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747 Commits
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| 4774017317 | |||
| 21a667d645 | |||
| 81276aeb26 | |||
| 8e975217f5 | |||
| 3d47c7bae3 | |||
| c93a2ed5d5 | |||
| eb9b83860b | |||
| d9b7c73e8f | |||
| 0f5b7267fb | |||
| eac1b02212 | |||
| cc8396a8ab | |||
| 31a8cd2a3c | |||
| 295e64a02c | |||
| ee566fc6c8 | |||
| fb60c4acfe | |||
| 8381b5184c | |||
| 9e5570b1b4 | |||
| 2caaebc1f5 | |||
| abb99e19e2 | |||
| 63ed2b8632 | |||
| 07d1391c4a | |||
| b69c0c2007 | |||
| 6bda5fa459 | |||
| 5e9f4e71c8 | |||
| d2188c860f | |||
| b60ad5f3ec | |||
| 5305670f1c | |||
| bfb9380de0 | |||
| 25c7bc5726 | |||
| 63acf7eb05 | |||
| 2f134f69f1 | |||
| bf17e281c9 | |||
| 2b40f1b84d | |||
| e6617caeef |
@@ -1,93 +0,0 @@
|
||||
build
|
||||
dist
|
||||
dists
|
||||
renpy.app
|
||||
**/*.rpyc
|
||||
**/*.rpyb
|
||||
**/*.rpymc
|
||||
jedit
|
||||
lint.txt
|
||||
renpy.code
|
||||
traceback.txt
|
||||
doc/common.css
|
||||
doc/images
|
||||
doc/index.html
|
||||
doc/monobook.css
|
||||
doc/monobook2.css
|
||||
doc/reference
|
||||
doc/shared.css
|
||||
doc/tutorials
|
||||
doc/www.renpy.org
|
||||
testing*
|
||||
translations.rpy
|
||||
launchertrans.rpy
|
||||
jcc
|
||||
scite/scite.zip
|
||||
screenshot*
|
||||
.ropeproject
|
||||
release_cardgame.sh
|
||||
cardgame
|
||||
dse.split
|
||||
empty
|
||||
empty-linux-x86.tar.bz2
|
||||
empty-mac.zip
|
||||
empty.zip
|
||||
errors.txt
|
||||
icons
|
||||
iliad-icon.png
|
||||
iliad-work
|
||||
kuroi
|
||||
lsprofcalltree.py
|
||||
manifest.xml
|
||||
mediatest
|
||||
musicroom
|
||||
nobmtest
|
||||
renpy-iliad.sh
|
||||
renpy.kcg
|
||||
renpy.stats
|
||||
renpygame-1.2.zip
|
||||
speedtest
|
||||
styles.txt
|
||||
renpygame-demo/game/saves
|
||||
Lucy Sprites.zip
|
||||
translate
|
||||
close_bugs.py
|
||||
.logplayer
|
||||
scite-6.10.zip
|
||||
scite-renpy-20090803.zip
|
||||
module/cython.sh
|
||||
old_demo
|
||||
opengl.txt
|
||||
Microsoft.VC90.CRT.manifest
|
||||
console.exe
|
||||
msvcr90.dll
|
||||
python26.dll
|
||||
renpy.exe
|
||||
lib/windows-x86
|
||||
doc/*
|
||||
updates/prerelease
|
||||
module/gen
|
||||
log.txt
|
||||
lib/linux-x86
|
||||
lib/python
|
||||
lib/update-version.txt
|
||||
sphinx/game/saves
|
||||
tutorial/game/saves
|
||||
doc
|
||||
unparse.py
|
||||
module/glrtt_fbo.c
|
||||
module/glrtt_fbo.html
|
||||
tutorial/game/cache
|
||||
renpy.exe.log
|
||||
renpy/vc_version.py
|
||||
.pydevproject
|
||||
.project
|
||||
.settings
|
||||
LICENSE.txt
|
||||
template/README.html
|
||||
the_question/README.html
|
||||
tutorial/README.html
|
||||
trace.txt
|
||||
renpy/angle/*.pyx
|
||||
renpy/angle/*.pxd
|
||||
renpy-ppc.zip
|
||||
@@ -0,0 +1,54 @@
|
||||
*.rpyc
|
||||
*.rpyb
|
||||
*.rpymc
|
||||
*.pyc
|
||||
*.pyo
|
||||
|
||||
*~
|
||||
*.bak
|
||||
|
||||
saves
|
||||
tmp
|
||||
cache
|
||||
|
||||
log.txt
|
||||
errors.txt
|
||||
traceback.txt
|
||||
styles.txt
|
||||
|
||||
/build
|
||||
/dist
|
||||
/dists
|
||||
/renpy.app
|
||||
/jedit
|
||||
/lint.txt
|
||||
/renpy.code
|
||||
/testing*
|
||||
/screenshot*
|
||||
/Microsoft.VC90.CRT.manifest
|
||||
/console.exe
|
||||
/msvcr90.dll
|
||||
/python27.dll
|
||||
/renpy.exe
|
||||
/lib
|
||||
/lib.old
|
||||
/doc
|
||||
/.pydevproject
|
||||
/.pydevproject.bak
|
||||
/.project
|
||||
/.settings
|
||||
/LICENSE.txt
|
||||
/template/README.html
|
||||
/the_question/README.html
|
||||
/tutorial/README.html
|
||||
/renpy/angle/*.pyx
|
||||
/renpy/angle/*.pxd
|
||||
/renpy-ppc.zip
|
||||
/module/build
|
||||
/module/gen
|
||||
/editra
|
||||
/launcher/game/theme
|
||||
|
||||
dl
|
||||
renpy/vc_version.py
|
||||
.externalToolBuilders
|
||||
@@ -0,0 +1,55 @@
|
||||
==============================
|
||||
The Ren'Py Visual Novel Engine
|
||||
==============================
|
||||
|
||||
http://www.renpy.org
|
||||
|
||||
|
||||
Branches
|
||||
========
|
||||
|
||||
Ren'Py development takes place on two branches, ``master`` and
|
||||
``devel``, as well as the occasional feature branch.
|
||||
|
||||
Master
|
||||
-----
|
||||
|
||||
The master branch contains code that can be run using the libraries in
|
||||
the latest (release or pre-release) version of Ren'Py. It's used for
|
||||
bugfixes and features that do not require C or Cython code to
|
||||
implement.
|
||||
|
||||
After checking out master, run::
|
||||
|
||||
./after_checkout.sh <path-to-renpy>
|
||||
|
||||
to link in the libraries from the most recent Ren'Py. (On Windows, you
|
||||
will need to run this under msys or cygwin.)
|
||||
|
||||
Ren'Py can then be run by running renpy.exe, renpy.sh, or renpy.app as
|
||||
appropriate.
|
||||
|
||||
Devel
|
||||
-----
|
||||
|
||||
The devel branch contains code that requires a recompile of modules
|
||||
implemented in C or Cython. Building devel requires you to have the
|
||||
prerequisite libraries installed. Then set RENPY_DEPS_INSTALLED to
|
||||
a \::-separated list of paths containing dependencies. For example::
|
||||
|
||||
export RENPY_DEPS_INSTALL=/usr::/usr/lib/x86_64-linux-gnu/
|
||||
|
||||
Finally, change into the modules directory, and run::
|
||||
|
||||
python setup.py install
|
||||
|
||||
Ren'Py can then be run by using python to run renpy.py.
|
||||
|
||||
|
||||
Contributing
|
||||
============
|
||||
|
||||
For bug fixes, documentation improvements, and simple changes, just
|
||||
make a pull request. For more complex changes, it might make sense
|
||||
to file an issue so we can discuss the design.
|
||||
|
||||
@@ -0,0 +1,49 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import argparse
|
||||
import os
|
||||
import subprocess
|
||||
|
||||
from renpy import version_tuple #@UnresolvedImport
|
||||
|
||||
version = ".".join(str(i) for i in version_tuple)
|
||||
short_version = ".".join(str(i) for i in version_tuple[:3])
|
||||
print "Version", version
|
||||
|
||||
ap = argparse.ArgumentParser()
|
||||
|
||||
ap.add_argument("--release", action="store_true")
|
||||
ap.add_argument("--prerelease", action="store_true")
|
||||
ap.add_argument("--experimental", action="store_true")
|
||||
ap.add_argument("--no-tag", "-n", action="store_true")
|
||||
|
||||
args = ap.parse_args()
|
||||
|
||||
if args.release:
|
||||
links = [ "release", "prerelease", "experimental" ]
|
||||
tag = True
|
||||
elif args.prerelease:
|
||||
links = [ "prerelease", "experimental" ]
|
||||
tag = True
|
||||
elif args.experimental:
|
||||
links = [ "experimental" ]
|
||||
tag = False
|
||||
else:
|
||||
links = [ ]
|
||||
tag = False
|
||||
|
||||
os.chdir("/home/tom/ab/renpy/dl")
|
||||
|
||||
for i in links:
|
||||
if os.path.exists(i):
|
||||
os.unlink(i)
|
||||
os.symlink(short_version, i)
|
||||
|
||||
os.chdir("/home/tom/ab/renpy")
|
||||
|
||||
if tag and not args.no_tag:
|
||||
cmd = [ "git", "tag", "-a", version, "-m", "Ren'Py " + version ]
|
||||
subprocess.check_call(cmd)
|
||||
|
||||
os.chdir("/home/tom/ab/website")
|
||||
subprocess.check_call("./upload.sh")
|
||||
@@ -1,15 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
if [ "x$1" = "x" ]; then
|
||||
echo need version
|
||||
exit
|
||||
fi
|
||||
|
||||
rsync -av updates tom@onegeek.org:/home/tom/WWW.update/renpy/
|
||||
|
||||
mkdir ~/ab/website/renpy/dl/$1
|
||||
cp dists/renpy-$1-* ~/ab/website/renpy/dl/$1
|
||||
cp renpy-ppc.zip ~/ab/website/renpy/dl/$1
|
||||
|
||||
cd ~/ab/website
|
||||
./upload.sh
|
||||
@@ -1,7 +1,16 @@
|
||||
#!/bin/bash
|
||||
|
||||
ln -s ../help.html tutorial/README.html
|
||||
ln -s ../help.html the_question/README.html
|
||||
ln -s ../help.html template/README.html
|
||||
ROOT="$(dirname $(readlink -f $0))"
|
||||
|
||||
ln -s sphinx/source/license.rst LICENSE.txt
|
||||
ln -s "$ROOT/help.html" "$ROOT/tutorial/README.html"
|
||||
ln -s "$ROOT/help.html" "$ROOT/the_question/README.html"
|
||||
ln -s "$ROOT/help.html" "$ROOT/template/README.html"
|
||||
|
||||
ln -s "$ROOT/sphinx/source/license.rst" "$ROOT/LICENSE.txt"
|
||||
ln -s "$ROOT/sphinx/build/html" "$ROOT/doc"
|
||||
|
||||
if [ "$1" != "" ]; then
|
||||
ln -s "$1/lib" "$ROOT/lib"
|
||||
ln -s "$1/renpy.app" "$ROOT"
|
||||
ln -s "$1/renpy.exe" "$ROOT"
|
||||
fi
|
||||
@@ -0,0 +1,10 @@
|
||||
# This file sets up the normal python modules. It's used to help eclipse
|
||||
# do type detection, by providing an importable version of the cython code.
|
||||
|
||||
from distutils.core import setup
|
||||
|
||||
setup(
|
||||
packages=['renpy', 'renpy.gl', 'renpy.angle', 'renpy.display', 'renpy.audio', 'renpy.text', 'pysdlsound'],
|
||||
package_dir={ 'pysdlsound' : 'module' },
|
||||
)
|
||||
|
||||
@@ -1,110 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import modulefinder
|
||||
import shutil
|
||||
from distutils.core import setup
|
||||
import py2exe #@UnresolvedImport @UnusedImport
|
||||
import sys
|
||||
import zipfile
|
||||
import traceback
|
||||
import os
|
||||
|
||||
# The pythonpath on my system.
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\bin')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\python')
|
||||
|
||||
def move_from_dist(fn):
|
||||
"""
|
||||
Moves the file `fn` from the dist directory to the main
|
||||
directory. (This means we don't need symlinks on windows.)
|
||||
"""
|
||||
|
||||
if os.path.isdir(fn):
|
||||
shutil.rmtree(fn)
|
||||
elif os.path.exists(fn):
|
||||
os.unlink(fn)
|
||||
|
||||
os.rename("dist/" + fn, fn)
|
||||
|
||||
import renpy
|
||||
renpy.setup_modulefinder(modulefinder) #@UndefinedVariable
|
||||
|
||||
def main():
|
||||
|
||||
sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
|
||||
|
||||
setup(name="Ren'Py",
|
||||
windows=[ dict(script="renpy.py",
|
||||
dest_base="renpy",
|
||||
icon_resources=[ (1, "newicon.ico") ],
|
||||
),
|
||||
],
|
||||
|
||||
console=[ dict(script="renpy.py", dest_base="console") ],
|
||||
|
||||
zipfile='lib/windows-x86/renpy.code',
|
||||
|
||||
options={ 'py2exe' : { 'excludes' : [ 'doctest',
|
||||
'pygame.macosx',
|
||||
'pygame.surfarray',
|
||||
'pygame.mixer',
|
||||
'pygame.mixer_music',
|
||||
'_ssl',
|
||||
'_hashlib',
|
||||
'win32con',
|
||||
'win32api',
|
||||
'Numeric',
|
||||
'locale',
|
||||
'gettext',
|
||||
'os2emxpath',
|
||||
'macpath',
|
||||
],
|
||||
'optimize' : 2,
|
||||
} },
|
||||
)
|
||||
|
||||
|
||||
zfold = zipfile.ZipFile("dist/lib/windows-x86/renpy.code")
|
||||
zfnew = zipfile.ZipFile("dist/lib/windows-x86/renpy.code.new", "w", zipfile.ZIP_STORED)
|
||||
|
||||
seen = { }
|
||||
|
||||
for fn in zfold.namelist():
|
||||
if fn.startswith("renpy/"):
|
||||
|
||||
# Keep around .pyo files that load pyd files.
|
||||
pydfn = fn.replace("/", ".").replace(".pyo", ".pyd")
|
||||
if not os.path.exists("dist/lib/windows-x86/" + pydfn):
|
||||
continue
|
||||
|
||||
if fn in seen:
|
||||
continue
|
||||
|
||||
if fn == "SDL_mixer.dll":
|
||||
continue
|
||||
|
||||
seen[fn] = True
|
||||
|
||||
zfnew.writestr(fn, zfold.read(fn))
|
||||
|
||||
zfold.close()
|
||||
zfnew.close()
|
||||
|
||||
os.unlink("dist/lib/windows-x86/renpy.code")
|
||||
os.rename("dist/lib/windows-x86/renpy.code.new", "dist/lib/windows-x86/renpy.code")
|
||||
|
||||
shutil.copy("c:/Python26/Microsoft.VC90.CRT.manifest", "Microsoft.VC90.CRT.manifest")
|
||||
shutil.copy("c:/Python26/msvcr90.dll", "msvcr90.dll")
|
||||
|
||||
move_from_dist("lib/windows-x86")
|
||||
move_from_dist("console.exe")
|
||||
move_from_dist("python26.dll")
|
||||
move_from_dist("renpy.exe")
|
||||
|
||||
|
||||
try:
|
||||
main()
|
||||
except:
|
||||
traceback.print_exc()
|
||||
|
||||
|
||||
@@ -1,79 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import collections
|
||||
import glob
|
||||
import re
|
||||
import os
|
||||
|
||||
# A map from string to filename, line number where the string is found.
|
||||
strings = collections.defaultdict(list)
|
||||
|
||||
def process(fn):
|
||||
|
||||
lineno = 0
|
||||
|
||||
for data in file(fn, "r"):
|
||||
|
||||
lineno += 1
|
||||
|
||||
matches = [ ]
|
||||
|
||||
matches += re.finditer(r'\bu\"(\\"|[^"])+\"', data)
|
||||
matches += re.finditer(r"\bu\'(\\'|[^'])+\'", data)
|
||||
|
||||
for m in matches:
|
||||
s = m.group(0)[2:-1]
|
||||
|
||||
if "\\u" in s:
|
||||
continue
|
||||
|
||||
if len(s) == 1:
|
||||
continue
|
||||
|
||||
strings[s].append("%s:%d" % (fn, lineno))
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
files = [ ]
|
||||
|
||||
files += glob.glob("launcher/*.rpy")
|
||||
files += glob.glob("common/*.rpy")
|
||||
files += glob.glob("common/*.rpym")
|
||||
files += glob.glob("common/_layout/*.rpym")
|
||||
files += glob.glob("common/_compat/*.rpym")
|
||||
|
||||
if "launcher/strings.rpy" in files:
|
||||
files.remove("launcher/strings.rpy")
|
||||
|
||||
for fn in files:
|
||||
process(fn)
|
||||
|
||||
converse = [ ]
|
||||
|
||||
for k, v in strings.iteritems():
|
||||
v = " ".join(sorted(v))
|
||||
converse.append((v, k))
|
||||
|
||||
converse.sort()
|
||||
|
||||
f = file("launcher/strings.rpy", "w")
|
||||
|
||||
files = set(i for i in os.listdir("launcher") if i.endswith(".rpy"))
|
||||
|
||||
print >>f, """\
|
||||
init python:
|
||||
LAUNCHER_RPYS = %r
|
||||
|
||||
TRANSLATION_STRINGS = [
|
||||
""" % files
|
||||
|
||||
for v, k in converse:
|
||||
# print
|
||||
# print "#:", v
|
||||
# print "#, python-format"
|
||||
|
||||
print >>f, " u\"%s\"," % unicode(k)
|
||||
|
||||
print >>f, """\
|
||||
]
|
||||
"""
|
||||
@@ -1,907 +0,0 @@
|
||||
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This file consists of renpy functions that aren't expected to be
|
||||
# touched by the user too much. We reserve the _ prefix for names
|
||||
# defined in the library.
|
||||
|
||||
init -1180 python:
|
||||
|
||||
# These are settings that the user can tweak to control the
|
||||
# look of the main menu and the load/save/escape screens.
|
||||
|
||||
# basics: The version of Ren'Py this script is intended for, or
|
||||
# None if it's intended for the current version.
|
||||
config.script_version = None
|
||||
|
||||
# The minimum version of the module we work with. Don't change
|
||||
# this unless you know what you're doing.
|
||||
config.module_version = 6007001
|
||||
|
||||
# Should we warn the user if the module is missing or has a bad
|
||||
# version?
|
||||
config.module_warning = False
|
||||
|
||||
# basics: A map from a string that's displayed by the interface to
|
||||
# a translated value of that string.
|
||||
config.translations = { }
|
||||
|
||||
# Used internally to maintain compatiblity with old
|
||||
# translations of strings.
|
||||
config.old_names = { }
|
||||
|
||||
# basics: True if the skip indicator should be shown.
|
||||
config.skip_indicator = True
|
||||
|
||||
# basics: The width of a thumbnail.
|
||||
config.thumbnail_width = 66
|
||||
|
||||
# basics: The height of a thumbnail.
|
||||
config.thumbnail_height = 50
|
||||
|
||||
# basics: If not None, the default value of the fullscreen
|
||||
# preference when the game is first run.
|
||||
config.default_fullscreen = None
|
||||
|
||||
# basics: If not None, the default value of the text_cps
|
||||
# preference when the game is first run.
|
||||
config.default_text_cps = None
|
||||
|
||||
# If not None, the default value of afm_time
|
||||
config.default_afm_time = None
|
||||
|
||||
# If not None, the default value of afm_enable
|
||||
config.default_afm_enable = None
|
||||
|
||||
# Should we automatically define images?
|
||||
config.automatic_images = None
|
||||
|
||||
# Prefixes to strip from automatic images.
|
||||
config.automatic_images_strip = [ ]
|
||||
|
||||
# A save to automatically load, if it exists.
|
||||
config.auto_load = None
|
||||
|
||||
# Layers to clear when entering the menus.
|
||||
config.menu_clear_layers = [ ]
|
||||
|
||||
# Should we start the game with scene black or just scene?
|
||||
config.start_scene_black = False
|
||||
|
||||
# Voice and Sound samples.
|
||||
config.sample_sound = None
|
||||
config.sample_voice = None
|
||||
|
||||
# This is updated to give the user an idea of where a save is
|
||||
# taking place.
|
||||
save_name = ''
|
||||
|
||||
# Should the window be shown during transitions?
|
||||
_window_during_transitions = False
|
||||
|
||||
def _default_with_callback(trans, paired=None):
|
||||
if (_window_during_transitions and not
|
||||
renpy.context_nesting_level() and
|
||||
not renpy.count_displayables_in_layer('transient')):
|
||||
|
||||
# narrator("", interact=False)
|
||||
ui.window(style=style.say_window["empty"])
|
||||
ui.null()
|
||||
|
||||
return trans
|
||||
|
||||
config.with_callback = _default_with_callback
|
||||
|
||||
|
||||
def _default_empty_window():
|
||||
|
||||
who = _last_say_who
|
||||
|
||||
if who is not None:
|
||||
who = eval(who)
|
||||
|
||||
if who is None:
|
||||
who = narrator
|
||||
|
||||
if isinstance(who, NVLCharacter):
|
||||
nvl_show_core()
|
||||
else:
|
||||
store.narrator("", interact=False)
|
||||
|
||||
config.empty_window = _default_empty_window
|
||||
|
||||
style.skip_indicator = Style(style.default, heavy=True, help='The skip indicator.')
|
||||
style.skip_indicator.xpos = 10
|
||||
style.skip_indicator.ypos = 10
|
||||
|
||||
# This is used to jump to a label with a transition.
|
||||
def _intra_jumps_core(label, transition):
|
||||
renpy.transition(getattr(config, transition))
|
||||
renpy.jump(label)
|
||||
|
||||
_intra_jumps = renpy.curry(_intra_jumps_core)
|
||||
|
||||
# The function that's used to translate strings in the game menu.
|
||||
def _(s):
|
||||
"""
|
||||
Translates s into another language or something.
|
||||
"""
|
||||
|
||||
if s in config.translations:
|
||||
return config.translations[s]
|
||||
|
||||
if s in config.old_names and config.old_names[s] in config.translations:
|
||||
return config.translations[config.old_names[s]]
|
||||
|
||||
return s
|
||||
|
||||
config.extend_interjection = "{fast}"
|
||||
|
||||
def extend(what, interact=True):
|
||||
who = _last_say_who
|
||||
|
||||
if who is not None:
|
||||
who = eval(who)
|
||||
|
||||
if who is None:
|
||||
who = narrator
|
||||
|
||||
if isinstance(who, basestring):
|
||||
who = unknown.copy(who)
|
||||
|
||||
# This ensures extend works even with NVL mode.
|
||||
who.do_extend()
|
||||
|
||||
what = _last_say_what + config.extend_interjection + what
|
||||
|
||||
renpy.exports.say(who, what, interact=interact)
|
||||
store._last_say_what = what
|
||||
|
||||
extend.record_say = False
|
||||
|
||||
# Are the windows currently hidden?
|
||||
_windows_hidden = False
|
||||
|
||||
def toggle_skipping():
|
||||
|
||||
if not config.skipping:
|
||||
config.skipping = "slow"
|
||||
else:
|
||||
config.skipping = None
|
||||
|
||||
if renpy.context()._menu:
|
||||
renpy.jump("_noisy_return")
|
||||
else:
|
||||
renpy.restart_interaction()
|
||||
|
||||
config.help = None
|
||||
|
||||
def _help(help=None):
|
||||
|
||||
if help is None:
|
||||
help = config.help
|
||||
|
||||
if help is None:
|
||||
return
|
||||
|
||||
if renpy.has_label(help):
|
||||
renpy.call_in_new_context(help)
|
||||
return
|
||||
|
||||
_preferences.fullscreen = False
|
||||
|
||||
try:
|
||||
import webbrowser
|
||||
webbrowser.open_new("file:///" + config.basedir + "/" + help)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
# Called to make a screenshot happen.
|
||||
def _screenshot():
|
||||
import os.path
|
||||
import os
|
||||
import __main__
|
||||
|
||||
pattern = os.environ.get("RENPY_SCREENSHOT_PATTERN", "screenshot%04d.png")
|
||||
|
||||
# Pick the directory to save into.
|
||||
dest = config.renpy_base.rstrip("/")
|
||||
|
||||
# Guess if we're an OSX App.
|
||||
if dest.endswith("/Contents/Resources/autorun"):
|
||||
# Go up 4 directories.
|
||||
dest = os.path.dirname(dest)
|
||||
dest = os.path.dirname(dest)
|
||||
dest = os.path.dirname(dest)
|
||||
dest = os.path.dirname(dest)
|
||||
|
||||
# Try to pick a filename.
|
||||
i = 1
|
||||
while True:
|
||||
fn = dest + "/" + pattern % i
|
||||
if not os.path.exists(fn):
|
||||
break
|
||||
i += 1
|
||||
|
||||
try:
|
||||
renpy.screenshot(fn)
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
if config.screenshot_callback is not None:
|
||||
config.screenshot_callback(fn)
|
||||
|
||||
def _screenshot_callback(fn):
|
||||
renpy.notify(_("Saved screenshot as %s.") % fn)
|
||||
|
||||
config.screenshot_callback = _screenshot_callback
|
||||
|
||||
_predict_screens = [ ]
|
||||
|
||||
init -1180 python hide:
|
||||
|
||||
def dump_styles():
|
||||
if config.developer:
|
||||
renpy.style.write_text("styles.txt")
|
||||
|
||||
# This is run when entering the game menu.
|
||||
config.game_menu_action = None
|
||||
|
||||
def invoke_game_menu():
|
||||
if renpy.context()._menu:
|
||||
if renpy.context()._main_menu:
|
||||
return
|
||||
else:
|
||||
renpy.jump("_noisy_return")
|
||||
else:
|
||||
if config.game_menu_action:
|
||||
renpy.display.behavior.run(config.game_menu_action)
|
||||
else:
|
||||
renpy.call_in_new_context('_game_menu')
|
||||
|
||||
def keymap_toggle_skipping():
|
||||
if renpy.context()._menu:
|
||||
return
|
||||
|
||||
toggle_skipping()
|
||||
|
||||
def fast_skip():
|
||||
if config.fast_skipping or config.developer:
|
||||
config.skipping = "fast"
|
||||
|
||||
if renpy.context()._menu:
|
||||
renpy.jump("_noisy_return")
|
||||
|
||||
def reload_game():
|
||||
if not config.developer:
|
||||
return
|
||||
|
||||
renpy.call_in_new_context("_save_reload_game")
|
||||
|
||||
def launch_editor():
|
||||
if not config.developer:
|
||||
return
|
||||
|
||||
filename, line = renpy.get_filename_line()
|
||||
renpy.launch_editor([ filename ], line)
|
||||
|
||||
# The default keymap. We might also want to put some of this into
|
||||
# the launcher.
|
||||
km = renpy.Keymap(
|
||||
rollback = renpy.rollback,
|
||||
screenshot = _screenshot,
|
||||
toggle_fullscreen = renpy.toggle_fullscreen,
|
||||
toggle_music = renpy.toggle_music,
|
||||
toggle_skip = keymap_toggle_skipping,
|
||||
fast_skip = fast_skip,
|
||||
game_menu = invoke_game_menu,
|
||||
hide_windows = renpy.curried_call_in_new_context("_hide_windows"),
|
||||
launch_editor = launch_editor,
|
||||
dump_styles = dump_styles,
|
||||
reload_game = reload_game,
|
||||
developer = renpy.curried_call_in_new_context("_developer"),
|
||||
quit = renpy.quit_event,
|
||||
iconify = renpy.iconify,
|
||||
help = _help,
|
||||
choose_renderer = renpy.curried_call_in_new_context("_choose_renderer"),
|
||||
)
|
||||
|
||||
config.underlay = [ km ]
|
||||
|
||||
def skip_indicator():
|
||||
|
||||
### skip_indicator default
|
||||
# (text) The style and placement of the skip indicator.
|
||||
|
||||
if config.skip_indicator is True:
|
||||
|
||||
if config.skipping == "slow" and config.skip_indicator:
|
||||
ui.text(_(u"Skip Mode"), style='skip_indicator')
|
||||
|
||||
if config.skipping == "fast" and config.skip_indicator:
|
||||
ui.text(_(u"Fast Skip Mode"), style='skip_indicator')
|
||||
|
||||
return
|
||||
|
||||
if not config.skip_indicator:
|
||||
return
|
||||
|
||||
if not config.skipping:
|
||||
return
|
||||
|
||||
ui.add(renpy.easy.displayable(config.skip_indicator))
|
||||
|
||||
config.overlay_functions.append(skip_indicator)
|
||||
|
||||
# Hyperlink functions. Duplicated in _errorhandling.rpym.
|
||||
def hyperlink_styler(target):
|
||||
return style.hyperlink_text
|
||||
|
||||
def hyperlink_function(target):
|
||||
if target.startswith("http:"):
|
||||
try:
|
||||
import webbrowser
|
||||
webbrowser.open(target)
|
||||
except:
|
||||
pass
|
||||
else:
|
||||
renpy.call_in_new_context(target)
|
||||
|
||||
style.default.hyperlink_functions = (hyperlink_styler, hyperlink_function, None)
|
||||
|
||||
# Prediction of screens.
|
||||
def predict():
|
||||
|
||||
for s in _predict_screens:
|
||||
if renpy.has_screen(s):
|
||||
renpy.predict_screen(s)
|
||||
|
||||
s = _game_menu_screen
|
||||
|
||||
if s is None:
|
||||
return
|
||||
|
||||
if renpy.has_screen(s):
|
||||
renpy.predict_screen(s)
|
||||
return
|
||||
|
||||
if s.endswith("_screen"):
|
||||
s = s[:-7]
|
||||
if renpy.has_screen(s):
|
||||
renpy.predict_screen(s)
|
||||
return
|
||||
|
||||
|
||||
config.predict_callbacks.append(predict)
|
||||
|
||||
def imagemap_auto_function(auto_param, variant):
|
||||
rv = auto_param % variant
|
||||
|
||||
if renpy.loadable(rv):
|
||||
return rv
|
||||
else:
|
||||
return None
|
||||
|
||||
|
||||
config.imagemap_auto_function = imagemap_auto_function
|
||||
|
||||
|
||||
label _hide_windows:
|
||||
|
||||
if renpy.context()._menu:
|
||||
return
|
||||
|
||||
if _windows_hidden:
|
||||
return
|
||||
|
||||
python:
|
||||
_windows_hidden = True
|
||||
ui.saybehavior(dismiss=['dismiss', 'hide_windows'])
|
||||
ui.interact(suppress_overlay=True, suppress_window=True)
|
||||
_windows_hidden = False
|
||||
|
||||
return
|
||||
|
||||
|
||||
# This code here handles check for the correct version of the Ren'Py module.
|
||||
|
||||
label _save_reload_game:
|
||||
python hide:
|
||||
renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))
|
||||
renpy.music.stop()
|
||||
|
||||
ui.add(Solid((0, 0, 0, 255)))
|
||||
ui.text("Saving game...",
|
||||
size=32, xalign=0.5, yalign=0.5, color=(255, 255, 255, 255))
|
||||
|
||||
renpy.pause(0)
|
||||
|
||||
renpy.save("_reload-1", "reload save game")
|
||||
|
||||
ui.add(Solid((0, 0, 0, 255)))
|
||||
ui.text("Reloading script...",
|
||||
size=32, xalign=0.5, yalign=0.5, color=(255, 255, 255, 255))
|
||||
|
||||
renpy.pause(0)
|
||||
|
||||
renpy.utter_restart()
|
||||
|
||||
label _load_reload_game:
|
||||
|
||||
if not renpy.can_load("_reload-1"):
|
||||
return
|
||||
|
||||
python hide:
|
||||
renpy.rename_save("_reload-1", "_reload-2")
|
||||
|
||||
ui.add(Solid((0, 0, 0, 255)))
|
||||
ui.text("Reloading game...",
|
||||
size=32, xalign=0.5, yalign=0.5, color=(255, 255, 255, 255))
|
||||
|
||||
ui.pausebehavior(0)
|
||||
ui.interact(suppress_underlay=True, suppress_overlay=True)
|
||||
|
||||
renpy.load("_reload-2")
|
||||
|
||||
return
|
||||
|
||||
init -1001:
|
||||
image text = renpy.ParameterizedText(style="centered_text")
|
||||
|
||||
# Lock the library object.
|
||||
$ config.locked = True
|
||||
|
||||
|
||||
# Implement config.default_fullscreen and config.default_text_cps.
|
||||
init 1180 python:
|
||||
|
||||
if not persistent._set_preferences:
|
||||
persistent._set_preferences = True
|
||||
|
||||
if config.default_fullscreen is not None:
|
||||
_preferences.fullscreen = config.default_fullscreen
|
||||
|
||||
if config.default_text_cps is not None:
|
||||
_preferences.text_cps = config.default_text_cps
|
||||
|
||||
if config.default_afm_time is not None:
|
||||
_preferences.afm_time = config.default_afm_time
|
||||
|
||||
if config.default_afm_enable is not None:
|
||||
_preferences.afm_enable = config.default_afm_enable
|
||||
_preferences.using_afm_enable = True
|
||||
else:
|
||||
_preferences.afm_enable = True
|
||||
_preferences.using_afm_enable = False
|
||||
|
||||
|
||||
|
||||
##############################################################################
|
||||
# Code that originated in 00gamemenu.rpy
|
||||
init -1180 python:
|
||||
|
||||
######################################################################
|
||||
# First up, we define a bunch of configuration variable, which the
|
||||
# user can change.
|
||||
|
||||
# menus: Music to play when entering the game menu.
|
||||
config.game_menu_music = None
|
||||
|
||||
# menus: Sound played when entering the library without clicking a
|
||||
# button.
|
||||
config.enter_sound = None
|
||||
|
||||
# menus: Sound played when leaving the library without clicking a
|
||||
# button.
|
||||
config.exit_sound = None
|
||||
|
||||
# menus: Transition that occurs when entering the game menu.
|
||||
config.enter_transition = None
|
||||
|
||||
# menus: Transition that occurs when leaving the game menu.
|
||||
config.exit_transition = None
|
||||
|
||||
# menus: Transition that's used when going from one screen to another.
|
||||
config.intra_transition = None
|
||||
|
||||
# menus: Transition that's used when going from the main to the game
|
||||
# menu.
|
||||
config.main_game_transition = None
|
||||
|
||||
# menus: Transition that's used when going from the game to the main
|
||||
# menu.
|
||||
config.game_main_transition = None
|
||||
|
||||
# menus: Transition that's used at the end of the game, when returning
|
||||
# to the main menu.
|
||||
config.end_game_transition = None
|
||||
|
||||
# menus: Transition that's used at the end of the splash screen, when
|
||||
# it is shown.
|
||||
config.end_splash_transition = None
|
||||
|
||||
# Transition that's used after the game is loaded.
|
||||
config.after_load_transition = None
|
||||
|
||||
# basics: True if autosave should be used.
|
||||
config.has_autosave = True
|
||||
|
||||
# basics: True if quicksave has been enabled.
|
||||
config.has_quicksave = False
|
||||
|
||||
# A list of layers to clear when entering the main and game menus.
|
||||
config.clear_layers = [ ]
|
||||
|
||||
# The _window_subtitle used inside menus.
|
||||
config.menu_window_subtitle = ''
|
||||
|
||||
# The screen that we go to when entering the game menu.
|
||||
_game_menu_screen = None
|
||||
|
||||
style.error_root = Style(style.default)
|
||||
style.error_title = Style(style.default)
|
||||
style.error_body = Style(style.default)
|
||||
|
||||
def _show_exception(title, message):
|
||||
|
||||
ui.window(style='error_root')
|
||||
ui.vbox()
|
||||
|
||||
ui.text(title, style='error_title')
|
||||
ui.text("")
|
||||
ui.text(message, style='error_body')
|
||||
ui.text("")
|
||||
ui.text(_(u"Please click to continue."), style='error_body')
|
||||
|
||||
ui.close()
|
||||
|
||||
ui.saybehavior()
|
||||
|
||||
ui.interact()
|
||||
|
||||
def _enter_menu():
|
||||
renpy.movie_stop(only_fullscreen=True)
|
||||
renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))
|
||||
|
||||
for i in config.menu_clear_layers:
|
||||
renpy.scene(layer=i)
|
||||
|
||||
renpy.context()._menu = True
|
||||
renpy.context()._main_menu = False
|
||||
renpy.context_dynamic("main_menu")
|
||||
renpy.context_dynamic("_window_subtitle")
|
||||
renpy.context_dynamic("_window")
|
||||
|
||||
store.main_menu = False
|
||||
store._window_subtitle = config.menu_window_subtitle
|
||||
store._window = False
|
||||
|
||||
store.mouse_visible = True
|
||||
store.suppress_overlay = True
|
||||
ui.clear()
|
||||
|
||||
for i in config.clear_layers:
|
||||
renpy.scene(layer=i)
|
||||
|
||||
# Run at the end of init, to set up autosaving based on the user's
|
||||
# choices.
|
||||
init 1180 python:
|
||||
|
||||
if config.has_autosave:
|
||||
config.autosave_slots = 10
|
||||
else:
|
||||
config.autosave_frequency = None
|
||||
|
||||
# Factored this all into one place, to make our lives a bit easier.
|
||||
label _enter_game_menu:
|
||||
$ _enter_menu()
|
||||
|
||||
$ renpy.transition(config.enter_transition)
|
||||
|
||||
if renpy.has_label("enter_game_menu"):
|
||||
call expression "enter_game_menu" from _call_enter_game_menu_1
|
||||
|
||||
if config.game_menu_music:
|
||||
$ renpy.music.play(config.game_menu_music, if_changed=True)
|
||||
|
||||
return
|
||||
|
||||
# Entry points from the game into menu-space.
|
||||
label _game_menu(_game_menu_screen=_game_menu_screen):
|
||||
if not _game_menu_screen:
|
||||
return
|
||||
|
||||
$ renpy.play(config.enter_sound)
|
||||
|
||||
call _enter_game_menu from _call__enter_game_menu_0
|
||||
|
||||
if renpy.has_label("game_menu"):
|
||||
jump expression "game_menu"
|
||||
|
||||
if renpy.has_screen(_game_menu_screen):
|
||||
$ renpy.show_screen(_game_menu_screen)
|
||||
$ ui.interact()
|
||||
jump _noisy_return
|
||||
|
||||
jump expression _game_menu_screen
|
||||
|
||||
label _game_menu_save:
|
||||
call _enter_game_menu from _call__enter_game_menu_1
|
||||
|
||||
if renpy.has_label("_save_screen"):
|
||||
jump expression "_save_screen"
|
||||
else:
|
||||
jump expression "save_screen"
|
||||
|
||||
label _game_menu_load:
|
||||
call _enter_game_menu from _call__enter_game_menu_2
|
||||
|
||||
if renpy.has_label("_load_screen"):
|
||||
jump expression "_load_screen"
|
||||
else:
|
||||
jump expression "load_screen"
|
||||
|
||||
label _game_menu_preferences:
|
||||
call _enter_game_menu from _call__enter_game_menu_3
|
||||
|
||||
if renpy.has_label("_prefs_screen"):
|
||||
jump expression "_prefs_screen"
|
||||
else:
|
||||
jump expression "preferences_screen"
|
||||
|
||||
label _quit:
|
||||
$ renpy.quit()
|
||||
|
||||
label _return_skipping:
|
||||
$ config.skipping = "slow"
|
||||
jump _return
|
||||
|
||||
# Make some noise, then return.
|
||||
label _noisy_return:
|
||||
$ renpy.play(config.exit_sound)
|
||||
|
||||
# Return to the game.
|
||||
label _return:
|
||||
|
||||
if renpy.context()._main_menu:
|
||||
$ renpy.transition(config.game_main_transition)
|
||||
jump _main_menu_screen
|
||||
|
||||
$ renpy.transition(config.exit_transition)
|
||||
|
||||
return
|
||||
|
||||
label _confirm_quit:
|
||||
|
||||
if renpy.has_label("confirm_quit"):
|
||||
jump expression "confirm_quit"
|
||||
elif renpy.has_label("_compat_confirm_quit"):
|
||||
jump expression "_compat_confirm_quit"
|
||||
else:
|
||||
jump expression "_quit_prompt"
|
||||
|
||||
|
||||
##############################################################################
|
||||
# Code that originated in 00mainmenu.rpy
|
||||
|
||||
init -1180 python hide:
|
||||
|
||||
# menus: Music to play at the main menu.
|
||||
config.main_menu_music = None
|
||||
|
||||
# advanced: Callbacks to run at start.
|
||||
config.start_callbacks = [ ]
|
||||
|
||||
|
||||
# This fixes up the context, if necessary, then calls the real
|
||||
# after_load.
|
||||
label _after_load:
|
||||
$ renpy.context()._menu = False
|
||||
$ renpy.context()._main_menu = False
|
||||
|
||||
if config.after_load_transition:
|
||||
$ renpy.transition(config.after_load_transition, force=True)
|
||||
|
||||
if renpy.has_label("after_load"):
|
||||
jump expression "after_load"
|
||||
else:
|
||||
return
|
||||
|
||||
|
||||
# This is the true starting point of the program. Sssh... Don't
|
||||
# tell anyone.
|
||||
label _start:
|
||||
|
||||
python hide:
|
||||
renpy.context()._menu = False
|
||||
renpy.context()._main_menu = False
|
||||
|
||||
for i in config.start_callbacks:
|
||||
i()
|
||||
|
||||
$ renpy.block_rollback()
|
||||
|
||||
call _gl_test
|
||||
|
||||
call _load_reload_game from _call__load_reload_game_1
|
||||
|
||||
if not _restart and config.auto_load and renpy.can_load(config.auto_load):
|
||||
$ renpy.load(config.auto_load)
|
||||
|
||||
if config.start_scene_black:
|
||||
scene black
|
||||
else:
|
||||
scene
|
||||
|
||||
if not _restart:
|
||||
$ ui.pausebehavior(0)
|
||||
$ ui.interact(suppress_underlay=True, suppress_overlay=True)
|
||||
|
||||
$ renpy.block_rollback()
|
||||
|
||||
$ _old_game_menu_screen = _game_menu_screen
|
||||
$ _old_predict_screens = _predict_screens
|
||||
$ _game_menu_screen = None
|
||||
$ _predict_screens = [ 'main_menu' ]
|
||||
|
||||
if renpy.has_label("splashscreen") and not _restart:
|
||||
call expression "splashscreen" from _call_splashscreen_1
|
||||
|
||||
$ _game_menu_screen = _old_game_menu_screen
|
||||
$ del _old_game_menu_screen
|
||||
|
||||
$ renpy.block_rollback()
|
||||
|
||||
if config.main_menu_music:
|
||||
$ renpy.music.play(config.main_menu_music, if_changed=True)
|
||||
else:
|
||||
$ renpy.music.stop()
|
||||
|
||||
# Clean out any residual scene from the splashscreen.
|
||||
if config.start_scene_black:
|
||||
scene black
|
||||
else:
|
||||
scene
|
||||
|
||||
|
||||
# This has to be python, to deal with a case where _restart may
|
||||
# change across a shift-reload.
|
||||
python:
|
||||
if _restart is None:
|
||||
renpy.transition(config.end_splash_transition)
|
||||
else:
|
||||
renpy.transition(_restart[0])
|
||||
renpy.jump(_restart[1])
|
||||
|
||||
label _invoke_main_menu:
|
||||
|
||||
# Again, this has to be python.
|
||||
python:
|
||||
if _restart:
|
||||
renpy.call_in_new_context(_restart[2])
|
||||
else:
|
||||
renpy.call_in_new_context("_main_menu")
|
||||
|
||||
|
||||
# If the main menu returns, then start the game.
|
||||
jump start
|
||||
|
||||
# At this point, we've been switched into a new context. So we
|
||||
# initialize it.
|
||||
label _main_menu(_main_menu_screen="_main_menu_screen"):
|
||||
|
||||
$ _enter_menu()
|
||||
|
||||
python:
|
||||
renpy.dynamic("_load_prompt")
|
||||
_load_prompt = False
|
||||
|
||||
renpy.context()._main_menu = True
|
||||
store.main_menu = True
|
||||
|
||||
jump expression _main_menu_screen
|
||||
|
||||
# This is called to show the main menu to the user.
|
||||
label _main_menu_screen:
|
||||
|
||||
# Let the user completely override the main menu. (But please note
|
||||
# it still lives in the menu context, rather than the game context.)
|
||||
if renpy.has_label("main_menu"):
|
||||
jump expression "main_menu"
|
||||
|
||||
# New name.
|
||||
elif renpy.has_label("main_menu_screen"):
|
||||
jump expression "main_menu_screen"
|
||||
|
||||
# Compatibility name.
|
||||
elif renpy.has_label("_library_main_menu"):
|
||||
jump expression "_library_main_menu"
|
||||
|
||||
return
|
||||
|
||||
init 1180 python hide:
|
||||
|
||||
def create_automatic_images():
|
||||
|
||||
seps = config.automatic_images
|
||||
|
||||
if seps is True:
|
||||
seps = [ ' ', '/', '_' ]
|
||||
|
||||
for dir, fn in renpy.loader.listdirfiles():
|
||||
|
||||
if fn.startswith("_"):
|
||||
continue
|
||||
|
||||
# Only .png and .jpg
|
||||
if not fn.lower().endswith(".png") and not fn.lower().endswith(".jpg"):
|
||||
continue
|
||||
|
||||
# Strip the extension, replace slashes.
|
||||
shortfn = fn[:-4].replace("\\", "/")
|
||||
|
||||
# Determine the name.
|
||||
name = ( shortfn, )
|
||||
for sep in seps:
|
||||
name = tuple(j for i in name for j in i.split(sep))
|
||||
|
||||
# Strip name components.
|
||||
while name:
|
||||
for i in config.automatic_images_strip:
|
||||
if name[0] == i:
|
||||
name = name[1:]
|
||||
break
|
||||
else:
|
||||
break
|
||||
|
||||
# Only names of 2 components or more.
|
||||
if len(name) < 2:
|
||||
continue
|
||||
|
||||
# Reject if it already exists.
|
||||
if name in renpy.display.image.images:
|
||||
continue
|
||||
|
||||
renpy.image(name, fn)
|
||||
|
||||
if config.automatic_images:
|
||||
create_automatic_images()
|
||||
|
||||
|
||||
# Load the developer screen, if necessary.
|
||||
init 1180 python hide:
|
||||
|
||||
if config.developer:
|
||||
renpy.load_module("_developer")
|
||||
|
||||
# Entry point for the developer screen. The rest of it is loaded from
|
||||
# _developer.rpym
|
||||
label _developer:
|
||||
|
||||
if not config.developer:
|
||||
return
|
||||
|
||||
$ _enter_menu()
|
||||
|
||||
jump expression "_developer_screen"
|
||||
|
||||
|
||||
# Translations.
|
||||
init -1180 python:
|
||||
|
||||
def _language_activate():
|
||||
|
||||
if persistent._language:
|
||||
language = persistent._language
|
||||
else:
|
||||
language = "translations"
|
||||
|
||||
if renpy.loadable(language + ".rpt"):
|
||||
config.translator = renpy.Translator(language)
|
||||
else:
|
||||
config.translator = None
|
||||
|
||||
_language_activate()
|
||||
|
||||
@@ -1,46 +0,0 @@
|
||||
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# Common stuff that's used by the various Ren'Py menus. This includes
|
||||
# the default definitions of config.main_menu and config.game_menu, as
|
||||
# well as the default definitions of the various preferences (and the objects
|
||||
# holding those preferences)
|
||||
|
||||
init -1150 python:
|
||||
|
||||
config.main_menu = [
|
||||
(u"Start Game", "start", "True"),
|
||||
(u"Load Game", _intra_jumps("load_screen", "main_game_transition"), "True"),
|
||||
(u"Preferences", _intra_jumps("preferences_screen", "main_game_transition"), "True"),
|
||||
(u"Help", _help, "True", "config.help"),
|
||||
(u"Quit", ui.jumps("_quit"), "True"),
|
||||
]
|
||||
|
||||
config.game_menu = [
|
||||
( None, u"Return", ui.jumps("_return"), 'True'),
|
||||
( "preferences", u"Preferences", _intra_jumps("preferences_screen", "intra_transition"), 'True' ),
|
||||
( "save", u"Save Game", _intra_jumps("save_screen", "intra_transition"), 'not main_menu' ),
|
||||
( "load", u"Load Game", _intra_jumps("load_screen", "intra_transition"), 'True'),
|
||||
( None, u"Main Menu", ui.callsinnewcontext("_main_menu_prompt"), 'not main_menu' ),
|
||||
( "help", u"Help", _help, "True", "config.help"),
|
||||
( None, u"Quit", ui.callsinnewcontext("_quit_prompt"), 'True' ),
|
||||
]
|
||||
|
||||
label _quit_prompt:
|
||||
$ renpy.loadsave.force_autosave()
|
||||
|
||||
if layout.yesno_prompt(None, layout.QUIT):
|
||||
jump _quit
|
||||
else:
|
||||
return
|
||||
|
||||
label _main_menu_prompt:
|
||||
$ renpy.loadsave.force_autosave()
|
||||
|
||||
if layout.yesno_prompt(None, layout.MAIN_MENU):
|
||||
$ renpy.full_restart(transition=config.game_main_transition)
|
||||
else:
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -1,131 +0,0 @@
|
||||
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This extra contains a basic implementation of voice support. Right
|
||||
# now, voice is given its own toggle, and can either be turned on or
|
||||
# turned off. In the future, we'll probably provide some way of
|
||||
# toggling it on or off for individual characters.
|
||||
#
|
||||
# To use it, place a voice "<sndfile>" line before each voiced line of
|
||||
# dialogue.
|
||||
#
|
||||
# voice "e_1001.ogg"
|
||||
# e "Voice support lets you add the spoken word to your games."
|
||||
#
|
||||
# Normally, a voice is cancelled at the start of the next
|
||||
# interaction. If you want a voice to span interactions, call
|
||||
# voice_sustain.
|
||||
#
|
||||
# voice "e_1002.ogg"
|
||||
# e "Voice sustain is a technique that allows the same voice file.."
|
||||
#
|
||||
# $ voice_sustain()
|
||||
# e "...to play for two lines of dialogue."
|
||||
|
||||
init -1120:
|
||||
|
||||
python:
|
||||
|
||||
_voice = object()
|
||||
_voice.play = None
|
||||
_voice.sustain = False
|
||||
_voice.seen_in_lint = False
|
||||
|
||||
# Call this to specify the voice file that will be played for
|
||||
# the user.
|
||||
def voice(file, **kwargs):
|
||||
|
||||
if not config.has_voice:
|
||||
return
|
||||
|
||||
_voice.play = file
|
||||
_last_voice_play = file
|
||||
|
||||
# Call this to specify that the currently playing voice file
|
||||
# should be sustained through the current interaction.
|
||||
def voice_sustain(ignored="", **kwargs):
|
||||
if not config.has_voice:
|
||||
return
|
||||
|
||||
_voice.sustain = True
|
||||
|
||||
# Call this to replay the last bit of voice.
|
||||
def voice_replay():
|
||||
renpy.sound.play(_last_voice_play, channel="voice")
|
||||
|
||||
# Returns true if we can replay the voice.
|
||||
def voice_can_replay():
|
||||
return _last_voice_play != None
|
||||
|
||||
python hide:
|
||||
|
||||
# basics: True if the game will have voice.
|
||||
config.has_voice = True
|
||||
|
||||
# This is called on each interaction, to ensure that the
|
||||
# appropriate voice file is played for the user.
|
||||
def voice_interact():
|
||||
|
||||
if not config.has_voice:
|
||||
return
|
||||
|
||||
if _voice.play and not config.skipping:
|
||||
renpy.sound.play(_voice.play, channel="voice")
|
||||
store._last_voice_play = _voice.play
|
||||
elif not _voice.sustain:
|
||||
renpy.sound.stop(channel="voice")
|
||||
store._last_voice_play = _voice.play
|
||||
|
||||
_voice.play = None
|
||||
_voice.sustain = False
|
||||
|
||||
config.start_interact_callbacks.append(voice_interact)
|
||||
config.say_sustain_callbacks.append(voice_sustain)
|
||||
|
||||
def voice_afm_callback():
|
||||
return not renpy.sound.is_playing(channel="voice")
|
||||
|
||||
config.afm_callback = voice_afm_callback
|
||||
|
||||
python early hide:
|
||||
|
||||
def parse_voice(l):
|
||||
fn = l.simple_expression()
|
||||
if fn is None:
|
||||
renpy.error('expected simple expression (string)')
|
||||
|
||||
if not l.eol():
|
||||
renpy.error('expected end of line')
|
||||
|
||||
return fn
|
||||
|
||||
def execute_voice(fn):
|
||||
fn = eval(fn)
|
||||
voice(fn)
|
||||
|
||||
def lint_voice(fn):
|
||||
_voice.seen_in_lint = True
|
||||
|
||||
fn = _try_eval(fn, 'voice filename')
|
||||
if isinstance(fn, basestring) and not renpy.loadable(fn):
|
||||
renpy.error('voice file %r is not loadable' % fn)
|
||||
|
||||
renpy.statements.register('voice',
|
||||
parse=parse_voice,
|
||||
execute=execute_voice,
|
||||
lint=lint_voice)
|
||||
|
||||
def parse_voice_sustain(l):
|
||||
if not l.eol():
|
||||
renpy.error('expected end of line')
|
||||
|
||||
return None
|
||||
|
||||
def execute_voice_sustain(parsed):
|
||||
voice_sustain()
|
||||
|
||||
renpy.statements.register('voice sustain',
|
||||
parse=parse_voice_sustain,
|
||||
execute=execute_voice_sustain)
|
||||
|
||||
|
||||
@@ -1,12 +0,0 @@
|
||||
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python hide:
|
||||
|
||||
layout.provides('yesno_prompt')
|
||||
|
||||
def yesno_prompt(screen, message):
|
||||
rv = renpy.call_screen('yesno_prompt', message=message, yes_action=Return(True), no_action=Return(False))
|
||||
return rv
|
||||
|
||||
layout.yesno_prompt = yesno_prompt
|
||||
@@ -1,4 +1,4 @@
|
||||
#!/home/tom/bin/renpython -O
|
||||
#!/home/tom/bin/renpython -OO
|
||||
# Builds a distributions of Ren'Py.
|
||||
|
||||
import sys
|
||||
@@ -9,11 +9,11 @@ import zlib
|
||||
import compileall
|
||||
import shutil
|
||||
import subprocess
|
||||
import makeupdate
|
||||
import glob
|
||||
import time
|
||||
import argparse
|
||||
|
||||
CWD = os.getcwdu()
|
||||
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
|
||||
# Gets the data for the given file.
|
||||
@@ -79,7 +79,31 @@ def zipup(filename, prefix, files):
|
||||
sys.stdout.flush()
|
||||
|
||||
|
||||
def copy_tutorial_file(src, dest):
|
||||
"""
|
||||
Copies a file from src to dst. Lines between "# tutorial-only" and
|
||||
"# end-tutorial-only" comments are omitted from the copy.
