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Author SHA1 Message Date
Tom Rothamel 366a09d708 Changes to get Ren'Py compiling with pygame_sdl2/sdl2. 2014-11-04 21:15:41 -05:00
Tom Rothamel 3fe3df9f23 Link to translation best practices. 2014-10-22 22:46:21 -04:00
Tom Rothamel e942545e39 changelog: Translation updates. 2014-10-21 22:33:09 -04:00
Tom Rothamel 9fe39eb8f3 Update changelog for 6.18.3. 2014-10-21 22:27:52 -04:00
Tom Rothamel b1b17bd9cc Remove translation TODOs. 2014-10-20 21:38:32 -04:00
Tom Rothamel 1b34b59f5e Merge pull request #482 from civalin/i10n/zh_TW
Traditional Chinese translation for launcher updated.
2014-10-20 21:36:25 -04:00
Tom Rothamel 719f06339c Merge pull request #481 from tlm-2501/patch-2
Updated Russian translation for preferences.rpy.
2014-10-20 21:36:07 -04:00
Tom Rothamel 7abba42bca Document showif. 2014-10-20 21:32:44 -04:00
Tom Rothamel c1120fc5b2 transform: Apply time adjustments on _hide, as well as render.
Fixes #484.

See: http://lemmasoft.renai.us/forums/viewtopic.php?p=343556#p343556
2014-10-19 23:07:10 -04:00
Tom Rothamel 7d29b8968a When in self-voicing mode, ignore {w} and {p} text tags.
These (especially the timed variants) tend to disrupt
text-to-speech. It's best to just have them speak in a
single block, whih is closest to the human speech pattern.

Fixes #483.
2014-10-19 11:40:46 -04:00
Tom Rothamel 994adf2ca5 Add the renpy.invoke_in_thread function. 2014-10-18 15:10:17 -04:00
Tom Rothamel bd55020512 Add updater.UpdateVersion.
This is a function that contacts an update server and determines
if there is an update available. It does this in a background thread,
so as to not make the game unresponsive.
2014-10-18 15:02:45 -04:00
Tom Rothamel b4f7d641b0 showif: Integrate with screen language.
This gives us a showif statement that applies the ShowIf displayable
to its children.
2014-10-17 23:12:13 -04:00
Tom Rothamel 1197cff85b showif: Rewrite showif.
We now simply deliver "appear", "show", and "hide" to the child,
rather than trying to exploit _hide. The advantage of doing it this
way is that we can preserve the hide state going into show, without
having to transfer it between transforms.
2014-10-17 22:15:53 -04:00
Tom Rothamel 5e8fc44fb3 Maintain hide_response and replaced_response over all transform renders.
This lets us simply query a transform to determine if it's blocking
hide/replaced, rather than having to update it in an unusual way.
2014-10-17 22:14:53 -04:00
Tom Rothamel 5df33b0f56 Only force us to stay in hide/replaced if a request happens.
This lets us issue "hide" to a transform by normal means, and override
it later.
2014-10-17 22:13:56 -04:00
Civa Lin fc9e826976 i10n: Traditional Chinese language for launcher updated. 2014-10-18 09:50:36 +08:00
Civa Lin e80d6f95a9 Merge branch 'master' into i10n/zh_TW 2014-10-18 09:47:33 +08:00
tlm-2501 8815e5efb8 Updated Russian translation for preferences.rpy. 2014-10-17 21:31:08 +04:00
Tom Rothamel 9874bc4dc3 WiP of ShowIf. 2014-10-16 22:54:22 -04:00
Tom Rothamel 82b597f62b Fix {Set,Toggle}ScreenVariable.
These functions were marked as pure, but weren't actually pure
functions, since the scope they update can change. This change
has them return objects, which are pure.
2014-10-16 22:41:31 -04:00
Tom Rothamel 4b35493447 The ATL on statement now takes a list of event names.
This will be useful for the upcoming showif displayable, which might
be used with transforms that contain "on start, idle:".
2014-10-15 20:17:28 -04:00
Tom Rothamel 69b203fbaa doc: Add warning about show layer and transform state.
Fixes #479.
2014-10-14 18:05:46 -04:00
Tom Rothamel 875a585e90 sl2: Use a newly-created context when predicting SLIf.
We had incorrectly used the original context, which led to the
contents of the predicted if statement showing up if the
statement was reused:

See: http://lemmasoft.renai.us/forums/viewtopic.php?f=32&t=28793
2014-10-14 17:46:32 -04:00
Tom Rothamel 935d065712 Transfer focus based on displayable replacement.
When a displayable in a screen that has focus/grab is replaced,
we transfer the focus to its replacement. This fixes a problem where
we would transfer grab only, which could lead to a permagrab condition.

Fixes #477.
2014-10-14 00:32:05 -04:00
Tom Rothamel c0c44896a8 Add _composite_parts for composite displayables.
For composite displayables (those with _main) set, this gives a list
of all components, other than the root widget, that make up the
displayable.
2014-10-13 23:55:40 -04:00
Tom Rothamel b7a9266bf3 Update changelog with new prediction stuff. 2014-10-12 13:26:42 -04:00
Tom Rothamel 8bf5f05270 While at the main menu, predict the start label.
This should provide a better experience in the start-new-game case,
which is the first thing a player will see.

Fixes #478.
2014-10-12 12:43:24 -04:00
Tom Rothamel 996d3c2fd6 Improve prediction of call/return.
We now model the return stack as part of the prediction process,
making it possible to perform prediction through a call and return
pair.

Fixes #288.
2014-10-12 01:30:01 -04:00
Tom Rothamel f68a4caec2 Check Side for correct parameters and children.
Fixes #476.
2014-10-11 22:17:44 -04:00
Tom Rothamel f06e5861e7 Bump versio to 6.18.3. 2014-10-11 17:13:07 -04:00
Daniel Luque a93f4f1f76 Merge pull request #475 from LuqueDaniel/update-es
Update es
2014-10-11 15:30:40 +02:00
Daniel Luque 572054c6e1 Update: templates/spanish/game/tl/none/common.rpy 2014-10-11 15:24:15 +02:00
Daniel Luque bc3f659f4b Update: launcher/game/tl/spanish/common.rpy 2014-10-11 15:19:24 +02:00
Tom Rothamel db63d0db4e Update changelog. 2014-10-09 22:28:02 -04:00
Tom Rothamel e7424e1140 Merge pull request #474 from civalin/i10n/zh_TW
Add Traditional Chinese translation.
2014-10-09 17:07:53 -04:00
Tom Rothamel c345b6a84c android: Log call errors to android.txt. 2014-10-08 23:21:02 -04:00
Tom Rothamel 5fd9bbe651 Pop dynamic when a lookup_return fails. 2014-10-08 20:44:01 -04:00
Tom Rothamel d19b49d418 Restore the current screen using try/catch.
This fixes a bug where the current screen could be set at an
inopportune time, causing crashes.

See: https://gist.github.com/vaendryl/97fb82b9cbee8bda0777
2014-10-08 20:17:00 -04:00
Tom Rothamel f5103f4bf9 Update the changelog. 2014-10-07 23:34:02 -04:00
Tom Rothamel dc5357c7f2 Increase the image cache size to 16 screens.
We should be able to afford this, and computers have more RAM than they used to.
2014-10-07 23:26:26 -04:00
Tom Rothamel 61f940a2f2 Config changes:
* Increase the predict lookahead.
* Make RENPY_DEBUG_IMAGE_CACHE set the default value of config.debug_image_cache.
2014-10-07 22:26:37 -04:00
Tom Rothamel b38d0edb2c Better prediction of DynamicDisplayable.
If no predict function exists, the regular DD function is called,
and what it returns is now predicted.
2014-10-07 22:19:40 -04:00
Tom Rothamel 36834b094d Ensure rpyfn is defined when loading .rpyc files. 2014-10-07 20:12:27 -04:00
Civa Lin cefdc342b6 i10n: Traditional Chinese language for template. 2014-10-07 15:54:04 +08:00
Civa Lin 1c409025e1 i10n: Traditional Chinese language for launcher 2014-10-07 15:41:41 +08:00
Tom Rothamel 29cbac1c95 Ensure that yes_thread is always defined in AndroidInterface.
Fixes the immediate problems in #472.
2014-10-06 22:16:12 -04:00
Tom Rothamel 596cc4e6b6 Display an indicator when self-voicing is enabled.
This prevents people from getting stuck in self-voicing, and reporting
it as a bug.

Fixes #471.
2014-10-06 21:46:58 -04:00
Tom Rothamel 19d52e85f1 Update docs/changelog. 2014-10-05 21:33:30 -04:00
Tom Rothamel 75789bb8f2 memory: Add the renpy.profile_rollback() function.
This profiles the amount of memory used by the rollback system.

Fixes #470.
2014-10-05 21:13:55 -04:00
Tom Rothamel 55c00a86aa memory: Ignore the renpy.store module.
It's an alias of the store module, and we want to use the store name
to make it clear what's part of Ren'Py and what's part of the game.
2014-10-05 13:35:32 -04:00
Tom Rothamel 3f4f86f0fd memory: Try to speed up profiling. 2014-10-05 00:34:54 -04:00
Tom Rothamel 81c3e0c28e memory: Use gc.get_referents to walk objects.
This is simpler and more accurage.
2014-10-05 00:12:48 -04:00
Tom Rothamel dc058298f7 memory: Add the renpy.diff_memory() function.
This prints out the difference in memory usage since the last
time it was called.
2014-10-05 00:02:25 -04:00
Tom Rothamel 4609a1139c memory: Add the renpy.profile_memory() function.
This is a function that dumps a profile of memory to memory.txt (and
stdout if it's a tty.)
2014-10-04 23:27:39 -04:00
Tom Rothamel 9b5cb37b74 Rewrite the memory profile.
We now use sys.getsizeof to consider the actual object size,
rather than simply the number of objects that exist.
2014-10-04 22:03:09 -04:00
Tom Rothamel ff0893155d focused -> mouse_focused in swdraw. 2014-10-04 17:59:45 -04:00
Tom Rothamel 127f46c1d9 Remove unnecessary translation TODOs. 2014-10-03 23:09:35 -04:00
Tom Rothamel 2edea5b052 Write script to remove translation TODOs. 2014-10-03 23:09:14 -04:00
Tom Rothamel a256ed1c1e Merge pull request #469 from renoa/patch-7
Update common.rpy
2014-10-03 23:01:01 -04:00
Tom Rothamel 54d8b5733c Merge pull request #468 from renoa/patch-6
Update front_page.rpy
2014-10-03 23:00:51 -04:00
Tom Rothamel d59e6d0d45 Merge pull request #467 from renoa/patch-5
Update preferences.rpy
2014-10-03 23:00:44 -04:00
Tom Rothamel 66d3fbd6b0 Merge pull request #466 from renoa/patch-4
Update project.rpy
2014-10-03 23:00:36 -04:00
Tom Rothamel f83f217385 Merge pull request #459 from tlm-2501/patch-1
Updated translations in front_page.rpy.
2014-10-03 23:00:07 -04:00
Tom Rothamel c0b6d2dd3e Merge pull request #451 from renoa/patch-3
Update editor.rpy
2014-10-03 22:59:56 -04:00
Tom Rothamel 42e6d3f368 sl2: Properly analyze the iteration variable of a for loop.
Since it's defined in the loop, it should be at most a local constant,
not a global constant.
2014-10-02 23:27:36 -04:00
Tom Rothamel 9e3d1db244 Do not cache renders when sizing size_groups. 2014-10-02 21:21:05 -04:00
Tom Rothamel 8f0d132104 Ignore tts errors.
Rather than letting them crash the game.
2014-10-02 20:11:57 -04:00
Tom Rothamel 3813f0dc26 Improve reporting of duplicated labels from renamed .rpycs.
Fixes #452.
2014-10-01 20:56:52 -04:00
Renoa 1cb04cd09f Update common.rpy 2014-10-01 10:34:02 +03:00
Tom Rothamel fa8d11a13c Check return value of l.rest() when an expression/statement is expected.
This prevents problems where we let a None pass into some other
part of the code:

See: <00b201cfdc7e$c7d24530$5776cf90$@gmail.com>
2014-09-30 20:28:49 -04:00
Renoa c9c74ec020 Update common.rpy
translation
2014-09-30 23:13:06 +03:00
Renoa cccd957545 Update front_page.rpy
translation
2014-09-30 23:10:14 +03:00
Renoa 938a6f3fa8 Update preferences.rpy
translation
2014-09-30 23:06:31 +03:00
Renoa ad2763a460 Update project.rpy
translation
2014-09-30 23:04:11 +03:00
Tom Rothamel 779912dd80 Update Play.selected when get_selected() to be recalled.
This fixes a problem where selected would never become correct.
2014-09-29 22:57:46 -04:00
Tom Rothamel f058d56d0f Make Play's participation in get_selected optional.
It doesn't make sense for Play on the sound channel to participate
in get_selected(), since it's very likely the sound will quickly
end.

See: http://lemmasoft.renai.us/forums/ucp.php?i=pm&mode=view&f=0&p=148211
where Play causes Ren'Py to restart the interaction repeatedly.
2014-09-29 22:42:36 -04:00
Tom Rothamel c081ad9f78 Add renpy.music.is_music().
An internal function that returns true if a channel is a music
channel, and false otherwise.
2014-09-29 22:36:25 -04:00
Tom Rothamel bbd505b378 Add a debug style property.
This is meant for Ren'Py developer use. We can look at d.style.debug
to debug a displayable.
2014-09-29 20:11:58 -04:00
Tom Rothamel 1382c299fb Mousearea now respects focus_mask.
This makes it possible to have non-rectangular mouseareas.

Fixes #457.
2014-09-28 20:53:53 -04:00
Tom Rothamel 84429c3826 Convert focus_mask into a displayable in the style system.
This allows for render caching as necessary.
2014-09-28 20:40:47 -04:00
Tom Rothamel 971e33aa97 Remove spurious debug print. 2014-09-27 21:39:02 -04:00
Tom Rothamel 9cf92c7f34 Add keyboard_focus style property.
Setting this property to False hides a button, bar, or hotspot from the
keyboard focus mechanism. This might be useful for games where we
want to hide interface from the user, like hidden object games.
2014-09-27 21:34:36 -04:00
Tom Rothamel 20ca7fb463 Random doc fixes / generated code. 2014-09-26 21:49:15 -04:00
Tom Rothamel 5834069ddf Document the character named store.
Fixes #422.
2014-09-26 21:48:26 -04:00
Tom Rothamel ee2dc4aaea Make the define statement take an optional namespace.
This is intended to let us do:

   define character.e = Character("Eileen")
2014-09-26 21:22:46 -04:00
Tom Rothamel 7057ce19a1 The say statement looks for characters in the character namespace.
This lets us have a character with the same name as an object or
variable.
2014-09-26 20:39:10 -04:00
Tom Rothamel a190738a24 Add functions to get/set the return stack.
Fixes #464.
2014-09-25 23:27:26 -04:00
Tom Rothamel 60a9589a80 Deal with formats SDL_image can't reentrantly load.
It seems like SDL_image has problems reentrantly loading some
formats, certainly GIF and maybe TGA and BMP. So we whitelist
the common formats (png and jpeg), and lock loads of the rest.

Fixes #426.
2014-09-24 21:26:20 -04:00
Tom Rothamel 2ea6291b0d Add the crop_relative transform property.
When true, makes crop relative to the size of the image.
2014-09-24 00:42:36 -04:00
Tom Rothamel 4bd9c96d9c Bump version to 6.18.2. 2014-09-23 19:06:11 -04:00
Tom Rothamel 46c1f8067c Merge pull request #461 from javimat/master
Update Spanish template
2014-09-22 10:02:03 -04:00
javimat 4deae69732 Update screens.rpy
...from the English template. With parameters in screens definitions.
2014-09-22 15:34:02 +02:00
javimat ac09cb8363 Update options.rpy
Delete English explanations (redundant)
2014-09-22 15:32:22 +02:00
Tom Rothamel b397f4b235 Stop using the RENPY_BASE environment variable.
Fixes #460.
2014-09-21 17:37:04 -04:00
Tom Rothamel 389749b221 Use redraw() to handle invalidation.
They're really the same operation, except invalidation can be
run in the middle of a render. So let's check for that, and
use a single codepath.

This fixes a bug where when something was shown twice, the
invalidate could not take.

See: twelvethousand
2014-09-21 15:51:47 -04:00
Tom Rothamel 2da32702fe Revert "Force the animation timebase for ATL in show layer."
It's no longer necessary, now that we're only adjusting
ATL time in screens.

This reverts commit 72027f7f69.
2014-09-21 00:24:29 -04:00
Tom Rothamel f6b2161ac9 Run IAP actions in a new context.
The actions (at least the purchase action) requires us be interacting,
so we can go to sleep and let play services take over to handle the
actual transaction.

This requires us to interact in the middle of a callback, so we do
an invoke_in_new_context to make that possible.
2014-09-21 00:22:50 -04:00
Tom Rothamel 6343c2cd6b Make ATL time adjustments require take_execution_state.
The ATL time adjustments only make sense after take_execution_state.
If we're in a context where take_execution_state is never called,
we don't want to do the time adjustments.

So now, we make it a requirement that take_execution_state be called
before doing time adjustments.
2014-09-20 21:52:51 -04:00
Tom Rothamel 7960b6b7be Use only the index to look up entries in an SLFor's cache.
Using the object id proved to be error prone when new objects were
created during each iteration of the list (something we support).
This also returns the behavior to what it was in 6.17.

See: Seasons of the Wolf.
2014-09-20 19:50:16 -04:00
tlm-2501 f9875d9bad Updated translations in front_page.rpy. 2014-09-21 00:35:44 +04:00
Tom Rothamel 72027f7f69 Force the animation timebase for ATL in show layer.
We really should be propagating the transform state, but there
isn't really a good way to do that at the moment. (It isn't clear
where we'd store the old state.)

This is a reasonable, if ugly, workaround.

See: http://lemmasoft.renai.us/forums/ucp.php?i=pm&mode=view&f=0&p=147158
2014-09-19 23:00:38 -04:00
Tom Rothamel da532392d9 Fix load of .rpycs during .rpy compilation.
This fixes various missing label problems.
2014-09-19 22:21:07 -04:00
Tom Rothamel b1a392e171 Properly check that all parameters have been consumed.
And do it right this time.
2014-09-19 18:47:48 -04:00
Tom Rothamel 252baf8f1e Add renpy.munge()
This is a function that munges a string beginning with __ in the
same manner that Ren'Py munges names when parsing a file.

    jump __test

and:

    jump expression renpy.munge("__test")
2014-09-18 19:53:01 -04:00
Tom Rothamel 75d41125a1 Do not predict the main_menu image.
We don't define one by default, so if the user is debugging
prediction, this will fail.
2014-09-18 19:33:31 -04:00
Tom Rothamel 76c7c2aa86 atl: Global const transforms do not need parameters to be compiled.
This prevents an error we introduced in the last release.
2014-09-18 13:44:32 -04:00
Tom Rothamel 61466cf927 Update docs. 2014-09-18 00:09:40 -04:00
Tom Rothamel 2befad5da1 Fix check of atl parameters before compile. 2014-09-18 00:00:47 -04:00
Tom Rothamel c1c046788b Add an sv character that can be used to self-voice descriptive text. 2014-09-17 23:55:41 -04:00
Tom Rothamel 1af82edd66 sl2: Propagate state into transitions added with add.
This requires a recompile.
2014-09-17 22:12:25 -04:00
Tom Rothamel 6a9835ad43 Bump version and update changelog. 2014-09-16 23:30:03 -04:00
Tom Rothamel 5402d84831 Add german template. 2014-09-16 23:28:24 -04:00
Tom Rothamel b30e7de686 sl2: Update screens that are already showing.
This matches the SL1 behavior.
2014-09-16 22:56:48 -04:00
Tom Rothamel 312d64b361 iap: Unconditionally restore purchases @ start. 2014-09-16 17:07:18 -04:00
Tom Rothamel 8bfb4d9f00 Update the who Text after display_say changes its properties.
This is necessary to make the properties take effect after the layout
has already been built.
2014-09-15 22:49:13 -04:00
Tom Rothamel 7253663eff sl2: Displayables with id can't be constant.
That's because they may be given arguments from outside the screen that
sl2 doesn't know about. Better safe then sorry, especially in a rare
case.
2014-09-15 22:47:37 -04:00
Tom Rothamel df6e8db1f1 Document Placeholder. 2014-09-15 20:20:47 -04:00
Tom Rothamel 7bc51c30db Properly document the third argument to edgescrill.
Fixes #447.
2014-09-15 20:09:47 -04:00
Tom Rothamel d2aa4adfe4 ATL transforms now begin executing when first shown.
Previously, ATL transforms began executing when the screen containing
the ATL transform was first shown, which meant that if the transform
changed over the course of screen display, a portion of the new
transform would be skipped.
2014-09-15 19:54:38 -04:00
Tom Rothamel f29df20878 script: Commit to loading a file when it parses/unpickles.
This prevents an error that was caused by when an exception in
finish_load would cause the .rpy file to load after finish_load
had already started updating data structures.
2014-09-15 00:45:46 -04:00
Tom Rothamel 57e935e1f4 Reorder methods in Script. 2014-09-15 00:12:21 -04:00
Tom Rothamel 88cb519b4d atl: Properly compute const-ness for a function statement.
Fixes #449.
2014-09-14 09:42:52 -04:00
Renoa 4a9becb351 Update editor.rpy
translated some lines
2014-09-14 14:44:24 +03:00
Tom Rothamel 0a4e788349 Use Placeholders for missing images. 2014-09-13 19:02:39 -04:00
Tom Rothamel ed9f598098 placeholder: Add Placeholder displayable.
This displays a placeholder image. The image displayed may be chosen
by the creator, or automatically determined based on the name of the
image being placeheld.
2014-09-13 18:39:30 -04:00
Tom Rothamel 529bb95a43 Ensure hiding is set on legacy ScreenDisplayables. 2014-09-12 21:37:55 -04:00
Tom Rothamel d8a945095e Ensure hiding is always an attribute of screens.
Fixes compatibility with 6.17.

See: Lovely Little Thieves 0.5
2014-09-12 21:05:39 -04:00
Tom Rothamel 77b65c7778 Set all-state Transform properties on initialization.
This lets users of a Transform access its properties before it
has been rendered or updated for the first time.
2014-09-11 09:06:39 -04:00
Tom Rothamel 2ed8af936c Check in profile_screen. 2014-09-10 22:30:35 -04:00
Tom Rothamel 3ecf7cf565 Optionally, automatically build_all on distribute if pyx changed. 2014-09-10 22:25:30 -04:00
Tom Rothamel 0902ccd28b tts: Document what_alt. 2014-09-10 21:20:42 -04:00
Tom Rothamel 2a217bf064 tts: Strip " before passing text to windows.
Windows command line argument parsing strikes again. This seems to
let text pass through in a way that makes it reasonably correct.
2014-09-10 21:10:54 -04:00
Tom Rothamel 3243f4c3ac tts: Allow the alt property of Text to take [text].
This makes it possible to wrap the text with prefixes and suffixes
on a per-Character basis, so as to more accurately convey meaning.
2014-09-10 21:00:27 -04:00
Tom Rothamel 4cf2921310 Share code between the RollForward action and behavior.
This makes the action work properly.

Fixes #436.
2014-09-09 18:20:28 -04:00
Tom Rothamel 53fc982bba Speed up style selection.
We do this by cheating heavily - avoiding re-preparing screens, and
busting the render cache. This wouldn't work for arbitrary code,
but it's good enough for the theme chooser.
2014-09-09 09:21:11 -04:00
Tom Rothamel 8a88c6d6f9 Re-add the use_cache at setstate.
This makes it possible to load a screen that uses use.
2014-09-09 08:46:00 -04:00
Tom Rothamel 136e31ada7 When a used screen takes parameters, persist its scope across interactions.
This makes sense for the new behavior of screens with parameters,
and is useful.

Fixes #194.
2014-09-08 22:59:26 -04:00
Tom Rothamel dfe32a1339 Ignore time spent not scrolling when edge scrolling.
This prevents big jumps from occuring when the mouse leaves one side
of the window, and re-enters on another side of the window.

Fixes #431.
2014-09-08 22:31:28 -04:00
Tom Rothamel bab6f8afc6 Allow a transform to have both a function and arguments.
This fixes a regression of the 6.17 behavior.

See: Jake's battle engine.
2014-09-07 22:51:00 -04:00
Tom Rothamel c0ea8ebcf2 Document use statement changes. 2014-09-07 00:11:33 -04:00
Tom Rothamel 033fcbbeaf sl2: Implement the "use <screen> id <id>" syntax.
Where sl1 used structural equality to transfer state between
screens sharing the same tag, sl2 can't do that. (Doing so would
require maintaining _name, which is expensive.)

Instead, we allow uses of screens to include an id property,
which explcitly specifies equality of used screens.
2014-09-06 23:44:54 -04:00
Tom Rothamel a2398afaf1 Update properties in Transform.default_function.
This preserves non-ATL transform behavior in the face of taking
state and execution state.

Fixes #445.
2014-09-06 20:47:10 -04:00
Tom Rothamel cacef7e71a Fix formatting of "could not find return label". 2014-09-06 20:19:42 -04:00
Tom Rothamel 54f9662bc0 Transpose grids as we render the grid.
Before this patch, we would transpose grids once, which caused a
problem where a reused grid would only be transposed once.

See: https://mail.google.com/mail/u/0/#inbox/1484b917bff1005b (Private)
2014-09-06 16:04:10 -04:00
Tom Rothamel 0fea7ee77c Use RENPY_AUTO_LOAD to override config.auto_load.
This provides an easy way to force a save load for development
purposes.
2014-09-06 14:26:30 -04:00
Tom Rothamel 1c71db539e Test that save directories are writable on Android before using them.
Relevant to #441.
2014-09-05 23:27:56 -04:00
Tom Rothamel e8a0b8413d Do not use the game-local save directory on Android.
Relevant to #441.
2014-09-05 23:18:12 -04:00
Tom Rothamel e192814d02 Error out if the base directory doesn't exist. 2014-09-05 15:21:37 -04:00
Tom Rothamel 066a6a6185 sl2: Do not take state from predicted displayables or transforms.
If the parameters to a displayable or transform change between
when a screen is predicted and when it is shown, it means that
the prediction was incorrect.

We now discard the incorrect prediction state, instead of allowing it
to influence the screen.

See: http://lemmasoft.renai.us/forums/ucp.php?i=pm&mode=view&f=0&p=144880
See: http://lemmasoft.renai.us/forums/viewtopic.php?p=338394#p338394
2014-09-04 23:05:13 -04:00
Tom Rothamel 4034f87f26 Revert take_execution_state to the 6.17 version.
This is intended to fix problems caused by the changes outside of
screens.
2014-09-04 23:05:13 -04:00
Tom Rothamel 3ee319ba9e Merge pull request #443 from LuqueDaniel/update-es
Update spanish translation
2014-09-04 08:31:42 -05:00
Tom Rothamel 4c094852e8 Various doc fixes. 2014-09-03 18:36:44 -04:00
Daniel Luque a4aef8ceb1 Update spanish translation 2014-09-03 13:54:18 +02:00
Tom Rothamel 5794e8b3b7 Fix HideInterface documentation. 2014-09-02 22:59:30 -04:00
Tom Rothamel 3ab4f62cf8 Make renpy.file() work with the with statement. 2014-09-02 21:17:40 -04:00
kyouryuukunn 7f70d22344 Merge pull request #442 from kyouryuukunn/update_japanese_template
update japanese translation
2014-09-02 23:01:13 +09:00
kyouryuukunn 4a7ca192e9 update japanese translation 2014-09-02 22:59:57 +09:00
Tom Rothamel 74fce0049c Add the OnEvent displayable to run actions on events.
By being a displayable, OnEvent is able to invoke actions even when
a screen is not being updated. This is important in the new version
of Ren'Py, which tries to avoid screen updates as much as possible.
2014-09-01 21:27:19 -04:00
Tom Rothamel 22397c225f screen: Propagate hide events to children of the screen. 2014-09-01 21:24:52 -04:00
Tom Rothamel 8f80e828c7 Do not autosave when loading an autosave file.
Doing so will screw us up, because we'll change the autsave slots
right before we load.
2014-09-01 18:20:20 -04:00
Tom Rothamel c901b4c1bd drag: Improved response to changes in position
* More accurately check for changes in position.
* Allow a change in position to override a drag_group position.
2014-09-01 15:05:40 -04:00
Tom Rothamel 2f1455351d Update doc generation to use the new location of pyanalysis. 2014-09-01 09:43:08 -04:00
Tom Rothamel 83c7eef6c8 drag: Correctly detect placement changes.
When detecting placement changes, we want to use xpos/ypos, not
self.x/self.y.
2014-08-31 23:15:17 -04:00
Tom Rothamel f29ab675ec Call run_unhovered when a drag is unhovered. 2014-08-31 22:41:43 -04:00
Tom Rothamel d4e1a1d1f3 If the placement of a drag changes, move it to the new position.
This is probably the least bad thing we can do with a drag that
has changed its placement.
2014-08-31 22:09:06 -04:00
Tom Rothamel cede3f651d Fix call to super().__init__ in Drag constructor. 2014-08-31 19:34:19 -04:00
Tom Rothamel 4ed0c8e313 atl: Try to avoid recompiling constant ATL.
This should speed things up a little by avoiding the expensive
recompile step where possible.
2014-08-31 01:42:31 -04:00
Tom Rothamel ba4c6d8b10 Add a script analysis phase.
For now, all we do in this phase it analyze ATL for const-ness.
2014-08-31 00:05:29 -04:00
Tom Rothamel 87f2975dd0 Add the ability to analyze ATL for const-ness. 2014-08-31 00:04:12 -04:00
Tom Rothamel 15717d87af transform: default_xpos -> inherited_xpos, etc.
This is a field rename to better reflect what we use the fields for,
in the hope of making code slightly more reasonable.
2014-08-30 16:04:14 -04:00
Tom Rothamel 59174e44fb Rename renpy.sl2.pyutil to renpy.pyanalysis.
It more accurately reflects what the module does, and it may be useful
outside of sl2.
2014-08-30 15:57:01 -04:00
Tom Rothamel b6778f1a9e transform: Take state in the take_state method.
Previously, we had be transferring the position state in the
take_execution_state method.
2014-08-30 14:28:54 -04:00
Tom Rothamel e693038479 take_execution_state should properly inherit xpos. 2014-08-30 14:16:43 -04:00
Tom Rothamel f1cae21fdb sl2: Force a screen update on hide.
The multiple-update-prevention was stopping us from updating the
screen on hide like we want to.
2014-08-30 12:17:30 -04:00
Tom Rothamel 33e557c04f Check that the what argument to Character.__call__ is a string. 2014-08-29 21:50:26 -04:00
Tom Rothamel 32773f3832 Ensure coordinates of drags remain integers. 2014-08-28 22:07:06 -04:00
Tom Rothamel 32a6de49c9 Allow drags to exist outside a drag_group without a drag_name. 2014-08-28 22:01:49 -04:00
Tom Rothamel 64f6038b52 sl2: Do not always treat config and style as constants.
We have a case in the wild where someone used "style" as an argument
to a screen.
2014-08-28 17:50:53 -04:00
Tom Rothamel 813ef90eb2 Remove uses of type() in store.
While a reserved word, it's the sort of thing we didn't use much,
and that might be used a lot by end users. So we'll try to avoid
adding uses of type, prefering _type instead.
2014-08-28 17:08:21 -04:00
Tom Rothamel 3ef409b4f2 Suspend self-voicing when playing voice. 2014-08-27 23:24:09 -04:00
Tom Rothamel 34ad1df5b2 Properly compare ATL contexts. 2014-08-27 22:44:32 -04:00
Tom Rothamel 41afb8e5b2 Load .rpy if .rpyc fails with an exception.
If both files exist, we prefer to load the .rpy rather than a
corrupt or obsolete rpyc.

Fixes #437.
2014-08-27 21:37:23 -04:00
kyouryuukunn 15e0d57277 Merge pull request #439 from kyouryuukunn/update_japanese_template
fix japanese template
2014-08-27 18:01:26 +09:00
kyouryuukunn 04ce5eaf09 fix japanese template 2014-08-27 18:00:42 +09:00
kyouryuukunn 130d92c5a2 Merge pull request #438 from kyouryuukunn/update_japanese_template
update japanese template
2014-08-27 16:56:56 +09:00
kyouryuukunn 504f2ff708 update japanese template 2014-08-27 16:54:22 +09:00
Tom Rothamel 99f44f7eff Add the ability to parse a screen as sl1.
This is purely to make it possible to port sl1 games up to newer
Ren'Py, without rewriting them. This shouldn't be used in new games,
and may go away at some point.
2014-08-26 21:27:57 -04:00
Tom Rothamel 0a95f50724 Update a screen on hide before copying it.
When we copy a screen, we lose the cache - but we need the cache
to propagate the state of transforms (etc) to the children of the
screen.
2014-08-26 20:11:53 -04:00
Tom Rothamel 4da7ac8af7 Preserve nearest over subsurface operation. 2014-08-25 08:05:19 -04:00
Tom Rothamel b8c6a62c8f doc: Various minor improvements. 2014-08-24 17:51:37 -04:00
Tom Rothamel 8ecc3a200f doc: IAP. 2014-08-24 17:51:26 -04:00
Tom Rothamel c8d45d3715 iap: Add Purchase and Restore actions, get_store_name function. 2014-08-24 17:19:30 -04:00
Tom Rothamel 328e389f19 Compat old screen language location. 2014-08-24 16:33:40 -04:00
Tom Rothamel 53d9a60544 Update screens once before we lock them down for a hide.
This matches 6.17 behavior, and it makes sense that a hiding screen
should show the data as of the time it was hidden.
2014-08-23 22:33:24 -04:00
Tom Rothamel 7985a39a00 Do not take transition state when a parameter changes.
When a parameter to a transition changes, we have a different
transition, so taking the state doesn't work - it means we will
be representing the state of a different transition.
2014-08-23 22:28:07 -04:00
Tom Rothamel 60ce7ca8c9 Update musicroom Play selection status.
This makes the musicroom Play action compatible with sl2's reuse
of displayables.
2014-08-22 22:34:09 -04:00
Tom Rothamel e3ee421221 Introduce renpy.substitute.
This is a new public API corresponding to renpy.substitutions.substitute.
2014-08-21 21:36:42 -04:00
Tom Rothamel d373cf93e6 Add config.transition_screens for compatibility.
Setting this to False restores compatibility with old versions of
Ren'Py, where screens would always be updated, even on the old side
of a transition.
2014-08-20 19:02:02 -04:00
Tom Rothamel 2e3f6991a2 Add self-voicing to help.html.
Fixes #424.
2014-08-19 10:17:29 -05:00
Tom Rothamel e8d78b9deb doc: Add screen optimization to the index page. 2014-08-19 00:05:09 -05:00
Tom Rothamel ca4eb8857d doc: renpy.profile_screen. 2014-08-18 23:57:03 -05:00
Tom Rothamel 91cc4aa85a doc: Include const and pure vars, add link anchors. 2014-08-18 23:36:35 -05:00
Tom Rothamel 53328bf2a8 doc: Screen prediction. 2014-08-17 23:02:39 -05:00
Tom Rothamel 6d6cc7e6c0 Merge pull request #434 from ZeikJT/master
Fixing mistakes on the Language Basics doc page
2014-08-17 12:29:04 -05:00
kyouryuukunn 411028297e Merge pull request #435 from kyouryuukunn/update_japanese_template
update japanese template
2014-08-17 15:56:03 +09:00
kyouryuukunn 7186ccc22e update japanese template 2014-08-17 15:55:02 +09:00
Tom Rothamel 4b3b9dd3f1 doc: How const optimizes screen language, const text. 2014-08-16 10:18:29 -05:00
Tom Rothamel c619ee7ef2 Add the _developer_default style.
This is needed to enter the developer menu.
2014-08-15 23:23:20 -05:00
Matias Giachino 49df5bed9c Tuple - one-item tuple text incorrect
Says they must specify a parenthesis must follow one-item special cases. The truth is a comma must follow special cases
2014-08-15 19:18:31 -07:00
Matias Giachino b3e2801f38 True, False, None section - remove trailing text 2014-08-15 19:17:08 -07:00
Tom Rothamel fa2292a811 doc: Define const and pure. 2014-08-15 11:11:54 -05:00
Tom Rothamel 3da77b1ce7 doc: Start screen optimization. 2014-08-15 09:34:02 -05:00
Tom Rothamel b89e630e77 Store the location when defining screens.
This lets us link to the screen from the inspector.
2014-08-14 23:13:51 -05:00
Tom Rothamel 03701d8c39 inspector: Clicking on a location opens it in the editor. 2014-08-14 22:56:36 -05:00
Tom Rothamel c4d41109a6 Show displayable lines numbers in the style inspector.
For sl2 only.
2014-08-14 07:25:28 -04:00
Tom Rothamel 7ef976d637 sl2: child_or_fixed should consider actual children.
It was considering the number of available children, which was
improperly considering children in if statements and so on.
2014-08-13 22:01:27 -04:00
Tom Rothamel bdc7cf062e Merge pull request #433 from LuqueDaniel/update-es
Update es
2014-08-13 07:40:45 -04:00
Daniel Luque d562fdba93 To uppercase 2014-08-13 12:36:34 +02:00
Daniel Luque 66acf402ec Updated: spanish/front_page.rpy 2014-08-13 12:30:35 +02:00
Tom Rothamel b053705869 sl2: Use implicit_add to add displayables.
This prevents us from copying transforms that already have had
take_execution_state called. This fixes a regression that caused
copied transforms to reset, and hence the show event to be fired
multiple times.
2014-08-12 19:16:15 -04:00
Tom Rothamel 8c6060b2ba sl2: Ensure screen.widgets is updated on reuse. 2014-08-11 23:28:31 -04:00
Tom Rothamel 06f5ddffbf Make XScrollValue and YScrollValue use the current screen.
This lets them deal with cases where they are reused on a copied
or hiding screen.
2014-08-11 23:21:10 -04:00
Tom Rothamel 6b259960a1 Make _current_screen valid during per_interact() and render().
This let's us defer decisions about the current screen until
closer to render time.
2014-08-11 23:18:50 -04:00
Tom Rothamel 4555020fee When putting a screen into the old state, make a copy. 2014-08-11 23:03:08 -04:00
Tom Rothamel 87d3b65f4b Fix more PyDev 3.6.0 warnings. 2014-08-11 21:14:42 -04:00
Tom Rothamel 479eac2ebb Fix PyDev 3.6.0 errors. 2014-08-11 21:03:03 -04:00
Tom Rothamel 5f80db6880 Add a script that can compare zip sizes.
This lets us attribute changes in size to particular files.
2014-08-10 19:59:39 -04:00
Tom Rothamel d66a9f0bd7 Update docs. 2014-08-10 18:23:02 -04:00
Tom Rothamel be42df7e09 Add alt text to imagemap hotspots. 2014-08-10 09:55:35 -04:00
Tom Rothamel 05b1d38e8f Try harder to find a place to return to.
When the return site exists, we simply return to it. If the return
site disappears, we look up the call site, and return to the next
node, if one exists.

If we're in developer mode, we report an error at this
point. Otherwise, we pop the stack, and try again.
2014-08-09 10:43:23 -04:00
Tom Rothamel 6f377d8253 Fix some issues with edgescroll.
* It could start on timerevent, rather than a mouse event.
* It could get the wrong edge_last_st, leading to large jumps.
2014-08-08 23:11:36 -04:00
Tom Rothamel dd02654228 distribute-made copy of screens.rpy. 2014-08-08 21:07:39 -04:00
Tom Rothamel acc82e3030 tts: Only speak text after {fast}.
This deals with extend properly.
2014-08-08 19:37:04 -04:00
Tom Rothamel 84871c65c1 Call the dynamicdisplayable function iff it has no child.
Transform may need to get the placemet, which requires a
child exist.
2014-08-07 21:34:36 -04:00
Tom Rothamel a704363c54 Make emphasize audio into a preference. 2014-08-06 23:23:23 -04:00
Tom Rothamel 86609614b8 Update name. 2014-08-06 21:47:55 -04:00
Tom Rothamel ace45f4ef0 Apply style group to detached widgets.
This seems to make sense, and fixes the sl2viewport function.
2014-08-06 21:28:44 -04:00
Tom Rothamel 2f114e59df Revert tutorial. 2014-08-05 23:35:30 -04:00
Tom Rothamel 43bed3a92b Revert options.rpy in testcases. 2014-08-05 23:26:28 -04:00
Tom Rothamel 4b3c5ecbbc sl2: Document changes. 2014-08-05 23:20:44 -04:00
Tom Rothamel d34ec5d0fd Include glib-2.0 for versions of fribidi that need it.
Fixes #303.
2014-08-04 21:20:02 -04:00
Tom Rothamel b45d9f957b Update changelog. 2014-08-04 01:01:31 -04:00
Tom Rothamel 001a5f747c voice: Deal more sensibly with the character volume being 0.
We now treat this as a mute, and do not play the voice file. This
prevents us from emphasizing voice when the user has disabled the
voice of a particular character.
2014-08-04 00:56:38 -04:00
Tom Rothamel 1d3e8e1ad7 Add the ability to emphasize certain audio channels.
When an emphasized channel is playing, all non-emphasized channels
have their volume lowered. When emphasis ends, the non-emphasized
channels resume their normal volume.

