Compare commits

...

325 Commits

Author SHA1 Message Date
Tom Rothamel 7e2e123af7 Bump version, update changelog. 2010-01-21 18:53:32 -05:00
Tom Rothamel 14aa4c4e3d Do not display ctc when interact=False. 2010-01-21 18:04:22 -05:00
Tom Rothamel 2c15237b8a Implement renpy.config.default_transform, but don't make it the default yet. 2010-01-21 16:54:10 -05:00
Tom Rothamel b4845252c1 Bump version. 2010-01-20 13:03:58 -05:00
Tom Rothamel 2f513235b3 The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
the default for the projects directory, if it has not already been set 
by the user. It also will report an error when creating a project fails,
rather than producing a traceback.
2010-01-20 11:16:55 -05:00
Tom Rothamel c68b3bae89 The new voice_replay function replays the voice played on the current
interaction. The new voice_can_replay function returns True if a voice
can be replayed.
2010-01-20 01:01:24 -05:00
Tom Rothamel 3825e88883 Properly purge images from the image cache. 2010-01-20 00:10:20 -05:00
Tom Rothamel bbe0fdb98f It's now possible to assign style properties to individual imagemap
buttons, by indexing style.imagemap_button. (So for example, one could 
assign to style.imagemap_button["Start Game"].hover_sound .)
2010-01-18 22:46:56 -05:00
Tom Rothamel 009969dab5 Can't pop from a tuple. 2010-01-18 03:04:02 -05:00
Tom Rothamel 376ac7ad81 Add a link to the Ren'Py Games List to the launcher. 2010-01-17 17:07:38 -05:00
Tom Rothamel de8257f459 Ren'Py now builds zip files in distributions 64k at a time. 2010-01-14 22:03:14 -05:00
Tom Rothamel 3b0fbcc55f Previously, it was impossible to pass an arguments list to a call
expression. Now, we allow the pass keyword to be used to distinguish 
the two, using code like:

call expression foo pass (bar, baz)
2010-01-14 12:48:54 -05:00
Tom Rothamel e33abc05fb Prevent infinite looping when iterating over an object with
__getitem__ defined.
2010-01-14 11:37:59 -05:00
Tom Rothamel 430ee03d45 Bump version to 6.10.2b. 2010-01-14 00:12:46 -05:00
Tom Rothamel 03477d1c75 Fix lp:506322 - MoveTransition wouldn't work on the overlay layer, even if explicitly specified. 2010-01-13 23:20:15 -05:00
Tom Rothamel ef9ee657f7 Add cache_unpin 2010-01-12 23:48:57 -05:00
Tom Rothamel e31f1ac63f Mark one pylint spurious warning. 2010-01-10 15:42:11 -05:00
Tom Rothamel 33a6c97446 Finalize changelog. 2010-01-10 15:37:57 -05:00
Tom Rothamel 99e9e6e9ba Bump version to 6.10.2a. 2010-01-10 15:34:31 -05:00
Tom Rothamel 1d81cede71 Unpack ScaledSurfaces before using them as a sample for an alpha channel. 2010-01-10 01:52:00 -05:00
Tom Rothamel 54ab9e0f1b Add copyright information to files that have it missing. 2010-01-09 13:25:18 -05:00
Tom Rothamel f0df9a7a05 Bump copyright to 2010. 2010-01-09 13:14:42 -05:00
Tom Rothamel adc3bf820b Fixed a bug that caused the overlay to display twice in some cases. 2010-01-05 18:07:28 -05:00
Tom Rothamel d26ac890a5 Add the ability to pin images into the cache, using the renpy.cache_pin function. 2010-01-05 02:30:39 -05:00
Tom Rothamel d0397b2111 The new config.automatic_images_strip variable can strip out prefixes
when automatically defining images.
2010-01-03 16:32:21 -05:00
Tom Rothamel 0229de3f0d The new config.menu_clear_layers variable allows layers to be cleared
when entering the game menu. This makes it easier for a layer to have 
overlay-like things on it when in the game, but not when in the game
menu.
2010-01-03 16:25:20 -05:00
Tom Rothamel 176150be7f Add renpylint script, a wrapper around pylint that gets rid of some
false positives where pylint isn't able to fully analyze Ren'Py.

Add annotations to Ren'Py to further supress false positives. The result
is that we can now run pylint and pick out regressions.
2010-01-02 02:38:07 -05:00
Tom Rothamel 04992fa431 Flag spurious pylint warnings, in the renpy/ directory. 2010-01-01 16:30:38 -05:00
Tom Rothamel b26725fd01 pylint done. 2010-01-01 15:09:36 -05:00
Tom Rothamel 601e7b1949 pylint: Initial pass through renpy directory. 2010-01-01 14:27:20 -05:00
Tom Rothamel 37c1571792 pylint: ast.py and atl.py 2010-01-01 13:30:39 -05:00
Tom Rothamel 812144bdf0 Fixed a bug that caused pixellate to crash. 2009-12-31 16:16:20 -05:00
Tom Rothamel 6e616fda4e When a music filename is unknown, remove it from the loop, so we don't keep
trying to access it.
2009-12-31 15:44:40 -05:00
Tom Rothamel 3f120ce658 Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially 
beneficial for eastasian languages, where every character is treated
as a word.
2009-12-30 16:24:18 -05:00
Tom Rothamel 5446da46dc Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially 
beneficial for eastasian languages, where every character is treated
as a word.
2009-12-30 15:41:29 -05:00
Tom Rothamel 172efcac94 Surface creation parameter was missing when creating a Frame with tile=True.
Fixes lp:501351.
2009-12-30 00:24:27 -05:00
Tom Rothamel c5ce6c0f4b Bump version. 2009-12-17 09:36:36 -05:00
Tom Rothamel 40f8644ac2 Export time from renpy.exports. 2009-12-17 09:35:34 -05:00
Tom Rothamel d45cf0d79a Bump version. 2009-12-16 19:17:18 -05:00
Tom Rothamel 68937a71b9 Add developer menu to string scanner. 2009-12-14 22:06:00 -05:00
Tom Rothamel db435f5a0a Bump version. 2009-12-14 19:06:43 -05:00
Tom Rothamel 40c469fa23 Add ctc_timedpause. 2009-12-14 19:04:10 -05:00
Tom Rothamel fe7c7e2299 Decode the tutorial properly, so international characters can be used. 2009-12-14 16:51:43 -05:00
Tom Rothamel 2f9d9f9dee Bump version numbers. 2009-12-13 11:26:44 -05:00
Tom Rothamel 293508969a The layout.imagemap_main_menu and layout.imagemap_load_save functions
now allow one to define variant screens. This allows one to select an 
imagemap main menu screen to use, or to define different screens for
loading and saving.
2009-12-13 11:05:58 -05:00
Tom Rothamel 5908546828 Ensure we get an alpha surface even if pygame hasn't been initialized.
Take the position from the transform, not something enclosing the transform.

Fix the archiver to not error out on import.
2009-12-12 23:16:59 -05:00
Tom Rothamel b80f6a1e8e Fix a bug with the last checkin. 2009-12-12 15:45:12 -05:00
Tom Rothamel d3434400cd The layout.imagemap_load_save function can now take dictionaries for
each of its arguments. This allows separate values of the arguments to
be specified for load and save.
2009-12-12 15:28:16 -05:00
Tom Rothamel 11a20e21d1 Update the font to the latest version. 2009-12-12 03:11:18 -05:00
Tom Rothamel 0de0aa292a ATL now has a "function" statement, which allows an ATL transform to
use the same functions that are supplied to Transform.
2009-12-12 01:28:41 -05:00
Tom Rothamel aa0d357bdc The transform state transfer now looks inside ImageReferences. This means
that it works when a transform is defined as part of an image, as well as
part of an at clause (or as an ATL block).

Parameterize ctc indicators.
2009-12-12 00:22:04 -05:00
Tom Rothamel ca16c24fc4 Make all of Ren'Py pyflakes-clean. 2009-12-11 01:38:28 -05:00
Tom Rothamel d32db0c9a3 Fix Pyflakes warnings. 2009-12-11 01:20:33 -05:00
Tom Rothamel 60b9f0522c Make shown_window an attribute of scene_lists. This tracks it better.
Change overlay semantics to match everything else.

Make core.py and exports.py pyflakes clean.
2009-12-11 00:39:17 -05:00
Tom Rothamel d3c58da216 Make core.py pyflakes-clean. 2009-12-10 11:31:46 -05:00
Tom Rothamel e81044465d Fix various bugs, incl lp:494820. 2009-12-10 01:01:59 -05:00
Tom Rothamel 75a0741c33 Scaling bug fixes. 2009-12-09 02:49:00 -05:00
Tom Rothamel a68f4af35d Vaguely working (not immediately crashing) rewrite of the scaling code. 2009-12-09 02:24:02 -05:00
Tom Rothamel 9e0932af5a Fix typo that prevented ui.at from working. 2009-12-07 09:58:04 -05:00
Tom Rothamel 112c0bce66 Only allow rollbacks to be committed in the top-level context. Fixes lp:493062.
Error handling improvements.

Allow ui.imagemap to take arbitrary displayables as the ground.
2009-12-06 15:30:36 -05:00
Tom Rothamel d640759ab8 Fixed a bug that prevented Ren'Py from interpolating image rotation
before image rotation was specified.
2009-12-05 17:05:14 -05:00
Tom Rothamel bb628bd9cd Make bilinear scaling precise.
Make im.Scale use the smooth scaling code. Fixes lp:488814.
2009-12-05 15:42:31 -05:00
Tom Rothamel ed3c0937d9 Check in cython-created files. 2009-12-05 13:32:26 -05:00
Tom Rothamel 48cf0cd50a Fixed a bug that caused Ren'Py to fail when scaling was enabled. 2009-12-05 03:09:56 -05:00
Tom Rothamel a39934d0c4 The image text tag can now take any textual image representation. So
something like {image=eileen happy} is legal, if odd.


Fixed a bug that could prevent files from being loaded if Ren'Py was
run from a path that contains non-ascii characters. (Even in directories
that were not part of the Ren'Py distribution.)
2009-12-05 00:38:30 -05:00
Tom Rothamel 2a9eaf9dea Fix a no-shutdown bug. 2009-12-05 00:15:07 -05:00
Tom Rothamel 0d07b4dcb6 Be sure blit lock is held. 2009-12-02 18:14:11 -05:00
Tom Rothamel 76fbce3304 Fix bug that could cause shift+R to fail when going back to a menu after a restart.
Fix bug that could prevent Ren'Py from exiting if image or auto-save threads felt like keeping us around.
2009-12-02 17:51:08 -05:00
Tom Rothamel 510eba1628 Hide deprecation warnings on Python 2.6. 2009-11-30 02:54:16 -05:00
Tom Rothamel c37fede2f1 Add precise mode for transform32.
Remove can_ tests from the module as obsolete.
2009-11-30 02:01:45 -05:00
Tom Rothamel 3ccb522e33 Replace all surface creation with calls to
renpy.display.pgrender.surface and other functions in that
module. This function creates a surface with a 1px border in
all directions. This will let us not have to worry about transform32 
overrunning the surface.
2009-11-29 16:01:42 -05:00
Tom Rothamel a067d0c830 Bump version to 6.10.0e 2009-11-16 23:20:12 -05:00
Tom Rothamel 2f82c7466d Adjust the types of ATL properties as necessary. 2009-11-16 02:22:37 -05:00
Tom Rothamel 9e9a6b7f8e Change the strategy used for cropping in Transform. The new one allows for floating pointy crop windows. 2009-11-16 02:04:41 -05:00
Tom Rothamel 9db36905c6 Fix bug that prevented ATL default parameters from working. 2009-11-15 19:29:17 -05:00
Tom Rothamel e5ae260c33 Add ATL warp construct. 2009-11-15 19:24:17 -05:00
Tom Rothamel 4e3a579eed ATL: fix bug with bare number as pause. 2009-11-15 15:44:49 -05:00
Tom Rothamel 4cd1e62978 Simplify module.py, now that we error out if the module isn't loadable.
Make it possible to build on a stock ubuntu.
2009-11-15 15:31:09 -05:00
Tom Rothamel babd95540d ATL add contains expression statement. 2009-11-15 00:51:53 -05:00
Tom Rothamel 905de15883 Clear lint error.
Bump version for release.
2009-11-14 22:14:48 -05:00
Tom Rothamel 00f31ca351 Bar style tweak, and replace missing main menu file. 2009-11-14 22:10:12 -05:00
Tom Rothamel cb82cfae3e Allow Transforms to embed Dissolve et al.
Add concert to tutorial game. Add new main menu to tutorial game.
2009-11-14 22:03:51 -05:00
Tom Rothamel 1a36f1feb7 Add show_transform to character. 2009-11-13 18:18:47 -05:00
Tom Rothamel d1893c6e17 Do not change the style prefix of a button when changing the style
prefix of a button that contains it.
2009-11-13 15:12:08 -05:00
Tom Rothamel 330ec0e68c Optimize transforms when alpha is 0.
Trim happy_alley.

Bump version to 6.10.0b.
2009-11-13 14:24:19 -05:00
Tom Rothamel 830304b79e In ATL, changed child -> contains, so as not to mask access to the child variable. 2009-11-10 23:05:07 -05:00
Tom Rothamel dc5940ac56 Ensure layer_at_list works with ATL transforms properly. 2009-11-10 22:55:12 -05:00
Tom Rothamel 437cc8784f Choose default focus when leaving a context in which at least one interaction occured. 2009-11-10 01:58:41 -05:00
Tom Rothamel 8e08e6647a Update .bzrignore 2009-11-09 21:04:11 -05:00
Tom Rothamel 60a21a7bbe Add child statement to ATL.
Allow ATL Transform to be used as transition.
2009-11-09 21:01:04 -05:00
Tom Rothamel 6251a86cfe Add new lucy art - thanks, Mugen! 2009-11-09 16:48:43 -05:00
Tom Rothamel 580ea88cd0 Make transforms take a list of declared parameters.
Fix problem where transform and define would declare a label.
2009-11-09 16:42:15 -05:00
Tom Rothamel c93734cd9c Have the caret change color when a color parameter is supplied to Input. 2009-11-08 13:55:19 -05:00
Tom Rothamel f7e2f0dd1a Fix bug that prevented styles from rebuilding. 2009-11-08 13:22:02 -05:00
Tom Rothamel 943b505ec2 Fix the version number to be 6.10.0a. 2009-11-07 19:43:01 -05:00
Tom Rothamel 75304e781a Don't let REDRAW or TIMEEVENT hold up motions.
Final tweaks for release.
2009-11-07 19:41:46 -05:00
Tom Rothamel d73326af11 Rename the bidi module.
Bump the version numbers.

Fix the demo a bit.

Fix problem in which TIMEEVENT could starve redraws.
2009-11-07 17:55:27 -05:00
Tom Rothamel 670eca455d Update strings.
Get things building on all platforms, bump library versions.
2009-11-07 02:49:07 -05:00
Tom Rothamel ab38c2e521 The freetype library has been updated, and we have added support for
the use of TrueType collections. Using a name of 0@font.ttc will get
the first font in the collection, 1@font.ttc will get the second font,
and so on.

ATL typo.
2009-11-07 00:54:53 -05:00
Tom Rothamel 1ded9b2959 Changelog updates.
Add align and anchor ATL properties, for symmetry with pos.
2009-11-06 02:12:20 -05:00
Tom Rothamel 7c67db202f Preserve the illusion of linear time in transforms. 2009-11-05 21:30:39 -05:00
Tom Rothamel ba4321956b Basically done with the tutorial game. Removed a lot of files that are
no longer used.
2009-11-05 02:50:39 -05:00
Tom Rothamel 79e4b5a2fa Finished the ATL tutorial. 2009-11-04 23:09:07 -05:00
Tom Rothamel 5b84b0507c Added a .001s sleep for frames that are framerate-limited. This should
prevent Ren'Py from consuming all CPU unless the game is CPU-bound.
2009-11-04 19:25:12 -05:00
Tom Rothamel c15d13e543 Allow LiveComposites bigger than the screen. Fixes lp:473624. 2009-11-03 21:11:50 -05:00
Tom Rothamel 3ef27787b4 Various ATL fixes. Commit ATL tutorial. Off to go vote... 2009-11-03 11:10:26 -05:00
Tom Rothamel e84e8102b6 The new config.auto_load variable allows you to specify a save file
that is automatically loaded when Ren'Py starts. For example, setting
this to "1" loads the game in save slot 1. This is intended for use by
developers, so they can easily return to a point in the game after 
restarting Ren'Py.
2009-11-02 01:53:17 -05:00
Tom Rothamel ee8d1a531a Work on the ATL demo.
Fix yet another segfault bug in transform32, this one probably having to 
do with precision of floating point numbers.
2009-11-02 01:28:47 -05:00
Tom Rothamel 2d4d1903b2 More work on the tutorial. 2009-10-31 20:10:52 -04:00
Tom Rothamel d1cc2015ac Move demo/ to tutorial/. 2009-10-31 14:47:20 -04:00
Tom Rothamel be44f0805c Minor focus behavior changes to deal with viewports better.
More work on the demo. The quickstart is now covered.
2009-10-31 14:31:19 -04:00
Tom Rothamel 612207510c Working on turning the demo game into the tutorial game. 2009-10-31 02:19:29 -04:00
Tom Rothamel c2875e4a7d More tutorial work. Finished the dialogue section. 2009-10-28 00:50:20 -04:00
Tom Rothamel b8d2433a79 Demo work.
Add basic RTL support.
2009-10-26 18:46:21 -04:00
Tom Rothamel 43cc8b425a Make _args and _kwargs dynamically scoped. This fixes a problem with
_after_load when at a label, and may also fix a problem with return 
labels being missing.
2009-10-25 02:13:50 -04:00
Tom Rothamel 7962073926 The play statement takes an if_changed modifier, which prevents a song
from being restarted if it is already playing on the channel.
2009-10-25 00:06:22 -04:00
Tom Rothamel 281a35bc66 Fix problems with imagemap load & save. 2009-10-24 23:26:31 -04:00
Tom Rothamel a4f6a18bb8 Python blocks are now compiled in a mode that allows the python "with"
statement. Container displayables now support the context manager
protocol, automatically closing at the end of a with block. (Note
that the python with statement postdates the Ren'Py with statement,
and has totally different semantics.)
2009-10-24 04:19:35 -04:00
Tom Rothamel f50adf3ed2 Add the ui.tag function. 2009-10-22 09:57:41 -04:00
Tom Rothamel f1b78b4a05 Make a copy of an ATL displayable before running a hide handler. This
allows us to roll back to before the hide handler has run.
2009-10-22 09:43:38 -04:00
Tom Rothamel 7953f8adf1 Have ATL give a parse error if it sees two expressions in a row. 2009-10-22 08:59:29 -04:00
Tom Rothamel f3062e6f22 Add ability for ATL to run an event on hide, and suppress hide until
done. (Not sure if this is totally desirable, though. It interacts with
rollback poorly.)
2009-10-22 01:37:19 -04:00
Tom Rothamel fe4eda2661 Try to ensure that loading and saving ATL works out. 2009-10-20 21:51:42 -04:00
Tom Rothamel 2be10ba84c Alias Character to Speaker. 2009-10-20 21:14:31 -04:00
Tom Rothamel 82b3d0e78e The layout.imagemap_yesno_prompt now supports a prompt_images
argument, which is can be used to specify images to replace the
text of a yes/no prompt.

Make buttons give out the role + hover status.

Allow transform to control the render size of its child.
2009-10-18 21:49:54 -04:00
Tom Rothamel 079180f4ce Changed MoveTransition to preserve the timebases of the thing being moved
in all circumstances.

Fixes lp:451464
2009-10-17 23:30:26 -04:00
Tom Rothamel 9a3369c27c The developer screen was getting a bit large, so load it from a module
only if config.developer is enabled.
2009-10-17 15:12:23 -04:00
Tom Rothamel b87e10cdcf Added the Image Location Picker to the Developer (shift+D) menu. This
tool lets the user pick an image, and then pick locations that
image. It display the mouse coordinates, imagemap rectangle, and
cropping rectangle.
2009-10-17 15:07:15 -04:00
Tom Rothamel 229c542d68 ATL: Propagate events to child as well as parent. 2009-10-17 13:40:34 -04:00
Tom Rothamel 3478d079d6 The displayable code has been adjusted to consider strings that do not
contain at least one dot as image references. Now, one can write
"eileen happy" to refer to an image with that name.

ATL: Fix Child.
2009-10-17 00:25:09 -04:00
Tom Rothamel a7fc70402e The play and queue statements now take optional loop and noloop
modifiers, which force looping (or lack of looping) on that channel.
2009-10-16 23:41:40 -04:00
Tom Rothamel 5df6419a59 Added the pause statement. 2009-10-16 23:30:52 -04:00
Tom Rothamel 8b03bc5072 The new config.automatic_images variable, when set correctly, will
cause Ren'Py to automatically define images for appropriately-named
image files found in the archives and game directory.
2009-10-16 23:22:55 -04:00
Tom Rothamel 6ca8a37cc6 The new config.window_overlay_functions variable contains a list of
functions that should be called only when once the dialogue window has
been shown.
2009-10-16 22:40:23 -04:00
Tom Rothamel 9fbf1ee1b2 Add the define statement. 2009-10-16 22:17:03 -04:00
Tom Rothamel 84b7741fa4 Rewrite transform to fix segfaulting. Eliminate most fixed-point arithmetic.
Add to ATL corner1, corner2.
2009-10-16 03:41:42 -04:00
Tom Rothamel e6efaa5f9f Add ability of ATLTransform to take events from its child, and for
button to generate ATL events.

Fix focusing the child of an ATL displayable.
2009-10-16 01:19:13 -04:00
Tom Rothamel 330c2e247e Allow rotation of clipped render. 2009-10-15 11:35:48 -04:00
Tom Rothamel 923f56273c Add to ATL support for spline interpolation. 2009-10-14 01:33:44 -04:00
Tom Rothamel 8b761aa689 Update icon to 7-ready one.
Minor fix to ATLTransform.
2009-10-12 15:21:53 -04:00
Tom Rothamel fa538db11f Add ATL support for polar coordinates and revolution. 2009-10-12 02:57:17 -04:00
Tom Rothamel e4dff364e1 Add language support for revolution. 2009-10-12 02:56:36 -04:00
Tom Rothamel 5d7faf0274 Add basic revolution support. 2009-10-12 02:38:17 -04:00
Tom Rothamel ee0cafcf67 Change ATL to use warpers. 2009-10-11 15:38:25 -04:00
Tom Rothamel 94506ad601 Give people a fighting chance of debugging ATL errors. 2009-10-11 00:27:25 -04:00
Tom Rothamel f0b54ea7f9 Mark window is shown in renpy.display_menu. 2009-10-08 19:58:03 -04:00
Tom Rothamel 11dbf23952 Applied patch from spikey to fix lp:409151 2009-10-08 01:15:34 -04:00
Tom Rothamel 8957aa4f2f fixes lp:413209. 2009-10-08 01:09:22 -04:00
Tom Rothamel 7e206549fd Attempt a fix for lp:435595. 2009-10-08 00:32:11 -04:00
Tom Rothamel f365408bbc Fix lp:415110. 2009-10-08 00:17:04 -04:00
Tom Rothamel 0bdf5cd904 Be more aggressive in handling events, so the queue is less likely to
overflow.
2009-10-07 23:41:53 -04:00
Tom Rothamel 9ba28e5cd2 Fixed style.rebuild. 2009-10-07 02:07:12 -04:00
Tom Rothamel 49ae49a82e Add ui.button's keymap argument.
Add support for deleting save games.
2009-10-07 01:35:55 -04:00
Tom Rothamel 23e9fffd68 Fix function leaking into atl interpolators. 2009-10-07 00:43:08 -04:00
Tom Rothamel 1c6df6230d Various improvements to ui.input, in support of a failed effort to
allow the user to change the label of a savegame.
2009-10-07 00:22:39 -04:00
Tom Rothamel 88584747e4 renpy.get_roll_forward 2009-10-05 14:09:12 -04:00
Tom Rothamel d77d1c266b When an image is shown, Ren'Py checks to see if there was a previous
image with that tag, and if that image used a transform. If this is
true, Ren'Py does two things:

# If the new image is not a transform, it wraps it in a transform.
# The transform is initialized to have the properties of the old transform.

The generally has the effect of "remembering" the position of images
shown on the screen. In some cases, this memory effect may override a
position encoded into an image. In that case, the image must be hidden
and shown again.
2009-10-04 22:45:03 -04:00
Tom Rothamel d9738a2809 Added a FPS meter to the Developer (shift+D) menu.
Added a .001s sleep for frames that are framerate-limited. This should
prevent Ren'Py from consuming all CPU unless the game is CPU-bound.
2009-10-04 16:38:38 -04:00
Tom Rothamel a40d997413 Implement visit method on the various ATL classes. 2009-10-04 12:02:06 -04:00
Tom Rothamel d444558b06 Add ATL image prediction.
Add ATL On and Event statements.
2009-10-04 11:48:22 -04:00
Tom Rothamel 07164c156b Pass statement, remove requirement for choice to take an expression. 2009-10-04 03:36:09 -04:00
Tom Rothamel 625df4c7ac Implement Transform statement.
Implement calling an ATLTransform, and using an ATLTransform as a parameterized image.
2009-10-04 02:59:28 -04:00
Tom Rothamel 75a047e18d Implement the time statement. 2009-10-04 01:54:25 -04:00
Tom Rothamel ade3d4f935 Implemented choice. 2009-10-04 00:05:16 -04:00
Tom Rothamel a0bc604d92 Implement ATL statements, including repeat and parallel. 2009-10-03 22:59:55 -04:00
Tom Rothamel 10743adcee Fix a bug that could cause us to read a negative amount from a file, with disasterous results. 2009-10-03 15:36:35 -04:00
Tom Rothamel 4e9af0789c First ATL animation. 2009-10-01 03:21:37 -04:00
Tom Rothamel 83f7ef6fd7 WIP checkin of ATL. 2009-09-30 15:44:19 -04:00
Tom Rothamel b2850cc6ac ATL work. 2009-09-29 03:03:46 -04:00
Tom Rothamel e41c71da98 Add ATL, parse multipurpose statement. 2009-09-27 01:07:22 -04:00
Tom Rothamel 0e3468872b Fix strings to not double-escape. 2009-09-01 10:06:42 -04:00
Tom Rothamel cd6a49e679 Allow translation. 2009-08-31 01:36:55 -04:00
Tom Rothamel 494e1a944b Fix regression that prevented {w=1} from working. 2009-08-13 20:19:58 -04:00
Tom Rothamel 1361825f5d Bump version. 2009-08-03 21:33:34 -04:00
Tom Rothamel b977e20156 Export RENPY_BASE environment variable to help editors find Ren'Py.
Make SciTE use this mechanism to launch games.
2009-08-03 21:28:45 -04:00
Tom Rothamel ff858e599d Ensure that distribute works with non-unicode directories. 2009-08-03 19:26:26 -04:00
Tom Rothamel 4c7bdede29 Bump version. 2009-07-30 21:24:55 -04:00
Tom Rothamel 4208836d77 The various layouts now change the mouse to the gamemenu or mainmenu
mouse, as appropriate.
2009-07-30 21:13:34 -04:00
Tom Rothamel 592341f5b1 Editor selection tweaks. (Respects RENPY_EDITOR) 2009-07-30 21:04:06 -04:00
Tom Rothamel bc41ebadce Hide console on lint. 2009-07-29 23:36:02 -04:00
Tom Rothamel 0deadb41ee Reset LD_LIBRARY_PATH before running zenity. 2009-07-29 23:33:06 -04:00
Tom Rothamel 076624c4c2 Normalize filenames when building distributions. This prevents
duplicates and ensures that we can properly replace file data. For
example, on Windows, this was preventing Info.plist from being
replaced.
2009-07-28 22:23:33 -04:00
Tom Rothamel 943b421779 Bump version to 6.9.3a. 2009-07-14 09:59:00 -04:00
Tom Rothamel c21acfb108 Fix missed launcher internationalization. Thanks go to Cato. 2009-07-14 02:47:05 -04:00
Tom Rothamel 8ae58964d8 NVL-mode tutorial. 2009-07-14 01:59:03 -04:00
Tom Rothamel 0cf0135a00 Fix imagemap_preferences to properly highlight button. 2009-07-13 01:47:55 -04:00
Tom Rothamel 11d8a8a249 The save location for screenshots has now been standardized. It is now
the directory containing the executable used to start Ren'Py, be it a
.exe, .py, .sh, or .app. (The latter is handled specially.)
2009-07-12 16:49:45 -04:00
Tom Rothamel 8edacbf9f1 Fixed launchpad bug #392322. 2009-07-12 15:48:23 -04:00
Tom Rothamel e6f49527b6 Ren'Py will now search for a directory named "Ren'Py Data" in the
directories above your Ren'Py installation. If found, save data will
be placed in that directory, rather than the system-specific default
location. This should help make it easier to develop Ren'Py games when
using a USB drive.
2009-07-12 15:39:15 -04:00
Tom Rothamel 9b897f7ffc l2: Automatically update a translations file, if it exists. 2009-07-12 13:38:07 -04:00
Tom Rothamel bc06c75cf2 l2: translations framework 2009-07-12 12:16:09 -04:00
Tom Rothamel ef324e2f9f Remove debug print. 2009-07-11 15:43:17 -04:00
Tom Rothamel 002ed104de Allow config.layer_clipping to specify layers that are larger than the
screen.
2009-07-11 15:27:51 -04:00
Tom Rothamel 211fd59d66 The window show and window hide statements now work with NVL-mode,
and are probably preferred over nvl show and nvl hide.
2009-07-09 01:48:36 -04:00
Tom Rothamel 3827198240 Fixed a 5-year-old bug in rollback that prevented an object from being
rollback if it was not being referred to by an object in the current 
state. For example, if we did:

$ o.foo = [ ]

"point a"

$ o.foo.append(1)

"point b"

$ o.foo = None

"point c"

and then rolled back from point c to point a, o.foo would improperly remain
[1]. (And would become bigger each time we rolled back and forth.)
2009-07-06 23:51:40 -04:00
Tom Rothamel 760d975d5b L2 initial release. 2009-07-05 18:23:59 -04:00
Tom Rothamel ad25bd6597 l2 is now the default launcher. 2009-07-05 14:24:36 -04:00
Tom Rothamel 9edc9aa741 l2: text editing support. 2009-07-05 14:23:09 -04:00
Tom Rothamel 061f481d10 l2: new 2009-06-30 01:47:36 -04:00
Tom Rothamel f33839212d Add header to pot file. 2009-06-27 23:10:19 -04:00
Tom Rothamel ac46d25470 Switch to using pot files to store translations. 2009-06-27 22:41:25 -04:00
Tom Rothamel efdf7d4e30 l2: archiver. 2009-06-27 22:05:21 -04:00
Tom Rothamel 76d942ebb3 l2: progress bars and success screen 2009-06-27 20:50:16 -04:00
Tom Rothamel 24881174ce l2: Now building distributions on win, mac, linux, all. 2009-06-27 19:48:09 -04:00
Tom Rothamel 88a44ea1a9 l2: scanning files for distribution
l2: builds windows distribution
2009-06-27 18:42:57 -04:00
Tom Rothamel d0aed4a284 l2: distribute interface. 2009-06-27 14:31:03 -04:00
Tom Rothamel 47f5cce2c3 l2: Now can choose between multiple kinds of themes. 2009-06-27 00:11:03 -04:00
Tom Rothamel 534f669e1d l2: editor
l2: lint
l2: delete persistent
l2: start on theme changing
2009-06-26 04:17:08 -04:00
Tom Rothamel 2f422080e9 l2: game directory. 2009-06-26 02:08:11 -04:00
Tom Rothamel 6efbd90a7c Beginning work on Launcher2. 2009-06-26 01:59:14 -04:00
Tom Rothamel 446b5fd32f Also adjust times on root. 2009-06-12 16:36:16 -04:00
Tom Rothamel 705dc5f53b Fixed a problem that could cause children of the various
MultiBox-based displayables (Fixed, HBox, VBox, and LiveComposite) to
display animations incorrectly.
2009-06-11 21:50:44 -04:00
Tom Rothamel c5dba9f4a1 The new ui.detached function allows one to use the ui functions to
define displayables without adding them to a layer.
2009-06-11 21:09:56 -04:00
Tom Rothamel 904c2ebe73 Fix bug that caused renders to be cached without respect to displayable time. 2009-06-09 21:27:31 -04:00
Tom Rothamel 275f52814f Fix im.py:703: DeprecationWarning: integer argument expected, got float 2009-05-27 23:39:42 -04:00
Tom Rothamel 693cf9f8c9 Version bumps for 6.9.2 2009-05-05 02:09:59 -04:00
Tom Rothamel 35c2ec5a83 Fixed a bug that could cause it to take two tries to define a joystick
button.
2009-05-02 23:31:13 -04:00
Tom Rothamel 3b60efd744 Update changelog.
Fix dequeue to have correct semantics.
2009-05-02 23:05:27 -04:00
Tom Rothamel daac5d8ebf Doing anything besides rollforward during rollback now terminates
rollback.