|
||||
"""
|
||||
|
||||
sf = open(src, "rb")
|
||||
df = open(dest, "wb")
|
||||
|
||||
# True if we want to copy the line.
|
||||
copy = True
|
||||
|
||||
for l in sf:
|
||||
if "# tutorial-only" in l:
|
||||
copy = False
|
||||
elif "# end-tutorial-only" in l:
|
||||
copy = True
|
||||
else:
|
||||
if copy:
|
||||
df.write(l)
|
||||
|
||||
sf.close()
|
||||
df.close()
|
||||
|
||||
|
||||
def tree(root):
|
||||
|
||||
rv = [ ]
|
||||
@@ -95,7 +119,6 @@ def tree(root):
|
||||
if ".doctrees" in dirs:
|
||||
dirs.remove(".doctrees")
|
||||
|
||||
|
||||
for f in filenames:
|
||||
if f[-1] == '~' or f[0] == '.':
|
||||
continue
|
||||
@@ -116,148 +139,148 @@ def tree(root):
|
||||
def main():
|
||||
|
||||
ap = argparse.ArgumentParser()
|
||||
ap.add_argument("version")
|
||||
ap.add_argument("--fast", action="store_true")
|
||||
ap.add_argument("prefix")
|
||||
|
||||
args = ap.parse_args()
|
||||
|
||||
# Revision updating is done early, so we can do it even if the rest
|
||||
# of the program fails.
|
||||
|
||||
|
||||
# Determine the version. We grab the current revision, and if any
|
||||
# file has changed, bump it by 1.
|
||||
p = subprocess.Popen(["bzr", "revno"], stdout=subprocess.PIPE)
|
||||
revno = p.stdout.read().strip()
|
||||
revno = int(revno)
|
||||
p.wait()
|
||||
import renpy
|
||||
|
||||
p = subprocess.Popen(["bzr", "status", "-V"], stdout=subprocess.PIPE)
|
||||
status = p.stdout.read().strip()
|
||||
p.wait()
|
||||
match_version = ".".join(str(i) for i in renpy.version_tuple[:2]) #@UndefinedVariable
|
||||
zip_version = ".".join(str(i) for i in renpy.version_tuple[:3]) #@UndefinedVariable
|
||||
|
||||
s = subprocess.check_output([ "git", "describe", "--tags", "--dirty", "--match", match_version ])
|
||||
parts = s.strip().split("-")
|
||||
vc_version = int(parts[1])
|
||||
|
||||
if status:
|
||||
revno += 1
|
||||
if parts[-1] == "dirty":
|
||||
vc_version += 1
|
||||
|
||||
with open("renpy/vc_version.py", "w") as f:
|
||||
f.write("vc_version = {}".format(vc_version))
|
||||
|
||||
reload(sys.modules['renpy.vc_version']) #@UndefinedVariable
|
||||
reload(sys.modules['renpy'])
|
||||
|
||||
# Check that the versions match.
|
||||
full_version = ".".join(str(i) for i in renpy.version_tuple) #@UndefinedVariable
|
||||
if args.version != "experimental" and not full_version.startswith(args.version):
|
||||
raise Exception("The command-line and Ren'Py versions do not match.")
|
||||
|
||||
print "Version {} ({})".format(args.version, full_version)
|
||||
|
||||
# Write the revno to the necessary files.
|
||||
f = file("lib/update-version.txt", "w")
|
||||
f.write("{revno}-{now} base\n".format(revno=revno, now=time.time()))
|
||||
f.close()
|
||||
|
||||
f = file("renpy/vc_version.py", "w")
|
||||
f.write("""\
|
||||
# The version of Ren'Py reported by the version control software.
|
||||
vc_version = {revno}
|
||||
""".format(revno=revno))
|
||||
f.close()
|
||||
|
||||
prefix = args.prefix
|
||||
|
||||
# Copy over the screens, to keep them up to date.
|
||||
shutil.copy("tutorial/game/screens.rpy", "template/game/screens.rpy")
|
||||
|
||||
copy_tutorial_file("tutorial/game/screens.rpy", "template/game/screens.rpy")
|
||||
|
||||
# Compile all the python files.
|
||||
compileall.compile_dir("renpy/", ddir="renpy/", force=1)
|
||||
|
||||
# os.environ['RENPY_PATH_ELIDE'] = '/home/tom/ab/renpy:' + prefix
|
||||
|
||||
# Chmod the mac app.
|
||||
os.chmod("./renpy.app/Contents/MacOS/Ren'Py Launcher", 0755)
|
||||
|
||||
# Chmod down renpy.py, for now.
|
||||
os.chmod("renpy.py", 0644)
|
||||
compileall.compile_dir("renpy/", ddir="renpy/", force=1, quiet=1)
|
||||
|
||||
# Compile the various games
|
||||
for i in [ 'tutorial/game', 'launcher', 'template/game', 'the_question/game' ]:
|
||||
os.system("./renpy.sh --compile --game " + i)
|
||||
|
||||
files = [ ]
|
||||
more_files = [ ]
|
||||
if not args.fast:
|
||||
for i in [ 'tutorial', 'launcher', 'template', 'the_question' ]:
|
||||
print "Compiling", i
|
||||
subprocess.check_call(["./renpy.sh", i, "compile" ])
|
||||
|
||||
# files.append("CHANGELOG.txt")
|
||||
files.append("LICENSE.txt")
|
||||
files.extend(tree("common"))
|
||||
files.extend(tree("launcher"))
|
||||
files.extend(tree("tutorial"))
|
||||
files.extend(tree("the_question"))
|
||||
|
||||
more_files.extend(tree("jedit"))
|
||||
more_files.extend(tree("lib"))
|
||||
more_files.extend(tree("lib/linux-x86"))
|
||||
# The destination directory.
|
||||
destination = os.path.join("dl", args.version)
|
||||
|
||||
module_files = [
|
||||
"README.txt",
|
||||
"*.c",
|
||||
"gen/*.c",
|
||||
"*.h",
|
||||
"*.py*",
|
||||
"include/*.pxd",
|
||||
"pysdlsound/*.py",
|
||||
"pysdlsound/*.pyx",
|
||||
]
|
||||
if not os.path.exists(destination):
|
||||
os.makedirs(destination)
|
||||
|
||||
for i in module_files:
|
||||
files.extend(glob.glob('module/' + i))
|
||||
if args.fast:
|
||||
|
||||
files.extend(tree('renpy'))
|
||||
files.append('renpy.py')
|
||||
cmd = [
|
||||
"./renpy.sh",
|
||||
"launcher",
|
||||
"distribute",
|
||||
"launcher",
|
||||
"--package",
|
||||
"sdk",
|
||||
"--destination",
|
||||
destination,
|
||||
"--no-update",
|
||||
]
|
||||
|
||||
more_files.append('python26.dll')
|
||||
more_files.append('msvcr90.dll')
|
||||
more_files.append('Microsoft.VC90.CRT.manifest')
|
||||
more_files.extend(tree('renpy.app'))
|
||||
more_files.append('renpy.exe')
|
||||
more_files.append("console.exe")
|
||||
more_files.append('renpy.sh')
|
||||
else:
|
||||
cmd = [
|
||||
"./renpy.sh",
|
||||
"launcher",
|
||||
"distribute",
|
||||
"launcher",
|
||||
"--destination",
|
||||
destination,
|
||||
]
|
||||
|
||||
print
|
||||
subprocess.check_call(cmd)
|
||||
|
||||
files.extend(tree('template'))
|
||||
files.extend(tree('doc'))
|
||||
# Sign the update.
|
||||
if not args.fast:
|
||||
subprocess.check_call([
|
||||
"scripts/sign_update.py",
|
||||
"/home/tom/ab/keys/renpy_private.pem",
|
||||
os.path.join(destination, "updates.json"),
|
||||
])
|
||||
|
||||
files.sort()
|
||||
more_files.sort()
|
||||
|
||||
for fn in files + more_files:
|
||||
if "~" in fn or "#" in fn:
|
||||
raise Exception("Bad filename {0}.".format(fn))
|
||||
|
||||
zipup("dists/" + prefix + "-sdk.zip", prefix, files + more_files)
|
||||
# Write 7z.exe.
|
||||
sdk = "renpy-{}-sdk".format(zip_version)
|
||||
|
||||
if not args.fast:
|
||||
print "----"
|
||||
tarup("dists/" + prefix + "-sdk.tar.bz2", prefix, files + more_files)
|
||||
print "----"
|
||||
tarup("dists/" + prefix + "-source.tar.bz2", prefix, files)
|
||||
print "----"
|
||||
|
||||
# Make the 7zip.
|
||||
os.chdir("dists")
|
||||
os.system("unzip " + prefix + "-sdk.zip")
|
||||
|
||||
try:
|
||||
os.unlink(prefix + "-sdk.7z")
|
||||
except:
|
||||
pass
|
||||
|
||||
os.system("7z a " + prefix + "-sdk.7z " + prefix)
|
||||
os.system("cat ../7z.sfx " + prefix + "-sdk.7z > " + prefix + "-sdk.7z.exe""")
|
||||
os.unlink(prefix + "-sdk.7z")
|
||||
|
||||
os.chdir("..")
|
||||
|
||||
if os.path.exists("updates/prerelease"):
|
||||
shutil.rmtree("updates/prerelease")
|
||||
|
||||
os.rename("dists/" + prefix, "updates/prerelease")
|
||||
os.unlink("updates/prerelease/lib/update-version.txt")
|
||||
|
||||
makeupdate.make_update("updates/prerelease", str(revno))
|
||||
|
||||
os.chmod("renpy.py", 0755)
|
||||
# shutil.copy("renpy-ppc.zip", os.path.join(destination, "renpy-ppc.zip"))
|
||||
|
||||
print
|
||||
print "Did you remember to rebuild the exe after the last change?"
|
||||
with open("7z.sfx", "rb") as f:
|
||||
sfx = f.read()
|
||||
|
||||
os.chdir(destination)
|
||||
|
||||
if os.path.exists(sdk):
|
||||
shutil.rmtree(sdk)
|
||||
|
||||
subprocess.check_call([ "unzip", "-q", sdk + ".zip" ])
|
||||
|
||||
if os.path.exists(sdk + ".7z"):
|
||||
os.unlink(sdk + ".7z")
|
||||
|
||||
sys.stdout.write("Creating -sdk.7z")
|
||||
|
||||
p = subprocess.Popen([ "7z", "a", sdk +".7z", sdk], stdout=subprocess.PIPE)
|
||||
for i, _l in enumerate(p.stdout):
|
||||
if i % 10 != 0:
|
||||
continue
|
||||
|
||||
sys.stdout.write(".")
|
||||
sys.stdout.flush()
|
||||
|
||||
if p.wait() != 0:
|
||||
raise Exception("7z failed")
|
||||
|
||||
with open(sdk + ".7z", "rb") as f:
|
||||
data = f.read()
|
||||
|
||||
with open(sdk + ".7z.exe", "wb") as f:
|
||||
f.write(sfx)
|
||||
f.write(data)
|
||||
|
||||
os.unlink(sdk + ".7z")
|
||||
shutil.rmtree(sdk)
|
||||
|
||||
else:
|
||||
os.chdir(destination)
|
||||
|
||||
if os.path.exists(sdk + ".7z.exe"):
|
||||
os.unlink(sdk + ".7z.exe")
|
||||
|
||||
print
|
||||
print "Did you run me with renpython -OO?"
|
||||
print "Did you update renpy.py and launcher/script_version.rpy?"
|
||||
print "Did you run with a RENPY_SCALE_FACTOR?"
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
@@ -1,137 +0,0 @@
|
||||
# This contains code for the new day planner. You probably
|
||||
# don't want to change this file, but it might make sense to
|
||||
# change many of the variables or styles defined here from
|
||||
# other files.
|
||||
|
||||
init -100 python:
|
||||
|
||||
# The frame containing the day planner.
|
||||
style.dp_frame = Style(style.frame)
|
||||
style.dp_vbox = Style(style.vbox)
|
||||
style.dp_hbox = Style(style.hbox)
|
||||
|
||||
# The frame and vbox containing a single choice.
|
||||
style.dp_choices = Style(style.default)
|
||||
style.dp_choices_vbox = Style(style.vbox)
|
||||
style.dp_choices.xalign = 0.5
|
||||
|
||||
# Buttons.
|
||||
style.dp_choice_button = Style(style.button)
|
||||
style.dp_choice_button_text = Style(style.button_text)
|
||||
|
||||
style.dp_done_button = Style(style.button)
|
||||
style.dp_done_button_text = Style(style.button_text)
|
||||
|
||||
# Labels.
|
||||
style.dp_label = Style(style.label)
|
||||
style.dp_label_text = Style(style.label_text)
|
||||
|
||||
# The title of the done button.
|
||||
dp_done_title = "Done Planning"
|
||||
|
||||
# A map from period name to the information we know about that
|
||||
# period.
|
||||
__periods = { }
|
||||
|
||||
# The period we're updating.
|
||||
__period = None
|
||||
|
||||
class __Period(object):
|
||||
|
||||
def __init__(self, name, var):
|
||||
self.name = name
|
||||
self.var = var
|
||||
self.acts = [ ]
|
||||
|
||||
def dp_period(name, var):
|
||||
__periods[name] = store.__period = __Period(name, var)
|
||||
|
||||
__None = object()
|
||||
|
||||
def dp_choice(name, value=__None, enable="True", show="True"):
|
||||
|
||||
if not __period:
|
||||
raise Exception("Choices must be part of a defined period.")
|
||||
|
||||
if value is __None:
|
||||
value = name
|
||||
|
||||
__period.acts.append((name, value, enable, show))
|
||||
|
||||
def __set_noncurried(var, value):
|
||||
setattr(store, var, value)
|
||||
return True
|
||||
|
||||
__set = renpy.curry(__set_noncurried)
|
||||
|
||||
|
||||
label day_planner(periods):
|
||||
|
||||
python hide:
|
||||
renpy.choice_for_skipping()
|
||||
|
||||
label day_planner_repeat:
|
||||
|
||||
if renpy.has_label("dp_callback"):
|
||||
call dp_callback
|
||||
|
||||
python hide:
|
||||
|
||||
ui.window(style=style.dp_frame)
|
||||
ui.vbox(style=style.dp_vbox)
|
||||
ui.hbox(style=style.dp_hbox)
|
||||
|
||||
can_continue = True
|
||||
|
||||
for p in periods:
|
||||
|
||||
if p not in __periods:
|
||||
raise Exception("Period %r was never defined." % p)
|
||||
|
||||
ui.window(style=style.dp_choices)
|
||||
ui.vbox(style=style.dp_choices_vbox)
|
||||
|
||||
p = __periods[p]
|
||||
v = getattr(store, p.var)
|
||||
|
||||
layout.label(p.name, "dp")
|
||||
|
||||
valid_choice = False
|
||||
|
||||
for name, value, enable, show in p.acts:
|
||||
show = eval(show)
|
||||
enable = eval(enable)
|
||||
|
||||
selected = (v == value)
|
||||
|
||||
if show:
|
||||
layout.button(
|
||||
name,
|
||||
"dp_choice",
|
||||
clicked=__set(p.var, value),
|
||||
selected=selected,
|
||||
enabled=enable,
|
||||
)
|
||||
|
||||
if show and enable and selected:
|
||||
valid_choice = True
|
||||
|
||||
if not valid_choice:
|
||||
can_continue = False
|
||||
|
||||
ui.close()
|
||||
|
||||
ui.close() # hbox.
|
||||
|
||||
layout.button(
|
||||
dp_done_title,
|
||||
"dp_done",
|
||||
clicked=ui.returns(False),
|
||||
enabled=can_continue)
|
||||
|
||||
ui.close() # vbox
|
||||
|
||||
if ui.interact():
|
||||
jump day_planner_repeat
|
||||
else:
|
||||
return
|
||||
@@ -1,328 +0,0 @@
|
||||
# The Ren'Py/DSE event dispatcher. This file contains the code that
|
||||
# actually supports the running of events. Specifically, it contains
|
||||
# code that determines which events are available, which events can
|
||||
# run, and to actually run the events that should be run during a
|
||||
# given period.
|
||||
|
||||
# This isn't really intended to be user-changable.
|
||||
|
||||
init -100 python:
|
||||
|
||||
# A list of all of the events that the system knowns about,
|
||||
# it's filtered to determine which events should run when.
|
||||
all_events = [ ]
|
||||
|
||||
# The base class for events. When constructed, an event
|
||||
# automatically adds itself to all_events.
|
||||
#
|
||||
# The first parameter for this is a unique name for the event,
|
||||
# which is also used as the label that is called when the
|
||||
# event executes.
|
||||
#
|
||||
# All other parameters are expressions. These expressions can
|
||||
# be either strings, or objects having an eval method. Many
|
||||
# interesting objects are given below.
|
||||
#
|
||||
# Keyword arguments are also kept on the object. Currently,
|
||||
# there is one useful keyword argument, priority. This
|
||||
# controls the order in which events are in the event list.
|
||||
# (Events with lower priority number are evaluated first. If a
|
||||
# priority is not specified, it's 100.)
|
||||
class event(object):
|
||||
|
||||
def __repr__(self):
|
||||
return '<event ' + self.name + '>'
|
||||
|
||||
def __init__(self, name, *args, **kwargs):
|
||||
|
||||
self.name = name
|
||||
|
||||
exprs = [ ]
|
||||
|
||||
for i in args:
|
||||
if isinstance(i, basestring):
|
||||
exprs.append(event.evaluate(i))
|
||||
else:
|
||||
exprs.append(i)
|
||||
|
||||
self.exprs = exprs
|
||||
|
||||
self.priority = kwargs.get('priority', 100)
|
||||
|
||||
all_events.append(self)
|
||||
|
||||
# Checks to see if this event is valid. It's called with
|
||||
# a list of events that have already checked out to be
|
||||
# True, and returns True if this event checks out.
|
||||
def check(self, valid):
|
||||
|
||||
for i in self.exprs:
|
||||
if not i.eval(self.name, valid):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
def properties(self):
|
||||
|
||||
rv = { }
|
||||
|
||||
for i in self.exprs:
|
||||
rv.update(i.properties())
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
# The base class for all of the event checks given below.
|
||||
class event_check(object):
|
||||
|
||||
def properties(self):
|
||||
return { }
|
||||
|
||||
def __invert__(self):
|
||||
return event.false(self)
|
||||
|
||||
def __and__(self, other):
|
||||
return event.and_op(self, other)
|
||||
|
||||
def __or__(self, other):
|
||||
return event.or_op(self, other)
|
||||
|
||||
|
||||
# This evaluates the expression given as an argument, and the
|
||||
# returns true if it evaluates to true.
|
||||
class evaluate(event_check):
|
||||
|
||||
def __init__(self, expr):
|
||||
self.expr = expr
|
||||
|
||||
def eval(self, name, valid):
|
||||
return eval(self.expr)
|
||||
|
||||
# If present as a condition to an event, an object of this
|
||||
# type ensures that the event will only execute once.
|
||||
class once(event_check):
|
||||
def eval(self, name, valid):
|
||||
return name not in events_executed
|
||||
|
||||
# Returns True if no event of higher priority can execute,
|
||||
# and false otherwise. In general, solo events should be
|
||||
# the lowest priority, and are run if nothing else is.
|
||||
class solo(event_check):
|
||||
def eval(self, name, valid):
|
||||
|
||||
# True if valid is empty.
|
||||
return not valid
|
||||
|
||||
# Returns True if no event of higher priority can execute.
|
||||
# This also prevents other events from executing.
|
||||
class only(solo):
|
||||
|
||||
def properties(self):
|
||||
return dict(only=True)
|
||||
|
||||
|
||||
# Returns True if the given events have happend already,
|
||||
# at any time in the game. False if at least one hasn't
|
||||
# happened yet.
|
||||
class happened(event_check):
|
||||
def __init__(self, *events):
|
||||
self.events = events
|
||||
|
||||
def eval(self, name, valid):
|
||||
for i in self.events:
|
||||
if i not in events_executed:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
# Returns True probability of the time, where probability
|
||||
# is a number between 0 and 1.
|
||||
class random(event_check):
|
||||
|
||||
def __init__(self, probability):
|
||||
self.probability = probability
|
||||
|
||||
def eval(self, name, valid):
|
||||
return renpy.random.random() <= self.probability
|
||||
|
||||
# Chooses only one from the group.
|
||||
class choose_one(event_check):
|
||||
|
||||
def __init__(self, group, group_count=1):
|
||||
self.group = group
|
||||
self.group_count = group_count
|
||||
|
||||
def eval(self, name, valid):
|
||||
return True
|
||||
|
||||
def properties(self):
|
||||
return dict(group=self.group,
|
||||
group_count=self.group_count)
|
||||
|
||||
|
||||
# Evaluates its argument, and returns true if it is false
|
||||
# and vice-versa.
|
||||
class false(event_check):
|
||||
def __init__(self, cond):
|
||||
self.cond = cond
|
||||
|
||||
def eval(self, name, valid):
|
||||
return not self.cond.eval(name, valid)
|
||||
|
||||
# Handles the and operator.
|
||||
class and_op(event_check):
|
||||
|
||||
def __init__(self, *args):
|
||||
self.args = args
|
||||
|
||||
def eval(self, name, valid):
|
||||
for i in self.args:
|
||||
if not i.eval(name, valid):
|
||||
return False
|
||||
return True
|
||||
|
||||
# Handles the or operator.
|
||||
class or_op(event_check):
|
||||
|
||||
def __init__(self, *args):
|
||||
self.args = args
|
||||
|
||||
def eval(self, name, valid):
|
||||
for i in self.args:
|
||||
if i.eval(name, valid):
|
||||
return True
|
||||
return False
|
||||
|
||||
# Returns True if all of the events given as arguments have
|
||||
# happened yesterday or earlier, or False otherwise.
|
||||
class depends(event_check):
|
||||
def __init__(self, *events):
|
||||
self.events = events
|
||||
|
||||
def eval(self, name, valid):
|
||||
for i in self.events:
|
||||
if i not in events_executed_yesterday:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
# The number of periods to skip.
|
||||
skip_periods = 0
|
||||
|
||||
# This returns True if the current period should be skipped,
|
||||
# or False if the current period should execute. If it returns
|
||||
# True, it decrements skip_periods.
|
||||
def check_skip_period():
|
||||
|
||||
global skip_periods
|
||||
|
||||
if skip_periods:
|
||||
skip_periods -= 1
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def __events_init():
|
||||
store.events_executed = { }
|
||||
store.events_executed_yesterday = { }
|
||||
|
||||
config.start_callbacks.append(__events_init)
|
||||
|
||||
|
||||
# This should called at the end of a (game) day, to let things
|
||||
# like depends_yesterday to work.
|
||||
label events_end_day:
|
||||
|
||||
$ skip_periods = 0
|
||||
|
||||
python hide:
|
||||
|
||||
# We can't skip between days.
|
||||
skip_periods = 0
|
||||
|
||||
for k in events_executed:
|
||||
events_executed_yesterday[k] = True
|
||||
|
||||
return
|
||||
|
||||
# This is called once per period, to determine, and then execute, the
|
||||
# events that should be run for that period.
|
||||
label events_run_period:
|
||||
|
||||
$ events = [ ]
|
||||
|
||||
python hide:
|
||||
|
||||
eobjs = [ ]
|
||||
egroups = { }
|
||||
eingroup = { }
|
||||
|
||||
for i in all_events:
|
||||
if not i.check(eobjs):
|
||||
continue
|
||||
|
||||
eobjs.append(i)
|
||||
|
||||
props = i.properties()
|
||||
|
||||
if 'group' in props:
|
||||
group = props['group']
|
||||
count = props['group_count']
|
||||
|
||||
egroups.setdefault(group, [ ]).extend([ i ] * count)
|
||||
eingroup[i] = group
|
||||
|
||||
if 'only' in props:
|
||||
break
|
||||
|
||||
echosen = { }
|
||||
|
||||
for k in egroups:
|
||||
echosen[k] = renpy.random.choice(egroups[k])
|
||||
|
||||
for i in eobjs:
|
||||
|
||||
if i in eingroup and echosen[eingroup[i]] is not i:
|
||||
continue
|
||||
|
||||
events.append(i.name)
|
||||
|
||||
|
||||
while not check_skip_period() and events:
|
||||
|
||||
$ _event = events.pop(0)
|
||||
$ events_executed[_event] = True
|
||||
|
||||
call expression _event from call_expression_event_1
|
||||
|
||||
return
|
||||
|
||||
# If this is jumped to, it will end the current period immediately,
|
||||
# and return control to the main program.
|
||||
label events_end_period:
|
||||
|
||||
$ skip_period = 1
|
||||
return
|
||||
|
||||
# If this is jumped to, it will end the current period and skip
|
||||
# the next period. Use this if, say, the user goes on a date that
|
||||
# takes up two time slots.
|
||||
label events_skip_period:
|
||||
|
||||
$ skip_period = 2
|
||||
return
|
||||
|
||||
|
||||
init 100:
|
||||
python hide:
|
||||
# Sort all events on priority.
|
||||
all_events.sort(key=lambda i : i.priority)
|
||||
|
||||
python hide:
|
||||
|
||||
for i in all_events:
|
||||
if not renpy.has_label(i.name):
|
||||
raise Exception("'%s' is defined as an event somewhere in the game, but no label named '%s' was defined anywhere." % (i.name, i.name))
|
||||
|
||||
|
||||
@@ -1,767 +0,0 @@
|
||||
# This file contains the events that will be part of the game. It's
|
||||
# expected that the user will add and remove events as appropriate
|
||||
# for this game.
|
||||
|
||||
|
||||
# Some characters that are used in events in the game.
|
||||
init:
|
||||
$ t = Character('Teacher')
|
||||
$ gg = Character('Glasses Girl', color=(192, 255, 192, 255))
|
||||
$ sg = Character('Sporty Girl', color=(255, 255, 192, 255))
|
||||
$ bg = Character('Both Girls')
|
||||
$ narrator = Character(' ')
|
||||
|
||||
# First up, we define some simple events for the various actions, that
|
||||
# are run only if no higher-priority event is about to occur.
|
||||
|
||||
init:
|
||||
$ event("class", "act == 'class'", event.only(), priority=200)
|
||||
$ event("class_bad", "act == 'class'", priority=210)
|
||||
$ event("cut1", "act == 'cut'", event.choose_one('cut'), priority=200)
|
||||
$ event("cut2", "act == 'cut'", event.choose_one('cut'), priority=200)
|
||||
$ event("study", "act == 'study'", event.solo(), priority=200)
|
||||
$ event("hang", "act == 'hang'", event.solo(), priority=200)
|
||||
$ event("exercise", "act == 'exercise'", event.solo(), priority=200)
|
||||
$ event("play", "act == 'play'", event.solo(), priority=200)
|
||||
|
||||
label class:
|
||||
|
||||
"I make it to class just in time, and proceed to listen to the
|
||||
teacher droning on about a wide range of topics, none of which
|
||||
are remotely interesting."
|
||||
|
||||
return
|
||||
|
||||
# For test purposes only.
|
||||
label class_bad:
|
||||
|
||||
"You shouldn't be seeing this."
|
||||
|
||||
"This is because class was declared with event.only(), which
|
||||
should suspend processing of further events."
|
||||
|
||||
"This is really for testing purposes only."
|
||||
|
||||
return
|
||||
|
||||
label cut1:
|
||||
|
||||
"I cut class, and spend the morning goofing off instead."
|
||||
$ intelligence -= 10
|
||||
|
||||
return
|
||||
|
||||
label cut2:
|
||||
|
||||
"I cut class, and spend the morning playing computer games."
|
||||
|
||||
return
|
||||
|
||||
label study:
|
||||
|
||||
"I head on down to the library, and start reading about the topics
|
||||
I should have been reading about in class."
|
||||
|
||||
$ intelligence += 10
|
||||
return
|
||||
|
||||
label hang:
|
||||
|
||||
"I spend the afternoon hanging out with my friends, killing
|
||||
some time."
|
||||
|
||||
return
|
||||
|
||||
label exercise:
|
||||
|
||||
"I decide to go out for a run through the town, to keep myself in
|
||||
shape."
|
||||
|
||||
$ strength += 10
|
||||
return
|
||||
|
||||
label play:
|
||||
|
||||
"I pop a DVD into my video game console, and spend the evening
|
||||
rolling small cities up into balls."
|
||||
|
||||
$ strength -= 10
|
||||
return
|
||||
|
||||
|
||||
# Below here are special events that are triggered when certain
|
||||
# conditions are true.
|
||||
|
||||
# This is an introduction event, that runs once when we first go
|
||||
# to class.
|
||||
|
||||
init:
|
||||
$ event("introduction", "act == 'class'", event.once(), event.only())
|
||||
|
||||
label introduction:
|
||||
|
||||
"I run to school, and make it to my seat just as the bell
|
||||
signalling the start of class rings."
|
||||
|
||||
t "Before we start, I have an announcement to make."
|
||||
|
||||
t "We will have two new students joining us. Girls, come on in."
|
||||
|
||||
"Two girls walk in, and stand in front of the class."
|
||||
|
||||
"They're twins."
|
||||
|
||||
"Identical twins."
|
||||
|
||||
"Identical black hair, and the same pretty face."
|
||||
|
||||
"Despite that, it's still fairly easy to tell them apart."
|
||||
|
||||
"The one on the left is wearing glasses."
|
||||
|
||||
"Not too thick, but enough to let me know she probably reads alot
|
||||
of books."
|
||||
|
||||
"If I look a little closely, I can find another difference."
|
||||
|
||||
"The one on the right probably exercises a bit more."
|
||||
|
||||
"I can tell by the muscle tone in her legs."
|
||||
|
||||
"I realize that I'm staring at her legs, and quickly look up."
|
||||
|
||||
"Suddenly, I realize that she's been talking for all this town."
|
||||
|
||||
sg "... to this town. And we hope to be friends with all of you."
|
||||
|
||||
sg "Well, that's about it. Sis, do you have anything to say?"
|
||||
|
||||
"The girl with glasses pauses for a second, and then quickly says:"
|
||||
|
||||
gg "{size=-4}It's good to meet you all.{/size}"
|
||||
|
||||
"She stops, and goes back to not saying anything."
|
||||
|
||||
t "Well, if that's all, you can take your seats and we can start
|
||||
the class."
|
||||
|
||||
"They do, and our teacher begins his lecture."
|
||||
|
||||
"I don't think anyone pays much attention to it, however."
|
||||
|
||||
return
|
||||
|
||||
|
||||
# These are the events with glasses girl.
|
||||
|
||||
init:
|
||||
# The glasses girl is studying in the library, but we do not
|
||||
# talk to her.
|
||||
#
|
||||
#
|
||||
$ event("gg_studying",
|
||||
|
||||
# This takes place when the action is 'study'.
|
||||
"act == 'study'",
|
||||
|
||||
# This will only take place if no higher-priority
|
||||
# event will occur.
|
||||
event.solo(),
|
||||
|
||||
# This takes place at least one day after seeing the
|
||||
# introduction event.
|
||||
event.depends("introduction"),
|
||||
|
||||
# This takes priority over the study event.
|
||||
priority=190)
|
||||
|
||||
# She asks to borrow our pen.
|
||||
$ event("borrow_pen",
|
||||
|
||||
# This takes place when we go to study, and we have an int
|
||||
# >= 50.
|
||||
"act == 'study' and intelligence >= 50",
|
||||
|
||||
# It runs only once.
|
||||
event.once(),
|
||||
|
||||
# It requires the introduction event to have run at least
|
||||
# one day before.
|
||||
event.depends("introduction"))
|
||||
|
||||
# After the pen, she smiles when she sees us.
|
||||
$ event("gg_smiling", "act == 'study'",
|
||||
event.solo(), event.depends("borrow_pen"),
|
||||
priority = 180)
|
||||
|
||||
# The bookslide.
|
||||
$ event("bookslide", "act == 'study' and intelligence == 100",
|
||||
event.once(), event.depends("borrow_pen"))
|
||||
|
||||
# She makes us cookies.
|
||||
$ event("cookies", "act == 'study'",
|
||||
event.once(), event.depends("bookslide"))
|
||||
|
||||
# Her solo ending.
|
||||
$ event("gg_confess", "act == 'class'",
|
||||
event.once(), event.depends("cookies"))
|
||||
|
||||
|
||||
label gg_studying:
|
||||
|
||||
"I head to the library, to get some studying done."
|
||||
|
||||
"The glasses girl is there, but she's busy reading a book, taking
|
||||
notes as she does so."
|
||||
|
||||
"I decide not to disturb her, and instead start reading my own
|
||||
book."
|
||||
|
||||
$ intelligence += 10
|
||||
|
||||
return
|
||||
|
||||
label borrow_pen:
|
||||
|
||||
"I head to the library, to get some studying done."
|
||||
|
||||
"The glasses girl is there, but she's busy reading a book."
|
||||
|
||||
"I decide not to disturb her, and instead start reading my own
|
||||
book."
|
||||
|
||||
"Suddenly, I feel a tap on my shoulder."
|
||||
|
||||
"I look up, and see the glasses girl standing right next to me."
|
||||
|
||||
gg "Excuse me, but can I borrow your pen?"
|
||||
|
||||
gg "Mine ran out of ink."
|
||||
|
||||
"I dig through my bag, to find the pen I had stashed there."
|
||||
|
||||
"While I'm looking, I point out that she seems to come to the
|
||||
library alot."
|
||||
|
||||
gg "Hm... I guess you're right."
|
||||
|
||||
gg "There's so much stuff here, and I want to know about it all."
|
||||
|
||||
gg "Surely, you must feel the same way, as you're here almost as
|
||||
much as I am."
|
||||
|
||||
"I don't have the heart to tell her that I'm only here to study so
|
||||
that I don't fail out."
|
||||
|
||||
"My hand brushes the pen, and I quickly pull it out and give it to
|
||||
her."
|
||||
|
||||
gg "Thank you."
|
||||
|
||||
"She says, and she goes back to studying."
|
||||
|
||||
return
|
||||
|
||||
label gg_smiling:
|
||||
|
||||
"I head to the library, to get some studying done."
|
||||
|
||||
"The glasses girl is there, and smiles at me for a second before
|
||||
turning back to her book."
|
||||
|
||||
"I decide not to disturb her, and instead start reading my own
|
||||
book."
|
||||
|
||||
$ intelligence += 10
|
||||
|
||||
return
|
||||
|
||||
label bookslide:
|
||||
|
||||
"I head to the library, to get some studying done."
|
||||
|
||||
"The glasses girl is standing right by the entrance, putting a
|
||||
book back into a bookcase containing science books."
|
||||
|
||||
"It looks quite old, and quite weak, as if it could break at any
|
||||
time."
|
||||
|
||||
"Suddenly, I hear a loud crack come from the bookcase."
|
||||
|
||||
"Without thinking, I throw myself between the girl and the
|
||||
bookcase, pushing her out of the way in the process."
|
||||
|
||||
"As the shelves fail one by one, I'm hit with large textbooks on
|
||||
topics ranging from Astronomy to Zoology."
|
||||
|
||||
"She's safe, but I'm knocked off my feet by the falling books."
|
||||
|
||||
"Before the dust even settled, the girl with glasses realized what
|
||||
happened and asked:"
|
||||
|
||||
gg "Are you alright?"
|
||||
|
||||
"I tell her that I am, all the while rubbing a bruise left by a
|
||||
particularly large Physics book."
|
||||
|
||||
gg "You saved me."
|
||||
|
||||
"She points out. I shrug... I guess I did, but it's not like I'm a
|
||||
hero or anything."
|
||||
|
||||
"She extends out her hand, I take it, and she helps me to get up."
|
||||
|
||||
gg "Wow... Um..."
|
||||
|
||||
"She doesn't know what to say."
|
||||
|
||||
"I suggest that we help clean up the mess, mostly to take her off
|
||||
the spot."
|
||||
|
||||
"She agrees, and together we begin piling the books up into neat
|
||||
piles."
|
||||
|
||||
return
|
||||
|
||||
|
||||
label cookies:
|
||||
|
||||
"I head to the library, to get some studying done."
|
||||
|
||||
"The glasses girl is there, apparently waiting for me."
|
||||
|
||||
"She's holding a package in her hands."
|
||||
|
||||
gg "Here."
|
||||
|
||||
"She says, and she hands me the package."
|
||||
|
||||
"I take it from her, and open it."
|
||||
|
||||
"It contains fresh homemade cookies. Ginger snaps, I think."
|
||||
|
||||
gg "It's to thank you."
|
||||
|
||||
"She points out... She's probably not used to this. Especially
|
||||
with guys."
|
||||
|
||||
"I take one of them, and stick it in my mouth."
|
||||
|
||||
"The taste is exquisite."
|
||||
|
||||
"It's perhaps one of the best cookies I've ever tasted."
|
||||
|
||||
"Of course it is. It's the only cookie I'd ever tasted that was
|
||||
made for me by a beutiful girl."
|
||||
|
||||
"I tell her this... that it's delicious, not the girl part."
|
||||
|
||||
"But I do let slip that if I could eat these every day, I'd be the
|
||||
happiest guy in the world."
|
||||
|
||||
"At this, she can only blush."
|
||||
|
||||
return
|
||||
|
||||
label gg_confess:
|
||||
|
||||
"I once again barely make it to class on time."
|
||||
|
||||
"I sit down, at my desk, and put some of my books into it."
|
||||
|
||||
"My hand brushes a folded sheet of paper, one I didn't remember
|
||||
putting in there."
|
||||
|
||||
"It's a girl's handwriting... \"Meet me on the roof at lunch.\""
|
||||
|
||||
"That's all it says... no signature or anything."
|
||||
|
||||
"Lunch is a few hours away, but the time passes like a blur."
|
||||
|
||||
"It's all I can do to avoid racing up to the roof... but I give it
|
||||
some time anyway."
|
||||
|
||||
"It wouldn't make sense for me to get there first."
|
||||
|
||||
"I let two minutes elapse before leaving the classroom, and then
|
||||
slowly walk the flights of stairs up to the roof."
|
||||
|
||||
"Standing there, I find the glasses girl."
|
||||
|
||||
"She's holding what looks like a homemade lunch... big enough for
|
||||
two."
|
||||
|
||||
"I look at it, then her, then remember what I had said after she
|
||||
made me the cookies."
|
||||
|
||||
"Finally, I ask her... \"Does this mean?\""
|
||||
|
||||
"She nods. It's all the confirmation I need."
|
||||
|
||||
"I sit down next to my new girlfriend... and together we start
|
||||
eating her lunch."
|
||||
|
||||
"I'm probably the happiest guy in the world."
|
||||
|
||||
"But I still have to find out her name."
|
||||
|
||||
".:. Ending 1."
|
||||
|
||||
$ renpy.full_restart()
|
||||
|
||||
|
||||
init:
|
||||
|
||||
$ event("catchme", "act == 'exercise'",
|
||||
event.depends('introduction'), event.once())
|
||||
|
||||
$ event("cantcatchme", "act == 'exercise'",
|
||||
event.depends('catchme'), event.solo(), priority=190)
|
||||
|
||||
$ event("caughtme", "act == 'exercise' and strength >= 50",
|
||||
event.depends('catchme'), event.once())
|
||||
|
||||
$ event("together", "act == 'exercise' and strength >= 50",
|
||||
event.depends('caughtme'), event.solo(), priority=180)
|
||||
|
||||
$ event("apart", "act == 'exercise' and strength < 50",
|
||||
event.depends('caughtme'), event.solo(), priority=180)
|
||||
|
||||
$ event("pothole", "act == 'exercise' and strength >= 100",
|
||||
event.depends('caughtme'), event.once())
|
||||
|
||||
$ event("dontsee", "act == 'exercise'",
|
||||
event.depends('pothole'), event.solo(), priority=170)
|
||||
|
||||
$ event("sg_confess", "act == 'class'",
|
||||
event.depends('dontsee'), event.once())
|
||||
|
||||
|
||||
label catchme:
|
||||
|
||||
"I decide to go out for a run, to keep myself in shape."
|
||||
|
||||
"As I'm running through the town, I see a girl."
|
||||
|
||||
"She's one of the twins who transferred into my class."
|
||||
|
||||
"She waves, and comes over to me."
|
||||
|
||||
sg "I didn't know you were a runner."
|
||||
|
||||
"I point out that I'm not really a runner... I just run a little
|
||||
bit at a time."
|
||||
|
||||
"I ask her if she wants to run with me for a while."
|
||||
|
||||
sg "As if! You couldn't keep up with me."
|
||||
|
||||
"I point out that I probably can."
|
||||
|
||||
sg "Well, let's see."
|
||||
|
||||
"We set off running, but she quickly pulls past me."
|
||||
|
||||
sg "See? Well, maybe we can try it again when you're a bit
|
||||
faster."
|
||||
|
||||
sg "Until then, later."
|
||||
|
||||
"Even though I'm jogging, she pulls away as if it is nothing."
|
||||
|
||||
return
|
||||
|
||||
label cantcatchme:
|
||||
|
||||
"I'm out running again, when the sporty girl catches up to me."
|
||||
|
||||
sg "Still at it?"
|
||||
|
||||
sg "Well, keep up the good work. One day you'll be as fast as me!"
|
||||
|
||||
sg "Well, maybe."
|
||||
|
||||
"She pulls out past me, and disappears into the distance. One day
|
||||
I'll catch up to her."
|
||||
|
||||
$ strength += 10
|
||||
|
||||
return
|
||||
|
||||
label caughtme:
|
||||
|
||||
"I'm out running again, when the sporty girl catches up to me."
|
||||
|
||||
sg "Still at it?"
|
||||
|
||||
sg "Well, keep up the good work. One day you'll be as fast as me!"
|
||||
|
||||
sg "Well, maybe."
|
||||
|
||||
|
||||
"Today, however, I'm not about to let this stand unchallenged."
|
||||
|
||||
"I break out into a run, and for the first time ever, I keep up
|
||||
with her."
|
||||
|
||||
"We both run, neck and neck, me keeping up with her."
|
||||
|
||||
"Finally, she starts slowing down, and we come to a stop
|
||||
together."
|
||||
|
||||
sg "Not bad."
|
||||
|
||||
"She pauses to catch her breath."
|
||||
|
||||
sg "You've been practicing, and it really shows."
|
||||
|
||||
sg "You've finally become fast enough to run with me."
|
||||
|
||||
"I nod, accepting her praise."
|
||||
|
||||
sg "We should do this more often... it's better to run with
|
||||
someone else, to keep the challenge up."
|
||||
|
||||
"I nod again."
|
||||
|
||||
sg "Well, shall we go?"
|
||||
|
||||
"I nod a third time, and we take off, running side by side."
|
||||
|
||||
$ strength += 10
|
||||
|
||||
return
|
||||
|
||||
label together:
|
||||
|
||||
"I start running, and meet up with the sporty girl as she passes
|
||||
the street in front of my house."
|
||||
|
||||
"She's still better than me... she's been running for over a mile
|
||||
before reaching this point."
|
||||
|
||||
"Still, I can keep up with her for the rest of the run. And that's
|
||||
not bad."
|
||||
|
||||
$ strength += 10
|
||||
|
||||
return
|
||||
|
||||
label apart:
|
||||
|
||||
"I start running, and meet up with the sporty girl as she passes
|
||||
the street in front of my house."
|
||||
|
||||
"I try to keep up with her, but she pulls away from me."
|
||||
|
||||
"When she's a block away, she slows down and lets me catch up."
|
||||
|
||||
sg "It's your own fault... this is what you get for not
|
||||
practicing."
|
||||
|
||||
"She's right, of course, and I redouble my efforts to try to keep
|
||||
up with her."
|
||||
|
||||
$ strength += 10
|
||||
return
|
||||
|
||||
label pothole:
|
||||
|
||||
"I start running, and meet up with the sporty girl as she passes
|
||||
the street in front of my house."
|
||||
|
||||
"We run together for several miles."
|
||||
|
||||
"I think about how much I've improved in our time together."
|
||||
|
||||
"And, although she probably won't admit it, I think she's improved
|
||||
as well."
|
||||
|
||||
"I guess a little friendly competition is usually for the best."
|
||||
|
||||
"A small yelp pulls me out of my thought."
|
||||
|
||||
sg "Ow!"
|
||||
|
||||
"The sporty girl sits down, grabbing her ankle."
|
||||
|
||||
"I ask her what happened."
|
||||
|
||||
sg "I... hit a... pothole. Twisted my... ankle."
|
||||
|
||||
"I wince in sympathy."
|
||||
|
||||
"We wait a bit. I'm not sure what to do."
|
||||
|
||||
"Finally, I ask her if she can walk on it."
|
||||
|
||||
"She tries for a bit, but then winces in pain."
|
||||
|
||||
sg "No, I don't think so."
|
||||
|
||||
"I realize that we can't stay here."
|
||||
|
||||
"And so, I crouch down and motion for her to climb up onto my
|
||||
back."
|
||||
|
||||
sg "What are you doing?"
|
||||
|
||||
"I explain that she can't stay out in the middle of the street
|
||||
forever, and she won't get any help until I can get her home."
|
||||
|
||||
"And the only way to do that is for me to carry her."
|
||||
|
||||
"She accepts this, and climbs up onto my back."
|
||||
|
||||
"She wraps her arms around my neck, and I place my hands
|
||||
underneath her to make a seat."
|
||||
|
||||
"I stand up, and start carrying her home."
|
||||
|
||||
return
|
||||
|
||||
label dontsee:
|
||||
|
||||
"I go running again."
|
||||
|
||||
"But this time, I don't see the sporty girl."
|
||||
|
||||
"I finish the course that we usually take, but it's not the same
|
||||
without her."
|
||||
|
||||
return
|
||||
|
||||
label sg_confess:
|
||||
|
||||
"I once again barely make it to class on time."
|
||||
|
||||
"I sit down, at my desk, and put some of my books into it."
|
||||
|
||||
"My hand brushes a folded sheet of paper, one I didn't remember
|
||||
putting in there."
|
||||
|
||||
"It's a girl's handwriting... \"Meet me on the roof at lunch.\""
|
||||
|
||||
"That's all it says... no signature or anything."
|
||||
|
||||
"Lunch is a few hours away, but the time passes like a blur."
|
||||
|
||||
"It's all I can do to avoid racing up to the roof... but I give it
|
||||
some time anyway."
|
||||
|
||||
"It wouldn't make sense for me to get there first."
|
||||
|
||||
"I let two minutes elapse before leaving the classroom, and then
|
||||
slowly walk the flights of stairs up to the roof."
|
||||
|
||||
"Standing there, I find the sporty girl."
|
||||
|
||||
"She's leaning on a crutch."
|
||||
|
||||
"I look at it for a second, and she notices that."
|
||||
|
||||
sg "I went to the doctor, and he gave me this."
|
||||
|
||||
sg "Looks like we won't be running together for a while."
|
||||
|
||||
"I nod."
|
||||
|
||||
sg "And that's why I asked you here."
|
||||
|
||||
sg "I couldn't stand the though of not seeing you for a few
|
||||
weeks."
|
||||
|
||||
"I search my feelings, and realize I feel the same way."
|
||||
|
||||
sg "So I thought..."
|
||||
|
||||
"She doesn't say it... she doesn't need to."
|
||||
|
||||
"We both know how we feel about each other."
|
||||
|
||||
"And with that, we went from being running partners to partners in
|
||||
a deeper sense."
|
||||
|
||||
"Now if I only knew her name..."
|
||||
|
||||
".:. Ending 2."
|
||||
|
||||
$ renpy.full_restart()
|
||||
|
||||
|
||||
init:
|
||||
|
||||
# This needs to be higher-priority than either girl's ending.
|
||||
$ event('both_confess', 'act == "class"',
|
||||
event.depends("dontsee"), event.depends("cookies"),
|
||||
event.once(), priority = 50)
|
||||
|
||||
label both_confess:
|
||||
|
||||
"I once again barely make it to class on time."
|
||||
|
||||
"I sit down, at my desk, and put some of my books into it."
|
||||
|
||||
"My hand brushes a folded sheet of paper, then another."
|
||||
|
||||
"I take the first one out, and read it."
|
||||
|
||||
"It's a girl's handwriting... \"Meet me on the roof at lunch.\""
|
||||
|
||||
"That's all it says... no signature or anything."
|
||||
|
||||
"I take a look at the second one, and it says the same thing."
|
||||
|
||||
"Sure, the handwriting is a little different, but..."
|
||||
|
||||
"Lunch is a few hours away, but the time passes like a blur."
|
||||
|
||||
"It's all I can do to avoid racing up to the roof... but I give it
|
||||
some time anyway."
|
||||
|
||||
"I let two minutes elapse before leaving the classroom, and then
|
||||
slowly walk the flights of stairs up to the roof."
|
||||
|
||||
"Standing there are the twins."
|
||||
|
||||
"Both of them."
|
||||
|
||||
"As in, the two notes came from the two twins."
|
||||
|
||||
"I ask them what they are doing there, feigning ignorance."
|
||||
|
||||
sg "Well, I invited you up here to confess to you..."
|
||||
|
||||
sg "... and then I found out that my sister here was about to do
|
||||
the same thing."
|
||||
|
||||
gg "{size=-4}...I was...{/size}"
|
||||
|
||||
sg "When we found out, we were quite shocked, but after comparing
|
||||
notes, we decide what we're going to do..."
|
||||
|
||||
"I quickly run through the possibilities in my head."
|
||||
|
||||
"The best cases involve them never talking to me again."
|
||||
|
||||
"The worst cases involve me being thrown off the roof."
|
||||
|
||||
bg "We're going to share you!"
|
||||
|
||||
"Eh?"
|
||||
|
||||
"That wasn't something I considered."
|
||||
|
||||
"Each of the girls grabs onto one of my arms."
|
||||
|
||||
"I don't know what the future holds for us..."
|
||||
|
||||
"... and I don't know if this will work out."
|
||||
|
||||
"But I do know that one day I will work up the courage to find out
|
||||
their names."
|
||||
|
||||
".:. Ending 3."
|
||||
|
||||
$ renpy.full_restart()
|
||||
|
||||
@@ -1,163 +0,0 @@
|
||||
# This is the main program. This can be changed quite a bit to
|
||||
# customize it for your program... But remember what you do, so you
|
||||
# can integrate with a new version of DSE when it comes out.
|
||||
|
||||
# Set up a default theme.
|
||||
init python:
|
||||
register_stat("Strength", "strength", 10, 100)
|
||||
register_stat("Intelligence", "intelligence", 10, 100)
|
||||
|
||||
dp_period("Morning", "morning_act")
|
||||
dp_choice("Attend Class", "class")
|
||||
dp_choice("Cut Class", "cut")
|
||||
|
||||
dp_period("Afternoon", "afternoon_act")
|
||||
dp_choice("Study", "study")
|
||||
dp_choice("Hang Out", "hang")
|
||||
|
||||
dp_period("Evening", "evening_act")
|
||||
dp_choice("Exercise", "exercise")
|
||||
dp_choice("Play Games", "play")
|
||||
|
||||
|
||||
# This is the entry point into the game.
|
||||
label start:
|
||||
|
||||
# Initialize the default values of some of the variables used in
|
||||
# the game.
|
||||
$ day = 0
|
||||
|
||||
# Show a default background.
|
||||
scene black
|
||||
|
||||
# The script here is run before any event.
|
||||
|
||||
"In case you're just tuning in, here's the story of my life to
|
||||
date."
