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788 Commits
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| 5a5115e29f | |||
| 5c7ff1c97b | |||
| cc820a3595 | |||
| 48fff48d28 |
@@ -5,11 +5,65 @@ renpy.app
|
||||
**/*.rpyc
|
||||
**/*.rpyb
|
||||
**/*.rpymc
|
||||
_renpy.c
|
||||
nativemidi.c
|
||||
sound.c
|
||||
winmixer.c
|
||||
jedit
|
||||
lint.txt
|
||||
renpy.code
|
||||
traceback.txt
|
||||
doc/common.css
|
||||
doc/images
|
||||
doc/index.html
|
||||
doc/monobook.css
|
||||
doc/monobook2.css
|
||||
doc/reference
|
||||
doc/shared.css
|
||||
doc/tutorials
|
||||
doc/www.renpy.org
|
||||
testing
|
||||
translations.rpy
|
||||
launchertrans.rpy
|
||||
jcc
|
||||
scite/scite.zip
|
||||
screenshot*
|
||||
.ropeproject
|
||||
release_cardgame.sh
|
||||
cardgame
|
||||
dse.split
|
||||
empty
|
||||
empty-linux-x86.tar.bz2
|
||||
empty-mac.zip
|
||||
empty.zip
|
||||
errors.txt
|
||||
icons
|
||||
iliad-icon.png
|
||||
iliad-work
|
||||
kuroi
|
||||
lsprofcalltree.py
|
||||
manifest.xml
|
||||
mediatest
|
||||
musicroom
|
||||
nobmtest
|
||||
renpy-iliad.sh
|
||||
renpy.kcg
|
||||
renpy.stats
|
||||
renpygame-1.2.zip
|
||||
speedtest
|
||||
styles.txt
|
||||
renpygame-demo/game/saves
|
||||
Lucy Sprites.zip
|
||||
translate
|
||||
close_bugs.py
|
||||
.logplayer
|
||||
scite-6.10.zip
|
||||
scite-renpy-20090803.zip
|
||||
module/cython.sh
|
||||
old_demo
|
||||
opengl.txt
|
||||
Microsoft.VC90.CRT.manifest
|
||||
console.exe
|
||||
msvcr90.dll
|
||||
python26.dll
|
||||
renpy.exe
|
||||
lib/windows-x86
|
||||
sphinx/source/inc/*
|
||||
doc/*
|
||||
updates/prerelease
|
||||
|
||||
@@ -1,3 +1,709 @@
|
||||
|
||||
New in Ren'Py 6.10.2
|
||||
--------------------
|
||||
|
||||
Ren'Py now caches the individual words of text that are rendered. This
|
||||
can lead to a speedup in text display when there are many words of
|
||||
text on the screen, and that text is re-displayed, as is the case
|
||||
where the text text speed is not the maximum. This is especially
|
||||
beneficial for eastasian languages, where every character is treated
|
||||
as a word.
|
||||
|
||||
|
||||
The new config.menu_clear_layers variable allows layers to be cleared
|
||||
when entering the game menu. This makes it easier for a layer to have
|
||||
overlay-like things on it when in the game, but not when in the game
|
||||
menu.
|
||||
|
||||
|
||||
The new renpy.cache_pin function pins images into memory, loading them
|
||||
as soon as possible and keeping them loaded. The renpy.cache_unpin function
|
||||
undoes this.
|
||||
|
||||
|
||||
The new config.automatic_images_strip variable can strip out prefixes
|
||||
when automatically defining images.
|
||||
|
||||
|
||||
It's now possible to assign style properties to individual imagemap
|
||||
buttons, by indexing style.imagemap_button. (So for example, one could
|
||||
assign to style.imagemap_button["Start Game"].hover_sound .)
|
||||
|
||||
|
||||
The new voice_replay function replays the voice played on the current
|
||||
interaction. The new voice_can_replay function returns True if a voice
|
||||
can be replayed.
|
||||
|
||||
|
||||
The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
|
||||
the default for the projects directory, if it has not already been set
|
||||
by the user. It also will report an error when creating a project fails,
|
||||
rather than producing a traceback.
|
||||
|
||||
|
||||
The launcher now links to the new Ren'Py Games List, at
|
||||
http://games.renpy.org/.
|
||||
|
||||
|
||||
Previously, it was impossible to pass an arguments list to a call
|
||||
expression. Now, we allow the pass keyword to be used to distinguish
|
||||
the two, using code like:
|
||||
|
||||
call expression foo pass (bar, baz)
|
||||
|
||||
|
||||
Ren'Py will now not show the click-to-continue indicator when a
|
||||
character is called with interact=False, unless that character is also
|
||||
called with ctc_force=True.
|
||||
|
||||
|
||||
Ren'Py now builds zip files in distributions 64k at a time.
|
||||
|
||||
|
||||
Ren'Py will now ignore music files that do not exist. Previously, it
|
||||
could loop trying to play them. (This would increase CPU usage, rather
|
||||
than causing a crash.)
|
||||
|
||||
|
||||
The following numbered bugs were fixed:
|
||||
|
||||
* lp:501351 - Displaying a Frame() with tile=True crashes
|
||||
* lp:506322 - MoveTransition is not applied to overlay even when explicitly stated
|
||||
|
||||
In addition:
|
||||
|
||||
* Fixed a bug that caused pixellate to crash.
|
||||
* Fixed a bug that caused the overlay to display twice in some cases.
|
||||
* Fix an infinite loop that could rarely occur when rolling back or saving.
|
||||
|
||||
|
||||
|
||||
New in Ren'Py 6.10.1
|
||||
--------------------
|
||||
|
||||
Images and other surfaces are now created with a 1px transparent border
|
||||
around them. This change allows transform to work correctly with a 1:1
|
||||
scale, where as previously Ren'Py would blur the image slightly, while
|
||||
trying to ensure it never accessed a pixel outside of the original
|
||||
image bounds.
|
||||
|
||||
|
||||
ATL now has a "function" statement, which allows an ATL transform to
|
||||
use the same functions that are supplied to Transform.
|
||||
|
||||
|
||||
The layout.imagemap_main_menu and layout.imagemap_load_save functions
|
||||
now allow one to define variant screens. This allows one to select an
|
||||
imagemap main menu screen to use, or to define different screens for
|
||||
loading and saving.
|
||||
|
||||
|
||||
The overlay semantics were changed such that transitions apply to overlays
|
||||
in the same way they apply to everything else. (So, for example, dissolves
|
||||
will apply to overlays.)
|
||||
|
||||
|
||||
The image text tag can now take any textual image representation. So
|
||||
something like {image=eileen happy} is legal, if odd.
|
||||
|
||||
|
||||
The following numbered bugs were fixed:
|
||||
|
||||
lp:366412 - Ren'Py could crash on shift+R at the main menu, under some circumstances.
|
||||
|
||||
lp:485631 - The transfer of state from a transfrom to a transform supplied as part of an image didn't work.
|
||||
|
||||
lp:487688 - non-ASCII characters didn't display in the window title bar.
|
||||
|
||||
lp:487701 - Ren'Py didn't work when in a directory containing non-ASCII characters.
|
||||
|
||||
lp:488814 - Scaling to the same size could blur an image.
|
||||
|
||||
lp:489212 - Interpolation didn't work when the starting value was None.
|
||||
|
||||
lp:493062 - One could roll back into an imagemap main menu.
|
||||
|
||||
lp:494779 - The window shown state wasn't being tracked correctly.
|
||||
|
||||
lp:494820 - Error handling in ATL hid too many error messages.
|
||||
|
||||
A major bug that caused Ren'Py to fail as scaling was enabled was fixed.
|
||||
|
||||
A number of minor bugs revealed by pyflakes were fixed.
|
||||
|
||||
|
||||
|
||||
New in Ren'Py 6.10.0
|
||||
--------------------
|
||||
|
||||
The demo game is in the process of being converted into a new tutorial
|
||||
game, which shows recommended Ren'Py code examples rather than
|
||||
requiring the user to learn from the game itself's source code.
|
||||
|
||||
|
||||
Ren'Py now supports an Animation and Transformation language
|
||||
(ATL). This provides a convenient syntax for animating an image, or
|
||||
transforming it by positioning it, rotating it, zooming it, and
|
||||
adjusting its opacity.
|
||||
|
||||
To a large extent, ATL supersedes the Animation, TransitionAnimation,
|
||||
anim.SMAnimation, anim.Blink, Zoom, FactorZoom, RotoZoom, SizeZoom,
|
||||
LiveCrop, Move, Pan, Position, Motion, and Revolve functions, and
|
||||
perhaps others. As it allows properties to be scripted, ATL is more
|
||||
powerful that all of these functions. (For example, many of these
|
||||
functions can only do relatively simple repeats, while ATL allows
|
||||
complex patterns to be easily specified.)
|
||||
|
||||
ATL can be used in the new transform statement, and new variants of
|
||||
the image, scene, and show statements.
|
||||
|
||||
|
||||
When an image is shown, Ren'Py checks to see if there was a previous
|
||||
image with that tag, and if that image used a transform. If this is
|
||||
true, Ren'Py does two things:
|
||||
|
||||
# If the new image is not a transform, it wraps it in a transform.
|
||||
# The transform is initialized to have the properties of the old transform.
|
||||
|
||||
The generally has the effect of "remembering" the position of images
|
||||
shown on the screen. In some cases, this memory effect may override a
|
||||
position encoded into an image. In that case, the image must be hidden
|
||||
and shown again.
|
||||
|
||||
|
||||
The default positions (left, right, center, truecenter, offscreenleft,
|
||||
and offscreenright) are now defined as ATL transforms. This means that showing
|
||||
an image at such a position will cause the position to be remembered.
|
||||
|
||||
|
||||
Support for Arabic and Hebrew has been added to Ren'Py. To enable this
|
||||
support, config.rtl needs to be set to True. It may also be necessary
|
||||
to set various style properties to do a credible job of right-to-left
|
||||
layout.)
|
||||
|
||||
|
||||
The freetype library has been updated, and we have added support for
|
||||
the use of TrueType collections. Using a name of 0@font.ttc will get
|
||||
the first font in the collection, 1@font.ttc will get the second font,
|
||||
and so on.
|
||||
|
||||
|
||||
The displayable code has been adjusted to consider strings that do not
|
||||
contain at least one dot as image references. Now, one can write
|
||||
"eileen happy" to refer to an image with that name.
|
||||
|
||||
|
||||
A pause statement has been added to Ren'Py.
|
||||
|
||||
|
||||
The new config.auto_load variable allows you to specify a save file
|
||||
that is automatically loaded when Ren'Py starts. For example, setting
|
||||
this to "1" loads the game in save slot 1. This is intended for use by
|
||||
developers, so they can easily return to a point in the game after
|
||||
restarting Ren'Py.
|
||||
|
||||
|
||||
The layout.imagemap_yesno_prompt now supports a prompt_images
|
||||
argument, which is can be used to specify images to replace the
|
||||
text of a yes/no prompt.
|
||||
|
||||
|
||||
The new ui.tag function allows one to specify the image tag of a UI
|
||||
widget. This can have positive interactions with transforms.
|
||||
|
||||
|
||||
Ren'Py now has a define statement, which combines into a single
|
||||
statement running code at init time, and assigning it to a
|
||||
variable. Ren'Py keeps track of these definitions, which may in the
|
||||
future make it easier for editors to determine where something is
|
||||
defined.
|
||||
|
||||
|
||||
The new config.window_overlay_functions variable contains a list of
|
||||
functions that should be called only when once the dialogue window has
|
||||
been shown.
|
||||
|
||||
|
||||
The new config.automatic_images variable, when set correctly, will
|
||||
cause Ren'Py to automatically define images for appropriately-named
|
||||
image files found in the archives and game directory.
|
||||
|
||||
|
||||
Python blocks are now compiled in a mode that allows the python "with"
|
||||
statement. Container displayables now support the context manager
|
||||
protocol, automatically closing at the end of a with block. (Note
|
||||
that the python with statement postdates the Ren'Py with statement,
|
||||
and has totally different semantics.)
|
||||
|
||||
|
||||
The play and queue statements now take optional loop and noloop
|
||||
modifiers, which force looping (or lack of looping) on that channel.
|
||||
The play statement takes an if_changed modifier, which prevents a song
|
||||
from being restarted if it is already playing on the channel. [doc]
|
||||
|
||||
|
||||
Ren'Py now allows save games to be deleted. To do this, select a save
|
||||
game (either with the keyboard, or by hovering the mouse over it), and
|
||||
hit delete.
|
||||
|
||||
|
||||
Buttons now take a keymap argument, which specifies an alternate
|
||||
keymap that is used when the button is focused.
|
||||
|
||||
|
||||
Added the Image Location Picker to the Developer (shift+D) menu. This
|
||||
tool lets the user pick an image, and then pick locations that
|
||||
image. It displays the mouse coordinates, imagemap rectangle, and
|
||||
cropping rectangle.
|
||||
|
||||
|
||||
Added a FPS meter to the Developer (shift+D) menu.
|
||||
|
||||
Added a .001s sleep for frames that are framerate-limited. This should
|
||||
prevent Ren'Py from consuming all CPU unless the game is CPU-bound.
|
||||
|
||||
|
||||
Added config.file_open_callback, which allows Ren'Py to load files
|
||||
from user-definable archive types.
|
||||
|
||||
|
||||
Added the renpy.get_roll_forward function, which is the infrastructure
|
||||
needed to create a button that lets the user roll forward.
|
||||
|
||||
|
||||
Changed MoveTransition to preserve the timebases of the thing being moved
|
||||
in all circumstances.
|
||||
|
||||
|
||||
Ren'Py is now built using SDL-1.2.13. On Linux systems with pulseaudio
|
||||
support, it will use pulseaudio for audio output.
|
||||
|
||||
|
||||
Fixed a bug with archive files that could cause crashing in some
|
||||
circumstances.
|
||||
|
||||
Fixed a bug that prevented {w=1} from working.
|
||||
|
||||
Fixed a bug that prevented style.rebuild from working.
|
||||
|
||||
Fixed a potential segfault bug with certain transforms, zooms, and
|
||||
rotations.
|
||||
|
||||
|
||||
New in Ren'Py 6.9.3
|
||||
-------------------
|
||||
|
||||
This release includes Launcher2, a near-total rewrite of the Ren'Py
|
||||
launcher. Among the more important changes are:
|
||||
|
||||
* The launcher now supports a project directory. It is no longer
|
||||
necessary to move projects around when upgrading Ren'Py.
|
||||
|
||||
* The launcher has support for selecting the editor to use. While we
|
||||
ship with jEdit support, other editors can be downloaded from the
|
||||
Ren'Py web site.
|
||||
|
||||
* When building distributions, the launcher now allows the user to
|
||||
choose which distributions are built.
|
||||
|
||||
* The Macintosh distribution now places all non-documentation files
|
||||
inside a single application.
|
||||
|
||||
* There is a new combined distribution, which includes support for
|
||||
Windows, Linux, and Macintosh in a single zip file.
|
||||
|
||||
|
||||
The new ui.detached function allows one to use the ui functions to
|
||||
define displayables without adding them to a layer.
|
||||
|
||||
|
||||
Ren'Py will now search for a directory named "Ren'Py Data" in the
|
||||
directories above your Ren'Py installation. If found, save data will
|
||||
be placed in that directory, rather than the system-specific default
|
||||
location. This should help make it easier to develop Ren'Py games when
|
||||
using a USB drive.
|
||||
|
||||
|
||||
The save location for screenshots has now been standardized. It is now
|
||||
the directory containing the executable used to start Ren'Py, be it a
|
||||
.exe, .py, .sh, or .app. (The latter is handled specially.)
|
||||
|
||||
|
||||
Allow config.layer_clipping to specify layers that are larger than the
|
||||
screen.
|
||||
|
||||
|
||||
The various layouts now change the mouse to the gamemenu or mainmenu
|
||||
mouse, as appropriate.
|
||||
|
||||
|
||||
This distribution include a new NVL-mode tutorial, teaching people how
|
||||
to make NVL-mode games.
|
||||
|
||||
|
||||
Fixed a long-standing problem that could cause Rollback to operate
|
||||
incorrectly with object that were unreachable at the time of the
|
||||
Rollback.
|
||||
|
||||
Fixed a problem that prevented animations from displaying correctly
|
||||
when the animation was displayed more than once.
|
||||
|
||||
Fixed a problem that could cause children of the various
|
||||
MultiBox-based displayables (Fixed, HBox, VBox, and LiveComposite) to
|
||||
display animations incorrectly.
|
||||
|
||||
|
||||
New in Ren'Py 6.9.2
|
||||
-------------------
|
||||
|
||||
The semantics for play and queue have changed slightly. Now, when a
|
||||
play statement is followed by one or more queue statements, the first
|
||||
file in each play or queue statement will be played. For example:
|
||||
|
||||
play music "a.ogg"
|
||||
queue music "b.ogg"
|
||||
queue music "c.ogg"
|
||||
|
||||
will play "a.ogg", "b.ogg", and then loop "c.ogg". This change also
|
||||
applies to renpy.music.play and renpy.music.queue.
|
||||
|
||||
|
||||
Rollback was changed so that doing anything other than a roll-forward
|
||||
while in rollback mode exits rollback immediately.
|
||||
|
||||
|
||||
The library alias for config has been removed.
|
||||
|
||||
|
||||
Fixed a regression that caused dissolves to be terribly slow.
|
||||
|
||||
Fixed a bug that caused Ren'Py to crash when playing music on Windows
|
||||
when Data Execution Prevention was enabled. DEP is enabled by default
|
||||
on 64-bit Windows Vista.
|
||||
|
||||
Fixed a bug that caused Ren'Py to crash when a window icon was used on
|
||||
a computer with a 16-bit or 8-bit screen depth.
|
||||
|
||||
Fixed a bug that caused ui.sizer to malfunction.
|
||||
|
||||
Fixed a repeated word in "The Question".
|
||||
|
||||
Fixed a bug that could cause it to take two tries to define a joystick
|
||||
button.
|
||||
|
||||
|
||||
|
||||
New in Ren'Py 6.9.1
|
||||
-------------------
|
||||
|
||||
The music and video playback code has been completely rewritten. The
|
||||
new implementation uses the ffmpeg library. It includes the following
|
||||
features:
|
||||
|
||||
* Support for ogg, mp3, mp2, wav, and flac audio.
|
||||
|
||||
* Support for theora, mpeg4 part 2 (including DivX and Xvid), mpeg2,
|
||||
and mpeg1 video.
|
||||
|
||||
* Support for an arbitrary number of named channels, replacing the
|
||||
previous eight numbered channels.
|
||||
|
||||
* Audio files are now automatically converted to the output sampling
|
||||
rate (by default, 44100hz). This prevents the problems that would
|
||||
previously crop up when playing audio sampled at other rates.
|
||||
|
||||
* The play, queue, and stop statements now take a channel name as the
|
||||
second argument, which makes using user-defined channels easier.
|
||||
|
||||
As part of this rewrite, we have eliminated support for mod formats,
|
||||
as they are not supported by ffmpeg.
|
||||
|
||||
Please read the reference manual documentation for Audio and Movies to
|
||||
learn the new interface.
|
||||
|
||||
The new code requires some changes in the saved data. As a result,
|
||||
loading a file saved with a prior version of Ren'Py may lead to a lack
|
||||
of music until the next track is played.
|
||||
|
||||
|
||||
|
||||
The new window statement allows one to control if an empty window is
|
||||
shown when no character is speaking. Specifically, the
|
||||
|
||||
window show [transition]
|
||||
|
||||
statement shows the window, and the
|
||||
|
||||
window hide [transition]
|
||||
|
||||
statement hides it. Both can take an optional
|
||||
transition. config.empty_window is responsible for displaying the
|
||||
window, while config.window_show_transition and
|
||||
config.window_hide_transition are default transitions. The state of
|
||||
the window can be determined by testing _window. The
|
||||
renpy.shown_window function can be called to suppress displaying the
|
||||
empty window, and is called automatically when characters speak.
|
||||
|
||||
|
||||
Hotspots for the game menu buttons can be defined as part of
|
||||
layout.imagemap_load_save, layout.imagemap_preferences, and
|
||||
layout.imagemap_yesno_prompt. Doing so prevents layout.navigation from
|
||||
being called for that screen. It also allows opaque imagemaps to be
|
||||
used, rather than forcing them to be transparent to allow the
|
||||
navigation to show through.
|
||||
|
||||
|
||||
There is a new config.windows_icon variable, that lets one set the
|
||||
window icon for Windows separately from Mac OS X and Linux.
|
||||
|
||||
|
||||
Ren'Py now automatically scales itself down when it detects that the
|
||||
game window is too large for the screen.
|
||||
|
||||
|
||||
The define.move_transitions function can now pass keyword arguments to
|
||||
the moves it creates. The most useful thing with this is to pass
|
||||
subpixel=True, in order to create subpixel move transitions.
|
||||
|
||||
|
||||
The Motion (including Move and Pan), Zoom, RotoZoom, and FactorZoom
|
||||
displayables now use the style.motion style, which now has xanchor and
|
||||
yanchor both set to 0. This gives these movements the same semantics
|
||||
when used inside an image clause as they have outside one.
|
||||
|
||||
|
||||
im.Grayscale and im.Sepia now take properties, so they can be
|
||||
positioned.
|
||||
|
||||
|
||||
The new renpy.get_placement function returns information about the
|
||||
placement of displayables.
|
||||
|
||||
|
||||
Improved the render management code, so there should no longer be any
|
||||
leaks reported during shutdown.
|
||||
|
||||
|
||||
Deal with the case where a bmfont has a negative offset for the first
|
||||
character in a string.
|
||||
|
||||
|
||||
Added more verbose diagnostics when illegal statements are run in the
|
||||
init phase.
|
||||
|
||||
|
||||
Added _rollback, which controls if rollback is enabled.
|
||||
|
||||
|
||||
Added a target parameter to renpy.full_restart, which allows the main
|
||||
menu screen to be selected after a restart.
|
||||
|
||||
|
||||
|
||||
Fixed a bug that caused layout.imagemap_main_menu to call a label even
|
||||
though there was a button with the same name.
|
||||
|
||||
Fixed a bug that prevented Zoom from working in non-bilinear mode.
|
||||
|
||||
Fixed a bug that could cause buttons not not consume events when using
|
||||
an imagemap main menu.
|
||||
|
||||
Fixed a bug that caused Transform to produce an incorrectly-sized
|
||||
render.
|
||||
|
||||
Fixed a bug that could cause crashing when rolling back to a Zoom with
|
||||
an after_child.
|
||||
|
||||
Fixed a bug that could cause segfaults when saving overly-complicated
|
||||
images.
|
||||
|
||||
|
||||
New in Ren'Py 6.9.0
|
||||
-------------------
|
||||
|
||||
This release features a rewritten rendering system. The rendering
|
||||
subsystem is what manages drawing to the screen. There have been
|
||||
several major improvements:
|
||||
|
||||
* The render system has been simplified. Although still complex, it's
|
||||
now easier to understand than the old system, while also being
|
||||
naturally a bit faster.
|
||||
|
||||
* That being said, the render system now focuses more on framerate
|
||||
consistency than raw speed.
|
||||
|
||||
* The render system now supports subpixel drawing, drawing images at
|
||||
locations that are not integer pixel boundaries. This is enabled by
|
||||
setting the subpixel style property to True for a displayable. (It
|
||||
makes the most sense to do this for Move and Pan, and less sense to
|
||||
do this for non-moving displayables.)
|
||||
|
||||
* The render system supports specifying subpixel placement of
|
||||
displayables. This is done using the new absolute type. (A
|
||||
floating-point position is still interpreted as a fraction of the
|
||||
area in which the displayable is placed.)
|
||||
|
||||
* The render system supports a rotate-zoom-alpha mode, in which allows
|
||||
a displayable to be rotated, zoomed, and have its alpha
|
||||
changed. When this mode is used, the cost remains constant, even
|
||||
when multiple transformations are composed. Currently, this is only
|
||||
used by Transform and ui.transform.
|
||||
|
||||
* The render system supports rotating and scaling focusable objects.
|
||||
|
||||
Improved the transform routine used by RotoZoom and Transform. It's
|
||||
now both more accurate and faster. On Intel computers, it is now
|
||||
accelerated using MMX instructions.
|
||||
|
||||
|
||||
The image statement now implicitly places itself inside an init block
|
||||
if it's not inside an init block to begin with. The code:
|
||||
|
||||
image bg world = "world.jpg"
|
||||
|
||||
is now equivalent to:
|
||||
|
||||
init 990:
|
||||
image bg world = "world.jpg"
|
||||
|
||||
|
||||
When compiling python blocks containing strings with a unicode
|
||||
character in them, Ren'Py will automatically prepend a u to any string
|
||||
that's missing it. This should make life easier for users of non-ASCII
|
||||
languages.
|
||||
|
||||
|
||||
The new ui.autobar function makes it easy to make a bar that
|
||||
varies between two values over time.
|
||||
|
||||
|
||||
The new renpy.Container class can be subclassed to create a user-defined
|
||||
displayable thatr contains other displayables, like Transforms.
|
||||
|
||||
|
||||
The new im.FactorScale image manipulator allows images to be scaled by
|
||||
a specified factor at preload time. This is generally faster than doing the
|
||||
equivalent scaling at display time with FactorZoom.
|
||||
|
||||
|
||||
The new renpy.sound.set_pan function allows sound and music to be
|
||||
smoothly panned over time.
|
||||
|
||||
|
||||
The new config.label_callback variable allows a function to be called
|
||||
whenever control reaches a label. It can distinguish between jumps to
|
||||
that label and control falling through.
|
||||
|
||||
|
||||
There have been a couple of places where properly documented functions
|
||||
have superseded semi-documented calls into the Ren'Py internals:
|
||||
|
||||
The renpy.game_menu and ui.gamemenus functions are now the preferred ways
|
||||
of getting access to the game menu.
|
||||
|
||||
The ui.jumps function now takes a transition argument, allowing it to subsume
|
||||
the undocumented _intra_jumps.
|
||||
|
||||
|
||||
Ren'Py now looks for the file environment.txt in the directory
|
||||
containing Ren'Py itself. If it finds it, it loads the file as a
|
||||
python file, and uses it to set the default values of environment
|
||||
variables. This allows things like the editor or the scale factor to
|
||||
be set even on platforms that don't make it easy to change environment
|
||||
variables globally.