Queueing music immediately after a play statement now allows the first 
track from the play statement to play.
2009-05-02 22:41:04 -04:00
Tom Rothamel 1fab6d8707 Prevent slow_done from being repeatedly called. 2009-05-02 21:32:24 -04:00
Tom Rothamel aaff11668a Catch errors when saving screenshots. 2009-05-02 20:21:18 -04:00
Tom Rothamel 536341a819 Fix problem with window icon on 16bit screen. 2009-05-01 22:16:29 -04:00
Tom Rothamel b9c468e446 Fix repeate word in the question. 2009-04-27 07:50:09 -04:00
Tom Rothamel 03edec9785 Fix a bug with Container. 2009-04-24 19:22:04 -04:00
Tom Rothamel da70a85d75 Bring in changes from staging. 2009-04-23 00:53:14 -04:00
Tom Rothamel 4ba170b8d8 Bring in features from mainline. 2009-04-23 00:52:04 -04:00
Tom Rothamel 72ae15c635 Back out some changes that lead to a slowdown in dissolve. 2009-04-22 23:16:49 -04:00
Tom Rothamel 1179066dda Bump version to 6.9.1h 2009-04-20 23:05:00 -04:00
Tom Rothamel 62d0093bee End skipping on rollback. 2009-04-20 23:01:10 -04:00
Tom Rothamel 55c0d3b4a7 Convert to alpha before smoothscaling windows icon. 2009-04-19 16:03:42 -04:00
Tom Rothamel 92014eafdd Fix a bug with the icon on windows. 2009-04-19 16:01:55 -04:00
Tom Rothamel b1be4c8ed4 The library alias for config has been removed. 2009-04-19 02:00:53 -04:00
Tom Rothamel 06f36dd8d1 Prevent infinite loop in error handling. 2009-04-19 01:31:26 -04:00
Tom Rothamel 3a15f5c717 6.9.1g 2009-04-18 23:24:22 -04:00
Tom Rothamel 031f3338b1 Scale screenshot using an alpha image. 2009-04-17 19:44:00 -04:00
Tom Rothamel 66125b2e10 Bump version. 2009-04-16 21:03:48 -04:00
Tom Rothamel e6becffc4c Blacklist obsolete file formats.
Properly deallocate VideoStates of short/invalid media files.
2009-04-16 19:31:50 -04:00
Tom Rothamel d281e57879 Fix reported bugs.
Make scaling more accurate.
2009-04-16 18:04:10 -04:00
Tom Rothamel 5196a970a0 Channels now have a default tightness. 2009-04-15 12:12:40 -04:00
Tom Rothamel efcbc92e7a Reimplement smoothscale in terms of _renpy.pixellate and _renpy.bilinear. 2009-04-15 01:10:13 -04:00
Tom Rothamel 142fa33548 Changelog updates. 2009-04-13 23:49:39 -04:00
Tom Rothamel 4b6e871ac6 6.9.1d 2009-04-13 23:40:13 -04:00
Tom Rothamel 1fbbad053a Add _rollback. 2009-04-13 23:11:39 -04:00
Tom Rothamel 61aa933d97 Fix rendering of empty image-based fonts. 2009-04-13 19:31:11 -04:00
Tom Rothamel 70c3ea773e Fix conflict between window show and shift+>. 2009-04-13 11:54:40 -04:00
Tom Rothamel a16de04682 The demo now passes with RENPY_SCALE_FACTOR=1.5. This required various fixes.
Prevent blit_lock from being held over a traceback.
2009-04-13 01:27:34 -04:00
Tom Rothamel 0280a12589 In SayBehavior, when a click comes in at the same time as a skip
timeout, favor the click.
2009-04-12 23:53:22 -04:00
Tom Rothamel 4dc8fef9c1 Fix a problems in scaling caused when images of different physical
sizes map to the same virtual size.

Fix a problem with restart.
2009-04-12 23:47:42 -04:00
Tom Rothamel 2c02645ec7 Lint now reports all uses of missing files, rather than just the first. 2009-04-12 15:14:19 -04:00
Tom Rothamel 40bad327fe renpy.full_restart now takes a target parameter, which is a screen on
the main menu to target.
2009-04-12 14:48:26 -04:00
Tom Rothamel f5653d3c4d Releasing 6.9.1c. 2009-04-11 14:16:14 -04:00
Tom Rothamel 4026d7818b Provide a basic mechanism for invoking the main menu with a particular screen. 2009-04-11 14:04:54 -04:00
Tom Rothamel a0fda2f058 Do not offer an editor if none exists.
Modified setup.py to check dependencies. It can now be used to build
on a stock ubuntu system, if all dependencies are in place.
2009-04-11 13:47:35 -04:00
Tom Rothamel 93546e2d5c Allow the movie channel to play back while muted. 2009-04-11 01:41:29 -04:00
Tom Rothamel 85a562713a Fix memory leak in the redraw queue. 2009-04-11 00:47:51 -04:00
Tom Rothamel 4e9beb1a5d Minor tweaks to the includes of ffdecode.c 2009-04-10 11:01:12 -04:00
Tom Rothamel 522333e0f5 Update help file to include a link to renpy/LICENSE.txt. 2009-04-10 10:15:06 -04:00
Tom Rothamel b4c4d0264c Make scale correct and higher quality. 2009-04-10 02:40:15 -04:00
Tom Rothamel 21c3187fa3 Fix help on an imagemap menu. 2009-04-10 00:03:42 -04:00
Tom Rothamel b377cfcdef Only play activate and hover sounds if defined. 2009-04-09 22:52:09 -04:00
Tom Rothamel 5d384e531d Drop log level in ffdecode.
Bump version to 6.9.1b.
2009-04-09 18:41:25 -04:00
Tom Rothamel 2b00c64973 More accurate durations on streams. 2009-04-09 14:44:48 -04:00
Tom Rothamel 7c777dea22 Scaling is now automatically enabled if the window won't fit on the screen. 2009-04-08 00:41:10 -04:00
Tom Rothamel 9d0c77917d Remove debugging code in nvl mode. 2009-04-07 11:59:32 -04:00
Tom Rothamel 6d40ced435 Updated renpy.sh to work on the Mac again. 2009-04-07 02:13:36 -04:00
Tom Rothamel 0675ee7f79 Fix clipping of BMFonts. 2009-04-06 23:43:38 -04:00
Tom Rothamel 0aec15a848 Fix problem with sounds being changed upon exiting a context. 2009-04-05 21:25:50 -04:00
Tom Rothamel 2ff01a99ac Update distribute.py to deal with new module files. 2009-04-05 16:21:06 -04:00
Tom Rothamel 0596ed7739 Update license for 6.9.1. 2009-04-05 16:10:35 -04:00
Tom Rothamel d8beb99964 There is a new config.windows_icon variable, that lets one set the
window icon for Windows separately from Mac OS X and Linux.
2009-04-05 15:59:00 -04:00
Tom Rothamel 648dfd8d75 Fix bugs revealed by the mediatest game. 2009-04-05 14:53:02 -04:00
Tom Rothamel 279a7a3fc8 Don't use SDL_Mix_Audio, which can have weird alignment
rules. Instead, just mix things ourselves in C.

Random other release engineering things.
2009-04-05 12:07:59 -04:00
Tom Rothamel a62aede62f Add video to the demo.
Tweak video playback to remove some logging, and some force stops.
2009-04-04 22:13:20 -04:00
Tom Rothamel b07bbbc1c9 Report more relevant errors when various commands occur during the init phase. 2009-04-04 19:08:08 -04:00
Tom Rothamel 547ce87eaa Add more window control statements to demo.
Properly compute size of Transform.

Eliminate dependency loop that was causing Renders to leak.
2009-04-04 18:08:43 -04:00
Tom Rothamel c206456d00 Modify demo game to use window show and window hide. 2009-04-04 14:42:56 -04:00
Tom Rothamel 590dd13f8f The new window statement allows one to control if an empty window is
shown when no character is speaking. Specifically, the

window show [transition]

statement shows the window, and the 

window hide [transition]

statement hides it. Both can take an optional
transition. config.empty_window is responsible for displaying the
window, while config.window_show_transition and
config.window_hide_transition are default transitions. The state of
the window can be determined by testing _window. The
renpy.shown_window function can be called to suppress displaying the
empty window, and is called automatically when characters speak.



The new renpy.get_placement function returns information about the
placement of displayables.
2009-04-04 14:02:00 -04:00
Tom Rothamel afd0e70479 Deal with the case where a bmfont has a negative offset for the first
character in a string.
2009-04-04 03:58:21 -04:00
Tom Rothamel b9166b35b3 The define.move_transitions function can now pass keyword arguments to
the moves it creates. The most useful thing with this is to pass
subpixel=True, in order to create subpixel move transitions.
2009-04-04 03:32:44 -04:00
Tom Rothamel 333fa51862 Hotspots for the game menu buttons can be defined as part of
layout.imagemap_load_save, layout.imagemap_preferences, and
layout.imagemap_yesno_prompt. Doing so prevents layout.navigation from
being called for that screen. It also allows opaque imagemaps to be
used, rather than forcing them to be transparent to allow the
navigation to show through.
2009-04-04 03:00:31 -04:00
Tom Rothamel ec6d256707 Support play <channel>, queue <channel>, and stop <channel> statements. 2009-04-03 22:36:44 -04:00
Tom Rothamel 86764d92a6 Fixed a bug that could cause crashing when rolling back to a Zoom with
an after_child.
2009-04-03 17:50:45 -04:00
Tom Rothamel cf1c9b3e5e Fixed a bug that caused layout.imagemap_main_menu to call a label even
though there was a button with the same name.
2009-04-03 14:05:08 -04:00
Tom Rothamel b15d7179b6 Zooming was totally broken when bilinear=False. 2009-04-03 02:29:11 -04:00
Tom Rothamel 72312f1249 Update the keymap to support alt-enter to toggle fullscreen, alt-q to quit. 2009-04-03 02:08:03 -04:00
Tom Rothamel 373198f628 Various minor changes required to get movie_cutscene working, and keep it compatible with the old version. 2009-04-03 01:58:36 -04:00
Tom Rothamel e96d8c774b Reimplement movie_cutscene.
Fix bugs that prevented sound from looping in some cases.
2009-04-02 22:34:07 -04:00
Tom Rothamel 8e221e183d Implement changing the volume over time.
Re-implement sound in terms of music.
2009-04-02 18:15:59 -04:00
Tom Rothamel 2249c49303 Added the PNG save code back in, so we can save a PNG file into a
memory buffer. 

