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822 Commits

Author SHA1 Message Date
Tom Rothamel a0a58c9129 Always reset l.init, not only on exceptions. 2014-02-28 17:36:02 -05:00
Tom Rothamel ecd1ccf0e7 Minor doc fixes. 2014-02-28 16:25:14 -05:00
Tom Rothamel d89d4f4f94 Bump version. 2014-02-28 16:20:41 -05:00
Tom Rothamel cd2029e759 Add the "translate <language> style <style>:" statement.
This is a localized equivalent of the style statement.
2014-02-28 16:19:11 -05:00
Tom Rothamel c50e91e970 More error checking for projects directory. 2014-02-28 16:18:38 -05:00
Tom Rothamel d7482744e8 Fix renpy.input documentation.
Fixes #296.
2014-02-28 16:18:38 -05:00
Tom Rothamel 7cc5cfcbae Ignore arguments passed into RevertableObject.__new__.
Some versions of Python ignore them, others do not. We ignore them
ourselves to be on the safe side.
2014-02-28 16:18:38 -05:00
Tom Rothamel 918158fcae It listing directories fails, treat it as if the directory was empty. 2014-02-28 16:18:38 -05:00
Tom Rothamel 23e2f4f0a8 Document translate style. 2014-02-28 16:18:38 -05:00
Tom Rothamel 25a6ec4ce6 Update the Japanese launcher & tutorial to use translate style. 2014-02-28 16:18:38 -05:00
Tom Rothamel 0c04e5e861 There's no need to add RAPT anymore. 2014-02-24 23:13:05 -05:00
Tom Rothamel 6f328c8984 Version 6.17.1. 2014-02-24 22:30:23 -05:00
Tom Rothamel 61d2ad2202 I18n fixes and translatable console.
Merge remote-tracking branch 'origin/system-translations' into maintenance/6.17
2014-02-24 22:23:10 -05:00
Tom Rothamel 93acff591f Use double colons to show code correctly.
Merge remote-tracking branch 'origin/doc-doublecolon' into maintenance/6.17
2014-02-24 22:22:34 -05:00
Tom Rothamel 314446cffd We don't have a key if local.properties is missing. 2014-02-24 22:21:08 -05:00
Koichi Akabe e5186a7d63 Update Japanese translation for console 2014-02-24 16:40:21 +09:00
Koichi Akabe aaba96b31e Make console translatable 2014-02-24 16:40:01 +09:00
Koichi Akabe ca1f9855fa Use __() to show translated texts of the position picker 2014-02-24 16:39:49 +09:00
Koichi Akabe 3c6eb040f8 use double colons to show codes correctly 2014-02-24 14:28:40 +09:00
Tom Rothamel 856a99c3f2 Merge branch 'maintenance/6.17' 2014-02-23 23:52:01 -05:00
Tom Rothamel 959434f404 Safely list directories outside the Ren'Py base directory.
Directories in the projects directory might contain filenames
that aren't representable in the system encoding. We now
ignore these directories, rather than throwing an exception.
2014-02-23 23:41:17 -05:00
Tom Rothamel 435ef3f5b6 Documentation updates. 2014-02-23 22:47:37 -05:00
Tom Rothamel e5d39cf4de Make single_track and shuffle exclusive of each other.
Merge remote-tracking branch 'kyouryuukunn/musicroom' into maintenance/6.17
2014-02-23 21:57:04 -05:00
Tom Rothamel c03fa98992 Merge branch 'maintenance/6.17' 2014-02-22 22:36:03 -05:00
Tom Rothamel 195d3eb8e2 Add documentation of show layer.
Merge remote-tracking branch 'kyouryuukunn/show_layer' into maintenance/6.17
2014-02-22 22:35:26 -05:00
kyouryuukunn f6a2e7ed1f Document about show layer 2014-02-23 12:16:02 +09:00
kyouryuukunn cb3bc2341f update japanese 2014-02-22 22:02:54 -05:00
kyouryuukunn dcc38c3ab6 update japanese 2014-02-22 22:02:43 -05:00
kyouryuukunn d37188abfe Merge pull request #305 from kyouryuukunn/update_japanese
Update Japanese translation
2014-02-23 11:59:40 +09:00
kyouryuukunn b97ec70769 update japanese 2014-02-23 11:55:26 +09:00
kyouryuukunn aaec19d784 update japanese 2014-02-23 11:53:21 +09:00
Tom Rothamel c44ef66bcb Ensure the projects directory is valid before using it.
See #304.
2014-02-22 18:34:31 -05:00
Tom Rothamel 104e46bb45 Ensure the projects directory is valid before using it.
See #304.
2014-02-22 18:33:45 -05:00
kyouryuukunn 4da70a637c Change single_track and shuffle exclusive 2014-02-22 16:00:36 +09:00
Tom Rothamel e10325aa7d Write function that determines if a python expression is constant.
This will be improved as incremental screen language work
continues, but this is a start.
2014-02-22 01:18:46 -05:00
Tom Rothamel c0f4395a53 Bump version. 2014-02-21 21:56:44 -05:00
Tom Rothamel fd6f59e39a Fix typos. 2014-02-20 23:41:12 -05:00
Tom Rothamel de69ac7843 Update changelog. 2014-02-19 02:02:25 -05:00
Tom Rothamel a6174993d1 Merge pull request #297 from renpy/fix-doc
fix doc error ("width" -> "height" in ysize description)
2014-02-18 22:58:46 -05:00
Koichi Akabe d263552a79 fix doc error ("width" -> "height" in ysize description) 2014-02-18 17:15:41 +09:00
Tom Rothamel e67f671fe6 Fsdecode tail output.
This is stdout for the android tools, which is likely to be encoded
using the local encoding, at least when filenames are involved.
2014-02-17 21:29:58 -05:00
Tom Rothamel bee097f3cd Document store variables. 2014-02-16 16:06:53 -05:00
Tom Rothamel 61c2fc4e49 Revert "Return to the main menu on right click from load, save, prefs, etc."
This reverts commit 5bff9be02c.
2014-02-15 22:38:55 -05:00
Tom Rothamel 6f7398e4ae Improve prediction of side images. 2014-02-15 01:11:22 -05:00
Tom Rothamel 5f1e49978b Properly update the prediction info.
This lets us predict more than one image.
2014-02-15 00:22:59 -05:00
Tom Rothamel 564a82c187 Do not call missing_show during image prediction. 2014-02-14 23:41:00 -05:00
Tom Rothamel ea2243ea86 Predict partial image specifications.
Fixes #293.
2014-02-14 00:49:59 -05:00
Tom Rothamel 4be828ede3 A character should only stop skipping if it causes an interaction.
Fixes #294.
2014-02-13 23:08:10 -05:00
Tom Rothamel 88e14a14d8 Pass the results of a UserStatement predict to the predicition code.
Fixes #292.
2014-02-12 21:52:22 -05:00
Tom Rothamel b583d53f61 Document window auto. 2014-02-11 19:14:27 -05:00
Tom Rothamel fa79703f09 Implement window auto. 2014-02-10 23:29:21 -05:00
Tom Rothamel e122d22ef8 Add config.statement_callbacks.
These are functions that are called at the start of each statement,
with the statement name.
2014-02-10 23:24:56 -05:00
Tom Rothamel 34c070d37b Factor the window statements out into their own file, and
move the guts of _window_show and _window_hide into
functions.
2014-02-10 20:14:37 -05:00
Tom Rothamel b9c5f2f988 Rename window_during_transitions to show_empty_window.
We were already using window_during_transitions for an obsolete
function, and the preference controls all versions of this, rather
than just during transitions.
2014-02-09 21:21:31 -05:00
Tom Rothamel adb4ab80db Merge pull request #290 from vbkaisetsu/template-ja-translation
update Japanese translation of template
2014-02-09 11:12:02 -05:00
Tom Rothamel b55e36853e Update and fix documentation. 2014-02-08 18:21:10 -05:00
Koichi Akabe 46c547a9b0 update Japanese translation of template 2014-02-08 16:43:21 +09:00
Tom Rothamel 6c753a4a09 Remove window auto, adjust semantics of window during transitions.
This is separating the two functions out, since window during
transitions is useful with window show/window hide, and the
auto function should probably trigger window show/window hide.
2014-02-08 00:08:52 -05:00
kyouryuukunn 88417761ee Add Preference window during transitions 2014-02-07 23:31:08 -05:00
Tom Rothamel 5bff9be02c Return to the main menu on right click from load, save, prefs, etc.
Alternative implementation of #289.
2014-02-06 23:31:21 -05:00
Tom Rothamel de4c50bb2a Update changelog. 2014-02-05 22:16:20 -05:00
Tom Rothamel 5895fbcced The focus_mask style property can now as an argument a callable.
If the callable returns true, the displayable should be focused.
This lets us avoid an RTT.
2014-02-05 22:12:33 -05:00
Tom Rothamel 5fc7f32b5a Add new keywords to screenlang and sphinx. 2014-02-05 22:09:34 -05:00
Tom Rothamel a30500d665 Fix spanish translation. 2014-02-05 06:08:26 -05:00
Tom Rothamel 9cd9e126a2 Merge pull request #287 from javimat/master
Update Spanish translation
2014-02-04 16:56:18 -08:00
Tom Rothamel 6d7da4f882 Report an error if an imagebutton can't find its idle image. 2014-02-04 19:53:46 -05:00
Tom Rothamel bffa96a344 Use the unexpanded size of text when checking for overflows.
Fixes #286.
2014-02-03 19:49:51 -05:00
javimat 393df20e44 Update common.rpy 2014-02-03 10:09:03 +01:00
javimat 6acf2605bb Update common.rpy 2014-02-03 10:06:42 +01:00
javimat bd1524c362 Update common.rpy 2014-02-03 09:57:58 +01:00
javimat d9db6cc96a Update project.rpy 2014-02-03 09:49:55 +01:00
javimat 1f004edc6a Update distribute.rpy 2014-02-03 09:49:25 +01:00
javimat d6b9ea81de Update common.rpy 2014-02-03 09:48:55 +01:00
javimat d869f67126 Update common.rpy 2014-02-03 09:48:13 +01:00
javimat 92630baa6e Update options.rpy 2014-02-03 09:46:06 +01:00
Tom Rothamel e8adc17543 Make the fonts used by A White Tulip customizable. 2014-02-02 15:11:09 -05:00
Tom Rothamel d72a03aeb4 Add xsize, ysize, and xysize style properties.
These allow users to directly set the size of resizable
displayables.

The names are chosen so they don't conflict with height, width, and
size, which are already in use.
2014-02-01 17:33:26 -05:00
Tom Rothamel f5e75a7c4c Set the default template to english.
This fixes a bug that occurs when no template is selected.
2014-01-31 16:50:33 -05:00
Tom Rothamel 2aa92d02d3 Backup launcher styles (in Russian translation). 2014-01-31 16:37:36 -05:00
Tom Rothamel b04e511767 Fix location of logo. 2014-01-31 16:33:47 -05:00
Tom Rothamel 34616cdbd3 Fix sphinx build. 2014-01-30 22:22:09 -05:00
Tom Rothamel dfccf93175 Check for invalid characters when building distributions. 2014-01-30 22:03:26 -05:00
Tom Rothamel 34a62d74b5 Demo show layer. 2014-01-30 21:53:39 -05:00
Tom Rothamel 41c48a5941 Copy screens.rpy. 2014-01-29 22:06:44 -05:00
Tom Rothamel c4f2d2894b Allow testcases to be automated with a command line argument.
(This is to support test_all.py.)
2014-01-29 21:42:00 -05:00
Tom Rothamel fc77c0e0ec Use the nightly url for DLC, when on the nightly channel.
If we don't do this, the DLC won't be able to download, or might
be out of date.
2014-01-28 22:22:50 -05:00
Tom Rothamel 99fa4e9c15 Remove unused import. 2014-01-28 20:26:58 -05:00
Tom Rothamel 913a1078df Update copyright to 2014.
Also:

* Include the copyright in .rpy files.
* Fix missing copyrights.
* Add the BOM to .rpy/.rpym files that were missing it.
2014-01-27 22:58:15 -05:00
Tom Rothamel ed5e38727c Check BOM presence/absence. 2014-01-27 22:58:03 -05:00
Tom Rothamel 28a5d5fcf2 Check for the presence of the license as well as the copyright. 2014-01-27 22:35:07 -05:00
Tom Rothamel a96e9614c4 Update copyright scripts for new organization, 2014. 2014-01-27 22:17:46 -05:00
Tom Rothamel 598d4faea0 Add console and image load log to developer menu.
To get the console to work, changed the developer menu into a modal
screen that runs in the current context. Changed everything else to
work with this.
2014-01-27 00:19:12 -05:00
Tom Rothamel 3776ec0ef7 Bring the changelog up to date. 2014-01-26 23:09:31 -05:00
Tom Rothamel 8a2546a83c Fix problem introduced by rebase.
Since I don't know how to git.
2014-01-26 16:38:45 -05:00
Daniel Luque 566cb0f1cf Move: launcher/game/scrollbar_center.png 2014-01-26 16:36:31 -05:00
Daniel Luque 6fee9e81e9 Remove images 2014-01-26 16:36:31 -05:00
Daniel Luque 5ef6952c95 Change skins documentation. 2014-01-26 16:36:31 -05:00
Daniel Luque 366306b8cc The images has been moved to the "images".
launcher/game/background.png -->  launcher/game/images/background.png
launcher/game/checkbox_empty.png -->  launcher/game/images/checkbox_empty.png
launcher/game/checkbox_full.png -->  launcher/game/images/checkbox_full.png
launcher/game/logo.png --> launcher/game/images/logo.png
launcher/game/logo32.png -->  launcher/game/images/logo32.png
launcher/game/pattern --> launcher/game/images/pattern.png
launcher/game/vscrollbar_center.png -->  launcher/game/images/vscrollbar_center.png
launcher/game/winddow.png -->  launcher/game/images/window.png
2014-01-26 16:36:31 -05:00
Tom Rothamel 7d74ff010c Convert screens.rpy to using the style statement. 2014-01-26 12:47:19 -05:00
Tom Rothamel bb2a80f5e8 Allow the init statement to combine with any other statement.
This allows "init 1 define", "init 1 image", "init 1 style" and
other constructs to be one-liners.
2014-01-26 12:11:25 -05:00
Tom Rothamel 0c31f22fb4 Deal with set_parent. 2014-01-26 11:42:40 -05:00
Tom Rothamel fb74356541 Styles changelog. 2014-01-26 00:09:43 -05:00
Tom Rothamel ee18baed5e style.fixed and style.image should inherit from default.
Not _default.
2014-01-25 23:32:30 -05:00
Tom Rothamel 9f8b327aa8 Document new styles.
Apart from a lot of writing, this consisted of breaking the style
docs up into two files, one for the statements and python, and
a second one for the properties.
2014-01-25 23:24:38 -05:00
Tom Rothamel ba34df1a2e Add layers to appropriate MoveTransition results.
This fixes a problem that occured when a modal screen (that raised
IgnoreLayers) was placed inside a MoveTransition.
2014-01-25 00:17:17 -05:00
Tom Rothamel 35584ebcba If tkaskdir fails, explain why. 2014-01-24 23:31:36 -05:00
Tom Rothamel dedc3af9d4 Re-create .pyo files with documentation before building docs. 2014-01-23 22:46:35 -05:00
Tom Rothamel 57652ce002 Implement the "auto-forward after click" preference.
If true, a click will take Ren'Py out of auto-forward mode. The
default is false, and clicks will take Ren'Py out of auto-forward
mode.
2014-01-23 22:32:05 -05:00
Tom Rothamel 1f4f5e5030 Remove "Style Hierarchy" screen.
This doesn't work with the new style implementation, and it is
redundant to the new style inspector.
2014-01-22 22:15:47 -05:00
Tom Rothamel 0a6a43e139 Back out translation of the Style Test screen. 2014-01-22 22:06:18 -05:00
Tom Rothamel f930a2addb Merge pull request #278 from LuqueDaniel/update-es
Update Spanish translation and more
2014-01-22 18:41:27 -08:00
Tom Rothamel 77f3ba0198 Add the "show layer" statement.
This wraps the renpy.layer_at_list function, which allows one to apply
transforms to entire layers. The show layer statement currently takes
at lists and ATL.
2014-01-22 00:58:13 -05:00
Tom Rothamel 7dd98cd421 Backwards compatibility for Frame. 2014-01-21 12:28:09 -05:00
Tom Rothamel 3ebf9d4b28 Ignore layers that do not exist when clearing layers. 2014-01-21 11:56:00 -05:00
Tom Rothamel eefc1412fa Merge pull request #276 from antoinentx/patch-2
create french translation
2014-01-20 20:59:31 -08:00
Tom Rothamel a0f38b9442 Ignore traceback.txt and errors.txt files when distributing Ren'Py. 2014-01-20 23:50:28 -05:00
Tom Rothamel 123e96b872 Detect the names of templates to compile.
Since we have so many of them. World domination - achieved.
2014-01-20 23:43:27 -05:00
Daniel Luque 14672d6f9b Update translation common.rpy 2014-01-20 13:54:49 +01:00
Daniel Luque ccc950a703 Fixed some errors caused by commit aee59b6 2014-01-20 13:10:04 +01:00
Daniel Luque aee59b6a05 More, Make translatable developer.rpym 2014-01-20 13:03:55 +01:00
Daniel Luque 1a5345f089 Make translatable "Developer Menu" title
Make translatable renpy/common/_developer/developer.rpym line 44
2014-01-20 12:48:24 +01:00
Daniel Luque 6ee705dd21 Update translation template spanish 2014-01-20 12:35:32 +01:00
Daniel Luque fe197216b9 Update translation common.rpy 2014-01-20 12:34:56 +01:00
Daniel Luque 462730fcae Update translation updater.rpy 2014-01-20 11:53:25 +01:00
Daniel Luque 972da30f8c Update translation project.rpy 2014-01-20 11:37:53 +01:00
Daniel Luque 5f07ce8c32 Update translation android.rpy 2014-01-20 09:49:58 +01:00
Tom Rothamel 1940c98e67 Syntax-hilight style as a keyword. 2014-01-19 23:41:34 -05:00
Tom Rothamel c1f8a23f17 Add the android_build subcommand to the launcher.
This provides a way of invoking the new Android build process from
the launcher.
2014-01-19 23:29:32 -05:00
Tom Rothamel 7da459ae63 Make the nightly channel available through the updater. 2014-01-19 22:29:32 -05:00
Tom Rothamel 9125823bc9 Properly handle non-acceptance of Android terms and conditions. 2014-01-19 21:24:24 -05:00
Tom Rothamel 188a0bac0a Fix re-launching of Ren'Py. 2014-01-19 21:24:02 -05:00
Tom Rothamel 7d33f1663c Use the DLC system to download RAPT. 2014-01-19 21:13:47 -05:00
Tom Rothamel d3c075e11f Update .gitignore. 2014-01-19 00:51:16 -05:00
Tom Rothamel 2c984ed8f5 Include the common directory in the android distribution.
This prevents us from having to include common/ twice,
once in Ren'Py and once in RAPT.
2014-01-19 00:26:58 -05:00
Tom Rothamel 7f3563bcb0 Do not use "experimental" as a distribution name.
We use it for a symlink, and using it twice led to problems.
2014-01-19 00:25:37 -05:00
Tom Rothamel a6ab0e84e6 Fix SDK writing. 2014-01-18 18:32:00 -05:00
Tom Rothamel d40dc4acc6 Build RAPT before distribute. Supply path to Ren'Py to RAPT build.
The former is in preparation to distributing RAPT as part of Ren'Py.

The latter is so that we can build RAPT as part of a nightly build.
2014-01-18 18:15:24 -05:00
Tom Rothamel d9d8eb4175 Report errors when launching a waited-on project fails. 2014-01-17 23:20:33 -05:00
Tom Rothamel 18df24da42 Fix vertical scrollbar in error messages. 2014-01-17 23:03:46 -05:00
Tom Rothamel 99f4b021d3 Simple expressions can now include operators. 2014-01-17 00:02:50 -05:00
Tom Rothamel 19bc668e0a Convert to using the style statement. 2014-01-16 23:10:57 -05:00
Tom Rothamel fe0a6a8e47 Correctly parse multi-line property assignments. 2014-01-16 23:10:39 -05:00
Tom Rothamel d8c51b32b2 Error out if a style is too complex.
A style is too complex if inheritance goes more than 100 layers
deep. The most common reason for this is likely that there's a
loop in the style inheritance graph.
2014-01-15 23:51:14 -05:00
Tom Rothamel 92b1a67e4a Convert 00style.rpy to using style statements.
As part of this, move the list styles into the developer.rpym file.
2014-01-15 23:47:08 -05:00
Tom Rothamel 5a41588969 Initialize the root of the style hierarchy. 2014-01-15 23:46:16 -05:00
Tom Rothamel 749236868a Allow style names to be keywords.
We have some style names, like transform, that correspond to
keywords.
2014-01-15 23:45:20 -05:00
Tom Rothamel c741f0cded Use the style statement to define styles. 2014-01-15 22:06:21 -05:00
Tom Rothamel 638ecbbd2a Add support for style.create. 2014-01-15 22:06:11 -05:00
Tom Rothamel 697664de8f Use the style statement to define styles in _errorhandling.rpym. 2014-01-14 18:32:24 -05:00
antoinentx b66379b203 Create screens.rpy 2014-01-14 19:22:29 +01:00
antoinentx 92492d1198 Create common.rpy 2014-01-14 19:22:08 +01:00
antoinentx a325ea8bff Create script.rpy 2014-01-14 19:21:35 +01:00
antoinentx 4b3627a1e3 Create screens.rpy 2014-01-14 19:20:52 +01:00
antoinentx 44ea36b475 Create options.rpy 2014-01-14 19:19:38 +01:00
antoinentx 1348a53fa8 Create README.html 2014-01-14 19:18:50 +01:00
antoinentx c34c8ebd3c Create project.json 2014-01-14 19:18:20 +01:00
Tom Rothamel e2650d11dd Deal with .take() and .clear() 2014-01-14 01:04:49 -05:00
Tom Rothamel a73abc82e3 Script to turn python styles into style statements. 2014-01-14 00:54:30 -05:00
Tom Rothamel d08933ce88 Fixes to newer code to work when building RAPT. 2014-01-12 23:20:10 -05:00
Tom Rothamel 09ca171e81 Log more progress information to android.txt. 2014-01-12 23:18:02 -05:00
Tom Rothamel 7affd8cfbb Deal with unicode TODOS. 2014-01-12 20:30:02 -05:00
Tom Rothamel 73763275fb Fix termination. 2014-01-12 19:39:28 -05:00
Tom Rothamel 9d93ef10b5 Store say_attributes as part of the context.
A problem was reported that Ren'Py would crash on a shift+R
reload. It turned out that while displaying the reload message,
Ren'Py would use the attributes from the previous say statement.

This fixes that.
2014-01-12 14:57:26 -05:00
antoinentx 6fd7fd89e5 Create updater.rpy 2014-01-12 14:35:29 +01:00
antoinentx 3fa1dbe10e Create translations.rpy 2014-01-12 14:34:46 +01:00
antoinentx f52735ef53 Create style.rpy 2014-01-12 14:34:22 +01:00
antoinentx 50988a167b Create project.rpy 2014-01-12 14:33:55 +01:00
antoinentx 60232028c2 Create preferences.rpy 2014-01-12 14:33:33 +01:00
antoinentx f1384edaf5 Create new_project.rpy 2014-01-12 14:33:06 +01:00
antoinentx bed8233afe Create navigation.rpy 2014-01-12 14:32:40 +01:00
antoinentx a1fd8c6d1c Create interface.rpy 2014-01-12 14:32:00 +01:00
antoinentx 8868d6c99a Create front_page.rpy 2014-01-12 14:31:38 +01:00
antoinentx 293b191739 Create editor.rpy 2014-01-12 14:30:49 +01:00
antoinentx ce4ebffd69 Create distribute_gui.rpy 2014-01-12 14:30:13 +01:00
antoinentx b08a0daa10 Create distribute.rpy 2014-01-12 14:29:36 +01:00
antoinentx 3bd0557948 Create common.rpy 2014-01-12 14:29:11 +01:00
antoinentx 5ceb663fb3 Create choose_theme.rpy 2014-01-12 14:28:26 +01:00
antoinentx 8c684678c9 Create android.rpy 2014-01-12 14:27:54 +01:00
antoinentx 8749f3d178 Create add_file.rpy 2014-01-12 14:27:21 +01:00
antoinentx a001313516 create french translation 2014-01-12 14:20:45 +01:00
Tom Rothamel 4fc8554384 Tweak sunflower-slow-drag.ogg.
* Trim silence at the start and end.
* Compress the volume, to make the quiet parts a little louder, and vice versa.
2014-01-11 15:27:34 -05:00
Tom Rothamel 91f0b8452a Report missing _renpy, and offer a suggestion on what to do about it. 2014-01-11 11:59:42 -05:00
Tom Rothamel d1d71b8065 Remove old style code. 2014-01-11 11:49:04 -05:00
Tom Rothamel 96929bce42 Return an error code to the os when an exception occurs. 2014-01-11 11:39:18 -05:00
Tom Rothamel 3c38654a8b Remove obsolete module version checking code. 2014-01-11 11:28:51 -05:00
Tom Rothamel baeb458879 Merge pull request #275 from tlm-2501/master
Fix some comments in options.rpy, and a typo in the docs.
2014-01-10 21:00:09 -08:00
Tom Rothamel 7ecb7a36a0 Deal with a rollback after retain_after_load.
It's not enough to simply discard the rollback information on
retain_after_load, we need to retain it and roll it back when
the next rollback occurs.
2014-01-10 23:51:29 -05:00
Tom Rothamel a688687736 Check in images used in testcases. 2014-01-09 23:49:53 -05:00
Tom Rothamel 32c904935b Check in generated docs. 2014-01-09 23:49:33 -05:00
Tom Rothamel 1484505bd4 Document renpy.retain_after_load(). 2014-01-09 23:48:57 -05:00
Tom Rothamel cba6a15dda Do not strip docstrings in run.sh. 2014-01-09 23:47:50 -05:00
Tom Rothamel c4cc830b7a Implement renpy.retain_after_load()
This does not rollback data that is changed between the current
statement and the next checkpoint. The main use case is to be able
to save while a screen is displayed using call screen.

For example, a user can be assigning points to a character in a
screen, save, load, and have the same points assigned.
2014-01-09 22:45:45 -05:00
tlm-2501 e83ec927de Fix another typo in android-packaging.rst
APs -> APKs.
2014-01-09 12:59:34 +03:00
tlm-2501 caa9ebc25c Fix typo in docs (android-packaging.rst)
Changed "android.keyring" to "android.keystore" to represent the valid filename.
2014-01-09 12:40:37 +03:00
tlm-2501 9175fad5c1 theme.roundrect is no logner the only theme. Fixed options.rpy accordingly. 2014-01-09 11:49:01 +04:00
tlm-2501 13d8861459 Fixed... another typo in options.rpy. Whoops. 2014-01-09 11:47:52 +04:00
tlm-2501 7e7525e3d3 Merge branch 'master' of https://github.com/tlm-2501/renpy 2014-01-09 11:47:28 +04:00
tlm-2501 6e789307ef Fixed typos in options.rpy of the English template. 2014-01-09 11:46:57 +04:00
tlm-2501 ec8308b82c Fixed typo in options.rpy of the English template. 2014-01-09 11:44:52 +04:00
Tom Rothamel f5efeec320 Merge pull request #272 from tlm-2501/master
Russian translation.
2014-01-08 19:46:39 -08:00
Tom Rothamel 649fda046c Rename place_images -> get_image_bounds, add testcase. 2014-01-08 22:45:42 -05:00
Tom Rothamel dcd829931c Remove the shift+Y binding to dump styles.
It wasn't used all that much, and it's made redundant by the new
style inspector.
2014-01-08 22:22:37 -05:00
Tom Rothamel d63f5ba134 Run functional testcases w/o human intervention. 2014-01-08 00:54:04 -05:00
Tom Rothamel 647c1a026b Fix indexed styles in lint. 2014-01-07 23:54:17 -05:00
Tom Rothamel 3ea8d6a368 Better error handling for style properties.
When a style property is invalid, we report the name of the
style and the name of the property.
2014-01-07 23:36:36 -05:00
Tom Rothamel 625a6afb1f Fix lint to work with the new style system. 2014-01-07 23:36:11 -05:00
Tom Rothamel 9d8ccec0ee Ignore spurious PyDev warnings. 2014-01-07 21:58:42 -05:00
Tom Rothamel 32554bf5e6 Merge pull request #262 from vbkaisetsu/fix-doc
fix line breaking
2014-01-06 18:52:35 -08:00
Tom Rothamel a03c4d6f39 Merge pull request #265 from CensoredUsername/master
added extra arguments for the screen to ShowMenu()
2014-01-06 18:52:27 -08:00
Tom Rothamel eeefba5a45 Save persistent data to disk before we suspend on android.
This is needed because we might be killed by suspend. If we're killed,
we'll reload the game, but persistent data (incl preferences) will be
lost - unless we save it.
2014-01-06 21:50:49 -05:00
tlm-2501 22d87d62d6 Added a Russian template for a new game. 2014-01-07 05:31:42 +04:00
tlm-2501 8a1d6cd934 Added Russian translation for the launcher. 2014-01-07 04:27:17 +04:00
Tom Rothamel 5769fbfb5a Fix get_text_style.
It didn't handle default correctly.
2014-01-05 23:16:24 -05:00
Tom Rothamel 6912acaa3d Quote newlines in Text.__unicode__. 2014-01-05 22:42:40 -05:00
Tom Rothamel 1df3f281fd Add the ability to inspect a style and display the properties
that contribute to the displayable.
2014-01-05 22:33:49 -05:00
Tom Rothamel f1c0df3156 Allow viewports shrink to fit their content.
This only occurs when the viewports have xfill or yfill set
to False.
2014-01-05 20:21:02 -05:00
Tom Rothamel 6c5c1ff1bd Hide the Fixed immediately inside a screen.
It's not that interesting, since it's always there and never has
properties.
2014-01-05 00:54:07 -05:00
Tom Rothamel e37c0ac09b Use slightly nicer names for screens. 2014-01-05 00:24:52 -05:00
Tom Rothamel c0572eb996 Redesign style inspector into displayable inspector. 2014-01-04 23:41:39 -05:00
Tom Rothamel 1b745a9c21 Split _developer.rpym into multiple modules. 2014-01-04 22:37:54 -05:00
Tom Rothamel cc855e3573 Merge pull request #269 from vbkaisetsu/default-env
Please set "cython" to RENPY_CYTHON
2014-01-04 16:35:20 -08:00
Tom Rothamel 7089bb2d95 Merge pull request #270 from LuqueDaniel/update-es
Update Spanish translation
2014-01-04 16:33:50 -08:00
Koichi Akabe 256d33e20f set "cython" as a default variable of RENPY_CYTHON 2014-01-04 18:56:11 +09:00
Daniel Luque d6b66629e0 Replace string
Replace: "Pantalla guardada como" --> "Captura de pantalla guardada como"
2014-01-04 07:01:11 +01:00
Daniel Luque d813a1b58f Adds new strings
Add new strings related to commit 7f6c8ef
2014-01-04 06:48:21 +01:00
Tom Rothamel 7f6c8efb57 Display blurb each time we launch a game.
For now, these blurbs teach users about keyboard features, like
shift+R and shift+O.
2014-01-03 23:41:22 -05:00
Tom Rothamel af5420c949 Add Style.inspect()
This is a method that, when called on a style, returns a list giving,
for each parent of the style:

* The name of the parent.
* A dictionary that, for each property that affects the inspected
  style. gives the property name and its value.
2014-01-03 01:09:31 -05:00
Tom Rothamel 5b28bc1bcd Generate information used by style inspection. 2014-01-03 01:09:00 -05:00
Tom Rothamel 42d5d62575 Add a variant clause to the style statement.
This lets us use different styles for different variants. For example,
we can use a style for touch devices that increases the size of
buttons, so the player can touch them.
2014-01-02 01:27:35 -05:00
Tom Rothamel 525657843c renpy.variants can check for a list of variants. 2014-01-02 01:27:16 -05:00
Tom Rothamel c4b15d9c84 Improvements to the style statment.
* The take clause takes properties from another style.
* The clear clause deletes all properties.
* The del clause deletes one property.
2014-01-02 00:42:27 -05:00
Tom Rothamel 099f3d5cc8 Make the style statement more renpythonic.
It can now be written on a single line, or on multiple lines
with a block of property/value pairs.
2014-01-01 13:50:51 -05:00
Tom Rothamel 07b4407f03 Export sets of style property names, so we can test against
them.
2014-01-01 11:23:36 -05:00
Tom Rothamel e8adb1b30b style statement: More checking. 2014-01-01 11:23:24 -05:00
Tom Rothamel 8995873089 Initial implementation of the style statement.
This is a statement that adds syntax (in the usual Ren'Py form of word
<expr>) for defining styles.

Happy new year.
2014-01-01 00:44:53 -05:00
Tom Rothamel cda0083a3e Add renpy.styleclass to builds. 2013-12-31 23:42:43 -05:00
Tom Rothamel e32eae2946 Ensure the output of generate_style is deterministic.
This prevents us from regenerating the files, and ensures that
ccache always gets the same file.
2013-12-31 23:41:46 -05:00
Tom Rothamel b6a1c28bfc Generate code in binary mode. 2013-12-31 22:24:14 -05:00
Tom Rothamel 457673a3bb Create the gen directory if it doesn't exist. 2013-12-31 22:00:46 -05:00
Tom Rothamel 10f2620590 Generate the styles files upon checkout. 2013-12-31 21:43:50 -05:00
Tom Rothamel 9d9c924d82 Update README.rst. 2013-12-31 00:26:28 -05:00
Tom Rothamel 23a7f8d00d Merge branch 'master' of github.com:paulmorio/renpy 2013-12-30 23:34:55 -05:00
Tom Rothamel 259c010d4e Fix get_text_style. 2013-12-30 23:25:58 -05:00
Tom Rothamel b728d85b00 Use RENPY_CC and RENPY_LD environment variables during build.
One use of this might be to enable ccache if it's known to
be available.
2013-12-30 21:50:27 -05:00
Tom Rothamel bf1e3af046 Fixes to styles.
* Only set the style name if it's not already set. This is for
  compatibility with the way the old style code did it.

* Do not auto-create styles beginning with _. This prevents us
  from accidentally creating a style that inherits from a
  non-underscore style.
2013-12-29 23:00:40 -05:00
Tom Rothamel bfb8bbfc29 Allow styles to be pickled. 2013-12-29 22:58:29 -05:00
Tom Rothamel 259dd579eb Ignore missing music after rollback.
Not style-related, but this was needed to load old saves so I could
test style loading.
2013-12-29 20:54:01 -05:00
Tom Rothamel 8554a64c8b More style improvmements:
* activate_sound and hover_sound are now their own style properties,
  and work again.
* Other than that, we ignore the various selected_activate and activate_
  style properties.
2013-12-29 14:48:16 -05:00
Tom Rothamel 36c8ed2648 Many minor fixes to the new style system.
Together, these are enough to get Ren'Py starting up.
2013-12-29 02:00:14 -05:00
Tom Rothamel a02ee4cef0 Replace the old style system with the new style system. 2013-12-29 00:07:41 -05:00
Tom Rothamel 5e337bb971 Add various style functions used by other modules.
These haven't been tested - I'm checking them in so I can rename things.
2013-12-28 22:22:45 -05:00
Tom Rothamel 4e2916c3f0 Implement style property retrieval with inheritance. 2013-12-27 23:19:35 -05:00
Tom Rothamel c4ebac7fcf Build all styles. 2013-12-27 23:04:46 -05:00
Tom Rothamel 01899980a5 Add some style unit tests. 2013-12-26 23:48:30 -05:00
Tom Rothamel 11c4f64f9d Implement style naming.
This includes the StyleManager class and style indexing.
2013-12-26 23:47:46 -05:00
M v H 0334c56441 added extra arguments for the screen to ShowMenu() 2013-12-27 03:22:31 +01:00
Tom Rothamel f63731d18d Implement Style.set_prefix. 2013-12-26 01:18:17 -05:00
Tom Rothamel 33c07fc986 Add various fields to the pxd. 2013-12-26 01:17:57 -05:00
Tom Rothamel 7a398bc847 Break styleaccel up into two files.
The new styleclass.pyx file contains the Style class. We compile it
separately since it's huge, and changes rarely.
2013-12-25 23:56:32 -05:00
Tom Rothamel e9dbadab56 Build styles and retrive attributes from a single style. 2013-12-25 00:16:11 -05:00
Tom Rothamel 622bfa44fb Start generating the Style class.
The style class has properties supporting set and delete for each
prefixed style property.
2013-12-24 16:35:25 -05:00
Tom Rothamel 73cfd1b29c Fix renpy.import_all()
Doing:

    import renpy; renpy.import_all()

now works, so we can use it in test code.
2013-12-24 16:16:41 -05:00
Tom Rothamel eae987f665 Generate style property functions.
These are functions that take the value being assigned to a style,
process it if necessary, and assign it to each style's cache.
2013-12-24 01:02:47 -05:00
Tom Rothamel bcd95d937c Add style properties and synthetic properties to generate_styles. 2013-12-23 22:24:39 -05:00
Tom Rothamel 87fea5b4c7 Start work on style generation code.
First off, we create a list of prefixes and the order in which
they are stored.
2013-12-23 22:02:03 -05:00
Koichi Akabe ee29f1c2c0 fix typo 2013-12-23 14:31:25 +09:00
Tom Rothamel 995d483072 Add renpy.place_image.
This returns the bounding box containing an image that's currently
being shown.

Fixes #255, or at least the underlying request.
2013-12-22 23:00:40 -05:00
Tom Rothamel 5a209b0384 Add Preferences("display", "any window").
This is selected when in any windowed mode, and changes back to the previous
window size.
2013-12-21 12:27:40 -05:00
Tom Rothamel db6911da6d Change the tutorial music to Sunflower Slow Drag.
This was the music used (as a midi file) for the very oldest versions
of the Ren'Py.

We use a 1994 recording by the US Marine Band, taken from
Wikipedia. It's public domain due to age (of the original) and due to
being the work of the US Government (for the recording).
2013-12-21 11:10:37 -05:00
Tom Rothamel 2e2d29b0f5 Do not include binary files in the source distro.
Fixes #256.
2013-12-20 23:59:23 -05:00
Koichi Akabe 77fc911f7e fix line breaking 2013-12-20 14:44:42 +09:00
Tom Rothamel a4f659387f QuickSave shouldn't take a screenshot while in a menu.
Fixes #251.
2013-12-19 23:12:57 -05:00
Tom Rothamel 33a452dab6 Merge pull request #261 from vbkaisetsu/fix-doc
fix typos
2013-12-19 20:01:19 -08:00
Koichi Akabe d9b4d916c8 fix typos 2013-12-20 12:55:21 +09:00
Tom Rothamel 599cc25f7c Fix documentation.
Thanks to Koichi Akabe for the proofreading.
2013-12-18 23:27:12 -05:00
Tom Rothamel 4054cd1c72 Add the pixel_width property to input.
This allows one to limit the width of an input field to a certain
number of pixels.

Fixes #254.
2013-12-18 23:14:22 -05:00
Tom Rothamel eb1f96ad20 Merge pull request #259 from kyouryuukunn/fix_doc
fix typo
2013-12-16 19:44:41 -08:00
kyouryuukunn c1d1a766c7 fix typo 2013-12-16 18:51:11 +09:00
Tom Rothamel 2cb7632e96 Fix sense of environment-encoding test. 2013-12-16 01:35:12 -05:00
Tom Rothamel e14464081e Report NO_RAPT before NO_JDK.
On Windows, RAPT is responsible for detecting the JDK. If RAPT is
missing, the JDK will also be reported missing - even if it's
installed.

Changing the reporting order makes this less confusing.
2013-12-15 22:02:20 -05:00
Tom Rothamel 49fa613b48 Fix typo that broke Android.
We copied script_version.rpy onto script_version.rpyc, which
made things fail to start on Android.
2013-12-15 20:22:17 -05:00
Tom Rothamel c7dca40479 Document alternate. 2013-12-14 14:51:33 -05:00
Tom Rothamel d9d7801a50 When ignoring a touch, move the "mouse" offscreen.
This will cause any focused button to lose focus until the user
touches the screen again.
2013-12-14 02:23:39 -05:00
Tom Rothamel 44edd1c723 Invoke the alternate action on longpress. 2013-12-14 00:48:44 -05:00
Tom Rothamel a46ddc9e55 Add an alternate action to Button.
On devices that support it, an alternate action is triggered by
right-click.
2013-12-13 00:27:58 -05:00
Tom Rothamel c12560fed3 Merge pull request #257 from LuqueDaniel/fix-rmtree
Fix delete the tmp directory
2013-12-12 06:08:10 -08:00
Daniel Luque f7dbfeec3f Fix delete the tmp directory 2013-12-12 12:33:00 +01:00
Tom Rothamel 2b44ffe0e2 Add FileCurrentScreenshot.
This is a displayable that accesses the screenshot stored by
FileTakeScreenshot or ShowMenu.

Fixes #253.
2013-12-11 23:09:38 -05:00
Tom Rothamel 643fe8928b More documentation and flagging as undocumented. 2013-12-10 19:04:25 -05:00
Tom Rothamel a6f9d787ef Document NoRollback as class, not function. 2013-12-09 23:17:54 -05:00
Tom Rothamel cf993a71da Document renpy.map_event. 2013-12-09 23:07:37 -05:00
Tom Rothamel 8f9ecee00a Ignore errors in OpenDirectory. 2013-12-09 22:23:40 -05:00
Tom Rothamel 8ffe6eaad4 Document NoRollback. 2013-12-09 22:16:16 -05:00
Tom Rothamel 3256bd10b7 Remove renpy.toggle_music.
Fixes #252.
2013-12-08 11:42:55 -05:00
Tom Rothamel 2b5bf3055e Fix bug where Reply would not properly evaluate locked=None. 2013-12-07 23:55:31 -05:00
Tom Rothamel 51743d03e6 Check in inc/disp_grid. 2013-12-07 23:54:41 -05:00
Tom Rothamel 50fdc88754 Document Grid. 2013-12-07 16:38:21 -05:00
Tom Rothamel f04f3e7961 Ensure that all generated documentation is included. 2013-12-06 23:23:56 -05:00
Tom Rothamel d38e96dfac Check documentation for unused includes. 2013-12-06 21:14:03 -05:00
Tom Rothamel d09f5764bd Documentation. 2013-12-06 20:40:48 -05:00
Tom Rothamel 608a55b942 Allow Ren'Py to compile with freetype 2.5.1.
Fixes #250.
2013-12-05 22:41:30 -05:00
Tom Rothamel 0141ef770e Change list_saved_games as well.
Thanks, zorexx.
2013-12-04 22:50:51 -05:00
Tom Rothamel d936a9a28b scan_saved_game should use _save_name, not _extra_info. 2013-12-04 11:24:28 -05:00
Tom Rothamel bc941d4e7a Link variables and classes in the reserved names list. 2013-12-03 20:31:06 -05:00
Tom Rothamel a777919dcf Adjust how default_afm_enable works.
Previously, it set afm_enable on every startup. Now when afm_enable
is not None, afm_enable is persisted.
2013-12-02 21:39:36 -05:00
Tom Rothamel 73c9479474 Default preferences.mouse_move to enabled.
If a creator decides to use MouseMove, it should work by default.
2013-12-01 19:22:15 -05:00
Tom Rothamel 179af6dffb Simplify the actions so there's just MouseMove. 2013-12-01 19:21:49 -05:00
Tom Rothamel 8cab84384b Do not block during mouse moves. 2013-12-01 19:18:19 -05:00
Tom Rothamel 92e0e32c83 Merge pull request #233 from kyouryuukunn/set_mouse_pos
Functions and actions to set the mouse position.
2013-12-01 13:44:43 -08:00
Tom Rothamel 0f73bda3a5 Fix distribution script in case where we're at a tag.
When we're exactly at a base revision, the description relative to the
tag is missing some components.
2013-11-30 12:28:30 -05:00
Tom Rothamel 1a19c95b60 Bump version to 6.17.0. 2013-11-30 12:13:15 -05:00
Tom Rothamel 2269a3a70c Remove unneeded warnings. 2013-11-29 16:19:09 -05:00
Tom Rothamel afa4d561c6 Bump version. 2013-11-29 15:45:31 -05:00
Tom Rothamel b0524459b6 Generate script_version.rpy. 2013-11-29 15:43:05 -05:00
Tom Rothamel 5142810101 Open the android.txt log file in an editor when an Android build fails. 2013-11-28 10:04:17 -05:00
Tom Rothamel 365544d62f Classify the new Android files. 2013-11-28 00:29:34 -05:00
Tom Rothamel 3e77dafbc7 Document the image files used in Android packaging. 2013-11-28 00:26:42 -05:00
Tom Rothamel ec45a88c61 Only write documentation if changed.
This might lead to a slight speedup in sphinx, which seems to cache
unchanged files.
2013-11-25 22:32:56 -05:00
Tom Rothamel 9c6b3ca4d0 Add menu docs. 2013-11-25 22:32:49 -05:00
Tom Rothamel d4eefdc3ab Document renpy.display_menu as a statement equivalent. 2013-11-25 22:24:30 -05:00
Tom Rothamel 2771c25f37 Clean up unused textures.
This limits how much texture memory Ren'Py can use. (Previously,
texture memory was limited, but to an impractically large size.)
2013-11-24 20:33:51 -05:00
Tom Rothamel 46137dd7cf Use a set of texture numbers, rather than a list.
This makes it easier to deallocate textures, an eventual goal.
2013-11-23 18:20:04 -05:00
Tom Rothamel 006efeb15f Document renpy.transition. 2013-11-23 00:19:40 -05:00
Tom Rothamel 3b18174c8c Fix typo. 2013-11-21 21:54:00 -05:00
Tom Rothamel e50f3147a9 Bump version to 6.16.2. 2013-11-21 21:38:08 -05:00
Tom Rothamel 145b33bd3d Update changelog for 6.16.2. 2013-11-21 21:30:40 -05:00
Tom Rothamel edc5b84082 Merge pull request #248 from javimat/master
Fixed pseudo-typo in Spanish options.rpy
2013-11-21 18:16:01 -08:00
javimat d99c52614c Spanish translation of the comments in screens.rpy 2013-11-21 17:03:41 +01:00
javimat 39e626cca3 Fix pseudo-typo options.rpy
The new Spanish grammar (2009-2011) doesn't allows a tilde in the adverb 'solo'.
2013-11-21 15:38:35 +01:00
javimat cf848e8d2f Merge pull request #2 from renpy/master
updating my fork
2013-11-21 06:29:58 -08:00
Tom Rothamel 0a6f6ae8d3 Merge pull request #247 from LuqueDaniel/master
Update Spanish translation.
2013-11-21 06:04:02 -08:00
Daniel Luque fde580d67d Update translation: templates/spanish/README.html. 2013-11-21 13:37:20 +01:00
Daniel Luque dde4c3fee3 Now templates/spanish/README.html uses utf-8.
Add label meta charset with utf-8.

