There wasn't much of a point in making it a RevertableDict, as
far as I can tell - since it's not reachable from a root, it should
never actually participate in rollback.
Fixes#3064.
This reverts commit 68cbf3d87d.
I don't believe this is right - when rollback happens, the context
will be replaced by an older copy of the context. So there's no
reason to rollback this dict.
This ensures that the reference counting gc can reclaim
renders quickly. While the main motivation is to make sure
textures are collected before the texture loader is reset,
this should also prevent GC pauses.
If music is currently playing it will pause, otherwise it will resume from where it stopped.
In case a music has already finished, the queue will play the music again from the beginning the next time it is called.
If the music is playing the button will receive the selected status and when paused it will be removed.
Note:
__MusicRoomTogglePause is based on __MusicRoomStop, because in some tests in my project, if __MusicRoomTogglePause was the same as __MusicRoomTogglePlay it caused some data about the music being played added with add(action=[SetVariable("jb_title", title)]), such as the music name, artist and the music image, not to be displayed.
Now, the layers are read with the displayable closest to the player
first, as it's likely to be the most relevant. This would control
the order in which screens are read, but not the screen itself,
as the screen should be read first to last.
This fixes an issue introduced by #3105, where it became
possible for LayeredImage._choose_attributes to return
None if a nonexistent attribute was given to optional,
as might be the case when switching between semi-related
sets of attributes.
* Remove animation of update indicator. (An annoyance if the creator
wants to be informed, but isn't ready to update.)
* Check for updates in a different thread. (Prevents slow internet
from blocking launcher start.)
* Use requests to check update channels.
This isn't great, as the fix is to do a render to texture,
and then subsurface that. Still, the transition from perspective
to no perspective should be rare-ish, and this allows transitions
and other things that need to subsurface to work, rather than
failing entirely.
Fixes#2998.
This introduces a new displayable, MatchTimes that passes st and at
to an adjusttimes inside it. This has the effect of undoing the
timing changes that are caused by the transforms in the layer
at list, and making the timing match the transition.
Applies the function when checking a recognised image, and stashes the
original name so that the error report will match the line in the script
being referenced (rather than reporting the adjusted version).
This is mainly for selected_hover and selected_idle, which will
become hover and idle if not handled, matching the way these prefixes
are handled in the rest of Ren'Py.
Fixes#2957.
This introduces the ability for a character to define its own
statement_name, and uses that ability to create a new statement
that keeps the dialogue window hidden.
This is used by the console to prevent the changes the console
makes from being elimiated when the creator rolls back to the
statement where the changes have been made.
While stuck in an infinite loop during saving, trying to break from it with a keyboard interrupt causes a crash because that exception args is an empty tuple, so we get an uncaught exception here, this checks that looking args[0] or args[1:] won't lead to a crash.
This means that each transform will get at least one shot to
update the state before replacement, such that showing a
transform and immediately replacing it has an effect.
Fixes#2914.
This was broken by some rollbacks, especially the sort of minimal rollbacks
that hapened in the console. This would cause the game to lose some
rollback information immediately after a rollback, causing problems.
Fixes#2907.
There seems to be a problem with Apple's OpenGL implementation
where it will crash during a dissolve transform. Documenting
this for now to get 7.4.7 out the door.
This means that in the usual case where it's not set, it doesn't
get forced to (0, 0), which fails in the case of a button inside
a viewport.
Fixes#2910.
This makes it similar to most other images Ren'Py loads, which
have this sort of padding.
An attempt to address #2847, without being able to repeat it.
If buttons with keyboard_focus True are shown but the first focusable element has keyboard_focus False, the focus_nearest function would focus on that first element when not focused on anything. This commit fixes that.
This works around a problem on windows where the windows+space
combination changes the keymap, and hence the lifting of the
windows key is not detected.
Fixes#2849.
The main issue was basically that xmaxmium was applied twice,
first in renpy.display.render.render, and then again in Window.render.
There was also a problem with xminimum, which would be scaled to
the smaller xmaximum.
Fixes#2890.
These methods don't do much in the current Ren'Py. ATL
images are predicted by .visit(), while Transform's child is set
when it's added. The only think it's used for is setting the
default_transform's state, and that was fixed by a direct call
to update_state.()
What's more, _show() has caused problems, first #2834, and now
Almost all places where Ren'Py autosaves have a configuration variable that can be set to False to prevent Ren'Py from autosaving at that time. The exception is the input function. This commit creates a new config variable autosave_on_input which can be set to False to disable autosaving when players input text.
This fixes a class of problem that could be caused by mixing
show and hide in a single operation, with the copy during hide
stopping things from working.
Fixes#2865.
The code to clear a single achievement was treating dicts as sets.
Additionally, only clearing if the achievement was granted means that the progress is not cleared for half-progress achievements.
This is essentially the same thing as the layer_at_list, except
that it is not cleared when the scene changes, making it suitable
for a set-and-forget 3d stage.
This will ensure that if the Python files were changed for some
reason, they'll be recompiled with the Ren'Py path, and not the
user's.
Fixesrenpy/renpyweb#16.
Passing translated strings to strftime doesn't work on Windows 10
when the locale is set to Korean, but passing the standard codes
does. So we pass the standard codes in, and just include the rest
in the final string.
Fixes#2837.
Rather than propagating TIMEVENT with modal=True through the
entire tree of displayables, this marks the event as modal
when the modal test passes.
This makes it possible for a displayable to know if it has a
modal displayable in front of it.
This is a behavior change, but one that seems correct - we're more
likely to want to translate the prefix and suffix directly, rather
than the previous setup where "Prefix[who]Suffix" was translated.
Compat is included.
Fixes#2817.
This field stores the AST, when no transcludes are supplied.
At https://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=62163 ,
and issue was reported that was caused by code looking at the
unanalyzed ast, and not the analyzed AST taken from disk.
This generally would be an autosave on Android, when the interface can't start
propery. Testing and analysis shows that Ren'Py can load these files without
issue.
Fixes#2797.
Visit now updates the DD, but it can leave a raw_child around,
so this clears that out as part of the dupliction, leaving
the state as what it was if visit wasn't called.
Fixes#2788.
It contained a serious translation mistake that had not been corrected for a long time.
ex) directory: game/tl/language -> game/tl/언어 (should not be translated...)
The goal of this is to make sure we're always scaling down, but only
by one mipmap level, so as much information as possible is represented
in the final image, without any being lost by a too-big mipmap.
Per #2764.
In projects where 'dismiss_unfocused' has been provided keys, these keys will also dismiss unfocused hard pauses. Generally this is undesirable, so this commit makes it so hard pauses use an empty list for the dismiss_unfocused parameter of the say behavior.
This moves an image around to where the mouse cursor would be,
making it possible to emulate the mouse cursor using displayables.
(And probably other effects.)
* When a layer transition is occuring, use the old (rather than new)
state for the global transition.
* Allow layer transitions to persist between interactions.
* The scene statement clears layer transitions.
Fixes#2763.
This extends the work done for the uniforms and gl_properties
by making all non-alias properties defined in a single place
in transform.py, and then updating the other data structures
required.
Since we're only copying from the framebuffer, we can use a renderbuffer
rather than a texture as the rendering targer. This should be a more
optimized path.
It was necessary to undo the combining of wait and get, as
this could lead to wait returning None when factor == 0, and
display failing.
However, the last-frame logic makes sense, so re-include it.
Per #2737, it's a bit confusing that excluding /** will exclude
all files in the directory. To fix this, the exclude behavior
is changed to not match a directory that is matched by the pattern
without a trailing * or **.
Fixes#2737.
With these changes, a modal TIMEEVENT is introduced, that is
created when a modal displayable ignores an event. This is
handled differenty, most notibly by not being used for
skipping, while still being used for pause and for
timers.
Ensures that we can sync the audio clip time of new music layer to a channel we specify. This will allow the music layers to remain in sync after save/load (<from X> doesn't sync after save/load).
Usage:
<sync [channel_name]>[audiofilename.ogg]
Otherwise a state of limbo would happen, when you're at or above the max progression level, but you don't have the achievement. Unlocking the achievement then would require to make a progression even higher than previously recorded.
Also there wouldn't be any way to reset progression towards an achievement.
Old-game is a new directory that stores the .rpyc files from the
last release of the game. Unlike in the rest of Ren'Py, the .rpyc
files in old-game can be checked in - they're not intended to be
changed on a regular basis. Ren'Py preferentially uses the .rpyc
files in old-game when assigning names to statements, which means
that even if something prevents the .rpyc files from being
generated, the old-game .rpycs will be used.
These should make looking at log.txt files easier, as the important
information is no longer buried under lists of extensions that
Ren'Py doesn't often use.
While it had been used to switch between GLES and ANGLE on windows,
in the most recent SDL2 ANGLE loads anyway. So there isn't much
use in this module, when used with renpy.exe (rather than in
a development mode).
This let SDL2 create the window again after the GL/GLES settings
have been set. The window creation code is responsible for
selecting the EGL config, and so it's important that it run
in GLES mode.
Fixes#2704.
Now there's the default theme, with generated checkboxes and scrollbar centers but pixel-perfect to the original,
there's the clear theme, same as the default but with generated window and background,
and there's the dark theme, which is the clear theme with tweaked colors.
This fixes a problem on the Galaxy Tab A (2016) where if the
display is not focused at start, the GL surface is created
with the wrong depth (565, or perhaps not at all, rather than
8888), and the window is black until focus is lost and gained
again.
When this happens, the app saves, quits, and is resumed on the
re-launch.
As change are taken into account in an init block (the skin.rpy user customization sure are), there needs to be a full reload.
Luckily, for the launcher it doesn't take much time.
Recreating l_checkbox_box (but as a transform)
Taking into account the image files put by players in the launcher directory
Remains to delete the scrollbars and the checkbox files from the launcher directory
The character replacement isn't scheduled if the character to be replaced has already been binded to a font.
Pending : process target when another FontGroup is given
Pending implementation in the segment method.
The char_map dict maps a character to replace to a character to replace it with.
For example char_map[ord('é')] = ord('e') is a nominal use case.
It's possible to have things like expressions and substutions in
the ParameterizedText strings in lint mode, that use variables
that are not initialized. This check for that and avoids the
errors that occur.
Per #2684.
Specifically:
- Explicitly cast the Unicode characters to FT_ULong before doing bit ops.
- Add the decoded value by 0x10000 to get the actual Unicode value.
- Change the rest of Py_UNICODE castings to FT_ULong so the Unicode values don't get casted back to 16-bit when rendering.
- Make the decode routine easier to read.
Modal has been added to these two displayables, and has been
changed so that it can take a callable that provides more precise
control over what is and isn't modal.
This prevents obscure interactions between the focus system and
the event system in the face of modal screen, where one screen
is modal and the other isn't.
`screen main_menu()` is probably the most customized of all built-in screens.
Currently styles in `screen main_menu` are applied to one `frame` and one `vbox` from `style_prefix`. This way, any time a developer adds a `frame` or a `vbox` to customize their `main_menu` they will inherit some unexpected properties (like `xsize`, `yfill`, `xalign`, `yalign`, a very specific `background`...).
Actually: styles are useful to reuse the same properties in different children of the same type. BUT properties defined in `style main_menu_frame` and `style main_menu_vbox` will hardly be reused.
My proposal (I think it makes more sense) is not to use `style_prefix` in the main menu, but apply directly those two styles to the two unique children that will use them.
This way, if developers add more `vbox` or `frame` to their `main_menu`, they will behave as expected with default properties.
Remove deprecated characteristic flags, per document mentioned in code comment
Add updated checksum to new file. Since the new file is created from manually-packed bits, the original PE object cannot be used for the new checksum. A second object is created for doing this.
This will only be effective when the Python enviroment was built with UCS-2 unicode type (e.g. official Ren'Py binary distribution). Once triggered, it will decode the surrogate pair to an FT_ULong before passing it to the glyph lookup routine in FreeType. Variation sequences are also handled when needed (i.e. <upper surrogate> <lower surrogate> <variation>).
I am of the opinion that when a player is using the keyboard to navigate the interface the location of the mouse should be ignored to avoid potentially confusing the player, but the mousearea displayable doesn't follow this principle. Ideally a mouse area would be able to tell if the keyboard-focused displayable overlaps with it and remain hovered then and only then, so it can be used to style/animate menus of buttons with built in keyboard support, but I have made the mouse area always unhovered when using the keyboard to navigate the interface as a simple solution in the meantime.
This is a lesser form of config.include_i686, the idea being that
the Ren'Py launcher will be whitelisted. (If it works, then we
can remove the Ren'Py icon from the launcher in the next
release.)
SDL2 only seems to check the hint once, at init time. However,
the Enable/Disable functions can be called at any time.
Fixes#2626, hopefully for good this time.
Made it so the focus_extreme function (used when arrow key is pressed if self voicing is off and no displayable on screen is currently focused) ignores displayables with keyboard_focus set to False.
Another attempt at this. It's really only the pause statment not
ending when a modal screen is up that is confusing, so we fix this
by allowing just pauses to avoid modal.
A common cause of display resets seems to be Androuid devices that
lose the egl context when going to sleep. This ensures we make
progress to actually going to sleep when this happens.
This isn't a performance enhancement, anymore, as surfaces aren't
used much any more. It was also causing a memory leak, as the
Texture kept a reference to the Surface, which kept the Surface
alive, which kept the Texture in the cache even if it should have
been purged.
This fixes a jitter problem that happens when the framerate is an
integer multiple of the movie rate. You might skip a frame because
it's a small fraction of a second early, only to have to wait for
the next frame to show it.
These can be performance critical, and involve a render to texture.
This change adds the ability to determine if the new textures have
mipmaps generated.
... which was that dynamic variables wouldn't get reset after a
rollback happened. This wasn't a huge problem, since dynamic
variables mostly were used in contexts, and contexts rarely
cause rollback.
However, we offer rollback as an option when an error in a context
occurs, which could trigger this issue.
Fixes#2599.
First off, it makes sense that if a size is being forced on a
displayable, it should fill to fit that size in possible. So
now xsize, ysize, and xysize force xfill and/or yfill in the
appropriate dimensions.
If box_wrap is true, however, fill is turned off for the last
line. This prevents it from being expanded unnaturally.
Fixes#2589, while preserving the fix for #2081.
This controller doesn't work without some other software to send
the init to it. Trying to use hidapi to initialize the controller
didn't work, and led to problems with other software that uses
USB. (And fundamentally, I don't think Ren'Py should use direct USB
access.)
So, instead, we detect the pro controller and ignore it.
The TimerState object expects to roll back, but there's an edge
case, since usually an object doesn't roll back to the start of
the interaction period when it was first created. However, due
to being reachable through a displayable that doesn't roll back,
the TimerState needs to roll back to its initial state.
Fixes#2596.
- Go back to using SDL_calloc on Windows, as it can be freed properly.
- Go back to 16 byte alignment, now that we patch ffmpeg to handle
alignment properly.
This lets a creator change the amount of time Live2D spends fading,
per the discussion at #2552.
This also changes the motion semantics to be inclusive of the
segment end time, which means the last segment of the motion will
continue forever if not faded out.
This works around the issue fixed by ffmpeg/ffmpeg@ba3e771a42
on sse3 systems, and prepares Ren'Py for other platforms that might want 32-byte alignment.
This may also help crashes (which have never been reported) with movies that have a row
length that is not a multiple of 4 pixels.
This is actually pretty rarely used, basically just for things
like:
label foo(a=1
+ 2):
...
Where an expression is inside parenthesis that exist in Python but
not Ren'Py. This inserts \ before each newline, but with the change
that it doesn't do it when inside a string, where newlines can
be meaningful.
Fixes#2549.
This helps with mipmap construction, as it means that a 1px line on
the edge can blend into transparency as well as other colors.
Fixes#2541, at least when scalling down to > 12.5%.
This will determine if the calling script was compiled in python 2
or python 3 mode, and invoke the python 2 or python 3 open function,
as appropriate.
Intended to address #2543.
Fixes#2539.
What happened is that the object was changed and then became
unreachable. Since purge_unreachable occured in change order,
the object was purged, and was restored in the new, rather than old
version.
This fixes a problem that only occured on AMD GPUs, where buttons
with a focus_mask would not be focused, probably because the
picel was being drawn in the wrong place, at least when anisotropy
is taken into account.
This is because it's possible for very small rounding errors to
cause a computed size to be infitesimally smaller than it should
be, and hence the texture to be a full pixels smaller.
Ren'Py requires that polygons used for clipping meshes or other
polygons all have the same winding order. (Counterclockwise,
in the usual Ren'Py coordinate system.) Certain matrix
multiplications can change winding order, and hence prevent
intersection from working.
This adds a pass that checks and fixes winding orders before
an intersection can occur.
Fixes#2472.
This is the strict handler built into Python, and it's used for
finding errors in Ren'Py script files. (This works around the
patch to Python 2.7 that makes surrogateescape the de-facto
default.)
* Once a rendererer is selected, keep using it even if Ren'Py is restarted.
* Store config.gl2 in persistent._gl2, and restore it if an error happens.
This should work well except for an autreload where config.gl2 is changed,
which ideally shouldn't happen.
Fixes#2457.
This is designed to fix a number of problems caused when running
on a filesystem in which a path is not representable in utf-8.
There are functions, like os.getcwdu that will attempt to decode
these paths, but fail. This ensures that paths can always round-trip
to and from unicode, which should help things work.
* Make CFBundleVersion more readable.
* Add build.mac_info_plist, to provide a more straightforward way
of customizing Info.plist, which lets the about screen be customized.
Fixes#2443.
Sleeping inside Ren'Py or Pygame_SDL2 has been proving to be
problematic. I'm not 100% sure why, though it seems Asyncify is
involved. It may have something to do with the names generated
by cython not being stable, though that's just a guess.
This avoids this problem by preventing Ren'Py from putting
SDL2 into a mode where it can block, and then explicitly
calling emscripten.sleep to emulate the original behavior.
This works around a bug that appears to manifest in the angle2
renderer when running on my radeon on Windows. When that bug
happens:
* GL_NEAREST_MIPMAP_* does not work when ANISOTROPY is non-zero.
* Setting the texture anisotropy to zero doesn't work when it has
been set to non-zero.
Hence, there's a new gl property that, when set, prevents anisotropy
from being added to newly-created textures.
Despite Tkinter being Python's de-facto GUI library, it's often not
installed by default on Linux distributions. PyGObject has very good
support on the other hand, and has the benefit of accessing the native
file picker available on a desktop through Gtk.FileChooserNative. This
commit will have the directory picker attempt to use the Gtk directory
picker first, or else fall back to the tkinter backend.
Some systems don't have libjpeg-turbo8-dev, and need libjpeg62-turbo-dev instead. Use the libjpeg-dev metapackage like https://github.com/renpy/pygame_sdl2/blob/master/README.rst does, which seems to work everywhere. Also, use `$(uname -m)` instead of hardcoding `x86_64` so the same instructions work on ARM systems too.
This fixes#2403, but also opens up some new space for shaders.
Peviously, we'd subsurface the children of a Render with mesh=True,
which would change the coordinates.
Now, the children are not cropped, which allows a shader to look up
value in a second child, if needed.
These need to be declared, but once they are they may be used
in conjunction with a normal expression. This can be used to
model clothing, pose changes, etc in conjunction with a normal
expression.
Fixes#2358.
This fixes a problem with the Haru sample model, where the masks
for her eyes were hidden and at 0 alpha, which mean that the masks
were not rendered, and hence couldn't be used.
Giving mesh True causes a flatten operation, which means that
the outline and top textures of the text become a single layer
before alpha is applied to it. Since alpha is applied once,
the colors are less murky, and we can raise the transparency
without reducing the amount of the background that shows through.
Previously, only the outermost transform would be considered, and
inner transforms would go away. With this change, the child of
the innermost transform is changed, while the outermost transform
is placed in the displayable tree.
This widens the keyboard out some, and will let us use slightly
bigger buttons.
This also adds ., and removes {, }, [, and ], which Ren'Py doesn't
like as part of input.
It hasn't been developed sinced 2013, as far as I can tell, and
the website has been down since 2019. Atom has basically replaced
it.
Editra, thank you for being part of Ren'Py.
Rather than doing weird things with offset, these now work by using
crop to crop the image to its original size. This should make pans
work better with other ATL properties.
Fixes#2320.
LOD is now controlled by u_lod_bias.
There is now a dictionary that is passed around through the gl2
renderer, properties. It's intended as the place to store
information that controls the fixed-function portions of
the GL pipeline. Right now, it controls the texture_scaling
mode (used to implement nearest neighbor rendering), and
pixel_perfect rendering, but it can be used for other things
in the future.
The full set of texture_scaling modes are now available.
It could trigger in a case where a C function in the module had the
same name as the module itself. (Like the render function in
renpy.display.render.) This causes functions that import it to
report an error.
The drawable align shader has a number of problems, most notably
that it could be triggered by accident - for example, the corners
of a Frame would trigger it. It could also move the diferent corners
of a texture differently, which would lead to blurring.
