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959 Commits

Author SHA1 Message Date
Tom Rothamel 34eee81a55 StoreDict and StoreModule classes. 2011-10-23 22:04:36 -04:00
Tom Rothamel bec2a832ea Type out text at the full framerate. 2011-10-20 19:26:15 -04:00
Tom Rothamel 6d86238f0a Bump version. 2011-10-18 22:02:59 -04:00
Tom Rothamel 758d5bad17 Disable substitutions in the launcher. 2011-10-18 21:54:17 -04:00
Tom Rothamel 291ff22366 Fix crash in font searching. 2011-10-16 22:37:38 -04:00
Tom Rothamel f4f0b8f8ce On Android, clear out multiple up or down events. 2011-10-15 14:49:45 -04:00
Tom Rothamel b8abc5aa16 Build docs, bump version. 2011-10-13 01:05:20 -04:00
Tom Rothamel 28fd3c9c89 Fix crash when loading in a created style. 2011-10-13 00:20:19 -04:00
Tom Rothamel 2c94cd19f6 Fix problems with QuickSave and QuickLoad. 2011-10-12 22:53:27 -04:00
Tom Rothamel 8add2bca63 Fix the creation of small solid textures on the software renderer. 2011-10-10 23:33:30 -04:00
Tom Rothamel 77041374ea Fix slow text, bump version. 2011-10-09 10:06:19 -04:00
Tom Rothamel 3d54904e89 Sphinx fixes. 2011-10-08 12:18:34 -04:00
Tom Rothamel a9d1f16cd8 shift+G gets people to the graphics menu. 2011-10-08 10:38:46 -04:00
Tom Rothamel 0439b22269 Bump version. 2011-10-06 17:54:46 -04:00
Tom Rothamel 3fe8abf25c Fix jumps from called screens. 2011-10-06 17:54:04 -04:00
Tom Rothamel 04299ac0f5 Fix distributed files, bump version, add build test script. 2011-10-06 08:22:35 -04:00
Tom Rothamel 96397ea768 Bump version. 2011-10-05 18:58:48 -04:00
Tom Rothamel 6580b36e35 Fix bugs in init phase error handling. 2011-10-04 23:33:49 -04:00
Tom Rothamel 4af4384dac Text's __init__ method can't use styles, since they're not built yet. 2011-10-04 23:29:26 -04:00
Tom Rothamel ebaaf0b242 Perform early binding on text substitutions. 2011-10-02 20:58:51 -04:00
Tom Rothamel bea36e2aa2 Doc fix to CDDs. 2011-10-02 15:14:10 -04:00
Tom Rothamel 247ec17be3 Tweaks to DX update phrasing. 2011-10-02 10:30:06 -04:00
Tom Rothamel 577c378517 Doc fixes. 2011-09-30 17:00:20 -04:00
Tom Rothamel 52e631f229 Make scissor box placement more correct, to prevent artifacts on the
sides of Frames.
2011-09-29 23:56:35 -04:00
Tom Rothamel f8307f725e Fix the scissor test to work with non-default projections, like the one
the mouse uses.
2011-09-29 17:20:45 -04:00
Tom Rothamel c13fbcaab2 Set config.auto_save_extra_info. 2011-09-29 00:31:52 -04:00
Tom Rothamel 6c4eff321e But for convenience, do a with None on a JumpException. 2011-09-28 22:38:33 -04:00
Tom Rothamel 54b8b73d45 Call screen only does a with None if it returns. 2011-09-28 22:35:28 -04:00
Tom Rothamel 0e88b7629e Ensure the software renderer calls init. 2011-09-28 18:20:24 -04:00
Tom Rothamel 012f148622 Fix transition per_interact handling. 2011-09-27 21:57:31 -04:00
Tom Rothamel 56a20cc877 Fix timer repeat bug, from http://lemmasoft.renai.us/forums/viewtopic.php?f=8&t=12023 2011-09-27 20:13:30 -04:00
Tom Rothamel b8df922459 Doc fixes. 2011-09-27 20:09:02 -04:00
Tom Rothamel 896232d308 Properly handle newlines in rpt files. 2011-09-27 20:02:31 -04:00
Tom Rothamel 0207327ded Doc fixes, thanks to Koichi Akabe. 2011-09-27 19:07:16 -04:00
Tom Rothamel e6815a3a4f Deal with buggy fonts w/ positive descenders. 2011-09-26 22:38:38 -04:00
Tom Rothamel 179bbaea92 Fixes to text vertical layout. 2011-09-26 22:13:21 -04:00
Tom Rothamel c7889bc7a2 Don't clip the mouse cursor. 2011-09-25 22:00:45 -04:00
Tom Rothamel ce9ecd124a Fix segfault bug. 2011-09-25 21:19:35 -04:00
Tom Rothamel 426a12d50c Use the existence of ANGLE to decide if we should use the fixed function
renderer, or fall back to ANGLE/DX.
2011-09-25 18:38:48 -04:00
Tom Rothamel eefd0ed728 Prioritize gl2 over angle over gl1 over software. 2011-09-24 23:31:41 -04:00
Tom Rothamel 6604043df0 Deactivate attribute arrays when they're not going to be used. 2011-09-20 22:53:24 -04:00
Tom Rothamel a3271bb290 Distribute sound.pyx. 2011-09-18 14:52:12 -04:00
Tom Rothamel aeed3598a1 Bump versions. 2011-09-18 14:00:56 -04:00
Tom Rothamel 4b43986a6c Allow auto-created styles to be loaded. 2011-09-18 13:58:08 -04:00
Tom Rothamel 4f79180a8e Prefer the copy RTT to the FBO one, because FBOs seem to trigger
crashes on a regular basis.
2011-09-18 13:31:42 -04:00
Tom Rothamel a635c4c35c Update changelog. 2011-09-11 12:37:58 -04:00
Tom Rothamel afc42f4ed3 Make error handling more robust. 2011-09-11 12:35:22 -04:00
Tom Rothamel 547accfd44 Allow user-defined statements to take blocks. 2011-09-11 11:34:00 -04:00
Tom Rothamel ccb51c7a26 Fix lint w/ non-English characters in the what part of a say statement. 2011-09-11 09:35:45 -04:00
Tom Rothamel 33190bba34 Update android build; add support for android assets. 2011-09-07 23:35:30 -04:00
Tom Rothamel b3147011d4 Only error out on bad text if config.developer is set. 2011-09-05 09:47:00 -04:00
Tom Rothamel 4c987901b6 Move to avlib. Deal with invalid frame sizes. Include posixpath on windows. 2011-09-05 09:42:37 -04:00
Tom Rothamel ce332b895f When text gets a non-string, non-displayable, trigger the error early. 2011-09-04 14:58:58 -04:00
Tom Rothamel 9b5823109f Guard more prediction. 2011-09-04 14:29:40 -04:00
Tom Rothamel 7a84fb8cdd Renamed from Low-Carb to Eye of the Storm. Thanks, Hurricane Irene. 2011-09-04 13:38:25 -04:00
Tom Rothamel 94c5c525a7 Allow ATL to interpolate None vs a tuple. 2011-09-04 13:19:53 -04:00
Tom Rothamel 0d25e419b4 Fixes. 2011-09-04 11:39:27 -04:00
Tom Rothamel b669f8363c More doc fixes. 2011-09-03 22:06:39 -04:00
Tom Rothamel 8e44aa6f88 More documentation. 2011-09-03 21:35:57 -04:00
Tom Rothamel 3ef70f862e Better format timed output. 2011-09-02 18:20:22 -04:00
Tom Rothamel e4d99edb65 Use RGBA to read pixels, even if we just want the alpha channel. This
is because GL_ALPHA isn't supported on GLES 2.
2011-09-02 08:59:37 -04:00
Tom Rothamel 5f611786dd Tweak compat version. 2011-09-02 07:45:28 -04:00
Tom Rothamel 657711a0a7 Change search style. 2011-09-01 21:01:39 -04:00
Tom Rothamel 0f1e6e7702 Update documentation. 2011-09-01 20:37:57 -04:00
Tom Rothamel e379ffae51 Include line number as part of the bytecode hash data. 2011-09-01 19:56:47 -04:00
Tom Rothamel b10d5e715c Use the advance, not the width, for image-based fonts.
Include .pyo files in an update iff there's no corresponding .py file.
2011-09-01 16:55:37 -04:00
Tom Rothamel 2f54637881 Flush logs after write. 2011-08-31 20:34:32 -04:00
Tom Rothamel eda1e01a71 Ignore more exceptions in displayables. 2011-08-31 17:07:42 -04:00
Tom Rothamel 8fdc4b8f58 Include utf_16_be, since it's used by the python compiler. 2011-08-31 15:28:15 -04:00
Tom Rothamel 3048825824 Only run iconified/restored code if we change states. 2011-08-30 22:04:50 -04:00
Tom Rothamel 704685c11a Bug fixing. 2011-08-30 19:30:33 -04:00
Tom Rothamel 7fba3a04da Try to fix reported encoding problem. 2011-08-30 17:35:59 -04:00
Tom Rothamel bfc57ecfc6 Fix off-by-one error in the blit outlining code. 2011-08-30 16:43:16 -04:00
Tom Rothamel c0dba7f121 Add a break point before a displayable. 2011-08-30 16:19:40 -04:00
Tom Rothamel ce3e63f3a5 Add latin encoding.
Fix windows build.
2011-08-27 23:47:19 -04:00
Tom Rothamel 0105503855 Quote urls properly. 2011-08-27 22:44:33 -04:00
Tom Rothamel 0d8525f1b1 Fix an exception in text.py, and one in logging. 2011-08-27 21:01:50 -04:00
Tom Rothamel bfd4a1e846 Reset the display when restoring on windows.
This fixes a bug where DirectX would leave a restored window blank, for
some reason.
2011-08-27 20:22:50 -04:00
Tom Rothamel c74343d2dd Use #-of-texture specific vertex shaders. 2011-08-27 16:11:43 -04:00
Tom Rothamel 6f7f545cd8 Document new text tags. 2011-08-26 21:43:48 -04:00
Tom Rothamel 303885776e Use RENPY_CYTHON to get the path to cython. 2011-08-26 21:17:03 -04:00
Tom Rothamel cabcf5b73c Fix compatibility. 2011-08-26 14:05:37 -04:00
Tom Rothamel a8a1972418 Don't update the file page when it's None. 2011-08-25 22:33:35 -04:00
Tom Rothamel 347778d8aa Revert {w} handling to be more similar to the way it was in 6.12, so
as to work better with NVL-mode.
2011-08-25 00:02:39 -04:00
Tom Rothamel 9646c951bb ANGLE should render to RGBA textures. 2011-08-24 12:45:23 -04:00
Tom Rothamel 7b4128f6b2 Don't transition off of a null that's been created without the ATL
script ever running.
2011-08-23 23:47:40 -04:00
Tom Rothamel 7ac623fc99 Fix problem with drawing an empty texture. Other fixes required to
build things.
2011-08-23 22:07:55 -04:00
Tom Rothamel e9328255b7 Pick a name: Low-Carb 2011-08-22 21:37:25 -04:00
Tom Rothamel 11ce47287b Make label take a scope. 2011-08-22 20:32:38 -04:00
Tom Rothamel a1ab25955d Make the tutorial game use new-style substitutions. 2011-08-22 20:08:40 -04:00
Tom Rothamel 3f59b82c2a Don't package bad filenames. 2011-08-22 19:30:17 -04:00
Tom Rothamel 0e6cded6cd Tweak what we distribute. 2011-08-22 19:28:34 -04:00
Tom Rothamel e18f73b317 Fix problem with empty lines in Text. 2011-08-22 19:15:00 -04:00
Tom Rothamel e65146503c Update license and changelog. 2011-08-20 21:53:42 -04:00
Tom Rothamel a6a5c65067 Make Ren'Py compile w/ ffmpeg-0.8.2. 2011-08-20 21:45:37 -04:00
Tom Rothamel afb58fa423 Offer the user the ability to install DirectX. 2011-08-20 17:08:07 -04:00
Tom Rothamel 8762636374 Document text overflow debugging. 2011-08-19 23:04:44 -04:00
Tom Rothamel d1b53fb56c Tweak wording. 2011-08-19 22:49:53 -04:00
Tom Rothamel c7b028b8cf Add missing files. 2011-08-19 22:42:07 -04:00
Tom Rothamel d0ee364a81 Document style preferences and image fonts. 2011-08-19 22:41:15 -04:00
Tom Rothamel a48fdc0d2c Remove minigame; fix uses of renpy.display.text; fix auto-unicode. 2011-08-18 12:05:58 -04:00
Tom Rothamel a464034fd0 More documentation. 2011-08-17 22:10:51 -04:00
Tom Rothamel 51955cae76 Add more indexes, start writing text documentation. 2011-08-17 21:42:35 -04:00
Tom Rothamel f2633d528e Translation update support. 2011-08-16 21:21:11 -04:00
Tom Rothamel 33090e1aa4 Document new text styles. 2011-08-16 20:36:24 -04:00
Tom Rothamel ffc801eaca Write changelog. 2011-08-16 19:16:52 -04:00
Tom Rothamel 49e77a1fa1 Add time_warp parameter to Dissolve and ImageDissolve. 2011-08-15 21:42:36 -04:00
Tom Rothamel 13c5ddc5fa Change the meaning of the auto-forward adjustment when default_afm_enable is
not None.
2011-08-15 21:25:44 -04:00
Tom Rothamel 1ee54eecbd Restore 6.11's xfill/yfill behavior. 2011-08-15 21:01:31 -04:00
Tom Rothamel b7ac285aeb Theme updates and color schemes from Aleema. 2011-08-15 13:57:06 -04:00
Tom Rothamel b6b50f1842 New themes, courtesy of Aleema. 2011-08-15 13:49:09 -04:00
Tom Rothamel d283792193 Add the quick menu to input and nvl-mode screens. 2011-08-14 09:46:45 -04:00
Tom Rothamel 0c5ccd267c Add quick menu to tutorial game. 2011-08-14 09:31:53 -04:00
Tom Rothamel 81108e2d26 Add image gallery. 2011-08-13 22:05:18 -04:00
Tom Rothamel 3c3590bafe Basic translation framework (no tool support). 2011-08-11 23:50:44 -04:00
Tom Rothamel b9e1120f69 New actions - SelectedIf, SetMixer, Rollback, and RollForward. 2011-08-11 20:18:41 -04:00
Tom Rothamel 9f943337bb Update the look of the documentation. 2011-08-11 17:48:49 -04:00
Tom Rothamel ab8964be1d Fix renpy.free_memory. 2011-08-11 15:41:17 -04:00
Tom Rothamel 37c1ba3926 Implement the caret style property. 2011-08-11 15:21:00 -04:00
Tom Rothamel 364d077c8a Allow frame borders to be assymetric. 2011-08-10 00:04:15 -04:00
Tom Rothamel 626f86b500 Fix an encoding problem. 2011-08-08 21:57:42 -04:00
Tom Rothamel d6488e4e7d Export renpy.easy.displayable as renpy.displayable. 2011-08-08 21:57:05 -04:00
Tom Rothamel 846abef17f Include platform in url. 2011-08-08 21:56:51 -04:00
Tom Rothamel 60e65a4d01 Automatically set the focus name of screens. 2011-08-08 20:47:39 -04:00
Tom Rothamel 4057365ff1 Allow newtext to react to style prefix changes. 2011-08-08 13:44:28 -04:00
Tom Rothamel f7d95e2791 Ensure that a transform always has a child after it has been copied,
since the copying code assumes the presence of a child when it updates
the state.

Other Cradle Song-inspired fixes.
2011-08-08 08:21:15 -04:00
Tom Rothamel db812e7f7b Implement style preferences. 2011-08-07 23:09:37 -04:00
Tom Rothamel 66e51bab0d Remove iliad support. 2011-08-07 20:46:29 -04:00
Tom Rothamel d0d82a5e22 Ren'Py always uses RGBA, with the software renderer translating that to the
screen format at texture load time.
2011-08-07 16:46:35 -04:00
Tom Rothamel 2d99e76007 Remove old-style scaling, in favor of a simple render-and-scale approach. 2011-08-07 14:30:04 -04:00
Tom Rothamel 102ff2145f Made setup.py report unnecessary files in gen. 2011-08-06 23:28:50 -04:00
Tom Rothamel 0e00282758 Merge Angle/DirectX support. 2011-08-06 23:22:43 -04:00
Tom Rothamel 337d12e490 Factor the performance test out into its own function, so creators can
call it whenever they want.
2011-08-06 23:19:05 -04:00
Tom Rothamel 916e125f4b Tweak language. 2011-08-06 22:59:31 -04:00
Tom Rothamel 752ef70000 Use framebuffer RTT by default when available. 2011-08-06 22:36:39 -04:00
Tom Rothamel b67c70dbe3 Add performance test.
Change how Ren'Py stores the renderer to use.

Add renpy.windows, renpy.macintosh, renpy.linux, and renpy.android
platform variables.
2011-08-06 22:31:05 -04:00
Tom Rothamel 8277ba6b5b Set the swap interval, although ANGLE doesn't seem to respect it. 2011-08-06 14:57:05 -04:00
Tom Rothamel 2db2a4a94d Fix windows build. 2011-08-06 14:20:02 -04:00
Tom Rothamel a477b862dd Eliminate the glenviron module. 2011-08-06 12:42:17 -04:00
Tom Rothamel 0a5cf3bcee Remove glshader now that everything from it has been moved into glenviron_shader. 2011-08-05 08:41:59 -04:00
Tom Rothamel 2d6e2bcd61 Accept dense packing from OpenGL when taking a screenshot - this allows us to take
screenshots from OpenGL ES.
2011-08-05 08:37:53 -04:00
Tom Rothamel 8d8b52dead Minor tweaks so things run on angle. 2011-08-05 07:13:03 -04:00
Tom Rothamel 3409759271 Refactor the way clipping occurs to be environ-specific. Use the shader to clip when
it's available.
2011-08-04 22:41:43 -04:00
Tom Rothamel 3109dad59b Angle now works on windows, even when the window changes. 2011-08-03 21:12:57 -04:00
Tom Rothamel 16c35e21f4 Transpose projection matrix, since OpenGL ES won't accept the option that
tells it to transpose for us.
2011-08-03 07:34:39 -04:00
Tom Rothamel 509b33477a Checkpoint progress - can open window, list version & extensions. 2011-08-02 23:08:23 -04:00
Tom Rothamel 4fcfdd24d1 Changes to allow things to build w/ ANGLE. 2011-08-02 12:39:20 -04:00
Tom Rothamel 473e8ea861 Redo glcompat.h so that it can handle GLES2. 2011-08-02 07:41:30 -04:00
Tom Rothamel 0bbbde3fb6 Fix RTT. 2011-08-01 23:58:33 -04:00
Tom Rothamel 0576bb71de Now mostly working (w/ transition problems). 2011-08-01 23:41:30 -04:00
Tom Rothamel e91d35abda Buggy as hell gles2-style shader. 2011-08-01 22:11:50 -04:00
Tom Rothamel da638df367 Generate angle code from gl code; tweak build system so they coexist. 2011-07-31 14:07:49 -04:00
Tom Rothamel bf8467aaa0 Move gl modules into their own package. 2011-07-30 22:09:27 -04:00
Tom Rothamel 3a8eea3223 Tweak bzrignore. 2011-07-30 21:32:02 -04:00
Tom Rothamel 566ed9bae6 Merge in changes from 6.12 branch. 2011-07-29 20:44:59 -04:00
Tom Rothamel 132341c9b5 Add versioning documentation. 2011-07-29 20:37:28 -04:00
Tom Rothamel 3f2a18a387 Add 6.12.2 information. 2011-07-29 19:48:06 -04:00
Tom Rothamel 296f940437 Update the docs. 2011-07-28 22:04:14 -04:00
Tom Rothamel dc7833e0fe End skipping on a game restart. 2011-07-28 21:59:26 -04:00
Tom Rothamel 7f38694341 Show mouse when quit_action runs. 2011-07-28 19:52:27 -04:00
Tom Rothamel 0a25f4e488 Fix lockup when a transition terminates early. 2011-07-28 19:13:29 -04:00
Tom Rothamel 88d5b6ea16 Make RENPY_SCALE_FAST work. 2011-07-27 22:23:00 -04:00
Tom Rothamel b775916a8d Fix doc bugs. 2011-07-27 16:06:55 -04:00
Tom Rothamel c1e4d3d598 Prospective patch for compiling w/ new ffmpeg 2011-07-27 15:58:52 -04:00
Tom Rothamel 2435b50e6d Have multipletransition handle timeevent. 2011-07-26 21:38:49 -04:00
Tom Rothamel 466c40f501 bump version. 2011-07-25 21:48:25 -04:00
Tom Rothamel e76f4205cb Try a different approach to how we deal with childless transforms. 2011-07-24 17:40:44 -04:00
Tom Rothamel 1961d467d9 Merge in newtext branch, which includes a rewrite of Text and also improvments
to the module build system.
2011-07-23 20:00:34 -04:00
Tom Rothamel 3cb9b3637d Fix quoting of text tags. 2011-07-23 19:43:53 -04:00
Tom Rothamel cf0232d24a Clean up code. 2011-07-23 18:58:51 -04:00
Tom Rothamel d1c786aa4a Remove oldtext. 2011-07-23 18:39:48 -04:00
Tom Rothamel 209b2b2099 Backwards compatibility and test cases. 2011-07-23 18:37:36 -04:00
Tom Rothamel efd378e71c Change defaults, bump version. 2011-07-22 13:33:05 -04:00
Tom Rothamel 50edf2ad83 Add backwards compatibility. 2011-07-22 13:27:28 -04:00
Tom Rothamel 27aae8a8f0 Hook newtext up to the screen language. 2011-07-21 21:13:27 -04:00
Tom Rothamel b07cae5959 Update Input to work with newtext. 2011-07-21 16:10:11 -04:00
Tom Rothamel f786704d9a Eliminate most uses of renpy.display.text. 2011-07-21 15:40:46 -04:00
Tom Rothamel 9f46f7a824 Text overflow detection. 2011-07-21 13:32:10 -04:00
Tom Rothamel 9b98a0f442 Make substitutions occur in Character. 2011-07-21 13:10:07 -04:00
Tom Rothamel 165c6886c1 Finish font TODOs. 2011-07-21 12:08:44 -04:00
Tom Rothamel c79f9f585b Displaying image fonts (with TODOs, still.) 2011-07-20 23:05:38 -04:00
Tom Rothamel 486ea3dc70 Start work on the new font module. 2011-07-20 22:29:14 -04:00
Tom Rothamel 765566acb0 Implement newline indent. 2011-07-20 06:47:28 -04:00
Tom Rothamel 06e06c3504 Continue integration/testing work. Can now begin to run the tutorial. 2011-07-18 22:36:29 -04:00
Tom Rothamel a16cf65808 Start hooking up newtext. 2011-07-17 21:22:59 -04:00
Tom Rothamel b65a5e6452 Redo build system to be simpler, and to automatically track dependencies. 2011-07-17 14:39:10 -04:00
Tom Rothamel ec88378641 Put newtext into its own package. 2011-07-17 12:15:09 -04:00
Tom Rothamel e22cc152d8 Finish substitutions and add to newtext. 2011-07-16 21:21:39 -04:00
Tom Rothamel db8adea231 Remove all symlinks from tree. 2011-07-16 10:55:00 -04:00
Tom Rothamel 7c7c92fe91 Add support for {_end} tag. 2011-07-15 22:29:23 -04:00
Tom Rothamel 7a8dec6afa State-machine-based formatter object. 2011-07-15 21:44:30 -04:00
Tom Rothamel 49637c2dbd Add a "nobreak" layout mode. 2011-07-14 21:54:25 -04:00
Tom Rothamel 51372d281a Finish implementing TeX linebreaking. 2011-07-14 21:37:13 -04:00
Tom Rothamel 3a4973ba20 Add support for RTL languages. 2011-07-14 21:12:30 -04:00
Tom Rothamel e447c6170b merge mainline 2011-07-14 11:28:51 -04:00
Tom Rothamel 90b25d3ea4 Remove symlink. 2011-07-13 00:49:14 -04:00
Tom Rothamel 951afa8799 screens: Only show joystick if a joystick exists (or we fake it). 2011-07-12 23:49:19 -04:00
Tom Rothamel 644243db31 Timer now can take a list of actions, rather than just a callable. Fixes lp:808546. 2011-07-10 21:41:44 -04:00
Tom Rothamel 212a1f0682 Document music_room. 2011-07-02 21:53:29 -04:00
Tom Rothamel d700cd9a97 Add music room. 2011-07-02 20:34:55 -04:00
Tom Rothamel 59d4ff87b8 Merge in fixes from the 6.12.1 branch. 2011-06-23 22:09:28 -04:00
Tom Rothamel 08641efd0c Force ATL transforms to be executed before they can be copied. This
prevents no child errors when the child is the first thing in the ATL.
2011-06-22 23:23:14 -04:00
Tom Rothamel 7c81554b39 Comment out parameterize for now. 2011-06-22 22:24:21 -04:00
Tom Rothamel 6fc1792436 Fix CTC-related problems. 2011-06-22 17:52:31 -04:00
Tom Rothamel c2855f7871 Use the correct definition for RENPY_THIRD_TEXTURE. 2011-06-22 16:13:17 -04:00
Tom Rothamel 5988076d56 Update documentation. 2011-06-22 13:54:50 -04:00
Tom Rothamel 4a0164fc7f Fix xfill/yfill fix. 2011-06-22 00:23:15 -04:00
Tom Rothamel 9bad334102 Ren'Py no longer captures gamepad input when not focused. 2011-06-21 23:19:27 -04:00
Tom Rothamel 4dfca9e6c1 Handle quit-during-error-handling by quitting. 2011-06-21 22:53:47 -04:00
Tom Rothamel 8b1dee04cd Fixes for the software renderer. 2011-06-20 22:32:33 -04:00
Tom Rothamel d856bd13be Pick a better window size on netbooks that use the software renderer. 2011-06-20 00:17:51 -04:00
Tom Rothamel e9d198109c ATL splines should deal with unknown properties, just like linear interpolation does. 2011-06-19 23:25:33 -04:00
Tom Rothamel aed19f9492 Add a NoRollback class, and make Particle inherit from it, to preserve
previous semantics.
2011-06-19 22:55:21 -04:00
Tom Rothamel 126c520d14 Fix bug with side images. 2011-06-19 14:45:29 -04:00
Tom Rothamel 6d23374f01 Use tablet/phone variants before None variant; also before touch variant. Add pc variant. 2011-06-19 13:56:40 -04:00
Tom Rothamel 6f0c5873c2 Call slow_done even if slow is set to False. This fixes a problem with CTC not showing up after a reload. 2011-06-19 12:32:36 -04:00
Tom Rothamel b8fb05f30f Give a more informative diagnostic for a menu caption followed by a block. 2011-06-19 08:45:05 -04:00
Tom Rothamel 925b53db58 Restore the behavior of xfill on vboxes and yfill on hboxes. 2011-06-19 08:35:37 -04:00
Tom Rothamel 99c1268051 Merge in fixes for gltexture. 2011-06-18 22:48:13 -04:00
Tom Rothamel 6be247e07d Make texwrap ignore RUBY_TOP glyphs. 2011-06-18 09:50:26 -04:00
Tom Rothamel dfa423b62d More performance and correctness fixes. 2011-06-16 22:58:28 -04:00
Tom Rothamel 49b95e1a8a Fix bugs in texture performance, including an ~5ms performance loss on texture loading. 2011-06-16 21:53:11 -04:00
Tom Rothamel 03eedca87c Much faster texwrap. (But is it fast enough for asian text?) 2011-06-16 16:04:59 -04:00
Tom Rothamel 4602f8b43a More optimizations. 2011-06-16 08:52:35 -04:00
Tom Rothamel 9b77f044ab Speed up the tex layout algorithm. (But it's still slow.) 2011-06-16 01:36:47 -04:00
Tom Rothamel 7200908ea9 newtext: tex wrapping algorith,. 2011-06-15 23:52:21 -04:00
Tom Rothamel b87827f53b newtext: Use unicode line breaking algorithm. 2011-06-15 12:57:14 -04:00
Tom Rothamel 173370b905 Generate linebreak data. 2011-06-15 09:51:31 -04:00
Tom Rothamel 628703aab3 newtext: Add asian annotation support. 2011-06-14 23:30:50 -04:00
Tom Rothamel 6bd014b9a6 Implement _start, cps text tags. 2011-06-13 10:14:11 -04:00
Tom Rothamel 7feff9e690 Add more test cases; fix code so they pass. 2011-06-12 22:16:33 -04:00
Tom Rothamel af300d118a newtext: Fix antialiasing and justification. 2011-06-11 23:54:22 -04:00
Tom Rothamel 25e74c5f79 Test case for newtext properties. 2011-06-11 15:24:14 -04:00
Tom Rothamel c63d860d1f Add support for alignment and justification. 2011-06-11 12:17:23 -04:00
Tom Rothamel 32db1082c0 newtext: Implement ruby, leading, and spacing. 2011-06-11 00:44:43 -04:00
Tom Rothamel 06193b4285 newtext: Less updates. 2011-06-10 20:26:00 -04:00
Tom Rothamel 1192c546a1 newtext: Add displayable support.
newtext: Add layout_cache.
2011-06-10 07:28:21 -04:00
Tom Rothamel ec3881d5c4 newtext: Add {space} and {vspace} tags. 2011-06-09 00:44:08 -04:00
Tom Rothamel 473ae87547 newtext: Add hyperlinks, underline, and strikethrough. 2011-06-08 15:58:01 -04:00
Tom Rothamel 6112741a6b newtext: Drawing/updating hyperlinks. 2011-06-08 11:24:50 -04:00
Tom Rothamel b68e23551a newtext: Figure out hyperlink areas. 2011-06-08 00:22:02 -04:00
Tom Rothamel 817bc804a6 newtext: separate initial and later layout steps.
newtext: fix multiple fonts from face.
2011-06-07 23:55:04 -04:00
Tom Rothamel 93976e043f Add support for bold. 2011-06-07 11:34:52 -04:00
Tom Rothamel 07b48bd353 newtext: Implement italics. 2011-06-07 01:19:55 -04:00
Tom Rothamel 6923507e74 newtext: get outlines working. 2011-06-06 15:30:27 -04:00
Tom Rothamel 5e1a260546 newtext: Compute the time the next character should be shown. 2011-06-06 13:10:50 -04:00
Tom Rothamel 63e2cc802c newtext: some fixes, calling it a night. 2011-06-06 01:13:10 -04:00
Tom Rothamel c4bdd4a800 newtext: First go at typing out text. 2011-06-05 23:55:16 -04:00
Tom Rothamel 0fdca7c146 newtext: cache font glyphs. 2011-06-01 14:00:39 -04:00
Tom Rothamel 0d35f3709b newtext: Fix line breaking, display text on screen, add profiling code. 2011-06-01 13:59:39 -04:00
Tom Rothamel b1e366a31f newtext: Working with outlines, and other bug fixes. 2011-06-01 00:43:14 -04:00
Tom Rothamel 922e5c0fbb newtext: Make ftfont use the over operation. 2011-05-31 01:37:27 -04:00
Tom Rothamel 11bc000a85 newtext: checkpoint @ writing text to a file. 2011-05-30 12:33:13 -04:00
Tom Rothamel 8ab9bb0e01 newtext: western-style character annotation and line-breaking. 2011-05-29 16:49:58 -04:00
Tom Rothamel ea83307012 Create the lists of glyphs. 2011-05-28 11:14:32 -04:00
Tom Rothamel df35b3f955 newtext: working tokenizer and segmenter. 2011-05-28 00:24:43 -04:00
Tom Rothamel b9b460e549 Rearrange code in preparation for newtext. 2011-05-28 00:22:52 -04:00
Tom Rothamel 91f78bee55 ftfont: rendering text to a surface. 2011-05-22 14:34:44 -04:00
Tom Rothamel a0833f0dd7 ftfont: Set unicode encoding. 2011-05-22 00:26:48 -04:00
Tom Rothamel b9a2c8d50c ftfont: init library
ftfont: open a face from a python file-like object.
2011-05-21 22:04:24 -04:00
Tom Rothamel dafd79d55b Merge fix for GLES devices. 2011-05-16 22:57:25 -04:00
Tom Rothamel 18808fffec Fix problems on GLES devices with only two textures, or that don't
have texture crossbar support.
2011-05-16 21:23:02 -04:00
Tom Rothamel 29ea80260f Don't error out if we has_screen an empty screen. 2011-05-15 16:28:16 -04:00
Tom Rothamel a61dd71833 Don't error out if we has_screen an empty screen. 2011-05-11 14:29:44 -04:00
Tom Rothamel e1b740eeff Allow shift+R when errorhandling. 2011-05-04 21:56:31 -04:00
Tom Rothamel c99e94e24d Properly initialize and deinitialize the environ and rtt objects. 2011-05-04 18:46:21 -04:00
Tom Rothamel 7141ae8478 Properly initialize and deinitialize the environ and rtt objects,
preventing a bug that caused a white screen to show up.
2011-05-04 17:36:18 -04:00
Tom Rothamel b10df22048 Init the GL environment in set_mode, so we can detect if we can't load shaders. 2011-05-03 13:07:15 -04:00
Tom Rothamel 986a5822bc Bump versions for 6.12.2. 2011-05-02 21:14:38 -04:00
Tom Rothamel 5f0057d3f8 Use the back buffer for screenshots. (Fixes a bug on Intel GPUs - hopefully.) 2011-05-01 12:06:58 -04:00
Tom Rothamel 8b64077881 Wave dead chickens over all-black screenshots. 2011-04-30 18:15:04 -04:00
Tom Rothamel 61c7e90f86 Clarify auto-population of config.archives. 2011-04-30 12:17:00 -04:00
Tom Rothamel 9ec2752883 By default, archives are searched in reverse asciiabetical order. 2011-04-29 00:06:37 -04:00
Tom Rothamel 192fe79839 Make viewport contents visible in style inspector. 2011-04-28 21:19:02 -04:00
Tom Rothamel 51e548d481 Properly display exceptions in init code. 2011-04-26 18:53:31 -04:00
Tom Rothamel 045077e983 Update doc version automatically. 2011-04-24 19:31:27 -04:00
Tom Rothamel 334195cc8f Implement config.say_attribute_transition. 2011-04-24 18:58:05 -04:00
Tom Rothamel 1d5696e10d Fix problems with invoking old-school yes/no prompts. 2011-04-24 18:27:27 -04:00
Tom Rothamel d4139d026a Clean out the say attributes at the end of an interaction. 2011-04-24 18:17:28 -04:00
Tom Rothamel 13520a7e23 Clear the screen on errors, to prevent erroneous displayables from
causing problems.
2011-04-24 16:57:59 -04:00
Tom Rothamel 49890f230a Reset image attributes on a failed say prediction. 2011-04-24 16:48:03 -04:00
Tom Rothamel 0bb8c545f0 Update changelog. 2011-04-24 09:53:07 -04:00
Tom Rothamel f7d799ea78 Remove legacy error handling. 2011-04-24 01:21:34 -04:00
Tom Rothamel c7cadc4097 Display parse errors in Ren'Py. 2011-04-24 01:16:34 -04:00
Tom Rothamel 583b4d79af Stop distributing CHANGELOG.txt, which is obsolete. 2011-04-23 17:52:43 -04:00
Tom Rothamel d58bea4f19 Document changes to say statement. 2011-04-23 17:51:39 -04:00
Tom Rothamel bacab075d8 Document android. 2011-04-23 17:29:46 -04:00
Tom Rothamel 46b4ca65eb Document transforms and transitions in python. 2011-04-23 17:03:33 -04:00
Tom Rothamel 783fdc120a Document transitions. 2011-04-23 12:52:29 -04:00
Tom Rothamel 4cce7d9523 Document transitions. 2011-04-23 00:31:25 -04:00
Tom Rothamel 065a1736f6 Document with statement. 2011-04-22 01:06:48 -04:00
Tom Rothamel 8f5119bb10 Be conservative on get_filename_line. 2011-04-22 00:18:30 -04:00
Tom Rothamel f5a9eb90ac glReadBuffer isn't in OpenGL ES. 2011-04-18 22:21:12 -04:00
Tom Rothamel 24f553dfec Take screenshots from the front buffer, since it's what the user is
seeing. Fixes a bug where screenshots could turn up black.
2011-04-18 22:14:29 -04:00
Tom Rothamel 47be57973e Fix bug with upgrading save games containing image references. 2011-04-18 20:58:34 -04:00
Tom Rothamel 23240e634a Documentation work. 2011-04-18 20:57:50 -04:00
Tom Rothamel c13438cee9 Add displaying images page to documentation. 2011-04-18 00:38:41 -04:00
Tom Rothamel 3e3cd634a0 Ren'Py no longer attempts to adjust the system level mixer controls, which
means that it's no longer possible to raise the volume from within Ren'Py.
Controlling the system volume exhibited bugs on all three platforms, including
hard-to-predict volume changes that affect other applications.
2011-04-17 15:06:42 -04:00
Tom Rothamel 72c5974efe Credit for bug. 2011-04-17 00:20:42 -04:00
Tom Rothamel 5832498bfe Do not merge TIMEEVENT with other events. (It rarely happens, and
it can lead to problems if the other event is ignored.)
2011-04-16 23:53:51 -04:00
Tom Rothamel 965418255d Make timers participate in rollback. Opens the gates for other displayables
to have rollback state, as well.
2011-04-16 23:47:36 -04:00
Tom Rothamel 317f981657 Fix bug with automatic images. 2011-04-16 17:53:57 -04:00
Tom Rothamel 8706c55260 Use the transform size property as the initial size of a render (fixes a
regression).
2011-04-16 17:43:14 -04:00
Tom Rothamel d29326065e Eliminate spurious PyDev warnings. 2011-04-16 17:38:44 -04:00
Tom Rothamel e5cdb1346d Future-proof ast.py. 2011-04-16 16:38:10 -04:00
Tom Rothamel 9b2ff06341 Add FullRestartException to the list of control exceptions. 2011-04-16 15:38:48 -04:00
Tom Rothamel 725382a378 Implement screen variants. Suppress more warnings. 2011-04-14 23:13:54 -04:00
Tom Rothamel 61c4cac28e Update Ren'Py to work w/ Honeycomb and tablets. 2011-04-14 21:31:22 -04:00
Tom Rothamel 05a0273995 Pre-release. 2011-04-08 22:40:11 -04:00
Tom Rothamel 5c30ed7ebe Minor changes for pre-release. 2011-04-08 22:31:21 -04:00
Tom Rothamel 32f7790b1f Update the changelog. 2011-04-07 21:54:15 -04:00
Tom Rothamel 0926618ed0 Allow Preference("display", 2.0) to set the screen size. 2011-04-07 21:44:06 -04:00
Tom Rothamel e4b8b3e726 Persist window size. 2011-04-07 12:20:07 -04:00
Tom Rothamel 0615b8432e Add tooltips.
Fix docs.
2011-04-05 23:10:20 -04:00
Tom Rothamel 88ad3fc1dd Censor tracebacks a bit better. 2011-04-05 22:13:22 -04:00
Tom Rothamel 4187cdafd4 Quote filenames in the image location picker. 2011-04-05 21:47:06 -04:00
Tom Rothamel 62d4323c95 Update style inspector. 2011-04-05 00:32:55 -04:00
Tom Rothamel 57f1fb6505 Make the renderer selection use the amie style. 2011-04-04 22:16:52 -04:00
Tom Rothamel c953a71e36 Added support for debugging text overflows. 2011-04-04 00:15:51 -04:00
Tom Rothamel db7075753d Improve logging. 2011-04-03 12:06:49 -04:00
Tom Rothamel f9709a429e Redo logging. 2011-04-03 11:32:39 -04:00
Tom Rothamel 3bc64e4af3 Ignore eclipse files. 2011-04-02 23:38:15 -04:00
Tom Rothamel 49cf9af762 Fix potential uninitialized variable bug. 2011-04-02 16:13:15 -04:00
Tom Rothamel ed14a0576a Fix bug in renpy.showing. 2011-04-02 10:55:44 -04:00
Tom Rothamel ec3a4ddb5a Debounce the VIDEORESIZE event - fixes duplicate mouse problem when
maximized on Linux.
2011-04-01 22:26:20 -04:00
Tom Rothamel 097479d0b0 Actions now can have an :method:Action.unhovered method. This method is
called when an action supplied as a `hovered` parameter loses focus.

