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154 Commits

Author SHA1 Message Date
Tom Rothamel 4c7bdede29 Bump version. 2009-07-30 21:24:55 -04:00
Tom Rothamel 4208836d77 The various layouts now change the mouse to the gamemenu or mainmenu
mouse, as appropriate.
2009-07-30 21:13:34 -04:00
Tom Rothamel 592341f5b1 Editor selection tweaks. (Respects RENPY_EDITOR) 2009-07-30 21:04:06 -04:00
Tom Rothamel bc41ebadce Hide console on lint. 2009-07-29 23:36:02 -04:00
Tom Rothamel 0deadb41ee Reset LD_LIBRARY_PATH before running zenity. 2009-07-29 23:33:06 -04:00
Tom Rothamel 076624c4c2 Normalize filenames when building distributions. This prevents
duplicates and ensures that we can properly replace file data. For
example, on Windows, this was preventing Info.plist from being
replaced.
2009-07-28 22:23:33 -04:00
Tom Rothamel 943b421779 Bump version to 6.9.3a. 2009-07-14 09:59:00 -04:00
Tom Rothamel c21acfb108 Fix missed launcher internationalization. Thanks go to Cato. 2009-07-14 02:47:05 -04:00
Tom Rothamel 8ae58964d8 NVL-mode tutorial. 2009-07-14 01:59:03 -04:00
Tom Rothamel 0cf0135a00 Fix imagemap_preferences to properly highlight button. 2009-07-13 01:47:55 -04:00
Tom Rothamel 11d8a8a249 The save location for screenshots has now been standardized. It is now
the directory containing the executable used to start Ren'Py, be it a
.exe, .py, .sh, or .app. (The latter is handled specially.)
2009-07-12 16:49:45 -04:00
Tom Rothamel 8edacbf9f1 Fixed launchpad bug #392322. 2009-07-12 15:48:23 -04:00
Tom Rothamel e6f49527b6 Ren'Py will now search for a directory named "Ren'Py Data" in the
directories above your Ren'Py installation. If found, save data will
be placed in that directory, rather than the system-specific default
location. This should help make it easier to develop Ren'Py games when
using a USB drive.
2009-07-12 15:39:15 -04:00
Tom Rothamel 9b897f7ffc l2: Automatically update a translations file, if it exists. 2009-07-12 13:38:07 -04:00
Tom Rothamel bc06c75cf2 l2: translations framework 2009-07-12 12:16:09 -04:00
Tom Rothamel ef324e2f9f Remove debug print. 2009-07-11 15:43:17 -04:00
Tom Rothamel 002ed104de Allow config.layer_clipping to specify layers that are larger than the
screen.
2009-07-11 15:27:51 -04:00
Tom Rothamel 211fd59d66 The window show and window hide statements now work with NVL-mode,
and are probably preferred over nvl show and nvl hide.
2009-07-09 01:48:36 -04:00
Tom Rothamel 3827198240 Fixed a 5-year-old bug in rollback that prevented an object from being
rollback if it was not being referred to by an object in the current 
state. For example, if we did:

$ o.foo = [ ]

"point a"

$ o.foo.append(1)

"point b"

$ o.foo = None

"point c"

and then rolled back from point c to point a, o.foo would improperly remain
[1]. (And would become bigger each time we rolled back and forth.)
2009-07-06 23:51:40 -04:00
Tom Rothamel 760d975d5b L2 initial release. 2009-07-05 18:23:59 -04:00
Tom Rothamel ad25bd6597 l2 is now the default launcher. 2009-07-05 14:24:36 -04:00
Tom Rothamel 9edc9aa741 l2: text editing support. 2009-07-05 14:23:09 -04:00
Tom Rothamel 061f481d10 l2: new 2009-06-30 01:47:36 -04:00
Tom Rothamel f33839212d Add header to pot file. 2009-06-27 23:10:19 -04:00
Tom Rothamel ac46d25470 Switch to using pot files to store translations. 2009-06-27 22:41:25 -04:00
Tom Rothamel efdf7d4e30 l2: archiver. 2009-06-27 22:05:21 -04:00
Tom Rothamel 76d942ebb3 l2: progress bars and success screen 2009-06-27 20:50:16 -04:00
Tom Rothamel 24881174ce l2: Now building distributions on win, mac, linux, all. 2009-06-27 19:48:09 -04:00
Tom Rothamel 88a44ea1a9 l2: scanning files for distribution
l2: builds windows distribution
2009-06-27 18:42:57 -04:00
Tom Rothamel d0aed4a284 l2: distribute interface. 2009-06-27 14:31:03 -04:00
Tom Rothamel 47f5cce2c3 l2: Now can choose between multiple kinds of themes. 2009-06-27 00:11:03 -04:00
Tom Rothamel 534f669e1d l2: editor
l2: lint
l2: delete persistent
l2: start on theme changing
2009-06-26 04:17:08 -04:00
Tom Rothamel 2f422080e9 l2: game directory. 2009-06-26 02:08:11 -04:00
Tom Rothamel 6efbd90a7c Beginning work on Launcher2. 2009-06-26 01:59:14 -04:00
Tom Rothamel 446b5fd32f Also adjust times on root. 2009-06-12 16:36:16 -04:00
Tom Rothamel 705dc5f53b Fixed a problem that could cause children of the various
MultiBox-based displayables (Fixed, HBox, VBox, and LiveComposite) to
display animations incorrectly.
2009-06-11 21:50:44 -04:00
Tom Rothamel c5dba9f4a1 The new ui.detached function allows one to use the ui functions to
define displayables without adding them to a layer.
2009-06-11 21:09:56 -04:00
Tom Rothamel 904c2ebe73 Fix bug that caused renders to be cached without respect to displayable time. 2009-06-09 21:27:31 -04:00
Tom Rothamel 275f52814f Fix im.py:703: DeprecationWarning: integer argument expected, got float 2009-05-27 23:39:42 -04:00
Tom Rothamel 693cf9f8c9 Version bumps for 6.9.2 2009-05-05 02:09:59 -04:00
Tom Rothamel 35c2ec5a83 Fixed a bug that could cause it to take two tries to define a joystick
button.
2009-05-02 23:31:13 -04:00
Tom Rothamel 3b60efd744 Update changelog.
Fix dequeue to have correct semantics.
2009-05-02 23:05:27 -04:00
Tom Rothamel daac5d8ebf Doing anything besides rollforward during rollback now terminates
rollback.

Queueing music immediately after a play statement now allows the first 
track from the play statement to play.
2009-05-02 22:41:04 -04:00
Tom Rothamel 1fab6d8707 Prevent slow_done from being repeatedly called. 2009-05-02 21:32:24 -04:00
Tom Rothamel aaff11668a Catch errors when saving screenshots. 2009-05-02 20:21:18 -04:00
Tom Rothamel 536341a819 Fix problem with window icon on 16bit screen. 2009-05-01 22:16:29 -04:00
Tom Rothamel b9c468e446 Fix repeate word in the question. 2009-04-27 07:50:09 -04:00
Tom Rothamel 03edec9785 Fix a bug with Container. 2009-04-24 19:22:04 -04:00
Tom Rothamel da70a85d75 Bring in changes from staging. 2009-04-23 00:53:14 -04:00
Tom Rothamel 4ba170b8d8 Bring in features from mainline. 2009-04-23 00:52:04 -04:00
Tom Rothamel 72ae15c635 Back out some changes that lead to a slowdown in dissolve. 2009-04-22 23:16:49 -04:00
Tom Rothamel 1179066dda Bump version to 6.9.1h 2009-04-20 23:05:00 -04:00
Tom Rothamel 62d0093bee End skipping on rollback. 2009-04-20 23:01:10 -04:00
Tom Rothamel 55c0d3b4a7 Convert to alpha before smoothscaling windows icon. 2009-04-19 16:03:42 -04:00
Tom Rothamel 92014eafdd Fix a bug with the icon on windows. 2009-04-19 16:01:55 -04:00
Tom Rothamel b1be4c8ed4 The library alias for config has been removed. 2009-04-19 02:00:53 -04:00
Tom Rothamel 06f36dd8d1 Prevent infinite loop in error handling. 2009-04-19 01:31:26 -04:00
Tom Rothamel 3a15f5c717 6.9.1g 2009-04-18 23:24:22 -04:00
Tom Rothamel 031f3338b1 Scale screenshot using an alpha image. 2009-04-17 19:44:00 -04:00
Tom Rothamel 66125b2e10 Bump version. 2009-04-16 21:03:48 -04:00
Tom Rothamel e6becffc4c Blacklist obsolete file formats.
Properly deallocate VideoStates of short/invalid media files.
2009-04-16 19:31:50 -04:00
Tom Rothamel d281e57879 Fix reported bugs.
Make scaling more accurate.
2009-04-16 18:04:10 -04:00
Tom Rothamel 5196a970a0 Channels now have a default tightness. 2009-04-15 12:12:40 -04:00
Tom Rothamel efcbc92e7a Reimplement smoothscale in terms of _renpy.pixellate and _renpy.bilinear. 2009-04-15 01:10:13 -04:00
Tom Rothamel 142fa33548 Changelog updates. 2009-04-13 23:49:39 -04:00
Tom Rothamel 4b6e871ac6 6.9.1d 2009-04-13 23:40:13 -04:00
Tom Rothamel 1fbbad053a Add _rollback. 2009-04-13 23:11:39 -04:00
Tom Rothamel 61aa933d97 Fix rendering of empty image-based fonts. 2009-04-13 19:31:11 -04:00
Tom Rothamel 70c3ea773e Fix conflict between window show and shift+>. 2009-04-13 11:54:40 -04:00
Tom Rothamel a16de04682 The demo now passes with RENPY_SCALE_FACTOR=1.5. This required various fixes.
Prevent blit_lock from being held over a traceback.
2009-04-13 01:27:34 -04:00
Tom Rothamel 0280a12589 In SayBehavior, when a click comes in at the same time as a skip
timeout, favor the click.
2009-04-12 23:53:22 -04:00
Tom Rothamel 4dc8fef9c1 Fix a problems in scaling caused when images of different physical
sizes map to the same virtual size.

Fix a problem with restart.
2009-04-12 23:47:42 -04:00
Tom Rothamel 2c02645ec7 Lint now reports all uses of missing files, rather than just the first. 2009-04-12 15:14:19 -04:00
Tom Rothamel 40bad327fe renpy.full_restart now takes a target parameter, which is a screen on
the main menu to target.
2009-04-12 14:48:26 -04:00
Tom Rothamel f5653d3c4d Releasing 6.9.1c. 2009-04-11 14:16:14 -04:00
Tom Rothamel 4026d7818b Provide a basic mechanism for invoking the main menu with a particular screen. 2009-04-11 14:04:54 -04:00
Tom Rothamel a0fda2f058 Do not offer an editor if none exists.
Modified setup.py to check dependencies. It can now be used to build
on a stock ubuntu system, if all dependencies are in place.
2009-04-11 13:47:35 -04:00
Tom Rothamel 93546e2d5c Allow the movie channel to play back while muted. 2009-04-11 01:41:29 -04:00
Tom Rothamel 85a562713a Fix memory leak in the redraw queue. 2009-04-11 00:47:51 -04:00
Tom Rothamel 4e9beb1a5d Minor tweaks to the includes of ffdecode.c 2009-04-10 11:01:12 -04:00
Tom Rothamel 522333e0f5 Update help file to include a link to renpy/LICENSE.txt. 2009-04-10 10:15:06 -04:00
Tom Rothamel b4c4d0264c Make scale correct and higher quality. 2009-04-10 02:40:15 -04:00
Tom Rothamel 21c3187fa3 Fix help on an imagemap menu. 2009-04-10 00:03:42 -04:00
Tom Rothamel b377cfcdef Only play activate and hover sounds if defined. 2009-04-09 22:52:09 -04:00
Tom Rothamel 5d384e531d Drop log level in ffdecode.
Bump version to 6.9.1b.
2009-04-09 18:41:25 -04:00
Tom Rothamel 2b00c64973 More accurate durations on streams. 2009-04-09 14:44:48 -04:00
Tom Rothamel 7c777dea22 Scaling is now automatically enabled if the window won't fit on the screen. 2009-04-08 00:41:10 -04:00
Tom Rothamel 9d0c77917d Remove debugging code in nvl mode. 2009-04-07 11:59:32 -04:00
Tom Rothamel 6d40ced435 Updated renpy.sh to work on the Mac again. 2009-04-07 02:13:36 -04:00
Tom Rothamel 0675ee7f79 Fix clipping of BMFonts. 2009-04-06 23:43:38 -04:00
Tom Rothamel 0aec15a848 Fix problem with sounds being changed upon exiting a context. 2009-04-05 21:25:50 -04:00
Tom Rothamel 2ff01a99ac Update distribute.py to deal with new module files. 2009-04-05 16:21:06 -04:00
Tom Rothamel 0596ed7739 Update license for 6.9.1. 2009-04-05 16:10:35 -04:00
Tom Rothamel d8beb99964 There is a new config.windows_icon variable, that lets one set the
window icon for Windows separately from Mac OS X and Linux.
2009-04-05 15:59:00 -04:00
Tom Rothamel 648dfd8d75 Fix bugs revealed by the mediatest game. 2009-04-05 14:53:02 -04:00
Tom Rothamel 279a7a3fc8 Don't use SDL_Mix_Audio, which can have weird alignment
rules. Instead, just mix things ourselves in C.

Random other release engineering things.
2009-04-05 12:07:59 -04:00
Tom Rothamel a62aede62f Add video to the demo.
Tweak video playback to remove some logging, and some force stops.
2009-04-04 22:13:20 -04:00
Tom Rothamel b07bbbc1c9 Report more relevant errors when various commands occur during the init phase. 2009-04-04 19:08:08 -04:00
Tom Rothamel 547ce87eaa Add more window control statements to demo.
Properly compute size of Transform.

Eliminate dependency loop that was causing Renders to leak.
2009-04-04 18:08:43 -04:00
Tom Rothamel c206456d00 Modify demo game to use window show and window hide. 2009-04-04 14:42:56 -04:00
Tom Rothamel 590dd13f8f The new window statement allows one to control if an empty window is
shown when no character is speaking. Specifically, the

window show [transition]

statement shows the window, and the 

window hide [transition]

statement hides it. Both can take an optional
transition. config.empty_window is responsible for displaying the
window, while config.window_show_transition and
config.window_hide_transition are default transitions. The state of
the window can be determined by testing _window. The
renpy.shown_window function can be called to suppress displaying the
empty window, and is called automatically when characters speak.



The new renpy.get_placement function returns information about the
placement of displayables.
2009-04-04 14:02:00 -04:00
Tom Rothamel afd0e70479 Deal with the case where a bmfont has a negative offset for the first
character in a string.
2009-04-04 03:58:21 -04:00
Tom Rothamel b9166b35b3 The define.move_transitions function can now pass keyword arguments to
the moves it creates. The most useful thing with this is to pass
subpixel=True, in order to create subpixel move transitions.
2009-04-04 03:32:44 -04:00
Tom Rothamel 333fa51862 Hotspots for the game menu buttons can be defined as part of
layout.imagemap_load_save, layout.imagemap_preferences, and
layout.imagemap_yesno_prompt. Doing so prevents layout.navigation from
being called for that screen. It also allows opaque imagemaps to be
used, rather than forcing them to be transparent to allow the
navigation to show through.
2009-04-04 03:00:31 -04:00
Tom Rothamel ec6d256707 Support play <channel>, queue <channel>, and stop <channel> statements. 2009-04-03 22:36:44 -04:00
Tom Rothamel 86764d92a6 Fixed a bug that could cause crashing when rolling back to a Zoom with
an after_child.
2009-04-03 17:50:45 -04:00
Tom Rothamel cf1c9b3e5e Fixed a bug that caused layout.imagemap_main_menu to call a label even
though there was a button with the same name.
2009-04-03 14:05:08 -04:00
Tom Rothamel b15d7179b6 Zooming was totally broken when bilinear=False. 2009-04-03 02:29:11 -04:00
Tom Rothamel 72312f1249 Update the keymap to support alt-enter to toggle fullscreen, alt-q to quit. 2009-04-03 02:08:03 -04:00
Tom Rothamel 373198f628 Various minor changes required to get movie_cutscene working, and keep it compatible with the old version. 2009-04-03 01:58:36 -04:00
Tom Rothamel e96d8c774b Reimplement movie_cutscene.
Fix bugs that prevented sound from looping in some cases.
2009-04-02 22:34:07 -04:00
Tom Rothamel 8e221e183d Implement changing the volume over time.
Re-implement sound in terms of music.
2009-04-02 18:15:59 -04:00
Tom Rothamel 2249c49303 Added the PNG save code back in, so we can save a PNG file into a
memory buffer. 