Scout is hereby banned from crayons until she figures out a way to use
them that doesn't buffer-overrun pygame's TGA-writer.
2009-04-01 22:21:11 -04:00
Tom Rothamel 388362d318 Many fixes to movie playback.
Munge filenames that include non-identifier characters.
2009-04-01 04:28:50 -04:00
Tom Rothamel a554ea8e8b Update munge algorithm to deal with characters that cannot appear in python identifiers. 2009-04-01 04:22:01 -04:00
Tom Rothamel 090719deee Make ffdecode drop frames to maintain sync.
debug_sound will now enable output of ffmpeg status information.
2009-04-01 04:00:53 -04:00
Tom Rothamel e29a162a85 Discover AVSEEK_SIZE. Implement it. Fix bug that caused AVI files not
to parse.  It's _never_ easy. :-)
2009-04-01 03:05:34 -04:00
Tom Rothamel e17fa9edc2 The code now builds properly on Windows, but immediately crashes upon playing
a video.
2009-03-30 02:26:09 -04:00
Tom Rothamel e57529257e Remove more references to save_png. 2009-03-30 01:03:23 -04:00
Tom Rothamel 866f9228ef Get the Movie displayable working.
Remove image writing from _renpy, now that it's in pygame.
2009-03-30 01:00:23 -04:00
Tom Rothamel 3a38a8b89b Fix seeking bug that was affecting AVI playback. 2009-03-29 18:54:20 -04:00
Tom Rothamel 0509a23881 Fullscreen movie playback works. 2009-03-29 16:19:49 -04:00
Tom Rothamel cbb0741ab9 Rewritten sound support now works. (At least in the sense of not
crashing or leaking memory.)
2009-03-29 04:19:15 -04:00
Tom Rothamel 716bb0fac1 style, not 'style'. 2009-03-28 11:07:50 -04:00
Tom Rothamel acb193bd7b Moved all of the motions into their own file, as there's a reasonably
logical split between them and the stuff that remained in
renpy.layout. (And since two ~1k line files are more readable than one
2k line file.)
2009-03-28 01:18:10 -04:00
Tom Rothamel 0a09beb731 Fix FactorScale, and add to demo to be sure it works. 2009-03-28 00:22:10 -04:00
Tom Rothamel 93dca3df73 The Motion (including Move and Pan), Zoom, RotoZoom, and FactorZoom
displayables now use the style.motion style, which now has xanchor and
yanchor both set to 0. This gives these movements the same semantics
when used inside an image clause as they have outside one.
2009-03-27 23:08:34 -04:00
Tom Rothamel 008143a3da im.Grayscale and im.Sepia now take properties, so they can be
positioned.
2009-03-27 04:58:40 -04:00
Tom Rothamel 30a4db432e Fix problem computing the size of the render of a Transform. 2009-03-27 04:39:30 -04:00
Tom Rothamel 65546baf01 Remove obsolete files. 2009-03-27 03:53:55 -04:00
Tom Rothamel 8be5069490 Fix fixes. 2009-03-26 03:18:39 -04:00
Tom Rothamel 802410644b Fix locking conflict that could cause movies & music to not end.
Add some checking that should deallocate all renders.
2009-03-26 02:23:01 -04:00
Tom Rothamel e74b172372 Remove debug prints.
Add better locking to codec open/close, which prevents ffmpeg from complaining.
2009-03-24 06:36:21 -04:00
Tom Rothamel 23ac59588e Fix problems with non-44100 sampling rates. 2009-03-24 04:58:46 -04:00
Tom Rothamel 7f6e9de5e5 Integrated ffmpeg with pss. 2009-03-24 01:16:43 -04:00
Tom Rothamel 143906ae9d Begin work to integrate ffmpeg. 2009-03-22 21:16:17 -04:00
Tom Rothamel b003371456 6.9.0h 2009-03-21 17:36:00 -04:00
Tom Rothamel 1e6fa37a10 Fix offset problem in RotoZoom 2009-03-21 02:35:01 -04:00
Tom Rothamel 935786a161 Fix prior fix. 2009-03-19 23:51:46 -04:00
Tom Rothamel 23c4d07432 Fix bug with clipping. 2009-03-19 01:41:25 -04:00
Tom Rothamel 77107ef1eb Fix memory leak in Grid when bigger than the screen. 2009-03-18 02:12:21 -04:00
Tom Rothamel cac4238b12 6.9.0g 2009-03-17 23:46:55 -04:00
Tom Rothamel 8c402c2dc3 Fix button_menu problem. 2009-03-17 23:12:31 -04:00
Tom Rothamel 9bff95826a Fix bug in is_pixel_opaque. 2009-03-17 23:06:22 -04:00
Tom Rothamel fc0f7cecc4 Fix for viewport focus bugs? 2009-03-16 01:42:27 -04:00
Tom Rothamel 0b5c5ce17e Fix memory leak bug. 2009-03-16 00:45:43 -04:00
Tom Rothamel 9aa61532ff Refix bugs in pefile.py. 2009-03-12 22:39:56 -04:00
Tom Rothamel 3271557f8a Fix pefile.py to match latest py2exe. 2009-03-11 21:08:31 -04:00
Tom Rothamel 9587342129 6.9.0f
Fixes an overflow bug in subpixel.
2009-03-10 20:07:08 -04:00
335 changed files with 31938 additions and 20650 deletions
+33 -4
View File
@@ -5,10 +5,6 @@ renpy.app
**/*.rpyc
**/*.rpyb
**/*.rpymc
_renpy.c
nativemidi.c
sound.c
winmixer.c
jedit
lint.txt
renpy.code
@@ -29,3 +25,36 @@ jcc
scite/scite.zip
screenshot*
.ropeproject
release_cardgame.sh
cardgame
dse.split
empty
empty-linux-x86.tar.bz2
empty-mac.zip
empty.zip
errors.txt
icons
iliad-icon.png
iliad-work
kuroi
lsprofcalltree.py
manifest.xml
mediatest
musicroom
nobmtest
renpy-iliad.sh
renpy.kcg
renpy.stats
renpygame-1.2.zip
speedtest
styles.txt
renpygame-demo/game/saves
./lib
Lucy Sprites.zip
translate
close_bugs.py
.logplayer
scite-6.10.zip
scite-renpy-20090803.zip
module/cython.sh
old_demo
+519 -1
View File
@@ -1,3 +1,522 @@
New in Ren'Py 6.10.2
--------------------
Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially
beneficial for eastasian languages, where every character is treated
as a word.
The new config.menu_clear_layers variable allows layers to be cleared
when entering the game menu. This makes it easier for a layer to have
overlay-like things on it when in the game, but not when in the game
menu.
The new renpy.cache_pin function pins images into memory, loading them
as soon as possible and keeping them loaded. The renpy.cache_unpin function
undoes this.
The new config.automatic_images_strip variable can strip out prefixes
when automatically defining images.
It's now possible to assign style properties to individual imagemap
buttons, by indexing style.imagemap_button. (So for example, one could
assign to style.imagemap_button["Start Game"].hover_sound .)
The new voice_replay function replays the voice played on the current
interaction. The new voice_can_replay function returns True if a voice
can be replayed.
The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
the default for the projects directory, if it has not already been set
by the user. It also will report an error when creating a project fails,
rather than producing a traceback.
The launcher now links to the new Ren'Py Games List, at
http://games.renpy.org/.
Previously, it was impossible to pass an arguments list to a call
expression. Now, we allow the pass keyword to be used to distinguish
the two, using code like:
call expression foo pass (bar, baz)
Ren'Py will now not show the click-to-continue indicator when a
character is called with interact=False, unless that character is also
called with ctc_force=True.
Ren'Py now builds zip files in distributions 64k at a time.
Ren'Py will now ignore music files that do not exist. Previously, it
could loop trying to play them. (This would increase CPU usage, rather
than causing a crash.)
The following numbered bugs were fixed:
* lp:501351 - Displaying a Frame() with tile=True crashes
* lp:506322 - MoveTransition is not applied to overlay even when explicitly stated
In addition:
* Fixed a bug that caused pixellate to crash.
* Fixed a bug that caused the overlay to display twice in some cases.
* Fix an infinite loop that could rarely occur when rolling back or saving.
New in Ren'Py 6.10.1
--------------------
Images and other surfaces are now created with a 1px transparent border
around them. This change allows transform to work correctly with a 1:1
scale, where as previously Ren'Py would blur the image slightly, while
trying to ensure it never accessed a pixel outside of the original
image bounds.
ATL now has a "function" statement, which allows an ATL transform to
use the same functions that are supplied to Transform.
The layout.imagemap_main_menu and layout.imagemap_load_save functions
now allow one to define variant screens. This allows one to select an
imagemap main menu screen to use, or to define different screens for
loading and saving.
The overlay semantics were changed such that transitions apply to overlays
in the same way they apply to everything else. (So, for example, dissolves
will apply to overlays.)
The image text tag can now take any textual image representation. So
something like {image=eileen happy} is legal, if odd.
The following numbered bugs were fixed:
lp:366412 - Ren'Py could crash on shift+R at the main menu, under some circumstances.
lp:485631 - The transfer of state from a transfrom to a transform supplied as part of an image didn't work.
lp:487688 - non-ASCII characters didn't display in the window title bar.
lp:487701 - Ren'Py didn't work when in a directory containing non-ASCII characters.
lp:488814 - Scaling to the same size could blur an image.
lp:489212 - Interpolation didn't work when the starting value was None.
lp:493062 - One could roll back into an imagemap main menu.
lp:494779 - The window shown state wasn't being tracked correctly.
lp:494820 - Error handling in ATL hid too many error messages.
A major bug that caused Ren'Py to fail as scaling was enabled was fixed.
A number of minor bugs revealed by pyflakes were fixed.
New in Ren'Py 6.10.0
--------------------
The demo game is in the process of being converted into a new tutorial
game, which shows recommended Ren'Py code examples rather than
requiring the user to learn from the game itself's source code.
Ren'Py now supports an Animation and Transformation language
(ATL). This provides a convenient syntax for animating an image, or
transforming it by positioning it, rotating it, zooming it, and
adjusting its opacity.
To a large extent, ATL supersedes the Animation, TransitionAnimation,
anim.SMAnimation, anim.Blink, Zoom, FactorZoom, RotoZoom, SizeZoom,
LiveCrop, Move, Pan, Position, Motion, and Revolve functions, and
perhaps others. As it allows properties to be scripted, ATL is more
powerful that all of these functions. (For example, many of these
functions can only do relatively simple repeats, while ATL allows
complex patterns to be easily specified.)
ATL can be used in the new transform statement, and new variants of
the image, scene, and show statements.
When an image is shown, Ren'Py checks to see if there was a previous
image with that tag, and if that image used a transform. If this is
true, Ren'Py does two things:
# If the new image is not a transform, it wraps it in a transform.
# The transform is initialized to have the properties of the old transform.
The generally has the effect of "remembering" the position of images
shown on the screen. In some cases, this memory effect may override a
position encoded into an image. In that case, the image must be hidden
and shown again.
The default positions (left, right, center, truecenter, offscreenleft,
and offscreenright) are now defined as ATL transforms. This means that showing
an image at such a position will cause the position to be remembered.
Support for Arabic and Hebrew has been added to Ren'Py. To enable this
support, config.rtl needs to be set to True. It may also be necessary
to set various style properties to do a credible job of right-to-left
layout.)
The freetype library has been updated, and we have added support for
the use of TrueType collections. Using a name of 0@font.ttc will get
the first font in the collection, 1@font.ttc will get the second font,
and so on.
The displayable code has been adjusted to consider strings that do not
contain at least one dot as image references. Now, one can write
"eileen happy" to refer to an image with that name.
A pause statement has been added to Ren'Py.
The new config.auto_load variable allows you to specify a save file
that is automatically loaded when Ren'Py starts. For example, setting
this to "1" loads the game in save slot 1. This is intended for use by
developers, so they can easily return to a point in the game after
restarting Ren'Py.
The layout.imagemap_yesno_prompt now supports a prompt_images
argument, which is can be used to specify images to replace the
text of a yes/no prompt.
The new ui.tag function allows one to specify the image tag of a UI
widget. This can have positive interactions with transforms.
Ren'Py now has a define statement, which combines into a single
statement running code at init time, and assigning it to a
variable. Ren'Py keeps track of these definitions, which may in the
future make it easier for editors to determine where something is
defined.
The new config.window_overlay_functions variable contains a list of
functions that should be called only when once the dialogue window has
been shown.
The new config.automatic_images variable, when set correctly, will
cause Ren'Py to automatically define images for appropriately-named
image files found in the archives and game directory.
Python blocks are now compiled in a mode that allows the python "with"
statement. Container displayables now support the context manager
protocol, automatically closing at the end of a with block. (Note
that the python with statement postdates the Ren'Py with statement,
and has totally different semantics.)
The play and queue statements now take optional loop and noloop
modifiers, which force looping (or lack of looping) on that channel.
The play statement takes an if_changed modifier, which prevents a song
from being restarted if it is already playing on the channel. [doc]
Ren'Py now allows save games to be deleted. To do this, select a save
game (either with the keyboard, or by hovering the mouse over it), and
hit delete.
Buttons now take a keymap argument, which specifies an alternate
keymap that is used when the button is focused.
Added the Image Location Picker to the Developer (shift+D) menu. This
tool lets the user pick an image, and then pick locations that
image. It displays the mouse coordinates, imagemap rectangle, and
cropping rectangle.
Added a FPS meter to the Developer (shift+D) menu.
Added a .001s sleep for frames that are framerate-limited. This should
prevent Ren'Py from consuming all CPU unless the game is CPU-bound.
Added config.file_open_callback, which allows Ren'Py to load files
from user-definable archive types.
Added the renpy.get_roll_forward function, which is the infrastructure
needed to create a button that lets the user roll forward.
Changed MoveTransition to preserve the timebases of the thing being moved
in all circumstances.
Ren'Py is now built using SDL-1.2.13. On Linux systems with pulseaudio
support, it will use pulseaudio for audio output.
Fixed a bug with archive files that could cause crashing in some
circumstances.
Fixed a bug that prevented {w=1} from working.
Fixed a bug that prevented style.rebuild from working.
Fixed a potential segfault bug with certain transforms, zooms, and
rotations.
New in Ren'Py 6.9.3
-------------------
This release includes Launcher2, a near-total rewrite of the Ren'Py
launcher. Among the more important changes are:
* The launcher now supports a project directory. It is no longer
necessary to move projects around when upgrading Ren'Py.
* The launcher has support for selecting the editor to use. While we
ship with jEdit support, other editors can be downloaded from the
Ren'Py web site.
* When building distributions, the launcher now allows the user to
choose which distributions are built.
* The Macintosh distribution now places all non-documentation files
inside a single application.
* There is a new combined distribution, which includes support for
Windows, Linux, and Macintosh in a single zip file.
The new ui.detached function allows one to use the ui functions to
define displayables without adding them to a layer.
Ren'Py will now search for a directory named "Ren'Py Data" in the
directories above your Ren'Py installation. If found, save data will
be placed in that directory, rather than the system-specific default
location. This should help make it easier to develop Ren'Py games when
using a USB drive.
The save location for screenshots has now been standardized. It is now
the directory containing the executable used to start Ren'Py, be it a
.exe, .py, .sh, or .app. (The latter is handled specially.)
Allow config.layer_clipping to specify layers that are larger than the
screen.
The various layouts now change the mouse to the gamemenu or mainmenu
mouse, as appropriate.
This distribution include a new NVL-mode tutorial, teaching people how
to make NVL-mode games.
Fixed a long-standing problem that could cause Rollback to operate
incorrectly with object that were unreachable at the time of the
Rollback.
Fixed a problem that prevented animations from displaying correctly
when the animation was displayed more than once.
Fixed a problem that could cause children of the various
MultiBox-based displayables (Fixed, HBox, VBox, and LiveComposite) to
display animations incorrectly.
New in Ren'Py 6.9.2
-------------------
The semantics for play and queue have changed slightly. Now, when a
play statement is followed by one or more queue statements, the first
file in each play or queue statement will be played. For example:
play music "a.ogg"
queue music "b.ogg"
queue music "c.ogg"
will play "a.ogg", "b.ogg", and then loop "c.ogg". This change also
applies to renpy.music.play and renpy.music.queue.
Rollback was changed so that doing anything other than a roll-forward
while in rollback mode exits rollback immediately.
The library alias for config has been removed.
Fixed a regression that caused dissolves to be terribly slow.
Fixed a bug that caused Ren'Py to crash when playing music on Windows
when Data Execution Prevention was enabled. DEP is enabled by default
on 64-bit Windows Vista.
Fixed a bug that caused Ren'Py to crash when a window icon was used on
a computer with a 16-bit or 8-bit screen depth.
Fixed a bug that caused ui.sizer to malfunction.
Fixed a repeated word in "The Question".
Fixed a bug that could cause it to take two tries to define a joystick
button.
New in Ren'Py 6.9.1
-------------------
The music and video playback code has been completely rewritten. The
new implementation uses the ffmpeg library. It includes the following
features:
* Support for ogg, mp3, mp2, wav, and flac audio.
* Support for theora, mpeg4 part 2 (including DivX and Xvid), mpeg2,
and mpeg1 video.
* Support for an arbitrary number of named channels, replacing the
previous eight numbered channels.
* Audio files are now automatically converted to the output sampling
rate (by default, 44100hz). This prevents the problems that would
previously crop up when playing audio sampled at other rates.
* The play, queue, and stop statements now take a channel name as the
second argument, which makes using user-defined channels easier.
As part of this rewrite, we have eliminated support for mod formats,
as they are not supported by ffmpeg.
Please read the reference manual documentation for Audio and Movies to
learn the new interface.
The new code requires some changes in the saved data. As a result,
loading a file saved with a prior version of Ren'Py may lead to a lack
of music until the next track is played.
The new window statement allows one to control if an empty window is
shown when no character is speaking. Specifically, the
window show [transition]
statement shows the window, and the
window hide [transition]
statement hides it. Both can take an optional
transition. config.empty_window is responsible for displaying the
window, while config.window_show_transition and
config.window_hide_transition are default transitions. The state of
the window can be determined by testing _window. The
renpy.shown_window function can be called to suppress displaying the
empty window, and is called automatically when characters speak.
Hotspots for the game menu buttons can be defined as part of
layout.imagemap_load_save, layout.imagemap_preferences, and
layout.imagemap_yesno_prompt. Doing so prevents layout.navigation from
being called for that screen. It also allows opaque imagemaps to be
used, rather than forcing them to be transparent to allow the
navigation to show through.
There is a new config.windows_icon variable, that lets one set the
window icon for Windows separately from Mac OS X and Linux.
Ren'Py now automatically scales itself down when it detects that the
game window is too large for the screen.
The define.move_transitions function can now pass keyword arguments to
the moves it creates. The most useful thing with this is to pass
subpixel=True, in order to create subpixel move transitions.
The Motion (including Move and Pan), Zoom, RotoZoom, and FactorZoom
displayables now use the style.motion style, which now has xanchor and
yanchor both set to 0. This gives these movements the same semantics
when used inside an image clause as they have outside one.
im.Grayscale and im.Sepia now take properties, so they can be
positioned.
The new renpy.get_placement function returns information about the
placement of displayables.
Improved the render management code, so there should no longer be any
leaks reported during shutdown.
Deal with the case where a bmfont has a negative offset for the first
character in a string.
Added more verbose diagnostics when illegal statements are run in the
init phase.
Added _rollback, which controls if rollback is enabled.
Added a target parameter to renpy.full_restart, which allows the main
menu screen to be selected after a restart.
Fixed a bug that caused layout.imagemap_main_menu to call a label even
though there was a button with the same name.
Fixed a bug that prevented Zoom from working in non-bilinear mode.
Fixed a bug that could cause buttons not not consume events when using
an imagemap main menu.
Fixed a bug that caused Transform to produce an incorrectly-sized
render.
Fixed a bug that could cause crashing when rolling back to a Zoom with
an after_child.
Fixed a bug that could cause segfaults when saving overly-complicated
images.
New in Ren'Py 6.9.0
-------------------
@@ -4274,4 +4793,3 @@ controls which transitions are performed.
Added a Pan function which can be used in an at clause. This allows us
to pan over a background image.
+21 -53
View File
@@ -1,4 +1,5 @@
Copyright 2004-2009 PyTom <pytom@bishoujo.us>
Ren'Py itself is covered by the terms of the following (MIT) license:
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files
@@ -19,13 +20,11 @@ LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
---
(The above is the MIT License)
Please see each individual source file for a list of copyright
holders. The pictures of Eileen in the demo are Copyright 2006
Piroshki, under the same terms.
holders. The artwork in the demo is released by various copyright
holders, under the same terms.
The Ren'Py module, the Ren'Py windows binaries, and the various Ren'Py
launchers may contain code taken from the following projects:
@@ -34,25 +33,21 @@ launchers may contain code taken from the following projects:
* Pygame (LGPL)
* SDL (LGPL)
* SDL_image (LGPL)
* SDL_sound (LGPL)
* SDL_ttf (LGPL)
* SDL_mixer (LGPL)
* Freetype (LGPL)
* FFmpeg (LGPL)
* Fribidi (LGPL)
* jpeg (JPEG License)
* libmodplug (Public Domain)
* libogg (Xiph.org License)
* libpng (PNG license)
* libvorbis (Xiph.org License)
* smpeg (LGPL)
* speex (Xiph.org License)
* zlib (Zlib License)
* zlib (Zlib License)
* bzip2 (Bzip2 License)
* pyobjc (MIT License)
The Linux launcher may also include code from:
The Linux build may also include code from:
* directfb (LGPL)
* svgalib (LGPL)
* svgalib (LGPL)
For the purpose of LGPL compliance, the source code to all LGPL
software we depend on is either in the Ren'Py package (available from
@@ -61,9 +56,13 @@ http://www.renpy.org/), or in the renpy-deps package
by including a copy of this license with every copy of Ren'Py you
distribute, and referring to it in your project's README file.
The default Ren'Py build distributes Ren'Py alongside jEdit, which is
licensed under the GNU GPL. The source code to jEdit is distributed as
part of the renpy-deps package (http://www.renpy.org/dl/lgpl/).
GNU Lesser General Public License
---------------------------------
=================================
GNU LESSER GENERAL PUBLIC LICENSE
Version 2.1, February 1999
@@ -575,7 +574,7 @@ That's all there is to it!
Python License
--------------
==============
1. This LICENSE AGREEMENT is between the Python Software Foundation
("PSF"), and the Individual or Organization ("Licensee") accessing and
@@ -625,7 +624,7 @@ Agreement.
Jpeg License
------------
============
In plain English:
@@ -674,39 +673,8 @@ commercial products, provided that all warranty or liability claims are
assumed by the product vendor.
Xiph.org License
----------------
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions
are met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
- Neither the name of the Xiph.org Foundation nor the names of its
contributors may be used to endorse or promote products derived from
this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
``AS IS'' AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE FOUNDATION
OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
PNG License
-----------
===========
The PNG Reference Library is supplied "AS IS". The Contributing Authors
and Group 42, Inc. disclaim all warranties, expressed or implied,
@@ -734,9 +702,8 @@ supporting the PNG file format in commercial products. If you use this
source code in a product, acknowledgment is not required but would be
appreciated.
Zlib License
------------
============
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
@@ -754,8 +721,9 @@ Zlib License
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
Bzip2 License
-------------
=============
This program, "bzip2", the associated library "libbzip2", and all
documentation, are copyright (C) 1996-2005 Julian R Seward. All
-1
View File
@@ -1 +0,0 @@
build_exe.py run_game
+1
View File
@@ -31,6 +31,7 @@ def main():
'pygame.surfarray',
'pygame.mixer',
'pygame.mixer_music',
'pygame.font',
'_ssl',
'_hashlib',
'win32con',
-51
View File
@@ -1,51 +0,0 @@
1#!/usr/bin/env python
import glob
import re
from sets import Set as set
import sys
seen_files = set()
seen_strings = set()
def tl(fn, s):
s = eval(s)
if len(s) < 3:
return
if s in seen_strings:
return
if fn not in seen_files:
print >>out
print >>out, " # Translatable strings found in", fn
print >>out
seen_files.add(fn)
print >>out, " config.translations[%r] = %r" % (s, s)
seen_strings.add(s)
def process(fn):
data = file(fn).read()
for m in re.finditer(r'\bu\"(\\"|[^"])+\"', data):
tl(fn, m.group(0))
for m in re.finditer(r"\bu\'(\\'|[^'])+\'", data):
tl(fn, m.group(0))
if __name__ == "__main__":
# out = file("extras/translations.rpy", "w")
out = sys.stdout
print >>out, "# This file contains a list of all of the phrases you can translate"
print >>out, "# from the Ren'Py launcher."
print >>out, ""
print >>out, "init python:"
for fn in glob.glob("launcher/*.rpy"):
process(fn)
+84
View File
@@ -0,0 +1,84 @@
1#!/usr/bin/env python
import collections
import glob
import re
import sys
import time
# A map from string to filename, line number where the string is found.
strings = collections.defaultdict(list)
def process(fn):
lineno = 0
for data in file(fn, "r"):
lineno += 1
matches = [ ]
matches += re.finditer(r'\bu\"(\\"|[^"])+\"', data)
matches += re.finditer(r"\bu\'(\\'|[^'])+\'", data)
for m in matches:
s = m.group(0)[2:-1]
if "\\u" in s:
continue
if len(s) == 1:
continue
strings[s].append("%s:%d" % (fn, lineno))
if __name__ == "__main__":
files = [ ]
files += glob.glob("launcher2/*.rpy")
files += glob.glob("common/*.rpy")
files += glob.glob("common/_layout/*.rpym")
files += glob.glob("common/_compat/*.rpym")
for fn in files:
process(fn)
converse = [ ]
for k, v in strings.iteritems():
v = " ".join(sorted(v))
converse.append((v, k))
converse.sort()
print """\
# Ren'Py Visual Novel Engine
# Copyright (C) 2009 PyTom <pytom@bishoujo.us>
# This file is distributed under the same license as the Ren'Py package.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: mainline\\n"
"Report-Msgid-Bugs-To: PyTom <pytom@bishoujo.us>\\n"
"POT-Creation-Date: %s\\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\\n"
"Language-Team: LANGUAGE <LL@li.org>\\n"
"MIME-Version: 1.0\\n"
"Content-Type: text/plain; charset=UTF-8\\n"
"Content-Transfer-Encoding: 8bit\\n"
""" % time.strftime("%Y-%m-%d %H:%M%z")
for v, k in converse:
print
print "#:", v
print "#, python-format"
print "msgid \"%s\"" % k
print "msgstr \"\""
+81
View File
@@ -0,0 +1,81 @@
#!/usr/bin/env python
import collections
import glob
import re
import sys
import time
import os
# A map from string to filename, line number where the string is found.
strings = collections.defaultdict(list)
def process(fn):
lineno = 0
for data in file(fn, "r"):
lineno += 1
matches = [ ]
matches += re.finditer(r'\bu\"(\\"|[^"])+\"', data)
matches += re.finditer(r"\bu\'(\\'|[^'])+\'", data)
for m in matches:
s = m.group(0)[2:-1]
if "\\u" in s:
continue
if len(s) == 1:
continue
strings[s].append("%s:%d" % (fn, lineno))
if __name__ == "__main__":
files = [ ]
files += glob.glob("launcher/*.rpy")
files += glob.glob("common/*.rpy")
files += glob.glob("common/*.rpym")
files += glob.glob("common/_layout/*.rpym")
files += glob.glob("common/_compat/*.rpym")
if "launcher/strings.rpy" in files:
files.remove("launcher/strings.rpy")
for fn in files:
process(fn)
converse = [ ]
for k, v in strings.iteritems():
v = " ".join(sorted(v))
converse.append((v, k))
converse.sort()
f = file("launcher/strings.rpy", "w")
files = set(i for i in os.listdir("launcher") if i.endswith(".rpy"))
print >>f, """\
init python:
LAUNCHER_RPYS = %r
TRANSLATION_STRINGS = [
""" % files
for v, k in converse:
# print
# print "#:", v
# print "#, python-format"
print >>f, " u\"%s\"," % unicode(k)
print >>f, """\
]
"""
-62
View File
@@ -1,62 +0,0 @@
#!/usr/bin/python
import glob
import os
files = glob.glob("common/*.rpy")
files.sort()
styles = [ ]
for fn in files:
f = file(fn)
fi = iter(f)
for l in iter(fi):
l = l.strip()
if l.startswith("### "):
prefix, style, parent = l.split()
desc = ""
for l in fi:
l = l.strip()
if not l.startswith("# "):
break
desc = desc + " " + l[2:]
styles.append(' style.create("%s", "%s", "%s")' % (style, parent, desc[1:]))
f.close()
f = file("common/style.rpy")
of = file("common/style.rpy.new", "w")
fi = iter(f)
for l in fi:
of.write(l)
if l.startswith("# AUTOMATICALLY GENERATED"):
for l in styles:
of.write(l + "\n")
for l in fi:
if l.startswith("# END AUTOMATICALLY GENERATED"):
break
of.write(l)
f.close()
of.close()
os.rename("common/style.rpy", "common/style.rpy.bak")
os.rename("common/style.rpy.new", "common/style.rpy")
-48
View File
@@ -1,48 +0,0 @@
1#!/usr/bin/env python
import glob
import re
from sets import Set as set
import sys
seen_files = set()
seen_strings = set()
def tl(fn, s):
s = eval(s)
if s in seen_strings:
return
if fn not in seen_files:
print >>out
print >>out, " # Translatable strings found in", fn
print >>out
seen_files.add(fn)
print >>out, " config.translations[%r] = %r" % (s, s)
seen_strings.add(s)
def process(fn):
data = file(fn).read()
for m in re.finditer(r'\bu\"(\\"|[^"])+\"', data):
tl(fn, m.group(0))
for m in re.finditer(r"\bu\'(\\'|[^'])+\'", data):
tl(fn, m.group(0))
if __name__ == "__main__":
# out = file("extras/translations.rpy", "w")
out = sys.stdout
print >>out, "# This file contains a list of all of the phrases you can translate"
print >>out, "# from the Ren'Py common code."
print >>out, ""
print >>out, "init python:"
for fn in glob.glob("common/*.rpy") + glob.glob("common/_layout/*.rpym") + glob.glob("common/_compat/*.rpym"):
process(fn)
+35
View File
@@ -0,0 +1,35 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains warpers that are used by ATL. They need to be defined
# early, so Ren'Py knows about them when parsing other files.
python early hide:
# pause is defined internally, but would look like:
#
# @renpy.atl_warper
# def pause(t):
# if t >= 1.0:
# return 1.0
# else:
# return 0.0
@renpy.atl_warper
def linear(t):
return t
@renpy.atl_warper
def easeout(x):
import math
return 1.0 - math.cos(x * math.pi / 2.0)
@renpy.atl_warper
def easein(x):
import math
return math.cos((1.0 - x) * math.pi / 2.0)
@renpy.atl_warper
def ease(x):
import math
return .5 - math.cos(math.pi * x) / 2.0
+21
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1210 python:
# This is called when script_version is set, to immediately
@@ -13,6 +16,21 @@ init -1210 python:
if version <= (6, 5, 0):
layout.compat()
if version <= (6, 9, 1):
store.library = store.config
if version <= (6, 9, 3):
# Before 6.10, these were positions, rather than transforms.
store.left = Position(xalign=0.0)
store.center = Position(xalign=0.5)
store.truecenter = Position(xalign=0.5, yalign=0.5)
store.right = Position(xalign=1.0)
store.offscreenleft = Position(xpos=0.0, xanchor=1.0)
store.offscreenright = Position(xpos=1.0, xanchor=0.0)
init 1210 python hide::
# This returns true if the script_version is <= the
@@ -54,6 +72,9 @@ init 1210 python hide::
if compat(6, 2, 0):
config.reject_backslash = False
if compat(6, 9, 0):
style.motion.clear()
if "Fullscreen" in config.translations:
fs = _("Fullscreen")
config.translations.setdefault("Fullscreen 4:3", fs + " 4:3")
+61 -32
View File
@@ -1,26 +1,53 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains a number of definitions of standard
# locations and transitions. We've moved them into the common
# directory so that it's easy for an updated version of all of these
# definitions.
init -1110:
transform reset:
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
# These are positions that can be used inside at clauses. We set
# them up here so that they can be used throughout the program.
transform left:
xpos 0.0 xanchor 0.0 ypos 1.0 yanchor 1.0
transform right:
xpos 1.0 xanchor 1.0 ypos 1.0 yanchor 1.0
transform center:
xpos 0.5 xanchor 0.5 ypos 1.0 yanchor 1.0
transform truecenter:
xpos 0.5 xanchor 0.5 ypos 0.5 yanchor 0.5
# Offscreen positions for use with the move transition. Images at
# these positions are still shown (and consume
# resources)... remember to hide the image after the transition.
transform offscreenleft:
xpos 0.0 xanchor 1.0 ypos 1.0 yanchor 1.0
transform offscreenright:
xpos 1.0 xanchor 0.0 ypos 1.0 yanchor 1.0
transform default:
reset
center
python:
config.default_transform = right
init -1110 python:
_define = define = object()
# Positions ##############################################################
# These are positions that can be used inside at clauses. We set
# them up here so that they can be used throughout the program.
left = Position(xalign=0.0)
center = Position(xalign=0.5)
truecenter = Position(xalign=0.5, yalign=0.5)
right = Position(xalign=1.0)
# Offscreen positions for use with the move transition. Images at
# these positions are still shown (and consume
# resources)... remember to hide the image after the transition.
offscreenleft = Position(xpos=0.0, xanchor=1.0)
offscreenright = Position(xpos=1.0, xanchor=0.0)
# Transitions ############################################################
@@ -62,69 +89,69 @@ init -1110 python:
return .5 - math.cos(math.pi * x) / 2.0
# This defines a family of move transitions.
def move_transitions(prefix, delay, time_warp=None, in_time_warp=None, out_time_warp=None, old=False, layers=[ 'master' ]):
def move_transitions(prefix, delay, time_warp=None, in_time_warp=None, out_time_warp=None, old=False, layers=[ 'master' ], **kwargs):
moves = {
"" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs)),
"inright" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
enter_factory=MoveIn((1.0, None, 0.0, None), time_warp=in_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
enter_factory=MoveIn((1.0, None, 0.0, None), time_warp=in_time_warp, **kwargs)),
"inleft" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
enter_factory=MoveIn((0.0, None, 1.0, None), time_warp=in_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
enter_factory=MoveIn((0.0, None, 1.0, None), time_warp=in_time_warp, **kwargs)),
"intop" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
enter_factory=MoveIn((None, 0.0, None, 1.0), time_warp=in_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
enter_factory=MoveIn((None, 0.0, None, 1.0), time_warp=in_time_warp, **kwargs)),
"inbottom" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
enter_factory=MoveIn((None, 1.0, None, 0.0), time_warp=in_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
enter_factory=MoveIn((None, 1.0, None, 0.0), time_warp=in_time_warp, **kwargs)),
"outright" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
leave_factory=MoveOut((1.0, None, 0.0, None), time_warp=out_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
leave_factory=MoveOut((1.0, None, 0.0, None), time_warp=out_time_warp, **kwargs)),
"outleft" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
leave_factory=MoveOut((0.0, None, 1.0, None), time_warp=out_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
leave_factory=MoveOut((0.0, None, 1.0, None), time_warp=out_time_warp, **kwargs)),
"outtop" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
leave_factory=MoveOut((None, 0.0, None, 1.0), time_warp=out_time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
leave_factory=MoveOut((None, 0.0, None, 1.0), time_warp=out_time_warp, **kwargs)),
"outbottom" : MoveTransition(
delay,
old=old,
layers=layers,
factory=MoveFactory(time_warp=time_warp),
leave_factory=MoveOut((None, 1.0, None, 0.0), time_warp=time_warp)),
factory=MoveFactory(time_warp=time_warp, **kwargs),
leave_factory=MoveOut((None, 1.0, None, 0.0), time_warp=time_warp, **kwargs)),
}
for k, v in moves.iteritems():
@@ -140,8 +167,6 @@ init -1110 python:
zoomin = MoveTransition(0.5, enter_factory=ZoomInOut(0.01, 1.0))
zoomout = MoveTransition(0.5, leave_factory=ZoomInOut(1.0, 0.01))
zoominout = MoveTransition(0.5, enter_factory=ZoomInOut(0.01, 1.0), leave_factory=ZoomInOut(1.0, 0.01))
# These shake the screen up and down for a quarter second.
# The delay needs to be an integer multiple of the period.
@@ -165,3 +190,7 @@ init 1110 python:
if not hasattr(store, 'centered'):
centered = Character(None, what_style="centered_text", window_style="centered_window")
# This is necessary to ensure that config.default_transform works.
if config.default_transform:
config.default_transform.show()
+26 -18
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1105 python:
@@ -18,7 +16,7 @@ init -1105 python:
# This takes care of actually displaying button menus.
def _display_button_menu(menuitems):
narration = [ s for s, i in menuitems if i is None and s ]
menuitems = [ (s, i) for s, i in menuitems if i is not None or not s ]
@@ -288,13 +286,14 @@ init -1105 python hide:
@layout
def imagemap_main_menu(ground, selected, hotspots):
def imagemap_main_menu(ground, selected, hotspots, idle=None, variant=None):
renpy.load_module("_layout/imagemap_main_menu")
config.main_menu_ground = ground
config.main_menu_selected = selected
config.main_menu_hotspots = hotspots
config.main_menu_ground[variant] = ground
config.main_menu_selected[variant] = selected
config.main_menu_hotspots[variant] = hotspots
config.main_menu_idle[variant] = idle
@layout
def imagemap_navigation(ground, idle, hover, selected_idle, selected_hover,
hotspots):
@@ -322,7 +321,7 @@ init -1105 python hide:
config.preferences_hotspots = hotspots
@layout
def imagemap_yesno_prompt(ground, idle, hover, hotspots):
def imagemap_yesno_prompt(ground, idle, hover, hotspots, prompt_images={ }):
renpy.load_module("_layout/imagemap_yesno_prompt")
@@ -330,16 +329,25 @@ init -1105 python hide:
config.yesno_prompt_idle = idle
config.yesno_prompt_hover = hover
config.yesno_prompt_hotspots = hotspots
config.yesno_prompt_message_images = prompt_images
@layout
def imagemap_load_save(ground, idle, hover, selected_idle, selected_hover,
hotspots):
hotspots, variant=None):
renpy.load_module("_layout/imagemap_load_save")
config.load_save_ground = ground
config.load_save_idle = idle
config.load_save_hover = hover
config.load_save_selected_idle = selected_idle
config.load_save_selected_hover = selected_hover
config.load_save_hotspots = hotspots
config.load_save_ground[variant] = ground
config.load_save_idle[variant] = idle
config.load_save_hover[variant] = hover
config.load_save_selected_idle[variant] = selected_idle
config.load_save_selected_hover[variant] = selected_hover
config.load_save_hotspots[variant] = hotspots
layout.ARE_YOU_SURE = u"Are you sure?"
layout.DELETE_SAVE = u"Are you sure you want to delete this save?"
layout.OVERWRITE_SAVE = u"Are you sure you want to overwrite your save?"
layout.LOADING = u"Loading will lose unsaved progress.\nAre you sure you want to do this?"
layout.QUIT = u"Are you sure you want to quit?"
layout.MAIN_MENU = u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
+151 -52
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file consists of renpy functions that aren't expected to be
# touched by the user too much. We reserve the _ prefix for names
@@ -49,6 +47,18 @@ init -1180 python:
# preference when the game is first run.
config.default_text_cps = None
# Should we automatically define images?
config.automatic_images = None
# Prefixes to strip from automatic images.
config.automatic_images_strip = [ ]
# A save to automatically load, if it exists.
config.auto_load = None
# Layers to clear when entering the menus.
config.menu_clear_layers = [ ]
# This is updated to give the user an idea of where a save is
# taking place.
save_name = ''
@@ -69,6 +79,12 @@ init -1180 python:
config.with_callback = _default_with_callback
def _default_empty_window():
store.narrator("", interact=False)
config.empty_window = _default_empty_window
style.skip_indicator = Style(style.default, heavy=True, help='The skip indicator.')
style.skip_indicator.xpos = 10
style.skip_indicator.ypos = 10
@@ -123,10 +139,13 @@ init -1180 python:
return
_preferences.fullscreen = False
import webbrowser
webbrowser.open_new("file:///" + config.basedir + "/" + config.help)
try:
import webbrowser
webbrowser.open_new("file:///" + config.basedir + "/" + config.help)
except:
pass
init -1180 python hide:
@@ -134,18 +153,36 @@ init -1180 python hide:
def screenshot():
import os.path
import os
pattern = os.environ.get("RENPY_SCREENSHOT_PATTERN", "screenshot%04d.png")
import __main__
pattern = os.environ.get("RENPY_SCREENSHOT_PATTERN", "screenshot%04d.png")
# Pick the directory to save into.
dest = config.renpy_base.rstrip("/")
# Guess if we're an OSX App.
if dest.endswith("/Contents/Resources/autorun"):
# Go up 4 directories.
dest = os.path.dirname(dest)
dest = os.path.dirname(dest)
dest = os.path.dirname(dest)
dest = os.path.dirname(dest)
# Try to pick a filename.
i = 1
while True:
fn = pattern % i
fn = dest + "/" + pattern % i
if not os.path.exists(fn):
break
i += 1
renpy.screenshot(fn)
try:
renpy.screenshot(fn)
except:
import traceback
traceback.print_exc()
def dump_styles():
if config.developer:
renpy.style.write_text("styles.txt")
@@ -284,32 +321,13 @@ label _hide_windows:
python:
_windows_hidden = True
ui.saybehavior(dismiss=['dismiss', 'hide_windows'])
ui.interact(suppress_overlay=True)
ui.interact(suppress_overlay=True, suppress_window=True)
_windows_hidden = False
return
# This code here handles check for the correct version of the Ren'Py module.
label _check_module:
if not config.module_warning:
return
python hide:
module_info = _(u"While Ren'Py games may be playable without the renpy module, some features may be disabled. For more information, read the module/README.txt file or go to http://www.bishoujo.us/renpy/.")
if renpy.module_version() == 0:
_show_exception(_(u"renpy module not found."),
_(u"The renpy module could not be loaded on your system.") + "\n\n" + module_info)
elif renpy.module_version() < config.module_version:
_show_exception(_(u"Old renpy module found."),
_(u"An old version (%d) of the Ren'Py module was found on your system, while this game requires version %d.") % (renpy.module_version(), config.module_version) + "\n\n" + module_info)
return
label _save_reload_game:
python hide:
@@ -322,6 +340,8 @@ label _save_reload_game:
renpy.pause(0)
renpy.save("reload", "reload save game")
renpy.music.stop()
persistent._reload_save = "reload"
ui.add(Solid((0, 0, 0, 255)))
@@ -509,18 +529,23 @@ init 1180 python:
label _enter_menu:
python hide:
renpy.movie_stop()
renpy.movie_stop(only_fullscreen=True)
renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))
for i in config.menu_clear_layers:
renpy.scene(layer=i)
renpy.context()._menu = True
# This may be changed, if we are already in the main menu.
renpy.context().main_menu = False
renpy.context_dynamic("main_menu")
renpy.context_dynamic("_window_subtitle")
renpy.context_dynamic("_window")
store.main_menu = False
store._window_subtitle = config.menu_window_subtitle
store._window = False
store.mouse_visible = True
store.suppress_overlay = True
@@ -599,7 +624,7 @@ label _return:
if renpy.context().main_menu:
$ renpy.transition(config.game_main_transition)
jump _main_menu
jump _main_menu_screen
$ renpy.transition(config.exit_transition)
@@ -652,9 +677,11 @@ label _start:
for i in config.start_callbacks:
i()
call _check_module from _call__check_module_1
call _load_reload_game from _call__load_reload_game_1
if not _restart and config.auto_load and renpy.can_load(config.auto_load):
$ renpy.load(config.auto_load)
scene black
if not _restart:
@@ -674,12 +701,6 @@ label _start:
$ renpy.block_rollback()
python hide:
for i in range(0, 7):
# renpy.music.stop(channel=i)
# renpy.sound.stop(channel=i)
pass
if config.main_menu_music:
$ renpy.music.play(config.main_menu_music, if_changed=True)
else:
@@ -688,22 +709,32 @@ label _start:
# Clean out any residual scene from the splashscreen.
scene black
if _restart is None:
$ renpy.transition(config.end_splash_transition)
else:
$ renpy.transition(_restart[0])
jump expression _restart[1]
# This has to be python, to deal with a case where _restart may
# change across a shift-reload.
python:
if _restart is None:
renpy.transition(config.end_splash_transition)
else:
renpy.transition(_restart[0])
renpy.jump(_restart[1])
label _invoke_main_menu:
$ renpy.call_in_new_context("_enter_main_menu")
# Again, this has to be python.
python:
if _restart:
renpy.call_in_new_context(_restart[2])
else:
renpy.call_in_new_context("_main_menu")
# If the main menu returns, then start the game.
jump start
# At this point, we've been switched into a new context. So we
# initialize it.
label _enter_main_menu:
label _main_menu(_main_menu_screen="_main_menu_screen"):
call _enter_menu from _call__enter_menu_1
@@ -713,9 +744,11 @@ label _enter_main_menu:
renpy.context().main_menu = True
store.main_menu = True
jump expression _main_menu_screen
# This is called to show the main menu to the user.
label _main_menu:
label _main_menu_screen:
# Let the user completely override the main menu. (But please note
# it still lives in the menu context, rather than the game context.)
@@ -731,3 +764,69 @@ label _main_menu:
jump expression "_library_main_menu"
return
init 1180 python hide:
def create_automatic_images():
seps = config.automatic_images
if seps is True:
seps = [ ' ', '/', '_' ]
for dir, fn in renpy.loader.listdirfiles():
if fn.startswith("_"):
continue
# Only .png and .jpg
if not fn.lower().endswith(".png") and not fn.lower().endswith(".jpg"):
continue
# Strip the extension, replace slashes.
shortfn = fn[:-4].replace("\\", "/")
# Determine the name.
name = ( shortfn, )
for sep in seps:
name = tuple(j for i in name for j in i.split(sep))
# Strip name components.
while name:
for i in config.automatic_images_strip:
if name[0] == i:
name = name[1:]
break
else:
break
# Only names of 2 components or more.
if len(name) < 2:
continue
# Reject if it already exists.
if name in renpy.exports.images:
continue
renpy.image(name, fn)
if config.automatic_images:
create_automatic_images()
# Load the developer screen, if necessary.
init 1180 python hide:
if config.developer:
renpy.load_module("_developer")
# Entry point for the developer screen. The rest of it is loaded from
# _developer.rpym
label _developer:
if not config.developer:
return
call _enter_menu from _call__enter_menu_4
jump expression "_developer_screen"
+4 -6
View File
@@ -1,7 +1,5 @@
# Copyright 2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Common stuff that's used by the various Ren'Py menus. This includes
# the default definitions of config.main_menu and config.game_menu, as
@@ -31,13 +29,13 @@ init -1150 python:
label _quit_prompt:
$ renpy.loadsave.force_autosave()
if layout.yesno_prompt(None, u"Are you sure you want to quit?"):
if layout.yesno_prompt(None, layout.QUIT):
jump _quit
else:
return
label _main_menu_prompt:
if layout.yesno_prompt(None, u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."):
if layout.yesno_prompt(None, layout.MAIN_MENU):
$ renpy.full_restart(transition=config.game_main_transition)
else:
return
+20 -6
View File
@@ -1,17 +1,32 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains code that sets up the various mixers, based on how
# the user sets config.has_music, .has_sound, and .has_voice.
init -1130:
init -1130 python hide:
# Set to true in the very unlikely event you want to manually init
# the sound system.
$ config.force_sound = False
config.force_sound = False
# basics: True if the game will have music.
$ config.has_music = True
config.has_music = True
# basics: True if the game will have sound effects.
$ config.has_sound = True
config.has_sound = True
# Register 8 channels by default, for compatiblity with older version
# of Ren'Py.
for i in xrange(0, 8):
renpy.music.register_channel(i)
renpy.music.register_channel("movie", "music", False, stop_on_mute=False)
# Set up default names for some of the channels.
renpy.music.alias_channel(0, "sound")
renpy.music.alias_channel(7, "music")
renpy.music.alias_channel(2, "voice")
init 1130:
@@ -41,7 +56,6 @@ init 1130:
else:
for i, m in enumerate(mixers):
renpy.sound.set_mixer(i, m, default=True)
renpy.sound.set_pan(0, 0, channel=i)
if m == 'music':
renpy.music.set_music(i, True, default=True)
else:
+16 -2
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This is an implementation of NVL-mode, which can be used to show
# dialogue in a fullscreen way, like NVL-style games. Multiple lines
# of dialogue are shown on the screen at once, whenever a line of
@@ -78,7 +81,7 @@ init -1100 python:
return s
def nvl_show_core():
if renpy.in_rollback():
nvl_window = __s(style.nvl_window)['rollback']
nvl_vbox = __s(style.nvl_vbox)['rollback']
@@ -99,8 +102,14 @@ init -1100 python:
rv = config.nvl_show_display_say(who, what, variant=nvl_variant, **kw)
ui.close()
renpy.shown_window()
return rv
def nvl_window():
nvl_show_core()
def nvl_show(with_):
nvl_show_core()
renpy.with_statement(with_)
@@ -208,7 +217,6 @@ init -1100 python:
kind=adv)
def nvl_clear():
store.nvl_list = [ ]
# Run clear at the start of the game.
@@ -219,6 +227,10 @@ init -1100 python:
if nvl_list is None:
store.nvl_list = [ ]
ui.layer("transient")
ui.clear()
ui.close()
ui.window(style=__s(style.nvl_window))
ui.vbox(style=__s(style.nvl_vbox))
@@ -246,6 +258,8 @@ init -1100 python:
return rv
NVLSpeaker = NVLCharacter
config.nvl_adv_transition = None
config.adv_nvl_transition = None
+8 -4
View File
@@ -63,15 +63,19 @@ init -1080 python:
def init_values(self, sizes):
def to_abs_(value, size):
if isinstance(value, float):
if type(value) == float:
return value * size
else:
return value
def coord_(c):
if len(c) == 2:
c = c + (0, 0)
return ( to_abs_(c[0], sizes[0]) - to_abs_(c[2], sizes[2]),
to_abs_(c[1], sizes[1]) - to_abs_(c[3], sizes[3]) )
for p in self.points:
for i in range(1, len(p)):
p[i] = coord_(p[i])
@@ -122,8 +126,8 @@ init -1080 python:
t3 = t**3
result = [ t_ppp * start[i] + t_pp * self.points[segment][2][i] + t_p * self.points[segment][3][i] + t3 * end[i] for i in 0,1 ]
return ( int(result[0]), int(result[1]), 0, 0 )
return ( absolute(result[0]), absolute(result[1]), 0, 0 )
def SplineMotion(points, time, child=None, anchors=(0.5, 0.5), repeat=False, bounce=False, anim_timebase=False, style='default', time_warp=None, **properties):
return Motion(_SplineInterpolator(points, anchors), time, child, repeat=repeat, bounce=bounce, anim_timebase=anim_timebase, style=style, time_warp=time_warp, add_sizes=True, **properties)
+201 -12
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains code that creates a few new statements. We'll
# also describe here the API for defining your own statements.
#
@@ -67,6 +70,8 @@ python early hide:
fadeout = "None"
fadein = "0"
channel = None
loop = None
if_changed = False
while True:
@@ -93,13 +98,27 @@ python early hide:
renpy.error('expected simple expression')
continue
if l.keyword('loop'):
loop = True
continue
if l.keyword('noloop'):
loop = False
continue
if l.keyword('if_changed'):
if_changed = True
continue
renpy.error('could not parse statement.')
return dict(file=file,
fadeout=fadeout,
fadein=fadein,
channel=channel)
channel=channel,
loop=loop,
if_changed=if_changed)
def execute_play_music(p):
@@ -111,7 +130,9 @@ python early hide:
renpy.music.play(eval(p["file"]),
fadeout=eval(p["fadeout"]),
fadein=eval(p["fadein"]),
channel=channel)
channel=channel,
loop=p.get("loop", None),
if_changed=p.get("if_changed", False))
def predict_play_music(p):
return [ ]
@@ -145,16 +166,26 @@ python early hide:
renpy.error("queue requires a file")
channel = None
if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')
loop = None
while not l.eol():
if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')
if not l.eol():
renpy.error("expected end of line")
if l.keyword('loop'):
loop = True
continue
if l.keyword('noloop'):
loop = False
continue
return dict(file=file, channel=channel)
renpy.error('expected end of line')
return dict(file=file, channel=channel, loop=loop)
def execute_queue_music(p):
if p["channel"] is not None:
@@ -162,7 +193,10 @@ python early hide:
else:
channel = 7
renpy.music.queue(eval(p["file"]), channel=channel)
renpy.music.queue(
eval(p["file"]),
channel=channel,
loop=p.get("loop", None))
renpy.statements.register('queue music',
@@ -254,10 +288,165 @@ python early hide:
parse=parse_stop_music,
execute=execute_stop_sound)
# Generic play/queue/stop statements. These take a channel name as
# the second thing.
def parse_play_generic(l, parse_play_music=parse_play_music):
channel = l.name()
if channel is None:
renpy.error('play requires a channel')
rv = parse_play_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)
return rv
def parse_queue_generic(l, parse_queue_music=parse_queue_music):
channel = l.name()
if channel is None:
renpy.error('queue requires a channel')
rv = parse_queue_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)
return rv
def parse_stop_generic(l, parse_stop_music=parse_stop_music):
channel = l.name()
if channel is None:
renpy.error('stop requires a channel')
rv = parse_stop_music(l)
if rv["channel"] is None:
rv["channel"] = repr(channel)
return rv
def lint_play_generic(p, lint_play_music=lint_play_music):
channel = eval(p["channel"])
if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)
lint_play_music(p)
def lint_stop_generic(p):
channel = eval(p["channel"])
if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)
renpy.statements.register('play',
parse=parse_play_generic,
execute=execute_play_music,
predict=predict_play_music,
lint=lint_play_generic)
renpy.statements.register('queue',
parse=parse_queue_generic,
execute=execute_queue_music,
lint=lint_play_generic)
renpy.statements.register('stop',
parse=parse_stop_generic,
execute=execute_stop_music,
lint=lint_stop_generic)
##########################################################################
# "window show" and "window hide" statements.
def parse_window(l):
p = l.simple_expression()
if not l.eol():
renpy.error('expected end of line')
return p
def lint_window(p):
if p is not None:
_try_eval(p, 'window transition')
def execute_window_show(p):
if store._window:
return
if p is not None:
trans = eval(p)
else:
trans = config.window_show_transition
renpy.with_statement(None)
store._window = True
renpy.with_statement(trans)
def execute_window_hide(p):
if not _window:
return
if p is not None:
trans = eval(p)
else:
trans = config.window_hide_transition
renpy.with_statement(None)
store._window = False
renpy.with_statement(trans)
renpy.statements.register('window show',
parse=parse_window,
execute=execute_window_show,
lint=lint_window)
renpy.statements.register('window hide',
parse=parse_window,
execute=execute_window_hide,
lint=lint_window)
##########################################################################
# Pause statement.
def parse_pause(l):
delay = l.simple_expression()
if not l.eol():
renpy.error("expected end of line.")
return { "delay" : delay }
def lint_pause(p):
if p["delay"]:
_try_eval(p["delay"], 'pause statement')
def execute_pause(p):
if p["delay"]:
delay = eval(p["delay"])
renpy.with_statement(Pause(delay))
else:
renpy.pause()
renpy.statements.register('pause',
parse=parse_pause,
lint=lint_pause,
execute=execute_pause)
init -1200 python:
config.window_show_transition = None
config.window_hide_transition = None
def _try_eval(e, what):
try:
return eval(e)
+10 -5
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file is responsible for creating and defining the default styles
# used by the system.
@@ -33,6 +31,7 @@ init -1200 python hide:
style.image_placement = Style(style.default, help='default placement of images on the screen')
style.image = Style(style.default, help="default style of images")
style.motion = Style(style.default, help="default style of motions and zooms.")
style.animation = Style(style.default, help="default style of animations.")
style.say_label = Style(style.default, help='the name of the character speaking dialogue.')
@@ -68,7 +67,7 @@ init -1200 python hide:
style.hyperlink_text = Style(style.default, help='hyperlinked text')
style.viewport = Style(style.default, help='default style of viewports')
style.transform = Style(style.default, help='default style of transforms')
style.transform = Style(style.motion, help='default style of transforms')
style.list = Style(style.default)
style.list_box = Style(style.vbox)
@@ -199,6 +198,12 @@ init -1090 python:
style.hbox.box_layout = 'horizontal'
style.vbox.box_layout = 'vertical'
# Motions, zooms, rotozooms, and transforms.
style.motion.xanchor = 0
style.motion.yanchor = 0
style.motion.xpos = 0
style.motion.ypos = 0
# Windows.
style.window.background = Solid((0, 0, 0, 192))
style.window.xpadding = 6
+3 -5
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1110 python:
@@ -306,7 +304,7 @@ init -1110 python hide:
gm_root = None):
if button_menu is None:
if config.script_version < (6, 9, 0):
if (config.script_version is not None) and (config.script_version < (6, 9, 0)):
button_menu = True
else:
button_menu = False
+18 -3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This extra contains a basic implementation of voice support. Right
# now, voice is given its own toggle, and can either be turned on or
# turned off. In the future, we'll probably provide some way of
@@ -27,15 +30,17 @@ init -1120:
_voice.play = None
_voice.sustain = False
_voice.seen_in_lint = False
# Call this to specify the voice file that will be played for
# the user.
def voice(file, **kwargs):
if not config.has_voice:
return
_voice.play = file
_last_voice_play = file
# Call this to specify that the currently playing voice file
# should be sustained through the current interaction.
def voice_sustain(ignored="", **kwargs):
@@ -44,6 +49,14 @@ init -1120:
_voice.sustain = True
# Call this to replay the last bit of voice.
def voice_replay():
renpy.sound.play(_last_voice_play, channel=2)
# Returns true if we can replay the voice.
def voice_can_replay():
return _last_voice_play != None
python hide:
# basics: True if the game will have voice.
@@ -52,14 +65,16 @@ init -1120:
# This is called on each interaction, to ensure that the
# appropriate voice file is played for the user.
def voice_interact():
if not config.has_voice:
return
if _voice.play and not config.skipping:
renpy.sound.play(_voice.play, channel=2)
store._last_voice_play = _voice.play
elif not _voice.sustain:
renpy.sound.stop(channel=2)
store._last_voice_play = _voice.play
_voice.play = None
_voice.sustain = False
Binary file not shown.
+3 -2
View File
@@ -1,4 +1,5 @@
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjung Bah (see below)
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright
------------------------------
@@ -95,4 +96,4 @@ dealings in this Font Software without prior written authorization
from Tavmjong Bah. For further information, contact: tavmjong @ free
. fr.
$Id: LICENSE 778 2006-04-20 18:14:24Z moyogo $
$Id: LICENSE 2133 2007-11-28 02:46:28Z lechimp $
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
######################################################################
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init:
python:
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1170 python hide:
config.old_names['Quit'] = 'Quit Game'
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2006 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
style.menu_button = Style(style.button, heavy=True, help='Buttons that are part of the main or game menus.')
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
+191 -11
View File
@@ -1,10 +1,6 @@
# Entry point for the developer console.
label _developer:
if not config.developer:
return
call _enter_menu from _call__enter_menu_4
# This file contains the developer screen, which contains tools that might
# be of interest to people making Ren'Py games.
label _developer_screen:
@@ -19,11 +15,13 @@ label _developer_screen:
sg = "developer_menu"
layout.button("Return", None, clicked=ui.returns(True), size_group=sg)
layout.button("Reload Game (Shift+R)", None, clicked=ui.callsinnewcontext("_save_reload_game"), size_group=sg)
layout.button("Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
layout.button("Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
layout.button("Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
layout.button(u"Return", None, clicked=ui.returns(True), size_group=sg)
layout.button(u"Reload Game (Shift+R)", None, clicked=ui.callsinnewcontext("_save_reload_game"), size_group=sg)
layout.button(u"Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
layout.button(u"Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
layout.button(u"Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
layout.button(u"FPS Meter", None, clicked=ui.jumps("_fps_meter"), size_group=sg)
layout.button(u"Image Location Picker", None, clicked=ui.jumps("_image_location_picker"), size_group=sg)
ui.close()
ui.interact()
@@ -287,3 +285,185 @@ init 1050 python:
config.missing_show = __missing_show_callback
config.missing_hide = __missing_hide_callback
config.overlay_functions.append(__missing_overlay)
init -1050 python:
class __FPSMeter(object):
def __init__(self):
self.last_frames = None
self.last_time = None
def __call__(self, st, at):
if self.last_time is not None:
frames = config.frames - self.last_frames
time = st - self.last_time
text = "FPS: %.1f" % (frames / time)
else:
text = "FPS: --.-"
self.last_frames = config.frames
self.last_time = st
return Text(text, xalign=1.0), .5
label _fps_meter:
python hide:
def fps_overlay():
ui.add(DynamicDisplayable(__FPSMeter()))
# We normally don't want to change this at runtime... but here
# it's okay, because we don't want to save the FPS meter anyway.
#
# Do as I say, not as I do.
config.overlay_functions.append(fps_overlay)
return
init python:
# This is a displayable that can keep track of the mouse coordinates,
# and show them to the user.
class __ImageLocationPicker(renpy.Displayable):
def __init__(self, fn, **kwargs):
super(__ImageLocationPicker, self).__init__(**kwargs)
self.child = Image(fn)
self.mouse = None
self.point1 = None
self.point2 = None
def render(self, width, height, st, at):
rv = renpy.Render(width, height)
cr = renpy.render(self.child, width, height, st, at)
rv.blit(cr, (0, 0))
text = [ ]
if self.point1 and self.point2 and not self.point1 == self.point2:
x1, y1 = self.point1
x2, y2 = self.point2
x1 = min(x1, cr.width)
x2 = min(x2, cr.width)
y1 = min(y1, cr.height)
y2 = min(y2, cr.height)
minx = min(x1, x2)
miny = min(y1, y2)
maxx = max(x1, x2)
maxy = max(y1, y2)
w = maxx - minx
h = maxy - miny
if w and h:
sr = renpy.render(Solid("#0ff4"), w, h, st, at)
rv.blit(sr, (minx, miny))
text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
text.append("Cropping rectangle: %r" % ((minx, miny, w, h),))
if self.mouse:
mx, my = self.mouse
if mx < cr.width and my < cr.height:
text.append(_("Mouse position: %r") % (self.mouse,))
text.append(_("Right-click or escape to quit."))
td = Text("\n".join(text), size=14, color="#fff", outlines=[ (1, "#000", 0, 0 ) ])
tr = renpy.render(td, width, height, st, at)
rv.blit(tr, (0, height - tr.height))
return rv
def event(self, ev, x, y, st):
import pygame
self.mouse = (x, y)
renpy.redraw(self, 0)
if ev.type == pygame.MOUSEBUTTONDOWN and ev.button == 1:
self.point1 = (x, y)
self.point2 = (x, y)
elif ev.type == pygame.MOUSEMOTION and ev.buttons[0]:
self.point2 = (x, y)
elif ev.type == pygame.MOUSEBUTTONUP and ev.button == 1:
self.point2 = (x, y)
label _image_location_picker:
scene black
python hide:
image_files = [
fn
for dir, fn in renpy.loader.listdirfiles()
if fn.lower().endswith(".jpg") or fn.lower().endswith(".png")
if not fn[0] == "_"
]
image_files.sort()
xadjustment = ui.adjustment()
yadjustment = ui.adjustment()
while True:
ui.frame()
ui.vbox()
layout.label(u"Image Location Picker", None)
ui.textbutton(_(u"Done"), clicked=ui.returns(False), size_group="files")
ui.side(['c', 'b', 'r'], spacing=5)
vp = ui.viewport(xadjustment=xadjustment, yadjustment=yadjustment, mousewheel=True)
ui.vbox()
for fn in image_files:
ui.button(clicked=ui.returns(fn), size_group="files", xminimum=1.0)
ui.text(fn, style="button_text", xalign=0.0)
ui.close()
ui.bar(adjustment=xadjustment, style='scrollbar')
ui.bar(adjustment=yadjustment, style='vscrollbar')
ui.close()
ui.close()
rv = ui.interact()
if rv is False:
renpy.jump("_developer_screen")
# Now, allow the user to pick the image.
ui.keymap(game_menu=ui.returns(True))
ui.add(__ImageLocationPicker(rv))
ui.interact()
# ...
renpy.jump("_image_location_picker")
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('joystick_preferences')
@@ -28,8 +31,6 @@ init python:
style.js_prefs_button.xminimum = 0.5
style.js_prefs_box.box_first_spacing = 10
config.joystick_keys = [
(u'Left', 'joy_left'),
(u'Right', 'joy_right'),
@@ -42,8 +43,6 @@ init python:
(u'Hide Text', 'joy_hide'),
(u'Menu', 'joy_menu'),
]
def _joystick_select_binding():
@@ -55,8 +54,8 @@ init python:
layout.button(_(label) + " - " + _(_preferences.joymap.get(key, u"Not Assigned")), "prefs_js", clicked=my_clicked, index=label)
def _joystick_get_binding():
ui.add(renpy.display.joystick.JoyBehavior())
ui.saybehavior()
ui.add(renpy.display.joystick.JoyBehavior())
def _joystick_take_binding(binding, key):
@@ -79,7 +78,7 @@ init python:
ui.close()
_joystick_get_binding()
binding = ui.interact()
binding = ui.interact(mouse="gamemenu")
_joystick_take_binding(binding, key)
return True
@@ -104,7 +103,7 @@ label joystick_preferences_screen:
python:
layout.navigation("joystick_preferences")
_joystick_preferences()
ui.interact()
ui.interact(mouse="gamemenu")
+51 -32
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
@@ -73,7 +76,9 @@ init python:
ui.button(style=style.file_picker_entry[index],
clicked=clicked,
role=("selected_" if newest else ""))
role=("selected_" if newest else ""),
keymap={ "save_delete" : ui.returns(("unlink", name)) }
)
ui.hbox(style=style.file_picker_entry_box[index])
@@ -193,36 +198,45 @@ init python:
# the list of save files.
def _file_picker(screen, save):
# The number of slots in a page.
file_page_length = config.file_page_cols * config.file_page_rows
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
newest = None
newest_mtime = None
save_info = { }
for fn, extra_info, screenshot, mtime in saved_games:
screenshot = _file_picker_process_screenshot(screenshot)
save_info[fn] = (extra_info, screenshot, mtime)
if not fn.startswith("auto-") and mtime > newest_mtime:
newest = fn
newest_mtime = mtime
# The index of the first entry in the page.
fpp = __scratch.file_picker_page
if fpp is None:
if newest:
fpp = _file_picker_file_page(newest)
else:
fpp = _file_picker_file_page("1")
# Should we update the list of saved games?
update = True
while True:
if update:
update = False
# The number of slots in a page.
file_page_length = config.file_page_cols * config.file_page_rows
# The list of saved games.
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
# Figure out which game is the newest and so on.
newest = None
newest_mtime = None
save_info = { }
for fn, extra_info, screenshot, mtime in saved_games:
screenshot = _file_picker_process_screenshot(screenshot)
save_info[fn] = (extra_info, screenshot, mtime)
if not fn.startswith("auto-") and mtime > newest_mtime:
newest = fn
newest_mtime = mtime
# The index of the first entry in the page.
fpp = __scratch.file_picker_page
if fpp is None:
if newest:
fpp = _file_picker_file_page(newest)
else:
fpp = _file_picker_file_page("1")
if fpp < 0:
fpp = 0
@@ -291,9 +305,14 @@ init python:
ui.close() # slots
ui.close() # whole thing
result = ui.interact()
result = ui.interact(mouse="gamemenu")
type, value = result
if type == "unlink":
if layout.yesno_prompt(screen, layout.DELETE_SAVE):
renpy.unlink_save(value)
update = True
if type == "return":
return value
@@ -311,7 +330,7 @@ label save_screen:
fn = _file_picker("save", True)
if renpy.can_load(fn):
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
continue
renpy.save(fn, extra_info=store.save_name)
@@ -325,7 +344,7 @@ label load_screen:
fn = _file_picker("load", False)
if _load_prompt:
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
if not layout.yesno_prompt("load", layout.LOADING):
continue
renpy.load(fn)
+4 -1
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
@@ -50,7 +53,7 @@ label main_menu_screen:
ui.close()
ui.interact()
ui.interact(mouse="mainmenu")
return
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
# Styles
@@ -54,7 +57,7 @@ init python:
ui.close()
ui.interact()
ui.interact(mouse="gamemenu")
class _Preference(object):
"""
+4 -1
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
@@ -49,7 +52,7 @@ init python hide:
ui.close()
ui.close()
rv = ui.interact()
rv = ui.interact(mouse="gamemenu")
renpy.transition(config.intra_transition)
return rv
+4 -1
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
@@ -62,7 +65,7 @@ label main_menu_screen:
ui.close() # outer box
ui.interact()
ui.interact(mouse="mainmenu")
return
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+58 -10
View File
@@ -1,27 +1,69 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
class _ImageMapper(object):
def __init__(self, ground, idle, hover, selected_idle, selected_hover, hotspots):
def __init__(self, screen, ground, idle, hover, selected_idle, selected_hover, hotspots, navigation=True, variant=None):
self.idle = idle
self.hover = hover
self.selected_idle = selected_idle
self.selected_hover = selected_hover
# If the argument is a dict, look up the screen in that dict, and
# return the result. Otherwise, just return the result.
def maybe_variant(a):
if isinstance(a, dict):
if variant in a:
return a[variant]
else:
return a[None]
return a
ground = maybe_variant(ground)
self.idle = maybe_variant(idle) or ground
self.hover = maybe_variant(hover) or self.idle
self.selected_idle = maybe_variant(selected_idle) or self.idle
self.selected_hover = maybe_variant(selected_hover) or self.hover
self.hotspots = { }
for (x1, y1, x2, y2, name) in hotspots:
for (x1, y1, x2, y2, name) in maybe_variant(hotspots):
self.hotspots[name] = (x1, y1, x2, y2)
self.remaining_hotspots = set(self.hotspots.keys())
if navigation:
# Display the layout navigation only if there are no
# game menu buttons defined.
for i in config.game_menu:
if i[1] in self.hotspots:
break
else:
layout.navigation(screen)
ui.fixed(style='imagemap')
ui.image(ground)
def button(self, name, clicked, selected):
if navigation:
# Display any navigation buttons that exist.
for e in config.game_menu:
screen_ = e[0]
name = e[1]
act = e[2]
enable = e[3]
if not eval(enable):
continue
self.button(name, act, screen == screen_)
def button(self, name, clicked, selected, keymap={}):
if name not in self.hotspots:
return None
self.remaining_hotspots.discard(name)
x1, y1, x2, y2 = self.hotspots[name]
if clicked is None:
@@ -32,8 +74,8 @@ init python:
hover = self.selected_hover
else:
idle = self.idle
hover = self.selected_hover
hover = self.hover
ui.imagebutton(
LiveCrop((x1, y1, (x2 - x1), (y2 - y1)), idle),
LiveCrop((x1, y1, (x2 - x1), (y2 - y1)), hover),
@@ -44,6 +86,7 @@ init python:
clicked=clicked,
focus_mask=True,
style='imagemap_button',
keymap=keymap,
)
return (x1, y1, x2, y2)
@@ -54,6 +97,8 @@ init python:
if name not in self.hotspots:
return
self.remaining_hotspots.discard(name)
x1, y1, x2, y2 = self.hotspots[name]
ui.bar(
@@ -74,6 +119,9 @@ init python:
thumb=None,
thumb_shadow=None,
thumb_offset=0)
def nothing(self, name):
self.remaining_hotspots.discard(name)
def close(self):
ui.close()
+61 -40
View File
@@ -1,22 +1,25 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
renpy.load_module("_layout/imagemap_common")
# The ground image.
config.load_save_ground = None
config.load_save_ground = { }
# The idle image.
config.load_save_idle = None
config.load_save_idle = { }
# The hover image.
config.load_save_hover = None
config.load_save_hover = { }
# The selected idle image.
config.load_save_selected_idle = None
config.load_save_selected_idle = { }
# The selected hover image.
config.load_save_selected_hover = None
config.load_save_selected_hover = { }
# The hotspots. Each hotspot is defined by a tuple giving:
# - The x-coordinate of the left side.
@@ -24,7 +27,7 @@ init python:
# - The x-coordinate of the right side.
# - The y-coordinate of the bottoms side.
# - The name of the button or slider this is equivalent to.
config.load_save_hotspots = None
config.load_save_hotspots = { }
# Define styles
style.file_picker_text = Style(style.large_button_text, help="text inside a file picker entry")
@@ -61,7 +64,9 @@ init python:
import time
(x1, y1, x2, y2) = ime.button("slot_%d" % index, clicked, newest)
(x1, y1, x2, y2) = ime.button(
"slot_%d" % index, clicked, newest,
keymap={ "save_delete" : ui.returns(("unlink", name)) })
ui.fixed(xpos=x1, ypos=y1, xmaximum=x2-x1, ymaximum=y2-y1)
@@ -157,8 +162,13 @@ init python:
hotspots = set()
for (x1, y1, x2, y2, name) in config.load_save_hotspots:
hotspots.add(name)
if isinstance(config.load_save_hotspots, dict):
for d in config.load_save_hotspots.values():
for (x1, y1, x2, y2, name) in d:
hotspots.add(name)
else:
for (x1, y1, x2, y2, name) in config.load_save_hotspots:
hotspots.add(name)
__scratch.has_autosave = ("page_auto" in hotspots)
__scratch.has_quicksave = ("page_quick" in hotspots)
@@ -202,47 +212,53 @@ init python:
# The number of slots in a page.
file_page_length = __scratch.per_page
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
newest = None
newest_mtime = None
save_info = { }
for fn, extra_info, screenshot, mtime in saved_games:
screenshot = _file_picker_process_screenshot(screenshot)
save_info[fn] = (extra_info, screenshot, mtime)
if not fn.startswith("auto-") and mtime > newest_mtime:
newest = fn
newest_mtime = mtime
# The index of the first entry in the page.
fpp = __scratch.file_picker_page
if fpp is None:
if newest:
fpp = _file_picker_file_page(newest)
else:
fpp = _file_picker_file_page("1")
update = True
while True:
if update:
update = False
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
newest = None
newest_mtime = None
save_info = { }
for fn, extra_info, screenshot, mtime in saved_games:
screenshot = _file_picker_process_screenshot(screenshot)
save_info[fn] = (extra_info, screenshot, mtime)
if not fn.startswith("auto-") and mtime > newest_mtime:
newest = fn
newest_mtime = mtime
# The index of the first entry in the page.
fpp = __scratch.file_picker_page
if fpp is None:
if newest:
fpp = _file_picker_file_page(newest)
else:
fpp = _file_picker_file_page("1")
if fpp < 0:
fpp = 0
__scratch.file_picker_page = fpp
# Show navigation
layout.navigation(screen)
ime = _ImageMapper(
screen,
config.load_save_ground,
config.load_save_idle,
config.load_save_hover,
config.load_save_selected_idle,
config.load_save_selected_hover,
config.load_save_hotspots)
config.load_save_hotspots,
variant=screen)
def tb(enabled, label, clicked, selected):
@@ -291,9 +307,14 @@ init python:
ime.close()
result = ui.interact()
result = ui.interact(mouse="gamemenu")
type, value = result
if type == "unlink":
if layout.yesno_prompt(screen, layout.DELETE_SAVE):
renpy.unlink_save(value)
update = True
if type == "return":
return value
@@ -311,7 +332,7 @@ label save_screen:
fn = _file_picker("save", True)
if renpy.can_load(fn):
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
continue
renpy.save(fn, extra_info=store.save_name)
@@ -324,7 +345,7 @@ label load_screen:
fn = _file_picker("load", False)
if _load_prompt:
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
if not layout.yesno_prompt("load", layout.LOADING):
continue
renpy.load(fn)
+47 -19
View File
@@ -1,13 +1,20 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
renpy.load_module("_layout/imagemap_common")
# The ground image.
config.main_menu_ground = None
config.main_menu_ground = { }
# The selected image.
config.main_menu_selected = None
# The selected/hover image.
config.main_menu_selected = { }
# The idle image.
config.main_menu_idle = { }
# The hotspots. Each hotspot is defined by a tuple giving:
# - The x-coordinate of the left side.
# - The y-coordinate of the top side.
@@ -16,7 +23,10 @@ init python:
# - Either the (untranslated) name of the main menu button this hotspot
# is equivalent to, or, a label in the program to jump to when this
# hotspot is clicked.
config.main_menu_hotspots = [ ]
config.main_menu_hotspots = { }
# This can be set from user code to define the main menu variant to use.
_main_menu_variant = None
label main_menu_screen:
@@ -28,25 +38,43 @@ label main_menu_screen:
# Show the background.
ui.window(style='mm_root')
ui.null()
rv = renpy.imagemap(
ime = _ImageMapper(
None,
config.main_menu_ground,
config.main_menu_idle,
config.main_menu_selected,
config.main_menu_hotspots)
for e in config.main_menu:
name = e[0]
act = e[1]
enable = e[2]
config.main_menu_idle,
config.main_menu_selected,
config.main_menu_hotspots,
navigation=False,
variant=_main_menu_variant)
if name == rv:
for e in config.main_menu:
if len(e) == 4:
name, act, enabled, shown = e
else:
name, act, enabled = e
shown = "True"
if not eval(shown):
ime.nothing(name)
if isinstance(act, basestring):
act = ui.jumpsoutofcontext(act)
act()
else:
ui.jumpsoutofcontext(rv)()
if not eval(enabled):
act = None
if isinstance(act, basestring):
act = ui.jumpsoutofcontext(act)
ime.button(name, act, False)
for i in list(ime.remaining_hotspots):
ime.button(i, ui.jumpsoutofcontext(i), None)
ime.close()
ui.interact(mouse='mainmenu')
jump main_menu_screen
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+5 -3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -39,9 +42,8 @@ init python:
def __show_preferences():
layout.navigation("prefs")
ime = _ImageMapper(
"preferences",
config.preferences_ground,
config.preferences_idle,
config.preferences_hover,
@@ -128,7 +130,7 @@ init python:
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
ime.close()
ui.interact()
ui.interact(mouse="gamemenu")
label preferences_screen:
+18 -7
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
@@ -8,18 +11,20 @@ init python hide:
style.yesno_prompt = Style(style.prompt, help="a yes/no prompt")
style.yesno_prompt_text = Style(style.prompt_text, help="a yes/no prompt (text)")
# Configuration variables
# Define config variables.
config.yesno_prompt_ground = None
config.yesno_prompt_idle = None
config.yesno_prompt_hover = None
config.yesno_prompt_hotspots = None
config.yesno_prompt_hotspots = None
config.yesno_prompt_message_images = { }
def yesno_prompt(screen, message):
renpy.transition(config.intra_transition)
layout.navigation(screen)
ime = _ImageMapper(
screen,
config.yesno_prompt_ground,
config.yesno_prompt_idle,
config.yesno_prompt_hover,
@@ -32,9 +37,15 @@ init python hide:
ime.close()
layout.prompt(message, "yesno")
default = config.yesno_prompt_message_images.get(layout.ARE_YOU_SURE, None)
message_image = config.yesno_prompt_message_images.get(message, default)
if message_image:
ui.add(message_image)
else:
layout.prompt(message, "yesno")
rv = ui.interact()
rv = ui.interact(mouse="gamemenu")
renpy.transition(config.intra_transition)
return rv
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
+128 -116
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
@@ -69,125 +72,134 @@ init python:
def _file_picker(screen):
@renpy.curry
def hovered(thumbnail):
if __session.thumbnail is not thumbnail:
__session.thumbnail = thumbnail
renpy.restart_interaction()
while True:
@renpy.curry
def unhovered(thumbnail):
if __session.thumbnail is thumbnail:
__session.thumbnail = None
renpy.restart_interaction()
@renpy.curry
def hovered(thumbnail):
if __session.thumbnail is not thumbnail:
__session.thumbnail = thumbnail
renpy.restart_interaction()
__session.thumbnail = None
layout.navigation(screen)
newest = None
newest_time = None
@renpy.curry
def unhovered(thumbnail):
if __session.thumbnail is thumbnail:
__session.thumbnail = None
renpy.restart_interaction()
info = { }
for name, extra_info, thumbnail, time in renpy.list_saved_games():
info[name] = (extra_info, thumbnail, time)
if not name[0] in "0123456789":
continue
if time > newest_time:
newest = name
newest_time = time
slots = [ ]
for i in range(1, config.load_save_slots + 1):
slots.append((str(i), str(i)))
if config.has_quicksave:
for i in range(1, config.load_save_quick_slots + 1):
slots.append(('quick-'+ str(i), _(u'q') + str(i)))
if config.has_autosave:
for i in range(1, config.load_save_auto_slots + 1):
slots.append(('auto-' + str(i), _(u'a') + str(i)))
ui.frame(style=style.file_picker_frame)
ui.side(['c', 'r'], style=style.file_picker_side)
if __session.scrollbar_position is None:
if newest is None:
yoffset = 0
else:
yoffset = 1.0 * (int(newest) - 1) / len(slots)
value = 0
else:
value = __session.scrollbar_position
yoffset = None
adj = ui.adjustment(value=value)
ui.viewport(yadjustment=adj, offsets=(0, yoffset), style=style.file_picker_viewport, mousewheel=True)
ui.vbox(style=style.file_picker_box, focus=renpy.time.time())
for i, (fn, n) in enumerate(slots):
clicked = ui.returns(fn)
if screen == "save" and fn.startswith("auto-"):
clicked = None
if screen == "load" and fn not in info:
clicked = None
if fn in info:
extra_info, thumbnail, time = info[fn]
ui.button(style=style.file_picker_entry[i],
clicked=clicked,
hovered=hovered(thumbnail),
unhovered=unhovered(thumbnail),
role = "selected_" if (fn == newest) else "")
s = config.file_entry_format % dict(
time=renpy.time.strftime(
config.time_format,
renpy.time.localtime(time)),
save_name=extra_info)
ui.text(n + ". " + s, style=style.file_picker_text[i])
else:
ui.button(style=style.file_picker_entry[i],
clicked=clicked,
role = "selected_" if (fn == newest) else "")
ui.text(n + ". " + _(u"Empty Slot."),
style=style.file_picker_text[i])
ui.close() # vbox/viewport
ui.bar(adjustment=adj, style=style.file_picker_scrollbar)
ui.close() # side/window
# Thumbnail.
ui.frame(style=style.thumbnail_frame)
ui.add(DynamicDisplayable(_file_picker_thumbnail))
try:
rv = ui.interact()
finally:
__session.scrollbar_position = adj.value
__session.thumbnail = None
return rv
layout.navigation(screen)
newest = None
newest_time = None
info = { }
for name, extra_info, thumbnail, time in renpy.list_saved_games():
info[name] = (extra_info, thumbnail, time)
if not name[0] in "0123456789":
continue
if time > newest_time:
newest = name
newest_time = time
slots = [ ]
for i in range(1, config.load_save_slots + 1):
slots.append((str(i), str(i)))
if config.has_quicksave:
for i in range(1, config.load_save_quick_slots + 1):
slots.append(('quick-'+ str(i), _(u'q') + str(i)))
if config.has_autosave:
for i in range(1, config.load_save_auto_slots + 1):
slots.append(('auto-' + str(i), _(u'a') + str(i)))
ui.frame(style=style.file_picker_frame)
ui.side(['c', 'r'], style=style.file_picker_side)
if __session.scrollbar_position is None:
if newest is None:
yoffset = 0
else:
yoffset = 1.0 * (int(newest) - 1) / len(slots)
value = 0
else:
value = __session.scrollbar_position
yoffset = None
adj = ui.adjustment(value=value)
ui.viewport(yadjustment=adj, offsets=(0, yoffset), style=style.file_picker_viewport, mousewheel=True)
ui.vbox(style=style.file_picker_box, focus=renpy.time.time())
for i, (fn, n) in enumerate(slots):
clicked = ui.returns(("select", fn))
if screen == "save" and fn.startswith("auto-"):
clicked = None
if screen == "load" and fn not in info:
clicked = None
if fn in info:
extra_info, thumbnail, time = info[fn]
ui.button(style=style.file_picker_entry[i],
clicked=clicked,
hovered=hovered(thumbnail),
unhovered=unhovered(thumbnail),
role = "selected_" if (fn == newest) else "",
keymap = { "save_delete" : ui.returns(("unlink", fn)) },
)
s = config.file_entry_format % dict(
time=renpy.time.strftime(
config.time_format,
renpy.time.localtime(time)),
save_name=extra_info)
ui.text(n + ". " + s, style=style.file_picker_text[i])
else:
ui.button(style=style.file_picker_entry[i],
clicked=clicked,
role = "selected_" if (fn == newest) else "")
ui.text(n + ". " + _(u"Empty Slot."),
style=style.file_picker_text[i])
ui.close() # vbox/viewport
ui.bar(adjustment=adj, style=style.file_picker_scrollbar)
ui.close() # side/window
# Thumbnail.
ui.frame(style=style.thumbnail_frame)
ui.add(DynamicDisplayable(_file_picker_thumbnail))
try:
action, arg = ui.interact(mouse="gamemenu")
finally:
__session.scrollbar_position = adj.value
__session.thumbnail = None
if action == "select":
return arg
elif action == "unlink":
if layout.yesno_prompt("save", layout.DELETE_SAVE):
renpy.unlink_save(arg)
label save_screen:
@@ -197,7 +209,7 @@ label save_screen:
fn = _file_picker("save")
if renpy.can_load(fn):
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
continue
renpy.save(fn, extra_info=store.save_name)
@@ -211,7 +223,7 @@ label load_screen:
fn = _file_picker("load")
if _load_prompt:
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
if not layout.yesno_prompt("load", layout.LOADING):
continue
renpy.load(fn)
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 85 KiB