Error handling now uses tooltips.
2011-03-31 11:54:33 -04:00
Tom Rothamel a995e3f542 Allow the user to ignore exceptions. 2011-03-31 00:56:38 -04:00
Tom Rothamel a0cfb8779d Change the AST nodes to call the new next_node function as early as
possible, so error recovery becomes plausible.
2011-03-31 00:25:29 -04:00
Tom Rothamel 3b137c3e54 Error handling at init time.
game.init_phase has been replaced with renpy.context().init_phase.
2011-03-30 21:46:05 -04:00
Tom Rothamel 50cc54840f Tweak look / spelling. 2011-03-30 00:42:03 -04:00
Tom Rothamel d9799ac5bb Good-looking error handling. 2011-03-29 23:55:02 -04:00
Tom Rothamel 64bf3f1b9c Add the box_wrap style property.
Fix many (bogus) errors reported by Eclipse, and a few minor real ones.
2011-03-29 00:07:09 -04:00
Tom Rothamel b791945564 Ren'Py now attempts to elide personal information from filenames. Where
possible, filenames are reported relative to the base or Ren'Py base
directories,  rather than the root of the filesystem.
2011-03-28 00:59:11 -04:00
Tom Rothamel a8cc7abfff Normalize error reporting.
Congratulations Deb and Mike!
2011-03-26 10:20:11 -04:00
Tom Rothamel fa15618437 Added the :func:SetScreenVariable and :func:ToggleScreenVariable actions.
These allow screen-local variables to be changed.
2011-03-26 09:40:36 -04:00
Tom Rothamel 844f7ac4d2 Indentation errors are now reported on the indented line, and not the line
preceding the erroneous indentation.
2011-03-26 00:21:50 -04:00
Tom Rothamel a43426bf64 Move the hyperlink functions into a style property. 2011-03-26 00:06:44 -04:00
Tom Rothamel 7015216392 merged 2011-03-25 16:00:16 -04:00
Tom Rothamel 5cc0dbbf08 Factor error handling out into its own file, which is loaded before anything else. 2011-03-25 11:03:25 -04:00
Tom Rothamel 98acd5b0f3 Insert basic exception interception. 2011-03-25 09:41:05 -04:00
Tom Rothamel 14f24424ea Restore merges. 2011-03-31 18:47:17 -04:00
Tom Rothamel 9483a7daa5 Back out changes. Release 6.12.0f. 2011-03-31 18:46:01 -04:00
Tom Rothamel 89d93544a7 Fix bug in new prediction. 2011-03-31 17:52:10 -04:00
Tom Rothamel af3a579122 merged 2011-03-24 22:32:39 -04:00
Tom Rothamel ae769272a6 merge changes 2011-03-24 22:31:55 -04:00
Tom Rothamel 5f08daa85a Fix problems w/ newer cython caused by no-longer-necessary forward
declaration.
2011-03-24 22:27:26 -04:00
Tom Rothamel 8fdec02557 Add the new internal (amie2) style. 2011-03-22 00:59:30 -04:00
Tom Rothamel f8cef3d339 Add the new internal (amie2) style. 2011-03-22 00:59:30 -04:00
Tom Rothamel d891dd290c Merge smartshow branch. 2011-03-21 00:11:56 -04:00
Tom Rothamel 0b366f6850 Document side_image. 2011-03-21 00:07:28 -04:00
Tom Rothamel 899bf47d34 Fix lint to work with screens. 2011-03-20 23:52:59 -04:00
Tom Rothamel 888c485186 Implement the new side image code. 2011-03-20 20:31:37 -04:00
Tom Rothamel dbbabbb2dc More eclipse annotations. 2011-03-20 14:17:39 -04:00
Tom Rothamel 7a38331f8c Fix/Annotate errors and warnings produced by PyDev. 2011-03-20 12:25:56 -04:00
Tom Rothamel 0dbcb352c9 Implement say with image attributes. 2011-03-19 21:29:38 -04:00
Tom Rothamel 1ab0b43202 Refactor images; Add image attributes. 2011-03-15 00:48:14 -04:00
Tom Rothamel 106d95e795 Implement keep_running_transform. 2011-03-06 15:18:55 -05:00
Tom Rothamel cf9005e457 Early work on keep_running_transform. 2011-03-05 11:32:57 -05:00
Tom Rothamel be7fd4fa13 Refactor image-like code out of image.py. 2011-03-01 23:23:00 -05:00
Tom Rothamel b0f848b089 Add xcenter and ycenter style and transform properties. 2011-02-23 23:42:33 -05:00
Tom Rothamel 07077e89b1 Add renpy.vibrate. 2011-02-21 23:26:14 -05:00
Tom Rothamel bc2a0451db Finish bumps to 6.12.1. 2011-02-15 22:19:46 -05:00
Tom Rothamel 4e38257900 Distribute bumps the vc_version file, which is read by __init__.py to
compute the advertised version.
2011-02-15 22:13:58 -05:00
Tom Rothamel f934838a59 Tree cleanup. 2011-02-15 21:43:19 -05:00
Tom Rothamel ee0fb68d60 Licenxe fixes. Better behavior for Frames with overly-big corners. 2011-02-08 20:32:39 -05:00
Tom Rothamel 37e8fd19cd Set _last_say_window at the start of a say statement. 2011-02-07 09:54:54 -05:00
Tom Rothamel f600e6a24b Remove texture unit check. 2011-02-06 17:38:30 -05:00
Tom Rothamel ca9009f5fe Fix problems with menu prediction. Doc/screen fixes. 2011-02-06 16:09:40 -05:00
Tom Rothamel 9a299a9b38 Make chosen work. 2011-02-06 10:51:20 -05:00
Tom Rothamel 845ae6e7ba Add FileSlotName. 2011-02-06 09:48:03 -05:00
Tom Rothamel 8f706107ac 6.12.0d 2011-02-05 21:28:37 -05:00
Tom Rothamel d489199e00 Screen tweaks, doc fixes. 2011-02-05 21:06:39 -05:00
Tom Rothamel bf023dc2e3 Only select FileSave if confirm=True. 2011-02-05 20:17:00 -05:00
Tom Rothamel ac6b04b5e3 Add FilePageName. 2011-02-05 16:53:14 -05:00
Tom Rothamel a34de5d601 Predict main_menu while in splashscreen.
Better logging on image cache misses.

Minor bug/doc fixes.
2011-02-05 13:58:15 -05:00
Tom Rothamel b9900776a8 Fix choice example 2011-02-03 23:53:57 -05:00
Tom Rothamel 12a444c11f Bump version. 2011-02-03 22:14:29 -05:00
Tom Rothamel 433473e53e No predict when a movie is playing; image cache debugging; gl debugging. 2011-02-03 21:39:57 -05:00
Tom Rothamel d5f889767a Multiple changes.
* Change how chosen choices are reported to screens.
* Don't use raw pygame to report an error.
* Check in the documentation includes.
2011-02-03 00:20:03 -05:00
Tom Rothamel 9873dd487c Don't go fullscreen on Android. 2011-02-02 00:30:44 -05:00
Tom Rothamel ec8bed61f1 Add xminimum property. Rewrite compute_subrect as compute_subline, which
winds up with clearer code.
2011-02-02 00:24:48 -05:00
Tom Rothamel d76971385d Fix typos. (Thanks backansi.) 2011-01-30 21:50:36 -05:00
Tom Rothamel b87fed5541 Remove unnecessary change. 2011-01-30 20:46:41 -05:00
Tom Rothamel bd8d3dbc38 Use the 6.11.2 (hacky) frame code when using the software renderer, to
prevent visual artifacts.
2011-01-30 20:38:14 -05:00
Tom Rothamel 6022e3fa2b Fixes. 2011-01-30 19:47:49 -05:00
Tom Rothamel c5c8a6e20e Allow unicode in ATL. 2011-01-30 09:19:21 -05:00
Tom Rothamel 3306bc848a Start work on b. 2011-01-30 09:03:36 -05:00
Tom Rothamel 2911ef54e5 Fix UTF-8 code. 2011-01-30 08:35:54 -05:00
Tom Rothamel cc54d1970b Windows & Distribution fixes. 2011-01-29 18:26:49 -05:00
Tom Rothamel e6915fffd3 Ensure that we can load Matrix2Ds. 2011-01-29 12:16:36 -05:00
Tom Rothamel 964d746f6d Move yesno_prompt back to 6.11 location. 2011-01-29 10:44:33 -05:00
Tom Rothamel de6af43d74 Bump copyright year. 2011-01-29 09:27:48 -05:00
Tom Rothamel 0dc1a6e46c Android docs. 2011-01-29 00:23:53 -05:00
Tom Rothamel 4098830804 Prevent get_screenshot from returning None. 2011-01-28 00:29:48 -05:00
Tom Rothamel 304ab15b8f Doc and tutorial additions/fixes. 2011-01-28 00:26:24 -05:00
Tom Rothamel 16fa9410db Pixel opacity can't be determined in GLES mode - so don't bother trying. 2011-01-28 00:10:38 -05:00
Tom Rothamel 9ff69de20c Kill a possible INVALID_ENUM error. 2011-01-27 21:51:14 -05:00
Tom Rothamel cd50f1ee86 Document snowblossom. 2011-01-27 19:07:19 -05:00
Tom Rothamel 195f3d6130 Documentation; Particle fix; Sprite demo. 2011-01-27 18:36:10 -05:00
Tom Rothamel 89d8622f6f Typo fix in tutorial. Change how we setup modulefinder. 2011-01-27 01:58:18 -05:00
Tom Rothamel d71e054eb4 Changes to import so that we can build packages. 2011-01-27 01:17:27 -05:00
Tom Rothamel 48a648eecd A far more minimial solution. 2011-01-27 00:07:16 -05:00
Tom Rothamel 63268d079e Remove the clipper from the software renderer, as it was causing problems
with transformed scaled images.
2011-01-26 23:24:54 -05:00
Tom Rothamel 743d5ca81a Add starfield effect. 2011-01-26 16:30:44 -05:00
Tom Rothamel dffb33c8e0 Fix the demo. 2011-01-25 21:36:11 -05:00
Tom Rothamel a6ea0931dd Fix Philippines flag orientation.
Never trust mugenjohncel.
2011-01-24 23:33:36 -05:00
Tom Rothamel 17016c0eb2 Fix bugs, tweak memory usage. 2011-01-24 23:33:31 -05:00
Tom Rothamel 67c703d934 Use big textures for RTT. 2011-01-24 22:28:58 -05:00
Tom Rothamel c163d1c936 Add focus_mask to screen language. 2011-01-24 21:12:33 -05:00
Tom Rothamel e3c15a2c58 Automatically size the window on initial load. 2011-01-24 19:28:43 -05:00
Tom Rothamel dfc149f292 Use glrtt fbo to render to textures.
Fix problem w/ rtt format.
2011-01-23 23:57:49 -05:00
Tom Rothamel 627ba65b9a Partially fix distribute, fixes for android. 2011-01-22 21:02:57 -05:00
Tom Rothamel a92170d88a Various fixes required to fix the Ren'Py tutorial. 2011-01-22 13:35:26 -05:00
Tom Rothamel 503653cb5e Fix sound problem. 2011-01-22 10:55:47 -05:00
Tom Rothamel 68c277ff9a Cleanup after merging. 2011-01-21 23:13:22 -05:00
Tom Rothamel 7b171b4f9b Spacing. 2011-01-21 22:42:34 -05:00
Tom Rothamel 30956e4c58 Rewrite the code that writes bytecode.rpyb, so that it uses md5 hashes
so that we don't have to recompile the code every time Ren'Py is
upgraded. (This matters on android.)
2011-01-21 22:36:40 -05:00
Tom Rothamel 6a956aacab Ren'Py now treats filenames as if they were case-insensitive. This
means that filename mismatches on Linux should no longer be a problem.
2011-01-21 00:20:33 -05:00
Tom Rothamel 681c845e2d Fix ordering problem the meant a parent's per_interact could be called
before its children's.