|
||||
|
||||
"I'm a guy in the second year of high school."
|
||||
|
||||
"I'm not good at sports or school or even something as simple as
|
||||
remembering peoples names."
|
||||
|
||||
"In short, I am your usual random loser guy."
|
||||
|
||||
"And this is my story..."
|
||||
|
||||
|
||||
# We jump to day to start the first day.
|
||||
jump day
|
||||
|
||||
|
||||
# This is the label that is jumped to at the start of a day.
|
||||
label day:
|
||||
|
||||
# Increment the day it is.
|
||||
$ day += 1
|
||||
|
||||
# We may also want to compute the name for the day here, but
|
||||
# right now we don't bother.
|
||||
|
||||
"It's day %(day)d."
|
||||
|
||||
# Here, we want to set up some of the default values for the
|
||||
# day planner. In a more complicated game, we would probably
|
||||
# want to add and remove choices from the dp_ variables
|
||||
# (especially dp_period_acts) to reflect the choices the
|
||||
# user has available to him.
|
||||
|
||||
$ morning_act = None
|
||||
$ afternoon_act = None
|
||||
$ evening_act = None
|
||||
|
||||
# Now, we call the day planner, which may set the act variables
|
||||
# to new values. We call it with a list of periods that we want
|
||||
# to compute the values for.
|
||||
call day_planner(["Morning", "Afternoon", "Evening"])
|
||||
|
||||
|
||||
# We process each of the three periods of the day, in turn.
|
||||
label morning:
|
||||
|
||||
# Tell the user what period it is.
|
||||
centered "Morning"
|
||||
|
||||
# Set these variables to appropriate values, so they can be
|
||||
# picked up by the expression in the various events defined below.
|
||||
$ period = "morning"
|
||||
$ act = morning_act
|
||||
|
||||
# Ensure that the stats are in the proper range.
|
||||
$ normalize_stats()
|
||||
|
||||
# Execute the events for the morning.
|
||||
call events_run_period
|
||||
|
||||
# That's it for the morning, so we fall through to the
|
||||
# afternoon.
|
||||
|
||||
label afternoon:
|
||||
|
||||
# It's possible that we will be skipping the afternoon, if one
|
||||
# of the events in the morning jumped to skip_next_period. If
|
||||
# so, we should skip the afternoon.
|
||||
if check_skip_period():
|
||||
jump evening
|
||||
|
||||
# The rest of this is the same as for the morning.
|
||||
|
||||
centered "Afternoon"
|
||||
|
||||
$ period = "afternoon"
|
||||
$ act = afternoon_act
|
||||
|
||||
$ normalize_stats()
|
||||
|
||||
call events_run_period
|
||||
|
||||
|
||||
label evening:
|
||||
|
||||
# The evening is the same as the afternoon.
|
||||
if check_skip_period():
|
||||
jump night
|
||||
|
||||
centered "Evening"
|
||||
|
||||
$ period = "evening"
|
||||
$ act = evening_act
|
||||
|
||||
$ normalize_stats()
|
||||
|
||||
call events_run_period
|
||||
|
||||
|
||||
label night:
|
||||
|
||||
# This is now the end of the day, and not a period in which
|
||||
# events can be run. We put some boilerplate end-of-day text
|
||||
# in here.
|
||||
|
||||
centered "Night"
|
||||
|
||||
"It's getting late, so I decide to go to sleep."
|
||||
|
||||
# We call events_end_day to let it know that the day is done.
|
||||
call events_end_day
|
||||
|
||||
# And we jump back to day to start the next day. This goes
|
||||
# on forever, until an event ends the game.
|
||||
jump day
|
||||
|
||||
|
||||
# This is a callback that is called by the day planner. One of the
|
||||
# uses of this is to show the statistics to the user.
|
||||
label dp_callback:
|
||||
|
||||
# Add in a line of dialogue asking the question that's on
|
||||
# everybody's mind.
|
||||
$ narrator("What should I do today?", interact=False)
|
||||
$ display_stats()
|
||||
|
||||
return
|
||||
|
||||
@@ -1,249 +0,0 @@
|
||||
## This file contains some of the options that can be changed to customize
|
||||
## your Ren'Py game. It only contains the most common options... there
|
||||
## is quite a bit more customization you can do.
|
||||
##
|
||||
## Lines beginning with two '#' marks are comments, and you shouldn't
|
||||
## uncomment them. Lines beginning with a single '#' mark are
|
||||
## commented-out code, and you may want to uncomment them when
|
||||
## appropriate.
|
||||
|
||||
init -1 python hide:
|
||||
|
||||
## Should we enable the use of developer tools? This should be
|
||||
## set to False before the game is released, so the user can't
|
||||
## cheat using developer tools.
|
||||
|
||||
config.developer = True
|
||||
|
||||
## These control the width and height of the screen.
|
||||
|
||||
config.screen_width = 800
|
||||
config.screen_height = 600
|
||||
|
||||
## This controls the title of the window, when Ren'Py is
|
||||
## running in a window.
|
||||
|
||||
config.window_title = u"DSE Demo Game"
|
||||
|
||||
#########################################
|
||||
# Layouts
|
||||
|
||||
## This enables the use of an in-game menu that is made out of
|
||||
## buttons.
|
||||
|
||||
layout.button_menu()
|
||||
|
||||
#########################################
|
||||
# Themes
|
||||
|
||||
## We then want to call a theme function. themes.roundrect is
|
||||
## a theme that features the use of rounded rectangles. It's
|
||||
## the only theme we currently support.
|
||||
##
|
||||
## The theme function takes a number of parameters that can
|
||||
## customize the color scheme.
|
||||
|
||||
theme.roundrect(
|
||||
|
||||
## The color of an idle widget face.
|
||||
widget = "#003c78",
|
||||
|
||||
## The color of a focused widget face.
|
||||
widget_hover = "#0050a0",
|
||||
|
||||
## The color of the text in a widget.
|
||||
widget_text = "#c8ffff",
|
||||
|
||||
## The color of the text in a selected widget. (For
|
||||
## example, the current value of a preference.)
|
||||
widget_selected = "#ffd080",
|
||||
|
||||
## The color of a disabled widget face.
|
||||
disabled = "#404040",
|
||||
|
||||
## The color of disabled widget text.
|
||||
disabled_text = "#c8c8c8",
|
||||
|
||||
## The color of informational labels.
|
||||
label = "#ffffff",
|
||||
|
||||
## The color of a frame containing widgets.
|
||||
frame = "#6496c8",
|
||||
|
||||
## If this is True, the in-game window is rounded. If False,
|
||||
## the in-game window is square.
|
||||
rounded_window = False,
|
||||
|
||||
## The background of the main menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
mm_root = "#dcebff",
|
||||
|
||||
## The background of the game menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
gm_root = "#dcebff",
|
||||
|
||||
## And we're done with the theme. The theme will customize
|
||||
## various styles, so if we want to change them, we should
|
||||
## do so below.
|
||||
)
|
||||
|
||||
theme.outline_bars(
|
||||
inside="#fff",
|
||||
idle="#003c78",
|
||||
hover="#0050a0")
|
||||
|
||||
#########################################
|
||||
## These settings let you customize the window containing the
|
||||
## dialogue and narration, by replacing it with an image.
|
||||
|
||||
## The background of the window. In a Frame, the two numbers
|
||||
## are the size of the left/right and top/bottom borders,
|
||||
## respectively.
|
||||
|
||||
# style.window.background = Frame("frame.png", 12, 12)
|
||||
|
||||
## Margin is space surrounding the window, where the background
|
||||
## is not drawn.
|
||||
|
||||
# style.window.left_margin = 6
|
||||
# style.window.right_margin = 6
|
||||
# style.window.top_margin = 6
|
||||
# style.window.bottom_margin = 6
|
||||
|
||||
## Padding is space inside the window, where the background is
|
||||
## drawn.
|
||||
|
||||
# style.window.left_padding = 6
|
||||
# style.window.right_padding = 6
|
||||
# style.window.top_padding = 6
|
||||
# style.window.bottom_padding = 6
|
||||
|
||||
## This is the minimum height of the window, including the margins
|
||||
## and padding.
|
||||
|
||||
# style.window.yminimum = 250
|
||||
|
||||
|
||||
#########################################
|
||||
## This lets you change the placement of the main menu.
|
||||
|
||||
## The way placement works is that we find an anchor point
|
||||
## inside a displayable, and a position (pos) point on the
|
||||
## screen. We then place the displayable so the two points are
|
||||
## at the same place.
|
||||
|
||||
## An anchor/pos can be given as an integer or a floating point
|
||||
## number. If an integer, the number is interpreted as a number
|
||||
## of pixels from the upper-left corner. If a floating point,
|
||||
## the number is interpreted as a fraction of the size of the
|
||||
## displayable or screen.
|
||||
|
||||
# style.mm_menu_frame.xpos = 0.5
|
||||
# style.mm_menu_frame.xanchor = 0.5
|
||||
# style.mm_menu_frame.ypos = 0.75
|
||||
# style.mm_menu_frame.yanchor = 0.5
|
||||
|
||||
|
||||
#########################################
|
||||
## These let you customize the default font used for text in Ren'Py.
|
||||
|
||||
## The file containing the default font.
|
||||
|
||||
# style.default.font = "DejaVuSans.ttf"
|
||||
|
||||
## The default size of text.
|
||||
|
||||
# style.default.size = 22
|
||||
|
||||
## Note that these only change the size of some of the text. Other
|
||||
## buttons have their own styles.
|
||||
|
||||
|
||||
#########################################
|
||||
## These settings let you change some of the sounds that are used by
|
||||
## Ren'Py.
|
||||
|
||||
## Set this to False if the game does not have any sound effects.
|
||||
|
||||
config.has_sound = True
|
||||
|
||||
## Set this to False if the game does not have any music.
|
||||
|
||||
config.has_music = True
|
||||
|
||||
## Set this to False if the game does not have voicing.
|
||||
|
||||
config.has_voice = True
|
||||
|
||||
## Sounds that are used when button and imagemaps are clicked.
|
||||
|
||||
# style.button.activate_sound = "click.wav"
|
||||
# style.imagemap.activate_sound = "click.wav"
|
||||
|
||||
## Sounds that are used when entering and exiting the game menu.
|
||||
|
||||
# config.enter_sound = "click.wav"
|
||||
# config.exit_sound = "click.wav"
|
||||
|
||||
## A sample sound that can be played to check the sound volume.
|
||||
|
||||
# config.sample_sound = "click.wav"
|
||||
|
||||
## Music that is played while the user is at the main menu.
|
||||
|
||||
# config.main_menu_music = "main_menu_theme.ogg"
|
||||
|
||||
|
||||
#########################################
|
||||
## Transitions.
|
||||
|
||||
## Used when entering the game menu from the game.
|
||||
|
||||
config.enter_transition = None
|
||||
|
||||
## Used when exiting the game menu to the game.
|
||||
|
||||
config.exit_transition = None
|
||||
|
||||
## Used between screens of the game menu.
|
||||
|
||||
config.intra_transition = None
|
||||
|
||||
## Used when entering the game menu from the main menu.
|
||||
|
||||
config.main_game_transition = None
|
||||
|
||||
## Used when returning to the main menu from the game.
|
||||
|
||||
config.game_main_transition = None
|
||||
|
||||
## Used when entering the main menu from the splashscreen.
|
||||
|
||||
config.end_splash_transition = None
|
||||
|
||||
## Used when entering the main menu after the game has ended.
|
||||
|
||||
config.end_game_transition = None
|
||||
|
||||
## Used when a game is loaded.
|
||||
|
||||
config.after_load_transition = None
|
||||
|
||||
|
||||
#########################################
|
||||
## Default values of Preferences.
|
||||
|
||||
## Note: These options are only evaluated the first time a
|
||||
## game is run. To have them run a second time, delete
|
||||
## game/saves/persistent
|
||||
|
||||
## Should we start in fullscreen mode?
|
||||
|
||||
config.default_fullscreen = False
|
||||
|
||||
## The default text speed in characters per second. 0 is infinite.
|
||||
|
||||
config.default_text_cps = 0
|
||||
|
||||
@@ -1,88 +0,0 @@
|
||||
init -100 python:
|
||||
|
||||
style.stats_frame = Style(style.frame)
|
||||
style.stats_vbox = Style(style.vbox)
|
||||
|
||||
style.stats_label = Style(style.label)
|
||||
style.stats_label_text = Style(style.label_text)
|
||||
|
||||
style.stat_side = Style(style.default)
|
||||
|
||||
style.stat_label = Style(style.label)
|
||||
style.stat_label_text = Style(style.label_text)
|
||||
style.stat_bar = Style(style.bar)
|
||||
style.stat_value_label = Style(style.label)
|
||||
style.stat_value_label_text = Style(style.label_text)
|
||||
|
||||
__dse_stats = [ ]
|
||||
|
||||
class __Stat(object):
|
||||
|
||||
def __init__(self, name, var, default, max):
|
||||
self.name = name
|
||||
self.var = var
|
||||
self.default = default
|
||||
self.max = max
|
||||
|
||||
def __init_stats():
|
||||
for s in __dse_stats:
|
||||
setattr(store, s.var, s.default)
|
||||
|
||||
config.start_callbacks.append(__init_stats)
|
||||
|
||||
def register_stat(name, var, default, max):
|
||||
__dse_stats.append(__Stat(name, var, default, max))
|
||||
|
||||
def normalize_stats():
|
||||
for s in __dse_stats:
|
||||
|
||||
v = getattr(store, s.var)
|
||||
|
||||
if v > s.max:
|
||||
v = s.max
|
||||
if v < 0:
|
||||
v = 0
|
||||
|
||||
setattr(store, s.var, v)
|
||||
|
||||
|
||||
def display_stats(name=True, bar=True, value=True, max=True):
|
||||
|
||||
normalize_stats()
|
||||
|
||||
ui.window(style=style.stats_frame)
|
||||
ui.vbox(style=style.stats_vbox)
|
||||
|
||||
layout.label("Statistics", "stats")
|
||||
|
||||
for s in __dse_stats:
|
||||
v = getattr(store, s.var)
|
||||
|
||||
ui.side(['l', 'r', 'c'], style=style.stat_side)
|
||||
|
||||
if name:
|
||||
layout.label(s.name, "stat")
|
||||
else:
|
||||
ui.null()
|
||||
|
||||
if value and max:
|
||||
layout.label("%d/%d" % (v, s.max), "stat_value")
|
||||
elif value:
|
||||
layout.label("%d" % (v,), "stat_value")
|
||||
elif max:
|
||||
layout.label("%d" % (max,), "stat_value")
|
||||
else:
|
||||
ui.null()
|
||||
|
||||
if bar:
|
||||
ui.bar(s.max, v, style=style.stat_bar)
|
||||
else:
|
||||
ui.null()
|
||||
|
||||
ui.close()
|
||||
|
||||
ui.close()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
# This file contains styles for the day planner.
|
||||
|
||||
init python:
|
||||
|
||||
# Place the day planner.
|
||||
style.dp_frame.ypos = 120
|
||||
style.dp_frame.yanchor = 0.0
|
||||
style.dp_frame.xalign = 0.5
|
||||
|
||||
# Spacing betweeen the choices and the done button.
|
||||
style.dp_vbox.box_spacing = 20
|
||||
|
||||
# Spacing between the choice columns.
|
||||
style.dp_hbox.box_spacing = 20
|
||||
|
||||
# Center the choices.
|
||||
style.dp_choices.xalign = 0.5
|
||||
|
||||
# Center the label of each choice.
|
||||
style.dp_label.xalign = 0.5
|
||||
style.dp_label_text.text_align = 0.5
|
||||
|
||||
# Make each choice button the same size, and centered.
|
||||
style.dp_choice_button.size_group = "dp_choice"
|
||||
style.dp_choice_button.xalign = 0.5
|
||||
|
||||
# Center the done button.
|
||||
style.dp_done_button.xalign = 0.5
|
||||
|
||||
# Put a margin on the stats frame.
|
||||
style.stats_frame.xmargin = 10
|
||||
style.stats_frame.ymargin = 5
|
||||
|
||||
# Space between the label and the stats.
|
||||
style.stats_vbox.box_first_spacing = 10
|
||||
|
||||
# Put blank space around each stat name, and right-justify.
|
||||
style.stat_label.xminimum = 140
|
||||
style.stat_label_text.xalign = 1.0
|
||||
style.stat_label.xmargin = 5
|
||||
|
||||
# Put blank space around each stat value, and right-justify.
|
||||
style.stat_value_label.xminimum = 100
|
||||
style.stat_value_label_text.xalign = 1.0
|
||||
|
||||
|
||||
# Center the stat bar vertically.
|
||||
style.stat_bar.yalign = 0.5
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
description = "A game that demonstrates the use of the dating-sim engine. A non-graphical proof of concept."
|
||||
ro = True
|
||||
@@ -112,7 +112,7 @@ display: none;
|
||||
<dd>Toggles fullscreen mode</dd>
|
||||
<dt>S</dt>
|
||||
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
|
||||
<dt>Alt-H, Command-H</dt>
|
||||
<dt>Alt-M, Command-H</dt>
|
||||
<dd>Hides (iconifies) the window.</dd>
|
||||
<dt>Alt-F4, Command-Q</dt>
|
||||
<dd>Quits the game.</dd>
|
||||
|
||||
@@ -0,0 +1,4 @@
|
||||
import renpy
|
||||
|
||||
# Do nothing when the editor is invoked.
|
||||
Editor = renpy.editor.Editor
|
||||
@@ -1,6 +0,0 @@
|
||||
# Name: None
|
||||
# Version: 1
|
||||
# Description: Disables the automatic launching of an editor.
|
||||
|
||||
config.editor = None
|
||||
config.editor_transient = None
|
||||
@@ -0,0 +1,4 @@
|
||||
import renpy
|
||||
|
||||
# Pass the file off to the system editor (as determined by file associations).
|
||||
Editor = renpy.editor.SystemEditor
|
||||
@@ -1,177 +0,0 @@
|
||||
init python:
|
||||
import renpy.tools.archiver as archiver
|
||||
import os
|
||||
import os.path
|
||||
import fnmatch
|
||||
|
||||
label archiver:
|
||||
|
||||
python hide:
|
||||
|
||||
# Get the options
|
||||
name = project.info.get('archive_name', "data")
|
||||
include = project.info.get('archive_include', "*.png *.gif *.jpg")
|
||||
exclude = project.info.get('archive_exclude', "presplash.png")
|
||||
|
||||
# Allow the user to set the options.
|
||||
while True:
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
screen()
|
||||
ui.vbox()
|
||||
|
||||
title(_(u"Archiver"))
|
||||
|
||||
text(_(u"The archiver allows you to obfuscate your game by including files in an archive file."))
|
||||
|
||||
ui.null(height=15)
|
||||
|
||||
text_variable(_(u"Archive Name:"), name, "name",
|
||||
_(u"The name of the archive to create."))
|
||||
|
||||
text_variable(_(u"Include Patterns:"), include, "include",
|
||||
_(u"Files matching these patterns are included in the archive."))
|
||||
|
||||
text_variable(_(u"Exclude Patterns:"), exclude, "exclude",
|
||||
_(u"Files matching these patterns are excluded from the archive."))
|
||||
|
||||
ui.null(height=15)
|
||||
|
||||
button(_(u"Archive"), ui.returns("archive"), _(u"Build the archive."))
|
||||
button(_(u"Cancel"), ui.jumps("top"), "")
|
||||
|
||||
ui.close()
|
||||
|
||||
act = interact()
|
||||
|
||||
if act == "name":
|
||||
name = input(
|
||||
_(u"Archive Name"),
|
||||
_(u"The name of the archive file to create, without the .rpa extension.\n\nThe \"data\" archive is loaded automatically. Other archives must be added to config.archives."),
|
||||
name)
|
||||
|
||||
elif act == "include":
|
||||
include = input(
|
||||
_(u"Include Patterns"),
|
||||
_(u"This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\n\nAsterisks (*) can be used as a wildcard."),
|
||||
include)
|
||||
|
||||
elif act == "exclude":
|
||||
exclude = input(
|
||||
_(u"Include Patterns"),
|
||||
_(u"This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\n\nAsterisks (*) can be used as a wildcard."),
|
||||
exclude)
|
||||
|
||||
elif act == "archive":
|
||||
break
|
||||
|
||||
# Store the options.
|
||||
|
||||
project.info["archive_name"] = name
|
||||
project.info["archive_include"] = include
|
||||
project.info["archive_exclude"] = exclude
|
||||
|
||||
project.save()
|
||||
|
||||
|
||||
# Break up the extension lists.
|
||||
|
||||
include = [ i.strip() for i in include.split() ]
|
||||
exclude = [ i.strip() for i in exclude.split() ]
|
||||
|
||||
# Get the gamedir and the archived dir.
|
||||
gamedir = os.path.join(project.path, "game")
|
||||
archived = os.path.join(project.path, "archived")
|
||||
|
||||
# The prefix of the archive file.
|
||||
prefix = os.path.join(gamedir, name)
|
||||
|
||||
archived_files = set()
|
||||
files = [ ]
|
||||
|
||||
# Choose files to archive.
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
info(
|
||||
_(u"Scanning Files..."),
|
||||
"")
|
||||
|
||||
for bdir in (gamedir, archived):
|
||||
|
||||
for dirname, dirs, filenames in os.walk(bdir):
|
||||
|
||||
dirs[:] = [ i for i in dirs if not i[0] == '.' ]
|
||||
|
||||
for fn in filenames:
|
||||
|
||||
fullfn = dirname + "/" + fn
|
||||
shortfn = fullfn[len(bdir)+1:]
|
||||
|
||||
if fn[0] == ".":
|
||||
continue
|
||||
|
||||
if shortfn in archived_files:
|
||||
continue
|
||||
|
||||
should_archive = False
|
||||
|
||||
for i in include:
|
||||
if fnmatch.fnmatch(fn, i):
|
||||
should_archive = True
|
||||
|
||||
for i in exclude:
|
||||
if fnmatch.fnmatch(fn, i):
|
||||
should_archive = False
|
||||
|
||||
if not should_archive:
|
||||
continue
|
||||
|
||||
files.append((fullfn, shortfn))
|
||||
archived_files.add(shortfn)
|
||||
|
||||
if not files:
|
||||
error(_(u"The patterns did not match any files, so no archive was created."))
|
||||
|
||||
# Actually archiving files.
|
||||
info(_(u"Archiving Files..."), "")
|
||||
|
||||
archiver.archive(prefix, files)
|
||||
|
||||
# Move files out of the way.
|
||||
for fullfn, shortfn in files:
|
||||
afn = archived + "/" + shortfn
|
||||
|
||||
if fullfn == afn:
|
||||
continue
|
||||
|
||||
try:
|
||||
os.makedirs(os.path.dirname(afn))
|
||||
except:
|
||||
pass
|
||||
|
||||
try:
|
||||
os.rename(fullfn, afn)
|
||||
except:
|
||||
os.rename(afn, afn + ".old")
|
||||
os.rename(fullfn, afn)
|
||||
os.unlink(afn + ".old")
|
||||
|
||||
# Report success.
|
||||
screen()
|
||||
ui.vbox()
|
||||
|
||||
title(_(u"Success"))
|
||||
text(_(u"The files have been added to the archive, and moved into the \"archived\" directory. Future runs of the archiver will archive files in both the \"game\" and \"archived\" directories."))
|
||||
|
||||
ui.null(height=20)
|
||||
|
||||
button(_(u"Return"), ui.jumps("top"), None)
|
||||
|
||||
ui.close()
|
||||
interact()
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,324 +0,0 @@
|
||||
init python:
|
||||
|
||||
import codecs
|
||||
import re
|
||||
import sys
|
||||
|
||||
##########################################################################
|
||||
# Code to update options.rpy
|
||||
|
||||
def list_logical_lines(filename):
|
||||
"""
|
||||
This reads in filename, and turns it into a list of logical
|
||||
lines.
|
||||
"""
|
||||
|
||||
f = codecs.open(filename, "rb", "utf-8")
|
||||
data = f.read()
|
||||
f.close()
|
||||
|
||||
# The result.
|
||||
rv = []
|
||||
|
||||
# The current position we're looking at in the buffer.
|
||||
pos = 0
|
||||
|
||||
# Looping over the lines in the file.
|
||||
while pos < len(data):
|
||||
|
||||
# The line that we're building up.
|
||||
line = ""
|
||||
|
||||
# The number of open parenthesis there are right now.
|
||||
parendepth = 0
|
||||
|
||||
# Looping over the characters in a single logical line.
|
||||
while pos < len(data):
|
||||
|
||||
c = data[pos]
|
||||
|
||||
if c == '\n' and not parendepth:
|
||||
rv.append(line)
|
||||
|
||||
pos += 1
|
||||
# This helps out error checking.
|
||||
line = ""
|
||||
break
|
||||
|
||||
# Backslash/newline.
|
||||
if c == "\\" and data[pos+1] == "\n":
|
||||
pos += 2
|
||||
line += "\\\n"
|
||||
continue
|
||||
|
||||
# Parenthesis.
|
||||
if c in ('(', '[', '{'):
|
||||
parendepth += 1
|
||||
|
||||
if c in ('}', ']', ')') and parendepth:
|
||||
parendepth -= 1
|
||||
|
||||
# Comments.
|
||||
if c == '#':
|
||||
while data[pos] != '\n':
|
||||
line += data[pos]
|
||||
pos += 1
|
||||
|
||||
continue
|
||||
|
||||
# Strings.
|
||||
if c in ('"', "'", "`"):
|
||||
delim = c
|
||||
line += c
|
||||
pos += 1
|
||||
|
||||
escape = False
|
||||
|
||||
while pos < len(data):
|
||||
|
||||
c = data[pos]
|
||||
|
||||
if escape:
|
||||
escape = False
|
||||
pos += 1
|
||||
line += c
|
||||
continue
|
||||
|
||||
if c == delim:
|
||||
pos += 1
|
||||
line += c
|
||||
break
|
||||
|
||||
if c == '\\':
|
||||
escape = True
|
||||
|
||||
line += c
|
||||
pos += 1
|
||||
|
||||
continue
|
||||
|
||||
continue
|
||||
|
||||
line += c
|
||||
pos += 1
|
||||
|
||||
if line:
|
||||
rv.append(line)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def switch_theme(theme_function, name):
|
||||
"""
|
||||
Switches the theme of the current project to the named theme.
|
||||
"""
|
||||
|
||||
theme_functions = set(i[1] for i in themes)
|
||||
|
||||
td = theme_data[name].copy()
|
||||
td["name"] = name
|
||||
|
||||
# Did we change the file at all?
|
||||
changed = False
|
||||
|
||||
filename = os.path.join(project.gamedir, "options.rpy")
|
||||
|
||||
out = codecs.open(filename + ".new", "wb", "utf-8")
|
||||
|
||||
for l in list_logical_lines(filename):
|
||||
|
||||
m = re.match(r' theme.(\w+)\(', l)
|
||||
if m:
|
||||
if m.group(1) in theme_functions:
|
||||
l = theme_templates[theme_function] % td
|
||||
changed = True
|
||||
|
||||
out.write(l + "\n")
|
||||
|
||||
out.close()
|
||||
|
||||
if changed:
|
||||
try:
|
||||
os.unlink(filename + ".bak")
|
||||
except:
|
||||
pass
|
||||
|
||||
os.rename(filename, filename + ".bak")
|
||||
os.rename(filename + ".new", filename)
|
||||
|
||||
else:
|
||||
os.unlink(filename + ".new")
|
||||
|
||||
error(_(u"Could not modify options.rpy. Perhaps it was changed too much."))
|
||||
|
||||
set_tooltip(_(u"Theme changed to %s.") % name)
|
||||
renpy.jump("top")
|
||||
|
||||
curried_switch_theme = renpy.curry(switch_theme)
|
||||
|
||||
|
||||
|
||||
##########################################################################
|
||||
# Code that handles display.
|
||||
|
||||
current_theme_function = None
|
||||
current_theme = None
|
||||
|
||||
def show_theme(function, name, target):
|
||||
"""
|
||||
Changes from the current theme to the theme named `name`.
|
||||
"""
|
||||
|
||||
if current_theme_function == function and current_theme == name:
|
||||
return
|
||||
|
||||
store.current_theme_function = function
|
||||
store.current_theme = name
|
||||
|
||||
td = theme_data[name].copy()
|
||||
td["rounded_window"] = False
|
||||
|
||||
renpy.style.restore(style_backup)
|
||||
getattr(theme, function)(**td)
|
||||
customize_styles()
|
||||
renpy.style.rebuild()
|
||||
|
||||
renpy.jump(target)
|
||||
|
||||
curried_show_theme = renpy.curry(show_theme)
|
||||
|
||||
def theme_demo():
|
||||
# The sample area, that shows what the theme looks like.
|
||||
ui.window(style='default', background="#444", xpadding=1, ypadding=1)
|
||||
ui.window(style='gm_root', xpadding=5, ypadding=5)
|
||||
ui.vbox(5)
|
||||
|
||||
# Display Preference.
|
||||
ui.window(style=style.prefs_pref_frame)
|
||||
ui.vbox(style=style.prefs_pref_box)
|
||||
|
||||
ui.hbox(style=style.prefs_pref_choicebox)
|
||||
|
||||
layout.label(_(u"Display"), "prefs")
|
||||
layout.button(_(u"Window"), "prefs", clicked=does_nothing, selected=True)
|
||||
layout.button(_(u"Fullscreen"), "prefs", clicked=does_nothing, selected=False)
|
||||
layout.button(_(u"Planetarium"), "prefs", clicked=None, selected=False)
|
||||
|
||||
ui.close()
|
||||
ui.close()
|
||||
|
||||
# Volume Preference
|
||||
ui.window(style=style.prefs_pref_frame)
|
||||
ui.vbox(style=style.prefs_pref_box)
|
||||
|
||||
layout.label(_(u"Music Volume"), "prefs")
|
||||
ui.vbox(style=style.prefs_volume_box)
|
||||
|
||||
ui.bar(128,
|
||||
92,
|
||||
changed=does_nothing,
|
||||
style=style.prefs_volume_slider)
|
||||
|
||||
layout.button(_(u"Test"), "soundtest", clicked=does_nothing)
|
||||
|
||||
ui.close()
|
||||
ui.close()
|
||||
|
||||
ui.close() # vbox
|
||||
|
||||
|
||||
# Used to have buttons not do anything.
|
||||
def does_nothing(*args):
|
||||
return
|
||||
|
||||
|
||||
label choose_theme:
|
||||
|
||||
python:
|
||||
if not os.path.exists(os.path.join(project.gamedir, "options.rpy")):
|
||||
error(_(u"The options.rpy file does not exist in the game directory, so this launcher cannot change the theme."))
|
||||
|
||||
current_theme = None
|
||||
theme_adjustment = ui.adjustment()
|
||||
|
||||
label repeat_choose_theme:
|
||||
|
||||
python hide:
|
||||
|
||||
tip = _(u"Themes control the basic look of interface elements. You'll be able to pick a color scheme next.")
|
||||
|
||||
screen()
|
||||
ui.vbox()
|
||||
title(_(u"Choose Theme"))
|
||||
|
||||
ui.grid(2, 1, padding=10, xfill=True)
|
||||
|
||||
# The scroll area, that lets the user pick a theme.
|
||||
scrolled('top', theme_adjustment)
|
||||
ui.vbox()
|
||||
|
||||
for name, function, exemplar in themes:
|
||||
button(name,
|
||||
ui.returns(function),
|
||||
"",
|
||||
hovered=curried_show_theme(function, exemplar, "repeat_choose_theme"),
|
||||
unhovered=does_nothing)
|
||||
|
||||
ui.close() # vbox
|
||||
ui.close() # scrolled
|
||||
|
||||
theme_demo()
|
||||
|
||||
ui.close() # grid
|
||||
ui.close() # vbox
|
||||
|
||||
set_tooltip(tip)
|
||||
store.theme_function = interact()
|
||||
|
||||
|
||||
label choose_color_scheme:
|
||||
|
||||
python:
|
||||
|
||||
current_theme = None
|
||||
theme_adjustment = ui.adjustment()
|
||||
|
||||
label repeat_choose_color_scheme:
|
||||
|
||||
python hide:
|
||||
|
||||
tip = _(u"Please choose a color scheme for your project.")
|
||||
|
||||
|
||||
themes = theme_data.keys()
|
||||
themes.sort()
|
||||
|
||||
screen()
|
||||
ui.vbox()
|
||||
title(_(u"Choose Color Scheme"))
|
||||
|
||||
ui.grid(2, 1, padding=10, xfill=True)
|
||||
|
||||
# The scroll area, that lets the user pick a theme.
|
||||
scrolled('choose_theme', theme_adjustment)
|
||||
ui.vbox()
|
||||
|
||||
for i in themes:
|
||||
button(i,
|
||||
curried_switch_theme(theme_function, i),
|
||||
"",
|
||||
hovered=curried_show_theme(theme_function, i, "repeat_choose_color_scheme"),
|
||||
unhovered=does_nothing)
|
||||
|
||||
ui.close() # vbox
|
||||
ui.close() # scrolled
|
||||
|
||||
theme_demo()
|
||||
|
||||
ui.close() # grid
|
||||
ui.close() # vbox
|
||||
|
||||
set_tooltip(tip)
|
||||
interact()
|
||||
|
||||
|
||||
@@ -1,536 +0,0 @@
|
||||
import os.path
|
||||
import zipfile
|
||||
import tarfile
|
||||
import time
|
||||
import sys
|
||||
import struct
|
||||
import zlib
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
|
||||
import binascii
|
||||
import change_icon
|
||||
|
||||
import argparse
|
||||
|
||||
# The directory containing the project that we'll be distributing.
|
||||
project_path = None
|
||||
|
||||
# The path to the Ren'Py base directory.
|
||||
renpy_base = None
|
||||
|
||||
# A function that is called to give information about what is going
|
||||
# on now.
|
||||
def info(title, body):
|
||||
return
|
||||
|
||||
# A function that is called to give a progress report.
|
||||
def progress(title, total, amount):
|
||||
amount += 1
|
||||
|
||||
if amount % 25 == 0:
|
||||
print title, amount, "of", total
|
||||
|
||||
# A translation function.
|
||||
def _(s):
|
||||
return s
|
||||
|
||||
# These are files that are ignored wherever they are found in a
|
||||
# distribution.
|
||||
ignored_files = (
|
||||
"thumbs.db",
|
||||
"traceback.txt",
|
||||
"errors.txt",
|
||||
"files.txt",
|
||||
"saves"
|
||||
)
|
||||
|
||||
# These are files (and directories) that are ignored when found in
|
||||
# the root directory of the distribution.
|
||||
root_ignored_files = (
|
||||
"common",
|
||||
"renpy",
|
||||
"renpy.code",
|
||||
"python23.dll",
|
||||
"python24.dll",
|
||||
"python25.dll",
|
||||
"msvcr71.dll",
|
||||
"lib",
|
||||
"iliad-icon.png",
|
||||
"manifest.xml",
|
||||
"icon.ico",
|
||||
"icon.icns",
|
||||
"launcherinfo.py",
|
||||
"archived",
|
||||
)
|
||||
|
||||
# Extensions that should be made executable.
|
||||
executable_extensions = (
|
||||
"MacOS",
|
||||
"so",
|
||||
"dylib",
|
||||
".sh",
|
||||
"python",
|
||||
"python.real",
|
||||
)
|
||||
|
||||
class MyZipFile(zipfile.ZipFile):
|
||||
"""
|
||||
Modified ZipFile class that can insert a file into the archive,
|
||||
using a supplied ZipInfo object. Code comes from the writestr
|
||||
and write methods of ZipFile.
|
||||
"""
|
||||
|
||||
def write_file_with_zipinfo(self, filename, zinfo, compress_type=None):
|
||||
"""Put the bytes from filename into the archive under the name
|
||||
arcname."""
|
||||
st = os.stat(filename)
|
||||
|
||||
if compress_type is None:
|
||||
zinfo.compress_type = self.compression
|
||||
else:
|
||||
zinfo.compress_type = compress_type
|
||||
|
||||
zinfo.file_size = st.st_size
|
||||
zinfo.flag_bits = 0x00
|
||||
zinfo.header_offset = self.fp.tell() # Start of header bytes
|
||||
|
||||
self._writecheck(zinfo)
|
||||
self._didModify = True
|
||||
|
||||
fp = open(filename, "rb")
|
||||
|
||||
# Must overwrite CRC and sizes with correct data later
|
||||
zinfo.CRC = CRC = 0
|
||||
zinfo.compress_size = compress_size = 0
|
||||
zinfo.file_size = file_size = 0
|
||||
|
||||
self.fp.write(zinfo.FileHeader())
|
||||
|
||||
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
|
||||
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
|
||||
zlib.DEFLATED, -15)
|
||||
else:
|
||||
cmpr = None
|
||||
while 1:
|
||||
buf = fp.read(1024 * 64)
|
||||
if not buf:
|
||||
break
|
||||
file_size = file_size + len(buf)
|
||||
CRC = binascii.crc32(buf, CRC)
|
||||
if cmpr:
|
||||
buf = cmpr.compress(buf)
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
fp.close()
|
||||
if cmpr:
|
||||
buf = cmpr.flush()
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
zinfo.compress_size = compress_size
|
||||
else:
|
||||
zinfo.compress_size = file_size
|
||||
|
||||
zinfo.CRC = CRC
|
||||
zinfo.file_size = file_size
|
||||
|
||||
# Seek backwards and write CRC and file sizes
|
||||
position = self.fp.tell() # Preserve current position in file
|
||||
self.fp.seek(zinfo.header_offset + 14, 0)
|
||||
self.fp.write(struct.pack("<lLL", zinfo.CRC, zinfo.compress_size,
|
||||
zinfo.file_size))
|
||||
|
||||
self.fp.seek(position, 0)
|
||||
self.filelist.append(zinfo)
|
||||
self.NameToInfo[zinfo.filename] = zinfo
|
||||
|
||||
def tree(
|
||||
src,
|
||||
dest,
|
||||
exclude_suffix=[ ".pyc", "~", ".bak", ".old", ".new" ],
|
||||
exclude_prefix=[ "#", "." ],
|
||||
exclude_files = set(ignored_files),
|
||||
root_exclude_prefix = [ ],
|
||||
root_exclude_suffix = [ ".py", ".sh", ".app" ],
|
||||
root_exclude_files = set(root_ignored_files),
|
||||
root=False):
|
||||
|
||||
"""
|
||||
Returns a list of source-filename, destination-filename pairs.
|
||||
"""
|
||||
|
||||
if dest[0] != "/":
|
||||
raise Exception("Destination must begin with /: %r" % dest)
|
||||
|
||||
src = src.rstrip('/')
|
||||
dest = dest.rstrip('/')
|
||||
|
||||
def include(fn, is_root):
|
||||
"""
|
||||
Returns True if the file should be included in the list of
|
||||
files we are copying.
|
||||
"""
|
||||
|
||||
for i in exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in exclude_files:
|
||||
return False
|
||||
|
||||
if not root or not is_root:
|
||||
return True
|
||||
|
||||
for i in root_exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in root_exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in root_exclude_files:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
rv = [ ]
|
||||
|
||||
# Walk the tree, including what is necessary.
|
||||
for srcdir, dirs, files in os.walk(src):
|
||||
|
||||
is_root = (srcdir == src)
|
||||
|
||||
srcdir += "/"
|
||||
destdir = dest + srcdir[len(src):]
|
||||
destdir.replace("\\", "/")
|
||||
|
||||
rv.append((srcdir, destdir))
|
||||
|
||||
for fn in files:
|
||||
|
||||
if not include(fn, is_root):
|
||||
continue
|
||||
|
||||
sfn = srcdir + fn
|
||||
dfn = destdir + fn
|
||||
|
||||
rv.append((sfn, dfn))
|
||||
|
||||
dirs[:] = [ i for i in dirs if include(i, is_root) ]
|
||||
|
||||
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def make_zip(t, filename, files, file_data):
|
||||
"""
|
||||
This creates `filename`.zip, containing `files`, placed in the
|
||||
`filename` directory. `file_data` is a map from source file to
|
||||
replacement data.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project_path), filename)
|
||||
|
||||
zf = MyZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
for i, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, i)
|
||||
|
||||
if os.path.isdir(fn):
|
||||
continue
|
||||
|
||||
zi = zipfile.ZipInfo(filename + an)
|
||||
|
||||
s = os.stat(fn)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
for i in executable_extensions:
|
||||
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
|
||||
zi.external_attr = long(0100777) << 16
|
||||
break
|
||||
else:
|
||||
zi.external_attr = long(0100666) << 16
|
||||
|
||||
if fn in file_data:
|
||||
data = file_data[fn]
|
||||
zf.writestr(zi, data)
|
||||
else:
|
||||
zf.write_file_with_zipinfo(fn, zi)
|
||||
|
||||
zf.close()
|
||||
|
||||
def make_tar(t, filename, files):
|
||||
"""
|
||||
Makes a tarfile, as above.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project_path), filename)
|
||||
|
||||
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
|
||||
tf.dereference = True
|
||||
|
||||
for j, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, j)
|
||||
|
||||
info = tf.gettarinfo(fn, filename + an)
|
||||
|
||||
perms = 0666
|
||||
|
||||
if info.isdir():
|
||||
perms = 0777
|
||||
|
||||
for i in executable_extensions:
|
||||
if fn.endswith(i):
|
||||
perms = 0777
|
||||
|
||||
info.mode = perms
|
||||
info.uid = 1000
|
||||
info.gid = 1000
|
||||
info.uname = "renpy"
|
||||
info.gname = "renpy"
|
||||
|
||||
if info.isreg():
|
||||
tf.addfile(info, file(fn, "rb"))
|
||||
else:
|
||||
tf.addfile(info)
|
||||
|
||||
tf.close()
|
||||
|
||||
|
||||
def distribute(
|
||||
_project_path,
|
||||
_renpy_base,
|
||||
base_name,
|
||||
executable_name,
|
||||
ignore_extensions,
|
||||
documentation_extensions,
|
||||
build_windows,
|
||||
build_linux,
|
||||
build_mac,
|
||||
build_all):
|
||||
|
||||
global project_path
|
||||
global renpy_base
|
||||
project_path = _project_path
|
||||
renpy_base = _renpy_base
|
||||
|
||||
base_name = base_name.encode("utf-8")
|
||||
executable_name = executable_name.encode("utf-8")
|
||||
ignore_extensions = ignore_extensions.encode("utf-8")
|
||||
documentation_extensions = documentation_extensions.encode("utf-8")
|
||||
|
||||
# Convert some of these to more useful formats.
|
||||
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
|
||||
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
|
||||
|
||||
# Scan for the files we want to include in the various distributions.
|
||||
info(_(u"Scanning..."), "")
|
||||
|
||||
# Files included in the various distributions.
|
||||
multi_files = [ ]
|
||||
win_files = [ ]
|
||||
linux_files = [ ]
|
||||
mac_files = [ ]
|
||||
|
||||
# A map from source file name to replacement data to be placed in
|
||||
# that file.
|
||||
file_data = { }
|
||||
|
||||
|
||||
######################################################################
|
||||
# Multi files.
|
||||
|
||||
rb = renpy_base.replace("\\", "/") + "/"
|
||||
|
||||
# Project files.
|
||||
multi_files.extend(tree(project_path, "/", root=True, exclude_suffix=ignore_extensions))
|
||||
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
|
||||
|
||||
# Renpy files.
|
||||
multi_files.extend(tree(rb + "common", "/common"))
|
||||
multi_files.extend(tree(rb + "renpy", "/renpy"))
|
||||
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
|
||||
|
||||
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
|
||||
"""
|
||||
Add a script_version file if it does not already exist, and if the
|
||||
extension is allowed by the game.
|
||||
"""
|
||||
|
||||
for _a, b in multi_files:
|
||||
if b == "/game/" + fn:
|
||||
return
|
||||
|
||||
for i in ignore_extensions:
|
||||
if fn.endswith(i):
|
||||
return
|
||||
|
||||
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
|
||||
|
||||
add_script_version("script_version.rpy")
|
||||
add_script_version("script_version.rpyc")
|
||||
|
||||
|
||||
######################################################################
|
||||
# Windows files.
|
||||
|
||||
if build_windows or build_all:
|
||||
|
||||
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
|
||||
win_files.append((rb + "python26.dll", "/python26.dll"))
|
||||
win_files.append((rb + "msvcr90.dll", "/msvcr90.dll"))
|
||||
win_files.append((rb + "Microsoft.VC90.CRT.manifest", "/Microsoft.VC90.CRT.manifest"))
|
||||
|
||||
win_files.append((rb + "lib", "/lib"))
|
||||
win_files.append((rb + "lib/dxwebsetup.exe", "/lib/dxwebsetup.exe"))
|
||||
win_files.extend(tree(rb + "lib/windows-x86", "/lib/windows-x86"))
|
||||
|
||||
if os.path.exists(project_path + "/icon.ico"):
|
||||
file_data[rb + "renpy.exe"] = change_icon.change_icons(
|
||||
rb + "renpy.exe",
|
||||
project_path + "/icon.ico",
|
||||
)
|
||||
|
||||
|
||||
######################################################################
|
||||
# Linux files.
|
||||
|
||||
if build_linux or build_all:
|
||||
|
||||
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
|
||||
linux_files.append((rb + "lib", "/lib"))
|
||||
linux_files.append((rb + "lib/python", "/lib/python"))
|
||||
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
|
||||
|
||||
# Warning: The tar.bz2 builder doesn't support file_data.
|
||||
|
||||
|
||||
######################################################################
|
||||
# Mac (non-app) files.
|
||||
|
||||
if build_mac or build_all:
|
||||
mac_files = tree(rb + "renpy.app",
|
||||
"/" + executable_name + ".app")
|
||||
|
||||
# Rename executable.
|
||||
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
|
||||
|
||||
# Plist file.
|
||||
quoted_name = executable_name.replace("&", "&").replace("<", "<")
|
||||
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
|
||||
|
||||
# Launcher script.
|
||||
quoted_name = executable_name.replace("\"", "\\\"")
|
||||
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
|
||||
|
||||
# Icon file.
|
||||
if os.path.exists(project_path + "/icon.icns"):
|
||||
icon_data = file(project_path + "/icon.icns", "rb").read()
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
|
||||
|
||||
|
||||
######################################################################
|
||||
# Now, build the various distributions.
|
||||
|
||||
if build_windows:
|
||||
make_zip(
|
||||
_(u"Building Windows..."),
|
||||
base_name + "-win32",
|
||||
multi_files + win_files,
|
||||
file_data)
|
||||
|
||||
if build_linux:
|
||||
make_tar(
|
||||
_(u"Building Linux..."),
|
||||
base_name + "-linux-x86",
|
||||
multi_files + linux_files)
|
||||
|
||||
|
||||
if build_mac:
|
||||
|
||||
# Reorganize the files so all the non application files live inside
|
||||
# the application. If there's documentation involved, then it
|
||||
# lives in both places.
|
||||
macapp_files = [ ]
|
||||
|
||||
for fn, an in multi_files + mac_files:
|
||||
if not an.startswith("/" + executable_name + ".app"):
|
||||
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
|
||||
macapp_files.append((fn, new_an))
|
||||
|
||||
if an.rindex('/') == 0:
|
||||
for i in documentation_extensions:
|
||||
if fn.endswith(i):
|
||||
macapp_files.append((fn, an))
|
||||
break
|
||||
else:
|
||||
macapp_files.append((fn, an))
|
||||
|
||||
make_zip(
|
||||
_(u"Building Macintosh..."),
|
||||
base_name + "-mac",
|
||||
macapp_files,
|
||||
file_data)
|
||||
|
||||
|
||||
if build_all:
|
||||
make_zip(
|
||||
_(u"Building Combined..."),
|
||||
base_name + "-all",
|
||||
multi_files + win_files + linux_files + mac_files,
|
||||
file_data)
|
||||
|
||||
def main():
|
||||
|
||||
ap = argparse.ArgumentParser(description="Prepare a Ren'Py game for distribution.")
|
||||
|
||||
ap.add_argument("project_path", type=str, help="The path to the directory containing the project.")
|
||||
ap.add_argument("base_name", type=str, help="The base name of the archive files produced.")
|
||||
ap.add_argument("executable_name", type=str, help="The name of the executables produced.")
|
||||
ap.add_argument("--renpy-base", type=str, default=None, help="The path to the Ren'Py distribution.")
|
||||
|
||||
ap.add_argument("--ignore-extensions", type=str, default="~ .bak", help="A space-separated list of extensions to ignore.")
|
||||
ap.add_argument("--documentation-extensions", type=str, default="txt html", help="A space-separated list of extensions to treat as documentation.")
|
||||
|
||||
ap.add_argument("--build-windows", action="store_true", default=False, help="Build the Windows distribution.")
|
||||
ap.add_argument("--build-mac", action="store_true", default=False, help="Build the Mac OS X distribution.")
|
||||
ap.add_argument("--build-linux", action="store_true", default=False, help="Build the Windows distribution.")
|
||||
ap.add_argument("--build-all", action="store_true", default=False, help="Build the All Platforms distribution.")
|
||||
|
||||
args = ap.parse_args()
|
||||
|
||||
renpy_base = args.renpy_base
|
||||
if renpy_base is None:
|
||||
renpy_base = os.path.dirname(os.path.dirname(os.path.abspath(sys.argv[0])))
|
||||
|
||||
distribute(
|
||||
args.project_path,
|
||||
renpy_base,
|
||||
base_name=args.base_name,
|
||||
executable_name=args.executable_name,
|
||||
ignore_extensions=args.ignore_extensions,
|
||||
documentation_extensions=args.documentation_extensions,
|
||||
build_windows=args.build_windows,
|
||||
build_mac=args.build_mac,
|
||||
build_linux=args.build_linux,
|
||||
build_all=args.build_all)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,185 +0,0 @@
|
||||
# This file contains the code needed to build a Ren'Py distribution.
|
||||
|
||||
init 12 python:
|
||||
|
||||
import distribute
|
||||
|
||||
distribute.progress = progress
|
||||
distribute.info = info
|
||||
distribute._ = _
|
||||
|
||||
def dist_exists(fn):
|
||||
"""
|
||||
Returns true if the given file exists in the renpy directory.
|
||||
"""
|
||||
|
||||
return os.path.exists(os.path.join(config.renpy_base, fn))
|
||||
|
||||
|
||||
label distribute:
|
||||
|
||||
call lint
|
||||
|
||||
if not yesno(_(u"Building Distributions"),
|
||||
_(u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nPlease also check {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?")):
|
||||
|
||||
jump top
|
||||
|
||||
python hide:
|
||||
|
||||
# Do we have the files?
|
||||
has_windows = dist_exists("renpy.exe")
|
||||
has_linux = dist_exists("lib/linux-x86")
|
||||
has_mac = dist_exists("renpy.app")
|
||||
has_all = has_windows and has_mac and has_linux
|
||||
|
||||
# Should we build these distributions?
|
||||
build_windows = has_windows and project.info.get("build_windows", has_windows)
|
||||
build_linux = has_linux and project.info.get("build_linux", has_linux)
|
||||
build_mac = has_mac and project.info.get("build_mac", has_mac)
|
||||
build_all = has_all and project.info.get("build_all", False)
|
||||
|
||||
# The base name of the distribution.
|
||||
base_name = project.info.get("distribution_base", project.name)
|
||||
|
||||
# The executable name.
|
||||
executable_name = project.info.get("executable_name", project.name)
|
||||
|
||||
# Extensions to exclude.
|
||||
ignore_extensions = project.info.get("ignore_extensions", "~ .bak")
|
||||
|
||||
# Documentation extensions.
|
||||
documentation_extensions = project.info.get("documentation_extensions", "txt html")
|
||||
|
||||
# Prompt the user for all of the above.
|
||||
|
||||
while True:
|
||||
|
||||
set_tooltip("")
|
||||
screen()
|
||||
|
||||
ui.vbox()
|
||||
|
||||
title(_(u"Building Distributions"))
|
||||
|
||||
text_variable(_(u"Base Name:"), base_name, "base_name",
|
||||
_(u"Used to generate the names of directories and archive files."))
|
||||
|
||||
text_variable(_(u"Executable Name:"), executable_name, "executable_name",
|
||||
_(u"Used to generate the names of executables and runnable programs."))