This is a generalization of (and replacement for) #360.
2014-08-04 00:40:27 -04:00
Tom Rothamel 2453eb2cbe Make reduce_volume_in_voice opt-in by creators.
This will break existing games, by changing the volumes in a way
creators will not expect. Let's make this opt in across the board.

Removed it from the various templates since voice stuff is pretty
rarely used, and shouldn't required attention from a new user.
2014-08-03 23:28:38 -04:00
Tom Rothamel 4024f4f6bd Revert "Move voice config to 00voice.rpy."
This reverts commit e612e2a168822e1e0804b825953808fefb83df7d.
2014-08-03 23:28:38 -04:00
Tom Rothamel dbefae5855 Initial run at updating the changelog. 2014-08-03 23:28:38 -04:00
Tom Rothamel a147e41609 Move voice config to 00voice.rpy.
In general, config variables that only touch common/ should only
exist in common/.
2014-08-03 23:28:38 -04:00
Tom Rothamel 724f9d91aa sl2: Fix regression reusing displayables. 2014-08-02 14:35:31 -04:00
Tom Rothamel 8f9f42352b Allow the launcher to scan/launch mac app packages.
This makes it possible to run an older mac app package with a newer
Ren'Py - to get self-voicing, for example.
2014-08-02 00:06:27 -04:00
Tom Rothamel 463d9cde79 sl2: Only reuse non-None displayables. 2014-08-01 23:53:31 -04:00
Tom Rothamel 92cae431f2 Add "Force Recompile" to the launcher.
This will be useful for people upgrading from pre-sl2 to sl2 versions
of Ren'Py, as it makes it possible to be sure all screens are using
sl2.
2014-08-01 15:47:11 -04:00
Tom Rothamel 1f93fbfd0b Use the focus system to retain grab between interactions.
With the new screen system, it's now possible to reuse the same
displayable between two interactions. Such displayables need to
retain grab until they go away, or grab is explicitly released.

This fixes a problem where a constant bar would lose focus after being
adjusted in a way that restarts the interaction, as volume sliders do.
2014-07-31 23:05:39 -04:00
Tom Rothamel f8094c21b1 Invalidate drags on child change. 2014-07-30 23:18:58 -04:00
Tom Rothamel 833cf20f56 Mark drags as focusable. 2014-07-30 23:18:43 -04:00
Tom Rothamel 581d30debb sl2: Properly get old_main. 2014-07-30 23:18:15 -04:00
Tom Rothamel 71d771d172 Store the new position in the drag_group on drag snap.
Fixes the first part of #396.
2014-07-30 22:42:37 -04:00
Tom Rothamel d6745e7492 Remove syntax error. 2014-07-30 11:08:24 -04:00
Tom Rothamel 8a66bab786 Handle android mouse release move in Ren'Py.
Previously, we were handling this in SDL. However, this conflicted
with the MOUSEMOTION merging - the other event could be moved before
the mouse release, leading to unsightly jumps, and (perhaps) the
viewport being in the wrong place.

We now synthesize the mouse release move in Ren'Py, which lets us
control the order in which it occurs.

Fixes #391.
2014-07-29 23:28:46 -04:00
Tom Rothamel 20be450e1a Mouse focus only on mouse events.
We had been using the mouse to determine focus at the start of
each interaction. We now only use the mouse to determine focus
if the last event - the event that ended the interaction - was
a mouse event.

Fixes #299.
2014-07-28 23:53:12 -04:00
Tom Rothamel 4277d2b049 Merge pull request #324 from duanemoody/master
Add application category for OS X
2014-07-28 23:26:46 -04:00
Tom Rothamel 8ddf658543 Use an adv-mode narrator for adv-mode _default_empty_window.
Fixes #330, using kyouryuukunn's second approach.
2014-07-28 23:23:34 -04:00
Tom Rothamel 3d3f437f57 Add config.autosave_on_choice.
This variable determines if Ren'Py autosaves at menus.
2014-07-28 23:04:29 -04:00
Tom Rothamel 99330bb1eb Do not save ScreenDisplayable.children.
This is recreated on load, and saving it just leads to slower save and
load times.
2014-07-28 22:57:09 -04:00
Tom Rothamel eff11fec79 sl2: Properly finish and imagemaps.
Previously, we were failing to finish the imagemaps we created, which
both leaked the md5 object and generally hurt performance.
2014-07-28 22:55:56 -04:00
Tom Rothamel af0784af3b Perform save dumps before we pickle things.
This makes config.save_dump a powerful tool for debugging pickle
problems, where previously it was only useful for finding out the size
of save files.
2014-07-28 22:54:24 -04:00
Tom Rothamel 4607b2db38 sl2: Improve prediction of screens.
This includes:

* When predicting, we do not stop on the first exception. Instead, we
  keep going, trying to predict what we can.

* This includes screen parameters and arguments as well.

* If we can't evaluate the list part of a for loop, we use [ 0 ] - in
  conjunction with the error handling, this should get us
  something. In many cases, it gets us everything important.

* Once per if statement, we predict all branches.
2014-07-27 22:53:32 -04:00
Tom Rothamel acbaa4c9ba _hide hides the hiding screen, not the not-hiding screen.
This fixes a regression that caused screens without hide transforms to
immediately become empty, even when they should have been used in an
old transition.
2014-07-27 15:00:15 -04:00
Tom Rothamel b9d4a6f6f5 If a Fixed with a layer_name does not have a scene list, do not copy it. 2014-07-26 22:34:17 -04:00
Tom Rothamel d82ff5c7d6 sl2: Track which SLNodes can have keywords.
There are certain nodes that can't have keywords, like if nodes that
occur after a python statement that defines a variable used by the if
statement.

This change ensures that we only execute the keywords() method if:

* Some keywords are present.
* Nothing precludes the keywords method from running.
2014-07-26 22:17:56 -04:00
Tom Rothamel 569f6c0f95 Add portuguese translation by mrstalker. 2014-07-26 11:15:56 -04:00
Tom Rothamel 1a5f693ccd sl2: Pop the open viewport from the ui stack. 2014-07-25 23:02:09 -04:00
Tom Rothamel 92ed019e6c sl2: Fix sl2viewport.
We now properly get the outer and inner elements for all sl2viewports.
2014-07-24 23:08:21 -04:00
Tom Rothamel ebbca682f7 Make autosave_on_quit apply to autosave on load. 2014-07-24 10:39:07 -04:00
Tom Rothamel 33f2c0670d Merge pull request #338 from kyouryuukunn/autosave_before_load
autosave before load
2014-07-23 23:02:58 -04:00
Tom Rothamel 7f85657c0a Add config.autosave_on_quit.
This variable lets us control if Ren'Py autosaves when entering the
quit or main menu prompts.
2014-07-23 21:01:35 -04:00
Tom Rothamel c24b99a0a6 Do not convert the screenshot to the screen's format.
The screen's format may not be the for RGBA format we expect surfaces
to be in when we load them into textures. This would cause
FileCurrentScreenshot to break.

Fixes #314.
2014-07-21 23:27:23 -04:00
Tom Rothamel c2a2572aec Reduce over-passing of show arguments to nvl screen.
We would pass say_vbox_properties, which is only used in pre-screens
code. When iterating through a say_list containing multiple
lines of text, we could use say_args from a previous line.
2014-07-20 23:16:31 -04:00
kyouryuukunn dd5796a59d Merge pull request #419 from kyouryuukunn/update_japanese_template
update japanese template
2014-07-21 11:57:49 +09:00
kyouryuukunn 280ef1c396 update japanese template 2014-07-21 11:56:58 +09:00
Tom Rothamel a2a48e4603 Merge pull request #358 from kyouryuukunn/pass_show_args
NVLCharacter now passes show_ arguments to the nvl screen.
2014-07-20 21:49:07 -04:00
Tom Rothamel 52413479a6 Merge pull request #354 from kyouryuukunn/character_volume
Make voice volume adjustable on a per-character basis.
2014-07-20 21:38:57 -04:00
Tom Rothamel 919bbbca87 Merge pull request #388 from renoa/patch-2
Update Arabic template translation.
2014-07-20 21:36:27 -04:00
Tom Rothamel 9c8a4e17f3 Track mouse and keyboard focuse separately. Make joy depend on key.
This more accurately models how one would expect the joystick to work
on Linux.

Fixes #402.
2014-07-20 21:34:27 -04:00
Tom Rothamel cb359e8a45 When a default_focus appears, if nothing is focused, focus it.
This fixes #417, an issue that was causing problems when the default
focuse only appeared at the end of a transition.
2014-07-20 19:23:30 -04:00
Tom Rothamel 20bfd1298f Update android packaging doc to represent the latest approach. 2014-07-19 21:28:05 -04:00
Tom Rothamel 108ca1f981 Launcher language selection improvements.
* Sort alphabetically.
* Turn "_" into " ".
* Add scrollbar.
2014-07-19 21:03:30 -04:00
Tom Rothamel 8573bb76f9 Merge pull request #404 from LuqueDaniel/update-es
Update es
2014-07-19 20:30:19 -04:00
Tom Rothamel 1176d159af Use name_only when extending a string-named character.
Fixes #408.
2014-07-19 20:25:16 -04:00
Tom Rothamel f554e19a1a Move the code for accessing a character into its own function.
This will make it easier to change in the future.
2014-07-19 20:24:55 -04:00
Tom Rothamel be17f9cc6b Nearest neighbor filtering.
This takes the form of the "nearest" transform property. When the
transform property is true, blits use nearest-neighbor filtering.
2014-07-19 00:05:56 -04:00
Tom Rothamel bdf788b5eb Add config.adjust_view_size.
This is optionally a function that returns the size of the OpenGL
viewport in which Ren'Py draws the game. Having this a callback makes
it possible to constrain the sizes of the game window.

For example, this makes it possible to limit the viewport to integer
multiples of the starting window size, as requested in #406.
2014-07-18 23:25:33 -04:00
Tom Rothamel 27cd90d6db Merge pull request #409 from kyouryuukunn/fix_doc
fix doc
2014-07-18 21:24:03 -04:00
Tom Rothamel 60b8ee46a1 Add renpy.count_{,seen_}_dialogue_blocks().
These are functions to count the number of dialogue blocks and the
number of seen dialogue blocks in the game. This makes it possible
to give an indication of how much of the game text the player has
seen.
2014-07-18 00:07:08 -04:00
Tom Rothamel 7e533fbb8f Fix regression in the handling of insensitive buttons.
The focusable field was not being set correctly, which made the button
participate in the focus mechanism and get the idle background when
it should have been insensitive.
2014-07-17 22:57:51 -04:00
Tom Rothamel 329ff9fc5c Clean up last merge a bit. 2014-07-16 22:02:44 -04:00
Tom Rothamel 980104b35e Merge pull request #377 from HikkeKun/master
Small fix for newline_indent behavior.
2014-07-16 21:48:50 -04:00
Tom Rothamel e51000c947 Fix name conflict in android code. 2014-07-16 21:46:06 -04:00
Tom Rothamel ef69a69a3f Limit when we supply the image parameter to the say screen.
It's normally only used for compatability with older games, and
isn't documented, nor is is present in the say screen.
2014-07-16 21:17:32 -04:00
Tom Rothamel c4880e33f3 Add parameter lists to screens in documentation and screens.rpy.
This is to make everything conform to the new best practices.
2014-07-16 21:09:55 -04:00
Tom Rothamel 00d3da2040 Fix two bugs in lint.
Fixes #415, in which show would check all attributes, when partial
would do.

Fixes #416, in which lint would check disabled old_substitutions.
2014-07-15 23:34:16 -04:00
Tom Rothamel 895350ed4d Limit scope of used screens with parameters.
Used screens that take parameters now run isolated from their parent
context. This lets us treat global const variables as constant,
without having to worry about the parent scope redefining them.
2014-07-15 22:53:25 -04:00
Tom Rothamel f97b59c414 sl2: Take args and kwargs into account when finding a screen to reuse. 2014-07-14 23:36:28 -04:00
Tom Rothamel 62e85b728c sl2: Do not treat screen parameters as constant.
Our definition of constant includes field access, indexing, etc. Since
a screens parameter might be mutable (a list, for example), we can't
treat it as const in the general case.
2014-07-14 23:34:08 -04:00
Tom Rothamel ead4e44d80 sl2: Give constants to parameterized screens.
We can analyze parameterized screens more thoroughly than
non-parameterized screens, since the parameters limit what can
be overridden in the screens' scope.
2014-07-13 19:56:14 -04:00
Tom Rothamel 0b5a54f0f8 Deal with problems that occur when we have no glyphs in a line. 2014-07-13 17:03:50 -04:00
Tom Rothamel 626981c349 Do not call the DynamicDisplayable function on per_interact.
It's not necessary, and can cause problems since st and at are not
correct.
2014-07-13 16:13:31 -04:00
Tom Rothamel bed9699983 sl2: Only treat a function as pure if it's also const.
This lets us redefine a const function and get away with it.
2014-07-13 01:10:01 -04:00
Tom Rothamel dc97bdb194 sl2: Extend local/global const analysis to slast.
This brings us to the point where we can run the launcher using
the local/global const analysis.
2014-07-13 00:17:15 -04:00
Tom Rothamel f6df843499 sl2: More work to distingush local const from global const. 2014-07-12 21:07:48 -04:00
Tom Rothamel 46ba33dde1 iap: Add missing import. 2014-07-11 23:59:35 -04:00
Tom Rothamel 1a969be8fd iap: Separate product names and identifiers.
Each product has a name, used to identify it. This name may be
different from the names used in the various app stores, which can be
specified independently.
2014-07-11 23:42:22 -04:00
Tom Rothamel c8de62c682 iap: Bugfixes. 2014-07-11 23:29:55 -04:00
Tom Rothamel 4197f10d18 Fix link to keytool. 2014-07-11 08:54:35 -04:00
Tom Rothamel c403d13119 iap: Start work on high-level IAP framework.
This code runs, but hasn't been tested yet.
2014-07-10 23:50:37 -04:00
Tom Rothamel 9b4ec3206c Merge pull request #413 from kyouryuukunn/gallery_nav
enable customizing the look of gallery navigation
2014-07-09 20:35:54 -04:00
kyouryuukunn 61da5d93ec rename gallery_nav to gallery_gavigation 2014-07-10 08:17:20 +09:00
kyouryuukunn 1486932b49 enable customizing the look of gallery navigation 2014-07-10 08:08:53 +09:00
Tom Rothamel 4e5199b6a1 Add gallery testcase. 2014-07-08 18:18:38 -04:00
Tom Rothamel 2e8494a2c8 Re-prepare screens when rebuilding styles. 2014-07-08 18:18:12 -04:00
Tom Rothamel f753db5862 sl2: Introduce three levels of const-ness.
This lets us distinguish compile-time constants from expressions
that are const within a single screen.
2014-07-08 18:11:37 -04:00
kyouryuukunn 18d4039aa1 Merge pull request #411 from kyouryuukunn/update_japanese
update japanese
2014-07-08 19:32:12 +09:00
kyouryuukunn 1125cc4b32 update japanese 2014-07-08 19:29:39 +09:00
Tom Rothamel 137e71c461 Fix comparison of gallery actions. 2014-07-07 23:10:29 -04:00
Tom Rothamel 027099daad Deal with the first image in gallery button being locked.
Fixes #410, and adds a test case for the gallery.
2014-07-07 23:08:50 -04:00
Tom Rothamel c6472da521 Update changelog.
Conflicts:
	sphinx/source/changelog.rst
2014-07-06 18:01:42 -04:00
Tom Rothamel aedd0273a4 Ignore .rpyc files that cannot be loaded.
This makes it possible to version down if the .rpy file exists and
do not use any newer features.
2014-07-06 17:56:29 -04:00
Tom Rothamel 6872f3db62 Revert parameterization of launcher screens.
We want to be able to pass in arbitrary arguments, so we can sub
them into text.
2014-07-06 00:24:27 -04:00
kyouryuukunn 8311fafeb4 fix doc 2014-07-06 12:25:12 +09:00
Tom Rothamel 7cba90c0d0 Add the selected parameter to the common screen. 2014-07-05 21:31:36 -04:00
Tom Rothamel 36c9df4353 Distribute the project given to android_build.
This fixes a bug where we would distribute the current project
instead of the one supplied on the command line, causing things
not to work.
2014-07-05 20:26:07 -04:00
Tom Rothamel 4705aa2b6f sl2: Fix fixed.
The SL fixed statement was calling renpy.display.layout.Fixed with
the layout parameter. Since Fixed also supplied a layout parameter
we'd get a crash.
2014-07-05 10:19:06 -04:00
Tom Rothamel 5ae2ae3075 Remove constant offsets from video timestamps.
We had previously been assuming the audio started at 0, while
respecting the video PTS. If the PTS of the first video frame was
non-zero, this would lead to the video being delayed behind the audio
and never catching up.

Fixes #386.
2014-07-04 21:16:01 -04:00
Tom Rothamel b45998fdec sl2: Fix FieldValue equality. 2014-07-03 19:15:36 -04:00
Tom Rothamel 4c273f6a3b sl2: Fix analysis of Python if statements. 2014-07-03 19:15:19 -04:00
Tom Rothamel 0098a41633 sl2: Version the screen language cache.
This ensures that when we prepare screens - such as after a language
change - the cache is dropped. If we don't do this, sl2 can use old
values for displayable arguments and const displayables.
2014-07-02 22:03:20 -04:00
Daniel Luque 20b80bb706 project to lowercase 2014-07-02 12:08:28 +02:00
Daniel Luque 3327378d4f Updated spanish/preferences.rpy 2014-07-02 12:03:19 +02:00
Daniel Luque 7cc4820e96 Updated spanish/front_page.rpy 2014-07-02 11:59:40 +02:00
Tom Rothamel 725ba33062 Merge pull request #403 from kyouryuukunn/fix_MusicRoom
Fix selected status in musicroom.
2014-07-01 23:31:31 -04:00
Tom Rothamel f85b13642b Merge pull request #325 from kyouryuukunn/list_of_action
If a list of Actions contains SensitiveIf or SelectedIf, those take precedence over other actions.

This also introduces the new SensitiveIf action.
2014-07-01 22:44:07 -04:00
Tom Rothamel 95dd481b3a Rename Chinese_Simplified -> simplified_chinese.
This makes the naming similar to the other languages we support.
2014-07-01 22:36:52 -04:00
Tom Rothamel 479a13f5fc Remove text from Chinese translation, per:
https://github.com/renpy/renpy/pull/365#issuecomment-44358481
2014-07-01 22:33:01 -04:00
Tom Rothamel 1fb9fe7bb8 Remove TODOs from simpified chinese translation. 2014-07-01 22:32:29 -04:00
kyouryuukunn 3daae9b0f0 add SetCharacterVolume 2014-07-02 11:28:41 +09:00
Tom Rothamel 4fa044fbc0 Remove +x bit from Chinese translation. 2014-07-01 22:22:05 -04:00
Tom Rothamel 2c676c2fc2 Fix license on DroidSansFallback.ttf.
According to

    https://github.com/android/platform_frameworks_base/tree/master/data/fonts ,

the Droid fonts are under the Apache license.
2014-07-01 22:21:07 -04:00
Tom Rothamel d0ad2d924f Merge pull request #365 from huanxuantian/system-translations-chinese
Chinese (Simplified) translation of launcher.
2014-07-01 22:17:57 -04:00
Tom Rothamel 02a1447837 The voice system should ignore interactions caused by window
show/hide/auto.

Based on a pull request by kyouryuukunn.
2014-07-01 22:03:45 -04:00
Tom Rothamel 2422e2c477 Merge pull request #360 from kyouryuukunn/reduce_volume_in_voice
reduce bgm volume during voice playing
2014-07-01 21:49:35 -04:00
Tom Rothamel 2ae0592486 Merge pull request #397 from renpy/template-replace-symlink
Copy target files of symbolic links
2014-07-01 21:47:26 -04:00
Tom Rothamel 56fc7f8603 Report autoreload as part of the window title. 2014-07-01 21:32:59 -04:00
Tom Rothamel dbe1ccc29e Merge pull request #383 from kyouryuukunn/fix_doc
fix doc
2014-06-30 22:30:15 -04:00
Tom Rothamel 02e2916a82 Merge pull request #401 from renpy/my-tts
config.tts_function to support user defined TTS processor
2014-06-30 22:25:09 -04:00
Tom Rothamel 2e6a836e2d Mark less names as const.
Do not mark transforms that aren't intended for use in screens - but
may have names that would be common for screen parameters - as const.

This should improve compatibility with older screens.
2014-06-30 22:22:41 -04:00
Tom Rothamel 5f671d9990 Ignore profile_screen.txt when distributing. 2014-06-30 21:50:58 -04:00
Tom Rothamel 4286cdca0e Make the parameters to the default screens.rpy to be explicit. 2014-06-30 21:49:22 -04:00
Tom Rothamel 6793a176e0 Launcher screens take an explicit parameter list.
This fixes a problem where sl2 was considering the "default"
parameter const.
2014-06-30 21:47:07 -04:00
Tom Rothamel 4f790bdc11 Properly mark parameters as non-const. 2014-06-30 21:46:45 -04:00
Koichi Akabe cc841c5f52 Move the process managiment into default_tts_function 2014-07-01 02:06:08 +09:00
Koichi Akabe 53d3039ee8 Add tts_function config to support user defined TTS function 2014-06-30 23:58:13 +09:00
Tom Rothamel f2d69c078e Ignore tmp/ directory when navigating .rpy files. 2014-06-30 00:13:07 -04:00
Tom Rothamel ce76ab25f6 Include Ren'Py with android distributions.
RAPT will now use this version of Ren'Py, which can include patches
by the creator.

Fixes #368.
2014-06-30 00:03:57 -04:00
Tom Rothamel a8c0cc096c Add some self-voicing support to the launcher. 2014-06-28 21:55:26 -04:00
Tom Rothamel 60a6f6adfc Add a large-fonts mode to the launcher.
Fixes #399.
2014-06-28 21:43:17 -04:00
Tom Rothamel c471e3ff26 Generate lists of const and pure variables. 2014-06-28 21:12:07 -04:00
Tom Rothamel 249ebb8b0c sl2: Flag more things pure. 2014-06-28 17:19:43 -04:00
Tom Rothamel 24de1990ce Fix typo. 2014-06-28 17:18:41 -04:00
Tom Rothamel 8cac7510ee Invalidate, rather than redraw, on Transform.set_child.
This prevents a redraw from unconditionally occuring when the
child is changed - we only want the change to occur if we're
not already in a redraw.
2014-06-28 00:10:01 -04:00
Tom Rothamel fae51e39bd sl2: Make sl2 the default screen language. 2014-06-27 23:07:31 -04:00
Tom Rothamel 4c94285195 sl2: Analyze screen parameters. 2014-06-27 22:58:44 -04:00
Tom Rothamel 0a6797340f sl2: Let the user dump the results of const analysis. 2014-06-27 18:15:03 -04:00
Tom Rothamel e3f2c70144 sl2: Make defines and transforms pure.
They should be, and this should help make more things const.
2014-06-27 17:42:48 -04:00
Tom Rothamel 6c97478a81 sl2: Flag renpy.<name> as pure functions, when appropriate. 2014-06-27 09:44:37 -04:00
Tom Rothamel 738321cc4e sl2: Pure functions should also be constants. 2014-06-27 09:23:22 -04:00
Koichi Akabe 2990efac7a Copy target files of symbolic links 2014-06-27 21:48:16 +09:00
Tom Rothamel 31419d103b sl2: Perform const/not-const analysis on Python code. 2014-06-26 22:50:19 -04:00
Tom Rothamel 57b6d6124b Keep the source of PyCode objects around.
We're no longer as memory-limited as we once were, and this makes
the source available for code analysis, when necessary.
2014-06-26 22:49:17 -04:00
Tom Rothamel a01f3b8432 sl2: Analyze sl2 statements (not including python). 2014-06-25 17:29:48 -04:00
Tom Rothamel 76477f103e sl2: Frameworks for fixed-point analysis.
This doesn't do anything yet, but provides the structure for constant
analysis.
2014-06-24 22:07:48 -04:00
Tom Rothamel 394c19b9c2 sl2: Encapsulate code analysis into a single object.
This is in preparation for analyzing const/non-const inside a screen.
2014-06-23 22:19:04 -04:00
kyouryuukunn c159dcce30 pass show_args to 'nvl' screen 2014-06-23 23:22:55 +09:00
Tom Rothamel 50d8f356e2 sl2: Fix debug. 2014-06-22 23:38:17 -04:00
Tom Rothamel 366257119b sl2: Screen profiling debugging.
This entails writing information about the decisions we make when
creating the displayables comprising the screen.
2014-06-22 23:32:41 -04:00
Tom Rothamel 64159e840b Basic framework for profiling screen execution. 2014-06-22 22:02:32 -04:00
Tom Rothamel 680131beb3 Simplify ScreenDisplayable._hide and make it work with sl2. 2014-06-21 10:57:31 -04:00
Tom Rothamel 857a5a06b5 sl2: Migrate grab. 2014-06-20 23:03:33 -04:00
Tom Rothamel 4dab5e849b Allow RevertableDict to be past as the properties argument to Style.
Fixes #323.
2014-06-19 21:45:45 -04:00
Tom Rothamel 925cd35947 Merge pull request #384 from kyouryuukunn/Function
Add Function action, which calls a function with arguments.
2014-06-19 21:14:24 -04:00
Tom Rothamel 17b77dcce2 Remove spurious code. 2014-06-19 08:40:02 -04:00
Tom Rothamel 96260b4ec8 sl2: Pass default keyword arguments to the displayable.
This is required so we can pass the layout argument to MultiBox,
which makes the distiniction between fixed, horizontal, and vertical
layouts when the style does not.
2014-06-18 23:08:17 -04:00
Tom Rothamel 16d361c714 Document self-voicing, generate doc includes. 2014-06-18 20:23:42 -04:00
Tom Rothamel 738f93b156 tts: Speak bar text immediately. 2014-06-18 00:19:02 -04:00
Tom Rothamel 23b03ea790 tts: Allow the user to unfocus all widgets.
This will read out the default text.
2014-06-17 23:45:20 -04:00
Tom Rothamel 6a27c02a9b tts: Add a new linear focus ordering.
This allows one to navigate through all of the displayables on the
screen with the cursor keys, without having to do 2-d navigation,
which is what Ren'Py does by default.
2014-06-17 23:35:14 -04:00
Tom Rothamel d1f6132637 tts: Add self-voicing text to file actions. 2014-06-17 20:29:01 -04:00
Tom Rothamel c612db1551 tts: Read non-prefs labels.
We want to read yesno_label, for example.
2014-06-17 20:28:56 -04:00
kyouryuukunn d5e8e70d7c fix 2014-06-17 12:58:57 +09:00
kyouryuukunn 724cae119b update 2014-06-17 12:56:07 +09:00
Tom Rothamel 845d318a44 tts: Make nvl-mode compatible with tts.
This involves using alt to disable speaking of already-spoken text.
2014-06-16 21:36:14 -04:00
Tom Rothamel 28ec3f2326 Directly invoke platform-specific TTS commands.
Pyttsx would try to invoke TTS from the python process, which
required a ton of dependencies. (Pyobjc and win32api) We now
use subprocess to run platform-specific executables, passing
the text to speak on the commands line.
2014-06-16 21:31:34 -04:00
Tom Rothamel f7e763f8a8 tts: Make self voicing a preference. 2014-06-15 22:52:03 -04:00
Tom Rothamel 8e5c2a1532 tts: Make the alt property available in sl1 and sl2. 2014-06-15 20:18:00 -04:00
Tom Rothamel 077ae1b609 tts: Self-voicing improvements.
* Generate alt text only when voice is enabled.
* Allow the text of the children to be interpolated into alt text.
* Alt text for the preferences screen.
2014-06-15 15:56:18 -04:00
Tom Rothamel 179301421c tts: Initial implementation of self-voicing. 2014-06-15 13:23:46 -04:00
Tom Rothamel 88439529e4 Merge pull request #361 from oshi-shinobu/renpy-it
Added Italian translations for launcher and template
2014-06-15 11:34:11 -04:00
Tom Rothamel 74b7cbe06c Make SL2 screens copy displayables during transitions.
This required several fixes, including making sure copy_on_change works
and copying constant displayables if a change to the scope causes a Text
to change its contents.
2014-06-14 22:38:29 -04:00
Tom Rothamel 4d8144d320 Fixes to make transitions and screens work together.
This currently only works for sl1 screens, as sl2 screens are
over-agressively reusing displayables.
2014-06-14 20:56:04 -04:00
Tom Rothamel 251cfacb22 Implement ScreenDisplayable._in_old_scene(). 2014-06-13 18:22:57 -04:00
Tom Rothamel b9a47a2bb8 Merge pull request #389 from renpy/fix-doc-vbk
Fix typos in the documentation
2014-06-13 13:08:10 -04:00
Koichi Akabe 9a06636789 Fix many typos in the documentation
Following documents are checked:
* skins
* sprites
* statement_equivalents
* store_variables
* style
* style_properties
* text
* thequestion
* thequestion_nvl
* trans_trans_python
* transforms
* transitions
* translation
* udd
* updater
* voice
2014-06-14 01:43:21 +09:00
Koichi Akabe 413c2dee85 Fix many typos in the documentation
Following documents are checked:
* label
* language_basics
* license
* menus
* modes
* movie
* nvl_mode
* other
* persistent
* problems
* python
* quickstart
* reserved
* rooms
* save_load_rollback
* screen_actions
* screen_python
* screen_special
* screens
* side_image
2014-06-14 01:21:12 +09:00
Koichi Akabe a7000ffb14 Fix many typos in the documentation
Following documents are checked:
* developer_tools
* dialogue
* display_problems
* displayables
* displaying_images
* distributor
* drag_drop
* editor
* environment_variables
* file_python
* incompatible
* index
* input
* keymap
2014-06-14 00:41:47 +09:00
Koichi Akabe 76b7b471a4 Fix many typos in the documentation
Following documents are checked:
* android
* android-packaging
* atl
* audio
* build
* cds
* changelog
* character_callbacks
* conditional
* config
2014-06-14 00:11:50 +09:00
Renoa 97000fd87a Update screens.rpy
fixed the path where Ren'Py had the wrong path for the arabic font AdvertisingBold.ttf which created an error message while trying to access "Options" from the inside the game.
2014-06-13 16:27:19 +03:00
Tom Rothamel f639a201a6 Add ui.implicit_add for internal use.
This is a function that takes displayables that are being implicitly
added to a widget by ChildOrFixed. We do not want to copy transforms
added this way, which we had been doing, causing problems.
2014-06-13 00:35:17 -04:00
Tom Rothamel b63be138d5 Mark buttons with an action (but not clicked) as Focusable.
This lets Ren'Py transfer focus to them at the start of an interaction,
preventing hovered actions from being called repeatedly.
2014-06-12 23:30:44 -04:00
Tom Rothamel 55a45c54be Further optimization. 2014-06-12 12:27:36 -04:00
Tom Rothamel 2fc9c3d4c0 Optimize MultiBox._in_old_scene.
We now only use the newly-created boxes if at least one displayable
has changed. Otherwise, we don't bother, preferring to use the old
box (which likely has been cached).
2014-06-12 01:00:30 -04:00
Tom Rothamel ef9cffdbf6 Implement MultiBox._in_old_scene(). 2014-06-12 00:41:14 -04:00
Tom Rothamel c3a87909ce Add Displayable._in_old_scene().
This is a method that can copy layers and screens when they're being
used as the old_widget in a transition.
2014-06-11 18:37:34 -04:00
Koichi Akabe 3d553e31f0 Fix typo in doc: translatoon -> translation 2014-06-11 17:42:32 +09:00
Tom Rothamel fa1d3b7e21 sl2: Implement copy_on_change functionality.
This will copy displayables when their children change, which will
eventually let us use transitions to show changes in screen state.
2014-06-10 17:52:36 -04:00
Tom Rothamel e6dc0aa644 Merge pull request #385 from LuqueDaniel/update-es
Update-es
2014-06-09 08:29:05 -04:00
Daniel Luque 0994579c2a Added new string 2014-06-09 12:29:27 +02:00
kyouryuukunn 45e1854786 add Function Action 2014-06-09 17:54:50 +09:00
kyouryuukunn 7897a9c369 fix doc 2014-06-09 17:26:45 +09:00
Tom Rothamel 7fa4517439 sl2: Only pass scope to a displayable it it uses the scope. 2014-06-08 10:37:37 -04:00
Tom Rothamel 8a69b0c03f play sound / queue sound should respect loop parameters.
Fixes #378.
2014-06-07 21:02:58 -07:00
Tom Rothamel 0a3ca8bc3a Prompt the user to back up their project.
Brought to you by citizens against data loss.
2014-06-07 21:24:35 -04:00
Tom Rothamel ab4951d08c Window show None should not use config.window_show_transition.
And similary for window hide None and config.window_hide_transition.

Fixes #381.
2014-06-06 21:53:28 -07:00
Tom Rothamel c7de8a8b50 Merge pull request #379 from kyouryuukunn/fix_doc
fix doc about LiveComposite
2014-06-06 23:08:42 -04:00
Tom Rothamel 635ccdf130 Add the uses_scope property to Text.
This tells us if we need to update the text when the scope changes.
2014-06-05 23:21:10 -04:00
kyouryuukunn 246888c794 fix doc about MoveTransition 2014-06-05 16:50:31 +09:00
Tom Rothamel 845d78df2e Properly encode unicode strings in exceptions.
Previously, if a non-ascii unicode string was in an exception,
we'd fail to encode the exception and crash.
2014-06-05 00:28:28 -04:00
Nobody Really a325ffff22 Fixed very minor typos 2014-06-04 15:50:46 +02:00
kyouryuukunn 6372563998 fix doc about LiveComposite 2014-06-04 21:16:36 +09:00
Nobody Really 91c46649e1 Removed TODO and duplicates, added README.html 2014-06-04 00:07:52 +02:00
Helloise 5f920b5b0a Small fix for newline_indent behavior.
Now should work as described in documentation ( http://www.renpy.org/doc/html/style_properties.html#style-property-newline_indent )
2014-06-03 22:39:00 +04:00
Tom Rothamel 689d3acc63 Use list_logical_lines to scan for translations.
This will properly handle comments, and so fixes #363.
2014-06-03 08:42:12 -04:00
Tom Rothamel 6fe2f8afa2 Fix queuing of unicode filenames.
Fixes #369, again.
2014-06-02 22:33:46 -04:00
Tom Rothamel 776ea299c3 Properly format style names for lint.
Fixes #367.
2014-06-02 18:16:15 -04:00
Nobody Really 1580502949 Fixed screens.rpy 2014-06-02 20:27:33 +02:00
Tom Rothamel c092d687d7 Transform: Fix and optimize argument parsing.
Transform had a problem parsing arguments with underscores in the
name, like transform_anchor. That's been fixed.

Transform also did a lot of allocation for rare cases, such a
Transform being given an argument with a style prefix,
like hover_xpos. This has been optimized in order to reduce
the amount of allocation required.
2014-06-01 23:42:30 -04:00
Tom Rothamel a5301ec50c Add an 'events' transform property.
This determines if events will be passed to the child of the
transform. This allows one to prevent events from being passed
to the old_widget in an ATL transform.
2014-06-01 22:49:26 -04:00
Tom Rothamel d0e01f5c9c Transform.set_child should update the transform's children.
This lets us pass events to a new child when the child changes.
2014-06-01 22:28:03 -04:00
Tom Rothamel c717c42b13 Encode PSS_play extension using UTF-8.
This prevents a crash that occurs when a unicode filename is passed
to PSS_play.

Fixes #369, thanks to everyone for tracking this down.
2014-06-01 10:39:24 -04:00
Tom Rothamel 65ed8f87b0 Get rid of _predict_screens.
This has been obsoleted by the new code.
2014-05-31 22:59:12 -04:00
Tom Rothamel 0f2b67745c New functions for continuously predicting displayables and screens. 2014-05-31 22:56:32 -04:00
Tom Rothamel 30ce6b5033 Add __hash__ to Image and Solid. 2014-05-31 22:07:22 -04:00
Tom Rothamel d6768da6c8 Predict show screen and call screen statements with arguments.
This is a behavior change, and a potentially dangerous one, since it
could execute arguments with side effects multiple times. But those
should be rare, this provides a nice performance boost, and users
will be able to disable prediction using the new nopredict clause.
2014-05-30 21:29:22 -04:00
Tom Rothamel 6c8e997cf2 Fix prediction of argument-containing screens.
We were passing the arguments incorrectly, which prevented them from
working.
2014-05-30 21:28:49 -04:00
Tom Rothamel 62458fa036 Fix regression: Set Text.dirty before we use it. 2014-05-30 08:31:28 -04:00
Tom Rothamel bcf47fd43a Fix prediction of screens without arguments.
Fixes #370, at least partially.
2014-05-29 23:17:45 -04:00
Tom Rothamel 39b168eda9 Do not wait for an event to occur to proceed with prediction. 2014-05-29 23:17:25 -04:00
Tom Rothamel 80130db047 Do not redraw Text if it hasn't been drawn at least once. 2014-05-29 23:09:27 -04:00
Tom Rothamel 2942ddc53d Merge pull request #373 from Shizmob/master
Only consider unique image attributes when determining best match.
2014-05-29 21:19:53 -04:00
Shiz b127da3a41 Only consider unique image attributes when determining best match. 2014-05-30 03:18:27 +02:00
Tom Rothamel 0375b7cf1a Merge pull request #372 from Shizmob/master
Restart interaction when MixerValue value changes.
2014-05-29 17:40:09 -04:00
Shiz 294e6611ef Restart interaction when MixerValue value changes.
This allows UIs which rely on the mixer value for other UI elements to
be properly updated as the value changes.
2014-05-29 23:37:32 +02:00
Tom Rothamel c03d1fddd1 Fix dump of non-ASCII defines. 2014-05-28 22:47:35 -04:00
Tom Rothamel 59e3eecb92 sl2: Ensure exceptions in screens work.
This means clearing out the various gui stacks if an exception occurs.
2014-05-28 21:45:52 -04:00
Tom Rothamel 0e11a964cc Fix XScrollValue and YScrollValue.
These have been broken since we started deferring get_adjustment()s.
2014-05-28 21:34:14 -04:00
Tom Rothamel 3744a729b3 Make renpy.get_widget() accept a ScreenDisplayable.
This makes it possible to do:

    self.screen = renpy.current_screen()

and later:

    renpy.get_widget(self.current_screen, "name")
2014-05-28 21:33:25 -04:00
Tom Rothamel 9dafe56266 Allow non-ascii identifiers to be used as character names.
There are a couple of caveats here, since non-ascii identifiers
can't be used in python code.

* The names must be defined with the define statement.
* The names can't be accessed in python code.