Fix lp:680266.
2011-01-19 23:45:07 -05:00
Tom Rothamel 11594ef5e8 Fix problems with SnowBlossom/Particles. 2011-01-19 00:19:21 -05:00
Tom Rothamel 28f06291db sl: add spacing 2011-01-18 23:04:14 -05:00
Tom Rothamel c6937698ed Fix screen prediction, especially for menus.
Rewrote tutorial to use an imagemap-screen.
2011-01-18 21:01:21 -05:00
Tom Rothamel 15f85c8b80 Merge with mainline. 2011-01-17 23:04:27 -05:00
Tom Rothamel 7fd5695f83 More build tweaks. 2011-01-17 23:03:18 -05:00
Tom Rothamel 952880287b Change how we version the module. 2011-01-17 22:01:44 -05:00
Tom Rothamel f76c7cf25a Lower the double-click to quit time to .75 seconds, to prevent confusion. 2011-01-16 14:03:17 -05:00
Tom Rothamel 7c14b4d381 Fix bug that prevented canvas from working in GL mode. 2011-01-16 13:59:42 -05:00
Tom Rothamel c67389f0a3 Fix dbz in audio code. 2011-01-16 11:13:35 -05:00
Tom Rothamel 219994ced2 Fix problems switching from sw -> gl, in 00gltest. 2011-01-15 23:21:28 -05:00
Tom Rothamel 274f08807e Allow Ren'Py to run on ancient OpenGL implementations. 2011-01-15 21:35:03 -05:00
Tom Rothamel 7601b4d3da Ensure Ren'Py can start even when OpenGL is missing. 2011-01-15 20:13:56 -05:00
Tom Rothamel 05d14b4bfd Fix im.matrix.colorize. 2011-01-15 19:24:24 -05:00
Tom Rothamel c5b63fd1c5 Fix get_screenshot regression. 2011-01-15 19:05:58 -05:00
Tom Rothamel 0bb6a926b2 Add config.screenshot_callback. 2011-01-15 18:54:38 -05:00
Tom Rothamel 0124eacb15 Add hovered and unhovered to Bar.
Remove spritemanager sl statement.
2011-01-15 18:19:04 -05:00
Tom Rothamel 7ac06761d6 Add MouseArea/mousearea. Add spritemanager to screen language. 2011-01-15 16:59:47 -05:00
Tom Rothamel c8c6226045 Add screen prediction to say, menu, and call screen statements, and
to several Actions.
2011-01-15 13:53:58 -05:00
Tom Rothamel 507d9610c7 Implement screen variants. 2011-01-15 00:10:53 -05:00
Tom Rothamel 5f4075fc35 Add NVL screen. 2011-01-14 09:39:07 -05:00
Tom Rothamel 514571cc80 Fix problems with options and shift+R reloading. 2011-01-13 01:09:51 -05:00
Tom Rothamel 6ff34b71cf Round stencil box coordinates more accurately. 2011-01-13 01:06:09 -05:00
Tom Rothamel 37416daa53 Fixes for menu screens. 2011-01-13 00:20:23 -05:00
Tom Rothamel 6bd5401633 Make the tutorial game use screens; improve screen support as necessary. 2011-01-12 23:59:25 -05:00
Tom Rothamel ea6b9571b5 Fixed software rendering / transform for now. This required ensuring that
there is always a 2-pixel band around the border of each image, up from
the previous 1-pixel border.
2011-01-10 02:06:00 -05:00
Tom Rothamel bd7c403986 Rewrite Solid and Frame so that they use the GPU to do scaling. Frame
no longer requires its argument to be an image manipulator.
2011-01-09 22:44:14 -05:00
Tom Rothamel 99417726ce Prediction of screens. 2011-01-09 18:14:52 -05:00
Tom Rothamel 4319e542f7 Add accessor for prefixed style properties.
Add prediction for images used in windows, buttons, and bars.
2011-01-09 00:25:44 -05:00
Tom Rothamel 61d8445949 Rewrote image prediction code. 2011-01-08 23:42:13 -05:00
Tom Rothamel 743095064d Update logging. 2011-01-08 01:41:29 -05:00
Tom Rothamel efa12ab5a6 Add logging infrastructure. 2011-01-08 01:15:39 -05:00
Tom Rothamel b49b1b392c Action prediction code. 2011-01-08 00:16:16 -05:00
Tom Rothamel 09e54e9915 Doc fix. 2011-01-07 23:39:14 -05:00
Tom Rothamel 373d175f2d Make imagemap caching configurable on a per-screen basis. 2011-01-04 01:57:10 -05:00
Tom Rothamel 5f3955a04a Cache imagemap hotspots to disk. 2011-01-04 01:37:33 -05:00
Tom Rothamel 98c0e51527 Document images and image manipulators. 2011-01-01 01:03:43 -05:00
Tom Rothamel 8b3a6e8fc6 Checkin to merge docs from wrong place. 2011-01-01 00:47:13 -05:00
Tom Rothamel b2d2e8ba7e Brillantly documented im.py in the wrong place. Checking in for a merge. 2011-01-01 00:46:29 -05:00
Tom Rothamel f1efced19c merge from trunk 2010-12-29 23:54:46 -05:00
Tom Rothamel 5b09dfc80c merge from trunk 2010-12-29 23:54:22 -05:00
Tom Rothamel 39f91a4368 Doc work 2010-12-29 23:52:37 -05:00
Tom Rothamel 3b6c9bde63 Fix sprites and add documentation. 2010-12-29 00:57:54 -05:00
Tom Rothamel 1df05ea53e fix bug when computing determinant. 2010-12-29 00:34:33 -05:00
Tom Rothamel 3e9aee1c6f Documentation. 2010-12-28 00:09:13 -05:00
Tom Rothamel 5231a460da Document Drag and Drop. 2010-12-26 21:10:31 -05:00
Tom Rothamel e6b3b36df9 Tweak sphinx building to handle methods; add (some) docs to dragdrop. 2010-12-25 10:13:22 -05:00
Tom Rothamel 060d510658 Random tweaks to work better with cardgame. 2010-12-25 02:34:23 -05:00
Tom Rothamel 3b21a4aa97 Redo joining support to be a better design; add clicked, hovered, and
unhovered to drag and drop.
2010-12-24 16:19:26 -05:00
Tom Rothamel 4824b44950 Added joins to achieve reasonably working drag and drop. 2010-12-24 01:25:31 -05:00
Tom Rothamel 988a92d4a5 Drag and drop uses style prefixes. 2010-12-23 11:21:53 -05:00
Tom Rothamel 378e2e61bd Implement drag & drop callbacks. 2010-12-23 01:29:23 -05:00
Tom Rothamel eb94a7d9bb Implement drag groups. 2010-12-23 00:40:25 -05:00
Tom Rothamel fe2ba07a57 Remember drag position. 2010-12-22 01:12:57 -05:00
Tom Rothamel 2788b12eb2 Add drag to SL and UI, restrict positions to the screen. 2010-12-21 00:01:59 -05:00
Tom Rothamel 265b553b4e Initial working drag and drop code. 2010-12-20 22:39:55 -05:00
Tom Rothamel 5f800681aa Make field presentable, preventing a memory leak. 2010-12-16 21:56:50 -05:00
Tom Rothamel 890c9cf591 Delete the correct file on restart. 2010-12-16 11:29:23 -05:00
Tom Rothamel 2c356b80ed Reset clear color to black. 2010-12-15 23:20:00 -05:00
Tom Rothamel cc097ba7da Use glScissor for clipping. 2010-12-15 23:12:08 -05:00
Tom Rothamel 78401f1c4a implement config.linear_saves_page_size 2010-12-14 21:43:48 -05:00
Tom Rothamel 8802363544 implement config.linear_saves_page_size 2010-12-14 21:39:51 -05:00
Tom Rothamel 05388c3733 Setup android keymap. 2010-12-14 11:51:54 -05:00
Tom Rothamel 8f84301b39 Android fixes. 2010-12-12 16:26:05 -05:00
Tom Rothamel 774ba5d990 Merge changes from lp:renpy. 2010-12-05 16:46:21 -05:00
Tom Rothamel 6bf0cd93d1 Merge bug fixes. 2010-12-05 16:43:56 -05:00
Tom Rothamel 7f63c26348 Since OpenGL ES doesn't support ClipPlanes, don't use them. 2010-12-05 13:04:22 -05:00
Tom Rothamel bce3e6ede1 More android fixes. 2010-12-05 00:17:48 -05:00
Tom Rothamel 4f642041f9 Change how reloading a game works.
Other minor android-related fixes.
2010-12-04 00:49:02 -05:00
Tom Rothamel b990b2768c Implement fast dissolve, config.simulate_android. 2010-11-29 22:28:42 -05:00
Tom Rothamel 53b8d37d8c Android fixes. 2010-11-28 16:29:47 -05:00
Tom Rothamel db9f63c2d9 Sound on Android Ren'Py. 2010-11-23 12:00:47 -05:00
Tom Rothamel 87df4ff487 Add power management support. 2010-11-16 23:08:49 -05:00
Tom Rothamel f0fe459460 GLES Video Working. 2010-11-14 23:02:07 -05:00
Tom Rothamel f71a35751a Fix problem with texture signedness. 2010-11-08 19:39:32 -05:00
Tom Rothamel 2458d9cbb3 Starting to display using GLES. 2010-11-07 22:15:15 -05:00
Tom Rothamel 81c6d33005 Limited environment. 2010-11-06 23:54:56 -04:00
Tom Rothamel dba5c20e34 Use RGBA instead of BGRA. 2010-11-05 22:34:38 -04:00
Tom Rothamel c2eddb21e5 Android work. 2010-11-04 00:06:55 -04:00
Tom Rothamel de1d289670 Better fix. 2010-11-01 08:01:12 -04:00
Tom Rothamel 623201fd75 fix crash bugs 2010-10-31 23:18:29 -04:00
Tom Rothamel 2f900b6bc7 Bump minimum GL version to 1.3. Rewrite drawing to use array-based functions that are supported by OpenGL ES. 2010-10-31 23:10:48 -04:00
Tom Rothamel 375af0cccd 6.11.2b 2010-10-26 22:12:50 -04:00
Tom Rothamel 8ae8e887f5 Fix a bug in Frame that can cause an image to be drawn more than once
a border size is 0.
2010-10-24 18:06:36 -04:00
Tom Rothamel 201b6432c4 6.11.2a 2010-10-24 14:59:33 -04:00
Tom Rothamel fc10bbf6b6 Update themes code to support Aleema's new themes. 2010-10-23 14:14:27 -04:00
Tom Rothamel 1c82c71aea Defensively code adding an event to the queue. 2010-10-23 00:13:53 -04:00
Tom Rothamel a59abd3135 Rewrote MoveTransition to deal with changes in order more gracefully. 2010-10-22 01:15:41 -04:00
Tom Rothamel a51633b511 Fixed :lpbug:647324, where ImageDissolves are rendered as if
specified with alpha=True whether or not alpha=True was set.
2010-10-21 23:26:41 -04:00
Tom Rothamel 2b40d265f9 Search for environment.txt in the directory containing the mac .app file. 2010-10-21 22:56:54 -04:00
Tom Rothamel 734b5b02f8 Buttons now only pass key events to their children when they are
focused. This allows a screen language key statement to be used as the
child of a button, and only activate when the button is focused.
2010-10-21 22:34:44 -04:00
Tom Rothamel 4120434e5a Add four themes contributed by Aleema. 2010-10-21 20:15:49 -04:00
Tom Rothamel 6d9c4dc6d9 Preserve statement names over more changes. 2010-10-21 19:47:21 -04:00
Tom Rothamel ce94a1360a Fixed a problem that prevented AnimatedValue from functioning properly
when delay was not 1.0. Thanks to Scout for the fix.
2010-10-20 01:09:56 -04:00
Tom Rothamel 27a61f4faf Proofreading by Doomfest. 2010-10-20 00:57:07 -04:00
Tom Rothamel 36f50a482b Deallocate movie surface when a movie is not playing, to prevent the last frame of the previous movie. 2010-10-20 00:47:10 -04:00
Tom Rothamel 28d681b29b Change movie drawing so that we use swscale to convert to RGB, rather
than the SDL stuff. The SDL was broken when video resize was used.
2010-10-20 00:38:32 -04:00
Tom Rothamel ddb53bfce1 Fixed :lpbug:661983, which caused insensitive hotspots to default to
the idle, rather than ground, image when no insensitive image was
supplied.
2010-10-17 02:02:33 -04:00
Tom Rothamel 81414254f9 The maximum default physical size of the Ren'Py window is now 102
pixels smaller than the height of the screen.
2010-10-16 23:33:14 -04:00
Tom Rothamel 4af4481a17 Fixed launchpad bug 647686, a regression that prevented sounds from looping properly.
Added lpbug documentation reference.
2010-10-16 19:06:28 -04:00
Tom Rothamel 1e6e0f0800 Fix spritemanager when st=0, add destroy_all method. 2010-10-11 18:20:48 -04:00
Tom Rothamel f1cff045e1 Better handle the overloading of Return(). 2010-10-09 18:13:11 -04:00
Tom Rothamel b3b3c55473 Factor environments and RTTs out into their own files, so we don't have
to compile them for Android.
2010-10-09 13:50:34 -04:00
Tom Rothamel 7f2c6fd977 Fix software rendering. 2010-10-09 13:22:10 -04:00
Tom Rothamel 59338d3ae3 Eliminate the use of the tegl and pysdlgl modules. 2010-10-09 12:41:55 -04:00
Tom Rothamel 98a5647f97 Convert glenviron and glshader to use GL directly. 2010-10-09 11:26:41 -04:00
Tom Rothamel 5d11642776 Convert gldraw and gltexture to use GL directly. 2010-10-09 10:52:11 -04:00
Tom Rothamel 297277451f Use the TEGL infrastructure to auto-generate gl.pxd. (The result is
checked in for convenience's sake.)
2010-10-09 02:37:12 -04:00
Tom Rothamel d5ec269811 Rewrite Particles in terms of SpriteManager. 2010-10-09 00:25:58 -04:00
Tom Rothamel 02bbe29ccb Finished sprite manager.
Expose python objects in store.
2010-10-08 18:48:39 -04:00
Tom Rothamel 3844ace955 New SpriteManager. 2010-10-08 01:04:20 -04:00
Tom Rothamel 3715a03598 Checkpoint. 2010-10-06 00:25:07 -04:00
Tom Rothamel 82c695a199 make buildable 2010-10-05 23:09:11 -04:00
Tom Rothamel 09ff58a1a6 Add a gc-based to checking for memory leakes in Renders. 2010-10-05 22:58:53 -04:00
Tom Rothamel 0fbe522235 More speedup of transform_render. 2010-10-03 23:57:21 -04:00
Tom Rothamel cc38b5e5c3 Add missing files. 2010-10-03 23:09:32 -04:00
Tom Rothamel c6101f5565 More improvements. 2010-10-03 23:09:18 -04:00
Tom Rothamel f4e50ae4d8 Add config.imagereference_respects_position. When set to False, ImageReference
ignores positions in its styles - much faster.
2010-10-03 18:21:37 -04:00
Tom Rothamel 3f42edbb08 Add some types to draw_render_textures. 2010-10-03 18:04:18 -04:00
Tom Rothamel c63ff665b2 Checkpointing work. 2010-10-03 17:06:23 -04:00
Tom Rothamel 230ef6d4ca Add pxds. 2010-10-02 20:52:43 -04:00
Tom Rothamel 9d1783f4d6 Checkpoint progress. 2010-10-02 20:52:23 -04:00
Tom Rothamel 99d14d9521 Improve the speed of the render function. 2010-10-02 15:30:24 -04:00
Tom Rothamel 57ed7e692e Annotate render fields, implement mark-sweep render gc. 2010-10-02 14:40:43 -04:00
Tom Rothamel 6aaf974049 Make sure everything can build with the latest cython, and remove
cython-generated code from the tree.
2010-09-27 23:03:17 -04:00
Tom Rothamel 1fce0f5557 Add infrastructure for automatically building and loading cython
Ren'Py modules, when they change.
2010-09-27 22:38:12 -04:00
Tom Rothamel f75f0ccb14 Allow the default property to be set in the screen language. 2010-09-16 08:31:39 -04:00
Tom Rothamel 01f82aaf4c Bump version. 2010-09-15 23:37:44 -04:00
Tom Rothamel 8b294e05ad Fix problem where if you hit quit, no at the main menu, the game starts. 2010-09-15 23:34:14 -04:00
Tom Rothamel 5b2fcb85e5 Fixed character not respecting the interact argument. 2010-09-15 22:34:29 -04:00
Tom Rothamel fb1d38dc3a Enter the with mode on with None. 2010-09-14 23:18:08 -04:00
Tom Rothamel 5cc6a8d75a Ensure that empty strings render with 0 width. 2010-09-13 23:22:58 -04:00
Tom Rothamel fbe2a03933 Normalize file line endings during updates. 2010-09-13 21:04:48 -04:00
Tom Rothamel 915bccf099 Fixed problem with modes (reported with patch by Spiky Catapillar.) 2010-09-12 23:52:08 -04:00
Tom Rothamel 0943e368e7 Fix mode to work with nvl and extend. 2010-09-12 23:48:39 -04:00
Tom Rothamel d35c6e190c Fix docs. 2010-09-09 11:37:34 -04:00
Tom Rothamel 1025ad5a6a Reduce size of updates. 2010-09-09 11:23:42 -04:00
Tom Rothamel fd74541318 Check that sayer is valid. 2010-09-09 11:23:24 -04:00
Tom Rothamel 821db477ae Update default enter/leave factories to work with offsets. 2010-09-09 10:06:40 -04:00
Tom Rothamel ed66034930 Fix bug that caused atl revolution not to work. 2010-09-09 09:58:30 -04:00
Tom Rothamel a9c91378fd Another version bump. 2010-09-08 22:17:48 -04:00
Tom Rothamel 1dc58f2ed1 Add AlphaDissolve to the tutorial. 2010-09-08 09:36:56 -04:00
Tom Rothamel ae916e2a59 More updater work. 2010-09-07 22:17:31 -04:00
Tom Rothamel f3af72e67e Properly notify on update events. 2010-09-07 21:52:45 -04:00
Tom Rothamel 939c2121b7 Fixes to updater. 2010-09-07 21:41:02 -04:00
Tom Rothamel 46699bfc1e Update copyright, and bump versions. 2010-09-07 21:19:54 -04:00
Tom Rothamel 63d381d5a6 FieldValues with max_is_zero set to True now work properly. Thanks to
SleepKirby for the fix.
2010-09-07 08:13:30 -04:00
Tom Rothamel c608d18684 Update distribution building to reflect new Windows layout. 2010-09-07 00:05:11 -04:00
Tom Rothamel c31f61e7b6 Integrate updater support w/ launcher. 2010-09-06 23:45:41 -04:00
Tom Rothamel 9912c15c04 Don't consider hidden screens when assigning default focus. 2010-09-06 14:19:07 -04:00
Tom Rothamel 651653593c Make MoveTransition respect offsets. 2010-09-06 12:52:29 -04:00
Tom Rothamel 85858974b8 Add urllib to dependencies. 2010-09-05 23:48:52 -04:00
Tom Rothamel a265fbb797 Fix problem with screen language lines numbers being in error. 2010-09-05 23:26:24 -04:00
Tom Rothamel e353ea2d56 Don't crash when compiling shaders. 2010-09-05 22:54:00 -04:00
Tom Rothamel 6f91db067a Fix a bug with hotbars not working.
Fix a bug caused by an incorrect texture unit check.
2010-09-05 18:32:49 -04:00
Tom Rothamel 8ed51cc810 Add renpy.notify and Notify. 2010-09-04 17:25:59 -04:00
Tom Rothamel f256f174f9 The new :func:HideInterface action allows the interface to
temporarily be hidden, as a screen language action.
2010-09-04 15:59:30 -04:00
Tom Rothamel 49d3796378 Added the :ref:renpy.focus_coordinates function, which returns the
coordinates of the currently focused displayable, when possible.
2010-09-04 15:46:30 -04:00
Tom Rothamel bfb6a18527 The new :ref:modes system allows one to invoke callbacks when
switching from one type of interaction to another. This can be used,
for example, to automatically hide the window before transitions.
2010-09-04 12:30:21 -04:00
Tom Rothamel 2960220a74 Improvements to updater. 2010-09-03 22:52:10 -04:00
Tom Rothamel c6605f1742 Add experimental update code. 2010-09-03 18:17:48 -04:00
Tom Rothamel cebffcfee1 Imagemaps created using the screen language now only have a size equal
to that of their ground image. (Previously, they took up the entire
screen.) This change makes it easier to position an imagemap at a
different location on screen, such as the bottom.

Imagemaps now take an alpha argument. If true (the default), hotspots
are only focused if the mouse is over a non-transparent part of the
idle or hover image. If set to false, the hotspot is focused whenever
the mouse is within its boundaries.
2010-09-03 17:42:46 -04:00
Tom Rothamel 006cdb8c3b The developer menu now includes a command that will list all the files
in the game directory.
2010-09-02 01:08:18 -04:00
Tom Rothamel 374e0697bf Fix documentation generation from curried functions. 2010-09-02 00:48:57 -04:00
Tom Rothamel f988878424 Transforms no longer cause a divide by zero exception when the zoom,
xzoom, or yzoom properties are 0.
2010-09-02 00:02:46 -04:00
Tom Rothamel e59b252dce Fix problems with scaling (and especially, switching back and forth
between GL and scaled SW modes.)
2010-08-31 16:36:00 -04:00
Tom Rothamel b2747914d8 Fix hotspot so that it properly handles insensitive and selected images. 2010-08-28 18:47:15 -04:00
Tom Rothamel 41aeb625f3 Try to fix backwards compatibility problem. 2010-08-24 21:55:20 -04:00
Tom Rothamel 4cfa8aa06c Document AlphaDissolve. 2010-08-24 21:51:42 -04:00
Tom Rothamel 8cb4a4e3b9 Merge alphadissolve. 2010-08-24 21:46:58 -04:00
Tom Rothamel 9a84c9715f Use 256 as the parameter - allows alphablend to use the full 8 bits of alpha
range.
2010-08-24 21:17:52 -04:00
Tom Rothamel 38538f1d9a Add AlphaBlend. 2010-08-24 02:33:29 -04:00
Tom Rothamel 6a42b2a107 Initial implementation of AlphaDissolve transition. 2010-08-24 02:20:38 -04:00
Tom Rothamel 486790b810 merge w/ renpy 2010-08-22 16:11:15 -04:00
Tom Rothamel 0e538e2261 Remove obsolete files.
Remove symlinks in documentation.
2010-08-22 16:08:03 -04:00
Tom Rothamel 9042fcca55 Redo the windows build process, so that no symlinks are involved, and so
that dlls are no longer bundled inside renpy.code.
2010-08-22 15:53:55 -04:00
Tom Rothamel 040035adbc Allow keymap to take a list of actions. 2010-08-21 11:58:32 -04:00
Tom Rothamel d72097de18 add comment 2010-08-19 13:23:27 -04:00
Tom Rothamel d9771bdade Draw mouse cursor in right place. 2010-08-19 13:01:20 -04:00
Tom Rothamel 07ca905373 Fix the parameters for define_screen. 2010-08-19 08:48:58 -04:00
Tom Rothamel ccd0d45a67 A sub-render should inherit alpha from the parent render. 2010-08-18 19:54:59 -04:00
Tom Rothamel 15a15870e7 Start of new updater code. 2010-08-18 18:11:09 -04:00
Tom Rothamel 28108c7796 Remove launcher1. 2010-08-18 12:30:05 -04:00
Tom Rothamel 171f388120 6.11.0k 2010-08-17 21:19:01 -04:00
Tom Rothamel bc50f171db Add transition parameters to Show and Hide. 2010-08-17 01:08:10 -04:00
Tom Rothamel ea4c955f1f Modal and zorder are now expressions. Note that this changes the signature to define_screen. 2010-08-16 02:22:54 -04:00
Tom Rothamel 27524457d0 Copy a screen when keeping it around after a hide, rather than modifying the original screen. 2010-08-16 01:53:51 -04:00
Tom Rothamel 01fe67cfa9 Fix problems with screens caused by renpy.transition being given None as an argument, by making it handle that case properly, rather than simply delegating to with_none. 2010-08-15 21:46:21 -04:00
Tom Rothamel f4d493465d Fix problem with iterating over a list that's changing. 2010-08-15 19:15:32 -04:00
Tom Rothamel 33cbe44390 Only call _hide on direct children of the screen. 2010-08-15 02:53:41 -04:00
Tom Rothamel 5214f08d1a Assign ids to displayables correctly.
Remove non-transitions from screens at hide-time.x
2010-08-15 01:50:46 -04:00
Tom Rothamel 608fc986c4 Now can hide screens by name and tag. 2010-08-15 00:39:01 -04:00
Tom Rothamel 779a96f97f Things in a screen without an on hide method go away once hidden. 2010-08-15 00:32:53 -04:00
Tom Rothamel faf48246d7 Don't let a hiding displayable pass along focus. 2010-08-14 20:10:10 -04:00
Tom Rothamel 81ec2a6c35 fix modal when hiding. 2010-08-14 19:12:56 -04:00
Tom Rothamel 803423f12b Was over-aggressive in combining screen and old_transfers - split them. 2010-08-14 17:17:11 -04:00
Tom Rothamel b384ee0381 Make the gl-test strings translatable. Bump version. 2010-08-14 13:29:41 -04:00
Tom Rothamel b8862d6b24 Add support for a "Graphics Acceleration" menu, which allows the user
to choose between software and opengl rendering.
2010-08-13 00:50:48 -04:00
Tom Rothamel dbfa4ed46d Fix problem where displayables on a screen of one name could inherit transforms and state from displayables on a screen of a different name. 2010-08-13 00:38:43 -04:00
Tom Rothamel d9eb999775 Report when a grid is overfull. 2010-08-11 16:30:43 -04:00
Tom Rothamel b4a9ca3f87 Tweaks to gltest.
FilePageNext grows a max argument.

Report screen errors better.
2010-08-11 16:25:31 -04:00
Tom Rothamel d087c86d1a Set correct variable when setting default afm time. 2010-08-10 22:08:14 -04:00
Tom Rothamel 0cfc7b25a6 Remove imagemap rectangle from the image picker. 2010-08-10 00:35:50 -04:00
Tom Rothamel 8f3c9bd2ba Cycle through OpenGL logfile. 2010-08-09 23:19:55 -04:00
Tom Rothamel 91c79cdac9 sl: add default statement. 2010-08-09 21:42:49 -04:00
Tom Rothamel 20e4e110ce Add a check for calling ui.interact inside itself. 2010-08-09 18:57:12 -04:00
Tom Rothamel 870d7ffe2c Try the opengl test twice. 2010-08-09 16:29:10 -04:00
Tom Rothamel 6ff88c914d Fix use of modal in docs. 2010-08-08 22:46:59 -04:00
Tom Rothamel 2a2078517f Only don't transition when failing to go to the game menu from the main
menu.
2010-08-08 22:33:27 -04:00
Tom Rothamel c09f697293 6.11.0i 2010-08-08 20:20:20 -04:00
Tom Rothamel a9e273a13d Document modal more precisely. 2010-08-07 14:53:50 -04:00
Tom Rothamel 592665aa9a Various fixes to cause modal displayables to work better. 2010-08-07 14:43:13 -04:00
Tom Rothamel 3745788f06 Store the OpenGL-giveup value on startup, and use it on a restart. 2010-08-07 10:59:18 -04:00
Tom Rothamel 52b09d8f4c Fix problems with y aspect ratio. 2010-08-07 10:47:22 -04:00
Tom Rothamel 32f25cdcec Fix problem with lint_play_sound. 2010-08-07 09:06:41 -04:00
Tom Rothamel 6f022a9b6a 6.11.0h 2010-08-07 08:52:31 -04:00
Tom Rothamel eea6970929 (doc) Clarify that the hide event isn't called on scene or context exit. 2010-08-07 07:59:41 -04:00
Tom Rothamel 35ecfd279f Tweak when we run the hide event. 2010-08-07 07:52:49 -04:00
Tom Rothamel 1f5c610843 Better logic before picking between adv and nvl windows. 2010-08-07 00:30:52 -04:00
Tom Rothamel 05f4c52c33 Always render to an alpha texture, for dissolve/imagedissolve in sw mode. 2010-08-06 12:27:54 -04:00
Tom Rothamel 326f773e75 Constrain drawing area using glViewport. 2010-08-06 02:08:03 -04:00
Tom Rothamel 2079b518a2 F11 now toggles fullscreen. 2010-08-04 01:15:20 -04:00
Tom Rothamel 70ed15e5ac Add If function. 2010-08-04 00:59:09 -04:00
Tom Rothamel f1d7fe0c73 Rename group -> style_group. 2010-08-03 22:59:53 -04:00
Tom Rothamel 08e4b9bafc Minor optimizations in GL code. 2010-08-03 22:22:01 -04:00
Tom Rothamel 56a0212316 Fix problem with mouse, when going fullscreen. 2010-08-03 22:17:09 -04:00
Tom Rothamel 5df6506191 Take file_prefix and file_suffix into account for lint. 2010-08-02 23:36:10 -04:00
Tom Rothamel 39779be980 Fix problems with lint and call. Humanize lint output. 2010-08-02 18:22:13 -04:00
Tom Rothamel bdacdddf14 Fix crash with shift+Y and generated styles. 2010-08-02 17:59:40 -04:00
Tom Rothamel 4b32337ef3 Command the mouse to be displayed once a second. 2010-08-02 17:58:01 -04:00
Tom Rothamel 4897d5b7a9 Ensure Ren'Py starts when the GL modules can't be loaded. 2010-08-02 12:29:58 -04:00
Tom Rothamel 6daa64facd Store and restore the windows size on a shift+R reload. 2010-08-02 12:19:31 -04:00
Tom Rothamel 07651e414d Ensure we always check for yesno_prompt. 2010-08-01 21:33:29 -04:00
Tom Rothamel 7e1e76f0d8 When loading textures, load the borders with adjacent pixels, rather than
transparency. This means we no longer have to distort textures when
upscaling, which improves quality.
2010-08-01 13:47:05 -04:00
Tom Rothamel b91a5d1a16 Check in keywords file. 2010-07-31 23:19:39 -04:00
Tom Rothamel 39b0646f24 Change around some things involving clip planes to try to fix a
problem with them on the mac.

6.11.0g
2010-07-31 21:08:58 -04:00
Tom Rothamel ea6406f144 When upscaling, adjust texture coordinates so that we never go outside
the loaded texture.
2010-07-31 13:30:23 -04:00
Tom Rothamel 7ed3f3fbad Add the quickstart to the manual. 2010-07-30 13:16:50 -04:00
Tom Rothamel cacb4ac40e Allow {fast} to work in menus and all-at-once mode. 2010-07-28 23:27:52 -04:00
Tom Rothamel 9503744631 Unbranding error messages. 2010-07-28 22:45:00 -04:00
Tom Rothamel 58dfd5dbfa Document focus, and use it to ensure that menus do not have any choice highlighted by default. 2010-07-28 22:40:48 -04:00
Tom Rothamel 60d5507184 Only call unhovered when a non-default unhover occurs. 2010-07-28 22:34:39 -04:00
Tom Rothamel 5641cec146 Give a proper error when someone tries to use an empty string as a displayable. 2010-07-28 22:32:51 -04:00
Tom Rothamel dd455e3d14 Fix problems with window hide / window show and NVL-mode. 2010-07-28 21:55:16 -04:00
Tom Rothamel 6876697f74 Fixed proble with default focus and subsurface. 2010-07-25 23:15:40 -04:00
Tom Rothamel 4373cab8cf 6.11.0f 2010-07-25 20:10:01 -04:00
Tom Rothamel eeccb5833b Doc fixes, remove AutoForward as an independent action. 2010-07-25 20:07:22 -04:00
Tom Rothamel 790dad0330 Fix / document screens. 2010-07-25 19:58:48 -04:00
Tom Rothamel 078a38af5d Pass transform events through to children of Transforms. 2010-07-25 13:55:44 -04:00
Tom Rothamel 8c186d2eb1 Remove extraneous print. 2010-07-25 13:40:04 -04:00
Tom Rothamel 81b94b27e0 Display problems documentation.
Limit display to screen size.
2010-07-25 01:15:20 -04:00
Tom Rothamel 17e8616e8c Do not buffer playback of movies.
Change get_playing to return audio that's queued up to play, as well as audio that's currently playing.
2010-07-24 16:44:39 -04:00
Tom Rothamel 50b0dc3c5e Add the ability to blacklist mugen's video card. 2010-07-24 13:24:49 -04:00
Tom Rothamel 9e217e722f Introduce StoreProxy object. 2010-07-24 11:41:22 -04:00
Tom Rothamel f466b44b66 Fix problem with negative line_spacing. 2010-07-23 02:32:31 -04:00
Tom Rothamel 34e0fc7cba Always take screenshots from the main thread. 2010-07-23 01:53:39 -04:00
Tom Rothamel bb88a7bb95 Remove letterboxing when taking a screenshot. 2010-07-23 01:14:06 -04:00
Tom Rothamel 71ba444e62 6.11.0e. 2010-07-18 10:39:09 -04:00
Tom Rothamel 3e0baee463 Update documentation. 2010-07-17 22:44:53 -04:00
Tom Rothamel a0064f5511 Disable OpenGL in launcher. 2010-07-17 22:37:01 -04:00
Tom Rothamel e7ce23f377 Fix potential video race. 2010-07-17 22:35:11 -04:00
Tom Rothamel 9c6d93968c Stop defining default in terms of other transforms, to allow those
transforms to be re-defined.
2010-07-17 22:00:21 -04:00
Tom Rothamel e4b29d58f4 Include indentation in text size. 2010-07-17 17:38:44 -04:00
Tom Rothamel a48b87a0d6 Fixed a bug that could cause ATL transforms to over-compute changes,
this leading to problems when used in parallel
2010-07-17 16:17:26 -04:00
Tom Rothamel 763515a937 Add GL Performance test. 2010-07-17 14:02:00 -04:00
Tom Rothamel 46a8242e51 Make sure that lexer revert also reverts the line. 2010-07-17 12:59:18 -04:00
Tom Rothamel efa8d66d3d Make placement of developer menu more friendly. 2010-07-15 23:28:37 -04:00
Tom Rothamel b7c71bb3b8 Work better with broken fonts. 2010-07-15 22:36:05 -04:00
Tom Rothamel aca5438b5a Use shift to disable OpenGL. Add deinit to swdraw. 2010-07-15 17:15:54 -04:00
Tom Rothamel e7eb23ab5e Create layout.yesno_screen function.
Doc update.

Bump to 6.11.0d.
2010-07-14 21:47:46 -04:00
Tom Rothamel 05dd8bfcc7 Use "screen" as the screen type and mouse for screens. 2010-07-14 20:39:30 -04:00
Tom Rothamel 2c299ab079 Share code between fullscreen and displayable versions of video playback. 2010-07-14 19:00:33 -04:00
Tom Rothamel 62acff5c75 CTRL on startup aborts OpenGL mode. 2010-07-14 01:22:40 -04:00
Tom Rothamel 316d146893 Make imagedissolve use the correct texture units. 2010-07-13 22:28:41 -04:00
Tom Rothamel e69fee2108 Auto-vivification of styles.
New styles.
2010-07-13 01:09:14 -04:00
Tom Rothamel 8fe6e1cf20 Add group argument to ui functions. 2010-07-13 00:27:48 -04:00
Tom Rothamel 6fcf7dbbba Blacklist Mesa Indirect GLX renderer. 2010-07-12 21:13:32 -04:00
Tom Rothamel f55c5f0ce5 Make screen language automatically prefix unicode-containing strings with u"" - like we do for other strings. 2010-07-12 20:42:32 -04:00
Tom Rothamel aaf8369421 Deallocate textures on shutdown. 2010-07-12 20:40:41 -04:00
Tom Rothamel 8e26c7730c Finish has rename.
Fix bugs with screens.
2010-07-11 22:46:19 -04:00
Tom Rothamel 556ca0611a Add has statement. 2010-07-11 17:25:46 -04:00
Tom Rothamel e2e78c175b Tweak the parser so that it recognizes \$ as a word unto itself. 2010-07-11 15:14:44 -04:00
Tom Rothamel 7b8033e6b2 A reference loop was preventing the weakref-based way of dealing with
PyCode from working. So instead, manually control when PyCodes are
recorded.
2010-07-11 13:04:44 -04:00
Tom Rothamel d602645fee Use button_text rather than default as the default button text style. 2010-07-11 11:57:06 -04:00
Tom Rothamel f8ac9c9e83 Bump version to 6.11.0c. 2010-07-10 16:06:22 -04:00
Tom Rothamel 98c90f8ab3 Shutdown trace.
Restrict minimum window size to 256x256.