Replaces "&oacute;" --> "ó"
Replaces "&aacute;" --> "á"
Replaces "&uacute;" --> "ú"
Replaces "&iacute;" --> "í"
2013-11-21 13:21:43 +01:00
Daniel Luque 461d1a2ef5 Fix typo. 2013-11-21 12:52:35 +01:00
Tom Rothamel 28ccb37b58 Merge pull request #245 from kyouryuukunn/fix_document
fix doc
2013-11-20 21:02:30 -08:00
kyouryuukunn e36908d9e5 fix doc 2013-11-21 13:58:10 +09:00
Tom Rothamel 63c94e7987 Allow interface.error() to work when label=None.
Fixes #230.
2013-11-20 23:47:32 -05:00
Tom Rothamel 41767642f4 Fix a weird case in parse error handling. 2013-11-20 23:31:50 -05:00
Tom Rothamel e33987183a Fix various minor problems with the quickstart doc.
Fixes #225.
2013-11-20 23:28:36 -05:00
Tom Rothamel 32c4029b4b Merge pull request #244 from javimat/master
Translate comments in Spanish template (and some typos)
2013-11-20 18:10:50 -08:00
javimat fec8125ae3 Fix Spanish comments on options.rpy 2013-11-21 02:19:16 +01:00
javimat c368a70d0b Translate comments on options.rpy 2013-11-21 02:14:40 +01:00
javimat 70a3a3c454 Fix typo 2013-11-21 01:14:02 +01:00
javimat 17d4933ff6 Translate comments on script.rpy 2013-11-21 01:08:24 +01:00
javimat 774cb588d1 Update screens.rpy 2013-11-21 01:04:50 +01:00
javimat 1e68f0e583 Fix typo: renpy.music.register_channel 2013-11-21 01:00:49 +01:00
javimat e911f5a2d0 More translation of the comments in options.rpy 2013-11-21 00:49:29 +01:00
javimat abd473a384 Traduciendo options.rpy 2013-11-21 00:09:34 +01:00
javimat 43143e69eb Update screens.rpy 2013-11-20 23:42:03 +01:00
javimat 43f6c19b1e Merge pull request #1 from renpy/master
Updating my fork
2013-11-20 14:35:26 -08:00
javimat 2e97d84c5b Update screens.rpy 2013-11-20 19:04:11 +01:00
javimat 6132dde743 Update options.rpy 2013-11-20 19:03:24 +01:00
javimat 613f7c0511 Update options.rpy 2013-11-20 18:53:52 +01:00
javimat 572c829179 Using PROJECT_NAME
Changed:
config.window_title = u"PROJECT_NAME"
config.name = "PROJECT_NAME"
in lines 38 and 45
2013-11-20 11:03:36 +01:00
javimat 533b969d5c Using PROJECT_NAME
Changed:
config.window_title = u"PROJECT_NAME"
config.name = "PROJECT_NAME"
in lines 26 and 30
2013-11-20 11:01:26 +01:00
javimat 177b0c0bde config.name = "PROJECT_NAME"
Changed:
config.window_title = u"PROJECT_NAME"
config.name = "PROJECT_NAME"
in lines 26 and 30
2013-11-20 10:59:22 +01:00
Tom Rothamel dde25cfcc7 Fix typo. 2013-11-19 23:13:37 -05:00
Daniel Luque 85e86fe406 Merge pull request #242 from LuqueDaniel/update-sp-translation
Update Spanish translation.
2013-11-19 05:31:43 -08:00
Daniel Luque abaf4056dd Replaced 'Abrir' and 'Grabar'. I think it's better to use 'Cargar' and 'Guardar 2013-11-19 14:19:45 +01:00
Daniel Luque 32a0e92b69 Replaced 'incluye' -> 'incluir': launcher/game/tl/spanish/preferences.rpy 2013-11-19 13:55:28 +01:00
Tom Rothamel 7d4a1d7532 Merge pull request #241 from javimat/patch-1
Update updater.rpy
2013-11-18 08:40:32 -08:00
javimat 9031bf8100 Update updater.rpy
Two typos corrected.
2013-11-18 17:39:10 +01:00
Tom Rothamel 8c4b21ad62 Merge pull request #239 from javimat/patch-1
Update distribute.rpy
2013-11-18 08:01:37 -08:00
Tom Rothamel 8e21344356 Merge pull request #240 from vbkaisetsu/launcher-ja
update Japanese translation of launcher
2013-11-18 08:01:22 -08:00
javimat b3620191d8 Update distribute.rpy 2013-11-18 13:14:42 +01:00
javimat 8ecdef81c9 Update distribute.rpy 2013-11-18 12:20:21 +01:00
Tom Rothamel 43db399352 Merge pull request #237 from LuqueDaniel/translation-no-jdk
Added Spanish translation.
2013-11-17 06:07:19 -08:00
Daniel Luque 798dd075ba Added translation for: launcher/game/android.rpy:13 2013-11-17 14:12:51 +01:00
Daniel Luque 6794e5fa36 Updated line number: launcher/game/tl/spanish/android.rpy 2013-11-17 14:01:26 +01:00
Koichi Akabe 799716565c update Japanese translation of launcher 2013-11-17 11:22:45 +09:00
Tom Rothamel de15d2045f Merge pull request #226 from javimat/master
Spanish template
2013-11-16 17:37:13 -08:00
Tom Rothamel 219767251c Merge pull request #227 from LuqueDaniel/master
Ren'Py Launcher translated into Spanish, based on Japanese translation.
2013-11-16 17:29:59 -08:00
Tom Rothamel 5272af0b06 Require a 32-bit JDK on windows. Warn the creator if it doesn't exist. 2013-11-16 19:40:15 -05:00
Tom Rothamel 2325691fcb Fix newest_slot when regexp=None.
Forgot to check for this case.
2013-11-16 00:43:47 -05:00
Tom Rothamel 2f072f4a26 Save improvements.
* Do not cycle saves if the user says no to quicksave.
* Rescan immediately after a save.
* Ensure scan_saved_game always returns a valid result.

Fixes #236, hopefully.
2013-11-16 00:40:42 -05:00
kyouryuukunn e57842386c fix doc 2013-11-14 14:37:33 +09:00
Tom Rothamel 09d682cd23 Merge pull request #229 from kyouryuukunn/get_mouse_pos
add renpy.get_mouse_pos()
2013-11-13 20:11:33 -08:00
morio b03f96a756 Fix for smaller issues, will work on second major issue soon 2013-11-13 23:29:13 +00:00
kyouryuukunn 4d553c9db6 add MouseMove and MouseJump action 2013-11-13 18:58:00 +09:00
kyouryuukunn 61f09261d4 add renpy.set_mouse_pos() 2013-11-13 18:11:34 +09:00
Tom Rothamel b38551eef8 Fix fast skipping. 2013-11-12 18:49:31 -05:00
kyouryuukunn 79cf7df614 add renpy.get_mouse_pos() 2013-11-13 02:15:25 +09:00
Daniel Luque e2eecee1d8 Added translation for game/front_page.rpy:122 2013-11-12 13:11:37 +01:00
Daniel Luque 2d51144c43 Added translation for game/preferences.rpy:146 2013-11-12 13:08:19 +01:00
Daniel Luque d4565981b1 Fix typo /launcher/game/tl/spanish/updater.rpy 2013-11-12 12:55:13 +01:00
Daniel Luque e0ffeeea2a Fix typo /launcher/game/tl/spanish/translations.rpy 2013-11-12 12:49:36 +01:00
Daniel Luque a8e83dc58c Fix typo /launcher/game/tl/spanish/project.rpy 2013-11-12 12:47:13 +01:00
Daniel Luque ea6666185a Fix typo /launcher/game/tl/spanish/preferences.rpy 2013-11-12 12:41:43 +01:00
Daniel Luque efe70fad93 Fix typo /launcher/game/tl/spanish/new_project.rpy 2013-11-12 12:39:01 +01:00
Daniel Luque f4fec843e1 Fix typo /launcher/game/tl/spanish/navigation.rpy 2013-11-12 12:33:26 +01:00
Daniel Luque fadbe0e226 Fix typo /launcher/game/tl/spanish/interface.rpy 2013-11-12 12:30:39 +01:00
Daniel Luque 69068c8720 Fix typo /launcher/game/tl/spanish/editor.rpy 2013-11-12 12:23:30 +01:00
Daniel Luque f7960006cc Fix typo /launcher/game/tl/spanish/distribute_gui.rpy 2013-11-12 12:14:28 +01:00
Daniel Luque fb214d9ab8 Translation changed /launcher/game/tl/spanish/android.rpy 2013-11-12 12:07:48 +01:00
Daniel Luque d5d68632e7 Fix typo /launcher/game/tl/spanish/android.rpy 2013-11-12 12:03:08 +01:00
Daniel Luque b5ec036687 Fix typo /launcher/game/tl/spanish/add_file.rpy 2013-11-12 11:31:55 +01:00
Tom Rothamel 3e1a5c18a9 Make string translatable. 2013-11-11 22:56:15 -05:00
Tom Rothamel b480580399 Templates can now be seen in the launcher.
This means that it will be possible to use "Generate Translations" to
update a template when Ren'Py changes.
2013-11-11 22:50:22 -05:00
Tom Rothamel 2822624e85 Decode TODO lines.
This allows for non-ASCII TODO lines.
2013-11-11 21:37:21 -05:00
javimat 205019a769 Create README.html 2013-11-11 15:18:22 +01:00
javimat 3d935e164d Create project.json 2013-11-11 15:17:46 +01:00
javimat 915fc5d6d8 Create script.rpy 2013-11-11 15:17:11 +01:00
javimat 3b60108c7a Create screens.rpy 2013-11-11 15:16:30 +01:00
javimat c624331af5 Create options.rpy 2013-11-11 15:15:56 +01:00
javimat 1e096ec479 Create screens.rpy 2013-11-11 15:14:54 +01:00
javimat d9ba99962c Create common.rpy 2013-11-11 15:13:47 +01:00
Daniel Luque 6e3cd02fdc Ren'Py Launcher translated into Spanish, based on Japanese translation. 2013-11-11 15:08:32 +01:00
Tom Rothamel 98520d6d74 Various changes to make nightly builds possible. 2013-11-10 23:57:33 -05:00
Tom Rothamel 5085b1300b Fsencode the path to the update directory.
This should help make the updater work on non-ASCII systems.
2013-11-09 22:12:41 -05:00
Tom Rothamel 88275fa716 Use correct variable to access preferences.
Fixes a bug when config.default_language is set.
2013-11-09 14:53:53 -05:00
Tom Rothamel ce752343ca Document that video playback is supported on Android. 2013-11-09 12:36:39 -05:00
Tom Rothamel f74fb6ab29 Merge pull request #224 from DragoonHP/patch-1
Fix Doc
2013-11-09 06:36:28 -08:00
DragoonHP 7b185e022a Fix Doc 2013-11-09 10:47:39 +05:30
Tom Rothamel f9523a63f3 Use renpy.sh to generate documentation includes. 2013-11-08 20:51:36 -05:00
Tom Rothamel 524d9a77a2 Change the command line we use to run Ren'Py on Linux/Mac.
We remove one -O from the python command line. This prevents python
from removing docstrings, which means we can now use renpy.sh to
generate the documentation includes.
2013-11-08 20:49:22 -05:00
Tom Rothamel 7362261469 Ensure the environment contains only encoded strings.
Fixes #222.
2013-11-08 20:42:46 -05:00
paulmorio bf98392005 Forgot final line on README 2013-11-08 13:39:31 +00:00
paulmorio 037686e7a1 More installation options for sphinx and cython if global rights. 2013-11-08 13:27:13 +00:00
morio 9df83fb0ae Format and look for README 2013-11-08 13:22:29 +00:00
morio 1486757426 Fixed codeblocks for new README 2013-11-08 13:18:46 +00:00
morio b9671f7c77 README altered to show more information and options in building renpy 2013-11-08 13:10:47 +00:00
Tom Rothamel f95ff022d4 Allow the title of the input prompt to be translated.
Fixes #221.
2013-11-07 18:02:25 -05:00
Tom Rothamel 25661cf69e Bump version to 6.16.1. 2013-11-07 17:41:45 -05:00
Tom Rothamel c2cb614750 Flag a string as translatable.
This doesn't have any actual effect, but makes the code read
better. That's because "Test" is already translated in a bunch
of other places.
2013-11-06 21:50:10 -05:00
Tom Rothamel e326c8d66e Document rare problems that can be worked around. 2013-11-06 21:30:22 -05:00
Tom Rothamel 030edbd5d8 Check in generated file. 2013-11-05 23:04:55 -05:00
Tom Rothamel 4bab0874b7 Document some functions. 2013-11-05 23:04:24 -05:00
Tom Rothamel 26b5b3a315 Update generated documentation. 2013-11-04 22:33:56 -05:00
Tom Rothamel bc94ee0cfa Use the build mechanism to build android distributions.
This allows creators to use build.classify to exclude files from
an Android distribution, or specify that files are Android-only.
2013-11-04 22:13:12 -05:00
Tom Rothamel a7aba0642b Do not fail if a module import can't be decoded as utf-8. 2013-11-03 21:04:26 -05:00
Tom Rothamel 956b9aff4a Merge pull request #218 from kyouryuukunn/fix_doc4
Fix doc4
2013-11-03 16:23:38 -08:00
kyouryuukunn 25bea3444f fix doc 2013-11-04 08:55:01 +09:00
kyouryuukunn 71ea4caeb9 fix doc 2013-11-04 08:46:33 +09:00
Tom Rothamel 9d354bfcf9 Merge pull request #216 from kyouryuukunn/fix_doc4
fix doc
2013-11-03 15:41:20 -08:00
kyouryuukunn b548b851ce fix doc 2013-11-04 08:37:20 +09:00
Tom Rothamel 6d2faf0d02 Fix typo.
Thanks to xavimat for the report.
2013-11-03 10:19:59 -05:00
Tom Rothamel 154c9f9d4a Merge pull request #214 from vbkaisetsu/fix-typo
fix typo
2013-11-03 07:11:15 -08:00
Koichi Akabe 579701cd30 fix typo 2013-11-03 23:53:33 +09:00
Tom Rothamel aacbd640e0 Support for building an android-suitable distribution.
This is the first step in using the build system to select the files
that will be included in an Android package.
2013-11-03 09:12:51 -05:00
Tom Rothamel 01e8296661 Add android package build information. 2013-11-02 23:45:19 -04:00
Tom Rothamel 32f2fc8126 Properly generate options.rpy for the japanese template.
The japanese template includes the build stuff, which also needs
to be updated when it's used to create a game.
2013-11-02 22:46:10 -04:00
Tom Rothamel 076e342f65 Fix a deadlock.
When the auto-save thread kicked off at the end of the game, it could
sit there waiting for a screenshot that would never be taken. This
fixes that, both by taking the screenshot and adding timeouts
that should prevent eternal pauses.
2013-11-02 21:59:24 -04:00
Tom Rothamel b186a703e2 Deal with symlinks leading to renpy.sh. 2013-11-01 18:11:08 -04:00
Tom Rothamel c9bfd1e377 Merge pull request #212 from vbkaisetsu/fix-typo-n-style
fix typos and style
2013-11-01 11:33:12 -07:00
Koichi Akabe 3365a073cb fix typos and style 2013-11-01 14:10:29 +09:00
Tom Rothamel 33e615bbf2 More use of templates directory. 2013-10-31 23:22:57 -04:00
Tom Rothamel a1adafa600 Merge pull request #211 from kyouryuukunn/update_translation2
update translation
2013-10-31 20:16:39 -07:00
kyouryuukunn 153d435571 update translation 2013-11-01 12:11:10 +09:00
Tom Rothamel 6a8ad2e80c Update the changelog to reflect the new translations. 2013-10-31 23:05:34 -04:00
Tom Rothamel 1395aba079 Minor editing of Japanese template. 2013-10-31 22:51:03 -04:00
Tom Rothamel 54e89492f3 Change the template selection message. 2013-10-31 22:32:22 -04:00
Tom Rothamel a69bb2edfa Fix after_checkout.sh. 2013-10-31 22:17:58 -04:00
Tom Rothamel b4b5a5fa59 Update console.bat, which provides a quick hacky way to run Ren'Py
in the windows console.
2013-10-31 22:15:17 -04:00
Tom Rothamel 389f3de5f4 Update .gitignore. 2013-10-31 22:14:59 -04:00
Tom Rothamel d457b345d7 Remove unused code from distribute.py. 2013-10-31 22:11:08 -04:00
Tom Rothamel ace21dca93 Generate the correct file. 2013-10-31 22:07:48 -04:00
Tom Rothamel 6d72e96bc2 Move the templates into the templates directory. 2013-10-31 22:03:40 -04:00
Tom Rothamel f4f6cd1215 Merge pull request #209 from kyouryuukunn/add_template-jp
add template-jp
2013-10-31 17:56:32 -07:00
Tom Rothamel 7de6e764a5 Merge pull request #208 from kyouryuukunn/update_translation
Update japanese translation
2013-10-31 17:56:15 -07:00
kyouryuukunn 4c9a56de23 Also translate screens.rpy 2013-11-01 09:27:43 +09:00
kyouryuukunn e54a18e4ad fix Japanese translation 2013-11-01 08:24:37 +09:00
kyouryuukunn 4183e60fc7 fix Japanese translation 2013-11-01 08:22:07 +09:00
kyouryuukunn b25d19509c use None language 2013-10-31 23:29:58 +09:00
kyouryuukunn d6c1444432 fix README.html in template-jp 2013-10-31 23:23:17 +09:00
kyouryuukunn edd1222e0e Update japanese translation 2013-10-31 22:08:59 +09:00
kyouryuukunn c0106e8bee add template-jp 2013-10-31 21:50:03 +09:00
Tom Rothamel 99be725ede Copy MTLc3m into the launcher directory.
It's possible to have the launcher without the tutorial or vice versa,
and some Linux distros package Ren'Py in this way. Copying the font
file ensures we work in this case.

This will increase the size of the zip file, but probably not of
the 7z or tar.bz2.
2013-10-31 07:54:44 -04:00
Tom Rothamel b0d04c3eac Remove executable bit from non-executable files. 2013-10-31 07:42:16 -04:00
Tom Rothamel b463732c42 Merge pull request #206 from kyouryuukunn/allow_translate_lancher
add the japanese translation for launcher
2013-10-31 04:39:41 -07:00
kyouryuukunn 5827121db5 fix 2013-10-31 17:04:19 +09:00
kyouryuukunn 7994a28363 remove #TODO from translation files 2013-10-31 16:56:04 +09:00
kyouryuukunn f6a9cb92b2 add make_style_backup in japanese/style.rpy 2013-10-31 13:10:01 +09:00
Tom Rothamel 446a6a640f Add the make_style_backup function, which needs to be
called from translations.

This ensures that we preserve the translation styles when
updating the theme.
2013-10-30 23:04:11 -04:00
Tom Rothamel 570a85e472 Change the default default_afm_time.
This makes the default behavior the one that's been used in all
quick_menu based games.
2013-10-30 21:53:32 -04:00
Tom Rothamel f1f6c84758 Merge pull request #204 from kyouryuukunn/change_options
Change options.rpy.
2013-10-30 17:44:51 -07:00
Tom Rothamel 3acf232631 Merge pull request #205 from vbkaisetsu/free-font
Replace mikachan with Motoya L cedar.

Fixes #186.
2013-10-30 16:43:07 -07:00
Tom Rothamel 0a2a2b35fe Merge pull request #200 from kyouryuukunn/enable_translation
Enable translation of  editor information in the launcher.
2013-10-29 19:51:36 -07:00
Tom Rothamel 0eedc523bb Allow the None language to have translations generated.
When we get "None" as the name of the language to generate translation
for, we generate it for the None language. We only generate string
translations, as that's the only thing that makes sense to translate
in the None language.

Fixes #203.
2013-10-29 22:37:42 -04:00
Koichi Akabe 5f59f4e126 remove mikachan license 2013-10-29 20:56:59 +09:00
kyouryuukunn 9d6f1e5110 add some transition configs to options.rpy 2013-10-29 20:39:59 +09:00
kyouryuukunn fc653f265c move default_afm_time and default_afm_enable from screens.rpy to options.rpy 2013-10-29 20:33:46 +09:00
Koichi Akabe 0f32739675 replace mikachan and vl-gothic with motoya 2013-10-29 19:11:05 +09:00
kyouryuukunn a333bcdc44 add the japanese translation for lancher 2013-10-29 18:14:59 +09:00
Tom Rothamel 3c3be23f1f Fix typo. 2013-10-28 23:52:33 -04:00
Tom Rothamel 6b91fb9847 Fix incorrect variable name. 2013-10-28 10:58:27 -04:00
Tom Rothamel 2219e4aebf Add missing comma. 2013-10-27 22:19:01 -04:00
Tom Rothamel 97b9c02aa8 Explicity document translate None.
This can be used to translate the interface when a game is
not originally written in English.
2013-10-27 22:07:39 -04:00
Tom Rothamel 864c959b4d List the new documentation pages, so people can find them. 2013-10-27 21:56:48 -04:00
Tom Rothamel 1a873b2d6a Re-organize file access functions. 2013-10-27 21:48:05 -04:00
Tom Rothamel e3d20823ae Document character callbacks.
Hey, that gets rid of the last long-standing warning in the
documentation build process. Bully!
2013-10-27 21:35:18 -04:00
Tom Rothamel 069b679e7d Move some things around in documentation. 2013-10-27 21:09:43 -04:00
Tom Rothamel 82b28baf87 Document conditional statements. 2013-10-27 21:03:52 -04:00
Tom Rothamel ffc150e569 Document the python statements. 2013-10-27 20:22:59 -04:00
Tom Rothamel 7bb1b85b66 Actually fix the doc warnings. 2013-10-27 20:22:21 -04:00
Tom Rothamel 827f597e07 Fix various doc errors/warnings. 2013-10-27 19:01:45 -04:00
Tom Rothamel b3f5e0c964 Generate an index of reserved names. 2013-10-27 18:45:10 -04:00
Tom Rothamel 3dec76ecf4 Remove linux-isms from doc build scripts. 2013-10-27 18:03:36 -04:00
Tom Rothamel 897caf7abc Edit environment variable documentation. 2013-10-27 18:00:12 -04:00
Tom Rothamel 0cac58e4a0 Edit keymap documentation. 2013-10-27 17:48:06 -04:00
Tom Rothamel cce422709b Check in source.
* Check in generated inc files.
* Fix permissions on .rst files.
2013-10-27 17:24:46 -04:00
Tom Rothamel b4d68fdb85 Document creator-defined statements.
Starting with the previous documentation, edited it, and
moved the various functions used into the public Ren'Py
API.
2013-10-27 17:18:29 -04:00
Tom Rothamel 1acf4e1243 Merge pull request #189 from kyouryuukunn/add_doc3
Add doc3
2013-10-27 08:22:23 -07:00
Tom Rothamel bb53094f66 Merge pull request #193 from kyouryuukunn/fix_message
Fix missing wxPython message.
2013-10-26 17:01:39 -07:00
Tom Rothamel 3d840f5c6d Properly deliver the error message when no build packages are selected.
Fixes #197.
2013-10-26 19:59:53 -04:00
Tom Rothamel db332a1f0f Merge pull request #191 from kyouryuukunn/allow_translate_voice_sustain
Allow the translation of "Voice Sustain".
2013-10-26 09:50:22 -07:00
Tom Rothamel 443a9001f5 Merge pull request #198 from vbkaisetsu/fix-doc
fix doc that doesn't contain needed line break
2013-10-26 09:49:06 -07:00
Tom Rothamel b7f9ad1808 Merge pull request #196 from xiongchiamiov/port-after-checkout
Port after_checkout.sh to non-Linux Unixes
2013-10-26 09:47:55 -07:00
Koichi Akabe 5aa7658cdf fix doc that doesn't contain needed line break 2013-10-26 22:21:01 +09:00
James Pearson 5dd2fae7a9 Port after_checkout.sh to non-Linux Unixes
`after_checkout.sh` has been using `readlink(1)` to get an absolute path (with
no symlinks) to the renpy root directory.  Unfortunately, `readlink -f` is a
GNU extension, and thus unavailable on the BSDs, including OS X.

There are[0] a number of options for those systems.  While an exec out to
Python seems like overkill (and is, in fact, a bit slow on my system), the
delay is small enough to not be a problem in a one-time script like this.
Additionally, it seemed silly to include a dozen-line shell function just for
this one usage.  Plus, we know for certain the user has Python, because
otherwise they couldn't run Ren'Py. ;)

I included the parens around `print` just to make sure it works with both
Python 2.x and 3.x.  I doubt this matters, but I figured I might as well.

If we stop caring about resolving symlinks, this entire line can be replaced
with `$PWD##*`. [1]

[0]: http://stackoverflow.com/q/1055671/120999
[1]: http://stackoverflow.com/a/1371283/120999
2013-10-25 22:51:48 -07:00
kyouryuukunn 3a5e571aea add doc about showing a window during a transition 2013-10-26 13:19:45 +09:00
Tom Rothamel 5ee03ed977 Reset _voice.tlid at each interaction.
This prevents voice sustain from carrying over through restarts,
as well as other potential minor problems.
2013-10-25 22:53:23 -04:00
Tom Rothamel 6710463318 Make installing the SDK conditional on RAPT being installed. 2013-10-25 21:15:41 -04:00
Tom Rothamel 893d36d4a3 Build RAPT as part of the Ren'Py release process.
This helps prevent me from accidentally forgetting to make a
RAPT release when Ren'Py code is updated.
2013-10-25 20:54:45 -04:00
Tom Rothamel 8f8b7e1fd9 Lock disk access. 2013-10-24 22:05:16 -04:00
Tom Rothamel e46c78fb36 Allow config.auto_voice to be a function.
This allows the patter to be changed when a translation is
being used, for example.
2013-10-24 21:39:08 -04:00
kyouryuukunn 5fd25efe0b allow_translate_lancher 2013-10-25 08:24:44 +09:00
kyouryuukunn 4d2f567bc4 enable translation of lancher 2013-10-24 22:01:23 +09:00
kyouryuukunn 0aa5016758 fix message 2013-10-24 20:25:19 +09:00
kyouryuukunn aac6291147 fix 2013-10-24 15:16:53 +09:00
Tom Rothamel 3cd4c18d6a Document text rendering change. 2013-10-23 23:10:19 -04:00
Tom Rothamel fe4bad7c11 Add mikachan license. 2013-10-23 22:55:55 -04:00
Tom Rothamel 251dbb2dee Mention the Japanese translation in the changelog. 2013-10-23 22:42:40 -04:00
Tom Rothamel 2ed6b14dc2 Remove files that are no longer needed. 2013-10-23 22:42:17 -04:00
Tom Rothamel a5162ac666 Fix question when overwriting a save. 2013-10-23 22:37:24 -04:00
Tom Rothamel 2a0adb3dbf Deal with {#comment} text tags. 2013-10-23 22:03:08 -04:00
kyouryuukunn 7edfe2cca8 add doc some statements equivalents 2013-10-24 01:13:02 +09:00
kyouryuukunn 757ecb37b4 add doc some pages 2013-10-24 01:12:37 +09:00
kyouryuukunn 0ebcd4a7f3 add doc about after_warp and some functions 2013-10-24 01:12:11 +09:00
kyouryuukunn ef1e6b0676 add the doc the page about creator defined statements 2013-10-24 01:10:10 +09:00
kyouryuukunn db94d03b64 move the window statement to displaying_images 2013-10-24 01:09:10 +09:00
kyouryuukunn 87b994b67a add the doc the page about developer tools and some functions 2013-10-24 01:08:40 +09:00
kyouryuukunn e5064f0794 add the doc the page about key maps 2013-10-24 00:55:22 +09:00
kyouryuukunn 6751172cfe add the doc the page about environment variables 2013-10-24 00:54:56 +09:00
Tom Rothamel 6c0d7802d9 Fix bad rst.x 2013-10-22 22:47:35 -04:00
Tom Rothamel ab7fd52fbd Fix syntax highlighting. 2013-10-22 22:45:44 -04:00
Tom Rothamel c6cb66dc61 Check in the generated docs. 2013-10-22 22:29:48 -04:00
Tom Rothamel 4b5ff75412 Document MultiPersistent. 2013-10-22 22:27:53 -04:00
Tom Rothamel 6dd5724be1 Split persistent out into its own rst file. 2013-10-22 22:11:13 -04:00
Tom Rothamel 32f3bbb67d Edit the label documentation. 2013-10-22 19:58:39 -04:00
Tom Rothamel 51cca16196 Merge pull request #188 from kyouryuukunn/add_doc3
More documentation from kyouryuukunn
2013-10-22 16:31:37 -07:00
kyouryuukunn 1fa87f753e add doc about init statement 2013-10-23 01:12:22 +09:00
kyouryuukunn 48cc2ae4cf add doc about special labels 2013-10-23 01:07:26 +09:00
kyouryuukunn e463c886cc add the doc about pause statement 2013-10-23 00:04:30 +09:00
kyouryuukunn 2efb7058f8 fix doc 2013-10-22 23:22:04 +09:00
kyouryuukunn 1c582ab21a add the doc persistent data 2013-10-22 23:14:33 +09:00
kyouryuukunn 4f30e7ac85 fix movie 2013-10-22 22:59:01 +09:00
kyouryuukunn 0e223e4c7a move renpy.call from other to statement_equivalents 2013-10-22 22:52:12 +09:00
kyouryuukunn b431d32825 move renpy.rollback from other to rollback 2013-10-22 22:49:15 +09:00
kyouryuukunn 8f41a8be99 add the doc the page about label 2013-10-22 22:47:27 +09:00
Tom Rothamel e9b260aae9 Merge pull request #187 from vbkaisetsu/fix-doc
fix reverted documentation errors
2013-10-22 06:41:39 -07:00
Koichi Akabe 2505af9985 fix reverted documentation errors
3fde29f reverted b074038 and 835fe5d because prior commits fixed auto generated files.
This commit fixes original rpy files.
2013-10-22 22:36:54 +09:00
kyouryuukunn 18fff449f3 add the doc the define statement 2013-10-22 21:51:43 +09:00
kyouryuukunn cc437eb47c add doc about base and game directorys 2013-10-22 20:45:51 +09:00
kyouryuukunn 14cd7e71b4 fix doc 2013-10-22 20:15:58 +09:00
kyouryuukunn 03499adffc add the doc the movie page 2013-10-22 20:12:26 +09:00
kyouryuukunn c738e39268 fix doc 2013-10-22 18:25:41 +09:00
Tom Rothamel 922af0d651 Testcase for vertical text.
This includes a pattern showing the center of the screen, and
vertical text starting at the center of the screen.
2013-10-22 00:50:13 -04:00
Tom Rothamel bfe91ab358 Center input prompts. 2013-10-22 00:47:12 -04:00
Tom Rothamel 0cfe13e214 Fix detection of RAPT when a .zip file exists in the Ren'Py directory. 2013-10-22 00:12:35 -04:00
Tom Rothamel 1246258f73 Use new screens for template. 2013-10-22 00:12:22 -04:00
Tom Rothamel 9655ef6a0d Merge pull request #184 from kyouryuukunn/fix_doc
fix doc
2013-10-21 20:22:17 -07:00
Tom Rothamel 3fde29fecd Edit audio.rst, and generate docs. 2013-10-21 23:09:42 -04:00
Tom Rothamel 04d5f374ef Merge pull request #185 from kyouryuukunn/add_doc2
Add documentation for audio statements.
2013-10-21 18:34:35 -07:00
Tom Rothamel acf0207f12 Re-init importer after a shift+R reload. 2013-10-21 21:09:25 -04:00
kyouryuukunn 2ebc6fb26e add index.rst audio page 2013-10-21 23:26:11 +09:00
kyouryuukunn 1c1c70e951 add doc audio page 2013-10-21 23:23:10 +09:00
kyouryuukunn 3ff3054f5d add doc about extend 2013-10-21 21:53:01 +09:00
kyouryuukunn eee003c184 fix doc 2013-10-21 21:49:42 +09:00
Tom Rothamel 661a884566 Encode the environment before using it.
This allows us to launch on windows.
2013-10-20 20:20:26 -04:00
Tom Rothamel e35860c235 Merge pull request #181 from kyouryuukunn/add_doc
Add doc about centered, vcentered, the play statement and the window statement
2013-10-20 13:38:37 -07:00
Tom Rothamel abfbebe996 Add disclaimer about vertical text. 2013-10-20 16:38:11 -04:00
Tom Rothamel 075555c294 Merge branch 'devel' of github.com:renpy/renpy into devel 2013-10-20 16:22:23 -04:00
Tom Rothamel 30eb973810 Add the renpy.is_seen function. 2013-10-20 16:15:36 -04:00
Tom Rothamel e60d332de6 Merge pull request #180 from kyouryuukunn/enable_translate
enable translate about screenshot
2013-10-20 13:12:05 -07:00
Tom Rothamel 835fe5db03 Merge pull request #182 from kyouryuukunn/fix_doc3
fix document
2013-10-20 13:11:34 -07:00
Tom Rothamel 9705ff7837 Merge pull request #183 from vbkaisetsu/tutorial-translation
update Japanese translation for tutorial game
2013-10-19 22:42:40 -07:00
Koichi Akabe 56aea76e25 update Japanese translation for tutorial game 2013-10-20 14:38:00 +09:00
Tom Rothamel f90ce46577 Use the (horizontal) lineskip as the advance value for vertical text.
This is an attempt at improving #179.
2013-10-20 00:51:46 -04:00
Tom Rothamel 5355f87e1d Deal with fonts with odd bounding-boxes.
Some truetype fonts have bounding boxes that contain the origin. (This
may be becuase of font design, auto-hinthing, or anti-aliasing.) We
deal with these fonts by rendering all the available pixels, even
those to the left of the origin.

This may make the actual area drawn to the screen bigger than the
displayable itself, so we deal with that when necessary.

Fixes #34.
2013-10-19 23:50:51 -04:00
kyouryuukunn fd3d21229b fix document 2013-10-20 03:03:31 +09:00
kyouryuukunn 1c819fec4d fix document 2013-10-20 02:44:44 +09:00
kyouryuukunn 1256909852 add doc about say statement with transition 2013-10-20 02:32:53 +09:00
kyouryuukunn cf933f2b37 add doc about window show hide 2013-10-20 02:14:55 +09:00
kyouryuukunn f3031a3cab add doc about the play statement 2013-10-20 02:13:18 +09:00
kyouryuukunn ddf5e82bd5 enable translate about screenshot 2013-10-19 11:04:38 +09:00
Tom Rothamel 95184394a4 Bump version to 6.16.0, and give it the name "In the Arena". 2013-10-18 21:27:23 -04:00
kyouryuukunn 8fbea7d329 add doc about centered and vcentered 2013-10-19 10:22:08 +09:00
Tom Rothamel 7fd9de354f Merge pull request #178 from kyouryuukunn/fix_document2
Fix documentation.
2013-10-18 17:27:37 -07:00
Tom Rothamel 70f5d97aef Document some bugfixes.
(I don't think it's worth going through and including them all.)
2013-10-17 23:35:12 -04:00
Tom Rothamel 1e8813e668 Document non-bugfix changes. 2013-10-17 23:23:21 -04:00
kyouryuukunn b07403855c fix document 2013-10-17 16:37:17 +09:00
Tom Rothamel 3ca12ea1d6 Start work on changelog. 2013-10-16 22:54:34 -04:00
Tom Rothamel 5ce0347e54 Merge pull request #176 from kyouryuukunn/fix_document
fix documentation about register_style_preference
2013-10-16 07:59:35 -07:00
kyouryuukunn ec2104d656 fix document about register_style_preference 2013-10-16 16:42:54 +09:00
Tom Rothamel e686b1228a Stop a playing movie while returning to the main menu. 2013-10-15 22:51:51 -04:00
Tom Rothamel 2667268f0d Merge pull request #173 from vbkaisetsu/rm-doc-ja-info-in-ja
remove doc-ja info in Japanese documentation
2013-10-15 19:48:32 -07:00
Tom Rothamel d3e5341c2d Fix problems with shift+R reloading. 2013-10-15 22:45:40 -04:00
Tom Rothamel 878aae6686 Use subtitle layout for the yes/no label text.
This prevents us from having widows when it's placed on two lines.
2013-10-15 22:36:54 -04:00
Tom Rothamel 2df74bb052 Make the rollback action sensitive iff Ren'Py can rollback. 2013-10-15 22:36:23 -04:00
Tom Rothamel 66f73ab014 Rearrange quick menu.
* Make the order more consistent.
* Add rollback ("Back")
* We don't need to make F.Skip so easy to disable - it's no worse
  than normal skip when skip unseen is off.
2013-10-15 22:24:30 -04:00
Tom Rothamel 8b7ccada49 Fast skip's get_sensitive should respect skip_unseen. 2013-10-15 22:22:16 -04:00
Tom Rothamel 27845de14b Require confirmation for fast skipping. Add to quick menu. 2013-10-15 22:16:19 -04:00
Tom Rothamel d59b550e04 Add the ability to ask for confirmation beofre skipping. 2013-10-15 20:29:42 -04:00
Tom Rothamel 4f26fd98a0 Tweak the test for slow skipping.
(config.skipping = True can also be used to turn on slow skipping.)
2013-10-15 20:05:03 -04:00
kyouryuukunn e3fe09a1ae distinguish fast and skip about get_selected() 2013-10-15 21:25:22 +09:00
Koichi Akabe 657b072ffa remove doc-ja info in Japanese documentation
Japanese doc information shouldn't be shown in Japanese, and it should be untranslatable text.
This commit adds two tags: language_LANGUAGE and gettext to support it.
2013-10-15 19:47:57 +09:00
Tom Rothamel def9865849 Store st properly in musicroom.
This prevents us from constantly resetting the last_playing
value, which caused many problems.
2013-10-14 21:55:38 -04:00
Tom Rothamel 98cff70eaf Fix typo. 2013-10-14 00:14:31 -04:00
Tom Rothamel 0c4eb467fe Make run.sh build in a different directory.
This prevents run.sh from conflicting with the official build.
2013-10-14 00:08:02 -04:00
Tom Rothamel 3e6ed73769 Add build.destination.
This lets us select the directory Ren'Py will build distributions
into.
2013-10-13 23:54:07 -04:00
Tom Rothamel 6c29701b0d Add a stop_action to the music room. 2013-10-13 20:25:08 -04:00
Tom Rothamel 273dbf780e If we can't get the date of a file, use now. 2013-10-13 20:20:02 -04:00
Tom Rothamel 35831b0ba7 MusicRoom support single track, loop, and shuffle options.
Also, add some testcases for MusicRoom.
2013-10-13 15:47:55 -04:00
Tom Rothamel 275f56a384 Yet another fix. 2013-10-13 01:43:39 -04:00
Tom Rothamel dbb6551d20 Today is not my night. (Fix previous commit.)0 2013-10-13 01:38:21 -04:00
Tom Rothamel 6d74eecc5c Also handle bad times. 2013-10-13 01:33:27 -04:00
Tom Rothamel eae4fd3f1b Add an error message if we can't stat a file going into a zip package. 2013-10-13 01:20:29 -04:00
Tom Rothamel 687b3ad1cd Merge pull request #163 from kyouryuukunn/hide_voice_preferences
Hide voice preferences if has_voice is false.
2013-10-12 08:45:57 -07:00
Tom Rothamel def04ec41c Right-click (the game_menu keys) answers no to a yes/no question
See the discussion at #166.
2013-10-11 23:04:13 -04:00
Tom Rothamel cdbc67f3d5 Do not save when renpy.store.main_menu is true.
We're using renpy.store.main_menu as the flag to tell us we're in
the main menu.
2013-10-11 00:43:08 -04:00
Tom Rothamel 2fd4f04bd8 Remove now-obsolete code. 2013-10-11 00:42:53 -04:00
Tom Rothamel 2edbd375fd Preserver store.main_menu when we enter a sub-menu from the main menu. 2013-10-11 00:42:14 -04:00
Tom Rothamel d685c3963a Fix code analysis problems. 2013-10-11 00:41:25 -04:00
Tom Rothamel 4218e2d950 Replace g. with gallery. in the _gallery screen.
Caught by kyouryuukunn here: https://github.com/renpy/renpy/pull/169#issuecomment-26032735
2013-10-10 23:14:50 -04:00
Tom Rothamel f96a6eee04 Regenerate documentation; Add link to Japanese documentation. 2013-10-10 10:42:09 -04:00
Tom Rothamel 12650ae9f7 Rewrite the gallery to allow us to advance forwards and backwards,
including advancing between buttons.
2013-10-10 00:37:55 -04:00
Tom Rothamel 9dee75e243 Merge pull request #168 from kyouryuukunn/gallery2
add gallery Previous,Next,Close,EnablePreview actions
2013-10-08 15:08:30 -07:00
Tom Rothamel e9a2579a64 Document Expansion APKs. 2013-10-08 17:57:10 -04:00
kyouryuukunn 7ca20972af change design of "_gallery" 2013-10-08 18:57:57 +09:00
Tom Rothamel 3b6c187ad1 Add support for placing google play info into the game script,
so it can be edited into the android code.