This replaces it with the concept of pixel perfect rendering. A
Render can be rendered in a pixel perfect manner if the only
transforms it has undergone are shifts by an integer number of
pixels. After a Render opts in (right now, Text is the only Render
that does so), each Model that it draws is shifted until (0, 0) is
located on an integer pixel on the screen.
Compared to drawable_align, pixel perfect rendering is simpler - by
actually transforming a point, it's easy to determine the nearest
pixel, and then move the draw by up to 1/2 of a pixel in each
axis.
After compared with the below code table, added some lacked characters.
GB 2312-80 (China)
Big 5 (Taiwan) + frequency table
JIS X 0208 (Japan) + joyo kanji
This replaces the flatten property, and explicitly flattens into
a mesh, if possible. Optionally, this takes a tuple, that
defines the number of points in the horizontal and vertical
directions that make up the mesh. (The idea being that a
vertex shader can then distort the mesh.)
The different shader variables now get prefixed with the GLSL
type - u_ for uniform, a_ for attribute, v_ for varying. This
makes sure that we're good if OpenGL adds new functions.
There are two new uniforms - u_time is the frame time, and u_random
is a vec4 with 4 random values in it.
Uniforms beginning with u_renpy and the standard uniforms (u_transform,
u_time, and u_random) are not exposed to ATL. (Since Ren'Py would just
overwrite them, anyway.)
Instead of special-casing these uniforms, they're updated by the
displayables that change them, and then config.merge_uniforms
makes sure that things like nested color matrixes and nested
alpha combine properly.
This is a dictionary that explains how to merge together uniforms
that are provided by the same shader in multiple places. For example,
the alpha should me multiplied, not replaced.
ColorMatrix is the new base class for objects that can be called
to return a Matrix. ATL can interpolate between different instances
of the same ColorMatrix subclass, and ColorMatrixes can be multiplied
together, in which case the relevant Matrixes wil be multipled
together.
Thinking about Patreon + #2255, I've realized that reusing im.matrix
is probably a bad idea. The 5x5 matrices don't make sense with
premultiplied alpha, and ATL really wants function-like objects
that help animated things.
In the redesign, matrixcolor takes either a 4x4 Matrix, or a
function-like object (a ColorMatrix object) that takes an old
object to interpolate from, a completion amount, and returns
a Matrix.
These were mostly used by the software renderer, which is no longer
performance-critical. The MMX-based stuff appears to be broken on
i686 on recent GCCs (it had been disabled on Linux for years), so
it's easy to justify removing it.
Changes all instances of `<dict>.has_key(<key>)` to `<key> in <dict>` across all Python and RenPy files, as Python 3 has removed the `has_key` method.
Excuse my grammar and missing backtick quoted content in my last commit... how embarassing.
The last commit was supposed to say: "Changed all instances of `except <type>, <var>` to `except <type> as <var>`"...
Setting size to None is used reset and few other places so we need to
keep support for clearing size in that way rather than requiring code to
be ported to explicitly setting xsize and ysize to None.
If maxsize is specified, minsize is ignored.
If not None, minsize causes the displayable to be scaled so that it fills a box of this size, while preserving aspect ratio. (Note that this means that one of the dimensions may be greater than the size of this box.)
Since there's no direct linking to OpenGL anymore, there's no reason
to delay this import, and doing so makes the Live2D API available
in the standard manner.
Generally, the resource segment Ren'Py uses will be bigger than the
one used in games. If it is, keep it. Otherwise, use the delta
between section sizes everywhere.
This provides a way to profile init blocks.
It's probably best used with something like:
init -1000 python:
config.profile_init = .2
To display any init block that takes longer than .2 seconds.
Changes to Apple's notatization system make it hard to include
unsigned executables. To fix this, we'll attempt to write the
executables after the launcher starts.
Such messages arise with
label start:
pause # eval failed here
$var = None
pause # non-existing label None here
$var = "test"
pause
call expression var
jump expression var
In addition, minor refactoring and error description change in parse_play_music to be more consistent with parse_queue_music and the new parse_stop_music
Introduce new 'voice' type in progressive_download.txt.
Predict 'voice' statements and pre-downloads them; removes files after 3mn to avoid consuming all memory.
Currently auto-voicing is not supported (may need prediction in "say" statement).
* Allow the player to select the model-based renderers.
* Remove the framerate test. (This was after seeing a Surface that
reported the error, but was working fine. Plus, it's not clear
that DX would have helped.)
* Remove the DirectX installer.
As Ren'Py become more dependent on GL for functionality and
performance, the purpose of the software renderer is to provide
error messages to players.
As a result, support for fullscreen mode and a custom mouse has
been removed.
This is a much better fit for modern computers, as it means that Ren'Py
can use the window that has been resized for it, rather than having to
restart the video system whenever a resize occurs.
The update to the newest SDL on Androd seems to call terminate,
even when the app might come back to life. It's okay to let the
OS kill us, so we do that.
It took me forever to spot that there are 2 functions with the same name, and the first one in the documentation (which we find through Ctrl+F) did not mention that.
This had mostly been true, but there were a few places where
if the android module had been importable was what mattered.
This has been fixed by moving to a unified Python library.
Very basic (static elasticity) Catmull-Rom implementation to work with knots in ATL. Slight tweak to allow a knot to be a tuple of tuples and minor documentation changes.
This is the start of integrating the renpy-build results into the
Ren'Py build process. As part of this, renpy.sh has been moved into
renpy-build, and is copied here as the dependences are built.
Per #2079.
The idea here is that music may often not be mixed with the
thought of self voicing in mind, and so it makes sense to drop
the music and sound mixers when self-voicing is enabled. The
amount to drop by is controllable from the accessibility menu,
for games where this is not desired.
This removes a the image manipulators that depend on a file from the
image cache when one of the files that are depended on change. This
is also a first draft of the function needed to load files from the
web on the fly.
Apart from being faster in some circumstances, this is close to
what other platforms (ie, Live2D) use internally, so at some point
we can avoid copying over that data.
This removes a the image manipulators that depend on a file from the
image cache when one of the files that are depended on change. This
is also a first draft of the function needed to load files from the
web on the fly.
There was a problem reported whenre Py_DECREF could cause arbitrary
pauses to occur. Now, the names stored inside renpysound are C strings,
rather than Python strings, and so they can be deallocated without
risk of triggering the garbage collector.
Locking has also been somewhat simplified - theree are now two
locks, the audio and name lock, with rules of each. The functions
now do not grab the GIL automatically, as there's no need.
This is part of the ongoing modernization program. OpenGL 1.x is
now hopelessly obsolete, so it's gone. SDL2 now supports creating
contexts for us, so we'll use it to manage the EGL path.
- Use \n separator in renpyweb_remote_files.txt
- Move download code to a new module
- load_core() now throws a DownloadNeeded exception which is caught by Image.load(), calling renpy.webloader.enqueue()
- renpyweb_remote_files.txt is now only processed if downloading is enabled
This compiles python in a .rpy file in a way that is more compatible
with Python 3. (It enables Python 3 division, and will enable Python3
.items(), .keys(), and .values().)
Cython implements .iteritems, .itervalues, and .iterkeys for dicts
in a way that works with Python 3 - so long as it knows that it's
dealing with a dict type. This add some annotations to help it out.
This is the start of a series of changes that will embrace future's
philosophy - that Python 2/3 source should be as close to Python 3
as possible - and even extended a bit, like with dictviews.
We do have to pick and choose with future - it's important that
Ren'Py remain performant over the transition period - but things
like using sys.modules to map modules to their new Python 3
locations does appeal to me.
It now triggers on: from __future__ import with_statement, division.
This should be a bit safer, because with_statement is obsolete - even if
it is used by any Python, it can be removed without changing the
semantics of the program. (We can't trigger _just_ on it, as all
old .rpycs are compiled with that flag.)
Right now, this is opted into when "from __future__ import division"
is given, and lets us program using Python 3's dict semantics while
still working in Python 2.
Probably the only way py3 Ren'Py is going to look acceptable is
to support .items(), and the only way to do that is to patch Python
2.7 to replace the method with one that returns the appropriate
proxy.
While we're at it, we can re-add iteritems() and itervalues(),
makng those accessible to older code via dict.
This is intended for use as the clip polygon, and hence it doesn't
need 3d support. (The new Mesh implermentation doesn't use this,
as it has its own polygons.)
This is part of a series of performance improvements when threaded
optimizations are enabled on Nvidia cards. (__GL_THREADED_OPTIMIZATIONS=1
on Linux.)
glGenTextures was taking a long time - 3ms! - to complete. So we
avoid it entirely, and instead allocate the texture numbers
beforehand and clear the textures without deallocating the
numbers.
This particular use case appears to be safe, but I could make Ren'Py crash with more complex async_call-s.
This may also explain some irregular crashes a while ago when letting RenPyWeb run unattended.
This is somewhat similar to running Python in two threads. In doubt, let's avoid.
Moreover, however autosave is run, the browser will freeze a bit, no significant change.
This is possible for certain things like viewports that share an
adjustement, or bars that are rendered before the corresponding
viewport. This detects this case are restores the render to a
useable state.
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,19 +19,25 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
default persistent.android_bundle = False
init python:
ANDROID_NO_RAPT = 0
ANDROID_NO_JDK = 1
ANDROID_NO_SDK = 2
ANDROID_NO_KEY = 3
ANDROID_NO_CONFIG = 4
ANDROID_OK = 5
ANDROID_NO_BUNDLE_KEY = 4
ANDROID_NO_CONFIG = 5
ANDROID_NO_BUNDLE = 6
ANDROID_OK = 7
NO_RAPT_TEXT = _("To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher.")
NO_JDK_TEXT = _("A 64-bit/x64 Java 8 Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}download and install the JDK{/a}, then restart the Ren'Py launcher.")
NO_JDK_TEXT = _("A 64-bit/x64 Java 8 Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=https://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot}download and install the JDK{/a}, then restart the Ren'Py launcher.")
NO_SDK_TEXT = _("RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this.")
NO_KEY_TEXT = _("RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore.")
NO_BUNDLE_KEY_TEXT = _("RAPT has been installed, but a bundle key hasn't been configured. Please create a new key, or restore bundle.keystore.")
NO_CONFIG_TEXT = _("The current project has not been configured. Use \"Configure\" to configure it before building.")
NO_BUNDLE_TEXT = _("Please select if you want a Play Bundle (for Google Play), or a Universal APK (for sideloading and other app stores).")
OK_TEXT = _("Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device.")
PHONE_TEXT = _("Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button.")
@@ -46,9 +52,13 @@ init python:
BUILD_INSTALL_AND_LAUNCH_TEXT = _("Builds the Android package, installs it on an Android device connected to your computer, then launches the app on your device.")
LOGCAT_TEXT = _("Retrieves the log from the Android device and writes it to a file.")
LIST_DEVICES_TEXT = _("Lists the connected devices.")
PAIR_TEXT = _("Pairs with a device over Wi-Fi, on Android 11+.")
CONNECT_TEXT = _("Connects to a device over Wi-Fi, on Android 11+.")
DISCONNECT_TEXT = _("Disconnects a device connected over Wi-Fi.")
DEBUG_TEXT = _("Selects the Debug build, which can be accessed through Android Studio. Changing betweendebug and release builds requires an uninstall from your device.")
RELEASE_TEXT = _("Selects the Release build, which can be uploaded to stores. Changing between debug and release builds requires an uninstall from your device.")
PLAY_BUNDLE_TEXT = _("Builds an Android App Bundle (ABB), intended to be uploaded to Google Play. This can include up to 2GB of data.")
UNIVERSAL_APK_TEXT = _("Builds a Universal APK package, intended for sideloading and stores other than Google Play. This can include up to 2GB of data.")
import subprocess
@@ -102,8 +112,13 @@ init python:
return ANDROID_NO_SDK
if not os.path.exists(rapt.plat.path("project/local.properties")):
return ANDROID_NO_KEY
if not os.path.exists(rapt.plat.path("project/bundle.properties")):
return ANDROID_NO_BUNDLE_KEY
if not os.path.exists(os.path.join(project.current.path, ".android.json")):
__("Run configure before attempting to build the app.")
__("Google Play support is enabled, but build.google_play_key is not defined.")
__("Updating project.")
__("Creating assets directory.")
__("Creating expansion file.")
__("Packaging internal data.")
__("I'm using Gradle to build the package.")
__("Uploading expansion file.")
__("The build seems to have failed.")
__("I'm installing the bundle.")
__("Installing the bundle appears to have failed.")
__("Launching app.")
__("Launching the app appears to have failed.")
__("The build seems to have succeeded.")
__("The arm64-v8a version works on newer Android devices, the armeabi-v7a version works on older devices, and the x86_64 version works on the simulator and chromebooks.")
__("What is the full name of your application? This name will appear in the list of installed applications.")
__("What is the short name of your application? This name will be used in the launcher, and for application shortcuts.")
__("What is the name of the package?\n\nThis is usually of the form com.domain.program or com.domain.email.program. It may only contain ASCII letters and dots. It must contain at least one dot.")
@@ -29,28 +29,19 @@ init python hide:
__("{} is a Java keyword, and can't be used as part of a package name.")
__("What is the application's version?\n\nThis should be the human-readable version that you would present to a person. It must contain only numbers and dots.")
__("The version number must contain only numbers and dots.")
__("What is the version code?\n\nThis must be a positive integer number, and the value should increase between versions.")
__("The numeric version must contain only numbers.")
__("How much RAM do you want to allocate to Gradle?\n\nThis must be a positive integer number.")
__("The RAM size must contain only numbers.")
__("How would you like your application to be displayed?")
__("In landscape orientation.")
__("In portrait orientation.")
__("In the user's preferred orientation.")
__("Which app store would you like to support in-app purchasing through?")
__("Google Play.")
__("Amazon App Store.")
__("Both, in one app.")
__("Neither.")
__("Would you like to create an expansion APK?")
__("No. Size limit of 100 MB on Google Play, but can be distributed through other stores and sideloaded.")
__("Yes. 2 GB size limit, but won't work outside of Google Play. (Read the documentation to get this to work.)")
__("Do you want to allow the app to access the Internet?")
__("Do you want to automatically update the generated project?")
__("Do you want to automatically update the Java source code?")
__("Yes. This is the best choice for most projects.")
__("No. This may require manual updates when Ren'Py or the project configuration changes.")
__("Unknown configuration variable: {}")
__("I'm compiling a short test program, to see if you have a working JDK on your system.")
__("I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\nhttp://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Without a working JDK, I can't continue.")
__("The version of Java on your computer does not appear to be JDK 8, which is the only version supported by the Android SDK. If you need to install JDK 8, you can download it from:\n\nhttp://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html\n\nYou can also set the JAVA_HOME environment variable to use a different version of Java.")
__("I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\nhttps://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Without a working JDK, I can't continue.")
__("The version of Java on your computer does not appear to be JDK 8, which is the only version supported by the Android SDK. If you need to install JDK 8, you can download it from:\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nYou can also set the JAVA_HOME environment variable to use a different version of Java.")
__("The JDK is present and working. Good!")
__("The Android SDK has already been unpacked.")
__("Do you accept the Android SDK Terms and Conditions?")
@@ -59,13 +50,15 @@ init python hide:
__("I've finished unpacking the Android SDK.")
__("I'm about to download and install the required Android packages. This might take a while.")
__("I was unable to accept the Android licenses.")
__("I was unable to accept the Android licenses.")
__("I was unable to install the required Android packages.")
__("I've finished installing the required Android packages.")
__("You set the keystore yourself, so I'll assume it's how you want it.")
__("You've already created an Android keystore, so I won't create a new one for you.")
__("I can create an application signing key for you. Signing an application with this key allows it to be placed in the Android Market and other app stores.\n\nDo you want to create a key?")
__("I will create the key in the android.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\n\You also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of android.keystore, and keep it in a safe place?")
__("Please enter your name or the name of your organization.")
__("I can create an application signing key for you. This key is required to create Universal APK for sideloading and stores other than Google Play.\n\nDo you want to create a key?")
__("I will create the key in the android.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of android.keystore, and keep it in a safe place?")
__("Could not create android.keystore. Is keytool in your path?")
__("I've finished creating android.keystore. Please back it up, and keep it in a safe place.")
__("I can create a bundle signing key for you. This key is required to build an Android App Bundle (AAB) for upload to Google Play.\n\nDo you want to create a key?")
__("I will create the key in the bundle.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of bundle.keystore, and keep it in a safe place?")
__("Could not create bundle.keystore. Is keytool in your path?")
__("It looks like you're ready to start packaging games.")
# Some analysis and the little I could find on how the symbol tables were layed out show that the PE table is in two sections. One is
# a list of NumberOfSymbols*(18 bytes) symbol entries, followed immediately by a string table who's length is specified in the 4 bytes following the symbol structure list
#Again, the information *seems* to indicate that this will always follow the entire block of all sections (so be at the end of the file)
######
# As a related note, apparently this flag has been deprecated, but appears to be set (I think ..) in the renpy.exe that is used to build from..
# no idea of a consequence, just an observation
# https://docs.microsoft.com/en-us/windows/win32/debug/pe-format#characteristics , see "IMAGE_FILE_LINE_NUMS_STRIPPED" :
# COFF line numbers have been removed. This flag is deprecated and should be zero.
# In renpy.exe, this 2-byte flag is @ 0x096 and 0x097 in little-endian
# Section, SizeOfRawData = multiple of FileAlignment (On Disk size)
# Scetion, VirtualSize is NOT aligned to any specific number, and rwdata may be > than this due to its alignment requirement (In memory size)
#
# the resource section should be padded out to meet the alignment requirement of SizeOfRawData = multiple of FileAlignment (So, in the file, since on disk)
#
#####
# RVA table virt address and size = that in the section header
#
#####
# SizeOfImage must be aligned to SectionAlignment (memory alignment)
# There is NO padding needed, the image size number simply needs to be aligned to >= the
interface.error(_("Ren'Py was unable to run python with tkinter to choose the directory. Please install the python-tk or tkinter package."), label=None)
interface.error(_("Ren'Py was unable to run python with tkinter to choose the directory. Please install the python3-tk or tkinter package."), label=None)
if code:
interface.error(_("Ren'Py was unable to run python with tkinter to choose the directory. Please install the python-tk or tkinter package."), label=None)
interface.error(_("Ren'Py was unable to run python with tkinter to choose the directory. Please install the python3-tk or tkinter package."), label=None)
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE
Version 1.1 - 26 February 2007
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects,
to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework
in which fonts may be shared and improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold
by themselves.
The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided
that any reserved names are not used by derivative works.
The fonts and derivatives, however, cannot be released under any other type of license.
The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such.
This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the copyright statement(s).
"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting, or substituting ? in part or in whole ?
any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge,
embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,in Original or Modified Versions,
may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software,
provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files,
human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields
can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written
permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented
to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise
any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit
written permission.
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed
under any other license. The requirement for fonts to remain under this license does not apply to any document created using
the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT.
IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE
# Copyright 2004-2019 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -309,7 +309,8 @@ label change_gui:
project_name = project.current.name
mode = interface.choice(
_("{b}Warning{/b}\nContinuing will overwrite customized bar, button, save slot, scrollbar, and slider images.\n\nWhat would you like to do?"),
__("{b}Warning{/b}\nContinuing will overwrite customized bar, button, save slot, scrollbar, and slider images.\n\nWhat would you like to do?") +
__("{size=-4}\n\nThis will not overwrite gui/main_menu.png, gui/game_menu.png, and gui/window_icon.png, but will create files that do not exist.{/size}"),
[
("change", _("Choose new colors, then regenerate image files.")),
("regenerate", _("Regenerate the image files using the colors in gui.rpy.")),
install_from_zip("Live2D Cubism SDK for Native", "CubismSdkForNative-4-*.zip", patterns)
jump front_page
screen install():
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("Install Libraries")
add HALF_SPACER
hbox:
frame:
style "l_indent"
xfill True
viewport:
scrollbars "vertical"
mousewheel True
has vbox
text _("This screen allows you to install libraries that can't be distributed with Ren'Py. Some of these libraries may require you to agree to a third-party license before being used or distributed.")
add HALF_SPACER
add SPACER
textbutton _("Install Live2D Cubism SDK for Native"):
action Jump("install_live2d")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("The {a=https://www.live2d.com/en/download/cubism-sdk/download-native/}Cubism SDK for Native{/a} adds support for displaying Live2D models. Place CubismSdkForNative-4-{i}version{/i}.zip in the Ren'Py SDK directory, and then click Install. Distributing a game with Live2D requires you to accept a license from Live2D, Inc.")
add SPACER
text _("Live2D in Ren'Py doesn't support the Web, Android x86_64 (including emulators and Chrome OS), and must be added to iOS projects manually. Live2D must be reinstalled after upgrading Ren'Py or installing Android support.")
add SPACER
if not achievement.has_steam:
textbutton _("Install Steam Support"):
action Jump("install_steam")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("Before installing Steam support, please make sure you are a {a=https://partner.steamgames.com/}Steam partner{/a}.")
else:
textbutton _("Install Steam Support")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("Steam support has already been installed.")