Ensure window caption and icon are set when reiniting pygame.
2010-07-10 16:03:54 -04:00
Tom Rothamel 16bb21ee62 Always have an auto-forward length of 1. 2010-07-10 13:44:00 -04:00
Tom Rothamel 46bfec93d4 Set the window caption and icon whenenver we reinit the display. 2010-07-10 13:42:38 -04:00
Tom Rothamel 00e1ecf37d Fix DBZ protection. 2010-07-10 11:45:41 -04:00
Tom Rothamel a3e7b290fb Make references to PyCode weak, so that they are not compiled if they
do not live into the final game script.
2010-07-09 01:35:40 -04:00
Tom Rothamel 27ce59963f Document ui.detached, and make it work in an init block. 2010-07-09 01:02:10 -04:00
Tom Rothamel 54e3a97447 Play test sounds on the "sound" channel. 2010-07-09 00:36:41 -04:00
Tom Rothamel f886f710b7 Make video transient.
Fix most problems with ui.textbutton.
2010-07-09 00:06:30 -04:00
Tom Rothamel a895e1dc6c Always use copy RTT.
Deinitialize pygame on shutdown, and log that deinit, so we can notice where a crash there occurs.
2010-07-08 23:22:27 -04:00
Tom Rothamel 6f24d8eebd 6.11.0b 2010-07-07 19:40:03 -04:00
Tom Rothamel 000174c2c4 Implement renpy.get_renderer_info.
Change RENPY_DRAW -> RENPY_RENDERER.
2010-07-07 14:19:53 -04:00
Tom Rothamel 192aaea186 Make a click while AFM is enabled disable AFM. 2010-07-07 14:01:20 -04:00
Tom Rothamel eb0d6b696e Adds label and ui.label. 2010-07-07 02:42:40 -04:00
Tom Rothamel 94e1b0eb56 Update gl-screen when soft mouse moves. 2010-07-07 02:05:48 -04:00
Tom Rothamel 694a1cd6d5 Ensure we always project the mouse location into virtual coordinates. 2010-07-07 01:26:40 -04:00
Tom Rothamel 0600897a26 Check the number of texture units, and give up on OpenGL if less than 4. 2010-07-06 22:32:14 -04:00
Tom Rothamel e8c52f9417 Disable texture units w/o a texture bound to them. 2010-07-06 22:19:49 -04:00
Tom Rothamel 6d86963b1d Restart the video system when switching from GL to SW rendering. 2010-07-06 21:35:40 -04:00
Tom Rothamel 01e621067a Fix spelling error. 2010-07-06 12:11:03 -04:00
Tom Rothamel cd379ef1a3 Fix aspect ratio problem. 2010-07-06 11:07:20 -04:00
Tom Rothamel 41a4fbfb4d Rewrite icon changing to use the standard PEfile library.
Fix other bugs found through testing.
2010-07-05 22:25:48 -04:00
Tom Rothamel 04db2112c3 Rewrote Character and Text so that text is only parsed once. 2010-07-04 23:40:38 -04:00
Tom Rothamel d20bfb18bc Handle syntax errors in screen language code. 2010-07-04 16:44:20 -04:00
Tom Rothamel d02d83f896 Try to ensure that runtime errors in screen language code are
reported at the right location.
2010-07-04 02:25:31 -04:00
Tom Rothamel 6b45c92a58 Rewrite screenlang.py so that it generates and compiles python code
directly.
2010-07-03 13:58:25 -04:00
Tom Rothamel 871ad8c07f Ensure the screen reflects the end of a pause before the pause finishes.
Actually limit gl framerate.
2010-06-30 01:14:13 -04:00
Tom Rothamel 997290cd28 Work on improving screen speed. 2010-06-30 00:30:20 -04:00
Tom Rothamel fcfab5ada6 spelling fix 2010-06-29 02:23:13 -04:00
Tom Rothamel 005f45bad3 Stop Popen.__del__ from throwing errors on shutdown. 2010-06-28 23:48:46 -04:00
Tom Rothamel ef64872af5 Set the projects directory to None if it no longer exists. 2010-06-27 23:15:58 -04:00
Tom Rothamel 2cd5528df9 Take the condition parameter to Characters into account when scrying to
determine if the statement interacts.
2010-06-27 22:44:45 -04:00
Tom Rothamel 0a73e6f905 Stop sounds and movies on a rollback event. 2010-06-27 22:04:46 -04:00
Tom Rothamel b9f468e3f4 Update the license.
Fix a bar regression.

Ensure that slow_done always triggers, and the ctc indicator is always shown. (Fixes lp:520276)
2010-06-27 21:01:47 -04:00
Tom Rothamel ad5631ffc1 Fix bug 595532 - wrong text in tutorial game. 2010-06-27 18:40:25 -04:00
Tom Rothamel 50767c211a Sphinx style and indexing tweaks. 2010-06-27 18:11:44 -04:00
Tom Rothamel 8223545b72 Add sphinx ATL documentation. 2010-06-27 16:55:28 -04:00
Tom Rothamel 9925fa78e7 More documentation work. 2010-06-27 12:38:48 -04:00
Tom Rothamel 7834365803 Adding various changelogs. 2010-06-27 11:16:45 -04:00
Tom Rothamel 5bfeea6e30 Finish style documentation (for now at least). 2010-06-27 10:28:09 -04:00
Tom Rothamel 1877fcfe65 Link style lists from screens. 2010-06-27 02:23:36 -04:00
Tom Rothamel 98437bc207 Adding styles documentation. 2010-06-27 02:04:56 -04:00
Tom Rothamel 49e9560e91 Rename docs a bit more.
Add dlls to distribute.py files.
2010-06-25 01:56:09 -04:00
Tom Rothamel 9c5084ef14 Move doc directory.
Add automatic keyword generation support to examples.rpy.
2010-06-25 00:32:50 -04:00
Tom Rothamel 401c503c91 Mark the newest save file as selected.
Fix a problem with buttons showing up as insensitive during a transition.
2010-06-24 23:31:36 -04:00
Tom Rothamel 73d4515f9e Fix SaveMenu. 2010-06-24 22:09:13 -04:00
Tom Rothamel 9faadbd077 Fix tutorial game ATL.
Add renpy.list_files.
2010-06-24 21:05:32 -04:00
Tom Rothamel c886f16308 Change tutorial to deal with new Transform semantics.
Change DynamicDisplayable to be sure we can always get_position.
2010-06-24 11:01:10 -04:00
Tom Rothamel 6b4b410708 Ensure that we don't fail to set a transform's pos and anchor because
we're setting it to the old default value.
2010-06-24 08:46:51 -04:00
Tom Rothamel d6e50d840f pos and anchor are now considered part of the execution state of a
transform.
2010-06-24 01:26:59 -04:00
Tom Rothamel c1848159a9 The new LiveTile displayable tiles its child, without consuming a
large amount of memory to do so.
2010-06-23 23:49:36 -04:00
Tom Rothamel 46f503ec3c Wait until the adjustment is done being created before setting the
focusable property on a bar.
2010-06-23 22:05:05 -04:00
Tom Rothamel 71f40a33f7 Add the language basics document. 2010-06-23 21:05:33 -04:00
Tom Rothamel 94e789efde More windows distribution fixes. 2010-06-23 19:02:36 -04:00
Tom Rothamel d738da4272 Update build_exe and pefile to support python 2.6. 2010-06-23 18:52:38 -04:00
Tom Rothamel 8bbf9cb618 Update modules to build on Windows.
Read the surface masks out of a surface.
2010-06-23 15:49:35 -04:00
Tom Rothamel c5276e5073 Use a screen for the tutorial game tutorials menu.
Document viewport, add XScrollValue and YScrollValue.
2010-06-21 20:34:13 -04:00
Tom Rothamel 9b0a739872 Make bar actually respect a supplied style. 2010-06-20 22:55:54 -04:00
Tom Rothamel b3e817e1d4 Make subsurfaces depend on a surface. Fixes render leak bug. 2010-06-20 21:19:25 -04:00
Tom Rothamel 96a73712eb Try fixing a bug with masks on Linux. 2010-06-20 20:51:35 -04:00
Tom Rothamel dc91721ca2 Add config to doc. 2010-06-20 20:47:10 -04:00
Tom Rothamel 7175bb664c Tweak doc look. 2010-06-20 01:00:28 -04:00
Tom Rothamel 2a49120ac2 Add special screens. 2010-06-18 00:49:57 -04:00
Tom Rothamel 4ef546649b Document python mode. 2010-06-17 22:44:28 -04:00
Tom Rothamel f1a77bd2b0 Fix bug with old load/saves and invalid files.
Fix bug with screens and rollback.
2010-06-17 14:13:05 -04:00
Tom Rothamel aa8b6d364b Moved button and bar specialness into the displayables, rather than
the ui functions.

Changed the _replaces method to be a replaces constructor parameter.

Make the periodic method take st.

Add a periodic method to BarValue.

Implement AnimatedValue.
2010-06-17 12:56:04 -04:00
Tom Rothamel 1245c6120e Wrote a lot of screen documentation. 2010-06-15 23:32:03 -04:00
Tom Rothamel 2995118cae Re-implement subsurface clipping, to improve performance in some cases.
Make call scene (and renpy.call_scene) participate in rollback, roll
forward, and set _return as appropriate.
2010-06-15 13:40:37 -04:00
Tom Rothamel a201418d1a Implement is_pixel_opaque. 2010-06-15 11:54:36 -04:00
Tom Rothamel 1b46904897 Modify yesno_prompt so it uses actions, rather than interacting.
Add FileTakeScreenshot.
2010-06-15 00:42:10 -04:00
Tom Rothamel 1cf6764a08 Allow an input screen. 2010-06-15 00:09:47 -04:00
Tom Rothamel 6527b4e198 Implement screens for NVL-mode. 2010-06-14 23:48:45 -04:00
Tom Rothamel fd4d01374f Implement the show screen, hide screen, and call screen user-statements. 2010-06-14 11:08:31 -04:00
Tom Rothamel c77a11382d Rewrite parsing in terms of a trie, for flexibility and speed reasons. 2010-06-14 09:47:37 -04:00
Tom Rothamel 1239153a1c The distribution code has been moved into launcher/distribute.py. This
file can be run from the command line to build distributions in shell
scripts and other automated processes.

Plug games.renpy.org when building distributions.

Change xoffset and yoffset in transforms so that they stack with that
of the child.
2010-06-13 22:46:28 -04:00
Tom Rothamel ae7152a5fc The renpy.music.register_channel method now has two additional
parameters, file_prefix and file_suffix. These are prepended and
appended to filenames provided to the registered channel,
respectively.
2010-06-13 21:24:02 -04:00
Tom Rothamel eec4eb73b5 Added the rotate_pad transform property, which controls how Transform
pads rotated displayables. When set to False, _not_ the default, it's
now possible to rotate a (100, 50) displayable by 90 degrees, and have
the result be (50, 100) in size.
2010-06-13 19:51:02 -04:00
Tom Rothamel 0ab3521005 The screen language (and ui) now allows you to write action rather
than clicked.
2010-06-13 17:44:13 -04:00
Tom Rothamel 660ef587c9 Add mute preferences, and SetDict/ToggleDict to support them.
Add InvertSelected.
2010-06-13 16:47:13 -04:00
Tom Rothamel 541dd7b3c3 Implement _replaced on various displayables (Text, Input, Timer, and Viewport).
Implement _ctc screen.
2010-06-13 15:19:53 -04:00
Tom Rothamel ca53e2f696 Implement the basic framework for _replaces, which is called when
one widget replaces another as part of a screen.
2010-06-13 11:54:10 -04:00
Tom Rothamel 80764e130f Make opengl logging flush the file on each write.
Make opengl fullscreen quit and reinit the video system, so that we
can properly read out the size of the desktop.
2010-06-11 22:46:55 -04:00
Tom Rothamel 6afd0120c1 Add the screenshot action. 2010-06-10 22:21:23 -04:00
Tom Rothamel 953be074f2 The config.screenshot_crop configuration variable controls the area of
the screen that it stored when the user presses the screenshot key.
2010-06-10 22:16:19 -04:00
Tom Rothamel 03781d24d6 Ensure that actions only run when they are sensitive.
Ensure we can have more than one yesno_prompt up at a time.

Add CallInNewContext.

Make the inspector show things on the screens layer.
2010-06-10 22:01:41 -04:00
Tom Rothamel 55d87064a8 config.game_menu_action allows one to specify an action that is run
when entering the game menu.
2010-06-10 20:54:35 -04:00
Tom Rothamel 512478b945 Allow the user to specify an action that is run when someone hits the
quit button. (The one in the upper-right corner of the screen.)
2010-06-10 20:45:18 -04:00
Tom Rothamel 1c19ca8062 Add yes/no prompting. 2010-06-10 09:22:47 -04:00
Tom Rothamel fc764b464d ui.add can now take transform properties as keyword arguments. If at least
one transform property is present, ui.add will create a transform that
wraps the displayable it's adding to the screen.
2010-06-09 08:56:54 -04:00
Tom Rothamel 945b4fc1cd Add python statement (short and long forms) to screen language.
Change include statement to use statement.
2010-06-09 08:32:22 -04:00
Tom Rothamel 902b17462e Implement loading and saving using Actions, and various improvements
to screens, screen language, and ui to make sure we can pull off a
sensible implementation.
2010-06-09 00:27:54 -04:00
Tom Rothamel 8b0b39829a Use renpy.context()._main_menu rather than main_menu; ensure the former is always set. 2010-06-08 01:35:04 -04:00
Tom Rothamel 356ca9cd1e Implement the Play, Queue, and Stop actions, which control music/sound/etc.
Add a periodic method to actions, which is called on a periodic basis
while a button has that action.
2010-06-08 01:04:05 -04:00
Tom Rothamel 634da84442 Implement yesno_prompt for Quit and MainMenu, make ShowMenu-shown
screens transient, and clear out the screens when we enter a new
context.
2010-06-08 00:20:17 -04:00
Tom Rothamel 1d109ddaee Implement the Preference action/value constructor. 2010-06-07 23:37:01 -04:00
Tom Rothamel c1f996da07 Various fixes required to allow a working SL preferences screen. 2010-06-07 02:08:18 -04:00
Tom Rothamel b14c9f8954 Change ShowMenu so that it takes a short screen name, without the
"_screen" suffix.
2010-06-07 00:55:19 -04:00
Tom Rothamel 126050b4f3 Able to display an operational imagemap screen based main menu.
Rewrote screens so they are now use single word names, with an
optional explicit tag parameter.
2010-06-07 00:09:54 -04:00
Tom Rothamel 313e417f28 The choice screen allows in-game menus to be defined using screens. 2010-06-05 23:32:54 -04:00
Tom Rothamel e98ef1025c Implement more Actions and BarValues.
Ensure the say screen still works.
2010-06-05 23:02:46 -04:00
Tom Rothamel 3729e4bc3a sl: Ensure execution errors are reported in a relevant location. 2010-06-05 16:16:13 -04:00
Tom Rothamel ac071777ad Implement BarValue. 2010-06-05 01:15:59 -04:00
Tom Rothamel 445972756d sl: add on statement. 2010-06-04 01:22:32 -04:00
Tom Rothamel 91732e7def sl: Implement the for statement. 2010-06-03 01:25:38 -04:00
Tom Rothamel 5b7e4af26c Add key, timer, and transform statements to ATL. 2010-05-29 23:24:55 -04:00
Tom Rothamel 2bb459cda5 screen: Implement support for transient screens. 2010-05-28 23:03:16 -04:00
Tom Rothamel d410c73074 screen: refactor screens into Screen and ScreenDisplayable classes. 2010-05-28 08:59:08 -04:00
Tom Rothamel da70f197fe screen, sl: add zorder parameter. 2010-05-27 23:03:33 -04:00
Tom Rothamel c18ffb28d0 Pass transform events to the children of a screen. Allow the screen to
respond to a hide event.
2010-05-27 21:56:02 -04:00
Tom Rothamel d5f17ef9f1 Events propagate to all children. 2010-05-25 23:42:54 -04:00
Tom Rothamel 79c3f426e5 sl: Add xmaximum and ymaximum to the list of properties we support. 2010-05-25 23:02:29 -04:00
Tom Rothamel b004dd138f Add code for customizing the say screen. 2010-05-25 22:47:58 -04:00
Tom Rothamel 45b479e324 sl: implement if statement.
screen: trigger a redraw on each interaction.
2010-05-23 22:50:22 -04:00
Tom Rothamel b07cbd4193 sl: add include statement. 2010-05-23 21:58:00 -04:00
Tom Rothamel ae2739f32d Hooked up the screen language to the screen system. 2010-05-23 20:43:37 -04:00
Tom Rothamel dd51fcb1fd Fix ui.at, get things going with visit. 2010-05-22 22:07:58 -04:00
Tom Rothamel edc26fe0a4 First working screens. 2010-05-22 19:16:08 -04:00
Tom Rothamel c9215b3b71 Add renpy.ui.remove_above, for use by screens. (Not sure I'll bother
publically documenting this.)

Improve documentation of Scene Lists.
2010-05-16 01:06:13 -04:00
Tom Rothamel 115338bdeb Basic initial implementation of screens.
Rewrote the scene lists. This added support for "replaced" images, but
more importantly, cleaned up the code quite a bit, by making it be in
terms of objects rather than tuples.
2010-05-15 20:24:28 -04:00
Tom Rothamel b0b10ac7d3 Add all existing ui functions to the screen language parser. 2010-05-11 23:42:51 -04:00
Tom Rothamel 5a6013aac9 Update changelog.
Tweak config.default_transform behavior so that it only applies to
non-transforms, so we better match the old behavior.

fix renpy.ui.Many to work with with.
2010-05-04 01:58:10 -04:00
Tom Rothamel f3aa299aa0 Remove obsolete files from the gl-renpy branch. 2010-05-04 01:30:19 -04:00
Tom Rothamel 8e44536133 Merge in changes from old mainline. 2010-05-04 01:27:59 -04:00
Tom Rothamel 0cb937298e Add checkmark background when the screen is left empty, with no background.
Fix backwards compatibility bugs.
2010-05-04 01:26:01 -04:00
Tom Rothamel 6ed0491520 Add hotbars. 2010-05-02 00:27:58 -04:00
Tom Rothamel af7748920c Add hotspots. 2010-05-01 22:55:51 -04:00
Tom Rothamel 3c1c0310d8 Merge in screen language changes. 2010-04-30 01:29:57 -04:00
Tom Rothamel 91a67304dd Rewrite the ui module in terms of wrapper code. 2010-04-30 01:28:37 -04:00
Tom Rothamel 04d0e46c3e Rewrite how things are added in renpy.ui. 2010-04-29 01:08:10 -04:00
Tom Rothamel ed27eac80b Added support for composite style properties, that allow several style
properties to be set using a single parameter. The new composite style
properties are:

* pos - takes a pair, and uses it to set xpos and ypos.
* anchor - takes a pair, and uses it to set xanchor and yanchor.
* align - takes a pair, and uses it to set xalign and yalign. (And
  hence xpos, ypos, xanchor, and yanchor.)
* area - take (x, y, height, width) pair, and tries to set properties
  such that the displayable will be placed inside the rectangle. This 
  sets the xpos, ypos, xanchor, yanchor, xfill, yfill, xminimum, yminimum,
  xmaximum, and ymaximum properties.
2010-04-28 01:19:45 -04:00
Tom Rothamel 1f3e02bbdc More SL parsing. 2010-04-28 00:31:02 -04:00
Tom Rothamel 275e938602 Snapshot of work on screen system. 2010-04-27 00:24:33 -04:00
Tom Rothamel 3f80320d37 The python compiler has been rewritten to use the python ast module.
This should both improve performance, and improve error handling for
python syntax.
2010-04-23 23:12:11 -04:00
Tom Rothamel 0e44ce7636 Update docs. 2010-04-23 22:06:24 -04:00
Tom Rothamel 8fe727a8a1 Start on sphinx documentation for build system. 2010-04-18 01:51:17 -04:00
Tom Rothamel b82f7a5548 Use default_transform as the main way of positioning images on the screen. 2010-04-17 12:15:27 -04:00
Tom Rothamel fe15242479 Allow the position properties to be specified independently when transforms are composed. 2010-04-17 00:44:06 -04:00
Tom Rothamel 677a9b0dab Transform (and ui.transform) have been changed so that their arguments
can now be prefixed with a style prefix. One can write
ui.transform(idle_rotate=30, hover_rotate=90) and have it work. [doc]
2010-04-13 23:57:37 -04:00
Tom Rothamel 309001e2fe Pick mask based on platform. Fixes a bug in ubuntu 10.4 beta. 2010-03-30 02:06:25 -04:00
Tom Rothamel 90e782c9c6 Actually put textures on the free-lists, so we can reuse them. 2010-03-23 00:03:15 -04:00
Tom Rothamel f95d9cacb5 Sleep to prevent swdraw from speeding up the CPU. 2010-03-17 11:34:44 -04:00
Tom Rothamel 308d1e6b00 Choose directory for opengl.txt. 2010-03-17 11:16:23 -04:00
Tom Rothamel c57b3004a0 Reset display after renpygame. 2010-03-17 11:12:11 -04:00
Tom Rothamel 00bd5c96e9 Shift-reload now works in GL mode. 2010-03-16 22:08:45 -04:00
Tom Rothamel 371b11370a Allow Ren'Py to keep working even if GL can't be loaded. 2010-03-16 10:13:49 -04:00
Tom Rothamel b9338a7446 Video support. 2010-03-16 01:54:05 -04:00
Tom Rothamel e39ae375f4 Refactor things so texture caching takes place in the draw modules, using
weak references.
2010-03-15 13:24:48 -04:00
Tom Rothamel 975907aebf Fixed spelling, thanks to ZeikJT. 2010-03-15 00:45:51 -04:00
Tom Rothamel ccfbdf6f3a Software mouse works in GL Ren'Py. 2010-03-15 00:42:55 -04:00
Tom Rothamel 7934d40b7c Refactor mouse code. 2010-03-15 00:21:45 -04:00
Tom Rothamel 3b569a10bd Implement screenshots. 2010-03-14 16:49:11 -04:00
Tom Rothamel 941d959ee5 Reinitialize OpenGL (except for various detection) each time the window
is resized. This allows us to work on Mac OS X, which can't share any 
OpenGL state through a window resize. (At least with SDL+Pygame.)
2010-03-13 21:20:13 -05:00
Tom Rothamel d5a51c8139 Implement pixellate in gl-mode. 2010-03-13 19:01:46 -05:00
Tom Rothamel fc79078d51 Implement RENPY_GL_VSYNC, which control OpenGL vertical sync. 2010-03-13 12:42:43 -05:00
Tom Rothamel d6615410dd Allow the user to resize the GL window by dragging (or hitting the maximize
button).
2010-03-13 12:34:30 -05:00
Tom Rothamel adee372b4b Always add a left border to images. 2010-03-13 02:06:25 -05:00
Tom Rothamel 9c7542a357 Track total texture size. 2010-03-12 01:17:21 -05:00
Tom Rothamel bc18285a61 Allow renpy_draw to pick between software and hardware rendering. 2010-03-12 00:46:53 -05:00
Tom Rothamel 7b6c3f52e0 Implement imageblend. 2010-03-12 00:30:15 -05:00
Tom Rothamel f95c6e479d Add an extra row and column of pixels to textures that aren't full, to
ensure we don't interpolate in junk during subpixel rendering.
2010-03-11 21:47:27 -05:00
Tom Rothamel e4e224348f Merge premultiplied textures. 2010-03-11 01:50:59 -05:00
Tom Rothamel 7e914da261 Initial writing of premultiplied textures. 2010-03-11 01:49:33 -05:00
Tom Rothamel ae3eb40a0e Code to read from FB to surface.
Fix shaders to handle alpha blending.
2010-03-10 22:19:48 -05:00
Tom Rothamel 2f8cd81870 Dissolve works (with copy RTT). FBO rtt is buggy. 2010-03-09 23:50:55 -05:00
Tom Rothamel a1e7b60dab Implement basic render-to-texture.
Implement non-aligned clipping.
2010-03-09 17:02:12 -05:00
Tom Rothamel 92515fca49 Implement aligned clipping. 2010-03-09 02:27:41 -05:00
Tom Rothamel 6a8abf2a79 Basic support for clipping using glClipPlane. 2010-03-09 01:24:52 -05:00
Tom Rothamel 9a47b02840 Allocate texture numbers in the GL thread. 2010-03-08 18:49:19 -05:00
Tom Rothamel 488c1c34cd Use the right direction for the transform. 2010-03-08 02:03:42 -05:00
Tom Rothamel 52bd7de14f First drawing via GL to the screen. 2010-03-08 01:36:36 -05:00
Tom Rothamel deb0f813ca Making progress towards getting gl-drawing working. 2010-03-07 18:46:00 -05:00
Tom Rothamel 5030513375 Rewrite the text handling to create textures. 2010-03-06 20:16:55 -05:00
Tom Rothamel 53deb04137 Rewrite im to use textures instead of surfaces directly.
Add support for textures (really just surfaces) to swdraw.

Move rle cache code into swdraw.
2010-02-28 23:01:58 -05:00
Tom Rothamel 2c60f5251f Rewrite RotoZoom in terms of Transform. 2010-02-26 14:47:33 -05:00
Tom Rothamel 64ac5a9317 Rewrote Zoom, FactorZoom, and SizeZoom in terms of Renders. 2010-02-26 01:33:10 -05:00
Tom Rothamel 607113b31c Move pixellate into swdraw. 2010-02-24 21:47:32 -05:00
Tom Rothamel 5a472ef44b Finished factoring out dissolve and imagedissolve. 2010-02-24 01:28:27 -05:00
Tom Rothamel c67ba9b4e4 Restructured dissolve and imagedissolve. 2010-02-24 01:04:11 -05:00
Tom Rothamel 3f36d3a881 get_parameterized -> _get_parameterized 2010-02-24 01:03:10 -05:00
Tom Rothamel d188618785 Sync with main branch. 2010-02-23 16:31:25 -05:00
Tom Rothamel e6827bdff8 * lp:526297 - im.Rotozoom()s crash when Ren'Py is scaled down. (Thanks to Spiky Caterpillar for the bug report and fix.)
Renamed the internal show and hide methods of Displayable, so those
names can once again be used by user-defined displayables.
2010-02-23 15:12:44 -05:00
Tom Rothamel 85ac26fb1e Move the drawing code from render.py to swdraw.py. Now, none of the
code in render.py should be software-renderer specific.
2010-02-23 01:52:33 -05:00
Tom Rothamel abea49df8e Massive restructuring of the display system. The methods in Display
were split between the new SWDraw class and Interface. The idea is to
separate the software renderer out from the common code.
2010-02-23 01:13:02 -05:00
Tom Rothamel bfc7de0d16 glcore -> gldraw 2010-02-22 22:05:35 -05:00
Tom Rothamel aa8c3ecec9 Move gl stuff into the display directory. 2010-02-22 22:02:11 -05:00
Tom Rothamel 7ab984972e Started work on glcore.py. 2010-02-22 21:55:57 -05:00
Tom Rothamel da09c4d04f Implement the subsurface operation. 2010-02-21 20:02:31 -05:00
Tom Rothamel c42457446f Implemented a shader-based GL environment. 2010-02-21 02:35:30 -05:00
Tom Rothamel 40bb6ca557 Can compile shaders. 2010-02-20 23:25:58 -05:00
Tom Rothamel f2cc5d25e8 Implement render-to-texture using EXT_framebuffer_object, with
acceptable performance on both Nvidia and 950.
2010-02-20 13:50:49 -05:00
Tom Rothamel 04a5460e8b Init rtt and environ in a function, so we don't have to wait for them. 2010-02-20 11:04:20 -05:00
Tom Rothamel 12ef8ee199 Refactor render-to-texture code into a class, so we can have an
alternative implementation of it.
2010-02-20 02:41:26 -05:00
Tom Rothamel 9c2d2f3a06 Implement render to texture.
Implement (GL 1.1) blank texture loading.

Add EXT_framebuffer_object to tegl.
2010-02-19 19:56:11 -05:00
Tom Rothamel 94bcfe5c58 Change to using BGRA textures for speed on Nvida chips.
Make work on the mac.
2010-02-18 10:41:22 -05:00
Tom Rothamel fecd13c733 Allow textures of various sizes, from 512 to 64 pixels. 2010-02-17 22:54:43 -05:00
Tom Rothamel a9a6595d43 Implemented fixed-function imageblend. Also, tweaked normal blend so
textures are taken in the right order.
2010-02-16 00:20:02 -05:00
Tom Rothamel e4e9ea4e87 Working blend operation. 2010-02-14 21:14:29 -05:00
Tom Rothamel 588682f0d2 Change the representation of texgrids to include a tile index, rather
than implying the tile index.