Also, various minor improvements.
2013-10-07 23:59:50 -04:00
Tom Rothamel c4e50aa700 More android documentation. 2013-10-07 21:55:07 -04:00
kyouryuukunn 4736b75cc7 change EnablePreview to ToggleSlideshow 2013-10-08 00:01:17 +09:00
kyouryuukunn 775a007a41 use "gallery" screen in place of "_gallery" if exist 2013-10-07 23:56:28 +09:00
kyouryuukunn ae64c83d01 add gallery Previous,Next,Close,EnablePreview actions 2013-10-07 22:06:00 +09:00
Tom Rothamel 723622b7f5 Expand LGPL correctly.
Fixes #167.
2013-10-07 01:27:18 -04:00
Tom Rothamel 7903ee1235 Update the Android documentation. 2013-10-07 01:16:20 -04:00
Tom Rothamel da6629c210 Move default preferences to their own section; document new defaults. 2013-10-06 22:12:51 -04:00
Tom Rothamel a994adfed7 Bars switch to the selected_hover when they're activated. 2013-10-06 10:55:57 -04:00
kyouryuukunn 66fc4eb85e also hide voice preferences in tutorial 2013-10-06 12:13:24 +09:00
Tom Rothamel 04d4a113ac Merge branch 'fix_and_unify_autosave' of github.com:kyouryuukunn/renpy into devel
This puts the checks as to if we can autosave into loadsave, rather than
scattering them in various places in the code.
2013-10-05 22:59:41 -04:00
kyouryuukunn fd6417bc3c hide voice preferences if has_voice is False 2013-10-06 11:49:59 +09:00
Tom Rothamel 74eee18415 Merge pull request #162 from vbkaisetsu/credit-indent
take care of indents in credits
2013-10-05 19:49:29 -07:00
Tom Rothamel d5d27062d7 Merge branch 'common_quit_process' of github.com:kyouryuukunn/renpy into devel
This always calls _quit (and quit if it exists) on quit, and it calls
_confirm_quit when the close button is clicked.
2013-10-05 21:44:59 -04:00
Tom Rothamel 4983e581ba Set config.has_voice to False by default.
At least until more than a few games have voices.
2013-10-05 21:02:53 -04:00
Tom Rothamel ab37f35cf8 Change the defaults for wait_for_voice and voice_sustain. 2013-10-05 20:54:29 -04:00
Tom Rothamel 4a4fbb9b3f Merge branch 'preferences.voice_sustain' of github.com:kyouryuukunn/renpy into devel 2013-10-05 20:37:24 -04:00
Tom Rothamel 9b2617e48c Merge pull request #161 from kyouryuukunn/rename_wait_voice
rename preferences("wait voice") to preferences("wait for voice")
2013-10-05 14:23:42 -07:00
kyouryuukunn 80c2d4cee2 rename preferences("wait voice") to preferences("wait for voice") 2013-10-06 03:03:38 +09:00
Tom Rothamel 6255511d02 Change the English name of wait_voice to "Wait for Voice." 2013-10-02 20:38:02 -04:00
Tom Rothamel e61ccaa6c8 Merge branch 'preferences.wait_voice' of github.com:kyouryuukunn/renpy into devel
Addds the wait_voice preference, which lets the user decide if auto-forward
mode will wait for voice to finish before advancing.
2013-10-02 20:31:11 -04:00
Tom Rothamel a2f31d5798 Use the relauch code to relaunch Ren'Py after a directx upgrade.
Fixes #159.
2013-10-01 23:19:03 -04:00
Tom Rothamel 29f22d1e79 Check in generated documentation. 2013-10-01 23:15:17 -04:00
Koichi Akabe fe78160055 take care for indents in credits 2013-10-02 10:20:41 +09:00
Tom Rothamel ba5d433dd1 Tweak the format of the translation documentation. 2013-10-01 19:59:04 -04:00
Tom Rothamel 3516bfc3c5 Merge pull request #158 from vbkaisetsu/doc-credits
add credits for documentation
2013-10-01 16:41:07 -07:00
Tom Rothamel 17fa9b6a14 Merge pull request #160 from kyouryuukunn/fix_document_slideaway
Fix documentation.
2013-10-01 16:36:55 -07:00
kyouryuukunn d0a8ab1976 fix_document 2013-10-01 19:29:09 +09:00
Tom Rothamel 051ca25fe7 Changes to persistence.
Automatically saving persistent data may be too slow (and might cause
a laptop's hard drive to spin up), so we now save it at shutdown or
when renpy.save_persistent is called.

We also allow creators to register a merge function that's called when
loading updated persistence data from disk.
2013-10-01 00:32:31 -04:00
Tom Rothamel 3e097905e3 Merge persistent data.
If a persistent updates while this code is running, we merge in
the data from that file, and restart the interaction.
2013-09-30 01:20:21 -04:00
Koichi Akabe d516731d24 set ??? as translator if translator-credits is not set 2013-09-29 14:30:34 +09:00
Koichi Akabe 2ddd430484 add credits for documentation 2013-09-29 13:57:54 +09:00
Tom Rothamel 099c8a53d3 Add NullAction.
This is used to make a button responsive to hover and unhover,
even if it doesn't have an action.
2013-09-28 23:43:58 -04:00
Tom Rothamel dcbf0d05e5 Merge pull request #156 from kyouryuukunn/fix_music_room
Fix music room.
2013-09-27 19:42:31 -07:00
kyouryuukunn dd70a48e3f fix_music_room 2013-09-28 10:16:06 +09:00
Tom Rothamel fe954a9e33 Export renpy.display.behavior.run as run_action, and make the music
room use it.
2013-09-27 18:05:58 -04:00
Tom Rothamel 5f5791a8e3 Add an action argument to MusicRoom.add, giving a list of actions
to be run when the music plays.
2013-09-27 18:00:14 -04:00
Tom Rothamel 1c90ce4dea Defer persistent loads. 2013-09-26 23:57:45 -04:00
kyouryuukunn 8bbd3a0000 add MusicRoom.add action keyword argument 2013-09-27 00:00:40 +09:00
Tom Rothamel 72e430ef49 Add persistent data to save locations; use for saving persistent.
Also, safely save normal save data.
2013-09-26 00:27:29 -04:00
Tom Rothamel 1c017a7589 Minor changes. 2013-09-24 23:20:53 -04:00
Tom Rothamel b9836c3eaa Move the preferences object into preferences.py. 2013-09-24 22:07:01 -04:00
kyouryuukunn 479f45f46f add preferences.voice_sustain 2013-09-25 10:53:36 +09:00
kyouryuukunn e3204944f6 add preferences.wait_voice 2013-09-25 10:41:57 +09:00
Tom Rothamel debcd2043b Merge branch 'master' into devel 2013-09-23 23:50:02 -04:00
Tom Rothamel b57ceed621 Deal with VIDEORESIZE events after mode changes on windows. 2013-09-23 23:48:43 -04:00
Tom Rothamel e6e0e80527 Deal better with text strings of insane lengths.
We now only display the first 8192 pixels of the text, but that's
better than crashing.

Fixes #141.
2013-09-23 21:24:47 -04:00
Tom Rothamel 3c0b350a4f Allow fast skipping to begin in the main menu.
Merges branch 'fast_skip_by_preference' of github.com:kyouryuukunn/renpy into devel
2013-09-23 19:43:43 -04:00
Tom Rothamel b9a065d48a Add a default for Transform.child_size.
Fixes #112.
2013-09-23 19:36:20 -04:00
kyouryuukunn c00e5abf80 set quit_action to ui.gamemenu(_quit_prompt) if more than v6.15.7 2013-09-23 11:56:00 +09:00
kyouryuukunn 2b3e06bf6d add quit label as the common quit process 2013-09-23 11:54:25 +09:00
Tom Rothamel 293b165aef After_rollback isn't a function. 2013-09-22 20:51:59 -04:00
Tom Rothamel 3dbbb3129c Merge branch 'master' into devel 2013-09-22 19:46:19 -04:00
Tom Rothamel 7b5378fcf1 Merge branch 'fix_screenshot' of github.com:kyouryuukunn/renpy into devel 2013-09-22 19:44:15 -04:00
Tom Rothamel 0e9d90e761 Merge pull request #131 from vbkaisetsu/fix-doc-errors
Fix documentation and jp translation errors.
2013-09-22 16:43:05 -07:00
Tom Rothamel d6acab6bd4 Merge pull request #149 from antoinentx/patch-1
Allow accent in the PATH of Ren'Py directory
2013-09-22 16:20:30 -07:00
Tom Rothamel b6096f6e95 Merge pull request #122 from kyouryuukunn/do_autosave_in_menu
Force autosave on menus and input.
2013-09-22 16:19:34 -07:00
Tom Rothamel 84f2da4a27 Add FileNewest, a function that is True for the newest file slot. 2013-09-21 23:32:03 -04:00
Tom Rothamel 3f6dfcb08e Rewrite the file actions.
The file actions now use the new save slot api, and there's a new
SaveJson function that can returns JSON information from a save
file.
2013-09-21 15:27:31 -04:00
Tom Rothamel f68e38b011 Add a new slot-based API over the new save slot stuff. 2013-09-21 14:35:53 -04:00
Tom Rothamel 7bb92310b5 Write json into save files.
This provides a way to associate arbitrary information with Ren'Py
save files. (For example, we could store which character's route
we're on, or scoring information.)

This introduces config.save_json_callbacks, which contains callback
functions that add information to the json callbacks.
2013-09-21 13:34:57 -04:00
Tom Rothamel ebab397625 Merge branch 'master' of github.com:renpy/renpy into devel 2013-09-20 23:20:43 -04:00
Tom Rothamel 776c0c2eb0 Merge pull request #136 from kyouryuukunn/has_quicksave
Change the default for config.has_quicksave to True.
2013-09-20 20:18:38 -07:00
kyouryuukunn c4bf9c07ca do autosave in menu and input 2013-09-20 18:17:48 +09:00
kyouryuukunn 8d8703bec6 set has_quicksave to False for old vertion 2013-09-20 11:42:53 +09:00
kyouryuukunn cdfb2a162e config.has_quicksave defaults to True 2013-09-20 11:42:53 +09:00
kyouryuukunn 842116e037 don't take_screenshot menu 2013-09-20 11:42:49 +09:00
kyouryuukunn 12403dab26 don't autosave during replay 2013-09-20 11:42:46 +09:00
kyouryuukunn 0dcb0e9fad unify checks for autosave about if in main menu or not 2013-09-20 11:42:46 +09:00
kyouryuukunn 450740318c fix autosave_frequency 2013-09-20 11:42:44 +09:00
kyouryuukunn 455940abda can also fast_skip by menu. 2013-09-20 11:42:41 +09:00
Tom Rothamel 38e2d1aaa9 Merge branch 'master' into devel 2013-09-19 21:35:36 -04:00
Tom Rothamel 8b640426a2 Merge pull request #137 from kyouryuukunn/toggle_page
add FilePageNext and FilePagePrevious a toggle function
2013-09-19 18:34:07 -07:00
Tom Rothamel 19a8c5512e Remove spurious variable from the namespace. 2013-09-18 23:12:12 -04:00
Tom Rothamel 9c50bce587 Remove os from the global namespace. 2013-09-18 23:06:01 -04:00
Tom Rothamel 3f06c505ce Document automatic voice. 2013-09-18 00:08:15 -04:00
Tom Rothamel 04e5b93f91 Normalize spacing. 2013-09-17 23:45:07 -04:00
Tom Rothamel 052ed5c8e3 Add the _auto_voice screen, which displays the file that the auto
voice system is trying to play.
2013-09-17 23:42:30 -04:00
Tom Rothamel 881a1a684f Implement config.auto_voice.
This uses the translation ids to look for a voice file, and
if found, plays the appropriate voice file.
2013-09-17 23:22:56 -04:00
Tom Rothamel 5bb41aa035 Add config.default_language, a non-sticky way to change the language
the game uses.
2013-09-16 23:34:49 -04:00
Tom Rothamel 62c69c8357 Fast skipping skips over renpy.pause.
Also, modified Skip(fast=True) to be enabled even if we haven't
read through the current scene.
2013-09-16 23:23:53 -04:00
Tom Rothamel 93c4da6216 Restart the interaction when a save cache slot changes.
This means that the load/save screens will live update when
a savefile appears or disappears.
2013-09-16 22:32:33 -04:00
Tom Rothamel 40cedc59cb Implement the scan thread for FileLocation.
The scan thread will scan the directory, getting mtimes. If a file
has changed its mtime (or appeared or disappeared), we clear out
the cached slot.
2013-09-16 22:15:54 -04:00
Tom Rothamel 3e44420023 Add a thread for scanning save locations. 2013-09-16 00:11:45 -04:00
Tom Rothamel 16aacb8fef Move the savelocation stuff into its own file. 2013-09-15 19:22:29 -04:00
Tom Rothamel 96a6d8cf3f unlink, rename, and cycle_saves now use the new location system. 2013-09-15 01:03:11 -04:00
Tom Rothamel 4e2d68bb4a Use the location system for load and can_load. 2013-09-15 00:09:24 -04:00
Tom Rothamel b3c96949d9 Make save scanning use locations.
This involves routing save slot listing and mtime/extra_info/screenshot
creation through the location system.
2013-09-14 23:45:22 -04:00
Tom Rothamel ac421dd971 Properly deal with percent-subtitutions in extend.
Fixes #150.
2013-09-13 23:27:58 -04:00
Tom Rothamel 97d7cf4f91 Test if a save location is active.
If we're installed to Program Files on Windows, the game-specific save
location is disabled since we can't write to it.
2013-09-12 23:51:30 -04:00
antoinentx cdfe0a5e9a Allow accent in the PATH of Ren'Py directory
Before the change, you get an uncaught exception when there is an accent in the Path. With that change, it works.
2013-09-12 18:11:09 +02:00
Tom Rothamel 170286d6ce Deal with python compile errors that contain non-ascii characters. 2013-09-11 23:28:11 -04:00
Tom Rothamel 5efa00294c No longer require the key exist for SetDict. 2013-09-11 21:02:13 -04:00
Tom Rothamel 1b47b4b420 Merge branch 'devel' of github.com:renpy/renpy into devel 2013-09-11 19:20:29 -04:00
Tom Rothamel 2868b5c12e Fix analysis problems caused by Persistent move. 2013-09-10 21:14:32 -04:00
Tom Rothamel 4cd7fbf7be Save to multiple locations.
The new MultiLocation lets us save to multiple locations. We now save
both to the user's save directory and a game-local save directory.

Also, refactored the save location in FileLocation into its own
method.
2013-09-10 18:24:42 -04:00
Tom Rothamel 1ed8555b4e Introduce new save location system.
While only used for saves at the moment, this system will eventually
let us use multiple locations.

This also introduces the SaveRecord object, which is where save data
is stored before we write it to disk.
2013-09-10 01:19:21 -04:00
Tom Rothamel a7655a6809 Remove the .pot files from source control.
These are generated files, so we probably don't want to put them
in git.
2013-09-08 23:13:19 -04:00
Tom Rothamel cd64333364 Allow the auto-save thread to free-run.
Now that we're almost always running on a multi-core device, there's
little reason not to just run the auto-save thread whenever we want.

This also will make some of the new save stuff simpler.
2013-09-08 23:11:40 -04:00
Tom Rothamel 4de7b7c504 Ensure Persistent exists in game, for backwards compatibility. 2013-09-08 02:46:50 -04:00
Tom Rothamel df4634bb6a Unicode-safety for extracted text. 2013-09-08 01:50:25 -04:00
Tom Rothamel fa338784d9 Add dialogue extraction GUI. 2013-09-08 01:25:14 -04:00
Tom Rothamel ca501350e1 Exclude extracted dialogue from builds. 2013-09-08 01:11:27 -04:00
Tom Rothamel db597d3a2b Add the dialogue command, which uses the translation system to
dump the game's dialogue to a file.
2013-09-08 01:07:46 -04:00
Tom Rothamel 49b3ba9e34 Add the _clear method to Persistent, providing a way to clear the
persistent data from within the game.

Also, move Persistent into persistent.py.
2013-09-07 23:48:48 -04:00
Tom Rothamel d7bdbe0420 Move things over to persistent.py
I'll be moving the Persistent class in there shortly.
2013-09-07 23:12:37 -04:00
Tom Rothamel 86f9c2e0fb Merge pull request #145 from vbkaisetsu/sphinx-gettext
Add documentation translation support.
2013-09-06 06:36:35 -07:00
Tom Rothamel c7d4b3e45a Merge pull request #143 from kyouryuukunn/fix_document2
Fix documentation.
2013-09-05 22:21:22 -07:00
Tom Rothamel 1bbe821474 Move MultiPersistent into its own file.
This cleans up loadsave for the new load/save system.
2013-09-06 00:10:11 -04:00
Tom Rothamel f9d46b15c8 Hotbars should be replaced.
Fix by Elmiwisa, from http://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=23081.
2013-09-04 21:39:48 -04:00
kyouryuukunn 8d80e6399a fix document 2013-09-04 14:49:11 +09:00
kyouryuukunn e2ec6a57ff fix document 2013-09-04 14:39:26 +09:00
kyouryuukunn 661466df50 change 'toggle' to 'wrap' 2013-08-30 17:19:59 +09:00
kyouryuukunn 2d45112fc4 add FilePageNext and FilePagePrevious a toggle function 2013-08-30 17:19:58 +09:00
Tom Rothamel bf4b6c6dcd Merge pull request #134 from kyouryuukunn/fix_spell_miss
Use exit_yesno_prompt when exiting a yesno_prompt layout.
2013-08-29 20:42:49 -07:00
Tom Rothamel 170aa7fd79 Merge pull request #138 from kyouryuukunn/fix_spellmiss2
Fix duplicate code for Preference("skip", ...)
2013-08-29 20:41:58 -07:00
Tom Rothamel 825ad67c6e Merge pull request #140 from kyouryuukunn/fix_document
Fix documentation of Stop action.

