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110 Commits

Author SHA1 Message Date
Tom Rothamel 8f0c7df619 Start the 7.2 series. 2018-10-11 17:06:39 -04:00
Tom Rothamel 41e9f86d1d Update sponsors list. 2018-10-10 00:16:46 -04:00
Tom Rothamel f3bee22ae7 Changelog last. 2018-10-08 23:02:22 -04:00
Tom Rothamel 0923ca9880 SetVariable and ToggleVariable now take fields along with variables. 2018-10-08 20:05:34 -04:00
Tom Rothamel abef9ac3f9 Automatically determine the version number to use. 2018-10-06 12:55:20 -04:00
Tom Rothamel 966adf6821 Distribute checks that checksums.txt exists, refuses to run if so. 2018-10-06 11:49:15 -04:00
Tom Rothamel 99d8a021c6 Changelog. 2018-10-06 08:32:55 -04:00
Tom Rothamel 6f379ca291 Add the new string to Android. 2018-10-06 08:20:15 -04:00
Tom Rothamel 326f8532f6 distribute: Sign by default. 2018-10-03 22:54:40 -04:00
Tom Rothamel 63a9c3943c Fix typos in changelog. 2018-10-03 22:50:08 -04:00
Tom Rothamel 8bf108be2e Update incompatible. 2018-10-02 21:11:53 -04:00
Tom Rothamel 20fa4cb41d New icon background for the_question. 2018-10-01 22:43:33 -04:00
Tom Rothamel 16c9e776b2 Fix the sense of the version test. 2018-10-01 22:42:06 -04:00
Tom Rothamel 866ee50498 Chain translates even if a module isn't loaded.
Fixes #1569.
2018-09-30 14:49:01 -04:00
Tom Rothamel 018887163f Update changelog. 2018-09-29 02:56:30 -04:00
Tom Rothamel 0ad2f6b847 Store the locations of displaybales in text.
Fixes #1582.
2018-09-28 23:23:08 -04:00
Tom Rothamel a5222719b0 window auto treats menu-with-caption differently. 2018-09-27 10:31:04 -04:00
Tom Rothamel d1f5ab37d9 Give menu-with-caption a different statement name.
This then lets us treat it differently for the purpose of window
auto.
2018-09-27 10:29:00 -04:00
Tom Rothamel 5c0ab50d22 Place displayables-in-text on every frame.
Fixes #1573.
2018-09-26 23:01:54 -04:00
Tom Rothamel f2a824e2ef Changelog android. 2018-09-26 01:36:19 -04:00
Tom Rothamel 7e30c7ee0a Restart the interaction after taking a screenshot.
Fixes #1581.
2018-09-25 02:23:34 -04:00
Tom Rothamel 31e85a14c2 Dcoument the history fix. 2018-09-24 21:27:05 -04:00
Tom Rothamel a9dfb15d14 Set motion.null properly.
Fixes #1578. This is used to transfer an animation if no frame would
otherwise have been shown - a rare case.
2018-09-23 23:45:59 -04:00
Tom Rothamel a1f0fbaa19 Give the tutorial a valid version number.
Fixes #1580. Fixes #1579.
2018-09-23 16:38:06 -04:00
Tom Rothamel 52083b2be9 Handle zero-width characters in Ren'Py for image fonts. 2018-09-22 13:33:07 -04:00
Tom Rothamel 40d481b72f Handle all of the zero-width characters in Ren'Py's freetype support. 2018-09-22 13:24:10 -04:00
Tom Rothamel 6985e14737 Make menus respect window show/hide/auto.
This addresses #1576, by keeping the window up all the time, as
it should have been.
2018-09-22 01:28:09 -04:00
Tom Rothamel 5e567f040b Do not substitute history text.
It has already been substituted, so we don't want to do it again.

Fixes #1575. Fixes #1516.
2018-09-21 01:02:21 -04:00
Tom Rothamel 6a1873be1a Expose the substitute property for label. 2018-09-20 22:45:06 -04:00
Tom Rothamel 8add50b930 Merge pull request #1568 from lee-yunseok/master
Fix a little bit in Korean comments.
2018-09-19 16:33:03 -05:00
Tom Rothamel a9c4b72bb0 Wrap error handling writes to stdout in exception handling.
At least one computer has been having problems with stdout on
windows, so we want to error handle this.
2018-09-18 20:53:52 -04:00
Tom Rothamel e52eb6fead Fix doc typo. 2018-09-18 20:44:16 -04:00
Tom Rothamel 01b37552f6 Translate the current update status. 2018-09-18 20:39:58 -04:00
Tom Rothamel ea31af9bc2 Remove russian obsolete.rpy.
It duplicates translations found in other files - something went
wrong with #1570.
2018-09-18 20:35:46 -04:00
Tom Rothamel e5a3cff41e Merge pull request #1570 from Ria-kon/master
Russian update 7.1.0
2018-09-17 16:12:27 -05:00
Ria-kon 70881c90a4 Russian update 7.0.1. 2018-09-16 23:01:01 +03:00
Tom Rothamel 607a1acc00 Add nestled-close as an option for ctc_position. 2018-09-16 12:22:14 -04:00
Tom Rothamel 53ffeed805 Allow multiple segments to be passed to CTC, internally. 2018-09-16 12:12:00 -04:00
Tom Rothamel 0ae0bf4c0d Handle the CB (contingient break) breaking class.
This is used by displayables embedded in text. The unicode standard
allows us to handle this however we want, so we break unless there
is a non-breaking-space before or after the CB. (including ZWNBSP).
2018-09-15 23:42:07 -04:00
Tom Rothamel 8f40cf2da5 Use U+FFFC to represent displayables in text.
This is the OBJECT REPLACEMENT CHARACTER, which is useful because
it creates a character of breaking class CB, which allows Ren'Py
to decide if it wants to put a break before or after the object.
2018-09-15 23:39:01 -04:00
Tom Rothamel 08dba61bd9 Add alternate click to Drag.
This seems like it would make sense for things like a Minecraft-like
crafting system.

Fixes #1567.
2018-09-14 23:17:11 -04:00
Lee Yunseok 41fce3426d Merge pull request #5 from renpy/master
Keep going to latest.
2018-09-15 08:43:53 +09:00
Lee Yunseok 057ea1ea2c Fix some comments. 2018-09-15 08:42:11 +09:00
Tom Rothamel 8baaa7654f Changelog 7.1.1. 2018-09-13 21:11:09 -04:00
Tom Rothamel 14bf26efd6 Voice fixes.
* Always compute and use the tlid.
* Handle the sustain preference before an interaction, rather
  than after it.

Fixes #1566.
2018-09-13 00:09:38 -04:00
Tom Rothamel 8ad281048b Bump version. 2018-09-12 01:21:29 -04:00
Tom Rothamel 1b169672ba Add fribidi-src to the source archive.
This should address #1562, though I'll check for the nightly to
see that the build completed.
2018-09-11 18:34:25 -04:00
Tom Rothamel 4b4c3b73a3 Do not use ruby top text when computing typewriter blits. 2018-09-10 19:40:49 -04:00
Tom Rothamel 9270013b9a Fix the combination of ART and Knuth-Plass. 2018-09-09 21:38:30 -04:00
Tom Rothamel 0f618bc54f Log the Ren'Py version in android.txt. 2018-09-08 11:45:37 -04:00
Tom Rothamel 06979f6ade sl2: Give vpgrid its transpose property. 2018-09-08 11:19:22 -04:00
Tom Rothamel b4ff687efe Fix parsing of r at the end of a line. 2018-09-07 23:37:12 -04:00
Tom Rothamel 5c5408a490 Sponsors and keywords. 2018-09-07 10:03:30 -04:00
Tom Rothamel 492cacca02 Add the activated property to Drag.
This lets a function run when the user clicks on the drag.
2018-09-07 00:53:59 -04:00
Tom Rothamel 1fabbf4976 Credits and changelog. 2018-09-06 00:22:59 -04:00
Tom Rothamel 87bf27a7bb Mark prototype/gradlew as executable. 2018-09-05 01:31:51 -04:00
Tom Rothamel 1af96ca83c After applying retain_after_load, keep the flag set.
Fixes #1527.
2018-09-05 01:08:33 -04:00
Tom Rothamel 41f1124052 Remove Context.translate_block_language.
Which was never used. Fixes #1554.
2018-09-04 20:55:35 -04:00
Lee Yunseok cd33c95cc9 Merge pull request #4 from renpy/master
Keep going with latest.
2018-09-05 03:40:19 +09:00
Tom Rothamel c5adab69df Merge pull request #1552 from lee-yunseok/master
Update Korean translations.
2018-09-03 23:26:58 -05:00
Tom Rothamel ce980ddb2c li: Ensure that an attribute is only chosen once.
A bug was causing choose_attribute to return the same attribute
more than once, which prevents the rest of Ren'Py from selecting
the image.

Fixes #1514.
2018-09-03 15:42:52 -04:00
Tom Rothamel 09b25592b6 Retain attributes on an exact match of a layeredimage.
This now checkes the image, instead of the tag, for a
_choose_attributes method. If one exists, an exact match
is ignored, and attributes are retained.

Fixes #1517.
2018-09-03 15:30:14 -04:00
Tom Rothamel d78d035402 Merge pull request #1535 from bvtsang/typofix
to used the same -> to use the same
2018-09-03 10:05:38 -05:00
Tom Rothamel 79fe07c44b Merge pull request #1558 from Andykl/FixInteract
Prevent doing unused computing
2018-09-03 10:04:12 -05:00
Andy_kl 91f69320fc Prevent doing unused computing 2018-09-03 17:58:10 +03:00
Andykl 56eeec5b94 Merge pull request #2 from renpy/master
!
2018-09-03 17:44:26 +03:00
Tom Rothamel 22a9900fad Fix raw strings.
This was broken by image attribytes, where r'' would have  the r
parsed as an image attribute.
2018-09-02 22:10:59 -04:00
Tom Rothamel 282676a653 Fix with statement.
Fixes #1543.
2018-09-02 11:25:38 -04:00
Tom Rothamel d72bf5e411 Merge pull request #1557 from Andykl/Transition-fix
Transition fix
2018-09-02 10:17:43 -05:00
Andy_kl 83ca8571f0 Fix typo 2018-09-02 18:04:15 +03:00
Andy_kl d42c73389a Fix typo 2018-09-02 17:43:48 +03:00
Andykl 8bb870a5c5 Merge pull request #1 from renpy/master
!
2018-09-02 17:39:04 +03:00
Tom Rothamel 3013bab470 Fix typo. 2018-09-02 10:35:43 -04:00
Tom Rothamel 55d3d1fe40 Update .gitignore. 2018-09-02 10:35:13 -04:00
Tom Rothamel a8f3a64d64 Add back in sphinx/source/keywords.rpy
Fixes #1551.
2018-09-02 09:24:06 -04:00
Tom Rothamel 4d320baaa2 Android proofreading. 2018-09-02 02:12:40 -04:00
Tom Rothamel 9deb0a3759 Changelog say-with-attributes. 2018-09-02 00:47:26 -04:00
Tom Rothamel 8fff014801 Compat last. 2018-09-01 23:15:29 -04:00
Tom Rothamel 98b85feab3 Use the side image to resolve say attributes of an image that isn't shown. 2018-09-01 23:14:08 -04:00
Tom Rothamel fec0c06576 get_side_image uses the tag default layer. 2018-09-01 22:33:53 -04:00
Lee Yunseok 1e0293e6a0 Merge pull request #3 from renpy/master
Merge from original branch
2018-09-01 08:02:41 +09:00
Lee Yunseok fe32eb3149 Fix missing strings. 2018-08-30 01:52:58 +09:00
Lee Yunseok ce9e41f1bf Fix typo. 2018-08-28 00:17:10 +09:00
Lee Yunseok 328d176365 Fix typo. 2018-08-27 09:40:55 +09:00
Lee Yunseok fccb1e76cb Fix missing strings. 2018-08-27 09:37:14 +09:00
Lee Yunseok e98e37aec0 Salt. 2018-08-27 09:28:30 +09:00
Lee Yunseok 7001b18315 Update Korean strings. 2018-08-27 09:25:03 +09:00
Lee Yunseok 5a01bccdad Update Korean strings. 2018-08-27 08:50:55 +09:00
Lee Yunseok f42aa482f3 Update Korean strings. 2018-08-27 08:16:59 +09:00
Lee Yunseok 48708bf46b Fix typo. 2018-08-27 07:21:34 +09:00
Lee Yunseok 348b9c33be Fix typo. 2018-08-27 07:21:10 +09:00
Lee Yunseok 298595ac8e Fix typo. 2018-08-27 07:20:47 +09:00
Lee Yunseok 7dbe133be8 Fix typo. 2018-08-27 07:20:26 +09:00
Lee Yunseok 4912e024c6 Fix typo. 2018-08-27 07:19:56 +09:00
Lee Yunseok 2505e07ab0 Fix typo. 2018-08-27 07:19:25 +09:00
Lee Yunseok 982acd905a Fix typo. 2018-08-27 07:19:04 +09:00
Lee Yunseok 3baa13fc88 Fix typo. 2018-08-27 07:18:33 +09:00
Lee Yunseok 871abf17d7 Fix typo. 2018-08-27 07:18:01 +09:00
Lee Yunseok 72fb8332e5 Fix typo. 2018-08-27 07:17:39 +09:00
Lee Yunseok 30662cda80 Fix typo. 2018-08-27 07:17:12 +09:00
Lee Yunseok e5f5ce0352 Fix typo. 2018-08-27 07:16:47 +09:00
Lee Yunseok a1325997af Fix typo. 2018-08-27 07:16:06 +09:00
Lee Yunseok 96a92e7894 Fix typo. 2018-08-27 07:15:39 +09:00
Lee Yunseok 532fae9cf1 Fix typo. 2018-08-27 07:15:10 +09:00
Lee Yunseok b65965869c Fix typo. 2018-08-27 07:13:55 +09:00
Lee Yunseok 0498b77b72 Fix typo. 2018-08-27 07:13:17 +09:00
Lee Yunseok 93c4da4259 Update Korean Strings. 2018-08-27 05:54:07 +09:00
Lee Yunseok 037ce66e1c Merge pull request #2 from renpy/master
latest
2018-08-27 05:41:54 +09:00
Lee Yunseok 32f295d33a Merge pull request #1 from renpy/master
d
2018-08-26 08:24:04 +09:00
Bryan Tsang 262694e6aa to used the same -> to use the same 2018-08-08 22:59:15 -07:00
76 changed files with 1669 additions and 971 deletions
-1
View File
@@ -79,7 +79,6 @@ renpy/vc_version.py
doc-web
sphinx/source/inc
sphinx/source/keywords.py
sphinx/source/thequestion.rst
tutorial/game/tutorial_director.rpy
launcher/theme
+9 -2
View File
@@ -47,12 +47,13 @@ def main():
raise Exception("Not running with python optimization.")
ap = argparse.ArgumentParser()
ap.add_argument("version")
ap.add_argument("version", nargs="?")
ap.add_argument("--fast", action="store_true")
ap.add_argument("--pygame", action="store", default=None)
ap.add_argument("--no-rapt", action="store_true")
ap.add_argument("--variant", action="store")
ap.add_argument("--sign", action="store_true")
ap.add_argument("--sign", action="store_true", default=True)
ap.add_argument("--nosign", action="store_false", dest="sign")
args = ap.parse_args()
@@ -66,6 +67,9 @@ def main():
# file has changed, bump it by 1.
import renpy
if args.version is None:
args.version = ".".join(str(i) for i in renpy.version_tuple[:-1]) # @UndefinedVariable
match_version = ".".join(str(i) for i in renpy.version_tuple[:2]) # @UndefinedVariable
s = subprocess.check_output([ "git", "describe", "--tags", "--dirty", "--match", "start-" + match_version ])
@@ -103,6 +107,9 @@ def main():
if args.variant:
destination += "-" + args.variant
if os.path.exists(os.path.join(destination, "checksums.txt")):
raise Exception("The checksums.txt file exists.")
print("Version {} ({})".format(args.version, full_version))
# Perhaps autobuild.
+1 -1
View File
@@ -122,7 +122,7 @@ define gui.namebox_height = None
define gui.namebox_borders = Borders(5, 5, 5, 5)
## If True, the background of the namebox will be tiled, if False, the background
## if the namebox will be scaled.
## of the namebox will be scaled.
define gui.namebox_tile = False
+3 -1
View File
@@ -904,13 +904,15 @@ screen history():
label h.who:
style "history_name"
substitute False
## Take the color of the who text from the Character, if set.
if "color" in h.who_args:
text_color h.who_args["color"]
$ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
text what
text what:
substitute False
if not _history_list:
label _("The dialogue history is empty.")
+2 -1
View File
@@ -1,6 +1,6 @@
# This file contains strings used by RAPT, so the Ren'Py translation framework
# can find them. It's automatically generated by rapt/update_strings.py, and
# can find them. It's automatically generated by rapt/update_translations.py, and
# hence should not be changed by hand.
init python hide:
@@ -17,6 +17,7 @@ init python hide:
__("The build seems to have failed.")
__("Launching app.")
__("The build seems to have succeeded.")
__("The armeabi-v7a version works on most phones on tablets, while the x86_64 version works on the simulator and chromebooks.")
__("What is the full name of your application? This name will appear in the list of installed applications.")
__("What is the short name of your application? This name will be used in the launcher, and for application shortcuts.")
__("What is the name of the package?\n\nThis is usually of the form com.domain.program or com.domain.email.program. It may only contain ASCII letters and dots. It must contain at least one dot.")
+2 -1
View File
@@ -84,7 +84,8 @@ init -1 python:
self.info_msg = ""
with open(self.filename, "w"):
with open(self.filename, "w") as f:
f.write(renpy.version() + "\n")
pass
def log(self, msg):
+2 -1
View File
@@ -286,7 +286,7 @@ init python:
pass
build.classify_renpy("rapt/**", "rapt")
build.executable("rapt/project/gradlew")
build.executable("rapt/prototype/gradlew")
build.classify_renpy("renios/prototype/base/", None)
build.classify_renpy("renios/prototype/prototype.xcodeproj/*.xcworkspace/", None)
@@ -367,6 +367,7 @@ init python:
build.classify_renpy("module/pysdlsound/", "source")
build.classify_renpy("module/pysdlsound/*.py", "source")
build.classify_renpy("module/pysdlsound/*.pyx", "source")
build.classify_renpy("module/fribidi-src/**", "source")
# all-platforms binary.
build.classify_renpy("lib/**/_renpysteam*", None)
+1 -1
View File
@@ -138,7 +138,7 @@ translate arabic strings:
new "## حجم الخط الذي يحيط بصندوق اسم الشخصية, الاحجام بالترتيب هي اليسار, الأعلى, اليمين, و الأسفل."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## عندما يتم اختيار True سيتم تكرار الخلفية حتى تغطي الصندوق, عند اختيار False سيتم تمديد الصورة لتغطي الصندوق."
# gui.rpy:132
+2 -2
View File
@@ -138,8 +138,8 @@ translate finnish strings:
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
+1 -1
View File
@@ -138,7 +138,7 @@ translate french strings:
new "## Les bordures de la zone contenant le nom du personnage dans lordre suivant gauche, haut, droite, bas."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Si « True » (vrai), larrière plan de zone du nom sera en mosaïque, si « False »(faux), larrière plan de la zone du nom sera mis à l’échelle."
# gui.rpy:132
+2 -2
View File
@@ -138,8 +138,8 @@ translate german strings:
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
+2 -2
View File
@@ -138,8 +138,8 @@ translate greek strings:
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
+1 -1
View File
@@ -138,7 +138,7 @@ translate indonesian strings:
new "## Tepi kotak bersisi urutan nama karakter, di kiri, atas, kanan, bawah."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Jika Benar, latar dari kotaknama akan di beri judul, jika Salah, latar dari kotaknama akan di ukur ulang."
# gui.rpy:132
+1 -1
View File
@@ -138,7 +138,7 @@ translate italian strings:
new "## I bordi del riquadro che contiene il nome del personaggio, in questo ordine: sinistro, superiore, destro, inferiore."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Se 'True', lo sfondo di namebox sarà tassellato (ripetuto come una piastrella). Se 'False' sarà invece scalato."
# gui.rpy:132
+1 -1
View File
@@ -142,7 +142,7 @@ translate japanese strings:
new "## ネームボックスのボーダーのサイズ。左、上、右、下の順で指定します。ボックスのサイズは、その中に表示されるキャラクター名のサイズから更にボーダー分拡張したサイズになります。"
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## True に設定すると、ネームボックスの背景画像をスケーリングではなくタイリングで表示します。"
# gui.rpy:132
+10 -10
View File
@@ -23,7 +23,7 @@ translate korean strings:
# 00gltest.rpy:93
old "Enable"
new "Enable"
new "활성"
# 00gltest.rpy:109
old "Changes will take effect the next time this program is run."
@@ -91,27 +91,27 @@ translate korean strings:
# 00gamepad.rpy:32
old "Select Gamepad to Calibrate"
new "Select Gamepad to Calibrate"
new "보정할 게임패드 선택"
# 00gamepad.rpy:35
old "No Gamepads Available"
new "No Gamepads Available"
new "사용 가능한 게임패드가 없습니다."