Work on environments continues.
2010-02-14 19:17:32 -05:00
Tom Rothamel 0b502d5530 C-accelerated the rectangle drawing code. 2010-02-13 23:53:27 -05:00
Tom Rothamel 86a2b5d4e5 Move the GL setup code into a module. 2010-02-13 20:05:12 -05:00
Tom Rothamel 312a657e78 Rename surface.py to gltexture.py 2010-02-11 20:00:32 -05:00
Tom Rothamel 6197597ec9 Can now draw a TextureGrid to the screen. 2010-02-11 19:35:19 -05:00
Tom Rothamel c3ee29a9b0 Work on loading textures. 2010-02-11 09:01:42 -05:00
Tom Rothamel d5b26aa973 Work on loading textures. 2010-02-11 08:58:36 -05:00
Tom Rothamel 5d926ad49b Build modules in module directory. 2010-02-10 00:38:44 -05:00
Tom Rothamel b5f133ce17 Have working direct transfer of SDL surface -> texture. 2010-02-09 00:32:01 -05:00
Tom Rothamel 6ee4474e5e Prevent completing a rollback from triggering an exception if
other code is updating objects that it uses.
2010-02-07 13:06:58 -05:00
Tom Rothamel d515d07110 Customized TEGL for our purposes. 2010-02-04 20:58:57 -05:00
Tom Rothamel 3d2e5124d4 Add a clean tegl. 2010-02-04 20:50:51 -05:00
Tom Rothamel 48a826a13d Fix bug that could cause last element of a MultipleTransition to show twice. 2010-02-04 16:53:57 -05:00
Tom Rothamel 64e82c2c62 Rewrote MultipleTransition (which is used by Fade) to fix some
problems it was exhibiting.
2010-02-04 15:43:21 -05:00
Tom Rothamel 9c5d4d7ad5 Do not query volume if a mixer is disabled, in the imagemap
preferences screen.
2010-01-26 20:42:17 -05:00
Tom Rothamel 5f006c8f4c Bump version. 2010-01-22 11:00:07 -05:00
Tom Rothamel 3d8b6cbecb Remove default_transform test code that got stuck in a release. 2010-01-22 10:56:36 -05:00
Tom Rothamel 7e2e123af7 Bump version, update changelog. 2010-01-21 18:53:32 -05:00
Tom Rothamel 14aa4c4e3d Do not display ctc when interact=False. 2010-01-21 18:04:22 -05:00
Tom Rothamel 2c15237b8a Implement renpy.config.default_transform, but don't make it the default yet. 2010-01-21 16:54:10 -05:00
Tom Rothamel b4845252c1 Bump version. 2010-01-20 13:03:58 -05:00
Tom Rothamel 2f513235b3 The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
the default for the projects directory, if it has not already been set 
by the user. It also will report an error when creating a project fails,
rather than producing a traceback.
2010-01-20 11:16:55 -05:00
Tom Rothamel c68b3bae89 The new voice_replay function replays the voice played on the current
interaction. The new voice_can_replay function returns True if a voice
can be replayed.
2010-01-20 01:01:24 -05:00
Tom Rothamel 3825e88883 Properly purge images from the image cache. 2010-01-20 00:10:20 -05:00
Tom Rothamel bbe0fdb98f It's now possible to assign style properties to individual imagemap
buttons, by indexing style.imagemap_button. (So for example, one could 
assign to style.imagemap_button["Start Game"].hover_sound .)
2010-01-18 22:46:56 -05:00
Tom Rothamel 009969dab5 Can't pop from a tuple. 2010-01-18 03:04:02 -05:00
Tom Rothamel 376ac7ad81 Add a link to the Ren'Py Games List to the launcher. 2010-01-17 17:07:38 -05:00
Tom Rothamel de8257f459 Ren'Py now builds zip files in distributions 64k at a time. 2010-01-14 22:03:14 -05:00
Tom Rothamel 3b0fbcc55f Previously, it was impossible to pass an arguments list to a call
expression. Now, we allow the pass keyword to be used to distinguish 
the two, using code like:

call expression foo pass (bar, baz)
2010-01-14 12:48:54 -05:00
Tom Rothamel e33abc05fb Prevent infinite looping when iterating over an object with
__getitem__ defined.
2010-01-14 11:37:59 -05:00
Tom Rothamel 430ee03d45 Bump version to 6.10.2b. 2010-01-14 00:12:46 -05:00
Tom Rothamel 03477d1c75 Fix lp:506322 - MoveTransition wouldn't work on the overlay layer, even if explicitly specified. 2010-01-13 23:20:15 -05:00
Tom Rothamel ef9ee657f7 Add cache_unpin 2010-01-12 23:48:57 -05:00
Tom Rothamel e31f1ac63f Mark one pylint spurious warning. 2010-01-10 15:42:11 -05:00
Tom Rothamel 33a6c97446 Finalize changelog. 2010-01-10 15:37:57 -05:00
Tom Rothamel 99e9e6e9ba Bump version to 6.10.2a. 2010-01-10 15:34:31 -05:00
Tom Rothamel 1d81cede71 Unpack ScaledSurfaces before using them as a sample for an alpha channel. 2010-01-10 01:52:00 -05:00
Tom Rothamel 54ab9e0f1b Add copyright information to files that have it missing. 2010-01-09 13:25:18 -05:00
Tom Rothamel f0df9a7a05 Bump copyright to 2010. 2010-01-09 13:14:42 -05:00
Tom Rothamel adc3bf820b Fixed a bug that caused the overlay to display twice in some cases. 2010-01-05 18:07:28 -05:00
Tom Rothamel d26ac890a5 Add the ability to pin images into the cache, using the renpy.cache_pin function. 2010-01-05 02:30:39 -05:00
Tom Rothamel d0397b2111 The new config.automatic_images_strip variable can strip out prefixes
when automatically defining images.
2010-01-03 16:32:21 -05:00
Tom Rothamel 0229de3f0d The new config.menu_clear_layers variable allows layers to be cleared
when entering the game menu. This makes it easier for a layer to have 
overlay-like things on it when in the game, but not when in the game
menu.
2010-01-03 16:25:20 -05:00
Tom Rothamel 176150be7f Add renpylint script, a wrapper around pylint that gets rid of some
false positives where pylint isn't able to fully analyze Ren'Py.