It was the same as Play.
2013-08-29 20:40:32 -07:00
kyouryuukunn cfd2c66ea4 fix the document of Stop action 2013-08-30 00:40:29 +09:00
Tom Rothamel 323258443f Remove debug print. 2013-08-28 23:34:22 -04:00
Tom Rothamel e7c45601de Various android-related changes.
Get things running on OS X, and deal with missing java.
2013-08-28 23:06:47 -04:00
kyouryuukunn 61a18e8a0d fix spellmiss 2013-08-28 19:18:43 +09:00
Koichi Akabe 2c5b292888 update translation template and add missing files 2013-08-27 22:28:34 +09:00
Koichi Akabe 8a7538338f merge with trunk 2013-08-27 22:23:46 +09:00
Koichi Akabe c088bd776e fix spelling errors and invalid line breaking 2013-08-27 21:56:25 +09:00
Tom Rothamel 7a2232ee46 Remove debugging prints. 2013-08-27 01:39:05 -04:00
Tom Rothamel d52067a8d2 Run expensive operations (unpacks, file copies, and tars) in a
background thread.
2013-08-27 01:33:27 -04:00
Tom Rothamel 821344d0f2 Deal with empty strings, remove print. 2013-08-26 23:51:38 -04:00
Tom Rothamel 2536f989c7 Fixes to get working on Windows. 2013-08-26 23:15:27 -04:00
Tom Rothamel 828cb7dc3b Lexer.advance should return True and False.
This is documented in 000statements.rpy.
2013-08-24 10:35:32 -04:00
Tom Rothamel eac8b86fcf Use the text color for console output. 2013-08-24 00:51:41 -04:00
Tom Rothamel ef13f95cc2 Android improvements.
* Status feedback.
* Tooltips.
* Easy way to edit DownloaderService.java.
2013-08-23 00:02:10 -04:00
Tom Rothamel 3fa528cca1 Deal with \r when tailing output. 2013-08-22 01:07:17 -04:00
Tom Rothamel 585d2185bc The android install_sdk command works. 2013-08-22 00:59:39 -04:00
kyouryuukunn 817c43ed75 fix the spell miss in involke_yesno_prompt 2013-08-21 17:59:11 +09:00
Tom Rothamel ba75191d37 Downloader progress & android integration. 2013-08-21 00:12:32 -04:00
Tom Rothamel df8dfa0ddb Add a threaded downloader class.
This class supports getting progress and cancellation.
2013-08-20 23:55:36 -04:00
Tom Rothamel 093269ebcd Let the user cancel expensive operations. 2013-08-20 00:54:06 -04:00
Tom Rothamel 556ab591f9 Add a refresh button. 2013-08-19 23:50:14 -04:00
Tom Rothamel a91727c886 Minor code cleanups. 2013-08-19 22:58:16 -04:00
Tom Rothamel ff567918b1 Documentation inc changes (mostly whitespace-related). 2013-08-19 00:15:37 -04:00
Tom Rothamel e4f16f0d4e Documentation changes. 2013-08-19 00:15:24 -04:00
Tom Rothamel 98f3488520 Display text output while running android build commands. 2013-08-19 00:14:59 -04:00
Koichi Akabe ac7830ff50 update translation template 2013-08-09 20:43:31 +09:00
Koichi Akabe 12d60b81b8 merge with trunk 2013-08-09 20:36:48 +09:00
Koichi Akabe 8744787348 fix documentation errors
fix Japanese translation
2013-08-09 07:43:37 +09:00
Tom Rothamel fb37b423bd Add the ability to tail a file to the launcher.
Start work on running android processes.
2013-08-06 23:45:21 -04:00
Tom Rothamel 5e171a3ac9 Add _with_none to renpy.call_screen. 2013-08-04 20:44:23 -04:00
Tom Rothamel f8ffb1641f Create a GUI interface for Android.
Right now, we're able to configure an android build through the
launcher.
2013-07-29 10:56:52 -04:00
Tom Rothamel eb86123a47 Add interface.choice, which allow the launcher to ask a question. 2013-07-28 23:25:39 -04:00
Tom Rothamel cd1e6e7766 Ensure _main_menu is always set on the context. 2013-07-23 23:39:15 -04:00
Tom Rothamel 2fa5056ffd Cache compiled conditions for ConditionSwitch.
Previously, were re-compiling the expressions each time the
ConditionSwitch ran, which was leading to performance problem
when there was an absurdly large number of conditions.
2013-07-22 09:06:40 -04:00
Tom Rothamel ebe6b092a7 Allow _Config to be loaded.
This prevents SetVariable(config, "something", True) from causing a
problem. (This code is still not a good idea.)
2013-07-21 23:56:54 -04:00
Tom Rothamel 78a37292cc Add tooltips to describe the emulators. 2013-07-21 14:55:19 -04:00
Tom Rothamel 749a83d28b Basic android launcher screen, including the ability to launch
"emulators".
2013-07-21 14:41:44 -04:00
Tom Rothamel 91a8aa22b7 Fix autosave. 2013-07-20 12:40:10 -04:00
Tom Rothamel f7084cc07b Merge pull request #113 from kyouryuukunn/improve_autosave
Improve autosave
2013-07-18 18:56:00 -07:00
kyouryuukunn fa900941d5 Also check autosave() 2013-07-17 17:22:37 +09:00
kyouryuukunn 4da5cea54c Don't check when return the main menu 2013-07-17 17:11:35 +09:00
kyouryuukunn d83ab22d45 don't do the autosave in the main menu 2013-07-17 17:11:35 +09:00
kyouryuukunn c1229f65a1 Also do the autosave when return to the main menu 2013-07-17 17:11:34 +09:00
Tom Rothamel 8b8bf8d6aa Merge pull request #117 from kyouryuukunn/sensitive_of_skip
disable Skip if skip_unseen is false and in unseen
2013-07-16 18:21:05 -07:00
Tom Rothamel 08200cb5e8 Merge pull request #119 from kyouryuukunn/improve_fast_skip
Make fast-skipping stop when encountering unseen text, if skip_unseen is False.
2013-07-16 18:20:36 -07:00
Tom Rothamel bce5bb7d14 Display an indicator showing the TV-unsafe area. 2013-07-14 21:52:47 -04:00
kyouryuukunn f07fed4804 disable Skip if skip_unseen is false and in unseen 2013-07-15 10:39:43 +09:00
Tom Rothamel 8112bd6af4 Code to emulate a TV-based device.
Right now, this tries to emulate an OUYA console.
2013-07-14 20:27:06 -04:00
Tom Rothamel e0443512e6 Implement the touch-screen emulator.
This more-or-less emulates an android device.
2013-07-14 19:55:28 -04:00
Tom Rothamel cbfe972ace Start work on interface emulator. 2013-07-14 19:03:33 -04:00
kyouryuukunn e078700af9 stop fastskip in unseen 2013-07-15 03:08:08 +09:00
Tom Rothamel 0c74863be9 Remove spurious whitespace. 2013-07-14 12:00:15 -04:00
Tom Rothamel 2779280b83 Make ADVCharacter.__str__ handle dynamic characters. 2013-07-14 11:36:16 -04:00
Tom Rothamel 176c86a73e Merge pull request #120 from ckoepp/master
Added __str__ to ADVCharacter class
2013-07-14 08:32:57 -07:00
Christian Koepp 694c2d9e85 added __str__ to ADVCharacter class 2013-07-14 09:57:26 +02:00
Tom Rothamel 7fd7dba118 Fix rollback in Android movie playback. 2013-07-14 01:29:58 -04:00
Tom Rothamel b998b4c967 Add video playback for Android. 2013-07-14 01:06:29 -04:00
Tom Rothamel 206eb4d2cb Update docs. 2013-07-12 22:59:26 -04:00
Tom Rothamel bbee178ff9 Merge pull request #115 from kyouryuukunn/add_funcs_to_MusicRoom
Add funcs to music room
2013-07-12 19:54:27 -07:00
Tom Rothamel 67775552b5 Improve the gallery get_fraction function. 2013-07-12 22:50:23 -04:00
Tom Rothamel 54f02890cb Merge pull request #114 from kyouryuukunn/add_gallery_fraction
add Gallery get_fraction
2013-07-12 19:35:03 -07:00
Tom Rothamel b7bce5efd2 OUYA detection, and a new set of variants, based on Android screen sizes. 2013-07-07 19:47:49 -04:00
Tom Rothamel 8f13c8e37a Fix renpy.list_files when accessing an android APK.
Fixes #116.
2013-07-07 15:49:50 -04:00
kyouryuukunn eccc452d80 add MusicRoom TogglePlay 2013-06-29 12:43:48 +09:00
kyouryuukunn 7a1c36f8db add MusicRoom random play 2013-06-29 12:42:23 +09:00
kyouryuukunn 654095786e add Gallery get_fraction 2013-06-29 10:52:57 +09:00
Koichi Akabe 73d36d34c8 update translation templates 2013-04-21 18:31:44 +09:00
Koichi Akabe 4126b0574a merge with trunk 2013-04-21 18:15:26 +09:00
Koichi Akabe e2bc9aa6d0 update translation templates 2013-03-08 20:05:53 +09:00
Koichi Akabe 670721ac52 merge with trunk 2013-03-08 20:02:42 +09:00
Koichi Akabe e195ea5221 update translation template 2013-02-28 22:41:41 +09:00
Koichi Akabe ea1ebb4bba merge with trunk 2013-02-28 22:40:44 +09:00
Koichi Akabe 6a60039aac update translation template 2013-02-25 09:07:56 +09:00
Koichi Akabe 96485ec8d0 merge with trunk 2013-02-25 09:05:30 +09:00
Koichi Akabe 2b9621e7cf add translation template 2013-02-21 10:01:56 +09:00
Koichi Akabe 747bf2c3c1 add gettext target to support documentation translation 2013-02-21 09:56:19 +09:00
516 changed files with 39339 additions and 16219 deletions
+9 -9
View File
@@ -5,17 +5,19 @@
*.pyo
*~
*.bak
*.bak
saves
tmp
cache
log.txt
errors.txt
traceback.txt
/errors.txt
/traceback.txt
styles.txt
/android
/build
/dist
/dists
@@ -23,12 +25,8 @@ styles.txt
/jedit
/lint.txt
/renpy.code
/testing*
/*testing*
/screenshot*
/Microsoft.VC90.CRT.manifest
/console.exe
/msvcr90.dll
/python27.dll
/renpy.exe
/lib
/lib.old
@@ -38,7 +36,7 @@ styles.txt
/.project
/.settings
/LICENSE.txt
/template/README.html
/templates/english/README.html
/the_question/README.html
/tutorial/README.html
/renpy/angle/*.pyx
@@ -48,7 +46,9 @@ styles.txt
/module/gen
/editra
/launcher/game/theme
/launcher/game/script_version.rpy
dl
renpy/vc_version.py
.externalToolBuilders
rapt
+113 -27
View File
@@ -4,46 +4,132 @@ The Ren'Py Visual Novel Engine
http://www.renpy.org
Ren'Py development takes place on the ``master`` branch, and occasionally
on feature branches.
Branches
========
Getting Started
===============
Ren'Py development takes place on two branches, ``master`` and
``devel``, as well as the occasional feature branch.
Ren'Py depends on a number of python modules written in Cython and C. For
changes to Ren'Py that only involve python modules, you can use the modules
found in the latest nightly build. Otherwise, you'll have to compile the
modules yourself.
Master
-----
The development scripts assume a POSIX-like platform. The scripts should run
on Linux or Mac OS X, and can be made to run on Windows using an environment
like Msys.
The master branch contains code that can be run using the libraries in
the latest (release or pre-release) version of Ren'Py. It's used for
bugfixes and features that do not require C or Cython code to
implement.
Nightly Build
-------------
After checking out master, run::
Nightly builds can be downloaded from:
./after_checkout.sh <path-to-renpy>
http://nightly.renpy.org
to link in the libraries from the most recent Ren'Py. (On Windows, you
will need to run this under msys or cygwin.)
Note that the latest nightly build is at the bottom of the list. Once you've
unpacked the nightly, change into this repository, and run::
Ren'Py can then be run by running renpy.exe, renpy.sh, or renpy.app as
appropriate.
./after_checkout.sh <path-to-nightly>
Devel
-----
Once this script completes, you should be able to run Ren'Py using renpy.sh,
renpy.app, or renpy.exe, as appropriate for your platform.
The devel branch contains code that requires a recompile of modules
implemented in C or Cython. Building devel requires you to have the
prerequisite libraries installed. Then set RENPY_DEPS_INSTALLED to
a \::-separated list of paths containing dependencies. For example::
If the current nightly build doesn't work, please wait 24 hours for a new
build to occur. If that build still doesn't work, contact Tom (`pytom at bishoujo.us`,
or @renpytom on twitter) to find out what's wrong.
export RENPY_DEPS_INSTALL=/usr::/usr/lib/x86_64-linux-gnu/
The ``doc`` symlink will dangle until documentation is built, as described
below.
Finally, change into the modules directory, and run::
Compiling the Modules
----------------------
python setup.py install
Building the modules requires you have the many dependencies installed on
your system. On Ubuntu, these dependencies can be installed with the
command::
Ren'Py can then be run by using python to run renpy.py.
apt-get install python-dev python-pygame libavcodec-dev libavformat-dev \
libfreetype6-dev libglew1.6-dev libsdl1.2-dev libsdl-image1.2-dev \
libfribidi-dev libswscale-dev libesd0-dev libpulse-dev
Other platforms may have an equivalent command. Otherwise, you'll need to
build `renpy-deps <https://github.com/renpy/renpy-deps>`_.
We strongly suggest installing the Ren'Py modules into a Python
virtualenv. `This page <http://dabapps.com/blog/introduction-to-pip-and-virtualenv-python/>`_
describes how to install pip and the virtualenv tool, and set up a new virtualenv.
After activating the virtualenv, install cython::
pip install -U cython
Next, set RENPY_DEPS_INSTALL To a \::-separated list of paths containing the
dependencies, and RENPY_CYTHON to the name of the cython command::
export RENPY_DEPS_INSTALL=/usr::/usr/lib/x86_64-linux-gnu/
export RENPY_CYTHON=cython
Finally, change into the `modules` directory, and run::
python setup.py install
Ren'Py will be installed into the activated virtualenv. It can then be run
using the command::
python -O renpy.py
Documentation
=============
Building
--------
Building the documentation requires Ren'Py to work. You'll either need to
link in a nightly build, or compile the modules as described above. You'll
also need the `Sphinx <http://sphinx-doc.org/>`_ documentation generator.
If you have pip working, install Sphinx using::
pip install -U sphinx
Once Sphinx is installed, change into the ``sphinx`` directory inside the
Ren'Py checkout and run::
./build.sh
Format
------
Ren'Py's documentation consists of reStructuredText files found in sphinx/source, and
generated documentation found in function docstrings scattered throughout the code. Do
not edit the files in sphinx/source/inc directly, as they will be overwritten.
Docstrings may include tags on the first few lines:
\:doc: `section` `kind`
Indicates that this functions should be documented. `section` gives
the name of the include file the function will be documented in, while
`kind` indicates the kind of object to be documented (one of ``function``,
``method`` or ``class``. If omitted, `kind` will be auto-detected.
\:name: `name`
The name of the function to be documented. Function names are usually
detected, so this is only necessary when a function has multiple aliases.
\:args: `args`
This overrides the detected argument list. It can be used if some arguments
to the function are deprecated.
For example::
def warp_speed(factor, transwarp=False):
"""
:doc: warp
:name: renpy.warp_speed
:args: (factor)
Exceeds the speed of light.
"""
renpy.engine.warp_drive.engage(factor)
Contributing
@@ -51,5 +137,5 @@ Contributing
For bug fixes, documentation improvements, and simple changes, just
make a pull request. For more complex changes, it might make sense
to file an issue so we can discuss the design.
to file an issue first so we can discuss the design.
+21 -2
View File
@@ -3,6 +3,7 @@
import argparse
import os
import subprocess
import sys
from renpy import version_tuple #@UnresolvedImport
@@ -31,7 +32,25 @@ elif args.experimental:
else:
links = [ ]
tag = False
def check_dirty():
if args.no_tag:
return
if subprocess.check_call([ "git", "diff", "--quiet", "HEAD" ]):
print "Directory not checked in: {}".format(os.getcwd())
sys.exit(1)
os.chdir("/home/tom/ab/renpy")
check_dirty()
os.chdir("/home/tom/ab/renpy/android")
check_dirty()
if not args.no_tag:
subprocess.check_call([ "git", "tag", "-a", "rapt-" + version, "-m", "Tagging RAPT release." ])
os.chdir("/home/tom/ab/renpy/dl")
for i in links:
@@ -41,7 +60,7 @@ for i in links:
os.chdir("/home/tom/ab/renpy")
if tag and not args.no_tag:
if tag and not args.no_tag:
cmd = [ "git", "tag", "-a", version, "-m", "Ren'Py " + version ]
subprocess.check_call(cmd)
+3 -4
View File
@@ -1,16 +1,15 @@
#!/bin/bash
ROOT="$(dirname $(readlink -f $0))"
ROOT="$(dirname $(python -c "import os;print(os.path.realpath('$0'))"))"
ln -s "$ROOT/help.html" "$ROOT/tutorial/README.html"
ln -s "$ROOT/help.html" "$ROOT/the_question/README.html"
ln -s "$ROOT/help.html" "$ROOT/template/README.html"
ln -s "$ROOT/help.html" "$ROOT/templates/english/README.html"
ln -s "$ROOT/sphinx/source/license.rst" "$ROOT/LICENSE.txt"
ln -s "$ROOT/sphinx/build/html" "$ROOT/doc"
if [ "$1" != "" ]; then
ln -s "$1/lib" "$ROOT/lib"
ln -s "$1/renpy.app" "$ROOT"
ln -s "$1/renpy.exe" "$ROOT"
fi
fi
+1 -1
View File
@@ -1,4 +1,4 @@
# This file sets up the normal python modules. It's used to help eclipse
# This file sets up the normal python modules. It's used to help eclipse
# do type detection, by providing an importable version of the cython code.
from distutils.core import setup
+2
View File
@@ -0,0 +1,2 @@
lib\windows-i686\python.exe -OO renpy.py
pause
+104 -158
View File
@@ -1,84 +1,17 @@
#!/home/tom/bin/renpython -OO
# Builds a distributions of Ren'Py.
#!/home/tom/bin/renpython -O
# Builds a distribution of Ren'Py.
import sys
import os
import zipfile
import tarfile
import zlib
import compileall
import shutil
import subprocess
import time
import argparse
import glob
CWD = os.getcwdu()
ROOT = os.path.dirname(os.path.abspath(__file__))
zlib.Z_DEFAULT_COMPRESSION = 9
# Gets the data for the given file.
def data(fn):
rv = file(fn, "rb").read()
if fn.startswith("renpy.app"):
return rv
if fn.endswith(".rpy") or fn.endswith(".rpym") or fn.endswith(".py") or fn.endswith(".txt"):
rv = rv.replace("\n", "\r\n")
rv = rv.replace("\r\r\n", "\r\n")
return rv
def tarup(filename, prefix, files):
tf = tarfile.open(filename, "w:bz2")
tf.dereference = True
sys.stdout.write(filename)
sys.stdout.flush()
for fn in files:
sys.stdout.write(".")
sys.stdout.flush()
tf.add(fn, prefix + "/" + fn, False)
sys.stdout.write("\n")
tf.close()
# Creates a zip file.
def zipup(filename, prefix, files):
zf = zipfile.ZipFile(filename, "w")
sys.stdout.write(filename)
sys.stdout.flush()
for fn in files:
sys.stdout.write(".")
sys.stdout.flush()
zi = zipfile.ZipInfo(prefix + "/" + fn)
st = os.stat(fn)
zi.date_time = time.gmtime(st.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
zi.external_attr = long(st.st_mode) << 16
zf.writestr(zi, data(fn))
zf.close()
sys.stdout.write("\n")
sys.stdout.flush()
def copy_tutorial_file(src, dest):
"""
Copies a file from src to dst. Lines between "# tutorial-only" and
@@ -87,10 +20,10 @@ def copy_tutorial_file(src, dest):
sf = open(src, "rb")
df = open(dest, "wb")
# True if we want to copy the line.
copy = True
for l in sf:
if "# tutorial-only" in l:
copy = False
@@ -99,49 +32,20 @@ def copy_tutorial_file(src, dest):
else:
if copy:
df.write(l)
sf.close()
df.close()
def tree(root):
rv = [ ]
for dirname, dirs, filenames in os.walk(root):
if "saves" in dirs:
dirs.remove("saves")
if ".svn" in dirs:
dirs.remove(".svn")
if ".doctrees" in dirs:
dirs.remove(".doctrees")
for f in filenames:
if f[-1] == '~' or f[0] == '.':
continue
if f.endswith(".bak") or f.endswith(".pyc"):
continue
if f == "semantic.cache":
continue
if "libSDL_mixer" in f or "mixer_music" in f:
continue
rv.append(dirname + "/" + f)
return rv
def main():
if not sys.flags.optimize:
raise Exception("Not running with python optimization.")
ap = argparse.ArgumentParser()
ap.add_argument("version")
ap.add_argument("--fast", action="store_true")
args = ap.parse_args()
# Revision updating is done early, so we can do it even if the rest
@@ -156,75 +60,116 @@ def main():
s = subprocess.check_output([ "git", "describe", "--tags", "--dirty", "--match", match_version ])
parts = s.strip().split("-")
vc_version = int(parts[1])
if len(parts) <= 2:
vc_version = 0
else:
vc_version = int(parts[1])
if parts[-1] == "dirty":
vc_version += 1
with open("renpy/vc_version.py", "w") as f:
f.write("vc_version = {}".format(vc_version))
reload(sys.modules['renpy.vc_version']) #@UndefinedVariable
try:
reload(sys.modules['renpy.vc_version']) #@UndefinedVariable
except:
import renpy.vc_version # @UnusedImport
reload(sys.modules['renpy'])
# Check that the versions match.
full_version = ".".join(str(i) for i in renpy.version_tuple) #@UndefinedVariable
if args.version != "experimental" and not full_version.startswith(args.version):
raise Exception("The command-line and Ren'Py versions do not match.")
if args.version != "renpy-experimental" \
and not args.version.startswith("renpy-nightly-") \
and not full_version.startswith(args.version):
print "Version {} ({})".format(args.version, full_version)
# Copy over the screens, to keep them up to date.
copy_tutorial_file("tutorial/game/screens.rpy", "template/game/screens.rpy")
# Compile all the python files.
compileall.compile_dir("renpy/", ddir="renpy/", force=1, quiet=1)
# Compile the various games
if not args.fast:
for i in [ 'tutorial', 'launcher', 'template', 'the_question' ]:
print "Compiling", i
subprocess.check_call(["./renpy.sh", i, "compile" ])
raise Exception("The command-line and Ren'Py versions do not match.")
# The destination directory.
destination = os.path.join("dl", args.version)
print "Version {} ({})".format(args.version, full_version)
# Copy over the screens, to keep them up to date.
copy_tutorial_file("tutorial/game/screens.rpy", "templates/english/game/screens.rpy")
# Compile all the python files.
compileall.compile_dir("renpy/", ddir="renpy/", force=1, quiet=1)
# Generate launcher/game/script_version.rpy
with open("launcher/game/script_version.rpy", "w") as f:
f.write("init -999 python:\n")
f.write(" config.script_version = {!r}\n".format(renpy.version_tuple[:3])) # @UndefinedVariable
# Compile the various games.
if not args.fast:
for i in [ 'tutorial', 'launcher', 'the_question' ] + glob.glob("templates/*"):
print "Compiling", i
subprocess.check_call(["./renpy.sh", i, "quit" ])
# Kick off the rapt build.
if not args.fast:
out = open("/tmp/rapt_build.txt", "wb")
print("Building RAPT.")
android = os.path.abspath("android")
rapt_build = subprocess.Popen([
os.path.join(android, "build_renpy.sh"),
"renpy",
ROOT,
],
cwd = android,
stdout=out,
stderr=out)
code = rapt_build.wait()
if code:
print "RAPT build failed. The output is in /tmp/rapt_build.txt."
sys.exit(1)
else:
print "RAPT build succeeded."
if not os.path.exists(destination):
os.makedirs(destination)
if args.fast:
cmd = [
"./renpy.sh",
"launcher",
"distribute",
"launcher",
"./renpy.sh",
"launcher",
"distribute",
"launcher",
"--package",
"sdk",
"--destination",
"--destination",
destination,
"--no-update",
]
else:
cmd = [
"./renpy.sh",
"launcher",
"distribute",
"launcher",
"--destination",
"./renpy.sh",
"launcher",
"distribute",
"launcher",
"--destination",
destination,
]
print
subprocess.check_call(cmd)
# Sign the update.
if not args.fast:
subprocess.check_call([
"scripts/sign_update.py",
"/home/tom/ab/keys/renpy_private.pem",
subprocess.check_call([
"scripts/sign_update.py",
"/home/tom/ab/keys/renpy_private.pem",
os.path.join(destination, "updates.json"),
])
@@ -232,55 +177,56 @@ def main():
# Write 7z.exe.
sdk = "renpy-{}-sdk".format(zip_version)
if args.version.startswith("renpy-nightly-"):
sdk = args.version + "-sdk"
if not args.fast:
# shutil.copy("renpy-ppc.zip", os.path.join(destination, "renpy-ppc.zip"))
with open("7z.sfx", "rb") as f:
sfx = f.read()
os.chdir(destination)
if os.path.exists(sdk):
shutil.rmtree(sdk)
subprocess.check_call([ "unzip", "-q", sdk + ".zip" ])
if os.path.exists(sdk + ".7z"):
os.unlink(sdk + ".7z")
sys.stdout.write("Creating -sdk.7z")
p = subprocess.Popen([ "7z", "a", sdk +".7z", sdk], stdout=subprocess.PIPE)
for i, _l in enumerate(p.stdout):
if i % 10 != 0:
continue
sys.stdout.write(".")
sys.stdout.flush()
if p.wait() != 0:
raise Exception("7z failed")
with open(sdk + ".7z", "rb") as f:
data = f.read()
with open(sdk + ".7z.exe", "wb") as f:
f.write(sfx)
f.write(data)
os.unlink(sdk + ".7z")
shutil.rmtree(sdk)
else:
os.chdir(destination)
if os.path.exists(sdk + ".7z.exe"):
os.unlink(sdk + ".7z.exe")
print
print "Did you run me with renpython -OO?"
print "Did you update renpy.py and launcher/script_version.rpy?"
print
if __name__ == "__main__":
main()
+29 -11
View File
@@ -1,27 +1,45 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Checks for various abilities that might be taken away from us by
# Checks for various abilities that might be taken away from us by
# redistributors.
init 1 python in ability:
from store import config
import store
import store.updater as updater
import os
EXECUTABLES = [ "renpy.exe", "renpy.app", "renpy.sh" ]
# can_distribute - True if we can distribute
# can_distribute - True if we can distribute
for i in EXECUTABLES:
if not os.path.exists(os.path.join(config.renpy_base, i)):
can_distribute = False
else:
can_distribute = True
# can_update - True if we can update.
can_update = updater.can_update() or (store.UPDATE_SIMULATE is not None)
+29 -11
View File
@@ -1,31 +1,49 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
screen about:
$ version = renpy.version()
frame:
style_group "l"
style "l_root"
window:
xfill True
has vbox xfill True
add "logo.png" xalign 0.5 yoffset -5
add "images/logo.png" xalign 0.5 yoffset -5
null height 15
text _("[version!q]") xalign 0.5 bold True
null height 20
textbutton _("View license") action interface.OpenLicense() xalign 0.5
textbutton _("Back") action Jump("front_page") style "l_left_button"
label about:
call screen about
+30 -9
View File
@@ -1,36 +1,57 @@
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
label add_file:
python hide:
import os
import codecs
filename = interface.input(_("FILENAME"), _("Enter the name of the script file to create."), filename="withslash", cancel=Jump("navigation"))
if "." in filename and not filename.endswith(".rpy"):
interface.error(_("The filename must have the .rpy extension."), label="navigation")
elif "." not in filename:
filename += ".rpy"
path = os.path.join(project.current.gamedir, filename)
dir = os.path.dirname(path)
if os.path.exists(path):
interface.error(_("The file already exists."), label="navigation")
contents = u"\uFEFF"
contents += _("# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n")
contents += "\n"
try:
os.makedirs(dir)
except:
pass
contents = u"\uFEFF"
contents += _("# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n")
with open(path, "wb") as f:
f.write(contents.encode("utf-8"))
jump navigation_refresh
+558
View File
@@ -0,0 +1,558 @@
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
ANDROID_NO_RAPT = 0
ANDROID_NO_JDK = 1
ANDROID_NO_SDK = 2
ANDROID_NO_KEY = 3
ANDROID_NO_CONFIG = 4
ANDROID_OK = 5
NO_RAPT_TEXT = _("To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher.")
NO_JDK_TEXT = _("A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher.")
NO_SDK_TEXT = _("RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this.")
NO_KEY_TEXT = _("RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore.")
NO_CONFIG_TEXT = _("The current project has not been configured. Use \"Configure\" to configure it before building.")
OK_TEXT = _("Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device.")
PHONE_TEXT = _("Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button.")
TABLET_TEXT = _("Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button.")
OUYA_TEXT = _("Attempts to emulate an OUYA console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button.")
INSTALL_SDK_TEXT = _("Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package.")
CONFIGURE_TEXT = _("Configures the package name, version, and other information about this project.")
PLAY_KEYS_TEXT = _("Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details.")
BUILD_TEXT = _("Builds the Android package.")
BUILD_AND_INSTALL_TEXT = _("Builds the Android package, and installs it on an Android device connected to your computer.")
import subprocess
import re
import os
import json
def find_rapt():
global RAPT_PATH
candidates = [ ]
RAPT_PATH = os.path.join(config.renpy_base, "rapt")
if os.path.isdir(RAPT_PATH):
import sys
sys.path.insert(0, os.path.join(RAPT_PATH, "buildlib"))
else:
RAPT_PATH = None
RAPT_PATH is None
find_rapt()
import threading
if RAPT_PATH:
import rapt
import rapt.build
import rapt.configure
import rapt.install_sdk
import rapt.plat
import rapt.interface
else:
rapt = None
def AndroidState():
"""
Determines the state of the android install, and returns it.
"""
if RAPT_PATH is None:
return ANDROID_NO_RAPT
if renpy.windows and not "JAVA_HOME" in os.environ:
return ANDROID_NO_JDK
if not os.path.exists(os.path.join(RAPT_PATH, "android-sdk/extras/google/play_licensing")):
return ANDROID_NO_SDK
if not os.path.exists(os.path.join(RAPT_PATH, "android.keystore")):
return ANDROID_NO_KEY
if not os.path.exists(os.path.join(RAPT_PATH, "local.properties")):
return ANDROID_NO_KEY
if not os.path.exists(os.path.join(project.current.path, ".android.json")):
return ANDROID_NO_CONFIG
return ANDROID_OK
def AndroidStateText(state):
"""
Returns text corresponding to the state.
"""
if state == ANDROID_NO_RAPT:
return NO_RAPT_TEXT
if state == ANDROID_NO_JDK:
return NO_JDK_TEXT
if state == ANDROID_NO_SDK:
return NO_SDK_TEXT
if state == ANDROID_NO_KEY:
return NO_KEY_TEXT
if state == ANDROID_NO_CONFIG:
return NO_CONFIG_TEXT
if state == ANDROID_OK:
return OK_TEXT
def AndroidIfState(state, needed, action):
"""
If `state` is `needed` or better, `action` is returned. Otherwise,
returns None, disabling the button.
"""
if state >= needed:
return action
else:
return None
class AndroidInterface(object):
def __init__(self):
self.process = None
self.filename = project.current.temp_filename("android.txt")
self.info_msg = ""
with open(self.filename, "w"):
pass
def log(self, msg):
with open(self.filename, "a") as f:
f.write("\n")
f.write(msg)
f.write("\n")
def info(self, prompt):
self.info_msg = prompt
interface.processing(prompt, pause=False)
self.log(prompt)
def yesno(self, prompt, submessage=None):
return interface.yesno(prompt, submessage=submessage)
def yesno_choice(self, prompt, default=None):
choices = [ (True, "Yes"), (False, "No") ]
return interface.choice(prompt, choices, default)
def terms(self, url, prompt):
submessage = _("{a=%s}%s{/a}") % (url, url)
if not interface.yesno(prompt, submessage=submessage):
self.fail("You must accept the terms and conditions to proceed.", edit=False)
def input(self, prompt, empty=None):
if empty is None:
empty = ''
while True:
rv = interface.input(_("QUESTION"), prompt, default=empty, cancel=Jump("android"))
rv = rv.strip()
if rv:
return rv
def choice(self, prompt, choices, default):
return interface.choice(prompt, choices, default, cancel=Jump("android"))
def fail(self, prompt, edit=True):
self.log(prompt)
prompt = re.sub(r'(http://\S+)', r'{a=\1}\1{/a}', prompt)
# Open android.txt in the editor.
if edit:
editor.EditAbsolute(self.filename)()
interface.error(prompt, label="android")
def success(self, prompt):
self.log(prompt)
interface.info(prompt, pause=False)
def final_success(self, prompt):
self.log(prompt)
interface.info(prompt, label="android")
def call(self, cmd, cancel=False, use_path=False):
if not use_path:
cmd = [ rapt.plat.path(cmd[0]) ] + list(cmd[1:])
self.cmd = cmd
f = open(self.filename, "a")
f.write("\n\n\n")
if cancel:
cancel_action = self.cancel
else:
cancel_action = None
startupinfo = None
if renpy.windows:
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
try:
interface.processing(self.info_msg, show_screen=True, cancel=cancel_action)
self.process = subprocess.Popen(cmd, cwd=RAPT_PATH, stdout=f, stderr=f, startupinfo=startupinfo)
renpy.call_screen("android_process", interface=self)
finally:
f.close()
interface.hide_screen()
self.process = None
def check_process(self):
rv = self.process.poll()
if rv is not None:
if rv:
raise subprocess.CalledProcessError(rv, self.cmd)
else:
return True
def download(self, url, dest):
try:
d = Downloader(url, dest)
cancel_action = [ d.cancel, Jump("android") ]
interface.processing(self.info_msg, show_screen=True, cancel=cancel_action, bar_value=DownloaderValue(d))
ui.timer(.1, action=d.check, repeat=True)
ui.interact()
finally:
interface.hide_screen()
def background(self, f):
try:
t = threading.Thread(target=f)
t.start()
interface.processing(self.info_msg, show_screen=True)
while t.is_alive():
renpy.pause(0)
t.join(0.25)
finally:
interface.hide_screen()
def cancel(self):
if self.process:
self.process.terminate()
renpy.jump("android")
class AndroidBuild(Action):
"""
Activates an Android build process.
"""
def __init__(self, label):
self.label = label
def __call__(self):
renpy.jump(self.label)
class LaunchEmulator(Action):
def __init__(self, emulator, variants):
self.emulator = emulator
self.variants = variants
def __call__(self):
env = {
"RENPY_EMULATOR" : self.emulator,
"RENPY_VARIANT" : self.variants,
}
p = project.current
p.launch(env=env)
def update_android_json(p, gui):
"""
Updates .android.json to include the google play information.
`p`
The project to update json for.
"""
p.update_dump(True, gui=gui)
build = p.dump["build"]
filename = os.path.join(p.path, ".android.json")
with open(filename, "r") as f:
android_json = json.load(f)
if "google_play_key" in build:
android_json["google_play_key"] = build["google_play_key"]
else:
android_json.pop("google_play_key", None)
if "google_play_salt" in build:
if len(build["google_play_salt"]) != 20:
raise Exception("build.google_play_salt must be exactly 20 bytes long.")
android_json["google_play_salt"] = ", ".join(str(i) for i in build["google_play_salt"])
else:
android_json.pop("google_play_salt", None)
with open(filename, "w") as f:
json.dump(android_json, f)
def android_build(command, p=None, gui=True):
"""
This actually builds the package.
"""
if p is None:
p = project.current
update_android_json(p, gui)
dist = p.temp_filename("android.dist")
if os.path.exists(dist):
shutil.rmtree(dist)
if gui:
reporter = distribute.GuiReporter()
rapt_interface = AndroidInterface()
else:
reporter = distribute.TextReporter()
rapt_interface = rapt.interface.Interface()
distribute.Distributor(project.current,
reporter=reporter,
packages=[ 'android' ],
build_update=False,
noarchive=True,
packagedest=dist,
report_success=False,
)
with interface.nolinks():
rapt.build.build(rapt_interface, dist, command)
# The android support can stick unicode into os.environ. Fix that.
init 100 python:
for k, v in list(os.environ.items()):
if not isinstance(v, str):
os.environ[k] = renpy.fsencode(v)
screen android_process(interface):
zorder 100
default ft = FileTail(interface.filename)
text "[ft.text!q]":
size 14
color TEXT
font "Roboto-Light.ttf"
xpos 75
ypos 350
timer .1 action interface.check_process repeat True
timer .2 action ft.update repeat True
screen android:
default tt = Tooltip(None)
$ state = AndroidState()
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("Android: [project.current.name!q]")
add HALF_SPACER
hbox:
# Left side.
frame:
style "l_indent"
xmaximum ONEHALF
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Emulation:")
add HALF_SPACER
frame style "l_indent":
has vbox
textbutton _("Phone"):
action LaunchEmulator("touch", "small phone touch android")
hovered tt.Action(PHONE_TEXT)
textbutton _("Tablet"):
action LaunchEmulator("touch", "medium tablet touch android")
hovered tt.Action(TABLET_TEXT)
textbutton _("Television / OUYA"):
action LaunchEmulator("tv", "small tv ouya android")
hovered tt.Action(OUYA_TEXT)
add SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Build:")
add HALF_SPACER
frame style "l_indent":
has vbox
textbutton _("Install SDK & Create Keys"):
action AndroidIfState(state, ANDROID_NO_SDK, Jump("android_installsdk"))
hovered tt.Action(INSTALL_SDK_TEXT)
textbutton _("Configure"):
action AndroidIfState(state, ANDROID_NO_CONFIG, Jump("android_configure"))
hovered tt.Action(CONFIGURE_TEXT)
textbutton _("Build Package"):
action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build"))
hovered tt.Action(BUILD_TEXT)
textbutton _("Build & Install"):
action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build_and_install"))
hovered tt.Action(BUILD_AND_INSTALL_TEXT)
# Right side.
frame:
style "l_indent"
xmaximum ONEHALF
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
add SPACER
if tt.value:
text tt.value
else:
text AndroidStateText(state)
textbutton _("Back") action Jump("front_page") style "l_left_button"
label android:
if RAPT_PATH is None:
$ interface.yesno(_("Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"), no=Jump("front_page"))
$ add_dlc("rapt", restart=True)
call screen android
label android_installsdk:
python:
with interface.nolinks():
rapt.install_sdk.install_sdk(AndroidInterface())
jump android
label android_configure:
python:
rapt.configure.configure(AndroidInterface(), project.current.path)
jump android
label android_build:
$ android_build([ 'release' ])
jump android
label android_build_and_install:
$ android_build([ 'release', 'install' ])
jump android
init python:
def android_build_command():
ap = renpy.arguments.ArgumentParser()
ap.add_argument("project", help="The path to the project directory.")
ap.add_argument("command", help="Commands to pass to ant. (Try 'release' 'install'.)", nargs='+')
args = ap.parse_args()
p = project.Project(args.project)
android_build(args.command, p=p, gui=False)
return False
renpy.arguments.register_command("android_build", android_build_command)
+26 -8
View File
@@ -1,8 +1,26 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Ren'Py archiver. This builds a Ren'Py archive file, and the
# associated index file. These files are really easy to
# associated index file. These files are really easy to
# reverse-engineer, but are probably better than nothing.
init python in archiver:
@@ -23,16 +41,16 @@ init python in archiver:
# The archive file.
self.f = open(filename, "wb")
# The index to the file.
self.index = _dict()
# A fixed key minimizes difference between archive versions.
self.key = 0x42424242
padding = "RPA-3.0 XXXXXXXXXXXXXXXX XXXXXXXX\n"
self.f.write(padding)
def add(self, name, path):
"""
Adds a file to the archive.
@@ -55,7 +73,7 @@ init python in archiver:
self.index[name].append((offset ^ self.key, dlen ^ self.key, ""))
def close(self):
indexoff = self.f.tell()
self.f.write(dumps(self.index, HIGHEST_PROTOCOL).encode("zlib"))
@@ -64,4 +82,4 @@ init python in archiver:
self.f.write("RPA-3.0 %016x %08x\n" % (indexoff, self.key))
self.f.close()
+60 -39
View File
@@ -1,3 +1,24 @@
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# http://www.csn.ul.ie/~caolan/publink/winresdump/winresdump/doc/pefile.html
# Contains a reasonable description of the format.
@@ -16,7 +37,7 @@ class BinFile(object):
self.a[addr+1] = (value >> 8) & 0xff
self.a[addr+2] = (value >> 16) & 0xff
self.a[addr+3] = (value >> 24) & 0xff
def u32(self):
addr = self.addr
rv = self.a[addr]
@@ -46,7 +67,7 @@ class BinFile(object):
rv += unichr(self.u16())
return rv
def seek(self, addr):
self.addr = addr
@@ -55,7 +76,7 @@ class BinFile(object):
def substring(self, start, len): #@ReservedAssignment
return self.a[start:start+len].tostring()
def __init__(self, data):
self.a = array.array('B')
self.a.fromstring(data)
@@ -66,7 +87,7 @@ class BinFile(object):
# The virtual address of the resource segment.
resource_virtual = 0
# This parses a data block out of the resources.
def parse_data(bf, offset):
bf.seek(offset)
@@ -95,7 +116,7 @@ def parse_directory(bf, offset):
n_id = bf.u16()
entries = [ ]
for _i in range(n_named + n_id):
entries.append((bf.u32(), bf.u32()))
@@ -113,8 +134,8 @@ def parse_directory(bf, offset):
value = parse_data(bf, value)
rv[name] = value
return rv
return rv
##############################################################################
@@ -124,7 +145,7 @@ def show_resources(d, prefix):
if not isinstance(d, dict):
print prefix, "Codepage", d[0], "length", len(d[1])
return
for k in d:
print prefix, k
show_resources(d[k], prefix + " ")
@@ -141,7 +162,7 @@ class Packer(object):
self.entries = ""
self.entries_offset = 0
head = self.pack_dict(d, 0)
self.data = ""
@@ -151,44 +172,44 @@ class Packer(object):
self.entries_offset = len(head)
return self.pack_dict(d, 0) + self.entries + self.data
def pack_name(self, s):
rv = self.data_offset + len(self.data)
l = len(s)
s = s.encode("utf-16le")
self.data += struct.pack("<H", l) + s + "\0\0"
return rv
def pack_tuple(self, t):
codepage, data = t
rv = len(self.entries) + self.entries_offset
rv = len(self.entries) + self.entries_offset
if len(self.data) % 2:
self.data += "P"
daddr = len(self.data) + self.data_offset
self.entries += struct.pack("<IIII", daddr + resource_virtual, len(data), codepage, 0)
self.data += data
# if len(self.data) % 1 == 1:
# self.data += 'P'
return rv
def pack_dict(self, d, offset):
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
rv = struct.pack("<IIHHHH", 0, 0, 4, 0, len(name_entries), len(id_entries))
offset += len(rv) + (len(name_entries) + len(id_entries)) * 8
rest = ""
for (name, value) in name_entries + id_entries:
if isinstance(name, unicode):
name = 0x80000000 | self.pack_name(name)
@@ -200,11 +221,11 @@ class Packer(object):
rest += packed
else:
addr = self.pack_tuple(value)
rv += struct.pack("<II", name, addr)
return rv + rest
##############################################################################
# This loads in an icon file, and returns a dictionary that is suitable for
# use in the resources of an exe file.
@@ -219,8 +240,8 @@ def load_icon(fn):
rv = { }
rv[3] = { }
group = struct.pack("HHH", 0, 1, count)
group = struct.pack("HHH", 0, 1, count)
for i in range(count):
width = f.u8()
height = f.u8()
@@ -235,17 +256,17 @@ def load_icon(fn):
f.seek(offset + 16)
if not f.u32():
f.set_u32(offset + 20, 0)
rv[3][i + 1] = { 0 : (1252, f.substring(offset, size)) }
group += struct.pack("BBBBHHIH", width, height, colors, reserved,
planes, bpp, size, i + 1)
f.seek(addr)
rv[14] = { 1 : { 0 : (1252, group) } }
return rv
@@ -269,25 +290,25 @@ def change_icons(oldexe, icofn):
physize = rsrc_section.SizeOfRawData
virsize = rsrc_section.Misc_VirtualSize
f = file(oldexe, "rb")
f.seek(base)
data = f.read(physize)
f.close()
bf = BinFile(data)
resources = parse_directory(bf, 0)
# show_resources(resources, "")
resources.update(load_icon(icofn))
# show_resources(resources, "")
rsrc = Packer().pack(resources)
alignment = pe.OPTIONAL_HEADER.SectionAlignment
# print "Alignment is", alignment
if len(rsrc) % alignment:
pad = alignment - (len(rsrc) % alignment)
padding = "RENPYVNE" * (pad / 8 + 1)
@@ -295,34 +316,34 @@ def change_icons(oldexe, icofn):
rsrc += padding
newsize = len(rsrc)
rsrc_section.Misc_VirtualSize += newsize - virsize
rsrc_section.Misc_PhysicalAddress += newsize - virsize
rsrc_section.Misc += newsize - virsize
rsrc_section.SizeOfRawData += newsize - physize
pe.OPTIONAL_HEADER.SizeOfInitializedData += newsize - physize
pe.OPTIONAL_HEADER.SizeOfInitializedData += newsize - physize
# Resource size.
pe.OPTIONAL_HEADER.DATA_DIRECTORY[2].Size += newsize - virsize
# Compute the total size of the image.
total_size = 0
for i in pe.sections:
sec_size = i.Misc_VirtualSize
sec_size = sec_size - (sec_size % alignment) + alignment
total_size += sec_size
pe.OPTIONAL_HEADER.SizeOfImage = total_size
return pe.write()[:base] + rsrc
return pe.write()[:base] + rsrc
if __name__ == "__main__":
f = file(sys.argv[3], "wb")
f.write(change_icons(sys.argv[1], sys.argv[2]))
f.close()
+95 -72
View File
@@ -1,5 +1,23 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
import random
@@ -11,64 +29,64 @@ init python:
"""
Gets a list of all of the theme names we know about.
"""
names = list(theme_data.THEME.keys())
names.sort(key=lambda a : a.lower())
return names
def scheme_names(theme):
"""
Gets a list of the color scheme names corresponding to the given
theme.
"""
names = list(theme_data.THEME[theme].keys())
names.sort(key=lambda a : a.lower())
return names
def theme_yinitial():
names = theme_names()
if len(names) < 2:
return 0
return 1.0 * names.index(current_theme) / (len(names) - 1)
def scheme_yinitial():
names = scheme_names(current_theme)
if len(names) < 2:
return 0
return 1.0 * names.index(current_scheme) / (len(names) - 1)
def pick_theme(theme, scheme):
"""
Returns a theme and scheme that are similar to `theme` and `scheme`.
Returns a theme and scheme that are similar to `theme` and `scheme`.
If the theme is known, picks it, otherwise picks a random theme. If
the scheme is known for that theme, picks it, otherwise picks a
the scheme is known for that theme, picks it, otherwise picks a
random scheme that is known for the current theme.
"""
if theme not in theme_data.THEME:
theme = random.choice(list(theme_data.THEME))
schemes = theme_data.THEME[theme]
if scheme not in schemes:
if theme in schemes:
scheme = theme
else:
scheme = random.choice(list(schemes))
return theme, scheme
def implement_theme(theme, scheme):
global showing_theme, showing_scheme
if theme == showing_theme and scheme == showing_scheme:
return
@@ -80,52 +98,52 @@ init python:
showing_scheme = scheme
renpy.restart_interaction()
showing_theme = None
showing_scheme = None
class SetTheme(Action):
def __init__(self, theme):
self.theme = theme
def __call__(self):
global current_theme
global current_scheme
global current_scheme
current_theme, current_scheme = pick_theme(self.theme, current_scheme)
implement_theme(current_theme, current_scheme)
renpy.restart_interaction()
def get_selected(self):
return current_theme == self.theme
class SetScheme(Action):
def __init__(self, scheme):
self.scheme = scheme
def __call__(self):
global current_theme
global current_scheme
global current_scheme
current_theme, current_scheme = pick_theme(current_theme, self.scheme)
implement_theme(current_theme, current_scheme)
renpy.restart_interaction()
def get_selected(self):
return current_scheme == self.scheme
class PreviewTheme(Action):
def __init__(self, theme, scheme):
self.theme = theme
self.scheme = scheme
def __call__(self):
theme, scheme = pick_theme(self.theme, self.scheme)
implement_theme(theme, scheme)
def unhovered(self):
if (showing_theme == self.theme and showing_scheme == self.scheme):
implement_theme(current_theme, current_scheme)
@@ -135,11 +153,11 @@ init python:
##########################################################################
# Code to update options.rpy
def list_logical_lines(filename):
"""
This reads in filename, and turns it into a list of logical
lines.
lines.
"""
f = codecs.open(filename, "rb", "utf-8")
@@ -227,7 +245,7 @@ init python:
continue
continue
line += c
pos += 1
@@ -239,7 +257,7 @@ init python:
def switch_theme():
"""
Switches the theme of the current project to the current theme
Switches the theme of the current project to the current theme
and color scheme. (As set in current_theme and current_scheme.)
"""
@@ -258,7 +276,7 @@ init python:
if (not changed) and m and (m.group(1) in theme_data.THEME_FUNCTIONS):
l = " " + theme_code
changed = True
out.write(l + "\n")
if changed:
@@ -272,7 +290,7 @@ init python:
else:
os.unlink(filename + ".new")
interface.error(_("Could not change the theme. Perhaps options.rpy was changed too much."))
# Now give the theme's screen-ops function a chance to make any
# necessary changes to the screens.rpy file
@@ -289,13 +307,13 @@ init python:
for l in lines:
out.write(l + "\n")
changed = True
if changed:
try:
os.unlink(filename + ".bak")
except:
pass
os.rename(filename, filename + ".bak")
os.rename(filename + ".new", filename)
@@ -307,13 +325,20 @@ init python:
pass
pass
def make_style_backup():
"""
Call this to back up the styles. This should be called in a
translate python block in each translation.
"""
init 100 python:
style_backup = renpy.style.backup()
global style_backup
style_backup = renpy.style.backup()
translate None python:
make_style_backup()
screen theme_demo:
window:
style "gm_root"
xpadding 5
@@ -324,16 +349,16 @@ screen theme_demo:
style_group "prefs"
vbox:
frame:
style_group "pref"
has vbox
label _("Display")
textbutton _("Window") action SelectedIf(True)
textbutton _("Fullscreen") action ui.returns(None)
textbutton _("Planetarium") action None
frame:
style_group "pref"
@@ -368,16 +393,16 @@ screen choose_theme:
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("Choose Theme")
hbox:
yfill True
# Theme selector.
frame:
style "l_indent"
@@ -385,47 +410,47 @@ screen choose_theme:
xmaximum 225
has vbox
label _("Theme") style "l_label_small"
viewport:
scrollbars "vertical"
yinitial theme_yinitial()
mousewheel True
has vbox
for i in theme_names():
textbutton "[i]":
action SetTheme(i)
hovered PreviewTheme(i, current_scheme)
style "l_list2"
style "l_list2"
# Color scheme selector.
frame:
style "l_indent"
bottom_margin HALF_SPACER_HEIGHT
xmaximum 225
has vbox
label _("Color Scheme") style "l_label_small"
viewport:
scrollbars "vertical"
mousewheel True
yinitial scheme_yinitial()
has vbox
for i in scheme_names(current_theme):
textbutton "[i]":
textbutton "[i]":
action SetScheme(i)
hovered PreviewTheme(current_theme, i)
style "l_list2"
style "l_list2"
# Preview
frame:
style "l_default"
@@ -437,19 +462,19 @@ screen choose_theme:
yfill True
xmargin 20
bottom_margin 6
use theme_demo
textbutton _("Back") action Jump("front_page") style "l_left_button"
textbutton _("Continue") action Return(True) style "l_right_button"
label choose_theme_callable:
python:
current_theme, current_scheme = pick_theme(None, None)
implement_theme(current_theme, current_scheme)
implement_theme(current_theme, current_scheme)
call screen choose_theme
python hide:
@@ -457,9 +482,7 @@ label choose_theme_callable:
switch_theme()
return
label choose_theme:
call choose_theme_callable
jump front_page
File diff suppressed because it is too large Load Diff
+71 -58
View File
@@ -1,70 +1,88 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
class PackageToggle(Action):
def __init__(self, name):
self.name = name
def get_selected(self):
return self.name in project.current.data['packages']
return self.name in project.current.data['packages']
def __call__(self):
packages = project.current.data['packages']
if self.name in packages:
packages.remove(self.name)
else:
packages.append(self.name)
project.current.save_data()
renpy.restart_interaction()
class DataToggle(Action):
def __init__(self, field):
self.field = field
def get_selected(self):
return project.current.data[self.field]
def __call__(self):
project.current.data[self.field] = not project.current.data[self.field]
project.current.save_data()
renpy.restart_interaction()
DEFAULT_BUILD_INFO = """
## This section contains information about how to build your project into
## This section contains information about how to build your project into
## distribution files.
init python:
## The name that's used for directories and archive files. For example, if
## this is 'mygame-1.0', the windows distribution will be in the
## directory 'mygame-1.0-win', in the 'mygame-1.0-win.zip' file.
build.directory_name = "PROJECTNAME-1.0"
## The name that's uses for executables - the program that users will run
## to start the game. For example, if this is 'mygame', then on Windows,
## users can click 'mygame.exe' to start the game.
build.executable_name = "PROJECTNAME"
## If True, Ren'Py will include update information into packages. This
## allows the updater to run.
build.include_update = False
## File patterns:
##
##
## The following functions take file patterns. File patterns are case-
## insensitive, and matched against the path relative to the base
## directory, with and without a leading /. If multiple patterns match,
## the first is used.
##
##
##
## In a pattern:
##
## /
## /
## Is the directory separator.
## *
## Matches all characters, except the directory separator.
@@ -87,9 +105,9 @@ init python:
build.classify('**/.**', None)
build.classify('**/#**', None)
build.classify('**/thumbs.db', None)
## To archive files, classify them as 'archive'.
# build.classify('game/**.png', 'archive')
# build.classify('game/**.jpg', 'archive')
@@ -100,7 +118,7 @@ init python:
build.documentation('*.txt')
"""
# A screen that displays a file or directory name, and
# A screen that displays a file or directory name, and
# lets the user change it,
#
# title
@@ -108,17 +126,17 @@ init python:
# value
# The value of the field.
screen distribute_name:
add SEPARATOR2
frame:
style "l_indent"
has vbox
text title
add HALF_SPACER
frame:
style "l_indent"
text "[value!q]"
@@ -127,27 +145,27 @@ screen distribute_name:
screen build_distributions:
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("Build Distributions: [project.current.name!q]")
add HALF_SPACER
hbox:
# Left side.
frame:
style "l_indent"
xmaximum ONEHALF
xfill True
has vbox
use distribute_name(
@@ -159,23 +177,23 @@ screen build_distributions:
value=project.current.dump["build"]["executable_name"])
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Actions:")
add HALF_SPACER
frame style "l_indent":
has vbox
textbutton _("Edit options.rpy") action editor.Edit("game/options.rpy", check=True)
textbutton _("Refresh") action Jump("build_distributions")
# Right side.
frame:
style "l_indent"
@@ -185,23 +203,22 @@ screen build_distributions:
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Build Packages:")
add HALF_SPACER
$ packages = project.current.dump["build"]["packages"]
for pkg in packages:
$ description = pkg["description"]
textbutton "[description!q]" action PackageToggle(pkg["name"]) style "l_checkbox"
if not pkg["hidden"]:
$ description = pkg["description"]
textbutton "[description!q]" action PackageToggle(pkg["name"]) style "l_checkbox"
add SPACER
if project.current.dump["build"]["include_update"]:
@@ -214,34 +231,30 @@ screen build_distributions:
label build_update_dump:
python:
project.current.update_dump(True)
if project.current.dump.get("error", False):
interface.error(_("Errors were detected when running the project. Please ensure the project runs without errors before building distributions."))
return
label build_distributions:
call build_update_dump
if not project.current.dump["build"]["directory_name"]:
jump build_missing
call screen build_distributions
label build_missing:
python hide:
interface.yesno(_("Your project does not contain build information. Would you like to add build information to the end of options.rpy?"), yes=Return(True), no=Jump("front_page"))
build_info = DEFAULT_BUILD_INFO.replace("PROJECTNAME", project.current.name)
with open(os.path.join(project.current.path, "game", "options.rpy"), "a") as f:
f.write(build_info)
jump build_distributions
+150
View File
@@ -0,0 +1,150 @@
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
import urllib2
import os
import threading
import time
class Downloader(object):
def __init__(self, url, dest):
"""
Downloads `url` to `dest`, providing progress reports
as necessary.
"""
self.url = url
# The destination file, and the destination temp file.
self.dest = dest
self.tmp = dest + ".tmp"
# Open the tmpfile.
self.safe_unlink(self.tmp)
self.tmpfile = open(self.tmp, "wb")
# Set by the thread to indicate progress (ranges from 0.0 to 1.0).
self.progress = 0.0
# This is set to true by cancel() to indicate the download should be cancelled.
self.cancelled = False
# Set on succes or failure.
self.success = False
self.failure = None
try:
# Open the URL.
self.urlfile = urllib2.urlopen(url)
t = threading.Thread(target=self.thread)
t.daemon = True
t.start()
except Exception as e:
self.failure = str(e)
def thread(self):
try:
count = 0
if "content-length" in self.urlfile.headers:
length = int(self.urlfile.headers["content-length"])
else:
length = 0
while not self.cancelled:
data = self.urlfile.read(65536)
if not data:
break
count += len(data)
self.tmpfile.write(data)
if length > 0:
self.progress = 1.0 * count / length
self.tmpfile.close()
if self.cancelled:
return
if length and count != length:
self.failure = "Download length does not match content length."
return
self.safe_unlink(self.dest)
os.rename(self.tmp, self.dest)
self.success = True
except Exception as e:
self.failure = str(e)
def safe_unlink(self, fn):
if os.path.exists(fn):
os.unlink(fn)
def cancel(self):
"""
Cancels the download.
"""
self.cancelled = True
def check(self):
"""
Returns True if the download is finished, False if it was cancelled,
None if it's ongoing, and raises an Exception if the download has failed.
"""
if self.success:
return True
if self.cancelled:
return False
if self.failure:
raise Exception("Downloading {} to {} failed: {}".format(self.url, self.dest, self.failure))
return None
class DownloaderValue(BarValue):
"""
A BarValue that reports the progress of a background download.
"""
def __init__(self, d):
self.downloader = d
def get_adjustment(self):
self.adjustment = ui.adjustment(value=0.0, range=1.0, adjustable=False)
return self.adjustment
def periodic(self, st):
self.adjustment.change(self.downloader.progress)
return .25
+174 -101
View File
@@ -1,41 +1,60 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Editor Support.
#
# This contains code for scanning for editors, and for allowing the user to
# select an editor.
init python in editor:
init 1 python in editor:
from store import Action, renpy, config, persistent
import store.project as project
import store.updater as updater
import store.interface as interface
import store.util as util
import store
import glob
import re
import traceback
import os
import os.path
# Should we set up the editor?
set_editor = "RENPY_EDIT_PY" not in os.environ
# A map from editor name to EditorInfo object.
editors = { }
class EditorInfo(object):
def __init__(self, filename):
# The path to the editor info file.
self.filename = filename
# The name of the editor.
self.name = os.path.basename(filename)[:-len(".edit.py")]
# The time the editor file was last modified. We use this
# to decide if we should update the editors mat when we
# to decide if we should update the editors mat when we
# have multiple versions of an editor in contention.
self.mtime = os.path.getmtime(filename)
@@ -46,13 +65,13 @@ init python in editor:
"""
ei = EditorInfo(filename)
if ei.name in editors:
if editors[ei.name].mtime >= ei.mtime:
return
editors[ei.name] = ei
def scan_all():
"""
Finds all *.edit.py files, and uses them to populate the list
@@ -60,13 +79,24 @@ init python in editor:
"""
editors.clear()
for d in [ config.renpy_base, persistent.projects_directory ]:
if d is None:
continue
for filename in glob.glob(d + "/*/*.edit.py"):
scan_editor(filename)
if not os.path.isdir(d):
continue
for i in util.listdir(d):
i = os.path.join(d, i)
if not os.path.isdir(d):
continue
for j in util.listdir(i):
j = os.path.join(i, j)
if j.endswith(".edit.py"):
scan_editor(j)
########################################################################
@@ -78,42 +108,42 @@ init python in editor:
class FancyEditorInfo(object):
"""
Represents an editor in the selection screen. A FEI knows if the
Represents an editor in the selection screen. A FEI knows if the
editor is installed or not.
"""
def __init__(self, priority, name, description=None, dlc=None, dldescription=None, error_message=None):
# The priority of the editor. Lower priorities will come later
# in the list.
self.priority = priority
# The name of the editor.
self.name = name
# Is the editor installed?
self.installed = name in editors
# The dlc needed to install the editor.
self.dlc = dlc
# A description of the editor.
self.description = description
# A description of the download.
self.dldescription = dldescription
# An error message to display if the editor failed to start.
self.error_message = error_message
def fancy_scan_editors():
"""
Creates the list of FancyEditorInfo objects.
"""
global fancy_editors
scan_all()
fei = fancy_editors = [ ]
# Editra.
@@ -134,36 +164,36 @@ init python in editor:
dlc = "editra-linux"
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra"))
description = EDL
error_message = _("The may have occured because wxPython is not installed on this system.")
error_message = _("This may have occured because wxPython is not installed on this system.")
e = FancyEditorInfo(
1,
"Editra",
"Editra",
description,
dlc,
_("Up to 22 MB download required."),
error_message)
e.installed = e.installed or installed
fei.append(e)
# jEdit
fei.append(FancyEditorInfo(
2,
"jEdit",
"A mature editor that requires Java.",
_("A mature editor that requires Java."),
"jedit",
_("1.8 MB download required."),
_("This may have occured because Java is not installed on this system."),
))
fei.append(FancyEditorInfo(
3,
"System Editor",
"Invokes the editor your operating system has associated with .rpy files.",
_("Invokes the editor your operating system has associated with .rpy files."),
None))
for k in editors:
if k in [ "Editra", "jEdit", "System Editor", "None" ]:
continue
@@ -173,13 +203,13 @@ init python in editor:
k,
None,
None))
fei.append(FancyEditorInfo(
5,
"None",
"Prevents Ren'Py from opening a text editor.",
_("Prevents Ren'Py from opening a text editor."),
None))
fei.sort(key=lambda e : (e.priority, e.name.lower()))
# If we're in a linux distro or something, assume all editors work.
@@ -190,40 +220,40 @@ init python in editor:
def fancy_activate_editor(default=False):
"""
Activates the editor in persistent.editor, if it's installed.
`default`
"""
global error_message
fancy_scan_editors()
if default and not set_editor:
renpy.editor.init()
return
for i in fancy_editors:
if i.name == persistent.editor:
if i.installed and i.name in editors:
ei = editors[i.name]
os.environ["RENPY_EDIT_PY"] = renpy.fsencode(os.path.abspath(ei.filename))
error_message = i.error_message
break
else:
persistent.editor = None
os.environ.pop("RENPY_EDIT_PY", None)
renpy.editor.init()
def fancy_select_editor(name):
"""
Selects the editor with the given name, installing it if it
doesn't already exist.
doesn't already exist.
"""
for fe in fancy_editors:
if fe.name == name:
break
@@ -231,47 +261,47 @@ init python in editor:
return
if not fe.installed:
# We don't check the status of this because fancy_activate_editor
# will fail if the editor is not installed.
store.add_dlc(fe.dlc)
persistent.editor = fe.name
fancy_activate_editor()
return persistent.editor is not None
# Call fancy_activate_editor on startup.
fancy_activate_editor(True)
class SelectEditor(Action):
def __init__(self, name):
self.name = name
def get_selected(self):
return persistent.editor == self.name
def __call__(self):
return fancy_select_editor(self.name)
def check_editor():
"""
Checks to see if an editor is set. If one isn't asks the user to
select one.
Returns True if the editor is set and editing can proceed, and
Checks to see if an editor is set. If one isn't asks the user to
select one.
Returns True if the editor is set and editing can proceed, and
False otherwise.
"""
if not set_editor:
return True
if persistent.editor:
return True
return renpy.invoke_in_new_context(renpy.call_screen, "editor")
##########################################################################
# Editing actions.
@@ -280,42 +310,42 @@ init python in editor:
def __init__(self, filename, line=None, check=False):
"""
An action that opens the given line of the given file in a
text editor.
text editor.
`filename`
The filename to open.
`line`
The line in the file to jump to.
`check`
If true, we will check to see if the file exists, and gray
out the box if it does not.
"""
self.filename = filename
self.line = line
self.check = check
def get_sensitive(self):
if not self.check:
return True
fn = project.current.unelide_filename(self.filename)
return os.path.exists(fn)
def __call__(self):
if not self.get_sensitive():
return
if not check_editor():
return
fn = project.current.unelide_filename(self.filename)
try:
e = renpy.editor.editor
e.begin()
@@ -325,23 +355,68 @@ init python in editor:
except Exception, e:
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
class EditAbsolute(Action):
def __init__(self, filename, line=None, check=False):
"""
An action that lets us edit an absolutely-specified filename.
`filename`
The filename to open.
`line`
The line in the file to jump to.
`check`
If true, we will check to see if the file exists, and gray
out the box if it does not.
"""
self.filename = filename
self.line = line
self.check = check
def get_sensitive(self):
if not self.check:
return True
return os.path.exists(self.filename)
def __call__(self):
if not self.get_sensitive():
return
if not check_editor():
return
try:
e = renpy.editor.editor
e.begin()
e.open(self.filename, line=self.line)
e.end()
except Exception, e:
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
class EditAll(Action):
"""
Opens all scripts that are part of the current project in a web browser.
"""
def __init__(self):
return
def __call__(self):
if not check_editor():
return
scripts = project.current.script_files()
scripts = project.current.script_files()
scripts = [ i for i in scripts if not i.startswith("game/tl/") ]
scripts.sort(key=lambda fn : fn.lower())
@@ -349,12 +424,12 @@ init python in editor:
if fn in scripts:
scripts.remove(fn)
scripts.insert(0, fn)
try:
e = renpy.editor.editor
e.begin()
for fn in scripts:
fn = project.current.unelide_filename(fn)
e.open(fn)
@@ -366,56 +441,54 @@ init python in editor:
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
screen editor:
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("Select Editor")
add HALF_SPACER
hbox:
frame:
style "l_indent"
xfill True
viewport:
scrollbars "vertical"
mousewheel True
has vbox
text _("A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed.") style "l_small_text"
for fe in editor.fancy_editors:
add SPACER
textbutton fe.name action editor.SelectEditor(fe.name)
add HALF_SPACER
frame:
style "l_indent"
has vbox
if fe.description:
text fe.description style "l_small_text"
if not fe.installed:
add HALF_SPACER
text fe.dldescription style "l_small_text"
textbutton _("Cancel") action Return(False) style "l_left_button"
label editor_preference:
call screen editor
jump preferences
+122 -71
View File
@@ -1,10 +1,28 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
define PROJECT_ADJUSTMENT = ui.adjustment()
init python:
import os
import subprocess
@@ -13,113 +31,144 @@ init python:
Opens `directory` in a file browser. `directory` is relative to
the project root.
"""
def __init__(self, directory, absolute=False):
if absolute:
self.directory = directory
else:
self.directory = os.path.join(project.current.path, directory)
def get_sensitive(self):
return os.path.exists(self.directory)
def __call__(self):
directory = renpy.fsencode(self.directory)
if renpy.windows:
os.startfile(directory)
elif renpy.macintosh:
subprocess.Popen([ "open", directory ])
else:
subprocess.Popen([ "xdg-open", directory ])
try:
directory = renpy.fsencode(self.directory)
if renpy.windows:
os.startfile(directory)
elif renpy.macintosh:
subprocess.Popen([ "open", directory ])
else:
subprocess.Popen([ "xdg-open", directory ])
except:
pass
# Used for testing.
def Relaunch():
renpy.quit(relaunch=True)
screen front_page:
frame:
style_group "l"
style "l_root"
has hbox
# Projects list section - on left.
frame:
style "l_projects"
xmaximum 300
right_margin 2
top_padding 20
bottom_padding 26
side "t c b":
window style "l_label":
text "PROJECTS:" style "l_label_text" size 36 yoffset 10
has hbox:
xfill True
text "PROJECTS:" style "l_label_text" size 36 yoffset 10
textbutton _("refresh"):
xalign 1.0
yalign 1.0
yoffset 5
style "l_small_button"
action project.Rescan()
right_margin HALF_INDENT
side "c r":
viewport:
yadjustment PROJECT_ADJUSTMENT
mousewheel True
use front_page_project_list
vbar:
style "l_vscrollbar"
adjustment PROJECT_ADJUSTMENT
vbox:
add HALF_SPACER
add SEPARATOR
add HALF_SPACER
textbutton _("+ Create New Project"):
left_margin (HALF_INDENT)
action Jump("new_project")
hbox:
xfill True
textbutton _("+ Create New Project"):
left_margin (HALF_INDENT)
action Jump("new_project")
# Project section - on right.
if project.current is not None:
use front_page_project
if project.current is not None:
textbutton _("Launch Project") action project.Launch() style "l_right_button"
# This is used by front_page to display the list of known projects on the screen.
screen front_page_project_list:
$ projects = project.manager.projects
$ templates = project.manager.templates
vbox:
if templates and persistent.show_templates:
for p in templates:
textbutton _("[p.name!q] (template)"):
action project.Select(p)
style "l_list"
null height 12
if projects:
for p in projects:
textbutton "[p.name!q]":
action project.Select(p)
style "l_list"
null height 12
textbutton _("Tutorial") action project.Select("tutorial") style "l_list"
textbutton _("The Question") action project.Select("the_question") style "l_list"
# This is used for the right side of the screen, which is where the project-specific
# This is used for the right side of the screen, which is where the project-specific
# buttons are.
screen front_page_project:
$ p = project.current
window:
has vbox
frame style "l_label":
@@ -130,10 +179,10 @@ screen front_page_project:
grid 2 1:
xfill True
spacing HALF_INDENT
vbox:
label _("Open Directory") style "l_label_small"
label _("Open Directory") style "l_label_small"
frame style "l_indent":
has vbox
@@ -142,30 +191,30 @@ screen front_page_project:
textbutton _("base") action OpenDirectory(".")
# textbutton _("images") action OpenDirectory("game/images") style "l_list"
# textbutton _("save") action None style "l_list"
vbox:
label _("Edit File") style "l_label_small"
frame style "l_indent":
has vbox
textbutton "script.rpy" action editor.Edit("game/script.rpy", check=True)
textbutton "options.rpy" action editor.Edit("game/options.rpy", check=True)
textbutton "screens.rpy" action editor.Edit("game/screens.rpy", check=True)
textbutton _("All script files") action editor.EditAll()
add SPACER
add SEPARATOR
add SPACER
frame style "l_indent":
has vbox
textbutton _("Navigate Script") text_size 30 action Jump("navigation")
add SPACER
grid 2 1:
xfill True
spacing HALF_INDENT
@@ -176,7 +225,7 @@ screen front_page_project:
textbutton _("Check Script (Lint)") action Jump("lint")
textbutton _("Change Theme") action Jump("choose_theme")
textbutton _("Delete Persistent") action Jump("rmpersistent")
# textbutton "Relaunch" action Relaunch
frame style "l_indent":
@@ -185,27 +234,29 @@ screen front_page_project:
if ability.can_distribute:
textbutton _("Build Distributions") action Jump("build_distributions")
textbutton _("Android") action Jump("android")
textbutton _("Generate Translations") action Jump("translate")
textbutton _("Extract Dialogue") action Jump("extract_dialogue")
label main_menu:
return
label start:
show screen bottom_info
label front_page:
call screen front_page
call screen front_page
jump front_page
label lint:
python hide:
interface.processing(_("Checking script for potential problems..."))
lint_fn = project.current.temp_filename("lint.txt")
project.current.launch([ 'lint', lint_fn ], wait=True)
e = renpy.editor.editor
e.begin(True)
e.open(lint_fn)
@@ -214,10 +265,10 @@ label lint:
jump front_page
label rmpersistent:
python hide:
interface.processing(_("Deleting persistent data..."))
project.current.launch([ 'rmpersistent' ], wait=True)
jump front_page

