ymul
|
||||
|
||||
t0u0 = xadd + xmul * (tex0x + 0)
|
||||
t0u1 = xadd + xmul * (tex0x + w)
|
||||
t0v0 = yadd + ymul * (tex0y + 0)
|
||||
t0v1 = yadd + ymul * (tex0y + h)
|
||||
|
||||
else:
|
||||
has_tex0 = 0
|
||||
|
||||
if tex1 is not None:
|
||||
|
||||
has_tex1 = 1
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE1_ARB)
|
||||
glBindTexture(GL_TEXTURE_2D, tex1.number)
|
||||
|
||||
xadd = tex1.xadd
|
||||
yadd = tex1.yadd
|
||||
xmul = tex1.xmul
|
||||
ymul = tex1.ymul
|
||||
|
||||
t1u0 = xadd + xmul * (tex1x + 0)
|
||||
t1u1 = xadd + xmul * (tex1x + w)
|
||||
t1v0 = yadd + ymul * (tex1y + 0)
|
||||
t1v1 = yadd + ymul * (tex1y + h)
|
||||
|
||||
else:
|
||||
has_tex1 = 0
|
||||
|
||||
if tex2 is not None:
|
||||
|
||||
has_tex2 = 1
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE2_ARB)
|
||||
glBindTexture(GL_TEXTURE_2D, tex2.number)
|
||||
|
||||
xadd = tex2.xadd
|
||||
yadd = tex2.yadd
|
||||
xmul = tex2.xmul
|
||||
ymul = tex2.ymul
|
||||
|
||||
t2u0 = xadd + xmul * (tex2x + 0)
|
||||
t2u1 = xadd + xmul * (tex2x + w)
|
||||
t2v0 = yadd + ymul * (tex2y + 0)
|
||||
t2v1 = yadd + ymul * (tex2y + h)
|
||||
|
||||
else:
|
||||
has_tex2 = 0
|
||||
|
||||
|
||||
# Now, actually draw the textured rectangle.
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP)
|
||||
|
||||
if has_tex0:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u0, t0v0)
|
||||
if has_tex1:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u0, t1v0)
|
||||
if has_tex2:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u0, t2v0)
|
||||
glVertex2f(x0, y0)
|
||||
|
||||
if has_tex0:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u1, t0v0)
|
||||
if has_tex1:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u1, t1v0)
|
||||
if has_tex2:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u1, t2v0)
|
||||
glVertex2f(x1, y1)
|
||||
|
||||
if has_tex0:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u0, t0v1)
|
||||
if has_tex1:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u0, t1v1)
|
||||
if has_tex2:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u0, t2v1)
|
||||
glVertex2f(x2, y2)
|
||||
|
||||
if has_tex0:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u1, t0v1)
|
||||
if has_tex1:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u1, t1v1)
|
||||
if has_tex2:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u1, t2v1)
|
||||
glVertex2f(x3, y3)
|
||||
|
||||
glEnd()
|
||||
|
||||
|
||||
def get_string(name):
|
||||
return <char *> glGetString(name)
|
||||
+10266
File diff suppressed because it is too large
Load Diff
+2
-1
@@ -785,6 +785,7 @@ static void video_image_display(VideoState *is)
|
||||
rect.y = is->ytop + y;
|
||||
rect.w = width;
|
||||
rect.h = height;
|
||||
|
||||
SDL_DisplayYUVOverlay(vp->bmp, &rect);
|
||||
} else {
|
||||
#if 0
|
||||
@@ -1125,7 +1126,7 @@ static void alloc_picture(void *opaque, PyObject *pysurf)
|
||||
is->video_st->codec->height,
|
||||
SDL_YV12_OVERLAY,
|
||||
surf);
|
||||
|
||||
|
||||
vp->width = is->video_st->codec->width;
|
||||
vp->height = is->video_st->codec->height;
|
||||
|
||||
|
||||
+3515
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,275 @@
|
||||
TEGL
|
||||
----
|
||||
|
||||
Tegl is Python script for generating OpenGL extenstions. I wrote it
|
||||
because I was disappointed with some other OpenGL solutions for
|
||||
Python.
|
||||
|
||||
Tegl generates a C extension that can be compiled into module to make
|
||||
OpenGL available to Python programs. (You're on your own compiling
|
||||
it, though.)
|
||||
|
||||
Unlike PyOpenGL, the C extension is a thin wrapper around OpenGL. It
|
||||
performs only minor argument checking. Nevertheless, it is mostly
|
||||
compatible with PyOpenGL, and depending on how the module is
|
||||
generated, it should only need minor changes to migrate from PyOpenGL.
|
||||
(In fact, I was able to migrate a recent application simply by adding
|
||||
a couple wrapper functions that mimicked PyOpenGL semantics.)
|
||||
|
||||
This is version 002.
|
||||
|
||||
|
||||
USAGE
|
||||
-----
|
||||
|
||||
To use, simply run maketegl.py. It will generate two files, tegl.c
|
||||
and teglu.c in the current directory, which you can compile it to
|
||||
create Python GL and GLU modules. The modules comprise (most of)
|
||||
OpenGL 1.1.
|
||||
|
||||
For more control, open maketegl.py with a text editor. At the top are
|
||||
some options for controlling the generated code. You can change the
|
||||
names of the modules, and even combine them into one. You can control
|
||||
whether the "gl" and "GL_" prefixes appear on the exported symbols.
|
||||
|
||||
You can choose to include or exclude various OpenGL extensions, or use
|
||||
more recent versions of OpenGL. I recommend plain OpenGL 1.1 for
|
||||
maximum portability, and selected ARB extensions if you need more.
|
||||
|
||||
There are some other switches I will cover below.
|
||||
|
||||
If you really want fine-tuned control, you can scroll past the options
|
||||
and comment out any functions and constants you don't want. This may
|
||||
be a good idea since currently Tegl modules are quite large when
|
||||
compiled.
|
||||
|
||||
|
||||
|
||||
USING THE MODULE
|
||||
----------------
|
||||
|
||||
Calling OpenGL functions is simple. Just import the module with "from
|
||||
tegl import *" (or just "import tegl as gl" if you have built it
|
||||
without prefixes, or whatever else suits you).
|
||||
|
||||
Most OpenGL functions can be called just as in C:
|
||||
|
||||
glBegin(GL_COMPILE) or gl.Begin(gl.COMPILE)
|
||||
glVertex3d(1.0,2.0,3.0) or gl.Vertex3d(1.0,2.0,3.0)
|
||||
glEnable(GL_CULL_FACE)
|
||||
glRotated(1.0,90.0,0.0,0.0)
|
||||
texon = glIsEnabled(GL_TEXTURE_2D)
|
||||
|
||||
It's usually pretty straightforward to use OpenGL functions that
|
||||
accept data through a pointer: you just pass it a list (or tuple, or
|
||||
numpy array, or any sequence).
|
||||
|
||||
glVertex3dv([1.0,2.0,3.0])
|
||||
glMaterialfv(GL_FRONT,GL_AMBIENT,[0.2,0.2,0.2,1.0])
|
||||
|
||||
OpenGL functions that return data through a pointer are somewhat
|
||||
trickier, you have to pass it an empty sequence that is large enough
|
||||
to contain the data the function returns. The sequence type has to be
|
||||
mutable, of course.
|
||||
|
||||
retval = [None]*4
|
||||
glGetMaterialfv(GL_FRONT,GL_AMBIENT,retval)
|
||||
|
||||
(This is a departure from how PyOpenGL operates; it will simply create
|
||||
an array and return it. But Tegl is intended to be a thin wrapper, so
|
||||
it follows the C usage closely.)
|
||||
|
||||
In many cases, it's preferrable to use a buffer object instead of a
|
||||
Python sequence to pass data to the function; for instance, texture
|
||||
data. In these cases, you would pass in an object that supports
|
||||
buffer protocol, such as a string, a numpy array, or an array from the
|
||||
array module.
|
||||
|
||||
imagedata = Image.open(imgfile).tostring()
|
||||
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,256,256,0,GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,imagedata)
|
||||
|
||||
To use an OpenGL function that returns image data, you need to pass in
|
||||
a object that supports writable buffer protocol. The buffer must be
|
||||
large enough to hold the output of the function, otherwise Bad Things
|
||||
can happen. Strings are not mutable so you'll have to use some other
|
||||
type. Arrays from the array module can be your friend here.
|
||||
|
||||
retval = array.array("B",[0])*640*480*4
|
||||
glReadPixels(0,0,640,480,GL_RGBA,GL_UNSIGNED_BYTE,retval)
|
||||
|
||||
|
||||
The question is, how do you know whether you should pass a buffer type
|
||||
or a sequence type to OpenGL? (Currently, you can only pass one or
|
||||
the other; this may change in a future version.) Here is the general
|
||||
rule of thumb:
|
||||
|
||||
You need to use a buffer if:
|
||||
* The type of the argument in C is GLvoid* (or just void*)
|
||||
* OR the size of the data is theoretically unbounded.
|
||||
|
||||
You need to use a sequence if:
|
||||
* The type if te argument is not GLvoid*
|
||||
* AND the size of the data is fixed or bounded.
|
||||
|
||||
So glMaterialfv takes a sequence argument because it has a type
|
||||
(GLfloat*) and has a size of 4 at most (it's bounded). On the other
|
||||
hand, glTexImage2D uses a buffer argument because the type of the data
|
||||
is GLvoid*, and the image can be arbitrarily large.
|
||||
|
||||
This rule of thumb does not always hold, however. I decided to go
|
||||
against it where it seemed useful.
|
||||
|
||||
Several functions for modifying textures (glGenTextures,
|
||||
glDeleteTextures, glPrioritizeTextures, and glAreTexturesResident)
|
||||
accept arrays of unbounded size, but I felt that sequence types were
|
||||
far more useful here, so I defined a constant (MAX_TEXTURE_ARRAY_SIZE)
|
||||
that lets the user specify a bound on the size. (Otherwise I would
|
||||
have had to muck around with malloc, and I did not want to do that.)
|
||||
Functions for creating and destroying buffer object, occlusion
|
||||
queries, and shader programs (ARB only) are treated likewise.
|
||||
|
||||
glCallList accepts buffer objects. Even though the size of the call
|
||||
list is unbounded, it seemed as if a sequence would be more
|
||||
appropriate. However, a common use case of glCallList (in conjunction
|
||||
with glListBase) is to pass it a string, where each character is the
|
||||
name of a display list that draws that character. Thus I left is as a
|
||||
buffer.
|
||||
|
||||
If I chose wrongly for your application, I apologize. Numpy arrays
|
||||
and arrays from the array module implement both the sequence and
|
||||
buffer protocols; these may be of assistence to you. (Be careful
|
||||
about numpy strides, though.)
|
||||
|
||||
If worse comes to worst, you can change the definition inside the
|
||||
maketegl.py script to suit you.
|
||||
|
||||
|
||||
ADVANCED: THE GIL
|
||||
-----------------
|
||||
|
||||
It's possible that if you send a lot of data to the OpenGL pipeline
|
||||
quickly enough, the OpenGL pipeline could fill up, an an OpenGL call
|
||||
in progress would block until the pipeline clears up. This is
|
||||
possible with functions like glCallList, which runs a display list
|
||||
that could be enormous.
|
||||
|
||||
In threaded programs, the time spent waiting for an OpenGL block could
|
||||
be used for other tasks. In Python, only a single thread can run
|
||||
Python code at a given time (a thread has to have the GIL, global
|
||||
interpreter lock, to run Python code). However, extensions may
|
||||
release the GIL while not manipulating Python objects (which is the
|
||||
case during an OpenGL call).
|
||||
|
||||
Therefore, there is an option in Tegl for releasing the GIL around
|
||||
certain OpenGL calls, thus allowing other Python code to run if it
|
||||
should happen to block. Simply add the name of the function (without
|
||||
the "gl") to the set of functions to release the GIL for at the top of
|
||||
maketegl.py.
|
||||
|
||||
|
||||
UNSUPPORTED FUNCTIONS
|
||||
---------------------
|
||||
|
||||
There are a few OpenGL functions that aren't supported by Tegl simply
|
||||
because they have an unusual signature that the machinery doesn't
|
||||
easily support. In this early release, I didn't bother. Here's the
|
||||
list:
|
||||
|
||||
glGetString
|
||||
glGetPointerv
|
||||
glMultiDrawArrays(ARB)
|
||||
glMultiDrawElements(ARB)
|
||||
glGetBufferPointerv(ARB)
|
||||
glGetVertexAttribPointerv(ARB)
|
||||
glShaderSource(ARB)
|
||||
All glu* functions that implement nurbs, tesselators, and quadrics.
|
||||
|
||||
|
||||
Additionally, a couple functions are supported with limited
|
||||
functionality:
|
||||
|
||||
glMapBuffer(ARB) returns a CObject. This is not too useful from
|
||||
Python; however, you can get at it from a C extension. Also, ctypes
|
||||
and numpy wizards should be able to map a numpy array to the pointer
|
||||
location.
|
||||
|
||||
glShaderSource(ARB) is handcoded, and only supports passing it a
|
||||
single string. (You must still pass a singleton sequence of strings;
|
||||
this is to preserve upward compatibility.) For instance, you'd call
|
||||
it like this:
|
||||
glShaderSourceARB(shaderobj,1,[source],[len(source)])
|
||||
|
||||
|
||||
|
||||
IMPROVEMENTS
|
||||
------------
|
||||
|
||||
The two main improvements I have in mind (aside from fixing up bugs
|
||||
and adding stuff) are these:
|
||||
|
||||
* To take advantage of the parallelism of OpenGL to make the tegl
|
||||
module a lot smaller. Many OpenGL function have the same signature
|
||||
(same argument and return types) and I can save a lot of code by
|
||||
generating one function with that signature, and calling it with a
|
||||
function pointer (and maybe a size index or two).
|
||||
|
||||
* To support sequences and buffers for the same argument at the same
|
||||
time. This isn't as straightforward as it looks, though, since for
|
||||
objects that support both protocols, the results could be different
|
||||
depending on whether it's treated as a buffer or a sequence. I have
|
||||
to figure out what the most reasonable behavior is.
|
||||
|
||||
|
||||
BUGS
|
||||
----
|
||||
|
||||
Yes.
|
||||
|
||||
|
||||
CHANGES FROM 001
|
||||
----------------
|
||||
|
||||
Added #define GL_EXT_PROTOTYPES. Since Tegl depends on the C compiler
|
||||
having prototypes available for typecasting arguments, this is pretty
|
||||
important.
|
||||
|
||||
Added handcoded version of glShaderSource(ARB) that only accepts a
|
||||
single string in the source.
|
||||
|
||||
Fixed specification of gluUnProject4.
|
||||
|
||||
|
||||
LICENCE AND COPYRIGHT
|
||||
---------------------
|
||||
|
||||
maketegl.py and maketegl.txt are copyrighted by Carl Banks.
|
||||
|
||||
These files, which comprise the tegl package, are released under a BSD
|
||||
style license. See the file copying for details.
|
||||
|
||||
|
||||
WHY NOT PYOPENGL
|
||||
----------------
|
||||
|
||||
The standard OpenGL package in Python, PyOpenGL, has some limitations
|
||||
(mostly speedwise) that made it undesirable for me.
|
||||
|
||||
Probably the biggest bottleneck is that PyOpenGL calls glGetError
|
||||
after every call. I understand the rationale for this, but its cost
|
||||
is too high for my needs. Another problem is, as far as I know, it
|
||||
does not allow the user to release the GIL around some GL calls.
|
||||
Thirdly, PyOpenGL 3 is based on ctypes. There's nothing wrong with
|
||||
ctypes, but for a usage where speed really does matter, it's much too
|
||||
slow. PyOpenGL 2 is a C extension, and is much faster than PyOpenGL
|
||||
3, but doesn't support recent OpenGL extensions.
|
||||
|
||||
A minor thing I didn't like was that PyOpenGL didn't get rid of the gl
|
||||
prefixes. I prefer namespaces, and would prefer to simply import a gl
|
||||
module and call functions this way: "gl.End()". But PyOpenGL did not
|
||||
support that; I had to write wrappers to pull the symbols apart.
|
||||
|
||||
But the most irritating thing about PyOpenGL is the setuptools entry
|
||||
points, which mean that you cannot simply import the OpenGL modules;
|
||||
you have to go through setuptools. This, among other things, makes
|
||||
distributing programs using PyOpenGL (such as with py2exe) a pain.
|
||||
+64
-22
@@ -4,6 +4,7 @@ import os
|
||||
import os.path
|
||||
import platform
|
||||
import sys
|
||||
import subprocess
|
||||
|
||||
try:
|
||||
import bdist_mpkg
|
||||
@@ -105,7 +106,26 @@ def add_library(name, optional=False):
|
||||
for i in checked:
|
||||
print "-", i
|
||||
sys.exit(-1)
|
||||
|
||||
|
||||
def cython(fn):
|
||||
"""
|
||||
Use cython to generate `fn`.c from `fn`.pyx, if necessary.
|
||||
"""
|
||||
|
||||
c = fn + ".c"
|
||||
pyx = fn + ".pyx"
|
||||
|
||||
if not os.path.exists(pyx):
|
||||
print pyx, "not in current directory, not running cython."
|
||||
return
|
||||
|
||||
if os.path.exists(c) and os.path.getmtime(c) >= os.path.getmtime(pyx):
|
||||
print pyx, "is not newer than", c
|
||||
return
|
||||
|
||||
subprocess.call(["cython", pyx])
|
||||
|
||||
|
||||
add_include("", "zlib.h")
|
||||
add_include("", "png.h")
|
||||
add_include("SDL", "SDL.h")
|
||||
@@ -115,6 +135,7 @@ add_include("", "libavutil/avstring.h")
|
||||
add_include("", "libavformat/avformat.h")
|
||||
add_include("", "libavcodec/avcodec.h")
|
||||
add_include("", "libswscale/swscale.h")
|
||||
add_include("", "GL/glew.h")
|
||||
|
||||
add_library("libSDL")
|
||||
add_library("libpng")
|
||||
@@ -126,6 +147,16 @@ add_library("libfreetype")
|
||||
add_library("libfribidi")
|
||||
add_library("libz")
|
||||
|
||||
has_libglew = add_library("libGLEW", True)
|
||||
has_libglew32 = add_library("libglew32", True)
|
||||
|
||||
|
||||
cython("_renpy")
|
||||
cython("_renpybidi")
|
||||
cython("_renpy_pysdlgl")
|
||||
cython("sound")
|
||||
cython("winmixer")
|
||||
|
||||
extra_link_args = [ ]
|
||||
|
||||
sdl_libraries = [ 'SDL' ]
|
||||
@@ -154,7 +185,7 @@ except:
|
||||
extensions = [ ]
|
||||
py_modules = [ 'pysdlsound.__init__' ]
|
||||
|
||||
rpe = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpy",
|
||||
[ "IMG_savepng.c", "core.c", "rwobject.c", "_renpy.c", "subpixel.c" ],
|
||||
include_dirs=include_dirs,
|
||||
@@ -162,11 +193,9 @@ rpe = distutils.core.Extension(
|
||||
extra_compile_args=extra_compile_args,
|
||||
extra_link_args=extra_link_args,
|
||||
libraries=sdl_libraries + png_libraries,
|
||||
)
|
||||
))
|
||||
|
||||
extensions.append(rpe)
|
||||
|
||||
renpy_font = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpy_font",
|
||||
[ "renpy_ttf.c", "renpy_font.c"],
|
||||
include_dirs=include_dirs,
|
||||
@@ -174,11 +203,9 @@ renpy_font = distutils.core.Extension(
|
||||
extra_compile_args=extra_compile_args,
|
||||
extra_link_args=extra_link_args,
|
||||
libraries=sdl_libraries + [ 'freetype', 'z' ],
|
||||
)
|
||||
))
|
||||
|
||||
extensions.append(renpy_font)
|
||||
|
||||
psse = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"pysdlsound.sound",
|
||||
[ "pss.c", "rwobject.c", "sound.c", "ffdecode.c" ],
|
||||
include_dirs=include_dirs,
|
||||
@@ -186,37 +213,52 @@ psse = distutils.core.Extension(
|
||||
extra_compile_args=extra_compile_args,
|
||||
extra_link_args=extra_link_args,
|
||||
libraries=sound_libraries + sdl_libraries,
|
||||
)
|
||||
))
|
||||
|
||||
extensions.append(psse)
|
||||
|
||||
if winmixer:
|
||||
wme = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"pysdlsound.winmixer",
|
||||
[ 'winmixer.c' ],
|
||||
libraries=['winmm'],
|
||||
)
|
||||
|
||||
extensions.append(wme)
|
||||
))
|
||||
|
||||
if linmixer:
|
||||
py_modules.append('pysdlsound.linmixer')
|
||||
|
||||
|
||||
renpybidi = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpybidi",
|
||||
["_renpybidi.c", "renpybidicore.c"],
|
||||
include_dirs=include_dirs,
|
||||
library_dirs=library_dirs,
|
||||
libraries=['fribidi'],
|
||||
)
|
||||
))
|
||||
|
||||
extensions.append(renpybidi)
|
||||
if has_libglew:
|
||||
glew_libs = [ 'GLEW' ]
|
||||
else:
|
||||
glew_libs = [ 'glew32', "opengl32" ]
|
||||
|
||||
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpy_tegl",
|
||||
["_renpy_tegl.c"],
|
||||
extra_compile_args=extra_compile_args,
|
||||
include_dirs=include_dirs,
|
||||
library_dirs=library_dirs,
|
||||
libraries=glew_libs))
|
||||
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpy_pysdlgl",
|
||||
["_renpy_pysdlgl.c"],
|
||||
extra_compile_args=extra_compile_args,
|
||||
include_dirs=include_dirs,
|
||||
library_dirs=library_dirs,
|
||||
libraries=glew_libs))
|
||||
|
||||
|
||||
distutils.core.setup(
|
||||
name = "renpy_module",
|
||||
version = "6.10.1",
|
||||
version = "6.11.0",
|
||||
ext_modules = extensions,
|
||||
py_modules = py_modules,
|
||||
package_dir = { '' : 'lib' },
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
dist/msvcr71.dll
|
||||
Symlink
+1
@@ -0,0 +1 @@
|
||||
dist/msvcr90.dll
|
||||
Symlink
+1
@@ -0,0 +1 @@
|
||||
dist/python26.dll
|
||||
@@ -86,6 +86,15 @@ def path_to_renpy_base():
|
||||
macos_version = (6, 10, 1)
|
||||
linux_version = (6, 10, 1)
|
||||
|
||||
# Doing the version check this way also doubles as an import of ast,
|
||||
# which helps py2exe et al.
|
||||
try:
|
||||
import ast; ast
|
||||
except:
|
||||
raise
|
||||
print "Ren'Py requires at least python 2.6."
|
||||
sys.exit(0)
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
if not 'RENPY_NO_VERSION_CHECK' in os.environ:
|
||||
|
||||
+15
-3
@@ -27,17 +27,17 @@
|
||||
# ***** ***** ***** ***** ***** ***** **** ***** ***** ***** *****
|
||||
# Be sure to change script_version in launcher/script_version.rpy, too!
|
||||
# Also check to see if we have to update renpy.py.
|
||||
version = "Ren'Py 6.10.2a"
|
||||
version = "Ren'Py 6.11.0d"
|
||||
script_version = 5003000
|
||||
savegame_suffix = "-LT1.save"
|
||||
|
||||
def import_all():
|
||||
|
||||
import renpy.game
|
||||
|
||||
# Should probably be early, as we will add it as a base to serialized things.
|
||||
import renpy.object
|
||||
|
||||
import renpy.game
|
||||
|
||||
# Adds in the Ren'Py loader.
|
||||
import renpy.loader
|
||||
|
||||
@@ -61,6 +61,7 @@ def import_all():
|
||||
import renpy.display.scale # Must be before module.
|
||||
import renpy.display.module
|
||||
import renpy.display.render # Most display stuff depends on this.
|
||||
|
||||
import renpy.display.core # object
|
||||
import renpy.display.font
|
||||
import renpy.display.text # core, font
|
||||
@@ -76,8 +77,16 @@ def import_all():
|
||||
import renpy.display.particle
|
||||
import renpy.display.joystick
|
||||
import renpy.display.minigame
|
||||
import renpy.display.screen
|
||||
import renpy.display.error
|
||||
|
||||
import renpy.display.swdraw
|
||||
|
||||
import renpy.display.glshader
|
||||
import renpy.display.glenviron
|
||||
import renpy.display.gltexture
|
||||
import renpy.display.gldraw
|
||||
|
||||
# Note: For windows to work, renpy.audio.audio needs to be after
|
||||
# renpy.display.module.
|
||||
import renpy.audio.audio
|
||||
@@ -85,6 +94,7 @@ def import_all():
|
||||
import renpy.audio.sound
|
||||
|
||||
import renpy.ui
|
||||
import renpy.screenlang
|
||||
|
||||
import renpy.lint
|
||||
import renpy.warp
|
||||
@@ -127,5 +137,7 @@ def reload_all():
|
||||
import gc
|
||||
gc.collect()
|
||||
|
||||
renpy.display.draw = None
|
||||
|
||||
import_all()
|
||||
|
||||
|
||||
+52
-32
@@ -82,7 +82,7 @@ class PyExpr(unicode):
|
||||
|
||||
__slots__ = [
|
||||
'filename',
|
||||
'linenumber'
|
||||
'linenumber',
|
||||
]
|
||||
|
||||
def __new__(cls, s, filename, linenumber):
|
||||
@@ -104,17 +104,21 @@ class PyCode(object):
|
||||
'bytecode',
|
||||
]
|
||||
|
||||
# All PyCodes known to the system.
|
||||
extent = [ ]
|
||||
|
||||
def __getstate__(self):
|
||||
return (1, self.source, self.location, self.mode)
|
||||
|
||||
def __setstate__(self, state):
|
||||
(_, self.source, self.location, self.mode) = state
|
||||
self.bytecode = None
|
||||
|
||||
|
||||
if renpy.game.script.record_pycode:
|
||||
renpy.game.script.all_pycode.append(self)
|
||||
|
||||
def __init__(self, source, loc=('<none>', 1), mode='exec'):
|
||||
|
||||
if isinstance(source, PyExpr):
|
||||
loc = (source.filename, source.linenumber, source)
|
||||
|
||||
# The source code.
|
||||
self.source = source
|
||||
|
||||
@@ -126,6 +130,9 @@ class PyCode(object):
|
||||
# This will be initialized later on, after we are serialized.
|
||||
self.bytecode = None
|
||||
|
||||
if renpy.game.script.record_pycode:
|
||||
renpy.game.script.all_pycode.append(self)
|
||||
|
||||
def chain_block(block, next):
|
||||
"""
|
||||
This is called to chain together all of the nodes in a block. Node
|
||||
@@ -252,14 +259,6 @@ class Node(object):
|
||||
else:
|
||||
return [ ]
|
||||
|
||||
def get_pycode(self):
|
||||
"""
|
||||
Returns a list of PyCode objects associated with this Node,
|
||||
or None if no objects are associated with it.
|
||||
"""
|
||||
|
||||
return [ ]
|
||||
|
||||
def scry(self):
|
||||
"""
|
||||
Called to return an object with some general, user-definable information
|
||||
@@ -373,7 +372,20 @@ class Say(Node):
|
||||
|
||||
def scry(self):
|
||||
rv = Node.scry(self)
|
||||
rv.interacts = True # W0201
|
||||
|
||||
if self.who is not None:
|
||||
if self.who_fast:
|
||||
who = getattr(renpy.store, self.who)
|
||||
else:
|
||||
who = renpy.python.py_eval(self.who)
|
||||
else:
|
||||
who = None
|
||||
|
||||
if self.interact:
|
||||
renpy.exports.scry_say(who, rv)
|
||||
else:
|
||||
rv.interacts = False
|
||||
|
||||
return rv
|
||||
|
||||
# Copy the descriptor.
|
||||
@@ -548,9 +560,6 @@ class Python(Node):
|
||||
self.hide = hide
|
||||
self.code = PyCode(python_code, loc=loc, mode='exec')
|
||||
|
||||
def get_pycode(self):
|
||||
return [ self.code ]
|
||||
|
||||
def diff_info(self):
|
||||
return (Python, self.code.source)
|
||||
|
||||
@@ -583,9 +592,6 @@ class EarlyPython(Node):
|
||||
self.hide = hide
|
||||
self.code = PyCode(python_code, loc=loc, mode='exec')
|
||||
|
||||
def get_pycode(self):
|
||||
return [ self.code ]
|
||||
|
||||
def diff_info(self):
|
||||
return (EarlyPython, self.code.source)
|
||||
|
||||
@@ -625,12 +631,6 @@ class Image(Node):
|
||||
def diff_info(self):
|
||||
return (Image, tuple(self.imgname))
|
||||
|
||||
def get_pycode(self):
|
||||
if self.code:
|
||||
return [ self.code ]
|
||||
else:
|
||||
return [ ]
|
||||
|
||||
def execute(self):
|
||||
|
||||
# Note: We should always check that self.code is None before
|
||||
@@ -1381,12 +1381,6 @@ class Define(Node):
|
||||
def diff_info(self):
|
||||
return (Define, tuple(self.varname))
|
||||
|
||||
def get_pycode(self):
|
||||
if self.code:
|
||||
return [ self.code ]
|
||||
else:
|
||||
return [ ]
|
||||
|
||||
def execute(self):
|
||||
|
||||
value = renpy.python.py_eval_bytecode(self.code.bytecode)
|
||||
@@ -1394,3 +1388,29 @@ class Define(Node):
|
||||
setattr(renpy.store, self.varname, value)
|
||||
|
||||
return self.next
|
||||
|
||||
|
||||
class Screen(Node):
|
||||
|
||||
__slots__ = [
|
||||
'screen',
|
||||
]
|
||||
|
||||
def __init__(self, loc, screen):
|
||||
"""
|
||||
@param name: The name of the image being defined.
|
||||
|
||||
@param expr: An expression yielding a Displayable that is
|
||||
assigned to the image.
|
||||
"""
|
||||
|
||||
super(Screen, self).__init__(loc)
|
||||
|
||||
self.screen = screen
|
||||
|
||||
def diff_info(self):
|
||||
return (Screen, self.screen.name)
|
||||
|
||||
def execute(self):
|
||||
self.screen.define()
|
||||
return self.next
|
||||
|
||||
+21
-5
@@ -69,6 +69,7 @@ PROPERTIES = {
|
||||
"xalign" : float,
|
||||
"yalign" : float,
|
||||
"rotate" : float,
|
||||
"rotate_pad" : bool,
|
||||
"xzoom" : float,
|
||||
"yzoom" : float,
|
||||
"zoom" : float,
|
||||
@@ -83,15 +84,22 @@ PROPERTIES = {
|
||||
"corner2" : (float, float),
|
||||
"subpixel" : bool,
|
||||
"delay" : float,
|
||||
"xoffset" : int,
|
||||
"yoffset" : int,
|
||||
"offset" : (int, int),
|
||||
}
|
||||
|
||||
|
||||
def correct_type(v, b, ty):
|
||||
"""
|
||||
Corrects the type of v to match ty. b is used to inform the match.
|
||||
"""
|
||||
|
||||
if ty is position:
|
||||
return type(b)(v)
|
||||
if v is None:
|
||||
return None
|
||||
else:
|
||||
return type(b)(v)
|
||||
else:
|
||||
return ty(v)
|
||||
|
||||
@@ -220,6 +228,11 @@ class ATLTransformBase(renpy.object.Object):
|
||||
requires that t.atl is self.atl.
|
||||
"""
|
||||
|
||||
super(ATLTransformBase, self).take_execution_state(t)
|
||||
|
||||
if t.atl is not self.atl:
|
||||
return
|
||||
|
||||
self.done = t.done
|
||||
self.block = t.block
|
||||
self.atl_state = t.atl_state
|
||||
@@ -325,6 +338,9 @@ class ATLTransformBase(renpy.object.Object):
|
||||
# Hide request.
|
||||
if trans.hide_request:
|
||||
self.transform_event = "hide"
|
||||
|
||||
if trans.replaced_request:
|
||||
self.transform_event = "replaced"
|
||||
|
||||
# Notice transform events.
|
||||
if self.transform_event != self.last_transform_event:
|
||||
@@ -1153,9 +1169,10 @@ class On(Statement):
|
||||
if action == "continue":
|
||||
|
||||
# If it comes from a hide block, indicate that.
|
||||
if name == "hide":
|
||||
if name == "hide" or name == "replaced":
|
||||
trans.hide_response = False
|
||||
|
||||
trans.replaced_response = False
|
||||
|
||||
return "continue", (name, start, arg), pause
|
||||
|
||||
# If we get a next, then try going to the default
|
||||
@@ -1224,6 +1241,7 @@ class RawFunction(RawStatement):
|
||||
compiling(self.loc)
|
||||
return Function(self.loc, ctx.eval(self.expr))
|
||||
|
||||
|
||||
class Function(Statement):
|
||||
|
||||
def __init__(self, loc, function):
|
||||
@@ -1238,8 +1256,6 @@ class Function(Statement):
|
||||
return "continue", None, fr
|
||||
else:
|
||||
return "next", 0, None
|
||||
|
||||
|
||||
|
||||
|
||||
# This parses an ATL block.
|
||||
|
||||
+65
-13
@@ -186,7 +186,7 @@ class Channel(object):
|
||||
This stores information about the currently-playing music.
|
||||
"""
|
||||
|
||||
def __init__(self, name, default_loop, stop_on_mute, tight):
|
||||
def __init__(self, name, default_loop, stop_on_mute, tight, file_prefix, file_suffix):
|
||||
|
||||
# The name assigned to this channel. This is used to look up
|
||||
# information about the channel in the MusicContext object.
|
||||
@@ -250,6 +250,9 @@ class Channel(object):
|
||||
# on queue clear.
|
||||
self.keep_queue = 0
|
||||
|
||||
# A prefix and suffix that are used to create the full filenames.
|
||||
self.file_prefix = file_prefix
|
||||
self.file_suffix = file_suffix
|
||||
|
||||
if default_loop is None:
|
||||
# By default, should we loop the music?
|
||||
@@ -354,7 +357,7 @@ class Channel(object):
|
||||
|
||||
# Blacklist of old file formats we used to support, but we now
|
||||
# ignore.
|
||||
lfn = topq.filename.lower()
|
||||
lfn = topq.filename.lower() + self.file_suffix.lower()
|
||||
for i in (".mod", ".xm", ".mid", ".midi"):
|
||||
if lfn.endswith(i):
|
||||
topq = None
|
||||
@@ -363,7 +366,7 @@ class Channel(object):
|
||||
continue
|
||||
|
||||
try:
|
||||
topf = load(topq.filename)
|
||||
topf = load(self.file_prefix + topq.filename + self.file_suffix)
|
||||
|
||||
if depth == 0:
|
||||
pss.play(self.number, topf, topq.filename, paused=self.synchro_start, fadein=topq.fadein, tight=topq.tight)
|
||||
@@ -457,7 +460,6 @@ class Channel(object):
|
||||
else:
|
||||
pss.fadeout(self.number, int(secs * 1000))
|
||||
|
||||
|
||||
def enqueue(self, filenames, loop=True, synchro_start=False, fadein=0, tight=None):
|
||||
|
||||
for filename in filenames:
|
||||
@@ -493,6 +495,7 @@ class Channel(object):
|
||||
|
||||
return pss.playing_name(self.number)
|
||||
|
||||
|
||||
def set_volume(self, volume):
|
||||
self.chan_volume = volume
|
||||
|
||||
@@ -528,14 +531,51 @@ all_channels = [ ]
|
||||
channels = { }
|
||||
|
||||
|
||||
def register_channel(name, mixer=None, loop=None, stop_on_mute=True, tight=False):
|
||||
def register_channel(name, mixer=None, loop=None, stop_on_mute=True, tight=False, file_prefix="", file_suffix=""):
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
This registers a new audio channel named `name`. Audio can then be
|
||||
played on the channel by supplying the channel name to the play or
|
||||
queue statements.
|
||||
|
||||
`mixer`
|
||||
The name of the mixer the channel uses. By default, Ren'Py
|
||||
knows about the "music", "sfx", and "voice" mixers. Using
|
||||
other names is possible, but may require changing the
|
||||
preferences screens.
|
||||
|
||||
`loop`
|
||||
If true, sounds on this channel loop by default.
|
||||
|
||||
`stop_on_mute`
|
||||
If true, music on the channel is stopped when the channel is muted.
|
||||
|
||||
`tight`
|
||||
If true, sounds will loop even when fadeout is occuring. This should
|
||||
be set to True for a sound effects or seamless music channel, and False
|
||||
if the music fades out on its own.
|
||||
|
||||
`file_prefix`
|
||||
A prefix that is prepended to the filenames of the sound files being
|
||||
played on this channel.
|
||||
|
||||
`file_suffix`
|
||||
A suffix that is appended to the filenames of the sound files being
|
||||
played on this channel.
|
||||
"""
|
||||
|
||||
|
||||
|
||||
|
||||
if not renpy.game.init_phase:
|
||||
raise Exception("Can't register channel outside of init phase.")
|
||||
|
||||
c = Channel(name, loop, stop_on_mute, tight)
|
||||
c = Channel(name, loop, stop_on_mute, tight, file_prefix, file_suffix)
|
||||
c.mixer = mixer
|
||||
all_channels.append(c)
|
||||
channels[name] = c
|
||||
|
||||
|
||||
def alias_channel(name, newname):
|
||||
if not renpy.game.init_phase:
|
||||
@@ -543,6 +583,7 @@ def alias_channel(name, newname):
|
||||
|
||||
c = get_channel(name)
|
||||
channels[newname] = c
|
||||
|
||||
|
||||
def get_channel(name):
|
||||
|
||||
@@ -672,7 +713,7 @@ def periodic():
|
||||
|
||||
anything_playing = False
|
||||
|
||||
for c in channels:
|
||||
for c in all_channels:
|
||||
vol = c.chan_volume * volumes[c.mixer]
|
||||
max_volume = max(max_volume, vol)
|
||||
|
||||
@@ -759,6 +800,16 @@ def interact():
|
||||
|
||||
periodic()
|
||||
|
||||
def rollback():
|
||||
"""
|
||||
On rollback, we want to stop all the channels with non-empty sounds.
|
||||
"""
|
||||
|
||||
for c in all_channels:
|
||||
if not c.loop:
|
||||
c.fadeout(0)
|
||||
|
||||
|
||||
|
||||
ALLOC_EVENT = pygame.USEREVENT
|
||||
REFRESH_EVENT = pygame.USEREVENT + 1
|
||||
@@ -773,21 +824,22 @@ def event(ev):
|
||||
if not pcm_ok:
|
||||
return False
|
||||
|
||||
|
||||
if ev.type == ALLOC_EVENT:
|
||||
if renpy.display.video.fullscreen or not renpy.display.video.surface:
|
||||
surf = pygame.display.get_surface()
|
||||
|
||||
if renpy.display.video.fullscreen and renpy.display.draw.fullscreen_surface:
|
||||
surf = renpy.display.draw.fullscreen_surface
|
||||
else:
|
||||
surf = renpy.display.video.surface
|
||||
|
||||
pss.alloc_event(renpy.display.scale.real(surf))
|
||||
|
||||
pss.alloc_event(surf)
|
||||
return True
|
||||
|
||||
if ev.type == REFRESH_EVENT:
|
||||
elif ev.type == REFRESH_EVENT:
|
||||
if renpy.audio.music.get_playing("movie"):
|
||||
pss.refresh_event()
|
||||
|
||||
renpy.game.interface.force_redraw = True
|
||||
|
||||
# Return False, as a Movie should get this to know when to
|
||||
# redraw itself.
|
||||
return False
|
||||
|
||||
@@ -37,8 +37,6 @@ def play(filename, channel="sound", fadeout=0, fadein=0, tight=False, loop=False
|
||||
fadein=fadein,
|
||||
tight=tight,
|
||||
loop=loop)
|
||||
|
||||
|
||||
|
||||
def queue(filename, channel="sound", clear_queue=True, fadein=0, tight=False, loop=False):
|
||||
renpy.audio.music.queue(filename,
|
||||
|
||||
+66
-58
@@ -58,6 +58,10 @@ def extra_imports():
|
||||
import ctypes
|
||||
import ctypes.wintypes; ctypes.wintypes
|
||||
import EasyDialogs; EasyDialogs
|
||||
import argparse; argparse
|
||||
import compiler; compiler
|
||||
import textwrap; textwrap
|
||||
import copy; copy
|
||||
|
||||
trace_file = None
|
||||
trace_local = None
|
||||
@@ -84,18 +88,9 @@ def mac_start(fn):
|
||||
os.system("open " + fn)
|
||||
|
||||
# This code fixes a bug in subprocess.Popen.__del__
|
||||
def popen_del(self, _deadstate=sys.maxint):
|
||||
if not self._child_created:
|
||||
return
|
||||
self.poll(_deadstate=_deadstate)
|
||||
def popen_del(self, *args, **kwargs):
|
||||
return
|
||||
|
||||
try:
|
||||
import subprocess # W0403
|
||||
if self.returncode is None and subprocess._active is not None: # E1101
|
||||
subprocess._active.append(self) # E1101
|
||||
except:
|
||||
pass
|
||||
|
||||
def bootstrap(renpy_base):
|
||||
|
||||
global renpy # W0602
|
||||
@@ -229,10 +224,6 @@ def bootstrap(renpy_base):
|
||||
import renpy.display.presplash # W0404
|
||||
renpy.display.presplash.start(gamedir)
|
||||
|
||||
# Fix an exception thrown by garbage collection.
|
||||
import subprocess # W0403
|
||||
subprocess.Popen.__del__ = popen_del # E1101
|
||||
|
||||
# If we're on a mac, install our own os.start.
|
||||
if sys.platform == "darwin":
|
||||
os.startfile = mac_start
|
||||
@@ -248,55 +239,72 @@ def bootstrap(renpy_base):
|
||||
keep_running = True
|
||||
report_error = None
|
||||
|
||||
while keep_running:
|
||||
try:
|
||||
renpy.game.options = options
|
||||
try:
|
||||
while keep_running:
|
||||
try:
|
||||
renpy.game.options = options
|
||||
|
||||
renpy.config.renpy_base = renpy_base
|
||||
renpy.config.basedir = basedir
|
||||
renpy.config.gamedir = gamedir
|
||||
renpy.config.args = options.args
|
||||
|
||||
renpy.main.main()
|
||||
keep_running = False
|
||||
renpy.config.renpy_base = renpy_base
|
||||
renpy.config.basedir = basedir
|
||||
renpy.config.gamedir = gamedir
|
||||
renpy.config.args = options.args
|
||||
|
||||
except KeyboardInterrupt:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
break
|
||||
|
||||
except renpy.game.UtterRestartException:
|
||||
|
||||
# Only works after a full restart.
|
||||
report_error = renpy.display.error.ReportError()
|
||||
|
||||
# On an UtterRestart, reload Ren'Py.
|
||||
renpy.reload_all()
|
||||
continue
|
||||
|
||||
except renpy.game.ParseErrorException:
|
||||
|
||||
if report_error and report_error.report('a parse error'):
|
||||
renpy.reload_all()
|
||||
keep_running = True
|
||||
else:
|
||||
renpy.main.main()
|
||||
keep_running = False
|
||||
|
||||
except KeyboardInterrupt:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
break
|
||||
|
||||
except renpy.game.UtterRestartException:
|
||||
|
||||
if renpy.display.draw:
|
||||
renpy.display.draw.deinit()
|
||||
|
||||
# Only works after a full restart.
|
||||
report_error = renpy.display.error.ReportError()
|
||||
|
||||
# On an UtterRestart, reload Ren'Py.
|
||||
renpy.reload_all()
|
||||
continue
|
||||
|
||||
except renpy.game.ParseErrorException:
|
||||
|
||||
if report_error and report_error.report('a parse error'):
|
||||
renpy.reload_all()
|
||||
keep_running = True
|
||||
else:
|
||||
keep_running = False
|
||||
|
||||
except Exception, e:
|
||||
report_exception(e)
|
||||
|
||||
if report_error and report_error.report('an exception'):
|
||||
renpy.reload_all()
|
||||
keep_running = True
|
||||
else:
|
||||
keep_running = False
|
||||
|
||||
sys.exit(0)
|
||||
|
||||
finally:
|
||||
|
||||
except Exception, e:
|
||||
report_exception(e)
|
||||
if "RENPY_SHUTDOWN_TRACE" in os.environ:
|
||||
enable_trace(int(os.environ["RENPY_SHUTDOWN_TRACE"]))
|
||||
|
||||
if report_error and report_error.report('an exception'):
|
||||
renpy.reload_all()
|
||||
keep_running = True
|
||||
else:
|
||||
keep_running = False
|
||||
|
||||
if options.leak:
|
||||
memory_profile()
|
||||
renpy.display.im.cache.quit()
|
||||
|
||||
renpy.display.im.cache.quit()
|
||||
|
||||
sys.exit(0)
|
||||
if renpy.display.draw:
|
||||
renpy.display.draw.quit()
|
||||
|
||||
# Prevent subprocess from throwing errors while trying to run it's
|
||||
# __del__ method during shutdown.
|
||||
import subprocess # W0403
|
||||
subprocess.Popen.__del__ = popen_del # E1101
|
||||
|
||||
if options.leak:
|
||||
memory_profile()
|
||||
|
||||
|
||||
def report_tb(out, tb):
|
||||
|
||||
+190
-69
@@ -22,6 +22,79 @@
|
||||
# The Character object (and friends).
|
||||
|
||||
import renpy
|
||||
import re
|
||||
|
||||
# This matches the dialogue-relevant text tags.
|
||||
TAG_RE = re.compile(r'(\{\{)|(\{(p|w|nw|fast)(?:\=([^}]*))?\})', re.S)
|
||||
|
||||
class DialogueTextTags(object):
|
||||
"""
|
||||
This object parses the text tags that only make sense in dialogue,
|
||||
like {fast}, {p}, {w}, and {nw}.