|
||||
|
||||
text_variable(_(u"Ignore Extensions:"), ignore_extensions, "ignore_extensions",
|
||||
_(u"Files with these extensions will not be included in the distributions."))
|
||||
|
||||
text_variable(_(u"Documentation Extensions:"), documentation_extensions, "documentation_extensions",
|
||||
_(u"Files with these extensions will be treated as documentation, when building the Macintosh application."))
|
||||
|
||||
text(_(u"Distributions to Build:"))
|
||||
|
||||
if has_windows:
|
||||
toggle_button(_(u"Windows x86"), build_windows, ui.returns("build_windows"),
|
||||
_(u"Zip distribution for the 32-bit Windows platform."))
|
||||
|
||||
if has_linux:
|
||||
toggle_button(_(u"Linux x86"), build_linux, ui.returns("build_linux"),
|
||||
_(u"Tar.Bz2 distribution for the Linux x86 platform."))
|
||||
|
||||
if has_mac:
|
||||
toggle_button(_(u"Macintosh Universal"), build_mac, ui.returns("build_mac"),
|
||||
_(u"Single application distribution for the Macintosh x86 and ppc platforms."))
|
||||
|
||||
if has_all:
|
||||
toggle_button(_(u"Windows/Linux/Mac Combined"), build_all, ui.returns("build_all"),
|
||||
_(u"Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms."))
|
||||
|
||||
|
||||
ui.null(height=15)
|
||||
|
||||
button(_(u"Build"), ui.returns("build"), _(u"Start building the distributions."))
|
||||
button(_(u"Cancel"), ui.jumps("top"), "")
|
||||
|
||||
ui.close()
|
||||
|
||||
act = interact()
|
||||
|
||||
if act == "build_windows":
|
||||
build_windows = not build_windows
|
||||
elif act == "build_linux":
|
||||
build_linux = not build_linux
|
||||
elif act == "build_mac":
|
||||
build_mac = not build_mac
|
||||
elif act == "build_all":
|
||||
build_all = not build_all
|
||||
elif act == "base_name":
|
||||
|
||||
base_name = input(
|
||||
_(u"Base Name"),
|
||||
_(u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\"."),
|
||||
base_name)
|
||||
|
||||
elif act == "executable_name":
|
||||
|
||||
executable_name = input(
|
||||
_(u"Executable Name"),
|
||||
_(u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically."),
|
||||
executable_name)
|
||||
|
||||
elif act == "ignore_extensions":
|
||||
|
||||
ignore_extensions = input(
|
||||
_(u"Ignore Extensions"),
|
||||
_(u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions."),
|
||||
ignore_extensions)
|
||||
|
||||
elif act == "documentation_extensions":
|
||||
|
||||
documentation_extensions = input(
|
||||
_(u"Documentation Extensions"),
|
||||
_(u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application."),
|
||||
documentation_extensions)
|
||||
|
||||
elif act == "build":
|
||||
break
|
||||
|
||||
# Store the user-selected options in info, and save info.
|
||||
|
||||
project.info["distribution_base"] = base_name
|
||||
project.info["executable_name"] = executable_name
|
||||
project.info["ignore_extensions"] = ignore_extensions
|
||||
project.info["documentation_extensions"] = documentation_extensions
|
||||
|
||||
project.info["build_windows"] = build_windows
|
||||
project.info["build_linux"] = build_linux
|
||||
project.info["build_mac"] = build_mac
|
||||
project.info["build_all"] = build_all
|
||||
|
||||
project.save()
|
||||
|
||||
distribute.distribute(
|
||||
project.path,
|
||||
config.renpy_base,
|
||||
base_name=base_name,
|
||||
executable_name=executable_name,
|
||||
ignore_extensions=ignore_extensions,
|
||||
documentation_extensions=documentation_extensions,
|
||||
build_windows=build_windows,
|
||||
build_mac=build_mac,
|
||||
build_linux=build_linux,
|
||||
build_all=build_all)
|
||||
|
||||
# Report success to the user.
|
||||
set_tooltip(_(u"Thank you for choosing Ren'Py."))
|
||||
|
||||
screen()
|
||||
ui.vbox()
|
||||
|
||||
title(_(u"Success"))
|
||||
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, and add it to {a=http://games.renpy.org}games.renpy.org{/a}."))
|
||||
|
||||
ui.null(height=20)
|
||||
|
||||
button(_(u"Return"), ui.jumps("top"), None)
|
||||
|
||||
ui.close()
|
||||
interact()
|
||||
|
||||
@@ -1,162 +0,0 @@
|
||||
# This file contains logic for selecting an editor.
|
||||
|
||||
init python:
|
||||
|
||||
import glob
|
||||
import re
|
||||
import traceback
|
||||
import os
|
||||
import os.path
|
||||
|
||||
|
||||
# The default name for the editor.
|
||||
if persistent.editor is None:
|
||||
persistent.editor = "jEdit"
|
||||
|
||||
# A map from editor name to the file containing information about
|
||||
# that editor.
|
||||
editors = { }
|
||||
|
||||
# A map from editor to the version of that editor.
|
||||
editor_versions = { }
|
||||
|
||||
# A map from editor to a description of that editor.
|
||||
editor_descriptions = { }
|
||||
|
||||
# Should we set up the editor? How about the transient editor?
|
||||
set_editor = "RENPY_EDITOR" not in os.environ
|
||||
set_editor_transient = "RENPY_EDITOR_TRANSIENT" not in os.environ
|
||||
|
||||
if set_editor and not set_editor_transient:
|
||||
config.editor_transient = config.editor
|
||||
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor
|
||||
set_editor_transient = False
|
||||
|
||||
def scan_editor(ef):
|
||||
"""
|
||||
Scans a single editor file to get the meta-information. If it
|
||||
checks out, adds it to editors. Uses editor_versions as a cache
|
||||
so we only add the newest version of each editor.
|
||||
"""
|
||||
|
||||
info = { }
|
||||
|
||||
f = file(ef, "r")
|
||||
for l in f:
|
||||
m = re.match("#\s*(\w+):\s*(.*?)\s*$", l)
|
||||
if not m:
|
||||
break
|
||||
|
||||
info[m.group(1)] = m.group(2)
|
||||
|
||||
f.close()
|
||||
|
||||
try:
|
||||
name = info["Name"]
|
||||
version = int(info["Version"])
|
||||
description = info.get("Description", "")
|
||||
except:
|
||||
traceback.print_exc()
|
||||
print >>sys.stderr, ef
|
||||
|
||||
|
||||
if version > editor_versions.get(name, -1):
|
||||
editors[name] = ef
|
||||
editor_versions[name] = version
|
||||
editor_descriptions[name] = description
|
||||
|
||||
|
||||
def scan_editors():
|
||||
"""
|
||||
Finds all *.editor.py files, and uses them to populate the list
|
||||
of editors.
|
||||
"""
|
||||
|
||||
editors.clear()
|
||||
editor_versions.clear()
|
||||
editor_descriptions.clear()
|
||||
|
||||
for d in [ config.renpy_base, persistent.projects_directory ]:
|
||||
if d is None:
|
||||
continue
|
||||
|
||||
for ef in glob.glob(d + "/*/*.editor.py"):
|
||||
scan_editor(ef)
|
||||
|
||||
|
||||
def setup_editor():
|
||||
"""
|
||||
Sets the system up to respect the value containined in
|
||||
persistent.editor.
|
||||
"""
|
||||
|
||||
if not set_editor:
|
||||
return
|
||||
|
||||
ef = None
|
||||
|
||||
for i in [ persistent.editor, "jEdit", "None" ]:
|
||||
if i in editors:
|
||||
ef = editors[i]
|
||||
break
|
||||
else:
|
||||
return
|
||||
|
||||
ctx = {
|
||||
"renpy" : renpy,
|
||||
"config" : config,
|
||||
"persistent" : persistent,
|
||||
"base" : os.path.dirname(ef),
|
||||
}
|
||||
|
||||
execfile(ef, ctx, ctx)
|
||||
|
||||
if set_editor:
|
||||
if config.editor:
|
||||
os.environ['RENPY_EDITOR'] = config.editor
|
||||
else:
|
||||
if 'RENPY_EDITOR' in os.environ:
|
||||
del os.environ['RENPY_EDITOR']
|
||||
|
||||
if set_editor_transient:
|
||||
if config.editor_transient:
|
||||
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor_transient
|
||||
else:
|
||||
if 'RENPY_EDITOR_TRANSIENT' in os.environ:
|
||||
del os.environ['RENPY_EDITOR_TRANSIENT']
|
||||
|
||||
label editor:
|
||||
|
||||
python hide:
|
||||
|
||||
if not set_editor:
|
||||
error(_(u"The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed."), "options")
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
screen()
|
||||
ui.vbox()
|
||||
title(_(u"Choose Editor"))
|
||||
|
||||
text(_(u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}."))
|
||||
|
||||
ui.null(height=15)
|
||||
|
||||
scrolled("options")
|
||||
|
||||
ui.vbox()
|
||||
|
||||
for i in sorted(editors, key=lambda a : a.lower()):
|
||||
button(i,
|
||||
ui.returns(i),
|
||||
editor_descriptions[i])
|
||||
|
||||
ui.close() # Vbox
|
||||
ui.close() # Scrolled
|
||||
|
||||
ui.close() # Vbox
|
||||
|
||||
persistent.editor = interact()
|
||||
setup_editor()
|
||||
|
||||
jump options
|
||||
|
Before Width: | Height: | Size: 7.7 KiB |
@@ -0,0 +1,27 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# Checks for various abilities that might be taken away from us by
|
||||
# redistributors.
|
||||
|
||||
init 1 python in ability:
|
||||
|
||||
from store import config
|
||||
import store
|
||||
import store.updater as updater
|
||||
|
||||
import os
|
||||
|
||||
EXECUTABLES = [ "renpy.exe", "renpy.app", "renpy.sh" ]
|
||||
|
||||
# can_distribute - True if we can distribute
|
||||
for i in EXECUTABLES:
|
||||
if not os.path.exists(os.path.join(config.renpy_base, i)):
|
||||
can_distribute = False
|
||||
else:
|
||||
can_distribute = True
|
||||
|
||||
|
||||
# can_update - True if we can update.
|
||||
can_update = updater.can_update() or (store.UPDATE_SIMULATE is not None)
|
||||
|
||||
@@ -0,0 +1,31 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
screen about:
|
||||
|
||||
$ version = renpy.version()
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
xfill True
|
||||
|
||||
has vbox xfill True
|
||||
|
||||
add "logo.png" xalign 0.5 yoffset -5
|
||||
|
||||
null height 15
|
||||
|
||||
text _("[version!q]") xalign 0.5 bold True
|
||||
|
||||
null height 20
|
||||
|
||||
textbutton _("View license") action interface.OpenLicense() xalign 0.5
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
|
||||
label about:
|
||||
call screen about
|
||||
|
||||
@@ -0,0 +1,36 @@
|
||||
label add_file:
|
||||
|
||||
python hide:
|
||||
import os
|
||||
import codecs
|
||||
|
||||
filename = interface.input(_("FILENAME"), _("Enter the name of the script file to create."), filename="withslash", cancel=Jump("navigation"))
|
||||
|
||||
if "." in filename and not filename.endswith(".rpy"):
|
||||
interface.error(_("The filename must have the .rpy extension."), label="navigation")
|
||||
elif "." not in filename:
|
||||
filename += ".rpy"
|
||||
|
||||
path = os.path.join(project.current.gamedir, filename)
|
||||
dir = os.path.dirname(path)
|
||||
|
||||
if os.path.exists(path):
|
||||
interface.error(_("The file already exists."), label="navigation")
|
||||
|
||||
contents = u"\uFEFF"
|
||||
contents += _("# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n")
|
||||
contents += "\n"
|
||||
|
||||
try:
|
||||
os.makedirs(dir)
|
||||
except:
|
||||
pass
|
||||
|
||||
contents = u"\uFEFF"
|
||||
contents += _("# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n")
|
||||
|
||||
with open(path, "wb") as f:
|
||||
f.write(contents.encode("utf-8"))
|
||||
|
||||
jump navigation_refresh
|
||||
|
||||
@@ -0,0 +1,67 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# Ren'Py archiver. This builds a Ren'Py archive file, and the
|
||||
# associated index file. These files are really easy to
|
||||
# reverse-engineer, but are probably better than nothing.
|
||||
|
||||
init python in archiver:
|
||||
|
||||
import sys
|
||||
import random
|
||||
import glob
|
||||
|
||||
from cPickle import dumps, HIGHEST_PROTOCOL
|
||||
|
||||
|
||||
class Archive(object):
|
||||
"""
|
||||
Adds files from disk to a rpa archive.
|
||||
"""
|
||||
|
||||
def __init__(self, filename):
|
||||
|
||||
# The archive file.
|
||||
self.f = open(filename, "wb")
|
||||
|
||||
# The index to the file.
|
||||
self.index = _dict()
|
||||
|
||||
# A fixed key minimizes difference between archive versions.
|
||||
self.key = 0x42424242
|
||||
|
||||
padding = "RPA-3.0 XXXXXXXXXXXXXXXX XXXXXXXX\n"
|
||||
self.f.write(padding)
|
||||
|
||||
def add(self, name, path):
|
||||
"""
|
||||
Adds a file to the archive.
|
||||
"""
|
||||
|
||||
self.index[name] = _list()
|
||||
|
||||
with open(path, "rb") as df:
|
||||
data = df.read()
|
||||
dlen = len(data)
|
||||
|
||||
# Pad.
|
||||
padding = "Made with Ren'Py."
|
||||
self.f.write(padding)
|
||||
|
||||
offset = self.f.tell()
|
||||
|
||||
self.f.write(data)
|
||||
|
||||
self.index[name].append((offset ^ self.key, dlen ^ self.key, ""))
|
||||
|
||||
def close(self):
|
||||
|
||||
indexoff = self.f.tell()
|
||||
|
||||
self.f.write(dumps(self.index, HIGHEST_PROTOCOL).encode("zlib"))
|
||||
|
||||
self.f.seek(0)
|
||||
self.f.write("RPA-3.0 %016x %08x\n" % (indexoff, self.key))
|
||||
|
||||
self.f.close()
|
||||
|
||||
|
After Width: | Height: | Size: 2.3 KiB |
@@ -5,7 +5,7 @@
|
||||
import struct
|
||||
import sys
|
||||
import array
|
||||
import pefile
|
||||
import pefile # @UnresolvedImport
|
||||
|
||||
# This class performs various operations on memory-loaded binary files,
|
||||
# including modifications.
|
||||
@@ -53,7 +53,7 @@ class BinFile(object):
|
||||
def tostring(self):
|
||||
return self.a.tostring()
|
||||
|
||||
def substring(self, start, len):
|
||||
def substring(self, start, len): #@ReservedAssignment
|
||||
return self.a[start:start+len].tostring()
|
||||
|
||||
def __init__(self, data):
|
||||
@@ -313,7 +313,6 @@ def change_icons(oldexe, icofn):
|
||||
|
||||
sec_size = i.Misc_VirtualSize
|
||||
sec_size = sec_size - (sec_size % alignment) + alignment
|
||||
print sec_size
|
||||
|
||||
total_size += sec_size
|
||||
|
||||
|
After Width: | Height: | Size: 2.7 KiB |
|
After Width: | Height: | Size: 2.7 KiB |
@@ -0,0 +1,465 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
import random
|
||||
import codecs
|
||||
import re
|
||||
import sys
|
||||
|
||||
def theme_names():
|
||||
"""
|
||||
Gets a list of all of the theme names we know about.
|
||||
"""
|
||||
|
||||
names = list(theme_data.THEME.keys())
|
||||
names.sort(key=lambda a : a.lower())
|
||||
|
||||
return names
|
||||
|
||||
def scheme_names(theme):
|
||||
"""
|
||||
Gets a list of the color scheme names corresponding to the given
|
||||
theme.
|
||||
"""
|
||||
|
||||
names = list(theme_data.THEME[theme].keys())
|
||||
names.sort(key=lambda a : a.lower())
|
||||
|
||||
return names
|
||||
|
||||
def theme_yinitial():
|
||||
names = theme_names()
|
||||
|
||||
if len(names) < 2:
|
||||
return 0
|
||||
|
||||
return 1.0 * names.index(current_theme) / (len(names) - 1)
|
||||
|
||||
def scheme_yinitial():
|
||||
names = scheme_names(current_theme)
|
||||
|
||||
if len(names) < 2:
|
||||
return 0
|
||||
|
||||
return 1.0 * names.index(current_scheme) / (len(names) - 1)
|
||||
|
||||
def pick_theme(theme, scheme):
|
||||
"""
|
||||
Returns a theme and scheme that are similar to `theme` and `scheme`.
|
||||
|
||||
If the theme is known, picks it, otherwise picks a random theme. If
|
||||
the scheme is known for that theme, picks it, otherwise picks a
|
||||
random scheme that is known for the current theme.
|
||||
"""
|
||||
|
||||
if theme not in theme_data.THEME:
|
||||
theme = random.choice(list(theme_data.THEME))
|
||||
|
||||
schemes = theme_data.THEME[theme]
|
||||
|
||||
if scheme not in schemes:
|
||||
if theme in schemes:
|
||||
scheme = theme
|
||||
else:
|
||||
scheme = random.choice(list(schemes))
|
||||
|
||||
return theme, scheme
|
||||
|
||||
def implement_theme(theme, scheme):
|
||||
global showing_theme, showing_scheme
|
||||
|
||||
if theme == showing_theme and scheme == showing_scheme:
|
||||
return
|
||||
|
||||
renpy.style.restore(style_backup)
|
||||
exec theme_data.THEME[theme][scheme] in globals()
|
||||
renpy.style.rebuild()
|
||||
|
||||
showing_theme = theme
|
||||
showing_scheme = scheme
|
||||
|
||||
renpy.restart_interaction()
|
||||
|
||||
showing_theme = None
|
||||
showing_scheme = None
|
||||
|
||||
class SetTheme(Action):
|
||||
def __init__(self, theme):
|
||||
self.theme = theme
|
||||
|
||||
def __call__(self):
|
||||
global current_theme
|
||||
global current_scheme
|
||||
|
||||
current_theme, current_scheme = pick_theme(self.theme, current_scheme)
|
||||
|
||||
implement_theme(current_theme, current_scheme)
|
||||
renpy.restart_interaction()
|
||||
|
||||
def get_selected(self):
|
||||
return current_theme == self.theme
|
||||
|
||||
class SetScheme(Action):
|
||||
def __init__(self, scheme):
|
||||
self.scheme = scheme
|
||||
|
||||
def __call__(self):
|
||||
global current_theme
|
||||
global current_scheme
|
||||
|
||||
current_theme, current_scheme = pick_theme(current_theme, self.scheme)
|
||||
|
||||
implement_theme(current_theme, current_scheme)
|
||||
renpy.restart_interaction()
|
||||
|
||||
def get_selected(self):
|
||||
return current_scheme == self.scheme
|
||||
|
||||
class PreviewTheme(Action):
|
||||
|
||||
def __init__(self, theme, scheme):
|
||||
self.theme = theme
|
||||
self.scheme = scheme
|
||||
|
||||
def __call__(self):
|
||||
theme, scheme = pick_theme(self.theme, self.scheme)
|
||||
implement_theme(theme, scheme)
|
||||
|
||||
def unhovered(self):
|
||||
if (showing_theme == self.theme and showing_scheme == self.scheme):
|
||||
implement_theme(current_theme, current_scheme)
|
||||
|
||||
def value_changed(value):
|
||||
return None
|
||||
|
||||
##########################################################################
|
||||
# Code to update options.rpy
|
||||
|
||||
def list_logical_lines(filename):
|
||||
"""
|
||||
This reads in filename, and turns it into a list of logical
|
||||
lines.
|
||||
"""
|
||||
|
||||
f = codecs.open(filename, "rb", "utf-8")
|
||||
data = f.read()
|
||||
f.close()
|
||||
|
||||
# The result.
|
||||
rv = [ ]
|
||||
|
||||
# The current position we're looking at in the buffer.
|
||||
pos = 0
|
||||
|
||||
# Looping over the lines in the file.
|
||||
while pos < len(data):
|
||||
|
||||
# The line that we're building up.
|
||||
line = ""
|
||||
|
||||
# The number of open parenthesis there are right now.
|
||||
parendepth = 0
|
||||
|
||||
# Looping over the characters in a single logical line.
|
||||
while pos < len(data):
|
||||
|
||||
c = data[pos]
|
||||
|
||||
if c == '\n' and not parendepth:
|
||||
rv.append(line)
|
||||
|
||||
pos += 1
|
||||
# This helps out error checking.
|
||||
line = ""
|
||||
break
|
||||
|
||||
# Backslash/newline.
|
||||
if c == "\\" and data[pos+1] == "\n":
|
||||
pos += 2
|
||||
line += "\\\n"
|
||||
continue
|
||||
|
||||
# Parenthesis.
|
||||
if c in ('(', '[', '{'):
|
||||
parendepth += 1
|
||||
|
||||
if c in ('}', ']', ')') and parendepth:
|
||||
parendepth -= 1
|
||||
|
||||
# Comments.
|
||||
if c == '#':
|
||||
while data[pos] != '\n':
|
||||
line += data[pos]
|
||||
pos += 1
|
||||
|
||||
continue
|
||||
|
||||
# Strings.
|
||||
if c in ('"', "'", "`"):
|
||||
delim = c
|
||||
line += c
|
||||
pos += 1
|
||||
|
||||
escape = False
|
||||
|
||||
while pos < len(data):
|
||||
|
||||
c = data[pos]
|
||||
|
||||
if escape:
|
||||
escape = False
|
||||
pos += 1
|
||||
line += c
|
||||
continue
|
||||
|
||||
if c == delim:
|
||||
pos += 1
|
||||
line += c
|
||||
break
|
||||
|
||||
if c == '\\':
|
||||
escape = True
|
||||
|
||||
line += c
|
||||
pos += 1
|
||||
|
||||
continue
|
||||
|
||||
continue
|
||||
|
||||
line += c
|
||||
pos += 1
|
||||
|
||||
if line:
|
||||
rv.append(line)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def switch_theme():
|
||||
"""
|
||||
Switches the theme of the current project to the current theme
|
||||
and color scheme. (As set in current_theme and current_scheme.)
|
||||
"""
|
||||
|
||||
theme_code = theme_data.THEME[current_theme][current_scheme]
|
||||
|
||||
# Did we change the file at all?
|
||||
changed = False
|
||||
|
||||
filename = os.path.join(project.current.path, "game/options.rpy")
|
||||
|
||||
with codecs.open(filename + ".new", "wb", "utf-8") as out:
|
||||
|
||||
for l in list_logical_lines(filename):
|
||||
|
||||
m = re.match(r' theme.(\w+)\(', l)
|
||||
if (not changed) and m and (m.group(1) in theme_data.THEME_FUNCTIONS):
|
||||
l = " " + theme_code
|
||||
changed = True
|
||||
|
||||
out.write(l + "\n")
|
||||
|
||||
if changed:
|
||||
try:
|
||||
os.unlink(filename + ".bak")
|
||||
except:
|
||||
pass
|
||||
|
||||
os.rename(filename, filename + ".bak")
|
||||
os.rename(filename + ".new", filename)
|
||||
else:
|
||||
os.unlink(filename + ".new")
|
||||
interface.error(_("Could not change the theme. Perhaps options.rpy was changed too much."))
|
||||
|
||||
|
||||
# Now give the theme's screen-ops function a chance to make any
|
||||
# necessary changes to the screens.rpy file
|
||||
filename = os.path.join(project.current.path, "game/screens.rpy")
|
||||
changed = False
|
||||
|
||||
try:
|
||||
with codecs.open(filename + ".new", "wb", "utf-8") as out:
|
||||
lines = list_logical_lines(filename)
|
||||
|
||||
lines = theme_data.THEME_SCREEN_OPERATIONS[current_theme](lines)
|
||||
|
||||
if lines != None:
|
||||
for l in lines:
|
||||
out.write(l + "\n")
|
||||
changed = True
|
||||
|
||||
if changed:
|
||||
try:
|
||||
os.unlink(filename + ".bak")
|
||||
except:
|
||||
pass
|
||||
|
||||
os.rename(filename, filename + ".bak")
|
||||
os.rename(filename + ".new", filename)
|
||||
|
||||
except Exception as inst:
|
||||
try:
|
||||
# just in case
|
||||
os.unlink(filename + ".new")
|
||||
except:
|
||||
pass
|
||||
pass
|
||||
|
||||
|
||||
init 100 python:
|
||||
style_backup = renpy.style.backup()
|
||||
|
||||
|
||||
screen theme_demo:
|
||||
|
||||
window:
|
||||
style "gm_root"
|
||||
xpadding 5
|
||||
ypadding 5
|
||||
|
||||
grid 1 1:
|
||||
xfill True
|
||||
style_group "prefs"
|
||||
|
||||
vbox:
|
||||
|
||||
frame:
|
||||
style_group "pref"
|
||||
has vbox
|
||||
|
||||
label _("Display")
|
||||
textbutton _("Window") action SelectedIf(True)
|
||||
textbutton _("Fullscreen") action ui.returns(None)
|
||||
textbutton _("Planetarium") action None
|
||||
|
||||
|
||||
frame:
|
||||
style_group "pref"
|
||||
has vbox
|
||||
|
||||
label _("Sound Volume")
|
||||
bar style "slider" value .75 range 1.0 changed value_changed
|
||||
|
||||
textbutton "Test":
|
||||
action ui.returns(None)
|
||||
style "soundtest_button"
|
||||
|
||||
|
||||
init -2 python:
|
||||
style.pref_frame.xfill = True
|
||||
style.pref_frame.xmargin = 5
|
||||
style.pref_frame.top_margin = 5
|
||||
|
||||
style.pref_vbox.xfill = True
|
||||
|
||||
style.pref_button.size_group = "pref"
|
||||
style.pref_button.xalign = 1.0
|
||||
|
||||
style.pref_slider.xmaximum = 192
|
||||
style.pref_slider.xalign = 1.0
|
||||
|
||||
style.soundtest_button.xalign = 1.0
|
||||
|
||||
|
||||
screen choose_theme:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Choose Theme")
|
||||
|
||||
hbox:
|
||||
yfill True
|
||||
|
||||
# Theme selector.
|
||||
frame:
|
||||
style "l_indent"
|
||||
bottom_margin HALF_SPACER_HEIGHT
|
||||
xmaximum 225
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Theme") style "l_label_small"
|
||||
|
||||
viewport:
|
||||
scrollbars "vertical"
|
||||
yinitial theme_yinitial()
|
||||
mousewheel True
|
||||
|
||||
has vbox
|
||||
|
||||
for i in theme_names():
|
||||
textbutton "[i]":
|
||||
action SetTheme(i)
|
||||
hovered PreviewTheme(i, current_scheme)
|
||||
style "l_list2"
|
||||
|
||||
|
||||
# Color scheme selector.
|
||||
frame:
|
||||
style "l_indent"
|
||||
bottom_margin HALF_SPACER_HEIGHT
|
||||
xmaximum 225
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Color Scheme") style "l_label_small"
|
||||
|
||||
viewport:
|
||||
scrollbars "vertical"
|
||||
mousewheel True
|
||||
yinitial scheme_yinitial()
|
||||
|
||||
has vbox
|
||||
|
||||
for i in scheme_names(current_theme):
|
||||
textbutton "[i]":
|
||||
action SetScheme(i)
|
||||
hovered PreviewTheme(current_theme, i)
|
||||
style "l_list2"
|
||||
|
||||
|
||||
# Preview
|
||||
frame:
|
||||
style "l_default"
|
||||
background Frame(PATTERN, 0, 0, tile=True)
|
||||
xpadding 5
|
||||
ypadding 5
|
||||
|
||||
xfill True
|
||||
yfill True
|
||||
xmargin 20
|
||||
bottom_margin 6
|
||||
|
||||
use theme_demo
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
textbutton _("Continue") action Return(True) style "l_right_button"
|
||||
|
||||
|
||||
label choose_theme_callable:
|
||||
|
||||
python:
|
||||
current_theme, current_scheme = pick_theme(None, None)
|
||||
implement_theme(current_theme, current_scheme)
|
||||
|
||||
call screen choose_theme
|
||||
|
||||
python hide:
|
||||
with interface.error_handling("changing the theme"):
|
||||
switch_theme()
|
||||
|
||||
return
|
||||
|
||||
label choose_theme:
|
||||
call choose_theme_callable
|
||||
jump front_page
|
||||
|
||||
|
||||
@@ -0,0 +1,923 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This file contains code that manages the distribution of Ren'Py games
|
||||
# and Ren'Py proper.
|
||||
#
|
||||
# In this module, all files and paths are stored in unicode. Full paths
|
||||
# might include windows path separators (\), but archive paths and names we
|
||||
# deal with/match against use the unix separator (/).
|
||||
|
||||
|
||||
init python in distribute:
|
||||
|
||||
from store import config, persistent
|
||||
import store.project as project
|
||||
import store.interface as interface
|
||||
import store.archiver as archiver
|
||||
import store.updater as updater
|
||||
import store as store
|
||||
|
||||
from change_icon import change_icons
|
||||
|
||||
import sys
|
||||
import os
|
||||
import json
|
||||
import subprocess
|
||||
import hashlib
|
||||
import struct
|
||||
import collections
|
||||
import os
|
||||
import io
|
||||
import re
|
||||
import plistlib
|
||||
import time
|
||||
|
||||
match_cache = { }
|
||||
|
||||
def compile_match(pattern):
|
||||
"""
|
||||
Compiles a pattern for use with match.
|
||||
"""
|
||||
|
||||
regexp = ""
|
||||
|
||||
while pattern:
|
||||
if pattern.startswith("**"):
|
||||
regexp += r'.*'
|
||||
pattern = pattern[2:]
|
||||
elif pattern[0] == "*":
|
||||
regexp += r'[^/]*/?'
|
||||
pattern = pattern[1:]
|
||||
elif pattern[0] == '[':
|
||||
regexp += r'['
|
||||
pattern = pattern[1:]
|
||||
|
||||
while pattern and pattern[0] != ']':
|
||||
regexp += pattern[0]
|
||||
pattern = pattern[1:]
|
||||
|
||||
pattern = pattern[1:]
|
||||
regexp += ']'
|
||||
|
||||
else:
|
||||
regexp += re.escape(pattern[0])
|
||||
pattern = pattern[1:]
|
||||
|
||||
regexp += "$"
|
||||
|
||||
return re.compile(regexp, re.I)
|
||||
|
||||
def match(s, pattern):
|
||||
"""
|
||||
Matches a glob-style pattern against s. Returns True if it matches,
|
||||
and False otherwise.
|
||||
|
||||
** matches every character.
|
||||
* matches every character but /.
|
||||
[abc] matches a, b, or c.
|
||||
|
||||
Things are matched case-insensitively.
|
||||
"""
|
||||
|
||||
regexp = match_cache.get(pattern, None)
|
||||
if regexp is None:
|
||||
regexp = compile_match(pattern)
|
||||
match_cache[pattern] = regexp
|
||||
|
||||
if regexp.match(s):
|
||||
return True
|
||||
|
||||
if regexp.match("/" + s):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
class File(object):
|
||||
"""
|
||||
Represents a file that we can distribute.
|
||||
|
||||
self.name
|
||||
The name of the file as it will be stored in the archives.
|
||||
|
||||
self.path
|
||||
The path to the file on disk. None if it won't be stored
|
||||
on disk.
|
||||
|
||||
self.directory
|
||||
True if this is a directory.
|
||||
|
||||
self.executable
|
||||
True if this is an executable that should be distributed
|
||||
with the xbit set.
|
||||
"""
|
||||
|
||||
def __init__(self, name, path, directory, executable):
|
||||
self.name = name
|
||||
self.path = path
|
||||
self.directory = directory
|
||||
self.executable = executable
|
||||
|
||||
def __repr__(self):
|
||||
if self.directory:
|
||||
extra = "dir"
|
||||
elif self.executable:
|
||||
extra = "x-bit"
|
||||
else:
|
||||
extra = ""
|
||||
|
||||
return "<File {!r} {!r} {}>".format(self.name, self.path, extra)
|
||||
|
||||
def copy(self):
|
||||
return File(self.name, self.path, self.directory, self.executable)
|
||||
|
||||
|
||||
class FileList(list):
|
||||
"""
|
||||
This represents a list of files that we know about.
|
||||
"""
|
||||
|
||||
def sort(self):
|
||||
list.sort(self, key=lambda a : a.name)
|
||||
|
||||
def copy(self):
|
||||
"""
|
||||
Makes a deep copy of this file list.
|
||||
"""
|
||||
|
||||
rv = FileList()
|
||||
|
||||
for i in self:
|
||||
rv.append(i.copy())
|
||||
|
||||
return rv
|
||||
|
||||
def filter_empty(self):
|
||||
"""
|
||||
Makes a deep copy of this file list with empty directories
|
||||
omitted.
|
||||
"""
|
||||
|
||||
rv = FileList()
|
||||
|
||||
needed_dirs = set()
|
||||
|
||||
for i in reversed(self):
|
||||
|
||||
if (not i.directory) or (i.name in needed_dirs):
|
||||
rv.insert(0, i.copy())
|
||||
|
||||
directory, _sep, _filename = i.name.rpartition("/")
|
||||
needed_dirs.add(directory)
|
||||
|
||||
return rv
|
||||
|
||||
@staticmethod
|
||||
def merge(l):
|
||||
"""
|
||||
Merges a list of file lists into a single file list with no
|
||||
duplicate entries.
|
||||
"""
|
||||
|
||||
rv = FileList()
|
||||
|
||||
seen = set()
|
||||
|
||||
for fl in l:
|
||||
for f in fl:
|
||||
if f.name in seen:
|
||||
continue
|
||||
|
||||
rv.append(f)
|
||||
seen.add(f.name)
|
||||
|
||||
return rv
|
||||
|
||||
def prepend_directory(self, directory):
|
||||
"""
|
||||
Modifies this file list such that every file in it has `directory`
|
||||
prepended.
|
||||
"""
|
||||
|
||||
for i in self:
|
||||
i.name = directory + "/" + i.name
|
||||
|
||||
self.insert(0, File(directory, None, True, False))
|
||||
|
||||
|
||||
def mac_transform(self, app, documentation):
|
||||
"""
|
||||
Creates a new file list that has the mac transform applied to it.
|
||||
|
||||
The mac transform places all files that aren't already in <app> in
|
||||
<app>/Contents/Resources/autorun. If it matches one of the documentation
|
||||
patterns, then it appears both inside and outside of the app.
|
||||
"""
|
||||
|
||||
rv = FileList()
|
||||
|
||||
for f in self:
|
||||
|
||||
# Already in the app.
|
||||
if f.name == app or f.name.startswith(app + "/"):
|
||||
rv.append(f)
|
||||
continue
|
||||
|
||||
# If it's documentation, keep the file. (But also make
|
||||
# a copy.)
|
||||
for pattern in documentation:
|
||||
if match(f.name, pattern):
|
||||
rv.append(f)
|
||||
|
||||
if match("/" + f.name, pattern):
|
||||
rv.append(f)
|
||||
|
||||
# Make a copy.
|
||||
f = f.copy()
|
||||
|
||||
f.name = app + "/Contents/Resources/autorun/" + f.name
|
||||
rv.append(f)
|
||||
|
||||
rv.append(File(app + "/Contents/Resources/autorun", None, True, False))
|
||||
rv.sort()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
class Distributor(object):
|
||||
"""
|
||||
This manages the process of building distributions.
|
||||
"""
|
||||
|
||||
def __init__(self, project, destination=None, reporter=None, packages=None, build_update=True):
|
||||
"""
|
||||
Distributes `project`.
|
||||
|
||||
`destination`
|
||||
The destination in which the distribution will be placed. If None,
|
||||
uses a default location.
|
||||
|
||||
`reporter`
|
||||
An object that's used to report status and progress to the user.
|
||||
|
||||
`packages`
|
||||
If not None, a list of packages to distributed. If None, all
|
||||
packages are distributed.
|
||||
|
||||
`build_update`
|
||||
Will updates be built?
|
||||
"""
|
||||
|
||||
|
||||
# Safety - prevents us frome releasing a launcher that won't update.
|
||||
if store.UPDATE_SIMULATE:
|
||||
raise Exception("Cannot build distributions when UPDATE_SIMULATE is True.")
|
||||
|
||||
# The project we want to distribute.
|
||||
self.project = project
|
||||
|
||||
# Logfile.
|
||||
self.log = open(self.temp_filename("distribute.txt"), "w")
|
||||
|
||||
# Start by scanning the project, to get the data and build
|
||||
# dictionaries.
|
||||
data = project.data
|
||||
|
||||
project.update_dump(force=True, gui=False)
|
||||
if project.dump.get("error", False):
|
||||
raise Exception("Could not get build data from the project. Please ensure the project runs.")
|
||||
|
||||
self.build = build = project.dump['build']
|
||||
|
||||
# Map from file list name to file list.
|
||||
self.file_lists = collections.defaultdict(FileList)
|
||||
|
||||
self.base_name = build['directory_name']
|
||||
self.executable_name = build['executable_name']
|
||||
self.pretty_version = build['version']
|
||||
|
||||
# The destination directory.
|
||||
if destination is None:
|
||||
parent = os.path.dirname(project.path)
|
||||
self.destination = os.path.join(parent, self.base_name + "-dists")
|
||||
try:
|
||||
os.makedirs(self.destination)
|
||||
except:
|
||||
pass
|
||||
else:
|
||||
self.destination = destination
|
||||
|
||||
# Status reporter.
|
||||
self.reporter = reporter
|
||||
|
||||
self.include_update = build['include_update']
|
||||
self.build_update = self.include_update and build_update
|
||||
|
||||
# The various executables, which change names based on self.executable_name.
|
||||
self.app = self.executable_name + ".app"
|
||||
self.exe = self.executable_name + ".exe"
|
||||
self.sh = self.executable_name + ".sh"
|
||||
self.py = self.executable_name + ".py"
|
||||
|
||||
self.documentation_patterns = build['documentation_patterns']
|
||||
|
||||
build_packages = [ ]
|
||||
|
||||
for i in build['packages']:
|
||||
name = i['name']
|
||||
|
||||
if (packages is None) or (name in packages):
|
||||
build_packages.append(i)
|
||||
|
||||
if not build_packages:
|
||||
self.reporter.info(_("Nothing to do."), pause=True)
|
||||
return
|
||||
|
||||
# add the game.
|
||||
self.reporter.info(_("Scanning project files..."))
|
||||
|
||||
self.scan_and_classify(project.path, build["base_patterns"])
|
||||
|
||||
self.archive_files(build["archives"])
|
||||
|
||||
# Add Ren'Py.
|
||||
self.reporter.info(_("Scanning Ren'Py files..."))
|
||||
self.scan_and_classify(config.renpy_base, build["renpy_patterns"])
|
||||
|
||||
# Add Python (with the same name as our executables)
|
||||
self.add_python()
|
||||
|
||||
# Build the mac app.
|
||||
self.add_mac_files()
|
||||
|
||||
# Add generated/special files.
|
||||
if not build['renpy']:
|
||||
self.add_renpy_files()
|
||||
self.add_windows_files()
|
||||
|
||||
# Assign the x-bit as necessary.
|
||||
self.mark_executable()
|
||||
|
||||
# Rename the executable-like files.
|
||||
if not build['renpy']:
|
||||
self.rename()
|
||||
|
||||
# The time of the update version.
|
||||
self.update_version = int(time.time())
|
||||
|
||||
for p in build_packages:
|
||||
|
||||
for f in p["formats"]:
|
||||
self.make_package(
|
||||
p["name"],
|
||||
f,
|
||||
p["file_lists"],
|
||||
dlc=p["dlc"])
|
||||
|
||||
if self.build_update and p["update"]:
|
||||
self.make_package(
|
||||
p["name"],
|
||||
"update",
|
||||
p["file_lists"],
|
||||
dlc=False)
|
||||
|
||||
|
||||
if self.build_update:
|
||||
self.finish_updates(build_packages)
|
||||
|
||||
self.log.close()
|
||||
|
||||
|
||||
def scan_and_classify(self, directory, patterns):
|
||||
"""
|
||||
Walks through the `directory`, finds files and directories that
|
||||
match the pattern, and assds them to the appropriate file list.
|
||||
|
||||
`patterns`
|
||||
A list of pattern, file_list tuples. The pattern is a string
|
||||
that is matched using match. File_list is either
|
||||
a space-separated list of file lists to add the file to,
|
||||
or None to ignore it.
|
||||
|
||||
Directories are matched with a trailing /, but added to the
|
||||
file list with the trailing / removed.
|
||||
"""
|
||||
|
||||
def walk(name, path):
|
||||
is_dir = os.path.isdir(path)
|
||||
|
||||
if is_dir:
|
||||
match_name = name + "/"
|
||||
else:
|
||||
match_name = name
|
||||
|
||||
for pattern, file_list in patterns:
|
||||
if match(match_name, pattern):
|
||||
break
|
||||
else:
|
||||
print >> self.log, match_name.encode("utf-8"), "doesn't match anything."
|
||||
|
||||
pattern = None
|
||||
file_list = None
|
||||
|
||||
print >> self.log, match_name.encode("utf-8"), "matches", pattern, "(" + str(file_list) + ")."
|
||||
|
||||
if file_list is None:
|
||||
return
|
||||
|
||||
for fl in file_list:
|
||||
f = File(name, path, is_dir, False)
|
||||
self.file_lists[fl].append(f)
|
||||
|
||||
if is_dir:
|
||||
|
||||
for fn in os.listdir(path):
|
||||
walk(
|
||||
name + "/" + fn,
|
||||
os.path.join(path, fn),
|
||||
)
|
||||
|
||||
for fn in os.listdir(directory):
|
||||
walk(fn, os.path.join(directory, fn))
|
||||
|
||||
def temp_filename(self, name):
|
||||
self.project.make_tmp()
|
||||
return os.path.join(self.project.tmp, name)
|
||||
|
||||
def add_file(self, file_list, name, path, executable=False):
|
||||
"""
|
||||
Adds a file to the file lists.
|
||||
|
||||
`file_list`
|
||||
A space-separated list of file list names.
|
||||
|
||||
`name`
|
||||
The name of the file to be added.
|
||||
|
||||
`path`
|
||||
The path to that file on disk.
|
||||
"""
|
||||
|
||||
if not os.path.exists(path):
|
||||
raise Exception("{} does not exist.".format(path))
|
||||
|
||||
if isinstance(file_list, basestring):
|
||||
file_list = file_list.split()
|
||||
|
||||
f = File(name, path, False, executable)
|
||||
|
||||
for fl in file_list:
|
||||
self.file_lists[fl].append(f)
|
||||
|
||||
def archive_files(self, archives):
|
||||
"""
|
||||
Add files to archives.
|
||||
"""
|
||||
|
||||
for arcname, file_list in archives:
|
||||
|
||||
if not self.file_lists[arcname]:
|
||||
continue
|
||||
|
||||
arcfn = arcname + ".rpa"
|
||||
arcpath = self.temp_filename(arcfn)
|
||||
|
||||
af = archiver.Archive(arcpath)
|
||||
|
||||
fll = len(self.file_lists[arcname])
|
||||
|
||||
for i, entry in enumerate(self.file_lists[arcname]):
|
||||
|
||||
if entry.directory:
|
||||
continue
|
||||
|
||||
self.reporter.progress(_("Archiving files..."), i, fll)
|
||||
|
||||
name = "/".join(entry.name.split("/")[1:])
|
||||
af.add(name, entry.path)
|
||||
|
||||
self.reporter.progress_done()
|
||||
|
||||
af.close()
|
||||
|
||||
self.add_file(file_list, "game/" + arcfn, arcpath)
|
||||
|
||||
def add_renpy_files(self):
|
||||
"""
|
||||
Add Ren'Py-generic files to the project.
|
||||
"""
|
||||
|
||||
if not os.path.exists(os.path.join(self.project.path, "game", "script_version.rpy")):
|
||||
self.add_file("all", "game/script_version.rpy", os.path.join(config.gamedir, "script_version.rpy"))
|
||||
|
||||
if not os.path.exists(os.path.join(self.project.path, "game", "script_version.rpyc")):
|
||||
self.add_file("all", "game/script_version.rpyc", os.path.join(config.gamedir, "script_version.rpyc"))
|
||||
|
||||
self.add_file("all", "renpy/LICENSE.txt", os.path.join(config.renpy_base, "LICENSE.txt"))
|
||||
|
||||
|
||||
def write_plist(self):
|
||||
|
||||
display_name = self.build['display_name']
|
||||
executable_name = self.executable_name
|
||||
version = self.build['version']
|
||||
|
||||
plist = dict(
|
||||
CFBundleDevelopmentRegion="English",
|
||||
CFBundleDisplayName=display_name,
|
||||
CFBundleExecutable=executable_name,
|
||||
CFBundleIconFile="icon",
|
||||
CFBundleInfoDictionaryVersion="6.0",
|
||||
CFBundleName=display_name,
|
||||
CFBundlePackageType="APPL",
|
||||
CFBundleShortVersionString=version,
|
||||
CFBundleVersion="1.0.{0}".format(int(time.time())),
|
||||
CFBundleDocumentTypes = [
|
||||
{
|
||||
"CFBundleTypeOSTypes" : [ "****", "fold", "disk" ],
|
||||
"CFBundleTypeRole" : "Viewer",
|
||||
},
|
||||
],
|
||||
UTExportedTypeDeclarations = [
|
||||
{
|
||||
"UTTypeConformsTo" : [ "public.python-script" ],
|
||||
"UTTypeDescription" : "Ren'Py Script",
|
||||
"UTTypeIdentifier" : "org.renpy.rpy",
|
||||
"UTTypeTagSpecification" : { "public.filename-extension" : [ "rpy" ] }
|
||||
},
|
||||
],
|
||||
)
|
||||
|
||||
rv = self.temp_filename("Info.plist")
|
||||
plistlib.writePlist(plist, rv)
|
||||
return rv
|
||||
|
||||
def add_python(self):
|
||||
|
||||
if self.build['renpy']:
|
||||
windows = 'binary'
|
||||
linux = 'binary'
|
||||
mac = 'binary'
|
||||
else:
|
||||
windows = 'windows'
|
||||
linux = 'linux'
|
||||
mac = 'mac'
|
||||
|
||||
self.add_file(
|
||||
linux,
|
||||
"lib/linux-i686/" + self.executable_name,
|
||||
os.path.join(config.renpy_base, "lib/linux-i686/pythonw"),
|
||||
True)
|
||||
|
||||
self.add_file(
|
||||
linux,
|
||||
"lib/linux-x86_64/" + self.executable_name,
|
||||
os.path.join(config.renpy_base, "lib/linux-x86_64/pythonw"),
|
||||
True)
|
||||
|
||||
self.add_file(
|
||||
mac,
|
||||
"lib/darwin-x86_64/" + self.executable_name,
|
||||
os.path.join(config.renpy_base, "lib/darwin-x86_64/pythonw"),
|
||||
True)
|
||||
|
||||
self.add_file(
|
||||
windows,
|
||||
"lib/windows-i686/" + self.executable_name + ".exe",
|
||||
os.path.join(config.renpy_base, "lib/windows-i686/pythonw.exe"))
|
||||
|
||||
def add_mac_files(self):
|
||||
"""
|
||||
Add mac-specific files to the distro.
|
||||
"""
|
||||
|
||||
if self.build['renpy']:
|
||||
filelist = "binary"
|
||||
else:
|
||||
filelist = "mac"
|
||||
|
||||
contents = self.app + "/Contents"
|
||||
|
||||
plist_fn = self.write_plist()
|
||||
self.add_file(filelist, contents + "/Info.plist", plist_fn)
|
||||
self.add_file(filelist, contents + "/MacOS/" + self.executable_name, os.path.join(config.renpy_base, "renpy.sh"))
|
||||
|
||||
custom_fn = os.path.join(self.project.path, "icon.icns")
|
||||
default_fn = os.path.join(config.renpy_base, "launcher/icon.icns")
|
||||
|
||||
if os.path.exists(custom_fn):
|
||||
icon_fn = custom_fn
|
||||
else:
|
||||
icon_fn = default_fn
|
||||
|
||||
self.add_file(filelist, contents + "/Resources/icon.icns", icon_fn)
|
||||
|
||||
|
||||
def add_windows_files(self):
|
||||
"""
|
||||
Adds windows-specific files.
|
||||
"""
|
||||
|
||||
icon_fn = os.path.join(self.project.path, "icon.ico")
|
||||
old_exe_fn = os.path.join(config.renpy_base, "renpy.exe")
|
||||
|
||||
if os.path.exists(icon_fn):
|
||||
exe_fn = self.temp_filename("renpy.exe")
|
||||
|
||||
with open(exe_fn, "wb") as f:
|
||||
f.write(change_icons(old_exe_fn, icon_fn))
|
||||
|
||||
else:
|
||||
exe_fn = old_exe_fn
|
||||
|
||||
self.add_file("windows", "renpy.exe", exe_fn)
|
||||
|
||||
def mark_executable(self):
|
||||
"""
|
||||
Marks files as executable.
|
||||
"""
|
||||
|
||||
for l in self.file_lists.values():
|
||||
for f in l:
|
||||
for pat in self.build['xbit_patterns']:
|
||||
if match(f.name, pat):
|
||||
f.executable = True
|
||||
|
||||
if match("/" + f.name, pat):
|
||||
f.executable = True
|
||||
|
||||
def rename(self):
|
||||
"""
|
||||
Rename files in all lists to match the executable names.
|
||||
"""
|
||||
|
||||
def rename_one(fn):
|
||||
parts = fn.split('/')
|
||||
p = parts[0]
|
||||
|
||||
if p == "renpy.exe":
|
||||
p = self.exe
|
||||
elif p == "renpy.sh":
|
||||
p = self.sh
|
||||
elif p == "renpy.py":
|
||||
p = self.py
|
||||
|
||||
parts[0] = p
|
||||
return "/".join(parts)
|
||||
|
||||
for l in self.file_lists.values():
|
||||
for f in l:
|
||||
f.name = rename_one(f.name)
|
||||
|
||||
def make_package(self, variant, format, file_lists, dlc=False):
|
||||
"""
|
||||
Creates a package file in the projects directory.
|
||||
|
||||
`variant`
|
||||
The name of the variant to package. This is appended to the base name to become
|
||||
part of the file and directory names.
|
||||
|
||||
`format`
|
||||
The format things will be packaged in. This should be one of "zip", "tar.bz2", or
|
||||
"update".
|
||||
|
||||
`file_lists`
|
||||
A string containing a space-separated list of file_lists to include in this
|
||||
package.
|
||||
|
||||
`dlc`
|
||||
True if we want to build a non-update file in DLC mode.
|
||||
"""
|
||||
filename = self.base_name + "-" + variant
|
||||
path = os.path.join(self.destination, filename)
|
||||
|
||||
fl = FileList.merge([ self.file_lists[i] for i in file_lists ])
|
||||
fl = fl.copy()
|
||||
fl.sort()
|
||||
|
||||
if self.build.get("exclude_empty_directories", True):
|
||||
fl = fl.filter_empty()
|
||||
|
||||
# Write the update information.
|
||||
update_files = [ ]
|
||||
update_xbit = [ ]
|
||||
update_directories = [ ]
|
||||
|
||||
for i in fl:
|
||||
if not i.directory:
|
||||
update_files.append(i.name)
|
||||
else:
|
||||
update_directories.append(i.name)
|
||||
|
||||
if i.executable:
|
||||
update_xbit.append(i.name)
|
||||
|
||||
update = { variant : { "version" : self.update_version, "pretty_version" : self.pretty_version, "files" : update_files, "directories" : update_directories, "xbit" : update_xbit } }
|
||||
|
||||
if self.include_update and not dlc:
|
||||
update_fn = os.path.join(self.destination, filename + ".update.json")
|
||||
|
||||
with open(update_fn, "wb") as f:
|
||||
json.dump(update, f)
|
||||
|
||||
fl.append(File("update", None, True, False))
|
||||
fl.append(File("update/current.json", update_fn, False, False))
|
||||
|
||||
# The mac transform.
|
||||
if format == "app-zip":
|
||||
fl = fl.mac_transform(self.app, self.documentation_patterns)
|
||||
|
||||
# If we're not an update file, prepend the directory.
|
||||
if (not dlc) and format != "update":
|
||||
fl.prepend_directory(filename)
|
||||
|
||||
if format == "tar.bz2":
|
||||
path += ".tar.bz2"
|
||||
pkg = TarPackage(path, "w:bz2")
|
||||
elif format == "update":
|
||||
path += ".update"
|
||||
pkg = TarPackage(path, "w", notime=True)
|
||||
elif format == "zip" or format == "app-zip":
|
||||
path += ".zip"
|
||||
pkg = ZipPackage(path)
|
||||
|
||||
for i, f in enumerate(fl):
|
||||
self.reporter.progress(_("Writing the [variant] [format] package."), i, len(fl), variant=variant, format=format)
|
||||
|
||||
if f.directory:
|
||||
pkg.add_directory(f.name, f.path)
|
||||
else:
|
||||
pkg.add_file(f.name, f.path, f.executable)
|
||||
|
||||
self.reporter.progress_done()
|
||||
pkg.close()
|
||||
|
||||
if format == "update":
|
||||
# Build the zsync file.
|
||||
|
||||
self.reporter.info(_("Making the [variant] update zsync file."), variant=variant)
|
||||
|
||||
cmd = [
|
||||
updater.zsync_path("zsyncmake"),
|
||||
"-z",
|
||||
# -u url to gzipped data - not a local filename!
|
||||
"-u", filename + ".update.gz",
|
||||
"-o", os.path.join(self.destination, filename + ".zsync"),
|
||||
os.path.abspath(path),
|
||||
]
|
||||
|
||||
subprocess.check_call([ renpy.fsencode(i) for i in cmd ])
|
||||
|
||||
# Build the sums file. This is a file with an adler32 hash of each 64k block
|
||||
# of the zsync file. It's used to help us determine how much of the file is
|
||||
# downloaded.
|
||||
with open(path, "rb") as src:
|
||||
with open(renpy.fsencode(os.path.join(self.destination, filename + ".sums")), "wb") as sums:
|
||||
while True:
|
||||
data = src.read(65536)
|
||||
|
||||
if not data:
|
||||
break
|
||||
|
||||
sums.write(struct.pack("I", zlib.adler32(data) & 0xffffffff))
|
||||
|
||||
if self.include_update and not self.build_update and not dlc:
|
||||
os.unlink(update_fn)
|
||||
|
||||
|
||||
def finish_updates(self, packages):
|
||||
"""
|
||||
Indexes the updates, then removes the .update files.