Stil, something like:

    define 彁 = Character("Boy who is not able satisfactorily to explain what a Hrung is, nor why it should choose to collapse on Betelgeuse Seven")

    彁 "Don't forget your towel."

should work.
2014-05-27 22:42:39 -04:00
Tom Rothamel a705f46018 sl1: Fix label and textbutton.
Now that we're creating the widgets directly, we need to apply the
function wrapper to the results of _label and _textbutton.
2014-05-27 21:13:56 -04:00
Tom Rothamel 1bf516bd79 Fix transform_anchor to work with anchors of type absolute. 2014-05-27 19:14:25 -04:00
Tom Rothamel 533b22e9d8 Remove accidentally included text. 2014-05-27 17:43:22 -04:00
huanxuantian 94e1681802 Chinese_Simplified translation for ren'py launcher 1.3c release
orgin version:0.98a
current version:1.3c
least update date:2014-5-27
2014-05-27 19:05:44 +08:00
Tom Rothamel bee2a91d3d sl2: sl2viewport no longer uses ChildList. 2014-05-26 23:50:18 -04:00
Tom Rothamel 1c80515112 sl2: More optimizations. 2014-05-26 23:34:19 -04:00
Tom Rothamel 6eec5cd454 sl2: Various minor optimizations 2014-05-26 23:11:02 -04:00
Tom Rothamel 263a2d4c51 sl2: Allow the use of cprofile to profile the screen implementation. 2014-05-26 22:27:28 -04:00
Tom Rothamel 042a87b2ce sl2: Prepare screens ahead of time. 2014-05-26 21:58:19 -04:00
Tom Rothamel c823bef1c6 Add the ability to profile various phases of a screen's life. 2014-05-26 21:15:40 -04:00
Tom Rothamel c7e5856fdb sl2: Store the location the displayable was created at. 2014-05-25 23:42:52 -04:00
Tom Rothamel 1d3a8a0459 sl2: Fix cache.children issues. 2014-05-25 23:42:08 -04:00
Tom Rothamel 77ae9668b8 sl2: Store the children of displayables in the cache.
This means we don't have to re-add them all the time, and prevents
clear from being called for no-child displayables.
2014-05-25 22:43:53 -04:00
Tom Rothamel a964d2fc9a Merge pull request #355 from kyouryuukunn/fix_doc8
Fix get_playing doc
2014-05-25 10:09:05 -04:00
kyouryuukunn 27ecb992e9 fix doc 2014-05-25 23:07:41 +09:00
Tom Rothamel fd3c89c3ff Allow ImageButtons to not have children.
Since ImageButtons do not use their child, it makes sense to not
require one - especially since _clear() will occasionally remove
it.
2014-05-24 23:35:20 -04:00
huanxuantian c7bae1eee8 Signed-off-by: huanxuantian <huanxuantian@msn.cn>
Chinese_Simplified translation for ren'py launcher
Created by huanxuantian
Translate by huanxuantian
Translation version 1.3.b
update to github on 2014-5-25 sun
2014-05-25 09:52:36 +08:00
Tom Rothamel a45df6e964 sl2: Fix regression in imagemap.
The _reuse() method would clear out the fixed during reuse,
which would remove the ground from the imagemap.
2014-05-24 17:48:43 -04:00
Tom Rothamel 905b0e0534 Simple expressions take words as field names.
This lets one use a keyword (like transform) as a field name.
2014-05-23 22:00:34 -04:00
Tom Rothamel bfeae69e5e Screen language keywords (incl. at) take comma separated expressions. 2014-05-23 21:59:38 -04:00
Tom Rothamel 1e0b224ccc Fix sl1 and sl2 pass statements.
Neither ever worked, despite being part of SL design from the
beginning.
2014-05-22 23:00:29 -04:00
Tom Rothamel 1fc90fb3b5 sl2: Add slast.SLOn.
Since on doesn't create a displayable, it makes sense to handle it
differently rather than complicating SLDisplayable.
2014-05-22 22:18:45 -04:00
Tom Rothamel bebbc73210 Update screens at most once per interaction. 2014-05-21 23:52:54 -04:00
Tom Rothamel 9615971e2e Store and use the cache of predicted screens.
This will generally let us show the screen a lot faster.
2014-05-21 23:49:25 -04:00
Tom Rothamel 55f8782da9 Fix all errors and warnings reported by pydev 3.5.
The predefinition directory (predef) needs to be added to the Ren'Py
interpreter in PyDev for this to work.
2014-05-21 22:13:11 -04:00
Tom Rothamel 651da7e487 Add shift+P to profile once.
This restarts the interaction, and then reports the amount of time
it took to do so. This can give us an idea of how much (if any)
performance is being improved by the new screens code.
2014-05-21 09:22:48 -04:00
Tom Rothamel 248793923a sl2: Fix bar handling.
We have to figure out the style in the sl2 code so the context is
available to the code that gets the bar style.
2014-05-20 23:18:39 -04:00
Tom Rothamel 66e07d6e9b sl2: Fix handling of tuple patterns in SLFor. 2014-05-20 21:28:53 -04:00
Tom Rothamel 079d311228 sl2: Use eval and exec directly in execute and keywords code.
For performance reasons.
2014-05-19 23:42:53 -04:00
Tom Rothamel afb1da6248 sl2: Fix const on if statements. 2014-05-19 23:34:13 -04:00
Tom Rothamel 72c1aa0f8d Improve profiling and control screen prediction with an envvar. 2014-05-19 23:32:51 -04:00
Tom Rothamel b4b7fcfc26 Mark config and style as constants. 2014-05-19 23:32:21 -04:00
Tom Rothamel 372d8cb748 Fix __repr__ on displayable - encode unicode. 2014-05-19 23:31:06 -04:00
Tom Rothamel 6ee38b1817 Fix --compile. 2014-05-19 23:30:39 -04:00
Tom Rothamel ee24f4f96d Import os before running os.startfile. 2014-05-19 18:49:37 -04:00
Tom Rothamel 16ae08345e A regression prevented insensitive buttons from working. 2014-05-18 23:11:33 -04:00
Tom Rothamel e651810ade Do not attempt to resize a 0-width or 0-height displayable.
This prevents a divide-by-zero.
2014-05-18 21:10:39 -04:00
Tom Rothamel ec59eef066 sl2: Make the version of screen language used configurable.
For now, this is controlled by an environment variable.
2014-05-18 20:06:14 -04:00
Tom Rothamel f8f147ad30 Add --compile and --lint arguments.
--compile compiles the script before doing anything else.

--lint is a backwards compatable way of invoking the lint
command. We've been parsing it as an argument for a while, but it
didn't work.
2014-05-18 17:41:57 -04:00
Tom Rothamel d50c922c87 sl2: Transforms take a child parameter, while transforms just take an argument. 2014-05-17 22:21:45 -04:00
Tom Rothamel d0bbf09783 Reset Viewport and Input when first shown.
This supports reuse, by eliminating state state from these
displayables.
2014-05-17 08:57:54 -04:00
Tom Rothamel d69c59beca Get a new adjustment from bars on each interaction.
This lets us reuse the Bar objects, and yet update the object in
the face of changing data.
2014-05-16 23:43:36 -04:00
Tom Rothamel b3a1571038 Evaluate button role and sensitivity per-interaction.
This lets us reuse buttons, and still update the role/sensitivity
as the actions dictate.
2014-05-16 08:46:27 -04:00
Nobody Really d91f9ce376 Added Italian translations for launcher and template 2014-05-16 12:23:38 +02:00
Tom Rothamel ee1295c98b sl2: Implement constant displayables.
These are displayables that have constant arguments and constant
children, and hence where the same displayable can alwaye be used.  We
use a very fast path for these displayables (simply retrieving them
from the cache), and avoid evaluating their children entirely.
2014-05-16 00:05:00 -04:00
Tom Rothamel 94cc959880 sl2: Do not pass keywords intended for a displayable to its parent.
Due to inheritance of SLBlocks, we had the problem that

    frame:
        textbutton "test" xysize (100, 100)

Would pass the xysize parameter to both the textbutton and the frame.
2014-05-15 09:10:05 -04:00
Tom Rothamel 1c7685550d sl2: Use object identity and count in slfor. 2014-05-15 08:41:57 -04:00
Tom Rothamel 37f5738b86 sl2: Update the scope when we reuse a displayable. 2014-05-14 22:56:29 -04:00
Tom Rothamel bde2cf84f7 sl2: Redraw cleared displayables.
If we don't do this, we won't actually show the changes.
2014-05-14 21:57:13 -04:00
Tom Rothamel e393d647f0 Allow auto to take images as well as image filenames. 2014-05-13 18:42:07 -04:00
Tom Rothamel 1d534a6162 Add renpy.image_exists, a function that makes it possible to tell
if an image exists.
2014-05-13 18:11:09 -04:00
Tom Rothamel 0cbc06a241 Make more Displayables comparable. 2014-05-12 22:49:48 -04:00
Tom Rothamel 911f179631 An object should be equal to itself. 2014-05-12 22:11:21 -04:00
Tom Rothamel 043a2c7213 Make styles comparable. 2014-05-12 22:11:05 -04:00
Tom Rothamel 87073bcd0b render cache: use id(d) as the key.
This is needed so we can start defining __eq__ on various
displayables, even when we don't want them being considered the same
by the cache.
2014-05-12 21:17:01 -04:00
kyouryuukunn 9e895e2575 reduce bgm volume during voice playing 2014-05-12 16:13:23 +09:00
Tom Rothamel eec2d6e7d6 Annotate more functions as pure. 2014-05-11 22:04:20 -04:00
Tom Rothamel 44a8128326 The define statement now marks variables as const. 2014-05-11 09:15:47 -04:00
Tom Rothamel 292e24b640 Annotate BarValues for purity and equality. 2014-05-10 23:28:07 -04:00
Tom Rothamel a37c841d16 Merge pull request #341 from kyouryuukunn/DictValue
Add DictValue
2014-05-10 23:15:44 -04:00
Tom Rothamel 878bde34fc Annotate actions for purity and equality. 2014-05-10 22:47:07 -04:00
Tom Rothamel 6e49ed1a15 New renpy.const and renpy.pure functions.
These allow one to declare variables const and functions/classes pure,
for the purpose of sl2.
2014-05-10 22:04:50 -04:00
Tom Rothamel 2c6c97b27a sl2: Pass the main displayable to replaces=. 2014-05-09 21:26:21 -04:00
Tom Rothamel 143cb26ae3 sl2: Add viewport and the concept of a main displayable.
Viewport was broken with sl2, so we now have a compatible
implementation.

Several screen language things are implemented as composite
displayables. For example, a textbutton consists of a Text
and a Button, and a viewport scrollbars "both" consists of
a Side, two Bars, and a Viewport.

The main displayable (stored in _main on the outer displayable) is the
displayable we add children to, and return for get_widget.
2014-05-09 21:18:55 -04:00
Tom Rothamel 2d1af033f8 sl2: Improve reuse.
* SLFor now reuses the cache.
* SLDisplayable no longer clears composite displayables.
2014-05-08 23:56:19 -04:00
Tom Rothamel 1abb87e2a2 sl2: The result of a pure function called with constants is constant. 2014-05-08 23:51:20 -04:00
Tom Rothamel a53eb8b3ce Fix doc typo in queue_event.
Thanks, KiloTango.
2014-05-07 21:59:51 -04:00
Tom Rothamel 26ea3fb14e Fix changelog. 2014-05-07 21:50:55 -04:00
Tom Rothamel 3232620a12 Add 6.17.6 changelog. 2014-05-07 21:38:58 -04:00
Tom Rothamel 28fbf90342 Only enable config.rtl in the launcher iff Arabic is the language.
This is a workaround for #351, which only seems to manifest on certain
Macs, and hence is proving hard to actually fix. At least with this
change, it will only show up when switching to Arabic. (And may not
show up at all, as it may have something to do with filesystem
encodings.)
2014-05-07 20:30:22 -04:00
Tom Rothamel 8f7a2acba5 Extend tkaskdir to handle non-ASCII directories. 2014-05-06 21:53:26 -04:00
Tom Rothamel f50726b5ce Edit a bit. 2014-05-06 21:13:42 -04:00
Tom Rothamel 94d11b0e01 Merge pull request #344 from kyouryuukunn/update_doc
add doc about translations for the launcher
2014-05-06 21:12:04 -04:00
Tom Rothamel 71ef71611b Improve wording of sl/sl2 syntax errors.
Fixes #348.
2014-05-05 21:43:59 -04:00
Tom Rothamel 3da1b368e0 Merge pull request #349 from LuqueDaniel/update-es
Update Spanish translation.
2014-05-05 09:30:40 -04:00
Tom Rothamel 4fea47f3f2 Add Korean translation, by Baekansi. 2014-05-05 09:25:56 -04:00
Daniel Luque 00a92329dd Update launcher/game/tl/spanish/android.rpy 2014-05-05 08:31:38 +02:00
Tom Rothamel fe79eb948f sl2: Reuse displayables where possible.
Reusing a displayable is possible when we realize that the positional
and keyword arguments of the displayable are the same. We can also
reuse the transform if we apply the same transform to the
displayable.
2014-05-04 23:23:41 -04:00
Tom Rothamel e85c0ade0f Add _clear methods to containers.
This facilitates reuse of the underlying displayable.
2014-05-04 21:55:28 -04:00
Tom Rothamel 45c6eb156f sl2: Persist the cache. 2014-05-03 21:09:56 -04:00
Tom Rothamel e45a935c7e sl2: Fix parsing layouts. 2014-05-03 20:19:50 -04:00
Tom Rothamel 094c07ce3c Add screen profiling.
For now, this is intended for Ren'Py development use, so we can
see if sl2 is actually making things faster, as optimizations are
implemented.
2014-05-02 22:39:48 -04:00
Tom Rothamel 1d3a14bc99 Add a German Translation of the launcher. (By NoJoker) 2014-05-02 15:29:27 -04:00
Tom Rothamel 7aa971a978 Add project.json to Arabic template. 2014-05-01 22:46:49 -04:00
Tom Rothamel d0b3ba90f2 Various Arabic fixes. 2014-05-01 22:45:51 -04:00
Tom Rothamel 45b8cb3051 Update documentation for 6.17.5. 2014-05-01 21:22:18 -04:00
Tom Rothamel 4829a32c29 Fix save_directory in arabic translation. 2014-05-01 18:14:46 -04:00
Tom Rothamel e355c451e5 Properly set up the context after a warp occurs. 2014-04-30 18:19:54 -07:00
Tom Rothamel 3301f8c87b Fix --warp.
Fixes #345.
2014-04-30 18:03:40 -07:00
Tom Rothamel 13c4c97e59 Improved memory debugging. 2014-04-29 21:42:21 -07:00
Tom Rothamel 6355e0d623 Re-initialize the cache after shift+R.
Fixes a major memory leak, where textures would be placed in a
stopped cache and never deallocated.
2014-04-29 21:40:40 -07:00
Tom Rothamel 94f0ff71a1 Pause defaults to only setting a checkpoint if delay is not set.
This fixes an issue where renpy.pause(0) would effectively block
rollback, since there would be no time for the rollback to occur.
(The same issue occurs when pausing for a short time.)
2014-04-28 23:26:45 -04:00
kyouryuukunn 3e966d308f add doc about translations for the launcher 2014-04-29 11:52:48 +09:00
Tom Rothamel 2c49d5902d Add/use the renpy.object.Sentinel class.
This is a class that can be used to create sentinel objects. Even if
we pickle and unpickle an object of this class, it remains the same
object, as far as the 'is' operator is concerned.

This fixes a problem with the shift+R module backups. (The same
problem 9dec1f32ab tried to fix.)
2014-04-28 22:17:43 -04:00
Tom Rothamel 816d60eae0 Merge pull request #333 from renoa/master
add arabic translation
2014-04-28 17:47:32 -04:00
Tom Rothamel be258d878d Merge pull request #335 from kyouryuukunn/fix_doc3
fix doc
2014-04-28 17:46:36 -04:00
Daniel Luque 92c4c68942 Add new tl 2014-04-28 14:30:07 +02:00
kyouryuukunn fc25414deb Merge pull request #343 from kyouryuukunn/update_japanese_template
Update japanese template
2014-04-28 20:03:11 +09:00
kyouryuukunn 137e8ba77d update the japanese translation for launcher 2014-04-28 20:01:17 +09:00
kyouryuukunn 0a26eeaa7e update japanese_template 2014-04-28 18:58:28 +09:00
Tom Rothamel 9dec1f32ab Do not backup / restore flag singletons.
The reload backup process would back up singletons, but not functions
and methods that used those singletons as default arguments. The
result was that the singletons would change identity, but not
the default arguments - and the code using them would fail in
odd ways.

An example problem this caused is
http://lemmasoft.renai.us/forums/viewtopic.php?p=320775#p320757 .
2014-04-27 22:44:34 -04:00
Tom Rothamel 499762aad4 atl: Properly transfer child_st_offset, raw_child, and debug.
The major problem fixed here is one where if a transform was
replaced (like one in a screen would be), it would not know that
the old child was being shown. This would prevent the
"<displayable> with <transition>" ATL construct from doing
anything.

Fixes #340.
2014-04-27 19:52:42 -04:00
Tom Rothamel 6cac00a688 Remove raspi stuff. 2014-04-27 01:40:29 -04:00
Tom Rothamel 37d31a6f85 Add raspberry pi and x11 egl modes.
The raspi one somewhat works (it has problems, such as positioning the
window in the wrong place), but the slowness of the raspi system make
using it problematic.

The x11 mode hasn't been tested.
2014-04-27 01:28:16 -04:00
Tom Rothamel 116d344519 Rename eg_gl to egl_none, since it's really used in cases where we're not managing egl. 2014-04-26 23:13:21 -04:00
Tom Rothamel 6739a9a268 Make it easier to add EGL support. 2014-04-26 14:16:33 -04:00
Tom Rothamel 96058a9de3 Get things building on Raspberry Pi.
Right now, we can run Ren'Py, but at an unusably slow speed.
2014-04-26 13:53:45 -04:00
Tom Rothamel b6e71f20c2 Add a new debug ATL property.
This can be accessed in the Ren'Py internals to dump particular
transforms that are having problems.
2014-04-25 22:04:50 -04:00
Tom Rothamel ebd9274776 Add RENPY_TIMEWARP.
This environment variable, if set, makes time itself run faster or
slower. (Well, at least inside the game.)
2014-04-25 21:41:32 -04:00
kyouryuukunn f3a52917cd add DictValue 2014-04-25 16:57:46 +09:00
Tom Rothamel f24379aec6 sl2: Report tracebacks using the screen lines they originate on. 2014-04-24 19:19:52 -04:00
Tom Rothamel 49fa961502 Do not back up renpy.display.presplash.
This prevents an issue with copying modules that only occurs when
presplash is present.
2014-04-23 21:48:23 -04:00
Tom Rothamel 3abba0c7e9 sl2: Supply location to SLDefault. 2014-04-23 21:46:16 -04:00
Tom Rothamel ab00c6a876 sl2: Annotate the ast nodes with locations. 2014-04-22 23:44:30 -04:00
Tom Rothamel 769a65467a Only change the reported traceback if it is not the proximate cause
of the error.
2014-04-22 19:25:04 -04:00
Tom Rothamel 62c66b3794 Various fixes to the documentation. 2014-04-22 19:20:35 -04:00
Tom Rothamel 19889c7457 Remove unused functions. 2014-04-22 19:08:27 -04:00
Tom Rothamel bc3ee8667c Rewrite tracebacks.
We now use the .report_traceback method whenever it's available to
produce nicer-looking tracebacks. (Previously, we only used it
for the simple tracebacks, and only for Contexts.)
2014-04-21 23:54:05 -04:00
Tom Rothamel d2c6f47299 Break up bootstrap.py.
The traceback code went into renpy.error, while the memory dump code
went into renpy/memory.py.
2014-04-21 22:18:59 -04:00
Tom Rothamel 16a4019a40 raise_at_location: A function that raises a traceback at a given location. 2014-04-20 13:38:32 -04:00
Tom Rothamel ec37eb9a84 sl2: Direct path for use.
This makes the ast of the used screen available to the using screen,
allowing for potential optimizations.
2014-04-20 13:13:57 -04:00
Tom Rothamel 96d4440960 sl2: SLScreen is now a SLBlock.
We also now properly handle parsing SLScreen keywords.
2014-04-20 12:38:15 -04:00
kyouryuukunn 738f939f2e Merge pull request #337 from kyouryuukunn/update_japanese_template
Update japanese template
2014-04-20 22:13:14 +09:00
kyouryuukunn cc4591848f autosave before load 2014-04-20 22:03:57 +09:00
Renoa 57afa2ca46 Update android.rpy 2014-04-20 15:02:49 +03:00
Tom Rothamel 7b3072983f Fix regression in times for children of transformed layers.
The regression was introduced by dd4d3410a6,
and shows up in the Sunrider tutorial battle, when the PACT ships
attack with missiles.

The problem was that we were adjusting the times improperly - using
AdjustTimes to make the adjustment. Instead, we want the MultiBox
containing the layer to make the adjustment (which it does when
layer_name is set). This is because the MultiBox handles start
and animation times that are not the time at which the layer
was shown.
2014-04-19 21:40:56 -04:00
Tom Rothamel b1ae62b45f Add environment variables to skip main_menu and splashscreen.
These are RENPY_SKIP_MAIN_MENU and RENPY_SKIP_SPLASHSCREEN.
2014-04-19 18:48:09 -04:00
Renoa dc80ec27e1 Update common.rpy 2014-04-19 19:41:36 +03:00
Renoa 17ef16b3c3 Update distribute.rpy 2014-04-19 19:31:11 +03:00
Renoa 7fdd823745 Update front_page.rpy 2014-04-19 19:30:56 +03:00
Renoa 1cfba7a745 Update preferences.rpy 2014-04-19 19:30:39 +03:00
Renoa 2942dd3390 Update new_project.rpy 2014-04-19 19:30:13 +03:00
Renoa 3afa5e5944 Update project.rpy 2014-04-19 19:29:49 +03:00
Renoa d7b463a445 Update updater.rpy 2014-04-19 19:29:17 +03:00
kyouryuukunn 123dd8d0c7 update japanese template 2014-04-19 20:16:41 +09:00
kyouryuukunn 98d66242c4 update japanese template 2014-04-19 20:09:17 +09:00
Tom Rothamel 205efcccdd Fix typo. 2014-04-18 23:53:03 -04:00
kyouryuukunn 23e7301b6d fix doc 2014-04-19 12:15:51 +09:00
Tom Rothamel 711f7bb608 sl2: Pass arguments to use_screen. 2014-04-18 22:55:09 -04:00
Tom Rothamel b4271b6b7b Deduplicate argument evaluation code. 2014-04-18 22:34:09 -04:00
Tom Rothamel d3b7a84bcd sl2: Initial implementation of use.
This doesn't support arguments yet, and passes everything through to
use_screen. But it does successfully let one include SL2 and SL1
screens inside an SL2 screen.
2014-04-17 23:11:13 -04:00
Renoa 278eb7f522 Create updater.rpy 2014-04-17 13:45:54 +03:00
Renoa 6349eff9b7 Create translations.rpy 2014-04-17 13:45:42 +03:00
Renoa 2518af39ca Create style.rpy 2014-04-17 13:45:28 +03:00
Renoa 85457996d4 Create project.rpy 2014-04-17 13:45:17 +03:00
Renoa 73ca7320b4 Create preferences.rpy 2014-04-17 13:45:05 +03:00
Renoa 8c3903cb04 Create new_project.rpy 2014-04-17 13:44:51 +03:00
Renoa f02bf4e826 Create navigation.rpy 2014-04-17 13:44:38 +03:00
Renoa f591a66dda Rename choose_theme to choose_theme.rpy 2014-04-17 13:44:17 +03:00
Renoa 5cde6f1eb4 Create interface.rpy 2014-04-17 13:43:50 +03:00
Renoa 24959e2e0a Create front_page.rpy 2014-04-17 13:43:37 +03:00
Renoa 9d2858f558 Create editor.rpy 2014-04-17 13:43:23 +03:00
Renoa cdd045f30d Create distribute_gui.rpy 2014-04-17 13:20:17 +03:00
Renoa 80a0031ab5 Create distribute.rpy 2014-04-17 13:20:01 +03:00
Renoa 9d01fe5d81 Create common.rpy 2014-04-17 13:19:39 +03:00
Renoa 198e7aaa43 Create choose_theme 2014-04-17 13:19:25 +03:00
Renoa 98d7e022fe Create android.rpy 2014-04-17 13:19:09 +03:00
Renoa 9091a0fea0 Create add_file.rpy 2014-04-17 13:18:42 +03:00
Renoa ad91211ca1 Create about.rpy 2014-04-17 13:18:25 +03:00
Renoa 083e69f826 Create script.rpy 2014-04-17 13:17:24 +03:00
Renoa 43124767b9 Create screens.rpy 2014-04-17 13:17:12 +03:00
Renoa 1cc4b21275 Create options.rpy 2014-04-17 13:16:59 +03:00
Renoa 63cf67e078 Create screens.rpy 2014-04-17 13:16:18 +03:00
Renoa 32ff178ae7 Create common.rpy
testing how to add Arabic translation to the templates in Renpy
2014-04-17 13:16:01 +03:00
Tom Rothamel 6b48d71a1e Implement renpy.queue_event.
This queues an event by name. For example, renpy.queue_event("dismiss")
will act like dismiss has been pressed.

This is intended to make it easier to interface Ren'Py with custom
controllers.
2014-04-16 20:20:14 -07:00
Tom Rothamel 77533e042f Renumber user events.
User event 32 seems too high, and we no longer need to reserve space
for PSS events.
2014-04-16 20:17:53 -07:00
Tom Rothamel 97ef93855e Uncomment screen2. 2014-04-16 20:17:15 -07:00
Tom Rothamel 42e9b0f81a Revert changes caused by 6.17 merge. 2014-04-15 20:41:24 -04:00
kyouryuukunn 4f13cb73b0 fix selected status in musicroom 2014-04-04 19:41:58 +09:00
kyouryuukunn 61a37f225c If SensitiveIf is in a list of Actions, it is uesd to check sensitive 2014-04-04 19:31:46 +09:00
kyouryuukunn 379b340210 If SelectedIf is in a list of Actions, it is uesd to check selected 2014-04-04 19:23:07 +09:00
duanemoody 298e4ae2de Add application category for OS X
The Applications folder in OS X is large and installers tend to expect apps to stay where they were placed (i.e. the root of /Applications). Since Lion, there's been application category metadata for View --> Arrange by Application Category but if the metadata's not in info.plist, the app gets sorted into "Other" at the bottom. 