|
||||
"""
|
||||
|
||||
def __init__(self, s):
|
||||
|
||||
# The text that we've accumulated, not including any tags.
|
||||
self.text = ""
|
||||
|
||||
# The index in the produced string where each pause starts.
|
||||
self.pause_start = [ 0 ]
|
||||
|
||||
# The index in the produced string where each pause ends.
|
||||
self.pause_end = [ ]
|
||||
|
||||
# The time to delay for each pause. None to delay forever.
|
||||
self.pause_delay = [ ]
|
||||
|
||||
# True if we've encountered the no-wait tag.
|
||||
self.no_wait = False
|
||||
|
||||
i = iter(TAG_RE.split(s))
|
||||
|
||||
while True:
|
||||
|
||||
try:
|
||||
self.text += i.next()
|
||||
|
||||
quoted = i.next()
|
||||
full_tag = i.next()
|
||||
tag = i.next()
|
||||
value = i.next()
|
||||
|
||||
if value is not None:
|
||||
value = float(value)
|
||||
|
||||
if quoted is not None:
|
||||
self.text += quoted
|
||||
continue
|
||||
|
||||
if tag == "p" or tag == "w":
|
||||
self.pause_start.append(len(self.text))
|
||||
self.pause_end.append(len(self.text))
|
||||
self.pause_delay.append(value)
|
||||
|
||||
elif tag == "nw":
|
||||
self.no_wait = True
|
||||
|
||||
elif tag == "fast":
|
||||
self.pause_start = [ len(self.text) ]
|
||||
self.pause_end = [ ]
|
||||
self.pause_delay = [ ]
|
||||
self.no_wait = False
|
||||
|
||||
self.text += full_tag
|
||||
|
||||
except StopIteration:
|
||||
break
|
||||
|
||||
self.pause_end.append(len(self.text))
|
||||
|
||||
if self.no_wait:
|
||||
self.pause_delay.append(0)
|
||||
else:
|
||||
self.pause_delay.append(None)
|
||||
|
||||
|
||||
def predict_show_display_say(who, what, who_args, what_args, window_args, image=False, two_window=False, side_image=None, **kwargs):
|
||||
"""
|
||||
@@ -57,6 +130,7 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
|
||||
say_vbox_properties={},
|
||||
transform=None,
|
||||
variant=None,
|
||||
screen=None,
|
||||
**kwargs):
|
||||
"""
|
||||
This is called (by default) by renpy.display_say to add the
|
||||
@@ -144,6 +218,33 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
|
||||
what_args = style_args(what_args)
|
||||
window_args = style_args(window_args)
|
||||
|
||||
if screen and renpy.display.screen.has_screen(screen):
|
||||
widget_properties = {
|
||||
"window" : window_args,
|
||||
"what" : what_args,
|
||||
"who" : who_args,
|
||||
}
|
||||
|
||||
tag = screen
|
||||
index = 0
|
||||
|
||||
while renpy.exports.showing(tag):
|
||||
index += 1
|
||||
tag = "%s%d" % (screen, index)
|
||||
|
||||
renpy.display.screen.show_screen(
|
||||
screen,
|
||||
_widget_properties=widget_properties,
|
||||
_transient = True,
|
||||
_tag = tag,
|
||||
who=who,
|
||||
what=what)
|
||||
|
||||
renpy.exports.shown_window()
|
||||
|
||||
return renpy.display.screen.get_widget(screen, "what")
|
||||
|
||||
|
||||
# Apply the transform.
|
||||
if transform:
|
||||
renpy.ui.at(transform)
|
||||
@@ -182,46 +283,57 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
|
||||
|
||||
|
||||
class SlowDone(object):
|
||||
def __init__(self, ctc, ctc_position, callback, interact, type, cb_args):
|
||||
delay = None
|
||||
|
||||
def __init__(self, ctc, ctc_position, callback, interact, type, cb_args, delay):
|
||||
self.ctc = ctc
|
||||
self.ctc_position = ctc_position
|
||||
self.callback = callback
|
||||
self.interact = interact
|
||||
self.type = type
|
||||
self.cb_args = cb_args
|
||||
self.delay = delay
|
||||
|
||||
def __call__(self):
|
||||
|
||||
if self.ctc and self.ctc_position == "fixed":
|
||||
renpy.ui.add(self.ctc)
|
||||
renpy.display.screen.show_screen("_ctc", _transient=True, ctc=self.ctc)
|
||||
renpy.exports.restart_interaction()
|
||||
|
||||
if self.delay is not None:
|
||||
renpy.ui.pausebehavior(self.delay, True)
|
||||
renpy.exports.restart_interaction()
|
||||
|
||||
for c in self.callback:
|
||||
c("slow_done", interact=self.interact, type=self.type, **self.cb_args)
|
||||
|
||||
|
||||
# This function takes care of repeatably showing the screen as part of
|
||||
# an interaction.
|
||||
def display_say(show_function,
|
||||
interact,
|
||||
slow,
|
||||
afm,
|
||||
ctc,
|
||||
ctc_pause,
|
||||
ctc_position,
|
||||
all_at_once,
|
||||
cb_args,
|
||||
with_none,
|
||||
callback,
|
||||
type,
|
||||
checkpoint=True,
|
||||
ctc_timedpause=None):
|
||||
def display_say(
|
||||
who,
|
||||
what,
|
||||
show_function,
|
||||
interact,
|
||||
slow,
|
||||
afm,
|
||||
ctc,
|
||||
ctc_pause,
|
||||
ctc_position,
|
||||
all_at_once,
|
||||
cb_args,
|
||||
with_none,
|
||||
callback,
|
||||
type,
|
||||
checkpoint=True,
|
||||
ctc_timedpause=None,
|
||||
ctc_force=False):
|
||||
|
||||
|
||||
# If we're in fast skipping mode, don't bother with say
|
||||
# statements at all.
|
||||
if interact and renpy.config.skipping == "fast":
|
||||
|
||||
|
||||
# Clears out transients.
|
||||
renpy.exports.with_statement(None)
|
||||
return
|
||||
@@ -237,7 +349,6 @@ def display_say(show_function,
|
||||
callback = [ callback ]
|
||||
|
||||
callback = renpy.config.all_character_callbacks + callback
|
||||
|
||||
|
||||
# Call the begin callback.
|
||||
for c in callback:
|
||||
@@ -259,78 +370,84 @@ def display_say(show_function,
|
||||
renpy.game.context().seen_current(True))):
|
||||
slow = False
|
||||
|
||||
# Figure out which pause we're on. (Or set the pause to None in
|
||||
# order to put us in all-at-once mode.)
|
||||
if not interact:
|
||||
all_at_once = True
|
||||
|
||||
dtt = DialogueTextTags(what)
|
||||
|
||||
if all_at_once:
|
||||
pause = None
|
||||
pause_start = [ 0 ]
|
||||
pause_end = [ len(dtt.text) ]
|
||||
pause_delay = [ dtt.pause_delay[-1] ]
|
||||
else:
|
||||
pause = 0
|
||||
pause_start = dtt.pause_start
|
||||
pause_end = dtt.pause_end
|
||||
pause_delay = dtt.pause_delay
|
||||
|
||||
# True if the {nw} tag was found in what_text.
|
||||
no_wait = False
|
||||
|
||||
keep_interacting = True
|
||||
slow_start = 0
|
||||
|
||||
while keep_interacting:
|
||||
for i, (start, end, delay) in enumerate(zip(pause_start, pause_end, pause_delay)):
|
||||
|
||||
last_pause = (i == len(pause_start) - 1)
|
||||
|
||||
# If we're going to do an interaction, then saybehavior needs
|
||||
# to be here.
|
||||
if interact:
|
||||
behavior = renpy.ui.saybehavior(allow_dismiss=renpy.config.say_allow_dismiss)
|
||||
behavior = renpy.ui.saybehavior(allow_dismiss=renpy.config.say_allow_dismiss)
|
||||
else:
|
||||
behavior = None
|
||||
|
||||
# Run the show callback.
|
||||
for c in callback:
|
||||
c("show", interact=interact, type=type, **cb_args)
|
||||
|
||||
what_text = show_function()
|
||||
|
||||
# Show the text.
|
||||
what_text = show_function(who, dtt.text)
|
||||
|
||||
if not isinstance(what_text, renpy.display.text.Text):
|
||||
raise Exception("The say screen (or show_function) must return a Text object.")
|
||||
|
||||
# Update the properties of the what_text widget.
|
||||
|
||||
if pause is not None and pause < what_text.pauses:
|
||||
if what_text.pause_lengths[pause] is not None:
|
||||
if last_pause:
|
||||
what_ctc = ctc
|
||||
else:
|
||||
if delay is not None:
|
||||
what_ctc = ctc_timedpause or ctc_pause
|
||||
else:
|
||||
what_ctc = ctc_pause
|
||||
else:
|
||||
what_ctc = ctc
|
||||
|
||||
if not (interact or ctc_force):
|
||||
what_ctc = None
|
||||
|
||||
what_ctc = renpy.easy.displayable_or_none(what_ctc)
|
||||
|
||||
if what_ctc is not None:
|
||||
what_ctc = what_ctc.parameterize(('ctc',), ())
|
||||
|
||||
if delay == 0:
|
||||
what_ctc = None
|
||||
|
||||
# This object is called when the slow text is done.
|
||||
slow_done = SlowDone(what_ctc, ctc_position, callback, interact, type, cb_args)
|
||||
slow_done = SlowDone(what_ctc, ctc_position, callback, interact, type, cb_args, delay)
|
||||
|
||||
what_text.slow = slow
|
||||
what_text.slow_param = slow
|
||||
what_text.slow_done = slow_done
|
||||
what_text.slow_start = slow_start
|
||||
what_text.pause = pause
|
||||
what_text.slow_start = start
|
||||
what_text.slow_end = end
|
||||
|
||||
if what_ctc and ctc_position == "nestled":
|
||||
what_text.tokens.append([ ("widget", what_ctc) ])
|
||||
what_text.set_ctc(what_ctc)
|
||||
|
||||
# Now, re-run update on what_text.
|
||||
what_text.update(retokenize=False)
|
||||
|
||||
keep_interacting = what_text.keep_pausing
|
||||
no_wait |= what_text.no_wait
|
||||
|
||||
if no_wait:
|
||||
slow_done.ctc = None
|
||||
|
||||
for c in callback:
|
||||
c("show_done", interact=interact, type=type, **cb_args)
|
||||
|
||||
if behavior and afm:
|
||||
behavior.set_afm_length(what_text.get_simple_length() - slow_start) # E1103
|
||||
behavior.set_afm_length(end - start)
|
||||
|
||||
if interact:
|
||||
|
||||
if interact:
|
||||
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
|
||||
|
||||
# This is only the case if the user has rolled forward, {nw} happens, or
|
||||
@@ -338,18 +455,14 @@ def display_say(show_function,
|
||||
if rv is False:
|
||||
break
|
||||
|
||||
slow_start = what_text.get_laidout_length()
|
||||
|
||||
if keep_interacting:
|
||||
pause += 1
|
||||
|
||||
for i in renpy.config.say_sustain_callbacks:
|
||||
i()
|
||||
if not last_pause:
|
||||
for i in renpy.config.say_sustain_callbacks:
|
||||
i()
|
||||
|
||||
# Do the checkpoint and with None.
|
||||
if interact:
|
||||
|
||||
if not no_wait:
|
||||
if not dtt.no_wait:
|
||||
if checkpoint:
|
||||
renpy.exports.checkpoint(True)
|
||||
else:
|
||||
@@ -427,8 +540,8 @@ class ADVCharacter(object):
|
||||
|
||||
self.condition = v('condition')
|
||||
self.dynamic = v('dynamic')
|
||||
|
||||
|
||||
self.screen = v('screen')
|
||||
|
||||
self.display_args = dict(
|
||||
interact = d('interact'),
|
||||
slow = d('slow'),
|
||||
@@ -489,13 +602,11 @@ class ADVCharacter(object):
|
||||
def copy(self, name=NotSet, **properties):
|
||||
return type(self)(name, kind=self, **properties)
|
||||
|
||||
|
||||
# This is called before the interaction.
|
||||
def do_add(self, who, what):
|
||||
return
|
||||
|
||||
# A curried version of this is called to cause the interaction to
|
||||
# occur.
|
||||
# This is what shows the screen for a given interaction.
|
||||
def do_show(self, who, what):
|
||||
return self.show_function(
|
||||
who,
|
||||
@@ -503,6 +614,7 @@ class ADVCharacter(object):
|
||||
who_args=self.who_args,
|
||||
what_args=self.what_args,
|
||||
window_args=self.window_args,
|
||||
screen=self.screen,
|
||||
**self.show_args)
|
||||
|
||||
# This is called after the last interaction is done.
|
||||
@@ -515,8 +627,10 @@ class ADVCharacter(object):
|
||||
return
|
||||
|
||||
# This is called to actually do the displaying.
|
||||
def do_display(self, who, what, **display_args):
|
||||
display_say(lambda : self.do_show(who, what),
|
||||
def do_display(self, who, what, **display_args):
|
||||
display_say(who,
|
||||
what,
|
||||
self.do_show,
|
||||
**display_args)
|
||||
|
||||
|
||||
@@ -568,8 +682,7 @@ class ADVCharacter(object):
|
||||
renpy.exports.log(who)
|
||||
renpy.exports.log(what)
|
||||
renpy.exports.log("")
|
||||
|
||||
|
||||
|
||||
def predict(self, what):
|
||||
|
||||
if self.dynamic:
|
||||
@@ -578,14 +691,22 @@ class ADVCharacter(object):
|
||||
who = self.name
|
||||
|
||||
return self.do_predict(who, what)
|
||||
|
||||
|
||||
def will_interact(self):
|
||||
|
||||
if not (self.condition is None or renpy.python.py_eval(self.condition)):
|
||||
return False
|
||||
|
||||
return self.display_args['interact']
|
||||
|
||||
|
||||
def Character(name=NotSet, kind=None, **properties):
|
||||
if kind is None:
|
||||
kind = renpy.store.adv
|
||||
|
||||
return type(kind)(name, kind=kind, **properties)
|
||||
|
||||
|
||||
|
||||
|
||||
def DynamicCharacter(name_expr, **properties):
|
||||
return Character(name_expr, dynamic=True, **properties)
|
||||
|
||||
|
||||
+19
-1
@@ -1,3 +1,4 @@
|
||||
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
@@ -131,7 +132,7 @@ fade_music = 0.0
|
||||
sticky_positions = False
|
||||
|
||||
# A list of all of the layers that we know about.
|
||||
layers = [ 'master', 'transient', 'overlay' ]
|
||||
layers = [ 'master', 'transient', 'screens', 'overlay' ]
|
||||
|
||||
# A list of layers that should be cleared when we replace
|
||||
# transients.
|
||||
@@ -141,6 +142,10 @@ transient_layers = [ 'transient' ]
|
||||
# overlays.
|
||||
overlay_layers = [ 'overlay' ]
|
||||
|
||||
# A list of layers that should be cleared whe we enter a
|
||||
# new context.
|
||||
context_clear_layers = [ 'screens' ]
|
||||
|
||||
# A list of layers that are displayed atop all other layers, and do
|
||||
# not participate in transitions.
|
||||
top_layers = [ ]
|
||||
@@ -408,6 +413,19 @@ thumbnail_height = None
|
||||
# The end game transition.
|
||||
end_game_transition = None
|
||||
|
||||
# The default transform.
|
||||
default_transform = None
|
||||
|
||||
# Should we use the child position?
|
||||
transform_uses_child_position = True
|
||||
|
||||
# The action to use when it's time to quit.
|
||||
quit_action = None
|
||||
|
||||
# If not None, a rectangle giving the area of the screen to crop the
|
||||
# screenshots to.
|
||||
screenshot_crop = None
|
||||
|
||||
# Various directories.
|
||||
gamedir = None
|
||||
basedir = None
|
||||
|
||||
@@ -19,4 +19,10 @@
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This file intentionally left blank.
|
||||
# The draw object through which all drawing is routed. This object
|
||||
# contains all of the distinction between the software and GL
|
||||
# renderers.
|
||||
draw = None
|
||||
|
||||
# The interface object.
|
||||
interface = None
|
||||
|
||||
+282
-48
@@ -168,7 +168,7 @@ class Keymap(renpy.display.layout.Null):
|
||||
k_constant from pygame.constants, or the unicode for the key.
|
||||
"""
|
||||
|
||||
def __init__(self, **keymap):
|
||||
def __init__(self, replaces=None, **keymap):
|
||||
super(Keymap, self).__init__(style='default')
|
||||
self.keymap = keymap
|
||||
|
||||
@@ -189,8 +189,8 @@ class RollForward(renpy.display.layout.Null):
|
||||
This behavior implements rollforward.
|
||||
"""
|
||||
|
||||
def __init__(self, value):
|
||||
super(RollForward, self).__init__(style='default')
|
||||
def __init__(self, value, **properties):
|
||||
super(RollForward, self).__init__(**properties)
|
||||
self.value = value
|
||||
|
||||
|
||||
@@ -208,19 +208,26 @@ class PauseBehavior(renpy.display.layout.Null):
|
||||
return a value after a certain amount of time has elapsed.
|
||||
"""
|
||||
|
||||
def __init__(self, delay, result=False):
|
||||
super(PauseBehavior, self).__init__()
|
||||
def __init__(self, delay, result=False, **properties):
|
||||
super(PauseBehavior, self).__init__(**properties)
|
||||
|
||||
self.delay = delay
|
||||
self.result = result
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if self.delay is not None and st >= self.delay:
|
||||
return self.result
|
||||
if st >= self.delay:
|
||||
|
||||
renpy.game.interface.timeout(self.delay - st)
|
||||
# If we have been drawn since the timeout, simply return
|
||||
# true. Otherwise, force a redraw, and return true when
|
||||
# it comes back.
|
||||
if renpy.game.interface.drawn_since(st - self.delay):
|
||||
return self.result
|
||||
else:
|
||||
renpy.game.interface.force_redraw = True
|
||||
|
||||
|
||||
renpy.game.interface.timeout(max(self.delay - st, 0))
|
||||
|
||||
class SoundStopBehavior(renpy.display.layout.Null):
|
||||
"""
|
||||
@@ -229,8 +236,8 @@ class SoundStopBehavior(renpy.display.layout.Null):
|
||||
on the named channel.
|
||||
"""
|
||||
|
||||
def __init__(self, channel, result=False):
|
||||
super(SoundStopBehavior, self).__init__()
|
||||
def __init__(self, channel, result=False, **properties):
|
||||
super(SoundStopBehavior, self).__init__(**properties)
|
||||
|
||||
self.channel = channel
|
||||
self.result = result
|
||||
@@ -270,7 +277,7 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
self.allow_dismiss = allow_dismiss
|
||||
|
||||
def set_afm_length(self, afm_length):
|
||||
self.afm_length = afm_length
|
||||
self.afm_length = max(afm_length, 1)
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
@@ -301,6 +308,11 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
renpy.exports.restart_interaction()
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
if renpy.game.preferences.using_afm_enable and renpy.game.preferences.afm_enable:
|
||||
renpy.game.preferences.afm_enable = False
|
||||
renpy.exports.restart_interaction()
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
if self.allow_dismiss:
|
||||
if not self.allow_dismiss():
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
@@ -326,18 +338,105 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
|
||||
return None
|
||||
|
||||
##############################################################################
|
||||
# Button support.
|
||||
|
||||
def run(var, *args, **kwargs):
|
||||
"""
|
||||
Runs a variable. This is done by calling all the functions, and
|
||||
iterating over the lists and tuples.
|
||||
"""
|
||||
|
||||
if var is None:
|
||||
return None
|
||||
|
||||
if isinstance(var, (list, tuple)):
|
||||
rv = None
|
||||
|
||||
for i in var:
|
||||
new_rv = i(*args)
|
||||
|
||||
if new_rv is not None:
|
||||
rv = new_rv
|
||||
|
||||
return rv
|
||||
|
||||
return var(*args)
|
||||
|
||||
|
||||
def run_periodic(var, st):
|
||||
|
||||
if isinstance(var, (list, tuple)):
|
||||
rv = None
|
||||
|
||||
for i in var:
|
||||
v = run_periodic(i, st)
|
||||
|
||||
if rv is None or v < rv:
|
||||
rv = v
|
||||
|
||||
return rv
|
||||
|
||||
if isinstance(var, renpy.ui.Action):
|
||||
return var.periodic(st)
|
||||
|
||||
|
||||
def is_selected(clicked):
|
||||
|
||||
if isinstance(clicked, (list, tuple)):
|
||||
return any(is_selected(i) for i in clicked)
|
||||
|
||||
elif isinstance(clicked, renpy.ui.Action):
|
||||
return clicked.get_selected()
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
def is_sensitive(clicked):
|
||||
|
||||
if isinstance(clicked, (list, tuple)):
|
||||
return all(is_sensitive(i) for i in clicked)
|
||||
|
||||
elif isinstance(clicked, renpy.ui.Action):
|
||||
return clicked.get_sensitive()
|
||||
else:
|
||||
return True
|
||||
|
||||
|
||||
##############################################################################
|
||||
# Button
|
||||
|
||||
class Button(renpy.display.layout.Window):
|
||||
|
||||
keymap = { }
|
||||
action = None
|
||||
|
||||
def __init__(self, child, style='button', clicked=None,
|
||||
hovered=None, unhovered=None, role='',
|
||||
def __init__(self, child=None, style='button', clicked=None,
|
||||
hovered=None, unhovered=None, action=None, role=None,
|
||||
time_policy=None, keymap={},
|
||||
**properties):
|
||||
|
||||
super(Button, self).__init__(child, style=style, **properties)
|
||||
|
||||
if isinstance(clicked, renpy.ui.Action):
|
||||
action = clicked
|
||||
|
||||
if action is not None:
|
||||
clicked = action
|
||||
|
||||
if not is_sensitive(action):
|
||||
clicked = None
|
||||
|
||||
if role is None:
|
||||
if action:
|
||||
if is_selected(action):
|
||||
role = 'selected_'
|
||||
else:
|
||||
role = ''
|
||||
else:
|
||||
role = ''
|
||||
|
||||
self.action = action
|
||||
self.activated = False
|
||||
self.clicked = clicked
|
||||
self.hovered = hovered
|
||||
@@ -347,7 +446,7 @@ class Button(renpy.display.layout.Window):
|
||||
self.keymap = keymap
|
||||
|
||||
self.time_policy_data = None
|
||||
|
||||
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
@@ -396,9 +495,9 @@ class Button(renpy.display.layout.Window):
|
||||
return None
|
||||
|
||||
rv = None
|
||||
|
||||
if self.hovered and not default:
|
||||
rv = self.hovered()
|
||||
|
||||
if not default:
|
||||
rv = run(self.hovered)
|
||||
|
||||
self.set_transform_event(self.role + "hover")
|
||||
self.child.set_transform_event(self.role + "hover")
|
||||
@@ -412,8 +511,7 @@ class Button(renpy.display.layout.Window):
|
||||
if self.activated:
|
||||
return None
|
||||
|
||||
if self.unhovered:
|
||||
self.unhovered()
|
||||
run(self.unhovered)
|
||||
|
||||
self.set_transform_event(self.role + "idle")
|
||||
self.child.set_transform_event(self.role + "idle")
|
||||
@@ -422,11 +520,19 @@ class Button(renpy.display.layout.Window):
|
||||
def per_interact(self):
|
||||
if not self.clicked:
|
||||
self.set_style_prefix(self.role + "insensitive_", True)
|
||||
else:
|
||||
self.set_style_prefix(self.role + "idle_", True)
|
||||
|
||||
super(Button, self).per_interact()
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
# Call self.action.periodic()
|
||||
timeout = run_periodic(self.action, st)
|
||||
|
||||
if timeout is not None:
|
||||
renpy.game.interface.timeout(timeout)
|
||||
|
||||
# If we have a child, try passing the event to it.
|
||||
rv = super(Button, self).event(ev, x, y, st)
|
||||
if rv is not None:
|
||||
@@ -439,10 +545,7 @@ class Button(renpy.display.layout.Window):
|
||||
# Check the keymap.
|
||||
for name, action in self.keymap.iteritems():
|
||||
if map_event(ev, name):
|
||||
rv = action()
|
||||
|
||||
if rv is not None:
|
||||
return rv
|
||||
return run(action)
|
||||
|
||||
# Ignore as appropriate:
|
||||
if map_event(ev, "button_ignore") and self.clicked:
|
||||
@@ -457,7 +560,7 @@ class Button(renpy.display.layout.Window):
|
||||
if self.style.sound:
|
||||
renpy.audio.music.play(self.style.sound, channel="sound")
|
||||
|
||||
rv = self.clicked()
|
||||
rv = run(self.clicked)
|
||||
|
||||
if rv is not None:
|
||||
return rv
|
||||
@@ -509,17 +612,20 @@ class Input(renpy.display.text.Text):
|
||||
prefix = ""
|
||||
suffix = ""
|
||||
|
||||
def __init__(self, default, length=None,
|
||||
style='input_text',
|
||||
def __init__(self,
|
||||
default="",
|
||||
length=None,
|
||||
style='input',
|
||||
allow=None,
|
||||
exclude=None,
|
||||
prefix="",
|
||||
suffix="",
|
||||
changed=None,
|
||||
button=None,
|
||||
replaces=None,
|
||||
**properties):
|
||||
|
||||
super(Input, self).__init__("", style=style, **properties)
|
||||
super(Input, self).__init__("", style=style, replaces=replaces, **properties)
|
||||
|
||||
self.content = unicode(default)
|
||||
self.length = length
|
||||
@@ -544,9 +650,14 @@ class Input(renpy.display.text.Text):
|
||||
self.editable = False
|
||||
button.hovered = HoveredProxy(self.enable, button.hovered)
|
||||
button.unhovered = HoveredProxy(self.disable, button.unhovered)
|
||||
|
||||
|
||||
if isinstance(replaces, Input):
|
||||
self.content = replaces.content
|
||||
self.editable = replaces.editable
|
||||
|
||||
self.update_text(self.content, self.editable)
|
||||
|
||||
|
||||
|
||||
def update_text(self, content, editable):
|
||||
|
||||
if content != self.content or editable != self.editable:
|
||||
@@ -614,16 +725,80 @@ adj_registered = { }
|
||||
# This class contains information about an adjustment that can change the
|
||||
# position of content.
|
||||
class Adjustment(renpy.object.Object):
|
||||
"""
|
||||
:doc: ui
|
||||
:name: ui.adjustment class
|
||||
|
||||
Adjustment objects represent a value that can be adjusted by a bar
|
||||
or viewport. They contain information about the value, the range
|
||||
of the value, and how to adjust the value in small steps and large
|
||||
pages.
|
||||
|
||||
|
||||
"""
|
||||
|
||||
def __init__(self, range=1, value=0, step=None, page=0, changed=None, adjustable=None, ranged=None):
|
||||
"""
|
||||
The following parameters correspond to fields or properties on
|
||||
the adjustment object:
|
||||
|
||||
`range`
|
||||
The range of the adjustment, a number.
|
||||
|
||||
`value`
|
||||
The value of the adjustment, a number.
|
||||
|
||||
`step`
|
||||
The step size of the adjustment, a number. If None, then
|
||||
defaults to 1/10th of a page, if set. Otherwise, defaults
|
||||
to the 1/20th of the range.
|
||||
|
||||
This is used when scrolling a viewport with the mouse wheel.
|
||||
|
||||
`page`
|
||||
The page size of the adjustment. If None, this is set
|
||||
automatically by a viewport. If never set, defaults to 1/10th
|
||||
of the range.
|
||||
|
||||
It's can be used when clicking on a scrollbar.
|
||||
|
||||
The following parameters control the behavior of the adjustment.
|
||||
|
||||
`adjustable`
|
||||
If True, this adjustment can be changed by a bar. If False,
|
||||
it can't.
|
||||
|
||||
It defaults to being adjustable if a `changed` function
|
||||
is given or if the adjustment is associated with a viewport,
|
||||
and not adjustable otherwise.
|
||||
|
||||
`changed`
|
||||
This function is called with the new value when the value of
|
||||
the adjustment changes.
|
||||
|
||||
`ranged`
|
||||
This function is called with the adjustment object when
|
||||
the range of the adjustment is set by a viewport.
|
||||
|
||||
.. method:: change(value)
|
||||
|
||||
Changes the value of the adjustment to `value`, updating
|
||||
any bars and viewports that use the adjustment.
|
||||
"""
|
||||
|
||||
|
||||
def __init__(self, range=1, value=0, step=None, page=0, changed=None, adjustable=True, ranged=None):
|
||||
super(Adjustment, self).__init__()
|
||||
|
||||
if adjustable is None:
|
||||
if changed:
|
||||
adjustable = True
|
||||
|
||||
self._value = value
|
||||
self._range = range
|
||||
self._page = page
|
||||
self._step = step
|
||||
self.changed = changed
|
||||
self.adjustable = changed or adjustable
|
||||
self.adjustable = adjustable
|
||||
self.ranged = ranged
|
||||
|
||||
def get_value(self):
|
||||
@@ -698,8 +873,8 @@ class Bar(renpy.display.core.Displayable):
|
||||
to clicks on that value.
|
||||
"""
|
||||
|
||||
__version__ = 1
|
||||
|
||||
__version__ = 2
|
||||
|
||||
def after_upgrade(self, version):
|
||||
|
||||
if version < 1:
|
||||
@@ -708,7 +883,10 @@ class Bar(renpy.display.core.Displayable):
|
||||
del self.range # E1101
|
||||
del self.value # E1101
|
||||
del self.changed # E1101
|
||||
|
||||
|
||||
if version < 2:
|
||||
self.value = None
|
||||
|
||||
def __init__(self,
|
||||
range=None,
|
||||
value=None,
|
||||
@@ -719,12 +897,37 @@ class Bar(renpy.display.core.Displayable):
|
||||
step=None,
|
||||
page=None,
|
||||
bar=None,
|
||||
style='bar',
|
||||
style=None,
|
||||
vertical=False,
|
||||
replaces=None,
|
||||
**properties):
|
||||
|
||||
if adjustment is None:
|
||||
adjustment = Adjustment(range, value, step=step, page=page, changed=changed, adjustable=False)
|
||||
self.value = None
|
||||
|
||||
if adjustment is None:
|
||||
if isinstance(value, renpy.ui.BarValue):
|
||||
|
||||
if isinstance(replaces, Bar):
|
||||
value.replaces(replaces.value)
|
||||
|
||||
self.value = value
|
||||
adjustment = value.get_adjustment()
|
||||
renpy.game.interface.timeout(0)
|
||||
else:
|
||||
adjustment = Adjustment(range, value, step=step, page=page, changed=changed)
|
||||
|
||||
if style is None:
|
||||
if self.value is not None:
|
||||
if vertical:
|
||||
style = self.value.get_style()[1]
|
||||
else:
|
||||
style = self.value.get_style()[0]
|
||||
else:
|
||||
if vertical:
|
||||
style = 'vbar'
|
||||
else:
|
||||
style = 'bar'
|
||||
|
||||
if width is not None:
|
||||
properties['xmaximum'] = width
|
||||
|
||||
@@ -734,8 +937,8 @@ class Bar(renpy.display.core.Displayable):
|
||||
super(Bar, self).__init__(style=style, **properties)
|
||||
|
||||
self.adjustment = adjustment
|
||||
self.focusable = adjustment.adjustable
|
||||
|
||||
self.focusable = True
|
||||
|
||||
# These are set when we are first rendered.
|
||||
self.thumb_dim = 0
|
||||
self.height = 0
|
||||
@@ -746,14 +949,21 @@ class Bar(renpy.display.core.Displayable):
|
||||
return [ self.style.fore_bar, self.style.aft_bar, self.style.thumb, self.style.thumb_shadow ]
|
||||
|
||||
def per_interact(self):
|
||||
self.focusable = self.adjustment.adjustable
|
||||
self.adjustment.register(self)
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
# Handle redrawing.
|
||||
if self.value is not None:
|
||||
redraw = self.value.periodic(st)
|
||||
|
||||
if redraw is not None:
|
||||
renpy.display.render.redraw(self, redraw)
|
||||
|
||||
# Store the width and height for the event function to use.
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
range = self.adjustment.range
|
||||
value = self.adjustment.value
|
||||
page = self.adjustment.page
|
||||
@@ -954,8 +1164,8 @@ class Conditional(renpy.display.layout.Container):
|
||||
way, as that would break rollback.
|
||||
"""
|
||||
|
||||
def __init__(self, condition, *args):
|
||||
super(Conditional, self).__init__(*args)
|
||||
def __init__(self, condition, *args, **properties):
|
||||
super(Conditional, self).__init__(*args, **properties)
|
||||
|
||||
self.condition = condition
|
||||
self.null = renpy.display.layout.Null()
|
||||
@@ -983,21 +1193,45 @@ class Conditional(renpy.display.layout.Container):
|
||||
|
||||
class Timer(renpy.display.layout.Null):
|
||||
|
||||
def __init__(self, delay, function, repeat=False, args=(), kwargs={}):
|
||||
super(Timer, self).__init__()
|
||||
started = False
|
||||
|
||||
def __init__(self, delay, action=None, repeat=False, args=(), kwargs={}, replaces=None, **properties):
|
||||
super(Timer, self).__init__(**properties)
|
||||
|
||||
if action is None:
|
||||
raise Exception("A timer must have an action supplied.")
|
||||
|
||||
if delay <= 0:
|
||||
raise Exception("A timer's delay must be > 0.")
|
||||
|
||||
# The delay.
|
||||
self.delay = delay
|
||||
self.function = function
|
||||
|
||||
# Should we repeat the event?
|
||||
self.repeat = repeat
|
||||
self.next_event = delay
|
||||
|
||||
# The time the next event should occur.
|
||||
self.next_event = None
|
||||
|
||||
# The function and its arguments.
|
||||
self.function = action
|
||||
self.args = args
|
||||
self.kwargs = kwargs
|
||||
|
||||
|
||||
# Did we start the timer?
|
||||
self.started = False
|
||||
|
||||
if replaces is not None:
|
||||
self.started = replaces.started
|
||||
self.next_event = replaces.next_event
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if not self.started:
|
||||
self.started = True
|
||||
self.next_event = st + self.delay
|
||||
|
||||
if self.next_event is None:
|
||||
return
|
||||
|
||||
|
||||
+648
-621
File diff suppressed because it is too large
Load Diff
+19
-14
@@ -34,30 +34,24 @@ class ReportError(object):
|
||||
# In the init method, Ren'Py is functioning reasonably normally.
|
||||
def __init__(self):
|
||||
self.font = renpy.display.text.get_font(renpy.store.style.default.font, 14, False, False, False)
|
||||
self.flags = pygame.display.get_surface().get_flags()
|
||||
self.size = pygame.display.get_surface().get_size()
|
||||
# self.flags = pygame.display.get_surface().get_flags()
|
||||
# self.size = pygame.display.get_surface().get_size()
|
||||
|
||||
self.size = (renpy.config.screen_width, renpy.config.screen_height)
|
||||
|
||||
# In the report method, Ren'Py may be in an ill-defined state.
|
||||
def report(self, error_type):
|
||||
import os.path
|
||||
import pygame # W0404
|
||||
pygame.display.init()
|
||||
|
||||
pygame.display.init()
|
||||
pygame.display.set_caption("Ren'Py Error - left-click reloads, right-click quits")
|
||||
|
||||
msg = "Ren'Py has experienced " + error_type + ".\n"
|
||||
msg += "Left-click or space reloads, right-click or escape exits."
|
||||
|
||||
screen = pygame.display.set_mode(self.size, self.flags, 32)
|
||||
screen.fill((0, 0, 0, 255))
|
||||
screen = pygame.display.set_mode(self.size, 0, 32)
|
||||
|
||||
y = 2
|
||||
for l in msg.split('\n'):
|
||||
surf = self.font.render(l, True, (255, 255, 255, 255), (0, 0, 0, 255))
|
||||
screen.blit(surf, (2, y))
|
||||
|
||||
y += self.font.get_linesize()
|
||||
|
||||
pygame.display.flip() # E1120
|
||||
|
||||
pygame.time.set_timer(pygame.USEREVENT + 1, 50)
|
||||
|
||||
while True:
|
||||
@@ -65,6 +59,17 @@ class ReportError(object):
|
||||
if commandfile and os.path.exists(commandfile):
|
||||
return True
|
||||
|
||||
screen.fill((0, 0, 0, 255))
|
||||
|
||||
y = 2
|
||||
for l in msg.split('\n'):
|
||||
surf = self.font.render(l, True, (255, 255, 255, 255), (0, 0, 0, 255))
|
||||
screen.blit(surf, (2, y))
|
||||
|
||||
y += self.font.get_linesize()
|
||||
|
||||
pygame.display.flip() # E1120
|
||||
|
||||
ev = pygame.event.wait()
|
||||
|
||||
if ev.type == pygame.MOUSEBUTTONUP:
|
||||
|
||||
@@ -162,13 +162,12 @@ def before_interact(roots):
|
||||
else:
|
||||
set_focused(None, None)
|
||||
|
||||
|
||||
# Finally, mark the current widget as the focused widget, and
|
||||
# all other widgets as unfocused.
|
||||
for f, n in fwn:
|
||||
if f is not current:
|
||||
f.unfocus()
|
||||
|
||||
|
||||
if current:
|
||||
current.focus(default=True)
|
||||
|
||||
|
||||
@@ -0,0 +1,840 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
import renpy
|
||||
from renpy.display.render import IDENTITY, DISSOLVE, IMAGEDISSOLVE, PIXELLATE
|
||||
|
||||
|
||||
import pygame
|
||||
import os
|
||||
import os.path
|
||||
import weakref
|
||||
import array
|
||||
import time
|
||||
|
||||
try:
|
||||
import _renpy_tegl as gl; gl
|
||||
import _renpy_pysdlgl as pysdlgl; pysdlgl
|
||||
except ImportError:
|
||||
gl = None
|
||||
pysdlgl = None
|
||||
|
||||
import gltexture
|
||||
import glenviron
|
||||
|
||||
class GLDraw(object):
|
||||
|
||||
def __init__(self):
|
||||
|
||||
# Did we do the first-time init?
|
||||
self.did_init = False
|
||||
|
||||
# The GL environment to use.
|
||||
self.environ = None
|
||||
|
||||
# The GL render-to-texture to use.
|
||||
self.rtt = None
|
||||
|
||||
# The screen.
|
||||
self.window = None
|
||||
|
||||
# The OpenGL logfile.
|
||||
try:
|
||||
self.log_file = file(os.path.join(renpy.config.renpy_base, "opengl.txt"), "w")
|
||||
except:
|
||||
try:
|
||||
self.log_file = file(os.path.join(renpy.config.savedir, "opengl.txt"), "w")
|
||||
except:
|
||||
self.log_file = None
|
||||
|
||||
# The virtual size of the screen, as requested by the game.
|
||||
self.virtual_size = None
|
||||
|
||||
# The physical size of the window we got.
|
||||
self.physical_size = None
|
||||
|
||||
# Is the mouse currently visible?
|
||||
self.mouse_old_visible = None
|
||||
|
||||
# The (x, y) and texture of the software mouse.
|
||||
self.mouse_info = (0, 0, None)
|
||||
|
||||
# This is used to cache the surface->texture operation.
|
||||
self.texture_cache = weakref.WeakKeyDictionary()
|
||||
|
||||
# The time of the last redraw.
|
||||
self.last_redraw_time = 0
|
||||
|
||||
# Info.
|
||||
self.info = { "renderer" : "gl" }
|
||||
|
||||
# Old value of fullscreen.
|
||||
self.old_fullscreen = None
|
||||
|
||||
# We don't use a fullscreen surface.
|
||||
self.fullscreen_surface = None
|
||||
|
||||
def log(self, msg, *args):
|
||||
"""
|
||||
Logs a message to the logfile.
|
||||
"""
|
||||
|
||||
if self.log_file is not None:
|
||||
self.log_file.write(msg % args)
|
||||
self.log_file.write("\n")
|
||||
self.log_file.flush()
|
||||
|
||||
|
||||
def set_mode(self, virtual_size, physical_size, fullscreen):
|
||||
"""
|
||||
This changes the video mode. It also initializes OpenGL, if it
|
||||
can. It returns True if it was succesful, or False if OpenGL isn't
|
||||
working for some reason.
|
||||
"""
|
||||
|
||||
# If GL can't be loaded, give up.
|
||||
if not gl:
|
||||
return False
|
||||
|
||||
if self.did_init:
|
||||
self.deinit()
|
||||
|
||||
if fullscreen != self.old_fullscreen:
|
||||
|
||||
pygame.display.quit()
|
||||
pygame.display.init()
|
||||
|
||||
renpy.display.interface.post_init()
|
||||
|
||||
self.old_fullscreen = fullscreen
|
||||
|
||||
self.log("")
|
||||
self.log(renpy.version)
|
||||
|
||||
self.virtual_size = virtual_size
|
||||
|
||||
vwidth, vheight = virtual_size
|
||||
pwidth, pheight = physical_size
|
||||
|
||||
# Ensure we're always at least 256x256, so we have a shot at rendering
|
||||
# textures.
|
||||
pwidth = max(pwidth, 256)
|
||||
pheight = max(pheight, 256)
|
||||
|
||||
# Handle swap control.
|
||||
vsync = os.environ.get("RENPY_GL_VSYNC", "1")
|
||||
pygame.display.gl_set_attribute(pygame.GL_SWAP_CONTROL, int(vsync))
|
||||
pygame.display.gl_set_attribute(pygame.GL_ALPHA_SIZE, 8)
|
||||
|
||||
try:
|
||||
if fullscreen:
|
||||
self.log("fullscreen mode.")
|
||||
self.window = pygame.display.set_mode((0, 0), pygame.FULLSCREEN | pygame.OPENGL | pygame.DOUBLEBUF)
|
||||
else:
|
||||
self.log("windowed mode.")
|
||||
self.window = pygame.display.set_mode((pwidth, pheight), pygame.RESIZABLE | pygame.OPENGL | pygame.DOUBLEBUF)
|
||||
|
||||
except pygame.error, e:
|
||||
self.log("Could not get pygame screen: %r", e)
|
||||
|
||||
return False
|
||||
|
||||
pwidth, pheight = self.window.get_size()
|
||||
self.physical_size = (pwidth, pheight)
|
||||
|
||||
self.log("Screen sizes: virtual=%r physical=%r" % (self.virtual_size, self.physical_size))
|
||||
|
||||
pwidth = max(1, pwidth)
|
||||
pheight = max(1, pheight)
|
||||
|
||||
# Figure out the virtual box, which includes padding around
|
||||
# the borders.
|
||||
physical_ar = 1.0 * pwidth / pheight
|
||||
virtual_ar = 1.0 * vwidth / vheight
|
||||
|
||||
if physical_ar >= virtual_ar:
|
||||
x_padding = physical_ar * vheight - vwidth
|
||||
y_padding = 0
|
||||
else:
|
||||
x_padding = 0
|
||||
y_padding = ( 1.0 / physical_ar ) * vwidth - vheight
|
||||
|
||||
self.virtual_box = (
|
||||
-x_padding / 2.0,
|
||||
-y_padding / 2.0,
|
||||
vwidth + x_padding / 2.0,
|
||||
vheight + y_padding / 2.0)
|
||||
|
||||
# Set some default settings.
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
|
||||
gl.Enable(gl.CLIP_PLANE0)
|
||||
gl.Enable(gl.CLIP_PLANE1)
|
||||
gl.Enable(gl.CLIP_PLANE2)
|
||||
gl.Enable(gl.CLIP_PLANE3)
|
||||
|
||||
if not self.did_init:
|
||||
if not self.init():
|
||||
return False
|
||||
|
||||
self.did_init = True
|
||||
|
||||
self.environ.init()
|
||||
self.rtt.init()
|
||||
|
||||
# Prepare a mouse call.
|
||||
self.mouse_old_visible = None
|
||||
|
||||
return True
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
De-initializes the system in preparation for a restart, or
|
||||
quit. Flushes out all the textures while it's at it.
|
||||
"""
|
||||
|
||||
# This should get rid of all of the cached textures.
|
||||
renpy.display.render.free_memory()
|
||||
self.texture_cache.clear()
|
||||
|
||||
gltexture.dealloc_textures()
|
||||
|
||||
if self.rtt:
|
||||
self.rtt.deinit()
|
||||
|
||||
if self.environ:
|
||||
self.environ.deinit()
|
||||
|
||||
def quit(self):
|
||||
|
||||
self.log("Deallocating textures.")
|
||||
gltexture.dealloc_textures()
|
||||
self.log("Done deallocating textures.")
|
||||
|
||||
self.log("About to quit GL.")
|
||||
pygame.display.quit()
|
||||
self.log("Finished quit GL.")
|
||||
|
||||
def init(self):
|
||||
"""
|
||||
This does the first-time initialization of OpenGL, deciding
|
||||
which subsystems to use.
|
||||
"""
|
||||
|
||||
# Init glew.
|
||||
pysdlgl.init_glew()
|
||||
|
||||
renderer = pysdlgl.get_string(gl.RENDERER)
|
||||
|
||||
# Log the GL version.
|
||||
self.log("Vendor: %r", pysdlgl.get_string(gl.VENDOR))
|
||||
self.log("Renderer: %r", renderer)
|
||||
self.log("Version: %r", pysdlgl.get_string(gl.VERSION))
|
||||
self.log("Video Info: %s", pygame.display.Info())
|
||||
|
||||
extensions = set(pysdlgl.get_string(gl.EXTENSIONS).split(" "))
|
||||
|
||||
self.log("Extensions:")
|
||||
|
||||
for i in sorted(extensions):
|
||||
self.log(" %s", i)
|
||||
|
||||
if renderer == "Mesa GLX Indirect":
|
||||
self.log("Blacklisted renderer.")
|
||||
return False
|
||||
|
||||
def use_subsystem(envvar, envval, *req_ext):
|
||||
"""
|
||||
Decides if we should used a particular subsystem, based on
|
||||
environment variables and/or extensions. If the `envvar`
|
||||
environment variable exists, this will return true iff
|
||||
its value is `envval`. Otherwise, this will return true if
|
||||
all of the required extensions are present, and false
|
||||
otherwise.
|
||||
"""
|
||||
|
||||
value = os.environ.get(envvar, "")
|
||||
if value:
|
||||
if value == envval:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
for i in req_ext:
|
||||
if i not in extensions:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
v = [ 0 ]
|
||||
|
||||
gl.GetIntegerv(gl.MAX_TEXTURE_UNITS_ARB, v)
|
||||
|
||||
self.log("Number of texture units: %d", v[0])
|
||||
|
||||
if v[0] < 4:
|
||||
self.log("Not enough texture units.")
|
||||
return False
|
||||
|
||||
|
||||
# Pick a texture environment subsystem.
|
||||
|
||||
if use_subsystem(
|
||||
"RENPY_GL_ENVIRON",
|
||||
"shader",
|
||||
"GL_ARB_vertex_shader",
|
||||
"GL_ARB_fragment_shader"):
|
||||
|
||||
self.log("Using shader environment.")
|
||||
self.environ = glenviron.ShaderEnviron()
|
||||
self.info["environ"] = "shader"
|
||||
|
||||
elif use_subsystem(
|
||||
"RENPY_GL_ENVIRON",
|
||||
"fixed",
|
||||
"GL_ARB_texture_env_crossbar",
|
||||
"GL_ARB_texture_env_combine"):
|
||||
|
||||
self.log("Using fixed-function environment (clause 1).")
|
||||
self.environ = glenviron.FixedFunctionEnviron()
|
||||
self.info["environ"] = "fixed"
|
||||
|
||||
elif use_subsystem(
|
||||
"RENPY_GL_ENVIRON",
|
||||
"fixed",
|
||||
"GL_NV_texture_env_combine4"):
|
||||
|
||||
self.log("Using fixed-function environment (clause 2).")
|
||||
self.environ = glenviron.FixedFunctionEnviron()
|
||||
self.info["environ"] = "fixed"
|
||||
|
||||
else:
|
||||
self.log("Can't find a workable environment.")
|
||||
return False
|
||||
|
||||
# Pick a Render-to-texture subsystem.
|
||||
|
||||
if use_subsystem(
|
||||
"RENPY_GL_RTT",
|
||||
"fbo",
|
||||
"GL_EXT_framebuffer_object",
|
||||
"RENPY_nonexistent_extension"):
|
||||
|
||||
self.log("Using framebuffer_object RTT.")
|
||||
self.rtt = glenviron.FramebufferRtt()
|
||||
self.info["rtt"] = "fbo"
|
||||
|
||||
else:
|
||||
|
||||
self.log("Using copy RTT.")