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+209 -119
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@@ -1,5 +1,23 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
################################################################################
# Interface actions.
@@ -9,15 +27,15 @@ init python in interface:
import os.path
import contextlib
RENPY_URL = "http://www.renpy.org"
RENPY_GAMES_URL = "http://games.renpy.org"
RENPY_GAMES_URL = "http://games.renpy.org"
DOC_PATH = os.path.join(config.renpy_base, "doc/index.html")
DOC_URL = "http://www.renpy.org/doc/html/"
LICENSE_PATH = os.path.join(config.renpy_base, "doc/license.html")
LICENSE_URL = "http://www.renpy.org/doc/html/license.html"
if os.path.exists(DOC_PATH):
DOC_LOCAL_URL = "file:///" + DOC_PATH
else:
@@ -27,12 +45,12 @@ init python in interface:
LICENSE_LOCAL_URL = "file:///" + LICENSE_PATH
else:
LICENSE_LOCAL_URL = None
def OpenDocumentation():
"""
An action that opens the documentation.
"""
if DOC_LOCAL_URL is not None:
return OpenURL(DOC_LOCAL_URL)
else:
@@ -42,97 +60,122 @@ init python in interface:
"""
An action that opens the license.
"""
if LICENSE_LOCAL_URL is not None:
return OpenURL(LICENSE_LOCAL_URL)
else:
return OpenURL(LICENSE_URL)
# Should we display the bottom links?
links = True
@contextlib.contextmanager
def nolinks():
global links
links = False
try:
yield
finally:
links = True
# This displays the bottom of the screen. If the tooltip is not None, this displays the
# tooltip. Otherwise, it displays a list of links (to various websites, and to the
# tooltip. Otherwise, it displays a list of links (to various websites, and to the
# preferences and update screen), or is just blank.
screen bottom_info:
zorder 100
if interface.links:
frame:
style_group "l"
style "l_default"
left_margin (10 + INDENT)
right_margin (10 + INDENT)
xfill True
ypos 536
yanchor 0.0
hbox:
xfill True
hbox:
spacing INDENT
textbutton _("Documentation") style "l_link" action interface.OpenDocumentation()
textbutton _("Ren'Py Website") style "l_link" action OpenURL(interface.RENPY_URL)
textbutton _("Ren'Py Games List") style "l_link" action OpenURL(interface.RENPY_GAMES_URL)
textbutton _("About") style "l_link" action Jump("about")
hbox:
spacing INDENT
xalign 1.0
if ability.can_update:
textbutton _("update") action Jump("update") style "l_link"
textbutton _("preferences") style "l_link" action Jump("preferences")
textbutton _("quit") style "l_link" action Quit(confirm=False)
screen common:
default complete = None
default total = None
default yes = None
default no = None
default choices = None
default cancel = None
default bar_value = None
frame:
style "l_root"
frame:
style_group "l_info"
has vbox
text message:
text_align 0.5
xalign 0.5
layout "subtitle"
if complete is not None:
add SPACER
frame:
style "l_progress_frame"
bar:
range total
value complete
style "l_progress_bar"
if bar_value is not None:
add SPACER
frame:
style "l_progress_frame"
bar:
value bar_value
style "l_progress_bar"
if choices:
add SPACER
for v, l in choices:
textbutton l action SetScreenVariable("selected", v)
if selected is not None:
$ continue_ = Return(selected)
else:
$ continue_ = None
if submessage:
add SPACER
@@ -143,21 +186,23 @@ screen common:
if yes:
add SPACER
hbox:
xalign 0.5
textbutton _("Yes") style "l_button" action yes
null width 160
textbutton _("No") style "l_button" action no
label title text_color title_color style "l_info_label"
if back:
textbutton _("Back") action Return(False) style "l_left_button"
textbutton _("Back") action back style "l_left_button"
elif cancel:
textbutton _("Cancel") action cancel style "l_left_button"
if continue_:
textbutton _("Continue") action Return(True) style "l_right_button"
textbutton _("Continue") action continue_ style "l_right_button"
screen launcher_input:
@@ -167,142 +212,168 @@ screen launcher_input:
frame:
style_group "l_info"
has vbox
text message
text message:
text_align 0.5
xalign 0.5
layout "subtitle"
add SPACER
input style "l_default" size 24 xalign 0.5 default default color INPUT_COLOR
input style "l_default" size 24 xalign 0.5 default default color INPUT_COLOR
if filename:
add SPACER
text _("Due to package format limitations, non-ASCII file and directory names are not allowed.")
label _("[title]") style "l_info_label" text_color QUESTION_COLOR
label title style "l_info_label" text_color QUESTION_COLOR
if cancel:
textbutton _("Cancel") action cancel style "l_left_button"
init python in interface:
import traceback
def common(title, title_color, message, submessage=None, back=False, continue_=False, pause0=False, **kwargs):
from store import Jump
def common(title, title_color, message, submessage=None, back=None, continue_=None, pause0=False, show_screen=False, **kwargs):
"""
Displays the info, interaction, and processing screens.
`title`
The title of the screen.
`message`
The main message that is displayed when the screen is.
`submessage`
If not None, a message that is displayed below the main message.
`back`
If True, a back button will be present. If it's clicked, False will
be returned.
If not None, a back button will be present. `back` is the action that
is called when the button is clicked.
`cancel`
If not None, a cancel button will be present. `cancel` is the action
that is called when the button is clicked.
`continue_`
If True, a continue button will be present. If it's clicked, True
will be returned.
If True, a continue button will be present. `continue_` gives the action
that is called when that button is clicked.
`pause0`
If True, a zero-length pause will be inserted before calling the
screen. This will display it to the user and then immediately
If True, a zero-length pause will be inserted before calling the
screen. This will display it to the user and then immediately
return.
`show_screen`
If True, the screen will be show, and will return immediately. if False,
the screen will be called, and interaction will pause.
Other keyword arguments are passed to the screen itself.
"""
if pause0:
ui.pausebehavior(0)
return renpy.call_screen("common", title=title, title_color=title_color, message=message, submessage=submessage, back=back, continue_=continue_, **kwargs)
if show_screen:
screen_func = renpy.show_screen
else:
screen_func = renpy.call_screen
if pause0:
ui.pausebehavior(0)
return screen_func("common", title=title, title_color=title_color, message=message, submessage=submessage, back=back, continue_=continue_, **kwargs)
def hide_screen():
"""
Hides a screen that was shown with show_screen=True.
"""
renpy.hide_screen("common")
def error(message, submessage=None, label="front_page", **kwargs):
"""
Indicates to the user that an error has occured.
`message`
The message to display.
The message to display.
`submessage`
Optional secondary message information. For example, this may be
Optional secondary message information. For example, this may be
used to display an exception string.
`label`
The label to redirect to when the user finishes displaying the error. None
to just return.
to just return False.
Keyword arguments are passed into the screen so that they can be substituted into
the message.
"""
common(_("ERROR"), store.ERROR_COLOR, message=message, submessage=submessage, back=True, **kwargs)
if label is None:
action = Return(False)
else:
action = Jump(label)
common(_("ERROR"), store.ERROR_COLOR, message=message, submessage=submessage, back=action, **kwargs)
if label:
renpy.jump(label)
@contextlib.contextmanager
def error_handling(what, label="front_page"):
"""
This is a context manager that catches exceptions and displays them using
This is a context manager that catches exceptions and displays them using
interface.error.
`what`
What we're doing when the error occurs. This is usually written using
What we're doing when the error occurs. This is usually written using
the present participle.
`label`
The label to jump to when error handling finishes.
As an example of usage::
with interface.error_handling("opening the log file"):
f = open("log.txt", "w")
f = open("log.txt", "w")
"""
try:
yield
except Exception, e:
import traceback
traceback.print_exc()
error(_("While [what!q], an error occured:"),
_("[exception!q]"),
what=what,
error(_("While [what!q], an error occured:"),
_("[exception!q]"),
what=what,
label=label,
exception=traceback.format_exception_only(type(e), e)[-1][:-1])
def input(title, message, filename=False, sanitize=True, cancel=None, default=""):
"""
Requests typewritten input from the user.
"""
rv = default
while True:
rv = renpy.call_screen("launcher_input", title=title, message=message, filename=filename, cancel=cancel, default=rv)
if sanitize:
if ("[" in rv) or ("{" in rv):
error(_("Text input may not contain the {{ or [[ characters."), label=None)
continue
if filename:
if filename and (filename != "withslash") and (("\\" in rv) or ("/" in rv)):
error(_("File and directory names may not contain / or \\."), label=None)
continue
try:
rv.encode("ascii")
except:
@@ -313,79 +384,98 @@ init python in interface:
def info(message, submessage=None, pause=True, **kwargs):
"""
Displays an informational message to the user. The user will be asked to click to
Displays an informational message to the user. The user will be asked to click to
confirm that he has read the message.
`message`
The message to display.
The message to display.
`pause`
True if we should pause while showing the info.
Keyword arguments are passed into the screen so that they can be substituted into
the message.
"""
if pause:
common(_("INFORMATION"), store.INFO_COLOR, message, submessage, continue_=True, **kwargs)
common(_("INFORMATION"), store.INFO_COLOR, message, submessage, continue_=Return(True), **kwargs)
else:
common(_("INFORMATION"), store.INFO_COLOR, message, submessage, pause=0, **kwargs)
def interaction(title, message, submessage=None, **kwargs):
common(_("INFORMATION"), store.INFO_COLOR, message, submessage, pause0=True, **kwargs)
def interaction(title, message, submessage=None, pause=0, **kwargs):
"""
Put up on the screen while an interaction with an external program occurs.
This shows the message, then immediately returns.
`title`
The title of the interaction.
`message`
The message itself.
`submessage`
An optional sub message.
`pause`
The amount of time to pause for after showing the message.
"""
common(title, store.INTERACTION_COLOR, message, submessage, pause0=True, **kwargs)
common(title, store.INTERACTION_COLOR, message, submessage=None, pause=pause, show_screen=True, **kwargs)
renpy.pause(pause)
def processing(message, submessage=None, complete=None, total=None, **kwargs):
"""
Indicates to the user that processing is taking place. This should be used when
there is an indefinite amount of work to be done.
`message`
The message to display.
The message to display.
`submessage`
An additional message to display.
`complete`
The fraction complete the step is.
`total`
The total amount of work to do in this step.
Keyword arguments are passed into the screen so that they can be substituted into
the message.
"""
common(_("PROCESSING"), store.INTERACTION_COLOR, message, submessage, pause0=True, complete=complete, total=total, **kwargs)
common(_("PROCESSING"), store.INTERACTION_COLOR, message, submessage, pause0=True, complete=complete, total=total, **kwargs)
def yesno(message, yes=Return(True), no=Return(False), **kwargs):
"""
Asks the user a yes or no question.
`message`
The question to ask.
`yes`
The action to perform if the user answers yes.
`no`
The action to perform if the user answer no.
"""
return common(_("QUESTION"), store.QUESTION_COLOR, message, yes=yes, no=no, **kwargs)
def choice(message, choices, selected, **kwargs):
"""
Asks the user to pick a choice from a menu.
`choices`
A list of (value, label) tuples, giving the choices.
`selected`
The default choice that we mark as selected.
"""
return common(_("CHOICE"), store.QUESTION_COLOR, message, choices=choices, selected=selected, **kwargs)
+73 -55
View File
@@ -1,30 +1,48 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python in navigation:
import store.interface as interface
import store.project as project
import store.editor as editor
from store import persistent, Action
# The last navigation screen we've seen. This is the scree we try to go
# to the next time we enter navigation. (We may not be able to go there,
# if the screen is empty.)
if persistent.navigation is None:
persistent.navigation = "label"
# A map from a kind of information, to how we should sort it. Possible
# A map from a kind of information, to how we should sort it. Possible
# sorts are alphabetical, by-file, natural.
if persistent.navigation_sort is None:
persistent.navigation_sort = { }
if persistent.navigate_private is None:
persistent.navigate_private = False
if persistent.navigate_library is None:
persistent.navigate_library = False
# A list of kinds of navigation we support.
KINDS = [ "file", "label", "define", "transform", "screen", "callable", "todo" ]
@@ -37,22 +55,22 @@ init python in navigation:
def group_and_sort(kind):
"""
This is responsible for pulling navigation information of the
appropriate kind out of project.current.dump, grouping it,
This is responsible for pulling navigation information of the
appropriate kind out of project.current.dump, grouping it,
and sorting it.
This returns a list of (group, list of (name, filename, line)). The
This returns a list of (group, list of (name, filename, line)). The
group may be a string or None.
"""
project.current.update_dump()
sort = persistent.navigation_sort[kind]
name_map = project.current.dump.get("location", {}).get(kind, { })
groups = { }
for name, loc in name_map.items():
filename, line = loc
filename = filename.replace("\\", "/")
@@ -63,56 +81,56 @@ init python in navigation:
group = filename
if group.startswith("game/"):
group = group[5:]
g = groups.get(group, None)
if g is None:
groups[group] = g = [ ]
g.append((name, filename, line))
for g in groups.values():
if sort == "natural":
g.sort(key=lambda a : a[2])
else:
g.sort(key=lambda a : a[0].lower())
rv = list(groups.items())
rv.sort()
return rv
def group_and_sort_files():
rv = [ ]
for fn in project.current.script_files():
shortfn = fn
shortfn = shortfn.replace("\\", "/")
if shortfn.startswith("game/"):
shortfn = fn[5:]
rv.append((shortfn, fn, None))
rv.sort()
return [ (None, rv) ]
class ChangeKind(Action):
"""
Changes the kind of thing we're navigating over.
"""
def __init__(self, kind):
self.kind = kind
def get_selected(self):
return persistent.navigation == self.kind
def __call__(self):
if persistent.navigation == self.kind:
return
persistent.navigation = self.kind
renpy.jump("navigation_loop")
@@ -123,38 +141,38 @@ init python in navigation:
def __init__(self, sort):
self.sort = sort
def get_selected(self):
return persistent.navigation_sort[persistent.navigation] == self.sort
def __call__(self):
if self.get_selected():
return
persistent.navigation_sort[persistent.navigation] = self.sort
renpy.jump("navigation_loop")
screen navigation:
frame:
style_group "l"
style "l_root"
window:
has vbox
frame style "l_label":
has hbox xfill True
text _("Navigate: [project.current.name]") style "l_label_text"
frame:
style "l_alternate"
style_group "l_small"
has hbox
if persistent.navigation != "file":
text _("Order: ")
textbutton _("alphabetical") action navigation.ChangeSort("alphabetical")
@@ -164,17 +182,17 @@ screen navigation:
textbutton _("natural") action navigation.ChangeSort("natural")
null width HALF_INDENT
textbutton _("refresh") action Jump("navigation_refresh")
add HALF_SPACER
frame style "l_indent":
hbox:
spacing HALF_INDENT
text _("Category:")
textbutton _("files") action navigation.ChangeKind("file")
textbutton _("labels") action navigation.ChangeKind("label")
textbutton _("defines") action navigation.ChangeKind("define")
@@ -199,19 +217,19 @@ screen navigation:
style_group "l_navigation"
for group_name, group in groups:
if group_name is not None:
text "[group_name!q]"
if persistent.navigation == "todo":
if persistent.navigation == "todo":
vbox:
for name, filename, line in group:
textbutton "[name!q]" action editor.Edit(filename, line)
else:
hbox:
box_wrap True
for name, filename, line in group:
textbutton "[name!q]" action editor.Edit(filename, line)
@@ -223,11 +241,11 @@ screen navigation:
textbutton _("+ Add script file") action Jump("add_file") style "l_button"
else:
fixed:
if persistent.navigation == "todo":
text _("No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."):
text_align 0.5
xalign 0.5
@@ -244,18 +262,18 @@ screen navigation:
label navigation:
label navigation_loop:
python in navigation:
kind = persistent.navigation
kind = persistent.navigation
if kind == "file":
groups = group_and_sort_files()
else:
groups = group_and_sort(kind)
renpy.call_screen("navigation", groups=groups)
label navigation_refresh:
$ project.current.update_dump(True)
jump navigation_loop
+46 -27
View File
@@ -1,5 +1,23 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
import shutil
@@ -9,14 +27,14 @@ init python:
screen select_template:
default result = project.manager.get("template")
default result = project.manager.get("english")
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("Choose Project Template")
@@ -26,18 +44,18 @@ screen select_template:
frame:
style "l_indent"
xmaximum ONETHIRD
viewport:
scrollbars "vertical"
vbox:
for p in project.manager.templates:
textbutton "[p.name!q]" action SetScreenVariable("result", p) style "l_list"
frame:
style "l_indent"
xmaximum TWOTHIRDS
text _("Please select a template to use for your new project. Ren'Py ships with a default template that creates an English-language game with standard screens.")
text _("Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'.")
textbutton _("Back") action Jump("front_page") style "l_left_button"
@@ -45,27 +63,30 @@ screen select_template:
label new_project:
if persistent.projects_directory is None:
call choose_projects_directory
if persistent.projects_directory is None:
$ interface.error(_("The projects directory could not be set. Giving up."))
python hide:
project_name = interface.input(
_("PROJECT NAME"),
_("PROJECT NAME"),
_("Please enter the name of your project:"),
filename=True,
cancel=Jump("front_page"))
project_name = project_name.strip()
if not project_name:
interface.error(_("The project name may not be empty."))
project_dir = os.path.join(persistent.projects_directory, project_name)
if project.manager.get(project_name) is not None:
interface.error(_("[project_name!q] already exists. Please choose a different project name."), project_name=project_name)
if os.path.exists(project_dir):
interface.error(_("[project_dir!q] already exists. Please choose a different project name."), project_dir=project_dir)
@@ -75,25 +96,25 @@ label new_project:
template = renpy.call_screen("select_template")
template_path = template.path
with interface.error_handling("creating a new project"):
shutil.copytree(template_path, project_dir)
# Delete the tmp directory, if it exists.
if os.path.isdir(os.path.join(project_dir, "tmp")):
os.path.rmtree(os.path.join(project_dir, "tmp"))
shutil.rmtree(os.path.join(project_dir, "tmp"))
# Delete project.json, which must exist.
os.unlink(os.path.join(project_dir, "project.json"))
# Change the save directory in options.rpy
fn = os.path.join(project_dir, "game/options.rpy")
with open(fn, "rb") as f:
options = f.read().decode("utf-8")
save_dir = project_name + "-" + str(int(time.time()))
options = re.sub(r'template-\d+', save_dir, options)
options = options.replace("PROJECT_NAME", project_name)
options = options.replace("UNIQUE", str(int(time.time())))
with open(fn, "wb") as f:
f.write(options.encode("utf-8"))
@@ -101,9 +122,7 @@ label new_project:
with interface.error_handling("activating the new project"):
project.manager.scan()
project.Select(project.manager.get(project_name))()
call choose_theme_callable
jump front_page
+75 -33
View File
@@ -1,5 +1,23 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
## This file contains some of the options that can be changed to customize
## your Ren'Py game. It only contains the most common options... there
@@ -35,7 +53,7 @@ init -1 python hide:
#########################################
# Themes
## We then want to call a theme function. themes.roundrect is
## a theme that features the use of rounded rectangles. It's
## the only theme we currently support.
@@ -46,7 +64,7 @@ init -1 python hide:
theme.roundrect(
## Theme: Roundrect
## Color scheme: Basic Blue
## The color of an idle widget face.
widget = "#003c78",
@@ -60,7 +78,7 @@ init -1 python hide:
## example, the current value of a preference.)
widget_selected = "#ffffc8",
## The color of a disabled widget face.
## The color of a disabled widget face.
disabled = "#404040",
## The color of disabled widget text.
@@ -88,7 +106,7 @@ init -1 python hide:
## And we're done with the theme. The theme will customize
## various styles, so if we want to change them, we should
## do so below.
## do so below.
)
#########################################
@@ -100,7 +118,7 @@ init -1 python hide:
## show help to the user.
## - A file name relative to the base directory, which is opened in a
## web browser.
## - None, to disable help.
## - None, to disable help.
config.help = "README.html"
#########################################
@@ -166,14 +184,14 @@ init -1 python hide:
config.sound = False
config.quit_action = Quit(confirm=False)
config.gl_resize = False
config.window_icon = "logo.png"
config.windows_icon = "logo32.png"
config.window_icon = "images/logo.png"
config.windows_icon = "images/logo32.png"
config.has_autosave = False
config.log_enable = False
config.mouse_hide_time = 86400 * 366
_game_menu_screen = None
config.underlay = [
renpy.Keymap(
quit = renpy.quit_event,
@@ -188,37 +206,44 @@ init -1 python hide:
## This section controls how to build Ren'Py. (Building the launcher is how
## we build Ren'Py distributions.)
init python:
## We're building Ren'Py tonight.
build.renpy = True
## The version number that's supplied to the updater.
build.version = "Ren'Py {}".format(config.version)
## The name that's used for directories and archive files. For example, if
## this is 'mygame-1.0', the windows distribution will be in the
## directory 'mygame-1.0-win', in the 'mygame-1.0-win.zip' file.
build.directory_name = "renpy-" + config.version.rsplit('.', 1)[0]
if 'RENPY_NIGHTLY' in os.environ:
build.directory_name = os.environ['RENPY_NIGHTLY']
else:
build.directory_name = "renpy-" + config.version.rsplit('.', 1)[0]
## The name that's uses for executables - the program that users will run
## to start the game. For example, if this is 'mygame', then on Windows,
## users can click 'mygame.exe' to start the game.
build.executable_name = "renpy"
## If True, Ren'Py will include update information into packages. This
## allows the updater to run.
build.include_update = True
## Clear out various file patterns.
build.renpy_patterns = [ ]
build.early_base_patterns = [ ]
build.base_patterns = [ ]
build.late_base_patterns = [ ]
# We don't need to clear out the executable patterns, since they're
# We don't need to clear out the executable patterns, since they're
# correct for Ren'Py.
## Now, add the Ren'Py distribution in using classify_renpy.
## Now, add the Ren'Py distribution in using classify_renpy.
build.classify_renpy("rapt/**", "rapt")
build.classify_renpy("**~", None)
build.classify_renpy("**/#*", None)
build.classify_renpy("**/thumbs.db", None)
@@ -230,29 +255,45 @@ init python:
build.classify_renpy("**.pyc", None)
build.classify_renpy("**/log.txt", None)
build.classify_renpy("**/traceback.txt", None)
build.classify_renpy("**/errors.txt", None)
build.classify_renpy("**/saves/", None)
build.classify_renpy("**/tmp/", None)
build.classify_renpy("**/.Editra", None)
# main source.
def source_and_binary(pattern):
"""
Classifies source and binary files beginning with `pattern`.
.pyo, .rpyc, .rpycm, and .rpyb go into binary, everything
else goes into source.
"""
build.classify_renpy(pattern + ".pyo", "binary")
build.classify_renpy(pattern + ".rpyc", "binary")
build.classify_renpy(pattern + ".rpymc", "binary")
build.classify_renpy(pattern + ".rpyb", "binary")
build.classify_renpy(pattern, "source")
build.classify_renpy("renpy.py", "source")
build.classify_renpy("renpy/**", "source")
source_and_binary("renpy/**")
# games.
build.classify_renpy("launcher/game/theme/", None)
build.classify_renpy("launcher/**", "source")
build.classify_renpy("template/**", "source")
build.classify_renpy("the_question/**", "source")
build.classify_renpy("tutorial/**", "source")
source_and_binary("launcher/**")
source_and_binary("templates/**")
source_and_binary("the_question/**")
source_and_binary("tutorial/**")
# docs.
# docs.
build.classify_renpy("doc/", "source")
build.classify_renpy("doc/.doctrees/", None)
build.classify_renpy("doc/_sources/", None)
build.classify_renpy("doc/**", "source")
build.classify_renpy("LICENSE.txt", "source")
# module.
# module.
build.classify_renpy("module/", "source")
build.classify_renpy("module/*.c", "source")
build.classify_renpy("module/gen/", "source")
@@ -283,8 +324,8 @@ init python:
build.classify_renpy("editra/Editra-mac.app/**", "editra-mac")
build.classify_renpy("editra/lib/**", "editra-windows")
build.classify_renpy("editra/editra.exe", "editra-windows")
# Executable rules.
build.executable("editra/Editra/Editra")
@@ -294,8 +335,9 @@ init python:
build.package("sdk", "zip tar.bz2", "source binary")
build.package("source", "tar.bz2", "source", update=False)
build.package("jedit", "zip", "jedit")
build.package("jedit", "zip", "jedit", dlc=True)
build.package("editra-linux", "tar.bz2", "editra-all editra-linux", dlc=True)
build.package("editra-mac", "zip", "editra-all editra-mac", dlc=True)
build.package("editra-windows", "zip", "editra-all editra-windows", dlc=True)
build.package("rapt", "zip", "rapt", dlc=True)
+66 -15
View File
@@ -1,19 +1,38 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python in distribute:
import time
import zipfile
import tarfile
import zlib
import struct
import stat
import shutil
from zipfile import crc32
zlib.Z_DEFAULT_COMPRESSION = 9
class ZipFile(zipfile.ZipFile):
def write_with_info(self, zinfo, filename):
@@ -80,25 +99,29 @@ init python in distribute:
self.fp.seek(position, 0)
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
class ZipPackage(object):
"""
A class that creates a zip file.
"""
def __init__(self, filename):
self.zipfile = ZipFile(filename, "w", zipfile.ZIP_DEFLATED)
def add_file(self, name, path, xbit):
if path is None:
raise Exception("path for " + name + " must not be None.")
zi = zipfile.ZipInfo(name)
s = os.stat(path)
zi.date_time = time.gmtime(s.st_mtime)[:6]
try:
s = os.stat(path)
zi.date_time = time.gmtime(s.st_mtime)[:6]
except:
zi.date_time = time.gmtime()[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
@@ -120,7 +143,7 @@ init python in distribute:
zi.compress_type = zipfile.ZIP_STORED
zi.create_system = 3
zi.external_attr = (long(0040755) << 16) | 0x10
self.zipfile.write_with_info(zi, path)
def close(self):
@@ -128,15 +151,15 @@ init python in distribute:
class TarPackage(object):
def __init__(self, filename, mode, notime=False):
"""
notime
If true, times will be forced to the epoch.
"""
self.tarfile = tarfile.open(filename, mode)
self.tarfile.dereference = True
self.tarfile.dereference = True
self.notime = notime
def add_file(self, name, path, xbit):
@@ -173,3 +196,31 @@ init python in distribute:
def close(self):
self.tarfile.close()
class DirectoryPackage(object):
def mkdir(self, path):
if not os.path.isdir(path):
os.mkdir(path, 0755)
def __init__(self, path):
self.path = path
self.mkdir(path)
def add_file(self, name, path, xbit):
fn = os.path.join(self.path, name)
shutil.copy2(path, fn)
if xbit:
os.chmod(fn, 0755)
else:
os.chmod(fn, 0644)
def add_directory(self, name, path):
fn = os.path.join(self.path, name)
self.mkdir(fn)
def close(self):
return
+910 -890
View File
File diff suppressed because it is too large Load Diff
+77 -58
View File
@@ -1,96 +1,114 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
if persistent.gl_enable is None:
persistent.gl_enable = True
config.gl_enable = persistent.gl_enable
if persistent.windows_console is None:
persistent.windows_console = False
def scan_translations():
languages = renpy.known_languages()
if not languages:
return None
rv = [ ( "English", None) ]
for i in languages:
rv.append((i.title(), i))
return rv
screen preferences:
$ translations = scan_translations()
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("Launcher Preferences")
add HALF_SPACER
hbox:
frame:
style "l_indent"
xmaximum ONETHIRD
xfill True
has vbox
# Projects directory selection.
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Projects Directory:")
add HALF_SPACER
frame style "l_indent":
frame style "l_indent":
if persistent.projects_directory:
textbutton _("[persistent.projects_directory!q]") action Jump("projects_directory_preference")
else:
textbutton _("Not Set") action Jump("projects_directory_preference")
add SPACER
# Text editor selection.
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Text Editor:")
add HALF_SPACER
frame style "l_indent":
frame style "l_indent":
if persistent.editor:
textbutton persistent.editor action Jump("editor_preference")
else:
textbutton _("Not Set") action Jump("editor_preference")
add SPACER
if ability.can_update:
@@ -102,48 +120,49 @@ screen preferences:
style "l_indent"
yminimum 75
has vbox
text _("Update Channel:")
add HALF_SPACER
frame style "l_indent":
frame style "l_indent":
textbutton persistent.update_channel action Jump("update_preference")
frame:
style "l_indent"
xmaximum ONETHIRD
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Navigation Options:")
add HALF_SPACER
textbutton _("Include private names") style "l_checkbox" action ToggleField(persistent, "navigate_private")
textbutton _("Include library names") style "l_checkbox" action ToggleField(persistent, "navigate_library")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Launcher Options:")
add HALF_SPACER
textbutton _("Hardware rendering") style "l_checkbox" action ToggleField(persistent, "gl_enable")
textbutton _("Show templates") style "l_checkbox" action ToggleField(persistent, "show_templates")
if renpy.windows:
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
@@ -156,39 +175,39 @@ screen preferences:
has vbox
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Actions:")
add HALF_SPACER
textbutton _("Open launcher project") style "l_nonbox" action [ project.Select("launcher"), Jump("front_page") ]
if translations:
add SPACER
# Text editor selection.
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Language:")
add HALF_SPACER
# frame style "l_indent":
# frame style "l_indent":
for tlname, tlvalue in translations:
textbutton tlname action Language(tlvalue) style "l_list"
textbutton _("Back") action Jump("front_page") style "l_left_button"
+199 -129
View File
@@ -1,5 +1,23 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Code that manages projects.
@@ -22,9 +40,18 @@ init python in project:
import subprocess
import re
import tempfile
if persistent.blurb is None:
persistent.blurb = 0
LAUNCH_BLURBS = [
_("After making changes to the script, press shift+R to reload your game."),
_("Press shift+O (the letter) to access the console."),
_("Press shift+D to access the developer menu."),
]
class Project(object):
def __init__(self, path):
while path.endswith("/"):
@@ -32,30 +59,30 @@ init python in project:
if not os.path.exists(path):
raise Exception("{} does not exist.".format(path))
# The name of the project.
self.name = os.path.basename(path)
# The path to the project.
self.path = path
# The path to the game directory.
gamedir = os.path.join(path, "game")
if os.path.isdir(gamedir):
self.gamedir = gamedir
else:
self.gamedir = path
# Load the data.
self.load_data()
# The project's temporary directory.
self.tmp = None
self.tmp = None
# This contains the result of dumping information about the game
# to disk.
self.dump = { }
# The mtime of the last dump file loaded.
self.dump_mtime = 0
@@ -87,57 +114,60 @@ init python in project:
def update_data(self):
data = self.data
data.setdefault("build_update", False)
data.setdefault("packages", [ "all" ])
def make_tmp(self):
"""
Makes the project's temporary directory, if it doesn't exist
Makes the project's temporary directory, if it doesn't exist
yet.
"""
if self.tmp and os.path.isdir(self.tmp):
return
tmp = os.path.join(self.path, "tmp")
try:
os.mkdir(tmp)
except:
pass
if os.path.isdir(tmp):
self.tmp = tmp
return
self.tmp = tempfile.mkdtemp()
def temp_filename(self, filename):
"""
Returns a filename in the temporary directory.
"""
self.make_tmp()
return os.path.join(self.tmp, filename)
def launch(self, args=[], wait=False):
def launch(self, args=[], wait=False, env={}):
"""
Launches the project.
Launches the project.
`args`
Additional arguments to give to the project.
`wait`
If true, waits for the launched project to terminate before
continuing.
`env`
Additional variables to include in the environment.
"""
self.make_tmp()
# Find the python executable to run.
executable_path = os.path.dirname(sys.executable)
if renpy.renpy.windows:
extension = ".exe"
else:
@@ -147,7 +177,7 @@ init python in project:
executables = [ "python" + extension ]
else:
executables = [ "pythonw" + extension ]
executables.append(sys.executable)
for i in executables:
@@ -156,51 +186,57 @@ init python in project:
break
else:
raise Exception("Python interpreter not found: %r", executables)
# Put together the basic command line.
cmd = [ executable, "-EOO", sys.argv[0] ]
cmd = [ executable, "-EO", sys.argv[0] ]
cmd.append(self.path)
cmd.extend(args)
# Add flags to dump game info.
cmd.append("--json-dump")
cmd.append(self.get_dump_filename())
if persistent.navigate_private:
cmd.append("--json-dump-private")
if persistent.navigate_library:
cmd.append("--json-dump-common")
environ = dict(os.environ)
environ.update(env)
for k in environ:
environ[k] = renpy.fsencode(environ[k])
# Launch the project.
with interface.error_handling("launching the project"):
cmd = [ renpy.fsencode(i) for i in cmd ]
p = subprocess.Popen(cmd)
if wait:
p.wait()
cmd = [ renpy.fsencode(i) for i in cmd ]
p = subprocess.Popen(cmd, env=environ)
if wait:
if p.wait():
interface.error(_("Launching the project failed."), _("Please ensure that your project launches normally before running this command."))
def update_dump(self, force=False, gui=True):
"""
If the dumpfile does not exist, runs Ren'Py to create it. Otherwise,
If the dumpfile does not exist, runs Ren'Py to create it. Otherwise,
loads it in iff it's newer than the one that's already loaded.
"""
dump_filename = self.get_dump_filename()
if force or not os.path.exists(dump_filename):
if gui:
interface.processing(_("Ren'Py is scanning the project..."))
self.launch(["quit"], wait=True)
if not os.path.exists(dump_filename):
self.dump["error"] = True
return
file_mtime = os.path.getmtime(dump_filename)
if file_mtime == self.dump_mtime:
return
@@ -212,7 +248,7 @@ init python in project:
self.dump = json.load(f)
# add todo list to dump data
self.update_todos()
except:
self.dump["error"] = True
@@ -223,7 +259,7 @@ init python in project:
"""
todos = self.dump.setdefault("location", {})["todo"] = {}
files = self.script_files()
for f in files:
@@ -232,12 +268,17 @@ init python in project:
for l, line in enumerate(data):
l += 1
m = re.search(r".*#\s*TODO(\s*:\s*|\s+)(.*)", line, re.I)
try:
line = line.decode("utf-8")
except:
continue
m = re.search(ur".*#\s*TODO(\s*:\s*|\s+)(.*)", line, re.I)
if m is None:
continue
raw_todo_text = m.group(2).strip()
todo_text = raw_todo_text
@@ -245,8 +286,8 @@ init python in project:
while not todo_text or todo_text in todos:
index += 1
todo_text = "{0} ({1})".format(raw_todo_text, index)
todo_text = u"{0} ({1})".format(raw_todo_text, index)
todos[todo_text] = [f, l]
@@ -254,7 +295,7 @@ init python in project:
"""
Unelides the filename relative to the project base.
"""
fn1 = os.path.join(self.path, fn)
if os.path.exists(fn1):
return fn1
@@ -262,90 +303,91 @@ init python in project:
fn2 = os.path.join(config.renpy_base, fn)
if os.path.exists(fn2):
return fn2
return fn
def script_files(self):
"""
Return a list of the script files that make up the project. These
are elided, and so need to be passed to unelide_filename before they
can be included in the project.
"""
rv = [ ]
rv.extend(i for i, isdir in util.walk(self.path) if (not isdir) and (i.endswith(".rpy") or i.endswith(".rpym")) )
return rv
class ProjectManager(object):
"""
This maintains a list of the various types of projects that
we know about.
"""
def __init__(self):
# The projects directory.
self.projects_directory = ""
# Normal projects, in alphabetical order by lowercase name.
self.projects = [ ]
# Template projects.
self.templates = [ ]
# All projects - normal, template, and hidden.
self.all_projects = [ ]
# Directories that have been scanned.
self.scanned = set()
self.scan()
def scan(self):
"""
Scans for projects.
"""
if (persistent.projects_directory is not None) and not os.path.isdir(persistent.projects_directory):
persistent.projects_directory = None
self.projects_directory = persistent.projects_directory
self.projects = [ ]
self.templates = [ ]
self.all_projects = [ ]
self.scanned = set()
if self.projects_directory is not None:
self.scan_directory(self.projects_directory)
self.scan_directory(config.renpy_base)
self.scan_directory(os.path.join(config.renpy_base, "templates"))
self.projects.sort(key=lambda p : p.name.lower())
self.templates.sort(key=lambda p : p.name.lower())
self.projects.sort(key=lambda p : p.name.lower())
self.templates.sort(key=lambda p : p.name.lower())
def scan_directory(self, d):
"""
Scans for projects in directories directly underneath `d`.
"""
global current
d = os.path.abspath(d)
if not os.path.isdir(d):
return
for pdir in os.listdir(d):
for pdir in util.listdir(d):
ppath = os.path.join(d, pdir)
# A project must be a directory.
if not os.path.isdir(ppath):
continue
# A project has either a game/ directory, or a project.json
# file.
if (not os.path.isdir(os.path.join(ppath, "game"))) and (not os.path.exists(os.path.join(ppath, "project.json"))):
@@ -354,52 +396,52 @@ init python in project:
if ppath in self.scanned:
continue
self.scanned.add(ppath)
# We have a project directory, so create a Project.
p = Project(ppath)
project_type = p.data.get("type", "normal")
if project_type == "hidden":
pass
elif project_type == "template":
self.templates.append(p)
else:
self.projects.append(p)
self.projects.append(p)
self.all_projects.append(p)
# Select the default project.
if persistent.active_project is not None:
p = self.get(persistent.active_project)
if p is not None:
current = p
return
p = self.get("tutorial")
if p is not None:
current = p
return
current = None
def get(self, name):
"""
Gets the project with the given name.
Returns None if the project doesn't exist.
"""
for p in self.all_projects:
if p.name == name:
return p
return None
manager = ProjectManager()
manager = ProjectManager()
# The current project.
current = None
@@ -409,38 +451,38 @@ init python in project:
An action that causes p to become the selected project when it was
clicked. If label is not None, jumps to the given label.
"""
def __init__(self, p, label=None):
"""
`p`
Either a project object, or a string giving the name of a
Either a project object, or a string giving the name of a
project.
`label`
The label to jump to when clicked.
"""
if isinstance(p, basestring):
p = manager.get(p)
self.project = p
self.label = label
def get_selected(self):
if self.project is None:
return False
if current is None:
return False
return current.path == self.project.path
def get_sensitive(self):
return self.project is not None
def __call__(self):
global current
current = self.project
persistent.active_project = self.project.name
@@ -448,14 +490,14 @@ init python in project:
if self.label is not None:
renpy.jump(self.label)
class Launch(Action):
"""
An action that launches the supplied project, or the current
project if no project is supplied.
"""
def __init__(self, p=None):
if p is None:
self.project = current
@@ -463,12 +505,30 @@ init python in project:
self.project = manager.get(p)
else:
self.project = p
def get_sensitive(self):
return self.project is not None
def post_launch(self):
blurb = LAUNCH_BLURBS[persistent.blurb % len(LAUNCH_BLURBS)]
persistent.blurb += 1
interface.interaction(_("Launching"), blurb, pause=2.5)
def __call__(self):
self.project.launch()
renpy.invoke_in_new_context(self.post_launch)
class Rescan(Action):
def __call__(self):
"""
Rescans the projects directory.
"""
manager.scan()
renpy.restart_interaction()
manager.scan()
@@ -477,13 +537,13 @@ init python in project:
###############################################################################
# Code to choose the projects directory.
label choose_projects_directory:
python hide:
interface.interaction(_("PROJECTS DIRECTORY"), _("Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"), _("This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."),)
path = persistent.projects_directory
if path:
@@ -493,36 +553,42 @@ label choose_projects_directory:
default_path = os.path.dirname(os.path.abspath(config.renpy_base))
except:
default_path = os.path.abspath(config.renpy_base)
if EasyDialogs:
choice = EasyDialogs.AskFolder(defaultLocation=default_path, wanted=unicode)
if choice is not None:
path = choice
path = choice
else:
path = None
else:
try:
cmd = [ "/usr/bin/python", os.path.join(config.gamedir, "tkaskdir.py"), renpy.fsencode(default_path) ]
p = subprocess.Popen(cmd, stdout=subprocess.PIPE)
choice = p.stdout.read()
p.wait()
if choice:
path = renpy.fsdecode(choice)
cmd = [ "/usr/bin/python", os.path.join(config.gamedir, "tkaskdir.py"), renpy.fsencode(default_path) ]
p = subprocess.Popen(cmd, stdout=subprocess.PIPE)
choice = p.stdout.read()
code = p.wait()
except:
import traceback
traceback.print_exc()
code = 0
choice = ""
path = None
interface.error(_("Ren'Py was unable to run python with tkinter to choose the projects directory."), label=None)
interface.error(_("Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."), label=None)
if code:
interface.error(_("Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."), label=None)
elif choice:
path = renpy.fsdecode(choice)
if path is None:
path = default_path
@@ -530,7 +596,11 @@ label choose_projects_directory:
path = renpy.fsdecode(path)
persistent.projects_directory = path
if os.path.isdir(path):
persistent.projects_directory = path
else:
path = os.path.abspath(config.renpy_base)
project.manager.scan()
return
-4
View File
@@ -1,4 +0,0 @@
init -999:
$ config.script_version = (6, 15, 7)
+268 -233
View File
@@ -1,5 +1,23 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init -1 python:
@@ -19,23 +37,23 @@ init -1 python:
# Colors for the scrollbar thumb.
SCROLLBAR_IDLE = "#dfdfdf"
SCROLLBAR_HOVER = "#d86b45"
# An image used as a separator pattern.
PATTERN = "pattern.png"
PATTERN = "images/pattern.png"
# A displayable used for the background of everything.
BACKGROUND = "background.png"
# A displayable used for the background of windows
BACKGROUND = "images/background.png"
