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+10
-1
@@ -49,7 +49,6 @@ renpygame-1.2.zip
|
||||
speedtest
|
||||
styles.txt
|
||||
renpygame-demo/game/saves
|
||||
./lib
|
||||
Lucy Sprites.zip
|
||||
translate
|
||||
close_bugs.py
|
||||
@@ -58,3 +57,13 @@ scite-6.10.zip
|
||||
scite-renpy-20090803.zip
|
||||
module/cython.sh
|
||||
old_demo
|
||||
opengl.txt
|
||||
Microsoft.VC90.CRT.manifest
|
||||
console.exe
|
||||
msvcr90.dll
|
||||
python26.dll
|
||||
renpy.exe
|
||||
lib/windows-x86
|
||||
sphinx/source/inc/*
|
||||
doc/*
|
||||
updates/prerelease
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
New in Ren'Py 6.10.2
|
||||
--------------------
|
||||
|
||||
|
||||
+711
-669
File diff suppressed because it is too large
Load Diff
@@ -5,6 +5,8 @@ if [ "x$1" = "x" ]; then
|
||||
exit
|
||||
fi
|
||||
|
||||
rsync -av updates tom@onegeek.org:/home/tom/WWW.update/renpy/
|
||||
|
||||
mkdir ~/ab/website/renpy/dl/$1
|
||||
cp dists/renpy-$1-* ~/ab/website/renpy/dl/$1
|
||||
cp CHANGELOG.txt ~/ab/website/renpy/dl/$1
|
||||
|
||||
+35
-8
@@ -1,21 +1,36 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import shutil
|
||||
from distutils.core import setup
|
||||
import py2exe
|
||||
import sys
|
||||
import zipfile
|
||||
import traceback
|
||||
import os
|
||||
|
||||
# The pythonpath on my system.
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\bin')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\python')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\bin')
|
||||
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\python')
|
||||
|
||||
def move_from_dist(fn):
|
||||
"""
|
||||
Moves the file `fn` from the dist directory to the main
|
||||
directory. (This means we don't need symlinks on windows.)
|
||||
"""
|
||||
|
||||
if os.path.isdir(fn):
|
||||
shutil.rmtree(fn)
|
||||
elif os.path.exists(fn):
|
||||
os.unlink(fn)
|
||||
|
||||
os.rename("dist/" + fn, fn)
|
||||
|
||||
|
||||
def main():
|
||||
|
||||
sys.argv[1:] = [ 'py2exe', '--bundle', '2', '-a', '--dll-excludes', 'w9xpopen.exe', ]
|
||||
# sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
|
||||
sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
|
||||
|
||||
setup(name="RenPy",
|
||||
setup(name="Ren'Py",
|
||||
windows=[ dict(script="renpy.py",
|
||||
dest_base="renpy",
|
||||
icon_resources=[ (1, "newicon.ico") ],
|
||||
@@ -24,7 +39,7 @@ def main():
|
||||
|
||||
console=[ dict(script="renpy.py", dest_base="console") ],
|
||||
|
||||
zipfile='renpy.code',
|
||||
zipfile='lib/windows-x86/renpy.code',
|
||||
|
||||
options={ 'py2exe' : { 'excludes' : [ 'doctest',
|
||||
'pygame.macosx',
|
||||
@@ -48,8 +63,8 @@ def main():
|
||||
)
|
||||
|
||||
|
||||
zfold = zipfile.ZipFile("dist/renpy.code")
|
||||
zfnew = zipfile.ZipFile("renpy.code", "w", zipfile.ZIP_STORED)
|
||||
zfold = zipfile.ZipFile("dist/lib/windows-x86/renpy.code")
|
||||
zfnew = zipfile.ZipFile("dist/lib/windows-x86/renpy.code.new", "w", zipfile.ZIP_STORED)
|
||||
|
||||
seen = { }
|
||||
|
||||
@@ -70,6 +85,18 @@ def main():
|
||||
zfold.close()
|
||||
zfnew.close()
|
||||
|
||||
os.unlink("dist/lib/windows-x86/renpy.code")
|
||||
os.rename("dist/lib/windows-x86/renpy.code.new", "dist/lib/windows-x86/renpy.code")
|
||||
|
||||
shutil.copy("c:/Python26/Microsoft.VC90.CRT.manifest", "Microsoft.VC90.CRT.manifest")
|
||||
shutil.copy("c:/Python26/msvcr90.dll", "msvcr90.dll")
|
||||
|
||||
move_from_dist("lib/windows-x86")
|
||||
move_from_dist("console.exe")
|
||||
move_from_dist("python26.dll")
|
||||
move_from_dist("renpy.exe")
|
||||
|
||||
|
||||
try:
|
||||
main()
|
||||
except:
|
||||
|
||||
@@ -1,84 +0,0 @@
|
||||
1#!/usr/bin/env python
|
||||
|
||||
import collections
|
||||
import glob
|
||||
import re
|
||||
import sys
|
||||
import time
|
||||
|
||||
# A map from string to filename, line number where the string is found.
|
||||
strings = collections.defaultdict(list)
|
||||
|
||||
def process(fn):
|
||||
|
||||
lineno = 0
|
||||
|
||||
for data in file(fn, "r"):
|
||||
|
||||
lineno += 1
|
||||
|
||||
matches = [ ]
|
||||
|
||||
matches += re.finditer(r'\bu\"(\\"|[^"])+\"', data)
|
||||
matches += re.finditer(r"\bu\'(\\'|[^'])+\'", data)
|
||||
|
||||
for m in matches:
|
||||
s = m.group(0)[2:-1]
|
||||
|
||||
if "\\u" in s:
|
||||
continue
|
||||
|
||||
if len(s) == 1:
|
||||
continue
|
||||
|
||||
strings[s].append("%s:%d" % (fn, lineno))
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
files = [ ]
|
||||
|
||||
files += glob.glob("launcher2/*.rpy")
|
||||
files += glob.glob("common/*.rpy")
|
||||
files += glob.glob("common/_layout/*.rpym")
|
||||
files += glob.glob("common/_compat/*.rpym")
|
||||
|
||||
for fn in files:
|
||||
process(fn)
|
||||
|
||||
|
||||
converse = [ ]
|
||||
|
||||
for k, v in strings.iteritems():
|
||||
v = " ".join(sorted(v))
|
||||
converse.append((v, k))
|
||||
|
||||
converse.sort()
|
||||
|
||||
print """\
|
||||
# Ren'Py Visual Novel Engine
|
||||
# Copyright (C) 2009 PyTom <pytom@bishoujo.us>
|
||||
# This file is distributed under the same license as the Ren'Py package.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mainline\\n"
|
||||
"Report-Msgid-Bugs-To: PyTom <pytom@bishoujo.us>\\n"
|
||||
"POT-Creation-Date: %s\\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\\n"
|
||||
"MIME-Version: 1.0\\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\\n"
|
||||
"Content-Transfer-Encoding: 8bit\\n"
|
||||
""" % time.strftime("%Y-%m-%d %H:%M%z")
|
||||
|
||||
for v, k in converse:
|
||||
print
|
||||
print "#:", v
|
||||
print "#, python-format"
|
||||
print "msgid \"%s\"" % k
|
||||
print "msgstr \"\""
|
||||
|
||||
|
||||
|
||||
@@ -29,7 +29,21 @@ init -1210 python:
|
||||
store.offscreenleft = Position(xpos=0.0, xanchor=1.0)
|
||||
store.offscreenright = Position(xpos=1.0, xanchor=0.0)
|
||||
|
||||
if version <= (6, 10, 2):
|
||||
# Before 6.11, we used the image placement to handle
|
||||
# the location of things on the screen.
|
||||
style.image_placement.xpos = 0.5
|
||||
style.image_placement.ypos = 1.0
|
||||
style.image_placement.xanchor = 0.5
|
||||
style.image_placement.yanchor = 1.0
|
||||
|
||||
config.transform_uses_child_position = False
|
||||
config.default_transform = None
|
||||
config.start_scene_black = True
|
||||
|
||||
if version <= (6, 11, 0):
|
||||
config.movetransition_respects_offsets = False
|
||||
|
||||
|
||||
init 1210 python hide::
|
||||
|
||||
|
||||
@@ -35,20 +35,17 @@ init -1110:
|
||||
xpos 1.0 xanchor 0.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform default:
|
||||
reset
|
||||
center
|
||||
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
|
||||
xpos 0.5 xanchor 0.5 ypos 1.0 yanchor 1.0
|
||||
|
||||
python:
|
||||
config.default_transform = right
|
||||
config.default_transform = default
|
||||
|
||||
|
||||
init -1110 python:
|
||||
|
||||
_define = define = object()
|
||||
|
||||
# Positions ##############################################################
|
||||
|
||||
|
||||
# Transitions ############################################################
|
||||
|
||||
# Simple transitions.
|
||||
@@ -193,4 +190,4 @@ init 1110 python:
|
||||
|
||||
# This is necessary to ensure that config.default_transform works.
|
||||
if config.default_transform:
|
||||
config.default_transform.show()
|
||||
config.default_transform._show()