Add annotations to Ren'Py to further supress false positives. The result
is that we can now run pylint and pick out regressions.
2010-01-02 02:38:07 -05:00
Tom Rothamel 04992fa431 Flag spurious pylint warnings, in the renpy/ directory. 2010-01-01 16:30:38 -05:00
Tom Rothamel b26725fd01 pylint done. 2010-01-01 15:09:36 -05:00
Tom Rothamel 601e7b1949 pylint: Initial pass through renpy directory. 2010-01-01 14:27:20 -05:00
Tom Rothamel 37c1571792 pylint: ast.py and atl.py 2010-01-01 13:30:39 -05:00
Tom Rothamel 812144bdf0 Fixed a bug that caused pixellate to crash. 2009-12-31 16:16:20 -05:00
Tom Rothamel 6e616fda4e When a music filename is unknown, remove it from the loop, so we don't keep
trying to access it.
2009-12-31 15:44:40 -05:00
Tom Rothamel 3f120ce658 Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially 
beneficial for eastasian languages, where every character is treated
as a word.
2009-12-30 16:24:18 -05:00
Tom Rothamel 5446da46dc Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially 
beneficial for eastasian languages, where every character is treated
as a word.
2009-12-30 15:41:29 -05:00
Tom Rothamel 172efcac94 Surface creation parameter was missing when creating a Frame with tile=True.
Fixes lp:501351.
2009-12-30 00:24:27 -05:00
Tom Rothamel c5ce6c0f4b Bump version. 2009-12-17 09:36:36 -05:00
Tom Rothamel 40f8644ac2 Export time from renpy.exports. 2009-12-17 09:35:34 -05:00
Tom Rothamel d45cf0d79a Bump version. 2009-12-16 19:17:18 -05:00
Tom Rothamel 68937a71b9 Add developer menu to string scanner. 2009-12-14 22:06:00 -05:00
Tom Rothamel db435f5a0a Bump version. 2009-12-14 19:06:43 -05:00
Tom Rothamel 40c469fa23 Add ctc_timedpause. 2009-12-14 19:04:10 -05:00
Tom Rothamel fe7c7e2299 Decode the tutorial properly, so international characters can be used. 2009-12-14 16:51:43 -05:00
488 changed files with 82866 additions and 27833 deletions
+35 -2
View File
@@ -18,7 +18,7 @@ doc/reference
doc/shared.css
doc/tutorials
doc/www.renpy.org
testing
testing*
translations.rpy
launchertrans.rpy
jcc
@@ -49,7 +49,6 @@ renpygame-1.2.zip
speedtest
styles.txt
renpygame-demo/game/saves
./lib
Lucy Sprites.zip
translate
close_bugs.py
@@ -58,3 +57,37 @@ scite-6.10.zip
scite-renpy-20090803.zip
module/cython.sh
old_demo
opengl.txt
Microsoft.VC90.CRT.manifest
console.exe
msvcr90.dll
python26.dll
renpy.exe
lib/windows-x86
doc/*
updates/prerelease
module/gen
log.txt
lib/linux-x86
lib/python
lib/update-version.txt
sphinx/game/saves
tutorial/game/saves
doc
unparse.py
module/glrtt_fbo.c
module/glrtt_fbo.html
tutorial/game/cache
renpy.exe.log
renpy/vc_version.py
.pydevproject
.project
.settings
LICENSE.txt
template/README.html
the_question/README.html
tutorial/README.html
trace.txt
renpy/angle/*.pyx
renpy/angle/*.pxd
renpy-ppc.zip
+80
View File
@@ -1,3 +1,83 @@
New in Ren'Py 6.10.2
--------------------
Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially
beneficial for eastasian languages, where every character is treated
as a word.
The new config.menu_clear_layers variable allows layers to be cleared
when entering the game menu. This makes it easier for a layer to have
overlay-like things on it when in the game, but not when in the game
menu.
The new renpy.cache_pin function pins images into memory, loading them
as soon as possible and keeping them loaded. The renpy.cache_unpin function
undoes this.
The new config.automatic_images_strip variable can strip out prefixes
when automatically defining images.
It's now possible to assign style properties to individual imagemap
buttons, by indexing style.imagemap_button. (So for example, one could
assign to style.imagemap_button["Start Game"].hover_sound .)
The new voice_replay function replays the voice played on the current
interaction. The new voice_can_replay function returns True if a voice
can be replayed.
The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
the default for the projects directory, if it has not already been set
by the user. It also will report an error when creating a project fails,
rather than producing a traceback.
The launcher now links to the new Ren'Py Games List, at
http://games.renpy.org/.
Previously, it was impossible to pass an arguments list to a call
expression. Now, we allow the pass keyword to be used to distinguish
the two, using code like:
call expression foo pass (bar, baz)
Ren'Py will now not show the click-to-continue indicator when a
character is called with interact=False, unless that character is also
called with ctc_force=True.
Ren'Py now builds zip files in distributions 64k at a time.
Ren'Py will now ignore music files that do not exist. Previously, it
could loop trying to play them. (This would increase CPU usage, rather
than causing a crash.)
The following numbered bugs were fixed:
* lp:501351 - Displaying a Frame() with tile=True crashes
* lp:506322 - MoveTransition is not applied to overlay even when explicitly stated
In addition:
* Fixed a bug that caused pixellate to crash.
* Fixed a bug that caused the overlay to display twice in some cases.
* Fix an infinite loop that could rarely occur when rolling back or saving.
New in Ren'Py 6.10.1
--------------------
-761
View File
@@ -1,761 +0,0 @@
Ren'Py itself is covered by the terms of the following (MIT) license:
Permission is hereby granted, free of charge, to any person
obtaining a copy of this software and associated documentation files
(the "Software"), to deal in the Software without restriction,
including without limitation the rights to use, copy, modify, merge,
publish, distribute, sublicense, and/or sell copies of the Software,
and to permit persons to whom the Software is furnished to do so,
subject to the following conditions:
The above copyright notice and this permission notice shall be
included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Please see each individual source file for a list of copyright
holders. The artwork in the demo is released by various copyright
holders, under the same terms.
The Ren'Py module, the Ren'Py windows binaries, and the various Ren'Py
launchers may contain code taken from the following projects:
* Python (Python License)
* Pygame (LGPL)
* SDL (LGPL)
* SDL_image (LGPL)
* SDL_ttf (LGPL)
* SDL_mixer (LGPL)
* Freetype (LGPL)
* FFmpeg (LGPL)
* Fribidi (LGPL)
* jpeg (JPEG License)
* libpng (PNG license)
* zlib (Zlib License)
* bzip2 (Bzip2 License)
* pyobjc (MIT License)
The Linux build may also include code from:
* directfb (LGPL)
* svgalib (LGPL)
For the purpose of LGPL compliance, the source code to all LGPL
software we depend on is either in the Ren'Py package (available from
http://www.renpy.org/), or in the renpy-deps package
(http://www.renpy.org/dl/lgpl/). We believe compliance can be achieved
by including a copy of this license with every copy of Ren'Py you
distribute, and referring to it in your project's README file.
The default Ren'Py build distributes Ren'Py alongside jEdit, which is
licensed under the GNU GPL. The source code to jEdit is distributed as
part of the renpy-deps package (http://www.renpy.org/dl/lgpl/).
GNU Lesser General Public License
=================================
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+3 -1
View File
@@ -5,9 +5,11 @@ if [ "x$1" = "x" ]; then
exit
fi
rsync -av updates tom@onegeek.org:/home/tom/WWW.update/renpy/
mkdir ~/ab/website/renpy/dl/$1
cp dists/renpy-$1-* ~/ab/website/renpy/dl/$1
cp CHANGELOG.txt ~/ab/website/renpy/dl/$1
cp renpy-ppc.zip ~/ab/website/renpy/dl/$1
cd ~/ab/website
./upload.sh
+7
View File
@@ -0,0 +1,7 @@
#!/bin/bash
ln -s ../help.html tutorial/README.html
ln -s ../help.html the_question/README.html
ln -s ../help.html template/README.html
ln -s sphinx/source/license.rst LICENSE.txt
+45 -15
View File
@@ -1,21 +1,39 @@
#!/usr/bin/env python
import modulefinder
import shutil
from distutils.core import setup
import py2exe
import py2exe #@UnresolvedImport @UnusedImport
import sys
import zipfile
import traceback
import os
# The pythonpath on my system.
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\bin')
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\python')
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\bin')
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\python')
def move_from_dist(fn):
"""
Moves the file `fn` from the dist directory to the main
directory. (This means we don't need symlinks on windows.)
"""
if os.path.isdir(fn):
shutil.rmtree(fn)
elif os.path.exists(fn):
os.unlink(fn)
os.rename("dist/" + fn, fn)
import renpy
renpy.setup_modulefinder(modulefinder) #@UndefinedVariable
def main():
sys.argv[1:] = [ 'py2exe', '--bundle', '2', '-a', '--dll-excludes', 'w9xpopen.exe', ]
# sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
setup(name="RenPy",
setup(name="Ren'Py",
windows=[ dict(script="renpy.py",
dest_base="renpy",
icon_resources=[ (1, "newicon.ico") ],
@@ -24,14 +42,13 @@ def main():
console=[ dict(script="renpy.py", dest_base="console") ],
zipfile='renpy.code',
zipfile='lib/windows-x86/renpy.code',
options={ 'py2exe' : { 'excludes' : [ 'doctest',
'pygame.macosx',
'pygame.surfarray',
'pygame.mixer',
'pygame.mixer_music',
'pygame.font',
'_ssl',
'_hashlib',
'win32con',
@@ -41,21 +58,24 @@ def main():
'gettext',
'os2emxpath',
'macpath',
'posixpath',
],
'optimize' : 2,
} },
)
zfold = zipfile.ZipFile("dist/renpy.code")
zfnew = zipfile.ZipFile("renpy.code", "w", zipfile.ZIP_STORED)
zfold = zipfile.ZipFile("dist/lib/windows-x86/renpy.code")
zfnew = zipfile.ZipFile("dist/lib/windows-x86/renpy.code.new", "w", zipfile.ZIP_STORED)
seen = { }
for fn in zfold.namelist():
if fn.startswith("renpy/"):
continue
# Keep around .pyo files that load pyd files.
pydfn = fn.replace("/", ".").replace(".pyo", ".pyd")
if not os.path.exists("dist/lib/windows-x86/" + pydfn):
continue
if fn in seen:
continue
@@ -70,11 +90,21 @@ def main():
zfold.close()
zfnew.close()
os.unlink("dist/lib/windows-x86/renpy.code")
os.rename("dist/lib/windows-x86/renpy.code.new", "dist/lib/windows-x86/renpy.code")
shutil.copy("c:/Python26/Microsoft.VC90.CRT.manifest", "Microsoft.VC90.CRT.manifest")
shutil.copy("c:/Python26/msvcr90.dll", "msvcr90.dll")
move_from_dist("lib/windows-x86")
move_from_dist("console.exe")
move_from_dist("python26.dll")
move_from_dist("renpy.exe")
try:
main()
except:
traceback.print_exc()
print
print "Press return to quit."
raw_input()
-84
View File
@@ -1,84 +0,0 @@
1#!/usr/bin/env python
import collections
import glob
import re
import sys
import time
# A map from string to filename, line number where the string is found.
strings = collections.defaultdict(list)
def process(fn):
lineno = 0
for data in file(fn, "r"):
lineno += 1
matches = [ ]
matches += re.finditer(r'\bu\"(\\"|[^"])+\"', data)
matches += re.finditer(r"\bu\'(\\'|[^'])+\'", data)
for m in matches:
s = m.group(0)[2:-1]
if "\\u" in s:
continue
if len(s) == 1:
continue
strings[s].append("%s:%d" % (fn, lineno))
if __name__ == "__main__":
files = [ ]
files += glob.glob("launcher2/*.rpy")
files += glob.glob("common/*.rpy")
files += glob.glob("common/_layout/*.rpym")
files += glob.glob("common/_compat/*.rpym")
for fn in files:
process(fn)
converse = [ ]
for k, v in strings.iteritems():
v = " ".join(sorted(v))
converse.append((v, k))
converse.sort()
print """\
# Ren'Py Visual Novel Engine
# Copyright (C) 2009 PyTom <pytom@bishoujo.us>
# This file is distributed under the same license as the Ren'Py package.
#
#, fuzzy
msgid ""
msgstr ""
"Project-Id-Version: mainline\\n"
"Report-Msgid-Bugs-To: PyTom <pytom@bishoujo.us>\\n"
"POT-Creation-Date: %s\\n"
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\\n"
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\\n"
"Language-Team: LANGUAGE <LL@li.org>\\n"
"MIME-Version: 1.0\\n"
"Content-Type: text/plain; charset=UTF-8\\n"
"Content-Transfer-Encoding: 8bit\\n"
""" % time.strftime("%Y-%m-%d %H:%M%z")
for v, k in converse:
print
print "#:", v
print "#, python-format"
print "msgid \"%s\"" % k
print "msgstr \"\""
+1 -2
View File
@@ -3,8 +3,6 @@
import collections
import glob
import re
import sys
import time
import os
# A map from string to filename, line number where the string is found.
@@ -40,6 +38,7 @@ if __name__ == "__main__":
files += glob.glob("launcher/*.rpy")
files += glob.glob("common/*.rpy")
files += glob.glob("common/*.rpym")
files += glob.glob("common/_layout/*.rpym")
files += glob.glob("common/_compat/*.rpym")
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains warpers that are used by ATL. They need to be defined
# early, so Ren'Py knows about them when parsing other files.
+40
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1210 python:
# This is called when script_version is set, to immediately
@@ -26,6 +29,38 @@ init -1210 python:
store.offscreenleft = Position(xpos=0.0, xanchor=1.0)
store.offscreenright = Position(xpos=1.0, xanchor=0.0)
if version <= (6, 10, 2):
# Before 6.11, we used the image placement to handle
# the location of things on the screen.
style.image_placement.xpos = 0.5
style.image_placement.ypos = 1.0
style.image_placement.xanchor = 0.5
style.image_placement.yanchor = 1.0
config.transform_uses_child_position = False
config.default_transform = None
config.start_scene_black = True
if version <= (6, 11, 0):
config.movetransition_respects_offsets = False
if version <= (6, 11, 2):
config.imagereference_respects_position = True
config.predict_screens = False
config.choice_screen_chosen = False
if version <= (6, 12, 0):
config.keep_running_transform = False
config.image_attributes = False
config.new_character_image_argument = False
config.save_physical_size = False
if version <= (6, 12, 2):
style.default.language = "western"
style.default.layout = "greedy"
config.old_substitutions = True
config.new_substitutions = False
config.broken_line_spacing = True
init 1210 python hide::
@@ -80,3 +115,8 @@ init 1210 python hide::
for i in layout.compat_funcs:
i()
if config.hyperlink_styler or config.hyperlink_callback or config.hyperlink_focus:
style.default.hyperlink_functions = (config.hyperlink_styler, config.hyperlink_callback, config.hyperlink_focus)
+76 -3
View File
@@ -1,9 +1,16 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains a number of definitions of standard
# locations and transitions. We've moved them into the common
# directory so that it's easy for an updated version of all of these
# definitions.
init -1110:
transform reset:
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
# These are positions that can be used inside at clauses. We set
# them up here so that they can be used throughout the program.
transform left:
@@ -17,6 +24,15 @@ init -1110:
transform truecenter:
xpos 0.5 xanchor 0.5 ypos 0.5 yanchor 0.5
transform topleft:
xpos 0.0 xanchor 0.0 ypos 0.0 yanchor 0.0
transform topright:
xpos 1.0 xanchor 1.0 ypos 0.0 yanchor 0.0
transform top:
xpos 0.5 xanchor 0.5 ypos 0.0 yanchor 0.0
# Offscreen positions for use with the move transition. Images at
# these positions are still shown (and consume
@@ -27,14 +43,18 @@ init -1110:
transform offscreenright:
xpos 1.0 xanchor 0.0 ypos 1.0 yanchor 1.0
transform default:
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
xpos 0.5 xanchor 0.5 ypos 1.0 yanchor 1.0
python:
config.default_transform = default
init -1110 python:
_define = define = object()
# Positions ##############################################################
# Transitions ############################################################
# Simple transitions.
@@ -76,6 +96,55 @@ init -1110 python:
# This defines a family of move transitions.
def move_transitions(prefix, delay, time_warp=None, in_time_warp=None, out_time_warp=None, old=False, layers=[ 'master' ], **kwargs):
"""
:doc: transition_family
This defines a family of move transitions, similar to the move and ease
transitions. For a given `prefix`, this defines the transitions:
* *prefix*- A transition that takes `delay` seconds to move images that
changed positions to their new locations.
* *prefix*\ inleft, *prefix*\ inright, *prefix*\ intop, *prefix*\ inbottom - Transitions
that take `delay` seconds to move images that changed positions to their
new locations, with newly shown images coming in from the appropriate
side.
* *prefix*\ outleft, *prefix*\ outright, *prefix*\ outtop, *prefix*\ outbottom -
Transitions that take `delay` seconds to move images that changed
positions to their new locations, with newly hidden images leaving via
the appropriate side.
`time_warp`, `in_time_warp`, `out_time_warp`
Time warp functions that are given a time from 0.0 to 1.0 representing
the fraction of the move complete, and return a value in the same
range giving the fraction of a linear move that is complete.
This can be used to define functions that ease the images around,
rather than moving them at a constant speed.
The three argument are used for images remaining on the screen,
newly shown images, and newly hidden images, respectively.
`old`
If true, the transitions to move the old displayables, rather than the new ones.
`layers`
The layers the transition will apply to.
Additional keyword arguments are passed (indirectly) to the moves. The
most useful additional keyword argument is probably subpixel=True,
which causes a subpixel move to be used.
::
# This defines all of the pre-defined transitions beginning
# with "move".
init python:
define.move_transitions("move", 0.5)
"""
moves = {
"" : MoveTransition(
delay,
@@ -176,3 +245,7 @@ init 1110 python:
if not hasattr(store, 'centered'):
centered = Character(None, what_style="centered_text", window_style="centered_window")
# This is necessary to ensure that config.default_transform works.
if config.default_transform:
config.default_transform._show()
+329
View File
@@ -0,0 +1,329 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1135 python:
class __GalleryAllPriorCondition(object):
def check(self, all_prior):
return all_prior
class __GalleryArbitraryCondition(object):
def __init__(self, condition):
self.condition = condition
def check(self, all_prior):
return eval(self.condition)
class __GalleryUnlockCondition(object):
def __init__(self, images):
self.images = images
def check(self, all_prior):
for i in self.images:
if not renpy.seen_image(i):
return False
return True
class __GalleryImage(object):
def __init__(self, gallery, displayables):
# The gallery object we belong to.
self.gallery = gallery
# A list of conditions for this image to be displayed.
self.conditions = [ ]
# A list of displayables to show.
self.displayables = displayables
# A list of transforms to apply to those displayables, or None
# to not apply a transform.
self.transforms = [ None ] * len(displayables)
def check_unlock(self, all_prior):
"""
Returns True if the image is unlocked.
"""
for i in self.conditions:
if not i.check(all_prior):
return False
return True
def show(self, locked, index, count):
"""
Shows this image when it's unlocked.
"""
renpy.transition(self.gallery.transition)
ui.saybehavior()
displayables = [ ]
for d, transform in zip(self.displayables, self.transforms):
if transform is not None:
d = transform(d)
else:
d = config.default_transform(d)
displayables.append(d)
renpy.show_screen("_gallery", locked=locked, index=index + 1, count=count, displayables=displayables, gallery=self.gallery)
ui.interact()
class __GalleryButton(object):
def __init__(self, gallery):
self.gallery = gallery
self.images = [ ]
self.conditions = [ ]
def check_unlock(self):
for i in self.conditions:
if not i.check(True):
return False
for i in self.images:
if i.check_unlock(False):
return True
return False
def show(self):
all_prior = True
for i, img in enumerate(self.images):
locked = not img.check_unlock(all_prior)
img.show(locked, i, len(self.images))
renpy.transition(self.gallery.transition)
class Gallery(object):
"""
:doc: gallery class
This class supports the creation of an image gallery by handling the
locking of images, providing an action that can show one or more images,
and a providing method that creates buttons that use that action.
.. attribute:: transition
The transition that is used when changing images.
.. attribute:: locked_button
The default displayable used by make_button for a locked button.
.. attribute:: hover_border
The default hover border used by make_button.
.. attribute:: idle_border
The default idle border used by make_button.
"""
transition = None
hover_border = None
idle_border = None
locked_button = None
def __init__(self):
# A map from button name (or image) to __GalleryButton object.
self.buttons = { }
self.button_ = None
self.image_ = None
self.unlockable = None
def button(self, name):
"""
:doc: gallery method
Creates a new button, named `name`.
`name`
The name of the button being created.
"""
self.button_ = __GalleryButton(self)
self.unlockable = self.button_
self.buttons[name] = self.button_
def image(self, *displayables):
"""
:doc: gallery method
Adds a new image to the current button, where an image consists
of one or more displayables.
"""
self.image_ = __GalleryImage(self, displayables)
self.button_.images.append(self.image_)
self.unlockable = self.image_
display = image
def transform(self, *transforms):
"""
:doc: gallery method
Applies transforms to the last image registered. This should be
called with the same number of transforms as the image has
displayables. The transforms are applied to the corresponding
displayables.
If a transform is None, the default transform is used.
"""
self.image_.transforms = transforms
def unlock(self, *images):
"""
:doc: gallery method
A condition that takes one or more image names as argument, and
is satisfied when all the named images have been seen by the
player. The image names should be given as strings.
"""
self.unlockable.conditions.append(__GalleryUnlockCondition(images))
def condition(self, expression):
"""
:doc: gallery method
A condition that is satisfied when an expression evaluates to true.
`expression`
A string giving a python expression.
"""
if not isinstance(expression, basestring):
raise Exception("Gallery condition must be a string containing an expression.")
self.unlockable.conditions.append(__GalleryArbitraryCondition(expression))
def allprior(self):
"""
:doc: gallery method
A condition that is true if all prior images associated with the
current button have been unlocked.
"""
self.unlockable.conditions.append(__GalleryAllPriorCondition())
def unlock_image(self, *images):
"""
:doc: gallery method
A convenience method that is equivalent to calling image and unlock
with the same parameters. This will cause an image to be displayed
if it has been seen before.
The images should be specified as strings giving image names.
"""
self.image(*images)
self.unlock(*images)
def Action(self, name):
"""
:doc: gallery method
An action that displays the images associated with the given button
name.
"""
if name not in self.buttons:
raise Exception("{0!r} is not a button defined in this gallery.".format(name))
b = self.buttons[name]
if b.check_unlock():
return ui.invokesinnewcontext(b.show)
else:
return None
def make_button(self, name, unlocked, locked=None, hover_border=None, idle_border=None, **properties):
"""
:doc: gallery method
This creates a button that displays the images associated with the given
button name.
`name`
The name of the button that will be created.
`unlocked`
A displayable that is displayed for this button when it is
unlocked.
`locked`
A displayable that is displayed for this button when it is
locked. If None, the locked_button field of the gallery
object is used instead.
`hover_border`
A displayable that is used to overlay this button when when
it is unlocked and has focus. If None, the hover_border
field of the gallery object is used.
`idle_border`
A displayable that is used to overlay this button when when
it is unlocked but unfocused. If None, the idle_border
field of the gallery object is used.
Additional keyword arguments become style properties of the
created button object.
"""
action = self.Action(name)
if locked is None:
locked = self.locked_button
if hover_border is None:
hover_border = self.hover_border
if idle_border is None:
idle_border = self.idle_border
return Button(action=action, child=unlocked, insensitive_child=locked, hover_foreground=hover_border, idle_foreground=idle_border, **properties)
init -1135:
# Displays a set of images in the gallery, or indicates that the images
# are locked. This is given the following arguments:
#
# locked
# True if the image is locked.
# displayables
# A list of transformed displayables that should be shown to the user.
# index
# A 1-based index of the image being shown.
# count
# The number of images attached to the current button.
# gallery
# The image gallery object.
screen _gallery:
if locked:
add "#000"
text "Image [index] of [count] locked." align (0.5, 0.5)
else:
for d in displayables:
add d
+377
View File
@@ -0,0 +1,377 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This contains code to choose between OpenGL and Software rendering, when
# a system supports both.
init -1024:
python hide:
import os
store.__dxwebsetup = os.path.join(config.renpy_base, "lib", "dxwebsetup.exe")
python:
class _SetRenderer(Action):
"""
Sets the preferred renderer to one of "auto", "angle", "gl", or
"sw".
"""
def __init__(self, renderer):
self.renderer = renderer
def __call__(self):
_preferences.renderer = self.renderer
renpy.restart_interaction()
def get_selected(self):
return _preferences.renderer == self.renderer
# This is displayed to ask the user to choose the renderer he or she
# wants to use. It takes no parameters, doesn't return anything, and
# is expected to call _SetRenderer actions and quit when done.
#
# This screen can be customized by the creator, provided the actions
# remain available.
screen _choose_renderer:
frame:
style_group ""
xalign .5
yalign .33
xpadding 20
ypadding 20
xmaximum 400
has vbox
label _("Graphics Acceleration")
null height 10
textbutton _("Automatically Choose"):
action _SetRenderer("auto")
xfill True
if renpy.renpy.windows:
textbutton _("Force Angle/DirectX Renderer"):
action _SetRenderer("angle")
xfill True
textbutton _("Force OpenGL Renderer"):
action _SetRenderer("gl")
xfill True
textbutton _("Force Software Renderer"):
action _SetRenderer("sw")
xfill True
null height 10
text _("Changes will take effect the next time this program is run.") substitute True
null height 10
textbutton _(u"Quit"):
action Quit(confirm=False)
xfill True
if not renpy.display.interface.safe_mode:
textbutton _("Return"):
action Return(0)
xfill True
# This is displayed when a display performance problem occurs.
#
# `problem` is the kind of problem that is occuring. It can be:
# - "sw" if the software renderer was selected.
# - "slow" if the performance test failed.
# - "fixed" if we're operating w/o shaders.
# - other things, added in the future.
#
# `url` is the url of a web page on renpy.org that will include
# info on troubleshooting display problems.
screen _performance_warning:
frame:
style_group ""
xalign .5
yalign .33
xpadding 20
ypadding 20
xmaximum 400
has vbox
label _("Performance Warning")
null height 10
if problem == "sw":
text _("This computer is using software rendering.")
elif problem == "fixed":
text _("This computer is not using shaders.")
elif problem == "slow":
text _("This computer is displaying graphics slowly.")
else:
text _("This computer has a problem displaying graphics: [problem].") substitute True
null height 10
if directx_update:
text _("Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem.")
else:
text _("Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display.")
if directx_update:
null height 10
textbutton _("Update DirectX"):
action directx_update
xfill True
null height 10
textbutton _("Continue, Show this warning again"):
action Return(True)
xfill True
textbutton _("Continue, Don't show warning again"):
action Return(False)
xfill True
null height 10
textbutton _("Quit"):
action Quit(confirm=False)
xfill True
# Used while a directx update is ongoing.
screen _directx_update:
frame:
style_group ""
xalign .5
yalign .33
xpadding 20
ypadding 20
xmaximum 400
has vbox
label _("Updating DirectX.")
null height 10
text _("DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX.")
null height 10
text _("{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box.")
null height 10
text _("When setup finishes, please click below to restart this program.")
textbutton _("Restart") action Return(True)
init -1024 python:
# The image that we fill the screen with in GL-test mode.
config.gl_test_image = "black"
class __GLTest(renpy.Displayable):
"""
This counts the number of times it's been rendered, and
the number of seconds it's been displayed, and uses them
to make the decisions as to if OpenGL is working or not.
"""
def __init__(self, frames, fps, timeout):
super(__GLTest, self).__init__()
self.target = 1.0 * frames / fps
self.frames = frames
self.timeout = timeout
self.times = [ ]
self.success = False
renpy.renpy.display.log.write("- Target is {0} frames in {1} seconds.".format(frames, self.target))
def render(self, width, height, st, at):
rv = renpy.Render(width, height)
if self.success:
return rv
self.times.append(st)
renpy.redraw(self, 0)
renpy.renpy.display.log.write("- Frame drawn at %f seconds." % st)
if len(self.times) >= self.frames:
frames_timing = self.times[-1] - self.times[-self.frames]
renpy.renpy.display.log.write("- %f seconds to render %d frames.", frames_timing, self.frames)
if frames_timing <= self.target:
self.success = True
renpy.timeout(0)
return rv
def event(self, ev, x, y, st):
if self.success:
return True
if st > self.timeout:
return False
renpy.timeout(self.timeout - st)
config.performance_test = True
def __gl_test():
import os
# If we've entered safe mode, display the renderer choice screen.
# This screen will cause us to quit.
if _restart:
return
if not config.gl_enable:
return
if renpy.display.interface.safe_mode:
renpy.call_in_new_context("_choose_renderer")
if not config.performance_test:
return
_gl_performance_test()
def _gl_performance_test():
import os
if not _preferences.performance_test and "RENPY_PERFORMANCE_TEST" not in os.environ:
return
# Don't bother on androuid - there's nothing the user can do.
if renpy.renpy.android:
return
renpy.renpy.display.log.write("Performance test:")
# This will cause the screen to start displaying.
ui.pausebehavior(0)
ui.interact(suppress_underlay=True, suppress_overlay=True)
# The problem we have.
problem = None
renderer_info = renpy.get_renderer_info()
# Software renderer check.
if config.renderer != "sw" and renderer_info["renderer"] == "sw":
problem = "sw"
# Speed check.
if problem is None:
# The parameters of the performance test. If we do not hit FPS fps
# over FRAMES frames before DELAY seconds are up, we fail.
FRAMES = 5
FPS = 15
DELAY = 1.5
renpy.transition(Dissolve(DELAY), always=True, force=True)
ui.add(__GLTest(FRAMES, FPS, DELAY))
result = ui.interact(suppress_overlay=True, suppress_underlay=True)
if not result:
problem = "slow"
# Lack of shaders check.
if problem is None:
if not "RENPY_GL_ENVIRON" in os.environ:
if renderer_info["renderer"] == "gl" and renderer_info["environ"] == "fixed":
problem = "fixed"
if problem is None:
return
if renpy.renpy.windows and os.path.exists(__dxwebsetup):
directx_update = Jump("_directx_update")
else:
directx_update = None
# Give the warning message to the user.
renpy.show_screen("_performance_warning", problem=problem, directx_update=directx_update, _transient=True)
result = ui.interact(suppress_overlay=True, suppress_underlay=True)
# Store the user's choice, and continue.
_preferences.performance_test = result
return
label _gl_test:
# Show the test image.
scene
show expression config.gl_test_image
$ __gl_test()
# Hide the test image.
scene
return
# We can assume we're on windows here. We're also always restart once we
# make it here.
label _directx_update:
if renpy.has_label("directx_update"):
jump expression "directx_update"
label _directx_update_main:
python hide:
import subprocess
import sys
# Start dxsetup. We have to go through start to ensure that UAC
# doesn't cause problems.
subprocess.Popen(["start", __dxwebsetup], shell=True)
renpy.show_screen("_directx_update")
ui.interact(suppress_overlay=True, suppress_underlay=True)
# Restart the current program.
subprocess.Popen(sys.argv)
renpy.quit()
label _choose_renderer:
scene expression "#000"
$ renpy.call_screen("_choose_renderer")
return
+96 -17
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1105 python:
@@ -16,17 +14,6 @@ init -1105 python:
layout.compat_funcs = [ ]
layout.provided = set()
# This takes care of actually displaying button menus.
def _display_button_menu(menuitems):
narration = [ s for s, i in menuitems if i is None and s ]
menuitems = [ (s, i) for s, i in menuitems if i is not None or not s ]
if narration:
renpy.say(None, "\n".join(narration), interact=False)
return renpy.display_menu(menuitems)
init -1105 python hide:
# Called to indicate that the given kind of layout has been
@@ -58,6 +45,21 @@ init -1105 python hide:
joystick_preferences=layout.classic_joystick_preferences,
)
if renpy.has_screen("main_menu"):
defaults["main_menu"] = layout.screen_main_menu
if renpy.has_screen("load") and renpy.has_screen("save"):
defaults["load_save"] = layout.screen_load_save
if renpy.has_screen("yesno_prompt"):
defaults["yesno_prompt"] = layout.screen_yesno_prompt
if renpy.has_screen("preferences"):
defaults["preferences"] = layout.screen_preferences
if renpy.has_screen("joystick_preferences"):
defaults["joystick_preferences"] = layout.screen_joystick_preferences
for k, v in defaults.iteritems():
if k not in layout.provided:
v()
@@ -198,7 +200,7 @@ init -1105 python hide:
@layout
def button_menu():
store.menu = _display_button_menu
config.narrator_menu = True
style.menu.box_spacing = 2
style.menu_window.set_parent(style.default)
@@ -345,11 +347,88 @@ init -1105 python hide:
config.load_save_selected_idle[variant] = selected_idle
config.load_save_selected_hover[variant] = selected_hover
config.load_save_hotspots[variant] = hotspots
@layout
def screen_main_menu():
renpy.load_module("_layout/screen_main_menu")
@layout
def screen_load_save():
renpy.load_module("_layout/screen_load_save")
@layout
def screen_preferences():
renpy.load_module("_layout/screen_preferences")
@layout
def screen_joystick_preferences():
renpy.load_module("_layout/screen_joystick_preferences")
@layout
def screen_yesno_prompt():
renpy.load_module("_layout/screen_yesno_prompt")
layout.ARE_YOU_SURE = u"Are you sure?"
layout.DELETE_SAVE = u"Are you sure you want to delete this save?"
layout.OVERWRITE_SAVE = u"Are you sure you want to overwrite your save?"
layout.LOADING = u"Loading will lose unsaved progress.\nAre you sure you want to do this?"
layout.QUIT = u"Are you sure you want to quit?"
layout.MAIN_MENU = u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
@layout
def invoke_yesno_prompt(*args):
_enter_menu()
return layout.yesno_prompt(*args)
@layout
def yesno_screen(message, yes=None, no=None):
"""
:doc: other
This causes the a yes/no prompt screen with the given message
to be displayed. The screen will be hidden when the user hits
yes or no.
`message`
The message that will be displayed.
`yes`
An action that is run when the user chooses yes.
`no`
An action that is run when the user chooses no.
"""
if renpy.has_screen("yesno_prompt"):
yes_action = [ Hide("yesno_prompt") ]
no_action = [ Hide("yesno_prompt") ]
if yes is not None:
yes_action.append(yes)
if no is not None:
no_action.append(no)
renpy.show_screen(
"yesno_prompt",
message=message,
yes_action=yes_action,
no_action=no_action)
renpy.restart_interaction()
return
if renpy.invoke_in_new_context(layout.invoke_yesno_prompt, None, message):
if yes is not None:
yes()
else:
if no is not None:
no()
def __auto_save_extra_info():
return save_name
config.auto_save_extra_info = __auto_save_extra_info
+220 -129
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file consists of renpy functions that aren't expected to be
# touched by the user too much. We reserve the _ prefix for names
@@ -49,11 +47,30 @@ init -1180 python:
# preference when the game is first run.
config.default_text_cps = None
# If not None, the default value of afm_time
config.default_afm_time = None
# If not None, the default value of afm_enable
config.default_afm_enable = None
# Should we automatically define images?
config.automatic_images = None
# Prefixes to strip from automatic images.
config.automatic_images_strip = [ ]
# A save to automatically load, if it exists.
config.auto_load = None
# Layers to clear when entering the menus.
config.menu_clear_layers = [ ]
# Should we start the game with scene black or just scene?
config.start_scene_black = False
# Voice and Sound samples.
config.sample_sound = None
config.sample_voice = None
# This is updated to give the user an idea of where a save is
# taking place.
@@ -77,8 +94,20 @@ init -1180 python:
def _default_empty_window():
store.narrator("", interact=False)
who = _last_say_who
if who is not None:
who = eval(who)
if who is None:
who = narrator
if isinstance(who, NVLCharacter):
nvl_show_core()
else:
store.narrator("", interact=False)
config.empty_window = _default_empty_window
style.skip_indicator = Style(style.default, heavy=True, help='The skip indicator.')
@@ -92,7 +121,6 @@ init -1180 python:
_intra_jumps = renpy.curry(_intra_jumps_core)
# The function that's used to translate strings in the game menu.
def _(s):
"""
@@ -107,11 +135,33 @@ init -1180 python:
return s
config.extend_interjection = "{fast}"
def extend(what, interact=True):
who = _last_say_who
if who is not None:
who = eval(who)
if who is None:
who = narrator
if isinstance(who, basestring):
who = unknown.copy(who)
# This ensures extend works even with NVL mode.
who.do_extend()