# A displayable used for the background of windows
# containing commands, preferences, and navigation info.
WINDOW = Frame("window.png", 0, 0, tile=True)
WINDOW = Frame("images/window.png", 0, 0, tile=True)
# A displayable used for the background of the projects list.
PROJECTS_WINDOW = Null()
# A displayable used the background of information boxes.
INFO_WINDOW = "#f9f9f9"
# Colors for the titles of information boxes.
ERROR_COLOR = "#d15353"
INFO_COLOR = "#545454"
@@ -45,8 +63,13 @@ init -1 python:
# The color of input text.
INPUT_COLOR = "#d86b45"
# FONTS/WEIGHTS
LIGHT = "Roboto-Light.ttf"
REGULAR = "Roboto-Regular.ttf"
DARK = "Roboto-Medium.ttf"
init 1 python:
INDENT = 20
HALF_INDENT = 10
@@ -61,235 +84,247 @@ init 1 python:
HALF_SPACER_HEIGHT = 6
HALF_SPACER = Null(height=HALF_SPACER_HEIGHT)
# FONTS/WEIGHTS
LIGHT = "Roboto-Light.ttf"
REGULAR = "Roboto-Regular.ttf"
DARK = "Roboto-Medium.ttf"
# DIVIDING THE SCREEN
ONETHIRD = 258
TWOTHIRDS = 496
ONEHALF = 377
# Default style.
style.l_default = Style(style.default)
style.l_default.font = LIGHT
style.l_default.color = TEXT
style.l_default.idle_color = IDLE
style.l_default.hover_color = HOVER
style.l_default.size = 18
style.l_text = Style(style.l_default)
style.l_button = Style(style.l_default)
style.l_button_text = Style(style.l_default)
style.l_button_text.insensitive_color = DISABLED
style.l_button_text.selected_font = REGULAR
# A small button, used at the bottom of the screen.
style.l_link = Style(style.l_default)
style.l_link_text = Style(style.l_default)
style.l_link_text.size = 14
style.l_link_text.font = LIGHT
# Action buttons on the bottom of the screen.
style.l_right_button = Style(style.l_default)
style.l_right_button.xalign = 1.0
style.l_right_button.ypos = 600 - 128 + 12
style.l_right_button.left_margin = 8 + INDENT
style.l_right_button.right_margin = 10 + INDENT
style.l_right_button_text = Style(style.l_default)
style.l_right_button_text.size = 30
style.l_left_button = Style(style.l_right_button)
style.l_left_button.xalign = 0.0
style.l_left_button_text = Style(style.l_right_button_text)
# The root frame. This contains everything but the bottom navigation, back
# button, and tooltip button.
style.l_root = Style(style.l_default)
style.l_root.background = BACKGROUND
style.l_root.xpadding = 10
style.l_root.top_padding = 64
style.l_root.bottom_padding = 128
# An inner window.
style.l_window = Style(style.l_default)
style.l_window.background = WINDOW
style.l_window.left_padding = 6
style.l_window.xfill = True
style.l_window.yfill = True
# Normal-sized labels.
style.l_label = Style(style.l_default)
style.l_label.xfill = True
style.l_label.top_padding = 10
style.l_label.bottom_padding = 8
style.l_label.bottom_margin = 12
style.l_label.background = SEPARATOR
style.l_label_text = Style(style.l_default)
style.l_label_text.size = 24
style.l_label_text.xpos = INDENT
style.l_label_text.yoffset = 6
# Small labels.
style.l_label_small = Style(style.l_default)
style.l_label_small.xfill = True
style.l_label_small.bottom_padding = 8
style.l_label_small.bottom_margin = HALF_SPACER_HEIGHT
style.l_label_small.background = SEPARATOR
style.l_label_small_text = Style(style.l_default)
style.l_label_small_text.xpos = INDENT
style.l_label_small_text.yoffset = 6
style.l_label_small_text.size = 20
# Alternate labels. This nests inside an l_label, and gives a button
# or label that's nested inside another label.
style.l_alternate = Style(style.l_default)
style.l_alternate.xalign = 1.0
style.l_alternate.yalign = 1.0
style.l_alternate.yoffset = 4
style.l_alternate.right_margin = INDENT
style.l_alternate_text = Style(style.l_default)
style.l_alternate_text.size = 14
style.l_alternate_text.font = LIGHT
style.l_alternate_text.text_align = 1.0
style.l_small_button = Style(style.l_button)
style.l_small_button_text = Style(style.l_button_text)
style.l_small_button_text.size = 14
style.l_small_text = Style(style.l_text)
style.l_small_text.size = 14
# Indents its contents.
style.l_indent = Style(style.l_default)
style.l_indent.left_margin = INDENT
# Indents its contents and pads them vertically.
style.l_indent_margin = Style(style.l_indent)
style.l_indent_margin.ymargin = 6
# List button.
style.l_list = Style(style.l_default)
style.l_list.left_padding = HALF_INDENT
style.l_list.xfill = True
style.l_list.selected_background = REVERSE_IDLE
style.l_list.selected_hover_background = REVERSE_HOVER
style.l_list_text = Style(style.l_default)
style.l_list_text.idle_color = IDLE
style.l_list_text.hover_color = HOVER
style.l_list_text.selected_idle_color = REVERSE_TEXT
style.l_list_text.selected_hover_color = REVERSE_TEXT
style.l_list_text.insensitive_color = DISABLED
style.l_list2 = Style(style.l_list)
style.l_list2.left_padding = HALF_INDENT + INDENT
style.l_list2_text = Style(style.l_list_text)
# Scrollbar.
style.l_vscrollbar = Style(style.l_default)
style.l_vscrollbar.thumb = Fixed(
Solid(SCROLLBAR_IDLE, xmaximum=8, xalign=0.5),
Image("vscrollbar_center.png", xalign=0.5, yalign=0.5),
xmaximum = SCROLLBAR_SIZE)
style.l_vscrollbar.hover_thumb = Fixed(
Solid(SCROLLBAR_HOVER, xmaximum=8, xalign=0.5),
Image("vscrollbar_center.png", xalign=0.5, yalign=0.5),
xmaximum = SCROLLBAR_SIZE)
style.l_vscrollbar.xmaximum = SCROLLBAR_SIZE
style.l_vscrollbar.bar_vertical = True
style.l_vscrollbar.bar_invert = True
style.l_vscrollbar.unscrollable = "hide"
# Information window.
style.l_info_vbox = Style(style.vbox)
style.l_info_vbox.yalign = 0.5
style.l_info_vbox.xalign = 0.5
style.l_info_vbox.xfill = True
style.l_info_frame = Style(style.l_default)
style.l_info_frame.ypadding = 21
style.l_info_frame.xfill = True
style.l_info_frame.background = Fixed(
INFO_WINDOW,
Frame(PATTERN, 0, 0, tile=True, ymaximum=5, yalign=0.0, yoffset=8),
Frame(PATTERN, 0, 0, tile=True, ymaximum=5, yalign=1.0, yoffset=-8),
)
style.l_info_frame.yminimum = 180
style.l_info_frame.ypos = 100
style.l_info_label = Style(style.l_default)
style.l_info_label.xalign = 0.5
style.l_info_label.ypos = 100
style.l_info_label.yanchor = 1.0
style.l_info_label.yoffset = 12
style.l_info_label_text = Style(style.l_default)
style.l_info_label_text.size = 36
style.l_info_text = Style(style.l_default)
style.l_info_text.xalign = 0.5
style.l_info_button = Style(style.l_button)
style.l_info_button.xalign = 0.5
style.l_info_button_text = Style(style.l_button_text)
# Code navigation
style.l_navigation_button = Style(style.l_button)
style.l_navigation_button.size_group = "navigation"
style.l_navigation_button.right_margin = INDENT
style.l_navigation_button.top_margin = 3
style.l_navigation_button_text = Style(style.l_button_text)
style.l_navigation_button_text.size = 14
style.l_navigation_button_text.font = REGULAR
style.l_navigation_text = Style(style.l_text)
style.l_navigation_text.size = 12
style.l_navigation_text.font = LIGHT
style.l_navigation_text.color = TEXT
# Check boxes
style.l_checkbox = Style(style.l_button)
style.l_checkbox.left_padding = INDENT
def checkbox(full, color):
if full:
return im.Twocolor("checkbox_full.png", color, color, yalign=0.5)
return im.Twocolor("images/checkbox_full.png", color, color, yalign=0.5)
else:
return im.Twocolor("checkbox_empty.png", color, color, yalign=0.5)
style.l_checkbox.background = checkbox(False, IDLE)
style.l_checkbox.hover_background = checkbox(False, HOVER)
style.l_checkbox.selected_idle_background = checkbox(True, IDLE)
style.l_checkbox.selected_hover_background = checkbox(True, HOVER)
style.l_checkbox.insensitive_background = checkbox(False, DISABLED)
style.l_checkbox_text = Style(style.l_button_text)
style.l_checkbox_text.selected_font = LIGHT
# A normal button that lines up with checkboxes.
style.l_nonbox = Style(style.l_button)
style.l_nonbox.xpadding = INDENT
style.l_nonbox_text = Style(style.l_button_text)
style.l_nonbox_text.selected_font = LIGHT
# A progress bar and its frame.
style.l_progress_frame = Style(style.l_default)
style.l_progress_frame.background = Frame(PATTERN, 0, 0, tile=True)
style.l_progress_frame.ypadding = 5
style.l_progress_bar = Style(style.l_default)
style.l_progress_bar.left_bar = REVERSE_IDLE
style.l_progress_bar.right_bar = Null()
style.l_progress_bar.ymaximum = 24
return im.Twocolor("images/checkbox_empty.png", color, color, yalign=0.5)
# The projects window.
style.l_projects = Style(style.l_default)
style.l_projects.background = PROJECTS_WINDOW
init 1:
# The default style.
style l_default is default:
font LIGHT
color TEXT
idle_color IDLE
hover_color HOVER
size 18
style l_text is l_default
style l_button is l_default
style l_button_text is l_default:
insensitive_color DISABLED
selected_font REGULAR
# A small button, used at the bottom of the screen.
style l_link is l_default
style l_link_text is l_default:
size 14
font LIGHT
# Action buttons on the bottom of the screen.
style l_right_button is l_default:
xalign 1.0
ypos 600 - 128 + 12
left_margin 8 + INDENT
right_margin 10 + INDENT
style l_right_button_text is l_default:
size 30
style l_left_button is l_right_button:
xalign 0.0
style l_left_button_text is l_right_button_text
# The root frame. This contains everything but the bottom navigation,
# and buttons.
style l_root is l_default:
background BACKGROUND
xpadding 10
top_padding 64
bottom_padding 128
# An inner window.
style l_window is l_default:
background WINDOW
left_padding 6
xfill True
yfill True
# Normal size labels.
style l_label is l_default:
xfill True
top_padding 10
bottom_padding 8
bottom_margin 12
background SEPARATOR
style l_label_text is l_default:
size 24
xpos INDENT
yoffset 6
style l_label_small is l_default:
xfill True
bottom_padding 8
bottom_margin HALF_SPACER_HEIGHT
background SEPARATOR
# Small labels.
style l_label_small_text is l_default:
xpos INDENT
yoffset 6
size 20
# Alternate labels. This nests inside an l_label, and gives a button
# or label that's nested inside another label.
style l_alternate is l_default:
xalign 1.0
yalign 1.0
yoffset 4
right_margin INDENT
style l_alternate_text is l_default:
size 14
font LIGHT
text_align 1.0
style l_small_button is l_button
style l_small_button_text is l_button_text:
size 14
style l_small_text is l_text:
size 14
# Indents its contents.
style l_indent is l_default:
left_margin INDENT
# Indents its contents and pads vertically.
style l_indent_margin is l_indent:
ymargin 6
# Lists.
style l_list is l_default:
left_padding HALF_INDENT
xfill True
selected_background REVERSE_IDLE
selected_hover_background REVERSE_HOVER
style l_list_text is l_default:
idle_color IDLE
hover_color HOVER
selected_idle_color REVERSE_TEXT
selected_hover_color REVERSE_TEXT
insensitive_color DISABLED
style l_list2 is l_list:
left_padding (HALF_INDENT + INDENT)
style l_list2_text is l_list_text
# Scrollbar.
style l_vscrollbar is l_default:
thumb Fixed(
Solid(SCROLLBAR_IDLE, xmaximum=8, xalign=0.5),
Image("images/vscrollbar_center.png", xalign=0.5, yalign=0.5),
xmaximum = SCROLLBAR_SIZE)
hover_thumb Fixed(
Solid(SCROLLBAR_HOVER, xmaximum=8, xalign=0.5),
Image("images/vscrollbar_center.png", xalign=0.5, yalign=0.5),
xmaximum = SCROLLBAR_SIZE)
xmaximum SCROLLBAR_SIZE
bar_vertical True
bar_invert True
unscrollable "hide"
# Information window.
style l_info_vbox is vbox:
yalign 0.5
xalign 0.5
xfill True
style l_info_frame is l_default:
ypadding 21
xfill True
background Fixed(
INFO_WINDOW,
Frame(PATTERN, 0, 0, tile=True, ymaximum=5, yalign=0.0, yoffset=8),
Frame(PATTERN, 0, 0, tile=True, ymaximum=5, yalign=1.0, yoffset=-8),
)
yminimum 180
ypos 75
style l_info_label is l_default:
xalign 0.5
ypos 75
yanchor 1.0
yoffset 12
style l_info_label_text is l_default:
size 36
style l_info_text is l_default:
xalign 0.5
style l_info_button is l_button:
xalign 0.5
xmargin 50
style l_info_button_text is l_button_text:
text_align 0.5
layout "subtitle"
# Progress bar.
style l_progress_frame is l_default:
background Frame(PATTERN, 0, 0, tile=True)
ypadding 5
style l_progress_bar is l_default:
left_bar REVERSE_IDLE
right_bar Null()
ymaximum 24
# Navigation.
style l_navigation_button is l_button:
size_group "navigation"
right_margin INDENT
top_margin 3
style l_navigation_button_text is l_button_text:
size 14
font REGULAR
style l_navigation_text is l_text:
size 12
font LIGHT
color TEXT
# Checkboxes.
style l_checkbox is l_button:
left_padding INDENT
background checkbox(False, IDLE)
hover_background checkbox(False, HOVER)
selected_idle_background checkbox(True, IDLE)
selected_hover_background checkbox(True, HOVER)
insensitive_background checkbox(False, DISABLED)
style l_checkbox_text is l_button_text:
selected_font LIGHT
# Lines up with a checkbox.
style l_nonbox is l_button:
xpadding INDENT
style l_nonbox_text is l_button_text:
selected_font LIGHT
# Projects list.
style l_projects is l_default:
background PROJECTS_WINDOW
style hyperlink_text:
size 18
font LIGHT
color IDLE
hover_color HOVER
+68
View File
@@ -0,0 +1,68 @@
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
class FileTail(object):
def __init__(self, filename, lines=8):
self.filename = filename
self.text = ""
self.lines = lines
def update(self):
try:
with open(self.filename) as f:
text = f.read()
try:
text = renpy.fsdecode(text)
except:
text = text.decode("latin-1")
text = text.strip()
text = text.split("\n")
newtext = [ ]
for l in text:
if "\r" in l:
_head, _sep, l = l.rpartition("\r")
while l:
newtext.append(l[:100])
l = l[100:]
text = newtext
text = text[-self.lines:]
text = "\n".join(text)
if text != self.text:
self.text = text
renpy.restart_interaction()
except:
pass
+45 -22
View File
@@ -1,5 +1,23 @@
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python in theme_data:
@@ -9,18 +27,18 @@ init python in theme_data:
x = 0
correct_section = False
while x < len(lines):
l = lines[x]
m = re.match(r'^screen\s+\w+\s*:\s*$', l)
if m:
correct_section = False
m = re.match(r'^screen\s+file_picker\s*:\s*$', l)
if m:
correct_section = True
if correct_section:
m = re.match(r'^\s+\$\s*columns\s*=\s*(\d+)\s*$', l)
if m:
@@ -28,7 +46,7 @@ init python in theme_data:
m = re.match(r'^\s+\$\s*rows\s*=\s*(\d+)\s*$', l)
if m:
l = l.replace(str(m.group(1)), str(file_picker_rows))
lines[x] = l
x = x + 1
@@ -37,7 +55,7 @@ init python in theme_data:
def roundrect_screen_ops(lines):
return __PerformScreenOperations(lines)
def awt_screen_ops(lines):
return __PerformScreenOperations(lines, file_picker_rows=3)
@@ -49,12 +67,12 @@ init python in theme_data:
# The set of theme functions.
THEME_FUNCTIONS = set()
# theme name -> function name to call to munge screens.rpy as appropriate
# for that theme.
THEME_SCREEN_OPERATIONS = { }
# Color schemes that work (technically - some are eye-melting) with the
# Color schemes that work (technically - some are eye-melting) with the
# roundrect-style themes.
ROUNDRECT_SCHEMES = {
'Basic Blue': {'disabled': '#404040',
@@ -337,7 +355,7 @@ init python in theme_data:
'widget_hover': '#b38698',
'widget_selected': '#fffeed',
'widget_text': '#ffffff'},
'Watermelon': {'disabled': '#f9cdad',
'disabled_text': '#fc9d9a',
'frame': '#f9cdad',
@@ -462,11 +480,11 @@ init python in theme_data:
("Marker", "marker"),
("Crayon", "crayon"),
]
ROUNDRECT_CODE = """theme.%(function)s(
## Theme: %(theme)s
## Color scheme: %(scheme)s
## The color of an idle widget face.
widget = "%(widget)s",
@@ -480,7 +498,7 @@ init python in theme_data:
## example, the current value of a preference.)
widget_selected = "%(widget_selected)s",
## The color of a disabled widget face.
## The color of a disabled widget face.
disabled = "%(disabled)s",
## The color of disabled widget text.
@@ -508,9 +526,9 @@ init python in theme_data:
## And we're done with the theme. The theme will customize
## various styles, so if we want to change them, we should
## do so below.
## do so below.
)"""
for theme, function in ROUNDRECT_VARIANTS:
THEME[theme] = { }
THEME_FUNCTIONS.add(function)
@@ -521,13 +539,13 @@ init python in theme_data:
subs["function"] = function
subs["theme"] = theme
subs["scheme"] = scheme
THEME[theme][scheme] = ROUNDRECT_CODE % (subs)
AWT_CODE = """theme.a_white_tulip(
## Theme: A White Tulip
## Scheme %(scheme)s
## The color of an idle widget face.
widget = "%(widget)s",
@@ -538,7 +556,7 @@ init python in theme_data:
## example, the current value of a preference.)
widget_selected = "%(widget_selected)s",
## The color of a disabled widget face.
## The color of a disabled widget face.
disabled = "%(disabled)s",
## The color of a frame containing widgets.
@@ -554,11 +572,16 @@ init python in theme_data:
## should take up the full height and width of the screen.
gm_root = "%(gm_root)s",
## The fonts used by this theme. The default fonts may not be
## suitable for non-English languages.
regular_font = "_theme_awt/Quicksand-Regular.ttf",
bold_font = "_theme_awt/Quicksand-Bold.ttf",
## And we're done with the theme. The theme will customize
## various styles, so if we want to change them, we should
## do so below.
## do so below.
)"""
THEME["A White Tulip"] = { }
THEME_FUNCTIONS.add("a_white_tulip")
THEME_SCREEN_OPERATIONS["A White Tulip"] = awt_screen_ops
@@ -567,7 +590,7 @@ init python in theme_data:
for scheme, colors in ROUNDRECT_SCHEMES.iteritems():
subs = dict(colors)
subs["scheme"] = scheme
THEME["A White Tulip"][scheme] = AWT_CODE % (subs)
THEME["A White Tulip"]["A White Tulip"] = AWT_CODE % dict(
+23 -5
View File
@@ -1,9 +1,27 @@
#!/usr/bin/env python
# Copyright 2004-2012 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This is used on Linux and Mac to prompt the user for the projects
# This is used on Linux and Mac to prompt the user for the projects
# directory.
import sys
@@ -18,9 +36,9 @@ except ImportError:
# Create the TK canvas.
if __name__ == "__main__":
if __name__ == "__main__":
root = Tk()
root.withdraw()
result = askdirectory(initialdir=sys.argv[1], parent=root, title="Select Ren'Py Projects Directory")
sys.stdout.write(result)
sys.stdout.write(result)
+10
View File
@@ -0,0 +1,10 @@
translate french strings:
# game/about.rpy:21
old "[version!q]"
new "[version!q]"
# game/about.rpy:25
old "View license"
new "Voir la licence"
+22
View File
@@ -0,0 +1,22 @@
translate french strings:
# game/add_file.rpy:7
old "FILENAME"
new "NOM DU FICHIER"
# game/add_file.rpy:7
old "Enter the name of the script file to create."
new "Entrez le nom du fichier de script à créer."
# game/add_file.rpy:10
old "The filename must have the .rpy extension."
new "Le fichier doit avoir l'extension .rpy."
# game/add_file.rpy:18
old "The file already exists."
new "Le fichier éxiste déjà."
# game/add_file.rpy:21
old "# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n"
new "Ren'Py charge automatiquement tous les fichiers de script finissant par .rpy. Pour utiliser ce ficher\n#, définissez un label et faites un «jump» vers lui depuis un autre fichier.\n"
+101
View File
@@ -0,0 +1,101 @@
translate french strings:
# game/android.rpy:12
old "To build Android packages, please download RAPT (from {a=http://www.renpy.org/dl/android}here{/a}), unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Pour construire les paquets Android, téléchargez RAPT (depuis {a=http://www.renpy.org/dl/android}here{/a}), dézippé le, et placez le dans le répertoire de Ren'Py. Puis, redémarrez Ren'Py."
# game/android.rpy:13
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
new "RAPT a été installé, mais vous devez installer le kit de développement Android pour pouvoir construire les paquets Android. Choisissez \"installer le kit de développement et créer les clés\" pour cela"
# game/android.rpy:14
old "RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore."
new "RAPT a été installé, mais aucune clé n'a été configurée. Créez une nouvelle clé, ou restaurez android.keystore."
# game/android.rpy:15
old "The current project has not been configured. Use \"Configure\" to configure it before building."
new "Le projet courant n'a pas été configuré. Choisissez \"Configurer\' pour effectuer la configuration."
# game/android.rpy:16
old "Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device."
new "Choisissez \"Construire\" pour construire le projet courant, ou connecté un appareil Android et choisissez \"Construire et Installer\" pour l'installer sur l'appareil."
# game/android.rpy:18
old "Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Tentative d'émulation d'un téléphone Android.\n\nLe touché est émulé via la souris, mails uniquement lorsque le bouton est pressé. La barre d'espace correspond au bouton menu, et la touche PageUp correspond au bouton retour."
# game/android.rpy:19
old "Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Tentative d'émulation d'une tablette Android.\n\nLe touché est émulé via la souris, mails uniquement lorsque le bouton est pressé. La barre d'espace correspond au bouton menu, et la touche PageUp correspond au bouton retour."
# game/android.rpy:20
old "Attempts to emulate an OUYA console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Tentative d'émulation d'une console OUYA.\n\nLe pad est émulé via les flèches du clavier. La touche Entrée correspond au bouton select, la barre d'espace au bouton menu, et la touche PageUp correspond au bouton retour."
# game/android.rpy:22
old "Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package."
new "Télécharge et installe le kit de développement Android et les paquets supportés. Optionnellement, génère les clés requises pour signer le paquet."
# game/android.rpy:23
old "Configures the package name, version, and other information about this project."
new "Configure le nom du packet, sa version et d'autres informations à propos de ce projet."
# game/android.rpy:24
old "Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details."
new "Ouvre le fichier contenant les clés Google Play dans l'éditeur.\n\nCela est nécessaire uniquement si l'application utilise une expansion APK. Référez-vous à la documentation pour plus d'informations."
# game/android.rpy:25
old "Builds the Android package."
new "Construire le paquet Android."
# game/android.rpy:26
old "Builds the Android package, and installs it on an Android device connected to your computer."
new "Construire le paquet Android, et l'installer sur l'appareil Android connecté à votre ordinateur."
# game/android.rpy:142
old "{a=%s}%s{/a}"
new "{a=%s}%s{/a}"
# game/android.rpy:361
old "Android: [project.current.name!q]"
new "Android: [project.current.name!q]"
# game/android.rpy:381
old "Emulation:"
new "Émulateur:"
# game/android.rpy:389
old "Phone"
new "Téléphone"
# game/android.rpy:393
old "Tablet"
new "Tablette"
# game/android.rpy:397
old "Television / OUYA"
new "Télévision / OUYA"
# game/android.rpy:409
old "Build:"
new "Construire:"
# game/android.rpy:417
old "Install SDK & Create Keys"
new "Installer le kit de développement et créer les clés"
# game/android.rpy:421
old "Configure"
new "Configurer"
# game/android.rpy:425
old "Build Package"
new "Construire le paquet"
# game/android.rpy:429
old "Build & Install"
new "Construire et installer"
# game/android.rpy:13
old "A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "Un Kit de Développement Java (JDK) 32 bits est nécessaire pour construire les paquets pour Android depuis Windows. Le JDK n'est pas la même chose que le JRE, il est possible que Java soit installé sur votre machine sans le JDK.\n\n{a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}Téléchargez et installez le JDK{/a}, puis relancer le lanceur Ren'Py."
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translate french strings:
# game/choose_theme.rpy:274
old "Could not change the theme. Perhaps options.rpy was changed too much."
new "Impossible de changer le thème. Peut être que options.rpy a été trop modifié."
# game/choose_theme.rpy:332
old "Display"
new "Affichage"
# game/choose_theme.rpy:333
old "Window"
new "Fenêtre"
# game/choose_theme.rpy:334
old "Fullscreen"
new "Plein écran"
# game/choose_theme.rpy:335
old "Planetarium"
new "Planetarium"
# game/choose_theme.rpy:342
old "Sound Volume"
new "Volume sonore"
# game/choose_theme.rpy:376
old "Choose Theme"
new "Choisir un thème"
# game/choose_theme.rpy:389
old "Theme"
new "Thème"
# game/choose_theme.rpy:413
old "Color Scheme"
new "Agencement des couleurs"
# game/choose_theme.rpy:444
old "Continue"
new "Continuer"
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translate french strings:
# renpy/common/00updater.rpy:1258
old "Updater"
new "Programme de mise à jour"
# renpy/common/00updater.rpy:1267
old "This program is up to date."
new "Ce programme est à jour."
# renpy/common/00updater.rpy:1269
old "[u.version] is available. Do you want to install it?"
new "La version [u.version]. Voulez-vous l'installer ?"
# renpy/common/00updater.rpy:1271
old "Preparing to download the updates."
new "Préparation du téléchargement de la mise à jour."
# renpy/common/00updater.rpy:1273
old "Downloading the updates."
new "Téléchargement de la mise à jour."
# renpy/common/00updater.rpy:1275
old "Unpacking the updates."
new "Dépaquetage de la mise à jour."
# renpy/common/00updater.rpy:1279
old "The updates have been installed. The program will restart."
new "La mise à jour a bien été effectuée. Le programme va redémarrer."
# renpy/common/00updater.rpy:1281
old "The updates have been installed."
new "La mise à jour a bien été effectuée."
# renpy/common/00updater.rpy:1283
old "The updates were cancelled."
new "La mise à jour a été annullée."
# renpy/common/_layout/classic_load_save.rpym:120
old "Empty Slot."
new "Emplacement vide."
# renpy/common/_layout/classic_load_save.rpym:152
old "a"
new "a"
# renpy/common/_layout/classic_load_save.rpym:161
old "q"
new "q"
# renpy/common/_layout/classic_joystick_preferences.rpym:76
old "Joystick Mapping"
new "Joystick"
# renpy/common/00layout.rpy:421
old "Are you sure?"
new "Êtes-vous sûr ?"
# renpy/common/00layout.rpy:422
old "Are you sure you want to delete this save?"
new "Êtes-vous sûr de vouloir supprimer cette sauvegarde ?"
# renpy/common/00layout.rpy:423
old "Are you sure you want to overwrite your save?"
new "Êtes-vous sûr de vouloir écraser cette sauvegarde ?"
# renpy/common/00layout.rpy:424
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "En effectuant ce chargement, vous perderez votre avancement non sauvegardé.\nÊtes-vous sûr de vouloire faire ça ?"
# renpy/common/00layout.rpy:425
old "Are you sure you want to quit?"
new "Êtes-vous sûr de vouloir quitter ?"
# renpy/common/00layout.rpy:426
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Êtes-vous sûr de vouloir retourner au menu principal ?\nVous perdrez votre avancement non sauvegardé."
# renpy/common/00keymap.rpy:167
old "Saved screenshot as %s."
new "La capture d'écran a été enregistrée en tant que %s"
# renpy/common/00gltest.rpy:50
old "Graphics Acceleration"
new "Accélération graphique"
# renpy/common/00gltest.rpy:54
old "Automatically Choose"
new "Choix automatique"
# renpy/common/00gltest.rpy:59
old "Force Angle/DirectX Renderer"
new "Forcer le rendu Angle/DirectX"
# renpy/common/00gltest.rpy:63
old "Force OpenGL Renderer"
new "Forcer le rendu OpenGL"
# renpy/common/00gltest.rpy:67
old "Force Software Renderer"
new "Forcer le rendu logiciel"
# renpy/common/00gltest.rpy:73
old "Changes will take effect the next time this program is run."
new "Les changement seront pris en compte au prochin démarrage du programme."
# renpy/common/00gltest.rpy:77
old "Quit"
new "Quitter"
# renpy/common/00gltest.rpy:82
old "Return"
new "Retour"
# renpy/common/00gltest.rpy:112
old "Performance Warning"
new "Avertissement sur les performances"
# renpy/common/00gltest.rpy:117
old "This computer is using software rendering."
new "Cet ordinateur utilise le rendu logiciel."
# renpy/common/00gltest.rpy:119
old "This computer is not using shaders."
new "Cet ordinateur n'utilise pas les shaders."
# renpy/common/00gltest.rpy:121
old "This computer is displaying graphics slowly."
new "Cet ordinateur affiche lentement les graphismes."
# renpy/common/00gltest.rpy:123
old "This computer has a problem displaying graphics: [problem]."
new "Cet ordinateur rencontre des difficultés à afficher les graphismes: [problem]."
# renpy/common/00gltest.rpy:128
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
new "Les pilotes graphiques ne semblent pas à jour ou dysfonctionnent. Cela peut entraîner des ralentissements ou de mauvais affichages. Mettre à jour DirectX pourraît régler ce problème."
# renpy/common/00gltest.rpy:130
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display."
new "Les pilotes graphiques ne semblent pas à jour ou dysfonctionnent. Cela peut entraîner des ralentissements ou de mauvais affichages."
# renpy/common/00gltest.rpy:135
old "Update DirectX"
new "Mettre à jour DirectX"
# renpy/common/00gltest.rpy:141
old "Continue, Show this warning again"
new "Continer, Afficher cet avertissement la prochaine fois."
# renpy/common/00gltest.rpy:145
old "Continue, Don't show warning again"
new "Continer, Ne plus afficher cet avertissement."
# renpy/common/00gltest.rpy:171
old "Updating DirectX."
new "Mettre à jour de DirectX en cours"
# renpy/common/00gltest.rpy:175
old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX."
new "La mise à jour de DirectX a débutée. Elle est sans doute minimisée dans la bare de tâche. Merci de suivre les instructions pour installer DirectX."
# renpy/common/00gltest.rpy:179
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}Note:{/b} le programme d'installation de Microsoft's DirectX va, par defaut, installer la barre d'outils Bing. Si vous ne voulez pas de cette barre, décochez la case appropriée."
# renpy/common/00gltest.rpy:183
old "When setup finishes, please click below to restart this program."
new "Lorsque l'instllation sera terminée, cliquez ci-dessous pour redémarrer ce programme."
# renpy/common/00gltest.rpy:185
old "Restart"
new "Redémarrer"
# renpy/common/_errorhandling.rpym:408
old "An exception has occurred."
new "Une exception a été levée."
# renpy/common/_errorhandling.rpym:434
old "Rollback"
new "Revenir en arrière"
# renpy/common/_errorhandling.rpym:436
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "Tenter de revenir en arrière, vous permet de sauvegarder ou de faire un autre choix."
# renpy/common/_errorhandling.rpym:439
old "Ignore"
new "Ignorer"
# renpy/common/_errorhandling.rpym:441
old "Ignores the exception, allowing you to continue. This often leads to additional errors."
new "Ignorer l'exception vous permet de continuer. Cela entraîne généralement des erreurs additionelles."
# renpy/common/_errorhandling.rpym:444
old "Reload"
new "Recharger"
# renpy/common/_errorhandling.rpym:446
old "Reloads the game from disk, saving and restoring game state if possible."
new "Recharger le jeu depuis le disque dur and tenter de restaurer le jeu dans l'état actuel."
# renpy/common/_errorhandling.rpym:448
old "Open Traceback"
new "Ouvrir la pile d'appel"
# renpy/common/_errorhandling.rpym:450
old "Opens the traceback.txt file in a text editor."
new "Ouvrir traceback.txt dans un éditeur de texte."
# renpy/common/_errorhandling.rpym:456
old "Quits the game."
new "Quitter le jeu."
# renpy/common/_errorhandling.rpym:483
old "Parsing the script failed."
new "L'analyse du script a échouée."
# renpy/common/_errorhandling.rpym:510
old "Open Parse Errors"
new "Ouvrir les erreurs d'analyse."
# renpy/common/_errorhandling.rpym:512
old "Opens the errors.txt file in a text editor."
new "Ouvrir errors.txt dans un éditeur de texte."
# renpy/common/00action_file.rpy:118
old "%b %d, %H:%M"
new "%b %d, %H:%M"
# renpy/common/_compat/gamemenu.rpym:337
old "Previous"
new "Précédent"
# renpy/common/_compat/gamemenu.rpym:344
old "Next"
new "Suivant"
# renpy/common/00library.rpy:77
old "Skip Mode"
new "Mode rapide"
# renpy/common/00library.rpy:80
old "Fast Skip Mode"
new "Mode très rapide"
# renpy/common/00gallery.rpy:521
old "Image [index] of [count] locked."
new "Image [index] sur [count] verrouillée."
# renpy/common/00gallery.rpy:539
old "prev"
new "précédent"
# renpy/common/00gallery.rpy:540
old "next"
new "suivant"
# renpy/common/00gallery.rpy:541
old "slideshow"
new "diaporama"
# renpy/common/00gallery.rpy:542
old "return"
new "retour"
# renpy/common/00layout.rpy:427
old "Are you sure you want to begin skipping?"
new "Êtes-vous sûr de vouloir commencer à sauter certaines étapes ?"
# renpy/common/00layout.rpy:428
old "Are you sure you want to skip to the next choice?"
new "Êtes-vous sûr de vouloir sauter le prochain choix ?"
# renpy/common/00layout.rpy:429
old "Are you sure you want to skip to unseen dialogue or the next choice?"
new "Êtes-vous sûr de vouloir sauter des dialogues non lus or le prochain choix ?"
# renpy/common/00action_file.rpy:587
old "Quick save complete."
new "Sauvegarde rapide effectuée."
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# game/distribute.rpy:333
old "Nothing to do."
new "Rien à faire."
# game/distribute.rpy:337
old "Scanning project files..."
new "Scan des fichiers du projet..."
# game/distribute.rpy:344
old "Scanning Ren'Py files..."
new "Scan des fichiers Ren'Py..."
# game/distribute.rpy:494
old "Archiving files..."
new "Archivage des fichiers..."
# game/distribute.rpy:745
old "Writing the [variant] [format] package."
new "Écriture du paquet [variant] [format]."
# game/distribute.rpy:758
old "Making the [variant] update zsync file."
new "Création du fichier de mise à jour zsync [variant]."
# game/distribute.rpy:854
old "Processed {b}[complete]{/b} of {b}[total]{/b} files."
new "Traitement du fichier {b}[complete]{/b} sur {b}[total]{/b}."
# game/distribute.rpy:915
old "All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."
new "Tous les paquets ont été contruits.\n\nDu fait de la présence des systèmes de permissions, il n'est pas possible de reconstruire les paquets construits sur GNU-Linux ou Mac OS sur Windows."
# game/distribute.rpy:358
old "No packages are selected, so there's nothing to do."
new "Aucun paquet sélectionné, il n'y a donc rien à faire."
@@ -0,0 +1,41 @@
translate french strings:
# game/distribute_gui.rpy:139
old "Build Distributions: [project.current.name!q]"
new "Construction des packets: [project.current.name!q]"
# game/distribute_gui.rpy:154
old "Directory Name:"
new "Nom du répertoire:"
# game/distribute_gui.rpy:158
old "Executable Name:"
new "Nom de l'exécutable:"
# game/distribute_gui.rpy:175
old "Edit options.rpy"
new "Éditer options.rpy"
# game/distribute_gui.rpy:176
old "Refresh"
new "Rafraichir"
# game/distribute_gui.rpy:193
old "Build Packages:"
new "Construire les packets:"
# game/distribute_gui.rpy:208
old "Build Updates"
new "Construire les mises à jour"
# game/distribute_gui.rpy:212
old "Build"
new "Construire"
# game/distribute_gui.rpy:219
old "Errors were detected when running the project. Please ensure the project runs without errors before building distributions."
new "Des erreurs ont été détectées lors de l'utilisation du projet. Assurez-vous qu'il n'y ait plus d'erreur avant de construire les packets."
# game/distribute_gui.rpy:236
old "Your project does not contain build information. Would you like to add build information to the end of options.rpy?"
new "Votre projet ne contient pas d'information pour la construction. Voulez-vous ajouter ces informations à la fin de options.rpy ?"
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# game/editor.rpy:120
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input."
new "{b}Recommendé.{/b} Un éditeur en version bêta avec une interface simple et des fonctionnalités d'assistance au développement. Editra manque pour le moment du support pour les textes en chinois, japonais et coréen."
# game/editor.rpy:121
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython."
new "{b}Recommendé.{/b} Un éditeur en version bêta avec une interface simple et des fonctionnalités d'assistance au développement. Editra manque pour le moment du support pour les textes en chinois, japonais et coréen. Sur GNU-Linux, Editra nécessite wxPython."
# game/editor.rpy:137
old "The may have occured because wxPython is not installed on this system."
new "Cela est sans doute arrivé car wxPython n'est pas installé sur ce système."
# game/editor.rpy:144
old "Up to 22 MB download required."
new "Jusqu'à 22 MB de téléchargement requis."
# game/editor.rpy:157
old "1.8 MB download required."
new "1.8 MB de réléchargement requis."
# game/editor.rpy:158
old "This may have occured because Java is not installed on this system."
new "Cela est sans doute arrivé car Java n'est pas installé sur ce système."
# game/editor.rpy:327
old "An exception occured while launching the text editor:\n[exception!q]"
new "Une exception a été levée lors du lancement de l'édieteur de texte :\n[exception!q]"
# game/editor.rpy:378
old "Select Editor"
new "Sélectionnez un éditeur"
# game/editor.rpy:393
old "A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed."
new "Un éditeur de texte est un logiciel que vous utilisez pour éditer les fichiers de script Ren'Py. Vous pouvez choisir l'édteur que Ren'Py utilise. Si ce n'est pas déjà le cas, l'éditeur sera automatiquement téléchargé et installé."
# game/editor.rpy:415
old "Cancel"
new "Annuler"
# game/editor.rpy:137
old "This may have occured because wxPython is not installed on this system."
new "Cela est sans doute dû au fait que wxPython n'est pas installé sur votre système."
# game/editor.rpy:155
old "A mature editor that requires Java."
new "Un éditeur éprouvé nécessitant Java."
# game/editor.rpy:164
old "Invokes the editor your operating system has associated with .rpy files."
new "Lance l'éditeur associé par votre systèmes aux fichiers .rpy."
# game/editor.rpy:180
old "Prevents Ren'Py from opening a text editor."
new "Empêche Ren'Py d'ouvrir un éditeur de texte."
+81
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# game/front_page.rpy:79
old "+ Create New Project"
new "+ Créer un nouveau projet"
# game/front_page.rpy:111
old "Tutorial"
new "Tutoriel"
# game/front_page.rpy:112
old "The Question"
new "The Question"
# game/front_page.rpy:128
old "Active Project"
new "Projet actif"
# game/front_page.rpy:136
old "Open Directory"
new "Ouvrir le répertoire"
# game/front_page.rpy:141
old "game"
new "game"
# game/front_page.rpy:142
old "base"
new "base"
# game/front_page.rpy:148
old "Edit File"
new "Éditer le fichier"
# game/front_page.rpy:156
old "All script files"
new "Tous les fichiers de script"
# game/front_page.rpy:165
old "Navigate Script"
new "Naviguer dans le script"
# game/front_page.rpy:176
old "Check Script (Lint)"
new "Vérifier le script (Lint)"
# game/front_page.rpy:177
old "Change Theme"
new "Changer de thème"
# game/front_page.rpy:178
old "Delete Persistent"
new "Supprimer persistant"
# game/front_page.rpy:186
old "Build Distributions"
new "Construire les packets"
# game/front_page.rpy:188
old "Generate Translations"
new "Générer fichiers de traduction"
# game/front_page.rpy:204
old "Checking script for potential problems..."
new "Vérifier le script vis à vis des problèmes potentiels..."
# game/front_page.rpy:219
old "Deleting persistent data..."
new "Supprimer les données persistantes..."
# game/front_page.rpy:204
old "Android"
new "Android"
# game/front_page.rpy:206
old "Extract Dialogue"
new "Extraire dialogue"
# game/front_page.rpy:126
old "[p.name!q] (template)"
new "[p.name!q] (gabarit)"
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# game/interface.rpy:89
old "Documentation"
new "Documentation"
# game/interface.rpy:90
old "Ren'Py Website"
new "Site Web de Ren'Py"
# game/interface.rpy:91
old "Ren'Py Games List"
new "Liste des jeux Ren'Py"
# game/interface.rpy:92
old "About"
new "À propos"
# game/interface.rpy:99
old "update"
new "mise à jour"
# game/interface.rpy:101
old "preferences"
new "préférences"
# game/interface.rpy:102
old "quit"
new "quitter"
# game/interface.rpy:149
old "Yes"
new "Oui"
# game/interface.rpy:151
old "No"
new "Non"
# game/interface.rpy:181
old "Due to package format limitations, non-ASCII file and directory names are not allowed."
new "Les caractères non-ASCII ne sont pas autorisés pour les noms de fichiers et répertoires."
# game/interface.rpy:183
old "[title]"
new "[title]"
# game/interface.rpy:248
old "ERROR"
new "ERREUR"
# game/interface.rpy:280
old "While [what!q], an error occured:"
new "Pendant que [what!q], une erreur est arrivée:"
# game/interface.rpy:281
old "[exception!q]"
new "[exception!q]"
# game/interface.rpy:298
old "Text input may not contain the {{ or [[ characters."
new "Le texte ne devrait pas contenir les caractères {{ ou [[."
# game/interface.rpy:303
old "File and directory names may not contain / or \\."
new "Les noms de fichiers et répertoires ne devrait pas contenir / ou \\."
# game/interface.rpy:309
old "File and directory names must consist of ASCII characters."
new "Les noms de fichiers et de répertoires doivent contenir uniquement des caractères ASCII."
# game/interface.rpy:330
old "INFORMATION"
new "INFORMATION"
# game/interface.rpy:373
old "PROCESSING"
new "TRAITEMENT"
# game/interface.rpy:390
old "QUESTION"
new "QUESTION"
# game/interface.rpy:451
old "CHOICE"
new "CHOIX"
+73
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translate french strings:
# game/navigation.rpy:150
old "Navigate: [project.current.name]"
new "Navigation: [project.current.name]"
# game/navigation.rpy:159
old "Order: "
new "Ordre:"
# game/navigation.rpy:160
old "alphabetical"
new "alphabétique"
# game/navigation.rpy:162
old "by-file"
new "par fichier"
# game/navigation.rpy:164
old "natural"
new "naturel"
# game/navigation.rpy:168
old "refresh"
new "rafraichir"
# game/navigation.rpy:176
old "Category:"
new "Catégorie:"
# game/navigation.rpy:178
old "files"
new "fichiers"
# game/navigation.rpy:179
old "labels"
new "labels"
# game/navigation.rpy:180
old "defines"
new "définitions"
# game/navigation.rpy:181
old "transforms"
new "transformations"
# game/navigation.rpy:182
old "screens"
new "écrans"
# game/navigation.rpy:183
old "callables"
new "appelables"
# game/navigation.rpy:184
old "TODOs"
new "TODOs"
# game/navigation.rpy:223
old "+ Add script file"
new "+ Ajouter un fichier de script"
# game/navigation.rpy:231
old "No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."
new "Aucun commentaire «TODO» trouvé.\n\nPour un créer un, écrivez \"# TODO\" dans le script."
# game/navigation.rpy:238
old "The list of names is empty."
new "La liste des noms est vide."
# game/navigation.rpy:243
old "Launch Project"
new "Lancer le projet"
+33
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@@ -0,0 +1,33 @@
translate french strings:
# game/new_project.rpy:22
old "Choose Project Template"
new "Choisissez un patron de projet"
# game/new_project.rpy:40
old "Please select a template to use for your new project. Ren'Py ships with a default template that creates an English-language game with standard screens."
new "Merci de sélectioner un patron à utiliser pour votre nouveau projet. Ren'Py est livré avec un patron par défaut qui créé un jeu en anglais avec des écrans standards."
# game/new_project.rpy:55
old "PROJECT NAME"
new "NOM DU PROJET"
# game/new_project.rpy:56
old "Please enter the name of your project:"
new "Entrez le nom de votre projet:"
# game/new_project.rpy:62
old "The project name may not be empty."
new "Le nom du projet ne doit pas être vide."