|
||||
self.rtt = glenviron.CopyRtt()
|
||||
self.info["rtt"] = "copy"
|
||||
|
||||
# Check for ctrl held down at startup - revert to software
|
||||
# rendering if that's the case.
|
||||
|
||||
if pygame.key.get_mods() & pygame.KMOD_CTRL:
|
||||
self.log("Giving up on OpenGL, because CTRL is held down.")
|
||||
return False
|
||||
|
||||
# Do additional setup needed.
|
||||
|
||||
renpy.display.pgrender.set_bgra_masks()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def should_redraw(self, needs_redraw, first_pass):
|
||||
"""
|
||||
Redraw whenever the screen needs it, but at least once every
|
||||
.2 seconds. We rely on VSYNC to slow down our maximum
|
||||
draw speed.
|
||||
"""
|
||||
|
||||
rv = False
|
||||
|
||||
if needs_redraw:
|
||||
rv = True
|
||||
elif first_pass:
|
||||
rv = True
|
||||
elif time.time() > self.last_redraw_time + .20:
|
||||
rv = True
|
||||
|
||||
else:
|
||||
# Redraw if the mouse moves.
|
||||
mx, my, tex = self.mouse_info
|
||||
if tex and (mx, my) != pygame.mouse.get_pos():
|
||||
rv = True
|
||||
|
||||
# Log the redraw time.
|
||||
if rv:
|
||||
self.last_redraw_time = time.time()
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def mutated_surface(self, surf):
|
||||
if surf in self.texture_cache:
|
||||
del self.texture_cache[surf]
|
||||
|
||||
def load_texture(self, surf, transient=False):
|
||||
# Turn a surface into a texture grid.
|
||||
|
||||
rv = self.texture_cache.get(surf, None)
|
||||
|
||||
if rv is None:
|
||||
rv = gltexture.texture_grid_from_surface(surf)
|
||||
self.texture_cache[surf] = rv
|
||||
|
||||
return rv
|
||||
|
||||
# private
|
||||
def undefine_clip(self):
|
||||
"""
|
||||
This makes the clipping undefined. It needs to be called when the
|
||||
various matrices change, to ensure that the next call to set_clip
|
||||
will re-set-up the clipping. Note that it does not remove the
|
||||
clipping, but rather merely causes set_clip to change it.
|
||||
"""
|
||||
|
||||
self.clip_cache = None
|
||||
|
||||
|
||||
# private
|
||||
def set_clip(self, clip):
|
||||
|
||||
if self.clip_cache == clip:
|
||||
return
|
||||
|
||||
self.clip_cache = clip
|
||||
|
||||
minx, miny, maxx, maxy = clip
|
||||
|
||||
# OpenGL clipping works by only allowing coordinates where:
|
||||
# a*x + b*y + c*z + d >= 0.
|
||||
|
||||
gl.ClipPlane(gl.CLIP_PLANE0, [1.0, 0.0, 0.0, -minx])
|
||||
gl.ClipPlane(gl.CLIP_PLANE1, [0.0, 1.0, 0.0, -miny])
|
||||
gl.ClipPlane(gl.CLIP_PLANE2, [-1.0, 0.0, 0.0, maxx])
|
||||
gl.ClipPlane(gl.CLIP_PLANE3, [0.0, -1.0, 0.0, maxy])
|
||||
|
||||
|
||||
def draw_screen(self, surftree, fullscreen_video):
|
||||
"""
|
||||
Draws the screen.
|
||||
"""
|
||||
|
||||
forward = reverse = IDENTITY
|
||||
|
||||
surftree.is_opaque()
|
||||
|
||||
self.draw_render_textures(surftree, forward, reverse)
|
||||
|
||||
gl.Viewport(0, 0, self.physical_size[0], self.physical_size[1])
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(self.virtual_box[0], self.virtual_box[2], self.virtual_box[3], self.virtual_box[1], -1.0, 1.0)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 0.0)
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
|
||||
clip = (0, 0, self.virtual_size[0], self.virtual_size[1])
|
||||
|
||||
self.undefine_clip()
|
||||
|
||||
if renpy.audio.music.get_playing("movie") and renpy.display.video.fullscreen:
|
||||
tex = renpy.display.video.get_movie_texture(self.virtual_size)
|
||||
|
||||
# self.load_texture(self.fullscreen_surface, transient=True)
|
||||
self.draw_transformed(tex, clip, 0, 0, 1.0, forward, reverse)
|
||||
else:
|
||||
self.draw_transformed(surftree, clip, 0, 0, 1.0, forward, reverse)
|
||||
|
||||
self.draw_mouse()
|
||||
|
||||
# Release the CPU while we're waiting for things to actually
|
||||
# draw to the screen.
|
||||
renpy.display.core.cpu_idle.set()
|
||||
pygame.display.flip()
|
||||
renpy.display.core.cpu_idle.clear()
|
||||
|
||||
|
||||
def draw_render_textures(self, what, forward, reverse):
|
||||
"""
|
||||
This is responsible for rendering things to textures,
|
||||
as necessary.
|
||||
"""
|
||||
|
||||
if not isinstance(what, renpy.display.render.Render):
|
||||
return
|
||||
|
||||
render_what = False
|
||||
|
||||
if what.clipping:
|
||||
if forward.xdy != 0 or forward.ydx != 0:
|
||||
render_what = True
|
||||
forward = reverse = IDENTITY
|
||||
|
||||
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
|
||||
if what.forward:
|
||||
child_forward = forward * what.forward
|
||||
child_reverse = what.reverse * reverse
|
||||
else:
|
||||
child_forward = forward
|
||||
child_reverse = reverse
|
||||
|
||||
self.draw_render_textures(child, child_forward, child_reverse)
|
||||
|
||||
if what.operation == DISSOLVE or what.operation == IMAGEDISSOLVE:
|
||||
child.render_to_texture(what.operation_alpha)
|
||||
|
||||
if what.operation == PIXELLATE:
|
||||
p = what.operation_parameter
|
||||
pc = child
|
||||
|
||||
while p > 1:
|
||||
p /= 2
|
||||
pc = self.get_half(pc)
|
||||
|
||||
|
||||
|
||||
if render_what:
|
||||
what.render_to_texture(True)
|
||||
|
||||
|
||||
|
||||
def draw_transformed(self, what, clip, xo, yo, alpha, forward, reverse):
|
||||
|
||||
# If our alpha has hit 0, don't do anything.
|
||||
if alpha <= 0.003: # (1 / 256)
|
||||
return
|
||||
|
||||
if isinstance(what, gltexture.TextureGrid):
|
||||
|
||||
self.set_clip(clip)
|
||||
|
||||
gltexture.blit(
|
||||
what,
|
||||
xo,
|
||||
yo,
|
||||
reverse,
|
||||
alpha,
|
||||
self.environ)
|
||||
|
||||
return
|
||||
|
||||
if not isinstance(what, renpy.display.render.Render):
|
||||
raise Exception("Unknown drawing type. " + repr(what))
|
||||
|
||||
if isinstance(what, renpy.display.pgrender.Surface):
|
||||
tex = self.load_texture(what)
|
||||
self.draw_transformed(tex, clip, xo, yo, alpha, forward, reverse)
|
||||
return
|
||||
|
||||
# Other draw modes.
|
||||
|
||||
if what.operation == DISSOLVE:
|
||||
|
||||
self.set_clip(clip)
|
||||
|
||||
gltexture.blend(
|
||||
what.children[0][0].render_to_texture(what.operation_alpha),
|
||||
what.children[1][0].render_to_texture(what.operation_alpha),
|
||||
xo,
|
||||
yo,
|
||||
reverse,
|
||||
alpha,
|
||||
what.operation_complete,
|
||||
self.environ)
|
||||
|
||||
return
|
||||
|
||||
elif what.operation == IMAGEDISSOLVE:
|
||||
|
||||
self.set_clip(clip)
|
||||
|
||||
gltexture.imageblend(
|
||||
what.children[0][0].render_to_texture(what.operation_alpha),
|
||||
what.children[1][0].render_to_texture(what.operation_alpha),
|
||||
what.children[2][0].render_to_texture(what.operation_alpha),
|
||||
xo,
|
||||
yo,
|
||||
reverse,
|
||||
alpha,
|
||||
what.operation_complete,
|
||||
what.operation_parameter,
|
||||
self.environ)
|
||||
|
||||
return
|
||||
|
||||
|
||||
if what.operation == PIXELLATE:
|
||||
self.set_clip(clip)
|
||||
|
||||
p = what.operation_parameter
|
||||
pc = what.children[0][0]
|
||||
|
||||
while p > 1:
|
||||
p /= 2
|
||||
pc = self.get_half(pc)
|
||||
|
||||
|
||||
reverse *= renpy.display.render.Matrix2D(1.0 * what.width / pc.width, 0, 0, 1.0 * what.height / pc.height)
|
||||
|
||||
gltexture.blit(
|
||||
pc,
|
||||
xo,
|
||||
yo,
|
||||
reverse,
|
||||
alpha,
|
||||
self.environ,
|
||||
nearest=True)
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
# Compute clipping.
|
||||
if what.clipping:
|
||||
|
||||
# Non-aligned clipping uses RTT.
|
||||
if forward.ydx != 0 or forward.xdy != 0:
|
||||
tex = what.render_to_texture(True)
|
||||
self.draw_transformed(tex, clip, xo, yo, alpha, forward, reverse)
|
||||
return
|
||||
|
||||
minx, miny, maxx, maxy = clip
|
||||
|
||||
# Figure out the transformed width and height of this
|
||||
# surface.
|
||||
tw, th = reverse.transform(what.width, what.height)
|
||||
|
||||
minx = max(minx, min(xo, xo + tw))
|
||||
maxx = min(maxx, max(xo, xo + tw))
|
||||
miny = max(miny, min(yo, yo + th))
|
||||
maxy = min(maxy, max(yo, yo + th))
|
||||
|
||||
clip = (minx, miny, maxx, maxy)
|
||||
|
||||
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
|
||||
cxo, cyo = reverse.transform(cxo, cyo)
|
||||
|
||||
if what.forward:
|
||||
child_forward = forward * what.forward
|
||||
child_reverse = what.reverse * reverse
|
||||
else:
|
||||
child_forward = forward
|
||||
child_reverse = reverse
|
||||
|
||||
self.draw_transformed(child, clip, xo + cxo, yo + cyo, alpha * what.alpha, child_forward, child_reverse)
|
||||
|
||||
|
||||
def render_to_texture(self, what, alpha):
|
||||
|
||||
forward = reverse = IDENTITY
|
||||
|
||||
def draw_func():
|
||||
|
||||
if alpha:
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 0.0)
|
||||
else:
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 1.0)
|
||||
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
self.undefine_clip()
|
||||
|
||||
clip = (0, 0, what.width, what.height)
|
||||
|
||||
self.draw_transformed(what, clip, 0, 0, 1.0, forward, reverse)
|
||||
|
||||
what.is_opaque()
|
||||
|
||||
rv = gltexture.texture_grid_from_drawing(what.width, what.height, draw_func, self.rtt)
|
||||
return rv
|
||||
|
||||
|
||||
def is_pixel_opaque(self, what, x, y):
|
||||
"""
|
||||
Returns true if the pixel is not 100% transparent.
|
||||
"""
|
||||
|
||||
if x < 0 or y < 0 or x >= what.width or y >= what.height:
|
||||
return 0
|
||||
|
||||
what = what.subsurface((x, y, 1, 1))
|
||||
|
||||
forward = reverse = IDENTITY
|
||||
|
||||
gl.Viewport(0, 0, 1, 1)
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(0, 1, 0, 1, -1, 1)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
self.undefine_clip()
|
||||
|
||||
clip = (0, 0, 1, 1)
|
||||
|
||||
self.draw_transformed(what, clip, 0, 0, 1.0, forward, reverse)
|
||||
|
||||
a = array.array('b', (0,))
|
||||
|
||||
gl.ReadPixels(0, 0, 1, 1, gl.ALPHA, gl.BYTE, a)
|
||||
|
||||
what.kill()
|
||||
|
||||
return a[0]
|
||||
|
||||
|
||||
def get_half(self, what):
|
||||
"""
|
||||
Gets a texture grid that's half the size of what..
|
||||
"""
|
||||
|
||||
if what.half_cache:
|
||||
return what.half_cache
|
||||
|
||||
reverse = renpy.display.render.Matrix2D(0.5, 0, 0, .5)
|
||||
forward = renpy.display.render.Matrix2D(2.0, 0, 0, 2.0)
|
||||
|
||||
width = max(what.width / 2, 1)
|
||||
height = max(what.height / 2, 1)
|
||||
|
||||
def draw_func():
|
||||
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 1.0)
|
||||
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
self.undefine_clip()
|
||||
|
||||
clip = (0, 0, width, height)
|
||||
|
||||
self.draw_transformed(what, clip, 0, 0, 1.0, forward, reverse)
|
||||
|
||||
if isinstance(what, renpy.display.render.Render):
|
||||
what.is_opaque()
|
||||
|
||||
rv = gltexture.texture_grid_from_drawing(width, height, draw_func, self.rtt)
|
||||
|
||||
what.half_cache = rv
|
||||
|
||||
return rv
|
||||
|
||||
def update_mouse(self):
|
||||
# The draw routine updates the mouse. There's no need to
|
||||
# redraw it event-by-event.
|
||||
|
||||
return
|
||||
|
||||
def translate_mouse(self, x, y):
|
||||
|
||||
# Screen sizes.
|
||||
pw, ph = self.physical_size
|
||||
vw, vh = self.virtual_size
|
||||
vx0, vy0, vx1, vy1 = self.virtual_box
|
||||
|
||||
# Translate to fractional screen.
|
||||
x = 1.0 * x / pw
|
||||
y = 1.0 * y / ph
|
||||
|
||||
# Translate to virtual size.
|
||||
x = vx0 + (vx1 - vx0) * x
|
||||
y = vy0 + (vy1 - vy0) * y
|
||||
|
||||
x = int(x)
|
||||
y = int(y)
|
||||
|
||||
x = max(0, x)
|
||||
x = min(vw, x)
|
||||
y = max(0, y)
|
||||
y = min(vh, y)
|
||||
|
||||
return x, y
|
||||
|
||||
def mouse_event(self, ev):
|
||||
x, y = getattr(ev, 'pos', pygame.mouse.get_pos())
|
||||
return self.translate_mouse(x, y)
|
||||
|
||||
def get_mouse_pos(self):
|
||||
x, y = pygame.mouse.get_pos()
|
||||
return self.translate_mouse(x, y)
|
||||
|
||||
|
||||
# Private.
|
||||
def draw_mouse(self):
|
||||
|
||||
hardware, mx, my, tex = renpy.game.interface.get_mouse_info()
|
||||
|
||||
self.mouse_info = (mx, my, tex)
|
||||
|
||||
if self.mouse_old_visible != hardware:
|
||||
pygame.mouse.set_visible(hardware)
|
||||
self.mouse_old_visible = hardware
|
||||
|
||||
if not tex:
|
||||
return
|
||||
|
||||
x, y = pygame.mouse.get_pos()
|
||||
|
||||
x -= mx
|
||||
y -= my
|
||||
|
||||
pw, ph = self.physical_size
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(0, pw, ph, 0, -1.0, 1.0)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
self.undefine_clip()
|
||||
self.set_clip((0, 0, pw, ph))
|
||||
|
||||
gltexture.blit(
|
||||
tex,
|
||||
x,
|
||||
y,
|
||||
IDENTITY,
|
||||
1.0,
|
||||
self.environ)
|
||||
|
||||
def screenshot(self):
|
||||
rv = renpy.display.pgrender.surface_unscaled(self.physical_size, False)
|
||||
pysdlgl.store_framebuffer(rv)
|
||||
rv = renpy.display.pgrender.flip_unscaled(rv, False, True)
|
||||
return rv
|
||||
|
||||
def free_memory(self):
|
||||
self.texture_cache.clear()
|
||||
gltexture.dealloc_textures()
|
||||
|
||||
def event_peek_sleep(self):
|
||||
pass
|
||||
|
||||
@@ -0,0 +1,588 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This file contains the code required to set up (and change) OpenGL texture
|
||||
# environments to implement various effects.
|
||||
|
||||
try:
|
||||
import _renpy_tegl as gl; gl
|
||||
import _renpy_pysdlgl as pysdlgl; pysdlgl
|
||||
except ImportError:
|
||||
gl = None
|
||||
pysdlgl = None
|
||||
|
||||
import glshader
|
||||
|
||||
# Constants, that are used to store the last kind of blend a class was
|
||||
# used for. (So we can avoid changing the GL state unnecessarily.)
|
||||
NONE = 0
|
||||
BLIT = 1
|
||||
BLEND = 2
|
||||
IMAGEBLEND = 3
|
||||
|
||||
class Environ(object):
|
||||
|
||||
def blit(self):
|
||||
"""
|
||||
Set up a normal blit environment. The texture to be blitted should
|
||||
be TEXTURE0.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
def blend(self, fraction):
|
||||
"""
|
||||
Set up an environment that blends from TEXTURE0 to TEXTURE1.
|
||||
|
||||
`fraction` is the fraction of the blend complete.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
|
||||
def imageblend(self, fraction, ramp):
|
||||
"""
|
||||
Setup an environment that does an imageblend from TEXTURE1 to TEXTURE2.
|
||||
The controlling image is TEXTURE0.
|
||||
|
||||
`fraction` is the fraction of the blend complete.
|
||||
`ramp` is the length of the ramp.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
|
||||
class FixedFunctionEnviron(Environ):
|
||||
"""
|
||||
This is an OpenGL environment that uses the fixed-function pipeline.
|
||||
|
||||
It requires ARB_texture_env_combine and ARB_texture_env_crossbar to
|
||||
work.
|
||||
"""
|
||||
|
||||
def init(self):
|
||||
|
||||
# The last blend environ used.
|
||||
self.last = NONE
|
||||
|
||||
# The last ramp length asked for.
|
||||
self.last_ramp = -1
|
||||
|
||||
# The last ramplen actually used.
|
||||
self.last_ramplen = -1
|
||||
|
||||
# A table that maps ramp lengths to the setup of the fixed-function
|
||||
# units.
|
||||
self.ramp_setup = [
|
||||
# Fields are:
|
||||
# ramp length,
|
||||
# unit 1 scale,
|
||||
# unit 2 function,
|
||||
# unit 2 scale,
|
||||
|
||||
(256, 1.0, gl.REPLACE, 1.0),
|
||||
(128, 1.0, gl.REPLACE, 2.0),
|
||||
(64, 1.0, gl.REPLACE, 4.0),
|
||||
(32, 1.0, gl.ADD, 4.0),
|
||||
(16, 2.0, gl.ADD, 4.0),
|
||||
(8, 4.0, gl.ADD, 4.0),
|
||||
]
|
||||
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
Called before changing the GL context.
|
||||
"""
|
||||
|
||||
return
|
||||
|
||||
def disable(self, unit):
|
||||
"""
|
||||
Disables the given texture combiner.
|
||||
"""
|
||||
|
||||
gl.ActiveTextureARB(unit)
|
||||
gl.Disable(gl.TEXTURE_2D)
|
||||
|
||||
def combine_mode(self, unit,
|
||||
color_function=gl.MODULATE,
|
||||
color_arg0=gl.TEXTURE,
|
||||
color_arg1=gl.PREVIOUS_ARB,
|
||||
color_arg2=gl.CONSTANT_ARB,
|
||||
color_source0=gl.SRC_COLOR,
|
||||
color_source1=gl.SRC_COLOR,
|
||||
color_source2=gl.SRC_COLOR,
|
||||
color_scale=1.0,
|
||||
alpha_function=gl.MODULATE,
|
||||
alpha_arg0=gl.TEXTURE,
|
||||
alpha_arg1=gl.PREVIOUS_ARB,
|
||||
alpha_arg2=gl.CONSTANT_ARB,
|
||||
alpha_source0=gl.SRC_ALPHA,
|
||||
alpha_source1=gl.SRC_ALPHA,
|
||||
alpha_source2=gl.SRC_ALPHA,
|
||||
alpha_scale=1.0,
|
||||
enable=True):
|
||||
|
||||
gl.ActiveTextureARB(unit)
|
||||
|
||||
if enable:
|
||||
gl.Enable(gl.TEXTURE_2D)
|
||||
else:
|
||||
gl.Disable(gl.TEXTURE_2D)
|
||||
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.TEXTURE_ENV_MODE, gl.COMBINE_ARB)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.COMBINE_RGB_ARB, color_function)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.COMBINE_ALPHA_ARB, alpha_function)
|
||||
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE0_RGB_ARB, color_arg0)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND0_RGB_ARB, color_source0)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE1_RGB_ARB, color_arg1)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND1_RGB_ARB, color_source1)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE2_RGB_ARB, color_arg2)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND2_RGB_ARB, color_source2)
|
||||
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE0_ALPHA_ARB, alpha_arg0)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND0_ALPHA_ARB, alpha_source0)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE1_ALPHA_ARB, alpha_arg1)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND1_ALPHA_ARB, alpha_source1)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE2_ALPHA_ARB, alpha_arg2)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND2_ALPHA_ARB, alpha_source2)
|
||||
|
||||
gl.TexEnvf(gl.TEXTURE_ENV, gl.RGB_SCALE_ARB, color_scale)
|
||||
gl.TexEnvf(gl.TEXTURE_ENV, gl.ALPHA_SCALE, alpha_scale)
|
||||
|
||||
|
||||
def blit(self):
|
||||
|
||||
if self.last != BLIT:
|
||||
|
||||
# Set unit 0 to modulate.
|
||||
|
||||
self.combine_mode(gl.TEXTURE0_ARB,
|
||||
color_function=gl.MODULATE,
|
||||
alpha_function=gl.MODULATE)
|
||||
|
||||
|
||||
# Disable units 1, 2 and 3.
|
||||
self.disable(gl.TEXTURE1_ARB)
|
||||
self.disable(gl.TEXTURE2_ARB)
|
||||
self.disable(gl.TEXTURE3_ARB)
|
||||
|
||||
self.last = BLIT
|
||||
|
||||
def blend(self, fraction):
|
||||
|
||||
if self.last != BLEND:
|
||||
|
||||
# Get texture 0.
|
||||
self.combine_mode(gl.TEXTURE0_ARB,
|
||||
color_function=gl.REPLACE,
|
||||
alpha_function=gl.REPLACE)
|
||||
|
||||
# Use interpolate to combine texture 0 with texture 1, as
|
||||
# controlled by the constant of texture unit 1.
|
||||
self.combine_mode(gl.TEXTURE1_ARB,
|
||||
color_function=gl.INTERPOLATE_ARB,
|
||||
color_arg0=gl.TEXTURE1_ARB,
|
||||
color_arg1=gl.TEXTURE0_ARB,
|
||||
alpha_function=gl.INTERPOLATE_ARB,
|
||||
alpha_arg0=gl.TEXTURE1_ARB,
|
||||
alpha_arg1=gl.TEXTURE0_ARB)
|
||||
|
||||
# Combine the interpolated result with the primary color, to
|
||||
# allow for tinting and alpha adjustments.
|
||||
self.combine_mode(gl.TEXTURE2_ARB,
|
||||
color_function=gl.MODULATE,
|
||||
color_arg0=gl.PREVIOUS_ARB,
|
||||
color_arg1=gl.PRIMARY_COLOR_ARB,
|
||||
alpha_function=gl.MODULATE,
|
||||
alpha_arg0=gl.PREVIOUS_ARB,
|
||||
alpha_arg1=gl.PRIMARY_COLOR_ARB,
|
||||
enable=False)
|
||||
|
||||
# Disable texture unit 3.
|
||||
self.disable(gl.TEXTURE3_ARB)
|
||||
|
||||
self.last = BLEND
|
||||
|
||||
gl.ActiveTextureARB(gl.TEXTURE1_ARB)
|
||||
gl.TexEnvfv(gl.TEXTURE_ENV, gl.TEXTURE_ENV_COLOR, (fraction, fraction, fraction, fraction))
|
||||
|
||||
|
||||
|
||||
def imageblend(self, fraction, ramp):
|
||||
|
||||
if self.last != IMAGEBLEND or self.last_ramp != ramp:
|
||||
|
||||
# Figure out the details of the ramp.
|
||||
for i in self.ramp_setup:
|
||||
ramplen, t0scale, t1function, t1scale = i
|
||||
|
||||
# We round the ramplen down, unless we're below the
|
||||
# smallest size, in which case we increase it.
|
||||
if ramplen <= ramp:
|
||||
break
|
||||
|
||||
# Unit 0 loads in the control image, and adds/subtracts an
|
||||
# offset to/from it. (We'll set it up to subtract here,
|
||||
# and change this later on as necessary.)
|
||||
#
|
||||
# It multiplies this result by up to 4.
|
||||
self.combine_mode(gl.TEXTURE0_ARB,
|
||||
color_function=gl.SUBTRACT_ARB,
|
||||
alpha_function=gl.SUBTRACT_ARB,
|
||||
color_arg1=gl.CONSTANT_ARB,
|
||||
alpha_arg1=gl.CONSTANT_ARB,
|
||||
color_scale=t0scale,
|
||||
alpha_scale=t0scale)
|
||||
|
||||
# Unit 1 will multiply the result of stage 1 by up to 8.
|
||||
#
|
||||
# It also takes the first source texture, but we don't
|
||||
# access it directly yet.
|
||||
self.combine_mode(gl.TEXTURE1_ARB,
|
||||
color_function=t1function,
|
||||
alpha_function=t1function,
|
||||
color_arg0=gl.PREVIOUS_ARB,
|
||||
color_arg1=gl.PREVIOUS_ARB,
|
||||
alpha_arg0=gl.PREVIOUS_ARB,
|
||||
alpha_arg1=gl.PREVIOUS_ARB,
|
||||
color_scale=t1scale,
|
||||
alpha_scale=t1scale)
|
||||
|
||||
# Unit 2 uses the result of unit 1 to interpolate between the
|
||||
# unit 1 and unit 2 textures.
|
||||
self.combine_mode(gl.TEXTURE2_ARB,
|
||||
color_function=gl.INTERPOLATE_ARB,
|
||||
alpha_function=gl.INTERPOLATE_ARB,
|
||||
color_arg0=gl.TEXTURE2_ARB,
|
||||
color_arg1=gl.TEXTURE1_ARB,
|
||||
color_arg2=gl.PREVIOUS_ARB,
|
||||
alpha_arg0=gl.TEXTURE2_ARB,
|
||||
alpha_arg1=gl.TEXTURE1_ARB,
|
||||
alpha_arg2=gl.PREVIOUS_ARB)
|
||||
|
||||
# Finally, Unit 3 modulates the result of unit 2 with the color.
|
||||
self.combine_mode(gl.TEXTURE3_ARB,
|
||||
color_function=gl.MODULATE,
|
||||
color_arg0=gl.PREVIOUS_ARB,
|
||||
color_arg1=gl.PRIMARY_COLOR_ARB,
|
||||
alpha_function=gl.MODULATE,
|
||||
alpha_arg0=gl.PREVIOUS_ARB,
|
||||
alpha_arg1=gl.PRIMARY_COLOR_ARB,
|
||||
enable=False)
|
||||
|
||||
self.last = IMAGEBLEND
|
||||
self.last_ramp = ramp
|
||||
self.last_ramplen = ramplen
|
||||
|
||||
# Compute the offset to apply to the alpha.
|
||||
start = -1.0
|
||||
end = self.last_ramplen / 256.0
|
||||
offset = start + ( end - start) * fraction
|
||||
|
||||
# Decide if we're adding or subtracting.
|
||||
if offset < 0:
|
||||
function = gl.SUBTRACT_ARB
|
||||
offset = -offset
|
||||
else:
|
||||
function = gl.ADD
|
||||
|
||||
# Setup unit 0 as appropriate.
|
||||
gl.ActiveTextureARB(gl.TEXTURE0_ARB)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.COMBINE_RGB_ARB, function)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.COMBINE_ALPHA_ARB, function)
|
||||
gl.TexEnvfv(gl.TEXTURE_ENV, gl.TEXTURE_ENV_COLOR, (offset, offset, offset, offset))
|
||||
|
||||
|
||||
class ShaderEnviron(object):
|
||||
"""
|
||||
This is an environment that uses shaders.
|
||||
"""
|
||||
|
||||
def init(self):
|
||||
|
||||
self.blit_program = glshader.blit_program()
|
||||
self.blit_tex0_uniform = gl.GetUniformLocationARB(
|
||||
self.blit_program,
|
||||
"tex0")
|
||||
|
||||
self.blend_program = glshader.blend_program()
|
||||
self.blend_done_uniform = gl.GetUniformLocationARB(
|
||||
self.blend_program,
|
||||
"done")
|
||||
self.blend_tex0_uniform = gl.GetUniformLocationARB(
|
||||
self.blend_program,
|
||||
"tex0")
|
||||
self.blend_tex1_uniform = gl.GetUniformLocationARB(
|
||||
self.blend_program,
|
||||
"tex1")
|
||||
|
||||
self.imageblend_program = glshader.imageblend_program()
|
||||
self.imageblend_tex0_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"tex0")
|
||||
self.imageblend_tex1_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"tex1")
|
||||
self.imageblend_tex2_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"tex2")
|
||||
self.imageblend_offset_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"offset")
|
||||
self.imageblend_multiplier_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"multiplier")
|
||||
|
||||
self.last = NONE
|
||||
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
Called before changing the GL context.
|
||||
"""
|
||||
|
||||
gl.DeleteObjectARB(self.blit_program)
|
||||
gl.DeleteObjectARB(self.blend_program)
|
||||
gl.DeleteObjectARB(self.imageblend_program)
|
||||
|
||||
return
|
||||
|
||||
def blit(self):
|
||||
|
||||
if self.last != BLIT:
|
||||
|
||||
gl.UseProgramObjectARB(self.blit_program)
|
||||
gl.Uniform1iARB(self.blit_tex0_uniform, 0)
|
||||
|
||||
self.last = BLIT
|
||||
|
||||
def blend(self, fraction):
|
||||
|
||||
if self.last != BLEND:
|
||||
|
||||
gl.UseProgramObjectARB(self.blend_program)
|
||||
gl.Uniform1iARB(self.blend_tex0_uniform, 0)
|
||||
gl.Uniform1iARB(self.blend_tex1_uniform, 1)
|
||||
|
||||
self.last = BLEND
|
||||
|
||||
gl.Uniform1fARB(self.blend_done_uniform, fraction)
|
||||
|
||||
|
||||
def imageblend(self, fraction, ramp):
|
||||
|
||||
if self.last != IMAGEBLEND:
|
||||
gl.UseProgramObjectARB(self.imageblend_program)
|
||||
gl.Uniform1iARB(self.imageblend_tex0_uniform, 0)
|
||||
gl.Uniform1iARB(self.imageblend_tex1_uniform, 1)
|
||||
gl.Uniform1iARB(self.imageblend_tex2_uniform, 2)
|
||||
|
||||
self.last = IMAGEBLEND
|
||||
|
||||
# Prevent a DBZ if the user gives us a 0 ramp.
|
||||
if ramp < 1:
|
||||
ramp = 1
|
||||
|
||||
# Compute the offset to apply to the alpha.
|
||||
start = -1.0
|
||||
end = ramp / 256.0
|
||||
offset = start + ( end - start) * fraction
|
||||
|
||||
# Setup the multiplier and the offset.
|
||||
gl.Uniform1fARB(self.imageblend_multiplier_uniform, 256.0 / ramp)
|
||||
gl.Uniform1fARB(self.imageblend_offset_uniform, offset)
|
||||
|
||||
|
||||
|
||||
class Rtt(object):
|
||||
"""
|
||||
Subclasses of this class handle rendering to a texture.
|
||||
"""
|
||||
|
||||
def begin(self):
|
||||
"""
|
||||
This function should be called when a Render-to-texture
|
||||
session begins. It's responsible for setting the GPU to
|
||||
RTT mode.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
def render(self, texture, x, y, w, h, draw_func):
|
||||
"""
|
||||
This function is called to trigger a rendering to a texture.
|
||||
`x`, `y`, `w`, and `h` specify the location and dimensions of
|
||||
the sub-image to render to the texture. `draw_func` is called
|
||||
to render the texture.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
def end(self):
|
||||
"""
|
||||
This is called when a Render-to-texture session ends.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
|
||||
|
||||
class CopyRtt(object):
|
||||
"""
|
||||
This class uses texture copying to implement Render-to-texture.
|
||||
"""
|
||||
|
||||
def init(self):
|
||||
pass
|
||||
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
Called before changing the GL context.
|
||||
"""
|
||||
|
||||
return
|
||||
|
||||
def begin(self):
|
||||
"""
|
||||
This function should be called when a Render-to-texture
|
||||
session begins. It's responsible for setting the GPU to
|
||||
RTT mode.
|
||||
"""
|
||||
|
||||
def render(self, texture, x, y, w, h, draw_func):
|
||||
"""
|
||||
This function is called to trigger a rendering to a texture.
|
||||
`x`, `y`, `w`, and `h` specify the location and dimensions of
|
||||
the sub-image to render to the texture. `draw_func` is called
|
||||
to render the texture.
|
||||
"""
|
||||
|
||||
gl.Viewport(0, 0, w, h)
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(x, x + w, y, y + h, -1, 1)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
draw_func()
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, texture)
|
||||
|
||||
gl.CopyTexSubImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
w,
|
||||
h)
|
||||
|
||||
|
||||
def end(self):
|
||||
"""
|
||||
This is called when a Render-to-texture session ends.
|
||||
"""
|
||||
|
||||
|
||||
class FramebufferRtt(object):
|
||||
"""
|
||||
This class uses the framebuffer object to do RTT.
|
||||
"""
|
||||
|
||||
def init(self):
|
||||
|
||||
# This maps a texture to the framebuffer object that
|
||||
# can write to that texture.
|
||||
self.texture_to_fbo = { }
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
Called before changing the GL context.
|
||||
"""
|
||||
|
||||
for i in self.texture_to_fbo.itervalues():
|
||||
gl.DeleteFramebuffersEXT(1, [ i ])
|
||||
|
||||
self.texture_to_fbo.clear()
|
||||
|
||||
|
||||
def get_fbo(self, texture):
|
||||
|
||||
if texture in self.texture_to_fbo:
|
||||
return self.texture_to_fbo[texture]
|
||||
|
||||
fbos = [ 0 ]
|
||||
gl.GenFramebuffersEXT(1, fbos)
|
||||
fbo = fbos[0]
|
||||
|
||||
gl.BindFramebufferEXT(gl.FRAMEBUFFER_EXT, fbo)
|
||||
|
||||
gl.FramebufferTexture2DEXT(
|
||||
gl.FRAMEBUFFER_EXT,
|
||||
gl.COLOR_ATTACHMENT0_EXT,
|
||||
gl.TEXTURE_2D,
|
||||
texture,
|
||||
0)
|
||||
|
||||
self.texture_to_fbo[texture] = fbo
|
||||
return fbo
|
||||
|
||||
|
||||
def begin(self):
|
||||
"""
|
||||
This function should be called when a Render-to-texture
|
||||
session begins. It's responsible for setting the GPU to
|
||||
RTT mode.
|
||||
"""
|
||||
|
||||
def render(self, texture, x, y, w, h, draw_func):
|
||||
"""
|
||||
This function is called to trigger a rendering to a texture.
|
||||
`x`, `y`, `w`, and `h` specify the location and dimensions of
|
||||
the sub-image to render to the texture. `draw_func` is called
|
||||
to render the texture.
|
||||
"""
|
||||
|
||||
fbo = self.get_fbo(texture)
|
||||
|
||||
gl.BindFramebufferEXT(gl.FRAMEBUFFER_EXT, fbo)
|
||||
|
||||
gl.Viewport(0, 0, w, h)
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(x, x + w, y, y + h, -1, 1)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
draw_func()
|
||||
|
||||
|
||||
def end(self):
|
||||
"""
|
||||
This is called when a Render-to-texture session ends.
|
||||
"""
|
||||
|
||||
gl.BindFramebufferEXT(gl.FRAMEBUFFER_EXT, 0)
|
||||
|
||||
@@ -0,0 +1,168 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This file contains GLSL shader code, and code to load shaders.
|
||||
|
||||
import array
|
||||
|
||||
try:
|
||||
import _renpy_tegl as gl; gl
|
||||
import _renpy_pysdlgl as pysdlgl; pysdlgl
|
||||
except ImportError:
|
||||
gl = None
|
||||
pysdlgl = None
|
||||
|
||||
VERTEX_SHADER = """
|
||||
void main() {
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
gl_TexCoord[1] = gl_MultiTexCoord1;
|
||||
gl_TexCoord[2] = gl_MultiTexCoord2;
|
||||
gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
|
||||
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
gl_FrontColor = gl_Color;
|
||||
gl_BackColor = gl_Color;
|
||||
}
|
||||
"""
|
||||
|
||||
BLIT_SHADER = """
|
||||
uniform sampler2D tex0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color0 = texture2D(tex0, gl_TexCoord[0].st);
|
||||
|
||||
gl_FragColor = color0 * gl_Color;
|
||||
}
|
||||
"""
|
||||
|
||||
BLEND_SHADER = """
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
uniform float done;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color0 = texture2D(tex0, gl_TexCoord[0].st);
|
||||
vec4 color1 = texture2D(tex1, gl_TexCoord[1].st);
|
||||
|
||||
gl_FragColor = mix(color0, color1, done) * gl_Color;
|
||||
}
|
||||
"""
|
||||
|
||||
IMAGEBLEND_SHADER = """
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
uniform sampler2D tex2;
|
||||
uniform float offset;
|
||||
uniform float multiplier;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color0 = texture2D(tex0, gl_TexCoord[0].st);
|
||||
vec4 color1 = texture2D(tex1, gl_TexCoord[1].st);
|
||||
vec4 color2 = texture2D(tex2, gl_TexCoord[2].st);
|
||||
|
||||
float a = clamp((color0.a + offset) * multiplier, 0.0, 1.0);
|
||||
|
||||
gl_FragColor = mix(color1, color2, a) * gl_Color;
|
||||
}
|
||||
"""
|
||||
|
||||
def check_status(handle, type):
|
||||
"""
|
||||
Checks the status of a shader or program. If it fails, then an
|
||||
exception is raised.
|
||||
"""
|
||||
|
||||
status = [ 0 ]
|
||||
gl.GetObjectParameterivARB(handle, type, status)
|
||||
|
||||
if status[0] == 0:
|
||||
|
||||
log_length_list = [ 0 ]
|
||||
gl.GetObjectParameterivARB(handle, gl.OBJECT_INFO_LOG_LENGTH_ARB, log_length_list)
|
||||
log_length = log_length_list[0]
|
||||
|
||||
log = array.array('c', ' ' * log_length)
|
||||
|
||||
gl.GetInfoLogARB(handle, log_length, [ 0 ], log)
|
||||
|
||||
raise Exception("Shader error: %s" % log.tostring())
|
||||
|
||||
|
||||
def compile_shader(kind, source):
|
||||
"""
|
||||
Allocates and compiles a shader.
|
||||
"""
|
||||
|
||||
|
||||
handle = gl.CreateShaderObjectARB(kind)
|
||||
gl.ShaderSourceARB(handle, 1, [ source ], [ len(source) ])
|
||||
gl.CompileShaderARB(handle)
|
||||
|
||||
check_status(handle, gl.OBJECT_COMPILE_STATUS_ARB)
|
||||
|
||||
return handle
|
||||
|
||||
|
||||
def compile_program(vertex, fragment):
|
||||
"""
|
||||
Compiles a pair of shaders into a program.
|
||||
"""
|
||||
|
||||
|
||||
vertex_shader = compile_shader(gl.VERTEX_SHADER_ARB, vertex)
|
||||
fragment_shader = compile_shader(gl.FRAGMENT_SHADER_ARB, fragment)
|
||||
|
||||
program = gl.CreateProgramObjectARB()
|
||||
|
||||
gl.AttachObjectARB(program, vertex_shader)
|
||||
gl.AttachObjectARB(program, fragment_shader)
|
||||
|
||||
gl.LinkProgramARB(program)
|
||||
|
||||
check_status(program, gl.OBJECT_LINK_STATUS_ARB)
|
||||
|
||||
gl.UseProgramObjectARB(program)
|
||||
|
||||
gl.DeleteObjectARB(vertex_shader)
|
||||
gl.DeleteObjectARB(fragment_shader)
|
||||
|
||||
return program
|
||||
|
||||
|
||||
# These return the standard programs, compiled and ready to use.
|
||||
|
||||
def blit_program():
|
||||
return compile_program(VERTEX_SHADER, BLIT_SHADER)
|
||||
|
||||
def blend_program():
|
||||
return compile_program(VERTEX_SHADER, BLEND_SHADER)
|
||||
|
||||
def imageblend_program():
|
||||
return compile_program(VERTEX_SHADER, IMAGEBLEND_SHADER)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,916 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
import collections
|
||||
import pygame; pygame # other modules might depend on pygame.
|
||||
|
||||
try:
|
||||
import _renpy_tegl as gl; gl
|
||||
import _renpy_pysdlgl as pysdlgl; pysdlgl
|
||||
except ImportError:
|
||||
gl = None
|
||||
pysdlgl = None
|
||||
|
||||
import renpy
|
||||
|
||||
# The maximum size of a texture.
|
||||
MAX_SIZE = 512
|
||||
|
||||
# Possible sizes for a texture.
|
||||
SIZES = [ 512, 256, 128, 64 ]
|
||||
|
||||
def check_error():
|
||||
"""
|
||||
This checks for an opengl error, and throws an exception if it occurs.
|
||||
"""
|
||||
|
||||
err = gl.GetError()
|
||||
|
||||
if err:
|
||||
raise Exception("GL Error: 0x%x" % err)
|
||||
|
||||
|
||||
# A list of texture number allocated.
|
||||
texture_numbers = [ ]
|
||||
|
||||
class Texture(object):
|
||||
"""
|
||||
This object stores information about an OpenGL texture.
|
||||
"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
|
||||
|
||||
# The width and height of this texture.
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
# The number of the OpenGL texture this texture object
|
||||
# represents.
|
||||
self.generation = 0
|
||||
self.number = None
|
||||
|
||||
# True if the texture has been created inside the GPU.
|
||||
self.created = False
|
||||
|
||||
# These are used to map an index into texture coordinates.
|
||||
self.xmul = 0
|
||||
self.xadd = 0
|
||||
self.ymul = 0
|
||||
self.yadd = 0
|
||||
|
||||
# These contained the premultiplied (but not GPU-loaded)
|
||||
# surface. They allow us to defer loading until the surface is
|
||||
# needed.
|
||||
|
||||
self.premult = None
|
||||
self.premult_size = None
|
||||
|
||||
# True if we're in NEAREST mode. False if we're in LINEAR mode.
|
||||
self.nearest = False
|
||||
|
||||
# The free list we should be put on, or None if we're already on
|
||||
# a free list.
|
||||
self.free_list = None
|
||||
|
||||
|
||||
def __del__(self):
|
||||
|
||||
# Release the surface.
|
||||
self.premult = None
|
||||
self.premult_size = None
|
||||
|
||||
# The test needs to be here so we don't try to append during
|
||||
# interpreter shutdown.
|
||||
if self.free_list is not None:
|
||||
try:
|
||||
self.free_list.append(self)
|
||||
self.free_list = None
|
||||
except TypeError:
|
||||
pass # Let's not error on shutdown.
|
||||
|
||||
|
||||
def load_surface(self, surf, x, y, w, h):
|
||||
"""
|
||||
Loads a pygame surface into this texture rectangle.
|
||||
"""
|
||||
|
||||
# This just queues the surface up for loading. The actual loading
|
||||
# occurs when the texture is first needed. This ensures that the
|
||||
# texture loading only occurs in the GL thread.
|
||||
|
||||
self.premult = pysdlgl.premultiply(surf, x, y, w, h)
|
||||
self.premult_size = (w, h)
|
||||
|
||||
|
||||
def make_nearest(self):
|
||||
"""
|
||||
Causes this texture to be rendered in nearest-neighbor mode.
|
||||
"""
|
||||
|
||||
if self.nearest:
|
||||
return
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, self.number)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
||||
|
||||
self.nearest = True
|
||||
|
||||
|
||||
def make_linear(self):
|
||||
"""
|
||||
Causes this texture to be rendered in linear interpolation mode.
|
||||
"""
|
||||
|
||||
if not self.nearest:
|
||||
return
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, self.number)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
|
||||
self.nearest = False
|
||||
|
||||
|
||||
def make_ready(self):
|
||||
"""
|
||||
Makes the texture ready for use.
|
||||
"""
|
||||
|
||||
self.allocate()
|
||||
|
||||
if self.premult:
|
||||
|
||||
w, h = self.premult_size
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, self.number)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
|
||||
self.nearest = False
|
||||
|
||||
# If we haven't initalized the texture yet, and we're
|
||||
# smaller than it, load in the empty texture.
|
||||
if w < self.width or h < self.height:
|
||||
|
||||
if not self.created:
|
||||
pysdlgl.load_premultiplied(
|
||||
None,
|
||||
self.width,
|
||||
self.height,
|
||||
0)
|
||||
|
||||
self.created = True
|
||||
|
||||
# Otherwise, either load or replace the texture.
|
||||
pysdlgl.load_premultiplied(
|
||||
self.premult,
|
||||
w,
|
||||
h,
|
||||
self.created)
|
||||
|
||||
# Needs to be here twice, since we may not go through the w < SIDE
|
||||
# h < SIDE thing all the time.
|
||||
self.created = True
|
||||
|
||||
# Finally, load in the default math.
|
||||
self.xadd = self.yadd = 0
|
||||
self.xmul = 1.0 / self.width
|
||||
self.ymul = 1.0 / self.height
|
||||
|
||||
# We don't need to be loaded anymore.
|
||||
self.premult = None
|
||||
self.premult_size = None
|
||||
|
||||
|
||||
def render_to(self, x, y, draw_func, rtt):
|
||||
|
||||
self.allocate()
|
||||
|
||||
if not self.created:
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, self.number)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
|
||||
self.nearest = False
|
||||
|
||||
pysdlgl.load_premultiplied(
|
||||
None,
|
||||
self.width,
|
||||
self.height,
|
||||
0)
|
||||
|
||||
self.created = True
|
||||
|
||||
rtt.render(self.number, x, y, self.width, self.height, draw_func)
|
||||
|
||||
self.xadd = 0
|
||||
self.yadd = 0
|
||||
self.xmul = 1.0 / self.width
|
||||
self.ymul = 1.0 / self.height
|
||||
|
||||
|
||||
def allocate(self):
|
||||
"""
|
||||
This allocates a texture number, if necessary.
|
||||
"""
|
||||
|
||||
if self.number is not None:
|
||||
return
|
||||
|
||||
texnums = [ 0 ]
|
||||
gl.GenTextures(1, texnums)
|
||||
|
||||
self.number = texnums[0]
|
||||
self.created = False
|
||||
|
||||
texture_numbers.append(texnums[0])
|
||||
|
||||
|
||||
# This is a map from texture sizes to a list of free textures of that
|
||||
# size.
|
||||
free_textures = collections.defaultdict(list)
|
||||
|
||||
|
||||
# The total size (in bytes) of all the textures that have been allocated.
|
||||
total_texture_size = 0
|
||||
|
||||
# This allocates a texture, either from the free list, or by asking
|
||||
# gl.
|
||||
def alloc_texture(width, height):
|
||||
"""
|
||||
Allocate a texture, either from the freelist or by asking GL. The
|
||||
returned texture has a reference count of 1.