|
||||
|
||||
|
||||
The reporting of parse errors involving missing quotes has been
|
||||
improved.
|
||||
|
||||
|
||||
Changed the behavior of overlays during transitions. Now, both the old
|
||||
and new screens will use the new overlay. Previously, the overlay was
|
||||
cleared out during a transition, which didn't work well, as (for
|
||||
example) a dissolve would cause the overlay to blink out and then
|
||||
dissolve back in again.
|
||||
|
||||
|
||||
MoveTransition and define.move_transitions have been changed to take
|
||||
a layers argument, giving the list of layers the transition applies
|
||||
to. By default, this is only the master layer, which is a change in
|
||||
their behavior.
|
||||
|
||||
|
||||
Calling theme.roundrect() no longer implies layout.button_menu().
|
||||
|
||||
|
||||
Ren'Py now autosaves when entering the quit prompt, and will not actually
|
||||
quit until this autosave is complete.
|
||||
|
||||
|
||||
The default framerate limit (config.framerate) has been raised to
|
||||
100fps. This make tearing less noticable than on a 60hz screen.
|
||||
|
||||
|
||||
Added renpy.partial as a version of renpy.curry that requires two
|
||||
function calls, rather than three.
|
||||
|
||||
|
||||
Fixed a divide by zero error that occured when Alpha was used for 0
|
||||
seconds.
|
||||
|
||||
|
||||
Libvorbis has been upgraded to version 1.2.0.
|
||||
|
||||
|
||||
To reduce distribution size, OGG Speex support was dropped.
|
||||
|
||||
|
||||
New in Ren'Py 6.8.1
|
||||
-------------------
|
||||
|
||||
Added support for the iRex iLiad ebook reader platform. This required
|
||||
adding the following features, which may prove useful for other
|
||||
platforms:
|
||||
|
||||
Added support for the RENPY_SCALE_WIDTH environment variable, which
|
||||
allows the game to be scaled to a specific width, if it's larger.
|
||||
|
||||
Added support for the RENPY_LESS_MEMORY environment variable, which
|
||||
reduces the amount of memory used by Ren'Py in exchanged for reduced
|
||||
speed.
|
||||
|
||||
Added support for the RENPY_LESS_UPDATES environment variable, which
|
||||
tries to reduce the number of screen updates to one per interaction.
|
||||
|
||||
Added support for the RENPY_LESS_MOUSE environment variable, which
|
||||
prevents the mouse from being shown.
|
||||
|
||||
The iLiad support was sponsored by Hixbooks.
|
||||
|
||||
|
||||
It is now possible to rebuild the distribution of a game by unzipping
|
||||
it underneath the Ren'Py directory, selecting it as a project, and
|
||||
building the distributions. This makes it easy to upgrade the version
|
||||
of Ren'Py used by a game, or to build a version of it that works on
|
||||
your favorite platform.
|
||||
|
||||
|
||||
The new Alpha function can be used to change the alpha level of a
|
||||
displayable. (im.Alpha can only be used with other image
|
||||
manipulators.)
|
||||
|
||||
|
||||
User-defined statements are now documented in the reference manual,
|
||||
making them officially supported.
|
||||
|
||||
A user-defined statement can now be used as the default
|
||||
statement. This allows you to replace the say statement with an
|
||||
alternate of your own devising.
|
||||
|
||||
|
||||
Fixed a bug that occured when space characters were inserted
|
||||
immediately after a newline.
|
||||
|
||||
Fixed a problem displaying a presplash image on the mac platform.
|
||||
|
||||
|
||||
New in Ren'Py 6.8.0
|
||||
-------------------
|
||||
|
||||
@@ -21,6 +727,12 @@ to have additional whitespace inserted between words so that the left
|
||||
and right margins are even, except on the last line of a paragraph.
|
||||
|
||||
|
||||
Ren'Py now supports the MudgeFont and BMFont image-based font file
|
||||
formats. The new renpy.register_mudgefont function is used to register
|
||||
a MudgeFont, and the renpy.register_bmfon function is used to register
|
||||
a BMFont.
|
||||
|
||||
|
||||
Newly-created games will have a Help option on the main and game
|
||||
menus. This is controlled by the config.help variable. By default
|
||||
the help system shows the README.html file in the game's base directory.
|
||||
@@ -48,9 +760,10 @@ Game", for consistency with the game menu.
|
||||
|
||||
When config.developer is set and an undefined image is used in a show
|
||||
or scene statement, a list of undefined images will appear centered at
|
||||
the top of the screen. A black screen will be show instead of any missing
|
||||
background. This makes it easier to write a script before all images are
|
||||
present.
|
||||
the top of the screen. A black screen (configurable with
|
||||
config.missing_background) will be shown instead of any missing
|
||||
background. This makes it easier to write a script before all images
|
||||
are present.
|
||||
|
||||
|
||||
The newly-documented Style.set_parent method lets you change the
|
||||
@@ -74,7 +787,7 @@ Alt-F4 and Command-Q now trigger the quit event, as if you pressed the
|
||||
quit button on the top of the window. The first press brings up the
|
||||
quit prompt, and a second press forcibly terminates the game.
|
||||
|
||||
Alt-H and Command-H hide (iconify) the window.
|
||||
Alt-M and Command-M iconify the window.
|
||||
|
||||
|
||||
The new RENPY_SCREENSHOT_PATTERN environment variable lets you
|
||||
@@ -91,6 +804,10 @@ The presplash code now looks for presplash.jpg in the game directory
|
||||
if presplash.png is not found.
|
||||
|
||||
|
||||
On Windows, config.window_icon will be scaled to 32x32 if it is wider
|
||||
than 32 pixels. This allows the same icon to be used across platforms.
|
||||
|
||||
|
||||
Custom mouse cursors should now be properly hidden when the mouse
|
||||
leaves the window. Previously, this failed to work on the Mac OS X
|
||||
platform.
|
||||
@@ -4077,4 +4794,3 @@ controls which transitions are performed.
|
||||
|
||||
Added a Pan function which can be used in an at clause. This allows us
|
||||
to pan over a background image.
|
||||
|
||||
|
||||
@@ -1,55 +0,0 @@
|
||||
This file contains boilerplate information about running Ren'Py that
|
||||
can be included into the README for your game. It may be necessary to
|
||||
change some of the filenames in this document, to make it specific to
|
||||
your game.
|
||||
|
||||
Feel free to use this in your projects.
|
||||
|
||||
|
||||
|
||||
Running the Game
|
||||
================
|
||||
|
||||
(Windows)
|
||||
|
||||
If this game was installed on Windows using an installer, then you can
|
||||
run it by choosing the shortcut left by the installer. If this game
|
||||
was installed on Windows using the cross-platform zip file, then it
|
||||
can be run by executing the run_game.exe file.
|
||||
|
||||
(Macintosh)
|
||||
|
||||
For information about running Ren'Py games on Mac OS 10.3 or higher,
|
||||
please go to http://www.bishoujo.us/renpy/mac.html .
|
||||
|
||||
(Linux/Unix)
|
||||
|
||||
For information about running Ren'Py games under Linux and Unix,
|
||||
please go to http://www.bishoujo.us/renpy/linux.html . At the very
|
||||
least, you will need to compile the _renpy module. Read
|
||||
the file module/README.txt for details.
|
||||
|
||||
|
||||
Playing the Game
|
||||
================
|
||||
|
||||
By default, the game starts running in full screen mode. On some
|
||||
computers, especially some virtual machines, this can lead to mouse
|
||||
problems. To fix this, press 'f'.
|
||||
|
||||
Some of the more interesting game actions can be performed as follows:
|
||||
|
||||
- The left mouse button is used to advance to the next line of
|
||||
dialogue, or to pick menu options.
|
||||
|
||||
- The right mouse button brings you into a menu screen where you can
|
||||
save the game, load the game, change preferences, return to the main
|
||||
menu, or quit entirely.
|
||||
|
||||
- Scrolling the mouse wheel up or pushing page up returns you to the
|
||||
previous screen.
|
||||
|
||||
- Holding down the CTRL key skips dialogue. By default, it only
|
||||
skips read dialogue, but this can be changed by a preference. Tab
|
||||
toggles skip mode.
|
||||
|
||||
@@ -1,21 +0,0 @@
|
||||
A version of dissolve that only draws the pixels that are being
|
||||
dissolved, while doing a straight-blit on pixels that remain the same
|
||||
between the two images.
|
||||
|
||||
Figure out some way of having variables updated in a new context saved
|
||||
permanently, even if we return to the outer context because of a
|
||||
rollback or something. Need to be very careful here.
|
||||
|
||||
Dynamic variables, parameterized labels, etc.
|
||||
|
||||
Implement an extension mechanism of some sort, so that users can drop
|
||||
packages of Ren'Py code into the Ren'Py directory, and get stuff like
|
||||
speech support.
|
||||
|
||||
Implement speech control support.
|
||||
|
||||
BPP conversion (perhaps as a package).
|
||||
|
||||
Automatically scale to a fixed size.
|
||||
|
||||
Hide picture-mouse when leaving window, restore it when entering window.
|
||||
@@ -5,6 +5,8 @@ if [ "x$1" = "x" ]; then
|
||||
exit
|
||||
fi
|
||||
|
||||
rsync -av updates tom@onegeek.org:/home/tom/WWW.update/renpy/
|
||||
|
||||
mkdir ~/ab/website/renpy/dl/$1
|
||||
cp dists/renpy-$1-* ~/ab/website/renpy/dl/$1
|
||||
cp CHANGELOG.txt ~/ab/website/renpy/dl/$1
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
build_exe.py run_game
|
||||
@@ -1,34 +1,52 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import shutil
|
||||
from distutils.core import setup
|
||||
import py2exe
|
||||
import sys
|
||||
import zipfile
|
||||
import traceback
|
||||
import os
|
||||
|
||||
# The pythonpath on my system.
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\bin')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\python')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\bin')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\python')
|
||||
|
||||
def move_from_dist(fn):
|
||||
"""
|
||||
Moves the file `fn` from the dist directory to the main
|
||||
directory. (This means we don't need symlinks on windows.)
|
||||
"""
|
||||
|
||||
if os.path.isdir(fn):
|
||||
shutil.rmtree(fn)
|
||||
elif os.path.exists(fn):
|
||||
os.unlink(fn)
|
||||
|
||||
os.rename("dist/" + fn, fn)
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
sys.argv[1:] = [ 'py2exe', '--bundle', '2', '-a', '--dll-excludes', 'w9xpopen.exe', ]
|
||||
# sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
|
||||
sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
|
||||
|
||||
setup(name="RenPy",
|
||||
setup(name="Ren'Py",
|
||||
windows=[ dict(script="renpy.py",
|
||||
dest_base="renpy",
|
||||
icon_resources=[ (1, "newicon.ico") ] ) ],
|
||||
icon_resources=[ (1, "newicon.ico") ],
|
||||
),
|
||||
],
|
||||
|
||||
console=[ dict(script="renpy.py", dest_base="console") ],
|
||||
|
||||
zipfile='renpy.code',
|
||||
zipfile='lib/windows-x86/renpy.code',
|
||||
|
||||
options={ 'py2exe' : { 'excludes' : [ 'doctest',
|
||||
'pygame.macosx',
|
||||
'pygame.surfarray',
|
||||
'pygame.mixer',
|
||||
'pygame.mixer_music',
|
||||
'pygame.font',
|
||||
'_ssl',
|
||||
'_hashlib',
|
||||
'win32con',
|
||||
@@ -45,8 +63,8 @@ def main():
|
||||
)
|
||||
|
||||
|
||||
zfold = zipfile.ZipFile("dist/renpy.code")
|
||||
zfnew = zipfile.ZipFile("renpy.code", "w", zipfile.ZIP_STORED)
|
||||
zfold = zipfile.ZipFile("dist/lib/windows-x86/renpy.code")
|
||||
zfnew = zipfile.ZipFile("dist/lib/windows-x86/renpy.code.new", "w", zipfile.ZIP_STORED)
|
||||
|
||||
seen = { }
|
||||
|
||||
@@ -57,6 +75,9 @@ def main():
|
||||
if fn in seen:
|
||||
continue
|
||||
|
||||
if fn == "SDL_mixer.dll":
|
||||
continue
|
||||
|
||||
seen[fn] = True
|
||||
|
||||
zfnew.writestr(fn, zfold.read(fn))
|
||||
@@ -64,6 +85,18 @@ def main():
|
||||
zfold.close()
|
||||
zfnew.close()
|
||||
|
||||
os.unlink("dist/lib/windows-x86/renpy.code")
|
||||
os.rename("dist/lib/windows-x86/renpy.code.new", "dist/lib/windows-x86/renpy.code")
|
||||
|
||||
shutil.copy("c:/Python26/Microsoft.VC90.CRT.manifest", "Microsoft.VC90.CRT.manifest")
|
||||
shutil.copy("c:/Python26/msvcr90.dll", "msvcr90.dll")
|
||||
|
||||
move_from_dist("lib/windows-x86")
|
||||
move_from_dist("console.exe")
|
||||
move_from_dist("python26.dll")
|
||||
move_from_dist("renpy.exe")
|
||||
|
||||
|
||||
try:
|
||||
main()
|
||||
except:
|
||||
|
||||
@@ -0,0 +1,81 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import collections
|
||||
import glob
|
||||
import re
|
||||
import sys
|
||||
import time
|
||||
import os
|
||||
|
||||
# A map from string to filename, line number where the string is found.
|
||||
strings = collections.defaultdict(list)
|
||||
|
||||
def process(fn):
|
||||
|
||||
lineno = 0
|
||||
|
||||
for data in file(fn, "r"):
|
||||
|
||||
lineno += 1
|
||||
|
||||
matches = [ ]
|
||||
|
||||
matches += re.finditer(r'\bu\"(\\"|[^"])+\"', data)
|
||||
matches += re.finditer(r"\bu\'(\\'|[^'])+\'", data)
|
||||
|
||||
for m in matches:
|
||||
s = m.group(0)[2:-1]
|
||||
|
||||
if "\\u" in s:
|
||||
continue
|
||||
|
||||
if len(s) == 1:
|
||||
continue
|
||||
|
||||
strings[s].append("%s:%d" % (fn, lineno))
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
files = [ ]
|
||||
|
||||
files += glob.glob("launcher/*.rpy")
|
||||
files += glob.glob("common/*.rpy")
|
||||
files += glob.glob("common/*.rpym")
|
||||
files += glob.glob("common/_layout/*.rpym")
|
||||
files += glob.glob("common/_compat/*.rpym")
|
||||
|
||||
if "launcher/strings.rpy" in files:
|
||||
files.remove("launcher/strings.rpy")
|
||||
|
||||
for fn in files:
|
||||
process(fn)
|
||||
|
||||
converse = [ ]
|
||||
|
||||
for k, v in strings.iteritems():
|
||||
v = " ".join(sorted(v))
|
||||
converse.append((v, k))
|
||||
|
||||
converse.sort()
|
||||
|
||||
f = file("launcher/strings.rpy", "w")
|
||||
|
||||
files = set(i for i in os.listdir("launcher") if i.endswith(".rpy"))
|
||||
|
||||
print >>f, """\
|
||||
init python:
|
||||
LAUNCHER_RPYS = %r
|
||||
|
||||
TRANSLATION_STRINGS = [
|
||||
""" % files
|
||||
|
||||
for v, k in converse:
|
||||
# print
|
||||
# print "#:", v
|
||||
# print "#, python-format"
|
||||
|
||||
print >>f, " u\"%s\"," % unicode(k)
|
||||
|
||||
print >>f, """\
|
||||
]
|
||||
"""
|
||||
@@ -1,62 +0,0 @@
|
||||
#!/usr/bin/python
|
||||
|
||||
import glob
|
||||
import os
|
||||
|
||||
files = glob.glob("common/*.rpy")
|
||||
files.sort()
|
||||
|
||||
styles = [ ]
|
||||
|
||||
for fn in files:
|
||||
f = file(fn)
|
||||
|
||||
fi = iter(f)
|
||||
|
||||
for l in iter(fi):
|
||||
|
||||
l = l.strip()
|
||||
|
||||
if l.startswith("### "):
|
||||
|
||||
prefix, style, parent = l.split()
|
||||
|
||||
desc = ""
|
||||
|
||||
for l in fi:
|
||||
|
||||
l = l.strip()
|
||||
if not l.startswith("# "):
|
||||
break
|
||||
|
||||
desc = desc + " " + l[2:]
|
||||
|
||||
styles.append(' style.create("%s", "%s", "%s")' % (style, parent, desc[1:]))
|
||||
|
||||
f.close()
|
||||
|
||||
f = file("common/style.rpy")
|
||||
of = file("common/style.rpy.new", "w")
|
||||
|
||||
fi = iter(f)
|
||||
|
||||
for l in fi:
|
||||
|
||||
of.write(l)
|
||||
|
||||
if l.startswith("# AUTOMATICALLY GENERATED"):
|
||||
|
||||
for l in styles:
|
||||
of.write(l + "\n")
|
||||
|
||||
for l in fi:
|
||||
if l.startswith("# END AUTOMATICALLY GENERATED"):
|
||||
break
|
||||
|
||||
of.write(l)
|
||||
|
||||
f.close()
|
||||
of.close()
|
||||
|
||||
os.rename("common/style.rpy", "common/style.rpy.bak")
|
||||
os.rename("common/style.rpy.new", "common/style.rpy")
|
||||
@@ -1,48 +0,0 @@
|
||||
1#!/usr/bin/env python
|
||||
|
||||
import glob
|
||||
import re
|
||||
from sets import Set as set
|
||||
import sys
|
||||
|
||||
seen_files = set()
|
||||
seen_strings = set()
|
||||
|
||||
def tl(fn, s):
|
||||
|
||||
s = eval(s)
|
||||
|
||||
if s in seen_strings:
|
||||
return
|
||||
|
||||
if fn not in seen_files:
|
||||
print >>out
|
||||
print >>out, " # Translatable strings found in", fn
|
||||
print >>out
|
||||
seen_files.add(fn)
|
||||
|
||||
print >>out, " config.translations[%r] = %r" % (s, s)
|
||||
seen_strings.add(s)
|
||||
|
||||
def process(fn):
|
||||
|
||||
data = file(fn).read()
|
||||
|
||||
for m in re.finditer(r'\bu\"(\\"|[^"])+\"', data):
|
||||
tl(fn, m.group(0))
|
||||
|
||||
for m in re.finditer(r"\bu\'(\\'|[^'])+\'", data):
|
||||
tl(fn, m.group(0))
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
# out = file("extras/translations.rpy", "w")
|
||||
out = sys.stdout
|
||||
|
||||
print >>out, "# This file contains a list of all of the phrases you can translate"
|
||||
print >>out, "# from the Ren'Py common code."
|
||||
print >>out, ""
|
||||
print >>out, "init python:"
|
||||
|
||||
for fn in glob.glob("common/*.rpy") + glob.glob("common/_layout/*.rpym") + glob.glob("common/_compat/*.rpym"):
|
||||
process(fn)
|
||||
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 9.4 KiB |
|
Before Width: | Height: | Size: 9.4 KiB |
|
Before Width: | Height: | Size: 8.9 KiB |
|
Before Width: | Height: | Size: 9.4 KiB |
|
Before Width: | Height: | Size: 9.0 KiB |
|
Before Width: | Height: | Size: 9.2 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 2.1 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 2.0 KiB |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 1.9 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 8.9 KiB |
|
Before Width: | Height: | Size: 1.8 KiB |
|
Before Width: | Height: | Size: 1.7 KiB |
|
Before Width: | Height: | Size: 1.6 KiB |
|
Before Width: | Height: | Size: 5.7 KiB |
|
Before Width: | Height: | Size: 5.6 KiB |
|
Before Width: | Height: | Size: 8.8 KiB |
|
Before Width: | Height: | Size: 9.5 KiB |
|
Before Width: | Height: | Size: 9.2 KiB |
|
Before Width: | Height: | Size: 9.1 KiB |
|
Before Width: | Height: | Size: 296 B |
|
Before Width: | Height: | Size: 335 B |
@@ -1,697 +0,0 @@
|
||||
# cardgame.rpy - Cardgame support for Ren'Py
|
||||
# Copyright (C) 2008 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# This software may be distributed in modified or unmodified form,
|
||||
# provided:
|
||||
#
|
||||
# (1) This complete license notice is retained.
|
||||
#
|
||||
# (2) This software and all software and data files distributed
|
||||
# alongside this software and intended to be loaded in the same
|
||||
# memory space may be redistributed without requirement for
|
||||
# payment, notification, or other forms of compensation.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
#
|
||||
# Commercial licensing for this software is available, please
|
||||
# contact pytom@bishoujo.us for information.
|
||||
|
||||
init python:
|
||||
|
||||
import pygame
|
||||
|
||||
DRAG_NONE = 0
|
||||
DRAG_CARD = 1
|
||||
DRAG_ABOVE = 2
|
||||
DRAG_STACK = 3
|
||||
DRAG_TOP = 4
|
||||
|
||||
# Returns the overlap of the area between the two
|
||||
# rectangles.
|
||||
def __rect_overlap_area(r1, r2):
|
||||
if r1 is None or r2 is None:
|
||||
return 0
|
||||
|
||||
x1, y1, w1, h1 = r1
|
||||
x2, y2, w2, h2 = r2
|
||||
|
||||
maxleft = max(x1, x2)
|
||||
minright = min(x1 + w1, x2 + w2)
|
||||
maxtop = max(y1, y2)
|
||||
minbottom = min(y1 + h1, y2 + h2)
|
||||
|
||||
if minright < maxleft:
|
||||
return 0
|
||||
|
||||
if minbottom < maxtop:
|
||||
return 0
|
||||
|
||||
return (minright - maxleft) * (minbottom - maxtop)
|
||||
|
||||
def __default_can_drag(table, stack, card):
|
||||
return table.get_faceup(card)
|
||||
|
||||
class Table(renpy.Displayable):
|
||||
|
||||
def __init__(self, back=None, base=None, springback=0.1, rotate=0.1, can_drag=__default_can_drag, doubleclick=.33, **kwargs):
|
||||
|
||||
renpy.Displayable.__init__(self, **kwargs)
|
||||
|
||||
# A map from card value to the card object corresponding to
|
||||
# that value.
|
||||
self.cards = { }
|
||||
|
||||
# A list of the stacks that have been defined.
|
||||
self.stacks = [ ]
|
||||
|
||||
# The back of cards that don't have a more specific back
|
||||
# defined.
|
||||
self.back = renpy.easy.displayable_or_none(back)
|
||||
|
||||
# The base of stacks that don't have a more specific base
|
||||
# defined.
|
||||
self.base = renpy.easy.displayable_or_none(base)
|
||||
|
||||
# The amount of time it takes for cards to springback
|
||||
# into their rightful place.
|
||||
self.springback = springback
|
||||
|
||||
# The amount of time it takes for cards to rotate into
|
||||
# their proper orientation.
|
||||
self.rotate = rotate
|
||||
|
||||
# A function that is called to tell if we can drag a
|
||||
# particular card.
|
||||
self.can_drag = can_drag
|
||||
|
||||
# The time between clicks for the click to be considered a
|
||||
# double-click.
|
||||
self.doubleclick = doubleclick
|
||||
|
||||
# Are we sensitive to input? [doc]
|
||||
self.sensitive = True
|
||||
|
||||
# The last click event.
|
||||
self.last_event = CardEvent()
|
||||
|
||||
# The card that has been clicked.
|
||||
self.click_card = None
|
||||
|
||||
# The stack that has been clicked.
|
||||
self.click_stack = None
|
||||
|
||||
# The list of cards that are being dragged.
|
||||
self.drag_cards = [ ]
|
||||
|
||||
# Are we dragging the cards?
|
||||
self.dragging = False
|
||||
|
||||
# The position where we clicked.
|
||||
self.click_x = 0
|
||||
self.click_y = 0
|
||||
|
||||
# The amount of time we've been shown for.
|
||||
self.st = 0
|
||||
|
||||
# This shows the table on the given layer.
|
||||
def show(self, layer='master'):
|
||||
|
||||
for v in self.cards.itervalues():
|
||||
v.offset = __Fixed(0, 0)
|
||||
|
||||
ui.layer(layer)
|
||||
ui.add(self)
|
||||
ui.close()
|
||||
|
||||
# This hides the table.
|
||||
def hide(self, layer='master'):
|
||||
ui.layer(layer)
|
||||
ui.remove(self)
|
||||
ui.close()
|
||||
|
||||
# This controls sensitivity.
|
||||
def set_sensitive(self, value):
|
||||
self.sensitive = value
|
||||
|
||||
def get_card(self, value):
|
||||
if value not in self.cards:
|
||||
raise Exception("No card has the value %r." % value)
|
||||
|
||||
return self.cards[value]
|
||||
|
||||
# This sets the faceup status of a card.
|
||||
def set_faceup(self, card, faceup=True):
|
||||
self.get_card(card).faceup = faceup
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
def get_faceup(self, card):
|
||||
return self.get_card(card).faceup
|
||||
|
||||
# This sets the rotation of a card.
|
||||
def set_rotate(self, card, rotation):
|
||||
__Rotate(self.get_card(card), rotation)
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
def get_rotate(self, card):
|
||||
return self.get_card(card).rotate.rotate_limit()
|
||||
|
||||
def add_marker(self, card, marker):
|
||||
self.get_card(card).markers.append(marker)
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
def remove_marker(self, card, marker):
|
||||
self.get_card(card).markers.remove(marker)
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
# Called to create a new card.
|
||||
def card(self, value, face, back=None):
|
||||
self.cards[value] = __Card(self, value, face, back)
|
||||
|
||||
# Called to create a new stack.
|
||||
def stack(self, x, y, xoff=0, yoff=0, show=1024, base=None,
|
||||
click=False, drag=DRAG_NONE, drop=False, hidden=False):
|
||||
|
||||
rv = __Stack(self, x, y, xoff, yoff, show, base, click, drag, drop, hidden)
|
||||
|
||||
self.stacks.append(rv)