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "Les options de ce menu ont pour objectif d'augmenter l'accessibilité. Elles peuvent ne pas fonctionner sur tous les jeux, et certaines combinations d'options peuvent rendre le jeu injouable. Le problème ne vient pas du jeu ou du moteur. Pour de meilleurs résultats en changeant la police, essayez de maintenir le texte de la même taille qu'avant."
# renpy/common/00action_file.rpy:353
old "Save slot %s: [text]"
new "Sauvegarder %s: [text]"
# renpy/common/00action_file.rpy:434
old "Load slot %s: [text]"
new "Charger %s: [text]"
# renpy/common/00action_file.rpy:487
old "Delete slot [text]"
new "Supprimer slot [text]"
# renpy/common/00action_file.rpy:566
old "File page auto"
new "Page auto"
# renpy/common/00action_file.rpy:568
old "File page quick"
new "Page rapide"
# renpy/common/00action_file.rpy:570
old "File page [text]"
new "Page [text]"
# renpy/common/00action_file.rpy:769
old "Next file page."
new "Page suivante."
# renpy/common/00action_file.rpy:841
old "Previous file page."
new "Page précédente."
# renpy/common/00action_file.rpy:920
old "Quick save."
new "Sauvegarde rapide."
# renpy/common/00action_file.rpy:939
old "Quick load."
new "Chargement rapide."
# renpy/common/00action_other.rpy:375
old "Language [text]"
new "Langue [text]"
# renpy/common/00director.rpy:708
old "The interactive director is not enabled here."
new "Le réalisateur interactif n'est pas activé ici."
# renpy/common/00director.rpy:1481
old "⬆"
new "⬆"
# renpy/common/00director.rpy:1487
old "⬇"
new "⬇"
# renpy/common/00director.rpy:1551
old "Done"
new "Fait"
# renpy/common/00director.rpy:1561
old "(statement)"
new "(statement)"
# renpy/common/00director.rpy:1562
old "(tag)"
new "(tag)"
# renpy/common/00director.rpy:1563
old "(attributes)"
new "(attributs)"
# renpy/common/00director.rpy:1564
old "(transform)"
new "(transform)"
# renpy/common/00director.rpy:1589
old "(transition)"
new "(transition)"
# renpy/common/00director.rpy:1601
old "(channel)"
new "(channel)"
# renpy/common/00director.rpy:1602
old "(filename)"
new "(fichier)"
# renpy/common/00director.rpy:1631
old "Change"
new "Changer"
# renpy/common/00director.rpy:1633
old "Add"
new "Ajouter"
# renpy/common/00director.rpy:1639
old "Remove"
new "Retirer"
# renpy/common/00director.rpy:1674
old "Statement:"
new "Statement :"
# renpy/common/00director.rpy:1695
old "Tag:"
new "Tag :"
# renpy/common/00director.rpy:1711
old "Attributes:"
new "Attributs :"
# renpy/common/00director.rpy:1729
old "Transforms:"
new "Transforms :"
# renpy/common/00director.rpy:1748
old "Behind:"
new "Sous :"
# renpy/common/00director.rpy:1767
old "Transition:"
new "Transition :"
# renpy/common/00director.rpy:1785
old "Channel:"
new "Channel :"
# renpy/common/00director.rpy:1803
old "Audio Filename:"
new "Fichier audio :"
# renpy/common/00keymap.rpy:300
old "Failed to save screenshot as %s."
new "Échec de sauvegarde de la capture d'écran %s."
# renpy/common/00preferences.rpy:240
old "display"
new "affichage"
# renpy/common/00preferences.rpy:252
old "transitions"
new "transitions"
# renpy/common/00preferences.rpy:261
old "skip transitions"
new "passer les transitions"
# renpy/common/00preferences.rpy:263
old "video sprites"
new "sprites vidéo"
# renpy/common/00preferences.rpy:272
old "show empty window"
new "afficher fenêtre vide"
# renpy/common/00preferences.rpy:281
old "text speed"
new "vitesse du texte"
# renpy/common/00preferences.rpy:289
old "joystick"
new "joystick"
# renpy/common/00preferences.rpy:289
old "joystick..."
new "joystick..."
# renpy/common/00preferences.rpy:296
old "skip"
new "passer"
# renpy/common/00preferences.rpy:299
old "skip unseen [text]"
new "passer [text] non lus"
# renpy/common/00preferences.rpy:304
old "skip unseen text"
new "passer le texte non lu"
# renpy/common/00preferences.rpy:306
old "begin skipping"
new "commencer à passer"
# renpy/common/00preferences.rpy:310
old "after choices"
new "après les choix"
# renpy/common/00preferences.rpy:317
old "skip after choices"
new "passer après les choix"
# renpy/common/00preferences.rpy:319
old "auto-forward time"
new "avancée du temps automatique"
# renpy/common/00preferences.rpy:333
old "auto-forward"
new "avancée automatique"
# renpy/common/00preferences.rpy:340
old "Auto forward"
new "Avancée automatique"
# renpy/common/00preferences.rpy:343
old "auto-forward after click"
new "avancée automatique après un clic"
# renpy/common/00preferences.rpy:352
old "automatic move"
new "mouvement automatique"
# renpy/common/00preferences.rpy:361
old "wait for voice"
new "attendre la voix"
# renpy/common/00preferences.rpy:370
old "voice sustain"
new "maintien de la voix"
# renpy/common/00preferences.rpy:379
old "self voicing"
new "lecture vocale"
# renpy/common/00preferences.rpy:388
old "self voicing volume drop"
new "baisse de volume pendant la lecture vocale"
# renpy/common/00preferences.rpy:396
old "clipboard voicing"
new "voix par presse-papier"
# renpy/common/00preferences.rpy:405
old "debug voicing"
new "voix de debug"
# renpy/common/00preferences.rpy:414
old "emphasize audio"
new "mise en valeur de l'audio"
# renpy/common/00preferences.rpy:423
old "rollback side"
new "côté de rollback"
# renpy/common/00preferences.rpy:433
old "gl powersave"
new "gl économie d'énergie"
# renpy/common/00preferences.rpy:439
old "gl framerate"
new "gl images par seconde"
# renpy/common/00preferences.rpy:442
old "gl tearing"
new "gl tearing"
# renpy/common/00preferences.rpy:445
old "font transform"
new "apparence de la police"
# renpy/common/00preferences.rpy:448
old "font size"
new "taille de police"
# renpy/common/00preferences.rpy:456
old "font line spacing"
new "taille d'espaces"
# renpy/common/00preferences.rpy:464
old "system cursor"
new "curseur système"
# renpy/common/00preferences.rpy:484
old "music volume"
new "volume de la musique"
# renpy/common/00preferences.rpy:485
old "sound volume"
new "volume du son"
# renpy/common/00preferences.rpy:486
old "voice volume"
new "volume des voix"
# renpy/common/00preferences.rpy:487
old "mute music"
new "couper la musique"
# renpy/common/00preferences.rpy:488
old "mute sound"
new "couper le son"
# renpy/common/00preferences.rpy:489
old "mute voice"
new "couper les voix"
# renpy/common/00preferences.rpy:490
old "mute all"
new "couper tout"
# renpy/common/_developer/developer.rpym:43
old "Interactive Director (D)"
new "Réalisateur interactif (D)"
# renpy/common/_developer/developer.rpym:57
old "Show Image Load Log (F4)"
new "Montrer le log ne chargement des images (F4)"
# renpy/common/_developer/developer.rpym:60
old "Hide Image Load Log (F4)"
new "Masquer le log de chargement des images (F4)"
# renpy/common/_developer/developer.rpym:63
old "Image Attributes"
new "Attributs d'image"
# renpy/common/_developer/developer.rpym:90
old "[name] [attributes] (hidden)"
new "[name] [attributes] (masqué)"
# renpy/common/_developer/developer.rpym:94
old "[name] [attributes]"
new "[name] [attributes]"
# renpy/common/_developer/developer.rpym:154
old "Hide deleted"
new "Masquer les supprimés"
# renpy/common/_developer/developer.rpym:154
old "Show deleted"
new "Montrer les supprimés"
# renpy/common/_developer/developer.rpym:506
old "Type to filter: "
new "Type à filtrer : "
# renpy/common/_developer/developer.rpym:631
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
new "Textures : [tex_count] ([tex_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:635
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
new "Cache d'images : [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
old " <renpy script statement>: run the statement\n"
new " <renpy script statement>: Exécuter cette déclaration\n"
new " <renpy script statement>: Exécuter cette déclaration\n"
# 00console.rpy:415
old " <python expression or statement>: run the expression or statement"
new " <python expression or statement>: Exécuter cette expression ou cette déclaration"
new " <python expression or statement>: Exécuter cette expression ou cette déclaration"
# 00console.rpy:423
old "clear: clear the console history"
@@ -147,33 +146,52 @@ translate french strings:
# 00console.rpy:427
old "exit: exit the console"
new "exit: quitter la console"
new "exit: quitter la console"
# 00console.rpy:435
old "load <slot>: loads the game from slot"
new "load <slot>: charger la partie de cet emplacement"
new "load <slot>: charger la partie de cet emplacement"
# 00console.rpy:448
old "save <slot>: saves the game in slot"
new "save <slot>: sauvegarder la partie dans cet emplacement "
new "save <slot>: sauvegarder la partie dans cet emplacement "
# 00console.rpy:459
old "reload: reloads the game, refreshing the scripts"
new "reload: Recharge le jeu, rafraîchit les scripts"
new "reload: Recharge le jeu, rafraîchit les scripts"
# 00console.rpy:467
old "watch <expression>: watch a python expression"
new "watch <expression>: surveiller une expression Python"
new "watch <expression>: surveiller une expression Python"
# 00console.rpy:493
old "unwatch <expression>: stop watching an expression"
new "unwatch <expression>: Arrêter la surveillance d’une expression Python"
new "unwatch <expression>: arrêter la surveillance d’une expression Python"
# 00console.rpy:519
old "unwatchall: stop watching all expressions"
new "unwatchall: Arrêter de surveiller toutes les expressions"
new "unwatchall: arrêter de surveiller toutes les expressions"
# 00console.rpy:536
old "jump <label>: jumps to label"
new "jump <label>: Saute jusqu’au label"
new "jump <label>: saute jusqu’au label"
# renpy/common/00console.rpy:814
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
new "watch <expression> : surveille une expression python\n watch short: raccourcit la représentation des expressions (par défaut)\n watch long : affiche la totalité des expressions surveillées"
# renpy/common/00console.rpy:917
old "short: Shorten the representation of objects on the console (default)."
new "short : Raccourcit la représentation des objets sur la console (par défaut)."
# renpy/common/00console.rpy:921
old "long: Print the full representation of objects on the console."
new "long : Affiche la representation entière des objets dans la console."
# renpy/common/00console.rpy:925
old "escape: Enables escaping of unicode symbols in unicode strings."
new "escape : Active l'échappage des symboles unicode dans les chaînes de caractères unicode."
# renpy/common/00console.rpy:929
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
new "unescape : Désactive l'échappage des symboles unicode dans les chaînes de caractères unicode et les affiche telles quelles (par défaut)."
old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
new "## L'instruction init offset fait exécuter les instructions d'initialisation de ce fichier tavant les instructions init des autres fichiers."
# gui/game/gui.rpy:17
old "## GUI Configuration Variables"
new "## Variables de Configuration du GUI"
# gui/game/gui.rpy:165
old "## The color of button text in various states."
new "## La couleur du texte des boutons dans différents états."
# gui/game/gui.rpy:171
old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
new "## L'alignement horizontal du texte des boutons. (0.0 est à gauche, 0.5 est au centre, 1.0 est à droite)."
# gui/game/gui.rpy:276
old "## The position of the main menu text."
new "## La position du texte du menu principal."
# gui/game/gui.rpy:285
old "## Generic frames."
new "## Frames génériques."
# gui/game/gui.rpy:305
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
new "## Le GUI par défaut utilise uniquement des sliders et des barres de scrolling verticales. Toutes les autres barres ne sont utilisées que dans des screens écrits par l'utilisateur."
# gui/game/gui.rpy:366
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
new "## Le nombre maximum d'entrées en mode NVL que Ren'Py affichera. Quand plus d'entrées sont affichées, les plus anciennes seront retirées."
# gui/game/gui.rpy:402
old "## Localization"
new "## Localisation (traduction et adaptation aux langues et cultures)"
# gui/game/gui.rpy:404
old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
new "## Ceci contrôle où un saut de ligne est autorisé. La valeur par défaut convient à la plupart des langues. Une liste des valeurs disponible peut être trouvée sur https://www.renpy.org/doc/html/style_properties.html#style-property-language"
# gui/game/gui.rpy:412
old "## Mobile devices"
new "## Appareils mobiles"
# gui/game/gui.rpy:441
old "## Change the size and spacing of various things."
new "## Changer la taille et l'espacement de diverses choses."
old "No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."
new "Aucun commentaire «TODO» trouvé.\n\nPour en créer un, écrivez \"# TODO\" dans le script."
new "Aucun commentaire «TODO» trouvé.\n\nPour en créer un, écrivez \"# TODO\" dans le script."
# navigation.rpy:256
old "The list of names is empty."
@@ -919,7 +918,7 @@ translate french strings:
# preferences.rpy:173
old "Show templates"
new "Afficher les modèles"
new "Afficher les modèles"
# preferences.rpy:174
old "Show edit file section"
@@ -1115,7 +1114,7 @@ translate french strings:
# updater.rpy:108
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
new "Un aperçu de la prochaine version de Ren’Py qui peut être utilisée pour faire des tests et profiter de toutes nouvelles fonctionnalités, mais par pour créer de nouveaux jeux."
new "Un aperçu de la prochaine version de Ren’Py qui peut être utilisée pour faire des tests et profiter de toutes nouvelles fonctionnalités, mais pas pour créer de nouveaux jeux."
# updater.rpy:114
old "Experimental"
@@ -1184,3 +1183,691 @@ translate french strings:
# updater.rpy:195
old "Proceed"
new "Continuer"
# game/add_file.rpy:37
old "The file name may not be empty."
new "Le nom de fichier ne peut pas être vide."
# game/android.rpy:31
old "A 64-bit/x64 Java 8 Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=https://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "Un kit de développement Java 8 64-bit/x64 est requis pour construire des paquets Android depuis Windows. Le JDK est différent du JRE, donc il est possible d'avoir Java sans avoir le JDK.\n\n{a=https://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot}Téléchargez et installez le JDK{/a}, puis redémarrez Ren'Py."
# game/android.rpy:50
old "Selects the Debug build, which can be accessed through Android Studio. Changing between debug and release builds requires an uninstall from your device."
new "Selectionne le build de Debug, qui peut être atteint depuis Android Studio. Passer d'un build debug à un build release nécessitera une désinstallation sur votre appareil."
# game/android.rpy:51
old "Selects the Release build, which can be uploaded to stores. Changing between debug and release builds requires an uninstall from your device."
new "Sélectionne le build de Release, qui peut être posté sur des magasins d'applications. Passer d'un build debug à un build release nécessitera une désinstallation sur votre appareil."
# game/android.rpy:313
old "Android: [project.current.display_name!q]"
new "Android : [project.current.display_name!q]"
# game/androidstrings.rpy:7
old "{} is not a directory."
new "{} n'est pas un répertoire."
# game/androidstrings.rpy:8
old "{} does not contain a Ren'Py game."
new "{} ne contient pas un jeu Ren'Py."
# game/androidstrings.rpy:9
old "Run configure before attempting to build the app."
new "Lancez la configuration avant d'essayer de construire l'app."
# game/androidstrings.rpy:10
old "Google Play support is enabled, but build.google_play_key is not defined."
new "Le support Google Play est activé, mais build.google_play_key n'est pas défini."
# game/androidstrings.rpy:11
old "Updating project."
new "Mise à jour du projet."
# game/androidstrings.rpy:12
old "Creating assets directory."
new "Création du répertoire d'assets."
# game/androidstrings.rpy:13
old "Creating expansion file."
new "Création du fihier d'expansion."
# game/androidstrings.rpy:14
old "Packaging internal data."
new "Paquetage des données internes."
# game/androidstrings.rpy:15
old "I'm using Gradle to build the package."
new "J'utilise Gradle pour construire le package."
# game/androidstrings.rpy:16
old "Uploading expansion file."
new "Téléversement du fichier d'expansion."
# game/androidstrings.rpy:17
old "The build seems to have failed."
new "Le build semble avoir échoué."
# game/androidstrings.rpy:18
old "Launching app."
new "Lancement de l'app."
# game/androidstrings.rpy:19
old "The build seems to have succeeded."
new "Le build semble avoir réussi."
# game/androidstrings.rpy:20
old "The arm64-v8a version works on newer Android devices, the armeabi-v7a version works on older devices, and the x86_64 version works on the simulator and chromebooks."
new "La version arm64-v8a fonctionne sur les appareils Android les plus récents, la version armeabi-v7a fonctionne sur les plus anciens, et la version x86_64 version fonctionne sur les simulateurs et chromebooks."
# game/androidstrings.rpy:21
old "The universal version works everywhere but is larger."
new "La version universelle fonctionne partout mais pèse plus lourd."
# game/androidstrings.rpy:22
old "What is the full name of your application? This name will appear in the list of installed applications."
new "quel est le nom complet de votre application ? Ce nom apparaîtra dans la liste des applications installées."
# game/androidstrings.rpy:23
old "What is the short name of your application? This name will be used in the launcher, and for application shortcuts."
new "Quel est le nom court de votre application ? Ce nom sera utilisé dans le launcher, et pour les raccourcis d'application."
# game/androidstrings.rpy:24
old "What is the name of the package?\n\nThis is usually of the form com.domain.program or com.domain.email.program. It may only contain ASCII letters and dots. It must contain at least one dot."
new "Quel est le nom du package?\n\nIl est généralement de la forme com.domain.program ou com.domain.email.program. Il doit uniquement contenir des lettres ASCII et des points. Il doit contenir au moins un point."
# game/androidstrings.rpy:25
old "The package name may not be empty."
new "Le nom du package ne peut pas être vide."
# game/androidstrings.rpy:26
old "The package name may not contain spaces."
new "Le nom de package ne peut pas contenir d'espaces."
# game/androidstrings.rpy:27
old "The package name must contain at least one dot."
new "Le nom du package doit contenir au moins un point."
# game/androidstrings.rpy:28
old "The package name may not contain two dots in a row, or begin or end with a dot."
new "Le nom du package ne peut pas contenir deux points de suite, ni commencer ni finir par un point."
# game/androidstrings.rpy:29
old "Each part of the package name must start with a letter, and contain only letters, numbers, and underscores."
new "Chaque partie du nom de package doit commencer par une lettre, et ne contenir que des lettres, chiffres, et tirets de soulignement."
# game/androidstrings.rpy:30
old "{} is a Java keyword, and can't be used as part of a package name."
new "{} est un mot-clé Java, et ne peut pas faire partie d'un nom de package."
# game/androidstrings.rpy:31
old "What is the application's version?\n\nThis should be the human-readable version that you would present to a person. It must contain only numbers and dots."
new "Quelle est la version de l'application ?\n\nCe devrait être la version lisible par un humain que vous présentez à une personne. Il doit contenir uniquement des chiffres et des points."
# game/androidstrings.rpy:32
old "The version number must contain only numbers and dots."
new "Le numéro de version ne peut contenir que des nombres et des points."
# game/androidstrings.rpy:33
old "What is the version code?\n\nThis must be a positive integer number, and the value should increase between versions."
new "Quel est le code de version ?\n\nCe doit être un nombre entier positif, et la valeur devrait augmenter entre les versions."
# game/androidstrings.rpy:34
old "The numeric version must contain only numbers."
new "Le numéro de version ne peut contenir que des chiffres."
# game/androidstrings.rpy:35
old "How would you like your application to be displayed?"
new "Comment voulez-vous que l'application soit affichée ?"
# game/androidstrings.rpy:36
old "In landscape orientation."
new "En orientation paysage."
# game/androidstrings.rpy:37
old "In portrait orientation."
new "En orientation portrait."
# game/androidstrings.rpy:38
old "In the user's preferred orientation."
new "Dans l'orientation préférée de l'utilisateur."
# game/androidstrings.rpy:39
old "Which app store would you like to support in-app purchasing through?"
new "Sur quel magasin d'applications voulez-vous vous baser pour les achats dans l'application ?"
# game/androidstrings.rpy:40
old "Google Play."
new "Google Play."
# game/androidstrings.rpy:41
old "Amazon App Store."
new "Amazon App Store."
# game/androidstrings.rpy:42
old "Both, in one app."
new "Les deux, en une seule app."
# game/androidstrings.rpy:43
old "Neither."
new "Aucun."
# game/androidstrings.rpy:44
old "Would you like to create an expansion APK?"
new "Voulez-vous créer un APK d'expansion ?"