-106
View File
@@ -1,106 +0,0 @@
# This file contains the code that demonstrates animation.
init:
# A simple animation. We interleave the displayables we want to
# show with the times we want to show them for.
image eileen animated = Animation(
"eileen_vhappy.png", 1.0,
"eileen_happy.png", 1.0)
image transanimation = anim.TransitionAnimation(
im.Scale("whitehouse.jpg", 400, 300), 1.0, dissolve,
im.Scale("washington.jpg", 400, 300), 1.0, dissolve)
# The blink animation.
image blinking text = anim.Blink(Text("Blink", color="#ff0", size=72))
# A state machine-based animation.
image smanim = anim.SMAnimation(
# The name of the starting state.
"r",
# The states we use, and the displayables we show during those
# states.
anim.State("r", "#f00"),
anim.State("g", "#0f0"),
anim.State("b", "#00f"),
# The edges, given as a state, a time we remain in that state for,
# the new state, and the time it takes to transition between the
# two of them.
#
# dissolve only works with solid images. move is also useful here.
anim.Edge("r", .5, "g", dissolve),
anim.Edge("r", .5, "b", dissolve),
anim.Edge("g", .5, "r", dissolve),
anim.Edge("g", .5, "b", dissolve),
anim.Edge("b", .5, "r", dissolve),
anim.Edge("b", .5, "g", dissolve),
)
label demo_animation:
e "Ren'Py supports a number of ways of creating animations."
e "These animations let you vary images, independent of the user's clicks."
show eileen animated
e "For example, I'm switching my expression back and forth, once a second."
e "Even though you clicked, I'm still doing it."
e "This is an example of the Animation function at work."
show eileen happy
e "The Animation function is limited to simple lists of images, with fixed delays between them."
e "The sequence can repeat, or can stop after one go-through."
show eileen happy at right
show transanimation at Position(xpos=50, ypos=50, xanchor=0, yanchor=0)
with moveinleft
e "The anim.TransitionAnimation function is similar, but it lets you specify a transition between frames."
show eileen happy
hide transanimation
with moveoutleft
e "If you want more control, you can use the anim.SMAnimation function."
e "It can randomly change images, and even apply transitions to changes."
scene smanim
show eileen happy
with dissolve
e "Here, we are randomly dissolving the background between red, green, and blue images."
e "Psychadelic."
scene bg washington
show eileen happy
with dissolve
e "It's probably best if we stop here, before somebody's brain explodes."
show blinking text at Position(xalign=.5, yalign=.7)
e "Finally, there's anim.Blink, which can be used to blink things in and out."
e "I don't know why you'd want to do that to a character, but blinking text seems reasonable for signs and things like that."
hide blinking text
with dissolve
return
-135
View File
@@ -1,135 +0,0 @@
# This file contains some of the basics of Ren'Py. This is stuff you'll use in
# just about every game.
# First, we have an init block that contains many of the definitions we
# use in the game
init:
# Here we define the backgrounds that are used by the demo.
image bg washington = "washington.jpg"
image bg whitehouse = "whitehouse.jpg"
# And this is the character art we use in the demo.
image eileen happy = "eileen_happy.png"
image eileen vhappy = "eileen_vhappy.png"
image eileen concerned = "eileen_concerned.png"
# Now, we declare the characters.
$ e = Character('Eileen', color="#c8ffc8")
# In a real game, we would have:
#
# label start:
#
# here. But since we are inside the demo game, we have to use a different
# label.
label demo_basics:
e "This is our demonstration of the basics of using Ren'Py. You may want to click the button at the upper-right of the screen, to follow along."
"Somehow, I realize that Ren'Py supports narration."
e "Ren'Py supports dialogue, as long as you declare a character first. If it didn't I wouldn't be able to talk to you."
e "Ren'Py also supports menus, which let you make decisions based on user input."
menu:
e "Do you think you'd ever use menus in a game?"
"Yes.":
jump about_menus_yes
"No.":
jump about_menus_no
"I'm not ready to make that decision yet.":
jump about_menus_unsure
label about_menus_yes:
$ about_menus_choice = "yes"
e "Menus are the most important way of providing interactivity to a game."
jump about_menus_done
label about_menus_no:
$ about_menus_choice = "no"
e "That's okay, Ren'Py has been used to make a number of linear games, which we call kinetic novels."
jump about_menus_done
label about_menus_unsure:
$ about_menus_choice = "unsure"
e "Well, it doesn't really matter. Whatever you decide, Ren'Py is ready for you."
jump about_menus_done
label about_menus_done:
e "Ren'Py wouldn't be much of a visual novel engine if it didn't support images."
scene bg whitehouse
with dissolve
e "The scene statement clears the screen, and optionally lets you place a single new image on the screen."
show eileen happy
with dissolve
e "The show statement shows images to the user."
show eileen vhappy
with dissolve
e "Showing an image with the same tag, the same first part of the name, as an already-show image replaces that image."
show eileen happy at right
with dissolve
e "Images can be shown at different locations on the screen, and you can show as many images on the screen as you want."
hide eileen happy
with dissolve
e "The hide statement hides images, although with scene statement clearing the screen and the show statement replacing images, it's rarely necessary to do so."
scene bg washington
show eileen happy
with dissolve
e "Finally, the with statement is what we use to perform a transition from one screen to the next."
e "That's all you need to make a simple game, like a kinetic novel."
e "But I would be remiss if I didn't mention that Ren'Py can store data, and make decisions based on it."
if about_menus_choice == "yes":
e "For example, I remember you wanted to use menus in your game."
elif about_menus_choice == "no":
e "For example, I remember you didn't want to use menus."
else:
e "For example, I remember you weren't sure about menus."
e "Ren'Py embeds the Python programming language, which lets you do some very sophisticated things."
e "But you don't need learn Python if you don't want to."
return
-103
View File
@@ -1,103 +0,0 @@
# This file demonstrates the Ren'Py User Experience... the features you get
# for free by choosing to use Ren'Py as a visual novel engine.
init:
image popup prefs = "prefs.png"
image popup save = "save.png"
label demo_experience:
e "One of the goals of Ren'Py is to provide visual novel players with a good user experience."
e "To ensure this, there are a number of features that are included as part of every Ren'Py game. Here, we'll show off some of these features."
e "Skipping can be turned on from the game menu, or when the user presses the Tab key. It is also enabled while the user holds down either Ctrl key."
e "By default it only skips read text, so if it's your first time reading this, it won't do anything. That can be changed from the game menu."
e "On the second and later times reading a screen of text, it will skip right through it."
e "Rollback is a feature that lets you go back in time to previous screens, letting you re-read text."
menu:
e "Would you like to hear more about rollback?"
"Yes.":
jump demo_rollback
"No.":
jump demo_rollback_done
label demo_rollback:
e "You can invoke a rollback by scrolling the mouse wheel up, or by pushing the page up key. That'll bring you back to the previous screen."
e "While at a previous screen, you can roll forward by scrolling the mouse wheel down, or pushing the page down key."
e "Rolling forward through a menu will make the same choice you did last time. You can also make a different choice, if you change your mind."
e "You can try it by rolling back through the last menu, and saying 'No'."
e "Press page up, or scroll up the mouse wheel."
show eileen concerned
e "Well, are you going to try it?"
e "Your loss."
e "Moving on."
show eileen happy
label demo_rollback_done:
e "Now, let me show off the game menu. You can access the game menu by right clicking, or by hitting escape. You can get back by doing the same thing, or by clicking \"Return\"."
e "The game menu lets you do many things."
show popup save at Position(ypos=.1, yanchor=0, xpos=0, xanchor=1.0)
with None
show popup save at Position(xpos=.1, ypos=.1, xanchor=0, yanchor=0)
show eileen happy at right
with move
e "The save screen lets you save a game, while the load screen lets you load the game back in."
e "Unlike many game engines, Ren'Py supports an unlimited number of save slots."
show popup prefs at Position(xpos=.1, ypos=.1, xanchor=0, yanchor=0)
with dissolve
e "The preferences screen lets the end-user change some aspects of the behavior of Ren'Py."
e "The user can choose if the game runs in a window, or fullscreen."
e "By setting transitions to None, a user can eliminate transitions entirely."
e "A user can choose if the skipping feature skips all messages, or only seen messages, and if it stops when an in-game menu is selected."
e "When the text speed setting isn't the maximum, text will be drawn onto the screen one character at a time."
e "The auto-forward time setting controls how long we will wait before automatically advancing through text."
e "The auto-forward time is adjusted by the length of the text being shown."
e "Finally, we allow the user to choose the volume for music, voice, and sound effects."
e "From the game menu, the user can return to the game, begin skipping, return to the main menu, or quit entirely."
show popup save at Position(ypos=.1, yanchor=0, xpos=0, xanchor=1.0)
show eileen happy at center
with move
hide popup save
e "And that's part of how Ren'Py gives end-users the experience they expect."
return
-166
View File
@@ -1,166 +0,0 @@
init:
# Defines a big image we can pan over.
image bg onememorial = "1memorial.jpg"
# Defines a SnowBlossom object, which uses particle motion to show falling
# cherry blossom petals.
image snowblossom = SnowBlossom(anim.Filmstrip("sakura.png", (20, 20), (2, 1), .15), fast=True)
# Defines the magic circle image.
image magic_circle = "magic.png"
# Defines an image that zooms between various sizes.
image logo sizezoom = Animation(
At("logo.png", SizeZoom((100, 300), (300, 100), 1, opaque=False)), 1,
At("logo.png", SizeZoom((300, 100), (100, 300), 1, opaque=False)), 1,
)
# Defines a spline motion.
init python:
spline = SplineMotion([
((-0.042, 0.523,),),
((0.768, 0.296,), (0.082, 0.507,), (0.772, 0.573,),),
((0.292, 0.304,), (0.766, 0.112,), (0.296, 0.123,),),
((1.152, 0.509,), (0.288, 0.555,), (1.076, 0.499,),),
], 3.0, anchors=(0.5, 0.5))
label demo_movement:
e "I'm not stuck standing in the middle of the screen, even though I like being the center of attention."
e "Positions, given with an at clause, specify where I'm standing, while the 'move' transition moves around images that have changed position."
e "For example..."
show eileen happy at left
with move
e "The left position has my left side border the left side of the screen."
show eileen happy at center
with move
e "I can also move to the center..."
show eileen happy at right
with move
e "and the right."
e "We don't limit you to these positions either. You can always create your own Position objects."
# This is necessary to restart the time at which we are
# shown.
hide eileen happy
show eileen happy at Move((1.0, 1.0, 1.0, 1.0),
(0.0, 1.0, 0.0, 1.0),
4.0, repeat=True, bounce=True)
e "It's also possible to have a movement happen while showing dialogue on the screen, using the Move function."
e "Move can repeat a movement, and even have it bounce back and forth, like I'm doing now."
show eileen happy at Move((.25, 1.0, 0.0, 1.0),
(.75, 1.0, 1.0, 1.0),
10.0, repeat=True, bounce=True, subpixel=True)
with dissolve
e "Our subpixel mode allows slow moves, of less than a few pixels a second, to be very accurate."
scene bg onememorial at Pan((0, 800), (0, 0), 10.0)
with dissolve
e "We can pan around an image larger than the screen, using the Pan function in an at clause. That's what we're doing now."
scene bg whitehouse
with dissolve
# spline is defined near the top of this file.
show logo base at spline
e "SplineMotion allows for more complex movements to be defined."
hide logo base
scene bg whitehouse at Zoom((800, 600), (0, 0, 800, 600), (225, 150, 400, 300), 1.0)
e "We can zoom into images..."
scene bg whitehouse at Zoom((800, 600), (225, 150, 400, 300), (0, 0, 800, 600), 1.0)
e "... and zoom back out of them again."
scene bg whitehouse
show eileen happy at FactorZoom(1.0, 0.5, 1.0, opaque=False), center
e "We can also zoom images by a factor..."
show eileen happy at FactorZoom(0.5, 1.0, 1.0, opaque=False), center
e "... and zoom {i}them{/i} out again."
show eileen happy at left
# logo sizezoom is defined at the top of this file.
show logo sizezoom at Position(xalign=.75, yalign=.4)
with moveinright
e "We can scale images to arbitrary sizes."
show eileen happy at center
hide logo sizezoom
with moveoutright
with Pause(.5)
$ renpy.layer_at_list([ Zoom((800, 600), (0, 0, 800, 600), (200, 0, 400, 300), 1)])
with Pause(1)
$ renpy.layer_at_list([ Zoom((800, 600), (200, 0, 400, 300), (0, 0, 800, 600), 1)])
with Pause(1)
$ renpy.layer_at_list([ ])
e "We can apply motions to a layer as a whole."
show eileen happy
show magic_circle at RotoZoom(0, 360, 5, 0, 1, 1, rot_repeat=True, rot_anim_timebase=True, opaque=False, xalign=0.5, yalign=0.5)
with Pause(1)
e "We can rotate and zoom images in a single operation."
e "And when we're no longer feeling so occult, we can zoom them back out again."
show magic_circle at RotoZoom(0, 360, 5, 1, 0, 1, rot_repeat=True, rot_anim_timebase=True, opaque=False, xalign=0.5, yalign=0.5)
with Pause(1)
hide magic_circle
show eileen happy
show logo base at Position(xpos=250, ypos=300, xanchor=0.5, yanchor=0.5), Revolve(0, 360, 4, repeat=True) behind eileen
with dissolve
"We can also revolve an image around in a circle."
show bg washington
hide logo base
show snowblossom
with dissolve
e "Finally, Ren'Py has a particle motion system, that can be used for things like falling cherry blossoms, falling snow, and rising bubbles."
e "The particle motion system uses a factory to create particles over the course of an interaction."
e "While the SnowBlossom function wraps a factory that provides convenient support for things rising and falling in straight lines, it's also possible to define your own."
e "The sky's the limit."
e "Or the ground, in the case of these cherry blossoms."
hide snowblossom
with dissolve
return
-39
View File
@@ -1,39 +0,0 @@
# This file contains demonstrations of Ren'Py's multimedia
# support. Right now, this is just showing off sound and music, but
# Ren'Py does support movies, and we'll add them sometime later.
label demo_multimedia:
e "Ren'Py supports a number of multimedia functions."
e "You're probably hearing music playing in the background."
# This stops the music, and fades it out.
stop music fadeout 0.5
e "We can stop it, with a fadeout..."
# This plays music.
play music "mozart.ogg"
e "... and start it playing again."
# This plays a sound effect.
play sound "18005551212.ogg"
e "We can play two channels of sound effects on top of the music."
e "Voice support is included as part of Ren'Py, although we don't yet have a demonstration."
e "We also support playing mpeg movies, but we don't have one to show you right now."
show eileen concerned
e "Sorry."
show eileen happy
e "That's about it for multimedia."
return
Binary file not shown.

