Compare commits
17 Commits
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| eb22c24884 |
@@ -1,54 +0,0 @@
|
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*.rpyc
|
||||
*.rpyb
|
||||
*.rpymc
|
||||
*.pyc
|
||||
*.pyo
|
||||
|
||||
*~
|
||||
*.bak
|
||||
|
||||
saves
|
||||
tmp
|
||||
cache
|
||||
|
||||
log.txt
|
||||
/errors.txt
|
||||
/traceback.txt
|
||||
|
||||
styles.txt
|
||||
|
||||
/android
|
||||
/build
|
||||
/dist
|
||||
/dists
|
||||
/renpy.app
|
||||
/jedit
|
||||
/lint.txt
|
||||
/renpy.code
|
||||
/*testing*
|
||||
/screenshot*
|
||||
/renpy.exe
|
||||
/lib
|
||||
/lib.old
|
||||
/doc
|
||||
/.pydevproject
|
||||
/.pydevproject.bak
|
||||
/.project
|
||||
/.settings
|
||||
/LICENSE.txt
|
||||
/templates/english/README.html
|
||||
/the_question/README.html
|
||||
/tutorial/README.html
|
||||
/renpy/angle/*.pyx
|
||||
/renpy/angle/*.pxd
|
||||
/renpy-ppc.zip
|
||||
/module/build
|
||||
/module/gen
|
||||
/editra
|
||||
/launcher/game/theme
|
||||
/launcher/game/script_version.rpy
|
||||
|
||||
dl
|
||||
renpy/vc_version.py
|
||||
.externalToolBuilders
|
||||
rapt
|
||||
@@ -0,0 +1,498 @@
|
||||
New in 4.5
|
||||
----------
|
||||
|
||||
We now ship an extras directory, with interesting sample code. It
|
||||
includes:
|
||||
|
||||
[list]
|
||||
[*] fullscreen.rpy, containing code to automatically switch the game
|
||||
into fullscreen on the first run, while preserving the user's
|
||||
preference on later runs.
|
||||
|
||||
[*] 640x480.rpy, which shows how to customize Ren'Py for a game that
|
||||
runs at 640x480.
|
||||
|
||||
[*] kanamode.rpy, contains the code to emulate the interface of the
|
||||
various Digital Object games, which display text one line at a
|
||||
time, but keep a page of text on the screen at once.
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||||
([url=http://www.bishoujo.us/hosted/kanamode.jpg]screenshot[/url])
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||||
[/list]
|
||||
|
||||
Added a new CropMove transition. This single class is the root of not
|
||||
one, not two, but fourteen transitions, in the forms of wipes, slides,
|
||||
slideaways, and rectangular irises. You can see some of these
|
||||
transitions in action in the demo, which now has a new section,
|
||||
"What's new with Ren'Py?"
|
||||
|
||||
Added support for playing MPEG-1 movies. Rather than explain it all
|
||||
here, we'l just mention that you can read the new "Movies" subsection
|
||||
of the "Multimedia: Sound, Music, and Movies" section of the Ren'Py
|
||||
manual. We support both hardware-accelerated full-window movies and
|
||||
using a movie as a widget. This is also shown in the what's new
|
||||
section of Ren'Py.
|
||||
|
||||
Added ui.grid(). This is a widget that places its children in a grid.
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||||
The children must have sizes that do not consider the amount of space
|
||||
available for the grid to work.
|
||||
|
||||
Added ui.pausebehavior(). This separates pausing from the saybehavior
|
||||
paving the way for uninterruptable pauses (a bad idea, IMO) and menus
|
||||
that dismiss themseleves after a certain amount of time.
|
||||
|
||||
A new function, renpy.exists(), can check to see if a given file can
|
||||
be found in the searchpath. This could be used, for example, to make a
|
||||
game that only tries to play music if an add-on music package is
|
||||
downloaded, and the files placed in the appropriate place.
|
||||
|
||||
Added the ability to bind mouse events to mouseup as well as
|
||||
mousedown, and changed some of the default bindings to be on mouseup
|
||||
rather than mousedown. If you make changes to config.keymaps, you'll
|
||||
need to change mouse_1 to mousedown_1, and so on for various other
|
||||
button numbers.
|
||||
|
||||
Moved the place we look for menu sounds from the style of the choices
|
||||
in the menu to the style of the menu itself, as that seems more
|
||||
rational. Also, gave menus their own style. (Can't believe I forgot
|
||||
that.)
|
||||
|
||||
Made a few changes to the library screens. First of all, we
|
||||
rationalized (to some extent, it's still pretty ugly) the names of the
|
||||
styles for library widgets. So some of that may have changed. We
|
||||
placed preferences and the yes/no dialogue inside windows, which can
|
||||
be styled by the user. We then routed all button and label creation
|
||||
through two functions, _button_factory and _label_factory. By
|
||||
overriding these functions, the user can (for example) replace the
|
||||
default textbuttons with imagebuttons.
|
||||
|
||||
Made 'f' toggle fullscreen at the main menu. This will help on virtual
|
||||
windows, where the mouse doesn't work right in fullscreen mode.
|
||||
|
||||
Improved rendering speed. Now, we aggressively cache things to
|
||||
minimize re-renders, and only draw to the screen the parts of the
|
||||
screen that have changed. In common cases, such as the case where only
|
||||
some text has changed, this can greately improve performance. In other
|
||||
cases (transitions), we have to redraw the entire screen anyway, so
|
||||
there's little improvement.
|
||||
|
||||
Fixed a bug in which hiding the UI was not working properly. (This
|
||||
broke the center mouse button behavior.)
|
||||
|
||||
New in 4.4.2
|
||||
------------
|
||||
|
||||
Improved the configurability of the say and menu statements, also
|
||||
changing the way they work. Say statements without a speaker specified
|
||||
are routed through the narrator character, while all menu statements
|
||||
are routed through the menu function. Customizing these functions can
|
||||
customize how Ren'Py interacts with the user, making it a much more
|
||||
flexible engine.
|
||||
|
||||
As part of this, we changed the way character objects work. They are
|
||||
now called directly to display dialogue, rather than having the say
|
||||
method called on them.
|
||||
|
||||
If your game uses variables named "narrator" or "menu", you will need
|
||||
to rename them.
|
||||
|
||||
Changed the way spaces are handled by the text widget. Specifically,
|
||||
they are no longer merged, so it's possible to include spaces in
|
||||
dialogue and thoughts. Please note that the parser still merges
|
||||
adjacent spaces, unless you escape them with a backslash.
|
||||
|
||||
Added a new widget, ui.sizer, that can shrink the amount of space
|
||||
allocated to its child.
|
||||
|
||||
Added two new text properties, first_indent and rest_indent. These
|
||||
properties control how many pixels of indentation to put before each
|
||||
line of text.
|
||||
|
||||
Added a function, color, that can translate a hex triple or quadruple
|
||||
into a Ren'Py color.
|
||||
|
||||
New in 4.4.1
|
||||
------------
|
||||
|
||||
4.4.1 is being released to test some sound fixes, and so it isn't
|
||||
really isn't that complete or well-tested.
|
||||
|
||||
Fixed some longstanding bugs with midi music on Windows. First of all,
|
||||
we now ship with the 1.2.6 version of SDL_mixer, which fixes a bug in
|
||||
1.2.5. That bug caused panning to go to the hard left. We also try to
|
||||
read the windows midi device volumes, and set our volume to match the
|
||||
first one we can read. This should prevent really loud midi music from
|
||||
happening.
|
||||
|
||||
Also, increased the size of the sound buffer to 4096 samples, to
|
||||
prevent skipping.
|
||||
|
||||
Some new features:
|
||||
|
||||
Now, adding interact=False to a Character object will prevent an
|
||||
interaction from occuring.
|
||||
|
||||
Implemented functions to get the amount of time elapsed during the
|
||||
game, renpy.clear_game_runtime() and renpy.get_game_runtime().
|
||||
|
||||
|
||||
New in 4.4
|
||||
----------
|
||||
|
||||
Added a number of features to allow Ren'Py to support statistics-based
|
||||
dating simulations. The first is a new ui.bar() widget, which allows
|
||||
the display of a bar graph. The demo has been enhanced to include a
|
||||
stats and schedule screen, to show how this could be used. You can get
|
||||
to it by asking how to write your own games in the demo, or you can
|
||||
follow the below link to get a screenshot.
|
||||
|
||||
[url]http://www.bishoujo.us/hosted/screenshot.jpg[/url]
|
||||
|
||||
Another feature that has been added were 'jump expression' and 'call
|
||||
expression' statements, allowing computed jumps and calls. Together
|
||||
with an imporoved scheduler and yet-to-be written event dispatcher,
|
||||
this provides the foundation for SBDSes.
|
||||
|
||||
Now, setting a property on a style also sets the hover_ and idle_
|
||||
variants of that property. This makes changing a property of an
|
||||
inherited style a bit saner. In addition, hover now propagates to all
|
||||
children of a button. This means that hover will now work with the
|
||||
styles in the file chooser.
|
||||
|
||||
Added support for layering images. This support (invoked by passing a
|
||||
tuple as an image filename) allows a single image to be constructed
|
||||
from multiple image files, saving disk space while still keeping
|
||||
performance.
|
||||
|
||||
Improved skipping. Now, along with control causing skipping of seen
|
||||
dialogue, TAB toggles skip mode. An indicator displays to let you know
|
||||
that skip mode is enabled. Finally, if a game author wants to disable
|
||||
skipping, he can set config.allow_skipping to false.
|
||||
|
||||
(The following were also in 4.3.2, which was a private release to
|
||||
test the fixes for UTF-8 support.)
|
||||
|
||||
There were two bugs with UTF-8 support. The first was that we didn't
|
||||
understand the byte-order mark, and choked on the syntax error. The
|
||||
second was that the error-reporting code wasn't passing unicode errors
|
||||
through properly, so one couldn't even see the real error. Both are
|
||||
now fixed.
|
||||
|
||||
Improved the reporting of errors that occur during script loading and
|
||||
interpreter initialization by no longer giving a line number when none
|
||||
is appropriate.
|
||||
|
||||
Ren'Py now uses the name of the executable to choose the directory to
|
||||
read the script from. It does this by looking at the name of the
|
||||
executable that was used to run Ren'Py. It strips off the extension,
|
||||
and anything preceding the first underscore in the name, if such a
|
||||
thing exists. It then looks to see if that directory exists, and if it
|
||||
does, uses it. For example, if the program is named "run_en.exe", the
|
||||
"en" directory is used, while if the program is named "homestay.exe",
|
||||
the directory "homestay" is used.
|
||||
|
||||
The config variable config.searchpath is a list of directory that are
|
||||
searched for image files and other media (but not scripts, since all
|
||||
scripts are loaded before the variable can be set). This allows
|
||||
multiple game directories to share images, music, and other data files.
|
||||
|
||||
Once again, I redid the file chooser and default styles. The new file
|
||||
chooser displays 10 entries in two columns, with each entry being
|
||||
shown with an image. The files are now orginized into numbered slots,
|
||||
and it's possible to save in a slot without saving in all previous
|
||||
slots. There were also some changes to the non-user-visible parts of
|
||||
loading and saving.
|
||||
|
||||
Speed Enhancements:
|
||||
|
||||
We now precompile python blocks in Ren'Py scripts, and store the
|
||||
compiled code in the .rpyc files. This makes loading an unmodified
|
||||
script significantly faster. On my system, this more than halved the
|
||||
time it took for the demo script to load. On the dowside, when a
|
||||
script is changed, it now can take somewhat longer for it to begin
|
||||
running, as all the changed code needs to be recompiled. Overall,
|
||||
it's a win, provided you ship the .rpyc files to your users.
|
||||
|
||||
Did another round of profiling, and found that styles were
|
||||
significanly slowing the system down. So I rewrote them to be much
|
||||
faster. This change shouldn't be user-visible, except that your game
|
||||
will feel a bit peppier.
|
||||
|
||||
Added a 1-entry cache for solid fill surfaces. If your game uses them,
|
||||
this might make it go faster.
|
||||
|
||||
New in 4.3.1
|
||||
------------
|
||||
|
||||
New, but undocumented, in 4.3 was the console.exe windows binary. This
|
||||
is a windows executable that opens a windows console. This could be
|
||||
useful if one wants to have a script that prints debugging information
|
||||
to standard output, as in:
|
||||
|
||||
[code]
|
||||
$ a = 1
|
||||
$ print "a =", a
|
||||
[/code]
|
||||
|
||||
There is now a new style property, enable_hover. This must be set to
|
||||
True for a widget to respond to hovering by changing its
|
||||
style. However, if it's set to False, no style change/redraw occurs,
|
||||
making Ren'Py snappier. It defaults to True.
|
||||
|
||||
Ren'Py is now built with psyco, the python specializing compiler. This
|
||||
makes program startup a bit slower, but in return the running time
|
||||
once it's loaded should be faster.
|
||||
|
||||
A new config variable, config.window_icon, allows the user to specify
|
||||
an image file to use for the window icon. Counterintuitively, this
|
||||
should probably be a PNG, as the ICO format is not supported by the
|
||||
SDL_image library.
|
||||
|
||||
Game menu navigations and preference buttons now have their own
|
||||
styles, allowing their look to be customized.
|
||||
|
||||
A bug that prevented the reloading of persistent data on windows has
|
||||
been fixed.
|
||||
|
||||
New in 4.3
|
||||
----------
|
||||
|
||||
Now, when the library first starts up, it tries calling the
|
||||
"splashscreen" label, if it exists. The splashscreen will not be
|
||||
called in the case of a full reset (known to the user as a return to
|
||||
the main menu).
|
||||
|
||||
Added a new text property, antialias, that controls the antialiasing
|
||||
of text. Also made the font property optionally take a comma-separated
|
||||
list of font names, which are searched for in the
|
||||
|
||||
Added a new class, DynamicCharacter, which is now the preferred way of
|
||||
having a character with a changable and/or user-input name.
|
||||
|
||||
A new random number generator has been implemented as
|
||||
renpy.random. This random number generator cooperates with rollback,
|
||||
always producing the same random numbers when a rollback occurs.
|
||||
|
||||
Added a set of UI functions, that allow the user to build up a user
|
||||
interface themselves. These could be useful when implementing more
|
||||
complex games, such as those that require the user to schedule a day
|
||||
in advance. Also new is a new imagebutton, a button consisting of two
|
||||
images.
|
||||
|
||||
Sticky postions have been implemented. Enabling this (using the
|
||||
variable config.sticky_positions) cause the at clause corresponding to
|
||||
a given character to be remembered, allowing the character to change
|
||||
emotion without changing places on the screen (or requiring a second
|
||||
at clause).
|
||||
|
||||
Rewrote the implementation of preferences, to clean up the code. Moved
|
||||
it into its own file, preferences.rpy. Also, made it possible for a
|
||||
user to add his own preferences into the system, although that isn't
|
||||
really recommended.
|
||||
|
||||
The various imagemap functions now have a new parameter, unselected,
|
||||
which gives an image to use when a hotspot is present but not
|
||||
hovered. This lets us distinguish between between hotspots that are
|
||||
present and exist, and hotspots that are totally absent. This could be
|
||||
used to implement something like an image gallery that only displays
|
||||
unlocked images.
|
||||
|
||||
Implemented config.keymap, which allows the changing of keys and mouse
|
||||
buttons that trigger various Ren'Py events.
|
||||
|
||||
There's now a new look for loading and saving games, that allows 10
|
||||
saves to be presented at once. I strongly recommend removing the
|
||||
library.file_page_length line at the start of your game scripts, if
|
||||
it exists.
|
||||
|
||||
Fixed a bug in sound.init that lead to crashes in some cases.
|
||||
|
||||
Fixed a bug in ast.Node.predict that was causing an exception when
|
||||
config.debug was turned on.
|
||||
|
||||
New in 4.2
|
||||
----------
|
||||
|
||||
Ren'Py now ships with a common directory that is used to store the
|
||||
library files, as well as the files needed by a minimal game. (Such as
|
||||
a default font.) The idea here is to allow one to copy a game
|
||||
directory from one version of Ren'Py to another, and have it just
|
||||
work.
|
||||
|
||||
One can upgrade from 4.1 to 4.2 by deleting script.rpy, script.rpyc,
|
||||
library.rpy, and library.rpyc, and then copying in the game
|
||||
directory.
|
||||
|
||||
We've also eliminated the default background images. To go back to the
|
||||
images used with Ren'Py 4.1, add the following lines to your script,
|
||||
and copy the images out of the 4.1 distribution, or your 4.1 based
|
||||
game.
|
||||
|
||||
[code]
|
||||
init:
|
||||
$ style.mm_root_window.background = Image("mainmenu.jpg")
|
||||
$ style.gm_root_window.background = Image("gamemenu.jpg")
|
||||
$ style.window.background = Frame("frame.png", 125, 25)
|
||||
[/code]
|
||||
|
||||
Fixed several bugs with the archiver. This version just might actually
|
||||
work on Windows.
|
||||
|
||||
Added a new variable, config.hard_rollback_limit, which limits the
|
||||
number of steps the user can rollback the game, interactively. This
|
||||
limit now defaults to 10 steps. (suggested by Grey)
|
||||
|
||||
Added a second parameter to renpy.pause, that allows us to pause until
|
||||
a particular offset in the background music is reached. (suggested by
|
||||
Alessio)
|
||||
|
||||
Added keyboard mouse controls that can be used to move the mouse
|
||||
around on the game and main menus. This allows us to manipulate the
|
||||
game and main menus without having to touch the mouse. This is mostly
|
||||
for completeness. (suggested by Alessio)
|
||||
|
||||
Changed the way in which overlays work. We now have the variable
|
||||
config.overlay_functions, which contains a list of functions, each of
|
||||
which returns a list of displayables that will be added to the
|
||||
screen. (sorta-kinda suggested by Alessio)
|
||||
|
||||
Removed renpy.set_overlay, since config.overlay_functions is a more
|
||||
flexible way of doing the same thing.
|
||||
|
||||
Now, defining the label main_menu allows you to totally replace the
|
||||
main menu with something of your own devising. Changed the
|
||||
documentation to reflect this, as well as the changes in startup that
|
||||
happened in 4.1.
|
||||
|
||||
Added a program called "add_from", which adds from clauses to all bare
|
||||
call statements found in the program.
|
||||
|
||||
Replaced the menu_selected and menu_unselected styles with a single
|
||||
menu_choice style which participates in the hover protocol. This may
|
||||
change user code, if you change the menu colors. To fix this, replace
|
||||
style.menu_selected.color with style.menu_choice.hover_color, and
|
||||
style.menu_unselected.color with style.menu_choice.idle_color.
|
||||
|
||||
Added the ability to play sound effects, by calling the renpy.play
|
||||
function. Added a preference that allows the user to control if
|
||||
sound effects are played or not.
|
||||
|
||||
Added sound styles, which are used to define the sounds that are
|
||||
played when buttons, imagemaps, and menu choices are hovered and
|
||||
activated. (By default, no such sounds are played.)
|
||||
|
||||
Implemented that annoying thing where text is typed on the screen one
|
||||
character at a time. Also added a preference that allows the user to
|
||||
disable it. Used all the restraint I could muster to avoid defaulting
|
||||
that preference to off.
|
||||
|
||||
Added the ability to fade out music when changing music
|
||||
tracks. This is controlled by the config.fade_music variable.
|
||||
(suggested by Alessio)
|
||||
|
||||
Added parameterized images, and the ability to show text as image
|
||||
using a command like:
|
||||
|
||||
[code]
|
||||
show text "American Bishoujo Presents..."
|
||||
[/code]
|
||||
|
||||
Added a Move function, which can be used in at to allow an image to be
|
||||
moved on the screen. This is best used when the image is smaller than
|
||||
the screen. (suggested by Alessio)
|
||||
|
||||
Changed the format of archive files, to make them somewhat harder to
|
||||
reverse-engineer. This requires the user to regenerate the archive
|
||||
files. To make this easier, we now ship a batch file (called
|
||||
archive_images.bat) that automatically archives the images found in
|
||||
the game directory.
|
||||
|
||||
Added a new function renpy.wait that is equivalent to the wait
|
||||
statement, and made it and renpy.pause return True if they are
|
||||
interrupted, or False if the run to their natural completions. This
|
||||
now makes it possible to jump somewhere else when the user click,
|
||||
rather than blindly going to the next label. For example:
|
||||
|
||||
[code]
|
||||
# Actually, this runs before the library main menu.
|
||||
label main_menu:
|
||||
scene black
|
||||
|
||||
show text "American Bishoujo\nPresents" \
|
||||
at Move((0.5, 0.0), (0.5, 0.5), 3.0,
|
||||
xanchor='center', yanchor='bottom')
|
||||
|
||||
if renpy.pause(6):
|
||||
jump _library_main_menu
|
||||
|
||||
show text "A PyTom Game" at Position(xpos=0.5, ypos=0.5,
|
||||
xanchor="center", yanchor="bottom")
|
||||
|
||||
if renpy.with(fade) or renpy.pause(4):
|
||||
jump _library_main_menu
|
||||
|
||||
$ renpy.transition(fade)
|
||||
jump _library_main_menu
|
||||
[code]
|
||||
|
||||
|
||||
|
||||
Updated renpy-mode.el to add imenu support, so (X)Emacs users can use
|
||||
the speedbar to jump around in a script. If you don't know what this
|
||||
means, you probably don't care.
|
||||
|
||||
Improved the comments in the demo script, to make it a better
|
||||
example. Added a syntax-highlighted version of the demo script to the
|
||||
tutorial, to make it easier on peoples eyes.
|
||||
|
||||
|
||||
|
||||
New in 4.1
|
||||
----------
|
||||
|
||||
Added the ability to customize the main menu by giving a list of
|
||||
buttons on the main menu and the labels that they jump the user to.
|
||||
|
||||
Added the ability to center-click to hide any displayed text or menus.
|
||||
|
||||
Added the ability to have a color mouse that we can move around the
|
||||
screen.
|
||||
|
||||
Added a persistent object, which has fields that are persistent across
|
||||
games. Made the preferences part of this object, so that they are
|
||||
persisted across sessions. For simplicity's sake, made seen_ever part
|
||||
of that persistent object.
|
||||
|
||||
Added a special character called "centered", which causes the text it
|
||||
displays to be centered in the screen without any window. Added two
|
||||
new styles (centered_window and centered_text), which are used for
|
||||
this, and a new property, textalign, which controls the horizontal
|
||||
alignment of text within the Text object itself.
|
||||
|
||||
Keywords are now special in all contexts. So you can no longer include
|
||||
keywords in image names. Sorry.
|
||||
|
||||
Improved parse error messages. They now include the text of the
|
||||
line and a caret indication the location in the line where the parse
|
||||
error occurred.
|
||||
|
||||
Added a with clause to say statements and menus. This lets one display
|
||||
dialogue, thoughts, or menus using a transition. In conjunction with
|
||||
this, changed a bit the semantics of with statements, and with clauses
|
||||
on show, hide, and scene statements. Rewrote the section on
|
||||
transitions in the documentation to reflect the new reality.
|
||||
|
||||
Added the ability to translate the text of the game menu. Together
|
||||
with the ability to change the main menu, this makes Ren'Py fully
|
||||
localizable, except for error messages. Check out the Localization
|
||||
section in the tutorial for more details.
|
||||
|
||||
Added confirmations for quitting and overwriting a save game. This
|
||||
also includes quitting by trying to close the window.
|
||||
|
||||
Added a preferences screen, which lets users change the Ren'Py
|
||||
preferences. Right now, this includes Windowed/Fullscreen, Music
|
||||
Enabled/Disabled, CTRL Skips Unread/All messages, and Transitions
|
||||
controls which transitions are performed.
|
||||
|
||||
Added a Pan function which can be used in an at clause. This allows us
|
||||
to pan over a background image.
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
Copyright 2004-2005 Tom Rothamel <pytom@bishoujo.us>
|
||||
|
||||
Permission is hereby granted, free of charge, to any person
|
||||
obtaining a copy of this software and associated documentation files
|
||||
(the "Software"), to deal in the Software without restriction,
|
||||
including without limitation the rights to use, copy, modify, merge,
|
||||
publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
and to permit persons to whom the Software is furnished to do so,
|
||||
subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be
|
||||
included in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
@@ -1,141 +0,0 @@
|
||||
==============================
|
||||
The Ren'Py Visual Novel Engine
|
||||
==============================
|
||||
|
||||
http://www.renpy.org
|
||||
|
||||
Ren'Py development takes place on the ``master`` branch, and occasionally
|
||||
on feature branches.
|
||||
|
||||
Getting Started
|
||||
===============
|
||||
|
||||
Ren'Py depends on a number of python modules written in Cython and C. For
|
||||
changes to Ren'Py that only involve python modules, you can use the modules
|
||||
found in the latest nightly build. Otherwise, you'll have to compile the
|
||||
modules yourself.
|
||||
|
||||
The development scripts assume a POSIX-like platform. The scripts should run
|
||||
on Linux or Mac OS X, and can be made to run on Windows using an environment
|
||||
like Msys.
|
||||
|
||||
Nightly Build
|
||||
-------------
|
||||
|
||||
Nightly builds can be downloaded from:
|
||||
|
||||
http://nightly.renpy.org
|
||||
|
||||
Note that the latest nightly build is at the bottom of the list. Once you've
|
||||
unpacked the nightly, change into this repository, and run::
|
||||
|
||||
./after_checkout.sh <path-to-nightly>
|
||||
|
||||
Once this script completes, you should be able to run Ren'Py using renpy.sh,
|
||||
renpy.app, or renpy.exe, as appropriate for your platform.
|
||||
|
||||
If the current nightly build doesn't work, please wait 24 hours for a new
|
||||
build to occur. If that build still doesn't work, contact Tom (`pytom at bishoujo.us`,
|
||||
or @renpytom on twitter) to find out what's wrong.
|
||||
|
||||
The ``doc`` symlink will dangle until documentation is built, as described
|
||||
below.
|
||||
|
||||
Compiling the Modules
|
||||
----------------------
|
||||
|
||||
Building the modules requires you have the many dependencies installed on
|
||||
your system. On Ubuntu, these dependencies can be installed with the
|
||||
command::
|
||||
|
||||
apt-get install python-dev python-pygame libavcodec-dev libavformat-dev \
|
||||
libfreetype6-dev libglew1.6-dev libsdl1.2-dev libsdl-image1.2-dev \
|
||||
libfribidi-dev libswscale-dev libesd0-dev libpulse-dev
|
||||
|
||||
Other platforms may have an equivalent command. Otherwise, you'll need to
|
||||
build `renpy-deps <https://github.com/renpy/renpy-deps>`_.
|
||||
|
||||
We strongly suggest installing the Ren'Py modules into a Python
|
||||
virtualenv. `This page <http://dabapps.com/blog/introduction-to-pip-and-virtualenv-python/>`_
|
||||
describes how to install pip and the virtualenv tool, and set up a new virtualenv.
|
||||
|
||||
After activating the virtualenv, install cython::
|
||||
|
||||
pip install -U cython
|
||||
|
||||
Next, set RENPY_DEPS_INSTALL To a \::-separated list of paths containing the
|
||||
dependencies, and RENPY_CYTHON to the name of the cython command::
|
||||
|
||||
export RENPY_DEPS_INSTALL=/usr::/usr/lib/x86_64-linux-gnu/
|
||||
export RENPY_CYTHON=cython
|
||||
|
||||
Finally, change into the `modules` directory, and run::
|
||||
|
||||
python setup.py install
|
||||
|
||||
Ren'Py will be installed into the activated virtualenv. It can then be run
|
||||
using the command::
|
||||
|
||||
python -O renpy.py
|
||||
|
||||
|
||||
Documentation
|
||||
=============
|
||||
|
||||
Building
|
||||
--------
|
||||
|
||||
Building the documentation requires Ren'Py to work. You'll either need to
|
||||
link in a nightly build, or compile the modules as described above. You'll
|
||||
also need the `Sphinx <http://sphinx-doc.org/>`_ documentation generator.
|
||||
If you have pip working, install Sphinx using::
|
||||
|
||||
pip install -U sphinx
|
||||
|
||||
Once Sphinx is installed, change into the ``sphinx`` directory inside the
|
||||
Ren'Py checkout and run::
|
||||
|
||||
./build.sh
|
||||
|
||||
Format
|
||||
------
|
||||
|
||||
Ren'Py's documentation consists of reStructuredText files found in sphinx/source, and
|
||||
generated documentation found in function docstrings scattered throughout the code. Do
|
||||
not edit the files in sphinx/source/inc directly, as they will be overwritten.
|
||||
|
||||
Docstrings may include tags on the first few lines:
|
||||
|
||||
\:doc: `section` `kind`
|
||||
Indicates that this functions should be documented. `section` gives
|
||||
the name of the include file the function will be documented in, while
|
||||
`kind` indicates the kind of object to be documented (one of ``function``,
|
||||
``method`` or ``class``. If omitted, `kind` will be auto-detected.
|
||||
\:name: `name`
|
||||
The name of the function to be documented. Function names are usually
|
||||
detected, so this is only necessary when a function has multiple aliases.
|
||||
\:args: `args`
|
||||
This overrides the detected argument list. It can be used if some arguments
|
||||
to the function are deprecated.
|
||||
|
||||
For example::
|
||||
|
||||
def warp_speed(factor, transwarp=False):
|
||||
"""
|
||||
:doc: warp
|
||||
:name: renpy.warp_speed
|
||||
:args: (factor)
|
||||
|
||||
Exceeds the speed of light.
|
||||
"""
|
||||
|
||||
renpy.engine.warp_drive.engage(factor)
|
||||
|
||||
|
||||
Contributing
|
||||
============
|
||||
|
||||
For bug fixes, documentation improvements, and simple changes, just
|
||||
make a pull request. For more complex changes, it might make sense
|
||||
to file an issue first so we can discuss the design.
|
||||
|
||||
@@ -0,0 +1,42 @@
|
||||
Greetings!
|
||||
|
||||
You've downloaded a game that was written using Ren'Py, a python based
|
||||
engine for visual novel style games. If you're interested in making
|
||||
your own games, you may want to consider downloading Ren'Py from:
|
||||
|
||||
http://www.bishoujo.us/renpy/
|
||||
|
||||
Ren'Py games can be played using the keyboard or the mouse.
|
||||
|
||||
When dialogue or transitions are displayed, they can be dismissed
|
||||
by clicking the left mouse button, or pressing space or enter on the
|
||||
keyboard. When the control key is held down, dialogue and transitions
|
||||
are rapidly dismissed, provided that the user has seen them
|
||||
already. Tab toggles skipping mode.
|
||||
|
||||
Choices on menus can be made by clicking on the appopriate choice with
|
||||
the mouse, or by picking the choice using the up and down arrow and
|
||||
hitting enter.
|
||||
|
||||
Hitting escape or clicking the right mouse button brings up the game
|
||||
menu. This game menu lets you save and load games, quit the game, or
|
||||
return to the main menu. It also lets you set preferences that control
|
||||
the behavior of the game. These preferences are:
|
||||
|
||||
Display --- Controls if the game displays in a window or
|
||||
fullscreen.
|
||||
Music --- Controls if music is played or silenced.
|
||||
TAB and CTRL Skip --- Chooses if CTRL skips all messages or only messages
|
||||
that have ever been seen on this computer.
|
||||
Transitions --- Controls the amount of transitions that are shown.
|
||||
|
||||
Finally, Ren'Py supports a rollback feature, which lets you, with some
|
||||
limits, play the game backwards. For example, you can rollback to a
|
||||
menu, and save or make a different choice. It also lets you see
|
||||
dialogue that you missed. You can rollback by pressing the 'page up'
|
||||
key, or by scrolling your mouse wheel up. Pressing 'page down' or
|
||||
scrolling your mouse wheel down lets you skip dialogue that's been
|
||||
seen in this session, which is almost the opposite of rollback.
|
||||
|
||||
Thank you for choosing to play a Ren'Py powered game.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
Have a new form of imagemap that uses a color image to distinguish hotspots.
|
||||
@@ -1,69 +0,0 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import argparse
|
||||
import os
|
||||
import subprocess
|
||||
import sys
|
||||
|
||||
from renpy import version_tuple #@UnresolvedImport
|
||||
|
||||
version = ".".join(str(i) for i in version_tuple)
|
||||
short_version = ".".join(str(i) for i in version_tuple[:3])
|
||||
print "Version", version
|
||||
|
||||
ap = argparse.ArgumentParser()
|
||||
|
||||
ap.add_argument("--release", action="store_true")
|
||||
ap.add_argument("--prerelease", action="store_true")
|
||||
ap.add_argument("--experimental", action="store_true")
|
||||
ap.add_argument("--no-tag", "-n", action="store_true")
|
||||
|
||||
args = ap.parse_args()
|
||||
|
||||
if args.release:
|
||||
links = [ "release", "prerelease", "experimental" ]
|
||||
tag = True
|
||||
elif args.prerelease:
|
||||
links = [ "prerelease", "experimental" ]
|
||||
tag = True
|
||||
elif args.experimental:
|
||||
links = [ "experimental" ]
|
||||
tag = False
|
||||
else:
|
||||
links = [ ]
|
||||
tag = False
|
||||
|
||||
|
||||
def check_dirty():
|
||||
if args.no_tag:
|
||||
return
|
||||
|
||||
if subprocess.check_call([ "git", "diff", "--quiet", "HEAD" ]):
|
||||
print "Directory not checked in: {}".format(os.getcwd())
|
||||
sys.exit(1)
|
||||
|
||||
os.chdir("/home/tom/ab/renpy")
|
||||
check_dirty()
|
||||
|
||||
os.chdir("/home/tom/ab/renpy/android")
|
||||
check_dirty()
|
||||
subprocess.check_call([ "./add_renpy.sh", short_version ])
|
||||
|
||||
if not args.no_tag:
|
||||
subprocess.check_call([ "git", "tag", "-a", "rapt-" + version, "-m", "Tagging RAPT release." ])
|
||||
|
||||
os.chdir("/home/tom/ab/renpy/dl")
|
||||
|
||||
for i in links:
|
||||
if os.path.exists(i):
|
||||
os.unlink(i)
|
||||
os.symlink(short_version, i)
|
||||
|
||||
os.chdir("/home/tom/ab/renpy")
|
||||
|
||||
if tag and not args.no_tag:
|
||||
cmd = [ "git", "tag", "-a", version, "-m", "Ren'Py " + version ]
|
||||
subprocess.check_call(cmd)
|
||||
|
||||
os.chdir("/home/tom/ab/website")
|
||||
subprocess.check_call("./upload.sh")
|
||||
@@ -0,0 +1,104 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
# This program adds froms to every unqualified call found in the game
|
||||
# directory. It's not perfect, but it's better than nothing.
|
||||
|
||||
import sys
|
||||
import os
|
||||
import re
|
||||
import glob
|
||||
|
||||
def find_labels(fn, labels):
|
||||
|
||||
f = file(fn, "r")
|
||||
|
||||
for l in f:
|
||||
|
||||
m = re.match(r'^\s*call\s+\w+\s+from\s+(\w+)\s*$', l)
|
||||
if m:
|
||||
labels[m.group(1)] = True
|
||||
|
||||
m = re.match(r'^\s*call\s+expression.*from\s+(\w+)\s*$', l)
|
||||
if m:
|
||||
labels[m.group(1)] = True
|
||||
|
||||
f.close()
|
||||
|
||||
def replace_labels(fn, labels):
|
||||
|
||||
f = file(fn, "r")
|
||||
of = file(fn + ".new", "w")
|
||||
|
||||
|
||||
def replaceit(m):
|
||||
target = m.group(2)
|
||||
|
||||
num = 0
|
||||
|
||||
while True:
|
||||
num += 1
|
||||
label = "_call_%s_%d" % (target, num)
|
||||
|
||||
if label not in labels:
|
||||
break
|
||||
|
||||
labels[label] = True
|
||||
|
||||
return m.group(1) + "call " + target + " from " + label + m.group(3)
|
||||
|
||||
for l in f:
|
||||
l = re.sub(r'^(\s*)call\s+(\w+)(\s*$)', replaceit, l)
|
||||
|
||||
if re.search(r'call\s+expression', l) and not re.search('from', l):
|
||||
|
||||
num = 0
|
||||
|
||||
while True:
|
||||
num += 1
|
||||
label = "_call_expression_%d" % num
|
||||
|
||||
if label not in labels:
|
||||
break
|
||||
|
||||
labels[label] = label
|
||||
|
||||
l = l[:-1] + " from " + label + "\n"
|
||||
|
||||
of.write(l)
|
||||
|
||||
f.close()
|
||||
of.close()
|
||||
|
||||
|
||||
try:
|
||||
os.unlink(fn + ".bak")
|
||||
except:
|
||||
pass
|
||||
|
||||
os.rename(fn, fn + ".bak")
|
||||
os.rename(fn + ".new", fn)
|
||||
|
||||
def main():
|
||||
|
||||
pattern = "*/*.rpy"
|
||||
|
||||
if len(sys.argv) >= 2:
|
||||
pattern = sys.argv[1]
|
||||
|
||||
files = glob.glob(pattern)
|
||||
files = [ i for i in files if not i.startswith("common/") ]
|
||||
|
||||
labels = { }
|
||||
|
||||
for fn in files:
|
||||
print "Finding labels in", fn
|
||||
find_labels(fn, labels)
|
||||
|
||||
for fn in files:
|
||||
print "Replacing labels in", fn
|
||||
replace_labels(fn, labels)
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -1,15 +0,0 @@
|
||||
#!/bin/bash
|
||||
|
||||
ROOT="$(dirname $(python -c "import os;print(os.path.realpath('$0'))"))"
|
||||
|
||||
ln -s "$ROOT/help.html" "$ROOT/tutorial/README.html"
|
||||
ln -s "$ROOT/help.html" "$ROOT/the_question/README.html"
|
||||
ln -s "$ROOT/help.html" "$ROOT/templates/english/README.html"
|
||||
|
||||
ln -s "$ROOT/sphinx/source/license.rst" "$ROOT/LICENSE.txt"
|
||||
|
||||
if [ "$1" != "" ]; then
|
||||
ln -s "$1/lib" "$ROOT/lib"
|
||||
ln -s "$1/renpy.app" "$ROOT"
|
||||
ln -s "$1/renpy.exe" "$ROOT"
|
||||
fi
|
||||
@@ -1,10 +0,0 @@
|
||||
# This file sets up the normal python modules. It's used to help eclipse
|
||||
# do type detection, by providing an importable version of the cython code.
|
||||
|
||||
from distutils.core import setup
|
||||
|
||||
setup(
|
||||
packages=['renpy', 'renpy.gl', 'renpy.angle', 'renpy.display', 'renpy.audio', 'renpy.text', 'pysdlsound'],
|
||||
package_dir={ 'pysdlsound' : 'module' },
|
||||
)
|
||||
|
||||
@@ -0,0 +1,3 @@
|
||||
cd game
|
||||
..\archiver.exe images *.png *.jpg
|
||||
pause
|
||||
@@ -0,0 +1,96 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
# The Ren'Py archiver. This builds a Ren'Py archive file, and the
|
||||
# associated index file. These files are really easy to reverse-engineer,
|
||||
# but are probably better than nothing.
|
||||
|
||||
import sys
|
||||
import os
|
||||
import encodings.zlib_codec
|
||||
import random
|
||||
import glob
|
||||
|
||||
from cPickle import loads, dumps, HIGHEST_PROTOCOL
|
||||
|
||||
# The most we will go without inserting some padding. 10k.
|
||||
padding_every = 10240
|
||||
|
||||
# The amount of padding we will add.
|
||||
padding_max = 32
|
||||
|
||||
def randpadding():
|
||||
|
||||
plen = random.randint(1, padding_max)
|
||||
|
||||
rv = ""
|
||||
|
||||
for i in range(0, plen):
|
||||
rv += chr(random.randint(1, 255))
|
||||
|
||||
return rv
|
||||
|
||||
def main():
|
||||
if len(sys.argv) < 3:
|
||||
print "Usage: %s <file-prefix> <files ...>" % sys.argv[0]
|
||||
return
|
||||
|
||||
prefix = sys.argv[1]
|
||||
|
||||
# Archive file.
|
||||
archivef = file(prefix + ".rpa", "wb")
|
||||
|
||||
# Index file.
|
||||
indexf = file(prefix + ".rpi", "wb")
|
||||
|
||||
index = { }
|
||||
|
||||
random.seed()
|
||||
|
||||
offset = 0
|
||||
|
||||
# Needed because windows sucks. It doesn't do globbing on the
|
||||
# command line.
|
||||
files = [ ]
|
||||
for i in sys.argv[2:]:
|
||||
files.extend(glob.glob(i))
|
||||
|
||||
for fn in files:
|
||||
index[fn] = [ ]
|
||||
|
||||
print "Adding %s..." % fn
|
||||
|
||||
datafile = file(fn, "rb")
|
||||
|
||||
while True:
|
||||
|
||||
# Pad with junk.
|
||||
padding = randpadding()
|
||||
archivef.write(padding)
|
||||
offset += len(padding)
|
||||
|
||||
# Pick a random block size.
|
||||
block = random.randint(1, padding_every)
|
||||
|
||||
data = datafile.read(block)
|
||||
|
||||
if not data:
|
||||
break
|
||||
|
||||
dlen = len(data)
|
||||
|
||||
archivef.write(data)
|
||||
|
||||
index[fn].append((offset, dlen))
|
||||
offset += dlen
|
||||
|
||||
datafile.close()
|
||||
|
||||
archivef.close()
|
||||
|
||||
indexf.write(dumps(index, HIGHEST_PROTOCOL).encode("zlib"))
|
||||
indexf.close()
|
||||
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1 @@
|
||||
build_exe.py run_game
|
||||
@@ -0,0 +1,31 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
from distutils.core import setup
|
||||
import py2exe
|
||||
import sys
|
||||
|
||||
if len(sys.argv) != 2:
|
||||
print "Usage: build_exe.py <prefix>"
|
||||
print ""
|
||||
print "Builds <prefix>.exe."
|
||||
print "Expects icons in <prefix>.ico."
|
||||
|
||||
sys.exit(-1)
|
||||
|
||||
def program(name):
|
||||
return dict(script="run_game.py",
|
||||
icon_resources=[ (0, name + ".ico"),
|
||||
],
|
||||
dest_base=name)
|
||||
|
||||
programs = [
|
||||
program(sys.argv[1]),
|
||||
]
|
||||
|
||||
sys.argv[1:] = [ 'py2exe' ]
|
||||
|
||||
setup(name="RenPy",
|
||||
windows=programs,
|
||||
console=[ "archiver.py", "add_from.py", "console.py" ],
|
||||
zipfile='lib/renpy.zip',
|
||||
)
|
||||
@@ -0,0 +1,55 @@
|
||||
This package was debianized by Michael Fedrowitz <michaelf@debian.org>
|
||||
on Sun, 23 Feb 2003.
|
||||
|
||||
It was downloaded from
|
||||
'http://ftp.gnome.org/pub/GNOME/sources/ttf-bitstream-vera/'.
|
||||
|
||||
Upstream Author: Bitstream, Inc.
|
||||
|
||||
Copyright:
|
||||
|
||||
Copyright (c) 2003 by Bitstream, Inc. All Rights Reserved. Bitstream
|
||||
Vera is a trademark of Bitstream, Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining
|
||||
a copy of the fonts accompanying this license ("Fonts") and associated
|
||||
documentation files (the "Font Software"), to reproduce and distribute
|
||||
the Font Software, including without limitation the rights to use,
|
||||
copy, merge, publish, distribute, and/or sell copies of the Font
|
||||
Software, and to permit persons to whom the Font Software is furnished
|
||||
to do so, subject to the following conditions:
|
||||
|
||||
The above copyright and trademark notices and this permission notice
|
||||
shall be included in all copies of one or more of the Font Software
|
||||
typefaces.
|
||||
|
||||
The Font Software may be modified, altered, or added to, and in
|
||||
particular the designs of glyphs or characters in the Fonts may be
|
||||
modified and additional glyphs or characters may be added to the
|
||||
Fonts, only if the fonts are renamed to names not containing either
|
||||
the words "Bitstream" or the word "Vera".
|
||||
|
||||
This License becomes null and void to the extent applicable to Fonts
|
||||
or Font Software that has been modified and is distributed under the
|
||||
"Bitstream Vera" names.
|
||||
|
||||
The Font Software may be sold as part of a larger software package but
|
||||
no copy of one or more of the Font Software typefaces may be sold by
|
||||
itself.
|
||||
|
||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL
|
||||
BITSTREAM OR THE GNOME FOUNDATION BE LIABLE FOR ANY CLAIM, DAMAGES OR
|
||||
OTHER LIABILITY, INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL,
|
||||
OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR
|
||||
OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT
|
||||
SOFTWARE OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
|
||||
|
||||
Except as contained in this notice, the names of Gnome, the Gnome
|
||||
Foundation, and Bitstream Inc., shall not be used in advertising or
|
||||
otherwise to promote the sale, use or other dealings in this Font
|
||||
Software without prior written authorization from the Gnome Foundation
|
||||
or Bitstream Inc., respectively. For further information, contact:
|
||||
fonts at gnome dot org.
|
||||
@@ -0,0 +1,577 @@
|
||||
# This file consists of renpy functions that aren't expected to be
|
||||
# touched by the user too much. We reserve the _ prefix for names
|
||||
# defined in the library.
|
||||
|
||||
# It's strongly reccomended that you don't edit this file, as future
|
||||
# releases of Ren'Py will probably change this file to include more
|
||||
# functionality.
|
||||
|
||||
# It's also strongly recommended that you leave this file in the
|
||||
# game directory, so its functionality is included in your game.
|
||||
|
||||
|
||||
|
||||
init -500:
|
||||
python:
|
||||
|
||||
# These are settings that the user can tweak to control the
|
||||
# look of the main menu and the load/save/escape screens.
|
||||
|
||||
# Used to store library settings.
|
||||
library = object()
|
||||
|
||||
# The number of files to show at once.
|
||||
library.file_page_length = 10
|
||||
|
||||
# The number of pages to add quick access buttons for.
|
||||
library.file_quick_access_pages = 5
|
||||
|
||||
# A small amount of padding.
|
||||
library.padding = 2
|
||||
|
||||
# The width of a thumbnail.
|
||||
library.thumbnail_width = 66
|
||||
|
||||
# The height of a thumbnail.
|
||||
library.thumbnail_height = 50
|
||||
|
||||
# The contents of the main menu.
|
||||
library.main_menu = [
|
||||
( "Start Game", "start" ),
|
||||
( "Continue Game", "_continue" ),
|
||||
( "Quit Game", "_quit" ),
|
||||
]
|
||||
|
||||
# The contents of the game menu choices.
|
||||
library.game_menu = [
|
||||
( "return", "Return", "_return", 'True'),
|
||||
( "prefs", "Preferences", "_prefs_screen", 'True' ),
|
||||
( "save", "Save Game", "_save_screen", '_can_save' ),
|
||||
( "load", "Load Game", "_load_screen", 'True'),
|
||||
( "mainmenu", "Main Menu", "_full_restart", 'not _at_main_menu' ),
|
||||
( "quit", "Quit", "_quit_screen", 'True' ),
|
||||
]
|
||||
|
||||
# Used to translate strings in the library.
|
||||
library.translations = { }
|
||||
|
||||
# Sound played when entering the library without clicking a
|
||||
# button.
|
||||
library.enter_sound = None
|
||||
|
||||
# Sound played when leaving the library without clicking a
|
||||
# button.
|
||||
library.exit_sound = None
|
||||
|
||||
# True if the skip indicator should be shown.
|
||||
library.skip_indicator = True
|
||||
|
||||
# This is updated to give the user an idea of where a save is
|
||||
# taking place.
|
||||
save_name = ''
|
||||
|
||||
# True if we're at the main menu, false otherwise.
|
||||
_at_main_menu = False
|
||||
|
||||
# True if we can save, false otherwise.
|
||||
_can_save = True
|
||||
|
||||
def _button_factory(label,
|
||||
type=None,
|
||||
selected=None,
|
||||
disabled=False,
|
||||
clicked=None,
|
||||
**properties):
|
||||
"""
|
||||
This function is called to create the various buttons used
|
||||
in the game menu. By overriding this function, one can
|
||||
(for example) replace the default textbuttons with image buttons.