# 00gamepad.rpy:54
old "Calibrating [name] ([i]/[total])"
new "Calibrating [name] ([i]/[total])"
new "[name]를 보정 중입니다. ([i]/[total])"
# 00gamepad.rpy:58
old "Press or move the [control!r] [kind]."
new "Press or move the [control!r] [kind]."
new "[control!r] [kind]를 누르거나 이동합니다."
# 00gamepad.rpy:66
old "Skip (A)"
new "Skip (A)"
new "스킵 (A)"
# 00gamepad.rpy:69
old "Back (B)"
new "Back (B)"
new "뒤로 (B)"
# _errorhandling.rpym:495
old "Open Traceback"
@@ -123,11 +123,11 @@ translate korean strings:
# _errorhandling.rpym:499
old "Copy to Clipboard"
new "Copy to Clipboard"
new "클립보드로 복사"
# _errorhandling.rpym:501
old "Copies the traceback.txt file to the clipboard."
new "Copies the traceback.txt file to the clipboard."
new "traceback.txt 파일을 클립보드로 복사합니다."
# _errorhandling.rpym:519
old "An exception has occurred."
@@ -175,5 +175,5 @@ translate korean strings:
# _errorhandling.rpym:612
old "Copies the errors.txt file to the clipboard."
new "Copies the errors.txt file to the clipboard."
new "errors.txt 파일을 클립보드로 복사합니다."
+103 -103
View File
@@ -3,409 +3,409 @@ translate korean strings:
# gui.rpy:2
old "## Initialization"
new "## Initialization"
new "## 초기화"
# gui.rpy:5
old "## The init offset statement causes the init code in this file to run before init code in any other file."
new "## The init offset statement causes the init code in this file to run before init code in any other file."
new "## 이 파일에서 init offset 문을 사용하면 이 파일의 init 코드가 다른 파일의 init 코드보다 먼저 실행됩니다."
# gui.rpy:9
old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
new "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
new "## gui.init의 호출은 스타일을 합리적인 기본값으로 재설정하고, 게임의 너비(width)와 높이(height)를 설정합니다."
# gui.rpy:21
old "## Colors"
new "## Colors"
new "## 색상"
# gui.rpy:23
old "## The colors of text in the interface."
new "## The colors of text in the interface."
new "## 인터페이스에서 글자의 색상입니다."
# gui.rpy:25
old "## An accent color used throughout the interface to label and highlight text."
new "## An accent color used throughout the interface to label and highlight text."
new "## 강조 색상은 레이블(label)과 강조된 글자로 인터페이스 전체에서 사용됩니다."
# gui.rpy:29
old "## The color used for a text button when it is neither selected nor hovered."
new "## The color used for a text button when it is neither selected nor hovered."
new "## 텍스트 버튼(text button)이 선택(selected)됐거나 커서를 올리지(hovered) 않았을 때 사용됩니다."
# gui.rpy:32
old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
new "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
new "## 작은(small) 색상은 같은 효과를 내기 위해 더 밝거나 어두워야 하는 작은 글자에 사용됩니다."
# gui.rpy:36
old "## The color that is used for buttons and bars that are hovered."
new "## The color that is used for buttons and bars that are hovered."
new "## 버튼(button)과 막대(bar)에 커서를 올렸을 때(hovered) 사용됩니다."
# gui.rpy:39
old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
new "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
new "## 텍스트 버튼(text button)에 선택됐지만(selected) 포커스되지(focused) 않았을 때 사용됩니다. 버튼(button)은 현재 화면이거나 설정값인 경우 선택됨(selected)이 됩니다."
# gui.rpy:43
old "## The color used for a text button when it cannot be selected."
new "## The color used for a text button when it cannot be selected."
new "## 텍스트 버튼(text button)이 선택되지(selected) 않았을 때 사용됩니다."
# gui.rpy:46
old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
new "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
new "## 채워지지 않은 빈 막대(bar)에 사용됩니다. 이것은 바로 사용되지 않지만, 막대(bar) 이미지 파일이 재생성됐을 때 사용됩니다."
# gui.rpy:51
old "## The colors used for dialogue and menu choice text."
new "## The colors used for dialogue and menu choice text."
new "## 대사(dialogue)와 선택지(menu choice)의 글자에서 사용됩니다."
# gui.rpy:56
old "## Fonts and Font Sizes"
new "## Fonts and Font Sizes"
new "## 글자와 글자 크기"
# gui.rpy:58
old "## The font used for in-game text."
new "## The font used for in-game text."
new "## 인-게임 글자에 사용됩니다."
# gui.rpy:61
old "## The font used for character names."
new "## The font used for character names."
new "## 캐릭터의 이름에 사용됩니다."
# gui.rpy:64
old "## The font used for out-of-game text."
new "## The font used for out-of-game text."
new "## 인터페이스에 사용됩니다."
# gui.rpy:67
old "## The size of normal dialogue text."
new "## The size of normal dialogue text."
new "## 일반 대사의 글자 크기입니다."
# gui.rpy:70
old "## The size of character names."
new "## The size of character names."
new "## 캐릭터 이름의 글자 크기입니다."
# gui.rpy:73
old "## The size of text in the game's user interface."
new "## The size of text in the game's user interface."
new "## 게임의 유저 인터페이스에서 글자의 크기입니다."
# gui.rpy:76
old "## The size of labels in the game's user interface."
new "## The size of labels in the game's user interface."
new "## 게임의 유저 인터페이스에서 레이블(label)들의 글자 크기입니다."
# gui.rpy:79
old "## The size of text on the notify screen."
new "## The size of text on the notify screen."
new "## 통지(notify) 화면의 글자 크기입니다."
# gui.rpy:82
old "## The size of the game's title."
new "## The size of the game's title."
new "## 게임의 타이틀(title) 글자의 크기입니다."
# gui.rpy:86
old "## Main and Game Menus"
new "## Main and Game Menus"
new "## 메인과 게임 메뉴들"
# gui.rpy:88
old "## The images used for the main and game menus."
new "## The images used for the main and game menus."
new "## 이미지들은 메인(main)과 게임 메뉴(game menu)에 사용됩니다."
# gui.rpy:92
old "## Should we show the name and version of the game?"
new "## Should we show the name and version of the game?"
new "## 게임의 이름과 버전을 보여줘야 할까요?"
# gui.rpy:96
old "## Dialogue"
new "## Dialogue"
new "## 대사"
# gui.rpy:98
old "## These variables control how dialogue is displayed on the screen one line at a time."
new "## These variables control how dialogue is displayed on the screen one line at a time."
new "## 이러한 변수들은 한 번에 한 줄의 대사가 어떻게 화면에 표시되는지 제어합니다."
# gui.rpy:101
old "## The height of the textbox containing dialogue."
new "## The height of the textbox containing dialogue."
new "## 대사를 포함하는 텍스트 박스의 높이입니다."
# gui.rpy:104
old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
new "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
new "## 화면에 텍스트박스를 세로로 배치합니다. 0.0은 최상단, 0.5는 중앙, 그리고 1.0은 최하단입니다."
# gui.rpy:109
old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
new "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
new "## 말하는 캐릭터의 이름을 텍스트 박스를 기준으로 배치합니다. 이것은 좌측이나 최상단으로부터 전체 픽셀값의 숫자가 되거나, 0.5로 중앙이 될 수 있습니다."
# gui.rpy:114
old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## 캐릭터들의 이름을 수평으로 정렬합니다. 이것은 0.0으로 좌측 정렬, 0.5로 중앙, 그리고 1.0으로 우측 정렬될 수 있습니다."
# gui.rpy:118
old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
new "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
new "## 캐릭터들의 이름이 들어 있는 박스의 너비, 높이, 그리고 테두리입니다. 혹은 그것을 None으로 자동 설정할 수 있습니다."
# gui.rpy:123
old "## The borders of the box containing the character's name, in left, top, right, bottom order."
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
new "## 캐릭터의 이름이 들어 있는 박스의 테두리를 좌측, 상단, 우측, 하단의 순서로 정합니다."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## 만약 참(True)이면, 네임박스의 배경은 바둑판식으로 배열(tiled)될 것이고, 거짓(False)이면, 네임박스의 배경은 채워질(scaled) 것입니다."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
new "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
new "## 텍스트박스에서 대사의 위치입니다. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
# gui.rpy:138
old "## The maximum width of dialogue text, in pixels."
new "## The maximum width of dialogue text, in pixels."
new "## 픽셀값에서 대사의 최대 너비입니다."
# gui.rpy:141
old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## 대사 글자의 수평 정렬입니다. 이것은 0.0으로 좌측 정렬, 0.5로 중앙, 그리고 1.0으로 우측 정렬이 될 수 있습니다."
# gui.rpy:146
old "## Buttons"
new "## Buttons"
new "## 버튼들"
# gui.rpy:148
old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
new "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
new "## 이러한 변수들은 GUI/버튼에서 이미지 파일들과 함께 어떻게 버튼이 표시되는지 제어합니다."
# gui.rpy:151
old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
new "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
new "## 픽셀값에서 버튼의 너비와 높이입니다. 만약 None이면, 렌파이가 크기를 계산합니다."
# gui.rpy:155
old "## The borders on each side of the button, in left, top, right, bottom order."
new "## The borders on each side of the button, in left, top, right, bottom order."
new "## 좌측, 상단, 우측, 하단의 순서에서 버튼의 테두리 값입니다."
# gui.rpy:158
old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
new "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
new "## 만약 참(True)이면, 배경 이미지는 바둑판식으로 배열(tiled)될 것입니다. 만약 거짓(False)이면, 배경 이미지는 선으로 채워질(scaled) 것입니다."
# gui.rpy:162
old "## The font used by the button."
new "## The font used by the button."
new "## 버튼에 사용된 글자의 폰트입니다."
# gui.rpy:165
old "## The size of the text used by the button."
new "## The size of the text used by the button."
new "## 버튼에 사용된 글자의 크기입니다."
# gui.rpy:179
old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
new "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
new "## 이러한 변수는 다른 종류의 버튼 설정을 덮어씌웁니다. 사용 가능한 버튼의 종류와, 각각 무엇을 위해 사용하는지는 gui 문서를 확인해주세요."
# gui.rpy:183
old "## These customizations are used by the default interface:"
new "## These customizations are used by the default interface:"
new "## 이러한 사용자 지정은 기본 인터페이스에 사용됩니다:"
# gui.rpy:198
old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
new "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
new "## 당신은 또한 설정된 이름의 변수를 추가함으로써 당신만의 커스텀을 추가할 수 있습니다. 예를 들어, 다음 행의 주석 표시를 제거하여 탐색(navigation) 버튼의 너비를 설정할 수 있습니다."
# gui.rpy:205
old "## Choice Buttons"
new "## Choice Buttons"
new "## 선택 버튼들"
# gui.rpy:207
old "## Choice buttons are used in the in-game menus."
new "## Choice buttons are used in the in-game menus."
new "## 선택 버튼은 인-게임 메뉴에 사용됩니다."
# gui.rpy:220
old "## File Slot Buttons"
new "## File Slot Buttons"
new "## 파일 슬롯 버튼"
# gui.rpy:222
old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
new "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
new "## 파일 슬롯 버튼은 버튼의 특별한 종류입니다. 그것은 썸네일 이미지나 저장 슬롯의 콘텐츠를 설명하는 글자를 포함합니다. GUI/버튼에서 저장 슬롯은 버튼의 다른 종류와 같은 이미지 파일을 사용합니다."
# gui.rpy:226
old "## The save slot button."
new "## The save slot button."
new "## 저장 슬롯 버튼입니다."
# gui.rpy:234
old "## The width and height of thumbnails used by the save slots."
new "## The width and height of thumbnails used by the save slots."
new "## 저장 슬롯에 사용되는 썸네일의 너비와 높이입니다."
# gui.rpy:238
old "## The number of columns and rows in the grid of save slots."
new "## The number of columns and rows in the grid of save slots."
new "## 저장 슬롯의 그리드(grid)에서 행(rows)과 열(columns)의 갯수입니다."
# gui.rpy:243
old "## Positioning and Spacing"
new "## Positioning and Spacing"
new "## 위치와 간격"
# gui.rpy:245
old "## These variables control the positioning and spacing of various user interface elements."
new "## These variables control the positioning and spacing of various user interface elements."
new "## 이러한 변수들은 다양한 사용자 인터페이스 요소들의 위치와 간격을 제어합니다."
# gui.rpy:248
old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
new "## The position of the left side of the navigation buttons, relative to the left side of the screen."
new "## 화면의 왼쪽을 기준으로 하는 네비게이션 버튼의 왼쪽 위치입니다."
# gui.rpy:252
old "## The vertical position of the skip indicator."
new "## The vertical position of the skip indicator."
new "## 스킵 표시기(skip indicator)의 수직 위치입니다."
# gui.rpy:255
old "## The vertical position of the notify screen."
new "## The vertical position of the notify screen."
new "## 통지(notify) 스크린의 수직 위치입니다."
# gui.rpy:258
old "## The spacing between menu choices."
new "## The spacing between menu choices."
new "## 선택지의 메뉴 선택 간의 간격입니다."
# gui.rpy:261
old "## Buttons in the navigation section of the main and game menus."
new "## Buttons in the navigation section of the main and game menus."
new "## 메인과 게임 메뉴에서 네비게이션 섹션의 버튼들 간의 간격입니다."
# gui.rpy:264
old "## Controls the amount of spacing between preferences."
new "## Controls the amount of spacing between preferences."
new "## 환경 설정들 간의 간격을 제어합니다."
# gui.rpy:267
old "## Controls the amount of spacing between preference buttons."
new "## Controls the amount of spacing between preference buttons."
new "## 환경 설정 버튼들 사이의 간격을 제어합니다."
# gui.rpy:270
old "## The spacing between file page buttons."
new "## The spacing between file page buttons."
new "## 파일 페이지 버튼들 간의 간격입니다."
# gui.rpy:273
old "## The spacing between file slots."
new "## The spacing between file slots."
new "## 파일 슬롯들 간의 간격입니다."
# gui.rpy:277
old "## Frames"
new "## Frames"
new "## 프레임들"
# gui.rpy:279
old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
new "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
new "## 이러한 변수들은 오버레이되거나 창이 없을 때 보여지는 사용자 인터페이스 구성 요소들을 포함하는 프레임을 제어합니다."
# gui.rpy:282
old "## Generic frames that are introduced by player code."
new "## Generic frames that are introduced by player code."
new "## 플레이어 코드에 의해 소개되는 일반 프레임."
# gui.rpy:285
old "## The frame that is used as part of the confirm screen."
new "## The frame that is used as part of the confirm screen."
new "## 프레임은 확인(confirm) 화면의 일부로 사용됩니다."
# gui.rpy:288
old "## The frame that is used as part of the skip screen."
new "## The frame that is used as part of the skip screen."
new "## 프레임은 스킵(skip) 화면의 일부로 사용됩니다."
# gui.rpy:291
old "## The frame that is used as part of the notify screen."
new "## The frame that is used as part of the notify screen."
new "## 프레임은 통지(notify) 화면의 일부로 사용됩니다."
# gui.rpy:294
old "## Should frame backgrounds be tiled?"
new "## Should frame backgrounds be tiled?"
new "## 프레임 배경들은 바둑판식으로 배열해야 할까요?"
# gui.rpy:298
old "## Bars, Scrollbars, and Sliders"
new "## Bars, Scrollbars, and Sliders"
new "## 막대, 스크롤바, 슬라이더"
# gui.rpy:300
old "## These control the look and size of bars, scrollbars, and sliders."
new "## These control the look and size of bars, scrollbars, and sliders."
new "## 이러한 설정은 막대와 스크롤바, 그리고 슬라이더의 보여지는 것과 크기를 제어합니다."
# gui.rpy:302
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
new "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
new "## 기본 GUI는 슬라이더와 세로 스크롤바만 사용합니다. 다른 모든 막대들은 창작자가 작성한 코드에서 사용됩니다."
# gui.rpy:305
old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
new "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
new "## 수평 막대, 스크롤바, 슬라이더의 높이. 수직 막대, 스크롤바, 슬라이더의 너비."
# gui.rpy:311
old "## True if bar images should be tiled. False if they should be linearly scaled."
new "## True if bar images should be tiled. False if they should be linearly scaled."
new "## 막대 이미지가 바둑판식 배열돼야 하면 참(True)입니다. 선으로 채워져야 한다면 거짓(False)입니다."
# gui.rpy:316
old "## Horizontal borders."
new "## Horizontal borders."
new "## 수평 테두리입니다."
# gui.rpy:321
old "## Vertical borders."
new "## Vertical borders."
new "## 수직 테두리입니다."
# gui.rpy:326
old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
new "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
new "## GUI에서 스크롤할 수 없는 스크롤 막대로 뭘 할 수 있나요? \"hide\"로 그것들을 숨기고, None은 그것들을 보여줍니다."
# gui.rpy:331
old "## History"
new "## History"
new "## 다시보기"
# gui.rpy:333
old "## The history screen displays dialogue that the player has already dismissed."
new "## The history screen displays dialogue that the player has already dismissed."
new "## 다시보기 화면은 사용자가 이미 확인한 다이얼로그를 표시합니다."
# gui.rpy:335
old "## The number of blocks of dialogue history Ren'Py will keep."
new "## The number of blocks of dialogue history Ren'Py will keep."
new "## 렌파이가 보관할 다시보기의 블록 갯수입니다."
# gui.rpy:338
old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
new "## The height of a history screen entry, or None to make the height variable at the cost of performance."
new "## 다시보기 화면 항목의 높이를 지정하거나 None으로 하여 높이를 성능에 맡길 수 있습니다."
# gui.rpy:342
old "## The position, width, and alignment of the label giving the name of the speaking character."
new "## The position, width, and alignment of the label giving the name of the speaking character."
new "## 말하는 캐릭터의 이름을 나타내는 레이블의 위치, 너비, 그리고 정렬입니다."
# gui.rpy:349
old "## The position, width, and alignment of the dialogue text."
new "## The position, width, and alignment of the dialogue text."
new "## 대사 글자의 위치, 너비, 그리고 정렬입니다."
# gui.rpy:356
old "## NVL-Mode"
new "## NVL-Mode"
new "## NVL-모드"
# gui.rpy:358
old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
new "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
new "## NVL-모드 화면은 NVL-모드 캐릭터들에 의한 대화를 화면에 표시합니다."
# gui.rpy:360
old "## The borders of the background of the NVL-mode background window."
new "## The borders of the background of the NVL-mode background window."
new "## NVL-모드 배경 창에서 배경의 테두리입니다."
# gui.rpy:363
old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
new "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
new "## NVL-모드 항목의 높이입니다. 이것을 None으로 설정하면 항목들은 동적으로 높이를 조정합니다."
# gui.rpy:367
old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
new "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
new "## gui.nvl_height 값이 None일 때 NVL-모드 항목들, 그리고 NVL-모드 항목들과 NVL-모드 메뉴간의 간의 간격입니다."
# gui.rpy:384
old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
new "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
new "## nvl_thought 글자의 위치, 너비, 정렬(nvl_narrator 캐릭터에 의해 표시되는 글자)입니다."
# gui.rpy:391
old "## The position of nvl menu_buttons."
new "## The position of nvl menu_buttons."
new "## NVL 메뉴 버튼의 위치입니다."
# gui.rpy:403
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
new "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
new "## 이것은 휴대전화와 태블릿에서 쉽게 터지할 수 있도록 빠른(Quick) 버튼들의 크기를 크게 합니다."
# gui.rpy:409
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
new "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
new "## 이것은 휴대전화에서 다양한 GUI 요소들의 크기와 간격을 쉽게 보일 수 있도록 변경합니다."
# gui.rpy:413
old "## Font sizes."
new "## Font sizes."
new "## 글자 크기들."
# gui.rpy:421
old "## Adjust the location of the textbox."
new "## Adjust the location of the textbox."
new "## 텍스트박스의 위치를 조정합니다."
# gui.rpy:427
old "## Change the size and spacing of items in the game menu."
new "## Change the size and spacing of items in the game menu."
new "## 게임 메뉴에서 항목들의 크기와 간격을 변경합니다."
# gui.rpy:436
old "## File button layout."
new "## File button layout."
new "## 파일 버튼 레이아웃."
# gui.rpy:440
old "## NVL-mode."
new "## NVL-mode."
new "## NVL-모드."
# gui.rpy:456
old "## Quick buttons."
new "## Quick buttons."
new "## 빠른(Quick) 버튼들."
+49 -49
View File
@@ -99,7 +99,7 @@ translate korean strings:
# android.rpy:50
old "Retrieves the log from the Android device and writes it to a file."
new "Retrieves the log from the Android device and writes it to a file."
new "안드로이드 기기와 쓰여진 파일로부터 로그를 검색합니다."
# android.rpy:240
old "Copying Android files to distributions directory."
@@ -195,7 +195,7 @@ translate korean strings:
# android.rpy:544
old "Retrieving logcat information from device."
new "Retrieving logcat information from device."
new "기기로부터 로그캣 정보를 검색합니다."
# choose_directory.rpy:73
old "Ren'Py was unable to run python with tkinter to choose the directory. Please install the python-tk or tkinter package."
@@ -231,7 +231,7 @@ translate korean strings:
# consolecommand.rpy:84
old "The command is being run in a new operating system console window."
new "The command is being run in a new operating system console window."
new "커맨드가 새로운 운영체제 콘솔 창에서 실행 중입니다."
# distribute.rpy:443
old "Scanning project files..."