|
||||
|
||||
@@ -0,0 +1,180 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
# This contains code to choose between OpenGL and Software rendering, when
|
||||
# a system supports both.
|
||||
|
||||
init -1024:
|
||||
screen _gl_test:
|
||||
frame:
|
||||
xalign .5
|
||||
yalign .33
|
||||
|
||||
xpadding 20
|
||||
ypadding 20
|
||||
|
||||
has vbox
|
||||
|
||||
label _(u"Graphics Acceleration")
|
||||
|
||||
null height 10
|
||||
|
||||
textbutton _(u"Automatically Choose"):
|
||||
size_group "gl"
|
||||
action SetField(persistent, "_gl_test", "auto")
|
||||
textbutton _(u"Prefer Software Renderer"):
|
||||
size_group "gl"
|
||||
action SetField(persistent, "_gl_test", "sw")
|
||||
textbutton _(u"Prefer OpenGL Renderer"):
|
||||
size_group "gl"
|
||||
action SetField(persistent, "_gl_test", "gl")
|
||||
|
||||
null height 10
|
||||
|
||||
textbutton _(u"Continue"):
|
||||
size_group "gl"
|
||||
action Return(True)
|
||||
|
||||
init -1024 python:
|
||||
# The image that we fill the screen with in GL-test mode.
|
||||
config.gl_test_image = "black"
|
||||
|
||||
class __GLTest(renpy.Displayable):
|
||||
"""
|
||||
This counts the number of times it's been rendered, and
|
||||
the number of seconds it's been displayed, and uses them
|
||||
to make the decisions as to if OpenGL is working or not.
|
||||
"""
|
||||
|
||||
def __init__(self, frames, fps, timeout):
|
||||
super(__GLTest, self).__init__()
|
||||
|
||||
self.target = 1.0 * frames / fps
|
||||
self.frames = frames
|
||||
self.timeout = timeout
|
||||
|
||||
self.times = [ ]
|
||||
self.success = False
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
self.times.append(st)
|
||||
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
if len(self.times) >= self.frames:
|
||||
if (self.times[-1] - self.times[-self.frames]) < self.target:
|
||||
self.success = True
|
||||
renpy.timeout(0)
|
||||
|
||||
rv = renpy.Render(width, height)
|
||||
return rv
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if self.success:
|
||||
return True
|
||||
|
||||
if st > self.timeout:
|
||||
return False
|
||||
|
||||
renpy.timeout(self.timeout - st)
|
||||
|
||||
|
||||
def __gl_prefer_renderers(renderers):
|
||||
"""
|
||||
Forces the current renderer to be renderer, one of gl or sw.
|
||||
"""
|
||||
|
||||
if renpy.display.prefer_renderers == renderers:
|
||||
return
|
||||
|
||||
renpy.display.prefer_renderers = renderers
|
||||
renpy.display_reset()
|
||||
|
||||
def __gl_prompt():
|
||||
"""
|
||||
Decides if we want to prompt the user to enable OpenGL mode.
|
||||
If so, shows a screen that allows the user to alter the
|
||||
OpenGL setting.
|
||||
"""
|
||||
|
||||
if not renpy.display.interface.safe_mode:
|
||||
return
|
||||
|
||||
__gl_prefer_renderers("sw")
|
||||
|
||||
renpy.call_screen("_gl_test")
|
||||
|
||||
renpy.display.interface.safe_mode = False
|
||||
|
||||
def __gl_test():
|
||||
"""
|
||||
Makes the decision as to if we should use GL or SW mode.
|
||||
"""
|
||||
|
||||
import os
|
||||
if "RENPY_RENDERER" in os.environ:
|
||||
return
|
||||
|
||||
# Our decision survives a restart.
|
||||
if _restart:
|
||||
return
|
||||
|
||||
# If GL is disabled, don't bother.
|
||||
if not config.gl_enable:
|
||||
return
|
||||
|
||||
__gl_prompt()
|
||||
|
||||
if persistent._gl_test == "gl":
|
||||
__gl_prefer_renderers("gl,sw")
|
||||
return
|
||||
|
||||
if persistent._gl_test == "sw":
|
||||
__gl_prefer_renderers("sw")
|
||||
return
|
||||
|
||||
__gl_prefer_renderers("gl,sw")
|
||||
|
||||
ui.pausebehavior(0)
|
||||
ui.interact(suppress_underlay=True, suppress_overlay=True)