what = _last_say_what + config.extend_interjection + what
renpy.exports.say(who, what, interact=interact)
store._last_say_what = what
extend.record_say = False
# Are the windows currently hidden?
_windows_hidden = False
init -1180 python:
def toggle_skipping():
if not config.skipping:
@@ -126,27 +176,29 @@ init -1180 python:
config.help = None
def _help():
if not config.help:
def _help(help=None):
if help is None:
help = config.help
if help is None:
return
if renpy.has_label(config.help):
renpy.call_in_new_context(config.help)
if renpy.has_label(help):
renpy.call_in_new_context(help)
return
_preferences.fullscreen = False
try:
import webbrowser
webbrowser.open_new("file:///" + config.basedir + "/" + config.help)
webbrowser.open_new("file:///" + config.basedir + "/" + help)
except:
pass
init -1180 python hide:
# Called to make a screenshot happen.
def screenshot():
def _screenshot():
import os.path
import os
import __main__
@@ -177,17 +229,37 @@ init -1180 python hide:
except:
import traceback
traceback.print_exc()
if config.screenshot_callback is not None:
config.screenshot_callback(fn)
def _screenshot_callback(fn):
renpy.notify(_("Saved screenshot as %s.") % fn)
config.screenshot_callback = _screenshot_callback
_predict_screens = [ ]
init -1180 python hide:
def dump_styles():
if config.developer:
renpy.style.write_text("styles.txt")
# This is run when entering the game menu.
config.game_menu_action = None
def invoke_game_menu():
if renpy.context()._menu:
renpy.jump("_noisy_return")
if renpy.context()._main_menu:
return
else:
renpy.jump("_noisy_return")
else:
renpy.call_in_new_context('_game_menu')
if config.game_menu_action:
renpy.display.behavior.run(config.game_menu_action)
else:
renpy.call_in_new_context('_game_menu')
def keymap_toggle_skipping():
if renpy.context()._menu:
@@ -219,7 +291,7 @@ init -1180 python hide:
# the launcher.
km = renpy.Keymap(
rollback = renpy.rollback,
screenshot = screenshot,
screenshot = _screenshot,
toggle_fullscreen = renpy.toggle_fullscreen,
toggle_music = renpy.toggle_music,
toggle_skip = keymap_toggle_skipping,
@@ -233,6 +305,7 @@ init -1180 python hide:
quit = renpy.quit_event,
iconify = renpy.iconify,
help = _help,
choose_renderer = renpy.curried_call_in_new_context("_choose_renderer"),
)
config.underlay = [ km ]
@@ -262,7 +335,7 @@ init -1180 python hide:
config.overlay_functions.append(skip_indicator)
# Hyperlink functions. Duplicated in _errorhandling.rpym.
def hyperlink_styler(target):
return style.hyperlink_text
@@ -276,34 +349,43 @@ init -1180 python hide:
else:
renpy.call_in_new_context(target)
config.hyperlink_styler = hyperlink_styler
config.hyperlink_callback = hyperlink_function
style.default.hyperlink_functions = (hyperlink_styler, hyperlink_function, None)
# Prediction of screens.
def predict():
for s in _predict_screens:
if renpy.has_screen(s):
renpy.predict_screen(s)
s = _game_menu_screen
if s is None:
return
if renpy.has_screen(s):
renpy.predict_screen(s)
return
if s.endswith("_screen"):
s = s[:-7]
if renpy.has_screen(s):
renpy.predict_screen(s)
return
config.predict_callbacks.append(predict)
def imagemap_auto_function(auto_param, variant):
rv = auto_param % variant
if renpy.loadable(rv):
return rv
else:
return None
config.extend_interjection = "{fast}"
init -1180 python:
def extend(what, interact=True):
who = _last_say_who
if who is not None:
who = eval(who)
if who is None:
who = narrator
if isinstance(who, basestring):
who = unknown.copy(who)
# This ensures extend works even with NVL mode.
who.do_extend()
what = _last_say_what + config.extend_interjection + what
renpy.exports.say(who, what, interact=interact)
store._last_say_what = what
extend.record_say = False
config.imagemap_auto_function = imagemap_auto_function
label _hide_windows:
@@ -328,17 +410,15 @@ label _hide_windows:
label _save_reload_game:
python hide:
renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))
renpy.music.stop()
ui.add(Solid((0, 0, 0, 255)))
ui.text("Saving game...",
size=32, xalign=0.5, yalign=0.5, color=(255, 255, 255, 255))
renpy.pause(0)
renpy.save("reload", "reload save game")
renpy.music.stop()
persistent._reload_save = "reload"
renpy.save("_reload-1", "reload save game")
ui.add(Solid((0, 0, 0, 255)))
ui.text("Reloading script...",
@@ -349,13 +429,12 @@ label _save_reload_game:
renpy.utter_restart()
label _load_reload_game:
if not persistent._reload_save:
return
if not renpy.can_load("_reload-1"):
return
python hide:
save = persistent._reload_save
persistent._reload_save = 0
renpy.rename_save("_reload-1", "_reload-2")
ui.add(Solid((0, 0, 0, 255)))
ui.text("Reloading game...",
@@ -364,7 +443,7 @@ label _load_reload_game:
ui.pausebehavior(0)
ui.interact(suppress_underlay=True, suppress_overlay=True)
renpy.load(save)
renpy.load("_reload-2")
return
@@ -387,48 +466,17 @@ init 1180 python:
if config.default_text_cps is not None:
_preferences.text_cps = config.default_text_cps
if config.developer:
def _inspector(l):
ui.add("#000")
ui.window(xmargin=20, ymargin=20, style='default')
ui.vbox()
ui.text("Style Inspector")
ui.text("")
if not l:
ui.text("Nothing to inspect.")
if config.default_afm_time is not None:
_preferences.afm_time = config.default_afm_time
for depth, width, height, d in l:
if config.default_afm_enable is not None:
_preferences.afm_enable = config.default_afm_enable
_preferences.using_afm_enable = True
else:
_preferences.afm_enable = True
_preferences.using_afm_enable = False
s = d.style
while s:
if s.name:
break
if s.parent:
s = style.get(s.parent)
else:
break
name = s.name[0] + "".join([ "[%r]" % i for i in s.name[1:] ])
ui.text(" " * depth + u" \u2022 " + d.__class__.__name__ + " : " + name + " (%dx%d)" % (width, height))
ui.text("")
ui.text("(click to continue)")
ui.close()
ui.saybehavior()
ui.interact(suppress_overlay=True, suppress_underlay=True)
return
config.inspector = _inspector
##############################################################################
# Code that originated in 00gamemenu.rpy
@@ -513,25 +561,15 @@ init -1180 python:
ui.interact()
# Run at the end of init, to set up autosaving based on the user's
# choices.
init 1180 python:
if config.has_autosave:
config.autosave_slots = 10
else:
config.autosave_frequency = None
label _enter_menu:
python hide:
def _enter_menu():
renpy.movie_stop(only_fullscreen=True)
renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))
renpy.context()._menu = True
for i in config.menu_clear_layers:
renpy.scene(layer=i)
# This may be changed, if we are already in the main menu.
renpy.context().main_menu = False
renpy.context()._menu = True
renpy.context()._main_menu = False
renpy.context_dynamic("main_menu")
renpy.context_dynamic("_window_subtitle")
renpy.context_dynamic("_window")
@@ -547,11 +585,18 @@ label _enter_menu:
for i in config.clear_layers:
renpy.scene(layer=i)
return
# Run at the end of init, to set up autosaving based on the user's
# choices.
init 1180 python:
if config.has_autosave:
config.autosave_slots = 10
else:
config.autosave_frequency = None
# Factored this all into one place, to make our lives a bit easier.
label _enter_game_menu:
call _enter_menu from _call__enter_menu_2
$ _enter_menu()
$ renpy.transition(config.enter_transition)
@@ -571,9 +616,14 @@ label _game_menu(_game_menu_screen=_game_menu_screen):
$ renpy.play(config.enter_sound)
call _enter_game_menu from _call__enter_game_menu_0
if renpy.has_label("game_menu"):
jump expression "game_menu"
if renpy.has_screen(_game_menu_screen):
$ renpy.show_screen(_game_menu_screen)
$ ui.interact()
jump _noisy_return
jump expression _game_menu_screen
@@ -615,7 +665,7 @@ label _noisy_return:
# Return to the game.
label _return:
if renpy.context().main_menu:
if renpy.context()._main_menu:
$ renpy.transition(config.game_main_transition)
jump _main_menu_screen
@@ -624,7 +674,6 @@ label _return:
return
label _confirm_quit:
call _enter_menu from _call__enter_menu_3
if renpy.has_label("confirm_quit"):
jump expression "confirm_quit"
@@ -650,6 +699,7 @@ init -1180 python hide:
# after_load.
label _after_load:
$ renpy.context()._menu = False
$ renpy.context()._main_menu = False
if config.after_load_transition:
$ renpy.transition(config.after_load_transition, force=True)
@@ -666,17 +716,25 @@ label _start:
python hide:
renpy.context()._menu = False
renpy.context()._main_menu = False
for i in config.start_callbacks:
i()
$ renpy.block_rollback()
call _gl_test
call _load_reload_game from _call__load_reload_game_1
if not _restart and config.auto_load and renpy.can_load(config.auto_load):
$ renpy.load(config.auto_load)
scene black
if config.start_scene_black:
scene black
else:
scene
if not _restart:
$ ui.pausebehavior(0)
$ ui.interact(suppress_underlay=True, suppress_overlay=True)
@@ -684,7 +742,9 @@ label _start:
$ renpy.block_rollback()
$ _old_game_menu_screen = _game_menu_screen
$ _old_predict_screens = _predict_screens
$ _game_menu_screen = None
$ _predict_screens = [ 'main_menu' ]
if renpy.has_label("splashscreen") and not _restart:
call expression "splashscreen" from _call_splashscreen_1
@@ -700,7 +760,10 @@ label _start:
$ renpy.music.stop()
# Clean out any residual scene from the splashscreen.
scene black
if config.start_scene_black:
scene black
else:
scene
# This has to be python, to deal with a case where _restart may
@@ -729,13 +792,13 @@ label _invoke_main_menu:
# initialize it.
label _main_menu(_main_menu_screen="_main_menu_screen"):
call _enter_menu from _call__enter_menu_1
$ _enter_menu()
python:
renpy.dynamic("_load_prompt")
_load_prompt = False
renpy.context().main_menu = True
renpy.context()._main_menu = True
store.main_menu = True
jump expression _main_menu_screen
@@ -749,11 +812,11 @@ label _main_menu_screen:
jump expression "main_menu"
# New name.
if renpy.has_label("main_menu_screen"):
elif renpy.has_label("main_menu_screen"):
jump expression "main_menu_screen"
# Compatibility name.
if renpy.has_label("_library_main_menu"):
elif renpy.has_label("_library_main_menu"):
jump expression "_library_main_menu"
return
@@ -783,13 +846,22 @@ init 1180 python hide:
name = ( shortfn, )
for sep in seps:
name = tuple(j for i in name for j in i.split(sep))
# Strip name components.
while name:
for i in config.automatic_images_strip:
if name[0] == i:
name = name[1:]
break
else:
break
# Only names of 2 components or more.
if len(name) < 2:
continue
# Reject if it already exists.
if name in renpy.exports.images:
if name in renpy.display.image.images:
continue
renpy.image(name, fn)
@@ -811,6 +883,25 @@ label _developer:
if not config.developer:
return
call _enter_menu from _call__enter_menu_4
$ _enter_menu()
jump expression "_developer_screen"
# Translations.
init -1180 python:
def _language_activate():
if persistent._language:
language = persistent._language
else:
language = "translations"
if renpy.loadable(language + ".rpt"):
config.translator = renpy.Translator(language)
else:
config.translator = None
_language_activate()
+4 -4
View File
@@ -1,7 +1,5 @@
# Copyright 2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Common stuff that's used by the various Ren'Py menus. This includes
# the default definitions of config.main_menu and config.game_menu, as
@@ -37,6 +35,8 @@ label _quit_prompt:
return
label _main_menu_prompt:
$ renpy.loadsave.force_autosave()
if layout.yesno_prompt(None, layout.MAIN_MENU):
$ renpy.full_restart(transition=config.game_main_transition)
else:
+4 -1
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains code that sets up the various mixers, based on how
# the user sets config.has_music, .has_sound, and .has_voice.
@@ -18,7 +21,7 @@ init -1130 python hide:
for i in xrange(0, 8):
renpy.music.register_channel(i)
renpy.music.register_channel("movie", "music", False, stop_on_mute=False)
renpy.music.register_channel("movie", "music", False, stop_on_mute=False, buffer_queue=False)
# Set up default names for some of the channels.
renpy.music.alias_channel(0, "sound")
+221
View File
@@ -0,0 +1,221 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains the code to implement Ren'Py's music room function,
# which consists of the ability to set up a playlist (the aforementioned
# "music room"), and then a series of actions that let the player
# navigate through the music room.
init -1135 python:
class __MusicRoomPlay(Action):
"""
The action returned by MusicRoom.Play when called with a file.
"""
def __init__(self, mr, filename):
self.mr = mr
self.filename = filename
self.selected = self.get_selected()
def __call__(self):
self.mr.play(self.filename, 0)
def get_sensitive(self):
return self.mr.is_unlocked(self.filename)
def get_selected(self):
return renpy.music.get_playing(self.mr.channel) == self.filename
def periodic(self, st):
if self.selected != self.get_selected():
renpy.restart_interaction()
return .1
class MusicRoom(object):
"""
:doc: music_room class
A music room that contains a series of songs that can be unlocked
by the user, and actions that can play entries from the list in
order.
"""
def __init__(self, channel="music", fadeout=0.0, fadein=0.0):
"""
`channel`
The channel that this music room will operate on.
`fadeout`
The number of seconds it takes to fade out the old
music when changing tracks.
`fadein`
The number of seconds it takes to fade in the new
music when changing tracks.
"""
self.channel = channel
self.fadeout = fadeout
self.fadein = fadein
# The list of strings giving the titles of songs that make up the
# playlist.
self.playlist = [ ]
# A set of filenames, so we can quickly check if a valid filename
# has been provided.
self.filenames = set()
# The set of songs that are always unlocked.
self.always_unlocked = set()
def add(self, filename, always_unlocked=False):
"""
:doc: music_room method
Adds the music file `filename` to this music room. The music room
will play unlocked files in the order that they are added to the
room.
`always_unlocked`
If true, the music file will be always unlocked. This allows
the file to show up in the music room before it has been
played in the game.
"""
self.playlist.append(filename)
self.filenames.add(filename)
if always_unlocked:
self.always_unlocked.add(filename)
def is_unlocked(self, filename):
"""
:doc: music_room method
Returns true if the filename has been unlocked (or is always
unlocked), and false if it is still locked.
"""
if filename in self.always_unlocked:
return True
return renpy.seen_audio(filename)
def unlocked_playlist(self):
"""
Returns a list of filenames in the playlist that have been
unlocked.
"""
return [ i for i in self.playlist if self.is_unlocked(i) ]
def play(self, filename=None, offset=0):
"""
Starts the music room playing. The file we start playing with is
selected in two steps.
If `filename` is an unlocked file, we start by playing it.
Otherwise, we start by playing the currently playing file, and if
that doesn't exist or isn't unlocked, we start with the first file.
We then apply `offset`. If `offset` is positive, we advance that many
files, otherwise we go back that many files.
The selected file is then played.
"""
playlist = self.unlocked_playlist()
if not playlist:
return
if filename is None:
filename = renpy.music.get_playing(channel=self.channel)
try:
idx = playlist.index(filename)
except ValueError:
idx = 0
idx = (idx + offset) % len(playlist)
playlist = playlist[idx:] + playlist[:idx]
renpy.music.play(playlist, channel=self.channel, fadeout=self.fadeout, fadein=self.fadein)
def stop(self):
"""
Stops the music from playing.
"""
renpy.music.stop(channel=self.channel, fadeout=self.fadeout)
def next(self):
"""
Plays the next file in the playlist.
"""
return self.play(None, 1)
def previous(self):
"""
Plays the previous file in the playlist.
"""
return self.play(None, -1)
def Play(self, filename=None):
"""
:doc: music_room method
Causes the music room to start playing. If `filename` is given, that
file begins playing. Otherwise, the currently playing file starts
over (if it's unlocked), or the first file starts playing.
If `filename` is given, buttons with this action will be insensitive
while `filename` is locked, and will be selected when `filename`
is playing.
"""
if filename is None:
return self.play
if filename not in self.filenames:
raise Exception("{0!r} is not a filename registered with this music room.".format(filename))
return __MusicRoomPlay(self, filename)
def Stop(self):
"""
:doc: music_room method
Stops the music.
"""
return self.stop
def Next(self):
"""
:doc: music_room method
An action that causes the music room to play the next unlocked file
in the playlist.
"""
return self.next
def Previous(self):
"""
:doc: music_room method
An action that causes the music room to play the previous unlocked
file in the playlist.
"""
return self.previous
+108 -28
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This is an implementation of NVL-mode, which can be used to show
# dialogue in a fullscreen way, like NVL-style games. Multiple lines
# of dialogue are shown on the screen at once, whenever a line of
@@ -76,8 +79,57 @@ init -1100 python:
return s[nvl_variant]
else:
return s
def nvl_show_core():
def __nvl_screen_dialogue():
"""
Returns widget_properties and dialogue for the current NVL
mode screen.
"""
widget_properties = { }
dialogue = [ ]
for i, entry in enumerate(nvl_list):
if not entry:
continue
who, what, kwargs = entry
if i == len(nvl_list) - 1:
who_id = "who"
what_id = "what"
window_id = "window"
else:
who_id = "who%d" % i
what_id = "what%d" % i
window_id = "window%d" % i
widget_properties[who_id] = kwargs["who_args"]
widget_properties[what_id] = kwargs["what_args"]
widget_properties[window_id] = kwargs["window_args"]
dialogue.append((who, what, who_id, what_id, window_id))
return widget_properties, dialogue
def __nvl_show_screen(screen_name, **scope):
"""
Shows an nvl-mode screen. Returns the "what" widget.
"""
widget_properties, dialogue = __nvl_screen_dialogue()
renpy.show_screen(screen_name, _transient=True, _widget_properties=widget_properties, dialogue=dialogue, **scope)
renpy.shown_window()
return renpy.get_widget(screen_name, "what")
def nvl_show_core(who=None, what=None):
# Screen version.
if renpy.has_screen("nvl"):
return __nvl_show_screen("nvl", items=[ ])
if renpy.in_rollback():
nvl_window = __s(style.nvl_window)['rollback']
@@ -163,6 +215,7 @@ init -1100 python:
**properties)
def do_add(self, who, what):
if store.nvl_list is None:
store.nvl_list = [ ]
@@ -191,16 +244,19 @@ init -1100 python:
else:
checkpoint = True
renpy.display_say(nvl_show_core,
checkpoint=checkpoint,
**display_args)
renpy.display_say(
who,
what,
nvl_show_core,
checkpoint=checkpoint,
**display_args)
def do_done(self, who, what):
if self.clear:
nvl_clear()
def do_extend(self):
renpy.mode(self.mode)
store.nvl_list = store.nvl_list[:-1]
# The default NVLCharacter.
@@ -210,6 +266,7 @@ init -1100 python:
what_style='nvl_dialogue',
window_style='nvl_entry',
type='nvl',
mode='nvl',
clear=False,
kind=adv)
@@ -218,16 +275,45 @@ init -1100 python:
# Run clear at the start of the game.
config.start_callbacks.append(nvl_clear)
def nvl_menu(items):
renpy.mode('nvl_menu')
if nvl_list is None:
store.nvl_list = [ ]
screen = None
if renpy.has_screen("nvl_choice"):
screen = "nvl_choice"
elif renpy.has_screen("nvl"):
screen = "nvl"
if screen is not None:
widget_properties, dialogue = __nvl_screen_dialogue()
return renpy.display_menu(
items,
widget_properties=widget_properties,
screen=screen,
scope={ "dialogue" : dialogue },
window_style=__s(style.nvl_menu_window),
choice_style=__s(style.nvl_menu_choice),
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
choice_button_style=__s(style.nvl_menu_choice_button),
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
type="nvl",
)
# Traditional version.
ui.layer("transient")
ui.clear()
ui.close()
ui.window(style=__s(style.nvl_window))
ui.vbox(style=__s(style.nvl_vbox))
@@ -260,29 +346,23 @@ init -1100 python:
config.nvl_adv_transition = None
config.adv_nvl_transition = None
init 1140 python:
if config.nvl_adv_transition or config.adv_nvl_transition:
# This is used to execute the nvl and adv mode transitions.
def _nvl_adv_callback(mode, old_modes):
def _nvl_adv_callback(event, interact, type, **kwargs):
if event != "begin" or not interact or renpy.get_transition():
return
old_type = renpy.last_interact_type()
if old_type == "say" and type == "nvl":
# We have an extra line in the nvl_list as we do this. So
# take it out for the duration of the nvl_show.
old_nvl_list = store.nvl_list
store.nvl_list = old_nvl_list[:-1]
nvl_show(config.adv_nvl_transition)
store.nvl_list = old_nvl_list
elif old_type == "nvl" and type == "say":
nvl_hide(config.nvl_adv_transition)
config.all_character_callbacks.insert(0, _nvl_adv_callback)
old = old_modes[0]
if config.adv_nvl_transition:
if mode == "nvl" or mode == "nvl_menu":
if old == "say" or old == "menu":
nvl_show(config.adv_nvl_transition)
if config.nvl_adv_transition:
if mode == "say" or mode == "menu":
if old == "nvl" or old == "nvl_menu":
nvl_hide(config.nvl_adv_transition)
config.mode_callbacks.append(_nvl_adv_callback)
python early hide:
+1825
View File
File diff suppressed because it is too large Load Diff
+134 -17
View File
@@ -1,10 +1,14 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains code that creates a few new statements. We'll
# also describe here the API for defining your own statements.
#
# Statements can be defined by calling renpy.statements.register. This
# function takes a string giving the keywords at the start of the
# statement, and then up to 4 functions defining the behavior of the
# statement: parse, execute, predict, and lint
# statement: parse, execute, predict, and lint. If given the keyword
# argument block=True, the statement will take a block.
#
# The parse function takes a lexer object as an argument, and is
# expected to return some parser data. The lexer has the following
@@ -28,6 +32,13 @@
# l.revert(o) - Given the object returned by l.checkpoint(), returns
# there.
#
# l.subblock_lexer() - Return a lexer that gives a sub-block for the
# block associated with the current statement.
# l.advance() - In a subblock lexer, advance to the next line. This needs
# to be called before the above functions can be called on the first line.
#
#
#
# The parse function is expected to return an object, which is passed
# to the other functions. Parse should call renpy.error with the error
# message to report an error.
@@ -122,7 +133,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 7
channel = "music"
renpy.music.play(eval(p["file"]),
fadeout=eval(p["fadeout"]),
@@ -134,19 +145,24 @@ python early hide:
def predict_play_music(p):
return [ ]
def lint_play_music(p):
def lint_play_music(p, channel="music"):
file = _try_eval(p["file"], 'filename')
if p["channel"] is not None:
_try_eval(p["channel"], 'channel')
if p["channel"] is not None:
channel = _try_eval(p["channel"], 'channel')
if not isinstance(file, list):
file = [ file ]
for fn in file:
if isinstance(fn, basestring) and not renpy.loadable(fn):
renpy.error("%r is not loadable" % fn)
if isinstance(fn, basestring):
try:
if not renpy.music.playable(fn, channel):
renpy.error("%r is not loadable" % fn)
except:
pass
renpy.statements.register('play music',
parse=parse_play_music,
execute=execute_play_music,
@@ -188,7 +204,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 7
channel = "music"
renpy.music.queue(
eval(p["file"]),
@@ -226,7 +242,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 7
channel = "music"
renpy.music.stop(fadeout=eval(p["fadeout"]), channel=channel)
@@ -243,7 +259,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 0
channel = "sound"
fadeout = eval(p["fadeout"]) or 0
@@ -251,17 +267,20 @@ python early hide:
fadeout=fadeout,
fadein=eval(p["fadein"]),
channel=channel)
def lint_play_sound(p, lint_play_music=lint_play_music):
return lint_play_music(p, channel="sound")
renpy.statements.register('play sound',
parse=parse_play_music,
execute=execute_play_sound,
lint=lint_play_music)
lint=lint_play_sound)
def execute_queue_sound(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 0
channel = "sound"
renpy.sound.queue(eval(p["file"]), channel=channel)
@@ -275,7 +294,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 0
channel = "sound"
fadeout = eval(p["fadeout"]) or 0
@@ -331,7 +350,7 @@ python early hide:
if not renpy.music.channel_defined(channel):
renpy.error("channel %r is not defined" % channel)
lint_play_music(p)
lint_play_music(p, channel)
def lint_stop_generic(p):
channel = eval(p["channel"])
@@ -436,7 +455,6 @@ python early hide:
parse=parse_pause,
lint=lint_pause,
execute=execute_pause)
init -1200 python:
@@ -450,3 +468,102 @@ init -1200 python:
except:
renpy.error('unable to evaluate %s %r' % (what, e))
##############################################################################
# Screen-related statements.
python early hide:
def parse_show_call_screen(l):
# Parse a name.
name = l.require(l.name)
# Parse a parameter list. (name -> expression string)
parameters = { }
if l.match(r"\("):
while True:
pname = l.name()
if not pname:
break
l.require(r"=")
expr = l.delimited_python(",)")
if not expr:
l.error("expected expression.")
parameters[pname] = expr
if not l.match(r','):
break
l.require(r'\)')
l.expect_eol()
return dict(name=name, parameters=parameters)
def parse_hide_screen(l):
name = l.require(l.name)
l.expect_eol()
return dict(name=name)
def predict_screen(p):
if not p["parameters"]:
renpy.predict_screen(p["name"])
def execute_show_screen(p):
name = p["name"]
parameters = p["parameters"]
kwargs = { }
for k, v in parameters.iteritems():
kwargs[k] = eval(v)
renpy.show_screen(name, **kwargs)
def execute_call_screen(p):
name = p["name"]
parameters = p["parameters"]
kwargs = { }
for k, v in parameters.iteritems():
kwargs[str(k)] = eval(v)
store._return = renpy.call_screen(name, **kwargs)
def execute_hide_screen(p):
name = p["name"]
renpy.hide_screen(name)
def lint_screen(p):
name = p["name"]
if not renpy.has_screen(name):
renpy.error("Screen %s does not exist." % name)
renpy.statements.register("show screen",
parse=parse_show_call_screen,
execute=execute_show_screen,
predict=predict_screen,
lint=lint_screen)
renpy.statements.register("call screen",
parse=parse_show_call_screen,
execute=execute_call_screen,
predict=predict_screen,
lint=lint_screen)
renpy.statements.register("hide screen",
parse=parse_hide_screen,
execute=execute_hide_screen)
+34 -19
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file is responsible for creating and defining the default styles
# used by the system.
@@ -24,10 +22,14 @@ init -1200 python hide:
# Style Declarations #################################################
style.default = Style(None, help='root of style hierarchy')
style.text = Style(style.default, help='style of text')
style.fixed = Style(style.default, help='fixed layouts')
style.hbox = Style(style.default, help='horizontal boxes')
style.vbox = Style(style.default, help='vertical boxes')
style.grid = Style(style.default, help='grid layouts')
style.side = Style(style.default, help='side layouts')
style.window = Style(style.default, help='windows created with ui.window')
style.image_placement = Style(style.default, help='default placement of images on the screen')
@@ -52,7 +54,8 @@ init -1200 python hide:
style.menu_choice_chosen_button = Style(style.menu_choice_button, help='buttons containing chosen in-game menu choices')
style.menu_window = Style(style.window, help='a window containing a menu')
style.input_text = Style(style.default, help='text of an input box')
style.input = Style(style.default, help='style of an input control')
style.input_text = Style(style.input, help='text of an input box')
style.input_prompt = Style(style.default, help='prompt of an input box')
style.input_window = Style(style.window, help='window of an input box')
@@ -60,13 +63,16 @@ init -1200 python hide:
style.centered_text = Style(style.default, help='centered text')
style.imagemap = Style(style.image_placement, help='default style of imagemaps')
style.imagemap_button = Style(style.default, help='default style of buttons inside imagemaps')
style.hotspot = Style(style.default, help='default style of hotspots inside imagemaps')
style.hotbar = Style(style.default, help='default style of hotbars inside imagemaps')
style.imagemap_button = style.hotspot
style.image_button = Style(style.default, help='default style of image buttons')
style.image_button_image = Style(style.default, help='default style of images inside image buttons')
style.hyperlink = Style(style.default, help=None) # ignored
style.hyperlink_text = Style(style.default, help='hyperlinked text')
style.ruby_text = Style(style.default, help='ruby text')
style.viewport = Style(style.default, help='default style of viewports')
style.transform = Style(style.motion, help='default style of transforms')
@@ -78,6 +84,8 @@ init -1200 python hide:
style.list_spacer = Style(style.default)
style.list_text = Style(style.default)
style.tile = Style(style.default, help='default style of tile')
# The base styles that can be customized by themes.
style.frame = Style(style.default, help='base style for frames.')
@@ -123,7 +131,7 @@ init -1090 python:
# Text properties.
style.default.font = "DejaVuSans.ttf"
style.default.language = "western"
style.default.language = "unicode"
style.default.antialias = True
style.default.size = 22
style.default.color = (255, 255, 255, 255)
@@ -132,6 +140,7 @@ init -1090 python:
style.default.italic = False
style.default.underline = False
style.default.strikethrough = False
style.default.kerning = 0.0
style.default.drop_shadow = None
style.default.drop_shadow_color = (0, 0, 0, 255)
style.default.outlines = [ ]
@@ -142,11 +151,14 @@ init -1090 python:
style.default.first_indent = 0
style.default.rest_indent = 0
style.default.line_spacing = 0
style.default.layout = "greedy"
style.default.line_leading = 0
style.default.line_overlap_split = 0
style.default.layout = "tex"
style.default.subtitle_width = 0.9
style.default.slow_cps = None
style.default.slow_cps_multiplier = 1.0
style.default.slow_abortable = False
# style.default.hyperlink_functions (set in 00library.rpy)
# Window properties.
style.default.background = None
@@ -177,6 +189,7 @@ init -1090 python:
style.default.spacing = 0
style.default.first_spacing = None
style.default.box_layout = None
style.default.box_wrap = False
# Focus properties.
style.default.focus_mask = None
@@ -215,16 +228,9 @@ init -1090 python:
style.window.xfill = True
style.window.yfill = False
style.window.yminimum = 150 # Includes margins and padding.
style.window.xalign = 0.5
style.window.yalign = 1.0
# Image placement.
style.image_placement.xpos = 0.5
style.image_placement.ypos = 1.0
style.image_placement.xanchor = 0.5
style.image_placement.yanchor = 1.0
# Dialogue
style.say_label.bold = True
style.say_vbox.spacing = 8
@@ -240,7 +246,7 @@ init -1090 python:
# Menus.
style.menu_choice.idle_color = "#0ff"
style.menu_choice.hover_color = "#ff0"
style.input_text.color = "#ff0"
style.input.color = "#ff0"
# Styles used by centered.
style.centered_window.xalign = 0.5
@@ -259,6 +265,11 @@ init -1090 python:
style.hyperlink_text.hover_color = "#0ff"
style.hyperlink_text.idle_color = "#08f"
# Ruby.
style.ruby_text.size = 22
style.ruby_text.xoffset = 0
style.default.ruby_style = style.ruby_text
# Bars.
style.default.bar_invert = False
style.default.bar_resizing = False
@@ -297,7 +308,10 @@ init -1090 python:
style.list_text.color = "#000"
style.list_text.size = 14
style.list_spacer.xminimum = 15
# Tile
style.tile.clipping = True
######################################################################
@@ -311,3 +325,4 @@ init -1090 python:
style.error_title.color = (255, 128, 128, 255)
style.error_body.color = (128, 128, 255, 255)
+173
View File
@@ -0,0 +1,173 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains code for the style preferences system, which allows
# the user to define preferences that update styles.
init -1135 python:
# A map from preference name to list of (alternative, style, property, value)
# tuples.
__preferences = { }
# A map from preference name to the list of alternatives for that preference.
__alternatives = { }
# Are style preferences dirty? If so, we need to update them at the start of
# the next operation.
__dirty = True
# A map from preference name to alternative.
if persistent._style_preferences is None:
persistent._style_preferences = { }
def __register_style_preference(preference, alternative, style, property, value):
"""
:doc: style_preferences
:name: renpy.register_style_preference
Registers information about an alternative for a style preference.
`preference`
A string, the name of the style property.
`alternative`
A string, the name of the alternative.
`style`
The style that will be updated. This may be a style object or a string giving the style name.
`property`
A string giving the name of the style property that will be update.
`value`
The value that will be assigned to the style property.
"""
if preference not in __preferences:
__preferences[preference] = [ ]
__alternatives[preference] = [ ]
if alternative not in __alternatives:
__alternatives[preference].append(alternative)
__preferences[preference].append((alternative, style, property, value))
def __init():
"""
Called at the end of the init phase, to ensure that each preference
has a valid value.
"""
for preference, alternatives in __alternatives.iteritems():
alt = persistent._style_preferences.get(preference, None)
if alt not in alternatives:
persistent._style_preferences[preference] = alternatives[0]
def __update():
"""
Called at least once per interaction, to update the styles if necessary.
"""
global __dirty
if not __dirty:
return
for preference, alternatives in __preferences.iteritems():
alt = persistent._style_preferences.get(preference, None)
for alternative, style, property, value in alternatives:
if alternative == alt:
setattr(style, property, value)
renpy.style.rebuild()
__dirty = False
def __check(preference, alternative=None):
if preference not in __alternatives:
raise Exception("{0} is not a known style preference.".format(preference))
if alternative is not None:
if alternative not in __alternatives[preference]:
raise Exception("{0} is not a known alternative for style preference {1}.".format(alternative, preference))
def __set_style_preference(preference, alternative):
"""
:doc: style_preferences
:name: renpy.set_style_preference
Sets the selected alternative for the style preference.
`preference`
A string giving the name of the style preference.
`alternative`
A string giving the name of the alternative.
"""
global __dirty
__check(preference, alternative)
persistent._style_preferences[preference] = alternative
__dirty = True
renpy.restart_interaction()
def __get_style_preference(preference):
"""
:doc: style_preferences
:name: renpy.get_style_preference
Returns a string giving the name of the selected alternative for the named style preference.
`preference`
A string giving the name of the style preference.
"""
__check(preference)
return persistent._style_preferences[preference]
class StylePreference(Action):
"""
:doc: style_preferences
An action that causes `alternative` to become the selected alternative for the given style preference.
`preference`
A string giving the name of the style preference.
`alternative`
A string giving the name of the alternative.
"""
def __init__(self, preference, alternative):
__check(preference, alternative)
self.preference = preference
self.alternative = alternative
def __call__(self):
__set_style_preference(self.preference, self.alternative)
def get_selected(self):
return __get_style_preference(self.preference) == self.alternative
renpy.register_style_preference = __register_style_preference
renpy.set_style_preference = __set_style_preference
renpy.get_style_preference = __get_style_preference
config.interact_callbacks.append(__update)
init 1135 python:
__init()
+312 -289
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1110 python:
@@ -73,9 +71,7 @@ init -1110 python hide:
style.vscrollbar.bar_vertical = True
style.vscrollbar.bar_invert = True
# This recolors the given image using one or two colors.
@theme
def OneOrTwoColor(image, color):
@@ -84,250 +80,68 @@ init -1110 python hide:
else:
return im.Twocolor(image, color, color)
@theme
def roundrect_frames(
less_rounded,
frame):
def roundrect_based_theme(name, file_prefix, Box=None, frame_png=None):
theme.clear_frames()
style.frame.background = RoundRect(frame, less_rounded)
if Box is None:
def Box(color, ignored):
return Frame(theme.OneOrTwoColor(file_prefix + "_box.png", color), 12, 12)
style.frame.xpadding = 6
style.frame.ypadding = 6
if frame_png is not None:
def FrameBox(color, ignored):
return Frame(theme.OneOrTwoColor(file_prefix + frame_png, color), 12, 12)
else:
FrameBox = Box
@theme
def roundrect_buttons(text_size,
less_rounded,
widget,
widget_hover,
widget_text,
widget_selected,
disabled,
disabled_text):
theme.clear_buttons()
style.button.background = RoundRect(widget, less_rounded)
style.button.hover_background = RoundRect(widget_hover, less_rounded)
style.button.insensitive_background = RoundRect(disabled, less_rounded)
style.button_text.size = text_size
style.button_text.color = widget_text
style.button_text.selected_color = widget_selected
style.button_text.insensitive_color = disabled_text
if less_rounded:
style.button.xpadding = 6
else:
style.button.xpadding = 12
style.button.ypadding = 1
style.button.xmargin = 1
style.button.ymargin = 1
style.button_text.xalign = 0.5
style.button_text.yalign = 0.5
style.button_text.text_align = 0.5
@theme
def roundrect_large_buttons(
text_size,
less_rounded,
widget,
widget_hover,
widget_text,
widget_selected,
disabled,
disabled_text):
theme.clear_large_buttons()