https://developer.apple.com/library/Mac/releasenotes/General/SubmittingToMacAppStore/#//apple_ref/doc/uid/TP40010572-CH16-SW8 (this applies to all Mac apps, not just those installed through App Store).
2014-04-02 13:43:37 -07:00
397 changed files with 33403 additions and 3485 deletions
+10 -1
View File
@@ -7,6 +7,7 @@ http://www.renpy.org
Ren'Py development takes place on the ``master`` branch, and occasionally
on feature branches.
Getting Started
===============
@@ -132,10 +133,18 @@ For example::
renpy.engine.warp_drive.engage(factor)
Translating
===========
For best practices when it comes to translating the launcher and template
game, please read:
http://lemmasoft.renai.us/forums/viewtopic.php?p=321603#p321603
Contributing
============
For bug fixes, documentation improvements, and simple changes, just
make a pull request. For more complex changes, it might make sense
to file an issue first so we can discuss the design.
+5
View File
@@ -92,6 +92,11 @@ def main():
print "Version {} ({})".format(args.version, full_version)
# Perhaps autobuild.
if "RENPY_BUILD_ALL" in os.environ:
print("Autobuild...")
subprocess.check_call(["scripts/autobuild.sh"])
# Copy over the screens, to keep them up to date.
copy_tutorial_file("tutorial/game/screens.rpy", "templates/english/game/screens.rpy")
+83 -79
View File
@@ -42,86 +42,90 @@ display: none;
<p><a name="Basic_Help" id="Basic_Help"></a></p>
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=1" title="Edit section: Basic Help">edit</a>]</span> <span class="mw-headline">Basic Help</span></h2>
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
<p><a name="Game_Menu" id="Game_Menu"></a></p>
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=2" title="Edit section: Game Menu">edit</a>]</span> <span class="mw-headline">Game Menu</span></h3>
<p>When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu gives the following choices:</p>
<dl>
<dt>Return</dt>
<dd>Returns to the game.</dd>
<dt>Save Game</dt>
<dd>Allows you to save a game by clicking on a save slot.</dd>
<dt>Load Game</dt>
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
<dt>Preferences</dt>
<p><a name="Basic_Help" id="Basic_Help"></a></p>
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=1" title="Edit section: Basic Help">edit</a>]</span> <span class="mw-headline">Basic Help</span></h2>
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
<p><a name="Game_Menu" id="Game_Menu"></a></p>
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=2" title="Edit section: Game Menu">edit</a>]</span> <span class="mw-headline">Game Menu</span></h3>
<p>When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu gives the following choices:</p>
<dl>
<dt>Return</dt>
<dd>Returns to the game.</dd>
<dt>Save Game</dt>
<dd>Allows you to save a game by clicking on a save slot.</dd>
<dt>Load Game</dt>
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
<dt>Preferences</dt>
<dd>Changes the game preferences (options/configuration):
<dl>
<dt>Display</dt>
<dd>Switches between fullscreen and windowed mode.</dd>
<dt>Transitions</dt>
<dd>Controls the display of transitions between game screens.</dd>
<dt>Text Speed</dt>
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.</dd>
<dt>Joystick</dt>
<dd>Lets you control the game using a joystick.</dd>
<dt>Skip</dt>
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.</dd>
<dt>Begin Skipping</dt>
<dd>Returns to the game, while skipping.</dd>
<dt>After Choices</dt>
<dd>Controls if skipping stops upon reaching a menu.</dd>
<dt>Auto-Forward Time</dt>
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.</dd>
<dt>Music, Sound, and Voice Volume</dt>
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.</dd>
</dl>
</dd>
</dl>
<dl>
<dt>Main Menu</dt>
<dd>Returns to the main menu, ending the current game.</dd>
<dt>Help</dt>
<dd>Shows this help screen.</dd>
<dt>Quit</dt>
<dd>Exits the game; the game will be closed and ended.</dd>
</dl>
<p><a name="Key_and_Mouse_Bindings" id="Key_and_Mouse_Bindings"></a></p>
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=3" title="Edit section: Key and Mouse Bindings">edit</a>]</span> <span class="mw-headline">Key and Mouse Bindings</span></h3>
<dl>
<dt>Left-click, Enter</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Space</dt>
<dd>Advances through the game, but does not activate choices.</dd>
<dt>Arrow Keys</dt>
<dd>Selects menu choices, buttons, and sliders.</dd>
<dt>Ctrl</dt>
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
<dt>Tab</dt>
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
<dt>Mousewheel-Up, PageUp</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.</dd>
<dt>Mousewheel-Down, PageDown</dt>
<dd>Causes rollforward to occur, cancelling out a previous rollback.</dd>
<dt>Right-click, Escape</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Middle-click, H</dt>
<dd>Hides the text window and other transient displays.</dd>
<dt>F</dt>
<dd>Toggles fullscreen mode</dd>
<dt>S</dt>
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
<dt>Alt-M, Command-H</dt>
<dd>Hides (iconifies) the window.</dd>
<dt>Alt-F4, Command-Q</dt>
<dd>Quits the game.</dd>
<dt>Delete</dt>
<dd>When a save slot is selected, deletes that save slot.</dd>
</dl>
<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=4" title="Edit section: Legal Notice">edit</a>]</span> <span class="mw-headline">Legal Notice</span></h2>
<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the LICENSE.txt file in the renpy directory, or visit <a href="http://www.renpy.org/wiki/renpy/License" class="external free" title="http://www.renpy.org/wiki/renpy/License" rel="nofollow">http://www.renpy.org/wiki/renpy/License</a> .</p>
<dl>
<dt>Display</dt>
<dd>Switches between fullscreen and windowed mode.</dd>
<dt>Transitions</dt>
<dd>Controls the display of transitions between game screens.</dd>
<dt>Text Speed</dt>
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.</dd>
<dt>Joystick</dt>
<dd>Lets you control the game using a joystick.</dd>
<dt>Skip</dt>
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.</dd>
<dt>Begin Skipping</dt>
<dd>Returns to the game, while skipping.</dd>
<dt>After Choices</dt>
<dd>Controls if skipping stops upon reaching a menu.</dd>
<dt>Auto-Forward Time</dt>
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.</dd>
<dt>Music, Sound, and Voice Volume</dt>
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.</dd>
</dl>
</dd>
</dl>
<dl>
<dt>Main Menu</dt>
<dd>Returns to the main menu, ending the current game.</dd>
<dt>Help</dt>
<dd>Shows this help screen.</dd>
<dt>Quit</dt>
<dd>Exits the game; the game will be closed and ended.</dd>
</dl>
<p><a name="Key_and_Mouse_Bindings" id="Key_and_Mouse_Bindings"></a></p>
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=3" title="Edit section: Key and Mouse Bindings">edit</a>]</span> <span class="mw-headline">Key and Mouse Bindings</span></h3>
<dl>
<dt>Left-click, Enter</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Space</dt>
<dd>Advances through the game, but does not activate choices.</dd>
<dt>Arrow Keys</dt>
<dd>Selects menu choices, buttons, and sliders.</dd>
<dt>Ctrl</dt>
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
<dt>Tab</dt>
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
<dt>Mousewheel-Up, PageUp</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.</dd>
<dt>Mousewheel-Down, PageDown</dt>
<dd>Causes rollforward to occur, cancelling out a previous rollback.</dd>
<dt>Right-click, Escape</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Middle-click, H</dt>
<dd>Hides the text window and other transient displays.</dd>
<dt>F</dt>
<dd>Toggles fullscreen mode</dd>
<dt>S</dt>
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
<dt>Alt-M, Command-H</dt>
<dd>Hides (iconifies) the window.</dd>
<dt>Alt-F4, Command-Q</dt>
<dd>Quits the game.</dd>
<dt>Delete</dt>
<dd>When a save slot is selected, deletes that save slot.</dd>
<dt>v</dt>
<dd>Toggles self-voicing mode, which reads text to the user using an os-supplied
speech synthesizer. For more information, please read the <a href="http://www.renpy.org/dev-doc/html/self_voicing.html">self-voicing</a>
documentation.</dd>
</dl>
<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=4" title="Edit section: Legal Notice">edit</a>]</span> <span class="mw-headline">Legal Notice</span></h2>
<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the LICENSE.txt file in the renpy directory, or visit <a href="http://www.renpy.org/wiki/renpy/License" class="external free" title="http://www.renpy.org/wiki/renpy/License" rel="nofollow">http://www.renpy.org/wiki/renpy/License</a> .</p>
</body>
+12 -4
View File
@@ -201,7 +201,7 @@ init python:
self.log(prompt)
interface.info(prompt, label="android")
def yes_thread(self):
def run_yes_thread(self):
import time
try:
@@ -234,6 +234,8 @@ init python:
startupinfo = subprocess.STARTUPINFO()
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
self.yes_thread = None
try:
interface.processing(self.info_msg, show_screen=True, cancel=cancel_action)
@@ -241,12 +243,17 @@ init python:
if yes:
kwargs["stdin"] = subprocess.PIPE
self.process = subprocess.Popen(cmd, cwd=RAPT_PATH, stdout=f, stderr=f, startupinfo=startupinfo, **kwargs)
try:
self.process = subprocess.Popen(cmd, cwd=RAPT_PATH, stdout=f, stderr=f, startupinfo=startupinfo, **kwargs)
except:
import traceback
traceback.print_exc(file=f)
raise
if yes:
import threading
self.run_yes = True
self.yes_thread = threading.Thread(target=self.yes_thread)
self.yes_thread = threading.Thread(target=self.run_yes_thread)
self.yes_thread.daemon = True
self.yes_thread.start()
@@ -260,6 +267,7 @@ init python:
self.yes_thread.join()
self.process = None
self.yes_thread = None
def check_process(self):
rv = self.process.poll()
@@ -386,7 +394,7 @@ init python:
reporter = distribute.TextReporter()
rapt_interface = rapt.interface.Interface()
distribute.Distributor(project.current,
distribute.Distributor(p,
reporter=reporter,
packages=[ 'android' ],
build_update=False,
+12 -1
View File
@@ -85,6 +85,12 @@ init python:
return theme, scheme
def implement_theme(theme, scheme):
"""
Implement the current theme.
This function uses non-public APIs.
"""
global showing_theme, showing_scheme
if theme == showing_theme and scheme == showing_scheme:
@@ -92,7 +98,12 @@ init python:
renpy.style.restore(style_backup)
exec theme_data.THEME[theme][scheme] in globals()
renpy.style.rebuild()
# Rebuild the style cache.
renpy.style.rebuild(False)
# Bust the render cache, so we re-evaluate the styles.
renpy.display.interface.kill_textures()
showing_theme = theme
showing_scheme = scheme
+1
View File
@@ -613,6 +613,7 @@ init python in distribute:
CFBundlePackageType="APPL",
CFBundleShortVersionString=version,
CFBundleVersion="1.0.{0}".format(int(time.time())),
LSApplicationCategoryType="public.app-category.simulation-games",
CFBundleDocumentTypes = [
{
"CFBundleTypeOSTypes" : [ "****", "fold", "disk" ],
+4
View File
@@ -307,6 +307,8 @@ init 1 python in editor:
class Edit(Action):
alt = "Edit [text]."
def __init__(self, filename, line=None, check=False):
"""
An action that opens the given line of the given file in a
@@ -408,6 +410,8 @@ init 1 python in editor:
Opens all scripts that are part of the current project in a web browser.
"""
alt = "Edit [text]."
def __init__(self):
return
+16 -2
View File
@@ -32,6 +32,8 @@ init python:
the project root.
"""
alt = _("Open [text] directory.")
def __init__(self, directory, absolute=False):
if absolute:
self.directory = directory
@@ -62,6 +64,8 @@ init python:
screen front_page:
frame:
alt ""
style_group "l"
style "l_root"
@@ -143,6 +147,7 @@ screen front_page_project_list:
textbutton _("[p.name!q] (template)"):
action project.Select(p)
alt _("Select project [text].")
style "l_list"
null height 12
@@ -153,12 +158,13 @@ screen front_page_project_list:
textbutton "[p.name!q]":
action project.Select(p)
alt _("Select project [text].")
style "l_list"
null height 12
textbutton _("Tutorial") action project.Select("tutorial") style "l_list"
textbutton _("The Question") action project.Select("the_question") style "l_list"
textbutton _("Tutorial") action project.Select("tutorial") style "l_list" alt _("Select project [text].")
textbutton _("The Question") action project.Select("the_question") style "l_list" alt _("Select project [text].")
# This is used for the right side of the screen, which is where the project-specific
@@ -225,6 +231,7 @@ screen front_page_project:
textbutton _("Check Script (Lint)") action Jump("lint")
textbutton _("Change Theme") action Jump("choose_theme")
textbutton _("Delete Persistent") action Jump("rmpersistent")
textbutton _("Force Recompile") action Jump("force_recompile")
# textbutton "Relaunch" action Relaunch
@@ -272,3 +279,10 @@ label rmpersistent:
jump front_page
label force_recompile:
python hide:
interface.processing(_("Recompiling all rpy files into rpyc files..."))
project.current.launch([ 'compile' ], wait=True)
jump front_page
+1 -1
View File
@@ -98,7 +98,7 @@ label new_project:
template_path = template.path
with interface.error_handling("creating a new project"):
shutil.copytree(template_path, project_dir)
shutil.copytree(template_path, project_dir, symlinks=False)
# Delete the tmp directory, if it exists.
if os.path.isdir(os.path.join(project_dir, "tmp")):
+3
View File
@@ -197,11 +197,14 @@ init -1 python hide:
quit = renpy.quit_event,
iconify = renpy.iconify,
choose_renderer = renpy.curried_call_in_new_context("_choose_renderer"),
self_voicing = Preference("self voicing", "toggle"),
),
]
config.rollback_enabled = False
translate None python:
config.rtl = False
## This section controls how to build Ren'Py. (Building the launcher is how
## we build Ren'Py distributions.)
+22 -9
View File
@@ -38,7 +38,9 @@ init python:
rv = [ ( "English", None) ]
for i in languages:
rv.append((i.title(), i))
rv.append((i.replace("_", " ").title(), i))
rv.sort()
return rv
@@ -50,6 +52,7 @@ screen preferences:
frame:
style_group "l"
style "l_root"
alt "Preferences"
window:
@@ -83,10 +86,13 @@ screen preferences:
frame style "l_indent":
if persistent.projects_directory:
textbutton _("[persistent.projects_directory!q]") action Jump("projects_directory_preference")
textbutton _("[persistent.projects_directory!q]"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
else:
textbutton _("Not Set") action Jump("projects_directory_preference")
textbutton _("Not Set"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
add SPACER
@@ -105,9 +111,9 @@ screen preferences:
frame style "l_indent":
if persistent.editor:
textbutton persistent.editor action Jump("editor_preference")
textbutton persistent.editor action Jump("editor_preference") alt _("Text editor: [text]")
else:
textbutton _("Not Set") action Jump("editor_preference")
textbutton _("Not Set") action Jump("editor_preference") alt _("Text editor: [text]")
add SPACER
@@ -162,6 +168,7 @@ screen preferences:
textbutton _("Hardware rendering") style "l_checkbox" action ToggleField(persistent, "gl_enable")
textbutton _("Show templates") style "l_checkbox" action ToggleField(persistent, "show_templates")
textbutton _("Large fonts") style "l_checkbox" action [ ToggleField(persistent, "large_print"), renpy.utter_restart ]
if renpy.windows:
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
@@ -203,10 +210,16 @@ screen preferences:
add HALF_SPACER
# frame style "l_indent":
viewport:
scrollbars "vertical"
mousewheel True
for tlname, tlvalue in translations:
textbutton tlname action Language(tlvalue) style "l_list"
has vbox
# frame style "l_indent":
for tlname, tlvalue in translations:
textbutton tlname action Language(tlvalue) style "l_list"
textbutton _("Back") action Jump("front_page") style "l_left_button"
+12 -3
View File
@@ -48,6 +48,7 @@ init python in project:
_("After making changes to the script, press shift+R to reload your game."),
_("Press shift+O (the letter) to access the console."),
_("Press shift+D to access the developer menu."),
_("Have you backed up your projects recently?"),
]
class Project(object):
@@ -61,7 +62,10 @@ init python in project:
raise Exception("{} does not exist.".format(path))
# The name of the project.
self.name = os.path.basename(path)
if path.endswith(".app/Contents/Resources/autorun"):
self.name = os.path.basename(path[:-len(".app/Contents/Resources/autorun")])
else:
self.name = os.path.basename(path)
# The path to the project.
self.path = path
@@ -314,7 +318,8 @@ init python in project:
"""
rv = [ ]
rv.extend(i for i, isdir in util.walk(self.path) if (not isdir) and (i.endswith(".rpy") or i.endswith(".rpym")) )
rv.extend(i for i, isdir in util.walk(self.path)
if (not isdir) and (i.endswith(".rpy") or i.endswith(".rpym")) and (not i.startswith("tmp/")) )
return rv
@@ -388,6 +393,10 @@ init python in project:
if not os.path.isdir(ppath):
continue
autorun = os.path.join(ppath, "Contents", "Resources", "autorun")
if os.path.exists(autorun):
ppath = autorun
# A project has either a game/ directory, or a project.json
# file.
if (not os.path.isdir(os.path.join(ppath, "game"))) and (not os.path.exists(os.path.join(ppath, "project.json"))):
@@ -588,7 +597,7 @@ label choose_projects_directory:
interface.error(_("Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."), label=None)
elif choice:
path = renpy.fsdecode(choice)
path = choice.decode("utf-8")
if path is None:
path = default_path
+26 -13
View File
@@ -66,10 +66,23 @@ init -1 python:
# FONTS/WEIGHTS
LIGHT = "Roboto-Light.ttf"
REGULAR = "Roboto-Regular.ttf"
DARK = "Roboto-Medium.ttf"
if persistent.large_print:
LIGHT = REGULAR
init 1 python:
def size(n):
"""
Adjusts the font size if we're in large-print mode.
"""
if persistent.large_print and n < 18:
n = 18
return n
INDENT = 20
HALF_INDENT = 10
@@ -103,7 +116,7 @@ init 1:
color TEXT
idle_color IDLE
hover_color HOVER
size 18
size size(18)
style l_text is l_default
@@ -115,7 +128,7 @@ init 1:
# A small button, used at the bottom of the screen.
style l_link is l_default
style l_link_text is l_default:
size 14
size size(14)
font LIGHT
# Action buttons on the bottom of the screen.
@@ -126,7 +139,7 @@ init 1:
right_margin 10 + INDENT
style l_right_button_text is l_default:
size 30
size size(30)
style l_left_button is l_right_button:
xalign 0.0
@@ -158,7 +171,7 @@ init 1:
background SEPARATOR
style l_label_text is l_default:
size 24
size size(24)
xpos INDENT
yoffset 6
@@ -172,7 +185,7 @@ init 1:
style l_label_small_text is l_default:
xpos INDENT
yoffset 6
size 20
size size(20)
# Alternate labels. This nests inside an l_label, and gives a button
# or label that's nested inside another label.
@@ -184,17 +197,17 @@ init 1:
right_margin INDENT
style l_alternate_text is l_default:
size 14
size size(14)
font LIGHT
text_align 1.0
style l_small_button is l_button
style l_small_button_text is l_button_text:
size 14
size size(14)
style l_small_text is l_text:
size 14
size size(14)
# Indents its contents.
style l_indent is l_default:
@@ -262,7 +275,7 @@ init 1:
yoffset 12
style l_info_label_text is l_default:
size 36
size size(36)
style l_info_text is l_default:
xalign 0.5
@@ -292,11 +305,11 @@ init 1:
top_margin 3
style l_navigation_button_text is l_button_text:
size 14
size size(14)
font REGULAR
style l_navigation_text is l_text:
size 12
size size(14)
font LIGHT
color TEXT
@@ -324,7 +337,7 @@ init 1:
background PROJECTS_WINDOW
style hyperlink_text:
size 18
size size(18)
font LIGHT
color IDLE
hover_color HOVER
+7 -1
View File
@@ -34,6 +34,12 @@ except ImportError:
from Tkinter import Tk
from tkFileDialog import askdirectory
# Binary mode stdout for python3.
try:
sys.stdout = sys.stdout.buffer
except:
pass
# Create the TK canvas.
if __name__ == "__main__":
@@ -41,4 +47,4 @@ if __name__ == "__main__":
root.withdraw()
result = askdirectory(initialdir=sys.argv[1], parent=root, title="Select Ren'Py Projects Directory")
sys.stdout.write(result)
sys.stdout.write(result.encode("utf8"))
+15
View File
@@ -0,0 +1,15 @@
translate arabic strings:
# game/about.rpy:21
old "[version!q]"
new "[version!q]"
# game/about.rpy:25
old "View license"
new "عرض الرخصة"
# game/about.rpy:27
old "Back"
new "عودة"
+23
View File
@@ -0,0 +1,23 @@
translate arabic strings:
# game/add_file.rpy:7
old "FILENAME"
new "اسم الملف"
# game/add_file.rpy:7
old "Enter the name of the script file to create."
new "إختر اسم لملف الحوار الذي سيتم تكوينه"
# game/add_file.rpy:10
old "The filename must have the .rpy extension."
new "يجب ان ينتهي اسم الملف بالصيغة .rpy"
# game/add_file.rpy:18
old "The file already exists."
new "هذا الملف موجود مسبقاً"
# game/add_file.rpy:21
old "# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n"
new "رينباي يقوم بتشغيل الملفات المنتهية بـ .rpy تلقائياً. لكي تستعمل هذا الملف, اختر له تبويب وافتحه عبر ملف آخر."
+164
View File
@@ -0,0 +1,164 @@
# : Translation updated at 2013-11-17 23:18
translate arabic strings:
# game/android.rpy:12
old "To build Android packages, please download RAPT (from {a=http://www.renpy.org/dl/android}here{/a}), unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "لتجهيز اللعبة للعمل على اجهزة اندرويد يمكنك تحميل الحزمة الخاصة بذلك {a=http://www.renpy.org/dl/android}here{/a}) و فك الضغط عنها, ثم نسخها إلى مجلد رينباي الرئيسي ثم إعادة فتح هذا المشغِّل."
# game/android.rpy:13
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
new "حزمة الاندرويد RAPT موجوده, لكنك تحتاج لتنصيب Android SDK قبل ان تبدأ بتجهيز حزم للعمل على اندرويد. الرجاء اختيار تنصيب Android SDK لتستطيع ذلك."
# game/android.rpy:14
old "RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore."
new "حزمة اندرويد RAPT موجوده, لكن المفتاح لم يتم تجهيزه. الرجاء تكوين مفتاح جديد او استرجاع android.keystore"
# game/android.rpy:15
old "The current project has not been configured. Use \"Configure\" to configure it before building."
new "المشروع الحالي لم يتم تجهيز إعدادته. الرجاء اختيار \"Configure\" لتقوم بتجهيزها قبل بناء الحزمة."
# game/android.rpy:16
old "Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device."
new "قم باختيار زر \"Build\" لتقوم بتجهيز المشروع الحالي إلى حزمة قابلة للعمل على اندرويد. او قم بربط جهاز اندرويد و اختيار \"Build & Install\" ليتم تنصيبها مباشرة على الجهاز المطلوب."
# game/android.rpy:18
old "Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "يقوم بمحاكاة جهاز اندرويد هاتفي محمول. \n\n خاصية اللمس يتم محاكاتها عبر مؤشر الفأره, لكن فقط حين يكون زر الفأره مضغوطاً. زر الخروج يقوم باستدعاء نافذة القائمة الرئيسية, و PageUp هو زر العودة إلى الوراء."
# game/android.rpy:19
old "Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "يقوم بمحاكاة جهاز اندرويد تابلت. \n\n خاصية اللمس يتم محاكاتها عبر مؤشر الفأره, لكن فقط حين يكون زر الفأره مضغوطاً. زر الخروج يقوم باستدعاء نافذة القائمة الرئيسية, و PageUp هو زر العودة إلى الوراء"
# game/android.rpy:20
old "Attempts to emulate an OUYA console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "يقوم بمحاكاة جهاز Ouya. \n\n يد التحكم تتم محاكاتها بأزرار الإتجاهات, زر الإدخال يحاكي select, زر الخروج يحاكي زر menu, و PageUp يحاكي زر العودة."
# game/android.rpy:22
old "Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package."
new "يقوم بتحميل و تنصيب Android SDK والحزم المساندة لها. يعطيك خيار تكوين المفاتيح المطلوبة لتتمكن من استعمال الحزمة."
# game/android.rpy:23
old "Configures the package name, version, and other information about this project."
new "يقوم بتجهيز إعدادات الحزمة, رقم النسخة, و معلومات أخرى تتعلق بهذا المشروع."
# game/android.rpy:24
old "Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details."
new "يفتح الملف الخاص بمعلومات مفتاح Google Play في محرر النصوص. \n\n هذه الخطوة غير مطلوبة إلا لو كان البرنامج يحتاج إحدى الحوم المساندة expansion APK. الرجاء الإطلاع على ملفات المساعدة للحصول على المزيد من المعلومات."
# game/android.rpy:25
old "Builds the Android package."
new "يقوم ببناء حزمة للأندرويد."
# game/android.rpy:26
old "Builds the Android package, and installs it on an Android device connected to your computer."
new "يقوم ببناء حزمة للأندرويد, ثم يقوم بتنصيبها على جهاز أندرويد المتصل بحاسوبك."
# game/android.rpy:142
old "{a=%s}%s{/a}"
new "{a=%s}%s{/a}"
# game/android.rpy:361
old "Android: [project.current.name!q]"
new "أندرويد: [project.current.name!q]"
# game/android.rpy:381
old "Emulation:"
new "محاكاة"
# game/android.rpy:389
old "Phone"
new "هاتف"
# game/android.rpy:393
old "Tablet"
new "تابلت/ لوحي"
# game/android.rpy:397
old "Television / OUYA"
new "تلفزيون / OUYA"
# game/android.rpy:409
old "Build:"
new ""
# game/android.rpy:417
old "Install SDK & Create Keys"
new "تنصيب SDK و اختلاق مفاتيح"
# game/android.rpy:421
old "Configure"
new "إعدادات"
# game/android.rpy:425
old "Build Package"
new "بناء الحزمة"
# game/android.rpy:429
old "Build & Install"
new "بناء و تنصيب"
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# game/android.rpy:30
old "To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "لبناء ملفات الأندرويد, الرجاء تحميل RAPT, ثم فك الضغط عن الملف ووضعه في مجلد رينباي. قد تحتاج لإعادة تشغيل رينباي ليعمل بشكل صحيح."
# game/android.rpy:31
old "A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "تحتاج لنسخة برمجية من جافا تعتمد الـ 32-بت لتستطيع إنشاء ملفات الأندرويد على نظام الوندوز. حزمة JDK تختلف عن JRE, قد تكون الجافا لديك موجوده لكنها تفتقد الـ JDK. \n\n الرجاء {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}تحميل و تنصيب JDK{/a} ثم إعادة تشغيل رينباي"
# game/android.rpy:39
old "Attempts to emulate a televison-based Android console, like the OUYA or Fire TV.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "يحاول محاكاة نظام تلفزيوني للأندرويد مثل جهاز OUYA او Fire TV. \n\n يتم تخطيط الأزرار لعصا التحكم لتناسب ازرار جهاز التحكم عن بعد. Controller input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
# game/android.rpy:47
old "Connects to an Android device running ADB in TCP/IP mode."
new "يتصل بجهاز أندرويد يعمل على نظام ADB عن طريق TCP/IP mode"
# game/android.rpy:48
old "Disconnects from an Android device running ADB in TCP/IP mode."
new "يفصل الاتصال عن جهاز أندرويد يعمل على نظام ADB عن طريق TCP/IP mode"
# game/android.rpy:516
old "Other:"
new "آخر:"
# game/android.rpy:524
old "Remote ADB Connect"
new "الإتصال عن بعد عن طريق ADB"
# game/android.rpy:528
old "Remote ADB Disconnect"
new "قطع إتصال ADB عن بعد"
# game/android.rpy:561
old "Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"
new "قبل ان تصتطيع إنشاء ملفات للأندرويد, عليك ان تقوم بتحميل ملفات RAPT الخاصة بتحويل ملفات رينباي للأندرويد. هل تريد ان تقوم بتحميل الحزمة الآن؟"
# game/android.rpy:608
old "Remote ADB Address"
new "عنوان ADB عن بعد"
# game/android.rpy:609
old "Please enter the IP address and port number to connect to, in the form \"192.168.1.143:5555\". Consult your device's documentation to determine if it supports remote ADB, and if so, the address and port to use."
new "الرجاء إدخال عنوان الأي بي ورقم المنفذ المطلوب للإتصال, على شكل \"192.168.1.143:5555\". الرجاء العودة لدليل المستخدم الخاص بجهازك لتعرف إن كان يدعم الإتصال عن بعد للـ ADB و إن كان قادراً على ذلك, ستجد العنوان و المنفذ المطلوبان."
# game/android.rpy:619
old "Invalid remote ADB address"
new "عنوان ِADB خاطيء"
# game/android.rpy:619
old "The address must contain one exactly one ':'."
new "العنوان يجب ان يحتوي على علامة ':' واحده فقط لا غير"
# game/android.rpy:623
old "The host may not contain whitespace."
new "الخادم يجب ان لا يحتوي على مساحات فارغة"
# game/android.rpy:629
old "The port must be a number."
new "يجب ان يكون العنوان مكون من أرقام فقط"
+43
View File
@@ -0,0 +1,43 @@
translate arabic strings:
# game/choose_theme.rpy:274
old "Could not change the theme. Perhaps options.rpy was changed too much."
new "لم يتمكن رينباي من تغيير المظهر, ربما ملف options.rpy قد تغير بشكل كبير"
# game/choose_theme.rpy:332
old "Display"
new "عرض"
# game/choose_theme.rpy:333
old "Window"
new "نافذة"
# game/choose_theme.rpy:334
old "Fullscreen"
new "ملء الشاشة"
# game/choose_theme.rpy:335
old "Planetarium"
new "Planetarium"
# game/choose_theme.rpy:342
old "Sound Volume"
new "مستوى الصوت"
# game/choose_theme.rpy:376
old "Choose Theme"
new "إختر المظهر"
# game/choose_theme.rpy:389
old "Theme"
new "المظهر"
# game/choose_theme.rpy:413
old "Color Scheme"
new "توليفة الألوان"
# game/choose_theme.rpy:444
old "Continue"
new "استمرار"
+528
View File
@@ -0,0 +1,528 @@
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/00action_file.rpy:118
old "%b %d, %H:%M"
new "%b %d, %H:%M"
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/00gltest.rpy:50
old "Graphics Acceleration"
new "تسريع الرسومات"
# renpy/common/00gltest.rpy:54
old "Automatically Choose"
new "إختر بشكل اوتوماتيكي"
# renpy/common/00gltest.rpy:59
old "Force Angle/DirectX Renderer"
new "فرض استعمال محركات Angle/DirectX"
# renpy/common/00gltest.rpy:63
old "Force OpenGL Renderer"
new "فرض استعمال محركات OpenGL"
# renpy/common/00gltest.rpy:67
old "Force Software Renderer"
new "فرض استعمال المحركات البرمجية software renderer"
# renpy/common/00gltest.rpy:73
old "Changes will take effect the next time this program is run."
new "سيتم تفعيل التغييرات في المرة القادمة التي تفتح فيها البرنامج"
# renpy/common/00gltest.rpy:77
old "Quit"
new "خروج"
# renpy/common/00gltest.rpy:82
old "Return"
new "عودة"
# renpy/common/00gltest.rpy:112
old "Performance Warning"
new "تحذير عن الأداء"
# renpy/common/00gltest.rpy:117
old "This computer is using software rendering."
new "هذا الجهاز يستعمل software rendering"
# renpy/common/00gltest.rpy:119
old "This computer is not using shaders."
new "هذا الجهاز لا يستعمل shaders"
# renpy/common/00gltest.rpy:121
old "This computer is displaying graphics slowly."
new "هذا الجهاز يستعرض الرسوميات بشكل بطيء"
# renpy/common/00gltest.rpy:123
old "This computer has a problem displaying graphics: [problem]."
new "هذا الجهاز يواجه مشكلة في استعراض الرسوميات [problem]"
# renpy/common/00gltest.rpy:128
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
new "محركات الرسوميات قد تكون قديمة او لا تعمل بشكل صحيح. قد يسبب ذلك بطء او اخطاء في الاستعراض, القيام بتحديث directX قد يساعد في حل المشكلة."
# renpy/common/00gltest.rpy:130
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display."
new " محركات الرسوميات قد تكون قديمة او لا تعمل بشكل صحيح. قد يسبب ذلك بطء او اخطاء في الاستعراض."
# renpy/common/00gltest.rpy:135
old "Update DirectX"
new "تحديث DirectX"
# renpy/common/00gltest.rpy:141
old "Continue, Show this warning again"
new "استمرار, الرجاء عرض هذا التحذير في المرة الثادمة ايضاً"
# renpy/common/00gltest.rpy:145
old "Continue, Don't show warning again"
new "استمرار, لا تعرض هذا التحذير مرة اخرى"
# renpy/common/00gltest.rpy:171
old "Updating DirectX."
new "يتم تحديث DirectX"
# renpy/common/00gltest.rpy:175
old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX."
new "يتم الآن تنصيب DirectX, قد يبدأ ذلك بشكل مصغر في شريط المهام. الرجاء اتباع التعليمات لاكمال التنصيب."
# renpy/common/00gltest.rpy:179
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}ملاحظة:{/b} مايكروسوفت دايركت أكس يقوم تلقائياً بتنصيب شريط بينق Bing toolbar. إذا لم ترغب بذلك الرجاء القيام بإلغاء تحديد خانة الاختيار"
# renpy/common/00gltest.rpy:183
old "When setup finishes, please click below to restart this program."
new "حيثن ينتهي التنصيب, الرجاء الضغط ادناه لإعادة تشغيل البرنامج"
# renpy/common/00gltest.rpy:185
old "Restart"
new "إعادة تشغيل"
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/00keymap.rpy:167
old "Saved screenshot as %s."
new "تم حفظ الصورة كـ %s"
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/00layout.rpy:421
old "Are you sure?"
new "هل انت متأكد؟"
# renpy/common/00layout.rpy:422
old "Are you sure you want to delete this save?"
new "هل انت متأكد من رغبتك في حذف خانة الحفظ هذه؟"
# renpy/common/00layout.rpy:423
old "Are you sure you want to overwrite your save?"
new "هل انت متأكد من رغبتك في الحفظ على هذه الخانة؟"
# renpy/common/00layout.rpy:424
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "الاسترجاع سيضيع كل ما فعلته منذ خانة الحفظ السابقة. \n هل انت متأكد من رغبتك في الاسترجاع إلى هذه النقطة؟"
# renpy/common/00layout.rpy:425
old "Are you sure you want to quit?"
new "هل انت متأكد من رغبتك في الخروج؟"
# renpy/common/00layout.rpy:426
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "هل انت متأكد من رغبتك في العودة للقائمة الرئيسية؟ \n كل ما لم تقم بحفظة سيضيع."
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/00library.rpy:77
old "Skip Mode"
new "وضع التسريع"
# renpy/common/00library.rpy:80
old "Fast Skip Mode"
new "وضع التسريع السريع"
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/00updater.rpy:1258
old "Updater"
new "برنامج التحديث"
# renpy/common/00updater.rpy:1267
old "This program is up to date."
new "هذه النسخة هي الأحدث"
# renpy/common/00updater.rpy:1269
old "[u.version] is available. Do you want to install it?"
new "النسخة [u.version] متوفرة, هل ترغب في تنصيبها؟"
# renpy/common/00updater.rpy:1271
old "Preparing to download the updates."
new "يتم التجهيز لتحميل البرنامج من الانترنت"
# renpy/common/00updater.rpy:1273
old "Downloading the updates."
new "يتم تنزيل التحديثات"
# renpy/common/00updater.rpy:1275
old "Unpacking the updates."
new "يتم فك الضغط عن التحديثات"
# renpy/common/00updater.rpy:1279
old "The updates have been installed. The program will restart."
new "تم التحديث.. سيتم إعادة تشغيل البرنامج."
# renpy/common/00updater.rpy:1281
old "The updates have been installed."
new "تم التحديث."
# renpy/common/00updater.rpy:1283
old "The updates were cancelled."
new "تم إلغاء التحديث."
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/_compat/gamemenu.rpym:180
old "Empty Slot."
new "خانة فارغة"
# renpy/common/_compat/gamemenu.rpym:337
old "Previous"
new "السابق"
# renpy/common/_compat/gamemenu.rpym:344
old "Next"
new "التالي"
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/_compat/preferences.rpym:411
old "Joystick Mapping"
new "خيارات عصى التحكم"
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/_errorhandling.rpym:408
old "An exception has occurred."
new "حصل استثناء"
# renpy/common/_errorhandling.rpym:434
old "Rollback"
new "تراجع"
# renpy/common/_errorhandling.rpym:436
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "يقوم بالتراجع لنقطة سابقة لكي تستطيع اختيار شيء آخر"
# renpy/common/_errorhandling.rpym:439
old "Ignore"
new "تجاهل"
# renpy/common/_errorhandling.rpym:441
old "Ignores the exception, allowing you to continue. This often leads to additional errors."
new "يتجاهل الاستثناء مما يستمح لك بالاستمرار. قد يسبب هذا المزيد من الاخطاء."
# renpy/common/_errorhandling.rpym:444
old "Reload"
new "إعادة المحاولة"
# renpy/common/_errorhandling.rpym:446
old "Reloads the game from disk, saving and restoring game state if possible."
new "يعيد تشغيل اللعبة من القرص الصلب, مع محاولة استعمادة آخر نقطة وحفظها عند الإستطاعة."
# renpy/common/_errorhandling.rpym:448
old "Open Traceback"
new "قراءة التقرير"
# renpy/common/_errorhandling.rpym:450
old "Opens the traceback.txt file in a text editor."
new "يفتح تقرير الخطأ في برنامج الملفات النصية."
# renpy/common/_errorhandling.rpym:456
old "Quits the game."
new "يخرج من اللعبة."
# renpy/common/_errorhandling.rpym:483
old "Parsing the script failed."
new "حصل خطأ أثناء تشغيل النص."
# renpy/common/_errorhandling.rpym:510
old "Open Parse Errors"
new "يفتح قائمة اخطاء التشغيل."
# renpy/common/_errorhandling.rpym:512
old "Opens the errors.txt file in a text editor."
new "يفتح ملف errors.txt في برنامج الملفات النصية"
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# renpy/common/_layout/classic_load_save.rpym:152
old "a"
new "a"
# renpy/common/_layout/classic_load_save.rpym:161
old "q"
new "q"
# : Translation updated at 2013-11-17 23:18
translate arabic strings:
# renpy/common/00action_file.rpy:587
old "Quick save complete."
new "تم الحفظ السريع بنجاح"
# : Translation updated at 2013-11-17 23:18
translate arabic strings:
# renpy/common/00gallery.rpy:521
old "Image [index] of [count] locked."
new "يوجد عدد صور [index] من أصل [count] مقفل"
# renpy/common/00gallery.rpy:539
old "prev"
new "السابق"
# renpy/common/00gallery.rpy:540
old "next"
new "التالي"
# renpy/common/00gallery.rpy:541
old "slideshow"
new "عرض الشرائح"
# renpy/common/00gallery.rpy:542
old "return"
new "العودة"
# : Translation updated at 2013-11-17 23:18
translate arabic strings:
# renpy/common/00layout.rpy:427
old "Are you sure you want to begin skipping?"
new "هل أنت متأكد من رغبتك في البدء بالتسريع؟"
# renpy/common/00layout.rpy:428
old "Are you sure you want to skip to the next choice?"
new "هل انت متأكد من رغبتك في التسريع حتى الخيار التالي؟"
# renpy/common/00layout.rpy:429
old "Are you sure you want to skip to unseen dialogue or the next choice?"
new "هل انت متأكد من رغبتك في تسريع الخيارات و الحوار الذي لم يسبق لك قرائته؟"
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# renpy/common/00console.rpy:179
old "%(version)s console, originally by Shiz, C, and delta.\n"
new ""
# renpy/common/00console.rpy:180
old "Press <esc> to exit console. Type help for help.\n"
new "إضغط زر الخروج لإغلاق لوحة التحكم, اكتب كلمة help للمساعدة"
# renpy/common/00console.rpy:184
old "Ren'Py script enabled."
new "لغة برمحة رينباي متاحه"
# renpy/common/00console.rpy:186
old "Ren'Py script disabled."
new "لغة برمجة رينباي غير متاحه"
# renpy/common/00console.rpy:392
old "help: show this help"
new "مساعده: عرض هذه المساعده"
# renpy/common/00console.rpy:397
old "commands:\n"
new "أوامر: \n"
# renpy/common/00console.rpy:407
old " <renpy script statement>: run the statement\n"
new "<renpy script statement>: عرض الأوامر\n"
# renpy/common/00console.rpy:409
old " <python expression or statement>: run the expression or statement"
new " <python expression or statement>: عرض التعبير او الأوامر"
# renpy/common/00console.rpy:417
old "clear: clear the console history"
new "clear: مسح تاريخ لوحة التحكم"
# renpy/common/00console.rpy:421
old "exit: exit the console"
new "exit: الخروج من لوحة التحكم"
# renpy/common/00console.rpy:429
old "load <slot>: loads the game from slot"
new "استرجاع <slot>: يقوم باسترجاع اللعب من نقطة الحفظ"
# renpy/common/00console.rpy:442
old "save <slot>: saves the game in slot"
new "حفظ <slot>: يقوم بحفظ اللعب في نقطة الحفظ"
# renpy/common/00console.rpy:453
old "reload: reloads the game, refreshing the scripts"
new "reload: يعيد تشغيل اللعبة مع عرض التغييرات في النص"
# renpy/common/00console.rpy:461
old "watch <expression>: watch a python expression"
new "مشاهده <expression>: يقوم بعرض تبيرات بايثون"
# renpy/common/00console.rpy:470
old "unwatch <expression>: stop watching an expression"
new "unwatch <expression>: يقوم بإيقاف تعبير بايثون"
# renpy/common/00console.rpy:478
old "unwatchall: stop watching all expressions"
new "unwatchall: يقوم بإيقاف كل تعبيرات بايثون"
# renpy/common/00console.rpy:484
old "jump <label>: jumps to label"
new "jump <label>: يقفز للعنوان"
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# renpy/common/00keymap.rpy:332
old "Autoreload"
new "إعادة التحميل تلقائياً"
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# renpy/common/_developer/developer.rpym:65
old "Developer Menu"
new "قائمة المبرمج"
# renpy/common/_developer/developer.rpym:67
old "Reload Game (Shift+R)"
new "إعادة تشغيل اللعبة (Shift+R)"
# renpy/common/_developer/developer.rpym:69
old "Console (Shift+O)"
new "لوحة التحكم (Shift+O)"
# renpy/common/_developer/developer.rpym:71
old "Variable Viewer"
new "مستعرض الأوامر"
# renpy/common/_developer/developer.rpym:73
old "Theme Test"
new "اختبار القوالب"
# renpy/common/_developer/developer.rpym:75
old "Image Location Picker"
new "مكان الصور المطلوبة"
# renpy/common/_developer/developer.rpym:77
old "Filename List"
new "قائمة اسماء الملفات"
# renpy/common/_developer/developer.rpym:81
old "Show Image Load Log"
new "عرض قائمة الصور "
# renpy/common/_developer/developer.rpym:84
old "Hide Image Load Log"
new "إخفاء قائمة الصور"
# renpy/common/_developer/developer.rpym:149
old "No variables have changed since the game started."
new "لم يتم تغيير اي من الأوامر منذ ان بدأت اللعبة"
# renpy/common/_developer/developer.rpym:152
old "Return to the developer menu"
new "العودة للوحة المبرمج"
# renpy/common/_developer/developer.rpym:272
old "{b}Missing Images{/b}"
new "{b}صور مفقودة{/b}"
# renpy/common/_developer/developer.rpym:424
old "Rectangle: %r"
new "مثلث: %r"
# renpy/common/_developer/developer.rpym:429
old "Mouse position: %r"
new "مكان المؤشر: %r"
# renpy/common/_developer/developer.rpym:431
old "Right-click or escape to quit."
new "إضغط بالزر الايمن او إضغط زر الخروح للإغلاق"
# renpy/common/_developer/developer.rpym:482
old "Done"
new "تم"
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# renpy/common/_developer/inspector.rpym:43
old "Displayable Inspector"
new "اختبار المستعرضات"
# renpy/common/_developer/inspector.rpym:49
old "Nothing to inspect."
new "لا يوجد شيء ليتم اختباره"
# renpy/common/_developer/inspector.rpym:58
old "Size"
new "حجم"
# renpy/common/_developer/inspector.rpym:63
old "Style"
new "مظهر"
# renpy/common/_developer/inspector.rpym:123
old "Inspecting Styles of [displayable_name!q]"