# game/new_project.rpy:67
old "[project_name!q] already exists. Please choose a different project name."
new "Le projet [project_name!q] éxiste déjà. Choisissez un nom de projet différend."
# game/new_project.rpy:70
old "[project_dir!q] already exists. Please choose a different project name."
new "Le projet [project_name!q] éxiste déjà. Choisissez un nom de projet différend."
# game/new_project.rpy:40
old "Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'."
new "Sélectionnez un gabarit pour votre nouveau projet. Le gabarit définit la police par défaut, ainsi que la langue de l'interface. Si votre langue n'est pas supportée, sélectionnez 'english'."
+69
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@@ -0,0 +1,69 @@
translate french strings:
# game/preferences.rpy:40
old "Launcher Preferences"
new "Préférence du lanceur"
# game/preferences.rpy:61
old "Projects Directory:"
new "Répertoire des projets:"
# game/preferences.rpy:68
old "[persistent.projects_directory!q]"
new "[persistent.projects_directory!q]"
# game/preferences.rpy:70
old "Not Set"
new "Non précisé"
# game/preferences.rpy:84
old "Text Editor:"
new "Éditeur:"
# game/preferences.rpy:106
old "Update Channel:"
new "Version"
# game/preferences.rpy:126
old "Navigation Options:"
new "Options de navigation:"
# game/preferences.rpy:130
old "Include private names"
new "Inclure les noms privés"
# game/preferences.rpy:131
old "Include library names"
new "Inclure les noms des bibliothèques"
# game/preferences.rpy:141
old "Launcher Options:"
new "Options du lanceur:"
# game/preferences.rpy:145
old "Hardware rendering"
new "Rendu matériel"
# game/preferences.rpy:148
old "Console output"
new "Sortie console"
# game/preferences.rpy:165
old "Actions:"
new "Actions:"
# game/preferences.rpy:169
old "Open launcher project"
new "Ouvrir le projet lanceur"
# game/preferences.rpy:183
old "Language:"
new "Langue:"
# game/preferences.rpy:193
old "Back"
new "Retour"
# game/preferences.rpy:146
old "Show templates"
new "Montrer les gabarits"
+25
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@@ -0,0 +1,25 @@
translate french strings:
# game/project.rpy:196
old "Ren'Py is scanning the project..."
new "Ren'Py est en train de scanner le projet..."
# game/project.rpy:485
old "PROJECTS DIRECTORY"
new "RÉPERTOIRE DES PROJETS"
# game/project.rpy:485
old "Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"
new "Choisissez le répertoire des projets avec le sélecteur de fichier.\n{b}Il se peut que le sélecteur de fichier s'ouvre derière cette fenêtre.{/b}"
# game/project.rpy:485
old "This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."
new "Ce lanceur va scanner ce répertoire pour trouver des projets éxistants, créra les nouveaux projets dans ce répertoire, et placera les projets construits dans ce répertoire."
# game/project.rpy:525
old "Ren'Py was unable to run python with tkinter to choose the projects directory."
new "Ren'Py n'a pas pu lancer python avec le module tkinker pout choisir le répertoire des projets."
# game/project.rpy:529
old "Ren'Py has set the projects directory to:"
new "Le répertoire des projets vient d'être établit:"
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@@ -0,0 +1,6 @@
translate french python:
style.l_default.size = 16
style.l_button_text.selected_bold = True
style.l_navigation_text.bold = False
make_style_backup()
+33
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@@ -0,0 +1,33 @@
translate french strings:
# game/translations.rpy:10
old "Create or Update Translations"
new "Créer ou mettre à jour les traductions"
# game/translations.rpy:10
old "Please enter the name of the language for which you want to create or update translations."
new "Entrez le nom de la langue pour laquelle vous voullez créer ou mettre à jour les traductions."
# game/translations.rpy:15
old "The language name can not be the empty string."
new "La langue ne peut pas être une chaîne vide."
# game/translations.rpy:26
old "Ren'Py is generating translations...."
new "Ren'Py est en train de générer les traductions..."
# game/translations.rpy:30
old "Ren'Py has finished generating [language] translations."
new "Ren'Py a fini de générer les fichiers de traductions pour [language]."
# game/translations.rpy:44
old "What format would you like for the extracted dialogue?"
new "Dans quel format souhaitez vous que le dialogue soit extrait ?"
# game/translations.rpy:56
old "Ren'Py is extracting dialogue...."
new "Ren'Py est en train d'extraire le dialogue...."
# game/translations.rpy:60
old "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[format] in the base directory."
new "Ren'Py a fini d'extraire le dialogue. Le dialogue extrait est disponible dans dialogue.[format] dans le répertoire de base."
+85
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@@ -0,0 +1,85 @@
translate french strings:
# game/updater.rpy:54
old "Select Update Channel"
new "Choisissez une version."
# game/updater.rpy:65
old "The update channel controls the version of Ren'Py the updater will download. Please select an update channel:"
new "Choisissez une version."
# game/updater.rpy:70
old "Release"
new "version courrante."
# game/updater.rpy:76
old "{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games."
new "{b}Recommendé.{/b} La version de Ren'Py qui devrait être utilisée pour créer de nouveaux jeux."
# game/updater.rpy:81
old "Prerelease"
new "Version de test"
# game/updater.rpy:87
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
new "Un aperçu de la prochaine version de Ren'Py qui peut être utilisée pour faire des tests et profiter de toutes nouvelles fonctionnalitées, mais par pour créer de nouveaux jeux."
# game/updater.rpy:93
old "Experimental"
new "Expérimental"
# game/updater.rpy:99
old "Experimental versions of Ren'Py. You shouldn't select this channel unless asked by a Ren'Py developer."
new "Version expérimentale de Ren'Py. Vous ne devriez pas choisir cette version, à moins qu'un développeur de Ren'Py ne vous y invite."
# game/updater.rpy:119
old "An error has occured:"
new "Une erreur est apparue."
# game/updater.rpy:121
old "Checking for updates."
new "Vérifier les mises à jour."
# game/updater.rpy:123
old "Ren'Py is up to date."
new "Ren'Py est à jour."
# game/updater.rpy:125
old "[u.version] is now available. Do you want to install it?"
new "La version [u.version] est disponible. Voulez-vous l'installer ?"
# game/updater.rpy:127
old "Preparing to download the update."
new "Préparation du téléchargement de la mise à jour."
# game/updater.rpy:129
old "Downloading the update."
new "Téléchargement de la mise à jour."
# game/updater.rpy:131
old "Unpacking the update."
new "Dépaquetage de la mise à jour."
# game/updater.rpy:133
old "Finishing up."
new "Dernier réglages."
# game/updater.rpy:135
old "The update has been installed. Ren'Py will restart."
new "La mise à jour a bien été effectuée. Ren'Py va redémarrer."
# game/updater.rpy:137
old "The update has been installed."
new "La mise à jour a bien été effectuée."
# game/updater.rpy:139
old "The update was cancelled."
new "La mise à jour a été annullée."
# game/updater.rpy:156
old "Ren'Py Update"
new "Mise à jour de Ren'Py"
# game/updater.rpy:162
old "Proceed"
new "Continuer"
+17
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@@ -0,0 +1,17 @@
MTLc3m.ttf is destributed under Apache License 2.0.
--------------------------------
Copyright (C) 2008 The Android Open Source Project
Copyright (C) 2010 MOTOYA CO.,LTD.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
Binary file not shown.
+15
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@@ -0,0 +1,15 @@
translate japanese strings:
# game/about.rpy:21
old "[version!q]"
new "[version!q]"
# game/about.rpy:25
old "View license"
new "ライセンス"
# game/about.rpy:27
old "Back"
new "戻る"
+23
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@@ -0,0 +1,23 @@
translate japanese strings:
# game/add_file.rpy:7
old "FILENAME"
new "ファイル名"
# game/add_file.rpy:7
old "Enter the name of the script file to create."
new "作成するスクリプトファイル名を入力してください。"
# game/add_file.rpy:10
old "The filename must have the .rpy extension."
new "ファイル名は拡張子 .rpy を持つ必要があります。"
# game/add_file.rpy:18
old "The file already exists."
new "ファイルは既に存在します。"
# game/add_file.rpy:21
old "# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n"
new "# Ren'Pyは .rpy で終わるすべてのスクリプトファイルを自動的にロードします。このファイルを使用するためにはラベルを定義し、他のファイルからそこにジャンプしてください。\n"
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@@ -0,0 +1,115 @@
translate japanese strings:
# game/android.rpy:12
old "To build Android packages, please download RAPT (from {a=http://www.renpy.org/dl/android}here{/a}), unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Androidパッケージをビルドするためには{a=http://www.renpy.org/dl/android}RAPT{/a}をダウンロードして解凍し、Ren'Py ディレクトリーに配置してからランチャーを再起動してください。"
# game/android.rpy:13
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
new "RAPT はインストールされましたが、Androidパッケージをビルドする前に Android SDK もインストールする必要があります。このためにSDKをインストールしてください。"
# game/android.rpy:14
old "RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore."
new "RAPT はインストールされましたが、キーが設定されていません。新しいキーを作成するか、android.keystore を復帰させてください。"
# game/android.rpy:15
old "The current project has not been configured. Use \"Configure\" to configure it before building."
new "現在のプロジェクトは設定されていません。「設定」を利用してビルド前に設定してください。"
# game/android.rpy:16
old "Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device."
new "「ビルド」を選択して現在のプロジェクトをビルドするか、Android デバイスを接続して「ビルド & インストール」を選択し、ビルド後そのデバイスにインストールしてください。"
# game/android.rpy:18
old "Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Android Phoneをエミュレートします。\n\nタッチ入力はマウスを利用してエミュレートされますが、ボタン押下時のみです。Escapeはメニューボタン、PageUpはバックボタンにマップされています。"
# game/android.rpy:19
old "Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Android tabletをエミュレートします。\n\nタッチ入力はマウスを利用してエミュレートされますが、ボタン押下時のみです。Escapeはメニューボタン、PageUpはバックボタンにマップされています。"
# game/android.rpy:20
old "Attempts to emulate an OUYA console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Android OUYAをエミュレートします。\n\nコントローラーの入力は矢印キー、Enterはセレクトボタン、Escapeはメニューボタン、PageUpはバックボタンにマップされています。"
# game/android.rpy:22
old "Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package."
new "Android SDKをダウンロード後インストールします。任意でサインに必要なキーを生成します。"
# game/android.rpy:23
old "Configures the package name, version, and other information about this project."
new "このプロジェクトについてパッケージ名、バージョン、その他の情報を設定してください。"
# game/android.rpy:24
old "Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details."
new "Google Play key を含むファイルをエディターで開いてください。\n\nこれはアプリが拡張APKを使用する場合のみ必要となります。詳細はドキュメントを参照してください。"
# game/android.rpy:25
old "Builds the Android package."
new "Androidパッケージをビルドします。"
# game/android.rpy:26
old "Builds the Android package, and installs it on an Android device connected to your computer."
new "Androidパッケージをビルドし、コンピューターに接続されたAndroidデバイスにインストールします。"
# game/android.rpy:142
old "{a=%s}%s{/a}"
new "{a=%s}%s{/a}"
# game/android.rpy:151
old "QUESTION"
new "質問"
# game/android.rpy:351
old "Android: [project.current.name!q]"
new "Android: [project.current.name!q]"
# game/android.rpy:371
old "Emulation:"
new "エミュレーター:"
# game/android.rpy:379
old "Phone"
new "Phone"
# game/android.rpy:383
old "Tablet"
new "Tablet"
# game/android.rpy:387
old "Television / OUYA"
new "Television / OUYA"
# game/android.rpy:399
old "Build:"
new "ビルド:"
# game/android.rpy:407
old "Install SDK & Create Keys"
new "SDKのインストール & キーの作成"
# game/android.rpy:411
old "Configure"
new "設定"
# game/android.rpy:415
old "Build Package"
new "パッケージのビルド"
# game/android.rpy:419
old "Build & Install"
new "ビルド & インストール"
# game/android.rpy:13
old "A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "Windowsでは、Androidパッケージのビルドに32-bitのJava開発キットが必要です。JDKはJREとは異なるため、JDKが無くてもJavaが利用できます。\n\n{a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}JDKのダウンロードとインストール{/a}を行い、Ren'Pyランチャーを再起動して下さい。"
# game/android.rpy:30
old "To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Androidパッケージをビルドするには、RAPTをダウンロード・展開し、Ren'Pyのディレクトリーに設置して下さい。その後、Ren'Pyを再起動して下さい。"
# game/android.rpy:504
old "Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"
new "Androidアプリをパッケージングする前に、RAPT(Ren'Py Android Packaging Tool)をダウンロードする必要があります。今すぐダウンロードしますか?"
@@ -0,0 +1,43 @@
translate japanese strings:
# game/choose_theme.rpy:274
old "Could not change the theme. Perhaps options.rpy was changed too much."
new "テーマを変更出来ません。 options.rpy が変更されすぎているかもしれません。"
# game/choose_theme.rpy:332
old "Display"
new "Display"
# game/choose_theme.rpy:333
old "Window"
new "Window"
# game/choose_theme.rpy:334
old "Fullscreen"
new "Fullscreen"
# game/choose_theme.rpy:335
old "Planetarium"
new "Planetarium"
# game/choose_theme.rpy:342
old "Sound Volume"
new "Sound Volume"
# game/choose_theme.rpy:376
old "Choose Theme"
new "Choose Theme"
# game/choose_theme.rpy:389
old "Theme"
new "テーマ"
# game/choose_theme.rpy:413
old "Color Scheme"
new "カラースキーム"
# game/choose_theme.rpy:444
old "Continue"
new "続行"
+312
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@@ -0,0 +1,312 @@
translate japanese strings:
# renpy/common/00action_file.rpy:124
old "%b %d, %H:%M"
new "%m月%d日, %H:%M"
# renpy/common/00action_file.rpy:587
old "Quick save complete."
new "クイックセーブ完了。"
translate japanese strings:
# renpy/common/00gallery.rpy:521
old "Image [index] of [count] locked."
new "画像 [index] / [count] はロックされています。"
# renpy/common/00gallery.rpy:539
old "prev"
new "前へ"
# renpy/common/00gallery.rpy:540
old "next"
new "次へ"
# renpy/common/00gallery.rpy:541
old "slideshow"
new "スライドショー"
# renpy/common/00gallery.rpy:542
old "return"
new "戻る"
translate japanese strings:
# renpy/common/00gltest.rpy:50
old "Graphics Acceleration"
new "グラフィック・アクセラレーション"
# renpy/common/00gltest.rpy:54
old "Automatically Choose"
new "自動選択"
# renpy/common/00gltest.rpy:59
old "Force Angle/DirectX Renderer"
new "Angle/DirectX による描画を強制"
# renpy/common/00gltest.rpy:63
old "Force OpenGL Renderer"
new "OpenGL による描画を強制"
# renpy/common/00gltest.rpy:67
old "Force Software Renderer"
new "ソフトウェアによる描画を強制"
# renpy/common/00gltest.rpy:73
old "Changes will take effect the next time this program is run."
new "変更は、次にプログラムを起動した時に反映されます。"
# renpy/common/00gltest.rpy:77
old "Quit"
new "終了"
# renpy/common/00gltest.rpy:82
old "Return"
new "戻る"
# renpy/common/00gltest.rpy:112
old "Performance Warning"
new "パフォーマンスに関する注意"
# renpy/common/00gltest.rpy:117
old "This computer is using software rendering."
new "このコンピュータはソフトウェアレンダリングを使用しています。"
# renpy/common/00gltest.rpy:119
old "This computer is not using shaders."
new "このコンピューターはシェーダーを使用していません。"
# renpy/common/00gltest.rpy:121
old "This computer is displaying graphics slowly."
new "このコンピューターは描画速度が遅いです。"
# renpy/common/00gltest.rpy:123
old "This computer has a problem displaying graphics: [problem]."
new "このコンピューターはグラフィックスの表示に問題があります: [problem]。"
# renpy/common/00gltest.rpy:128
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
new "グラフィックドライバーは古いか、あるいは正常に動作していません。これはグラフィックスの表示が遅くなったり、正常に表示されない原因となります。DirectXをアップデートするとこの問題を解決できます。"
# renpy/common/00gltest.rpy:130
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display."
new "グラフィックドライバーは古いか、あるいは正常に動作していません。これはグラフィックスの表示が遅くなったり、正常に表示されない原因となります。"
# renpy/common/00gltest.rpy:135
old "Update DirectX"
new "DirectXのアップデート"
# renpy/common/00gltest.rpy:141
old "Continue, Show this warning again"
new "今後も、この注意を表示する"
# renpy/common/00gltest.rpy:145
old "Continue, Don't show warning again"
new "今後は、この注意を表示しない"
# renpy/common/00gltest.rpy:171
old "Updating DirectX."
new "DirectXのアップデート中"
# renpy/common/00gltest.rpy:175
old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX."
new "DirectXウェブセットアップが開始されました。タスクバーに最小化された状態で開始したので、画面に従ってDirectXをインストールして下さい。"
# renpy/common/00gltest.rpy:179
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}メモ:{/b} MicrosoftのDirectXウェブセットアッププログラムは、デフォルトでBingツールバーをインストールします。このツールバーが不要な場合は、対応したチェックボックスを解除して下さい。"
# renpy/common/00gltest.rpy:183
old "When setup finishes, please click below to restart this program."
new "セットアップが完了したら、以下をクリックしてプログラムを再起動して下さい。"
# renpy/common/00gltest.rpy:185
old "Restart"
new "再起動"
translate japanese strings:
# renpy/common/00keymap.rpy:168
old "Saved screenshot as %s."
new "スクリーンショットを %s に保存しました。"
translate japanese strings:
# renpy/common/00layout.rpy:421
old "Are you sure?"
new "本当にいいですか?"
# renpy/common/00layout.rpy:422
old "Are you sure you want to delete this save?"
new "この保存データを本当に削除しますか?"
# renpy/common/00layout.rpy:423
old "Are you sure you want to overwrite your save?"
new "本当に保存データを上書きしますか?"
# renpy/common/00layout.rpy:424
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "読み込みによって未保存のゲームが失われます。\n本当に読み込みますか?"
# renpy/common/00layout.rpy:425
old "Are you sure you want to quit?"
new "本当にゲームを終了しますか?"
# renpy/common/00layout.rpy:426
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "本当にメインメニューに戻りますか?\nこれによって未保存のゲームが失われます。"
# renpy/common/00layout.rpy:427
old "Are you sure you want to begin skipping?"
new "本当にスキップモードを開始しますか?"
# renpy/common/00layout.rpy:428
old "Are you sure you want to skip to the next choice?"
new "本当に次の選択肢までスキップしますか?"
# renpy/common/00layout.rpy:429
old "Are you sure you want to skip to unseen dialogue or the next choice?"
new "本当に未読の会話、もしくは次の選択肢までスキップしますか?"
translate japanese strings:
# renpy/common/00library.rpy:77
old "Skip Mode"
new "スキップモード"
# renpy/common/00library.rpy:80
old "Fast Skip Mode"
new "高速スキップモード"
translate japanese strings:
# renpy/common/00updater.rpy:1258
old "Updater"
new "アップデーター"
# renpy/common/00updater.rpy:1267
old "This program is up to date."
new "このプログラムは最新版です。"
# renpy/common/00updater.rpy:1269
old "[u.version] is available. Do you want to install it?"
new "[u.version] が利用可能です。インストールしますか?"
# renpy/common/00updater.rpy:1271
old "Preparing to download the updates."
new "アップデートをダウンロードする準備をしています。"
# renpy/common/00updater.rpy:1273
old "Downloading the updates."
new "アップデートをダウンロードしています。"
# renpy/common/00updater.rpy:1275
old "Unpacking the updates."
new "アップデートを展開しています。"
# renpy/common/00updater.rpy:1279
old "The updates have been installed. The program will restart."
new "アップデートがインストールされました。プログラムを再起動します。"
# renpy/common/00updater.rpy:1281
old "The updates have been installed."
new "アップデートがインストールされました。"
# renpy/common/00updater.rpy:1283
old "The updates were cancelled."
new "アップデートがキャンセルされました。"
translate japanese strings:
# renpy/common/_compat/gamemenu.rpym:180
old "Empty Slot."
new "空のスロット"
# renpy/common/_compat/gamemenu.rpym:337
old "Previous"
new "前へ"
# renpy/common/_compat/gamemenu.rpym:344
old "Next"
new "次へ"
translate japanese strings:
# renpy/common/_compat/preferences.rpym:411
old "Joystick Mapping"
new "ジョイスティックのマッピング"
translate japanese strings:
# renpy/common/_errorhandling.rpym:408
old "An exception has occurred."
new "例外が発生しました。"
# renpy/common/_errorhandling.rpym:434
old "Rollback"
new "ロールバック"
# renpy/common/_errorhandling.rpym:436
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "一つ前へのロールバックを試み、セーブまたは他の選択肢を選ぶことを許可します。"
# renpy/common/_errorhandling.rpym:439
old "Ignore"
new "無視"
# renpy/common/_errorhandling.rpym:441
old "Ignores the exception, allowing you to continue. This often leads to additional errors."
new "例外を無視し、ゲームの継続を許可します。この場合、付加的なエラーが発生する原因となることがあります。"
# renpy/common/_errorhandling.rpym:444
old "Reload"
new "再読み込み"
# renpy/common/_errorhandling.rpym:446
old "Reloads the game from disk, saving and restoring game state if possible."
new "ディスクからゲームを再読み込みし、可能であればゲームの保存と復元をします。"
# renpy/common/_errorhandling.rpym:448
old "Open Traceback"
new "トレースバックを開く"
# renpy/common/_errorhandling.rpym:450
old "Opens the traceback.txt file in a text editor."
new "テキストエディターで traceback.txt を開きます。"
# renpy/common/_errorhandling.rpym:456
old "Quits the game."
new "ゲームを終了します。"
# renpy/common/_errorhandling.rpym:483
old "Parsing the script failed."
new "スクリプトの変換に失敗しました。"
# renpy/common/_errorhandling.rpym:510
old "Open Parse Errors"
new "変換エラーを開く"
# renpy/common/_errorhandling.rpym:512
old "Opens the errors.txt file in a text editor."
new "テキストエディターで errors.txt を開きます。"
translate japanese strings:
# renpy/common/_layout/classic_load_save.rpym:152
old "a"
new "a"
# renpy/common/_layout/classic_load_save.rpym:161
old "q"
new "q"
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translate japanese strings:
# game/distribute.rpy:335
old "Nothing to do."
new "何もしません。"
# game/distribute.rpy:339
old "Scanning project files..."
new "プロジェクトをスキャンしています…"
# game/distribute.rpy:346
old "Scanning Ren'Py files..."
new "Ren'Pyファイルをスキャンしています…"
# game/distribute.rpy:496
old "Archiving files..."
new "ファイルをアーカイブしています…"
# game/distribute.rpy:747
old "Writing the [variant] [format] package."
new "[variant] [format] パッケージを書き出しています。."
# game/distribute.rpy:760
old "Making the [variant] update zsync file."
new "[variant] のアップデート用 zsync ファイルを書き出しています。"
# game/distribute.rpy:856
old "Processed {b}[complete]{/b} of {b}[total]{/b} files."
new "{b}[total]{/b} 中 {b}[complete]{/b} ファイルが処理されました。"
# game/distribute.rpy:917
old "All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."
new "すべてのパッケージがビルドされました。\n\nパーミッション情報のために、Windows上でのLinuxやMacintosh用の配布物の解凍、再圧縮はサポートされません。"
# game/distribute.rpy:358
old "No packages are selected, so there's nothing to do."
new "パッケージが選択されていないため、何もすることがありません。"
# game/distribute.rpy:335
old "Building distributions failed:\n\nThe build.directory_name variable may not include the space, colon, or semicolon characters."
new "配布物のビルドに失敗しました:\n\nbuild.directory_name 変数にスペース、コロン、セミコロンを含めてはいけません。"
@@ -0,0 +1,47 @@
translate japanese strings:
# game/distribute_gui.rpy:139
old "Build Distributions: [project.current.name!q]"
new "配布物のビルド: [project.current.name!q]"
# game/distribute_gui.rpy:154
old "Directory Name:"
new "ディレクトリー名:"
# game/distribute_gui.rpy:158
old "Executable Name:"
new "実行ファイル名:"
# game/distribute_gui.rpy:167
old "Actions:"
new "アクション:"
# game/distribute_gui.rpy:175
old "Edit options.rpy"
new "options.rpy を編集"
# game/distribute_gui.rpy:176
old "Refresh"
new "更新"
# game/distribute_gui.rpy:193
old "Build Packages:"
new "パッケージをビルド"
# game/distribute_gui.rpy:208
old "Build Updates"
new "アップデートをビルド"
# game/distribute_gui.rpy:212
old "Build"
new "ビルド"
# game/distribute_gui.rpy:219
old "Errors were detected when running the project. Please ensure the project runs without errors before building distributions."
new "プロジェクトの実行時にエラーが検出されました。配布物をビルドする前にエラーなしでプロジェクトが実行するようにしてください。"
# game/distribute_gui.rpy:236
old "Your project does not contain build information. Would you like to add build information to the end of options.rpy?"
new "プロジェクトにビルド情報がありません。options.rpy の末尾にビルド情報を追加しますか?"
+58
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translate japanese strings:
# game/editor.rpy:120
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input."
new "{b}推奨{/b} スペルチュックのような開発目的のインターフェースや機能を簡単に使用可能なベータエディターです。Editraは現在中国、韓国、日本語の入力に必要な IME のサポートに欠陥があります。"
# game/editor.rpy:121
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython."
new "{b}推奨{/b} スペルチェックのような開発目的のインターフェースや機能を簡単に使用可能なベータエディターです。Editraは現在中国、韓国、日本語の入力に必要な IME のサポートに欠陥があります。LinuxではEditraはwxpythonを必要とします。"
# game/editor.rpy:137
old "This may have occured because wxPython is not installed on this system."
new "これはおそらくwxPythonがこのシステムにインストールされていないため発生しました。"
# game/editor.rpy:144
old "Up to 22 MB download required."
new "22MB までのダウンロードが必要です。"
# game/editor.rpy:157
old "1.8 MB download required."
new "1.8 MB のダウンロードが必要です。"
# game/editor.rpy:158
old "This may have occured because Java is not installed on this system."
new "これはおそらくJavaがこのシステムにインストールされていないため発生しました。"
# game/editor.rpy:327
old "An exception occured while launching the text editor:\n[exception!q]"
new "テキストエディターの選択中にエラーが発生しました:\n[exception!q]"
# game/editor.rpy:423
old "Select Editor"
new "エディターを選択"
# game/editor.rpy:438
old "A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed."
new "テキストエディタはRen'Pyスクリプトファイルを編集するためのプログラムです。ここではRen'Pyが使用するエディターを選択可能です。存在しなければエディターは自動的にダウンロードされインストールされます。"
# game/editor.rpy:460
old "Cancel"
new "キャンセル"
translate japanese strings:
# game/editor.rpy:155
old "A mature editor that requires Java."
new "Javaを必要とする成熟したエディターです。"
# game/editor.rpy:164
old "Invokes the editor your operating system has associated with .rpy files."
new "オペレーティングシステムで .rpy ファイルに関連づけたエディターを実行します。"
# game/editor.rpy:180
old "Prevents Ren'Py from opening a text editor."
new "Ren'Pyのテキストエディターの実行を停止します。"
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@@ -0,0 +1,91 @@
translate japanese strings:
# game/front_page.rpy:67
old "refresh"
new "更新"
# game/front_page.rpy:94
old "+ Create New Project"
new "+ 新規プロジェクトの作成"
# game/front_page.rpy:106
old "Launch Project"
new "プロジェクトの起動"
# game/front_page.rpy:127
old "Tutorial"
new "Tutorial"
# game/front_page.rpy:128
old "The Question"
new "The Question"
# game/front_page.rpy:144
old "Active Project"
new "アクティブなプロジェクト"
# game/front_page.rpy:152
old "Open Directory"
new "ディレクトリーを開く"
# game/front_page.rpy:157
old "game"
new "game"
# game/front_page.rpy:158
old "base"
new "base"
# game/front_page.rpy:164
old "Edit File"
new "ファイル編集"
# game/front_page.rpy:172
old "All script files"
new "すべてのスクリプト"
# game/front_page.rpy:181
old "Navigate Script"
new "スクリプトのナビゲート"
# game/front_page.rpy:192
old "Check Script (Lint)"
new "スクリプトチェック(Lint)"
# game/front_page.rpy:193
old "Change Theme"
new "テーマ変更"
# game/front_page.rpy:194
old "Delete Persistent"
new "永続データ削除"
# game/front_page.rpy:202
old "Build Distributions"
new "配布物のビルド"
# game/front_page.rpy:204
old "Android"
new "Android"
# game/front_page.rpy:205
old "Generate Translations"
new "翻訳の生成"
# game/front_page.rpy:206
old "Extract Dialogue"
new "台詞の抽出"
# game/front_page.rpy:222
old "Checking script for potential problems..."
new "潜在的な問題のためにスクリプトをチェックしています…"
# game/front_page.rpy:237
old "Deleting persistent data..."
new "永続データを削除しています…"
# game/front_page.rpy:122
old "[p.name!q] (template)"
new "[p.name!q] (テンプレート)"
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translate japanese strings:
# game/interface.rpy:89
old "Documentation"
new "ドキュメント"
# game/interface.rpy:90
old "Ren'Py Website"
new "Ren'Pyサイト"
# game/interface.rpy:91
old "Ren'Py Games List"
new "Ren'Pyゲームリスト"
# game/interface.rpy:92
old "About"
new "About"
# game/interface.rpy:99
old "update"
new "アップデート"
# game/interface.rpy:101
old "preferences"
new "設定"
# game/interface.rpy:102
old "quit"
new "終了"
# game/interface.rpy:174
old "Yes"
new "Yes"
# game/interface.rpy:176
old "No"
new "No"
# game/interface.rpy:211
old "Due to package format limitations, non-ASCII file and directory names are not allowed."
new "パッケージフォーマットの制限により、アスキーコード以外のファイル、ディレクトリー名は許可されません。"
# game/interface.rpy:213
old "[title]"
new "[title]"
# game/interface.rpy:299
old "ERROR"
new "エラー"
# game/interface.rpy:328
old "While [what!q], an error occured:"
new "[what!q] 中にエラーが発生しました。:"
# game/interface.rpy:329
old "[exception!q]"
new "[exception!q]"
# game/interface.rpy:347
old "Text input may not contain the {{ or [[ characters."
new "{{ または [[ はテキスト入力出来ません。"
# game/interface.rpy:352
old "File and directory names may not contain / or \\."
new "ファイル、ディレクトリーが / または \\. を含んでいるかもしれません。"
# game/interface.rpy:358
old "File and directory names must consist of ASCII characters."
new "ファイル、ディレクトリー名はアスキーコードの文字列で構成される必要があります。"
# game/interface.rpy:379
old "INFORMATION"
new "情報"
# game/interface.rpy:422
old "PROCESSING"
new "処理中"
# game/interface.rpy:452
old "CHOICE"
new "選択"
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translate japanese strings:
# game/navigation.rpy:150
old "Navigate: [project.current.name]"
new "ナビゲーション: [project.current.name]"
# game/navigation.rpy:159
old "Order: "
new "並び順:"
# game/navigation.rpy:160
old "alphabetical"
new "アルファベット順"
# game/navigation.rpy:162
old "by-file"
new "ファイル順"
# game/navigation.rpy:164
old "natural"
new "natural"
# game/navigation.rpy:176
old "Category:"
new "カテゴリー:"
# game/navigation.rpy:178
old "files"
new "ファイル"
# game/navigation.rpy:179
old "labels"
new "ラベル"
# game/navigation.rpy:180
old "defines"
new "定義"
# game/navigation.rpy:181
old "transforms"
new "変換"
# game/navigation.rpy:182
old "screens"
new "スクリーン"
# game/navigation.rpy:183
old "callables"
new "関数"
# game/navigation.rpy:184
old "TODOs"
new "TODO"
# game/navigation.rpy:223
old "+ Add script file"
new "+ スクリプトファイルを追加する。"
# game/navigation.rpy:231
old "No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."
new "TODOコメントは見つかりません。\n\n作成には \"# TODO\" をスクリプトに加えてください。"
# game/navigation.rpy:238
old "The list of names is empty."
new "名前のリストは空です。"
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translate japanese strings:
# game/new_project.rpy:22
old "Choose Project Template"
new "テンプレートを選んでください"
# game/new_project.rpy:40
old "Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'."
new "新しいプロジェクトで使用するテンプレートを選択してください。Ren'Pyはデフォルトのフォントとユーザーインターフェイスの言語を設定します。あなたの言語がサポートされていないなら 'english' を選択してください。"
# game/new_project.rpy:55
old "PROJECT NAME"
new "プロジェクト名"
# game/new_project.rpy:56
old "Please enter the name of your project:"
new "プロジェクト名を入力してください:"
# game/new_project.rpy:62
old "The project name may not be empty."
new "プロジェクト名が空です。"
# game/new_project.rpy:67
old "[project_name!q] already exists. Please choose a different project name."
new "[project_name!q] は既に存在します。違う名前を選択してください。"
# game/new_project.rpy:70
old "[project_dir!q] already exists. Please choose a different project name."
new "[project_dir!q] は既に存在します。違う名前を選択してください。"
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translate japanese strings:
# game/preferences.rpy:40
old "Launcher Preferences"
new "ランチャー設定"
# game/preferences.rpy:61
old "Projects Directory:"
new "プロジェクトディレクトリー:"
# game/preferences.rpy:68
old "[persistent.projects_directory!q]"
new "[persistent.projects_directory!q]"
# game/preferences.rpy:70
old "Not Set"
new "未設定"
# game/preferences.rpy:84
old "Text Editor:"
new "テキストエディター:"
# game/preferences.rpy:106
old "Update Channel:"
new "アップデートチャンネル:"
# game/preferences.rpy:126
old "Navigation Options:"
new "ナビゲートオプション:"
# game/preferences.rpy:130
old "Include private names"
new "内部使用の名前を含める"
# game/preferences.rpy:131
old "Include library names"
new "本体の名前を含める"
# game/preferences.rpy:141
old "Launcher Options:"
new "ランチャー設定:"
# game/preferences.rpy:145
old "Hardware rendering"
new "ハードウェアレンダリング"
# game/preferences.rpy:148
old "Console output"
new "コンソール出力"
# game/preferences.rpy:169
old "Open launcher project"
new "ランチャーのプロジェクトを開く"
# game/preferences.rpy:183
old "Language:"
new "言語:"
# game/preferences.rpy:146
old "Show templates"
new "テンプレートの表示"
+55
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@@ -0,0 +1,55 @@
translate japanese strings:
# game/project.rpy:204
old "Ren'Py is scanning the project..."
new "Ren'Py プロジェクトをスキャンしています…"
# game/project.rpy:503
old "PROJECTS DIRECTORY"
new "プロジェクトディレクトリー"
# game/project.rpy:503
old "Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"
new "プロジェクトディレクトリーを選択してください。\n{b}ディレクトリー選択画面がこのウィンドウの下に隠れている場合があります。{/b}"
# game/project.rpy:503
old "This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."
new "ランチャーはこのディレクトリーでプロジェクトをスキャンし、新しいプロジェクトを作成し、ビルドしたプロジェクトを出力します。"
# game/project.rpy:543
old "Ren'Py was unable to run python with tkinter to choose the projects directory."
new "Ren'Py はプロジェクトディレクトリーを選択するために tkinter でpythonを実行することは出来ません。"
# game/project.rpy:547
old "Ren'Py has set the projects directory to:"
new "Ren'Py は以下にプロジェクトディレクトリーを設定します:"
# game/project.rpy:48
old "After making changes to the script, press shift+R to reload your game."
new "スクリプトに変更を加えた後、Shift+Rを押すとゲームをリロードします。"
# game/project.rpy:49
old "Press shift+O (the letter) to access the console."
new "Shift+O(英字)を押すとコンソールを表示します。"
# game/project.rpy:50
old "Press shift+D to access the developer menu."
new "Shift+Dを押すと開発者メニューを表示します。"
# game/project.rpy:219
old "Launching the project failed."
new "プロジェクトの起動に失敗しました。"
# game/project.rpy:219
old "Please ensure that your project launches normally before running this command."
new "このコマンドを実行する前に、プロジェクトが通常通り起動することを確認して下さい。"
# game/project.rpy:515
old "Launching"
new "起動中"
# game/project.rpy:584
old "Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."
new "Ren'Pyはプロジェクトディレクトリー選択のためのtkinterをPythonの実行時に読み込めませんでした。python-tkもしくはtkinterパッケージをインストールして下さい。"
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translate japanese python:
MTLC = "tl/japanese/MTLc3m.ttf"
translate japanese style l_default:
font MTLC
size 16
translate japanese style l_button_text:
selected_font MTLC
selected_bold True
translate japanese style l_link_text:
font MTLC
translate japanese style l_alternate_text:
font MTLC
translate japanese style l_navigation_button_text:
font MTLC
translate japanese style l_navigation_text:
font MTLC
bold True
translate japanese style l_checkbox_text:
selected_font MTLC
translate japanese style l_nonbox_text:
selected_font MTLC
translate japanese style hyperlink_text:
font MTLC
translate japanese python:
make_style_backup()
@@ -0,0 +1,35 @@
translate japanese strings:
# game/translations.rpy:10
old "Create or Update Translations"
new "翻訳の作成または更新"
# game/translations.rpy:10
old "Please enter the name of the language for which you want to create or update translations."
new "翻訳を作成または更新したい言語名を入力してください。"
# game/translations.rpy:15
old "The language name can not be the empty string."
new "言語名は空の文字列であってはなりません。"
# game/translations.rpy:26
old "Ren'Py is generating translations...."
new "Ren'Pyは翻訳を生成しています…"
# game/translations.rpy:30
old "Ren'Py has finished generating [language] translations."
new "Ren'Pyは [language] の翻訳ファイルを生成しました。"
# game/translations.rpy:44
old "What format would you like for the extracted dialogue?"
new "どのフォーマットで台詞を抽出しますか?"
# game/translations.rpy:56
old "Ren'Py is extracting dialogue...."
new "Ren'Pyは台詞を抽出しています…"
# game/translations.rpy:60
old "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[format] in the base directory."
new "Ren'Pyは台詞を抽出し終えました。抽出した台詞はベースディレクトリーの dialogue.[format] にあります。"
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translate japanese strings:
# game/updater.rpy:54
old "Select Update Channel"
new "アップデートチャンネルを選択してください"
# game/updater.rpy:65
old "The update channel controls the version of Ren'Py the updater will download. Please select an update channel:"
new "アップデートチャンネルはアップデーターがダウンロードするRen'Pyのバージョンを制御します。アップデートチャンネルを選択してください。"
# game/updater.rpy:70
old "Release"
new "Release"
# game/updater.rpy:76
old "{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games."
new "{b}推奨{/b} 全ての新しく配布されるゲームで使用されるべきRen'Pyのバージョンです。"
# game/updater.rpy:81
old "Prerelease"
new "Prerelease"
# game/updater.rpy:87
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
new "テストや新機能利用のために使用されるRen'Pyの次期バージョンのプレビューですが、\nゲームの最終リリースには向きません。"
# game/updater.rpy:93
old "Experimental"
new "Experimental"
# game/updater.rpy:99
old "Experimental versions of Ren'Py. You shouldn't select this channel unless asked by a Ren'Py developer."
new "Ren'Pyの試験的なバージョンです。開発者に頼まれない限りこのバージョンを使用するべきではありません。"
# game/updater.rpy:119
old "An error has occured:"
new "エラーが発生しました:"
# game/updater.rpy:121
old "Checking for updates."
new "アップデートをチェックしています。"
# game/updater.rpy:123
old "Ren'Py is up to date."
new "Ren'Pyは最新です。"
# game/updater.rpy:125
old "[u.version] is now available. Do you want to install it?"
new "[u.version] が利用可能です。インストールしますか?"
# game/updater.rpy:127
old "Preparing to download the update."
new "アップデートのダウンロード準備をしています。"
# game/updater.rpy:129
old "Downloading the update."
new "アップデートをダウンロードしています。"
# game/updater.rpy:131
old "Unpacking the update."
new "アップデートを解凍しています。"
# game/updater.rpy:133
old "Finishing up."
new "完了しました。"
# game/updater.rpy:135
old "The update has been installed. Ren'Py will restart."
new "アップデートはインストールされました。Ren'Pyは再起動します。"
# game/updater.rpy:137
old "The update has been installed."
new "アップデートはインストールされました。"
# game/updater.rpy:139
old "The update was cancelled."
new "アップデートはキャンセルされました。"
# game/updater.rpy:156
old "Ren'Py Update"
new "Ren'Py アップデート"
# game/updater.rpy:162
old "Proceed"
new "続行"
# game/updater.rpy:129
old "Nightly"
new "Nightly"
# game/updater.rpy:135
old "The bleeding edge of Ren'Py development. This may have the latest features, or might not run at all."
new "Ren'Pyの開発版で、極めて不安定です。これには最新の機能が含まれていますが、すべては動かないかもしれません。"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/about.rpy:21
old "[version!q]"
new "[version!q]"
# game/about.rpy:25
old "View license"
new "Просмотреть лицензию"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/add_file.rpy:7
old "FILENAME"
new "ИМЯ ФАЙЛА"
# game/add_file.rpy:7
old "Enter the name of the script file to create."
new "Введите имя файла сценария, который вы хотите создать."
# game/add_file.rpy:10
old "The filename must have the .rpy extension."
new "Имя должно иметь расширение .rpy."
# game/add_file.rpy:18
old "The file already exists."
new "Файл уже существует."
# game/add_file.rpy:21
old "# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n"
new "# Ren'Py автоматически загружает все файлы сценариев, заканчивающиеся на .rpy\n#Чтобы использовать этот файл, определите метку и прыгните (jump) к ней из другого файла.\n"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/android.rpy:13
old "A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "32-разрядный инструментарий разработки Java требуется, чтобы построить Android-пакеты на Windows. JDK отличен от JRE, и возможно, у вас есть Java без JDK.\n\nПожалуйста, {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}загрузите и установите JDK{/a}, и перезапустите Ren'Py Launcher."
# game/android.rpy:14
old "To build Android packages, please download RAPT (from {a=http://www.renpy.org/dl/android}here{/a}), unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Чтобы строить Android-пакеты, пожалуйста, загрузите RAPT ({a=http://www.renpy.org/dl/android}отсюда{/a}), распакуйте его, и поместите его в папку Ren'Py. После этого, перезапустите Ren'Py Launcher."
# game/android.rpy:15
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
new "RAPT установлен, но вам понадобится установить Android SDK до того, как вы сможете создавать Android-пакеты. Выберите Установить SDK, чтобы сделать это."
# game/android.rpy:16
old "RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore."
new "RAPT установлен, но отсутствует ключ. Пожалуйста, создайте новый ключ, или восстановите android.keystore."
# game/android.rpy:17
old "The current project has not been configured. Use \"Configure\" to configure it before building."
new "Текущий проект не настроен. Используйте \"Настроить\", чтобы настроить его перед сборкой."
# game/android.rpy:18
old "Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device."
new "Выберите \"Построить\", чтобы собрать текущий проект, или присоедините Android-устройство и выберите \"Построить и Установить\", чтобы собрать и установить его на устройстве."
# game/android.rpy:20
old "Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Пытается эмулировать Android-телефон.\n\nПрикосновения иммитируются мышью при зажатой кнопке. Escape назначен на кнопку меню, а PageUp - на кнопку назад."
# game/android.rpy:21
old "Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Пытается эмулировать Android-планшет.\n\nПрикосновения иммитируются мышью при зажатой кнопке. Escape назначен на кнопку меню, а PageUp - на кнопку назад."
# game/android.rpy:22
old "Attempts to emulate an OUYA console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Пытается эмулировать приставку OUYA.\n\nВвод контроллера назначен на клавиши со стрелками, Enter - на кнопку Select, Escape - на кнопку меню, а PageUp - на кнопку назад."
# game/android.rpy:24
old "Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package."
new "Скачивает и устанавливает Android SDK и поддерживающие пакеты. При желании, создает ключи для подписи пакета."
# game/android.rpy:25
old "Configures the package name, version, and other information about this project."
new "Настраивает имя пакета, версию, и другую информацию о проекте."
# game/android.rpy:26
old "Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details."
new "Открывает файл, содержащий ключи Google Play в редакторе.\n\nЭто необходимо лишь для случаев, если приложение использует расширяющий APK. Прочтите документацию для больших деталей."
# game/android.rpy:27
old "Builds the Android package."
new "Собирает Android-пакет."
# game/android.rpy:28
old "Builds the Android package, and installs it on an Android device connected to your computer."
new "Собирает Android-пакет, устанавливает его на Android-устройстве, подключенном к компьютеру."
# game/android.rpy:148
old "{a=%s}%s{/a}"
new "{a=%s}%s{/a}"
# game/android.rpy:371
old "Android: [project.current.name!q]"
new "Android: [project.current.name!q]"
# game/android.rpy:391
old "Emulation:"
new "Эмуляция:"
# game/android.rpy:399
old "Phone"
new "Телефон"
# game/android.rpy:403
old "Tablet"
new "Планшет"
# game/android.rpy:407
old "Television / OUYA"
new "Телевидение / OUYA"
# game/android.rpy:419
old "Build:"
new "Собрать:"
# game/android.rpy:427
old "Install SDK & Create Keys"
new "Установить SDK и создать ключи"
# game/android.rpy:431
old "Configure"
new "Настроить"
# game/android.rpy:435
old "Build Package"
new "Собрать пакет"
# game/android.rpy:439
old "Build & Install"
new "Собрать и установить"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/choose_theme.rpy:274
old "Could not change the theme. Perhaps options.rpy was changed too much."
new "Невозможно изменить тему. Возможно, options.rpy был сильно изменен."
# game/choose_theme.rpy:339
old "Display"
new "Экран"
# game/choose_theme.rpy:340
old "Window"
new "Окно"
# game/choose_theme.rpy:341
old "Fullscreen"
new "Полный экран"
# game/choose_theme.rpy:342
old "Planetarium"
new "Планетарий"
# game/choose_theme.rpy:349
old "Sound Volume"
new "Громкость звука"
# game/choose_theme.rpy:383
old "Choose Theme"
new "Выберите тему"
# game/choose_theme.rpy:396
old "Theme"
new "Тема"
# game/choose_theme.rpy:420
old "Color Scheme"
new "Цветовая схема"
# game/choose_theme.rpy:451
old "Continue"
new "Продолжить"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/_layout/classic_load_save.rpym:120
old "Empty Slot."
new "Пустой слот."
# renpy/common/_layout/classic_load_save.rpym:152
old "a"
new "a"
# renpy/common/_layout/classic_load_save.rpym:161
old "q"
new "q"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/_layout/classic_joystick_preferences.rpym:76
old "Joystick Mapping"
new "Назначение джойстика"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/00action_file.rpy:124
old "%b %d, %H:%M"
new "%b %d, %H:%M"
# renpy/common/00action_file.rpy:587
old "Quick save complete."
new "Быстрое сохранение завершено."
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/00layout.rpy:421
old "Are you sure?"
new "Вы уверены?"
# renpy/common/00layout.rpy:422
old "Are you sure you want to delete this save?"
new "Вы уверены, что хотите удалить это сохранение?"
# renpy/common/00layout.rpy:423
old "Are you sure you want to overwrite your save?"
new "Вы уверены, что хотите перезаписать ваше сохранение?"
# renpy/common/00layout.rpy:424
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "Загрузка игры приведет к потере несохраненного прогресса.\nВы уверены, что вы хотите это сделать?"
# renpy/common/00layout.rpy:425
old "Are you sure you want to quit?"