@@ -259,19 +259,19 @@ translate korean strings:
# distribute.rpy:1050
old "Unpacking the Macintosh application for signing..."
new "Unpacking the Macintosh application for signing..."
new "서명을 위해 매킨토시 애플리케이션을 압축해제하는 중입니다..."
# distribute.rpy:1060
old "Signing the Macintosh application..."
new "Signing the Macintosh application..."
new "매킨토시 애플리케이션을 서명하는 중입니다..."
# distribute.rpy:1082
old "Creating the Macintosh DMG..."
new "Creating the Macintosh DMG..."
new "매킨토시 DMG를 생성하는 중입니다..."
# distribute.rpy:1091
old "Signing the Macintosh DMG..."
new "Signing the Macintosh DMG..."
new "매킨토시 DMG에 서명하는 중입니다..."
# distribute.rpy:1248
old "Writing the [variant] [format] package."
@@ -523,23 +523,23 @@ translate korean strings:
# gui7.rpy:236
old "Select Accent and Background Colors"
new "Select Accent and Background Colors"
new "강조와 배경 색상 선택"
# gui7.rpy:250
old "Please click on the color scheme you wish to use, then click Continue. These colors can be changed and customized later."
new "Please click on the color scheme you wish to use, then click Continue. These colors can be changed and customized later."
new "원하는 색상 스키마를 선택하고 다음을 누르세요. 이러한 색상과 사용자 지정은 나중에 변경할 수 있습니다."
# gui7.rpy:294
old "{b}Warning{/b}\nContinuing will overwrite customized bar, button, save slot, scrollbar, and slider images.\n\nWhat would you like to do?"
new "{b}Warning{/b}\nContinuing will overwrite customized bar, button, save slot, scrollbar, and slider images.\n\nWhat would you like to do?"
new "{b}경고g{/b}\n계속하면 사용자 지정된 막대, 버튼, 저장 슬롯, 스크롤바, 그리고 슬라이더 이미지들을 덮어씌웁니다.\n\n무엇을 하고 싶으세요?"
# gui7.rpy:294
old "Choose new colors, then regenerate image files."
new "Choose new colors, then regenerate image files."
new "새로운 색상을 선택하면 이미지 파일들이 재생성됩니다."
# gui7.rpy:294
old "Regenerate the image files using the colors in gui.rpy."
new "Regenerate the image files using the colors in gui.rpy."
new "gui.rpy에서 사용하는 색상으로 이미지 파일 재생성."
# gui7.rpy:314
old "PROJECT NAME"
@@ -563,15 +563,15 @@ translate korean strings:
# gui7.rpy:341
old "What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of 1280x720 is a reasonable compromise."
new "What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of 1280x720 is a reasonable compromise."
new "프로젝트에서 어떤 해상도를 사용하나요? 렌파이가 창을 위아래로 확장 할 수 있지만, 이것은 창의 초기 크기, 에셋이 그려지는 크기, 애셋이 가장 선명하게 될 크기입니다.\n\n1280x720의 기본값은 적절한 절충안입니다."
# gui7.rpy:389
old "Creating the new project..."
new "Creating the new project..."
new "새 프로젝트를 만드는 중..."
# gui7.rpy:391
old "Updating the project..."
new "Updating the project..."
new "프로젝트 업데이트중..."
# interface.rpy:107
old "Documentation"
@@ -735,27 +735,27 @@ translate korean strings:
# itch.rpy:60
old "The built distributions could not be found. Please choose 'Build' and try again."
new "The built distributions could not be found. Please choose 'Build' and try again."
new "빌드된 배포판을 찾을 수 없습니다. '빌드'를 선택하고 다시 시도하세요."
# itch.rpy:91
old "No uploadable files were found. Please choose 'Build' and try again."
new "No uploadable files were found. Please choose 'Build' and try again."
new "업로드가능한 파일이 없습니다. '빌드'를 선택하고 다시 시도하세요."
# itch.rpy:99
old "The butler program was not found."
new "The butler program was not found."
new "집사(butler) 프로그램이 없습니다."
# itch.rpy:99
old "Please install the itch.io app, which includes butler, and try again."
new "Please install the itch.io app, which includes butler, and try again."
new "집사(butler)를 포함한 itch.io 앱을 설치하고 다시 시도하세요."
# itch.rpy:108
old "The name of the itch project has not been set."
new "The name of the itch project has not been set."
new "itch 프로젝트의 이름이 설정되지 않았습니다."
# itch.rpy:108
old "Please {a=https://itch.io/game/new}create your project{/a}, then add a line like \n{vspace=5}define build.itch_project = \"user-name/game-name\"\n{vspace=5} to options.rpy."
new "Please {a=https://itch.io/game/new}create your project{/a}, then add a line like \n{vspace=5}define build.itch_project = \"user-name/game-name\"\n{vspace=5} to options.rpy."
new "{a=https://itch.io/game/new}프로젝트를 만드세요{/a}, 그리고 options.rpy에 다음과 같은 라인을 작성하세요: \n{vspace=5}define build.itch_project = \"user-name/game-name\"\n{vspace=5}."
# mobilebuild.rpy:109
old "{a=%s}%s{/a}"
@@ -827,23 +827,23 @@ translate korean strings:
# new_project.rpy:38
old "New GUI Interface"
new "New GUI Interface"
new "새로운 GUI 인터페이스"
# new_project.rpy:48
old "Both interfaces have been translated to your language."
new "Both interfaces have been translated to your language."
new "모든 인터페이스는 귀하의 언어로 번역됐습니다."
# new_project.rpy:50
old "Only the new GUI has been translated to your language."
new "Only the new GUI has been translated to your language."
new "새로운 GUI만 귀하의 언어로 번역됐습니다."
# new_project.rpy:52
old "Only the legacy theme interface has been translated to your language."
new "Only the legacy theme interface has been translated to your language."
new "레거시 테마 인터페이스가 귀하의 언어로 번역됐습니다."
# new_project.rpy:54
old "Neither interface has been translated to your language."
new "Neither interface has been translated to your language."
new "어느 인터페이스도 귀하의 언어로 번역되지 않았습니다."
# new_project.rpy:63
old "The projects directory could not be set. Giving up."
@@ -851,11 +851,11 @@ translate korean strings:
# new_project.rpy:69
old "Which interface would you like to use? The new GUI has a modern look, supports wide screens and mobile devices, and is easier to customize. Legacy themes might be necessary to work with older example code.\n\n[language_support!t]\n\nIf in doubt, choose the new GUI, then click Continue on the bottom-right."
new "Which interface would you like to use? The new GUI has a modern look, supports wide screens and mobile devices, and is easier to customize. Legacy themes might be necessary to work with older example code.\n\n[language_support!t]\n\nIf in doubt, choose the new GUI, then click Continue on the bottom-right."
new "어떤 인터페이스를 사용하고 싶으세요? 새로운 GUI는 현대적인 스타일로, 와이드 스크린과 휴대기기를 지원하며 쉽게 커스텀 가능합니다. 레거시 테마는 작업에 오래된 예제 코드가 필요할 수 있습니다.\n\n[language_support!t]\n\n의심스럽다면 새로운 GUI를 선택한 다음, 오른쪽 하단의 계속하기를 클릭하십시오."
# new_project.rpy:69
old "Legacy Theme Interface"
new "Legacy Theme Interface"
new "레거시 테마 인터페이스"
# new_project.rpy:90
old "Choose Project Template"
@@ -991,11 +991,11 @@ translate korean strings:
# translations.rpy:63
old "Translations: [project.current.name!q]"
new "Translations: [project.current.name!q]"
new "번역: [project.current.name!q]"
# translations.rpy:104
old "The language to work with. This should only contain lower-case ASCII characters and underscores."
new "The language to work with. This should only contain lower-case ASCII characters and underscores."
new "작업할 언어. 소문자 ASCII 문자와 밑줄만 포함해야 합니다."
# translations.rpy:130
old "Generate empty strings for translations"
@@ -1003,19 +1003,19 @@ translate korean strings:
# translations.rpy:148
old "Generates or updates translation files. The files will be placed in game/tl/[persistent.translate_language!q]."
new "Generates or updates translation files. The files will be placed in game/tl/[persistent.translate_language!q]."
new "번역 파일을 생성하거나 업데이트합니다. 파일들은 in game/tl/[persistent.translate_language!q]에 배치됩니다."
# translations.rpy:168
old "Extract String Translations"
new "Extract String Translations"
new "문자열 번역 추출"
# translations.rpy:170
old "Merge String Translations"
new "Merge String Translations"
new "문자열 번역 병합"
# translations.rpy:175
old "Replace existing translations"
new "Replace existing translations"
new "기존 번역 대체"
# translations.rpy:176
old "Reverse languages"
@@ -1023,11 +1023,11 @@ translate korean strings:
# translations.rpy:180
old "Update Default Interface Translations"
new "Update Default Interface Translations"
new "기본 인터페이스 번역 업데이트"
# translations.rpy:200
old "The extract command allows you to extract string translations from an existing project into a temporary file.\n\nThe merge command merges extracted translations into another project."
new "The extract command allows you to extract string translations from an existing project into a temporary file.\n\nThe merge command merges extracted translations into another project."
new "추출 명령은 기존 프로젝트의 문자열 번역을 임시 파일로 추출 할 수 있습니다.\n\n병합 명령은 추출된 번역을 다른 프로젝트로 병합합니다."
# translations.rpy:224
old "Ren'Py is generating translations...."
@@ -1039,51 +1039,51 @@ translate korean strings:
# translations.rpy:248
old "Ren'Py is extracting string translations..."
new "Ren'Py is extracting string translations..."
new "문자열 번역을 추출하고 있습니다..."
# translations.rpy:251
old "Ren'Py has finished extracting [language] string translations."
new "Ren'Py has finished extracting [language] string translations."
new "[language] 문자열 번역 추출을 완료했습니다."
# translations.rpy:271
old "Ren'Py is merging string translations..."
new "Ren'Py is merging string translations..."
new "문자열 번역을 병합하고 있습니다..."
# translations.rpy:274
old "Ren'Py has finished merging [language] string translations."
new "Ren'Py has finished merging [language] string translations."
new "[language] 문자열 번역 병합을 완료했습니다."
# translations.rpy:282
old "Updating default interface translations..."
new "Updating default interface translations..."
new "기본 인터페이스 번역을 업데이트하고 있습니다..."
# translations.rpy:306
old "Extract Dialogue: [project.current.name!q]"
new "Extract Dialogue: [project.current.name!q]"
new "다이얼로그 추출: [project.current.name!q]"
# translations.rpy:322
old "Format:"
new "Format:"
new "포맷:"
# translations.rpy:330
old "Tab-delimited Spreadsheet (dialogue.tab)"
new "Tab-delimited Spreadsheet (dialogue.tab)"
new "탭으로 구분되는 스프레드시트 (dialogue.tab)"
# translations.rpy:331
old "Dialogue Text Only (dialogue.txt)"
new "Dialogue Text Only (dialogue.txt)"
new "대사 글자만 (dialogue.txt)"
# translations.rpy:344
old "Strip text tags from the dialogue."
new "Strip text tags from the dialogue."
new "텍스트 태그를 대사에서 제거합니다."
# translations.rpy:345
old "Escape quotes and other special characters."
new "Escape quotes and other special characters."
new "따옴표와 기타 특수 문자를 제거합니다."
# translations.rpy:346
old "Extract all translatable strings, not just dialogue."
new "Extract all translatable strings, not just dialogue."
new "모든 번역 가능한 문자열을 추출합니다."
# translations.rpy:374
old "Ren'Py is extracting dialogue...."
@@ -1091,7 +1091,7 @@ translate korean strings:
# translations.rpy:378
old "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[persistent.dialogue_format] in the base directory."
new "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[persistent.dialogue_format] in the base directory."
new "대사 추출을 완료했습니다. 추출된 대사는 기본 디렉토리의 dialogue.[persistent.dialogue_format]에서 찾을 수 있습니다."
# updater.rpy:75
old "Select Update Channel"
+48 -48
View File
@@ -3,193 +3,193 @@ translate korean strings:
# options.rpy:1
old "## This file contains options that can be changed to customize your game."
new "## This file contains options that can be changed to customize your game."
new "## 이 파일은 귀하의 게임 커스텀으로 변경될 수 있는 옵션을 포함합니다."
# options.rpy:4
old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
new "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
new "## 두 개의 '#' 표시로 시작되는 줄은 주석이며, 그것을 없애지 말아야 합니다. 한 개의 '#' 표시로 시작되는 줄은 주석 처리된 코드로 필요한 경우 제거해도 됩니다."
# options.rpy:10
old "## Basics"
new "## Basics"
new "## 기본"
# options.rpy:12
old "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
new "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
new "## 인간이 읽을 수 있는 게임의 이름. 기본 윈도우의 제목으로 사용되며, 인터페이스와 오류 보고에서 보여집니다."
# options.rpy:15
old "## The _() surrounding the string marks it as eligible for translation."
new "## The _() surrounding the string marks it as eligible for translation."
new "## 문자열을 _()로 둘러 쌓으면 씌우면 번역의 대상으로 표시됩니다."
# options.rpy:17
old "Ren'Py 7 Default GUI"
new "Ren'Py 7 Default GUI"
new "렌파이 7 기본 GUI"
# options.rpy:20
old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
new "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
new "## 위에 주어진 제목이 주 메뉴 화면에 표시되는지 결정합니다. 제목을 숨기려면 이것을 False로 설정하십시오."
# options.rpy:26
old "## The version of the game."
new "## The version of the game."
new "## 게임의 버전입니다."
# options.rpy:31
old "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
new "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
new "## 게임의 about 스크린에 배치되는 텍스트입니다. 단락 사이에 빈 줄을 넣으려면 \\n\\n를 적으십시오."
# options.rpy:37
old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
new "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
new "## 배포판의 실행 파일과 디렉토리에 사용되는 게임의 약식 이름. 이것은 ASCII 전용이어야 하며 공백, 콜론 또는 세미콜론을 포함해서는 안 됩니다."
# options.rpy:44
old "## Sounds and music"
new "## Sounds and music"
new "## 음악과 음향"
# options.rpy:46
old "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## 이 세 가지 변수는 기본적으로 플레이어에 표시되는 믹서를 제어합니다. 이들 중 하나를 False로 설정하면 해당 믹서가 숨겨집니다."
# options.rpy:55
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
new "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
new "## 사용자가 음향 또는 음성 채널에서 테스트 사운드를 재생할 수 있게 하려면 아래 줄의 주석을 제거하고 이를 사용하여 재생할 샘플 사운드를 설정하십시오."
# options.rpy:62
old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
new "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
new "## 플레이어가 주 메뉴에 있을 때 재생할 오디오 파일을 설정하려면 다음 줄의 주석 처리를 제거하십시오. 이 파일은 중지되거나 다른 파일이 재생 될 때까지 계속 재생합니다."
# options.rpy:69
old "## Transitions"
new "## Transitions"
new "## 번역"
# options.rpy:71
old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
new "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
new "## 이러한 변수는 특정 이벤트가 발생할 때 사용되는 전환을 설정합니다. 각 변수는 전환으로 설정해야 하며, 전환을 사용하지 말아야 한다는 것을 나타내려면 None으로 설정해야 합니다."
# options.rpy:75
old "## Entering or exiting the game menu."
new "## Entering or exiting the game menu."
new "## 게임 메뉴에 진입하거나 나갑니다."
# options.rpy:81
old "## A transition that is used after a game has been loaded."
new "## A transition that is used after a game has been loaded."
new "## 게임이 로드된 후 사용되는 전환입니다."
# options.rpy:86
old "## Used when entering the main menu after the game has ended."
new "## Used when entering the main menu after the game has ended."
new "## 게임 종료 후 주 메뉴에 진입할 때 사용됩니다."
# options.rpy:91
old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
new "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
new "## 게임을 시작할 때 사용되는 전환을 설정하는 변수가 없습니다. 대신, 초기 장면을 표시한 후 with 문을 사용하십시오."
# options.rpy:96
old "## Window management"
new "## Window management"
new "## 창 관리"
# options.rpy:98
old "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
new "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
new "## 이것은 대사 창이 표시됐을 때 제어합니다. 만약 \"show\", 그것은 상항 표시됩니다. 만약 \"hide\", 그것은 대사가 주어질 때만 표시됩니다. 만약 \"auto\", 창은 장면(scene) 문 앞에 숨겨져 대화 상자가 표시되면 다시 표시됩니다."
# options.rpy:103
old "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
new "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
new "## 게임이 시작된 후에는 \"window show\", \"window hide\", 그리고 \"window auto\" 문을 사용하여 변경할 수 있습니다."
# options.rpy:109
old "## Transitions used to show and hide the dialogue window"
new "## Transitions used to show and hide the dialogue window"
new "## 대화 창을 표시하고 숨기는 데 사용되는 전환"
# options.rpy:115
old "## Preference defaults"
new "## Preference defaults"
new "## 환경설정 기본값"
# options.rpy:117
old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
new "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
new "## 기본 글자 속도를 제어합니다. 기본적으로, 0은 즉시이며 다른 숫자는 초당 입력 할 문자 수입니다."
# options.rpy:123
old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
new "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
new "## 기본 auto-forward 지연 시간입니다. 숫자가 클수록 대기 시간이 길어지며, 0 ~ 30이 유효한 범위가 됩니다."
# options.rpy:129
old "## Save directory"
new "## Save directory"
new "## 세이브 디렉토리"
# options.rpy:131
old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
new "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
new "## 렌파이는 이 게임에 대한 저장 파일을 플랫폼 별로 배치합니다. 세이브 파일들은 여기에 있습니다:"
# options.rpy:134
old "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
new "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
new "## 윈도우즈: %APPDATA\\RenPy\\<config.save_directory>"
# options.rpy:136
old "## Macintosh: $HOME/Library/RenPy/<config.save_directory>"
new "## Macintosh: $HOME/Library/RenPy/<config.save_directory>"
new "## 매킨토시: $HOME/Library/RenPy/<config.save_directory>"
# options.rpy:138
old "## Linux: $HOME/.renpy/<config.save_directory>"
new "## Linux: $HOME/.renpy/<config.save_directory>"
new "## 리눅스: $HOME/.renpy/<config.save_directory>"
# options.rpy:140
old "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
new "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
new "## 이것은 일반적으로 변경해서는 안 되며, 항상 표현형식이 아닌 정확한 문자열이어야 합니다."
# options.rpy:146
old "## Icon ########################################################################'"
new "## Icon ########################################################################'"
new "## 아이콘 #######################################################################'"
# options.rpy:148
old "## The icon displayed on the taskbar or dock."
new "## The icon displayed on the taskbar or dock."
new "## 작업 표시 줄 또는 독에 표시되는 아이콘."
# options.rpy:153
old "## Build configuration"
new "## Build configuration"
new "## 빌드 구성"
# options.rpy:155
old "## This section controls how Ren'Py turns your project into distribution files."
new "## This section controls how Ren'Py turns your project into distribution files."
new "## 이 섹션은 렌파이가 프로젝트를 배포 파일로 만드는 방법을 제어합니다."
# options.rpy:160
old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
new "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
new "## 다음 함수는 파일 패턴을 사용합니다. 파일 패턴은 대/소문자를 구분하지 않으며, /의 유무와 관계없이 기본 디렉터리의 상대 경로와 일치합니다. 여러 패턴이 일치하면 첫 번째 패턴이 사용됩니다."
# options.rpy:165
old "## In a pattern:"
new "## In a pattern:"
new "## 패턴 있음:"
# options.rpy:167
old "## / is the directory separator."
new "## / is the directory separator."
new "## / 는 디렉토리 구분 기호입니다."
# options.rpy:169
old "## * matches all characters, except the directory separator."
new "## * matches all characters, except the directory separator."
new "## * 는 디렉토리 구분자를 제외한 모든 문자와 일치합니다."
# options.rpy:171
old "## ** matches all characters, including the directory separator."
new "## ** matches all characters, including the directory separator."
new "## ** 는 디렉토리 구분자를 포함해 모든 문자와 일치합니다."
# options.rpy:173
old "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
new "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
new "## 예를 들어, \"*.txt\" 는 기본 디렉토리의 txt 파일들과 일치하고, \"game/**.ogg\" 는 게임 디렉토리 또는 그 서브 디렉토리의 ogg 파일들과 일치하며, \"**.psd\" 는 프로젝트에서 모든 곳의 psd 파일들과 일치합니다."
# options.rpy:177
old "## Classify files as None to exclude them from the built distributions."
new "## Classify files as None to exclude them from the built distributions."
new "## 파일을 None으로 분류하여 배포판으로부터 제외하십시오."
# options.rpy:185
old "## To archive files, classify them as 'archive'."
new "## To archive files, classify them as 'archive'."
new "## 파일을 아카이브하려면 'archive'로 분류하십시오."
# options.rpy:190
old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
new "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
new "## 파일들의 매칭 문서 패턴은 맥앱(Mac App) 빌드에서 중복되므로 app 및 zip 파일에 모두 나타납니다."
# options.rpy:196
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
new "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
new "## 확장 파일을 다운로드하고 인앱 구매를 수행하려면 Google Play 라이센스 키가 필요합니다. Google Play 개발자 콘솔의 \"서비스 및 API\"페이지에서 확인할 수 있습니다."
# options.rpy:203
old "## The username and project name associated with an itch.io project, separated by a slash."
new "## The username and project name associated with an itch.io project, separated by a slash."
new "## itch.io 프로젝트와 연관된 사용자 이름과 프로젝트 이름이며 슬래시로 구분됩니다."