# game/androidstrings.rpy:45
old "Automatically installing expansion APKs {a=https://issuetracker.google.com/issues/160942333}may not work on Android 11{/a}."
new "Les APK d'expansion s'installant automatiquement {a=https://issuetracker.google.com/issues/160942333}peuvent ne pas fonctionner sur Android 11{/a}."
# game/androidstrings.rpy:46
old "No. Size limit of 100 MB on Google Play, but can be distributed through other stores and sideloaded."
new "Non. Limite de taille de 100 MB sur Google Play, mais il peut être distribué sur d'autres magasins et installé directement."
# game/androidstrings.rpy:47
old "Yes. 2 GB size limit, but won't work outside of Google Play. (Read the documentation to get this to work.)"
new "Oui. Limite de taille de 2 GB, mais ne marchera pas en-dehors de Google Play. (Lisez la documentation pour le faire marcher.)"
# game/androidstrings.rpy:48
old "Do you want to allow the app to access the Internet?"
new "Voulez-vous autoriser l'app à accéder à Internet ?"
# game/androidstrings.rpy:49
old "Do you want to automatically update the Java source code?"
new "Voulez-vous mettre à jour le code source de Java automatiquement ?"
# game/androidstrings.rpy:50
old "Yes. This is the best choice for most projects."
new "Oui. C'est le meilleur choix pour la plupart des projets."
# game/androidstrings.rpy:51
old "No. This may require manual updates when Ren'Py or the project configuration changes."
new "Non. Cela pourra nécessiter des mises à jour manuelles quand Ren'Py ou la configuration du projet changeront."
# game/androidstrings.rpy:52
old "Unknown configuration variable: {}"
new "Variable de configuration inconnue : {}"
# game/androidstrings.rpy:53
old "I'm compiling a short test program, to see if you have a working JDK on your system."
new "Je compile un petit programme de test, pour voir si un JDK fonctionnel est installé sur votre système."
# game/androidstrings.rpy:54
old "I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\nhttps://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Without a working JDK, I can't continue."
new "L'usage de javac pour compiler un programme de test a échoué. Si vous n'avez pas encore installé le JDK, téléchargez-le :\n\nhttps://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot\n\nLe JDK est différent du JRE, il est donc possible que vous ayiez Java sans avoir le JDK. Sans un JDK en état de marche, je ne peux pas continuer."
# game/androidstrings.rpy:55
old "The version of Java on your computer does not appear to be JDK 8, which is the only version supported by the Android SDK. If you need to install JDK 8, you can download it from:\n\nhttps://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot\n\nYou can also set the JAVA_HOME environment variable to use a different version of Java."
new "La version de Java sur votre ordinateur n'a pas l'air d'être JDK 8, qui est la seule version supportée par le SDK Android. Si vous avez besoin d'installer JDK 8, vous pouvez le télécharger depuis :\n\nhttps://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot\n\nVous pouvez aussi aussi modifier la variable d'environnement JAVA_HOME pour utiliiser une différente version de Java."
# game/androidstrings.rpy:56
old "The JDK is present and working. Good!"
new "Le JDK est présent et il marche. Super !"
# game/androidstrings.rpy:57
old "The Android SDK has already been unpacked."
new "Le SDK Android a été dépaqueté."
# game/androidstrings.rpy:58
old "Do you accept the Android SDK Terms and Conditions?"
new "Acceptez-vous les termes et conditions du SDK Android ?"
# game/androidstrings.rpy:59
old "I'm downloading the Android SDK. This might take a while."
new "Je télécharge le SDK Android, ce qui peut prendre un moment."
# game/androidstrings.rpy:60
old "I'm extracting the Android SDK."
new "J'extrais le SDK Android."
# game/androidstrings.rpy:61
old "I've finished unpacking the Android SDK."
new "J'ai terminé d'extraire le SDK Android."
# game/androidstrings.rpy:62
old "I'm about to download and install the required Android packages. This might take a while."
new "Je suis sur le point de télécharger et d'installer les paquets Android requis, ce qui peut prendre un moment."
# game/androidstrings.rpy:63
old "I was unable to accept the Android licenses."
new "L'acceptation des licences Android."
# game/androidstrings.rpy:65
old "I was unable to install the required Android packages."
new "L'installation des paquets Android requis a échoué."
# game/androidstrings.rpy:66
old "I've finished installing the required Android packages."
new "L'installation des paquets Android requis est terminée."
# game/androidstrings.rpy:67
old "You set the keystore yourself, so I'll assume it's how you want it."
new "Vous avez vous-même spécifié un keystore, donc je vais supposer que vous le voulez."
# game/androidstrings.rpy:68
old "You've already created an Android keystore, so I won't create a new one for you."
new "Vous avez déjà créé un keystore Android, donc je ne vais pas en créer un pour vous."
# game/androidstrings.rpy:69
old "I can create an application signing key for you. Signing an application with this key allows it to be placed in the Android Market and other app stores.\n\nDo you want to create a key?"
new "Je peux créer une clé de signature d'application pour vous. Signer une application avec cette clé lui permet d'être placée sur l'Android Market et d'autres magasins d'applications.\n\nVoulez-vous crer une clé ?"
# game/androidstrings.rpy:70
old "I will create the key in the android.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of android.keystore, and keep it in a safe place?"
new "Je vais créer une clé dans le fichier android.keystore.\n\nVous devez créer une sauvegarde de ce fichier. Si vous le perdez, vous ne pourrez plus mettre à jour votre application.\n\nVous devez aussi garder cette clé secrète. Si de mauvaises personnes y ont accès, ils pourraient faire de fausses versions de votre application, et potentiellement voler les données de vos utilisateurs.\n\nAllez-vous faire une sauvegarde de android.keystore, et le arder dans un endroit sûr ?"
# game/androidstrings.rpy:71
old "Please enter your name or the name of your organization."
new "Entrez votre nom ou celui de votre organisation."
# game/androidstrings.rpy:72
old "Could not create android.keystore. Is keytool in your path?"
new "Impossible de créer android.keystore. Est-ce que le keytool est dans votre PATH ?"
# game/androidstrings.rpy:73
old "I've finished creating android.keystore. Please back it up, and keep it in a safe place."
new "J'ai terminé la création de android.keystore. Faites-en une sauvegarde, et gardez-le secret."
# game/androidstrings.rpy:74
old "It looks like you're ready to start packaging games."
new "Il semblerait que vous êtes prêt à commencer à empaqueter des jeux."
# game/choose_directory.rpy:140
old "Ren'Py was unable to run python with tkinter to choose the directory. Please install the python3-tk or tkinter package."
new "Ren'Py n'a pas été capable de lancer python avec tkinter pour choisir le répertoire. Installer le package python3-tk ou tkinter."
# game/choose_directory.rpy:158
old "The selected projects directory is not writable."
new "Le répertoire de projets sélectionné n'est pas ouvert en écriture."
# game/choose_theme.rpy:508
old "changing the theme"
new "changer le thème"
# game/distribute.rpy:1126
old "Signing the Macintosh application...\n(This may take a long time.)"
new "Signature de l'application Macintosh...\n(Ceci peut prendre longtemps.)"
# game/distribute_gui.rpy:157
old "Build Distributions: [project.current.display_name!q]"
new "Construire les Distributions : [project.current.display_name!q]"
# game/dmgcheck.rpy:50
old "Ren'Py is running from a read only folder. Some functionality will not work."
new "Ren'Py est lancé depuis un dossier en lecture seule. Certaines fonctionnalités ne fonctionneront pas."
# game/dmgcheck.rpy:50
old "This is probably because Ren'Py is running directly from a Macintosh drive image. To fix this, quit this launcher, copy the entire %s folder somewhere else on your computer, and run Ren'Py again."
new "C'est probablement parce que Ren'Py est lancé directement depuis une image disque Macintosh. Quittez le lanceur, copier le dossier %s entier quelque part d'autre sur votre ordinateur et relancez Ren'Py."
# game/editor.rpy:152
old "(Recommended) A modern and approachable text editor."
new "(Recommandé) Un éditeur de texte moderne et ergonomique."
# game/editor.rpy:164
old "Up to 150 MB download required."
new "Jusqu'à 150 MB requis pour le téléchargement."
# game/editor.rpy:186
old "System Editor"
new "Éditeur de texte du système"
# game/editor.rpy:202
old "None"
new "Aucun"
# game/editor.rpy:305
old "Edit [text]."
new "Modifier [text]."
# game/front_page.rpy:91
old "PROJECTS:"
new "PROJETS :"
# game/front_page.rpy:198
old "audio"
new "audio"
# game/front_page.rpy:215
old "Open project"
new "Ouvrir le projet"
# game/front_page.rpy:221
old "Actions"
new "Actions"
# game/front_page.rpy:252
old "Web"
new "Web"
# game/front_page.rpy:252
old "(Beta)"
new "(Béta)"
# game/gui7.rpy:339
old "Custom. The GUI is optimized for a 16:9 aspect ratio."
new "Personnalisé. Le GUI est optimié pour un ratio de cadre 16:9."
# game/gui7.rpy:355
old "WIDTH"
new "LARGEUR"
# game/gui7.rpy:355
old "Please enter the width of your game, in pixels."
new "Entrez la largeur de votre jeu, en pixels."
# game/gui7.rpy:365
old "The width must be a number."
new "La largeur doit être un nombre."
# game/gui7.rpy:371
old "HEIGHT"
new "HAUTEUR"
# game/gui7.rpy:371
old "Please enter the height of your game, in pixels."
new "Entrez la hauteur de votre jeu, en pixels."
# game/gui7.rpy:381
old "The height must be a number."
new "La hauteur doit être un nombre."
# game/gui7.rpy:429
old "creating a new project"
new "création d'un nouveau projet"
# game/gui7.rpy:433
old "activating the new project"
new "activation du nouevau projet"
# game/install.rpy:33
old "Could not install [name!t], as a file matching [zipglob] was not found in the Ren'Py SDK directory."
new "Impossible d'installer [name!t], car aucunun fichier correspondant à [zipglob] n'a été trouvé dans le répertoire de Ren'Py."
# game/install.rpy:76
old "Successfully installed [name!t]."
new "Installé [name!t] avec succès."
# game/install.rpy:110
old "Install Libraries"
new "Installer les Bibliothèques"
# game/install.rpy:125
old "This screen allows you to install libraries that can't be distributed with Ren'Py. Some of these libraries may require you to agree to a third-party license before being used or distributed."
new "Ce menu vous permet d'installer des bibliothèques qui ne peuvent pas être distribuées avec Ren'Py. Certaines peuvent requérir d'accepter une licence tierce avant d'être utilisées ou distribuées."
# game/install.rpy:131
old "Install Live2D Cubism SDK for Native"
new "Installer le SDK Live2D Cubism for Native"
# game/install.rpy:140
old "The {a=https://www.live2d.com/en/download/cubism-sdk/download-native/}Cubism SDK for Native{/a} adds support for displaying Live2D models. Place CubismSdkForNative-4-{i}version{/i}.zip in the Ren'Py SDK directory, and then click Install. Distributing a game with Live2D requires you to accept a license from Live2D, Inc."
new "Le {a=https://www.live2d.com/en/download/cubism-sdk/download-native/}SDK Cubism for Native{/a} ajoute le support pour l'affichage de modèles Live2D. Placez CubismSdkForNative-4-{i}version{/i}.zip dans le répertoire de Ren'Py, puis cliquez sur Installer. Publier un jeu avec Live2D nécessite d'accepter une licence de Live2D, Inc."
# game/install.rpy:144
old "Live2D in Ren'Py doesn't support the Web, Android x86_64 (including emulators and Chrome OS), and must be added to iOS projects manually. Live2D must be reinstalled after upgrading Ren'Py or installing Android support."
new "Live2D dans Ren'Py ne supporte pas le Web, Android x86_64 (y compris les émulateurs et Chrome OS), et doit être ajouté aux projets iOS manuellement. Live2D doit être réinstallé après avoir mis à jour Ren'Py ou installé le support Android."
# game/install.rpy:151
old "Install Steam Support"
new "Installer le upport Steam"
# game/install.rpy:160
old "Before installing Steam support, please make sure you are a {a=https://partner.steamgames.com/}Steam partner{/a}."
new "Avant d'installer le support Steam, vérifiez que vous êtes bien un {a=https://partner.steamgames.com/}partenaire Steam{/a}."
# game/install.rpy:172
old "Steam support has already been installed."
new "Le support Steam a déjà été installé."
# game/install.rpy:176
old "Open Ren'Py SDK Directory"
new "Ouvrir le répertoire de Ren'Py"
# game/interface.rpy:136
old "Ren'Py Sponsor Information"
new "Information sur les sponsors de Ren'Py Sponsor"
# game/interface.rpy:372
old "opening the log file"
new "ouverture du fichier log"
# game/ios.rpy:233
old "iOS: [project.current.display_name!q]"
new "iOS : [project.current.display_name!q]"
# game/itch.rpy:43
old "Downloading the itch.io butler."
new "Téléchargement du butler itch.io."
# game/navigation.rpy:168
old "Navigate: [project.current.display_name!q]"
new "Explorer : [project.current.display_name!q]"
# game/new_project.rpy:81
old "You will be creating an [new_project_language]{#this substitution may be localized} language project. Change the launcher language in preferences to create a project in another language."
new "Vous allez créer un projet en [new_project_language]{#this substitution may be localized}. Changez la langue du launcher dans les préférences pour créer un projet dans une autre langue."
# game/preferences.rpy:143
old "Install libraries"
new "Installer les bibliothèques"
# game/preferences.rpy:145
old "Reset window size"
new "Réinisialiser la taille de la fenêtre"
# game/preferences.rpy:188
old "Force new tutorial"
new "Forcer le nouveau tutoriel"
# game/preferences.rpy:192
old "Legacy options"
new "Options de compatibilité"
# game/preferences.rpy:197
old "Sponsor message"
new "Message des sponsors"
# game/preferences.rpy:199
old "Dark theme"
new "Thème sombre"
# game/translations.rpy:91
old "Translations: [project.current.display_name!q]"
new "Traductions : [project.current.display_name!q]"
# game/translations.rpy:342
old "Extract Dialogue: [project.current.display_name!q]"
new "Extraire les dialogues : [project.current.display_name!q]"
# game/updater.rpy:101
old "The update channel controls the version of Ren'Py the updater will download."
new "Les canaux de mise à jour contrôlent la version de Ren'Py qui sera téléchargée."
# game/updater.rpy:110
old "• This version is installed and up-to-date."
new "• Cette version est installée et à jour."
# game/updater.rpy:118
old "%B %d, %Y"
new "%d %B %Y"
# game/updater.rpy:188
old "Fetching the list of update channels"
new "Vérification de la liste des canaux de mise à jour"
# game/updater.rpy:193
old "downloading the list of update channels"
new "téléchargement de la liste des canaux de mise à jour"
# game/updater.rpy:196
old "parsing the list of update channels"
new "compulsion de la liste des canaux de mise à jour"
# game/web.rpy:242
old "Preparing progressive download"
new "Préparation du téléchargement progressif"
# game/web.rpy:277
old "Web: [project.current.display_name!q]"
new "Web : [project.current.display_name!q]"
# game/web.rpy:307
old "Build Web Application"
new "Construire l'application Web"
# game/web.rpy:308
old "Build and Open in Browser"
new "Construire et ouvrir dans le navigateur"
# game/web.rpy:309
old "Open in Browser"
new "Ouvrir dans le navigateur"
# game/web.rpy:310
old "Open build directory"
new "Ouvrir le répertoire des distributions"
# game/web.rpy:314
old "Support:"
new "Support :"
# game/web.rpy:322
old "RenPyWeb Home"
new "Accueil RenPyWeb"
# game/web.rpy:323
old "Beuc's Patreon"
new "Patreon de Beuc"
# game/web.rpy:341
old "Images and musics can be downloaded while playing. A 'progressive_download.txt' file will be created so you can configure this behavior."
new "Les images et musiques peuvent être téléchargées pendant le jeu. Un fichier 'progressive_download.txt' sera créé pour contrôler cette fonctionnalité."
# game/web.rpy:345
old "Current limitations in the web platform mean that loading large images, audio files, or movies may cause audio or framerate glitches, and lower performance in general."
new "Les limitations actuelles de la platforme web implique que changer de gros images, fichiers audio ou films peuvent causer des bugs audio ou des pertes de fps, et une baisse de performance en général."
# game/web.rpy:354
old "Before packaging web apps, you'll need to download RenPyWeb, Ren'Py's web support. Would you like to download RenPyWeb now?"
new "Avant l'empaquetage des apps web, vous devrez télécharger RenPyWeb, le support web de Ren'Py. Voulez-vous télécharger RenPyWeb maintenant ?"
# game/preferences.rpy:206
old "Default theme"
new "Thème par défaut"
# game/preferences.rpy:209
old "Custom theme"
new "Thème personnalisé"
# game/web.rpy:330
old "Images and music can be downloaded while playing. A 'progressive_download.txt' file will be created so you can configure this behavior."
new "Les images et la musique peuvent être téléchargées pendant le jeu. Un fichier 'progressive_download.txt' sera créé pour configurer cette fonction."
# game/web.rpy:334
old "Current limitations in the web platform mean that loading large images may cause audio or framerate glitches, and lower performance in general. Movies aren't supported."
new "Les limitations actuelles de la platforme web signifient que le chargement de grandes images peuvent causer des bugs audio ou des saccades. Les objets 'Movies' ne sont pas supportés."
# game/web.rpy:338
old "There are known issues with Safari and other Webkit-based browsers that may prevent games from running."
new "Des bugs connus avec Safari et d'autres navigateurs basés sur Webkit peuvent empêcher des jeux de fonctionner."
# game/android.rpy:38
old "Please select if you want a Play Bundle (for Google Play), or a Universal APK (for sideloading and other app stores)."
new "Faites le choix entre un Play Bundle (pour Google Play), ou un Universal APK (pour d'autres librairies d'applications)."
# game/android.rpy:53
old "Pairs with a device over Wi-Fi, on Android 11+."
new "Appaire un autre appareil par Wi-Fi, sur Android 11+."
# game/android.rpy:54
old "Connects to a device over Wi-Fi, on Android 11+."
new "Se connecte à un appareil par Wi-Fi, sur Android 11+."
# game/android.rpy:56
old "Builds an Android App Bundle (ABB), intended to be uploaded to Google Play. This can include up to 2GB of data."
new "Construit un Android App Bundle (ABB), fait pour être uploadé sur Google Play. Peut inclure jusqu'à 2GB de données."
# game/android.rpy:57
old "Builds a Universal APK package, intended for sideloading and stores other than Google Play. This can include up to 2GB of data."
new "Construit un paquet Universal APK, fait pour d'autres librairies que Google Play. Peut inclure jusqu'à 2GB de données."
# game/android.rpy:384
old "Play Bundle"
new "Play Bundle"
# game/android.rpy:388
old "Universal APK"
new "Universal APK"
# game/android.rpy:445
old "Wi-Fi Debugging Pair"
new "Debug d'appairage Wi-Fi"
# game/android.rpy:449
old "Wi-Fi Debugging Connect"
new "Debug de connexion Wi-Fi"
# game/android.rpy:537
old "Wi-Fi Pairing Code"
new "Code d'appairage Wi-Fi"
# game/android.rpy:537
old "If supported, this can be found in 'Developer options', 'Wireless debugging', 'Pair device with pairing code'."
new "Si supporté, peut être trouvé dans 'Options de développement', 'Débogage sans fil', 'Appairer appareil avec un code'."
# game/android.rpy:544
old "Pairing Host & Port"
new "Hôte d'appairage & Port"
# game/android.rpy:560
old "IP Address & Port"
new "Addresse IP & Port"
# game/android.rpy:560
old "If supported, this can be found in 'Developer options', 'Wireless debugging'."
new "Si supporté, peut être trouvé dans 'Options de développement', 'Débogage sans fil'."
# game/gui7.rpy:311
old "{size=-4}\n\nThis will not overwrite gui/main_menu.png, gui/game_menu.png, and gui/window_icon.png, but will create files that do not exist.{/size}"
new "{size=-4}\n\nCeci ne remplacera pas gui/main_menu.png, gui/game_menu.png, ou gui/window_icon.png, mais créera des fichiers s'ils n'existent pas.{/size}"
# game/ios.rpy:339
old "There are known issues with the iOS simulator on Apple Silicon. Please test on x86_64 or iOS devices."
new "Des erreurs sont rapportées sur le simulateur d'iOS sur Apple Silicon. Préférez des appareils x86_64 ou iOS."
# game/android.rpy:38
old "RAPT has been installed, but a bundle key hasn't been configured. Please create a new key, or restore bundle.keystore."
new "RAPT a été installé, mais aucune clé de paquet n'a été configurée. Créez une nouvelle clé, ou restaurez bundle.keystore."
# game/androidstrings.rpy:16
old "I'm installing the bundle."
new "J'installe le paquet."