new "Вы уверены, что вы хотите выйти?"
# renpy/common/00layout.rpy:426
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Вы уверены, что вы хотите вернуться в главное меню?\nЭто приведет к потере несохраненного прогресса."
# renpy/common/00layout.rpy:427
old "Are you sure you want to begin skipping?"
new "Вы уверены, что хотите начать пропуск?"
# renpy/common/00layout.rpy:428
old "Are you sure you want to skip to the next choice?"
new "Вы хотите пропустить все до следующего выбора?"
# renpy/common/00layout.rpy:429
old "Are you sure you want to skip to unseen dialogue or the next choice?"
new "Вы уверены, что хотите пропустить все до невиданного диалога или следующего выбора?"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/_compat/gamemenu.rpym:337
old "Previous"
new "Предыдущий"
# renpy/common/_compat/gamemenu.rpym:344
old "Next"
new "Следующий"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/00keymap.rpy:168
old "Saved screenshot as %s."
new "Скришнот сохранен как %s."
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/00updater.rpy:1258
old "Updater"
new "Обновление"
# renpy/common/00updater.rpy:1267
old "This program is up to date."
new "Это программа обновлена."
# renpy/common/00updater.rpy:1269
old "[u.version] is available. Do you want to install it?"
new "[u.version] доступна. Вы хотите её установить?"
# renpy/common/00updater.rpy:1271
old "Preparing to download the updates."
new "Подготовка к загрузке обновлений."
# renpy/common/00updater.rpy:1273
old "Downloading the updates."
new "Загрузка обновлений."
# renpy/common/00updater.rpy:1275
old "Unpacking the updates."
new "Распаковка обновлений."
# renpy/common/00updater.rpy:1279
old "The updates have been installed. The program will restart."
new "Обновления установлены. Программа будет перезапущена."
# renpy/common/00updater.rpy:1281
old "The updates have been installed."
new "Обновления были установлены."
# renpy/common/00updater.rpy:1283
old "The updates were cancelled."
new "Обновления были отменены."
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/00gltest.rpy:50
old "Graphics Acceleration"
new "Графическое Ускорение"
# renpy/common/00gltest.rpy:54
old "Automatically Choose"
new "Выбирать Автоматически"
# renpy/common/00gltest.rpy:59
old "Force Angle/DirectX Renderer"
new "Насильно Отображать Через Angle/DirectX"
# renpy/common/00gltest.rpy:63
old "Force OpenGL Renderer"
new "Насильно Отображать Через OpenGL"
# renpy/common/00gltest.rpy:67
old "Force Software Renderer"
new "Насильно Отображать Програмно"
# renpy/common/00gltest.rpy:73
old "Changes will take effect the next time this program is run."
new "Изменения вступят в силу при следующем запуске программы."
# renpy/common/00gltest.rpy:77
old "Quit"
new "Выйти"
# renpy/common/00gltest.rpy:82
old "Return"
new "Вернуться"
# renpy/common/00gltest.rpy:112
old "Performance Warning"
new "Предупреждение о Производительности"
# renpy/common/00gltest.rpy:117
old "This computer is using software rendering."
new "Этот компьютер использует програмный рендеринг."
# renpy/common/00gltest.rpy:119
old "This computer is not using shaders."
new "Этот компьютер не использует шейдеры."
# renpy/common/00gltest.rpy:121
old "This computer is displaying graphics slowly."
new "Этот компьютер медленно отображает графику."
# renpy/common/00gltest.rpy:123
old "This computer has a problem displaying graphics: [problem]."
new "У этого компьютера проблема с отображением графики: [problem]"
# renpy/common/00gltest.rpy:128
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
new "Графические драйвера устарели или работают неверно. Это может привести к медленному или неверному отображению графики. Обновление DirectX может решить эту проблему."
# renpy/common/00gltest.rpy:130
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display."
new "Графические драйвера устарели или работают неверно. Это может привести к медленному или неверному отображению графики."
# renpy/common/00gltest.rpy:135
old "Update DirectX"
new "Обновить DirectX"
# renpy/common/00gltest.rpy:141
old "Continue, Show this warning again"
new "Продолжить, Показать это предупреждение снова"
# renpy/common/00gltest.rpy:145
old "Continue, Don't show warning again"
new "Продолжить, Не показывать это предупреждение снова."
# renpy/common/00gltest.rpy:171
old "Updating DirectX."
new "Обновляется DirectX."
# renpy/common/00gltest.rpy:175
old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX."
new "Установщик DirectX был запущен. Вероятно, он запустился в свернутом состоянии. Пожалуйста, следуйте инструкциям для установки DirectX."
# renpy/common/00gltest.rpy:179
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}Предупреждение:{/b} Установщик DirectX по умолчанию попытается установить панель инструментов Bing. Если вы этого не хотите, снимите соответствующую галочку."
# renpy/common/00gltest.rpy:183
old "When setup finishes, please click below to restart this program."
new "По завершению установки, щелкните, чтобы перезапустить программу."
# renpy/common/00gltest.rpy:185
old "Restart"
new "Перезапустить"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/00gallery.rpy:521
old "Image [index] of [count] locked."
new "Изображение [index] из [count] заблокированных."
# renpy/common/00gallery.rpy:539
old "prev"
new "пред"
# renpy/common/00gallery.rpy:540
old "next"
new "след"
# renpy/common/00gallery.rpy:541
old "slideshow"
new "слайдшоу"
# renpy/common/00gallery.rpy:542
old "return"
new "вернуться"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/_errorhandling.rpym:408
old "An exception has occurred."
new "Возникло исключение."
# renpy/common/_errorhandling.rpym:434
old "Rollback"
new "Вернуться назад"
# renpy/common/_errorhandling.rpym:436
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "Пытается вернуться назад, позволяя вам сохраниться или выбрать другой выбор."
# renpy/common/_errorhandling.rpym:439
old "Ignore"
new "Игнорировать"
# renpy/common/_errorhandling.rpym:441
old "Ignores the exception, allowing you to continue. This often leads to additional errors."
new "Игнорирует это исключение, позволяя вам продолжить. Это зачастую ведет к дополнительным ошибкам."
# renpy/common/_errorhandling.rpym:444
old "Reload"
new "Перезагрузить"
# renpy/common/_errorhandling.rpym:446
old "Reloads the game from disk, saving and restoring game state if possible."
new "Перезагружает игру с диска, сохраняя и восстанавливая состояние, если это возможно."
# renpy/common/_errorhandling.rpym:448
old "Open Traceback"
new "Открыть Журнал"
# renpy/common/_errorhandling.rpym:450
old "Opens the traceback.txt file in a text editor."
new "Открывает файл traceback.txt в текстовом редакторе."
# renpy/common/_errorhandling.rpym:456
old "Quits the game."
new "Выходит из игры."
# renpy/common/_errorhandling.rpym:483
old "Parsing the script failed."
new "Обработка сценария завершилась неудачно."
# renpy/common/_errorhandling.rpym:510
old "Open Parse Errors"
new "Открыть Ошибки Обработки"
# renpy/common/_errorhandling.rpym:512
old "Opens the errors.txt file in a text editor."
new "Открывает файл errors.txt в текстовом редакторе."
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# renpy/common/00library.rpy:77
old "Skip Mode"
new "Режим Пропуска"
# renpy/common/00library.rpy:80
old "Fast Skip Mode"
new "Режим Быстрого Пропуска"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/distribute.rpy:358
old "No packages are selected, so there's nothing to do."
new "Пакеты не выбраны. Делать нечего."
# game/distribute.rpy:363
old "Scanning project files..."
new "Сканирую файлы проекта..."
# game/distribute.rpy:373
old "Scanning Ren'Py files..."
new "Сканирую файлы Ren'Py..."
# game/distribute.rpy:421
old "All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."
new "Все пакеты были построены.\n\nВ связи с наличием информации о правах доступа, не распаковывайте дистрибутивы для Linux и Macintosh на Windows."
# game/distribute.rpy:545
old "Archiving files..."
new "Архивирую файлы..."
# game/distribute.rpy:808
old "Writing the [variant] [format] package."
new "Пишу пакет [variant] [format]"
# game/distribute.rpy:821
old "Making the [variant] update zsync file."
new "Создаю файл zsync для обновления [variant]"
# game/distribute.rpy:917
old "Processed {b}[complete]{/b} of {b}[total]{/b} files."
new "Обработано {b}[complete]{/b} из {b}[total]{/b} файлов."
@@ -0,0 +1,52 @@
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/distribute_gui.rpy:139
old "Build Distributions: [project.current.name!q]"
new "Сборка Дистрибутивов: [project.current.name!q]"
# game/distribute_gui.rpy:154
old "Directory Name:"
new "Имя Папки:"
# game/distribute_gui.rpy:158
old "Executable Name:"
new "Имя исполняемого файла:"
# game/distribute_gui.rpy:167
old "Actions:"
new "Действия"
# game/distribute_gui.rpy:175
old "Edit options.rpy"
new "Редактировать options.rpy"
# game/distribute_gui.rpy:176
old "Refresh"
new "Обновить"
# game/distribute_gui.rpy:193
old "Build Packages:"
new "Построить пакеты:"
# game/distribute_gui.rpy:207
old "Build Updates"
new "Построить Обновления"
# game/distribute_gui.rpy:210
old "Back"
new "Назад"
# game/distribute_gui.rpy:211
old "Build"
new "Построить"
# game/distribute_gui.rpy:218
old "Errors were detected when running the project. Please ensure the project runs without errors before building distributions."
new "При запуске проекта произошли ошибки. Пожалуйста, убедитесь в том, что проект успешно запускается, перед созданием дистрибутивов."
# game/distribute_gui.rpy:235
old "Your project does not contain build information. Would you like to add build information to the end of options.rpy?"
new "Ваш проект не содержит информацию, необходимую для сборки. Добавить её к концу options.rpy?"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/editor.rpy:120
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input."
new "{b}Рекомендуется.{/b} Beta-редактор с простым интерфейсом и возможностями, помогающими в разработке, такими, как проверка орфографии. Editra сейчас не поддерживает IME, необходимые для ввода Китайского, Японского и Корейского текстов."
# game/editor.rpy:121
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython."
new "{b}Рекомендуется.{/b} Beta-редактор с простым интерфейсом и возможностями, помогающими в разработке, такими, как проверка орфографии. Editra сейчас не поддерживает IME, необходимые для ввода Китайского, Японского и Корейского текстов. На Linux, Editra требует wxPython."
# game/editor.rpy:137
old "This may have occured because wxPython is not installed on this system."
new "Это могло случится, ибо wxPython не установлен на этой системе."
# game/editor.rpy:144
old "Up to 22 MB download required."
new "Требуется скачать 22 МБ."
# game/editor.rpy:155
old "A mature editor that requires Java."
new "Проверенный временем редактор. Требует Java."
# game/editor.rpy:157
old "1.8 MB download required."
new "Требуется скачать 1.8 МБ."
# game/editor.rpy:158
old "This may have occured because Java is not installed on this system."
new "Это могло случится, ибо Java не установлена на данной системе."
# game/editor.rpy:164
old "Invokes the editor your operating system has associated with .rpy files."
new "Включает тектсовый редактор, ассоциированный на вашей системе с фалйами .rpy."
# game/editor.rpy:180
old "Prevents Ren'Py from opening a text editor."
new "Не позволяет Ren'Py запускать тектсовый редактор."
# game/editor.rpy:327
old "An exception occured while launching the text editor:\n[exception!q]"
new "Возникла ошибка при запуске текстового редактора:\n[exception!q]"
# game/editor.rpy:423
old "Select Editor"
new "Выберите редактор"
# game/editor.rpy:438
old "A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed."
new "Тектсовый редактор - программа, необходимая для редактирования сценариев Ren'Py. Здесь, вы можете выбрать редактор, который Ren'Py будет использовать. Если такового нет, редактор будет автоматически загружен и установлен."
# game/editor.rpy:460
old "Cancel"
new "Отмена"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/front_page.rpy:67
old "refresh"
new "обновить"
# game/front_page.rpy:94
old "+ Create New Project"
new "+ Добавить новый проект"
# game/front_page.rpy:106
old "Launch Project"
new "Запустить проект"
# game/front_page.rpy:122
old "[p.name!q] (template)"
new "[p.name!q] (образец)"
# game/front_page.rpy:138
old "Tutorial"
new "Обучение"
# game/front_page.rpy:139
old "The Question"
new "Вопрос"
# game/front_page.rpy:155
old "Active Project"
new "Активный Проект"
# game/front_page.rpy:163
old "Open Directory"
new "Открыть Папку"
# game/front_page.rpy:168
old "game"
new "game"
# game/front_page.rpy:169
old "base"
new "base"
# game/front_page.rpy:175
old "Edit File"
new "Редактировать Файл"
# game/front_page.rpy:183
old "All script files"
new "Все файлы сценариев"
# game/front_page.rpy:192
old "Navigate Script"
new "Навигация по Сценарию"
# game/front_page.rpy:203
old "Check Script (Lint)"
new "Проверить Сценарий (Lint)"
# game/front_page.rpy:204
old "Change Theme"
new "Сменить тему"
# game/front_page.rpy:205
old "Delete Persistent"
new "Очистить постоянные данные"
# game/front_page.rpy:213
old "Build Distributions"
new "Построить дистрибутивы"
# game/front_page.rpy:215
old "Android"
new "Android"
# game/front_page.rpy:216
old "Generate Translations"
new "Создать переводы"
# game/front_page.rpy:217
old "Extract Dialogue"
new "Извлечь диалог"
# game/front_page.rpy:233
old "Checking script for potential problems..."
new "Проверка потенциальных проблем сценария..."
# game/front_page.rpy:248
old "Deleting persistent data..."
new "Удаление постоянных данных..."
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/interface.rpy:89
old "Documentation"
new "Документация"
# game/interface.rpy:90
old "Ren'Py Website"
new "Сайт Ren'Py"
# game/interface.rpy:91
old "Ren'Py Games List"
new "Список Игр Ren'Py"
# game/interface.rpy:92
old "About"
new "О"
# game/interface.rpy:99
old "update"
new "обновить"
# game/interface.rpy:101
old "preferences"
new "настройки"
# game/interface.rpy:102
old "quit"
new "выйти"
# game/interface.rpy:174
old "Yes"
new "Да"
# game/interface.rpy:176
old "No"
new "Нет"
# game/interface.rpy:211
old "Due to package format limitations, non-ASCII file and directory names are not allowed."
new "В связи с ограничениями на форматы пакетов, не-ASCII имена файлов и папок недопустимы."
# game/interface.rpy:303
old "ERROR"
new "ОШИБКА"
# game/interface.rpy:332
old "While [what!q], an error occured:"
new "Пока [what!q], возникла ошибка:"
# game/interface.rpy:333
old "[exception!q]"
new "[exception!q]"
# game/interface.rpy:351
old "Text input may not contain the {{ or [[ characters."
new "Текст не должен содержать знаки {{ или [[."
# game/interface.rpy:356
old "File and directory names may not contain / or \\."
new "Имена файлов и папок не должны содержать / или \\."
# game/interface.rpy:362
old "File and directory names must consist of ASCII characters."
new "Имена файлов и папок должны состоять из знаков ASCII."
# game/interface.rpy:383
old "INFORMATION"
new "ИНФОРМАЦИЯ"
# game/interface.rpy:426
old "PROCESSING"
new "ОБРАБОТКА"
# game/interface.rpy:443
old "QUESTION"
new "ВОПРОС"
# game/interface.rpy:456
old "CHOICE"
new "ВЫБОР"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/navigation.rpy:150
old "Navigate: [project.current.name]"
new "Навигация: [project.current.name]"
# game/navigation.rpy:159
old "Order: "
new "Порядок: "
# game/navigation.rpy:160
old "alphabetical"
new "алфавитный"
# game/navigation.rpy:162
old "by-file"
new "по-файлу"
# game/navigation.rpy:164
old "natural"
new "натуральный"
# game/navigation.rpy:176
old "Category:"
new "Категория:"
# game/navigation.rpy:178
old "files"
new "файлы"
# game/navigation.rpy:179
old "labels"
new "метки"
# game/navigation.rpy:180
old "defines"
new "определения"
# game/navigation.rpy:181
old "transforms"
new "трансформации"
# game/navigation.rpy:182
old "screens"
new "экраны"
# game/navigation.rpy:183
old "callables"
new "вызываемые"
# game/navigation.rpy:184
old "TODOs"
new "TODO"
# game/navigation.rpy:223
old "+ Add script file"
new "+ Добавить файл сценария"
# game/navigation.rpy:231
old "No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."
new "Не найдено комментариев TODO.\n\nЧтобы создать такой, включите \"#TODO\" в вашем сценарии"
# game/navigation.rpy:238
old "The list of names is empty."
new "Список имен пуст."
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/new_project.rpy:22
old "Choose Project Template"
new "Выберите Образец Проекта"
# game/new_project.rpy:40
old "Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'."
new "Пожалуйста, выберите образец, на котором основывать ваш проект. Образец задает шрифт и язык по умолчанию для интерфейса. Если ваш язык не поддерживается, выберите 'english'."
# game/new_project.rpy:55
old "PROJECT NAME"
new "ИМЯ ПРОЕКТА"
# game/new_project.rpy:56
old "Please enter the name of your project:"
new "Пожалуйтса, введите имя проекта:"
# game/new_project.rpy:62
old "The project name may not be empty."
new "Имя проекта не должно быть пустым."
# game/new_project.rpy:67
old "[project_name!q] already exists. Please choose a different project name."
new "[project_name!q] уже существует. Выберите другое имя проекта."
# game/new_project.rpy:70
old "[project_dir!q] already exists. Please choose a different project name."
new "[project_dir!q] уже существует. Выберите другое имя проекта."
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/preferences.rpy:40
old "Launcher Preferences"
new "Настройки Launcher"
# game/preferences.rpy:61
old "Projects Directory:"
new "Папка проектов:"
# game/preferences.rpy:68
old "[persistent.projects_directory!q]"
new "[persistent.projects_directory!q]"
# game/preferences.rpy:70
old "Not Set"
new "Не задано"
# game/preferences.rpy:84
old "Text Editor:"
new "Текстовый редактор:"
# game/preferences.rpy:106
old "Update Channel:"
new "Канал обновлений:"
# game/preferences.rpy:126
old "Navigation Options:"
new "Опции навигации:"
# game/preferences.rpy:130
old "Include private names"
new "Включать приватные имена"
# game/preferences.rpy:131
old "Include library names"
new "Включать имена библиотек"
# game/preferences.rpy:141
old "Launcher Options:"
new "Опции Launcher:"
# game/preferences.rpy:145
old "Hardware rendering"
new "Аппаратный рендеринг"
# game/preferences.rpy:146
old "Show templates"
new "Показывать образцы"
# game/preferences.rpy:149
old "Console output"
new "Вывод на консоль"
# game/preferences.rpy:170
old "Open launcher project"
new "Открыть проект launcher"
# game/preferences.rpy:184
old "Language:"
new "Язык:"
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/project.rpy:204
old "Ren'Py is scanning the project..."
new "Ren'Py сканирует проект..."
# game/project.rpy:508
old "PROJECTS DIRECTORY"
new "ДИРЕКТОРИЯ ПРОЕКТОВ"
# game/project.rpy:508
old "Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"
new "Пожалуйста, выберите директорию проектов, используя выбиратель директорий.\n{b}Он мог появится сзади этого окна.{/b}"
# game/project.rpy:508
old "This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."
new "Launcher будет искать проекты в этой директории, создавать новые проекты в этой директории, и размещать построенные проекты в этой директории."
# game/project.rpy:548
old "Ren'Py was unable to run python with tkinter to choose the projects directory."
new "Ren'Py не смогла запустить python с tkinter для выбора директории проектов."
# game/project.rpy:552
old "Ren'Py has set the projects directory to:"
new "Ren'Py установила директорию проектов на:"
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translate russian python:
make_style_backup()
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/translations.rpy:10
old "Create or Update Translations"
new "Создать или Обновить Переводы"
# game/translations.rpy:10
old "Please enter the name of the language for which you want to create or update translations."
new "Пожалуйста, введите имя языка, для которого вы хотите создать или обновить переводы."
# game/translations.rpy:15
old "The language name can not be the empty string."
new "Имя языка не должно быть пустой строкой."
# game/translations.rpy:26
old "Ren'Py is generating translations...."
new "Ren'Py создает переводы..."
# game/translations.rpy:30
old "Ren'Py has finished generating [language] translations."
new "Ren'Py закончил создавать переводы для [language]."
# game/translations.rpy:44
old "What format would you like for the extracted dialogue?"
new "Какой формат вы желаете для извлеченного диалога?"
# game/translations.rpy:56
old "Ren'Py is extracting dialogue...."
new "Ren'Py извлекает диалог..."
# game/translations.rpy:60
old "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[format] in the base directory."
new "Ren'Py закончила извлечение диалога. Извлеченный диалог может быть найден в папке base, в подпапке dialogue.[format]."
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# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
# game/updater.rpy:54
old "Select Update Channel"
new "Выберите Канал Обновлений"
# game/updater.rpy:65
old "The update channel controls the version of Ren'Py the updater will download. Please select an update channel:"
new "Канал Обновлений выбирает, какую версию Ren'Py скачает программа для обновления. Выберите канал обновлений:"
# game/updater.rpy:70
old "Release"
new "Релиз"
# game/updater.rpy:76
old "{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games."
new "{b}Рекомендуется.{/b} Эта версия Ren'Py должна использоваться для всех новых игр."
# game/updater.rpy:81
old "Prerelease"
new "Пререлиз"
# game/updater.rpy:87
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
new "Взгляд на следующую версию Ren'Py, которую можно использовать для тестирования и использования новых возможностей, но не для финальных релизов игр."
# game/updater.rpy:93
old "Experimental"
new "Экспериментальная"
# game/updater.rpy:99
old "Experimental versions of Ren'Py. You shouldn't select this channel unless asked by a Ren'Py developer."
new "Экспериментальные версии Ren'Py. Не выбирайте этот канал, если вас не просил об этом разработчик Ren'Py."
# game/updater.rpy:119
old "An error has occured:"
new "Возникла ошибка:"
# game/updater.rpy:121
old "Checking for updates."
new "Проверка обновлений."
# game/updater.rpy:123
old "Ren'Py is up to date."
new "Ren'Py обновлен."
# game/updater.rpy:125
old "[u.version] is now available. Do you want to install it?"
new "[u.version] доступна. Вы хотите её установить?"
# game/updater.rpy:127
old "Preparing to download the update."
new "Подготовка к обновлению."
# game/updater.rpy:129
old "Downloading the update."
new "Загрузка обновления."
# game/updater.rpy:131
old "Unpacking the update."
new "Распаковка обновления."
# game/updater.rpy:133
old "Finishing up."
new "Завершение."
# game/updater.rpy:135
old "The update has been installed. Ren'Py will restart."
new "Обновление было установлено. Ren'Py будет перезапущен."
# game/updater.rpy:137
old "The update has been installed."
new "Обновление было установлено."
# game/updater.rpy:139
old "The update was cancelled."
new "Обновление было отменено."
# game/updater.rpy:156
old "Ren'Py Update"
new "Обновление Ren'Py"
# game/updater.rpy:162
old "Proceed"
new "Продолжить"
+9
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@@ -0,0 +1,9 @@
translate spanish strings:
# game/about.rpy:21
old "[version!q]"
new "[version!q]"
# game/about.rpy:25
old "View license"
new "Ver licencia"
+21
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@@ -0,0 +1,21 @@
translate spanish strings:
# game/add_file.rpy:7
old "FILENAME"
new "Nombre del archivo"
# game/add_file.rpy:7
old "Enter the name of the script file to create."
new "Introduce el nombre del archivo de script para crearlo."
# game/add_file.rpy:10
old "The filename must have the .rpy extension."
new "El nombre del archivo debe tener la extensión .rpy."
# game/add_file.rpy:18
old "The file already exists."
new "El archivo ya existe."
# game/add_file.rpy:21
old "# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n"
new "# Ren'Py carga automaticamente todos los archivos que terminan en .rpy. Para usar este\n# archivo, defina una etiqueta y salte a el desde otro archivo\n"
+114
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@@ -0,0 +1,114 @@
translate spanish strings:
# game/android.rpy:12
old "To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Para construir un paquete para Android, por favor descarga RAPT, descomprimelo y colocalo dentro de la carpeta de Ren'Py. Despues reinicia el launcher de Ren'Py."
# game/android.rpy:13
old "A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "Se necesita Java Development Kit de 32-bit para construir paquetes de Android en Windows. El JDK es diferente al JRE, es posible que tenga Java sin tener el JDK.\n\nPor favor {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}descarga e instala el JDK{/a}, después, reinicia Ren'Py."
# game/android.rpy:14
old "To build Android packages, please download RAPT (from {a=http://www.renpy.org/dl/android}here{/a}), unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Para construir paquetes de Android, por favor descarga RAPT (desde {a=http://www.renpy.org/dl/android}aquí{/a}), descomprímelo y cópialo dentro de la carpeta de Ren'Py. Después reinicia el launcher de Ren'Py."
# game/android.rpy:15
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
new "RAPT está instalado, pero tendrás que instalar el SDK de Android para poder construir paquetes de Android. Selecciona instalar SDK para instalarlo."
# game/android.rpy:16
old "RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore."
new "RAPT está instalado, pero la clave aun no se ha configurado. Por favor crea una nueva clave, o restaura android.keystore."
# game/android.rpy:17
old "The current project has not been configured. Use \"Configure\" to configure it before building."
new "El proyecto actual no se ha configurado. Usa \"Configurar\" para configurarlo antes de construirlo."
# game/android.rpy:18
old "Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device."
new "Selecciona \"Construir\" para construir el proyecto actual, o conecta un dispositivo Android y selecciona \"Construir & instalar\" para construirlo e instalarlo en el dispositivo."
# game/android.rpy:20
old "Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Al intentar emular un teléfono Android. \n\nLa entrada táctil se emula mediante el ratón, pero sólo cuando el botón se mantiene pulsado. Escape está asignado al botón de menú, y PageUp está asignado al botón Atrás."
# game/android.rpy:21
old "Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Al intentar emular una tablet Android. \n\nLa entrada táctil se emula mediante el ratón, pero sólo cuando el botón se mantiene pulsado. Escape está asignado al botón de menú, y PageUp está asignado al botón Atrás."
# game/android.rpy:22
old "Attempts to emulate an OUYA console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Al intentar emular una consola OUYA. \n\nPara el control se usan las flechas, Intro está asignado al botón select. Escape está asignado al botón de menú, y PageUp está asignado al botón Atrás."
# game/android.rpy:23
old "Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package."
new "Descarga e instala el SDK de android y los paquetes de soporte. Opcionalmente, genera la clave necesaria para firmar el paquete."
# game/android.rpy:24
old "Configures the package name, version, and other information about this project."
new "Configura el nombre del paquete, la versión, y otra información de este proyecto."
# game/android.rpy:25
old "Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details."
new "Abre el archivo que contiene las claves de Google Play en el editor. \n\nEsto sólo es necesario si la aplicación usa una expansión APK. Para más información lee la documentación."
# game/android.rpy:26
old "Builds the Android package."
new "Construir el paquete de Android."
# game/android.rpy:27
old "Builds the Android package, and installs it on an Android device connected to your computer."
new "Construye el paquete de Android, e instálalo en un dispositivo Android connectado a tu ordenador."
# game/android.rpy:148
old "{a=%s}%s{/a}"
new "{a=%s}%s{/a}"
# game/android.rpy:157
old "QUESTION"
new "PREGUNTA"
# game/android.rpy:367
old "Android: [project.current.name!q]"
new "Android: [project.current.name!q]"
# game/android.rpy:387
old "Emulation:"
new "Emulación:"
# game/android.rpy:395
old "Phone"
new "Teléfono"
# game/android.rpy:399
old "Tablet"
new "Tablet"
# game/android.rpy:403
old "Television / OUYA"
new "Televisión / OUYA"
# game/android.rpy:415
old "Build:"
new "Construir:"
# game/android.rpy:423
old "Install SDK & Create Keys"
new "Instalar SDK y Crear claves"
# game/android.rpy:427
old "Configure"
new "Configurar"
# game/android.rpy:431
old "Build Package"
new "Construir Paquete"
# game/android.rpy:435
old "Build & Install"
new "Construir & Instalar"
# game/android.rpy:486
old "Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"
new "Antes de empaquetar apps para Android, vas a necesitar descargar RAPT, Ren'Py Android Packaging Tool. ¿Quieres descargar RAPT ahora?"
+37
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@@ -0,0 +1,37 @@
translate spanish strings:
# game/choose_theme.rpy:274
old "Could not change the theme. Perhaps options.rpy was changed too much."
new "No se puede cambiar el tema. Quizás options.rpy ha sufrido muchos cambios."
# game/choose_theme.rpy:332
old "Display"
new "Display"
# game/choose_theme.rpy:333
old "Window"
new "Window"
# game/choose_theme.rpy:334
old "Fullscreen"
new "Fullscreen"
# game/choose_theme.rpy:335
old "Planetarium"
new "Planetarium"
# game/choose_theme.rpy:342
old "Sound Volume"
new "Sound Volume"
# game/choose_theme.rpy:376
old "Choose Theme"
new "Elegir Tema"
# game/choose_theme.rpy:389
old "Theme"
new "Tema"
# game/choose_theme.rpy:413
old "Color Scheme"
new "Combinación de colores"
+422
View File
@@ -0,0 +1,422 @@
#translation: renpy/common/00action_file.rpy
translate spanish strings:
# renpy/common/00action_file.rpy:124
old "%b %d, %H:%M"
new "%d %b, %H:%M"
# renpy/common/00action_file.rpy:587
old "Quick save complete."
new "Guardado rápido completado"
#translation: renpy/common/00gallery.rpy
translate spanish strings:
# renpy/common/00gallery.rpy:521
old "Image [index] of [count] locked."
new "Imagen [index] de [count] bloqueada."
# renpy/common/00gallery.rpy:539
old "prev"
new "prev"
# renpy/common/00gallery.rpy:540
old "next"
new "siguiente"
# renpy/common/00gallery.rpy:541
old "slideshow"
new "presentación"
# renpy/common/00gallery.rpy:542
old "return"
new "volver"
#translation: renpy/common/00gltest.rpy
translate spanish strings:
# renpy/common/00gltest.rpy:50
old "Graphics Acceleration"
new "Aceleración Gráfica"
# renpy/common/00gltest.rpy:54
old "Automatically Choose"
new "Seleccionar automaticamente"
# renpy/common/00gltest.rpy:59
old "Force Angle/DirectX Renderer"
new "Forzar Angle/DirectX Renderer"
# renpy/common/00gltest.rpy:63
old "Force OpenGL Renderer"
new "Forzar OpenGL Renderer"
# renpy/common/00gltest.rpy:67
old "Force Software Renderer"
new "Forzar renderización por software"
# renpy/common/00gltest.rpy:73
old "Changes will take effect the next time this program is run."
new "Los cambios tendrán efecto la próxima vez que este programa se ejecute."
# renpy/common/00gltest.rpy:77
old "Quit"
new "Salir"
# renpy/common/00gltest.rpy:82
old "Return"
new "Volver"
# renpy/common/00gltest.rpy:112
old "Performance Warning"
new "Advertencia de rendimiento"
# renpy/common/00gltest.rpy:117
old "This computer is using software rendering."
new "Este equipo usa renderización por software."
# renpy/common/00gltest.rpy:119
old "This computer is not using shaders."
new "Este equipo no utiliza shaders."
# renpy/common/00gltest.rpy:121
old "This computer is displaying graphics slowly."
new "Este equipo está mostrando gráficos lentamente."
# renpy/common/00gltest.rpy:123
old "This computer has a problem displaying graphics: [problem]."
new "Este equipo tiene un problema monstrando gráficos: [problem]."
# renpy/common/00gltest.rpy:128
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
new "Sus drivers gráficos pueden estar desactualizados o no funcionar correctamente. Esto puede ocasionar visualización de gráficos lenta o incorrecta. Actualizar DirectX podría solucionar este problema."
# renpy/common/00gltest.rpy:130
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display."
new "Sus drivers gráficos pueden estar desactualizados o no funcionar correctamente. Esto puede ocasionar visualización de gráficos lenta o incorrecta."
# renpy/common/00gltest.rpy:135
old "Update DirectX"
new "Actualizar DirectX"
# renpy/common/00gltest.rpy:141
old "Continue, Show this warning again"
new "Continuar, Mostrar este aviso otra vez"
# renpy/common/00gltest.rpy:145
old "Continue, Don't show warning again"
new "Continuar, No mostrar este aviso otra vezn"
# renpy/common/00gltest.rpy:171
old "Updating DirectX."
new "Actualizando DirectX."
# renpy/common/00gltest.rpy:175
old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX."
new "Se ha iniciado DirectX web setup. Puede inciiar minimizado en la barra de tareas. Por favor siga las instrucciones para instalar DirectX."
# renpy/common/00gltest.rpy:179
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}Nota:{/b} Programa de instalación web de Microsoft DirectX, por defecto, instala la barra de herramientas de Bing. Si no quieres que se instale, desactiva la casilla correspondiente."
# renpy/common/00gltest.rpy:183
old "When setup finishes, please click below to restart this program."
new "Cuando finalize la configuración, por favor haga click abajo para reiniciar el programa."
# renpy/common/00gltest.rpy:185
old "Restart"
new "Reiniciar"
#translation: renpy/common/00keymap.rpy
translate spanish strings:
# renpy/common/00keymap.rpy:168
old "Saved screenshot as %s."
new "Screenshot guardada como %s."
#translation: renpy/common/00layout.rpy
translate spanish strings:
# renpy/common/00layout.rpy:421
old "Are you sure?"
new "¿Estás seguro?"
# renpy/common/00layout.rpy:422
old "Are you sure you want to delete this save?"
new "¿Seguro que quieres eliminar esta partida guardada?"
# renpy/common/00layout.rpy:423
old "Are you sure you want to overwrite your save?"
new "¿Seguro que quieres sobreescribir esta partida guardada?"
# renpy/common/00layout.rpy:424
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "Cargando, perderas el progreso no guardado. \n¿Seguro que quieres hacer esto?"
# renpy/common/00layout.rpy:425
old "Are you sure you want to quit?"
new "¿Seguro que quieres salir?"
# renpy/common/00layout.rpy:426
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Seguro que quieres volver al menu principal?\nPerderas el progreso no guardado."
# renpy/common/00layout.rpy:427
old "Are you sure you want to begin skipping?"
new "Seguro que quieres comenzar a omitir?"
# renpy/common/00layout.rpy:428
old "Are you sure you want to skip to the next choice?"
new "¿Seguro que quieres saltarte la siguiente eleccion?"
# renpy/common/00layout.rpy:429
old "Are you sure you want to skip to unseen dialogue or the next choice?"
new "¿Seugro que quieres saltarte los diálogos no vistos o la sigueinte elección?"
#translation: renpy/common/00library.rpy
translate spanish strings:
# renpy/common/00library.rpy:77
old "Skip Mode"
new "Modo Salto"
# renpy/common/00library.rpy:80
old "Fast Skip Mode"
new "Modo de salto rápido"
#translation: renpy/common/00updater.rpy
translate spanish strings:
# renpy/common/00updater.rpy:1258
old "Updater"
new "Actualizador"
# renpy/common/00updater.rpy:1267
old "This program is up to date."
new "Este programa está actualizado."
# renpy/common/00updater.rpy:1269
old "[u.version] is available. Do you want to install it?"
new "[u.version] está disponible. ¿Quieres instalarla?"
# renpy/common/00updater.rpy:1271
old "Preparing to download the updates."
new "Preparando para descargar las actualizaciones."
# renpy/common/00updater.rpy:1273
old "Downloading the updates."
new "Descargando actualizaciones."
# renpy/common/00updater.rpy:1275
old "Unpacking the updates."
new "Desempaquetando las actualizaciones."
# renpy/common/00updater.rpy:1279
old "The updates have been installed. The program will restart."
new "Se han instalado las actualizaciones. El programa se reiniciará."
# renpy/common/00updater.rpy:1281
old "The updates have been installed."
new "se han instalado las actualizaciones."
# renpy/common/00updater.rpy:1283
old "The updates were cancelled."
new "Se han cancelado las actualizaciones."
#translation: renpy/common/_compat/gamemenu.rpym
translate spanish strings:
# renpy/common/_compat/gamemenu.rpym:180
old "Empty Slot."
new "Ranura vacía."
# renpy/common/_compat/gamemenu.rpym:337
old "Previous"
new "Anterior"
# renpy/common/_compat/gamemenu.rpym:344
old "Next"
new "Siguiente"
#translation: renpy/common/_compat/preferences.rpym
translate spanish strings:
# renpy/common/_compat/preferences.rpym:411
old "Joystick Mapping"
new "Asignar Joystick"
#translation: renpy/common/_errorhandling.rpym
translate spanish strings:
# renpy/common/_errorhandling.rpym:408
old "An exception has occurred."
new "Se ha producido una excepción."
# renpy/common/_errorhandling.rpym:434
old "Rollback"
new "Regresar"
# renpy/common/_errorhandling.rpym:436
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "Intente volver atŕas, le permitirá guardar o elegir una opción diferente."
# renpy/common/_errorhandling.rpym:439
old "Ignore"
new "Ignorar"
# renpy/common/_errorhandling.rpym:441
old "Ignores the exception, allowing you to continue. This often leads to additional errors."
new "Ignora la excepción, le permite continuar. Esto suele conducir a errores adicionales."
# renpy/common/_errorhandling.rpym:444
old "Reload"
new "recargar"
# renpy/common/_errorhandling.rpym:446
old "Reloads the game from disk, saving and restoring game state if possible."
new "Vuelve a cargar el juego desde el disco. guarda y restaura el estado del juego si es posible."
# renpy/common/_errorhandling.rpym:448
old "Open Traceback"
new "Abrir Traceback"
# renpy/common/_errorhandling.rpym:450
old "Opens the traceback.txt file in a text editor."
new "Abrir el archivo traceback.txt en un editor de texto."
# renpy/common/_errorhandling.rpym:456
old "Quits the game."
new "Salir del juego."
# renpy/common/_errorhandling.rpym:483
old "Parsing the script failed."
new "Analizando el script fallido."
# renpy/common/_errorhandling.rpym:510
old "Open Parse Errors"
new "Abrir Analisis de Errores"
# renpy/common/_errorhandling.rpym:512
old "Opens the errors.txt file in a text editor."
new "Abre el archivo errors.txt en un editor de texto."
#translation: renpy/common/_layout/classic_load_save.rpym
translate spanish strings:
# renpy/common/_layout/classic_load_save.rpym:152
old "a"
new "a"
# renpy/common/_layout/classic_load_save.rpym:161
old "q"
new "q"
# renpy/common/_developer/inspector.rpym:25
old "Displayable Inspector"
new "Displayable Inspector"
# renpy/common/_developer/inspector.rpym:31
old "Nothing to inspect."
new "Nada para inspeccionar."
# renpy/common/_developer/inspector.rpym:40
old "Size"
new "Tamaño"
# renpy/common/_developer/inspector.rpym:45
old "Style"
new "Estilo"
# renpy/common/_developer/inspector.rpym:105
old "Inspecting Styles of [displayable_name!q]"
new "Inspeccionando estilos de [displayable_name!q]"
# renpy/common/_developer/inspector.rpym:117
old "displayable:"
new "visualizable:"
# renpy/common/_developer/inspector.rpym:124
old " (no properties affect the displayable)"
new " (no hay propiedades que afecten la visualización)"
# renpy/common/_developer/inspector.rpym:126
old " (default properties omitted)"
new " (propiedades por defecto omitidas)"
# renpy/common/_developer/inspector.rpym:156
old "<repr() failed>"
new "<repr() fallido>"
# renpy/common/_developer/developer.rpym:46
old "Reload Game (Shift+R)"
new "Reiniciar Juego (Shift+R)"
# renpy/common/_developer/developer.rpym:49
old "Variable Viewer"
new "Visor De Variables"
# renpy/common/_developer/developer.rpym:52
old "Theme Test"
new "Probar Tema"
# renpy/common/_developer/developer.rpym:58
old "Image Location Picker"
new "Image Location Picker"
# renpy/common/_developer/developer.rpym:61
old "Filename List"
new "Lista De Archivos"
# renpy/common/_developer/developer.rpym:307
old "Undefined Images"
new "Imagenes No Definidas"
# renpy/common/_developer/developer.rpym:410
old "Mouse position: %r"
new "Posición del ratón: %r"
# renpy/common/_developer/developer.rpym:412
old "Right-click or escape to quit."
new "Click-derecho o escape para salir."
# renpy/common/_developer/developer.rpym:465
old "Done"
new "Hecho"
# renpy/common/_developer/developer.rpym:44
old "Developer Menu"
new "Menú De Desarrollo"
# renpy/common/_developer/developer.rpym:405
old "Rectangle: %r"
new "Rectángulo: %r"
# renpy/common/_developer/developer.rpym:69
old "Console (Shift+O)"
new "Consola (Mayús.+O)"
# renpy/common/_developer/developer.rpym:81
old "Show Image Load Log"
new "Muestra registro de carga de imagen"
# renpy/common/_developer/developer.rpym:84
old "Hide Image Load Log"
new "Oculta registro de carga de imagen"
# renpy/common/_developer/developer.rpym:149
old "No variables have changed since the game started."
new "Ninguna variable ha cambiado desde el inicio del juego."
# renpy/common/_developer/developer.rpym:152
old "Return to the developer menu"
new "Volver al menú de desarrollo"
+37
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@@ -0,0 +1,37 @@
translate spanish strings:
# game/distribute.rpy:358
old "No packages are selected, so there's nothing to do."
new "Ningún paquete seleccionado. No hay nada que hacer."
# game/distribute.rpy:363
old "Scanning project files..."
new "Escaneando archivos del proyecto..."
# game/distribute.rpy:373
old "Scanning Ren'Py files..."
new "Escaneando los archivos de Ren'Py..."
# game/distribute.rpy:421
old "All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."
new "Se han construido todos los paquetes.\n\nDebido a la presencia de información de permisos, desempaquetar y reempaquetar las distribuciones para Linux y Macintosh no es compatible en Windows."
# game/distribute.rpy:545
old "Archiving files..."
new "Archivando archivos..."
# game/distribute.rpy:801
old "Writing the [variant] [format] package."
new "Escribiendo el paquete [format] para [variant]."
# game/distribute.rpy:814
old "Making the [variant] update zsync file."
new "Creando el archivo de actualización zsync para [variant]."
# game/distribute.rpy:910
old "Processed {b}[complete]{/b} of {b}[total]{/b} files."
new "Procesados {b}[complete]{/b} de {b}[total]{/b} archivos."
# game/distribute.rpy:335
old "Building distributions failed:\n\nThe build.directory_name variable may not include the space, colon, or semicolon characters."
new "Ha fallado la construcción de distribuciones:\n\nLa variable build.directory_name no puede incluir espacios, dos puntos ni punto y coma."

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