+3 -3
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@@ -123,7 +123,7 @@ translate korean strings:
# screens.rpy:322
old "End Replay"
new "리플레이 기"
new "리플레이 끝내기"
# screens.rpy:326
old "Main Menu"
@@ -275,7 +275,7 @@ translate korean strings:
# screens.rpy:711
old "## Preferences screen"
new "## Preferences screen"
new "## Preferences 스크린"
# screens.rpy:713
old "## The preferences screen allows the player to configure the game to better suit themselves."
@@ -487,7 +487,7 @@ translate korean strings:
# screens.rpy:1054
old "Middle Click"
new "가운데버튼이나 휠버튼 클릭"
new "가운데 버튼이나 휠버튼 클릭"
# screens.rpy:1058
old "Right Click"
+1 -1
View File
@@ -137,7 +137,7 @@
new "## Sempadan kotak yang mengandungi nama watak, mengikut susunan kiri, atas, kanan, bawah."
# gui.rpy:124
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Jika ditetapkan kepada True, latar belakang kotak nama akan dijubinkan, jika False, latar belakang kotak nama akan dissesuaikan saiznya."
# gui.rpy:129
+1 -1
View File
@@ -138,7 +138,7 @@ translate piglatin strings:
new "## Hetay ordersbay ofay hetay oxbay ontainingcay hetay aracterchay'say amenay, inay eftlay, optay, ightray, ottombay orderay."
# gui.rpy:124
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Fiay Ruetay, hetay ackgroundbay ofay hetay ameboxnay illway ebay iledtay, ifay Alsefay, hetay ackgroundbay ifay hetay ameboxnay illway ebay caledsay."
# gui.rpy:129
+243 -75
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@@ -153,179 +153,187 @@ translate russian strings:
old "{#month_short}Dec"
new "{#month_short}Дек"
# 00action_file.rpy:237
# 00action_file.rpy:240
old "%b %d, %H:%M"
new "%d %b, %H:%M"
# 00action_file.rpy:344
# 00action_file.rpy:353
old "Save slot %s: [text]"
new "Слот сохранения %s: [text]"
# 00action_file.rpy:417
# 00action_file.rpy:434
old "Load slot %s: [text]"
new "Слот загрузки %s: [text]"
# 00action_file.rpy:459
# 00action_file.rpy:487
old "Delete slot [text]"
new "Удалить слот [text]"
# 00action_file.rpy:539
# 00action_file.rpy:569
old "File page auto"
new "Автосохранения"
# 00action_file.rpy:541
# 00action_file.rpy:571
old "File page quick"
new "Быстрые сохранения"
# 00action_file.rpy:543
# 00action_file.rpy:573
old "File page [text]"
new "Страница сохранений [text]"
# 00action_file.rpy:733
# 00action_file.rpy:763
old "Next file page."
new "Следующая страница сохранений"
# 00action_file.rpy:797
# 00action_file.rpy:827
old "Previous file page."
new "Предыдущая страница сохранений"
# 00action_file.rpy:858
# 00action_file.rpy:888
old "Quick save complete."
new "Быстрое сохранение завершено."
# 00action_file.rpy:876
# 00action_file.rpy:906
old "Quick save."
new "Быстрое сохранение"
# 00action_file.rpy:895
# 00action_file.rpy:925
old "Quick load."
new "Быстрая загрузка"
# 00action_other.rpy:344
# 00action_other.rpy:355
old "Language [text]"
new "Язык [text]"
# 00director.rpy:703
# 00director.rpy:708
old "The interactive director is not enabled here."
new "Интерактивный директор недоступен."
# 00director.rpy:1490
# 00director.rpy:1481
old "⬆"
new "⬆"
# 00director.rpy:1487
old "⬇"
new "⬇"
# 00director.rpy:1551
old "Done"
new "Принять"
# 00director.rpy:1498
# 00director.rpy:1561
old "(statement)"
new "(функция)"
# 00director.rpy:1499
# 00director.rpy:1562
old "(tag)"
new "(тег)"
# 00director.rpy:1500
# 00director.rpy:1563
old "(attributes)"
new "(аттрибут)"
# 00director.rpy:1501
# 00director.rpy:1564
old "(transform)"
new "(трансформация)"
# 00director.rpy:1526
# 00director.rpy:1589
old "(transition)"
new "(переход)"
# 00director.rpy:1538
# 00director.rpy:1601
old "(channel)"
new "(канал)"
# 00director.rpy:1539
# 00director.rpy:1602
old "(filename)"
new "(имя файла)"
# 00director.rpy:1564
# 00director.rpy:1631
old "Change"
new "Изменить"
# 00director.rpy:1566
# 00director.rpy:1633
old "Add"
new "Добавить"
# 00director.rpy:1569
# 00director.rpy:1636
old "Cancel"
new "Отмена"
# 00director.rpy:1572
# 00director.rpy:1639
old "Remove"
new "Убрать"
# 00director.rpy:1605
# 00director.rpy:1674
old "Statement:"
new "Функции:"
# 00director.rpy:1626
# 00director.rpy:1695
old "Tag:"
new "Теги:"
# 00director.rpy:1642
# 00director.rpy:1711
old "Attributes:"
new "Аттрибут:"
# 00director.rpy:1660
# 00director.rpy:1729
old "Transforms:"
new "Трансформации:"
# 00director.rpy:1679
# 00director.rpy:1748
old "Behind:"
new "Позади:"
# 00director.rpy:1698
# 00director.rpy:1767
old "Transition:"
new "Переходы:"
# 00director.rpy:1716
# 00director.rpy:1785
old "Channel:"
new "Каналы:"
# 00director.rpy:1734
# 00director.rpy:1803
old "Audio Filename:"
new "Имя файла:"
# 00gui.rpy:368
# 00gui.rpy:370
old "Are you sure?"
new "Вы уверены?"
# 00gui.rpy:369
# 00gui.rpy:371
old "Are you sure you want to delete this save?"
new "Вы уверены, что хотите удалить это сохранение?"
# 00gui.rpy:370
# 00gui.rpy:372
old "Are you sure you want to overwrite your save?"
new "Вы уверены, что хотите перезаписать ваше сохранение?"
# 00gui.rpy:371
# 00gui.rpy:373
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "Загрузка игры приведёт к потере несохранённого прогресса.\nВы уверены, что хотите это сделать?"
# 00gui.rpy:372
# 00gui.rpy:374
old "Are you sure you want to quit?"
new "Вы уверены, что хотите выйти?"
# 00gui.rpy:373
# 00gui.rpy:375
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Вы уверены, что хотите вернуться в главное меню?\nЭто приведёт к потере несохранённого прогресса."
# 00gui.rpy:374
# 00gui.rpy:376
old "Are you sure you want to end the replay?"
new "Вы уверены, что хотите завершить повтор?"
# 00gui.rpy:375
# 00gui.rpy:377
old "Are you sure you want to begin skipping?"
new "Вы уверены, что хотите начать пропуск?"
# 00gui.rpy:376
# 00gui.rpy:378
old "Are you sure you want to skip to the next choice?"
new "Вы точно хотите пропустить всё до следующего выбора?"
# 00gui.rpy:377
# 00gui.rpy:379
old "Are you sure you want to skip unseen dialogue to the next choice?"
new "Вы уверены, что хотите пропустить непрочитанные диалоги до следующего выбора?"
@@ -379,11 +387,11 @@ translate russian strings:
# 00library.rpy:157
old "increase"
new "больше" ### но полоса прокрутки тоже здесь!
new "больше"
# 00library.rpy:158
old "decrease"
new "меньше" ###
new "меньше"
# 00library.rpy:193
old "Skip Mode"
@@ -431,7 +439,7 @@ translate russian strings:
# 00preferences.rpy:266
old "skip unseen [text]"
new "пропускать весь [text]" ###
new "пропускать весь [text]"
# 00preferences.rpy:271
old "skip unseen text"
@@ -455,11 +463,11 @@ translate russian strings:
# 00preferences.rpy:300
old "auto-forward"
new "авточтение" ###
new "авточтение"
# 00preferences.rpy:307
old "Auto forward"
new "Авточтение" ###
new "Авточтение"
# 00preferences.rpy:310
old "auto-forward after click"
@@ -537,111 +545,271 @@ translate russian strings:
old "mute all"
new "режим без звука"
# 00preferences.rpy:498
# 00preferences.rpy:500
old "Clipboard voicing enabled. Press 'shift+C' to disable."
new "Озвучка буфера обмена включена. Нажмите 'shift+C', чтобы отключить её."
# 00preferences.rpy:500
# 00preferences.rpy:502
old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable."
new "Синтезатор речи должен сказать \"[renpy.display.tts.last]\". Нажмите 'alt+shift+V', чтобы отключить его."
# 00preferences.rpy:502
# 00preferences.rpy:504
old "Self-voicing enabled. Press 'v' to disable."
new "Синтезатор речи включён. Нажмите 'v', чтобы отключить его."
# _compat\gamemenu.rpym:198
old "Empty Slot."
new "Пустой слот"
# _compat\gamemenu.rpym:355
old "Previous"
new "Назад"
# _compat\gamemenu.rpym:362
old "Next"
new "Далее"
# _compat\preferences.rpym:428
old "Joystick Mapping"
new "Раскладка джойстика"
# _developer\developer.rpym:38
old "Developer Menu"
new "Меню разработчика"
# _developer\developer.rpym:43
old "Interactive Director (D)"
new "Интерактивный Директор (D)"
# _developer\developer.rpym:45
old "Reload Game (Shift+R)"
new "Перезагрузить игру (Shift+R)"
# _developer\developer.rpym:47
old "Console (Shift+O)"
new "Консоль (Shift+O)"
# _developer\developer.rpym:49
old "Variable Viewer"
new "Просмотр переменных"
# _developer\developer.rpym:51
old "Image Location Picker"
new "Инструмент позиционирования на изображениях"
# _developer\developer.rpym:53
old "Filename List"
new "Список файлов"
# _developer\developer.rpym:57
old "Show Image Load Log (F4)"
new "Показать лог загрузки изображений (F4)"
# _developer\developer.rpym:60
old "Hide Image Load Log (F4)"
new "Скрыть лог загрузки изображений (F4)"
# _developer\developer.rpym:63
old "Image Attributes"
new "Аттрибуты изображения"
# _developer\developer.rpym:90
old "[name] [attributes] (hidden)"
new "[name] [attributes] (hidden)"
# _developer\developer.rpym:94
old "[name] [attributes]"
new "[name] [attributes]"
# _developer\developer.rpym:137
old "Nothing to inspect."
new "Переменные не заданы."
# _developer\developer.rpym:265
old "Return to the developer menu"
new "Вернуться в меню разработчика"
# _developer\developer.rpym:425
old "Rectangle: %r"
new "Прямоугольник: %r"
# _developer\developer.rpym:430
old "Mouse position: %r"
new "Позиция мыши: %r"
# _developer\developer.rpym:435
old "Right-click or escape to quit."
new "Нажмите правую кнопку мыши или ESC чтобы выйти."
# _developer\developer.rpym:467
old "Rectangle copied to clipboard."
new "Координаты прямоугольника скопированы в буфер обмена."
# _developer\developer.rpym:470
old "Position copied to clipboard."
new "Координаты позиции скопированы в буфер обмена."
# _developer\developer.rpym:489
old "Type to filter: "
new "Текущий фильтр: "
# _developer\developer.rpym:617
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
new "Текстур: [tex_count] ([tex_size_mb:.1f] МБ)"
# _developer\developer.rpym:621
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
new "Кеш изображений: [cache_pct:.1f]% ([cache_size_mb:.1f] МБ)"
# _developer\developer.rpym:631
old "✔ "
new "✔ "
# _developer\developer.rpym:634
old "✘ "
new "✘ "
# _developer\developer.rpym:639
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
new "\n{color=#cfc}✔ предсказанное изображение (хорошо){/color}\n{color=#fcc}✘ внезапное изображение (плохо){/color}\n{color=#fff}Нажмите, чтобы передвинуть.{/color}"
# _developer\inspector.rpym:38
old "Displayable Inspector"
new "Диспетчер объектов"
# _developer\inspector.rpym:61
old "Size"
new "Разрешение"
# _developer\inspector.rpym:65
old "Style"
new "Стиль"
# _developer\inspector.rpym:71
old "Location"
new "Местоположение"
# _developer\inspector.rpym:122
old "Inspecting Styles of [displayable_name!q]"
new "Инспектирую стили [displayable_name!q]"
# _developer\inspector.rpym:139
old "displayable:"
new "объект:"
# _developer\inspector.rpym:145
old " (no properties affect the displayable)"
new " (на объект не влияют никакие параметры)"
# _developer\inspector.rpym:147
old " (default properties omitted)"
new " (настройки по умолчанию опущены)"
# _developer\inspector.rpym:185
old "<repr() failed>"
new "<repr() провален>"
# _layout\classic_load_save.rpym:170
old "a"
new "а"
# _layout\classic_load_save.rpym:179
old "q"
new "б"
# 00iap.rpy:217
old "Contacting App Store\nPlease Wait..."
new "Связываюсь с App Store\nПожалуйста, ждите..."
# 00updater.rpy:372
# 00updater.rpy:375
old "The Ren'Py Updater is not supported on mobile devices."
new "Ren'Py Updater не поддерживается на мобильных устройствах."
# 00updater.rpy:491
# 00updater.rpy:494
old "An error is being simulated."
new "Симулируется ошибка."
# 00updater.rpy:672
# 00updater.rpy:678
old "Either this project does not support updating, or the update status file was deleted."
new "Или этот проект не поддерживает обновление, или файл статуса обновления был удалён."
# 00updater.rpy:686
# 00updater.rpy:692
old "This account does not have permission to perform an update."
new "У этого аккаунта нет прав проводить обновление."
# 00updater.rpy:689
# 00updater.rpy:695
old "This account does not have permission to write the update log."
new "У этого аккаунта нет прав писать лог обновления."
# 00updater.rpy:716
# 00updater.rpy:722
old "Could not verify update signature."
new "Не могу верифицировать подпись обновления."
# 00updater.rpy:991
# 00updater.rpy:997
old "The update file was not downloaded."
new "Файл обновления не был загружен."
# 00updater.rpy:1009
# 00updater.rpy:1015
old "The update file does not have the correct digest - it may have been corrupted."
new "Файл обновления не содержит корректного дайджеста — он может быть повреждён."
# 00updater.rpy:1065
# 00updater.rpy:1071
old "While unpacking {}, unknown type {}."
new "При распаковке {} обнаружен неизвестный тип {}."
# 00updater.rpy:1412
# 00updater.rpy:1439
old "Updater"
new "Обновление"
# 00updater.rpy:1423
# 00updater.rpy:1450
old "This program is up to date."
new "Эта программа обновлена."
# 00updater.rpy:1425
# 00updater.rpy:1452
old "[u.version] is available. Do you want to install it?"
new "[u.version] доступна. Вы хотите её установить?"
# 00updater.rpy:1427
# 00updater.rpy:1454
old "Preparing to download the updates."
new "Подготовка к загрузке обновлений."
# 00updater.rpy:1429
# 00updater.rpy:1456
old "Downloading the updates."
new "Загрузка обновлений."
# 00updater.rpy:1431
# 00updater.rpy:1458
old "Unpacking the updates."
new "Распаковка обновлений."
# 00updater.rpy:1435
# 00updater.rpy:1462
old "The updates have been installed. The program will restart."
new "Обновления установлены. Программа будет перезапущена."
# 00updater.rpy:1437
# 00updater.rpy:1464
old "The updates have been installed."
new "Обновления были установлены."
# 00updater.rpy:1439
# 00updater.rpy:1466
old "The updates were cancelled."
new "Обновления были отменены."
# 00gallery.rpy:573
# 00gallery.rpy:585
old "Image [index] of [count] locked."
new "Изображение [index] из [count] закрыто."
# 00gallery.rpy:593
# 00gallery.rpy:605
old "prev"
new "пред"
# 00gallery.rpy:594
# 00gallery.rpy:606
old "next"
new "след"
# 00gallery.rpy:595
# 00gallery.rpy:607
old "slideshow"
new "слайд-шоу"
# 00gallery.rpy:596
# 00gallery.rpy:608
old "return"
new "вернуться"
-124
View File
@@ -1,130 +1,6 @@
translate russian strings:
# _developer/developer.rpym:38
old "Developer Menu"
new "Меню разработчика"
# _developer/developer.rpym:43
old "Interactive Director (D)"
new "Интерактивный Директор (D)"
# _developer/developer.rpym:45
old "Reload Game (Shift+R)"
new "Перезагрузить игру (Shift+R)"
# _developer/developer.rpym:47
old "Console (Shift+O)"
new "Консоль (Shift+O)"
# _developer/developer.rpym:49
old "Variable Viewer"
new "Просмотр переменных"
# _developer/developer.rpym:51
old "Image Location Picker"
new "Инструмент позиционирования на изображениях"
# _developer/developer.rpym:53
old "Filename List"
new "Список файлов"
# _developer/developer.rpym:57
old "Show Image Load Log (F4)"
new "Показать лог загрузки изображений (F4)"
# _developer/developer.rpym:60
old "Hide Image Load Log (F4)"
new "Скрыть лог загрузки изображений (F4)"
# _developer/developer.rpym:95
old "Nothing to inspect."
new "Переменные не заданы."
# _developer/developer.rpym:223
old "Return to the developer menu"
new "Вернуться в меню разработчика"
# _developer/developer.rpym:383
old "Rectangle: %r"
new "Прямоугольник: %r"
# _developer/developer.rpym:388
old "Mouse position: %r"
new "Позиция мыши: %r"
# _developer/developer.rpym:393
old "Right-click or escape to quit."
new "Нажмите правую кнопку мыши или ESC чтобы выйти."
# _developer/developer.rpym:425
old "Rectangle copied to clipboard."
new "Координаты прямоугольника скопированы в буфер обмена."
# _developer/developer.rpym:428
old "Position copied to clipboard."
new "Координаты позиции скопированы в буфер обмена."
# _developer/developer.rpym:447
old "Type to filter: "
new "Текущий фильтр: "
# _developer/developer.rpym:575
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
new "Текстур: [tex_count] ([tex_size_mb:.1f] МБ)"
# _developer/developer.rpym:579
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
new "Кеш изображений: [cache_pct:.1f]% ([cache_size_mb:.1f] МБ)"
# _developer/developer.rpym:589
old "✔ "
new "✔ "
# _developer/developer.rpym:592
old "✘ "
new "✘ "
# _developer/developer.rpym:597
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
new "\n{color=#cfc}✔ предсказанное изображение (хорошо){/color}\n{color=#fcc}✘ внезапное изображение (плохо){/color}\n{color=#fff}Нажмите, чтобы передвинуть.{/color}"
# _developer/inspector.rpym:38
old "Displayable Inspector"
new "Диспетчер объектов"
# _developer/inspector.rpym:61
old "Size"
new "Разрешение"
# _developer/inspector.rpym:65
old "Style"
new "Стиль"
# _developer/inspector.rpym:71
old "Location"
new "Местоположение"
# _developer/inspector.rpym:122
old "Inspecting Styles of [displayable_name!q]"
new "Инспектирую стили [displayable_name!q]"
# _developer/inspector.rpym:139
old "displayable:"
new "объект:"
# _developer/inspector.rpym:145
old " (no properties affect the displayable)"
new " (на объект не влияют никакие параметры)"
# _developer/inspector.rpym:147
old " (default properties omitted)"
new " (настройки по умолчанию опущены)"
# _developer/inspector.rpym:185
old "<repr() failed>"
new "<repr() провален>"
# 00console.rpy:255
old "Press <esc> to exit console. Type help for help.\n"
new "Нажмите <esc>, чтобы выйти из консоли. Введите help для помощи.\n"
+18 -18
View File
@@ -141,75 +141,75 @@ translate russian strings:
old "Back (B)"
new "Back (B)"
# _errorhandling.rpym:528
# _errorhandling.rpym:529
old "Open"
new "Журнал"
# _errorhandling.rpym:530
# _errorhandling.rpym:531
old "Opens the traceback.txt file in a text editor."
new "Открывает файл traceback.txt в текстовом редакторе."
# _errorhandling.rpym:532
# _errorhandling.rpym:533
old "Copy"
new "Копировать"
# _errorhandling.rpym:534
# _errorhandling.rpym:535
old "Copies the traceback.txt file to the clipboard."
new "Копирует файл traceback.txt в буфер обмена."
# _errorhandling.rpym:561
# _errorhandling.rpym:562
old "An exception has occurred."
new "Возникло исключение."
# _errorhandling.rpym:581
# _errorhandling.rpym:582
old "Rollback"
new "Назад"
# _errorhandling.rpym:583
# _errorhandling.rpym:584
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "Пытается вернуться назад, позволяя вам сохраниться или принять другой выбор."
# _errorhandling.rpym:586
# _errorhandling.rpym:587
old "Ignore"
new "Игнорировать"
# _errorhandling.rpym:590
# _errorhandling.rpym:591
old "Ignores the exception, allowing you to continue."
new "Игнорирует это исключение, позволяя вам продолжить."
# _errorhandling.rpym:592
# _errorhandling.rpym:593
old "Ignores the exception, allowing you to continue. This often leads to additional errors."
new "Игнорирует это исключение, позволяя вам продолжить. Зачастую это ведёт к дополнительным ошибкам."