|
||||
"""
|
||||
|
||||
global total_texture_size
|
||||
|
||||
|
||||
l = free_textures[width, height]
|
||||
|
||||
if l:
|
||||
rv = l.pop()
|
||||
else:
|
||||
rv = Texture(width, height)
|
||||
total_texture_size += width * height * 4
|
||||
|
||||
rv.free_list = l
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def dealloc_textures():
|
||||
global texture_numbers
|
||||
|
||||
for t in texture_numbers:
|
||||
gl.DeleteTextures(1, [ t ])
|
||||
|
||||
texture_numbers = [ ]
|
||||
free_textures.clear()
|
||||
|
||||
|
||||
def compute_subrow(row, offset, width):
|
||||
"""
|
||||
Given a row (or column), this computes a subrow starting at the given
|
||||
offset and having the given width.
|
||||
|
||||
It returns two list. The first is a list of (offset, width,
|
||||
output-tile) tuples. The second is a list of integers, giving the
|
||||
input tile corresponding to each output tile.
|
||||
"""
|
||||
|
||||
# An iterator over row.
|
||||
rowi = iter(row)
|
||||
|
||||
# The output row and the output tile list.
|
||||
outrow = [ ]
|
||||
tiles = [ ]
|
||||
|
||||
# The output tile index.
|
||||
outtile = 0
|
||||
|
||||
try:
|
||||
ioff, iwidth, itile = rowi.next()
|
||||
|
||||
# Consume the offset.
|
||||
while True:
|
||||
if offset < iwidth:
|
||||
ioff += offset
|
||||
iwidth -= offset
|
||||
break
|
||||
|
||||
|
||||
offset -= iwidth
|
||||
ioff, iwidth, itile = rowi.next()
|
||||
|
||||
# Consume the width.
|
||||
while True:
|
||||
|
||||
if width < iwidth:
|
||||
outrow.append((ioff, width, outtile))
|
||||
tiles.append(itile)
|
||||
outtile += 1
|
||||
break
|
||||
|
||||
outrow.append((ioff, iwidth, outtile))
|
||||
tiles.append(itile)
|
||||
outtile += 1
|
||||
|
||||
width -= iwidth
|
||||
|
||||
ioff, iwidth, itile = rowi.next()
|
||||
|
||||
except StopIteration:
|
||||
pass
|
||||
|
||||
return outrow, tiles
|
||||
|
||||
|
||||
class TextureGrid(object):
|
||||
"""
|
||||
This represents one or more textures that cover a rectangular
|
||||
area.
|
||||
"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
|
||||
# The width and height of this TextureGrid
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
# For each row of tiles, a tuple giving:
|
||||
# - The y offset within the texture.
|
||||
# - The height of the row.
|
||||
# - The rowindex in tiles.
|
||||
self.rows = [ ]
|
||||
|
||||
# For each column of tiles, a tuple giving.
|
||||
# - The x offset within the texture.
|
||||
# - The width of the column.
|
||||
# - The colindex in tiles.
|
||||
self.columns = [ ]
|
||||
|
||||
# The actual grid of texture titles, a list of lists of
|
||||
# textures. This is looked up by looking up rowindex and
|
||||
# colindex.
|
||||
self.tiles = [ ]
|
||||
|
||||
# If it exists, a TextureGrid that is half the size of this
|
||||
# one.
|
||||
self.half_cache = None
|
||||
|
||||
|
||||
def get_size(self):
|
||||
return self.width, self.height
|
||||
|
||||
|
||||
def subsurface(self, (x, y, w, h)):
|
||||
"""
|
||||
This produces a texture grid containing a rectangle "cut out"
|
||||
of this texture grid.
|
||||
"""
|
||||
|
||||
rv = TextureGrid(w, h)
|
||||
|
||||
rv.rows, rowtiles = compute_subrow(self.rows, y, h)
|
||||
rv.columns, coltiles = compute_subrow(self.columns, x, w)
|
||||
|
||||
for i in rowtiles:
|
||||
row = [ ]
|
||||
for j in coltiles:
|
||||
row.append(self.tiles[i][j])
|
||||
|
||||
rv.tiles.append(row)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def make_ready(self, nearest=False):
|
||||
"""
|
||||
Makes ready all the tile-textures in this texture grid.
|
||||
"""
|
||||
|
||||
for row in self.tiles:
|
||||
for t in row:
|
||||
t.make_ready()
|
||||
|
||||
if nearest:
|
||||
t.make_nearest()
|
||||
else:
|
||||
t.make_linear()
|
||||
|
||||
|
||||
|
||||
# This is a cache from (width, size) to the results of compute_tiling.
|
||||
tiling_cache = { }
|
||||
|
||||
def compute_tiling(width, max_size=MAX_SIZE):
|
||||
"""
|
||||
This computes a tiling for an image with the given width (or
|
||||
height). It takes a width as an argument, and returns two lists.
|
||||
|
||||
The first is a list of (offset, width, index) tuples, as are used
|
||||
in TextureGrid to determine how to blit an image to the screen.
|
||||
|
||||
The second is a list of (offset, copy-width, total-width) tuples
|
||||
that are used to create the tiles.
|
||||
|
||||
While we're thinking about this as if it's working horizontally
|
||||
(x, width, etc), it
|
||||
"""
|
||||
|
||||
# Check the cache.
|
||||
key = (width, max_size)
|
||||
if key in tiling_cache:
|
||||
return tiling_cache[key]
|
||||
|
||||
# width is the remaining width, not including any borders
|
||||
# required.
|
||||
|
||||
# The x-offset, relative to the left side of the surface.
|
||||
x = 0
|
||||
|
||||
# The list of row tuples.
|
||||
row = [ ]
|
||||
|
||||
# The list of tile tuples.
|
||||
tiles = [ ]
|
||||
|
||||
# The index into the row.
|
||||
row_index = 0
|
||||
|
||||
while width:
|
||||
|
||||
# The size of the left border of this tile.
|
||||
left_border = 1
|
||||
|
||||
# Figure out the texture size to use.
|
||||
for size in SIZES:
|
||||
if size > max_size:
|
||||
continue
|
||||
|
||||
# Ensure each texture is at least 2/3rds full. (Except the
|
||||
# smallest.)
|
||||
if size * .66 <= width + left_border:
|
||||
break
|
||||
|
||||
# Figure out if we want to use a border.
|
||||
if size < width + left_border:
|
||||
right_border = 1
|
||||
else:
|
||||
right_border = 0
|
||||
|
||||
|
||||
# The number of pixels to display to the user from this tile.
|
||||
row_size = min(width, size - left_border - right_border)
|
||||
|
||||
# Ensure we have an extra pixel to our right, so we don't
|
||||
# get garbage.
|
||||
if row_size + left_border != size:
|
||||
right_border = 1
|
||||
|
||||
#Add to the results.
|
||||
row.append((left_border, row_size, row_index))
|
||||
tiles.append((x - left_border, row_size + left_border + right_border, size))
|
||||
|
||||
# Update the counters.
|
||||
row_index += 1
|
||||
x += row_size
|
||||
width -= row_size
|
||||
|
||||
tiling_cache[key] = (row, tiles)
|
||||
|
||||
return row, tiles
|
||||
|
||||
|
||||
def texture_grid_from_surface(surf):
|
||||
"""
|
||||
This takes a Surface and turns it into a TextureGrid.
|
||||
"""
|
||||
|
||||
width, height = surf.get_size()
|
||||
|
||||
rv = TextureGrid(width, height)
|
||||
|
||||
rv.columns, texcolumns = compute_tiling(width)
|
||||
rv.rows, texrows = compute_tiling(height)
|
||||
|
||||
for y, height, texheight in texrows:
|
||||
row = [ ]
|
||||
|
||||
for x, width, texwidth in texcolumns:
|
||||
|
||||
tex = alloc_texture(texwidth, texheight)
|
||||
tex.load_surface(surf, x, y, width, height)
|
||||
|
||||
row.append(tex)
|
||||
|
||||
rv.tiles.append(row)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def texture_grid_from_drawing(width, height, draw_func, rtt):
|
||||
"""
|
||||
This creates a texture grid of `width` by `height` by using
|
||||
draw_func to draw to the screen.
|
||||
"""
|
||||
|
||||
rtt.begin()
|
||||
|
||||
rv = TextureGrid(width, height)
|
||||
|
||||
pwidth, pheight = renpy.display.draw.physical_size
|
||||
|
||||
rv.columns, texcolumns = compute_tiling(width, pwidth)
|
||||
rv.rows, texrows = compute_tiling(height, pheight)
|
||||
|
||||
for y, height, texheight in texrows:
|
||||
row = [ ]
|
||||
|
||||
for x, width, texwidth in texcolumns:
|
||||
|
||||
tex = alloc_texture(texwidth, texheight)
|
||||
tex.render_to(x, y, draw_func, rtt)
|
||||
|
||||
row.append(tex)
|
||||
|
||||
rv.tiles.append(row)
|
||||
|
||||
rtt.end()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
|
||||
def align_axes(*args):
|
||||
"""
|
||||
This takes n axes, each a list consisting of (offset, size, index)
|
||||
tuples. It returns a list of n lists. For each of the n lists, the
|
||||
ith element will be the same size. The indexes will appear in the
|
||||
same order they did in the original list.
|
||||
|
||||
This is used to combine the grids of two or more texgrids into a
|
||||
single grid.
|
||||
"""
|
||||
|
||||
# The lists we're building.
|
||||
rv = [ [] for i in args ]
|
||||
|
||||
# The index of the current element, for each member of args.
|
||||
cur = [ 0 for i in args ]
|
||||
|
||||
# The parts of the current element.
|
||||
offset = [ i[0][0] for i in args ]
|
||||
size = [ i[0][1] for i in args ]
|
||||
index = [ i[0][2] for i in args ]
|
||||
|
||||
# Cache it here to save function calls.
|
||||
nargs = len(args)
|
||||
|
||||
loop = True
|
||||
|
||||
while loop:
|
||||
|
||||
# Figure out the minimum size.
|
||||
minsize = min(size)
|
||||
|
||||
for i in xrange(nargs):
|
||||
|
||||
# Create an entry of minsize.
|
||||
rv[i].append((offset[i], minsize, index[i]))
|
||||
|
||||
# Adjust the offset and size.
|
||||
offset[i] += minsize
|
||||
size[i] -= minsize
|
||||
|
||||
# If the size fell to 0, then load the next element from
|
||||
# the arguments into offset, size, index. If we can't
|
||||
# we're done.
|
||||
if size[i] == 0:
|
||||
cur[i] += 1
|
||||
|
||||
if cur[i] >= len(args[i]):
|
||||
loop = False
|
||||
else:
|
||||
offset[i], size[i], index[i] = args[i][cur[i]]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def blit(tg, sx, sy, transform, alpha, environ, nearest=False):
|
||||
"""
|
||||
This draws texgrid `tg` to the screen. `sx` and `sy` are offsets from
|
||||
the upper-left corner of the screen.
|
||||
|
||||
`transform` is the transform to apply to the texgrid, when going from
|
||||
texgrid coordinates to screen coordinates.
|
||||
|
||||
`alpha` is the alpha multiplier applied, from 0.0 to 1.0.
|
||||
"""
|
||||
|
||||
tg.make_ready(nearest)
|
||||
|
||||
environ.blit()
|
||||
gl.Color4f(alpha, alpha, alpha, alpha)
|
||||
|
||||
y = 0
|
||||
|
||||
for texy, texh, rowindex in tg.rows:
|
||||
x = 0
|
||||
|
||||
for texx, texw, colindex in tg.columns:
|
||||
|
||||
tex = tg.tiles[rowindex][colindex]
|
||||
|
||||
pysdlgl.draw_rectangle(
|
||||
sx, sy,
|
||||
x, y,
|
||||
texw, texh,
|
||||
transform,
|
||||
tex, texx, texy,
|
||||
None, 0, 0,
|
||||
None, 0, 0)
|
||||
|
||||
x += texw
|
||||
|
||||
y += texh
|
||||
|
||||
|
||||
def blend(tg0, tg1, sx, sy, transform, alpha, fraction, environ):
|
||||
"""
|
||||
Blends two textures to the screen.
|
||||
|
||||
`tg0` and `tg1` are the texture.
|
||||
|
||||
`sx` and `sy` are the offsets from the upper-left corner of the screen.
|
||||
|
||||
`transform` is the transform to apply to the texgrid, when going from
|
||||
texgrid coordinates to screen coordinates.
|
||||
|
||||
`alpha` is the alpha multiplier applied, from 0.0 to 1.0.
|
||||
|
||||
`fraction` is the fraction of the second texture to show.
|
||||
"""
|
||||
|
||||
tg0.make_ready()
|
||||
tg1.make_ready()
|
||||
|
||||
environ.blend(fraction)
|
||||
gl.Color4f(alpha, alpha, alpha, alpha)
|
||||
|
||||
y = 0
|
||||
|
||||
rows0, rows1 = align_axes(tg0.rows, tg1.rows)
|
||||
cols0, cols1 = align_axes(tg0.columns, tg1.columns)
|
||||
|
||||
# t0 = texture 0, t1 = texture 1.
|
||||
# x, y - index into the texture.
|
||||
# w, h - width and height to draw.
|
||||
# ri, ci - row index, column index in tiles.
|
||||
for (t0y, t0h, t0ri), (t1y, t1h, t1ri) in zip(rows0, rows1):
|
||||
x = 0
|
||||
|
||||
for (t0x, t0w, t0ci), (t1x, t1w, t1ci) in zip(cols0, cols1):
|
||||
|
||||
t0 = tg0.tiles[t0ri][t0ci]
|
||||
t1 = tg1.tiles[t1ri][t1ci]
|
||||
|
||||
pysdlgl.draw_rectangle(
|
||||
sx, sy,
|
||||
x, y,
|
||||
t0w, t0h,
|
||||
transform,
|
||||
t0, t0x, t0y,
|
||||
t1, t1x, t1y,
|
||||
None, 0, 0)
|
||||
|
||||
x += t0w
|
||||
|
||||
y += t0h
|
||||
|
||||
|
||||
def imageblend(tg0, tg1, tg2, sx, sy, transform, alpha, fraction, ramp, environ):
|
||||
"""
|
||||
This uses texture 0 to control the blending of tetures 1 and 2 to
|
||||
the screen.
|
||||
|
||||
`tg0`, `tg1`, and `tg2` are the textures.
|
||||
|
||||
`sx` and `sy` are the offsets from the upper-left corner of the screen.
|
||||
|
||||
`transform` is the transform to apply to the texgrid, when going from
|
||||
texgrid coordinates to screen coordinates.
|
||||
|
||||
`alpha` is the alpha multiplier applied, from 0.0 to 1.0.
|
||||
|
||||
`fraction` is the fraction of the second texture to show.
|
||||
|
||||
`ramp` is the length of the blending ramp to use.
|
||||
|
||||
"""
|
||||
|
||||
tg0.make_ready()
|
||||
tg1.make_ready()
|
||||
tg2.make_ready()
|
||||
|
||||
environ.imageblend(fraction, ramp)
|
||||
gl.Color4f(alpha, alpha, alpha, alpha)
|
||||
|
||||
y = 0
|
||||
|
||||
rows0, rows1, rows2 = align_axes(tg0.rows, tg1.rows, tg2.rows)
|
||||
cols0, cols1, cols2 = align_axes(tg0.columns, tg1.columns, tg2.columns)
|
||||
|
||||
# t0 = texture 0, t1 = texture 1.
|
||||
# x, y - index into the texture.
|
||||
# w, h - width and height to draw.
|
||||
# ri, ci - row index, column index in tiles.
|
||||
for (t0y, t0h, t0ri), (t1y, t1h, t1ri), (t2y, t2h, t2ri) in zip(rows0, rows1, rows2):
|
||||
x = 0
|
||||
|
||||
for (t0x, t0w, t0ci), (t1x, t1w, t1ci), (t2x, t2w, t2ci) in zip(cols0, cols1, cols2):
|
||||
|
||||
t0 = tg0.tiles[t0ri][t0ci]
|
||||
t1 = tg1.tiles[t1ri][t1ci]
|
||||
t2 = tg2.tiles[t2ri][t2ci]
|
||||
|
||||
pysdlgl.draw_rectangle(
|
||||
sx, sy,
|
||||
x, y,
|
||||
t0w, t0h,
|
||||
transform,
|
||||
t0, t0x, t0y,
|
||||
t1, t1x, t1y,
|
||||
t2, t2x, t2y)
|
||||
|
||||
x += t0w
|
||||
|
||||
y += t0h
|
||||
|
||||
|
||||
def draw_rectangle(
|
||||
sx,
|
||||
sy,
|
||||
x,
|
||||
y,
|
||||
w,
|
||||
h,
|
||||
transform,
|
||||
tex0, tex0x, tex0y,
|
||||
tex1, tex1x, tex1y,
|
||||
tex2, tex2x, tex2y):
|
||||
|
||||
"""
|
||||
This draws a rectangle (textured with up to four textures) to the
|
||||
screen.
|
||||
"""
|
||||
|
||||
# Pull apart the transform.
|
||||
xdx = transform.xdx
|
||||
xdy = transform.xdy
|
||||
ydx = transform.ydx
|
||||
ydy = transform.ydy
|
||||
|
||||
# Transform the vertex coordinates to screen-space.
|
||||
x0 = (x + 0) * xdx + (y + 0) * xdy + sx
|
||||
y0 = (x + 0) * ydx + (y + 0) * ydy + sy
|
||||
|
||||
x1 = (x + w) * xdx + (y + 0) * xdy + sx
|
||||
y1 = (x + w) * ydx + (y + 0) * ydy + sy
|
||||
|
||||
x2 = (x + 0) * xdx + (y + h) * xdy + sx
|
||||
y2 = (x + 0) * ydx + (y + h) * ydy + sy
|
||||
|
||||
x3 = (x + w) * xdx + (y + h) * xdy + sx
|
||||
y3 = (x + w) * ydx + (y + h) * ydy + sy
|
||||
|
||||
# Compute the texture coordinates, and set up the textures.
|
||||
|
||||
if tex0 is not None:
|
||||
|
||||
has_tex0 = 1
|
||||
|
||||
gl.ActiveTextureARB(gl.TEXTURE0_ARB)
|
||||
gl.BindTexture(gl.TEXTURE_2D, tex0.number)
|
||||
|
||||
xadd = tex0.xadd
|
||||
yadd = tex0.yadd
|
||||
xmul = tex0.xmul
|
||||
ymul = tex0.ymul
|
||||
|
||||
t0u0 = xadd + xmul * (tex0x + 0)
|
||||
t0u1 = xadd + xmul * (tex0x + w)
|
||||
t0v0 = yadd + ymul * (tex0y + 0)
|
||||
t0v1 = yadd + ymul * (tex0y + h)
|
||||
|
||||
else:
|
||||
has_tex0 = 0
|
||||
|
||||
if tex1 is not None:
|
||||
|
||||
has_tex1 = 1
|
||||
|
||||
gl.ActiveTextureARB(gl.TEXTURE1_ARB)
|
||||
gl.BindTexture(gl.TEXTURE_2D, tex1.number)
|
||||
|
||||
xadd = tex1.xadd
|
||||
yadd = tex1.yadd
|
||||
xmul = tex1.xmul
|
||||
ymul = tex1.ymul
|
||||
|
||||
t1u0 = xadd + xmul * (tex1x + 0)
|
||||
t1u1 = xadd + xmul * (tex1x + w)
|
||||
t1v0 = yadd + ymul * (tex1y + 0)
|
||||
t1v1 = yadd + ymul * (tex1y + h)
|
||||
|
||||
else:
|
||||
has_tex1 = 0
|
||||
|
||||
if tex2 is not None:
|
||||
|
||||
has_tex2 = 1
|
||||
|
||||
gl.ActiveTextureARB(gl.TEXTURE2_ARB)
|
||||
gl.BindTexture(gl.TEXTURE_2D, tex2.number)
|
||||
|
||||
xadd = tex2.xadd
|
||||
yadd = tex2.yadd
|
||||
xmul = tex2.xmul
|
||||
ymul = tex2.ymul
|
||||
|
||||
t2u0 = xadd + xmul * (tex2x + 0)
|
||||
t2u1 = xadd + xmul * (tex2x + w)
|
||||
t2v0 = yadd + ymul * (tex2y + 0)
|
||||
t2v1 = yadd + ymul * (tex2y + h)
|
||||
|
||||
else:
|
||||
has_tex2 = 0
|
||||
|
||||
# Now, actually draw the textured rectangle.
|
||||
|
||||
gl.Begin(gl.TRIANGLE_STRIP)
|
||||
|
||||
if has_tex0:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE0_ARB, t0u0, t0v0)
|
||||
if has_tex1:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE1_ARB, t1u0, t1v0)
|
||||
if has_tex2:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE2_ARB, t2u0, t2v0)
|
||||
gl.Vertex2f(x0, y0)
|
||||
|
||||
if has_tex0:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE0_ARB, t0u1, t0v0)
|
||||
if has_tex1:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE1_ARB, t1u1, t1v0)
|
||||
if has_tex2:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE2_ARB, t2u1, t2v0)
|
||||
gl.Vertex2f(x1, y1)
|
||||
|
||||
if has_tex0:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE0_ARB, t0u0, t0v1)
|
||||
if has_tex1:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE1_ARB, t1u0, t1v1)
|
||||
if has_tex2:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE2_ARB, t2u0, t2v1)
|
||||
gl.Vertex2f(x2, y2)
|
||||
|
||||
if has_tex0:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE0_ARB, t0u1, t0v1)
|
||||
if has_tex1:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE1_ARB, t1u1, t1v1)
|
||||
if has_tex2:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE2_ARB, t2u1, t2v1)
|
||||
gl.Vertex2f(x3, y3)
|
||||
|
||||
gl.End()
|
||||
|
||||
|
||||
C_DRAW=True
|
||||
|
||||
if C_DRAW:
|
||||
if pysdlgl:
|
||||
draw_rectangle = pysdlgl.draw_rectangle
|
||||
else:
|
||||
print "Warning: Draw not using C code."
|
||||
+49
-70
@@ -29,8 +29,6 @@ import zipfile
|
||||
import cStringIO
|
||||
import threading
|
||||
|
||||
import pygame
|
||||
|
||||
# This is an entry in the image cache.
|
||||
class CacheEntry(object):
|
||||
|
||||
@@ -80,17 +78,18 @@ class Cache(object):
|
||||
# Is the preload_thread alive?
|
||||
self.keep_preloading = True
|
||||
|
||||
# A list of images that want to be pinned into memory.
|
||||
self.global_pins = [ ]
|
||||
|
||||
# A map from image object to surface, only for objects that have
|
||||
# been pinned into memory.
|
||||
self.pin_cache = { }
|
||||
|
||||
# Images that we tried, and failed, to preload.
|
||||
self.preload_blacklist = set()
|
||||
|
||||
# The preload thread.
|
||||
self.preload_thread = threading.Thread(target=self.preload_thread_main, name="preloader")
|
||||
self.preload_thread.setDaemon(True)
|
||||
self.preload_thread.start()
|
||||
|
||||
|
||||
def quit(self):
|
||||
if not self.preload_thread.isAlive():
|
||||
@@ -109,6 +108,7 @@ class Cache(object):
|
||||
def cache_limit(self):
|
||||
return renpy.config.image_cache_size * renpy.config.screen_width * renpy.config.screen_height
|
||||
|
||||
|
||||
# Clears out the cache.
|
||||
def clear(self):
|
||||
self.lock.acquire()
|
||||
@@ -156,20 +156,6 @@ class Cache(object):
|
||||
return
|
||||
|
||||
self.preloads.append(image)
|
||||
|
||||
# Called to report that a given image would like to be pinned into memory.
|
||||
def pin_image(self, image):
|
||||
if renpy.config.debug_image_cache:
|
||||
print "IC Request Pin", image
|
||||
|
||||
if not isinstance(image, ImageBase):
|
||||
if renpy.config.debug_image_cache:
|
||||
print "IC Can't pin non image: ", image
|
||||
else:
|
||||
return
|
||||
|
||||
if image not in self.global_pins:
|
||||
self.global_pins.append(image)
|
||||
|
||||
# This returns the pygame surface corresponding to the provided
|
||||
# image. It also takes care of updating the age of images in the
|
||||
@@ -224,32 +210,9 @@ class Cache(object):
|
||||
if renpy.config.debug_image_cache:
|
||||
print "IC Added %r (%.02f%%)" % (ce.what, 100.0 * self.total_cache_size / self.cache_limit())
|
||||
|
||||
# RLE detection. (ce.size is used to check that we're not
|
||||
# 0 pixels big.)
|
||||
if id(ce.surf) not in rle_cache and ce.size:
|
||||
renpy.display.draw.load_texture(ce.surf)
|
||||
|
||||
rle = not renpy.game.less_memory
|
||||
|
||||
if rle:
|
||||
# We must copy the surface, so we have a RLE-specific version.
|
||||
|
||||
idsurf = id(ce.surf)
|
||||
|
||||
if idsurf in pin_rle_cache:
|
||||
rle_surf = pin_rle_cache[idsurf]
|
||||
else:
|
||||
rle_surf = renpy.display.pgrender.copy_surface(ce.surf)
|
||||
rle_surf.set_alpha(255, pygame.RLEACCEL)
|
||||
|
||||
renpy.display.render.mutated_surface(rle_surf)
|
||||
|
||||
rle_cache[idsurf] = rle_surf
|
||||
|
||||
if renpy.config.debug_image_cache:
|
||||
print "Added to rle cache:", image
|
||||
|
||||
self.lock.release()
|
||||
|
||||
|
||||
# Move it into the current generation. This isn't protected by
|
||||
# a lock, so in certain circumstances we could have an
|
||||
@@ -275,9 +238,6 @@ class Cache(object):
|
||||
self.total_cache_size -= ce.size
|
||||
del self.cache[ce.what]
|
||||
|
||||
if id(ce.surf) in rle_cache:
|
||||
del rle_cache[id(ce.surf)]
|
||||
|
||||
if renpy.config.debug_image_cache:
|
||||
print "IC Removed", ce.what
|
||||
|
||||
@@ -348,7 +308,7 @@ class Cache(object):
|
||||
def preload_thread_main(self):
|
||||
|
||||
while self.keep_preloading:
|
||||
|
||||
|
||||
self.lock.acquire()
|
||||
self.lock.wait()
|
||||
self.lock.release()
|
||||
@@ -371,7 +331,14 @@ class Cache(object):
|
||||
|
||||
try:
|
||||
image = self.preloads.pop(0)
|
||||
self.get(image)
|
||||
|
||||
if image not in self.preload_blacklist:
|
||||
|
||||
try:
|
||||
self.get(image)
|
||||
except:
|
||||
self.preload_blacklist.add(image)
|
||||
|
||||
except:
|
||||
pass
|
||||
|
||||
@@ -382,12 +349,29 @@ class Cache(object):
|
||||
# If we have time, preload pinned images.
|
||||
if self.keep_preloading and not renpy.game.less_memory:
|
||||
|
||||
# Compute the pin worklist.
|
||||
pin_worklist = [ i for i in self.global_pins if i not in self.pin_cache ]
|
||||
workset = set(renpy.store._cache_pin_set)
|
||||
|
||||
# Remove things that are not in the workset from the pin cache,
|
||||
# and remove things that are in the workset from pin cache.
|
||||
for i in self.pin_cache.keys():
|
||||
|
||||
if i in workset:
|
||||
workset.remove(i)
|
||||
else:
|
||||
if renpy.config.debug_image_cache:
|
||||
print "IC Pin Clear", image
|
||||
|
||||
surf = self.pin_cache[i]
|
||||
|
||||
del self.pin_cache[i]
|
||||
|
||||
|
||||
# For each image in the worklist...
|
||||
for image in pin_worklist:
|
||||
for image in workset:
|
||||
|
||||
if image in self.preload_blacklist:
|
||||
continue
|
||||
|
||||
# If we have normal preloads, break out.
|
||||
if self.preloads:
|
||||
break
|
||||
@@ -396,33 +380,26 @@ class Cache(object):
|
||||
if renpy.config.debug_image_cache:
|
||||
print "IC Pin Preload", image
|
||||
|
||||
surf = image.load()
|
||||
try:
|
||||
surf = image.load()
|
||||
self.pin_cache[image] = surf
|
||||
renpy.display.draw.load_texture(surf)
|
||||
|
||||
self.pin_cache[image] = surf
|
||||
|
||||
rle_surf = renpy.display.pgrender.copy_surface(surf)
|
||||
rle_surf.set_alpha(255, pygame.RLEACCEL)
|
||||
|
||||
pin_rle_cache[id(surf)] = rle_surf
|
||||
except:
|
||||
self.preload_blacklist.add(image)
|
||||
|
||||
|
||||
# The cache object.
|
||||
cache = Cache()
|
||||
|
||||
# A map from id(cached surface) to rle version of cached surface.
|
||||
rle_cache = { }
|
||||
|
||||
# Same thing, for pinned surfaces.
|
||||
pin_rle_cache = { }
|
||||
|
||||
def free_memory():
|
||||
"""
|
||||
Frees some memory.
|
||||
"""
|
||||
|
||||
renpy.display.draw.free_memory()
|
||||
cache.clear()
|
||||
rle_cache.clear()
|
||||
pin_rle_cache.clear()
|
||||
|
||||
|
||||
|
||||
class ImageBase(renpy.display.core.Displayable):
|
||||
"""
|
||||
@@ -471,10 +448,11 @@ class ImageBase(renpy.display.core.Displayable):
|
||||
|
||||
def render(self, w, h, st, at):
|
||||
im = cache.get(self)
|
||||
|
||||
texture = renpy.display.draw.load_texture(im)
|
||||
|
||||
w, h = im.get_size()
|
||||
rv = renpy.display.render.Render(w, h)
|
||||
rv.blit(im, (0, 0))
|
||||
rv.blit(texture, (0, 0))
|
||||
return rv
|
||||
|
||||
def predict_one(self, callback):
|
||||
@@ -1474,4 +1452,5 @@ def load_image(fn):
|
||||
This loads an image from the given filename, using the cache.
|
||||
"""
|
||||
|
||||
return cache.get(image(fn))
|
||||
surf = cache.get(image(fn))
|
||||
return renpy.display.draw.load_texture(surf)
|
||||
|
||||
+7
-34
@@ -26,41 +26,15 @@
|
||||
import renpy
|
||||
from renpy.display.render import render, Render
|
||||
|
||||
|
||||
Image = renpy.display.im.image
|
||||
|
||||
|
||||
def wrap_render(child, w, h, st, at):
|
||||
rend = render(child, w, h, st, at)
|
||||
rv = Render(rend.width, rend.height)
|
||||
rv.blit(rend, (0, 0))
|
||||
return rv
|
||||
|
||||
|
||||
class UncachedImage(renpy.display.core.Displayable):
|
||||
"""
|
||||
An image that is loaded immediately and not cached.
|
||||
"""
|
||||
|
||||
def __init__(self, file, hint=None, scale=None, style='image_placement',
|
||||
**properties):
|
||||
|
||||
super(UncachedImage, self).__init__(style=style, **properties)
|
||||
|
||||
self.surf = renpy.display.pgrender.load_image(file, hint)
|
||||
|
||||
if scale:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
self.surf = renpy.display.pgrender.transform_scale(self.surf, scale)
|
||||
renpy.display.render.blit_lock.release()
|
||||
|
||||
renpy.display.render.mutated_surface(self.surf)
|
||||
|
||||
def render(self, w, h, st, at):
|
||||
sw, sh = self.surf.get_size()
|
||||
rv = renpy.display.render.Render(sw, sh)
|
||||
rv.blit(self.surf, (0, 0))
|
||||
|
||||
return rv
|
||||
|
||||
class ImageReference(renpy.display.core.Displayable):
|
||||
"""
|
||||
@@ -83,9 +57,9 @@ class ImageReference(renpy.display.core.Displayable):
|
||||
|
||||
self.name = name
|
||||
|
||||
def get_parameterized(self):
|
||||
def _get_parameterized(self):
|
||||
if self.param_target:
|
||||
return self.param_target.get_parameterized()
|
||||
return self.param_target._get_parameterized()
|
||||
|
||||
return self
|
||||
|
||||
@@ -140,19 +114,17 @@ class ImageReference(renpy.display.core.Displayable):
|
||||
return False
|
||||
|
||||
|
||||
def hide(self, st, at):
|
||||
def _hide(self, st, at, kind):
|
||||
if not self.target:
|
||||
self.find_target()
|
||||
|
||||
return self.target.hide(st, at)
|
||||
return self.target._hide(st, at, kind)
|
||||
|
||||
def set_transform_event(self, event):
|
||||
if not self.target:
|
||||
self.find_target()
|
||||
|
||||
return self.target.set_transform_event(event)
|
||||
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
if not self.target:
|
||||
@@ -281,7 +253,8 @@ class Frame(renpy.display.core.Displayable):
|
||||
|
||||
def visit(self):
|
||||
return [ self.image ]
|
||||
|
||||
|
||||
|
||||
class ImageButton(renpy.display.behavior.Button):
|
||||
"""
|
||||
Used to implement the guts of an image button.
|
||||
|
||||
+59
-25
@@ -169,7 +169,6 @@ class Container(renpy.display.core.Displayable):
|
||||
|
||||
return None
|
||||
|
||||
|
||||
def visit(self):
|
||||
return self.children
|
||||
|
||||
@@ -178,23 +177,14 @@ class Container(renpy.display.core.Displayable):
|
||||
|
||||
def __enter__(self):
|
||||
|
||||
if renpy.ui.current is self and not renpy.ui.current_once:
|
||||
return self
|
||||
|
||||
raise Exception("%r cannot be used as a context manager.", type(self).__name__)
|
||||
|
||||
renpy.ui.context_enter(self)
|
||||
return self
|
||||
|
||||
def __exit__(self, exc_type, exc_val, exc_tb):
|
||||
|
||||
if exc_type:
|
||||
return False
|
||||
|
||||
if renpy.ui.current is not self:
|
||||
raise Exception("Widget %r left open at end of block.")
|
||||
|
||||
renpy.ui.close()
|
||||
renpy.ui.context_exit(self)
|
||||
return False
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -317,7 +307,7 @@ class Grid(Container):
|
||||
|
||||
def __init__(self, cols, rows, padding=None,
|
||||
transpose=False,
|
||||
style='default', **properties):
|
||||
style='grid', **properties):
|
||||
"""
|
||||
@param cols: The number of columns in this widget.
|
||||
|
||||
@@ -436,8 +426,9 @@ class MultiBox(Container):
|
||||
self.anim_times.append(anim_time)
|
||||
|
||||
def append_scene_list(self, l):
|
||||
for tag, zo, start, anim, d in l:
|
||||
self.add(d, start, anim)
|
||||
|
||||
for sle in l:
|
||||
self.add(sle.displayable, sle.show_time, sle.animation_time)
|
||||
|
||||
if self.scene_list is None:
|
||||
self.scene_list = [ ]
|
||||
@@ -823,6 +814,7 @@ class DynamicDisplayable(renpy.display.core.Displayable):
|
||||
self.child = None
|
||||
|
||||
def __init__(self, function, *args, **kwargs):
|
||||
|
||||
super(DynamicDisplayable, self).__init__()
|
||||
self.child = None
|
||||
|
||||
@@ -865,8 +857,12 @@ class DynamicDisplayable(renpy.display.core.Displayable):
|
||||
i.predict(callback)
|
||||
|
||||
def get_placement(self):
|
||||
if not self.child:
|
||||
self.child, redraw = self.function(0, 0, *self.args, **self.kwargs)
|
||||
|
||||
return self.child.get_placement()
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
if self.child:
|
||||
return self.child.event(ev, x, y, st)
|
||||
@@ -939,8 +935,8 @@ def ShowingSwitch(*args, **kwargs):
|
||||
|
||||
class IgnoresEvents(Container):
|
||||
|
||||
def __init__(self, child):
|
||||
super(IgnoresEvents, self).__init__(style='default')
|
||||
def __init__(self, child, **properties):
|
||||
super(IgnoresEvents, self).__init__(**properties)
|
||||
self.add(child)
|
||||
|
||||
def render(self, w, h, st, at):
|
||||
@@ -957,8 +953,6 @@ class IgnoresEvents(Container):
|
||||
# Ignores events.
|
||||
def event(self, ev, x, y, st):
|
||||
return None
|
||||
|
||||
|
||||
|
||||
|
||||
class Viewport(Container):
|
||||
@@ -985,6 +979,7 @@ class Viewport(Container):
|
||||
mousewheel=False,
|
||||
draggable=False,
|
||||
style='viewport',
|
||||
replaces=None,
|
||||
**properties):
|
||||
|
||||
super(Viewport, self).__init__(style=style, **properties)
|
||||
@@ -1001,6 +996,16 @@ class Viewport(Container):
|
||||
else:
|
||||
self.yadjustment = yadjustment
|
||||
|
||||
if isinstance(replaces, Viewport):
|
||||
self.xadjustment.value = replaces.xadjustment.value
|
||||
self.yadjustment.value = replaces.yadjustment.value
|
||||
|
||||
if self.xadjustment.adjustable is None:
|
||||
self.xadjustment.adjustable = True
|
||||
|
||||
if self.yadjustment.adjustable is None:
|
||||
self.yadjustment.adjustable = True
|
||||
|
||||
self.set_adjustments = set_adjustments
|
||||
|
||||
self.child_width, self.child_height = child_size
|
||||
@@ -1010,7 +1015,7 @@ class Viewport(Container):
|
||||
|
||||
self.width = 0
|
||||
self.height = 0
|
||||
|
||||
|
||||
def per_interact(self):
|
||||
self.xadjustment.register(self)
|
||||
self.yadjustment.register(self)
|
||||
@@ -1133,7 +1138,7 @@ class Side(Container):
|
||||
def after_setstate(self):
|
||||
self.sized = False
|
||||
|
||||
def __init__(self, positions, style='default', **properties):
|
||||
def __init__(self, positions, style='side', **properties):
|
||||
|
||||
super(Side, self).__init__(style=style, **properties)
|
||||
|
||||
@@ -1321,8 +1326,8 @@ class Alpha(renpy.display.core.Displayable):
|
||||
|
||||
class AdjustTimes(Container):
|
||||
|
||||
def __init__(self, child, start_time, anim_time):
|
||||
super(AdjustTimes, self).__init__(style='default')
|
||||
def __init__(self, child, start_time, anim_time, **properties):
|
||||
super(AdjustTimes, self).__init__(**properties)
|
||||
|
||||
self.start_time = start_time
|
||||
self.anim_time = anim_time
|
||||
@@ -1353,3 +1358,32 @@ class AdjustTimes(Container):
|
||||
return self.child.get_placement()
|
||||
|
||||
|
||||
class LiveTile(Container):
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
Tiles the `child` displayable until it fills the area allocated to
|
||||
this displayable.
|
||||
|
||||
The size of the displayable can be set with the :propref:`xmaximum` and
|
||||
:propref:`ymaximum` style properties.
|
||||
"""
|
||||
|
||||
def __init__(self, child, style='tile', **properties):
|
||||
super(LiveTile, self).__init__(style=style, **properties)
|
||||
|
||||
self.add(child)
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
cr = renpy.display.render.render(self.child, width, height, st, at)
|
||||
cw, ch = cr.get_size()
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
|
||||
for y in range(0, height, ch):
|
||||
for x in range(0, width, cw):
|
||||
rv.blit(cr, (x, y), focus=False)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
@@ -245,8 +245,8 @@ transform = _renpy.transform
|
||||
blend = _renpy.blend
|
||||
|
||||
def imageblend(a, b, dst, img, amap):
|
||||
red = byte_offset(img)[0]
|
||||
_renpy.imageblend(a, b, dst, img, red, amap)
|
||||
alpha = byte_offset(img)[3]
|
||||
_renpy.imageblend(a, b, dst, img, alpha, amap)
|
||||
|
||||
|
||||
def colormatrix(src, dst, matrix):
|
||||
|
||||
+468
-384
File diff suppressed because it is too large
Load Diff
@@ -19,8 +19,9 @@
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This module deals with pygame-specific rendering tasks.
|
||||
# This module wraps the pygame surface class (and associated functions).
|
||||
|
||||
import sys
|
||||
import pygame
|
||||
import renpy
|
||||
|
||||
@@ -57,15 +58,51 @@ def set_mode(resolution, flags=0, depth=0):
|
||||
sample_noalpha = s.convert(rv)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
set_mode_unscaled = set_mode
|
||||
|
||||
def set_bgra_masks():
|
||||
"""
|
||||
This rebuilds the sample surfaces, to ones that use the given
|
||||
masks.
|
||||
"""
|
||||
|
||||
# Annoyingly, the value for the big mask seems to vary from
|
||||
# platform to platform. So we read it out of a surface.
|
||||
|
||||
global sample_alpha
|
||||
global sample_noalpha
|
||||
|
||||
# Create a sample surface.
|
||||
s = opygame.Surface((10, 10), 0, 32)
|
||||
sample_alpha = s.convert_alpha()
|
||||
|
||||
# Sort the compoents by absolute value.
|
||||
masks = list(sample_alpha.get_masks())
|
||||
masks.sort(key=lambda a : abs(a))
|
||||
|
||||
# Choose the masks.
|
||||
if sys.byteorder == 'little':
|
||||
masks = ( masks[2], masks[1], masks[0], masks[3] )
|
||||
else:
|
||||
masks = ( masks[1], masks[2], masks[3], masks[0] )
|
||||
|
||||
# Create the sample surface.
|
||||
sample_alpha = opygame.Surface((10, 10), 0, 32, masks)
|
||||
sample_noalpha = opygame.Surface((10, 10), 0, 32, masks[:3] + (0,))
|
||||
|
||||
|
||||
class Surface(opygame.Surface):
|
||||
"""
|
||||
This allows us to wrap around pygame's surface, to change
|
||||
its mode, as necessary.
|
||||
"""
|
||||
|
||||
opaque = False
|
||||
|
||||
def is_opaque(self):
|
||||
return self.opaque
|
||||
|
||||
def convert_alpha(self, surface=None):
|
||||
return copy_surface_unscaled(self, True)
|
||||
|
||||
|
||||
@@ -46,7 +46,6 @@ def start(gamedir):
|
||||
break
|
||||
else:
|
||||
return
|
||||
|
||||
|
||||
try:
|
||||
import subprocess
|
||||
|
||||
+204
-630
File diff suppressed because it is too large
Load Diff
@@ -366,10 +366,14 @@ def load_scaling():
|
||||
def copy(self):
|
||||
return ScaledSurface(self.surface.copy(), wh=self.get_size())
|
||||
|
||||
def convert(self):
|
||||
return ScaledSurface(self.surface.convert(), wh=self.get_size())
|
||||
|
||||
def convert_alpha(self):
|
||||
return ScaledSurface(self.surface.convert_alpha(), wh=self.get_size())
|
||||
|
||||
def fill(self, color):
|
||||
self.surface.fill(color)
|
||||
|
||||
|
||||
def get_alpha(self):
|
||||
return self.surface.get_alpha()
|
||||
@@ -533,7 +537,7 @@ def load_scaling():
|
||||
|
||||
|
||||
def rotozoom(surf, angle, scale):
|
||||
new_surf = pgrender.rotozoom(surf.surface, angle, scale)
|
||||
new_surf = pgrender.rotozoom_unscaled(surf.surface, angle, scale)
|
||||
return ScaledSurface(new_surf)
|
||||
|
||||
pgrender.rotozoom = rotozoom
|
||||
|
||||
@@ -0,0 +1,397 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
import renpy
|
||||
|
||||
class Screen(renpy.object.Object):
|
||||
"""
|
||||
A screen is a collection of widgets that are displayed together.
|
||||
This class stores information about the screen.
|
||||
"""
|
||||
|
||||
def __init__(self,
|
||||
name,
|
||||
function,
|
||||
predict_function=None,
|
||||
modal=False,
|
||||
zorder=0,
|
||||
tag=None):
|
||||
|
||||
# The name of this screen.
|
||||
if isinstance(name, basestring):
|
||||
name = tuple(name.split())
|
||||
|
||||
self.name = name
|
||||
|
||||
screens[name] = self
|
||||
|
||||
# The function that is called to display this screen.
|
||||
self.function = function
|
||||
|
||||
# The function that is called to predict the images that
|
||||
# will be used by the screen.
|
||||
self.predict_function = predict_function
|
||||
|
||||
# Are we modal? (A modal screen ignores screens under it.)
|
||||
self.modal = modal
|
||||
|
||||
# Our zorder.
|
||||
self.zorder = zorder
|
||||
|
||||
# The tag associated with the screen.
|
||||
self.tag = tag or name[0]
|
||||
|
||||
|
||||
class ScreenDisplayable(renpy.display.layout.Container):
|
||||
"""
|
||||
A screen is a collection of widgets that are displayed together. This
|
||||
class is responsible for managing the display of a screen.