|
||||
return rv
|
||||
|
||||
# Force a redraw on each interaction.
|
||||
def per_interact(self):
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
self.st = st
|
||||
|
||||
rv = renpy.Render(width, height)
|
||||
|
||||
for s in self.stacks:
|
||||
|
||||
if s.hidden:
|
||||
s.rect = None
|
||||
for c in s.cards:
|
||||
c.rect = None
|
||||
continue
|
||||
|
||||
s.render_to(rv, width, height, st, at)
|
||||
|
||||
for c in s.cards:
|
||||
c.render_to(rv, width, height, st, at)
|
||||
|
||||
return rv
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
self.st = st
|
||||
|
||||
if not self.sensitive:
|
||||
return
|
||||
|
||||
grabbed = renpy.display.focus.get_grab()
|
||||
|
||||
if (grabbed is not None) and (grabbed is not self):
|
||||
return
|
||||
|
||||
if ev.type == pygame.MOUSEBUTTONDOWN and ev.button == 1:
|
||||
|
||||
if self.click_stack:
|
||||
return
|
||||
|
||||
stack = None
|
||||
card = None
|
||||
|
||||
for s in self.stacks:
|
||||
|
||||
sx, sy, sw, sh = s.rect
|
||||
if sx <= x and sy <= y and sx + sw > x and sy + sh > y:
|
||||
stack = s
|
||||
|
||||
|
||||
for c in s.cards[-s.show:]:
|
||||
if c.rect is None:
|
||||
continue
|
||||
|
||||
cx, cy, cw, ch = c.rect
|
||||
if cx <= x and cy <= y and cx + cw > x and cy + ch > y:
|
||||
card = c
|
||||
stack = c.stack
|
||||
|
||||
if stack is None:
|
||||
return
|
||||
|
||||
# Grab the display.
|
||||
renpy.display.focus.set_grab(self)
|
||||
|
||||
# Don't let the user grab a moving card.
|
||||
if card is not None:
|
||||
xoffset, yoffset = card.offset.offset()
|
||||
if xoffset or yoffset:
|
||||
return
|
||||
|
||||
# Move the stack containing the card to the front.
|
||||
self.stacks.remove(stack)
|
||||
self.stacks.append(stack)
|
||||
|
||||
if stack.click or stack.drag:
|
||||
self.click_card = card
|
||||
self.click_stack = stack
|
||||
|
||||
if card is None or not self.can_drag(self, card.stack, card.value):
|
||||
self.drag_cards = [ ]
|
||||
elif card.stack.drag == DRAG_CARD:
|
||||
self.drag_cards = [ card ]
|
||||
elif card.stack.drag == DRAG_ABOVE:
|
||||
self.drag_cards = [ ]
|
||||
for c in card.stack.cards:
|
||||
if c is card or self.drag_cards:
|
||||
self.drag_cards.append(c)
|
||||
elif card.stack.drag == DRAG_STACK:
|
||||
self.drag_cards = list(card.stack.cards)
|
||||
elif card.stack.drag == DRAG_TOP:
|
||||
if card.stack.cards[-1] is card:
|
||||
self.drag_cards = [ card ]
|
||||
else:
|
||||
self.drag_cards = [ ]
|
||||
|
||||
for c in self.drag_cards:
|
||||
c.offset = __Fixed(0, 0)
|
||||
|
||||
self.click_x = x
|
||||
self.click_y = y
|
||||
self.dragging = False
|
||||
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
raise renpy.IgnoreEvent()
|
||||
|
||||
if ev.type == pygame.MOUSEMOTION or (ev.type == pygame.MOUSEBUTTONUP and ev.button == 1):
|
||||
|
||||
if abs(x - self.click_x) > 7 or abs(y - self.click_y) > 7:
|
||||
self.dragging = True
|
||||
|
||||
dx = x - self.click_x
|
||||
dy = y - self.click_y
|
||||
|
||||
for c in self.drag_cards:
|
||||
xoffset, yoffset = c.offset.offset()
|
||||
|
||||
cdx = dx - xoffset
|
||||
cdy = dy - yoffset
|
||||
|
||||
c.offset = __Fixed(dx, dy)
|
||||
|
||||
if c.rect:
|
||||
cx, cy, cw, ch = c.rect
|
||||
cx += cdx
|
||||
cy += cdy
|
||||
c.rect = (cx, cy, cw, ch)
|
||||
|
||||
area = 0
|
||||
dststack = None
|
||||
dstcard = None
|
||||
|
||||
for s in self.stacks:
|
||||
if not s.drop:
|
||||
continue
|
||||
|
||||
for c in self.drag_cards:
|
||||
|
||||
if c.stack == s:
|
||||
continue
|
||||
a = __rect_overlap_area(c.rect, s.rect)
|
||||
if a >= area:
|
||||
dststack = s
|
||||
dstcard = None
|
||||
area = a
|
||||
|
||||
for c1 in s.cards:
|
||||
a = __rect_overlap_area(c.rect, c1.rect)
|
||||
if a >= area:
|
||||
dststack = s
|
||||
dstcard = c1
|
||||
area = a
|
||||
|
||||
if area == 0:
|
||||
dststack = None
|
||||
dstcard = None
|
||||
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
if ev.type == pygame.MOUSEMOTION:
|
||||
raise renpy.IgnoreEvent()
|
||||
|
||||
if ev.type == pygame.MOUSEBUTTONUP and ev.button == 1:
|
||||
|
||||
# Ungrab the display.
|
||||
renpy.display.focus.set_grab(None)
|
||||
|
||||
evt = None
|
||||
|
||||
if self.dragging:
|
||||
if dststack is not None and self.drag_cards:
|
||||
|
||||
evt = CardEvent()
|
||||
evt.type = "drag"
|
||||
evt.table = self
|
||||
evt.stack = self.click_stack
|
||||
evt.card = self.click_card.value
|
||||
evt.drag_cards = [c.value for c in self.drag_cards]
|
||||
evt.drop_stack = dststack
|
||||
if dstcard:
|
||||
evt.drop_card = dstcard.value
|
||||
evt.time = st
|
||||
|
||||
else:
|
||||
|
||||
if self.click_stack.click:
|
||||
|
||||
evt = CardEvent()
|
||||
evt.type = "click"
|
||||
evt.table = self
|
||||
evt.stack = self.click_stack
|
||||
if self.click_card:
|
||||
evt.card = self.click_card.value
|
||||
else:
|
||||
evt.card = None
|
||||
|
||||
evt.time = st
|
||||
|
||||
if (evt.type == self.last_event.type
|
||||
and evt.stack == self.last_event.stack
|
||||
and evt.card == self.last_event.card
|
||||
and evt.time < self.last_event.time + self.doubleclick):
|
||||
|
||||
evt.type = "doubleclick"
|
||||
|
||||
if evt is not None:
|
||||
self.last_event = evt
|
||||
|
||||
for c in self.drag_cards:
|
||||
c.springback()
|
||||
|
||||
self.click_card = None
|
||||
self.click_stack = None
|
||||
self.drag_cards = [ ]
|
||||
|
||||
if evt is not None:
|
||||
return evt
|
||||
else:
|
||||
raise renpy.IgnoreEvent()
|
||||
|
||||
|
||||
class CardEvent(object):
|
||||
|
||||
def __init__(self):
|
||||
self.type = None
|
||||
self.stack = None
|
||||
self.card = None
|
||||
self.drag_cards = None
|
||||
self.drop_stack = None
|
||||
self.drop_card = None
|
||||
self.time = 0
|
||||
|
||||
# Represents a stack of one or more cards, which can be placed on the
|
||||
# table.
|
||||
class __Stack(object):
|
||||
|
||||
def __init__(
|
||||
self, table,
|
||||
x, y,
|
||||
xoff, yoff,
|
||||
show, base,
|
||||
click, drag, drop,
|
||||
hidden):
|
||||
|
||||
|
||||
# The table this stack belongs to.
|
||||
self.table = table
|
||||
|
||||
# The x and y coordinates of the center of the top card of
|
||||
# this stack.
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
# The offset in the x and y directions of each successive
|
||||
# card.
|
||||
self.xoff = xoff
|
||||
self.yoff = yoff
|
||||
|
||||
# The number of cards to show from this stack. (We show the
|
||||
# last show cards if this is less than the numebr of cards
|
||||
# in the stack.)
|
||||
self.show = show
|
||||
|
||||
# The image that is shown behind the stack. If None, the
|
||||
# background is taken from the table.
|
||||
self.base = base
|
||||
|
||||
# Should we report click events on this stack?
|
||||
self.click = click
|
||||
|
||||
# Should we allow dragging this stack? If so, how?
|
||||
self.drag = drag
|
||||
|
||||
# Should we allow dropping to this stack?
|
||||
self.drop = drop
|
||||
|
||||
# Is this stack hidden?
|
||||
self.hidden = hidden
|
||||
|
||||
# The list of cards in this stack.
|
||||
self.cards = [ ]
|
||||
|
||||
# The rectangle for the background of this effect.
|
||||
self.rect = None
|
||||
|
||||
def insert(self, index, card):
|
||||
card = self.table.get_card(card)
|
||||
|
||||
if card.stack:
|
||||
card.stack.cards.remove(card)
|
||||
|
||||
card.stack = self
|
||||
self.cards.insert(index, card)
|
||||
|
||||
self.table.stacks.remove(self)
|
||||
self.table.stacks.append(self)
|
||||
|
||||
card.springback()
|
||||
|
||||
def append(self, card):
|
||||
if card in self.cards:
|
||||
self.insert(len(self.cards) - 1, card)
|
||||
else:
|
||||
self.insert(len(self.cards), card)
|
||||
|
||||
def remove(self, card):
|
||||
card = self.table.get_card(card)
|
||||
self.cards.remove(card)
|
||||
card.stack = None
|
||||
card.rect = None
|
||||
|
||||
def deal(self):
|
||||
if not self.cards:
|
||||
return None
|
||||
|
||||
card = self.cards[-1]
|
||||
self.remove(card.value)
|
||||
return card.value
|
||||
|
||||
def shuffle(self):
|
||||
renpy.random.shuffle(self.cards)
|
||||
renpy.redraw(self.table, 0)
|
||||
|
||||
def __len__(self):
|
||||
return len(self.cards)
|
||||
|
||||
def __getitem__(self, idx):
|
||||
return self.cards[idx].value
|
||||
|
||||
def __iter__(self):
|
||||
for i in self.cards:
|
||||
yield i.value
|
||||
|
||||
def __contains__(self, item):
|
||||
return self.table.get_card(card) in self.cards
|
||||
|
||||
def render_to(self, rv, width, height, st, at):
|
||||
|
||||
base = self.base or self.table.base
|
||||
|
||||
if base is None:
|
||||
return
|
||||
|
||||
surf = renpy.render(base, width, height, st, at)
|
||||
cw, ch = surf.get_size()
|
||||
|
||||
cx = self.x - cw / 2
|
||||
cy = self.y - ch / 2
|
||||
|
||||
self.rect = (cx, cy, cw, ch)
|
||||
rv.blit(surf, (cx, cy))
|
||||
|
||||
class __Card(object):
|
||||
|
||||
def __init__(self, table, value, face, back):
|
||||
|
||||
# The table this card belongs to.
|
||||
self.table = table
|
||||
|
||||
# The value of this card.
|
||||
self.value = value
|
||||
|
||||
# The face of this card.
|
||||
self.face = renpy.easy.displayable(face)
|
||||
|
||||
# The back of this card. If None, then the back is taken from
|
||||
# the table the card belongs to.
|
||||
self.back = renpy.easy.displayable_or_none(back)
|
||||
|
||||
# Is this card faceup (or face down?)
|
||||
self.faceup = True
|
||||
|
||||
# Object that's called to decide how rotated this card should
|
||||
# be.
|
||||
self.rotate = None
|
||||
|
||||
# A series of highlights that should be drawn over this card.
|
||||
self.highlights = [ ]
|
||||
|
||||
# The stack this card is in.
|
||||
self.stack = None
|
||||
|
||||
# An object that gives the offset of this card relative to
|
||||
# where it would normally be placed.
|
||||
self.offset = __Fixed(0, 0)
|
||||
|
||||
# The rectangle where this card was last drawn to the screen
|
||||
# at.
|
||||
self.rect = None
|
||||
|
||||
__Rotate(self, 0)
|
||||
|
||||
# Returns the base x and y placement of this card.
|
||||
def place(self):
|
||||
s = self.stack
|
||||
offset = max(len(s.cards) - s.show, 0)
|
||||
index = max(s.cards.index(self) - offset, 0)
|
||||
|
||||
return (s.x + s.xoff * index, s.y + s.yoff * index)
|
||||
|
||||
def springback(self):
|
||||
if self.rect is None:
|
||||
self.offset = __Fixed(0, 0)
|
||||
else:
|
||||
self.offset = __Springback(self)
|
||||
|
||||
def render_to(self, rv, width, height, st, at):
|
||||
|
||||
x, y = self.place()
|
||||
xoffset, yoffset = self.offset.offset()
|
||||
x += xoffset
|
||||
y += yoffset
|
||||
|
||||
if self.faceup:
|
||||
d = self.face
|
||||
else:
|
||||
d = self.back or self.table.back
|
||||
|
||||
# TODO: Figure out if we can reuse some of this.
|
||||
|
||||
if self.highlights:
|
||||
d = Fixed(* ([d] + [renpy.easy.displayable(i) for i in self.highlights]))
|
||||
|
||||
r = self.rotate.rotate()
|
||||
if r:
|
||||
d = RotoZoom(r, r, 0, 1, 1, 0)(d)
|
||||
|
||||
surf = renpy.render(d, width, height, st, at)
|
||||
w, h = surf.get_size()
|
||||
|
||||
x -= w / 2
|
||||
y -= h / 2
|
||||
|
||||
self.rect = (x, y, w, h)
|
||||
|
||||
rv.blit(surf, (x, y))
|
||||
|
||||
def __repr__(self):
|
||||
return "<__Card %r>" % self.value
|
||||
|
||||
|
||||
class __Springback(object):
|
||||
|
||||
def __init__(self, card):
|
||||
self.card = card
|
||||
self.table = table = card.table
|
||||
|
||||
self.start = table.st
|
||||
|
||||
cx, cy, cw, ch = self.card.rect
|
||||
x = cx + cw / 2
|
||||
y = cy + ch / 2
|
||||
|
||||
self.startx = x
|
||||
self.starty = y
|
||||
|
||||
def offset(self):
|
||||
|
||||
t = (self.table.st - self.start) / self.table.springback
|
||||
t = min(t, 1.0)
|
||||
|
||||
if t < 1.0:
|
||||
renpy.redraw(self.table, 0)
|
||||
|
||||
px, py = self.card.place()
|
||||
|
||||
return int((self.startx - px) * (1.0 - t)), int((self.starty - py) * (1.0 - t))
|
||||
|
||||
|
||||
class __Fixed(object):
|
||||
def __init__(self, x, y):
|
||||
self.x = x
|
||||
self.y = y
|
||||
|
||||
def offset(self):
|
||||
return self.x, self.y
|
||||
|
||||
|
||||
class __Rotate(object):
|
||||
def __init__(self, card, amount):
|
||||
|
||||
self.table = table = card.table
|
||||
self.start = table.st
|
||||
|
||||
if card.rotate is None:
|
||||
self.start_rotate = amount
|
||||
else:
|
||||
self.start_rotate = card.rotate.rotate()
|
||||
|
||||
self.end_rotate = amount
|
||||
|
||||
card.rotate = self
|
||||
|
||||
|
||||
def rotate(self):
|
||||
|
||||
if self.start_rotate == self.end_rotate:
|
||||
return self.start_rotate
|
||||
|
||||
t = (self.table.st - self.start) / self.table.springback
|
||||
t = min(t, 1.0)
|
||||
|
||||
if t < 1.0:
|
||||
renpy.redraw(self.table, 0)
|
||||
|
||||
return self.start_rotate + (self.end_rotate - self.start_rotate) * t
|
||||
|
||||
def rotate_limit(self):
|
||||
return self.end_rotate
|
||||
|
Before Width: | Height: | Size: 140 KiB |
@@ -1,336 +0,0 @@
|
||||
# klondike.rpy - Klondike Solitaire
|
||||
# Copyright (C) 2008 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# This software may be distributed in modified or unmodified form,
|
||||
# provided:
|
||||
#
|
||||
# (1) This complete license notice is retained.
|
||||
#
|
||||
# (2) This software and all software and data files distributed
|
||||
# alongside this software and intended to be loaded in the same
|
||||
# memory space may be redistributed without requirement for
|
||||
# payment, notification, or other forms of compensation.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
#
|
||||
# Commercial licensing for this software is available, please
|
||||
# contact pytom@bishoujo.us for information.
|
||||
|
||||
init python:
|
||||
|
||||
class Klondike(object):
|
||||
|
||||
# We represent a card as a (suit, rank) tuple. The suit is one of the
|
||||
# following four constants, while the rank is 1 for ace, 2 for 2,
|
||||
# ..., 10 for 10, 11 for jack, 12 for queen, 13 for king.
|
||||
CLUB = 0
|
||||
SPADE = 1
|
||||
HEART = 2
|
||||
DIAMOND = 3
|
||||
|
||||
def __init__(self, deal=3):
|
||||
|
||||
# Constants that let us easily change where the game is
|
||||
# located.
|
||||
LEFT=140
|
||||
TOP=58
|
||||
COL_SPACING = 90
|
||||
ROW_SPACING = 120
|
||||
CARD_XSPACING = 20
|
||||
CARD_YSPACING = 30
|
||||
|
||||
# Store the parameters.
|
||||
self.deal = deal
|
||||
|
||||
# Create the table, stock, and waste.
|
||||
self.table = t = Table(base="card/base.png", back="card/back.png")
|
||||
self.stock = t.stack(LEFT, TOP, xoff=0, yoff=0, click=True)
|
||||
self.waste = t.stack(LEFT + COL_SPACING, TOP, xoff=CARD_XSPACING, drag=DRAG_TOP, show=self.deal, click=True)
|
||||
|
||||
# The 4 foundation stacks.
|
||||
self.foundations = [ ]
|
||||
for i in range(0, 4):
|
||||
s = t.stack(LEFT + COL_SPACING * (i + 3), TOP, xoff=0, yoff=0, drag=DRAG_TOP, drop=True)
|
||||
self.foundations.append(s)
|
||||
|
||||
# The 7 tableau stacks.
|
||||
self.tableau = [ ]
|
||||
for i in range(0, 7):
|
||||
s = t.stack(LEFT + COL_SPACING * i, TOP + ROW_SPACING, xoff=0, yoff=CARD_YSPACING, drag=DRAG_ABOVE, click=True, drop=True)
|
||||
self.tableau.append(s)
|
||||
|
||||
# Create the stock and shuffle it.
|
||||
for rank in range(1, 14):
|
||||
for suit in range(0, 4):
|
||||
value = (suit, rank)
|
||||
t.card(value, "card/%d.png" % self.card_num(suit, rank))
|
||||
t.set_faceup(value, False)
|
||||
self.stock.append(value)
|
||||
|
||||
self.stock.shuffle()
|
||||
|
||||
# Deal out the initial tableau.
|
||||
for i in range(0, 7):
|
||||
for j in range(i, 7):
|
||||
c = self.stock.deal()
|
||||
self.tableau[j].append(c)
|
||||
|
||||
# Ensure that the bottom of each tableau is faceup.
|
||||
for i in range(0, 7):
|
||||
if self.tableau[i]:
|
||||
self.table.set_faceup(self.tableau[i][-1], True)
|
||||
|
||||
|
||||
# This figures out the image filename for a given suit and rank.
|
||||
def card_num(self, suit, rank):
|
||||
ranks = [ None, 1, 49, 45, 41, 37, 33, 29, 25, 21, 17, 13, 9, 5 ]
|
||||
return suit + ranks[rank]
|
||||
|
||||
def show(self):
|
||||
self.table.show()
|
||||
|
||||
def hide(self):
|
||||
self.table.hide()
|
||||
|
||||
def tableau_drag(self, evt):
|
||||
|
||||
card = evt.drag_cards[0]
|
||||
cards = evt.drag_cards
|
||||
stack = evt.drop_stack
|
||||
|
||||
csuit, crank = card
|
||||
|
||||
# If the stack is empty, allow a king to be dragged to it.
|
||||
if not stack:
|
||||
if crank == 13:
|
||||
for i in cards:
|
||||
stack.append(i)
|
||||
|
||||
return "tableau_drag"
|
||||
|
||||
# Otherwise, the stack has a bottom card.
|
||||
bottom = stack[-1]
|
||||
bsuit, brank = bottom
|
||||
|
||||
# Figure out which of the stacks are black.
|
||||
cblack = (csuit == self.SPADE) or (csuit == self.CLUB)
|
||||
bblack = (bsuit == self.SPADE) or (bsuit == self.CLUB)
|
||||
|
||||
# Can we legally place the cards?
|
||||
if (bblack != cblack) and (crank == brank - 1):
|
||||
|
||||
# Place the cards:
|
||||
for i in cards:
|
||||
stack.append(i)
|
||||
|
||||
return "tableau_drag"
|
||||
|
||||
return False
|
||||
|
||||
def foundation_drag(self, evt):
|
||||
|
||||
# We can only drag one card at a time to a foundation.
|
||||
if len(evt.drag_cards) != 1:
|
||||
return False
|
||||
|
||||
suit, rank = evt.drag_cards[0]
|
||||
|
||||
# If there is a card on the foundation already, then
|
||||
# check to see if we're dropping then next one in
|
||||
# sequence.
|
||||
if len(evt.drop_stack):
|
||||
dsuit, drank = evt.drop_stack[-1]
|
||||
if suit == dsuit and rank == drank + 1:
|
||||
evt.drop_stack.append(evt.drag_cards[0])
|
||||
return "foundation_drag"
|
||||
|
||||
# Otherwise, make sure we're dropping an ace.
|
||||
else:
|
||||
if rank == 1:
|
||||
evt.drop_stack.append(evt.drag_cards[0])
|
||||
return "foundation_drag"
|
||||
|
||||
return False
|
||||
|
||||
def tableau_doubleclick(self, evt):
|
||||
|
||||
# Make sure that there's at least one card in the stack.
|
||||
if not evt.stack:
|
||||
return False
|
||||
|
||||
# The bottom card in the stack.
|
||||
card = evt.stack[-1]
|
||||
suit, rank = card
|
||||
|
||||
# If the card is an ace, find an open foundation and put it
|
||||
# there.
|
||||
if rank == 1:
|
||||
for i in self.foundations:
|
||||
if not i:
|
||||
i.append(card)
|
||||
break
|
||||
return "foundation_drag"
|
||||
|
||||
# Otherwise, see if there's a foundation where we can put
|
||||
# the card.
|
||||
for i in self.foundations:
|
||||
if not i:
|
||||
continue
|
||||
|
||||
fsuit, frank = i[-1]
|
||||
if suit == fsuit and rank == frank + 1:
|
||||
i.append(card)
|
||||
return "foundation_drag"
|
||||
|
||||
return False
|
||||
|
||||
def stock_click(self, evt):
|
||||
|
||||
# If there are cards in the stock, dispense up to three3
|
||||
# of them.
|
||||
if self.stock:
|
||||
for i in range(0, self.deal):
|
||||
if self.stock:
|
||||
c = self.stock[-1]
|
||||
self.table.set_faceup(c, True)
|
||||
self.waste.append(c)
|
||||
|
||||
return "stock_click"
|
||||
|
||||
# Otherwise, move the contents of the waste to the stock.
|
||||
else:
|
||||
while self.waste:
|
||||
c = self.waste[-1]
|
||||
self.table.set_faceup(c, False)
|
||||
self.stock.append(c)
|
||||
|
||||
return "stock_click"
|
||||
|
||||
|
||||
def interact(self):
|
||||
|
||||
evt = ui.interact()
|
||||
rv = False
|
||||
|
||||
# Check the various events, and dispatch them to the methods
|
||||
# that handle them.
|
||||
if evt.type == "drag":
|
||||
if evt.drop_stack in self.tableau:
|
||||
rv = self.tableau_drag(evt)
|
||||
|
||||
elif evt.drop_stack in self.foundations:
|
||||
rv = self.foundation_drag(evt)
|
||||
|
||||
elif evt.type == "click":
|
||||
if evt.stack == self.stock:
|
||||
rv = self.stock_click(evt)
|
||||
|
||||
elif evt.type == "doubleclick":
|
||||
if (evt.stack in self.tableau) or (evt.stack is self.waste):
|
||||
rv = self.tableau_doubleclick(evt)
|
||||
|
||||
# Ensure that the bottom card in each tableau is faceup.
|
||||
for i in range(0, 7):
|
||||
if self.tableau[i]:
|
||||
self.table.set_faceup(self.tableau[i][-1], True)
|
||||
|
||||
# Check to see if any of the foundations has less than
|
||||
# 13 cards in it. If it does, return False. Otherwise,
|
||||
# return True.
|
||||
for i in self.foundations:
|
||||
if len(i) != 13:
|
||||
return rv
|
||||
|
||||
return "win"
|
||||
|
||||
# Sets things as sensitive (or not).
|
||||
def set_sensitive(self, value):
|
||||
self.table.set_sensitive(value)
|
||||
|
||||
# Utility functions.
|
||||
|
||||
# Is it okay to drag the over card onto under, where under is
|
||||
# part of a tableau.
|
||||
def can_hint(self, under, over):
|
||||
usuit, urank = under
|
||||
osuit, orank = over
|
||||
|
||||
if orank == 1:
|
||||
return False
|
||||
|
||||
ublack = (usuit == self.SPADE) or (usuit == self.CLUB)
|
||||
oblack = (osuit == self.SPADE) or (osuit == self.CLUB)
|
||||
|
||||
if (oblack != ublack) and (orank == urank - 1):
|
||||
return True
|
||||
|
||||
# Returns the first faceup card in the stack.
|
||||
def first_faceup(self, s):
|
||||
for c in s:
|
||||
if self.table.get_faceup(c):