Scout is hereby banned from crayons until she figures out a way to use
them that doesn't buffer-overrun pygame's TGA-writer.
2009-04-01 22:21:11 -04:00
Tom Rothamel 388362d318 Many fixes to movie playback.
Munge filenames that include non-identifier characters.
2009-04-01 04:28:50 -04:00
Tom Rothamel a554ea8e8b Update munge algorithm to deal with characters that cannot appear in python identifiers. 2009-04-01 04:22:01 -04:00
Tom Rothamel 090719deee Make ffdecode drop frames to maintain sync.
debug_sound will now enable output of ffmpeg status information.
2009-04-01 04:00:53 -04:00
Tom Rothamel e29a162a85 Discover AVSEEK_SIZE. Implement it. Fix bug that caused AVI files not
to parse.  It's _never_ easy. :-)
2009-04-01 03:05:34 -04:00
Tom Rothamel e17fa9edc2 The code now builds properly on Windows, but immediately crashes upon playing
a video.
2009-03-30 02:26:09 -04:00
Tom Rothamel e57529257e Remove more references to save_png. 2009-03-30 01:03:23 -04:00
Tom Rothamel 866f9228ef Get the Movie displayable working.
Remove image writing from _renpy, now that it's in pygame.
2009-03-30 01:00:23 -04:00
Tom Rothamel 3a38a8b89b Fix seeking bug that was affecting AVI playback. 2009-03-29 18:54:20 -04:00
Tom Rothamel 0509a23881 Fullscreen movie playback works. 2009-03-29 16:19:49 -04:00
Tom Rothamel cbb0741ab9 Rewritten sound support now works. (At least in the sense of not
crashing or leaking memory.)
2009-03-29 04:19:15 -04:00
Tom Rothamel 716bb0fac1 style, not 'style'. 2009-03-28 11:07:50 -04:00
Tom Rothamel acb193bd7b Moved all of the motions into their own file, as there's a reasonably
logical split between them and the stuff that remained in
renpy.layout. (And since two ~1k line files are more readable than one
2k line file.)
2009-03-28 01:18:10 -04:00
Tom Rothamel 0a09beb731 Fix FactorScale, and add to demo to be sure it works. 2009-03-28 00:22:10 -04:00
Tom Rothamel 93dca3df73 The Motion (including Move and Pan), Zoom, RotoZoom, and FactorZoom
displayables now use the style.motion style, which now has xanchor and
yanchor both set to 0. This gives these movements the same semantics
when used inside an image clause as they have outside one.
2009-03-27 23:08:34 -04:00
Tom Rothamel 008143a3da im.Grayscale and im.Sepia now take properties, so they can be
positioned.
2009-03-27 04:58:40 -04:00
Tom Rothamel 30a4db432e Fix problem computing the size of the render of a Transform. 2009-03-27 04:39:30 -04:00
Tom Rothamel 65546baf01 Remove obsolete files. 2009-03-27 03:53:55 -04:00
Tom Rothamel 8be5069490 Fix fixes. 2009-03-26 03:18:39 -04:00
Tom Rothamel 802410644b Fix locking conflict that could cause movies & music to not end.
Add some checking that should deallocate all renders.
2009-03-26 02:23:01 -04:00
Tom Rothamel e74b172372 Remove debug prints.
Add better locking to codec open/close, which prevents ffmpeg from complaining.
2009-03-24 06:36:21 -04:00
Tom Rothamel 23ac59588e Fix problems with non-44100 sampling rates. 2009-03-24 04:58:46 -04:00
Tom Rothamel 7f6e9de5e5 Integrated ffmpeg with pss. 2009-03-24 01:16:43 -04:00
Tom Rothamel 143906ae9d Begin work to integrate ffmpeg. 2009-03-22 21:16:17 -04:00
Tom Rothamel b003371456 6.9.0h 2009-03-21 17:36:00 -04:00
Tom Rothamel 1e6fa37a10 Fix offset problem in RotoZoom 2009-03-21 02:35:01 -04:00
Tom Rothamel 935786a161 Fix prior fix. 2009-03-19 23:51:46 -04:00
Tom Rothamel 23c4d07432 Fix bug with clipping. 2009-03-19 01:41:25 -04:00
Tom Rothamel 77107ef1eb Fix memory leak in Grid when bigger than the screen. 2009-03-18 02:12:21 -04:00
Tom Rothamel cac4238b12 6.9.0g 2009-03-17 23:46:55 -04:00
Tom Rothamel 8c402c2dc3 Fix button_menu problem. 2009-03-17 23:12:31 -04:00
Tom Rothamel 9bff95826a Fix bug in is_pixel_opaque. 2009-03-17 23:06:22 -04:00
Tom Rothamel fc0f7cecc4 Fix for viewport focus bugs? 2009-03-16 01:42:27 -04:00
Tom Rothamel 0b5c5ce17e Fix memory leak bug. 2009-03-16 00:45:43 -04:00
Tom Rothamel 9aa61532ff Refix bugs in pefile.py. 2009-03-12 22:39:56 -04:00
Tom Rothamel 3271557f8a Fix pefile.py to match latest py2exe. 2009-03-11 21:08:31 -04:00
Tom Rothamel 9587342129 6.9.0f
Fixes an overflow bug in subpixel.
2009-03-10 20:07:08 -04:00
Tom Rothamel 9b4821308d Change semantics of set_pan to be slightly more useful.
6.9.0e.
2009-03-09 23:12:04 -04:00
Tom Rothamel 663978906a Added renpy.partial. 2009-03-08 20:49:12 -04:00
Tom Rothamel 60f3308b8b Autobar now uses floating point numbers, making it smoother when the range is small.
Up the script version to 6.9.0.
2009-03-08 10:09:43 -04:00
Tom Rothamel a305d6e725 6.9.0d 2009-03-08 01:58:50 -05:00
Tom Rothamel 1feff344b8 New clipping code. 2009-03-07 21:23:01 -05:00
217 changed files with 11840 additions and 18154 deletions
+25
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@@ -29,3 +29,28 @@ jcc
scite/scite.zip
screenshot*
.ropeproject
release_cardgame.sh
cardgame
dse.split
empty
empty-linux-x86.tar.bz2
empty-mac.zip
empty.zip
errors.txt
icons
iliad-icon.png
iliad-work
kuroi
lsprofcalltree.py
manifest.xml
mediatest
musicroom
nobmtest
renpy-iliad.sh
renpy.kcg
renpy.stats
renpygame-1.2.zip
speedtest
styles.txt
renpygame-demo/game/saves
./lib
+236 -1
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@@ -1,3 +1,231 @@
New in Ren'Py 6.9.3
-------------------
This release includes Launcher2, a near-total rewrite of the Ren'Py
launcher. Among the more important changes are:
* The launcher now supports a project directory. It is no longer
necessary to move projects around when upgrading Ren'Py.
* The launcher has support for selecting the editor to use. While we
ship with jEdit support, other editors can be downloaded from the
Ren'Py web site.
* When building distributions, the launcher now allows the user to
choose which distributions are built.
* The Macintosh distribution now places all non-documentation files
inside a single application.
* There is a new combined distribution, which includes support for
Windows, Linux, and Macintosh in a single zip file.
The new ui.detached function allows one to use the ui functions to
define displayables without adding them to a layer.
Ren'Py will now search for a directory named "Ren'Py Data" in the
directories above your Ren'Py installation. If found, save data will
be placed in that directory, rather than the system-specific default
location. This should help make it easier to develop Ren'Py games when
using a USB drive.
The save location for screenshots has now been standardized. It is now
the directory containing the executable used to start Ren'Py, be it a
.exe, .py, .sh, or .app. (The latter is handled specially.)
Allow config.layer_clipping to specify layers that are larger than the
screen.
The various layouts now change the mouse to the gamemenu or mainmenu
mouse, as appropriate.
This distribution include a new NVL-mode tutorial, teaching people how
to make NVL-mode games.
Fixed a long-standing problem that could cause Rollback to operate
incorrectly with object that were unreachable at the time of the
Rollback.
Fixed a problem that prevented animations from displaying correctly
when the animation was displayed more than once.
Fixed a problem that could cause children of the various
MultiBox-based displayables (Fixed, HBox, VBox, and LiveComposite) to
display animations incorrectly.
New in Ren'Py 6.9.2
-------------------
The semantics for play and queue have changed slightly. Now, when a
play statement is followed by one or more queue statements, the first
file in each play or queue statement will be played. For example:
play music "a.ogg"
queue music "b.ogg"
queue music "c.ogg"
will play "a.ogg", "b.ogg", and then loop "c.ogg". This change also
applies to renpy.music.play and renpy.music.queue.
Rollback was changed so that doing anything other than a roll-forward
while in rollback mode exits rollback immediately.
The library alias for config has been removed.
Fixed a regression that caused dissolves to be terribly slow.
Fixed a bug that caused Ren'Py to crash when playing music on Windows
when Data Execution Prevention was enabled. DEP is enabled by default
on 64-bit Windows Vista.
Fixed a bug that caused Ren'Py to crash when a window icon was used on
a computer with a 16-bit or 8-bit screen depth.
Fixed a bug that caused ui.sizer to malfunction.
Fixed a repeated word in "The Question".
Fixed a bug that could cause it to take two tries to define a joystick
button.
New in Ren'Py 6.9.1
-------------------
The music and video playback code has been completely rewritten. The
new implementation uses the ffmpeg library. It includes the following
features:
* Support for ogg, mp3, mp2, wav, and flac audio.
* Support for theora, mpeg4 part 2 (including DivX and Xvid), mpeg2,
and mpeg1 video.
* Support for an arbitrary number of named channels, replacing the
previous eight numbered channels.
* Audio files are now automatically converted to the output sampling
rate (by default, 44100hz). This prevents the problems that would
previously crop up when playing audio sampled at other rates.
* The play, queue, and stop statements now take a channel name as the
second argument, which makes using user-defined channels easier.
As part of this rewrite, we have eliminated support for mod formats,
as they are not supported by ffmpeg.
Please read the reference manual documentation for Audio and Movies to
learn the new interface.
The new code requires some changes in the saved data. As a result,
loading a file saved with a prior version of Ren'Py may lead to a lack
of music until the next track is played.
The new window statement allows one to control if an empty window is
shown when no character is speaking. Specifically, the
window show [transition]
statement shows the window, and the
window hide [transition]
statement hides it. Both can take an optional
transition. config.empty_window is responsible for displaying the
window, while config.window_show_transition and
config.window_hide_transition are default transitions. The state of
the window can be determined by testing _window. The
renpy.shown_window function can be called to suppress displaying the
empty window, and is called automatically when characters speak.
Hotspots for the game menu buttons can be defined as part of
layout.imagemap_load_save, layout.imagemap_preferences, and
layout.imagemap_yesno_prompt. Doing so prevents layout.navigation from
being called for that screen. It also allows opaque imagemaps to be
used, rather than forcing them to be transparent to allow the
navigation to show through.
There is a new config.windows_icon variable, that lets one set the
window icon for Windows separately from Mac OS X and Linux.
Ren'Py now automatically scales itself down when it detects that the
game window is too large for the screen.
The define.move_transitions function can now pass keyword arguments to
the moves it creates. The most useful thing with this is to pass
subpixel=True, in order to create subpixel move transitions.
The Motion (including Move and Pan), Zoom, RotoZoom, and FactorZoom
displayables now use the style.motion style, which now has xanchor and
yanchor both set to 0. This gives these movements the same semantics
when used inside an image clause as they have outside one.
im.Grayscale and im.Sepia now take properties, so they can be
positioned.
The new renpy.get_placement function returns information about the
placement of displayables.
Improved the render management code, so there should no longer be any
leaks reported during shutdown.
Deal with the case where a bmfont has a negative offset for the first
character in a string.
Added more verbose diagnostics when illegal statements are run in the
init phase.
Added _rollback, which controls if rollback is enabled.
Added a target parameter to renpy.full_restart, which allows the main
menu screen to be selected after a restart.
Fixed a bug that caused layout.imagemap_main_menu to call a label even
though there was a button with the same name.
Fixed a bug that prevented Zoom from working in non-bilinear mode.
Fixed a bug that could cause buttons not not consume events when using
an imagemap main menu.
Fixed a bug that caused Transform to produce an incorrectly-sized
render.
Fixed a bug that could cause crashing when rolling back to a Zoom with
an after_child.
Fixed a bug that could cause segfaults when saving overly-complicated
images.
New in Ren'Py 6.9.0
-------------------
@@ -117,6 +345,14 @@ Ren'Py now autosaves when entering the quit prompt, and will not actually
quit until this autosave is complete.
The default framerate limit (config.framerate) has been raised to
100fps. This make tearing less noticable than on a 60hz screen.
Added renpy.partial as a version of renpy.curry that requires two
function calls, rather than three.
Fixed a divide by zero error that occured when Alpha was used for 0
seconds.
@@ -4266,4 +4502,3 @@ controls which transitions are performed.
Added a Pan function which can be used in an at clause. This allows us
to pan over a background image.
+17 -51
View File
@@ -1,4 +1,5 @@
Copyright 2004-2009 PyTom <pytom@bishoujo.us>
Ren'Py itself is covered by the terms of the following (MIT) license:
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files
@@ -19,9 +20,6 @@ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
---
(The above is the MIT License)
Please see each individual source file for a list of copyright
holders. The pictures of Eileen in the demo are Copyright 2006
@@ -34,25 +32,20 @@ launchers may contain code taken from the following projects:
* Pygame (LGPL)
* SDL (LGPL)
* SDL_image (LGPL)
* SDL_sound (LGPL)
* SDL_ttf (LGPL)
* SDL_mixer (LGPL)
* Freetype (LGPL)
* FFmpeg (LGPL)
* jpeg (JPEG License)
* libmodplug (Public Domain)
* libogg (Xiph.org License)
* libpng (PNG license)
* libvorbis (Xiph.org License)
* smpeg (LGPL)
* speex (Xiph.org License)
* zlib (Zlib License)
* zlib (Zlib License)
* bzip2 (Bzip2 License)
* pyobjc (MIT License)
The Linux launcher may also include code from:
The Linux build may also include code from:
* directfb (LGPL)
* svgalib (LGPL)
* svgalib (LGPL)
For the purpose of LGPL compliance, the source code to all LGPL
software we depend on is either in the Ren'Py package (available from
@@ -61,9 +54,13 @@ http://www.renpy.org/), or in the renpy-deps package
by including a copy of this license with every copy of Ren'Py you
distribute, and referring to it in your project's README file.
The default Ren'Py build distributes Ren'Py alongside jEdit, which is
licensed under the GNU GPL. The source code to jEdit is distributed as
part of the renpy-deps package (http://www.renpy.org/dl/lgpl/).
GNU Lesser General Public License
---------------------------------
=================================
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
@@ -575,7 +572,7 @@ That's all there is to it!
Python License
--------------
==============
1. This LICENSE AGREEMENT is between the Python Software Foundation
("PSF"), and the Individual or Organization ("Licensee") accessing and
@@ -625,7 +622,7 @@ Agreement.
Jpeg License
------------
============
In plain English:
@@ -674,39 +671,8 @@ commercial products, provided that all warranty or liability claims are
assumed by the product vendor.
Xiph.org License
----------------
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PNG License
-----------
===========
The PNG Reference Library is supplied "AS IS". The Contributing Authors
and Group 42, Inc. disclaim all warranties, expressed or implied,
@@ -734,9 +700,8 @@ supporting the PNG file format in commercial products. If you use this
source code in a product, acknowledgment is not required but would be
appreciated.
Zlib License
------------
============
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -754,8 +719,9 @@ Zlib License
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Bzip2 License
-------------
=============
This program, "bzip2", the associated library "libbzip2", and all
documentation, are copyright (C) 1996-2005 Julian R Seward. All
-1
View File
@@ -1 +0,0 @@
build_exe.py run_game
+1
View File
@@ -31,6 +31,7 @@ def main():
'pygame.surfarray',
'pygame.mixer',
'pygame.mixer_music',
'pygame.font',
'_ssl',
'_hashlib',
'win32con',
-51
View File
@@ -1,51 +0,0 @@
1#!/usr/bin/env python
import glob
import re
from sets import Set as set
import sys
seen_files = set()
seen_strings = set()
def tl(fn, s):
s = eval(s)
if len(s) < 3:
return
if s in seen_strings:
return
if fn not in seen_files:
print >>out
print >>out, " # Translatable strings found in", fn
print >>out
seen_files.add(fn)
print >>out, " config.translations[%r] = %r" % (s, s)
seen_strings.add(s)
def process(fn):
data = file(fn).read()
for m in re.finditer(r'\bu\"(\\"|[^"])+\"', data):
tl(fn, m.group(0))
for m in re.finditer(r"\bu\'(\\'|[^'])+\'", data):
tl(fn, m.group(0))
if __name__ == "__main__":
# out = file("extras/translations.rpy", "w")
out = sys.stdout
print >>out, "# This file contains a list of all of the phrases you can translate"
print >>out, "# from the Ren'Py launcher."
print >>out, ""
print >>out, "init python:"
for fn in glob.glob("launcher/*.rpy"):
process(fn)
+84
View File
@@ -0,0 +1,84 @@
1#!/usr/bin/env python
import collections
import glob
import re
import sys
import time
# A map from string to filename, line number where the string is found.
strings = collections.defaultdict(list)
def process(fn):
lineno = 0
for data in file(fn, "r"):
lineno += 1
matches = [ ]
matches += re.finditer(r'\bu\"(\\"|[^"])+\"', data)
matches += re.finditer(r"\bu\'(\\'|[^'])+\'", data)
for m in matches:
s = m.group(0)[2:-1]
if "\\u" in s:
continue
if len(s) == 1:
continue
strings[s].append("%s:%d" % (fn, lineno))
if __name__ == "__main__":
files = [ ]
files += glob.glob("launcher2/*.rpy")
files += glob.glob("common/*.rpy")
files += glob.glob("common/_layout/*.rpym")
files += glob.glob("common/_compat/*.rpym")
for fn in files:
process(fn)
converse = [ ]
for k, v in strings.iteritems():
v = " ".join(sorted(v))
converse.append((v, k))
converse.sort()
print """\
# Ren'Py Visual Novel Engine
# Copyright (C) 2009 PyTom <pytom@bishoujo.us>
# This file is distributed under the same license as the Ren'Py package.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: mainline\\n"
"Report-Msgid-Bugs-To: PyTom <pytom@bishoujo.us>\\n"
"POT-Creation-Date: %s\\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\\n"
"Language-Team: LANGUAGE <LL@li.org>\\n"
"MIME-Version: 1.0\\n"
"Content-Type: text/plain; charset=UTF-8\\n"
"Content-Transfer-Encoding: 8bit\\n"
""" % time.strftime("%Y-%m-%d %H:%M%z")
for v, k in converse:
print
print "#:", v
print "#, python-format"
print "msgid \"%s\"" % k
print "msgstr \"\""
+80
View File
@@ -0,0 +1,80 @@
1#!/usr/bin/env python
import collections
import glob
import re
import sys
import time
import os
# A map from string to filename, line number where the string is found.
strings = collections.defaultdict(list)
def process(fn):
lineno = 0
for data in file(fn, "r"):
lineno += 1
matches = [ ]
matches += re.finditer(r'\bu\"(\\"|[^"])+\"', data)
matches += re.finditer(r"\bu\'(\\'|[^'])+\'", data)
for m in matches:
s = m.group(0)[2:-1]
if "\\u" in s:
continue
if len(s) == 1:
continue
strings[s].append("%s:%d" % (fn, lineno))
if __name__ == "__main__":
files = [ ]
files += glob.glob("launcher/*.rpy")
files += glob.glob("common/*.rpy")
files += glob.glob("common/_layout/*.rpym")
files += glob.glob("common/_compat/*.rpym")
if "launcher/strings.rpy" in files:
files.remove("launcher/strings.rpy")
for fn in files:
process(fn)
converse = [ ]
for k, v in strings.iteritems():
v = " ".join(sorted(v))
converse.append((v, k))
converse.sort()
f = file("launcher/strings.rpy", "w")
files = set(i for i in os.listdir("launcher") if i.endswith(".rpy"))
print >>f, """\
init python:
LAUNCHER_RPYS = %r
TRANSLATION_STRINGS = [
""" % files
for v, k in converse:
# print
# print "#:", v
# print "#, python-format"
print >>f, " %r," % unicode(k)
print >>f, """\
]
"""
-62
View File
@@ -1,62 +0,0 @@
#!/usr/bin/python
import glob
import os
files = glob.glob("common/*.rpy")
files.sort()
styles = [ ]
for fn in files:
f = file(fn)
fi = iter(f)
for l in iter(fi):
l = l.strip()
if l.startswith("### "):
prefix, style, parent = l.split()
desc = ""
for l in fi:
l = l.strip()
if not l.startswith("# "):
break
desc = desc + " " + l[2:]
styles.append(' style.create("%s", "%s", "%s")' % (style, parent, desc[1:]))
f.close()
f = file("common/style.rpy")
of = file("common/style.rpy.new", "w")
fi = iter(f)
for l in fi:
of.write(l)
if l.startswith("# AUTOMATICALLY GENERATED"):
for l in styles:
of.write(l + "\n")
for l in fi:
if l.startswith("# END AUTOMATICALLY GENERATED"):
break
of.write(l)
f.close()
of.close()
os.rename("common/style.rpy", "common/style.rpy.bak")
os.rename("common/style.rpy.new", "common/style.rpy")
-48
View File
@@ -1,48 +0,0 @@
1#!/usr/bin/env python
import glob
import re
from sets import Set as set
import sys
seen_files = set()
seen_strings = set()
def tl(fn, s):
s = eval(s)
if s in seen_strings:
return
if fn not in seen_files:
print >>out
print >>out, " # Translatable strings found in", fn
print >>out
seen_files.add(fn)
print >>out, " config.translations[%r] = %r" % (s, s)
seen_strings.add(s)
def process(fn):
data = file(fn).read()
for m in re.finditer(r'\bu\"(\\"|[^"])+\"', data):
tl(fn, m.group(0))
for m in re.finditer(r"\bu\'(\\'|[^'])+\'", data):
tl(fn, m.group(0))
if __name__ == "__main__":
# out = file("extras/translations.rpy", "w")
out = sys.stdout
print >>out, "# This file contains a list of all of the phrases you can translate"
print >>out, "# from the Ren'Py common code."
print >>out, ""
print >>out, "init python:"
for fn in glob.glob("common/*.rpy") + glob.glob("common/_layout/*.rpym") + glob.glob("common/_compat/*.rpym"):
process(fn)
+6
View File
@@ -13,6 +13,9 @@ init -1210 python:
if version <= (6, 5, 0):
layout.compat()
if version <= (6, 9, 1):
store.library = store.config
init 1210 python hide::
# This returns true if the script_version is <= the
@@ -54,6 +57,9 @@ init 1210 python hide::
if compat(6, 2, 0):
config.reject_backslash = False
if compat(6, 9, 0):
style.motion.clear()
if "Fullscreen" in config.translations:
fs = _("Fullscreen")
config.translations.setdefault("Fullscreen 4:3", fs + " 4:3")
+18 -18
View File
@@ -62,69 +62,69 @@ init -1110 python:
return .5 - math.cos(math.pi * x) / 2.0
# This defines a family of move transitions.
def move_transitions(prefix, delay, time_warp=None, in_time_warp=None, out_time_warp=None, old=False, layers=[ 'master' ]):
def move_transitions(prefix, delay, time_warp=None, in_time_warp=None, out_time_warp=None, old=False, layers=[ 'master' ], **kwargs):
moves = {
"" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs)),
"inright" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
enter_factory=MoveIn((1.0, None, 0.0, None), time_warp=in_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
enter_factory=MoveIn((1.0, None, 0.0, None), time_warp=in_time_warp, **kwargs)),
"inleft" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
enter_factory=MoveIn((0.0, None, 1.0, None), time_warp=in_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
enter_factory=MoveIn((0.0, None, 1.0, None), time_warp=in_time_warp, **kwargs)),
"intop" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
enter_factory=MoveIn((None, 0.0, None, 1.0), time_warp=in_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
enter_factory=MoveIn((None, 0.0, None, 1.0), time_warp=in_time_warp, **kwargs)),
"inbottom" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
enter_factory=MoveIn((None, 1.0, None, 0.0), time_warp=in_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
enter_factory=MoveIn((None, 1.0, None, 0.0), time_warp=in_time_warp, **kwargs)),
"outright" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
leave_factory=MoveOut((1.0, None, 0.0, None), time_warp=out_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
leave_factory=MoveOut((1.0, None, 0.0, None), time_warp=out_time_warp, **kwargs)),
"outleft" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
leave_factory=MoveOut((0.0, None, 1.0, None), time_warp=out_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
leave_factory=MoveOut((0.0, None, 1.0, None), time_warp=out_time_warp, **kwargs)),
"outtop" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
leave_factory=MoveOut((None, 0.0, None, 1.0), time_warp=out_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
leave_factory=MoveOut((None, 0.0, None, 1.0), time_warp=out_time_warp, **kwargs)),
"outbottom" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
leave_factory=MoveOut((None, 1.0, None, 0.0), time_warp=time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
leave_factory=MoveOut((None, 1.0, None, 0.0), time_warp=time_warp, **kwargs)),
}
for k, v in moves.iteritems():
+1 -1
View File
@@ -18,7 +18,7 @@ init -1105 python:
# This takes care of actually displaying button menus.
def _display_button_menu(menuitems):
narration = [ s for s, i in menuitems if i is None and s ]
menuitems = [ (s, i) for s, i in menuitems if i is not None or not s ]
+53 -43
View File
@@ -69,6 +69,12 @@ init -1180 python:
config.with_callback = _default_with_callback
def _default_empty_window():
store.narrator("", interact=False)
config.empty_window = _default_empty_window
style.skip_indicator = Style(style.default, heavy=True, help='The skip indicator.')
style.skip_indicator.xpos = 10
style.skip_indicator.ypos = 10
@@ -123,10 +129,13 @@ init -1180 python:
return
_preferences.fullscreen = False
import webbrowser
webbrowser.open_new("file:///" + config.basedir + "/" + config.help)
try:
import webbrowser
webbrowser.open_new("file:///" + config.basedir + "/" + config.help)
except:
pass
init -1180 python hide:
@@ -134,18 +143,36 @@ init -1180 python hide:
def screenshot():
import os.path
import os
pattern = os.environ.get("RENPY_SCREENSHOT_PATTERN", "screenshot%04d.png")
import __main__
pattern = os.environ.get("RENPY_SCREENSHOT_PATTERN", "screenshot%04d.png")
# Pick the directory to save into.
dest = config.renpy_base.rstrip("/")
# Guess if we're an OSX App.
if dest.endswith("/Contents/Resources/autorun"):
# Go up 4 directories.
dest = os.path.dirname(dest)
dest = os.path.dirname(dest)
dest = os.path.dirname(dest)
dest = os.path.dirname(dest)
# Try to pick a filename.
i = 1
while True:
fn = pattern % i
fn = dest + "/" + pattern % i
if not os.path.exists(fn):
break
i += 1
renpy.screenshot(fn)
try:
renpy.screenshot(fn)
except:
import traceback
traceback.print_exc()
def dump_styles():
if config.developer:
renpy.style.write_text("styles.txt")
@@ -284,32 +311,13 @@ label _hide_windows:
python:
_windows_hidden = True
ui.saybehavior(dismiss=['dismiss', 'hide_windows'])
ui.interact(suppress_overlay=True)
ui.interact(suppress_overlay=True, suppress_window=True)
_windows_hidden = False
return
# This code here handles check for the correct version of the Ren'Py module.
label _check_module:
if not config.module_warning:
return
python hide:
module_info = _(u"While Ren'Py games may be playable without the renpy module, some features may be disabled. For more information, read the module/README.txt file or go to http://www.bishoujo.us/renpy/.")
if renpy.module_version() == 0:
_show_exception(_(u"renpy module not found."),
_(u"The renpy module could not be loaded on your system.") + "\n\n" + module_info)
elif renpy.module_version() < config.module_version:
_show_exception(_(u"Old renpy module found."),
_(u"An old version (%d) of the Ren'Py module was found on your system, while this game requires version %d.") % (renpy.module_version(), config.module_version) + "\n\n" + module_info)
return
label _save_reload_game:
python hide:
@@ -509,7 +517,7 @@ init 1180 python:
label _enter_menu:
python hide:
renpy.movie_stop()
renpy.movie_stop(only_fullscreen=True)
renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))
renpy.context()._menu = True
@@ -518,9 +526,11 @@ label _enter_menu:
renpy.context().main_menu = False
renpy.context_dynamic("main_menu")
renpy.context_dynamic("_window_subtitle")
renpy.context_dynamic("_window")
store.main_menu = False
store._window_subtitle = config.menu_window_subtitle
store._window = False
store.mouse_visible = True
store.suppress_overlay = True
@@ -599,7 +609,7 @@ label _return:
if renpy.context().main_menu:
$ renpy.transition(config.game_main_transition)
jump _main_menu
jump _main_menu_screen
$ renpy.transition(config.exit_transition)
@@ -652,7 +662,7 @@ label _start:
for i in config.start_callbacks:
i()
call _check_module from _call__check_module_1
# call _check_module from _call__check_module_1
call _load_reload_game from _call__load_reload_game_1
scene black
@@ -674,12 +684,6 @@ label _start:
$ renpy.block_rollback()
python hide:
for i in range(0, 7):
# renpy.music.stop(channel=i)
# renpy.sound.stop(channel=i)
pass
if config.main_menu_music:
$ renpy.music.play(config.main_menu_music, if_changed=True)
else:
@@ -695,15 +699,19 @@ label _start:
jump expression _restart[1]
label _invoke_main_menu:
$ renpy.call_in_new_context("_enter_main_menu")
if _restart:
$ renpy.call_in_new_context(_restart[2])
else:
$ renpy.call_in_new_context("_main_menu")
# If the main menu returns, then start the game.
jump start
# At this point, we've been switched into a new context. So we
# initialize it.
label _enter_main_menu:
label _main_menu(_main_menu_screen="_main_menu_screen"):
call _enter_menu from _call__enter_menu_1
@@ -713,9 +721,11 @@ label _enter_main_menu:
renpy.context().main_menu = True
store.main_menu = True
jump expression _main_menu_screen
# This is called to show the main menu to the user.
label _main_menu:
label _main_menu_screen:
# Let the user completely override the main menu. (But please note
# it still lives in the menu context, rather than the game context.)
+17 -6
View File
@@ -1,17 +1,29 @@
# This file contains code that sets up the various mixers, based on how
# the user sets config.has_music, .has_sound, and .has_voice.
init -1130:
init -1130 python hide:
# Set to true in the very unlikely event you want to manually init
# the sound system.
$ config.force_sound = False
config.force_sound = False
# basics: True if the game will have music.
$ config.has_music = True
config.has_music = True
# basics: True if the game will have sound effects.
$ config.has_sound = True
config.has_sound = True
# Register 8 channels by default, for compatiblity with older version
# of Ren'Py.
for i in xrange(0, 8):
renpy.music.register_channel(i)
renpy.music.register_channel("movie", "music", False, stop_on_mute=False)
# Set up default names for some of the channels.
renpy.music.alias_channel(0, "sound")
renpy.music.alias_channel(7, "music")
renpy.music.alias_channel(2, "voice")
init 1130:
@@ -41,7 +53,6 @@ init 1130:
else:
for i, m in enumerate(mixers):
renpy.sound.set_mixer(i, m, default=True)
renpy.sound.set_pan(0, 0, channel=i)
if m == 'music':
renpy.music.set_music(i, True, default=True)
else:
+11 -2
View File
@@ -78,7 +78,7 @@ init -1100 python:
return s
def nvl_show_core():
if renpy.in_rollback():
nvl_window = __s(style.nvl_window)['rollback']
nvl_vbox = __s(style.nvl_vbox)['rollback']
@@ -99,8 +99,14 @@ init -1100 python:
rv = config.nvl_show_display_say(who, what, variant=nvl_variant, **kw)
ui.close()
renpy.shown_window()
return rv
def nvl_window():
nvl_show_core()
def nvl_show(with_):
nvl_show_core()
renpy.with_statement(with_)
@@ -208,7 +214,6 @@ init -1100 python:
kind=adv)
def nvl_clear():
store.nvl_list = [ ]
# Run clear at the start of the game.
@@ -219,6 +224,10 @@ init -1100 python:
if nvl_list is None:
store.nvl_list = [ ]
ui.layer("transient")
ui.clear()
ui.close()
ui.window(style=__s(style.nvl_window))
ui.vbox(style=__s(style.nvl_vbox))
+121 -1
View File
@@ -164,7 +164,6 @@ python early hide:
renpy.music.queue(eval(p["file"]), channel=channel)
renpy.statements.register('queue music',
parse=parse_queue_music,
execute=execute_queue_music,
@@ -254,10 +253,131 @@ python early hide:
parse=parse_stop_music,
execute=execute_stop_sound)
# Generic play/queue/stop statements. These take a channel name as
# the second thing.
def parse_play_generic(l, parse_play_music=parse_play_music):
channel = l.name()
if channel is None:
renpy.error('play requires a channel')
rv = parse_play_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)
return rv
def parse_queue_generic(l, parse_queue_music=parse_queue_music):
channel = l.name()
if channel is None:
renpy.error('queue requires a channel')
rv = parse_queue_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)
return rv
def parse_stop_generic(l, parse_stop_music=parse_stop_music):
channel = l.name()
if channel is None:
renpy.error('stop requires a channel')
rv = parse_stop_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)
return rv
def lint_play_generic(p, lint_play_music=lint_play_music):
channel = eval(p["channel"])
if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)
lint_play_music(p)
def lint_stop_generic(p):
channel = eval(p["channel"])
if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)
renpy.statements.register('play',
parse=parse_play_generic,
execute=execute_play_music,
predict=predict_play_music,
lint=lint_play_generic)
renpy.statements.register('queue',
parse=parse_queue_generic,
execute=execute_queue_music,
lint=lint_play_generic)
renpy.statements.register('stop',
parse=parse_stop_generic,
execute=execute_stop_music,
lint=lint_stop_generic)
# The "window show" and "window hide" statements.
def parse_window(l):
p = l.simple_expression()
if not l.eol():
renpy.error('expected end of line')
return p
def lint_window(p):
if p is not None:
_try_eval(p, 'window transition')
def execute_window_show(p):
if store._window:
return
if p is not None:
trans = eval(p)
else:
trans = config.window_show_transition
renpy.with_statement(None)
store._window = True
renpy.with_statement(trans)
def execute_window_hide(p):
if not _window:
return
if p is not None:
trans = eval(p)
else:
trans = config.window_hide_transition
renpy.with_statement(None)
store._window = False
renpy.with_statement(trans)
renpy.statements.register('window show',
parse=parse_window,