|
||||
"""
|
||||
|
||||
if not self.build_update:
|
||||
return
|
||||
|
||||
index = { }
|
||||
|
||||
def add_variant(variant):
|
||||
fn = renpy.fsencode(os.path.join(self.destination, self.base_name + "-" + variant + ".update"))
|
||||
|
||||
with open(fn, "rb") as f:
|
||||
digest = hashlib.sha256(f.read()).hexdigest()
|
||||
|
||||
index[variant] = {
|
||||
"version" : self.update_version,
|
||||
"pretty_version" : self.pretty_version,
|
||||
"digest" : digest,
|
||||
"zsync_url" : self.base_name + "-" + variant + ".zsync",
|
||||
"sums_url" : self.base_name + "-" + variant + ".sums",
|
||||
"json_url" : self.base_name + "-" + variant + ".update.json",
|
||||
}
|
||||
|
||||
os.unlink(fn)
|
||||
|
||||
for p in packages:
|
||||
if p["update"]:
|
||||
add_variant(p["name"])
|
||||
|
||||
fn = renpy.fsencode(os.path.join(self.destination, "updates.json"))
|
||||
with open(fn, "wb") as f:
|
||||
json.dump(index, f)
|
||||
|
||||
|
||||
def dump(self):
|
||||
for k, v in sorted(self.file_lists.items()):
|
||||
print
|
||||
print k + ":"
|
||||
|
||||
v.sort()
|
||||
|
||||
for i in v:
|
||||
print " ", i.name, "xbit" if i.executable else ""
|
||||
|
||||
class GuiReporter(object):
|
||||
"""
|
||||
Displays progress using the gui.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
# The time at which we should next report progress.
|
||||
self.next_progress = 0
|
||||
|
||||
def info(self, what, pause=False, **kwargs):
|
||||
if pause:
|
||||
interface.information(what, **kwargs)
|
||||
else:
|
||||
interface.processing(what, **kwargs)
|
||||
|
||||
def progress(self, what, complete, total, **kwargs):
|
||||
|
||||
if (complete > 0) and (time.time() < self.next_progress):
|
||||
return
|
||||
|
||||
interface.processing(what, _("Processed {b}[complete]{/b} of {b}[total]{/b} files."), complete=complete, total=total, **kwargs)
|
||||
|
||||
self.next_progress = time.time() + .05
|
||||
|
||||
def progress_done(self):
|
||||
return
|
||||
|
||||
|
||||
class TextReporter(object):
|
||||
"""
|
||||
Displays progress on the command line.
|
||||
"""
|
||||
|
||||
def info(self, what, pause=False, **kwargs):
|
||||
what = what.replace("[", "{")
|
||||
what = what.replace("]", "}")
|
||||
what = what.format(**kwargs)
|
||||
print what
|
||||
|
||||
def progress(self, what, done, total, **kwargs):
|
||||
what = what.replace("[", "{")
|
||||
what = what.replace("]", "}")
|
||||
what = what.format(**kwargs)
|
||||
|
||||
sys.stdout.write("\r{} - {} of {}".format(what, done + 1, total))
|
||||
sys.stdout.flush()
|
||||
|
||||
def progress_done(self):
|
||||
sys.stdout.write("\n")
|
||||
|
||||
|
||||
def distribute_command():
|
||||
ap = renpy.arguments.ArgumentParser()
|
||||
ap.add_argument("--destination", "--dest", default=None, action="store", help="The directory where the packaged files should be placed.")
|
||||
ap.add_argument("--no-update", default=True, action="store_false", dest="build_update", help="Prevents updates from being built.")
|
||||
ap.add_argument("project", help="The path to the project directory.")
|
||||
ap.add_argument("--package", action="append", help="If given, a package to build. Defaults to building all packages.")
|
||||
|
||||
args = ap.parse_args()
|
||||
|
||||
p = project.Project(args.project)
|
||||
|
||||
if args.package:
|
||||
packages = args.package
|
||||
else:
|
||||
packages = None
|
||||
|
||||
Distributor(p, destination=args.destination, reporter=TextReporter(), packages=packages, build_update=args.build_update)
|
||||
|
||||
return False
|
||||
|
||||
renpy.arguments.register_command("distribute", distribute_command)
|
||||
|
||||
label distribute:
|
||||
|
||||
python hide:
|
||||
|
||||
data = project.current.data
|
||||
d = distribute.Distributor(project.current, reporter=distribute.GuiReporter(), packages=data['packages'], build_update=data['build_update'])
|
||||
OpenDirectory(d.destination)()
|
||||
|
||||
interface.info(_("All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."))
|
||||
|
||||
jump front_page
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,247 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
class PackageToggle(Action):
|
||||
def __init__(self, name):
|
||||
self.name = name
|
||||
|
||||
def get_selected(self):
|
||||
return self.name in project.current.data['packages']
|
||||
|
||||
def __call__(self):
|
||||
packages = project.current.data['packages']
|
||||
|
||||
if self.name in packages:
|
||||
packages.remove(self.name)
|
||||
else:
|
||||
packages.append(self.name)
|
||||
|
||||
project.current.save_data()
|
||||
renpy.restart_interaction()
|
||||
|
||||
class DataToggle(Action):
|
||||
def __init__(self, field):
|
||||
self.field = field
|
||||
|
||||
def get_selected(self):
|
||||
return project.current.data[self.field]
|
||||
|
||||
def __call__(self):
|
||||
project.current.data[self.field] = not project.current.data[self.field]
|
||||
|
||||
project.current.save_data()
|
||||
renpy.restart_interaction()
|
||||
|
||||
|
||||
DEFAULT_BUILD_INFO = """
|
||||
|
||||
## This section contains information about how to build your project into
|
||||
## distribution files.
|
||||
init python:
|
||||
|
||||
## The name that's used for directories and archive files. For example, if
|
||||
## this is 'mygame-1.0', the windows distribution will be in the
|
||||
## directory 'mygame-1.0-win', in the 'mygame-1.0-win.zip' file.
|
||||
build.directory_name = "PROJECTNAME-1.0"
|
||||
|
||||
## The name that's uses for executables - the program that users will run
|
||||
## to start the game. For example, if this is 'mygame', then on Windows,
|
||||
## users can click 'mygame.exe' to start the game.
|
||||
build.executable_name = "PROJECTNAME"
|
||||
|
||||
## If True, Ren'Py will include update information into packages. This
|
||||
## allows the updater to run.
|
||||
build.include_update = False
|
||||
|
||||
## File patterns:
|
||||
##
|
||||
## The following functions take file patterns. File patterns are case-
|
||||
## insensitive, and matched against the path relative to the base
|
||||
## directory, with and without a leading /. If multiple patterns match,
|
||||
## the first is used.
|
||||
##
|
||||
##
|
||||
## In a pattern:
|
||||
##
|
||||
## /
|
||||
## Is the directory separator.
|
||||
## *
|
||||
## Matches all characters, except the directory separator.
|
||||
## **
|
||||
## Matches all characters, including the directory separator.
|
||||
##
|
||||
## For example:
|
||||
##
|
||||
## *.txt
|
||||
## Matches txt files in the base directory.
|
||||
## game/**.ogg
|
||||
## Matches ogg files in the game directory or any of its subdirectories.
|
||||
## **.psd
|
||||
## Matches psd files anywhere in the project.
|
||||
|
||||
## Classify files as None to exclude them from the built distributions.
|
||||
|
||||
build.classify('**~', None)
|
||||
build.classify('**.bak', None)
|
||||
build.classify('**/.**', None)
|
||||
build.classify('**/#**', None)
|
||||
build.classify('**/thumbs.db', None)
|
||||
|
||||
## To archive files, classify them as 'archive'.
|
||||
|
||||
# build.classify('game/**.png', 'archive')
|
||||
# build.classify('game/**.jpg', 'archive')
|
||||
|
||||
## Files matching documentation patterns are duplicated in a mac app
|
||||
## build, so they appear in both the app and the zip file.
|
||||
|
||||
build.documentation('*.html')
|
||||
build.documentation('*.txt')
|
||||
"""
|
||||
|
||||
# A screen that displays a file or directory name, and
|
||||
# lets the user change it,
|
||||
#
|
||||
# title
|
||||
# The title of the link.
|
||||
# value
|
||||
# The value of the field.
|
||||
screen distribute_name:
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
text title
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
text "[value!q]"
|
||||
|
||||
add SPACER
|
||||
|
||||
|
||||
screen build_distributions:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Build Distributions: [project.current.name!q]")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
hbox:
|
||||
|
||||
# Left side.
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONEHALF
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
use distribute_name(
|
||||
title=_("Directory Name:"),
|
||||
value=project.current.dump["build"]["directory_name"])
|
||||
|
||||
use distribute_name(
|
||||
title=_("Executable Name:"),
|
||||
value=project.current.dump["build"]["executable_name"])
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
text _("Actions:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
|
||||
has vbox
|
||||
|
||||
textbutton _("Edit options.rpy") action editor.Edit("game/options.rpy", check=True)
|
||||
textbutton _("Refresh") action Jump("build_distributions")
|
||||
|
||||
|
||||
# Right side.
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONEHALF
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
text _("Build Packages:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
$ packages = project.current.dump["build"]["packages"]
|
||||
|
||||
for pkg in packages:
|
||||
|
||||
$ description = pkg["description"]
|
||||
|
||||
textbutton "[description!q]" action PackageToggle(pkg["name"]) style "l_checkbox"
|
||||
|
||||
add SPACER
|
||||
|
||||
if project.current.dump["build"]["include_update"]:
|
||||
textbutton _("Build Updates") action DataToggle("build_update") style "l_checkbox"
|
||||
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
textbutton _("Build") action Jump("distribute") style "l_right_button"
|
||||
|
||||
label build_update_dump:
|
||||
python:
|
||||
project.current.update_dump(True)
|
||||
|
||||
if project.current.dump.get("error", False):
|
||||
interface.error(_("Errors were detected when running the project. Please ensure the project runs without errors before building distributions."))
|
||||
|
||||
return
|
||||
|
||||
label build_distributions:
|
||||
|
||||
call build_update_dump
|
||||
|
||||
if not project.current.dump["build"]["directory_name"]:
|
||||
jump build_missing
|
||||
|
||||
call screen build_distributions
|
||||
|
||||
label build_missing:
|
||||
|
||||
python hide:
|
||||
|
||||
interface.yesno(_("Your project does not contain build information. Would you like to add build information to the end of options.rpy?"), yes=Return(True), no=Jump("front_page"))
|
||||
|
||||
build_info = DEFAULT_BUILD_INFO.replace("PROJECTNAME", project.current.name)
|
||||
|
||||
with open(os.path.join(project.current.path, "game", "options.rpy"), "a") as f:
|
||||
f.write(build_info)
|
||||
|
||||
jump build_distributions
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,421 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# Editor Support.
|
||||
#
|
||||
# This contains code for scanning for editors, and for allowing the user to
|
||||
# select an editor.
|
||||
|
||||
init python in editor:
|
||||
|
||||
from store import Action, renpy, config, persistent
|
||||
import store.project as project
|
||||
import store.updater as updater
|
||||
import store.interface as interface
|
||||
import store
|
||||
|
||||
import glob
|
||||
import re
|
||||
import traceback
|
||||
import os
|
||||
import os.path
|
||||
|
||||
# Should we set up the editor?
|
||||
set_editor = "RENPY_EDIT_PY" not in os.environ
|
||||
|
||||
# A map from editor name to EditorInfo object.
|
||||
editors = { }
|
||||
|
||||
class EditorInfo(object):
|
||||
def __init__(self, filename):
|
||||
# The path to the editor info file.
|
||||
self.filename = filename
|
||||
|
||||
# The name of the editor.
|
||||
self.name = os.path.basename(filename)[:-len(".edit.py")]
|
||||
|
||||
# The time the editor file was last modified. We use this
|
||||
# to decide if we should update the editors mat when we
|
||||
# have multiple versions of an editor in contention.
|
||||
self.mtime = os.path.getmtime(filename)
|
||||
|
||||
def scan_editor(filename):
|
||||
"""
|
||||
Inserts an editor into editors if there isn't a newer
|
||||
editor there already.
|
||||
"""
|
||||
|
||||
ei = EditorInfo(filename)
|
||||
|
||||
if ei.name in editors:
|
||||
if editors[ei.name].mtime >= ei.mtime:
|
||||
return
|
||||
|
||||
editors[ei.name] = ei
|
||||
|
||||
def scan_all():
|
||||
"""
|
||||
Finds all *.edit.py files, and uses them to populate the list
|
||||
of editors.
|
||||
"""
|
||||
|
||||
editors.clear()
|
||||
|
||||
for d in [ config.renpy_base, persistent.projects_directory ]:
|
||||
if d is None:
|
||||
continue
|
||||
|
||||
for filename in glob.glob(d + "/*/*.edit.py"):
|
||||
scan_editor(filename)
|
||||
|
||||
########################################################################
|
||||
|
||||
# A list of fancy_editor_info objects.
|
||||
fancy_editors = [ ]
|
||||
|
||||
# The error message to display if an editor failed to start.
|
||||
error_message = None
|
||||
|
||||
class FancyEditorInfo(object):
|
||||
"""
|
||||
Represents an editor in the selection screen. A FEI knows if the
|
||||
editor is installed or not.
|
||||
"""
|
||||
|
||||
def __init__(self, priority, name, description=None, dlc=None, dldescription=None, error_message=None):
|
||||
# The priority of the editor. Lower priorities will come later
|
||||
# in the list.
|
||||
self.priority = priority
|
||||
|
||||
# The name of the editor.
|
||||
self.name = name
|
||||
|
||||
# Is the editor installed?
|
||||
self.installed = name in editors
|
||||
|
||||
# The dlc needed to install the editor.
|
||||
self.dlc = dlc
|
||||
|
||||
# A description of the editor.
|
||||
self.description = description
|
||||
|
||||
# A description of the download.
|
||||
self.dldescription = dldescription
|
||||
|
||||
# An error message to display if the editor failed to start.
|
||||
self.error_message = error_message
|
||||
|
||||
def fancy_scan_editors():
|
||||
"""
|
||||
Creates the list of FancyEditorInfo objects.
|
||||
"""
|
||||
|
||||
global fancy_editors
|
||||
|
||||
scan_all()
|
||||
|
||||
fei = fancy_editors = [ ]
|
||||
|
||||
# Editra.
|
||||
ED = _("{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input.")
|
||||
EDL = _("{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython.")
|
||||
|
||||
if renpy.windows:
|
||||
dlc = "editra-windows"
|
||||
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra-win32"))
|
||||
description = ED
|
||||
error_message = None
|
||||
elif renpy.macintosh:
|
||||
dlc = "editra-mac"
|
||||
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra-mac.app"))
|
||||
description = ED
|
||||
error_message = None
|
||||
else:
|
||||
dlc = "editra-linux"
|
||||
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra"))
|
||||
description = EDL
|
||||
error_message = _("The may have occured because wxPython is not installed on this system.")
|
||||
|
||||
e = FancyEditorInfo(
|
||||
1,
|
||||
"Editra",
|
||||
description,
|
||||
dlc,
|
||||
_("Up to 22 MB download required."),
|
||||
error_message)
|
||||
|
||||
e.installed = e.installed or installed
|
||||
|
||||
fei.append(e)
|
||||
|
||||
# jEdit
|
||||
fei.append(FancyEditorInfo(
|
||||
2,
|
||||
"jEdit",
|
||||
"A mature editor that requires Java.",
|
||||
"jedit",
|
||||
_("1.8 MB download required."),
|
||||
_("This may have occured because Java is not installed on this system."),
|
||||
))
|
||||
|
||||
fei.append(FancyEditorInfo(
|
||||
3,
|
||||
"System Editor",
|
||||
"Invokes the editor your operating system has associated with .rpy files.",
|
||||
None))
|
||||
|
||||
for k in editors:
|
||||
if k in [ "Editra", "jEdit", "System Editor", "None" ]:
|
||||
continue
|
||||
|
||||
fei.append(FancyEditorInfo(
|
||||
4,
|
||||
k,
|
||||
None,
|
||||
None))
|
||||
|
||||
fei.append(FancyEditorInfo(
|
||||
5,
|
||||
"None",
|
||||
"Prevents Ren'Py from opening a text editor.",
|
||||
None))
|
||||
|
||||
fei.sort(key=lambda e : (e.priority, e.name.lower()))
|
||||
|
||||
# If we're in a linux distro or something, assume all editors work.
|
||||
if not updater.can_update():
|
||||
for i in fei:
|
||||
i.installed = True
|
||||
|
||||
def fancy_activate_editor(default=False):
|
||||
"""
|
||||
Activates the editor in persistent.editor, if it's installed.
|
||||
|
||||
`default`
|
||||
|
||||
"""
|
||||
|
||||
global error_message
|
||||
|
||||
fancy_scan_editors()
|
||||
|
||||
if default and not set_editor:
|
||||
renpy.editor.init()
|
||||
return
|
||||
|
||||
for i in fancy_editors:
|
||||
|
||||
if i.name == persistent.editor:
|
||||
if i.installed and i.name in editors:
|
||||
ei = editors[i.name]
|
||||
os.environ["RENPY_EDIT_PY"] = renpy.fsencode(os.path.abspath(ei.filename))
|
||||
error_message = i.error_message
|
||||
break
|
||||
|
||||
else:
|
||||
persistent.editor = None
|
||||
os.environ.pop("RENPY_EDIT_PY", None)
|
||||
|
||||
renpy.editor.init()
|
||||
|
||||
def fancy_select_editor(name):
|
||||
"""
|
||||
Selects the editor with the given name, installing it if it
|
||||
doesn't already exist.
|
||||
"""
|
||||
|
||||
for fe in fancy_editors:
|
||||
if fe.name == name:
|
||||
break
|
||||
else:
|
||||
return
|
||||
|
||||
if not fe.installed:
|
||||
|
||||
# We don't check the status of this because fancy_activate_editor
|
||||
# will fail if the editor is not installed.
|
||||
store.add_dlc(fe.dlc)
|
||||
|
||||
persistent.editor = fe.name
|
||||
fancy_activate_editor()
|
||||
|
||||
return persistent.editor is not None
|
||||
|
||||
# Call fancy_activate_editor on startup.
|
||||
fancy_activate_editor(True)
|
||||
|
||||
class SelectEditor(Action):
|
||||
def __init__(self, name):
|
||||
self.name = name
|
||||
|
||||
def get_selected(self):
|
||||
return persistent.editor == self.name
|
||||
|
||||
def __call__(self):
|
||||
return fancy_select_editor(self.name)
|
||||
|
||||
|
||||
def check_editor():
|
||||
"""
|
||||
Checks to see if an editor is set. If one isn't asks the user to
|
||||
select one.
|
||||
|
||||
Returns True if the editor is set and editing can proceed, and
|
||||
False otherwise.
|
||||
"""
|
||||
|
||||
if not set_editor:
|
||||
return True
|
||||
|
||||
if persistent.editor:
|
||||
return True
|
||||
|
||||
return renpy.invoke_in_new_context(renpy.call_screen, "editor")
|
||||
|
||||
##########################################################################
|
||||
# Editing actions.
|
||||
|
||||
|
||||
class Edit(Action):
|
||||
def __init__(self, filename, line=None, check=False):
|
||||
"""
|
||||
An action that opens the given line of the given file in a
|
||||
text editor.
|
||||
|
||||
`filename`
|
||||
The filename to open.
|
||||
|
||||
`line`
|
||||
The line in the file to jump to.
|
||||
|
||||
`check`
|
||||
If true, we will check to see if the file exists, and gray
|
||||
out the box if it does not.
|
||||
"""
|
||||
|
||||
self.filename = filename
|
||||
self.line = line
|
||||
self.check = check
|
||||
|
||||
def get_sensitive(self):
|
||||
if not self.check:
|
||||
return True
|
||||
|
||||
fn = project.current.unelide_filename(self.filename)
|
||||
return os.path.exists(fn)
|
||||
|
||||
def __call__(self):
|
||||
|
||||
if not self.get_sensitive():
|
||||
return
|
||||
|
||||
if not check_editor():
|
||||
return
|
||||
|
||||
fn = project.current.unelide_filename(self.filename)
|
||||
|
||||
try:
|
||||
|
||||
e = renpy.editor.editor
|
||||
|
||||
e.begin()
|
||||
e.open(fn, line=self.line)
|
||||
e.end()
|
||||
|
||||
except Exception, e:
|
||||
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
|
||||
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
|
||||
|
||||
|
||||
|
||||
class EditAll(Action):
|
||||
"""
|
||||
Opens all scripts that are part of the current project in a web browser.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
return
|
||||
|
||||
def __call__(self):
|
||||
|
||||
if not check_editor():
|
||||
return
|
||||
|
||||
scripts = project.current.script_files()
|
||||
scripts = [ i for i in scripts if not i.startswith("game/tl/") ]
|
||||
scripts.sort(key=lambda fn : fn.lower())
|
||||
|
||||
for fn in [ "game/screens.rpy", "game/options.rpy", "game/script.rpy" ]:
|
||||
if fn in scripts:
|
||||
scripts.remove(fn)
|
||||
scripts.insert(0, fn)
|
||||
|
||||
try:
|
||||
|
||||
e = renpy.editor.editor
|
||||
e.begin()
|
||||
|
||||
for fn in scripts:
|
||||
fn = project.current.unelide_filename(fn)
|
||||
e.open(fn)
|
||||
|
||||
e.end()
|
||||
|
||||
except Exception, e:
|
||||
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
|
||||
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
|
||||
|
||||
screen editor:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Select Editor")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
hbox:
|
||||
frame:
|
||||
style "l_indent"
|
||||
xfill True
|
||||
|
||||
viewport:
|
||||
scrollbars "vertical"
|
||||
mousewheel True
|
||||
|
||||
has vbox
|
||||
|
||||
text _("A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed.") style "l_small_text"
|
||||
|
||||
for fe in editor.fancy_editors:
|
||||
|
||||
add SPACER
|
||||
|
||||
textbutton fe.name action editor.SelectEditor(fe.name)
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
if fe.description:
|
||||
text fe.description style "l_small_text"
|
||||
|
||||
if not fe.installed:
|
||||
add HALF_SPACER
|
||||
text fe.dldescription style "l_small_text"
|
||||
|
||||
|
||||
textbutton _("Cancel") action Return(False) style "l_left_button"
|
||||
|
||||
label editor_preference:
|
||||
call screen editor
|
||||
jump preferences
|
||||
|
||||
|
||||
@@ -0,0 +1,223 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
define PROJECT_ADJUSTMENT = ui.adjustment()
|
||||
|
||||
init python:
|
||||
|
||||
import os
|
||||
import subprocess
|
||||
|
||||
class OpenDirectory(Action):
|
||||
"""
|
||||
Opens `directory` in a file browser. `directory` is relative to
|
||||
the project root.
|
||||
"""
|
||||
|
||||
def __init__(self, directory, absolute=False):
|
||||
if absolute:
|
||||
self.directory = directory
|
||||
else:
|
||||
self.directory = os.path.join(project.current.path, directory)
|
||||
|
||||
def get_sensitive(self):
|
||||
return os.path.exists(self.directory)
|
||||
|
||||
def __call__(self):
|
||||
|
||||
directory = renpy.fsencode(self.directory)
|
||||
|
||||
if renpy.windows:
|
||||
os.startfile(directory)
|
||||
elif renpy.macintosh:
|
||||
subprocess.Popen([ "open", directory ])
|
||||
else:
|
||||
subprocess.Popen([ "xdg-open", directory ])
|
||||
|
||||
# Used for testing.
|
||||
def Relaunch():
|
||||
renpy.quit(relaunch=True)
|
||||
|
||||
screen front_page:
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
has hbox
|
||||
|
||||
# Projects list section - on left.
|
||||
|
||||
frame:
|
||||
style "l_projects"
|
||||
xmaximum 300
|
||||
right_margin 2
|
||||
|
||||
top_padding 20
|
||||
bottom_padding 26
|
||||
|
||||
side "t c b":
|
||||
|
||||
window style "l_label":
|
||||
text "PROJECTS:" style "l_label_text" size 36 yoffset 10
|
||||
|
||||
side "c r":
|
||||
|
||||
viewport:
|
||||
yadjustment PROJECT_ADJUSTMENT
|
||||
mousewheel True
|
||||
use front_page_project_list
|
||||
|
||||
vbar:
|
||||
style "l_vscrollbar"
|
||||
adjustment PROJECT_ADJUSTMENT
|
||||
|
||||
vbox:
|
||||
add HALF_SPACER
|
||||
add SEPARATOR
|
||||
add HALF_SPACER
|
||||
|
||||
textbutton _("+ Create New Project"):
|
||||
left_margin (HALF_INDENT)
|
||||
action Jump("new_project")
|
||||
|
||||
|
||||
# Project section - on right.
|
||||
|
||||
if project.current is not None:
|
||||
use front_page_project
|
||||
|
||||
if project.current is not None:
|
||||
textbutton _("Launch Project") action project.Launch() style "l_right_button"
|
||||
|
||||
|
||||
|
||||
# This is used by front_page to display the list of known projects on the screen.
|
||||
screen front_page_project_list:
|
||||
|
||||
$ projects = project.manager.projects
|
||||
|
||||
vbox:
|
||||
|
||||
if projects:
|
||||
|
||||
for p in projects:
|
||||
|
||||
textbutton "[p.name!q]":
|
||||
action project.Select(p)
|
||||
style "l_list"
|
||||
|
||||
null height 12
|
||||
|
||||
textbutton _("Tutorial") action project.Select("tutorial") style "l_list"
|
||||
textbutton _("The Question") action project.Select("the_question") style "l_list"
|
||||
|
||||
|
||||
# This is used for the right side of the screen, which is where the project-specific
|
||||
# buttons are.
|
||||
screen front_page_project:
|
||||
|
||||
$ p = project.current
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
frame style "l_label":
|
||||
has hbox xfill True
|
||||
text "[p.name!q]" style "l_label_text"
|
||||
label _("Active Project") style "l_alternate"
|
||||
|
||||
grid 2 1:
|
||||
xfill True
|
||||
spacing HALF_INDENT
|
||||
|
||||
vbox:
|
||||
|
||||
label _("Open Directory") style "l_label_small"
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
textbutton _("game") action OpenDirectory("game")
|
||||
textbutton _("base") action OpenDirectory(".")
|
||||
# textbutton _("images") action OpenDirectory("game/images") style "l_list"
|
||||
# textbutton _("save") action None style "l_list"
|
||||
|
||||
vbox:
|
||||
|
||||
label _("Edit File") style "l_label_small"
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
textbutton "script.rpy" action editor.Edit("game/script.rpy", check=True)
|
||||
textbutton "options.rpy" action editor.Edit("game/options.rpy", check=True)
|
||||
textbutton "screens.rpy" action editor.Edit("game/screens.rpy", check=True)
|
||||
textbutton _("All script files") action editor.EditAll()
|
||||
|
||||
add SPACER
|
||||
add SEPARATOR
|
||||
add SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
textbutton _("Navigate Script") text_size 30 action Jump("navigation")
|
||||
|
||||
add SPACER
|
||||
|
||||
grid 2 1:
|
||||
xfill True
|
||||
spacing HALF_INDENT
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
textbutton _("Check Script (Lint)") action Jump("lint")
|
||||
textbutton _("Change Theme") action Jump("choose_theme")
|
||||
textbutton _("Delete Persistent") action Jump("rmpersistent")
|
||||
|
||||
# textbutton "Relaunch" action Relaunch
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
if ability.can_distribute:
|
||||
textbutton _("Build Distributions") action Jump("build_distributions")
|
||||
|
||||
textbutton _("Generate Translations") action Jump("translate")
|
||||
|
||||
label main_menu:
|
||||
return
|
||||
|
||||
label start:
|
||||
show screen bottom_info
|
||||
|
||||
label front_page:
|
||||
call screen front_page
|
||||
jump front_page
|
||||
|
||||
|
||||
label lint:
|
||||
python hide:
|
||||
|
||||
interface.processing(_("Checking script for potential problems..."))
|
||||
lint_fn = project.current.temp_filename("lint.txt")
|
||||
|
||||
project.current.launch([ 'lint', lint_fn ], wait=True)
|
||||
|
||||
e = renpy.editor.editor
|
||||
e.begin(True)
|
||||
e.open(lint_fn)
|
||||
e.end()
|
||||
|
||||
jump front_page
|
||||
|
||||
label rmpersistent:
|
||||
|
||||
python hide:
|
||||
interface.processing(_("Deleting persistent data..."))
|
||||
project.current.launch([ 'rmpersistent' ], wait=True)
|
||||
|
||||
jump front_page
|
||||
|
||||
@@ -0,0 +1,391 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
################################################################################
|
||||
# Interface actions.
|
||||
init python in interface:
|
||||
from store import OpenURL, config, Return
|
||||
import store
|
||||
|
||||
import os.path
|
||||
import contextlib
|
||||
|
||||
RENPY_URL = "http://www.renpy.org"
|
||||
RENPY_GAMES_URL = "http://games.renpy.org"
|
||||
DOC_PATH = os.path.join(config.renpy_base, "doc/index.html")
|
||||
DOC_URL = "http://www.renpy.org/doc/html/"
|
||||
|
||||
LICENSE_PATH = os.path.join(config.renpy_base, "doc/license.html")
|
||||
LICENSE_URL = "http://www.renpy.org/doc/html/license.html"
|
||||
|
||||
if os.path.exists(DOC_PATH):
|
||||
DOC_LOCAL_URL = "file:///" + DOC_PATH
|
||||
else:
|
||||
DOC_LOCAL_URL = None
|
||||
|
||||
if os.path.exists(LICENSE_PATH):
|
||||
LICENSE_LOCAL_URL = "file:///" + LICENSE_PATH
|
||||
else:
|
||||
LICENSE_LOCAL_URL = None
|
||||
|
||||
def OpenDocumentation():
|
||||
"""
|
||||
An action that opens the documentation.
|
||||
"""
|
||||
|
||||
if DOC_LOCAL_URL is not None:
|
||||
return OpenURL(DOC_LOCAL_URL)
|
||||
else:
|
||||
return OpenURL(DOC_URL)
|
||||
|
||||
def OpenLicense():
|
||||
"""
|
||||
An action that opens the license.
|
||||
"""
|
||||
|
||||
if LICENSE_LOCAL_URL is not None:
|
||||
return OpenURL(LICENSE_LOCAL_URL)
|
||||
else:
|
||||
return OpenURL(LICENSE_URL)
|
||||
|
||||
|
||||
# Should we display the bottom links?
|
||||
links = True
|
||||
|
||||
@contextlib.contextmanager
|
||||
def nolinks():
|
||||
global links
|
||||
links = False
|
||||
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
links = True
|
||||
|
||||
# This displays the bottom of the screen. If the tooltip is not None, this displays the
|
||||
# tooltip. Otherwise, it displays a list of links (to various websites, and to the
|
||||
# preferences and update screen), or is just blank.
|
||||
screen bottom_info:
|
||||
|
||||
zorder 100
|
||||
|
||||
if interface.links:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_default"
|
||||
|
||||
left_margin (10 + INDENT)
|
||||
right_margin (10 + INDENT)
|
||||
xfill True
|
||||
ypos 536
|
||||
yanchor 0.0
|
||||
|
||||
hbox:
|
||||
xfill True
|
||||
|
||||
hbox:
|
||||
spacing INDENT
|
||||
textbutton _("Documentation") style "l_link" action interface.OpenDocumentation()
|
||||
textbutton _("Ren'Py Website") style "l_link" action OpenURL(interface.RENPY_URL)
|
||||
textbutton _("Ren'Py Games List") style "l_link" action OpenURL(interface.RENPY_GAMES_URL)
|
||||
textbutton _("About") style "l_link" action Jump("about")
|
||||
|
||||
hbox:
|
||||
spacing INDENT
|
||||
xalign 1.0
|
||||
|
||||
if ability.can_update:
|
||||
textbutton _("update") action Jump("update") style "l_link"
|
||||
|
||||
textbutton _("preferences") style "l_link" action Jump("preferences")
|
||||
textbutton _("quit") style "l_link" action Quit(confirm=False)
|
||||
|
||||
|
||||
screen common:
|
||||
|
||||
default complete = None
|
||||
default total = None
|
||||
default yes = None
|
||||
default no = None
|
||||
|
||||
frame:
|
||||
style "l_root"
|
||||
|
||||
frame:
|
||||
style_group "l_info"
|
||||
|
||||
has vbox
|
||||
|
||||
text message:
|
||||
text_align 0.5
|
||||
xalign 0.5
|
||||
layout "subtitle"
|
||||
|
||||
if complete is not None:
|
||||
add SPACER
|
||||
|
||||
frame:
|
||||
style "l_progress_frame"
|
||||
|
||||
bar:
|
||||
range total
|
||||
value complete
|
||||
style "l_progress_bar"
|
||||
|
||||
if submessage:
|
||||
add SPACER
|
||||
|
||||
text submessage:
|
||||
text_align 0.5
|
||||
xalign 0.5
|
||||
layout "subtitle"
|
||||
|
||||
if yes:
|
||||
add SPACER
|
||||
|
||||
hbox:
|
||||
xalign 0.5
|
||||
textbutton _("Yes") style "l_button" action yes
|
||||
null width 160
|
||||
textbutton _("No") style "l_button" action no
|
||||
|
||||
|
||||
label title text_color title_color style "l_info_label"
|
||||
|
||||
if back:
|
||||
textbutton _("Back") action Return(False) style "l_left_button"
|
||||
|
||||
if continue_:
|
||||
textbutton _("Continue") action Return(True) style "l_right_button"
|
||||
|
||||
|
||||
screen launcher_input:
|
||||
|
||||
frame:
|
||||
style "l_root"
|
||||
|
||||
frame:
|
||||
style_group "l_info"
|
||||
|
||||
has vbox
|
||||
|
||||
text message
|
||||
|
||||
add SPACER
|
||||
|
||||
input style "l_default" size 24 xalign 0.5 default default color INPUT_COLOR
|
||||
|
||||
if filename:
|
||||
add SPACER
|
||||
text _("Due to package format limitations, non-ASCII file and directory names are not allowed.")
|
||||
|
||||
label _("[title]") style "l_info_label" text_color QUESTION_COLOR
|
||||
|
||||
|
||||
if cancel:
|
||||
textbutton _("Cancel") action cancel style "l_left_button"
|
||||
|
||||
init python in interface:
|
||||
|
||||
import traceback
|
||||
|
||||
def common(title, title_color, message, submessage=None, back=False, continue_=False, pause0=False, **kwargs):
|
||||
"""
|
||||
Displays the info, interaction, and processing screens.
|
||||
|
||||
`title`
|
||||
The title of the screen.
|
||||
|
||||
`message`
|
||||
The main message that is displayed when the screen is.
|
||||
|
||||
`submessage`
|
||||
If not None, a message that is displayed below the main message.
|
||||
|
||||
`back`
|
||||
If True, a back button will be present. If it's clicked, False will
|
||||
be returned.
|
||||
|
||||
`continue_`
|
||||
If True, a continue button will be present. If it's clicked, True
|
||||
will be returned.
|
||||
|
||||
`pause0`
|
||||
If True, a zero-length pause will be inserted before calling the
|
||||
screen. This will display it to the user and then immediately
|
||||
return.
|
||||
|
||||
|
||||
Other keyword arguments are passed to the screen itself.
|
||||
"""
|
||||
|
||||
if pause0:
|
||||
ui.pausebehavior(0)
|
||||
|
||||
return renpy.call_screen("common", title=title, title_color=title_color, message=message, submessage=submessage, back=back, continue_=continue_, **kwargs)
|
||||
|
||||
|
||||
def error(message, submessage=None, label="front_page", **kwargs):
|
||||
"""
|
||||
Indicates to the user that an error has occured.
|
||||
|
||||
`message`
|
||||
The message to display.
|
||||
|
||||
`submessage`
|
||||
Optional secondary message information. For example, this may be
|
||||
used to display an exception string.
|
||||
|
||||
`label`
|
||||
The label to redirect to when the user finishes displaying the error. None
|
||||
to just return.
|
||||
|
||||
Keyword arguments are passed into the screen so that they can be substituted into
|
||||
the message.
|
||||
"""
|
||||
|
||||
common(_("ERROR"), store.ERROR_COLOR, message=message, submessage=submessage, back=True, **kwargs)
|
||||
|
||||
|
||||
if label:
|
||||
renpy.jump(label)
|
||||
|
||||
@contextlib.contextmanager
|
||||
def error_handling(what, label="front_page"):
|
||||
"""
|
||||
This is a context manager that catches exceptions and displays them using
|
||||
interface.error.
|
||||
|
||||
`what`
|
||||
What we're doing when the error occurs. This is usually written using
|
||||
the present participle.
|
||||
|
||||
`label`
|
||||
The label to jump to when error handling finishes.
|
||||
|
||||
As an example of usage::
|
||||
|
||||
with interface.error_handling("opening the log file"):
|
||||
f = open("log.txt", "w")
|
||||
"""
|
||||
|
||||
|
||||
try:
|
||||
yield
|
||||
except Exception, e:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
error(_("While [what!q], an error occured:"),
|
||||
_("[exception!q]"),
|
||||
what=what,
|
||||
exception=traceback.format_exception_only(type(e), e)[-1][:-1])
|
||||
|
||||
def input(title, message, filename=False, sanitize=True, cancel=None, default=""):
|
||||
"""
|
||||
Requests typewritten input from the user.
|
||||
"""
|
||||
|
||||
rv = default
|
||||
|
||||
while True:
|
||||
|
||||
rv = renpy.call_screen("launcher_input", title=title, message=message, filename=filename, cancel=cancel, default=rv)
|
||||
|
||||
if sanitize:
|
||||
if ("[" in rv) or ("{" in rv):
|
||||
error(_("Text input may not contain the {{ or [[ characters."), label=None)
|
||||
continue
|
||||
|
||||
if filename:
|
||||
if filename and (filename != "withslash") and (("\\" in rv) or ("/" in rv)):
|
||||
error(_("File and directory names may not contain / or \\."), label=None)
|
||||
continue
|
||||
|
||||
try:
|
||||
rv.encode("ascii")
|
||||
except:
|
||||
error(_("File and directory names must consist of ASCII characters."), label=None)
|
||||
continue
|
||||
|
||||
return rv
|
||||
|
||||
def info(message, submessage=None, pause=True, **kwargs):
|
||||
"""
|
||||
Displays an informational message to the user. The user will be asked to click to
|
||||
confirm that he has read the message.
|
||||
|
||||
`message`
|
||||
The message to display.
|
||||
|
||||
`pause`
|
||||
True if we should pause while showing the info.
|
||||
|
||||
Keyword arguments are passed into the screen so that they can be substituted into
|
||||
the message.
|
||||
"""
|
||||
|
||||
if pause:
|
||||
common(_("INFORMATION"), store.INFO_COLOR, message, submessage, continue_=True, **kwargs)
|
||||
else:
|
||||
common(_("INFORMATION"), store.INFO_COLOR, message, submessage, pause=0, **kwargs)
|
||||
|
||||
|
||||
def interaction(title, message, submessage=None, **kwargs):
|
||||
"""
|
||||
Put up on the screen while an interaction with an external program occurs.
|
||||
This shows the message, then immediately returns.
|
||||
|
||||
`title`
|
||||
The title of the interaction.
|
||||
|
||||
`message`
|
||||
The message itself.
|
||||
|
||||
`submessage`
|
||||
An optional sub message.
|
||||
"""
|
||||
|
||||
common(title, store.INTERACTION_COLOR, message, submessage, pause0=True, **kwargs)
|
||||
|
||||
def processing(message, submessage=None, complete=None, total=None, **kwargs):
|
||||
"""
|
||||
Indicates to the user that processing is taking place. This should be used when
|
||||
there is an indefinite amount of work to be done.
|
||||
|
||||
`message`
|
||||
The message to display.
|
||||
|
||||
`submessage`
|
||||
An additional message to display.
|
||||
|
||||
`complete`
|
||||
The fraction complete the step is.
|
||||
|
||||
`total`
|
||||
The total amount of work to do in this step.
|
||||
|
||||
Keyword arguments are passed into the screen so that they can be substituted into
|
||||
the message.
|
||||
"""
|
||||
|
||||
common(_("PROCESSING"), store.INTERACTION_COLOR, message, submessage, pause0=True, complete=complete, total=total, **kwargs)
|
||||
|
||||
|
||||
def yesno(message, yes=Return(True), no=Return(False), **kwargs):
|
||||
"""
|
||||
Asks the user a yes or no question.
|
||||
|
||||
`message`
|
||||
The question to ask.
|
||||
|
||||
`yes`
|
||||
The action to perform if the user answers yes.
|
||||
|
||||
`no`
|
||||
The action to perform if the user answer no.
|
||||
"""
|
||||
|
||||
return common(_("QUESTION"), store.QUESTION_COLOR, message, yes=yes, no=no, **kwargs)
|
||||
|
||||
|
Before Width: | Height: | Size: 60 KiB After Width: | Height: | Size: 60 KiB |
|
Before Width: | Height: | Size: 2.2 KiB After Width: | Height: | Size: 2.2 KiB |
@@ -0,0 +1,262 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python in navigation:
|
||||
import store.interface as interface
|
||||
import store.project as project
|
||||
import store.editor as editor
|
||||
from store import persistent, Action
|
||||
|
||||
|
||||
# The last navigation screen we've seen. This is the scree we try to go
|
||||
# to the next time we enter navigation. (We may not be able to go there,
|
||||
# if the screen is empty.)
|
||||
if persistent.navigation is None:
|
||||
persistent.navigation = "label"
|
||||
|
||||
# A map from a kind of information, to how we should sort it. Possible
|
||||
# sorts are alphabetical, by-file, natural.
|
||||
if persistent.navigation_sort is None:
|
||||
persistent.navigation_sort = { }
|
||||
|
||||
if persistent.navigate_private is None:
|
||||
persistent.navigate_private = False
|
||||
|
||||
if persistent.navigate_library is None:
|
||||
persistent.navigate_library = False
|
||||
|
||||
# A list of kinds of navigation we support.
|
||||
KINDS = [ "file", "label", "define", "transform", "screen", "callable", "todo" ]
|
||||
|
||||
# A map from kind name to adjustment.
|
||||
adjustments = { }
|
||||
|
||||
for i in KINDS:
|
||||
persistent.navigation_sort.setdefault(i, "by-file")
|
||||
adjustments[i] = ui.adjustment()
|
||||
|
||||
def group_and_sort(kind):
|
||||
"""
|
||||
This is responsible for pulling navigation information of the
|
||||
appropriate kind out of project.current.dump, grouping it,
|
||||
and sorting it.
|
||||
|
||||
This returns a list of (group, list of (name, filename, line)). The
|
||||
group may be a string or None.
|
||||
"""
|
||||
|
||||
project.current.update_dump()
|
||||
|
||||
sort = persistent.navigation_sort[kind]
|
||||
|
||||
name_map = project.current.dump.get("location", {}).get(kind, { })
|
||||
|
||||
groups = { }
|
||||
|
||||
for name, loc in name_map.items():
|
||||
filename, line = loc
|
||||
filename = filename.replace("\\", "/")
|
||||
|
||||
if sort == "alphabetical":
|
||||
group = None
|
||||
else:
|
||||
group = filename
|
||||
if group.startswith("game/"):
|
||||
group = group[5:]
|
||||
|
||||
g = groups.get(group, None)
|
||||
if g is None:
|
||||
groups[group] = g = [ ]
|
||||
|
||||
g.append((name, filename, line))
|
||||
|
||||
for g in groups.values():
|
||||
if sort == "natural":
|
||||
g.sort(key=lambda a : a[2])
|
||||
else:
|
||||
g.sort(key=lambda a : a[0].lower())
|
||||
|
||||
rv = list(groups.items())
|
||||
rv.sort()
|
||||
|
||||
return rv
|
||||
|
||||
def group_and_sort_files():
|
||||
|
||||
rv = [ ]
|
||||
|
||||
for fn in project.current.script_files():
|
||||
shortfn = fn
|
||||
shortfn = shortfn.replace("\\", "/")
|
||||
|
||||
if shortfn.startswith("game/"):
|
||||
shortfn = fn[5:]
|
||||
|
||||
rv.append((shortfn, fn, None))
|
||||
|
||||
rv.sort()
|
||||
|
||||
return [ (None, rv) ]
|
||||
|
||||
class ChangeKind(Action):
|
||||
"""
|
||||
Changes the kind of thing we're navigating over.
|
||||
"""
|
||||
|
||||
def __init__(self, kind):
|
||||
self.kind = kind
|
||||
|
||||
def get_selected(self):
|
||||
return persistent.navigation == self.kind
|
||||
|
||||
def __call__(self):
|
||||
if persistent.navigation == self.kind:
|
||||
return
|
||||
|
||||
persistent.navigation = self.kind
|
||||
renpy.jump("navigation_loop")
|
||||
|
||||
class ChangeSort(Action):
|
||||
"""
|
||||
Changes the sort order.
|
||||
"""
|
||||
|
||||
def __init__(self, sort):
|
||||
self.sort = sort
|
||||
|
||||
def get_selected(self):
|
||||
return persistent.navigation_sort[persistent.navigation] == self.sort
|
||||
|
||||
def __call__(self):
|
||||
if self.get_selected():
|
||||
return
|
||||
|
||||
persistent.navigation_sort[persistent.navigation] = self.sort
|
||||
renpy.jump("navigation_loop")
|
||||
|
||||
|
||||
screen navigation:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
frame style "l_label":
|
||||
has hbox xfill True
|
||||
text _("Navigate: [project.current.name]") style "l_label_text"
|
||||
|
||||
frame:
|
||||
style "l_alternate"
|
||||
style_group "l_small"
|
||||
|
||||
has hbox
|
||||
|
||||
if persistent.navigation != "file":
|
||||
text _("Order: ")
|
||||
textbutton _("alphabetical") action navigation.ChangeSort("alphabetical")
|
||||
text " | "
|
||||
textbutton _("by-file") action navigation.ChangeSort("by-file")
|
||||
text " | "
|
||||
textbutton _("natural") action navigation.ChangeSort("natural")
|
||||
|
||||
null width HALF_INDENT
|
||||
|
||||
textbutton _("refresh") action Jump("navigation_refresh")
|
||||
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
hbox:
|
||||
spacing HALF_INDENT
|
||||
text _("Category:")
|
||||
|
||||
textbutton _("files") action navigation.ChangeKind("file")
|
||||
textbutton _("labels") action navigation.ChangeKind("label")
|
||||
textbutton _("defines") action navigation.ChangeKind("define")
|
||||
textbutton _("transforms") action navigation.ChangeKind("transform")
|
||||
textbutton _("screens") action navigation.ChangeKind("screen")
|
||||
textbutton _("callables") action navigation.ChangeKind("callable")
|
||||
textbutton _("TODOs") action navigation.ChangeKind("todo")
|
||||
|
||||
add SPACER
|
||||
add SEPARATOR
|
||||
|
||||
frame style "l_indent_margin":
|
||||
|
||||
if groups:
|
||||
|
||||
viewport:
|
||||
mousewheel True
|
||||
scrollbars "vertical"
|
||||
yadjustment navigation.adjustments[persistent.navigation]
|
||||
|
||||
vbox:
|
||||
style_group "l_navigation"
|
||||
|
||||
for group_name, group in groups:
|
||||
|
||||
if group_name is not None:
|
||||
text "[group_name!q]"
|
||||
|
||||
if persistent.navigation == "todo":
|
||||
vbox:
|
||||
for name, filename, line in group:
|
||||
textbutton "[name!q]" action editor.Edit(filename, line)
|
||||
|
||||
else:
|
||||
hbox:
|
||||
box_wrap True
|
||||
|
||||
for name, filename, line in group:
|
||||
textbutton "[name!q]" action editor.Edit(filename, line)
|
||||
|
||||
if group_name is not None:
|
||||
add SPACER
|
||||
|
||||
if persistent.navigation == "file":
|
||||
add SPACER
|
||||
textbutton _("+ Add script file") action Jump("add_file") style "l_button"
|
||||
|
||||
else:
|
||||
|
||||
fixed:
|
||||
|
||||
if persistent.navigation == "todo":
|
||||
|
||||
text _("No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."):
|
||||
text_align 0.5
|
||||
xalign 0.5
|
||||
yalign 0.5
|
||||
|
||||
else:
|
||||
|
||||
text _("The list of names is empty."):
|
||||
xalign 0.5
|
||||
yalign 0.5
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
textbutton _("Launch Project") action project.Launch() style "l_right_button"
|
||||
|
||||
label navigation:
|
||||
label navigation_loop:
|
||||
|
||||
python in navigation:
|
||||
|
||||
kind = persistent.navigation
|
||||
|
||||
if kind == "file":
|
||||
groups = group_and_sort_files()
|
||||
else:
|
||||
groups = group_and_sort(kind)
|
||||
|
||||
renpy.call_screen("navigation", groups=groups)
|
||||
|
||||
label navigation_refresh:
|
||||
$ project.current.update_dump(True)
|
||||
jump navigation_loop
|
||||
|
||||
@@ -0,0 +1,109 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
import shutil
|
||||
import os
|
||||
import time
|
||||
import re
|
||||
|
||||
screen select_template:
|
||||
|
||||
default result = project.manager.get("template")
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Choose Project Template")
|
||||
|
||||
hbox:
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONETHIRD
|
||||
|
||||
viewport:
|
||||
scrollbars "vertical"
|
||||
vbox:
|
||||
for p in project.manager.templates:
|
||||
textbutton "[p.name!q]" action SetScreenVariable("result", p) style "l_list"
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum TWOTHIRDS
|
||||
|
||||
text _("Please select a template to use for your new project. Ren'Py ships with a default template that creates an English-language game with standard screens.")
|
||||
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
textbutton _("Continue") action Return(result) style "l_right_button"
|
||||
|
||||
|
||||
label new_project:
|
||||
|
||||
if persistent.projects_directory is None:
|
||||
call choose_projects_directory
|
||||
|
||||
python hide:
|
||||
|
||||
project_name = interface.input(
|
||||
_("PROJECT NAME"),
|
||||
_("Please enter the name of your project:"),
|
||||
filename=True,
|
||||
cancel=Jump("front_page"))
|
||||
|
||||
project_name = project_name.strip()
|
||||
if not project_name:
|
||||
interface.error(_("The project name may not be empty."))