|
||||
"""
|
||||
|
||||
no_save = [ 'screen' ]
|
||||
|
||||
def after_setstate(self):
|
||||
self.screen = screens[self.screen_name]
|
||||
|
||||
def __init__(self, screen, tag, layer, widget_properties={}, scope={}, **properties):
|
||||
|
||||
super(ScreenDisplayable, self).__init__(**properties)
|
||||
|
||||
# The screen, and it's name. (The name is used to look up the
|
||||
# screen on save.)
|
||||
self.screen = screen
|
||||
self.screen_name = screen.name
|
||||
|
||||
# The tag this and layer screen was displayed with.
|
||||
self.tag = tag
|
||||
self.layer = layer
|
||||
|
||||
# The scope associated with this statement. This is passed in
|
||||
# as keyword arguments to the displayable.
|
||||
self.scope = renpy.python.RevertableDict(scope)
|
||||
|
||||
# The child associated with this screen.
|
||||
self.child = None
|
||||
|
||||
# Widget properties given to this screen the last time it was
|
||||
# shown.
|
||||
self.widget_properties = widget_properties
|
||||
|
||||
old_screen = get_screen(tag, layer)
|
||||
|
||||
# A map from name to the widget with that name.
|
||||
self.widgets = { }
|
||||
|
||||
# A map from name to the transform with that name. (This is
|
||||
# taken from the old version of the screen, if it exists.
|
||||
if old_screen:
|
||||
self.transforms = old_screen.transforms
|
||||
else:
|
||||
self.transforms = { }
|
||||
|
||||
# What widgets and transforms were the last time this screen was
|
||||
# updated. Used to communicate with the ui module, and only
|
||||
# valid during an update - not used at other times.
|
||||
self.old_widgets = None
|
||||
self.old_transforms = None
|
||||
|
||||
# The current transform event, and the last transform event to
|
||||
# be processed.
|
||||
self.current_transform_event = None
|
||||
|
||||
def visit(self):
|
||||
return [ self.child ]
|
||||
|
||||
def per_interact(self):
|
||||
renpy.display.render.redraw(self, 0)
|
||||
self.update()
|
||||
|
||||
def set_transform_event(self, event):
|
||||
super(ScreenDisplayable, self).set_transform_event(event)
|
||||
self.current_transform_event = event
|
||||
|
||||
def _hide(self, st, at, kind):
|
||||
|
||||
rv = None
|
||||
|
||||
for i in self.transforms:
|
||||
c = self.transforms[i]._hide(st, at, kind)
|
||||
|
||||
if c is not None:
|
||||
self.transforms[i] = c
|
||||
rv = self
|
||||
|
||||
self.current_transform_event = kind
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
return rv
|
||||
|
||||
def update(self):
|
||||
|
||||
# Update _current_screen
|
||||
global _current_screen
|
||||
old_screen = _current_screen
|
||||
_current_screen = self
|
||||
|
||||
# Cycle widgets and transforms.
|
||||
self.old_widgets = self.widgets
|
||||
self.old_transforms = self.transforms
|
||||
self.widgets = { }
|
||||
self.transforms = { }
|
||||
|
||||
# Render the child.
|
||||
old_ui_screen = renpy.ui.screen
|
||||
renpy.ui.screen = self
|
||||
|
||||
renpy.ui.detached()
|
||||
self.child = renpy.ui.fixed()
|
||||
self.children = [ self.child ]
|
||||
|
||||
self.scope["_scope"] = self.scope
|
||||
self.scope["_name"] = 0
|
||||
|
||||
self.screen.function(**self.scope)
|
||||
|
||||
renpy.ui.close()
|
||||
|
||||
renpy.ui.screen = old_ui_screen
|
||||
_current_screen = old_screen
|
||||
|
||||
# Visit all the children, to get them started.
|
||||
self.child.visit_all(lambda c : c.per_interact())
|
||||
|
||||
# Finish up.
|
||||
self.old_widgets = None
|
||||
self.old_transforms = None
|
||||
|
||||
if self.current_transform_event:
|
||||
|
||||
for i in self.child.children:
|
||||
i.set_transform_event(self.current_transform_event)
|
||||
|
||||
self.current_transform_event = None
|
||||
|
||||
return self.widgets
|
||||
|
||||
def render(self, w, h, st, at):
|
||||
if not self.child:
|
||||
self.update()
|
||||
|
||||
return renpy.display.render.render(self.child, w, h, st, at)
|
||||
|
||||
def get_placement(self):
|
||||
if not self.child:
|
||||
self.update()
|
||||
|
||||
return self.child.get_placement()
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
global _current_screen
|
||||
old_screen = _current_screen
|
||||
_current_screen = self
|
||||
|
||||
rv = self.child.event(ev, x, y, st)
|
||||
|
||||
_current_screen = old_screen
|
||||
|
||||
if rv is not None:
|
||||
return rv
|
||||
|
||||
if self.screen.modal:
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
|
||||
|
||||
# The name of the screen that is currently being displayed, or
|
||||
# None if no screen is being currently displayed.
|
||||
_current_screen = None
|
||||
|
||||
# A map from screen name to screen object.
|
||||
screens = { }
|
||||
|
||||
def define_screen(*args, **kwargs):
|
||||
"""
|
||||
:doc: screens
|
||||
:args: (name, function, modal=True, zorder=0, tag=None)
|
||||
|
||||
Defines a screen with `name`, which should be a string.
|
||||
|
||||
`function`
|
||||
The function that is called to display the screen. The
|
||||
function is called with the screen scope as keyword
|
||||
arguments. It should ignore additional keyword arguments.
|
||||
|
||||
The function should call the ui functions to add things to the
|
||||
screen.
|
||||
|
||||
`modal`
|
||||
Determines if this screen is modal. A modal screen
|
||||
prevents screens underneath it from receiving input events.
|
||||
|
||||
`zorder`
|
||||
Controls the order in which screens are displayed. A screen
|
||||
with a greater zorder number is displayed above screens with a
|
||||
lesser zorder number.
|
||||
|
||||
`tag`
|
||||
The tag associated with this screen. When the screen is shown,
|
||||
it replaces any other screen with the same tag. The tag
|
||||
defaults to the name of the screen.
|
||||
"""
|
||||
|
||||
Screen(*args, **kwargs)
|
||||
|
||||
|
||||
|
||||
def get_screen(name, layer="screens"):
|
||||
"""
|
||||
:doc: screens
|
||||
|
||||
Returns the ScreenDisplayable with the given `tag`, on
|
||||
`layer`. If no displayable with the tag is not found, it is
|
||||
interpreted as screen name. If it's still not found, None is returned.
|
||||
"""
|
||||
|
||||
if isinstance(name, basestring):
|
||||
name = tuple(name.split())
|
||||
|
||||
tag = name[0]
|
||||
|
||||
sl = renpy.exports.scene_lists()
|
||||
|
||||
sd = sl.get_displayable_by_tag(layer, tag)
|
||||
|
||||
if sd is None:
|
||||
sd = sl.get_displayable_by_name(layer, name)
|
||||
|
||||
return sd
|
||||
|
||||
def has_screen(name):
|
||||
"""
|
||||
Returns true if a screen with the given name exists.
|
||||
"""
|
||||
|
||||
if not isinstance(name, tuple):
|
||||
name = tuple(name.split())
|
||||
|
||||
return name in screens
|
||||
|
||||
def show_screen(_screen_name, _layer='screens', _tag=None, _widget_properties={}, _transient=False, **kwargs):
|
||||
"""
|
||||
:doc: screens
|
||||
|
||||
The programmatic equivalent of the show screen statement.
|
||||
|
||||
Shows the named screen.
|
||||
|
||||
`_screen_name`
|
||||
The name of the screen to show.
|
||||
`_layer`
|
||||
The layer to show the screen on.
|
||||
`_tag`
|
||||
The tag to show the screen with. If not specified, defaults to
|
||||
the tag associated with the screen. It that's not specified,
|
||||
defaults to the name of the screen.,
|
||||
`_widget_properties`
|
||||
A map from the id of a widget to a property name -> property
|
||||
value map. When a widget with that id is shown by the screen,
|
||||
the specified properties are added to it.
|
||||
`_transient`
|
||||
If true, the screen will be automatically hidden at the end of
|
||||
the current interaction.
|
||||
|
||||
Keyword arguments not beginning with underscore (_) are used to
|
||||
initialize the screen's scope.
|
||||
"""
|
||||
|
||||
name = _screen_name
|
||||
|
||||
if not isinstance(name, tuple):
|
||||
name = tuple(name.split())
|
||||
|
||||
if not name in screens:
|
||||
raise Exception("Screen %r is not known.\n", (name,))
|
||||
|
||||
screen = screens[name]
|
||||
|
||||
if _tag is None:
|
||||
_tag = screen.tag
|
||||
|
||||
d = ScreenDisplayable(screen, _tag, _layer, _widget_properties, kwargs)
|
||||
renpy.exports.show(name, tag=_tag, what=d, layer=_layer, zorder=screen.zorder, transient=_transient, munge_name=False)
|
||||
|
||||
def hide_screen(tag, layer='screens'):
|
||||
"""
|
||||
:doc: screens
|
||||
|
||||
The programmatic equivalent of the hide screen statement.
|
||||
|
||||
Hides the screen with `tag` on `layer`.
|
||||
"""
|
||||
|
||||
tag = tag.split()[0]
|
||||
|
||||
renpy.exports.hide(tag, layer=layer)
|
||||
|
||||
def use_screen(_screen_name, _name=(), **kwargs):
|
||||
|
||||
name = _screen_name
|
||||
|
||||
if not isinstance(name, tuple):
|
||||
name = tuple(name.split())
|
||||
|
||||
if name not in screens:
|
||||
raise Exception("Screen %r is not known." % name)
|
||||
|
||||
screen = screens[name]
|
||||
|
||||
scope = kwargs["_scope"].copy() or { }
|
||||
scope.update(kwargs)
|
||||
scope["_scope"] = scope
|
||||
scope["_name"] = _name
|
||||
screen.function(**scope)
|
||||
|
||||
def current_screen():
|
||||
return _current_screen
|
||||
|
||||
def get_widget(screen, id, layer='screens'):
|
||||
"""
|
||||
:doc: screens
|
||||
|
||||
From the `screen` on `layer`, returns the widget with
|
||||
`id`. Returns None if the screen doesn't exist, or there is no
|
||||
widget with that id on the screen.
|
||||
"""
|
||||
|
||||
if screen is None:
|
||||
screen = current_screen()
|
||||
else:
|
||||
screen = get_screen(screen, layer)
|
||||
|
||||
if not isinstance(screen, ScreenDisplayable):
|
||||
return None
|
||||
|
||||
if screen.child is None:
|
||||
screen.update()
|
||||
|
||||
rv = screen.widgets.get(id, None)
|
||||
return rv
|
||||
@@ -0,0 +1,983 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
import renpy
|
||||
import pygame
|
||||
import math
|
||||
import weakref
|
||||
import time
|
||||
|
||||
from renpy.display.render import blit_lock, IDENTITY, BLIT, DISSOLVE, IMAGEDISSOLVE, PIXELLATE
|
||||
|
||||
# A map from cached surface to rle version of cached surface.
|
||||
rle_cache = weakref.WeakKeyDictionary()
|
||||
|
||||
class Clipper(object):
|
||||
"""
|
||||
This is used to calculate the clipping rectangle and update rectangles
|
||||
used for a particular draw of the screen.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
|
||||
# Lists of (x0, y0, x1, y1, clip, surface, transform) tuples,
|
||||
# representing how a displayable is drawn to the screen.
|
||||
self.blits = [ ]
|
||||
self.old_blits = [ ]
|
||||
|
||||
# Sets of (x0, y0, x1, y1) tuples, representing areas that
|
||||
# aren't part of any displayable.
|
||||
self.forced = set()
|
||||
self.old_forced = set()
|
||||
|
||||
# The set of surfaces that have been mutated recently.
|
||||
self.mutated = set()
|
||||
|
||||
def compute(self, full_redraw):
|
||||
"""
|
||||
This returns a clipping rectangle, and a list of update rectangles
|
||||
that cover the changes between the old and new frames.
|
||||
"""
|
||||
|
||||
# First, get things out of the fields, and update them. This
|
||||
# allows us to just return without having to do any cleanup
|
||||
# code.
|
||||
bl0 = self.old_blits
|
||||
bl1 = self.blits
|
||||
old_forced = self.old_forced
|
||||
forced = self.forced
|
||||
mutated = self.mutated
|
||||
|
||||
self.old_blits = bl1
|
||||
self.blits = [ ]
|
||||
self.old_forced = forced
|
||||
self.forced = set()
|
||||
self.mutated = set()
|
||||
|
||||
sw = renpy.config.screen_width
|
||||
sh = renpy.config.screen_height
|
||||
sa = sw * sh
|
||||
|
||||
# A tuple representing the size of the fullscreen.
|
||||
fullscreen = (0, 0, sw, sh)
|
||||
|
||||
# Check to see if a full redraw has been forced, and return
|
||||
# early.
|
||||
if full_redraw:
|
||||
return fullscreen, [ fullscreen ]
|
||||
|
||||
# Quick checks to see if a dissolve is happening, or something like
|
||||
# that.
|
||||
changes = forced | old_forced
|
||||
|
||||
if fullscreen in changes:
|
||||
return fullscreen, [ fullscreen ]
|
||||
|
||||
# Compute the differences between the two sets, and add those
|
||||
# to changes.
|
||||
i0 = 0
|
||||
i1 = 0
|
||||
bl1set = set(bl1)
|
||||
|
||||
while True:
|
||||
if i0 >= len(bl0) or i1 >= len(bl1):
|
||||
break
|
||||
|
||||
b0 = bl0[i0]
|
||||
b1 = bl1[i1]
|
||||
|
||||
if b0 == b1:
|
||||
if id(b0[5]) in mutated:
|
||||
changes.add(b0[:5])
|
||||
|
||||
i0 += 1
|
||||
i1 += 1
|
||||
|
||||
elif b0 not in bl1set:
|
||||
changes.add(b0[:5])
|
||||
i0 += 1
|
||||
|
||||
else:
|
||||
changes.add(b1[:5])
|
||||
i1 += 1
|
||||
|
||||
changes.update(i[:5] for i in bl0[i0:])
|
||||
changes.update(i[:5] for i in bl1[i1:])
|
||||
|
||||
# No changes? Quit.
|
||||
if not changes:
|
||||
return None, [ ]
|
||||
|
||||
# Compute the sizes of the updated rectangles.
|
||||
sized = [ ]
|
||||
|
||||
for x0, y0, x1, y1, (sx0, sy0, sx1, sy1) in changes:
|
||||
|
||||
if x0 < sx0:
|
||||
x0 = sx0
|
||||
if y0 < sy0:
|
||||
y0 = sy0
|
||||
if x1 > sx1:
|
||||
x1 = sx1
|
||||
if y1 > sy1:
|
||||
y1 = sy1
|
||||
|
||||
w = x1 - x0
|
||||
h = y1 - y0
|
||||
|
||||
if w <= 0 or h <= 0:
|
||||
continue
|
||||
|
||||
area = w * h
|
||||
|
||||
if area >= sa:
|
||||
return fullscreen, [ fullscreen ]
|
||||
|
||||
sized.append((area, x0, y0, x1, y1))
|
||||
|
||||
sized.sort()
|
||||
|
||||
# The list of non-contiguous updates.
|
||||
noncont = [ ]
|
||||
|
||||
# The total area of noncont.
|
||||
nca = 0
|
||||
|
||||
# Pick the largest area, merge with all overlapping smaller areas, repeat
|
||||
# until no merge possible.
|
||||
while sized:
|
||||
area, x0, y0, x1, y1 = sized.pop()
|
||||
|
||||
|
||||
merged = False
|
||||
|
||||
if nca + area >= sa:
|
||||
return (0, 0, sw, sh), [ (0, 0, sw, sh) ]
|
||||
|
||||
i = 0
|
||||
|
||||
while i < len(sized):
|
||||
iarea, ix0, iy0, ix1, iy1 = sized[i]
|
||||
|
||||
if (x0 <= ix0 <= x1 or x0 <= ix1 <= x1) and \
|
||||
(y0 <= iy0 <= y1 or y0 <= iy1 <= y1):
|
||||
|
||||
merged = True
|
||||
x0 = min(x0, ix0)
|
||||
x1 = max(x1, ix1)
|
||||
y0 = min(y0, iy0)
|
||||
y1 = max(y1, iy1)
|
||||
|
||||
area = (x1 - x0) * (y1 - y0)
|
||||
|
||||
sized.pop(i)
|
||||
|
||||
else:
|
||||
i += 1
|
||||
|
||||
if merged:
|
||||
sized.append((area, x0, y0, x1, y1))
|
||||
else:
|
||||
noncont.append((x0, y0, x1, y1))
|
||||
nca += area
|
||||
|
||||
if not noncont:
|
||||
return None, [ ]
|
||||
|
||||
x0, y0, x1, y1 = noncont.pop()
|
||||
x0 = int(x0)
|
||||
y0 = int(y0)
|
||||
x1 = int(math.ceil(x1))
|
||||
y1 = int(math.ceil(y1))
|
||||
|
||||
# A list of (x, y, w, h) tuples for each update.
|
||||
updates = [ (x0, y0, x1 - x0, y1 - y0) ]
|
||||
|
||||
for ix0, iy0, ix1, iy1 in noncont:
|
||||
|
||||
ix0 = int(ix0)
|
||||
iy0 = int(iy0)
|
||||
ix1 = int(math.ceil(ix1))
|
||||
iy1 = int(math.ceil(iy1))
|
||||
|
||||
x0 = min(x0, ix0)
|
||||
y0 = min(y0, iy0)
|
||||
x1 = max(x1, ix1)
|
||||
y1 = max(y1, iy1)
|
||||
|
||||
updates.append((ix0, iy0, ix1 - ix0, iy1 - iy0))
|
||||
|
||||
|
||||
return (x0, y0, x1 - x0, y1 - y0), updates
|
||||
|
||||
clippers = [ Clipper() ]
|
||||
|
||||
|
||||
def draw_special(what, dest, x, y):
|
||||
"""
|
||||
This handles the special drawing operations, such as dissolve and
|
||||
image dissolve. `x` and `y` are the offsets of the thing to be drawn
|
||||
relative to the destination rectangle, and are always negative.
|
||||
"""
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
w = min(dw, what.width + x)
|
||||
h = min(dh, what.height + y)
|
||||
|
||||
if w <= 0 or h <= 0:
|
||||
return
|
||||
|
||||
if what.operation == DISSOLVE:
|
||||
|
||||
bottom = what.children[0][0].render_to_texture(what.operation_alpha)
|
||||
top = what.children[1][0].render_to_texture(what.operation_alpha)
|
||||
|
||||
if what.operation_alpha:
|
||||
target = renpy.display.pgrender.surface((w, h), True)
|
||||
else:
|
||||
target = dest.subsurface((0, 0, w, h))
|
||||
|
||||
renpy.display.module.blend(
|
||||
bottom.subsurface((-x, -y, w, h)),
|
||||
top.subsurface((-x, -y, w, h)),
|
||||
target,
|
||||
int(what.operation_complete * 255))
|
||||
|
||||
if what.operation_alpha:
|
||||
dest.blit(target, (0, 0))
|
||||
|
||||
elif what.operation == IMAGEDISSOLVE:
|
||||
|
||||
image = what.children[0][0].render_to_texture(what.operation_alpha)
|
||||
bottom = what.children[1][0].render_to_texture(what.operation_alpha)
|
||||
top = what.children[2][0].render_to_texture(what.operation_alpha)
|
||||
|
||||
if what.operation_alpha:
|
||||
target = renpy.display.pgrender.surface((w, h), True)
|
||||
else:
|
||||
target = dest.subsurface((0, 0, w, h))
|
||||
|
||||
ramplen = what.operation_parameter
|
||||
|
||||
ramp = "\x00" * 256
|
||||
|
||||
for i in xrange(0, ramplen):
|
||||
ramp += chr(255 * i / ramplen)
|
||||
|
||||
ramp += "\xff" * 256
|
||||
|
||||
step = int( what.operation_complete * (256 + ramplen) )
|
||||
ramp = ramp[step:step+256]
|
||||
|
||||
renpy.display.module.imageblend(
|
||||
bottom.subsurface((-x, -y, w, h)),
|
||||
top.subsurface((-x, -y, w, h)),
|
||||
target,
|
||||
image.subsurface((-x, -y, w, h)),
|
||||
ramp)
|
||||
|
||||
if what.operation_alpha:
|
||||
dest.blit(target, (0, 0))
|
||||
|
||||
elif what.operation == PIXELLATE:
|
||||
|
||||
surf = what.children[0][0].render_to_texture(False)
|
||||
|
||||
px = what.operation_parameter
|
||||
|
||||
renpy.display.module.pixellate(
|
||||
surf.subsurface((-x, -y, w, h)),
|
||||
dest.subsurface((0, 0, w, h)),
|
||||
px, px, px, px)
|
||||
|
||||
else:
|
||||
raise Exception("Unknown operation: %d" % what.operation)
|
||||
|
||||
|
||||
def draw(dest, clip, what, xo, yo, screen):
|
||||
"""
|
||||
This is the simple draw routine, which only works when alpha is 1.0
|
||||
and the matrices are None. If those aren't the case, draw_complex
|
||||
is used instead.
|
||||
|
||||
`dest` - Either a destination surface, or a clipper.
|
||||
`clip` - If None, we should draw. Otherwise we should clip, and this is
|
||||
the rectangle to clip to.
|
||||
`what` - The Render or Surface we're drawing to.
|
||||
`xo` - The X offset.
|
||||
`yo` - The Y offset.
|
||||
`screen` - True if this is a blit to the screen, False otherwise.
|
||||
"""
|
||||
|
||||
if not isinstance(what, renpy.display.render.Render):
|
||||
|
||||
# Pixel-Aligned blit.
|
||||
if isinstance(xo, int) and isinstance(yo, int):
|
||||
if screen:
|
||||
what = rle_cache.get(what, what)
|
||||
|
||||
if clip:
|
||||
w, h = what.get_size()
|
||||
dest.blits.append((xo, yo, xo + w, yo + h, clip, what, None))
|
||||
else:
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
dest.blit(what, (xo, yo))
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
# Subpixel blit.
|
||||
else:
|
||||
if clip:
|
||||
w, h = what.get_size()
|
||||
dest.blits.append((xo, yo, xo + w, yo + h, clip, what, None))
|
||||
else:
|
||||
renpy.display.module.subpixel(what, dest, xo, yo)
|
||||
|
||||
return
|
||||
|
||||
# Deal with draw functions.
|
||||
if what.operation != BLIT:
|
||||
|
||||
xo = int(xo)
|
||||
yo = int(yo)
|
||||
|
||||
if clip:
|
||||
dx0, dy0, dx1, dy1 = clip
|
||||
dw = dx1 - dx0
|
||||
dh = dy1 - dy0
|
||||
else:
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
if xo >= 0:
|
||||
newx = 0
|
||||
subx = xo
|
||||
else:
|
||||
newx = xo
|
||||
subx = 0
|
||||
|
||||
if yo >= 0:
|
||||
newy = 0
|
||||
suby = yo
|
||||
else:
|
||||
newy = yo
|
||||
suby = 0
|
||||
|
||||
if subx >= dw or suby >= dh:
|
||||
return
|
||||
|
||||
# newx and newy are the offset of this render relative to the
|
||||
# subsurface. They can only be negative or 0, as otherwise we
|
||||
# would make a smaller subsurface.
|
||||
|
||||
subw = min(dw - subx, what.width + newx)
|
||||
subh = min(dh - suby, what.height + newy)
|
||||
|
||||
if subw <= 0 or subh <= 0:
|
||||
return
|
||||
|
||||
if clip:
|
||||
dest.forced.add((subx, suby, subx + subw, suby + subh, clip))
|
||||
else:
|
||||
newdest = dest.subsurface((subx, suby, subw, subh))
|
||||
# what.draw_func(newdest, newx, newy)
|
||||
draw_special(what, newdest, newx, newy)
|
||||
|
||||
|
||||
return
|
||||
|
||||
# Deal with clipping, if necessary.
|
||||
if what.clipping:
|
||||
|
||||
if clip:
|
||||
cx0, cy0, cx1, cy1 = clip
|
||||
|
||||
cx0 = max(cx0, xo)
|
||||
cy0 = max(cy0, yo)
|
||||
cx1 = min(cx1, xo + what.width)
|
||||
cy1 = min(cy1, yo + what.height)
|
||||
|
||||
if cx0 > cx1 or cy0 > cy1:
|
||||
return
|
||||
|
||||
clip = (cx0, cy0, cx1, cy1)
|
||||
|
||||
else:
|
||||
|
||||
# After this code, x and y are the coordinates of the subsurface
|
||||
# relative to the destination. xo and yo are the offset of the
|
||||
# upper-left corner relative to the subsurface.
|
||||
|
||||
if xo >= 0:
|
||||
x = xo
|
||||
xo = 0
|
||||
else:
|
||||
x = 0
|
||||
# xo = xo
|
||||
|
||||
if yo >= 0:
|
||||
y = yo
|
||||
yo = 0
|
||||
else:
|
||||
y = 0
|
||||
# yo = yo
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
width = min(dw - x, what.width + xo)
|
||||
height = min(dh - y, what.height + yo)
|
||||
|
||||
if width < 0 or height < 0:
|
||||
return
|
||||
|
||||
dest = dest.subsurface((x, y, width, height))
|
||||
|
||||
# Deal with alpha and transforms by passing them off to draw_transformed.
|
||||
if what.alpha != 1 or what.forward:
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
draw_transformed(dest, clip, child, xo + cxo, yo + cyo,
|
||||
what.alpha, what.forward, what.reverse)
|
||||
return
|
||||
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
draw(dest, clip, child, xo + cxo, yo + cyo, screen)
|
||||
|
||||
def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
|
||||
# If our alpha has hit 0, don't do anything.
|
||||
if alpha <= 0.003: # (1 / 256)
|
||||
return
|
||||
|
||||
if forward is None:
|
||||
forward = IDENTITY
|
||||
reverse = IDENTITY
|
||||
|
||||
if not isinstance(what, renpy.display.render.Render):
|
||||
|
||||
# Figure out where the other corner of the transformed surface
|
||||
# is on the screen.
|
||||
sw, sh = what.get_size()
|
||||
if clip:
|
||||
|
||||
dx0, dy0, dx1, dy1 = clip
|
||||
dw = dx1 - dx0
|
||||
dh = dy1 - dy0
|
||||
|
||||
else:
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
x0, y0 = 0.0, 0.0
|
||||
x1, y1 = reverse.transform(sw, 0.0)
|
||||
x2, y2 = reverse.transform(sw, sh)
|
||||
x3, y3 = reverse.transform(0.0, sh)
|
||||
|
||||
minx = math.floor(min(x0, x1, x2, x3) + xo)
|
||||
maxx = math.ceil(max(x0, x1, x2, x3) + xo)
|
||||
miny = math.floor(min(y0, y1, y2, y3) + yo)
|
||||
maxy = math.ceil(max(y0, y1, y2, y3) + yo)
|
||||
|
||||
|
||||
if minx < 0:
|
||||
minx = 0
|
||||
if miny < 0:
|
||||
miny = 0
|
||||
|
||||
if maxx > dw:
|
||||
maxx = dw
|
||||
if maxy > dh:
|
||||
maxy = dh
|
||||
|
||||
if minx > dw or miny > dh:
|
||||
return
|
||||
|
||||
cx, cy = forward.transform(minx - xo, miny - yo)
|
||||
|
||||
if clip:
|
||||
|
||||
dest.blits.append(
|
||||
(minx, miny, maxx + dx0, maxy + dy0, clip, what,
|
||||
(cx, cy,
|
||||
forward.xdx, forward.ydx,
|
||||
forward.xdy, forward.ydy,
|
||||
alpha)))
|
||||
|
||||
else:
|
||||
dest = dest.subsurface((minx, miny, maxx - minx, maxy - miny))
|
||||
|
||||
renpy.display.module.transform(
|
||||
what, dest,
|
||||
cx, cy,
|
||||
forward.xdx, forward.ydx,
|
||||
forward.xdy, forward.ydy,
|
||||
alpha, True)
|
||||
|
||||
return
|
||||
|
||||
if what.clipping:
|
||||
|
||||
if reverse.xdy or reverse.ydx:
|
||||
draw_transformed(dest, clip, what.pygame_surface(True), xo, yo, alpha, forward, reverse)
|
||||
return
|
||||
|
||||
|
||||
# raise Exception("Non-axis-aligned clipping is not supported.")
|
||||
|
||||
|
||||
|
||||
width = what.width * reverse.xdx
|
||||
height = what.height * reverse.ydy
|
||||
|
||||
if clip:
|
||||
cx0, cy0, cx1, cy1 = clip
|
||||
|
||||
cx0 = max(cx0, xo)
|
||||
cy0 = max(cy0, yo)
|
||||
cx1 = min(cx1, xo + width)
|
||||
cy1 = min(cy1, yo + height)
|
||||
|
||||
if cx0 > cx1 or cy0 > cy1:
|
||||
return
|
||||
|
||||
clip = (cx0, cy0, cx1, cy1)
|
||||
|
||||
else:
|
||||
|
||||
# After this code, x and y are the coordinates of the subsurface
|
||||
# relative to the destination. xo and yo are the offset of the
|
||||
# upper-left corner relative to the subsurface.
|
||||
|
||||
if xo >= 0:
|
||||
x = xo
|
||||
xo = 0
|
||||
else:
|
||||
x = 0
|
||||
# xo = xo
|
||||
|
||||
if yo >= 0:
|
||||
y = yo
|
||||
yo = 0
|
||||
else:
|
||||
y = 0
|
||||
# yo = yo
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
width = min(dw - x, width + xo)
|
||||
height = min(dh - y, height + yo)
|
||||
|
||||
if width < 0 or height < 0:
|
||||
return
|
||||
|
||||
dest = dest.subsurface((x, y, width, height))
|
||||
|
||||
|
||||
if what.draw_func:
|
||||
child = what.pygame_surface(True)
|
||||
draw_transformed(dest, clip, child, xo, yo, alpha, forward, reverse)
|
||||
|
||||
# raise Exception("Using a draw_func on a transformed surface is not supported.")
|
||||
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
|
||||
cxo, cyo = reverse.transform(cxo, cyo)
|
||||
|
||||
if what.forward:
|
||||
child_forward = forward * what.forward
|
||||
child_reverse = what.reverse * reverse
|
||||
else:
|
||||
child_forward = forward
|
||||
child_reverse = reverse
|
||||
|
||||
draw_transformed(dest, clip, child, xo + cxo, yo + cyo, alpha * what.alpha, child_forward, child_reverse)
|
||||
|
||||
|
||||
|
||||
def do_draw_screen(screen_render, full_redraw):
|
||||
"""
|
||||
Draws the render produced by render_screen to the screen.
|
||||
"""
|
||||
|
||||
yoffset = xoffset = 0
|
||||
|
||||
screen_render.is_opaque()
|
||||
|
||||
clip = (xoffset, yoffset, xoffset + screen_render.width, yoffset + screen_render.height)
|
||||
clipper = clippers[0]
|
||||
|
||||
draw(clipper, clip, screen_render, xoffset, yoffset, True)
|
||||
|
||||
cliprect, updates = clipper.compute(full_redraw)
|
||||
|
||||
if cliprect is None:
|
||||
return [ ]
|
||||
|
||||
x, y, w, h = cliprect
|
||||
|
||||
dest = pygame.display.get_surface().subsurface(cliprect)
|
||||
draw(dest, None, screen_render, -x, -y, True)
|
||||
|
||||
return updates
|
||||
|
||||
|
||||
class SWDraw(object):
|
||||
"""
|
||||
This uses the software renderer to draw to the screen.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
|
||||
# Should we draw the screen?
|
||||
self.suppressed_blit = False
|
||||
|
||||
# The earliest time at which the next frame can be redrawn.
|
||||
self.next_frame = 0
|
||||
|
||||
# Mouse re-drawing.
|
||||
self.mouse_location = None
|
||||
self.mouse_backing = None
|
||||
self.mouse_backing_pos = None
|
||||
self.mouse_info = None
|
||||
|
||||
# Is the mouse currently visible?
|
||||
self.mouse_old_visible = None
|
||||
|
||||
# This is used to cache the surface->texture operation.
|
||||
self.texture_cache = weakref.WeakKeyDictionary()
|
||||
|
||||
# This is used to display video to the screen.
|
||||
self.fullscreen_surface = None
|
||||
|
||||
# Info.
|
||||
self.info = { "renderer" : "sw" }
|
||||
|
||||
pygame.display.init()
|
||||
renpy.display.interface.post_init()
|
||||
|
||||
# Scaling?
|
||||
renpy.display.scale.init()
|
||||
|
||||
|
||||
def set_mode(self, virtual_size, physical_size, fullscreen):
|
||||
|
||||
width, height = virtual_size
|
||||
fsflag = 0
|
||||
|
||||
if fullscreen:
|
||||
fsflag = pygame.FULLSCREEN
|
||||
|
||||
# If a window exists of the right size and flags, use it. Otherwise,
|
||||
# make our own window.
|
||||
old_window = pygame.display.get_surface()
|
||||
|
||||
if ((old_window is not None) and
|
||||
(old_window.get_size() == (width, height)) and
|
||||
(old_window.get_flags() & pygame.FULLSCREEN == fsflag)):
|
||||
|
||||
self.window = old_window
|
||||
|
||||
else:
|
||||
self.window = renpy.display.pgrender.set_mode(
|
||||
(width, height),
|
||||
fsflag,
|
||||
32)
|
||||
|
||||
# Should we redraw the screen from scratch?
|
||||
self.full_redraw = True
|
||||
|
||||
# The surface used to display fullscreen video.
|
||||
self.fullscreen_surface = renpy.display.scale.real(self.window)
|
||||
|
||||
# Reset this on a mode change.
|
||||
self.mouse_location = None
|
||||
self.mouse_backing = None
|
||||
self.mouse_backing_pos = None
|
||||
self.mouse_info = None
|
||||
|
||||
return True
|
||||
|
||||
|
||||
# private
|
||||
def show_mouse(self, pos, info):
|
||||
"""
|
||||
Actually shows the mouse.
|
||||
"""
|
||||
|
||||
self.mouse_location = pos
|
||||
self.mouse_info = info
|
||||
|
||||
mxo, myo, tex = info
|
||||
|
||||
mx, my = pos
|
||||
mw, mh = tex.get_size()
|
||||
|
||||
bx = mx - mxo
|
||||
by = my - myo
|
||||
|
||||
self.mouse_backing_pos = (bx, by)
|
||||
self.mouse_backing = renpy.display.pgrender.surface((mw, mh), False)
|
||||
self.mouse_backing.blit(self.window, (0, 0), (bx, by, mw, mh))
|
||||
|
||||
self.window.blit(tex, (bx, by))
|
||||
|
||||
return bx, by, mw, mh
|
||||
|
||||
# private
|
||||
def hide_mouse(self):
|
||||
"""
|
||||
Actually hides the mouse.
|
||||
"""
|
||||
|
||||
size = self.mouse_backing.get_size()
|
||||
self.window.blit(self.mouse_backing, self.mouse_backing_pos)
|
||||
|
||||
rv = self.mouse_backing_pos + size
|
||||
|
||||
self.mouse_backing = None
|
||||
self.mouse_backing_pos = None
|
||||
self.mouse_location = None
|
||||
|
||||
return rv
|
||||
|
||||
# private
|
||||
def draw_mouse(self, show_mouse):
|
||||
"""
|
||||
This draws the mouse to the screen, if necessary. It uses the
|
||||
buffer to minimize the amount of the screen that needs to be
|
||||
drawn, and only redraws if the mouse has actually been moved.
|
||||
"""
|
||||
|
||||
hardware, x, y, tex = renpy.game.interface.get_mouse_info()
|
||||
|
||||
if self.mouse_old_visible != hardware:
|
||||
pygame.mouse.set_visible(hardware)
|
||||
self.mouse_old_visible = hardware
|
||||
|
||||
# The rest of this is for the software mouse.
|
||||
|
||||
if self.suppressed_blit:
|
||||
return [ ]
|
||||
|
||||
if not show_mouse:
|
||||
tex = None
|
||||
|
||||
info = (x, y, tex)
|
||||
pos = pygame.mouse.get_pos()
|
||||
|
||||
if (pos == self.mouse_location and tex and info == self.mouse_info):
|
||||
return [ ]
|
||||
|
||||
updates = [ ]
|
||||
|
||||
if self.mouse_location:
|
||||
updates.append(self.hide_mouse())
|
||||
|
||||
if tex and pos and renpy.game.interface.focused:
|
||||
updates.append(self.show_mouse(pos, info))
|
||||
|
||||
return updates
|
||||
|
||||
def update_mouse(self):
|
||||
"""
|
||||
Draws the mouse, and then updates the screen.
|
||||
"""
|
||||
|
||||
updates = self.draw_mouse(True)
|
||||
|
||||
if updates:
|
||||
pygame.display.update(updates)
|
||||
|
||||
def mouse_event(self, ev):
|
||||
x, y = getattr(ev, 'pos', pygame.mouse.get_pos())
|
||||
return x, y
|
||||
|
||||
def get_mouse_pos(self):
|
||||
return pygame.mouse.get_pos()
|
||||
|
||||
def screenshot(self):
|
||||
"""
|
||||
Returns a pygame surface containing a screenshot.
|
||||
"""
|
||||
|
||||
return self.window
|
||||
|
||||
def should_redraw(self, needs_redraw, first_pass):
|
||||
"""
|
||||
Uses the framerate to determine if we can and should redraw.
|
||||
"""
|
||||
|
||||
if not needs_redraw:
|
||||
return False
|
||||
|
||||
framerate = renpy.config.framerate
|
||||
|
||||
if framerate is None:
|
||||
return True
|
||||
|
||||
next_frame = self.next_frame
|
||||
now = pygame.time.get_ticks()
|
||||
|
||||
frametime = 1000.0 / framerate
|
||||
|
||||
# Handle timer rollover.
|
||||
if next_frame > now + frametime:
|
||||
next_frame = now
|
||||
|
||||
# It's not yet time for the next frame.
|
||||
if now < next_frame and not first_pass:
|
||||
return False
|
||||
|
||||
# Otherwise, it is. Schedule the next frame.
|
||||
# if next_frame + frametime < now:
|
||||
next_frame = now + frametime
|
||||
# else:
|
||||
# next_frame += frametime
|
||||
|
||||
self.next_frame = next_frame
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def draw_screen(self, surftree, fullscreen_video):
|
||||
"""
|
||||
Draws the screen.
|
||||
"""
|
||||
|
||||
if not fullscreen_video:
|
||||
|
||||
updates = [ ]
|
||||
|
||||
updates.extend(self.draw_mouse(False))
|
||||
|
||||
damage = do_draw_screen(surftree, self.full_redraw)
|
||||
|
||||
if damage:
|
||||
updates.extend(damage)
|
||||
|
||||
self.full_redraw = False
|
||||
|
||||
updates.extend(self.draw_mouse(True))
|
||||
pygame.display.update(updates)
|
||||
|
||||
else:
|
||||
self.full_redraw = True
|
||||
|
||||
renpy.display.render.kill_old_screen()
|
||||
renpy.display.focus.take_focuses()
|
||||
|
||||
self.suppressed_blit = fullscreen_video
|
||||
|
||||
|
||||
def render_to_texture(self, render, alpha):
|
||||
rv = renpy.display.pgrender.surface((render.width, render.height), alpha)
|
||||
draw(rv, None, render, 0, 0, False)
|
||||
|
||||
return rv
|
||||
|
||||
def is_pixel_opaque(self, what, x, y):
|
||||
|
||||
if x < 0 or y < 0 or x >= what.width or y >= what.height:
|
||||
return 0
|
||||
|
||||
for (child, xo, yo, focus, main) in what.visible_children:
|
||||
cx = x - xo
|
||||
cy = y - yo
|
||||
|
||||
if what.forward:
|
||||
cx, cy = what.forward.transform(cx, cy)
|
||||
|
||||
|
||||
if isinstance(child, renpy.display.render.Render):
|
||||
if self.is_pixel_opaque(child, x, y):
|
||||
return True
|
||||
|
||||
else:
|
||||
cw, ch = child.get_size()
|
||||
if cx >= cw or cy >= ch:
|
||||
return False
|
||||
|
||||
if not child.get_masks()[3] or child.get_at((cx, cy))[3]:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
|
||||
|
||||
def mutated_surface(self, surf):
|
||||
"""
|
||||
Called to indicate that the given surface has changed.
|
||||
"""
|
||||
|
||||
for i in clippers:
|
||||
i.mutated.add(id(surf))
|
||||
|
||||
if surf in rle_cache:
|
||||
del rle_cache[surf]
|
||||
|
||||
|
||||
def load_texture(self, surf, transient=False):
|
||||
"""
|
||||
Creates a texture from the surface. In the software implementation,
|
||||
the only difference between a texture and a surface is that a texture
|
||||
is in the RLE cache.
|
||||
"""
|
||||
|
||||
if transient:
|
||||
return surf
|
||||
|
||||
if renpy.game.less_memory:
|
||||
return surf
|
||||
|
||||
if surf not in rle_cache:
|
||||
rle_surf = renpy.display.pgrender.copy_surface(surf)
|
||||
rle_surf.set_alpha(255, pygame.RLEACCEL)
|
||||
self.mutated_surface(rle_surf)
|
||||
|
||||
rle_cache[surf] = rle_surf
|
||||
|
||||
return surf
|
||||
|
||||
|
||||
def free_memory(self):
|
||||
"""
|
||||
Frees up memory.
|
||||
"""
|
||||
|
||||
rle_cache.clear()
|
||||
|
||||
|
||||
def quit(self):
|
||||
"""
|
||||
Shuts down the drawing system.
|
||||
"""
|
||||
|
||||
pygame.display.quit()
|
||||
|
||||
return
|
||||
|
||||
def event_peek_sleep(self):
|
||||
"""
|
||||
Wait a little bit so the CPU doesn't speed up.
|
||||
"""
|
||||
|
||||
time.sleep(.0001)
|
||||
|
||||
+129
-262
@@ -49,7 +49,8 @@ text_tags = dict(
|
||||
)
|
||||
|
||||
text_tags[""] = True
|
||||
|
||||
|
||||
|
||||
def color(s):
|
||||
"""
|
||||
This function converts a hexcode into a color/alpha tuple. Leading
|
||||
@@ -90,6 +91,7 @@ def color(s):
|
||||
|
||||
return (r, g, b, a)
|
||||
|
||||
|
||||
class TextStyle(object):
|
||||
"""
|
||||
This is used to represent the style of text that will be displayed
|
||||
@@ -188,6 +190,7 @@ class TextStyle(object):
|
||||
|
||||
def length(self, text):
|
||||
return len(text)
|
||||
|
||||
|
||||
class WidgetStyle(object):
|
||||
"""
|
||||
@@ -618,25 +621,31 @@ class Text(renpy.display.core.Displayable):
|
||||
A displayable that can format and display text on the screen.
|
||||
"""
|
||||
|
||||
nosave = [ 'laidout', 'laidout_lineheights', 'laidout_linewidths',
|
||||
'laidout_width', 'laidout_height', 'laidout_start',
|
||||
'laidout_length', 'laidout_hyperlinks', 'laidout_lines_last',
|
||||
'width', 'tokens', 'children', 'child_pos']
|
||||
|
||||
__version__ = 2
|
||||
# This can keep around a reference to a Font, which prevents
|
||||
# us from saving.
|
||||
nosave = [ 'laidout' ]
|
||||
|
||||
__version__ = 3
|
||||
|
||||
def after_upgrade(self, version):
|
||||
if version <= 0:
|
||||
if version < 1:
|
||||
self.activated = None
|
||||
if version <= 1:
|
||||
|
||||
if version < 2:
|
||||
self.slow_done_time = None
|
||||
|
||||
|
||||
if version < 3:
|
||||
self.ctc = None
|
||||
self.slow_start = 0
|
||||
self.slow_end = None
|
||||
|
||||
def after_setstate(self):
|
||||
self.update()
|
||||
self.laidout = None
|
||||
self.needs_update = True
|
||||
|
||||
def __init__(self, text, slow=None, slow_done=None,
|
||||
slow_start=0, pause=None, tokenized=False,
|
||||
style='default', **properties):
|
||||
style='default', replaces=None, **properties):
|
||||
"""
|
||||
@param text: The text that will be displayed on the screen.
|
||||
|
||||
@@ -655,13 +664,10 @@ class Text(renpy.display.core.Displayable):
|
||||
@param tokenized: True if the text is already tokenized.
|
||||
|
||||
"""
|
||||
|
||||
|
||||
super(Text, self).__init__(style=style, **properties)
|
||||
|
||||
self.text = text
|
||||
self.pause = pause
|
||||
self.keep_pausing = False
|
||||
self.pause_length = None
|
||||
self.tokenized = tokenized
|
||||
|
||||
if slow or slow is None:
|
||||
@@ -672,6 +678,8 @@ class Text(renpy.display.core.Displayable):
|
||||
self.slow_param = slow
|
||||
self.slow_done = slow_done
|
||||
self.slow_start = slow_start
|
||||
self.slow_end = None
|
||||
|
||||
# The time when slow_done was called.
|
||||
self.slow_done_time = None
|
||||
|
||||
@@ -680,153 +688,92 @@ class Text(renpy.display.core.Displayable):
|
||||
|
||||
self.tokens = None
|
||||
|
||||
# The duration of each pause, or None if the pause is infinite.
|
||||
self.pause_lengths = [ ]
|
||||
|
||||
# The width we've been laid out for.
|
||||
self.width = -1
|
||||
|
||||
self.update(redraw=False)
|
||||
# The displayable that was added to us to supporte nestled ctc.
|
||||
self.ctc = None
|
||||
|
||||
if isinstance(replaces, Text):
|
||||
self.slow = replaces.slow
|
||||
self.slow_param = replaces.slow_param
|
||||
self.slow_start = replaces.slow_start
|
||||
self.slow_end = replaces.slow_end
|
||||
self.slow_done = replaces.slow_done
|
||||
self.slow_done_time = replaces.slow_done_time
|
||||
self.ctc = replaces.ctc
|
||||
|
||||
self.needs_update = True
|
||||
|
||||
def per_interact(self):
|
||||
self.update()
|
||||
|
||||
def set_ctc(self, ctc):
|
||||
"""
|
||||
Sets the nestled CTC indicator of this text.
|
||||
"""
|
||||
|
||||
self.ctc = ctc
|
||||
self.needs_update = True
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
def set_text(self, new_text):
|
||||
"""
|
||||
Changes the text display by this object to new_text.
|
||||
"""
|
||||
|
||||
self.text = new_text
|
||||
self.update()
|
||||
|
||||
self.needs_update = True
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
def set_style(self, style):
|
||||
"""
|
||||
Changes the style assocated with this object.
|
||||
"""
|
||||
|
||||
self.style = style
|
||||
self.update()
|
||||
|
||||
def update(self, redraw=True, retokenize=True):
|
||||
"""
|
||||
This is called after this widget has been updated by
|
||||
set_text or set_style.
|
||||
"""
|
||||
|
||||
self.laidout = None
|
||||
self.child_pos = [ ]
|
||||
|
||||
if self.text:
|
||||
text = self.text
|
||||
else:
|
||||
text = u" "
|
||||
def update(self):
|
||||
"""
|
||||
This is called to break this displayable up into tokens.