if less_rounded:
style.large_button.xpadding = 6
else:
style.large_button.xpadding = 12
style.large_button.ypadding = 1
style.large_button.xmargin = 1
style.large_button.ymargin = 1
style.large_button.background = RoundRect(widget, less_rounded)
style.large_button.hover_background = RoundRect(widget_hover, less_rounded)
style.large_button.insensitive_background = RoundRect(disabled, less_rounded)
style.large_button_text.size = text_size
style.large_button_text.color = widget_text
style.large_button_text.selected_color = widget_selected
style.large_button_text.insensitive_color = disabled_text
style.large_button_text.xalign = 0
style.large_button_text.yalign = 0
@theme
def roundrect_labels(
text_size,
label):
theme.clear_labels()
style.label_text.size = text_size
style.label_text.color = label
@theme
def roundrect_prompts(
text_size,
label):
theme.clear_prompts()
style.prompt_text.size = text_size
style.prompt_text.color = label
style.prompt.xalign = 0.5
style.prompt_text.text_align = 0.5
style.prompt_text.layout = "subtitle"
@theme
def roundrect_bars(
widget,
widget_hover):
theme.clear_bars()
def img(name, color, x, y):
rv = theme.OneOrTwoColor("_roundrect/" + name + ".png", color)
if x is not None:
rv = Frame(rv, x, y)
return rv
# Bars.
style.bar.ymaximum = 24
style.bar.left_gutter = 6
style.bar.right_gutter = 6
style.bar.thumb_offset = 6
style.bar.left_bar = img("rrslider_full", widget, 12, 0)
style.bar.right_bar = img("rrslider_empty", widget, 12, 0)
style.bar.thumb = img("rrslider_thumb", widget, None, None)
style.bar.hover_left_bar = img("rrslider_full", widget_hover, 12, 0)
style.bar.hover_right_bar = img("rrslider_empty", widget_hover, 12, 0)
style.bar.hover_thumb = img("rrslider_thumb", widget_hover, None, None)
style.vbar.xmaximum = 24
style.vbar.top_gutter = 6
style.vbar.bottom_gutter = 6
style.vbar.thumb_offset = 6
style.vbar.bottom_bar = img("rrvslider_full", widget, 0, 12)
style.vbar.top_bar = img("rrvslider_empty", widget, 0, 12)
style.vbar.thumb = img("rrvslider_thumb", widget, None, None)
style.vbar.hover_bottom_bar = img("rrvslider_full", widget_hover, 0, 12)
style.vbar.hover_top_bar = img("rrvslider_empty", widget_hover, 0, 12)
style.vbar.hover_thumb = img("rrvslider_thumb", widget_hover, None, None)
# Sliders.
style.slider.ymaximum = 24
style.slider.left_gutter = 6
style.slider.right_gutter = 6
style.slider.thumb_offset = 6
style.slider.left_bar = img("rrslider_full", widget, 12, 0)
style.slider.right_bar = img("rrslider_empty", widget, 12, 0)
style.slider.thumb = img("rrslider_thumb", widget, None, None)
style.slider.hover_left_bar = img("rrslider_full", widget_hover, 12, 0)
style.slider.hover_right_bar = img("rrslider_empty", widget_hover, 12, 0)
style.slider.hover_thumb = img("rrslider_thumb", widget_hover, None, None)
style.vslider.xmaximum = 24
style.vslider.top_gutter = 6
style.vslider.bottom_gutter = 6
style.vslider.thumb_offset = 6
style.vslider.bottom_bar = img("rrvslider_full", widget, 0, 12)
style.vslider.top_bar = img("rrvslider_empty", widget, 0, 12)
style.vslider.thumb = img("rrvslider_thumb", widget, None, None)
style.vslider.hover_bottom_bar = img("rrvslider_full", widget_hover, 0, 12)
style.vslider.hover_top_bar = img("rrvslider_empty", widget_hover, 0, 12)
style.vslider.hover_thumb = img("rrvslider_thumb", widget_hover, None, None)
# Scrollbars.
style.scrollbar.left_gutter = 6
style.scrollbar.right_gutter = 6
style.scrollbar.thumb_offset = 6
style.scrollbar.ymaximum = 12
style.scrollbar.left_bar = img("rrscrollbar", widget, 12, 0)
style.scrollbar.right_bar = img("rrscrollbar", widget, 12, 0)
style.scrollbar.thumb = img("rrscrollbar_thumb", widget, None, None)
style.scrollbar.hover_left_bar = img("rrscrollbar", widget_hover, 12, 0)
style.scrollbar.hover_right_bar = img("rrscrollbar", widget_hover, 12, 0)
style.scrollbar.hover_thumb = img("rrscrollbar_thumb", widget_hover, None, None)
style.vscrollbar.top_gutter = 6
style.vscrollbar.bottom_gutter = 6
style.vscrollbar.thumb_offset = 6
style.vscrollbar.xmaximum = 12
style.vscrollbar.left_bar = img("rrvscrollbar", widget, 0, 12)
style.vscrollbar.right_bar = img("rrvscrollbar", widget, 0, 12)
style.vscrollbar.thumb = img("rrvscrollbar_thumb", widget, None, None)
style.vscrollbar.hover_left_bar = img("rrvscrollbar", widget_hover, 0, 12)
style.vscrollbar.hover_right_bar = img("rrvscrollbar", widget_hover, 0, 12)
style.vscrollbar.hover_thumb = img("rrvscrollbar_thumb", widget_hover, None, None)
@theme
def roundrect(
widget = (0, 60, 120, 255),
widget_hover = (0, 80, 160, 255),
widget_text = (200, 225, 255, 255),
widget_selected = (255, 255, 200, 255),
disabled = (64, 64, 64, 255),
disabled_text = (200, 200, 200, 255),
label = (255, 255, 255, 255),
frame = (100, 150, 200, 255),
window = (0, 0, 0, 192),
mm_root = Solid((220, 235, 255, 255)),
gm_root = Solid((220, 235, 255, 255)),
text_size=None,
small_text_size=None,
less_rounded = False,
# Compat for the old roundrect theme.
window = None,
button_menu = None,
rounded_window = True,
outline_bars = False,
mm_root = None,
gm_root = None):
if button_menu is None:
if (config.script_version is not None) and (config.script_version < (6, 9, 0)):
button_menu = True
else:
button_menu = False
layout.defaults()
if config.screen_width <= 640:
text_size = text_size or 18
small_text_size = small_text_size or 12
less_rounded = True
else:
text_size = text_size or 22
small_text_size = small_text_size or 16
radius = 12
theme.roundrect_frames(
def frames(
less_rounded,
frame)
frame):
theme.roundrect_buttons(
theme.clear_frames()
style.frame.background = Box(frame, less_rounded)
style.frame.xpadding = 6
style.frame.ypadding = 6
setattr(theme, name + "_frames", frames)
def buttons(text_size,
less_rounded,
widget,
widget_hover,
widget_text,
widget_selected,
disabled,
disabled_text):
theme.clear_buttons()
style.button.background = Box(widget, less_rounded)
style.button.hover_background = Box(widget_hover, less_rounded)
style.button.insensitive_background = Box(disabled, less_rounded)
style.button_text.size = text_size
style.button_text.color = widget_text
style.button_text.selected_color = widget_selected
style.button_text.insensitive_color = disabled_text
if less_rounded:
style.button.xpadding = 6
else:
style.button.xpadding = 12
style.button.ypadding = 1
style.button.xmargin = 1
style.button.ymargin = 1
style.button_text.xalign = 0.5
style.button_text.yalign = 0.5
style.button_text.text_align = 0.5
setattr(theme, name + "_buttons", buttons)
def large_buttons(
text_size,
less_rounded,
widget,
@@ -335,55 +149,264 @@ init -1110 python hide:
widget_text,
widget_selected,
disabled,
disabled_text)
disabled_text):
theme.roundrect_large_buttons(
small_text_size,
less_rounded,
widget,
widget_hover,
widget_text,
widget_selected,
disabled,
disabled_text)
theme.clear_large_buttons()
theme.roundrect_labels(
text_size,
label)
theme.roundrect_prompts(
text_size,
label)
theme.roundrect_bars(
widget,
widget_hover)
if mm_root is not None:
style.mm_root.background = mm_root
if gm_root is not None:
style.gm_root.background = gm_root
if window is not None:
if rounded_window:
style.window.background = RoundRect(window, less_rounded)
style.window.xpadding = 6
style.window.xmargin = 6
style.window.ypadding = 6
style.window.ymargin = 6
if less_rounded:
style.large_button.xpadding = 6
else:
style.window.background = Solid(window)
style.window.xpadding = 6
style.window.xmargin = 0
style.window.ypadding = 6
style.window.ymargin = 0
style.large_button.xpadding = 12
style.large_button.ypadding = 1
style.large_button.xmargin = 1
style.large_button.ymargin = 1
style.large_button.background = Box(widget, less_rounded)
style.large_button.hover_background = Box(widget_hover, less_rounded)
style.large_button.insensitive_background = Box(disabled, less_rounded)
style.large_button_text.size = text_size
style.large_button_text.color = widget_text
style.large_button_text.selected_color = widget_selected
style.large_button_text.insensitive_color = disabled_text
style.large_button_text.xalign = 0
style.large_button_text.yalign = 0
setattr(theme, name + "_large_buttons", large_buttons)
def labels(
text_size,
label):
theme.clear_labels()
style.label_text.size = text_size
style.label_text.color = label
setattr(theme, name + "_labels", labels)
def prompts(
text_size,
label):
theme.clear_prompts()
style.prompt_text.size = text_size
style.prompt_text.color = label
style.prompt.xalign = 0.5
style.prompt_text.text_align = 0.5
style.prompt_text.layout = "subtitle"
setattr(theme, name + "_prompts", prompts)
def bars(
widget,
widget_hover):
theme.clear_bars()
def img(name, color, x, y):
rv = theme.OneOrTwoColor(file_prefix + name + ".png", color)
if x is not None:
rv = Frame(rv, x, y, tile=True)
return rv
# Bars.
style.bar.ymaximum = 24
style.bar.left_gutter = 6
style.bar.right_gutter = 6
style.bar.thumb_offset = 6
style.bar.left_bar = img("slider_full", widget, 12, 0)
style.bar.right_bar = img("slider_empty", widget, 12, 0)
style.bar.thumb = img("slider_thumb", widget, None, None)
style.bar.hover_left_bar = img("slider_full", widget_hover, 12, 0)
style.bar.hover_right_bar = img("slider_empty", widget_hover, 12, 0)
style.bar.hover_thumb = img("slider_thumb", widget_hover, None, None)
style.vbar.xmaximum = 24
style.vbar.top_gutter = 6
style.vbar.bottom_gutter = 6
style.vbar.thumb_offset = 6
style.vbar.bottom_bar = img("vslider_full", widget, 0, 12)
style.vbar.top_bar = img("vslider_empty", widget, 0, 12)
style.vbar.thumb = img("vslider_thumb", widget, None, None)
style.vbar.hover_bottom_bar = img("vslider_full", widget_hover, 0, 12)
style.vbar.hover_top_bar = img("vslider_empty", widget_hover, 0, 12)
style.vbar.hover_thumb = img("vslider_thumb", widget_hover, None, None)
# Sliders.
style.slider.ymaximum = 24
style.slider.left_gutter = 6
style.slider.right_gutter = 6
style.slider.thumb_offset = 6
style.slider.left_bar = img("slider_full", widget, 12, 0)
style.slider.right_bar = img("slider_empty", widget, 12, 0)
style.slider.thumb = img("slider_thumb", widget, None, None)
style.slider.hover_left_bar = img("slider_full", widget_hover, 12, 0)
style.slider.hover_right_bar = img("slider_empty", widget_hover, 12, 0)
style.slider.hover_thumb = img("slider_thumb", widget_hover, None, None)
style.vslider.xmaximum = 24
style.vslider.top_gutter = 6
style.vslider.bottom_gutter = 6
style.vslider.thumb_offset = 6
style.vslider.bottom_bar = img("vslider_full", widget, 0, 12)
style.vslider.top_bar = img("vslider_empty", widget, 0, 12)
style.vslider.thumb = img("vslider_thumb", widget, None, None)
style.vslider.hover_bottom_bar = img("vslider_full", widget_hover, 0, 12)
style.vslider.hover_top_bar = img("vslider_empty", widget_hover, 0, 12)
style.vslider.hover_thumb = img("vslider_thumb", widget_hover, None, None)
if button_menu:
layout.button_menu()
# Scrollbars.
style.scrollbar.left_gutter = 6
style.scrollbar.right_gutter = 6
style.scrollbar.thumb_offset = 6
style.scrollbar.ymaximum = 12
style.scrollbar.left_bar = img("scrollbar", widget, 12, 0)
style.scrollbar.right_bar = img("scrollbar", widget, 12, 0)
style.scrollbar.thumb = img("scrollbar_thumb", widget, None, None)
style.scrollbar.hover_left_bar = img("scrollbar", widget_hover, 12, 0)
style.scrollbar.hover_right_bar = img("scrollbar", widget_hover, 12, 0)
style.scrollbar.hover_thumb = img("scrollbar_thumb", widget_hover, None, None)
style.vscrollbar.top_gutter = 6
style.vscrollbar.bottom_gutter = 6
style.vscrollbar.thumb_offset = 6
style.vscrollbar.xmaximum = 12
style.vscrollbar.left_bar = img("vscrollbar", widget, 0, 12)
style.vscrollbar.right_bar = img("vscrollbar", widget, 0, 12)
style.vscrollbar.thumb = img("vscrollbar_thumb", widget, None, None)
style.vscrollbar.hover_left_bar = img("vscrollbar", widget_hover, 0, 12)
style.vscrollbar.hover_right_bar = img("vscrollbar", widget_hover, 0, 12)
style.vscrollbar.hover_thumb = img("vscrollbar_thumb", widget_hover, None, None)
setattr(theme, name + "_bars", bars)
def main(
widget = (0, 60, 120, 255),
widget_hover = (0, 80, 160, 255),
widget_text = (200, 225, 255, 255),
widget_selected = (255, 255, 200, 255),
disabled = (64, 64, 64, 255),
disabled_text = (200, 200, 200, 255),
label = (255, 255, 255, 255),
frame = (100, 150, 200, 255),
text_size=None,
small_text_size=None,
less_rounded = False,
# Compat for the old roundrect theme.
window = None,
button_menu = None,
rounded_window = True,
outline_bars = False,
mm_root = None,
gm_root = None):
if button_menu is None:
if (config.script_version is not None) and (config.script_version < (6, 9, 0)):
button_menu = True
else:
button_menu = False
layout.defaults()
if config.screen_width <= 640:
text_size = text_size or 18
small_text_size = small_text_size or 12
less_rounded = True
else:
text_size = text_size or 22
small_text_size = small_text_size or 16
radius = 12
frames(
less_rounded,
frame)
buttons(
text_size,
less_rounded,
widget,
widget_hover,
widget_text,
widget_selected,
disabled,
disabled_text)
large_buttons(
small_text_size,
less_rounded,
widget,
widget_hover,
widget_text,
widget_selected,
disabled,
disabled_text)
labels(
text_size,
label)
prompts(
text_size,
label)
bars(
widget,
widget_hover)
if mm_root is not None:
style.mm_root.background = mm_root
if gm_root is not None:
style.gm_root.background = gm_root
if window is not None:
if rounded_window:
style.window.background = RoundRect(window, less_rounded)
style.window.xpadding = 6
style.window.xmargin = 6
style.window.ypadding = 6
style.window.ymargin = 6
else:
style.window.background = Solid(window)
style.window.xpadding = 6
style.window.xmargin = 0
style.window.ypadding = 6
style.window.ymargin = 0
if button_menu:
layout.button_menu()
setattr(theme, name, main)
roundrect_based_theme("roundrect", "_roundrect/rr", RoundRect)
roundrect_based_theme("bordered", "_theme_bordered/br")
roundrect_based_theme("diamond", "_theme_diamond/d")
roundrect_based_theme("tv", "_theme_tv/t")
roundrect_based_theme("glow", "_theme_glow/g", None, "_outline.png")
roundrect_based_theme("regal", "_theme_regal/re")
roundrect_based_theme("crayon", "_theme_crayon/cry")
roundrect_based_theme("threeD", "_theme_threeD/th")
roundrect_based_theme("marker", "_theme_marker/ink")
roundrect_based_theme("austen", "_theme_austen/au")
@theme
def ancient():
+20 -5
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This extra contains a basic implementation of voice support. Right
# now, voice is given its own toggle, and can either be turned on or
# turned off. In the future, we'll probably provide some way of
@@ -27,15 +30,17 @@ init -1120:
_voice.play = None
_voice.sustain = False
_voice.seen_in_lint = False
# Call this to specify the voice file that will be played for
# the user.
def voice(file, **kwargs):
if not config.has_voice:
return
_voice.play = file
_last_voice_play = file
# Call this to specify that the currently playing voice file
# should be sustained through the current interaction.
def voice_sustain(ignored="", **kwargs):
@@ -44,6 +49,14 @@ init -1120:
_voice.sustain = True
# Call this to replay the last bit of voice.
def voice_replay():
renpy.sound.play(_last_voice_play, channel="voice")
# Returns true if we can replay the voice.
def voice_can_replay():
return _last_voice_play != None
python hide:
# basics: True if the game will have voice.
@@ -57,9 +70,11 @@ init -1120:
return
if _voice.play and not config.skipping:
renpy.sound.play(_voice.play, channel=2)
renpy.sound.play(_voice.play, channel="voice")
store._last_voice_play = _voice.play
elif not _voice.sustain:
renpy.sound.stop(channel=2)
renpy.sound.stop(channel="voice")
store._last_voice_play = _voice.play
_voice.play = None
_voice.sustain = False
@@ -68,7 +83,7 @@ init -1120:
config.say_sustain_callbacks.append(voice_sustain)
def voice_afm_callback():
return not renpy.sound.is_playing(channel=2)
return not renpy.sound.is_playing(channel="voice")
config.afm_callback = voice_afm_callback
+7 -4
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
######################################################################
@@ -7,11 +10,11 @@ init python:
# The contents of the game menu choices.
config.game_menu = [
( "return", u"Return", ui.jumps("_return"), 'True'),
( "skipping", u"Begin Skipping", ui.jumps("_return_skipping"), 'config.allow_skipping and not renpy.context().main_menu'),
( "skipping", u"Begin Skipping", ui.jumps("_return_skipping"), 'config.allow_skipping and not renpy.context()._main_menu'),
( "prefs", u"Preferences", _intra_jumps("_prefs_screen", "intra_transition"), 'True' ),
( "save", u"Save Game", _intra_jumps("_save_screen", "intra_transition"), 'not renpy.context().main_menu' ),
( "save", u"Save Game", _intra_jumps("_save_screen", "intra_transition"), 'not renpy.context()._main_menu' ),
( "load", u"Load Game", _intra_jumps("_load_screen", "intra_transition"), 'True'),
( "mainmenu", u"Main Menu", lambda : _mainmenu_prompt(), 'not renpy.context().main_menu' ),
( "mainmenu", u"Main Menu", lambda : _mainmenu_prompt(), 'not renpy.context()._main_menu' ),
( "quit", u"Quit", lambda : _quit_prompt("quit"), 'True' ),
]
@@ -460,7 +463,7 @@ label _load_screen:
fn, exists = _file_picker("load", False )
if not renpy.context().main_menu and _load_prompt:
if not renpy.context()._main_menu and _load_prompt:
if _yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
renpy.load(fn)
else:
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init:
python:
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1170 python hide:
config.old_names['Quit'] = 'Quit Game'
+4 -1
View File
@@ -1,4 +1,7 @@
# Copyright 2004-2006 PyTom
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2011 Tom Rothamel
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
style.menu_button = Style(style.button, heavy=True, help='Buttons that are part of the main or game menus.')
+4 -1
View File
@@ -1,4 +1,7 @@
# Copyright 2004-2007 PyTom
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2011 Tom Rothamel
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
+131 -27
View File
@@ -1,30 +1,45 @@
# This file contains code that helps support the development of Ren'Py
# games.
# This file contains the developer screen, which contains tools that might
# be of interest to people making Ren'Py games.
screen _developer:
frame:
style_group ""
align (.025, .05)
has vbox
label "Developer Menu"
textbutton _(u"Reload Game (Shift+R)"):
action ui.callsinnewcontext("_save_reload_game")
size_group "developer"
textbutton _(u"Variable Viewer"):
action Jump("_debugger_screen")
size_group "developer"
textbutton _(u"Theme Test"):
action Jump("_theme_test")
size_group "developer"
textbutton _(u"Style Hierarchy"):
action Jump("_style_hierarchy")
size_group "developer"
textbutton _(u"Image Location Picker"):
action Jump("_image_location_picker")
size_group "developer"
textbutton _(u"Filename List"):
action Jump("_filename_list")
size_group "developer"
null height 15
textbutton _(u"Return"):
action Return()
size_group "developer"
label _developer_screen:
python hide:
ui.window(style=style.gm_root)
ui.null()
ui.frame(xpos=10, ypos=10, style=style.menu_frame)
ui.vbox(box_first_spacing=10)
layout.label(u"Developer Menu", None)
sg = "developer_menu"
layout.button(u"Return", None, clicked=ui.returns(True), size_group=sg)
layout.button(u"Reload Game (Shift+R)", None, clicked=ui.callsinnewcontext("_save_reload_game"), size_group=sg)
layout.button(u"Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
layout.button(u"Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
layout.button(u"Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
layout.button(u"FPS Meter", None, clicked=ui.jumps("_fps_meter"), size_group=sg)
layout.button(u"Image Location Picker", None, clicked=ui.jumps("_image_location_picker"), size_group=sg)
ui.close()
ui.interact()
call screen _developer
return
@@ -93,7 +108,7 @@ label _theme_test:
return ""
toggle_var = True
adj = ui.adjustment(100, 25, page=25)
adj = ui.adjustment(100, 25, page=25, adjustable=True)
while True:
@@ -370,8 +385,8 @@ init python:
sr = renpy.render(Solid("#0ff4"), w, h, st, at)
rv.blit(sr, (minx, miny))
text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
text.append("Cropping rectangle: %r" % ((minx, miny, w, h),))
# text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
text.append("Rectangle: %r" % ((minx, miny, w, h),))
if self.mouse:
mx, my = self.mouse
@@ -440,7 +455,7 @@ label _image_location_picker:
for fn in image_files:
ui.button(clicked=ui.returns(fn), size_group="files", xminimum=1.0)
ui.text(fn, style="button_text", xalign=0.0)
ui.text(fn.replace("{", "{{"), style="button_text", xalign=0.0)
ui.close()
@@ -466,4 +481,93 @@ label _image_location_picker:
# ...
renpy.jump("_image_location_picker")
label _filename_list:
python hide:
import os
f = file("files.txt", "w")
for dirname, dirs, files in os.walk(config.gamedir):
dirs.sort()
files.sort()
for fn in files:
fn = os.path.join(dirname, fn)
fn = fn[len(config.gamedir) + 1:]
print >>f, fn
print fn
f.close()
renpy.launch_editor(["files.txt"], transient=1)
jump _developer_screen
# The style inspector.
screen _inspector:
zorder 1010
modal True
frame:
style_group ""
xfill True
yfill True
has vbox
label _("Style Inspector")
null height 20
if not tree:
text _("Nothing to inspect.")
else:
for depth, width, height, d in tree:
$ t = ( " " * depth +
u" \u2022 " +
d.__class__.__name__ + " : " +
"style=%s, " % (__format_style(d.style),) +
"size=(%dx%d)" % (width, height) )
text t
null height 20
text _("(Click to continue.)")
python:
ui.saybehavior()
init python:
def __format_style(s):
while s:
if s.name:
break
if s.parent:
s = style.get(s.parent)
else:
break
return s.name[0] + "".join([ "[%r]" % i for i in s.name[1:] ])
def __inspect(tree):
renpy.context_dynamic("_window")
store._window = False
renpy.exports.show_screen("_inspector", _transient=True, tree=tree)
renpy.ui.interact(mouse="screen", type="screen", suppress_overlay=True, suppress_underlay=True)
config.inspector = __inspect
init python:
config.underlay.append(im.Tile("_transparent_tile.png"))
+503
View File
@@ -0,0 +1,503 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
#
# This file contains the code for in-game Ren'Py error handling. It's a
# module (as opposed to a .rpy file) because that allows us to ensure
# that it is fully loaded or run before any other Ren'Py code runs.
# These styles define the look of the Ren'Py in-game interface (the
# amie2 look). Despite being defined here (so they're available for
# error handling), they may be used in other code, like the launcher.
init python:
# default
style._default = Style(None)
# Temporarily, until the real styles can be defined.
style.default = style._default
style.image = style._default
style.fixed = style._default
style._default.font = "DejaVuSans.ttf"
style._default.language = "unicode"
style._default.antialias = True
style._default.size = 14
style._default.color = "#111"
style._default.black_color = (0, 0, 0, 255)
style._default.bold = False
style._default.italic = False
style._default.underline = False
style._default.strikethrough = False
style._default.kerning = 0.0
style._default.drop_shadow = None
style._default.drop_shadow_color = (0, 0, 0, 255)
style._default.outlines = [ ]
style._default.minwidth = 0
style._default.text_align = 0
style._default.justify = False
style._default.text_y_fudge = 0
style._default.first_indent = 0
style._default.rest_indent = 0
style._default.line_spacing = 4
style._default.line_leading = 0
style._default.line_overlap_split = 0
style._default.layout = "tex"
style._default.subtitle_width = 0.9
style._default.slow_cps = None
style._default.slow_cps_multiplier = 1.0
style._default.slow_abortable = False
# Window properties.
style._default.background = None
style._default.xpadding = 0
style._default.ypadding = 0
style._default.xmargin = 0
style._default.ymargin = 0
style._default.xfill = False
style._default.yfill = False
style._default.xminimum = 0 # Includes margins and padding.
style._default.yminimum = 0 # Includes margins and padding.
# Placement properties.
style._default.xpos = None # 0
style._default.ypos = None # 0
style._default.xanchor = None # 0
style._default.yanchor = None # 0
style._default.xmaximum = None
style._default.ymaximum = None
style._default.xoffset = 0
style._default.yoffset = 0
style._default.subpixel = False
# Sound properties.
style._default.sound = None
# Box properties.
style._default.spacing = 0
style._default.first_spacing = None
style._default.box_layout = None
style._default.box_wrap = False
# Focus properties.
style._default.focus_mask = None
style._default.focus_rect = None
# Bar properties.
style._default.fore_bar = Null()
style._default.aft_bar = Null()
style._default.thumb = None
style._default.thumb_shadow = None
style._default.left_gutter = 0
style._default.right_gutter = 0
style._default.thumb_offset = 0
style._default.unscrollable = None
style._default.bar_invert = False
style._default.bar_vertical = False
# Misc.
style._default.activate_sound = None
style._default.clipping = False
##########################################################################
# frame
style._frame = Style(style._default)
style._frame.background = Frame("_theme_amie2/frame.png", 40, 40)
style._frame.xmargin = 10
style._frame.ymargin = 10
style._frame.xpadding = 20
style._frame.ypadding = 10
# text
style._text = Style(style._default)
# boxes/boxlike
style._fixed = Style(style._default)
style._hbox = Style(style._default)
style._vbox = Style(style._default)
style._grid = Style(style._default)
style._side = Style(style._default)
style._viewport = Style(style._default)
style._hbox.box_layout = 'horizontal'
style._vbox.box_layout = 'vertical'
style._viewport.clipping = True
# button
style._button = Style(style._default)
style._button_text = Style(style._default)
style._button.xpadding = 8
style._button.ypadding = 6
style._button.xoffset = -5
style._button.background = Frame("_theme_amie2/button.png", 10, 10)
style._button.hover_background = Frame("_theme_amie2/button_hover.png", 10, 10)
style._button_text.size = 16
style._button_text.color = "#111"
style._button_text.selected_color = "#11f"
style._button_text.xalign = 0.5
style._button_text.yoffset = 2
# label
style._label = Style(style._default)
style._label_text = Style(style._default)
style._label.bottom_margin = 5
style._label_text.size = 20
style._label_text.color = "#000"
# bar
style._bar = Style(style._default)
style._scrollbar = Style(style._bar)
style._vscrollbar = Style(style._bar)
style._bar.left_bar = Frame("_theme_amie2/bar.png", 10, 10)
style._bar.right_bar = Frame("_theme_amie2/bar.png", 10, 10)
style._bar.thumb = Frame("_theme_amie2/button.png", 10, 10)
style._bar.thumb_offset = 10
style._bar.left_gutter = 5
style._bar.right_gutter = 5
style._bar.unscrollable = "hide"
style._scrollbar.ymaximum = 20
style._vscrollbar.xmaximum = 20
style._vscrollbar.bar_vertical = True
style._vscrollbar.bar_invert = True
style._hyperlink = Style(style._default)
style._hyperlink.color = "#008"
style._hyperlink.hover_underline = True
# Early hyperlink support.
init python hide:
def hyperlink_styler(target):
return style._hyperlink
def hyperlink_function(target):
if target.startswith("http:"):
try:
import webbrowser
webbrowser.open(target)
except:
pass
if target.startswith("edit:"):
prefix, line, filename = target.split(":", 2)
line = int(line)
renpy.launch_editor([ filename ], line)
style._default.hyperlink_functions = (hyperlink_styler, hyperlink_function, None)
init python:
# Null translation function. This gets redefined once things start
# successfully.
def _(s):
return s
# This function is responsible for taking a traceback, and converting
# it to a string that can be shown with text.
def __format_traceback(s):
import re
lines = [ i.replace("{", "{{") for i in s.split("\n") ]
rv = [ "{b}" + lines[0] + "{/b}" ]
for i in lines[1:]:
if config.editor:
i = re.sub(r'(File "(.*)", line (\d+))', r'{a=edit:\3:\2}\1{/a}', i)
rv.append(i)
return "\n".join(rv)
def __format_parse_errors(s):
import re
rv = ""
lines = s.split("\n")
len_lines = len(lines)
ln = 0
while ln < len_lines:
line = lines[ln]
ln += 1
if ln < len_lines and lines[ln].endswith("^"):
highlight = len(lines[ln]) - 1
ln += 1
else:
highlight = -1
pos = 0
for c in line:
if pos == highlight:
rv += u"{color=#c00}\u2192{/color}"
highlight = -1
pos += 1
if c == "{":
rv += "{{"
else:
rv += c
if highlight > 0:
rv += u"{color=#c00}\u2190{/color}"
rv += "\n"
if config.editor:
rv = re.sub(r'(File "(.*)", line (\d+))', r'{a=edit:\3:\2}\1{/a}', rv)
return rv
# Opens the traceback.txt file in an editor.
def __open_traceback():
try:
if config.editor:
renpy.launch_editor([ 'traceback.txt' ], 1, transient=1)
else:
os.startfile('traceback.txt')
except:
pass
# Opens the errors.txt file in an editor.
def __open_parse_errors():
try:
if config.editor:
renpy.launch_editor([ 'errors.txt' ], 1, transient=1)
else:
os.startfile('errors.txt')
except:
pass
def __can_open_traceback():
if config.editor:
return True
import os
if hasattr(os, 'startfile'):
return True
return False
# The transform used for errors. ATL isn't ready yet.
def __transform_function(state, st, at):
done = min(st / .1, 1.0)
state.zoom = .5 + .5 * done
state.alpha = done
state.xalign = 0.5
state.yalign = 0.5
if done < 1.0:
return 0
else:
return None
__transform = Transform(function=__transform_function, style='_default')
class __TooltipAction(object):
def __init__(self, tooltip, value):
self.tooltip = tooltip
self.value = value
def __call__(self):
if self.tooltip.value != self.value:
self.tooltip.value = self.value
renpy.restart_interaction()
def unhovered(self):
if self.tooltip.value != self.tooltip.default:
self.tooltip.value = self.tooltip.default
renpy.restart_interaction()
class __Tooltip(object):
def __init__(self, default):
self.value = default
self.default = default
def action(self, value):
return __TooltipAction(self, value)
class __XScrollValue(BarValue):
def __init__(self, viewport):
self.viewport = viewport
def get_adjustment(self):
w = renpy.get_widget(None, self.viewport)
if not isinstance(w, Viewport):
raise Exception("The displayable with id %r is not declared, or not a viewport." % self.viewport)
return w.xadjustment
def get_style(self):
return "scrollbar", "vscrollbar"
class __YScrollValue(BarValue):
def __init__(self, viewport):
self.viewport = viewport
def get_adjustment(self):
w = renpy.get_widget(None, self.viewport)
if not isinstance(w, Viewport):
raise Exception("The displayable with id %r is not declared, or not a viewport." % self.viewport)
return w.yadjustment
def get_style(self):
return "scrollbar", "vscrollbar"
# The screen that is used for error handling.
screen _exception:
modal True
zorder 1090
default tt = __Tooltip("")
default fmt_short = __format_traceback(short)
default fmt_full = __format_traceback(full)
add Solid("#000")
frame:
style_group ""
xfill True
at __transform
has side "t c r b"
vbox:
label _("An exception has occurred.")
viewport:
id "viewport"
child_size (4000, None)
mousewheel True
has vbox
text fmt_short substitute False
text fmt_full substitute False
bar:
style "_vscrollbar"
value __YScrollValue("viewport")
vbox:
bar:
style "_scrollbar"
value __XScrollValue("viewport")
hbox:
box_wrap True
if rollback_action:
textbutton _("Rollback"):
action rollback_action
hovered tt.action(_("Attempts a roll back to a prior time, allowing you to save or choose a different choice."))
if ignore_action:
textbutton _("Ignore"):
action ignore_action
hovered tt.action(_("Ignores the exception, allowing you to continue. This often leads to additional errors."))
if config.developer:
textbutton _("Reload"):
action reload_action
hovered tt.action(_("Reloads the game from disk, saving and restoring game state if possible."))
if __can_open_traceback():
textbutton _("Open Traceback"):
action __open_traceback
hovered tt.action(_("Opens the traceback.txt file in a text editor."))
null width 30
textbutton _("Quit"):
action renpy.quit
hovered tt.action(_("Quits the game."))
# Tooltip.
text tt.value size 12
if config.developer and reload_action:
key "R" action reload_action
# The screen that is used for error handling.
screen _parse_errors:
modal True
zorder 1090
default tt = __Tooltip("")
default fmt_errors = __format_parse_errors(errors)
add Solid("#000")
frame:
style_group ""
xfill True
at __transform
has side "t c r b"
vbox:
label _("Parsing the script failed.")
viewport:
id "viewport"
child_size (None, None)
mousewheel True
has vbox
text fmt_errors
bar:
style "_vscrollbar"
value __YScrollValue("viewport")
vbox:
bar:
style "_scrollbar"
value __XScrollValue("viewport")
hbox:
box_wrap True
textbutton _("Reload"):
action reload_action
hovered tt.action(_("Reloads the game from disk, saving and restoring game state if possible."))
if __can_open_traceback():
textbutton _("Open Parse Errors"):
action __open_parse_errors
hovered tt.action(_("Opens the errors.txt file in a text editor."))
null width 30
textbutton _("Quit"):
action renpy.quit
hovered tt.action(_("Quits the game."))
# Tooltip.
text tt.value size 12
if config.developer and reload_action:
key "R" action reload_action
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('joystick_preferences')
+8 -10
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
@@ -185,8 +188,11 @@ init python:
else:
base += 1
return base + int((int(filename) - 1) / per_page)
try:
return base + int((int(filename) - 1) / per_page)
except:
return base
# Processes a screenshot.
def _file_picker_process_screenshot(s):
return s
@@ -345,11 +351,3 @@ label load_screen:
continue
renpy.load(fn)
init python hide:
def auto_save_extra_info():
return save_name
config.auto_save_extra_info = auto_save_extra_info
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
# Styles
@@ -130,7 +133,7 @@ init python:
a channel.
"""
def __init__(self, name, mixer, enable='True', sound='None', channel=0):
def __init__(self, name, mixer, enable='True', sound='None', channel="sound"):
"""
@param name: The name of this preference, as shown to the user.
@@ -357,15 +360,18 @@ init python hide:
_VolumePreference(u"Music Volume",
'music',
'config.has_music')
_VolumePreference(u"Sound Volume",
'sfx',
'config.has_sound',
'config.sample_sound')
'config.sample_sound',
'sound')
_VolumePreference(u'Voice Volume',
'voice',
'config.has_voice',
'config.sample_voice',
2)
'voice')
_JumpPreference(u'Joystick...',
'joystick_preferences_screen',
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
class _ImageMapper(object):
+8 -8
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
@@ -148,8 +151,11 @@ init python:
else:
base += 1
return base + int((int(filename) - 1) / per_page)
try:
return base + int((int(filename) - 1) / per_page)
except:
return base
# Processes a screenshot.
def _file_picker_process_screenshot(s):
return s
@@ -346,9 +352,3 @@ label load_screen:
continue
renpy.load(fn)
init python hide:
def auto_save_extra_info():
return save_name
config.auto_save_extra_info = auto_save_extra_info
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+12 -6
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@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -74,12 +77,12 @@ init python:
ime.button("Joystick", ui.jumps("joystick_preferences_screen"), False)
def play_sound():
renpy.sound.play(config.sample_sound)
renpy.music.play(config.sample_sound, channel="sound")
ime.button("Sound Test", play_sound, False)
def play_voice():
renpy.sound.play(config.sample_sound, channel=2)
renpy.music.play(config.sample_sound, channel="voice")
ime.button("Voice Test", play_voice, False)
@@ -121,11 +124,14 @@ init python:
_preferences.set_volume('sfx', v / 128.0)
def set_voice(v):
_preferences.set_volume('voice', v / 128.0)
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
if config.has_music:
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
if config.has_sound:
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
if config.has_voice:
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
ime.close()
ui.interact(mouse="gamemenu")
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -0,0 +1,16 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('joystick_preferences')
label joystick_preferences_screen:
$ renpy.show_screen('joystick_preferences')
$ ui.interact()
jump _noisy_return
+19
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@@ -0,0 +1,19 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
label load_screen:
$ renpy.show_screen('load')
$ ui.interact()
jump _noisy_return
label save_screen:
$ renpy.show_screen('save')
$ ui.interact()
jump _noisy_return
+14
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@@ -0,0 +1,14 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
label main_menu_screen:
$ renpy.show_screen("main_menu")
$ ui.interact()
return
+16
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@@ -0,0 +1,16 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
label preferences_screen:
$ renpy.show_screen('preferences')
$ ui.interact()
jump _noisy_return
+12
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@@ -0,0 +1,12 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
def yesno_prompt(screen, message):
rv = renpy.call_screen('yesno_prompt', message=message, yes_action=Return(True), no_action=Return(False))
return rv
layout.yesno_prompt = yesno_prompt
+3 -7
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
@@ -224,10 +227,3 @@ label load_screen:
continue
renpy.load(fn)
init python hide:
def auto_save_extra_info():
return save_name
config.auto_save_extra_info = auto_save_extra_info
@@ -1,3 +1,6 @@
# Copyright 2004-2011 Tom Rothamel <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
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