Before

Width:  |  Height:  |  Size: 95 KiB

Binary file not shown.
-54
View File
@@ -1,54 +0,0 @@
# This file contains the script for the Ren'Py demo game. Execution starts at
# the start label.
#
# Declarations of characters and images used throughout the game can be found
# in demo_basics.rpy. Options can be set in options.rpy.
# The game starts here.
label start:
scene bg washington
show eileen vhappy
with dissolve
# Start the background music playing.
play music "mozart.ogg"
e "Hi, and welcome to the Ren'Py demo game."
show eileen happy
e "My name is Eileen, and I'm here to demonstrate some of the features of the Ren'Py visual novel engine."
# Show the editor button, which is defined in editor.rpy.
$ show_editor_button = True
e "See that button in the upper-right corner of the screen?"
e "It shows where we are in the script. You can click it, and we'll try to open the file in a text editor."
e "It's an easy way to see how you can use the features I'm showing off."
e "We'll only show it for code that's intended to be easy to understand."
call demos from _call_demos_1
e "Thank you for viewing the Ren'Py demo."
e "If you'd like to see a full Ren'Py game, go to the launcher and choose \"Select Project\", then \"the_question\"."
e "You can download new versions of Ren'Py from http://www.renpy.org/. For help and discussion, check out the Lemma Soft Forums, at http://lemmasoft.renai.us/."
e "We'd like to thank Piroshki for contributing character art... I've never looked better. We also thank Jake for the magic circle."
e "The background music was generated using a Musikalisches Würfelspiel attributed to Mozart... even though that's probably wrong."
show eileen vhappy
e "We look forward to seeing what you can make with this! Good luck!"
# Returning from the top level quits the game.
return
+23 -27
View File
@@ -87,11 +87,7 @@ def tree(root):
if ".svn" in dirs:
dirs.remove(".svn")
else:
if not root == "lib":
print "Note:", dirname, "not in subversion."
for f in filenames:
if f[-1] == '~' or f[0] == '.':
continue
@@ -125,7 +121,7 @@ def main():
os.chmod("./renpy.app/Contents/MacOS/Ren'Py Launcher", 0755)
# Compile the various games
for i in [ 'demo/game', 'launcher', 'template/game', 'the_question/game' ]:
for i in [ 'tutorial/game', 'launcher', 'template/game', 'the_question/game' ]:
os.system("./renpy.sh --compile --game " + i)
@@ -137,7 +133,7 @@ def main():
files.extend(tree("common"))
more_files.append("console.exe")
files.extend(tree("launcher"))
files.extend(tree("demo"))
files.extend(tree("tutorial"))
# files.extend(tree("dse"))
files.extend(tree("the_question"))
@@ -155,32 +151,30 @@ def main():
module_files = [
"lib/pysdlsound/linmixer.py",
"lib/pysdlsound/__init__.py",
"README.txt",
"_renpy.pyx",
"_renpy.c",
"core.c",
"mmx.h",
"native_midi.h",
"native_midi_common.c",
"native_midi_common.h",
"native_midi_mac.c",
"native_midi_win32.c",
"nativemidi.c",
"nativemidi.pyx",
"pss.c",
"pss.h",
"sound.c",
"sound.pyx",
"rwobject.c",
"renpy.h",
"setup.py",
"winmixer.c",
"winmixer.pyx",
"ffdecode.c",
"IMG_savepng.c",
"IMG_savepng.h",
"mmx.h",
"pss.c",
"pss.h",
"README.txt",
"_renpy.c",
"renpy_font.c",
"renpy.h",
"_renpy.pyx",
"renpy_ttf.c",
"renpy_ttf.h",
"rwobject.c",
"setup.py",
"sound.c",
"sound.pyx",
"subpixel.c",
"winmixer.c",
"winmixer.pyx",
"_renpybidi.c",
"renpybidicore.c",
"_renpybidi.pyx",
]
for i in module_files:
@@ -237,6 +231,8 @@ def main():
print "Did you remember to rebuild the exe after the last change?"
print "Did you run me with renpython -OO?"
print "Was ming using the right crt?"
print "Did you update renpy.py and launcher/script_version.rpy?"
print "Did you run with a RENPY_SCALE_FACTOR?"
if __name__ == "__main__":
main()
+3 -3
View File
@@ -1,8 +1,8 @@
#bodyContent {
font-size: 136%;
font-size: medium;
background: #fff;
margin-left: 3em;
margin-right: 3em;
margin-left: 20%;
margin-right: 20%;
padding: 1.5em;
}
+2 -2
View File
@@ -12,8 +12,8 @@ rm -Rf images
mkdir -p images
cp `find www.renpy.org -name \*.png -type f` images
# No jpgs yet.
# cp `find www.renpy.org -name \*.jpg -type f` images
No jpgs yet.
cp `find www.renpy.org -name \*.jpg -type f` images
rm -Rf reference tutorials
python2.5 process.py
Binary file not shown.
Binary file not shown.

Before

Width:  |  Height:  |  Size: 4.3 KiB

-9
View File
@@ -1,9 +0,0 @@
init:
image black = Solid((0, 0, 0, 255))
label main_menu:
$ renpy.renpy.style.write_docs("doc/styles.xml")
$ renpy.renpy.style.write_hierarchy("doc/style_heirarchy.xml")
$ raise "foo"
+103 -84
View File
@@ -2,19 +2,16 @@
<head>
<title>README</title>
<style>
HTML {
background: #eed;
}
BODY {
background: #fff;
margin: 0px 10% 0px 10%;
border-left: 1px solid #888;
border-right: 1px solid #888;
padding-left: 4em;
color: #444;
padding-left: 20%;
padding-top: 1em;
padding-bottom: 1em;
padding-right: 1em;
padding-right: 20%;
font-family: sans-serif;
line-height: 1.6em;
}
DT {
@@ -22,88 +19,110 @@ font-weight: bold;
margin-top: .33em;
}
H3 {
color: #600;
H2 {
color: #000;
margin-left: -2.5em;
}
H3 {
color: #000;
margin-left: -1.5em;
}
.editsection {
display: none;
}
</style>
</head>
<body>
<div id="renpy_help"></div>
<p><a name="Basic_Help" id="Basic_Help"></a></p>
<h3><span class="mw-headline">Basic Help</span></h3>
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
<p><a name="Game_Menu" id="Game_Menu"></a></p>
<h3><span class="mw-headline">Game Menu</span></h3>
<p>When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu gives the following choices:</p>
<dl>
<dt>Return</dt>
<dd>Returns to the game.</dd>
<dt>Save Game</dt>
<dd>Allows you to save a game by clicking on a save slot.</dd>
<dt>Load Game</dt>
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
<dt>Preferences</dt>
<p><a name="Basic_Help" id="Basic_Help"></a></p>
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=1" title="Edit section: Basic Help">edit</a>]</span> <span class="mw-headline">Basic Help</span></h2>
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
<p><a name="Game_Menu" id="Game_Menu"></a></p>
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=2" title="Edit section: Game Menu">edit</a>]</span> <span class="mw-headline">Game Menu</span></h3>
<p>When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu gives the following choices:</p>
<dl>
<dt>Return</dt>
<dd>Returns to the game.</dd>
<dt>Save Game</dt>
<dd>Allows you to save a game by clicking on a save slot.</dd>
<dt>Load Game</dt>
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
<dt>Preferences</dt>
<dd>Changes the game preferences (options/configuration):
<dl>
<dt>Display</dt>
<dd>Switches between fullscreen and windowed mode.</dd>
<dt>Transitions</dt>
<dd>Controls the display of transitions between game screens.</dd>
<dt>Text Speed</dt>
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.</dd>
<dt>Joystick</dt>
<dd>Lets you control the game using a joystick.</dd>
<dt>Skip</dt>
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.</dd>
<dt>Begin Skipping</dt>
<dd>Returns to the game, while skipping.</dd>
<dt>After Choices</dt>
<dd>Controls if skipping stops upon reaching a menu.</dd>
<dt>Auto-Forward Time</dt>
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.</dd>
<dt>Music, Sound, and Voice Volume</dt>
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.</dd>
</dl>
</dd>
</dl>
<dl>
<dt>Main Menu</dt>
<dd>Returns to the main menu, ending the current game.</dd>
<dt>Help</dt>
<dd>Shows this help screen.</dd>
<dt>Quit</dt>
<dd>Exits the game; the game will be closed and ended.</dd>
</dl>
<p><a name="Key_and_Mouse_Bindings" id="Key_and_Mouse_Bindings"></a></p>
<h3><span class="mw-headline">Key and Mouse Bindings</span></h3>
<dl>
<dt>Left-click, Enter</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Space</dt>
<dd>Advances through the game, but does not activate choices.</dd>
<dt>Arrow Keys</dt>
<dd>Selects menu choices, buttons, and sliders.</dd>
<dt>Ctrl</dt>
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
<dt>Tab</dt>
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
<dt>Mousewheel-Up, PageUp</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.</dd>
<dt>Mousewheel-Down, PageDown</dt>
<dd>Causes rollforward to occur, cancelling out a previous rollback.</dd>
<dt>Right-click, Escape</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Middle-click, H</dt>
<dd>Hides the text window and other transient displays.</dd>
<dt>F</dt>
<dd>Toggles fullscreen mode</dd>
<dt>S</dt>
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
<dt>Alt-H, Command-H</dt>
<dd>Hides (iconifies) the window.</dd>
<dt>Alt-F4, Command-Q</dt>
<dd>Quits the game.</dd>
</dl>
<dl>
<dt>Display</dt>
<dd>Switches between fullscreen and windowed mode.</dd>
<dt>Transitions</dt>
<dd>Controls the display of transitions between game screens.</dd>
<dt>Text Speed</dt>
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.</dd>
<dt>Joystick</dt>
<dd>Lets you control the game using a joystick.</dd>
<dt>Skip</dt>
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.</dd>
<dt>Begin Skipping</dt>
<dd>Returns to the game, while skipping.</dd>
<dt>After Choices</dt>
<dd>Controls if skipping stops upon reaching a menu.</dd>
<dt>Auto-Forward Time</dt>
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.</dd>
<dt>Music, Sound, and Voice Volume</dt>
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.</dd>
</dl>
</dd>
</dl>
<dl>
<dt>Main Menu</dt>
<dd>Returns to the main menu, ending the current game.</dd>
<dt>Help</dt>
<dd>Shows this help screen.</dd>
<dt>Quit</dt>
<dd>Exits the game; the game will be closed and ended.</dd>
</dl>
<p><a name="Key_and_Mouse_Bindings" id="Key_and_Mouse_Bindings"></a></p>
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=3" title="Edit section: Key and Mouse Bindings">edit</a>]</span> <span class="mw-headline">Key and Mouse Bindings</span></h3>
<dl>
<dt>Left-click, Enter</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Space</dt>
<dd>Advances through the game, but does not activate choices.</dd>
<dt>Arrow Keys</dt>
<dd>Selects menu choices, buttons, and sliders.</dd>
<dt>Ctrl</dt>
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
<dt>Tab</dt>
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
<dt>Mousewheel-Up, PageUp</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.</dd>
<dt>Mousewheel-Down, PageDown</dt>
<dd>Causes rollforward to occur, cancelling out a previous rollback.</dd>
<dt>Right-click, Escape</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Middle-click, H</dt>
<dd>Hides the text window and other transient displays.</dd>
<dt>F</dt>
<dd>Toggles fullscreen mode</dd>
<dt>S</dt>
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
<dt>Alt-H, Command-H</dt>
<dd>Hides (iconifies) the window.</dd>
<dt>Alt-F4, Command-Q</dt>
<dd>Quits the game.</dd>
<dt>Delete</dt>
<dd>When a save slot is selected, deletes that save slot.</dd>
</dl>
<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=4" title="Edit section: Legal Notice">edit</a>]</span> <span class="mw-headline">Legal Notice</span></h2>
<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the LICENSE.txt file in the renpy directory, or visit <a href="http://www.renpy.org/wiki/renpy/License" class="external free" title="http://www.renpy.org/wiki/renpy/License" rel="nofollow">http://www.renpy.org/wiki/renpy/License</a> .</p>
</body>
</html>
Binary file not shown.
+144
View File
@@ -0,0 +1,144 @@
import binascii
def a2b(a):
return binascii.a2b_hex(''.join(a.split()))
resources = {
260 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
02 00 00 00 00 00 b8 00 29 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 14 00
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 04 08 00 50
07 00 07 00 aa 00 0c 00 ea 03 00 00 ff ff 81 00
00 00 00 00
'''),
261 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
04 00 00 00 00 00 b8 00 3a 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 07 00 14 00
aa 00 0c 00 ec 03 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 25 00
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
4a 00 25 00 32 00 0e 00 02 00 00 00 ff ff 80 00
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
'''),
262 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
04 00 00 00 00 00 b8 00 29 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 00 00 01 50 7f 00 14 00
32 00 0e 00 06 00 00 00 ff ff 80 00 59 00 65 00
73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 08 00 50 07 00 07 00 aa 00 0c 00 ed 03 00 00
ff ff 81 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 07 00 14 00 32 00 0e 00 07 00 00 00
ff ff 80 00 4e 00 6f 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 01 50 4b 00 14 00 32 00 0e 00
02 00 00 00 ff ff 80 00 43 00 61 00 6e 00 63 00
65 00 6c 00 00 00 00 00
'''),
263 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 80 00 ca 80
03 00 00 00 00 00 e2 00 29 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 81 50 07 00 14 00
97 00 0e 00 eb 03 00 00 6d 00 73 00 63 00 74 00
6c 00 73 00 5f 00 70 00 72 00 6f 00 67 00 72 00
65 00 73 00 73 00 33 00 32 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
d4 00 0c 00 ea 03 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 50 a9 00 14 00
32 00 0e 00 02 00 00 00 ff ff 80 00 43 00 61 00
6e 00 63 00 65 00 6c 00 00 00 00 00
'''),
264 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
04 00 00 00 00 00 b8 00 3a 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 a0 00 81 50 07 00 14 00
aa 00 0c 00 ec 03 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 25 00
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
4a 00 25 00 32 00 0e 00 02 00 00 00 ff ff 80 00
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
'''),
265 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c8 80
12 00 00 00 00 00 d9 00 fc 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 6c 00 ea 00
30 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
a2 00 ea 00 30 00 0e 00 02 00 00 00 ff ff 80 00
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
00 00 00 00 00 00 00 00 07 00 00 50 06 00 06 00
cc 00 4e 00 ff ff ff ff ff ff 80 00 00 00 00 00
00 00 00 00 00 00 00 00 03 00 21 50 48 00 12 00
84 00 64 00 03 00 00 00 ff ff 85 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 24 00
c0 00 08 00 04 00 00 00 ff ff 82 00 00 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 0c 00 30 00
c0 00 0e 00 05 00 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 01 50 9c 00 42 00
30 00 0e 00 06 00 00 00 ff ff 80 00 41 00 64 00
64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
07 00 00 50 06 00 54 00 cb 00 3c 00 ff ff ff ff
ff ff 80 00 00 00 00 00 00 00 00 00 00 00 00 00
03 00 21 50 48 00 61 00 84 00 64 00 07 00 00 00
ff ff 85 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 02 50 0c 00 72 00 c0 00 08 00 08 00 00 00
ff ff 82 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 9c 00 7e 00 30 00 0e 00 09 00 00 00
ff ff 80 00 41 00 64 00 64 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 01 50 06 00 96 00
42 00 0e 00 0a 00 00 00 ff ff 80 00 41 00 64 00
64 00 20 00 66 00 69 00 6c 00 65 00 2e 00 2e 00
2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 4e 00 96 00 42 00 0e 00 0b 00 00 00
ff ff 80 00 41 00 64 00 64 00 20 00 6e 00 65 00
77 00 20 00 66 00 69 00 6c 00 65 00 2e 00 2e 00
2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 06 00 a8 00 42 00 0e 00 0c 00 00 00
ff ff 80 00 41 00 64 00 64 00 20 00 66 00 6f 00
6c 00 64 00 65 00 72 00 2e 00 2e 00 2e 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 50
06 00 c6 00 cc 00 1e 00 ff ff ff ff ff ff 80 00
43 00 6f 00 6d 00 6d 00 61 00 6e 00 64 00 20 00
6c 00 69 00 6e 00 65 00 3a 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 0c 00 d2 00
c0 00 0e 00 0e 00 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 14 00
3c 00 08 00 1e 00 00 00 ff ff 82 00 4f 00 70 00
74 00 69 00 6f 00 6e 00 3a 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 63 00
3c 00 08 00 46 00 00 00 ff ff 82 00 43 00 6f 00
6d 00 6d 00 61 00 6e 00 64 00 3a 00 00 00 00 00
'''),
270 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 48 04 00 44
02 00 00 00 00 00 23 01 1a 00 00 00 00 00 00 00
08 00 00 00 00 00 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 02 50 00 00 07 00
23 01 08 00 ff ff ff ff ff ff 82 00 53 00 74 00
61 00 74 00 69 00 63 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 02 40 00 00 12 00 23 01 08 00
5f 04 00 00 ff ff 82 00 73 00 74 00 63 00 33 00
32 00 00 00 00 00
'''),
}
File diff suppressed because it is too large Load Diff
+6
View File
@@ -0,0 +1,6 @@
# Name: None
# Version: 1
# Description: Disables the automatic launching of an editor.
config.editor = None
config.editor_transient = None
+177
View File
@@ -0,0 +1,177 @@
init python:
import renpy.tools.archiver as archiver
import os
import os.path
import fnmatch
label archiver:
python hide:
# Get the options
name = project.info.get('archive_name', "data")
include = project.info.get('archive_include', "*.png *.gif *.jpg")
exclude = project.info.get('archive_exclude', "presplash.png")
# Allow the user to set the options.
while True:
set_tooltip("")
screen()
ui.vbox()
title(_(u"Archiver"))
text(_(u"The archiver allows you to obfuscate your game by including files in an archive file."))
ui.null(height=15)
text_variable(_(u"Archive Name:"), name, "name",
_(u"The name of the archive to create."))
text_variable(_(u"Include Patterns:"), include, "include",
_(u"Files matching these patterns are included in the archive."))
text_variable(_(u"Exclude Patterns:"), exclude, "exclude",
_(u"Files matching these patterns are excluded from the archive."))
ui.null(height=15)
button(_(u"Archive"), ui.returns("archive"), _(u"Build the archive."))
button(_(u"Cancel"), ui.jumps("top"), "")
ui.close()
act = interact()
if act == "name":
name = input(
_(u"Archive Name"),
_(u"The name of the archive file to create, without the .rpa extension.\n\nThe \"data\" archive is loaded automatically. Other archives must be added to config.archives."),
name)
elif act == "include":
include = input(
_(u"Include Patterns"),
_(u"This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\n\nAsterisks (*) can be used as a wildcard."),
include)
elif act == "exclude":
exclude = input(
_(u"Include Patterns"),
_(u"This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\n\nAsterisks (*) can be used as a wildcard."),
exclude)
elif act == "archive":
break
# Store the options.
project.info["archive_name"] = name
project.info["archive_include"] = include
project.info["archive_exclude"] = exclude
project.save()
# Break up the extension lists.
include = [ i.strip() for i in include.split() ]
exclude = [ i.strip() for i in exclude.split() ]
# Get the gamedir and the archived dir.
gamedir = os.path.join(project.path, "game")
archived = os.path.join(project.path, "archived")
# The prefix of the archive file.
prefix = os.path.join(gamedir, name)
archived_files = set()
files = [ ]
# Choose files to archive.
set_tooltip("")
info(
_(u"Scanning Files..."),
"")
for bdir in (gamedir, archived):
for dirname, dirs, filenames in os.walk(bdir):
dirs[:] = [ i for i in dirs if not i[0] == '.' ]
for fn in filenames:
fullfn = dirname + "/" + fn
shortfn = fullfn[len(bdir)+1:]
if fn[0] == ".":
continue
if shortfn in archived_files:
continue
should_archive = False
for i in include:
if fnmatch.fnmatch(fn, i):
should_archive = True
for i in exclude:
if fnmatch.fnmatch(fn, i):
should_archive = False
if not should_archive:
continue
files.append((fullfn, shortfn))
archived_files.add(shortfn)
if not files:
error(_(u"The patterns did not match any files, so no archive was created."))
# Actually archiving files.
info(_(u"Archiving Files..."), "")
archiver.archive(prefix, files)
# Move files out of the way.
for fullfn, shortfn in files:
afn = archived + "/" + shortfn
if fullfn == afn:
continue
try:
os.makedirs(os.path.dirname(afn))
except:
pass
try:
os.rename(fullfn, afn)
except:
os.rename(afn, afn + ".old")
os.rename(fullfn, afn)
os.unlink(afn + ".old")
# Report success.
screen()
ui.vbox()
title(_(u"Success"))
text(_(u"The files have been added to the archive, and moved into the \"archived\" directory. Future runs of the archiver will archive files in both the \"game\" and \"archived\" directories."))
ui.null(height=20)
button(_(u"Return"), ui.jumps("top"), None)
ui.close()
interact()
+326
View File
@@ -0,0 +1,326 @@
init python:
import codecs
import re
import sys
##########################################################################
# Code to update options.rpy
def list_logical_lines(filename):
"""
This reads in filename, and turns it into a list of logical
lines.
"""
f = codecs.open(filename, "rb", "utf-8")
data = f.read()
f.close()
# The result.
rv = []
# The current position we're looking at in the buffer.
pos = 0
# Looping over the lines in the file.
while pos < len(data):
# The line that we're building up.
line = ""
# The number of open parenthesis there are right now.
parendepth = 0
# Looping over the characters in a single logical line.
while pos < len(data):
c = data[pos]
if c == '\n' and not parendepth:
rv.append(line)
pos += 1
# This helps out error checking.
line = ""
break
# Backslash/newline.
if c == "\\" and data[pos+1] == "\n":
pos += 2
line += "\\\n"
continue
# Parenthesis.
if c in ('(', '[', '{'):
parendepth += 1
if c in ('}', ']', ')') and parendepth:
parendepth -= 1
# Comments.
if c == '#':
while data[pos] != '\n':
line += data[pos]
pos += 1
continue
# Strings.
if c in ('"', "'", "`"):
delim = c
line += c
pos += 1
escape = False
while pos < len(data):
c = data[pos]
if escape:
escape = False
pos += 1
line += c
continue
if c == delim:
pos += 1
line += c
break
if c == '\\':
escape = True
line += c
pos += 1
continue
continue
line += c
pos += 1
if line:
rv.append(line)
return rv
def switch_theme(name):
"""
Switches the theme of the current project to the named theme.
"""
theme_functions = set(i[1] for i in themes)
td = theme_data[name].copy()
td["name"] = name
# Did we change the file at all?
changed = False
filename = os.path.join(project.gamedir, "options.rpy")
out = codecs.open(filename + ".new", "wb", "utf-8")
for l in list_logical_lines(filename):
m = re.match(r' theme.(\w+)\(', l)
if m:
if m.group(1) in theme_functions:
l = theme_templates[td["theme"]] % td
changed = True
out.write(l + "\n")
out.close()
if changed:
try:
os.unlink(filename + ".bak")
except:
pass
os.rename(filename, filename + ".bak")
os.rename(filename + ".new", filename)
else:
os.unlink(filename + ".new")
error(_(u"Could not modify options.rpy. Perhaps it was changed too much."))
set_tooltip(_(u"Theme changed to %s.") % name)
renpy.jump("top")
curried_switch_theme = renpy.curry(switch_theme)
##########################################################################
# Code that handles display.
current_theme = None
def show_theme(name, target):
"""
Changes from the current theme to the roundrect theme named
`name`.
"""
if current_theme == name:
return
store.current_theme = name
td = theme_data[name].copy()
kind = td["theme"]
del td["theme"]
if kind == "roundrect":
td["rounded_window"] = False
renpy.style.restore(style_backup)
getattr(theme, kind)(**td)
customize_styles()
renpy.style.rebuild()
renpy.jump(target)
curried_show_theme = renpy.curry(show_theme)
def theme_demo():
# The sample area, that shows what the theme looks like.
ui.window(style='default', background="#444", xpadding=1, ypadding=1)
ui.window(style='gm_root', xpadding=5, ypadding=5)
ui.vbox(5)
# Display Preference.
ui.window(style=style.prefs_pref_frame)
ui.vbox(style=style.prefs_pref_box)
ui.hbox(style=style.prefs_pref_choicebox)
layout.label(_(u"Display"), "prefs")
layout.button(_(u"Window"), "prefs", clicked=does_nothing, selected=True)
layout.button(_(u"Fullscreen"), "prefs", clicked=does_nothing, selected=False)
layout.button(_(u"Planetarium"), "prefs", clicked=None, selected=False)
ui.close()
ui.close()
# Volume Preference
ui.window(style=style.prefs_pref_frame)
ui.vbox(style=style.prefs_pref_box)
layout.label(_(u"Music Volume"), "prefs")
ui.vbox(style=style.prefs_volume_box)
ui.bar(128,
92,
changed=does_nothing,
style=style.prefs_volume_slider)
layout.button(_(u"Test"), "soundtest", clicked=does_nothing)
ui.close()
ui.close()
ui.close() # vbox
# Used to have buttons not do anything.
def does_nothing(*args):
return
label choose_theme:
python:
if not os.path.exists(os.path.join(project.gamedir, "options.rpy")):
error(_(u"The options.rpy file does not exist in the game directory, so this launcher cannot change the theme."))
current_theme = None
theme_adjustment = ui.adjustment()
label repeat_choose_theme:
python hide:
tip = _(u"Themes control the basic look of interface elements. You'll be able to pick a color scheme next.")
screen()
ui.vbox()
title(_(u"Choose Theme"))
ui.grid(2, 1, padding=10, xfill=True)
# The scroll area, that lets the user pick a theme.
scrolled('top', theme_adjustment)
ui.vbox()
for name, function, exemplar in themes:
button(name,
ui.returns(function),
"",
hovered=curried_show_theme(exemplar, "repeat_choose_theme"),
unhovered=does_nothing)
ui.close() # vbox
ui.close() # scrolled
theme_demo()
ui.close() # grid
ui.close() # vbox
set_tooltip(tip)
store.theme_function = interact()
label choose_color_scheme:
python:
current_theme = None
theme_adjustment = ui.adjustment()
label repeat_choose_color_scheme:
python hide:
tip = _(u"Please choose a color scheme for your project.")
themes = [ k for k,v in theme_data.iteritems() if v["theme"] == theme_function ]
themes.sort()
screen()
ui.vbox()
title(_(u"Choose Color Scheme"))
ui.grid(2, 1, padding=10, xfill=True)
# The scroll area, that lets the user pick a theme.
scrolled('choose_theme', theme_adjustment)
ui.vbox()
for i in themes:
button(i,
curried_switch_theme(i),
"",
hovered=curried_show_theme(i, "repeat_choose_color_scheme"),
unhovered=does_nothing)
ui.close() # vbox
ui.close() # scrolled
theme_demo()
ui.close() # grid
ui.close() # vbox
set_tooltip(tip)
interact()
+510 -416
View File
File diff suppressed because it is too large Load Diff
+157 -21
View File
@@ -1,26 +1,162 @@
# This file contains logic for detecting an editor, and for selecting
# the default editor.
# This file contains logic for selecting an editor.
init:
python hide:
import os
import os.path
import sys
init python:
if not config.editor:
import glob
import re
import traceback
import os
import os.path
# The default name for the editor.
if persistent.editor is None:
persistent.editor = "jEdit"
# A map from editor name to the file containing information about
# that editor.
editors = { }
editor = os.path.normpath(config.renpy_base + "/jedit/jedit.jar")
editor = renpy.shell_escape(editor)
# A map from editor to the version of that editor.
editor_versions = { }
if sys.platform == 'win32':
config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
else:
config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
# A map from editor to a description of that editor.
editor_descriptions = { }
# Should we set up the editor? How about the transient editor?
set_editor = "RENPY_EDITOR" not in os.environ
set_editor_transient = "RENPY_EDITOR_TRANSIENT" not in os.environ
if set_editor and not set_editor_transient:
config.editor_transient = config.editor
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor
set_editor_transient = False
def scan_editor(ef):
"""
Scans a single editor file to get the meta-information. If it
checks out, adds it to editors. Uses editor_versions as a cache
so we only add the newest version of each editor.
"""
info = { }
f = file(ef, "r")
for l in f:
m = re.match("#\s*(\w+):\s*(.*?)\s*$", l)
if not m:
break
info[m.group(1)] = m.group(2)
f.close()
if config.editor:
os.environ['RENPY_EDITOR'] = config.editor
if config.editor_transient:
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor_transient
try:
name = info["Name"]
version = int(info["Version"])
description = info.get("Description", "")
except:
traceback.print_exc()
print >>sys.stderr, ef
if version > editor_versions.get(name, -1):
editors[name] = ef
editor_versions[name] = version
editor_descriptions[name] = description
def scan_editors():
"""
Finds all *.editor.py files, and uses them to populate the list
of editors.
"""
editors.clear()
editor_versions.clear()
editor_descriptions.clear()
for d in [ config.renpy_base, persistent.projects_directory ]:
if d is None:
continue
for ef in glob.glob(d + "/*/*.editor.py"):
scan_editor(ef)
def setup_editor():
"""
Sets the system up to respect the value containined in
persistent.editor.
"""
if not set_editor:
return
ef = None
for i in [ persistent.editor, "jEdit", "None" ]:
if i in editors:
ef = editors[i]
break
else:
return
ctx = {
"renpy" : renpy,
"config" : config,
"persistent" : persistent,
"base" : os.path.dirname(ef),
}
execfile(ef, ctx, ctx)
if set_editor:
if config.editor:
os.environ['RENPY_EDITOR'] = config.editor
else:
if 'RENPY_EDITOR' in os.environ:
del os.environ['RENPY_EDITOR']
if set_editor_transient:
if config.editor_transient:
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor_transient
else:
if 'RENPY_EDITOR_TRANSIENT' in os.environ:
del os.environ['RENPY_EDITOR_TRANSIENT']
label editor:
python hide:
if not set_editor:
error(_(u"The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed."), "options")
set_tooltip("")
screen()
ui.vbox()
title(_(u"Choose Editor"))
text(_(u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}."))
ui.null(height=15)
scrolled("options")
ui.vbox()
for i in sorted(editors, key=lambda a : a.lower()):
button(i,
ui.returns(i),
editor_descriptions[i])
ui.close() # Vbox
ui.close() # Scrolled
ui.close() # Vbox
persistent.editor = interact()
setup_editor()
jump options
Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