|
||||
return c
|
||||
|
||||
# This tries to find a reasonable hint, and returns it as a
|
||||
# pair of cardnames.
|
||||
def hint(self):
|
||||
|
||||
for i in self.tableau:
|
||||
if not i:
|
||||
continue
|
||||
|
||||
over = self.first_faceup(i)
|
||||
|
||||
for j in self.tableau:
|
||||
if not j or i is j:
|
||||
continue
|
||||
|
||||
under = j[-1]
|
||||
|
||||
if self.can_hint(under, over):
|
||||
return (under, over)
|
||||
|
||||
if self.waste:
|
||||
|
||||
over = self.waste[-1]
|
||||
|
||||
for j in self.tableau:
|
||||
if not j:
|
||||
continue
|
||||
|
||||
under = j[-1]
|
||||
|
||||
if self.can_hint(under, over):
|
||||
return (under, over)
|
||||
|
||||
return None, None
|
||||
|
||||
def card_name(self, c):
|
||||
suit, rank = c
|
||||
|
||||
return [
|
||||
"INVALID",
|
||||
"Ace",
|
||||
"Two",
|
||||
"Three",
|
||||
"four",
|
||||
"Five",
|
||||
"Six",
|
||||
"Seven",
|
||||
"Eight",
|
||||
"Nine",
|
||||
"Ten",
|
||||
"Jack",
|
||||
"Queen",
|
||||
"King" ][rank] + " of " + [
|
||||
"Clubs",
|
||||
"Spades",
|
||||
"Hearts",
|
||||
"Diamonds" ][suit]
|
||||
|
||||
|
||||
|
Before Width: | Height: | Size: 138 KiB |
@@ -1,247 +0,0 @@
|
||||
## This file contains some of the options that can be changed to customize
|
||||
## your Ren'Py game. It only contains the most common options... there
|
||||
## is quite a bit more customization you can do.
|
||||
##
|
||||
## Lines beginning with two '#' marks are comments, and you shouldn't
|
||||
## uncomment them. Lines beginning with a single '#' mark are
|
||||
## commented-out code, and you may want to uncomment them when
|
||||
## appropriate.
|
||||
|
||||
init -1 python hide:
|
||||
|
||||
## Should we enable the use of developer tools? This should be
|
||||
## set to False before the game is released, so the user can't
|
||||
## cheat using developer tools.
|
||||
|
||||
config.developer = True
|
||||
|
||||
## These control the width and height of the screen.
|
||||
|
||||
config.screen_width = 800
|
||||
config.screen_height = 600
|
||||
|
||||
## This controls the title of the window, when Ren'Py is
|
||||
## running in a window.
|
||||
|
||||
config.window_title = u"Ren'Py Cardgame Demo"
|
||||
|
||||
#########################################
|
||||
# Layouts
|
||||
|
||||
## This enables the use of an in-game menu that is made out of
|
||||
## buttons.
|
||||
|
||||
layout.button_menu()
|
||||
|
||||
#########################################
|
||||
# Themes
|
||||
|
||||
## We then want to call a theme function. themes.roundrect is
|
||||
## a theme that features the use of rounded rectangles. It's
|
||||
## the only theme we currently support.
|
||||
##
|
||||
## The theme function takes a number of parameters that can
|
||||
## customize the color scheme.
|
||||
|
||||
theme.roundrect(
|
||||
|
||||
## The color of an idle widget face.
|
||||
widget = "#7AA27B",
|
||||
|
||||
## The color of a focused widget face.
|
||||
widget_hover = "#A3C7A3",
|
||||
|
||||
## The color of the text in a widget.
|
||||
widget_text = "#CDE0CE",
|
||||
|
||||
## The color of the text in a selected widget. (For
|
||||
## example, the current value of a preference.)
|
||||
widget_selected = "#ffffff",
|
||||
|
||||
## The color of a disabled widget face.
|
||||
disabled = "#426143",
|
||||
|
||||
## The color of disabled widget text.
|
||||
disabled_text = "#819981",
|
||||
|
||||
## The color of informational labels.
|
||||
label = "#ffffff",
|
||||
|
||||
## The color of a frame containing widgets.
|
||||
frame = "#245536",
|
||||
|
||||
## If this is True, the in-game window is rounded. If False,
|
||||
## the in-game window is square.
|
||||
rounded_window = False,
|
||||
|
||||
## The background of the main menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
mm_root = "mainmenu.jpg",
|
||||
|
||||
## The background of the game menu. This can be a color
|
||||
## beginning with '#', or an image filename. The latter
|
||||
## should take up the full height and width of the screen.
|
||||
gm_root = "table.jpg",
|
||||
|
||||
## And we're done with the theme. The theme will customize
|
||||
## various styles, so if we want to change them, we should
|
||||
## do so below.
|
||||
)
|
||||
|
||||
|
||||
#########################################
|
||||
## These settings let you customize the window containing the
|
||||
## dialogue and narration, by replacing it with an image.
|
||||
|
||||
## The background of the window. In a Frame, the two numbers
|
||||
## are the size of the left/right and top/bottom borders,
|
||||
## respectively.
|
||||
|
||||
# style.window.background = Frame("frame.png", 12, 12)
|
||||
|
||||
## Margin is space surrounding the window, where the background
|
||||
## is not drawn.
|
||||
|
||||
# style.window.left_margin = 6
|
||||
# style.window.right_margin = 6
|
||||
# style.window.top_margin = 6
|
||||
# style.window.bottom_margin = 6
|
||||
|
||||
## Padding is space inside the window, where the background is
|
||||
## drawn.
|
||||
|
||||
# style.window.left_padding = 6
|
||||
# style.window.right_padding = 6
|
||||
# style.window.top_padding = 6
|
||||
# style.window.bottom_padding = 6
|
||||
|
||||
## This is the minimum height of the window, including the margins
|
||||
## and padding.
|
||||
|
||||
# style.window.yminimum = 250
|
||||
|
||||
|
||||
#########################################
|
||||
## This lets you change the placement of the main menu.
|
||||
|
||||
## The way placement works is that we find an anchor point
|
||||
## inside a displayable, and a position (pos) point on the
|
||||
## screen. We then place the displayable so the two points are
|
||||
## at the same place.
|
||||
|
||||
## An anchor/pos can be given as an integer or a floating point
|
||||
## number. If an integer, the number is interpreted as a number
|
||||
## of pixels from the upper-left corner. If a floating point,
|
||||
## the number is interpreted as a fraction of the size of the
|
||||
## displayable or screen.
|
||||
|
||||
# style.mm_menu_frame.xpos = 0.5
|
||||
# style.mm_menu_frame.xanchor = 0.5
|
||||
# style.mm_menu_frame.ypos = 0.75
|
||||
# style.mm_menu_frame.yanchor = 0.5
|
||||
|
||||
|
||||
#########################################
|
||||
## These let you customize the default font used for text in Ren'Py.
|
||||
|
||||
## The file containing the default font.
|
||||
|
||||
# style.default.font = "DejaVuSans.ttf"
|
||||
|
||||
## The default size of text.
|
||||
|
||||
# style.default.size = 22
|
||||
|
||||
## Note that these only change the size of some of the text. Other
|
||||
## buttons have their own styles.
|
||||
|
||||
|
||||
#########################################
|
||||
## These settings let you change some of the sounds that are used by
|
||||
## Ren'Py.
|
||||
|
||||
## Set this to False if the game does not have any sound effects.
|
||||
|
||||
config.has_sound = True
|
||||
|
||||
## Set this to False if the game does not have any music.
|
||||
|
||||
config.has_music = True
|
||||
|
||||
## Set this to False if the game does not have voicing.
|
||||
|
||||
config.has_voice = True
|
||||
|
||||
## Sounds that are used when button and imagemaps are clicked.
|
||||
|
||||
# style.button.activate_sound = "click.wav"
|
||||
# style.imagemap.activate_sound = "click.wav"
|
||||
|
||||
## Sounds that are used when entering and exiting the game menu.
|
||||
|
||||
# config.enter_sound = "click.wav"
|
||||
# config.exit_sound = "click.wav"
|
||||
|
||||
## A sample sound that can be played to check the sound volume.
|
||||
|
||||
# config.sample_sound = "click.wav"
|
||||
|
||||
## Music that is played while the user is at the main menu.
|
||||
|
||||
# config.main_menu_music = "main_menu_theme.ogg"
|
||||
|
||||
|
||||
#########################################
|
||||
## Transitions.
|
||||
|
||||
## Used when entering the game menu from the game.
|
||||
|
||||
config.enter_transition = dissolve
|
||||
|
||||
## Used when exiting the game menu to the game.
|
||||
|
||||
config.exit_transition = dissolve
|
||||
|
||||
## Used between screens of the game menu.
|
||||
|
||||
config.intra_transition = dissolve
|
||||
|
||||
## Used when entering the game menu from the main menu.
|
||||
|
||||
config.main_game_transition = dissolve
|
||||
|
||||
## Used when returning to the main menu from the game.
|
||||
|
||||
config.game_main_transition = dissolve
|
||||
|
||||
## Used when entering the main menu from the splashscreen.
|
||||
|
||||
config.end_splash_transition = dissolve
|
||||
|
||||
## Used when entering the main menu after the game has ended.
|
||||
|
||||
config.end_game_transition = fade
|
||||
|
||||
## Used when a game is loaded.
|
||||
|
||||
config.after_load_transition = dissolve
|
||||
|
||||
|
||||
#########################################
|
||||
## Default values of Preferences.
|
||||
|
||||
## Note: These options are only evaluated the first time a
|
||||
## game is run. To have them run a second time, delete
|
||||
## game/saves/persistent
|
||||
|
||||
## Should we start in fullscreen mode?
|
||||
|
||||
config.default_fullscreen = False
|
||||
|
||||
## The default text speed in characters per second. 0 is infinite.
|
||||
|
||||
config.default_text_cps = 0
|
||||
|
||||
config.save_directory = "cardgame-11754"
|
||||
|
||||
@@ -1,184 +0,0 @@
|
||||
# You can place the script of your game in this file.
|
||||
|
||||
init:
|
||||
$ e = Character('Eileen', color="#c8ffc8")
|
||||
|
||||
image eileen happy = "eileen_happy.png"
|
||||
image bg table = "table.jpg"
|
||||
image dim = "#0008"
|
||||
|
||||
# Some styles for show text.
|
||||
$ style.centered_text.drop_shadow = (2, 2)
|
||||
$ style.centered_text.drop_shadow_color = "#000b"
|
||||
|
||||
label start:
|
||||
|
||||
scene bg table
|
||||
|
||||
python:
|
||||
k = Klondike(1)
|
||||
k.set_sensitive(False)
|
||||
k.show()
|
||||
|
||||
show dim
|
||||
show eileen happy
|
||||
with dissolve
|
||||
|
||||
e "Welcome to the cardgame demo. Let's play some solitaire!"
|
||||
|
||||
e "I might show up from time to time to give you some advice, but it's up to you if you want to take it."
|
||||
|
||||
e "Good luck!"
|
||||
|
||||
label continue:
|
||||
|
||||
hide dim
|
||||
hide eileen
|
||||
with dissolve
|
||||
|
||||
label quick_continue:
|
||||
|
||||
$ hint_count = renpy.random.randint(10, 20)
|
||||
|
||||
while True:
|
||||
|
||||
python:
|
||||
|
||||
ui.textbutton("Give Up", ui.jumps("giveup"), xalign=.02, yalign=.98)
|
||||
k.set_sensitive(True)
|
||||
event = k.interact()
|
||||
|
||||
if event:
|
||||
renpy.checkpoint()
|
||||
|
||||
if event == "win":
|
||||
jump win
|
||||
|
||||
if event == "tableau_drag" or event == "stock_click":
|
||||
$ hint_count -= 1
|
||||
if hint_count <= 0:
|
||||
jump hint
|
||||
|
||||
label win:
|
||||
|
||||
show dim
|
||||
show eileen happy
|
||||
with dissolve
|
||||
|
||||
"Congratulations!"
|
||||
|
||||
jump newgame
|
||||
|
||||
label giveup:
|
||||
|
||||
$ k.set_sensitive(False)
|
||||
|
||||
show dim
|
||||
show eileen happy
|
||||
with dissolve
|
||||
|
||||
menu:
|
||||
e "Are you sure you want to give up?"
|
||||
|
||||
"Yes":
|
||||
|
||||
"Oh well, better luck next time."
|
||||
|
||||
jump newgame
|
||||
|
||||
"No":
|
||||
|
||||
jump continue
|
||||
|
||||
label newgame:
|
||||
|
||||
menu:
|
||||
e "Would you like to try again?"
|
||||
|
||||
"Yes":
|
||||
pass
|
||||
|
||||
"No":
|
||||
e "Well, I hope to see you again soon."
|
||||
return
|
||||
|
||||
e "Okay, here we go!"
|
||||
|
||||
scene bg table
|
||||
|
||||
python:
|
||||
k = Klondike(1)
|
||||
k.sensitive = False
|
||||
k.show()
|
||||
|
||||
jump continue
|
||||
|
||||
|
||||
label hint:
|
||||
|
||||
$ under, over = k.hint()
|
||||
|
||||
$ print under, over
|
||||
|
||||
if under is None:
|
||||
jump quick_continue
|
||||
|
||||
$ under = k.card_name(under)
|
||||
$ over = k.card_name(over)
|
||||
|
||||
$ k.set_sensitive(False)
|
||||
|
||||
show dim
|
||||
show eileen happy
|
||||
with dissolve
|
||||
|
||||
$ hint = renpy.random.randint(0, 2)
|
||||
|
||||
if hint == 0:
|
||||
e "Maybe put the %(over)s on top of the %(under)s."
|
||||
|
||||
elif hint == 1:
|
||||
e "You can try moving the %(over)s to the %(under)s."
|
||||
|
||||
elif hint == 2:
|
||||
e "I think something can go on the %(under)s."
|
||||
|
||||
jump continue
|
||||
|
||||
|
||||
# This has nothing to do with card games.
|
||||
label splashscreen:
|
||||
|
||||
scene bg table
|
||||
$ renpy.pause(1.0)
|
||||
|
||||
show text "According to legend, prospectors in the klondike would carry with them a deck of cards."
|
||||
with dissolve
|
||||
with Pause(5.0)
|
||||
hide text
|
||||
with dissolve
|
||||
with Pause(1.0)
|
||||
|
||||
show text "If they were ever lost, they'd start playing a game of solitaire."
|
||||
with dissolve
|
||||
with Pause(4.0)
|
||||
hide text
|
||||
with dissolve
|
||||
with Pause(1.0)
|
||||
|
||||
show text "Without fail, help would soon arrive..."
|
||||
with dissolve
|
||||
with Pause(3.0)
|
||||
hide text
|
||||
with dissolve
|
||||
with Pause(1.0)
|
||||
|
||||
show text "... saying \"put the Five of Spades on the Six of Hearts.\""
|
||||
|
||||
with dissolve
|
||||
with Pause(4.0)
|
||||
hide text
|
||||
with dissolve
|
||||
with Pause(1.0)
|
||||
|
||||
return
|
||||
|
Before Width: | Height: | Size: 116 KiB |
@@ -0,0 +1,35 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This file contains warpers that are used by ATL. They need to be defined
|
||||
# early, so Ren'Py knows about them when parsing other files.
|
||||
|
||||
python early hide:
|
||||
|
||||
# pause is defined internally, but would look like:
|
||||
#
|
||||
# @renpy.atl_warper
|
||||
# def pause(t):
|
||||
# if t >= 1.0:
|
||||
# return 1.0
|
||||
# else:
|
||||
# return 0.0
|
||||
|
||||
@renpy.atl_warper
|
||||
def linear(t):
|
||||
return t
|
||||
|
||||
@renpy.atl_warper
|
||||
def easeout(x):
|
||||
import math
|
||||
return 1.0 - math.cos(x * math.pi / 2.0)
|
||||
|
||||
@renpy.atl_warper
|
||||
def easein(x):
|
||||
import math
|
||||
return math.cos((1.0 - x) * math.pi / 2.0)
|
||||
|
||||
@renpy.atl_warper
|
||||
def ease(x):
|
||||
import math
|
||||
return .5 - math.cos(math.pi * x) / 2.0
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init -1210 python:
|
||||
|
||||
# This is called when script_version is set, to immediately
|
||||
@@ -13,6 +16,35 @@ init -1210 python:
|
||||
if version <= (6, 5, 0):
|
||||
layout.compat()
|
||||
|
||||
if version <= (6, 9, 1):
|
||||
store.library = store.config
|
||||
|
||||
if version <= (6, 9, 3):
|
||||
|
||||
# Before 6.10, these were positions, rather than transforms.
|
||||
store.left = Position(xalign=0.0)
|
||||
store.center = Position(xalign=0.5)
|
||||
store.truecenter = Position(xalign=0.5, yalign=0.5)
|
||||
store.right = Position(xalign=1.0)
|
||||
store.offscreenleft = Position(xpos=0.0, xanchor=1.0)
|
||||
store.offscreenright = Position(xpos=1.0, xanchor=0.0)
|
||||
|
||||
if version <= (6, 10, 2):
|
||||
# Before 6.11, we used the image placement to handle
|
||||
# the location of things on the screen.
|
||||
style.image_placement.xpos = 0.5
|
||||
style.image_placement.ypos = 1.0
|
||||
style.image_placement.xanchor = 0.5
|
||||
style.image_placement.yanchor = 1.0
|
||||
|
||||
config.transform_uses_child_position = False
|
||||
config.default_transform = None
|
||||
config.start_scene_black = True
|
||||
|
||||
if version <= (6, 11, 0):
|
||||
config.movetransition_respects_offsets = False
|
||||
|
||||
|
||||
init 1210 python hide::
|
||||
|
||||
# This returns true if the script_version is <= the
|
||||
@@ -54,6 +86,9 @@ init 1210 python hide::
|
||||
if compat(6, 2, 0):
|
||||
config.reject_backslash = False
|
||||
|
||||
if compat(6, 9, 0):
|
||||
style.motion.clear()
|
||||
|
||||
if "Fullscreen" in config.translations:
|
||||
fs = _("Fullscreen")
|
||||
config.translations.setdefault("Fullscreen 4:3", fs + " 4:3")
|
||||
|
||||
@@ -1,27 +1,51 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This file contains a number of definitions of standard
|
||||
# locations and transitions. We've moved them into the common
|
||||
# directory so that it's easy for an updated version of all of these
|
||||
# definitions.
|
||||
|
||||
init -1110:
|
||||
|
||||
transform reset:
|
||||
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
|
||||
|
||||
# These are positions that can be used inside at clauses. We set
|
||||
# them up here so that they can be used throughout the program.
|
||||
transform left:
|
||||
xpos 0.0 xanchor 0.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform right:
|
||||
xpos 1.0 xanchor 1.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform center:
|
||||
xpos 0.5 xanchor 0.5 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform truecenter:
|
||||
xpos 0.5 xanchor 0.5 ypos 0.5 yanchor 0.5
|
||||
|
||||
# Offscreen positions for use with the move transition. Images at
|
||||
# these positions are still shown (and consume
|
||||
# resources)... remember to hide the image after the transition.
|
||||
transform offscreenleft:
|
||||
xpos 0.0 xanchor 1.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform offscreenright:
|
||||
xpos 1.0 xanchor 0.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform default:
|
||||
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
|
||||
xpos 0.5 xanchor 0.5 ypos 1.0 yanchor 1.0
|
||||
|
||||
python:
|
||||
config.default_transform = default
|
||||
|
||||
|
||||
init -1110 python:
|
||||
|
||||
_define = define = object()
|
||||
|
||||
# Positions ##############################################################
|
||||
|
||||
# These are positions that can be used inside at clauses. We set
|
||||
# them up here so that they can be used throughout the program.
|
||||
left = Position(xalign=0.0)
|
||||
center = Position(xalign=0.5)
|
||||
truecenter = Position(xalign=0.5, yalign=0.5)
|
||||
right = Position(xalign=1.0)
|
||||
|
||||
# Offscreen positions for use with the move transition. Images at
|
||||
# these positions are still shown (and consume
|
||||
# resources)... remember to hide the image after the transition.
|
||||
offscreenleft = Position(xpos=0.0, xanchor=1.0)
|
||||
offscreenright = Position(xpos=1.0, xanchor=0.0)
|
||||
|
||||
# Transitions ############################################################
|
||||
|
||||
# Simple transitions.
|
||||
@@ -62,60 +86,69 @@ init -1110 python:
|
||||
return .5 - math.cos(math.pi * x) / 2.0
|
||||
|
||||
# This defines a family of move transitions.
|
||||
def move_transitions(prefix, delay, time_warp=None, in_time_warp=None, out_time_warp=None, old=False):
|
||||
def move_transitions(prefix, delay, time_warp=None, in_time_warp=None, out_time_warp=None, old=False, layers=[ 'master' ], **kwargs):
|
||||
moves = {
|
||||
"" : MoveTransition(
|
||||
delay,
|
||||
old=old,
|
||||
factory=MoveFactory(time_warp=time_warp)),
|
||||
layers=layers,
|
||||
factory=MoveFactory(time_warp=time_warp, **kwargs)),
|
||||
|
||||
"inright" : MoveTransition(
|
||||
delay,
|
||||
old=old,
|
||||
factory=MoveFactory(time_warp=time_warp),
|
||||
enter_factory=MoveIn((1.0, None, 0.0, None), time_warp=in_time_warp)),
|
||||
layers=layers,
|
||||
factory=MoveFactory(time_warp=time_warp, **kwargs),
|
||||
enter_factory=MoveIn((1.0, None, 0.0, None), time_warp=in_time_warp, **kwargs)),
|
||||
|
||||
"inleft" : MoveTransition(
|
||||
delay,
|
||||
old=old,
|
||||
factory=MoveFactory(time_warp=time_warp),
|
||||
enter_factory=MoveIn((0.0, None, 1.0, None), time_warp=in_time_warp)),
|
||||
layers=layers,
|
||||
factory=MoveFactory(time_warp=time_warp, **kwargs),
|
||||
enter_factory=MoveIn((0.0, None, 1.0, None), time_warp=in_time_warp, **kwargs)),
|
||||
|
||||
"intop" : MoveTransition(
|
||||
delay,
|
||||
old=old,
|
||||
factory=MoveFactory(time_warp=time_warp),
|
||||
enter_factory=MoveIn((None, 0.0, None, 1.0), time_warp=in_time_warp)),
|
||||
layers=layers,
|
||||
factory=MoveFactory(time_warp=time_warp, **kwargs),
|
||||
enter_factory=MoveIn((None, 0.0, None, 1.0), time_warp=in_time_warp, **kwargs)),
|
||||
|
||||
"inbottom" : MoveTransition(
|
||||
delay,
|
||||
old=old,
|
||||
factory=MoveFactory(time_warp=time_warp),
|
||||
enter_factory=MoveIn((None, 1.0, None, 0.0), time_warp=in_time_warp)),
|
||||
layers=layers,
|
||||
factory=MoveFactory(time_warp=time_warp, **kwargs),
|
||||
enter_factory=MoveIn((None, 1.0, None, 0.0), time_warp=in_time_warp, **kwargs)),
|
||||
|
||||
"outright" : MoveTransition(
|
||||
delay,
|
||||
old=old,
|
||||
factory=MoveFactory(time_warp=time_warp),
|
||||
leave_factory=MoveOut((1.0, None, 0.0, None), time_warp=out_time_warp)),
|
||||
layers=layers,
|
||||
factory=MoveFactory(time_warp=time_warp, **kwargs),
|
||||
leave_factory=MoveOut((1.0, None, 0.0, None), time_warp=out_time_warp, **kwargs)),
|
||||
|
||||
"outleft" : MoveTransition(
|
||||
delay,
|
||||
old=old,
|
||||
factory=MoveFactory(time_warp=time_warp),
|
||||
leave_factory=MoveOut((0.0, None, 1.0, None), time_warp=out_time_warp)),
|
||||
layers=layers,
|
||||
factory=MoveFactory(time_warp=time_warp, **kwargs),
|
||||
leave_factory=MoveOut((0.0, None, 1.0, None), time_warp=out_time_warp, **kwargs)),
|
||||
|
||||
"outtop" : MoveTransition(
|
||||
delay,
|
||||
old=old,
|
||||
factory=MoveFactory(time_warp=time_warp),
|
||||
leave_factory=MoveOut((None, 0.0, None, 1.0), time_warp=out_time_warp)),
|
||||
layers=layers,
|
||||
factory=MoveFactory(time_warp=time_warp, **kwargs),
|
||||
leave_factory=MoveOut((None, 0.0, None, 1.0), time_warp=out_time_warp, **kwargs)),
|
||||
|
||||
"outbottom" : MoveTransition(
|
||||
delay,
|
||||
old=old,
|
||||
factory=MoveFactory(time_warp=time_warp),
|
||||
leave_factory=MoveOut((None, 1.0, None, 0.0), time_warp=time_warp)),
|
||||
layers=layers,
|
||||
factory=MoveFactory(time_warp=time_warp, **kwargs),
|
||||
leave_factory=MoveOut((None, 1.0, None, 0.0), time_warp=time_warp, **kwargs)),
|
||||
}
|
||||
|
||||
for k, v in moves.iteritems():
|
||||
@@ -131,8 +164,6 @@ init -1110 python:
|
||||
zoomin = MoveTransition(0.5, enter_factory=ZoomInOut(0.01, 1.0))
|
||||
zoomout = MoveTransition(0.5, leave_factory=ZoomInOut(1.0, 0.01))
|
||||
zoominout = MoveTransition(0.5, enter_factory=ZoomInOut(0.01, 1.0), leave_factory=ZoomInOut(1.0, 0.01))
|
||||
|
||||
|
||||
|
||||
# These shake the screen up and down for a quarter second.
|
||||
# The delay needs to be an integer multiple of the period.
|
||||
@@ -156,3 +187,7 @@ init 1110 python:
|
||||
|
||||
if not hasattr(store, 'centered'):
|
||||
centered = Character(None, what_style="centered_text", window_style="centered_window")
|
||||
|
||||
# This is necessary to ensure that config.default_transform works.
|
||||
if config.default_transform:
|
||||
config.default_transform._show()
|
||||
|
||||
@@ -0,0 +1,180 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This contains code to choose between OpenGL and Software rendering, when
|
||||
# a system supports both.
|
||||
|
||||
init -1024:
|
||||
screen _gl_test:
|
||||
frame:
|
||||
xalign .5
|
||||
yalign .33
|
||||
|
||||
xpadding 20
|
||||
ypadding 20
|
||||
|
||||
has vbox
|
||||
|
||||
label _(u"Graphics Acceleration")
|
||||
|
||||
null height 10
|
||||
|
||||
textbutton _(u"Automatically Choose"):
|
||||
size_group "gl"
|
||||
action SetField(persistent, "_gl_test", "auto")
|
||||
textbutton _(u"Prefer Software Renderer"):
|
||||
size_group "gl"
|
||||
action SetField(persistent, "_gl_test", "sw")
|
||||
textbutton _(u"Prefer OpenGL Renderer"):
|
||||
size_group "gl"
|
||||
action SetField(persistent, "_gl_test", "gl")
|
||||
|
||||
null height 10
|
||||
|
||||
textbutton _(u"Continue"):
|
||||
size_group "gl"
|
||||
action Return(True)
|
||||
|
||||
init -1024 python:
|
||||
# The image that we fill the screen with in GL-test mode.
|
||||
config.gl_test_image = "black"
|
||||
|
||||
class __GLTest(renpy.Displayable):
|
||||
"""
|
||||
This counts the number of times it's been rendered, and
|
||||
the number of seconds it's been displayed, and uses them
|
||||
to make the decisions as to if OpenGL is working or not.