|
||||
|
||||
project_dir = os.path.join(persistent.projects_directory, project_name)
|
||||
|
||||
if project.manager.get(project_name) is not None:
|
||||
interface.error(_("[project_name!q] already exists. Please choose a different project name."), project_name=project_name)
|
||||
|
||||
if os.path.exists(project_dir):
|
||||
interface.error(_("[project_dir!q] already exists. Please choose a different project name."), project_dir=project_dir)
|
||||
|
||||
if len(project.manager.templates) == 1:
|
||||
template = project.manager.templates[0]
|
||||
else:
|
||||
template = renpy.call_screen("select_template")
|
||||
|
||||
template_path = template.path
|
||||
|
||||
with interface.error_handling("creating a new project"):
|
||||
shutil.copytree(template_path, project_dir)
|
||||
|
||||
# Delete the tmp directory, if it exists.
|
||||
if os.path.isdir(os.path.join(project_dir, "tmp")):
|
||||
os.path.rmtree(os.path.join(project_dir, "tmp"))
|
||||
|
||||
# Delete project.json, which must exist.
|
||||
os.unlink(os.path.join(project_dir, "project.json"))
|
||||
|
||||
# Change the save directory in options.rpy
|
||||
fn = os.path.join(project_dir, "game/options.rpy")
|
||||
with open(fn, "rb") as f:
|
||||
options = f.read().decode("utf-8")
|
||||
|
||||
save_dir = project_name + "-" + str(int(time.time()))
|
||||
options = re.sub(r'template-\d+', save_dir, options)
|
||||
|
||||
with open(fn, "wb") as f:
|
||||
f.write(options.encode("utf-8"))
|
||||
|
||||
# Activate the project.
|
||||
with interface.error_handling("activating the new project"):
|
||||
project.manager.scan()
|
||||
project.Select(project.manager.get(project_name))()
|
||||
|
||||
call choose_theme_callable
|
||||
|
||||
jump front_page
|
||||
|
||||
|
||||
@@ -0,0 +1,301 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
## This file contains some of the options that can be changed to customize
|
||||
## your Ren'Py game. It only contains the most common options... there
|
||||
## is quite a bit more customization you can do.
|
||||
##
|
||||
## Lines beginning with two '#' marks are comments, and you shouldn't
|
||||
## uncomment them. Lines beginning with a single '#' mark are
|
||||
## commented-out code, and you may want to uncomment them when
|
||||
## appropriate.
|
||||
|
||||
init -1 python hide:
|
||||
|
||||
## Should we enable the use of developer tools? This should be
|
||||
## set to False before the game is released, so the user can't
|
||||
## cheat using developer tools.
|
||||
|
||||
config.developer = True
|
||||
|
||||
## These control the width and height of the screen.
|
||||
|
||||
config.screen_width = 800
|
||||
config.screen_height = 600
|
||||
|
||||
## This controls the title of the window, when Ren'Py is
|
||||
## running in a window.
|
||||
|
||||
config.window_title = u"Ren'Py Launcher"
|
||||
|
||||
# These control the name and version of the game, that are reported
|
||||
# with tracebacks and other debugging logs.
|
||||
config.name = "Ren'Py Launcher"
|
||||
config.version = renpy.version().split()[1]
|
||||
|
||||
#########################################
|
||||
# Themes
|
||||
|
||||
## We then want to call a theme function. themes.roundrect is
|
||||
## a theme that features the use of rounded rectangles. It's
|
||||
## the only theme we currently support.
|
||||
##
|
||||
## The theme function takes a number of parameters that can
|
||||
## customize the color scheme.
|
||||
|
||||
theme.roundrect(
|
||||
## Theme: Roundrect
|
||||
## Color scheme: Basic Blue
|
||||
|
||||
## The color of an idle widget face.
|
||||
widget = "#003c78",
|
||||
|
||||
## The color of a focused widget face.
|
||||
widget_hover = "#0050a0",
|
||||
|
||||
## The color of the text in a widget.
|
||||
widget_text = "#c8ffff",
|
||||
|
||||
## The color of the text in a selected widget. (For
|
||||
## example, the current value of a preference.)
|
||||
widget_selected = "#ffffc8",
|
||||
|
||||
## The color of a disabled widget face.
|
||||
disabled = "#404040",
|
||||
|
||||
## The color of disabled widget text.
|
||||
disabled_text = "#c8c8c8",
|
||||
|
||||
## The color of informational labels.
|
||||
label = "#ffffff",
|
||||
|
||||
## The color of a frame containing widgets.
|
||||
frame = "#6496c8",
|
||||
|
||||
## The background of the main menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
mm_root = "#dcebff",
|
||||
|
||||
## The background of the game menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
gm_root = "#dcebff",
|
||||
|
||||
## If this is True, the in-game window is rounded. If False,
|
||||
## the in-game window is square.
|
||||
rounded_window = False,
|
||||
|
||||
## And we're done with the theme. The theme will customize
|
||||
## various styles, so if we want to change them, we should
|
||||
## do so below.
|
||||
)
|
||||
|
||||
#########################################
|
||||
## Help.
|
||||
|
||||
## This lets you configure the help option on the Ren'Py menus.
|
||||
## It may be:
|
||||
## - A label in the script, in which case that label is called to
|
||||
## show help to the user.
|
||||
## - A file name relative to the base directory, which is opened in a
|
||||
## web browser.
|
||||
## - None, to disable help.
|
||||
config.help = "README.html"
|
||||
|
||||
#########################################
|
||||
## Transitions.
|
||||
|
||||
## Used when entering the game menu from the game.
|
||||
config.enter_transition = None
|
||||
|
||||
## Used when exiting the game menu to the game.
|
||||
config.exit_transition = None
|
||||
|
||||
## Used between screens of the game menu.
|
||||
config.intra_transition = None
|
||||
|
||||
## Used when entering the game menu from the main menu.
|
||||
config.main_game_transition = None
|
||||
|
||||
## Used when returning to the main menu from the game.
|
||||
config.game_main_transition = None
|
||||
|
||||
## Used when entering the main menu from the splashscreen.
|
||||
config.end_splash_transition = None
|
||||
|
||||
## Used when entering the main menu after the game has ended.
|
||||
config.end_game_transition = None
|
||||
|
||||
## Used when a game is loaded.
|
||||
config.after_load_transition = None
|
||||
|
||||
## Used when the window is shown.
|
||||
config.window_show_transition = None
|
||||
|
||||
## Used when the window is hidden.
|
||||
config.window_hide_transition = None
|
||||
|
||||
|
||||
#########################################
|
||||
## This is the name of the directory where the game's data is
|
||||
## stored. (It needs to be set early, before any other init code
|
||||
## is run, so the persistent information can be found by the init code.)
|
||||
python early:
|
||||
config.save_directory = "launcher-4"
|
||||
|
||||
init -1 python hide:
|
||||
#########################################
|
||||
## Default values of Preferences.
|
||||
|
||||
## Note: These options are only evaluated the first time a
|
||||
## game is run. To have them run a second time, delete
|
||||
## game/saves/persistent
|
||||
|
||||
## Should we start in fullscreen mode?
|
||||
|
||||
config.default_fullscreen = False
|
||||
|
||||
## The default text speed in characters per second. 0 is infinite.
|
||||
|
||||
config.default_text_cps = 0
|
||||
|
||||
#########################################
|
||||
## More customizations can go here.
|
||||
|
||||
config.sound = False
|
||||
config.quit_action = Quit(confirm=False)
|
||||
config.gl_resize = False
|
||||
config.window_icon = "logo.png"
|
||||
config.windows_icon = "logo32.png"
|
||||
config.has_autosave = False
|
||||
config.log_enable = False
|
||||
config.mouse_hide_time = 86400 * 366
|
||||
|
||||
_game_menu_screen = None
|
||||
|
||||
config.underlay = [
|
||||
renpy.Keymap(
|
||||
quit = renpy.quit_event,
|
||||
iconify = renpy.iconify,
|
||||
choose_renderer = renpy.curried_call_in_new_context("_choose_renderer"),
|
||||
),
|
||||
]
|
||||
|
||||
config.rollback_enabled = False
|
||||
|
||||
|
||||
## This section controls how to build Ren'Py. (Building the launcher is how
|
||||
## we build Ren'Py distributions.)
|
||||
init python:
|
||||
|
||||
## We're building Ren'Py tonight.
|
||||
build.renpy = True
|
||||
|
||||
## The version number that's supplied to the updater.
|
||||
build.version = "Ren'Py {}".format(config.version)
|
||||
|
||||
## The name that's used for directories and archive files. For example, if
|
||||
## this is 'mygame-1.0', the windows distribution will be in the
|
||||
## directory 'mygame-1.0-win', in the 'mygame-1.0-win.zip' file.
|
||||
build.directory_name = "renpy-" + config.version.rsplit('.', 1)[0]
|
||||
|
||||
## The name that's uses for executables - the program that users will run
|
||||
## to start the game. For example, if this is 'mygame', then on Windows,
|
||||
## users can click 'mygame.exe' to start the game.
|
||||
build.executable_name = "renpy"
|
||||
|
||||
## If True, Ren'Py will include update information into packages. This
|
||||
## allows the updater to run.
|
||||
build.include_update = True
|
||||
|
||||
## Clear out various file patterns.
|
||||
build.renpy_patterns = [ ]
|
||||
build.early_base_patterns = [ ]
|
||||
build.base_patterns = [ ]
|
||||
build.late_base_patterns = [ ]
|
||||
|
||||
# We don't need to clear out the executable patterns, since they're
|
||||
# correct for Ren'Py.
|
||||
|
||||
## Now, add the Ren'Py distribution in using classify_renpy.
|
||||
build.classify_renpy("**~", None)
|
||||
build.classify_renpy("**/#*", None)
|
||||
build.classify_renpy("**/thumbs.db", None)
|
||||
build.classify_renpy("**/.*", None)
|
||||
|
||||
build.classify_renpy("**.old", None)
|
||||
build.classify_renpy("**.new", None)
|
||||
build.classify_renpy("**.bak", None)
|
||||
build.classify_renpy("**.pyc", None)
|
||||
|
||||
build.classify_renpy("**/log.txt", None)
|
||||
build.classify_renpy("**/saves/", None)
|
||||
build.classify_renpy("**/tmp/", None)
|
||||
build.classify_renpy("**/.Editra", None)
|
||||
|
||||
# main source.
|
||||
build.classify_renpy("renpy.py", "source")
|
||||
build.classify_renpy("renpy/**", "source")
|
||||
|
||||
# games.
|
||||
build.classify_renpy("launcher/game/theme/", None)
|
||||
build.classify_renpy("launcher/**", "source")
|
||||
build.classify_renpy("template/**", "source")
|
||||
build.classify_renpy("the_question/**", "source")
|
||||
build.classify_renpy("tutorial/**", "source")
|
||||
|
||||
# docs.
|
||||
build.classify_renpy("doc/", "source")
|
||||
build.classify_renpy("doc/.doctrees/", None)
|
||||
build.classify_renpy("doc/_sources/", None)
|
||||
build.classify_renpy("doc/**", "source")
|
||||
build.classify_renpy("LICENSE.txt", "source")
|
||||
|
||||
# module.
|
||||
build.classify_renpy("module/", "source")
|
||||
build.classify_renpy("module/*.c", "source")
|
||||
build.classify_renpy("module/gen/", "source")
|
||||
build.classify_renpy("module/gen/*.c", "source")
|
||||
build.classify_renpy("module/*.h", "source")
|
||||
build.classify_renpy("module/*.py*", "source")
|
||||
build.classify_renpy("module/include/", "source")
|
||||
build.classify_renpy("module/include/*.pxd", "source")
|
||||
build.classify_renpy("module/pysdlsound/", "source")
|
||||
build.classify_renpy("module/pysdlsound/*.py", "source")
|
||||
build.classify_renpy("module/pysdlsound/*.pyx", "source")
|
||||
|
||||
# all-platforms binary.
|
||||
build.classify_renpy("lib/*/renpy", None)
|
||||
build.classify_renpy("lib/*/renpy.exe", None)
|
||||
build.classify_renpy("lib/**", "binary")
|
||||
build.classify_renpy("renpy.sh", "binary")
|
||||
build.classify_renpy("renpy.exe", "binary")
|
||||
# renpy.app is now built from scratch from distribute.rpy.
|
||||
|
||||
# jedit rules.
|
||||
build.classify_renpy("jedit/**", "jedit")
|
||||
|
||||
# editra rules.
|
||||
build.classify_renpy("editra/", "editra-all")
|
||||
build.classify_renpy("editra/Editra.edit.py", "editra-all")
|
||||
build.classify_renpy("editra/Editra/**", "editra-linux editra-windows")
|
||||
build.classify_renpy("editra/Editra-mac.app/**", "editra-mac")
|
||||
build.classify_renpy("editra/lib/**", "editra-windows")
|
||||
build.classify_renpy("editra/editra.exe", "editra-windows")
|
||||
|
||||
|
||||
# Executable rules.
|
||||
build.executable("editra/Editra/Editra")
|
||||
|
||||
# Packages.
|
||||
build.packages = [ ]
|
||||
|
||||
build.package("sdk", "zip tar.bz2", "source binary")
|
||||
build.package("source", "tar.bz2", "source", update=False)
|
||||
|
||||
build.package("jedit", "zip", "jedit")
|
||||
build.package("editra-linux", "tar.bz2", "editra-all editra-linux", dlc=True)
|
||||
build.package("editra-mac", "zip", "editra-all editra-mac", dlc=True)
|
||||
build.package("editra-windows", "zip", "editra-all editra-windows", dlc=True)
|
||||
|
||||
@@ -0,0 +1,175 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python in distribute:
|
||||
|
||||
import time
|
||||
import zipfile
|
||||
import tarfile
|
||||
import zlib
|
||||
import struct
|
||||
import stat
|
||||
|
||||
from zipfile import crc32
|
||||
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
|
||||
class ZipFile(zipfile.ZipFile):
|
||||
|
||||
def write_with_info(self, zinfo, filename):
|
||||
"""Put the bytes from filename into the archive under the name
|
||||
arcname."""
|
||||
if not self.fp:
|
||||
raise RuntimeError(
|
||||
"Attempt to write to ZIP archive that was already closed")
|
||||
|
||||
st = os.stat(filename)
|
||||
isdir = stat.S_ISDIR(st.st_mode)
|
||||
|
||||
zinfo.file_size = st.st_size
|
||||
zinfo.flag_bits = 0x00
|
||||
zinfo.header_offset = self.fp.tell() # Start of header bytes
|
||||
|
||||
self._writecheck(zinfo)
|
||||
self._didModify = True
|
||||
|
||||
if isdir:
|
||||
zinfo.file_size = 0
|
||||
zinfo.compress_size = 0
|
||||
zinfo.CRC = 0
|
||||
self.filelist.append(zinfo)
|
||||
self.NameToInfo[zinfo.filename] = zinfo
|
||||
self.fp.write(zinfo.FileHeader())
|
||||
return
|
||||
|
||||
with open(filename, "rb") as fp:
|
||||
# Must overwrite CRC and sizes with correct data later
|
||||
zinfo.CRC = CRC = 0
|
||||
zinfo.compress_size = compress_size = 0
|
||||
zinfo.file_size = file_size = 0
|
||||
self.fp.write(zinfo.FileHeader())
|
||||
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
|
||||
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
|
||||
zlib.DEFLATED, -15)
|
||||
else:
|
||||
cmpr = None
|
||||
while 1:
|
||||
buf = fp.read(1024 * 1024)
|
||||
if not buf:
|
||||
break
|
||||
file_size = file_size + len(buf)
|
||||
CRC = crc32(buf, CRC) & 0xffffffff
|
||||
if cmpr:
|
||||
buf = cmpr.compress(buf)
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
if cmpr:
|
||||
buf = cmpr.flush()
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
zinfo.compress_size = compress_size
|
||||
else:
|
||||
zinfo.compress_size = file_size
|
||||
zinfo.CRC = CRC
|
||||
zinfo.file_size = file_size
|
||||
# Seek backwards and write CRC and file sizes
|
||||
position = self.fp.tell() # Preserve current position in file
|
||||
self.fp.seek(zinfo.header_offset + 14, 0)
|
||||
self.fp.write(struct.pack("<LLL", zinfo.CRC, zinfo.compress_size,
|
||||
zinfo.file_size))
|
||||
self.fp.seek(position, 0)
|
||||
self.filelist.append(zinfo)
|
||||
self.NameToInfo[zinfo.filename] = zinfo
|
||||
|
||||
|
||||
class ZipPackage(object):
|
||||
"""
|
||||
A class that creates a zip file.
|
||||
"""
|
||||
|
||||
def __init__(self, filename):
|
||||
self.zipfile = ZipFile(filename, "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
def add_file(self, name, path, xbit):
|
||||
|
||||
if path is None:
|
||||
raise Exception("path for " + name + " must not be None.")
|
||||
|
||||
zi = zipfile.ZipInfo(name)
|
||||
|
||||
s = os.stat(path)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
if xbit:
|
||||
zi.external_attr = long(0100755) << 16
|
||||
else:
|
||||
zi.external_attr = long(0100644) << 16
|
||||
|
||||
self.zipfile.write_with_info(zi, path)
|
||||
|
||||
def add_directory(self, name, path):
|
||||
if path is None:
|
||||
return
|
||||
|
||||
zi = zipfile.ZipInfo(name + "/")
|
||||
|
||||
s = os.stat(path)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_STORED
|
||||
zi.create_system = 3
|
||||
zi.external_attr = (long(0040755) << 16) | 0x10
|
||||
|
||||
self.zipfile.write_with_info(zi, path)
|
||||
|
||||
def close(self):
|
||||
self.zipfile.close()
|
||||
|
||||
|
||||
class TarPackage(object):
|
||||
|
||||
def __init__(self, filename, mode, notime=False):
|
||||
"""
|
||||
notime
|
||||
If true, times will be forced to the epoch.
|
||||
"""
|
||||
|
||||
self.tarfile = tarfile.open(filename, mode)
|
||||
self.tarfile.dereference = True
|
||||
self.notime = notime
|
||||
|
||||
def add_file(self, name, path, xbit):
|
||||
|
||||
if path is not None:
|
||||
info = self.tarfile.gettarinfo(path, name)
|
||||
else:
|
||||
info = tarfile.TarInfo(name)
|
||||
info.size = 0
|
||||
info.mtime = int(time.time())
|
||||
info.type = tarfile.DIRTYPE
|
||||
|
||||
if xbit:
|
||||
info.mode = 0755
|
||||
else:
|
||||
info.mode = 0644
|
||||
|
||||
info.uid = 1000
|
||||
info.gid = 1000
|
||||
info.uname = "renpy"
|
||||
info.gname = "renpy"
|
||||
|
||||
if self.notime:
|
||||
info.mtime = 0
|
||||
|
||||
if info.isreg():
|
||||
with open(path, "rb") as f:
|
||||
self.tarfile.addfile(info, f)
|
||||
else:
|
||||
self.tarfile.addfile(info)
|
||||
|
||||
def add_directory(self, name, path):
|
||||
self.add_file(name, path, True)
|
||||
|
||||
def close(self):
|
||||
self.tarfile.close()
|
||||
|
After Width: | Height: | Size: 687 B |
@@ -0,0 +1,202 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
if persistent.gl_enable is None:
|
||||
persistent.gl_enable = True
|
||||
|
||||
config.gl_enable = persistent.gl_enable
|
||||
|
||||
if persistent.windows_console is None:
|
||||
persistent.windows_console = False
|
||||
|
||||
def scan_translations():
|
||||
|
||||
languages = renpy.known_languages()
|
||||
|
||||
if not languages:
|
||||
return None
|
||||
|
||||
rv = [ ( "English", None) ]
|
||||
|
||||
for i in languages:
|
||||
rv.append((i.title(), i))
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
screen preferences:
|
||||
|
||||
$ translations = scan_translations()
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Launcher Preferences")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
hbox:
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONETHIRD
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
# Projects directory selection.
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Projects Directory:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
|
||||
frame style "l_indent":
|
||||
if persistent.projects_directory:
|
||||
textbutton _("[persistent.projects_directory!q]") action Jump("projects_directory_preference")
|
||||
else:
|
||||
textbutton _("Not Set") action Jump("projects_directory_preference")
|
||||
|
||||
|
||||
|
||||
add SPACER
|
||||
|
||||
# Text editor selection.
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Text Editor:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
if persistent.editor:
|
||||
textbutton persistent.editor action Jump("editor_preference")
|
||||
else:
|
||||
textbutton _("Not Set") action Jump("editor_preference")
|
||||
|
||||
add SPACER
|
||||
|
||||
if ability.can_update:
|
||||
|
||||
# Update URL selection.
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Update Channel:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
textbutton persistent.update_channel action Jump("update_preference")
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONETHIRD
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Navigation Options:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
textbutton _("Include private names") style "l_checkbox" action ToggleField(persistent, "navigate_private")
|
||||
textbutton _("Include library names") style "l_checkbox" action ToggleField(persistent, "navigate_library")
|
||||
|
||||
add SPACER
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Launcher Options:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
textbutton _("Hardware rendering") style "l_checkbox" action ToggleField(persistent, "gl_enable")
|
||||
|
||||
if renpy.windows:
|
||||
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
|
||||
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONETHIRD
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Actions:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
textbutton _("Open launcher project") style "l_nonbox" action [ project.Select("launcher"), Jump("front_page") ]
|
||||
|
||||
if translations:
|
||||
|
||||
add SPACER
|
||||
|
||||
# Text editor selection.
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Language:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
# frame style "l_indent":
|
||||
|
||||
for tlname, tlvalue in translations:
|
||||
textbutton tlname action Language(tlvalue) style "l_list"
|
||||
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
|
||||
label projects_directory_preference:
|
||||
call choose_projects_directory
|
||||
jump preferences
|
||||
|
||||
|
||||
label preferences:
|
||||
call screen preferences
|
||||
jump preferences
|
||||
@@ -0,0 +1,536 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# Code that manages projects.
|
||||
|
||||
init python:
|
||||
try:
|
||||
import EasyDialogsWin as EasyDialogs
|
||||
except:
|
||||
EasyDialogs = None
|
||||
|
||||
import os
|
||||
|
||||
init python in project:
|
||||
from store import persistent, config, Action, renpy
|
||||
import store.util as util
|
||||
import store.interface as interface
|
||||
|
||||
import sys
|
||||
import os.path
|
||||
import json
|
||||
import subprocess
|
||||
import re
|
||||
import tempfile
|
||||
|
||||
class Project(object):
|
||||
|
||||
def __init__(self, path):
|
||||
|
||||
while path.endswith("/"):
|
||||
path = path[:-1]
|
||||
|
||||
if not os.path.exists(path):
|
||||
raise Exception("{} does not exist.".format(path))
|
||||
|
||||
# The name of the project.
|
||||
self.name = os.path.basename(path)
|
||||
|
||||
# The path to the project.
|
||||
self.path = path
|
||||
|
||||
# The path to the game directory.
|
||||
gamedir = os.path.join(path, "game")
|
||||
if os.path.isdir(gamedir):
|
||||
self.gamedir = gamedir
|
||||
else:
|
||||
self.gamedir = path
|
||||
|
||||
# Load the data.
|
||||
self.load_data()
|
||||
|
||||
# The project's temporary directory.
|
||||
self.tmp = None
|
||||
|
||||
# This contains the result of dumping information about the game
|
||||
# to disk.
|
||||
self.dump = { }
|
||||
|
||||
# The mtime of the last dump file loaded.
|
||||
self.dump_mtime = 0
|
||||
|
||||
def get_dump_filename(self):
|
||||
self.make_tmp()
|
||||
return os.path.join(self.tmp, "navigation.json")
|
||||
|
||||
def load_data(self):
|
||||
try:
|
||||
f = open(os.path.join(self.path, "project.json"), "rb")
|
||||
self.data = json.load(f)
|
||||
f.close()
|
||||
except:
|
||||
self.data = { }
|
||||
|
||||
self.update_data()
|
||||
|
||||
|
||||
def save_data(self):
|
||||
"""
|
||||
Saves the project data.
|
||||
"""
|
||||
|
||||
try:
|
||||
with open(os.path.join(self.path, "project.json"), "wb") as f:
|
||||
json.dump(self.data, f)
|
||||
except:
|
||||
self.load_data()
|
||||
|
||||
def update_data(self):
|
||||
data = self.data
|
||||
|
||||
data.setdefault("build_update", False)
|
||||
data.setdefault("packages", [ "all" ])
|
||||
|
||||
def make_tmp(self):
|
||||
"""
|
||||
Makes the project's temporary directory, if it doesn't exist
|
||||
yet.
|
||||
"""
|
||||
|
||||
if self.tmp and os.path.isdir(self.tmp):
|
||||
return
|
||||
|
||||
tmp = os.path.join(self.path, "tmp")
|
||||
|
||||
try:
|
||||
os.mkdir(tmp)
|
||||
except:
|
||||
pass
|
||||
|
||||
if os.path.isdir(tmp):
|
||||
self.tmp = tmp
|
||||
return
|
||||
|
||||
self.tmp = tempfile.mkdtemp()
|
||||
|
||||
def temp_filename(self, filename):
|
||||
"""
|
||||
Returns a filename in the temporary directory.
|
||||
"""
|
||||
|
||||
self.make_tmp()
|
||||
return os.path.join(self.tmp, filename)
|
||||
|
||||
def launch(self, args=[], wait=False):
|
||||
"""
|
||||
Launches the project.
|
||||
|
||||
`args`
|
||||
Additional arguments to give to the project.
|
||||
|
||||
`wait`
|
||||
If true, waits for the launched project to terminate before
|
||||
continuing.
|
||||
"""
|
||||
|
||||
self.make_tmp()
|
||||
|
||||
# Find the python executable to run.
|
||||
executable_path = os.path.dirname(sys.executable)
|
||||
|
||||
if renpy.renpy.windows:
|
||||
extension = ".exe"
|
||||
else:
|
||||
extension = ""
|
||||
|
||||
if persistent.windows_console:
|
||||
executables = [ "python" + extension ]
|
||||
else:
|
||||
executables = [ "pythonw" + extension ]
|
||||
|
||||
executables.append(sys.executable)
|
||||
|
||||
for i in executables:
|
||||
executable = os.path.join(executable_path, i)
|
||||
if os.path.exists(executable):
|
||||
break
|
||||
else:
|
||||
raise Exception("Python interpreter not found: %r", executables)
|
||||
|
||||
# Put together the basic command line.
|
||||
cmd = [ executable, "-EOO", sys.argv[0] ]
|
||||
|
||||
cmd.append(self.path)
|
||||
cmd.extend(args)
|
||||
|
||||
# Add flags to dump game info.
|
||||
cmd.append("--json-dump")
|
||||
cmd.append(self.get_dump_filename())
|
||||
|
||||
if persistent.navigate_private:
|
||||
cmd.append("--json-dump-private")
|
||||
|
||||
if persistent.navigate_library:
|
||||
cmd.append("--json-dump-common")
|
||||
|
||||
# Launch the project.
|
||||
with interface.error_handling("launching the project"):
|
||||
cmd = [ renpy.fsencode(i) for i in cmd ]
|
||||
|
||||
p = subprocess.Popen(cmd)
|
||||
|
||||
if wait:
|
||||
p.wait()
|
||||
|
||||
def update_dump(self, force=False, gui=True):
|
||||
"""
|
||||
If the dumpfile does not exist, runs Ren'Py to create it. Otherwise,
|
||||
loads it in iff it's newer than the one that's already loaded.
|
||||
"""
|
||||
|
||||
dump_filename = self.get_dump_filename()
|
||||
|
||||
if force or not os.path.exists(dump_filename):
|
||||
|
||||
if gui:
|
||||
interface.processing(_("Ren'Py is scanning the project..."))
|
||||
|
||||
self.launch(["quit"], wait=True)
|
||||
|
||||
if not os.path.exists(dump_filename):
|
||||
self.dump["error"] = True
|
||||
return
|
||||
|
||||
file_mtime = os.path.getmtime(dump_filename)
|
||||
if file_mtime == self.dump_mtime:
|
||||
return
|
||||
|
||||
self.dump_mtime = file_mtime
|
||||
|
||||
try:
|
||||
with open(dump_filename, "r") as f:
|
||||
self.dump = json.load(f)
|
||||
# add todo list to dump data
|
||||
self.update_todos()
|
||||
|
||||
except:
|
||||
self.dump["error"] = True
|
||||
|
||||
def update_todos(self):
|
||||
"""
|
||||
Scans the scriptfiles for lines TODO comments and add them to
|
||||
the dump data.
|
||||
"""
|
||||
|
||||
todos = self.dump.setdefault("location", {})["todo"] = {}
|
||||
|
||||
files = self.script_files()
|
||||
|
||||
for f in files:
|
||||
|
||||
data = file(self.unelide_filename(f))
|
||||
|
||||
for l, line in enumerate(data):
|
||||
l += 1
|
||||
|
||||
m = re.search(r".*#\s*TODO(\s*:\s*|\s+)(.*)", line, re.I)
|
||||
|
||||
if m is None:
|
||||
continue
|
||||
|
||||
raw_todo_text = m.group(2).strip()
|
||||
todo_text = raw_todo_text
|
||||
|
||||
index = 0
|
||||
|
||||
while not todo_text or todo_text in todos:
|
||||
index += 1
|
||||
todo_text = "{0} ({1})".format(raw_todo_text, index)
|
||||
|
||||
todos[todo_text] = [f, l]
|
||||
|
||||
|
||||
def unelide_filename(self, fn):
|
||||
"""
|
||||
Unelides the filename relative to the project base.
|
||||
"""
|
||||
|
||||
fn1 = os.path.join(self.path, fn)
|
||||
if os.path.exists(fn1):
|
||||
return fn1
|
||||
|
||||
fn2 = os.path.join(config.renpy_base, fn)
|
||||
if os.path.exists(fn2):
|
||||
return fn2
|
||||
|
||||
return fn
|
||||
|
||||
def script_files(self):
|
||||
"""
|
||||
Return a list of the script files that make up the project. These
|
||||
are elided, and so need to be passed to unelide_filename before they
|
||||
can be included in the project.
|
||||
"""
|
||||
|
||||
rv = [ ]
|
||||
rv.extend(i for i, isdir in util.walk(self.path) if (not isdir) and (i.endswith(".rpy") or i.endswith(".rpym")) )
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
class ProjectManager(object):
|
||||
"""
|
||||
This maintains a list of the various types of projects that
|
||||
we know about.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
|
||||
# The projects directory.
|
||||
self.projects_directory = ""
|
||||
|
||||
# Normal projects, in alphabetical order by lowercase name.
|
||||
self.projects = [ ]
|
||||
|
||||
# Template projects.
|
||||
self.templates = [ ]
|
||||
|
||||
# All projects - normal, template, and hidden.
|
||||
self.all_projects = [ ]
|
||||
|
||||
# Directories that have been scanned.
|
||||
self.scanned = set()
|
||||
|
||||
self.scan()
|
||||
|
||||
def scan(self):
|
||||
"""
|
||||
Scans for projects.
|
||||
"""
|
||||
|
||||
if (persistent.projects_directory is not None) and not os.path.isdir(persistent.projects_directory):
|
||||
persistent.projects_directory = None
|
||||
|
||||
self.projects_directory = persistent.projects_directory
|
||||
|
||||
self.projects = [ ]
|
||||
self.templates = [ ]
|
||||
self.all_projects = [ ]
|
||||
self.scanned = set()
|
||||
|
||||
if self.projects_directory is not None:
|
||||
self.scan_directory(self.projects_directory)
|
||||
|
||||
self.scan_directory(config.renpy_base)
|
||||
self.scan_directory(os.path.join(config.renpy_base, "templates"))
|
||||
|
||||
self.projects.sort(key=lambda p : p.name.lower())
|
||||
self.templates.sort(key=lambda p : p.name.lower())
|
||||
|
||||
def scan_directory(self, d):
|
||||
"""
|
||||
Scans for projects in directories directly underneath `d`.
|
||||
"""
|
||||
|
||||
global current
|
||||
|
||||
d = os.path.abspath(d)
|
||||
|
||||
if not os.path.isdir(d):
|
||||
return
|
||||
|
||||
for pdir in os.listdir(d):
|
||||
ppath = os.path.join(d, pdir)
|
||||
|
||||
# A project must be a directory.
|
||||
if not os.path.isdir(ppath):
|
||||
continue
|
||||
|
||||
# A project has either a game/ directory, or a project.json
|
||||
# file.
|
||||
if (not os.path.isdir(os.path.join(ppath, "game"))) and (not os.path.exists(os.path.join(ppath, "project.json"))):
|
||||
continue
|
||||
|
||||
if ppath in self.scanned:
|
||||
continue
|
||||
self.scanned.add(ppath)
|
||||
|
||||
# We have a project directory, so create a Project.
|
||||
p = Project(ppath)
|
||||
|
||||
project_type = p.data.get("type", "normal")
|
||||
|
||||
if project_type == "hidden":
|
||||
pass
|
||||
elif project_type == "template":
|
||||
self.templates.append(p)
|
||||
else:
|
||||
self.projects.append(p)
|
||||
|
||||
self.all_projects.append(p)
|
||||
|
||||
# Select the default project.
|
||||
if persistent.active_project is not None:
|
||||
p = self.get(persistent.active_project)
|
||||
|
||||
if p is not None:
|
||||
current = p
|
||||
return
|
||||
|
||||
p = self.get("tutorial")
|
||||
if p is not None:
|
||||
current = p
|
||||
return
|
||||
|
||||
current = None
|
||||
|
||||
|
||||
def get(self, name):
|
||||
"""
|
||||
Gets the project with the given name.
|
||||
|
||||
Returns None if the project doesn't exist.
|
||||
"""
|
||||
|
||||
for p in self.all_projects:
|
||||
if p.name == name:
|
||||
return p
|
||||
|
||||
return None
|
||||
|
||||
manager = ProjectManager()
|
||||
|
||||
# The current project.
|
||||
current = None
|
||||
|
||||
# Actions
|
||||
class Select(Action):
|
||||
"""
|
||||
An action that causes p to become the selected project when it was
|
||||
clicked. If label is not None, jumps to the given label.
|
||||
"""
|
||||
|
||||
def __init__(self, p, label=None):
|
||||
"""
|
||||
`p`
|
||||
Either a project object, or a string giving the name of a
|
||||
project.
|
||||
|
||||
`label`
|
||||
The label to jump to when clicked.
|
||||
"""
|
||||
|
||||
if isinstance(p, basestring):
|
||||
p = manager.get(p)
|
||||
|
||||
self.project = p
|
||||
self.label = label
|
||||
|
||||
def get_selected(self):
|
||||
if self.project is None:
|
||||
return False
|
||||
|
||||
if current is None:
|
||||
return False
|
||||
|
||||
return current.path == self.project.path
|
||||
|
||||
def get_sensitive(self):
|
||||
return self.project is not None
|
||||
|
||||
def __call__(self):
|
||||
global current
|
||||
|
||||
current = self.project
|
||||
persistent.active_project = self.project.name
|
||||
|
||||
renpy.restart_interaction()
|
||||
|
||||
if self.label is not None:
|
||||
renpy.jump(self.label)
|
||||
|
||||
|
||||
class Launch(Action):
|
||||
"""
|
||||
An action that launches the supplied project, or the current
|
||||
project if no project is supplied.
|
||||
"""
|
||||
|
||||
def __init__(self, p=None):
|
||||
if p is None:
|
||||
self.project = current
|
||||
elif isinstance(p, basestring):
|
||||
self.project = manager.get(p)
|
||||
else:
|
||||
self.project = p
|
||||
|
||||
def get_sensitive(self):
|
||||
return self.project is not None
|
||||
|
||||
def __call__(self):
|
||||
self.project.launch()
|
||||
|
||||
manager.scan()
|
||||
|
||||
if isinstance(persistent.projects_directory, str):
|
||||
persistent.projects_directory = renpy.fsdecode(persistent.projects_directory)
|
||||
|
||||
###############################################################################
|
||||
# Code to choose the projects directory.
|
||||
|
||||
label choose_projects_directory:
|
||||
|
||||
python hide:
|
||||
|
||||
interface.interaction(_("PROJECTS DIRECTORY"), _("Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"), _("This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."),)
|
||||
|
||||
path = persistent.projects_directory
|
||||
|
||||
if path:
|
||||
default_path = path
|
||||
else:
|
||||
try:
|
||||
default_path = os.path.dirname(os.path.abspath(config.renpy_base))
|
||||
except:
|
||||
default_path = os.path.abspath(config.renpy_base)
|
||||
|
||||
|
||||
if EasyDialogs:
|
||||
|
||||
choice = EasyDialogs.AskFolder(defaultLocation=default_path, wanted=unicode)
|
||||
|
||||
if choice is not None:
|
||||
path = choice
|
||||
else:
|
||||
path = None
|
||||
|
||||
else:
|
||||
|
||||
try:
|
||||
|
||||
cmd = [ "/usr/bin/python", os.path.join(config.gamedir, "tkaskdir.py"), renpy.fsencode(default_path) ]
|
||||
|
||||
p = subprocess.Popen(cmd, stdout=subprocess.PIPE)
|
||||
choice = p.stdout.read()
|
||||
p.wait()
|
||||
|
||||
if choice:
|
||||
path = renpy.fsdecode(choice)
|
||||
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
path = None
|
||||
interface.error(_("Ren'Py was unable to run python with tkinter to choose the projects directory."), label=None)
|
||||
|
||||
if path is None:
|
||||
path = default_path
|
||||
interface.info(_("Ren'Py has set the projects directory to:"), "[path!q]", path=path)
|
||||
|
||||
path = renpy.fsdecode(path)
|
||||
|
||||
persistent.projects_directory = path
|
||||
project.manager.scan()
|
||||
|
||||
return
|
||||
@@ -0,0 +1,8 @@
|
||||
-----BEGIN RSA PUBLIC KEY-----
|
||||
MIIBCgKCAQEAnEdzfwV6FFnmjkbJHJKJ59jqLTGkPSES5LBFbxwweGuC3LU2sNs+
|
||||
tRlWx+2+kbW6azb5yteP/O05/hzHdtIa4slao7s8A/wf0zA6HbLX4H5iqSosDvuw
|
||||
FP9DAF46vH0Qn1a3k97JFV2eXoGAbwHZICKhbIPCm7qR39G8FvUrw7grCS+5Scb+
|
||||
LzqkBv6TnwRDB4agcwhlkA432s6BTU8p9RIFmyldCEgq0SXeK07lkuDmOplp6IdL
|
||||
bVwLoRWg6pngIEoPo/Qxt8ZnLdBthN+TAsMRiquz17GaAvERbkUBwYtlt7R8qx01
|
||||
F3vzweKXSCguzr9XQBQflkVu2y6cmIEwPQIDAQAB
|
||||
-----END RSA PUBLIC KEY-----
|
||||
@@ -0,0 +1,4 @@
|
||||
init -999:
|
||||
$ config.script_version = (6, 15, 7)
|
||||
|
||||
|
||||
|
After Width: | Height: | Size: 96 B |
@@ -0,0 +1,295 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init -1 python:
|
||||
|
||||
# The color of non-interactive text.
|
||||
TEXT = "#545454"
|
||||
|
||||
# Colors for buttons in various states.
|
||||
IDLE = "#42637b"
|
||||
HOVER = "#d86b45"
|
||||
DISABLED = "#808080"
|
||||
|
||||
# Colors for reversed text buttons (selected list entries).
|
||||
REVERSE_IDLE = "#78a5c5"
|
||||
REVERSE_HOVER = "#d86b45"
|
||||
REVERSE_TEXT = "#ffffff"
|
||||
|
||||
# Colors for the scrollbar thumb.
|
||||
SCROLLBAR_IDLE = "#dfdfdf"
|
||||
SCROLLBAR_HOVER = "#d86b45"
|
||||
|
||||
# An image used as a separator pattern.
|
||||
PATTERN = "pattern.png"
|
||||
|
||||
# A displayable used for the background of everything.
|
||||
BACKGROUND = "background.png"
|
||||
|
||||
# A displayable used for the background of windows
|
||||
# containing commands, preferences, and navigation info.
|
||||
WINDOW = Frame("window.png", 0, 0, tile=True)
|
||||
|
||||
# A displayable used for the background of the projects list.
|
||||
PROJECTS_WINDOW = Null()
|
||||
|
||||
# A displayable used the background of information boxes.
|
||||
INFO_WINDOW = "#f9f9f9"
|
||||
|
||||
# Colors for the titles of information boxes.
|
||||
ERROR_COLOR = "#d15353"
|
||||
INFO_COLOR = "#545454"
|
||||
INTERACTION_COLOR = "#d19753"
|
||||
QUESTION_COLOR = "#d19753"
|
||||
|
||||
# The color of input text.
|
||||
INPUT_COLOR = "#d86b45"
|
||||
|
||||
|
||||
init 1 python:
|
||||
INDENT = 20
|
||||
HALF_INDENT = 10
|
||||
|
||||
SCROLLBAR_SIZE = 16
|
||||
|
||||
SEPARATOR = Frame(PATTERN, 0, 0, tile=True, ymaximum=5, yalign=1.0)
|
||||
SEPARATOR2 = Frame(PATTERN, 0, 0, tile=True, ymaximum=10, yalign=1.0)
|
||||
|
||||
SPACER_HEIGHT = 12
|
||||
SPACER = Null(height=SPACER_HEIGHT)
|
||||
|
||||
HALF_SPACER_HEIGHT = 6
|
||||
HALF_SPACER = Null(height=HALF_SPACER_HEIGHT)
|
||||
|
||||
# FONTS/WEIGHTS
|
||||
LIGHT = "Roboto-Light.ttf"
|
||||
REGULAR = "Roboto-Regular.ttf"
|
||||
DARK = "Roboto-Medium.ttf"
|
||||
|
||||
# DIVIDING THE SCREEN
|
||||
ONETHIRD = 258
|
||||
TWOTHIRDS = 496
|
||||
ONEHALF = 377
|
||||
|
||||
# Default style.
|
||||
style.l_default = Style(style.default)
|
||||
style.l_default.font = LIGHT
|
||||
style.l_default.color = TEXT
|
||||
style.l_default.idle_color = IDLE
|
||||
style.l_default.hover_color = HOVER
|
||||
style.l_default.size = 18
|
||||
|
||||
style.l_text = Style(style.l_default)
|
||||
|
||||
style.l_button = Style(style.l_default)
|
||||
style.l_button_text = Style(style.l_default)
|
||||
style.l_button_text.insensitive_color = DISABLED
|
||||
style.l_button_text.selected_font = REGULAR
|
||||
|
||||
# A small button, used at the bottom of the screen.
|
||||
style.l_link = Style(style.l_default)
|
||||
style.l_link_text = Style(style.l_default)
|
||||
style.l_link_text.size = 14
|
||||
style.l_link_text.font = LIGHT
|
||||
|
||||
# Action buttons on the bottom of the screen.
|
||||
style.l_right_button = Style(style.l_default)
|
||||
style.l_right_button.xalign = 1.0
|
||||
style.l_right_button.ypos = 600 - 128 + 12
|
||||
style.l_right_button.left_margin = 8 + INDENT
|
||||
style.l_right_button.right_margin = 10 + INDENT
|
||||
style.l_right_button_text = Style(style.l_default)
|
||||
style.l_right_button_text.size = 30
|
||||
|
||||
style.l_left_button = Style(style.l_right_button)
|
||||
style.l_left_button.xalign = 0.0
|
||||
style.l_left_button_text = Style(style.l_right_button_text)
|
||||
|
||||
|
||||
# The root frame. This contains everything but the bottom navigation, back
|
||||
# button, and tooltip button.
|
||||
style.l_root = Style(style.l_default)
|
||||
style.l_root.background = BACKGROUND
|
||||
style.l_root.xpadding = 10
|
||||
style.l_root.top_padding = 64
|
||||
style.l_root.bottom_padding = 128
|
||||
|
||||
# An inner window.
|
||||
style.l_window = Style(style.l_default)
|
||||
|
||||
style.l_window.background = WINDOW
|
||||
|
||||
style.l_window.left_padding = 6
|
||||
style.l_window.xfill = True
|
||||
style.l_window.yfill = True
|
||||
|
||||
|
||||
# Normal-sized labels.
|
||||
style.l_label = Style(style.l_default)
|
||||
style.l_label.xfill = True
|
||||
style.l_label.top_padding = 10
|
||||
style.l_label.bottom_padding = 8
|
||||
style.l_label.bottom_margin = 12
|
||||
style.l_label.background = SEPARATOR
|
||||
style.l_label_text = Style(style.l_default)
|
||||
style.l_label_text.size = 24
|
||||
style.l_label_text.xpos = INDENT
|
||||
style.l_label_text.yoffset = 6
|
||||
|
||||
# Small labels.
|
||||
style.l_label_small = Style(style.l_default)
|
||||
style.l_label_small.xfill = True
|
||||
style.l_label_small.bottom_padding = 8
|
||||
style.l_label_small.bottom_margin = HALF_SPACER_HEIGHT
|
||||
style.l_label_small.background = SEPARATOR
|
||||
style.l_label_small_text = Style(style.l_default)
|
||||
style.l_label_small_text.xpos = INDENT
|
||||
style.l_label_small_text.yoffset = 6
|
||||
style.l_label_small_text.size = 20
|
||||
|
||||
# Alternate labels. This nests inside an l_label, and gives a button
|
||||
# or label that's nested inside another label.
|
||||
style.l_alternate = Style(style.l_default)
|
||||
style.l_alternate.xalign = 1.0
|
||||
style.l_alternate.yalign = 1.0
|
||||
style.l_alternate.yoffset = 4
|
||||
style.l_alternate.right_margin = INDENT
|
||||
style.l_alternate_text = Style(style.l_default)
|
||||
style.l_alternate_text.size = 14
|
||||
style.l_alternate_text.font = LIGHT
|
||||
style.l_alternate_text.text_align = 1.0
|
||||
|
||||
style.l_small_button = Style(style.l_button)
|
||||
style.l_small_button_text = Style(style.l_button_text)
|
||||
style.l_small_button_text.size = 14
|
||||
style.l_small_text = Style(style.l_text)
|
||||
style.l_small_text.size = 14
|
||||
|
||||
# Indents its contents.
|
||||
style.l_indent = Style(style.l_default)
|
||||
style.l_indent.left_margin = INDENT
|
||||
|
||||
# Indents its contents and pads them vertically.
|
||||
style.l_indent_margin = Style(style.l_indent)
|
||||
style.l_indent_margin.ymargin = 6
|
||||
|
||||
# List button.
|
||||
style.l_list = Style(style.l_default)
|
||||
style.l_list.left_padding = HALF_INDENT
|
||||
style.l_list.xfill = True
|
||||
style.l_list.selected_background = REVERSE_IDLE
|
||||
style.l_list.selected_hover_background = REVERSE_HOVER
|
||||
style.l_list_text = Style(style.l_default)
|
||||
style.l_list_text.idle_color = IDLE
|
||||
style.l_list_text.hover_color = HOVER
|
||||
style.l_list_text.selected_idle_color = REVERSE_TEXT
|
||||
style.l_list_text.selected_hover_color = REVERSE_TEXT
|
||||
style.l_list_text.insensitive_color = DISABLED
|
||||
|
||||
style.l_list2 = Style(style.l_list)
|
||||
style.l_list2.left_padding = HALF_INDENT + INDENT
|
||||
style.l_list2_text = Style(style.l_list_text)
|
||||
|
||||
|
||||
# Scrollbar.
|
||||
style.l_vscrollbar = Style(style.l_default)
|
||||
style.l_vscrollbar.thumb = Fixed(
|
||||
Solid(SCROLLBAR_IDLE, xmaximum=8, xalign=0.5),
|
||||
Image("vscrollbar_center.png", xalign=0.5, yalign=0.5),
|
||||
xmaximum = SCROLLBAR_SIZE)
|
||||
style.l_vscrollbar.hover_thumb = Fixed(
|
||||
Solid(SCROLLBAR_HOVER, xmaximum=8, xalign=0.5),
|
||||
Image("vscrollbar_center.png", xalign=0.5, yalign=0.5),
|
||||
xmaximum = SCROLLBAR_SIZE)
|
||||
style.l_vscrollbar.xmaximum = SCROLLBAR_SIZE
|
||||
style.l_vscrollbar.bar_vertical = True
|
||||
style.l_vscrollbar.bar_invert = True
|
||||
style.l_vscrollbar.unscrollable = "hide"
|
||||
|
||||
|
||||
# Information window.
|
||||
style.l_info_vbox = Style(style.vbox)
|
||||
style.l_info_vbox.yalign = 0.5
|
||||
style.l_info_vbox.xalign = 0.5
|
||||
style.l_info_vbox.xfill = True
|
||||
|
||||
style.l_info_frame = Style(style.l_default)
|
||||
style.l_info_frame.ypadding = 21
|
||||
style.l_info_frame.xfill = True
|
||||
|
||||
style.l_info_frame.background = Fixed(
|
||||
INFO_WINDOW,
|
||||
Frame(PATTERN, 0, 0, tile=True, ymaximum=5, yalign=0.0, yoffset=8),
|
||||
Frame(PATTERN, 0, 0, tile=True, ymaximum=5, yalign=1.0, yoffset=-8),
|
||||
)
|
||||
|
||||
style.l_info_frame.yminimum = 180
|
||||
style.l_info_frame.ypos = 100
|
||||
|
||||
style.l_info_label = Style(style.l_default)
|
||||
style.l_info_label.xalign = 0.5
|
||||
style.l_info_label.ypos = 100
|
||||
style.l_info_label.yanchor = 1.0
|
||||
style.l_info_label.yoffset = 12
|
||||
style.l_info_label_text = Style(style.l_default)
|
||||
style.l_info_label_text.size = 36
|
||||
|
||||
style.l_info_text = Style(style.l_default)
|
||||
style.l_info_text.xalign = 0.5
|
||||
|
||||
style.l_info_button = Style(style.l_button)
|
||||
style.l_info_button.xalign = 0.5
|
||||
style.l_info_button_text = Style(style.l_button_text)
|
||||
|
||||
# Code navigation
|
||||
style.l_navigation_button = Style(style.l_button)
|
||||
style.l_navigation_button.size_group = "navigation"
|
||||
style.l_navigation_button.right_margin = INDENT
|
||||
style.l_navigation_button.top_margin = 3
|
||||
style.l_navigation_button_text = Style(style.l_button_text)
|
||||
style.l_navigation_button_text.size = 14
|
||||
style.l_navigation_button_text.font = REGULAR
|
||||
|
||||
style.l_navigation_text = Style(style.l_text)
|
||||
style.l_navigation_text.size = 12
|
||||
style.l_navigation_text.font = LIGHT
|
||||
style.l_navigation_text.color = TEXT
|
||||
|
||||
# Check boxes
|
||||
style.l_checkbox = Style(style.l_button)
|
||||
style.l_checkbox.left_padding = INDENT
|
||||
|
||||
def checkbox(full, color):
|
||||
if full:
|
||||
return im.Twocolor("checkbox_full.png", color, color, yalign=0.5)
|
||||
else:
|
||||
return im.Twocolor("checkbox_empty.png", color, color, yalign=0.5)
|
||||
|
||||
style.l_checkbox.background = checkbox(False, IDLE)
|
||||
style.l_checkbox.hover_background = checkbox(False, HOVER)
|
||||
style.l_checkbox.selected_idle_background = checkbox(True, IDLE)
|
||||
style.l_checkbox.selected_hover_background = checkbox(True, HOVER)
|
||||
style.l_checkbox.insensitive_background = checkbox(False, DISABLED)
|
||||
|
||||
style.l_checkbox_text = Style(style.l_button_text)
|
||||
style.l_checkbox_text.selected_font = LIGHT
|
||||
|
||||
# A normal button that lines up with checkboxes.
|
||||
style.l_nonbox = Style(style.l_button)
|
||||
style.l_nonbox.xpadding = INDENT
|
||||
style.l_nonbox_text = Style(style.l_button_text)
|
||||
style.l_nonbox_text.selected_font = LIGHT
|
||||
|
||||
# A progress bar and its frame.
|
||||
style.l_progress_frame = Style(style.l_default)
|
||||
style.l_progress_frame.background = Frame(PATTERN, 0, 0, tile=True)
|
||||
style.l_progress_frame.ypadding = 5
|
||||
|
||||
style.l_progress_bar = Style(style.l_default)
|
||||
style.l_progress_bar.left_bar = REVERSE_IDLE
|
||||
style.l_progress_bar.right_bar = Null()
|
||||
style.l_progress_bar.ymaximum = 24
|
||||
|
||||
# The projects window.
|
||||
style.l_projects = Style(style.l_default)
|
||||
style.l_projects.background = PROJECTS_WINDOW
|
||||
@@ -1,84 +1,62 @@
|
||||
init 1 python:
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This is a list of (theme name, theme function, theme exemplar) tuples.