execute=execute_window_show,
lint=lint_window)
renpy.statements.register('window hide',
parse=parse_window,
execute=execute_window_hide,
lint=lint_window)
init -1200 python:
config.window_show_transition = None
config.window_hide_transition = None
def _try_eval(e, what):
try:
return eval(e)
+6 -1
View File
@@ -33,6 +33,7 @@ init -1200 python hide:
style.image_placement = Style(style.default, help='default placement of images on the screen')
style.image = Style(style.default, help="default style of images")
style.motion = Style(style.default, help="default style of motions and zooms.")
style.animation = Style(style.default, help="default style of animations.")
style.say_label = Style(style.default, help='the name of the character speaking dialogue.')
@@ -68,7 +69,7 @@ init -1200 python hide:
style.hyperlink_text = Style(style.default, help='hyperlinked text')
style.viewport = Style(style.default, help='default style of viewports')
style.transform = Style(style.default, help='default style of transforms')
style.transform = Style(style.motion, help='default style of transforms')
style.list = Style(style.default)
style.list_box = Style(style.vbox)
@@ -199,6 +200,10 @@ init -1090 python:
style.hbox.box_layout = 'horizontal'
style.vbox.box_layout = 'vertical'
# Motions, zooms, rotozooms, and transforms.
style.motion.xanchor = 0
style.motion.yanchor = 0
# Windows.
style.window.background = Solid((0, 0, 0, 192))
style.window.xpadding = 6
+1 -1
View File
@@ -306,7 +306,7 @@ init -1110 python hide:
gm_root = None):
if button_menu is None:
if config.script_version < (6, 9, 0):
if (config.script_version is not None) and (config.script_version < (6, 9, 0)):
button_menu = True
else:
button_menu = False
+1 -1
View File
@@ -52,7 +52,7 @@ init -1120:
# This is called on each interaction, to ensure that the
# appropriate voice file is played for the user.
def voice_interact():
if not config.has_voice:
return
@@ -28,8 +28,6 @@ init python:
style.js_prefs_button.xminimum = 0.5
style.js_prefs_box.box_first_spacing = 10
config.joystick_keys = [
(u'Left', 'joy_left'),
(u'Right', 'joy_right'),
@@ -42,8 +40,6 @@ init python:
(u'Hide Text', 'joy_hide'),
(u'Menu', 'joy_menu'),
]
def _joystick_select_binding():
@@ -55,8 +51,8 @@ init python:
layout.button(_(label) + " - " + _(_preferences.joymap.get(key, u"Not Assigned")), "prefs_js", clicked=my_clicked, index=label)
def _joystick_get_binding():
ui.add(renpy.display.joystick.JoyBehavior())
ui.saybehavior()
ui.add(renpy.display.joystick.JoyBehavior())
def _joystick_take_binding(binding, key):
@@ -79,7 +75,7 @@ init python:
ui.close()
_joystick_get_binding()
binding = ui.interact()
binding = ui.interact(mouse="gamemenu")
_joystick_take_binding(binding, key)
return True
@@ -104,7 +100,7 @@ label joystick_preferences_screen:
python:
layout.navigation("joystick_preferences")
_joystick_preferences()
ui.interact()
ui.interact(mouse="gamemenu")
+1 -1
View File
@@ -291,7 +291,7 @@ init python:
ui.close() # slots
ui.close() # whole thing
result = ui.interact()
result = ui.interact(mouse="gamemenu")
type, value = result
if type == "return":
+1 -1
View File
@@ -50,7 +50,7 @@ label main_menu_screen:
ui.close()
ui.interact()
ui.interact(mouse="mainmenu")
return
@@ -54,7 +54,7 @@ init python:
ui.close()
ui.interact()
ui.interact(mouse="gamemenu")
class _Preference(object):
"""
+1 -1
View File
@@ -49,7 +49,7 @@ init python hide:
ui.close()
ui.close()
rv = ui.interact()
rv = ui.interact(mouse="gamemenu")
renpy.transition(config.intra_transition)
return rv
+1 -1
View File
@@ -62,7 +62,7 @@ label main_menu_screen:
ui.close() # outer box
ui.interact()
ui.interact(mouse="mainmenu")
return
+22 -3
View File
@@ -2,7 +2,7 @@ init python:
class _ImageMapper(object):
def __init__(self, ground, idle, hover, selected_idle, selected_hover, hotspots):
def __init__(self, screen, ground, idle, hover, selected_idle, selected_hover, hotspots):
self.idle = idle
self.hover = hover
@@ -13,10 +13,29 @@ init python:
for (x1, y1, x2, y2, name) in hotspots:
self.hotspots[name] = (x1, y1, x2, y2)
# Display the layout navigation only if there are no
# game menu buttons defined.
for i in config.game_menu:
if i[1] in self.hotspots:
break
else:
layout.navigation(screen)
ui.fixed(style='imagemap')
ui.image(ground)
# Display any navigation buttons that exist.
for e in config.game_menu:
screen_ = e[0]
name = e[1]
act = e[2]
enable = e[3]
if not eval(enable):
continue
self.button(name, act, screen == screen_)
def button(self, name, clicked, selected):
if name not in self.hotspots:
@@ -32,8 +51,8 @@ init python:
hover = self.selected_hover
else:
idle = self.idle
hover = self.selected_hover
hover = self.hover
ui.imagebutton(
LiveCrop((x1, y1, (x2 - x1), (y2 - y1)), idle),
LiveCrop((x1, y1, (x2 - x1), (y2 - y1)), hover),
+2 -4
View File
@@ -233,10 +233,8 @@ init python:
__scratch.file_picker_page = fpp
# Show navigation
layout.navigation(screen)
ime = _ImageMapper(
screen,
config.load_save_ground,
config.load_save_idle,
config.load_save_hover,
@@ -291,7 +289,7 @@ init python:
ime.close()
result = ui.interact()
result = ui.interact(mouse="gamemenu")
type, value = result
if type == "return":
+6 -2
View File
@@ -32,7 +32,8 @@ label main_menu_screen:
rv = renpy.imagemap(
config.main_menu_ground,
config.main_menu_selected,
config.main_menu_hotspots)
config.main_menu_hotspots,
mouse="mainmenu")
for e in config.main_menu:
name = e[0]
@@ -44,9 +45,12 @@ label main_menu_screen:
if isinstance(act, basestring):
act = ui.jumpsoutofcontext(act)
act()
break
else:
ui.jumpsoutofcontext(rv)()
jump main_menu_screen
+2 -3
View File
@@ -39,9 +39,8 @@ init python:
def __show_preferences():
layout.navigation("prefs")
ime = _ImageMapper(
"preferences",
config.preferences_ground,
config.preferences_idle,
config.preferences_hover,
@@ -128,7 +127,7 @@ init python:
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
ime.close()
ui.interact()
ui.interact(mouse="gamemenu")
label preferences_screen:
+2 -3
View File
@@ -17,9 +17,8 @@ init python hide:
def yesno_prompt(screen, message):
renpy.transition(config.intra_transition)
layout.navigation(screen)
ime = _ImageMapper(
screen,
config.yesno_prompt_ground,
config.yesno_prompt_idle,
config.yesno_prompt_hover,
@@ -34,7 +33,7 @@ init python hide:
layout.prompt(message, "yesno")
rv = ui.interact()
rv = ui.interact(mouse="gamemenu")
renpy.transition(config.intra_transition)
return rv
+1 -1
View File
@@ -182,7 +182,7 @@ init python:
ui.add(DynamicDisplayable(_file_picker_thumbnail))
try:
rv = ui.interact()
rv = ui.interact(mouse="gamemenu")
finally:
__session.scrollbar_position = adj.value
__session.thumbnail = None
+8 -1
View File
@@ -6,6 +6,8 @@ init:
image logo crop = im.Crop("logo.png", 0, 0, 100, 307)
image logo scale = im.Scale("logo.png", 100, 150)
image logo factorscale = im.FactorScale("logo.png", 1.5, 1.5)
image logo composite = im.Composite((200, 407),
(0, 0), "logo.png",
@@ -101,8 +103,13 @@ label demo_imageops:
show logo scale at logopos
with dissolve
e "The im.Scale operation lets us change the size of images."
e "The im.Scale operation lets us scale an image to a particular size."
show logo factorscale at logopos
with dissolve
e "im.FactorScale lets us do the same thing, except to a factor of the original size."
show logo green at logopos
with dissolve
+6 -2
View File
@@ -223,6 +223,8 @@ label demo_minigame:
e "Now, why don't we play some pong?"
window hide None
label demo_minigame_pong:
# Put up the pong background, in the usual fashion.
@@ -232,11 +234,13 @@ label demo_minigame_pong:
python:
ui.add(PongDisplayable())
winner = ui.interact(suppress_overlay=True, suppress_underlay=True)
scene bg washington
show eileen vhappy
window show None
if winner == "eileen":
e "I win!"
+26 -8
View File
@@ -2,6 +2,7 @@
# support. Right now, this is just showing off sound and music, but
# Ren'Py does support movies, and we'll add them sometime later.
image movie = Movie(size=(320, 240), xpos=475, ypos=50, xanchor=0, yanchor=0)
label demo_multimedia:
@@ -22,18 +23,35 @@ label demo_multimedia:
# This plays a sound effect.
play sound "18005551212.ogg"
e "We can also play up to eight channels of sound effects on top of the music."
e "We can play sound effects on top of the music."
$ renpy.music.set_pan(-1, 0)
$ renpy.music.set_pan( 1, 2)
e "We can pan the music back and forth."
$ renpy.music.set_pan(0, .5)
e "Voice support is included as part of Ren'Py, although we don't yet have a demonstration."
e "We also support playing mpeg movies, but we don't have one to show you right now."
show eileen concerned
e "Sorry."
show eileen happy
$ renpy.music.set_volume(0, .5)
e "Finally, we support playing movie files."
show movie behind eileen
play movie "shuttle.ogv"
e "We can put a movie on the screen with text and other images."
stop movie
hide movie
e "We can also play the movie in fullscreen... but with this tiny movie we're using as an example, it's going to look bad."
$ renpy.movie_cutscene("shuttle.ogv", stop_music=False)
$ renpy.music.set_volume(1, 1.0)
e "That's about it for multimedia."
return
+3
View File
@@ -10,6 +10,8 @@ init:
label demo_nvlmode:
window hide
nvl clear
nvl show dissolve
@@ -72,6 +74,7 @@ label demo_nvlmode:
$ menu = renpy.display_menu
nvl hide dissolve
window show
return
+5 -1
View File
@@ -92,6 +92,8 @@ label demo_text:
eoutline "You can have more than one outline, and each has its own color and offset."
window hide
esubtitle "Here, we have two outlines around the white text."
esubtitle "The bottom one is a translucent black that's offset a little, while the top one is green."
@@ -99,7 +101,9 @@ label demo_text:
esubtitle "By hiding the window and adjusting the layout method, we are able to create reasonable subtitles."
esubtitle "This might be an interesting look for a game."
window show
esfont "For even more control, Ren'Py supports SFonts, image files containing font information."
esfont "SFonts let you use fonts you otherwise couldn't, and apply special effects to fonts using your favorite image editor."
+32 -14
View File
@@ -90,7 +90,9 @@ init:
button(face, editing == i, ("edit", i), xminimum=250)
ui.null(height=20)
ui.textbutton("Continue", clicked=ui.returns(("done", True)), xminimum=250)
ui.textbutton("Continue",
clicked=ui.returns(("done", True)),
xminimum=250)
ui.null(height=20)
ui.close()
@@ -98,28 +100,30 @@ init:
# Choice window.
if editing:
ui.frame(xpos=300,
ypos=200,
xanchor='left',
yanchor='top',
xfill=False,
xminimum=500
)
ypos=200,
xanchor='left',
yanchor='top',
xfill=False,
xminimum=500,
xmargin = 10
)
ui.vbox()
ui.text("What will you do in the %s?" % editing.lower())
ui.null(height=20)
for i in choices:
button(i, plan[editing] == i, ("set", i),
xpos=0, xanchor='left')
button(i,
plan[editing] == i,
("set", i),
xpos=0,
xanchor='left',
xminimum=250)
ui.close()
# Window at the bottom.
ui.window()
ui.vbox()
ui.text("To get to the next screen, click the 'Continue' button.")
ui.close()
e("To get to the next screen, click the 'Continue' button.", interact=False)
type, value = ui.interact()
@@ -199,6 +203,8 @@ label demo_ui:
e "Imagemaps let the user click on an image to make a choice. For example, the following screen lets you pick what to do after school:"
window hide None
# This is an imagemap. It consists of two images, and a list of
# hotspots. For each hotspot we give the coordinates of the left,
# top, right, and bottom sides, and the value to return if it is
@@ -215,6 +221,8 @@ label demo_ui:
# result variable. We can use an if statement to vary what
# happens based on the user's choice.
window show None
if result == "swimming":
e "You chose swimming."
@@ -242,6 +250,8 @@ label demo_ui:
e "We also support viewports, that allow us to display things that are bigger then the screen."
e "This viewport can be adjusted by dragging, by the mouse wheel, and by the scrollbars."
window hide
show eileen happy at right
with move
@@ -262,15 +272,23 @@ label demo_ui:
show eileen happy at center
with move
window show
e "While these constructs are probably enough for most visual novels, dating simulations may be more complicated."
e "The ui functions allow you to create quite complicated interfaces."
e "For example, try the following scheduling and stats screen, which could be used by a stat-based dating simulation."
hide eileen
with dissolve
$ day_planner()
show eileen happy
with dissolve
e "For a better implementation of this, take a look at the dating sim engine (DSE) that ships with Ren'Py."
call fight("Eileen", 10, 99, pname=povname) from _call_fight_1
+2 -2
View File
@@ -10,7 +10,7 @@ init:
("demo_transitions", "Transitions", "5.6.6"),
("demo_movement", "Positions and Movement", "6.9.0"),
("demo_animation", "Animation", "6.2.0"),
("demo_multimedia", "Music and Sound", "5.6.3"),
("demo_multimedia", "Music, Sound, and Video", "6.9.1"),
("demo_imageops", "Image Operations", "6.5.0"),
("demo_ui", "User Interaction", "6.5.0"),
("demo_text", "Fonts and Text Tags", "6.8.0"),
@@ -64,7 +64,7 @@ label demos:
# Is this the first time through the demo?
$ demo_first_time = True
show eileen happy at left
with move
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+9 -1
View File
@@ -235,6 +235,12 @@ init -1 python hide:
## Used when a game is loaded.
config.after_load_transition = dissolve
## Used when the window is shown.
config.window_show_transition = Dissolve(.25)
## Used when the window is hidden.
config.window_hide_transition = Dissolve(.25)
#########################################
## This is the name of the directory where the game's data is
## stored. (It needs to be set early, before any other init code
@@ -256,7 +262,9 @@ init -1 python hide:
## The default text speed in characters per second. 0 is infinite.
config.default_text_cps = 0
config.window_icon = "logo.png"
config.windows_icon = "logo32.png"
+4
View File
@@ -13,6 +13,8 @@ label start:
# Start the background music playing.
play music "mozart.ogg"
window show
e "Hi, and welcome to the Ren'Py demo game."
@@ -47,6 +49,8 @@ label start:
e "We look forward to seeing what you can make with this! Good luck!"
window hide
# Returning from the top level quits the game.
return
Binary file not shown.
+17 -25
View File
@@ -87,11 +87,7 @@ def tree(root):
if ".svn" in dirs:
dirs.remove(".svn")
else:
if not root == "lib":
print "Note:", dirname, "not in subversion."
for f in filenames:
if f[-1] == '~' or f[0] == '.':
continue
@@ -155,32 +151,27 @@ def main():
module_files = [
"lib/pysdlsound/linmixer.py",
"lib/pysdlsound/__init__.py",
"README.txt",
"_renpy.pyx",
"_renpy.c",
"core.c",
"mmx.h",
"native_midi.h",
"native_midi_common.c",
"native_midi_common.h",
"native_midi_mac.c",
"native_midi_win32.c",
"nativemidi.c",
"nativemidi.pyx",
"pss.c",
"pss.h",
"sound.c",
"sound.pyx",
"rwobject.c",
"renpy.h",
"setup.py",
"winmixer.c",
"winmixer.pyx",
"ffdecode.c",
"IMG_savepng.c",
"IMG_savepng.h",
"mmx.h",
"pss.c",
"pss.h",
"README.txt",
"_renpy.c",
"renpy_font.c",
"renpy.h",
"_renpy.pyx",
"renpy_ttf.c",
"renpy_ttf.h",
"rwobject.c",
"setup.py",
"sound.c",
"sound.pyx",
"subpixel.c",
"winmixer.c",
"winmixer.pyx",
]
for i in module_files:
@@ -237,6 +228,7 @@ def main():
print "Did you remember to rebuild the exe after the last change?"
print "Did you run me with renpython -OO?"
print "Was ming using the right crt?"
print "Did you update renpy.py and launcher/script_version.rpy?"
if __name__ == "__main__":
main()
+3 -3
View File
@@ -1,8 +1,8 @@
#bodyContent {
font-size: 136%;
font-size: medium;
background: #fff;
margin-left: 3em;
margin-right: 3em;
margin-left: 20%;
margin-right: 20%;
padding: 1.5em;
}
+2 -2
View File
@@ -12,8 +12,8 @@ rm -Rf images
mkdir -p images
cp `find www.renpy.org -name \*.png -type f` images
# No jpgs yet.
# cp `find www.renpy.org -name \*.jpg -type f` images
No jpgs yet.
cp `find www.renpy.org -name \*.jpg -type f` images
rm -Rf reference tutorials
python2.5 process.py
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-9
View File
@@ -1,9 +0,0 @@
init:
image black = Solid((0, 0, 0, 255))
label main_menu:
$ renpy.renpy.style.write_docs("doc/styles.xml")
$ renpy.renpy.style.write_hierarchy("doc/style_heirarchy.xml")
$ raise "foo"
+5 -1
View File
@@ -29,9 +29,10 @@ margin-left: -2.5em;
</style>
</head>
<body>
<div id="renpy_help"></div>
<p><a name="Basic_Help" id="Basic_Help"></a></p>
<h3><span class="mw-headline">Basic Help</span></h3>
<h2><span class="mw-headline">Basic Help</span></h2>
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
<p><a name="Game_Menu" id="Game_Menu"></a></p>
<h3><span class="mw-headline">Game Menu</span></h3>
@@ -105,5 +106,8 @@ margin-left: -2.5em;
<dt>Alt-F4, Command-Q</dt>
<dd>Quits the game.</dd>
</dl>
<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
<h2><span class="mw-headline">Legal Notice</span></h2>
<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the <a href="./renpy/LICENSE.txt">LICENSE.txt</a> file in the renpy directory.</p>
</body>
</html>
Binary file not shown.
+144
View File
@@ -0,0 +1,144 @@
import binascii
def a2b(a):
return binascii.a2b_hex(''.join(a.split()))
resources = {
260 : a2b('''
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00 00 00 00 00 00 00 00 00 00 00 00 04 08 00 50
07 00 07 00 aa 00 0c 00 ea 03 00 00 ff ff 81 00
00 00 00 00
'''),
261 : a2b('''
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00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
'''),
262 : a2b('''
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04 00 00 00 00 00 b8 00 29 00 00 00 00 00 00 00
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04 08 00 50 07 00 07 00 aa 00 0c 00 ed 03 00 00
ff ff 81 00 00 00 00 00 00 00 00 00 00 00 00 00
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ff ff 80 00 4e 00 6f 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 01 50 4b 00 14 00 32 00 0e 00
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'''),
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32 00 0e 00 02 00 00 00 ff ff 80 00 43 00 61 00
6e 00 63 00 65 00 6c 00 00 00 00 00
'''),
264 : a2b('''
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00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
'''),
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2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 06 00 a8 00 42 00 0e 00 0c 00 00 00
ff ff 80 00 41 00 64 00 64 00 20 00 66 00 6f 00
6c 00 64 00 65 00 72 00 2e 00 2e 00 2e 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 50
06 00 c6 00 cc 00 1e 00 ff ff ff ff ff ff 80 00
43 00 6f 00 6d 00 6d 00 61 00 6e 00 64 00 20 00
6c 00 69 00 6e 00 65 00 3a 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 0c 00 d2 00
c0 00 0e 00 0e 00 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 14 00
3c 00 08 00 1e 00 00 00 ff ff 82 00 4f 00 70 00
74 00 69 00 6f 00 6e 00 3a 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 63 00
3c 00 08 00 46 00 00 00 ff ff 82 00 43 00 6f 00
6d 00 6d 00 61 00 6e 00 64 00 3a 00 00 00 00 00
'''),
270 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 48 04 00 44
02 00 00 00 00 00 23 01 1a 00 00 00 00 00 00 00
08 00 00 00 00 00 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 02 50 00 00 07 00
23 01 08 00 ff ff ff ff ff ff 82 00 53 00 74 00
61 00 74 00 69 00 63 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 02 40 00 00 12 00 23 01 08 00
5f 04 00 00 ff ff 82 00 73 00 74 00 63 00 33 00
32 00 00 00 00 00
'''),
}
File diff suppressed because it is too large Load Diff
+6
View File
@@ -0,0 +1,6 @@
# Name: None
# Version: 1
# Description: Disables the automatic launching of an editor.
config.editor = None
config.editor_transient = None
+177
View File
@@ -0,0 +1,177 @@
init python:
import renpy.tools.archiver as archiver
import os
import os.path
import fnmatch
label archiver:
python hide:
# Get the options
name = project.info.get('archive_name', "data")
include = project.info.get('archive_include', "*.png *.gif *.jpg")
exclude = project.info.get('archive_exclude', "presplash.png")
# Allow the user to set the options.
while True:
set_tooltip("")
screen()
ui.vbox()
title(_(u"Archiver"))
text(_(u"The archiver allows you to obfuscate your game by including files in an archive file."))
ui.null(height=15)
text_variable(_(u"Archive Name:"), name, "name",
_(u"The name of the archive to create."))
text_variable(_(u"Include Patterns:"), include, "include",
_(u"Files matching these patterns are included in the archive."))
text_variable(_(u"Exclude Patterns:"), exclude, "exclude",
_(u"Files matching these patterns are excluded from the archive."))
ui.null(height=15)
button(_(u"Archive"), ui.returns("archive"), _(u"Build the archive."))
button(_(u"Cancel"), ui.jumps("top"), "")
ui.close()
act = interact()
if act == "name":
name = input(
_(u"Archive Name"),
_(u"The name of the archive file to create, without the .rpa extension.\n\nThe \"data\" archive is loaded automatically. Other archives must be added to config.archives."),
name)
elif act == "include":
include = input(
_(u"Include Patterns"),
_(u"This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\n\nAsterisks (*) can be used as a wildcard."),
include)
elif act == "exclude":
exclude = input(
_(u"Include Patterns"),
_(u"This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\n\nAsterisks (*) can be used as a wildcard."),
exclude)
elif act == "archive":
break
# Store the options.
project.info["archive_name"] = name
project.info["archive_include"] = include
project.info["archive_exclude"] = exclude
project.save()
# Break up the extension lists.
include = [ i.strip() for i in include.split() ]
exclude = [ i.strip() for i in exclude.split() ]
# Get the gamedir and the archived dir.
gamedir = os.path.join(project.path, "game")
archived = os.path.join(project.path, "archived")
# The prefix of the archive file.
prefix = os.path.join(gamedir, name)
archived_files = set()
files = [ ]
# Choose files to archive.
set_tooltip("")
info(
_(u"Scanning Files..."),
"")
for bdir in (gamedir, archived):
for dirname, dirs, filenames in os.walk(bdir):
dirs[:] = [ i for i in dirs if not i[0] == '.' ]
for fn in filenames:
fullfn = dirname + "/" + fn
shortfn = fullfn[len(bdir)+1:]
if fn[0] == ".":
continue
if shortfn in archived_files:
continue
should_archive = False
for i in include:
if fnmatch.fnmatch(fn, i):
should_archive = True
for i in exclude:
if fnmatch.fnmatch(fn, i):
should_archive = False
if not should_archive:
continue
files.append((fullfn, shortfn))
archived_files.add(shortfn)
if not files:
error(_(u"The patterns did not match any files, so no archive was created."))
# Actually archiving files.
info(_(u"Archiving Files..."), "")
archiver.archive(prefix, files)
# Move files out of the way.
for fullfn, shortfn in files:
afn = archived + "/" + shortfn
if fullfn == afn:
continue
try:
os.makedirs(os.path.dirname(afn))
except:
pass
try:
os.rename(fullfn, afn)
except:
os.rename(afn, afn + ".old")
os.rename(fullfn, afn)
os.unlink(afn + ".old")
# Report success.
screen()
ui.vbox()
title(_(u"Success"))
text(_(u"The files have been added to the archive, and moved into the \"archived\" directory. Future runs of the archiver will archive files in both the \"game\" and \"archived\" directories."))
ui.null(height=20)
button(_(u"Return"), ui.jumps("top"), None)
ui.close()
interact()
+329
View File
@@ -0,0 +1,329 @@
init -1 python:
style_backup = renpy.style.backup()
init python:
import codecs
import re
import sys
##########################################################################
# Code to update options.rpy
def list_logical_lines(filename):
"""
This reads in filename, and turns it into a list of logical
lines.
"""
f = codecs.open(filename, "rb", "utf-8")
data = f.read()
f.close()
# The result.
rv = []
# The current position we're looking at in the buffer.
pos = 0
# Looping over the lines in the file.
while pos < len(data):
# The line that we're building up.
line = ""
# The number of open parenthesis there are right now.
parendepth = 0
# Looping over the characters in a single logical line.
while pos < len(data):
c = data[pos]
if c == '\n' and not parendepth:
rv.append(line)
pos += 1
# This helps out error checking.
line = ""
break
# Backslash/newline.
if c == "\\" and data[pos+1] == "\n":
pos += 2
line += "\\\n"
continue
# Parenthesis.
if c in ('(', '[', '{'):
parendepth += 1
if c in ('}', ']', ')') and parendepth:
parendepth -= 1
# Comments.
if c == '#':
while data[pos] != '\n':
line += data[pos]
pos += 1
continue
# Strings.
if c in ('"', "'", "`"):
delim = c
line += c
pos += 1
escape = False
while pos < len(data):
c = data[pos]
if escape:
escape = False
pos += 1
line += c
continue
if c == delim:
pos += 1
line += c
break
if c == '\\':
escape = True
line += c
pos += 1
continue
continue
line += c
pos += 1
if line:
rv.append(line)
return rv
def switch_theme(name):
"""
Switches the theme of the current project to the named theme.
"""
theme_functions = set(i[1] for i in themes)
td = theme_data[name].copy()
td["name"] = name
# Did we change the file at all?
changed = False
filename = os.path.join(project.gamedir, "options.rpy")
out = codecs.open(filename + ".new", "wb", "utf-8")
for l in list_logical_lines(filename):
m = re.match(r' theme.(\w+)\(', l)
if m:
if m.group(1) in theme_functions:
l = theme_templates[td["theme"]] % td
changed = True
out.write(l + "\n")
out.close()
if changed:
try:
os.unlink(filename + ".bak")
except:
pass
os.rename(filename, filename + ".bak")
os.rename(filename + ".new", filename)
else:
os.unlink(filename + ".new")
error(_(u"Could not modify options.rpy. Perhaps it was changed too much."))
set_tooltip(_(u"Theme changed to %s.") % name)
renpy.jump("top")
curried_switch_theme = renpy.curry(switch_theme)
##########################################################################
# Code that handles display.
current_theme = None
def show_theme(name, target):
"""
Changes from the current theme to the roundrect theme named
`name`.
"""
if current_theme == name:
return
store.current_theme = name
td = theme_data[name].copy()
kind = td["theme"]
del td["theme"]
if kind == "roundrect":
td["rounded_window"] = False
renpy.style.restore(style_backup)
getattr(theme, kind)(**td)
customize_styles()
renpy.style.rebuild()
renpy.jump(target)
curried_show_theme = renpy.curry(show_theme)
def theme_demo():
# The sample area, that shows what the theme looks like.
ui.window(style='default', background="#444", xpadding=1, ypadding=1)
ui.window(style='gm_root', xpadding=5, ypadding=5)
ui.vbox(5)
# Display Preference.
ui.window(style=style.prefs_pref_frame)
ui.vbox(style=style.prefs_pref_box)
ui.hbox(style=style.prefs_pref_choicebox)
layout.label(_(u"Display"), "prefs")
layout.button(_(u"Window"), "prefs", clicked=does_nothing, selected=True)
layout.button(_(u"Fullscreen"), "prefs", clicked=does_nothing, selected=False)
layout.button(_(u"Planetarium"), "prefs", clicked=None, selected=False)
ui.close()
ui.close()
# Volume Preference
ui.window(style=style.prefs_pref_frame)
ui.vbox(style=style.prefs_pref_box)
layout.label(_(u"Music Volume"), "prefs")
ui.vbox(style=style.prefs_volume_box)
ui.bar(128,
92,
changed=does_nothing,
style=style.prefs_volume_slider)
layout.button(_(u"Test"), "soundtest", clicked=does_nothing)
ui.close()
ui.close()
ui.close() # vbox
# Used to have buttons not do anything.
def does_nothing(*args):
return
label choose_theme:
python:
if not os.path.exists(os.path.join(project.gamedir, "options.rpy")):
error(_(u"The options.rpy file does not exist in the game directory, so this launcher cannot change the theme."))
current_theme = None
theme_adjustment = ui.adjustment()
label repeat_choose_theme:
python hide:
tip = _(u"Themes control the basic look of interface elements. You'll be able to pick a color scheme next.")
screen()
ui.vbox()
title(_(u"Choose Theme"))
ui.grid(2, 1, padding=10, xfill=True)
# The scroll area, that lets the user pick a theme.
scrolled('top', theme_adjustment)
ui.vbox()
for name, function, exemplar in themes:
button(name,
ui.returns(function),
"",
hovered=curried_show_theme(exemplar, "repeat_choose_theme"),
unhovered=does_nothing)
ui.close() # vbox
ui.close() # scrolled
theme_demo()
ui.close() # grid
ui.close() # vbox
set_tooltip(tip)
store.theme_function = interact()
label choose_color_scheme:
python:
current_theme = None
theme_adjustment = ui.adjustment()
label repeat_choose_color_scheme:
python hide:
tip = _(u"Please choose a color scheme for your project.")
themes = [ k for k,v in theme_data.iteritems() if v["theme"] == theme_function ]
themes.sort()
screen()
ui.vbox()
title(_(u"Choose Color Scheme"))
ui.grid(2, 1, padding=10, xfill=True)
# The scroll area, that lets the user pick a theme.
scrolled('choose_theme', theme_adjustment)
ui.vbox()
for i in themes:
button(i,
curried_switch_theme(i),
"",
hovered=curried_show_theme(i, "repeat_choose_color_scheme"),
unhovered=does_nothing)
ui.close() # vbox
ui.close() # scrolled
theme_demo()
ui.close() # grid
ui.close() # vbox
set_tooltip(tip)
interact()
+431 -416
View File
@@ -1,28 +1,28 @@
# This file contains the code needed to build a Ren'Py distribution.
init python:
import zipfile
import tarfile
import os
import os.path
import zipfile
import tarfile
import time
import sys
import zlib
zlib.Z_DEFAULT_COMPRESSION = 9
import pefile
# Returns true if a file or directory should not be included in
# the distribution
ignored_files = ("thumbs.db",
"launcherinfo.py",
"traceback.txt",
"errors.txt",
"icon.ico",
"icon.icns"
)
# These are files that are ignored wherever they are found in a
# distribution.
ignored_files = (
"thumbs.db",
"traceback.txt",
"errors.txt",
"saves"
)
# These are files (and directories) that are ignored when found in
# the root directory of the distribution.
root_ignored_files = (
"common",
"renpy",
@@ -33,52 +33,51 @@ init python:
"msvcr71.dll",
"lib",
"iliad-icon.png",
"manifest.xml"
"manifest.xml",
"icon.ico",
"icon.icns",
"launcherinfo.py",
"archived",
)
# Extensions that should be made executable.
executable_extensions = (
"MacOS",
"so",
"dylib",
".sh",
"python",
"python.real",
)
def ignored(fn, dir, dest, root):
if fn[0] == ".":
return True
for i in store.ignore_extensions:
if fn.endswith(i):
return True
def tree(
src,
dest,
exclude_suffix=[ ".pyc", "~", ".bak" ],
exclude_prefix=[ "#", "." ],
exclude_files = set(ignored_files),
root_exclude_prefix = [ ],
root_exclude_suffix = [ ".py", ".sh", ".app" ],
root_exclude_files = set(root_ignored_files),
root=False):
if fn.lower() in ignored_files:
return True
"""
Returns a list of source-filename, destination-filename pairs.
"""
if fn == "saves":
return True
if dest[0] != "/":
raise Exception("Destination must begin with /: %r" % dest)
if fn == "archived":
return True
src = src.rstrip('/')
dest = dest.rstrip('/')
if root and dir == dest:
if fn.endswith(".py") or fn.endswith(".sh") or fn.endswith(".app"):
return True
def include(fn, is_root):
"""
Returns True if the file should be included in the list of
files we are copying.
"""
if fn in root_ignored_files:
return True
return False
def tree(src, dest,
exclude_suffix=[ ".pyc", "~", ".bak" ],
exclude_prefix=[ ".", '#' ],
exclude=ignored_files,
exclude_func=ignored,
root=False,
):
# Get rid of trailing slashes.
if src[-1] == "/":
src = src[:-1]
if dest and dest[-1] == "/":
dest = dest[:-1]
# What should we include?
def include(fn, destdir, dest):
for i in exclude_suffix:
if fn.endswith(i):
return False
@@ -87,448 +86,464 @@ init python:
if fn.startswith(i):
return False
for i in exclude:
if i == fn.lower():
if fn in exclude_files:
return False
if not root or not is_root:
return True
for i in root_exclude_suffix:
if fn.endswith(i):
return False
if exclude_func and exclude_func(fn, destdir, dest, root):
for i in root_exclude_prefix:
if fn.startswith(i):
return False
if fn in root_exclude_files:
return False
return True
rv = [ ]
# Walk the tree, including what is necessary.
for srcdir, dirs, files in os.walk(src):
if dest:
destdir = dest + srcdir[len(src):]
else:
destdir = srcdir[len(src) + 1:]
if destdir:
rv.append((srcdir, destdir))
is_root = (srcdir == src)
srcdir += "/"
destdir = dest + srcdir[len(src):]
destdir.replace("\\", "/")
rv.append((srcdir, destdir))
for fn in files:
if not include(fn, destdir, dest):
if not include(fn, is_root):
continue
sfn = srcdir + "/" + fn
if destdir:
dfn = destdir + "/" + fn
else:
dfn = fn
dfn = dfn.replace("\\", "/")
sfn = srcdir + fn
dfn = destdir + fn
rv.append((sfn, dfn))
dirs[:] = [ i for i in dirs if include(i, destdir, dest) ]
dirs[:] = [ i for i in dirs if include(i, is_root) ]
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
return rv
def make_zip(t, filename, files, file_data):
"""
This creates `filename`.zip, containing `files`, placed in the
`filename` directory. `file_data` is a map from source file to
replacement data.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project.path), filename)
zf = zipfile.ZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
for i, (fn, an) in enumerate(files):
progress(t, progress_len, i)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(filename + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
for i in executable_extensions:
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
zi.external_attr = long(0100777) << 16
break
else:
zi.external_attr = long(0100666) << 16
if fn in file_data:
data = file_data[fn]
else:
data = file(fn, "rb").read()
zf.writestr(zi, data)
zf.close()
def make_tar(t, filename, files):
"""
Makes a tarfile, as above.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project.path), filename)
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
tf.dereference = True
for j, (fn, an) in enumerate(files):
progress(t, progress_len, j)
info = tf.gettarinfo(fn, filename + an)
perms = 0666
if info.isdir():
perms = 0777
for i in executable_extensions:
if fn.endswith(i):
perms = 0777
info.mode = perms
info.uid = 1000
info.gid = 1000
info.uname = "renpy"
info.gname = "renpy"
if info.isreg():
tf.addfile(info, file(fn, "rb"))
else:
tf.addfile(info)
tf.close()
def dist_exists(fn):
"""
Returns true if the given file exists in the renpy directory.
"""
return os.path.exists(os.path.join(config.renpy_base, fn))
label distribute:
call lint