|
||||
"""
|
||||
|
||||
if not self.needs_update:
|
||||
return True
|
||||
|
||||
# Annoyingly, we can't tokenize until styles get built.
|
||||
if not renpy.style.styles_built:
|
||||
return
|
||||
|
||||
if retokenize:
|
||||
|
||||
if not self.tokenized:
|
||||
self.tokens = input_tokenizer(text, self.style)
|
||||
else:
|
||||
self.tokens = self.text
|
||||
|
||||
|
||||
new_tokens = [ ]
|
||||
fasts = 0
|
||||
|
||||
self.no_wait = False # W0201
|
||||
self.no_wait_once = False # W0201
|
||||
self.no_wait_done = False # W0201
|
||||
self.pauses = 0 # W0201
|
||||
self.pause_lengths = [ ] # W0201
|
||||
self.needs_update = False
|
||||
|
||||
for i in self.tokens[0]:
|
||||
type, text = i
|
||||
|
||||
if type == "tag":
|
||||
if text == "p":
|
||||
new_tokens.append(("tag", 'w'))
|
||||
new_tokens.append(("newline", "\n"))
|
||||
self.pauses += 1
|
||||
self.pause_lengths.append(None)
|
||||
self.laidout = None
|
||||
self.child_pos = [ ]
|
||||
|
||||
continue
|
||||
if self.tokenized:
|
||||
self.tokens = self.text
|
||||
|
||||
elif text.startswith("p="):
|
||||
new_tokens.append(("tag", 'w=' + text[2:]))
|
||||
new_tokens.append(("newline", "\n"))
|
||||
self.pauses += 1
|
||||
self.pause_lengths.append(float(text[2:]))
|
||||
else:
|
||||
text = self.text
|
||||
|
||||
continue
|
||||
if self.slow_end is not None:
|
||||
text = text[:self.slow_end]
|
||||
|
||||
elif text == "nw":
|
||||
self.no_wait = True
|
||||
if not text:
|
||||
text = " "
|
||||
|
||||
elif text == "fast":
|
||||
self.no_wait = False
|
||||
fasts += 1
|
||||
self.pauses = 0
|
||||
self.pause_lengths = [ ]
|
||||
|
||||
elif text == "w":
|
||||
self.pauses += 1
|
||||
self.pause_lengths.append(None)
|
||||
# Exists and is not 0.
|
||||
if self.slow_start:
|
||||
text = text[:self.slow_start] + "{_start}" + text[self.slow_start:]
|
||||
|
||||
elif text.startswith("w="):
|
||||
self.pauses += 1
|
||||
self.pause_lengths.append(float(text[2:]))
|
||||
|
||||
new_tokens.append(i)
|
||||
self.tokens = input_tokenizer(text, self.style)
|
||||
|
||||
self.tokens[0] = new_tokens
|
||||
# Add the CTC indicator.
|
||||
if self.ctc is not None:
|
||||
self.tokens.append([ ("widget", self.ctc) ])
|
||||
|
||||
if self.pause is not None:
|
||||
pause = self.pause
|
||||
new_tokens = [ ]
|
||||
|
||||
for i in self.tokens[0]:
|
||||
new_tokens.append(i)
|
||||
type, text = i
|
||||
|
||||
if type == "tag":
|
||||
if text == "fast":
|
||||
fasts -= 1
|
||||
|
||||
if text == "nw":
|
||||
new_tokens.pop()
|
||||
|
||||
# If we have a fast to go, then ignore keep_pausing.
|
||||
if fasts:
|
||||
continue
|
||||
|
||||
if text == "nw":
|
||||
self.no_wait_once = True
|
||||
break
|
||||
|
||||
elif text == "w":
|
||||
|
||||
if pause == 0:
|
||||
self.keep_pausing |= True
|
||||
self.pause_length = None
|
||||
break
|
||||
else:
|
||||
pause -= 1
|
||||
|
||||
elif text[:2] == "w=":
|
||||
if pause == 0:
|
||||
self.keep_pausing |= True
|
||||
self.pause_length = float(text[2:])
|
||||
break
|
||||
else:
|
||||
pause -= 1
|
||||
|
||||
self.tokens[0] = new_tokens
|
||||
|
||||
if not self.slow:
|
||||
self.no_wait = False
|
||||
self.no_wait_once = False
|
||||
|
||||
# Postprocess the tokens list to create widgets, as necessary.
|
||||
|
||||
self.children = [ ] # W0201
|
||||
@@ -835,52 +782,33 @@ class Text(renpy.display.core.Displayable):
|
||||
for tl in self.tokens:
|
||||
ntl = [ ]
|
||||
|
||||
tliter = iter(tl)
|
||||
for kind, i in tl:
|
||||
|
||||
if kind == "tag":
|
||||
if i.startswith("image="):
|
||||
name = i[6:]
|
||||
|
||||
for kind, i in tliter:
|
||||
kind = "widget"
|
||||
i = renpy.easy.displayable(name)
|
||||
|
||||
if kind == "tag" and i.startswith("image="):
|
||||
|
||||
m = re.match(r'image=(.*)', i)
|
||||
|
||||
if not m:
|
||||
raise Exception('Image tag %s could not be parsed.' % i)
|
||||
|
||||
i = renpy.easy.displayable(m.group(1))
|
||||
ntl.append(("widget", i))
|
||||
if kind == "widget":
|
||||
self.children.append(i)
|
||||
|
||||
else:
|
||||
if kind == "widget":
|
||||
self.children.append(i)
|
||||
|
||||
ntl.append((kind, i))
|
||||
ntl.append((kind, i))
|
||||
|
||||
newtokens.append(ntl)
|
||||
|
||||
self.tokens = newtokens
|
||||
|
||||
if redraw:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
"""
|
||||
Space, Enter, or Click ends slow, if it's enabled.
|
||||
"""
|
||||
|
||||
if (self.slow_done_time is not None) and (self.pause_length is not None):
|
||||
if st > (self.slow_done_time + self.pause_length):
|
||||
return True
|
||||
else:
|
||||
renpy.game.interface.timeout((self.slow_done_time + self.pause_length) - st)
|
||||
|
||||
|
||||
if self.slow and self.style.slow_abortable and renpy.display.behavior.map_event(ev, "dismiss"):
|
||||
self.slow = False
|
||||
self.call_slow_done(st)
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
if self.no_wait_done:
|
||||
return False
|
||||
|
||||
for child, xo, yo in self.child_pos:
|
||||
rv = child.event(ev, x - xo, y - yo, st)
|
||||
@@ -902,14 +830,10 @@ class Text(renpy.display.core.Displayable):
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
def visit(self):
|
||||
if self.tokens is None:
|
||||
self.update()
|
||||
|
||||
self.update()
|
||||
return self.children
|
||||
|
||||
|
||||
def layout(self, width, time):
|
||||
"""
|
||||
@@ -918,12 +842,11 @@ class Text(renpy.display.core.Displayable):
|
||||
self.laidout_height.
|
||||
"""
|
||||
|
||||
self.update()
|
||||
|
||||
if self.laidout and self.width == width:
|
||||
return
|
||||
|
||||
if self.tokens is None:
|
||||
self.update()
|
||||
|
||||
# Set this, so caching works.
|
||||
self.width = width
|
||||
|
||||
@@ -948,13 +871,6 @@ class Text(renpy.display.core.Displayable):
|
||||
|
||||
self.laidout_hyperlinks = [ ] # W0201
|
||||
|
||||
# if not self.text:
|
||||
# text = " "
|
||||
# else:
|
||||
# text = self.text
|
||||
|
||||
# for i in re.split(r'( |\{[^{}]+\}|\{\{|\n)', text):
|
||||
|
||||
tokens = [ ]
|
||||
for l in self.tokens:
|
||||
tokens.extend(l)
|
||||
@@ -980,11 +896,15 @@ class Text(renpy.display.core.Displayable):
|
||||
|
||||
continue
|
||||
|
||||
|
||||
if i == "w":
|
||||
if i == "w" or i.startswith("w="):
|
||||
# Automatically closes.
|
||||
continue
|
||||
|
||||
elif i == "p" or i.startswith("p="):
|
||||
# Automatically closes.
|
||||
triples.append(("newline", tsl[-1], "\n"))
|
||||
continue
|
||||
|
||||
elif i == "nw":
|
||||
# Automatically closes.
|
||||
continue
|
||||
@@ -994,18 +914,18 @@ class Text(renpy.display.core.Displayable):
|
||||
continue
|
||||
|
||||
elif i == "fast":
|
||||
# Automatically closes.
|
||||
continue
|
||||
|
||||
elif i == "_start":
|
||||
# Automatically closes.
|
||||
triples.append(("start", tsl[-1], ""))
|
||||
continue
|
||||
|
||||
elif i.startswith("a="):
|
||||
m = re.match(r'a=(.*)', i)
|
||||
if not m:
|
||||
raise Exception('Hyperlink tag %s could not be parsed.' % i)
|
||||
|
||||
elif i.startswith("a="):
|
||||
# TODO: check to see if we need to be focused.
|
||||
|
||||
target = m.group(1)
|
||||
target = i[2:]
|
||||
hls = renpy.config.hyperlink_styler(target)
|
||||
|
||||
old_prefix = hls.prefix
|
||||
@@ -1077,20 +997,12 @@ class Text(renpy.display.core.Displayable):
|
||||
tsl[-1].black_color = style.black_color
|
||||
tsl[-1].update()
|
||||
|
||||
elif i.startswith("font="):
|
||||
|
||||
elif i.startswith("font"):
|
||||
|
||||
m = re.match(r'font=(.*)', i)
|
||||
|
||||
if not m:
|
||||
raise Exception('Font tag %s could not be parsed.' % i)
|
||||
|
||||
|
||||
|
||||
tsl[-1].font = m.group(1)
|
||||
tsl[-1].font = i[5:]
|
||||
tsl[-1].update()
|
||||
|
||||
elif i.startswith("size"):
|
||||
elif i.startswith("size="):
|
||||
|
||||
m = re.match(r'size=(\+|-|)(\d+)', i)
|
||||
|
||||
@@ -1105,14 +1017,9 @@ class Text(renpy.display.core.Displayable):
|
||||
tsl[-1].size = int(m.group(2))
|
||||
tsl[-1].update()
|
||||
|
||||
elif i.startswith("color"):
|
||||
elif i.startswith("color="):
|
||||
|
||||
m = re.match(r'color=(\#?[a-fA-F0-9]+)', i)
|
||||
|
||||
if not m:
|
||||
raise Exception('Color tag %s could not be parsed.' % i)
|
||||
|
||||
tsl[-1].color = color(m.group(1))
|
||||
tsl[-1].color = color(i[6:])
|
||||
tsl[-1].update()
|
||||
|
||||
else:
|
||||
@@ -1134,7 +1041,6 @@ class Text(renpy.display.core.Displayable):
|
||||
elif kind == "word":
|
||||
triples.append(("word", tsl[-1], i))
|
||||
|
||||
|
||||
elif kind == "widget":
|
||||
pass
|
||||
|
||||
@@ -1172,7 +1078,6 @@ class Text(renpy.display.core.Displayable):
|
||||
if not l:
|
||||
l.append(('word', tsl[-1], ' '))
|
||||
|
||||
|
||||
justify = self.style.justify
|
||||
|
||||
for l in linetriples:
|
||||
@@ -1209,7 +1114,6 @@ class Text(renpy.display.core.Displayable):
|
||||
|
||||
if oldts:
|
||||
line.append((oldts, cur))
|
||||
|
||||
|
||||
if renpy.config.rtl:
|
||||
|
||||
@@ -1253,50 +1157,9 @@ class Text(renpy.display.core.Displayable):
|
||||
# For the newline.
|
||||
self.laidout_length += 1
|
||||
|
||||
|
||||
def get_simple_length(self):
|
||||
def render_pass(self, dest_render, dest_surface, xo, yo, color, black_color, user_colors, length, time, at, child_pos, add_focus, expand):
|
||||
"""
|
||||
Returns a simple length of the text in the first segment of
|
||||
the tokens. Doesn't use the same algorithm as get_laidout_length,
|
||||
so isn't suitable for slow_start.
|
||||
"""
|
||||
|
||||
rv = 0
|
||||
|
||||
for tl in self.tokens:
|
||||
for type, text in tl:
|
||||
if type == "newline":
|
||||
rv += len(text)
|
||||
elif type == "word":
|
||||
rv += len(text)
|
||||
elif type == "space":
|
||||
rv += len(text)
|
||||
elif type == "widget":
|
||||
rv += 1
|
||||
elif type == "tag" and text == "fast":
|
||||
rv = 0
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def get_laidout_length(self):
|
||||
"""
|
||||
The (reasonably arbitrary) length this text field was laidout
|
||||
to. This can only be called after the text field was drawn
|
||||
(that is, after it has been on the screen for an interaction
|
||||
with the user. Otherwise, it returns sys.maxint.
|
||||
"""
|
||||
|
||||
if not self.laidout:
|
||||
return sys.maxint
|
||||
|
||||
return self.laidout_length
|
||||
|
||||
|
||||
|
||||
def render_pass(self, r, xo, yo, color, black_color, user_colors, length, time, at, child_pos, add_focus, expand):
|
||||
"""
|
||||
Renders the text to r at the offsets. Color is the base color,
|
||||
Renders the text at the offsets. Color is the base color,
|
||||
and user_colors controls if the user can override those colors.
|
||||
|
||||
Returns True if all characters were rendered, or False if a
|
||||
@@ -1360,10 +1223,13 @@ class Text(renpy.display.core.Displayable):
|
||||
actual_y = y + max_ascent - ts.get_ascent()
|
||||
|
||||
if surf:
|
||||
r.blit(surf, (x + xo, actual_y + yo))
|
||||
|
||||
if isinstance(surf, renpy.display.render.Render):
|
||||
dest_render.blit(surf, (x + xo, actual_y + yo))
|
||||
else:
|
||||
dest_surface.blit(surf, (x + xo, actual_y + yo))
|
||||
|
||||
if add_focus and ts.hyperlink is not None:
|
||||
r.add_focus(self, ts.hyperlink, x + xo, y + yo, sw, sh)
|
||||
dest_render.add_focus(self, ts.hyperlink, x + xo, y + yo, sw, sh)
|
||||
|
||||
if not isinstance(text, (str, unicode)):
|
||||
child_pos.append((text, x + xo, actual_y + yo))
|
||||
@@ -1394,13 +1260,7 @@ class Text(renpy.display.core.Displayable):
|
||||
self.slow_done = None
|
||||
|
||||
self.slow_done_time = st
|
||||
if self.pause_length:
|
||||
renpy.game.interface.timeout(self.pause_length)
|
||||
|
||||
if self.no_wait_once:
|
||||
self.no_wait_done = True
|
||||
renpy.game.interface.timeout(0)
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
if self.slow:
|
||||
@@ -1450,26 +1310,33 @@ class Text(renpy.display.core.Displayable):
|
||||
self.layout(width + mindsx - maxdsx, st)
|
||||
|
||||
if self.slow and speed:
|
||||
start = max(self.slow_start, self.laidout_start)
|
||||
start = self.laidout_start
|
||||
length = start + int(st * speed)
|
||||
else:
|
||||
length = sys.maxint
|
||||
self.call_slow_done(st)
|
||||
|
||||
final_width = self.laidout_width - mindsx + maxdsx
|
||||
final_height = self.laidout_height - mindsy + maxdsy
|
||||
|
||||
rv = renpy.display.render.Render(self.laidout_width - mindsx + maxdsx, self.laidout_height - mindsy + maxdsy)
|
||||
|
||||
rv = renpy.display.render.Render(final_width, final_height)
|
||||
surf = renpy.display.pgrender.surface((final_width, final_height), True)
|
||||
|
||||
for dsxo, dsyo in dslist:
|
||||
self.render_pass(rv, dsxo - mindsx, dsyo - mindsy, self.style.drop_shadow_color, self.style.drop_shadow_color, False, length, st, at, [ ], False, 0)
|
||||
self.render_pass(rv, surf, dsxo - mindsx, dsyo - mindsy, self.style.drop_shadow_color, self.style.drop_shadow_color, False, length, st, at, [ ], False, 0)
|
||||
|
||||
for expand, color, dsxo, dsyo in outlines:
|
||||
self.render_pass(rv, dsxo - mindsx - expand, dsyo - mindsy - expand, color, color, False, length, st, at, [ ], False, expand)
|
||||
self.render_pass(rv, surf, dsxo - mindsx - expand, dsyo - mindsy - expand, color, color, False, length, st, at, [ ], False, expand)
|
||||
|
||||
self.child_pos = [ ]
|
||||
|
||||
if self.render_pass(rv, -mindsx, -mindsy, self.style.color, self.style.black_color, True, length, st, at, self.child_pos, True, 0):
|
||||
if self.render_pass(rv, surf, -mindsx, -mindsy, self.style.color, self.style.black_color, True, length, st, at, self.child_pos, True, 0):
|
||||
if self.slow:
|
||||
self.call_slow_done(st)
|
||||
|
||||
tex = renpy.display.draw.load_texture(surf, transient=True)
|
||||
rv.blit(tex, (0, 0), index=0)
|
||||
|
||||
if self.slow:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
|
||||
+104
-265
@@ -19,17 +19,6 @@
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This file contains code contributed by Brian Turcotte, the copyright
|
||||
# assignment follows:
|
||||
#
|
||||
# Copyright for nonlinear ramp code added to ImageDissolve is hereby
|
||||
# assigned to PyTom <pytom@bishoujo.us>.
|
||||
#
|
||||
# And feel free to change, improve, fold, spindle, or mutilate it,
|
||||
# obviously.
|
||||
#
|
||||
# Cheers, Brian Turcotte (shaja).
|
||||
|
||||
# NOTE:
|
||||
# Transitions need to be able to work even when old_widget and new_widget
|
||||
# are None, at least to the point of making it through __init__. This is
|
||||
@@ -60,6 +49,11 @@ class Transition(renpy.display.core.Displayable):
|
||||
def visit(self):
|
||||
return [ self.new_widget, self.old_widget ] # E1101
|
||||
|
||||
def per_interact(self):
|
||||
self.new_widget.per_interact()
|
||||
self.old_widget.per_interact()
|
||||
|
||||
|
||||
def null_render(d, width, height, st, at):
|
||||
|
||||
d.events = True
|
||||
@@ -109,7 +103,7 @@ class MultipleTransition(Transition):
|
||||
and the last will be True.
|
||||
"""
|
||||
|
||||
def __init__(self, args, old_widget=None, new_widget=None):
|
||||
def __init__(self, args, old_widget=None, new_widget=None, **properties):
|
||||
|
||||
if len(args) % 2 != 1 or len(args) < 3:
|
||||
raise Exception("MultipleTransition requires an odd number of arguments, and at least 3 arguments.")
|
||||
@@ -133,57 +127,54 @@ class MultipleTransition(Transition):
|
||||
|
||||
self.transitions.append(trans(old_widget=old, new_widget=new))
|
||||
|
||||
super(MultipleTransition, self).__init__(sum([i.delay for i in self.transitions]), **properties)
|
||||
|
||||
super(MultipleTransition, self).__init__(sum([i.delay for i in self.transitions]))
|
||||
|
||||
self.event_target = None
|
||||
self.time_offset = 0
|
||||
self.new_widget = self.transitions[-1]
|
||||
self.events = False
|
||||
|
||||
def visit(self):
|
||||
|
||||
return [ i for i in self.screens if isinstance(i, renpy.display.core.Displayable)] + self.transitions
|
||||
|
||||
def per_interact(self):
|
||||
for i in self.visit():
|
||||
i.per_interact()
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
if renpy.game.less_updates:
|
||||
return null_render(self, width, height, st, at)
|
||||
|
||||
while True:
|
||||
trans = self.transitions[0]
|
||||
stoff = st - self.time_offset
|
||||
for trans in self.transitions[:-1]:
|
||||
|
||||
if stoff < trans.delay:
|
||||
if trans.delay > st:
|
||||
break
|
||||
|
||||
if len(self.transitions) == 1:
|
||||
break
|
||||
|
||||
self.time_offset += trans.delay
|
||||
self.transitions.pop(0)
|
||||
|
||||
st -= trans.delay
|
||||
|
||||
if len(self.transitions) == 1:
|
||||
else:
|
||||
|
||||
trans = self.transitions[-1]
|
||||
self.events = True
|
||||
|
||||
self.event_target = trans
|
||||
|
||||
surf = renpy.display.render.render(trans, width, height, stoff, at)
|
||||
surf = renpy.display.render.render(trans, width, height, st, at)
|
||||
width, height = surf.get_size()
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
rv.blit(surf, (0, 0))
|
||||
|
||||
if stoff > 0:
|
||||
renpy.display.render.redraw(self, stoff)
|
||||
if st < trans.delay:
|
||||
renpy.display.render.redraw(self, trans.delay - st)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def Fade(out_time, hold_time, in_time,
|
||||
old_widget=None, new_widget=None,
|
||||
def Fade(out_time,
|
||||
hold_time,
|
||||
in_time,
|
||||
old_widget=None,
|
||||
new_widget=None,
|
||||
color=None,
|
||||
widget=None,
|
||||
alpha=False,
|
||||
):
|
||||
|
||||
"""
|
||||
@@ -224,12 +215,12 @@ def Fade(out_time, hold_time, in_time,
|
||||
if not widget:
|
||||
widget = renpy.display.image.Solid((0, 0, 0, 255))
|
||||
|
||||
args = [ False, dissolve(out_time), widget ]
|
||||
args = [ False, dissolve(out_time, alpha=alpha), widget ]
|
||||
|
||||
if hold_time:
|
||||
args.extend([ notrans(hold_time), widget, ])
|
||||
|
||||
args.extend([dissolve(in_time), True ])
|
||||
args.extend([dissolve(in_time, alpha=alpha), True ])
|
||||
|
||||
return MultipleTransition(args, old_widget=old_widget, new_widget=new_widget)
|
||||
|
||||
@@ -274,21 +265,14 @@ class Pixellate(Transition):
|
||||
visible = self.new_widget
|
||||
self.events = True
|
||||
|
||||
|
||||
rdr = render(visible, width, height, st, at)
|
||||
|
||||
surf = rdr.pygame_surface(False)
|
||||
size = surf.get_size()
|
||||
|
||||
newsurf = renpy.display.pgrender.surface(size, surf)
|
||||
|
||||
px = 2 ** step
|
||||
|
||||
renpy.display.module.pixellate(surf, newsurf, px, px, px, px)
|
||||
renpy.display.render.mutated_surface(newsurf)
|
||||
|
||||
rv = renpy.display.render.Render(rdr.width, rdr.height)
|
||||
rv.blit(newsurf, (0, 0))
|
||||
rv.depends_on(rdr)
|
||||
|
||||
rv.blit(rdr, (0, 0))
|
||||
|
||||
rv.operation = renpy.display.render.PIXELLATE
|
||||
rv.operation_parameter = 2 ** step
|
||||
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
@@ -329,50 +313,25 @@ class Dissolve(Transition):
|
||||
self.events = True
|
||||
return render(self.new_widget, width, height, st, at)
|
||||
|
||||
if st < self.time:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
alpha = min(255, int(255 * st / self.time))
|
||||
complete = min(1.0, st / self.time)
|
||||
|
||||
bottom = render(self.old_widget, width, height, st, at)
|
||||
top = render(self.new_widget, width, height, st, at)
|
||||
|
||||
bottom_surface = bottom.pygame_surface(self.alpha)
|
||||
top_surface = top.pygame_surface(self.alpha)
|
||||
|
||||
width = min(top.width, bottom.width)
|
||||
height = min(top.height, bottom.height)
|
||||
|
||||
def draw(dest, x, y):
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
rv = renpy.display.render.Render(width, height, opaque=not self.alpha)
|
||||
|
||||
w = min(dw, width + x)
|
||||
h = min(dh, height + y)
|
||||
rv.operation = renpy.display.render.DISSOLVE
|
||||
rv.operation_alpha = self.alpha
|
||||
rv.operation_complete = complete
|
||||
|
||||
rv.blit(bottom, (0, 0), focus=False, main=False)
|
||||
rv.blit(top, (0, 0), focus=True, main=True)
|
||||
|
||||
if w <= 0 or h <= 0:
|
||||
return
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
renpy.display.module.blend(
|
||||
bottom_surface.subsurface((-x, -y, w, h)),
|
||||
top_surface.subsurface((-x, -y, w, h)),
|
||||
dest.subsurface((0, 0, w, h)),
|
||||
alpha)
|
||||
|
||||
if self.alpha:
|
||||
|
||||
surf = renpy.display.pgrender.surface((width, height), True)
|
||||
draw(surf, 0, 0)
|
||||
renpy.display.render.mutated_surface(surf)
|
||||
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
rv.blit(surf, (0, 0))
|
||||
|
||||
else:
|
||||
rv = renpy.display.render.Render(width, height, draw_func=draw, opaque=True)
|
||||
|
||||
rv.depends_on(top, True)
|
||||
rv.depends_on(bottom)
|
||||
return rv
|
||||
|
||||
|
||||
@@ -380,38 +339,6 @@ class ImageDissolve(Transition):
|
||||
"""
|
||||
This dissolves the old scene into the new scene, using an image
|
||||
to control the dissolve process.
|
||||
|
||||
A list of values is used to control this mapping. This list of
|
||||
values consists 256 fully transparent values, a ramp (of a
|
||||
specified number of steps) from full transparency to full opacity,
|
||||
and 256 fully opaque values. A 256 entry window is slid over this
|
||||
list, and the values found within are used to map the red channel
|
||||
of the image onto the opacity of the new scene.
|
||||
|
||||
Basically, this means that while pixels come in first, black last,
|
||||
and the ramp controls the sharpness of the transition.
|
||||
|
||||
@param image: The image that will be used to control this
|
||||
transition. The image should be the same size as the scene being
|
||||
dissolved.
|
||||
|
||||
@param time: The amount of time the dissolve will take.
|
||||
|
||||
@param ramplen: The number of pixels of ramp to use. This defaults
|
||||
to 8.
|
||||
|
||||
@param ramptype: Type of alpha ramp. Possible types are: linear, cube,
|
||||
dcube, mcube. Default is linear. Non-linear types must have
|
||||
ramplen >= 8. "cube": Ease in, sharp out. "dcube": Sharp in, sharp out.
|
||||
"mcube": Ease in, ease out.
|
||||
|
||||
@param ramp: If given, this is expected to be a sequence of
|
||||
integers in the range 0 to 255. This sequence explicitly gives the
|
||||
ramp to be used. If given, this overrides ramplen and ramptype.
|
||||
|
||||
@param reverse: This reverses the ramp and the direction of the window
|
||||
slide. When True, black pixels dissolve in first, and while pixels come
|
||||
in last.
|
||||
"""
|
||||
|
||||
__version__ = 1
|
||||
@@ -420,171 +347,89 @@ class ImageDissolve(Transition):
|
||||
if version < 1:
|
||||
self.alpha = False
|
||||
|
||||
def generate_ramp(self, ramplen, ramptype, explicit_ramp, reverse):
|
||||
"""
|
||||
Precomputes the ramp.
|
||||
"""
|
||||
def __init__(
|
||||
self,
|
||||
image,
|
||||
time,
|
||||
ramplen=8,
|
||||
ramptype='linear',
|
||||
ramp=None,
|
||||
reverse=False,
|
||||
alpha=False,
|
||||
old_widget=None,
|
||||
new_widget=None,
|
||||
**properties):
|
||||
|
||||
ramp = '\x00' * 256
|
||||
|
||||
if explicit_ramp is not None:
|
||||
|
||||
for i in explicit_ramp:
|
||||
ramp += chr(i)
|
||||
|
||||
else:
|
||||
|
||||
if ramptype == 'cube':
|
||||
# make sure ramplen is big enough, to avoid div-by-0 errors
|
||||
# Not much point in nonlinear if the size is that small, anyway
|
||||
if ramplen >= 8:
|
||||
table = []
|
||||
for i in range(ramplen):
|
||||
table.append(i * i * i)
|
||||
scale = max(table) / 255.0
|
||||
for i in range(ramplen):
|
||||
#print i, table[i], table[i] / scale
|
||||
ramp += chr(int(table[i] / scale))
|
||||
else:
|
||||
ramptype = 'linear'
|
||||
|
||||
elif ramptype == 'dcube':
|
||||
if ramplen >= 8:
|
||||
table = []
|
||||
for i in range(ramplen / 2 - ramplen, ramplen / 2):
|
||||
table.append(i * i * i)
|
||||
adj = abs(min(table))
|
||||
for i in range(len(table)):
|
||||
table[i] += adj
|
||||
scale = max(table) / 255.0
|
||||
#print "scale:", scale
|
||||
for i in range(ramplen):
|
||||
#print i, table[i], table[i] / scale
|
||||
ramp += chr(int(table[i] / scale))
|
||||
else:
|
||||
ramptype = 'linear'
|
||||
|
||||
elif ramptype == 'mcube':
|
||||
if ramplen >= 8:
|
||||
ramplen = (ramplen / 2) * 2 # make sure it's even
|
||||
table = []
|
||||
for i in range(ramplen / 2):
|
||||
table.append(i * i * i)
|
||||
adj = table[-1]
|
||||
tmptable = []
|
||||
for i in table:
|
||||
tmptable.append(i)
|
||||
for i in range(1, len(table) + 1):
|
||||
tmptable.append(abs(table[len(table) - i] - adj) + adj)
|
||||
table = tmptable
|
||||
scale = max(table) / 255.0
|
||||
#print "scale:", scale
|
||||
for i in range(ramplen):
|
||||
#print i, table[i], table[i] / scale
|
||||
ramp += chr(int(table[i] / scale))
|
||||
else:
|
||||
ramptype = 'linear'
|
||||
|
||||
if ramptype == 'linear':
|
||||
for i in range(ramplen):
|
||||
ramp += chr(255 * i / ramplen)
|
||||
|
||||
ramp += '\xff' * 256
|
||||
|
||||
if reverse:
|
||||
ramp = list(ramp)
|
||||
ramp.reverse()
|
||||
ramp = ''.join(ramp)
|
||||
|
||||
return ramp
|
||||
# ramptype and ramp are now unused, but are kept for compatbility with
|
||||
# older code.
|
||||
|
||||
|
||||
def __init__(self, image, time, ramplen=8, ramptype='linear', ramp=None, reverse=False, alpha=False,
|
||||
old_widget=None, new_widget=None, **properties):
|
||||
|
||||
super(ImageDissolve, self).__init__(time, **properties)
|
||||
|
||||
self.time = time
|
||||
self.old_widget = old_widget
|
||||
self.new_widget = new_widget
|
||||
self.events = False
|
||||
self.alpha = alpha
|
||||
|
||||
self.image = renpy.display.im.image(image)
|
||||
if not reverse:
|
||||
|
||||
# Copies red -> alpha
|
||||
matrix = renpy.display.im.matrix(
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0)
|
||||
|
||||
else:
|
||||
|
||||
# Copies 1-red -> alpha
|
||||
matrix = renpy.display.im.matrix(
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
-1, 0, 0, 0, 1)
|
||||
|
||||
self.image = renpy.display.im.MatrixColor(image, matrix)
|
||||
|
||||
if ramp is not None:
|
||||
ramplen = len(ramp)
|
||||
|
||||
self.ramp = self.generate_ramp(ramplen, ramptype, ramp, reverse)
|
||||
|
||||
self.steps = ramplen + 256
|
||||
self.reverse = reverse
|
||||
# The length of the ramp.
|
||||
self.ramplen = max(ramplen, 1)
|
||||
|
||||
|
||||
def visit(self):
|
||||
return super(ImageDissolve, self).visit() + [ self.image ]
|
||||
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
if renpy.game.less_updates:
|
||||
return null_render(self, width, height, st, at)
|
||||
|
||||
if st >= self.time:
|
||||
if st >= self.delay:
|
||||
self.events = True
|
||||
return render(self.new_widget, width, height, st, at)
|
||||
|
||||
image = renpy.display.im.cache.get(self.image)
|
||||
|
||||
if st < self.time:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
step = int(self.steps * st / self.time)
|
||||
|
||||
if self.reverse:
|
||||
step = self.steps - step
|
||||
|
||||
ramp = self.ramp[step:step+256]
|
||||
|
||||
|
||||
image = render(self.image, width, height, st, at)
|
||||
bottom = render(self.old_widget, width, height, st, at)
|
||||
top = render(self.new_widget, width, height, st, at)
|
||||
|
||||
width = min(bottom.width, top.width, image.width)
|
||||
height = min(bottom.height, top.height, image.height)
|
||||
|
||||
rv = renpy.display.render.Render(width, height, opaque=not self.alpha)
|
||||
|
||||
rv.operation = renpy.display.render.IMAGEDISSOLVE
|
||||
rv.operation_alpha = self.alpha
|
||||
rv.operation_complete = st / self.delay
|
||||
rv.operation_parameter = self.ramplen
|
||||
|
||||
rv.blit(image, (0, 0), focus=False, main=False)
|
||||
rv.blit(bottom, (0, 0), focus=False, main=False)
|
||||
rv.blit(top, (0, 0), focus=True, main=True)
|
||||
|
||||
bottom_surface = bottom.pygame_surface(self.alpha)
|
||||
top_surface = top.pygame_surface(self.alpha)
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
iw, ih = image.get_size()
|
||||
|
||||
width = min(bottom.width, top.width, iw)
|
||||
height = min(bottom.height, top.height, ih)
|
||||
|
||||
def draw(dest, x, y):
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
w = min(dw, width + x)
|
||||
h = min(dh, height + y)
|
||||
|
||||
renpy.display.module.imageblend(
|
||||
bottom_surface.subsurface((-x, -y, w, h)),
|
||||
top_surface.subsurface((-x, -y, w, h)),
|
||||
dest.subsurface((0, 0, w, h)),
|
||||
image.subsurface((-x, -y, w, h)),
|
||||
ramp)
|
||||
|
||||
if self.alpha:
|
||||
|
||||
surf = renpy.display.pgrender.surface((width, height), True)
|
||||
draw(surf, 0, 0)
|
||||
renpy.display.render.mutated_surface(surf)
|
||||
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
rv.blit(surf, (0, 0))
|
||||
|
||||
else:
|
||||
rv = renpy.display.render.Render(width, height, draw_func=draw, opaque=True)
|
||||
|
||||
rv.depends_on(top, True)
|
||||
rv.depends_on(bottom)
|
||||
return rv
|
||||
|
||||
|
||||
@@ -961,9 +806,8 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
|
||||
if (isinstance(f, renpy.display.layout.MultiBox)
|
||||
and layer in layers
|
||||
and f.scene_list is not None
|
||||
and layer not in renpy.config.overlay_layers):
|
||||
|
||||
and f.scene_list is not None):
|
||||
|
||||
f = merge_slide(old.layers[layer], new.layers[layer])
|
||||
|
||||
rv.layers[layer] = f
|
||||
@@ -977,19 +821,16 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
# Wraps the displayable found in SLE so that the various timebases
|
||||
# are maintained.
|
||||
def wrap(sle):
|
||||
key, zorder, st, at, d = sle
|
||||
return renpy.display.layout.AdjustTimes(d, st, at)
|
||||
return renpy.display.layout.AdjustTimes(sle.displayable, sle.show_time, sle.animation_time)
|
||||
|
||||
def tag(sle):
|
||||
if sle[0] is None:
|
||||
tag = sle[4]
|
||||
else:
|
||||
tag = sle[0]
|
||||
|
||||
return tag
|
||||
return sle.tag or sle.displayable
|
||||
|
||||
def merge(sle, d):
|
||||
return (sle[0], sle[1], 0, sle[3], d)
|
||||
rv = sle.copy()
|
||||
rv.show_time = 0
|
||||
rv.displayable = d
|
||||
return rv
|
||||
|
||||
# A list of tags on the new layer.
|
||||
new_tags = set()
|
||||
@@ -1083,8 +924,6 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
def ComposeTransition(trans, before=None, after=None, new_widget=None, old_widget=None):
|
||||
if before is not None:
|
||||
old = before(new_widget=new_widget, old_widget=old_widget)
|
||||
|
||||
+30
-17
@@ -34,7 +34,6 @@ surface_file = None
|
||||
# The surface to display the movie on, if not fullscreen.
|
||||
surface = None
|
||||
|
||||
|
||||
def movie_stop(clear=True, only_fullscreen=False):
|
||||
"""
|
||||
Stops the currently playing movie.
|
||||
@@ -81,7 +80,6 @@ def early_interact():
|
||||
global fullscreen
|
||||
fullscreen = True
|
||||
|
||||
|
||||
def interact():
|
||||
"""
|
||||
This is called each time the screen is redrawn. It helps us decide if
|
||||
@@ -93,43 +91,58 @@ def interact():
|
||||
else:
|
||||
return False
|
||||
|
||||
def get_movie_texture(size):
|
||||
"""
|
||||
Gets a movie texture we can draw to the screen.
|
||||
"""
|
||||
|
||||
global surface
|
||||
global surface_file
|
||||
|
||||
playing = renpy.audio.music.get_playing("movie")
|
||||
|
||||
if (surface is None) or (surface.get_size() != size) or (surface_file != playing):
|
||||
surface = renpy.display.pgrender.surface(size, False)
|
||||
surface_file = playing
|
||||
surface.fill((0, 0, 0, 255))
|
||||
|
||||
tex = None
|
||||
|
||||
if playing is not None:
|
||||
renpy.display.render.mutated_surface(surface)
|
||||
tex = renpy.display.draw.load_texture(surface)
|
||||
|
||||
return tex
|
||||
|
||||
|
||||
class Movie(renpy.display.core.Displayable):
|
||||
"""
|
||||
This is a displayable that shows the current movie.
|
||||
"""
|
||||
|
||||
fullscreen = False
|
||||
|
||||
def __init__(self, fps=24, size=None, **properties):
|
||||
"""
|
||||
@param fps: The framerate that the movie should be shown at.
|
||||
"""
|
||||
super(Movie, self).__init__(**properties)
|
||||
self.size = size
|
||||
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
global surface
|
||||
global surface_file
|
||||
|
||||
size = self.size
|
||||
|
||||
if size is None:
|
||||
size = default_size
|
||||
|
||||
playing = renpy.audio.music.get_playing("movie")
|
||||
|
||||
if (surface is None) or (surface.get_size() != size) or (surface_file != playing):
|
||||
surface = renpy.display.pgrender.surface(size, False)
|
||||
surface_file = playing
|
||||
surface.fill((0, 0, 0, 255))
|
||||
|
||||
width, height = size
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
rv = renpy.display.render.Render(width, height, opaque=True)
|
||||
|
||||
tex = get_movie_texture(size)
|
||||
|
||||
if playing is not None:
|
||||
renpy.display.render.mutated_surface(surface)
|
||||
rv.blit(surface, (0, 0))
|
||||
if tex is not None:
|
||||
rv.blit(tex, (0, 0))
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
+11
-2
@@ -82,8 +82,12 @@ class Context(renpy.object.Object):
|
||||
self.music = { }
|
||||
|
||||
|
||||
def __init__(self, rollback, context=None):
|
||||
|
||||
def __init__(self, rollback, context=None, clear=False):
|
||||
"""
|
||||
`clear`
|
||||
True if we should clear out the context_clear_layers.
|
||||
"""
|
||||
|
||||
super(Context, self).__init__()
|
||||
|
||||
self.current = None
|
||||
@@ -133,6 +137,11 @@ class Context(renpy.object.Object):
|
||||
|
||||
self.make_dynamic([ "_return", "_args", "_kwargs", "mouse_visible", "suppress_overlay" ])
|
||||
self.dynamic_stack.append({ })
|
||||
|
||||
if clear:
|
||||
for i in renpy.config.context_clear_layers:
|
||||
self.scene_lists.clear(layer=i)
|
||||
|
||||
|
||||
def make_dynamic(self, names, context=False):
|
||||
"""
|
||||
|
||||
+165
-33
@@ -32,6 +32,7 @@ from renpy.display.text import ParameterizedText
|
||||
from renpy.display.font import register_sfont, register_mudgefont, register_bmfont
|
||||
from renpy.display.behavior import Keymap
|
||||
from renpy.display.minigame import Minigame
|
||||
from renpy.display.screen import define_screen, show_screen, hide_screen, use_screen, current_screen, has_screen, get_screen, get_widget
|
||||
|
||||
from renpy.curry import curry, partial
|
||||
from renpy.audio.sound import play
|
||||
@@ -69,10 +70,11 @@ def public_api():
|
||||
sound
|
||||
music
|
||||
time
|
||||
|
||||
define_screen, show_screen, hide_screen, use_screen, has_screen
|
||||
current_screen, get_screen, get_widget
|
||||
|
||||
del public_api
|
||||
|
||||
|
||||
import collections
|
||||
|
||||
# This is a map from image name to a Displayable object corresponding
|
||||
@@ -115,14 +117,8 @@ def predict(img):
|
||||
img = renpy.easy.displayable(img)
|
||||
renpy.game.interface.preloads.append(img)
|
||||
|
||||
def scene_lists(index=-1):
|
||||
"""
|
||||
Returns either the current scenelists object, or the one for the
|
||||
context at the given index.
|
||||
"""
|
||||
|
||||
return renpy.game.context(index).scene_lists
|
||||
|
||||
scene_lists = renpy.display.core.scene_lists
|
||||
|
||||
def count_displayables_in_layer(layer):
|
||||
"""
|
||||
Returns how many displayables are in the supplied layer.
|
||||
@@ -193,7 +189,7 @@ def showing(name, layer='master'):
|
||||
|
||||
return renpy.game.context().predict_info.images.showing(layer, name)
|
||||
|
||||
def show(name, at_list=[ ], layer='master', what=None, zorder=0, tag=None, behind=[ ], atl=None):
|
||||
def show(name, at_list=[ ], layer='master', what=None, zorder=0, tag=None, behind=[ ], atl=None, transient=False, munge_name=True):
|
||||
"Documented in wiki as renpy.show."
|
||||
|
||||
if renpy.game.init_phase:
|
||||
@@ -214,8 +210,15 @@ def show(name, at_list=[ ], layer='master', what=None, zorder=0, tag=None, behin
|
||||
elif isinstance(what, basestring):
|
||||
what = tuple(what.split())
|
||||
|
||||
base = img = renpy.display.image.ImageReference(what, style='image_placement')
|
||||
|
||||
if isinstance(what, renpy.display.core.Displayable):
|
||||
base = img = what
|
||||
else:
|
||||
base = img = renpy.display.image.ImageReference(what, style='image_placement')
|
||||
|
||||
if not base.find_target() and renpy.config.missing_show:
|
||||
if renpy.config.missing_show(name, what, layer):
|
||||
return
|
||||
|
||||
for i in at_list:
|
||||
if isinstance(i, renpy.display.motion.Transform):
|
||||
img = i(child=img)
|
||||
@@ -225,17 +228,14 @@ def show(name, at_list=[ ], layer='master', what=None, zorder=0, tag=None, behin
|
||||
# Update the list of images we have ever seen.
|
||||
renpy.game.persistent._seen_images[name] = True
|
||||
|
||||
if tag:
|
||||
if tag and munge_name:
|
||||
name = (tag,) + name[1:]
|
||||
|
||||
if not base.find_target() and renpy.config.missing_show:
|
||||
if renpy.config.missing_show(name, what, layer):
|
||||
return
|
||||
|
||||
if renpy.config.missing_hide:
|
||||
renpy.config.missing_hide(name, layer)
|
||||
|
||||
sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl)
|
||||
sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl, default_transform=renpy.config.default_transform, transient=transient)
|
||||
|
||||
|
||||
def hide(name, layer='master'):
|
||||
@@ -321,13 +321,21 @@ def input(prompt, default='', allow=None, exclude='{}', length=None, with_none=N
|
||||
takes the value from config.implicit_with_none.
|
||||
"""
|
||||
|
||||
renpy.ui.window(style='input_window')
|
||||
renpy.ui.vbox()
|
||||
if has_screen("input"):
|
||||
widget_properties = { }
|
||||
widget_properties["input"] = dict(default=default, length=length, allow=allow, exclude=exclude)
|
||||
|
||||
renpy.ui.text(prompt, style='input_prompt')
|
||||
renpy.ui.input(default, length=length, style='input_text', allow=allow, exclude=exclude)
|
||||
show_screen("input", _transient=True, _widget_properties=widget_properties, prompt=prompt)
|
||||
|
||||
renpy.ui.close()
|
||||
else:
|
||||
|
||||
renpy.ui.window(style='input_window')
|
||||
renpy.ui.vbox()
|
||||
|
||||
renpy.ui.text(prompt, style='input_prompt')
|
||||
renpy.ui.input(default, length=length, style='input_text', allow=allow, exclude=exclude)
|
||||
|
||||
renpy.ui.close()
|
||||
|
||||
renpy.exports.shown_window()
|
||||
|
||||
@@ -444,8 +452,13 @@ def display_menu(items, window_style='menu_window', interact=True, with_none=Non
|
||||
random.choice(choices))
|
||||
|
||||
# Show the menu.
|
||||
renpy.ui.window(style=window_style)
|
||||
renpy.ui.menu(items, location=renpy.game.context().current, focus="choices", default=True, **kwargs)
|
||||
if has_screen("choice"):
|
||||
item_actions = [ (label, renpy.ui.returns(val)) for (label, val) in items if label is not None ]
|
||||
show_screen("choice", items=item_actions, _transient=True)
|
||||
|
||||
else:
|
||||
renpy.ui.window(style=window_style)
|
||||
renpy.ui.menu(items, location=renpy.game.context().current, focus="choices", default=True, **kwargs)
|
||||
|
||||
renpy.exports.shown_window()
|
||||
|
||||
@@ -518,7 +531,17 @@ def predict_say(who, what):
|
||||
return predict(what)
|
||||
else:
|
||||
return [ ]
|
||||
|
||||
def scry_say(who, scry):
|
||||
"""
|
||||
Called when scry is called on a say statement. Needs to set
|
||||
the interacts field.
|
||||
"""
|
||||
|
||||
try:
|
||||
scry.interacts = who.will_interact()
|
||||
except:
|
||||
scry.interacts = True
|
||||
|
||||
def say(who, what, interact=True):
|
||||
"""
|
||||
@@ -575,8 +598,8 @@ def imagemap(ground, selected, hotspots, unselected=None, overlays=False,
|
||||
takes the value from config.implicit_with_none.
|
||||
"""
|
||||
|
||||
renpy.ui.imagemap(ground, selected, hotspots, unselected=unselected,
|
||||
style=style, **properties)
|
||||
renpy.ui.imagemap_compat(ground, selected, hotspots, unselected=unselected,
|
||||
style=style, **properties)
|
||||
|
||||
roll_forward = renpy.exports.roll_forward_info()
|
||||
if roll_forward not in [ result for x0, y0, x1, y1, result in hotspots]:
|
||||
@@ -817,7 +840,7 @@ def screenshot(filename):
|
||||
Saves a screenshot in the named filename.
|
||||
"""
|
||||
|
||||
renpy.game.interface.display.save_screenshot(filename)
|
||||
renpy.game.interface.save_screenshot(filename)
|
||||
|
||||
def windows():
|
||||
"""
|
||||
@@ -1076,7 +1099,7 @@ def force_full_redraw():
|
||||
to redraw the screen directly.
|
||||
"""
|
||||
|
||||
renpy.game.interface.display.full_redraw = True
|
||||
renpy.game.interface.full_redraw = True
|
||||
|
||||
def do_reshow_say(who, what, interact=False):
|
||||
|
||||
@@ -1124,6 +1147,16 @@ def file(fn):
|
||||
return renpy.loader.load(fn)
|
||||
|
||||
def image_size(im):
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
Given an image manipulator, loads it and returns a (``width``,
|
||||
``height``) tuple giving its size.
|
||||
|
||||
This reads the image in from disk and decompresses it, without
|
||||
using the image cache. This can be slow.