After

Width:  |  Height:  |  Size: 7.7 KiB

+345
View File
@@ -0,0 +1,345 @@
# This file contains the various components of the launcher interface.
init -11 python:
style.launcher_base = Style(style.default)
style.launcher_text = Style(style.launcher_base)
style.launcher_text.size = 15
style.launcher_text.color = "#333"
style.launcher_text.justify = True
style.launcher_title = Style(style.launcher_base)
style.launcher_title.size = 26
style.launcher_title.color = "#333"
style.launcher_button_text = Style(style.launcher_base)
style.launcher_button_text.size = 20
style.launcher_button_text.color = "#03c"
style.launcher_button_text.hover_color = "#088"
style.launcher_button_text.insensitive_color = "#aaa"
style.launcher_button_text.minwidth = 250
style.launcher_small_button_text = Style(style.launcher_button_text)
style.launcher_small_button_text.size = 15
style.launcher_tooltip = Style(style.default)
style.launcher_tooltip.color = "#fff"
style.launcher_tooltip.size = 14
init 11 python hide:
props = { }
for i in style.default.properties:
props.update(i)
if props["font"] == "DejaVuSans.ttf":
style.launcher_base.setdefault(font="DejaVuSerif.ttf")
init 11 python:
import time
# Settings.
config.developer = True
# Make backup of styles.
style_backup = renpy.style.backup()
# Style customizations. These need to be in a function so that we can
# change them when we're choosing a theme.
def customize_styles():
style.window.yminimum = 60
style.window.left_padding = 60
style.hyperlink_text.color = "#03c"
style.hyperlink_text.hover_color = "#00c"
style.hyperlink_text.size = 15
style.hyperlink_text.underline = False
customize_styles()
tooltip = _(u"Welcome!")
def show_tooltip(st, at):
return Text(tooltip, color="#fff", size=14), None
def set_tooltip(s):
global tooltip
if tooltip != s:
tooltip = s
renpy.restart_interaction()
tooltips = renpy.curry(set_tooltip)
def unset_tooltip(s):
global tooltip
if s and tooltip == s:
tooltip = ""
renpy.restart_interaction()
untooltips = renpy.curry(unset_tooltip)
def screen():
"""
Display a screen. This should be called before any code that
draws to the screen.
"""
ui.add(Solid("#fff"))
ui.window(yalign=1.0)
ui.add(DynamicDisplayable(show_tooltip))
ui.image("eileen_small.png", xalign=0.0, yalign=1.0)
ui.window(xmargin=20, top_margin=4, bottom_margin=85, style='default')
def interact():
"""
Closes the screen, and causes an interaction to occur.
"""
return ui.interact(suppress_overlay=True, suppress_underlay=True)
def title(s):
"""
Display a title on the screen.
"""
ui.window(style="default", bottom_margin=4, top_margin=12)
ui.text(s, style="launcher_title")
def text(s):
"""
Display text on the screen.
"""
ui.text(s, style="launcher_text")
def button(s, clicked=None, subtitle="", hovered=None, unhovered=None):
"""
Displays a button with caption `s`.
"""
if subtitle is not None:
if hovered is None:
hovered = tooltips(subtitle)
if unhovered is None:
unhovered = untooltips(subtitle)
ui.button(style="default", clicked=clicked,
hovered=hovered, unhovered=unhovered,
top_padding=3, bottom_padding=3)
ui.text(s, style="launcher_button_text")
def small_button(s, clicked=None, subtitle="", hovered=None, unhovered=None):
"""
Displays a button with caption `s`.
"""
if hovered is None:
hovered = tooltips(subtitle)
if unhovered is None:
unhovered = untooltips(subtitle)
ui.button(style="default", clicked=clicked,
hovered=hovered, unhovered=unhovered,
top_padding=0, bottom_padding=0)
ui.text(s, style="launcher_small_button_text")
def toggle_button(s, checked, clicked=None, subtitle=""):
"""
Displays a button with caption `s`.
"""
hovered = tooltips(subtitle)
unhovered = untooltips(subtitle)
if checked:
s = u"{font=DejaVuSans.ttf}\u25a3{/font} " + s
else:
s = u"{font=DejaVuSans.ttf}\u25a1{/font} " + s
ui.button(style="default", clicked=clicked,
hovered=hovered, unhovered=unhovered,
top_padding=0, bottom_padding=0)
ui.text(s, style="launcher_small_button_text")
def scrolled(cancel, yadj=None):
if yadj is None:
yadj = ui.adjustment()
ui.side(['r', 'b', 'c'])
ui.bar(adjustment=yadj, style='lscrollbar')
if cancel:
ui.vbox()
ui.null(height=12)
button(_(u"Cancel"), clicked=ui.jumps(cancel))
ui.close()
else:
ui.null()
ui.viewport(yadjustment=yadj, mousewheel=True)
# Left up to the user to close.
def error(message, target="top"):
"""
Displays an error to the user, and lets him click to return to
`target`.
"""
set_tooltip("")
screen()
ui.vbox()
title(_(u"Error"))
text(message)
ui.null(height=20)
if target is None:
clicked = ui.returns(True)
else:
clicked = ui.jumps(target)
button(_(u"Return"), clicked, None)
ui.close()
interact()
def info(t, message):
"""
Displays an informational message to the user, and immediately
returns.
"""
ui.pausebehavior(0)
screen()
ui.vbox()
title(t)
text(message)
ui.close()
interact()
def yesno(t, message):
"""
Asks a yes/no question of the user.
"""
set_tooltip("")
screen()
ui.vbox()
title(t)
text(message)
button(_(u"Yes"), ui.returns(True), "")
button(_(u"No"), ui.returns(False), "")
ui.close()
return interact()
def text_variable(t, value, returns, tooltip=""):
text(t)
small_button(value, ui.returns(returns), tooltip)
ui.null(height=5)
def input(t, prompt, value, cancel=None):
set_tooltip(_(u"Press enter when done."))
while True:
screen()
ui.vbox()
title(t)
text(prompt)
ui.null(height=10)
ui.input(value, size=20, color="#00c")
if cancel is not None:
ui.null(height=20)
button(_(u"Cancel"), ui.jumps(cancel), "")
ui.close()
value = interact()
value = value.strip()
if not value:
error(
_(u"The string cannot be empty. Please enter some text."),
None)
continue
try:
value = value.encode("ascii")
except:
error(
_(u"Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames."),
None)
continue
break
return value
# The time progress was last updated. We only update the progress
# every 10th of a second, so that we don't waste time doing
# such updates.
progress_time = 0
def progress(what, limit, amount):
"""
Show progress to the user.
"""
global progress_time
t = time.time()
if t < progress_time + .1:
return
progress_time = t
set_tooltip(_(u"Processed %d of %d files.") % (amount + 1, limit))
ui.pausebehavior(0)
screen()
ui.vbox(xfill=True)
title(what)
ui.null(height=20)
ui.bar(limit, amount, xmaximum=300, xalign=0.5, style='lbar')
ui.close()
interact()
+17
View File
@@ -0,0 +1,17 @@
# Name: jEdit
# Version: 1
# Description: jEdit requires Java be installed on your computer.
import os
import os.path
import sys
editor = os.path.normpath(base + "/../jedit/jedit.jar")
editor = renpy.shell_escape(editor)
if sys.platform == 'win32':
config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
else:
config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'

Before

Width:  |  Height:  |  Size: 60 KiB

After

Width:  |  Height:  |  Size: 60 KiB

Binary file not shown.