new "يتم اختبار المظهر الخاص بـ [displayable_name!q]"
# renpy/common/_developer/inspector.rpym:135
old "displayable:"
new "مستعرضات"
# renpy/common/_developer/inspector.rpym:142
old " (no properties affect the displayable)"
new " (لا توجد اي مؤثرات على هذا المستعرض)"
# renpy/common/_developer/inspector.rpym:144
old " (default properties omitted)"
new " (تم استبعاد تأثير المؤثرات القياسية)"
# renpy/common/_developer/inspector.rpym:174
old "<repr() failed>"
new "<repr() failed>"
# Translation updated at 2014-09-30 23:01
translate arabic strings:
# renpy/common/_developer/inspector.rpym:80
old "Location"
new "الموقع"
+52
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# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# game/distribute.rpy:333
old "Nothing to do."
new "لا شيء لإنجازه"
# game/distribute.rpy:337
old "Scanning project files..."
new "يتم فحص الملفات..."
# game/distribute.rpy:344
old "Scanning Ren'Py files..."
new "يتم فحص ملفات رينباي..."
# game/distribute.rpy:494
old "Archiving files..."
new "يتم أرشفة الملفات..."
# game/distribute.rpy:745
old "Writing the [variant] [format] package."
new "يتم كتابة ملفات [variant] [format]"
# game/distribute.rpy:758
old "Making the [variant] update zsync file."
new "Making the [variant] update zsync file."
# game/distribute.rpy:854
old "Processed {b}[complete]{/b} of {b}[total]{/b} files."
new "تم انهاء {b}[complete]{/b} من عدد {b}[total]{/b} من الملفات."
# game/distribute.rpy:915
old "All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."
new "تم الإنتهاء من تكوين رزمة البيانات لنشر اللعبة. بسبب اختلاف نظام الملفات في الأنظمة التشغيلية ماك و لينوكس, لا يمكن فك الضغط عن الرزمة الخاصة بتلك الأنظمة على نظام وندوز."
# : Translation updated at 2013-11-17 23:18
translate arabic strings:
# game/distribute.rpy:358
old "No packages are selected, so there's nothing to do."
new "لم يتم اختيار اي حزمة, لم يحصل اي شيء."
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# game/distribute.rpy:335
old "Building distributions failed:\n\nThe build.directory_name variable may not include the space, colon, or semicolon characters."
new "فشل بناء ملفات النشر. build.directory_name يجب أن لا يحتوي على مساحات فارغة, فواصل, او فواصل منقوطة في إسم المجلد "
@@ -0,0 +1,47 @@
translate arabic strings:
# game/distribute_gui.rpy:139
old "Build Distributions: [project.current.name!q]"
new "تجميع الملفات تجهيزاً للنشر: [project.current.name!q]"
# game/distribute_gui.rpy:154
old "Directory Name:"
new "اسم المجلد:"
# game/distribute_gui.rpy:158
old "Executable Name:"
new "اسم الملف التشغيلي:"
# game/distribute_gui.rpy:167
old "Actions:"
new "الأوامر:"
# game/distribute_gui.rpy:175
old "Edit options.rpy"
new "تحرير options.rpy"
# game/distribute_gui.rpy:176
old "Refresh"
new "إعادة تحميل"
# game/distribute_gui.rpy:193
old "Build Packages:"
new "بناء الرزمة البيانية:"
# game/distribute_gui.rpy:208
old "Build Updates"
new "بناء تحديثات:"
# game/distribute_gui.rpy:212
old "Build"
new "بناء"
# game/distribute_gui.rpy:219
old "Errors were detected when running the project. Please ensure the project runs without errors before building distributions."
new "تم ايجاد بعض الاخطاء في المشروع. الرجاء التأكد من خلو المشروع من الأخطاء قبل نشره بشكل نهائي."
# game/distribute_gui.rpy:236
old "Your project does not contain build information. Would you like to add build information to the end of options.rpy?"
new "مشروعك يخلو من معلومات النشر, هل ترغب في إضافة هذه المعلومات في نهاية ملف options.rpy؟"
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# Translation updated at 2013-04-30 07:54
translate arabic strings:
# game/editor.rpy:120
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input."
new "{b}نقترح.{/b} محرر نص له واجهة سهلة الاستعمال ويعين على كتابة النصوص البرمجية يفضل برنامج يحتوي على مدقق لغوي. Editraحالياً لا يدعم اللغات الأجنبية مثل اللغه الكورية و الصينية و اليابانية."
# game/editor.rpy:121
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython."
new "{b}نقترح.{/b} محرر نص له واجهة سهلة الاستعمال ويعين على كتابة النصوص البرمجية يفضل برنامج يحتوي على مدقق لغوي. Editraحالياً لا يدعم اللغات الأجنبية مثل اللغه الكورية و الصينية و اليابانية. على نظام لينوكس, Editra يحتاج wxPython."
# game/editor.rpy:137
old "The may have occured because wxPython is not installed on this system."
new "قد يكون السبب ان wxPython غير موجود على هذا الجهاز."
# game/editor.rpy:144
old "Up to 22 MB download required."
new "مطلوب تحميل ملف بحجم 22 ميغا بايت."
# game/editor.rpy:157
old "1.8 MB download required."
new "مطلوب تحميل ملف بحجم 1.8 ميغا بايت."
# game/editor.rpy:158
old "This may have occured because Java is not installed on this system."
new "قد يكون السبب ان الجافا غير موجوده على هذا الجهاز."
# game/editor.rpy:327
old "An exception occured while launching the text editor:\n[exception!q]"
new "حصل استثناء اثناء فتح المحرر: \n[exception!q]"
# game/editor.rpy:378
old "Select Editor"
new "الرجاء اختيار المحرر"
# game/editor.rpy:393
old "A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed."
new "محرر النصوص هو برنامج يساعدك على تعديل ملفات رينباي البرمجية والحوار. هنا, يمكنك اختيار المحرر الذي سيستعلمه رينباي. إذا لم يكن لديك مسبقاً, سيتم تحميله و تنصيبه بشكل اوتوماتيكي."
# game/editor.rpy:415
old "Cancel"
new "إلغاء الامر"
# Translation updated at 2013-11-17 23:18
translate arabic strings:
# game/editor.rpy:137
old "This may have occured because wxPython is not installed on this system."
new "قد يكون سبب ذلك ان wxPython غير موجود في نظام التشغيل لديك"
# game/editor.rpy:155
old "A mature editor that requires Java."
new "محرر متخصص يستعمل لغة جافا"
# game/editor.rpy:164
old "Invokes the editor your operating system has associated with .rpy files."
new "يقوم بفتح البرنامج المسؤول عن تحرير ملفات .rpy في نظامك التشغيلي"
# game/editor.rpy:180
old "Prevents Ren'Py from opening a text editor."
new "يمنع رينباي من فتح اي محرر نصوص"
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# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# game/front_page.rpy:79
old "+ Create New Project"
new "+ إبدأ مشروعاً جديداً"
# game/front_page.rpy:90
old "Launch Project"
new "تشغيل المشروع"
# game/front_page.rpy:111
old "Tutorial"
new "الدليل العملي"
# game/front_page.rpy:112
old "The Question"
new "السؤال"
# game/front_page.rpy:128
old "Active Project"
new "المشروع الحالي"
# game/front_page.rpy:136
old "Open Directory"
new "فتح مجلد"
# game/front_page.rpy:141
old "game"
new "اللعبة"
# game/front_page.rpy:142
old "base"
new "المشروع كله"
# game/front_page.rpy:148
old "Edit File"
new "تحرير ملف"
# game/front_page.rpy:156
old "All script files"
new "جميع الملفات النصية"
# game/front_page.rpy:165
old "Navigate Script"
new "مهام إضافية"
# game/front_page.rpy:176
old "Check Script (Lint)"
new "فحص الملف (لينت)"
# game/front_page.rpy:177
old "Change Theme"
new "تغيير المظهر"
# game/front_page.rpy:178
old "Delete Persistent"
new "حذف الملفات المؤقتة"
# game/front_page.rpy:186
old "Build Distributions"
new "تجميع المشروع للنشر"
# game/front_page.rpy:188
old "Generate Translations"
new "تجهيز ملفات للترجمة"
# game/front_page.rpy:204
old "Checking script for potential problems..."
new "يتم فحص الملفات لأي اخطاء محتملة..."
# game/front_page.rpy:219
old "Deleting persistent data..."
new "يتم الآن حذف الملفات المؤقتة "
# : Translation updated at 2013-11-17 23:18
translate arabic strings:
# game/front_page.rpy:204
old "Android"
new "أندرويد"
# game/front_page.rpy:206
old "Extract Dialogue"
new "استخراج النص"
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# game/front_page.rpy:144
old "[p.name!q] (template)"
new "[p.name!q] (template)"
# Translation updated at 2014-09-30 23:01
translate arabic strings:
# game/front_page.rpy:35
old "Open [text] directory."
new "فتح المجلد [text]"
# game/front_page.rpy:150
old "Select project [text]."
new "اختر المشروع [text]"
# game/front_page.rpy:234
old "Force Recompile"
new "إعادة حزم الملفات"
# game/front_page.rpy:285
old "Recompiling all rpy files into rpyc files..."
new "يتم إعادة حزم الملفات من صيغة rpy إلى rpyc..."
+90
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translate arabic strings:
# game/interface.rpy:89
old "Documentation"
new "المستندات المرفقة"
# game/interface.rpy:90
old "Ren'Py Website"
new "موقع رينباي"
# game/interface.rpy:91
old "Ren'Py Games List"
new "قائمة ألعاب رينباي"
# game/interface.rpy:92
old "About"
new "معلومات"
# game/interface.rpy:99
old "update"
new "تحديث"
# game/interface.rpy:101
old "preferences"
new "خيارات"
# game/interface.rpy:102
old "quit"
new "خروج"
# game/interface.rpy:149
old "Yes"
new "نعم"
# game/interface.rpy:151
old "No"
new "لا"
# game/interface.rpy:181
old "Due to package format limitations, non-ASCII file and directory names are not allowed."
new "بسبب محدودية التجميع, الاحرف الغير لاتينيه غير مسموح بها في اسم الملف او المجلدات"
# game/interface.rpy:183
old "[title]"
new "[title]"
# game/interface.rpy:248
old "ERROR"
new "خطأ"
# game/interface.rpy:280
old "While [what!q], an error occured:"
new "حصل خطأ أثناء [what!q]"
# game/interface.rpy:281
old "[exception!q]"
new "[exception!q]"
# game/interface.rpy:298
old "Text input may not contain the {{ or [[ characters."
new "لا يمكن استعمال الرمزان {{ و ]] هنا"
# game/interface.rpy:303
old "File and directory names may not contain / or \\."
new "غير مسموح ان يحتوي اسم الملف او المجلد على الرمزان / أو \\"
# game/interface.rpy:309
old "File and directory names must consist of ASCII characters."
new "اسم الملف و المجلدات التي تحتويه يجب ان تكون مكتوبة بأحرف ASCII "
# game/interface.rpy:330
old "INFORMATION"
new "معلومات"
# game/interface.rpy:373
old "PROCESSING"
new "يتم إجراء العمليات"
# game/interface.rpy:390
old "QUESTION"
new "سؤال"
translate arabic strings:
# game/interface.rpy:451
old "CHOICE"
new "إختيار"
+71
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translate arabic strings:
# game/navigation.rpy:150
old "Navigate: [project.current.name]"
new "الذهاب إلى: [project.current.name]"
# game/navigation.rpy:159
old "Order: "
new "الترتيب:"
# game/navigation.rpy:160
old "alphabetical"
new "أبجدي"
# game/navigation.rpy:162
old "by-file"
new "ملف ملف"
# game/navigation.rpy:164
old "natural"
new "طبيعي"
# game/navigation.rpy:168
old "refresh"
new "إعادة تحميل"
# game/navigation.rpy:176
old "Category:"
new "فئة:"
# game/navigation.rpy:178
old "files"
new "ملفات"
# game/navigation.rpy:179
old "labels"
new "وسم"
# game/navigation.rpy:180
old "defines"
new "تحديد"
# game/navigation.rpy:181
old "transforms"
new "التحول"
# game/navigation.rpy:182
old "screens"
new "النوافذ"
# game/navigation.rpy:183
old "callables"
new "ما يمكن استجلابه"
# game/navigation.rpy:184
old "TODOs"
new "TODOs"
# game/navigation.rpy:223
old "+ Add script file"
new "+إضافة ملف نص"
# game/navigation.rpy:231
old "No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."
new "No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."
# game/navigation.rpy:238
old "The list of names is empty."
new "قائمة الأسماء فارغة"
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# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# game/new_project.rpy:22
old "Choose Project Template"
new "الرجاء اختيار تصميم المظهر للمشروع"
# game/new_project.rpy:40
old "Please select a template to use for your new project. Ren'Py ships with a default template that creates an English-language game with standard screens."
new "الرجاء اختيار التصميم الذي ترغبه لمشروعك الجديد. رينباي يأتي بعدة تصاميم قياسية يمكنك التعديل عليها لاحقاً."
# game/new_project.rpy:55
old "PROJECT NAME"
new "اسم المشروع"
# game/new_project.rpy:56
old "Please enter the name of your project:"
new "الرجاء اختيار اسم لمشروعك الجديد"
# game/new_project.rpy:62
old "The project name may not be empty."
new "لا يمكن ان يكون اسم المشروع فارغاً"
# game/new_project.rpy:67
old "[project_name!q] already exists. Please choose a different project name."
new "الاسم [project_name!q] يوجد مسبقاً, الرجاء اختيار اسم مختلف."
# game/new_project.rpy:70
old "[project_dir!q] already exists. Please choose a different project name."
new "[project_dir!q] يوجد مسبقاً, الرجاء اختيار اسم مختلف."
# : Translation updated at 2013-11-17 23:18
translate arabic strings:
# game/new_project.rpy:40
old "Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'."
new "الرجاء اختيار القالب المطلوب للمشروع الجديد. هذه القوالب تقوم بتجهيز اتجاه النص و اللغه المستخدمة في الواجهة لتسهل عملية البدء. إذا لم تكن لغتك مدعومة الرجاء اختيار اللغة الانجليزية."
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# game/new_project.rpy:71
old "The projects directory could not be set. Giving up."
new "لم يتم تحديد مجلد المشاريع, سيتم الإلغاء"
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# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# game/preferences.rpy:40
old "Launcher Preferences"
new "خيارات برنامج التشغيل"
# game/preferences.rpy:61
old "Projects Directory:"
new "دليل المشاريع:"
# game/preferences.rpy:68
old "[persistent.projects_directory!q]"
new "[persistent.projects_directory!q]"
# game/preferences.rpy:70
old "Not Set"
new "غير محدد"
# game/preferences.rpy:84
old "Text Editor:"
new "محرر الملفات النصية:"
# game/preferences.rpy:106
old "Update Channel:"
new "مصدر التحديثات:"
# game/preferences.rpy:126
old "Navigation Options:"
new "خيارات استعراض المجلدات"
# game/preferences.rpy:130
old "Include private names"
new "تضمين الأسماء الخاصة"
# game/preferences.rpy:131
old "Include library names"
new "تضمين اسماء المكتبات"
# game/preferences.rpy:141
old "Launcher Options:"
new "خيارات برنامج التشغيل:"
# game/preferences.rpy:145
old "Hardware rendering"
new "الإستعراض بواسطة قطع الجهاز الداخلية"
# game/preferences.rpy:148
old "Console output"
new "الإستعراض بواسطة البرمجيات المتوفرة"
# game/preferences.rpy:169
old "Open launcher project"
new "فتح الواجهة التشغيلية كمشروع"
# game/preferences.rpy:183
old "Language:"
new "اللغة:"
# Translation updated at 2014-04-17 13:01
translate arabic strings:
# game/preferences.rpy:164
old "Show templates"
new "عرض القوالب"
# Translation updated at 2014-09-30 23:01
translate arabic strings:
# game/preferences.rpy:91
old "Projects directory: [text]"
new "مجلد المشاريع [text]"
# game/preferences.rpy:114
old "Text editor: [text]"
new "محرر النصوص [text]"
# game/preferences.rpy:171
old "Large fonts"
new "خط كبير"
+68
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@@ -0,0 +1,68 @@
# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# game/project.rpy:196
old "Ren'Py is scanning the project..."
new "رينباي يقوم بفحص المشروع"
# game/project.rpy:485
old "PROJECTS DIRECTORY"
new "سياق مجلدات المشاريع"
# game/project.rpy:485
old "Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"
new "الرجاء اختيار نسق المشاريع من الصفحة الخاصة بذلك. \n{b}قد تكون النافذة ظهرت خلف هذه النافذة.{/b}"
# game/project.rpy:485
old "This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."
new "سيقوم البرنامج بفحص المجلد هذا لإيجاد المشاريع السابقة, أو ليضع المشاريع الجديده فيه, و ايضاً لوضع المشاريع المنتهيه عند تجهيزها للنشر."
# game/project.rpy:525
old "Ren'Py was unable to run python with tkinter to choose the projects directory."
new "رينباي لم يستطع تشغيل برمجيات بايثون للبحث عن مجلد المشاريع."
# game/project.rpy:529
old "Ren'Py has set the projects directory to:"
new "رينباي قام بتحديد مجلد المشاريع إلى المكان التالي:"
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# game/project.rpy:48
old "After making changes to the script, press shift+R to reload your game."
new "عند إجراء أي تغييرات في ملف الحوار, يمكنك ضغط shift+R لترى التغييرات داخل اللعبة"
# game/project.rpy:49
old "Press shift+O (the letter) to access the console."
new "إضغط shift+O للدخول على لوحة التحكم"
# game/project.rpy:50
old "Press shift+D to access the developer menu."
new "إضغط shift+D للدخول على لوحة تحكم المبرمج"
# game/project.rpy:219
old "Launching the project failed."
new "لم تنجح محاولة إقلاع المشروع"
# game/project.rpy:219
old "Please ensure that your project launches normally before running this command."
new "الرجاء التأكد من سلامة إقلاع المشروع قبل تشغيل هذا الأمر البرمجي"
# game/project.rpy:516
old "Launching"
new "جاري الإقلاع"
# game/project.rpy:585
old "Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."
new "رينباي لم يتمكن من تشغيل بايثون مع tkinter لكي يختار مجلد المشاريع, الرجاء تنصيب Python-tk او tkinter"
# Translation updated at 2014-09-30 23:01
translate arabic strings:
# game/project.rpy:47
old "Have you backed up your projects recently?"
new "هل قمت بعمل نسخة احتياطية من مشاريعك مؤخراً؟"
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translate arabic python:
al = "DejaVuSans.ttf"
style.l_default.font = al
style.l_default.size = 16
style.l_button_text.selected_font = al
style.l_button_text.selected_bold = True
style.l_link_text.font = al
style.l_alternate_text.font = al
style.l_navigation_button_text.font = al
style.l_navigation_text.font = al
style.l_navigation_text.bold = True
style.l_checkbox_text.selected_font = al
style.l_nonbox_text.selected_font = al
style.hyperlink_text.font = al
make_style_backup()
config.rtl = True
+38
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@@ -0,0 +1,38 @@
translate arabic strings:
# game/translations.rpy:10
old "Create or Update Translations"
new "صنع او تحديث الترجمات"
# game/translations.rpy:10
old "Please enter the name of the language for which you want to create or update translations."
new "الرجاء كتابة اسم اللغة التي ستقوم بالترجمة إليها و الضغط على زر انتر"
# game/translations.rpy:15
old "The language name can not be the empty string."
new "لا يمكن ان يكون اسم اللغة فارغاً"
# game/translations.rpy:26
old "Ren'Py is generating translations...."
new "يقوم رينباي بتصنيع ملفات الترجمة..."
# game/translations.rpy:30
old "Ren'Py has finished generating [language] translations."
new "انتهى رينباي من صناعة ملفات الترجمة إلى [language]"
translate arabic strings:
# game/translations.rpy:44
old "What format would you like for the extracted dialogue?"
new "ما هي الصيغة التي تريدها للنص المستخرج؟"
# game/translations.rpy:56
old "Ren'Py is extracting dialogue...."
new "رينباي يقوم باستخراج الحوار إلى ملف نص"
# game/translations.rpy:60
old "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[format] in the base directory."
new "رينباي انتهى من استخراج الحوار. الحوار المستخرج يوجد الآن في [format] في المجلد الرئيسي"
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# : Translation updated at 2013-04-30 07:54
translate arabic strings:
# game/updater.rpy:54
old "Select Update Channel"
new "الرجاء اختيار طريقة التحديث"
# game/updater.rpy:65
old "The update channel controls the version of Ren'Py the updater will download. Please select an update channel:"
new "طريقة التحديث تحدد لبرنامج رينباي اي المواقع يستخدم لإيجاد النسخ الجديدة. الرجاء اختيار الطريقة التي تناسبك."
# game/updater.rpy:70
old "Release"
new "نسخة مكتملة"
# game/updater.rpy:76
old "{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games."
new "{b}موصى به.{/b} نسخة رينباي التي يفضل استعمالها مع كل الالعاب الجديدة."
# game/updater.rpy:81
old "Prerelease"
new "نسخة مبدأية"
# game/updater.rpy:87
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
new "عينة من نسخة رينباي القادمة تسمح لك بتجربة الإضافات الجديدة. لا ننصح باستعمالها لصناعة ألعاب معدة للنشر."
# game/updater.rpy:93
old "Experimental"
new "نسخة تجريبية"
# game/updater.rpy:99
old "Experimental versions of Ren'Py. You shouldn't select this channel unless asked by a Ren'Py developer."
new "النسخ التجريبية من رينباي. الأفضل ألا تستعمل هذه النسخ إلا لو طلب منك ذلك احد مبرمجي رينباي"
# game/updater.rpy:119
old "An error has occured:"
new "حصل خطأ:"
# game/updater.rpy:121
old "Checking for updates."
new "يتم البحث عن تحديثات."
# game/updater.rpy:123
old "Ren'Py is up to date."
new "نسخة رينباي التي لديك هي الأحدث."
# game/updater.rpy:125
old "[u.version] is now available. Do you want to install it?"
new "النسخة [u.version] متوفرة, هل ترغب في تنصيبها؟"
# game/updater.rpy:127
old "Preparing to download the update."
new "يتم التجهيز لتنزيل التحديث."
# game/updater.rpy:129
old "Downloading the update."
new "يتم تنزيل التحديث."
# game/updater.rpy:131
old "Unpacking the update."
new "يتم فك الضغط عن التحديث."
# game/updater.rpy:133
old "Finishing up."
new "اللمسات النهائية."
# game/updater.rpy:135
old "The update has been installed. Ren'Py will restart."
new "تم تنصيب التحديثات بنجاح, سيتم إعادة تشغيل رينباي الآن."
# game/updater.rpy:137
old "The update has been installed."
new "تم تنصيب التحديثات."
# game/updater.rpy:139
old "The update was cancelled."
new "تم إلغاء التحديث."
# game/updater.rpy:156
old "Ren'Py Update"
new "تحديثات رينباي."
# game/updater.rpy:162
old "Proceed"
new "استمرار."
# : Translation updated at 2014-04-17 13:01
translate arabic strings:
# game/updater.rpy:129
old "Nightly"
new "مسائي"
# game/updater.rpy:135
old "The bleeding edge of Ren'Py development. This may have the latest features, or might not run at all."
new "أحدث نسخة طازجة من رينباي التجريبي, قد يحتوي على آخر مستجدات رينباي و قد لا يعمل مطلقاً"
+13
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translate german strings:
# game/about.rpy:21
old "[version!q]"
new "[version!q]"
# game/about.rpy:25
old "View license"
new "Lizenz ansehen"
# game/about.rpy:27
old "Back"
new "Zurück"
+21
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@@ -0,0 +1,21 @@
translate german strings:
# game/add_file.rpy:7
old "FILENAME"
new "DATEINAME"
# game/add_file.rpy:7
old "Enter the name of the script file to create."
new "Geben Sie den Namen der Script-Datei ein, um sie zu erstellen."
# game/add_file.rpy:10
old "The filename must have the .rpy extension."
new "Der Dateiname muss die Endung .rpy haben."
# game/add_file.rpy:18
old "The file already exists."
new "Die Datei existiert bereits."
# game/add_file.rpy:21
old "# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n"
new "# RenPy lädt automatisch alle Skript-Dateien, die auf .rpy enden. Um diese\n# Datei zu verwenden, setzen sie ein Label und springen sie aus einer anderen Datei dorthin.\n"
+160
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translate german strings:
# game/android.rpy:12
old "To build Android packages, please download RAPT (from {a=http://www.renpy.org/dl/android}here{/a}), unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Um eine Android-Datei zu erstellen, laden Sie bitte RAPT ({a=http://www.renpy.org/dl/android}hier{/a}) herunter, entpacken Sie es und platzieren Sie es im RenPy Verzeichnis. Starten Sie dann bitte RenPy neu."
# game/android.rpy:13
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
new "RAPT wurde installiert, aber Sie müssen das Android-SDK installieren, bevor Sie Android-Dateien erstellen können. Wählen Sie „SDK Installieren“, um dies zu tun."
# game/android.rpy:14
old "RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore."
new "RAPT wurde installiert, aber ein Key wurde nicht eingestellt. Bitte erstellen Sie einen neuen Key oder stellen Sie android.keystore wieder her."
# game/android.rpy:15
old "The current project has not been configured. Use \"Configure\" to configure it before building."
new "Das aktuelle Projekt wurde nicht eingestellt. Verwenden Sie „Einstellen“, um es vor der Erstellung anzupassen."
# game/android.rpy:16
old "Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device."
new "Wählen Sie „Erstellen“, um das aktuelle Projekt zu erstellen oder schließen Sie ein Android-Gerät an und wählen Sie „Erstellen und installieren“, um es zu erstellen und auf dem Gerät zu installieren."
# game/android.rpy:18
old "Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Emuliert ein Android-Handy.\n\nDie Berührungseingabe wird mithilfe der Maus emuliert, aber nur, wenn die Schaltfläche gedrückt wird. „Escape“ fungiert als Menüschaltfläche und „Bild rauf“ als „Zurück-Schaltfläche“."
# game/android.rpy:19
old "Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Emuliert ein Android-Tablet.\n\nDie Berührungseingabe wird mithilfe der Maus emuliert, aber nur, wenn die Schaltfläche gedrückt wird. „Escape“ fungiert als Menüschaltfläche und „Bild rauf“ als „Zurück-Schaltfläche“."
# game/android.rpy:20
old "Attempts to emulate an OUYA console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Emuliert eine OUYA-Konsole.\n\nDie Contollereingabe wird mithilfe der Pfeiltasten emuliert, „Enter“ fungiert als Auswahlschaltfläche, „Escape“ als Menüschaltfläche und „Bild rauf“ als „Zurück-Schaltfläche“."
# game/android.rpy:22
old "Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package."
new "Lädt das Android SDK herunter und installiert es. Generiert optional die Keys, die für die Authentifizierung der Datei benötigt werden."
# game/android.rpy:23
old "Configures the package name, version, and other information about this project."
new "Stellt Dateinamen, Version und andere Informationen über dieses Projekt ein."
# game/android.rpy:24
old "Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details."
new "Öffnet die Datei mit den Google-Play-Keys im Editor.\n\nDies ist nur nötig, wenn die Anwendung ein Expansion-APK verwendet. Lesen Sie die Dokumentation für weitere Details."
# game/android.rpy:25
old "Builds the Android package."
new "Erstellt die Android-Datei."
# game/android.rpy:26
old "Builds the Android package, and installs it on an Android device connected to your computer."
new "Erstellt die Android-Datei und installiert es auf ein Android-Gerät, das mit Ihrem Computer verbunden ist."
# game/android.rpy:142
old "{a=%s}%s{/a}"
new "{a=%s}%s{/a}"
# game/android.rpy:361
old "Android: [project.current.name!q]"
new "Android: [project.current.name!q]"
# game/android.rpy:381
old "Emulation:"
new "Emulation:"
# game/android.rpy:389
old "Phone"
new "Handy"
# game/android.rpy:393
old "Tablet"
new "Tablet"
# game/android.rpy:397
old "Television / OUYA"
new "Fernseher / OUYA"
# game/android.rpy:409
old "Build:"
new "Erstellen:"
# game/android.rpy:417
old "Install SDK & Create Keys"
new "SDK installieren und Keys erstellen"
# game/android.rpy:421
old "Configure"
new "Einstellen"
# game/android.rpy:425
old "Build Package"
new "Datei erstellen"
# game/android.rpy:429
old "Build & Install"
new "Erstellen und installieren"
translate german strings:
# game/android.rpy:30
old "To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Um eine Android-Datei zu erstellen, laden Sie bitte RAPT herunter, entpacken Sie es und platzieren Sie es im RenPy Verzeichnis. Starten Sie dann bitte RenPy neu."
# game/android.rpy:31
old "A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "Ein 32-bit Java-Development-Kit wird benötigt, um Android-Packages auf Windows zu erstellen. Das JDK unterscheidet sich vom JRE, daher ist es möglich, dass Sie Java ohne das JDK installiert haben.\n\nBitte {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}laden Sie das JDK herunter und installieren Sie es{/a}, dann starten Sie den RenPy-Launcher neu."
# game/android.rpy:39
old "Attempts to emulate a televison-based Android console, like the OUYA or Fire TV.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Emuliert eine Fernseher-Android-Konsole wie die OUYA oder Fire TV.\n\nDie Contollereingabe wird mithilfe der Pfeiltasten emuliert, „Enter“ fungiert als Auswahlschaltfläche, „Escape“ als Menüschaltfläche und „Bild rauf“ als „Zurück-Schaltfläche“."
# game/android.rpy:47
old "Connects to an Android device running ADB in TCP/IP mode."
new "Verbindet mit einem Android-Gerät, das auf ADB im TCP/IP-Modus läuft."
# game/android.rpy:48
old "Disconnects from an Android device running ADB in TCP/IP mode."
new "Trennt Verbindung von einem Android-Gerät, das auf ADB im TCP/IP-Modus läuft."
# game/android.rpy:516
old "Other:"
new "Anderes:"
# game/android.rpy:524
old "Remote ADB Connect"
new "Remote-ADB verbinden"
# game/android.rpy:528
old "Remote ADB Disconnect"
new "Remote-ADB trennen"
# game/android.rpy:561
old "Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"
new "Bevor Sie Android-Apps erstellen können, müssen Sie RAPT herunterladen, das RenPy-Android-Packaging-Tool. Möchten Sie RAPT jetzt herunterladen?"
# game/android.rpy:608
old "Remote ADB Address"
new "Remote-ADB-Adresse"
# game/android.rpy:609
old "Please enter the IP address and port number to connect to, in the form \"192.168.1.143:5555\". Consult your device's documentation to determine if it supports remote ADB, and if so, the address and port to use."
new "Bitte geben Sie die IP-Adresse und die Port-Nummer zum Verbinden ein, Beispiel: „192.168.1.143:5555“. Schauen Sie im Handbuch ihres Geräts nach, um festzustellen, ob es Remote-ADB unterstützt, und wenn ja, schauen Sie die Adresse und den Port nach."
# game/android.rpy:619
old "Invalid remote ADB address"
new "Ungültige Remote-ADB-Adresse"
# game/android.rpy:619
old "The address must contain one exactly one ':'."
new "Die Adresse muss exakt ein „:“ beinhalten."
# game/android.rpy:623
old "The host may not contain whitespace."
new "Der Host darf keine Leerzeichen enthalten."
# game/android.rpy:629
old "The port must be a number."
new "Der Port muss eine Nummer sein."
+41
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@@ -0,0 +1,41 @@
translate german strings:
# game/choose_theme.rpy:274
old "Could not change the theme. Perhaps options.rpy was changed too much."
new "Konnte Theme nicht ändern. Vielleicht wurde options.rpy zu stark verändert."
# game/choose_theme.rpy:332
old "Display"
new "Anzeige"
# game/choose_theme.rpy:333
old "Window"
new "Fenster"
# game/choose_theme.rpy:334
old "Fullscreen"
new "Vollbild"
# game/choose_theme.rpy:335
old "Planetarium"
new "Planetarium"
# game/choose_theme.rpy:342
old "Sound Volume"
new "Soundlautstärke"
# game/choose_theme.rpy:376
old "Choose Theme"
new "Theme auswählen"
# game/choose_theme.rpy:389
old "Theme"
new "Theme"
# game/choose_theme.rpy:413
old "Color Scheme"
new "Farbschema"
# game/choose_theme.rpy:444
old "Continue"
new "Weiter"
+458
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@@ -0,0 +1,458 @@
translate german strings:
# renpy/common/00action_file.rpy:118
old "%b %d, %H:%M"
new "%d. %b, %H:%M"
# renpy/common/00action_file.rpy:587
old "Quick save complete."
new "Schnellspeicherung erfolgreich."
translate german strings:
# renpy/common/00gallery.rpy:521
old "Image [index] of [count] locked."
new "Grafik [index] von [count] gesperrt."
# renpy/common/00gallery.rpy:539
old "prev"
new "vor"
# renpy/common/00gallery.rpy:540
old "next"
new "weiter"
# renpy/common/00gallery.rpy:541
old "slideshow"
new "slideshow"
# renpy/common/00gallery.rpy:542
old "return"
new "zurück"
translate german strings:
# renpy/common/00gltest.rpy:50
old "Graphics Acceleration"
new "Grafikbeschleuniger"
# renpy/common/00gltest.rpy:54
old "Automatically Choose"
new "Automatisch auswählen"
# renpy/common/00gltest.rpy:59
old "Force Angle/DirectX Renderer"
new "Angle/DirectX-Darstellung erzwingen"
# renpy/common/00gltest.rpy:63
old "Force OpenGL Renderer"
new "OpenGL-Darstellung erzwingen"
# renpy/common/00gltest.rpy:67
old "Force Software Renderer"
new "Software-Darstellung erzwingen"
# renpy/common/00gltest.rpy:73
old "Changes will take effect the next time this program is run."
new "Die Änderungen werden beim nächsten Neustart des Programms übernommen."
# renpy/common/00gltest.rpy:82
old "Return"
new "Zurück"
# renpy/common/00gltest.rpy:112
old "Performance Warning"
new "Performance Warnung"
# renpy/common/00gltest.rpy:117
old "This computer is using software rendering."
new "Dieser Computer verwendet Software-Darstellung."
# renpy/common/00gltest.rpy:119
old "This computer is not using shaders."
new "Dieser Computer verwendet keine Shader."
# renpy/common/00gltest.rpy:121
old "This computer is displaying graphics slowly."
new "Dieser Computer zeigt Grafiken langsam an."
# renpy/common/00gltest.rpy:123
old "This computer has a problem displaying graphics: [problem]."
new "Dieser Computer hat ein Problem, Grafiken anzuzeigen: [problem]."
# renpy/common/00gltest.rpy:128
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
new "Die Grafiktreiber könnten nicht mehr aktuell sein oder nicht korrekt funktionieren. Dies kann zu langsamer oder inkorrekter Grafikanzeige führen. Das Aktualisieren von DirectX könnte dieses Problem beheben."
# renpy/common/00gltest.rpy:130
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display."
new "Die Grafiktreiber könnten nicht mehr aktuell sein oder nicht korrekt funktionieren. Dies kann zu langsamer oder inkorrekter Grafikanzeige führen."
# renpy/common/00gltest.rpy:135
old "Update DirectX"
new "DirectX aktualisieren"
# renpy/common/00gltest.rpy:141
old "Continue, Show this warning again"
new "Fortsetzen, diese Warnung wieder anzeigen"
# renpy/common/00gltest.rpy:145
old "Continue, Don't show warning again"
new "Fortsetzen, diese Warnung nicht mehr anzeigen"
# renpy/common/00gltest.rpy:171
old "Updating DirectX."
new "DirectX aktualisieren."
# renpy/common/00gltest.rpy:175
old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX."
new "DirectX Websetup wurde gestartet. Es könnte minimiert in der Taskleiste starten. Bitte folgen Sie den Anweisungen, um DirectX zu installieren."
# renpy/common/00gltest.rpy:179
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}Anmerkung:{/b} Microsofts DirectX Websetup-Programm installiert automatisch die Bing-Toolbar. Wenn Sie diese Toolbar nicht möchten, entfernen Sie das Häkchen bei der entsprechenden Schaltfläche."
# renpy/common/00gltest.rpy:183
old "When setup finishes, please click below to restart this program."
new "Wenn die Installation abgeschlossen ist, klicken Sie bitte unten, um dieses Programm neuzustarten."
# renpy/common/00gltest.rpy:185
old "Restart"
new "Neustart"
translate german strings:
# renpy/common/00keymap.rpy:167
old "Saved screenshot as %s."
new "Screenshot unter %s gespeichert."
translate german strings:
# renpy/common/00layout.rpy:421
old "Are you sure?"
new "Sind Sie sicher?"
# renpy/common/00layout.rpy:422
old "Are you sure you want to delete this save?"
new "Sind Sie sicher, dass Sie diese Datei löschen möchten?"
# renpy/common/00layout.rpy:423
old "Are you sure you want to overwrite your save?"
new "Sind Sie sicher, dass Sie diese Datei überschreiben möchten?"
# renpy/common/00layout.rpy:424
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "Beim Laden geht ungespeicherter Fortschritt verloren.\nSind Sie sicher, dass Sie das tun möchten?"
# renpy/common/00layout.rpy:425
old "Are you sure you want to quit?"
new "Sind Sie sicher, dass Sie beenden möchten?"
# renpy/common/00layout.rpy:426
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Sind Sie sicher, dass Sie zurück zum Hauptmenü möchten?\nUngespeicherter Fortschritt geht dabei verloren."
# renpy/common/00layout.rpy:427
old "Are you sure you want to begin skipping?"
new "Sind Sie sicher, dass Sie vorspulen möchten?"
# renpy/common/00layout.rpy:428
old "Are you sure you want to skip to the next choice?"
new "Sind Sie sicher, dass Sie zur nächsten Auswahl vorspulen möchten?"
# renpy/common/00layout.rpy:429
old "Are you sure you want to skip to unseen dialogue or the next choice?"
new "Sind Sie sicher, dass Sie zum nächsten ungelesenen Dialog oder zur nächsten Auswahl vorspulen möchten?"
translate german strings:
# renpy/common/00library.rpy:77
old "Skip Mode"
new "Vorspulen"
# renpy/common/00library.rpy:80
old "Fast Skip Mode"
new "Schnell vorspulen"
translate german strings:
# renpy/common/00updater.rpy:1255
old "Updater"
new "Aktualisieren"
# renpy/common/00updater.rpy:1264
old "This program is up to date."
new "Dieses Programm ist aktuell."
# renpy/common/00updater.rpy:1266
old "[u.version] is available. Do you want to install it?"
new "[u.version] ist verfügbar. Möchten Sie sie installieren?"
# renpy/common/00updater.rpy:1268
old "Preparing to download the updates."
new "Vorbereiten, um die Aktualisierungen herunterzuladen."
# renpy/common/00updater.rpy:1270
old "Downloading the updates."
new "Aktualisierungen werden heruntergeladen."
# renpy/common/00updater.rpy:1272
old "Unpacking the updates."
new "Aktualisierungen werden entpackt."
# renpy/common/00updater.rpy:1276
old "The updates have been installed. The program will restart."
new "Die Aktualisierungen wurden installiert. Das Programm wird nun neustarten."
# renpy/common/00updater.rpy:1278
old "The updates have been installed."
new "Die Aktualisierungen wurden installiert."
# renpy/common/00updater.rpy:1280
old "The updates were cancelled."
new "Die Aktualisierungen wurden abgebrochen."
translate german strings:
# renpy/common/_compat/gamemenu.rpym:180
old "Empty Slot."
new "Leerer Speicherplatz."
# renpy/common/_compat/gamemenu.rpym:337
old "Previous"
new "Vorige"
# renpy/common/_compat/gamemenu.rpym:344
old "Next"
new "Nächste"
translate german strings:
# renpy/common/_compat/preferences.rpym:411
old "Joystick Mapping"
new "Joystickbelegung"
translate german strings:
# renpy/common/_errorhandling.rpym:434
old "Rollback"
new "Zurückscrollen"
# renpy/common/_errorhandling.rpym:436
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "Versucht zu einem früheren Zeitpunkt zu gehen und ermöglicht es zu speichern oder eine andere Auswahl zu treffen."
# renpy/common/_errorhandling.rpym:441
old "Ignores the exception, allowing you to continue. This often leads to additional errors."
new "Ignoriert den Fehler und ermöglicht es, fortzufahren. Dies führt oft zu weiteren Fehlern."
# renpy/common/_errorhandling.rpym:446
old "Reloads the game from disk, saving and restoring game state if possible."
new "Startet das Spiel neu und stellt den Spielstand wieder her, wenn möglich."
# renpy/common/_errorhandling.rpym:450
old "Opens the traceback.txt file in a text editor."
new "Öffnet die traceback.txt Datei in einem Texteditor."
# renpy/common/_errorhandling.rpym:483
old "Parsing the script failed."
new "Syntaxanalyse gescheitert."
# renpy/common/_errorhandling.rpym:510
old "Open Parse Errors"
new "Fehleranalyse öffnen"
# renpy/common/_errorhandling.rpym:512
old "Opens the errors.txt file in a text editor."
new "Öffnet die errors.txt Datei in einem Texteditor."
translate german strings:
# renpy/common/_layout/classic_load_save.rpym:152
old "a"
new "a"
# renpy/common/_layout/classic_load_save.rpym:161
old "q"
new "s"
translate german strings:
# renpy/common/00console.rpy:179
old "%(version)s console, originally by Shiz, C, and delta.\n"
new "%(version)s Konsole, ursprünglich von Shiz, C und delta.\n"
# renpy/common/00console.rpy:180
old "Press <esc> to exit console. Type help for help.\n"
new "Drücken Sie <esc>, um die Konsole zu schließen. Geben Sie „help“ ein, um die Hilfe anzuzeigen.\n"
# renpy/common/00console.rpy:184
old "Ren'Py script enabled."
new "RenPy Skript aktiviert."
# renpy/common/00console.rpy:186
old "Ren'Py script disabled."
new "RenPy Skript deaktiviert."
# renpy/common/00console.rpy:392
old "help: show this help"
new "help: zeigt diese Hilfe an"
# renpy/common/00console.rpy:397
old "commands:\n"
new "Befehle:\n"
# renpy/common/00console.rpy:407
old " <renpy script statement>: run the statement\n"
new " <renpy script statement>: startet die Anweisung\n"
# renpy/common/00console.rpy:409
old " <python expression or statement>: run the expression or statement"
new " <python expression or statement>: startet den Ausdruck oder die Anweisung"
# renpy/common/00console.rpy:417
old "clear: clear the console history"
new "clear: leert das Konsolenprotokoll"
# renpy/common/00console.rpy:421
old "exit: exit the console"
new "exit: schließt die Konsole"
# renpy/common/00console.rpy:429
old "load <slot>: loads the game from slot"
new "load <slot>: lädt das Spiel aus dem Speicherplatz"
# renpy/common/00console.rpy:442
old "save <slot>: saves the game in slot"
new "save <slot>: speichert das Spiel im Speicherplatz"
# renpy/common/00console.rpy:453
old "reload: reloads the game, refreshing the scripts"
new "reload: startet das Spiel neu und erneuert die Skripte"
# renpy/common/00console.rpy:461
old "watch <expression>: watch a python expression"
new "watch <expression>: beobachtet einen Python-Ausdruck"
# renpy/common/00console.rpy:470
old "unwatch <expression>: stop watching an expression"
new "unwatch <expression>: beendet das Beobachten eines Ausdrucks"
# renpy/common/00console.rpy:478
old "unwatchall: stop watching all expressions"
new "unwatchall: beendet das Beobachten aller Ausdrücke"
# renpy/common/00console.rpy:484
old "jump <label>: jumps to label"
new "jump <label>: springt zum Label"
translate german strings:
# renpy/common/00keymap.rpy:332
old "Autoreload"
new "Autoneustart"
translate german strings:
# renpy/common/_developer/developer.rpym:65
old "Developer Menu"
new "Entwicklermenü"
# renpy/common/_developer/developer.rpym:67
old "Reload Game (Shift+R)"
new "Spiel neustarten (Shift + R)"
# renpy/common/_developer/developer.rpym:69
old "Console (Shift+O)"
new "Konsole (Shift + O)"
# renpy/common/_developer/developer.rpym:71
old "Variable Viewer"
new "Variablen anzeigen"