# game/androidstrings.rpy:30
old "How much RAM do you want to allocate to Gradle?\n\nThis must be a positive integer number."
new "Combien de RAM voulez-vous allouer à Gradle ?\n\nEntrez un nombre entier positif."
# game/androidstrings.rpy:31
old "The RAM size must contain only numbers."
new "La taille de RAM ne doit contenir que des chiffres."
# game/androidstrings.rpy:55
old "I can create an application signing key for you. This key is required to create Universal APK for sideloading and stores other than Google Play.\n\nDo you want to create a key?"
new "Je paux vous créer une clé de signature d'application. Cette clé est nécessaire pour créer des Universal APK pour des autres stores que Google Play.\n\nVoulez-vous créer une clé ?"
# game/androidstrings.rpy:59
old "I can create a bundle signing key for you. This key is required to build an Android App Bundle (AAB) for upload to Google Play.\n\nDo you want to create a key?"
new "Je peux vous créer une clé de signature de paquets. Cette clé est nécessaire pour construire un Android App Bundle (AAB) pour uploader sur Google Play.\n\nVoulez-vous créer une clé ?"
# game/androidstrings.rpy:60
old "I will create the key in the bundle.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of bundle.keystore, and keep it in a safe place?"
new "Je vais créer la clé dans le fichier bundle.keystore.\n\nVous devez conserver ce fichier. Sans lui, vous ne pourrez plus mettre à jour votre application.\n\nVous devez aussi la garder cachée. Si des malotrus accèdent à ce fichier, ils pourront faire des faussez versions de votre application, et potentiellement voler les données des utilisateurs.\n\nAllez-vous faire une sauvegarde de bundle.keystore, et le garder bien caché ?"
# game/androidstrings.rpy:61
old "Could not create bundle.keystore. Is keytool in your path?"
new "Impossible de créer bundle.keystore. Est-ce que le keytool est dans votre path ?"
old "## This file contains options that can be changed to customize your game."
@@ -45,9 +44,9 @@ translate french strings:
old "## Sounds and music"
new "## Sons et musiques"
# options.rpy:46
old "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## Ces trois variables contrôlent quels mixeurs sont affichés au joueur par défaut. Configurer l’un de ceux-ci à False (Faux) cachera le mixeur concerné."
# gui/game/options.rpy:47
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## Ces trois variables contrôlent, entre autres, quels mixeurs sont affichés au joueur par défaut. Configurer l’un de ceux-ci à False (Faux) cachera le mixeur concerné."
# options.rpy:55
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
@@ -192,3 +191,15 @@ translate french strings:
# options.rpy:203
old "## The username and project name associated with an itch.io project, separated by a slash."
new "## Le nom d’utilisateur et du projet associé au projet itch.io, séparé par un slash."
# gui/game/options.rpy:31
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
new "## Texte placé sur l'écran \"À propos\" du jeu. Placez le texte entre triples guillemets, et laissez une ligne entre les paragraphes."
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "このメニューのオプションはアクセス性を改善するためのものです。すべてのゲームで動作するわけではなく、特定の組合せではゲームを正常にレンダリングしないでしょう。これはゲームやエンジンの問題ではありません。フォント変更時に最良の結果を得るには、テキストサイズをオリジナルのままにしてください。"
old "long: Print the full representation of objects on the console."
new "long: コンソール上のオブジェクトを全て表現する"
translate japanese strings:
# renpy/common/00console.rpy:814
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
new "watch <expression>: python式をウォッチ\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
# renpy/common/00console.rpy:925
old "escape: Enables escaping of unicode symbols in unicode strings."
new "escape: ユニコード文字列中でのユニコードシンボルのエスケープを有効化"
# renpy/common/00console.rpy:929
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
new "unescape: ユニコード文字列中でのユニコードシンボルのエスケープを無効化し (default) として表示"
old "An x86 Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
@@ -1011,7 +1011,7 @@ translate japanese strings:
# translations.rpy:170
old "Merge String Translations"
new "文字列の翻訳を併合"
new "文字列の翻訳を統合"
# translations.rpy:175
old "Replace existing translations"
@@ -1027,7 +1027,7 @@ translate japanese strings:
# translations.rpy:200
old "The extract command allows you to extract string translations from an existing project into a temporary file.\n\nThe merge command merges extracted translations into another project."
new "抽出コマンドは、既存のプロジェクトから文字列の翻訳(台詞以外の翻訳)を一時ファイルとして抽出します。\n\n併合コマンドは、抽出した翻訳を他のプロジェクトに併合します。"
new "抽出コマンドは、このプロジェクトから文字列の翻訳(台詞以外の翻訳)を一時ファイルとして抽出します。\n\n統合コマンドは、抽出した翻訳をこのプロジェクトに統合します。"
# translations.rpy:224
old "Ren'Py is generating translations...."
@@ -1047,11 +1047,11 @@ translate japanese strings:
# translations.rpy:271
old "Ren'Py is merging string translations..."
new "Ren'Py は文字列の翻訳を併合しています…"
new "Ren'Py は文字列の翻訳を統合しています…"
# translations.rpy:274
old "Ren'Py has finished merging [language] string translations."
new "Ren'Py は [language] の文字列の翻訳を併合しました。"
new "Ren'Py は [language] の文字列の翻訳を統合しました。"
# translations.rpy:282
old "Updating default interface translations..."
@@ -1331,7 +1331,7 @@ translate japanese strings:
# game/android.rpy:31
old "A 64-bit/x64 Java 8 Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "ウィンドウズでアンドロイドパッケージをビルドするには、 64-bit/x64 Java 8 Development Kit が必要になります。 JDK は JRE とは違うもので、Java には含まれていません。\n\n{a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}から JDK をダンロードしてインストールし{/a}、それから Ren'Py ランチャーを再起動してください。"
new "ウィンドウズでアンドロイドパッケージをビルドするには、 64-bit/x64 Java 8 Development Kit が必要になります。 JDK は JRE とは違うもので、Java には含まれていません。\n\n{a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}JDK{/a}をダンロード、インストールしてから Ren'Py ランチャーを再起動してください。"
# game/android.rpy:50
old "Selects the Debug build, which can be accessed through Android Studio. Changing between debug and release builds requires an uninstall from your device."
@@ -1582,7 +1582,7 @@ translate japanese strings:
new "アプリケーションに署名するキーを発行できます。このキーでアプリケーションに署名すると、アンドロイドマーケットや他のストアで配布できるようになります。\n\nキーを作成しますか?"
# game/androidstrings.rpy:67
old "I will create the key in the android.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\n\\You also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of android.keystore, and keep it in a safe place?"
old "I will create the key in the android.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of android.keystore, and keep it in a safe place?"
new "android.keystore ファイルを作成します。\n\nこのファイルはバックアップしてください。もし失くした場合はアプリをアップグレードすることが出来なくなります。\n\nまた、このファイルは安全な場所に保管してください。このファイルが悪意のある人間の手に渡ると、アプリのフェイクバージョンを作られたり、ユーザーデータを盗まれる恐れがあります。\n\nandroid.keystore のバックアップを作成し、安全な場所に保存しますか?"
# game/androidstrings.rpy:68
@@ -1613,6 +1613,10 @@ translate japanese strings:
old "(Beta)"
new "(Beta)"
# game/front_page.rpy:198
old "audio"
new "audio"
# game/gui7.rpy:429
old "creating a new project"
new "新しいプロジェクトを作成しています。"
@@ -1697,3 +1701,54 @@ translate japanese strings:
old "Before packaging web apps, you'll need to download RenPyWeb, Ren'Py's web support. Would you like to download RenPyWeb now?"
new "ウェブアプリをパッケージングするために、RenPyWeb (Ren'Py's web support) をダウンロードする必要があります。 RenPyWeb をダウンロードしますか?"
translate japanese strings:
# game/androidstrings.rpy:47
old "Do you want to automatically update the Java source code?"
new "Javaのソースコードを自動的に更新したいですか?"
# game/choose_directory.rpy:93
old "Ren'Py was unable to run python with tkinter to choose the directory. Please install the python3-tk or tkinter package."
new "Ren'Pyはpythonでtkinterkを実行してディレクトリを選択できません。python3-tkまたはtkinterパッケージをインストールしてください。"
# game/install.rpy:33
old "Could not install [name!t], as a file matching [zipglob] was not found in the Ren'Py SDK directory."
new "Ren'Py SDKディレクトリに[zipglob]にマッチするファイルが見つからなかったため、[name!t]をインストールできませんでした。"
# game/install.rpy:76
old "Successfully installed [name!t]."
new "[name!t]のインストールに成功しました。"
# game/install.rpy:104
old "Install Libraries"
new "ライブラリのインストール"
# game/install.rpy:119
old "This screen allows you to install libraries that can't be distributed with Ren'Py. Some of these libraries may require you to agree to a third-party license before being used or distributed."
new "この画面ではRen'pyと共に配布できないライブラリをダウンロードします。これらのライブラリの一部は使用や配布前にサードパーティーのライセンスに同意が必要です。"
# game/install.rpy:134
old "The {a=https://www.live2d.com/en/download/cubism-sdk/download-native/}Cubism SDK for Native{/a} adds support for displaying Live2D models. Place CubismSdkForNative-4-{i}version{/i}.zip in the Ren'Py SDK directory, and then click Install. Distributing a game with Live2D requires you to accept a license from Live2D, Inc."
new "{a=https://www.live2d.com/en/download/cubism-sdk/download-native/}Custom SDK for Native {/a}はLive2Dモデルの表示サポートを追加します。Ren'Py SDK ディレクトリにCubismSdkForNative-4-{i}version{/i}.zipを置き、クリックしてインストールしてください。Live2Dと共にゲームを配布するには Live2D Inc.のライセンスに同意が必要です。"
# game/install.rpy:138
old "Open Ren'Py SDK Directory"
new "Ren'Py SDKディレクトリを開く"
# game/preferences.rpy:138
old "Install libraries"
new "ライブラリのインストール"
# game/preferences.rpy:140
old "Reset window size"
new "ウィンドウサイズリセット"
# game/web.rpy:242
old "Preparing progressive download"
new "プログレッシブダウンロードの準備"
# game/web.rpy:341
old "Images and musics can be downloaded while playing. A 'progressive_download.txt' file will be created so you can configure this behavior."
new "画像と音声がプレイ中にダウンロード可能です。 'progressive_download.txt' ファイルが作成されるのでこれを編集して振舞を設定できます。"
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "이 메뉴의 옵션은 접근성을 향상시키기 위한 것입니다. 모든 게임에서 작동하지 않을 수 있고 일부 옵션 조합은 게임을 플레이할 수 없게 만들 수 있으며 이러한 경우 게임이나 엔진의 문제가 아닙니다. 글꼴을 변경할 때 최상의 결과를 얻으려면 글자 크기를 원래대로 유지하십시오."
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
new "oadlay <otslay>: oadslay hetay amegay omfray otslay"
# renpy/common/00console.rpy:576
# renpy/common/00console.rpy:797
old "save <slot>: saves the game in slot"
new "avesay <otslay>: avessay hetay amegay inay otslay"
# renpy/common/00console.rpy:587
# renpy/common/00console.rpy:808
old "reload: reloads the game, refreshing the scripts"
new "eloadray: eloadsray hetay amegay, efreshingray hetay criptssay"
# renpy/common/00console.rpy:595
old "watch <expression>: watch a python expression"
new "atchway <expressionay>: atchway aay ythonpay expressionay"
# renpy/common/00console.rpy:816
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
old "This computer is displaying graphics slowly."
new "Histay omputercay isay isplayingday aphicsgray owlyslay."
# renpy/common/00gltest.rpy:224
# renpy/common/00gltest.rpy:251
old "This computer has a problem displaying graphics: [problem]."
new "Histay omputercay ashay aay roblempay isplayingday aphicsgray: [problem]."
# renpy/common/00gltest.rpy:229
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
old "## Set this to a string containing your Apple Developer ID Application to enable codesigning on the Mac. Be sure to change it to your own Apple-issued ID."
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
new "## ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#avesay ttpshay://wwway.enpyray.orgay/ocday/tmlhay/creen_specialsay.tmlhay#oadlay"
# gui/game/screens.rpy:604
# gui/game/screens.rpy:602
old "Page {}"
new "Agepay {}"
# gui/game/screens.rpy:604
# gui/game/screens.rpy:602
old "Automatic saves"
new "Utomaticaay avessay"
# gui/game/screens.rpy:604
# gui/game/screens.rpy:602
old "Quick saves"
new "Uickqay avessay"
# gui/game/screens.rpy:610
# gui/game/screens.rpy:608
old "## This ensures the input will get the enter event before any of the buttons do."
old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "Opcje tego menu mają na celu poprawę dostępności. Mogą nie działać we wszystkich grach, a niektóre kombinacje opcji mogą uniemożliwić grę. To nie jest problem z grą ani silnikiem. Aby uzyskać najlepsze wyniki podczas zmiany czcionek, staraj się zachować taki sam rozmiar tekstu, jaki był pierwotnie."
# renpy/common/00action_file.rpy:26
old "{#weekday}Monday"
new "{#weekday}Poniedziałek"
# renpy/common/00action_file.rpy:26
old "{#weekday}Tuesday"
new "{#weekday}Wtorek"
# renpy/common/00action_file.rpy:26
old "{#weekday}Wednesday"
new "{#weekday}Środa"
# renpy/common/00action_file.rpy:26
old "{#weekday}Thursday"
new "{#weekday}Czwartek"
# renpy/common/00action_file.rpy:26
old "{#weekday}Friday"
new "{#weekday}Piątek"
# renpy/common/00action_file.rpy:26
old "{#weekday}Saturday"
new "{#weekday}Sobota"
# renpy/common/00action_file.rpy:26
old "{#weekday}Sunday"
new "{#weekday}Niedziela"
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Mon"
new "{#weekday_short}Pn."
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Tue"
new "{#weekday_short}Wt."
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Wed"
new "{#weekday_short}Śr."
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Thu"
new "{#weekday_short}Czw."
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Fri"
new "{#weekday_short}Pt."
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Sat"
new "{#weekday_short}Sb."
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Sun"
new "{#weekday_short}N."
# renpy/common/00action_file.rpy:47
old "{#month}January"
new "{#month}Styczeń"
# renpy/common/00action_file.rpy:47
old "{#month}February"
new "{#month}Luty"
# renpy/common/00action_file.rpy:47
old "{#month}March"
new "{#month}Marzec"
# renpy/common/00action_file.rpy:47
old "{#month}April"
new "{#month}Kwiecień"
# renpy/common/00action_file.rpy:47
old "{#month}May"
new "{#month}Maj"
# renpy/common/00action_file.rpy:47
old "{#month}June"
new "{#month}Czerwiec"
# renpy/common/00action_file.rpy:47
old "{#month}July"
new "{#month}Lipiec"
# renpy/common/00action_file.rpy:47
old "{#month}August"
new "{#month}Sierpień"
# renpy/common/00action_file.rpy:47
old "{#month}September"
new "{#month}Wrzesień"
# renpy/common/00action_file.rpy:47
old "{#month}October"
new "{#month}Październik"
# renpy/common/00action_file.rpy:47
old "{#month}November"
new "{#month}Listopad"
# renpy/common/00action_file.rpy:47
old "{#month}December"
new "{#month}Grudzień"
# renpy/common/00action_file.rpy:63
old "{#month_short}Jan"
new "{#month_short}St."
# renpy/common/00action_file.rpy:63
old "{#month_short}Feb"
new "{#month_short}Lut."
# renpy/common/00action_file.rpy:63
old "{#month_short}Mar"
new "{#month_short}Mrz."
# renpy/common/00action_file.rpy:63
old "{#month_short}Apr"
new "{#month_short}Kw."
# renpy/common/00action_file.rpy:63
old "{#month_short}May"
new "{#month_short}Maj"
# renpy/common/00action_file.rpy:63
old "{#month_short}Jun"
new "{#month_short}Cz."
# renpy/common/00action_file.rpy:63
old "{#month_short}Jul"
new "{#month_short}Lip."
# renpy/common/00action_file.rpy:63
old "{#month_short}Aug"
new "{#month_short}Sier."
# renpy/common/00action_file.rpy:63
old "{#month_short}Sep"
new "{#month_short}Wrz."
# renpy/common/00action_file.rpy:63
old "{#month_short}Oct"
new "{#month_short}Paź."
# renpy/common/00action_file.rpy:63
old "{#month_short}Nov"
new "{#month_short}Lis."
# renpy/common/00action_file.rpy:63
old "{#month_short}Dec"
new "{#month_short}Gr."
# renpy/common/00action_file.rpy:250
old "%b %d, %H:%M"
new "%b %d, %H:%M"
# renpy/common/00action_file.rpy:363
old "Save slot %s: [text]"
new "Zapisz plik %s: [text]"
# renpy/common/00action_file.rpy:444
old "Load slot %s: [text]"
new "Wczytaj plik %s: [text]"
# renpy/common/00action_file.rpy:497
old "Delete slot [text]"
new "Usuń plik [text]"
# renpy/common/00action_file.rpy:576
old "File page auto"
new "Zapis automatyczny"
# renpy/common/00action_file.rpy:578
old "File page quick"
new "Zapis szybki"
# renpy/common/00action_file.rpy:580
old "File page [text]"
new "Pliki [text]"
# renpy/common/00action_file.rpy:779
old "Next file page."
new "Następna strona."
# renpy/common/00action_file.rpy:851
old "Previous file page."
new "Poprzednia strona."
# renpy/common/00action_file.rpy:912
old "Quick save complete."
new "Wykonano szybki zapis."
# renpy/common/00action_file.rpy:930
old "Quick save."
new "Szybki zapis."
# renpy/common/00action_file.rpy:949
old "Quick load."
new "Szybkie wczytanie."
# renpy/common/00action_other.rpy:375
old "Language [text]"
new "Język [text]"
# renpy/common/00director.rpy:708
old "The interactive director is not enabled here."
new "Interakcja nie jest tutaj dostępna."
# renpy/common/00director.rpy:1481
old "⬆"
new "⬆"
# renpy/common/00director.rpy:1487
old "⬇"
new "⬆"
# renpy/common/00director.rpy:1551
old "Done"
new "Gotowe"
# renpy/common/00director.rpy:1561
old "(statement)"
new "(statement)"
# renpy/common/00director.rpy:1562
old "(tag)"
new "(tag)"
# renpy/common/00director.rpy:1563
old "(attributes)"
new "(attributes)"
# renpy/common/00director.rpy:1564
old "(transform)"
new "(transform)"
# renpy/common/00director.rpy:1589
old "(transition)"
new "(transition)"
# renpy/common/00director.rpy:1601
old "(channel)"
new "(channel)"
# renpy/common/00director.rpy:1602
old "(filename)"
new "(filename)"
# renpy/common/00director.rpy:1631
old "Change"
new "Zmiana"
# renpy/common/00director.rpy:1633
old "Add"
new "Dodaj"
# renpy/common/00director.rpy:1636
old "Cancel"
new "Anuluj"
# renpy/common/00director.rpy:1639
old "Remove"
new "Usuń"
# renpy/common/00director.rpy:1674
old "Statement:"
new "Komunikat:"
# renpy/common/00director.rpy:1695
old "Tag:"
new "Tag:"
# renpy/common/00director.rpy:1711
old "Attributes:"
new "Atrybuty:"
# renpy/common/00director.rpy:1729
old "Transforms:"
new "Przekształcenia:"
# renpy/common/00director.rpy:1748
old "Behind:"
new "Za:"
# renpy/common/00director.rpy:1767
old "Transition:"
new "Przejście:"
# renpy/common/00director.rpy:1785
old "Channel:"
new "Kanał:"
# renpy/common/00director.rpy:1803
old "Audio Filename:"
new "Nazwa pliku audio:"
# renpy/common/00gui.rpy:384
old "Are you sure?"
new "Czy na pewno?"
# renpy/common/00gui.rpy:385
old "Are you sure you want to delete this save?"
new "Czy na pewno chcesz usunąć ten zapis?"
# renpy/common/00gui.rpy:386
old "Are you sure you want to overwrite your save?"
new "Czy na pewno chcesz nadpisać twój zapis?"
# renpy/common/00gui.rpy:387
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "Wczytywanie spowoduje utratę niezapisanego progresu.\nCzy na pewno chcesz to zrobić?"
# renpy/common/00gui.rpy:388
old "Are you sure you want to quit?"
new "Czy na pewno chcesz wyjść?"
# renpy/common/00gui.rpy:389
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Czy na pewno chcesz wrócić do menu głównego?\nSpowoduje to utratę niezapisanych postępów."
# renpy/common/00gui.rpy:390
old "Are you sure you want to end the replay?"
new "Czy na pewno chcesz zakończyć powtórkę?"
# renpy/common/00gui.rpy:391
old "Are you sure you want to begin skipping?"
new "Czy na pewno chcesz zacząć pomijać?"
# renpy/common/00gui.rpy:392
old "Are you sure you want to skip to the next choice?"
new "Czy na pewno chcesz pominąć do następnego wyboru?"