|
||||
"""
|
||||
|
||||
def __init__(self, frames, fps, timeout):
|
||||
super(__GLTest, self).__init__()
|
||||
|
||||
self.target = 1.0 * frames / fps
|
||||
self.frames = frames
|
||||
self.timeout = timeout
|
||||
|
||||
self.times = [ ]
|
||||
self.success = False
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
self.times.append(st)
|
||||
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
if len(self.times) >= self.frames:
|
||||
if (self.times[-1] - self.times[-self.frames]) < self.target:
|
||||
self.success = True
|
||||
renpy.timeout(0)
|
||||
|
||||
rv = renpy.Render(width, height)
|
||||
return rv
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if self.success:
|
||||
return True
|
||||
|
||||
if st > self.timeout:
|
||||
return False
|
||||
|
||||
renpy.timeout(self.timeout - st)
|
||||
|
||||
|
||||
def __gl_prefer_renderers(renderers):
|
||||
"""
|
||||
Forces the current renderer to be renderer, one of gl or sw.
|
||||
"""
|
||||
|
||||
if renpy.display.prefer_renderers == renderers:
|
||||
return
|
||||
|
||||
renpy.display.prefer_renderers = renderers
|
||||
renpy.display_reset()
|
||||
|
||||
def __gl_prompt():
|
||||
"""
|
||||
Decides if we want to prompt the user to enable OpenGL mode.
|
||||
If so, shows a screen that allows the user to alter the
|
||||
OpenGL setting.
|
||||
"""
|
||||
|
||||
if not renpy.display.interface.safe_mode:
|
||||
return
|
||||
|
||||
__gl_prefer_renderers("sw")
|
||||
|
||||
renpy.call_screen("_gl_test")
|
||||
|
||||
renpy.display.interface.safe_mode = False
|
||||
|
||||
def __gl_test():
|
||||
"""
|
||||
Makes the decision as to if we should use GL or SW mode.
|
||||
"""
|
||||
|
||||
import os
|
||||
if "RENPY_RENDERER" in os.environ:
|
||||
return
|
||||
|
||||
# Our decision survives a restart.
|
||||
if _restart:
|
||||
return
|
||||
|
||||
# If GL is disabled, don't bother.
|
||||
if not config.gl_enable:
|
||||
return
|
||||
|
||||
__gl_prompt()
|
||||
|
||||
if persistent._gl_test == "gl":
|
||||
__gl_prefer_renderers("gl,sw")
|
||||
return
|
||||
|
||||
if persistent._gl_test == "sw":
|
||||
__gl_prefer_renderers("sw")
|
||||
return
|
||||
|
||||
__gl_prefer_renderers("gl,sw")
|
||||
|
||||
ui.pausebehavior(0)
|
||||
ui.interact(suppress_underlay=True, suppress_overlay=True)
|
||||
|
||||
# If GL is able to render FRAMES frames at FPS fps in less
|
||||
# than DELAY seconds, we consider it to be operational, and
|
||||
# continue in GL mode. Otherwise, we rever to software
|
||||
# rendering mode.
|
||||
FRAMES = 5
|
||||
FPS = 15
|
||||
DELAY = 1
|
||||
|
||||
renpy.transition(Dissolve(DELAY), always=True, force=True)
|
||||
ui.add(__GLTest(FRAMES, FPS, DELAY))
|
||||
result = ui.interact(suppress_overlay=True, suppress_underlay=True)
|
||||
|
||||
if result:
|
||||
__gl_prefer_renderers("gl,sw")
|
||||
else:
|
||||
__gl_prefer_renderers("sw")
|
||||
|
||||
# Init-time code:
|
||||
# Make a guess as to what modes we should be in.
|
||||
if persistent._gl_test is None:
|
||||
persistent._gl_test = "auto"
|
||||
|
||||
if persistent._gl_test == "sw":
|
||||
renpy.display.prefer_renderers = "sw"
|
||||
|
||||
|
||||
label _gl_test:
|
||||
|
||||
# Show the test image.
|
||||
scene
|
||||
show expression config.gl_test_image
|
||||
|
||||
$ __gl_test()
|
||||
|
||||
# Hide the test image.
|
||||
scene
|
||||
|
||||
return
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Copyright 2004-2007 PyTom
|
||||
#
|
||||
# Please see the LICENSE.txt distributed with Ren'Py for permission to
|
||||
# copy and modify.
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init -1105 python:
|
||||
|
||||
@@ -18,7 +16,7 @@ init -1105 python:
|
||||
|
||||
# This takes care of actually displaying button menus.
|
||||
def _display_button_menu(menuitems):
|
||||
|
||||
|
||||
narration = [ s for s, i in menuitems if i is None and s ]
|
||||
menuitems = [ (s, i) for s, i in menuitems if i is not None or not s ]
|
||||
|
||||
@@ -58,6 +56,21 @@ init -1105 python hide:
|
||||
joystick_preferences=layout.classic_joystick_preferences,
|
||||
)
|
||||
|
||||
if renpy.has_screen("main_menu"):
|
||||
defaults["main_menu"] = layout.screen_main_menu
|
||||
|
||||
if renpy.has_screen("load") and renpy.has_screen("save"):
|
||||
defaults["load_save"] = layout.screen_load_save
|
||||
|
||||
if renpy.has_screen("yesno_prompt"):
|
||||
defaults["yesno_prompt"] = layout.screen_yesno_prompt
|
||||
|
||||
if renpy.has_screen("preferences"):
|
||||
defaults["preferences"] = layout.screen_preferences
|
||||
|
||||
if renpy.has_screen("joystick_preferences"):
|
||||
defaults["joystick_preferences"] = layout.screen_joystick_preferences
|
||||
|
||||
for k, v in defaults.iteritems():
|
||||
if k not in layout.provided:
|
||||
v()
|
||||
@@ -288,13 +301,14 @@ init -1105 python hide:
|
||||
|
||||
|
||||
@layout
|
||||
def imagemap_main_menu(ground, selected, hotspots):
|
||||
def imagemap_main_menu(ground, selected, hotspots, idle=None, variant=None):
|
||||
renpy.load_module("_layout/imagemap_main_menu")
|
||||
|
||||
config.main_menu_ground = ground
|
||||
config.main_menu_selected = selected
|
||||
config.main_menu_hotspots = hotspots
|
||||
|
||||
config.main_menu_ground[variant] = ground
|
||||
config.main_menu_selected[variant] = selected
|
||||
config.main_menu_hotspots[variant] = hotspots
|
||||
config.main_menu_idle[variant] = idle
|
||||
|
||||
@layout
|
||||
def imagemap_navigation(ground, idle, hover, selected_idle, selected_hover,
|
||||
hotspots):
|
||||
@@ -322,7 +336,7 @@ init -1105 python hide:
|
||||
config.preferences_hotspots = hotspots
|
||||
|
||||
@layout
|
||||
def imagemap_yesno_prompt(ground, idle, hover, hotspots):
|
||||
def imagemap_yesno_prompt(ground, idle, hover, hotspots, prompt_images={ }):
|
||||
|
||||
renpy.load_module("_layout/imagemap_yesno_prompt")
|
||||
|
||||
@@ -330,16 +344,91 @@ init -1105 python hide:
|
||||
config.yesno_prompt_idle = idle
|
||||
config.yesno_prompt_hover = hover
|
||||
config.yesno_prompt_hotspots = hotspots
|
||||
config.yesno_prompt_message_images = prompt_images
|
||||
|
||||
@layout
|
||||
def imagemap_load_save(ground, idle, hover, selected_idle, selected_hover,
|
||||
hotspots):
|
||||
hotspots, variant=None):
|
||||
|
||||
renpy.load_module("_layout/imagemap_load_save")
|
||||
|
||||
config.load_save_ground = ground
|
||||
config.load_save_idle = idle
|
||||
config.load_save_hover = hover
|
||||
config.load_save_selected_idle = selected_idle
|
||||
config.load_save_selected_hover = selected_hover
|
||||
config.load_save_hotspots = hotspots
|
||||
config.load_save_ground[variant] = ground
|
||||
config.load_save_idle[variant] = idle
|
||||
config.load_save_hover[variant] = hover
|
||||
config.load_save_selected_idle[variant] = selected_idle
|
||||
config.load_save_selected_hover[variant] = selected_hover
|
||||
config.load_save_hotspots[variant] = hotspots
|
||||
|
||||
@layout
|
||||
def screen_main_menu():
|
||||
renpy.load_module("_layout/screen_main_menu")
|
||||
|
||||
@layout
|
||||
def screen_load_save():
|
||||
renpy.load_module("_layout/screen_load_save")
|
||||
|
||||
@layout
|
||||
def screen_preferences():
|
||||
renpy.load_module("_layout/screen_preferences")
|
||||
|
||||
@layout
|
||||
def screen_joystick_preferences():
|
||||
renpy.load_module("_layout/screen_joystick_preferences")
|
||||
|
||||
@layout
|
||||
def screen_yesno_prompt():
|
||||
renpy.load_module("_layout/screen_yesno_prompt")
|
||||
|
||||
layout.ARE_YOU_SURE = u"Are you sure?"
|
||||
layout.DELETE_SAVE = u"Are you sure you want to delete this save?"
|
||||
layout.OVERWRITE_SAVE = u"Are you sure you want to overwrite your save?"
|
||||
layout.LOADING = u"Loading will lose unsaved progress.\nAre you sure you want to do this?"
|
||||
layout.QUIT = u"Are you sure you want to quit?"
|
||||
layout.MAIN_MENU = u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
|
||||
|
||||
@layout
|
||||
def yesno_screen(message, yes=None, no=None):
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
This causes the a yes/no prompt screen with the given message
|
||||
to be displayed. The screen will be hidden when the user hits
|
||||
yes or no.
|
||||
|
||||
`message`
|
||||
The message that will be displayed.
|
||||
|
||||
`yes`
|
||||
An action that is run when the user chooses yes.
|
||||
|
||||
`no`
|
||||
An action that is run when the user chooses no.
|
||||
"""
|
||||
|
||||
if renpy.has_screen("yesno_prompt"):
|
||||
|
||||
yes_action = [ Hide("yesno_prompt") ]
|
||||
no_action = [ Hide("yesno_prompt") ]
|
||||
|
||||
if yes is not None:
|
||||
yes_action.append(yes)
|
||||
if no is not None:
|
||||
no_action.append(no)
|
||||
|
||||
renpy.show_screen(
|
||||
"yesno_prompt",
|
||||
message=message,
|
||||
yes_action=yes_action,
|
||||
no_action=no_action)
|
||||
|
||||
renpy.restart_interaction()
|
||||
|
||||
return
|
||||
|
||||
if renpy.invoke_in_new_context(layout.yesno_prompt, None, message):
|
||||
if yes is not None:
|
||||
yes()
|
||||
else:
|
||||
if no is not None:
|
||||
no()
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Copyright 2004-2007 PyTom
|
||||
#
|
||||
# Please see the LICENSE.txt distributed with Ren'Py for permission to
|
||||
# copy and modify.
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This file consists of renpy functions that aren't expected to be
|
||||
# touched by the user too much. We reserve the _ prefix for names
|
||||
@@ -49,6 +47,27 @@ init -1180 python:
|
||||
# preference when the game is first run.
|
||||
config.default_text_cps = None
|
||||
|
||||
# If not None, the default value of afm_time
|
||||
config.default_afm_time = None
|
||||
|
||||
# If not None, the default value of afm_enable
|
||||
config.default_afm_enable = None
|
||||
|
||||
# Should we automatically define images?
|
||||
config.automatic_images = None
|
||||
|
||||
# Prefixes to strip from automatic images.
|
||||
config.automatic_images_strip = [ ]
|
||||
|
||||
# A save to automatically load, if it exists.
|
||||
config.auto_load = None
|
||||
|
||||
# Layers to clear when entering the menus.
|
||||
config.menu_clear_layers = [ ]
|
||||
|
||||
# Should we start the game with scene black or just scene?
|
||||
config.start_scene_black = False
|
||||
|
||||
# This is updated to give the user an idea of where a save is
|
||||
# taking place.
|
||||
save_name = ''
|
||||
@@ -69,6 +88,24 @@ init -1180 python:
|
||||
|
||||
config.with_callback = _default_with_callback
|
||||
|
||||
|
||||
def _default_empty_window():
|
||||
|
||||
who = _last_say_who
|
||||
|
||||
if who is not None:
|
||||
who = eval(who)
|
||||
|
||||
if who is None:
|
||||
who = narrator
|
||||
|
||||
if isinstance(who, NVLCharacter):
|
||||
nvl_show_core()
|
||||
else:
|
||||
store.narrator("", interact=False)
|
||||
|
||||
config.empty_window = _default_empty_window
|
||||
|
||||
style.skip_indicator = Style(style.default, heavy=True, help='The skip indicator.')
|
||||
style.skip_indicator.xpos = 10
|
||||
style.skip_indicator.ypos = 10
|
||||
@@ -114,47 +151,80 @@ init -1180 python:
|
||||
|
||||
config.help = None
|
||||
|
||||
def _help():
|
||||
if not config.help:
|
||||
def _help(help=None):
|
||||
|
||||
if help is None:
|
||||
help = config.help
|
||||
|
||||
if help is None:
|
||||
return
|
||||
|
||||
if renpy.has_label(config.help):
|
||||
renpy.call_in_new_context(config.help)
|
||||
if renpy.has_label(help):
|
||||
renpy.call_in_new_context(help)
|
||||
return
|
||||
|
||||
_preferences.fullscreen = False
|
||||
|
||||
import webbrowser
|
||||
webbrowser.open_new("file:///" + config.basedir + "/" + config.help)
|
||||
|
||||
|
||||
init -1180 python hide:
|
||||
|
||||
try:
|
||||
import webbrowser
|
||||
webbrowser.open_new("file:///" + config.basedir + "/" + help)
|
||||
except:
|
||||
pass
|
||||
|
||||
# Called to make a screenshot happen.
|
||||
def screenshot():
|
||||
def _screenshot():
|
||||
import os.path
|
||||
import os
|
||||
|
||||
pattern = os.environ.get("RENPY_SCREENSHOT_PATTERN", "screenshot%04d.png")
|
||||
import __main__
|
||||
|
||||
pattern = os.environ.get("RENPY_SCREENSHOT_PATTERN", "screenshot%04d.png")
|
||||
|
||||
# Pick the directory to save into.
|
||||
dest = config.renpy_base.rstrip("/")
|
||||
|
||||
# Guess if we're an OSX App.
|
||||
if dest.endswith("/Contents/Resources/autorun"):
|
||||
# Go up 4 directories.
|
||||
dest = os.path.dirname(dest)
|
||||
dest = os.path.dirname(dest)
|
||||
dest = os.path.dirname(dest)
|
||||
dest = os.path.dirname(dest)
|
||||
|
||||
# Try to pick a filename.
|
||||
i = 1
|
||||
while True:
|
||||
fn = pattern % i
|
||||
fn = dest + "/" + pattern % i
|
||||
if not os.path.exists(fn):
|
||||
break
|
||||
i += 1
|
||||
|
||||
renpy.screenshot(fn)
|
||||
try:
|
||||
renpy.screenshot(fn)
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
|
||||
init -1180 python hide:
|
||||
|
||||
def dump_styles():
|
||||
if config.developer:
|
||||
renpy.style.write_text("styles.txt")
|
||||
|
||||
# This is run when entering the game menu.
|
||||
config.game_menu_action = None
|
||||
|
||||
def invoke_game_menu():
|
||||
if renpy.context()._menu:
|
||||
renpy.jump("_noisy_return")
|
||||
if renpy.context()._main_menu:
|
||||
return
|
||||
else:
|
||||
renpy.jump("_noisy_return")
|
||||
else:
|
||||
renpy.call_in_new_context('_game_menu')
|
||||
if config.game_menu_action:
|
||||
renpy.display.behavior.run(config.game_menu_action)
|
||||
else:
|
||||
renpy.call_in_new_context('_game_menu')
|
||||
|
||||
def keymap_toggle_skipping():
|
||||
if renpy.context()._menu:
|
||||
@@ -182,10 +252,11 @@ init -1180 python hide:
|
||||
filename, line = renpy.get_filename_line()
|
||||
renpy.launch_editor([ filename ], line)
|
||||
|
||||
# The default keymap.
|
||||
# The default keymap. We might also want to put some of this into
|
||||
# the launcher.
|
||||
km = renpy.Keymap(
|
||||
rollback = renpy.rollback,
|
||||
screenshot = screenshot,
|
||||
screenshot = _screenshot,
|
||||
toggle_fullscreen = renpy.toggle_fullscreen,
|
||||
toggle_music = renpy.toggle_music,
|
||||
toggle_skip = keymap_toggle_skipping,
|
||||
@@ -283,32 +354,13 @@ label _hide_windows:
|
||||
python:
|
||||
_windows_hidden = True
|
||||
ui.saybehavior(dismiss=['dismiss', 'hide_windows'])
|
||||
ui.interact(suppress_overlay=True)
|
||||
ui.interact(suppress_overlay=True, suppress_window=True)
|
||||
_windows_hidden = False
|
||||
|
||||
return
|
||||
|
||||
|
||||
# This code here handles check for the correct version of the Ren'Py module.
|
||||
|
||||
label _check_module:
|
||||
|
||||
if not config.module_warning:
|
||||
return
|
||||
|
||||
python hide:
|
||||
module_info = _(u"While Ren'Py games may be playable without the renpy module, some features may be disabled. For more information, read the module/README.txt file or go to http://www.bishoujo.us/renpy/.")
|
||||
|
||||
if renpy.module_version() == 0:
|
||||
_show_exception(_(u"renpy module not found."),
|
||||
_(u"The renpy module could not be loaded on your system.") + "\n\n" + module_info)
|
||||
elif renpy.module_version() < config.module_version:
|
||||
_show_exception(_(u"Old renpy module found."),
|
||||
_(u"An old version (%d) of the Ren'Py module was found on your system, while this game requires version %d.") % (renpy.module_version(), config.module_version) + "\n\n" + module_info)
|
||||
|
||||
return
|
||||
|
||||
|
||||
|
||||
label _save_reload_game:
|
||||
python hide:
|
||||
@@ -321,6 +373,8 @@ label _save_reload_game:
|
||||
renpy.pause(0)
|
||||
renpy.save("reload", "reload save game")
|
||||
|
||||
renpy.music.stop()
|
||||
|
||||
persistent._reload_save = "reload"
|
||||
|
||||
ui.add(Solid((0, 0, 0, 255)))
|
||||
@@ -370,6 +424,17 @@ init 1180 python:
|
||||
if config.default_text_cps is not None:
|
||||
_preferences.text_cps = config.default_text_cps
|
||||
|
||||
if config.default_afm_time is not None:
|
||||
_preferences.afm_time = config.default_afm_time
|
||||
|
||||
if config.default_afm_enable is not None:
|
||||
_preferences.afm_enable = config.default_afm_enable
|
||||
_preferences.using_afm_enable = True
|
||||
else:
|
||||
_preferences.afm_enable = True
|
||||
_preferences.using_afm_enable = False
|
||||
|
||||
|
||||
if config.developer:
|
||||
|
||||
def _inspector(l):
|
||||
@@ -381,7 +446,6 @@ init 1180 python:
|
||||
ui.text("Style Inspector")
|
||||
ui.text("")
|
||||
|
||||
|
||||
if not l:
|
||||
ui.text("Nothing to inspect.")
|
||||
|
||||
@@ -508,18 +572,23 @@ init 1180 python:
|
||||
|
||||
label _enter_menu:
|
||||
python hide:
|
||||
renpy.movie_stop()
|
||||
renpy.movie_stop(only_fullscreen=True)
|
||||
renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))
|
||||
|
||||
for i in config.menu_clear_layers:
|
||||
renpy.scene(layer=i)
|
||||
|
||||
renpy.context()._menu = True
|
||||
|
||||
# This may be changed, if we are already in the main menu.
|
||||
renpy.context().main_menu = False
|
||||
renpy.context()._main_menu = False
|
||||
renpy.context_dynamic("main_menu")
|
||||
renpy.context_dynamic("_window_subtitle")
|
||||
|
||||
renpy.context_dynamic("_window")
|
||||
|
||||
store.main_menu = False
|
||||
store._window_subtitle = config.menu_window_subtitle
|
||||
store._window = False
|
||||
|
||||
store.mouse_visible = True
|
||||
store.suppress_overlay = True
|
||||
@@ -552,9 +621,14 @@ label _game_menu(_game_menu_screen=_game_menu_screen):
|
||||
$ renpy.play(config.enter_sound)
|
||||
|
||||
call _enter_game_menu from _call__enter_game_menu_0
|
||||
|
||||
|
||||
if renpy.has_label("game_menu"):
|
||||
jump expression "game_menu"
|
||||
|
||||
if renpy.has_screen(_game_menu_screen):
|
||||
$ renpy.show_screen(_game_menu_screen)
|
||||
$ ui.interact()
|
||||
jump _noisy_return
|
||||
|
||||
jump expression _game_menu_screen
|
||||
|
||||
@@ -596,16 +670,15 @@ label _noisy_return:
|
||||
# Return to the game.
|
||||
label _return:
|
||||
|
||||
if renpy.context().main_menu:
|
||||
if renpy.context()._main_menu:
|
||||
$ renpy.transition(config.game_main_transition)
|
||||
jump _main_menu
|
||||
jump _main_menu_screen
|
||||
|
||||
$ renpy.transition(config.exit_transition)
|
||||
|
||||
return
|
||||
|
||||
label _confirm_quit:
|
||||
call _enter_menu from _call__enter_menu_3
|
||||
|
||||
if renpy.has_label("confirm_quit"):
|
||||
jump expression "confirm_quit"
|
||||
@@ -631,6 +704,7 @@ init -1180 python hide:
|
||||
# after_load.
|
||||
label _after_load:
|
||||
$ renpy.context()._menu = False
|
||||
$ renpy.context()._main_menu = False
|
||||
|
||||
if config.after_load_transition:
|
||||
$ renpy.transition(config.after_load_transition, force=True)
|
||||
@@ -647,15 +721,25 @@ label _start:
|
||||
|
||||
python hide:
|
||||
renpy.context()._menu = False
|
||||
renpy.context()._main_menu = False
|
||||
|
||||
for i in config.start_callbacks:
|
||||
i()
|
||||
|
||||
call _check_module from _call__check_module_1
|
||||
|
||||
$ renpy.block_rollback()
|
||||
|
||||
call _gl_test
|
||||
|
||||
call _load_reload_game from _call__load_reload_game_1
|
||||
|
||||
scene black
|
||||
if not _restart and config.auto_load and renpy.can_load(config.auto_load):
|
||||
$ renpy.load(config.auto_load)
|
||||
|
||||
if config.start_scene_black:
|
||||
scene black
|
||||
else:
|
||||
scene
|
||||
|
||||
if not _restart:
|
||||
$ ui.pausebehavior(0)
|
||||
$ ui.interact(suppress_underlay=True, suppress_overlay=True)
|
||||
@@ -673,36 +757,43 @@ label _start:
|
||||
|
||||
$ renpy.block_rollback()
|
||||
|
||||
python hide:
|
||||
for i in range(0, 7):
|
||||
# renpy.music.stop(channel=i)
|
||||
# renpy.sound.stop(channel=i)
|
||||
pass
|
||||
|
||||
if config.main_menu_music:
|
||||
$ renpy.music.play(config.main_menu_music, if_changed=True)
|
||||
else:
|
||||
$ renpy.music.stop()
|
||||
|
||||
# Clean out any residual scene from the splashscreen.
|
||||
scene black
|
||||
|
||||
if _restart is None:
|
||||
$ renpy.transition(config.end_splash_transition)
|
||||
if config.start_scene_black:
|
||||
scene black
|
||||
else:
|
||||
$ renpy.transition(_restart[0])
|
||||
jump expression _restart[1]
|
||||
scene
|
||||
|
||||
|
||||
# This has to be python, to deal with a case where _restart may
|
||||
# change across a shift-reload.
|
||||
python:
|
||||
if _restart is None:
|
||||
renpy.transition(config.end_splash_transition)
|
||||
else:
|
||||
renpy.transition(_restart[0])
|
||||
renpy.jump(_restart[1])
|
||||
|
||||
label _invoke_main_menu:
|
||||
|
||||
$ renpy.call_in_new_context("_enter_main_menu")
|
||||
|
||||
# Again, this has to be python.
|
||||
python:
|
||||
if _restart:
|
||||
renpy.call_in_new_context(_restart[2])
|
||||
else:
|
||||
renpy.call_in_new_context("_main_menu")
|
||||
|
||||
|
||||
# If the main menu returns, then start the game.
|
||||
jump start
|
||||
|
||||
# At this point, we've been switched into a new context. So we
|
||||
# initialize it.
|
||||
label _enter_main_menu:
|
||||
label _main_menu(_main_menu_screen="_main_menu_screen"):
|
||||
|
||||
call _enter_menu from _call__enter_menu_1
|
||||
|
||||
@@ -710,11 +801,13 @@ label _enter_main_menu:
|
||||
renpy.dynamic("_load_prompt")
|
||||
_load_prompt = False
|
||||
|
||||
renpy.context().main_menu = True
|
||||
renpy.context()._main_menu = True
|
||||
store.main_menu = True
|
||||
|
||||
jump expression _main_menu_screen
|
||||
|
||||
# This is called to show the main menu to the user.
|
||||
label _main_menu:
|
||||
label _main_menu_screen:
|
||||
|
||||
# Let the user completely override the main menu. (But please note
|
||||
# it still lives in the menu context, rather than the game context.)
|
||||
@@ -722,11 +815,77 @@ label _main_menu:
|
||||
jump expression "main_menu"
|
||||
|
||||
# New name.
|
||||
if renpy.has_label("main_menu_screen"):
|
||||
elif renpy.has_label("main_menu_screen"):
|
||||
jump expression "main_menu_screen"
|
||||
|
||||
# Compatibility name.
|
||||
if renpy.has_label("_library_main_menu"):
|
||||
elif renpy.has_label("_library_main_menu"):
|
||||
jump expression "_library_main_menu"
|
||||
|
||||
return
|
||||
|
||||
init 1180 python hide:
|
||||
|
||||
def create_automatic_images():
|
||||
|
||||
seps = config.automatic_images
|
||||
|
||||
if seps is True:
|
||||
seps = [ ' ', '/', '_' ]
|
||||
|
||||
for dir, fn in renpy.loader.listdirfiles():
|
||||
|
||||
if fn.startswith("_"):
|
||||
continue
|
||||
|
||||
# Only .png and .jpg
|
||||
if not fn.lower().endswith(".png") and not fn.lower().endswith(".jpg"):
|
||||
continue
|
||||
|
||||
# Strip the extension, replace slashes.
|
||||
shortfn = fn[:-4].replace("\\", "/")
|
||||
|
||||
# Determine the name.
|
||||
name = ( shortfn, )
|
||||
for sep in seps:
|
||||
name = tuple(j for i in name for j in i.split(sep))
|
||||
|
||||
# Strip name components.
|
||||
while name:
|
||||
for i in config.automatic_images_strip:
|
||||
if name[0] == i:
|
||||
name = name[1:]
|
||||
break
|
||||
else:
|
||||
break
|
||||
|
||||
# Only names of 2 components or more.
|
||||
if len(name) < 2:
|
||||
continue
|
||||
|
||||
# Reject if it already exists.
|
||||
if name in renpy.exports.images:
|
||||
continue
|
||||
|
||||
renpy.image(name, fn)
|
||||
|
||||
if config.automatic_images:
|
||||
create_automatic_images()
|
||||
|
||||
|
||||
# Load the developer screen, if necessary.
|
||||
init 1180 python hide:
|
||||
|
||||
if config.developer:
|
||||
renpy.load_module("_developer")
|
||||
|
||||
# Entry point for the developer screen. The rest of it is loaded from
|
||||
# _developer.rpym
|
||||
label _developer:
|
||||
|
||||
if not config.developer:
|
||||
return
|
||||
|
||||
call _enter_menu from _call__enter_menu_4
|
||||
|
||||
jump expression "_developer_screen"