# renpy/common/_developer/developer.rpym:73
old "Theme Test"
new "Themetest"
# renpy/common/_developer/developer.rpym:75
old "Image Location Picker"
new "Grafikposition auswählen"
# renpy/common/_developer/developer.rpym:77
old "Filename List"
new "Liste der Dateinamen"
# renpy/common/_developer/developer.rpym:81
old "Show Image Load Log"
new "Grafiklog anzeigen"
# renpy/common/_developer/developer.rpym:84
old "Hide Image Load Log"
new "Grafiklog verbergen"
# renpy/common/_developer/developer.rpym:149
old "No variables have changed since the game started."
new "Keine Variablen wurden geändert, seit das Spiel gestartet wurde."
# renpy/common/_developer/developer.rpym:152
old "Return to the developer menu"
new "Zurück zum Entwicklermenü"
# renpy/common/_developer/developer.rpym:272
old "{b}Missing Images{/b}"
new "{b}Fehlende Grafiken{/b}"
# renpy/common/_developer/developer.rpym:424
old "Rectangle: %r"
new "Rechteck: %r"
# renpy/common/_developer/developer.rpym:429
old "Mouse position: %r"
new "Mausposition: %r"
# renpy/common/_developer/developer.rpym:431
old "Right-click or escape to quit."
new "Rechtsklick oder Escape, um zu beenden."
# renpy/common/_developer/developer.rpym:482
old "Done"
new "Fertig"
translate german strings:
# renpy/common/_developer/inspector.rpym:43
old "Displayable Inspector"
new "Darstellungen prüfen"
# renpy/common/_developer/inspector.rpym:49
old "Nothing to inspect."
new "Nichts zum Prüfen verfügbar"
# renpy/common/_developer/inspector.rpym:58
old "Size"
new "Größe"
# renpy/common/_developer/inspector.rpym:63
old "Style"
new "Stil"
# renpy/common/_developer/inspector.rpym:123
old "Inspecting Styles of [displayable_name!q]"
new "Prüft Stile von [displayable_name!q]"
# renpy/common/_developer/inspector.rpym:135
old "displayable:"
new "Darstellungen:"
# renpy/common/_developer/inspector.rpym:142
old " (no properties affect the displayable)"
new " (keine Eigenschaften beeinflussen diese Darstellung)"
# renpy/common/_developer/inspector.rpym:144
old " (default properties omitted)"
new " (Standardeigenschaften entfallen)"
# renpy/common/_developer/inspector.rpym:174
old "<repr() failed>"
new "<repr() gescheitert>"
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@@ -0,0 +1,42 @@
translate german strings:
# game/distribute.rpy:313
old "Nothing to do."
new "Nichts zu tun."
# game/distribute.rpy:317
old "Scanning project files..."
new "Projektdateien werden geprüft …"
# game/distribute.rpy:324
old "Scanning Ren'Py files..."
new "RenPy-Dateien werden geprüft …"
# game/distribute.rpy:474
old "Archiving files..."
new "Dateien werden archiviert …"
# game/distribute.rpy:722
old "Writing the [variant] [format] package."
new "Das [variant] [format] Package wird erstellt."
# game/distribute.rpy:735
old "Making the [variant] update zsync file."
new "Die [variant] Update-zsync-Datei wird erstellt."
# game/distribute.rpy:831
old "Processed {b}[complete]{/b} of {b}[total]{/b} files."
new "{b}[complete]{/b} von {b}[total]{/b} Dateien verarbeitet."
# game/distribute.rpy:892
old "All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."
new "Alle Packages wurden erstellt.\n\nAufgrund von Zugriffsinformationen ist das Entpacken und Neupacken der Linux und Macintosh Veröffentlichungen unter Windows nicht unterstützt."
# game/distribute.rpy:358
old "No packages are selected, so there's nothing to do."
new "Keine Packages wurden ausgewählt."
# game/distribute.rpy:335
old "Building distributions failed:\n\nThe build.directory_name variable may not include the space, colon, or semicolon characters."
new "Erstellen von Veröffentlichungen gescheiter:\n\nDie build.directory_name Variable darf keine Leerzeichen, Doppelpunkte oder Semikolons enthalten."
@@ -0,0 +1,45 @@
translate german strings:
# game/distribute_gui.rpy:139
old "Build Distributions: [project.current.name!q]"
new "Erstellt Veröffentlichung: [project.current.name!q]"
# game/distribute_gui.rpy:154
old "Directory Name:"
new "Verzeichnisname:"
# game/distribute_gui.rpy:158
old "Executable Name:"
new "Programmdateiname:"
# game/distribute_gui.rpy:167
old "Actions:"
new "Aktionen:"
# game/distribute_gui.rpy:175
old "Edit options.rpy"
new "options.rpy bearbeiten"
# game/distribute_gui.rpy:176
old "Refresh"
new "Aktualisieren"
# game/distribute_gui.rpy:193
old "Build Packages:"
new "Packages erstellen:"
# game/distribute_gui.rpy:208
old "Build Updates"
new "Aktualisierungen erstellen"
# game/distribute_gui.rpy:212
old "Build"
new "Erstellen"
# game/distribute_gui.rpy:219
old "Errors were detected when running the project. Please ensure the project runs without errors before building distributions."
new "Fehler wurden beim Starten des Projekts gefunden. Bitte stellen Sie sicher, dass das Projekt ohne Fehler läuft, bevor Sie Veröffentlichungen erstellen."
# game/distribute_gui.rpy:236
old "Your project does not contain build information. Would you like to add build information to the end of options.rpy?"
new "Ihr Projekt enthält keine Erstellinformationen. Würden Sie gerne Erstellinformationen am Ende der options.rpy-Datei einfügen?"
+56
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@@ -0,0 +1,56 @@
translate german strings:
# game/editor.rpy:120
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input."
new "{b}Empfohlen.{/b} Ein Betaeditor mit einer leichten Benutzeroberfläche und Funktionen, die bei der Entwicklung helfen, wie eine Rechtschreibprüfung. Editra fehlt derzeit die Eingabemethode, die für Chinesisch, Japanisch und Koreanisch benötigt wird."
# game/editor.rpy:121
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython."
new "{b}Empfohlen.{/b} Ein Betaeditor mit einer leichten Benutzeroberfläche und Funktionen, die bei der Entwicklung helfen, wie eine Rechtschreibprüfung. Editra fehlt derzeit die Eingabemethode, die für Chinesisch, Japanisch und Koreanisch benötigt wird. Unter Linux benötigt Editra wxPython."
# game/editor.rpy:137
old "This may have occured because wxPython is not installed on this system."
new "Dies ist vermutlich passiert, weil wxPython nicht auf Ihrem System installiert ist."
# game/editor.rpy:144
old "Up to 22 MB download required."
new "Etwa 22 MB benötigt."
# game/editor.rpy:157
old "1.8 MB download required."
new "1,8 MB benötigt."
# game/editor.rpy:158
old "This may have occured because Java is not installed on this system."
new "Dies ist vermutlich passiert, weil Java nicht auf Ihrem System installiert ist."
# game/editor.rpy:327
old "An exception occured while launching the text editor:\n[exception!q]"
new "Ein Fehler ist beim Starten des Texteditors aufgetreten:\n[exception!q]"
# game/editor.rpy:378
old "Select Editor"
new "Editor auswählen"
# game/editor.rpy:393
old "A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed."
new "Ein Texeditor ist ein Programm, das verwendet wird, um RenPy Skript-Dateien zu bearbeiten. Hier können Sie den Editor auswählen, den RenPy verwenden soll. Wenn dieser noch nicht installiert ist, wird er automatisch heruntergeladen und installiert."
# game/editor.rpy:415
old "Cancel"
new "Abbrechen"
old "A mature editor that requires Java."
new "Ein fortgeschrittener Editor, der Java benötigt."
old "System Editor"
new "Systemeditor"
old "Invokes the editor your operating system has associated with .rpy files."
new "Startet den Editor, den dein Betriebssystem mit .rpy-Dateien assoziiert."
old "None"
new "Keinen"
old "Prevents Ren'Py from opening a text editor."
new "Verhindert, dass RenPy einen Texteditor öffnet."
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translate german strings:
# game/front_page.rpy:90
old "Launch Project"
new "Projekt starten"
# game/front_page.rpy:204
old "Checking script for potential problems..."
new "Überprüft Script auf potentielle Probleme …"
# game/front_page.rpy:219
old "Deleting persistent data..."
new "Löscht Persistent-Dateien …"
# game/front_page.rpy:204
old "Android"
new "Android"
# game/front_page.rpy:206
old "Extract Dialogue"
new "Dialoge extrahieren"
# game/front_page.rpy:144
old "[p.name!q] (template)"
new "[p.name!q] (Vorlage)"
+85
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@@ -0,0 +1,85 @@
translate german strings:
# game/interface.rpy:89
old "Documentation"
new "Dokumentation"
# game/interface.rpy:90
old "Ren'Py Website"
new "RenPy Webseite"
# game/interface.rpy:91
old "Ren'Py Games List"
new "RenPy Spieleliste"
# game/interface.rpy:92
old "About"
new "Über"
# game/interface.rpy:99
old "update"
new "Aktualisieren"
# game/interface.rpy:101
old "preferences"
new "Einstellungen"
# game/interface.rpy:102
old "quit"
new "Beenden"
# game/interface.rpy:149
old "Yes"
new "Ja"
# game/interface.rpy:151
old "No"
new "Nein"
# game/interface.rpy:181
old "Due to package format limitations, non-ASCII file and directory names are not allowed."
new "Aufgrund von Formateinschränkungen sind nicht-ASCII Datei- und Verzeichnisnamen nicht erlaubt."
# game/interface.rpy:183
old "[title]"
new "[title]"
# game/interface.rpy:248
old "ERROR"
new "FEHLER"
# game/interface.rpy:280
old "While [what!q], an error occured:"
new "Während [what!q] ist ein Fehler aufgetreten:"
# game/interface.rpy:281
old "[exception!q]"
new "[exception!q]"
# game/interface.rpy:298
old "Text input may not contain the {{ or [[ characters."
new "Die Texteingabe darf keine {{ oder [[ enthalten."
# game/interface.rpy:303
old "File and directory names may not contain / or \\."
new "Datei- und Verzeichnisnamen dürfen keine / oder \\ enthalten."
# game/interface.rpy:309
old "File and directory names must consist of ASCII characters."
new "Datei- und Verzeichnisnamen müssen aus ASCII-Buchstaben bestehen."
# game/interface.rpy:330
old "INFORMATION"
new "INFORMATION"
# game/interface.rpy:373
old "PROCESSING"
new "VERARBEITUNG"
# game/interface.rpy:390
old "QUESTION"
new "FRAGE"
# game/interface.rpy:451
old "CHOICE"
new "AUSWAHL"
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@@ -0,0 +1,69 @@
translate german strings:
# game/navigation.rpy:150
old "Navigate: [project.current.name]"
new "Navigieren: [project.current.name]"
# game/navigation.rpy:159
old "Order: "
new "Reihenfolge:"
# game/navigation.rpy:160
old "alphabetical"
new "Alphabetisch"
# game/navigation.rpy:162
old "by-file"
new "Nach Datei"
# game/navigation.rpy:164
old "natural"
new "Natürlich"
# game/navigation.rpy:168
old "refresh"
new "Aktualisieren"
# game/navigation.rpy:176
old "Category:"
new "Kategorie"
# game/navigation.rpy:178
old "files"
new "Dateien"
# game/navigation.rpy:179
old "labels"
new "Labels"
# game/navigation.rpy:180
old "defines"
new "Defines"
# game/navigation.rpy:181
old "transforms"
new "Transforms"
# game/navigation.rpy:182
old "screens"
new "Bildschirme"
# game/navigation.rpy:183
old "callables"
new "Callables"
# game/navigation.rpy:184
old "TODOs"
new "TODOs"
# game/navigation.rpy:223
old "+ Add script file"
new "+ Script-Datei hinzufügen"
# game/navigation.rpy:231
old "No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."
new "Keine TODO-Kommentare gefunden.\n\nUm einen zu erstellen, bauen Sie „# TODO“ in Ihr Script ein."
# game/navigation.rpy:238
old "The list of names is empty."
new "Die Namensliste ist leer."
+38
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@@ -0,0 +1,38 @@
translate german strings:
# game/new_project.rpy:22
old "Choose Project Template"
new "Projektvorlage auswählen"
# game/new_project.rpy:40
old "Please select a template to use for your new project. Ren'Py ships with a default template that creates an English-language game with standard screens."
new "Bitte wählen Sie eine Vorlage für Ihr neues Projekt. RenPy hat eine Standard-Vorlage, die ein englischsprachiges Spiel mit Standardmenüs erstellt."
# game/new_project.rpy:55
old "PROJECT NAME"
new "PROJEKT NAME"
# game/new_project.rpy:56
old "Please enter the name of your project:"
new "Bitte geben Sie den Namen Ihres Projekts ein:"
# game/new_project.rpy:62
old "The project name may not be empty."
new "Der Projektname kann nicht leer sein."
# game/new_project.rpy:67
old "[project_name!q] already exists. Please choose a different project name."
new "[project_name!q] existiert bereits. Bitte wählen Sie einen anderen Projektnamen."
# game/new_project.rpy:70
old "[project_dir!q] already exists. Please choose a different project name."
new "[project_dir!q] existiert bereits. Bitte wählen Sie einen anderen Projektnamen."
# game/new_project.rpy:40
old "Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'."
new "Bitte wählen Sie eine Vorlage für Ihr neues Projekt. Die Vorlage legt die Standard-Schriftart fest und die Sprache der Benutzeroberfläche. Wenn Ihre Sprache nicht verfügbar ist, wählen Sie bitte 'english'."
# game/new_project.rpy:71
old "The projects directory could not be set. Giving up."
new "Das Projektverzeichnis konnte nicht festgelegt werden."
+57
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@@ -0,0 +1,57 @@
translate german strings:
# game/preferences.rpy:40
old "Launcher Preferences"
new "Launcher Einstellungen"
# game/preferences.rpy:61
old "Projects Directory:"
new "Projektverzeichnis:"
# game/preferences.rpy:68
old "[persistent.projects_directory!q]"
new "[persistent.projects_directory!q]"
# game/preferences.rpy:70
old "Not Set"
new "Nicht eingestellt"
# game/preferences.rpy:84
old "Text Editor:"
new "Texteditor:"
# game/preferences.rpy:106
old "Update Channel:"
new "Aktualisierungskanal:"
# game/preferences.rpy:126
old "Navigation Options:"
new "Navigationsoptionen:"
# game/preferences.rpy:130
old "Include private names"
new "Vertrauliche Namen einschließen"
# game/preferences.rpy:131
old "Include library names"
new "Programmnamen einschließen"
# game/preferences.rpy:141
old "Launcher Options:"
new "Launcher Optionen:"
# game/preferences.rpy:145
old "Hardware rendering"
new "Hardware Wiedergabe"
# game/preferences.rpy:148
old "Console output"
new "Konsolenausgabe"
# game/preferences.rpy:169
old "Open launcher project"
new "Launcherprojekt öffnen"
# game/preferences.rpy:183
old "Language:"
new "Sprache:"
+54
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@@ -0,0 +1,54 @@
translate german strings:
# game/project.rpy:199
old "Ren'Py is scanning the project..."
new "RenPy scannt das Projekt …"
# game/project.rpy:488
old "PROJECTS DIRECTORY"
new "PROJEKTVERZEICHNIS"
# game/project.rpy:488
old "Please choose the projects directory."
new "Bitte wählen Sie das Projektverzeichnis."
# game/project.rpy:488
old "This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."
new "Dieser Launcher scannt nach Projekten in diesem Verzeichnis, erstellt neue Projekte und platziert erstellte Projekte dort."
# game/project.rpy:536
old "Ren'Py was unable to run zenity to choose the projects directory."
new "RenPy konnte Zenity nicht starten, um das Projektverzeichnis auszuwählen."
# game/project.rpy:540
old "Ren'Py has set the projects directory to:"
new "RenPy hat das Projektverzeichnis verschoben in:"
# game/project.rpy:485
old "Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"
new "Bitte wählen Sie das Projektverzeichnis mit dem Verzeichnisauswähler.\n{b}Der Verzeichnisauswähler könnte hinter diesem Fenster geöffnet sein.{/b}"
# game/project.rpy:525
old "Ren'Py was unable to run python with tkinter to choose the projects directory."
new "RenPy konnte Python mit tkinter zur Projektsverzeichniswahl nicht starten."
# game/project.rpy:48
old "After making changes to the script, press shift+R to reload your game."
new "Nachdem Sie das Skript verändert haben, drücken Sie Shift + R, um Ihr Spiel neuzustarten."
# game/project.rpy:50
old "Press shift+D to access the developer menu."
new "Drücken Sie Shift + D, um das Entwicklermenü aufzurufen."
# game/project.rpy:219
old "Launching the project failed."
new "Starten des Projekts gescheitert."
# game/project.rpy:219
old "Please ensure that your project launches normally before running this command."
new "Bitte stellen Sie sicher, dass Ihr Projekt normal startet, bevor Sie diesen Befehl ausführen."
# game/project.rpy:585
old "Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."
new "RenPy konnte Python mit tkinter zur Projektsverzeichniswahl nicht starten. Bitte installieren Sie python-tk oder tkinter."
+195
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@@ -0,0 +1,195 @@
translate german strings:
old "PROJECTS:"
new "PROJEKTE:"
old "[p.name!q]"
new "[p.name!q]"
old "An exception has occurred."
new "Ein Fehler ist aufgetreten."
old "Ignore"
new "Ignorieren"
translate german strings:
old "Tutorial"
new "Tutorial"
old "The Question"
new "The Question"
old "Reload"
new "Neustarten"
old "Open Traceback"
new "Traceback öffnen"
translate german strings:
old "+ Create New Project"
new "+ Neues Projekt erstellen"
old "Active Project"
new "Aktives Projekt"
old "Quit"
new "Beenden"
old ""
new ""
translate german strings:
old "Open Directory"
new "Verzeichnis öffnen"
old "game"
new "Spielverzeichnis"
old "Quits the game."
new "Beendet das Spiel."
translate german strings:
old "base"
new "Hauptverzeichnis"
old "Edit File"
new "Dateien bearbeiten"
translate german strings:
old "script.rpy"
new "script.rpy"
old "options.rpy"
new "options.rpy"
translate german strings:
old "screens.rpy"
new "screens.rpy"
old "All script files"
new "Alle Dateien"
translate german strings:
old "Navigate Script"
new "Skript navigieren"
old "Check Script (Lint)"
new "Skript überprüfen (Lint)"
translate german strings:
old "Change Theme"
new "Theme ändern"
old "Delete Persistent"
new "Persistent-Dateien löschen"
translate german strings:
old "Build Distributions"
new "Veröffentlichungen erstellen"
old "Generate Translations"
new "Übersetzungen generieren"
translate german strings:
old "Editra"
new "Editra"
old "[name!q]"
new "[name!q]"
old " | "
new " | "
translate german strings:
old "I'm compiling a short test program, to see if you have a working JDK on your\nsystem.\n"
new "Es wird ein kurzes Testprogramm erstellt, um zu testen, ob Sie ein funktionierendes JDK haben.\n"
old "I was unable to use javac to compile a test file. If you haven't installed\nthe Java Development Kit yet, please download it from:\n\n{a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}http://www.oracle.com/technetwork/java/javase/downloads/index.html{/a}\n\nThe JDK is different from the JRE, so it's possible you have Java\nwithout having the JDK. Without a working JDK, I can't continue.\n"
new "Es konnte javac nicht verwendet werden, um eine Testdatei zu erstellen. Wenn Sie\ndas Java Development Kit noch nicht installiert haben, laden Sie es bitte herunter:\n\n{a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}http://www.oracle.com/technetwork/java/javase/downloads/index.html{/a}\n\nDas JDK unterscheidet sich vom JRE, daher ist es möglich, dass Sie Java\nohne JDK haben. Ohne ein funktionierendes JDK, kann ich nicht weitermachen.\n"
translate german strings:
old "[value!q]"
new "[value!q]"
old "[description!q]"
new "[description!q]"
translate german strings:
old "Press shift+O (the letter) to access the console."
new "Drücken Sie Shift + O, um die Konsole aufzurufen."
old "Launching"
new "Startet"
translate german strings:
old "Show templates"
new "Vorlagen anzeigen"
translate german strings:
old "What is the full name of your application? This name will appear in the list of installed applications."
new "Wie lautet der volle Titel Ihrer Anwendung? Dieser Titel wird in der Liste von installierten Anwendungen angezeigt."
old "[ft.text!q]"
new "[ft.text!q]"
old "The JDK is present and working. Good!"
new "Das JDK ist verfügbar und funktioniert. Gut!"
old "Apache ANT has already been unpacked."
new "Apache-ANT wurde bereits entpackt."
old "The Android SDK has already been unpacked."
new "Das Android-SDK wurde bereits entpackt."
old "The required Android packages are already installed."
new "Die benötigten Android-Packages wurden bereits installiert."
old "You've already created an Android keystore, so I won't create a new one for you."
new "Sie haben bereits einen Android-Key erstellt, es wird kein neuer erstellt."
old "It looks like you're ready to start packaging games."
new "Es sieht aus, als wären Sie bereit, Spiele zu erstellen."
translate german strings:
old "English"
new "English"
old "German"
new "German"
old "Japanese"
new "Japanese"
translate german strings:
old "French"
new "French"
old "Spanish"
new "Spanish"
old "Russian"
new "Russian"
old "Arabic"
new "Arabic"
+33
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translate german strings:
# game/translations.rpy:10
old "Create or Update Translations"
new "Erstellt oder aktualisiert Übersetzungen"
# game/translations.rpy:10
old "Please enter the name of the language for which you want to create or update translations."
new "Bitte geben Sie den Namen der Sprache ein, deren Übersetzung Sie erstellen oder aktualisieren möchten."
# game/translations.rpy:15
old "The language name can not be the empty string."
new "Der Name der Sprache darf nicht leer sein."
# game/translations.rpy:26
old "Ren'Py is generating translations...."
new "RenPy erstellt Übersetzungen …"
# game/translations.rpy:30
old "Ren'Py has finished generating [language] translations."
new "RenPy hat die Übersetzungen für [language] erstellt."
# game/translations.rpy:44
old "What format would you like for the extracted dialogue?"
new "In welchem Format möchten Sie die extrahierten Dialoge?"
# game/translations.rpy:56
old "Ren'Py is extracting dialogue...."
new "RenPy extrahiert Dialoge …"
# game/translations.rpy:60
old "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[format] in the base directory."
new "RenPy hat die Dialoge fertig extrahiert. Die extrahierten Dialoge können im Hauptverzeichnis unter dialogue.[format] gefunden werden."
+94
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translate german strings:
# game/updater.rpy:54
old "Select Update Channel"
new "Aktualisierungskanal auswählen"
# game/updater.rpy:65
old "The update channel controls the version of Ren'Py the updater will download. Please select an update channel:"
new "Der Aktualisierungskanal kontrolliert die Version, die Renpy herunterlädt. Bitte wählen Sie einen Aktualisierungskanal:"
# game/updater.rpy:70
old "Release"
new "Veröffentlichungen"
# game/updater.rpy:76
old "{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games."
new "{b}Empfohlen.{/b} Die Version von RenPy, die für alle neuen Spielveröffentlichungen verwendet werden sollte."
# game/updater.rpy:81
old "Prerelease"
new "Vorveröffentlichungen"
# game/updater.rpy:87
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
new "Eine Vorschau auf die nächste Version von RenPy, die zu Testzwecken und mit neuen Funktionen verwendet werden kann, jedoch nicht für Veröffentlichung von Spielen geeignet ist."
# game/updater.rpy:93
old "Experimental"
new "Experimentell"
# game/updater.rpy:99
old "Experimental versions of Ren'Py. You shouldn't select this channel unless asked by a Ren'Py developer."
new "Experimentelle Versionen von RenPy. Sie sollten diesen Kanal nur auswählen, wenn Sie von einem RenPy-Entwickler dazu aufgefordert werden."
# game/updater.rpy:119
old "An error has occured:"
new "Ein Fehler ist aufgetreten:"
# game/updater.rpy:121
old "Checking for updates."
new "Überprüft auf Aktualisierungen."
# game/updater.rpy:123
old "Ren'Py is up to date."
new "RenPy ist aktuell"
# game/updater.rpy:125
old "[u.version] is now available. Do you want to install it?"
new "[u.version] ist nun verfügbar. Möchten Sie sie installieren?"
# game/updater.rpy:127
old "Preparing to download the update."
new "Vorbereiten, um die Aktualisierungen herunterzuladen."
# game/updater.rpy:129
old "Downloading the update."
new "Aktualisierungen werden heruntergeladen."
# game/updater.rpy:131
old "Unpacking the update."
new "Aktualisierungen werden entpackt."
# game/updater.rpy:133
old "Finishing up."
new "Abschließen."
# game/updater.rpy:135
old "The update has been installed. Ren'Py will restart."
new "Die Aktualisierungen wurden installiert. RenPy startet neu."
# game/updater.rpy:137
old "The update has been installed."
new "Die Aktualisierungen wurden installiert."
# game/updater.rpy:139
old "The update was cancelled."
new "Die Aktualisierungen wurde abgebrochen."
# game/updater.rpy:156
old "Ren'Py Update"
new "RenPy aktualisieren"
# game/updater.rpy:162
old "Proceed"
new "Fortsetzen"
# game/updater.rpy:129
old "Nightly"
new "Nightly"
# game/updater.rpy:135
old "The bleeding edge of Ren'Py development. This may have the latest features, or might not run at all."
new "Die allerneuste RenPy Version. Diese enthält die neusten Funktionen, könnte aber auch überhaupt nicht funktionieren."
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translate italian strings:
# game/about.rpy:21
old "[version!q]"
new "[version!q]"
# game/about.rpy:25
old "View license"
new "Leggi licenza"
+21
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@@ -0,0 +1,21 @@
translate italian strings:
# game/add_file.rpy:7
old "FILENAME"
new "Nome del file"
# game/add_file.rpy:7
old "Enter the name of the script file to create."
new "Inserisci il nome del file di script da creare."
# game/add_file.rpy:10
old "The filename must have the .rpy extension."
new "Il file deve avere estensione .rpy."
# game/add_file.rpy:18
old "The file already exists."
new "Il file esiste già."
# game/add_file.rpy:21
old "# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n"
new "# Ren'Py carica automaticamente tutti i file di script che finiscono con .rpy.\nPer usare questo file, definisci una label e saltaci (jump) da un altro file."
+162
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translate italian strings:
# game/android.rpy:12
old "To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Per compilare un pacchetto di Android si prega di scaricare RAPT, estrarlo e posizionarlo nella cartella di Ren'Py e riavviare il launcher di Ren'Py."
# game/android.rpy:13
old "A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "La versione a 32-bit del Java Development Kit é necessaria per compilare pacchetti Android su Windows. Il JDK é diverso dal JRE ed é quindi possibile che tu abbia installato Java senza però aver installato il JDK.\n\n Si prega di {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}scaricare ed installare il JDK{/a} e, successivamente, riavviare il launcher di Ren'Py."
# game/android.rpy:14
old "To build Android packages, please download RAPT (from {a=http://www.renpy.org/dl/android}here{/a}), unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "Per compilare i pacchetti di Android, si prega di scaricare RAPT (da {a=http://www.renpy.org/dl/android}qui{/a}), estrarlo, posizionarlo nella cartella di Ren'Py ed infine riavviare il launcher di Ren'Py."
# game/android.rpy:15
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
new "RAPT é stato installato ma devi ancora installare l'Android SDK prima di poter compilare pacchetti per Android; scegli \"Install SDK\" per farlo."
# game/android.rpy:16
old "RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore."
new "RAPT é stato installato ma la chiave non é stata configurata. Si prega di creare una chiave o di ripristinare android.keystore."
# game/android.rpy:17
old "The current project has not been configured. Use \"Configure\" to configure it before building."
new "Il progetto corrente non é stato configurato. Usa \"Configura\" per configurarlo prima della compilazione."
# game/android.rpy:18
old "Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device."
new "Scegli \"Compila\" per compilare il progetto corrente o collega un dispositivo Android e scegli \"Compila ed Installa\" per compilarlo ed installarlo sul dispositivo."
# game/android.rpy:20
old "Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Prova ad emulare un dispositivo Android.\n\nL'input tattile viene emulato attraverso il mouse e soltanto quando il tasto rimane premuto. Esc é assegnato al pulsante \"menu\" e PaginaSu é assegnato al pulsante \"indietro\"."
# game/android.rpy:21
old "Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Prova ad emulare un tablet Android.\n\nL'input tattile viene emulato attraverso il mouse e soltanto quando il tasto é tenuto premuto. Esc é assegnato al pulsante \"menu\" e PaginaSu é assegnato al pulsante \"indietro\"."
# game/android.rpy:22
old "Attempts to emulate an OUYA console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Prova ad emulare una console OUYA.\n\nL'input del controller é assegnato alle freccie direzionali, Invio é assegnato al tasto \"select\", \"Esc\" é assegnato al tasto \"menu\" e PaginaSu é assegnato al tasto \"back\"."
# game/android.rpy:23
old "Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package."
new "Scarica ed installa l'Android SDK ed i pacchetti di supporto. Opzionalmente, genera le chiavi richieste per firmare il pacchetto."
# game/android.rpy:24
old "Configures the package name, version, and other information about this project."
new "Configure il nome del pacchetto, la versione ed altre informazioni su questo progetto."
# game/android.rpy:25
old "Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details."
new "Apre il file contenente le chiavi di Google Play nell'editor.\n\nQuesto serve solamente se l'applicazione sta usando un APK di espansione. Leggi la documentazione per maggiori dettagli."
# game/android.rpy:26
old "Builds the Android package."
new "Compila il pacchetto di Android."
# game/android.rpy:27
old "Builds the Android package, and installs it on an Android device connected to your computer."
new "Compila il pacchetto di Android e lo installa su un dispositivo connesso al tuo computer."
# game/android.rpy:148
old "{a=%s}%s{/a}"
new "{a=%s}%s{/a}"
# game/android.rpy:157
old "QUESTION"
new "DOMANDA"
# game/android.rpy:367
old "Android: [project.current.name!q]"
new "Android: [project.current.name!q]"
# game/android.rpy:387
old "Emulation:"
new "Emulazione:"
# game/android.rpy:395
old "Phone"
new "Telefono"
# game/android.rpy:399
old "Tablet"
new "Tablet"
# game/android.rpy:403
old "Television / OUYA"
new "Televisione / OUYA"
# game/android.rpy:415
old "Build:"
new "Compila:"
# game/android.rpy:423
old "Install SDK & Create Keys"
new "Installa SDK e Crea Chiavi"
# game/android.rpy:427
old "Configure"
new "Configura"
# game/android.rpy:431
old "Build Package"
new "Compila pacchetto"
# game/android.rpy:435
old "Build & Install"
new "Compila ed Installa"
# game/android.rpy:486
old "Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"
new "Prima di pacchettizzare le applicazioni di Android hai bisogno di scaricare RAPT (Ren'Py Android Packaging Tool). Vuoi scaricarlo adesso?"
# game/android.rpy:39
old "Attempts to emulate a televison-based Android console, like the OUYA or Fire TV.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Prova ed emulare una console connessa a televisore come OUYA o Fire TV.\n\nL'input del controller é assegnato alle freccie direzionali, Invio é assegnato al tasto \"select\", \"Esc\" é assegnato al tasto \"menu\" e PageUp é assegnato al tasto \"back\". "
# game/android.rpy:47
old "Connects to an Android device running ADB in TCP/IP mode."
new "Connette ad un dispositivo Android che esegue ADB in modalità TCP/IP."
# game/android.rpy:48
old "Disconnects from an Android device running ADB in TCP/IP mode."
new "Disconnette da un dispositivo Android che esegue ADB in modalità TCP/IP."
# game/android.rpy:516
old "Other:"
new "Altro:"
# game/android.rpy:524
old "Remote ADB Connect"
new "Connessione remota ad ADB"
# game/android.rpy:528
old "Remote ADB Disconnect"
new "Disconessione remota da ADB"
# game/android.rpy:608
old "Remote ADB Address"
new "Indirizzo remoto di ADB"
# game/android.rpy:609
old "Please enter the IP address and port number to connect to, in the form \"192.168.1.143:5555\". Consult your device's documentation to determine if it supports remote ADB, and if so, the address and port to use."
new "Si prega di inserire l'indirizzo IP ed il numero della porta a cui connettersi nel formato \"192.168.1.143:5555\". Consulta le istruzioni del tuo dispositivo per determinare se questo supporta ADB e con quali numeri di indirizzo e porta."
# game/android.rpy:619
old "Invalid remote ADB address"
new "Indirizzo remoto di ADB invalido"
# game/android.rpy:619
old "The address must contain one exactly one ':'."
new "L'indirizzo deve contenere esattamente un ':'."
# game/android.rpy:623
old "The host may not contain whitespace."
new "L'host non può contenere spazi vuoti."
# game/android.rpy:629
old "The port must be a number."
new "La porta deve essere un numero."
+37
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@@ -0,0 +1,37 @@
translate italian strings:
# game/choose_theme.rpy:274
old "Could not change the theme. Perhaps options.rpy was changed too much."
new "Non é stato possibile cambiare il tema. Forse options.rpy é stato modificato troppo radicalmente."
# game/choose_theme.rpy:332
old "Display"
new "Schermo"
# game/choose_theme.rpy:333
old "Window"
new "Finestra"
# game/choose_theme.rpy:334
old "Fullscreen"
new "Schermo intero"
# game/choose_theme.rpy:335
old "Planetarium"
new "Planetarium"
# game/choose_theme.rpy:342
old "Sound Volume"
new "Volume audio"
# game/choose_theme.rpy:376
old "Choose Theme"
new "Scegli tema"
# game/choose_theme.rpy:389
old "Theme"
new "Tema"
# game/choose_theme.rpy:413
old "Color Scheme"
new "Schema di colore"
+498
View File
@@ -0,0 +1,498 @@
#translation: renpy/common/00action_file.rpy
translate italian strings:
# renpy/common/00action_file.rpy:124
old "%b %d, %H:%M"
new "%d %b, %H:%M"
# renpy/common/00action_file.rpy:587
old "Quick save complete."
new "Salvataggio rapido completato."
#translation: renpy/common/00gallery.rpy
translate italian strings:
# renpy/common/00gallery.rpy:521
old "Image [index] of [count] locked."
new "Immagine [index] di [count] bloccata."
# renpy/common/00gallery.rpy:539
old "prev"
new "prec"
# renpy/common/00gallery.rpy:540
old "next"
new "succ"
# renpy/common/00gallery.rpy:541
old "slideshow"
new "presentazione"
# renpy/common/00gallery.rpy:542
old "return"
new "ritorna"
#translation: renpy/common/00gltest.rpy
translate italian strings:
# renpy/common/00gltest.rpy:50
old "Graphics Acceleration"
new "Accelerazione grafica"
# renpy/common/00gltest.rpy:54
old "Automatically Choose"
new "Scegli automaticamente"
# renpy/common/00gltest.rpy:59
old "Force Angle/DirectX Renderer"
new "Forza renderer via Angle/DirectX"
# renpy/common/00gltest.rpy:63
old "Force OpenGL Renderer"
new "Forza renderer via OpenGL"
# renpy/common/00gltest.rpy:67
old "Force Software Renderer"
new "Forza renderer via software"
# renpy/common/00gltest.rpy:73
old "Changes will take effect the next time this program is run."
new "Le modifiche prenderanno effetto al prossimo avvio di questo programma."
# renpy/common/00gltest.rpy:77
old "Quit"
new "Esci"
# renpy/common/00gltest.rpy:82
old "Return"
new "Ritorna"
# renpy/common/00gltest.rpy:112
old "Performance Warning"
new "Avviso di prestazioni"
# renpy/common/00gltest.rpy:117
old "This computer is using software rendering."
new "Questo computer sta usando il rendering via software."
# renpy/common/00gltest.rpy:119
old "This computer is not using shaders."
new "Questo computer non fa uso degli shaders."
# renpy/common/00gltest.rpy:121
old "This computer is displaying graphics slowly."
new "Questo computer sta visualizzando la grafica lentamente."
# renpy/common/00gltest.rpy:123
old "This computer has a problem displaying graphics: [problem]."
new "Questo computer ha un problema a visualizzare la grafica: [problem]."
# renpy/common/00gltest.rpy:128
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
new "I suoi driver video potrebbero essere vecchi o non funzionanti correttamente. Questo potrebbe portare a visualizzare la grafica lentamente o impropriamente. Aggiornare DirectX potrebbe risolvere questo problema."
# renpy/common/00gltest.rpy:130
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display."
new "I suoi driver video potrebbero essere vecchi o non funzionanti correttamente. Questo potrebbe portare a visualizzare la grafica lentamente o impropriamente."
# renpy/common/00gltest.rpy:135
old "Update DirectX"
new "Aggiorna DirectX"
# renpy/common/00gltest.rpy:141
old "Continue, Show this warning again"
new "Continua, Mostra questo avviso nuovamente"
# renpy/common/00gltest.rpy:145
old "Continue, Don't show warning again"
new "Continua, Non mostrare più questo avviso"
# renpy/common/00gltest.rpy:171
old "Updating DirectX."
new "Aggiornando DirectX."
# renpy/common/00gltest.rpy:175
old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX."
new "Il programma di installazione web di DirectX è stato avviato e potrebbe essere minimizzato nella barra delle applicazioni. Prego seguire le istruzioni per installare DirectX."
# renpy/common/00gltest.rpy:179
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}Nota:{/b} Il programma di installazione web di DirectX di Microsoft proverà ad installare la barra di Bing. Per evitare che ciò accada, spunta l'opzione appropriata"
# renpy/common/00gltest.rpy:183
old "When setup finishes, please click below to restart this program."
new "Una volta finita l'installazione, si prega di cliccare qui in basso per riavviare questo programma."
# renpy/common/00gltest.rpy:185
old "Restart"
new "Riavvia"
#translation: renpy/common/00keymap.rpy
translate italian strings:
# renpy/common/00keymap.rpy:168
old "Saved screenshot as %s."
new "Screenshot salvato come %s."
#translation: renpy/common/00layout.rpy
translate italian strings:
# renpy/common/00layout.rpy:421
old "Are you sure?"
new "Confermi?"
# renpy/common/00layout.rpy:422
old "Are you sure you want to delete this save?"
new "Confermi di voler cancellare questo salvataggio?"
# renpy/common/00layout.rpy:423
old "Are you sure you want to overwrite your save?"
new "Confermi di voler sovrascrivere questo salvataggio?"
# renpy/common/00layout.rpy:424
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "Caricare causerà la perdita di progressi non salvati.\n Confermi?"
# renpy/common/00layout.rpy:425
old "Are you sure you want to quit?"
new "Confermi di voler uscire?"
# renpy/common/00layout.rpy:426
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Confermi di voler tornare al menù principale?\nQuesto causerà la perdita di progressi non salvati."
# renpy/common/00layout.rpy:427
old "Are you sure you want to begin skipping?"
new "Confermi di voler iniziare a saltare?"
# renpy/common/00layout.rpy:428
old "Are you sure you want to skip to the next choice?"
new "Confermi di voler saltare alla prossima scelta?"
# renpy/common/00layout.rpy:429
old "Are you sure you want to skip to unseen dialogue or the next choice?"
new "Confermi di voler saltare al dialogo non letto o alla prossima scelta?"
#translation: renpy/common/00library.rpy
translate italian strings:
# renpy/common/00library.rpy:77
old "Skip Mode"
new "Modalità salto"
# renpy/common/00library.rpy:80
old "Fast Skip Mode"
new "Modalità salto rapido"
#translation: renpy/common/00updater.rpy
translate italian strings:
# renpy/common/00updater.rpy:1258
old "Updater"
new "Updater"
# renpy/common/00updater.rpy:1267
old "This program is up to date."
new "Questo programma è aggiornato."
# renpy/common/00updater.rpy:1269
old "[u.version] is available. Do you want to install it?"
new "[u.version] è disponibile. Vuoi installarla?"
# renpy/common/00updater.rpy:1271
old "Preparing to download the updates."
new "Preparando lo scaricamento dell'aggiornamento."
# renpy/common/00updater.rpy:1273
old "Downloading the updates."
new "Scaricando l'aggiornamento."
# renpy/common/00updater.rpy:1275
old "Unpacking the updates."
new "Estraendo l'aggiornamento."
# renpy/common/00updater.rpy:1279
old "The updates have been installed. The program will restart."
new "L'aggiornamento è stato installato. Il programma verrà riavviato."
# renpy/common/00updater.rpy:1281
old "The updates have been installed."
new "L'aggiornamento è stato installato."
# renpy/common/00updater.rpy:1283
old "The updates were cancelled."
new "L'aggiornamento è stato annullato."
#translation: renpy/common/_compat/gamemenu.rpym
translate italian strings:
# renpy/common/_compat/gamemenu.rpym:180
old "Empty Slot."
new "Slot Vuoto."
# renpy/common/_compat/gamemenu.rpym:337
old "Previous"
new "Precedente"
# renpy/common/_compat/gamemenu.rpym:344
old "Next"
new "Successivo"
#translation: renpy/common/_compat/preferences.rpym
translate italian strings:
# renpy/common/_compat/preferences.rpym:411
old "Joystick Mapping"
new "Mapping del Joystick"
#translation: renpy/common/_errorhandling.rpym
translate italian strings:
# renpy/common/_errorhandling.rpym:408
old "An exception has occurred."
new "Si è verificata un'eccezione."
# renpy/common/_errorhandling.rpym:434
old "Rollback"
new "Regredisci"