if not yesno(_(u"Building Distributions"),
_(u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nPlease also check {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?")):
jump top
python hide:
zlib.Z_DEFAULT_COMPRESSION = 9
store.progress_time = 0
# Do we have the files?
has_windows = dist_exists("renpy.exe")
has_linux = dist_exists("lib/linux-x86")
has_mac = dist_exists("renpy.app")
has_all = has_windows and has_mac and has_linux
def progress(tit, n, m, time=time):
# Should we build these distributions?
build_windows = has_windows and project.info.get("build_windows", has_windows)
build_linux = has_linux and project.info.get("build_linux", has_linux)
build_mac = has_mac and project.info.get("build_mac", has_mac)
build_all = has_all and project.info.get("build_all", False)
# The base name of the distribution.
base_name = project.info.get("distribution_base", project.name)
# The executable name.
executable_name = project.info.get("executable_name", project.name)
# Extensions to exclude.
ignore_extensions = project.info.get("ignore_extensions", "~ .bak")
# Documentation extensions.
documentation_extensions = project.info.get("documentation_extensions", "txt html")
# Prompt the user for all of the above.
while True:
set_tooltip("")
screen()
if time.time() < store.progress_time + .1:
return
ui.vbox()
title(tit)
title(_(u"Building Distributions"))
text_variable(_(u"Base Name:"), base_name, "base_name",
_(u"Used to generate the names of directories and archive files."))
text_variable(_(u"Executable Name:"), executable_name, "executable_name",
_(u"Used to generate the names of executables and runnable programs."))
text_variable(_(u"Ignore Extensions:"), ignore_extensions, "ignore_extensions",
_(u"Files with these extensions will not be included in the distributions."))
text_variable(_(u"Documentation Extensions:"), documentation_extensions, "documentation_extensions",
_(u"Files with these extensions will be treated as documentation, when building the Macintosh application."))
text(_(u"Distributions to Build:"))
if has_windows:
toggle_button(_(u"Windows x86"), build_windows, ui.returns("build_windows"),
_(u"Zip distribution for the 32-bit Windows platform."))
if has_linux:
toggle_button(_(u"Linux x86"), build_linux, ui.returns("build_linux"),
_(u"Tar.Bz2 distribution for the Linux x86 platform."))
if has_mac:
toggle_button(_(u"Macintosh Universal"), build_mac, ui.returns("build_mac"),
_(u"Single application distribution for the Macintosh x86 and ppc platforms."))
if has_all:
toggle_button(_(u"Windows/Linux/Mac Combined"), build_all, ui.returns("build_all"),
_(u"Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms."))
ui.null(height=15)
button(_(u"Build"), ui.returns("build"), _(u"Start building the distributions."))
button(_(u"Cancel"), ui.jumps("top"), "")
mid(message)
ui.bar(m, n, xmaximum=200, xalign=0.5)
ui.close()
ui.pausebehavior(0)
interact()
act = interact()
if act == "build_windows":
build_windows = not build_windows
elif act == "build_linux":
build_linux = not build_linux
elif act == "build_mac":
build_mac = not build_mac
elif act == "build_all":
build_all = not build_all
elif act == "base_name":
base_name = input(
_(u"Base Name"),
_(u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\"."),
base_name)
elif act == "executable_name":
executable_name = input(
_(u"Executable Name"),
_(u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically."),
executable_name)
# Check to see which platforms we can build on.
if os.path.exists(config.renpy_base + "/renpy.exe"):
windows = True
else:
windows = False
elif act == "ignore_extensions":
if os.path.exists(config.renpy_base + "/lib/linux-x86"):
linux = True
else:
linux = False
ignore_extensions = input(
_(u"Ignore Extensions"),
_(u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions."),
ignore_extensions)
if os.path.exists(config.renpy_base + "/lib/linux-iliad"):
iliad = True
else:
iliad = False
elif act == "documentation_extensions":
if os.path.exists(config.renpy_base + "/renpy.app"):
mac = True
else:
mac = False
if not (windows or mac or linux or iliad):
store.error(u"Can't Distribute", u"Ren'Py is missing files required for distribution. Please download the full package from {a=http://www.renpy.org/}www.renpy.org{/a}.", "tools_menu")
lint()
documentation_extensions = input(
_(u"Documentation Extensions"),
_(u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application."),
documentation_extensions)
elif act == "build":
break
store.message = ""
# Store the user-selected options in info, and save info.
title(_(u"Building Distributions"))
project.info["distribution_base"] = base_name
project.info["executable_name"] = executable_name
project.info["ignore_extensions"] = ignore_extensions
project.info["documentation_extensions"] = documentation_extensions
mid()
text(u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nCheck {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?")
ui.close()
bottom()
button(u"Yes", clicked=ui.returns(True))
button(u"No", clicked=ui.returns(False))
ui.close()
if not interact():
renpy.jump("tools")
# if not windows or not mac or not linux:
# store.message = "The full version of Ren'Py can build for Windows, Mac, and Linux. Download it from www.renpy.org."
title(u"Building Distributions")
mid()
text(u"Distributions will be built for the following platforms:")
spacer()
if windows:
text(u"Windows 2000+", style='launcher_input')
if linux:
text(u"Linux x86", style='launcher_input')
if iliad:
text(u"iLiad", style='launcher_input')
if mac:
text(u"Mac OS X 10.4+", style='launcher_input')
spacer()
# TODO: If missing platforms, prompt for a DL.
text(u"Is this okay?")
ui.close()
bottom()
button(u"Yes", clicked=ui.returns(True))
button(u"No", clicked=ui.returns(False))
ui.close()
if not interact():
renpy.jump("tools")
default_name = project.info.get('distribution_base', project.name)
name = prompt(u"Building Distributions",
u"Please enter a base name for the directories making up this distribution.",
"tools",
default_name,
u"This usually should include a name and version number, like 'moonlight_walks-1.0'.")
name = name.strip()
if not name:
store.error(u"Error", u"The distribution name should not be empty.", "tools_menu")
try:
name = name.encode("ascii")
except:
store.error(u"Error", u"Distribution names must be ASCII. This is because archive file formats do not support non-ASCII characters in a uniform way.", "tools_menu")
project.info['distribution_base'] = name
ignore_extensions = project.info.get('ignore_extensions', "~ .bak")
ignore_extensions = prompt(u"Building Distributions", u"Please enter a space separated list of the file extensions you do not want included in the distribution.", "tools", ignore_extensions)
store.ignore_extensions = [ i.strip() for i in ignore_extensions.strip().split() ]
project.info['ignore_extensions'] = ignore_extensions
project.info["build_windows"] = build_windows
project.info["build_linux"] = build_linux
project.info["build_mac"] = build_mac
project.info["build_all"] = build_all
project.save()
# Convert some of these to more useful formats.
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
# Figure out the files that will make up the distribution.
# Scan for the files we want to include in the various distributions.
info(_(u"Scanning..."), "")
multi = [ ]
# Files included in the various distributions.
multi_files = [ ]
win_files = [ ]
linux_files = [ ]
mac_files = [ ]
# This finds the files and directories in the tree, and includes
# them in the result.
# renpy and common directories.
multi.extend(tree(config.renpy_base + "/renpy", "renpy"))
multi.append((config.renpy_base + "/LICENSE.txt", "renpy/LICENSE.txt"))
multi.extend(tree(config.commondir, "common"))
# A map from source file name to replacement data to be placed in
# that file.
file_data = { }
# Include the project.
multi.extend(tree(project.path, '',
exclude_suffix = [ ],
exclude_prefix = [ ],
exclude=[ ],
root=True))
shortgamedir = project.gamedir[len(project.path)+1:]
######################################################################
# Multi files.
rb = config.renpy_base.replace("\\", "/") + "/"
def add_script_version(fn, multi=multi, shortgamedir=shortgamedir):
for a, b in multi:
if b == shortgamedir + "/" + fn:
# Project files.
multi_files.extend(tree(project.path, "/", root=True, exclude_suffix=ignore_extensions))
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
# Renpy files.
multi_files.extend(tree(rb + "common", "/common"))
multi_files.extend(tree(rb + "renpy", "/renpy"))
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
"""
Add a script_version file if it does not already exist, and if the
extension is allowed by the game.
"""
for a, b in multi_files:
if b == "/game/" + fn:
return
for i in store.ignore_extensions:
for i in ignore_extensions:
if fn.endswith(i):
return
return
multi.append((config.gamedir + "/" + fn, shortgamedir + "/" + fn))
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
add_script_version("script_version.rpy")
add_script_version("script_version.rpyc")
# renpy.py
multi.append((config.renpy_base + "/renpy.py",
project.name + ".py"))
# Windows Zip
if windows:
win_files = [
( config.renpy_base + "/renpy.exe", project.name + ".exe"),
( config.renpy_base + "/renpy.code", "renpy.code" ),
( config.renpy_base + "/python25.dll", "python25.dll" ),
( config.renpy_base + "/msvcr71.dll", "msvcr71.dll" ),
]
######################################################################
# Windows files.
if build_windows or build_all:
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
win_files.append((rb + "renpy.code", "/renpy.code"))
win_files.append((rb + "python25.dll", "/python25.dll"))
win_files.append((rb + "msvcr71.dll", "/msvcr71.dll"))
win_data = { }
if os.path.exists(project.path + "/icon.ico"):
win_data[project.name + ".exe"] = pefile.change_icons(
config.renpy_base + "/renpy.exe",
file_data[rb + "renpy.exe"] = pefile.change_icons(
rb + "renpy.exe",
project.path + "/icon.ico",
)
######################################################################
# Linux files.
if build_linux or build_all:
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
linux_files.append((rb + "lib", "/lib"))
linux_files.append((rb + "lib/python", "/lib/python"))
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
# Warning: The tar.bz2 builder doesn't support file_data.
zf = zipfile.ZipFile(name + ".zip", "w", zipfile.ZIP_DEFLATED)
######################################################################
# Mac (non-app) files.
if build_mac or build_all:
mac_files = tree(rb + "renpy.app",
"/" + executable_name + ".app")
progress_len = len(multi) + len(win_files)
store.message = u"Be sure to announce your project at the Lemma Soft Forums."
for i, (fn, an) in enumerate(multi + win_files):
progress(u"Building Windows", i, progress_len)
# Rename executable.
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(name + "/" + an)
# Plist file.
quoted_name = executable_name.replace("&", "&amp;").replace("<", "&lt;")
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
zi.external_attr = long(0100666) << 16
data = file(fn, "rb").read()
data = win_data.get(an, data)
zf.writestr(zi, data)
zf.close()
# Linux Tar Bz2
if linux:
linux_files = [
(config.renpy_base + "/lib/linux-x86", "lib/linux-x86"),
(config.renpy_base + "/renpy.sh", project.name + ".sh"),
(config.renpy_base + "/lib/python", "lib/python"),
]
linux_files.extend(tree(config.renpy_base + "/lib/linux-x86", "lib/linux-x86"))
tf = tarfile.open(name + "-linux-x86.tar.bz2", "w:bz2")
tf.dereference = True
progress_len = len(multi) + len(linux_files)
store.message = u"If appropriate, please submit your game to www.renai.us."
for j, i in enumerate(multi + linux_files):
progress(u"Building Linux", j, progress_len)
fn, an = i
info = tf.gettarinfo(fn, name + "-linux-x86/" + an)
if info.isdir():
perms = 0777
elif info.name.endswith(".sh"):
perms = 0777
elif info.name.endswith(".so"):
perms = 0777
elif info.name.endswith("python"):
perms = 0777
elif info.name.endswith("python.real"):
perms = 0777
else:
perms = 0666
info.mode = perms
info.uid = 1000
info.gid = 1000
info.uname = "renpy"
info.gname = "renpy"
if info.isreg():
tf.addfile(info, file(fn, "rb"))
else:
tf.addfile(info)
tf.close()
# iLiad Tar Bz2
if iliad:
iliad_files = [
(config.renpy_base + "/lib", "lib"),
(config.renpy_base + "/renpy-iliad.sh", project.name + ".sh"),
(config.renpy_base + "/lib/python", "lib/python"),
(config.renpy_base + "/manifest.xml", "manifest.xml"),
(config.renpy_base + "/iliad-icon.png", "iliad-icon.png"),
]
iliad_files.extend(tree(config.renpy_base + "/lib/linux-iliad", "lib/linux-iliad"))
iliad_data = { }
manifest = file(config.renpy_base + "/manifest.xml", "r").read()
manifest = manifest.replace("GAMENAME", project.name)
iliad_data["manifest.xml"] = manifest
zf = zipfile.ZipFile(name + "-iLiad.zip", "w", zipfile.ZIP_DEFLATED)
progress_len = len(multi) + len(iliad_files)
store.message = u"We thank Hixbooks for sponsoring iLiad support."
for i, (fn, an) in enumerate(multi + iliad_files):
progress(u"Building iLiad", i, progress_len)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(project.name + "/" + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
for ext in [ ".sh", ".so", "python", "python.real" ]:
if fn.endswith(ext):
zi.external_attr = long(0100777) << 16
data = file(fn, "rb").read()
break
else:
zi.external_attr = long(0100666) << 16
data = file(fn, "rb").read()
data = iliad_data.get(an, data)
zf.writestr(zi, data)
zf.close()
if mac:
mac_files = tree(config.renpy_base + "/renpy.app",
project.name + ".app")
mac_files = [ (fn, an.replace("Ren'Py Launcher", project.name)) for (fn, an) in mac_files ]
# Data replacement for macintosh.
mac_data = { }
quoted_name = project.name.replace("&", "&amp;").replace("<", "&lt;")
info_plist = file(config.renpy_base + "/renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
mac_data[project.name + ".app/Contents/Info.plist"] = info_plist
quoted_name = project.name.replace("\"", "\\\"")
launcher_py = file(config.renpy_base + "/renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
mac_data[project.name + ".app/Contents/Resources/launcher.py"] = launcher_py
# Launcher script.
quoted_name = executable_name.replace("\"", "\\\"")
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
# Icon file.
if os.path.exists(project.path + "/icon.icns"):
icon_data = file(project.path + "/icon.icns", "rb").read()
mac_data[project.name + ".app/Contents/Resources/launcher.icns"] = icon_data
zf = zipfile.ZipFile(name + "-mac.zip", "w", zipfile.ZIP_DEFLATED)
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
progress_len = len(multi) + len(mac_files)
store.message = u"Thank you for choosing Ren'Py."
for i, (fn, an) in enumerate(multi + mac_files):
######################################################################
# Now, build the various distributions.
progress(u"Building Mac OS X", i, progress_len)
if build_windows:
make_zip(
_(u"Building Windows..."),
base_name + "-win32",
multi_files + win_files,
file_data)
if os.path.isdir(fn):
continue
if build_linux:
make_tar(
_(u"Building Linux..."),
base_name + "-linux-x86",
multi_files + linux_files)
zi = zipfile.ZipInfo(name + "-mac/" + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
if os.path.dirname(fn).endswith("MacOS") or fn.endswith(".so") or fn.endswith(".dylib"):
zi.external_attr = long(0100777) << 16
data = file(fn, "rb").read()
if build_mac:
# Reorganize the files so all the non application files live inside
# the application. If there's documentation involved, then it
# lives in both places.
macapp_files = [ ]
for fn, an in multi_files + mac_files:
if not an.startswith("/" + executable_name + ".app"):
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
macapp_files.append((fn, new_an))
if an.rindex('/') == 0:
for i in documentation_extensions:
if fn.endswith(i):
macapp_files.append((fn, an))
break
else:
zi.external_attr = long(0100666) << 16
data = file(fn, "rb").read()
macapp_files.append((fn, an))
make_zip(
_(u"Building Macintosh..."),
base_name + "-mac",
macapp_files,
file_data)
data = mac_data.get(an, data)
zf.writestr(zi, data)
if build_all:
make_zip(
_(u"Building Combined..."),
base_name + "-all",
multi_files + win_files + linux_files + mac_files,
file_data)
zf.close()
# Report success to the user.
set_tooltip(_(u"Thank you for choosing Ren'Py."))
# Announce Success
store.message = ""
title(u"Success")
mid()
text(u"The distribution(s) have been built. Be sure to test them before release.")
spacer()
if mac:
text(u"Note that unpacking and repacking Mac zips and Linux tarballs on Windows isn't supported.")
ui.close()
bottom()
button(u"Return", clicked=ui.returns(True))
ui.close()
screen()
ui.vbox()
title(_(u"Success"))
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site."))
ui.null(height=20)
button(_(u"Return"), ui.jumps("top"), None)
ui.close()
interact()
jump tools
+157 -21
View File
@@ -1,26 +1,162 @@
# This file contains logic for detecting an editor, and for selecting
# the default editor.
# This file contains logic for selecting an editor.
init:
python hide:
import os
import os.path
import sys
init python:
if not config.editor:
import glob
import re
import traceback
import os
import os.path
# The default name for the editor.
if persistent.editor is None:
persistent.editor = "jEdit"
# A map from editor name to the file containing information about
# that editor.
editors = { }
editor = os.path.normpath(config.renpy_base + "/jedit/jedit.jar")
editor = renpy.shell_escape(editor)
# A map from editor to the version of that editor.
editor_versions = { }
if sys.platform == 'win32':
config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
else:
config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
# A map from editor to a description of that editor.
editor_descriptions = { }
# Should we set up the editor? How about the transient editor?
set_editor = "RENPY_EDITOR" not in os.environ
set_editor_transient = "RENPY_EDITOR_TRANSIENT" not in os.environ
if set_editor and not set_editor_transient:
config.editor_transient = config.editor
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor
set_editor_transient = False
def scan_editor(ef):
"""
Scans a single editor file to get the meta-information. If it
checks out, adds it to editors. Uses editor_versions as a cache
so we only add the newest version of each editor.
"""
info = { }
f = file(ef, "r")
for l in f:
m = re.match("#\s*(\w+):\s*(.*?)\s*$", l)
if not m:
break
info[m.group(1)] = m.group(2)
f.close()
if config.editor:
os.environ['RENPY_EDITOR'] = config.editor
if config.editor_transient:
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor_transient
try:
name = info["Name"]
version = int(info["Version"])
description = info.get("Description", "")
except:
traceback.print_exc()
print >>sys.stderr, ef
if version > editor_versions.get(name, -1):
editors[name] = ef
editor_versions[name] = version
editor_descriptions[name] = description
def scan_editors():
"""
Finds all *.editor.py files, and uses them to populate the list
of editors.
"""
editors.clear()
editor_versions.clear()
editor_descriptions.clear()
for d in [ config.renpy_base, persistent.projects_directory ]:
if d is None:
continue
for ef in glob.glob(d + "/*/*.editor.py"):
scan_editor(ef)
def setup_editor():
"""
Sets the system up to respect the value containined in
persistent.editor.
"""
if not set_editor:
return
ef = None
for i in [ persistent.editor, "jEdit", "None" ]:
if i in editors:
ef = editors[i]
break
else:
return
ctx = {
"renpy" : renpy,
"config" : config,
"persistent" : persistent,
"base" : os.path.dirname(ef),
}
execfile(ef, ctx, ctx)
if set_editor:
if config.editor:
os.environ['RENPY_EDITOR'] = config.editor
else:
if 'RENPY_EDITOR' in os.environ:
del os.environ['RENPY_EDITOR']
if set_editor_transient:
if config.editor_transient:
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor_transient
else:
if 'RENPY_EDITOR_TRANSIENT' in os.environ:
del os.environ['RENPY_EDITOR_TRANSIENT']
label editor:
python hide:
if not set_editor:
error(_(u"The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed."), "options")
set_tooltip("")
screen()
ui.vbox()
title(_(u"Choose Editor"))
text(_(u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}."))
ui.null(height=15)
scrolled("options")
ui.vbox()
for i in sorted(editors, key=lambda a : a.lower()):
button(i,
ui.returns(i),
editor_descriptions[i])
ui.close() # Vbox
ui.close() # Scrolled
ui.close() # Vbox
persistent.editor = interact()
setup_editor()
jump options
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# This file contains the various components of the launcher interface.
init python:
import time
# Settings.
config.developer = True
# Style customizations. These need to be in a function so that we can
# change them when we're choosing a theme.
def customize_styles():
style.window.yminimum = 60
style.window.left_padding = 60
style.hyperlink_text.color = "#03c"
style.hyperlink_text.hover_color = "#00c"
style.hyperlink_text.size = 15
style.hyperlink_text.underline = False
style.hyperlink_text.font = "DejaVuSerif.ttf"
customize_styles()
tooltip = _(u"Welcome!")
def show_tooltip(st, at):
return Text(tooltip, color="#fff", size=14), None
def set_tooltip(s):
global tooltip
if tooltip != s:
tooltip = s
renpy.restart_interaction()
tooltips = renpy.curry(set_tooltip)
def unset_tooltip(s):
global tooltip
if s and tooltip == s:
tooltip = ""
renpy.restart_interaction()
untooltips = renpy.curry(unset_tooltip)
def screen():
"""
Display a screen. This should be called before any code that
draws to the screen.
"""
ui.add(Solid("#fff"))
ui.window(yalign=1.0)
ui.add(DynamicDisplayable(show_tooltip))
ui.image("eileen_small.png", xalign=0.0, yalign=1.0)
ui.window(xmargin=20, top_margin=4, bottom_margin=85, style='default')
def interact():
"""
Closes the screen, and causes an interaction to occur.
"""
return ui.interact(suppress_overlay=True, suppress_underlay=True)
def title(s):
"""
Display a title on the screen.
"""
ui.window(style="default", bottom_margin=4, top_margin=12)
ui.text(s, size=26, color="#333", font="DejaVuSerif.ttf")
def text(s):
"""
Display text on the screen.
"""
ui.text(s, size=15, color="#333", font="DejaVuSerif.ttf", justify=True)
def button(s, clicked=None, subtitle="", hovered=None, unhovered=None, size=20):
"""
Displays a button with caption `s`.
"""
if subtitle is not None:
if hovered is None:
hovered = tooltips(subtitle)
if unhovered is None:
unhovered = untooltips(subtitle)
ui.button(style="default", clicked=clicked,
hovered=hovered, unhovered=unhovered,
top_padding=3, bottom_padding=3)
ui.text(s, style="default", size=size,
color="#03c", hover_color="00c", insensitive_color="#aaa",
font="DejaVuSerif.ttf", minwidth=250)
def small_button(s, clicked=None, subtitle="", hovered=None, unhovered=None):
"""
Displays a button with caption `s`.
"""
if hovered is None:
hovered = tooltips(subtitle)
if unhovered is None:
unhovered = untooltips(subtitle)
ui.button(style="default", clicked=clicked,
hovered=hovered, unhovered=unhovered,
top_padding=0, bottom_padding=0)
ui.text(s, style="default", size=15,
color="#03c", hover_color="00c", insensitive_color="#aaa",
font="DejaVuSerif.ttf", minwidth=250)
def toggle_button(s, checked, clicked=None, subtitle=""):
"""
Displays a button with caption `s`.
"""
hovered = tooltips(subtitle)
unhovered = untooltips(subtitle)
if checked:
s = u"\u25a3 " + s
else:
s = u"\u25a1 " + s
ui.button(style="default", clicked=clicked,
hovered=hovered, unhovered=unhovered,
top_padding=0, bottom_padding=0)
ui.text(s, style="default", size=15,
color="#03c", hover_color="00c", insensitive_color="#aaa",
font="DejaVuSerif.ttf", minwidth=250)
def scrolled(cancel, yadj=None):
if yadj is None:
yadj = ui.adjustment()
ui.side(['r', 'b', 'c'])
ui.bar(adjustment=yadj, style='lscrollbar')
if cancel:
ui.vbox()
ui.null(height=12)
button(_(u"Cancel"), clicked=ui.jumps(cancel))
ui.close()
else:
ui.null()
ui.viewport(yadjustment=yadj, mousewheel=True)
# Left up to the user to close.
def error(message, target="top"):
"""
Displays an error to the user, and lets him click to return to
`target`.
"""
set_tooltip("")
screen()
ui.vbox()
title(_(u"Error"))
text(message)
ui.null(height=20)
if target is None:
clicked = ui.returns(True)
else:
clicked = ui.jumps(target)
button(_(u"Return"), clicked, None)
ui.close()
interact()
def info(t, message):
"""
Displays an informational message to the user, and immediately
returns.
"""
ui.pausebehavior(0)
screen()
ui.vbox()
title(t)
text(message)
ui.close()
interact()
def yesno(t, message):
"""
Asks a yes/no question of the user.
"""
set_tooltip("")
screen()
ui.vbox()
title(t)
text(message)
button(_(u"Yes"), ui.returns(True), "")
button(_(u"No"), ui.returns(False), "")
ui.close()
return interact()
def text_variable(t, value, returns, tooltip=""):
text(t)
small_button(value, ui.returns(returns), tooltip)
ui.null(height=5)
def input(t, prompt, value, cancel=None):
set_tooltip(_(u"Press enter when done."))
while True:
screen()
ui.vbox()
title(t)
text(prompt)
ui.null(height=10)
ui.input(value, size=20, color="#00c")
if cancel is not None:
ui.null(height=20)
button(_(u"Cancel"), ui.jumps(cancel), "")
ui.close()
value = interact()
value = value.strip()
if not value:
error(
_(u"The string cannot be empty. Please enter some text."),
None)
continue
try:
value = value.encode("ascii")
except:
error(
_(u"Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames."),
None)
continue
break
return value
# The time progress was last updated. We only update the progress
# every 10th of a second, so that we don't waste time doing
# such updates.
progress_time = 0
def progress(what, limit, amount):
"""
Show progress to the user.
"""
global progress_time
t = time.time()
if t < progress_time + .1:
return
progress_time = t
set_tooltip(_(u"Processed %d of %d files.") % (amount + 1, limit))
ui.pausebehavior(0)
screen()
ui.vbox(xfill=True)
title(what)
ui.null(height=20)
ui.bar(limit, amount, xmaximum=300, xalign=0.5, style='lbar')
ui.close()
interact()
+17
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# Name: jEdit
# Version: 1
# Description: jEdit requires Java be installed on your computer.
import os
import os.path
import sys
editor = os.path.normpath(base + "/../jedit/jedit.jar")
editor = renpy.shell_escape(editor)
if sys.platform == 'win32':
config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
else:
config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
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+34 -152
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@@ -1,167 +1,49 @@
label new:
init python:
import os
import os.path
import shutil
label new_project:
if persistent.projects_directory is None:
call choose_projects_directory
python hide:
import os
import os.path
import time
name = input(
_(u"New Project"),
_(u"Please type the name of your new project."),
"", cancel='top')
# Select a template.
choices = [ (p.name, p.info["description"], p, None, False) for p in projects if p.info.get("template", None)]
template = paged_menu(u"Select a Template", choices, u"Please select a project to use as a template for your project.")
# Choose project name.
name = prompt(u"Project Name", u"Type the name of your new project, and press enter.\n", "main")
name = name.strip()
error = None
path = os.path.join(persistent.projects_directory, name)
if not name:
error = u"Please enter a non-empty project name."
elif os.path.exists(name):
error = u"A file or directory named '%s' already exists." % name
else:
try:
name = name.encode("ascii")
except:
error = u"Project names must be ASCII. This is because the ZIP file format does not support non-ASCII characters in a uniform way."
if error:
store.error(u"Error", error, "main")
# Tell the user we're creating the project.
title(u"Creating Project")
store.message = u"Please wait while we create the project."
ui.pausebehavior(0)
interact()
# Here is where we actually create the project.
import shutil
shutil.copytree(template.path, name)
unlink = template.info.get("unlink", [ ])
unlink += [ 'launcherinfo.py' ]
set_tooltip("")
for i in unlink:
if os.path.exists(name + "/" + i):
os.unlink(name + "/" + i)
if os.path.exists(path):
error(_(u"Something with that name already exists in the projects directory."))
info(_(u"Creating Project"),
_(u"Please wait while we create the project."))
template = os.path.join(config.renpy_base, "template")
shutil.copytree(template, path)
launcherinfo = os.path.join(path, "launcherinfo.py")
if os.path.exists(launcherinfo):
os.unlink(launcherinfo)
for dir, dirs, files in os.walk(name):
for d in list(dirs):
if d.startswith("."):
dirs.remove(d)
dn = dir + "/" + d
shutil.rmtree(dn, True)
# Change the save directory.
options = file(name + "/game/options.rpy").read()
options = file(path + "/game/options.rpy").read()
save_dir = "%s-%d" % (name, time.time())
options = options.replace("template-1220804310", save_dir)
file(name + "/game/options.rpy", "w").write(options)
persistent.project = name
file(path + "/game/options.rpy", "w").write(options)
call find_project from _call_find_project_2
p = Project(path)
p.select()
label choose_theme:
jump choose_theme
python hide:
# Select a color scheme.
themes = theme_data.keys()
themes.sort()
choices = [ ]
for i in themes:
def hovered(i=i):
td = theme_data[i].copy()
engine = td["theme"]
del td["theme"]
if engine == "roundrect":
renpy.style.restore(style_backup)
theme.roundrect(launcher=True, **td)
renpy.style.rebuild()
return ("repeat", 0)
choices.append((i, None, i, hovered, False))
color_theme = paged_menu(u"Select a Theme", choices, u"Please select a color theme for your project. You can always change the colors later.", cancel='color_theme_cancel')
# Restore default theme.
renpy.style.restore(style_backup)
theme.roundrect(launcher=True)
renpy.style.rebuild()
ofn = project.path + "/game/options.rpy"
import os
import re
if not os.path.exists(ofn):
error(u"Changing Theme", u"The options file does not seem to exist.", "main")
inf = file(ofn, "rU")
outf = file(ofn + ".new", "w")
td = theme_data[color_theme]
# TODO: Make this less specific to roundrect. Need to figure out
# how to switch themes, rather than just recolor them.
changing = False
changed = False
for l in inf:
if re.match(r'\s*theme.roundrect\(', l):
changing = True
changed = True
elif re.match(r'\s*\)', l):
changing = False
elif changing:
def repl(m, td=td):
return m.group(1) + m.group(2) + " = \"" + td.get(m.group(2), m.group(3)) + "\","
l = re.sub(r'^(\s*)(\w+) = "([\da-fA-F#]+)",', repl, l)
outf.write(l)
outf.close()
inf.close()
try:
os.rename(ofn + ".new", ofn)
except:
# I hate windows.
os.rename(ofn, ofn + ".old")
os.rename(ofn + ".new", ofn)
os.unlink(ofn + ".old")
if not changed:
error(u"Changing Theme", u"Could not modify options.rpy, perhaps it was edited too much.", "main")
jump main
label color_theme_cancel:
python hide:
# Restore default theme.
renpy.style.restore(style_backup)
theme.roundrect(launcher=True)
renpy.style.rebuild()
jump main
+129
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@@ -0,0 +1,129 @@
## This file contains some of the options that can be changed to customize
## your Ren'Py game. It only contains the most common options... there
## is quite a bit more customization you can do.
##
## Lines beginning with two '#' marks are comments, and you shouldn't
## uncomment them. Lines beginning with a single '#' mark are
## commented-out code, and you may want to uncomment them when
## appropriate.
init -1 python hide:
## Should we enable the use of developer tools? This should be
## set to False before the game is released, so the user can't
## cheat using developer tools.
config.developer = True
## These control the width and height of the screen.
config.screen_width = 540
config.screen_height = 440
## This controls the title of the window, when Ren'Py is
## running in a window.
config.window_title = _(u"%s Launcher") % renpy.version()
#########################################
# Themes
## We then want to call a theme function. themes.roundrect is
## a theme that features the use of rounded rectangles. It's
## the only theme we currently support.
##
## The theme function takes a number of parameters that can
## customize the color scheme.
theme.roundrect(
## The color of an idle widget face.
widget = "#003c78",
## The color of a focused widget face.
widget_hover = "#0050a0",
## The color of the text in a widget.
widget_text = "#c8ffff",
## The color of the text in a selected widget. (For
## example, the current value of a preference.)
widget_selected = "#ffffc8",
## The color of a disabled widget face.
disabled = "#404040",
## The color of disabled widget text.
disabled_text = "#c8c8c8",
## The color of informational labels.
label = "#ffffff",
## The color of a frame containing widgets.
frame = "#6496c8",
## If this is True, the in-game window is rounded. If False,
## the in-game window is square.
rounded_window = False,
## The background of the main menu. This can be a color
## beginning with '#', or an image filename. The latter
## should take up the full height and width of the screen.
mm_root = "#dcebff",
## The background of the game menu. This can be a color
## beginning with '#', or an image filename. The latter
## should take up the full height and width of the screen.
gm_root = "#dcebff",
## And we're done with the theme. The theme will customize
## various styles, so if we want to change them, we should
## do so below.
)
theme.outline_bars(
inside="#6496c8",
idle="#06c",
hover="#00c")
# Copy the bar styles used by the launcher, so the theme
# selector can't change them.
style.lbar = Style(style.default)
style.lbar.take(style.bar)
style.lscrollbar = Style(style.default)
style.lscrollbar.take(style.vscrollbar)
#########################################
## These settings let you change some of the sounds that are used by
## Ren'Py.
## Set this to False if the game does not have any sound effects.
config.sound = False
python early:
config.save_directory = "launcher-2"
init -1 python hide:
#########################################
## Default values of Preferences.
## Note: These options are only evaluated the first time a
## game is run. To have them run a second time, delete
## game/saves/persistent
## Should we start in fullscreen mode?
config.default_fullscreen = False
## The default text speed in characters per second. 0 is infinite.
config.default_text_cps = 0
#########################################
## More customizations can go here.
config.has_autosave = False
config.window_icon = "logo.png"
config.windows_icon = "logo32.png"
+42
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@@ -0,0 +1,42 @@
# This file handles the launcher options screen.
label options:
python hide:
screen()
ui.vbox()
title(_(u"Launcher Options"))
editor = persistent.editor
if not set_editor:
editor = _(u"Using RENPY_EDITOR")
text_variable(_("Text Editor"), editor, "editor",
_(u"Change the default text editor."))
ui.null(height=15)
button(_(u"Projects Directory"),
ui.jumps("options_cpd"),
_(u"Select the directory Ren'Py searches for projects."))
ui.null(height=15)
button(_(u"Return"), ui.jumps("top"), "")
ui.close()
act = interact()
if act == "editor":
renpy.jump("editor")
jump options
label options_cpd:
call choose_projects_directory
jump options
+19 -8
View File
@@ -7,31 +7,38 @@ import sys
import array
# The starting point of the resource segment in the file.
RESOURCE_BASE=0x3400
RESOURCE_BASE=0x3600
# The virtual memory location the resource segment is loaded
# to.
RESOURCE_VIRTUAL=0x6000
# The offset of the field that tells us with the alignment need be.
ALIGNMENT_FIELD = 0x138
ALIGNMENT_FIELD = 0x130
# The start of the .rsrc segment header.
RSRC_HEADER = 0x268
# Locations in the file where we need to patch in the resource
# segment length.
RESOURCE_LENGTH_PATCHES = [ 0x018c, 0x278 ]
RESOURCE_LENGTH_PATCHES = [ 0x0184, RSRC_HEADER + 0x8 ]
# Locations in the file where we need to patch in the padded
# resource segment length.
RESOURCE_PADDED_PATCHES = [ 0x280 ]
RESOURCE_PADDED_PATCHES = [ RSRC_HEADER + 0x10 ]
# Locations in the file where we need to patch in the change in the
# size of the resource segement (and hence the change in the file's
# total size.)
SIZE_DELTA_PATCHES = [ 0x150 ]
SIZE_DELTA_PATCHES = [ 0x148 ]
# A location in the file that will be checked to be sure it matches
# RESOURCE_BASE.
CHECK_ADDRESS = 0x284
CHECK_ADDRESS = RSRC_HEADER + 0x14
# A location in the file that will be checked to make sure it matches
# RESOURCE_VIRTUAL
CHECK_ADDRESS2 = RSRC_HEADER + 0xc
# This class performs various operations on memory-loaded binary files,
# including modifications.
@@ -285,10 +292,14 @@ def change_icons(oldexe, icofn):
global pe
pe = BinFile(oldexe)
# Check that RESOURCE_BASE is still valid.
# Check that RESOURCE_BASE and RESOURCE_VIRTUAL are still valid.
pe.seek(CHECK_ADDRESS)
if pe.u32() != RESOURCE_BASE:
raise Exception("RESOURCE_BASE is no longer correct. Please check all relocations.")
raise Exception("RESOURCE_BASE is no longer correct. Please check all relocations.")
pe.seek(CHECK_ADDRESS2)
if pe.u32() != RESOURCE_VIRTUAL:
raise Exception("RESOURCE_VIRTUAL is no longer correct. Please check all relocations.")
resources = parse_directory(0)
# show_resources(resources, "")
+453
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@@ -0,0 +1,453 @@
"""Common operations on Posix pathnames.
Instead of importing this module directly, import os and refer to
this module as os.path. The "os.path" name is an alias for this
module on Posix systems; on other systems (e.g. Mac, Windows),
os.path provides the same operations in a manner specific to that
platform, and is an alias to another module (e.g. macpath, ntpath).
Some of this can actually be useful on non-Posix systems too, e.g.
for manipulation of the pathname component of URLs.
"""
import os
import stat
__all__ = ["normcase","isabs","join","splitdrive","split","splitext",
"basename","dirname","commonprefix","getsize","getmtime",
"getatime","getctime","islink","exists","lexists","isdir","isfile",
"ismount","walk","expanduser","expandvars","normpath","abspath",
"samefile","sameopenfile","samestat",
"curdir","pardir","sep","pathsep","defpath","altsep","extsep",
"devnull","realpath","supports_unicode_filenames"]
# strings representing various path-related bits and pieces
curdir = '.'
pardir = '..'
extsep = '.'
sep = '/'
pathsep = ':'
defpath = ':/bin:/usr/bin'
altsep = None
devnull = '/dev/null'
# Normalize the case of a pathname. Trivial in Posix, string.lower on Mac.
# On MS-DOS this may also turn slashes into backslashes; however, other
# normalizations (such as optimizing '../' away) are not allowed
# (another function should be defined to do that).
def normcase(s):
"""Normalize case of pathname. Has no effect under Posix"""
return s
# Return whether a path is absolute.
# Trivial in Posix, harder on the Mac or MS-DOS.
def isabs(s):
"""Test whether a path is absolute"""
return s.startswith('/')
# Join pathnames.
# Ignore the previous parts if a part is absolute.
# Insert a '/' unless the first part is empty or already ends in '/'.
def join(a, *p):
"""Join two or more pathname components, inserting '/' as needed"""
path = a
for b in p:
if b.startswith('/'):
path = b
elif path == '' or path.endswith('/'):
path += b
else:
path += '/' + b
return path
# Split a path in head (everything up to the last '/') and tail (the
# rest). If the path ends in '/', tail will be empty. If there is no
# '/' in the path, head will be empty.
# Trailing '/'es are stripped from head unless it is the root.
def split(p):
"""Split a pathname. Returns tuple "(head, tail)" where "tail" is
everything after the final slash. Either part may be empty."""
i = p.rfind('/') + 1
head, tail = p[:i], p[i:]
if head and head != '/'*len(head):
head = head.rstrip('/')
return head, tail
# Split a path in root and extension.
# The extension is everything starting at the last dot in the last
# pathname component; the root is everything before that.
# It is always true that root + ext == p.
def splitext(p):
"""Split the extension from a pathname. Extension is everything from the
last dot to the end. Returns "(root, ext)", either part may be empty."""
i = p.rfind('.')
if i<=p.rfind('/'):
return p, ''
else:
return p[:i], p[i:]
# Split a pathname into a drive specification and the rest of the
# path. Useful on DOS/Windows/NT; on Unix, the drive is always empty.
def splitdrive(p):
"""Split a pathname into drive and path. On Posix, drive is always
empty."""
return '', p
# Return the tail (basename) part of a path.
def basename(p):
"""Returns the final component of a pathname"""
return split(p)[1]
# Return the head (dirname) part of a path.
def dirname(p):
"""Returns the directory component of a pathname"""
return split(p)[0]
# Return the longest prefix of all list elements.
def commonprefix(m):
"Given a list of pathnames, returns the longest common leading component"
if not m: return ''
s1 = min(m)
s2 = max(m)
n = min(len(s1), len(s2))
for i in xrange(n):
if s1[i] != s2[i]:
return s1[:i]
return s1[:n]
# Get size, mtime, atime of files.
def getsize(filename):
"""Return the size of a file, reported by os.stat()."""
return os.stat(filename).st_size
def getmtime(filename):
"""Return the last modification time of a file, reported by os.stat()."""
return os.stat(filename).st_mtime
def getatime(filename):
"""Return the last access time of a file, reported by os.stat()."""
return os.stat(filename).st_atime
def getctime(filename):
"""Return the metadata change time of a file, reported by os.stat()."""
return os.stat(filename).st_ctime
# Is a path a symbolic link?
# This will always return false on systems where os.lstat doesn't exist.
def islink(path):
"""Test whether a path is a symbolic link"""
try:
st = os.lstat(path)
except (os.error, AttributeError):
return False
return stat.S_ISLNK(st.st_mode)
# Does a path exist?
# This is false for dangling symbolic links.
def exists(path):
"""Test whether a path exists. Returns False for broken symbolic links"""
try:
st = os.stat(path)
except os.error:
return False
return True
# Being true for dangling symbolic links is also useful.
def lexists(path):
"""Test whether a path exists. Returns True for broken symbolic links"""
try:
st = os.lstat(path)
except os.error:
return False
return True
# Is a path a directory?
# This follows symbolic links, so both islink() and isdir() can be true
# for the same path.
def isdir(path):
"""Test whether a path is a directory"""
try:
st = os.stat(path)
except os.error:
return False
return stat.S_ISDIR(st.st_mode)
# Is a path a regular file?
# This follows symbolic links, so both islink() and isfile() can be true
# for the same path.
def isfile(path):
"""Test whether a path is a regular file"""
try:
st = os.stat(path)
except os.error:
return False
return stat.S_ISREG(st.st_mode)
# Are two filenames really pointing to the same file?
def samefile(f1, f2):
"""Test whether two pathnames reference the same actual file"""
s1 = os.stat(f1)
s2 = os.stat(f2)
return samestat(s1, s2)
# Are two open files really referencing the same file?
# (Not necessarily the same file descriptor!)
def sameopenfile(fp1, fp2):
"""Test whether two open file objects reference the same file"""
s1 = os.fstat(fp1)
s2 = os.fstat(fp2)
return samestat(s1, s2)
# Are two stat buffers (obtained from stat, fstat or lstat)
# describing the same file?
def samestat(s1, s2):
"""Test whether two stat buffers reference the same file"""
return s1.st_ino == s2.st_ino and \
s1.st_dev == s2.st_dev
# Is a path a mount point?
# (Does this work for all UNIXes? Is it even guaranteed to work by Posix?)
def ismount(path):
"""Test whether a path is a mount point"""
try:
s1 = os.lstat(path)
s2 = os.lstat(join(path, '..'))
except os.error:
return False # It doesn't exist -- so not a mount point :-)
dev1 = s1.st_dev
dev2 = s2.st_dev
if dev1 != dev2:
return True # path/.. on a different device as path
ino1 = s1.st_ino
ino2 = s2.st_ino
if ino1 == ino2:
return True # path/.. is the same i-node as path
return False
# Directory tree walk.
# For each directory under top (including top itself, but excluding
# '.' and '..'), func(arg, dirname, filenames) is called, where
# dirname is the name of the directory and filenames is the list
# of files (and subdirectories etc.) in the directory.
# The func may modify the filenames list, to implement a filter,
# or to impose a different order of visiting.
def walk(top, func, arg):
"""Directory tree walk with callback function.
For each directory in the directory tree rooted at top (including top
itself, but excluding '.' and '..'), call func(arg, dirname, fnames).
dirname is the name of the directory, and fnames a list of the names of
the files and subdirectories in dirname (excluding '.' and '..'). func
may modify the fnames list in-place (e.g. via del or slice assignment),
and walk will only recurse into the subdirectories whose names remain in
fnames; this can be used to implement a filter, or to impose a specific
order of visiting. No semantics are defined for, or required of, arg,
beyond that arg is always passed to func. It can be used, e.g., to pass
a filename pattern, or a mutable object designed to accumulate
statistics. Passing None for arg is common."""
try:
names = os.listdir(top)
except os.error:
return
func(arg, top, names)
for name in names:
name = join(top, name)
try:
st = os.lstat(name)
except os.error:
continue
if stat.S_ISDIR(st.st_mode):
walk(name, func, arg)
# Expand paths beginning with '~' or '~user'.
# '~' means $HOME; '~user' means that user's home directory.
# If the path doesn't begin with '~', or if the user or $HOME is unknown,
# the path is returned unchanged (leaving error reporting to whatever
# function is called with the expanded path as argument).
# See also module 'glob' for expansion of *, ? and [...] in pathnames.
# (A function should also be defined to do full *sh-style environment
# variable expansion.)
def expanduser(path):
"""Expand ~ and ~user constructions. If user or $HOME is unknown,
do nothing."""
if not path.startswith('~'):
return path
i = path.find('/', 1)
if i < 0:
i = len(path)
if i == 1:
if 'HOME' not in os.environ:
import pwd
userhome = pwd.getpwuid(os.getuid()).pw_dir
else:
userhome = os.environ['HOME']
else:
import pwd
try:
pwent = pwd.getpwnam(path[1:i])
except KeyError:
return path
userhome = pwent.pw_dir
userhome = userhome.rstrip('/')
return userhome + path[i:]
# Expand paths containing shell variable substitutions.
# This expands the forms $variable and ${variable} only.
# Non-existent variables are left unchanged.
_varprog = None
def expandvars(path):
"""Expand shell variables of form $var and ${var}. Unknown variables
are left unchanged."""
global _varprog
if '$' not in path:
return path
if not _varprog:
import re
_varprog = re.compile(r'\$(\w+|\{[^}]*\})')
i = 0
while True:
m = _varprog.search(path, i)
if not m:
break
i, j = m.span(0)
name = m.group(1)
if name.startswith('{') and name.endswith('}'):
name = name[1:-1]
if name in os.environ:
tail = path[j:]
path = path[:i] + os.environ[name]
i = len(path)
path += tail
else:
i = j
return path
# Normalize a path, e.g. A//B, A/./B and A/foo/../B all become A/B.
# It should be understood that this may change the meaning of the path
# if it contains symbolic links!
def normpath(path):
"""Normalize path, eliminating double slashes, etc."""
if path == '':
return '.'
initial_slashes = path.startswith('/')
# POSIX allows one or two initial slashes, but treats three or more
# as single slash.
if (initial_slashes and
path.startswith('//') and not path.startswith('///')):
initial_slashes = 2
comps = path.split('/')
new_comps = []
for comp in comps:
if comp in ('', '.'):
continue
if (comp != '..' or (not initial_slashes and not new_comps) or
(new_comps and new_comps[-1] == '..')):
new_comps.append(comp)
elif new_comps:
new_comps.pop()
comps = new_comps
path = '/'.join(comps)
if initial_slashes:
path = '/'*initial_slashes + path
return path or '.'
def abspath(path):
"""Return an absolute path."""
if not isabs(path):
path = join(os.getcwd(), path)
return normpath(path)
# Return a canonical path (i.e. the absolute location of a file on the
# filesystem).
def realpath(filename):
"""Return the canonical path of the specified filename, eliminating any
symbolic links encountered in the path."""
if isabs(filename):
bits = ['/'] + filename.split('/')[1:]
else:
bits = [''] + filename.split('/')
for i in range(2, len(bits)+1):
component = join(*bits[0:i])
# Resolve symbolic links.
if islink(component):
resolved = _resolve_link(component)
if resolved is None:
# Infinite loop -- return original component + rest of the path
return abspath(join(*([component] + bits[i:])))
else:
newpath = join(*([resolved] + bits[i:]))
return realpath(newpath)
return abspath(filename)
def _resolve_link(path):
"""Internal helper function. Takes a path and follows symlinks
until we either arrive at something that isn't a symlink, or
encounter a path we've seen before (meaning that there's a loop).
"""
paths_seen = []
while islink(path):
if path in paths_seen:
# Already seen this path, so we must have a symlink loop
return None
paths_seen.append(path)
# Resolve where the link points to
resolved = os.readlink(path)
if not isabs(resolved):
dir = dirname(path)
path = normpath(join(dir, resolved))
else:
path = normpath(resolved)
return path
supports_unicode_filenames = False
+312
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@@ -0,0 +1,312 @@
init python:
import os
import os.path
import sys
import platform
import subprocess
ZWSP = u"\u200B"
# The process of the running game.
game_proc = None
class ProcessBehavior(renpy.display.layout.Null):
def __init__(self, proc):
super(ProcessBehavior, self).__init__()
self.proc = proc
def event(self, ev, x, y, st):
if self.proc.poll() is not None:
return True
renpy.game.interface.timeout(.25)
def quote_char(c):
n = ord(c)
if 0x20 <= n <= 0x7f:
return c
else:
return "\\x%02x" % n
# Quotes an arbitrary string (without knowing the encoding) for display.
def quote(s):
s ="".join(quote_char(i) for i in s)
s = s.replace("/", "/" + ZWSP)
s = s.replace("\\", "\\" + ZWSP)
return s
class Project(object):
def __init__(self, path):
# The name of the project.
self.name = os.path.basename(path)
# The full path to the project.
self.path = path
# The path to the game directory, for convenience.
self.gamedir = os.path.join(path, "game")
def __repr__(self):
return "<Project %r>" % (self.path)
def select(self):
"""
Select this project as the one that we're working on.
"""
global project
global game_proc
persistent.project_path = self.path
project = self
game_proc = None
# Load the informatrion dictionary.
info = dict()
launcherinfo = os.path.join(self.path, "launcherinfo.py")
if os.path.exists(launcherinfo):
source = file(launcherinfo, "rU").read().decode("utf8")
if source[0] == u'\ufeff':
source = source[1:]
source = source.encode("raw_unicode_escape")
exec source in info
del info["__builtins__"]
self.info = info
def save(self):
"""
Saves the info dictionary into the launcherinfo file.
"""
launcherinfo = os.path.join(self.path, "launcherinfo.py")
f = file(launcherinfo + ".new", "w")
for k, v in self.info.iteritems():
f.write("%s = %r\n" % (k, v))
f.close()
try:
os.rename(launcherinfo + ".new", launcherinfo)
except:
os.unlink(launcherinfo)
os.rename(launcherinfo + ".new", launcherinfo)
def scan_projects():
"""
Scans for projects. Returns a list of Project objects.
"""
rv = [ ]
project_dirs = [ config.renpy_base ]
if persistent.projects_directory:
project_dirs.append(persistent.projects_directory)
for d in project_dirs:
if not os.path.isdir(d):
continue
for pd in sorted(os.listdir(d), key=lambda a : a.lower()):
path = os.path.join(d, pd)
if not os.path.isdir(path):
continue
gamedir = os.path.join(path, "game")
if not os.path.isdir(gamedir):
continue
rv.append(Project(path))
return rv
def choose_default_project():
"""
Chooses the default project, based on the persistent information.
"""
project = None
projects = scan_projects()
for i in projects:
if i.path == persistent.project_path:
i.select()
return
for i in projects:
if i.name == "demo":
i.select()
return
if projects:
projects[0].select()
return
def select_project(p):
p.select()
renpy.jump("top")
curried_select_project = renpy.curry(select_project)
label select_project:
if persistent.projects_directory is None:
call choose_projects_directory
python:
screen()
ui.vbox()
title(_(u"Select Project"))
scrolled("top")
ui.vbox()
projects = scan_projects()
for i in projects:
button(i.name,
curried_select_project(i),
quote(i.path))
ui.close() # vbox
ui.close() # scrolled
ui.close() # vbox
interact()
label launch:
python hide:
if sys.platform == "win32" and sys.argv[0].lower().endswith(".exe"):
proc = subprocess.Popen([sys.argv[0], project.path])
else:
proc = subprocess.Popen([sys.executable, sys.argv[0], project.path])
set_tooltip(_(u"%s has been launched.") % project.name.capitalize())
store.game_proc = proc
jump top
label game_directory:
python hide:
gamedir = os.path.normpath(project.gamedir)
if sys.platform == "win32":
os.startfile(gamedir)
elif platform.mac_ver()[0]:
subprocess.Popen([ "open", gamedir ])
else:
subprocess.Popen([ "xdg-open", gamedir ])
gamedir = quote(gamedir)
set_tooltip(_(u"Opening game directory:\n%s") % gamedir)
jump top
label edit_script:
python hide:
if not config.editor:
error(_(u"No editor has been selected."))
files = [ project.gamedir + "/" + i for i in os.listdir(project.gamedir) if i.endswith(".rpy") if not i[0] == "."]
files.sort()
for i in files[:]:
if i.endswith("options.rpy"):
files.remove(i)
files.insert(0, i)
for i in files[:]:
if i.endswith("script.rpy"):
files.remove(i)
files.insert(0, i)
if not files:
error(_(u"No files to edit."))
if not renpy.launch_editor(files):
error(_(u"Launching the editor failed."))
set_tooltip(_(u"Launched editor with %d script files.") % len(files))
jump top
label lint:
python hide:
set_tooltip("")
info(_(u"Lint"), _(u"Lint in progress."))
lf = file("lint.txt", "w+")
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
CREATE_NO_WINDOW=0x08000000
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--lint", project.path], stdin=lf, stdout=lf, stderr=lf, creationflags=CREATE_NO_WINDOW)
else:
proc = subprocess.Popen([sys.executable, sys.argv[0], "--lint", project.path], stdout=lf)
proc.wait()
lf.close()
renpy.launch_editor([ "lint.txt" ], transient=1)
return
label call_lint:
call lint
python:
set_tooltip(_(u"Lint complete."))
jump top
label delete_persistent:
python hide:
set_tooltip("")
info(_(u"Delete Persistent"), _(u"Deleting persistent data."))
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--rmpersistent", project.path])
else:
proc = subprocess.Popen([sys.executable, sys.argv[0], "--rmpersistent", project.path])
proc.wait()
set_tooltip(_(u"Persistent data has been deleted."))
jump top
+61
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@@ -0,0 +1,61 @@
init python:
import os
import subprocess
try:
import EasyDialogs
except ImportError:
try:
import EasyDialogsWin as EasyDialogs
except:
EasyDialogs = None
label choose_projects_directory:
python hide:
set_tooltip("")
info(_(u"Choose Projects Directory"),
_(u"Please choose the directory containing your projects."))
path = persistent.projects_directory
if path is None:
path = os.path.dirname(config.renpy_base)
if EasyDialogs:
choice = EasyDialogs.AskFolder(defaultLocation=path, wanted=str)
if choice is not None:
path = choice
else:
try:
env = os.environ.copy()
if 'RENPY_OLD_LD_LIBRARY_PATH' in env:
env['LD_LIBRARY_PATH'] = env['RENPY_OLD_LD_LIBRARY_PATH']
zen = subprocess.Popen([ "zenity", "--title=Select Projects Directory", "--file-selection", "--directory", "--filename=" + path ],
env=env, stdout=subprocess.PIPE)
choice = zen.stdout.read()
zen.wait()
if choice:
path = choice[:-1]
except:
error(_(u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py."), None)
persistent.projects_directory = path
choose_default_project()
return
+112
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@@ -0,0 +1,112 @@
label main_menu:
return
label start:
python:
choose_default_project()
scan_editors()
setup_editor()
jump top
label top:
python:
if game_proc and game_proc.poll() is None:
launch = None
ui.add(ProcessBehavior(game_proc))
else:
launch = ui.jumps("launch")
game_proc = None
screen()
ui.vbox()
ui.viewport(draggable=True, ymaximum=47)
title(project.name.capitalize())
ui.grid(2, 4, transpose=True)
button(_(u"Launch"),
launch,
_(u"Launches the project."))
button(_(u"Edit Script"),
ui.jumps("edit_script"),
_(u"Edits the script of the project."))
button(_(u"Game Directory"),
ui.jumps("game_directory"),
_(u"Opens the project's game directory."))
button(_(u"Check Script (Lint)"),
ui.jumps("call_lint"),
_(u"Checks the script of the project for likely errors."))
button(_(u"Choose Theme"),
ui.jumps("choose_theme"),
_(u"Changes the theme used by the project."))
button(_(u"Delete Persistent"),
ui.jumps("delete_persistent"),
_(u"Deletes the persistent data associated with the project."))
button(_(u"Archive Files"),
ui.jumps("archiver"),
_(u"Archives files found in the game and archived directories."))
button(_(u"Build Distributions"),
ui.jumps("distribute"),
_(u"Builds distributions of the project."))
ui.close()
title(_(u"Ren'Py"))
ui.grid(2, 3, transpose=True)
button(_(u"Select Project"),
ui.jumps("select_project"),
_(u"Select a project to work with."))
button(_(u"New Project"),
ui.jumps("new_project"),
_(u"Create a new project."))
button(_(u"Quit"),
renpy.quit,
_(u"Causes the launcher to exit."))
button(_(u"Options"),
ui.jumps("options"),
_(u"Change Ren'Py launcher options."))
button(_(u"Ren'Py Help"),
ui.jumps("documentation"),
_(u"Open the Ren'Py documentation in a web browser."))
ui.null()
ui.close()
ui.close()
interact()
# ProcessBehavior can return True, which sends us here.
jump top
label documentation:
python hide:
import webbrowser
webbrowser.open_new("file:///" + config.renpy_base + "/doc/index.html")
set_tooltip(_(u"Now showing the Ren'Py documentation in your web browser."))
jump top
label confirm_quit:
$ renpy.quit()
+1 -1
View File
@@ -1,3 +1,3 @@
init -999:
$ config.script_version = (6, 8, 0)
$ config.script_version = (6, 9, 3)
+192
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@@ -0,0 +1,192 @@
init python:
LAUNCHER_RPYS = set(['options.rpy', 'strings.rpy', 'transupdate.rpy', 'choose_theme.rpy', 'archiver.rpy', 'project.rpy', 'script_version.rpy', 'new.rpy', 'themes_data.rpy', 'opts.rpy', 'interface.rpy', 'projectsdir.rpy', 'distribute.rpy', 'script.rpy', 'editor.rpy'])
TRANSLATION_STRINGS = [
u'Developer Menu',
u'Return to the developer menu',
u'Skip Mode',
u'Fast Skip Mode',
u'Please click to continue.',
u'Start Game',
u'Load Game',
u'Preferences',
u'Help',
u'Quit',
u'Return',
u'Save Game',
u'Main Menu',
u'Are you sure you want to quit?',
u'Are you sure you want to return to the main menu?\\nThis will lose unsaved progress.',
u'Begin Skipping',
u'Empty Slot.',
u'Previous',
u'Next',
u'Yes',
u'No',
u'Loading will lose unsaved progress.\\nAre you sure you want to do this?',
u'Are you sure you want to overwrite your save?',
u'The error message was:',
u'You may want to try saving in a different slot, or playing for a while and trying again later.',
u'Save Failed.',
u'Continue Game',
u'Test',
u'Left',
u'Right',
u'Up',
u'Down',
u'Not Assigned',
u'Select/Dismiss',
u'Rollback',
u'Hold to Skip',
u'Joystick Mapping',
u'Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping.',
u'Toggle Skip',
u'Hide Text',
u'Menu',
u'Display',
u'Window',
u'Fullscreen',
u'Transitions',
u'All',
u'Some',
u'None',
u'Skip',
u'Seen Messages',
u'All Messages',
u'After Choices',
u'Stop Skipping',
u'Keep Skipping',
u'Text Speed',
u'Auto-Forward Time',
u'Music Volume',
u'Sound Volume',
u'Joystick...',
u'Joystick Configuration',
u'Voice Volume',
u'Auto',
u'Quick',
u'The patterns did not match any files, so no archive was created.',
u'Archiving Files...',
u'Success',
u'The files have been added to the archive, and moved into the \\"archived\\" directory. Future runs of the archiver will archive files in both the \\"game\\" and \\"archived\\" directories.',
u'Archiver',
u'The archiver allows you to obfuscate your game by including files in an archive file.',
u'Archive Name:',
u'The name of the archive to create.',
u'Include Patterns:',
u'Files matching these patterns are included in the archive.',
u'Exclude Patterns:',
u'Files matching these patterns are excluded from the archive.',
u'Archive',
u'Build the archive.',
u'Cancel',
u'Archive Name',
u'The name of the archive file to create, without the .rpa extension.\\n\\nThe \\"data\\" archive is loaded automatically. Other archives must be added to config.archives.',
u'Include Patterns',
u'This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\\n\\nAsterisks (*) can be used as a wildcard.',
u'This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\\n\\nAsterisks (*) can be used as a wildcard.',
u'Scanning Files...',
u'Could not modify options.rpy. Perhaps it was changed too much.',
u'Theme changed to %s.',
u'Planetarium',
u'The options.rpy file does not exist in the game directory, so this launcher cannot change the theme.',
u"Themes control the basic look of interface elements. You'll be able to pick a color scheme next.",
u'Choose Theme',
u'Please choose a color scheme for your project.',
u'Choose Color Scheme',
u'Building Distributions',
u'Base Name:',
u'Used to generate the names of directories and archive files.',
u'Executable Name:',
u'Used to generate the names of executables and runnable programs.',
u'Ignore Extensions:',
u'Files with these extensions will not be included in the distributions.',
u'Documentation Extensions:',
u'Files with these extensions will be treated as documentation, when building the Macintosh application.',
u'Distributions to Build:',
u'Windows x86',
u'Zip distribution for the 32-bit Windows platform.',
u'Linux x86',
u'Tar.Bz2 distribution for the Linux x86 platform.',
u'Macintosh Universal',
u'Single application distribution for the Macintosh x86 and ppc platforms.',
u'Windows/Linux/Mac Combined',
u'Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms.',
u'Build',
u'Start building the distributions.',
u'Base Name',
u'Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \\"moonlight-1.0\\".',
u'Executable Name',
u'Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.',
u'Ignore Extensions',
u'Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.',
u'Documentation Extensions',
u'Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.',
u'Scanning...',
u'Building Windows...',
u'Building Linux...',
u'Building Macintosh...',
u'Building Combined...',
u"Thank you for choosing Ren'Py.",
u"The distributions have been built. Be sure to test them before release.\\n\\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\\n\\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site.",
u'The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed.',
u'Choose Editor',
u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}.",
u'Error',
u'Press enter when done.',
u'Welcome!',
u'The string cannot be empty. Please enter some text.',
u'Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames.',
u'Processed %d of %d files.',
u'New Project',
u'Please type the name of your new project.',
u'Something with that name already exists in the projects directory.',
u'Creating Project',
u'Please wait while we create the project.',
u'%s Launcher',
u'Launcher Options',
u'Change the default text editor.',
u'Projects Directory',
u"Select the directory Ren'Py searches for projects.",
u'Select Project',
u'%s has been launched.',
u'Opening game directory:\\n%s',
u'No editor has been selected.',
u'No files to edit.',
u'Launching the editor failed.',
u'Launched editor with %d script files.',
u'Lint',
u'Lint in progress.',
u'Lint complete.',
u'Deleting persistent data.',
u'Delete Persistent',
u'Persistent data has been deleted.',
u'Choose Projects Directory',
u'Please choose the directory containing your projects.',
u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py.",
u"Now showing the Ren'Py documentation in your web browser.",
u'Launch',
u'Launches the project.',
u'Edit Script',
u'Edits the script of the project.',
u'Game Directory',
u"Opens the project's game directory.",
u'Check Script (Lint)',
u'Checks the script of the project for likely errors.',
u'Changes the theme used by the project.',
u'Deletes the persistent data associated with the project.',
u'Archive Files',
u'Archives files found in the game and archived directories.',
u'Build Distributions',
u'Builds distributions of the project.',
u"Ren'Py",
u'Select a project to work with.',
u'Create a new project.',
u'Causes the launcher to exit.',
u'Options',
u"Change Ren'Py launcher options.",
u"Ren'Py Help",
u"Open the Ren'Py documentation in a web browser.",
]
+303 -242
View File
@@ -1,244 +1,305 @@
init 1 python:
theme_data = {'Basic Blue': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#6496c8',
'gm_root': '#dcebff',
'label': '#ffffff',
'mm_root': '#dcebff',
'theme': 'roundrect',
'widget': '#003c78',
'widget_hover': '#0050a0',
'widget_selected': '#ffffc8',
'widget_text': '#c8ffff'},
'Bloody Mary': {'disabled': '#400000',
'disabled_text': '#260000',
'frame': '#400808',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#000000',
'widget_hover': '#830000',
'widget_selected': '#ffffff',
'widget_text': '#C2C2C2'},
'Colorblind': {'disabled': '#898989',
'disabled_text': '#666666',
'frame': '#252525',
'gm_root': '#393939',
'label': '#c2c2c2',
'mm_root': '#393939',
'theme': 'roundrect',
'widget': '#898989',
'widget_hover': '#464646',
'widget_selected': '#F2F2F2',
'widget_text': '#CCCCCC'},
'Cotton Candy': {'disabled': '#C8AFA1',
'disabled_text': '#E1D4C9',
'frame': '#FCF5F2',
'gm_root': '#D0B4BA',
'label': '#805C40',
'mm_root': '#D0B4BA',
'theme': 'roundrect',
'widget': '#ECC7D0',
'widget_hover': '#E1D4C9',
'widget_selected': '#805C40',
'widget_text': '#805C40'},
'Creamsicle': {'disabled': '#FFECBF',
'disabled_text': '#ffffff',
'frame': '#FFECBF',
'gm_root': '#FDF5E3',
'label': '#502F13',
'mm_root': '#FDF5E3',
'theme': 'roundrect',
'widget': '#D96B00',
'widget_hover': '#FD9B1C',
'widget_selected': '#ffffff',
'widget_text': '#FCE6B1'},
'Dramatic Flesh': {'disabled': '#ab6038',
'disabled_text': '#BF7C51',
'frame': '#49271b',
'gm_root': '#2a201f',
'label': '#ffffff',
'mm_root': '#2a201f',
'theme': 'roundrect',
'widget': '#BF7C51',
'widget_hover': '#dda570',
'widget_selected': '#ffffff',
'widget_text': '#E5DFDF'},
'Easter Baby': {'disabled': '#DDE9FF',
'disabled_text': '#A6AFBF',
'frame': '#CCF8DC',
'gm_root': '#FBF9DF',
'label': '#698071',
'mm_root': '#FBF9DF',
'theme': 'roundrect',
'widget': '#F5D4EE',
'widget_hover': '#F0DDFF',
'widget_selected': '#000000',
'widget_text': '#698071'},
'Favorite Jeans': {'disabled': '#919994',
'disabled_text': '#B6BFB9',
'frame': '#6f7571',
'gm_root': '#b0b8ba',
'label': '#ffffff',
'mm_root': '#b0b8ba',
'theme': 'roundrect',
'widget': '#8699a7',
'widget_hover': '#9eb1ad',
'widget_selected': '#ffffff',
'widget_text': '#dcdfd6'},
'Fine China': {'disabled': '#ADB9CC',
'disabled_text': '#DFBA14',
'frame': '#ADB9CC',
'gm_root': '#F7F7FA',
'label': '#39435E',
'mm_root': '#F7F7FA',
'theme': 'roundrect',
'widget': '#6A7183',
'widget_hover': '#1A2B47',
'widget_selected': '#E3E3E4',
'widget_text': '#C9C9CB'},
'First Valentines': {'disabled': '#F8F2D0',
'disabled_text': '#BFA1A1',
'frame': '#F8F2D0',
'gm_root': '#D98989',
'label': '#5D1010',
'mm_root': '#D98989',
'theme': 'roundrect',
'widget': '#F09898',
'widget_hover': '#D6C5BB',
'widget_selected': '#B31E1E',
'widget_text': '#593131'},
'Ice Queen': {'disabled': '#F0F2F2',
'disabled_text': '#FBFBFB',
'frame': '#ffffff',
'gm_root': '#E6E6E6',
'label': '#D9D9D9',
'mm_root': '#E6E6E6',
'theme': 'roundrect',
'widget': '#D9D9D9',
'widget_hover': '#F0F2F2',
'widget_selected': '#737373',
'widget_text': '#ffffff'},
'Mocha Latte': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#1A140E',
'label': '#F1EBE5',
'mm_root': '#1A140E',