|
||||
When it is called, it's expected to add a button to the screen.
|
||||
|
||||
@param label: The label of this button, before translation.
|
||||
|
||||
@param type: The type of the button. One of "mm" (main menu),
|
||||
"gm_nav" (game menu), "file_picker_nav", "yesno", or "prefs".
|
||||
|
||||
@param selected: True if the button is selected, False if not,
|
||||
or None if it doesn't matter.
|
||||
|
||||
@param disabled: True if the button is disabled, False if not.
|
||||
|
||||
@param clicked: A function that should be executed when the
|
||||
button is clicked.
|
||||
|
||||
@param properties: Addtional layout properties.
|
||||
"""
|
||||
|
||||
style = type
|
||||
|
||||
if selected:
|
||||
style += "_selected"
|
||||
|
||||
if disabled:
|
||||
style += "_disabled"
|
||||
|
||||
style = style + "_button"
|
||||
text_style = style + "_text"
|
||||
|
||||
ui.textbutton(_(label), style=style, text_style=text_style, clicked=clicked, **properties)
|
||||
|
||||
def _label_factory(label, type, **properties):
|
||||
"""
|
||||
This function is called to create a new label. It can be
|
||||
overridden by the user to change how these labels are created.
|
||||
|
||||
@param label: The label of the box.
|
||||
|
||||
@param type: "prefs" or "yesno".
|
||||
|
||||
@param properties: This may contain position properties.
|
||||
"""
|
||||
|
||||
ui.text(_(label), style=type + "_label", **properties)
|
||||
|
||||
# The function that's used to translate strings in the game menu.
|
||||
def _(s):
|
||||
"""
|
||||
Translates s into another language or something.
|
||||
"""
|
||||
|
||||
if s in library.translations:
|
||||
return library.translations[s]
|
||||
else:
|
||||
return s
|
||||
|
||||
# Are the windows currently hidden?
|
||||
_windows_hidden = False
|
||||
|
||||
# Set up the default keymap.
|
||||
python hide:
|
||||
|
||||
# Called to make a screenshot happen.
|
||||
def screenshot():
|
||||
renpy.screenshot("screenshot.bmp")
|
||||
|
||||
def invoke_game_menu():
|
||||
renpy.play(library.enter_sound)
|
||||
renpy.call_in_new_context('_game_menu')
|
||||
|
||||
def toggle_skipping():
|
||||
config.skipping = not config.skipping
|
||||
|
||||
# The default keymap.
|
||||
km = renpy.Keymap(
|
||||
rollback = renpy.rollback,
|
||||
screenshot = screenshot,
|
||||
toggle_fullscreen = renpy.toggle_fullscreen,
|
||||
toggle_music = renpy.toggle_music,
|
||||
toggle_skip = toggle_skipping,
|
||||
game_menu = invoke_game_menu,
|
||||
hide_windows = renpy.curried_call_in_new_context("_hide_windows")
|
||||
)
|
||||
|
||||
config.underlay = [ km ]
|
||||
|
||||
|
||||
# The skip indicator.
|
||||
python hide:
|
||||
|
||||
def skip_indicator():
|
||||
|
||||
if config.allow_skipping and library.skip_indicator:
|
||||
|
||||
ui.conditional("config.skipping")
|
||||
ui.text(_("Skip Mode"), style='skip_indicator')
|
||||
|
||||
return [ ]
|
||||
|
||||
config.overlay_functions.append(skip_indicator)
|
||||
|
||||
return
|
||||
|
||||
label _hide_windows:
|
||||
|
||||
if _windows_hidden:
|
||||
return
|
||||
|
||||
python:
|
||||
_windows_hidden = True
|
||||
ui.saybehavior()
|
||||
ui.interact(suppress_overlay=True)
|
||||
_windows_hidden = False
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
# This is the true starting point of the program. Sssh... Don't
|
||||
# tell anyone.
|
||||
label _start:
|
||||
|
||||
if renpy.has_label("splashscreen") and not _restart:
|
||||
call splashscreen
|
||||
|
||||
jump _main_menu
|
||||
|
||||
# This shows the main menu to the user.
|
||||
label _main_menu:
|
||||
|
||||
# Let the user completely override the main menu.
|
||||
if renpy.has_label("main_menu"):
|
||||
jump main_menu
|
||||
|
||||
label _library_main_menu:
|
||||
|
||||
scene
|
||||
|
||||
python hide:
|
||||
|
||||
ui.add(renpy.Keymap(toggle_fullscreen = renpy.toggle_fullscreen))
|
||||
ui.keymousebehavior()
|
||||
|
||||
ui.window(style='mm_root_window')
|
||||
ui.fixed()
|
||||
|
||||
ui.window(style='mm_menu_window')
|
||||
ui.vbox()
|
||||
|
||||
for text, label in library.main_menu:
|
||||
_button_factory(text, "mm", clicked=ui.returns(label))
|
||||
|
||||
ui.close()
|
||||
ui.close()
|
||||
|
||||
store._result = renpy.interact(suppress_overlay = True,
|
||||
suppress_underlay = True)
|
||||
|
||||
# Computed jump to the appropriate label.
|
||||
$ renpy.jump(_result)
|
||||
|
||||
return
|
||||
|
||||
# Used to call the game menu.
|
||||
label _continue:
|
||||
$ _can_save = False
|
||||
$ _at_main_menu = True
|
||||
|
||||
$ renpy.call_in_new_context("_load_menu")
|
||||
|
||||
$ _can_save = True
|
||||
$ _at_main_menu = False
|
||||
|
||||
jump _library_main_menu
|
||||
|
||||
|
||||
##############################################################################
|
||||
#
|
||||
# Code for the game menu.
|
||||
|
||||
init -500:
|
||||
python:
|
||||
|
||||
# This is used to store scratch data that's used by the
|
||||
# library, but shouldn't be saved out as part of the savegame.
|
||||
_scratch = object()
|
||||
|
||||
# This returns a window containing the game menu navigation
|
||||
# buttons, set up to jump to the appropriate screen sections.
|
||||
def _game_nav(selected):
|
||||
|
||||
ui.keymousebehavior()
|
||||
|
||||
ui.add(renpy.Keymap(game_menu=ui.jumps("_noisy_return")))
|
||||
|
||||
ui.window(style='gm_root_window')
|
||||
ui.fixed()
|
||||
|
||||
ui.window(style='gm_nav_window')
|
||||
ui.vbox()
|
||||
|
||||
for key, label, target, enabled in library.game_menu:
|
||||
|
||||
clicked = ui.jumps(target)
|
||||
disabled = False
|
||||
|
||||
if not eval(enabled):
|
||||
disabled = True
|
||||
clicked = lambda : None
|
||||
|
||||
_button_factory(label, "gm_nav", selected=(key==selected),
|
||||
disabled=disabled, clicked=clicked)
|
||||
|
||||
ui.close()
|
||||
ui.close()
|
||||
|
||||
def _game_interact():
|
||||
|
||||
return ui.interact(suppress_underlay=True,
|
||||
suppress_overlay=True)
|
||||
|
||||
|
||||
def _render_new_slot(name, save):
|
||||
|
||||
if save:
|
||||
clicked=ui.returns(("return", (name, False)))
|
||||
enable_hover = True
|
||||
else:
|
||||
clicked=None
|
||||
enable_hover = False
|
||||
|
||||
ui.button(style='file_picker_entry',
|
||||
clicked=clicked,
|
||||
enable_hover=enable_hover)
|
||||
|
||||
ui.hbox(padding=library.padding)
|
||||
ui.null(width=library.thumbnail_width,
|
||||
height=library.thumbnail_height)
|
||||
ui.text(name + ". ", style='file_picker_old')
|
||||
ui.text(_("Empty Slot."), style='file_picker_empty_slot')
|
||||
ui.close()
|
||||
|
||||
|
||||
def _render_savefile(name, info, newest):
|
||||
|
||||
image, extra = info
|
||||
|
||||
ui.button(style='file_picker_entry',
|
||||
clicked=ui.returns(("return", (name, True))))
|
||||
|
||||
ui.hbox(padding=library.padding)
|
||||
ui.add(image)
|
||||
|
||||
if name == newest:
|
||||
ui.text(name + ". ", style='file_picker_new')
|
||||
else:
|
||||
ui.text(name + ". ", style='file_picker_old')
|
||||
|
||||
|
||||
ui.text(extra, style='file_picker_extra_info')
|
||||
|
||||
ui.close()
|
||||
|
||||
|
||||
_scratch.file_picker_index = None
|
||||
|
||||
# This displays a file picker that can chose a save file from
|
||||
# the list of save files.
|
||||
def _file_picker(selected, save):
|
||||
|
||||
saves, newest = renpy.saved_games()
|
||||
|
||||
# The index of the first entry in the page.
|
||||
fpi = _scratch.file_picker_index
|
||||
|
||||
if fpi is None:
|
||||
fpi = 0
|
||||
|
||||
if newest:
|
||||
fpi = int(newest) // library.file_page_length * library.file_page_length
|
||||
|
||||
|
||||
# The length of a half-page of files.
|
||||
hfpl = library.file_page_length // 2
|
||||
|
||||
while True:
|
||||
|
||||
if fpi < 0:
|
||||
fpi = 0
|
||||
|
||||
_scratch.file_picker_index = fpi
|
||||
|
||||
# Show Navigation
|
||||
_game_nav(selected)
|
||||
|
||||
ui.window(style='file_picker_window')
|
||||
ui.vbox() # whole thing.
|
||||
|
||||
# Draw the navigation.
|
||||
ui.hbox(padding=library.padding * 10, style='file_picker_navbox') # nav buttons.
|
||||
|
||||
def tb(cond, label, clicked):
|
||||
_button_factory(label, "file_picker_nav", disabled=not cond, clicked=clicked)
|
||||
|
||||
# Previous
|
||||
tb(fpi > 0, _('Previous'), ui.returns(("fpidelta", -1)))
|
||||
|
||||
# Quick Access
|
||||
for i in range(0, library.file_quick_access_pages):
|
||||
target = i * library.file_page_length
|
||||
tb(fpi != target, str(i + 1), ui.returns(("fpiset", target)))
|
||||
|
||||
# Next
|
||||
tb(True, _('Next'), ui.returns(("fpidelta", +1)))
|
||||
|
||||
# Done with nav buttons.
|
||||
ui.close()
|
||||
|
||||
# This draws a single slot.
|
||||
def entry(offset):
|
||||
i = fpi + offset
|
||||
|
||||
name = str(i + 1)
|
||||
|
||||
if name not in saves:
|
||||
_render_new_slot(name, save)
|
||||
else:
|
||||
_render_savefile(name, saves[name], newest)
|
||||
|
||||
|
||||
# Actually draw a slot.
|
||||
ui.hbox() # slots
|
||||
|
||||
ui.vbox()
|
||||
for i in range(0, hfpl):
|
||||
entry(i)
|
||||
ui.close()
|
||||
|
||||
ui.vbox()
|
||||
for i in range(hfpl, hfpl * 2):
|
||||
entry(i)
|
||||
ui.close()
|
||||
|
||||
ui.close() # slots
|
||||
|
||||
ui.close() # whole thing
|
||||
|
||||
result = _game_interact()
|
||||
type, value = result
|
||||
|
||||
if type == "return":
|
||||
return value
|
||||
|
||||
if type == "fpidelta":
|
||||
fpi += value * library.file_page_length
|
||||
|
||||
if type == "fpiset":
|
||||
fpi = value
|
||||
|
||||
|
||||
def _yesno_prompt(screen, message):
|
||||
|
||||
_game_nav(screen)
|
||||
|
||||
ui.window(style='yesno_window')
|
||||
ui.vbox(library.padding * 10, xpos=0.5, xanchor='center', ypos=0.5, yanchor='center')
|
||||
|
||||
_label_factory(message, "yesno", xpos=0.5, xanchor='center')
|
||||
|
||||
ui.grid(5, 1, xfill=True)
|
||||
|
||||
# The extra nulls are because we want equal whitespace surrounding
|
||||
# the two buttons. It should work as long as we have xfill=True
|
||||
ui.null()
|
||||
_button_factory("Yes", 'yesno', clicked=ui.returns(True), xpos=0.5, xanchor='center')
|
||||
ui.null()
|
||||
_button_factory("No", 'yesno', clicked=ui.returns(False), xpos=0.5, xanchor='center')
|
||||
ui.null()
|
||||
|
||||
ui.close()
|
||||
ui.close()
|
||||
|
||||
return _game_interact()
|
||||
|
||||
def _show_exception(title, message):
|
||||
ui.add(Solid((0, 0, 0, 255)))
|
||||
ui.vbox()
|
||||
|
||||
ui.text(title, color=(255, 128, 128, 255))
|
||||
ui.text("")
|
||||
ui.text(message)
|
||||
ui.text("")
|
||||
ui.text("Please click to continue.")
|
||||
|
||||
ui.close()
|
||||
|
||||
ui.saybehavior()
|
||||
|
||||
ui.interact()
|
||||
|
||||
|
||||
|
||||
# Factored this all into one place, to make our lives a bit easier.
|
||||
label _enter_game_menu:
|
||||
scene
|
||||
$ renpy.movie_stop()
|
||||
$ renpy.take_screenshot((library.thumbnail_width, library.thumbnail_height))
|
||||
return
|
||||
|
||||
# Entry points from the game into menu-space.
|
||||
label _load_menu:
|
||||
call _enter_game_menu
|
||||
jump _load_screen
|
||||
|
||||
label _game_menu:
|
||||
call _enter_game_menu
|
||||
jump _save_screen
|
||||
|
||||
label _confirm_quit:
|
||||
call _enter_game_menu
|
||||
jump _quit_screen
|
||||
|
||||
# Menu screens.
|
||||
label _load_screen:
|
||||
|
||||
python:
|
||||
_fn, _exists = _file_picker("load", False )
|
||||
|
||||
python:
|
||||
renpy.load(_fn)
|
||||
|
||||
jump _load_screen
|
||||
|
||||
label _save_screen:
|
||||
$ _fn, _exists = _file_picker("save", True)
|
||||
|
||||
if not _exists or _yesno_prompt("save", _("Are you sure you want to overwrite your save?")):
|
||||
python hide:
|
||||
|
||||
if save_name:
|
||||
full_save_name = "\n" + save_name
|
||||
else:
|
||||
full_save_name = ""
|
||||
|
||||
try:
|
||||
renpy.save(_fn, renpy.time.strftime("%b %d, %H:%M") +
|
||||
full_save_name)
|
||||
|
||||
except Exception, e:
|
||||
|
||||
if config.debug:
|
||||
raise
|
||||
|
||||
message = ( "The error message was:\n\n" +
|
||||
e.__class__.__name__ + ": " + unicode(e) + "\n\n" +
|
||||
"You may want to try saving in a different slot, or playing for a while and trying again later.")
|
||||
|
||||
_show_exception(_("Save Failed."), message)
|
||||
|
||||
|
||||
jump _save_screen
|
||||
|
||||
# Asks the user if he wants to quit.
|
||||
label _quit_screen:
|
||||
if _yesno_prompt("quit", _("Are you sure you want to end the game?")):
|
||||
jump _quit
|
||||
else:
|
||||
jump _return
|
||||
|
||||
label _quit:
|
||||
$ renpy.quit()
|
||||
|
||||
label _full_restart:
|
||||
$ renpy.full_restart()
|
||||
|
||||
# Make some noise, then return.
|
||||
label _noisy_return:
|
||||
$ renpy.play(library.exit_sound)
|
||||
|
||||
# Return to the game.
|
||||
label _return:
|
||||
return
|
||||
|
||||
# Random nice things to have.
|
||||
init:
|
||||
$ centered = Character(None, what_style="centered_text", window_style="centered_window")
|
||||
image text = renpy.ParameterizedText(style="centered_text")
|
||||
|
||||
|
||||
@@ -0,0 +1,145 @@
|
||||
# This file contains the code to implement the Ren'Py preferences
|
||||
# screen.
|
||||
|
||||
init -450:
|
||||
python:
|
||||
|
||||
# Used to collect the various preferences the system knows
|
||||
# about.
|
||||
library.left_preferences = [ ]
|
||||
library.right_preferences = [ ]
|
||||
|
||||
class _Preference(object):
|
||||
"""
|
||||
This is a class that's used to represent a preference that
|
||||
may be shown to the user.
|
||||
"""
|
||||
|
||||
def __init__(self, name, field, values):
|
||||
"""
|
||||
@param name: The name of this preference. It will be
|
||||
displayed to the user.
|
||||
|
||||
@param variable: The field on the _preferences object
|
||||
that will be assigned the selected value. This field
|
||||
must exist.
|
||||
|
||||
@param values: A list of value name, value, condition
|
||||
triples. The value name is the name of this value that
|
||||
will be shown to the user. The value is the literal
|
||||
python value that will be assigned if this value is
|
||||
selected. The condition is a condition that will be
|
||||
evaluated to determine if this is a legal value. If no
|
||||
conditions are true, this preference will not be
|
||||
displayed to the user. A condition of None is always
|
||||
considered to be True.
|
||||
"""
|
||||
|
||||
self.name = name
|
||||
self.field = field
|
||||
self.values = values
|
||||
|
||||
def render_preference(self):
|
||||
values = [ (name, val) for name, val, cond in self.values
|
||||
if cond is None or renpy.eval(cond) ]
|
||||
|
||||
if not values:
|
||||
return
|
||||
|
||||
ui.window(style='prefs_pref')
|
||||
ui.vbox(style='prefs_pref')
|
||||
|
||||
_label_factory(self.name, "prefs")
|
||||
|
||||
cur = getattr(_preferences, self.field)
|
||||
|
||||
for name, value in values:
|
||||
|
||||
def clicked(value=value):
|
||||
setattr(_preferences, self.field, value)
|
||||
return True
|
||||
|
||||
_button_factory(name, "prefs",
|
||||
selected=cur==value,
|
||||
clicked=clicked)
|
||||
|
||||
ui.close()
|
||||
|
||||
|
||||
python hide:
|
||||
|
||||
# Enablers for some preferences.
|
||||
library.has_music = True
|
||||
library.has_sound = True
|
||||
library.has_transitions = True
|
||||
|
||||
|
||||
p1 = _Preference('Display', 'fullscreen', [
|
||||
('Window', False, None),
|
||||
('Fullscreen', True, None),
|
||||
])
|
||||
|
||||
p2 = _Preference('Music', 'music', [
|
||||
('Enabled', True, 'library.has_music'),
|
||||
('Disabled', False, 'library.has_music'),
|
||||
])
|
||||
|
||||
p3 = _Preference('Sound Effects', 'sound', [
|
||||
('Enabled', True, 'library.has_sound'),
|
||||
('Disabled', False, 'library.has_sound'),
|
||||
])
|
||||
|
||||
|
||||
library.left_preferences = [ p1, p2, p3 ]
|
||||
|
||||
p4 = _Preference('TAB and CTRL Skip', 'skip_unseen', [
|
||||
('Seen Messages', False, 'config.allow_skipping'),
|
||||
('All Messages', True, 'config.allow_skipping'),
|
||||
])
|
||||
|
||||
p5 = _Preference('Transitions', 'transitions', [
|
||||
('All', 2, 'library.has_transitions'),
|
||||
('Some', 1, 'library.has_transitions and default_transition'),
|
||||
('None', 0, 'library.has_transitions'),
|
||||
])
|
||||
|
||||
p6 = _Preference('Text Display', 'fast_text', [
|
||||
('Fast', True, 'config.annoying_text_cps'),
|
||||
('Slow', False, 'config.annoying_text_cps'),
|
||||
])
|
||||
|
||||
|
||||
library.right_preferences = [ p4, p5, p6 ]
|
||||
|
||||
label _prefs_screen:
|
||||
|
||||
python hide:
|
||||
|
||||
_game_nav("prefs")
|
||||
|
||||
ui.window(style='prefs_window')
|
||||
ui.grid(2, 1, xfill=True)
|
||||
|
||||
ui.vbox(library.padding * 3, xpos=0.5, xanchor='center')
|
||||
for i in library.left_preferences:
|
||||
i.render_preference()
|
||||
ui.close()
|
||||
|
||||
ui.vbox(library.padding * 3, xpos=0.5, xanchor='center')
|
||||
for i in library.right_preferences:
|
||||
i.render_preference()
|
||||
ui.close()
|
||||
|
||||
ui.close()
|
||||
|
||||
_game_interact()
|
||||
|
||||
jump _prefs_screen
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,415 @@
|
||||
# This file is responsible for creating and defining the default styles
|
||||
# used by the system.
|
||||
|
||||
# This file should be considered part of the Ren'Py library, and not
|
||||
# something that needs to be modified by the user. Instead, just update
|
||||
# the appropriate style property in an init: block in your script.
|
||||
#
|
||||
# For example, to change the default window backgrounds to a
|
||||
# transparent dark red, add:
|
||||
#
|
||||
# init:
|
||||
# $ style.window.background = renpy.Solid((128, 0, 0, 128)
|
||||
#
|
||||
# to your script. No need to mess around here, it will just make your
|
||||
# life harder when a new version of Ren'Py is released.
|
||||
|
||||
init -1000:
|
||||
python hide:
|
||||
|
||||
style.create('default', None,
|
||||
'The default style that all styles inherit from.')
|
||||
|
||||
dark_cyan = (0, 192, 255, 255)
|
||||
bright_cyan = (0, 255, 255, 255)
|
||||
|
||||
dark_red = (255, 128, 128, 255)
|
||||
bright_red = (255, 64, 64, 255)
|
||||
|
||||
green = (0, 128, 0, 255)
|
||||
|
||||
# Magic.
|
||||
style.default.enable_hover = True
|
||||
|
||||
# Text properties.
|
||||
style.default.font = "Vera.ttf"
|
||||
style.default.antialias = True
|
||||
style.default.size = 22
|
||||
style.default.color = (255, 255, 255, 255)
|
||||
style.default.drop_shadow = (1, 1)
|
||||
style.default.drop_shadow_color = (0, 0, 0, 128)
|
||||
style.default.minwidth = 0
|
||||
style.default.textalign = 0
|
||||
style.default.text_y_fudge = 0
|
||||
style.default.first_indent = 0
|
||||
style.default.rest_indent = 0
|
||||
|
||||
# Change this if you're not using Vera 22.
|
||||
if renpy.windows():
|
||||
style.default.line_height_fudge = -4
|
||||
else:
|
||||
style.default.line_height_fudge = 0
|
||||
|
||||
# Window properties.
|
||||
style.default.background = None
|
||||
style.default.xpadding = 0
|
||||
style.default.ypadding = 0
|
||||
style.default.xmargin = 0
|
||||
style.default.ymargin = 0
|
||||
style.default.xfill = False
|
||||
style.default.yfill = False
|
||||
style.default.xminimum = 0 # Includes margins and padding.
|
||||
style.default.yminimum = 0 # Includes margins and padding.
|
||||
|
||||
# Placement properties.
|
||||
style.default.xpos = 0
|
||||
style.default.ypos = 0
|
||||
style.default.xanchor = 'left'
|
||||
style.default.yanchor = 'top'
|
||||
|
||||
# Sound properties.
|
||||
style.default.hover_sound = None
|
||||
style.default.activate_sound = None
|
||||
|
||||
# The base style for the large windows.
|
||||
style.create('window', 'default',
|
||||
'(window, placement) The base style for the windows that contain dialogue, thoughts, and menus.')
|
||||
|
||||
style.window.background = Solid((0, 0, 128, 128))
|
||||
style.window.xpadding = 10
|
||||
style.window.ypadding = 5
|
||||
style.window.xmargin = 10
|
||||
style.window.ymargin = 5
|
||||
style.window.xfill = True
|
||||
style.window.yfill = False
|
||||
style.window.xminimum = 0 # Includes margins and padding.
|
||||
style.window.yminimum = 150 # Includes margins and padding.
|
||||
|
||||
style.window.xpos = 0.5
|
||||
style.window.ypos = 1.0
|
||||
style.window.xanchor = 'center'
|
||||
style.window.yanchor = 'bottom'
|
||||
|
||||
# This style controls the default placement of images on the screen.
|
||||
|
||||
style.create('image_placement', 'default',
|
||||
'This style is used to control the default placement of images on the screen.')
|
||||
|
||||
style.image_placement.xpos = 0.5
|
||||
style.image_placement.ypos = 1.0
|
||||
style.image_placement.xanchor = 'center'
|
||||
style.image_placement.yanchor = 'bottom'
|
||||
|
||||
# Styles that are used for dialogue.
|
||||
|
||||
style.create('say_label', 'default',
|
||||
"""(text) The style that is used by default for
|
||||
the label of dialogue. The label is used to
|
||||
indicate who is saying something.""")
|
||||
|
||||
style.create('say_dialogue', 'default',
|
||||
"""(text) The style that is used by default for
|
||||
the text of dialogue.""")
|
||||
|
||||
style.create('say_thought', 'default',
|
||||
"""(text) The label that is used by default for
|
||||
the text of thoughts or narration, when no
|
||||
speaker is given.""")
|
||||
|
||||
style.create('say_window', 'window',
|
||||
'(window, position) The default style for windows containing dialogue and thoughts.')
|
||||
|
||||
|
||||
# Styles that are used for menus.
|
||||
|
||||
style.create('menu', 'default',
|
||||
"(sound, position) The style that is used for menus themselves.")
|
||||
|
||||
style.create('menu_caption', 'default',
|
||||
"(text) The style that is used to render a menu caption.")
|
||||
|
||||
style.create('menu_choice', 'default',
|
||||
"""(text, hover, sound) The style that is used to render a menu choice.""")
|
||||
|
||||
style.menu_choice.hover_color = (255, 255, 0, 255) # yellow
|
||||
style.menu_choice.idle_color = (0, 255, 255, 255) # cyan
|
||||
|
||||
style.create('menu_window', 'window',
|
||||
'(window, position) The default style for windows containing a menu.')
|
||||
|
||||
# Styles that are used by input widgets.
|
||||
style.create('input_text', 'default',
|
||||
'(text) The style used for the text of an input box.')
|
||||
|
||||
style.input_text.color = (255, 255, 0, 255)
|
||||
|
||||
style.create('input_prompt', 'default',
|
||||
'(text) The style used for the prompt of an input box.')
|
||||
|
||||
style.create('input_window', 'window',
|
||||
'(window, position) The style used for the window of an input box.')
|
||||
|
||||
# Styles used by centered.
|
||||
style.create('centered_window', 'default',
|
||||
'(window) The style that is used for a "window" containing centered text.')
|
||||
|
||||
style.create('centered_text', 'default',
|
||||
'(text) The style used for centered text.')
|
||||
|
||||
style.centered_window.xpos = 0.5
|
||||
style.centered_window.xanchor = 'center'
|
||||
style.centered_window.xfill = False
|
||||
|
||||
style.centered_window.ypos = 0.5
|
||||
style.centered_window.yanchor = 'center'
|
||||
style.centered_window.yfill = False
|
||||
|
||||
style.centered_window.xpadding = 10
|
||||
|
||||
style.centered_text.textalign = 0.5
|
||||
style.centered_text.xpos = 0.5
|
||||
style.centered_text.ypos = 0.5
|
||||
style.centered_text.xanchor = 'center'
|
||||
style.centered_text.yanchor = 'center'
|
||||
|
||||
# Styles that are used by imagemaps
|
||||
style.create('imagemap', 'image_placement',
|
||||
'(sound, position) The style that is used for imagemaps.')
|
||||
|
||||
# Style that is used by imagebutttons.
|
||||
style.create('image_button', 'default',
|
||||
'(window, sound, hover) The default style used for image buttons.')
|
||||
|
||||
style.create('image_button_image', 'default',
|
||||
'The default style used for images inside image buttons.')
|
||||
|
||||
|
||||
# Styles that are used by all other Buttons.
|
||||
style.create('button', 'default',
|
||||
'(window, sound, hover) The default style used for buttons in the main and game menus.')
|
||||
|
||||
style.button.xpos = 0.5
|
||||
style.button.xanchor = 'center'
|
||||
|
||||
style.create('button_text', 'default',
|
||||
'(text, hover) The default style used for the label of a button.')
|
||||
|
||||
style.button_text.xpos = 0.5
|
||||
style.button_text.xanchor = 'center'
|
||||
style.button_text.size = 24
|
||||
style.button_text.color = dark_cyan
|
||||
style.button_text.hover_color = bright_cyan
|
||||
style.button_text.drop_shadow = (2, 2)
|
||||
|
||||
# Selected button.
|
||||
style.create('selected_button', 'button',
|
||||
'(window, hover) The style that is used for a selected button (for example, the active screen or a chosen preference).')
|
||||
|
||||
style.create('selected_button_text', 'button_text',
|
||||
'(text, hover) The style that is used for the label of a selected button.')
|
||||
|
||||
style.selected_button_text.color = dark_red
|
||||
style.selected_button_text.hover_color = bright_red
|
||||
|
||||
# Disabled button.
|
||||
|
||||
style.create('disabled_button', 'button',
|
||||
'(window, hover) The style that is used for a disabled button.')
|
||||
|
||||
style.disabled_button.hover_sound = None
|
||||
style.disabled_button.activate_sound = None
|
||||
|
||||
style.create('disabled_button_text', 'button_text',
|
||||
'(text, hover) The style that is used for the label of a disabled button.')
|
||||
|
||||
style.disabled_button_text.color = (128, 128, 128, 255)
|
||||
style.disabled_button_text.hover_color = (128, 128, 128, 255)
|
||||
|
||||
|
||||
# Bar.
|
||||
style.create('bar', 'default',
|
||||
'(bar) The style that is used by default for bars.')
|
||||
|
||||
style.bar.left_bar = Solid(bright_cyan)
|
||||
style.bar.right_bar = Solid((0, 0, 0, 128))
|
||||
style.bar.left_gutter = 0
|
||||
style.bar.right_gutter = 0
|
||||
|
||||
# Styles that are used when laying out the main menu.
|
||||
style.create('mm_root_window', 'default',
|
||||
'(window) The style used for the root window of the main menu. This is primarily used to set a background for the main menu.')
|
||||
|
||||
style.mm_root_window.background = Solid((0, 0, 0, 255))
|
||||
|
||||
style.create('mm_menu_window', 'default',
|
||||
'(window, position) A window that contains the choices in the main menu. Change this to change the placement of these choices on the main menu screen.')
|
||||
|
||||
style.mm_menu_window.xpos = 0.9
|
||||
style.mm_menu_window.xanchor = 'right'
|
||||
style.mm_menu_window.ypos = 0.9
|
||||
style.mm_menu_window.yanchor = 'bottom'
|
||||
|
||||
style.create('mm_button', 'button',
|
||||
'(window, hover) The style that is used on buttons that are part of the main menu.')
|
||||
|
||||
style.create('mm_button_text', 'button_text',
|
||||
'(text, hover) The style that is used for the labels of buttons that are part of the main menu.')
|
||||
|
||||
# Styles that are used to lay out the game menu.
|
||||
|
||||
style.create('gm_root_window', 'default',
|
||||
'(window) The style used for the root window of the game menu. This is primarily used to change the background of the game menu.')
|
||||
|
||||
style.gm_root_window.background = Solid((0, 0, 0, 255))
|
||||
|
||||
style.create('gm_nav_window', 'default',
|
||||
'(window, position) The style used by a window containing buttons that allow the user to navigate through the different screens of the game menu.')
|
||||
|
||||
style.gm_nav_window.xpos = 0.9
|
||||
style.gm_nav_window.xanchor = 'right'
|
||||
style.gm_nav_window.ypos = 0.95
|
||||
style.gm_nav_window.yanchor = 'bottom'
|
||||
|
||||
|
||||
style.create('gm_nav_button', 'button',
|
||||
'(window, hover) The style of an unselected game menu navigation button.')
|
||||
|
||||
style.create('gm_nav_button_text', 'button_text',
|
||||
'(text, hover) The style of the text of an unselected game menu navigation button.')
|
||||
|
||||
style.create('gm_nav_selected_button', 'selected_button',
|
||||
'(window, hover) The style of a selected game menu navigation button.')
|
||||
|
||||
style.create('gm_nav_selected_button_text', 'selected_button_text',
|
||||
'(text, hover) The style of the text of a selected game menu navigation button.')
|
||||
|
||||
style.create('gm_nav_disabled_button', 'disabled_button',
|
||||
'(window, hover) The style of a disabled game menu navigation button.')
|
||||
|
||||
style.create('gm_nav_disabled_button_text', 'disabled_button_text',
|
||||
'(text, hover) The style of the text of a disabled game menu navigation button.')
|
||||
|
||||
|
||||
style.create('file_picker_window', 'default',
|
||||
'(window, position) A window containing the file picker that is used to choose slots for loading and saving.')
|
||||
|
||||
style.file_picker_window.xpos = 0
|
||||
style.file_picker_window.xanchor = 'left'
|
||||
style.file_picker_window.ypos = 0
|
||||
style.file_picker_window.yanchor = 'top'
|
||||
|
||||
|
||||
style.create('file_picker_navbox', 'default',
|
||||
'(position) The position of the naviation (next/previous) buttons in the file picker.')
|
||||
|
||||
style.file_picker_navbox.xmargin = 10
|
||||
|
||||
style.create('file_picker_nav_button', 'button',
|
||||
'(window, hover) The style that is used for enabled file picker navigation buttons.')
|
||||
style.create('file_picker_nav_button_text', 'button_text',
|
||||
'(text) The style that is used for the label of enabled file picker navigation buttons.')
|
||||
|
||||
style.create('file_picker_nav_disabled_button', 'disabled_button',
|
||||
'(window, hover) The style that is used for disabled file picker navigation buttons.')
|
||||
style.create('file_picker_nav_disabled_button_text', 'disabled_button_text',
|
||||
'(text) The style that is used for the label of disabled file picker navigation buttons.')
|
||||
|
||||
style.create('file_picker_entry', 'button',
|
||||
'(window, hover) The style that is used for each of the slots in the file picker.')
|
||||
|
||||
style.file_picker_entry.xpadding = 5
|
||||
style.file_picker_entry.ypadding = 2
|
||||
style.file_picker_entry.xmargin = 10
|
||||
style.file_picker_entry.xminimum = 400
|
||||
style.file_picker_entry.ymargin = 2
|
||||
|
||||
style.file_picker_entry.idle_background = Solid((255, 255, 255, 255))
|
||||
style.file_picker_entry.hover_background = Solid((255, 255, 192, 255))
|
||||
|
||||
style.create('file_picker_text', 'default',
|
||||
'(text) A base style for all text that is displayed in the file picker.')
|
||||
|
||||
style.file_picker_text.size = 18
|
||||
style.file_picker_text.idle_color = dark_cyan
|
||||
style.file_picker_text.hover_color = bright_cyan
|
||||
|
||||
style.create('file_picker_new', 'file_picker_text',
|
||||
'(text) The style that is applied to the new indicator in the file picker.')
|
||||
|
||||
style.create('file_picker_old', 'file_picker_text',
|
||||
'(text) The style that is applied to the old indicator in the file pciker.')
|
||||
|
||||
style.file_picker_new.hover_color = bright_red
|
||||
style.file_picker_new.idle_color = dark_red
|
||||
style.file_picker_new.minwidth = 30
|
||||
style.file_picker_old.minwidth = 30
|
||||
|
||||
style.create('file_picker_extra_info', 'file_picker_text',
|
||||
'(text) The style that is applied to extra info in the file picker. The extra info is the save time, and the save_name if one exists.')
|
||||
|
||||
style.create('file_picker_empty_slot', 'file_picker_text',
|
||||
'(text) The style that is used for the empty slot indicator in the file picker.')
|
||||
|
||||
style.create('yesno_label', 'default',
|
||||
'(text, position) The style used for the prompt in a yes/no dialog.')
|
||||
|
||||
style.yesno_label.color = green
|
||||
|
||||
style.create('yesno_button', 'button',
|
||||
'(window, hover) The style of yes/no buttons.')
|
||||
|
||||
style.create('yesno_button_text', 'button_text',
|
||||
'(window, hover) The style of yes/no button text.')
|
||||
|
||||
style.create('yesno_window', 'default',
|
||||
'(window) The style of a window containing a yes/no dialogue.')
|
||||
|
||||
style.yesno_window.xfill = True
|
||||
style.yesno_window.yminimum = 0.5
|
||||
|
||||
# Preferences
|
||||
|
||||
|
||||
style.create('prefs_pref', 'default',
|
||||
'(window, position) The position of the box containing an individual preference.')
|
||||
|
||||
style.prefs_pref.xpos = 0.5
|
||||
style.prefs_pref.xanchor = 'center'
|
||||
|
||||
style.create('prefs_label', 'default',
|
||||
'(text, position) The style that is applied to the label of a block of preferences.')
|
||||
|
||||
style.prefs_label.xpos = 0.5
|
||||
style.prefs_label.xanchor = "center"
|
||||
style.prefs_label.color = green
|
||||
|
||||
style.create('prefs_button', 'button',
|
||||
'(window, hover) The style of an unselected preferences button.')
|
||||
|
||||
style.prefs_button.xpos = 0.5
|
||||
style.prefs_button.xanchor = 'center'
|
||||
|
||||
style.create('prefs_button_text', 'button_text',
|
||||
'(text, hover) The style of the text of an unselected preferences button.')
|
||||
|
||||
style.create('prefs_selected_button', 'selected_button',
|
||||
'(window, hover) The style of a selected preferences button.')
|
||||
|
||||
style.prefs_selected_button.xpos = 0.5
|
||||
style.prefs_selected_button.xanchor = 'center'
|
||||
|
||||
style.create('prefs_selected_button_text', 'selected_button_text',
|
||||
'(text, hover) The style of the text of a selected preferences button.')
|
||||
|
||||
style.create('prefs_window', 'default',
|
||||
'(window, position) A window containing all preferences.')
|
||||
|
||||
style.prefs_window.xfill=True
|
||||
style.prefs_window.ypadding = 0.05
|
||||
|
||||
style.create('skip_indicator', 'default',
|
||||
'(text, position) The style of the text that is used to indicate that skipping is in progress.')
|
||||
|
||||
style.skip_indicator.xpos = 10
|
||||
style.skip_indicator.ypos = 10
|
||||
|
||||
@@ -1,2 +0,0 @@
|
||||
lib\windows-i686\python.exe -OO renpy.py
|
||||
pause
|
||||
@@ -0,0 +1,113 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import os.path
|
||||
|
||||
# Go psyco! (Compile where we can.)
|
||||
try:
|
||||
if not os.path.exists("nopsyco"):
|
||||
import psyco
|
||||
psyco.full()
|
||||
except ImportError:
|
||||
pass
|
||||
|
||||
import codecs
|
||||
import optparse
|
||||
import traceback
|
||||
import os
|
||||
import re
|
||||
import sys
|
||||
|
||||
# Extra things used for distribution.
|
||||
import encodings.utf_8
|
||||
import encodings.zlib_codec
|
||||
|
||||
# Load up all of Ren'Py, in the right order.
|
||||
import renpy
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
|
||||
# Stdout should be a utf-8 stream, so print works nicely.
|
||||
# utf8writer = codecs.getwriter("utf-8")
|
||||
# sys.stdout = utf8writer(sys.stdout)
|
||||
|
||||
name = os.path.basename(sys.argv[0])
|
||||
|
||||
if name.find(".") != -1:
|
||||
name = name[:name.find(".")]
|
||||
|
||||
if name.find("_") != -1:
|
||||
name = name[name.find("_") + 1:]
|
||||
|
||||
if os.path.isdir(name):
|
||||
game = name
|
||||
else:
|
||||
game = "game"
|
||||
|
||||
op = optparse.OptionParser()
|
||||
op.add_option('--game', dest='game', default=game,
|
||||
help='The directory the game is in.')
|
||||
|
||||
op.add_option('--python', dest='python', default=None,
|
||||
help='Run the argument in the python interpreter.')
|
||||
|
||||
options, args = op.parse_args()
|
||||
|
||||
if options.python:
|
||||
execfile(options.python)
|
||||
sys.exit(0)
|
||||
|
||||
try:
|
||||
renpy.main.main(options.game)
|
||||
|
||||
except Exception, e:
|
||||
|
||||
f = file("traceback.txt", "wU")
|
||||
|
||||
f.write(codecs.BOM_UTF8)
|
||||
|
||||
print >>f, "I'm sorry, but an exception occured while executing your Ren'Py"
|
||||
print >>f, "script."
|
||||
print >>f
|
||||
|
||||
type, value, tb = sys.exc_info()
|
||||
|
||||
|
||||
print >>f, type.__name__ + ":",
|
||||
print >>f, unicode(e).encode('utf-8')
|
||||
print >>f
|
||||
print >>f, renpy.game.exception_info
|
||||
|
||||
print >>f
|
||||
print >>f, "-- Full Traceback ------------------------------------------------------------"
|
||||
print >>f
|
||||
|
||||
traceback.print_tb(tb, None, sys.stdout)
|
||||
traceback.print_tb(tb, None, f)
|
||||
|
||||
print >>f, type.__name__ + ":",
|
||||
print type.__name__ + ":",
|
||||
|
||||
print >>f, unicode(e).encode('utf-8')
|
||||
print unicode(e).encode('utf-8')
|
||||
|
||||
print
|
||||
print >>f
|
||||
|
||||
print renpy.game.exception_info
|
||||
print >>f, renpy.game.exception_info
|
||||
|
||||
print >>f
|
||||
print >>f, "Ren'Py Version:", renpy.version
|
||||
|
||||
f.close()
|
||||
|
||||
try:
|
||||
os.startfile('traceback.txt')
|
||||
except:
|
||||
pass
|
||||
|
||||
sys.exit(0)
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,823 @@
|
||||
#!/usr/bin/python
|
||||
#
|
||||
# Perforce Defect Tracking Integration Project
|
||||
# <http://www.ravenbrook.com/project/p4dti/>
|
||||
#
|
||||
# COVERAGE.PY -- COVERAGE TESTING
|
||||
#
|
||||
# Gareth Rees, Ravenbrook Limited, 2001-12-04
|
||||
# Ned Batchelder, 2004-12-12
|
||||
# http://nedbatchelder.com/code/modules/coverage.html
|
||||
#
|
||||
#
|
||||
# 1. INTRODUCTION
|
||||
#
|
||||
# This module provides coverage testing for Python code.
|
||||
#
|
||||
# The intended readership is all Python developers.
|
||||
#
|
||||
# This document is not confidential.
|
||||
#
|
||||
# See [GDR 2001-12-04a] for the command-line interface, programmatic
|
||||
# interface and limitations. See [GDR 2001-12-04b] for requirements and
|
||||
# design.
|
||||
|
||||
"""Usage:
|
||||
|
||||
coverage.py -x MODULE.py [ARG1 ARG2 ...]
|
||||
Execute module, passing the given command-line arguments, collecting
|
||||
coverage data.
|
||||
|
||||
coverage.py -e
|
||||
Erase collected coverage data.
|
||||
|
||||
coverage.py -r [-m] FILE1 FILE2 ...
|
||||
Report on the statement coverage for the given files. With the -m
|
||||
option, show line numbers of the statements that weren't executed.
|
||||
|
||||
coverage.py -a [-d dir] FILE1 FILE2 ...
|
||||
Make annotated copies of the given files, marking statements that
|
||||
are executed with > and statements that are missed with !. With
|
||||
the -d option, make the copies in that directory. Without the -d
|
||||
option, make each copy in the same directory as the original.
|
||||
|
||||
Coverage data is saved in the file .coverage by default. Set the
|
||||
COVERAGE_FILE environment variable to save it somewhere else."""