# _errorhandling.rpym:596
# _errorhandling.rpym:597
old "Reload"
new "Перезагрузить"
# _errorhandling.rpym:598
# _errorhandling.rpym:599
old "Reloads the game from disk, saving and restoring game state if possible."
new "Перезагружает игру с диска, сохраняя и восстанавливая её состояние, если это возможно."
# _errorhandling.rpym:601
# _errorhandling.rpym:602
old "Console"
new "Консоль"
# _errorhandling.rpym:603
# _errorhandling.rpym:604
old "Opens a console to allow debugging the problem."
new "Открывает консоль, позволяющую отладить проблему."
# _errorhandling.rpym:613
# _errorhandling.rpym:614
old "Quits the game."
new "Выходит из игры."
# _errorhandling.rpym:637
# _errorhandling.rpym:638
old "Parsing the script failed."
new "Обработка сценария завершилась неудачно."
# _errorhandling.rpym:663
# _errorhandling.rpym:664
old "Opens the errors.txt file in a text editor."
new "Открывает файл errors.txt в текстовом редакторе."
# _errorhandling.rpym:667
# _errorhandling.rpym:668
old "Copies the errors.txt file to the clipboard."
new "Копирует файл errors.txt в буфер обмена."
+54 -54
View File
@@ -138,7 +138,7 @@ translate russian strings:
new "## Границы окна, содержащего имя персонажа слева, сверху, справа и снизу по порядку."
# gui.rpy:124
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Если True, фон текстового окна будет моститься (расширяться по эффекту плитки). Если False, фон текстового окна будет фиксированным."
# gui.rpy:129
@@ -221,215 +221,215 @@ translate russian strings:
old "## The save slot button."
new "## Кнопка слота сохранения."
# gui.rpy:231
# gui.rpy:233
old "## The width and height of thumbnails used by the save slots."
new "## Ширина и высота миниатюры, используемой слотом сохранения."
# gui.rpy:235
# gui.rpy:237
old "## The number of columns and rows in the grid of save slots."
new "## Количество колонок и рядов в таблице слотов."
# gui.rpy:240
# gui.rpy:242
old "## Positioning and Spacing"
new "## Позиционирование и Интервалы"
# gui.rpy:242
# gui.rpy:244
old "## These variables control the positioning and spacing of various user interface elements."
new "## Эти переменные контролируют позиционирование и интервалы различных элементов пользовательского интерфейса."
# gui.rpy:245
# gui.rpy:247
old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
new "## Местоположение левого края навигационных кнопок по отношению к левому краю экрана."
# gui.rpy:249
# gui.rpy:251
old "## The vertical position of the skip indicator."
new "## Вертикальная позиция индикатора пропуска."
# gui.rpy:252
# gui.rpy:254
old "## The vertical position of the notify screen."
new "## Вертикальная позиция экрана уведомлений."
# gui.rpy:255
# gui.rpy:257
old "## The spacing between menu choices."
new "## Интервал между выборами в меню."
# gui.rpy:258
# gui.rpy:260
old "## Buttons in the navigation section of the main and game menus."
new "## Кнопки в секции навигации главного и игрового меню."
# gui.rpy:261
# gui.rpy:263
old "## Controls the amount of spacing between preferences."
new "## Контролирует интервал между настройками."
# gui.rpy:264
# gui.rpy:266
old "## Controls the amount of spacing between preference buttons."
new "## Контролирует интервал между кнопками настройки."
# gui.rpy:267
# gui.rpy:269
old "## The spacing between file page buttons."
new "## Интервал между кнопками страниц."
# gui.rpy:270
# gui.rpy:272
old "## The spacing between file slots."
new "## Интервал между слотами."
# gui.rpy:273
# gui.rpy:275
old "## The position of the main menu text."
new "## Позиция текста главного меню."
# gui.rpy:277
# gui.rpy:279
old "## Frames"
new "## Рамки"
# gui.rpy:279
# gui.rpy:281
old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
new "## Эти переменные контролируют вид рамок, содержащих компоненты пользовательского интерфейса, когда наложения или окна не представлены."
# gui.rpy:282
# gui.rpy:284
old "## Generic frames."
new "## Генерируем рамки."
# gui.rpy:285
# gui.rpy:287
old "## The frame that is used as part of the confirm screen."
new "## Рамки, используемые в частях экрана подтверждения."
# gui.rpy:288
# gui.rpy:290
old "## The frame that is used as part of the skip screen."
new "## Рамки, используемые в частях экрана пропуска."
# gui.rpy:291
# gui.rpy:293
old "## The frame that is used as part of the notify screen."
new "## Рамки, используемые в частях экрана уведомлений."
# gui.rpy:294
# gui.rpy:296
old "## Should frame backgrounds be tiled?"
new "## Должны ли фоны рамок моститься?"
# gui.rpy:298
# gui.rpy:300
old "## Bars, Scrollbars, and Sliders"
new "## Панели, Полосы прокрутки и Ползунки"
# gui.rpy:300
# gui.rpy:302
old "## These control the look and size of bars, scrollbars, and sliders."
new "## Эти настройки контролируют вид и размер панелей, полос прокрутки и ползунков."
# gui.rpy:302
# gui.rpy:304
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
new "## Стандартный GUI использует только ползунки и вертикальные полосы прокрутки. Все остальные полосы используются только в новосозданных экранах."
# gui.rpy:305
# gui.rpy:307
old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
new "## Высота горизонтальных панелей, полос прокрутки и ползунков. Ширина вертикальных панелей, полос прокрутки и ползунков."
# gui.rpy:311
# gui.rpy:313
old "## True if bar images should be tiled. False if they should be linearly scaled."
new "## True, если изображения панелей должны моститься. False, если они должны быть линейно масштабированы."
# gui.rpy:316
# gui.rpy:318
old "## Horizontal borders."
new "## Горизонтальные границы."
# gui.rpy:321
# gui.rpy:323
old "## Vertical borders."
new "## Вертикальные границы."
# gui.rpy:326
# gui.rpy:328
old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
new "## Что делать с непрокручиваемыми полосами прокрутки в интерфейсе. \"hide\" прячет их, а None их показывает."
# gui.rpy:331
# gui.rpy:333
old "## History"
new "## История"
# gui.rpy:333
# gui.rpy:335
old "## The history screen displays dialogue that the player has already dismissed."
new "## Экран истории показывает диалог, который игрок уже прошёл."
# gui.rpy:335
# gui.rpy:337
old "## The number of blocks of dialogue history Ren'Py will keep."
new "## Количество диалоговых блоков истории, которые Ren'Py будет хранить."
# gui.rpy:338
# gui.rpy:340
old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
new "## Высота доступных записей на экране истории, или None, чтобы задать высоту в зависимости от производительности."
# gui.rpy:342
# gui.rpy:344
old "## The position, width, and alignment of the label giving the name of the speaking character."
new "## Местоположение, ширина и выравнивание заголовка, показывающего имя говорящего персонажа."
# gui.rpy:349
# gui.rpy:351
old "## The position, width, and alignment of the dialogue text."
new "## Местоположение, ширина и выравнивание диалогового текста."
# gui.rpy:356
# gui.rpy:358
old "## NVL-Mode"
new "## Режим NVL"
# gui.rpy:358
# gui.rpy:360
old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
new "## Экран режима NVL показывает диалог NVL персонажей."
# gui.rpy:360
# gui.rpy:362
old "## The borders of the background of the NVL-mode background window."
new "## Границы фона окна NVL."
# gui.rpy:363
# gui.rpy:365
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
new "## Максимальное число показываемых строк в режиме NVL. Когда количество строчек начинает превышать это значение, старые строчки очищаются."
# gui.rpy:367
# gui.rpy:369
old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
new "## Высота доступных строчек в режиме NVL. Установите на None, чтобы строчки динамически регулировали свою высоту."
# gui.rpy:371
# gui.rpy:373
old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
new "## Интервал между строчками в режиме NVL, если gui.nvl_height имеет значение None, а также между строчками и меню режима NVL."
# gui.rpy:388
# gui.rpy:390
old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
new "## Местоположение, ширина и выравнивание текста nvl_thought (текст от лица персонажа nvl_narrator)."
# gui.rpy:395
# gui.rpy:397
old "## The position of nvl menu_buttons."
new "## Местоположение кнопок меню NVL."
# gui.rpy:399
# gui.rpy:401
old "## Localization"
new "## Локализация"
# gui.rpy:401
# gui.rpy:403
old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
new "## Эта настройка контролирует доступ к разрыву линий. Стандартная настройка подходит для большинства языков. Список доступных значений можно найти на https://www.renpy.org/doc/html/style_properties.html#style-property-language"
# gui.rpy:409
# gui.rpy:411
old "## Mobile devices"
new "## Мобильные устройства"
# gui.rpy:414
# gui.rpy:416
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
new "## Этот параметр увеличивает размер быстрых кнопок, чтобы сделать их доступнее для нажатия на планшетах и телефонах."
# gui.rpy:420
# gui.rpy:422
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
new "## Это изменяет размеры и интервалы различных элементов GUI, чтобы убедиться, что они будут лучше видны на телефонах."
# gui.rpy:424
# gui.rpy:426
old "## Font sizes."
new "## Размеры шрифтов."
# gui.rpy:432
# gui.rpy:434
old "## Adjust the location of the textbox."
new "## Регулирует местоположение текстового окна."
# gui.rpy:438
# gui.rpy:440
old "## Change the size and spacing of various things."
new "## Изменяет размеры и интервалы различных объектов."
# gui.rpy:451
# gui.rpy:453
old "## File button layout."
new "## Местоположение кнопок слотов."
# gui.rpy:455
# gui.rpy:457
old "## NVL-mode."
new "## Режим NVL."
+380 -145
View File
@@ -34,8 +34,8 @@ translate russian strings:
new "Чтобы построить Android-пакет, пожалуйста, загрузите RAPT, разархивируйте его и поместить в директорию Ren'Py. Затем перезагрузите лаунчер Ren'Py."
# android.rpy:31
old "An x86 Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "Чтобы построить Android-пакеты на Windows требуется 32-разрядный инструментарий разработки Java. JDK отличен от JRE, и возможно, у вас есть Java без JDK.\n\nПожалуйста, {a=httpу://www.oracle.com/technetwork/java/javase/downloads/index.html}загрузите и установите JDK{/a}, и перезапустите лаунчер Ren'Py."
old "A Java 8 Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "Чтобы построить Android-пакеты на Windows требуется инструментарий разработки Java 8. JDK отличен от JRE, и возможно, у вас есть Java без JDK.\n\nПожалуйста, {a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}загрузите и установите JDK{/a}, и перезапустите лаунчер Ren'Py."
# android.rpy:32
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
@@ -90,112 +90,344 @@ translate russian strings:
new "Собирает Android-пакет, устанавливает его на Android-устройстве, подключённом к компьютеру, а затем запускает приложение на устройстве."
# android.rpy:48
old "Connects to an Android device running ADB in TCP/IP mode."
new "Присоединение к Android-устройству с запущенным Android Debug Bridge в режиме TCP/IP."
# android.rpy:49
old "Disconnects from an Android device running ADB in TCP/IP mode."
new "Отсоединение от Android-устройства с запущенным Android Debug Bridge в режиме TCP/IP."
old "Retrieves the log from the Android device and writes it to a file."
new "Берёт лог с Андроид-устройства и пишет его в файл."
# android.rpy:50
old "Retrieves the log from the Android device and writes it to a file."
new "Берёт лог с Android-устройства и пишет его в файл."
old "Selects the Debug build, which can be accessed through Android Studio. Changing between debug and release builds requires an uninstall from your device."
new "Выбор сборки Отладки, доступной для Android Studio. Смена режимов между отладкой и релизом требует предварительного удаления приложения с вашего устройства."
# android.rpy:244
# android.rpy:51
old "Selects the Release build, which can be uploaded to stores. Changing between debug and release builds requires an uninstall from your device."
new "Выбор сборки Релиза, которую можно загружать в магазины приложений. Смена режимов между отладкой и релизом требует предварительного удаления приложения с вашего устройства."
# android.rpy:245
old "Copying Android files to distributions directory."
new "Копирую файлы Android в директорию дистрибутивов."
# android.rpy:308
# android.rpy:313
old "Android: [project.current.display_name!q]"
new "Android: [project.current.display_name!q]"
# android.rpy:328
# android.rpy:333
old "Emulation:"
new "Эмуляция:"
# android.rpy:337
# android.rpy:342
old "Phone"
new "Телефон"
# android.rpy:341
# android.rpy:346
old "Tablet"
new "Планшет"
# android.rpy:345
# android.rpy:350
old "Television"
new "Телевизор"
# android.rpy:357
# android.rpy:362
old "Build:"
new "Собрать:"
# android.rpy:365
# android.rpy:373
old "Debug"
new "Отладку"
# android.rpy:377
old "Release"
new "Релиз"
# android.rpy:384
old "Install SDK & Create Keys"
new "Установить SDK и создать ключи"
# android.rpy:369
# android.rpy:388
old "Configure"
new "Настроить"
# android.rpy:373
# android.rpy:392
old "Build Package"
new "Собрать Пакет"
# android.rpy:377
# android.rpy:396
old "Build & Install"
new "Собрать и Установить"
# android.rpy:381
# android.rpy:400
old "Build, Install & Launch"
new "Собрать, Установить и Запустить"
# android.rpy:392
# android.rpy:411
old "Other:"
new "Другое:"
# android.rpy:400
old "Remote ADB Connect"
new "Удалённое Соединение с ADB"
# android.rpy:404
old "Remote ADB Disconnect"
new "Удалённое Отсоединение от ADB"
# android.rpy:408
# android.rpy:419
old "Logcat"
new "Logcat"
# android.rpy:441
# android.rpy:452
old "Before packaging Android apps, you'll need to download RAPT, the Ren'Py Android Packaging Tool. Would you like to download RAPT now?"
new "Перед тем как собирать приложения Android, вам нужно загрузить RAPT, инструмент Ren'Py для сбора пакетов Android. Хотите загрузить RAPT сейчас?"
new "Перед упаковкой приложений Android вам нужно загрузить RAPT, инструмент упаковки Ren'Py Android. Желаете загрузить RAPT сейчас?"
# android.rpy:500
old "Remote ADB Address"
new "Удалённый адрес ADB"
# android.rpy:500
old "Please enter the IP address and port number to connect to, in the form \"192.168.1.143:5555\". Consult your device's documentation to determine if it supports remote ADB, and if so, the address and port to use."
new "Пожалуйста, введите IP-адрес и номер порта, чтобы соединиться с устройством, по форме \"192.168.1.143:5555\". Ознакомьтесь с документацией своего устройства, чтобы определить поддерживает ли оно удалённый ADB, и если так, адрес и порт для использования."
# android.rpy:512
old "Invalid remote ADB address"
new "Неверный адрес удалённого ADB"
# android.rpy:512
old "The address must contain one exactly one ':'."
new "Адрес должен содержать один, только один ':'."
# android.rpy:516
old "The host may not contain whitespace."
new "Хост не может содержать пробелы."
# android.rpy:522
old "The port must be a number."
new "Порт должен содержать только цифры."
# android.rpy:548
# android.rpy:505
old "Retrieving logcat information from device."
new "Извлекаю информацию logcat из устройства."
new "Извлекаю информацию logcat с устройства."
# androidstrings.rpy:7
old "{} is not a directory."
new "{} - не папка."
# androidstrings.rpy:8
old "{} does not contain a Ren'Py game."
new "{} не содержит игру Ren'Py."
# androidstrings.rpy:9
old "Run configure before attempting to build the app."
new "Запуск настройки перед попыткой постройки приложения."
# androidstrings.rpy:10
old "Google Play support is enabled, but build.google_play_key is not defined."
new "Поддержка Google Play включена, однако переменная build.google_play_key не определена."
# androidstrings.rpy:11
old "Updating project."
new "Обновляю проект"
# androidstrings.rpy:12
old "Creating assets directory."
new "Создаю директорию ресурсов"
# androidstrings.rpy:13
old "Creating expansion file."
new "Создаю файл-расширение"
# androidstrings.rpy:14
old "Packaging internal data."
new "Пакую внутренние данные"
# androidstrings.rpy:15
old "I'm using Gradle to build the package."
new "Использую Gradle для сборки пакета"
# androidstrings.rpy:16
old "Uploading expansion file."
new "Загружаю файл-расширение"
# androidstrings.rpy:17
old "The build seems to have failed."
new "Ой, ошибка со сборкой приключилась..."
# androidstrings.rpy:18
old "Launching app."
new "Запускаю приложение"
# androidstrings.rpy:19
old "The build seems to have succeeded."
new "Кажется, сборка прошла успешно!"
# androidstrings.rpy:20
old "What is the full name of your application? This name will appear in the list of installed applications."
new "Каким будет полное имя вашего приложения? Это имя будет представлено в списке установленных приложений."
# androidstrings.rpy:21
old "What is the short name of your application? This name will be used in the launcher, and for application shortcuts."
new "Каким будет короткое имя вашего приложения? Это имя будет использоваться в лаунчере, а также ярлыках приложения."
# androidstrings.rpy:22
old "What is the name of the package?\n\nThis is usually of the form com.domain.program or com.domain.email.program. It may only contain ASCII letters and dots. It must contain at least one dot."
new "Каким будет имя собранного пакета?\n\nОбычно оно имеет форму com.domain.program или com.domain.email.program. Имя может содержать только символы ASCII и точки. Также оно должно содержать хотя бы одну точку."
# androidstrings.rpy:23
old "The package name may not be empty."
new "Имя пакета не может быть пустым."
# androidstrings.rpy:24
old "The package name may not contain spaces."
new "В имени пакета не должно быть пробелов."
# androidstrings.rpy:25
old "The package name must contain at least one dot."
new "Имя пакета должно содержать как минимум одну точку."
# androidstrings.rpy:26
old "The package name may not contain two dots in a row, or begin or end with a dot."
new "Имя пакета не должно содержать две и более точек подряд, или начинаться и заканчиваться с точки."
# androidstrings.rpy:27
old "Each part of the package name must start with a letter, and contain only letters, numbers, and underscores."
new "Каждая часть имя пакета должна начинаться с буквы и содержать только английские буквы, цифры и подчёркивания."
# androidstrings.rpy:28
old "{} is a Java keyword, and can't be used as part of a package name."
new "{} - оператор Java, его нельзя использовать в имени пакета."
# androidstrings.rpy:29
old "What is the application's version?\n\nThis should be the human-readable version that you would present to a person. It must contain only numbers and dots."
new "Какой будет версия приложения?\n\nВерсия приложения представлена для человека и независима от config.version. Она может содержать только цифры и точки."
# androidstrings.rpy:30
old "The version number must contain only numbers and dots."
new "Номер версии должен содержать только цифры и точки."
# androidstrings.rpy:31
old "What is the version code?\n\nThis must be a positive integer number, and the value should increase between versions."
new "Каким будет код версии?\n\nЭто должно быть положительное целое число, и его значение должно увеличиваться с каждой версией."
# androidstrings.rpy:32
old "The numeric version must contain only numbers."
new "Целое версии должно содержать только цифры."
# androidstrings.rpy:33
old "How would you like your application to be displayed?"
new "В какой ориентации экрана вы хотите отображать ваше приложение?"
# androidstrings.rpy:34
old "In landscape orientation."
new "В альбомном виде."
# androidstrings.rpy:35
old "In portrait orientation."
new "В портретном виде."
# androidstrings.rpy:36
old "In the user's preferred orientation."
new "По желанию пользователя."
# androidstrings.rpy:37
old "Which app store would you like to support in-app purchasing through?"
new "Через какой магазин приложений вы желаете поддерживать микротранзакции внутри приложения?"
# androidstrings.rpy:38
old "Google Play."
new "Google Play."
# androidstrings.rpy:39
old "Amazon App Store."
new "Магазин приложений Amazon."
# androidstrings.rpy:40
old "Both, in one app."
new "Оба, в одном приложении."
# androidstrings.rpy:41
old "Neither."
new "Отключить."
# androidstrings.rpy:42
old "Would you like to create an expansion APK?"
new "Желаете создать пакет в формате APK+кэш?"
# androidstrings.rpy:43
old "No. Size limit of 100 MB on Google Play, but can be distributed through other stores and sideloaded."
new "Нет. Ограничение по размеру в Google Play - 100 МБ, но может распространяться через другие магазины или локально."
# androidstrings.rpy:44
old "Yes. 2 GB size limit, but won't work outside of Google Play. (Read the documentation to get this to work.)"
new "Да. Ограничение в 2 ГБ, но не будет работать вне среды Google Play. (Ознакомьтесь с {a=https://renpy.org/doc/html/android.html?highlight=apk#google-play-expansion-apks}документацией{/a})"
# androidstrings.rpy:45
old "Do you want to allow the app to access the Internet?"
new "Желаете разрешить вашему приложению доступ в Интернет?"
# androidstrings.rpy:46
old "Do you want to automatically update the generated project?"
new "Желаете автоматически обновлять сгенерированный проект?"
# androidstrings.rpy:47
old "Yes. This is the best choice for most projects."
new "Да. Это лучшее решение для большинства проектов."
# androidstrings.rpy:48
old "No. This may require manual updates when Ren'Py or the project configuration changes."
new "Нет. Это решение может потребовать ручных обновлений при изменении Ren'Py или конфигурации проекта."