After

Width:  |  Height:  |  Size: 2.2 KiB

Before

Width:  |  Height:  |  Size: 50 KiB

After

Width:  |  Height:  |  Size: 50 KiB

+36 -151
View File
@@ -1,167 +1,52 @@
label new:
init python:
import os
import os.path
import shutil
label new_project:
if persistent.projects_directory is None:
call choose_projects_directory
python hide:
import os
import os.path
import time
name = input(
_(u"New Project"),
_(u"Please type the name of your new project."),
"", cancel='top')
# Select a template.
choices = [ (p.name, p.info["description"], p, None, False) for p in projects if p.info.get("template", None)]
template = paged_menu(u"Select a Template", choices, u"Please select a project to use as a template for your project.")
# Choose project name.
name = prompt(u"Project Name", u"Type the name of your new project, and press enter.\n", "main")
name = name.strip()
error = None
path = os.path.join(persistent.projects_directory, name)
if not name:
error = u"Please enter a non-empty project name."
elif os.path.exists(name):
error = u"A file or directory named '%s' already exists." % name
else:
try:
name = name.encode("ascii")
except:
error = u"Project names must be ASCII. This is because the ZIP file format does not support non-ASCII characters in a uniform way."
if error:
store.error(u"Error", error, "main")
# Tell the user we're creating the project.
title(u"Creating Project")
store.message = u"Please wait while we create the project."
ui.pausebehavior(0)
interact()
# Here is where we actually create the project.
import shutil
shutil.copytree(template.path, name)
unlink = template.info.get("unlink", [ ])
unlink += [ 'launcherinfo.py' ]
set_tooltip("")
for i in unlink:
if os.path.exists(name + "/" + i):
os.unlink(name + "/" + i)
if os.path.exists(path):
error(_(u"Something with that name already exists in the projects directory."))
info(_(u"Creating Project"),
_(u"Please wait while we create the project."))
for dir, dirs, files in os.walk(name):
for d in list(dirs):
if d.startswith("."):
dirs.remove(d)
dn = dir + "/" + d
shutil.rmtree(dn, True)
# Change the save directory.
options = file(name + "/game/options.rpy").read()
save_dir = "%s-%d" % (name, time.time())
options = options.replace("template-1220804310", save_dir)
file(name + "/game/options.rpy", "w").write(options)
persistent.project = name
call find_project from _call_find_project_2
label choose_theme:
python hide:
# Select a color scheme.
themes = theme_data.keys()
themes.sort()
choices = [ ]
for i in themes:
def hovered(i=i):
td = theme_data[i].copy()
engine = td["theme"]
del td["theme"]
if engine == "roundrect":
renpy.style.restore(style_backup)
theme.roundrect(launcher=True, **td)
renpy.style.rebuild()
return ("repeat", 0)
choices.append((i, None, i, hovered, False))
color_theme = paged_menu(u"Select a Theme", choices, u"Please select a color theme for your project. You can always change the colors later.", cancel='color_theme_cancel')
# Restore default theme.
renpy.style.restore(style_backup)
theme.roundrect(launcher=True)
renpy.style.rebuild()
ofn = project.path + "/game/options.rpy"
import os
import re
if not os.path.exists(ofn):
error(u"Changing Theme", u"The options file does not seem to exist.", "main")
inf = file(ofn, "rU")
outf = file(ofn + ".new", "w")
td = theme_data[color_theme]
# TODO: Make this less specific to roundrect. Need to figure out
# how to switch themes, rather than just recolor them.
changing = False
changed = False
for l in inf:
if re.match(r'\s*theme.roundrect\(', l):
changing = True
changed = True
elif re.match(r'\s*\)', l):
changing = False
elif changing:
def repl(m, td=td):
return m.group(1) + m.group(2) + " = \"" + td.get(m.group(2), m.group(3)) + "\","
l = re.sub(r'^(\s*)(\w+) = "([\da-fA-F#]+)",', repl, l)
outf.write(l)
outf.close()
inf.close()
template = os.path.join(config.renpy_base, "template")
try:
os.rename(ofn + ".new", ofn)
except:
shutil.copytree(template, path)
except OSError, e:
error(_(u"Could not create the project directory. The error was: %s") % unicode(e))
# I hate windows.
os.rename(ofn, ofn + ".old")
os.rename(ofn + ".new", ofn)
os.unlink(ofn + ".old")
if not changed:
error(u"Changing Theme", u"Could not modify options.rpy, perhaps it was edited too much.", "main")
jump main
launcherinfo = os.path.join(path, "launcherinfo.py")
if os.path.exists(launcherinfo):
os.unlink(launcherinfo)
# Change the save directory.
options = file(path + "/game/options.rpy").read()
save_dir = "%s-%d" % (name, time.time())
options = options.replace("template-1220804310", save_dir)
file(path + "/game/options.rpy", "w").write(options)
label color_theme_cancel:
p = Project(path)
p.select()
python hide:
jump choose_theme
# Restore default theme.
renpy.style.restore(style_backup)
theme.roundrect(launcher=True)
renpy.style.rebuild()
jump main
+129
View File
@@ -0,0 +1,129 @@
## This file contains some of the options that can be changed to customize
## your Ren'Py game. It only contains the most common options... there
## is quite a bit more customization you can do.
##
## Lines beginning with two '#' marks are comments, and you shouldn't
## uncomment them. Lines beginning with a single '#' mark are
## commented-out code, and you may want to uncomment them when
## appropriate.
init -1 python hide:
## Should we enable the use of developer tools? This should be
## set to False before the game is released, so the user can't
## cheat using developer tools.
config.developer = True
## These control the width and height of the screen.
config.screen_width = 540
config.screen_height = 440
## This controls the title of the window, when Ren'Py is
## running in a window.
config.window_title = _(u"%s Launcher") % renpy.version()
#########################################
# Themes
## We then want to call a theme function. themes.roundrect is
## a theme that features the use of rounded rectangles. It's
## the only theme we currently support.
##
## The theme function takes a number of parameters that can
## customize the color scheme.
theme.roundrect(
## The color of an idle widget face.
widget = "#003c78",
## The color of a focused widget face.
widget_hover = "#0050a0",
## The color of the text in a widget.
widget_text = "#c8ffff",
## The color of the text in a selected widget. (For
## example, the current value of a preference.)
widget_selected = "#ffffc8",
## The color of a disabled widget face.
disabled = "#404040",
## The color of disabled widget text.
disabled_text = "#c8c8c8",
## The color of informational labels.
label = "#ffffff",
## The color of a frame containing widgets.
frame = "#6496c8",
## If this is True, the in-game window is rounded. If False,
## the in-game window is square.
rounded_window = False,
## The background of the main menu. This can be a color
## beginning with '#', or an image filename. The latter
## should take up the full height and width of the screen.
mm_root = "#dcebff",
## The background of the game menu. This can be a color
## beginning with '#', or an image filename. The latter
## should take up the full height and width of the screen.
gm_root = "#dcebff",
## And we're done with the theme. The theme will customize
## various styles, so if we want to change them, we should
## do so below.
)
theme.outline_bars(
inside="#6496c8",
idle="#06c",
hover="#00c")
# Copy the bar styles used by the launcher, so the theme
# selector can't change them.
style.lbar = Style(style.default)
style.lbar.take(style.bar)
style.lscrollbar = Style(style.default)
style.lscrollbar.take(style.vscrollbar)
#########################################
## These settings let you change some of the sounds that are used by
## Ren'Py.
## Set this to False if the game does not have any sound effects.
config.sound = False
python early:
config.save_directory = "launcher-2"
init -1 python hide:
#########################################
## Default values of Preferences.
## Note: These options are only evaluated the first time a
## game is run. To have them run a second time, delete
## game/saves/persistent
## Should we start in fullscreen mode?
config.default_fullscreen = False
## The default text speed in characters per second. 0 is infinite.
config.default_text_cps = 0
#########################################
## More customizations can go here.
config.has_autosave = False
config.window_icon = "logo.png"
config.windows_icon = "logo32.png"
+42
View File
@@ -0,0 +1,42 @@
# This file handles the launcher options screen.
label options:
python hide:
screen()
ui.vbox()
title(_(u"Launcher Options"))
editor = persistent.editor
if not set_editor:
editor = _(u"Using RENPY_EDITOR")
text_variable(_("Text Editor"), editor, "editor",
_(u"Change the default text editor."))
ui.null(height=15)
button(_(u"Projects Directory"),
ui.jumps("options_cpd"),
_(u"Select the directory Ren'Py searches for projects."))
ui.null(height=15)
button(_(u"Return"), ui.jumps("top"), "")
ui.close()
act = interact()
if act == "editor":
renpy.jump("editor")
jump options
label options_cpd:
call choose_projects_directory
jump options
+19 -8
View File
@@ -7,31 +7,38 @@ import sys
import array
# The starting point of the resource segment in the file.
RESOURCE_BASE=0x3400
RESOURCE_BASE=0x3600
# The virtual memory location the resource segment is loaded
# to.
RESOURCE_VIRTUAL=0x6000
# The offset of the field that tells us with the alignment need be.
ALIGNMENT_FIELD = 0x138
ALIGNMENT_FIELD = 0x130
# The start of the .rsrc segment header.
RSRC_HEADER = 0x268
# Locations in the file where we need to patch in the resource
# segment length.
RESOURCE_LENGTH_PATCHES = [ 0x018c, 0x278 ]
RESOURCE_LENGTH_PATCHES = [ 0x0184, RSRC_HEADER + 0x8 ]
# Locations in the file where we need to patch in the padded
# resource segment length.
RESOURCE_PADDED_PATCHES = [ 0x280 ]
RESOURCE_PADDED_PATCHES = [ RSRC_HEADER + 0x10 ]
# Locations in the file where we need to patch in the change in the
# size of the resource segement (and hence the change in the file's
# total size.)
SIZE_DELTA_PATCHES = [ 0x150 ]
SIZE_DELTA_PATCHES = [ 0x148 ]
# A location in the file that will be checked to be sure it matches
# RESOURCE_BASE.
CHECK_ADDRESS = 0x284
CHECK_ADDRESS = RSRC_HEADER + 0x14
# A location in the file that will be checked to make sure it matches
# RESOURCE_VIRTUAL
CHECK_ADDRESS2 = RSRC_HEADER + 0xc
# This class performs various operations on memory-loaded binary files,
# including modifications.
@@ -285,10 +292,14 @@ def change_icons(oldexe, icofn):
global pe
pe = BinFile(oldexe)
# Check that RESOURCE_BASE is still valid.
# Check that RESOURCE_BASE and RESOURCE_VIRTUAL are still valid.
pe.seek(CHECK_ADDRESS)
if pe.u32() != RESOURCE_BASE:
raise Exception("RESOURCE_BASE is no longer correct. Please check all relocations.")
raise Exception("RESOURCE_BASE is no longer correct. Please check all relocations.")
pe.seek(CHECK_ADDRESS2)
if pe.u32() != RESOURCE_VIRTUAL:
raise Exception("RESOURCE_VIRTUAL is no longer correct. Please check all relocations.")
resources = parse_directory(0)
# show_resources(resources, "")
+453
View File
@@ -0,0 +1,453 @@
"""Common operations on Posix pathnames.
Instead of importing this module directly, import os and refer to
this module as os.path. The "os.path" name is an alias for this
module on Posix systems; on other systems (e.g. Mac, Windows),
os.path provides the same operations in a manner specific to that
platform, and is an alias to another module (e.g. macpath, ntpath).
Some of this can actually be useful on non-Posix systems too, e.g.
for manipulation of the pathname component of URLs.
"""
import os
import stat
__all__ = ["normcase","isabs","join","splitdrive","split","splitext",
"basename","dirname","commonprefix","getsize","getmtime",
"getatime","getctime","islink","exists","lexists","isdir","isfile",
"ismount","walk","expanduser","expandvars","normpath","abspath",
"samefile","sameopenfile","samestat",
"curdir","pardir","sep","pathsep","defpath","altsep","extsep",
"devnull","realpath","supports_unicode_filenames"]
# strings representing various path-related bits and pieces
curdir = '.'
pardir = '..'
extsep = '.'
sep = '/'
pathsep = ':'
defpath = ':/bin:/usr/bin'
altsep = None
devnull = '/dev/null'
# Normalize the case of a pathname. Trivial in Posix, string.lower on Mac.
# On MS-DOS this may also turn slashes into backslashes; however, other
# normalizations (such as optimizing '../' away) are not allowed
# (another function should be defined to do that).
def normcase(s):
"""Normalize case of pathname. Has no effect under Posix"""
return s
# Return whether a path is absolute.
# Trivial in Posix, harder on the Mac or MS-DOS.
def isabs(s):
"""Test whether a path is absolute"""
return s.startswith('/')
# Join pathnames.
# Ignore the previous parts if a part is absolute.
# Insert a '/' unless the first part is empty or already ends in '/'.
def join(a, *p):
"""Join two or more pathname components, inserting '/' as needed"""
path = a
for b in p:
if b.startswith('/'):
path = b
elif path == '' or path.endswith('/'):
path += b
else:
path += '/' + b
return path
# Split a path in head (everything up to the last '/') and tail (the
# rest). If the path ends in '/', tail will be empty. If there is no
# '/' in the path, head will be empty.
# Trailing '/'es are stripped from head unless it is the root.
def split(p):
"""Split a pathname. Returns tuple "(head, tail)" where "tail" is
everything after the final slash. Either part may be empty."""
i = p.rfind('/') + 1
head, tail = p[:i], p[i:]
if head and head != '/'*len(head):
head = head.rstrip('/')
return head, tail
# Split a path in root and extension.
# The extension is everything starting at the last dot in the last
# pathname component; the root is everything before that.
# It is always true that root + ext == p.
def splitext(p):
"""Split the extension from a pathname. Extension is everything from the
last dot to the end. Returns "(root, ext)", either part may be empty."""
i = p.rfind('.')
if i<=p.rfind('/'):
return p, ''
else:
return p[:i], p[i:]
# Split a pathname into a drive specification and the rest of the
# path. Useful on DOS/Windows/NT; on Unix, the drive is always empty.
def splitdrive(p):
"""Split a pathname into drive and path. On Posix, drive is always
empty."""
return '', p
# Return the tail (basename) part of a path.
def basename(p):
"""Returns the final component of a pathname"""
return split(p)[1]
# Return the head (dirname) part of a path.
def dirname(p):
"""Returns the directory component of a pathname"""
return split(p)[0]
# Return the longest prefix of all list elements.
def commonprefix(m):
"Given a list of pathnames, returns the longest common leading component"
if not m: return ''
s1 = min(m)
s2 = max(m)
n = min(len(s1), len(s2))
for i in xrange(n):
if s1[i] != s2[i]:
return s1[:i]
return s1[:n]
# Get size, mtime, atime of files.
def getsize(filename):
"""Return the size of a file, reported by os.stat()."""
return os.stat(filename).st_size
def getmtime(filename):
"""Return the last modification time of a file, reported by os.stat()."""
return os.stat(filename).st_mtime
def getatime(filename):
"""Return the last access time of a file, reported by os.stat()."""
return os.stat(filename).st_atime
def getctime(filename):
"""Return the metadata change time of a file, reported by os.stat()."""
return os.stat(filename).st_ctime
# Is a path a symbolic link?
# This will always return false on systems where os.lstat doesn't exist.
def islink(path):
"""Test whether a path is a symbolic link"""
try:
st = os.lstat(path)
except (os.error, AttributeError):
return False
return stat.S_ISLNK(st.st_mode)
# Does a path exist?
# This is false for dangling symbolic links.
def exists(path):
"""Test whether a path exists. Returns False for broken symbolic links"""
try:
st = os.stat(path)
except os.error:
return False
return True
# Being true for dangling symbolic links is also useful.
def lexists(path):
"""Test whether a path exists. Returns True for broken symbolic links"""
try:
st = os.lstat(path)
except os.error:
return False
return True
# Is a path a directory?
# This follows symbolic links, so both islink() and isdir() can be true
# for the same path.
def isdir(path):
"""Test whether a path is a directory"""
try:
st = os.stat(path)
except os.error:
return False
return stat.S_ISDIR(st.st_mode)
# Is a path a regular file?
# This follows symbolic links, so both islink() and isfile() can be true
# for the same path.
def isfile(path):
"""Test whether a path is a regular file"""
try:
st = os.stat(path)
except os.error:
return False
return stat.S_ISREG(st.st_mode)
# Are two filenames really pointing to the same file?
def samefile(f1, f2):
"""Test whether two pathnames reference the same actual file"""
s1 = os.stat(f1)
s2 = os.stat(f2)
return samestat(s1, s2)
# Are two open files really referencing the same file?
# (Not necessarily the same file descriptor!)
def sameopenfile(fp1, fp2):
"""Test whether two open file objects reference the same file"""
s1 = os.fstat(fp1)
s2 = os.fstat(fp2)
return samestat(s1, s2)
# Are two stat buffers (obtained from stat, fstat or lstat)
# describing the same file?
def samestat(s1, s2):
"""Test whether two stat buffers reference the same file"""
return s1.st_ino == s2.st_ino and \
s1.st_dev == s2.st_dev
# Is a path a mount point?
# (Does this work for all UNIXes? Is it even guaranteed to work by Posix?)
def ismount(path):
"""Test whether a path is a mount point"""
try:
s1 = os.lstat(path)
s2 = os.lstat(join(path, '..'))
except os.error:
return False # It doesn't exist -- so not a mount point :-)
dev1 = s1.st_dev
dev2 = s2.st_dev
if dev1 != dev2:
return True # path/.. on a different device as path
ino1 = s1.st_ino
ino2 = s2.st_ino
if ino1 == ino2:
return True # path/.. is the same i-node as path
return False
# Directory tree walk.
# For each directory under top (including top itself, but excluding
# '.' and '..'), func(arg, dirname, filenames) is called, where
# dirname is the name of the directory and filenames is the list
# of files (and subdirectories etc.) in the directory.
# The func may modify the filenames list, to implement a filter,
# or to impose a different order of visiting.
def walk(top, func, arg):
"""Directory tree walk with callback function.
For each directory in the directory tree rooted at top (including top
itself, but excluding '.' and '..'), call func(arg, dirname, fnames).
dirname is the name of the directory, and fnames a list of the names of
the files and subdirectories in dirname (excluding '.' and '..'). func
may modify the fnames list in-place (e.g. via del or slice assignment),
and walk will only recurse into the subdirectories whose names remain in
fnames; this can be used to implement a filter, or to impose a specific
order of visiting. No semantics are defined for, or required of, arg,
beyond that arg is always passed to func. It can be used, e.g., to pass
a filename pattern, or a mutable object designed to accumulate
statistics. Passing None for arg is common."""
try:
names = os.listdir(top)
except os.error:
return
func(arg, top, names)
for name in names:
name = join(top, name)
try:
st = os.lstat(name)
except os.error:
continue
if stat.S_ISDIR(st.st_mode):
walk(name, func, arg)
# Expand paths beginning with '~' or '~user'.
# '~' means $HOME; '~user' means that user's home directory.
# If the path doesn't begin with '~', or if the user or $HOME is unknown,
# the path is returned unchanged (leaving error reporting to whatever
# function is called with the expanded path as argument).
# See also module 'glob' for expansion of *, ? and [...] in pathnames.
# (A function should also be defined to do full *sh-style environment
# variable expansion.)
def expanduser(path):
"""Expand ~ and ~user constructions. If user or $HOME is unknown,
do nothing."""
if not path.startswith('~'):
return path
i = path.find('/', 1)
if i < 0:
i = len(path)
if i == 1:
if 'HOME' not in os.environ:
import pwd
userhome = pwd.getpwuid(os.getuid()).pw_dir
else:
userhome = os.environ['HOME']
else:
import pwd
try:
pwent = pwd.getpwnam(path[1:i])
except KeyError:
return path
userhome = pwent.pw_dir
userhome = userhome.rstrip('/')
return userhome + path[i:]
# Expand paths containing shell variable substitutions.
# This expands the forms $variable and ${variable} only.
# Non-existent variables are left unchanged.
_varprog = None
def expandvars(path):
"""Expand shell variables of form $var and ${var}. Unknown variables
are left unchanged."""
global _varprog
if '$' not in path:
return path
if not _varprog:
import re
_varprog = re.compile(r'\$(\w+|\{[^}]*\})')
i = 0
while True:
m = _varprog.search(path, i)
if not m:
break
i, j = m.span(0)
name = m.group(1)
if name.startswith('{') and name.endswith('}'):
name = name[1:-1]
if name in os.environ:
tail = path[j:]
path = path[:i] + os.environ[name]
i = len(path)
path += tail
else:
i = j
return path
# Normalize a path, e.g. A//B, A/./B and A/foo/../B all become A/B.
# It should be understood that this may change the meaning of the path
# if it contains symbolic links!
def normpath(path):
"""Normalize path, eliminating double slashes, etc."""
if path == '':
return '.'
initial_slashes = path.startswith('/')
# POSIX allows one or two initial slashes, but treats three or more
# as single slash.
if (initial_slashes and
path.startswith('//') and not path.startswith('///')):
initial_slashes = 2
comps = path.split('/')
new_comps = []
for comp in comps:
if comp in ('', '.'):
continue
if (comp != '..' or (not initial_slashes and not new_comps) or
(new_comps and new_comps[-1] == '..')):
new_comps.append(comp)
elif new_comps:
new_comps.pop()
comps = new_comps
path = '/'.join(comps)
if initial_slashes:
path = '/'*initial_slashes + path
return path or '.'
def abspath(path):
"""Return an absolute path."""
if not isabs(path):
path = join(os.getcwd(), path)
return normpath(path)
# Return a canonical path (i.e. the absolute location of a file on the
# filesystem).
def realpath(filename):
"""Return the canonical path of the specified filename, eliminating any
symbolic links encountered in the path."""
if isabs(filename):
bits = ['/'] + filename.split('/')[1:]
else:
bits = [''] + filename.split('/')
for i in range(2, len(bits)+1):
component = join(*bits[0:i])
# Resolve symbolic links.
if islink(component):
resolved = _resolve_link(component)
if resolved is None:
# Infinite loop -- return original component + rest of the path
return abspath(join(*([component] + bits[i:])))
else:
newpath = join(*([resolved] + bits[i:]))
return realpath(newpath)
return abspath(filename)
def _resolve_link(path):
"""Internal helper function. Takes a path and follows symlinks
until we either arrive at something that isn't a symlink, or
encounter a path we've seen before (meaning that there's a loop).
"""
paths_seen = []
while islink(path):
if path in paths_seen:
# Already seen this path, so we must have a symlink loop
return None
paths_seen.append(path)
# Resolve where the link points to
resolved = os.readlink(path)
if not isabs(resolved):
dir = dirname(path)
path = normpath(join(dir, resolved))
else:
path = normpath(resolved)
return path
supports_unicode_filenames = False
+327
View File
@@ -0,0 +1,327 @@
init python:
import os
import os.path
import sys
import platform
import subprocess
ZWSP = u"\u200B"
# The process of the running game.
game_proc = None
class ProcessBehavior(renpy.display.layout.Null):
def __init__(self, proc):
super(ProcessBehavior, self).__init__()
self.proc = proc
def event(self, ev, x, y, st):
if self.proc.poll() is not None:
return True
renpy.game.interface.timeout(.25)
def quote_char(c):
n = ord(c)
if 0x20 <= n <= 0x7f:
return c
else:
return "\\x%02x" % n
# Quotes an arbitrary string (without knowing the encoding) for display.
def quote(s):
s ="".join(quote_char(i) for i in s)
s = s.replace("/", "/" + ZWSP)
s = s.replace("\\", "\\" + ZWSP)
return s
class Project(object):
def __init__(self, path):
# The name of the project.
self.name = os.path.basename(path)
# The full path to the project.
self.path = path
# The path to the game directory, for convenience.
self.gamedir = os.path.join(path, "game")
def __repr__(self):
return "<Project %r>" % (self.path)
def select(self):
"""
Select this project as the one that we're working on.
"""
global project
global game_proc
persistent.project_path = self.path
project = self
game_proc = None
# Load the informatrion dictionary.
info = dict()
launcherinfo = os.path.join(self.path, "launcherinfo.py")
if os.path.exists(launcherinfo):
source = file(launcherinfo, "rU").read().decode("utf8")
if source[0] == u'\ufeff':
source = source[1:]
source = source.encode("raw_unicode_escape")
exec source in info
del info["__builtins__"]
self.info = info
def save(self):
"""
Saves the info dictionary into the launcherinfo file.
"""
launcherinfo = os.path.join(self.path, "launcherinfo.py")
f = file(launcherinfo + ".new", "w")
for k, v in self.info.iteritems():
f.write("%s = %r\n" % (k, v))
f.close()
try:
os.rename(launcherinfo + ".new", launcherinfo)
except:
os.unlink(launcherinfo)
os.rename(launcherinfo + ".new", launcherinfo)
def scan_projects():
"""
Scans for projects. Returns a list of Project objects.
"""
rv = [ ]
project_dirs = [ config.renpy_base ]
if persistent.projects_directory and persistent.projects_directory not in project_dirs:
project_dirs.append(persistent.projects_directory)
for d in project_dirs:
if not os.path.isdir(d):
continue
for pd in sorted(os.listdir(d), key=lambda a : a.lower()):
path = os.path.join(d, pd)
if not os.path.isdir(path):
continue
gamedir = os.path.join(path, "game")
if not os.path.isdir(gamedir):
continue
rv.append(Project(path))
return rv
def choose_default_project():
"""
Chooses the default project, based on the persistent information.
"""
project = None
projects = scan_projects()
for i in projects:
if i.path == persistent.project_path:
i.select()
return
for i in projects:
if i.name == "tutorial":
i.select()
return
if projects:
projects[0].select()
return
def select_project(p):
p.select()
renpy.jump("top")
curried_select_project = renpy.curry(select_project)
label select_project:
if persistent.projects_directory is None:
call choose_projects_directory
python:
screen()
ui.vbox()
title(_(u"Select Project"))
scrolled("top")
ui.vbox()
projects = scan_projects()
for i in projects:
button(i.name,
curried_select_project(i),
quote(i.path))
ui.close() # vbox
ui.close() # scrolled
ui.close() # vbox
interact()
label launch_tutorial:
python hide:
if sys.platform == "win32" and sys.argv[0].lower().endswith(".exe"):
proc = subprocess.Popen([sys.argv[0], tutorial_path])
else:
proc = subprocess.Popen([sys.executable, sys.argv[0], tutorial_path])
set_tooltip(_(u"Tutorial game has been launched."))
jump top
label launch:
python hide:
if sys.platform == "win32" and sys.argv[0].lower().endswith(".exe"):
proc = subprocess.Popen([sys.argv[0], project.path])
else:
proc = subprocess.Popen([sys.executable, sys.argv[0], project.path])
set_tooltip(_(u"%s has been launched.") % project.name.capitalize())
store.game_proc = proc
jump top
label game_directory:
python hide:
gamedir = os.path.normpath(project.gamedir)
if sys.platform == "win32":
os.startfile(gamedir)
elif platform.mac_ver()[0]:
subprocess.Popen([ "open", gamedir ])
else:
subprocess.Popen([ "xdg-open", gamedir ])
gamedir = quote(gamedir)
set_tooltip(_(u"Opening game directory:\n%s") % gamedir)
jump top
label edit_script:
python hide:
if not config.editor:
error(_(u"No editor has been selected."))
files = [ project.gamedir + "/" + i for i in os.listdir(project.gamedir) if i.endswith(".rpy") if not i[0] == "."]
files.sort()
for i in files[:]:
if i.endswith("options.rpy"):
files.remove(i)
files.insert(0, i)
for i in files[:]:
if i.endswith("script.rpy"):
files.remove(i)
files.insert(0, i)
if not files:
error(_(u"No files to edit."))
if not renpy.launch_editor(files):
error(_(u"Launching the editor failed."))
set_tooltip(_(u"Launched editor with %d script files.") % len(files))
jump top
label lint:
python hide:
set_tooltip("")
info(_(u"Lint"), _(u"Lint in progress."))
lf = file("lint.txt", "w+")
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
CREATE_NO_WINDOW=0x08000000
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--lint", project.path], stdin=lf, stdout=lf, stderr=lf, creationflags=CREATE_NO_WINDOW)
else:
proc = subprocess.Popen([sys.executable, sys.argv[0], "--lint", project.path], stdout=lf)
proc.wait()
lf.close()
renpy.launch_editor([ "lint.txt" ], transient=1)
return
label call_lint:
call lint
python:
set_tooltip(_(u"Lint complete."))
jump top
label delete_persistent:
python hide:
set_tooltip("")
info(_(u"Delete Persistent"), _(u"Deleting persistent data."))
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--rmpersistent", project.path])
else:
proc = subprocess.Popen([sys.executable, sys.argv[0], "--rmpersistent", project.path])
proc.wait()
set_tooltip(_(u"Persistent data has been deleted."))
jump top
+62
View File
@@ -0,0 +1,62 @@
init python:
import os
import subprocess
try:
import EasyDialogs
except ImportError:
try:
import EasyDialogsWin as EasyDialogs
except:
EasyDialogs = None
label choose_projects_directory:
python hide:
set_tooltip("")
info(_(u"Choose Projects Directory"),
_(u"Please choose the directory containing your projects."))
path = persistent.projects_directory
if path is None:
path = os.path.dirname(config.renpy_base)
path = os.environ.get("RENPY_DEFAULT_PROJECTS_DIRECTORY", path)
if EasyDialogs:
choice = EasyDialogs.AskFolder(defaultLocation=path, wanted=str)
if choice is not None:
path = choice
else:
try:
env = os.environ.copy()
if 'RENPY_OLD_LD_LIBRARY_PATH' in env:
env['LD_LIBRARY_PATH'] = env['RENPY_OLD_LD_LIBRARY_PATH']
zen = subprocess.Popen([ "zenity", "--title=Select Projects Directory", "--file-selection", "--directory", "--filename=" + path ],
env=env, stdout=subprocess.PIPE)
choice = zen.stdout.read()
zen.wait()
if choice:
path = choice[:-1]
except:
error(_(u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py."), None)
persistent.projects_directory = path
choose_default_project()
return
+139
View File
@@ -0,0 +1,139 @@
init python:
tutorial_path = config.renpy_base + "/tutorial"
tutorial_exists = os.path.isdir(tutorial_path)
label main_menu:
return
label start:
python:
choose_default_project()
scan_editors()
setup_editor()
jump top
label top:
python:
if game_proc and game_proc.poll() is None:
launch = None
ui.add(ProcessBehavior(game_proc))
else:
launch = ui.jumps("launch")
game_proc = None
screen()
ui.vbox()
ui.viewport(draggable=True, ymaximum=47)
title(project.name.capitalize())
ui.grid(2, 4, transpose=True)
button(_(u"Launch"),
launch,
_(u"Launches the project."))
button(_(u"Edit Script"),
ui.jumps("edit_script"),
_(u"Edits the script of the project."))
button(_(u"Game Directory"),
ui.jumps("game_directory"),
_(u"Opens the project's game directory."))
button(_(u"Check Script (Lint)"),
ui.jumps("call_lint"),
_(u"Checks the script of the project for likely errors."))
button(_(u"Choose Theme"),
ui.jumps("choose_theme"),
_(u"Changes the theme used by the project."))
button(_(u"Delete Persistent"),
ui.jumps("delete_persistent"),
_(u"Deletes the persistent data associated with the project."))
button(_(u"Archive Files"),
ui.jumps("archiver"),
_(u"Archives files found in the game and archived directories."))
button(_(u"Build Distributions"),
ui.jumps("distribute"),
_(u"Builds distributions of the project."))
ui.close()
title(_(u"Ren'Py"))
ui.grid(2, 4, transpose=True)
button(_(u"Select Project"),
ui.jumps("select_project"),
_(u"Select a project to work with."))
button(_(u"New Project"),
ui.jumps("new_project"),
_(u"Create a new project."))
button(_(u"Ren'Py Games List"),
ui.jumps("renpy_games_list"),
_(u"Visit the Ren'Py games list, at http://games.renpy.org."))
button(_(u"Quit"),
renpy.quit,
_(u"Causes the launcher to exit."))
button(_(u"Options"),
ui.jumps("options"),
_(u"Change Ren'Py launcher options."))
button(_(u"Ren'Py Help"),
ui.jumps("documentation"),
_(u"Open the Ren'Py documentation in a web browser."))
if tutorial_exists:
button(_(u"Tutorial Game"),
ui.jumps("launch_tutorial"),
_(u"Launches the Ren'Py tutorial game."))
else:
ui.null()
ui.null()
ui.close()
ui.close()
interact()
# ProcessBehavior can return True, which sends us here.
jump top
label documentation:
python hide:
import webbrowser
webbrowser.open_new("file:///" + config.renpy_base + "/doc/index.html")
set_tooltip(_(u"Now showing the Ren'Py documentation in your web browser."))
jump top
label renpy_games_list:
python hide:
import webbrowser
webbrowser.open_new("http://games.renpy.org")
set_tooltip(_(u"Now showing the Ren'Py Games List in your web browser."))
jump top
label confirm_quit:
$ renpy.quit()
+1 -1
View File
@@ -1,3 +1,3 @@
init -999:
$ config.script_version = (6, 9, 0)
$ config.script_version = (6, 10, 2)
+209
View File
@@ -0,0 +1,209 @@
init python:
LAUNCHER_RPYS = set(['options.rpy', 'strings.rpy', 'transupdate.rpy', 'choose_theme.rpy', 'archiver.rpy', 'project.rpy', 'script_version.rpy', 'new.rpy', 'themes_data.rpy', 'opts.rpy', 'interface.rpy', 'projectsdir.rpy', 'distribute.rpy', 'script.rpy', 'editor.rpy'])
TRANSLATION_STRINGS = [
u"Are you sure?",
u"Are you sure you want to delete this save?",
u"Are you sure you want to overwrite your save?",
u"Loading will lose unsaved progress.\nAre you sure you want to do this?",
u"Are you sure you want to quit?",
u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress.",
u"Skip Mode",
u"Fast Skip Mode",
u"Please click to continue.",
u"Start Game",
u"Load Game",
u"Preferences",
u"Help",
u"Quit",
u"Return",
u"Save Game",
u"Main Menu",
u"Begin Skipping",
u"Empty Slot.",
u"Previous",
u"Next",
u"Yes",
u"No",
u"The error message was:",
u"You may want to try saving in a different slot, or playing for a while and trying again later.",
u"Save Failed.",
u"Continue Game",
u"Test",
u"Left",
u"Right",
u"Not Assigned",
u"Up",
u"Down",
u"Select/Dismiss",
u"Joystick Mapping",
u"Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping.",
u"Rollback",
u"Hold to Skip",
u"Toggle Skip",
u"Hide Text",
u"Menu",
u"Display",
u"Window",
u"Fullscreen",
u"Transitions",
u"All",
u"Some",
u"None",
u"Skip",
u"Seen Messages",
u"All Messages",
u"After Choices",
u"Stop Skipping",
u"Keep Skipping",
u"Text Speed",
u"Auto-Forward Time",
u"Music Volume",
u"Sound Volume",
u"Joystick...",
u"Joystick Configuration",
u"Voice Volume",
u"Developer Menu",
u"Return to the developer menu",
u"Reload Game (Shift+R)",
u"Variable Viewer",
u"Theme Test",
u"Style Hierarchy",
u"FPS Meter",
u"Image Location Picker",
u"Done",
u"Auto",
u"Quick",
u"The patterns did not match any files, so no archive was created.",
u"Archiving Files...",
u"Success",
u"The files have been added to the archive, and moved into the \"archived\" directory. Future runs of the archiver will archive files in both the \"game\" and \"archived\" directories.",
u"Archiver",
u"The archiver allows you to obfuscate your game by including files in an archive file.",
u"Archive Name:",
u"The name of the archive to create.",
u"Include Patterns:",
u"Files matching these patterns are included in the archive.",
u"Exclude Patterns:",
u"Files matching these patterns are excluded from the archive.",
u"Archive",
u"Build the archive.",
u"Cancel",
u"Archive Name",
u"The name of the archive file to create, without the .rpa extension.\n\nThe \"data\" archive is loaded automatically. Other archives must be added to config.archives.",
u"Include Patterns",
u"This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\n\nAsterisks (*) can be used as a wildcard.",
u"This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\n\nAsterisks (*) can be used as a wildcard.",
u"Scanning Files...",
u"Could not modify options.rpy. Perhaps it was changed too much.",
u"Theme changed to %s.",
u"Planetarium",
u"The options.rpy file does not exist in the game directory, so this launcher cannot change the theme.",
u"Themes control the basic look of interface elements. You'll be able to pick a color scheme next.",
u"Choose Theme",
u"Please choose a color scheme for your project.",
u"Choose Color Scheme",
u"Building Distributions",
u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nPlease also check {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?",
u"Base Name:",
u"Used to generate the names of directories and archive files.",
u"Executable Name:",
u"Used to generate the names of executables and runnable programs.",
u"Ignore Extensions:",
u"Files with these extensions will not be included in the distributions.",
u"Documentation Extensions:",
u"Files with these extensions will be treated as documentation, when building the Macintosh application.",
u"Distributions to Build:",
u"Windows x86",
u"Zip distribution for the 32-bit Windows platform.",
u"Linux x86",
u"Tar.Bz2 distribution for the Linux x86 platform.",
u"Macintosh Universal",
u"Single application distribution for the Macintosh x86 and ppc platforms.",
u"Windows/Linux/Mac Combined",
u"Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms.",
u"Build",
u"Start building the distributions.",
u"Base Name",
u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\".",
u"Executable Name",
u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.",
u"Ignore Extensions",
u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.",
u"Documentation Extensions",
u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.",
u"Scanning...",
u"Building Windows...",
u"Building Linux...",
u"Building Macintosh...",
u"Building Combined...",
u"Thank you for choosing Ren'Py.",
u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site.",
u"The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed.",
u"Choose Editor",
u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}.",
u"Error",
u"Press enter when done.",
u"The string cannot be empty. Please enter some text.",
u"Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames.",
u"Processed %d of %d files.",
u"Welcome!",
u"New Project",
u"Please type the name of your new project.",
u"Something with that name already exists in the projects directory.",
u"Creating Project",
u"Please wait while we create the project.",
u"%s Launcher",
u"Launcher Options",
u"Using RENPY_EDITOR",
u"Change the default text editor.",
u"Projects Directory",
u"Select the directory Ren'Py searches for projects.",
u"Select Project",
u"Tutorial game has been launched.",
u"%s has been launched.",
u"Opening game directory:\n%s",
u"No editor has been selected.",
u"No files to edit.",
u"Launching the editor failed.",
u"Launched editor with %d script files.",
u"Lint",
u"Lint in progress.",
u"Lint complete.",
u"Deleting persistent data.",
u"Delete Persistent",
u"Persistent data has been deleted.",
u"Choose Projects Directory",
u"Please choose the directory containing your projects.",
u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py.",
u"Launches the Ren'Py tutorial game.",
u"Now showing the Ren'Py documentation in your web browser.",
u"Now showing the Ren'Py Games List in your web browser.",
u"Launch",
u"Launches the project.",
u"Edit Script",
u"Edits the script of the project.",
u"Game Directory",
u"Opens the project's game directory.",
u"Check Script (Lint)",
u"Checks the script of the project for likely errors.",
u"Changes the theme used by the project.",
u"Deletes the persistent data associated with the project.",
u"Archive Files",
u"Archives files found in the game and archived directories.",
u"Build Distributions",
u"Builds distributions of the project.",
u"Ren'Py",
u"Select a project to work with.",
u"Create a new project.",
u"Ren'Py Games List",
u"Visit the Ren'Py games list, at http://games.renpy.org.",
u"Causes the launcher to exit.",
u"Options",
u"Change Ren'Py launcher options.",
u"Ren'Py Help",
u"Open the Ren'Py documentation in a web browser.",
u"Tutorial Game",
]
+303 -242
View File
@@ -1,244 +1,305 @@
init 1 python:
theme_data = {'Basic Blue': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#6496c8',
'gm_root': '#dcebff',
'label': '#ffffff',
'mm_root': '#dcebff',
'theme': 'roundrect',
'widget': '#003c78',
'widget_hover': '#0050a0',
'widget_selected': '#ffffc8',
'widget_text': '#c8ffff'},
'Bloody Mary': {'disabled': '#400000',
'disabled_text': '#260000',
'frame': '#400808',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#000000',
'widget_hover': '#830000',
'widget_selected': '#ffffff',
'widget_text': '#C2C2C2'},
'Colorblind': {'disabled': '#898989',
'disabled_text': '#666666',
'frame': '#252525',
'gm_root': '#393939',
'label': '#c2c2c2',
'mm_root': '#393939',
'theme': 'roundrect',
'widget': '#898989',
'widget_hover': '#464646',
'widget_selected': '#F2F2F2',
'widget_text': '#CCCCCC'},
'Cotton Candy': {'disabled': '#C8AFA1',
'disabled_text': '#E1D4C9',
'frame': '#FCF5F2',
'gm_root': '#D0B4BA',
'label': '#805C40',
'mm_root': '#D0B4BA',
'theme': 'roundrect',
'widget': '#ECC7D0',
'widget_hover': '#E1D4C9',
'widget_selected': '#805C40',
'widget_text': '#805C40'},
'Creamsicle': {'disabled': '#FFECBF',
'disabled_text': '#ffffff',
'frame': '#FFECBF',
'gm_root': '#FDF5E3',
'label': '#502F13',
'mm_root': '#FDF5E3',
'theme': 'roundrect',
'widget': '#D96B00',
'widget_hover': '#FD9B1C',
'widget_selected': '#ffffff',
'widget_text': '#FCE6B1'},
'Dramatic Flesh': {'disabled': '#ab6038',
'disabled_text': '#BF7C51',
'frame': '#49271b',
'gm_root': '#2a201f',
'label': '#ffffff',
'mm_root': '#2a201f',
'theme': 'roundrect',
'widget': '#BF7C51',
'widget_hover': '#dda570',
'widget_selected': '#ffffff',
'widget_text': '#E5DFDF'},
'Easter Baby': {'disabled': '#DDE9FF',
'disabled_text': '#A6AFBF',
'frame': '#CCF8DC',
'gm_root': '#FBF9DF',
'label': '#698071',
'mm_root': '#FBF9DF',
'theme': 'roundrect',
'widget': '#F5D4EE',
'widget_hover': '#F0DDFF',
'widget_selected': '#000000',
'widget_text': '#698071'},
'Favorite Jeans': {'disabled': '#919994',
'disabled_text': '#B6BFB9',
'frame': '#6f7571',
'gm_root': '#b0b8ba',
'label': '#ffffff',
'mm_root': '#b0b8ba',
'theme': 'roundrect',
'widget': '#8699a7',
'widget_hover': '#9eb1ad',
'widget_selected': '#ffffff',
'widget_text': '#dcdfd6'},
'Fine China': {'disabled': '#ADB9CC',
'disabled_text': '#DFBA14',
'frame': '#ADB9CC',
'gm_root': '#F7F7FA',
'label': '#39435E',
'mm_root': '#F7F7FA',
'theme': 'roundrect',
'widget': '#6A7183',
'widget_hover': '#1A2B47',
'widget_selected': '#E3E3E4',
'widget_text': '#C9C9CB'},
'First Valentines': {'disabled': '#F8F2D0',
'disabled_text': '#BFA1A1',
'frame': '#F8F2D0',
'gm_root': '#D98989',
'label': '#5D1010',
'mm_root': '#D98989',
'theme': 'roundrect',
'widget': '#F09898',
'widget_hover': '#D6C5BB',
'widget_selected': '#B31E1E',
'widget_text': '#593131'},
'Ice Queen': {'disabled': '#F0F2F2',
'disabled_text': '#FBFBFB',
'frame': '#ffffff',
'gm_root': '#E6E6E6',
'label': '#D9D9D9',
'mm_root': '#E6E6E6',
'theme': 'roundrect',
'widget': '#D9D9D9',
'widget_hover': '#F0F2F2',
'widget_selected': '#737373',
'widget_text': '#ffffff'},
'Mocha Latte': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#1A140E',
'label': '#F1EBE5',
'mm_root': '#1A140E',
'theme': 'roundrect',
'widget': '#4D3B29',
'widget_hover': '#996E45',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Muted Horror': {'disabled': '#73735C',
'disabled_text': '#8C8C70',
'frame': '#555544',
'gm_root': '#1A0001',
'label': '#1A0001',
'mm_root': '#1A0001',
'theme': 'roundrect',
'widget': '#777777',
'widget_hover': '#73735C',
'widget_selected': '#000000',
'widget_text': '#404033'},
'Old Polaroid': {'disabled': '#A89E7D',
'disabled_text': '#CCC097',
'frame': '#49403E',
'gm_root': '#A84A3E',
'label': '#ffffff',
'mm_root': '#A84A3E',
'theme': 'roundrect',
'widget': '#A89E7D',
'widget_hover': '#8DB6B9',
'widget_selected': '#ffffff',
'widget_text': '#49403E'},
'Really Red': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#e17373',
'gm_root': '#ffd0d0',
'label': '#ffffff',
'mm_root': '#ffd0d0',
'theme': 'roundrect',
'widget': '#963232',
'widget_hover': '#c83232',
'widget_selected': '#ffffc8',
'widget_text': '#ffffff'},
'Summer Sky': {'disabled': '#6074BF',
'disabled_text': '#7383BF',
'frame': '#6074BF',
'gm_root': '#B4CDD4',
'label': '#94C7D4',
'mm_root': '#B4CDD4',
'theme': 'roundrect',
'widget': '#F2E6AA',
'widget_hover': '#FCFCA4',
'widget_selected': '#1A5766',
'widget_text': '#7DA8B3'},
'Swamp Critter': {'disabled': '#A2521D',
'disabled_text': '#753D00',
'frame': '#797C1C',
'gm_root': '#B09D5A',
'label': '#ffffff',
'mm_root': '#B09B4F',
'theme': 'roundrect',
'widget': '#753D00',
'widget_hover': '#B19A48',
'widget_selected': '#ffffff',
'widget_text': '#CCCAC2'},
'Urban Sprawl': {'disabled': '#8F0000',
'disabled_text': '#333333',
'frame': '#8F0000',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#333333',
'widget_hover': '#000000',
'widget_selected': '#ffffff',
'widget_text': '#6C8A2F'},
'Victorian Gingerbread': {'disabled': '#7A674F',
'disabled_text': '#664F33',
'frame': '#BF8A73',
'gm_root': '#695640',
'label': '#F2EDC4',
'mm_root': '#695640',
'theme': 'roundrect',
'widget': '#7A674F',
'widget_hover': '#BDA77D',
'widget_selected': '#FDFBEE',
'widget_text': '#F2EDC4'},
'Watermelon Pie': {'disabled': '#FABF46',
'disabled_text': '#FFE06D',
'frame': '#C3CD91',
'gm_root': '#F7F7C5',
'label': '#FCFCD7',
'mm_root': '#F7F7C5',
'theme': 'roundrect',
'widget': '#FFE06D',
'widget_hover': '#E38A4F',
'widget_selected': '#996600',
'widget_text': '#FAA700'},
'White Chocolate': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#FBF9EA',
'label': '#F1EBE5',
'mm_root': '#FBF9EA',
'theme': 'roundrect',
'widget': '#33271C',
'widget_hover': '#ECE7C4',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Winter Mint': {'disabled': '#426143',
'disabled_text': '#819981',
'frame': '#245536',
'gm_root': '#e5f1e5',
'label': '#ffffff',
'mm_root': '#e5f1e5',
'theme': 'roundrect',
'widget': '#7AA27B',
'widget_hover': '#A3C7A3',
'widget_selected': '#ffffff',
'widget_text': '#CDE0CE'}}
# This is a list of (theme name, theme function, theme exemplar) tuples.
themes = [
("Roundrect", "roundrect", "Basic Blue"),
]
# This is a map from theme function to template text that sensibly calls
# that function.
theme_templates = { }
theme_templates["roundrect"] = """\
theme.roundrect(
# Color scheme: %(name)s
## The color of an idle widget face.
widget = "%(widget)s",
## The color of a focused widget face.
widget_hover = "%(widget_hover)s",
## The color of the text in a widget.
widget_text = "%(widget_text)s",
## The color of the text in a selected widget. (For
## example, the current value of a preference.)
widget_selected = "%(widget_selected)s",
## The color of a disabled widget face.
disabled = "%(disabled)s",
## The color of disabled widget text.
disabled_text = "%(disabled_text)s",
## The color of informational labels.
label = "%(label)s",
## The color of a frame containing widgets.
frame = "%(frame)s",
## The background of the main menu. This can be a color
## beginning with '#', or an image filename. The latter
## should take up the full height and width of the screen.
mm_root = "%(mm_root)s",
## The background of the game menu. This can be a color
## beginning with '#', or an image filename. The latter
## should take up the full height and width of the screen.
gm_root = "%(gm_root)s",
## If this is True, the in-game window is rounded. If False,
## the in-game window is square.
rounded_window = False,
## And we're done with the theme. The theme will customize
## various styles, so if we want to change them, we should
## do so below.
)"""
# This is a map from theme name to the code needed to implement that
# theme.
theme_data = {
'Basic Blue': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#6496c8',
'gm_root': '#dcebff',
'label': '#ffffff',
'mm_root': '#dcebff',
'theme': 'roundrect',
'widget': '#003c78',
'widget_hover': '#0050a0',
'widget_selected': '#ffffc8',
'widget_text': '#c8ffff'},
'Bloody Mary': {'disabled': '#400000',
'disabled_text': '#260000',
'frame': '#400808',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#000000',
'widget_hover': '#830000',
'widget_selected': '#ffffff',
'widget_text': '#C2C2C2'},
'Colorblind': {'disabled': '#898989',
'disabled_text': '#666666',
'frame': '#252525',
'gm_root': '#393939',
'label': '#c2c2c2',
'mm_root': '#393939',
'theme': 'roundrect',
'widget': '#898989',
'widget_hover': '#464646',
'widget_selected': '#F2F2F2',
'widget_text': '#CCCCCC'},
'Cotton Candy': {'disabled': '#C8AFA1',
'disabled_text': '#E1D4C9',
'frame': '#FCF5F2',
'gm_root': '#D0B4BA',
'label': '#805C40',
'mm_root': '#D0B4BA',
'theme': 'roundrect',
'widget': '#ECC7D0',
'widget_hover': '#E1D4C9',
'widget_selected': '#805C40',
'widget_text': '#805C40'},
'Creamsicle': {'disabled': '#FFECBF',
'disabled_text': '#ffffff',
'frame': '#FFECBF',
'gm_root': '#FDF5E3',
'label': '#502F13',
'mm_root': '#FDF5E3',
'theme': 'roundrect',
'widget': '#D96B00',
'widget_hover': '#FD9B1C',
'widget_selected': '#ffffff',
'widget_text': '#FCE6B1'},
'Dramatic Flesh': {'disabled': '#ab6038',
'disabled_text': '#BF7C51',
'frame': '#49271b',
'gm_root': '#2a201f',
'label': '#ffffff',
'mm_root': '#2a201f',
'theme': 'roundrect',
'widget': '#BF7C51',
'widget_hover': '#dda570',
'widget_selected': '#ffffff',
'widget_text': '#E5DFDF'},
'Easter Baby': {'disabled': '#DDE9FF',
'disabled_text': '#A6AFBF',
'frame': '#CCF8DC',
'gm_root': '#FBF9DF',
'label': '#698071',
'mm_root': '#FBF9DF',
'theme': 'roundrect',
'widget': '#F5D4EE',
'widget_hover': '#F0DDFF',
'widget_selected': '#000000',
'widget_text': '#698071'},
'Favorite Jeans': {'disabled': '#919994',
'disabled_text': '#B6BFB9',
'frame': '#6f7571',
'gm_root': '#b0b8ba',
'label': '#ffffff',
'mm_root': '#b0b8ba',
'theme': 'roundrect',
'widget': '#8699a7',
'widget_hover': '#9eb1ad',
'widget_selected': '#ffffff',
'widget_text': '#dcdfd6'},
'Fine China': {'disabled': '#ADB9CC',
'disabled_text': '#DFBA14',
'frame': '#ADB9CC',
'gm_root': '#F7F7FA',
'label': '#39435E',
'mm_root': '#F7F7FA',
'theme': 'roundrect',
'widget': '#6A7183',
'widget_hover': '#1A2B47',
'widget_selected': '#E3E3E4',
'widget_text': '#C9C9CB'},
'First Valentines': {'disabled': '#F8F2D0',
'disabled_text': '#BFA1A1',
'frame': '#F8F2D0',
'gm_root': '#D98989',
'label': '#5D1010',
'mm_root': '#D98989',
'theme': 'roundrect',
'widget': '#F09898',
'widget_hover': '#D6C5BB',
'widget_selected': '#B31E1E',
'widget_text': '#593131'},
'Ice Queen': {'disabled': '#F0F2F2',
'disabled_text': '#FBFBFB',
'frame': '#ffffff',
'gm_root': '#E6E6E6',
'label': '#D9D9D9',
'mm_root': '#E6E6E6',
'theme': 'roundrect',
'widget': '#D9D9D9',
'widget_hover': '#F0F2F2',
'widget_selected': '#737373',
'widget_text': '#ffffff'},
'Mocha Latte': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#1A140E',
'label': '#F1EBE5',
'mm_root': '#1A140E',
'theme': 'roundrect',
'widget': '#4D3B29',
'widget_hover': '#996E45',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Muted Horror': {'disabled': '#73735C',
'disabled_text': '#8C8C70',
'frame': '#555544',
'gm_root': '#1A0001',
'label': '#1A0001',
'mm_root': '#1A0001',
'theme': 'roundrect',
'widget': '#777777',
'widget_hover': '#73735C',
'widget_selected': '#000000',
'widget_text': '#404033'},
'Old Polaroid': {'disabled': '#A89E7D',
'disabled_text': '#CCC097',
'frame': '#49403E',
'gm_root': '#A84A3E',
'label': '#ffffff',
'mm_root': '#A84A3E',
'theme': 'roundrect',
'widget': '#A89E7D',
'widget_hover': '#8DB6B9',
'widget_selected': '#ffffff',
'widget_text': '#49403E'},
'Really Red': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#e17373',
'gm_root': '#ffd0d0',
'label': '#ffffff',
'mm_root': '#ffd0d0',
'theme': 'roundrect',
'widget': '#963232',
'widget_hover': '#c83232',
'widget_selected': '#ffffc8',
'widget_text': '#ffffff'},
'Summer Sky': {'disabled': '#6074BF',
'disabled_text': '#7383BF',
'frame': '#6074BF',
'gm_root': '#B4CDD4',
'label': '#94C7D4',
'mm_root': '#B4CDD4',
'theme': 'roundrect',
'widget': '#F2E6AA',
'widget_hover': '#FCFCA4',
'widget_selected': '#1A5766',
'widget_text': '#7DA8B3'},
'Swamp Critter': {'disabled': '#A2521D',
'disabled_text': '#753D00',
'frame': '#797C1C',
'gm_root': '#B09D5A',
'label': '#ffffff',
'mm_root': '#B09B4F',
'theme': 'roundrect',
'widget': '#753D00',
'widget_hover': '#B19A48',
'widget_selected': '#ffffff',
'widget_text': '#CCCAC2'},
'Urban Sprawl': {'disabled': '#8F0000',
'disabled_text': '#333333',
'frame': '#8F0000',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#333333',
'widget_hover': '#000000',
'widget_selected': '#ffffff',
'widget_text': '#6C8A2F'},
'Victorian Gingerbread': {'disabled': '#7A674F',
'disabled_text': '#664F33',
'frame': '#BF8A73',
'gm_root': '#695640',
'label': '#F2EDC4',
'mm_root': '#695640',
'theme': 'roundrect',
'widget': '#7A674F',
'widget_hover': '#BDA77D',
'widget_selected': '#FDFBEE',
'widget_text': '#F2EDC4'},
'Watermelon Pie': {'disabled': '#FABF46',
'disabled_text': '#FFE06D',
'frame': '#C3CD91',
'gm_root': '#F7F7C5',
'label': '#FCFCD7',
'mm_root': '#F7F7C5',
'theme': 'roundrect',
'widget': '#FFE06D',
'widget_hover': '#E38A4F',
'widget_selected': '#996600',
'widget_text': '#FAA700'},
'White Chocolate': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#FBF9EA',
'label': '#F1EBE5',
'mm_root': '#FBF9EA',
'theme': 'roundrect',
'widget': '#33271C',
'widget_hover': '#ECE7C4',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Winter Mint': {'disabled': '#426143',
'disabled_text': '#819981',
'frame': '#245536',
'gm_root': '#e5f1e5',
'label': '#ffffff',
'mm_root': '#e5f1e5',
'theme': 'roundrect',
'widget': '#7AA27B',
'widget_hover': '#A3C7A3',
'widget_selected': '#ffffff',
'widget_text': '#CDE0CE'}}
+62
View File
@@ -0,0 +1,62 @@
# This file contains code for updating translations. Basically, it will
# search for a non-default file in launcher, and if that file exists, it
# will append missing translations to it.
init python:
import os
import os.path
import traceback
import codecs
def update_translations():
# Find the first file in the launcher directory that was
# not distributed with Ren'Py.
for fn in sorted(os.listdir(config.gamedir)):
if not fn.endswith(".rpy"):
continue
if fn in LAUNCHER_RPYS:
continue
break
else:
return
# Find untranslated strings.
new_translations = [ ]
for t in TRANSLATION_STRINGS:
if t not in config.translations:
new_translations.append(t)
if not new_translations:
return
# Add a block to the file with the untranslated strings.
f = codecs.open(os.path.join(config.gamedir, fn), "a", "utf-8")
print >>f
print >>f, "# New translations for", renpy.version()
print >>f, "init -1 python hide:"
print >>f, " config.translations.update({"
for t in new_translations:
print >>f
print >>f, " %r" % t
print >>f, " : %r," % t
print >>f
print >>f, " })"
f.close()
init 100 python hide:
try:
update_translations()
except:
traceback.print_exc()
+534
View File
@@ -0,0 +1,534 @@
# This file contains the code needed to build a Ren'Py distribution.
init python:
import zipfile
import tarfile
import os
import os.path
import time
import sys
import zlib
import pefile
# Returns true if a file or directory should not be included in
# the distribution
ignored_files = ("thumbs.db",
"launcherinfo.py",
"traceback.txt",
"errors.txt",
"icon.ico",
"icon.icns"
)
root_ignored_files = (
"common",
"renpy",
"renpy.code",
"python23.dll",
"python24.dll",
"python25.dll",
"msvcr71.dll",
"lib",
"iliad-icon.png",
"manifest.xml"
)
def ignored(fn, dir, dest, root):
if fn[0] == ".":
return True
for i in store.ignore_extensions:
if fn.endswith(i):
return True
if fn.lower() in ignored_files:
return True
if fn == "saves":
return True
if fn == "archived":
return True
if root and dir == dest:
if fn.endswith(".py") or fn.endswith(".sh") or fn.endswith(".app"):
return True
if fn in root_ignored_files:
return True
return False
def tree(src, dest,
exclude_suffix=[ ".pyc", "~", ".bak" ],
exclude_prefix=[ ".", '#' ],
exclude=ignored_files,
exclude_func=ignored,
root=False,
):
# Get rid of trailing slashes.
if src[-1] == "/":
src = src[:-1]
if dest and dest[-1] == "/":
dest = dest[:-1]
# What should we include?
def include(fn, destdir, dest):
for i in exclude_suffix:
if fn.endswith(i):
return False
for i in exclude_prefix:
if fn.startswith(i):
return False
for i in exclude:
if i == fn.lower():
return False
if exclude_func and exclude_func(fn, destdir, dest, root):
return False
return True
rv = [ ]
# Walk the tree, including what is necessary.
for srcdir, dirs, files in os.walk(src):
if dest:
destdir = dest + srcdir[len(src):]
else:
destdir = srcdir[len(src) + 1:]
if destdir:
rv.append((srcdir, destdir))
for fn in files:
if not include(fn, destdir, dest):
continue
sfn = srcdir + "/" + fn
if destdir:
dfn = destdir + "/" + fn
else:
dfn = fn
dfn = dfn.replace("\\", "/")
rv.append((sfn, dfn))
dirs[:] = [ i for i in dirs if include(i, destdir, dest) ]
return rv
label distribute:
python hide:
zlib.Z_DEFAULT_COMPRESSION = 9
store.progress_time = 0
def progress(tit, n, m, time=time):
if time.time() < store.progress_time + .1:
return
title(tit)
mid(message)
ui.bar(m, n, xmaximum=200, xalign=0.5)
ui.close()
ui.pausebehavior(0)
interact()
# Check to see which platforms we can build on.
if os.path.exists(config.renpy_base + "/renpy.exe"):
windows = True
else:
windows = False
if os.path.exists(config.renpy_base + "/lib/linux-x86"):
linux = True
else:
linux = False
if os.path.exists(config.renpy_base + "/lib/linux-iliad"):
iliad = True
else:
iliad = False
if os.path.exists(config.renpy_base + "/renpy.app"):
mac = True
else:
mac = False
if not (windows or mac or linux or iliad):
store.error(u"Can't Distribute", u"Ren'Py is missing files required for distribution. Please download the full package from {a=http://www.renpy.org/}www.renpy.org{/a}.", "tools_menu")
lint()
store.message = ""
title(_(u"Building Distributions"))
mid()
text(u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nCheck {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?")
ui.close()
bottom()
button(u"Yes", clicked=ui.returns(True))
button(u"No", clicked=ui.returns(False))
ui.close()
if not interact():
renpy.jump("tools")
# if not windows or not mac or not linux:
# store.message = "The full version of Ren'Py can build for Windows, Mac, and Linux. Download it from www.renpy.org."
title(u"Building Distributions")
mid()
text(u"Distributions will be built for the following platforms:")
spacer()
if windows:
text(u"Windows 2000+", style='launcher_input')
if linux:
text(u"Linux x86", style='launcher_input')
if iliad:
text(u"iLiad", style='launcher_input')
if mac:
text(u"Mac OS X 10.4+", style='launcher_input')
spacer()
# TODO: If missing platforms, prompt for a DL.
text(u"Is this okay?")
ui.close()
bottom()
button(u"Yes", clicked=ui.returns(True))
button(u"No", clicked=ui.returns(False))
ui.close()
if not interact():
renpy.jump("tools")
default_name = project.info.get('distribution_base', project.name)
name = prompt(u"Building Distributions",
u"Please enter a base name for the directories making up this distribution.",
"tools",
default_name,
u"This usually should include a name and version number, like 'moonlight_walks-1.0'.")
name = name.strip()
if not name:
store.error(u"Error", u"The distribution name should not be empty.", "tools_menu")
try:
name = name.encode("ascii")
except:
store.error(u"Error", u"Distribution names must be ASCII. This is because archive file formats do not support non-ASCII characters in a uniform way.", "tools_menu")
project.info['distribution_base'] = name
ignore_extensions = project.info.get('ignore_extensions', "~ .bak")
ignore_extensions = prompt(u"Building Distributions", u"Please enter a space separated list of the file extensions you do not want included in the distribution.", "tools", ignore_extensions)
store.ignore_extensions = [ i.strip() for i in ignore_extensions.strip().split() ]
project.info['ignore_extensions'] = ignore_extensions
project.save()
# Figure out the files that will make up the distribution.
multi = [ ]
# This finds the files and directories in the tree, and includes
# them in the result.
# renpy and common directories.
multi.extend(tree(config.renpy_base + "/renpy", "renpy"))
multi.append((config.renpy_base + "/LICENSE.txt", "renpy/LICENSE.txt"))
multi.extend(tree(config.commondir, "common"))
# Include the project.
multi.extend(tree(project.path, '',
exclude_suffix = [ ],
exclude_prefix = [ ],
exclude=[ ],
root=True))
shortgamedir = project.gamedir[len(project.path)+1:]
def add_script_version(fn, multi=multi, shortgamedir=shortgamedir):
for a, b in multi:
if b == shortgamedir + "/" + fn:
return
for i in store.ignore_extensions:
if fn.endswith(i):
return
multi.append((config.gamedir + "/" + fn, shortgamedir + "/" + fn))
add_script_version("script_version.rpy")
add_script_version("script_version.rpyc")
# renpy.py
multi.append((config.renpy_base + "/renpy.py",
project.name + ".py"))
# Windows Zip
if windows:
win_files = [
( config.renpy_base + "/renpy.exe", project.name + ".exe"),
( config.renpy_base + "/renpy.code", "renpy.code" ),
( config.renpy_base + "/python25.dll", "python25.dll" ),
( config.renpy_base + "/msvcr71.dll", "msvcr71.dll" ),
]
win_data = { }
if os.path.exists(project.path + "/icon.ico"):
win_data[project.name + ".exe"] = pefile.change_icons(
config.renpy_base + "/renpy.exe",
project.path + "/icon.ico",
)
zf = zipfile.ZipFile(name + ".zip", "w", zipfile.ZIP_DEFLATED)
progress_len = len(multi) + len(win_files)
store.message = u"Be sure to announce your project at the Lemma Soft Forums."
for i, (fn, an) in enumerate(multi + win_files):
progress(u"Building Windows", i, progress_len)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(name + "/" + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
zi.external_attr = long(0100666) << 16
data = file(fn, "rb").read()
data = win_data.get(an, data)
zf.writestr(zi, data)
zf.close()
# Linux Tar Bz2
if linux:
linux_files = [
(config.renpy_base + "/lib/linux-x86", "lib/linux-x86"),
(config.renpy_base + "/renpy.sh", project.name + ".sh"),
(config.renpy_base + "/lib/python", "lib/python"),
]
linux_files.extend(tree(config.renpy_base + "/lib/linux-x86", "lib/linux-x86"))
tf = tarfile.open(name + "-linux-x86.tar.bz2", "w:bz2")
tf.dereference = True
progress_len = len(multi) + len(linux_files)
store.message = u"If appropriate, please submit your game to www.renai.us."
for j, i in enumerate(multi + linux_files):
progress(u"Building Linux", j, progress_len)
fn, an = i
info = tf.gettarinfo(fn, name + "-linux-x86/" + an)
if info.isdir():
perms = 0777
elif info.name.endswith(".sh"):
perms = 0777
elif info.name.endswith(".so"):
perms = 0777
elif info.name.endswith("python"):
perms = 0777
elif info.name.endswith("python.real"):
perms = 0777
else:
perms = 0666
info.mode = perms
info.uid = 1000
info.gid = 1000
info.uname = "renpy"
info.gname = "renpy"
if info.isreg():
tf.addfile(info, file(fn, "rb"))
else:
tf.addfile(info)
tf.close()
# iLiad Tar Bz2
if iliad:
iliad_files = [
(config.renpy_base + "/lib", "lib"),
(config.renpy_base + "/renpy-iliad.sh", project.name + ".sh"),
(config.renpy_base + "/lib/python", "lib/python"),
(config.renpy_base + "/manifest.xml", "manifest.xml"),
(config.renpy_base + "/iliad-icon.png", "iliad-icon.png"),
]
iliad_files.extend(tree(config.renpy_base + "/lib/linux-iliad", "lib/linux-iliad"))
iliad_data = { }
manifest = file(config.renpy_base + "/manifest.xml", "r").read()
manifest = manifest.replace("GAMENAME", project.name)
iliad_data["manifest.xml"] = manifest
zf = zipfile.ZipFile(name + "-iLiad.zip", "w", zipfile.ZIP_DEFLATED)
progress_len = len(multi) + len(iliad_files)
store.message = u"We thank Hixbooks for sponsoring iLiad support."
for i, (fn, an) in enumerate(multi + iliad_files):
progress(u"Building iLiad", i, progress_len)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(project.name + "/" + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
for ext in [ ".sh", ".so", "python", "python.real" ]:
if fn.endswith(ext):
zi.external_attr = long(0100777) << 16
data = file(fn, "rb").read()
break
else:
zi.external_attr = long(0100666) << 16
data = file(fn, "rb").read()
data = iliad_data.get(an, data)
zf.writestr(zi, data)
zf.close()
if mac:
mac_files = tree(config.renpy_base + "/renpy.app",
project.name + ".app")
mac_files = [ (fn, an.replace("Ren'Py Launcher", project.name)) for (fn, an) in mac_files ]
# Data replacement for macintosh.
mac_data = { }
quoted_name = project.name.replace("&", "&amp;").replace("<", "&lt;")
info_plist = file(config.renpy_base + "/renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
mac_data[project.name + ".app/Contents/Info.plist"] = info_plist
quoted_name = project.name.replace("\"", "\\\"")
launcher_py = file(config.renpy_base + "/renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
mac_data[project.name + ".app/Contents/Resources/launcher.py"] = launcher_py
if os.path.exists(project.path + "/icon.icns"):
icon_data = file(project.path + "/icon.icns", "rb").read()
mac_data[project.name + ".app/Contents/Resources/launcher.icns"] = icon_data
zf = zipfile.ZipFile(name + "-mac.zip", "w", zipfile.ZIP_DEFLATED)
progress_len = len(multi) + len(mac_files)
store.message = u"Thank you for choosing Ren'Py."
for i, (fn, an) in enumerate(multi + mac_files):
progress(u"Building Mac OS X", i, progress_len)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(name + "-mac/" + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
if os.path.dirname(fn).endswith("MacOS") or fn.endswith(".so") or fn.endswith(".dylib"):
zi.external_attr = long(0100777) << 16
data = file(fn, "rb").read()
else:
zi.external_attr = long(0100666) << 16
data = file(fn, "rb").read()
data = mac_data.get(an, data)
zf.writestr(zi, data)
zf.close()
# Announce Success
store.message = ""
title(u"Success")
mid()
text(u"The distribution(s) have been built. Be sure to test them before release.")
spacer()
if mac:
text(u"Note that unpacking and repacking Mac zips and Linux tarballs on Windows isn't supported.")
ui.close()
bottom()
button(u"Return", clicked=ui.returns(True))
ui.close()
interact()
jump tools
+29
View File
@@ -0,0 +1,29 @@
# This file contains logic for detecting an editor, and for selecting
# the default editor.
init:
python hide:
import os
import os.path
import sys
if not config.editor:
editor = os.path.normpath(config.renpy_base + "/jedit/jedit.jar")
if os.path.exists(editor):
editor = renpy.shell_escape(editor)
if sys.platform == 'win32':
config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
else:
config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
if config.editor:
os.environ['RENPY_EDITOR'] = config.editor
if config.editor_transient:
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor_transient
Binary file not shown.