# renpy/common/00gui.rpy:393
old "Are you sure you want to skip unseen dialogue to the next choice?"
new "Czy na pewno chcesz pominąć nie spotkane dialogi do następnego wyboru?"
# renpy/common/00keymap.rpy:306
old "Failed to save screenshot as %s."
new "Nie udało się zapisać zrzutu ekranu jako %s."
# renpy/common/00keymap.rpy:318
old "Saved screenshot as %s."
new "Zapisano zrzut ekranu jako %s."
# renpy/common/00library.rpy:195
old "Skip Mode"
new "Tryb pomijania"
# renpy/common/00library.rpy:281
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
new "Ten program zawiera wolne oprogramowanie na wielu licencjach, w tym Licencji MIT i GNU Lesser General Public License. Pełną listę oprogramowania, w tym linki do pełnego kodu źródłowego, można znaleźć {a=https://www.renpy.org/l/license}tutaj{/a}."
# renpy/common/00preferences.rpy:247
old "display"
new "wyświetl"
# renpy/common/00preferences.rpy:259
old "transitions"
new "przejście"
# renpy/common/00preferences.rpy:268
old "skip transitions"
new "pomiń przejście"
# renpy/common/00preferences.rpy:270
old "video sprites"
new "sprity wideo"
# renpy/common/00preferences.rpy:279
old "show empty window"
new "Wyświetl puste okno"
# renpy/common/00preferences.rpy:288
old "text speed"
new "szybkość tekstu"
# renpy/common/00preferences.rpy:296
old "joystick"
new "joystick"
# renpy/common/00preferences.rpy:296
old "joystick..."
new "joystick..."
# renpy/common/00preferences.rpy:303
old "skip"
new "pomiń"
# renpy/common/00preferences.rpy:306
old "skip unseen [text]"
new "pomiń nieprzeczytane [text]"
# renpy/common/00preferences.rpy:311
old "skip unseen text"
new "pomiń nieprzeczytany tekst"
# renpy/common/00preferences.rpy:313
old "begin skipping"
new "rozpocznij pomijanie"
# renpy/common/00preferences.rpy:317
old "after choices"
new "po wyborze"
# renpy/common/00preferences.rpy:324
old "skip after choices"
new "pomiń po wyborach"
# renpy/common/00preferences.rpy:326
old "auto-forward time"
new "auto-przewijanie czas"
# renpy/common/00preferences.rpy:340
old "auto-forward"
new "auto-przewijanie"
# renpy/common/00preferences.rpy:347
old "Auto forward"
new "Auto przewijanie"
# renpy/common/00preferences.rpy:350
old "auto-forward after click"
new "auto-przewijanie po naciśnięciu"
# renpy/common/00preferences.rpy:359
old "automatic move"
new "ruch automatyczny"
# renpy/common/00preferences.rpy:368
old "wait for voice"
new "czekaj na dźwięk"
# renpy/common/00preferences.rpy:377
old "voice sustain"
new "podtrzymywanie dźwięku"
# renpy/common/00preferences.rpy:386
old "self voicing"
new "własna wypowiedź"
# renpy/common/00preferences.rpy:395
old "self voicing volume drop"
new "własna wypowiedź wyciszenie"
# renpy/common/00preferences.rpy:403
old "clipboard voicing"
new "wypowiedź schowku"
# renpy/common/00preferences.rpy:412
old "debug voicing"
new "wypowiedź debug"
# renpy/common/00preferences.rpy:421
old "emphasize audio"
new "uwydatnij dźwięk"
# renpy/common/00preferences.rpy:430
old "rollback side"
new "strona cofania"
# renpy/common/00preferences.rpy:440
old "gl powersave"
new "gl powersave"
# renpy/common/00preferences.rpy:446
old "gl framerate"
new "gl framerate"
# renpy/common/00preferences.rpy:449
old "gl tearing"
new "gl tearing"
# renpy/common/00preferences.rpy:452
old "font transform"
new "transformacja czcionki"
# renpy/common/00preferences.rpy:455
old "font size"
new "rozmiar czcionki"
# renpy/common/00preferences.rpy:463
old "font line spacing"
new "interlinia czcionki"
# renpy/common/00preferences.rpy:471
old "system cursor"
new "kursor systemu"
# renpy/common/00preferences.rpy:480
old "renderer menu"
new "menu renderowania"
# renpy/common/00preferences.rpy:483
old "accessibility menu"
new "menu dostępu"
# renpy/common/00preferences.rpy:496
old "music volume"
new "głośność muzyki"
# renpy/common/00preferences.rpy:497
old "sound volume"
new "głośność dźwięku"
# renpy/common/00preferences.rpy:498
old "voice volume"
new "głośność głosu"
# renpy/common/00preferences.rpy:499
old "mute music"
new "wycisz muzykę"
# renpy/common/00preferences.rpy:500
old "mute sound"
new "wycisz dźwięk"
# renpy/common/00preferences.rpy:501
old "mute voice"
new "wycisz głos"
# renpy/common/00preferences.rpy:502
old "mute all"
new "wycisz wszystko"
# renpy/common/00preferences.rpy:583
old "Clipboard voicing enabled. Press 'shift+C' to disable."
new "Dźwięki w schowku włączone. Naciśnij 'shift+C', aby wyłączyć"
# renpy/common/00preferences.rpy:585
old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable."
new "Własna-wypowiedź powiedziałaby \"[renpy.display.tts.last]\". Naciśnij 'alt+shift+V', aby wyłączyć."
# renpy/common/00preferences.rpy:587
old "Self-voicing enabled. Press 'v' to disable."
new "Własna-wypowiedź włączona. Naciśnij 'v' aby wyłączyć."
# renpy/common/_compat/gamemenu.rpym:198
old "Empty Slot."
new "Puste"
# renpy/common/_compat/gamemenu.rpym:355
old "Previous"
new "Poprzednie"
# renpy/common/_compat/gamemenu.rpym:362
old "Next"
new "Następne"
# renpy/common/_compat/preferences.rpym:428
old "Joystick Mapping"
new "Mapowanie joysticka"
# renpy/common/_developer/developer.rpym:38
old "Developer Menu"
new "Menu developera"
# renpy/common/_developer/developer.rpym:43
old "Interactive Director (D)"
new "Reżyser interaktywny (D)"
# renpy/common/_developer/developer.rpym:45
old "Reload Game (Shift+R)"
new "Wczytaj grę {Shift+R)"
# renpy/common/_developer/developer.rpym:47
old "Console (Shift+O)"
new "Konsola (Shift+O)"
# renpy/common/_developer/developer.rpym:49
old "Variable Viewer"
new "Wyswietl zmienne"
# renpy/common/_developer/developer.rpym:51
old "Image Location Picker"
new "Selektor lokalizacji obrazu"
# renpy/common/_developer/developer.rpym:53
old "Filename List"
new "Lista nazwy plików"
# renpy/common/_developer/developer.rpym:57
old "Show Image Load Log (F4)"
new "Pokaż dziennik wczytanych obrazów (F4)"
# renpy/common/_developer/developer.rpym:60
old "Hide Image Load Log (F4)"
new "Schowaj dziennik wczytanych obrazów (F4)"
# renpy/common/_developer/developer.rpym:63
old "Image Attributes"
new "Atrybuty obrazu"
# renpy/common/_developer/developer.rpym:90
old "[name] [attributes] (hidden)"
new "[name] [attributes] (hidden)"
# renpy/common/_developer/developer.rpym:94
old "[name] [attributes]"
new "[name] [attributes]"
# renpy/common/_developer/developer.rpym:143
old "Nothing to inspect."
new "Nic do sprawdzenia"
# renpy/common/_developer/developer.rpym:154
old "Hide deleted"
new "Schowaj usunięte"
# renpy/common/_developer/developer.rpym:154
old "Show deleted"
new "Wyświetl usunięte"
# renpy/common/_developer/developer.rpym:278
old "Return to the developer menu"
new "Powrót do menu developera"
# renpy/common/_developer/developer.rpym:443
old "Rectangle: %r"
new "Prostokąt: %r"
# renpy/common/_developer/developer.rpym:448
old "Mouse position: %r"
new "Położenie myszki: %r"
# renpy/common/_developer/developer.rpym:453
old "Right-click or escape to quit."
new "Prawy przycisk myszy lub Escape, aby wyjść."
# renpy/common/_developer/developer.rpym:485
old "Rectangle copied to clipboard."
new "Prostokąt skopiowany do schowka."
# renpy/common/_developer/developer.rpym:488
old "Position copied to clipboard."
new "Pozycja skopiowana do schowka."
# renpy/common/_developer/developer.rpym:506
old "Type to filter: "
new "Typ do filtrowania:"
# renpy/common/_developer/developer.rpym:631
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
new "Tekstury: [tex_count] ([tex_size_mb:.1f] MB"
# renpy/common/_developer/developer.rpym:635
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
new "Pamięć cache obrazów: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:645
old "✔ "
new "✔ "
# renpy/common/_developer/developer.rpym:648
old "✘ "
new "✘ "
# renpy/common/_developer/developer.rpym:653
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
new "\n{color=#cfc}✔ przewidywany obraz (good){/color}\n{color=#fcc}✘ nieprzewidziany obraz (bad){/color}\n{color=#fff}Przeciągnij, aby przenieść."
# renpy/common/_developer/inspector.rpym:38
old "Displayable Inspector"
new "Wyświetlany inspektor"
# renpy/common/_developer/inspector.rpym:61
old "Size"
new "Rozmiar"
# renpy/common/_developer/inspector.rpym:65
old "Style"
new "Styl"
# renpy/common/_developer/inspector.rpym:71
old "Location"
new "Lokalizacja"
# renpy/common/_developer/inspector.rpym:122
old "Inspecting Styles of [displayable_name!q]"
new "Sprawdzanie stylów [displayable_name!q]"
# renpy/common/_developer/inspector.rpym:139
old "displayable:"
new "wyświetlenie:"
# renpy/common/_developer/inspector.rpym:145
old " (no properties affect the displayable)"
new " (no properties affect the displayable)"
# renpy/common/_developer/inspector.rpym:147
old " (default properties omitted)"
new " (default properties omitted)"
# renpy/common/_developer/inspector.rpym:185
old "<repr() failed>"
new "<repr() failed>"
# renpy/common/_layout/classic_load_save.rpym:170
old "a"
new "a"
# renpy/common/_layout/classic_load_save.rpym:179
old "q"
new "q"
# renpy/common/00iap.rpy:219
old "Contacting App Store\nPlease Wait..."
new "Kontakt z App Store\nProszę czekać..."
# renpy/common/00updater.rpy:374
old "The Ren'Py Updater is not supported on mobile devices."
new "Aktualizator Ren'Py nie wspiera urządzenia mobilne."
# renpy/common/00updater.rpy:496
old "An error is being simulated."
new "Przebieg symulacji błędu."
# renpy/common/00updater.rpy:680
old "Either this project does not support updating, or the update status file was deleted."
new "Albo ten projekt nie obsługuje aktualizacji, albo plik stanu aktualizacji został usunięty."
# renpy/common/00updater.rpy:694
old "This account does not have permission to perform an update."
new "To konto nie ma uprawnień do przeprowadzenia aktualizacji."
# renpy/common/00updater.rpy:697
old "This account does not have permission to write the update log."
new "To konto nie ma uprawnień do zapisywania dziennika aktualizacji."
# renpy/common/00updater.rpy:724
old "Could not verify update signature."
new "Nie można zweryfikować podpisu aktualizacji."
# renpy/common/00updater.rpy:995
old "The update file was not downloaded."
new "Aktualizacja nie została pobrana."
# renpy/common/00updater.rpy:1013
old "The update file does not have the correct digest - it may have been corrupted."
new "Plik aktualizacji nie zawiera poprawnego skrótu - mógł być uszkodzony."
# renpy/common/00updater.rpy:1067
old "While unpacking {}, unknown type {}."
new "Podczas rozpakowywania {}, niewiadomy rodzaj {}."
# renpy/common/00updater.rpy:1433
old "Updater"
new "Aktualizator"
# renpy/common/00updater.rpy:1444
old "This program is up to date."
new "Program jest aktualny."
# renpy/common/00updater.rpy:1446
old "[u.version] is available. Do you want to install it?"
new "Wersja [u.version] jest dostępna. Czy chcesz ją zainstalować? "
# renpy/common/00updater.rpy:1448
old "Preparing to download the updates."
new "Przygotowanie do pobrania aktualizacji."
# renpy/common/00updater.rpy:1450
old "Downloading the updates."
new "Pobieranie aktualizacji."
# renpy/common/00updater.rpy:1452
old "Unpacking the updates."
new "Rozpakowywanie aktualizacji."
# renpy/common/00updater.rpy:1456
old "The updates have been installed. The program will restart."
new "Aktualizacja została zainstalowana. Program zostanie uruchomiony ponownie."
old "Press <esc> to exit console. Type help for help.\n"
new "Naciśnij <esc> aby wyjść z konsoli. Wpisz 'help', aby wyświetlić pomoc."
# renpy/common/00console.rpy:496
old "Ren'Py script enabled."
new "Ren'Py skrypty - włączone (ON)."
# renpy/common/00console.rpy:498
old "Ren'Py script disabled."
new "Ren'Py skrypty - wyłączone (OFF)."
# renpy/common/00console.rpy:745
old "help: show this help"
new "help: wyświetla tę pomoc"
# renpy/common/00console.rpy:750
old "commands:\n"
new "commands:\n"
# renpy/common/00console.rpy:760
old " <renpy script statement>: run the statement\n"
new " <renpy script statement>: uruchomienie twierdzenia\n"
# renpy/common/00console.rpy:762
old " <python expression or statement>: run the expression or statement"
new " <python expression or statement>: uruchomienie wyrażenia lub twierdzenia"
# renpy/common/00console.rpy:770
old "clear: clear the console history"
new "clear: czyści historię w konsoli"
# renpy/common/00console.rpy:774
old "exit: exit the console"
new "exit: zamknięcie konsoli"
# renpy/common/00console.rpy:782
old "load <slot>: loads the game from slot"
new "load <slot>: wczytanie gry z stasnu (slot)"
# renpy/common/00console.rpy:795
old "save <slot>: saves the game in slot"
new "save <slot>: zapisanie gry do stanu (slot)"
# renpy/common/00console.rpy:806
old "reload: reloads the game, refreshing the scripts"
new "reload: ponownie ładuje grę, odświeżenie skryptów"
# renpy/common/00console.rpy:814
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
new "watch <expression>: obejżyj wyrażenie Pythona\n watch short: reprezentacja wyrażeń jest krótka (domyślnie)\n watch long: reprezentacja wyrażeń jest taka jaka jest"
# renpy/common/00console.rpy:849
old "unwatch <expression>: stop watching an expression"
new "unwatch <expression>: zatrzymanie reprezentacji"
# renpy/common/00console.rpy:884
old "unwatchall: stop watching all expressions"
new "unwatchall: zatrzymanie wszystkich reprezentacji"
# renpy/common/00console.rpy:901
old "jump <label>: jumps to label"
new "jump <label>: przejście do etykiety"
# renpy/common/00console.rpy:917
old "short: Shorten the representation of objects on the console (default)."
new "short: skróć reprezentację obiektów na konsoli (domyślnie)."
# renpy/common/00console.rpy:921
old "long: Print the full representation of objects on the console."
new "long: wyświetl pełną reprezentację obiektów na konsoli."
# renpy/common/00console.rpy:925
old "escape: Enables escaping of unicode symbols in unicode strings."
new "escape: umożliwia ucieczkę symboli Unicode w ciągach Unicode."
# renpy/common/00console.rpy:929
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
new "unescape: uniemożliwia ucieczkę symboli Unicode w ciągach Unicode i wyświetla je bez zmian (domyślnie)."
old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
new "## Wyrażenie przesunięcia początkowego powoduje, że wyrażenie inicjalizajci w tym pliku są uruchamiane przed instrukcjami w jakimkolwiek innym pliku."
# gui/game/gui.rpy:9
old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
new "## Wywołanie gui.init zresetuje style do rozsądnych wartości domyślnych oraz ustawia szerokość i wysokość gry."
# gui/game/gui.rpy:17
old "## GUI Configuration Variables"
new "## Zmienne konfiguracyjne GUI"
# gui/game/gui.rpy:21
old "## Colors"
new "## Kolory"
# gui/game/gui.rpy:23
old "## The colors of text in the interface."
new "## Kolory tekstu w interfejsie."
# gui/game/gui.rpy:25
old "## An accent color used throughout the interface to label and highlight text."
new "## Kolor akcentujący używany w całym interfejsie do oznaczania i wyróżniania tekstu."
# gui/game/gui.rpy:29
old "## The color used for a text button when it is neither selected nor hovered."
new "## Kolor używany dla przycisku tekstowego, gdy nie jest on zaznaczony ani najechany."
# gui/game/gui.rpy:32
old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
new "## Mały kolor jest używany do małego tekstu, który musi być jaśniejszy/ciemniejszy, aby osiągnąć ten sam efekt."
# gui/game/gui.rpy:36
old "## The color that is used for buttons and bars that are hovered."
new "## Kolor używany dla przycisków i pasków, które są zaznaczone (najechane)."
# gui/game/gui.rpy:39
old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
new "## Kolor używany dla przycisku tekstowego, gdy jest on zaznaczony, ale nie skupiony. Przycisk jest wybrany, jeśli jest to bieżący ekran lub wartość preferencji."
# gui/game/gui.rpy:43
old "## The color used for a text button when it cannot be selected."
new "## Kolor używany do przycisku tekstowego, gdy nie można go wybrać."
# gui/game/gui.rpy:46
old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
new "## Kolory używane dla części pasków, które nie są wypełnione. Nie są używane bezpośrednio, ale są używane podczas ponownego generowania plików obrazów pasków."
# gui/game/gui.rpy:51
old "## The colors used for dialogue and menu choice text."
new "## Kolory używane w tekstach dialogów i menu wyboru."
# gui/game/gui.rpy:56
old "## Fonts and Font Sizes"
new "## Czcionki i ich rozmiary"
# gui/game/gui.rpy:58
old "## The font used for in-game text."
new "## Czcionka używana do tekstu w grze."
# gui/game/gui.rpy:61
old "## The font used for character names."
new "## Czcionka używana do nazw postaci."
# gui/game/gui.rpy:64
old "## The font used for out-of-game text."
new "## Czcionka używana w tekście poza grą."
# gui/game/gui.rpy:67
old "## The size of normal dialogue text."
new "## Rozmiar normalnego tekstu dialogowego."
# gui/game/gui.rpy:70
old "## The size of character names."
new "## Rozmiar imion postaci."
# gui/game/gui.rpy:73
old "## The size of text in the game's user interface."
new "## Rozmiar tekstu w interfejsie użytkownika gry."
# gui/game/gui.rpy:76
old "## The size of labels in the game's user interface."
new "## Rozmiar etykiet w interfejsie użytkownika gry."
# gui/game/gui.rpy:79
old "## The size of text on the notify screen."
new "## Rozmiar tekstu na ekranie powiadomień."
# gui/game/gui.rpy:82
old "## The size of the game's title."
new "## Rozmiar tytułu gry"
# gui/game/gui.rpy:86
old "## Main and Game Menus"
new "## Menu główna oraz menu gry "
# gui/game/gui.rpy:88
old "## The images used for the main and game menus."
new "## Obrazy używane w menu głównym i menu gry."
# gui/game/gui.rpy:93
old "## Dialogue"
new "## Dialog"
# gui/game/gui.rpy:95
old "## These variables control how dialogue is displayed on the screen one line at a time."
new "## Zmienne te kontrolują sposób wyświetlania dialogu na ekranie, wiersz po wierszu."
# gui/game/gui.rpy:98
old "## The height of the textbox containing dialogue."
new "## Wysokość pola tekstowego zawierającego dialog."
# gui/game/gui.rpy:101
old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
new "## Umieszczenie pola tekstowego pionowo na ekranie. 0.0 to góra, 0.5 to środek, a 1.0 to dół."
# gui/game/gui.rpy:106
old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
new "## Umieszczenie nazwy postaci mówiącej w stosunku do pola tekstowego. Może to być cała liczba pikseli od lewej lub od góry albo 0,5 do środka."
# gui/game/gui.rpy:111
old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## Poziome wyrównanie imienia postaci. Może to być 0,0 dla wyrównania do lewej, 0,5 do wyśrodkowania i 1,0 do wyrównania do prawej."
# gui/game/gui.rpy:115
old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
new "## Szerokość, wysokość i krawędzie pola zawierającego nazwę postaci lub Brak, aby automatycznie zmienić jej rozmiar."
# gui/game/gui.rpy:120
old "## The borders of the box containing the character's name, in left, top, right, bottom order."
new "## Obramowanie pola zawierającego imię postaci w kolejności od lewej, od góry, od prawej, od dołu."
# gui/game/gui.rpy:124
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Jeśli 'True' (prawda), tło pola nazwy zostanie ułożone sąsiadująco, jeśli 'False' (fałsz), tło pola nazwy zostanie przeskalowane."