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Copyright 2008 PyTom
|
||||
#
|
||||
# Please see the LICENSE.txt distributed with Ren'Py for permission to
|
||||
# copy and modify.
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# Common stuff that's used by the various Ren'Py menus. This includes
|
||||
# the default definitions of config.main_menu and config.game_menu, as
|
||||
@@ -29,13 +27,15 @@ init -1150 python:
|
||||
]
|
||||
|
||||
label _quit_prompt:
|
||||
if layout.yesno_prompt(None, u"Are you sure you want to quit?"):
|
||||
$ renpy.loadsave.force_autosave()
|
||||
|
||||
if layout.yesno_prompt(None, layout.QUIT):
|
||||
jump _quit
|
||||
else:
|
||||
return
|
||||
|
||||
label _main_menu_prompt:
|
||||
if layout.yesno_prompt(None, u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."):
|
||||
if layout.yesno_prompt(None, layout.MAIN_MENU):
|
||||
$ renpy.full_restart(transition=config.game_main_transition)
|
||||
else:
|
||||
return
|
||||
|
||||
@@ -1,17 +1,32 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This file contains code that sets up the various mixers, based on how
|
||||
# the user sets config.has_music, .has_sound, and .has_voice.
|
||||
|
||||
init -1130:
|
||||
|
||||
init -1130 python hide:
|
||||
|
||||
# Set to true in the very unlikely event you want to manually init
|
||||
# the sound system.
|
||||
$ config.force_sound = False
|
||||
config.force_sound = False
|
||||
|
||||
# basics: True if the game will have music.
|
||||
$ config.has_music = True
|
||||
config.has_music = True
|
||||
|
||||
# basics: True if the game will have sound effects.
|
||||
$ config.has_sound = True
|
||||
config.has_sound = True
|
||||
|
||||
# Register 8 channels by default, for compatiblity with older version
|
||||
# of Ren'Py.
|
||||
for i in xrange(0, 8):
|
||||
renpy.music.register_channel(i)
|
||||
|
||||
renpy.music.register_channel("movie", "music", False, stop_on_mute=False, buffer_queue=False)
|
||||
|
||||
# Set up default names for some of the channels.
|
||||
renpy.music.alias_channel(0, "sound")
|
||||
renpy.music.alias_channel(7, "music")
|
||||
renpy.music.alias_channel(2, "voice")
|
||||
|
||||
init 1130:
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This is an implementation of NVL-mode, which can be used to show
|
||||
# dialogue in a fullscreen way, like NVL-style games. Multiple lines
|
||||
# of dialogue are shown on the screen at once, whenever a line of
|
||||
@@ -76,9 +79,48 @@ init -1100 python:
|
||||
return s[nvl_variant]
|
||||
else:
|
||||
return s
|
||||
|
||||
def nvl_show_core():
|
||||
|
||||
def nvl_show_screen(screen_name, **scope):
|
||||
"""
|
||||
Shows an nvl-mode screen. Returns the "who" widget.
|
||||
"""
|
||||
|
||||
widget_properties = { }
|
||||
dialogue = [ ]
|
||||
|
||||
for i, entry in enumerate(nvl_list):
|
||||
if not entry:
|
||||
continue
|
||||
|
||||
who, what, kwargs = entry
|
||||
|
||||
if i == len(nvl_list) - 1:
|
||||
who_id = "who"
|
||||
what_id = "what"
|
||||
window_id = "window"
|
||||
|
||||
else:
|
||||
who_id = "who%d" % i
|
||||
what_id = "what%d" % i
|
||||
window_id = "window%d" % i
|
||||
|
||||
widget_properties[who_id] = kwargs["who_args"]
|
||||
widget_properties[what_id] = kwargs["what_args"]
|
||||
widget_properties[window_id] = kwargs["window_args"]
|
||||
|
||||
dialogue.append((who, what, who_id, what_id, window_id))
|
||||
|
||||
renpy.show_screen(screen_name, _transient=True, _widget_properties=widget_properties, dialogue=dialogue, **scope)
|
||||
renpy.shown_window()
|
||||
|
||||
return renpy.get_widget(screen_name, "what")
|
||||
|
||||
def nvl_show_core(who=None, what=None):
|
||||
|
||||
# Screen version.
|
||||
if renpy.has_screen("nvl"):
|
||||
return nvl_show_screen("nvl")
|
||||
|
||||
if renpy.in_rollback():
|
||||
nvl_window = __s(style.nvl_window)['rollback']
|
||||
nvl_vbox = __s(style.nvl_vbox)['rollback']
|
||||
@@ -99,8 +141,14 @@ init -1100 python:
|
||||
rv = config.nvl_show_display_say(who, what, variant=nvl_variant, **kw)
|
||||
|
||||
ui.close()
|
||||
|
||||
renpy.shown_window()
|
||||
|
||||
return rv
|
||||
|
||||
def nvl_window():
|
||||
nvl_show_core()
|
||||
|
||||
def nvl_show(with_):
|
||||
nvl_show_core()
|
||||
renpy.with_statement(with_)
|
||||
@@ -185,16 +233,19 @@ init -1100 python:
|
||||
else:
|
||||
checkpoint = True
|
||||
|
||||
renpy.display_say(nvl_show_core,
|
||||
checkpoint=checkpoint,
|
||||
**display_args)
|
||||
renpy.display_say(
|
||||
who,
|
||||
what,
|
||||
nvl_show_core,
|
||||
checkpoint=checkpoint,
|
||||
**display_args)
|
||||
|
||||
def do_done(self, who, what):
|
||||
|
||||
if self.clear:
|
||||
nvl_clear()
|
||||
|
||||
def do_extend(self):
|
||||
renpy.mode(self.mode)
|
||||
store.nvl_list = store.nvl_list[:-1]
|
||||
|
||||
# The default NVLCharacter.
|
||||
@@ -204,11 +255,11 @@ init -1100 python:
|
||||
what_style='nvl_dialogue',
|
||||
window_style='nvl_entry',
|
||||
type='nvl',
|
||||
mode='nvl',
|
||||
clear=False,
|
||||
kind=adv)
|
||||
|
||||
def nvl_clear():
|
||||
|
||||
store.nvl_list = [ ]
|
||||
|
||||
# Run clear at the start of the game.
|
||||
@@ -216,28 +267,42 @@ init -1100 python:
|
||||
|
||||
def nvl_menu(items):
|
||||
|
||||
renpy.mode('nvl_menu')
|
||||
|
||||
if nvl_list is None:
|
||||
store.nvl_list = [ ]
|
||||
|
||||
ui.window(style=__s(style.nvl_window))
|
||||
ui.vbox(style=__s(style.nvl_vbox))
|
||||
if renpy.has_screen("nvl_choice"):
|
||||
|
||||
for i in nvl_list:
|
||||
if not i:
|
||||
continue
|
||||
# Screen version.
|
||||
nvl_show_screen("nvl_choice", items=items)
|
||||
|
||||
who, what, kw = i
|
||||
rv = renpy.show_display_say(who, what, **kw)
|
||||
else:
|
||||
|
||||
renpy.display_menu(items, interact=False,
|
||||
window_style=__s(style.nvl_menu_window),
|
||||
choice_style=__s(style.nvl_menu_choice),
|
||||
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
|
||||
choice_button_style=__s(style.nvl_menu_choice_button),
|
||||
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
|
||||
)
|
||||
# Traditional version.
|
||||
ui.layer("transient")
|
||||
ui.clear()
|
||||
ui.close()
|
||||
|
||||
ui.close()
|
||||
ui.window(style=__s(style.nvl_window))
|
||||
ui.vbox(style=__s(style.nvl_vbox))
|
||||
|
||||
for i in nvl_list:
|
||||
if not i:
|
||||
continue
|
||||
|
||||
who, what, kw = i
|
||||
rv = renpy.show_display_say(who, what, **kw)
|
||||
|
||||
renpy.display_menu(items, interact=False,
|
||||
window_style=__s(style.nvl_menu_window),
|
||||
choice_style=__s(style.nvl_menu_choice),
|
||||
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
|
||||
choice_button_style=__s(style.nvl_menu_choice_button),
|
||||
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
|
||||
)
|
||||
|
||||
ui.close()
|
||||
|
||||
roll_forward = renpy.roll_forward_info()
|
||||
|
||||
@@ -246,32 +311,28 @@ init -1100 python:
|
||||
|
||||
return rv
|
||||
|
||||
NVLSpeaker = NVLCharacter
|
||||
|
||||
config.nvl_adv_transition = None
|
||||
config.adv_nvl_transition = None
|
||||
|
||||
init 1140 python:
|
||||
|
||||
if config.nvl_adv_transition or config.adv_nvl_transition:
|
||||
# This is used to execute the nvl and adv mode transitions.
|
||||
def _nvl_adv_callback(mode, old_modes):
|
||||
|
||||
def _nvl_adv_callback(event, interact, type, **kwargs):
|
||||
|
||||
if event != "begin" or not interact or renpy.get_transition():
|
||||
return
|
||||
|
||||
old_type = renpy.last_interact_type()
|
||||
|
||||
if old_type == "say" and type == "nvl":
|
||||
# We have an extra line in the nvl_list as we do this. So
|
||||
# take it out for the duration of the nvl_show.
|
||||
old_nvl_list = store.nvl_list
|
||||
store.nvl_list = old_nvl_list[:-1]
|
||||
nvl_show(config.adv_nvl_transition)
|
||||
store.nvl_list = old_nvl_list
|
||||
elif old_type == "nvl" and type == "say":
|
||||
nvl_hide(config.nvl_adv_transition)
|
||||
|
||||
config.all_character_callbacks.insert(0, _nvl_adv_callback)
|
||||
old = old_modes[0]
|
||||
|
||||
if config.adv_nvl_transition:
|
||||
if mode == "nvl" or mode == "nvl_menu":
|
||||
if old == "say" or old == "menu":
|
||||
nvl_show(config.adv_nvl_transition)
|
||||
|
||||
if config.nvl_adv_transition:
|
||||
if mode == "say" or mode == "menu":
|
||||
if old == "nvl" or old == "nvl_menu":
|
||||
nvl_hide(config.nvl_adv_transition)
|
||||
|
||||
config.mode_callbacks.append(_nvl_adv_callback)
|
||||
|
||||
python early hide:
|
||||
|
||||
|
||||
@@ -63,15 +63,19 @@ init -1080 python:
|
||||
|
||||
def init_values(self, sizes):
|
||||
def to_abs_(value, size):
|
||||
if isinstance(value, float):
|
||||
if type(value) == float:
|
||||
return value * size
|
||||
else:
|
||||
return value
|
||||
|
||||
def coord_(c):
|
||||
|
||||
if len(c) == 2:
|
||||
c = c + (0, 0)
|
||||
|
||||
return ( to_abs_(c[0], sizes[0]) - to_abs_(c[2], sizes[2]),
|
||||
to_abs_(c[1], sizes[1]) - to_abs_(c[3], sizes[3]) )
|
||||
|
||||
|
||||
for p in self.points:
|
||||
for i in range(1, len(p)):
|
||||
p[i] = coord_(p[i])
|
||||
@@ -122,8 +126,8 @@ init -1080 python:
|
||||
t3 = t**3
|
||||
|
||||
result = [ t_ppp * start[i] + t_pp * self.points[segment][2][i] + t_p * self.points[segment][3][i] + t3 * end[i] for i in 0,1 ]
|
||||
|
||||
return ( int(result[0]), int(result[1]), 0, 0 )
|
||||
|
||||
return ( absolute(result[0]), absolute(result[1]), 0, 0 )
|
||||
|
||||
def SplineMotion(points, time, child=None, anchors=(0.5, 0.5), repeat=False, bounce=False, anim_timebase=False, style='default', time_warp=None, **properties):
|
||||
return Motion(_SplineInterpolator(points, anchors), time, child, repeat=repeat, bounce=bounce, anim_timebase=anim_timebase, style=style, time_warp=time_warp, add_sizes=True, **properties)
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This file contains code that creates a few new statements. We'll
|
||||
# also describe here the API for defining your own statements.
|
||||
#
|
||||
@@ -67,6 +70,8 @@ python early hide:
|
||||
fadeout = "None"
|
||||
fadein = "0"
|
||||
channel = None
|
||||
loop = None
|
||||
if_changed = False
|
||||
|
||||
while True:
|
||||
|
||||
@@ -93,42 +98,63 @@ python early hide:
|
||||
renpy.error('expected simple expression')
|
||||
|
||||
continue
|
||||
|
||||
|
||||
if l.keyword('loop'):
|
||||
loop = True
|
||||
continue
|
||||
|
||||
if l.keyword('noloop'):
|
||||
loop = False
|
||||
continue
|
||||
|
||||
if l.keyword('if_changed'):
|
||||
if_changed = True
|
||||
continue
|
||||
|
||||
renpy.error('could not parse statement.')
|
||||
|
||||
return dict(file=file,
|
||||
fadeout=fadeout,
|
||||
fadein=fadein,
|
||||
channel=channel)
|
||||
channel=channel,
|
||||
loop=loop,
|
||||
if_changed=if_changed)
|
||||
|
||||
def execute_play_music(p):
|
||||
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 7
|
||||
channel = "music"
|
||||
|
||||
renpy.music.play(eval(p["file"]),
|
||||
fadeout=eval(p["fadeout"]),
|
||||
fadein=eval(p["fadein"]),
|
||||
channel=channel)
|
||||
channel=channel,
|
||||
loop=p.get("loop", None),
|
||||
if_changed=p.get("if_changed", False))
|
||||
|
||||
def predict_play_music(p):
|
||||
return [ ]
|
||||
|
||||
def lint_play_music(p):
|
||||
def lint_play_music(p, channel="music"):
|
||||
|
||||
file = _try_eval(p["file"], 'filename')
|
||||
if p["channel"] is not None:
|
||||
_try_eval(p["channel"], 'channel')
|
||||
|
||||
if p["channel"] is not None:
|
||||
channel = _try_eval(p["channel"], 'channel')
|
||||
|
||||
if not isinstance(file, list):
|
||||
file = [ file ]
|
||||
|
||||
for fn in file:
|
||||
if isinstance(fn, basestring) and not renpy.loadable(fn):
|
||||
renpy.error("%r is not loadable" % fn)
|
||||
|
||||
if isinstance(fn, basestring):
|
||||
try:
|
||||
if not renpy.music.playable(fn, channel):
|
||||
renpy.error("%r is not loadable" % fn)
|
||||
except:
|
||||
pass
|
||||
|
||||
renpy.statements.register('play music',
|
||||
parse=parse_play_music,
|
||||
execute=execute_play_music,
|
||||
@@ -145,24 +171,37 @@ python early hide:
|
||||
renpy.error("queue requires a file")
|
||||
|
||||
channel = None
|
||||
|
||||
if l.keyword('channel'):
|
||||
channel = l.simple_expression()
|
||||
if channel is None:
|
||||
renpy.error('expected simple expression')
|
||||
loop = None
|
||||
|
||||
while not l.eol():
|
||||
|
||||
if l.keyword('channel'):
|
||||
channel = l.simple_expression()
|
||||
if channel is None:
|
||||
renpy.error('expected simple expression')
|
||||
|
||||
if not l.eol():
|
||||
renpy.error("expected end of line")
|
||||
if l.keyword('loop'):
|
||||
loop = True
|
||||
continue
|
||||
|
||||
if l.keyword('noloop'):
|
||||
loop = False
|
||||
continue
|
||||
|
||||
return dict(file=file, channel=channel)
|
||||
renpy.error('expected end of line')
|
||||
|
||||
return dict(file=file, channel=channel, loop=loop)
|
||||
|
||||
def execute_queue_music(p):
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 7
|
||||
channel = "music"
|
||||
|
||||
renpy.music.queue(eval(p["file"]), channel=channel)
|
||||
renpy.music.queue(
|
||||
eval(p["file"]),
|
||||
channel=channel,
|
||||
loop=p.get("loop", None))
|
||||
|
||||
|
||||
renpy.statements.register('queue music',
|
||||
@@ -195,7 +234,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 7
|
||||
channel = "music"
|
||||
|
||||
renpy.music.stop(fadeout=eval(p["fadeout"]), channel=channel)
|
||||
|
||||
@@ -212,7 +251,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 0
|
||||
channel = "sound"
|
||||
|
||||
fadeout = eval(p["fadeout"]) or 0
|
||||
|
||||
@@ -220,17 +259,20 @@ python early hide:
|
||||
fadeout=fadeout,
|
||||
fadein=eval(p["fadein"]),
|
||||
channel=channel)
|
||||
|
||||
|
||||
def lint_play_sound(p, lint_play_music=lint_play_music):
|
||||
return lint_play_music(p, channel="sound")
|
||||
|
||||
renpy.statements.register('play sound',
|
||||
parse=parse_play_music,
|
||||
execute=execute_play_sound,
|
||||
lint=lint_play_music)
|
||||
lint=lint_play_sound)
|
||||
|
||||
def execute_queue_sound(p):
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 0
|
||||
channel = "sound"
|
||||
|
||||
renpy.sound.queue(eval(p["file"]), channel=channel)
|
||||
|
||||
@@ -244,7 +286,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 0
|
||||
channel = "sound"
|
||||
|
||||
fadeout = eval(p["fadeout"]) or 0
|
||||
|
||||
@@ -254,13 +296,260 @@ python early hide:
|
||||
parse=parse_stop_music,
|
||||
execute=execute_stop_sound)
|
||||
|
||||
|
||||
# Generic play/queue/stop statements. These take a channel name as
|
||||
# the second thing.
|
||||
|
||||
def parse_play_generic(l, parse_play_music=parse_play_music):
|
||||
channel = l.name()
|
||||
|
||||
if channel is None:
|
||||
renpy.error('play requires a channel')
|
||||
|
||||
rv = parse_play_music(l)
|
||||
if rv["channel"] is None:
|
||||
rv["channel"] = repr(channel)
|
||||
|
||||
return rv
|
||||
|
||||
def parse_queue_generic(l, parse_queue_music=parse_queue_music):
|
||||
channel = l.name()
|
||||
|
||||
if channel is None:
|
||||
renpy.error('queue requires a channel')
|
||||
|
||||
rv = parse_queue_music(l)
|
||||
if rv["channel"] is None:
|
||||
rv["channel"] = repr(channel)
|
||||
|
||||
return rv
|
||||
|
||||
def parse_stop_generic(l, parse_stop_music=parse_stop_music):
|
||||
channel = l.name()
|
||||
|
||||
if channel is None:
|
||||
renpy.error('stop requires a channel')
|
||||
|
||||
rv = parse_stop_music(l)
|
||||
if rv["channel"] is None:
|
||||
rv["channel"] = repr(channel)
|
||||
|
||||
return rv
|
||||
|
||||
def lint_play_generic(p, lint_play_music=lint_play_music):
|
||||
channel = eval(p["channel"])
|
||||
|
||||
if not renpy.music.channel_defined(channel):
|
||||
renpy.error("channel %r is not defined" % channel)
|
||||
|
||||
lint_play_music(p, channel)
|
||||
|
||||
def lint_stop_generic(p):
|
||||
channel = eval(p["channel"])
|
||||
|
||||
if not renpy.music.channel_defined(channel):
|
||||
renpy.error("channel %r is not defined" % channel)
|
||||
|
||||
renpy.statements.register('play',
|
||||
parse=parse_play_generic,
|
||||
execute=execute_play_music,
|
||||
predict=predict_play_music,
|
||||
lint=lint_play_generic)
|
||||
|
||||
renpy.statements.register('queue',
|
||||
parse=parse_queue_generic,
|
||||
execute=execute_queue_music,
|
||||
lint=lint_play_generic)
|
||||
|
||||
renpy.statements.register('stop',
|
||||
parse=parse_stop_generic,
|
||||
execute=execute_stop_music,
|
||||
lint=lint_stop_generic)
|
||||
|
||||
|
||||
##########################################################################
|
||||
# "window show" and "window hide" statements.
|
||||
|
||||
def parse_window(l):
|
||||
p = l.simple_expression()
|
||||
if not l.eol():
|
||||
renpy.error('expected end of line')
|
||||
|
||||
return p
|
||||
|
||||
def lint_window(p):
|
||||
if p is not None:
|
||||
_try_eval(p, 'window transition')
|
||||
|
||||
def execute_window_show(p):
|
||||
if store._window:
|
||||
return
|
||||
|
||||
if p is not None:
|
||||
trans = eval(p)
|
||||
else:
|
||||
trans = config.window_show_transition
|
||||
|
||||
renpy.with_statement(None)
|
||||
store._window = True
|
||||
renpy.with_statement(trans)
|
||||
|
||||
def execute_window_hide(p):
|
||||
if not _window:
|
||||
return
|
||||
|
||||
if p is not None:
|
||||
trans = eval(p)
|
||||
else:
|
||||
trans = config.window_hide_transition
|
||||
|
||||
renpy.with_statement(None)
|
||||
store._window = False
|
||||
renpy.with_statement(trans)
|
||||
|
||||
renpy.statements.register('window show',
|
||||
parse=parse_window,
|
||||
execute=execute_window_show,
|
||||
lint=lint_window)
|
||||
|
||||
renpy.statements.register('window hide',
|
||||
parse=parse_window,
|
||||
execute=execute_window_hide,
|
||||
lint=lint_window)
|
||||
|
||||
##########################################################################
|
||||
# Pause statement.
|
||||
|
||||
def parse_pause(l):
|
||||
|
||||
delay = l.simple_expression()
|
||||
|
||||
if not l.eol():
|
||||
renpy.error("expected end of line.")
|
||||
|
||||
return { "delay" : delay }
|
||||
|
||||
def lint_pause(p):
|
||||
|
||||
if p["delay"]:
|
||||
_try_eval(p["delay"], 'pause statement')
|
||||
|
||||
def execute_pause(p):
|
||||
|
||||
if p["delay"]:
|
||||
delay = eval(p["delay"])
|
||||
renpy.with_statement(Pause(delay))
|
||||
else:
|
||||
renpy.pause()
|
||||
|
||||
|
||||
renpy.statements.register('pause',
|
||||
parse=parse_pause,
|
||||
lint=lint_pause,
|
||||
execute=execute_pause)
|
||||
|
||||
|
||||
init -1200 python:
|
||||
|
||||
config.window_show_transition = None
|
||||
config.window_hide_transition = None
|
||||
|
||||
def _try_eval(e, what):
|
||||
try:
|
||||
return eval(e)
|
||||
except:
|
||||
renpy.error('unable to evaluate %s %r' % (what, e))
|
||||
|
||||
##############################################################################
|
||||
# Screen-related statements.
|
||||
|
||||
python early hide:
|
||||
|
||||
def parse_show_call_screen(l):
|
||||
|
||||
# Parse a name.
|
||||
name = l.require(l.name)
|
||||
|
||||
# Parse a parameter list. (name -> expression string)
|
||||
parameters = { }
|
||||
|
||||
if l.match(r"\("):
|
||||
|
||||
while True:
|
||||
pname = l.name()
|
||||
if not pname:
|
||||
break
|
||||
|
||||
l.require(r"=")
|
||||
|
||||
expr = l.delimited_python(",)")
|
||||
|
||||
if not expr:
|
||||
l.error("expected expression.")