|
||||
|
||||
__version__ = "2.2.20041231" # see detailed history at the end of this file.
|
||||
|
||||
import compiler
|
||||
import compiler.visitor
|
||||
import os
|
||||
import re
|
||||
import string
|
||||
import sys
|
||||
import types
|
||||
|
||||
|
||||
# 2. IMPLEMENTATION
|
||||
#
|
||||
# This uses the "singleton" pattern.
|
||||
#
|
||||
# The word "morf" means a module object (from which the source file can
|
||||
# be deduced by suitable manipulation of the __file__ attribute) or a
|
||||
# filename.
|
||||
#
|
||||
# When we generate a coverage report we have to canonicalize every
|
||||
# filename in the coverage dictionary just in case it refers to the
|
||||
# module we are reporting on. It seems a shame to throw away this
|
||||
# information so the data in the coverage dictionary is transferred to
|
||||
# the 'cexecuted' dictionary under the canonical filenames.
|
||||
#
|
||||
# The coverage dictionary is called "c" and the trace function "t". The
|
||||
# reason for these short names is that Python looks up variables by name
|
||||
# at runtime and so execution time depends on the length of variables!
|
||||
# In the bottleneck of this application it's appropriate to abbreviate
|
||||
# names to increase speed.
|
||||
|
||||
# A dictionary with an entry for (Python source file name, line number
|
||||
# in that file) if that line has been executed.
|
||||
c = {}
|
||||
|
||||
# t(f, x, y). This method is passed to sys.settrace as a trace
|
||||
# function. See [van Rossum 2001-07-20b, 9.2] for an explanation of
|
||||
# sys.settrace and the arguments and return value of the trace function.
|
||||
# See [van Rossum 2001-07-20a, 3.2] for a description of frame and code
|
||||
# objects.
|
||||
|
||||
def t(f, w, a):
|
||||
#print w, f.f_code.co_filename, f.f_lineno
|
||||
if w == 'line':
|
||||
c[(f.f_code.co_filename, f.f_lineno)] = 1
|
||||
return t
|
||||
|
||||
class StatementFindingAstVisitor(compiler.visitor.ASTVisitor):
|
||||
def __init__(self, statements, excluded, suite_spots):
|
||||
compiler.visitor.ASTVisitor.__init__(self)
|
||||
self.statements = statements
|
||||
self.excluded = excluded
|
||||
self.suite_spots = suite_spots
|
||||
self.excluding_suite = 0
|
||||
|
||||
def doRecursive(self, node):
|
||||
self.recordNodeLine(node)
|
||||
for n in node.getChildNodes():
|
||||
self.dispatch(n)
|
||||
|
||||
visitStmt = visitModule = doRecursive
|
||||
|
||||
def doCode(self, node):
|
||||
if hasattr(node, 'decorators') and node.decorators:
|
||||
self.dispatch(node.decorators)
|
||||
self.doSuite(node, node.code)
|
||||
|
||||
visitFunction = visitClass = doCode
|
||||
|
||||
def getFirstLine(self, node):
|
||||
# Find the first line in the tree node.
|
||||
lineno = node.lineno
|
||||
for n in node.getChildNodes():
|
||||
f = self.getFirstLine(n)
|
||||
if lineno and f:
|
||||
lineno = min(lineno, f)
|
||||
else:
|
||||
lineno = lineno or f
|
||||
return lineno
|
||||
|
||||
def getLastLine(self, node):
|
||||
# Find the first line in the tree node.
|
||||
lineno = node.lineno
|
||||
for n in node.getChildNodes():
|
||||
lineno = max(lineno, self.getLastLine(n))
|
||||
return lineno
|
||||
|
||||
def doStatement(self, node):
|
||||
self.recordLine(self.getFirstLine(node))
|
||||
|
||||
visitAssert = visitAssign = visitAssTuple = visitDiscard = visitPrint = \
|
||||
visitPrintnl = visitRaise = visitSubscript = \
|
||||
visitDecorators = \
|
||||
doStatement
|
||||
|
||||
def recordNodeLine(self, node):
|
||||
return self.recordLine(node.lineno)
|
||||
|
||||
def recordLine(self, lineno):
|
||||
# Returns a bool, whether the line is included or excluded.
|
||||
if lineno:
|
||||
# Multi-line tests introducing suites have to get charged to their
|
||||
# keyword.
|
||||
if lineno in self.suite_spots:
|
||||
lineno = self.suite_spots[lineno][0]
|
||||
# If we're inside an exluded suite, record that this line was
|
||||
# excluded.
|
||||
if self.excluding_suite:
|
||||
self.excluded[lineno] = 1
|
||||
return 0
|
||||
# If this line is excluded, or suite_spots maps this line to
|
||||
# another line that is exlcuded, then we're excluded.
|
||||
elif self.excluded.has_key(lineno) or \
|
||||
self.suite_spots.has_key(lineno) and \
|
||||
self.excluded.has_key(self.suite_spots[lineno][1]):
|
||||
return 0
|
||||
# Otherwise, this is an executable line.
|
||||
else:
|
||||
self.statements[lineno] = 1
|
||||
return 1
|
||||
return 0
|
||||
|
||||
default = recordNodeLine
|
||||
|
||||
def recordAndDispatch(self, node):
|
||||
self.recordNodeLine(node)
|
||||
self.dispatch(node)
|
||||
|
||||
def doSuite(self, intro, body, exclude=0):
|
||||
exsuite = self.excluding_suite
|
||||
if exclude or (intro and not self.recordNodeLine(intro)):
|
||||
self.excluding_suite = 1
|
||||
self.recordAndDispatch(body)
|
||||
self.excluding_suite = exsuite
|
||||
|
||||
def doPlainWordSuite(self, prevsuite, suite):
|
||||
# Finding the exclude lines for else's is tricky, because they aren't
|
||||
# present in the compiler parse tree. Look at the previous suite,
|
||||
# and find its last line. If any line between there and the else's
|
||||
# first line are excluded, then we exclude the else.
|
||||
lastprev = self.getLastLine(prevsuite)
|
||||
firstelse = self.getFirstLine(suite)
|
||||
for l in range(lastprev+1, firstelse):
|
||||
if self.suite_spots.has_key(l):
|
||||
self.doSuite(None, suite, exclude=self.excluded.has_key(l))
|
||||
break
|
||||
else:
|
||||
self.doSuite(None, suite)
|
||||
|
||||
def doElse(self, prevsuite, node):
|
||||
if node.else_:
|
||||
self.doPlainWordSuite(prevsuite, node.else_)
|
||||
|
||||
def visitFor(self, node):
|
||||
self.doSuite(node, node.body)
|
||||
self.doElse(node.body, node)
|
||||
|
||||
def visitIf(self, node):
|
||||
# The first test has to be handled separately from the rest.
|
||||
# The first test is credited to the line with the "if", but the others
|
||||
# are credited to the line with the test for the elif.
|
||||
self.doSuite(node, node.tests[0][1])
|
||||
for t, n in node.tests[1:]:
|
||||
self.doSuite(t, n)
|
||||
self.doElse(node.tests[-1][1], node)
|
||||
|
||||
def visitWhile(self, node):
|
||||
self.doSuite(node, node.body)
|
||||
self.doElse(node.body, node)
|
||||
|
||||
def visitTryExcept(self, node):
|
||||
self.doSuite(node, node.body)
|
||||
for i in range(len(node.handlers)):
|
||||
a, b, h = node.handlers[i]
|
||||
if not a:
|
||||
# It's a plain "except:". Find the previous suite.
|
||||
if i > 0:
|
||||
prev = node.handlers[i-1][2]
|
||||
else:
|
||||
prev = node.body
|
||||
self.doPlainWordSuite(prev, h)
|
||||
else:
|
||||
self.doSuite(a, h)
|
||||
self.doElse(node.handlers[-1][2], node)
|
||||
|
||||
def visitTryFinally(self, node):
|
||||
self.doSuite(node, node.body)
|
||||
self.doPlainWordSuite(node.body, node.final)
|
||||
|
||||
def visitGlobal(self, node):
|
||||
# "global" statements don't execute like others (they don't call the
|
||||
# trace function), so don't record their line numbers.
|
||||
pass
|
||||
|
||||
the_coverage = None
|
||||
|
||||
class coverage:
|
||||
error = "coverage error"
|
||||
|
||||
# Name of the cache file (unless environment variable is set).
|
||||
cache_default = ".coverage"
|
||||
|
||||
# Environment variable naming the cache file.
|
||||
cache_env = "COVERAGE_FILE"
|
||||
|
||||
# A map from canonical Python source file name to a dictionary in
|
||||
# which there's an entry for each line number that has been
|
||||
# executed.
|
||||
cexecuted = {}
|
||||
|
||||
# Cache of results of calling the analysis2() method, so that you can
|
||||
# specify both -r and -a without doing double work.
|
||||
analysis_cache = {}
|
||||
|
||||
# Cache of results of calling the canonical_filename() method, to
|
||||
# avoid duplicating work.
|
||||
canonical_filename_cache = {}
|
||||
|
||||
def __init__(self):
|
||||
global the_coverage
|
||||
if the_coverage:
|
||||
raise self.error, "Only one coverage object allowed."
|
||||
self.usecache = 1
|
||||
self.cache = None
|
||||
self.exclude_re = ''
|
||||
|
||||
def help(self, error=None):
|
||||
if error:
|
||||
print error
|
||||
print
|
||||
print __doc__
|
||||
sys.exit(1)
|
||||
|
||||
def command_line(self):
|
||||
import getopt
|
||||
settings = {}
|
||||
optmap = {
|
||||
'-a': 'annotate',
|
||||
'-d:': 'directory=',
|
||||
'-e': 'erase',
|
||||
'-h': 'help',
|
||||
'-i': 'ignore-errors',
|
||||
'-m': 'show-missing',
|
||||
'-r': 'report',
|
||||
'-x': 'execute',
|
||||
}
|
||||
short_opts = string.join(map(lambda o: o[1:], optmap.keys()), '')
|
||||
long_opts = optmap.values()
|
||||
options, args = getopt.getopt(sys.argv[1:], short_opts,
|
||||
long_opts)
|
||||
for o, a in options:
|
||||
if optmap.has_key(o):
|
||||
settings[optmap[o]] = 1
|
||||
elif optmap.has_key(o + ':'):
|
||||
settings[optmap[o + ':']] = a
|
||||
elif o[2:] in long_opts:
|
||||
settings[o[2:]] = 1
|
||||
elif o[2:] + '=' in long_opts:
|
||||
settings[o[2:]] = a
|
||||
else:
|
||||
self.help("Unknown option: '%s'." % o)
|
||||
if settings.get('help'):
|
||||
self.help()
|
||||
for i in ['erase', 'execute']:
|
||||
for j in ['annotate', 'report']:
|
||||
if settings.get(i) and settings.get(j):
|
||||
self.help("You can't specify the '%s' and '%s' "
|
||||
"options at the same time." % (i, j))
|
||||
args_needed = (settings.get('execute')
|
||||
or settings.get('annotate')
|
||||
or settings.get('report'))
|
||||
action = settings.get('erase') or args_needed
|
||||
if not action:
|
||||
self.help("You must specify at least one of -e, -x, -r, or -a.")
|
||||
if not args_needed and args:
|
||||
self.help("Unexpected arguments %s." % args)
|
||||
|
||||
self.get_ready()
|
||||
self.exclude('#pragma[: ]+[nN][oO] [cC][oO][vV][eE][rR]')
|
||||
|
||||
if settings.get('erase'):
|
||||
self.erase()
|
||||
if settings.get('execute'):
|
||||
if not args:
|
||||
self.help("Nothing to do.")
|
||||
sys.argv = args
|
||||
self.start()
|
||||
import __main__
|
||||
sys.path[0] = os.path.dirname(sys.argv[0])
|
||||
execfile(sys.argv[0], __main__.__dict__)
|
||||
if not args:
|
||||
args = self.cexecuted.keys()
|
||||
ignore_errors = settings.get('ignore-errors')
|
||||
show_missing = settings.get('show-missing')
|
||||
directory = settings.get('directory=')
|
||||
if settings.get('report'):
|
||||
self.report(args, show_missing, ignore_errors)
|
||||
if settings.get('annotate'):
|
||||
self.annotate(args, directory, ignore_errors)
|
||||
|
||||
def use_cache(self, usecache):
|
||||
self.usecache = usecache
|
||||
|
||||
def get_ready(self):
|
||||
if self.usecache and not self.cache:
|
||||
self.cache = os.environ.get(self.cache_env, self.cache_default)
|
||||
self.restore()
|
||||
self.analysis_cache = {}
|
||||
|
||||
def start(self):
|
||||
self.get_ready()
|
||||
sys.settrace(t)
|
||||
|
||||
def stop(self):
|
||||
sys.settrace(None)
|
||||
|
||||
def erase(self):
|
||||
global c
|
||||
c = {}
|
||||
self.analysis_cache = {}
|
||||
self.cexecuted = {}
|
||||
if self.cache and os.path.exists(self.cache):
|
||||
os.remove(self.cache)
|
||||
self.exclude_re = ''
|
||||
|
||||
def exclude(self, re):
|
||||
if self.exclude_re:
|
||||
self.exclude_re += "|"
|
||||
self.exclude_re += "(" + re + ")"
|
||||
|
||||
# save(). Save coverage data to the coverage cache.
|
||||
|
||||
def save(self):
|
||||
if self.usecache and self.cache:
|
||||
self.canonicalize_filenames()
|
||||
cache = open(self.cache, 'wb')
|
||||
import marshal
|
||||
marshal.dump(self.cexecuted, cache)
|
||||
cache.close()
|
||||
|
||||
# restore(). Restore coverage data from the coverage cache (if it
|
||||
# exists).
|
||||
|
||||
def restore(self):
|
||||
global c
|
||||
c = {}
|
||||
self.cexecuted = {}
|
||||
assert self.usecache
|
||||
if not os.path.exists(self.cache):
|
||||
return
|
||||
try:
|
||||
cache = open(self.cache, 'rb')
|
||||
import marshal
|
||||
cexecuted = marshal.load(cache)
|
||||
cache.close()
|
||||
if isinstance(cexecuted, types.DictType):
|
||||
self.cexecuted = cexecuted
|
||||
except:
|
||||
pass
|
||||
|
||||
# canonical_filename(filename). Return a canonical filename for the
|
||||
# file (that is, an absolute path with no redundant components and
|
||||
# normalized case). See [GDR 2001-12-04b, 3.3].
|
||||
|
||||
def canonical_filename(self, filename):
|
||||
if not self.canonical_filename_cache.has_key(filename):
|
||||
f = filename
|
||||
if os.path.isabs(f) and not os.path.exists(f):
|
||||
f = os.path.basename(f)
|
||||
if not os.path.isabs(f):
|
||||
for path in [os.curdir] + sys.path:
|
||||
g = os.path.join(path, f)
|
||||
if os.path.exists(g):
|
||||
f = g
|
||||
break
|
||||
cf = os.path.normcase(os.path.abspath(f))
|
||||
self.canonical_filename_cache[filename] = cf
|
||||
return self.canonical_filename_cache[filename]
|
||||
|
||||
# canonicalize_filenames(). Copy results from "executed" to
|
||||
# "cexecuted", canonicalizing filenames on the way. Clear the
|
||||
# "executed" map.
|
||||
|
||||
def canonicalize_filenames(self):
|
||||
global c
|
||||
for filename, lineno in c.keys():
|
||||
f = self.canonical_filename(filename)
|
||||
if not self.cexecuted.has_key(f):
|
||||
self.cexecuted[f] = {}
|
||||
self.cexecuted[f][lineno] = 1
|
||||
c = {}
|
||||
|
||||
# morf_filename(morf). Return the filename for a module or file.
|
||||
|
||||
def morf_filename(self, morf):
|
||||
if isinstance(morf, types.ModuleType):
|
||||
if not hasattr(morf, '__file__'):
|
||||
raise self.error, "Module has no __file__ attribute."
|
||||
file = morf.__file__
|
||||
else:
|
||||
file = morf
|
||||
return self.canonical_filename(file)
|
||||
|
||||
# analyze_morf(morf). Analyze the module or filename passed as
|
||||
# the argument. If the source code can't be found, raise an error.
|
||||
# Otherwise, return a tuple of (1) the canonical filename of the
|
||||
# source code for the module, (2) a list of lines of statements
|
||||
# in the source code, and (3) a list of lines of excluded statements.
|
||||
|
||||
def analyze_morf(self, morf):
|
||||
if self.analysis_cache.has_key(morf):
|
||||
return self.analysis_cache[morf]
|
||||
filename = self.morf_filename(morf)
|
||||
ext = os.path.splitext(filename)[1]
|
||||
if ext == '.pyc':
|
||||
if not os.path.exists(filename[0:-1]):
|
||||
raise self.error, ("No source for compiled code '%s'."
|
||||
% filename)
|
||||
filename = filename[0:-1]
|
||||
elif ext != '.py':
|
||||
raise self.error, "File '%s' not Python source." % filename
|
||||
source = open(filename, 'r')
|
||||
lines, excluded_lines = self.find_executable_statements(
|
||||
source.read(), exclude=self.exclude_re
|
||||
)
|
||||
source.close()
|
||||
result = filename, lines, excluded_lines
|
||||
self.analysis_cache[morf] = result
|
||||
return result
|
||||
|
||||
def get_suite_spots(self, tree, spots):
|
||||
import symbol, token
|
||||
for i in range(1, len(tree)):
|
||||
if type(tree[i]) == type(()):
|
||||
if tree[i][0] == symbol.suite:
|
||||
# Found a suite, look back for the colon and keyword.
|
||||
lineno_colon = lineno_word = None
|
||||
for j in range(i-1, 0, -1):
|
||||
if tree[j][0] == token.COLON:
|
||||
lineno_colon = tree[j][2]
|
||||
elif tree[j][0] == token.NAME:
|
||||
if tree[j][1] == 'elif':
|
||||
# Find the line number of the first non-terminal
|
||||
# after the keyword.
|
||||
t = tree[j+1]
|
||||
while t and token.ISNONTERMINAL(t[0]):
|
||||
t = t[1]
|
||||
if t:
|
||||
lineno_word = t[2]
|
||||
else:
|
||||
lineno_word = tree[j][2]
|
||||
break
|
||||
elif tree[j][0] == symbol.except_clause:
|
||||
# "except" clauses look like:
|
||||
# ('except_clause', ('NAME', 'except', lineno), ...)
|
||||
if tree[j][1][0] == token.NAME:
|
||||
lineno_word = tree[j][1][2]
|
||||
break
|
||||
if lineno_colon and lineno_word:
|
||||
# Found colon and keyword, mark all the lines
|
||||
# between the two with the two line numbers.
|
||||
for l in range(lineno_word, lineno_colon+1):
|
||||
spots[l] = (lineno_word, lineno_colon)
|
||||
self.get_suite_spots(tree[i], spots)
|
||||
|
||||
def find_executable_statements(self, text, exclude=None):
|
||||
# Find lines which match an exclusion pattern.
|
||||
excluded = {}
|
||||
suite_spots = {}
|
||||
if exclude:
|
||||
reExclude = re.compile(exclude)
|
||||
lines = text.split('\n')
|
||||
for i in range(len(lines)):
|
||||
if reExclude.search(lines[i]):
|
||||
excluded[i+1] = 1
|
||||
|
||||
import parser
|
||||
tree = parser.suite(text+'\n\n').totuple(1)
|
||||
self.get_suite_spots(tree, suite_spots)
|
||||
|
||||
# Use the compiler module to parse the text and find the executable
|
||||
# statements. We add newlines to be impervious to final partial lines.
|
||||
statements = {}
|
||||
ast = compiler.parse(text+'\n\n')
|
||||
visitor = StatementFindingAstVisitor(statements, excluded, suite_spots)
|
||||
compiler.walk(ast, visitor, walker=visitor)
|
||||
|
||||
lines = statements.keys()
|
||||
lines.sort()
|
||||
excluded_lines = excluded.keys()
|
||||
excluded_lines.sort()
|
||||
return lines, excluded_lines
|
||||
|
||||
# format_lines(statements, lines). Format a list of line numbers
|
||||
# for printing by coalescing groups of lines as long as the lines
|
||||
# represent consecutive statements. This will coalesce even if
|
||||
# there are gaps between statements, so if statements =
|
||||
# [1,2,3,4,5,10,11,12,13,14] and lines = [1,2,5,10,11,13,14] then
|
||||
# format_lines will return "1-2, 5-11, 13-14".
|
||||
|
||||
def format_lines(self, statements, lines):
|
||||
pairs = []
|
||||
i = 0
|
||||
j = 0
|
||||
start = None
|
||||
pairs = []
|
||||
while i < len(statements) and j < len(lines):
|
||||
if statements[i] == lines[j]:
|
||||
if start == None:
|
||||
start = lines[j]
|
||||
end = lines[j]
|
||||
j = j + 1
|
||||
elif start:
|
||||
pairs.append((start, end))
|
||||
start = None
|
||||
i = i + 1
|
||||
if start:
|
||||
pairs.append((start, end))
|
||||
def stringify(pair):
|
||||
start, end = pair
|
||||
if start == end:
|
||||
return "%d" % start
|
||||
else:
|
||||
return "%d-%d" % (start, end)
|
||||
import string
|
||||
return string.join(map(stringify, pairs), ", ")
|
||||
|
||||
# Backward compatibility with version 1.
|
||||
def analysis(self, morf):
|
||||
f, s, _, m, mf = self.analysis2(morf)
|
||||
return f, s, m, mf
|
||||
|
||||
def analysis2(self, morf):
|
||||
filename, statements, excluded = self.analyze_morf(morf)
|
||||
self.canonicalize_filenames()
|
||||
if not self.cexecuted.has_key(filename):
|
||||
self.cexecuted[filename] = {}
|
||||
missing = []
|
||||
for line in statements:
|
||||
if not self.cexecuted[filename].has_key(line):
|
||||
missing.append(line)
|
||||
return (filename, statements, excluded, missing,
|
||||
self.format_lines(statements, missing))
|
||||
|
||||
def morf_name(self, morf):
|
||||
if isinstance(morf, types.ModuleType):
|
||||
return morf.__name__
|
||||
else:
|
||||
return os.path.splitext(os.path.basename(morf))[0]
|
||||
|
||||
def report(self, morfs, show_missing=1, ignore_errors=0):
|
||||
if not isinstance(morfs, types.ListType):
|
||||
morfs = [morfs]
|
||||
max_name = max([5,] + map(len, map(self.morf_name, morfs)))
|
||||
fmt_name = "%%- %ds " % max_name
|
||||
fmt_err = fmt_name + "%s: %s"
|
||||
header = fmt_name % "Name" + " Stmts Exec Cover"
|
||||
fmt_coverage = fmt_name + "% 6d % 6d % 5d%%"
|
||||
if show_missing:
|
||||
header = header + " Missing"
|
||||
fmt_coverage = fmt_coverage + " %s"
|
||||
print header
|
||||
print "-" * len(header)
|
||||
total_statements = 0
|
||||
total_executed = 0
|
||||
for morf in morfs:
|
||||
name = self.morf_name(morf)
|
||||
try:
|
||||
_, statements, _, missing, readable = self.analysis2(morf)
|
||||
n = len(statements)
|
||||
m = n - len(missing)
|
||||
if n > 0:
|
||||
pc = 100.0 * m / n
|
||||
else:
|
||||
pc = 100.0
|
||||
args = (name, n, m, pc)
|
||||
if show_missing:
|
||||
args = args + (readable,)
|
||||
print fmt_coverage % args
|
||||
total_statements = total_statements + n
|
||||
total_executed = total_executed + m
|
||||
except KeyboardInterrupt:
|
||||
raise
|
||||
except:
|
||||
if not ignore_errors:
|
||||
type, msg = sys.exc_info()[0:2]
|
||||
print fmt_err % (name, type, msg)
|
||||
if len(morfs) > 1:
|
||||
print "-" * len(header)
|
||||
if total_statements > 0:
|
||||
pc = 100.0 * total_executed / total_statements
|
||||
else:
|
||||
pc = 100.0
|
||||
args = ("TOTAL", total_statements, total_executed, pc)
|
||||
if show_missing:
|
||||
args = args + ("",)
|
||||
print fmt_coverage % args
|
||||
|
||||
# annotate(morfs, ignore_errors).
|
||||
|
||||
blank_re = re.compile("\\s*(#|$)")
|
||||
else_re = re.compile("\\s*else\\s*:\\s*(#|$)")
|
||||
|
||||
def annotate(self, morfs, directory=None, ignore_errors=0):
|
||||
for morf in morfs:
|
||||
try:
|
||||
filename, statements, excluded, missing, _ = self.analysis2(morf)
|
||||
self.annotate_file(filename, statements, excluded, missing, directory)
|
||||
except KeyboardInterrupt:
|
||||
raise
|
||||
except:
|
||||
if not ignore_errors:
|
||||
raise
|
||||
|
||||
def annotate_file(self, filename, statements, excluded, missing, directory=None):
|
||||
source = open(filename, 'r')
|
||||
if directory:
|
||||
dest_file = os.path.join(directory,
|
||||
os.path.basename(filename)
|
||||
+ ',cover')
|
||||
else:
|
||||
dest_file = filename + ',cover'
|
||||
dest = open(dest_file, 'w')
|
||||
lineno = 0
|
||||
i = 0
|
||||
j = 0
|
||||
covered = 1
|
||||
while 1:
|
||||
line = source.readline()
|
||||
if line == '':
|
||||
break
|
||||
lineno = lineno + 1
|
||||
while i < len(statements) and statements[i] < lineno:
|
||||
i = i + 1
|
||||
while j < len(missing) and missing[j] < lineno:
|
||||
j = j + 1
|
||||
if i < len(statements) and statements[i] == lineno:
|
||||
covered = j >= len(missing) or missing[j] > lineno
|
||||
if self.blank_re.match(line):
|
||||
dest.write(' ')
|
||||
elif self.else_re.match(line):
|
||||
# Special logic for lines containing only
|
||||
# 'else:'. See [GDR 2001-12-04b, 3.2].
|
||||
if i >= len(statements) and j >= len(missing):
|
||||
dest.write('! ')
|
||||
elif i >= len(statements) or j >= len(missing):
|
||||
dest.write('> ')
|
||||
elif statements[i] == missing[j]:
|
||||
dest.write('! ')
|
||||
else:
|
||||
dest.write('> ')
|
||||
elif lineno in excluded:
|
||||
dest.write('- ')
|
||||
elif covered:
|
||||
dest.write('> ')
|
||||
else:
|
||||
dest.write('! ')
|
||||
dest.write(line)
|
||||
source.close()
|
||||
dest.close()
|
||||
|
||||
# Singleton object.
|
||||
the_coverage = coverage()
|
||||
|
||||
# Module functions call methods in the singleton object.
|
||||
def use_cache(*args, **kw): return the_coverage.use_cache(*args, **kw)
|
||||
def start(*args, **kw): return the_coverage.start(*args, **kw)
|
||||
def stop(*args, **kw): return the_coverage.stop(*args, **kw)
|
||||
def erase(*args, **kw): return the_coverage.erase(*args, **kw)
|
||||
def exclude(*args, **kw): return the_coverage.exclude(*args, **kw)
|
||||
def analysis(*args, **kw): return the_coverage.analysis(*args, **kw)
|
||||
def analysis2(*args, **kw): return the_coverage.analysis2(*args, **kw)
|
||||
def report(*args, **kw): return the_coverage.report(*args, **kw)
|
||||
def annotate(*args, **kw): return the_coverage.annotate(*args, **kw)
|
||||
def annotate_file(*args, **kw): return the_coverage.annotate_file(*args, **kw)
|
||||
|
||||
# Save coverage data when Python exits. (The atexit module wasn't
|
||||
# introduced until Python 2.0, so use sys.exitfunc when it's not
|
||||
# available.)
|
||||
try:
|
||||
import atexit
|
||||
atexit.register(the_coverage.save)
|
||||
except ImportError:
|
||||
sys.exitfunc = the_coverage.save
|
||||
|
||||
# Command-line interface.
|
||||
if __name__ == '__main__':
|
||||
the_coverage.command_line()
|
||||
|
||||
|
||||
# A. REFERENCES
|
||||
#
|
||||
# [GDR 2001-12-04a] "Statement coverage for Python"; Gareth Rees;
|
||||
# Ravenbrook Limited; 2001-12-04;
|
||||
# <http://www.garethrees.org/2001/12/04/python-coverage/>.
|
||||
#
|
||||
# [GDR 2001-12-04b] "Statement coverage for Python: design and
|
||||
# analysis"; Gareth Rees; Ravenbrook Limited; 2001-12-04;
|
||||
# <http://www.garethrees.org/2001/12/04/python-coverage/design.html>.
|
||||
#
|
||||
# [van Rossum 2001-07-20a] "Python Reference Manual (releae 2.1.1)";
|
||||
# Guide van Rossum; 2001-07-20;
|
||||
# <http://www.python.org/doc/2.1.1/ref/ref.html>.
|
||||
#
|
||||
# [van Rossum 2001-07-20b] "Python Library Reference"; Guido van Rossum;
|
||||
# 2001-07-20; <http://www.python.org/doc/2.1.1/lib/lib.html>.
|
||||
#
|
||||
#
|
||||
# B. DOCUMENT HISTORY
|
||||
#
|
||||
# 2001-12-04 GDR Created.
|
||||
#
|
||||
# 2001-12-06 GDR Added command-line interface and source code
|
||||
# annotation.
|
||||
#
|
||||
# 2001-12-09 GDR Moved design and interface to separate documents.
|
||||
#
|
||||
# 2001-12-10 GDR Open cache file as binary on Windows. Allow
|
||||
# simultaneous -e and -x, or -a and -r.
|
||||
#
|
||||
# 2001-12-12 GDR Added command-line help. Cache analysis so that it
|
||||
# only needs to be done once when you specify -a and -r.
|
||||
#
|
||||
# 2001-12-13 GDR Improved speed while recording. Portable between
|
||||
# Python 1.5.2 and 2.1.1.
|
||||
#
|
||||
# 2002-01-03 GDR Module-level functions work correctly.
|
||||
#
|
||||
# 2002-01-07 GDR Update sys.path when running a file with the -x option,
|
||||
# so that it matches the value the program would get if it were run on
|
||||
# its own.
|
||||
#
|
||||
# 2004-12-12 NMB Significant code changes.
|
||||
# - Finding executable statements has been rewritten so that docstrings and
|
||||
# other quirks of Python execution aren't mistakenly identified as missing
|
||||
# lines.
|
||||
# - Lines can be excluded from consideration, even entire suites of lines.
|
||||
# - The filesystem cache of covered lines can be disabled programmatically.
|
||||
# - Modernized the code.
|
||||
#
|
||||
# 2004-12-14 NMB Minor tweaks. Return 'analysis' to its original behavior
|
||||
# and add 'analysis2'. Add a global for 'annotate', and factor it, adding
|
||||
# 'annotate_file'.
|
||||
#
|
||||
# 2004-12-31 NMB Allow for keyword arguments in the module global functions.
|
||||
#
|
||||
# C. COPYRIGHT AND LICENCE
|
||||
#
|
||||
# Copyright 2001 Gareth Rees. All rights reserved.
|
||||
# Copyright 2004 Ned Batchelder. All rights reserved.
|
||||
#
|
||||
# Redistribution and use in source and binary forms, with or without
|
||||
# modification, are permitted provided that the following conditions are
|
||||
# met:
|
||||
#
|
||||
# 1. Redistributions of source code must retain the above copyright
|
||||
# notice, this list of conditions and the following disclaimer.
|
||||
#
|
||||
# 2. Redistributions in binary form must reproduce the above copyright
|
||||
# notice, this list of conditions and the following disclaimer in the
|
||||
# documentation and/or other materials provided with the
|
||||
# distribution.
|
||||
#
|
||||
# THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
# "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
# LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
# A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
# HOLDERS AND CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
|
||||
# INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING,
|
||||
# BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS
|
||||
# OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
|
||||
# ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR
|
||||
# TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE
|
||||
# USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
|
||||
# DAMAGE.
|
||||
#
|
||||
# $Id: coverage.py 5 2004-12-14 12:08:23Z ned $
|
||||
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 72 KiB |
|
After Width: | Height: | Size: 73 KiB |
|
After Width: | Height: | Size: 68 KiB |
|
After Width: | Height: | Size: 4.3 KiB |
|
After Width: | Height: | Size: 24 KiB |
|
After Width: | Height: | Size: 87 KiB |
|
After Width: | Height: | Size: 53 KiB |
@@ -0,0 +1,874 @@
|
||||
# This script, but not the artwork associated with it, is in the
|
||||
# public domain. Feel free to use it as the basis for your own
|
||||
# game.
|
||||
|
||||
# If you're trying to understand this script, I recommend skipping
|
||||
# down to the line beginning with 'label start:', at least on your
|
||||
# first read-through.
|
||||
|
||||
# This init block runs first, and sets up all sorts of things that
|
||||
# are used by the rest of the game. Variables that are set in init
|
||||
# blocks are _not_ saved, unless they are changed later on in the
|
||||
# program.
|
||||
|
||||
init:
|
||||
|
||||
# Set up the size of the screen, and the window title.
|
||||
$ config.screen_width = 800
|
||||
$ config.screen_height = 600
|
||||
$ config.window_title = "The Ren'Py Demo Game"
|
||||
|
||||
# Change some styles, to add images in the background of
|
||||
# the menus and windows.
|
||||
$ style.mm_root_window.background = Image("mainmenu.jpg")
|
||||
$ style.gm_root_window.background = Image("gamemenu.jpg")
|
||||
$ style.window.background = Frame("frame.png", 125, 25)
|
||||
|
||||
# Interface sounds, just for the heck of it.
|
||||
$ style.button.activate_sound = 'click.wav'
|
||||
$ style.imagemap.activate_sound = 'click.wav'
|
||||
$ library.enter_sound = 'click.wav'
|
||||
$ library.exit_sound = 'click.wav'
|
||||
|
||||
# These are positions that can be used inside at clauses. We set
|
||||
# them up here so that they can be used throughout the program.
|
||||
$ left = Position(xpos=0.0, xanchor='left')
|
||||
$ right = Position(xpos=1.0, xanchor='right')
|
||||
$ center = Position()
|
||||
|
||||
# Likewise, we set up some transitions that we can use in with
|
||||
# clauses and statements.
|
||||
$ fade = Fade(.5, 0, .5) # Fade to black and back.
|
||||
$ dissolve = Dissolve(0.5)
|
||||
|
||||
$ wiperight = CropMove(1.0, "wiperight")
|
||||
$ wipeleft = CropMove(1.0, "wipeleft")
|
||||
$ wipeup = CropMove(1.0, "wipeup")
|
||||
$ wipedown = CropMove(1.0, "wipedown")
|
||||
|
||||
$ slideright = CropMove(1.0, "slideright")
|
||||
$ slideleft = CropMove(1.0, "slideleft")
|
||||
$ slideup = CropMove(1.0, "slideup")
|
||||
$ slidedown = CropMove(1.0, "slidedown")
|
||||
|
||||
$ slideawayright = CropMove(1.0, "slideawayright")
|
||||
$ slideawayleft = CropMove(1.0, "slideawayleft")
|
||||
$ slideawayup = CropMove(1.0, "slideawayup")
|
||||
$ slideawaydown = CropMove(1.0, "slideawaydown")
|
||||
|
||||
$ irisout = CropMove(1.0, "irisout")
|
||||
$ irisin = CropMove(1.0, "irisin")
|
||||
|
||||
# Now, we declare the images that are used in the program.
|
||||
|
||||
# Backgrounds.
|
||||
image carillon = Image("carillon.jpg")
|
||||
image whitehouse = Image("whitehouse.jpg")
|
||||
image washington = Image("washington.jpg")
|
||||
image black = Solid((0, 0, 0, 255))
|
||||
|
||||
# Character pictures.
|
||||
image eileen happy = Image("9a_happy.png")
|
||||
image eileen vhappy = Image("9a_vhappy.png")
|
||||
image eileen concerned = Image("9a_concerned.png")
|
||||
|
||||
# Finally, the character object. This object lets us have the
|
||||
# character say dialogue without us having to repeatedly type
|
||||
# her name. It also lets us change the color of her name.
|
||||
|
||||
# Character objects.
|
||||
$ e = Character('Eileen', color=(200, 255, 200, 255))
|
||||
|
||||
# The splashscreen is called, if it exists, before the main menu is
|
||||
# shown the first time. It is not called if the game has restarted.
|
||||
|
||||
# We'll comment it out for now.
|
||||
#
|
||||
# label splashscreen:
|
||||
# scene black
|
||||
# show text "American Bishoujo Presents..." with fade
|
||||
# $ renpy.pause(1.0)
|
||||
# hide text with fade
|
||||
#
|
||||
# return
|
||||
|
||||
# The start label marks the place where the main menu jumps to to
|
||||
# begin the actual game.
|
||||
|
||||
label start:
|
||||
|
||||
# The save_name variable sets the name of the save game. Like all
|
||||
# variables declared outside of init blocks, this variable is
|
||||
# saved and restored with a save file.
|
||||
$ save_name = "Introduction"
|
||||
|
||||
# This variable is only used by our game. If it's true, it means
|
||||
# that we won the date.
|
||||
$ date = False
|
||||
|
||||
# Clear the game runtime timer, so it doesn't reflect time spent
|
||||
# sitting at the main menu.
|
||||
$ renpy.clear_game_runtime()
|
||||
|
||||
# Start some music playing in the background.
|
||||
$ renpy.music_start('sun-flower-slow-drag.mid')
|
||||
|
||||
# Now, set up the first scene. We first fade in our washington
|
||||
# background, and then we dissolve in the image of Eileen on top
|
||||
# of it.
|
||||
scene washington with fade
|
||||
show eileen vhappy with dissolve
|
||||
|
||||
# Display a line of dialogue. In this case, we manually specify
|
||||
# who's saying the line of dialoge.
|
||||
"Girl" "Hi, and welcome to the Ren'Py 4 demo program."
|
||||
|
||||
# This instantly replaces the very happy picture of Eileen with
|
||||
# one showing her merely happy. It demonstrates how the show
|
||||
# statement lets characters change emotions.
|
||||
show eileen happy
|
||||
|
||||
# Another line of dialogue.
|
||||
"Girl" "My name is Eileen, and while I plan to one day star in a
|
||||
real game, for now I'm here to tell you about Ren'Py."
|
||||
|
||||
# This line used the e character object, which displays Eileen's
|
||||
# name in green. The use of a short name for a character object
|
||||
# lets us save typing when writing the bulk of the dialogue.
|
||||
e "Ren'Py is a language and engine for writing and playing visual
|
||||
novel games."
|
||||
|
||||
e "Our goal is to allow people to be able to write the script for
|
||||
a game, and with very little effort, turn that script into
|
||||
a working game."
|
||||
|
||||
e "I can tell you about the features of Ren'Py games, or how to write
|
||||
your own game. What do you want to know about?"
|
||||
|
||||
# This variable is used to save the choices that have been made in
|
||||
# the main menu.
|
||||
$ seen_set = [ ]
|
||||
|
||||
label choices:
|
||||
|
||||
# We change the save name here.
|
||||
$ save_name = "Question Menu"
|
||||
|
||||
# This is the main menu, that lets the user decide what he wants
|
||||
# to hear about.
|
||||
menu:
|
||||
|
||||
# The set menu clause ensures that each menu choice can only
|
||||
# be chosen once.
|
||||
set seen_set
|
||||
|
||||
# This is a menu choice. When chosen, the statements in its
|
||||
# block are executed.
|
||||
"What are some features of Ren'Py games?":
|
||||
|
||||
# We call the features label. The from clause needs to be
|
||||
# here to ensure that save games work, even after we
|
||||
# change the script. It was added automatically.
|
||||
call features from _call_features_1
|
||||
|
||||
# When we're done talking about features, jump back up
|
||||
# to choices.
|
||||
jump choices
|
||||
|
||||
# Another choice.
|
||||
"How do I write my own games with it?":
|
||||
call writing from _call_writing_1
|
||||
jump choices
|
||||
|
||||
"What's new with Ren'Py?":
|
||||
call whatsnew from _call_whatsnew_1
|
||||
jump choices
|
||||
|
||||
# This choice has a condition associated with it. It is only
|
||||
# displayed if the condition is true (in this case, if we have
|
||||
# selected at least one other choice has been chosen.)
|
||||
"Where can I find out more?" if seen_set:
|
||||
call find_out_more from _call_find_out_more_1
|
||||
jump choices
|
||||
|
||||
"Why are we in Washington, DC?":
|
||||
call washington from _call_washington_1
|
||||
jump choices
|
||||
|
||||
"I think I've heard enough." if seen_set:
|
||||
jump ending
|
||||
|
||||
|
||||
# This is the section on writing games.
|
||||
label writing:
|
||||
|
||||
# Change the title of the save games.
|
||||
$ save_name = "Writing Games"
|
||||
|
||||
# We start off with a bunch of dialogue.
|
||||
e "If you want to write a game, I recommend that you read the
|
||||
Ren'Py tutorial, which you can get from our web page,
|
||||
http://www.bishoujo.us/renpy/."
|
||||
|
||||
e "But here, we'll go over some of the basics of writing Ren'Py
|
||||
scripts. It might make sense if you open the source for this
|
||||
game."
|
||||
|
||||
e "The source for this game can be found in the file
|
||||
game/script.rpy."
|
||||
|
||||
e "The goal of Ren'Py is to make writing the game similar to
|
||||
typing up the script on the computer."
|
||||
|
||||
e "For example, a line of dialogue is expressed by putting the
|
||||
character's name next to the dialogue string."
|
||||
|
||||
# A string by itself like this displays without a name associated
|
||||
# with it. So it's useful for dialogue and narration.
|
||||
"I somehow remember that strings by themselves are displayed as
|
||||
thoughts or narration."
|
||||
|
||||
e "The menu statement makes it easy to create menus."
|
||||
|
||||
e "A number of statements let you control what is shown on the
|
||||
screen."
|
||||
|
||||
# This scene statement has a with clause associated with it. In
|
||||
# this case (based on what is defined in the init clause at the
|
||||
# top of this script), it causes a fade to black, and then back
|
||||
# to the new scene.
|
||||
scene whitehouse with fade
|
||||
|
||||
e "The scene statement clears the scene list, which is the list of
|
||||
things that are shown on the screen."
|
||||
|
||||
# This shows an image, and dissolves it in.
|
||||
show eileen happy with dissolve
|
||||
|
||||
e "The show statement shows another image on the screen."
|
||||
|
||||
# The at clause here, displays the character on the left side of
|
||||
# the screen.
|
||||
show eileen happy at left with dissolve
|
||||
|
||||
e "Images can take at clauses that specify where on the screen
|
||||
they are shown."
|
||||
|
||||
show eileen vhappy at left
|
||||
|
||||
e "Showing a new image with the same first part of the name
|
||||
replaces the image in the scene list."
|
||||
|
||||
hide eileen with dissolve
|
||||
|
||||
e "Finally, the hide statement hides an image, which is useful
|
||||
when a character leaves the scene."
|
||||
|
||||
show eileen happy with dissolve
|
||||
|
||||
e "Don't worry, I'm not going anywhere."
|
||||
|
||||
e "The with statement is used to cause transitions to
|
||||
happen. Transitions like fade..."
|
||||
|
||||
# This statement hides the transient stuff from being included
|
||||
# in the next fade.
|
||||
with None
|
||||
|
||||
# This with statement causes things to fade without changing the
|
||||
# scene.
|
||||
with fade
|
||||
|
||||
e "... or dissolve ..."
|
||||
|
||||
# In this block, the scene statement clears the scene list. So we
|
||||
# have to reshow the eileen happy image, so that it appears that
|
||||
# just the background is dissolving. Sneaky.
|
||||
with None
|
||||
scene washington
|
||||
show eileen happy
|
||||
with dissolve
|
||||
|
||||
e "... are easily invoked."
|
||||
|
||||
e "As of version 4.2, Ren'Py supports image maps, which are like
|
||||
another form of menu. Let's try one."
|
||||
|
||||
# This is an imagemap. It consists of two images, and a list of
|
||||
# hotspots. For each hotspot we give the coordinates of the left,
|
||||
# top, right, and bottom sides, and the value to return if it is
|
||||
# picked.
|
||||
|
||||
$ result = renpy.imagemap("ground.png", "selected.png", [
|
||||
(100, 100, 300, 400, "eileen"),
|
||||
(500, 100, 700, 400, "lucy")
|
||||
])
|
||||
|
||||
# We've assigned the chosen result from the imagemap to the
|
||||
# result variable. We can use an if statement to vary what
|
||||
# happens based on the user's choice.
|
||||
|
||||
if result == "eileen":
|
||||
show eileen vhappy
|
||||
e "You picked me!"
|
||||
|
||||
elif result == "lucy":
|
||||
show eileen concerned
|
||||
e "It looks like you picked Lucy."
|
||||
|
||||
# Eileen is being a bit possesive here. :-P
|
||||
if date:
|
||||
e "You can forget about Saturday."
|
||||
$ date = False
|
||||
|
||||
show eileen happy
|
||||
|
||||
e "Ren'Py supports music, such as what's playing in the
|
||||
background..."
|
||||
|
||||
# This plays a sound effect.
|
||||
$ renpy.play("18005551212.wav")
|
||||
|
||||
e "... and sound effects, like the one that just played."
|
||||
|
||||
e "We now provide a series of user-interface functions, that allow
|
||||
the programmer to create fairly complex interfaces."
|
||||
|
||||
e "For example, try the following scheduling and stats screen,
|
||||
which could be used by a stat-based dating simulation."
|
||||
|
||||
$ day_planner()
|
||||
|
||||
e "Ren'Py also includes a number of control statements, and even
|
||||
lets you include python code."
|
||||
|
||||
e "Rather than go into this here, you can read all about it in the
|
||||
tutorial."
|
||||
|
||||
e "If you want to make changes, you can edit the script for this
|
||||
game by editing game/script.rpy"
|
||||
|
||||
e "When you've made a change, just re-run the game to see your
|
||||
change in action."
|
||||
|
||||
e "Would you like to know about something else?"
|
||||
|
||||
# We return back up to the menu that lets the user pick a topic.
|
||||
return
|
||||
|
||||
# This ends the well-commented portion of this script.
|
||||
|
||||
label features:
|
||||
|
||||
$ save_name = "Features"
|
||||
|
||||
e "By providing a range of useful features, we let game authors
|
||||
focus on writing their games."
|
||||
|
||||
e "What are some of these features? Well, first of all, we take
|
||||
care of displaying the screen, as well as dialogue and menus."
|
||||
|
||||
e "You can navigate through the game using the keyboard or the
|
||||
mouse. If you've gotten this far, you've probably figured that
|
||||
out already."
|
||||
|
||||
e "If you press 'f', you can toggle fullscreen mode. Pressing 'm'
|
||||
will toggle music on and off."
|
||||
|
||||
e "Right-clicking or pressing escape will bring you to the game
|
||||
menu."
|
||||
|
||||
e "The game menu lets you save or load the game. Ren'Py doesn't
|
||||
limit the number of save slots available. You can create as
|
||||
many slots as you can stand."
|
||||
|
||||
e "The game menu also lets you restart or quit the game. But you
|
||||
wouldn't want to do that, would you?"
|
||||
|
||||
e "Finally, the game menu lets you set up the game
|
||||
preferences. These preferences are saved between games."
|
||||
|
||||
show eileen vhappy
|
||||
|
||||
e "The next feature is really neat."
|
||||
|
||||
show eileen happy
|
||||
|
||||
menu rollback_menu:
|
||||
"Would you like to hear about rollback?"
|
||||
|
||||
"Yes.":
|
||||
pass
|
||||
|
||||
"No.":
|
||||
jump after_rollback
|
||||
|
||||
|
||||
e "Rollback is a feature that only Ren'Py has. It lets you go back
|
||||
in time in a game."
|
||||
|
||||
e "For example, you can go back to a menu and save or make a
|
||||
different choice."
|
||||
|
||||
e "You can access it by pressing page up or scrolling up on your
|
||||
mouse wheel."
|
||||
|
||||
e "Why don't you try it by going back to the last menu and
|
||||
choosing 'No.' instead of 'Yes.'"
|
||||
|
||||
e "Press page up or scroll up the mouse wheel."
|
||||
|
||||
show eileen concerned
|
||||
|
||||
e "Well, are you going to try it?"
|
||||
|
||||
e "Your loss."
|
||||
|
||||
e "Moving on."
|
||||
|
||||
label after_rollback:
|
||||
|
||||
show eileen happy
|
||||
|
||||
e "Ren'Py gives you a few ways of skipping dialogue. Pressing
|
||||
control quickly skips dialogue you've seen at least once."
