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2 Commits
fix
...
6.17.5.492
| Author | SHA1 | Date | |
|---|---|---|---|
| 05af3ba5f3 | |||
| be57060071 |
+2
-2
@@ -40,10 +40,10 @@ except ImportError:
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vc_version = 0
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# The tuple giving the version number.
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version_tuple = (6, 18, 0, vc_version)
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version_tuple = (6, 17, 5, vc_version)
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# The name of this version.
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version_name = "TBD."
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version_name = "In This Decade..."
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# A verbose string giving the version.
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version = "Ren'Py " + ".".join(str(i) for i in version_tuple)
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@@ -102,7 +102,7 @@ init -1600 python:
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)
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# Should we use the autoreload system?
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config.autoreload = True
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config.autoreload = False
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init -1600 python:
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+15
-15
@@ -1872,21 +1872,21 @@ def screen_statement(l, loc):
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return rv
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@statement("screen2")
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def screen2_statement(l, loc):
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# The guts of screen language parsing is in screenlang.py. It
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# assumes we ate the "screen" keyword before it's called.
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screen = renpy.sl2.slparser.parse_screen(l, loc)
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l.advance()
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rv = ast.Screen(loc, screen)
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if not l.init:
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rv = ast.Init(loc, [ rv ], -500)
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return rv
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# @statement("screen2")
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# def screen2_statement(l, loc):
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#
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# # The guts of screen language parsing is in screenlang.py. It
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# # assumes we ate the "screen" keyword before it's called.
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# screen = renpy.sl2.slparser.parse_screen(l, loc)
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#
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# l.advance()
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#
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# rv = ast.Screen(loc, screen)
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#
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# if not l.init:
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# rv = ast.Init(loc, [ rv ], -500)
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#
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# return rv
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def translate_strings(init_loc, language, l):
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@@ -654,7 +654,7 @@ Rarely or Internally Used
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released games, but setting it to a number will allow for
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automated demonstrations of games without much human interaction.
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.. var:: config.autoreload = True
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.. var:: config.autoreload = False
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If true, shift+R will toggle automatic reloading. When automatic
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reloading is enabled, Ren'Py will reload the game whenever a used
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