# androidstrings.rpy:49
old "Unknown configuration variable: {}"
new "Неизвестная конфигурационная переменная: {}"
# androidstrings.rpy:50
old "I'm compiling a short test program, to see if you have a working JDK on your system."
new "Сейчас я компилирую небольшую тестовую программу, чтобы убедиться, что в вашей системе есть работающий JDK."
# androidstrings.rpy:51
old "I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\nhttp://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Without a working JDK, I can't continue."
new "Я не смогла воспользоваться javac для компиляции тестового файла. Если у вас не установлен Инструментарий Разработки Java, пожалуйста, загрузите его с:\n\nhttp://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html\n\nJDK отличается от JRE, так что есть вероятность, что у вас установлена Java без JDK. Без функционирующего JDK я не могу продолжить."
# androidstrings.rpy:52
old "The version of Java on your computer does not appear to be JDK 8, which is the only version supported by the Android SDK. If you need to install JDK 8, you can download it from:\n\nhttp://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html\n\nYou can also set the JAVA_HOME environment variabe to use a different version of Java."
new "Судя по всему, версия Java на вашем компьютере - не JDK 8, единственная версия, поддерживаемая Android SDK. Если вам нужно установить JDK 8, вы можете скачать его с:\n\nhttp://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html\n\nТакже вы можете изменить переменную окружения JAVA_HOME, чтобы воспользоваться другой версией Java."
# androidstrings.rpy:53
old "The JDK is present and working. Good!"
new "JDK найден и работает. Отлично!"
# androidstrings.rpy:54
old "The Android SDK has already been unpacked."
new "Android SDK уже распакован."
# androidstrings.rpy:55
old "Do you accept the Android SDK Terms and Conditions?"
new "Вы принимаете условияя и положения пользования Android SDK?"
# androidstrings.rpy:56
old "I'm downloading the Android SDK. This might take a while."
new "Загружаю Android SDK. Это может занять некоторое время."
# androidstrings.rpy:57
old "I'm extracting the Android SDK."
new "Извлекаю Android SDK."
# androidstrings.rpy:58
old "I've finished unpacking the Android SDK."
new "Извлечение Android SDK завершено."
# androidstrings.rpy:59
old "I'm about to download and install the required Android packages. This might take a while."
new "Начинаю загрузку и установку необходимых пакетов Android. Это может занять время."
# androidstrings.rpy:60
old "I was unable to accept the Android licenses."
new "Внимание, не удалось принять соглашения Android!"
# androidstrings.rpy:61
old "I was unable to install the required Android packages."
new "Установка необходимых пакетов Android не удалась!"
# androidstrings.rpy:62
old "I've finished installing the required Android packages."
new "Заканчиваю установку необходимых пакетов Android."
# androidstrings.rpy:63
old "You set the keystore yourself, so I'll assume it's how you want it."
new "Вы сами установили хранилище ключей, так что посмею предположить, что оно настроено так, как вы хотите."
# androidstrings.rpy:64
old "You've already created an Android keystore, so I won't create a new one for you."
new "Вы уже создали хранилище ключей Android, так что я не буду создавать для вас новое."
# androidstrings.rpy:65
old "I can create an application signing key for you. Signing an application with this key allows it to be placed in the Android Market and other app stores.\n\nDo you want to create a key?"
new "Я могу создать для вас ключ для подписи приложения. Подпись приложения этим ключом позволит разместить его в Android Market и других магазинах приложений.\n\nХотите создать ключ?"
# androidstrings.rpy:66
old "I will create the key in the android.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\n\\You also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of android.keystore, and keep it in a safe place?"
new "Я создам ключ в файле android.keystore.\n\nВам нужно сохранить этот файл. Если вы его потеряете, то не сможете обновлять ваше приложение. n.\n\n\\Также вам нужно держать ваш ключ в безопасность. Если злоумышленникам удастся получить его, они потенциально могут создать вредоносную версию приложения и красть данные ваших пользователей.\n\nБудете ли вы хранить android.keystore и держать его в надёжном месте?"
# androidstrings.rpy:67
old "Please enter your name or the name of your organization."
new "Пожалуйста, введите ваше имя или имя вашей организации."
# androidstrings.rpy:68
old "Could not create android.keystore. Is keytool in your path?"
new "Не могу создать android.keystore. Хранилище ключей расположено в вашем пути файлов?"
# androidstrings.rpy:69
old "I've finished creating android.keystore. Please back it up, and keep it in a safe place."
new "Создание android.keystore завершено. Пожалуйста, сохраните его и держите в надёжном месте."
# androidstrings.rpy:70
old "It looks like you're ready to start packaging games."
new "Похоже, вы готовы собирать игры!"
# choose_directory.rpy:87
old "Ren'Py was unable to run python with tkinter to choose the directory. Please install the python-tk or tkinter package."
@@ -569,75 +801,75 @@ translate russian strings:
old "Please click on the color scheme you wish to use, then click Continue. These colors can be changed and customized later."
new "Пожалуйста, кликните на цветовую схему, которую вы хотите использовать, а затем кликните Продолжить. Эти цвета можно изменить позже."
# gui7.rpy:310
# gui7.rpy:311
old "{b}Warning{/b}\nContinuing will overwrite customized bar, button, save slot, scrollbar, and slider images.\n\nWhat would you like to do?"
new "{b}Внимание{/b}\nПродолжив, вы перепишете настроенные полосы, кнопки, слоты сохранения, полосы прокрутки и ползунки.\n\nЧто вы хотите сделать?"
# gui7.rpy:310
# gui7.rpy:311
old "Choose new colors, then regenerate image files."
new "Выбрать новые цвета, затем воссоздать файлы изображений."
# gui7.rpy:310
# gui7.rpy:311
old "Regenerate the image files using the colors in gui.rpy."
new "Воссоздать файлы изображений используя цвета из gui.rpy."
# gui7.rpy:330
# gui7.rpy:331
old "PROJECT NAME"
new "ИМЯ ПРОЕКТА"
# gui7.rpy:330
# gui7.rpy:331
old "Please enter the name of your project:"
new "Пожалуйста, введите имя проекта:"
# gui7.rpy:338
# gui7.rpy:339
old "The project name may not be empty."
new "Имя проекта не должно быть пустым."
# gui7.rpy:343
# gui7.rpy:344
old "[project_name!q] already exists. Please choose a different project name."
new "[project_name!q] уже существует. Выберите другое имя проекта."
# gui7.rpy:346
# gui7.rpy:347
old "[project_dir!q] already exists. Please choose a different project name."
new "[project_dir!q] уже существует. Выберите другое имя проекта."
# gui7.rpy:357
# gui7.rpy:358
old "What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of 1280x720 is a reasonable compromise."
new "Какое разрешение будет использовать ваш проект? Хотя Ren'Py может масштабировать окно, это будет целевой размер окна, по отношению к которому будут вырисовываться ресурсы, и на котором они будут наиболее чёткие.\n\nСтандартный 1280x720 — резонный компромисс."
# gui7.rpy:357
# gui7.rpy:358
old "Custom. The GUI is optimized for a 16:9 aspect ratio."
new "Своё. GUI оптимизирован под соотношение сторон 16:9."
# gui7.rpy:372
# gui7.rpy:373
old "WIDTH"
new "ШИРИНА"
# gui7.rpy:372
# gui7.rpy:373
old "Please enter the width of your game, in pixels."
new "Пожалуйста, введите ширину вашей игры в пикселях."
# gui7.rpy:377
# gui7.rpy:378
old "The width must be a number."
new "Ширина должна быть цифрой."
# gui7.rpy:379
# gui7.rpy:380
old "HEIGHT"
new "ВЫСОТА"
# gui7.rpy:379
# gui7.rpy:380
old "Please enter the height of your game, in pixels."
new "Пожалуйста, введите высоту вашей игры в пикселях."
# gui7.rpy:384
# gui7.rpy:385
old "The height must be a number."
new "Высота должна быть цифрой."
# gui7.rpy:426
# gui7.rpy:427
old "Creating the new project..."
new "Создаю новый проект..."
# gui7.rpy:428
# gui7.rpy:429
old "Updating the project..."
new "Обновляю проект..."
@@ -821,7 +1053,7 @@ translate russian strings:
old "Please {a=https://itch.io/game/new}create your project{/a}, then add a line like \n{vspace=5}define build.itch_project = \"user-name/game-name\"\n{vspace=5} to options.rpy."
new "Пожалуйста, {a=https://itch.io/game/new}создайте ваш проект{/a}, затем добавьте строку типа\n{vspace=5}define build.itch_project = \"user-name/game-name\"\n{vspace=5} в options.rpy."
# mobilebuild.rpy:109
# mobilebuild.rpy:110
old "{a=%s}%s{/a}"
new "{a=%s}%s{/a}"
@@ -829,7 +1061,7 @@ translate russian strings:
old "Navigate: [project.current.display_name!q]"
new "Навигация: [project.current.display_name!q]"
# navigation.rpy:177
# navigation.rpy:178
old "Order: "
new "Порядок: "
@@ -933,91 +1165,87 @@ translate russian strings:
old "Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'."
new "Пожалуйста, выберите образец, на котором основывать ваш проект. Образец задаёт шрифт и язык по умолчанию для интерфейса. Если ваш язык не поддерживается, выберите 'english'."
# preferences.rpy:72
# preferences.rpy:73
old "Launcher Preferences"
new "Настройки лаунчера"
# preferences.rpy:93
# preferences.rpy:94
old "Projects Directory:"
new "Папка проектов:"
# preferences.rpy:100
# preferences.rpy:101
old "[persistent.projects_directory!q]"
new "[persistent.projects_directory!q]"
# preferences.rpy:102
# preferences.rpy:103
old "Projects directory: [text]"
new "Папка проектов: [text]"
# preferences.rpy:104
# preferences.rpy:105
old "Not Set"
new "Не задано"
# preferences.rpy:119
# preferences.rpy:120
old "Text Editor:"
new "Текстовый редактор:"
# preferences.rpy:125
# preferences.rpy:126
old "Text editor: [text]"
new "Текстовый редактор: [text]"
# preferences.rpy:141
old "Update Channel:"
new "Канал обновлений:"
# preferences.rpy:161
# preferences.rpy:145
old "Navigation Options:"
new "Опции навигации:"
# preferences.rpy:165
# preferences.rpy:149
old "Include private names"
new "Включать приватные имена"
# preferences.rpy:166
# preferences.rpy:150
old "Include library names"
new "Включать имена библиотек"
# preferences.rpy:176
# preferences.rpy:160
old "Launcher Options:"
new "Опции лаунчера:"
# preferences.rpy:180
# preferences.rpy:164
old "Hardware rendering"
new "Аппаратный рендеринг"
# preferences.rpy:181
# preferences.rpy:165
old "Show edit file section"
new "Показывать секцию редактирования"
# preferences.rpy:182
# preferences.rpy:166
old "Large fonts"
new "Большие шрифты"
# preferences.rpy:185
# preferences.rpy:169
old "Console output"
new "Вывод на консоль"
# preferences.rpy:187
# preferences.rpy:173
old "Force new tutorial"
new "Новое обучение"
# preferences.rpy:189
# preferences.rpy:177
old "Legacy options"
new "Включить старые темы"
# preferences.rpy:192
# preferences.rpy:180
old "Show templates"
new "Показывать образцы"
# preferences.rpy:194
# preferences.rpy:182
old "Sponsor message"
new "Сообщение спонсорам"
# preferences.rpy:214
# preferences.rpy:202
old "Open launcher project"
new "Открыть проект лаунчера"
# preferences.rpy:228
# preferences.rpy:216
old "Language:"
new "Язык:"
@@ -1037,35 +1265,35 @@ translate russian strings:
old "Have you backed up your projects recently?"
new "Давно сохраняли свои проекты?"
# project.rpy:280
# project.rpy:281
old "Launching the project failed."
new "Запуск проекта провален."
# project.rpy:280
# project.rpy:281
old "Please ensure that your project launches normally before running this command."
new "Пожалуйста, убедитесь, что ваш проект нормально запускается перед использованием этой команды."
# project.rpy:296
# project.rpy:297
old "Ren'Py is scanning the project..."
new "Ren'Py сканирует проект..."
# project.rpy:725
# project.rpy:729
old "Launching"
new "Запускаю"
# project.rpy:759
# project.rpy:763
old "PROJECTS DIRECTORY"
new "ДИРЕКТОРИЯ ПРОЕКТОВ"
# project.rpy:759
# project.rpy:763
old "Please choose the projects directory using the directory chooser.\n{b}The directory chooser may have opened behind this window.{/b}"
new "Пожалуйста, выберите директорию проектов, используя выборщик директорий.\n{b}Он мог появиться позади этого окна.{/b}"
# project.rpy:759
# project.rpy:763
old "This launcher will scan for projects in this directory, will create new projects in this directory, and will place built projects into this directory."
new "Лаунчер будет искать проекты в этой директории, создавать новые проекты в этой директории, и размещать построенные проекты в этой директории."
# project.rpy:764
# project.rpy:768
old "Ren'Py has set the projects directory to:"
new "Ren'Py установила директорию проектов на:"
@@ -1173,95 +1401,102 @@ translate russian strings:
old "Ren'Py has finished extracting dialogue. The extracted dialogue can be found in dialogue.[persistent.dialogue_format] in the base directory."
new "Ren'Py завершила извлечение диалога. Извлечённый диалог можно найти в файле dialogue.[persistent.dialogue_format] в директории проекта."
# updater.rpy:75
old "Select Update Channel"
new "Выберите канал обновлений"
# updater.rpy:86
old "The update channel controls the version of Ren'Py the updater will download. Please select an update channel:"
new "Канал обновлений выбирает, какую версию Ren'Py скачает программа для обновления. Выберите канал:"
# updater.rpy:91
old "Release"
new "Релиз"
# updater.rpy:97
# updater.rpy:63
old "{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games."
new "{b}Рекомендуется.{/b} Эта версия Ren'Py должна использоваться для всех новых игр."
# updater.rpy:102
# updater.rpy:65
old "Prerelease"
new "Пререлиз"
# updater.rpy:108
# updater.rpy:66
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
new "Публичный анонс следующей версии Ren'Py, который можно использовать для тестирования, в том числе новых возможностей Ren'Py, но не для финальных релизов игр."
# updater.rpy:114
# updater.rpy:68
old "Experimental"
new "Экспериментальный"
# updater.rpy:120
# updater.rpy:69
old "Experimental versions of Ren'Py. You shouldn't select this channel unless asked by a Ren'Py developer."
new "Экспериментальные версии Ren'Py. Не выбирайте этот канал, если вас не просил об этом разработчик Ren'Py."
# updater.rpy:126
# updater.rpy:71
old "Nightly"
new "Ночной"
# updater.rpy:132
# updater.rpy:72
old "The bleeding edge of Ren'Py development. This may have the latest features, or might not run at all."
new "Развитие Ren'Py на краю горизонта событий. Здесь можно найти новейшие возможности Ren'Py или всё может просто не запуститься."
# updater.rpy:152
# updater.rpy:90
old "Select Update Channel"
new "Выберите канал обновлений"
# updater.rpy:101
old "The update channel controls the version of Ren'Py the updater will download."
new "Канал обновлений отвечает за версию Ren'Py, скачиваемую через обновление."
# updater.rpy:110
old "• This version is installed and up-to-date."
new "• На данный момент установлена эта версия."
# updater.rpy:118
old "%B %d, %Y"
new "%B %d, %Y"
# updater.rpy:140
old "An error has occured:"
new "Возникла ошибка:"
# updater.rpy:154
# updater.rpy:142
old "Checking for updates."
new "Проверка обновлений."
# updater.rpy:156
# updater.rpy:144
old "Ren'Py is up to date."
new "Ren'Py обновлена."
# updater.rpy:158
# updater.rpy:146
old "[u.version] is now available. Do you want to install it?"
new "[u.version] доступна. Вы хотите её установить?"
# updater.rpy:160
# updater.rpy:148
old "Preparing to download the update."
new "Подготовка к обновлению."
# updater.rpy:162
# updater.rpy:150
old "Downloading the update."
new "Загрузка обновления."
# updater.rpy:164
# updater.rpy:152
old "Unpacking the update."
new "Распаковка обновления."
# updater.rpy:166
# updater.rpy:154
old "Finishing up."
new "Завершаю..."
# updater.rpy:168
# updater.rpy:156
old "The update has been installed. Ren'Py will restart."
new "Обновление было установлено. Ren'Py будет перезапущена."
# updater.rpy:170
# updater.rpy:158
old "The update has been installed."
new "Обновление было установлено."
# updater.rpy:172
# updater.rpy:160
old "The update was cancelled."
new "Обновление было отменено."
# updater.rpy:189
# updater.rpy:177
old "Ren'Py Update"
new "Обновление Ren'Py"
# updater.rpy:195
# updater.rpy:183
old "Proceed"
new "Продолжить"
# updater.rpy:188
old "Fetching the list of update channels"
new "Запрашиваю список каналов обновления"
-27
View File
@@ -1,27 +0,0 @@
translate russian strings:
# _layout/classic_joystick_preferences.rpym:94
old "Joystick Mapping"
new "Раскладка джойстика"
# _layout/classic_load_save.rpym:138
old "Empty Slot."
new "Пустой слот"
# _layout/classic_load_save.rpym:170
old "a"
new "а"
# _layout/classic_load_save.rpym:179
old "q"
new "б"
# _compat/gamemenu.rpym:355
old "Previous"
new "Назад"
# _compat/gamemenu.rpym:362
old "Next"
new "Далее"
+2 -2
View File
@@ -205,7 +205,7 @@ translate russian strings:
old "## Reserve space for the navigation section."
new "## Резервирует пространство для навигации."
# screens.rpy:471
# screens.rpy:473
old "Return"
new "Вернуться"
@@ -297,7 +297,7 @@ translate russian strings:
old "{#auto_page}A"
new "{#auto_page}А"
# screens.rpy:667
# screens.rpy:669
old "{#quick_page}Q"
new "{#quick_page}Б"
+2 -2
View File
@@ -138,8 +138,8 @@ translate simplified_chinese strings:
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
+1 -1
View File
@@ -138,7 +138,7 @@ translate spanish strings:
new "## Los bordes de la caja que contiene el nombre del personaje, en orden: izquierda, arriba, derecha, abajo."
# gui.rpy:124
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Si es 'True, el fondo de la caja del nombre será en mosaico, si es 'False', el fondo, si la caja del nombre es escalada."
# gui.rpy:129
+2 -2
View File
@@ -138,8 +138,8 @@ translate traditional_chinese strings:
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
+2 -2
View File
@@ -138,8 +138,8 @@ translate vietnamese strings:
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
+1 -1
View File
@@ -117,7 +117,7 @@ screen update_channel(channels):
$ date = _strftime(__("%B %d, %Y"), time.localtime(c["timestamp"]))
text "[date] • [c[pretty_version]] [current]" style "l_small_text"
text "[date] • [c[pretty_version]] [current!t]" style "l_small_text"
add HALF_SPACER
+2 -2
View File
@@ -41,12 +41,12 @@ except ImportError:
vc_version = 0
# The tuple giving the version number.
version_tuple = (7, 1, 0, vc_version)
version_tuple = (7, 2, 0, vc_version)
# The name of this version.
version_name = "On the road again."
# A string giving the version number only (7.0.1.123).
# A string giving the version number only (8.0.1.123).
version_only = ".".join(str(i) for i in version_tuple)
# A verbose string giving the version.
+13 -7
View File
@@ -212,8 +212,6 @@ class ArgumentInfo(object):
return "(" + ", ".join(l) + ")"
def __newobj__(cls, *args):
return cls.__new__(cls, *args)
@@ -640,7 +638,6 @@ class Say(Node):
return " ".join(rv)
def execute(self):
next_node(self.next)
@@ -1489,14 +1486,21 @@ class Menu(Node):
'items',
'set',
'with_',
'has_caption',
]
def __init__(self, loc, items, set, with_): # @ReservedAssignment
def __new__(cls, *args, **kwargs):
self = Node.__new__(cls)
self.has_caption = False
return self
def __init__(self, loc, items, set, with_, has_caption): # @ReservedAssignment
super(Menu, self).__init__(loc)
self.items = items
self.set = set
self.with_ = with_
self.has_caption = has_caption
def diff_info(self):
return (Menu,)
@@ -1528,7 +1532,11 @@ class Menu(Node):
def execute(self):
next_node(self.next)
statement_name("menu")
if self.has_caption:
statement_name("menu-with-caption")
else:
statement_name("menu")
choices = [ ]
narration = [ ]
@@ -2183,7 +2191,6 @@ class Translate(Node):
renpy.game.context().translate_identifier = self.identifier
renpy.game.context().alternate_translate_identifier = getattr(self, "alternate", None)
renpy.game.context().translate_block_language = self.language
def predict(self):
node = self.lookup()
@@ -2224,7 +2231,6 @@ class EndTranslate(Node):
renpy.game.context().translate_identifier = None
renpy.game.context().alternate_translate_identifier = None
renpy.game.context().translate_block_language = None
class TranslateString(Node):
+27 -14
View File
@@ -540,8 +540,12 @@ def display_say(
if not isinstance(what_text, renpy.text.text.Text): # @UndefinedVariable
raise Exception("The say screen (or show_function) must return a Text object.")
if what_ctc and ctc_position == "nestled":
what_text.set_ctc(what_ctc)
if what_ctc:
if ctc_position == "nestled":
what_text.set_ctc(what_ctc)
elif ctc_position == "nestled-close":
what_text.set_ctc([ u"\ufeff", what_ctc])
# Update the properties of the what_text widget.
what_text.start = start
@@ -870,7 +874,8 @@ class ADVCharacter(object):
show_image = (self.image_tag,) + attrs + tuple(wanted) + tuple( "-" + i for i in remove)
if predict:
images.predict_show(show_image)
images.predict_show(new_image)
else:
trans = renpy.config.say_attribute_transition
layer = renpy.config.say_attribute_transition_layer
@@ -888,8 +893,21 @@ class ADVCharacter(object):
else:
# Otherwise, just record the attributes of the image.
images.predict_show("master", tagged_attrs, show=False)
if renpy.config.say_attributes_use_side_image:
tagged_attrs = (renpy.config.side_image_prefix_tag,) + tagged_attrs
new_image = images.apply_attributes(layer, self.image_tag, tagged_attrs, wanted, remove)
if new_image is None:
new_image = tagged_attrs
images.predict_show(layer, new_image[1:], show=False)
else:
# Otherwise, just record the attributes of the image.
images.predict_show(layer, tagged_attrs, show=False)
def __unicode__(self):
@@ -995,16 +1013,9 @@ class ADVCharacter(object):
else:
who = self.who_prefix + who + self.who_suffix
ctx = renpy.game.context()
if ctx.translate_block_language is not None:
translate = False
else:
translate = True
if renpy.config.new_substitutions:
what_pattern = sub(self.what_prefix + "[[what]" + self.what_suffix)
what = what_pattern.replace("[what]", sub(what, translate=translate))
what = what_pattern.replace("[what]", sub(what, translate=True))
else:
what = self.what_prefix + what + self.what_suffix
@@ -1261,7 +1272,9 @@ def Character(name=NotSet, kind=None, **properties):
`ctc_position`
Controls the location of the click-to-continue indicator. If
``"nestled"``, the indicator is displayed as part of the text
being shown, immediately after the last character. If ``"fixed"``,
being shown, immediately after the last character. ``"nestled-close"`` is
similar, except a break is not allowed between the text and the CTC
indicator. If ``"fixed"``,
the indicator is added to the screen, and its position is
controlled by the position style properties.