|
||||
"""
|
||||
|
||||
# Index the archives, if we haven't already.
|
||||
renpy.loader.index_archives()
|
||||
|
||||
@@ -1162,7 +1195,7 @@ def quit_event():
|
||||
renpy.game.interface.quit_event()
|
||||
|
||||
def iconify():
|
||||
renpy.game.interface.display.iconify()
|
||||
renpy.game.interface.iconify()
|
||||
|
||||
# New context stuff.
|
||||
call_in_new_context = renpy.game.call_in_new_context
|
||||
@@ -1185,7 +1218,6 @@ def pop_error_handler():
|
||||
def error(msg):
|
||||
_error_handlers[-1](msg)
|
||||
|
||||
|
||||
def timeout(seconds):
|
||||
renpy.game.interface.timeout(seconds)
|
||||
|
||||
@@ -1278,10 +1310,110 @@ def get_roll_forward():
|
||||
return renpy.game.interface.shown_window
|
||||
|
||||
def cache_pin(*args):
|
||||
for i in args:
|
||||
renpy.display.im.cache.pin_image(renpy.easy.displayable(i))
|
||||
|
||||
new_pins = renpy.python.RevertableSet()
|
||||
|
||||
for i in args:
|
||||
|
||||
im = renpy.easy.displayable(i)
|
||||
|
||||
if not isinstance(im, renpy.display.im.ImageBase):
|
||||
raise Exception("Cannot pin non-image-manipulator %r" % im)
|
||||
|
||||
new_pins.add(im)
|
||||
|
||||
renpy.store._cache_pin_set = new_pins | renpy.store._cache_pin_set
|
||||
|
||||
|
||||
def cache_unpin(*args):
|
||||
|
||||
new_pins = renpy.python.RevertableSet()
|
||||
|
||||
for i in args:
|
||||
|
||||
im = renpy.easy.displayable(i)
|
||||
|
||||
if not isinstance(im, renpy.display.im.ImageBase):
|
||||
raise Exception("Cannot unpin non-image-manipulator %r" % im)
|
||||
|
||||
new_pins.add(im)
|
||||
|
||||
renpy.store._cache_pin_set = renpy.store._cache_pin_set - new_pins
|
||||
|
||||
|
||||
# This is a map from a definition to the place where it was
|
||||
# defined.
|
||||
definitions = collections.defaultdict(list)
|
||||
|
||||
def call_screen(_screen_name, **kwargs):
|
||||
"""
|
||||
:doc: screens
|
||||
|
||||
The programmatic equivalent of the show screen statement.
|
||||
|
||||
This shows `_screen_name` as a screen, then causes an interaction
|
||||
to occur. The screen is hidden at the end of the interaction, and
|
||||
the result of the interaction is returned.
|
||||
|
||||
Keyword arguments not beginning with _ are passed to the scope of
|
||||
the screen.
|
||||
"""
|
||||
|
||||
show_screen(_screen_name, _transient=True, **kwargs)
|
||||
|
||||
roll_forward = renpy.exports.roll_forward_info()
|
||||
rv = None
|
||||
|
||||
try:
|
||||
rv = renpy.ui.interact(mouse="screen", type="screen", roll_forward=roll_forward)
|
||||
return rv
|
||||
|
||||
finally:
|
||||
|
||||
renpy.exports.checkpoint(rv)
|
||||
|
||||
with_none = renpy.config.implicit_with_none
|
||||
if with_none:
|
||||
renpy.game.interface.do_with(None, None)
|
||||
|
||||
def list_files(common=False):
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
Lists the files in the game directory and archive files. Returns
|
||||
a list of files, with / as the directory separator.
|
||||
|
||||
`common`
|
||||
If true, files in the common directory are included in the
|
||||
listing.
|
||||
"""
|
||||
|
||||
rv = [ ]
|
||||
|
||||
for dir, fn in renpy.loader.listdirfiles():
|
||||
|
||||
if not common and dir == renpy.config.commondir:
|
||||
continue
|
||||
|
||||
rv.append(fn)
|
||||
|
||||
return rv
|
||||
|
||||
def get_renderer_info():
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
Returns a dictionary, giving information about the renderer Ren'Py is
|
||||
currently using. The dictionary has one required key:
|
||||
|
||||
``"renderer"``
|
||||
One of ``"gl"`` or ``"sw"``, corresponding to the OpenGL and
|
||||
software renderers, respectively.
|
||||
|
||||
Other, renderer-specific, keys may also exist. The dictionary should
|
||||
be treated as immutable. This should only be called once the display
|
||||
has been started (that is, after the init code is finished).
|
||||
"""
|
||||
|
||||
return renpy.display.draw.info
|
||||
|
||||
|
||||
+22
-17
@@ -111,23 +111,29 @@ class Persistent(object):
|
||||
# The persistent data that's kept from session to session
|
||||
persistent = None
|
||||
|
||||
class Preferences(object):
|
||||
class Preferences(renpy.object.Object):
|
||||
"""
|
||||
Stores preferences that will one day be persisted.
|
||||
"""
|
||||
def reinit(self):
|
||||
__version__ = 2
|
||||
|
||||
def after_upgrade(self, version):
|
||||
if version < 1:
|
||||
self.mute_volumes = 0
|
||||
if version < 2:
|
||||
self.using_afm_enable = False
|
||||
|
||||
def __init__(self):
|
||||
self.fullscreen = False # W0201
|
||||
self.skip_unseen = False # W0201
|
||||
self.text_cps = 0 # W0201
|
||||
self.afm_time = 0 # W0201
|
||||
self.afm_enable = True # W0201
|
||||
|
||||
|
||||
# These will be going away soon.
|
||||
self.sound = True # W0201
|
||||
self.music = True # W0201
|
||||
|
||||
|
||||
# 2 - All transitions.
|
||||
# 1 - Only non-default transitions.
|
||||
# 0 - No transitions.
|
||||
@@ -136,7 +142,12 @@ class Preferences(object):
|
||||
self.skip_after_choices = False # W0201
|
||||
|
||||
# Mixer channel info.
|
||||
|
||||
# A map from channel name to the current volume (between 0 and 1).
|
||||
self.volumes = { } # W0201
|
||||
|
||||
# True if the channel should not play music. False
|
||||
# otherwise. (Not used anymore.)
|
||||
self.mute = { } # W0201
|
||||
|
||||
# Joystick mappings.
|
||||
@@ -148,23 +159,17 @@ class Preferences(object):
|
||||
joy_dismiss="Button 0.0")
|
||||
|
||||
def set_volume(self, mixer, volume):
|
||||
if volume == 0:
|
||||
self.mute[mixer] = True
|
||||
else:
|
||||
self.mute[mixer] = False
|
||||
|
||||
self.volumes[mixer] = volume
|
||||
|
||||
def get_volume(self, mixer):
|
||||
return self.volumes[mixer]
|
||||
|
||||
def __setstate__(self, state):
|
||||
self.reinit()
|
||||
vars(self).update(state)
|
||||
|
||||
def __init__(self):
|
||||
self.reinit()
|
||||
def set_mute(self, mixer, mute):
|
||||
self.mute[mixer] = mute
|
||||
|
||||
def get_mute(self, mixer):
|
||||
return self.mute[mixer]
|
||||
|
||||
# The current preferences.
|
||||
preferences = None
|
||||
|
||||
@@ -249,7 +254,7 @@ def invoke_in_new_context(callable, *args, **kwargs):
|
||||
inside an interaction.
|
||||
"""
|
||||
|
||||
context = renpy.execution.Context(False, contexts[-1])
|
||||
context = renpy.execution.Context(False, contexts[-1], clear=True)
|
||||
contexts.append(context)
|
||||
|
||||
try:
|
||||
@@ -272,7 +277,7 @@ def call_in_new_context(label, *args, **kwargs):
|
||||
inside an interaction.
|
||||
"""
|
||||
|
||||
context = renpy.execution.Context(False, contexts[-1])
|
||||
context = renpy.execution.Context(False, contexts[-1], clear=True)
|
||||
contexts.append(context)
|
||||
|
||||
|
||||
|
||||
@@ -318,21 +318,29 @@ def load(name):
|
||||
|
||||
raise IOError("Couldn't find file '%s'." % name)
|
||||
|
||||
loadable_cache = { }
|
||||
|
||||
def loadable(name):
|
||||
"""
|
||||
Returns True if the name is loadable with load, False if it is not.
|
||||
"""
|
||||
|
||||
if name in loadable_cache:
|
||||
return loadable_cache[name]
|
||||
|
||||
try:
|
||||
transfn(name)
|
||||
loadable_cache[name] = True
|
||||
return True
|
||||
except:
|
||||
pass
|
||||
|
||||
for prefix, index in archives:
|
||||
if name in index:
|
||||
loadable_cache[name] = True
|
||||
return True
|
||||
|
||||
loadable_cache[name] = False
|
||||
return False
|
||||
|
||||
|
||||
|
||||
+22
-6
@@ -37,6 +37,9 @@ import platform
|
||||
|
||||
import renpy
|
||||
|
||||
# This is used to cache information about saved games.
|
||||
cache = { }
|
||||
|
||||
|
||||
# Dump that choses which pickle to use:
|
||||
def dump(o, f):
|
||||
@@ -137,6 +140,8 @@ def save(filename, extra_info='',
|
||||
renpy.take_screenshot) before this is called.
|
||||
"""
|
||||
|
||||
cache.pop(filename, None)
|
||||
|
||||
filename = filename + savegame_suffix
|
||||
|
||||
try:
|
||||
@@ -164,7 +169,6 @@ def save(filename, extra_info='',
|
||||
# Extra info.
|
||||
zf.writestr("extra_info", extra_info.encode("utf-8"))
|
||||
|
||||
|
||||
# The actual game.
|
||||
zf.writestr("log", logf.getvalue())
|
||||
|
||||
@@ -174,6 +178,9 @@ def save(filename, extra_info='',
|
||||
|
||||
def scan_saved_game(name):
|
||||
|
||||
if name in cache:
|
||||
return cache[name]
|
||||
|
||||
try:
|
||||
f = name + savegame_suffix
|
||||
|
||||
@@ -196,11 +203,14 @@ def scan_saved_game(name):
|
||||
screenshot = renpy.display.im.ZipFileImage(renpy.config.savedir + '/' + f, "screenshot.png", mtime)
|
||||
else:
|
||||
screenshot = renpy.display.im.ZipFileImage(renpy.config.savedir + '/' + f, "screenshot.tga", mtime)
|
||||
|
||||
|
||||
return extra_info, screenshot, mtime
|
||||
|
||||
rv = extra_info, screenshot, mtime
|
||||
|
||||
except:
|
||||
return None
|
||||
rv = None
|
||||
|
||||
cache[name] = rv
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
@@ -269,11 +279,15 @@ def rename_save(old, new):
|
||||
os.rename(renpy.config.savedir + "/" + old + savegame_suffix,
|
||||
renpy.config.savedir + "/" + new + savegame_suffix)
|
||||
|
||||
cache.pop(old, None)
|
||||
cache.pop(new, None)
|
||||
|
||||
def unlink_save(filename):
|
||||
if os.path.exists(renpy.config.savedir + "/" + filename + savegame_suffix):
|
||||
os.unlink(renpy.config.savedir + "/" + filename + savegame_suffix)
|
||||
|
||||
cache.pop(filename, None)
|
||||
|
||||
|
||||
def cycle_saves(name, count):
|
||||
|
||||
@@ -343,6 +357,7 @@ def autosave():
|
||||
|
||||
force_autosave(True)
|
||||
|
||||
|
||||
# This assumes a screenshot has already been taken.
|
||||
def force_autosave(take_screenshot=False):
|
||||
|
||||
@@ -383,7 +398,8 @@ class _MultiPersistent(object):
|
||||
except:
|
||||
os.unlink(fn)
|
||||
os.rename(fn + ".new", fn)
|
||||
|
||||
|
||||
|
||||
def MultiPersistent(name):
|
||||
|
||||
if not renpy.game.init_phase:
|
||||
|
||||
+3
-3
@@ -170,7 +170,7 @@ def main():
|
||||
|
||||
# Load the script.
|
||||
renpy.game.exception_info = 'While loading the script.'
|
||||
game.script = renpy.script.load_script()
|
||||
renpy.script.load_script() # sets renpy.game.script.
|
||||
|
||||
if renpy.parser.report_parse_errors():
|
||||
raise renpy.game.ParseErrorException()
|
||||
@@ -296,8 +296,7 @@ def main():
|
||||
|
||||
# (Perhaps) Initialize graphics.
|
||||
if not game.interface:
|
||||
game.interface = renpy.display.core.Interface()
|
||||
|
||||
renpy.display.core.Interface()
|
||||
|
||||
# Start things running.
|
||||
restart = None
|
||||
@@ -322,3 +321,4 @@ def main():
|
||||
|
||||
# This is stuff we do on a normal, non-error return.
|
||||
renpy.display.render.check_at_shutdown()
|
||||
|
||||
|
||||
+430
-357
@@ -20,7 +20,7 @@
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This module contains the parser for the Ren'Py script language. It's
|
||||
# called when parsing is necessary, and creats an AST from the script.
|
||||
# called when parsing is necessary, and creates an AST from the script.
|
||||
|
||||
import codecs
|
||||
import re
|
||||
@@ -352,29 +352,35 @@ class Lexer(object):
|
||||
|
||||
# A list of keywords which should not be parsed as names, because
|
||||
# there is a huge chance of confusion.
|
||||
#
|
||||
# Note: We need to be careful with what's in here, because thse
|
||||
# are banned in simple_expressions, where we might want to use
|
||||
# some of them.
|
||||
keywords = set([
|
||||
'as',
|
||||
'at',
|
||||
'behind',
|
||||
'call',
|
||||
'expression',
|
||||
'hide',
|
||||
'if',
|
||||
'image',
|
||||
'init',
|
||||
'jump',
|
||||
'menu',
|
||||
'onlayer',
|
||||
'python',
|
||||
'return',
|
||||
'scene',
|
||||
'set',
|
||||
'show',
|
||||
'with',
|
||||
'while',
|
||||
'zorder',
|
||||
'transform',
|
||||
])
|
||||
'$',
|
||||
'as',
|
||||
'at',
|
||||
'behind',
|
||||
'call',
|
||||
'expression',
|
||||
'hide',
|
||||
'if',
|
||||
'in',
|
||||
'image',
|
||||
'init',
|
||||
'jump',
|
||||
'menu',
|
||||
'onlayer',
|
||||
'python',
|
||||
'return',
|
||||
'scene',
|
||||
'set',
|
||||
'show',
|
||||
'with',
|
||||
'while',
|
||||
'zorder',
|
||||
'transform',
|
||||
])
|
||||
|
||||
|
||||
def __init__(self, block, init=False):
|
||||
@@ -815,7 +821,7 @@ class Lexer(object):
|
||||
|
||||
break
|
||||
|
||||
return self.text[start:self.pos]
|
||||
return renpy.ast.PyExpr(self.text[start:self.pos], self.filename, self.number)
|
||||
|
||||
def checkpoint(self):
|
||||
"""
|
||||
@@ -1044,7 +1050,6 @@ def parse_with(l, node):
|
||||
node,
|
||||
ast.With(loc, expr) ]
|
||||
|
||||
|
||||
|
||||
def parse_menu(stmtl, loc):
|
||||
|
||||
@@ -1161,6 +1166,7 @@ def parse_menu(stmtl, loc):
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def parse_parameters(l):
|
||||
|
||||
parameters = [ ]
|
||||
@@ -1235,6 +1241,7 @@ def parse_parameters(l):
|
||||
|
||||
return renpy.ast.ParameterInfo(parameters, positional, extrapos, extrakw)
|
||||
|
||||
|
||||
def parse_arguments(l):
|
||||
"""
|
||||
Parse a list of arguments, if one is present.
|
||||
@@ -1283,30 +1290,90 @@ def parse_arguments(l):
|
||||
l.require(r',')
|
||||
|
||||
return renpy.ast.ArgumentInfo(arguments, extrapos, extrakw)
|
||||
|
||||
|
||||
|
||||
##############################################################################
|
||||
# The parse trie.
|
||||
|
||||
class ParseTrie(object):
|
||||
"""
|
||||
This is a trie of words, that's used to pick a parser function.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
self.default = None
|
||||
self.words = { }
|
||||
|
||||
|
||||
def add(self, name, function):
|
||||
|
||||
def parse_statement(l):
|
||||
if not name:
|
||||
self.default = function
|
||||
return
|
||||
|
||||
first = name[0]
|
||||
rest = name[1:]
|
||||
|
||||
if first not in self.words:
|
||||
self.words[first] = ParseTrie()
|
||||
|
||||
self.words[first].add(rest, function)
|
||||
|
||||
def parse(self, l):
|
||||
old_pos = l.pos
|
||||
|
||||
word = l.word() or l.match(r'\$')
|
||||
|
||||
if not word in self.words:
|
||||
l.pos = old_pos
|
||||
return self.default
|
||||
|
||||
return self.words[word].parse(l)
|
||||
|
||||
|
||||
# The root of the parse trie.
|
||||
statements = ParseTrie()
|
||||
|
||||
|
||||
def statement(keywords):
|
||||
"""
|
||||
This parses a Ren'Py statement. l is expected to be a Ren'Py lexer
|
||||
that has been advanced to a logical line. This function will
|
||||
advance l beyond the last logical line making up the current
|
||||
statement, and will return an AST object representing this
|
||||
statement, or a list of AST objects representing this statement.
|
||||
A function decorator used to declare a statement. Keywords is a string
|
||||
giving the keywords that precede the statement.
|
||||
"""
|
||||
|
||||
# Store the current location.
|
||||
loc = l.get_location()
|
||||
keywords = keywords.split()
|
||||
|
||||
### If statement
|
||||
if l.keyword('if'):
|
||||
entries = [ ]
|
||||
def wrap(f):
|
||||
statements.add(keywords, f)
|
||||
return f
|
||||
|
||||
return wrap
|
||||
|
||||
|
||||
##############################################################################
|
||||
# Statement functions.
|
||||
|
||||
@statement("if")
|
||||
def if_statement(l, loc):
|
||||
|
||||
entries = [ ]
|
||||
|
||||
condition = l.require(l.python_expression)
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
l.expect_block('if statement')
|
||||
|
||||
block = parse_block(l.subblock_lexer())
|
||||
|
||||
entries.append((condition, block))
|
||||
|
||||
l.advance()
|
||||
|
||||
while l.keyword('elif'):
|
||||
|
||||
condition = l.require(l.python_expression)
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
l.expect_block('if statement')
|
||||
l.expect_block('elif clause')
|
||||
|
||||
block = parse_block(l.subblock_lexer())
|
||||
|
||||
@@ -1314,293 +1381,333 @@ def parse_statement(l):
|
||||
|
||||
l.advance()
|
||||
|
||||
while l.keyword('elif'):
|
||||
|
||||
condition = l.require(l.python_expression)
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
l.expect_block('elif clause')
|
||||
|
||||
block = parse_block(l.subblock_lexer())
|
||||
|
||||
entries.append((condition, block))
|
||||
|
||||
l.advance()
|
||||
|
||||
if l.keyword('else'):
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
l.expect_block('else clause')
|
||||
|
||||
block = parse_block(l.subblock_lexer())
|
||||
|
||||
entries.append(('True', block))
|
||||
|
||||
l.advance()
|
||||
|
||||
return ast.If(loc, entries)
|
||||
|
||||
if l.keyword('elif'):
|
||||
l.error('elif clause must be associated with an if statement.')
|
||||
|
||||
if l.keyword('else'):
|
||||
l.error('else clause must be associated with an if statement.')
|
||||
|
||||
|
||||
### While statement
|
||||
if l.keyword('while'):
|
||||
condition = l.require(l.python_expression)
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
l.expect_block('while statement')
|
||||
l.expect_block('else clause')
|
||||
|
||||
block = parse_block(l.subblock_lexer())
|
||||
l.advance()
|
||||
|
||||
return ast.While(loc, condition, block)
|
||||
|
||||
|
||||
### Pass statement
|
||||
if l.keyword('pass'):
|
||||
l.expect_noblock('pass statement')
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
return ast.Pass(loc)
|
||||
|
||||
|
||||
### Menu statement.
|
||||
if l.keyword('menu'):
|
||||
l.expect_block('menu statement')
|
||||
label = l.name()
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
|
||||
menu = parse_menu(l, loc)
|
||||
entries.append(('True', block))
|
||||
|
||||
l.advance()
|
||||
|
||||
rv = [ ]
|
||||
return ast.If(loc, entries)
|
||||
|
||||
if label:
|
||||
rv.append(ast.Label(loc, label, [], None))
|
||||
|
||||
rv.extend(menu)
|
||||
@statement("while")
|
||||
def while_statement(l, loc):
|
||||
condition = l.require(l.python_expression)
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
l.expect_block('while statement')
|
||||
block = parse_block(l.subblock_lexer())
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
### Return statement.
|
||||
if l.keyword('return'):
|
||||
l.expect_noblock('return statement')
|
||||
|
||||
rest = l.rest()
|
||||
if not rest:
|
||||
rest = None
|
||||
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
return ast.Return(loc, rest)
|
||||
|
||||
### Jump statement
|
||||
if l.keyword('jump'):
|
||||
l.expect_noblock('jump statement')
|
||||
|
||||
if l.keyword('expression'):
|
||||
expression = True
|
||||
target = l.require(l.simple_expression)
|
||||
else:
|
||||
expression = False
|
||||
target = l.require(l.name)
|
||||
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
return ast.Jump(loc, target, expression)
|
||||
return ast.While(loc, condition, block)
|
||||
|
||||
|
||||
### Call/From statement.
|
||||
if l.keyword('call'):
|
||||
l.expect_noblock('call statment')
|
||||
@statement("pass")
|
||||
def pass_statement(l, loc):
|
||||
l.expect_noblock('pass statement')
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
if l.keyword('expression'):
|
||||
expression = True
|
||||
target = l.require(l.simple_expression)
|
||||
else:
|
||||
expression = False
|
||||
target = l.require(l.name)
|
||||
return ast.Pass(loc)
|
||||
|
||||
arguments = parse_arguments(l)
|
||||
|
||||
rv = [ ast.Call(loc, target, expression, arguments) ]
|
||||
|
||||
if l.keyword('from'):
|
||||
name = l.require(l.name)
|
||||
rv.append(ast.Label(loc, name, [], None))
|
||||
else:
|
||||
rv.append(ast.Pass(loc))
|
||||
@statement("menu")
|
||||
def menu_statement(l, loc):
|
||||
l.expect_block('menu statement')
|
||||
label = l.name()
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
menu = parse_menu(l, loc)
|
||||
|
||||
return rv
|
||||
l.advance()
|
||||
|
||||
### Scene statement.
|
||||
if l.keyword('scene'):
|
||||
rv = [ ]
|
||||
|
||||
if l.keyword('onlayer'):
|
||||
layer = l.require(l.name)
|
||||
else:
|
||||
layer = "master"
|
||||
if label:
|
||||
rv.append(ast.Label(loc, label, [], None))
|
||||
|
||||
# Empty.
|
||||
if l.eol():
|
||||
l.advance()
|
||||
return ast.Scene(loc, None, layer)
|
||||
rv.extend(menu)
|
||||
|
||||
imspec = parse_image_specifier(l)
|
||||
stmt = ast.Scene(loc, imspec, imspec[4])
|
||||
rv = parse_with(l, stmt)
|
||||
return rv
|
||||
|
||||
if l.match(':'):
|
||||
stmt.atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
else:
|
||||
l.expect_noblock('scene statement')
|
||||
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
@statement("return")
|
||||
def return_statement(l, loc):
|
||||
l.expect_noblock('return statement')
|
||||
|
||||
return rv
|
||||
rest = l.rest()
|
||||
if not rest:
|
||||
rest = None
|
||||
|
||||
### Show statement.
|
||||
if l.keyword('show'):
|
||||
imspec = parse_image_specifier(l)
|
||||
stmt = ast.Show(loc, imspec)
|
||||
rv = parse_with(l, stmt)
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
if l.match(':'):
|
||||
stmt.atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
else:
|
||||
l.expect_noblock('show statement')
|
||||
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
### Hide statement.
|
||||
if l.keyword('hide'):
|
||||
imspec = parse_image_specifier(l)
|
||||
rv = parse_with(l, ast.Hide(loc, imspec))
|
||||
|
||||
l.expect_eol()
|
||||
l.expect_noblock('hide statement')
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
### With statement.
|
||||
if l.keyword('with'):
|
||||
expr = l.require(l.simple_expression)
|
||||
l.expect_eol()
|
||||
l.expect_noblock('with statement')
|
||||
l.advance()
|
||||
|
||||
return ast.With(loc, expr)
|
||||
return ast.Return(loc, rest)
|
||||
|
||||
### Image statement.
|
||||
if l.keyword('image'):
|
||||
|
||||
name = parse_image_name(l)
|
||||
@statement("jump")
|
||||
def jump_statement(l, loc):
|
||||
l.expect_noblock('jump statement')
|
||||
|
||||
if l.match(':'):
|
||||
l.expect_eol()
|
||||
expr = None
|
||||
atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
else:
|
||||
l.require('=')
|
||||
expr = l.rest()
|
||||
atl = None
|
||||
l.expect_noblock('image statement')
|
||||
if l.keyword('expression'):
|
||||
expression = True
|
||||
target = l.require(l.simple_expression)
|
||||
else:
|
||||
expression = False
|
||||
target = l.require(l.name)
|
||||
|
||||
rv = ast.Image(loc, name, expr, atl)
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], 990)
|
||||
|
||||
l.advance()
|
||||
return ast.Jump(loc, target, expression)
|
||||
|
||||
return rv
|
||||
|
||||
### Define statement.
|
||||
if l.keyword('define'):
|
||||
@statement("call")
|
||||
def call_statement(l, loc):
|
||||
l.expect_noblock('call statment')
|
||||
|
||||
priority = l.integer()
|
||||
if priority:
|
||||
priority = int(priority)
|
||||
else:
|
||||
priority = 0
|
||||
|
||||
if l.keyword('expression'):
|
||||
expression = True
|
||||
target = l.require(l.simple_expression)
|
||||
|
||||
else:
|
||||
expression = False
|
||||
target = l.require(l.name)
|
||||
|
||||
# Optional pass, to let someone write:
|
||||
# call expression foo pass (bar, baz)
|
||||
l.keyword('pass')
|
||||
|
||||
arguments = parse_arguments(l)
|
||||
|
||||
rv = [ ast.Call(loc, target, expression, arguments) ]
|
||||
|
||||
if l.keyword('from'):
|
||||
name = l.require(l.name)
|
||||
rv.append(ast.Label(loc, name, [], None))
|
||||
else:
|
||||
rv.append(ast.Pass(loc))
|
||||
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@statement("scene")
|
||||
def scene_statement(l, loc):
|
||||
if l.keyword('onlayer'):
|
||||
layer = l.require(l.name)
|
||||
else:
|
||||
layer = "master"
|
||||
|
||||
# Empty.
|
||||
if l.eol():
|
||||
l.advance()
|
||||
return ast.Scene(loc, None, layer)
|
||||
|
||||
imspec = parse_image_specifier(l)
|
||||
stmt = ast.Scene(loc, imspec, imspec[4])
|
||||
rv = parse_with(l, stmt)
|
||||
|
||||
if l.match(':'):
|
||||
stmt.atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
else:
|
||||
l.expect_noblock('scene statement')
|
||||
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@statement("show")
|
||||
def show_statement(l, loc):
|
||||
imspec = parse_image_specifier(l)
|
||||
stmt = ast.Show(loc, imspec)
|
||||
rv = parse_with(l, stmt)
|
||||
|
||||
if l.match(':'):
|
||||
stmt.atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
else:
|
||||
l.expect_noblock('show statement')
|
||||
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@statement("hide")
|
||||
def hide_statement(l, loc):
|
||||
imspec = parse_image_specifier(l)
|
||||
rv = parse_with(l, ast.Hide(loc, imspec))
|
||||
|
||||
l.expect_eol()
|
||||
l.expect_noblock('hide statement')
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@statement("with")
|
||||
def with_statement(l, loc):
|
||||
expr = l.require(l.simple_expression)
|
||||
l.expect_eol()
|
||||
l.expect_noblock('with statement')
|
||||
l.advance()
|
||||
|
||||
return ast.With(loc, expr)
|
||||
|
||||
|
||||
@statement("image")
|
||||
def image_statement(l, loc):
|
||||
name = parse_image_name(l)
|
||||
|
||||
if l.match(':'):
|
||||
l.expect_eol()
|
||||
expr = None
|
||||
atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
else:
|
||||
l.require('=')
|
||||
expr = l.rest()
|
||||
atl = None
|
||||
l.expect_noblock('image statement')
|
||||
|
||||
l.expect_noblock('define statement')
|
||||
rv = ast.Image(loc, name, expr, atl)
|
||||
|
||||
rv = ast.Define(loc, name, expr)
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], 990)
|
||||
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], priority)
|
||||
|
||||
l.advance()
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
return rv
|
||||
|
||||
### Transform statement.
|
||||
if l.keyword('transform'):
|
||||
|
||||
priority = l.integer()
|
||||
if priority:
|
||||
priority = int(priority)
|
||||
else:
|
||||
priority = 0
|
||||
|
||||
name = l.require(l.name)
|
||||
parameters = parse_parameters(l)
|
||||
|
||||
if parameters and (parameters.extrakw or parameters.extrapos):
|
||||
l.error('transform statement does not take a variable number of parameters')
|
||||
@statement("define")
|
||||
def define_statement(l, loc):
|
||||
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
priority = l.integer()
|
||||
if priority:
|
||||
priority = int(priority)
|
||||
else:
|
||||
priority = 0
|
||||
|
||||
atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
name = l.require(l.name)
|
||||
l.require('=')
|
||||
expr = l.rest()
|
||||
|
||||
rv = ast.Transform(loc, name, atl, parameters)
|
||||
l.expect_noblock('define statement')
|
||||
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], priority)
|
||||
|
||||
l.advance()
|
||||
rv = ast.Define(loc, name, expr)
|
||||
|
||||
return rv
|
||||
|
||||
### One-line python statement.
|
||||
if l.match(r'\$'):
|
||||
python_code = l.rest()
|
||||
l.expect_noblock('one-line python statement')
|
||||
l.advance()
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], priority)
|
||||
|
||||
return ast.Python(loc, python_code)
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@statement("transform")
|
||||
def transform_statement(l, loc):
|
||||
|
||||
priority = l.integer()
|
||||
if priority:
|
||||
priority = int(priority)
|
||||
else:
|
||||
priority = 0
|
||||
|
||||
name = l.require(l.name)
|
||||
parameters = parse_parameters(l)
|
||||
|
||||
if parameters and (parameters.extrakw or parameters.extrapos):
|
||||
l.error('transform statement does not take a variable number of parameters')
|
||||
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
|
||||
atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
|
||||
rv = ast.Transform(loc, name, atl, parameters)
|
||||
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], priority)
|
||||
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@statement("$")
|
||||
def one_line_python(l, loc):
|
||||
python_code = l.rest()
|
||||
l.expect_noblock('one-line python statement')
|
||||
l.advance()
|
||||
|
||||
return ast.Python(loc, python_code)
|
||||
|
||||
|
||||
@statement("python")
|
||||
def python_statement(l, loc):
|
||||
hide = False
|
||||
early = False
|
||||
|
||||
if l.keyword('early'):
|
||||
early = True
|
||||
|
||||
if l.keyword('hide'):
|
||||
hide = True
|
||||
|
||||
l.require(':')
|
||||
l.expect_block('python block')
|
||||
|
||||
python_code = l.python_block()
|
||||
|
||||
l.advance()
|
||||
|
||||
if early:
|
||||
return ast.EarlyPython(loc, python_code, hide)
|
||||
else:
|
||||
return ast.Python(loc, python_code, hide)
|
||||
|
||||
|
||||
@statement("label")
|
||||
def label_statement(l, loc):
|
||||
name = l.require(l.name)
|
||||
|
||||
parameters = parse_parameters(l)
|
||||
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
|
||||
# Optional block here. It's empty if no block is associated with
|
||||
# this statement.
|
||||
block = parse_block(l.subblock_lexer())
|
||||
|
||||
l.advance()
|
||||
return ast.Label(loc, name, block, parameters)
|
||||
|
||||
|
||||
@statement("init")
|
||||
def init_statement(l, loc):
|
||||
|
||||
p = l.integer()
|
||||
|
||||
if p:
|
||||
priority = int(p)
|
||||
else:
|
||||
priority = 0
|
||||
|
||||
### Python block.
|
||||
if l.keyword('python'):
|
||||
|
||||
hide = False
|
||||
early = False
|
||||
|
||||
if l.keyword('early'):
|
||||
early = True
|
||||
|
||||
if l.keyword('hide'):
|
||||
hide = True
|
||||
|
||||
@@ -1610,106 +1717,46 @@ def parse_statement(l):
|
||||
python_code = l.python_block()
|
||||
|
||||
l.advance()
|
||||
block = [ ast.Python(loc, python_code, hide) ]
|
||||
|
||||
if early:
|
||||
return ast.EarlyPython(loc, python_code, hide)
|
||||
else:
|
||||
return ast.Python(loc, python_code, hide)
|
||||
|
||||
### Label Statement
|
||||
if l.keyword('label'):
|
||||
name = l.require(l.name)
|
||||
|
||||
parameters = parse_parameters(l)
|
||||
|
||||
else:
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
|
||||
# Optional block here. It's empty if no block is associated with
|
||||
# this statement.
|
||||
block = parse_block(l.subblock_lexer())
|
||||
l.expect_eol()
|
||||
l.expect_block('init statement')
|
||||
|
||||
block = parse_block(l.subblock_lexer(True))
|
||||
|
||||
l.advance()
|
||||
return ast.Label(loc, name, block, parameters)
|
||||
|
||||
### Init Statement
|
||||
if l.keyword('init'):
|
||||
return ast.Init(loc, block, priority)
|
||||
|
||||
p = l.integer()
|
||||
|
||||
if p:
|
||||
priority = int(p)
|
||||
else:
|
||||
priority = 0
|
||||
@statement("screen")
|
||||
def screen_statement(l, loc):
|
||||
|
||||
# The guts of screen language parsing is in screenlang.py. It
|
||||
# assumes we ate the "screen" keyword before it's called.
|
||||
screen = renpy.screenlang.parse_screen(l)
|
||||
l.advance()
|
||||
|
||||
if l.keyword('python'):
|
||||
if not screen:
|
||||
return [ ]
|
||||
|
||||
hide = False
|
||||
if l.keyword('hide'):
|
||||
hide = True
|
||||
rv = ast.Screen(loc, screen)
|
||||
|
||||
l.require(':')
|
||||
l.expect_block('python block')
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], -500)
|
||||
|
||||
python_code = l.python_block()
|
||||
|
||||
l.advance()
|
||||
block = [ ast.Python(loc, python_code, hide) ]
|
||||
|
||||
else:
|
||||
l.require(':')
|
||||
|
||||
l.expect_eol()
|
||||
l.expect_block('init statement')
|
||||
|
||||
block = parse_block(l.subblock_lexer(True))
|
||||
|
||||
l.advance()
|
||||
|
||||
return ast.Init(loc, block, priority)
|
||||
|
||||
# Try parsing as a user-statement. If that doesn't work, revert and
|
||||
# try as a say.
|
||||
return rv
|
||||
|
||||
|
||||
@statement("")
|
||||
def say_statement(l, loc):
|
||||
|
||||
state = l.checkpoint()
|
||||
|
||||
word = l.word()
|
||||
if (word,) in renpy.statements.registry:
|
||||
text = l.text
|
||||
|
||||
l.expect_noblock(word + ' statement')
|
||||
l.advance()
|
||||
|
||||
renpy.exports.push_error_handler(l.error)
|
||||
try:
|
||||
rv = ast.UserStatement(loc, text)
|
||||
finally:
|
||||
renpy.exports.pop_error_handler()
|
||||
|
||||
return rv
|
||||
|
||||
l.revert(state)
|
||||
|
||||
# Try parsing as the default statement.
|
||||
if () in renpy.statements.registry:
|
||||
text = l.text
|
||||
l.expect_noblock('default statement')
|
||||
l.advance()
|
||||
|
||||
renpy.exports.push_error_handler(l.error)
|
||||
try:
|
||||
rv = ast.UserStatement(loc, text)
|
||||
finally:
|
||||
renpy.exports.pop_error_handler()
|
||||
|
||||
return rv
|
||||
|
||||
# The one and two arguement say statements are ambiguous in terms
|
||||
# of lookahead. So we first try parsing as a one-argument, then a
|
||||
# two-argument.
|
||||
|
||||
# We're using the checkpoint from above.
|
||||
|
||||
# Try for a single-argument say statement.
|
||||
what = l.string()
|
||||
|
||||
if l.keyword('with'):
|
||||
@@ -1740,8 +1787,34 @@ def parse_statement(l):
|
||||
l.advance()
|
||||
return ast.Say(loc, who, what, with_)
|
||||
|
||||
# This reports a parse error for any bad statement.
|
||||
l.error('expected statement.')
|
||||
|
||||
|
||||
##############################################################################
|
||||
# Functions called to parse things.
|
||||
|
||||
def parse_statement(l):
|
||||
"""
|
||||
This parses a Ren'Py statement. l is expected to be a Ren'Py lexer
|
||||
that has been advanced to a logical line. This function will
|
||||
advance l beyond the last logical line making up the current
|
||||
statement, and will return an AST object representing this
|
||||
statement, or a list of AST objects representing this statement.
|
||||
"""
|
||||
|
||||
# Store the current location.
|
||||
loc = l.get_location()
|
||||
|
||||
pf = statements.parse(l)
|
||||
|
||||
if pf is None:
|
||||
l.error("expected statement.")
|
||||
|
||||
return pf(l, loc)
|
||||
|
||||
|
||||
|
||||
def parse_block(l):
|
||||
"""
|
||||
This parses a block of Ren'Py statements. It returns a list of the
|
||||
|
||||
+123
-96
@@ -23,11 +23,8 @@
|
||||
# contained within the script file. It also handles rolling back the
|
||||
# game state to some time in the past.
|
||||
|
||||
|
||||
from compiler import parse
|
||||
from compiler.pycodegen import ModuleCodeGenerator, ExpressionCodeGenerator
|
||||
# from compiler.misc import set_filename
|
||||
import compiler.ast as ast
|
||||
# Import the python ast module, not ours.
|
||||
ast = __import__("ast", { })
|
||||
|
||||
import marshal
|
||||
import random
|
||||
@@ -72,9 +69,9 @@ def reached(obj, reachable, wait):
|
||||
pass
|
||||
|
||||
try:
|
||||
# Treat as iterable
|
||||
# Treat as iterable
|
||||
if not isinstance(obj, basestring):
|
||||
for v in obj:
|
||||
for v in obj.__iter__():
|
||||
reached(v, reachable, wait)
|
||||
except:
|
||||
pass
|
||||
@@ -111,48 +108,47 @@ def reached_vars(store, reachable, wait):
|
||||
|
||||
##### Code that replaces literals will calls to magic constructors.
|
||||
|
||||
def wrap_node(n):
|
||||
"""
|
||||
Replaces literal lists and dictionaries, and list comprehensions,
|
||||
with calls to the appropriate Ren'Py constructors.
|
||||
"""
|
||||
class WrapNode(ast.NodeTransformer):
|
||||
|
||||
if isinstance(n, (ast.List, ast.ListComp)):
|
||||
n = ast.CallFunc(node=ast.Name('__renpy__list__'),
|
||||
args=[ n ],
|
||||
star_args=None,
|
||||
dstar_args=None,
|
||||
)
|
||||
def visit_ListComp(self, n):
|
||||
return ast.Call(
|
||||
func = ast.Name(
|
||||
id="__renpy__list__",
|
||||
ctx=ast.Load()
|
||||
),
|
||||
args = [ self.generic_visit(n) ],
|
||||
keywords = [ ],
|
||||
starargs = None,
|
||||
kwargs = None)
|
||||
|
||||
elif isinstance(n, ast.Dict):
|
||||
n = ast.CallFunc(node=ast.Name('__renpy__dict__'),
|
||||
args=[ n ],
|
||||
star_args=None,
|
||||
dstar_args=None,
|
||||
)
|
||||
def visit_List(self, n):
|
||||
if not isinstance(n.ctx, ast.Load):
|
||||
return self.generic_visit(n)
|
||||
|
||||
return n
|
||||
return ast.Call(
|
||||
func = ast.Name(
|
||||
id="__renpy__list__",
|
||||
ctx=ast.Load()
|
||||
),
|
||||
args = [ self.generic_visit(n) ],
|
||||
keywords = [ ],
|
||||
starargs = None,
|
||||
kwargs = None)
|
||||
|
||||
def visit_Dict(self, n):
|
||||
|
||||
def recursively_replace(o, func):
|
||||
"""
|
||||
Walks through a compiler AST, calling the supplied function when a
|
||||
node is encountered, and replacing the node with the return value.
|
||||
"""
|
||||
return ast.Call(
|
||||
func = ast.Name(
|
||||
id="__renpy__dict__",
|
||||
ctx=ast.Load()
|
||||
),
|
||||
args = [ self.generic_visit(n) ],
|
||||
keywords = [ ],
|
||||
starargs = None,
|
||||
kwargs = None)
|
||||
|
||||
if isinstance(o, list):
|
||||
return [ recursively_replace(i, func) for i in o ]
|
||||
wrap_node = WrapNode()
|
||||
|
||||
if isinstance(o, tuple):
|
||||
return tuple([ recursively_replace(i, func) for i in o ])
|
||||
|
||||
if isinstance(o, ast.Node):
|
||||
for k in vars(o):
|
||||
setattr(o, k, recursively_replace(getattr(o, k), func))
|
||||
|
||||
return func(o)
|
||||
|
||||
return o
|
||||
|
||||
def set_filename(filename, offset, tree):
|
||||
"""Set the filename attribute to filename on every node in tree"""
|
||||
@@ -168,7 +164,7 @@ def set_filename(filename, offset, tree):
|
||||
worklist.extend(node.getChildNodes())
|
||||
|
||||
|
||||
def make_unicode(m):
|
||||
def unicode_sub(m):
|
||||
"""
|
||||
If the string s contains a unicode character, make it into a
|
||||
unicode string.
|
||||
@@ -192,6 +188,13 @@ def make_unicode(m):
|
||||
|
||||
string_re = re.compile(r'([uU]?[rR]?)("""|"|\'\'\'|\')((\\.|.)*?)\2')
|
||||
|
||||
def escape_unicode(s):
|
||||
s = s.encode("raw_unicode_escape")
|
||||
|
||||
if "\\u" in s:
|
||||
s = string_re.sub(unicode_sub, s)
|
||||
|
||||
return s
|
||||
|
||||
def py_compile(source, mode, filename='<none>', lineno=1):
|
||||
"""
|
||||
@@ -199,7 +202,7 @@ def py_compile(source, mode, filename='<none>', lineno=1):
|
||||
Lists, List Comprehensions, and Dictionaries are wrapped when
|
||||
appropriate.
|
||||
|
||||
@param source: The sourccode, as a string.
|
||||
@param source: The source code, as a string.
|
||||
|
||||
@param mode: 'exec' or 'eval'.
|
||||
|
||||
@@ -208,52 +211,42 @@ def py_compile(source, mode, filename='<none>', lineno=1):
|
||||
@param lineno: The line number of the first line of the source code.
|
||||
"""
|
||||
|
||||
if isinstance(source, ast.Module):
|
||||
return compile(source, filename, mode)
|
||||
|
||||
if isinstance(source, renpy.ast.PyExpr):
|
||||
filename = source.filename
|
||||
lineno = source.linenumber
|
||||
|
||||
orig_source = source
|
||||
source = source.replace("\r", "")
|
||||
source = source.encode('raw_unicode_escape')
|
||||
|
||||
if "\\u" in source:
|
||||
source = string_re.sub(make_unicode, source)
|
||||
|
||||
if mode == "exec":
|
||||
source = "from __future__ import with_statement\n" + source
|
||||
line_offset = 2
|
||||
else:
|
||||
line_offset = 1
|
||||
source = escape_unicode(source)
|
||||
|
||||
try:
|
||||
tree = parse(source, mode)
|
||||
except SyntaxError, e:
|
||||
line_offset = lineno - 1
|
||||
|
||||
tree = ast.parse(source, filename, mode)
|
||||
|
||||
tree = wrap_node.visit(tree)
|
||||
|
||||
ast.fix_missing_locations(tree)
|
||||
ast.increment_lineno(tree, lineno - 1)
|
||||
|
||||
line_offset = 0
|
||||
|
||||
return compile(tree, filename, mode)
|
||||
|
||||
except SyntaxError, e:
|
||||
|
||||
if e.lineno is not None:
|
||||
msg = "Syntax error on line %d of %s" % (e.lineno + lineno - line_offset, filename)
|
||||
e.lineno += line_offset
|
||||
|
||||
if len(source) < 128:
|
||||
msg += ":\n " + orig_source
|
||||
|
||||
raise Exception(msg)
|
||||
else:
|
||||
raise
|
||||
|
||||
recursively_replace(tree, wrap_node)
|
||||
|
||||
if mode == 'exec':
|
||||
set_filename(filename, lineno - line_offset, tree)
|
||||
cg = ModuleCodeGenerator(tree)
|
||||
else:
|
||||
set_filename(filename, lineno - line_offset, tree)
|
||||
cg = ExpressionCodeGenerator(tree)
|
||||
|
||||
return cg.getCode()
|
||||
raise e
|
||||
|
||||
def py_compile_exec_bytecode(source, **kwargs):
|
||||
code = py_compile(source, 'exec', **kwargs)
|
||||
return marshal.dumps(code)
|
||||
|
||||
|
||||
def py_compile_eval_bytecode(source, **kwargs):
|
||||
source = source.strip()
|
||||
code = py_compile(source, 'eval', **kwargs)
|
||||
@@ -561,7 +554,7 @@ class Rollback(renpy.object.Object):
|
||||
Rollback was first created.
|
||||
"""
|
||||
|
||||
for obj, roll in self.objects:
|
||||
for obj, roll in reversed(self.objects):
|
||||
obj.rollback(roll)
|
||||
|
||||
for t in self.store:
|
||||
@@ -681,26 +674,48 @@ class RollbackLog(renpy.object.Object):
|
||||
store.append((k, v))
|
||||
self.ever_been_changed[k] = True
|
||||
|
||||
for k in new_store:
|
||||
if k not in self.old_store:
|
||||
store.append((k, ))
|
||||
self.ever_been_changed[k] = True
|
||||
for i in range(4):
|
||||
|
||||
try:
|
||||
|
||||
for k in new_store:
|
||||
if k not in self.old_store:
|
||||
store.append((k, ))
|
||||
self.ever_been_changed[k] = True
|
||||
|
||||
break
|
||||
|
||||
except RuntimeError:
|
||||
# This can occur when new_store is updated as we're
|
||||
# iterating over it.
|
||||
pass
|
||||
|
||||
|
||||
self.current.store = store
|
||||
|
||||
# Update the list of mutated objects, and what we need to do
|
||||
# to restore them.
|
||||
|
||||
self.current.objects = [ ]
|
||||
|
||||
for k, (ref, roll) in self.mutated.iteritems():
|
||||
for i in range(4):
|
||||
|
||||
obj = ref()
|
||||
if obj is None:
|
||||
continue
|
||||
self.current.objects = [ ]
|
||||
|
||||
self.current.objects.append((obj, roll))
|
||||
try:
|
||||
for k, (ref, roll) in self.mutated.iteritems():
|
||||
|
||||
obj = ref()
|
||||
if obj is None:
|
||||
continue
|
||||
|
||||
self.current.objects.append((obj, roll))
|
||||
|
||||
break
|
||||
|
||||
except RuntimeError:
|
||||
# This can occur when self.mutated is changed as we're
|
||||
# iterating over it.
|
||||
pass
|
||||
|
||||
def get_roots(self):
|
||||
"""
|
||||
Return a map giving the current roots of the store. This is a
|
||||
@@ -868,6 +883,9 @@ class RollbackLog(renpy.object.Object):
|
||||
# Flag that we're in the transition immediately after a rollback.
|
||||
renpy.game.after_rollback = True
|
||||
|
||||
# Stop the sounds.
|
||||
renpy.audio.audio.rollback()
|
||||
|
||||
# Restart the game with the new state.
|
||||
raise renpy.game.RestartException(renpy.game.contexts[:], label)
|
||||
|
||||
@@ -925,16 +943,18 @@ class RollbackLog(renpy.object.Object):
|
||||
|
||||
# We never make it this far.
|
||||
|
||||
def py_exec_bytecode(bytecode, hide=False):
|
||||
|
||||
store = vars(renpy.store)
|
||||
def py_exec_bytecode(bytecode, hide=False, globals=None, locals=None):
|
||||
|
||||
if hide:
|
||||
locals = { }
|
||||
else:
|
||||
locals = store
|
||||
|
||||
exec marshal.loads(bytecode) in store, locals
|
||||
if globals is None:
|
||||
globals = renpy.store.__dict__
|
||||
|
||||
if locals is None:
|
||||
locals = globals
|
||||
|
||||
exec bytecode in globals, locals
|
||||
|
||||
|
||||
def py_exec(source, hide=False, store=None):
|
||||
@@ -949,9 +969,17 @@ def py_exec(source, hide=False, store=None):
|
||||
|
||||
exec py_compile(source, 'exec') in store, locals
|
||||
|
||||
def py_eval_bytecode(bytecode):
|
||||
|
||||
return eval(marshal.loads(bytecode), vars(renpy.store))
|
||||
def py_eval_bytecode(bytecode, globals=None, locals=None):
|
||||
|
||||
if globals is None:
|
||||
globals = renpy.store.__dict__
|
||||
|
||||
if locals is None:
|
||||
locals = globals
|
||||
|
||||
return eval(bytecode, globals, locals)
|
||||
|
||||
|
||||
def py_eval(source, globals=None, locals=None):
|
||||
|
||||
@@ -966,7 +994,6 @@ def py_eval(source, globals=None, locals=None):
|
||||
return eval(py_compile(source, 'eval'), globals, locals)
|
||||
|
||||
|
||||
|
||||
# Code for pickling bound methods.
|
||||
|
||||
def method_pickle(method):
|
||||
|
||||
+1155
File diff suppressed because it is too large
Load Diff
+34
-16
@@ -30,6 +30,7 @@ import imp
|
||||
import difflib
|
||||
import md5
|
||||
import time
|
||||
import marshal
|
||||
|
||||
from cPickle import loads, dumps
|
||||
|
||||
@@ -94,6 +95,10 @@ class Script(object):
|
||||
walking the various ASTs to initialize this Script object.