|
||||
|
||||
e "Pressing Tab toggles the skipping of dialogue you've seen at
|
||||
least once."
|
||||
|
||||
e "Pressing page down or scrolling the mouse wheel down will let
|
||||
you skip dialogue you've seen this session. This is useful
|
||||
after a rollback."
|
||||
|
||||
e "If you want to try these, you might want to rollback a bit
|
||||
first, so you can skip over something you've seen already."
|
||||
|
||||
e "Finally, Ren'Py has predictive image loading, so you rarely
|
||||
have to wait for a new image to load."
|
||||
|
||||
e "Remember, all these features are built into the engine or
|
||||
standard library. So every game written with Ren'Py has them."
|
||||
|
||||
e "Is there anything else you'd like to know about?"
|
||||
|
||||
return
|
||||
|
||||
|
||||
label find_out_more:
|
||||
|
||||
$ save_name = "Find Out More"
|
||||
|
||||
e "There are a few places you can go to find out more about
|
||||
Ren'Py."
|
||||
|
||||
e "The Ren'Py homepage, http://www.bishoujo.us/renpy/, is probably
|
||||
the best place to start."
|
||||
|
||||
e "There, you can download new versions of Ren'Py, and read the
|
||||
tutorial online."
|
||||
|
||||
e "If you have questions, the best place to ask them is the Ren'Py
|
||||
forum of the Lemmasoft forums."
|
||||
|
||||
e "Just go to http://www.lemmasoft.net/forums/, and click on
|
||||
Ren'Py."
|
||||
|
||||
e "We thank Blue Lemma for hosting our forum."
|
||||
|
||||
e "Finally, feel free to email or IM us if you need help. You can
|
||||
get the addresses to use from http://www.bishoujo.us/renpy/."
|
||||
|
||||
e "We really want people to make their own games with Ren'Py, and
|
||||
if there's anything we can do to help, just tell us."
|
||||
|
||||
e "Is there anything I can help you with now?"
|
||||
|
||||
return
|
||||
|
||||
label washington:
|
||||
|
||||
$ save_name = "Washington, DC"
|
||||
|
||||
e "We're in Washington, DC because over Summer 2004 American
|
||||
Bishoujo's home base was just outside of DC."
|
||||
|
||||
scene whitehouse
|
||||
show eileen happy at left
|
||||
with fade
|
||||
|
||||
e "Even though we've moved back to New York, we took a bunch of
|
||||
pictures, and decided to use them."
|
||||
|
||||
show eileen concerned at left
|
||||
|
||||
e "It was easier than drawing new pictures for this demo."
|
||||
|
||||
show eileen happy at left
|
||||
|
||||
e "Do you have a favorite landmark in or around DC?"
|
||||
|
||||
menu:
|
||||
|
||||
"The White House.":
|
||||
|
||||
e "I was supposed to go on a tour of the West Wing, once."
|
||||
|
||||
show eileen concerned
|
||||
|
||||
e "They wouldn't let us in."
|
||||
|
||||
e "The secret service guy who was supposed to show us
|
||||
around was out of town that day."
|
||||
|
||||
e "Too bad."
|
||||
|
||||
"The National Mall.":
|
||||
|
||||
e "It's always fun to go down to the national mall."
|
||||
|
||||
e "You can visit the monuments, or see one of the
|
||||
museums."
|
||||
|
||||
e "I guess you could run out of things to do after a while
|
||||
but I didn't over the course of a summer."
|
||||
|
||||
"The Netherlands Carillon.":
|
||||
jump netherlands
|
||||
|
||||
jump post_netherlands
|
||||
|
||||
label netherlands:
|
||||
|
||||
show eileen vhappy at left
|
||||
|
||||
e "You've been to the Netherlands Carillon?"
|
||||
|
||||
scene carillon
|
||||
show eileen vhappy at left
|
||||
with dissolve
|
||||
|
||||
e "It may not be much to look at but the sound of the bells is
|
||||
really neat."
|
||||
|
||||
e "I love going there. Saturdays during the summer, they have
|
||||
these recitals in the park where a guy comes and plays the
|
||||
bells live."
|
||||
|
||||
e "You can climb to the top and talk to him, if you're not afraid
|
||||
of heights."
|
||||
|
||||
e "Once, I saw a little girl there, maybe three or four years old.
|
||||
The guy played the bumblebee song for here, and he even let her play the last
|
||||
note. It was so cute!"
|
||||
|
||||
e "I haven't been there for so long."
|
||||
|
||||
menu:
|
||||
"Would you like to go there sometime?":
|
||||
|
||||
e "You mean, together?"
|
||||
|
||||
e "Sure, why not. How does next Saturday sound?"
|
||||
|
||||
e "It's a date."
|
||||
|
||||
$ date = True
|
||||
|
||||
"That sounds nice.":
|
||||
|
||||
show eileen happy at left
|
||||
|
||||
e "Well, it is."
|
||||
|
||||
label post_netherlands:
|
||||
|
||||
scene washington
|
||||
show eileen happy
|
||||
with fade
|
||||
|
||||
e "Anyway, is there anything else you want to know about Ren'Py?"
|
||||
|
||||
return
|
||||
|
||||
label ending:
|
||||
|
||||
$ save_name = "Ending"
|
||||
|
||||
e "Well, that's okay."
|
||||
|
||||
e "I hope you'll consider using Ren'Py for your next game
|
||||
project."
|
||||
|
||||
show eileen vhappy
|
||||
|
||||
e "Thanks for viewing this demo!"
|
||||
|
||||
if date:
|
||||
e "And I'll see you on Saturday."
|
||||
|
||||
scene black with fade
|
||||
|
||||
"Ren'Py and the Ren'Py demo were written by PyTom."
|
||||
|
||||
'The background music is "Sun Flower Slow Drag" by S. Joplin
|
||||
(1868-1917). Thanks to the Mutopia project for making it
|
||||
available.'
|
||||
|
||||
'The author would like to thank everyone who makes original
|
||||
English-language bishoujo games, and the people on the Lemmasoft forums
|
||||
who encouraged him.'
|
||||
|
||||
"We can't wait to see what you do with this. Good luck!"
|
||||
|
||||
$ minutes, seconds = divmod(int(renpy.get_game_runtime()), 60)
|
||||
"It took you %(minutes)d minutes and %(seconds)d seconds to
|
||||
finish this demo."
|
||||
|
||||
$ renpy.full_restart()
|
||||
|
||||
init:
|
||||
|
||||
# This is just some example code to show the ui functions in
|
||||
# action. You probably want to delete this (and the call to
|
||||
# day_planner above) from your game. This code isn't really all
|
||||
# that useful except as an example.
|
||||
|
||||
python:
|
||||
def day_planner():
|
||||
|
||||
periods = [ 'Morning', 'Afternoon', 'Evening' ]
|
||||
choices = [ 'Study', 'Exercise',
|
||||
'Eat', 'Drink', 'Be Merry' ]
|
||||
|
||||
plan = { 'Morning' : 'Eat',
|
||||
'Afternoon' : 'Drink',
|
||||
'Evening' : 'Be Merry' }
|
||||
|
||||
day = 'March 25th'
|
||||
|
||||
stats = [
|
||||
('Strength', 100, 10),
|
||||
('Intelligence', 100, 25),
|
||||
('Moxie', 100, 100),
|
||||
('Chutzpah', 100, 75),
|
||||
]
|
||||
|
||||
editing = None
|
||||
|
||||
def button(text, selected, returns, **properties):
|
||||
style = 'button'
|
||||
style_text = 'button_text'
|
||||
|
||||
if selected:
|
||||
style='selected_button'
|
||||
style_text='selected_button_text'
|
||||
|
||||
ui.button(clicked=ui.returns(returns),
|
||||
style=style, **properties)
|
||||
ui.text(text, style=style_text)
|
||||
|
||||
|
||||
while True:
|
||||
|
||||
# Stats Window
|
||||
ui.window(xpos=0,
|
||||
ypos=0,
|
||||
xanchor='left',
|
||||
yanchor='top',
|
||||
xfill=True,
|
||||
yminimum=200,
|
||||
)
|
||||
|
||||
ui.vbox()
|
||||
|
||||
ui.text('Statistics')
|
||||
ui.null(height=20)
|
||||
|
||||
|
||||
for name, range, value in stats:
|
||||
|
||||
ui.hbox()
|
||||
ui.text(name, minwidth=150)
|
||||
ui.bar(600, 20, range, value, ypos=0.5, yanchor=center)
|
||||
ui.close()
|
||||
|
||||
ui.close()
|
||||
|
||||
|
||||
|
||||
|
||||
# Period Selection Window.
|
||||
ui.window(xpos=0,
|
||||
ypos=200,
|
||||
xanchor='left',
|
||||
yanchor='top',
|
||||
xfill=False,
|
||||
xminimum=300
|
||||
)
|
||||
|
||||
ui.vbox(xpos=0.5, xanchor='center')
|
||||
ui.text(day, xpos=0.5, xanchor='center', textalign=0.5)
|
||||
ui.null(height=20)
|
||||
|
||||
for i in periods:
|
||||
face = i + ": " + plan[i]
|
||||
button(face, editing == i, ("edit", i))
|
||||
|
||||
ui.null(height=20)
|
||||
ui.textbutton("Continue", clicked=ui.returns(("done", True)))
|
||||
ui.null(height=20)
|
||||
ui.close()
|
||||
|
||||
|
||||
# Choice window.
|
||||
if editing:
|
||||
ui.window(xpos=300,
|
||||
ypos=200,
|
||||
xanchor='left',
|
||||
yanchor='top',
|
||||
xfill=False,
|
||||
xminimum=500
|
||||
)
|
||||
|
||||
ui.vbox()
|
||||
ui.text("What will you do in the %s?" % editing.lower())
|
||||
ui.null(height=20)
|
||||
|
||||
for i in choices:
|
||||
button(i, plan[editing] == i, ("set", i),
|
||||
xpos=0, xanchor='left')
|
||||
|
||||
ui.close()
|
||||
|
||||
# Window at the bottom.
|
||||
ui.window()
|
||||
ui.vbox()
|
||||
ui.text("To get to the next screen, click the 'Continue' button.")
|
||||
ui.close()
|
||||
|
||||
type, value = ui.interact()
|
||||
|
||||
if type == "done":
|
||||
break
|
||||
|
||||
if type == "edit":
|
||||
editing = value
|
||||
|
||||
if type == "set":
|
||||
plan[editing] = value
|
||||
editing = None
|
||||
|
||||
return plan
|
||||
|
||||
init:
|
||||
image movie = Movie()
|
||||
|
||||
label whatsnew:
|
||||
label whatsnew45:
|
||||
|
||||
show washington
|
||||
show eileen happy
|
||||
|
||||
e "While most of the improvements in Ren'Py 4.5 were behind the scenes,
|
||||
we can give you a demonstration of one of the new features."
|
||||
|
||||
e "There is now a new transition, CropMove, that can be used to
|
||||
provide a whole range of transition effects."
|
||||
|
||||
hide eileen with dissolve
|
||||
|
||||
e "I'll stand offscreen, so you can see some of its modes. I'll read
|
||||
out the mode name after each transiton."
|
||||
|
||||
scene whitehouse with wiperight
|
||||
|
||||
e "We first have wiperight..."
|
||||
|
||||
scene washington with wipeleft
|
||||
|
||||
e "...followed by wipeleft... "
|
||||
|
||||
scene whitehouse with wipeup
|
||||
|
||||
e "...wipeup..."
|
||||
|
||||
scene washington with wipedown
|
||||
|
||||
e "...and wipedown."
|
||||
|
||||
e "Next, the slides."
|
||||
|
||||
scene whitehouse with slideright
|
||||
|
||||
e "Slideright..."
|
||||
|
||||
scene washington with slideleft
|
||||
|
||||
e "...slideleft..."
|
||||
|
||||
scene whitehouse with slideup
|
||||
|
||||
e "...slideup..."
|
||||
|
||||
scene washington with slidedown
|
||||
|
||||
e "and slidedown."
|
||||
|
||||
e "We also have a couple of transitions that use a rectangular iris."
|
||||
|
||||
scene whitehouse with irisout
|
||||
|
||||
e "There's irisout..."
|
||||
|
||||
with None
|
||||
scene washington
|
||||
show eileen happy
|
||||
with irisin
|
||||
|
||||
e "... and irisin."
|
||||
|
||||
e "There are other transitions, such as various forms of
|
||||
slideaway. And if you can't find the transition for you, you
|
||||
can write a custom one."
|
||||
|
||||
e "It's enough to make you feel a bit dizzy."
|
||||
|
||||
e "Ren'Py 4.5 also includes the ability to show MPEG-1 movies as
|
||||
cutscenes or even backgrounds."
|
||||
|
||||
label ike:
|
||||
|
||||
if renpy.exists('Eisenhow1952.mpg'):
|
||||
|
||||
e "Since you downloaded the Eisenhower commercial, I can show
|
||||
it to you as a cutscene."
|
||||
|
||||
e "You can click to continue if it gets on your nerves too
|
||||
much."
|
||||
|
||||
$ renpy.movie_cutscene('Eisenhow1952.mpg', 63.0)
|
||||
|
||||
hide eileen
|
||||
show movie at Position(xpos=420, ypos=25, xanchor='left', yanchor='top')
|
||||
show eileen happy
|
||||
|
||||
$ renpy.movie_start_displayable('Eisenhow1952.mpg', (352, 240))
|
||||
|
||||
e "Ren'Py can even overlay rendered images on top of a movie,
|
||||
although that's more taxing for your CPU."
|
||||
|
||||
e "It's like I'm some sort of newscaster or something."
|
||||
|
||||
$ movie_stop()
|
||||
hide movie
|
||||
|
||||
else:
|
||||
|
||||
e "You haven't download the Eisenhower commericial, so we
|
||||
can't demonstrate it."
|
||||
|
||||
e "Anyway, now that you've heard about some of the new features, is there anything
|
||||
else I can help you with?"
|
||||
|
||||
return
|
||||
|
||||
|
After Width: | Height: | Size: 87 KiB |
|
Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
|
Before Width: | Height: | Size: 94 KiB After Width: | Height: | Size: 94 KiB |
@@ -1,232 +1,134 @@
|
||||
#!/home/tom/bin/renpython -O
|
||||
|
||||
# Builds a distribution of Ren'Py.
|
||||
|
||||
import sys
|
||||
import os.path
|
||||
import os
|
||||
import compileall
|
||||
import shutil
|
||||
import subprocess
|
||||
import argparse
|
||||
import glob
|
||||
import sys
|
||||
|
||||
ROOT = os.path.dirname(os.path.abspath(__file__))
|
||||
def match_times(source, dest):
|
||||
|
||||
def copy_tutorial_file(src, dest):
|
||||
"""
|
||||
Copies a file from src to dst. Lines between "# tutorial-only" and
|
||||
"# end-tutorial-only" comments are omitted from the copy.
|
||||
"""
|
||||
stat = os.stat(source)
|
||||
os.utime(dest, (stat.st_atime, stat.st_mtime))
|
||||
|
||||
def dosify(s):
|
||||
return s.replace("\n", "\r\n")
|
||||
|
||||
sf = open(src, "rb")
|
||||
df = open(dest, "wb")
|
||||
def copy_file(source, dest, license=""):
|
||||
|
||||
# True if we want to copy the line.
|
||||
copy = True
|
||||
print source, "->", dest
|
||||
|
||||
for l in sf:
|
||||
if "# tutorial-only" in l:
|
||||
copy = False
|
||||
elif "# end-tutorial-only" in l:
|
||||
copy = True
|
||||
else:
|
||||
if copy:
|
||||
df.write(l)
|
||||
sf = file(source, "rb")
|
||||
df = file(dest, "wb")
|
||||
|
||||
df.write(license)
|
||||
|
||||
data = sf.read()
|
||||
if dest.endswith(".txt") or dest.endswith(".py") or dest.endswith(".rpy") or dest.endswith(".bat"):
|
||||
data = dosify(data)
|
||||
|
||||
df.write(data)
|
||||
|
||||
sf.close()
|
||||
df.close()
|
||||
|
||||
match_times(source, dest)
|
||||
|
||||
|
||||
def copy_tree(source, dest, should_copy=lambda fn : True, license=""):
|
||||
|
||||
os.makedirs(dest)
|
||||
|
||||
for dirpath, dirnames, filenames in os.walk(source):
|
||||
|
||||
if "/saves" in dirpath:
|
||||
continue
|
||||
|
||||
if "/CVS" in dirpath:
|
||||
continue
|
||||
|
||||
if "/.svn" in dirpath:
|
||||
continue
|
||||
|
||||
reldir = dirpath[len(source):]
|
||||
dstrel = dest + "/" + reldir
|
||||
|
||||
for i in dirnames:
|
||||
if i == "CVS":
|
||||
continue
|
||||
|
||||
os.mkdir(dstrel + "/" + i)
|
||||
|
||||
for i in filenames:
|
||||
if not should_copy(i):
|
||||
continue
|
||||
|
||||
copy_file(dirpath + "/" + i, dstrel + "/" + i, license=license)
|
||||
|
||||
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
if not sys.flags.optimize:
|
||||
raise Exception("Not running with python optimization.")
|
||||
target = sys.argv[1]
|
||||
gamedir = sys.argv[2]
|
||||
|
||||
ap = argparse.ArgumentParser()
|
||||
ap.add_argument("version")
|
||||
ap.add_argument("--fast", action="store_true")
|
||||
# Read license.
|
||||
lf = file("LICENSE.txt")
|
||||
license = "#!/usr/bin/env python\n\n"
|
||||
|
||||
for l in lf:
|
||||
license += "# " + l
|
||||
|
||||
args = ap.parse_args()
|
||||
lf.close()
|
||||
|
||||
# Revision updating is done early, so we can do it even if the rest
|
||||
# of the program fails.
|
||||
license = dosify(license)
|
||||
|
||||
# Determine the version. We grab the current revision, and if any
|
||||
# file has changed, bump it by 1.
|
||||
import renpy
|
||||
if os.path.exists(target):
|
||||
raise Exception("Target exists!")
|
||||
|
||||
match_version = ".".join(str(i) for i in renpy.version_tuple[:2]) #@UndefinedVariable
|
||||
zip_version = ".".join(str(i) for i in renpy.version_tuple[:3]) #@UndefinedVariable
|
||||
# Start off with the target.
|
||||
copy_tree("dist", target,
|
||||
should_copy = lambda fn : fn not in [ 'traceback.txt' ] and not fn.endswith(".log"))
|
||||
|
||||
s = subprocess.check_output([ "git", "describe", "--tags", "--dirty", "--match", match_version ])
|
||||
parts = s.strip().split("-")
|
||||
# Copy renpy modules.
|
||||
copy_tree("renpy", target + "/renpy",
|
||||
should_copy = lambda fn : fn.endswith(".py"),
|
||||
license=license)
|
||||
|
||||
if len(parts) <= 2:
|
||||
vc_version = 0
|
||||
else:
|
||||
vc_version = int(parts[1])
|
||||
doc_files = [
|
||||
'example.html',
|
||||
'tutorial.html',
|
||||
'style.css',
|
||||
]
|
||||
|
||||
if parts[-1] == "dirty":
|
||||
vc_version += 1
|
||||
# Copy doc
|
||||
copy_tree("doc", target + "/doc",
|
||||
should_copy = lambda fn : fn in doc_files)
|
||||
|
||||
with open("renpy/vc_version.py", "w") as f:
|
||||
f.write("vc_version = {}".format(vc_version))
|
||||
# Copy the game
|
||||
copy_tree(gamedir, target + "/game",
|
||||
should_copy = lambda fn : not fn.startswith(".") and not fn.endswith("~"))
|
||||
|
||||
try:
|
||||
reload(sys.modules['renpy.vc_version']) #@UndefinedVariable
|
||||
except:
|
||||
import renpy.vc_version # @UnusedImport
|
||||
copy_tree("common", target + "/common",
|
||||
should_copy = lambda fn : not fn.startswith(".") and not fn.endswith("~"))
|
||||
|
||||
reload(sys.modules['renpy'])
|
||||
copy_tree("extra", target + "/extra",
|
||||
should_copy = lambda fn : not fn.startswith(".") and not fn.endswith("~"))
|
||||
|
||||
# Check that the versions match.
|
||||
full_version = ".".join(str(i) for i in renpy.version_tuple) #@UndefinedVariable
|
||||
if args.version != "renpy-experimental" \
|
||||
and not args.version.startswith("renpy-nightly-") \
|
||||
and not full_version.startswith(args.version):
|
||||
def cp(x, license=""):
|
||||
copy_file(x, target + "/" + x)
|
||||
|
||||
raise Exception("The command-line and Ren'Py versions do not match.")
|
||||
cp("CHANGELOG.txt")
|
||||
cp("LICENSE.txt")
|
||||
cp("README_RENPY.txt")
|
||||
cp("archive_images.bat")
|
||||
cp("run_game.py", license=license)
|
||||
cp("archiver.py", license=license)
|
||||
# cp("build_exe.py", license=license)
|
||||
cp("add_from.py", license=license)
|
||||
cp("renpy-mode.el")
|
||||
|
||||
|
||||
|
||||
# The destination directory.
|
||||
destination = os.path.join("dl", args.version)
|
||||
|
||||
print "Version {} ({})".format(args.version, full_version)
|
||||
|
||||
# Copy over the screens, to keep them up to date.
|
||||
copy_tutorial_file("tutorial/game/screens.rpy", "templates/english/game/screens.rpy")
|
||||
|
||||
# Compile all the python files.
|
||||
compileall.compile_dir("renpy/", ddir="renpy/", force=1, quiet=1)
|
||||
|
||||
# Generate launcher/game/script_version.rpy
|
||||
with open("launcher/game/script_version.rpy", "w") as f:
|
||||
f.write("init -999 python:\n")
|
||||
f.write(" config.script_version = {!r}\n".format(renpy.version_tuple[:3])) # @UndefinedVariable
|
||||
|
||||
# Compile the various games.
|
||||
if not args.fast:
|
||||
for i in [ 'tutorial', 'launcher', 'the_question' ] + glob.glob("templates/*"):
|
||||
print "Compiling", i
|
||||
subprocess.check_call(["./renpy.sh", i, "quit" ])
|
||||
|
||||
|
||||
# Kick off the rapt build.
|
||||
if not args.fast:
|
||||
out = open("/tmp/rapt_build.txt", "wb")
|
||||
|
||||
print("Building RAPT.")
|
||||
|
||||
android = os.path.abspath("android")
|
||||
|
||||
rapt_build = subprocess.Popen([
|
||||
os.path.join(android, "build_renpy.sh"),
|
||||
"renpy",
|
||||
ROOT,
|
||||
],
|
||||
cwd = android,
|
||||
stdout=out,
|
||||
stderr=out)
|
||||
|
||||
code = rapt_build.wait()
|
||||
|
||||
if code:
|
||||
print "RAPT build failed. The output is in /tmp/rapt_build.txt."
|
||||
sys.exit(1)
|
||||
else:
|
||||
print "RAPT build succeeded."
|
||||
|
||||
if not os.path.exists(destination):
|
||||
os.makedirs(destination)
|
||||
|
||||
if args.fast:
|
||||
|
||||
cmd = [
|
||||
"./renpy.sh",
|
||||
"launcher",
|
||||
"distribute",
|
||||
"launcher",
|
||||
"--package",
|
||||
"sdk",
|
||||
"--destination",
|
||||
destination,
|
||||
"--no-update",
|
||||
]
|
||||
|
||||
else:
|
||||
cmd = [
|
||||
"./renpy.sh",
|
||||
"launcher",
|
||||
"distribute",
|
||||
"launcher",
|
||||
"--destination",
|
||||
destination,
|
||||
]
|
||||
|
||||
print
|
||||
subprocess.check_call(cmd)
|
||||
|
||||
# Sign the update.
|
||||
if not args.fast:
|
||||
subprocess.check_call([
|
||||
"scripts/sign_update.py",
|
||||
"/home/tom/ab/keys/renpy_private.pem",
|
||||
os.path.join(destination, "updates.json"),
|
||||
])
|
||||
|
||||
|
||||
# Write 7z.exe.
|
||||
sdk = "renpy-{}-sdk".format(zip_version)
|
||||
|
||||
if args.version.startswith("renpy-nightly-"):
|
||||
sdk = args.version + "-sdk"
|
||||
|
||||
if not args.fast:
|
||||
|
||||
# shutil.copy("renpy-ppc.zip", os.path.join(destination, "renpy-ppc.zip"))
|
||||
|
||||
with open("7z.sfx", "rb") as f:
|
||||
sfx = f.read()
|
||||
|
||||
os.chdir(destination)
|
||||
|
||||
if os.path.exists(sdk):
|
||||
shutil.rmtree(sdk)
|
||||
|
||||
subprocess.check_call([ "unzip", "-q", sdk + ".zip" ])
|
||||
|
||||
if os.path.exists(sdk + ".7z"):
|
||||
os.unlink(sdk + ".7z")
|
||||
|
||||
sys.stdout.write("Creating -sdk.7z")
|
||||
|
||||
p = subprocess.Popen([ "7z", "a", sdk +".7z", sdk], stdout=subprocess.PIPE)
|
||||
for i, _l in enumerate(p.stdout):
|
||||
if i % 10 != 0:
|
||||
continue
|
||||
|
||||
sys.stdout.write(".")
|
||||
sys.stdout.flush()
|
||||
|
||||
if p.wait() != 0:
|
||||
raise Exception("7z failed")
|
||||
|
||||
with open(sdk + ".7z", "rb") as f:
|
||||
data = f.read()
|
||||
|
||||
with open(sdk + ".7z.exe", "wb") as f:
|
||||
f.write(sfx)
|
||||
f.write(data)
|
||||
|
||||
os.unlink(sdk + ".7z")
|
||||
shutil.rmtree(sdk)
|
||||
|
||||
else:
|
||||
os.chdir(destination)
|
||||
|
||||
if os.path.exists(sdk + ".7z.exe"):
|
||||
os.unlink(sdk + ".7z.exe")
|
||||
|
||||
print
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,13 @@
|
||||
Steps one needs to take to make a Ren'Py distro.
|
||||
|
||||
0) Update the documentation. (This involves dump_styles, and perhaps
|
||||
copying in a new config.keymap)
|
||||
|
||||
1) Change the version in run_game.py
|
||||
|
||||
2) In cygwin, run "release.sh <version>"
|
||||
|
||||
3) Test run_game.exe
|
||||
4) Test console.exe
|
||||
|
||||
8) Release.
|
||||
@@ -0,0 +1,14 @@
|
||||
Some notes about making sure things are imported in the proper order:
|
||||
|
||||
1) Every module should import 'renpy'.
|
||||
|
||||
2) It's okay for modules to 'import renpy.game as game'.
|
||||
|
||||
3) Those are all the imports that normal modules should do.
|
||||
|
||||
4) renpy/__init__.py should list all the modules in the system, a
|
||||
topologically sorted order, such that if a definition in a uses
|
||||
a definition in b, b comes before a. Please note that this only
|
||||
considers the top level of the file.
|
||||
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
all:: tutorial.html example.html
|
||||
|
||||
tutorial.html: tutorial.xml preprocess.py stylesheet.xslt style.css styles.xml
|
||||
python preprocess.py tutorial.xml > tutorial.hi.xml
|
||||
xsltproc stylesheet.xslt tutorial.hi.xml > tutorial.html
|
||||
cp tutorial.html style.css ~/ab/website/renpy/devel/doc
|
||||
|
||||
|
||||
example.html: example.xml preprocess.py stylesheet.xslt style.css styles.xml ../demo2/script.rpy
|
||||
python preprocess.py example.xml > example.hi.xml
|
||||
xsltproc stylesheet.xslt example.hi.xml > example.html
|
||||
cp example.html style.css ~/ab/website/renpy/devel/doc
|
||||
@@ -0,0 +1,15 @@
|
||||
# With pygame surfaces and fill.
|
||||
|
||||
Menu mousemove: .1336, .1244, .1437
|
||||
"Save when I tell you to": .055, .066, .0476
|
||||
|
||||
|
||||
# Without fill.
|
||||
|
||||
Menu mousemove: .115, .129, .134
|
||||
"Save when I tell you to": .050, .057, .046
|
||||
|
||||
# With new surface code.
|
||||
|
||||
Menu mousemove: .02something
|
||||
"Save when I tell you to": .038, .040, .038
|
||||
@@ -0,0 +1,44 @@
|
||||
import xml.dom.minidom
|
||||
import sys
|
||||
|
||||
def escape(s):
|
||||
return s.replace("&", "&").replace("<", "<").replace('"', """)
|
||||
|
||||
def transform_children(node):
|
||||
|
||||
rv = [ ]
|
||||
|
||||
for n in node.childNodes:
|
||||
rv.append(transform(n))
|
||||
|
||||
return ''.join(rv)
|
||||
|
||||
|
||||
def transformElement(node):
|
||||
|
||||
attributes = ' '.join(['%s="%s"' % (k, escape(v)) for k,v in node.attributes.items()])
|
||||
|
||||
tag = node.tagName
|
||||
|
||||
|
||||
# Otherwise, the default.
|
||||
return "<%s %s>%s</%s>" % (node.tagName, attributes,
|
||||
transform_children(node), node.tagName)
|
||||
|
||||
|
||||
|
||||
def transform(node):
|
||||
|
||||
if node.nodeType == node.ELEMENT_NODE:
|
||||
return transformElement(node)
|
||||
else:
|
||||
return escape(str(node))
|
||||
|
||||
def main():
|
||||
|
||||
dom = xml.dom.minidom.parse(sys.argv[1])
|
||||
|
||||
print transform(dom.documentElement)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,13 @@
|
||||
<?xml version="1.0" encoding="UTF-8" ?>
|
||||
<doc>
|
||||
<title>Demo Script Example</title>
|
||||
|
||||
<p><a href="tutorial.html">Return to the tutorial.</a></p>
|
||||
|
||||
<example>
|
||||
<!-- include ../demo2/script.rpy -->
|
||||
</example>
|
||||
|
||||
<p><a href="tutorial.html">Return to the tutorial.</a></p>
|
||||
|
||||
</doc>
|
||||
@@ -0,0 +1,163 @@
|
||||
<?xml version="1.0" encoding="utf-8" ?>
|
||||
<renpydoc>
|
||||
|
||||
<!-- (define-key xml-mode-map '(control return) 'tompy-xml-ctrlret) -->
|
||||
|
||||
<section title="Say Statement">
|
||||
|
||||
<rule name="statement">
|
||||
<alt>string</alt>
|
||||
<alt>string string</alt>
|
||||
<alt>identifier string</alt>
|
||||
</rule>
|
||||
|
||||
<formal>
|
||||
These three productions are the various forms of the say
|
||||
statement. In order, they are the 1-string form, the 2-string
|
||||
form, and the name-string form. We'll discuss individually
|
||||
what each one does.
|
||||
</formal><formal>
|
||||
The 1-string form calls the <f>say</f> function (found in the
|
||||
execution context) with the string.
|
||||
</formal><formal>
|
||||
The 2-string form also calls the <f>say</f> function, but this
|
||||
time it passes it the two strings. The strings are passed in the
|
||||
order in which they appear.
|
||||
</formal><formal>
|
||||
When a identifierstring say statement is executed, the first thing
|
||||
that happens is that the identifier is looked up in the execution
|
||||
context. It's an error if the name is not defined. If the name
|
||||
is bound to a string, both strings are passed to the <f>say</f>
|
||||
function, as if the 2-string form was used. Otherwise, the
|
||||
<f>say</f> method is called on the object that the identifier was
|
||||
bound to, with the string as the only argument.
|
||||
</formal>
|
||||
|
||||
<user>
|
||||
While the various say statements are very flexible, there are
|
||||
some conventions that we suspect users will use when writing
|
||||
games.
|
||||
</user><user>
|
||||
The 1-string form of the say statment is rendered to the user in
|
||||
a text box without any name associated with it. It's used to
|
||||
indicate the thoughts of the POV character, or to narrate
|
||||
actions that occur in the game.
|
||||
</user><user>
|
||||
The 2-string form is displayed with the first string as a name,
|
||||
and the second string as the line of dialogue said by the
|
||||
character with that name. It's used to indicate spoken dialogue,
|
||||
usually from characters that are minor enough to not have a
|
||||
character object associated with them. The 2-string form is
|
||||
rarely used directly, as normally the name-string or 1-string
|
||||
forms are preferred for dialogue from main characters.
|
||||
</user><user>
|
||||
Generally, when the name-string form is used, the first name
|
||||
refers to a character object. The name field of that character
|
||||
object is looked up, and used to display dialogue as if the
|
||||
2-string form was used. So the name-string form is what is used
|
||||
when we want a main character to say something. This form allows
|
||||
the direct use of the character's name before the dialogue,
|
||||
without requiring the quoting needed by the 2-string form.
|
||||
</user>
|
||||
|
||||
<example>
|
||||
"I was walking down the street one day, when I came across the postman."
|
||||
|
||||
me "Hey, any mail for me today?"
|
||||
|
||||
"Postman" "Yeah, a package came for you. But there's no return address."
|
||||
</example>
|
||||
|
||||
</section>
|
||||
|
||||
<subsection title="Image Display">
|
||||
|
||||
<formal>
|
||||
In Ren'Py, image display is controlled by a pair of image
|
||||
lists. The two image lists are the are called the master image
|
||||
list and the temporary image list. These lists contain python
|
||||
objects that are capable of drawing themselves to the
|
||||
screen. When the time comes to show something to the user, we
|
||||
iterate through the temporary image list, drawing things on
|
||||
the screen in the order in which they appear in the list. So
|
||||
the first thing in the list will be the background, and the
|
||||
thing that's drawn closest to the user will be the last thing
|
||||
in the list.
|
||||
</formal><formal>
|
||||
We can divide the execution of a Ren'Py program into periods
|
||||
where we are showing a screen to the user (for example, during
|
||||
the execution of a say statement) and periods where we are
|
||||
not. After a period of showing the screen to the user, the master image
|
||||
list is copied over the temporary image list.
|
||||
</formal>
|
||||
|
||||
<user>
|
||||
We have two image lists for two reasons. The first is the idea
|
||||
that only the temporary image list will include transitions,
|
||||
and once we're done performing the transition, we want it to
|
||||
be remove from the list. The second reason is an idea that
|
||||
(behind the scenes) the temporary list will also include
|
||||
interface elements (like boxes containing character
|
||||
dialog). We, in general, want these boxes to be shown to the
|
||||
user once and then removed from the screen.
|
||||
</user>
|
||||
|
||||
<rule name="image_name">
|
||||
<alt>identifier+</alt>
|
||||
</rule>
|
||||
|
||||
<formal>
|
||||
An image name consists of one or more identifiers. The first
|
||||
identifier is called the primary identifier of this image
|
||||
name, while the second and later identifier are called
|
||||
secondary identifers. An image name may not include a Ren'Py
|
||||
keyword.
|
||||
</formal><formal>
|
||||
Ren'Py maintains an image dictionary, which maps between image
|
||||
names and objects implementing images that can be show to the
|
||||
user.
|
||||
</formal>
|
||||
|
||||
<user>
|
||||
The idea behind primary identifiers is that we will normally
|
||||
want to display only one image of a character at a time. So we
|
||||
use an image's primary identifier to find other images in the
|
||||
master display list that have the same primary identifier.
|
||||
</user>
|
||||
|
||||
|
||||
<rule name="statement">
|
||||
<alt>"image" image_name "=" python_expression</alt>
|
||||
</rule>
|
||||
|
||||
<formal>
|
||||
This adds a new entry to the image dictionary. Specifically, the
|
||||
python_expression is evaluated to get something that's drawable,
|
||||
and then that object is stored in a tuple in the image
|
||||
dictionary.
|
||||
</formal>
|
||||
|
||||
<user>
|
||||
In general, the python expression will be a call to the image
|
||||
constructor, which loads in a new image from disk (or
|
||||
somewhere... read the documentation for the image constructor.)
|
||||
It's also possible to use another constructor, like the one for
|
||||
animation, but that will probably be more rare.
|
||||
</user><user>
|
||||
It's important to note that this doesn't actually load the image
|
||||
into ram, until close to the time when the image is actually
|
||||
needed.
|
||||
</user><user>
|
||||
In general, it makes sense to ensure that all image statements
|
||||
execure during game startup, before the call to
|
||||
startup_complete().
|
||||
</user>
|
||||
|
||||
<example>
|
||||
image woods = image("backgrounds/woods.jpg")
|
||||
image eileen red upset = image("eileen/red_upset.png")
|
||||
image eileen red happy = image("eileen/red_happy.png")
|
||||
</example>
|
||||
|
||||
</subsection>
|
||||
</renpydoc>
|
||||
@@ -0,0 +1,373 @@
|
||||
To write a game using Ren'Py, one must become familar with the Ren'Py
|
||||
script language. This file gives some basic concepts and a list of
|
||||
Ren'Py statements. A second file will give a list of python classes
|
||||
and functions that are intended to be used from Ren'Py code.
|
||||
|
||||
A Ren'Py script can first be seen as a long string of unicode
|
||||
characters. This string is first broken up into logical lines, then
|
||||
the lines are organized into blocks, and finally as a tree of
|
||||
statements. So we'll begin by defining some basic terms, and then
|
||||
we'll go on to give a list of statements Ren'Py understands.
|
||||
|
||||
Logical Lines:
|
||||
|
||||
Each file consists of one or more logical lines. The first logical
|
||||
line begins at the first character file, and subsequent logical lines
|
||||
begin immediately following the end of the previous line. Logical
|
||||
lines are normally ended by the first newline encountered. However,
|
||||
there are several cases that will cause a logical line to extend past
|
||||
a newline character:
|
||||
|
||||
<ul>
|
||||
<li>
|
||||
A logical line containing a string must extend at least until the
|
||||
end of that string.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
A logical line parenthesis, brackets, or braces cannot end until
|
||||
each opening character ('(', ']', or '}') is matched with a closing
|
||||
character (')', ']', or '}'). The expression enclosed within is called
|
||||
a parenthetical expression.
|
||||
</li>
|
||||
|
||||
<li>
|
||||
A newline immediately preceded by a backslash will not end a logical
|
||||
line. Instead, both characters will be treated as whitespace, and
|
||||
ignored.
|
||||
<li>
|
||||
</ul>
|
||||
|
||||
Logical lines are numbered by giving the number of the physical line
|
||||
in the file on which the logical line begins. (At most one logical
|
||||
line can exist on each physical line.)
|
||||
|
||||
If a logical line contains a hash mark in it ('#'), all characters
|
||||
from the hash mark to character before the next physical newline are
|
||||
considered to be part of a comment, and are ignored as if they were
|
||||
whitespace. If, after this step, a logical line consists entirely of
|
||||
whitespace, it is ignored.
|
||||
|
||||
Each logical line has an indentaion level. This is computed by first
|
||||
converting tabs to spaces (using 8-space tab stops), and then looking
|
||||
at the number of spaces preceding the first non-whitespace character
|
||||
on the line.
|
||||
|
||||
The following examples all consist of single logical lines with
|
||||
indentation level 0.
|
||||
|
||||
<example>
|
||||
me "How are you doing?"
|
||||
</example>
|
||||
|
||||
<example>
|
||||
"It's a question that I ask myself every day. Today, however, is
|
||||
the first time I've asked it of someone else.
|
||||
</example>
|
||||
|
||||
<example>
|
||||
$ my_list = [ 1, 2, 3, 4,
|
||||
5, 6, 7, 8 ]
|
||||
</example>
|
||||
|
||||
<example>
|
||||
$ a = 1 \
|
||||
+ 2 \
|
||||
+ 3
|
||||
</example>
|
||||
|
||||
Blocks:
|
||||
|
||||
If a logical line is followed by a logical line with greater
|
||||
indentation, the second logical line is considered to be part of the
|
||||
block of the first logical line. This block contains all logical lines
|
||||
with an indentation level equal to that of the second logical line,
|
||||
provided there are no intervening lines with an indentaion level that
|
||||
is less than that of the second logical line. If a line is encountered
|
||||
with an indentation level that is greater than that of the first
|
||||
logical line, but less than that of the second, the indentation is
|
||||
mismatched and an error is reported.
|
||||
|
||||
An example of a block (as part of an if statement) is:
|
||||
|
||||
<example>
|
||||
if happy:
|
||||
e "I'm feeling really happy today."
|
||||
e "It's like I'm the happiest person in the world."
|
||||
</example>
|
||||
|
||||
An example of an indentation mismatch is:
|
||||
|
||||
<example>
|
||||
else:
|
||||
e "I'm having a really bad day."
|
||||
e "I can't even get the indentation right."
|
||||
</example>
|
||||
|
||||
|
||||
One of the things we can parse is a string literal. String literals
|
||||
begin with a quote character (' or "), and end with a matching
|
||||
unescaped quote character. Strings use backslash (\) as an escape
|
||||
character. The following are suppored escape sequences:
|
||||
|
||||
<ul>
|
||||
<li>"\\" - Backslash</li>
|
||||
<li>"\"" - Double Quote</li>
|
||||
<li>"\'" - Single Quote</li>
|
||||
<li>"\n" - Newline</li>
|
||||
<li>"\ " - Space</li>
|
||||
</ul>
|
||||
|
||||
As the string is being parsed, but before escape processing is done,
|
||||
contiguous sequences of whitespace are converted to single space
|
||||
characters. To include more than single spaces, explicitly escape the
|
||||
desired whitespace.
|
||||
|
||||
<example>
|
||||
"I hate having to \"escape\" whitespace."
|
||||
</example>
|
||||
|
||||
Names and Numbers:
|
||||
|
||||
Names begin with a character in the set [a-zA-Z_], and may contain
|
||||
additional characters in the set [a-zA-Z0-9_]. A keyword in Ren'Py may
|
||||
not be used as a name.
|
||||
|
||||
Some example names are:
|
||||
|
||||
<example>
|
||||
eileen
|
||||
lucy
|
||||
molly
|
||||
crm_114
|
||||
_underscore_
|
||||
</example>
|
||||
|
||||
A dotted_name consists of one or more names, separated by dots '.'.
|
||||
|
||||
<example>
|
||||
eileen
|
||||
eileen.name
|
||||
eileen.address.street
|
||||
</example>
|
||||
|
||||
A number matches the characters [0-9.].
|
||||
|
||||
<example>
|
||||
1
|
||||
1234.
|
||||
3.14159
|
||||
.2
|
||||
</example>
|
||||
|
||||
|
||||
Python:
|
||||
|
||||
Ren'Py scripts may contain embedded python. There are three kinds of
|
||||
python things that can be mixed into Ren'Py: simple_expressions,
|
||||
python_expressions, and python_statements.
|
||||
|
||||
A simple_expression consists of either a dotted_name, string, or
|
||||
number optionally followed by a parenthetical expression, or just a
|
||||
single parenthetical expression.
|
||||
|
||||
Examples of simple_expressions are:
|
||||
|
||||
<example>
|
||||
eileen
|
||||
sample.image("foo.jpg", size=(100,200))
|
||||
"test"
|
||||
(1 + 2 + 3)
|
||||
</example>
|
||||
|
||||
Python_expressions occur in statements such as if and while, and
|
||||
extend from the current location on the logical line to just before
|
||||
the next ':' that is not contained within a parenthetical expression
|
||||
on the logical line.
|
||||
|
||||
Examples of expressions that are python_expressions but not
|
||||
simple_expressions are:
|
||||
|
||||
<example>
|
||||
1 + 2 + 3
|
||||
foo.bar().baz()
|
||||
</example>
|
||||
|
||||
Finally, python_statements simply assume that all remaining
|
||||
information on the line should be interpreted as python code.
|
||||
|
||||
|
||||
|
||||
Statements:
|
||||
|
||||
The parsing of each logical line is syntax-directed. When parsing a
|
||||
block, all of the logical lines in that block are parsed as
|
||||
statements. The logical lines at the top level of a file are
|
||||
considered to form a block. Here, we give the rules for parsing each
|
||||
kind of statement, as well as an overview of what each statement
|
||||
does. We'll first give some insight as to what a statement does when
|
||||
used with the standard library, and then we'll write a little about
|
||||
how it goes about accomplishing that task.
|
||||
|
||||
|
||||
|
||||
Say Statements:
|
||||
|
||||
<rule name="statement">
|
||||
<alt>string</alt>
|
||||
<alt>simple_expression string</alt>
|
||||
</rule>
|
||||
|
||||
Probably the most commonly used statement in a Ren'Py script is the
|
||||
say statement. It's so commonly used that we chose not to denote it
|
||||
with a keyword, but instead to simply make all bare strings or
|
||||
simple_expression string pairs into say statements.
|
||||
|
||||
Executing a say statement results in a line of dialogue or thought
|
||||
being displayed to the user. Ren'Py then waits for the user to click
|
||||
or otherwise dismiss the display before proceeding with execution of
|
||||
the program.
|
||||
|
||||
In the single string version of the statement, the string is taken as
|
||||
a thought or narration that should be displayed, unadorned, to the
|
||||
user. If the string is preceded by a simple_expression, the expression
|
||||
is first evaluated to yield a string, and that string is used to
|
||||
indicate to the user who is speaking the line of dialogue.
|
||||
|
||||
Ren'Py executes say statements by first evaluating the
|
||||
simple_expression, if present, and then calling the say function with
|
||||
the values of the two strings, or None if the simple_expression is not
|
||||
defined. Take a look at the documentation for the say function to see
|
||||
what happens from there, as behind the scenes it's a little more
|
||||
complicated that what we describe here.
|
||||
|
||||
Some example say statements are:
|
||||
|
||||
<example>
|
||||
"I was walking down the street one day, when I came across the postman."
|
||||
|
||||
me "Hey, any mail for me today?"
|
||||
|
||||
"Postman" "Yeah, a package came for you. But there's no return address."
|
||||
</example>
|
||||
|
||||
Here, we assume that 'me' is an expression that expands to the name of
|
||||
the main character.
|
||||
|
||||
|
||||
|
||||
Menu Statement:
|
||||
|
||||
<rule name="statement">
|
||||
<alt>"menu" name? ":" menu_block</alt>
|
||||
</rule>
|
||||
|
||||
<rule name="menu_item">
|
||||
<alt>string</alt>
|
||||
<alt>string ( "if" python_expression )? ":" block</alt>
|
||||
<alt>"set" simple_expression</alt>
|
||||
</rule>
|
||||
|
||||
The menu statement displays a menu to the user, waits for the user to
|
||||
provide a response, and then runs a block of code corresponding to the
|
||||
choice that the user made. In a visual novel game, menu statement are
|
||||
the main way in which the user can interact with the story.
|
||||
|
||||
Menu statements begin with the word "menu". This word can be followed
|
||||
by an optional name. If the name is provided, it's as if the menu
|
||||
statement was proceded by a label statement with that name. A menu
|
||||
statement must have a block associated with it, and each of the
|
||||
logical lines in this menu_block are parsed as menu_items.
