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6.99.8.949
| Author | SHA1 | Date | |
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| e79fc2b18f | |||
| 994ae9bdf9 | |||
| b9fe899cdb | |||
| 74d596ff22 | |||
| c88a7b8c18 |
+1
-1
@@ -40,7 +40,7 @@ except ImportError:
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vc_version = 0
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# The tuple giving the version number.
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version_tuple = (6, 99, 9, vc_version)
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version_tuple = (6, 99, 8, vc_version)
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# The name of this version.
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version_name = "Here's to the crazy ones."
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+1
-1
@@ -662,7 +662,7 @@ else:
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windows_dpi_scale_head = 1.0
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# Should rollback_side be enabled?
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enable_rollback_side = True
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enable_rollback_side = False
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del renpy
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del os
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@@ -232,7 +232,6 @@ def choose_variants():
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renpy.config.variants.insert(0, 'large')
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def main():
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log_clock("Bootstrap to the start of init.init")
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@@ -32,7 +32,7 @@
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the file will not be loadable.
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`confirm`
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If true, prompt if loading the file will end the game.
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If true and not at the main menu, prompt for confirmation before loading the file.
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`page`
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The page that the file will be loaded from. If None, the
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@@ -104,9 +104,12 @@
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be used to ensure that the screenshot is accurate, by taking
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a picture of the screen before a file save screen is shown.
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.. function:: QuickLoad()
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.. function:: QuickLoad(confirm=True)
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Performs a quick load.
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`confirm`
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If true and not at the main menu, prompt for confirmation before loading the file.
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.. function:: QuickSave(message='Quick save complete.', newest=False)
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@@ -222,6 +222,12 @@
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player. If false, we check if the line has been seen in the current
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play-through.
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.. function:: renpy.is_start_interact()
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Returns true if restart_interaction has not been called during the current
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interaction. This can be used to determine if the interaction is just being
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started, or has been restarted.
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.. function:: renpy.load_module(name, **kwargs)
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This loads the Ren'Py module named name. A Ren'Py module consists of Ren'Py code
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@@ -243,6 +249,10 @@
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`filename` is the name of the filename that statements in the string will
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appear to be from.
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.. function:: renpy.maximum_framerate(t)
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Forces Ren'Py to draw the screen at the maximum framerate for `t` seconds.
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.. function:: renpy.munge(name, filename=None)
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Munges `name`, which must begin with __.
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@@ -94,6 +94,10 @@
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* Preference("clipboard voicing", "disable") - Disable clipboard-voicing.
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* Preference("clipboard voicing", "toggle") - Toggles clipboard-voicing.
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* Preference("rollback side", "left") - Touching the left side of the screen causes rollback.
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* Preference("rollback side", "right") - Touching the right side of the screen causes rollback.
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* Preference("rollback side", "disable") - Touching the screen will not cause rollback.
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Values that can be used with bars are:
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* Preference("text speed")
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@@ -70,6 +70,7 @@
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* :func:`PlayCharacterVoice`
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* Position
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* :func:`Preference`
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* :func:`PushMove`
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* :func:`Queue`
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* :func:`QuickLoad`
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* :func:`QuickSave`
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@@ -180,6 +181,10 @@
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* ord
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* :var:`pixellate`
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* pow
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* pushdown
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* pushleft
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* :var:`pushright`
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* pushup
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* range
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* reduce
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* renpy.Keymap
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@@ -102,6 +102,7 @@
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* :func:`PlayCharacterVoice`
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* Position
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* :func:`Preference`
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* :func:`PushMove`
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* :func:`Queue`
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* :func:`QuickLoad`
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* :func:`QuickSave`
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@@ -235,6 +236,10 @@
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* :var:`pixellate`
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* predict_menu
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* predict_say
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* pushdown
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* pushleft
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* :var:`pushright`
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* pushup
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* python_dict
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* python_list
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* python_object
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@@ -267,3 +267,23 @@
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creates pixels about twice the size of those in the previous step,
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so a 5-step pixellation will create 32x32 pixels.
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.. function:: PushMove(time, mode="pushright")
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Returns a transition that works by taking the new scene and using it to
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"push" the old scene off the screen.
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`time`
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The time the transition takes.
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`mode`
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There are four possible modes: "pushright", "pushleft", "pushup",
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and "pushdown", which push the old scene off the screen in the
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direction indicated.
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::
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define pushright = PushMove(1.0, "pushright")
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define pushleft = PushMove(1.0, "pushleft")
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define pushup = PushMove(1.0, "pushup")
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define pushdown = PushMove(1.0, "pushdown")
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