|
||||
themes = [
|
||||
("Roundrect", "roundrect", "Basic Blue"),
|
||||
("Bordered", "bordered", "Dramatic Flesh"),
|
||||
("Diamond", "diamond", "Colorblind"),
|
||||
("Regal", "regal", "Fine China"),
|
||||
("Austen", "austen", "White Chocolate"),
|
||||
("TV", "tv", "Old Polaroid"),
|
||||
("3D", "threeD", "Colorblind"),
|
||||
("Glow", "glow", "Really Red"),
|
||||
("Marker", "marker", "Creamsicle"),
|
||||
("Crayon", "crayon", "First Valentines"),
|
||||
]
|
||||
init python in theme_data:
|
||||
|
||||
# This is a map from theme function to template text that sensibly calls
|
||||
# that function.
|
||||
theme_templates = { }
|
||||
def __PerformScreenOperations(lines, file_picker_rows=5, file_picker_cols=2):
|
||||
|
||||
import re
|
||||
|
||||
x = 0
|
||||
correct_section = False
|
||||
|
||||
while x < len(lines):
|
||||
l = lines[x]
|
||||
|
||||
m = re.match(r'^screen\s+\w+\s*:\s*$', l)
|
||||
if m:
|
||||
correct_section = False
|
||||
|
||||
m = re.match(r'^screen\s+file_picker\s*:\s*$', l)
|
||||
if m:
|
||||
correct_section = True
|
||||
|
||||
if correct_section:
|
||||
m = re.match(r'^\s+\$\s*columns\s*=\s*(\d+)\s*$', l)
|
||||
if m:
|
||||
l = l.replace(str(m.group(1)), str(file_picker_cols))
|
||||
m = re.match(r'^\s+\$\s*rows\s*=\s*(\d+)\s*$', l)
|
||||
if m:
|
||||
l = l.replace(str(m.group(1)), str(file_picker_rows))
|
||||
|
||||
lines[x] = l
|
||||
|
||||
x = x + 1
|
||||
|
||||
return lines
|
||||
|
||||
def roundrect_screen_ops(lines):
|
||||
return __PerformScreenOperations(lines)
|
||||
|
||||
def awt_screen_ops(lines):
|
||||
return __PerformScreenOperations(lines, file_picker_rows=3)
|
||||
|
||||
|
||||
|
||||
|
||||
# theme name -> (color scheme name -> code that implements it)
|
||||
THEME = { }
|
||||
|
||||
# The set of theme functions.
|
||||
THEME_FUNCTIONS = set()
|
||||
|
||||
theme_templates["roundrect"] = """\
|
||||
theme.roundrect(
|
||||
# Color scheme: %(name)s
|
||||
|
||||
## The color of an idle widget face.
|
||||
widget = "%(widget)s",
|
||||
|
||||
## The color of a focused widget face.
|
||||
widget_hover = "%(widget_hover)s",
|
||||
|
||||
## The color of the text in a widget.
|
||||
widget_text = "%(widget_text)s",
|
||||
|
||||
## The color of the text in a selected widget. (For
|
||||
## example, the current value of a preference.)
|
||||
widget_selected = "%(widget_selected)s",
|
||||
|
||||
## The color of a disabled widget face.
|
||||
disabled = "%(disabled)s",
|
||||
|
||||
## The color of disabled widget text.
|
||||
disabled_text = "%(disabled_text)s",
|
||||
|
||||
## The color of informational labels.
|
||||
label = "%(label)s",
|
||||
|
||||
## The color of a frame containing widgets.
|
||||
frame = "%(frame)s",
|
||||
|
||||
## The background of the main menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
mm_root = "%(mm_root)s",
|
||||
|
||||
## The background of the game menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
gm_root = "%(gm_root)s",
|
||||
|
||||
## If this is True, the in-game window is rounded. If False,
|
||||
## the in-game window is square.
|
||||
rounded_window = False,
|
||||
|
||||
## And we're done with the theme. The theme will customize
|
||||
## various styles, so if we want to change them, we should
|
||||
## do so below.
|
||||
)"""
|
||||
|
||||
theme_templates["bordered"] = theme_templates["roundrect"].replace("roundrect", "bordered")
|
||||
theme_templates["diamond"] = theme_templates["roundrect"].replace("roundrect", "diamond")
|
||||
theme_templates["tv"] = theme_templates["roundrect"].replace("roundrect", "tv")
|
||||
theme_templates["glow"] = theme_templates["roundrect"].replace("roundrect", "glow")
|
||||
theme_templates["regal"] = theme_templates["roundrect"].replace("roundrect", "regal")
|
||||
theme_templates["crayon"] = theme_templates["roundrect"].replace("roundrect", "crayon")
|
||||
theme_templates["threeD"] = theme_templates["roundrect"].replace("roundrect", "threeD")
|
||||
theme_templates["marker"] = theme_templates["roundrect"].replace("roundrect", "marker")
|
||||
theme_templates["austen"] = theme_templates["roundrect"].replace("roundrect", "austen")
|
||||
# theme name -> function name to call to munge screens.rpy as appropriate
|
||||
# for that theme.
|
||||
THEME_SCREEN_OPERATIONS = { }
|
||||
|
||||
# This is a map from theme name to the code needed to implement that
|
||||
# theme.
|
||||
theme_data = {
|
||||
# Color schemes that work (technically - some are eye-melting) with the
|
||||
# roundrect-style themes.
|
||||
ROUNDRECT_SCHEMES = {
|
||||
'Basic Blue': {'disabled': '#404040',
|
||||
'disabled_text': '#c8c8c8',
|
||||
'frame': '#6496c8',
|
||||
@@ -360,7 +338,7 @@ init 1 python:
|
||||
'widget_selected': '#fffeed',
|
||||
'widget_text': '#ffffff'},
|
||||
|
||||
'Watermellon': {'disabled': '#f9cdad',
|
||||
'Watermelon': {'disabled': '#f9cdad',
|
||||
'disabled_text': '#fc9d9a',
|
||||
'frame': '#f9cdad',
|
||||
'gm_root': '#83af9b',
|
||||
@@ -472,3 +450,137 @@ init 1 python:
|
||||
'widget_text': '#ffffff'},
|
||||
}
|
||||
|
||||
ROUNDRECT_VARIANTS = [
|
||||
("Roundrect", "roundrect"),
|
||||
("Bordered", "bordered"),
|
||||
("Diamond", "diamond"),
|
||||
("Regal", "regal"),
|
||||
("Austen", "austen"),
|
||||
("TV", "tv"),
|
||||
("3D", "threeD"),
|
||||
("Glow", "glow"),
|
||||
("Marker", "marker"),
|
||||
("Crayon", "crayon"),
|
||||
]
|
||||
|
||||
ROUNDRECT_CODE = """theme.%(function)s(
|
||||
## Theme: %(theme)s
|
||||
## Color scheme: %(scheme)s
|
||||
|
||||
## The color of an idle widget face.
|
||||
widget = "%(widget)s",
|
||||
|
||||
## The color of a focused widget face.
|
||||
widget_hover = "%(widget_hover)s",
|
||||
|
||||
## The color of the text in a widget.
|
||||
widget_text = "%(widget_text)s",
|
||||
|
||||
## The color of the text in a selected widget. (For
|
||||
## example, the current value of a preference.)
|
||||
widget_selected = "%(widget_selected)s",
|
||||
|
||||
## The color of a disabled widget face.
|
||||
disabled = "%(disabled)s",
|
||||
|
||||
## The color of disabled widget text.
|
||||
disabled_text = "%(disabled_text)s",
|
||||
|
||||
## The color of informational labels.
|
||||
label = "%(label)s",
|
||||
|
||||
## The color of a frame containing widgets.
|
||||
frame = "%(frame)s",
|
||||
|
||||
## The background of the main menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
mm_root = "%(mm_root)s",
|
||||
|
||||
## The background of the game menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
gm_root = "%(gm_root)s",
|
||||
|
||||
## If this is True, the in-game window is rounded. If False,
|
||||
## the in-game window is square.
|
||||
rounded_window = False,
|
||||
|
||||
## And we're done with the theme. The theme will customize
|
||||
## various styles, so if we want to change them, we should
|
||||
## do so below.
|
||||
)"""
|
||||
|
||||
for theme, function in ROUNDRECT_VARIANTS:
|
||||
THEME[theme] = { }
|
||||
THEME_FUNCTIONS.add(function)
|
||||
THEME_SCREEN_OPERATIONS[theme] = roundrect_screen_ops
|
||||
|
||||
for scheme, colors in ROUNDRECT_SCHEMES.iteritems():
|
||||
subs = dict(colors)
|
||||
subs["function"] = function
|
||||
subs["theme"] = theme
|
||||
subs["scheme"] = scheme
|
||||
|
||||
THEME[theme][scheme] = ROUNDRECT_CODE % (subs)
|
||||
|
||||
AWT_CODE = """theme.a_white_tulip(
|
||||
## Theme: A White Tulip
|
||||
## Scheme %(scheme)s
|
||||
|
||||
## The color of an idle widget face.
|
||||
widget = "%(widget)s",
|
||||
|
||||
## The color of a focused widget face.
|
||||
widget_hover = "%(widget_hover)s",
|
||||
|
||||
## The color of the text in a selected widget. (For
|
||||
## example, the current value of a preference.)
|
||||
widget_selected = "%(widget_selected)s",
|
||||
|
||||
## The color of a disabled widget face.
|
||||
disabled = "%(disabled)s",
|
||||
|
||||
## The color of a frame containing widgets.
|
||||
frame = "%(frame)s",
|
||||
|
||||
## The background of the main menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
mm_root = "%(mm_root)s",
|
||||
|
||||
## The background of the game menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
gm_root = "%(gm_root)s",
|
||||
|
||||
## And we're done with the theme. The theme will customize
|
||||
## various styles, so if we want to change them, we should
|
||||
## do so below.
|
||||
)"""
|
||||
|
||||
THEME["A White Tulip"] = { }
|
||||
THEME_FUNCTIONS.add("a_white_tulip")
|
||||
THEME_SCREEN_OPERATIONS["A White Tulip"] = awt_screen_ops
|
||||
|
||||
|
||||
for scheme, colors in ROUNDRECT_SCHEMES.iteritems():
|
||||
subs = dict(colors)
|
||||
subs["scheme"] = scheme
|
||||
|
||||
THEME["A White Tulip"][scheme] = AWT_CODE % (subs)
|
||||
|
||||
THEME["A White Tulip"]["A White Tulip"] = AWT_CODE % dict(
|
||||
scheme = "A White Tulip",
|
||||
widget = "#c1c6d3",
|
||||
widget_hover = "#d7dbe5",
|
||||
widget_text = "#6b6b6b",
|
||||
widget_selected = "#c1c6d3",
|
||||
disabled = "#b4b4b4",
|
||||
disabled_text = "#6b6b6b",
|
||||
label = "#6b6b6b",
|
||||
frame = "#9391c9",
|
||||
mm_root = "#ffffff",
|
||||
gm_root = "#ffffff",
|
||||
)
|
||||
|
||||
@@ -0,0 +1,26 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This is used on Linux and Mac to prompt the user for the projects
|
||||
# directory.
|
||||
|
||||
import sys
|
||||
|
||||
# Python3 and Python2-style imports.
|
||||
try:
|
||||
from tkinter import Tk
|
||||
from tkinter.filedialog import askdirectory
|
||||
except ImportError:
|
||||
from Tkinter import Tk
|
||||
from tkFileDialog import askdirectory
|
||||
|
||||
# Create the TK canvas.
|
||||
|
||||
if __name__ == "__main__":
|
||||
root = Tk()
|
||||
root.withdraw()
|
||||
|
||||
result = askdirectory(initialdir=sys.argv[1], parent=root, title="Select Ren'Py Projects Directory")
|
||||
sys.stdout.write(result)
|
||||
@@ -0,0 +1,34 @@
|
||||
init python:
|
||||
|
||||
if persistent.translate_language is None:
|
||||
persistent.translate_language = "english"
|
||||
|
||||
label translate:
|
||||
|
||||
python:
|
||||
|
||||
language = interface.input(_("Create or Update Translations"), _("Please enter the name of the language for which you want to create or update translations."), filename=True, default=persistent.translate_language, cancel=Jump("front_page"))
|
||||
|
||||
language = language.strip()
|
||||
|
||||
if not language:
|
||||
interface.error(_("The language name can not be the empty string."))
|
||||
|
||||
persistent.translate_language = language
|
||||
|
||||
args = [ "translate", language ]
|
||||
|
||||
if language == "rot13":
|
||||
args.append("--rot13")
|
||||
else:
|
||||
args.append("--empty")
|
||||
|
||||
interface.processing(_("Ren'Py is generating translations...."))
|
||||
project.current.launch(args, wait=True)
|
||||
project.current.update_dump(force=True)
|
||||
|
||||
interface.info(_("Ren'Py has finished generating [language] translations."))
|
||||
|
||||
jump front_page
|
||||
|
||||
|
||||
@@ -0,0 +1,171 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
# This can be one of None, "available", "not-available", or "error".
|
||||
#
|
||||
# It must be None for a release.
|
||||
UPDATE_SIMULATE = None
|
||||
|
||||
PUBLIC_KEY = "renpy_public.pem"
|
||||
|
||||
UPDATE_URLS = {
|
||||
"Release" : "http://update.renpy.org/release/updates.json",
|
||||
"Prerelease" : "http://update.renpy.org/prerelease/updates.json",
|
||||
"Experimental" : "http://update.renpy.org/experimental/updates.json"
|
||||
}
|
||||
|
||||
version_tuple = renpy.version(tuple=True)
|
||||
|
||||
DLC_URL = "http://update.renpy.org/{0}.{1}.{2}/updates.json".format(version_tuple[0], version_tuple[1], version_tuple[2])
|
||||
|
||||
if persistent.update_channel not in UPDATE_URLS:
|
||||
persistent.update_channel = "Release"
|
||||
|
||||
def check_dlc(name):
|
||||
"""
|
||||
Returns true if the named dlc package is present.
|
||||
"""
|
||||
|
||||
return name in updater.get_installed_packages()
|
||||
|
||||
def add_dlc(name):
|
||||
"""
|
||||
Adds the DLC package, if it doesn't already exist.
|
||||
|
||||
Returns True if the DLC is installed, False otherwise.
|
||||
"""
|
||||
|
||||
if check_dlc(name):
|
||||
return True
|
||||
|
||||
return renpy.invoke_in_new_context(updater.update, DLC_URL, add=[name], public_key=PUBLIC_KEY, simulate=UPDATE_SIMULATE, restart=False)
|
||||
|
||||
screen update_channel:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Select Update Channel")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
hbox:
|
||||
frame:
|
||||
style "l_indent"
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
text _("The update channel controls the version of Ren'Py the updater will download. Please select an update channel:") style "l_small_text"
|
||||
|
||||
# Release
|
||||
add SPACER
|
||||
|
||||
textbutton _("Release") action [ SetField(persistent, "update_channel", "Release"), Jump("preferences") ]
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
text _("{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games.") style "l_small_text"
|
||||
|
||||
# Prerelease
|
||||
add SPACER
|
||||
|
||||
textbutton _("Prerelease") action [ SetField(persistent, "update_channel", "Prerelease"), Jump("preferences") ]
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
text _("A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games.") style "l_small_text"
|
||||
|
||||
|
||||
# Experimental
|
||||
add SPACER
|
||||
|
||||
textbutton _("Experimental") action [ SetField(persistent, "update_channel", "Experimental"), Jump("preferences") ]
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
text _("Experimental versions of Ren'Py. You shouldn't select this channel unless asked by a Ren'Py developer.") style "l_small_text"
|
||||
|
||||
|
||||
textbutton _("Cancel") action Jump("preferences") style "l_left_button"
|
||||
|
||||
label update_preference:
|
||||
call screen update_channel
|
||||
return
|
||||
|
||||
screen updater:
|
||||
|
||||
frame:
|
||||
style "l_root"
|
||||
|
||||
frame:
|
||||
style_group "l_info"
|
||||
|
||||
has vbox
|
||||
|
||||
if u.state == u.ERROR:
|
||||
text _("An error has occured:")
|
||||
elif u.state == u.CHECKING:
|
||||
text _("Checking for updates.")
|
||||
elif u.state == u.UPDATE_NOT_AVAILABLE:
|
||||
text _("Ren'Py is up to date.")
|
||||
elif u.state == u.UPDATE_AVAILABLE:
|
||||
text _("[u.version] is now available. Do you want to install it?")
|
||||
elif u.state == u.PREPARING:
|
||||
text _("Preparing to download the update.")
|
||||
elif u.state == u.DOWNLOADING:
|
||||
text _("Downloading the update.")
|
||||
elif u.state == u.UNPACKING:
|
||||
text _("Unpacking the update.")
|
||||
elif u.state == u.FINISHING:
|
||||
text _("Finishing up.")
|
||||
elif u.state == u.DONE:
|
||||
text _("The update has been installed. Ren'Py will restart.")
|
||||
elif u.state == u.DONE_NO_RESTART:
|
||||
text _("The update has been installed.")
|
||||
elif u.state == u.CANCELLED:
|
||||
text _("The update was cancelled.")
|
||||
|
||||
if u.message is not None:
|
||||
add SPACER
|
||||
text "[u.message!q]"
|
||||
|
||||
if u.progress is not None:
|
||||
add SPACER
|
||||
|
||||
frame:
|
||||
style "l_progress_frame"
|
||||
|
||||
bar:
|
||||
range 1.0
|
||||
value u.progress
|
||||
style "l_progress_bar"
|
||||
|
||||
label _("Ren'Py Update") style "l_info_label"
|
||||
|
||||
if u.can_cancel:
|
||||
textbutton _("Cancel") action u.cancel style "l_left_button"
|
||||
|
||||
if u.can_proceed:
|
||||
textbutton _("Proceed") action u.proceed style "l_right_button"
|
||||
|
||||
label update:
|
||||
|
||||
python:
|
||||
updater.update(UPDATE_URLS[persistent.update_channel], simulate=UPDATE_SIMULATE, public_key=PUBLIC_KEY)
|
||||
|
||||
# This should never happen.
|
||||
jump front_page
|
||||
|
||||
@@ -0,0 +1,37 @@
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python in util:
|
||||
import os
|
||||
|
||||
def walk(directory, base=None):
|
||||
"""
|
||||
Walks through the directories and files underneath `directory`,
|
||||
yielding (name, isdir) tuples. The names are given relative to
|
||||
`base`, which defaults to `directory` if None.
|
||||
"""
|
||||
|
||||
directory = renpy.fsdecode(directory)
|
||||
|
||||
if base is None:
|
||||
base = directory
|
||||
else:
|
||||
base = renpy.fsdecode(base)
|
||||
|
||||
for subdir, directories, files in os.walk(directory):
|
||||
for fn in directories:
|
||||
fullfn = os.path.join(subdir, fn)
|
||||
relfn = os.path.relpath(fullfn, base)
|
||||
|
||||
relfn = relfn.replace("\\", "/")
|
||||
|
||||
yield relfn, True
|
||||
|
||||
for fn in files:
|
||||
fullfn = os.path.join(subdir, fn)
|
||||
relfn = os.path.relpath(fullfn, base)
|
||||
|
||||
relfn = relfn.replace("\\", "/")
|
||||
|
||||
yield relfn, False
|
||||
|
||||
|
After Width: | Height: | Size: 106 B |
|
After Width: | Height: | Size: 2.8 KiB |
@@ -1,366 +0,0 @@
|
||||
# This file contains the various components of the launcher interface.
|
||||
|
||||
init -11 python:
|
||||
style.launcher_base = Style(style.default)
|
||||
|
||||
style.launcher_text = Style(style.launcher_base)
|
||||
style.launcher_text.size = 15
|
||||
style.launcher_text.color = "#333"
|
||||
style.launcher_text.justify = True
|
||||
|
||||
style.launcher_title = Style(style.launcher_base)
|
||||
style.launcher_title.size = 26
|
||||
style.launcher_title.color = "#333"
|
||||
|
||||
style.launcher_button_text = Style(style.launcher_base)
|
||||
style.launcher_button_text.size = 20
|
||||
style.launcher_button_text.color = "#03c"
|
||||
style.launcher_button_text.hover_color = "#088"
|
||||
style.launcher_button_text.insensitive_color = "#aaa"
|
||||
style.launcher_button_text.minwidth = 250
|
||||
|
||||
style.launcher_small_button_text = Style(style.launcher_button_text)
|
||||
style.launcher_small_button_text.size = 15
|
||||
|
||||
style.launcher_tooltip = Style(style.default)
|
||||
style.launcher_tooltip.color = "#fff"
|
||||
style.launcher_tooltip.size = 14
|
||||
|
||||
|
||||
init 11 python hide:
|
||||
|
||||
props = { }
|
||||
for i in style.default.properties:
|
||||
props.update(i)
|
||||
|
||||
if props["font"] == "DejaVuSans.ttf":
|
||||
style.launcher_base.setdefault(font="DejaVuSerif.ttf")
|
||||
|
||||
init 11 python:
|
||||
|
||||
import time
|
||||
|
||||
# Settings.
|
||||
config.developer = True
|
||||
|
||||
# Make backup of styles.
|
||||
style_backup = renpy.style.backup()
|
||||
|
||||
# Style customizations. These need to be in a function so that we can
|
||||
# change them when we're choosing a theme.
|
||||
def customize_styles():
|
||||
style.window.yminimum = 60
|
||||
style.window.left_padding = 60
|
||||
|
||||
style.hyperlink_text.color = "#03c"
|
||||
style.hyperlink_text.hover_color = "#00c"
|
||||
style.hyperlink_text.size = 15
|
||||
style.hyperlink_text.underline = False
|
||||
|
||||
customize_styles()
|
||||
|
||||
tooltip = _(u"Welcome!")
|
||||
|
||||
def show_tooltip(st, at):
|
||||
return Text(tooltip, color="#fff", size=14), None
|
||||
|
||||
def set_tooltip(s):
|
||||
global tooltip
|
||||
|
||||
if tooltip != s:
|
||||
tooltip = s
|
||||
renpy.restart_interaction()
|
||||
|
||||
tooltips = renpy.curry(set_tooltip)
|
||||
|
||||
def unset_tooltip(s):
|
||||
global tooltip
|
||||
|
||||
if s and tooltip == s:
|
||||
tooltip = ""
|
||||
renpy.restart_interaction()
|
||||
|
||||
untooltips = renpy.curry(unset_tooltip)
|
||||
|
||||
|
||||
def screen():
|
||||
"""
|
||||
Display a screen. This should be called before any code that
|
||||
draws to the screen.
|
||||
"""
|
||||
|
||||
ui.add(Solid("#fff"))
|
||||
|
||||
ui.window(yalign=1.0)
|
||||
ui.add(DynamicDisplayable(show_tooltip))
|
||||
|
||||
ui.image("eileen_small.png", xalign=0.0, yalign=1.0)
|
||||
|
||||
ui.window(xmargin=20, top_margin=4, bottom_margin=85, style='default')
|
||||
|
||||
def interact():
|
||||
"""
|
||||
Closes the screen, and causes an interaction to occur.
|
||||
"""
|
||||
|
||||
return ui.interact(suppress_overlay=True, suppress_underlay=True)
|
||||
|
||||
def title(s):
|
||||
"""
|
||||
Display a title on the screen.
|
||||
"""
|
||||
|
||||
ui.window(style="default", bottom_margin=4, top_margin=12)
|
||||
ui.text(s, style="launcher_title")
|
||||
|
||||
def text(s):
|
||||
"""
|
||||
Display text on the screen.
|
||||
"""
|
||||
|
||||
ui.text(s, style="launcher_text")
|
||||
|
||||
def button(s, clicked=None, subtitle="", hovered=None, unhovered=None):
|
||||
"""
|
||||
Displays a button with caption `s`.
|
||||
"""
|
||||
|
||||
if subtitle is not None:
|
||||
if hovered is None:
|
||||
hovered = tooltips(subtitle)
|
||||
|
||||
if unhovered is None:
|
||||
unhovered = untooltips(subtitle)
|
||||
|
||||
ui.button(style="default", clicked=clicked,
|
||||
hovered=hovered, unhovered=unhovered,
|
||||
top_padding=3, bottom_padding=3)
|
||||
|
||||
ui.text(s, style="launcher_button_text")
|
||||
|
||||
def small_button(s, clicked=None, subtitle="", hovered=None, unhovered=None):
|
||||
"""
|
||||
Displays a button with caption `s`.
|
||||
"""
|
||||
|
||||
if hovered is None:
|
||||
hovered = tooltips(subtitle)
|
||||
|
||||
if unhovered is None:
|
||||
unhovered = untooltips(subtitle)
|
||||
|
||||
ui.button(style="default", clicked=clicked,
|
||||
hovered=hovered, unhovered=unhovered,
|
||||
top_padding=0, bottom_padding=0)
|
||||
|
||||
ui.text(s, style="launcher_small_button_text")
|
||||
|
||||
def toggle_button(s, checked, clicked=None, subtitle=""):
|
||||
"""
|
||||
Displays a button with caption `s`.
|
||||
"""
|
||||
|
||||
hovered = tooltips(subtitle)
|
||||
unhovered = untooltips(subtitle)
|
||||
|
||||
if checked:
|
||||
s = u"{font=DejaVuSans.ttf}\u25a3{/font} " + s
|
||||
else:
|
||||
s = u"{font=DejaVuSans.ttf}\u25a1{/font} " + s
|
||||
|
||||
ui.button(style="default", clicked=clicked,
|
||||
hovered=hovered, unhovered=unhovered,
|
||||
top_padding=0, bottom_padding=0)
|
||||
|
||||
ui.text(s, style="launcher_small_button_text")
|
||||
|
||||
def scrolled(cancel, yadj=None):
|
||||
|
||||
if yadj is None:
|
||||
yadj = ui.adjustment()
|
||||
|
||||
ui.side(['r', 'b', 'c'])
|
||||
|
||||
ui.bar(adjustment=yadj, style='lscrollbar')
|
||||
|
||||
if cancel:
|
||||
ui.vbox()
|
||||
ui.null(height=12)
|
||||
button(_(u"Cancel"), clicked=ui.jumps(cancel))
|
||||
ui.close()
|
||||
else:
|
||||
ui.null()
|
||||
|
||||
ui.viewport(yadjustment=yadj, mousewheel=True)
|
||||
|
||||
# Left up to the user to close.
|
||||
|
||||
def error(message, target="top"):
|
||||
"""
|
||||
Displays an error to the user, and lets him click to return to
|
||||
`target`.
|
||||
"""
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
screen()
|
||||
|
||||
ui.vbox()
|
||||
title(_(u"Error"))
|
||||
text(message)
|
||||
|
||||
ui.null(height=20)
|
||||
|
||||
if target is None:
|
||||
clicked = ui.returns(True)
|
||||
else:
|
||||
clicked = ui.jumps(target)
|
||||
|
||||
button(_(u"Return"), clicked, None)
|
||||
ui.close()
|
||||
|
||||
interact()
|
||||
|
||||
def pauseinfo(t, message):
|
||||
"""
|
||||
Displays an error to the user, and lets him click to return to
|
||||
`target`.
|
||||
"""
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
screen()
|
||||
|
||||
ui.vbox()
|
||||
title(t)
|
||||
text(message)
|
||||
|
||||
ui.null(height=20)
|
||||
|
||||
button(_(u"Ok"), ui.returns(True), None)
|
||||
ui.close()
|
||||
|
||||
interact()
|
||||
|
||||
def info(t, message):
|
||||
"""
|
||||
Displays an informational message to the user, and immediately
|
||||
returns.
|
||||
"""
|
||||
|
||||
ui.pausebehavior(0)
|
||||
|
||||
screen()
|
||||
|
||||
ui.vbox()
|
||||
title(t)
|
||||
text(message)
|
||||
ui.close()
|
||||
|
||||
interact()
|
||||
|
||||
def yesno(t, message):
|
||||
"""
|
||||
Asks a yes/no question of the user.
|
||||
"""
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
screen()
|
||||
|
||||
ui.vbox()
|
||||
title(t)
|
||||
text(message)
|
||||
button(_(u"Yes"), ui.returns(True), "")
|
||||
button(_(u"No"), ui.returns(False), "")
|
||||
ui.close()
|
||||
|
||||
return interact()
|
||||
|
||||
def text_variable(t, value, returns, tooltip=""):
|
||||
|
||||
text(t)
|
||||
small_button(value, ui.returns(returns), tooltip)
|
||||
ui.null(height=5)
|
||||
|
||||
def input(t, prompt, value, cancel=None):
|
||||
|
||||
set_tooltip(_(u"Press enter when done."))
|
||||
|
||||
while True:
|
||||
|
||||
screen()
|
||||
ui.vbox()
|
||||
|
||||
title(t)
|
||||
text(prompt)
|
||||
ui.null(height=10)
|
||||
ui.input(value, size=20, color="#00c")
|
||||
|
||||
if cancel is not None:
|
||||
ui.null(height=20)
|
||||
button(_(u"Cancel"), ui.jumps(cancel), "")
|
||||
|
||||
ui.close()
|
||||
|
||||
value = interact()
|
||||
value = value.strip()
|
||||
|
||||
if not value:
|
||||
error(
|
||||
_(u"The string cannot be empty. Please enter some text."),
|
||||
None)
|
||||
|
||||
continue
|
||||
|
||||
try:
|
||||
value = value.encode("ascii")
|
||||
except:
|
||||
error(
|
||||
_(u"Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames."),
|
||||
None)
|
||||
|
||||
continue
|
||||
|
||||
break
|
||||
|
||||
return value
|
||||
|
||||
# The time progress was last updated. We only update the progress
|
||||
# every 10th of a second, so that we don't waste time doing
|
||||
# such updates.
|
||||
progress_time = 0
|
||||
|
||||
|
||||
def progress(what, limit, amount):
|
||||
"""
|
||||
Show progress to the user.
|
||||
"""
|
||||
|
||||
global progress_time
|
||||
|
||||
t = time.time()
|
||||
if t < progress_time + .1:
|
||||
return
|
||||
|
||||
progress_time = t
|
||||
|
||||
set_tooltip(_(u"Processed %d of %d files.") % (amount + 1, limit))
|
||||
|
||||
ui.pausebehavior(0)
|
||||
|
||||
screen()
|
||||
|
||||
ui.vbox(xfill=True)
|
||||
|
||||
title(what)
|
||||
ui.null(height=20)
|
||||
ui.bar(limit, amount, xmaximum=300, xalign=0.5, style='lbar')
|
||||
|
||||
ui.close()
|
||||
interact()
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,17 +0,0 @@
|
||||
# Name: jEdit
|
||||
# Version: 1
|
||||
# Description: jEdit requires Java be installed on your computer.
|
||||
|
||||
import os
|
||||
import os.path
|
||||
import sys
|
||||
|
||||
editor = os.path.normpath(base + "/../jedit/jedit.jar")
|
||||
editor = renpy.shell_escape(editor)
|
||||
|
||||
if sys.platform == 'win32':
|
||||
config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
|
||||
config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
|
||||
else:
|
||||
config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
|
||||
config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
|
||||
|
Before Width: | Height: | Size: 50 KiB |
@@ -1,52 +0,0 @@
|
||||
init python:
|
||||
|
||||
import os
|
||||
import os.path
|
||||
import shutil
|
||||
|
||||
label new_project:
|
||||
|
||||
if persistent.projects_directory is None:
|
||||
call choose_projects_directory
|
||||
|
||||
python hide:
|
||||
|
||||
name = input(
|
||||
_(u"New Project"),
|
||||
_(u"Please type the name of your new project."),
|
||||
"", cancel='top')
|
||||
|
||||
name = name.strip()
|
||||
|
||||
path = os.path.join(persistent.projects_directory, name)
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
if os.path.exists(path):
|
||||
error(_(u"Something with that name already exists in the projects directory."))
|
||||
|
||||
info(_(u"Creating Project"),
|
||||
_(u"Please wait while we create the project."))
|
||||
|
||||
template = os.path.join(config.renpy_base, "template")
|
||||
|
||||
try:
|
||||
shutil.copytree(template, path)
|
||||
except OSError, e:
|
||||
error(_(u"Could not create the project directory. The error was: %s") % unicode(e))
|
||||
|
||||
launcherinfo = os.path.join(path, "launcherinfo.py")
|
||||
if os.path.exists(launcherinfo):
|
||||
os.unlink(launcherinfo)
|
||||
|
||||
# Change the save directory.
|
||||
options = file(path + "/game/options.rpy").read()
|
||||
save_dir = "%s-%d" % (name, time.time())
|
||||
options = options.replace("template-1220804310", save_dir)
|
||||
file(path + "/game/options.rpy", "w").write(options)
|
||||
|
||||
p = Project(path)
|
||||
p.select()
|
||||
|
||||
jump choose_theme
|
||||
|
||||
@@ -1,136 +0,0 @@
|
||||
## This file contains some of the options that can be changed to customize
|
||||
## your Ren'Py game. It only contains the most common options... there
|
||||
## is quite a bit more customization you can do.
|
||||
##
|
||||
## Lines beginning with two '#' marks are comments, and you shouldn't
|
||||
## uncomment them. Lines beginning with a single '#' mark are
|
||||
## commented-out code, and you may want to uncomment them when
|
||||
## appropriate.
|
||||
|
||||
init -1 python hide:
|
||||
|
||||
## Should we enable the use of developer tools? This should be
|
||||
## set to False before the game is released, so the user can't
|
||||
## cheat using developer tools.
|
||||
|
||||
config.developer = True
|
||||
|
||||
## These control the width and height of the screen.
|
||||
|
||||
config.screen_width = 540
|
||||
config.screen_height = 440
|
||||
|
||||
## This controls the title of the window, when Ren'Py is
|
||||
## running in a window.
|
||||
|
||||
config.window_title = _(u"%s Launcher") % renpy.version()
|
||||
|
||||
#########################################
|
||||
# Themes
|
||||
|
||||
## We then want to call a theme function. themes.roundrect is
|
||||
## a theme that features the use of rounded rectangles. It's
|
||||
## the only theme we currently support.
|
||||
##
|
||||
## The theme function takes a number of parameters that can
|
||||
## customize the color scheme.
|
||||
|
||||
theme.roundrect(
|
||||
|
||||
## The color of an idle widget face.
|
||||
widget = "#003c78",
|
||||
|
||||
## The color of a focused widget face.
|
||||
widget_hover = "#0050a0",
|
||||
|
||||
## The color of the text in a widget.
|
||||
widget_text = "#c8ffff",
|
||||
|
||||
## The color of the text in a selected widget. (For
|
||||
## example, the current value of a preference.)
|
||||
widget_selected = "#ffffc8",
|
||||
|
||||
## The color of a disabled widget face.
|
||||
disabled = "#404040",
|
||||
|
||||
## The color of disabled widget text.
|
||||
disabled_text = "#c8c8c8",
|
||||
|
||||
## The color of informational labels.
|
||||
label = "#ffffff",
|
||||
|
||||
## The color of a frame containing widgets.
|
||||
frame = "#6496c8",
|
||||
|
||||
## If this is True, the in-game window is rounded. If False,
|
||||
## the in-game window is square.
|
||||
rounded_window = False,
|
||||
|
||||
## The background of the main menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
mm_root = "#dcebff",
|
||||
|
||||
## The background of the game menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
gm_root = "#dcebff",
|
||||
|
||||
## And we're done with the theme. The theme will customize
|
||||
## various styles, so if we want to change them, we should
|
||||
## do so below.
|
||||
)
|
||||
|
||||
theme.outline_bars(
|
||||
inside="#6496c8",
|
||||
idle="#06c",
|
||||
hover="#00c")
|
||||
|
||||
# Copy the bar styles used by the launcher, so the theme
|
||||
# selector can't change them.
|
||||
style.lbar = Style(style.default)
|
||||
style.lbar.take(style.bar)
|
||||
style.lscrollbar = Style(style.default)
|
||||
style.lscrollbar.take(style.vscrollbar)
|
||||
|
||||
#########################################
|
||||
## These settings let you change some of the sounds that are used by
|
||||
## Ren'Py.
|
||||
|
||||
## Set this to False if the game does not have any sound effects.
|
||||
config.sound = False
|
||||
|
||||
# Disable opengl.
|
||||
config.gl_enable = False
|
||||
|
||||
# Disable logging.
|
||||
config.log_enable = False
|
||||
|
||||
python early:
|
||||
config.save_directory = "launcher-2"
|
||||
|
||||
init -1 python hide:
|
||||
#########################################
|
||||
## Default values of Preferences.
|
||||
|
||||
## Note: These options are only evaluated the first time a
|
||||
## game is run. To have them run a second time, delete
|
||||
## game/saves/persistent
|
||||
|
||||
## Should we start in fullscreen mode?
|
||||
|
||||
config.default_fullscreen = False
|
||||
|
||||
## The default text speed in characters per second. 0 is infinite.
|
||||
|
||||
config.default_text_cps = 0
|
||||
|
||||
#########################################
|
||||
## More customizations can go here.
|
||||
|
||||
config.has_autosave = False
|
||||
|
||||
config.window_icon = "logo.png"
|
||||
config.windows_icon = "logo32.png"
|
||||
|
||||
config.new_substitutions = False
|
||||
@@ -1,42 +0,0 @@
|
||||
# This file handles the launcher options screen.
|
||||
|
||||
label options:
|
||||
|
||||
python hide:
|
||||
|
||||
screen()
|
||||
ui.vbox()
|
||||
|
||||
title(_(u"Launcher Options"))
|
||||
|
||||
editor = persistent.editor
|
||||
if not set_editor:
|
||||
editor = _(u"Using RENPY_EDITOR")
|
||||
|
||||
text_variable(_("Text Editor"), editor, "editor",
|
||||
_(u"Change the default text editor."))
|
||||
|
||||
ui.null(height=15)
|
||||
|
||||
button(_(u"Projects Directory"),
|
||||
ui.jumps("options_cpd"),
|
||||
_(u"Select the directory Ren'Py searches for projects."))
|
||||
|
||||
ui.null(height=15)
|
||||
|
||||
button(_(u"Return"), ui.jumps("top"), "")
|
||||
|
||||
ui.close()
|
||||
|
||||
act = interact()
|
||||
|
||||
if act == "editor":
|
||||
renpy.jump("editor")
|
||||
|
||||
|
||||
jump options
|
||||
|
||||
label options_cpd:
|
||||
call choose_projects_directory
|
||||
jump options
|
||||
|
||||
@@ -1,454 +0,0 @@
|
||||
#@PydevCodeAnalysisIgnore
|
||||
"""Common operations on Posix pathnames.
|
||||
|
||||
Instead of importing this module directly, import os and refer to
|
||||
this module as os.path. The "os.path" name is an alias for this
|
||||
module on Posix systems; on other systems (e.g. Mac, Windows),
|
||||
os.path provides the same operations in a manner specific to that
|
||||
platform, and is an alias to another module (e.g. macpath, ntpath).
|
||||
|
||||
Some of this can actually be useful on non-Posix systems too, e.g.
|
||||
for manipulation of the pathname component of URLs.
|
||||
"""
|
||||
|
||||
import os
|
||||
import stat
|
||||
|
||||
__all__ = ["normcase","isabs","join","splitdrive","split","splitext",
|
||||
"basename","dirname","commonprefix","getsize","getmtime",
|
||||
"getatime","getctime","islink","exists","lexists","isdir","isfile",
|
||||
"ismount","walk","expanduser","expandvars","normpath","abspath",
|
||||
"samefile","sameopenfile","samestat",
|
||||
"curdir","pardir","sep","pathsep","defpath","altsep","extsep",
|
||||
"devnull","realpath","supports_unicode_filenames"]
|
||||
|
||||
# strings representing various path-related bits and pieces
|
||||
curdir = '.'
|
||||
pardir = '..'
|
||||
extsep = '.'
|
||||
sep = '/'
|
||||
pathsep = ':'
|
||||
defpath = ':/bin:/usr/bin'
|
||||
altsep = None
|
||||
devnull = '/dev/null'
|
||||
|
||||
# Normalize the case of a pathname. Trivial in Posix, string.lower on Mac.
|
||||
# On MS-DOS this may also turn slashes into backslashes; however, other
|
||||
# normalizations (such as optimizing '../' away) are not allowed
|
||||
# (another function should be defined to do that).
|
||||
|
||||
def normcase(s):
|
||||
"""Normalize case of pathname. Has no effect under Posix"""
|
||||
return s
|
||||
|
||||
|
||||
# Return whether a path is absolute.
|
||||
# Trivial in Posix, harder on the Mac or MS-DOS.
|
||||
|
||||
def isabs(s):
|
||||
"""Test whether a path is absolute"""
|
||||
return s.startswith('/')
|
||||
|
||||
|
||||
# Join pathnames.
|
||||
# Ignore the previous parts if a part is absolute.
|
||||
# Insert a '/' unless the first part is empty or already ends in '/'.
|
||||
|
||||
def join(a, *p):
|
||||
"""Join two or more pathname components, inserting '/' as needed"""
|
||||
path = a
|
||||
for b in p:
|
||||
if b.startswith('/'):
|
||||
path = b
|
||||
elif path == '' or path.endswith('/'):
|
||||
path += b
|
||||
else:
|
||||
path += '/' + b
|
||||
return path
|
||||
|
||||
|
||||
# Split a path in head (everything up to the last '/') and tail (the
|
||||
# rest). If the path ends in '/', tail will be empty. If there is no
|
||||
# '/' in the path, head will be empty.
|
||||
# Trailing '/'es are stripped from head unless it is the root.
|
||||
|
||||
def split(p):
|
||||
"""Split a pathname. Returns tuple "(head, tail)" where "tail" is
|
||||
everything after the final slash. Either part may be empty."""
|
||||
i = p.rfind('/') + 1
|
||||
head, tail = p[:i], p[i:]
|
||||
if head and head != '/'*len(head):
|
||||
head = head.rstrip('/')
|
||||
return head, tail
|
||||
|
||||
|
||||
# Split a path in root and extension.
|
||||
# The extension is everything starting at the last dot in the last
|
||||
# pathname component; the root is everything before that.
|
||||
# It is always true that root + ext == p.
|
||||
|
||||
def splitext(p):
|
||||
"""Split the extension from a pathname. Extension is everything from the
|
||||
last dot to the end. Returns "(root, ext)", either part may be empty."""
|
||||
i = p.rfind('.')
|
||||
if i<=p.rfind('/'):
|
||||
return p, ''
|
||||
else:
|
||||
return p[:i], p[i:]
|
||||
|
||||
|
||||
# Split a pathname into a drive specification and the rest of the
|
||||
# path. Useful on DOS/Windows/NT; on Unix, the drive is always empty.
|
||||
|
||||
def splitdrive(p):
|
||||
"""Split a pathname into drive and path. On Posix, drive is always
|
||||
empty."""
|
||||
return '', p
|
||||
|
||||
|
||||
# Return the tail (basename) part of a path.
|
||||
|
||||
def basename(p):
|
||||
"""Returns the final component of a pathname"""
|
||||
return split(p)[1]
|
||||
|
||||
|
||||
# Return the head (dirname) part of a path.
|
||||
|
||||
def dirname(p):
|
||||
"""Returns the directory component of a pathname"""
|
||||
return split(p)[0]
|
||||
|
||||
|
||||
# Return the longest prefix of all list elements.
|
||||
|
||||
def commonprefix(m):
|
||||
"Given a list of pathnames, returns the longest common leading component"
|
||||
if not m: return ''
|
||||
s1 = min(m)
|
||||
s2 = max(m)
|
||||
n = min(len(s1), len(s2))
|
||||
for i in xrange(n):
|
||||
if s1[i] != s2[i]:
|
||||
return s1[:i]
|
||||
return s1[:n]
|
||||
|
||||
# Get size, mtime, atime of files.
|
||||
|
||||
def getsize(filename):
|
||||
"""Return the size of a file, reported by os.stat()."""
|
||||
return os.stat(filename).st_size
|
||||
|
||||
def getmtime(filename):
|
||||
"""Return the last modification time of a file, reported by os.stat()."""
|
||||
return os.stat(filename).st_mtime
|
||||
|
||||
def getatime(filename):
|
||||
"""Return the last access time of a file, reported by os.stat()."""
|
||||
return os.stat(filename).st_atime
|
||||
|
||||
def getctime(filename):
|
||||
"""Return the metadata change time of a file, reported by os.stat()."""
|
||||
return os.stat(filename).st_ctime
|
||||
|
||||
# Is a path a symbolic link?
|
||||
# This will always return false on systems where os.lstat doesn't exist.
|
||||
|
||||
def islink(path):
|
||||
"""Test whether a path is a symbolic link"""
|
||||
try:
|
||||
st = os.lstat(path)
|
||||
except (os.error, AttributeError):
|
||||
return False
|
||||
return stat.S_ISLNK(st.st_mode)
|
||||
|
||||
|
||||
# Does a path exist?
|
||||
# This is false for dangling symbolic links.
|
||||
|
||||
def exists(path):
|
||||
"""Test whether a path exists. Returns False for broken symbolic links"""
|
||||
try:
|
||||
st = os.stat(path)
|
||||
except os.error:
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
# Being true for dangling symbolic links is also useful.
|
||||
|
||||
def lexists(path):
|
||||
"""Test whether a path exists. Returns True for broken symbolic links"""
|
||||
try:
|
||||
st = os.lstat(path)
|
||||
except os.error:
|
||||
return False
|
||||
return True
|
||||
|
||||
|
||||
# Is a path a directory?
|
||||
# This follows symbolic links, so both islink() and isdir() can be true
|
||||
# for the same path.
|
||||
|
||||
def isdir(path):
|
||||
"""Test whether a path is a directory"""
|
||||
try:
|
||||
st = os.stat(path)
|
||||
except os.error:
|
||||
return False
|
||||
return stat.S_ISDIR(st.st_mode)
|
||||
|
||||
|
||||
# Is a path a regular file?
|
||||
# This follows symbolic links, so both islink() and isfile() can be true
|
||||
# for the same path.
|
||||
|
||||
def isfile(path):
|
||||
"""Test whether a path is a regular file"""
|
||||
try:
|
||||
st = os.stat(path)
|
||||
except os.error:
|
||||
return False
|
||||
return stat.S_ISREG(st.st_mode)
|
||||
|
||||
|
||||
# Are two filenames really pointing to the same file?
|
||||
|
||||
def samefile(f1, f2):
|
||||
"""Test whether two pathnames reference the same actual file"""
|
||||
s1 = os.stat(f1)
|
||||
s2 = os.stat(f2)
|
||||
return samestat(s1, s2)
|
||||
|
||||
|
||||
# Are two open files really referencing the same file?
|
||||
# (Not necessarily the same file descriptor!)
|
||||
|
||||
def sameopenfile(fp1, fp2):
|
||||
"""Test whether two open file objects reference the same file"""
|
||||
s1 = os.fstat(fp1)
|
||||
s2 = os.fstat(fp2)
|
||||
return samestat(s1, s2)
|
||||
|
||||
|
||||
# Are two stat buffers (obtained from stat, fstat or lstat)
|
||||
# describing the same file?
|
||||
|
||||
def samestat(s1, s2):
|
||||
"""Test whether two stat buffers reference the same file"""
|
||||
return s1.st_ino == s2.st_ino and \
|
||||
s1.st_dev == s2.st_dev
|
||||
|
||||
|
||||
# Is a path a mount point?
|
||||
# (Does this work for all UNIXes? Is it even guaranteed to work by Posix?)
|
||||
|
||||
def ismount(path):
|
||||
"""Test whether a path is a mount point"""
|
||||
try:
|
||||
s1 = os.lstat(path)
|
||||
s2 = os.lstat(join(path, '..'))
|
||||
except os.error:
|
||||
return False # It doesn't exist -- so not a mount point :-)
|
||||
dev1 = s1.st_dev
|
||||
dev2 = s2.st_dev
|
||||
if dev1 != dev2:
|
||||
return True # path/.. on a different device as path
|
||||
ino1 = s1.st_ino
|
||||
ino2 = s2.st_ino
|
||||
if ino1 == ino2:
|
||||
return True # path/.. is the same i-node as path
|
||||
return False
|
||||
|
||||
|
||||
# Directory tree walk.
|
||||
# For each directory under top (including top itself, but excluding
|
||||
# '.' and '..'), func(arg, dirname, filenames) is called, where
|
||||
# dirname is the name of the directory and filenames is the list
|
||||
# of files (and subdirectories etc.) in the directory.
|
||||
# The func may modify the filenames list, to implement a filter,
|
||||
# or to impose a different order of visiting.
|
||||
|
||||
def walk(top, func, arg):
|
||||
"""Directory tree walk with callback function.
|
||||
|
||||
For each directory in the directory tree rooted at top (including top
|
||||
itself, but excluding '.' and '..'), call func(arg, dirname, fnames).
|
||||
dirname is the name of the directory, and fnames a list of the names of
|
||||
the files and subdirectories in dirname (excluding '.' and '..'). func
|
||||
may modify the fnames list in-place (e.g. via del or slice assignment),
|
||||
and walk will only recurse into the subdirectories whose names remain in
|
||||
fnames; this can be used to implement a filter, or to impose a specific
|
||||
order of visiting. No semantics are defined for, or required of, arg,
|
||||
beyond that arg is always passed to func. It can be used, e.g., to pass
|
||||
a filename pattern, or a mutable object designed to accumulate
|
||||
statistics. Passing None for arg is common."""
|
||||
|
||||
try:
|
||||
names = os.listdir(top)
|
||||
except os.error:
|
||||
return
|
||||
func(arg, top, names)
|
||||
for name in names:
|
||||
name = join(top, name)
|
||||
try:
|
||||
st = os.lstat(name)
|
||||
except os.error:
|
||||
continue
|
||||
if stat.S_ISDIR(st.st_mode):
|
||||
walk(name, func, arg)
|
||||
|
||||
|
||||
# Expand paths beginning with '~' or '~user'.
|
||||
# '~' means $HOME; '~user' means that user's home directory.
|
||||
# If the path doesn't begin with '~', or if the user or $HOME is unknown,
|
||||
# the path is returned unchanged (leaving error reporting to whatever
|
||||
# function is called with the expanded path as argument).
|
||||
# See also module 'glob' for expansion of *, ? and [...] in pathnames.
|
||||
# (A function should also be defined to do full *sh-style environment
|
||||
# variable expansion.)
|
||||
|
||||
def expanduser(path):
|
||||
"""Expand ~ and ~user constructions. If user or $HOME is unknown,
|
||||
do nothing."""
|
||||
if not path.startswith('~'):
|
||||
return path
|
||||
i = path.find('/', 1)
|
||||
if i < 0:
|
||||
i = len(path)
|
||||
if i == 1:
|
||||
if 'HOME' not in os.environ:
|
||||
import pwd
|
||||
userhome = pwd.getpwuid(os.getuid()).pw_dir
|
||||
else:
|
||||
userhome = os.environ['HOME']
|
||||
else:
|
||||
import pwd
|
||||
try:
|
||||
pwent = pwd.getpwnam(path[1:i])
|
||||
except KeyError:
|
||||
return path
|
||||
userhome = pwent.pw_dir
|
||||
userhome = userhome.rstrip('/')
|
||||
return userhome + path[i:]
|
||||
|
||||
|
||||
# Expand paths containing shell variable substitutions.
|
||||
# This expands the forms $variable and ${variable} only.
|
||||
# Non-existent variables are left unchanged.
|
||||
|
||||
_varprog = None
|
||||
|
||||
def expandvars(path):
|
||||
"""Expand shell variables of form $var and ${var}. Unknown variables
|
||||
are left unchanged."""
|
||||
global _varprog
|
||||
if '$' not in path:
|
||||
return path
|
||||
if not _varprog:
|
||||
import re
|
||||
_varprog = re.compile(r'\$(\w+|\{[^}]*\})')
|
||||
i = 0
|
||||
while True:
|
||||
m = _varprog.search(path, i)
|
||||
if not m:
|
||||
break
|
||||
i, j = m.span(0)
|
||||
name = m.group(1)
|
||||
if name.startswith('{') and name.endswith('}'):
|
||||
name = name[1:-1]
|
||||
if name in os.environ:
|
||||
tail = path[j:]
|
||||
path = path[:i] + os.environ[name]
|
||||
i = len(path)
|
||||
path += tail
|
||||
else:
|
||||
i = j
|
||||
return path
|
||||
|
||||
|
||||
# Normalize a path, e.g. A//B, A/./B and A/foo/../B all become A/B.
|
||||
# It should be understood that this may change the meaning of the path
|
||||
# if it contains symbolic links!
|
||||
|
||||
def normpath(path):
|
||||
"""Normalize path, eliminating double slashes, etc."""
|
||||
if path == '':
|
||||
return '.'
|
||||
initial_slashes = path.startswith('/')
|
||||
# POSIX allows one or two initial slashes, but treats three or more
|
||||
# as single slash.
|
||||
if (initial_slashes and
|
||||
path.startswith('//') and not path.startswith('///')):
|
||||
initial_slashes = 2
|
||||
comps = path.split('/')
|
||||
new_comps = []
|
||||
for comp in comps:
|
||||
if comp in ('', '.'):
|
||||
continue
|
||||
if (comp != '..' or (not initial_slashes and not new_comps) or
|
||||
(new_comps and new_comps[-1] == '..')):
|
||||
new_comps.append(comp)
|
||||
elif new_comps:
|
||||
new_comps.pop()
|
||||
comps = new_comps
|
||||
path = '/'.join(comps)
|
||||
if initial_slashes:
|
||||
path = '/'*initial_slashes + path
|
||||
return path or '.'
|
||||
|
||||
|
||||
def abspath(path):
|
||||
"""Return an absolute path."""