After

Width:  |  Height:  |  Size: 21 KiB

+167
View File
@@ -0,0 +1,167 @@
label new:
python hide:
import os
import os.path
import time
# Select a template.
choices = [ (p.name, p.info["description"], p, None, False) for p in projects if p.info.get("template", None)]
template = paged_menu(u"Select a Template", choices, u"Please select a project to use as a template for your project.")
# Choose project name.
name = prompt(u"Project Name", u"Type the name of your new project, and press enter.\n", "main")
name = name.strip()
error = None
if not name:
error = u"Please enter a non-empty project name."
elif os.path.exists(name):
error = u"A file or directory named '%s' already exists." % name
else:
try:
name = name.encode("ascii")
except:
error = u"Project names must be ASCII. This is because the ZIP file format does not support non-ASCII characters in a uniform way."
if error:
store.error(u"Error", error, "main")
# Tell the user we're creating the project.
title(u"Creating Project")
store.message = u"Please wait while we create the project."
ui.pausebehavior(0)
interact()
# Here is where we actually create the project.
import shutil
shutil.copytree(template.path, name)
unlink = template.info.get("unlink", [ ])
unlink += [ 'launcherinfo.py' ]
for i in unlink:
if os.path.exists(name + "/" + i):
os.unlink(name + "/" + i)
for dir, dirs, files in os.walk(name):
for d in list(dirs):
if d.startswith("."):
dirs.remove(d)
dn = dir + "/" + d
shutil.rmtree(dn, True)
# Change the save directory.
options = file(name + "/game/options.rpy").read()
save_dir = "%s-%d" % (name, time.time())
options = options.replace("template-1220804310", save_dir)
file(name + "/game/options.rpy", "w").write(options)
persistent.project = name
call find_project from _call_find_project_2
label choose_theme:
python hide:
# Select a color scheme.
themes = theme_data.keys()
themes.sort()
choices = [ ]
for i in themes:
def hovered(i=i):
td = theme_data[i].copy()
engine = td["theme"]
del td["theme"]
if engine == "roundrect":
renpy.style.restore(style_backup)
theme.roundrect(launcher=True, **td)
renpy.style.rebuild()
return ("repeat", 0)
choices.append((i, None, i, hovered, False))
color_theme = paged_menu(u"Select a Theme", choices, u"Please select a color theme for your project. You can always change the colors later.", cancel='color_theme_cancel')
# Restore default theme.
renpy.style.restore(style_backup)
theme.roundrect(launcher=True)
renpy.style.rebuild()
ofn = project.path + "/game/options.rpy"
import os
import re
if not os.path.exists(ofn):
error(u"Changing Theme", u"The options file does not seem to exist.", "main")
inf = file(ofn, "rU")
outf = file(ofn + ".new", "w")
td = theme_data[color_theme]
# TODO: Make this less specific to roundrect. Need to figure out
# how to switch themes, rather than just recolor them.
changing = False
changed = False
for l in inf:
if re.match(r'\s*theme.roundrect\(', l):
changing = True
changed = True
elif re.match(r'\s*\)', l):
changing = False
elif changing:
def repl(m, td=td):
return m.group(1) + m.group(2) + " = \"" + td.get(m.group(2), m.group(3)) + "\","
l = re.sub(r'^(\s*)(\w+) = "([\da-fA-F#]+)",', repl, l)
outf.write(l)
outf.close()
inf.close()
try:
os.rename(ofn + ".new", ofn)
except:
# I hate windows.
os.rename(ofn, ofn + ".old")
os.rename(ofn + ".new", ofn)
os.unlink(ofn + ".old")
if not changed:
error(u"Changing Theme", u"Could not modify options.rpy, perhaps it was edited too much.", "main")
jump main
label color_theme_cancel:
python hide:
# Restore default theme.
renpy.style.restore(style_backup)
theme.roundrect(launcher=True)
renpy.style.rebuild()
jump main
+343
View File
@@ -0,0 +1,343 @@
# http://www.csn.ul.ie/~caolan/publink/winresdump/winresdump/doc/pefile.html
# Contains a reasonable description of the format.
import struct
import sys
import array
# The starting point of the resource segment in the file.
RESOURCE_BASE=0x3600
# The virtual memory location the resource segment is loaded
# to.
RESOURCE_VIRTUAL=0x6000
# The offset of the field that tells us with the alignment need be.
ALIGNMENT_FIELD = 0x130
# The start of the .rsrc segment header.
RSRC_HEADER = 0x268
# Locations in the file where we need to patch in the resource
# segment length.
RESOURCE_LENGTH_PATCHES = [ 0x0184, RSRC_HEADER + 0x8 ]
# Locations in the file where we need to patch in the padded
# resource segment length.
RESOURCE_PADDED_PATCHES = [ RSRC_HEADER + 0x10 ]
# Locations in the file where we need to patch in the change in the
# size of the resource segement (and hence the change in the file's
# total size.)
SIZE_DELTA_PATCHES = [ 0x148 ]
# A location in the file that will be checked to be sure it matches
# RESOURCE_BASE.
CHECK_ADDRESS = RSRC_HEADER + 0x14
# A location in the file that will be checked to make sure it matches
# RESOURCE_VIRTUAL
CHECK_ADDRESS2 = RSRC_HEADER + 0xc
# This class performs various operations on memory-loaded binary files,
# including modifications.
class BinFile(object):
def set_u32(self, addr, value):
self.a[addr+0] = (value >> 0) & 0xff
self.a[addr+1] = (value >> 8) & 0xff
self.a[addr+2] = (value >> 16) & 0xff
self.a[addr+3] = (value >> 24) & 0xff
def u32(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr+1] << 8
rv |= self.a[addr+2] << 16
rv |= self.a[addr+3] << 24
self.addr += 4
return rv
def u16(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr+1] << 8
self.addr += 2
return rv
def u8(self):
rv = self.a[self.addr]
self.addr += 1
return rv
def name(self):
c = self.u16()
rv = u""
for i in range(c):
rv += unichr(self.u16())
return rv
def seek(self, addr):
self.addr = addr
def tostring(self):
return self.a.tostring()
def substring(self, start, len):
return self.a[start:start+len].tostring()
def __init__(self, fn):
data = open(fn, "rb").read()
self.a = array.array('B')
self.a.fromstring(data)
##############################################################################
# These functions parse data out of the file. In these functions, offset is
# relative to the start of the file.
# This parses a data block out of the resources.
def parse_data(offset):
pe.seek(RESOURCE_BASE + offset)
data_offset = pe.u32()
data_len = pe.u32()
code_page = pe.u32()
pe.u32()
l = [ ]
pe.seek(data_offset + RESOURCE_BASE - RESOURCE_VIRTUAL)
for i in range(data_len):
l.append(chr(pe.u8()))
return (code_page, "".join(l))
# This parses a resource directory.
def parse_directory(offset):
pe.seek(RESOURCE_BASE + offset)
char = pe.u32()
timedate = pe.u32()
major = pe.u16()
minor = pe.u16()
n_named = pe.u16()
n_id = pe.u16()
entries = [ ]
for i in range(n_named + n_id):
entries.append((pe.u32(), pe.u32()))
rv = { }
for name, value in entries:
if name & 0x80000000:
pe.seek((name & 0x7fffffff) + RESOURCE_BASE)
name = pe.name()
if value & 0x80000000:
value = parse_directory(value & 0x7fffffff)
else:
value = parse_data(value)
rv[name] = value
return rv
##############################################################################
# This utility function displays the tree of resources that have been loaded.
def show_resources(d, prefix):
if not isinstance(d, dict):
print prefix, "Codepage", d[0], "length", len(d[1])
return
for k in d:
print prefix, k
show_resources(d[k], prefix + " ")
##############################################################################
# These functions repack the resources into a new resource segment. Here,
# the offset is relative to the start of the resource segment.
class Packer(object):
def pack(self, d):
self.data = ""
self.data_offset = 0
self.entries = ""
self.entries_offset = 0
head = self.pack_dict(d, 0)
self.data = ""
self.data_offset = len(head) + len(self.entries)
self.entries = ""
self.entries_offset = len(head)
return self.pack_dict(d, 0) + self.entries + self.data
def pack_name(self, s):
rv = self.data_offset + len(self.data)
l = len(s)
s = s.encode("utf-16le")
self.data += struct.pack("<H", l) + s + "\0\0"
return rv
def pack_tuple(self, t):
codepage, data = t
rv = len(self.entries) + self.entries_offset
if len(self.data) % 2:
self.data += "P"
daddr = len(self.data) + self.data_offset
self.entries += struct.pack("<IIII", daddr + RESOURCE_VIRTUAL, len(data), codepage, 0)
self.data += data
# if len(self.data) % 1 == 1:
# self.data += 'P'
return rv
def pack_dict(self, d, offset):
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
rv = struct.pack("<IIHHHH", 0, 0, 4, 0, len(name_entries), len(id_entries))
offset += len(rv) + (len(name_entries) + len(id_entries)) * 8
rest = ""
for (name, value) in name_entries + id_entries:
if isinstance(name, unicode):
name = 0x80000000 | self.pack_name(name)
if isinstance(value, dict):
addr = offset | 0x80000000
packed = self.pack_dict(value, offset)
offset += len(packed)
rest += packed
else:
addr = self.pack_tuple(value)
rv += struct.pack("<II", name, addr)
return rv + rest
##############################################################################
# This loads in an icon file, and returns a dictionary that is suitable for
# use in the resources of an exe file.
def load_icon(fn):
f = BinFile(fn)
f.seek(0)
f.u16()
f.u16()
count = f.u16()
rv = { }
rv[3] = { }
group = struct.pack("HHH", 0, 1, count)
for i in range(count):
width = f.u8()
height = f.u8()
colors = f.u8()
reserved = f.u8()
planes = f.u16()
bpp = f.u16()
size = f.u32()
offset = f.u32()
addr = f.addr
f.seek(offset + 16)
if not f.u32():
f.set_u32(offset + 20, 0)
rv[3][i + 1] = { 0 : (1252, f.substring(offset, size)) }
group += struct.pack("BBBBHHIH", width, height, colors, reserved,
planes, bpp, size, i + 1)
f.seek(addr)
rv[14] = { 1 : { 0 : (1252, group) } }
return rv
##############################################################################
# This is the main function that should be called externally, that copies over
# the icons.
def change_icons(oldexe, icofn):
global pe
pe = BinFile(oldexe)
# Check that RESOURCE_BASE and RESOURCE_VIRTUAL are still valid.
pe.seek(CHECK_ADDRESS)
if pe.u32() != RESOURCE_BASE:
raise Exception("RESOURCE_BASE is no longer correct. Please check all relocations.")
pe.seek(CHECK_ADDRESS2)
if pe.u32() != RESOURCE_VIRTUAL:
raise Exception("RESOURCE_VIRTUAL is no longer correct. Please check all relocations.")
resources = parse_directory(0)
# show_resources(resources, "")
resources.update(load_icon(icofn))
# show_resources(resources, "")
rsrc = Packer().pack(resources)
rsrc_len = len(rsrc)
pe.seek(ALIGNMENT_FIELD)
alignment = pe.u32()
if len(rsrc) % alignment:
pad = alignment - (len(rsrc) % alignment)
padding = "RENPYVNE" * (pad / 8 + 1)
padding = padding[:pad]
rsrc += padding
padded_len = len(rsrc)
for addr in RESOURCE_LENGTH_PATCHES:
pe.set_u32(addr, rsrc_len)
for addr in RESOURCE_PADDED_PATCHES:
pe.seek(addr)
size_delta = padded_len - pe.u32()
pe.set_u32(addr, padded_len)
for addr in SIZE_DELTA_PATCHES:
pe.seek(addr)
pe.set_u32(addr, pe.u32() + size_delta)
return pe.tostring()[:RESOURCE_BASE] + rsrc
if __name__ == "__main__":
f = file(sys.argv[3], "wb")
f.write(change_icons(sys.argv[1], sys.argv[2]))
f.close()
+244
View File
@@ -0,0 +1,244 @@
init 1 python:
theme_data = {'Basic Blue': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#6496c8',
'gm_root': '#dcebff',
'label': '#ffffff',
'mm_root': '#dcebff',
'theme': 'roundrect',
'widget': '#003c78',
'widget_hover': '#0050a0',
'widget_selected': '#ffffc8',
'widget_text': '#c8ffff'},
'Bloody Mary': {'disabled': '#400000',
'disabled_text': '#260000',
'frame': '#400808',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#000000',
'widget_hover': '#830000',
'widget_selected': '#ffffff',
'widget_text': '#C2C2C2'},
'Colorblind': {'disabled': '#898989',
'disabled_text': '#666666',
'frame': '#252525',
'gm_root': '#393939',
'label': '#c2c2c2',
'mm_root': '#393939',
'theme': 'roundrect',
'widget': '#898989',
'widget_hover': '#464646',
'widget_selected': '#F2F2F2',
'widget_text': '#CCCCCC'},
'Cotton Candy': {'disabled': '#C8AFA1',
'disabled_text': '#E1D4C9',
'frame': '#FCF5F2',
'gm_root': '#D0B4BA',
'label': '#805C40',
'mm_root': '#D0B4BA',
'theme': 'roundrect',
'widget': '#ECC7D0',
'widget_hover': '#E1D4C9',
'widget_selected': '#805C40',
'widget_text': '#805C40'},
'Creamsicle': {'disabled': '#FFECBF',
'disabled_text': '#ffffff',
'frame': '#FFECBF',
'gm_root': '#FDF5E3',
'label': '#502F13',
'mm_root': '#FDF5E3',
'theme': 'roundrect',
'widget': '#D96B00',
'widget_hover': '#FD9B1C',
'widget_selected': '#ffffff',
'widget_text': '#FCE6B1'},
'Dramatic Flesh': {'disabled': '#ab6038',
'disabled_text': '#BF7C51',
'frame': '#49271b',
'gm_root': '#2a201f',
'label': '#ffffff',
'mm_root': '#2a201f',
'theme': 'roundrect',
'widget': '#BF7C51',
'widget_hover': '#dda570',
'widget_selected': '#ffffff',
'widget_text': '#E5DFDF'},
'Easter Baby': {'disabled': '#DDE9FF',
'disabled_text': '#A6AFBF',
'frame': '#CCF8DC',
'gm_root': '#FBF9DF',
'label': '#698071',
'mm_root': '#FBF9DF',
'theme': 'roundrect',
'widget': '#F5D4EE',
'widget_hover': '#F0DDFF',
'widget_selected': '#000000',
'widget_text': '#698071'},
'Favorite Jeans': {'disabled': '#919994',
'disabled_text': '#B6BFB9',
'frame': '#6f7571',
'gm_root': '#b0b8ba',
'label': '#ffffff',
'mm_root': '#b0b8ba',
'theme': 'roundrect',
'widget': '#8699a7',
'widget_hover': '#9eb1ad',
'widget_selected': '#ffffff',
'widget_text': '#dcdfd6'},
'Fine China': {'disabled': '#ADB9CC',
'disabled_text': '#DFBA14',
'frame': '#ADB9CC',
'gm_root': '#F7F7FA',
'label': '#39435E',
'mm_root': '#F7F7FA',
'theme': 'roundrect',
'widget': '#6A7183',
'widget_hover': '#1A2B47',
'widget_selected': '#E3E3E4',
'widget_text': '#C9C9CB'},
'First Valentines': {'disabled': '#F8F2D0',
'disabled_text': '#BFA1A1',
'frame': '#F8F2D0',
'gm_root': '#D98989',
'label': '#5D1010',
'mm_root': '#D98989',
'theme': 'roundrect',
'widget': '#F09898',
'widget_hover': '#D6C5BB',
'widget_selected': '#B31E1E',
'widget_text': '#593131'},
'Ice Queen': {'disabled': '#F0F2F2',
'disabled_text': '#FBFBFB',
'frame': '#ffffff',
'gm_root': '#E6E6E6',
'label': '#D9D9D9',
'mm_root': '#E6E6E6',
'theme': 'roundrect',
'widget': '#D9D9D9',
'widget_hover': '#F0F2F2',
'widget_selected': '#737373',
'widget_text': '#ffffff'},
'Mocha Latte': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#1A140E',
'label': '#F1EBE5',
'mm_root': '#1A140E',
'theme': 'roundrect',
'widget': '#4D3B29',
'widget_hover': '#996E45',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Muted Horror': {'disabled': '#73735C',
'disabled_text': '#8C8C70',
'frame': '#555544',
'gm_root': '#1A0001',
'label': '#1A0001',
'mm_root': '#1A0001',
'theme': 'roundrect',
'widget': '#777777',
'widget_hover': '#73735C',
'widget_selected': '#000000',
'widget_text': '#404033'},
'Old Polaroid': {'disabled': '#A89E7D',
'disabled_text': '#CCC097',
'frame': '#49403E',
'gm_root': '#A84A3E',
'label': '#ffffff',
'mm_root': '#A84A3E',
'theme': 'roundrect',
'widget': '#A89E7D',
'widget_hover': '#8DB6B9',
'widget_selected': '#ffffff',
'widget_text': '#49403E'},
'Really Red': {'disabled': '#404040',
'disabled_text': '#c8c8c8',
'frame': '#e17373',
'gm_root': '#ffd0d0',
'label': '#ffffff',
'mm_root': '#ffd0d0',
'theme': 'roundrect',
'widget': '#963232',
'widget_hover': '#c83232',
'widget_selected': '#ffffc8',
'widget_text': '#ffffff'},
'Summer Sky': {'disabled': '#6074BF',
'disabled_text': '#7383BF',
'frame': '#6074BF',
'gm_root': '#B4CDD4',
'label': '#94C7D4',
'mm_root': '#B4CDD4',
'theme': 'roundrect',
'widget': '#F2E6AA',
'widget_hover': '#FCFCA4',
'widget_selected': '#1A5766',
'widget_text': '#7DA8B3'},
'Swamp Critter': {'disabled': '#A2521D',
'disabled_text': '#753D00',
'frame': '#797C1C',
'gm_root': '#B09D5A',
'label': '#ffffff',
'mm_root': '#B09B4F',
'theme': 'roundrect',
'widget': '#753D00',
'widget_hover': '#B19A48',
'widget_selected': '#ffffff',
'widget_text': '#CCCAC2'},
'Urban Sprawl': {'disabled': '#8F0000',
'disabled_text': '#333333',
'frame': '#8F0000',
'gm_root': '#000000',
'label': '#ffffff',
'mm_root': '#000000',
'theme': 'roundrect',
'widget': '#333333',
'widget_hover': '#000000',
'widget_selected': '#ffffff',
'widget_text': '#6C8A2F'},
'Victorian Gingerbread': {'disabled': '#7A674F',
'disabled_text': '#664F33',
'frame': '#BF8A73',
'gm_root': '#695640',
'label': '#F2EDC4',
'mm_root': '#695640',
'theme': 'roundrect',
'widget': '#7A674F',
'widget_hover': '#BDA77D',
'widget_selected': '#FDFBEE',
'widget_text': '#F2EDC4'},
'Watermelon Pie': {'disabled': '#FABF46',
'disabled_text': '#FFE06D',
'frame': '#C3CD91',
'gm_root': '#F7F7C5',
'label': '#FCFCD7',
'mm_root': '#F7F7C5',
'theme': 'roundrect',
'widget': '#FFE06D',
'widget_hover': '#E38A4F',
'widget_selected': '#996600',
'widget_text': '#FAA700'},
'White Chocolate': {'disabled': '#614D3A',
'disabled_text': '#80654D',
'frame': '#926841',
'gm_root': '#FBF9EA',
'label': '#F1EBE5',
'mm_root': '#FBF9EA',
'theme': 'roundrect',
'widget': '#33271C',
'widget_hover': '#ECE7C4',
'widget_selected': '#ffffff',
'widget_text': '#B99D83'},
'Winter Mint': {'disabled': '#426143',
'disabled_text': '#819981',
'frame': '#245536',
'gm_root': '#e5f1e5',
'label': '#ffffff',
'mm_root': '#e5f1e5',
'theme': 'roundrect',
'widget': '#7AA27B',
'widget_hover': '#A3C7A3',
'widget_selected': '#ffffff',
'widget_text': '#CDE0CE'}}

Some files were not shown because too many files have changed in this diff Show More