'theme': 'roundrect',
'widget': '#4D3B29',
'widget_hover': '#996E45',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Muted Horror': {'disabled': '#73735C',
'disabled_text': '#8C8C70',
'frame': '#555544',
'gm_root': '#1A0001',
'label': '#1A0001',
'mm_root': '#1A0001',
'theme': 'roundrect',
'widget': '#777777',
'widget_hover': '#73735C',
'widget_selected': '#000000',
'widget_text': '#404033'},
'Old Polaroid': {'disabled': '#A89E7D',
'disabled_text': '#CCC097',
'frame': '#49403E',
'gm_root': '#A84A3E',
'label': '#ffffff',
'mm_root': '#A84A3E',
'theme': 'roundrect',
'widget': '#A89E7D',
'widget_hover': '#8DB6B9',
'widget_selected': '#ffffff',
'widget_text': '#49403E'},
'Really Red': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#e17373',
'gm_root': '#ffd0d0',
'label': '#ffffff',
'mm_root': '#ffd0d0',
'theme': 'roundrect',
'widget': '#963232',
'widget_hover': '#c83232',
'widget_selected': '#ffffc8',
'widget_text': '#ffffff'},
'Summer Sky': {'disabled': '#6074BF',
'disabled_text': '#7383BF',
'frame': '#6074BF',
'gm_root': '#B4CDD4',
'label': '#94C7D4',
'mm_root': '#B4CDD4',
'theme': 'roundrect',
'widget': '#F2E6AA',
'widget_hover': '#FCFCA4',
'widget_selected': '#1A5766',
'widget_text': '#7DA8B3'},
'Swamp Critter': {'disabled': '#A2521D',
'disabled_text': '#753D00',
'frame': '#797C1C',
'gm_root': '#B09D5A',
'label': '#ffffff',
'mm_root': '#B09B4F',
'theme': 'roundrect',
'widget': '#753D00',
'widget_hover': '#B19A48',
'widget_selected': '#ffffff',
'widget_text': '#CCCAC2'},
'Urban Sprawl': {'disabled': '#8F0000',
'disabled_text': '#333333',
'frame': '#8F0000',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#333333',
'widget_hover': '#000000',
'widget_selected': '#ffffff',
'widget_text': '#6C8A2F'},
'Victorian Gingerbread': {'disabled': '#7A674F',
'disabled_text': '#664F33',
'frame': '#BF8A73',
'gm_root': '#695640',
'label': '#F2EDC4',
'mm_root': '#695640',
'theme': 'roundrect',
'widget': '#7A674F',
'widget_hover': '#BDA77D',
'widget_selected': '#FDFBEE',
'widget_text': '#F2EDC4'},
'Watermelon Pie': {'disabled': '#FABF46',
'disabled_text': '#FFE06D',
'frame': '#C3CD91',
'gm_root': '#F7F7C5',
'label': '#FCFCD7',
'mm_root': '#F7F7C5',
'theme': 'roundrect',
'widget': '#FFE06D',
'widget_hover': '#E38A4F',
'widget_selected': '#996600',
'widget_text': '#FAA700'},
'White Chocolate': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#FBF9EA',
'label': '#F1EBE5',
'mm_root': '#FBF9EA',
'theme': 'roundrect',
'widget': '#33271C',
'widget_hover': '#ECE7C4',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Winter Mint': {'disabled': '#426143',
'disabled_text': '#819981',
'frame': '#245536',
'gm_root': '#e5f1e5',
'label': '#ffffff',
'mm_root': '#e5f1e5',
'theme': 'roundrect',
'widget': '#7AA27B',
'widget_hover': '#A3C7A3',
'widget_selected': '#ffffff',
'widget_text': '#CDE0CE'}}
# This is a list of (theme name, theme function, theme exemplar) tuples.
themes = [
("Roundrect", "roundrect", "Basic Blue"),
]
# This is a map from theme function to template text that sensibly calls
# that function.
theme_templates = { }
theme_templates["roundrect"] = """\
theme.roundrect(
# Color scheme: %(name)s
## The color of an idle widget face.
widget = "%(widget)s",
## The color of a focused widget face.
widget_hover = "%(widget_hover)s",
## The color of the text in a widget.
widget_text = "%(widget_text)s",
## The color of the text in a selected widget. (For
## example, the current value of a preference.)
widget_selected = "%(widget_selected)s",
## The color of a disabled widget face.
disabled = "%(disabled)s",
## The color of disabled widget text.
disabled_text = "%(disabled_text)s",
## The color of informational labels.
label = "%(label)s",
## The color of a frame containing widgets.
frame = "%(frame)s",
## The background of the main menu. This can be a color
## beginning with '#', or an image filename. The latter
## should take up the full height and width of the screen.
mm_root = "%(mm_root)s",
## The background of the game menu. This can be a color
## beginning with '#', or an image filename. The latter
## should take up the full height and width of the screen.
gm_root = "%(gm_root)s",
## If this is True, the in-game window is rounded. If False,
## the in-game window is square.
rounded_window = False,
## And we're done with the theme. The theme will customize
## various styles, so if we want to change them, we should
## do so below.
)"""
# This is a map from theme name to the code needed to implement that
# theme.
theme_data = {
'Basic Blue': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#6496c8',
'gm_root': '#dcebff',
'label': '#ffffff',
'mm_root': '#dcebff',
'theme': 'roundrect',
'widget': '#003c78',
'widget_hover': '#0050a0',
'widget_selected': '#ffffc8',
'widget_text': '#c8ffff'},
'Bloody Mary': {'disabled': '#400000',
'disabled_text': '#260000',
'frame': '#400808',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#000000',
'widget_hover': '#830000',
'widget_selected': '#ffffff',
'widget_text': '#C2C2C2'},
'Colorblind': {'disabled': '#898989',
'disabled_text': '#666666',
'frame': '#252525',
'gm_root': '#393939',
'label': '#c2c2c2',
'mm_root': '#393939',
'theme': 'roundrect',
'widget': '#898989',
'widget_hover': '#464646',
'widget_selected': '#F2F2F2',
'widget_text': '#CCCCCC'},
'Cotton Candy': {'disabled': '#C8AFA1',
'disabled_text': '#E1D4C9',
'frame': '#FCF5F2',
'gm_root': '#D0B4BA',
'label': '#805C40',
'mm_root': '#D0B4BA',
'theme': 'roundrect',
'widget': '#ECC7D0',
'widget_hover': '#E1D4C9',
'widget_selected': '#805C40',
'widget_text': '#805C40'},
'Creamsicle': {'disabled': '#FFECBF',
'disabled_text': '#ffffff',
'frame': '#FFECBF',
'gm_root': '#FDF5E3',
'label': '#502F13',
'mm_root': '#FDF5E3',
'theme': 'roundrect',
'widget': '#D96B00',
'widget_hover': '#FD9B1C',
'widget_selected': '#ffffff',
'widget_text': '#FCE6B1'},
'Dramatic Flesh': {'disabled': '#ab6038',
'disabled_text': '#BF7C51',
'frame': '#49271b',
'gm_root': '#2a201f',
'label': '#ffffff',
'mm_root': '#2a201f',
'theme': 'roundrect',
'widget': '#BF7C51',
'widget_hover': '#dda570',
'widget_selected': '#ffffff',
'widget_text': '#E5DFDF'},
'Easter Baby': {'disabled': '#DDE9FF',
'disabled_text': '#A6AFBF',
'frame': '#CCF8DC',
'gm_root': '#FBF9DF',
'label': '#698071',
'mm_root': '#FBF9DF',
'theme': 'roundrect',
'widget': '#F5D4EE',
'widget_hover': '#F0DDFF',
'widget_selected': '#000000',
'widget_text': '#698071'},
'Favorite Jeans': {'disabled': '#919994',
'disabled_text': '#B6BFB9',
'frame': '#6f7571',
'gm_root': '#b0b8ba',
'label': '#ffffff',
'mm_root': '#b0b8ba',
'theme': 'roundrect',
'widget': '#8699a7',
'widget_hover': '#9eb1ad',
'widget_selected': '#ffffff',
'widget_text': '#dcdfd6'},
'Fine China': {'disabled': '#ADB9CC',
'disabled_text': '#DFBA14',
'frame': '#ADB9CC',
'gm_root': '#F7F7FA',
'label': '#39435E',
'mm_root': '#F7F7FA',
'theme': 'roundrect',
'widget': '#6A7183',
'widget_hover': '#1A2B47',
'widget_selected': '#E3E3E4',
'widget_text': '#C9C9CB'},
'First Valentines': {'disabled': '#F8F2D0',
'disabled_text': '#BFA1A1',
'frame': '#F8F2D0',
'gm_root': '#D98989',
'label': '#5D1010',
'mm_root': '#D98989',
'theme': 'roundrect',
'widget': '#F09898',
'widget_hover': '#D6C5BB',
'widget_selected': '#B31E1E',
'widget_text': '#593131'},
'Ice Queen': {'disabled': '#F0F2F2',
'disabled_text': '#FBFBFB',
'frame': '#ffffff',
'gm_root': '#E6E6E6',
'label': '#D9D9D9',
'mm_root': '#E6E6E6',
'theme': 'roundrect',
'widget': '#D9D9D9',
'widget_hover': '#F0F2F2',
'widget_selected': '#737373',
'widget_text': '#ffffff'},
'Mocha Latte': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#1A140E',
'label': '#F1EBE5',
'mm_root': '#1A140E',
'theme': 'roundrect',
'widget': '#4D3B29',
'widget_hover': '#996E45',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Muted Horror': {'disabled': '#73735C',
'disabled_text': '#8C8C70',
'frame': '#555544',
'gm_root': '#1A0001',
'label': '#1A0001',
'mm_root': '#1A0001',
'theme': 'roundrect',
'widget': '#777777',
'widget_hover': '#73735C',
'widget_selected': '#000000',
'widget_text': '#404033'},
'Old Polaroid': {'disabled': '#A89E7D',
'disabled_text': '#CCC097',
'frame': '#49403E',
'gm_root': '#A84A3E',
'label': '#ffffff',
'mm_root': '#A84A3E',
'theme': 'roundrect',
'widget': '#A89E7D',
'widget_hover': '#8DB6B9',
'widget_selected': '#ffffff',
'widget_text': '#49403E'},
'Really Red': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#e17373',
'gm_root': '#ffd0d0',
'label': '#ffffff',
'mm_root': '#ffd0d0',
'theme': 'roundrect',
'widget': '#963232',
'widget_hover': '#c83232',
'widget_selected': '#ffffc8',
'widget_text': '#ffffff'},
'Summer Sky': {'disabled': '#6074BF',
'disabled_text': '#7383BF',
'frame': '#6074BF',
'gm_root': '#B4CDD4',
'label': '#94C7D4',
'mm_root': '#B4CDD4',
'theme': 'roundrect',
'widget': '#F2E6AA',
'widget_hover': '#FCFCA4',
'widget_selected': '#1A5766',
'widget_text': '#7DA8B3'},
'Swamp Critter': {'disabled': '#A2521D',
'disabled_text': '#753D00',
'frame': '#797C1C',
'gm_root': '#B09D5A',
'label': '#ffffff',
'mm_root': '#B09B4F',
'theme': 'roundrect',
'widget': '#753D00',
'widget_hover': '#B19A48',
'widget_selected': '#ffffff',
'widget_text': '#CCCAC2'},
'Urban Sprawl': {'disabled': '#8F0000',
'disabled_text': '#333333',
'frame': '#8F0000',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#333333',
'widget_hover': '#000000',
'widget_selected': '#ffffff',
'widget_text': '#6C8A2F'},
'Victorian Gingerbread': {'disabled': '#7A674F',
'disabled_text': '#664F33',
'frame': '#BF8A73',
'gm_root': '#695640',
'label': '#F2EDC4',
'mm_root': '#695640',
'theme': 'roundrect',
'widget': '#7A674F',
'widget_hover': '#BDA77D',
'widget_selected': '#FDFBEE',
'widget_text': '#F2EDC4'},
'Watermelon Pie': {'disabled': '#FABF46',
'disabled_text': '#FFE06D',
'frame': '#C3CD91',
'gm_root': '#F7F7C5',
'label': '#FCFCD7',
'mm_root': '#F7F7C5',
'theme': 'roundrect',
'widget': '#FFE06D',
'widget_hover': '#E38A4F',
'widget_selected': '#996600',
'widget_text': '#FAA700'},
'White Chocolate': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#FBF9EA',
'label': '#F1EBE5',
'mm_root': '#FBF9EA',
'theme': 'roundrect',
'widget': '#33271C',
'widget_hover': '#ECE7C4',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Winter Mint': {'disabled': '#426143',
'disabled_text': '#819981',
'frame': '#245536',
'gm_root': '#e5f1e5',
'label': '#ffffff',
'mm_root': '#e5f1e5',
'theme': 'roundrect',
'widget': '#7AA27B',
'widget_hover': '#A3C7A3',
'widget_selected': '#ffffff',
'widget_text': '#CDE0CE'}}
+62
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@@ -0,0 +1,62 @@
# This file contains code for updating translations. Basically, it will
# search for a non-default file in launcher, and if that file exists, it
# will append missing translations to it.
init python:
import os
import os.path
import traceback
import codecs
def update_translations():
# Find the first file in the launcher directory that was
# not distributed with Ren'Py.
for fn in sorted(os.listdir(config.gamedir)):
if not fn.endswith(".rpy"):
continue
if fn in LAUNCHER_RPYS:
continue
break
else:
return
# Find untranslated strings.
new_translations = [ ]
for t in TRANSLATION_STRINGS:
if t not in config.translations:
new_translations.append(t)
if not new_translations:
return
# Add a block to the file with the untranslated strings.
f = codecs.open(os.path.join(config.gamedir, fn), "a", "utf-8")
print >>f
print >>f, "# New translations for", renpy.version()
print >>f, "init -1 python hide:"
print >>f, " config.translations.update({"
for t in new_translations:
print >>f
print >>f, " %r" % t
print >>f, " : %r," % t
print >>f
print >>f, " })"
f.close()
init 100 python hide:
try:
update_translations()
except:
traceback.print_exc()
+534
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# This file contains the code needed to build a Ren'Py distribution.
init python:
import zipfile
import tarfile
import os
import os.path
import time
import sys
import zlib
import pefile
# Returns true if a file or directory should not be included in
# the distribution
ignored_files = ("thumbs.db",
"launcherinfo.py",
"traceback.txt",
"errors.txt",
"icon.ico",
"icon.icns"
)
root_ignored_files = (
"common",
"renpy",
"renpy.code",
"python23.dll",
"python24.dll",
"python25.dll",
"msvcr71.dll",
"lib",
"iliad-icon.png",
"manifest.xml"
)
def ignored(fn, dir, dest, root):
if fn[0] == ".":
return True
for i in store.ignore_extensions:
if fn.endswith(i):
return True
if fn.lower() in ignored_files:
return True
if fn == "saves":
return True
if fn == "archived":
return True
if root and dir == dest:
if fn.endswith(".py") or fn.endswith(".sh") or fn.endswith(".app"):
return True
if fn in root_ignored_files:
return True
return False
def tree(src, dest,
exclude_suffix=[ ".pyc", "~", ".bak" ],
exclude_prefix=[ ".", '#' ],
exclude=ignored_files,
exclude_func=ignored,
root=False,
):
# Get rid of trailing slashes.
if src[-1] == "/":
src = src[:-1]
if dest and dest[-1] == "/":
dest = dest[:-1]
# What should we include?
def include(fn, destdir, dest):
for i in exclude_suffix:
if fn.endswith(i):
return False
for i in exclude_prefix:
if fn.startswith(i):
return False
for i in exclude:
if i == fn.lower():
return False
if exclude_func and exclude_func(fn, destdir, dest, root):
return False
return True
rv = [ ]
# Walk the tree, including what is necessary.
for srcdir, dirs, files in os.walk(src):
if dest:
destdir = dest + srcdir[len(src):]
else:
destdir = srcdir[len(src) + 1:]
if destdir:
rv.append((srcdir, destdir))
for fn in files:
if not include(fn, destdir, dest):
continue
sfn = srcdir + "/" + fn
if destdir:
dfn = destdir + "/" + fn
else:
dfn = fn
dfn = dfn.replace("\\", "/")
rv.append((sfn, dfn))
dirs[:] = [ i for i in dirs if include(i, destdir, dest) ]
return rv
label distribute:
python hide:
zlib.Z_DEFAULT_COMPRESSION = 9
store.progress_time = 0
def progress(tit, n, m, time=time):
if time.time() < store.progress_time + .1:
return
title(tit)
mid(message)
ui.bar(m, n, xmaximum=200, xalign=0.5)
ui.close()
ui.pausebehavior(0)
interact()
# Check to see which platforms we can build on.
if os.path.exists(config.renpy_base + "/renpy.exe"):
windows = True
else:
windows = False
if os.path.exists(config.renpy_base + "/lib/linux-x86"):
linux = True
else:
linux = False
if os.path.exists(config.renpy_base + "/lib/linux-iliad"):
iliad = True
else:
iliad = False
if os.path.exists(config.renpy_base + "/renpy.app"):
mac = True
else:
mac = False
if not (windows or mac or linux or iliad):
store.error(u"Can't Distribute", u"Ren'Py is missing files required for distribution. Please download the full package from {a=http://www.renpy.org/}www.renpy.org{/a}.", "tools_menu")
lint()
store.message = ""
title(_(u"Building Distributions"))
mid()
text(u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nCheck {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?")
ui.close()
bottom()
button(u"Yes", clicked=ui.returns(True))
button(u"No", clicked=ui.returns(False))
ui.close()
if not interact():
renpy.jump("tools")
# if not windows or not mac or not linux:
# store.message = "The full version of Ren'Py can build for Windows, Mac, and Linux. Download it from www.renpy.org."
title(u"Building Distributions")
mid()
text(u"Distributions will be built for the following platforms:")
spacer()
if windows:
text(u"Windows 2000+", style='launcher_input')
if linux:
text(u"Linux x86", style='launcher_input')
if iliad:
text(u"iLiad", style='launcher_input')
if mac:
text(u"Mac OS X 10.4+", style='launcher_input')
spacer()
# TODO: If missing platforms, prompt for a DL.
text(u"Is this okay?")
ui.close()
bottom()
button(u"Yes", clicked=ui.returns(True))
button(u"No", clicked=ui.returns(False))
ui.close()
if not interact():
renpy.jump("tools")
default_name = project.info.get('distribution_base', project.name)
name = prompt(u"Building Distributions",
u"Please enter a base name for the directories making up this distribution.",
"tools",
default_name,
u"This usually should include a name and version number, like 'moonlight_walks-1.0'.")
name = name.strip()
if not name:
store.error(u"Error", u"The distribution name should not be empty.", "tools_menu")
try:
name = name.encode("ascii")
except:
store.error(u"Error", u"Distribution names must be ASCII. This is because archive file formats do not support non-ASCII characters in a uniform way.", "tools_menu")
project.info['distribution_base'] = name
ignore_extensions = project.info.get('ignore_extensions', "~ .bak")
ignore_extensions = prompt(u"Building Distributions", u"Please enter a space separated list of the file extensions you do not want included in the distribution.", "tools", ignore_extensions)
store.ignore_extensions = [ i.strip() for i in ignore_extensions.strip().split() ]
project.info['ignore_extensions'] = ignore_extensions
project.save()
# Figure out the files that will make up the distribution.
multi = [ ]
# This finds the files and directories in the tree, and includes
# them in the result.
# renpy and common directories.
multi.extend(tree(config.renpy_base + "/renpy", "renpy"))
multi.append((config.renpy_base + "/LICENSE.txt", "renpy/LICENSE.txt"))
multi.extend(tree(config.commondir, "common"))
# Include the project.
multi.extend(tree(project.path, '',
exclude_suffix = [ ],
exclude_prefix = [ ],
exclude=[ ],
root=True))
shortgamedir = project.gamedir[len(project.path)+1:]
def add_script_version(fn, multi=multi, shortgamedir=shortgamedir):
for a, b in multi:
if b == shortgamedir + "/" + fn:
return
for i in store.ignore_extensions:
if fn.endswith(i):
return
multi.append((config.gamedir + "/" + fn, shortgamedir + "/" + fn))
add_script_version("script_version.rpy")
add_script_version("script_version.rpyc")
# renpy.py
multi.append((config.renpy_base + "/renpy.py",
project.name + ".py"))
# Windows Zip
if windows:
win_files = [
( config.renpy_base + "/renpy.exe", project.name + ".exe"),
( config.renpy_base + "/renpy.code", "renpy.code" ),
( config.renpy_base + "/python25.dll", "python25.dll" ),
( config.renpy_base + "/msvcr71.dll", "msvcr71.dll" ),
]
win_data = { }
if os.path.exists(project.path + "/icon.ico"):
win_data[project.name + ".exe"] = pefile.change_icons(
config.renpy_base + "/renpy.exe",
project.path + "/icon.ico",
)
zf = zipfile.ZipFile(name + ".zip", "w", zipfile.ZIP_DEFLATED)
progress_len = len(multi) + len(win_files)
store.message = u"Be sure to announce your project at the Lemma Soft Forums."
for i, (fn, an) in enumerate(multi + win_files):
progress(u"Building Windows", i, progress_len)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(name + "/" + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
zi.external_attr = long(0100666) << 16
data = file(fn, "rb").read()
data = win_data.get(an, data)
zf.writestr(zi, data)
zf.close()
# Linux Tar Bz2
if linux:
linux_files = [
(config.renpy_base + "/lib/linux-x86", "lib/linux-x86"),
(config.renpy_base + "/renpy.sh", project.name + ".sh"),
(config.renpy_base + "/lib/python", "lib/python"),
]
linux_files.extend(tree(config.renpy_base + "/lib/linux-x86", "lib/linux-x86"))
tf = tarfile.open(name + "-linux-x86.tar.bz2", "w:bz2")
tf.dereference = True
progress_len = len(multi) + len(linux_files)
store.message = u"If appropriate, please submit your game to www.renai.us."
for j, i in enumerate(multi + linux_files):
progress(u"Building Linux", j, progress_len)
fn, an = i
info = tf.gettarinfo(fn, name + "-linux-x86/" + an)
if info.isdir():
perms = 0777
elif info.name.endswith(".sh"):
perms = 0777
elif info.name.endswith(".so"):
perms = 0777
elif info.name.endswith("python"):
perms = 0777
elif info.name.endswith("python.real"):
perms = 0777
else:
perms = 0666
info.mode = perms
info.uid = 1000
info.gid = 1000
info.uname = "renpy"
info.gname = "renpy"
if info.isreg():
tf.addfile(info, file(fn, "rb"))
else:
tf.addfile(info)
tf.close()
# iLiad Tar Bz2
if iliad:
iliad_files = [
(config.renpy_base + "/lib", "lib"),
(config.renpy_base + "/renpy-iliad.sh", project.name + ".sh"),
(config.renpy_base + "/lib/python", "lib/python"),
(config.renpy_base + "/manifest.xml", "manifest.xml"),
(config.renpy_base + "/iliad-icon.png", "iliad-icon.png"),
]
iliad_files.extend(tree(config.renpy_base + "/lib/linux-iliad", "lib/linux-iliad"))
iliad_data = { }
manifest = file(config.renpy_base + "/manifest.xml", "r").read()
manifest = manifest.replace("GAMENAME", project.name)
iliad_data["manifest.xml"] = manifest
zf = zipfile.ZipFile(name + "-iLiad.zip", "w", zipfile.ZIP_DEFLATED)
progress_len = len(multi) + len(iliad_files)
store.message = u"We thank Hixbooks for sponsoring iLiad support."
for i, (fn, an) in enumerate(multi + iliad_files):
progress(u"Building iLiad", i, progress_len)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(project.name + "/" + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
for ext in [ ".sh", ".so", "python", "python.real" ]:
if fn.endswith(ext):
zi.external_attr = long(0100777) << 16
data = file(fn, "rb").read()
break
else:
zi.external_attr = long(0100666) << 16
data = file(fn, "rb").read()
data = iliad_data.get(an, data)
zf.writestr(zi, data)
zf.close()
if mac:
mac_files = tree(config.renpy_base + "/renpy.app",
project.name + ".app")
mac_files = [ (fn, an.replace("Ren'Py Launcher", project.name)) for (fn, an) in mac_files ]
# Data replacement for macintosh.
mac_data = { }
quoted_name = project.name.replace("&", "&amp;").replace("<", "&lt;")
info_plist = file(config.renpy_base + "/renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
mac_data[project.name + ".app/Contents/Info.plist"] = info_plist
quoted_name = project.name.replace("\"", "\\\"")
launcher_py = file(config.renpy_base + "/renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
mac_data[project.name + ".app/Contents/Resources/launcher.py"] = launcher_py
if os.path.exists(project.path + "/icon.icns"):
icon_data = file(project.path + "/icon.icns", "rb").read()
mac_data[project.name + ".app/Contents/Resources/launcher.icns"] = icon_data
zf = zipfile.ZipFile(name + "-mac.zip", "w", zipfile.ZIP_DEFLATED)
progress_len = len(multi) + len(mac_files)
store.message = u"Thank you for choosing Ren'Py."
for i, (fn, an) in enumerate(multi + mac_files):
progress(u"Building Mac OS X", i, progress_len)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(name + "-mac/" + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
if os.path.dirname(fn).endswith("MacOS") or fn.endswith(".so") or fn.endswith(".dylib"):
zi.external_attr = long(0100777) << 16
data = file(fn, "rb").read()
else:
zi.external_attr = long(0100666) << 16
data = file(fn, "rb").read()
data = mac_data.get(an, data)
zf.writestr(zi, data)
zf.close()
# Announce Success
store.message = ""
title(u"Success")
mid()
text(u"The distribution(s) have been built. Be sure to test them before release.")
spacer()
if mac:
text(u"Note that unpacking and repacking Mac zips and Linux tarballs on Windows isn't supported.")
ui.close()
bottom()
button(u"Return", clicked=ui.returns(True))
ui.close()
interact()
jump tools
+29
View File
@@ -0,0 +1,29 @@
# This file contains logic for detecting an editor, and for selecting
# the default editor.
init:
python hide:
import os
import os.path
import sys
if not config.editor:
editor = os.path.normpath(config.renpy_base + "/jedit/jedit.jar")
if os.path.exists(editor):
editor = renpy.shell_escape(editor)
if sys.platform == 'win32':
config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
else:
config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
if config.editor:
os.environ['RENPY_EDITOR'] = config.editor
if config.editor_transient:
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor_transient
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+167
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label new:
python hide:
import os
import os.path
import time
# Select a template.
choices = [ (p.name, p.info["description"], p, None, False) for p in projects if p.info.get("template", None)]
template = paged_menu(u"Select a Template", choices, u"Please select a project to use as a template for your project.")
# Choose project name.
name = prompt(u"Project Name", u"Type the name of your new project, and press enter.\n", "main")
name = name.strip()
error = None
if not name:
error = u"Please enter a non-empty project name."
elif os.path.exists(name):
error = u"A file or directory named '%s' already exists." % name
else:
try:
name = name.encode("ascii")
except:
error = u"Project names must be ASCII. This is because the ZIP file format does not support non-ASCII characters in a uniform way."
if error:
store.error(u"Error", error, "main")
# Tell the user we're creating the project.
title(u"Creating Project")
store.message = u"Please wait while we create the project."
ui.pausebehavior(0)
interact()
# Here is where we actually create the project.
import shutil
shutil.copytree(template.path, name)
unlink = template.info.get("unlink", [ ])
unlink += [ 'launcherinfo.py' ]
for i in unlink:
if os.path.exists(name + "/" + i):
os.unlink(name + "/" + i)
for dir, dirs, files in os.walk(name):
for d in list(dirs):
if d.startswith("."):
dirs.remove(d)
dn = dir + "/" + d
shutil.rmtree(dn, True)
# Change the save directory.
options = file(name + "/game/options.rpy").read()
save_dir = "%s-%d" % (name, time.time())
options = options.replace("template-1220804310", save_dir)
file(name + "/game/options.rpy", "w").write(options)
persistent.project = name
call find_project from _call_find_project_2
label choose_theme:
python hide:
# Select a color scheme.
themes = theme_data.keys()
themes.sort()
choices = [ ]
for i in themes:
def hovered(i=i):
td = theme_data[i].copy()
engine = td["theme"]
del td["theme"]
if engine == "roundrect":
renpy.style.restore(style_backup)
theme.roundrect(launcher=True, **td)
renpy.style.rebuild()
return ("repeat", 0)
choices.append((i, None, i, hovered, False))
color_theme = paged_menu(u"Select a Theme", choices, u"Please select a color theme for your project. You can always change the colors later.", cancel='color_theme_cancel')
# Restore default theme.
renpy.style.restore(style_backup)
theme.roundrect(launcher=True)
renpy.style.rebuild()
ofn = project.path + "/game/options.rpy"
import os
import re
if not os.path.exists(ofn):
error(u"Changing Theme", u"The options file does not seem to exist.", "main")
inf = file(ofn, "rU")
outf = file(ofn + ".new", "w")
td = theme_data[color_theme]
# TODO: Make this less specific to roundrect. Need to figure out
# how to switch themes, rather than just recolor them.
changing = False
changed = False
for l in inf:
if re.match(r'\s*theme.roundrect\(', l):
changing = True
changed = True
elif re.match(r'\s*\)', l):
changing = False
elif changing:
def repl(m, td=td):
return m.group(1) + m.group(2) + " = \"" + td.get(m.group(2), m.group(3)) + "\","
l = re.sub(r'^(\s*)(\w+) = "([\da-fA-F#]+)",', repl, l)
outf.write(l)
outf.close()
inf.close()
try:
os.rename(ofn + ".new", ofn)
except:
# I hate windows.
os.rename(ofn, ofn + ".old")
os.rename(ofn + ".new", ofn)
os.unlink(ofn + ".old")
if not changed:
error(u"Changing Theme", u"Could not modify options.rpy, perhaps it was edited too much.", "main")
jump main
label color_theme_cancel:
python hide:
# Restore default theme.
renpy.style.restore(style_backup)
theme.roundrect(launcher=True)
renpy.style.rebuild()
jump main
+343
View File
@@ -0,0 +1,343 @@
# http://www.csn.ul.ie/~caolan/publink/winresdump/winresdump/doc/pefile.html
# Contains a reasonable description of the format.
import struct
import sys
import array
# The starting point of the resource segment in the file.
RESOURCE_BASE=0x3600
# The virtual memory location the resource segment is loaded
# to.
RESOURCE_VIRTUAL=0x6000
# The offset of the field that tells us with the alignment need be.
ALIGNMENT_FIELD = 0x130
# The start of the .rsrc segment header.
RSRC_HEADER = 0x268
# Locations in the file where we need to patch in the resource
# segment length.
RESOURCE_LENGTH_PATCHES = [ 0x0184, RSRC_HEADER + 0x8 ]
# Locations in the file where we need to patch in the padded
# resource segment length.
RESOURCE_PADDED_PATCHES = [ RSRC_HEADER + 0x10 ]
# Locations in the file where we need to patch in the change in the
# size of the resource segement (and hence the change in the file's
# total size.)
SIZE_DELTA_PATCHES = [ 0x148 ]
# A location in the file that will be checked to be sure it matches
# RESOURCE_BASE.
CHECK_ADDRESS = RSRC_HEADER + 0x14
# A location in the file that will be checked to make sure it matches
# RESOURCE_VIRTUAL
CHECK_ADDRESS2 = RSRC_HEADER + 0xc
# This class performs various operations on memory-loaded binary files,
# including modifications.
class BinFile(object):
def set_u32(self, addr, value):
self.a[addr+0] = (value >> 0) & 0xff
self.a[addr+1] = (value >> 8) & 0xff
self.a[addr+2] = (value >> 16) & 0xff
self.a[addr+3] = (value >> 24) & 0xff
def u32(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr+1] << 8
rv |= self.a[addr+2] << 16
rv |= self.a[addr+3] << 24
self.addr += 4
return rv
def u16(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr+1] << 8
self.addr += 2
return rv
def u8(self):
rv = self.a[self.addr]
self.addr += 1
return rv
def name(self):
c = self.u16()
rv = u""
for i in range(c):
rv += unichr(self.u16())
return rv
def seek(self, addr):
self.addr = addr
def tostring(self):
return self.a.tostring()
def substring(self, start, len):
return self.a[start:start+len].tostring()
def __init__(self, fn):
data = open(fn, "rb").read()
self.a = array.array('B')
self.a.fromstring(data)
##############################################################################
# These functions parse data out of the file. In these functions, offset is
# relative to the start of the file.
# This parses a data block out of the resources.
def parse_data(offset):
pe.seek(RESOURCE_BASE + offset)
data_offset = pe.u32()
data_len = pe.u32()
code_page = pe.u32()
pe.u32()
l = [ ]
pe.seek(data_offset + RESOURCE_BASE - RESOURCE_VIRTUAL)
for i in range(data_len):
l.append(chr(pe.u8()))
return (code_page, "".join(l))
# This parses a resource directory.
def parse_directory(offset):
pe.seek(RESOURCE_BASE + offset)
char = pe.u32()
timedate = pe.u32()
major = pe.u16()
minor = pe.u16()
n_named = pe.u16()
n_id = pe.u16()
entries = [ ]
for i in range(n_named + n_id):
entries.append((pe.u32(), pe.u32()))
rv = { }
for name, value in entries:
if name & 0x80000000:
pe.seek((name & 0x7fffffff) + RESOURCE_BASE)
name = pe.name()
if value & 0x80000000:
value = parse_directory(value & 0x7fffffff)
else:
value = parse_data(value)
rv[name] = value
return rv
##############################################################################
# This utility function displays the tree of resources that have been loaded.
def show_resources(d, prefix):
if not isinstance(d, dict):
print prefix, "Codepage", d[0], "length", len(d[1])
return
for k in d:
print prefix, k
show_resources(d[k], prefix + " ")
##############################################################################
# These functions repack the resources into a new resource segment. Here,
# the offset is relative to the start of the resource segment.
class Packer(object):
def pack(self, d):
self.data = ""
self.data_offset = 0
self.entries = ""
self.entries_offset = 0
head = self.pack_dict(d, 0)
self.data = ""
self.data_offset = len(head) + len(self.entries)
self.entries = ""
self.entries_offset = len(head)
return self.pack_dict(d, 0) + self.entries + self.data
def pack_name(self, s):
rv = self.data_offset + len(self.data)
l = len(s)
s = s.encode("utf-16le")
self.data += struct.pack("<H", l) + s + "\0\0"
return rv
def pack_tuple(self, t):
codepage, data = t
rv = len(self.entries) + self.entries_offset
if len(self.data) % 2:
self.data += "P"
daddr = len(self.data) + self.data_offset
self.entries += struct.pack("<IIII", daddr + RESOURCE_VIRTUAL, len(data), codepage, 0)
self.data += data
# if len(self.data) % 1 == 1:
# self.data += 'P'
return rv
def pack_dict(self, d, offset):
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
rv = struct.pack("<IIHHHH", 0, 0, 4, 0, len(name_entries), len(id_entries))
offset += len(rv) + (len(name_entries) + len(id_entries)) * 8
rest = ""
for (name, value) in name_entries + id_entries:
if isinstance(name, unicode):
name = 0x80000000 | self.pack_name(name)
if isinstance(value, dict):
addr = offset | 0x80000000
packed = self.pack_dict(value, offset)
offset += len(packed)
rest += packed
else:
addr = self.pack_tuple(value)
rv += struct.pack("<II", name, addr)
return rv + rest
##############################################################################
# This loads in an icon file, and returns a dictionary that is suitable for
# use in the resources of an exe file.
def load_icon(fn):
f = BinFile(fn)
f.seek(0)
f.u16()
f.u16()
count = f.u16()
rv = { }
rv[3] = { }
group = struct.pack("HHH", 0, 1, count)
for i in range(count):
width = f.u8()
height = f.u8()
colors = f.u8()
reserved = f.u8()
planes = f.u16()
bpp = f.u16()
size = f.u32()
offset = f.u32()
addr = f.addr
f.seek(offset + 16)
if not f.u32():
f.set_u32(offset + 20, 0)
rv[3][i + 1] = { 0 : (1252, f.substring(offset, size)) }
group += struct.pack("BBBBHHIH", width, height, colors, reserved,
planes, bpp, size, i + 1)
f.seek(addr)
rv[14] = { 1 : { 0 : (1252, group) } }
return rv
##############################################################################
# This is the main function that should be called externally, that copies over
# the icons.
def change_icons(oldexe, icofn):
global pe
pe = BinFile(oldexe)
# Check that RESOURCE_BASE and RESOURCE_VIRTUAL are still valid.
pe.seek(CHECK_ADDRESS)
if pe.u32() != RESOURCE_BASE:
raise Exception("RESOURCE_BASE is no longer correct. Please check all relocations.")
pe.seek(CHECK_ADDRESS2)
if pe.u32() != RESOURCE_VIRTUAL:
raise Exception("RESOURCE_VIRTUAL is no longer correct. Please check all relocations.")
resources = parse_directory(0)
# show_resources(resources, "")
resources.update(load_icon(icofn))
# show_resources(resources, "")
rsrc = Packer().pack(resources)
rsrc_len = len(rsrc)
pe.seek(ALIGNMENT_FIELD)
alignment = pe.u32()
if len(rsrc) % alignment:
pad = alignment - (len(rsrc) % alignment)
padding = "RENPYVNE" * (pad / 8 + 1)