|
||||
|
||||
parameters[pname] = expr
|
||||
|
||||
if not l.match(r','):
|
||||
break
|
||||
|
||||
l.require(r'\)')
|
||||
l.expect_eol()
|
||||
|
||||
return dict(name=name, parameters=parameters)
|
||||
|
||||
def parse_hide_screen(l):
|
||||
name = l.require(l.name)
|
||||
|
||||
l.expect_eol()
|
||||
|
||||
return dict(name=name)
|
||||
|
||||
def execute_show_screen(p):
|
||||
|
||||
name = p["name"]
|
||||
parameters = p["parameters"]
|
||||
|
||||
kwargs = { }
|
||||
|
||||
for k, v in parameters.iteritems():
|
||||
kwargs[k] = eval(v)
|
||||
|
||||
renpy.show_screen(name, **kwargs)
|
||||
|
||||
def execute_call_screen(p):
|
||||
name = p["name"]
|
||||
parameters = p["parameters"]
|
||||
|
||||
kwargs = { }
|
||||
|
||||
for k, v in parameters.iteritems():
|
||||
kwargs[k] = eval(v)
|
||||
|
||||
store._return = renpy.call_screen(name, **kwargs)
|
||||
|
||||
def execute_hide_screen(p):
|
||||
name = p["name"]
|
||||
renpy.hide_screen(name)
|
||||
|
||||
def lint_screen(p):
|
||||
name = p["name"]
|
||||
if not renpy.has_screen(name):
|
||||
renpy.error("Screen %s does not exist." % name)
|
||||
|
||||
|
||||
renpy.statements.register("show screen",
|
||||
parse=parse_show_call_screen,
|
||||
execute=execute_show_screen,
|
||||
lint=lint_screen)
|
||||
|
||||
renpy.statements.register("call screen",
|
||||
parse=parse_show_call_screen,
|
||||
execute=execute_call_screen,
|
||||
lint=lint_screen)
|
||||
|
||||
renpy.statements.register("hide screen",
|
||||
parse=parse_hide_screen,
|
||||
execute=execute_hide_screen)
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Copyright 2004-2008 PyTom
|
||||
#
|
||||
# Please see the LICENSE.txt distributed with Ren'Py for permission to
|
||||
# copy and modify.
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This file is responsible for creating and defining the default styles
|
||||
# used by the system.
|
||||
@@ -24,15 +22,20 @@ init -1200 python hide:
|
||||
# Style Declarations #################################################
|
||||
|
||||
style.default = Style(None, help='root of style hierarchy')
|
||||
style.text = Style(style.default, help='style of text')
|
||||
|
||||
style.fixed = Style(style.default, help='fixed layouts')
|
||||
style.hbox = Style(style.default, help='horizontal boxes')
|
||||
style.vbox = Style(style.default, help='vertical boxes')
|
||||
|
||||
style.grid = Style(style.default, help='grid layouts')
|
||||
style.side = Style(style.default, help='side layouts')
|
||||
|
||||
style.window = Style(style.default, help='windows created with ui.window')
|
||||
|
||||
style.image_placement = Style(style.default, help='default placement of images on the screen')
|
||||
style.image = Style(style.default, help="default style of images")
|
||||
|
||||
style.motion = Style(style.default, help="default style of motions and zooms.")
|
||||
style.animation = Style(style.default, help="default style of animations.")
|
||||
|
||||
style.say_label = Style(style.default, help='the name of the character speaking dialogue.')
|
||||
@@ -51,7 +54,8 @@ init -1200 python hide:
|
||||
style.menu_choice_chosen_button = Style(style.menu_choice_button, help='buttons containing chosen in-game menu choices')
|
||||
style.menu_window = Style(style.window, help='a window containing a menu')
|
||||
|
||||
style.input_text = Style(style.default, help='text of an input box')
|
||||
style.input = Style(style.default, help='style of an input control')
|
||||
style.input_text = Style(style.input, help='text of an input box')
|
||||
style.input_prompt = Style(style.default, help='prompt of an input box')
|
||||
style.input_window = Style(style.window, help='window of an input box')
|
||||
|
||||
@@ -59,8 +63,10 @@ init -1200 python hide:
|
||||
style.centered_text = Style(style.default, help='centered text')
|
||||
|
||||
style.imagemap = Style(style.image_placement, help='default style of imagemaps')
|
||||
style.imagemap_button = Style(style.default, help='default style of buttons inside imagemaps')
|
||||
|
||||
style.hotspot = Style(style.default, help='default style of hotspots inside imagemaps')
|
||||
style.hotbar = Style(style.default, help='default style of hotbars inside imagemaps')
|
||||
style.imagemap_button = style.hotspot
|
||||
|
||||
style.image_button = Style(style.default, help='default style of image buttons')
|
||||
style.image_button_image = Style(style.default, help='default style of images inside image buttons')
|
||||
|
||||
@@ -68,6 +74,7 @@ init -1200 python hide:
|
||||
style.hyperlink_text = Style(style.default, help='hyperlinked text')
|
||||
|
||||
style.viewport = Style(style.default, help='default style of viewports')
|
||||
style.transform = Style(style.motion, help='default style of transforms')
|
||||
|
||||
style.list = Style(style.default)
|
||||
style.list_box = Style(style.vbox)
|
||||
@@ -76,6 +83,8 @@ init -1200 python hide:
|
||||
style.list_spacer = Style(style.default)
|
||||
style.list_text = Style(style.default)
|
||||
|
||||
style.tile = Style(style.default, help='default style of tile')
|
||||
|
||||
# The base styles that can be customized by themes.
|
||||
|
||||
style.frame = Style(style.default, help='base style for frames.')
|
||||
@@ -166,7 +175,8 @@ init -1090 python:
|
||||
style.default.ymaximum = None
|
||||
style.default.xoffset = 0
|
||||
style.default.yoffset = 0
|
||||
|
||||
style.default.subpixel = False
|
||||
|
||||
# Sound properties.
|
||||
style.default.sound = None
|
||||
|
||||
@@ -197,6 +207,12 @@ init -1090 python:
|
||||
style.hbox.box_layout = 'horizontal'
|
||||
style.vbox.box_layout = 'vertical'
|
||||
|
||||
# Motions, zooms, rotozooms, and transforms.
|
||||
style.motion.xanchor = 0
|
||||
style.motion.yanchor = 0
|
||||
style.motion.xpos = 0
|
||||
style.motion.ypos = 0
|
||||
|
||||
# Windows.
|
||||
style.window.background = Solid((0, 0, 0, 192))
|
||||
style.window.xpadding = 6
|
||||
@@ -206,16 +222,9 @@ init -1090 python:
|
||||
style.window.xfill = True
|
||||
style.window.yfill = False
|
||||
style.window.yminimum = 150 # Includes margins and padding.
|
||||
|
||||
style.window.xalign = 0.5
|
||||
style.window.yalign = 1.0
|
||||
|
||||
# Image placement.
|
||||
style.image_placement.xpos = 0.5
|
||||
style.image_placement.ypos = 1.0
|
||||
style.image_placement.xanchor = 0.5
|
||||
style.image_placement.yanchor = 1.0
|
||||
|
||||
# Dialogue
|
||||
style.say_label.bold = True
|
||||
style.say_vbox.spacing = 8
|
||||
@@ -231,7 +240,7 @@ init -1090 python:
|
||||
# Menus.
|
||||
style.menu_choice.idle_color = "#0ff"
|
||||
style.menu_choice.hover_color = "#ff0"
|
||||
style.input_text.color = "#ff0"
|
||||
style.input.color = "#ff0"
|
||||
|
||||
# Styles used by centered.
|
||||
style.centered_window.xalign = 0.5
|
||||
@@ -263,6 +272,9 @@ init -1090 python:
|
||||
# Viewport
|
||||
style.viewport.clipping = True
|
||||
|
||||
# Transform
|
||||
style.transform.subpixel = True
|
||||
|
||||
# Menu windows.
|
||||
style.mm_root.background = "#000"
|
||||
style.mm_root.xfill = True
|
||||
@@ -285,7 +297,10 @@ init -1090 python:
|
||||
style.list_text.color = "#000"
|
||||
style.list_text.size = 14
|
||||
style.list_spacer.xminimum = 15
|
||||
|
||||
|
||||
# Tile
|
||||
style.tile.clipping = True
|
||||
|
||||
|
||||
######################################################################
|
||||
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
# Copyright 2004-2008 PyTom
|
||||
#
|
||||
# Please see the LICENSE.txt distributed with Ren'Py for permission to
|
||||
# copy and modify.
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init -1110 python:
|
||||
|
||||
@@ -73,9 +71,7 @@ init -1110 python hide:
|
||||
style.vscrollbar.bar_vertical = True
|
||||
style.vscrollbar.bar_invert = True
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
# This recolors the given image using one or two colors.
|
||||
@theme
|
||||
def OneOrTwoColor(image, color):
|
||||
@@ -84,300 +80,329 @@ init -1110 python hide:
|
||||
else:
|
||||
return im.Twocolor(image, color, color)
|
||||
|
||||
@theme
|
||||
def roundrect_frames(
|
||||
less_rounded,
|
||||
frame):
|
||||
def roundrect_based_theme(name, file_prefix, Box=None, frame_png=None):
|
||||
|
||||
theme.clear_frames()
|
||||
|
||||
style.frame.background = RoundRect(frame, less_rounded)
|
||||
if Box is None:
|
||||
def Box(color, ignored):
|
||||
return Frame(theme.OneOrTwoColor(file_prefix + "_box.png", color), 12, 12)
|
||||
|
||||
style.frame.xpadding = 6
|
||||
style.frame.ypadding = 6
|
||||
|
||||
|
||||
@theme
|
||||
def roundrect_buttons(text_size,
|
||||
less_rounded,
|
||||
widget,
|
||||
widget_hover,
|
||||
widget_text,
|
||||
widget_selected,
|
||||
disabled,
|
||||
disabled_text):
|
||||
|
||||
theme.clear_buttons()
|
||||
|
||||
style.button.background = RoundRect(widget, less_rounded)
|
||||
style.button.hover_background = RoundRect(widget_hover, less_rounded)
|
||||
style.button.insensitive_background = RoundRect(disabled, less_rounded)
|
||||
|
||||
style.button_text.size = text_size
|
||||
style.button_text.color = widget_text
|
||||
style.button_text.selected_color = widget_selected
|
||||
style.button_text.insensitive_color = disabled_text
|
||||
|
||||
if less_rounded:
|
||||
style.button.xpadding = 6
|
||||
if frame_png is not None:
|
||||
def FrameBox(color, ignored):
|
||||
return Frame(theme.OneOrTwoColor(file_prefix + frame_png, color), 12, 12)
|
||||
else:
|
||||
style.button.xpadding = 12
|
||||
|
||||
style.button.ypadding = 1
|
||||
style.button.xmargin = 1
|
||||
style.button.ymargin = 1
|
||||
|
||||
style.button_text.xalign = 0.5
|
||||
style.button_text.yalign = 0.5
|
||||
style.button_text.text_align = 0.5
|
||||
|
||||
@theme
|
||||
def roundrect_large_buttons(
|
||||
text_size,
|
||||
less_rounded,
|
||||
widget,
|
||||
widget_hover,
|
||||
widget_text,
|
||||
widget_selected,
|
||||
disabled,
|
||||
disabled_text):
|
||||
|
||||
theme.clear_large_buttons()
|
||||
|
||||
if less_rounded:
|
||||
style.large_button.xpadding = 6
|
||||
else:
|
||||
style.large_button.xpadding = 12
|
||||
|
||||
style.large_button.ypadding = 1
|
||||
style.large_button.xmargin = 1
|
||||
style.large_button.ymargin = 1
|
||||
|
||||
style.large_button.background = RoundRect(widget, less_rounded)
|
||||
style.large_button.hover_background = RoundRect(widget_hover, less_rounded)
|
||||
style.large_button.insensitive_background = RoundRect(disabled, less_rounded)
|
||||
|
||||
style.large_button_text.size = text_size
|
||||
style.large_button_text.color = widget_text
|
||||
style.large_button_text.selected_color = widget_selected
|
||||
style.large_button_text.insensitive_color = disabled_text
|
||||
|
||||
style.large_button_text.xalign = 0
|
||||
style.large_button_text.yalign = 0
|
||||
|
||||
@theme
|
||||
def roundrect_labels(
|
||||
text_size,
|
||||
label):
|
||||
|
||||
theme.clear_labels()
|
||||
|
||||
style.label_text.size = text_size
|
||||
style.label_text.color = label
|
||||
|
||||
@theme
|
||||
def roundrect_prompts(
|
||||
text_size,
|
||||
label):
|
||||
|
||||
theme.clear_prompts()
|
||||
|
||||
style.prompt_text.size = text_size
|
||||
style.prompt_text.color = label
|
||||
|
||||
style.prompt.xalign = 0.5
|
||||
style.prompt_text.text_align = 0.5
|
||||
style.prompt_text.layout = "subtitle"
|
||||
|
||||
@theme
|
||||
def roundrect_bars(
|
||||
widget,
|
||||
widget_hover):
|
||||
|
||||
theme.clear_bars()
|
||||
|
||||
def img(name, color, x, y):
|
||||
rv = theme.OneOrTwoColor("_roundrect/" + name + ".png", color)
|
||||
if x is not None:
|
||||
rv = Frame(rv, x, y)
|
||||
return rv
|
||||
|
||||
# Bars.
|
||||
style.bar.ymaximum = 24
|
||||
style.bar.left_gutter = 6
|
||||
style.bar.right_gutter = 6
|
||||
style.bar.thumb_offset = 6
|
||||
|
||||
style.bar.left_bar = img("rrslider_full", widget, 12, 0)
|
||||
style.bar.right_bar = img("rrslider_empty", widget, 12, 0)
|
||||
style.bar.thumb = img("rrslider_thumb", widget, None, None)
|
||||
style.bar.hover_left_bar = img("rrslider_full", widget_hover, 12, 0)
|
||||
style.bar.hover_right_bar = img("rrslider_empty", widget_hover, 12, 0)
|
||||
style.bar.hover_thumb = img("rrslider_thumb", widget_hover, None, None)
|
||||
|
||||
style.vbar.xmaximum = 24
|
||||
style.vbar.top_gutter = 6
|
||||
style.vbar.bottom_gutter = 6
|
||||
style.vbar.thumb_offset = 6
|
||||
|
||||
style.vbar.bottom_bar = img("rrvslider_full", widget, 0, 12)
|
||||
style.vbar.top_bar = img("rrvslider_empty", widget, 0, 12)
|
||||
style.vbar.thumb = img("rrvslider_thumb", widget, None, None)
|
||||
style.vbar.hover_bottom_bar = img("rrvslider_full", widget_hover, 0, 12)
|
||||
style.vbar.hover_top_bar = img("rrvslider_empty", widget_hover, 0, 12)
|
||||
style.vbar.hover_thumb = img("rrvslider_thumb", widget_hover, None, None)
|
||||
|
||||
# Sliders.
|
||||
style.slider.ymaximum = 24
|
||||
style.slider.left_gutter = 6
|
||||
style.slider.right_gutter = 6
|
||||
style.slider.thumb_offset = 6
|
||||
|
||||
style.slider.left_bar = img("rrslider_full", widget, 12, 0)
|
||||
style.slider.right_bar = img("rrslider_empty", widget, 12, 0)
|
||||
style.slider.thumb = img("rrslider_thumb", widget, None, None)
|
||||
style.slider.hover_left_bar = img("rrslider_full", widget_hover, 12, 0)
|
||||
style.slider.hover_right_bar = img("rrslider_empty", widget_hover, 12, 0)
|
||||
style.slider.hover_thumb = img("rrslider_thumb", widget_hover, None, None)
|
||||
|
||||
style.vslider.xmaximum = 24
|
||||
style.vslider.top_gutter = 6
|
||||
style.vslider.bottom_gutter = 6
|
||||
style.vslider.thumb_offset = 6
|
||||
|
||||
style.vslider.bottom_bar = img("rrvslider_full", widget, 0, 12)
|
||||
style.vslider.top_bar = img("rrvslider_empty", widget, 0, 12)
|
||||
style.vslider.thumb = img("rrvslider_thumb", widget, None, None)
|
||||
style.vslider.hover_bottom_bar = img("rrvslider_full", widget_hover, 0, 12)
|
||||
style.vslider.hover_top_bar = img("rrvslider_empty", widget_hover, 0, 12)
|
||||
style.vslider.hover_thumb = img("rrvslider_thumb", widget_hover, None, None)
|
||||
|
||||
|
||||
# Scrollbars.
|
||||
style.scrollbar.left_gutter = 6
|
||||
style.scrollbar.right_gutter = 6
|
||||
style.scrollbar.thumb_offset = 6
|
||||
style.scrollbar.ymaximum = 12
|
||||
|
||||
style.scrollbar.left_bar = img("rrscrollbar", widget, 12, 0)
|
||||
style.scrollbar.right_bar = img("rrscrollbar", widget, 12, 0)
|
||||
style.scrollbar.thumb = img("rrscrollbar_thumb", widget, None, None)
|
||||
style.scrollbar.hover_left_bar = img("rrscrollbar", widget_hover, 12, 0)
|
||||
style.scrollbar.hover_right_bar = img("rrscrollbar", widget_hover, 12, 0)
|
||||
style.scrollbar.hover_thumb = img("rrscrollbar_thumb", widget_hover, None, None)
|
||||
|
||||
style.vscrollbar.top_gutter = 6
|
||||
style.vscrollbar.bottom_gutter = 6
|
||||
style.vscrollbar.thumb_offset = 6
|
||||
style.vscrollbar.xmaximum = 12
|
||||
|
||||
style.vscrollbar.left_bar = img("rrvscrollbar", widget, 0, 12)
|
||||
style.vscrollbar.right_bar = img("rrvscrollbar", widget, 0, 12)
|
||||
style.vscrollbar.thumb = img("rrvscrollbar_thumb", widget, None, None)
|
||||
style.vscrollbar.hover_left_bar = img("rrvscrollbar", widget_hover, 0, 12)
|
||||
style.vscrollbar.hover_right_bar = img("rrvscrollbar", widget_hover, 0, 12)
|
||||
style.vscrollbar.hover_thumb = img("rrvscrollbar_thumb", widget_hover, None, None)
|
||||
|
||||
@theme
|
||||
def roundrect(
|
||||
widget = (0, 60, 120, 255),
|
||||
widget_hover = (0, 80, 160, 255),
|
||||
widget_text = (200, 225, 255, 255),
|
||||
widget_selected = (255, 255, 200, 255),
|
||||
disabled = (64, 64, 64, 255),
|
||||
disabled_text = (200, 200, 200, 255),
|
||||
label = (255, 255, 255, 255),
|
||||
frame = (100, 150, 200, 255),
|
||||
window = (0, 0, 0, 192),
|
||||
mm_root = Solid((220, 235, 255, 255)),
|
||||
gm_root = Solid((220, 235, 255, 255)),
|
||||
|
||||
text_size=None,
|
||||
small_text_size=None,
|
||||
less_rounded = False,
|
||||
|
||||
# Compat for the old roundrect theme.
|
||||
window = None,
|
||||
button_menu = True,
|
||||
rounded_window = True,
|
||||
outline_bars = False,
|
||||
|
||||
mm_root = None,
|
||||
gm_root = None):
|
||||
|
||||
layout.defaults()
|
||||
|
||||
if config.screen_width <= 640:
|
||||
text_size = text_size or 18
|
||||
small_text_size = small_text_size or 12
|
||||
less_rounded = True
|
||||
FrameBox = Box
|
||||
|
||||
else:
|
||||
text_size = text_size or 22
|
||||
small_text_size = small_text_size or 16
|
||||
radius = 12
|
||||
|
||||
theme.roundrect_frames(
|
||||
def frames(
|
||||
less_rounded,
|
||||
frame)
|
||||
frame):
|
||||
|
||||
theme.roundrect_buttons(
|
||||
text_size,
|
||||
less_rounded,
|
||||
widget,
|
||||
widget_hover,
|
||||
widget_text,
|
||||
widget_selected,
|
||||
disabled,
|
||||
disabled_text)
|
||||
theme.clear_frames()
|
||||
|
||||
theme.roundrect_large_buttons(
|
||||
small_text_size,
|
||||
less_rounded,
|
||||
widget,
|
||||
widget_hover,
|
||||
widget_text,
|
||||
widget_selected,
|
||||
disabled,
|
||||
disabled_text)
|
||||
style.frame.background = Box(frame, less_rounded)
|
||||
|
||||
theme.roundrect_labels(
|
||||
text_size,
|
||||
label)
|
||||
style.frame.xpadding = 6
|
||||
style.frame.ypadding = 6
|
||||
|
||||
setattr(theme, name + "_frames", frames)
|
||||
|
||||
theme.roundrect_prompts(
|
||||
text_size,
|
||||
label)
|
||||
|
||||
theme.roundrect_bars(
|
||||
widget,
|
||||
widget_hover)
|
||||
|
||||
if mm_root is not None:
|
||||
style.mm_root.background = mm_root
|
||||
def buttons(text_size,
|
||||
less_rounded,
|
||||
widget,
|
||||
widget_hover,
|
||||
widget_text,
|
||||
widget_selected,
|
||||
disabled,
|
||||
disabled_text):
|
||||
|
||||
if gm_root is not None:
|
||||
style.gm_root.background = gm_root
|
||||
|
||||
if window is not None:
|
||||
theme.clear_buttons()
|
||||
|
||||
if rounded_window:
|
||||
style.window.background = RoundRect(window, less_rounded)
|
||||
style.window.xpadding = 6
|
||||
style.window.xmargin = 6
|
||||
style.window.ypadding = 6
|
||||
style.window.ymargin = 6
|
||||
style.button.background = Box(widget, less_rounded)
|
||||
style.button.hover_background = Box(widget_hover, less_rounded)
|
||||
style.button.insensitive_background = Box(disabled, less_rounded)
|
||||
|
||||
style.button_text.size = text_size
|
||||
style.button_text.color = widget_text
|
||||
style.button_text.selected_color = widget_selected
|
||||
style.button_text.insensitive_color = disabled_text
|
||||
|
||||
if less_rounded:
|
||||
style.button.xpadding = 6
|
||||
else:
|
||||
style.window.background = Solid(window)
|
||||
style.window.xpadding = 6
|
||||
style.window.xmargin = 0
|
||||
style.window.ypadding = 6
|
||||
style.window.ymargin = 0
|
||||
style.button.xpadding = 12
|
||||
|
||||
style.button.ypadding = 1
|
||||
style.button.xmargin = 1
|
||||
style.button.ymargin = 1
|
||||
|
||||
style.button_text.xalign = 0.5
|
||||
style.button_text.yalign = 0.5
|
||||
style.button_text.text_align = 0.5
|
||||
|
||||
setattr(theme, name + "_buttons", buttons)
|
||||
|
||||
def large_buttons(
|
||||
text_size,
|
||||
less_rounded,
|
||||
widget,
|
||||
widget_hover,
|
||||
widget_text,
|
||||
widget_selected,
|
||||
disabled,
|
||||
disabled_text):
|
||||
|
||||
theme.clear_large_buttons()
|
||||
|
||||
if less_rounded:
|
||||
style.large_button.xpadding = 6
|
||||
else:
|
||||
style.large_button.xpadding = 12
|
||||
|
||||
style.large_button.ypadding = 1
|
||||
style.large_button.xmargin = 1
|
||||
style.large_button.ymargin = 1
|
||||
|
||||
style.large_button.background = Box(widget, less_rounded)
|
||||
style.large_button.hover_background = Box(widget_hover, less_rounded)
|
||||
style.large_button.insensitive_background = Box(disabled, less_rounded)
|
||||
|
||||
style.large_button_text.size = text_size
|
||||
style.large_button_text.color = widget_text
|
||||
style.large_button_text.selected_color = widget_selected
|
||||
style.large_button_text.insensitive_color = disabled_text
|
||||
|
||||
style.large_button_text.xalign = 0
|
||||
style.large_button_text.yalign = 0
|
||||
|
||||
setattr(theme, name + "_large_buttons", large_buttons)
|
||||
|
||||
def labels(
|
||||
text_size,
|
||||
label):
|
||||
|
||||
theme.clear_labels()
|
||||
|
||||
style.label_text.size = text_size
|
||||
style.label_text.color = label
|
||||
|
||||
setattr(theme, name + "_labels", labels)
|
||||
|
||||
def prompts(
|
||||
text_size,
|
||||
label):
|
||||
|
||||
theme.clear_prompts()
|
||||
|
||||
style.prompt_text.size = text_size
|
||||
style.prompt_text.color = label
|
||||
|
||||
style.prompt.xalign = 0.5
|
||||
style.prompt_text.text_align = 0.5
|
||||
style.prompt_text.layout = "subtitle"
|
||||
|
||||
setattr(theme, name + "_prompts", prompts)
|
||||
|
||||
|
||||
def bars(
|
||||
widget,
|
||||
widget_hover):
|
||||
|
||||
theme.clear_bars()
|
||||
|
||||
def img(name, color, x, y):
|
||||
rv = theme.OneOrTwoColor(file_prefix + name + ".png", color)
|
||||
if x is not None:
|
||||
rv = Frame(rv, x, y, tile=True)
|
||||
return rv
|
||||
|
||||
# Bars.
|
||||
style.bar.ymaximum = 24
|
||||
style.bar.left_gutter = 6
|
||||
style.bar.right_gutter = 6
|
||||
style.bar.thumb_offset = 6
|
||||
|
||||
style.bar.left_bar = img("slider_full", widget, 12, 0)
|
||||
style.bar.right_bar = img("slider_empty", widget, 12, 0)
|
||||
style.bar.thumb = img("slider_thumb", widget, None, None)
|
||||
style.bar.hover_left_bar = img("slider_full", widget_hover, 12, 0)
|
||||
style.bar.hover_right_bar = img("slider_empty", widget_hover, 12, 0)
|
||||
style.bar.hover_thumb = img("slider_thumb", widget_hover, None, None)
|
||||
|
||||
style.vbar.xmaximum = 24
|
||||
style.vbar.top_gutter = 6
|
||||
style.vbar.bottom_gutter = 6
|
||||
style.vbar.thumb_offset = 6
|
||||
|
||||
style.vbar.bottom_bar = img("vslider_full", widget, 0, 12)
|
||||
style.vbar.top_bar = img("vslider_empty", widget, 0, 12)
|
||||
style.vbar.thumb = img("vslider_thumb", widget, None, None)
|
||||
style.vbar.hover_bottom_bar = img("vslider_full", widget_hover, 0, 12)
|
||||
style.vbar.hover_top_bar = img("vslider_empty", widget_hover, 0, 12)
|
||||
style.vbar.hover_thumb = img("vslider_thumb", widget_hover, None, None)