|
||||
|
||||
There are three kinds of menu_items. The first is a logical line
|
||||
containing only a string. These menu_items are used to provide blocks
|
||||
of text in the menu that are not selectable. For example, they can be
|
||||
use to provide a prompt to the user.
|
||||
|
||||
The second kind of menu_item is a string, followed by an optional if
|
||||
clause, followed by a colon. This menu_item has a block of statements
|
||||
associated with it. It's used to indicate a choice on the menu. If the
|
||||
if clause is supplied, the choice is only presented to the user if the
|
||||
python_expression is true. If a choice is selected by the user, the
|
||||
statements in the block associated with the choice are executed before
|
||||
control continues after the menu statement.
|
||||
|
||||
The final menu_item is the word "set" followed by a
|
||||
simple_expression. The expression is evaluated to get a set of menu
|
||||
items to supress. This set is used to filter the menu choices. If a
|
||||
choice string is in the set, then the corresponding menu choice is not
|
||||
displayed to the user. If a set is defined, then when a choice has
|
||||
been made, the corresponding choice string is added to the set. This
|
||||
provides an easy way of having a menu where the user can select each
|
||||
item at most once.
|
||||
|
||||
Here's an example of a fairly complex menu, that demonstrates all
|
||||
these features.
|
||||
|
||||
<example>
|
||||
menu what_to_do:
|
||||
set what_to_do_set
|
||||
"What should we do today?"
|
||||
|
||||
"Go to the movies.":
|
||||
"We went to the movies."
|
||||
|
||||
"Go shopping.":
|
||||
"We went shopping, and the girls both bought swimsuits."
|
||||
$ have_swimsuits = True
|
||||
|
||||
"Go to the beach." if have_swimsuits:
|
||||
"We went to the beach together."
|
||||
</example>
|
||||
|
||||
The actual task of displaying a menu is implemented internally by a
|
||||
call to the menu python function.
|
||||
|
||||
|
||||
|
||||
Graphics Statements:
|
||||
|
||||
|
||||
Before we can discuss the graphics statements, we must first discuss
|
||||
the graphics model that Ren'Py uses. This will be covered in greater
|
||||
detail in the library reference, but we want to cover the fundamentals
|
||||
here to allow the graphics statements to be put in proper context.
|
||||
|
||||
First, let me define what it means to display a scene. The execution
|
||||
of a Ren'Py script can be roughly divided into periods when the script
|
||||
is executing code, and periods when the script is blocked wating for
|
||||
user input (as is the case when a menu or say statement
|
||||
executes). When Ren'Py is waiting for input, it is displaying a
|
||||
scene. When it gets the input it's waiting for and execution
|
||||
continues, we say it's finished displaying the scene.
|
||||
|
||||
The display in Ren'Py is controlled by three scene lists. These scene
|
||||
lists are called the master scene list, the overlay scene list, and
|
||||
the transient scene list.
|
||||
|
||||
The only scene list that is displayed to the user is the transient
|
||||
scene list. This list is ordered such that items that are at the end
|
||||
of the scene list are closest to the user. All of the items in the
|
||||
scene lists must be displayable--- capable of drawing themselves to
|
||||
the screen. See the library reference for the exact API displayable
|
||||
objects must implement.
|
||||
|
||||
When a scene is displayed, the transient scene list is extended by
|
||||
appending the overlay scene list to it. When display finishes, the
|
||||
transient scene list is replaced with a copy of the master scene
|
||||
list. The scene, show, and hide statements work by modifying both the
|
||||
master and transient scene lists.
|
||||
|
||||
Having three scene lists may seem like needless complexity, but it's
|
||||
useful in implementing transitions and other effects. When we want to
|
||||
fade in an image, we add that image to the master scene list, and that
|
||||
image wrapped in an object that handles the fade effect into the
|
||||
transient scene list. When the scene is then displayed, the image will
|
||||
fade it. The wrapped image on the transient list is then replaced
|
||||
with the image from master list, removing any overhead the fade effect
|
||||
can entail.
|
||||
|
||||
The transient list also helps when displaying UI elements, like
|
||||
dialogue or menus. Finally, the overlay list is used to display things
|
||||
that should always be presented to the user, like load and save
|
||||
buttons.
|
||||
@@ -0,0 +1,144 @@
|
||||
#!/usr/bin/python
|
||||
|
||||
import re
|
||||
import sys
|
||||
import time
|
||||
|
||||
import inspect
|
||||
|
||||
sys.path.append('..')
|
||||
import renpy
|
||||
|
||||
|
||||
keywords = [
|
||||
r'\bimage\b',
|
||||
r'\bscene\b',
|
||||
r'\bshow\b',
|
||||
r'\bhide\b',
|
||||
r'\binit\b',
|
||||
r'\$',
|
||||
r'\blabel\b',
|
||||
r'\bmenu\b',
|
||||
r'\bset\b',
|
||||
r'\bif\b',
|
||||
r'\bwhile\b',
|
||||
r'\bjump\b',
|
||||
r'\blabel\b',
|
||||
r'\bcall\b',
|
||||
r'\breturn\b',
|
||||
r'\bfrom\b',
|
||||
r'\belif\b',
|
||||
r'\belse\b',
|
||||
r'\bpass\b',
|
||||
r'\bwith\b',
|
||||
r'\bat\b',
|
||||
r'\bpython\b',
|
||||
]
|
||||
|
||||
kwre = '|'.join(keywords)
|
||||
|
||||
def example(m):
|
||||
s = m.group(1)
|
||||
rv = ""
|
||||
pos = 0
|
||||
|
||||
while pos < len(s):
|
||||
|
||||
m = re.compile(r'(?s)"(([^"]|\\.)*)"').match(s, pos)
|
||||
if m:
|
||||
rv += '"<span class="string">%s</span>"' % m.group(1)
|
||||
pos = m.end()
|
||||
continue
|
||||
|
||||
m = re.compile(r"(?s)'(([^']|\\.)*)'").match(s, pos)
|
||||
if m:
|
||||
rv += '\'<span class="string">%s</span>\'' % m.group(1)
|
||||
pos = m.end()
|
||||
continue
|
||||
|
||||
m = re.compile(r"(?s)(#[^\n]+)").match(s, pos)
|
||||
if m:
|
||||
rv += '<span class="comment">%s</span>' % m.group(1)
|
||||
pos = m.end()
|
||||
continue
|
||||
|
||||
|
||||
m = re.compile(kwre).match(s, pos)
|
||||
if m:
|
||||
rv += '<span class="keyword">%s</span>' % m.group(0)
|
||||
pos = m.end()
|
||||
continue
|
||||
|
||||
|
||||
rv += s[pos]
|
||||
pos += 1
|
||||
|
||||
|
||||
return "<example>" + rv + "</example>"
|
||||
|
||||
def function(m):
|
||||
|
||||
name = m.group(1)
|
||||
|
||||
store = vars(renpy.store)
|
||||
renpy.store.renpy = renpy.exports
|
||||
|
||||
func = eval(name, store)
|
||||
|
||||
if isinstance(func, renpy.curry.Curry):
|
||||
if func.callable == renpy.curry.Curry:
|
||||
func = func.args[0]
|
||||
else:
|
||||
func = func.callable
|
||||
|
||||
doc = func.__doc__
|
||||
|
||||
if inspect.isclass(func):
|
||||
func = func.__init__
|
||||
if func.__doc__:
|
||||
doc += "\n" + func.__doc__
|
||||
|
||||
a, b, c, d = inspect.getargspec(func)
|
||||
args = inspect.formatargspec(a[1:], b, c, d)
|
||||
else:
|
||||
args = inspect.formatargspec(*inspect.getargspec(func))
|
||||
|
||||
|
||||
docparas = []
|
||||
|
||||
for p in re.split(r'\n\s*\n', doc):
|
||||
p = p.strip()
|
||||
p = re.sub(r"\@param (\w+):", r'<param>\1</param> -', p)
|
||||
p = "<p>" + p + "</p>"
|
||||
|
||||
docparas.append(p)
|
||||
|
||||
doc = '\n'.join(docparas)
|
||||
|
||||
return '<function name="%(name)s" sig="%(args)s">%(doc)s</function>' % locals()
|
||||
|
||||
def include(m):
|
||||
|
||||
f = file(m.group(1))
|
||||
rv = f.read()
|
||||
f.close()
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
f = file(sys.argv[1])
|
||||
s = f.read()
|
||||
f.close()
|
||||
|
||||
|
||||
s = re.sub(r"<!-- func (\S+) -->", function, s)
|
||||
s = re.sub(r"<!-- include (\S+) -->", include, s)
|
||||
s = re.sub(r"<!-- date -->", time.strftime("%04Y-%02m-%02d %02H:%02M"), s)
|
||||
s = re.sub(r"(?s)<example>(.*?)</example>", example, s)
|
||||
|
||||
print s
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
@@ -0,0 +1,81 @@
|
||||
BODY {
|
||||
font-family: sans-serif;
|
||||
}
|
||||
|
||||
H1 {
|
||||
text-align: center;
|
||||
margin-top: 2em;
|
||||
margin-bottom: 2em;
|
||||
}
|
||||
|
||||
H2 {
|
||||
text-align: center;
|
||||
margin-top: 1em;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
PRE.example {
|
||||
border: 2px black solid;
|
||||
margin-left: 10%;
|
||||
margin-right: 10%;
|
||||
background: #f0f0f0;
|
||||
padding: 1em;
|
||||
padding-bottom: 0em;
|
||||
}
|
||||
|
||||
DIV.rule {
|
||||
border: 2px black solid;
|
||||
margin-left: 10%;
|
||||
margin-right: 10%;
|
||||
margin-bottom: 1em;
|
||||
|
||||
background: #f0f0ff;
|
||||
padding: 1em;
|
||||
}
|
||||
|
||||
SPAN.comment {
|
||||
color: #800000;
|
||||
}
|
||||
|
||||
SPAN.string {
|
||||
color: #006000;
|
||||
}
|
||||
|
||||
SPAN.keyword {
|
||||
color: #804000;
|
||||
}
|
||||
|
||||
TD.funcname {
|
||||
font-family: monospace;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
TD.funcsig {
|
||||
font-family: monospace;
|
||||
}
|
||||
|
||||
DIV.funcbody {
|
||||
margin-left: 5%;
|
||||
margin-bottom: 1em;
|
||||
}
|
||||
|
||||
SPAN.param {
|
||||
font-style: italic;
|
||||
}
|
||||
|
||||
P.prop {
|
||||
margin-left: 5%;
|
||||
}
|
||||
|
||||
SPAN.propname {
|
||||
font-family: monospace;
|
||||
font-weight: bold;
|
||||
}
|
||||
|
||||
DT {
|
||||
margin-top: 1em;
|
||||
}
|
||||
|
||||
DT.code {
|
||||
font-family: monospace;
|
||||
}
|
||||
@@ -0,0 +1,165 @@
|
||||
<?xml version="1.0" encoding="ISO-8859-1"?>
|
||||
<xsl:stylesheet version="1.0" xmlns:xsl="http://www.w3.org/1999/XSL/Transform">
|
||||
|
||||
<!-- First, copy the element. -->
|
||||
<xsl:template match="*" priority="-1">
|
||||
<xsl:copy>
|
||||
<xsl:copy-of select="@*" />
|
||||
<xsl:apply-templates />
|
||||
</xsl:copy>
|
||||
</xsl:template>
|
||||
|
||||
<!-- Now, handle some elements specially. -->
|
||||
|
||||
<xsl:template match="doc">
|
||||
<html>
|
||||
<head>
|
||||
<link rel="stylesheet" type="text/css" href="style.css" />
|
||||
<title><xsl:value-of select="title" /></title>
|
||||
</head>
|
||||
<body>
|
||||
<xsl:apply-templates />
|
||||
</body>
|
||||
</html>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="toc">
|
||||
<ol>
|
||||
<xsl:for-each select="../h3">
|
||||
<li>
|
||||
<a>
|
||||
<xsl:attribute name="href">#<xsl:value-of select="." /></xsl:attribute>
|
||||
<xsl:value-of select="."/>
|
||||
</a>
|
||||
</li>
|
||||
</xsl:for-each>
|
||||
</ol>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="funcindex">
|
||||
<ul>
|
||||
<xsl:for-each select="//function">
|
||||
<xsl:sort select="@name" />
|
||||
<li>
|
||||
<a>
|
||||
<xsl:attribute name="href">#<xsl:value-of select="@name" /></xsl:attribute>
|
||||
<xsl:value-of select="@name"/>
|
||||
</a>
|
||||
</li>
|
||||
</xsl:for-each>
|
||||
</ul>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="varindex">
|
||||
<ul>
|
||||
<xsl:for-each select="//var">
|
||||
<xsl:sort select="@name" />
|
||||
<li>
|
||||
<a>
|
||||
<xsl:attribute name="href">#<xsl:value-of select="@name" /></xsl:attribute>
|
||||
<xsl:value-of select="@name"/>
|
||||
</a>
|
||||
</li>
|
||||
</xsl:for-each>
|
||||
</ul>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="styleindex">
|
||||
<ul>
|
||||
<xsl:for-each select="//renpy_style">
|
||||
<xsl:sort select="@name" />
|
||||
<li>
|
||||
<a>
|
||||
<xsl:attribute name="href">#<xsl:value-of select="@name" /></xsl:attribute>
|
||||
<xsl:value-of select="@name"/>
|
||||
</a>
|
||||
</li>
|
||||
</xsl:for-each>
|
||||
</ul>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="propindex">
|
||||
<ul>
|
||||
<xsl:for-each select="//prop">
|
||||
<xsl:sort select="@name" />
|
||||
<li>
|
||||
<a>
|
||||
<xsl:attribute name="href">#<xsl:value-of select="@name" /></xsl:attribute>
|
||||
<xsl:value-of select="@name"/>
|
||||
</a>
|
||||
</li>
|
||||
</xsl:for-each>
|
||||
</ul>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="h3">
|
||||
<a>
|
||||
<xsl:attribute name="name"><xsl:value-of select="." /></xsl:attribute>
|
||||
<h3><xsl:apply-templates /></h3>
|
||||
</a>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="title">
|
||||
<h1><xsl:apply-templates /></h1>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="subtitle">
|
||||
<h2><xsl:apply-templates /></h2>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="def">
|
||||
<b><i><xsl:apply-templates /></i></b>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="example">
|
||||
<pre class="example"><xsl:apply-templates /></pre>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="rule">
|
||||
<div class="rule"><xsl:apply-templates /></div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="function">
|
||||
<a><xsl:attribute name="name"><xsl:value-of select="@name" /></xsl:attribute></a>
|
||||
<table>
|
||||
<tr>
|
||||
<td valign="top" class="funcname"><xsl:value-of select="@name" /></td>
|
||||
<td class="funcsig"><xsl:value-of select="@sig" />:</td>
|
||||
</tr>
|
||||
</table>
|
||||
<div class="funcbody">
|
||||
<xsl:apply-templates />
|
||||
</div>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="param">
|
||||
<span class="param"><xsl:apply-templates /></span>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="prop">
|
||||
<a><xsl:attribute name="name"><xsl:value-of select="@name" /></xsl:attribute></a>
|
||||
<p class="prop">
|
||||
<span class="propname"><xsl:value-of select="@name" /></span>
|
||||
--- <xsl:apply-templates />
|
||||
</p>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="renpy_style">
|
||||
<a><xsl:attribute name="name"><xsl:value-of select="@name" /></xsl:attribute></a>
|
||||
<dt><b><xsl:value-of select="@name" /></b>:</dt>
|
||||
<dd><xsl:apply-templates /></dd>
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="renpy_style_inherits">
|
||||
(inherits from <b><xsl:apply-templates /></b>) <br />
|
||||
</xsl:template>
|
||||
|
||||
<xsl:template match="var">
|
||||
<a><xsl:attribute name="name"><xsl:value-of select="@name" /></xsl:attribute></a>
|
||||
<dt class="var"><b><xsl:value-of select="@name" /></b> = <xsl:value-of select="@value" /></dt>
|
||||
<dd>
|
||||
<xsl:apply-templates />
|
||||
</dd>
|
||||
</xsl:template>
|
||||
|
||||
</xsl:stylesheet>
|
||||
|
After Width: | Height: | Size: 4.3 KiB |
@@ -0,0 +1,7 @@
|
||||
init:
|
||||
image black = Solid((0, 0, 0, 255))
|
||||
|
||||
label start:
|
||||
|
||||
$ style._write_docs("doc/styles.xml")
|
||||
"Dumped style."
|
||||
@@ -0,0 +1 @@
|
||||
../../extras/fullscreen.rpy
|
||||
@@ -0,0 +1 @@
|
||||
../../extras/kanamode.rpy
|
||||
@@ -0,0 +1 @@
|
||||
../script.rpy
|
||||
@@ -0,0 +1,102 @@
|
||||
init -10:
|
||||
|
||||
$ config.searchpath.append('moonlight')
|
||||
|
||||
# Set up the size of the screen, and the window title.
|
||||
$ config.screen_width = 800
|
||||
$ config.screen_height = 600
|
||||
$ config.window_title = "A Ren'Py Extras Game"
|
||||
|
||||
# These are positions that can be used inside at clauses. We set
|
||||
# them up here so that they can be used throughout the program.
|
||||
$ left = Position(xpos=0.0, xanchor='left')
|
||||
$ right = Position(xpos=1.0, xanchor='right')
|
||||
$ center = Position()
|
||||
|
||||
# Likewise, we set up some transitions that we can use in with
|
||||
# clauses and statements.
|
||||
$ fade = Fade(.5, 0, .5) # Fade to black and back.
|
||||
$ dissolve = Dissolve(0.5)
|
||||
|
||||
$ wiperight = CropMove(1.0, "wiperight")
|
||||
$ wipeleft = CropMove(1.0, "wipeleft")
|
||||
$ wipeup = CropMove(1.0, "wipeup")
|
||||
$ wipedown = CropMove(1.0, "wipedown")
|
||||
|
||||
$ slideright = CropMove(1.0, "slideright")
|
||||
$ slideleft = CropMove(1.0, "slideleft")
|
||||
$ slideup = CropMove(1.0, "slideup")
|
||||
$ slidedown = CropMove(1.0, "slidedown")
|
||||
|
||||
$ slideawayright = CropMove(1.0, "slideawayright")
|
||||
$ slideawayleft = CropMove(1.0, "slideawayleft")
|
||||
$ slideawayup = CropMove(1.0, "slideawayup")
|
||||
$ slideawaydown = CropMove(1.0, "slideawaydown")
|
||||
|
||||
$ irisout = CropMove(1.0, "irisout")
|
||||
$ irisin = CropMove(1.0, "irisin")
|
||||
|
||||
# Now, we declare the images that are used in the program.
|
||||
|
||||
# Images.
|
||||
image black = Solid((0, 0, 0, 255))
|
||||
image white = Solid((255, 255, 255, 255))
|
||||
image yellow = Solid((255, 255, 200, 255))
|
||||
|
||||
# Opening Sequence.
|
||||
image bigbeach1 = Image("bigbeach1.jpg")
|
||||
image presents = Image("presents.png")
|
||||
|
||||
# Backgrounds.
|
||||
image beach1 = Image("beach1b.jpg")
|
||||
image beach1 mary = Image("beach1c.jpg")
|
||||
image beach1 title = Image("beach1a.jpg")
|
||||
|
||||
image beach2 = Image("beach2.jpg")
|
||||
image beach3 = Image("beach3.jpg")
|
||||
|
||||
image dawn1 = Image("dawn1.jpg")
|
||||
image dawn2 = Image("dawn2.jpg")
|
||||
|
||||
image library = Image("library.jpg")
|
||||
|
||||
# Ending 1.
|
||||
image transfer = Image("transfer.png")
|
||||
image moonpic = Image("moonpic.jpg")
|
||||
image nogirlpic = Image("nogirlpic.jpg")
|
||||
|
||||
|
||||
# Ending 3.
|
||||
image littlemary = Image("littlemary.jpg")
|
||||
|
||||
# Ending 4.
|
||||
image hospital1 = Image("hospital1.jpg")
|
||||
image hospital2 = Image("hospital2.jpg")
|
||||
image hospital3 = Image("hospital3.jpg")
|
||||
image heaven = Image("heaven.jpg")
|
||||
|
||||
# Endings Common
|
||||
image good_ending = Image("ending.jpg")
|
||||
image bad_ending = Image("badending.jpg")
|
||||
|
||||
# Mary.
|
||||
image mary dark confused smiling = Image("mary_dark_confused_smiling.png")
|
||||
image mary dark confused wistful = Image("mary_dark_confused_wistful.png")
|
||||
image mary dark crying = Image("mary_dark_crying.png")
|
||||
image mary dark laughing = Image("mary_dark_laughing.png")
|
||||
image mary dark sad = Image("mary_dark_sad.png")
|
||||
image mary dark smiling = Image("mary_dark_smiling.png")
|
||||
image mary dark vhappy = Image("mary_dark_vhappy.png")
|
||||
image mary dark wistful = Image("mary_dark_wistful.png")
|
||||
|
||||
image mary dawn confused smiling = Image("mary_dawn_confused_smiling.png")
|
||||
image mary dawn confused wistful = Image("mary_dawn_confused_wistful.png")
|
||||
image mary dawn crying = Image("mary_dawn_crying.png")
|
||||
image mary dawn laughing = Image("mary_dawn_laughing.png")
|
||||
image mary dawn sad = Image("mary_dawn_sad.png")
|
||||
image mary dawn smiling = Image("mary_dawn_smiling.png")
|
||||
image mary dawn vhappy = Image("mary_dawn_vhappy.png")
|
||||
image mary dawn wistful = Image("mary_dawn_wistful.png")
|
||||
|
||||
label start:
|
||||
jump example
|
||||
@@ -0,0 +1,21 @@
|
||||
# This file contains a minimal set of style changes needed to have
|
||||
# Ren'Py work with a game that's 640x480 in size.
|
||||
|
||||
init 1:
|
||||
# Change the screen width.
|
||||
$ config.screen_width = 640
|
||||
$ config.screen_height = 480
|
||||
|
||||
# Font sizes.
|
||||
$ style.default.size = 20
|
||||
$ style.button_text.size = 20
|
||||
$ style.file_picker_text.size = 14
|
||||
|
||||
# Perhaps change the fudge factor on windows, if line spacing
|
||||
# looks weird.
|
||||
if renpy.windows():
|
||||
$ style.default.line_height_fudge = -4
|
||||
|
||||
$ style.file_picker_entry.xminimum = 320
|
||||
$ library.thumbnail_width = 60
|
||||
$ library.thumbnail_height = 45
|
||||
@@ -0,0 +1,23 @@
|
||||
# This file contains code to automatically switch the game into
|
||||
# fullscreen mode.
|
||||
|
||||
# Please note: Fullscreen mode is broken on some platforms (mostly
|
||||
# virtual windows machines like vmware and virtual PC). So having
|
||||
# this code automatically execute could make your game hard to use
|
||||
# on those platforms.
|
||||
#
|
||||
# The way we work around this is to tell users of these platforms
|
||||
# to press 'f' to toggle fullscreen mode. If the game's running in
|
||||
# windowed mode, the problems don't seem to appear.
|
||||
#
|
||||
# You should probably put words to that effect in some sort of
|
||||
# README file.
|
||||
|
||||
# The first time this code runs, the game switches into fullscreen.
|
||||
# After that, it respects the user's preference.
|
||||
|
||||
init:
|
||||
python:
|
||||
if not persistent.set_fullscreen:
|
||||
persistent.set_fullscreen = True
|
||||
_preferences.fullscreen = True
|
||||
@@ -0,0 +1,193 @@
|
||||
# This is an implementation of Kana mode, a mode in which multiple
|
||||
# lines of dialogue are shown at once, in a fullscreen window. A
|
||||
# single line of dialogue is placed onto the screen for each mouse
|
||||
# click. Calling the clear function clears the screen, ensuring that
|
||||
# the next line will appear at the top of the sceen.
|
||||
#
|
||||
# An example of using Kana mode follows the code that implements it.
|
||||
|
||||
|
||||
# This init block contains all of the code needed to implement
|
||||
# Kana mode. You probably don't want to change this... unless you
|
||||
# do. But all of the customization is found below.
|
||||
init -100:
|
||||
python:
|
||||
|
||||
# This is a list of KanaCharacter, line of dialogue tuples.
|
||||
kana_display_list = [ ]
|
||||
|
||||
# Spacings used.
|
||||
kana_vspacing = 0
|
||||
kana_hspacing = 0
|
||||
|
||||
def clear(arg=None):
|
||||
global kana_display_list
|
||||
kana_display_list = [ ]
|
||||
|
||||
def kana_show():
|
||||
|
||||
ui.window(style='say_window')
|
||||
ui.vbox(kana_vspacing)
|
||||
|
||||
for char, what in kana_display_list:
|
||||
char.show(what)
|
||||
|
||||
ui.close()
|
||||
|
||||
ui.saybehavior()
|
||||
ui.interact()
|
||||
renpy.checkpoint()
|
||||
|
||||
# Characters and the narrator should be instances of this
|
||||
# object.
|
||||
class KanaCharacter(object):
|
||||
|
||||
def __init__(self, who,
|
||||
what_prefix='"',
|
||||
what_suffix='"',
|
||||
who_style='say_label',
|
||||
what_style='say_dialogue',
|
||||
**properties):
|
||||
|
||||
self.who = who
|
||||
self.what_prefix = what_prefix
|
||||
self.what_suffix = what_suffix
|
||||
self.who_style = who_style
|
||||
self.what_style = what_style
|
||||
self.properties = properties
|
||||
|
||||
def __call__(self, what):
|
||||
kana_display_list.append((self, what))
|
||||
kana_show()
|
||||
|
||||
def show(self, what):
|
||||
ui.hbox(kana_hspacing)
|
||||
ui.text(self.who, style=self.who_style,
|
||||
**self.properties)
|
||||
ui.text(self.what_prefix + what + self.what_suffix,
|
||||
style=self.what_style)
|
||||
ui.close()
|
||||
|
||||
|
||||
# This section updates the styles that are used by the Kana mode stuff
|
||||
# so that they work well with Kana mode. The user may want to change
|
||||
# these so that they look more appropriate.
|
||||
init:
|
||||
|
||||
# The space between lines of dialogue.
|
||||
$ kana_vspacing = 10
|
||||
$ kana_hspacing = 10
|
||||
|
||||
$ style.say_window.background = Solid((0, 0, 0, 96))
|
||||
$ style.say_window.xfill = True
|
||||
$ style.say_window.yfill = True
|
||||
$ style.say_window.xmargin = 0
|
||||
$ style.say_window.ymargin = 0
|
||||
$ style.say_window.xpadding = 20
|
||||
$ style.say_window.ypadding = 20
|
||||
|
||||
$ style.say_label.minwidth = 100
|
||||
$ style.say_label.textalign = 1.0
|
||||
|
||||
# This just makes it look nicer.
|
||||
$ style.say_dialogue.rest_indent = 9
|
||||
|
||||
# Adjust the menu to match.
|
||||
$ style.menu_window.background = Solid((0, 0, 0, 96))
|
||||
$ style.menu_window.xfill = True
|
||||
$ style.menu_window.yfill = True
|
||||
$ style.menu_window.xmargin = 0
|
||||
$ style.menu_window.ymargin = 0
|
||||
$ style.menu_window.xpadding = 20
|
||||
$ style.menu_window.ypadding = 20
|
||||
|
||||
$ style.menu.xpos = 110
|
||||
|
||||
# And now, the example. This example can't be simply run, but instead
|
||||
# should serve as a guide to how to get Kana mode working in your own
|
||||
# game.
|
||||
|
||||
# In the init block, declare the characters as KanaCharacters. We also
|
||||
# want to declare the narrator as a special KanaCharacter.
|
||||
init:
|
||||
$ p = KanaCharacter("")
|
||||
$ g = KanaCharacter("Girl:", color=(255, 128, 128, 255))
|
||||
$ narrator = KanaCharacter("",
|
||||
what_prefix='',
|
||||
what_suffix='',
|
||||
what_style='say_thought')
|
||||
|
||||
|
||||
# Now, the actual script of the example. (An excerpt from Moonlight
|
||||
# Walks.) Notice how we place calls to clear in places where the
|
||||
# we want the screen to be cleared.
|
||||
|
||||
# This text is here to serve as an example, and shouldn't be used
|
||||
# in your game.
|
||||
label example:
|
||||
|
||||
show beach2
|
||||
show mary dark wistful
|
||||
|
||||
$ clear()
|
||||
|
||||
p "What can you tell me about your parents?"
|
||||
|
||||
g "Papa and Mama both came across the ocean as settlers when they
|
||||
were just children."
|
||||
|
||||
g "Papa fought in the war. When it was over, he married Mama, and
|
||||
they used his pension to move here from the mainland, and to
|
||||
build us a house."
|
||||
|
||||
g "Together, they farmed the land, and eventually they had
|
||||
children."
|
||||
|
||||
g "I had an older sister and a younger sister. I was the middle
|
||||
child."
|
||||
|
||||
$ clear()
|
||||
|
||||
show mary dark sad
|
||||
|
||||
"She paused for a second to collect her thoughts before
|
||||
continuing. This part was taking a strain on her."
|
||||
|
||||
g "When I was ten, an epidemic hit the island."
|
||||
|
||||
g "We came down with it, and so did all of the other families."
|
||||
|
||||
g "My family was too sick to move, but our neighbors, the Millers,
|
||||
sent some of their boys to get help from the mainland."
|
||||
|
||||
"I remember thinking that Miller was the last name of my aunt and
|
||||
uncle, and wondering if they could be related to me."
|
||||
|
||||
g "I don't know what happened to them, but I never heard from them
|
||||
again."
|
||||
|
||||
show mary dark crying
|
||||
|
||||
g "It lasted a week, and then it was over. My sisters... my
|
||||
parents... they all..."
|
||||
|
||||
g "Now I'm the only one left."
|
||||
|
||||
$ clear()
|
||||
|
||||
p "I'm sorry."
|
||||
|
||||
"I didn't know what else to say to a girl that had lost her
|
||||
family, and was obviously broken up about it."
|
||||
|
||||
show mary dark sad
|
||||
|
||||
"She nodded in response, wiped her tears, and we once again
|
||||
started walking in silence."
|
||||
|
||||
menu menu_1:
|
||||
"Show me the example again.":
|
||||
jump example
|
||||
|
||||
"I'm done. Let me go.":
|
||||
return
|
||||
@@ -1,128 +0,0 @@
|
||||
<html>
|
||||
<head>
|
||||
<title>README</title>
|
||||
<style>
|
||||
|
||||
BODY {
|
||||
background: #fff;
|
||||
color: #444;
|
||||
padding-left: 20%;
|
||||
padding-top: 1em;
|
||||
padding-bottom: 1em;
|
||||
padding-right: 20%;
|
||||
font-family: sans-serif;
|
||||
line-height: 1.6em;
|
||||
}
|
||||
|
||||
DT {
|
||||
font-weight: bold;
|
||||
margin-top: .33em;
|
||||
}
|
||||
|
||||
H2 {
|
||||
color: #000;
|
||||
margin-left: -2.5em;
|
||||
}
|
||||
|
||||
H3 {
|
||||
color: #000;
|
||||
margin-left: -1.5em;
|
||||
}
|
||||
|
||||
.editsection {
|
||||
display: none;
|
||||
}
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="renpy_help"></div>
|
||||
|
||||
|
||||
|
||||
|
||||
<p><a name="Basic_Help" id="Basic_Help"></a></p>
|
||||
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&action=edit&section=1" title="Edit section: Basic Help">edit</a>]</span> <span class="mw-headline">Basic Help</span></h2>
|
||||
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
|
||||
<p><a name="Game_Menu" id="Game_Menu"></a></p>
|
||||
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&action=edit&section=2" title="Edit section: Game Menu">edit</a>]</span> <span class="mw-headline">Game Menu</span></h3>
|
||||
<p>When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu gives the following choices:</p>
|
||||
<dl>
|
||||
<dt>Return</dt>
|
||||
<dd>Returns to the game.</dd>
|
||||
<dt>Save Game</dt>
|
||||
<dd>Allows you to save a game by clicking on a save slot.</dd>
|
||||
<dt>Load Game</dt>
|
||||
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
|
||||
<dt>Preferences</dt>
|
||||
<dd>Changes the game preferences (options/configuration):
|
||||
<dl>
|
||||
<dt>Display</dt>
|
||||
<dd>Switches between fullscreen and windowed mode.</dd>
|
||||
<dt>Transitions</dt>
|
||||
<dd>Controls the display of transitions between game screens.</dd>
|
||||
<dt>Text Speed</dt>
|
||||
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.</dd>
|
||||
<dt>Joystick</dt>
|
||||
<dd>Lets you control the game using a joystick.</dd>
|
||||
<dt>Skip</dt>
|
||||
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.</dd>
|
||||
<dt>Begin Skipping</dt>
|
||||
<dd>Returns to the game, while skipping.</dd>
|
||||
<dt>After Choices</dt>
|
||||
<dd>Controls if skipping stops upon reaching a menu.</dd>
|
||||
<dt>Auto-Forward Time</dt>
|
||||
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.</dd>
|
||||
<dt>Music, Sound, and Voice Volume</dt>
|
||||
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.</dd>
|
||||
</dl>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl>
|
||||
<dt>Main Menu</dt>
|
||||
<dd>Returns to the main menu, ending the current game.</dd>
|
||||
<dt>Help</dt>
|
||||
<dd>Shows this help screen.</dd>
|
||||
<dt>Quit</dt>
|
||||
<dd>Exits the game; the game will be closed and ended.</dd>
|
||||
</dl>
|
||||
<p><a name="Key_and_Mouse_Bindings" id="Key_and_Mouse_Bindings"></a></p>
|
||||
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&action=edit&section=3" title="Edit section: Key and Mouse Bindings">edit</a>]</span> <span class="mw-headline">Key and Mouse Bindings</span></h3>
|
||||
<dl>
|
||||
<dt>Left-click, Enter</dt>
|
||||
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
|
||||
<dt>Space</dt>
|
||||
<dd>Advances through the game, but does not activate choices.</dd>
|
||||
<dt>Arrow Keys</dt>
|
||||
<dd>Selects menu choices, buttons, and sliders.</dd>
|
||||
<dt>Ctrl</dt>
|
||||
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
|
||||
<dt>Tab</dt>
|
||||
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
|
||||
<dt>Mousewheel-Up, PageUp</dt>
|
||||
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.</dd>
|
||||
<dt>Mousewheel-Down, PageDown</dt>
|
||||
<dd>Causes rollforward to occur, cancelling out a previous rollback.</dd>
|
||||
<dt>Right-click, Escape</dt>
|
||||
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
|
||||
<dt>Middle-click, H</dt>
|
||||
<dd>Hides the text window and other transient displays.</dd>
|
||||
<dt>F</dt>
|
||||
<dd>Toggles fullscreen mode</dd>
|
||||
<dt>S</dt>
|
||||
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
|
||||
<dt>Alt-M, Command-H</dt>
|
||||
<dd>Hides (iconifies) the window.</dd>
|
||||
<dt>Alt-F4, Command-Q</dt>
|
||||
<dd>Quits the game.</dd>
|
||||
<dt>Delete</dt>
|
||||
<dd>When a save slot is selected, deletes that save slot.</dd>
|
||||
</dl>
|
||||
<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
|
||||
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&action=edit&section=4" title="Edit section: Legal Notice">edit</a>]</span> <span class="mw-headline">Legal Notice</span></h2>
|
||||
<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the LICENSE.txt file in the renpy directory, or visit <a href="http://www.renpy.org/wiki/renpy/License" class="external free" title="http://www.renpy.org/wiki/renpy/License" rel="nofollow">http://www.renpy.org/wiki/renpy/License</a> .</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
@@ -1,4 +0,0 @@
|
||||
import renpy
|
||||
|
||||
# Do nothing when the editor is invoked.
|
||||
Editor = renpy.editor.Editor
|
||||
@@ -1,4 +0,0 @@
|
||||
import renpy
|
||||
|
||||
# Pass the file off to the system editor (as determined by file associations).
|
||||
Editor = renpy.editor.SystemEditor
|
||||
@@ -1,144 +0,0 @@
|
||||
import binascii
|
||||
|
||||
|
||||
def a2b(a):
|
||||
return binascii.a2b_hex(''.join(a.split()))
|
||||
|
||||
|
||||
resources = {
|
||||
260 : a2b('''
|
||||
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
|
||||
02 00 00 00 00 00 b8 00 29 00 00 00 00 00 00 00
|
||||
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
|
||||
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
|
||||
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 14 00
|
||||
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
|
||||
00 00 00 00 00 00 00 00 00 00 00 00 04 08 00 50
|
||||
07 00 07 00 aa 00 0c 00 ea 03 00 00 ff ff 81 00
|
||||
00 00 00 00
|
||||
'''),
|
||||
261 : a2b('''
|
||||
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
|
||||
04 00 00 00 00 00 b8 00 3a 00 00 00 00 00 00 00
|
||||
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
|
||||
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
|
||||
00 00 00 00 00 00 00 00 80 00 81 50 07 00 14 00
|
||||
aa 00 0c 00 ec 03 00 00 ff ff 81 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 25 00
|
||||
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
|
||||
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
|
||||
4a 00 25 00 32 00 0e 00 02 00 00 00 ff ff 80 00
|
||||
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
|
||||
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
|
||||
'''),
|
||||
262 : a2b('''
|
||||
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
|
||||
04 00 00 00 00 00 b8 00 29 00 00 00 00 00 00 00
|
||||
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
|
||||
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
|
||||
00 00 00 00 00 00 00 00 00 00 01 50 7f 00 14 00
|
||||
32 00 0e 00 06 00 00 00 ff ff 80 00 59 00 65 00
|
||||
73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||
04 08 00 50 07 00 07 00 aa 00 0c 00 ed 03 00 00
|
||||
ff ff 81 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||
00 00 01 50 07 00 14 00 32 00 0e 00 07 00 00 00
|
||||
ff ff 80 00 4e 00 6f 00 00 00 00 00 00 00 00 00
|
||||
00 00 00 00 00 00 01 50 4b 00 14 00 32 00 0e 00
|
||||
02 00 00 00 ff ff 80 00 43 00 61 00 6e 00 63 00
|
||||
65 00 6c 00 00 00 00 00
|
||||
'''),
|
||||
263 : a2b('''
|
||||
01 00 ff ff 00 00 00 00 00 00 00 00 80 00 ca 80
|
||||
03 00 00 00 00 00 e2 00 29 00 00 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 00 00 81 50 07 00 14 00
|
||||
97 00 0e 00 eb 03 00 00 6d 00 73 00 63 00 74 00
|
||||
6c 00 73 00 5f 00 70 00 72 00 6f 00 67 00 72 00
|
||||
65 00 73 00 73 00 33 00 32 00 00 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
|
||||
d4 00 0c 00 ea 03 00 00 ff ff 81 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 00 00 00 50 a9 00 14 00
|
||||
32 00 0e 00 02 00 00 00 ff ff 80 00 43 00 61 00
|
||||
6e 00 63 00 65 00 6c 00 00 00 00 00
|
||||
'''),
|
||||
264 : a2b('''
|
||||
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
|
||||
04 00 00 00 00 00 b8 00 3a 00 00 00 00 00 00 00
|
||||
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
|
||||
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
|
||||
00 00 00 00 00 00 00 00 a0 00 81 50 07 00 14 00
|
||||
aa 00 0c 00 ec 03 00 00 ff ff 81 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 25 00
|
||||
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
|
||||
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
|
||||
4a 00 25 00 32 00 0e 00 02 00 00 00 ff ff 80 00
|
||||
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
|
||||
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
|
||||
'''),
|
||||
265 : a2b('''
|
||||
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c8 80
|
||||
12 00 00 00 00 00 d9 00 fc 00 00 00 00 00 00 00
|
||||
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
|
||||
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
|
||||
00 00 00 00 00 00 00 00 01 00 01 50 6c 00 ea 00
|
||||
30 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
|
||||
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
|
||||
a2 00 ea 00 30 00 0e 00 02 00 00 00 ff ff 80 00
|
||||
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 07 00 00 50 06 00 06 00
|
||||
cc 00 4e 00 ff ff ff ff ff ff 80 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 03 00 21 50 48 00 12 00
|
||||
84 00 64 00 03 00 00 00 ff ff 85 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 24 00
|
||||
c0 00 08 00 04 00 00 00 ff ff 82 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 80 00 81 50 0c 00 30 00
|
||||
c0 00 0e 00 05 00 00 00 ff ff 81 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 00 00 01 50 9c 00 42 00
|
||||
30 00 0e 00 06 00 00 00 ff ff 80 00 41 00 64 00
|
||||
64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||
07 00 00 50 06 00 54 00 cb 00 3c 00 ff ff ff ff
|
||||
ff ff 80 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||
03 00 21 50 48 00 61 00 84 00 64 00 07 00 00 00
|
||||
ff ff 85 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||
00 00 02 50 0c 00 72 00 c0 00 08 00 08 00 00 00
|
||||
ff ff 82 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||
00 00 01 50 9c 00 7e 00 30 00 0e 00 09 00 00 00
|
||||
ff ff 80 00 41 00 64 00 64 00 00 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 00 00 01 50 06 00 96 00
|
||||
42 00 0e 00 0a 00 00 00 ff ff 80 00 41 00 64 00
|
||||
64 00 20 00 66 00 69 00 6c 00 65 00 2e 00 2e 00
|
||||
2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||
00 00 01 50 4e 00 96 00 42 00 0e 00 0b 00 00 00
|
||||
ff ff 80 00 41 00 64 00 64 00 20 00 6e 00 65 00
|
||||
77 00 20 00 66 00 69 00 6c 00 65 00 2e 00 2e 00
|
||||
2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
|
||||
00 00 01 50 06 00 a8 00 42 00 0e 00 0c 00 00 00
|
||||
ff ff 80 00 41 00 64 00 64 00 20 00 66 00 6f 00
|
||||
6c 00 64 00 65 00 72 00 2e 00 2e 00 2e 00 00 00
|
||||
00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 50
|
||||
06 00 c6 00 cc 00 1e 00 ff ff ff ff ff ff 80 00
|
||||
43 00 6f 00 6d 00 6d 00 61 00 6e 00 64 00 20 00
|
||||
6c 00 69 00 6e 00 65 00 3a 00 00 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 80 00 81 50 0c 00 d2 00
|
||||
c0 00 0e 00 0e 00 00 00 ff ff 81 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 14 00
|
||||
3c 00 08 00 1e 00 00 00 ff ff 82 00 4f 00 70 00
|
||||
74 00 69 00 6f 00 6e 00 3a 00 00 00 00 00 00 00
|
||||
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 63 00
|
||||
3c 00 08 00 46 00 00 00 ff ff 82 00 43 00 6f 00
|
||||
6d 00 6d 00 61 00 6e 00 64 00 3a 00 00 00 00 00
|
||||
'''),
|
||||
270 : a2b('''
|
||||
01 00 ff ff 00 00 00 00 00 00 00 00 48 04 00 44
|
||||
02 00 00 00 00 00 23 01 1a 00 00 00 00 00 00 00
|
||||
08 00 00 00 00 00 4d 00 53 00 20 00 53 00 68 00
|
||||
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
|
||||
00 00 00 00 00 00 00 00 01 00 02 50 00 00 07 00
|
||||
23 01 08 00 ff ff ff ff ff ff 82 00 53 00 74 00
|
||||
61 00 74 00 69 00 63 00 00 00 00 00 00 00 00 00
|
||||
00 00 00 00 00 00 02 40 00 00 12 00 23 01 08 00
|
||||
5f 04 00 00 ff ff 82 00 73 00 74 00 63 00 33 00
|
||||
32 00 00 00 00 00
|
||||
'''),
|
||||
}
|
||||
@@ -1,45 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# Checks for various abilities that might be taken away from us by
|
||||
# redistributors.
|
||||
|
||||
init 1 python in ability:
|
||||
|
||||
from store import config
|
||||
import store
|
||||
import store.updater as updater
|
||||
|
||||
import os
|
||||
|
||||
EXECUTABLES = [ "renpy.exe", "renpy.app", "renpy.sh" ]
|
||||
|
||||
# can_distribute - True if we can distribute
|
||||
for i in EXECUTABLES:
|
||||
if not os.path.exists(os.path.join(config.renpy_base, i)):
|
||||
can_distribute = False
|
||||
else:
|
||||
can_distribute = True
|
||||
|
||||
|
||||
# can_update - True if we can update.
|
||||
can_update = updater.can_update() or (store.UPDATE_SIMULATE is not None)
|
||||
|
||||
@@ -1,49 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
screen about:
|
||||
|
||||
$ version = renpy.version()
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
xfill True
|
||||
|
||||
has vbox xfill True
|
||||
|
||||
add "images/logo.png" xalign 0.5 yoffset -5
|
||||
|
||||
null height 15
|
||||
|
||||
text _("[version!q]") xalign 0.5 bold True
|
||||
|
||||
null height 20
|
||||
|
||||
textbutton _("View license") action interface.OpenLicense() xalign 0.5
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
|
||||
label about:
|
||||
call screen about
|
||||
|
||||
@@ -1,57 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
label add_file:
|
||||
|
||||
python hide:
|
||||
import os
|
||||
import codecs
|
||||
|
||||
filename = interface.input(_("FILENAME"), _("Enter the name of the script file to create."), filename="withslash", cancel=Jump("navigation"))
|
||||
|
||||
if "." in filename and not filename.endswith(".rpy"):
|
||||
interface.error(_("The filename must have the .rpy extension."), label="navigation")
|
||||
elif "." not in filename:
|
||||
filename += ".rpy"
|
||||
|
||||
path = os.path.join(project.current.gamedir, filename)
|
||||
dir = os.path.dirname(path)
|
||||
|
||||
if os.path.exists(path):
|
||||
interface.error(_("The file already exists."), label="navigation")
|
||||
|
||||
contents = u"\uFEFF"
|
||||
contents += _("# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n")
|
||||
contents += "\n"
|
||||
|
||||
try:
|
||||
os.makedirs(dir)
|
||||
except:
|
||||
pass
|
||||
|
||||
contents = u"\uFEFF"
|
||||
contents += _("# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n")
|
||||
|
||||
with open(path, "wb") as f:
|
||||
f.write(contents.encode("utf-8"))
|
||||
|
||||
jump navigation_refresh
|
||||
|
||||
@@ -1,556 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
init python:
|
||||
ANDROID_NO_RAPT = 0
|
||||
ANDROID_NO_JDK = 1
|
||||
ANDROID_NO_SDK = 2
|
||||
ANDROID_NO_KEY = 3
|
||||
ANDROID_NO_CONFIG = 4
|
||||
ANDROID_OK = 5
|
||||
|
||||
NO_RAPT_TEXT = _("To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher.")
|
||||
NO_JDK_TEXT = _("A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher.")