# renpy/common/_errorhandling.rpym:436
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "Prova a regredire ad una data precedente, permettendoti di salvare o selezionare un'altra scelta."
# renpy/common/_errorhandling.rpym:439
old "Ignore"
new "Ignora"
# renpy/common/_errorhandling.rpym:441
old "Ignores the exception, allowing you to continue. This often leads to additional errors."
new "Ignore l'eccezione, permettendoti di continuare. Spesso introduce nuovi errori."
# renpy/common/_errorhandling.rpym:444
old "Reload"
new "Ricarica"
# renpy/common/_errorhandling.rpym:446
old "Reloads the game from disk, saving and restoring game state if possible."
new "Ricarica il gioco dal disco, salvando e ripristinando lo stato di gioco se possibile."
# renpy/common/_errorhandling.rpym:448
old "Open Traceback"
new "Apri Traceback"
# renpy/common/_errorhandling.rpym:450
old "Opens the traceback.txt file in a text editor."
new "Apri il file traceback.txt in un editor di testo."
# renpy/common/_errorhandling.rpym:456
old "Quits the game."
new "Esce dal gioco."
# renpy/common/_errorhandling.rpym:483
old "Parsing the script failed."
new "L'analisi dello script ha fallito."
# renpy/common/_errorhandling.rpym:510
old "Open Parse Errors"
new "Apri errori di analisi"
# renpy/common/_errorhandling.rpym:512
old "Opens the errors.txt file in a text editor."
new "Apre il file errors.txt in un editor di testo."
#translation: renpy/common/_layout/classic_load_save.rpym
translate italian strings:
# renpy/common/_layout/classic_load_save.rpym:152
old "a"
new "a"
# renpy/common/_layout/classic_load_save.rpym:161
old "q"
new "q"
# renpy/common/_developer/inspector.rpym:25
old "Displayable Inspector"
new "Ispettore di displayable"
# renpy/common/_developer/inspector.rpym:31
old "Nothing to inspect."
new "Niente da ispezionare."
# renpy/common/_developer/inspector.rpym:40
old "Size"
new "Dimensione"
# renpy/common/_developer/inspector.rpym:45
old "Style"
new "Stile"
# renpy/common/_developer/inspector.rpym:105
old "Inspecting Styles of [displayable_name!q]"
new "Ispezionando stili di [displayable_name!q]"
# renpy/common/_developer/inspector.rpym:117
old "displayable:"
new "visualizzabile:"
# renpy/common/_developer/inspector.rpym:124
old " (no properties affect the displayable)"
new " (nessuna proprietà ha effetto sul displayable)"
# renpy/common/_developer/inspector.rpym:126
old " (default properties omitted)"
new " (proprietà predefinite omesse)"
# renpy/common/_developer/inspector.rpym:156
old "<repr() failed>"
new "<repr() fallito>"
# renpy/common/_developer/developer.rpym:46
old "Reload Game (Shift+R)"
new "Ricarica Gioco (Shift+R)"
# renpy/common/_developer/developer.rpym:49
old "Variable Viewer"
new "Visualizzatore di variabili"
# renpy/common/_developer/developer.rpym:52
old "Theme Test"
new "Prova tema"
# renpy/common/_developer/developer.rpym:58
old "Image Location Picker"
new "Selettore dell'ubicazione delle immagini"
# renpy/common/_developer/developer.rpym:61
old "Filename List"
new "Lista dei file"
# renpy/common/_developer/developer.rpym:307
old "Undefined Images"
new "Immagini non definite"
# renpy/common/_developer/developer.rpym:410
old "Mouse position: %r"
new "Posizione del mouse: %r"
# renpy/common/_developer/developer.rpym:412
old "Right-click or escape to quit."
new "Click destro o Esc per uscire."
# renpy/common/_developer/developer.rpym:465
old "Done"
new "Fatto"
# renpy/common/_developer/developer.rpym:44
old "Developer Menu"
new "Menù dello sviluppatore"
# renpy/common/_developer/developer.rpym:405
old "Rectangle: %r"
new "Rettangolo: %r"
# renpy/common/_developer/developer.rpym:69
old "Console (Shift+O)"
new "Console (Shift+O)"
# renpy/common/_developer/developer.rpym:81
old "Show Image Load Log"
new "Mostra log di caricamento delle immagini"
# renpy/common/_developer/developer.rpym:84
old "Hide Image Load Log"
new "Nascondi log di caricamento delle immagini"
# renpy/common/_developer/developer.rpym:149
old "No variables have changed since the game started."
new "Nessuna variabile è stata cambiata dall'ultima esecuzione del gioco."
# renpy/common/_developer/developer.rpym:152
old "Return to the developer menu"
new "Ritorna al menù dello sviluppatore"
# renpy/common/00console.rpy:179
old "%(version)s console, originally by Shiz, C, and delta.\n"
new "Versione della console %(version)s, autori originali Shiz, C e delta.\n"
# renpy/common/00console.rpy:180
old "Press <esc> to exit console. Type help for help.\n"
new "Premi <esc> per uscire dalla console. Scrivi \"help\" per aiuto.\n"
# renpy/common/00console.rpy:184
old "Ren'Py script enabled."
new "Script di Ren'Py abilitato."
# renpy/common/00console.rpy:186
old "Ren'Py script disabled."
new "Script di Ren'Py disabilitato."
# renpy/common/00console.rpy:392
old "help: show this help"
new "help: mostra questo aiuto"
# renpy/common/00console.rpy:397
old "commands:\n"
new "comandi:\n"
# renpy/common/00console.rpy:407
old " <renpy script statement>: run the statement\n"
new " <comando renpy script>: esegui il comando\n"
# renpy/common/00console.rpy:409
old " <python expression or statement>: run the expression or statement"
new " <espressione o comando python>: esegui l'espressione o il comando"
# renpy/common/00console.rpy:417
old "clear: clear the console history"
new "clear: pulisci la cronologia della console"
# renpy/common/00console.rpy:421
old "exit: exit the console"
new "exit: esci dalla console"
# renpy/common/00console.rpy:429
old "load <slot>: loads the game from slot"
new "load <slot>: carica il gioco dallo slot"
# renpy/common/00console.rpy:442
old "save <slot>: saves the game in slot"
new "save <slot>: salva il gioco nello slot"
# renpy/common/00console.rpy:453
old "reload: reloads the game, refreshing the scripts"
new "reload: ricarica il gioco, aggiornando gli script"
# renpy/common/00console.rpy:461
old "watch <expression>: watch a python expression"
new "watch <espressione>: osserva un'espressione Python"
# renpy/common/00console.rpy:470
old "unwatch <expression>: stop watching an expression"
new "unwatch <espressione>: smetti di osservare un'espressione"
# renpy/common/00console.rpy:478
old "unwatchall: stop watching all expressions"
new "unwatchall: smetti di osservare tutte le espressioni"
# renpy/common/00console.rpy:484
old "jump <label>: jumps to label"
new "jump <label>: salta alla label"
# renpy/common/_developer/developer.rpym:272
old "{b}Missing Images{/b}"
new "{b}Immagini mancanti{/b}"
# renpy/common/00keymap.rpy:332
old "Autoreload"
new "Autoricarica"
+37
View File
@@ -0,0 +1,37 @@
translate italian strings:
# game/distribute.rpy:358
old "No packages are selected, so there's nothing to do."
new "Nessun pacchetto selezionato, nessun compito da eseguire."
# game/distribute.rpy:363
old "Scanning project files..."
new "Analizzando i file del progetto..."
# game/distribute.rpy:373
old "Scanning Ren'Py files..."
new "Analizzando i file di Ren'Py..."
# game/distribute.rpy:421
old "All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."
new "Tutti i pacchetti sono stati compilati.\n\nData la presenza di informazioni sui permessi, estrarre e ri-archiviare le distribuzioni Linux e Macintosh su Windows non é supportato."
# game/distribute.rpy:545
old "Archiving files..."
new "Archiviando i file..."
# game/distribute.rpy:801
old "Writing the [variant] [format] package."
new "Scrivendo il pacchetto [variant] [format]."
# game/distribute.rpy:814
old "Making the [variant] update zsync file."
new "Creando il file di aggiornamento di zync per [variant]"
# game/distribute.rpy:910
old "Processed {b}[complete]{/b} of {b}[total]{/b} files."
new "Processati {b}[complete]{/b} file su {b}[total]{/b}."
# game/distribute.rpy:335
old "Building distributions failed:\n\nThe build.directory_name variable may not include the space, colon, or semicolon characters."
new "Compilazione delle distribuzioni fallita:\n\nLa variable build.directory_name non può includere spazi, due punti e punti e virgole."
@@ -0,0 +1,45 @@
translate italian strings:
# game/distribute_gui.rpy:139
old "Build Distributions: [project.current.name!q]"
new "Compila distrubuzioni: [project.current.name!q]"
# game/distribute_gui.rpy:154
old "Directory Name:"
new "Nome della cartella:"
# game/distribute_gui.rpy:158
old "Executable Name:"
new "Nome dell'eseguibile:"
# game/distribute_gui.rpy:167
old "Actions:"
new "Azioni:"
# game/distribute_gui.rpy:175
old "Edit options.rpy"
new "Modifica options.rpy"
# game/distribute_gui.rpy:176
old "Refresh"
new "Aggiorna"
# game/distribute_gui.rpy:193
old "Build Packages:"
new "Compila pacchetti:"
# game/distribute_gui.rpy:208
old "Build Updates"
new "Compila aggiornamenti"
# game/distribute_gui.rpy:212
old "Build"
new "Compila"
# game/distribute_gui.rpy:219
old "Errors were detected when running the project. Please ensure the project runs without errors before building distributions."
new "Errori riscontrati durante l'esecuzione del progetto. Prego assicurarsi che il progetto possa essere eseguito senza errori prima di compilare distrubuzioni."
# game/distribute_gui.rpy:236
old "Your project does not contain build information. Would you like to add build information to the end of options.rpy?"
new "Il tuo progetto non contiene informazioni di compilazione. Vuoi aggiungere informazioni di compilazione alla fine di options.rpy?"
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# description for the option: "Editra"
# game/editor.rpy:120
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input."
new "{b}Raccomandato.{/b} Un editor in fase Beta con un'interfaccia facile da usare e funzionalità adatte allo sviluppo come il controllo ortografico. Editra al momento non ha il supporto IMO richiesto per Cinese, Giapponese e Coreano."
# description for "Editra" on Linux
# game/editor.rpy:121
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython."
new "{b}Raccomandato.{/b} Un editor in fase Beta con un'interfaccia facile da usare e funzionalità adatte allo sviluppo come il controllo ortografico. Editra al momento non ha il supporto IMO richiesto per Cinese, Giapponese e Coreano e richiede wxPython su Linux."
# game/editor.rpy:137
old "This may have occured because wxPython is not installed on this system."
new "Potrebbe essersi verificato per via dell'assenza di wxPython su questo sistema."
# game/editor.rpy:144
old "Up to 22 MB download required."
new "Richiesti fino a 22 MB."
# description for the option: "JEdit"
# game/editor.rpy:155
old "A mature editor that requires Java."
new "Un editor maturo che richiede Java."
# game/editor.rpy:157
old "1.8 MB download required."
new "Download di 1.8 MB richiesto."
# game/editor.rpy:158
old "This may have occured because Java is not installed on this system."
new "Potrebbe essersi verificato per l'assenza di Java su questo sistema."
# option: "System Editor"
# game/editor.rpy:163
old "System Editor"
new "Editor di sistema"
# description for the option: "System Editor"
# game/editor.rpy:164
old "Invokes the editor your operating system has associated with .rpy files."
new "Invoca l'editor che il tuo sistema operativo ha associato con i file .rpy."
# option: "None"
# game/editor.rpy:179
old "None"
new "Nessuno"
# description for the option: "None"
# game/editor.rpy:180
old "Prevents Ren'Py from opening a text editor."
new "Non permette a Ren'Py di aprire un editor di testo."
# game/editor.rpy:327
old "An exception occured while launching the text editor:\n[exception!q]"
new "Si é verificata un'eccezione durante il lancio dell'editor:\n[exception!q]"
# game/editor.rpy:423
old "Select Editor"
new "Seleziona editor"
# game/editor.rpy:438
old "A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed."
new "L'editor di testo é il programma che viene usato per modificare i file di script di Ren'Py. Qui puoi selezionare l'editor da usare con Ren'Py. Se assente, l'editor verrà automaticamente scaricato ed installato."
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# game/font_page.rpy 65
old "PROJECTS:"
new "PROGETTI:"
# game/front_page.rpy:67
old "refresh"
new "aggiorna"
# game/front_page.rpy:94
old "+ Create New Project"
new "+ Crea un nuovo progetto"
# game/front_page.rpy:106
old "Launch Project"
new "Avvia progetto"
# game/front_page.rpy:122
old "[p.name!q] (template)"
new "[p.name!q] (modello)"
# game/front_page.rpy:127
old "Tutorial"
new "Tutorial"
# game/front_page.rpy:128
old "The Question"
new "The Question"
# game/front_page.rpy:144
old "Active Project"
new "Progetto attivo"
# game/front_page.rpy:152
old "Open Directory"
new "Apri cartella"
# game/front_page.rpy:157
old "game"
new "game"
# game/front_page.rpy:158
old "base"
new "base"
# game/front_page.rpy:164
old "Edit File"
new "Modifica file"
# game/front_page.rpy:172
old "All script files"
new "Tutti i file di script"
# game/front_page.rpy:181
old "Navigate Script"
new "Naviga script"
# game/front_page.rpy:192
old "Check Script (Lint)"
new "Controlla script (Lint)"
# game/front_page.rpy:193
old "Change Theme"
new "Cambia tema"
# game/front_page.rpy:194
old "Delete Persistent"
new "Cancella dati persistenti"
# game/front_page.rpy:202
old "Build Distributions"
new "Compila distribuzioni"
# game/front_page.rpy:204
old "Android"
new "Android"
# game/front_page.rpy:205
old "Generate Translations"
new "Genera traduzioni"
# game/front_page.rpy:206
old "Extract Dialogue"
new "Estrai dialoghi"
# game/front_page.rpy:222
old "Checking script for potential problems..."
new "Controllando lo script per potenziali problemi..."
# game/front_page.rpy:237
old "Deleting persistent data..."
new "Eliminando dati persistenti..."
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translate italian strings:
# game/interface.rpy:89
old "Documentation"
new "Documentazione"
# game/interface.rpy:90
old "Ren'Py Website"
new "Sito di Ren'Py"
# game/interface.rpy:91
old "Ren'Py Games List"
new "Lista dei giochi Ren'Py"
# game/interface.rpy:92
old "About"
new "Informazioni"
# game/interface.rpy:99
old "update"
new "aggiorna"
# game/interface.rpy:101
old "preferences"
new "preferenze"
# game/interface.rpy:102
old "quit"
new "esci"
# game/interface.rpy:174
old "Yes"
new "Si"
# game/interface.rpy:176
old "No"
new "No"
# game/interface.rpy:182
old "Back"
new "Indietro"
# game/interface.rpy:184
old "Cancel"
new "Annulla"
# game/interface.rpy:187
old "Continue"
new "Continua"
# game/interface.rpy:211
old "Due to package format limitations, non-ASCII file and directory names are not allowed."
new "Per via delle limitazioni del formato del pacchetto, file e cartelle con nomi non-ASCII non sono permessi."
# game/interface.rpy:213
old "[title]"
new "[title]"
# game/interface.rpy:299
old "ERROR"
new "ERRORE"
# game/interface.rpy:328
old "While [what!q], an error occured:"
new "Durante [what!q], si é verificato un errore:"
# game/interface.rpy:329
old "[exception!q]"
new "[exception!q]"
# game/interface.rpy:347
old "Text input may not contain the {{ or [[ characters."
new "Il testo inserito non può contenere i caratteri {{ o [[."
# game/interface.rpy:352
old "File and directory names may not contain / or \\."
new "I nomi di file e cartelle non possono contenere / o \\."
# game/interface.rpy:358
old "File and directory names must consist of ASCII characters."
new "I nomi di file e cartelle possono solo contenere caratteri ASCII."
# game/interface.rpy:379
old "INFORMATION"
new "INFORMAZIONE"
# game/interface.rpy:422
old "PROCESSING"
new "PROCESSANDO"
# game/interface.rpy:452
old "CHOICE"
new "SELEZIONA"
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translate italian strings:
# game/navigation.rpy:150
old "Navigate: [project.current.name]"
new "Navigando: [project.current.name]"
# game/navigation.rpy:159
old "Order: "
new "Ordine: "
# game/navigation.rpy:160
old "alphabetical"
new "alfabetico"
# game/navigation.rpy:162
old "by-file"
new "per file"
# game/navigation.rpy:164
old "natural"
new "naturale"
# game/navigation.rpy:176
old "Category:"
new "Categoria:"
# game/navigation.rpy:178
old "files"
new "file"
# game/navigation.rpy:179
old "labels"
new "label"
# game/navigation.rpy:180
old "defines"
new "define"
# game/navigation.rpy:181
old "transforms"
new "transform"
# game/navigation.rpy:182
old "screens"
new "screen"
# game/navigation.rpy:183
old "callables"
new "callable"
# game/navigation.rpy:184
old "TODOs"
new "TODO"
# game/navigation.rpy:223
old "+ Add script file"
new "+ Aggiungi file di script"
# game/navigation.rpy:231
old "No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."
new "Nessun commento TODO trovato.\n\nPer crearne uno, includi \"# TODO\" in your script."
# game/navigation.rpy:238
old "The list of names is empty."
new "La lista dei nomi è vuota."
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# game/new_project.rpy:22
old "Choose Project Template"
new "Scegli un modello di progetto"
# game/new_project.rpy:40
old "Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'."
new "Scegli un modello da usare per il tuo nuovo progetto. Il modello imposta il font predefinito e la lingua dell'interfaccia. Se la tua lingua non è supportata, scegli 'english'."
# game/new_project.rpy:55
old "PROJECT NAME"
new "NOME DEL PROGETTO"
# game/new_project.rpy:56
old "Please enter the name of your project:"
new "Inserisci il nome del tuo progetto:"
# game/new_project.rpy:62
old "The project name may not be empty."
new "Il nome del progetto non può essere nullo."
# game/new_project.rpy:67
old "[project_name!q] already exists. Please choose a different project name."
new "[project_name!q] esiste già. Si prega scegliere un altro nome."
# game/new_project.rpy:70
old "[project_dir!q] already exists. Please choose a different project name."
new "[project_dir!q] esiste già. Si prega di scegliere un altro nome."
# game/new_project.rpy:71
old "The projects directory could not be set. Giving up."
new "Non è stato possibile impostare la cartella del progetto. Abbandonando."
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translate italian strings:
# game/preferences.rpy:40
old "Launcher Preferences"
new "Preferenze del Launcher"
# game/preferences.rpy:61
old "Projects Directory:"
new "Cartella dei progetti:"
# game/preferences.rpy:68
old "[persistent.projects_directory!q]"
new "[persistent.projects_directory!q]"
# game/preferences.rpy:70
old "Not Set"
new "Non impostato"
# game/preferences.rpy:84
old "Text Editor:"
new "Editor di testo:"
# game/preferences.rpy:106
old "Update Channel:"
new "Canale di aggiornamento:"
# game/preferences.rpy:126
old "Navigation Options:"
new "Opzioni di navigazione:"
# game/preferences.rpy:130
old "Include private names"
new "Includi nomi privati"
# game/preferences.rpy:131
old "Include library names"
new "Includi nomi di libreria"
# game/preferences.rpy:141
old "Launcher Options:"
new "Opzioni del Launcher:"
# game/preferences.rpy:145
old "Hardware rendering"
new "Rendering via hardware"
# game/preferences.rpy:146
old "Show templates"
new "Mostra modelli"
# game/preferences.rpy:148
old "Console output"
new "Output console"
# game/preferences.rpy:169
old "Open launcher project"
new "Apri progetto del Launcher"
# game/preferences.rpy:183
old "Language:"
new "Lingua:"
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translate italian strings:
# game/project.rpy:201
old "Launching the project failed."
new "Avvio del progetto fallito."
# game/project.rpy:201
old "Please ensure that your project launches normally before running this command."
new "Prego verificare che il progetto si avvii normalmente prima di eseguire questo comando."
# game/project.rpy:204
old "Ren'Py is scanning the project..."
new "Ren'Py sta analizzando il progetto..."
# game/project.rpy:503
old "PROJECTS DIRECTORY"
new "CARTELLA DEI PROGETTI"
# game/project.rpy:503
old "Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"
new "Si prega di scegliere la cartella dei progetti tramite il selettore di cartella.\n{b}Il selettore di cartella potrebbe essersi aperto dietro questa finestra.{/b}"
# game/project.rpy:503
old "This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."
new "Questo launcher cercherà i progetti in questa cartella, creerà i nuovi progetti in questa cartella e posizionerà i progetti già compilati in questa cartella."
# game/project.rpy:543
old "Ren'Py was unable to run python with tkinter to choose the projects directory."
new "Ren'Py non ha potuto eseguire Python con TKinter per selezionare la cartella dei progetti."
# game/project.rpy:547
old "Ren'Py has set the projects directory to:"
new "Ren'Py ha impostato la cartella dei progetti a:"
# game/project.rpy:30
old "After making changes to the script, press shift+R to reload your game."
new "Dopo aver modificato lo script, premi Shift+R per ricaricare il gioco."
# game/project.rpy:31
old "Press shift+O (the letter) to access the console."
new "Premi Shift+O (la lettera O) per apire la console."
# game/project.rpy:32
old "Press shift+D to access the developer menu."
new "Premi Shift+D per accedere al menú dello sviluppatore."
# game/project.rpy:496
old "Launching"
new "Avviando"
# game/project.rpy:584
old "Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."
new "Ren'Py non ha potuto eseguire Python con tkinter per selezionare la cartella dei progetti. Si prega di reinstallare i pacchetti python-tk o tkinter."
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translate italian python:
make_style_backup()
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translate italian strings:
# game/translations.rpy:10
old "Create or Update Translations"
new "Crea o Aggiorna Traduzioni"
# game/translations.rpy:10
old "Please enter the name of the language for which you want to create or update translations."
new "Per favore inserisci il nome del linguaggio per cui vuoi creare o aggiornare le traduzioni."
# game/translations.rpy:15
old "The language name can not be the empty string."
new "Il nome del linguaggio non può essere la stringa vuota."
# game/translations.rpy:26
old "Ren'Py is generating translations...."
new "Ren'Py sta generando le traduzioni..."
# game/translations.rpy:30
old "Ren'Py has finished generating [language] translations."
new "Ren'Py ha finito di generare le traduzioni in [language]."
# game/translations.rpy:44
old "What format would you like for the extracted dialogue?"
new "Che formato preferisci per il dialogo estratto?"
# game/translations.rpy:56
old "Ren'Py is extracting dialogue...."
new "Ren'Py sta estrendo il dialogo..."
# game/translations.rpy:60
old "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[format] in the base directory."
new "Ren'Py ha finito di estrarre il dialogo. Il dialogo estratto può essere trovato in dialogue.[format] nella cartella di base."
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# game/updater.rpy:54
old "Select Update Channel"
new "Seleziona un canale di aggiornamento"
# game/updater.rpy:65
old "The update channel controls the version of Ren'Py the updater will download. Please select an update channel:"
new "Il canale di aggiornamento determina la versione di Ren'Py che l'updater scaricherà. Prego scegliere un canale di aggiornamento:"
# game/updater.rpy:70
old "Release"
new "Release"
# game/updater.rpy:76
old "{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games."
new "{b}Raccomandato.{/b} La versione di Ren'Py che dovrebbe essere usata in tutti i giochi più recenti."
# game/updater.rpy:81
old "Prerelease"
new "Prerelease"
# game/updater.rpy:87
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
new "Un'anteprima della prossima versione di Ren'Py che può essere usata per provare le nuove funzionalità ma non per il rilascio finale dei giochi"
# game/updater.rpy:93
old "Experimental"
new "Experimental"
# game/updater.rpy:99
old "Experimental versions of Ren'Py. You shouldn't select this channel unless asked by a Ren'Py developer."
new "Versioni sperimentali di Ren'Py. Di interesse soltanto per gli sviluppatori di Ren'Py."
# game/updater.rpy:106
old "Nightly"
new "Nightly"
# game/updater.rpy:112
old "The bleeding edge of Ren'Py development. This may have the latest features, or might not run at all."
new "La versione più recente di Ren'Py. Potrebbe avere maggiori funzionalità come anche non funzionare affatto."
# game/updater.rpy:119
old "An error has occured:"
new "Si è verificato un errore:"
# game/updater.rpy:121
old "Checking for updates."
new "Cercando aggiornamenti."
# game/updater.rpy:123
old "Ren'Py is up to date."
new "Ren'Py è aggiornato."
# game/updater.rpy:125
old "[u.version] is now available. Do you want to install it?"
new "[u.version] è disponibile. Vuoi installarla?"
# game/updater.rpy:127
old "Preparing to download the update."
new "Preparando lo scaricamento dell'aggiornamento."
# game/updater.rpy:129
old "Downloading the update."
new "Scaricando l'aggiornamento."
# game/updater.rpy:131
old "Unpacking the update."
new "Estraendo l'aggiornamento."
# game/updater.rpy:133
old "Finishing up."
new "Finalizzando."
# game/updater.rpy:135
old "The update has been installed. Ren'Py will restart."
new "L'aggiornamento è stato installato. Ren'Py verrà riavviato."
# game/updater.rpy:137
old "The update has been installed."
new "L'aggiornamento è stato installato."
# game/updater.rpy:139
old "The update was cancelled."
new "L'aggiornamento è stato annullato."
# game/updater.rpy:156
old "Ren'Py Update"
new "Aggiornamento di Ren'Py"
# game/updater.rpy:162
old "Proceed"
new "Procedi"
+48
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@@ -113,3 +113,51 @@ translate japanese strings:
old "Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"
new "Androidアプリをパッケージングする前に、RAPT(Ren'Py Android Packaging Tool)をダウンロードする必要があります。今すぐダウンロードしますか?"
# game/android.rpy:39
old "Attempts to emulate a televison-based Android console, like the OUYA or Fire TV.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "OUYAやFire TVのようなテレビで動作する Android デバイスをエミュレートします。\n\nコントローラーの入力は矢印キー、Enterはセレクトボタン、Escapeはメニューボタン、PageUpはバックボタンにマップされています。"
# game/android.rpy:47
old "Connects to an Android device running ADB in TCP/IP mode."
new "TCP/IPモードでADBを実行し、Androidデバイスに接続します。"
# game/android.rpy:48
old "Disconnects from an Android device running ADB in TCP/IP mode."
new "TCP/IPモードでADBを実行し、Androidデバイスとの接続を解除します。"
# game/android.rpy:516
old "Other:"
new "その他"
# game/android.rpy:524
old "Remote ADB Connect"
new "リモートADB接続"
# game/android.rpy:528
old "Remote ADB Disconnect"
new "リモートADB接続解除"
# game/android.rpy:608
old "Remote ADB Address"
new "リモートADBアドレス"
# game/android.rpy:609
old "Please enter the IP address and port number to connect to, in the form \"192.168.1.143:5555\". Consult your device's documentation to determine if it supports remote ADB, and if so, the address and port to use."
new "接続先のIPアドレスとポート番号を\"192.168.1.143:5555\"の形式で入力して下さい。あなたのデバイスがのドキュメントを読んでリモートADB接続をサポートしているかを確認してください。サポートしているなら、そのアドレスとポート番号を使用してください。"
# game/android.rpy:619
old "Invalid remote ADB address"
new "不正なリモートADBアドレスです。"
# game/android.rpy:619
old "The address must contain one exactly one ':'."
new "アドレスは必ずひとつ ':' を含まなければなりません。"
# game/android.rpy:623
old "The host may not contain whitespace."
new "ホストは空白を含まなくともよいです。"
# game/android.rpy:629
old "The port must be a number."
new "ポートは数字でなければなりません。"
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@@ -310,3 +310,190 @@ translate japanese strings:
# renpy/common/_layout/classic_load_save.rpym:161
old "q"
new "q"
translate japanese strings:
# renpy/common/00console.rpy:179
old "%(version)s console, originally by Shiz, C, and delta.\n"
new "%(version)s コンソール, 作成者: Shiz, C, delta\n"
# renpy/common/00console.rpy:180
old "Press <esc> to exit console. Type help for help.\n"
new "<esc> を押して終了。help と入力してヘルプを表示。\n"
# renpy/common/00console.rpy:184
old "Ren'Py script enabled."
new "Ren'Py スクリプト有効。"
# renpy/common/00console.rpy:186
old "Ren'Py script disabled."
new "Ren'Py スクリプト無効。"
# renpy/common/00console.rpy:392
old "help: show this help"
new "help: このヘルプを表示"
# renpy/common/00console.rpy:397
old "commands:\n"
new "コマンド:\n"
# renpy/common/00console.rpy:407
old " <renpy script statement>: run the statement\n"
new " <Ren'Py スクリプトステートメント>: ステートメントを実行\n"
# renpy/common/00console.rpy:409
old " <python expression or statement>: run the expression or statement"
new " <Python 式またはステートメント>: 式またはステートメントを実行"
# renpy/common/00console.rpy:417
old "clear: clear the console history"
new "clear: コンソール履歴を消去"
# renpy/common/00console.rpy:421
old "exit: exit the console"
new "exit: コンソールを終了"
# renpy/common/00console.rpy:429
old "load <slot>: loads the game from slot"
new "load <スロット>: スロットからゲームをロード"
# renpy/common/00console.rpy:442
old "save <slot>: saves the game in slot"
new "save <スロット>: スロットにゲームを保存"
# renpy/common/00console.rpy:453
old "reload: reloads the game, refreshing the scripts"
new "reload: ゲームをリロードしてスクリプトを再読み込み"
# renpy/common/00console.rpy:461
old "watch <expression>: watch a python expression"
new "watch <式>: Python 式をウォッチ"
# renpy/common/00console.rpy:470
old "unwatch <expression>: stop watching an expression"
new "unwatch <式>: Python 式のウォッチを解除"
# renpy/common/00console.rpy:478
old "unwatchall: stop watching all expressions"
new "unwatchall: すべての式のウォッチを解除"
# renpy/common/00console.rpy:484
old "jump <label>: jumps to label"
new "jump <ラベル>: ラベルにジャンプ"
# renpy/common/00keymap.rpy:332
old "Autoreload"
new "オートリロード"
translate japanese strings:
# renpy/common/_developer/developer.rpym:65
old "Developer Menu"
new "開発者メニュー"
# renpy/common/_developer/developer.rpym:67
old "Reload Game (Shift+R)"
new "ゲームのリロード (Shift+R)"
# renpy/common/_developer/developer.rpym:69
old "Console (Shift+O)"
new "コンソール (Shift+D)"
# renpy/common/_developer/developer.rpym:71
old "Variable Viewer"
new "変数ビューアー"
# renpy/common/_developer/developer.rpym:73
old "Theme Test"
new "テーマのテスト"
# renpy/common/_developer/developer.rpym:75
old "Image Location Picker"
new "画像位置ピッカー"
# renpy/common/_developer/developer.rpym:77
old "Filename List"
new "ファイル名のリスト"
# renpy/common/_developer/developer.rpym:81
old "Show Image Load Log"
new "画像ロード履歴の表示"
# renpy/common/_developer/developer.rpym:84
old "Hide Image Load Log"
new "画像ロード履歴の非表示"
# renpy/common/_developer/developer.rpym:149
old "No variables have changed since the game started."
new "ゲーム起動時から変更された変数はありません。"
# renpy/common/_developer/developer.rpym:152
old "Return to the developer menu"
new "開発者メニューに戻ります"
# renpy/common/_developer/developer.rpym:309
old "Undefined Images"
new "未定義の画像"
# renpy/common/_developer/developer.rpym:409
old "Rectangle: %r"
new "矩形: %r"
# renpy/common/_developer/developer.rpym:414
old "Mouse position: %r"
new "マウス位置: %r"
# renpy/common/_developer/developer.rpym:416
old "Right-click or escape to quit."
new "右クリックまたはEscで終了。"
# renpy/common/_developer/developer.rpym:467
old "Done"
new "完了"
translate japanese strings:
# renpy/common/_developer/inspector.rpym:43
old "Displayable Inspector"
new "Displayable インスペクター"
# renpy/common/_developer/inspector.rpym:49
old "Nothing to inspect."
new "インスペクトするものがありません"
# renpy/common/_developer/inspector.rpym:58
old "Size"
new "サイズ"
# renpy/common/_developer/inspector.rpym:63
old "Style"
new "スタイル"
# renpy/common/_developer/inspector.rpym:123
old "Inspecting Styles of [displayable_name!q]"
new "[displayable_name!q] のスタイルをインスペクト中"
# renpy/common/_developer/inspector.rpym:135
old "displayable:"
new "Displayable:"
# renpy/common/_developer/inspector.rpym:142
old " (no properties affect the displayable)"
new " (Displayable に影響しているプロパティーはありません)"
# renpy/common/_developer/inspector.rpym:144
old " (default properties omitted)"
new " (デフォルトのプロパティーは省略します)"
# renpy/common/_developer/inspector.rpym:174
old "<repr() failed>"
new "<repr() 失敗>"
# renpy/common/_developer/developer.rpym:273
old "{b}Missing Images{/b}"
new "{b}M画像が見付かりません{/b}"
# renpy/common/_developer/inspector.rpym:80
old "Location"
new "ファイル"
+16
View File
@@ -89,3 +89,19 @@ translate japanese strings:
old "[p.name!q] (template)"
new "[p.name!q] (テンプレート)"
# game/front_page.rpy:35
old "Open [text] directory."
new "[text] ディレクトリーを開きます。"
# game/front_page.rpy:150
old "Select project [text]."
new "プロジェクト [text] を選択します。"
# game/front_page.rpy:234
old "Force Recompile"
new "強制再コンパイル"
# game/front_page.rpy:285
old "Recompiling all rpy files into rpyc files..."
new "すべての rpy ファイルを rpyc ファイルにコンパイルしています。"
@@ -29,3 +29,7 @@ translate japanese strings:
old "[project_dir!q] already exists. Please choose a different project name."
new "[project_dir!q] は既に存在します。違う名前を選択してください。"
# game/new_project.rpy:71
old "The projects directory could not be set. Giving up."
new "プロジェクトディレクトリーを設定出来ません。キャンセルしています。"
+12
View File
@@ -61,3 +61,15 @@ translate japanese strings:
old "Show templates"
new "テンプレートの表示"
# game/preferences.rpy:165
old "Large fonts"
new "フォントを大きくする"
# game/preferences.rpy:91
old "Projects directory: [text]"
new "プロジェクトディレクトリー: [text]"
# game/preferences.rpy:114
old "Text editor: [text]"
new "テキストエディター: [text]"
+4
View File
@@ -53,3 +53,7 @@ translate japanese strings:
old "Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."
new "Ren'Pyはプロジェクトディレクトリー選択のためのtkinterをPythonの実行時に読み込めませんでした。python-tkもしくはtkinterパッケージをインストールして下さい。"
# game/project.rpy:47
old "Have you backed up your projects recently?"
new "最近ゲームのバックアップはしましたか?"
Binary file not shown.
@@ -0,0 +1,91 @@
네이버 나눔글꼴의 지적 재산권은 NHN에 있습니다.
네이버 나눔글꼴은 개인 및 기업 사용자를 포함한 모든 사용자에게 무료로 제공되며
자유롭게 수정하고 재배포하실 수 있습니다.
단, 글꼴 자체를 유료로 판매하는 것은 금지하며, 네이버 나눔글꼴 라이선스 전문을 포함하기만 한다면
자유롭게 다른 소프트웨어에 번들하여 유료로 판매하거나 또는 재 배포하실 수도 있습니다.
네이버 나눔글꼴 라이선스 전문을 포함하기 어려울 경우,
나눔글꼴의 출처 표기를 부탁 드립니다. 예) 이 페이지에는 네이버에서 제공한 나눔글꼴이 적용되어 있습니다
네이버 나눔글꼴을 사용한 인쇄물, 광고물(온라인 포함)의 이미지는 나눔글꼴 프로모션을 위해 활용될 수 있습니다.
이를 원치 않는 사용자는 언제든지 당사에 요청하실 수 있습니다.
정확한 사용 조건은 아래 네이버 나눔글꼴 라이선스 전문을 참고하시기 바랍니다.
Copyright (c) 2010, NHN Corporation (http://www.nhncorp.com),
with Reserved Font Name Nanum, Naver Nanum, NanumGothic, Naver NanumGothic, NanumMyeongjo,
Naver NanumMyeongjo, NanumBrush, Naver NanumBrush, NanumPen, Naver NanumPen
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE
Version 1.1 - 26 February 2007
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects,
to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework
in which fonts may be shared and improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold
by themselves.
The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided
that any reserved names are not used by derivative works.
The fonts and derivatives, however, cannot be released under any other type of license.
The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such.
This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the copyright statement(s).
"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting, or substituting ? in part or in whole ?
any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge,
embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,in Original or Modified Versions,
may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software,
provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files,
human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields
can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written
permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented
to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise
any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit
written permission.
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed
under any other license. The requirement for fonts to remain under this license does not apply to any document created using
the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT.
IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE
OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
+16
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@@ -0,0 +1,16 @@
# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/about.rpy:39
old "[version!q]"
new "[version!q]"
# game/about.rpy:43
old "View license"
new "라이선스 보기"
# game/about.rpy:45
old "Back"
new "뒤로"
+24
View File
@@ -0,0 +1,24 @@
# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/add_file.rpy:28
old "FILENAME"
new "파일이름"
# game/add_file.rpy:28
old "Enter the name of the script file to create."
new "새로 만들 스크립트 파일 이름을 입력하세요."
# game/add_file.rpy:31
old "The filename must have the .rpy extension."
new "파일 이름에는 반드시 .rpy 확장자가 적혀있어야 합니다."
# game/add_file.rpy:39
old "The file already exists."
new "이 파일 이름은 이미 존재합니다."
# game/add_file.rpy:42
old "# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n"
new "# 렌파이는 자동으로 파일 이름이 .rpy 로 끝나는 스크립트 파일을 불러옵니다. \n# 파일을 사용하려면, 레이블을 정의하여 다른 파일에서 해당 레이블로 점프하세요.\n"
+156
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@@ -0,0 +1,156 @@
# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/android.rpy:30
old "To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher."
new "안드로이드 배포판을 만드려면, RAPT 파일을 내려받은 뒤에 렌파이 디렉토리에 압축 해제하세요. 그 다음 렌파이 런처를 재시작해주세요."
# game/android.rpy:31
old "A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "윈도우에서 안드로이드 배포판을 만드려면 32비트 JDK가 필요합니다. JDK는 JRE와 다르므로 PC에 JDK가 없는 자바가 설치되어 있을 수 있습니다.\n\n{a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}JDK를 내려받아 설치한 뒤{/a}, 렌파이 런처를 재시작해주세요."
# game/android.rpy:32
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
new "RAPT는 설치되었으나 안드로이드 패키지를 만드려면 안드로이드 SDK를 설치해야 합니다. SDK 설치하기 버튼을 눌러 설치해주세요."
# game/android.rpy:33
old "RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore."
new "RAPT가 설치되었으나 키가 설정되지 않았습니다. 새 키를 만드시거나 android.keystore 파일을 복구하세요."
# game/android.rpy:34
old "The current project has not been configured. Use \"Configure\" to configure it before building."
new "현재 선택된 프로젝트가 설정되지 않았습니다. \"설정하기\" 버튼으로 배포판을 만들기 전에 환경설정을 해주세요."
# game/android.rpy:35
old "Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device."
new "\"배포판 만들기\"로 현재 선택된 프로젝트의 배포판을 만들거나, 안드로이드 기기를 연결하고 \"패키지 만들기 & 설치하기\"로 연결된 기기에 배포판을 설치하세요."
# game/android.rpy:37
old "Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "안드로이드 폰을 본뜹니다.\n\n터치 입력은 마우스 버튼이 눌린 때에만 마우스로 대신합니다. 메뉴 버튼은 Esc 버튼으로 연결되어 있으며, 뒤로 버튼은 PageUp으로 연결되어 있습니다."
# game/android.rpy:38
old "Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "안드로이드 태블릿을 본뜹니다.\n\n터치 입력은 마우스 버튼이 눌린 때에만 마우스로 대신합니다. 메뉴 버튼은 Esc 버튼으로 연결되어 있으며, 뒤로 버튼은 PageUp으로 연결되어 있습니다."
# game/android.rpy:39
old "Attempts to emulate a televison-based Android console, like the OUYA or Fire TV.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "OUYA나 Fire TV 같은 TV기반 안드로이드 콘솔을 본뜹니다. 컨트롤러 입력은 화살표 키에 연결되어있으며, 선택 버튼은 Enter 키, 메뉴 버튼은 Esc 키, 뒤로 버튼은 PageUp 키로 연결되어 있습니다."
# game/android.rpy:41
old "Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package."
new "안드로이드 SDK 파일과 기타 패키지를 내려받고 설치합니다. 추가적으로 패키지에 사인할 때에 필요한 키를 생성합니다."
# game/android.rpy:42
old "Configures the package name, version, and other information about this project."
new "이 프로젝트의 패키지 이름과 버전, 기타 정보를 설정합니다."
# game/android.rpy:43
old "Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details."
new "구글 플레이 키가 적힌 파일을 에디터로 엽니다.\n\n어플리케이션이 APK 확장자일 때에만 필요합니다. 자세한 내용은 문서를 참조해주세요."
# game/android.rpy:44
old "Builds the Android package."
new "안드로이드 패키지를 만듭니다."
# game/android.rpy:45
old "Builds the Android package, and installs it on an Android device connected to your computer."
new "안드로이드 패키지를 만들고, 현재 컴퓨터에 연결된 안드로이드 기기에 패키지를 설치합니다."
# game/android.rpy:47
old "Connects to an Android device running ADB in TCP/IP mode."
new "TCP/IP 모드로 실행 중인 ADB를 안드로이드 기기에 연결합니다."
# game/android.rpy:48
old "Disconnects from an Android device running ADB in TCP/IP mode."
new "TCP/IP 모드로 실행 중인 ADB를 안드로이드 기기에서 연결 해제합니다."
# game/android.rpy:164
old "{a=%s}%s{/a}"
new "{a=%s}%s{/a}"
# game/android.rpy:176
old "QUESTION"
new "QUESTION"
# game/android.rpy:437
old "Android: [project.current.name!q]"
new "안드로이드: [project.current.name!q]"
# game/android.rpy:457
old "Emulation:"
new "본뜨기:"
# game/android.rpy:465
old "Phone"
new "스마트폰"
# game/android.rpy:469
old "Tablet"
new "태블릿"
# game/android.rpy:473
old "Television / OUYA"
new "TV / OUYA"
# game/android.rpy:485
old "Build:"
new "만들기:"
# game/android.rpy:493
old "Install SDK & Create Keys"
new "SDK 설치 & 키 생성하기"
# game/android.rpy:497
old "Configure"
new "설정하기"
# game/android.rpy:501
old "Build Package"
new "패키지 만들기"
# game/android.rpy:505
old "Build & Install"
new "패키지 만들기 & 설치"
# game/android.rpy:516
old "Other:"
new "기타:"
# game/android.rpy:524
old "Remote ADB Connect"
new "ADB 연결"
# game/android.rpy:528
old "Remote ADB Disconnect"
new "원격 ADB 연결 해제"
# game/android.rpy:561
old "Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"
new "안드로이드 앱을 만들기 전에, 렌파이 안드로이드 패키징 도구(RAPT)를 내려받아야합니다. RAPT를 내려받으시겠습니까?"
# game/android.rpy:608
old "Remote ADB Address"
new "원격 ADB 주소"
# game/android.rpy:609
old "Please enter the IP address and port number to connect to, in the form \"192.168.1.143:5555\". Consult your device's documentation to determine if it supports remote ADB, and if so, the address and port to use."