# gui/game/gui.rpy:129
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
new "## Umieszczenie dialogu względem pola tekstowego. Może to być całkowita liczba pikseli względem lewej lub górnej części pola tekstowego lub 0,5 względem środka."
# gui/game/gui.rpy:135
old "## The maximum width of dialogue text, in pixels."
new "## Maksymalna szerokość tekstu dialogowego w pikselach"
# gui/game/gui.rpy:138
old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## Poziome wyrównanie tekstu dialogu. Może to być 0,0 dla wyrównanego do lewej, 0,5 dla wyśrodkowanego i 1,0 dla wyrównanego do prawej."
# gui/game/gui.rpy:143
old "## Buttons"
new "## PRzyciski"
# gui/game/gui.rpy:145
old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
new "## Te zmienne, wraz z plikami graficznymi w gui/button, kontrolują aspekty wyświetlania przycisków."
# gui/game/gui.rpy:148
old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
new "## Szerokość i wysokość przycisku w pikselach. Jeśli brak, Ren'Py oblicza rozmiar."
# gui/game/gui.rpy:152
old "## The borders on each side of the button, in left, top, right, bottom order."
new "## Ramki po każdej stronie przycisku, w kolejności lewej, górnej, prawej, dolnej."
# gui/game/gui.rpy:155
old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
new "## Jeśli 'True' (prawda), obraz tła zostanie ułożony sąsiadująco. Jeśli 'False' (fałsz), obraz tła będzie skalowany liniowo"
# gui/game/gui.rpy:159
old "## The font used by the button."
new "## Czcionka używana przez przycisk."
# gui/game/gui.rpy:162
old "## The size of the text used by the button."
new "## Rozmiar tekstu używanego przez przycisk."
# gui/game/gui.rpy:165
old "## The color of button text in various states."
new "## Kolor tekstu przycisku w różnych stanach."
# gui/game/gui.rpy:171
old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
new "## Poziome wyrównanie tekstu przycisku. (0.0 to lewe, 0.5 to środek, 1.0 to prawy)."
# gui/game/gui.rpy:176
old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
new "## Zmienne zastępują ustawienia dla różnych rodzajów przycisków. Zapoznaj się z dokumentacją gui, aby dowiedzieć się, jakie rodzaje przycisków są dostępne i do czego służą."
# gui/game/gui.rpy:180
old "## These customizations are used by the default interface:"
new "## Poniższe ustawienia są używane przez domyślny interfejs:"
# gui/game/gui.rpy:195
old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
new "## Możesz także dodać własne dostosowania, dodając odpowiednio nazwane zmienne. Na przykład możesz odkomentować następujący wiersz, aby ustawić szerokość przycisku nawigacyjnego."
# gui/game/gui.rpy:202
old "## Choice Buttons"
new "## Przyciski wyboru"
# gui/game/gui.rpy:204
old "## Choice buttons are used in the in-game menus."
new "## Przyciski wyboru są używane w menu w grze."
# gui/game/gui.rpy:218
old "## File Slot Buttons"
new "## Przycisk pliku zapisu"
# gui/game/gui.rpy:220
old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
new "## Przycisk na pliki zapisu (slot) jest specjalnym rodzejem przycisku. Zawiera obraz miniatury oraz tekst opisujący zawartość slotu zapisu. Slot zapisu wykorzystuje pliki graficzne w gui/button, podobnie jak inne rodzaje przycisków."
# gui/game/gui.rpy:224
old "## The save slot button."
new "## Przycisk zapisu "
# gui/game/gui.rpy:234
old "## The width and height of thumbnails used by the save slots."
new "## Szerokość i wysokość miniatur używanych przez sloty zapisu."
# gui/game/gui.rpy:238
old "## The number of columns and rows in the grid of save slots."
new "## Liczba kolumn i wierszy w siatce slotów zapisu."
# gui/game/gui.rpy:243
old "## Positioning and Spacing"
new "## Pozycjonowanie i odstępy"
# gui/game/gui.rpy:245
old "## These variables control the positioning and spacing of various user interface elements."
new "## Te zmienne kontrolują położenie i odstępy różnych elementów interfejsu użytkownika."
# gui/game/gui.rpy:248
old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
new "## Położenie lewej strony przycisków nawigacyjnych względem lewej strony ekranu.."
# gui/game/gui.rpy:252
old "## The vertical position of the skip indicator."
new "## Pozycja pionowa wskaźnika pominięcia."
# gui/game/gui.rpy:255
old "## The vertical position of the notify screen."
new "## Pionowa pozycja ekranu powiadomień"
# gui/game/gui.rpy:258
old "## The spacing between menu choices."
new "## Odstępy między opcjami menu."
# gui/game/gui.rpy:261
old "## Buttons in the navigation section of the main and game menus."
new "## Przyciski w sekcji nawigacji menu głównego i menu gry."
# gui/game/gui.rpy:264
old "## Controls the amount of spacing between preferences."
new "## Kontroluje ilość odstępów między preferencjami."
# gui/game/gui.rpy:267
old "## Controls the amount of spacing between preference buttons."
new "## Steruje odległością między przyciskami preferencji."
# gui/game/gui.rpy:270
old "## The spacing between file page buttons."
new "## Odstępy między przyciskami strony pliku."
# gui/game/gui.rpy:273
old "## The spacing between file slots."
new "## Odstępy między plikami zapisu (slotami)."
# gui/game/gui.rpy:276
old "## The position of the main menu text."
new "## Pozycja tekstu menu głównego."
# gui/game/gui.rpy:280
old "## Frames"
new "## Klatki"
# gui/game/gui.rpy:282
old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
new "## Te zmienne sterują wyglądem ramek, które mogą zawierać komponenty interfejsu użytkownika, gdy nie ma nakładki lub okna."
# gui/game/gui.rpy:285
old "## Generic frames."
new "## Ramki ogólne."
# gui/game/gui.rpy:288
old "## The frame that is used as part of the confirm screen."
new "## Ramka używana jako część ekranu potwierdzenia."
# gui/game/gui.rpy:291
old "## The frame that is used as part of the skip screen."
new "## Ramka używana jako część ekranu pomijania."
# gui/game/gui.rpy:294
old "## The frame that is used as part of the notify screen."
new "## Ramka używana jako część ekranu powiadomień."
# gui/game/gui.rpy:297
old "## Should frame backgrounds be tiled?"
new "## Czy tła ramek powinny być kafelkowe?"
# gui/game/gui.rpy:301
old "## Bars, Scrollbars, and Sliders"
new "## Paski, paski przewijania i suwaki"
# gui/game/gui.rpy:303
old "## These control the look and size of bars, scrollbars, and sliders."
new "## Kontrolują one wygląd i rozmiar pasków, pasków przewijania i suwaków."
# gui/game/gui.rpy:305
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
new "## Domyślny GUI używa tylko suwaków i pionowych pasków przewijania. Wszystkie pozostałe paski są używane tylko na ekranach napisanych przez twórców."
# gui/game/gui.rpy:308
old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
new "## Wysokość poziomych pasków, pasków przewijania i suwaków. Szerokość pionowych pasków, pasków przewijania i suwaków"
# gui/game/gui.rpy:314
old "## True if bar images should be tiled. False if they should be linearly scaled."
new "## 'True' (prawda), jeśli obrazy pasków powinny być kafelkowane. 'False' (fałsz), jeśli powinny być skalowane liniowo."
# gui/game/gui.rpy:319
old "## Horizontal borders."
new "## Granice poziome."
# gui/game/gui.rpy:324
old "## Vertical borders."
new "## Granice pionowe."
# gui/game/gui.rpy:329
old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
new "## Ustawienie pasków GUI, które nie posiadają przewijania. Ustawienie \"hide\" (schowaj), ukryje owe paski, natomiast \"None\" (brak), wyświetli je."
# gui/game/gui.rpy:334
old "## History"
new "## Historia"
# gui/game/gui.rpy:336
old "## The history screen displays dialogue that the player has already dismissed."
new "## Ekran historii wyświetla dialog, który gracz już odrzucił."
# gui/game/gui.rpy:338
old "## The number of blocks of dialogue history Ren'Py will keep."
new "## Liczba bloków historii dialogów, które Ren'Py zachowa."
# gui/game/gui.rpy:341
old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
new "## Wysokość wpisu na ekranie historii lub \"None\" (brak), aby wysokość była zmienna kosztem wydajności."
# gui/game/gui.rpy:345
old "## The position, width, and alignment of the label giving the name of the speaking character."
new "## Pozycja, szerokość i wyrównanie etykiety podającej nazwę postaci mówiącej."
# gui/game/gui.rpy:352
old "## The position, width, and alignment of the dialogue text."
new "## Pozycja, szerokość i wyrównanie tekstu dialogu."
# gui/game/gui.rpy:359
old "## NVL-Mode"
new "## Opcja NVL-Mode"
# gui/game/gui.rpy:361
old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
new "## Ekran trybu NVL wyświetla dialog wypowiadany przez postacie trybu NVL"
# gui/game/gui.rpy:363
old "## The borders of the background of the NVL-mode background window."
new "## Granice tła okna tła trybu NVL."
# gui/game/gui.rpy:366
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
new "## Wyświetlona zostanie maksymalna liczba wpisów trybu NVL Ren'Py. W przypadku wyświetlenia większej liczby wpisów, najstarszy wpis zostanie usunięty."
# gui/game/gui.rpy:370
old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
new "## Wysokość wpisu trybu NVL. Ustaw to na Brak, aby wpisy dynamicznie dostosowywały wysokość."
# gui/game/gui.rpy:374
old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
new "## Odstępy między wpisami trybu NVL, gdy gui.nvl_height ma wartość \"None\" (brak) oraz między wpisami trybu NVL a menu trybu NVL."
# gui/game/gui.rpy:391
old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
new "## Pozycja, szerokość i wyrównanie tekstu nvl_thought (tekst wypowiadany przez postać nvl_narrator)."
# gui/game/gui.rpy:398
old "## The position of nvl menu_buttons."
new "## Pozycja przycisków menu nvl (menu_buttons)."
# gui/game/gui.rpy:402
old "## Localization"
new "## Lokalizacja"
# gui/game/gui.rpy:404
old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
new "## Kontroluje to, gdzie dozwolone jest łamanie wiersza. Ustawienie domyślne jest odpowiednie dla większości języków. Listę dostępnych wartości można znaleźć pod adresem https://www.renpy.org/doc/html/style_properties.html#style-property-language"
# gui/game/gui.rpy:412
old "## Mobile devices"
new "## Urządzenia mobilne"
# gui/game/gui.rpy:417
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
new "## Zwiększa to rozmiar szybkich przycisków, aby ułatwić ich dotykanie na tabletach i telefonach."
# gui/game/gui.rpy:423
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
new "## Zmienia to rozmiar i odstępy różnych elementów GUI, aby były dobrze widoczne na telefonach."
# gui/game/gui.rpy:427
old "## Font sizes."
new "## Roozmiar czcionki"
# gui/game/gui.rpy:435
old "## Adjust the location of the textbox."
new "## Dostosuj położenie pola tekstowego."
# gui/game/gui.rpy:441
old "## Change the size and spacing of various things."
new "## Zmieniaj rozmiar i odstępy różnych rzeczy."
old "## This file contains options that can be changed to customize your game."
new "## Ten plik zawiera opcję, które można zmienić, aby dostosować grę."
# gui/game/options.rpy:4
old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
new "## Linie zaczynające się od dwóch znaków '#' są komentarzami i nie należy ich odkomentować. Wiersze zaczynające się od pojedynczego znaku '#' są kodem zakomentowanym i możesz chcieć je odkomentować, gdy jest to właściwe. "
# gui/game/options.rpy:10
old "## Basics"
new "## Podstawy"
# gui/game/options.rpy:12
old "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
new "## Czytelna dla człowieka nazwa gry. Służy do ustawiania domyślnego tytułu okna i pojawia się w interfejsie oraz raportach o błędach."
# gui/game/options.rpy:15
old "## The _() surrounding the string marks it as eligible for translation."
new "## Znak _() otaczający ciąg znaków oznacza go jako kwalifikujący się do tłumaczenia."
# gui/game/options.rpy:17
old "Ren'Py 7 Default GUI"
new "Ren'Py 7 domyślne GUI"
# gui/game/options.rpy:20
old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
new "## Określa, czy tytuł podany powyżej jest wyświetlany na ekranie menu głównego. Ustaw to na 'False', aby ukryć tytuł."
# gui/game/options.rpy:26
old "## The version of the game."
new "## Wersja gry."
# gui/game/options.rpy:31
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
new "## Tekst, który jest umieszczony na ekranie, w sekcji o grze. Umieść tekst między potrójnymi cudzysłowami i zostaw pustą linię między akapitami."
# gui/game/options.rpy:38
old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
new "## Krótka nazwa gry używana dla plików wykonywalnych i katalogów w zbudowanej dystrybucji. Musi zawierać tylko ASCII i nie może zawierać spacji, dwukropków ani średników."
# gui/game/options.rpy:45
old "## Sounds and music"
new "## Dźwięki i muzyka"
# gui/game/options.rpy:47
old "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## Te trzy zmienne określają, które miksery są domyślnie pokazywane graczowi. Ustawienie jednego z nich na 'False' spowoduje ukrycie odpowiedniego miksera."
# gui/game/options.rpy:56
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
new "## Aby umożliwić użytkownikowi odtworzenie dźwięku testowego na kanale dźwiękowym lub głosowym, odkomentuj poniższą linię i użyj jej do ustawienia przykładowego dźwięku do odtworzenia."
# gui/game/options.rpy:63
old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
new "## Odkomentuj następującą linię, aby ustawić plik audio, który będzie odtwarzany, gdy odtwarzacz jest w menu głównym. Ten plik będzie odtwarzany w grze, dopóki nie zostanie zatrzymany lub odtworzony inny plik."
# gui/game/options.rpy:70
old "## Transitions"
new "## Przejście"
# gui/game/options.rpy:72
old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
new "## Te zmienne ustawiają przejścia, które są używane w przypadku wystąpienia określonych zdarzeń. Każda zmienna powinna być ustawiona na przejście lub brak (None), aby wskazać, że żadne przejście nie powinno być używane."
# gui/game/options.rpy:76
old "## Entering or exiting the game menu."
new "## Menu gry - wejście/wyjście"
# gui/game/options.rpy:82
old "## Between screens of the game menu."
new "## Menu gry - między scenami"
# gui/game/options.rpy:87
old "## A transition that is used after a game has been loaded."
new "## Przejście używane po wczytaniu gry."
# gui/game/options.rpy:92
old "## Used when entering the main menu after the game has ended."
new "## Przejście do menu głównego po zakończeniu gry."
# gui/game/options.rpy:97
old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
new "## Zmienna do ustawienia przejścia używanego podczas uruchamiania gry nie istnieje. Zamiast tego po pokazaniu początkowej sceny użyj wyrażenia z (use a with statement)."
# gui/game/options.rpy:102
old "## Window management"
new "## Zarządzanie oknem"
# gui/game/options.rpy:104
old "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
new "## Opcja odpowiada za okno dialogowe. Jeżeli ustawiono \"show\" (pokaż), to będzie zawsze wyświetlone. Jeżeli ustawiono \"hide\" (ukryj), to zostanie wyświetlone kiedy będzie dialog. Jeżeli ustawiono \"auto\" to okno jest ukrywane przed wypowiedziami scen i ponownie wyświetlane po wyświetleniu dialogu."
# gui/game/options.rpy:109
old "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
new "## Po uruchomieniu gry, ustawienie te można zmienić za pomocą komend \"window show\", \"window hide\" oraz \"window auto\". "
# gui/game/options.rpy:115
old "## Transitions used to show and hide the dialogue window"
new "## Przejścia używane do pokazywania i ukrywania okna dialogowego"
# gui/game/options.rpy:121
old "## Preference defaults"
new "## Ustawienia domyślne"
# gui/game/options.rpy:123
old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
new "## Opcja odpowiada za domyślną szybkość tekstu. Wartość domyślna, 0, jest nieskończona, podczas gdy każda inna liczba to liczba znaków na sekundę do wpisania. "
# gui/game/options.rpy:129
old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
new "## Domyślne opóźnienie automatycznego przewijania. Większe liczby prowadzą do dłuższych czasów oczekiwania, przy czym prawidłowym zakresem jest od 0 do 30"
# gui/game/options.rpy:135
old "## Save directory"
new "## Katalog zapisu"
# gui/game/options.rpy:137
old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
new "## Ustawienie katalogu, w którym Ren'Py umieści pliki zapisu dla tej gry. Pliki zapisu zostaną umieszczone w:"
# gui/game/options.rpy:140
old "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
new "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
# gui/game/options.rpy:142
old "## Macintosh: $HOME/Library/RenPy/<config.save_directory>"
new "## Macintosh: $HOME/Library/RenPy/<config.save_directory>"
# gui/game/options.rpy:144
old "## Linux: $HOME/.renpy/<config.save_directory>"
new "## Linux: $HOME/.renpy/<config.save_directory>"
# gui/game/options.rpy:146
old "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
new "## Opcji tej zazwyczaj nie należy zmieniać. Jeżeli jest zmiana, to należy zastosować dosłowny ciąg, a nie wyrażenie."
# gui/game/options.rpy:152
old "## Icon"
new "## Ikona"
# gui/game/options.rpy:154
old "## The icon displayed on the taskbar or dock."
new "## Ikona wyświetlana na pasku zadań lub doku"
# gui/game/options.rpy:159
old "## Build configuration"
new "## Konfiguracja kompilacji "
# gui/game/options.rpy:161
old "## This section controls how Ren'Py turns your project into distribution files."
new "## Sekcja odpoaiwada za sposób w jaki Ren'Py zamienia Twój projekt w pliki dystrybucyjne."
# gui/game/options.rpy:166
old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
new "## Poniższe funkcje przyjmują wzorce plików. Wzorce plików nie uwzględniają wielkości liter i są dopasowywane do ścieżki względem katalogu bazowego, z wiodącymi lub bez /. Jeśli pasuje wiele wzorów, używany jest pierwszy."
# gui/game/options.rpy:171
old "## In a pattern:"
new "## Wzór:"
# gui/game/options.rpy:173
old "## / is the directory separator."
new "## znak / jest separatorem katalogów."
# gui/game/options.rpy:175
old "## * matches all characters, except the directory separator."
new "## * uwzględnia wszystkie znaki, z wyjątkiem separatora katalogu."
# gui/game/options.rpy:177
old "## ** matches all characters, including the directory separator."
new "## ** uwzględnia wszystkie znaki, łącznie z separatorem katalogu."
# gui/game/options.rpy:179
old "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
new "## Na przykład \"*.txt\" dopasowuje pliki txt w katalogu podstawowym, \"game/**.ogg\" dopasowuje pliki ogg w katalogu gry lub dowolnym z jego podkatalogów, a \"**.psd\" dopasowuje pliki psd w dowolnym miejscu projektu."
# gui/game/options.rpy:183
old "## Classify files as None to exclude them from the built distributions."
new "## Klasyfikuj pliki jako Brak (None), aby wykluczyć je ze zbudowanych dystrybucji"
# gui/game/options.rpy:191
old "## To archive files, classify them as 'archive'."
new "## Aby zarchiwizować pliki, sklasyfikuj je jako 'archive' (archiwum)."
# gui/game/options.rpy:196
old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
new "## Pliki pasujące do wzorców dokumentacji są duplikowane w kompilacji aplikacji na komputery Mac, więc pojawiają się zarówno w aplikacji, jak i pliku zip."
# gui/game/options.rpy:203
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
new "## Klucz licencyjny Google Play jest wymagany do pobierania plików rozszerzeń i dokonywania zakupów w aplikacji. Można go znaleźć na stronie usługi i interfejsy API (Services & APIs) w konsoli programisty Google Play."
# gui/game/options.rpy:210
old "## The username and project name associated with an itch.io project, separated by a slash."
new "## Nazwa użytkownika i nazwa projektu powiązane z projektem itch.io, oddzielone ukośnikiem"
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
new "## Ekran rozmowy jest używany do wyświetlania dialogu. Wymagane są dwa parametry, kto i co, które są odpowiednio nazwą postaci mówiącej i tekstem, który ma być wyświetlany. Parametr \"who\" (kto) może mieć wartość \"None\" (brak), jeśli nie podano nazwy. "
# gui/game/screens.rpy:92
old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
new "## Ten ekran musi tworzyć tekst do wyświetlenia z id \"what\" (co), ponieważ Ren'Py używa go do zarządzania wyświetlaniem tekstu. Może również tworzyć elementy do wyświetlania z id \"who\" (kto) i id \"window\" (okno), aby zastosować właściwości stylu."