|
||||
NO_SDK_TEXT = _("RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this.")
|
||||
NO_KEY_TEXT = _("RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore.")
|
||||
NO_CONFIG_TEXT = _("The current project has not been configured. Use \"Configure\" to configure it before building.")
|
||||
OK_TEXT = _("Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device.")
|
||||
|
||||
PHONE_TEXT = _("Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button.")
|
||||
TABLET_TEXT = _("Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button.")
|
||||
OUYA_TEXT = _("Attempts to emulate an OUYA console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button.")
|
||||
|
||||
INSTALL_SDK_TEXT = _("Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package.")
|
||||
CONFIGURE_TEXT = _("Configures the package name, version, and other information about this project.")
|
||||
PLAY_KEYS_TEXT = _("Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details.")
|
||||
BUILD_TEXT = _("Builds the Android package.")
|
||||
BUILD_AND_INSTALL_TEXT = _("Builds the Android package, and installs it on an Android device connected to your computer.")
|
||||
|
||||
|
||||
import subprocess
|
||||
import re
|
||||
import os
|
||||
import json
|
||||
|
||||
def find_rapt():
|
||||
|
||||
global RAPT_PATH
|
||||
|
||||
candidates = [ ]
|
||||
|
||||
RAPT_PATH = os.path.join(config.renpy_base, "rapt")
|
||||
|
||||
if os.path.isdir(RAPT_PATH):
|
||||
import sys
|
||||
sys.path.insert(0, os.path.join(RAPT_PATH, "buildlib"))
|
||||
else:
|
||||
RAPT_PATH = None
|
||||
RAPT_PATH is None
|
||||
|
||||
find_rapt()
|
||||
|
||||
import threading
|
||||
|
||||
if RAPT_PATH:
|
||||
import rapt
|
||||
import rapt.build
|
||||
import rapt.configure
|
||||
import rapt.install_sdk
|
||||
import rapt.plat
|
||||
import rapt.interface
|
||||
else:
|
||||
rapt = None
|
||||
|
||||
def AndroidState():
|
||||
"""
|
||||
Determines the state of the android install, and returns it.
|
||||
"""
|
||||
|
||||
if RAPT_PATH is None:
|
||||
return ANDROID_NO_RAPT
|
||||
if renpy.windows and not "JAVA_HOME" in os.environ:
|
||||
return ANDROID_NO_JDK
|
||||
if not os.path.exists(os.path.join(RAPT_PATH, "android-sdk/extras/google/play_licensing")):
|
||||
return ANDROID_NO_SDK
|
||||
if not os.path.exists(os.path.join(RAPT_PATH, "android.keystore")):
|
||||
return ANDROID_NO_KEY
|
||||
if not os.path.exists(os.path.join(project.current.path, ".android.json")):
|
||||
return ANDROID_NO_CONFIG
|
||||
return ANDROID_OK
|
||||
|
||||
|
||||
def AndroidStateText(state):
|
||||
"""
|
||||
Returns text corresponding to the state.
|
||||
"""
|
||||
|
||||
if state == ANDROID_NO_RAPT:
|
||||
return NO_RAPT_TEXT
|
||||
if state == ANDROID_NO_JDK:
|
||||
return NO_JDK_TEXT
|
||||
if state == ANDROID_NO_SDK:
|
||||
return NO_SDK_TEXT
|
||||
if state == ANDROID_NO_KEY:
|
||||
return NO_KEY_TEXT
|
||||
if state == ANDROID_NO_CONFIG:
|
||||
return NO_CONFIG_TEXT
|
||||
if state == ANDROID_OK:
|
||||
return OK_TEXT
|
||||
|
||||
def AndroidIfState(state, needed, action):
|
||||
"""
|
||||
If `state` is `needed` or better, `action` is returned. Otherwise,
|
||||
returns None, disabling the button.
|
||||
"""
|
||||
|
||||
if state >= needed:
|
||||
return action
|
||||
else:
|
||||
return None
|
||||
|
||||
class AndroidInterface(object):
|
||||
|
||||
def __init__(self):
|
||||
self.process = None
|
||||
self.filename = project.current.temp_filename("android.txt")
|
||||
|
||||
self.info_msg = ""
|
||||
|
||||
with open(self.filename, "w"):
|
||||
pass
|
||||
|
||||
def log(self, msg):
|
||||
with open(self.filename, "a") as f:
|
||||
f.write("\n")
|
||||
f.write(msg)
|
||||
f.write("\n")
|
||||
|
||||
def info(self, prompt):
|
||||
self.info_msg = prompt
|
||||
interface.processing(prompt, pause=False)
|
||||
self.log(prompt)
|
||||
|
||||
def yesno(self, prompt, submessage=None):
|
||||
return interface.yesno(prompt, submessage=submessage)
|
||||
|
||||
def yesno_choice(self, prompt, default=None):
|
||||
choices = [ (True, "Yes"), (False, "No") ]
|
||||
return interface.choice(prompt, choices, default)
|
||||
|
||||
def terms(self, url, prompt):
|
||||
submessage = _("{a=%s}%s{/a}") % (url, url)
|
||||
|
||||
if not interface.yesno(prompt, submessage=submessage):
|
||||
self.fail("You must accept the terms and conditions to proceed.", edit=False)
|
||||
|
||||
|
||||
def input(self, prompt, empty=None):
|
||||
|
||||
if empty is None:
|
||||
empty = ''
|
||||
|
||||
while True:
|
||||
rv = interface.input(_("QUESTION"), prompt, default=empty, cancel=Jump("android"))
|
||||
|
||||
rv = rv.strip()
|
||||
|
||||
if rv:
|
||||
return rv
|
||||
|
||||
def choice(self, prompt, choices, default):
|
||||
return interface.choice(prompt, choices, default, cancel=Jump("android"))
|
||||
|
||||
def fail(self, prompt, edit=True):
|
||||
self.log(prompt)
|
||||
prompt = re.sub(r'(http://\S+)', r'{a=\1}\1{/a}', prompt)
|
||||
|
||||
# Open android.txt in the editor.
|
||||
if edit:
|
||||
editor.EditAbsolute(self.filename)()
|
||||
|
||||
interface.error(prompt, label="android")
|
||||
|
||||
def success(self, prompt):
|
||||
self.log(prompt)
|
||||
interface.info(prompt, pause=False)
|
||||
|
||||
def final_success(self, prompt):
|
||||
self.log(prompt)
|
||||
interface.info(prompt, label="android")
|
||||
|
||||
def call(self, cmd, cancel=False, use_path=False):
|
||||
|
||||
if not use_path:
|
||||
cmd = [ rapt.plat.path(cmd[0]) ] + list(cmd[1:])
|
||||
|
||||
self.cmd = cmd
|
||||
|
||||
f = open(self.filename, "a")
|
||||
|
||||
f.write("\n\n\n")
|
||||
|
||||
if cancel:
|
||||
cancel_action = self.cancel
|
||||
else:
|
||||
cancel_action = None
|
||||
|
||||
startupinfo = None
|
||||
if renpy.windows:
|
||||
startupinfo = subprocess.STARTUPINFO()
|
||||
startupinfo.dwFlags |= subprocess.STARTF_USESHOWWINDOW
|
||||
|
||||
try:
|
||||
interface.processing(self.info_msg, show_screen=True, cancel=cancel_action)
|
||||
self.process = subprocess.Popen(cmd, cwd=RAPT_PATH, stdout=f, stderr=f, startupinfo=startupinfo)
|
||||
renpy.call_screen("android_process", interface=self)
|
||||
finally:
|
||||
f.close()
|
||||
interface.hide_screen()
|
||||
self.process = None
|
||||
|
||||
def check_process(self):
|
||||
rv = self.process.poll()
|
||||
|
||||
if rv is not None:
|
||||
if rv:
|
||||
raise subprocess.CalledProcessError(rv, self.cmd)
|
||||
else:
|
||||
return True
|
||||
|
||||
def download(self, url, dest):
|
||||
try:
|
||||
d = Downloader(url, dest)
|
||||
cancel_action = [ d.cancel, Jump("android") ]
|
||||
interface.processing(self.info_msg, show_screen=True, cancel=cancel_action, bar_value=DownloaderValue(d))
|
||||
ui.timer(.1, action=d.check, repeat=True)
|
||||
ui.interact()
|
||||
finally:
|
||||
interface.hide_screen()
|
||||
|
||||
def background(self, f):
|
||||
try:
|
||||
t = threading.Thread(target=f)
|
||||
t.start()
|
||||
|
||||
interface.processing(self.info_msg, show_screen=True)
|
||||
|
||||
while t.is_alive():
|
||||
renpy.pause(0)
|
||||
t.join(0.25)
|
||||
|
||||
finally:
|
||||
interface.hide_screen()
|
||||
|
||||
|
||||
def cancel(self):
|
||||
if self.process:
|
||||
self.process.terminate()
|
||||
|
||||
renpy.jump("android")
|
||||
|
||||
|
||||
class AndroidBuild(Action):
|
||||
"""
|
||||
Activates an Android build process.
|
||||
"""
|
||||
|
||||
def __init__(self, label):
|
||||
self.label = label
|
||||
|
||||
def __call__(self):
|
||||
renpy.jump(self.label)
|
||||
|
||||
class LaunchEmulator(Action):
|
||||
|
||||
def __init__(self, emulator, variants):
|
||||
self.emulator = emulator
|
||||
self.variants = variants
|
||||
|
||||
def __call__(self):
|
||||
|
||||
env = {
|
||||
"RENPY_EMULATOR" : self.emulator,
|
||||
"RENPY_VARIANT" : self.variants,
|
||||
}
|
||||
|
||||
p = project.current
|
||||
p.launch(env=env)
|
||||
|
||||
def update_android_json(p, gui):
|
||||
"""
|
||||
Updates .android.json to include the google play information.
|
||||
|
||||
`p`
|
||||
The project to update json for.
|
||||
"""
|
||||
|
||||
p.update_dump(True, gui=gui)
|
||||
|
||||
build = p.dump["build"]
|
||||
|
||||
filename = os.path.join(p.path, ".android.json")
|
||||
|
||||
with open(filename, "r") as f:
|
||||
android_json = json.load(f)
|
||||
|
||||
if "google_play_key" in build:
|
||||
android_json["google_play_key"] = build["google_play_key"]
|
||||
else:
|
||||
android_json.pop("google_play_key", None)
|
||||
|
||||
if "google_play_salt" in build:
|
||||
|
||||
if len(build["google_play_salt"]) != 20:
|
||||
raise Exception("build.google_play_salt must be exactly 20 bytes long.")
|
||||
|
||||
android_json["google_play_salt"] = ", ".join(str(i) for i in build["google_play_salt"])
|
||||
else:
|
||||
android_json.pop("google_play_salt", None)
|
||||
|
||||
|
||||
with open(filename, "w") as f:
|
||||
json.dump(android_json, f)
|
||||
|
||||
def android_build(command, p=None, gui=True):
|
||||
"""
|
||||
This actually builds the package.
|
||||
"""
|
||||
|
||||
if p is None:
|
||||
p = project.current
|
||||
|
||||
update_android_json(p, gui)
|
||||
|
||||
dist = p.temp_filename("android.dist")
|
||||
|
||||
if os.path.exists(dist):
|
||||
shutil.rmtree(dist)
|
||||
|
||||
if gui:
|
||||
reporter = distribute.GuiReporter()
|
||||
rapt_interface = AndroidInterface()
|
||||
else:
|
||||
reporter = distribute.TextReporter()
|
||||
rapt_interface = rapt.interface.Interface()
|
||||
|
||||
distribute.Distributor(project.current,
|
||||
reporter=reporter,
|
||||
packages=[ 'android' ],
|
||||
build_update=False,
|
||||
noarchive=True,
|
||||
packagedest=dist,
|
||||
report_success=False,
|
||||
)
|
||||
|
||||
with interface.nolinks():
|
||||
rapt.build.build(rapt_interface, dist, command)
|
||||
|
||||
# The android support can stick unicode into os.environ. Fix that.
|
||||
init 100 python:
|
||||
for k, v in list(os.environ.items()):
|
||||
if not isinstance(v, str):
|
||||
os.environ[k] = renpy.fsencode(v)
|
||||
|
||||
screen android_process(interface):
|
||||
|
||||
zorder 100
|
||||
|
||||
default ft = FileTail(interface.filename)
|
||||
|
||||
text "[ft.text!q]":
|
||||
size 14
|
||||
color TEXT
|
||||
font "Roboto-Light.ttf"
|
||||
xpos 75
|
||||
ypos 350
|
||||
|
||||
timer .1 action interface.check_process repeat True
|
||||
timer .2 action ft.update repeat True
|
||||
|
||||
|
||||
screen android:
|
||||
|
||||
default tt = Tooltip(None)
|
||||
$ state = AndroidState()
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Android: [project.current.name!q]")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
hbox:
|
||||
|
||||
# Left side.
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONEHALF
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
text _("Emulation:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
|
||||
has vbox
|
||||
|
||||
textbutton _("Phone"):
|
||||
action LaunchEmulator("touch", "small phone touch android")
|
||||
hovered tt.Action(PHONE_TEXT)
|
||||
|
||||
textbutton _("Tablet"):
|
||||
action LaunchEmulator("touch", "medium tablet touch android")
|
||||
hovered tt.Action(TABLET_TEXT)
|
||||
|
||||
textbutton _("Television / OUYA"):
|
||||
action LaunchEmulator("tv", "small tv ouya android")
|
||||
hovered tt.Action(OUYA_TEXT)
|
||||
|
||||
|
||||
add SPACER
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
text _("Build:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
|
||||
has vbox
|
||||
|
||||
textbutton _("Install SDK & Create Keys"):
|
||||
action AndroidIfState(state, ANDROID_NO_SDK, Jump("android_installsdk"))
|
||||
hovered tt.Action(INSTALL_SDK_TEXT)
|
||||
|
||||
textbutton _("Configure"):
|
||||
action AndroidIfState(state, ANDROID_NO_CONFIG, Jump("android_configure"))
|
||||
hovered tt.Action(CONFIGURE_TEXT)
|
||||
|
||||
textbutton _("Build Package"):
|
||||
action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build"))
|
||||
hovered tt.Action(BUILD_TEXT)
|
||||
|
||||
textbutton _("Build & Install"):
|
||||
action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build_and_install"))
|
||||
hovered tt.Action(BUILD_AND_INSTALL_TEXT)
|
||||
|
||||
|
||||
|
||||
# Right side.
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONEHALF
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
add SPACER
|
||||
|
||||
if tt.value:
|
||||
text tt.value
|
||||
else:
|
||||
text AndroidStateText(state)
|
||||
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
|
||||
|
||||
label android:
|
||||
|
||||
if RAPT_PATH is None:
|
||||
$ interface.yesno(_("Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"), no=Jump("front_page"))
|
||||
$ add_dlc("rapt", restart=True)
|
||||
|
||||
call screen android
|
||||
|
||||
|
||||
label android_installsdk:
|
||||
|
||||
python:
|
||||
with interface.nolinks():
|
||||
rapt.install_sdk.install_sdk(AndroidInterface())
|
||||
|
||||
jump android
|
||||
|
||||
|
||||
label android_configure:
|
||||
|
||||
python:
|
||||
rapt.configure.configure(AndroidInterface(), project.current.path)
|
||||
|
||||
jump android
|
||||
|
||||
|
||||
label android_build:
|
||||
|
||||
$ android_build([ 'release' ])
|
||||
|
||||
jump android
|
||||
|
||||
|
||||
label android_build_and_install:
|
||||
|
||||
$ android_build([ 'release', 'install' ])
|
||||
|
||||
jump android
|
||||
|
||||
init python:
|
||||
|
||||
def android_build_command():
|
||||
ap = renpy.arguments.ArgumentParser()
|
||||
ap.add_argument("project", help="The path to the project directory.")
|
||||
ap.add_argument("command", help="Commands to pass to ant. (Try 'release' 'install'.)", nargs='+')
|
||||
|
||||
args = ap.parse_args()
|
||||
|
||||
p = project.Project(args.project)
|
||||
|
||||
android_build(args.command, p=p, gui=False)
|
||||
|
||||
return False
|
||||
|
||||
renpy.arguments.register_command("android_build", android_build_command)
|
||||
|
||||
@@ -1,85 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# Ren'Py archiver. This builds a Ren'Py archive file, and the
|
||||
# associated index file. These files are really easy to
|
||||
# reverse-engineer, but are probably better than nothing.
|
||||
|
||||
init python in archiver:
|
||||
|
||||
import sys
|
||||
import random
|
||||
import glob
|
||||
|
||||
from cPickle import dumps, HIGHEST_PROTOCOL
|
||||
|
||||
|
||||
class Archive(object):
|
||||
"""
|
||||
Adds files from disk to a rpa archive.
|
||||
"""
|
||||
|
||||
def __init__(self, filename):
|
||||
|
||||
# The archive file.
|
||||
self.f = open(filename, "wb")
|
||||
|
||||
# The index to the file.
|
||||
self.index = _dict()
|
||||
|
||||
# A fixed key minimizes difference between archive versions.
|
||||
self.key = 0x42424242
|
||||
|
||||
padding = "RPA-3.0 XXXXXXXXXXXXXXXX XXXXXXXX\n"
|
||||
self.f.write(padding)
|
||||
|
||||
def add(self, name, path):
|
||||
"""
|
||||
Adds a file to the archive.
|
||||
"""
|
||||
|
||||
self.index[name] = _list()
|
||||
|
||||
with open(path, "rb") as df:
|
||||
data = df.read()
|
||||
dlen = len(data)
|
||||
|
||||
# Pad.
|
||||
padding = "Made with Ren'Py."
|
||||
self.f.write(padding)
|
||||
|
||||
offset = self.f.tell()
|
||||
|
||||
self.f.write(data)
|
||||
|
||||
self.index[name].append((offset ^ self.key, dlen ^ self.key, ""))
|
||||
|
||||
def close(self):
|
||||
|
||||
indexoff = self.f.tell()
|
||||
|
||||
self.f.write(dumps(self.index, HIGHEST_PROTOCOL).encode("zlib"))
|
||||
|
||||
self.f.seek(0)
|
||||
self.f.write("RPA-3.0 %016x %08x\n" % (indexoff, self.key))
|
||||
|
||||
self.f.close()
|
||||
|
||||
@@ -1,349 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
# http://www.csn.ul.ie/~caolan/publink/winresdump/winresdump/doc/pefile.html
|
||||
# Contains a reasonable description of the format.
|
||||
|
||||
import struct
|
||||
import sys
|
||||
import array
|
||||
import pefile # @UnresolvedImport
|
||||
|
||||
# This class performs various operations on memory-loaded binary files,
|
||||
# including modifications.
|
||||
class BinFile(object):
|
||||
|
||||
def set_u32(self, addr, value):
|
||||
self.a[addr+0] = (value >> 0) & 0xff
|
||||
self.a[addr+1] = (value >> 8) & 0xff
|
||||
self.a[addr+2] = (value >> 16) & 0xff
|
||||
self.a[addr+3] = (value >> 24) & 0xff
|
||||
|
||||
def u32(self):
|
||||
addr = self.addr
|
||||
rv = self.a[addr]
|
||||
rv |= self.a[addr+1] << 8
|
||||
rv |= self.a[addr+2] << 16
|
||||
rv |= self.a[addr+3] << 24
|
||||
self.addr += 4
|
||||
return rv
|
||||
|
||||
def u16(self):
|
||||
addr = self.addr
|
||||
rv = self.a[addr]
|
||||
rv |= self.a[addr+1] << 8
|
||||
self.addr += 2
|
||||
return rv
|
||||
|
||||
def u8(self):
|
||||
rv = self.a[self.addr]
|
||||
self.addr += 1
|
||||
return rv
|
||||
|
||||
def name(self):
|
||||
c = self.u16()
|
||||
|
||||
rv = u""
|
||||
for _i in range(c):
|
||||
rv += unichr(self.u16())
|
||||
|
||||
return rv
|
||||
|
||||
def seek(self, addr):
|
||||
self.addr = addr
|
||||
|
||||
def tostring(self):
|
||||
return self.a.tostring()
|
||||
|
||||
def substring(self, start, len): #@ReservedAssignment
|
||||
return self.a[start:start+len].tostring()
|
||||
|
||||
def __init__(self, data):
|
||||
self.a = array.array('B')
|
||||
self.a.fromstring(data)
|
||||
|
||||
##############################################################################
|
||||
# These functions parse data out of the file. In these functions, offset is
|
||||
# relative to the start of the file.
|
||||
|
||||
# The virtual address of the resource segment.
|
||||
resource_virtual = 0
|
||||
|
||||
# This parses a data block out of the resources.
|
||||
def parse_data(bf, offset):
|
||||
bf.seek(offset)
|
||||
data_offset = bf.u32()
|
||||
data_len = bf.u32()
|
||||
code_page = bf.u32()
|
||||
bf.u32()
|
||||
|
||||
l = [ ]
|
||||
|
||||
bf.seek(data_offset - resource_virtual)
|
||||
for _i in range(data_len):
|
||||
l.append(chr(bf.u8()))
|
||||
|
||||
return (code_page, "".join(l))
|
||||
|
||||
# This parses a resource directory.
|
||||
def parse_directory(bf, offset):
|
||||
|
||||
bf.seek(offset)
|
||||
char = bf.u32() #@UnusedVariable
|
||||
timedate = bf.u32() #@UnusedVariable
|
||||
major = bf.u16() #@UnusedVariable
|
||||
minor = bf.u16() #@UnusedVariable
|
||||
n_named = bf.u16()
|
||||
n_id = bf.u16()
|
||||
|
||||
entries = [ ]
|
||||
|
||||
for _i in range(n_named + n_id):
|
||||
entries.append((bf.u32(), bf.u32()))
|
||||
|
||||
rv = { }
|
||||
|
||||
for name, value in entries:
|
||||
|
||||
if name & 0x80000000:
|
||||
bf.seek((name & 0x7fffffff))
|
||||
name = bf.name()
|
||||
|
||||
if value & 0x80000000:
|
||||
value = parse_directory(bf, value & 0x7fffffff)
|
||||
else:
|
||||
value = parse_data(bf, value)
|
||||
|
||||
rv[name] = value
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
##############################################################################
|
||||
# This utility function displays the tree of resources that have been loaded.
|
||||
def show_resources(d, prefix):
|
||||
|
||||
if not isinstance(d, dict):
|
||||
print prefix, "Codepage", d[0], "length", len(d[1])
|
||||
return
|
||||
|
||||
for k in d:
|
||||
print prefix, k
|
||||
show_resources(d[k], prefix + " ")
|
||||
|
||||
##############################################################################
|
||||
# These functions repack the resources into a new resource segment. Here,
|
||||
# the offset is relative to the start of the resource segment.
|
||||
|
||||
class Packer(object):
|
||||
|
||||
def pack(self, d):
|
||||
self.data = ""
|
||||
self.data_offset = 0
|
||||
|
||||
self.entries = ""
|
||||
self.entries_offset = 0
|
||||
|
||||
head = self.pack_dict(d, 0)
|
||||
|
||||
self.data = ""
|
||||
self.data_offset = len(head) + len(self.entries)
|
||||
|
||||
self.entries = ""
|
||||
self.entries_offset = len(head)
|
||||
|
||||
return self.pack_dict(d, 0) + self.entries + self.data
|
||||
|
||||
def pack_name(self, s):
|
||||
rv = self.data_offset + len(self.data)
|
||||
|
||||
l = len(s)
|
||||
s = s.encode("utf-16le")
|
||||
self.data += struct.pack("<H", l) + s + "\0\0"
|
||||
|
||||
return rv
|
||||
|
||||
def pack_tuple(self, t):
|
||||
codepage, data = t
|
||||
|
||||
rv = len(self.entries) + self.entries_offset
|
||||
|
||||
if len(self.data) % 2:
|
||||
self.data += "P"
|
||||
|
||||
daddr = len(self.data) + self.data_offset
|
||||
|
||||
self.entries += struct.pack("<IIII", daddr + resource_virtual, len(data), codepage, 0)
|
||||
self.data += data
|
||||
|
||||
# if len(self.data) % 1 == 1:
|
||||
# self.data += 'P'
|
||||
|
||||
return rv
|
||||
|
||||
def pack_dict(self, d, offset):
|
||||
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
|
||||
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
|
||||
|
||||
rv = struct.pack("<IIHHHH", 0, 0, 4, 0, len(name_entries), len(id_entries))
|
||||
|
||||
offset += len(rv) + (len(name_entries) + len(id_entries)) * 8
|
||||
|
||||
rest = ""
|
||||
|
||||
for (name, value) in name_entries + id_entries:
|
||||
if isinstance(name, unicode):
|
||||
name = 0x80000000 | self.pack_name(name)
|
||||
|
||||
if isinstance(value, dict):
|
||||
addr = offset | 0x80000000
|
||||
packed = self.pack_dict(value, offset)
|
||||
offset += len(packed)
|
||||
rest += packed
|
||||
else:
|
||||
addr = self.pack_tuple(value)
|
||||
|
||||
rv += struct.pack("<II", name, addr)
|
||||
|
||||
return rv + rest
|
||||
|
||||
##############################################################################
|
||||
# This loads in an icon file, and returns a dictionary that is suitable for
|
||||
# use in the resources of an exe file.
|
||||
def load_icon(fn):
|
||||
f = BinFile(file(fn, "rb").read())
|
||||
|
||||
f.seek(0)
|
||||
f.u16()
|
||||
f.u16()
|
||||
count = f.u16()
|
||||
|
||||
rv = { }
|
||||
rv[3] = { }
|
||||
|
||||
group = struct.pack("HHH", 0, 1, count)
|
||||
|
||||
for i in range(count):
|
||||
width = f.u8()
|
||||
height = f.u8()
|
||||
colors = f.u8()
|
||||
reserved = f.u8()
|
||||
planes = f.u16()
|
||||
bpp = f.u16()
|
||||
size = f.u32()
|
||||
offset = f.u32()
|
||||
|
||||
addr = f.addr
|
||||
f.seek(offset + 16)
|
||||
if not f.u32():
|
||||
f.set_u32(offset + 20, 0)
|
||||
|
||||
rv[3][i + 1] = { 0 : (1252, f.substring(offset, size)) }
|
||||
|
||||
|
||||
group += struct.pack("BBBBHHIH", width, height, colors, reserved,
|
||||
planes, bpp, size, i + 1)
|
||||
|
||||
f.seek(addr)
|
||||
|
||||
rv[14] = { 1 : { 0 : (1252, group) } }
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
##############################################################################
|
||||
# This is the main function that should be called externally, that copies over
|
||||
# the icons.
|
||||
def change_icons(oldexe, icofn):
|
||||
global resource_virtual
|
||||
|
||||
pe = pefile.PE(oldexe)
|
||||
|
||||
for s in pe.sections:
|
||||
if s.Name == ".rsrc\0\0\0":
|
||||
rsrc_section = s
|
||||
break
|
||||
else:
|
||||
raise Exception("Couldn't find resource section.")
|
||||
|
||||
base = rsrc_section.PointerToRawData
|
||||
resource_virtual = rsrc_section.VirtualAddress
|
||||
|
||||
physize = rsrc_section.SizeOfRawData
|
||||
virsize = rsrc_section.Misc_VirtualSize
|
||||
|
||||
f = file(oldexe, "rb")
|
||||
f.seek(base)
|
||||
data = f.read(physize)
|
||||
f.close()
|
||||
|
||||
bf = BinFile(data)
|
||||
|
||||
resources = parse_directory(bf, 0)
|
||||
# show_resources(resources, "")
|
||||
resources.update(load_icon(icofn))
|
||||
# show_resources(resources, "")
|
||||
|
||||
rsrc = Packer().pack(resources)
|
||||
|
||||
alignment = pe.OPTIONAL_HEADER.SectionAlignment
|
||||
|
||||
# print "Alignment is", alignment
|
||||
|
||||
if len(rsrc) % alignment:
|
||||
pad = alignment - (len(rsrc) % alignment)
|
||||
padding = "RENPYVNE" * (pad / 8 + 1)
|
||||
padding = padding[:pad]
|
||||
rsrc += padding
|
||||
|
||||
newsize = len(rsrc)
|
||||
|
||||
rsrc_section.Misc_VirtualSize += newsize - virsize
|
||||
rsrc_section.Misc_PhysicalAddress += newsize - virsize
|
||||
rsrc_section.Misc += newsize - virsize
|
||||
rsrc_section.SizeOfRawData += newsize - physize
|
||||
|
||||
pe.OPTIONAL_HEADER.SizeOfInitializedData += newsize - physize
|
||||
|
||||
# Resource size.
|
||||
pe.OPTIONAL_HEADER.DATA_DIRECTORY[2].Size += newsize - virsize
|
||||
|
||||
# Compute the total size of the image.
|
||||
total_size = 0
|
||||
|
||||
for i in pe.sections:
|
||||
|
||||
sec_size = i.Misc_VirtualSize
|
||||
sec_size = sec_size - (sec_size % alignment) + alignment
|
||||
|
||||
total_size += sec_size
|
||||
|
||||
pe.OPTIONAL_HEADER.SizeOfImage = total_size
|
||||
|
||||
return pe.write()[:base] + rsrc
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
f = file(sys.argv[3], "wb")
|
||||
f.write(change_icons(sys.argv[1], sys.argv[2]))
|
||||
f.close()
|
||||
|
||||
@@ -1,488 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
init python:
|
||||
import random
|
||||
import codecs
|
||||
import re
|
||||
import sys
|
||||
|
||||
def theme_names():
|
||||
"""
|
||||
Gets a list of all of the theme names we know about.
|
||||
"""
|
||||
|
||||
names = list(theme_data.THEME.keys())
|
||||
names.sort(key=lambda a : a.lower())
|
||||
|
||||
return names
|
||||
|
||||
def scheme_names(theme):
|
||||
"""
|
||||
Gets a list of the color scheme names corresponding to the given
|
||||
theme.
|
||||
"""
|
||||
|
||||
names = list(theme_data.THEME[theme].keys())
|
||||
names.sort(key=lambda a : a.lower())
|
||||
|
||||
return names
|
||||
|
||||
def theme_yinitial():
|
||||
names = theme_names()
|
||||
|
||||
if len(names) < 2:
|
||||
return 0
|
||||
|
||||
return 1.0 * names.index(current_theme) / (len(names) - 1)
|
||||
|
||||
def scheme_yinitial():
|
||||
names = scheme_names(current_theme)
|
||||
|
||||
if len(names) < 2:
|
||||
return 0
|
||||
|
||||
return 1.0 * names.index(current_scheme) / (len(names) - 1)
|
||||
|
||||
def pick_theme(theme, scheme):
|
||||
"""
|
||||
Returns a theme and scheme that are similar to `theme` and `scheme`.
|
||||
|
||||
If the theme is known, picks it, otherwise picks a random theme. If
|
||||
the scheme is known for that theme, picks it, otherwise picks a
|
||||
random scheme that is known for the current theme.
|
||||
"""
|
||||
|
||||
if theme not in theme_data.THEME:
|
||||
theme = random.choice(list(theme_data.THEME))
|
||||
|
||||
schemes = theme_data.THEME[theme]
|
||||
|
||||
if scheme not in schemes:
|
||||
if theme in schemes:
|
||||
scheme = theme
|
||||
else:
|
||||
scheme = random.choice(list(schemes))
|
||||
|
||||
return theme, scheme
|
||||
|
||||
def implement_theme(theme, scheme):
|
||||
global showing_theme, showing_scheme
|
||||
|
||||
if theme == showing_theme and scheme == showing_scheme:
|
||||
return
|
||||
|
||||
renpy.style.restore(style_backup)
|
||||
exec theme_data.THEME[theme][scheme] in globals()
|
||||
renpy.style.rebuild()
|
||||
|
||||
showing_theme = theme
|
||||
showing_scheme = scheme
|
||||
|
||||
renpy.restart_interaction()
|
||||
|
||||
showing_theme = None
|
||||
showing_scheme = None
|
||||
|
||||
class SetTheme(Action):
|
||||
def __init__(self, theme):
|
||||
self.theme = theme
|
||||
|
||||
def __call__(self):
|
||||
global current_theme
|
||||
global current_scheme
|
||||
|
||||
current_theme, current_scheme = pick_theme(self.theme, current_scheme)
|
||||
|
||||
implement_theme(current_theme, current_scheme)
|
||||
renpy.restart_interaction()
|
||||
|
||||
def get_selected(self):
|
||||
return current_theme == self.theme
|
||||
|
||||
class SetScheme(Action):
|
||||
def __init__(self, scheme):
|
||||
self.scheme = scheme
|
||||
|
||||
def __call__(self):
|
||||
global current_theme
|
||||
global current_scheme
|
||||
|
||||
current_theme, current_scheme = pick_theme(current_theme, self.scheme)
|
||||
|
||||
implement_theme(current_theme, current_scheme)
|
||||
renpy.restart_interaction()
|
||||
|
||||
def get_selected(self):
|
||||
return current_scheme == self.scheme
|
||||
|
||||
class PreviewTheme(Action):
|
||||
|
||||
def __init__(self, theme, scheme):
|
||||
self.theme = theme
|
||||
self.scheme = scheme
|
||||
|
||||
def __call__(self):
|
||||
theme, scheme = pick_theme(self.theme, self.scheme)
|
||||
implement_theme(theme, scheme)
|
||||
|
||||
def unhovered(self):
|
||||
if (showing_theme == self.theme and showing_scheme == self.scheme):
|
||||
implement_theme(current_theme, current_scheme)
|
||||
|
||||
def value_changed(value):
|
||||
return None
|
||||
|
||||
##########################################################################
|
||||
# Code to update options.rpy
|
||||
|
||||
def list_logical_lines(filename):
|
||||
"""
|
||||
This reads in filename, and turns it into a list of logical
|
||||
lines.
|
||||
"""
|
||||
|
||||
f = codecs.open(filename, "rb", "utf-8")
|
||||
data = f.read()
|
||||
f.close()
|
||||
|
||||
# The result.
|
||||
rv = [ ]
|
||||
|
||||
# The current position we're looking at in the buffer.
|
||||
pos = 0
|
||||
|
||||
# Looping over the lines in the file.
|
||||
while pos < len(data):
|
||||
|
||||
# The line that we're building up.
|
||||
line = ""
|
||||
|
||||
# The number of open parenthesis there are right now.
|
||||
parendepth = 0
|
||||
|
||||
# Looping over the characters in a single logical line.
|
||||
while pos < len(data):
|
||||
|
||||
c = data[pos]
|
||||
|
||||
if c == '\n' and not parendepth:
|
||||
rv.append(line)
|
||||
|
||||
pos += 1
|
||||
# This helps out error checking.
|
||||
line = ""
|
||||
break
|
||||
|
||||
# Backslash/newline.
|
||||
if c == "\\" and data[pos+1] == "\n":
|
||||
pos += 2
|
||||
line += "\\\n"
|
||||
continue
|
||||
|
||||
# Parenthesis.
|
||||
if c in ('(', '[', '{'):
|
||||
parendepth += 1
|
||||
|
||||
if c in ('}', ']', ')') and parendepth:
|
||||
parendepth -= 1
|
||||
|
||||
# Comments.
|
||||
if c == '#':
|
||||
while data[pos] != '\n':
|
||||
line += data[pos]
|
||||
pos += 1
|
||||
|
||||
continue
|
||||
|
||||
# Strings.
|
||||
if c in ('"', "'", "`"):
|
||||
delim = c
|
||||
line += c
|
||||
pos += 1
|
||||
|
||||
escape = False
|
||||
|
||||
while pos < len(data):
|
||||
|
||||
c = data[pos]
|
||||
|
||||
if escape:
|
||||
escape = False
|
||||
pos += 1
|
||||
line += c
|
||||
continue
|
||||
|
||||
if c == delim:
|
||||
pos += 1
|
||||
line += c
|
||||
break
|
||||
|
||||
if c == '\\':
|
||||
escape = True
|
||||
|
||||
line += c
|
||||
pos += 1
|
||||
|
||||
continue
|
||||
|
||||
continue
|
||||
|
||||
line += c
|
||||
pos += 1
|
||||
|
||||
if line:
|
||||
rv.append(line)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def switch_theme():
|
||||
"""
|
||||
Switches the theme of the current project to the current theme
|
||||
and color scheme. (As set in current_theme and current_scheme.)
|
||||
"""
|
||||
|
||||
theme_code = theme_data.THEME[current_theme][current_scheme]
|
||||
|
||||
# Did we change the file at all?
|
||||
changed = False
|
||||
|
||||
filename = os.path.join(project.current.path, "game/options.rpy")
|
||||
|
||||
with codecs.open(filename + ".new", "wb", "utf-8") as out:
|
||||
|
||||
for l in list_logical_lines(filename):
|
||||
|
||||
m = re.match(r' theme.(\w+)\(', l)
|
||||
if (not changed) and m and (m.group(1) in theme_data.THEME_FUNCTIONS):
|
||||
l = " " + theme_code
|
||||
changed = True
|
||||
|
||||
out.write(l + "\n")
|
||||
|
||||
if changed:
|
||||
try:
|
||||
os.unlink(filename + ".bak")
|
||||
except:
|
||||
pass
|
||||
|
||||
os.rename(filename, filename + ".bak")
|
||||
os.rename(filename + ".new", filename)
|
||||
else:
|
||||
os.unlink(filename + ".new")
|
||||
interface.error(_("Could not change the theme. Perhaps options.rpy was changed too much."))
|
||||
|
||||
|
||||
# Now give the theme's screen-ops function a chance to make any
|
||||
# necessary changes to the screens.rpy file
|
||||
filename = os.path.join(project.current.path, "game/screens.rpy")
|
||||
changed = False
|
||||
|
||||
try:
|
||||
with codecs.open(filename + ".new", "wb", "utf-8") as out:
|
||||
lines = list_logical_lines(filename)
|
||||
|
||||
lines = theme_data.THEME_SCREEN_OPERATIONS[current_theme](lines)
|
||||
|
||||
if lines != None:
|
||||
for l in lines:
|
||||
out.write(l + "\n")
|
||||
changed = True
|
||||
|
||||
if changed:
|
||||
try:
|
||||
os.unlink(filename + ".bak")
|
||||
except:
|
||||
pass
|
||||
|
||||
os.rename(filename, filename + ".bak")
|
||||
os.rename(filename + ".new", filename)
|
||||
|
||||
except Exception as inst:
|
||||
try:
|
||||
# just in case
|
||||
os.unlink(filename + ".new")
|
||||
except:
|
||||
pass
|
||||
pass
|
||||
|
||||
def make_style_backup():
|
||||
"""
|
||||
Call this to back up the styles. This should be called in a
|
||||
translate python block in each translation.
|
||||
"""
|
||||
|
||||
global style_backup
|
||||
style_backup = renpy.style.backup()
|
||||
|
||||
translate None python:
|
||||
make_style_backup()
|
||||
|
||||
screen theme_demo:
|
||||
|
||||
window:
|
||||
style "gm_root"
|
||||
xpadding 5
|
||||
ypadding 5
|
||||
|
||||
grid 1 1:
|
||||
xfill True
|
||||
style_group "prefs"
|
||||
|
||||
vbox:
|
||||
|
||||
frame:
|
||||
style_group "pref"
|
||||
has vbox
|
||||
|
||||
label _("Display")
|
||||
textbutton _("Window") action SelectedIf(True)
|
||||
textbutton _("Fullscreen") action ui.returns(None)
|
||||
textbutton _("Planetarium") action None
|
||||
|
||||
|
||||
frame:
|
||||
style_group "pref"
|
||||
has vbox
|
||||
|
||||
label _("Sound Volume")
|
||||
bar style "slider" value .75 range 1.0 changed value_changed
|
||||
|
||||
textbutton "Test":
|
||||
action ui.returns(None)
|
||||
style "soundtest_button"
|
||||
|
||||
|
||||
init -2 python:
|
||||
style.pref_frame.xfill = True
|
||||
style.pref_frame.xmargin = 5
|
||||
style.pref_frame.top_margin = 5
|
||||
|
||||
style.pref_vbox.xfill = True
|
||||
|
||||
style.pref_button.size_group = "pref"
|
||||
style.pref_button.xalign = 1.0
|
||||
|
||||
style.pref_slider.xmaximum = 192
|
||||
style.pref_slider.xalign = 1.0
|
||||
|
||||
style.soundtest_button.xalign = 1.0
|
||||
|
||||
|
||||
screen choose_theme:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Choose Theme")
|
||||
|
||||
hbox:
|
||||
yfill True
|
||||
|
||||
# Theme selector.
|
||||
frame:
|
||||
style "l_indent"
|
||||
bottom_margin HALF_SPACER_HEIGHT
|
||||
xmaximum 225
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Theme") style "l_label_small"
|
||||
|
||||
viewport:
|
||||
scrollbars "vertical"
|
||||
yinitial theme_yinitial()
|
||||
mousewheel True
|
||||
|
||||
has vbox
|
||||
|
||||
for i in theme_names():
|
||||
textbutton "[i]":
|
||||
action SetTheme(i)
|
||||
hovered PreviewTheme(i, current_scheme)
|
||||
style "l_list2"
|
||||
|
||||
|
||||
# Color scheme selector.
|
||||
frame:
|
||||
style "l_indent"
|
||||
bottom_margin HALF_SPACER_HEIGHT
|
||||
xmaximum 225
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Color Scheme") style "l_label_small"
|
||||
|
||||
viewport:
|
||||
scrollbars "vertical"
|
||||
mousewheel True
|
||||
yinitial scheme_yinitial()
|
||||
|
||||
has vbox
|
||||
|
||||
for i in scheme_names(current_theme):
|
||||
textbutton "[i]":
|
||||
action SetScheme(i)
|
||||
hovered PreviewTheme(current_theme, i)
|
||||
style "l_list2"
|
||||
|
||||
|
||||
# Preview
|
||||
frame:
|
||||
style "l_default"
|
||||
background Frame(PATTERN, 0, 0, tile=True)
|
||||
xpadding 5
|
||||
ypadding 5
|
||||
|
||||
xfill True
|
||||
yfill True
|
||||
xmargin 20
|
||||
bottom_margin 6
|
||||
|
||||
use theme_demo
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
textbutton _("Continue") action Return(True) style "l_right_button"
|
||||
|
||||
|
||||
label choose_theme_callable:
|
||||
|
||||
python:
|
||||
current_theme, current_scheme = pick_theme(None, None)
|
||||
implement_theme(current_theme, current_scheme)
|
||||
|
||||
call screen choose_theme
|
||||
|
||||
python hide:
|
||||
with interface.error_handling("changing the theme"):
|
||||
switch_theme()
|
||||
|
||||
return
|
||||
|
||||
label choose_theme:
|
||||
call choose_theme_callable
|
||||
jump front_page
|
||||
@@ -1,260 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
init python:
|
||||
class PackageToggle(Action):
|
||||
def __init__(self, name):
|
||||
self.name = name
|
||||
|
||||
def get_selected(self):
|
||||
return self.name in project.current.data['packages']
|
||||
|
||||
def __call__(self):
|
||||
packages = project.current.data['packages']
|
||||
|
||||
if self.name in packages:
|
||||
packages.remove(self.name)
|
||||
else:
|
||||
packages.append(self.name)
|
||||
|
||||
project.current.save_data()
|
||||
renpy.restart_interaction()
|
||||
|
||||
class DataToggle(Action):
|
||||
def __init__(self, field):
|
||||
self.field = field
|
||||
|
||||
def get_selected(self):
|
||||
return project.current.data[self.field]
|
||||
|
||||
def __call__(self):
|
||||
project.current.data[self.field] = not project.current.data[self.field]
|
||||
|
||||
project.current.save_data()
|
||||
renpy.restart_interaction()
|
||||
|
||||
|
||||
DEFAULT_BUILD_INFO = """
|
||||
|
||||
## This section contains information about how to build your project into
|
||||
## distribution files.
|
||||
init python:
|
||||
|
||||
## The name that's used for directories and archive files. For example, if
|
||||
## this is 'mygame-1.0', the windows distribution will be in the
|
||||
## directory 'mygame-1.0-win', in the 'mygame-1.0-win.zip' file.
|
||||
build.directory_name = "PROJECTNAME-1.0"
|
||||
|
||||
## The name that's uses for executables - the program that users will run
|
||||
## to start the game. For example, if this is 'mygame', then on Windows,
|
||||
## users can click 'mygame.exe' to start the game.
|
||||
build.executable_name = "PROJECTNAME"
|
||||
|
||||
## If True, Ren'Py will include update information into packages. This
|
||||
## allows the updater to run.
|
||||
build.include_update = False
|
||||
|
||||
## File patterns:
|
||||
##
|
||||
## The following functions take file patterns. File patterns are case-
|
||||
## insensitive, and matched against the path relative to the base
|
||||
## directory, with and without a leading /. If multiple patterns match,
|
||||
## the first is used.
|
||||
##
|
||||
##
|
||||
## In a pattern:
|
||||
##
|
||||
## /
|
||||
## Is the directory separator.
|
||||
## *
|
||||
## Matches all characters, except the directory separator.
|
||||
## **
|
||||
## Matches all characters, including the directory separator.
|
||||
##
|
||||
## For example:
|
||||
##
|
||||
## *.txt
|
||||
## Matches txt files in the base directory.
|
||||
## game/**.ogg
|
||||
## Matches ogg files in the game directory or any of its subdirectories.
|
||||
## **.psd
|
||||
## Matches psd files anywhere in the project.
|
||||
|
||||
## Classify files as None to exclude them from the built distributions.
|
||||
|
||||
build.classify('**~', None)
|
||||
build.classify('**.bak', None)
|
||||
build.classify('**/.**', None)
|
||||
build.classify('**/#**', None)
|
||||
build.classify('**/thumbs.db', None)
|
||||
|
||||
## To archive files, classify them as 'archive'.
|
||||
|
||||
# build.classify('game/**.png', 'archive')
|
||||
# build.classify('game/**.jpg', 'archive')
|
||||
|
||||
## Files matching documentation patterns are duplicated in a mac app
|
||||
## build, so they appear in both the app and the zip file.
|
||||
|
||||
build.documentation('*.html')
|
||||
build.documentation('*.txt')
|
||||
"""
|
||||
|
||||
# A screen that displays a file or directory name, and
|
||||
# lets the user change it,
|
||||
#
|
||||
# title
|
||||
# The title of the link.
|
||||
# value
|
||||
# The value of the field.
|
||||
screen distribute_name:
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
text title
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
text "[value!q]"
|
||||
|
||||
add SPACER
|
||||
|
||||
|
||||
screen build_distributions:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Build Distributions: [project.current.name!q]")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
hbox:
|
||||
|
||||
# Left side.
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONEHALF
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
use distribute_name(
|
||||
title=_("Directory Name:"),
|
||||
value=project.current.dump["build"]["directory_name"])
|
||||
|
||||
use distribute_name(
|
||||
title=_("Executable Name:"),
|
||||
value=project.current.dump["build"]["executable_name"])
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
text _("Actions:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
|
||||
has vbox
|
||||
|
||||
textbutton _("Edit options.rpy") action editor.Edit("game/options.rpy", check=True)
|
||||
textbutton _("Refresh") action Jump("build_distributions")
|
||||
|
||||
|
||||
# Right side.
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONEHALF
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
text _("Build Packages:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
$ packages = project.current.dump["build"]["packages"]
|
||||
|
||||
for pkg in packages:
|
||||
if not pkg["hidden"]:
|
||||
$ description = pkg["description"]
|
||||
textbutton "[description!q]" action PackageToggle(pkg["name"]) style "l_checkbox"
|
||||
|
||||
add SPACER
|
||||
|
||||
if project.current.dump["build"]["include_update"]:
|
||||
textbutton _("Build Updates") action DataToggle("build_update") style "l_checkbox"
|
||||
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
textbutton _("Build") action Jump("distribute") style "l_right_button"
|
||||
|
||||
label build_update_dump:
|
||||
python:
|
||||
project.current.update_dump(True)
|
||||
|
||||
if project.current.dump.get("error", False):
|
||||
interface.error(_("Errors were detected when running the project. Please ensure the project runs without errors before building distributions."))