new "\"192.168.1.143:5555\" 형식으로 연결할 기기의 IP어드레스와 포트를 입력하세요. 문서를 참고하여 기기가 원격 ADB를 지원하는지 확인한 뒤, 사용할 주소와 포트를 입력하세요."
# game/android.rpy:619
old "Invalid remote ADB address"
new "사용할 수 없는 원격 ADB 주소"
# game/android.rpy:619
old "The address must contain one exactly one ':'."
new "주소에는 ':'가 포함되어야 합니다."
# game/android.rpy:623
old "The host may not contain whitespace."
new "호스트 주소에는 공백이 없어야 합니다."
# game/android.rpy:629
old "The port must be a number."
new "포트는 반드시 숫자이어야 합니다."
+44
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@@ -0,0 +1,44 @@
# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/choose_theme.rpy:292
old "Could not change the theme. Perhaps options.rpy was changed too much."
new "테마를 바꿀 수 없습니다. options.rpy를 너무 많이 수정했을 수도 있습니다."
# game/choose_theme.rpy:357
old "Display"
new "Display"
# game/choose_theme.rpy:358
old "Window"
new "Window"
# game/choose_theme.rpy:359
old "Fullscreen"
new "Fullscreen"
# game/choose_theme.rpy:360
old "Planetarium"
new "Planetarium"
# game/choose_theme.rpy:367
old "Sound Volume"
new "Sound Volume"
# game/choose_theme.rpy:401
old "Choose Theme"
new "테마 선택하기"
# game/choose_theme.rpy:414
old "Theme"
new "테마"
# game/choose_theme.rpy:438
old "Color Scheme"
new "색상 배색"
# game/choose_theme.rpy:469
old "Continue"
new "계속하기"
+495
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@@ -0,0 +1,495 @@
# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# renpy/common/00action_file.rpy:142
old "%b %d, %H:%M"
new "%b %d %H:%M"
# renpy/common/00action_file.rpy:605
old "Quick save complete."
new "퀵세이브했습니다."
translate korean strings:
# renpy/common/00console.rpy:179
old "%(version)s console, originally by Shiz, C, and delta.\n"
new "%(version)s 콘솔, 원본 작성자 Shiz, C, delta.\n"
# renpy/common/00console.rpy:180
old "Press <esc> to exit console. Type help for help.\n"
new "콘솔을 종료하려면 <esc>키를 누르세요. help를 입력하면 도움말이 나타납니다.\n"
# renpy/common/00console.rpy:184
old "Ren'Py script enabled."
new "렌파이 스크립트 입력 활성화."
# renpy/common/00console.rpy:186
old "Ren'Py script disabled."
new "렌파이 스크립트 입력 비활성화."
# renpy/common/00console.rpy:392
old "help: show this help"
new "help: 도움말을 표시한다"
# renpy/common/00console.rpy:397
old "commands:\n"
new "commands:\n"
# renpy/common/00console.rpy:407
old " <renpy script statement>: run the statement\n"
new "<렌파이 스크립트 명령문>: 명령문을 실행한다\n"
# renpy/common/00console.rpy:409
old " <python expression or statement>: run the expression or statement"
new "<파이썬 표현식 또는 명령문>: 표현식이나 명령문을 실행한다"
# renpy/common/00console.rpy:417
old "clear: clear the console history"
new "clear: 콘솔을 비운다"
# renpy/common/00console.rpy:421
old "exit: exit the console"
new "exit: 콘솔을 종료한다"
# renpy/common/00console.rpy:429
old "load <slot>: loads the game from slot"
new "load <slot>: slot에서 게임을 불러온다"
# renpy/common/00console.rpy:442
old "save <slot>: saves the game in slot"
new "save <slot>: slot에 게임을 저장한다"
# renpy/common/00console.rpy:453
old "reload: reloads the game, refreshing the scripts"
new "reload: 최신 스크립트를 불러와 게임을 재시작한다"
# renpy/common/00console.rpy:461
old "watch <expression>: watch a python expression"
new "watch <expression>: 파이썬 표현식 expression을 주시한다"
# renpy/common/00console.rpy:470
old "unwatch <expression>: stop watching an expression"
new "unwathch <expression>: expression 표현식의 주시를 중단한다"
# renpy/common/00console.rpy:478
old "unwatchall: stop watching all expressions"
new "unwatchall: 모든 표현식의 주시를 중단한다"
# renpy/common/00console.rpy:484
old "jump <label>: jumps to label"
new "jump <label>: label로 점프한다"
translate korean strings:
# renpy/common/00gallery.rpy:539
old "Image [index] of [count] locked."
new "[count]의 [index]번째 그림은 잠겨있습니다."
# renpy/common/00gallery.rpy:557
old "prev"
new "뒤로"
# renpy/common/00gallery.rpy:558
old "next"
new "앞으로"
# renpy/common/00gallery.rpy:559
old "slideshow"
new "슬라이드쇼"
# renpy/common/00gallery.rpy:560
old "return"
new "돌아가기"
translate korean strings:
# renpy/common/00gltest.rpy:68
old "Graphics Acceleration"
new "그래픽 가속"
# renpy/common/00gltest.rpy:72
old "Automatically Choose"
new "자동으로 선택한다"
# renpy/common/00gltest.rpy:77
old "Force Angle/DirectX Renderer"
new "앵글/다이렉트X 렌더러를 강제한다"
# renpy/common/00gltest.rpy:81
old "Force OpenGL Renderer"
new "오픈GL 렌더러를 강제한다"
# renpy/common/00gltest.rpy:85
old "Force Software Renderer"
new "소프트웨어 렌더러를 강제한다"
# renpy/common/00gltest.rpy:91
old "Changes will take effect the next time this program is run."
new "변경사항은 프로그램을 재시작하면 적용됩니다."
# renpy/common/00gltest.rpy:95
old "Quit"
new "종료"
# renpy/common/00gltest.rpy:100
old "Return"
new "돌아가기"
# renpy/common/00gltest.rpy:130
old "Performance Warning"
new "성능 경고"
# renpy/common/00gltest.rpy:135
old "This computer is using software rendering."
new "이 컴퓨터에서는 소프트웨어 렌더링을 사용하고 있습니다."
# renpy/common/00gltest.rpy:137
old "This computer is not using shaders."
new "이 컴퓨터에서는 쉐이더를 사용하지 않습니다."
# renpy/common/00gltest.rpy:139
old "This computer is displaying graphics slowly."
new "이 컴퓨터에서는 그래픽을 느리게 표시합니다."
# renpy/common/00gltest.rpy:141
old "This computer has a problem displaying graphics: [problem]."
new "이 컴퓨터에는 그래픽 표시에 문제가 있습니다. [problem]."
# renpy/common/00gltest.rpy:146
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
new "컴퓨터의 그래픽 드라비어가 구버전이거나 제대로 작동하지 않습니다. 그래픽을 느리게 표시하거나 제대로 표시하지 못할 수 있습니다. 다이렉트X를 업데이트하면 이 문제를 해결할 수 있습니다."
# renpy/common/00gltest.rpy:148
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display."
new "컴퓨터의 그래픽 드라비어가 구버전이거나 제대로 작동하지 않습니다. 그래픽을 느리게 표시하거나 제대로 표시하지 못할 수 있습니다."
# renpy/common/00gltest.rpy:153
old "Update DirectX"
new "다이렉트X 업데이트하기"
# renpy/common/00gltest.rpy:159
old "Continue, Show this warning again"
new "계속한다. 이 경고를 다시 표시한다."
# renpy/common/00gltest.rpy:163
old "Continue, Don't show warning again"
new "계속한다. 이 경고를 다시 표시하지 않는다."
# renpy/common/00gltest.rpy:189
old "Updating DirectX."
new "다이렉트X를 업데이트하고 있습니다."
# renpy/common/00gltest.rpy:193
old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX."
new "다이렉트X 웹 설치를 시작했습니다. 작업표시줄에 최소화 상태로 시작되었을 수도 있습니다. 설치 안내창에 따라 다이렉트X를 설치하세요."
# renpy/common/00gltest.rpy:197
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}* 주의{/b}/n 마이크로소프트의 다이렉트X 웹 설치 프로그램은 기본적으로 Bing 툴바를 설치합니다. 이 툴바를 설치하고 싶지 않다면 체크 박스의 체크 표시를 해제하세요."
# renpy/common/00gltest.rpy:201
old "When setup finishes, please click below to restart this program."
new "설치가 완료되면 아래 버튼을 눌러 프로그램을 다시 시작하세요."
# renpy/common/00gltest.rpy:203
old "Restart"
new "다시 시작"
translate korean strings:
# renpy/common/00keymap.rpy:193
old "Saved screenshot as %s."
new "스크린샷을 %s 에 저장했습니다."
# renpy/common/00keymap.rpy:332
old "Autoreload"
new "자동 다시 불러오기"
translate korean strings:
# renpy/common/00layout.rpy:439
old "Are you sure?"
new "정말입니까?"
# renpy/common/00layout.rpy:440
old "Are you sure you want to delete this save?"
new "이 세이브 파일을 지우겠습니까?"
# renpy/common/00layout.rpy:441
old "Are you sure you want to overwrite your save?"
new "이 세이브 파일에 덮어쓰겠습니까?"
# renpy/common/00layout.rpy:442
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "불러오기를 하면 저장하지 않은 데이터를 잃게 됩니다.\n파일을 불러올까요?"
# renpy/common/00layout.rpy:443
old "Are you sure you want to quit?"
new "종료하겠습니까?"
# renpy/common/00layout.rpy:444
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "메인 메뉴로 돌아가겠습니까?\n저장하지 않은 데이터는 잃게 됩니다."
# renpy/common/00layout.rpy:445
old "Are you sure you want to begin skipping?"
new "스킵을 시작하겠습니까?"
# renpy/common/00layout.rpy:446
old "Are you sure you want to skip to the next choice?"
new "다음 선택지가 나타날 때까지 스킵하겠습니까?"
# renpy/common/00layout.rpy:447
old "Are you sure you want to skip to unseen dialogue or the next choice?"
new "읽지 않은 대사나 다음 선택지가 나타날 때까지 스킵하겠습니까?"
translate korean strings:
# renpy/common/00library.rpy:95
old "Skip Mode"
new "스킵 모드"
# renpy/common/00library.rpy:98
old "Fast Skip Mode"
new "고속 스킵 모드"
translate korean strings:
# renpy/common/00updater.rpy:1276
old "Updater"
new "업데이터"
# renpy/common/00updater.rpy:1285
old "This program is up to date."
new "이 프로그램은 최신 버전입니다"
# renpy/common/00updater.rpy:1287
old "[u.version] is available. Do you want to install it?"
new "[u.version]을 업데이트할 수 있습니다. 설치하겠습니까?"
# renpy/common/00updater.rpy:1289
old "Preparing to download the updates."
new "업데이트 파일 다운로드 준비 중."
# renpy/common/00updater.rpy:1291
old "Downloading the updates."
new "업데이트 파일 다운로드 중."
# renpy/common/00updater.rpy:1293
old "Unpacking the updates."
new "업데이트 파일 압축해제 중."
# renpy/common/00updater.rpy:1297
old "The updates have been installed. The program will restart."
new "업데이트를 설치했습니다. 프로그램을 재시작합니다."
# renpy/common/00updater.rpy:1299
old "The updates have been installed."
new "업데이트를 설치했습니다."
# renpy/common/00updater.rpy:1301
old "The updates were cancelled."
new "업데이트가 취소되었습니다."
translate korean strings:
# renpy/common/_compat/gamemenu.rpym:198
old "Empty Slot."
new "빈 슬롯"
# renpy/common/_compat/gamemenu.rpym:355
old "Previous"
new "뒤로"
# renpy/common/_compat/gamemenu.rpym:362
old "Next"
new "앞으로"
translate korean strings:
# renpy/common/_compat/preferences.rpym:428
old "Joystick Mapping"
new "조이스틱 설정"
translate korean strings:
# renpy/common/_developer/developer.rpym:65
old "Developer Menu"
new "개발자 메뉴"
# renpy/common/_developer/developer.rpym:67
old "Reload Game (Shift+R)"
new "게임 재시작 (Shift + R)"
# renpy/common/_developer/developer.rpym:69
old "Console (Shift+O)"
new "콘솔 (Shift+O)"
# renpy/common/_developer/developer.rpym:71
old "Variable Viewer"
new "변수 확인"
# renpy/common/_developer/developer.rpym:73
old "Theme Test"
new "테마 테스트"
# renpy/common/_developer/developer.rpym:75
old "Image Location Picker"
new "이미지 위치 확인"
# renpy/common/_developer/developer.rpym:77
old "Filename List"
new "파일이름 목록"
# renpy/common/_developer/developer.rpym:81
old "Show Image Load Log"
new "이미지 불러오기 목록을 표시하기"
# renpy/common/_developer/developer.rpym:84
old "Hide Image Load Log"
new "이미지 불러오기 목록을 숨기기"
# renpy/common/_developer/developer.rpym:149
old "No variables have changed since the game started."
new "게임이 시작한 이후로 변경된 변수가 없습니다."
# renpy/common/_developer/developer.rpym:152
old "Return to the developer menu"
new "개발자 메뉴로 돌아가기"
# renpy/common/_developer/developer.rpym:272
old "{b}Missing Images{/b}"
new "{b}없는 이미지{/b}"
# renpy/common/_developer/developer.rpym:424
old "Rectangle: %r"
new "사각 영역 좌표: %r"
# renpy/common/_developer/developer.rpym:429
old "Mouse position: %r"
new "마우스 포인터 좌료: %r"
# renpy/common/_developer/developer.rpym:431
old "Right-click or escape to quit."
new "우클릭 및 Esc 키로 종료하기."
# renpy/common/_developer/developer.rpym:482
old "Done"
new "완료"
translate korean strings:
# renpy/common/_developer/inspector.rpym:43
old "Displayable Inspector"
new "디스플레이어블 조사기"
# renpy/common/_developer/inspector.rpym:49
old "Nothing to inspect."
new "조사할 것이 없습니다."
# renpy/common/_developer/inspector.rpym:58
old "Size"
new "크기"
# renpy/common/_developer/inspector.rpym:63
old "Style"
new "스타일"
# renpy/common/_developer/inspector.rpym:123
old "Inspecting Styles of [displayable_name!q]"
new "[displayable_name!q]의 스타일 조사 중"
# renpy/common/_developer/inspector.rpym:135
old "displayable:"
new "디스플레이어블:"
# renpy/common/_developer/inspector.rpym:142
old " (no properties affect the displayable)"
new "(디스플레이어블에 적용되는 속성이 없습니다)"
# renpy/common/_developer/inspector.rpym:144
old " (default properties omitted)"
new " (기본 속성이 빠져있습니다)"
# renpy/common/_developer/inspector.rpym:174
old "<repr() failed>"
new "<repr() 실패>"
translate korean strings:
# renpy/common/_errorhandling.rpym:449
old "An exception has occurred."
new "예외가 발생했습니다."
# renpy/common/_errorhandling.rpym:475
old "Rollback"
new "롤백"
# renpy/common/_errorhandling.rpym:477
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "게임을 저장하거나 다른 선택지를 선택할 수 있도록 이전으로 롤백합니다."
# renpy/common/_errorhandling.rpym:480
old "Ignore"
new "무시"
# renpy/common/_errorhandling.rpym:482
old "Ignores the exception, allowing you to continue. This often leads to additional errors."
new "예외를 무시하고 게임을 계속합니다. 간혹 오류가 추가 발생할 수 있습니다."
# renpy/common/_errorhandling.rpym:485
old "Reload"
new "다시 불러오기"
# renpy/common/_errorhandling.rpym:487
old "Reloads the game from disk, saving and restoring game state if possible."
new "현재 상태를 저장한 뒤 복원하여 게임을 디스크에서 다시 불러옵니다."
# renpy/common/_errorhandling.rpym:489
old "Open Traceback"
new "Traceback.txt 파일 열기"
# renpy/common/_errorhandling.rpym:491
old "Opens the traceback.txt file in a text editor."
new "traceback.txt 파일을 스크립트 에디터로 엽니다."
# renpy/common/_errorhandling.rpym:497
old "Quits the game."
new "게임을 종료합니다."
# renpy/common/_errorhandling.rpym:524
old "Parsing the script failed."
new "스크립트 해석 실패."
# renpy/common/_errorhandling.rpym:551
old "Open Parse Errors"
new "Error.txt 파일 열기"
# renpy/common/_errorhandling.rpym:553
old "Opens the errors.txt file in a text editor."
new "errors.txt 파일을 스크립트 에디터로 엽니다."
translate korean strings:
# renpy/common/_layout/classic_load_save.rpym:170
old "a"
new "a"
# renpy/common/_layout/classic_load_save.rpym:179
old "q"
new "q"
+40
View File
@@ -0,0 +1,40 @@
# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/distribute.rpy:335
old "Building distributions failed:\n\nThe build.directory_name variable may not include the space, colon, or semicolon characters."
new "배포판 만들기에 실패했습니다.\n\n build.directory_name 변수에는 공백이나 콜론, 세미 콜론 문자를 입력할 수 없습니다."
# game/distribute.rpy:381
old "No packages are selected, so there's nothing to do."
new "선택된 패키지가 없으므로 할 수 있는 작업이 없습니다."
# game/distribute.rpy:386
old "Scanning project files..."
new "프로젝트 파일 살펴보는 중..."
# game/distribute.rpy:396
old "Scanning Ren'Py files..."
new "렌파이 파일 살펴보는 중..."
# game/distribute.rpy:444
old "All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."
new "패키지를 전부 작성했습니다.\n\n 권한 정보로 인해 리눅스와 매킨토시 배포판을 윈도우에서 압축해제하거나 재압축하는 것은 지원하지 않습니다."
# game/distribute.rpy:568
old "Archiving files..."
new "파일 압축 중..."
# game/distribute.rpy:831
old "Writing the [variant] [format] package."
new "[variant] [format] 패키지 작성 중."
# game/distribute.rpy:844
old "Making the [variant] update zsync file."
new "[variant] 업데이트 zsync 파일 생성 중."
# game/distribute.rpy:940
old "Processed {b}[complete]{/b} of {b}[total]{/b} files."
new "총 {b}[total]{/b}개의 파일 중에서 {b}[complete]{/b} 파일 완료."
@@ -0,0 +1,48 @@
# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/distribute_gui.rpy:157
old "Build Distributions: [project.current.name!q]"
new "[project.current.name!q] 배포판 만들기"
# game/distribute_gui.rpy:172
old "Directory Name:"
new "디렉토리 이름:"
# game/distribute_gui.rpy:176
old "Executable Name:"
new "실행 파일 이름:"
# game/distribute_gui.rpy:185
old "Actions:"
new "작업:"
# game/distribute_gui.rpy:193
old "Edit options.rpy"
new "options.rpy 수정하기"
# game/distribute_gui.rpy:194
old "Refresh"
new "새로고침"
# game/distribute_gui.rpy:211
old "Build Packages:"
new "만들 패키지:"
# game/distribute_gui.rpy:225
old "Build Updates"
new "업데이트 파일 만들기"
# game/distribute_gui.rpy:229
old "Build"
new "만들기"
# game/distribute_gui.rpy:236
old "Errors were detected when running the project. Please ensure the project runs without errors before building distributions."
new "프로젝트를 실행하던 도중 오류를 발견했습니다. 배포판을 작성하기 전에 프로젝트가 오류 없이 실행되는지 확인해주세요."
# game/distribute_gui.rpy:253
old "Your project does not contain build information. Would you like to add build information to the end of options.rpy?"
new "프로젝트에 배포판 정보가 없습니다. options.rpy 끝부분에 배포판 정보를 추가하시겠습니까?"
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# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/editor.rpy:150
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input."
new "{b}추천.{/b} 인터페이스를 사용하기 쉬우며 맞춤법 검사 등 개발을 편리하게 해주는 기능이 있는 에디터입니다. 에디트라는 현재 중국어, 일본어, 한국어 텍스트를 입력할 때 필요한 IME를 지원하지 않습니다."
# game/editor.rpy:151
old "{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython."
new "{b}추천.{/b} 인터페이스를 사용하기 쉬우며 맞춤법 검사 등 개발을 편리하게 해주는 기능이 있는 에디터입니다. 에디트라는 현재 중국어, 일본어, 한국어 텍스트를 입력할 때 필요한 IME를 지원하지 않습니다. 에디트라를 리눅스에서 실행하려면 wxPython이 필요합니다."
# game/editor.rpy:167
old "This may have occured because wxPython is not installed on this system."
new "wxPython이 설치되지 않아 문제가 발생했을 수도 있습니다."
# game/editor.rpy:174
old "Up to 22 MB download required."
new "22MB 내려받기 필요."
# game/editor.rpy:185
old "A mature editor that requires Java."
new "Java를 사용하는 완성도 높은 에디터."
# game/editor.rpy:187
old "1.8 MB download required."
new "1.8MB 내려받기 필요."
# game/editor.rpy:188
old "This may have occured because Java is not installed on this system."
new "Java가 설치되지 않아 문제가 발생했을 수도 있습니다."
# game/editor.rpy:194
old "Invokes the editor your operating system has associated with .rpy files."
new "OS에서 .rpy 파일을 열 때 사용하는 에디터를 실행한다."
# game/editor.rpy:210
old "Prevents Ren'Py from opening a text editor."
new "렌파이가 스크립트 에디터를 실행하지 못하도록 합니다다."
# game/editor.rpy:357
old "An exception occured while launching the text editor:\n[exception!q]"
new "스크립트 에디터를 실행하던 도중 예외가 발생했습니다:\n[exception!q]"
# game/editor.rpy:453
old "Select Editor"
new "에디터 선택하기"
# game/editor.rpy:468
old "A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed."
new "스크립트 에디터란 렌파이 스크립트 파일을 수정할 때 사용하는 프로그램입니다. 이곳에서는 렌파이가 실행시킬 에디터를 선택할 수 있습니다. 에디터가 없다면 에디터를 자동으로 다운로드해 설치합니다."
# game/editor.rpy:490
old "Cancel"
new "취소"
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# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/front_page.rpy:89
old "refresh"
new "새로고침"
# game/front_page.rpy:116
old "+ Create New Project"
new "+ 새 프로젝트 만들기"
# game/front_page.rpy:128
old "Launch Project"
new "프로젝트 실행"
# game/front_page.rpy:144
old "[p.name!q] (template)"
new "[p.name!q] (서식)"
# game/front_page.rpy:160
old "Tutorial"
new "길라잡이"
# game/front_page.rpy:161
old "The Question"
new "The Question"
# game/front_page.rpy:177
old "Active Project"
new "진행 중인 프로젝트"
# game/front_page.rpy:185
old "Open Directory"
new "폴더 열기"
# game/front_page.rpy:190
old "game"
new "game"
# game/front_page.rpy:191
old "base"
new "base"
# game/front_page.rpy:197
old "Edit File"
new "파일 수정하기"
# game/front_page.rpy:205
old "All script files"
new "모든 스크립트 파일"
# game/front_page.rpy:214
old "Navigate Script"
new "스크립트 살펴보기"
# game/front_page.rpy:225
old "Check Script (Lint)"
new "스크립트 확인 (오류 검사)"
# game/front_page.rpy:226
old "Change Theme"
new "테마 바꾸기"
# game/front_page.rpy:227
old "Delete Persistent"
new "지속 데이터 삭제하기"
# game/front_page.rpy:235
old "Build Distributions"
new "배포판 만들기"
# game/front_page.rpy:237
old "Android"
new "안드로이드"
# game/front_page.rpy:238
old "Generate Translations"
new "번역 파일 만들기"
# game/front_page.rpy:239
old "Extract Dialogue"
new "대사 추출하기"
# game/front_page.rpy:255
old "Checking script for potential problems..."
new "스크립트에서 문제가 발생할 수 있는지를 확인하고 있습니다..."
# game/front_page.rpy:270
old "Deleting persistent data..."
new "지속 데이터를 삭제하고 있습니다... "
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# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/interface.rpy:107
old "Documentation"
new "매뉴얼"
# game/interface.rpy:108
old "Ren'Py Website"
new "렌파이 공식 홈페이지"
# game/interface.rpy:109
old "Ren'Py Games List"
new "렌파이 게임 목록"
# game/interface.rpy:110
old "About"
new "렌파이란"
# game/interface.rpy:117
old "update"
new "업데이트"
# game/interface.rpy:119
old "preferences"
new "환경설정"
# game/interface.rpy:120
old "quit"
new "종료"
# game/interface.rpy:192
old "Yes"
new "네"
# game/interface.rpy:194
old "No"
new "아니오"
# game/interface.rpy:229
old "Due to package format limitations, non-ASCII file and directory names are not allowed."
new "패키지 형식에 제한이 있으므로 ASCII가 아닌 문자가 입력된 파일 이름이나 디렉토리 이름은 사용할 수 없습니다."
# game/interface.rpy:321
old "ERROR"
new "오류"
# game/interface.rpy:350
old "While [what!q], an error occured:"
new "[what!q] 도중, 에러가 발생했습니다:"
# game/interface.rpy:351
old "[exception!q]"
new "[exception!q]"
# game/interface.rpy:369
old "Text input may not contain the {{ or [[ characters."
new "글자를 입력할 때는 {{나 [[ 문자는 없어야 합니다."
# game/interface.rpy:374
old "File and directory names may not contain / or \\."
new "파일 및 디렉토리 이름에는 / 나 \\가 없어야 합니다."
# game/interface.rpy:380
old "File and directory names must consist of ASCII characters."
new "파일이나 디렉토리 이름은 ASCII 문자로 지어야 합니다."
# game/interface.rpy:401
old "INFORMATION"
new "알림"
# game/interface.rpy:448
old "PROCESSING"
new "처리 중"
# game/interface.rpy:478
old "CHOICE"
new "선택"
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# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/navigation.rpy:168
old "Navigate: [project.current.name]"
new "[project.current.name] 살펴보기"
# game/navigation.rpy:177
old "Order: "
new "순서: "
# game/navigation.rpy:178
old "alphabetical"
new "알파벳 순서로"
# game/navigation.rpy:180
old "by-file"
new "파일 별로"
# game/navigation.rpy:182
old "natural"
new "생성된 순서대로"
# game/navigation.rpy:194
old "Category:"
new "종류:"
# game/navigation.rpy:196
old "files"
new "파일"
# game/navigation.rpy:197
old "labels"
new "레이블"
# game/navigation.rpy:198
old "defines"
new "정의"
# game/navigation.rpy:199
old "transforms"
new "트랜스폼"
# game/navigation.rpy:200
old "screens"
new "스크린"
# game/navigation.rpy:201
old "callables"
new "콜러블"
# game/navigation.rpy:202
old "TODOs"
new "해야할 작업"
# game/navigation.rpy:241
old "+ Add script file"
new "+ 새 스크립트 파일 추가하기"
# game/navigation.rpy:249
old "No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."
new "TODO 주석을 발견하지 못했습니다.\n\nTODO 주석을 만드려면 스크립트 파일에 \"# TODO\" 를 적으세요."
# game/navigation.rpy:256
old "The list of names is empty."
new "이름 목록이 비었습니다."
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# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/new_project.rpy:40
old "Choose Project Template"
new "프로젝트의 서식을 선택하세요"
# game/new_project.rpy:58
old "Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'."
new "새 프로젝트에서 사용할 서식을 선택하세요. 서식은 기본 사용 폰트와 UI 언어를 설정합니다. 사용중인 언어가 지원되지 않는다면, 'english' 를 선택하세요."
# game/new_project.rpy:71
old "The projects directory could not be set. Giving up."
new "프로젝트 경로를 설정할 수 없습니다. 취소 중."
# game/new_project.rpy:76
old "PROJECT NAME"
new "프로젝트 이름"
# game/new_project.rpy:77
old "Please enter the name of your project:"
new "프로젝트 이름을 입력하세요:"
# game/new_project.rpy:83
old "The project name may not be empty."
new "프로젝트 이름을 입력하지 않았습니다."
# game/new_project.rpy:88
old "[project_name!q] already exists. Please choose a different project name."
new "[project_name!q]는 이미 존재합니다. 다른 프로젝트 이름을 선택해주세요."
# game/new_project.rpy:91
old "[project_dir!q] already exists. Please choose a different project name."
new "[project_dir!q]는 이미 존재합니다. 다른 프로젝트 이름을 선택해주세요."
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# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/preferences.rpy:58
old "Launcher Preferences"
new "런처 환경설정"
# game/preferences.rpy:79
old "Projects Directory:"
new "프로젝트 경로:"
# game/preferences.rpy:86
old "[persistent.projects_directory!q]"
new "[persistent.projects_directory!q]"
# game/preferences.rpy:88
old "Not Set"
new "설정되지 않음"
# game/preferences.rpy:102
old "Text Editor:"
new "스크립트 에디터:"
# game/preferences.rpy:124
old "Update Channel:"
new "업데이트 경로:"
# game/preferences.rpy:144
old "Navigation Options:"
new "스크립트 살펴보기 옵션:"
# game/preferences.rpy:148
old "Include private names"
new "개인 이름을 포함한다"
# game/preferences.rpy:149
old "Include library names"
new "라이브러리 이름을 포함한다"
# game/preferences.rpy:159
old "Launcher Options:"
new "런처 옵션:"
# game/preferences.rpy:163
old "Hardware rendering"
new "하드웨어 렌더링"
# game/preferences.rpy:164
old "Show templates"
new "서식 표시하기"
# game/preferences.rpy:167
old "Console output"
new "콘솔 출력"
# game/preferences.rpy:188
old "Open launcher project"
new "런처 프로젝트 열기"
# game/preferences.rpy:202
old "Language:"
new "언어:"
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# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/project.rpy:48
old "After making changes to the script, press shift+R to reload your game."
new "스크립트를 변경한 다음에는 Shift+R를 눌러 게임을 다시 불러오세요."
# game/project.rpy:49
old "Press shift+O (the letter) to access the console."
new "Shift+O로 콘솔을 엽니다."
# game/project.rpy:50
old "Press shift+D to access the developer menu."
new "Shift+D로 개발자 메뉴를 엽니다."
# game/project.rpy:219
old "Launching the project failed."
new "프로젝트 실행에 실패했습니다."
# game/project.rpy:219
old "Please ensure that your project launches normally before running this command."
new "이 명령을 실행하기 전에 프로젝트를 정상적으로 실행했는지 확인하세요."
# game/project.rpy:232
old "Ren'Py is scanning the project..."
new "프로젝트를 살펴보고 있습니다..."
# game/project.rpy:516
old "Launching"
new "실행 중"
# game/project.rpy:545
old "PROJECTS DIRECTORY"
new "프로젝트 경로"
# game/project.rpy:545
old "Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"
new "디렉토리 선택창을 이용하여 프로젝트가 저장된 디렉토리를 선택하세요.\n{b}디렉토리 선택창이 이 창 뒤에서 열렸을 수도 있습니다."
# game/project.rpy:545
old "This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."
new "런처가 이 디렉토리를 살펴보고 이 디렉토리에서 새 프로젝트를 생성하며 프로젝트 배포판을 만듭니다."
# game/project.rpy:585
old "Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."
new "프로젝트 경로를 선택하는 tkinter를 파이썬으로 구동하지 못했습니다. python-tk나 tkinter 패키지를 설치하세요."
# game/project.rpy:595
old "Ren'Py has set the projects directory to:"
new "렌파이가 프로젝트 경로를 다음과 같이 설정했습니다."
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translate korean python:
NANUM = "tl/korean/NanumGothic.ttf"
style.l_default.language = "korean-with-spaces"
style.l_default.font = NANUM
style.l_default.size = 16
style.l_default.selected_font = NANUM
style.l_default.selected_bold = 1
style.l_button_text.font = NANUM
style.l_checkbox_text.font = NANUM
style.l_link_text.font = NANUM
style.l_button_text.selected_font = NANUM
style.l_button_text.selected_bold = 1
style.l_checkbox_text.selected_font = NANUM
style.l_checkbox_text.selected_bold = 1
style.l_link_text.selected_font = NANUM
style.l_link_text.selected_bold = 1
style.l_alternate_text.font = NANUM
style.l_nonbox_text.font = NANUM
make_style_backup()
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# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/translations.rpy:31
old "Create or Update Translations"
new "번역 파일 생성 및 수정하기"
# game/translations.rpy:31
old "Please enter the name of the language for which you want to create or update translations."
new "만들거나 수정하려는 번역 파일의 언어 이름을 입력해주세요."
# game/translations.rpy:36
old "The language name can not be the empty string."
new "언어 이름에는 빈 문자열을 입력할 수 없습니다."
# game/translations.rpy:47
old "Ren'Py is generating translations...."
new "번역 파일을 만들고 있습니다..."
# game/translations.rpy:51
old "Ren'Py has finished generating [language] translations."
new "[language] 번역 파일을 만들었습니다."
# game/translations.rpy:65
old "What format would you like for the extracted dialogue?"
new "대사를 어떤 파일 형식으로 추출하겠습니까?"
# game/translations.rpy:77
old "Ren'Py is extracting dialogue...."
new "대사를 추출하고 있습니다..."
# game/translations.rpy:81
old "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[format] in the base directory."
new "대사를 모두 추출했습니다. 추출한 대사는 프로젝트 폴더에 있는 dialogue.[format] 파일에서 찾을 수 있습니다."
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# TODO: Translation updated at 2014-05-02 21:49
translate korean strings:
# game/updater.rpy:78
old "Select Update Channel"
new "업데이트 경로 선택"
# game/updater.rpy:89
old "The update channel controls the version of Ren'Py the updater will download. Please select an update channel:"
new "업데이트 경로는 업데이터가 다운로드할 렌파이 버전을 제어합니다. 업데이트 경로를 선택해주세요:"
# game/updater.rpy:94
old "Release"
new "배포판"
# game/updater.rpy:100
old "{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games."
new "{b}추천.{/b} 새로 배포되는 게임에서 사용할 렌파이 버전."
# game/updater.rpy:105
old "Prerelease"
new "선배포판"
# game/updater.rpy:111
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
new "렌파이의 다음 버전을 테스트하거나 새로운 기능을 미리 이용할 수 있으나 게임을 최종적으로 배포하기에는 적합하지 않은 선배포 버전. "
# game/updater.rpy:117
old "Experimental"
new "실험용"
# game/updater.rpy:123
old "Experimental versions of Ren'Py. You shouldn't select this channel unless asked by a Ren'Py developer."
new "렌파이 실험용 버전. 렌파이 개발자에게 요구받은 것이 아니라면 이 경로를 선택하지 마십시오."
# game/updater.rpy:129
old "Nightly"
new "야간용"
# game/updater.rpy:135
old "The bleeding edge of Ren'Py development. This may have the latest features, or might not run at all."
new "렌파이 개발의 최첨단. 최신 기능이 포함되어있을 수 있으나 아예 실행되지 않을 수도 있습니다."
# game/updater.rpy:155
old "An error has occured:"
new "오류가 발생했습니다:"
# game/updater.rpy:157
old "Checking for updates."
new "업데이트 확인 중."
# game/updater.rpy:159
old "Ren'Py is up to date."
new "렌파이가 최신 버전입니다."
# game/updater.rpy:161
old "[u.version] is now available. Do you want to install it?"
new "[u.version] 버전을 내려받을 수 있습니다. 설치할까요?"
# game/updater.rpy:163
old "Preparing to download the update."
new "업데이트 파일 내려받기 준비."
# game/updater.rpy:165
old "Downloading the update."
new "업데이트 파일 내려받는 중."
# game/updater.rpy:167
old "Unpacking the update."
new "업데이트 파일 압축해제."
# game/updater.rpy:169
old "Finishing up."
new "마무리 중."
# game/updater.rpy:171
old "The update has been installed. Ren'Py will restart."
new "업데이트를 설치했습니다. 렌파이를 재시작합니다."
# game/updater.rpy:173
old "The update has been installed."
new "업데이트를 설치했습니다."
# game/updater.rpy:175
old "The update was cancelled."
new "업데이트가 취소되었습니다."
# game/updater.rpy:192
old "Ren'Py Update"
new "렌파이 업데이트"
# game/updater.rpy:198
old "Proceed"
new "다음"
-10
View File
@@ -14,7 +14,6 @@ translate russian strings:
old "q"
new "q"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -22,7 +21,6 @@ translate russian strings:
old "Joystick Mapping"
new "Назначение джойстика"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -34,7 +32,6 @@ translate russian strings:
old "Quick save complete."
new "Быстрое сохранение завершено."
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -74,7 +71,6 @@ translate russian strings:
old "Are you sure you want to skip to unseen dialogue or the next choice?"
new "Вы уверены, что хотите пропустить все до невиданного диалога или следующего выбора?"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -86,7 +82,6 @@ translate russian strings:
old "Next"
new "Следующий"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -94,7 +89,6 @@ translate russian strings:
old "Saved screenshot as %s."
new "Скришнот сохранен как %s."
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -134,7 +128,6 @@ translate russian strings:
old "The updates were cancelled."
new "Обновления были отменены."
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -230,7 +223,6 @@ translate russian strings:
old "Restart"
new "Перезапустить"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -254,7 +246,6 @@ translate russian strings:
old "return"
new "вернуться"
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -310,7 +301,6 @@ translate russian strings:
old "Opens the errors.txt file in a text editor."
new "Открывает файл errors.txt в текстовом редакторе."
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
+19 -1
View File
@@ -1,4 +1,3 @@
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -90,3 +89,22 @@ translate russian strings:
old "Deleting persistent data..."
new "Удаление постоянных данных..."
translate russian strings:
# game/front_page.rpy:35
old "Open [text] directory."
new "Открыть папку [text]."
# game/front_page.rpy:150
old "Select project [text]."
new "Выбрать проект [text]."
# game/front_page.rpy:234
old "Force Recompile"
new "Перекомпилировать проект"
# game/front_page.rpy:285
old "Recompiling all rpy files into rpyc files..."
new "Перекомпиляция всех файлов rpy в файлы rpyc..."
+15 -1
View File
@@ -1,4 +1,3 @@
# TODO: Translation updated at 2013-12-08 21:52
translate russian strings:
@@ -62,3 +61,18 @@ translate russian strings:
old "Language:"
new "Язык:"
translate russian strings:
# game/preferences.rpy:91
old "Projects directory: [text]"
new "Папка проектов: [text]"
# game/preferences.rpy:114
old "Text editor: [text]"
new "Текстовый редактор: [text]"
# game/preferences.rpy:171
old "Large fonts"
new "Большие шрифты"
@@ -0,0 +1,13 @@
Copyright (C) 2008 The Android Open Source Project
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
@@ -0,0 +1,101 @@
----------------------------------------------------
RENPY启动器的简体中文[simplified_chinese]翻译
原始版本:0.98a
目前版本:1.3c
最后更新:2014-5-27
----------------------------------------------------
记录:
----------------------------------------------------
版本:0.98a
描述:
翻译的目标ren'py平台版本:renpy-6.13.12
信息:
#renpy-6.13.12/launcher/translations.rpy
#简体中文翻译由幻玄天(huanxuantian@163.com)制作
#适用于Ren'py 6.13.12
基本字符翻译
字体:黑体
---------------------------------------------------
版本:1.0unrlease
描述:
翻译的目标ren'py平台版本:renpy-6.13.12
信息:
# 未检测和未测试于启动器中
# 简体中文翻译由幻玄天(huanxuantian@163.com)制作
# 可能适用于Ren'py 6.15.4
---------------------------------------------------
版本:1.2 rlease
描述:
翻译的目标ren'py平台版本:renpy-6.15.6
信息:
-----------------------------
目录: simplified_chinese
文件:
about.rpy
add_file.rpy
android.rpy
choose_theme.rpy
common.rpy
distribute.rpy
distribute_gui.rpy
editor.rpy
front_page.rpy
interface.rpy
navigation.rpy
new_project.rpy
preferences.rpy
project.rpy
translations.rpy
updater.rpy
--------------------------
字体文件未包含
---------------------------------------------------
版本:1.3a rlease
描述:
翻译的目标ren'py平台版本:renpy-6.17.3
信息:
-----------------------------
目录: simplified_chinese
文件:
about.rpy
add_file.rpy
android.rpy
choose_theme.rpy
common.rpy
default.ttf
distribute.rpy
distribute_gui.rpy
editor.rpy
front_page.rpy
interface.rpy
navigation.rpy
new_project.rpy
preferences.rpy
project.rpy
style.rpy
translations.rpy
updater.rpy
--------------------------
文泉驿微米黑.ttf 字体文件已被包含并命名为 default.ttf
包含style.rpy于该版本,支持自定义字体文件。
----------------------------------------------------
版本:1.3b rlease
描述:
翻译的目标ren'py平台版本:renpy-6.17.3
信息:
基于翻译1.3a
--------------------------
修复 new_project.rpy 的bug
添加信息到about.rpy
添加README文件[中文版/英文版]
---------------------------------------------------
版本:1.3c rlease
描述:
翻译的目标ren'py平台版本:renpy-6.17.3
信息:
基于翻译1.3b
--------------------------
修复 new_project.rpy 的bug
添加信息到about.rpy
更新README文件[中文版/英文版]
---------------------------------------------------
@@ -0,0 +1,99 @@
simplified_chinese translation for ren'py launcher
orgin version0.98a
current version1.3c
least update date:2014-5-27
----------------------------------------------------
logs
----------------------------------------------------
version:0.98a
description:
ren'py translate trage versionrenpy-6.13.12
inf:
# renpy-6.13.12/launcher/translations.rpy
# Simplifield Chinese translated by huanxuantian (huanxuantian@163.com)
# for Ren'py 6.13.12
---------------------------------------------------
version:1.0unrlease
description:
ren'py translate trage versionrenpy-6.15.4
inf:
# unclear and uncheck for launcher
# Simplifield Chinese translated by huanxuantian (huanxuantian@163.com)
# maybe fit to Ren'py 6.15.4
---------------------------------------------------
version:1.2 rlease
description:
ren'py translate trage versionrenpy-6.15.6
inf:
-----------------------------
folder: simplified_chinese
files:
about.rpy
add_file.rpy
android.rpy
choose_theme.rpy
common.rpy
distribute.rpy
distribute_gui.rpy
editor.rpy
front_page.rpy
interface.rpy
navigation.rpy
new_project.rpy
preferences.rpy
project.rpy
translations.rpy
updater.rpy
--------------------------
font file not include
---------------------------------------------------
version:1.3a rlease
description:
ren'py translate trage versionrenpy-6.17.3
inf:
-----------------------------
folder: simplified_chinese
files:
about.rpy
add_file.rpy
android.rpy
choose_theme.rpy
common.rpy
default.ttf
distribute.rpy
distribute_gui.rpy
editor.rpy
front_page.rpy
interface.rpy
navigation.rpy
new_project.rpy
preferences.rpy
project.rpy
style.rpy
translations.rpy
updater.rpy
--------------------------
文泉驿微米黑.ttf font file include and named default.ttf
include style.rpy in this version,custom font file supportly
---------------------------------------------------
version:1.3b rlease
description:
ren'py translate trage versionrenpy-6.17.3
inf:
base on translation 1.3a
--------------------------
fix bug for new_project.rpy
add info to about.rpy
add these README files[Chinese/English]
---------------------------------------------------
version:1.3c rlease
description:
ren'py translate trage versionrenpy-6.17.3
inf:
base on translation 1.3c
--------------------------
add DroidSansFallback.ttf
del default.ttf
fix style.rpy for font DroidSansFallback.ttf
update README files[Chinese/English]
----------------------------------------------------
@@ -0,0 +1,198 @@
simplified_chinese translation for ren'py launcher
orgin version0.98a
current version1.3c
least update date:2014-5-27
----------------------------------------------------
RENPY启动器的简体中文[simplified_chinese]翻译
原始版本:0.98a
目前版本:1.3c
最后更新:2014-5-27
----------------------------------------------------
logs
记录:
----------------------------------------------------
version:0.98a
description:
ren'py translate trage versionrenpy-6.13.12
inf:
# renpy-6.13.12/launcher/translations.rpy
# Simplifield Chinese translated by huanxuantian (huanxuantian@163.com)
# for Ren'py 6.13.12
----------------------------------------------------
版本:0.98a
描述:
翻译的目标ren'py平台版本:renpy-6.13.12
信息:
#renpy-6.13.12/launcher/translations.rpy
#简体中文翻译由幻玄天(huanxuantian@163.com)制作
#适用于Ren'py 6.13.12
基本字符翻译
字体:黑体
---------------------------------------------------
version:1.0unrlease
description:
ren'py translate trage versionrenpy-6.15.4
inf:
# unclear and uncheck for launcher
# Simplifield Chinese translated by huanxuantian (huanxuantian@163.com)
# maybe fit to Ren'py 6.15.4
---------------------------------------------------
版本:1.0unrlease
描述:
翻译的目标ren'py平台版本:renpy-6.13.12
信息:
# 未检测和未测试于启动器中
# 简体中文翻译由幻玄天(huanxuantian@163.com)制作
# 可能适用于Ren'py 6.15.4
---------------------------------------------------
version:1.2 rlease
description:
ren'py translate trage versionrenpy-6.15.6
inf:
-----------------------------
folder: simplified_chinese
files:
about.rpy
add_file.rpy
android.rpy
choose_theme.rpy
common.rpy
distribute.rpy
distribute_gui.rpy
editor.rpy
front_page.rpy
interface.rpy
navigation.rpy
new_project.rpy
preferences.rpy
project.rpy
translations.rpy
updater.rpy
--------------------------
font file not include
---------------------------------------------------
版本:1.2 rlease
描述:
翻译的目标ren'py平台版本:renpy-6.15.6
信息:
-----------------------------
目录: simplified_chinese
文件:
about.rpy
add_file.rpy
android.rpy
choose_theme.rpy
common.rpy
distribute.rpy
distribute_gui.rpy
editor.rpy
front_page.rpy
interface.rpy
navigation.rpy
new_project.rpy
preferences.rpy
project.rpy
translations.rpy
updater.rpy
--------------------------
字体文件未包含
---------------------------------------------------
version:1.3a rlease
description:
ren'py translate trage versionrenpy-6.17.3
inf:
-----------------------------
folder: simplified_chinese
files:
about.rpy
add_file.rpy
android.rpy
choose_theme.rpy
common.rpy
default.ttf
distribute.rpy
distribute_gui.rpy
editor.rpy
front_page.rpy
interface.rpy
navigation.rpy
new_project.rpy
preferences.rpy
project.rpy
style.rpy
translations.rpy
updater.rpy
--------------------------
文泉驿微米黑.ttf font file include and named default.ttf
include style.rpy in this version,custom font file supportly
---------------------------------------------------
版本:1.3a rlease
描述:
翻译的目标ren'py平台版本:renpy-6.17.3
信息:
-----------------------------
目录: simplified_chinese
文件:
about.rpy
add_file.rpy
android.rpy
choose_theme.rpy
common.rpy
default.ttf
distribute.rpy
distribute_gui.rpy
editor.rpy
front_page.rpy
interface.rpy
navigation.rpy
new_project.rpy
preferences.rpy
project.rpy
style.rpy
translations.rpy
updater.rpy
--------------------------
文泉驿微米黑.ttf 字体文件已被包含并命名为 default.ttf
包含style.rpy于该版本,支持自定义字体文件。
-----------------------------------------------------
version:1.3b rlease
description:
ren'py translate trage versionrenpy-6.17.3
inf:
base on translation 1.3a
--------------------------
fix bug for new_project.rpy
add info to about.rpy
add these README files[Chinese/English]
----------------------------------------------------
版本:1.3b rlease
描述:
翻译的目标ren'py平台版本:renpy-6.17.3
信息:
基于翻译1.3a
--------------------------
修复 new_project.rpy 的bug
添加信息到about.rpy
添加README文件[中文版/英文版]
---------------------------------------------------
version:1.3c rlease
description:
ren'py translate trage versionrenpy-6.17.3
inf:
base on translation 1.3c
--------------------------
add DroidSansFallback.ttf
del default.ttf
fix style.rpy for font DroidSansFallback.ttf
update README files[Chinese/English]
----------------------------------------------------
版本:1.3c rlease
描述:
翻译的目标ren'py平台版本:renpy-6.17.3
信息:
基于翻译1.3b
--------------------------
修复 new_project.rpy 的bug
添加信息到about.rpy
更新README文件[中文版/英文版]
---------------------------------------------------
@@ -0,0 +1,15 @@
translate simplified_chinese strings:
# game/about.rpy:21
old "[version!q]"
new "[version!q]"
# game/about.rpy:25
old "View license"
new "查看协议"
# game/about.rpy:27
old "Back"
new "返回"
@@ -0,0 +1,23 @@
translate simplified_chinese strings:
# game/add_file.rpy:7
old "FILENAME"
new "文件名"
# game/add_file.rpy:7
old "Enter the name of the script file to create."
new "请输入需要创建的脚本文件名。"
# game/add_file.rpy:10
old "The filename must have the .rpy extension."
new "文件必须以.rpy为拓展名。"
# game/add_file.rpy:18
old "The file already exists."
new "文件已存在。"
# game/add_file.rpy:21
old "# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n"
new "# Ren'Py自动加载所有以.rpy为后缀的脚本。要使用这个\n# 文件,从其他文件中定义一个标签跳转过来。\n"

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