|
||||
"""
|
||||
|
||||
# Set us up as renpy.game.script, so things can use us while
|
||||
# we're loading.
|
||||
renpy.game.script = self
|
||||
|
||||
# A key that's used to lock the script file, should that
|
||||
# prove necessary.
|
||||
self.key = renpy.game.options.lock
|
||||
@@ -105,7 +110,8 @@ class Script(object):
|
||||
self.namemap = { }
|
||||
self.all_stmts = [ ]
|
||||
self.all_pycode = [ ]
|
||||
|
||||
self.record_pycode = True
|
||||
|
||||
# Bytecode caches.
|
||||
self.bytecode_oldcache = { }
|
||||
self.bytecode_newcache = { }
|
||||
@@ -241,11 +247,15 @@ class Script(object):
|
||||
# See if we have a corresponding .rpyc file. If so, then
|
||||
# we want to try to upgrade our .rpy file with it.
|
||||
try:
|
||||
self.record_pycode = False
|
||||
old_data, old_stmts = self.load_file_core(dir, fn + "c")
|
||||
self.merge_names(old_stmts, stmts)
|
||||
del old_data
|
||||
del old_stmts
|
||||
except:
|
||||
pass
|
||||
finally:
|
||||
self.record_pycode = True
|
||||
|
||||
self.assign_names(stmts, fullfn)
|
||||
|
||||
@@ -281,12 +291,9 @@ class Script(object):
|
||||
return None, None
|
||||
|
||||
return data, stmts
|
||||
|
||||
|
||||
|
||||
|
||||
def load_file(self, dir, fn, initcode):
|
||||
|
||||
|
||||
# Actually do the loading.
|
||||
data, stmts = self.load_file_core(dir, fn)
|
||||
if data is None:
|
||||
@@ -330,9 +337,6 @@ class Script(object):
|
||||
if init:
|
||||
initcode.append(init)
|
||||
|
||||
# Add any PyCode to all_pycode.
|
||||
self.all_pycode.extend(node.get_pycode())
|
||||
|
||||
if isinstance(node, renpy.ast.EarlyPython):
|
||||
early.append(node)
|
||||
|
||||
@@ -425,19 +429,34 @@ class Script(object):
|
||||
old_ei = renpy.game.exception_info
|
||||
renpy.game.exception_info = "While compiling python block starting at line %d of %s." % (i.location[1], i.location[0])
|
||||
|
||||
if i.mode == 'exec':
|
||||
code = renpy.python.py_compile_exec_bytecode(i.source, filename=i.location[0], lineno=i.location[1])
|
||||
elif i.mode == 'eval':
|
||||
code = renpy.python.py_compile_eval_bytecode(i.source, filename=i.location[0], lineno=i.location[1])
|
||||
try:
|
||||
|
||||
if i.mode == 'exec':
|
||||
code = renpy.python.py_compile_exec_bytecode(i.source, filename=i.location[0], lineno=i.location[1])
|
||||
elif i.mode == 'eval':
|
||||
code = renpy.python.py_compile_eval_bytecode(i.source, filename=i.location[0], lineno=i.location[1])
|
||||
|
||||
except SyntaxError, e:
|
||||
|
||||
pem = renpy.parser.ParseError(
|
||||
filename = e.filename,
|
||||
number = e.lineno,
|
||||
msg = e.msg,
|
||||
line = e.text,
|
||||
pos = e.offset)
|
||||
|
||||
renpy.parser.parse_errors.append(pem.message)
|
||||
|
||||
continue
|
||||
|
||||
renpy.game.exception_info = old_ei
|
||||
codes[magic] = code
|
||||
|
||||
|
||||
i.source = None
|
||||
i.bytecode = code
|
||||
i.bytecode = marshal.loads(code)
|
||||
self.bytecode_newcache[i.location] = codes
|
||||
|
||||
|
||||
self.all_pycode = [ ]
|
||||
|
||||
|
||||
@@ -477,7 +496,6 @@ class Script(object):
|
||||
return label in self.namemap
|
||||
|
||||
def load_script():
|
||||
rv = Script()
|
||||
return rv
|
||||
Script()
|
||||
|
||||
|
||||
|
||||
+29
-36
@@ -27,16 +27,12 @@ import renpy
|
||||
# statements to dictionaries giving the methods used for that statement.
|
||||
registry = { }
|
||||
|
||||
parsers = renpy.parser.ParseTrie()
|
||||
|
||||
def register(name, parse=None, lint=None, execute=None, predict=None, next=None, scry=None):
|
||||
|
||||
if name == "":
|
||||
name = ()
|
||||
else:
|
||||
name = tuple(name.split())
|
||||
name = tuple(name.split())
|
||||
|
||||
if registry.get(name) is not None:
|
||||
renpy.exports.error("The statement '%s' has already been registered." % (" ".join(name)))
|
||||
|
||||
registry[name] = dict(parse=parse,
|
||||
lint=lint,
|
||||
execute=execute,
|
||||
@@ -44,14 +40,29 @@ def register(name, parse=None, lint=None, execute=None, predict=None, next=None,
|
||||
next=next,
|
||||
scry=scry)
|
||||
|
||||
while True:
|
||||
name = name[:-1]
|
||||
if not name:
|
||||
break
|
||||
# The function that is called to create an ast.UserStatement.
|
||||
def parse_user_statement(l, loc):
|
||||
renpy.exports.push_error_handler(l.error)
|
||||
|
||||
try:
|
||||
rv = renpy.ast.UserStatement(loc, l.text)
|
||||
l.expect_noblock(" ".join(name) + " statement.")
|
||||
l.advance()
|
||||
finally:
|
||||
renpy.exports.pop_error_handler()
|
||||
|
||||
return rv
|
||||
|
||||
renpy.parser.statements.add(name, parse_user_statement)
|
||||
|
||||
|
||||
# The function that is called to get our parse data.
|
||||
def parse_data(l):
|
||||
return (name, registry[name]["parse"](l))
|
||||
|
||||
parsers.add(name, parse_data)
|
||||
|
||||
|
||||
if name not in registry:
|
||||
registry[name] = None
|
||||
|
||||
def parse(node, line):
|
||||
|
||||
block = [ (node.filename, node.linenumber, line, [ ]) ]
|
||||
@@ -61,29 +72,11 @@ def parse(node, line):
|
||||
renpy.exports.push_error_handler(l.error)
|
||||
try:
|
||||
|
||||
name = ()
|
||||
pf = parsers.parse(l)
|
||||
if pf is None:
|
||||
l.error("Could not find user-defined statement at runtime.")
|
||||
|
||||
while True:
|
||||
|
||||
cpt = l.checkpoint()
|
||||
word = l.word()
|
||||
|
||||
if word is None:
|
||||
break
|
||||
|
||||
newname = name + (word,)
|
||||
if newname not in registry:
|
||||
break
|
||||
|
||||
name = newname
|
||||
|
||||
l.revert(cpt)
|
||||
|
||||
if registry[name] is None:
|
||||
renpy.exports.error("'%s' is the prefix of a statement, but not a statement." % (" ".join(name)))
|
||||
return None
|
||||
|
||||
return ( name, registry[name]["parse"](l) )
|
||||
return pf(l)
|
||||
|
||||
finally:
|
||||
renpy.exports.pop_error_handler()
|
||||
|
||||
+15
-1
@@ -53,6 +53,10 @@ _config = renpy.config
|
||||
# The special character used for name-only dialogue.
|
||||
name_only = None
|
||||
|
||||
# Used by the ui functions.
|
||||
_widget_by_id = None
|
||||
_widget_properties = { }
|
||||
|
||||
class _Config(object):
|
||||
|
||||
def register(self, name, default, cat=None, help=None):
|
||||
@@ -109,6 +113,8 @@ from renpy.python import revertable_sorted as sorted
|
||||
|
||||
eval = renpy.python.py_eval
|
||||
|
||||
|
||||
|
||||
# Displayables.
|
||||
Bar = renpy.display.behavior.Bar
|
||||
Button = renpy.display.behavior.Button
|
||||
@@ -121,6 +127,8 @@ Solid = renpy.display.image.Solid
|
||||
|
||||
LiveComposite = renpy.display.layout.LiveComposite
|
||||
LiveCrop = renpy.display.layout.LiveCrop
|
||||
LiveTile = renpy.display.layout.LiveTile
|
||||
|
||||
Null = renpy.display.layout.Null
|
||||
Window = renpy.display.layout.Window
|
||||
Viewport = renpy.display.layout.Viewport
|
||||
@@ -171,6 +179,9 @@ Speaker = Character = renpy.character.Character
|
||||
DynamicCharacter = renpy.character.DynamicCharacter
|
||||
MultiPersistent = renpy.loadsave.MultiPersistent
|
||||
|
||||
Action = renpy.ui.Action
|
||||
BarValue = renpy.ui.BarValue
|
||||
|
||||
Style = renpy.style.Style
|
||||
|
||||
absolute = renpy.display.core.absolute
|
||||
@@ -280,7 +291,8 @@ adv = ADVCharacter(None,
|
||||
who_style='say_label',
|
||||
what_style='say_dialogue',
|
||||
window_style='say_window',
|
||||
|
||||
screen='say',
|
||||
|
||||
kind=False)
|
||||
|
||||
def predict_say(who, what):
|
||||
@@ -298,6 +310,8 @@ def say(who, what, interact=True):
|
||||
_last_say_who = None
|
||||
_last_say_what = None
|
||||
|
||||
# Used to store the things pinned into the cache.
|
||||
_cache_pin_set = set()
|
||||
|
||||
__name__ = 'store'
|
||||
|
||||
|
||||
+133
-33
@@ -109,7 +109,8 @@ def expand_anchor(v):
|
||||
"""
|
||||
|
||||
return anchors.get(v, v)
|
||||
|
||||
|
||||
|
||||
# A map of properties that we know about. The properties may take a
|
||||
# function that is called to convert the argument to something more
|
||||
# useful.
|
||||
@@ -186,27 +187,106 @@ style_properties = dict(
|
||||
ypos = None,
|
||||
)
|
||||
|
||||
|
||||
def index_0(a):
|
||||
return a[0]
|
||||
def index_1(a):
|
||||
return a[1]
|
||||
def index_2(a):
|
||||
return a[2]
|
||||
def index_3(a):
|
||||
return a[3]
|
||||
def always_true(a):
|
||||
return True
|
||||
def always_0(a):
|
||||
return 0
|
||||
|
||||
substitutes = dict(
|
||||
xmargin = [ 'left_margin', 'right_margin' ],
|
||||
ymargin = [ 'top_margin', 'bottom_margin' ],
|
||||
xalign = [ 'xpos', 'xanchor' ],
|
||||
yalign = [ 'ypos', 'yanchor' ],
|
||||
xpadding = [ 'left_padding', 'right_padding' ],
|
||||
ypadding = [ 'top_padding', 'bottom_padding' ],
|
||||
minwidth = [ 'min_width' ],
|
||||
textalign = [ 'text_align' ],
|
||||
slow_speed = [ 'slow_cps' ],
|
||||
xmargin = [
|
||||
('left_margin', None),
|
||||
('right_margin', None)
|
||||
],
|
||||
|
||||
ymargin = [
|
||||
('top_margin', None),
|
||||
('bottom_margin', None),
|
||||
],
|
||||
|
||||
xalign = [
|
||||
('xpos', None),
|
||||
('xanchor', None),
|
||||
],
|
||||
|
||||
yalign = [
|
||||
('ypos', None),
|
||||
('yanchor', None),
|
||||
],
|
||||
|
||||
xpadding = [
|
||||
('left_padding', None),
|
||||
('right_padding', None),
|
||||
],
|
||||
|
||||
ypadding = [
|
||||
('top_padding', None),
|
||||
('bottom_padding', None),
|
||||
],
|
||||
|
||||
minwidth = [ ('min_width', None) ],
|
||||
textalign = [ ('text_align', None) ],
|
||||
slow_speed = [ ('slow_cps', None) ],
|
||||
enable_hover = [ ],
|
||||
left_gutter = [ 'fore_gutter' ],
|
||||
right_gutter = [ 'aft_gutter' ],
|
||||
top_gutter = [ 'fore_gutter' ],
|
||||
bottom_gutter = [ 'aft_gutter' ],
|
||||
left_bar = [ 'fore_bar' ],
|
||||
right_bar = [ 'aft_bar'],
|
||||
top_bar = [ 'fore_bar' ],
|
||||
bottom_bar = [ 'aft_bar'],
|
||||
box_spacing = [ 'spacing' ],
|
||||
box_first_spacing = [ 'first_spacing' ],
|
||||
left_gutter = [ ('fore_gutter', None) ],
|
||||
right_gutter = [ ('aft_gutter', None) ],
|
||||
top_gutter = [ ('fore_gutter', None) ],
|
||||
bottom_gutter = [ ('aft_gutter', None) ],
|
||||
left_bar = [ ('fore_bar', none_is_null) ],
|
||||
right_bar = [ ('aft_bar', none_is_null) ],
|
||||
top_bar = [ ('fore_bar', none_is_null) ],
|
||||
bottom_bar = [ ('aft_bar', none_is_null) ],
|
||||
box_spacing = [ ( 'spacing', None ) ],
|
||||
box_first_spacing = [ ( 'first_spacing', None) ],
|
||||
|
||||
pos = [
|
||||
('xpos', index_0),
|
||||
('ypos', index_1),
|
||||
],
|
||||
|
||||
anchor = [
|
||||
('xanchor', index_0),
|
||||
('yanchor', index_1),
|
||||
],
|
||||
|
||||
# Conflicts w/ a variable used in the Style implementation.
|
||||
# offset = [
|
||||
# ('xoffset', index_0),
|
||||
# ('yoffset', index_1),
|
||||
# ],
|
||||
|
||||
align = [
|
||||
('xpos', index_0),
|
||||
('ypos', index_1),
|
||||
('xanchor', index_0),
|
||||
('yanchor', index_1),
|
||||
],
|
||||
|
||||
maximum = [
|
||||
('xmaximum', index_0),
|
||||
('ymaximum', index_1),
|
||||
],
|
||||
|
||||
area = [
|
||||
('xpos', index_0),
|
||||
('ypos', index_1),
|
||||
('xanchor', always_0),
|
||||
('yanchor', always_0),
|
||||
('xfill', always_true),
|
||||
('yfill', always_true),
|
||||
('xmaximum', index_2),
|
||||
('ymaximum', index_3),
|
||||
('xminimum', index_2),
|
||||
('yminimum', index_3),
|
||||
],
|
||||
)
|
||||
|
||||
# Map from property to number.
|
||||
@@ -247,12 +327,20 @@ def init():
|
||||
func = style_properties[prop]
|
||||
expansions[prefix + prop] = [ (prio, propn + prefix_offset[a], func) for a in alts ]
|
||||
|
||||
# Expand out substitutes.
|
||||
for k in substitutes.keys():
|
||||
for r in roles:
|
||||
for p in prefixes + [ '' ]:
|
||||
expansions[r + p + k] = [ a for b in substitutes[k] for a in expansions[r + p + b] ]
|
||||
|
||||
# Expand out substitutes.
|
||||
for prefix, (prio, alts) in prefix_subs.iteritems():
|
||||
|
||||
for virtual_prop, replacements in substitutes.iteritems():
|
||||
expansions[prefix + virtual_prop] = [ ]
|
||||
|
||||
for real_prop, function in replacements:
|
||||
propn = property_number[real_prop]
|
||||
|
||||
for a in alts:
|
||||
expansions[prefix + virtual_prop].append((prio, propn + prefix_offset[a], function))
|
||||
|
||||
# Cache mappings for position properties.
|
||||
for i in ('xpos', 'xanchor', 'xoffset', 'ypos', 'yanchor', 'yoffset', 'subpixel'):
|
||||
globals()["prop_" + i] = property_number[i]
|
||||
|
||||
@@ -296,14 +384,28 @@ def reset():
|
||||
class StyleManager(object):
|
||||
"""
|
||||
This is the singleton object that is exported into the store
|
||||
as style
|
||||
as style.
|
||||
"""
|
||||
|
||||
def __getattr__(self, name):
|
||||
try:
|
||||
return style_map[name]
|
||||
except:
|
||||
raise Exception('The style %s does not exist.' % name)
|
||||
pass
|
||||
|
||||
# Automatically create styles, maybe.
|
||||
if not styles_built:
|
||||
|
||||
if "_" in name:
|
||||
first, rest = name.split("_", 1)
|
||||
if rest in style_map:
|
||||
s = Style(rest)
|
||||
self.__setattr__(name, s)
|
||||
return s
|
||||
else:
|
||||
raise Exception("The style %s does not exist, and couldn't be auto-created because %s doesn't exist, either." % (name, rest))
|
||||
|
||||
raise Exception('The style %s does not exist.' % name)
|
||||
|
||||
def __setattr__(self, name, value):
|
||||
|
||||
@@ -389,7 +491,7 @@ def expand_properties(properties):
|
||||
|
||||
# This builds the style.
|
||||
def build_style(style):
|
||||
|
||||
|
||||
if style.cache is not None:
|
||||
return
|
||||
|
||||
@@ -504,7 +606,7 @@ def build_styles():
|
||||
|
||||
global styles_pending
|
||||
global styles_built
|
||||
|
||||
|
||||
for s in styles_pending:
|
||||
build_style(s)
|
||||
|
||||
@@ -564,7 +666,8 @@ def style_metaclass(name, bases, attrs):
|
||||
self.delattr(k)
|
||||
|
||||
attrs[k] = property(None, setter_a, deleter_a)
|
||||
|
||||
|
||||
|
||||
for k, number in property_number.iteritems():
|
||||
def getter_b(self, number=number):
|
||||
return self.cache[self.offset + number]
|
||||
@@ -660,9 +763,6 @@ class Style(object):
|
||||
|
||||
if properties:
|
||||
self.properties.append(properties)
|
||||
|
||||
# for prio, prop, val in expand_properties(properties):
|
||||
# self.properties[prop] = val
|
||||
|
||||
if heavy:
|
||||
if styles_built:
|
||||
|
||||
+732
-211
File diff suppressed because it is too large
Load Diff
+278
@@ -0,0 +1,278 @@
|
||||
<!-- -*- wikipedia -*- -->
|
||||
= Screen Language =
|
||||
|
||||
__TOC__
|
||||
|
||||
The user interface of a Ren'Py game is divided into screens. Some screens are shown to the user inside the game, including the screens for dialogue and menu choices. Other screens are used for the main menu and the game menu. Ren'Py's screen language provides a flexible and mostly-declarative way of defining these screens.
|
||||
|
||||
Widgets are displayables that have a user interface function. A screen is a collection of widgets. There can be more than one screen displayed at a time, provided that a screen doesn't conflict with other shown screens. Generally, only the uppermost screen will accept input from the user, but screens are able to declare that they pass input to the next lower screen.
|
||||
|
||||
|
||||
== Screen Language Basics ==
|
||||
|
||||
'''Syntax.''' Statements in the screen language share a common syntax. Each statement consists of a single logical line, followed by an optional block.
|
||||
|
||||
The first logical line begins with the statement names, which determines what kind of statement this is. The name is followed by space-separated positional arguments, if the statement takes any. The positional arguments are followed by space-separated keyword parameters. The first line ends with a colon if it takes a block. Otherwise, the statement ends at the end of the line.
|
||||
|
||||
A keyword parameter consists of a name, a space, and then a value for the parameter. The value is parsed as a simple_expression, unless a more specific parsing method is noted in the parameter's description.
|
||||
|
||||
There are two kinds of lines that can go in the block of a screen language statement. The first kind of line is a keyword parameter line, which consists of one or more space-separated keyword parameters. The second is a screen language statement, that defines a widget to be placed within this one. As a matter of good style, all optional parameters in a block should be placed before the first screen language statement in that block, but Ren'Py does not enforce this restriction.
|
||||
|
||||
|
||||
'''Relative Placement.''' When a child widget is contained within a parent widget, it is positioned relative to the area offered to it by the parent widget.
|
||||
|
||||
|
||||
'''child-fixed Placement.''' Several widgets place their children using child-fixed placement. This means that:
|
||||
|
||||
* If the widget has exactly one child widget, then the child is added directly.
|
||||
* Otherwise, a fixed layout is added to the widget, and the children are added to the child widget. Since a fixed widget will expand to consume all space, it will often be necessary to allocate a particular amount of space using ''area'' or other style properties.
|
||||
|
||||
|
||||
|
||||
'''Namespaces.''' When screens execute python code, they execute it in a context that consists of three namespaces:
|
||||
|
||||
# The local namespace contains parameters passed in when the scene is shown, and variables updated over the course of displaying the scene. This is the only namespace that can be updated when displaying the scene.
|
||||
# The scene language namespace contains the Actions and Adjustments given below. This namespace is available as the sl module, which is imported into the default Ren'Py namespace.
|
||||
# The default Ren'Py namespace, which is the namespace where Python variables are stored by default.
|
||||
|
||||
When a variable is accessed, the namespaces are searched in order.
|
||||
|
||||
|
||||
|
||||
|
||||
== Common Keyword Arguments ==
|
||||
|
||||
There are several kinds of keyword arguments that are common to many of the screen language statements. We define those keyword arguments here, so we don't have to repeat them for each statement below.
|
||||
|
||||
''id'' - (string) The id argument is used to assign a name to the widget created by this statement. This has two purposes. The first is to make the widget available to the code that displays the screen. The second is to allow the code that displays the screen to associate additional style information with the widget.
|
||||
|
||||
For example, a screen that's used for dialogue is expected to have widgets with the ids of "who", "what", and "window" defined. These widgets receive style information from the Character class. The "what" widget is also used to pause dialogue, and to inform the auto-forward mode how much dialogue is being displayed.
|
||||
|
||||
''at'' - (comma-separated list of simple expressions) The at statement is used to specify a list of transforms that are applied to the widget before being added to its parent. The transforms are applied to the widget in a left-to-right order, which means that the rightmost transform takes priority.
|
||||
|
||||
''style'' - (simple expression) This is evaluated to yield a style, which is used for the widget. The style may be:
|
||||
|
||||
* A string, in which case it is the style name.
|
||||
* A style object, of the form style.style_name.
|
||||
|
||||
|
||||
=== Style Properties ===
|
||||
|
||||
Many widgets also take style properties from one or more style property groups as keyword arguments. Each keyword argument should consist of a style property prefix and style property name. These property arguments are used to override aspects of the default widget style.
|
||||
|
||||
The ''area'' property is quite useful for screen language widgets, as it allows them to be positioned and sized on the screen.
|
||||
|
||||
|
||||
== Declaring Screens ==
|
||||
|
||||
The screen statement is used to declare a screen. The screen statement is a statement in the Ren'Py script language, rather than the screen language proper. It is parsed using screen language rules.
|
||||
|
||||
The screen statement takes two positional argument:
|
||||
|
||||
* The first argument is optional. If present, it should be an integer, which gives the init level that the statement runs at, when the screen statement is not inside an init statement.
|
||||
* The second argument is mandatory. It is a name, that gives the name of the screen that is being defined.
|
||||
|
||||
The root widget of a screen is a fixed layout. The fixed layout is implicitly created when the screen is; child widgets are added to the fixed layouts.
|
||||
|
||||
A screen takes the following optional common keyword arguments, which are applied to the fixed layout within it:
|
||||
|
||||
* ''id''
|
||||
* ''at''
|
||||
* ''style'' (defaults to "screen")
|
||||
* Position Style Properties
|
||||
|
||||
|
||||
== Imagemap Widget Statements ==
|
||||
|
||||
The screen language contains three statements that work with imagemaps. The imagemap statement is used to declare an imagemap, optionally placing a base image onto the screen. The hotspot and hotbar statements are used to declare areas of the images that the user can interact with.
|
||||
|
||||
|
||||
=== imagemap ===
|
||||
|
||||
The imagemap statement is used to declare an imagemap. The imagemap is used by hotspots and hotbars that are contained within the imagemap.
|
||||
|
||||
''auto'' - (string) A string that is used to generate default values for all of the other imagemap parameters. The string is expected to contain %s in it. For each of the parameters given below, the %s is replaced with the parameter name. If the file exists, it becomes the value of the parameter. Auto conflicts with the rest of the keyword parameters.
|
||||
|
||||
''ground'' - (Displayable) Used for parts of the imagemap that are not part of a hotspot or hotbar.
|
||||
|
||||
''insensitive'' - (Displayable) Used for hotspots and hotbars that are insensitive. Defaults to ''ground''.
|
||||
|
||||
''idle'' - (Displayable) Used for unfocused unselected hotspots, and the empty part of unfocused hotbars. Defaults to ''ground''.
|
||||
|
||||
''hover'' - (Displayable) Used for focused unselected hotspots, and the empty part of focused hotbars. Defaults to ''ground''.
|
||||
|
||||
''selected_idle'' - (Displayable) Used for unfocused selected hotspots, and for the filled part of unfocused hotbars. Defaults to ''idle''.
|
||||
|
||||
''selected_hover'' - (Displayable) Used for focused selected hotspots, and for the filled part of focused hotbars. Defaults to ''idle''.
|
||||
|
||||
An imagemap is really a fixed layout that images are added to. As such, it can contain any widget, but hotspots and hotbars are the most useful.
|
||||
|
||||
The imagemap statement takes the following optional common keyword arguments:
|
||||
|
||||
* ''id''
|
||||
* ''at''
|
||||
* ''style'' (defaults to "imagemap")
|
||||
* Position Style Properties
|
||||
|
||||
|
||||
== Non-Imagemap Widget Statements ==
|
||||
|
||||
These statements declare widgets that do not use an imagemap.
|
||||
|
||||
|
||||
=== text ===
|
||||
|
||||
The text statement is used to show text. The text statement takes a single mandatory positional argument, a simple_expression giving the text to show on the screen.
|
||||
|
||||
The text statement takes the following optional common keyword arguments:
|
||||
|
||||
* ''id''
|
||||
* ''at''
|
||||
* ''style'' (defaults to "default")
|
||||
* Position Style Properties
|
||||
* Text Style Properties
|
||||
|
||||
Text cannot contain child widgets.
|
||||
|
||||
|
||||
=== button ===
|
||||
|
||||
The button statement is used to create a button the user can focus and activate. It takes no positional arguments. It takes the following optional keyword arguments:
|
||||
|
||||
''clicked'' - (Action) The action to take when the button is activated. The clicked action is also used to determine of if the button should be styled in a selected, normal, or insensitive style.
|
||||
|
||||
''hovered'' - (Action) The action to take when the button gains focus.
|
||||
|
||||
''unhovered'' - (Action) The action to take when the button loses focus.
|
||||
|
||||
''keymap'' - (dict of key to Action) The keymap that is in place when the button is focused. When the given key is pressed, the action is run. The keys of the dictionary are either keysyms (like "mouseup_1", "K_F1", or "m") or key bindings defined in config.keymap (like "skip" or "save_delete").
|
||||
|
||||
The button statement takes the following optional common keyword arguments:
|
||||
|
||||
* ''id''
|
||||
* ''at''
|
||||
* ''style'' (defaults to "button")
|
||||
* Position Style Properties
|
||||
* Window Style Properties
|
||||
* Button Style Properties
|
||||
|
||||
A button may have any number of children, using child-fixed placement.
|
||||
|
||||
|
||||
=== textbutton ===
|
||||
|
||||
The textbutton statement is used to create a button containing text in a single declaration. It takes a single mandatory positional argument, a simple_expression giving the text to display in the button.
|
||||
|
||||
These optional keyword arguments are given the same meaning as they have in the button statement:
|
||||
|
||||
* ''clicked''
|
||||
* ''hovered''
|
||||
* ''unhovered''
|
||||
* ''keymap''
|
||||
|
||||
The textbutton statement takes the following optional common keyword arguments:
|
||||
|
||||
* ''id''
|
||||
* ''at''
|
||||
* ''style'' (defaults to "button")
|
||||
* Position Style Properties
|
||||
* Window Style Properties
|
||||
* Button Style Properties
|
||||
|
||||
When the ''style'' argument is a string, the style of the text contained within the button is set to style + "_text". For example, if the style is "button", then the text is given the style "button_text".
|
||||
|
||||
A textbutton cannot have any child widgets.
|
||||
|
||||
|
||||
=== hbox ===
|
||||
|
||||
The hbox statement creates a box that lays out its child widgetshorizontally. It takes no positional arguments. It takes the following optional common keyword arguments:
|
||||
|
||||
* ''id''
|
||||
* ''at''
|
||||
* ''style'' (defaults to "hbox")
|
||||
* Position Style Properties
|
||||
* Box Style Properties
|
||||
|
||||
A hbox is expected to have one or more child widgets.
|
||||
|
||||
|
||||
=== vbox ===
|
||||
|
||||
The vbox statement creates a box that lays out its child widgets horizontally. It takes no positional arguments. It takes the following optional common keyword arguments:
|
||||
|
||||
* ''id''
|
||||
* ''at''
|
||||
* ''style'' (defaults to "hbox")
|
||||
* Position Style Properties
|
||||
* Box Style Properties
|
||||
|
||||
A vbox is expected to have one or more child widgets.
|
||||
|
||||
|
||||
=== fixed ===
|
||||
|
||||
The fixed statement creates a box that lays out its child widgets according to the position provided by the child widget. It takes no positional arguments. It takes the following optional common keyword arguments:
|
||||
|
||||
* ''id''
|
||||
* ''at''
|
||||
* ''style'' (defaults to "hbox")
|
||||
* Position Style Properties
|
||||
* Box Style Properties
|
||||
|
||||
A fixed layout is expected to have one or more child widgets.
|
||||
|
||||
|
||||
=== window/frame ===
|
||||
|
||||
The window and frame statements create windows that can contain the other widget. The only difference between the two statements is the default style. The window statement uses a style that is appropriate for the display of in-game text, while the frame statement uses a style that is designed to contain user-interface widgets.
|
||||
|
||||
These statements do not take positional arguments. They take the following optional common keyword arguments:
|
||||
|
||||
* ''id''
|
||||
* ''at''
|
||||
* ''style'' (defaults to "hbox")
|
||||
* Position Style Properties
|
||||
* Window Style Properties
|
||||
|
||||
Windows and frames can have any number of children, using child-fixed placement.
|
||||
|
||||
|
||||
=== key ===
|
||||
|
||||
The key statement creates a keybinding that causes an action to occur when the key is pressed. It takes one positional argument, the name of the keysym. It takes the following optional keyword argument:
|
||||
|
||||
''action'' - (Action) An action to run when the key is pressed.
|
||||
|
||||
The key statement is useless if an action argument is not defined. Keys cannot have child widgets.
|
||||
|
||||
|
||||
|
||||
|
||||
transform
|
||||
|
||||
input
|
||||
image
|
||||
|
||||
hotspot
|
||||
hotbar
|
||||
|
||||
imagebutton
|
||||
bar
|
||||
slider?
|
||||
vbar
|
||||
vslider
|
||||
autobar?
|
||||
timer
|
||||
|
||||
== Screen Language Control Statements ==
|
||||
|
||||
== Actions ==
|
||||
|
||||
== Adjustments ==
|
||||
|
||||
== Using Screens ==
|
||||
|
||||
== Python Equivalent ==
|
||||
|
||||
button area (100, 200, 100, 200)
|
||||
+135
@@ -0,0 +1,135 @@
|
||||
# Makefile for Sphinx documentation
|
||||
#
|
||||
|
||||
# You can set these variables from the command line.
|
||||
SPHINXOPTS =
|
||||
SPHINXBUILD = sphinx-build
|
||||
PAPER =
|
||||
BUILDDIR = build
|
||||
|
||||
# Internal variables.
|
||||
PAPEROPT_a4 = -D latex_paper_size=a4
|
||||
PAPEROPT_letter = -D latex_paper_size=letter
|
||||
ALLSPHINXOPTS = -d $(BUILDDIR)/doctrees $(PAPEROPT_$(PAPER)) $(SPHINXOPTS) source
|
||||
|
||||
.PHONY: help clean html dirhtml singlehtml pickle json htmlhelp qthelp devhelp epub latex latexpdf text man changes linkcheck doctest
|
||||
|
||||
help:
|
||||
@echo "Please use \`make <target>' where <target> is one of"
|
||||
@echo " html to make standalone HTML files"
|
||||
@echo " dirhtml to make HTML files named index.html in directories"
|
||||
@echo " singlehtml to make a single large HTML file"
|
||||
@echo " pickle to make pickle files"
|
||||
@echo " json to make JSON files"
|
||||
@echo " htmlhelp to make HTML files and a HTML help project"
|
||||
@echo " qthelp to make HTML files and a qthelp project"
|
||||
@echo " devhelp to make HTML files and a Devhelp project"
|
||||
@echo " epub to make an epub"
|
||||
@echo " latex to make LaTeX files, you can set PAPER=a4 or PAPER=letter"
|
||||
@echo " latexpdf to make LaTeX files and run them through pdflatex"
|
||||
@echo " text to make text files"
|
||||
@echo " man to make manual pages"
|
||||
@echo " changes to make an overview of all changed/added/deprecated items"
|
||||
@echo " linkcheck to check all external links for integrity"
|
||||
@echo " doctest to run all doctests embedded in the documentation (if enabled)"
|
||||
|
||||
clean:
|
||||
-rm -rf $(BUILDDIR)/*
|
||||
|
||||
html:
|
||||
$(SPHINXBUILD) -b html $(ALLSPHINXOPTS) $(BUILDDIR)/html
|
||||
@echo
|
||||
@echo "Build finished. The HTML pages are in $(BUILDDIR)/html."
|
||||
|
||||
dirhtml:
|
||||
$(SPHINXBUILD) -b dirhtml $(ALLSPHINXOPTS) $(BUILDDIR)/dirhtml
|
||||
@echo
|
||||
@echo "Build finished. The HTML pages are in $(BUILDDIR)/dirhtml."
|
||||
|
||||
singlehtml:
|
||||
$(SPHINXBUILD) -b singlehtml $(ALLSPHINXOPTS) $(BUILDDIR)/singlehtml
|
||||
@echo
|
||||
@echo "Build finished. The HTML page is in $(BUILDDIR)/singlehtml."
|
||||
|
||||
pickle:
|
||||
$(SPHINXBUILD) -b pickle $(ALLSPHINXOPTS) $(BUILDDIR)/pickle
|
||||
@echo
|
||||
@echo "Build finished; now you can process the pickle files."
|
||||
|
||||
json:
|
||||
$(SPHINXBUILD) -b json $(ALLSPHINXOPTS) $(BUILDDIR)/json
|
||||
@echo
|
||||
@echo "Build finished; now you can process the JSON files."
|
||||
|
||||
htmlhelp:
|
||||
$(SPHINXBUILD) -b htmlhelp $(ALLSPHINXOPTS) $(BUILDDIR)/htmlhelp
|
||||
@echo
|
||||
@echo "Build finished; now you can run HTML Help Workshop with the" \
|
||||
".hhp project file in $(BUILDDIR)/htmlhelp."
|
||||
|
||||
qthelp:
|
||||
$(SPHINXBUILD) -b qthelp $(ALLSPHINXOPTS) $(BUILDDIR)/qthelp
|
||||
@echo
|
||||
@echo "Build finished; now you can run "qcollectiongenerator" with the" \
|
||||
".qhcp project file in $(BUILDDIR)/qthelp, like this:"
|
||||
@echo "# qcollectiongenerator $(BUILDDIR)/qthelp/TheRenPyVisualNovelEngine.qhcp"
|
||||
@echo "To view the help file:"
|
||||
@echo "# assistant -collectionFile $(BUILDDIR)/qthelp/TheRenPyVisualNovelEngine.qhc"
|
||||
|
||||
devhelp:
|
||||
$(SPHINXBUILD) -b devhelp $(ALLSPHINXOPTS) $(BUILDDIR)/devhelp
|
||||
@echo
|
||||
@echo "Build finished."
|
||||
@echo "To view the help file:"
|
||||
@echo "# mkdir -p $$HOME/.local/share/devhelp/TheRenPyVisualNovelEngine"
|
||||
@echo "# ln -s $(BUILDDIR)/devhelp $$HOME/.local/share/devhelp/TheRenPyVisualNovelEngine"
|
||||
@echo "# devhelp"
|
||||
|
||||
epub:
|
||||
$(SPHINXBUILD) -b epub $(ALLSPHINXOPTS) $(BUILDDIR)/epub
|
||||
@echo
|
||||
@echo "Build finished. The epub file is in $(BUILDDIR)/epub."
|
||||
|
||||
latex:
|
||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
||||
@echo
|
||||
@echo "Build finished; the LaTeX files are in $(BUILDDIR)/latex."
|
||||
@echo "Run \`make' in that directory to run these through (pdf)latex" \
|
||||
"(use \`make latexpdf' here to do that automatically)."
|
||||
|
||||
latexpdf:
|
||||
$(SPHINXBUILD) -b latex $(ALLSPHINXOPTS) $(BUILDDIR)/latex
|
||||
@echo "Running LaTeX files through pdflatex..."
|
||||
make -C $(BUILDDIR)/latex all-pdf
|
||||
@echo "pdflatex finished; the PDF files are in $(BUILDDIR)/latex."
|
||||
|
||||
text:
|
||||
$(SPHINXBUILD) -b text $(ALLSPHINXOPTS) $(BUILDDIR)/text
|
||||
@echo
|
||||
@echo "Build finished. The text files are in $(BUILDDIR)/text."
|
||||
|
||||
man:
|
||||
$(SPHINXBUILD) -b man $(ALLSPHINXOPTS) $(BUILDDIR)/man
|
||||
@echo
|
||||
@echo "Build finished. The manual pages are in $(BUILDDIR)/man."
|
||||
|
||||
changes:
|
||||
$(SPHINXBUILD) -b changes $(ALLSPHINXOPTS) $(BUILDDIR)/changes
|
||||
@echo
|
||||
@echo "The overview file is in $(BUILDDIR)/changes."
|
||||
|
||||
linkcheck:
|
||||
$(SPHINXBUILD) -b linkcheck $(ALLSPHINXOPTS) $(BUILDDIR)/linkcheck
|
||||
@echo
|
||||
@echo "Link check complete; look for any errors in the above output " \
|
||||
"or in $(BUILDDIR)/linkcheck/output.txt."
|
||||
|
||||
doctest:
|
||||
$(SPHINXBUILD) -b doctest $(ALLSPHINXOPTS) $(BUILDDIR)/doctest
|
||||
@echo "Testing of doctests in the sources finished, look at the " \
|
||||
"results in $(BUILDDIR)/doctest/output.txt."
|
||||
|
||||
upload:
|
||||
rsync -a build/html tom@onegeek.org:/home/tom/WWW.renpyorg/doc
|
||||
rsync -a build/latex tom@onegeek.org:/home/tom/WWW.renpyorg/doc
|
||||
|
||||
Executable
+12
@@ -0,0 +1,12 @@
|
||||
#!/bin/sh
|
||||
|
||||
DIR="`readlink -f $0`"
|
||||
DIR="`dirname $DIR`"
|
||||
echo $DIR
|
||||
|
||||
cd $DIR
|
||||
|
||||
../renpy.py .
|
||||
|
||||
sphinx-build -a source build/html
|
||||
|
||||
@@ -0,0 +1,230 @@
|
||||
|
||||
import inspect
|
||||
import re
|
||||
import collections
|
||||
import keyword
|
||||
import renpy
|
||||
import shutil
|
||||
|
||||
# Keywords in the Ren'Py script language.
|
||||
KEYWORD1 = """\
|
||||
$
|
||||
as
|
||||
at
|
||||
behind
|
||||
call
|
||||
expression
|
||||
hide
|
||||
if
|
||||
in
|
||||
image
|
||||
init
|
||||
jump
|
||||
menu
|
||||
onlayer
|
||||
python
|
||||
return
|
||||
scene
|
||||
set
|
||||
show
|
||||
with
|
||||
while
|
||||
zorder
|
||||
transform
|
||||
play
|
||||
queue
|
||||
stop
|
||||
pause
|
||||
define
|
||||
screen
|
||||
"""
|
||||
|
||||
# Words that are sometimes statement keywords, like for ATL
|
||||
# or Screen language statements.
|
||||
KEYWORD2 = """\
|
||||
nvl
|
||||
window
|
||||
repeat
|
||||
block
|
||||
contains
|
||||
parallel
|
||||
choice
|
||||
on
|
||||
time
|
||||
function
|
||||
event
|
||||
animation
|
||||
clockwise
|
||||
counterclockwise
|
||||
circles
|
||||
knot
|
||||
null
|
||||
text
|
||||
hbox
|
||||
vbox
|
||||
fixed
|
||||
grid
|
||||
side
|
||||
frame
|
||||
key
|
||||
timer
|
||||
input
|
||||
button
|
||||
imagebutton
|
||||
textbutton
|
||||
bar
|
||||
vbar
|
||||
viewport
|
||||
imagemap
|
||||
hotspot
|
||||
hotbar
|
||||
transform
|
||||
add
|
||||
use
|
||||
has
|
||||
"""
|
||||
|
||||
|
||||
def write_keywords():
|
||||
f = file("source/keywords.py", "w")
|
||||
|
||||
kwlist = list(keyword.kwlist)
|
||||
kwlist.extend(KEYWORD1.split())
|
||||
kwlist.extend(KEYWORD2.split())
|
||||
|
||||
kwlist.sort()
|
||||
|
||||
f.write("keywords = %r\n" % kwlist)
|
||||
|
||||
properties = list(i for i in renpy.screenlang.all_keyword_names if i not in kwlist)
|
||||
properties.sort()
|
||||
|
||||
f.write("properties = %r\n" % properties)
|
||||
|
||||
f.close()
|
||||
|
||||
shutil.copy("source/keywords.py", "../tutorial/game/keywords.py")
|
||||
|
||||
|
||||
# A map from filename to a list of lines that are supposed to go into
|
||||
# that file.
|
||||
line_buffer = collections.defaultdict(list)
|
||||
|
||||
|
||||
def scan(name, o):
|
||||
|
||||
# The type of object we're dealing with.
|
||||
doc_type = "function"
|
||||
|
||||
# The section it's going into.
|
||||
section = None
|
||||
|
||||
# The formatted arguments.
|
||||
args = None
|
||||
|
||||
# Get the function's docstring.
|
||||
doc = inspect.getdoc(o)
|
||||
|
||||
if not doc:
|
||||
return
|
||||
|
||||
# Break up the doc string, scan it for specials.
|
||||
lines = [ ]
|
||||
|
||||
for l in doc.split("\n"):
|
||||
m = re.match(r':doc: *(\w+) *(\w+)?', l)
|
||||
if m:
|
||||
section = m.group(1)
|
||||
|
||||
if m.group(2):
|
||||
doc_type = m.group(2)
|
||||
|
||||
continue
|
||||
|
||||
m = re.match(r':args: *(.*)', l)
|
||||
if m:
|
||||
args = m.group(1)
|
||||
continue
|
||||
|
||||
m = re.match(r':name: *(\S+)', l)
|
||||
if m:
|
||||
if name != m.group(1):
|
||||
return
|
||||
continue
|
||||
|
||||
lines.append(l)
|
||||
|
||||
if section is None:
|
||||
return
|
||||
|
||||
|
||||
if args is None:
|
||||
|
||||
# Get the arguments.
|
||||
if inspect.isclass(o):
|
||||
init = getattr(o, "__init__", None)
|
||||
if not init:
|
||||
return
|
||||
|
||||
init_doc = inspect.getdoc(init)
|
||||
if init_doc:
|
||||
doc += "\n\n"
|
||||
doc += init_doc
|
||||
|
||||
|
||||
try:
|
||||
args = inspect.getargspec(init)
|
||||
except:
|
||||
args = None
|
||||
elif inspect.isfunction(o):
|
||||
args = inspect.getargspec(o)
|
||||
else:
|
||||
return
|
||||
|
||||
# Format the arguments.
|
||||
if args is not None:
|
||||
|
||||
args = inspect.formatargspec(*args)
|
||||
args = args.replace("(self, ", "(")
|
||||
else:
|
||||
args = "()"
|
||||
|
||||
|
||||
# Put it into the line buffer.
|
||||
lb = line_buffer[section]
|
||||
|
||||
lb.append(".. %s:: %s%s" % (doc_type, name, args))
|
||||
|
||||
for l in lines:
|
||||
lb.append(" " + l)
|
||||
|
||||
lb.append("")
|
||||
|
||||
|
||||
|
||||
def scan_section(name, o):
|
||||
"""
|
||||
Scans object o. Assumes it has the name name.
|
||||
"""
|
||||
|
||||
for n in dir(o):
|
||||
scan(name + n, getattr(o, n))
|
||||
|
||||
|
||||
def write_line_buffer():
|
||||
|
||||
for k, v in line_buffer.iteritems():
|
||||
|
||||
print "Generating", k
|
||||
|
||||
f = file("source/inc/" + k, "w")
|
||||
|
||||
print >>f, ".. Automatically generated file - do not modify."
|
||||
print >>f
|
||||
|
||||
for l in v:
|
||||
print >>f, l
|
||||
|
||||
f.close()
|
||||
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user