padding = padding[:pad]
rsrc += padding
padded_len = len(rsrc)
for addr in RESOURCE_LENGTH_PATCHES:
pe.set_u32(addr, rsrc_len)
for addr in RESOURCE_PADDED_PATCHES:
pe.seek(addr)
size_delta = padded_len - pe.u32()
pe.set_u32(addr, padded_len)
for addr in SIZE_DELTA_PATCHES:
pe.seek(addr)
pe.set_u32(addr, pe.u32() + size_delta)
return pe.tostring()[:RESOURCE_BASE] + rsrc
if __name__ == "__main__":
f = file(sys.argv[3], "wb")
f.write(change_icons(sys.argv[1], sys.argv[2]))
f.close()
+244
View File
@@ -0,0 +1,244 @@
init 1 python:
theme_data = {'Basic Blue': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#6496c8',
'gm_root': '#dcebff',
'label': '#ffffff',
'mm_root': '#dcebff',
'theme': 'roundrect',
'widget': '#003c78',
'widget_hover': '#0050a0',
'widget_selected': '#ffffc8',
'widget_text': '#c8ffff'},
'Bloody Mary': {'disabled': '#400000',
'disabled_text': '#260000',
'frame': '#400808',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#000000',
'widget_hover': '#830000',
'widget_selected': '#ffffff',
'widget_text': '#C2C2C2'},
'Colorblind': {'disabled': '#898989',
'disabled_text': '#666666',
'frame': '#252525',
'gm_root': '#393939',
'label': '#c2c2c2',
'mm_root': '#393939',
'theme': 'roundrect',
'widget': '#898989',
'widget_hover': '#464646',
'widget_selected': '#F2F2F2',
'widget_text': '#CCCCCC'},
'Cotton Candy': {'disabled': '#C8AFA1',
'disabled_text': '#E1D4C9',
'frame': '#FCF5F2',
'gm_root': '#D0B4BA',
'label': '#805C40',
'mm_root': '#D0B4BA',
'theme': 'roundrect',
'widget': '#ECC7D0',
'widget_hover': '#E1D4C9',
'widget_selected': '#805C40',
'widget_text': '#805C40'},
'Creamsicle': {'disabled': '#FFECBF',
'disabled_text': '#ffffff',
'frame': '#FFECBF',
'gm_root': '#FDF5E3',
'label': '#502F13',
'mm_root': '#FDF5E3',
'theme': 'roundrect',
'widget': '#D96B00',
'widget_hover': '#FD9B1C',
'widget_selected': '#ffffff',
'widget_text': '#FCE6B1'},
'Dramatic Flesh': {'disabled': '#ab6038',
'disabled_text': '#BF7C51',
'frame': '#49271b',
'gm_root': '#2a201f',
'label': '#ffffff',
'mm_root': '#2a201f',
'theme': 'roundrect',
'widget': '#BF7C51',
'widget_hover': '#dda570',
'widget_selected': '#ffffff',
'widget_text': '#E5DFDF'},
'Easter Baby': {'disabled': '#DDE9FF',
'disabled_text': '#A6AFBF',
'frame': '#CCF8DC',
'gm_root': '#FBF9DF',
'label': '#698071',
'mm_root': '#FBF9DF',
'theme': 'roundrect',
'widget': '#F5D4EE',
'widget_hover': '#F0DDFF',
'widget_selected': '#000000',
'widget_text': '#698071'},
'Favorite Jeans': {'disabled': '#919994',
'disabled_text': '#B6BFB9',
'frame': '#6f7571',
'gm_root': '#b0b8ba',
'label': '#ffffff',
'mm_root': '#b0b8ba',
'theme': 'roundrect',
'widget': '#8699a7',
'widget_hover': '#9eb1ad',
'widget_selected': '#ffffff',
'widget_text': '#dcdfd6'},
'Fine China': {'disabled': '#ADB9CC',
'disabled_text': '#DFBA14',
'frame': '#ADB9CC',
'gm_root': '#F7F7FA',
'label': '#39435E',
'mm_root': '#F7F7FA',
'theme': 'roundrect',
'widget': '#6A7183',
'widget_hover': '#1A2B47',
'widget_selected': '#E3E3E4',
'widget_text': '#C9C9CB'},
'First Valentines': {'disabled': '#F8F2D0',
'disabled_text': '#BFA1A1',
'frame': '#F8F2D0',
'gm_root': '#D98989',
'label': '#5D1010',
'mm_root': '#D98989',
'theme': 'roundrect',
'widget': '#F09898',
'widget_hover': '#D6C5BB',
'widget_selected': '#B31E1E',
'widget_text': '#593131'},
'Ice Queen': {'disabled': '#F0F2F2',
'disabled_text': '#FBFBFB',
'frame': '#ffffff',
'gm_root': '#E6E6E6',
'label': '#D9D9D9',
'mm_root': '#E6E6E6',
'theme': 'roundrect',
'widget': '#D9D9D9',
'widget_hover': '#F0F2F2',
'widget_selected': '#737373',
'widget_text': '#ffffff'},
'Mocha Latte': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#1A140E',
'label': '#F1EBE5',
'mm_root': '#1A140E',
'theme': 'roundrect',
'widget': '#4D3B29',
'widget_hover': '#996E45',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Muted Horror': {'disabled': '#73735C',
'disabled_text': '#8C8C70',
'frame': '#555544',
'gm_root': '#1A0001',
'label': '#1A0001',
'mm_root': '#1A0001',
'theme': 'roundrect',
'widget': '#777777',
'widget_hover': '#73735C',
'widget_selected': '#000000',
'widget_text': '#404033'},
'Old Polaroid': {'disabled': '#A89E7D',
'disabled_text': '#CCC097',
'frame': '#49403E',
'gm_root': '#A84A3E',
'label': '#ffffff',
'mm_root': '#A84A3E',
'theme': 'roundrect',
'widget': '#A89E7D',
'widget_hover': '#8DB6B9',
'widget_selected': '#ffffff',
'widget_text': '#49403E'},
'Really Red': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#e17373',
'gm_root': '#ffd0d0',
'label': '#ffffff',
'mm_root': '#ffd0d0',
'theme': 'roundrect',
'widget': '#963232',
'widget_hover': '#c83232',
'widget_selected': '#ffffc8',
'widget_text': '#ffffff'},
'Summer Sky': {'disabled': '#6074BF',
'disabled_text': '#7383BF',
'frame': '#6074BF',
'gm_root': '#B4CDD4',
'label': '#94C7D4',
'mm_root': '#B4CDD4',
'theme': 'roundrect',
'widget': '#F2E6AA',
'widget_hover': '#FCFCA4',
'widget_selected': '#1A5766',
'widget_text': '#7DA8B3'},
'Swamp Critter': {'disabled': '#A2521D',
'disabled_text': '#753D00',
'frame': '#797C1C',
'gm_root': '#B09D5A',
'label': '#ffffff',
'mm_root': '#B09B4F',
'theme': 'roundrect',
'widget': '#753D00',
'widget_hover': '#B19A48',
'widget_selected': '#ffffff',
'widget_text': '#CCCAC2'},
'Urban Sprawl': {'disabled': '#8F0000',
'disabled_text': '#333333',
'frame': '#8F0000',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#333333',
'widget_hover': '#000000',
'widget_selected': '#ffffff',
'widget_text': '#6C8A2F'},
'Victorian Gingerbread': {'disabled': '#7A674F',
'disabled_text': '#664F33',
'frame': '#BF8A73',
'gm_root': '#695640',
'label': '#F2EDC4',
'mm_root': '#695640',
'theme': 'roundrect',
'widget': '#7A674F',
'widget_hover': '#BDA77D',
'widget_selected': '#FDFBEE',
'widget_text': '#F2EDC4'},
'Watermelon Pie': {'disabled': '#FABF46',
'disabled_text': '#FFE06D',
'frame': '#C3CD91',
'gm_root': '#F7F7C5',
'label': '#FCFCD7',
'mm_root': '#F7F7C5',
'theme': 'roundrect',
'widget': '#FFE06D',
'widget_hover': '#E38A4F',
'widget_selected': '#996600',
'widget_text': '#FAA700'},
'White Chocolate': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#FBF9EA',
'label': '#F1EBE5',
'mm_root': '#FBF9EA',
'theme': 'roundrect',
'widget': '#33271C',
'widget_hover': '#ECE7C4',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Winter Mint': {'disabled': '#426143',
'disabled_text': '#819981',
'frame': '#245536',
'gm_root': '#e5f1e5',
'label': '#ffffff',
'mm_root': '#e5f1e5',
'theme': 'roundrect',
'widget': '#7AA27B',
'widget_hover': '#A3C7A3',
'widget_selected': '#ffffff',
'widget_text': '#CDE0CE'}}
+1 -1
View File
@@ -105,7 +105,7 @@ def save_png(surf, file, compress=-1):
save_png_core(surf, RWopsFromPython(file), compress)
def pixellate(pysrc, pydst, avgwidth, avgheight, outwidth, outheight):
if not isinstance(pysrc, PygameSurface):
+26 -27
View File
@@ -1,6 +1,6 @@
#include "renpy.h"
#include <pygame/pygame.h>
#include "IMG_savepng.h"
#include <pygame/pygame.h>
#include <stdio.h>
#include <math.h>
@@ -30,7 +30,6 @@ void save_png_core(PyObject *pysurf, SDL_RWops *rw, int compress) {
IMG_SavePNG_RW(rw, surf, compress);
}
/* This pixellates a 32-bit RGBA pygame surface to a destination
* surface of a given size.
*
@@ -1001,18 +1000,18 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
unsigned int amul = (int) (a * 256);
lsx = corner_x * 256;
lsy = corner_y * 256;
lsx = corner_x * 65536;
lsy = corner_y * 65536;
xdx *= 256;
ydx *= 256;
xdy *= 256;
ydy *= 256;
xdx *= 65536;
ydx *= 65536;
xdy *= 65536;
ydy *= 65536;
// Scaled subtracted srcw and srch.
float fsw = (srcw - 2) * 256;
float fsh = (srch - 2) * 256;
float fsw = (srcw - 1) * 65536 - 1;
float fsh = (srch - 1) * 65536 - 1;
for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
@@ -1059,7 +1058,7 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
sx = lsx + minx * xdx;
sy = lsy + minx * ydx;
int sxi = (int) sx;
int syi = (int) sy;
int xdxi = (int) xdx;
@@ -1067,13 +1066,13 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
while (d <= dend) {
int px, py;
px = sxi >> 8;
py = syi >> 8;
px = sxi >> 16;
py = syi >> 16;
unsigned char *sp = srcpixels + py * srcpitch + px * 4;
int yfrac = syi & 0xff; // ((short) sy) & 0xff;
int xfrac = sxi & 0xff; // ((short) sx) & 0xff;
int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
unsigned int pal = *(unsigned int *) sp;
unsigned int pbl = *(unsigned int *) (sp + 4);
@@ -1165,17 +1164,17 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
// Compute the coloring multiplier.
unsigned int amul = (unsigned int) (a * 256);
lsx = corner_x * 256;
lsy = corner_y * 256;
lsx = corner_x * 65536;
lsy = corner_y * 65536;
xdx *= 256;
ydx *= 256;
xdy *= 256;
ydy *= 256;
xdx *= 65536;
ydx *= 65536;
xdy *= 65536;
ydy *= 65536;
// Scaled subtracted srcw and srch.
float fsw = (srcw - 2) * 256;
float fsh = (srch - 2) * 256;
float fsw = (srcw - 1) * 65536 - 1;
float fsh = (srch - 1) * 65536 - 1;
for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
@@ -1236,13 +1235,13 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
while (d <= dend) {
px = sxi >> 8;
py = syi >> 8;
px = sxi >> 16;
py = syi >> 16;
unsigned char *sp = srcpixels + py * srcpitch + px * 4;
unsigned int yfrac = syi & 0xff; // ((short) sy) & 0xff;
unsigned int xfrac = sxi & 0xff; // ((short) sx) & 0xff;
unsigned int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
unsigned int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
// Put xfrac in mm5, yfrac in m6
pxor_r2r(mm5, mm5);
File diff suppressed because it is too large Load Diff
-6
View File
@@ -2,12 +2,6 @@ import sys
from sound import *
try:
import nativemidi
sys.modules['nativemidi'] = sys.modules['pysdlsound.nativemidi']
except:
pass
try:
import winmixer
sys.modules['winmixer'] = sys.modules['pysdlsound.winmixer']
-40
View File
@@ -1,40 +0,0 @@
/*
native_midi: Hardware Midi support for the SDL_mixer library
Copyright (C) 2000 Florian 'Proff' Schulze
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Florian 'Proff' Schulze
florian.proff.schulze@gmx.net
*/
#ifndef _NATIVE_MIDI_H_
#define _NATIVE_MIDI_H_
#include <SDL/SDL_rwops.h>
typedef struct _NativeMidiSong NativeMidiSong;
int native_midi_detect();
NativeMidiSong *native_midi_loadsong(char *midifile);
NativeMidiSong *native_midi_loadsong_RW(SDL_RWops *rw);
void native_midi_freesong(NativeMidiSong *song);
void native_midi_start(NativeMidiSong *song);
void native_midi_stop();
int native_midi_active();
void native_midi_setvolume(int volume);
char *native_midi_error();
#endif /* _NATIVE_MIDI_H_ */
-404
View File
@@ -1,404 +0,0 @@
/*
native_midi: Hardware Midi support for the SDL_mixer library
Copyright (C) 2000,2001 Florian 'Proff' Schulze
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Florian 'Proff' Schulze
florian.proff.schulze@gmx.net
*/
#include "native_midi_common.h"
#include <stdlib.h>
#include <string.h>
#include <limits.h>
/* The maximum number of midi tracks that we can handle
#define MIDI_TRACKS 32 */
/* A single midi track as read from the midi file */
typedef struct
{
Uint8 *data; /* MIDI message stream */
int len; /* length of the track data */
} MIDITrack;
/* A midi file, stripped down to the absolute minimum - divison & track data */
typedef struct
{
int division; /* number of pulses per quarter note (ppqn) */
int nTracks; /* number of tracks */
MIDITrack *track; /* tracks */
} MIDIFile;
/* Some macros that help us stay endianess-independant */
#if SDL_BYTEORDER == SDL_BIG_ENDIAN
#define BE_SHORT(x) (x)
#define BE_LONG(x) (x)
#else
#define BE_SHORT(x) ((((x)&0xFF)<<8) | (((x)>>8)&0xFF))
#define BE_LONG(x) ((((x)&0x0000FF)<<24) | \
(((x)&0x00FF00)<<8) | \
(((x)&0xFF0000)>>8) | \
(((x)>>24)&0xFF))
#endif
/* Get Variable Length Quantity */
static int GetVLQ(MIDITrack *track, int *currentPos)
{
int l = 0;
Uint8 c;
while(1)
{
c = track->data[*currentPos];
(*currentPos)++;
l += (c & 0x7f);
if (!(c & 0x80))
return l;
l <<= 7;
}
}
/* Create a single MIDIEvent */
static MIDIEvent *CreateEvent(Uint32 time, Uint8 event, Uint8 a, Uint8 b)
{
MIDIEvent *newEvent;
newEvent = calloc(1, sizeof(MIDIEvent));
if (newEvent)
{
newEvent->time = time;
newEvent->status = event;
newEvent->data[0] = a;
newEvent->data[1] = b;
}
return newEvent;
}
/* Convert a single midi track to a list of MIDIEvents */
static MIDIEvent *MIDITracktoStream(MIDITrack *track)
{
Uint32 atime = 0;
Uint32 len = 0;
Uint8 event,type,a,b;
Uint8 laststatus = 0;
Uint8 lastchan = 0;
int currentPos = 0;
int end = 0;
MIDIEvent *head = CreateEvent(0,0,0,0); /* dummy event to make handling the list easier */
MIDIEvent *currentEvent = head;
while (!end)
{
if (currentPos >= track->len)
break; /* End of data stream reached */
atime += GetVLQ(track, &currentPos);
event = track->data[currentPos++];
/* Handle SysEx seperatly */
if (((event>>4) & 0x0F) == MIDI_STATUS_SYSEX)
{
if (event == 0xFF)
{
type = track->data[currentPos];
currentPos++;
switch(type)
{
case 0x2f: /* End of data marker */
end = 1;
case 0x51: /* Tempo change */
/*
a=track->data[currentPos];
b=track->data[currentPos+1];
c=track->data[currentPos+2];
AddEvent(song, atime, MEVT_TEMPO, c, b, a);
*/
break;
}
}
else
type = 0;
len = GetVLQ(track, &currentPos);
/* Create an event and attach the extra data, if any */
currentEvent->next = CreateEvent(atime, event, type, 0);
currentEvent = currentEvent->next;
if (NULL == currentEvent)
{
FreeMIDIEventList(head);
return NULL;
}
if (len)
{
currentEvent->extraLen = len;
currentEvent->extraData = malloc(len);
memcpy(currentEvent->extraData, &(track->data[currentPos]), len);
currentPos += len;
}
}
else
{
a = event;
if (a & 0x80) /* It's a status byte */
{
/* Extract channel and status information */
lastchan = a & 0x0F;
laststatus = (a>>4) & 0x0F;
/* Read the next byte which should always be a data byte */
a = track->data[currentPos++] & 0x7F;
}
switch(laststatus)
{
case MIDI_STATUS_NOTE_OFF:
case MIDI_STATUS_NOTE_ON: /* Note on */
case MIDI_STATUS_AFTERTOUCH: /* Key Pressure */
case MIDI_STATUS_CONTROLLER: /* Control change */
case MIDI_STATUS_PITCH_WHEEL: /* Pitch wheel */
b = track->data[currentPos++] & 0x7F;
currentEvent->next = CreateEvent(atime, (Uint8)((laststatus<<4)+lastchan), a, b);
currentEvent = currentEvent->next;
if (NULL == currentEvent)
{
FreeMIDIEventList(head);
return NULL;
}
break;
case MIDI_STATUS_PROG_CHANGE: /* Program change */
case MIDI_STATUS_PRESSURE: /* Channel pressure */
a &= 0x7f;
currentEvent->next = CreateEvent(atime, (Uint8)((laststatus<<4)+lastchan), a, 0);
currentEvent = currentEvent->next;
if (NULL == currentEvent)
{
FreeMIDIEventList(head);
return NULL;
}
break;
default: /* Sysex already handled above */
break;
}
}
}
currentEvent = head->next;
free(head); /* release the dummy head event */
return currentEvent;
}
/*
* Convert a midi song, consisting of up to 32 tracks, to a list of MIDIEvents.
* To do so, first convert the tracks seperatly, then interweave the resulting
* MIDIEvent-Lists to one big list.
*/
static MIDIEvent *MIDItoStream(MIDIFile *mididata)
{
MIDIEvent **track;
MIDIEvent *head = CreateEvent(0,0,0,0); /* dummy event to make handling the list easier */
MIDIEvent *currentEvent = head;
int trackID;
if (NULL == head)
return NULL;
track = (MIDIEvent**) calloc(1, sizeof(MIDIEvent*) * mididata->nTracks);
if (NULL == head)
return NULL;
/* First, convert all tracks to MIDIEvent lists */
for (trackID = 0; trackID < mididata->nTracks; trackID++)
track[trackID] = MIDITracktoStream(&mididata->track[trackID]);
/* Now, merge the lists. */
/* TODO */
while(1)
{
Uint32 lowestTime = INT_MAX;
int currentTrackID = -1;
/* Find the next event */
for (trackID = 0; trackID < mididata->nTracks; trackID++)
{
if (track[trackID] && (track[trackID]->time < lowestTime))
{
currentTrackID = trackID;
lowestTime = track[currentTrackID]->time;
}
}
/* Check if we processes all events */
if (currentTrackID == -1)
break;
currentEvent->next = track[currentTrackID];
track[currentTrackID] = track[currentTrackID]->next;
currentEvent = currentEvent->next;
lowestTime = 0;
}
/* Make sure the list is properly terminated */
currentEvent->next = 0;
currentEvent = head->next;
free(track);
free(head); /* release the dummy head event */
return currentEvent;
}
static int ReadMIDIFile(MIDIFile *mididata, SDL_RWops *rw)
{
int i = 0;
Uint32 ID;
Uint32 size;
Uint16 format;
Uint16 tracks;
Uint16 division;
if (!mididata)
return 0;
if (!rw)
return 0;
/* Make sure this is really a MIDI file */
SDL_RWread(rw, &ID, 1, 4);
if (BE_LONG(ID) != 'MThd')
return 0;
/* Header size must be 6 */
SDL_RWread(rw, &size, 1, 4);
size = BE_LONG(size);
if (size != 6)
return 0;
/* We only support format 0 and 1, but not 2 */
SDL_RWread(rw, &format, 1, 2);
format = BE_SHORT(format);
if (format != 0 && format != 1)
return 0;
SDL_RWread(rw, &tracks, 1, 2);
tracks = BE_SHORT(tracks);
mididata->nTracks = tracks;
/* Allocate tracks */
mididata->track = (MIDITrack*) calloc(1, sizeof(MIDITrack) * mididata->nTracks);
if (NULL == mididata->track)
{
goto bail;
}
/* Retrieve the PPQN value, needed for playback */
SDL_RWread(rw, &division, 1, 2);
mididata->division = BE_SHORT(division);
for (i=0; i<tracks; i++)
{
SDL_RWread(rw, &ID, 1, 4); /* We might want to verify this is MTrk... */
SDL_RWread(rw, &size, 1, 4);
size = BE_LONG(size);
mididata->track[i].len = size;
mididata->track[i].data = malloc(size);
if (NULL == mididata->track[i].data)
{
goto bail;
}
SDL_RWread(rw, mididata->track[i].data, 1, size);
}
return 1;
bail:
for(;i >= 0; i--)
{
if (mididata->track[i].data)
free(mididata->track[i].data);
}
return 0;
}
MIDIEvent *CreateMIDIEventList(SDL_RWops *rw, Uint16 *division)
{
MIDIFile *mididata = NULL;
MIDIEvent *eventList;
int trackID;
mididata = calloc(1, sizeof(MIDIFile));
if (!mididata)
return NULL;
/* Open the file */
if ( rw != NULL )
{
/* Read in the data */
if ( ! ReadMIDIFile(mididata, rw))
{
free(mididata);
return NULL;
}
}
else
{
free(mididata);
return NULL;
}
if (division)
*division = mididata->division;
eventList = MIDItoStream(mididata);
for(trackID = 0; trackID < mididata->nTracks; trackID++)
{
if (mididata->track[trackID].data)
free(mididata->track[trackID].data);
}
free(mididata->track);
free(mididata);
return eventList;
}
void FreeMIDIEventList(MIDIEvent *head)
{
MIDIEvent *cur, *next;
cur = head;
while (cur)
{
next = cur->next;
if (cur->extraData)
free (cur->extraData);
free (cur);
cur = next;
}
}
-67
View File
@@ -1,67 +0,0 @@
/*
native_midi: Hardware Midi support for the SDL_mixer library
Copyright (C) 2000,2001 Florian 'Proff' Schulze & Max Horn
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Florian 'Proff' Schulze
florian.proff.schulze@gmx.net
Max Horn
max@quendi.de
*/
#ifndef _NATIVE_MIDI_COMMON_H_
#define _NATIVE_MIDI_COMMON_H_
#include <SDL/SDL.h>
/* Midi Status Bytes */
#define MIDI_STATUS_NOTE_OFF 0x8
#define MIDI_STATUS_NOTE_ON 0x9
#define MIDI_STATUS_AFTERTOUCH 0xA
#define MIDI_STATUS_CONTROLLER 0xB
#define MIDI_STATUS_PROG_CHANGE 0xC
#define MIDI_STATUS_PRESSURE 0xD
#define MIDI_STATUS_PITCH_WHEEL 0xE
#define MIDI_STATUS_SYSEX 0xF
/* We store the midi events in a linked list; this way it is
easy to shuffle the tracks together later on; and we are
flexible in the size of each elemnt.
*/
typedef struct MIDIEvent
{
Uint32 time; /* Time at which this midi events occurs */
Uint8 status; /* Status byte */
Uint8 data[2]; /* 1 or 2 bytes additional data for most events */
Uint32 extraLen; /* For some SysEx events, we need additional storage */
Uint8 *extraData;
struct MIDIEvent *next;
} MIDIEvent;
/* Load a midifile to memory, converting it to a list of MIDIEvents.
This function returns a linked lists of MIDIEvents, 0 if an error occured.
*/
MIDIEvent *CreateMIDIEventList(SDL_RWops *rw, Uint16 *division);
/* Release a MIDIEvent list after usage. */
void FreeMIDIEventList(MIDIEvent *head);
#endif /* _NATIVE_MIDI_COMMON_H_ */
-707
View File
@@ -1,707 +0,0 @@
/*
native_midi_mac: Native Midi support on MacOS for the SDL_mixer library
Copyright (C) 2001 Max Horn
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Max Horn
max@quendi.de
*/
#ifndef MACOSX
#define MACOSX
#endif
#if defined(macintosh) || defined(MACOSX)
#include "native_midi.h"
#include "native_midi_common.h"
#ifdef MACOSX
#include <QuickTime/QuickTimeMusic.h>
#else
#include <QuickTimeMusic.h>
#endif
#include <assert.h>
#include <stdlib.h>
#include <string.h>
/* Native Midi song */
struct _NativeMidiSong
{
Uint32 *tuneSequence;
Uint32 *tuneHeader;
};
enum
{
/* number of (32-bit) long words in a note request event */
kNoteRequestEventLength = ((sizeof(NoteRequest)/sizeof(long)) + 2),
/* number of (32-bit) long words in a marker event */
kMarkerEventLength = 1,
/* number of (32-bit) long words in a general event, minus its data */
kGeneralEventLength = 2
};
#define ERROR_BUF_SIZE 256
#define BUFFER_INCREMENT 5000
#define REST_IF_NECESSARY() do {\
int timeDiff = eventPos->time - lastEventTime; \
if(timeDiff) \
{ \
timeDiff = (int)(timeDiff*tick); \
qtma_StuffRestEvent(*tunePos, timeDiff); \
tunePos++; \
lastEventTime = eventPos->time; \
} \
} while(0)
static Uint32 *BuildTuneSequence(MIDIEvent *evntlist, int ppqn, int part_poly_max[32], int part_to_inst[32], int *numParts);
static Uint32 *BuildTuneHeader(int part_poly_max[32], int part_to_inst[32], int numParts);
/* The global TunePlayer instance */
static TunePlayer gTunePlayer = NULL;
static int gInstaceCount = 0;
static Uint32 *gCurrentTuneSequence = NULL;
static char gErrorBuffer[ERROR_BUF_SIZE] = "";
/* Check whether QuickTime is available */
int native_midi_detect()
{
/* TODO */
return 1;
}
NativeMidiSong *native_midi_loadsong(char *midifile)
{
NativeMidiSong *song = NULL;
MIDIEvent *evntlist = NULL;
int part_to_inst[32];
int part_poly_max[32];
int numParts = 0;
Uint16 ppqn;
SDL_RWops *rw;
/* Init the arrays */
memset(part_poly_max,0,sizeof(part_poly_max));
memset(part_to_inst,-1,sizeof(part_to_inst));
/* Attempt to load the midi file */
rw = SDL_RWFromFile(midifile, "rb");
if (rw) {
evntlist = CreateMIDIEventList(rw, &ppqn);
SDL_RWclose(rw);
if (!evntlist)
goto bail;
}
/* Allocate memory for the song struct */
song = malloc(sizeof(NativeMidiSong));
if (!song)
goto bail;
/* Build a tune sequence from the event list */
song->tuneSequence = BuildTuneSequence(evntlist, ppqn, part_poly_max, part_to_inst, &numParts);
if(!song->tuneSequence)
goto bail;
/* Now build a tune header from the data we collect above, create
all parts as needed and assign them the correct instrument.
*/
song->tuneHeader = BuildTuneHeader(part_poly_max, part_to_inst, numParts);
if(!song->tuneHeader)
goto bail;
/* Increment the instance count */
gInstaceCount++;
if (gTunePlayer == NULL)
gTunePlayer = OpenDefaultComponent(kTunePlayerComponentType, 0);
/* Finally, free the event list */
FreeMIDIEventList(evntlist);
return song;
bail:
if (evntlist)
FreeMIDIEventList(evntlist);
if (song)
{
if(song->tuneSequence)
free(song->tuneSequence);
if(song->tuneHeader)
DisposePtr((Ptr)song->tuneHeader);
free(song);
}
return NULL;
}
NativeMidiSong *native_midi_loadsong_RW(SDL_RWops *rw)
{
NativeMidiSong *song = NULL;
MIDIEvent *evntlist = NULL;
int part_to_inst[32];
int part_poly_max[32];
int numParts = 0;
Uint16 ppqn;
/* Init the arrays */
memset(part_poly_max,0,sizeof(part_poly_max));
memset(part_to_inst,-1,sizeof(part_to_inst));
/* Attempt to load the midi file */
evntlist = CreateMIDIEventList(rw, &ppqn);
if (!evntlist)
goto bail;
/* Allocate memory for the song struct */
song = malloc(sizeof(NativeMidiSong));
if (!song)
goto bail;
/* Build a tune sequence from the event list */
song->tuneSequence = BuildTuneSequence(evntlist, ppqn, part_poly_max, part_to_inst, &numParts);
if(!song->tuneSequence)
goto bail;
/* Now build a tune header from the data we collect above, create
all parts as needed and assign them the correct instrument.
*/
song->tuneHeader = BuildTuneHeader(part_poly_max, part_to_inst, numParts);
if(!song->tuneHeader)
goto bail;
/* Increment the instance count */
gInstaceCount++;
if (gTunePlayer == NULL)
gTunePlayer = OpenDefaultComponent(kTunePlayerComponentType, 0);
/* Finally, free the event list */
FreeMIDIEventList(evntlist);
return song;
bail:
if (evntlist)
FreeMIDIEventList(evntlist);
if (song)
{
if(song->tuneSequence)
free(song->tuneSequence);
if(song->tuneHeader)
DisposePtr((Ptr)song->tuneHeader);
free(song);
}
return NULL;
}
void native_midi_freesong(NativeMidiSong *song)
{
if(!song || !song->tuneSequence)
return;
/* If this is the currently playing song, stop it now */
if (song->tuneSequence == gCurrentTuneSequence)
native_midi_stop();
/* Finally, free the data storage */
free(song->tuneSequence);
DisposePtr((Ptr)song->tuneHeader);
free(song);
/* Increment the instance count */
gInstaceCount--;
if ((gTunePlayer != NULL) && (gInstaceCount == 0))
{
CloseComponent(gTunePlayer);
gTunePlayer = NULL;
}
}
void native_midi_start(NativeMidiSong *song)
{
UInt32 queueFlags = 0;
ComponentResult tpError;
assert (gTunePlayer != NULL);
SDL_PauseAudio(1);
// SDL_UnlockAudio();
/* First, stop the currently playing music */
native_midi_stop();
/* Set up the queue flags */
queueFlags = kTuneStartNow;
/* Set the time scale (units per second), we want milliseconds */
tpError = TuneSetTimeScale(gTunePlayer, 1000);
if (tpError != noErr)
{
strncpy (gErrorBuffer, "MIDI error during TuneSetTimeScale", ERROR_BUF_SIZE);
goto done;
}
/* Set the header, to tell what instruments are used */
tpError = TuneSetHeader(gTunePlayer, (UInt32 *)song->tuneHeader);
if (tpError != noErr)
{
strncpy (gErrorBuffer, "MIDI error during TuneSetHeader", ERROR_BUF_SIZE);
goto done;
}
/* Have it allocate whatever resources are needed */
tpError = TunePreroll(gTunePlayer);
if (tpError != noErr)
{
strncpy (gErrorBuffer, "MIDI error during TunePreroll", ERROR_BUF_SIZE);
goto done;
}
/* We want to play at normal volume */
tpError = TuneSetVolume(gTunePlayer, 0x00010000);
if (tpError != noErr)
{
strncpy (gErrorBuffer, "MIDI error during TuneSetVolume", ERROR_BUF_SIZE);
goto done;
}
/* Finally, start playing the full song */
gCurrentTuneSequence = song->tuneSequence;
tpError = TuneQueue(gTunePlayer, (UInt32 *)song->tuneSequence, 0x00010000, 0, 0xFFFFFFFF, queueFlags, NULL, 0);
if (tpError != noErr)
{
strncpy (gErrorBuffer, "MIDI error during TuneQueue", ERROR_BUF_SIZE);
goto done;
}
done:
1;
// SDL_LockAudio();
SDL_PauseAudio(0);
}
void native_midi_stop()
{
if (gTunePlayer == NULL)
return;
/* Stop music */
TuneStop(gTunePlayer, 0);
/* Deallocate all instruments */
TuneUnroll(gTunePlayer);
}
int native_midi_active()
{
if (gTunePlayer != NULL)
{
TuneStatus ts;
TuneGetStatus(gTunePlayer,&ts);
return ts.queueTime != 0;
}
else
return 0;
}
void native_midi_setvolume(int volume)
{
if (gTunePlayer == NULL)
return;
/* QTMA olume may range from 0.0 to 1.0 (in 16.16 fixed point encoding) */
TuneSetVolume(gTunePlayer, (0x00010000 * volume)/SDL_MIX_MAXVOLUME);
}
char *native_midi_error()
{
return gErrorBuffer;
}
Uint32 *BuildTuneSequence(MIDIEvent *evntlist, int ppqn, int part_poly_max[32], int part_to_inst[32], int *numParts)
{
int part_poly[32];
int channel_to_part[16];
int channel_pan[16];
int channel_vol[16];
int channel_pitch_bend[16];
int lastEventTime = 0;
int tempo = 500000;
double Ippqn = 1.0 / (1000*ppqn);
double tick = tempo * Ippqn;
MIDIEvent *eventPos = evntlist;
MIDIEvent *noteOffPos;
Uint32 *tunePos, *endPos;
Uint32 *tuneSequence;
size_t tuneSize;
/* allocate space for the tune header */
tuneSize = 5000;
tuneSequence = (Uint32 *)malloc(tuneSize * sizeof(Uint32));
if (tuneSequence == NULL)
return NULL;
/* Set starting position in our tune memory */
tunePos = tuneSequence;
endPos = tuneSequence + tuneSize;
/* Initialise the arrays */
memset(part_poly,0,sizeof(part_poly));
memset(channel_to_part,-1,sizeof(channel_to_part));
memset(channel_pan,-1,sizeof(channel_pan));
memset(channel_vol,-1,sizeof(channel_vol));
memset(channel_pitch_bend,-1,sizeof(channel_pitch_bend));
*numParts = 0;
/*
* Now the major work - iterate over all GM events,
* and turn them into QuickTime Music format.
* At the same time, calculate the max. polyphony for each part,
* and also the part->instrument mapping.
*/
while(eventPos)
{
int status = (eventPos->status&0xF0)>>4;
int channel = eventPos->status&0x0F;
int part = channel_to_part[channel];
int velocity, pitch;
int value, controller;
int bend;
int newInst;
/* Check if we are running low on space... */
if((tunePos+16) > endPos)
{
/* Resize our data storage. */
Uint32 *oldTuneSequence = tuneSequence;
tuneSize += BUFFER_INCREMENT;
tuneSequence = (Uint32 *)realloc(tuneSequence, tuneSize * sizeof(Uint32));
if(oldTuneSequence != tuneSequence)
tunePos += tuneSequence - oldTuneSequence;
endPos = tuneSequence + tuneSize;
}
switch (status)
{
case MIDI_STATUS_NOTE_OFF:
assert(part>=0 && part<=31);
/* Keep track of the polyphony of the current part */
part_poly[part]--;
break;
case MIDI_STATUS_NOTE_ON:
if (part < 0)
{
/* If no part is specified yet, we default to the first instrument, which
is piano (or the first drum kit if we are on the drum channel)
*/
int newInst;
if (channel == 9)
newInst = kFirstDrumkit + 1; /* the first drum kit is the "no drum" kit! */
else
newInst = kFirstGMInstrument;
part = channel_to_part[channel] = *numParts;
part_to_inst[(*numParts)++] = newInst;
}
/* TODO - add support for more than 32 parts using eXtended QTMA events */
assert(part<=31);
/* Decode pitch & velocity */
pitch = eventPos->data[0];
velocity = eventPos->data[1];
if (velocity == 0)
{
/* was a NOTE OFF in disguise, so we decrement the polyphony */
part_poly[part]--;
}
else
{
/* Keep track of the polyphony of the current part */
int foo = ++part_poly[part];
if (part_poly_max[part] < foo)
part_poly_max[part] = foo;
/* Now scan forward to find the matching NOTE OFF event */
for(noteOffPos = eventPos; noteOffPos; noteOffPos = noteOffPos->next)
{
if ((noteOffPos->status&0xF0)>>4 == MIDI_STATUS_NOTE_OFF
&& channel == (eventPos->status&0x0F)
&& pitch == noteOffPos->data[0])
break;
/* NOTE ON with velocity == 0 is the same as a NOTE OFF */
if ((noteOffPos->status&0xF0)>>4 == MIDI_STATUS_NOTE_ON
&& channel == (eventPos->status&0x0F)
&& pitch == noteOffPos->data[0]
&& 0 == noteOffPos->data[1])
break;
}
/* Did we find a note off? Should always be the case, but who knows... */
if (noteOffPos)
{
/* We found a NOTE OFF, now calculate the note duration */
int duration = (int)((noteOffPos->time - eventPos->time)*tick);
REST_IF_NECESSARY();
/* Now we need to check if we get along with a normal Note Event, or if we need an extended one... */
if (duration < 2048 && pitch>=32 && pitch<=95 && velocity>=0 && velocity<=127)
{
qtma_StuffNoteEvent(*tunePos, part, pitch, velocity, duration);
tunePos++;
}
else
{
qtma_StuffXNoteEvent(*tunePos, *(tunePos+1), part, pitch, velocity, duration);
tunePos+=2;
}
}
}
break;
case MIDI_STATUS_AFTERTOUCH:
/* NYI - use kControllerAfterTouch. But how are the parameters to be mapped? */
break;
case MIDI_STATUS_CONTROLLER:
controller = eventPos->data[0];
value = eventPos->data[1];
switch(controller)
{
case 0: /* bank change - igore for now */
break;
case kControllerVolume:
if(channel_vol[channel] != value<<8)
{
channel_vol[channel] = value<<8;
if(part>=0 && part<=31)
{
REST_IF_NECESSARY();
qtma_StuffControlEvent(*tunePos, part, kControllerVolume, channel_vol[channel]);
tunePos++;
}
}
break;
case kControllerPan:
if(channel_pan[channel] != (value << 1) + 256)
{
channel_pan[channel] = (value << 1) + 256;
if(part>=0 && part<=31)
{
REST_IF_NECESSARY();
qtma_StuffControlEvent(*tunePos, part, kControllerPan, channel_pan[channel]);
tunePos++;
}
}
break;
default:
/* No other controllers implemented yet */;
break;
}
break;
case MIDI_STATUS_PROG_CHANGE:
/* Instrument changed */
newInst = eventPos->data[0];
/* Channel 9 (the 10th channel) is different, it indicates a drum kit */
if (channel == 9)
newInst += kFirstDrumkit;
else
newInst += kFirstGMInstrument;
/* Only if the instrument for this channel *really* changed, add a new part. */
if(newInst != part_to_inst[part])
{
/* TODO maybe make use of kGeneralEventPartChange here,
to help QT reuse note channels?
*/
part = channel_to_part[channel] = *numParts;
part_to_inst[(*numParts)++] = newInst;
if(channel_vol[channel] >= 0)
{
REST_IF_NECESSARY();
qtma_StuffControlEvent(*tunePos, part, kControllerVolume, channel_vol[channel]);
tunePos++;
}
if(channel_pan[channel] >= 0)
{
REST_IF_NECESSARY();
qtma_StuffControlEvent(*tunePos, part, kControllerPan, channel_pan[channel]);
tunePos++;
}
if(channel_pitch_bend[channel] >= 0)
{
REST_IF_NECESSARY();
qtma_StuffControlEvent(*tunePos, part, kControllerPitchBend, channel_pitch_bend[channel]);
tunePos++;
}
}
break;
case MIDI_STATUS_PRESSURE:
/* NYI */
break;
case MIDI_STATUS_PITCH_WHEEL:
/* In the midi spec, 0x2000 = center, 0x0000 = - 2 semitones, 0x3FFF = +2 semitones
but for QTMA, we specify it as a 8.8 fixed point of semitones
TODO: detect "pitch bend range changes" & honor them!
*/
bend = (eventPos->data[0] & 0x7f) | ((eventPos->data[1] & 0x7f) << 7);
/* "Center" the bend */
bend -= 0x2000;
/* Move it to our format: */
bend <<= 4;
/* If it turns out the pitch bend didn't change, stop here */
if(channel_pitch_bend[channel] == bend)
break;
channel_pitch_bend[channel] = bend;
if(part>=0 && part<=31)
{
/* Stuff a control event */
REST_IF_NECESSARY();
qtma_StuffControlEvent(*tunePos, part, kControllerPitchBend, bend);
tunePos++;
}
break;
case MIDI_STATUS_SYSEX:
if (eventPos->status == 0xFF && eventPos->data[0] == 0x51) /* Tempo change */
{
tempo = (eventPos->extraData[0] << 16) +
(eventPos->extraData[1] << 8) +
eventPos->extraData[2];
tick = tempo * Ippqn;
}
break;
}
/* on to the next event */
eventPos = eventPos->next;
}
/* Finally, place an end marker */
*tunePos = kEndMarkerValue;
return tuneSequence;
}
Uint32 *BuildTuneHeader(int part_poly_max[32], int part_to_inst[32], int numParts)
{
Uint32 *myHeader;
Uint32 *myPos1, *myPos2; /* pointers to the head and tail long words of a music event */
NoteRequest *myNoteRequest;
NoteAllocator myNoteAllocator; /* for the NAStuffToneDescription call */
ComponentResult myErr = noErr;
int part;
myHeader = NULL;
myNoteAllocator = NULL;
/*
* Open up the Note Allocator
*/
myNoteAllocator = OpenDefaultComponent(kNoteAllocatorComponentType,0);