|
||||
if not isabs(path):
|
||||
path = join(os.getcwd(), path)
|
||||
return normpath(path)
|
||||
|
||||
|
||||
# Return a canonical path (i.e. the absolute location of a file on the
|
||||
# filesystem).
|
||||
|
||||
def realpath(filename):
|
||||
"""Return the canonical path of the specified filename, eliminating any
|
||||
symbolic links encountered in the path."""
|
||||
if isabs(filename):
|
||||
bits = ['/'] + filename.split('/')[1:]
|
||||
else:
|
||||
bits = [''] + filename.split('/')
|
||||
|
||||
for i in range(2, len(bits)+1):
|
||||
component = join(*bits[0:i])
|
||||
# Resolve symbolic links.
|
||||
if islink(component):
|
||||
resolved = _resolve_link(component)
|
||||
if resolved is None:
|
||||
# Infinite loop -- return original component + rest of the path
|
||||
return abspath(join(*([component] + bits[i:])))
|
||||
else:
|
||||
newpath = join(*([resolved] + bits[i:]))
|
||||
return realpath(newpath)
|
||||
|
||||
return abspath(filename)
|
||||
|
||||
|
||||
def _resolve_link(path):
|
||||
"""Internal helper function. Takes a path and follows symlinks
|
||||
until we either arrive at something that isn't a symlink, or
|
||||
encounter a path we've seen before (meaning that there's a loop).
|
||||
"""
|
||||
paths_seen = []
|
||||
while islink(path):
|
||||
if path in paths_seen:
|
||||
# Already seen this path, so we must have a symlink loop
|
||||
return None
|
||||
paths_seen.append(path)
|
||||
# Resolve where the link points to
|
||||
resolved = os.readlink(path)
|
||||
if not isabs(resolved):
|
||||
dir = dirname(path)
|
||||
path = normpath(join(dir, resolved))
|
||||
else:
|
||||
path = normpath(resolved)
|
||||
return path
|
||||
|
||||
supports_unicode_filenames = False
|
||||
@@ -0,0 +1 @@
|
||||
{"build_update": true, "packages": ["all", "linux", "mac", "win", "sdk", "source", "jedit", "editra-mac", "editra-linux", "editra-windows"], "type": "hidden"}
|
||||
@@ -1,332 +0,0 @@
|
||||
init python:
|
||||
import os
|
||||
import os.path
|
||||
import sys
|
||||
import platform
|
||||
import subprocess
|
||||
|
||||
# Set the projects directory to None if it no longer exists.
|
||||
if persistent.projects_directory is not None:
|
||||
if not os.path.isdir(persistent.projects_directory):
|
||||
persistent.projects_directory = None
|
||||
|
||||
ZWSP = u"\u200B"
|
||||
|
||||
# The process of the running game.
|
||||
game_proc = None
|
||||
|
||||
class ProcessBehavior(renpy.display.layout.Null):
|
||||
|
||||
def __init__(self, proc):
|
||||
super(ProcessBehavior, self).__init__()
|
||||
|
||||
self.proc = proc
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if self.proc.poll() is not None:
|
||||
return True
|
||||
|
||||
renpy.game.interface.timeout(.25)
|
||||
|
||||
def quote_char(c):
|
||||
n = ord(c)
|
||||
if 0x20 <= n <= 0x7f:
|
||||
return c
|
||||
else:
|
||||
return "\\x%02x" % n
|
||||
|
||||
# Quotes an arbitrary string (without knowing the encoding) for display.
|
||||
def quote(s):
|
||||
s ="".join(quote_char(i) for i in s)
|
||||
s = s.replace("/", "/" + ZWSP)
|
||||
s = s.replace("\\", "\\" + ZWSP)
|
||||
return s
|
||||
|
||||
class Project(object):
|
||||
|
||||
def __init__(self, path):
|
||||
# The name of the project.
|
||||
self.name = os.path.basename(path)
|
||||
|
||||
# The full path to the project.
|
||||
self.path = path
|
||||
|
||||
# The path to the game directory, for convenience.
|
||||
self.gamedir = os.path.join(path, "game")
|
||||
|
||||
def __repr__(self):
|
||||
return "<Project %r>" % (self.path)
|
||||
|
||||
def select(self):
|
||||
"""
|
||||
Select this project as the one that we're working on.
|
||||
"""
|
||||
|
||||
global project
|
||||
global game_proc
|
||||
|
||||
persistent.project_path = self.path
|
||||
project = self
|
||||
game_proc = None
|
||||
|
||||
# Load the informatrion dictionary.
|
||||
info = dict()
|
||||
launcherinfo = os.path.join(self.path, "launcherinfo.py")
|
||||
|
||||
if os.path.exists(launcherinfo):
|
||||
source = file(launcherinfo, "rU").read().decode("utf8")
|
||||
if source[0] == u'\ufeff':
|
||||
source = source[1:]
|
||||
source = source.encode("raw_unicode_escape")
|
||||
|
||||
exec source in info
|
||||
|
||||
del info["__builtins__"]
|
||||
|
||||
self.info = info
|
||||
|
||||
def save(self):
|
||||
"""
|
||||
Saves the info dictionary into the launcherinfo file.
|
||||
"""
|
||||
|
||||
launcherinfo = os.path.join(self.path, "launcherinfo.py")
|
||||
|
||||
f = file(launcherinfo + ".new", "w")
|
||||
for k, v in self.info.iteritems():
|
||||
f.write("%s = %r\n" % (k, v))
|
||||
f.close()
|
||||
|
||||
try:
|
||||
os.rename(launcherinfo + ".new", launcherinfo)
|
||||
except:
|
||||
os.unlink(launcherinfo)
|
||||
os.rename(launcherinfo + ".new", launcherinfo)
|
||||
|
||||
|
||||
|
||||
def scan_projects():
|
||||
"""
|
||||
Scans for projects. Returns a list of Project objects.
|
||||
"""
|
||||
|
||||
rv = [ ]
|
||||
|
||||
project_dirs = [ config.renpy_base ]
|
||||
|
||||
if persistent.projects_directory and persistent.projects_directory not in project_dirs:
|
||||
project_dirs.append(persistent.projects_directory)
|
||||
|
||||
for d in project_dirs:
|
||||
|
||||
if not os.path.isdir(d):
|
||||
continue
|
||||
|
||||
for pd in sorted(os.listdir(d), key=lambda a : a.lower()):
|
||||
path = os.path.join(d, pd)
|
||||
|
||||
if not os.path.isdir(path):
|
||||
continue
|
||||
|
||||
gamedir = os.path.join(path, "game")
|
||||
|
||||
if not os.path.isdir(gamedir):
|
||||
continue
|
||||
|
||||
rv.append(Project(path))
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def choose_default_project():
|
||||
"""
|
||||
Chooses the default project, based on the persistent information.
|
||||
"""
|
||||
|
||||
project = None
|
||||
projects = scan_projects()
|
||||
|
||||
for i in projects:
|
||||
if i.path == persistent.project_path:
|
||||
i.select()
|
||||
return
|
||||
|
||||
for i in projects:
|
||||
if i.name == "tutorial":
|
||||
i.select()
|
||||
return
|
||||
|
||||
if projects:
|
||||
projects[0].select()
|
||||
return
|
||||
|
||||
|
||||
def select_project(p):
|
||||
p.select()
|
||||
renpy.jump("top")
|
||||
|
||||
curried_select_project = renpy.curry(select_project)
|
||||
|
||||
label select_project:
|
||||
|
||||
if persistent.projects_directory is None:
|
||||
call choose_projects_directory
|
||||
|
||||
python:
|
||||
|
||||
screen()
|
||||
|
||||
ui.vbox()
|
||||
|
||||
title(_(u"Select Project"))
|
||||
scrolled("top")
|
||||
|
||||
ui.vbox()
|
||||
|
||||
projects = scan_projects()
|
||||
|
||||
for i in projects:
|
||||
|
||||
button(i.name,
|
||||
curried_select_project(i),
|
||||
quote(i.path))
|
||||
|
||||
ui.close() # vbox
|
||||
ui.close() # scrolled
|
||||
ui.close() # vbox
|
||||
|
||||
interact()
|
||||
|
||||
label launch_tutorial:
|
||||
|
||||
|
||||
python hide:
|
||||
|
||||
if sys.platform == "win32" and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = subprocess.Popen([sys.argv[0], tutorial_path])
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], tutorial_path])
|
||||
|
||||
set_tooltip(_(u"Tutorial game has been launched."))
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
label launch:
|
||||
|
||||
python hide:
|
||||
|
||||
if sys.platform == "win32" and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = subprocess.Popen([sys.argv[0], project.path])
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], project.path])
|
||||
|
||||
set_tooltip(_(u"%s has been launched.") % project.name.capitalize())
|
||||
|
||||
store.game_proc = proc
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
label game_directory:
|
||||
|
||||
python hide:
|
||||
gamedir = os.path.normpath(project.gamedir)
|
||||
|
||||
if sys.platform == "win32":
|
||||
os.startfile(gamedir)
|
||||
elif platform.mac_ver()[0]:
|
||||
subprocess.Popen([ "open", gamedir ])
|
||||
else:
|
||||
subprocess.Popen([ "xdg-open", gamedir ])
|
||||
|
||||
gamedir = quote(gamedir)
|
||||
set_tooltip(_(u"Opening game directory:\n%s") % gamedir)
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
label edit_script:
|
||||
|
||||
python hide:
|
||||
|
||||
if not config.editor:
|
||||
error(_(u"No editor has been selected."))
|
||||
|
||||
files = [ project.gamedir + "/" + i for i in os.listdir(project.gamedir) if i.endswith(".rpy") if not i[0] == "."]
|
||||
files.sort()
|
||||
|
||||
for i in files[:]:
|
||||
if i.endswith("options.rpy"):
|
||||
files.remove(i)
|
||||
files.insert(0, i)
|
||||
|
||||
for i in files[:]:
|
||||
if i.endswith("script.rpy"):
|
||||
files.remove(i)
|
||||
files.insert(0, i)
|
||||
|
||||
if not files:
|
||||
error(_(u"No files to edit."))
|
||||
|
||||
if not renpy.launch_editor(files):
|
||||
error(_(u"Launching the editor failed."))
|
||||
|
||||
set_tooltip(_(u"Launched editor with %d script files.") % len(files))
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
label lint:
|
||||
|
||||
python hide:
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
info(_(u"Lint"), _(u"Lint in progress."))
|
||||
|
||||
lf = file("lint.txt", "w+")
|
||||
|
||||
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
|
||||
CREATE_NO_WINDOW=0x08000000
|
||||
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--lint", project.path], stdin=lf, stdout=lf, stderr=lf, creationflags=CREATE_NO_WINDOW)
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], "--lint", project.path], stdout=lf)
|
||||
|
||||
proc.wait()
|
||||
|
||||
lf.close()
|
||||
|
||||
renpy.launch_editor([ "lint.txt" ], transient=1)
|
||||
|
||||
return
|
||||
|
||||
|
||||
label call_lint:
|
||||
call lint
|
||||
|
||||
python:
|
||||
set_tooltip(_(u"Lint complete."))
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
label delete_persistent:
|
||||
|
||||
python hide:
|
||||
set_tooltip("")
|
||||
|
||||
info(_(u"Delete Persistent"), _(u"Deleting persistent data."))
|
||||
|
||||
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--rmpersistent", project.path])
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], "--rmpersistent", project.path])
|
||||
|
||||
proc.wait()
|
||||
|
||||
set_tooltip(_(u"Persistent data has been deleted."))
|
||||
|
||||
jump top
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
init python:
|
||||
|
||||
import os
|
||||
import subprocess
|
||||
|
||||
try:
|
||||
import EasyDialogs
|
||||
except ImportError:
|
||||
try:
|
||||
import EasyDialogsWin as EasyDialogs
|
||||
except:
|
||||
EasyDialogs = None
|
||||
|
||||
|
||||
label choose_projects_directory:
|
||||
|
||||
python hide:
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
info(_(u"Choose Projects Directory"),
|
||||
_(u"Please choose the directory containing your projects."))
|
||||
|
||||
|
||||
path = persistent.projects_directory
|
||||
|
||||
if path is None:
|
||||
path = os.path.dirname(config.renpy_base)
|
||||
path = os.environ.get("RENPY_DEFAULT_PROJECTS_DIRECTORY", path)
|
||||
|
||||
|
||||
if EasyDialogs:
|
||||
|
||||
choice = EasyDialogs.AskFolder(defaultLocation=path, wanted=str)
|
||||
if choice is not None:
|
||||
path = choice
|
||||
|
||||
else:
|
||||
|
||||
try:
|
||||
|
||||
env = os.environ.copy()
|
||||
if 'RENPY_OLD_LD_LIBRARY_PATH' in env:
|
||||
env['LD_LIBRARY_PATH'] = env['RENPY_OLD_LD_LIBRARY_PATH']
|
||||
|
||||
zen = subprocess.Popen([ "zenity", "--title=Select Projects Directory", "--file-selection", "--directory", "--filename=" + path ],
|
||||
env=env, stdout=subprocess.PIPE)
|
||||
|
||||
choice = zen.stdout.read()
|
||||
zen.wait()
|
||||
|
||||
if choice:
|
||||
path = choice[:-1]
|
||||
|
||||
except:
|
||||
error(_(u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py."), None)
|
||||
|
||||
persistent.projects_directory = path
|
||||
choose_default_project()
|
||||
|
||||
return
|
||||
|
||||
@@ -1,47 +0,0 @@
|
||||
def k(s):
|
||||
s = s.replace(" ", "")
|
||||
s = s.replace(":", "")
|
||||
s = s.replace("\n", "")
|
||||
|
||||
return int(s, 16)
|
||||
|
||||
modulus = k("""
|
||||
00:c2:e6:31:c6:7d:b3:cf:57:12:91:cf:b4:2c:9d:
|
||||
25:17:cf:21:f8:ac:5b:1d:c1:95:56:9d:1c:1c:d5:
|
||||
eb:67:ca:0a:a4:3f:e5:9c:6c:10:6e:4a:7a:2c:c2:
|
||||
d6:e3:3f:84:6d:b1:6f:70:3d:05:4e:06:91:3c:51:
|
||||
28:3f:b1:26:a5:be:6e:a6:14:a1:09:95:87:10:4d:
|
||||
c3:4b:44:fd:e0:a6:9d:f8:1f:50:ca:8a:0d:fd:86:
|
||||
7d:39:74:af:af:4e:05:8b:bd:93:b5:9b:6a:85:ca:
|
||||
1e:47:25:ca:f1:31:47:10:3e:a2:26:79:d2:00:34:
|
||||
f4:c5:a8:db:b6:36:2b:70:ef:14:8c:44:41:02:11:
|
||||
64:31:d4:d8:cd:7b:a7:e1:af:25:2c:a4:31:fb:84:
|
||||
c7:bc:6e:7c:fb:6a:46:5d:ee:bb:5f:74:96:a1:fe:
|
||||
13:79:55:e8:c4:74:77:1c:ea:6a:8e:a8:cb:89:da:
|
||||
20:db:88:18:e5:4a:f9:93:43:03:53:c3:d8:a3:2c:
|
||||
73:ea:8c:64:55:da:cf:a5:c7:11:70:ce:d4:51:3c:
|
||||
2c:19:06:3c:23:0c:d6:02:a5:95:28:b7:b0:34:1f:
|
||||
5d:32:38:e0:01:f2:12:b5:b2:8f:6b:83:83:06:6c:
|
||||
e0:ca:ec:e5:45:3e:75:79:f4:bf:47:e2:56:cd:8a:
|
||||
7b:cc:c7:0d:14:af:00:f6:e0:64:e2:30:a3:6c:ed:
|
||||
05:1e:33:9a:88:8b:0d:31:48:2b:02:65:61:4b:cd:
|
||||
84:90:c5:83:ba:93:1f:b7:78:7f:ec:4e:e9:bc:02:
|
||||
03:86:c2:a9:00:87:4c:e1:bb:d8:e7:b2:12:a6:9b:
|
||||
ab:9f:24:6f:6d:fe:09:60:22:d9:45:c2:20:55:70:
|
||||
27:9d:3a:84:fb:57:9a:d3:d0:d2:d3:18:25:8c:40:
|
||||
f8:2c:15:98:de:2e:2d:be:b4:dd:6e:24:2b:07:0b:
|
||||
21:08:a6:db:30:df:5c:7f:50:6f:be:b7:2e:40:28:
|
||||
58:85:89:de:4e:c7:66:af:fc:05:1c:c7:4d:d1:d2:
|
||||
fa:2c:00:1a:0e:47:5f:30:b6:e6:90:fe:99:96:42:
|
||||
4d:17:d3:13:36:7b:76:1c:36:c6:31:f3:a8:b0:9c:
|
||||
33:a1:b3:e9:40:51:b9:29:1d:b4:36:2a:20:0e:c0:
|
||||
f7:fb:a9:db:18:e0:67:ca:5d:d7:46:03:17:32:04:
|
||||
35:24:5a:fe:0a:1e:7b:96:8b:0a:fb:3c:f6:94:92:
|
||||
ab:d8:7d:ed:e4:2b:64:d7:ab:8d:11:89:e3:80:9d:
|
||||
28:59:da:de:6f:55:30:30:78:9a:06:30:5b:a4:ff:
|
||||
7a:70:49:b6:8c:9a:66:c0:a8:77:74:ca:f5:02:05:
|
||||
63:8c:83
|
||||
""")
|
||||
|
||||
exponent = 0x10001
|
||||
|
||||
@@ -1,143 +0,0 @@
|
||||
init python:
|
||||
tutorial_path = config.renpy_base + "/tutorial"
|
||||
tutorial_exists = os.path.isdir(tutorial_path)
|
||||
|
||||
label main_menu:
|
||||
return
|
||||
|
||||
label start:
|
||||
python:
|
||||
choose_default_project()
|
||||
scan_editors()
|
||||
setup_editor()
|
||||
|
||||
jump top
|
||||
|
||||
label top:
|
||||
python:
|
||||
|
||||
if game_proc and game_proc.poll() is None:
|
||||
launch = None
|
||||
ui.add(ProcessBehavior(game_proc))
|
||||
else:
|
||||
launch = ui.jumps("launch")
|
||||
game_proc = None
|
||||
|
||||
screen()
|
||||
|
||||
ui.vbox()
|
||||
ui.viewport(draggable=True, ymaximum=47)
|
||||
title(project.name.capitalize())
|
||||
|
||||
ui.grid(2, 4, transpose=True)
|
||||
|
||||
button(_(u"Launch"),
|
||||
launch,
|
||||
_(u"Launches the project."))
|
||||
|
||||
button(_(u"Edit Script"),
|
||||
ui.jumps("edit_script"),
|
||||
_(u"Edits the script of the project."))
|
||||
|
||||
button(_(u"Game Directory"),
|
||||
ui.jumps("game_directory"),
|
||||
_(u"Opens the project's game directory."))
|
||||
|
||||
button(_(u"Check Script (Lint)"),
|
||||
ui.jumps("call_lint"),
|
||||
_(u"Checks the script of the project for likely errors."))
|
||||
|
||||
|
||||
button(_(u"Choose Theme"),
|
||||
ui.jumps("choose_theme"),
|
||||
_(u"Changes the theme used by the project."))
|
||||
|
||||
button(_(u"Delete Persistent"),
|
||||
ui.jumps("delete_persistent"),
|
||||
_(u"Deletes the persistent data associated with the project."))
|
||||
|
||||
button(_(u"Archive Files"),
|
||||
ui.jumps("archiver"),
|
||||
_(u"Archives files found in the game and archived directories."))
|
||||
|
||||
button(_(u"Build Distributions"),
|
||||
ui.jumps("distribute"),
|
||||
_(u"Builds distributions of the project."))
|
||||
|
||||
ui.close()
|
||||
|
||||
title(_(u"Ren'Py"))
|
||||
|
||||
ui.grid(2, 4, transpose=True)
|
||||
|
||||
button(_(u"Select Project"),
|
||||
ui.jumps("select_project"),
|
||||
_(u"Select a project to work with."))
|
||||
|
||||
button(_(u"New Project"),
|
||||
ui.jumps("new_project"),
|
||||
_(u"Create a new project."))
|
||||
|
||||
button(_(u"Ren'Py Games List"),
|
||||
ui.jumps("renpy_games_list"),
|
||||
_(u"Visit the Ren'Py games list, at http://games.renpy.org."))
|
||||
|
||||
button(_(u"Quit"),
|
||||
ui.jumps("launcher_quit"),
|
||||
_(u"Causes the launcher to exit."))
|
||||
|
||||
button(_(u"Options"),
|
||||
ui.jumps("options"),
|
||||
_(u"Change Ren'Py launcher options."))
|
||||
|
||||
button(_(u"Ren'Py Help"),
|
||||
ui.jumps("documentation"),
|
||||
_(u"Open the Ren'Py documentation in a web browser."))
|
||||
|
||||
if tutorial_exists:
|
||||
|
||||
button(_(u"Tutorial Game"),
|
||||
ui.jumps("launch_tutorial"),
|
||||
_(u"Launches the Ren'Py tutorial game."))
|
||||
|
||||
else:
|
||||
|
||||
ui.null()
|
||||
|
||||
ui.null()
|
||||
|
||||
|
||||
ui.close()
|
||||
ui.close()
|
||||
|
||||
if update_allowed:
|
||||
ui.key("U", Jump("update"))
|
||||
|
||||
interact()
|
||||
|
||||
# ProcessBehavior can return True, which sends us here.
|
||||
jump top
|
||||
|
||||
|
||||
label documentation:
|
||||
|
||||
python hide:
|
||||
import webbrowser
|
||||
webbrowser.open_new("file:///" + config.renpy_base + "/doc/index.html")
|
||||
set_tooltip(_(u"Now showing the Ren'Py documentation in your web browser."))
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
label renpy_games_list:
|
||||
python hide:
|
||||
import webbrowser
|
||||
webbrowser.open_new("http://games.renpy.org")
|
||||
set_tooltip(_(u"Now showing the Ren'Py Games List in your web browser."))
|
||||
|
||||
jump top
|
||||
|
||||
label launcher_quit:
|
||||
label confirm_quit:
|
||||
$ renpy.quit()
|
||||
|
||||
@@ -1,4 +0,0 @@
|
||||
init -999:
|
||||
$ config.script_version = (6, 13, 7)
|
||||
|
||||
|
||||
@@ -1,217 +0,0 @@
|
||||
init python:
|
||||
LAUNCHER_RPYS = set(['options.rpy', 'strings.rpy', 'transupdate.rpy', 'choose_theme.rpy', 'archiver.rpy', 'project.rpy', 'script_version.rpy', 'new.rpy', 'updater.rpy', 'themes_data.rpy', 'opts.rpy', 'interface.rpy', 'projectsdir.rpy', 'update_interface.rpy', 'distribute.rpy', 'script.rpy', 'editor.rpy'])
|
||||
|
||||
TRANSLATION_STRINGS = [
|
||||
|
||||
u"Graphics Acceleration",
|
||||
u"Automatically Choose",
|
||||
u"Prefer Software Renderer",
|
||||
u"Prefer OpenGL Renderer",
|
||||
u"Continue",
|
||||
u"Are you sure?",
|
||||
u"Are you sure you want to delete this save?",
|
||||
u"Are you sure you want to overwrite your save?",
|
||||
u"Loading will lose unsaved progress.\nAre you sure you want to do this?",
|
||||
u"Are you sure you want to quit?",
|
||||
u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress.",
|
||||
u"Skip Mode",
|
||||
u"Fast Skip Mode",
|
||||
u"Please click to continue.",
|
||||
u"Start Game",
|
||||
u"Load Game",
|
||||
u"Preferences",
|
||||
u"Help",
|
||||
u"Quit",
|
||||
u"Return",
|
||||
u"Save Game",
|
||||
u"Main Menu",
|
||||
u"Begin Skipping",
|
||||
u"Empty Slot.",
|
||||
u"Previous",
|
||||
u"Next",
|
||||
u"Yes",
|
||||
u"No",
|
||||
u"The error message was:",
|
||||
u"You may want to try saving in a different slot, or playing for a while and trying again later.",
|
||||
u"Save Failed.",
|
||||
u"Continue Game",
|
||||
u"Test",
|
||||
u"Left",
|
||||
u"Right",
|
||||
u"Not Assigned",
|
||||
u"Up",
|
||||
u"Down",
|
||||
u"Select/Dismiss",
|
||||
u"Joystick Mapping",
|
||||
u"Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping.",
|
||||
u"Rollback",
|
||||
u"Hold to Skip",
|
||||
u"Toggle Skip",
|
||||
u"Hide Text",
|
||||
u"Menu",
|
||||
u"Display",
|
||||
u"Window",
|
||||
u"Fullscreen",
|
||||
u"Transitions",
|
||||
u"All",
|
||||
u"Some",
|
||||
u"None",
|
||||
u"Skip",
|
||||
u"Seen Messages",
|
||||
u"All Messages",
|
||||
u"After Choices",
|
||||
u"Stop Skipping",
|
||||
u"Keep Skipping",
|
||||
u"Text Speed",
|
||||
u"Auto-Forward Time",
|
||||
u"Music Volume",
|
||||
u"Sound Volume",
|
||||
u"Joystick...",
|
||||
u"Joystick Configuration",
|
||||
u"Voice Volume",
|
||||
u"Reload Game (Shift + R)",
|
||||
u"Variable Viewer",
|
||||
u"Return to the developer menu",
|
||||
u"Theme Test",
|
||||
u"Style Hierarchy",
|
||||
u"Image Location Picker",
|
||||
u"Filename List",
|
||||
u"Done",
|
||||
u"Auto",
|
||||
u"Quick",
|
||||
u"The patterns did not match any files, so no archive was created.",
|
||||
u"Archiving Files...",
|
||||
u"Success",
|
||||
u"The files have been added to the archive, and moved into the \"archived\" directory. Future runs of the archiver will archive files in both the \"game\" and \"archived\" directories.",
|
||||
u"Archiver",
|
||||
u"The archiver allows you to obfuscate your game by including files in an archive file.",
|
||||
u"Archive Name:",
|
||||
u"The name of the archive to create.",
|
||||
u"Include Patterns:",
|
||||
u"Files matching these patterns are included in the archive.",
|
||||
u"Exclude Patterns:",
|
||||
u"Files matching these patterns are excluded from the archive.",
|
||||
u"Archive",
|
||||
u"Build the archive.",
|
||||
u"Cancel",
|
||||
u"Archive Name",
|
||||
u"The name of the archive file to create, without the .rpa extension.\n\nThe \"data\" archive is loaded automatically. Other archives must be added to config.archives.",
|
||||
u"Include Patterns",
|
||||
u"This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\n\nAsterisks (*) can be used as a wildcard.",
|
||||
u"This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\n\nAsterisks (*) can be used as a wildcard.",
|
||||
u"Scanning Files...",
|
||||
u"Could not modify options.rpy. Perhaps it was changed too much.",
|
||||
u"Theme changed to %s.",
|
||||
u"Planetarium",
|
||||
u"The options.rpy file does not exist in the game directory, so this launcher cannot change the theme.",
|
||||
u"Themes control the basic look of interface elements. You'll be able to pick a color scheme next.",
|
||||
u"Choose Theme",
|
||||
u"Please choose a color scheme for your project.",
|
||||
u"Choose Color Scheme",
|
||||
u"Base Name",
|
||||
u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\".",
|
||||
u"Executable Name",
|
||||
u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.",
|
||||
u"Ignore Extensions",
|
||||
u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.",
|
||||
u"Documentation Extensions",
|
||||
u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.",
|
||||
u"Thank you for choosing Ren'Py.",
|
||||
u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, and add it to {a=http://games.renpy.org}games.renpy.org{/a}.",
|
||||
u"Building Distributions",
|
||||
u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nPlease also check {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?",
|
||||
u"Base Name:",
|
||||
u"Used to generate the names of directories and archive files.",
|
||||
u"Executable Name:",
|
||||
u"Used to generate the names of executables and runnable programs.",
|
||||
u"Ignore Extensions:",
|
||||
u"Files with these extensions will not be included in the distributions.",
|
||||
u"Documentation Extensions:",
|
||||
u"Files with these extensions will be treated as documentation, when building the Macintosh application.",
|
||||
u"Distributions to Build:",
|
||||
u"Windows x86",
|
||||
u"Zip distribution for the 32-bit Windows platform.",
|
||||
u"Linux x86",
|
||||
u"Tar.Bz2 distribution for the Linux x86 platform.",
|
||||
u"Macintosh Universal",
|
||||
u"Single application distribution for the Macintosh x86 and ppc platforms.",
|
||||
u"Windows/Linux/Mac Combined",
|
||||
u"Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms.",
|
||||
u"Build",
|
||||
u"Start building the distributions.",
|
||||
u"The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed.",
|
||||
u"Choose Editor",
|
||||
u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}.",
|
||||
u"Error",
|
||||
u"Press enter when done.",
|
||||
u"The string cannot be empty. Please enter some text.",
|
||||
u"Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames.",
|
||||
u"Processed %d of %d files.",
|
||||
u"Welcome!",
|
||||
u"New Project",
|
||||
u"Please type the name of your new project.",
|
||||
u"Something with that name already exists in the projects directory.",
|
||||
u"Creating Project",
|
||||
u"Please wait while we create the project.",
|
||||
u"Could not create the project directory. The error was: %s",
|
||||
u"%s Launcher",
|
||||
u"Launcher Options",
|
||||
u"Using RENPY_EDITOR",
|
||||
u"Change the default text editor.",
|
||||
u"Projects Directory",
|
||||
u"Select the directory Ren'Py searches for projects.",
|
||||
u"Select Project",
|
||||
u"Tutorial game has been launched.",
|
||||
u"%s has been launched.",
|
||||
u"Opening game directory:\n%s",
|
||||
u"No editor has been selected.",
|
||||
u"No files to edit.",
|
||||
u"Launching the editor failed.",
|
||||
u"Launched editor with %d script files.",
|
||||
u"Lint",
|
||||
u"Lint in progress.",
|
||||
u"Lint complete.",
|
||||
u"Deleting persistent data.",
|
||||
u"Delete Persistent",
|
||||
u"Persistent data has been deleted.",
|
||||
u"Choose Projects Directory",
|
||||
u"Please choose the directory containing your projects.",
|
||||
u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py.",
|
||||
u"Tutorial Game",
|
||||
u"Launches the Ren'Py tutorial game.",
|
||||
u"Update Ren'Py",
|
||||
u"Updates Ren'Py to the latest version.",
|
||||
u"Now showing the Ren'Py documentation in your web browser.",
|
||||
u"Now showing the Ren'Py Games List in your web browser.",
|
||||
u"Launch",
|
||||
u"Launches the project.",
|
||||
u"Edit Script",
|
||||
u"Edits the script of the project.",
|
||||
u"Game Directory",
|
||||
u"Opens the project's game directory.",
|
||||
u"Check Script (Lint)",
|
||||
u"Checks the script of the project for likely errors.",
|
||||
u"Changes the theme used by the project.",
|
||||
u"Deletes the persistent data associated with the project.",
|
||||
u"Archive Files",
|
||||
u"Archives files found in the game and archived directories.",
|
||||
u"Build Distributions",
|
||||
u"Builds distributions of the project.",
|
||||
u"Ren'Py",
|
||||
u"Select a project to work with.",
|
||||
u"Create a new project.",
|
||||
u"Ren'Py Games List",
|
||||
u"Visit the Ren'Py games list, at http://games.renpy.org.",
|
||||
u"Causes the launcher to exit.",
|
||||
u"Options",
|
||||
u"Change Ren'Py launcher options.",
|
||||
u"Ren'Py Help",
|
||||
u"Open the Ren'Py documentation in a web browser.",
|
||||
u"Retrieving catalog",
|
||||
u"Checking files",
|
||||
u"Making directories.",
|
||||
u"Downloading updated files",
|
||||
u"Renaming files",
|
||||
u"Fixing permissions.",
|
||||
]
|
||||
|
||||
@@ -1,62 +0,0 @@
|
||||
# This file contains code for updating translations. Basically, it will
|
||||
# search for a non-default file in launcher, and if that file exists, it
|
||||
# will append missing translations to it.
|
||||
|
||||
init python:
|
||||
import os
|
||||
import os.path
|
||||
import traceback
|
||||
import codecs
|
||||
|
||||
def update_translations():
|
||||
|
||||
# Find the first file in the launcher directory that was
|
||||
# not distributed with Ren'Py.
|
||||
for fn in sorted(os.listdir(config.gamedir)):
|
||||
if not fn.endswith(".rpy"):
|
||||
continue
|
||||
|
||||
if fn in LAUNCHER_RPYS:
|
||||
continue
|
||||
|
||||
break
|
||||
|
||||
else:
|
||||
return
|
||||
|
||||
# Find untranslated strings.
|
||||
new_translations = [ ]
|
||||
|
||||
for t in TRANSLATION_STRINGS:
|
||||
if t not in config.translations:
|
||||
new_translations.append(t)
|
||||
|
||||
if not new_translations:
|
||||
return
|
||||
|
||||
|
||||
# Add a block to the file with the untranslated strings.
|
||||
f = codecs.open(os.path.join(config.gamedir, fn), "a", "utf-8")
|
||||
|
||||
print >>f
|
||||
print >>f, "# New translations for", renpy.version()
|
||||
print >>f, "init -1 python hide:"
|
||||
print >>f, " config.translations.update({"
|
||||
|
||||
for t in new_translations:
|
||||
|
||||
print >>f
|
||||
print >>f, " %r" % t
|
||||
print >>f, " : %r," % t
|
||||
|
||||
print >>f
|
||||
print >>f, " })"
|
||||
|
||||
f.close()
|
||||
|
||||
init 100 python hide:
|
||||
|
||||
try:
|
||||
update_translations()
|
||||
except:
|
||||
traceback.print_exc()
|
||||
@@ -1,58 +0,0 @@
|
||||
# This is an early version of an interface for the updater. For now, we just
|
||||
# assume that the user wants to update the prerelease channel, and the
|
||||
# base tag.
|
||||
|
||||
init python:
|
||||
import os
|
||||
import time
|
||||
|
||||
version_fn = os.path.join(config.basedir, "lib", "update-version.txt")
|
||||
update_allowed = os.path.exists(version_fn)
|
||||
|
||||
label update:
|
||||
|
||||
python hide:
|
||||
|
||||
try:
|
||||
info("Checking for update...", "")
|
||||
|
||||
old_version = file(version_fn, "rb").read()
|
||||
updater = Updater(config.basedir, 'http://update.renpy.org/renpy/updates/prerelease', [ 'base' ])
|
||||
|
||||
# Check the version.
|
||||
version, verbose_version = updater.check_version(old_version)
|
||||
|
||||
if version is None:
|
||||
pauseinfo("Up To Date", "Your version of Ren'Py is up to date.")
|
||||
renpy.jump("top")
|
||||
|
||||
|
||||
if not yesno("Update Available", "Would you like to update to %s?" % verbose_version):
|
||||
renpy.jump("top")
|
||||
|
||||
# If we've made it this far, the user has decided that he wants
|
||||
# to try an update.
|
||||
|
||||
for what, amount, limit in updater.step():
|
||||
progress(what, limit, amount)
|
||||
|
||||
f = file(version_fn, "wb")
|
||||
f.write(version)
|
||||
f.close()
|
||||
|
||||
pauseinfo("Update complete.", "The update has finished. Ren'Py will now restart.")
|
||||
|
||||
if sys.platform == "win32" and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = subprocess.Popen([sys.argv[0], config.basedir])
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], config.basedir])
|
||||
|
||||
renpy.quit()
|
||||
|
||||
|
||||
except UpdateException, e:
|
||||
error('The update has failed, with the error message: %s' % e.args[0])
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,330 +0,0 @@
|
||||
init python:
|
||||
|
||||
import urllib
|
||||
import urllib2
|
||||
import bz2
|
||||
import os
|
||||
import hashlib
|
||||
import public
|
||||
|
||||
class UpdateException(Exception):
|
||||
"""
|
||||
The exception that we return if the update fails.
|
||||
"""
|
||||
|
||||
pass
|
||||
|
||||
class Updater(object):
|
||||
"""
|
||||
A class that attempts to update a tree of files, with a reasonable
|
||||
degree of safety, security, speed, and progress reporting.
|
||||
"""
|
||||
|
||||
def __init__(self, local, remote, tags):
|
||||
"""
|
||||
Create a new updater.
|
||||
|
||||
`local`
|
||||
The name of the local directory where the files are stored.
|
||||
`remote`
|
||||
The remote url base.
|
||||
`tags`
|
||||
A list of tags to update.
|
||||
"""
|
||||
|
||||
self.local = local
|
||||
self.remote = remote
|
||||
|
||||
# The remote version we're upgrading to.
|
||||
self.version = None
|
||||
|
||||
# A list of directory names.
|
||||
self.directories = [ ]
|
||||
|
||||
# A list of file, bz2-size, adler32 tuples.
|
||||
self.files = [ ]
|
||||
|
||||
# Xbit files.
|
||||
self.xbit = [ ]
|
||||
|
||||
# The tags we use.
|
||||
self.tags = set(tags)
|
||||
|
||||
def snarf(self, url):
|
||||
"""
|
||||
Gets the url as a string.
|
||||
"""
|
||||
|
||||
url = self.remote + "/" + url
|
||||
|
||||
try:
|
||||
u = urllib2.urlopen(url, None, 5)
|
||||
return u.read()
|
||||
except Exception, e:
|
||||
raise UpdateException("Could not download %r: %r" % (url, e))
|
||||
|
||||
def retrieve(self, relative):
|
||||
"""
|
||||
Downloads the bz2-compressed file, and then decompresses it into
|
||||
relative.new.
|
||||
"""
|
||||
|
||||
bz = os.path.join(self.local, relative + ".new.bz2")
|
||||
new = os.path.join(self.local, relative + ".new")
|
||||
|
||||
relative = urllib.quote(relative)
|
||||
url = self.remote + "/" + relative + ".bz2"
|
||||
|
||||
try:
|
||||
u = urllib2.urlopen(url, None, 5)
|
||||
|
||||
f = file(bz, "wb")
|
||||
f.write(u.read())
|
||||
f.close()
|
||||
|
||||
u.close()
|
||||
|
||||
bzf = bz2.BZ2File(bz, "rb")
|
||||
f = file(new, "wb")
|
||||
|
||||
while True:
|
||||
buf = bzf.read(1024 * 1024)
|
||||
|
||||
if not buf:
|
||||
break
|
||||
|
||||
f.write(buf)
|
||||
|
||||
f.close()
|
||||
bzf.close()
|
||||
|
||||
os.unlink(bz)
|
||||
|
||||
except Exception, e:
|
||||
raise UpdateException("Could not download %r: %r" % (url, e))
|
||||
|
||||
|
||||
def check_version(self, version):
|
||||
"""
|
||||
Checks to see if version is still up to date. Returns a new-version,
|
||||
verbose-version string. new-version is an internal representation
|
||||
of the version being downloaded, while verbose-version is a
|
||||
string that can be presented to the user.
|
||||
|
||||
The `version` argument should be given the new-version returned
|
||||
from the last successful update. new-version is None if we are
|
||||
up to date.
|
||||
"""
|
||||
|
||||
remote_version = self.snarf("version")
|
||||
|
||||
self.version, verbose_version = remote_version.split("\n", 1)
|
||||
self.version += " " + " ".join(sorted(self.tags))
|
||||
|
||||
if self.version.strip() == version.strip():
|
||||
return None, verbose_version
|
||||
else:
|
||||
return self.version, verbose_version
|
||||
|
||||
def verify_hash(self, relative, digest):
|
||||
"""
|
||||
Verifies that the file `relative` has the hash value `digest`.
|
||||
"""
|
||||
|
||||
fn = os.path.join(self.local, relative)
|
||||
|
||||
if not os.path.exists(fn):
|
||||
return False
|
||||
|
||||
hash = hashlib.sha256()
|
||||
|
||||
try:
|
||||
f = file(fn, "rb")
|
||||
|
||||
while True:
|
||||
data = f.read(1024 * 1024)
|
||||
|
||||
if not data:
|
||||
break
|
||||
|
||||
if not "renpy.app" in fn:
|
||||
if fn.endswith(".rpy") or fn.endswith(".rpym") or fn.endswith(".py") or fn.endswith(".txt"):
|
||||
data = data.replace("\n", "\r\n")
|
||||
data = data.replace("\r\r\n", "\r\n")
|
||||
|
||||
hash.update(data)
|
||||
|
||||
f.close()
|
||||
|
||||
except:
|
||||
return False
|
||||
|
||||
return hash.hexdigest() == digest
|
||||
|
||||
|
||||
def get_catalog(self):
|
||||
"""
|
||||
Downloads the catalog file from the server, checking the signature
|
||||
as necessary.
|
||||
"""
|
||||
|
||||
self.retrieve("catalog1")
|
||||
catalog_fn = os.path.join(self.local, "catalog1.new")
|
||||
|
||||
verified = False
|
||||
|
||||
try:
|
||||
hash = hashlib.sha256()
|
||||
|
||||
f = file(catalog_fn, "rb")
|
||||
|
||||
# Read control information.
|
||||
for l in f:
|
||||
if l[0] == "-":
|
||||
break
|
||||
|
||||
hash.update(l)
|
||||
|
||||
l = l[:-1]
|
||||
|
||||
a = l.split("\t")
|
||||
|
||||
if a[0] == "file":
|
||||
cmd, digest, size, tag, name = a
|
||||
|
||||
if tag in self.tags:
|
||||
self.files.append((name, digest, int(size)))
|
||||
|
||||
elif a[0] == "dir":
|
||||
cmd, tag, name = a
|
||||
|
||||
if tag in self.tags:
|
||||
self.directories.append(name)
|
||||
|
||||
elif a[0] == "xbit":
|
||||
cmd, name = a
|
||||
self.xbit.append(name)
|
||||
|
||||
else:
|
||||
raise UpdateException("Unknown upgrade command: %r" % l)
|
||||
|
||||
# Compute the unsigned message.
|
||||
unsigned = int("01" + hash.hexdigest(), 16)
|
||||
|
||||
for l in f:
|
||||
a = l[:-1].split("\t")
|
||||
|
||||
if a[0] != "signature":
|
||||
continue
|
||||
|
||||
signature = int(a[1], 16)
|
||||
if pow(signature, public.exponent, public.modulus) == unsigned:
|
||||
verified = True
|
||||
|
||||
f.close()
|
||||
os.unlink(catalog_fn)
|
||||
|
||||
except UpdateException:
|
||||
raise
|
||||
except Exception, e:
|
||||
raise UpdateException("Could not download catalog: %r" % (e,))
|
||||
|
||||
if not verified:
|
||||
raise UpdateException("Could not verify catalog signature.")
|
||||
|
||||
|
||||
def step(self):
|
||||
"""
|
||||
This is a generator that performs the steps in the update
|
||||
process. It yields a (message, complete, total) tuple for
|
||||
each step, and terminates upon success.
|
||||
"""
|
||||
|
||||
yield (u"Retrieving catalog", 0, 1)
|
||||
self.get_catalog()
|
||||
|
||||
updated_files = [ ]
|
||||
download_size = 0
|
||||
|
||||
for i, (name, hash, size) in enumerate(self.files):
|
||||
yield (u"Checking files", i, len(self.files))
|
||||
|
||||
if not self.verify_hash(name, hash):
|
||||
updated_files.append((name, hash, size))
|
||||
download_size += size
|
||||
|
||||
complete_size = 0
|
||||
|
||||
# Todo: Make directories.
|
||||
|
||||
for i, dir in enumerate(self.directories):
|
||||
|
||||
yield (u"Making directories", i, len(self.directories))
|
||||
|
||||
dir = os.path.join(self.local, dir)
|
||||
|
||||
if not os.path.exists(dir):
|
||||
try:
|
||||
os.mkdir(dir)
|
||||
except:
|
||||
raise UpdateException("Couldn't make directory %r." % dir)
|
||||
|
||||
complete = 0
|
||||
|
||||
for name, hash, size in updated_files:
|
||||
|
||||
yield (u"Downloading updated files", complete, len(updated_files))
|
||||
|
||||
if self.verify_hash(name + ".new", hash):
|
||||
complete_size += size
|
||||
continue
|
||||
|
||||
self.retrieve(name)
|
||||
|
||||
if not self.verify_hash(name + ".new", hash):
|
||||
raise UpdateException("Could not verify download of %r." % name)
|
||||
|
||||
complete_size += size
|
||||
complete += 1
|
||||
|
||||
umask = os.umask(0)
|
||||
os.umask(umask)
|
||||
|
||||
for i, (name, hash, size) in enumerate(updated_files):
|
||||
|
||||
yield (u"Renaming files", i, len(updated_files))
|
||||
|
||||
fn = os.path.join(self.local, name)
|
||||
|
||||
if os.path.exists(fn + ".old"):
|
||||
os.unlink(fn + ".old")
|
||||
|
||||
if os.path.exists(fn):
|
||||
os.rename(fn, fn + ".old")
|
||||
|
||||
os.rename(fn + ".new", fn)
|
||||
|
||||
if fn.endswith(".py") and os.path.exists(fn + 'o'):
|
||||
os.unlink(fn + 'o')
|
||||
|
||||
for i, name in enumerate(self.xbit):
|
||||
yield (u"Fixing permissions", i, len(self.xbit))
|
||||
|
||||
fn = os.path.join(self.local, name)
|
||||
|
||||
if os.path.exists(fn):
|
||||
os.chmod(fn, 0777 & (~umask))
|
||||
|
||||
|
||||
# if __name__ == "__main__":
|
||||
|
||||
# up = Updater("/tmp/renpy-1", "file:///tmp/renpy-6.11.0", [ "base" ])
|
||||
# version, verbose_version = up.check_version(1)
|
||||
|
||||
# for message, done, total in up.step():
|
||||
# print message, "(%d/%d)" % (done, total)
|
||||
|
||||
# print version
|
||||
# print verbose_version
|
||||
|
||||
|
||||
@@ -1,99 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import sys
|
||||
sys.path.append('/home/tom/ab/keys/')
|
||||
|
||||
import os
|
||||
import bz2
|
||||
import hashlib
|
||||
import public #@UnresolvedImport
|
||||
import private #@UnresolvedImport
|
||||
import shutil
|
||||
import time
|
||||
|
||||
def sha(s):
|
||||
"""
|
||||
Hashes s into a string.
|
||||
"""
|
||||
|
||||
hash = hashlib.sha256()
|
||||
hash.update(s)
|
||||
return hash.hexdigest()
|
||||
|
||||
|
||||
def make_update(root, version):
|
||||
|
||||
# A list of command strings.
|
||||
commands = [ ]
|
||||
|
||||
for dir, dirs, files in os.walk(root):
|
||||
for fn in files:
|
||||
fn = os.path.join(dir, fn)
|
||||
|
||||
oldf = file(fn, "rb")
|
||||
bzf = bz2.BZ2File(fn + ".bz2", "wb")
|
||||
bzf.write(oldf.read())
|
||||
bzf.close()
|
||||
oldf.close()
|
||||
|
||||
shutil.copymode(fn, fn + ".bz2")
|
||||
os.unlink(fn)
|
||||
|
||||
for dir, dirs, files in os.walk(root):
|
||||
|
||||
all = set(dirs + files)
|
||||
|
||||
for fn in dirs + files:
|
||||
|
||||
path = os.path.join(dir, fn)
|
||||
relpath = os.path.relpath(path, root)
|
||||
|
||||
if relpath in [ "version", "catalog1.bz2" ]:
|
||||
continue
|
||||
|
||||
if os.path.isdir(path):
|
||||
commands.append(('dir', "base", relpath))
|
||||
|
||||
elif relpath.endswith(".rpyc.bz2"):
|
||||
continue
|
||||
elif relpath.endswith(".rpymc.bz2"):
|
||||
continue
|
||||
elif relpath.endswith(".rpyb.bz2"):
|
||||
continue
|
||||
|
||||
elif relpath.endswith(".pyo.bz2") and relpath.replace(".pyo", ".py") in all:
|
||||
continue
|
||||
|
||||
elif relpath.endswith(".bz2"):
|
||||
|
||||
hash = sha(bz2.BZ2File(path, "r").read())
|
||||
size = "%d" % (os.path.getsize(path))
|
||||
|
||||
commands.append(('file', hash, size, "base", relpath[:-4]))
|
||||
|
||||
if os.access(path, os.X_OK):
|
||||
commands.append(('xbit', relpath[:-4]))
|
||||
|
||||
|
||||
out = bz2.BZ2File(os.path.join(root, "catalog1.bz2"), "w")
|
||||
hash = hashlib.sha256()
|
||||
|
||||
for i in commands:
|
||||
|
||||
line = "\t".join(i) + "\n"
|
||||
hash.update(line)
|
||||
out.write(line)
|
||||
|
||||
unsigned = int("01" + hash.hexdigest(), 16)
|
||||
signed = pow(unsigned, private.exponent, public.modulus)
|
||||
|
||||
out.write("-\n")
|
||||
out.write("signature\t%x\n" % signed)
|
||||
out.close()
|
||||
|
||||
f = file(os.path.join(root, "version"), "w")
|
||||
f.write(version + "-" + str(time.time()))
|
||||
f.write("\n")
|
||||
f.write("the latest Ren'Py pre-release")
|
||||
f.close()
|
||||
|
||||
@@ -28,8 +28,13 @@
|
||||
#include <SDL/SDL.h>
|
||||
#include <SDL/SDL_byteorder.h>
|
||||
#include <png.h>
|
||||
#include <zlib.h>
|
||||
#include "IMG_savepng.h"
|
||||
|
||||
#ifndef png_voidp
|
||||
#define png_voidp voidp
|
||||
#endif
|
||||
|
||||
int IMG_SavePNG(const char *file, SDL_Surface *surf,int compression){
|
||||
SDL_RWops *fp;
|
||||
int ret;
|
||||
@@ -84,7 +89,7 @@ int IMG_SavePNG_RW(SDL_RWops *src, SDL_Surface *surf,int compression){
|
||||
goto savedone;
|
||||
}
|
||||
/* setup custom writer functions */
|
||||
png_set_write_fn(png_ptr,(voidp)src,png_write_data,NULL);
|
||||
png_set_write_fn(png_ptr,(png_voidp)src,png_write_data,NULL);
|
||||
|
||||
if (setjmp(png_jmpbuf(png_ptr))){
|
||||
SDL_SetError("Unknown error writing PNG");
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
# -*- python -*-
|
||||
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
|
||||
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
|
||||
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
@@ -23,13 +23,16 @@
|
||||
def version():
|
||||
return (6, 12, 0)
|
||||
|
||||
cdef extern from "renpy.h":
|
||||
|
||||
cdef extern from "pygame/pygame.h":
|
||||
cdef struct SDL_RWops:
|
||||
pass
|
||||
|
||||
void import_pygame_rwobject()
|
||||
SDL_RWops* RWopsFromPython(object obj)
|
||||
|
||||
|
||||
cdef extern from "renpy.h":
|
||||
|
||||
void core_init()
|
||||
|
||||
void save_png_core(object, SDL_RWops *, int)
|
||||
@@ -136,7 +139,7 @@ def pixellate(pysrc, pydst, avgwidth, avgheight, outwidth, outheight):
|
||||
# and alpha. Instead, they are the first through fourth byte of data.
|
||||
# The mapping between byte and color/alpha varies from system to
|
||||
# system, and needs to be determined at a higher level.
|
||||
def map(pysrc, pydst, r, g, b, a):
|
||||
def map(pysrc, pydst, r, g, b, a): # @ReservedAssignment
|
||||
|
||||
if not isinstance(pysrc, PygameSurface):
|
||||
raise Exception("map requires a pygame Surface as its first argument.")
|
||||
@@ -421,5 +424,7 @@ def subpixel(pysrc, pydst, xoffset, yoffset, shift):
|
||||
|
||||
|
||||
# Be sure to update scale.py when adding something new here!
|
||||
|
||||
|
||||
import_pygame_rwobject()
|
||||
core_init()
|
||||
|
||||
|
||||
@@ -1,11 +1,13 @@
|
||||
|
||||
cdef extern from "fribidi/fribidi.h":
|
||||
int FRIBIDI_TYPE_LTR
|
||||
int FRIBIDI_TYPE_ON
|
||||
int FRIBIDI_TYPE_RTL
|
||||
int FRIBIDI_TYPE_WR
|
||||
int FRIBIDI_TYPE_WL
|
||||
|
||||
cdef extern object renpybidi_log2vis(object, int *)
|
||||
|
||||
cdef extern from "renpybidicore.h":
|
||||
object renpybidi_log2vis(object, int *)
|
||||
|
||||
WLTR = FRIBIDI_TYPE_WL
|
||||
LTR = FRIBIDI_TYPE_LTR
|
||||
|
||||
@@ -0,0 +1,9 @@
|
||||
#ifndef ANGLESUPPORT_H
|
||||
#define ANGLESUPPORT_H
|
||||
|
||||
char *egl_error(char *where);
|
||||
char *egl_init(int interval);
|
||||
void egl_swap();
|
||||
void egl_quit();
|
||||
|
||||
#endif
|
||||