# gui/game/screens.rpy:96
old "## https://www.renpy.org/doc/html/screen_special.html#say"
new "## https://www.renpy.org/doc/html/screen_special.html#say"
# gui/game/screens.rpy:114
old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
new "## Jeśli jest obraz boczny, wyświetl go nad tekstem. Nie wyświetlaj w wariancie telefonu - nie ma miejsca"
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
new "## Udostępnij pole nazwy do stylizacji za pomocą obiektu Character."
# gui/game/screens.rpy:164
old "## Input screen"
new "## Scena wprowadzenia"
# gui/game/screens.rpy:166
old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
new "## Ten ekran służy do wyświetlania renpy.input. Parametr monitu służy do przekazywania monitu tekstowego."
# gui/game/screens.rpy:169
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
new "## Ten ekran musi utworzyć dane wejściowe wyświetlane z identyfikatorem \"input\", aby zaakceptować różne parametry wejściowe."
# gui/game/screens.rpy:172
old "## https://www.renpy.org/doc/html/screen_special.html#input"
new "## https://www.renpy.org/doc/html/screen_special.html#input"
# gui/game/screens.rpy:199
old "## Choice screen"
new "## Ekran wyboru"
# gui/game/screens.rpy:201
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
new "## Ten ekran służy do wyświetlania wyborów w grze przedstawionych w instrukcji menu. Jeden parametr, items, to lista obiektów, każdy z polami podpisu i akcji."
# gui/game/screens.rpy:205
old "## https://www.renpy.org/doc/html/screen_special.html#choice"
new "## https://www.renpy.org/doc/html/screen_special.html#choice"
# gui/game/screens.rpy:215
old "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
new "## Gdy ustawiono \"true\" (prawda), napisy menu zostaną wypowiedziane przez narratora. Gdy ustawiono \"false\" (fałsz), napisy menu zostaną wyświetlone jako puste przyciski."
# gui/game/screens.rpy:238
old "## Quick Menu screen"
new "## Szybkie menu"
# gui/game/screens.rpy:240
old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
new "## Szybkie menu jest wyświetlane w grze, aby zapewnić łatwy dostęp do menu poza grą."
# gui/game/screens.rpy:245
old "## Ensure this appears on top of other screens."
new "## Upewnij się, że pojawia się nad innymi scenami."
# gui/game/screens.rpy:256
old "Back"
new "Powrót"
# gui/game/screens.rpy:257
old "History"
new "Historia"
# gui/game/screens.rpy:258
old "Skip"
new "Pomiń"
# gui/game/screens.rpy:259
old "Auto"
new "Auto"
# gui/game/screens.rpy:260
old "Save"
new "Zapis"
# gui/game/screens.rpy:261
old "Q.Save"
new "S.Zapis"
# gui/game/screens.rpy:262
old "Q.Load"
new "S.Wczytaj"
# gui/game/screens.rpy:263
old "Prefs"
new "Opcje"
# gui/game/screens.rpy:266
old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
new "## Ten kod zapewnia, że ekran quick_menu jest wyświetlany w grze, gdy gracz nie ukrył jawnie interfejsu."
# gui/game/screens.rpy:284
old "## Main and Game Menu Screens"
new "## Ekrany główne i menu gry"
# gui/game/screens.rpy:287
old "## Navigation screen"
new "## Ekran nawigacji"
# gui/game/screens.rpy:289
old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
new "## Ten ekran jest zawarty w menu głównym i menu gry i zapewnia nawigację do innych menu oraz rozpoczęcie gry."
# gui/game/screens.rpy:304
old "Start"
new "Start"
# gui/game/screens.rpy:312
old "Load"
new "Wczytaj"
# gui/game/screens.rpy:314
old "Preferences"
new "Preferencje"
# gui/game/screens.rpy:318
old "End Replay"
new "Zakończ powtórkę"
# gui/game/screens.rpy:322
old "Main Menu"
new "Menu główne"
# gui/game/screens.rpy:324
old "About"
new "Informacje"
# gui/game/screens.rpy:328
old "## Help isn't necessary or relevant to mobile devices."
new "## Pomoc nie jest potrzebna ani nie dotyczy urządzeń mobilnych."
# gui/game/screens.rpy:329
old "Help"
new "Pomoc"
# gui/game/screens.rpy:333
old "## The quit button is banned on iOS and unnecessary on Android and Web."
new "## Przycisk zamknij (quit) jest zabroniony w iOS, niepotrzebny w Androidzie i przeglądarkach."
# gui/game/screens.rpy:334
old "Quit"
new "Zamknij"
# gui/game/screens.rpy:348
old "## Main Menu screen"
new "## Ekran głównego menu"
# gui/game/screens.rpy:350
old "## Used to display the main menu when Ren'Py starts."
new "## Służy do wyświetlania menu głównego po uruchomieniu Ren'Py"
# gui/game/screens.rpy:352
old "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
new "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
# gui/game/screens.rpy:356
old "## This ensures that any other menu screen is replaced."
new "## Zapewnienie, że każdy inny ekran menu zostanie zastąpiony."
# gui/game/screens.rpy:361
old "## This empty frame darkens the main menu."
new "## Ta pusta ramka przyciemnia menu główne."
# gui/game/screens.rpy:365
old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
new "## Wyrażenie \"use\" zawiera kolejny ekran(scenę) wewnątrz tego. Rzeczywista zawartość menu głównego znajduje się na ekranie nawigacji."
# gui/game/screens.rpy:410
old "## Game Menu screen"
new "## Ekran menu gry"
# gui/game/screens.rpy:412
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
new "## Podstawową wspólna struktura ekranu menu gry. Jest wywoływany z razem z ekranem tytułowym, wyświetla tło, tytuł i nawigację."
# gui/game/screens.rpy:415
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## Parametr przewijania może mieć wartość \"None\" (Brak) lub \"viewport\" albo \"vpgrid\". Gdy ten ekran ma być używany z jednym lub większą liczbą dzieci, które są transkludowane (umieszczane) wewnątrz niego."
# gui/game/screens.rpy:433
old "## Reserve space for the navigation section."
new "## Zarezerwowane miejsce na sekcję nawigacji"
# gui/game/screens.rpy:475
old "Return"
new "Powrót"
# gui/game/screens.rpy:538
old "## About screen"
new "## Ekran o (np. o grze)"
# gui/game/screens.rpy:540
old "## This screen gives credit and copyright information about the game and Ren'Py."
new "## Ten ekran zawiera informacje (podziękowania - creditsy), prawach autorskich dotyczących gry i Ren'Py"
# gui/game/screens.rpy:543
old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
new "## Nie ma nic specjalnego w tym ekranie, dlatego służy on również jako przykład, jak zrobić niestandardowy ekran."
# gui/game/screens.rpy:550
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
new "## Wyrażenie use zawiera ekran game_menu wewnątrz tego. Potomek vbox jest następnie dołączany do okna widoku na ekranie menu gry."
# gui/game/screens.rpy:560
old "Version [config.version!t]\n"
new "Wersja [config.version!t]\n"
# gui/game/screens.rpy:562
old "## gui.about is usually set in options.rpy."
new "## gui.about zazwyczaj jest ustawiony w options.rpy."
# gui/game/screens.rpy:566
old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
new "Wykonano przy pomocy {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# gui/game/screens.rpy:577
old "## Load and Save screens"
new "## Ekran wczytania i zapisu"
# gui/game/screens.rpy:579
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
new "## Ekrany te są odpowiedzialne za umożliwienie graczowi zapisania gry i ponownego jej wczytania. Ponieważ mają prawie wszystko wspólne, oba są zaimplementowane w postaci trzeciego ekranu, file_slots."
# gui/game/screens.rpy:583
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
new "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
# gui/game/screens.rpy:602
old "Page {}"
new "Strona {}"
# gui/game/screens.rpy:602
old "Automatic saves"
new "Automatyczny zapis"
# gui/game/screens.rpy:602
old "Quick saves"
new "Szybki zapis"
# gui/game/screens.rpy:608
old "## This ensures the input will get the enter event before any of the buttons do."
new "## Opcja zapewnie wejście zdarzeniu wprowadzającemu, zanim to zrobi którykolwiek z przycisków."
# gui/game/screens.rpy:612
old "## The page name, which can be edited by clicking on a button."
new "## Nazwa strony, którą można edytować, klikając przycisk."
# gui/game/screens.rpy:624
old "## The grid of file slots."
new "## Siatka plików zapisów (file slots)."
# gui/game/screens.rpy:644
old "{#file_time}%A, %B %d %Y, %H:%M"
new "{#file_time}%A, %B %d %Y, %H:%M"
# gui/game/screens.rpy:644
old "empty slot"
new "Puste miejsce"
# gui/game/screens.rpy:652
old "## Buttons to access other pages."
new "## Przyciski dostępu do innych stron."
# gui/game/screens.rpy:661
old "<"
new "<"
# gui/game/screens.rpy:664
old "{#auto_page}A"
new "{#auto_page}A"
# gui/game/screens.rpy:667
old "{#quick_page}Q"
new "{#quick_page}Q"
# gui/game/screens.rpy:669
old "## range(1, 10) gives the numbers from 1 to 9."
new "## range(1, 10), zasięg zwraca liczby od 1 do 9."
# gui/game/screens.rpy:673
old ">"
new ">"
# gui/game/screens.rpy:708
old "## Preferences screen"
new "## Ekran preferencji"
# gui/game/screens.rpy:710
old "## The preferences screen allows the player to configure the game to better suit themselves."
new "## Ekran preferencji pozwala graczowi skonfigurować grę, by grało się wygodniej."
# gui/game/screens.rpy:713
old "## https://www.renpy.org/doc/html/screen_special.html#preferences"
new "## https://www.renpy.org/doc/html/screen_special.html#preferences"
# gui/game/screens.rpy:730
old "Display"
new "Wyświetlenie"
# gui/game/screens.rpy:731
old "Window"
new "Okno"
# gui/game/screens.rpy:732
old "Fullscreen"
new "Pełny ekran"
# gui/game/screens.rpy:736
old "Rollback Side"
new "Strona cofania"
# gui/game/screens.rpy:737
old "Disable"
new "Wyłącz"
# gui/game/screens.rpy:738
old "Left"
new "Lewo"
# gui/game/screens.rpy:739
old "Right"
new "Prawo"
# gui/game/screens.rpy:744
old "Unseen Text"
new "Tekst niewidoczny"
# gui/game/screens.rpy:745
old "After Choices"
new "Tekst po wyborze"
# gui/game/screens.rpy:746
old "Transitions"
new "Przejścia"
# gui/game/screens.rpy:748
old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
new "## Miejsce na dodatkowe vboksy typu \"radio_pref\" lub \"check_pref\", aby dodać dodatkowe preferencje zdefiniowane przez twórcę"
# gui/game/screens.rpy:759
old "Text Speed"
new "Szybkość tekstu"
# gui/game/screens.rpy:763
old "Auto-Forward Time"
new "Czas automatycznego przewijania"
# gui/game/screens.rpy:770
old "Music Volume"
new "Głośność muzyki"
# gui/game/screens.rpy:777
old "Sound Volume"
new "Głośność dźwięku"
# gui/game/screens.rpy:783
old "Test"
new "Test"
# gui/game/screens.rpy:787
old "Voice Volume"
new "Głośność głosu"
# gui/game/screens.rpy:798
old "Mute All"
new "Wycisz wszystko"
# gui/game/screens.rpy:874
old "## History screen"
new "## Ekran historii"
# gui/game/screens.rpy:876
old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
new "## Jest to ekran, który wyświetla graczowi historię dialogów. Chociaż nie ma nic specjalnego w tym ekranie, musi on mieć dostęp do historii dialogów przechowywanej w _history_list."
# gui/game/screens.rpy:880
old "## https://www.renpy.org/doc/html/history.html"
new "## https://www.renpy.org/doc/html/history.html"
# gui/game/screens.rpy:886
old "## Avoid predicting this screen, as it can be very large."
new "## Unikaj przewidywania tego ekranu, ponieważ może być bardzo duży."
# gui/game/screens.rpy:897
old "## This lays things out properly if history_height is None."
new "## Wszystko jest wyświetlone poprawnie jeżeli history_height jest ustawione na None"
# gui/game/screens.rpy:907
old "## Take the color of the who text from the Character, if set."
new "## Pobranie koloru dla who postaci, jeżeli jest ustawione."
# gui/game/screens.rpy:916
old "The dialogue history is empty."
new "Historia dialogu jest pusta."
# gui/game/screens.rpy:919
old "## This determines what tags are allowed to be displayed on the history screen."
new "## Określa to, jakie tagi mogą być wyświetlane na ekranie historii."
# gui/game/screens.rpy:966
old "## Help screen"
new "## Ekran pomocy"
# gui/game/screens.rpy:968
old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
new "## Ekran wyświetlający informacje o ustawieniach klawiatury i myszy. Używa innych ekranów (keyboard_help, mouse_help i gamepad_help) do wyświetlania aktualnej pomocy."
# gui/game/screens.rpy:987
old "Keyboard"
new "Klawiatura"
# gui/game/screens.rpy:988
old "Mouse"
new "Mysz"
# gui/game/screens.rpy:991
old "Gamepad"
new "Gamepad"
# gui/game/screens.rpy:1004
old "Enter"
new "Enter"
# gui/game/screens.rpy:1005
old "Advances dialogue and activates the interface."
new "Rozwija dialog i aktywuje interfejs"
# gui/game/screens.rpy:1008
old "Space"
new "Spacja"
# gui/game/screens.rpy:1009
old "Advances dialogue without selecting choices."
new "Rozwija dialog bez wybierania opcji."
# gui/game/screens.rpy:1012
old "Arrow Keys"
new "Strzałki"
# gui/game/screens.rpy:1013
old "Navigate the interface."
new "Poruszanie się po interfejsie."
# gui/game/screens.rpy:1016
old "Escape"
new "Escape"
# gui/game/screens.rpy:1017
old "Accesses the game menu."
new "Uruchomienie menu gry."
# gui/game/screens.rpy:1020
old "Ctrl"
new "Ctrl"
# gui/game/screens.rpy:1021
old "Skips dialogue while held down."
new "Pomija dialog, gdy jest wciśnięty."
# gui/game/screens.rpy:1024
old "Tab"
new "Tab"
# gui/game/screens.rpy:1025
old "Toggles dialogue skipping."
new "Przełącza pomijanie dialogów."
# gui/game/screens.rpy:1028
old "Page Up"
new "Page Up"
# gui/game/screens.rpy:1029
old "Rolls back to earlier dialogue."
new "Wraca do wcześniejszego dialogu."
# gui/game/screens.rpy:1032
old "Page Down"
new "Page Down"
# gui/game/screens.rpy:1033
old "Rolls forward to later dialogue."
new "Przechodzi do późniejszego dialogu."
# gui/game/screens.rpy:1037
old "Hides the user interface."
new "Ukrywa interfejs użytkownika."
# gui/game/screens.rpy:1041
old "Takes a screenshot."
new "Wykonanie zrzutu ekranu."
# gui/game/screens.rpy:1045
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
new "Przełącza wspomaganie {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
# gui/game/screens.rpy:1051
old "Left Click"
new "Lewy przycisk"
# gui/game/screens.rpy:1055
old "Middle Click"
new "Środkowy przycisk"
# gui/game/screens.rpy:1059
old "Right Click"
new "Prawy przycisk"
# gui/game/screens.rpy:1063
old "Mouse Wheel Up\nClick Rollback Side"
new "Kółko myszy w górę\nKliknij stronę wycofania"
# gui/game/screens.rpy:1067
old "Mouse Wheel Down"
new "Kółko myszy w dół"
# gui/game/screens.rpy:1074
old "Right Trigger\nA/Bottom Button"
new "Prawy spust\nA/dolny przycisk"
# gui/game/screens.rpy:1078
old "Left Trigger\nLeft Shoulder"
new "Lewy spust\nLewe ramię (L)"
# gui/game/screens.rpy:1082
old "Right Shoulder"
new "Prawe ramię (R)"
# gui/game/screens.rpy:1087
old "D-Pad, Sticks"
new "D-Pad, Gałka"
# gui/game/screens.rpy:1091
old "Start, Guide"
new "Start, Guide"
# gui/game/screens.rpy:1095
old "Y/Top Button"
new "Y/górny przycisk"
# gui/game/screens.rpy:1098
old "Calibrate"
new "Kalibracja"
# gui/game/screens.rpy:1126
old "## Additional screens"
new "## Dodatkowe ekrany"
# gui/game/screens.rpy:1130
old "## Confirm screen"
new "## Ekran potwierdzenia"
# gui/game/screens.rpy:1132
old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
new "## Ekran potwierdzenia jest wywoływany, gdy Ren'Py chce zadać graczowi pytanie tak lub nie."
# gui/game/screens.rpy:1135
old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
new "## https://www.renpy.org/doc/html/screen_special.html#confirm"
# gui/game/screens.rpy:1139
old "## Ensure other screens do not get input while this screen is displayed."
new "## Upewnienie, że inne ekrany nie otrzymają danych wejściowych, podczas wyświetlenia tego ekranu."
# gui/game/screens.rpy:1163
old "Yes"
new "Tak"
# gui/game/screens.rpy:1164
old "No"
new "Nie"
# gui/game/screens.rpy:1166
old "## Right-click and escape answer \"no\"."
new "## Prawy przycisk i Escape wybiera odpowiedź \"Nie\"."
# gui/game/screens.rpy:1193
old "## Skip indicator screen"
new "## Pomiń ekran wskaźnika"
# gui/game/screens.rpy:1195
old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
new "## Wyświetlany jest ekran skip_indicator, który wskazuje, że pomijanie jest w toku."
# gui/game/screens.rpy:1198
old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
new "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
# gui/game/screens.rpy:1210
old "Skipping"
new "Pomijanie"
# gui/game/screens.rpy:1217
old "## This transform is used to blink the arrows one after another."
new "## Transformacja służy do migania strzałek jedna po drugiej"
# gui/game/screens.rpy:1244
old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
new "## Należy użyć czcionki, która zawiera mały czarny trójkącik (BLACK RIGHT-POINTING SMALL TRIANGLE glyph)."
# gui/game/screens.rpy:1249
old "## Notify screen"
new "## Ekran powiadomień"
# gui/game/screens.rpy:1251
old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
new "## Ekran powiadomień służy do pokazywania graczowi wiadomości. (Na przykład, gdy gra została szybko zapisana lub zrobiono zrzut ekranu)."
# gui/game/screens.rpy:1254
old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
new "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
# gui/game/screens.rpy:1288
old "## NVL screen"
new "## Ekran NVL"
# gui/game/screens.rpy:1290
old "## This screen is used for NVL-mode dialogue and menus."
new "## Ten ekran jest używany do dialogów i menu w trybie NVL"
# gui/game/screens.rpy:1292
old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
new "## https://www.renpy.org/doc/html/screen_special.html#nvl"
# gui/game/screens.rpy:1303
old "## Displays dialogue in either a vpgrid or the vbox."
new "## Wyświetla dialog w vpgrid lub vbox."
# gui/game/screens.rpy:1316
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
new "## Wyświetla menu, jeśli jest podane. Menu może być wyświetlane niepoprawnie, jeśli config.narrator_menu jest ustawione na True, tak jak powyżej"
# gui/game/screens.rpy:1346
old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
new "## Kontrola maksymalnej liczbę wpisów w trybie NVL, które można wyświetlić jednocześnie."
# gui/game/screens.rpy:1408
old "## Mobile Variants"
new "## Warianty mobilne"
# gui/game/screens.rpy:1415
old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
new "## Ponieważ mysz może nie być obecna, zastępujemy szybkie menu wersją, która używa mniejszej liczby i większych przycisków, które są łatwiejsze w dotyku."
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "Параметры этого меню предназначены для увеличения доступности. Они могут работать не со всеми играми, а некоторые комбинации опций могут сделать игру отображаемой некорректно. Это не проблема с игрой или движком. Для достижения наилучших результатов при изменении шрифтов старайтесь сохранять размер текста таким, каким он был изначально."
# renpy/common/00accessibility.rpy:193
old "Self-Voicing Volume Drop"
new "Уменьшение громкости при озвучке через синтезатор речи"
# renpy/common/00preferences.rpy:384
old "self voicing volume drop"
new "уменьшение громкости при озвучке через синтезатор речи"
old "long: Print the full representation of objects on the console."
new "long: Выводить полное представление обектов (repr) в консоли."
# renpy/common/00console.rpy:814
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
new "watch <выражение>: наблюдать за выражением python\n watch short: укорачивает отображение отслеживаемых выражений (по умолчанию)\n watch long: делает отображение отслеживаемых выражений как есть"
# renpy/common/00console.rpy:925
old "escape: Enables escaping of unicode symbols in unicode strings."
new "escape: Включает экранирование Unicode символов в строках unicode."
# renpy/common/00console.rpy:929
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
new "unescape: Выключает экранирование Unicode символов в строках unicode и выводит их как есть (по умолчанию)."
Some files were not shown because too many files have changed in this diff
Show More
Reference in New Issue
Block a user
Blocking a user prevents them from interacting with repositories, such as opening or commenting on pull requests or issues. Learn more about blocking a user.