|
||||
|
||||
# Sliders.
|
||||
style.slider.ymaximum = 24
|
||||
style.slider.left_gutter = 6
|
||||
style.slider.right_gutter = 6
|
||||
style.slider.thumb_offset = 6
|
||||
|
||||
style.slider.left_bar = img("slider_full", widget, 12, 0)
|
||||
style.slider.right_bar = img("slider_empty", widget, 12, 0)
|
||||
style.slider.thumb = img("slider_thumb", widget, None, None)
|
||||
style.slider.hover_left_bar = img("slider_full", widget_hover, 12, 0)
|
||||
style.slider.hover_right_bar = img("slider_empty", widget_hover, 12, 0)
|
||||
style.slider.hover_thumb = img("slider_thumb", widget_hover, None, None)
|
||||
|
||||
style.vslider.xmaximum = 24
|
||||
style.vslider.top_gutter = 6
|
||||
style.vslider.bottom_gutter = 6
|
||||
style.vslider.thumb_offset = 6
|
||||
|
||||
style.vslider.bottom_bar = img("vslider_full", widget, 0, 12)
|
||||
style.vslider.top_bar = img("vslider_empty", widget, 0, 12)
|
||||
style.vslider.thumb = img("vslider_thumb", widget, None, None)
|
||||
style.vslider.hover_bottom_bar = img("vslider_full", widget_hover, 0, 12)
|
||||
style.vslider.hover_top_bar = img("vslider_empty", widget_hover, 0, 12)
|
||||
style.vslider.hover_thumb = img("vslider_thumb", widget_hover, None, None)
|
||||
|
||||
|
||||
if button_menu:
|
||||
layout.button_menu()
|
||||
# Scrollbars.
|
||||
style.scrollbar.left_gutter = 6
|
||||
style.scrollbar.right_gutter = 6
|
||||
style.scrollbar.thumb_offset = 6
|
||||
style.scrollbar.ymaximum = 12
|
||||
|
||||
style.scrollbar.left_bar = img("scrollbar", widget, 12, 0)
|
||||
style.scrollbar.right_bar = img("scrollbar", widget, 12, 0)
|
||||
style.scrollbar.thumb = img("scrollbar_thumb", widget, None, None)
|
||||
style.scrollbar.hover_left_bar = img("scrollbar", widget_hover, 12, 0)
|
||||
style.scrollbar.hover_right_bar = img("scrollbar", widget_hover, 12, 0)
|
||||
style.scrollbar.hover_thumb = img("scrollbar_thumb", widget_hover, None, None)
|
||||
|
||||
style.vscrollbar.top_gutter = 6
|
||||
style.vscrollbar.bottom_gutter = 6
|
||||
style.vscrollbar.thumb_offset = 6
|
||||
style.vscrollbar.xmaximum = 12
|
||||
|
||||
style.vscrollbar.left_bar = img("vscrollbar", widget, 0, 12)
|
||||
style.vscrollbar.right_bar = img("vscrollbar", widget, 0, 12)
|
||||
style.vscrollbar.thumb = img("vscrollbar_thumb", widget, None, None)
|
||||
style.vscrollbar.hover_left_bar = img("vscrollbar", widget_hover, 0, 12)
|
||||
style.vscrollbar.hover_right_bar = img("vscrollbar", widget_hover, 0, 12)
|
||||
style.vscrollbar.hover_thumb = img("vscrollbar_thumb", widget_hover, None, None)
|
||||
|
||||
setattr(theme, name + "_bars", bars)
|
||||
|
||||
def main(
|
||||
widget = (0, 60, 120, 255),
|
||||
widget_hover = (0, 80, 160, 255),
|
||||
widget_text = (200, 225, 255, 255),
|
||||
widget_selected = (255, 255, 200, 255),
|
||||
disabled = (64, 64, 64, 255),
|
||||
disabled_text = (200, 200, 200, 255),
|
||||
label = (255, 255, 255, 255),
|
||||
frame = (100, 150, 200, 255),
|
||||
|
||||
text_size=None,
|
||||
small_text_size=None,
|
||||
less_rounded = False,
|
||||
|
||||
# Compat for the old roundrect theme.
|
||||
window = None,
|
||||
button_menu = None,
|
||||
rounded_window = True,
|
||||
outline_bars = False,
|
||||
mm_root = None,
|
||||
gm_root = None):
|
||||
|
||||
if button_menu is None:
|
||||
if (config.script_version is not None) and (config.script_version < (6, 9, 0)):
|
||||
button_menu = True
|
||||
else:
|
||||
button_menu = False
|
||||
|
||||
layout.defaults()
|
||||
|
||||
if config.screen_width <= 640:
|
||||
text_size = text_size or 18
|
||||
small_text_size = small_text_size or 12
|
||||
less_rounded = True
|
||||
|
||||
else:
|
||||
text_size = text_size or 22
|
||||
small_text_size = small_text_size or 16
|
||||
radius = 12
|
||||
|
||||
frames(
|
||||
less_rounded,
|
||||
frame)
|
||||
|
||||
buttons(
|
||||
text_size,
|
||||
less_rounded,
|
||||
widget,
|
||||
widget_hover,
|
||||
widget_text,
|
||||
widget_selected,
|
||||
disabled,
|
||||
disabled_text)
|
||||
|
||||
large_buttons(
|
||||
small_text_size,
|
||||
less_rounded,
|
||||
widget,
|
||||
widget_hover,
|
||||
widget_text,
|
||||
widget_selected,
|
||||
disabled,
|
||||
disabled_text)
|
||||
|
||||
labels(
|
||||
text_size,
|
||||
label)
|
||||
|
||||
prompts(
|
||||
text_size,
|
||||
label)
|
||||
|
||||
bars(
|
||||
widget,
|
||||
widget_hover)
|
||||
|
||||
if mm_root is not None:
|
||||
style.mm_root.background = mm_root
|
||||
|
||||
if gm_root is not None:
|
||||
style.gm_root.background = gm_root
|
||||
|
||||
if window is not None:
|
||||
|
||||
if rounded_window:
|
||||
style.window.background = RoundRect(window, less_rounded)
|
||||
style.window.xpadding = 6
|
||||
style.window.xmargin = 6
|
||||
style.window.ypadding = 6
|
||||
style.window.ymargin = 6
|
||||
else:
|
||||
style.window.background = Solid(window)
|
||||
style.window.xpadding = 6
|
||||
style.window.xmargin = 0
|
||||
style.window.ypadding = 6
|
||||
style.window.ymargin = 0
|
||||
|
||||
|
||||
if button_menu:
|
||||
layout.button_menu()
|
||||
|
||||
setattr(theme, name, main)
|
||||
|
||||
roundrect_based_theme("roundrect", "_roundrect/rr", RoundRect)
|
||||
roundrect_based_theme("bordered", "_theme_bordered/br")
|
||||
roundrect_based_theme("diamond", "_theme_diamond/d")
|
||||
roundrect_based_theme("tv", "_theme_tv/t")
|
||||
roundrect_based_theme("glow", "_theme_glow/g", None, "_outline.png")
|
||||
|
||||
|
||||
@theme
|
||||
def ancient():
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This extra contains a basic implementation of voice support. Right
|
||||
# now, voice is given its own toggle, and can either be turned on or
|
||||
# turned off. In the future, we'll probably provide some way of
|
||||
@@ -27,15 +30,17 @@ init -1120:
|
||||
_voice.play = None
|
||||
_voice.sustain = False
|
||||
_voice.seen_in_lint = False
|
||||
|
||||
|
||||
# Call this to specify the voice file that will be played for
|
||||
# the user.
|
||||
def voice(file, **kwargs):
|
||||
|
||||
if not config.has_voice:
|
||||
return
|
||||
|
||||
_voice.play = file
|
||||
|
||||
_last_voice_play = file
|
||||
|
||||
# Call this to specify that the currently playing voice file
|
||||
# should be sustained through the current interaction.
|
||||
def voice_sustain(ignored="", **kwargs):
|
||||
@@ -44,6 +49,14 @@ init -1120:
|
||||
|
||||
_voice.sustain = True
|
||||
|
||||
# Call this to replay the last bit of voice.
|
||||
def voice_replay():
|
||||
renpy.sound.play(_last_voice_play, channel="voice")
|
||||
|
||||
# Returns true if we can replay the voice.
|
||||
def voice_can_replay():
|
||||
return _last_voice_play != None
|
||||
|
||||
python hide:
|
||||
|
||||
# basics: True if the game will have voice.
|
||||
@@ -52,14 +65,16 @@ init -1120:
|
||||
# This is called on each interaction, to ensure that the
|
||||
# appropriate voice file is played for the user.
|
||||
def voice_interact():
|
||||
|
||||
|
||||
if not config.has_voice:
|
||||
return
|
||||
|
||||
if _voice.play and not config.skipping:
|
||||
renpy.sound.play(_voice.play, channel=2)
|
||||
renpy.sound.play(_voice.play, channel="voice")
|
||||
store._last_voice_play = _voice.play
|
||||
elif not _voice.sustain:
|
||||
renpy.sound.stop(channel=2)
|
||||
renpy.sound.stop(channel="voice")
|
||||
store._last_voice_play = _voice.play
|
||||
|
||||
_voice.play = None
|
||||
_voice.sustain = False
|
||||
@@ -68,7 +83,7 @@ init -1120:
|
||||
config.say_sustain_callbacks.append(voice_sustain)
|
||||
|
||||
def voice_afm_callback():
|
||||
return not renpy.sound.is_playing(channel=2)
|
||||
return not renpy.sound.is_playing(channel="voice")
|
||||
|
||||
config.afm_callback = voice_afm_callback
|
||||
|
||||
|
||||
@@ -1,4 +1,5 @@
|
||||
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjung Bah (see below)
|
||||
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
|
||||
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
|
||||
|
||||
Bitstream Vera Fonts Copyright
|
||||
------------------------------
|
||||
@@ -95,4 +96,4 @@ dealings in this Font Software without prior written authorization
|
||||
from Tavmjong Bah. For further information, contact: tavmjong @ free
|
||||
. fr.
|
||||
|
||||
$Id: LICENSE 778 2006-04-20 18:14:24Z moyogo $
|
||||
$Id: LICENSE 2133 2007-11-28 02:46:28Z lechimp $
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
######################################################################
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init:
|
||||
python:
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init -1170 python hide:
|
||||
|
||||
config.old_names['Quit'] = 'Quit Game'
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# Copyright 2004-2006 PyTom
|
||||
#
|
||||
# Please see the LICENSE.txt distributed with Ren'Py for permission to
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python hide:
|
||||
|
||||
style.menu_button = Style(style.button, heavy=True, help='Buttons that are part of the main or game menus.')
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# Copyright 2004-2007 PyTom
|
||||
#
|
||||
# Please see the LICENSE.txt distributed with Ren'Py for permission to
|
||||
|
||||
@@ -1,32 +1,34 @@
|
||||
# Entry point for the developer console.
|
||||
label _developer:
|
||||
# This file contains code that helps support the development of Ren'Py
|
||||
# games.
|
||||
|
||||
if not config.developer:
|
||||
return
|
||||
screen _developer:
|
||||
window style "gm_root"
|
||||
|
||||
call _enter_menu from _call__enter_menu_4
|
||||
frame:
|
||||
style_group "_developer"
|
||||
|
||||
align (.025, .05)
|
||||
|
||||
has vbox:
|
||||
first_spacing 10
|
||||
|
||||
label "Developer Menu"
|
||||
|
||||
textbutton _(u"Return") action Return()
|
||||
textbutton _(u"Reload Game (Shift + R)") action ui.callsinnewcontext("_save_reload_game")
|
||||
textbutton _(u"Variable Viewer") action Jump("_debugger_screen")
|
||||
textbutton _(u"Theme Test") action Jump("_theme_test")
|
||||
textbutton _(u"Style Hierarchy") action Jump("_style_hierarchy")
|
||||
textbutton _(u"Image Location Picker") action Jump("_image_location_picker")
|
||||
textbutton _(u"Filename List") action Jump("_filename_list")
|
||||
|
||||
init python hide:
|
||||
style._developer_button = Style(style.button)
|
||||
style._developer_button.size_group = "_developer"
|
||||
|
||||
label _developer_screen:
|
||||
|
||||
python hide:
|
||||
|
||||
ui.window(style=style.gm_root)
|
||||
ui.null()
|
||||
|
||||
ui.frame(xpos=10, ypos=10, style=style.menu_frame)
|
||||
ui.vbox(box_first_spacing=10)
|
||||
layout.label(u"Developer Menu", None)
|
||||
|
||||
sg = "developer_menu"
|
||||
|
||||
layout.button("Return", None, clicked=ui.returns(True), size_group=sg)
|
||||
layout.button("Reload Game (Shift+R)", None, clicked=ui.callsinnewcontext("_save_reload_game"), size_group=sg)
|
||||
layout.button("Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
|
||||
layout.button("Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
|
||||
layout.button("Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
|
||||
|
||||
ui.close()
|
||||
ui.interact()
|
||||
call screen _developer
|
||||
|
||||
return
|
||||
|
||||
@@ -95,7 +97,7 @@ label _theme_test:
|
||||
return ""
|
||||
|
||||
toggle_var = True
|
||||
adj = ui.adjustment(100, 25, page=25)
|
||||
adj = ui.adjustment(100, 25, page=25, adjustable=True)
|
||||
|
||||
while True:
|
||||
|
||||
@@ -196,6 +198,9 @@ label _style_hierarchy:
|
||||
jump _developer_screen
|
||||
|
||||
|
||||
init -1050 python:
|
||||
config.missing_background = "black"
|
||||
|
||||
init 1050 python:
|
||||
|
||||
if renpy.game.options.remote:
|
||||
@@ -238,7 +243,7 @@ init 1050 python:
|
||||
|
||||
global __missing_scene
|
||||
if __missing_scene:
|
||||
renpy.show(name, what="black")
|
||||
renpy.show(name, what=config.missing_background)
|
||||
__missing_scene = False
|
||||
|
||||
what = " ".join(what).replace("{", "{{")
|
||||
@@ -284,3 +289,213 @@ init 1050 python:
|
||||
config.missing_show = __missing_show_callback
|
||||
config.missing_hide = __missing_hide_callback
|
||||
config.overlay_functions.append(__missing_overlay)
|
||||
|
||||
init -1050 python:
|
||||
|
||||
class __FPSMeter(object):
|
||||
|
||||
def __init__(self):
|
||||
self.last_frames = None
|
||||
self.last_time = None
|
||||
|
||||
def __call__(self, st, at):
|
||||
|
||||
if self.last_time is not None:
|
||||
frames = config.frames - self.last_frames
|
||||
time = st - self.last_time
|
||||
|
||||
text = "FPS: %.1f" % (frames / time)
|
||||
|
||||
else:
|
||||
text = "FPS: --.-"
|
||||
|
||||
self.last_frames = config.frames
|
||||
self.last_time = st
|
||||
|
||||
return Text(text, xalign=1.0), .5
|
||||
|
||||
label _fps_meter:
|
||||
|
||||
python hide:
|
||||
def fps_overlay():
|
||||
ui.add(DynamicDisplayable(__FPSMeter()))
|
||||
|
||||
# We normally don't want to change this at runtime... but here
|
||||
# it's okay, because we don't want to save the FPS meter anyway.
|
||||
#
|
||||
# Do as I say, not as I do.
|
||||
config.overlay_functions.append(fps_overlay)
|
||||
|
||||
return
|
||||
|
||||
init python:
|
||||
|
||||
# This is a displayable that can keep track of the mouse coordinates,
|
||||
# and show them to the user.
|
||||
class __ImageLocationPicker(renpy.Displayable):
|
||||
|
||||
def __init__(self, fn, **kwargs):
|
||||
super(__ImageLocationPicker, self).__init__(**kwargs)
|
||||
|
||||
self.child = Image(fn)
|
||||
|
||||
self.mouse = None
|
||||
self.point1 = None
|
||||
self.point2 = None
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
rv = renpy.Render(width, height)
|
||||
|
||||
cr = renpy.render(self.child, width, height, st, at)
|
||||
rv.blit(cr, (0, 0))
|
||||
|
||||
text = [ ]
|
||||
|
||||
|
||||
if self.point1 and self.point2 and not self.point1 == self.point2:
|
||||
x1, y1 = self.point1
|
||||
x2, y2 = self.point2
|
||||
|
||||
x1 = min(x1, cr.width)
|
||||
x2 = min(x2, cr.width)
|
||||
y1 = min(y1, cr.height)
|
||||
y2 = min(y2, cr.height)
|
||||
|
||||
minx = min(x1, x2)
|
||||
miny = min(y1, y2)
|
||||
maxx = max(x1, x2)
|
||||
maxy = max(y1, y2)
|
||||
|
||||
w = maxx - minx
|
||||
h = maxy - miny
|
||||
|
||||
if w and h:
|
||||
|
||||
sr = renpy.render(Solid("#0ff4"), w, h, st, at)
|
||||
rv.blit(sr, (minx, miny))
|
||||
|
||||
# text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
|
||||
text.append("Rectangle: %r" % ((minx, miny, w, h),))
|
||||
|
||||
if self.mouse:
|
||||
mx, my = self.mouse
|
||||
if mx < cr.width and my < cr.height:
|
||||
text.append(_("Mouse position: %r") % (self.mouse,))
|
||||
|
||||
text.append(_("Right-click or escape to quit."))
|
||||
|
||||
td = Text("\n".join(text), size=14, color="#fff", outlines=[ (1, "#000", 0, 0 ) ])
|
||||
tr = renpy.render(td, width, height, st, at)
|
||||
|
||||
rv.blit(tr, (0, height - tr.height))
|
||||
|
||||
return rv
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
import pygame
|
||||
|
||||
self.mouse = (x, y)
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
if ev.type == pygame.MOUSEBUTTONDOWN and ev.button == 1:
|
||||
self.point1 = (x, y)
|
||||
self.point2 = (x, y)
|
||||
|
||||
elif ev.type == pygame.MOUSEMOTION and ev.buttons[0]:
|
||||
self.point2 = (x, y)
|
||||
|
||||
elif ev.type == pygame.MOUSEBUTTONUP and ev.button == 1:
|
||||
self.point2 = (x, y)
|
||||
|
||||
|
||||
label _image_location_picker:
|
||||
|
||||
scene black
|
||||
|
||||
python hide:
|
||||
|
||||
image_files = [
|
||||
fn
|
||||
for dir, fn in renpy.loader.listdirfiles()
|
||||
if fn.lower().endswith(".jpg") or fn.lower().endswith(".png")
|
||||
if not fn[0] == "_"
|
||||
]
|
||||
|
||||
image_files.sort()
|
||||
|
||||
|
||||
xadjustment = ui.adjustment()
|
||||
yadjustment = ui.adjustment()
|
||||
|
||||
|
||||
while True:
|
||||
|
||||
ui.frame()
|
||||
ui.vbox()
|
||||
|
||||
layout.label(u"Image Location Picker", None)
|
||||
|
||||
ui.textbutton(_(u"Done"), clicked=ui.returns(False), size_group="files")
|
||||
|
||||
ui.side(['c', 'b', 'r'], spacing=5)
|
||||
vp = ui.viewport(xadjustment=xadjustment, yadjustment=yadjustment, mousewheel=True)
|
||||
|
||||
ui.vbox()
|
||||
|
||||
for fn in image_files:
|
||||
ui.button(clicked=ui.returns(fn), size_group="files", xminimum=1.0)
|
||||
ui.text(fn, style="button_text", xalign=0.0)
|
||||
|
||||
ui.close()
|
||||
|
||||
ui.bar(adjustment=xadjustment, style='scrollbar')
|
||||
ui.bar(adjustment=yadjustment, style='vscrollbar')
|
||||
ui.close()
|
||||
|
||||
ui.close()
|
||||
|
||||
rv = ui.interact()
|
||||
|
||||
if rv is False:
|
||||
renpy.jump("_developer_screen")
|
||||
|
||||
# Now, allow the user to pick the image.
|
||||
|
||||
ui.keymap(game_menu=ui.returns(True))
|
||||
ui.add(__ImageLocationPicker(rv))
|
||||
ui.interact()
|
||||
|
||||
|
||||
|
||||
# ...
|
||||
|
||||
renpy.jump("_image_location_picker")
|
||||
|
||||
label _filename_list:
|
||||
|
||||
python hide:
|
||||
import os
|
||||
f = file("files.txt", "w")
|
||||
|
||||
for dirname, dirs, files in os.walk(config.gamedir):
|
||||
|
||||
dirs.sort()
|
||||
files.sort()
|
||||
|
||||
for fn in files:
|
||||
fn = os.path.join(dirname, fn)
|
||||
fn = fn[len(config.gamedir) + 1:]
|
||||
print >>f, fn
|
||||
print fn
|
||||
|
||||
f.close()
|
||||
|
||||
renpy.launch_editor(["files.txt"], transient=1)
|
||||
|
||||
|
||||
jump _developer_screen
|
||||
|
||||
|
||||
init python:
|
||||
config.underlay.append(im.Tile("_transparent_tile.png"))
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('joystick_preferences')
|
||||
@@ -28,8 +31,6 @@ init python:
|
||||
style.js_prefs_button.xminimum = 0.5
|
||||
style.js_prefs_box.box_first_spacing = 10
|
||||
|
||||
|
||||
|
||||
config.joystick_keys = [
|
||||
(u'Left', 'joy_left'),
|
||||
(u'Right', 'joy_right'),
|
||||
@@ -42,8 +43,6 @@ init python:
|
||||
(u'Hide Text', 'joy_hide'),
|
||||
(u'Menu', 'joy_menu'),
|
||||
]
|
||||
|
||||
|
||||
|
||||
def _joystick_select_binding():
|
||||
|
||||
@@ -55,8 +54,8 @@ init python:
|
||||
layout.button(_(label) + " - " + _(_preferences.joymap.get(key, u"Not Assigned")), "prefs_js", clicked=my_clicked, index=label)
|
||||
|
||||
def _joystick_get_binding():
|
||||
ui.add(renpy.display.joystick.JoyBehavior())
|
||||
ui.saybehavior()
|
||||
ui.add(renpy.display.joystick.JoyBehavior())
|
||||
|
||||
def _joystick_take_binding(binding, key):
|
||||
|
||||
@@ -79,7 +78,7 @@ init python:
|
||||
ui.close()
|
||||
|
||||
_joystick_get_binding()
|
||||
binding = ui.interact()
|
||||
binding = ui.interact(mouse="gamemenu")
|
||||
_joystick_take_binding(binding, key)
|
||||
|
||||
return True
|
||||
@@ -104,7 +103,7 @@ label joystick_preferences_screen:
|
||||
python:
|
||||
layout.navigation("joystick_preferences")
|
||||
_joystick_preferences()
|
||||
ui.interact()
|
||||
ui.interact(mouse="gamemenu")
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -1,3 +1,6 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('load_save')
|
||||
@@ -73,7 +76,9 @@ init python:
|
||||
|
||||
ui.button(style=style.file_picker_entry[index],
|
||||
clicked=clicked,
|
||||
role=("selected_" if newest else ""))
|
||||
role=("selected_" if newest else ""),
|
||||
keymap={ "save_delete" : ui.returns(("unlink", name)) }
|
||||
)
|
||||
|
||||
ui.hbox(style=style.file_picker_entry_box[index])
|
||||
|
||||
@@ -183,8 +188,11 @@ init python:
|
||||
else:
|
||||
base += 1
|
||||
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
|
||||
try:
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
except:
|
||||
return base
|
||||
|
||||
# Processes a screenshot.
|
||||
def _file_picker_process_screenshot(s):
|
||||
return s
|
||||
@@ -193,36 +201,45 @@ init python:
|
||||
# the list of save files.
|
||||
def _file_picker(screen, save):
|
||||
|
||||
# The number of slots in a page.
|
||||
file_page_length = config.file_page_cols * config.file_page_rows
|
||||
|
||||
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
|
||||
|
||||
newest = None
|
||||
newest_mtime = None
|
||||
save_info = { }
|
||||
|
||||
for fn, extra_info, screenshot, mtime in saved_games:
|
||||
screenshot = _file_picker_process_screenshot(screenshot)
|
||||
save_info[fn] = (extra_info, screenshot, mtime)
|
||||
|
||||
if not fn.startswith("auto-") and mtime > newest_mtime:
|
||||
newest = fn
|
||||
newest_mtime = mtime
|
||||
|
||||
# The index of the first entry in the page.
|
||||
fpp = __scratch.file_picker_page
|
||||
|
||||
if fpp is None:
|
||||
|
||||
if newest:
|
||||
fpp = _file_picker_file_page(newest)
|
||||
else:
|
||||
fpp = _file_picker_file_page("1")
|
||||
|
||||
|
||||
# Should we update the list of saved games?
|
||||
update = True
|
||||
|
||||
while True:
|
||||
|
||||
|
||||
if update:
|
||||
|
||||
update = False
|
||||
|
||||
# The number of slots in a page.
|
||||
file_page_length = config.file_page_cols * config.file_page_rows
|
||||
|
||||
# The list of saved games.
|
||||
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
|
||||
|
||||
# Figure out which game is the newest and so on.
|
||||
newest = None
|
||||
newest_mtime = None
|
||||
save_info = { }
|
||||
|
||||
for fn, extra_info, screenshot, mtime in saved_games:
|
||||
screenshot = _file_picker_process_screenshot(screenshot)
|
||||
save_info[fn] = (extra_info, screenshot, mtime)
|
||||
|
||||
if not fn.startswith("auto-") and mtime > newest_mtime:
|
||||
newest = fn
|
||||
newest_mtime = mtime
|
||||
|
||||
# The index of the first entry in the page.
|
||||
fpp = __scratch.file_picker_page
|
||||
|
||||
if fpp is None:
|
||||
if newest:
|
||||
fpp = _file_picker_file_page(newest)
|
||||
else:
|
||||
fpp = _file_picker_file_page("1")
|
||||
|
||||
|
||||
if fpp < 0:
|
||||
fpp = 0
|
||||
|
||||
@@ -291,9 +308,14 @@ init python:
|
||||
ui.close() # slots
|
||||
ui.close() # whole thing
|
||||
|
||||
result = ui.interact()
|
||||
result = ui.interact(mouse="gamemenu")
|
||||
type, value = result
|
||||
|
||||
if type == "unlink":
|
||||
if layout.yesno_prompt(screen, layout.DELETE_SAVE):
|
||||
renpy.unlink_save(value)
|
||||
update = True
|
||||
|
||||
if type == "return":
|
||||
return value
|
||||
|
||||
@@ -311,7 +333,7 @@ label save_screen:
|
||||
fn = _file_picker("save", True)
|
||||
|
||||
if renpy.can_load(fn):
|
||||
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
|
||||
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
|
||||
continue
|
||||
|
||||
renpy.save(fn, extra_info=store.save_name)
|
||||
@@ -325,7 +347,7 @@ label load_screen:
|
||||
fn = _file_picker("load", False)
|
||||
|
||||
if _load_prompt:
|
||||
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
|
||||
if not layout.yesno_prompt("load", layout.LOADING):
|
||||
continue
|
||||
|
||||
renpy.load(fn)
|
||||
|
||||