+2 -2
View File
@@ -29,10 +29,10 @@ init -1200 python:
config.window = None
# A list of statements that cause the window to be auto-shown.
config.window_auto_show = [ "say" ]
config.window_auto_show = [ "say", "menu-with-caption" ]
# A list of statements that cause the window to be auto-hidden.
config.window_auto_hide = [ "scene", "call screen" ]
config.window_auto_hide = [ "scene", "call screen", "menu" ]
_window_auto = False
+61 -19
View File
@@ -24,10 +24,36 @@ init -1600 python:
##########################################################################
# Functions that set variables or fields.
__FieldNotFound = object()
def __get_field(obj, name, kind):
if not name:
return obj
rv = obj
for i in name.split("."):
rv = getattr(rv, i, __FieldNotFound)
if rv is __FieldNotFound:
raise NameError("The {} {} does not exist.".format(kind, name))
return rv
def __set_field(obj, name, value, kind):
fields, _, attr = name.rpartition(".")
try:
obj = __get_field(obj, fields, kind)
setattr(obj, attr, value)
except:
raise NameError("The {} {} does not exist.".format(kind, name))
@renpy.pure
class SetField(Action, FieldEquality):
"""
:doc: data_action
:args: (object, field, value)
Causes the a field on an object to be set to a given value.
`object` is the object, `field` is a string giving the name of the
@@ -37,27 +63,34 @@ init -1600 python:
identity_fields = [ "object" ]
equality_fields = [ "field", "value" ]
def __init__(self, object, field, value):
kind = "field"
def __init__(self, object, field, value, kind="field"):
self.object = object
self.field = field
self.value = value
self.kind = kind
def __call__(self):
setattr(self.object, self.field, self.value)
__set_field(self.object, self.field, self.value, self.kind)
renpy.restart_interaction()
def get_selected(self):
return getattr(self.object, self.field) == self.value
return __get_field(self.object, self.field, self.kind) == self.value
@renpy.pure
def SetVariable(name, value):
"""
:doc: data_action
:doc: data_action
Causes the variable with `name` to be set to `value`.
"""
Causes the variable with `name` to be set to `value`.
return SetField(store, name, value)
The `name` argument must be a string, and can be a simple name like "strength", or
one with dots separating the variable from fields, like "hero.strength"
or "persistent.show_cutscenes".
"""
return SetField(store, name, value, kind="variable")
@renpy.pure
class SetDict(Action, FieldEquality):
@@ -129,6 +162,7 @@ init -1600 python:
class ToggleField(Action, FieldEquality):
"""
:doc: data_action
:args: (object, field, true_value=None, false_value=None)
Toggles `field` on `object`. Toggling means to invert the boolean
value of that field when the action is performed.
@@ -142,14 +176,17 @@ init -1600 python:
identity_fields = [ "object"]
equality_fields = [ "field", "true_value", "false_value" ]
def __init__(self, object, field, true_value=None, false_value=None):
kind = "field"
def __init__(self, object, field, true_value=None, false_value=None, kind="field"):
self.object = object
self.field = field
self.true_value = true_value
self.false_value = false_value
self.kind = kind
def __call__(self):
value = getattr(self.object, self.field)
value = __get_field(self.object, self.field, self.kind)
if self.true_value is not None:
value = (value == self.true_value)
@@ -162,11 +199,11 @@ init -1600 python:
else:
value = self.false_value
setattr(self.object, self.field, value)
__set_field(self.object, self.field, value, self.kind)
renpy.restart_interaction()
def get_selected(self):
rv = getattr(self.object, self.field)
rv = __get_field(self.object, self.field, self.kind)
if self.true_value is not None:
rv = (rv == self.true_value)
@@ -177,17 +214,22 @@ init -1600 python:
@renpy.pure
def ToggleVariable(variable, true_value=None, false_value=None):
"""
:doc: data_action
:doc: data_action
Toggles `variable`.
Toggles `variable`.
`true_value`
If not None, then this is the true value we use.
`false_value`
If not None, then this is the false value we use.
"""
The `variable` argument must be a string, and can be a simple name like "strength", or
one with dots separating the variable from fields, like "hero.strength"
or "persistent.show_cutscenes".
return ToggleField(store, variable, true_value=true_value, false_value=false_value)
`true_value`
If not None, then this is the true value we use.
`false_value`
If not None, then this is the false value we use.
"""
return ToggleField(store, variable, true_value=true_value, false_value=false_value, kind="variable")
@renpy.pure
+1
View File
@@ -883,6 +883,7 @@ init -1500 python:
def __call__(self):
renpy.take_screenshot()
renpy.restart_interaction()
@renpy.pure
def QuickSave(message=_("Quick save complete."), newest=False):
+6
View File
@@ -173,6 +173,12 @@ init -1900 python:
if version <= (7, 0, 0):
config.reject_relative = False
config.say_attributes_use_side_image = False
if version <= (7, 1, 0):
config.menu_showed_window = True
config.window_auto_show = [ "say" ]
config.window_auto_hide = [ "scene", "call screen" ]
# The version of Ren'Py this script is intended for, or
# None if it's intended for the current version.
+3 -2
View File
@@ -732,8 +732,8 @@ python early in layeredimage:
for a in self.attributes:
if a.attribute in attributes:
rv.append(a.attribute)
if a.attribute not in rv:
rv.append(a.attribute)
if a.attribute in unknown:
unknown.remove(a.attribute)
@@ -741,6 +741,7 @@ python early in layeredimage:
if unknown:
return None
return tuple(rv)
class RawLayeredImage(object):
-3
View File
@@ -32,9 +32,6 @@ init -1650 python:
# is not shown.
config.side_image_only_not_showing = False
# The prefix to use on the side image.
config.side_image_prefix_tag = 'side'
# A transform to use when the side image changes to that of a different
# character.
config.side_image_change_transform = None
+8 -4
View File
@@ -330,7 +330,7 @@ init -1500 python:
break
self.tlid = tlid
self.tlid = renpy.game.context().translate_identifier
if self.filename:
self.sustain = False
@@ -416,7 +416,14 @@ init -1500 python hide:
renpy.sound.stop(channel="voice")
return
if _preferences.voice_sustain and not _voice.sustain:
_voice.sustain = "preference"
if _voice.play:
_voice.sustain = False
vi = VoiceInfo()
if not _voice.sustain:
_voice.info = vi
@@ -452,9 +459,6 @@ init -1500 python hide:
_voice.sustain = False
_voice.tag = None
if _preferences.voice_sustain and not _voice.sustain:
_voice.sustain = "preference"
config.start_interact_callbacks.append(voice_interact)
config.fast_skipping_callbacks.append(voice_interact)
config.say_sustain_callbacks.append(voice_sustain)
+8
View File
@@ -897,6 +897,14 @@ context_callback = None
# Should we reject . and .. in filenames?
reject_relative = True
# The prefix to use on the side image.
side_image_prefix_tag = 'side'
# Do the say attributes of a hidden side image use the side image tag?
say_attributes_use_side_image = True
# Does the menu statement show a window by itself, when there is no caption?
menu_showed_window = False
del os
del collections
+10 -10
View File
@@ -2842,20 +2842,20 @@ class Interface(object):
self.suppress_transition = False
# Figure out transitions.
for k in self.transition:
if k not in self.old_scene:
continue
self.ongoing_transition[k] = self.transition[k]
self.transition_from[k] = self.old_scene[k]._in_current_store()
self.transition_time[k] = None
self.transition.clear()
if suppress_transition:
self.ongoing_transition.clear()
self.transition_from.clear()
self.transition_time.clear()
else:
for k in self.transition:
if k not in self.old_scene:
continue
self.ongoing_transition[k] = self.transition[k]
self.transition_from[k] = self.old_scene[k]._in_current_store()
self.transition_time[k] = None
self.transition.clear()
# Safety condition, prevents deadlocks.
if trans_pause:
+62 -9
View File
@@ -107,6 +107,12 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
If true, this Drag is raised to the top when it is dragged. If
it is joined to other Drags, all joined drags are raised.
`activated`
A callback (or list of callbacks) that is called when the mouse
is pressed down on the drag. It is called with one argument, a
a list of Drags that are being dragged. The return value of this
callback is ignored.
`dragged`
A callback (or list of callbacks) that is called when the Drag
has been dragged. It is called with two arguments. The first is
@@ -132,6 +138,12 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
and clicked. If the callback returns a value other than None,
that value is returned as the result of the interaction.
`alternate`
An action that is run when the Drag is right-clicked (on the
desktop) or long-pressed without moving (on mobile). It may
be necessary to increase :var:`config.longpress_duration` if
this triggers to early on mobile platforms.
`drag_handle`
A (x, y, width, height) tuple, giving the position of the drag
handle within the child. In this tuple, integers are considered
@@ -152,8 +164,8 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
way to get them back on the screen.
`mouse_drop`
If true, the drag is dropped on the first droppable under the cursor.
If false, the default, the drag is dropped onto the droppable with
If true, the drag is dropped on the first droppable under the cursor.
If false, the default, the drag is dropped onto the droppable with
the largest degree of overlap.
Except for `d`, all of the parameters are available as fields (with
@@ -172,6 +184,11 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
drag_group = None
old_position = None
drag_offscreen = False
activated = None
alternate = None
# The time a click started, or None if a click is not in progress.
click_time = None
def __init__(self,
d=None,
@@ -189,6 +206,8 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
replaces=None,
drag_offscreen=False,
mouse_drop=False,
activated=None,
alternate=None,
style="drag",
**properties):
@@ -205,6 +224,8 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
self.clicked = clicked
self.hovered = hovered
self.unhovered = unhovered
self.activated = activated
self.alternate = alternate
self.drag_offscreen = drag_offscreen
# if mouse_drop_check is True (default False), the drop will not
# use default major overlap between droppables but instead
@@ -285,6 +306,7 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
self.drag_moved = replaces.drag_moved
self.last_drop = replaces.last_drop
self.mouse_drop = replaces.mouse_drop
self.click_time = replaces.click_time
if d is not None:
self.add(d)
@@ -517,6 +539,10 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
grabbed = (renpy.display.focus.get_grab() is self)
if (self.alternate is not None) and renpy.display.touch and map_event(ev, "drag_activate"):
self.click_time = st
renpy.game.interface.timeout(renpy.config.longpress_duration)
if grabbed:
joined_offsets = self.drag_joined(self)
joined = [ i[0] for i in joined_offsets ]
@@ -531,6 +557,8 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
renpy.display.focus.set_grab(self)
run(joined[0].activated, joined)
self.grab_x = x
self.grab_y = y
@@ -548,9 +576,30 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
grabbed = True
elif (self.alternate is not None) and map_event(ev, "button_alternate"):
rv = run(self.alternate)
if rv is not None:
return rv
raise renpy.display.core.IgnoreEvent()
if ((self.alternate is not None) and
renpy.display.touch and
(self.click_time is not None) and
((st - self.click_time) > renpy.config.longpress_duration)):
self.click_time = None
rv = run(self.alternate)
if rv is not None:
return rv
# Handle clicking on droppables.
if not grabbed:
if self.clicked is not None and map_event(ev, "drag_deactivate"):
self.click_time = None
rv = run(self.clicked)
if rv is not None:
return rv
@@ -566,6 +615,7 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
if not self.drag_moved and (self.start_x != par_x or self.start_y != par_y):
self.drag_moved = True
self.click_time = None
# We may not be in the drag_joined group.
self.set_style_prefix("idle_", True)
@@ -605,9 +655,9 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
if (self.drag_group is not None) and self.drag_moved:
if self.mouse_drop:
drop = self.drag_group.get_drop_at(joined, par_x, par_y)
drop = self.drag_group.get_drop_at(joined, par_x, par_y)
else:
drop = self.drag_group.get_best_drop(joined)
drop = self.drag_group.get_best_drop(joined)
else:
drop = None
@@ -622,6 +672,9 @@ class Drag(renpy.display.core.Displayable, renpy.python.RevertableObject):
self.last_drop = drop
if map_event(ev, 'drag_deactivate'):
self.click_time = None
renpy.display.focus.set_grab(None)
if drop is not None:
@@ -837,17 +890,17 @@ class DragGroup(renpy.display.layout.MultiBox):
joined_set = set(joined)
for c in self.children:
if c in joined_set:
continue
continue
if not c.droppable:
continue
continue
if c.x is None:
continue
continue
if (x >= c.x and y >= c.y and
x < (c.x+c.w) and y < (c.y+c.h)):
return c
x < (c.x+c.w) and y < (c.y+c.h)):
return c
def get_children(self):
"""
+2 -1
View File
@@ -871,7 +871,8 @@ class ShownImageInfo(renpy.object.Object):
# If the name matches one that exactly exists, return it.
if (name in images) and not (wanted or remove):
ca = get_tag_method(tag, "_choose_attributes")
ca = getattr(images[name], "_choose_attributes", None)
if ca is None:
return name
+1
View File
@@ -40,6 +40,7 @@ def get_null():
if null is None:
null = renpy.display.layout.Null()
renpy.display.motion.null = null
return null
+7 -4
View File
@@ -207,10 +207,13 @@ def report_exception(e, editor=True):
print(safe_utf8(e), file=full)
# Write to stdout/stderr.
sys.stdout.write("\n")
sys.stdout.write(full.getvalue())
sys.stdout.write("\n")
sys.stdout.write(simple.getvalue())
try:
sys.stdout.write("\n")
sys.stdout.write(full.getvalue())
sys.stdout.write("\n")
sys.stdout.write(simple.getvalue())
except:
pass
print(file=full)
try:
-6
View File
@@ -192,9 +192,6 @@ class Context(renpy.object.Object):
if version < 11:
self.say_attributes = None
if version < 12:
self.translate_block_language = None
if version < 13:
self.line_log = [ ]
@@ -315,9 +312,6 @@ class Context(renpy.object.Object):
# The alternate identifier of the current translate block.
self.alternate_translate_identifier = None
# The language of the current translate block.
self.translate_block_language = None
def replace_node(self, old, new):
def replace_one(name):
+8 -8
View File
@@ -1068,7 +1068,8 @@ def display_menu(items,
choice_chosen_button_style=choice_chosen_button_style,
**kwargs)
renpy.exports.shown_window()
if renpy.config.menu_showed_window:
renpy.exports.shown_window()
# Log the chosen choice.
for label, val in items:
@@ -1452,8 +1453,7 @@ def with_statement(trans, always=False, paired=None, clear=True):
trans = trans[None]
else:
return renpy.game.interface.do_with(trans, paired, clear=clear)
return renpy.game.interface.do_with(trans, paired, clear=clear)
globals()["with"] = with_statement
@@ -1775,11 +1775,11 @@ def transition(trans, layer=None, always=False, force=False):
"""
if isinstance(trans, dict):
for k, v in trans.items():
trans(k, v, always=always, force=force)
for layer, t in trans.items():
transition(t, layer=layer, always=always, force=force)
return
if not always and not renpy.game.preferences.transitions:
if (not always) and not renpy.game.preferences.transitions:
trans = None
renpy.game.interface.set_transition(trans, layer, force=force)
@@ -2450,7 +2450,7 @@ def game_menu(screen=None):
if screen is None:
call_in_new_context("_game_menu")
else:
call_in_new_context("_game_menu", _game_menu_screen = screen)
call_in_new_context("_game_menu", _game_menu_screen=screen)
def shown_window():
@@ -2917,7 +2917,7 @@ def get_say_attributes():
return renpy.game.context().say_attributes
def get_side_image(prefix_tag, image_tag=None, not_showing=True, layer='master'):
def get_side_image(prefix_tag, image_tag=None, not_showing=True, layer=None):
"""
:doc: other
+17 -3
View File
@@ -893,6 +893,11 @@ class Lexer(object):
oldpos = self.pos
rv = self.word()
if (rv == "r") or (rv == "u"):
if self.text[self.pos:self.pos+1] in ( '"', "'", "`"):
self.pos = oldpos
return None
if rv in KEYWORDS:
self.pos = oldpos
return None
@@ -963,6 +968,11 @@ class Lexer(object):
oldpos = self.pos
rv = self.match(image_word_regexp)
if (rv == "r") or (rv == "u"):
if self.text[self.pos:self.pos+1] in ( '"', "'", "`"):
self.pos = oldpos
return None
if rv in KEYWORDS:
self.pos = oldpos
return None
@@ -1564,7 +1574,7 @@ def parse_menu(stmtl, loc):
if has_say:
rv.append(ast.Say(loc, say_who, say_what, None, interact=False))
rv.append(ast.Menu(loc, items, set, with_))
rv.append(ast.Menu(loc, items, set, with_, has_say or has_caption))
return rv
@@ -2759,11 +2769,15 @@ def report_parse_errors():
except:
pass
print()
print(file=f)
print(i)
print(i, file=f)
try:
print()
print(i)
except:
pass
print(file=f)
print("Ren'Py Version:", renpy.version, file=f)
print(time.ctime(), file=f)
+1
View File
@@ -1731,6 +1731,7 @@ class RollbackLog(renpy.object.Object):
if on_load and revlog[-1].retain_after_load:
retained = revlog.pop()
self.retain_after_load_flag = True
else:
retained = None
+2
View File
@@ -273,6 +273,8 @@ class Script(object):
self.initcode = [ (prio, code) for prio, index, code in initcode ]
self.translator.chain_translates()
def load_module(self, name):
files = [ (fn, dir) for fn, dir in self.module_files if fn == name ] # @ReservedAssignment
+4
View File
@@ -211,6 +211,7 @@ add(text_text_properties)
DisplayableParser("label", renpy.ui._label, "label", 0, scope=True)
Positional("label")
Keyword("text_style")
Keyword("substitute")
add(window_properties)
add(text_position_properties)
add(text_text_properties)
@@ -347,6 +348,7 @@ Keyword("xinitial")
Keyword("yinitial")
Keyword("scrollbars")
Keyword("spacing")
Keyword("transpose")
Style("xminimum")
Style("yminimum")
PrefixStyle("side_", "spacing")
@@ -451,6 +453,7 @@ for name in [ "add", "image" ]:
Style(i)
DisplayableParser("drag", renpy.display.dragdrop.Drag, "drag", 1, replaces=True)
Keyword("activated")
Keyword("drag_name")
Keyword("draggable")
Keyword("droppable")
@@ -465,6 +468,7 @@ Keyword("hovered")
Keyword("unhovered")
Keyword("focus_mask")
Keyword("mouse_drop")
Keyword("alternate")
Style("child")
DisplayableParser("draggroup", renpy.display.dragdrop.DragGroup, None, many, replaces=True)
+34 -5
View File
@@ -38,6 +38,25 @@ WHITE = (255, 255, 255, 255)
BLACK = (0, 0, 0, 255)
def is_zerowidth(char):
if char == 0x200b: # Zero-width space.
return True
if char == 0x200c: # Zero-width non-joiner.
return True
if char == 0x200d: # Zero-width joiner.
return True
if char == 0x2060: # Word joiner.
return True
if char == 0xfeff: # Zero width non-breaking space.
return True
return False
class ImageFont(object):
# ImageFonts are expected to have the following fields defined by
@@ -69,12 +88,18 @@ class ImageFont(object):
g.ascent = self.baseline
g.line_spacing = self.height
width = self.width.get(c, None)
if width is None:
raise Exception("Character {0!r} not found in image-based font.".format(c))
if is_zerowidth(g.character):
g.width = self.width[c]
g.advance = self.advance[c]
width = self.width.get(c, None)
if width is None:
raise Exception("Character {0!r} not found in image-based font.".format(c))
g.width = self.width[c]
g.advance = self.advance[c]
else:
g.width = 0
g.advance = 0
rv.append(g)
@@ -94,6 +119,10 @@ class ImageFont(object):
return
for g in glyphs:
if not g.width:
continue
c = unichr(g.character)
cxo, cyo = self.offsets[c]
+24 -7
View File
@@ -64,6 +64,24 @@ def init():
if error:
raise FreetypeError(error)
cdef bint is_zerowidth(unsigned int char):
if char == 0x200b: # Zero-width space.
return True
if char == 0x200c: # Zero-width non-joiner.
return True
if char == 0x200d: # Zero-width joiner.
return True
if char == 0x2060: # Word joiner.
return True
if char == 0xfeff: # Zero width non-breaking space.
return True
return False
cdef unsigned long io_func(FT_Stream stream, unsigned long offset, unsigned char *buffer, unsigned long count):
"""
Seeks to offset, and then reads count bytes from the stream into buffer.