if (myNoteAllocator == NULL)
goto bail;
/*
* Allocate space for the tune header
*/
myHeader = (Uint32 *)
NewPtrClear((numParts * kNoteRequestEventLength + kMarkerEventLength) * sizeof(Uint32));
if (myHeader == NULL)
goto bail;
myPos1 = myHeader;
/*
* Loop over all parts
*/
for(part = 0; part < numParts; ++part)
{
/*
* Stuff request for the instrument with the given polyphony
*/
myPos2 = myPos1 + (kNoteRequestEventLength - 1); /* last longword of general event */
qtma_StuffGeneralEvent(*myPos1, *myPos2, part, kGeneralEventNoteRequest, kNoteRequestEventLength);
myNoteRequest = (NoteRequest *)(myPos1 + 1);
myNoteRequest->info.flags = 0;
/* I'm told by the Apple people that the Quicktime types were poorly designed and it was
* too late to change them. On little endian, the BigEndian(Short|Fixed) types are structs
* while on big endian they are primitive types. Furthermore, Quicktime failed to
* provide setter and getter functions. To get this to work, we need to case the
* code for the two possible situations.
* My assumption is that the right-side value was always expected to be BigEndian
* as it was written way before the Universal Binary transition. So in the little endian
* case, OSSwap is used.
*/
#if __LITTLE_ENDIAN__
myNoteRequest->info.polyphony.bigEndianValue = OSSwapHostToBigInt16(part_poly_max[part]);
myNoteRequest->info.typicalPolyphony.bigEndianValue = OSSwapHostToBigInt32(0x00010000);
#else
myNoteRequest->info.polyphony = part_poly_max[part];
myNoteRequest->info.typicalPolyphony = 0x00010000;
#endif
myErr = NAStuffToneDescription(myNoteAllocator,part_to_inst[part],&myNoteRequest->tone);
if (myErr != noErr)
goto bail;
/* move pointer to beginning of next event */
myPos1 += kNoteRequestEventLength;
}
*myPos1 = kEndMarkerValue; /* end of sequence marker */
bail:
if(myNoteAllocator)
CloseComponent(myNoteAllocator);
/* if we encountered an error, dispose of the storage we allocated and return NULL */
if (myErr != noErr) {
DisposePtr((Ptr)myHeader);
myHeader = NULL;
}
return myHeader;
}
#endif /* MacOS native MIDI support */
-321
View File
@@ -1,321 +0,0 @@
/*
native_midi: Hardware Midi support for the SDL_mixer library
Copyright (C) 2000,2001 Florian 'Proff' Schulze
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public
License along with this library; if not, write to the Free
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
Florian 'Proff' Schulze
florian.proff.schulze@gmx.net
*/
/* everything below is currently one very big bad hack ;) Proff */
#ifdef WIN32
#define WIN32_LEAN_AND_MEAN
#include <windows.h>
#include <windowsx.h>
#include <mmsystem.h>
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include "native_midi.h"
#include "native_midi_common.h"
struct _NativeMidiSong {
int MusicLoaded;
int MusicPlaying;
MIDIHDR MidiStreamHdr;
MIDIEVENT *NewEvents;
Uint16 ppqn;
int Size;
int NewPos;
};
static UINT MidiDevice=MIDI_MAPPER;
static HMIDISTRM hMidiStream;
static NativeMidiSong *currentsong;
static int BlockOut(NativeMidiSong *song)
{
MMRESULT err;
int BlockSize;
if ((song->MusicLoaded) && (song->NewEvents))
{
// proff 12/8/98: Added for savety
midiOutUnprepareHeader((HMIDIOUT)hMidiStream,&song->MidiStreamHdr,sizeof(MIDIHDR));
if (song->NewPos>=song->Size)
return 0;
BlockSize=(song->Size-song->NewPos);
if (BlockSize<=0)
return 0;
if (BlockSize>36000)
BlockSize=36000;
song->MidiStreamHdr.lpData=(void *)((unsigned char *)song->NewEvents+song->NewPos);
song->NewPos+=BlockSize;
song->MidiStreamHdr.dwBufferLength=BlockSize;
song->MidiStreamHdr.dwBytesRecorded=BlockSize;
song->MidiStreamHdr.dwFlags=0;
err=midiOutPrepareHeader((HMIDIOUT)hMidiStream,&song->MidiStreamHdr,sizeof(MIDIHDR));
if (err!=MMSYSERR_NOERROR)
return 0;
err=midiStreamOut(hMidiStream,&song->MidiStreamHdr,sizeof(MIDIHDR));
return 0;
}
return 1;
}
static void MIDItoStream(NativeMidiSong *song, MIDIEvent *evntlist)
{
int eventcount;
MIDIEvent *event;
MIDIEVENT *newevent;
eventcount=0;
event=evntlist;
while (event)
{
eventcount++;
event=event->next;
}
song->NewEvents=malloc(eventcount*3*sizeof(DWORD));
if (!song->NewEvents)
return;
memset(song->NewEvents,0,(eventcount*3*sizeof(DWORD)));
eventcount=0;
event=evntlist;
newevent=song->NewEvents;
while (event)
{
int status = (event->status&0xF0)>>4;
switch (status)
{
case MIDI_STATUS_NOTE_OFF:
case MIDI_STATUS_NOTE_ON:
case MIDI_STATUS_AFTERTOUCH:
case MIDI_STATUS_CONTROLLER:
case MIDI_STATUS_PROG_CHANGE:
case MIDI_STATUS_PRESSURE:
case MIDI_STATUS_PITCH_WHEEL:
newevent->dwDeltaTime=event->time;
newevent->dwEvent=(event->status|0x80)|(event->data[0]<<8)|(event->data[1]<<16)|(MEVT_SHORTMSG<<24);
newevent=(MIDIEVENT*)((char*)newevent+(3*sizeof(DWORD)));
eventcount++;
break;
case MIDI_STATUS_SYSEX:
if (event->status == 0xFF && event->data[0] == 0x51) /* Tempo change */
{
int tempo = (event->extraData[0] << 16) |
(event->extraData[1] << 8) |
event->extraData[2];
newevent->dwDeltaTime=event->time;
newevent->dwEvent=(MEVT_TEMPO<<24) | tempo;
newevent=(MIDIEVENT*)((char*)newevent+(3*sizeof(DWORD)));
eventcount++;
}
break;
}
event=event->next;
}
song->Size=eventcount*3*sizeof(DWORD);
{
int time;
int temptime;
song->NewPos=0;
time=0;
newevent=song->NewEvents;
while (song->NewPos<song->Size)
{
temptime=newevent->dwDeltaTime;
newevent->dwDeltaTime-=time;
time=temptime;
if ((song->NewPos+12)>=song->Size)
newevent->dwEvent |= MEVT_F_CALLBACK;
newevent=(MIDIEVENT*)((char*)newevent+(3*sizeof(DWORD)));
song->NewPos+=12;
}
}
song->NewPos=0;
song->MusicLoaded=1;
}
void CALLBACK MidiProc( HMIDIIN hMidi, UINT uMsg, DWORD dwInstance,
DWORD dwParam1, DWORD dwParam2 )
{
switch( uMsg )
{
case MOM_DONE:
if ((currentsong->MusicLoaded) && ((DWORD)dwParam1 == (DWORD)&currentsong->MidiStreamHdr))
BlockOut(currentsong);
break;
case MOM_POSITIONCB:
if ((currentsong->MusicLoaded) && ((DWORD)dwParam1 == (DWORD)&currentsong->MidiStreamHdr))
currentsong->MusicPlaying=0;
break;
default:
break;
}
}
int native_midi_detect()
{
MMRESULT merr;
HMIDISTRM MidiStream;
merr=midiStreamOpen(&MidiStream,&MidiDevice,1,(DWORD)&MidiProc,0,CALLBACK_FUNCTION);
if (merr!=MMSYSERR_NOERROR)
MidiStream=0;
midiStreamClose(MidiStream);
if (!MidiStream)
return 0;
else
return 1;
}
NativeMidiSong *native_midi_loadsong(char *midifile)
{
NativeMidiSong *newsong;
MIDIEvent *evntlist = NULL;
SDL_RWops *rw;
newsong=malloc(sizeof(NativeMidiSong));
if (!newsong)
return NULL;
memset(newsong,0,sizeof(NativeMidiSong));
/* Attempt to load the midi file */
rw = SDL_RWFromFile(midifile, "rb");
if (rw) {
evntlist = CreateMIDIEventList(rw, &newsong->ppqn);
SDL_RWclose(rw);
if (!evntlist)
{
free(newsong);
return NULL;
}
}
MIDItoStream(newsong, evntlist);
FreeMIDIEventList(evntlist);
return newsong;
}
NativeMidiSong *native_midi_loadsong_RW(SDL_RWops *rw)
{
NativeMidiSong *newsong;
MIDIEvent *evntlist = NULL;
newsong=malloc(sizeof(NativeMidiSong));
if (!newsong)
return NULL;
memset(newsong,0,sizeof(NativeMidiSong));
/* Attempt to load the midi file */
evntlist = CreateMIDIEventList(rw, &newsong->ppqn);
if (!evntlist)
{
free(newsong);
return NULL;
}
MIDItoStream(newsong, evntlist);
FreeMIDIEventList(evntlist);
return newsong;
}
void native_midi_freesong(NativeMidiSong *song)
{
if (hMidiStream)
{
midiStreamStop(hMidiStream);
midiStreamClose(hMidiStream);
}
if (song)
{
if (song->NewEvents)
free(song->NewEvents);
free(song);
}
}
void native_midi_start(NativeMidiSong *song)
{
MMRESULT merr;
MIDIPROPTIMEDIV mptd;
native_midi_stop();
if (!hMidiStream)
{
merr=midiStreamOpen(&hMidiStream,&MidiDevice,1,(DWORD)&MidiProc,0,CALLBACK_FUNCTION);
if (merr!=MMSYSERR_NOERROR)
{
hMidiStream=0;
return;
}
//midiStreamStop(hMidiStream);
currentsong=song;
currentsong->NewPos=0;
currentsong->MusicPlaying=1;
mptd.cbStruct=sizeof(MIDIPROPTIMEDIV);
mptd.dwTimeDiv=currentsong->ppqn;
merr=midiStreamProperty(hMidiStream,(LPBYTE)&mptd,MIDIPROP_SET | MIDIPROP_TIMEDIV);
BlockOut(song);
merr=midiStreamRestart(hMidiStream);
}
}
void native_midi_stop()
{
if (!hMidiStream)
return;
midiStreamStop(hMidiStream);
midiStreamClose(hMidiStream);
currentsong=NULL;
hMidiStream = 0;
}
int native_midi_active()
{
return currentsong->MusicPlaying;
}
void native_midi_setvolume(int volume)
{
int calcVolume;
if (volume > 128)
volume = 128;
if (volume < 0)
volume = 0;
calcVolume = (65535 * volume / 128);
midiOutSetVolume((HMIDIOUT)hMidiStream, MAKELONG(calcVolume , calcVolume));
}
char *native_midi_error()
{
return "";
}
#endif /* Windows native MIDI support */
-104
View File
@@ -1,104 +0,0 @@
# Copyright 2005 PyTom <pytom@bishoujo.us>
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
cdef extern from "pss.h":
cdef struct SDL_RWops:
int (* close)(SDL_RWops *)
SDL_RWops* RWopsFromPython(object obj)
cdef int SDL_GetTicks()
cdef extern from "native_midi.h":
cdef struct _NativeMidiSong:
pass
ctypedef _NativeMidiSong NativeMidiSong
int native_midi_detect()
NativeMidiSong *native_midi_loadsong(char *midifile)
NativeMidiSong *native_midi_loadsong_RW(SDL_RWops *rw)
void native_midi_freesong(NativeMidiSong *song)
void native_midi_start(NativeMidiSong *song)
void native_midi_stop()
int native_midi_active()
void native_midi_setvolume(int volume)
char *native_midi_error()
cdef NativeMidiSong *current
cdef int start
current = NULL
def init():
if not native_midi_detect():
raise Exception("Could not initialize native midi support.")
def play(file):
cdef SDL_RWops *rw
if current:
stop()
rw = RWopsFromPython(file)
if rw == NULL:
raise Exception, "Could not create RWops."
global current
current = native_midi_loadsong_RW(rw)
rw.close(rw)
if current == NULL:
raise Exception, "Could not load midi file."
global start
start = SDL_GetTicks()
native_midi_start(current)
def stop():
global current
if not current:
return
native_midi_stop()
native_midi_freesong(current)
current = NULL
def busy():
return native_midi_active()
def get_pos():
if not busy():
return -1
return SDL_GetTicks() - start
def set_volume(volume):
native_midi_setvolume(int(volume * 128))
+242 -132
View File
@@ -1,5 +1,5 @@
/*
Copyright 2005 PyTom <pytom@bishoujo.us>
Copyright 2005-2009 PyTom <pytom@bishoujo.us>
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files
@@ -24,9 +24,19 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
#include "pss.h"
#include <Python.h>
#include <SDL/SDL.h>
#include <SDL/SDL_sound.h>
#include <stdio.h>
/* Declarations of ffdecode functions. */
struct VideoState;
struct VideoState *ffpy_stream_open(SDL_RWops *, const char *);
void ffpy_stream_close(struct VideoState *is);
void ffpy_alloc_event(struct VideoState *vs, PyObject *surface);
void ffpy_refresh_event(struct VideoState *vs);
void ffpy_init(int rate, int status);
int ffpy_audio_decode(struct VideoState *is, Uint8 *stream, int len);
/* The current Python. */
PyInterpreterState* interp;
PyThreadState* thread = NULL;
@@ -52,6 +62,10 @@ static void decref(PyObject *ref) {
}
/* Locking on entry from python... */
// #define BEGIN() PyThreadState *_save;
// #define ENTER() { printf("Locking by %s.\n", __FUNCTION__); _save = PyEval_SaveThread(); SDL_LockAudio(); printf("Lock by %s\n", __FUNCTION__); }
// #define EXIT() { SDL_UnlockAudio(); PyEval_RestoreThread(_save); printf("Release by %s\n", __FUNCTION__); }
#define BEGIN() PyThreadState *_save;
#define ENTER() { _save = PyEval_SaveThread(); SDL_LockAudio(); }
#define EXIT() { SDL_UnlockAudio(); PyEval_RestoreThread(_save); }
@@ -60,9 +74,6 @@ static void decref(PyObject *ref) {
#define min(a, b) (((a) < (b)) ? (a) : (b))
#define max(a, b) (((a) > (b)) ? (a) : (b))
/* The number of channels we support. */
#define NUM_CHANNELS 8
/* Various error codes. */
#define SUCCESS 0
#define SDL_ERROR -1
@@ -86,7 +97,7 @@ struct Channel {
/* The currently playing sample, NULL if this sample isn't playing
anything. */
Sound_Sample *playing;
struct VideoState *playing;
/* The name of the playing music. */
PyObject *playing_name;
@@ -98,7 +109,7 @@ struct Channel {
int playing_tight;
/* The queued up sample. */
Sound_Sample *queued;
struct VideoState *queued;
/* The name of the queued up sample. */
PyObject *queued_name;
@@ -115,12 +126,6 @@ struct Channel {
/* The volume of the channel. */
int volume;
/* The number of decoded bytes in the buffer. */
int decoded;
/* The offset into the buffer that we last stopped at. */
int last;
/* The position (in bytes) that this channel has queued to. */
int pos;
@@ -154,12 +159,32 @@ struct Channel {
/* The number of samples we've finished in the current pan. */
unsigned int pan_done;
/* These are used like in pan, above. Unlike the volume parameter,
the voulme set here is persisted between sessions. */
float vol2_start;
float vol2_end;
unsigned int vol2_length;
unsigned int vol2_done;
};
struct Dying {
struct VideoState *stream;
struct Dying *next;
};
static struct Dying *dying = NULL;
/*
* The number of channels the system knows about.
*/
int num_channels = 0;
/*
* All of the channels that the system knows about.
*/
struct Channel channels[NUM_CHANNELS];
struct Channel *channels = NULL;
/*
* The spec of the audio that is playing.
@@ -169,7 +194,7 @@ SDL_AudioSpec audio_spec;
static float interpolate_pan(struct Channel *c) {
float done;
if (c->pan_done > c->pan_length) {
c->pan_length = 0;
}
@@ -184,6 +209,22 @@ static float interpolate_pan(struct Channel *c) {
}
static float interpolate_vol2(struct Channel *c) {
float done;
if (c->vol2_done > c->vol2_length) {
c->vol2_length = 0;
}
if (c->vol2_length == 0) {
return c->vol2_end;
}
done = 1.0 * c->vol2_done / c->vol2_length;
return c->vol2_start + done * (c->vol2_end - c->vol2_start);
}
static int ms_to_bytes(int ms) {
return ((long long) ms) * audio_spec.freq * audio_spec.channels * 2 / 1000;
}
@@ -197,8 +238,6 @@ static void start_sample(struct Channel* c, int reset_fade) {
if (!c) return;
c->decoded = 0;
c->last = 0;
c->pos = 0;
if (reset_fade) {
@@ -211,54 +250,43 @@ static void start_sample(struct Channel* c, int reset_fade) {
c->fade_off = 0;
c->fade_vol = 0;
c->fade_step_len = ms_to_bytes(c->playing_fadein) / fade_steps;
c->fade_step_len &= ~0x7; // Even sample.
if (fade_steps) {
c->fade_step_len = ms_to_bytes(c->playing_fadein) / fade_steps;
c->fade_step_len &= ~0x7; // Even sample.
} else {
c->fade_step_len = 0;
}
}
c->stop_bytes = -1;
}
}
/* static void update_pause(void) { */
/* int i; */
/* int pause = 1; */
/* for (i = 0; i < NUM_CHANNELS; i++) { */
/* if (channels[i].playing) { */
/* pause = 0; */
/* break; */
/* } */
/* } */
/* SDL_PauseAudio(pause); */
/* } */
static void free_sample(Sound_Sample *ss) {
Sound_FreeSample(ss);
static void free_sample(struct VideoState *ss) {
ffpy_stream_close(ss);
}
#define MAX_SHORT (32767)
#define MIN_SHORT (-32768)
// Actually mixes the audio.
static void mixaudio(Uint8 *dst, Uint8 *src, int length, int volume) {
// SDL_MixAudio may not work when length % 16 != 0.
if ((length & 0x0f) == 0) {
SDL_MixAudio(dst, src, length, volume);
} else {
int i;
short *sdst = (short *) dst;
short *ssrc = (short *) src;
int newlength = length + 16 - (length & 0xf);
Uint8 newsrc[newlength];
Uint8 newdst[newlength];
memcpy(newsrc, src, length);
memcpy(newdst, dst, length);
for (i = 0; i < length / 2; i++) {
int sound = *sdst + (volume * *ssrc) / SDL_MIX_MAXVOLUME;
if (sound > MAX_SHORT) {
sound = MAX_SHORT;
}
if (sound < MIN_SHORT) {
sound = MIN_SHORT;
}
// Mix the audio once.
SDL_MixAudio(newdst, newsrc, newlength, volume);
memcpy(dst, newdst, length);
}
*sdst++ = (short) sound;
ssrc++;
}
}
@@ -267,7 +295,7 @@ static void fade_mixaudio(struct Channel *c,
Uint8 *dst, Uint8 *src, int length) {
while (length) {
// No fade case.
if (c->fade_step_len == 0) {
mixaudio(dst, src, length, c->volume);
@@ -277,8 +305,9 @@ static void fade_mixaudio(struct Channel *c,
// Fading, but we have some space left in the current step.
if (c->fade_off < c->fade_step_len) {
int l = min(c->fade_step_len - c->fade_off, length);
mixaudio(dst, src, l, c->fade_vol);
mixaudio(dst, src, l, c->fade_vol);
length -= l;
dst += l;
src += l;
@@ -302,7 +331,7 @@ static void fade_mixaudio(struct Channel *c,
c->fade_step_len = 0;
}
}
return;
}
@@ -317,12 +346,14 @@ static void post_event(struct Channel *c) {
SDL_PushEvent(&e);
}
/* This handels panning and vol2 manipulations. */
static void pan_audio(struct Channel *c, Uint8 *stream, int length) {
int i;
short *sample = (short *) stream;
length /= 4;
float pan;
float vol2;
int left = 256;
int right = 256;
@@ -331,20 +362,25 @@ static void pan_audio(struct Channel *c, Uint8 *stream, int length) {
if ((i & 0x1f) == 0) {
pan = interpolate_pan(c);
// If the pan is even, skip 32 samples and call it a day.
if (pan == 0.0) {
vol2 = interpolate_vol2(c);
// If nothing to do, skip 32 samples.
if (pan == 0.0 && vol2 == 1.0) {
i += 31;
c->pan_done += 32;
c->vol2_done += 32;
sample += 32 * 2;
continue;
}
vol2 *= 256.0;
if (pan < 0) {
left = 256;
right = (int) (256 * (1.0 + pan));
left = (int) vol2;
right = (int) (vol2 * (1.0 + pan));
} else {
left = (int) (256 * (1.0 - pan));
right = 256;
left = (int) (vol2 * (1.0 - pan));
right = (int) vol2;
}
}
@@ -355,15 +391,17 @@ static void pan_audio(struct Channel *c, Uint8 *stream, int length) {
sample++;
c->pan_done += 1;
c->vol2_done += 1;
}
}
static void callback(void *userdata, Uint8 *stream, int length) {
int channel = 0;
for (channel = 0; channel < NUM_CHANNELS; channel++) {
for (channel = 0; channel < num_channels; channel++) {
int mixed = 0;
struct Channel *c = &channels[channel];
@@ -377,24 +415,22 @@ static void callback(void *userdata, Uint8 *stream, int length) {
while (mixed < length && c->playing) {
int mixleft = length - mixed;
int bufleft = c->decoded - c->last;
Uint8 buffer[mixleft];
// Decode some amount of data.
int bytes = ffpy_audio_decode(c->playing, buffer, mixleft);
// We have some data in the buffer.
if (c->stop_bytes && bufleft) {
int bytes = min(bufleft, mixleft);
if (c->stop_bytes && bytes) {
if (c->stop_bytes != -1)
bytes = min(c->stop_bytes, bytes);
pan_audio(c, &( ((Uint8*) c->playing->buffer) [c->last]),
bytes);
fade_mixaudio(c, &stream[mixed],
&( ((Uint8*) c->playing->buffer) [c->last]),
bytes);
pan_audio(c, buffer, bytes);
fade_mixaudio(c, &stream[mixed], buffer, bytes);
mixed += bytes;
c->last += bytes;
if (c->stop_bytes != -1)
c->stop_bytes -= bytes;
@@ -407,13 +443,19 @@ static void callback(void *userdata, Uint8 *stream, int length) {
// Otherwise, no data is left in the buffer. Check why,
// and act accordingly.
// EOF or ERROR -- Skip to the next sample.
if (c->stop_bytes == 0 || c->playing->flags & (SOUND_SAMPLEFLAG_ERROR | SOUND_SAMPLEFLAG_EOF)) {
int old_tight = c->playing_tight;
// Skip to the next sample.
if (c->stop_bytes == 0 || bytes == 0) {
int old_tight = c->playing_tight;
struct Dying *d;
post_event(c);
free_sample(c->playing);
d = malloc(sizeof(struct Dying));
d->next = dying;
d->stream = c->playing;
dying = d;
decref(c->playing_name);
c->playing = c->queued;
@@ -427,31 +469,53 @@ static void callback(void *userdata, Uint8 *stream, int length) {
c->queued_tight = 0;
start_sample(c, ! old_tight);
/* update_pause(); */
continue;
}
// If we're here, we're simply out of data in the
// buffer. Decode some.
c->decoded = Sound_Decode(c->playing);
c->last = 0;
}
}
}
/*
* Checks that the given channel is in range. Returns 0 if it is,
* sets an error and returns -1 if it is not.
* sets an error and returns -1 if it is not. Allocates channels
* that don't already exist.
*/
static int check_channel(int c) {
if (c < 0 || c >= NUM_CHANNELS) {
int i;
if (c < 0) {
error(PSS_ERROR);
error_msg = "Channel number out of range.";
return -1;
}
if (c >= num_channels) {
channels = realloc(channels, sizeof(struct Channel) * (c + 1));
for (i = num_channels; i <= c; i++) {
channels[i].playing = NULL;
channels[i].queued = NULL;
channels[i].playing_name = NULL;
channels[i].queued_name = NULL;
channels[i].volume = SDL_MIX_MAXVOLUME;
channels[i].paused = 1;
channels[i].event = 0;
channels[i].pan_start = 0.0;
channels[i].pan_end = 0.0;
channels[i].pan_length = 0;
channels[i].pan_done = 0;
channels[i].vol2_start = 1.0;
channels[i].vol2_end = 1.0;
channels[i].vol2_length = 0;
channels[i].vol2_done = 0;
}
num_channels = c + 1;
}
return 0;
}
@@ -460,15 +524,9 @@ static int check_channel(int c) {
* Loads the provided sample. Returns the sample on success, NULL on
* failure.
*/
static Sound_Sample *load_sample(SDL_RWops *rw, const char *ext) {
Sound_AudioInfo ai;
Sound_Sample *rv;
ai.format = audio_spec.format;
ai.channels = audio_spec.channels;
ai.rate = audio_spec.freq;
rv = Sound_NewSample(rw, ext, &ai, audio_spec.samples * audio_spec.channels * 2);
struct VideoState *load_sample(SDL_RWops *rw, const char *ext) {
struct VideoState *rv;
rv = ffpy_stream_open(rw, ext);
return rv;
}
@@ -739,14 +797,20 @@ void PSS_fadeout(int channel, int ms) {
return;
}
fade_steps = c->volume;
c->fade_delta = -1;
c->fade_off = 0;
c->fade_vol = c->volume;
c->fade_step_len = ms_to_bytes(ms) / fade_steps;
c->fade_step_len &= ~0x7; // Even sample.
if (fade_steps) {
c->fade_step_len = ms_to_bytes(ms) / fade_steps;
c->fade_step_len &= ~0x7; // Even sample.
} else {
c->fade_step_len = 0;
}
c->stop_bytes = ms_to_bytes(ms);
c->queued_tight = 0;
@@ -791,7 +855,7 @@ void PSS_unpause_all(void) {
ENTER();
for (i = 0; i < NUM_CHANNELS; i++) {
for (i = 0; i < num_channels; i++) {
channels[i].paused = 0;
}
@@ -927,13 +991,37 @@ void PSS_set_pan(int channel, float pan, float delay) {
error(SUCCESS);
}
/*
* This sets the secondary volume of the channel.
*/
void PSS_set_secondary_volume(int channel, float vol2, float delay) {
struct Channel *c;
BEGIN();
if (check_channel(channel)) {
return;
}
c = &channels[channel];
ENTER();
c->vol2_start = interpolate_vol2(c);
c->vol2_end = vol2;
c->vol2_length = (int) (audio_spec.freq * delay);
c->vol2_done = 0;
EXIT();
error(SUCCESS);
}
/*
* Initializes the sound to the given frequencies, channels, and
* sample buffer size.
*/
void PSS_init(int freq, int stereo, int samples) {
int i;
void PSS_init(int freq, int stereo, int samples, int status) {
if (initialized) {
return;
@@ -964,36 +1052,15 @@ void PSS_init(int freq, int stereo, int samples) {
audio_spec.callback = callback;
audio_spec.userdata = NULL;
if (SDL_OpenAudio(&audio_spec, NULL)) {
if (SDL_OpenAudio(&audio_spec, &audio_spec)) {
error(SDL_ERROR);
return;
}
if (! Sound_Init()) {
SDL_CloseAudio();
error(SOUND_ERROR);
return;
}
/*
* Initialize the channels.
*/
for (i = 0; i < NUM_CHANNELS; i++) {
channels[i].playing = NULL;
channels[i].queued = NULL;
channels[i].volume = SDL_MIX_MAXVOLUME;
channels[i].paused = 1;
channels[i].event = 0;
channels[i].pan_start = 0.0;
channels[i].pan_end = 0.0;
channels[i].pan_length = 0;
channels[i].pan_done = 0;
}
SDL_PauseAudio(0);
ffpy_init(audio_spec.freq, status);
initialized = 1;
error(SUCCESS);
@@ -1012,17 +1079,60 @@ void PSS_quit() {
SDL_PauseAudio(1);
EXIT();
for (i = 0; i < NUM_CHANNELS; i++) {
for (i = 0; i < num_channels; i++) {
PSS_stop(i);
}
Sound_Quit();
SDL_CloseAudio();
num_channels = 0;
initialized = 0;
error(SUCCESS);
}
/* This must be called frequently, to take care of deallocating dead
* streams. */
void PSS_periodic() {
BEGIN();
int i;
if (!dying) {
return;
}
ENTER();
while (dying) {
struct Dying *d = dying;
ffpy_stream_close(d->stream);
dying = d->next;
free(d);
}
EXIT();
}
/* This should be called in response to an FF_ALLOC_EVENT, with a pygame
* surface to display the movie on. */
void PSS_alloc_event(PyObject *surface) {
int i;
for (i = 0; i < num_channels; i++) {
if (channels[i].playing) {
ffpy_alloc_event(channels[i].playing, surface);
}
}
}
/* This should be called in response to a FF_REFRESH_EVENT */
void PSS_refresh_event(void) {
int i;
for (i = 0; i < num_channels; i++) {
if (channels[i].playing) {
ffpy_refresh_event(channels[i].playing);
}
}
}
/*
* Returns the error message string if an error has occured, or
@@ -1035,7 +1145,7 @@ const char *PSS_get_error() {
case SDL_ERROR:
return SDL_GetError();
case SOUND_ERROR:
return Sound_GetError();
return "Some sort of ffmpeg error.";
case PSS_ERROR:
return error_msg;
default:
+7 -2
View File
@@ -29,7 +29,6 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
SDL_RWops* RWopsFromPythonThreaded(PyObject* obj);
void PSS_play(int channel, SDL_RWops *rw, const char *ext, PyObject *name, int fadeout, int tight, int paused);
void PSS_queue(int channel, SDL_RWops *rw, const char *ext, PyObject *name, int fadeout, int tight);
void PSS_stop(int channel);
@@ -44,8 +43,14 @@ int PSS_get_pos(int channel);
void PSS_set_volume(int channel, float volume);
float PSS_get_volume(int channel);
void PSS_set_pan(int channel, float pan, float delay);
void PSS_init(int freq, int stereo, int samples);
void PSS_set_secondary_volume(int channel, float vol2, float delay);
void PSS_init(int freq, int stereo, int samples, int status);
void PSS_quit(void);
void PSS_periodic(void);
void PSS_alloc_event(PyObject *surface);
void PSS_refresh_event(void);
const char *PSS_get_error(void);
#endif
-45
View File
@@ -1,45 +0,0 @@
# -*- python -*-
# Copyright 2005 PyTom <pytom@bishoujo.us>
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
cdef extern void ffplay_init()
cdef extern int ffplay_open(char *filename)
cdef extern void ffplay_close()
cdef extern int ffplay_event_handler(int)
def version():
return 1
def init():
ffplay_init()
def play(fn):
if ffplay_open(fn):
raise Exception("ffplay could not open: " + fn)
def stop():
ffplay_close()
def event_handler(type):
return ffplay_event_handler(type)
+1 -1
View File
@@ -27,7 +27,7 @@
#include <Python.h>
#include <stdio.h>
#include <string.h>
#include "pygame.h"
#include <pygame/pygame.h>
#include "structmember.h"
#include "renpy_ttf.h"
+4 -3
View File
@@ -310,9 +310,10 @@ static int rw_seek_th(SDL_RWops* context, int offset, int whence)
{
result = PyObject_CallFunction(helper->seek, "ii", offset, whence);
if(!result) {
PyThreadState_Swap(oldstate);
PyEval_ReleaseLock();
return -1;
PyErr_Clear();
PyThreadState_Swap(oldstate);
PyEval_ReleaseLock();
return -1;
}
Py_DECREF(result);
Regular → Executable
+115 -54
View File
@@ -1,6 +1,4 @@
#!/usr/bin/env python
import distutils.core
import os
import os.path
@@ -12,48 +10,135 @@ try:
except:
pass
# These control the level of optimization versus debugging.
extra_compile_args = [ "-O3", "-funroll-loops" ]
# extra_compile_args = [ "-O0", "-ggdb" ]
# extra_compile_args = [ "-O0", "-gstabs" ]
# This environment variable should have the full path to the installed
# Ren'Py dependencies.
install = os.environ.get("RENPY_DEPS_INSTALL", "/home/tom/ab/deps/install")
install = os.environ.get("RENPY_DEPS_INSTALL", None)
# Check to see if that's the case.
if not os.path.isdir(install):
print "The Ren'Py dependencies install directory:"
print
print install
print
print "does not exist. Please set RENPY_DEPS_INSTALL to the correct"
print "location of the Ren'Py dependencies install directory, and "
print "re-run this script."
if install is None:
print """
The RENPY_DEPS_INSTALL environment variable has not been set. This
should be set to a double-colon-delimited list of places where the
Ren'Py dependencies can be found. (To use system libraries, this can
be set to a system directory, like /usr.)
"""
sys.exit(-1)
# Default compile arguements for everybody.
include_dirs = [ install + "/include", install + "/include/SDL", install + "/include/freetype2", install + "/include/pygame"]
library_dirs = [ install + "/lib" ]
# Fast math breaks on windows. :-(
extra_compile_args = [ "-O3", "-funroll-loops" ] # , "-ffast-math" ]
install = install.split("::")
include_dirs = [ ]
library_dirs = [ ]
def add_include(prefix, file):
"""
Search for prefix/file underneath <i> and <i>/include, for each of the
directories <i> in install. When found, puts the directory it was found
in into include_dirs.
"""
checked = [ ]
for i in install:
dir = os.path.join(i, prefix)
fn = os.path.join(dir, file)
fn = os.path.normpath(fn)
checked.append(fn)
if os.path.exists(fn):
break
dir = os.path.join(i, "include", prefix)
fn = os.path.join(dir, file)
fn = os.path.normpath(fn)
checked.append(fn)
if os.path.exists(fn):
break
else:
print "Could not find include %s." % file
print "The paths searched were:"
for i in checked:
print "-", i
sys.exit(-1)
dir = os.path.normpath(dir)
print "Found %s in %s." % (file, dir)
if dir not in include_dirs:
include_dirs.append(dir)
def add_library(name):
"""
This looks for a library named name in the <i> and <i>/lib, for all
<i> in install. When found, it adds it to library_dirs.
"""
checked = [ ]
for i in install:
for d in ('', 'lib'):
for suffix in (".so", ".dylib", ".a"):
dir = os.path.join(i, d)
fn = os.path.join(dir, name + suffix)
checked.append(fn)
if os.path.exists(fn):
print "Found %s." % fn
if dir not in library_dirs:
library_dirs.append(dir)
return
print "Couldn't find library %s." % name
print "The paths searched were:"
for i in checked:
print "-", i
sys.exit(-1)
add_include("", "zlib.h")
add_include("", "png.h")
add_include("SDL", "SDL.h")
add_include("", "ft2build.h")
add_include("freetype2", "freetype/freetype.h")
add_include("", "libavutil/avstring.h")
add_include("", "libavformat/avformat.h")
add_include("", "libavcodec/avcodec.h")
add_include("", "libswscale/swscale.h")
add_library("libSDL")
add_library("libz")
add_library("libpng")
add_library("libavformat")
add_library("libavcodec")
add_library("libavutil")
add_library("libfreetype")
extra_link_args = [ ]
png_libraries = [ 'png', "z" ]
sdl_libraries = [ 'SDL' ]
sound_libraries = [ 'SDL_sound', 'smpeg', 'vorbisfile', 'vorbis', 'ogg', 'modplug', 'stdc++', ]
sound_libraries = [ "avformat", "avcodec", "avutil", "z" ]
png_libraries = [ 'png', "z" ]
# The following turn on optional modules.
nativemidi = None
winmixer = None
linmixer = None
# Detect win32.
if platform.win32_ver()[0]:
nativemidi = [ 'nativemidi.c', 'native_midi_win32.c', 'native_midi_common.c', 'rwobject.c' ]
nativemidi_libs = [ 'winmm', 'SDL' ]
extra_compile_args.append("-fno-strict-aliasing")
winmixer = True
# Detect mac.
if platform.mac_ver()[0]:
nativemidi = [ 'nativemidi.c', 'native_midi_mac.c', 'native_midi_common.c', 'rwobject.c' ]
nativemidi_libs = [ 'SDL' ]
# Detect OSS.
try:
import ossaudiodev
@@ -83,14 +168,14 @@ renpy_font = distutils.core.Extension(
library_dirs=library_dirs,
extra_compile_args=extra_compile_args,
extra_link_args=extra_link_args,
libraries=sdl_libraries + ['freetype'],
libraries=sdl_libraries + [ 'freetype' ],
)
extensions.append(renpy_font)
psse = distutils.core.Extension(
"pysdlsound.sound",
[ "pss.c", "rwobject.c", "sound.c" ],
[ "pss.c", "rwobject.c", "sound.c", "ffdecode.c" ],
include_dirs=include_dirs,
library_dirs=library_dirs,
extra_compile_args=extra_compile_args,
@@ -100,19 +185,6 @@ psse = distutils.core.Extension(
extensions.append(psse)
if nativemidi:
nme = distutils.core.Extension(
"pysdlsound.nativemidi",
nativemidi,
include_dirs=include_dirs,
library_dirs=library_dirs,
extra_compile_args=extra_compile_args,
libraries=nativemidi_libs,
extra_link_args=extra_link_args,
)
extensions.append(nme)
if winmixer:
wme = distutils.core.Extension(
"pysdlsound.winmixer",
@@ -125,20 +197,9 @@ if winmixer:
if linmixer:
py_modules.append('pysdlsound.linmixer')
# ffplay = distutils.core.Extension(
# "renpy_ffplay",
# ["renpy_ffplay.c", "ffplay_module.c"],
# include_dirs = [ install + '/include/SDL', install + '/include/ffmpeg', install + '/include' ],
# library_dirs = [ install + '/lib' ],
# libraries = [ 'avcodec', 'avformat', 'avcodec', 'avutil', 'vorbis', 'vorbisenc', 'ogg', 'SDL', 'z', 'm', ],
# )
# extensions.append(ffplay)
distutils.core.setup(
name = "renpy_module",
version = "5.5.0",
version = "6.9.1",
ext_modules = extensions,
py_modules = py_modules,
package_dir = { '' : 'lib' },
+36 -18
View File
@@ -39,17 +39,17 @@ cdef extern from "pss.h":
void PSS_set_endevent(int channel, int event)
void PSS_set_volume(int channel, float volume)
float PSS_get_volume(int channel)
void PSS_set_pan(int channel, float left, float right)
void PSS_init(int freq, int stereo, int samples)
void PSS_set_pan(int channel, float pan, float delay)
void PSS_set_secondary_volume(int channel, float vol2, float delay)
void PSS_init(int freq, int stereo, int samples, int status)
void PSS_quit()
void PSS_periodic()
void PSS_alloc_event(object)
void PSS_refresh_event()
char *PSS_get_error()
def _extension(s):
i = s.rfind('.')
if i == -1:
return s
return s[i+1:]
def check_error():
e = PSS_get_error();
if e:
@@ -73,9 +73,7 @@ def play(channel, file, name, paused=False, fadein=0, tight=False):
else:
tight = 0
ext = _extension(name)
PSS_play(channel, rw, ext, name, fadein, tight, pause)
PSS_play(channel, rw, name, name, fadein, tight, pause)
check_error()
def queue(channel, file, name, fadein=0, tight=False):
@@ -88,9 +86,7 @@ def queue(channel, file, name, fadein=0, tight=False):
else:
tight = 0
ext = _extension(name)
PSS_queue(channel, rw, ext, name, fadein, tight)
PSS_queue(channel, rw, name, name, fadein, tight)
check_error()
def stop(channel):
@@ -128,13 +124,21 @@ def get_pos(channel):
return PSS_get_pos(channel)
def set_volume(channel, volume):
PSS_set_volume(channel, 10 ** volume / 10 )
if volume == 0:
PSS_set_volume(channel, 0)
else:
PSS_set_volume(channel, 10 ** volume / 10 )
check_error()
def set_pan(channel, pan, delay):
PSS_set_pan(channel, pan, delay)
check_error()
def set_secondary_volume(channel, volume, delay):
PSS_set_secondary_volume(channel, volume, delay)
check_error()
def set_end_event(channel, event):
PSS_set_endevent(channel, event)
check_error()
@@ -142,13 +146,27 @@ def set_end_event(channel, event):
def get_volume(channel):
return PSS_get_volume(channel)
def init(freq, stereo, samples):
PSS_init(freq, stereo, samples)
def init(freq, stereo, samples, status=False):
if status:
status = 1
else:
status = 0
PSS_init(freq, stereo, samples, status)
check_error()
def quit():
PSS_quit()
def periodic():
PSS_periodic()
def alloc_event(surf):
PSS_alloc_event(surf)
def refresh_event():
PSS_refresh_event()
def check_version(version):
if version < 2 or version > 3:
if version < 2 or version > 4:
raise Exception("pysdlsound version mismatch.")

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