|
||||
|
||||
return
|
||||
|
||||
label build_distributions:
|
||||
|
||||
call build_update_dump
|
||||
|
||||
if not project.current.dump["build"]["directory_name"]:
|
||||
jump build_missing
|
||||
|
||||
call screen build_distributions
|
||||
|
||||
label build_missing:
|
||||
|
||||
python hide:
|
||||
|
||||
interface.yesno(_("Your project does not contain build information. Would you like to add build information to the end of options.rpy?"), yes=Return(True), no=Jump("front_page"))
|
||||
|
||||
build_info = DEFAULT_BUILD_INFO.replace("PROJECTNAME", project.current.name)
|
||||
|
||||
with open(os.path.join(project.current.path, "game", "options.rpy"), "a") as f:
|
||||
f.write(build_info)
|
||||
|
||||
jump build_distributions
|
||||
@@ -1,150 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
init python:
|
||||
|
||||
import urllib2
|
||||
import os
|
||||
import threading
|
||||
import time
|
||||
|
||||
class Downloader(object):
|
||||
|
||||
def __init__(self, url, dest):
|
||||
"""
|
||||
Downloads `url` to `dest`, providing progress reports
|
||||
as necessary.
|
||||
"""
|
||||
|
||||
self.url = url
|
||||
|
||||
# The destination file, and the destination temp file.
|
||||
self.dest = dest
|
||||
self.tmp = dest + ".tmp"
|
||||
|
||||
# Open the tmpfile.
|
||||
self.safe_unlink(self.tmp)
|
||||
self.tmpfile = open(self.tmp, "wb")
|
||||
|
||||
# Set by the thread to indicate progress (ranges from 0.0 to 1.0).
|
||||
self.progress = 0.0
|
||||
|
||||
# This is set to true by cancel() to indicate the download should be cancelled.
|
||||
self.cancelled = False
|
||||
|
||||
# Set on succes or failure.
|
||||
self.success = False
|
||||
self.failure = None
|
||||
|
||||
try:
|
||||
# Open the URL.
|
||||
self.urlfile = urllib2.urlopen(url)
|
||||
|
||||
t = threading.Thread(target=self.thread)
|
||||
t.daemon = True
|
||||
t.start()
|
||||
|
||||
except Exception as e:
|
||||
self.failure = str(e)
|
||||
|
||||
def thread(self):
|
||||
|
||||
try:
|
||||
count = 0
|
||||
|
||||
if "content-length" in self.urlfile.headers:
|
||||
length = int(self.urlfile.headers["content-length"])
|
||||
else:
|
||||
length = 0
|
||||
|
||||
while not self.cancelled:
|
||||
|
||||
data = self.urlfile.read(65536)
|
||||
|
||||
if not data:
|
||||
break
|
||||
|
||||
count += len(data)
|
||||
self.tmpfile.write(data)
|
||||
|
||||
if length > 0:
|
||||
self.progress = 1.0 * count / length
|
||||
|
||||
self.tmpfile.close()
|
||||
|
||||
if self.cancelled:
|
||||
return
|
||||
|
||||
if length and count != length:
|
||||
self.failure = "Download length does not match content length."
|
||||
return
|
||||
|
||||
self.safe_unlink(self.dest)
|
||||
os.rename(self.tmp, self.dest)
|
||||
|
||||
self.success = True
|
||||
|
||||
except Exception as e:
|
||||
self.failure = str(e)
|
||||
|
||||
|
||||
def safe_unlink(self, fn):
|
||||
if os.path.exists(fn):
|
||||
os.unlink(fn)
|
||||
|
||||
def cancel(self):
|
||||
"""
|
||||
Cancels the download.
|
||||
"""
|
||||
|
||||
self.cancelled = True
|
||||
|
||||
def check(self):
|
||||
"""
|
||||
Returns True if the download is finished, False if it was cancelled,
|
||||
None if it's ongoing, and raises an Exception if the download has failed.
|
||||
"""
|
||||
|
||||
if self.success:
|
||||
return True
|
||||
if self.cancelled:
|
||||
return False
|
||||
if self.failure:
|
||||
raise Exception("Downloading {} to {} failed: {}".format(self.url, self.dest, self.failure))
|
||||
|
||||
return None
|
||||
|
||||
class DownloaderValue(BarValue):
|
||||
"""
|
||||
A BarValue that reports the progress of a background download.
|
||||
"""
|
||||
|
||||
def __init__(self, d):
|
||||
self.downloader = d
|
||||
|
||||
def get_adjustment(self):
|
||||
self.adjustment = ui.adjustment(value=0.0, range=1.0, adjustable=False)
|
||||
return self.adjustment
|
||||
|
||||
def periodic(self, st):
|
||||
self.adjustment.change(self.downloader.progress)
|
||||
return .25
|
||||
|
||||
@@ -1,482 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# Editor Support.
|
||||
#
|
||||
# This contains code for scanning for editors, and for allowing the user to
|
||||
# select an editor.
|
||||
|
||||
init python in editor:
|
||||
|
||||
from store import Action, renpy, config, persistent
|
||||
import store.project as project
|
||||
import store.updater as updater
|
||||
import store.interface as interface
|
||||
import store
|
||||
|
||||
import glob
|
||||
import re
|
||||
import traceback
|
||||
import os
|
||||
import os.path
|
||||
|
||||
# Should we set up the editor?
|
||||
set_editor = "RENPY_EDIT_PY" not in os.environ
|
||||
|
||||
# A map from editor name to EditorInfo object.
|
||||
editors = { }
|
||||
|
||||
class EditorInfo(object):
|
||||
def __init__(self, filename):
|
||||
# The path to the editor info file.
|
||||
self.filename = filename
|
||||
|
||||
# The name of the editor.
|
||||
self.name = os.path.basename(filename)[:-len(".edit.py")]
|
||||
|
||||
# The time the editor file was last modified. We use this
|
||||
# to decide if we should update the editors mat when we
|
||||
# have multiple versions of an editor in contention.
|
||||
self.mtime = os.path.getmtime(filename)
|
||||
|
||||
def scan_editor(filename):
|
||||
"""
|
||||
Inserts an editor into editors if there isn't a newer
|
||||
editor there already.
|
||||
"""
|
||||
|
||||
ei = EditorInfo(filename)
|
||||
|
||||
if ei.name in editors:
|
||||
if editors[ei.name].mtime >= ei.mtime:
|
||||
return
|
||||
|
||||
editors[ei.name] = ei
|
||||
|
||||
def scan_all():
|
||||
"""
|
||||
Finds all *.edit.py files, and uses them to populate the list
|
||||
of editors.
|
||||
"""
|
||||
|
||||
editors.clear()
|
||||
|
||||
for d in [ config.renpy_base, persistent.projects_directory ]:
|
||||
if d is None:
|
||||
continue
|
||||
|
||||
for filename in glob.glob(d + "/*/*.edit.py"):
|
||||
scan_editor(filename)
|
||||
|
||||
########################################################################
|
||||
|
||||
# A list of fancy_editor_info objects.
|
||||
fancy_editors = [ ]
|
||||
|
||||
# The error message to display if an editor failed to start.
|
||||
error_message = None
|
||||
|
||||
class FancyEditorInfo(object):
|
||||
"""
|
||||
Represents an editor in the selection screen. A FEI knows if the
|
||||
editor is installed or not.
|
||||
"""
|
||||
|
||||
def __init__(self, priority, name, description=None, dlc=None, dldescription=None, error_message=None):
|
||||
# The priority of the editor. Lower priorities will come later
|
||||
# in the list.
|
||||
self.priority = priority
|
||||
|
||||
# The name of the editor.
|
||||
self.name = name
|
||||
|
||||
# Is the editor installed?
|
||||
self.installed = name in editors
|
||||
|
||||
# The dlc needed to install the editor.
|
||||
self.dlc = dlc
|
||||
|
||||
# A description of the editor.
|
||||
self.description = description
|
||||
|
||||
# A description of the download.
|
||||
self.dldescription = dldescription
|
||||
|
||||
# An error message to display if the editor failed to start.
|
||||
self.error_message = error_message
|
||||
|
||||
def fancy_scan_editors():
|
||||
"""
|
||||
Creates the list of FancyEditorInfo objects.
|
||||
"""
|
||||
|
||||
global fancy_editors
|
||||
|
||||
scan_all()
|
||||
|
||||
fei = fancy_editors = [ ]
|
||||
|
||||
# Editra.
|
||||
ED = _("{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input.")
|
||||
EDL = _("{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython.")
|
||||
|
||||
if renpy.windows:
|
||||
dlc = "editra-windows"
|
||||
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra-win32"))
|
||||
description = ED
|
||||
error_message = None
|
||||
elif renpy.macintosh:
|
||||
dlc = "editra-mac"
|
||||
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra-mac.app"))
|
||||
description = ED
|
||||
error_message = None
|
||||
else:
|
||||
dlc = "editra-linux"
|
||||
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra"))
|
||||
description = EDL
|
||||
error_message = _("This may have occured because wxPython is not installed on this system.")
|
||||
|
||||
e = FancyEditorInfo(
|
||||
1,
|
||||
"Editra",
|
||||
description,
|
||||
dlc,
|
||||
_("Up to 22 MB download required."),
|
||||
error_message)
|
||||
|
||||
e.installed = e.installed or installed
|
||||
|
||||
fei.append(e)
|
||||
|
||||
# jEdit
|
||||
fei.append(FancyEditorInfo(
|
||||
2,
|
||||
"jEdit",
|
||||
_("A mature editor that requires Java."),
|
||||
"jedit",
|
||||
_("1.8 MB download required."),
|
||||
_("This may have occured because Java is not installed on this system."),
|
||||
))
|
||||
|
||||
fei.append(FancyEditorInfo(
|
||||
3,
|
||||
"System Editor",
|
||||
_("Invokes the editor your operating system has associated with .rpy files."),
|
||||
None))
|
||||
|
||||
for k in editors:
|
||||
if k in [ "Editra", "jEdit", "System Editor", "None" ]:
|
||||
continue
|
||||
|
||||
fei.append(FancyEditorInfo(
|
||||
4,
|
||||
k,
|
||||
None,
|
||||
None))
|
||||
|
||||
fei.append(FancyEditorInfo(
|
||||
5,
|
||||
"None",
|
||||
_("Prevents Ren'Py from opening a text editor."),
|
||||
None))
|
||||
|
||||
fei.sort(key=lambda e : (e.priority, e.name.lower()))
|
||||
|
||||
# If we're in a linux distro or something, assume all editors work.
|
||||
if not updater.can_update():
|
||||
for i in fei:
|
||||
i.installed = True
|
||||
|
||||
def fancy_activate_editor(default=False):
|
||||
"""
|
||||
Activates the editor in persistent.editor, if it's installed.
|
||||
|
||||
`default`
|
||||
|
||||
"""
|
||||
|
||||
global error_message
|
||||
|
||||
fancy_scan_editors()
|
||||
|
||||
if default and not set_editor:
|
||||
renpy.editor.init()
|
||||
return
|
||||
|
||||
for i in fancy_editors:
|
||||
|
||||
if i.name == persistent.editor:
|
||||
if i.installed and i.name in editors:
|
||||
ei = editors[i.name]
|
||||
os.environ["RENPY_EDIT_PY"] = renpy.fsencode(os.path.abspath(ei.filename))
|
||||
error_message = i.error_message
|
||||
break
|
||||
|
||||
else:
|
||||
persistent.editor = None
|
||||
os.environ.pop("RENPY_EDIT_PY", None)
|
||||
|
||||
renpy.editor.init()
|
||||
|
||||
def fancy_select_editor(name):
|
||||
"""
|
||||
Selects the editor with the given name, installing it if it
|
||||
doesn't already exist.
|
||||
"""
|
||||
|
||||
for fe in fancy_editors:
|
||||
if fe.name == name:
|
||||
break
|
||||
else:
|
||||
return
|
||||
|
||||
if not fe.installed:
|
||||
|
||||
# We don't check the status of this because fancy_activate_editor
|
||||
# will fail if the editor is not installed.
|
||||
store.add_dlc(fe.dlc)
|
||||
|
||||
persistent.editor = fe.name
|
||||
fancy_activate_editor()
|
||||
|
||||
return persistent.editor is not None
|
||||
|
||||
# Call fancy_activate_editor on startup.
|
||||
fancy_activate_editor(True)
|
||||
|
||||
class SelectEditor(Action):
|
||||
def __init__(self, name):
|
||||
self.name = name
|
||||
|
||||
def get_selected(self):
|
||||
return persistent.editor == self.name
|
||||
|
||||
def __call__(self):
|
||||
return fancy_select_editor(self.name)
|
||||
|
||||
|
||||
def check_editor():
|
||||
"""
|
||||
Checks to see if an editor is set. If one isn't asks the user to
|
||||
select one.
|
||||
|
||||
Returns True if the editor is set and editing can proceed, and
|
||||
False otherwise.
|
||||
"""
|
||||
|
||||
if not set_editor:
|
||||
return True
|
||||
|
||||
if persistent.editor:
|
||||
return True
|
||||
|
||||
return renpy.invoke_in_new_context(renpy.call_screen, "editor")
|
||||
|
||||
##########################################################################
|
||||
# Editing actions.
|
||||
|
||||
|
||||
class Edit(Action):
|
||||
def __init__(self, filename, line=None, check=False):
|
||||
"""
|
||||
An action that opens the given line of the given file in a
|
||||
text editor.
|
||||
|
||||
`filename`
|
||||
The filename to open.
|
||||
|
||||
`line`
|
||||
The line in the file to jump to.
|
||||
|
||||
`check`
|
||||
If true, we will check to see if the file exists, and gray
|
||||
out the box if it does not.
|
||||
"""
|
||||
|
||||
self.filename = filename
|
||||
self.line = line
|
||||
self.check = check
|
||||
|
||||
def get_sensitive(self):
|
||||
if not self.check:
|
||||
return True
|
||||
|
||||
fn = project.current.unelide_filename(self.filename)
|
||||
return os.path.exists(fn)
|
||||
|
||||
def __call__(self):
|
||||
|
||||
if not self.get_sensitive():
|
||||
return
|
||||
|
||||
if not check_editor():
|
||||
return
|
||||
|
||||
fn = project.current.unelide_filename(self.filename)
|
||||
|
||||
try:
|
||||
|
||||
e = renpy.editor.editor
|
||||
|
||||
e.begin()
|
||||
e.open(fn, line=self.line)
|
||||
e.end()
|
||||
|
||||
except Exception, e:
|
||||
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
|
||||
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
|
||||
|
||||
class EditAbsolute(Action):
|
||||
def __init__(self, filename, line=None, check=False):
|
||||
"""
|
||||
An action that lets us edit an absolutely-specified filename.
|
||||
|
||||
`filename`
|
||||
The filename to open.
|
||||
|
||||
`line`
|
||||
The line in the file to jump to.
|
||||
|
||||
`check`
|
||||
If true, we will check to see if the file exists, and gray
|
||||
out the box if it does not.
|
||||
"""
|
||||
|
||||
self.filename = filename
|
||||
self.line = line
|
||||
self.check = check
|
||||
|
||||
def get_sensitive(self):
|
||||
if not self.check:
|
||||
return True
|
||||
|
||||
return os.path.exists(self.filename)
|
||||
|
||||
def __call__(self):
|
||||
|
||||
if not self.get_sensitive():
|
||||
return
|
||||
|
||||
if not check_editor():
|
||||
return
|
||||
|
||||
try:
|
||||
|
||||
e = renpy.editor.editor
|
||||
|
||||
e.begin()
|
||||
e.open(self.filename, line=self.line)
|
||||
e.end()
|
||||
|
||||
except Exception, e:
|
||||
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
|
||||
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
|
||||
|
||||
|
||||
class EditAll(Action):
|
||||
"""
|
||||
Opens all scripts that are part of the current project in a web browser.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
return
|
||||
|
||||
def __call__(self):
|
||||
|
||||
if not check_editor():
|
||||
return
|
||||
|
||||
scripts = project.current.script_files()
|
||||
scripts = [ i for i in scripts if not i.startswith("game/tl/") ]
|
||||
scripts.sort(key=lambda fn : fn.lower())
|
||||
|
||||
for fn in [ "game/screens.rpy", "game/options.rpy", "game/script.rpy" ]:
|
||||
if fn in scripts:
|
||||
scripts.remove(fn)
|
||||
scripts.insert(0, fn)
|
||||
|
||||
try:
|
||||
|
||||
e = renpy.editor.editor
|
||||
e.begin()
|
||||
|
||||
for fn in scripts:
|
||||
fn = project.current.unelide_filename(fn)
|
||||
e.open(fn)
|
||||
|
||||
e.end()
|
||||
|
||||
except Exception, e:
|
||||
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
|
||||
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
|
||||
|
||||
screen editor:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Select Editor")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
hbox:
|
||||
frame:
|
||||
style "l_indent"
|
||||
xfill True
|
||||
|
||||
viewport:
|
||||
scrollbars "vertical"
|
||||
mousewheel True
|
||||
|
||||
has vbox
|
||||
|
||||
text _("A text editor is the program you'll use to edit Ren'Py script files. Here, you can select the editor Ren'Py will use. If not already present, the editor will be automatically downloaded and installed.") style "l_small_text"
|
||||
|
||||
for fe in editor.fancy_editors:
|
||||
|
||||
add SPACER
|
||||
|
||||
textbutton fe.name action editor.SelectEditor(fe.name)
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
has vbox
|
||||
|
||||
if fe.description:
|
||||
text fe.description style "l_small_text"
|
||||
|
||||
if not fe.installed:
|
||||
add HALF_SPACER
|
||||
text fe.dldescription style "l_small_text"
|
||||
|
||||
|
||||
textbutton _("Cancel") action Return(False) style "l_left_button"
|
||||
|
||||
label editor_preference:
|
||||
call screen editor
|
||||
jump preferences
|
||||
@@ -1,274 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
define PROJECT_ADJUSTMENT = ui.adjustment()
|
||||
|
||||
init python:
|
||||
|
||||
import os
|
||||
import subprocess
|
||||
|
||||
class OpenDirectory(Action):
|
||||
"""
|
||||
Opens `directory` in a file browser. `directory` is relative to
|
||||
the project root.
|
||||
"""
|
||||
|
||||
def __init__(self, directory, absolute=False):
|
||||
if absolute:
|
||||
self.directory = directory
|
||||
else:
|
||||
self.directory = os.path.join(project.current.path, directory)
|
||||
|
||||
def get_sensitive(self):
|
||||
return os.path.exists(self.directory)
|
||||
|
||||
def __call__(self):
|
||||
|
||||
try:
|
||||
directory = renpy.fsencode(self.directory)
|
||||
|
||||
if renpy.windows:
|
||||
os.startfile(directory)
|
||||
elif renpy.macintosh:
|
||||
subprocess.Popen([ "open", directory ])
|
||||
else:
|
||||
subprocess.Popen([ "xdg-open", directory ])
|
||||
|
||||
except:
|
||||
pass
|
||||
|
||||
# Used for testing.
|
||||
def Relaunch():
|
||||
renpy.quit(relaunch=True)
|
||||
|
||||
screen front_page:
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
has hbox
|
||||
|
||||
# Projects list section - on left.
|
||||
|
||||
frame:
|
||||
style "l_projects"
|
||||
xmaximum 300
|
||||
right_margin 2
|
||||
|
||||
top_padding 20
|
||||
bottom_padding 26
|
||||
|
||||
side "t c b":
|
||||
|
||||
window style "l_label":
|
||||
|
||||
has hbox:
|
||||
xfill True
|
||||
|
||||
text "PROJECTS:" style "l_label_text" size 36 yoffset 10
|
||||
|
||||
textbutton _("refresh"):
|
||||
xalign 1.0
|
||||
yalign 1.0
|
||||
yoffset 5
|
||||
style "l_small_button"
|
||||
action project.Rescan()
|
||||
right_margin HALF_INDENT
|
||||
|
||||
side "c r":
|
||||
|
||||
viewport:
|
||||
yadjustment PROJECT_ADJUSTMENT
|
||||
mousewheel True
|
||||
use front_page_project_list
|
||||
|
||||
vbar:
|
||||
style "l_vscrollbar"
|
||||
adjustment PROJECT_ADJUSTMENT
|
||||
|
||||
vbox:
|
||||
add HALF_SPACER
|
||||
add SEPARATOR
|
||||
add HALF_SPACER
|
||||
|
||||
hbox:
|
||||
xfill True
|
||||
|
||||
textbutton _("+ Create New Project"):
|
||||
left_margin (HALF_INDENT)
|
||||
action Jump("new_project")
|
||||
|
||||
|
||||
|
||||
# Project section - on right.
|
||||
|
||||
if project.current is not None:
|
||||
use front_page_project
|
||||
|
||||
if project.current is not None:
|
||||
textbutton _("Launch Project") action project.Launch() style "l_right_button"
|
||||
|
||||
|
||||
|
||||
# This is used by front_page to display the list of known projects on the screen.
|
||||
screen front_page_project_list:
|
||||
|
||||
$ projects = project.manager.projects
|
||||
$ templates = project.manager.templates
|
||||
|
||||
vbox:
|
||||
|
||||
if templates and persistent.show_templates:
|
||||
|
||||
for p in templates:
|
||||
|
||||
textbutton _("[p.name!q] (template)"):
|
||||
action project.Select(p)
|
||||
style "l_list"
|
||||
|
||||
null height 12
|
||||
|
||||
if projects:
|
||||
|
||||
for p in projects:
|
||||
|
||||
textbutton "[p.name!q]":
|
||||
action project.Select(p)
|
||||
style "l_list"
|
||||
|
||||
null height 12
|
||||
|
||||
textbutton _("Tutorial") action project.Select("tutorial") style "l_list"
|
||||
textbutton _("The Question") action project.Select("the_question") style "l_list"
|
||||
|
||||
|
||||
# This is used for the right side of the screen, which is where the project-specific
|
||||
# buttons are.
|
||||
screen front_page_project:
|
||||
|
||||
$ p = project.current
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
frame style "l_label":
|
||||
has hbox xfill True
|
||||
text "[p.name!q]" style "l_label_text"
|
||||
label _("Active Project") style "l_alternate"
|
||||
|
||||
grid 2 1:
|
||||
xfill True
|
||||
spacing HALF_INDENT
|
||||
|
||||
vbox:
|
||||
|
||||
label _("Open Directory") style "l_label_small"
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
textbutton _("game") action OpenDirectory("game")
|
||||
textbutton _("base") action OpenDirectory(".")
|
||||
# textbutton _("images") action OpenDirectory("game/images") style "l_list"
|
||||
# textbutton _("save") action None style "l_list"
|
||||
|
||||
vbox:
|
||||
|
||||
label _("Edit File") style "l_label_small"
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
textbutton "script.rpy" action editor.Edit("game/script.rpy", check=True)
|
||||
textbutton "options.rpy" action editor.Edit("game/options.rpy", check=True)
|
||||
textbutton "screens.rpy" action editor.Edit("game/screens.rpy", check=True)
|
||||
textbutton _("All script files") action editor.EditAll()
|
||||
|
||||
add SPACER
|
||||
add SEPARATOR
|
||||
add SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
textbutton _("Navigate Script") text_size 30 action Jump("navigation")
|
||||
|
||||
add SPACER
|
||||
|
||||
grid 2 1:
|
||||
xfill True
|
||||
spacing HALF_INDENT
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
textbutton _("Check Script (Lint)") action Jump("lint")
|
||||
textbutton _("Change Theme") action Jump("choose_theme")
|
||||
textbutton _("Delete Persistent") action Jump("rmpersistent")
|
||||
|
||||
# textbutton "Relaunch" action Relaunch
|
||||
|
||||
frame style "l_indent":
|
||||
has vbox
|
||||
|
||||
if ability.can_distribute:
|
||||
textbutton _("Build Distributions") action Jump("build_distributions")
|
||||
|
||||
textbutton _("Android") action Jump("android")
|
||||
textbutton _("Generate Translations") action Jump("translate")
|
||||
textbutton _("Extract Dialogue") action Jump("extract_dialogue")
|
||||
|
||||
label main_menu:
|
||||
return
|
||||
|
||||
label start:
|
||||
show screen bottom_info
|
||||
|
||||
label front_page:
|
||||
call screen front_page
|
||||
jump front_page
|
||||
|
||||
|
||||
label lint:
|
||||
python hide:
|
||||
|
||||
interface.processing(_("Checking script for potential problems..."))
|
||||
lint_fn = project.current.temp_filename("lint.txt")
|
||||
|
||||
project.current.launch([ 'lint', lint_fn ], wait=True)
|
||||
|
||||
e = renpy.editor.editor
|
||||
e.begin(True)
|
||||
e.open(lint_fn)
|
||||
e.end()
|
||||
|
||||
jump front_page
|
||||
|
||||
label rmpersistent:
|
||||
|
||||
python hide:
|
||||
interface.processing(_("Deleting persistent data..."))
|
||||
project.current.launch([ 'rmpersistent' ], wait=True)
|
||||
|
||||
jump front_page
|
||||
|
||||
|
Before Width: | Height: | Size: 2.3 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 2.7 KiB |
|
Before Width: | Height: | Size: 60 KiB |
|
Before Width: | Height: | Size: 2.2 KiB |
|
Before Width: | Height: | Size: 687 B |
|
Before Width: | Height: | Size: 96 B |
|
Before Width: | Height: | Size: 106 B |
|
Before Width: | Height: | Size: 2.8 KiB |
@@ -1,481 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
################################################################################
|
||||
# Interface actions.
|
||||
init python in interface:
|
||||
from store import OpenURL, config, Return
|
||||
import store
|
||||
|
||||
import os.path
|
||||
import contextlib
|
||||
|
||||
RENPY_URL = "http://www.renpy.org"
|
||||
RENPY_GAMES_URL = "http://games.renpy.org"
|
||||
DOC_PATH = os.path.join(config.renpy_base, "doc/index.html")
|
||||
DOC_URL = "http://www.renpy.org/doc/html/"
|
||||
|
||||
LICENSE_PATH = os.path.join(config.renpy_base, "doc/license.html")
|
||||
LICENSE_URL = "http://www.renpy.org/doc/html/license.html"
|
||||
|
||||
if os.path.exists(DOC_PATH):
|
||||
DOC_LOCAL_URL = "file:///" + DOC_PATH
|
||||
else:
|
||||
DOC_LOCAL_URL = None
|
||||
|
||||
if os.path.exists(LICENSE_PATH):
|
||||
LICENSE_LOCAL_URL = "file:///" + LICENSE_PATH
|
||||
else:
|
||||
LICENSE_LOCAL_URL = None
|
||||
|
||||
def OpenDocumentation():
|
||||
"""
|
||||
An action that opens the documentation.
|
||||
"""
|
||||
|
||||
if DOC_LOCAL_URL is not None:
|
||||
return OpenURL(DOC_LOCAL_URL)
|
||||
else:
|
||||
return OpenURL(DOC_URL)
|
||||
|
||||
def OpenLicense():
|
||||
"""
|
||||
An action that opens the license.
|
||||
"""
|
||||
|
||||
if LICENSE_LOCAL_URL is not None:
|
||||
return OpenURL(LICENSE_LOCAL_URL)
|
||||
else:
|
||||
return OpenURL(LICENSE_URL)
|
||||
|
||||
|
||||
# Should we display the bottom links?
|
||||
links = True
|
||||
|
||||
@contextlib.contextmanager
|
||||
def nolinks():
|
||||
global links
|
||||
links = False
|
||||
|
||||
try:
|
||||
yield
|
||||
finally:
|
||||
links = True
|
||||
|
||||
# This displays the bottom of the screen. If the tooltip is not None, this displays the
|
||||
# tooltip. Otherwise, it displays a list of links (to various websites, and to the
|
||||
# preferences and update screen), or is just blank.
|
||||
screen bottom_info:
|
||||
|
||||
zorder 100
|
||||
|
||||
if interface.links:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_default"
|
||||
|
||||
left_margin (10 + INDENT)
|
||||
right_margin (10 + INDENT)
|
||||
xfill True
|
||||
ypos 536
|
||||
yanchor 0.0
|
||||
|
||||
hbox:
|
||||
xfill True
|
||||
|
||||
hbox:
|
||||
spacing INDENT
|
||||
textbutton _("Documentation") style "l_link" action interface.OpenDocumentation()
|
||||
textbutton _("Ren'Py Website") style "l_link" action OpenURL(interface.RENPY_URL)
|
||||
textbutton _("Ren'Py Games List") style "l_link" action OpenURL(interface.RENPY_GAMES_URL)
|
||||
textbutton _("About") style "l_link" action Jump("about")
|
||||
|
||||
hbox:
|
||||
spacing INDENT
|
||||
xalign 1.0
|
||||
|
||||
if ability.can_update:
|
||||
textbutton _("update") action Jump("update") style "l_link"
|
||||
|
||||
textbutton _("preferences") style "l_link" action Jump("preferences")
|
||||
textbutton _("quit") style "l_link" action Quit(confirm=False)
|
||||
|
||||
|
||||
screen common:
|
||||
|
||||
default complete = None
|
||||
default total = None
|
||||
default yes = None
|
||||
default no = None
|
||||
default choices = None
|
||||
default cancel = None
|
||||
default bar_value = None
|
||||
|
||||
frame:
|
||||
style "l_root"
|
||||
|
||||
frame:
|
||||
style_group "l_info"
|
||||
|
||||
has vbox
|
||||
|
||||
text message:
|
||||
text_align 0.5
|
||||
xalign 0.5
|
||||
layout "subtitle"
|
||||
|
||||
if complete is not None:
|
||||
add SPACER
|
||||
|
||||
frame:
|
||||
style "l_progress_frame"
|
||||
|
||||
bar:
|
||||
range total
|
||||
value complete
|
||||
style "l_progress_bar"
|
||||
|
||||
if bar_value is not None:
|
||||
add SPACER
|
||||
|
||||
frame:
|
||||
style "l_progress_frame"
|
||||
|
||||
bar:
|
||||
value bar_value
|
||||
style "l_progress_bar"
|
||||
|
||||
|
||||
if choices:
|
||||
add SPACER
|
||||
|
||||
for v, l in choices:
|
||||
textbutton l action SetScreenVariable("selected", v)
|
||||
|
||||
if selected is not None:
|
||||
$ continue_ = Return(selected)
|
||||
else:
|
||||
$ continue_ = None
|
||||
|
||||
if submessage:
|
||||
add SPACER
|
||||
|
||||
text submessage:
|
||||
text_align 0.5
|
||||
xalign 0.5
|
||||
layout "subtitle"
|
||||
|
||||
if yes:
|
||||
add SPACER
|
||||
|
||||
hbox:
|
||||
xalign 0.5
|
||||
textbutton _("Yes") style "l_button" action yes
|
||||
null width 160
|
||||
textbutton _("No") style "l_button" action no
|
||||
|
||||
|
||||
label title text_color title_color style "l_info_label"
|
||||
|
||||
if back:
|
||||
textbutton _("Back") action back style "l_left_button"
|
||||
elif cancel:
|
||||
textbutton _("Cancel") action cancel style "l_left_button"
|
||||
|
||||
if continue_:
|
||||
textbutton _("Continue") action continue_ style "l_right_button"
|
||||
|
||||
|
||||
screen launcher_input:
|
||||
|
||||
frame:
|
||||
style "l_root"
|
||||
|
||||
frame:
|
||||
style_group "l_info"
|
||||
|
||||
has vbox
|
||||
|
||||
text message:
|
||||
text_align 0.5
|
||||
xalign 0.5
|
||||
layout "subtitle"
|
||||
|
||||
add SPACER
|
||||
|
||||
input style "l_default" size 24 xalign 0.5 default default color INPUT_COLOR
|
||||
|
||||
if filename:
|
||||
add SPACER
|
||||
text _("Due to package format limitations, non-ASCII file and directory names are not allowed.")
|
||||
|
||||
label title style "l_info_label" text_color QUESTION_COLOR
|
||||
|
||||
if cancel:
|
||||
textbutton _("Cancel") action cancel style "l_left_button"
|
||||
|
||||
init python in interface:
|
||||
|
||||
import traceback
|
||||
from store import Jump
|
||||
|
||||
def common(title, title_color, message, submessage=None, back=None, continue_=None, pause0=False, show_screen=False, **kwargs):
|
||||
"""
|
||||
Displays the info, interaction, and processing screens.
|
||||
|
||||
`title`
|
||||
The title of the screen.
|
||||
|
||||
`message`
|
||||
The main message that is displayed when the screen is.
|
||||
|
||||
`submessage`
|
||||
If not None, a message that is displayed below the main message.
|
||||
|
||||
`back`
|
||||
If not None, a back button will be present. `back` is the action that
|
||||
is called when the button is clicked.
|
||||
|
||||
`cancel`
|
||||
If not None, a cancel button will be present. `cancel` is the action
|
||||
that is called when the button is clicked.
|
||||
|
||||
`continue_`
|
||||
If True, a continue button will be present. `continue_` gives the action
|
||||
that is called when that button is clicked.
|
||||
|
||||
`pause0`
|
||||
If True, a zero-length pause will be inserted before calling the
|
||||
screen. This will display it to the user and then immediately
|
||||
return.
|
||||
|
||||
`show_screen`
|
||||
If True, the screen will be show, and will return immediately. if False,
|
||||
the screen will be called, and interaction will pause.
|
||||
|
||||
Other keyword arguments are passed to the screen itself.
|
||||
"""
|
||||
|
||||
|
||||
if show_screen:
|
||||
screen_func = renpy.show_screen
|
||||
else:
|
||||
screen_func = renpy.call_screen
|
||||
|
||||
if pause0:
|
||||
ui.pausebehavior(0)
|
||||
|
||||
return screen_func("common", title=title, title_color=title_color, message=message, submessage=submessage, back=back, continue_=continue_, **kwargs)
|
||||
|
||||
def hide_screen():
|
||||
"""
|
||||
Hides a screen that was shown with show_screen=True.
|
||||
"""
|
||||
|
||||
renpy.hide_screen("common")
|
||||
|
||||
|
||||
def error(message, submessage=None, label="front_page", **kwargs):
|
||||
"""
|
||||
Indicates to the user that an error has occured.
|
||||
|
||||
`message`
|
||||
The message to display.
|
||||
|
||||
`submessage`
|
||||
Optional secondary message information. For example, this may be
|
||||
used to display an exception string.
|
||||
|
||||
`label`
|
||||
The label to redirect to when the user finishes displaying the error. None
|
||||
to just return False.
|
||||
|
||||
Keyword arguments are passed into the screen so that they can be substituted into
|
||||
the message.
|
||||
"""
|
||||
|
||||
if label is None:
|
||||
action = Return(False)
|
||||
else:
|
||||
action = Jump(label)
|
||||
|
||||
common(_("ERROR"), store.ERROR_COLOR, message=message, submessage=submessage, back=action, **kwargs)
|
||||
|
||||
|
||||
@contextlib.contextmanager
|
||||
def error_handling(what, label="front_page"):
|
||||
"""
|
||||
This is a context manager that catches exceptions and displays them using
|
||||
interface.error.
|
||||
|
||||
`what`
|
||||
What we're doing when the error occurs. This is usually written using
|
||||
the present participle.
|
||||
|
||||
`label`
|
||||
The label to jump to when error handling finishes.
|
||||
|
||||
As an example of usage::
|
||||
|
||||
with interface.error_handling("opening the log file"):
|
||||
f = open("log.txt", "w")
|
||||
"""
|
||||
|
||||
|
||||
try:
|
||||
yield
|
||||
except Exception, e:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
error(_("While [what!q], an error occured:"),
|
||||
_("[exception!q]"),
|
||||
what=what,
|
||||
label=label,
|
||||
exception=traceback.format_exception_only(type(e), e)[-1][:-1])
|
||||
|
||||
def input(title, message, filename=False, sanitize=True, cancel=None, default=""):
|
||||
"""
|
||||
Requests typewritten input from the user.
|
||||
"""
|
||||
|
||||
rv = default
|
||||
|
||||
while True:
|
||||
|
||||
rv = renpy.call_screen("launcher_input", title=title, message=message, filename=filename, cancel=cancel, default=rv)
|
||||
|
||||
if sanitize:
|
||||
if ("[" in rv) or ("{" in rv):
|
||||
error(_("Text input may not contain the {{ or [[ characters."), label=None)
|
||||
continue
|
||||
|
||||
if filename:
|
||||
if filename and (filename != "withslash") and (("\\" in rv) or ("/" in rv)):
|
||||
error(_("File and directory names may not contain / or \\."), label=None)
|
||||
continue
|
||||
|
||||
try:
|
||||
rv.encode("ascii")
|
||||
except:
|
||||
error(_("File and directory names must consist of ASCII characters."), label=None)
|
||||
continue
|
||||
|
||||
return rv
|
||||
|
||||
def info(message, submessage=None, pause=True, **kwargs):
|
||||
"""
|
||||
Displays an informational message to the user. The user will be asked to click to
|
||||
confirm that he has read the message.
|
||||
|
||||
`message`
|
||||
The message to display.
|
||||
|
||||
`pause`
|
||||
True if we should pause while showing the info.
|
||||
|
||||
Keyword arguments are passed into the screen so that they can be substituted into
|
||||
the message.
|
||||
"""
|
||||
|
||||
if pause:
|
||||
common(_("INFORMATION"), store.INFO_COLOR, message, submessage, continue_=Return(True), **kwargs)
|
||||
else:
|
||||
common(_("INFORMATION"), store.INFO_COLOR, message, submessage, pause0=True, **kwargs)
|
||||
|
||||
|
||||
def interaction(title, message, submessage=None, pause=0, **kwargs):
|
||||
"""
|
||||
Put up on the screen while an interaction with an external program occurs.
|
||||
This shows the message, then immediately returns.
|
||||
|
||||
`title`
|
||||
The title of the interaction.
|
||||
|
||||
`message`
|
||||
The message itself.
|
||||
|
||||
`submessage`
|
||||
An optional sub message.
|
||||
|
||||
`pause`
|
||||
The amount of time to pause for after showing the message.
|
||||
"""
|
||||
|
||||
common(title, store.INTERACTION_COLOR, message, submessage=None, pause=pause, show_screen=True, **kwargs)
|
||||
renpy.pause(pause)
|
||||
|
||||
def processing(message, submessage=None, complete=None, total=None, **kwargs):
|
||||
"""
|
||||
Indicates to the user that processing is taking place. This should be used when
|
||||
there is an indefinite amount of work to be done.
|
||||
|
||||
`message`
|
||||
The message to display.
|
||||
|
||||
`submessage`
|
||||
An additional message to display.
|
||||
|
||||
`complete`
|
||||
The fraction complete the step is.
|
||||
|
||||
`total`
|
||||
The total amount of work to do in this step.
|
||||
|
||||
Keyword arguments are passed into the screen so that they can be substituted into
|
||||
the message.
|
||||
"""
|
||||
|
||||
common(_("PROCESSING"), store.INTERACTION_COLOR, message, submessage, pause0=True, complete=complete, total=total, **kwargs)
|
||||
|
||||
|
||||
def yesno(message, yes=Return(True), no=Return(False), **kwargs):
|
||||
"""
|
||||
Asks the user a yes or no question.
|
||||
|
||||
`message`
|
||||
The question to ask.
|
||||
|
||||
`yes`
|
||||
The action to perform if the user answers yes.
|
||||
|
||||
`no`
|
||||
The action to perform if the user answer no.
|
||||
"""
|
||||
|
||||
return common(_("QUESTION"), store.QUESTION_COLOR, message, yes=yes, no=no, **kwargs)
|
||||
|
||||
def choice(message, choices, selected, **kwargs):
|
||||
"""
|
||||
Asks the user to pick a choice from a menu.
|
||||
|
||||
`choices`
|
||||
A list of (value, label) tuples, giving the choices.
|
||||
|
||||
`selected`
|
||||
The default choice that we mark as selected.
|
||||
"""
|
||||
|
||||
return common(_("CHOICE"), store.QUESTION_COLOR, message, choices=choices, selected=selected, **kwargs)
|
||||
|
||||
|
||||
|
||||
@@ -1,280 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
init python in navigation:
|
||||
import store.interface as interface
|
||||
import store.project as project
|
||||
import store.editor as editor
|
||||
from store import persistent, Action
|
||||
|
||||
|
||||
# The last navigation screen we've seen. This is the scree we try to go
|
||||
# to the next time we enter navigation. (We may not be able to go there,
|
||||
# if the screen is empty.)
|
||||
if persistent.navigation is None:
|
||||
persistent.navigation = "label"
|
||||
|
||||
# A map from a kind of information, to how we should sort it. Possible
|
||||
# sorts are alphabetical, by-file, natural.
|
||||
if persistent.navigation_sort is None:
|
||||
persistent.navigation_sort = { }
|
||||
|
||||
if persistent.navigate_private is None:
|
||||
persistent.navigate_private = False
|
||||
|
||||
if persistent.navigate_library is None:
|
||||
persistent.navigate_library = False
|
||||
|
||||
# A list of kinds of navigation we support.
|
||||
KINDS = [ "file", "label", "define", "transform", "screen", "callable", "todo" ]
|
||||
|
||||
# A map from kind name to adjustment.
|
||||
adjustments = { }
|
||||
|
||||
for i in KINDS:
|
||||
persistent.navigation_sort.setdefault(i, "by-file")
|
||||
adjustments[i] = ui.adjustment()
|
||||
|
||||
def group_and_sort(kind):
|
||||
"""
|
||||
This is responsible for pulling navigation information of the
|
||||
appropriate kind out of project.current.dump, grouping it,
|
||||
and sorting it.
|
||||
|
||||
This returns a list of (group, list of (name, filename, line)). The
|
||||
group may be a string or None.
|
||||
"""
|
||||
|
||||
project.current.update_dump()
|
||||
|
||||
sort = persistent.navigation_sort[kind]
|
||||
|
||||
name_map = project.current.dump.get("location", {}).get(kind, { })
|
||||
|
||||
groups = { }
|
||||
|
||||
for name, loc in name_map.items():
|
||||
filename, line = loc
|
||||
filename = filename.replace("\\", "/")
|
||||
|
||||
if sort == "alphabetical":
|
||||
group = None
|
||||
else:
|
||||
group = filename
|
||||
if group.startswith("game/"):
|
||||
group = group[5:]
|
||||
|
||||
g = groups.get(group, None)
|
||||
if g is None:
|
||||
groups[group] = g = [ ]
|
||||
|
||||
g.append((name, filename, line))
|
||||
|
||||
for g in groups.values():
|
||||
if sort == "natural":
|
||||
g.sort(key=lambda a : a[2])
|
||||
else:
|
||||
g.sort(key=lambda a : a[0].lower())
|
||||
|
||||
rv = list(groups.items())
|
||||
rv.sort()
|
||||
|
||||
return rv
|
||||
|
||||
def group_and_sort_files():
|
||||
|
||||
rv = [ ]
|
||||
|
||||
for fn in project.current.script_files():
|
||||
shortfn = fn
|
||||
shortfn = shortfn.replace("\\", "/")
|
||||
|
||||
if shortfn.startswith("game/"):
|
||||
shortfn = fn[5:]
|
||||
|
||||
rv.append((shortfn, fn, None))
|
||||
|
||||
rv.sort()
|
||||
|
||||
return [ (None, rv) ]
|
||||
|
||||
class ChangeKind(Action):
|
||||
"""
|
||||
Changes the kind of thing we're navigating over.
|
||||
"""
|
||||
|
||||
def __init__(self, kind):
|
||||
self.kind = kind
|
||||
|
||||
def get_selected(self):
|
||||
return persistent.navigation == self.kind
|
||||
|
||||
def __call__(self):
|
||||
if persistent.navigation == self.kind:
|
||||
return
|
||||
|
||||
persistent.navigation = self.kind
|
||||
renpy.jump("navigation_loop")
|
||||
|
||||
class ChangeSort(Action):
|
||||
"""
|
||||
Changes the sort order.