@@ -491,12 +509,7 @@ cdef class FTFont:
gl.character = c
gl.ascent = self.ascent
if c == 0x200B:
gl.width = 0
else:
gl.width = cache.width
gl.width = cache.width
gl.line_spacing = self.lineskip
if i < len_s - 1:
@@ -519,6 +532,10 @@ cdef class FTFont:
else:
gl.advance = cache.advance
if is_zerowidth(gl.character):
gl.width = 0
gl.advance = 0
rv.append(gl)
return rv
@@ -623,7 +640,7 @@ cdef class FTFont:
if glyph.split == SPLIT_INSTEAD:
continue
if glyph.character == 0x200b:
if glyph.width == 0:
continue
x = <int> (glyph.x + xo)
+29 -14
View File
@@ -391,7 +391,7 @@ class DisplayableSegment(object):
w = layout.scale_int(self.width)
h = layout.scale_int(self.height)
glyph.character = 0
glyph.character = 0xfffc
glyph.ascent = 0
glyph.line_spacing = h
glyph.advance = w
@@ -407,14 +407,7 @@ class DisplayableSegment(object):
if di.displayable_blits is not None:
xo, yo = renpy.display.core.place(
glyph.width,
glyph.ascent,
glyph.width,
glyph.line_spacing,
self.d.get_placement())
di.displayable_blits.append((self.d, glyph.x + xo, glyph.y + yo, glyph.time))
di.displayable_blits.append((self.d, glyph.x, glyph.y, glyph.width, glyph.ascent, glyph.line_spacing, glyph.time))
def assign_times(self, gt, glyphs):
if self.cps != 0:
@@ -1219,6 +1212,9 @@ class Layout(object):
for g in l.glyphs:
if g.time == -1:
continue
if g.time > st:
continue
@@ -1417,6 +1413,9 @@ class Text(renpy.display.core.Displayable):
self._duplicatable = self.slow
# The list of displayables and their offsets.
self.displayable_offsets = [ ]
def _duplicate(self, args):
if self._duplicatable:
rv = self._copy(args)
@@ -1557,7 +1556,10 @@ class Text(renpy.display.core.Displayable):
text_split.append(mid_string)
if self.ctc is not None:
text_split.append(self.ctc)
if isinstance(self.ctc, list):
text_split.extend(self.ctc)
else:
text_split.append(self.ctc)
if end_string:
text_split.append(end_string)
@@ -1754,8 +1756,8 @@ class Text(renpy.display.core.Displayable):
self.call_slow_done(st)
self.slow = False
for d, xo, yo, _ in layout.displayable_blits:
rv = d.event(ev, x - xo - layout.xoffset, y - yo - layout.yoffset, st)
for d, xo, yo in self.displayable_offsets:
rv = d.event(ev, x - xo, y - yo, st)
if rv is not None:
return rv
@@ -1945,16 +1947,29 @@ class Text(renpy.display.core.Displayable):
# Blit displayables.
if layout.displayable_blits:
self.displayable_offsets = [ ]
drend = renpy.display.render.Render(w, h)
drend.forward = layout.reverse
drend.reverse = layout.forward
for d, xo, yo, t in layout.displayable_blits:
for d, x, y, width, ascent, line_spacing, t in layout.displayable_blits:
if self.slow and t > st:
continue
drend.absolute_blit(renders[d], (xo + layout.xoffset, yo + layout.yoffset))
xo, yo = renpy.display.core.place(
width,
ascent,
width,
line_spacing,
d.get_placement())
xo = x + xo + layout.xoffset
yo = y + yo + layout.yoffset
drend.absolute_blit(renders[d], (xo, yo))
self.displayable_offsets.append((d, xo, yo))
rv.blit(drend, (0, 0))
+20 -3
View File
@@ -243,7 +243,7 @@ def annotate_unicode(list glyphs, bint no_ideographs, int cjk):
new_type = BC_AL
# Normalize the class by turning various groups into AL.
if (new_type >= BC_PITCH and new_type != BC_SP):
if (new_type >= BC_PITCH and new_type != BC_SP and new_type != BC_CB):
new_type = BC_AL
if tailor_type != BC_XX:
@@ -260,6 +260,22 @@ def annotate_unicode(list glyphs, bint no_ideographs, int cjk):
g.split = SPLIT_NONE
continue
if new_type == BC_CB:
if old_type == BC_WJ or old_type == BC_GL:
g.split = SPLIT_NONE
else:
g.split = SPLIT_BEFORE
continue
if old_type == BC_CB:
if new_type == BC_WJ or new_type == BC_GL:
g.split = SPLIT_NONE
else:
g.split = SPLIT_BEFORE
continue
# Figure out the type of break opportunity we have here.
# ^ Prohibited break.
# % Indirect break.
@@ -299,7 +315,7 @@ def annotate_unicode(list glyphs, bint no_ideographs, int cjk):
if g.character == 0:
g.split = SPLIT_BEFORE
if g.ruby == RUBY_TOP:
if g.ruby == RUBY_TOP or g.ruby == RUBY_ALT:
g.split = SPLIT_NONE
elif g.ruby == RUBY_BOTTOM and old_g.ruby == RUBY_BOTTOM:
@@ -611,12 +627,13 @@ def assign_times(float t, float gps, list glyphs):
for g in glyphs:
if (g.ruby == RUBY_TOP) or (g.ruby == RUBY_ALT):
g.time = t
g.time = -1
continue
t += tpg
g.time = t
return t
+6 -2
View File
@@ -24,7 +24,7 @@
from __future__ import print_function
import time
from textsupport cimport Glyph, SPLIT_INSTEAD, SPLIT_BEFORE, SPLIT_NONE, RUBY_TOP
from textsupport cimport Glyph, SPLIT_INSTEAD, SPLIT_BEFORE, SPLIT_NONE, RUBY_TOP, RUBY_ALT
from libc.stdlib cimport calloc, malloc, free
import collections
@@ -170,7 +170,8 @@ cdef class WordWrapper(object):
split points.
"""
cdef Word *words, *word
cdef Word *words
cdef Word *word
cdef double start_x = 0, x = 0
cdef Glyph g, start_glyph
cdef list rv
@@ -193,6 +194,9 @@ cdef class WordWrapper(object):
if g.ruby == RUBY_TOP:
continue
if g.ruby == RUBY_ALT:
continue
if g.split == SPLIT_INSTEAD:
word.glyph = <void *> start_glyph
word.start_x = start_x
+3 -2
View File
@@ -279,7 +279,7 @@ For more information about adaptive icons, please check out:
https://medium.com/google-design/designing-adaptive-icons-515af294c783
Note that 1dp is corresponds to 4 actual pixels.
Note that 1dp corresponds to 4 actual pixels.
When generating the application, Ren'Py will convert these files to an
appropriate size for each device, and will generate static icons for devices
@@ -290,7 +290,8 @@ Presplash
---------
The presplash is shown before Ren'Py fully loads, before the main splashscreen
starts. It's especially important on Android, as the first itme Ren'Py
starts. It's especially important on Android, as the first time Ren'Py runs
it will unpack supporting files, which make take some time.
android-presplash.jpg
The image that's used when the app is loading. This should be surrounded
+137
View File
@@ -2,6 +2,118 @@
Full Changelog
==============
.. _renpy-7.1.1:
.. _history-7.1.1:
History Fix
-----------
This release fixes an issue with Ren'Py's history screen. The problem occurred
when a line of dialogue contained a quoted square bracket, so something like::
"I [[think] I'm having a problem."
When this occurs, the string "I [think] I'm having a problem." is added to
the history. Ren'Py would then display that in history, substitute the
``think`` variable, and crash.
This is fixed by adding ``substitute False`` to the history screen. This
is done to new projects, but for existing ones you'll need to make the fix
yourself. Here's the new history screen::
screen history():
tag menu
## Avoid predicting this screen, as it can be very large.
predict False
use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0):
style_prefix "history"
for h in _history_list:
window:
## This lays things out properly if history_height is None.
has fixed:
yfit True
if h.who:
label h.who:
style "history_name"
substitute False
## Take the color of the who text from the Character, if set.
if "color" in h.who_args:
text_color h.who_args["color"]
$ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
text what substitute False
if not _history_list:
label _("The dialogue history is empty.")
The new lines are the ones with ``substitute False`` on them. You'll want to make
this change to your history screen to prevent his problem from happening.
Android Improvements
--------------------
Ren'Py now sets the amount of memory used by the Android build tool to
the Google-set default of 1536 megabytes. To change this, edit
rapt/project/gradle.properties. To make sure you're capable of building
larger games, please make sure your computer has a 64-bit version of Java 8.
Ren'Py explicitly tells Android to pass the enter key to an input.
Ren'Py now crops and sizes the icon correctly for versions of Android below
Android 8 (Oreo).
Ren'Py gives a different numeric version number to the x86_64 apk. This will
allow both x86_64 and armeabi-v7a builds to be uploaded to Google Play and
other stores, rather than having to first created one build and then the other,
manually changing the version numbers between.
Other Improvements
------------------
Ren'Py now handles the (lack of) drawing of zero width characters itself, preventing
such characters from appearing as squares in text if the font does not support
the zero width character.
Ren'Py supports the use of non-breaking space and zero-width non-breaking space
characters to prevent images in text from being wrapped.
Ren'Py supports the a new "nestled-close" value for the `ctc_position` parameter
of :func:`Character`. This value prevents there from being a break between the
click-to-continue indicator and the other lines.
Drags (in drag-and-drop) now support alternate clicks. (Right clicks on desktop
and long-clicks on touch platforms.)
Fixes
-----
The :func:`SetVariable` and :func:`ToggleVariable` functions have been extended
to accept namespaces and fields. So it's now possible to have actions like
``SetVariable("hero.strength", hero.strength + 1)`` or
``ToggleVariable("persistent.alternate_perspective")``.
Automatic management of the dialogue window (as enabled by the ``window auto``
statement) now considers if an in-game menu has a dialogue or caption associated
with it, and handles that appropriately.
The source code to the embedded version of fribidi that Ren'Py is expected
to build with is now included in the -source archive.
There have been a number of fixes to the voice sustain preference to make
it work better with history and the voice replay action.
.. _renpy-7.1:
7.1
@@ -44,6 +156,25 @@ the {clear} tag is part of a line by itself, it is the equivalent of
the ``nvl clear`` statement. See :ref:`NVL Monlologue Mode <nvl-monologue-mode>` for more
about this.
Say-With-Attribute Change
-------------------------
There has been a change to the way a say-with-attributes is handled
when there is not an image with the tag displaying. Previously, Ren'Py
would use the attributes given in the most recent say-with-attributes statement
to selected the side image to show.
Now, Ren'Py will use the provided attributes and existing attributes to resolve
the side image. This makes a say-with-attributes that occurs when an image
is not showing work the same way as when it is. When the attributes do not
select a single side image, Ren'Py will select the image with all of the given
attributes, and the most possible of the existing attributes.
The rationale for this change is to help with side images that are defined
as layered images, where providing only the attributes that change makes
sense.
Updater Changes
---------------
@@ -63,6 +194,8 @@ Translations
The Ren'Py launcher, template game, and The Question have been translated
into the Latin script of Malay by Muhammad Nur Hidayat Yasuyoshi.
The Korean translation has been significantly updated.
It is now possible to translate the strings used by RAPT into non-English
languages.
@@ -122,6 +255,10 @@ The new :var:`config.context_callback` is called when starting the game or
entering a new context, like a menu context. It can be used to stop voice
or sounds from playing when entering that context.
The :func:`Drag` displayable (and the screen language equivalent, ``drag``)
have grown a new `activated` property. This is callback that is called when
the user first clicks the mouse on a drag. (Before it starts moving.)
.. _renpy-7.0:
+2 -2
View File
@@ -776,12 +776,12 @@ Occasionally Used
platform specific, and so this should be set in a platform-specific
manner. (It may make sense to change this in translations, as well.)
.. var:: config.window_auto_hide = [ 'scene', 'call screen' ]
.. var:: config.window_auto_hide = [ 'scene', 'call screen', 'menu' ]
A list of statements that cause ``window auto`` to hide the empty
dialogue window.
.. var:: config.window_auto_show = [ 'say' ]
.. var:: config.window_auto_show = [ 'say', 'menu-with-caption' ]
A list of statements that cause ``window auto`` to show the empty
dialogue window.
+5 -1
View File
@@ -19,7 +19,7 @@ the omission in future versions.
* Aleema
* Alessio
* Alexandre Tranchant
* Andyl_kl
* Andykl
* Apricotorange
* Arowana-vx
* Asfdfdfd
@@ -86,6 +86,7 @@ the omission in future versions.
* Kuroonehalf
* Kyouryuukunn
* Lapalissiano
* Lee Yunseok
* Lore
* Maissara Moustafa
* Marcel
@@ -95,6 +96,7 @@ the omission in future versions.
* Merumelu
* mikey (ATP Projects)
* Morgan Willcock
* Moshibit
* MrStalker
* Mugenjohncel (Uncle Mugen)
* Muhammad Nur Hidayat Yasuyoshi
@@ -108,6 +110,7 @@ the omission in future versions.
* Paul Morio
* Pavel Langwell
* Peter DeVita
* Philat
* Piroshki
* Pratomo Asta Nugraha
* Project Gardares
@@ -120,6 +123,7 @@ the omission in future versions.
* Rikxz
* rivvil
* Robert Penner
* Saltome
* Sapphi
* Scout
* Shiz
+2 -1
View File
@@ -232,7 +232,8 @@ non-dialogue interactions.
before statements listed in :var:`config.window_auto_show` by default,
say statements. The window is hidden before statements listed in
:var:`config.window_auto_hide` by default, ``scene`` and ``call screen``
statements. (Only statements are considered, not statement equivalent
statements, and ``menu`` statements without a caption.
(Only statements are considered, not statement equivalent
functions.)
The ``window auto`` statement uses :var:`config.window_show_transition`
+32
View File
@@ -13,6 +13,38 @@ Incompatible changes to the GUI are documented at :ref:`gui-changes`, as
such changes only take effect when the GUI is regenerated.
.. _incompatible-7.1.1:
7.1.1
-----
Ren'Py's window auto function will now determine if dialogue or a caption
is associated with a menu statement, and will attempt to hide or show the
dialogue window as appropriate. A "Force Recompile" is necessary to include
the information that enables this feature. While it should work with older
games, this can be disabled and the old behavior restored with::
define config.menu_showed_window = True
define config.window_auto_show = [ "say" ]
define config.window_auto_hide = [ "scene", "call screen" ]
While not technically an incompatible change, there is a recommend change
to the history screen. Please see :ref:`the changelog entry <history-7.1.1>`
for details of how to update your game.
.. _incompatible-7.1:
7.1
---
When an image is not being show, say-with-attributes now resolves a side
image, rather than just using the attributes given. To disable this, add::
define config.say_attributes_use_side_image = False
.. _incompatible-7.0:
7.0
File diff suppressed because one or more lines are too long
+1 -1
View File
@@ -551,7 +551,7 @@ documented, and the arguments it takes if you want to supply your own
Proxying Layered Images
-----------------------
Sometimes, it's necessary to proxy a layered image, to used the same
Sometimes, it's necessary to proxy a layered image, to use the same
layered image in multiple places. One reason for this would be to have
the same sprite at multiple sizes, while another would be to use it as
a side image.
+163 -146
View File
@@ -1,170 +1,187 @@
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<li> Anne Camlin (7.07.0.1)
<li> __skwrl__ (6.99.14.37.1.1)
<li> Adia Alderson (6.99.137.1.1)
<li> Aleema (6.99.137.1.1)
<li> <a href="http://alexdodge.net/" rel="nofollow">Alex Dodge</a> (6.99.147.1.1)
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<li> <a href="https://alic-szecsei.com" rel="nofollow">Alic Szecsei</a> (6.99.14.37.1.1)
<li> Anne Camlin (7.07.1.1)
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<li> Cara Hillstock (6.99.137.0.1)
<li> Charlene Gilbert (6.99.137.0.1)
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<li> Grimiku (7.07.0.1)
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<li> Lictor (6.99.14.27.0.1)
<li> Little Napoleon (7.0.1)
<li> <a href="http://trash.moe/" rel="nofollow">Lore</a> (6.99.137.0.1)
<li> Luke Jackson (6.99.137.0.1)
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<li> <a href="http://www.gamesbykinmoku.com" rel="nofollow">Kinmoku</a> (6.99.137.1.1)
<li> <a href="http://krsm94.web.fc2.com/" rel="nofollow">Klast Halc (crAsm)</a> (6.99.14.27.1.1)
<li> Kosmos Games (6.99.147.1.1)
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<li> Lictor (6.99.14.27.1.1)
<li> Little Napoleon (7.17.1.1)
<li> <a href="http://trash.moe/" rel="nofollow">Lore</a> (6.99.137.1.1)
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<li> <a href="https://www.renpy.org/agegate?url=https://www.patreon.com/manitu" rel="nofollow">MANITU Games CO.</a> (6.99.137.1.1)
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<li> Ryan Balgos (6.99.147.1.1)
<li> Ryan Whited (6.99.147.1)
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<li> Stefan Gagne (6.99.137.1.1)
<li> <a href="https://www.renpy.org/agegate?url=http://www.patreon.com/errilhl" rel="nofollow">Studio Errilhl</a> (6.99.14.37.1.1)
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<li> <a href="https://www.youtube.com/tryinmorning" rel="nofollow">tryinmorning</a> (6.99.137.1.1)
<li> <a href="https://studiomugenjohncel.wordpress.com/" rel="nofollow">Uncle Mugen (Mugenjohncel</a> (6.99.14.27.1.1)
<li> <a href="http://www.visualsaga.com/" rel="nofollow">Visual Saga</a> (6.99.137.1.1)
<li> Vollschauer (6.99.136.99.14)
<li> <a href="http://vxlloyd.com" rel="nofollow">VX Lloyd</a> (6.99.14.37.0)
<li> Wayne Wollesen (6.99.14.37.0.1)
<li> <a href="https://www.facebook.com/weeabooriot" rel="nofollow">Weeabooriot Cosplay</a> (6.99.137.0.1)
<li> <a href="https://arcaniinteractive.com/" rel="nofollow">William Lucht</a> (7.07.0.1)
<li> William Tumeo (6.99.137.0.1)
<li> <a href="http://winterwolves.com/ambersmagicshop.htm" rel="nofollow">Winter Wolves</a> (6.99.137.0.1)
<li> <a href="http://astralore.com/" rel="nofollow">Yakmala!</a> (6.99.137.0.1)
<li> Wayne Wollesen (6.99.14.37.1.1)
<li> <a href="https://www.facebook.com/weeabooriot" rel="nofollow">Weeabooriot Cosplay</a> (6.99.137.1.1)
<li> <a href="https://arcaniinteractive.com/" rel="nofollow">William Lucht</a> (7.07.1.1)
<li> William Tumeo (6.99.137.1.1)
<li> <a href="http://winterwolves.com/ambersmagicshop.htm" rel="nofollow">Winter Wolves</a> (6.99.137.1.1)
<li> <a href="http://astralore.com/" rel="nofollow">Yakmala!</a> (6.99.137.1.1)
</ul>
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+4 -1
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@@ -960,13 +960,16 @@ screen history():
label h.who:
style "history_name"
substitute False
## Take the color of the who text from the Character, if
## set.
if "color" in h.who_args:
text_color h.who_args["color"]
text h.what
$ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
text what:
substitute False
if not _history_list:
label _("The dialogue history is empty.")
+1 -1
View File
@@ -124,7 +124,7 @@ define gui.namebox_height = None
define gui.namebox_borders = Borders(5, 5, 5, 5)
## If True, the background of the namebox will be tiled, if False, the
## background if the namebox will be scaled.
## background of the namebox will be scaled.
define gui.namebox_tile = False
File diff suppressed because one or more lines are too long
+1 -1
View File
@@ -24,7 +24,7 @@ define gui.show_name = False
## The version of the game.
define config.version = renpy.version_string
define build.version = renpy.version_only
## Text that is placed on the game's about screen. To insert a blank line
## between paragraphs, write \n\n.
+4 -1
View File
@@ -937,13 +937,16 @@ screen history():
label h.who:
style "history_name"
substitute False
## Take the color of the who text from the Character, if
## set.
if "color" in h.who_args:
text_color h.who_args["color"]
text h.what
$ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
text what:
substitute False
if not _history_list:
label _("The dialogue history is empty.")