|
||||
"""
|
||||
|
||||
def __init__(self, sort):
|
||||
self.sort = sort
|
||||
|
||||
def get_selected(self):
|
||||
return persistent.navigation_sort[persistent.navigation] == self.sort
|
||||
|
||||
def __call__(self):
|
||||
if self.get_selected():
|
||||
return
|
||||
|
||||
persistent.navigation_sort[persistent.navigation] = self.sort
|
||||
renpy.jump("navigation_loop")
|
||||
|
||||
|
||||
screen navigation:
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
frame style "l_label":
|
||||
has hbox xfill True
|
||||
text _("Navigate: [project.current.name]") style "l_label_text"
|
||||
|
||||
frame:
|
||||
style "l_alternate"
|
||||
style_group "l_small"
|
||||
|
||||
has hbox
|
||||
|
||||
if persistent.navigation != "file":
|
||||
text _("Order: ")
|
||||
textbutton _("alphabetical") action navigation.ChangeSort("alphabetical")
|
||||
text " | "
|
||||
textbutton _("by-file") action navigation.ChangeSort("by-file")
|
||||
text " | "
|
||||
textbutton _("natural") action navigation.ChangeSort("natural")
|
||||
|
||||
null width HALF_INDENT
|
||||
|
||||
textbutton _("refresh") action Jump("navigation_refresh")
|
||||
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
hbox:
|
||||
spacing HALF_INDENT
|
||||
text _("Category:")
|
||||
|
||||
textbutton _("files") action navigation.ChangeKind("file")
|
||||
textbutton _("labels") action navigation.ChangeKind("label")
|
||||
textbutton _("defines") action navigation.ChangeKind("define")
|
||||
textbutton _("transforms") action navigation.ChangeKind("transform")
|
||||
textbutton _("screens") action navigation.ChangeKind("screen")
|
||||
textbutton _("callables") action navigation.ChangeKind("callable")
|
||||
textbutton _("TODOs") action navigation.ChangeKind("todo")
|
||||
|
||||
add SPACER
|
||||
add SEPARATOR
|
||||
|
||||
frame style "l_indent_margin":
|
||||
|
||||
if groups:
|
||||
|
||||
viewport:
|
||||
mousewheel True
|
||||
scrollbars "vertical"
|
||||
yadjustment navigation.adjustments[persistent.navigation]
|
||||
|
||||
vbox:
|
||||
style_group "l_navigation"
|
||||
|
||||
for group_name, group in groups:
|
||||
|
||||
if group_name is not None:
|
||||
text "[group_name!q]"
|
||||
|
||||
if persistent.navigation == "todo":
|
||||
vbox:
|
||||
for name, filename, line in group:
|
||||
textbutton "[name!q]" action editor.Edit(filename, line)
|
||||
|
||||
else:
|
||||
hbox:
|
||||
box_wrap True
|
||||
|
||||
for name, filename, line in group:
|
||||
textbutton "[name!q]" action editor.Edit(filename, line)
|
||||
|
||||
if group_name is not None:
|
||||
add SPACER
|
||||
|
||||
if persistent.navigation == "file":
|
||||
add SPACER
|
||||
textbutton _("+ Add script file") action Jump("add_file") style "l_button"
|
||||
|
||||
else:
|
||||
|
||||
fixed:
|
||||
|
||||
if persistent.navigation == "todo":
|
||||
|
||||
text _("No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."):
|
||||
text_align 0.5
|
||||
xalign 0.5
|
||||
yalign 0.5
|
||||
|
||||
else:
|
||||
|
||||
text _("The list of names is empty."):
|
||||
xalign 0.5
|
||||
yalign 0.5
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
textbutton _("Launch Project") action project.Launch() style "l_right_button"
|
||||
|
||||
label navigation:
|
||||
label navigation_loop:
|
||||
|
||||
python in navigation:
|
||||
|
||||
kind = persistent.navigation
|
||||
|
||||
if kind == "file":
|
||||
groups = group_and_sort_files()
|
||||
else:
|
||||
groups = group_and_sort(kind)
|
||||
|
||||
renpy.call_screen("navigation", groups=groups)
|
||||
|
||||
label navigation_refresh:
|
||||
$ project.current.update_dump(True)
|
||||
jump navigation_loop
|
||||
|
||||
@@ -1,125 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
init python:
|
||||
import shutil
|
||||
import os
|
||||
import time
|
||||
import re
|
||||
|
||||
screen select_template:
|
||||
|
||||
default result = project.manager.get("english")
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Choose Project Template")
|
||||
|
||||
hbox:
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONETHIRD
|
||||
|
||||
viewport:
|
||||
scrollbars "vertical"
|
||||
vbox:
|
||||
for p in project.manager.templates:
|
||||
textbutton "[p.name!q]" action SetScreenVariable("result", p) style "l_list"
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum TWOTHIRDS
|
||||
|
||||
text _("Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'.")
|
||||
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
textbutton _("Continue") action Return(result) style "l_right_button"
|
||||
|
||||
|
||||
label new_project:
|
||||
|
||||
if persistent.projects_directory is None:
|
||||
call choose_projects_directory
|
||||
|
||||
python hide:
|
||||
|
||||
project_name = interface.input(
|
||||
_("PROJECT NAME"),
|
||||
_("Please enter the name of your project:"),
|
||||
filename=True,
|
||||
cancel=Jump("front_page"))
|
||||
|
||||
project_name = project_name.strip()
|
||||
if not project_name:
|
||||
interface.error(_("The project name may not be empty."))
|
||||
|
||||
project_dir = os.path.join(persistent.projects_directory, project_name)
|
||||
|
||||
if project.manager.get(project_name) is not None:
|
||||
interface.error(_("[project_name!q] already exists. Please choose a different project name."), project_name=project_name)
|
||||
|
||||
if os.path.exists(project_dir):
|
||||
interface.error(_("[project_dir!q] already exists. Please choose a different project name."), project_dir=project_dir)
|
||||
|
||||
if len(project.manager.templates) == 1:
|
||||
template = project.manager.templates[0]
|
||||
else:
|
||||
template = renpy.call_screen("select_template")
|
||||
|
||||
template_path = template.path
|
||||
|
||||
with interface.error_handling("creating a new project"):
|
||||
shutil.copytree(template_path, project_dir)
|
||||
|
||||
# Delete the tmp directory, if it exists.
|
||||
if os.path.isdir(os.path.join(project_dir, "tmp")):
|
||||
shutil.rmtree(os.path.join(project_dir, "tmp"))
|
||||
|
||||
# Delete project.json, which must exist.
|
||||
os.unlink(os.path.join(project_dir, "project.json"))
|
||||
|
||||
# Change the save directory in options.rpy
|
||||
fn = os.path.join(project_dir, "game/options.rpy")
|
||||
with open(fn, "rb") as f:
|
||||
options = f.read().decode("utf-8")
|
||||
|
||||
options = options.replace("PROJECT_NAME", project_name)
|
||||
options = options.replace("UNIQUE", str(int(time.time())))
|
||||
|
||||
with open(fn, "wb") as f:
|
||||
f.write(options.encode("utf-8"))
|
||||
|
||||
# Activate the project.
|
||||
with interface.error_handling("activating the new project"):
|
||||
project.manager.scan()
|
||||
project.Select(project.manager.get(project_name))()
|
||||
|
||||
call choose_theme_callable
|
||||
|
||||
jump front_page
|
||||
@@ -1,343 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
## This file contains some of the options that can be changed to customize
|
||||
## your Ren'Py game. It only contains the most common options... there
|
||||
## is quite a bit more customization you can do.
|
||||
##
|
||||
## Lines beginning with two '#' marks are comments, and you shouldn't
|
||||
## uncomment them. Lines beginning with a single '#' mark are
|
||||
## commented-out code, and you may want to uncomment them when
|
||||
## appropriate.
|
||||
|
||||
init -1 python hide:
|
||||
|
||||
## Should we enable the use of developer tools? This should be
|
||||
## set to False before the game is released, so the user can't
|
||||
## cheat using developer tools.
|
||||
|
||||
config.developer = True
|
||||
|
||||
## These control the width and height of the screen.
|
||||
|
||||
config.screen_width = 800
|
||||
config.screen_height = 600
|
||||
|
||||
## This controls the title of the window, when Ren'Py is
|
||||
## running in a window.
|
||||
|
||||
config.window_title = u"Ren'Py Launcher"
|
||||
|
||||
# These control the name and version of the game, that are reported
|
||||
# with tracebacks and other debugging logs.
|
||||
config.name = "Ren'Py Launcher"
|
||||
config.version = renpy.version().split()[1]
|
||||
|
||||
#########################################
|
||||
# Themes
|
||||
|
||||
## We then want to call a theme function. themes.roundrect is
|
||||
## a theme that features the use of rounded rectangles. It's
|
||||
## the only theme we currently support.
|
||||
##
|
||||
## The theme function takes a number of parameters that can
|
||||
## customize the color scheme.
|
||||
|
||||
theme.roundrect(
|
||||
## Theme: Roundrect
|
||||
## Color scheme: Basic Blue
|
||||
|
||||
## The color of an idle widget face.
|
||||
widget = "#003c78",
|
||||
|
||||
## The color of a focused widget face.
|
||||
widget_hover = "#0050a0",
|
||||
|
||||
## The color of the text in a widget.
|
||||
widget_text = "#c8ffff",
|
||||
|
||||
## The color of the text in a selected widget. (For
|
||||
## example, the current value of a preference.)
|
||||
widget_selected = "#ffffc8",
|
||||
|
||||
## The color of a disabled widget face.
|
||||
disabled = "#404040",
|
||||
|
||||
## The color of disabled widget text.
|
||||
disabled_text = "#c8c8c8",
|
||||
|
||||
## The color of informational labels.
|
||||
label = "#ffffff",
|
||||
|
||||
## The color of a frame containing widgets.
|
||||
frame = "#6496c8",
|
||||
|
||||
## The background of the main menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
mm_root = "#dcebff",
|
||||
|
||||
## The background of the game menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
gm_root = "#dcebff",
|
||||
|
||||
## If this is True, the in-game window is rounded. If False,
|
||||
## the in-game window is square.
|
||||
rounded_window = False,
|
||||
|
||||
## And we're done with the theme. The theme will customize
|
||||
## various styles, so if we want to change them, we should
|
||||
## do so below.
|
||||
)
|
||||
|
||||
#########################################
|
||||
## Help.
|
||||
|
||||
## This lets you configure the help option on the Ren'Py menus.
|
||||
## It may be:
|
||||
## - A label in the script, in which case that label is called to
|
||||
## show help to the user.
|
||||
## - A file name relative to the base directory, which is opened in a
|
||||
## web browser.
|
||||
## - None, to disable help.
|
||||
config.help = "README.html"
|
||||
|
||||
#########################################
|
||||
## Transitions.
|
||||
|
||||
## Used when entering the game menu from the game.
|
||||
config.enter_transition = None
|
||||
|
||||
## Used when exiting the game menu to the game.
|
||||
config.exit_transition = None
|
||||
|
||||
## Used between screens of the game menu.
|
||||
config.intra_transition = None
|
||||
|
||||
## Used when entering the game menu from the main menu.
|
||||
config.main_game_transition = None
|
||||
|
||||
## Used when returning to the main menu from the game.
|
||||
config.game_main_transition = None
|
||||
|
||||
## Used when entering the main menu from the splashscreen.
|
||||
config.end_splash_transition = None
|
||||
|
||||
## Used when entering the main menu after the game has ended.
|
||||
config.end_game_transition = None
|
||||
|
||||
## Used when a game is loaded.
|
||||
config.after_load_transition = None
|
||||
|
||||
## Used when the window is shown.
|
||||
config.window_show_transition = None
|
||||
|
||||
## Used when the window is hidden.
|
||||
config.window_hide_transition = None
|
||||
|
||||
|
||||
#########################################
|
||||
## This is the name of the directory where the game's data is
|
||||
## stored. (It needs to be set early, before any other init code
|
||||
## is run, so the persistent information can be found by the init code.)
|
||||
python early:
|
||||
config.save_directory = "launcher-4"
|
||||
|
||||
init -1 python hide:
|
||||
#########################################
|
||||
## Default values of Preferences.
|
||||
|
||||
## Note: These options are only evaluated the first time a
|
||||
## game is run. To have them run a second time, delete
|
||||
## game/saves/persistent
|
||||
|
||||
## Should we start in fullscreen mode?
|
||||
|
||||
config.default_fullscreen = False
|
||||
|
||||
## The default text speed in characters per second. 0 is infinite.
|
||||
|
||||
config.default_text_cps = 0
|
||||
|
||||
#########################################
|
||||
## More customizations can go here.
|
||||
|
||||
config.sound = False
|
||||
config.quit_action = Quit(confirm=False)
|
||||
config.gl_resize = False
|
||||
config.window_icon = "images/logo.png"
|
||||
config.windows_icon = "images/logo32.png"
|
||||
config.has_autosave = False
|
||||
config.log_enable = False
|
||||
config.mouse_hide_time = 86400 * 366
|
||||
|
||||
_game_menu_screen = None
|
||||
|
||||
config.underlay = [
|
||||
renpy.Keymap(
|
||||
quit = renpy.quit_event,
|
||||
iconify = renpy.iconify,
|
||||
choose_renderer = renpy.curried_call_in_new_context("_choose_renderer"),
|
||||
),
|
||||
]
|
||||
|
||||
config.rollback_enabled = False
|
||||
|
||||
|
||||
## This section controls how to build Ren'Py. (Building the launcher is how
|
||||
## we build Ren'Py distributions.)
|
||||
init python:
|
||||
|
||||
## We're building Ren'Py tonight.
|
||||
build.renpy = True
|
||||
|
||||
## The version number that's supplied to the updater.
|
||||
build.version = "Ren'Py {}".format(config.version)
|
||||
|
||||
## The name that's used for directories and archive files. For example, if
|
||||
## this is 'mygame-1.0', the windows distribution will be in the
|
||||
## directory 'mygame-1.0-win', in the 'mygame-1.0-win.zip' file.
|
||||
|
||||
if 'RENPY_NIGHTLY' in os.environ:
|
||||
build.directory_name = os.environ['RENPY_NIGHTLY']
|
||||
else:
|
||||
build.directory_name = "renpy-" + config.version.rsplit('.', 1)[0]
|
||||
|
||||
## The name that's uses for executables - the program that users will run
|
||||
## to start the game. For example, if this is 'mygame', then on Windows,
|
||||
## users can click 'mygame.exe' to start the game.
|
||||
build.executable_name = "renpy"
|
||||
|
||||
## If True, Ren'Py will include update information into packages. This
|
||||
## allows the updater to run.
|
||||
build.include_update = True
|
||||
|
||||
## Clear out various file patterns.
|
||||
build.renpy_patterns = [ ]
|
||||
build.early_base_patterns = [ ]
|
||||
build.base_patterns = [ ]
|
||||
build.late_base_patterns = [ ]
|
||||
|
||||
# We don't need to clear out the executable patterns, since they're
|
||||
# correct for Ren'Py.
|
||||
|
||||
## Now, add the Ren'Py distribution in using classify_renpy.
|
||||
|
||||
build.classify_renpy("rapt/**", "rapt")
|
||||
|
||||
build.classify_renpy("**~", None)
|
||||
build.classify_renpy("**/#*", None)
|
||||
build.classify_renpy("**/thumbs.db", None)
|
||||
build.classify_renpy("**/.*", None)
|
||||
|
||||
build.classify_renpy("**.old", None)
|
||||
build.classify_renpy("**.new", None)
|
||||
build.classify_renpy("**.bak", None)
|
||||
build.classify_renpy("**.pyc", None)
|
||||
|
||||
build.classify_renpy("**/log.txt", None)
|
||||
build.classify_renpy("**/traceback.txt", None)
|
||||
build.classify_renpy("**/errors.txt", None)
|
||||
build.classify_renpy("**/saves/", None)
|
||||
build.classify_renpy("**/tmp/", None)
|
||||
build.classify_renpy("**/.Editra", None)
|
||||
|
||||
# main source.
|
||||
|
||||
def source_and_binary(pattern):
|
||||
"""
|
||||
Classifies source and binary files beginning with `pattern`.
|
||||
.pyo, .rpyc, .rpycm, and .rpyb go into binary, everything
|
||||
else goes into source.
|
||||
"""
|
||||
|
||||
build.classify_renpy(pattern + ".pyo", "binary")
|
||||
build.classify_renpy(pattern + ".rpyc", "binary")
|
||||
build.classify_renpy(pattern + ".rpymc", "binary")
|
||||
build.classify_renpy(pattern + ".rpyb", "binary")
|
||||
build.classify_renpy(pattern, "source")
|
||||
|
||||
build.classify_renpy("renpy.py", "source")
|
||||
source_and_binary("renpy/**")
|
||||
|
||||
# games.
|
||||
build.classify_renpy("launcher/game/theme/", None)
|
||||
source_and_binary("launcher/**")
|
||||
source_and_binary("templates/**")
|
||||
source_and_binary("the_question/**")
|
||||
source_and_binary("tutorial/**")
|
||||
|
||||
# docs.
|
||||
build.classify_renpy("doc/", "source")
|
||||
build.classify_renpy("doc/.doctrees/", None)
|
||||
build.classify_renpy("doc/_sources/", None)
|
||||
build.classify_renpy("doc/**", "source")
|
||||
build.classify_renpy("LICENSE.txt", "source")
|
||||
|
||||
# module.
|
||||
build.classify_renpy("module/", "source")
|
||||
build.classify_renpy("module/*.c", "source")
|
||||
build.classify_renpy("module/gen/", "source")
|
||||
build.classify_renpy("module/gen/*.c", "source")
|
||||
build.classify_renpy("module/*.h", "source")
|
||||
build.classify_renpy("module/*.py*", "source")
|
||||
build.classify_renpy("module/include/", "source")
|
||||
build.classify_renpy("module/include/*.pxd", "source")
|
||||
build.classify_renpy("module/pysdlsound/", "source")
|
||||
build.classify_renpy("module/pysdlsound/*.py", "source")
|
||||
build.classify_renpy("module/pysdlsound/*.pyx", "source")
|
||||
|
||||
# all-platforms binary.
|
||||
build.classify_renpy("lib/*/renpy", None)
|
||||
build.classify_renpy("lib/*/renpy.exe", None)
|
||||
build.classify_renpy("lib/**", "binary")
|
||||
build.classify_renpy("renpy.sh", "binary")
|
||||
build.classify_renpy("renpy.exe", "binary")
|
||||
# renpy.app is now built from scratch from distribute.rpy.
|
||||
|
||||
# jedit rules.
|
||||
build.classify_renpy("jedit/**", "jedit")
|
||||
|
||||
# editra rules.
|
||||
build.classify_renpy("editra/", "editra-all")
|
||||
build.classify_renpy("editra/Editra.edit.py", "editra-all")
|
||||
build.classify_renpy("editra/Editra/**", "editra-linux editra-windows")
|
||||
build.classify_renpy("editra/Editra-mac.app/**", "editra-mac")
|
||||
build.classify_renpy("editra/lib/**", "editra-windows")
|
||||
build.classify_renpy("editra/editra.exe", "editra-windows")
|
||||
|
||||
|
||||
# Executable rules.
|
||||
build.executable("editra/Editra/Editra")
|
||||
|
||||
# Packages.
|
||||
build.packages = [ ]
|
||||
|
||||
build.package("sdk", "zip tar.bz2", "source binary")
|
||||
build.package("source", "tar.bz2", "source", update=False)
|
||||
|
||||
build.package("jedit", "zip", "jedit", dlc=True)
|
||||
build.package("editra-linux", "tar.bz2", "editra-all editra-linux", dlc=True)
|
||||
build.package("editra-mac", "zip", "editra-all editra-mac", dlc=True)
|
||||
build.package("editra-windows", "zip", "editra-all editra-windows", dlc=True)
|
||||
build.package("rapt", "zip", "rapt", dlc=True)
|
||||
|
||||
@@ -1,226 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
init python in distribute:
|
||||
|
||||
import time
|
||||
import zipfile
|
||||
import tarfile
|
||||
import zlib
|
||||
import struct
|
||||
import stat
|
||||
import shutil
|
||||
|
||||
from zipfile import crc32
|
||||
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
|
||||
class ZipFile(zipfile.ZipFile):
|
||||
|
||||
def write_with_info(self, zinfo, filename):
|
||||
"""Put the bytes from filename into the archive under the name
|
||||
arcname."""
|
||||
if not self.fp:
|
||||
raise RuntimeError(
|
||||
"Attempt to write to ZIP archive that was already closed")
|
||||
|
||||
st = os.stat(filename)
|
||||
isdir = stat.S_ISDIR(st.st_mode)
|
||||
|
||||
zinfo.file_size = st.st_size
|
||||
zinfo.flag_bits = 0x00
|
||||
zinfo.header_offset = self.fp.tell() # Start of header bytes
|
||||
|
||||
self._writecheck(zinfo)
|
||||
self._didModify = True
|
||||
|
||||
if isdir:
|
||||
zinfo.file_size = 0
|
||||
zinfo.compress_size = 0
|
||||
zinfo.CRC = 0
|
||||
self.filelist.append(zinfo)
|
||||
self.NameToInfo[zinfo.filename] = zinfo
|
||||
self.fp.write(zinfo.FileHeader())
|
||||
return
|
||||
|
||||
with open(filename, "rb") as fp:
|
||||
# Must overwrite CRC and sizes with correct data later
|
||||
zinfo.CRC = CRC = 0
|
||||
zinfo.compress_size = compress_size = 0
|
||||
zinfo.file_size = file_size = 0
|
||||
self.fp.write(zinfo.FileHeader())
|
||||
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
|
||||
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
|
||||
zlib.DEFLATED, -15)
|
||||
else:
|
||||
cmpr = None
|
||||
while 1:
|
||||
buf = fp.read(1024 * 1024)
|
||||
if not buf:
|
||||
break
|
||||
file_size = file_size + len(buf)
|
||||
CRC = crc32(buf, CRC) & 0xffffffff
|
||||
if cmpr:
|
||||
buf = cmpr.compress(buf)
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
if cmpr:
|
||||
buf = cmpr.flush()
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
zinfo.compress_size = compress_size
|
||||
else:
|
||||
zinfo.compress_size = file_size
|
||||
zinfo.CRC = CRC
|
||||
zinfo.file_size = file_size
|
||||
# Seek backwards and write CRC and file sizes
|
||||
position = self.fp.tell() # Preserve current position in file
|
||||
self.fp.seek(zinfo.header_offset + 14, 0)
|
||||
self.fp.write(struct.pack("<LLL", zinfo.CRC, zinfo.compress_size,
|
||||
zinfo.file_size))
|
||||
self.fp.seek(position, 0)
|
||||
self.filelist.append(zinfo)
|
||||
self.NameToInfo[zinfo.filename] = zinfo
|
||||
|
||||
|
||||
class ZipPackage(object):
|
||||
"""
|
||||
A class that creates a zip file.
|
||||
"""
|
||||
|
||||
def __init__(self, filename):
|
||||
self.zipfile = ZipFile(filename, "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
def add_file(self, name, path, xbit):
|
||||
|
||||
if path is None:
|
||||
raise Exception("path for " + name + " must not be None.")
|
||||
|
||||
zi = zipfile.ZipInfo(name)
|
||||
|
||||
try:
|
||||
s = os.stat(path)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
except:
|
||||
zi.date_time = time.gmtime()[:6]
|
||||
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
if xbit:
|
||||
zi.external_attr = long(0100755) << 16
|
||||
else:
|
||||
zi.external_attr = long(0100644) << 16
|
||||
|
||||
self.zipfile.write_with_info(zi, path)
|
||||
|
||||
def add_directory(self, name, path):
|
||||
if path is None:
|
||||
return
|
||||
|
||||
zi = zipfile.ZipInfo(name + "/")
|
||||
|
||||
s = os.stat(path)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_STORED
|
||||
zi.create_system = 3
|
||||
zi.external_attr = (long(0040755) << 16) | 0x10
|
||||
|
||||
self.zipfile.write_with_info(zi, path)
|
||||
|
||||
def close(self):
|
||||
self.zipfile.close()
|
||||
|
||||
|
||||
class TarPackage(object):
|
||||
|
||||
def __init__(self, filename, mode, notime=False):
|
||||
"""
|
||||
notime
|
||||
If true, times will be forced to the epoch.
|
||||
"""
|
||||
|
||||
self.tarfile = tarfile.open(filename, mode)
|
||||
self.tarfile.dereference = True
|
||||
self.notime = notime
|
||||
|
||||
def add_file(self, name, path, xbit):
|
||||
|
||||
if path is not None:
|
||||
info = self.tarfile.gettarinfo(path, name)
|
||||
else:
|
||||
info = tarfile.TarInfo(name)
|
||||
info.size = 0
|
||||
info.mtime = int(time.time())
|
||||
info.type = tarfile.DIRTYPE
|
||||
|
||||
if xbit:
|
||||
info.mode = 0755
|
||||
else:
|
||||
info.mode = 0644
|
||||
|
||||
info.uid = 1000
|
||||
info.gid = 1000
|
||||
info.uname = "renpy"
|
||||
info.gname = "renpy"
|
||||
|
||||
if self.notime:
|
||||
info.mtime = 0
|
||||
|
||||
if info.isreg():
|
||||
with open(path, "rb") as f:
|
||||
self.tarfile.addfile(info, f)
|
||||
else:
|
||||
self.tarfile.addfile(info)
|
||||
|
||||
def add_directory(self, name, path):
|
||||
self.add_file(name, path, True)
|
||||
|
||||
def close(self):
|
||||
self.tarfile.close()
|
||||
|
||||
class DirectoryPackage(object):
|
||||
|
||||
def mkdir(self, path):
|
||||
if not os.path.isdir(path):
|
||||
os.mkdir(path, 0755)
|
||||
|
||||
def __init__(self, path):
|
||||
self.path = path
|
||||
self.mkdir(path)
|
||||
|
||||
def add_file(self, name, path, xbit):
|
||||
fn = os.path.join(self.path, name)
|
||||
shutil.copy2(path, fn)
|
||||
|
||||
if xbit:
|
||||
os.chmod(fn, 0755)
|
||||
else:
|
||||
os.chmod(fn, 0644)
|
||||
|
||||
def add_directory(self, name, path):
|
||||
fn = os.path.join(self.path, name)
|
||||
self.mkdir(fn)
|
||||
|
||||
def close(self):
|
||||
return
|
||||
|
||||
|
||||
@@ -1,221 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
init python:
|
||||
if persistent.gl_enable is None:
|
||||
persistent.gl_enable = True
|
||||
|
||||
config.gl_enable = persistent.gl_enable
|
||||
|
||||
if persistent.windows_console is None:
|
||||
persistent.windows_console = False
|
||||
|
||||
def scan_translations():
|
||||
|
||||
languages = renpy.known_languages()
|
||||
|
||||
if not languages:
|
||||
return None
|
||||
|
||||
rv = [ ( "English", None) ]
|
||||
|
||||
for i in languages:
|
||||
rv.append((i.title(), i))
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
screen preferences:
|
||||
|
||||
$ translations = scan_translations()
|
||||
|
||||
frame:
|
||||
style_group "l"
|
||||
style "l_root"
|
||||
|
||||
window:
|
||||
|
||||
has vbox
|
||||
|
||||
label _("Launcher Preferences")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
hbox:
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONETHIRD
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
# Projects directory selection.
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Projects Directory:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
|
||||
frame style "l_indent":
|
||||
if persistent.projects_directory:
|
||||
textbutton _("[persistent.projects_directory!q]") action Jump("projects_directory_preference")
|
||||
else:
|
||||
textbutton _("Not Set") action Jump("projects_directory_preference")
|
||||
|
||||
|
||||
|
||||
add SPACER
|
||||
|
||||
# Text editor selection.
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Text Editor:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
if persistent.editor:
|
||||
textbutton persistent.editor action Jump("editor_preference")
|
||||
else:
|
||||
textbutton _("Not Set") action Jump("editor_preference")
|
||||
|
||||
add SPACER
|
||||
|
||||
if ability.can_update:
|
||||
|
||||
# Update URL selection.
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Update Channel:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
frame style "l_indent":
|
||||
textbutton persistent.update_channel action Jump("update_preference")
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONETHIRD
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Navigation Options:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
textbutton _("Include private names") style "l_checkbox" action ToggleField(persistent, "navigate_private")
|
||||
textbutton _("Include library names") style "l_checkbox" action ToggleField(persistent, "navigate_library")
|
||||
|
||||
add SPACER
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Launcher Options:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
textbutton _("Hardware rendering") style "l_checkbox" action ToggleField(persistent, "gl_enable")
|
||||
textbutton _("Show templates") style "l_checkbox" action ToggleField(persistent, "show_templates")
|
||||
|
||||
if renpy.windows:
|
||||
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
|
||||
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
xmaximum ONETHIRD
|
||||
xfill True
|
||||
|
||||
has vbox
|
||||
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Actions:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
textbutton _("Open launcher project") style "l_nonbox" action [ project.Select("launcher"), Jump("front_page") ]
|
||||
|
||||
if translations:
|
||||
|
||||
add SPACER
|
||||
|
||||
# Text editor selection.
|
||||
add SEPARATOR2
|
||||
|
||||
frame:
|
||||
style "l_indent"
|
||||
yminimum 75
|
||||
has vbox
|
||||
|
||||
text _("Language:")
|
||||
|
||||
add HALF_SPACER
|
||||
|
||||
# frame style "l_indent":
|
||||
|
||||
for tlname, tlvalue in translations:
|
||||
textbutton tlname action Language(tlvalue) style "l_list"
|
||||
|
||||
|
||||
textbutton _("Back") action Jump("front_page") style "l_left_button"
|
||||
|
||||
label projects_directory_preference:
|
||||
call choose_projects_directory
|
||||
jump preferences
|
||||
|
||||
|
||||
label preferences:
|
||||
call screen preferences
|
||||
jump preferences
|
||||
@@ -1,601 +0,0 @@
|
||||
# Copyright 2004-2014 Tom Rothamel <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# Code that manages projects.
|
||||
|
||||
init python:
|
||||
try:
|
||||
import EasyDialogsWin as EasyDialogs
|
||||
except:
|
||||
EasyDialogs = None
|
||||
|
||||
import os
|
||||
|
||||
init python in project:
|
||||
from store import persistent, config, Action, renpy
|
||||
import store.util as util
|
||||
import store.interface as interface
|
||||
|
||||
import sys
|
||||
import os.path
|
||||
import json
|
||||
import subprocess
|
||||
import re
|
||||
import tempfile
|
||||
|
||||
if persistent.blurb is None:
|
||||
persistent.blurb = 0
|
||||
|
||||
LAUNCH_BLURBS = [
|
||||
_("After making changes to the script, press shift+R to reload your game."),
|
||||
_("Press shift+O (the letter) to access the console."),
|
||||
_("Press shift+D to access the developer menu."),
|
||||
]
|
||||
|
||||
class Project(object):
|
||||
|
||||
def __init__(self, path):
|
||||
|
||||
while path.endswith("/"):
|
||||
path = path[:-1]
|
||||
|
||||
if not os.path.exists(path):
|
||||
raise Exception("{} does not exist.".format(path))
|
||||
|
||||
# The name of the project.
|
||||
self.name = os.path.basename(path)
|
||||
|
||||
# The path to the project.
|
||||
self.path = path
|
||||
|
||||
# The path to the game directory.
|
||||
gamedir = os.path.join(path, "game")
|
||||
if os.path.isdir(gamedir):
|
||||
self.gamedir = gamedir
|
||||
else:
|
||||
self.gamedir = path
|
||||
|
||||
# Load the data.
|
||||
self.load_data()
|
||||
|
||||
# The project's temporary directory.
|
||||
self.tmp = None
|
||||
|
||||
# This contains the result of dumping information about the game
|
||||
# to disk.
|
||||
self.dump = { }
|
||||
|
||||
# The mtime of the last dump file loaded.
|
||||
self.dump_mtime = 0
|
||||
|
||||
def get_dump_filename(self):
|
||||
self.make_tmp()
|
||||
return os.path.join(self.tmp, "navigation.json")
|
||||
|
||||
def load_data(self):
|
||||
try:
|
||||
f = open(os.path.join(self.path, "project.json"), "rb")
|
||||
self.data = json.load(f)
|
||||
f.close()
|
||||
except:
|
||||
self.data = { }
|
||||
|
||||
self.update_data()
|
||||
|
||||
|
||||
def save_data(self):
|
||||
"""
|
||||
Saves the project data.
|
||||
"""
|
||||
|
||||
try:
|
||||
with open(os.path.join(self.path, "project.json"), "wb") as f:
|
||||
json.dump(self.data, f)
|
||||
except:
|
||||
self.load_data()
|
||||
|
||||
def update_data(self):
|
||||
data = self.data
|
||||
|
||||
data.setdefault("build_update", False)
|
||||
data.setdefault("packages", [ "all" ])
|
||||
|
||||
def make_tmp(self):
|
||||
"""
|
||||
Makes the project's temporary directory, if it doesn't exist
|
||||
yet.
|
||||
"""
|
||||
|
||||
if self.tmp and os.path.isdir(self.tmp):
|
||||
return
|
||||
|
||||
tmp = os.path.join(self.path, "tmp")
|
||||
|
||||
try:
|
||||
os.mkdir(tmp)
|
||||
except:
|
||||
pass
|
||||
|
||||
if os.path.isdir(tmp):
|
||||
self.tmp = tmp
|
||||
return
|
||||
|
||||
self.tmp = tempfile.mkdtemp()
|
||||
|
||||
def temp_filename(self, filename):
|
||||
"""
|
||||
Returns a filename in the temporary directory.
|
||||
"""
|
||||
|
||||
self.make_tmp()
|
||||
return os.path.join(self.tmp, filename)
|
||||
|
||||
def launch(self, args=[], wait=False, env={}):
|
||||
"""
|
||||
Launches the project.
|
||||
|
||||
`args`
|
||||
Additional arguments to give to the project.
|
||||
|
||||
`wait`
|
||||
If true, waits for the launched project to terminate before
|
||||
continuing.
|
||||
|
||||
`env`
|
||||
Additional variables to include in the environment.
|
||||
"""
|
||||
|
||||
self.make_tmp()
|
||||
|
||||
# Find the python executable to run.
|
||||
executable_path = os.path.dirname(sys.executable)
|
||||
|
||||
if renpy.renpy.windows:
|
||||
extension = ".exe"
|
||||
else:
|
||||
extension = ""
|
||||
|
||||
if persistent.windows_console:
|
||||
executables = [ "python" + extension ]
|
||||
else:
|
||||
executables = [ "pythonw" + extension ]
|
||||
|
||||
executables.append(sys.executable)
|
||||
|
||||
for i in executables:
|
||||
executable = os.path.join(executable_path, i)
|
||||
if os.path.exists(executable):
|
||||
break
|
||||
else:
|
||||
raise Exception("Python interpreter not found: %r", executables)
|
||||
|
||||
# Put together the basic command line.
|
||||
cmd = [ executable, "-EO", sys.argv[0] ]
|
||||
|
||||
cmd.append(self.path)
|
||||
cmd.extend(args)
|
||||
|
||||
# Add flags to dump game info.
|
||||
cmd.append("--json-dump")
|
||||
cmd.append(self.get_dump_filename())
|
||||
|
||||
if persistent.navigate_private:
|
||||
cmd.append("--json-dump-private")
|
||||
|
||||
if persistent.navigate_library:
|
||||
cmd.append("--json-dump-common")
|
||||
|
||||
environ = dict(os.environ)
|
||||
environ.update(env)
|
||||
|
||||
for k in environ:
|
||||
environ[k] = renpy.fsencode(environ[k])
|
||||
|
||||
# Launch the project.
|
||||
cmd = [ renpy.fsencode(i) for i in cmd ]
|
||||
|
||||
p = subprocess.Popen(cmd, env=environ)
|
||||
|
||||
if wait:
|
||||
if p.wait():
|
||||
interface.error(_("Launching the project failed."), _("Please ensure that your project launches normally before running this command."))
|
||||
|
||||
def update_dump(self, force=False, gui=True):
|
||||
"""
|
||||
If the dumpfile does not exist, runs Ren'Py to create it. Otherwise,
|
||||
loads it in iff it's newer than the one that's already loaded.
|
||||
"""
|
||||
|
||||
dump_filename = self.get_dump_filename()
|
||||
|
||||
if force or not os.path.exists(dump_filename):
|
||||
|
||||
if gui:
|
||||
interface.processing(_("Ren'Py is scanning the project..."))
|
||||
|
||||
self.launch(["quit"], wait=True)
|
||||
|
||||
if not os.path.exists(dump_filename):
|
||||
self.dump["error"] = True
|
||||
return
|
||||
|
||||
file_mtime = os.path.getmtime(dump_filename)
|
||||
if file_mtime == self.dump_mtime:
|
||||
return
|
||||
|
||||
self.dump_mtime = file_mtime
|
||||
|
||||
try:
|
||||
with open(dump_filename, "r") as f:
|
||||
self.dump = json.load(f)
|
||||
# add todo list to dump data
|
||||
self.update_todos()
|
||||
|
||||
except:
|
||||
self.dump["error"] = True
|
||||
|
||||
def update_todos(self):
|
||||
"""
|
||||
Scans the scriptfiles for lines TODO comments and add them to
|
||||
the dump data.
|
||||
"""
|
||||
|
||||
todos = self.dump.setdefault("location", {})["todo"] = {}
|
||||
|
||||
files = self.script_files()
|
||||
|
||||
for f in files:
|
||||
|
||||
data = file(self.unelide_filename(f))
|
||||
|
||||
for l, line in enumerate(data):
|
||||
l += 1
|
||||
|
||||
try:
|
||||
line = line.decode("utf-8")
|
||||
except:
|
||||
continue
|
||||
|
||||
m = re.search(ur".*#\s*TODO(\s*:\s*|\s+)(.*)", line, re.I)
|
||||
|
||||
if m is None:
|
||||
continue
|
||||
|
||||
raw_todo_text = m.group(2).strip()
|
||||
todo_text = raw_todo_text
|
||||
|
||||
index = 0
|
||||
|
||||
while not todo_text or todo_text in todos:
|
||||
index += 1
|
||||
todo_text = u"{0} ({1})".format(raw_todo_text, index)
|
||||
|
||||
todos[todo_text] = [f, l]
|
||||
|
||||
|
||||
def unelide_filename(self, fn):
|
||||
"""
|
||||
Unelides the filename relative to the project base.
|
||||
"""
|
||||
|
||||
fn1 = os.path.join(self.path, fn)
|
||||
if os.path.exists(fn1):
|
||||
return fn1
|
||||
|
||||
fn2 = os.path.join(config.renpy_base, fn)
|
||||
if os.path.exists(fn2):
|
||||
return fn2
|
||||
|
||||
return fn
|
||||
|
||||
def script_files(self):
|
||||
"""
|
||||
Return a list of the script files that make up the project. These
|
||||
are elided, and so need to be passed to unelide_filename before they
|
||||
can be included in the project.
|
||||
"""
|
||||
|
||||
rv = [ ]
|
||||
rv.extend(i for i, isdir in util.walk(self.path) if (not isdir) and (i.endswith(".rpy") or i.endswith(".rpym")) )
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
class ProjectManager(object):
|
||||
"""
|
||||
This maintains a list of the various types of projects that
|
||||
we know about.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
|
||||
# The projects directory.
|
||||
self.projects_directory = ""
|
||||
|
||||
# Normal projects, in alphabetical order by lowercase name.
|
||||
self.projects = [ ]
|
||||
|
||||
# Template projects.
|
||||
self.templates = [ ]
|
||||
|
||||
# All projects - normal, template, and hidden.
|
||||
self.all_projects = [ ]
|
||||
|
||||
# Directories that have been scanned.
|
||||
self.scanned = set()
|
||||
|
||||
self.scan()
|
||||
|
||||
def scan(self):
|
||||
"""
|
||||
Scans for projects.
|
||||
"""
|
||||
|
||||
if (persistent.projects_directory is not None) and not os.path.isdir(persistent.projects_directory):
|
||||
persistent.projects_directory = None
|
||||
|
||||
self.projects_directory = persistent.projects_directory
|
||||
|
||||
self.projects = [ ]
|
||||
self.templates = [ ]
|
||||
self.all_projects = [ ]
|
||||
self.scanned = set()
|
||||
|
||||
if self.projects_directory is not None:
|
||||
self.scan_directory(self.projects_directory)
|
||||
|
||||
self.scan_directory(config.renpy_base)
|
||||
self.scan_directory(os.path.join(config.renpy_base, "templates"))
|
||||
|
||||
self.projects.sort(key=lambda p : p.name.lower())
|
||||
self.templates.sort(key=lambda p : p.name.lower())
|
||||
|
||||
def scan_directory(self, d):
|
||||
"""
|
||||
Scans for projects in directories directly underneath `d`.
|
||||
"""
|
||||
|
||||
global current
|
||||
|
||||
d = os.path.abspath(d)
|
||||
|
||||
if not os.path.isdir(d):
|
||||
return
|
||||
|
||||
for pdir in os.listdir(d):
|
||||
ppath = os.path.join(d, pdir)
|
||||
|
||||
# A project must be a directory.
|
||||
if not os.path.isdir(ppath):
|
||||
continue
|
||||
|
||||
# A project has either a game/ directory, or a project.json
|
||||
# file.
|
||||
if (not os.path.isdir(os.path.join(ppath, "game"))) and (not os.path.exists(os.path.join(ppath, "project.json"))):
|
||||
continue
|
||||
|
||||
if ppath in self.scanned:
|
||||
continue
|
||||
self.scanned.add(ppath)
|
||||
|
||||
# We have a project directory, so create a Project.
|
||||
p = Project(ppath)
|
||||
|
||||
project_type = p.data.get("type", "normal")
|
||||
|
||||
if project_type == "hidden":
|
||||
pass
|
||||
elif project_type == "template":
|
||||
self.templates.append(p)
|
||||
else:
|
||||
self.projects.append(p)
|
||||
|
||||
self.all_projects.append(p)
|
||||
|
||||
# Select the default project.
|
||||
if persistent.active_project is not None:
|
||||
p = self.get(persistent.active_project)
|
||||
|
||||
if p is not None:
|
||||
current = p
|
||||
return
|
||||
|
||||
p = self.get("tutorial")
|
||||
if p is not None:
|
||||
current = p
|
||||
return
|
||||
|
||||
current = None
|
||||
|
||||
|
||||
def get(self, name):
|
||||
"""
|
||||
Gets the project with the given name.
|
||||
|
||||
Returns None if the project doesn't exist.
|
||||
"""
|
||||
|
||||
for p in self.all_projects:
|
||||
if p.name == name:
|
||||
return p
|
||||
|
||||
return None
|
||||
|
||||
manager = ProjectManager()
|
||||
|
||||
# The current project.
|
||||
current = None
|
||||
|
||||
# Actions
|
||||
class Select(Action):
|
||||
"""
|
||||
An action that causes p to become the selected project when it was
|
||||
clicked. If label is not None, jumps to the given label.
|
||||
"""
|
||||
|
||||
def __init__(self, p, label=None):
|
||||
"""
|
||||
`p`
|
||||
Either a project object, or a string giving the name of a
|
||||
project.
|
||||
|
||||
`label`
|
||||
The label to jump to when clicked.
|
||||
"""
|
||||
|
||||
if isinstance(p, basestring):
|
||||
p = manager.get(p)
|
||||
|
||||
self.project = p
|
||||
self.label = label
|
||||
|
||||
def get_selected(self):
|
||||
if self.project is None:
|
||||
return False
|
||||
|
||||
if current is None:
|
||||
return False
|
||||
|
||||
return current.path == self.project.path
|
||||
|
||||
def get_sensitive(self):
|
||||
return self.project is not None
|
||||
|
||||
def __call__(self):
|
||||
global current
|
||||
|
||||
current = self.project
|
||||
persistent.active_project = self.project.name
|
||||
|
||||
renpy.restart_interaction()
|
||||
|
||||
if self.label is not None:
|
||||
renpy.jump(self.label)
|
||||
|
||||
|
||||
class Launch(Action):
|
||||
"""
|
||||
An action that launches the supplied project, or the current
|
||||
project if no project is supplied.
|
||||
"""
|
||||
|
||||
def __init__(self, p=None):
|
||||
if p is None:
|
||||
self.project = current
|
||||
elif isinstance(p, basestring):
|
||||
self.project = manager.get(p)
|
||||
else:
|
||||
self.project = p
|
||||
|
||||
def get_sensitive(self):
|
||||
return self.project is not None
|
||||
|
||||
def post_launch(self):
|
||||
blurb = LAUNCH_BLURBS[persistent.blurb % len(LAUNCH_BLURBS)]
|
||||
persistent.blurb += 1
|
||||
|
||||
interface.interaction(_("Launching"), blurb, pause=2.5)
|
||||
|
||||
|
||||
def __call__(self):
|
||||
self.project.launch()
|
||||
renpy.invoke_in_new_context(self.post_launch)
|
||||
|
||||
class Rescan(Action):
|
||||
def __call__(self):
|
||||
"""
|
||||
Rescans the projects directory.
|
||||
"""
|
||||
|
||||
manager.scan()
|
||||
renpy.restart_interaction()
|
||||
|
||||
|
||||
manager.scan()
|
||||
|
||||
if isinstance(persistent.projects_directory, str):
|
||||
persistent.projects_directory = renpy.fsdecode(persistent.projects_directory)
|
||||
|
||||
###############################################################################
|
||||
# Code to choose the projects directory.
|
||||
|
||||
label choose_projects_directory:
|
||||
|
||||
python hide:
|
||||
|
||||
interface.interaction(_("PROJECTS DIRECTORY"), _("Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"), _("This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."),)
|
||||
|
||||
path = persistent.projects_directory
|
||||
|
||||
if path:
|
||||
default_path = path
|
||||
else:
|
||||
try:
|
||||
default_path = os.path.dirname(os.path.abspath(config.renpy_base))
|
||||
except:
|
||||
default_path = os.path.abspath(config.renpy_base)
|
||||
|
||||
|
||||
if EasyDialogs:
|
||||
|
||||
choice = EasyDialogs.AskFolder(defaultLocation=default_path, wanted=unicode)
|
||||
|
||||
if choice is not None:
|
||||
path = choice
|
||||
else:
|
||||
path = None
|
||||
|
||||
else:
|
||||
|
||||
try:
|
||||
|
||||
cmd = [ "/usr/bin/python", os.path.join(config.gamedir, "tkaskdir.py"), renpy.fsencode(default_path) ]
|
||||
|
||||
p = subprocess.Popen(cmd, stdout=subprocess.PIPE)
|
||||
choice = p.stdout.read()
|
||||
code = p.wait()
|
||||
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
code = 0
|
||||
choice = ""
|
||||
path = None
|
||||
|
||||
interface.error(_("Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."), label=None)
|
||||
|
||||
if code:
|
||||
interface.error(_("Ren'Py was unable to run python with tkinter to choose the projects directory. Please install the python-tk or tkinter package."), label=None)
|
||||
|
||||
elif choice:
|
||||
path = renpy.fsdecode(choice)
|
||||
|
||||
if path is None:
|
||||
path = default_path
|
||||
interface.info(_("Ren'Py has set the projects directory to:"), "[path!q]", path=path)
|
||||
|
||||
path = renpy.fsdecode(path)
|
||||
|
||||
persistent.projects_directory = path
|
||||
project.manager.scan()
|
||||
|
||||
return
|
||||
@@ -1,8 +0,0 @@
|
||||
-----BEGIN RSA PUBLIC KEY-----
|
||||
MIIBCgKCAQEAnEdzfwV6FFnmjkbJHJKJ59jqLTGkPSES5LBFbxwweGuC3LU2sNs+
|
||||
tRlWx+2+kbW6azb5yteP/O05/hzHdtIa4slao7s8A/wf0zA6HbLX4H5iqSosDvuw
|
||||
FP9DAF46vH0Qn1a3k97JFV2eXoGAbwHZICKhbIPCm7qR39G8FvUrw7grCS+5Scb+
|
||||
LzqkBv6TnwRDB4agcwhlkA432s6BTU8p9RIFmyldCEgq0SXeK07lkuDmOplp6IdL
|
||||
bVwLoRWg6pngIEoPo/Qxt8ZnLdBthN+TAsMRiquz17GaAvERbkUBwYtlt7R8qx01
|
||||
F3vzweKXSCguzr9XQBQflkVu2y6cmIEwPQIDAQAB
|
||||
-----END RSA PUBLIC KEY-----
|
||||