|
||||
|
||||
# If GL is able to render FRAMES frames at FPS fps in less
|
||||
# than DELAY seconds, we consider it to be operational, and
|
||||
# continue in GL mode. Otherwise, we rever to software
|
||||
# rendering mode.
|
||||
FRAMES = 5
|
||||
FPS = 15
|
||||
DELAY = 1
|
||||
|
||||
renpy.transition(Dissolve(DELAY), always=True, force=True)
|
||||
ui.add(__GLTest(FRAMES, FPS, DELAY))
|
||||
result = ui.interact(suppress_overlay=True, suppress_underlay=True)
|
||||
|
||||
if result:
|
||||
__gl_prefer_renderers("gl,sw")
|
||||
else:
|
||||
__gl_prefer_renderers("sw")
|
||||
|
||||
# Init-time code:
|
||||
# Make a guess as to what modes we should be in.
|
||||
if persistent._gl_test is None:
|
||||
persistent._gl_test = "auto"
|
||||
|
||||
if persistent._gl_test == "sw":
|
||||
renpy.display.prefer_renderers = "sw"
|
||||
|
||||
|
||||
label _gl_test:
|
||||
|
||||
# Show the test image.
|
||||
scene
|
||||
show expression config.gl_test_image
|
||||
|
||||
$ __gl_test()
|
||||
|
||||
# Hide the test image.
|
||||
scene
|
||||
|
||||
return
|
||||
|
||||
+82
-1
@@ -56,6 +56,21 @@ init -1105 python hide:
|
||||
joystick_preferences=layout.classic_joystick_preferences,
|
||||
)
|
||||
|
||||
if renpy.has_screen("main_menu"):
|
||||
defaults["main_menu"] = layout.screen_main_menu
|
||||
|
||||
if renpy.has_screen("load") and renpy.has_screen("save"):
|
||||
defaults["load_save"] = layout.screen_load_save
|
||||
|
||||
if renpy.has_screen("yesno_prompt"):
|
||||
defaults["yesno_prompt"] = layout.screen_yesno_prompt
|
||||
|
||||
if renpy.has_screen("preferences"):
|
||||
defaults["preferences"] = layout.screen_preferences
|
||||
|
||||
if renpy.has_screen("joystick_preferences"):
|
||||
defaults["joystick_preferences"] = layout.screen_joystick_preferences
|
||||
|
||||
for k, v in defaults.iteritems():
|
||||
if k not in layout.provided:
|
||||
v()
|
||||
@@ -343,11 +358,77 @@ init -1105 python hide:
|
||||
config.load_save_selected_idle[variant] = selected_idle
|
||||
config.load_save_selected_hover[variant] = selected_hover
|
||||
config.load_save_hotspots[variant] = hotspots
|
||||
|
||||
|
||||
@layout
|
||||
def screen_main_menu():
|
||||
renpy.load_module("_layout/screen_main_menu")
|
||||
|
||||
@layout
|
||||
def screen_load_save():
|
||||
renpy.load_module("_layout/screen_load_save")
|
||||
|
||||
@layout
|
||||
def screen_preferences():
|
||||
renpy.load_module("_layout/screen_preferences")
|
||||
|
||||
@layout
|
||||
def screen_joystick_preferences():
|
||||
renpy.load_module("_layout/screen_joystick_preferences")
|
||||
|
||||
@layout
|
||||
def screen_yesno_prompt():
|
||||
renpy.load_module("_layout/screen_yesno_prompt")
|
||||
|
||||
layout.ARE_YOU_SURE = u"Are you sure?"
|
||||
layout.DELETE_SAVE = u"Are you sure you want to delete this save?"
|
||||
layout.OVERWRITE_SAVE = u"Are you sure you want to overwrite your save?"
|
||||
layout.LOADING = u"Loading will lose unsaved progress.\nAre you sure you want to do this?"
|
||||
layout.QUIT = u"Are you sure you want to quit?"
|
||||
layout.MAIN_MENU = u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
|
||||
|
||||
@layout
|
||||
def yesno_screen(message, yes=None, no=None):
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
This causes the a yes/no prompt screen with the given message
|
||||
to be displayed. The screen will be hidden when the user hits
|
||||
yes or no.
|
||||
|
||||
`message`
|
||||
The message that will be displayed.
|
||||
|
||||
`yes`
|
||||
An action that is run when the user chooses yes.
|
||||
|
||||
`no`
|
||||
An action that is run when the user chooses no.
|
||||
"""
|
||||
|
||||
if renpy.has_screen("yesno_prompt"):
|
||||
|
||||
yes_action = [ Hide("yesno_prompt") ]
|
||||
no_action = [ Hide("yesno_prompt") ]
|
||||
|
||||
if yes is not None:
|
||||
yes_action.append(yes)
|
||||
if no is not None:
|
||||
no_action.append(no)
|
||||
|
||||
renpy.show_screen(
|
||||
"yesno_prompt",
|
||||
message=message,
|
||||
yes_action=yes_action,
|
||||
no_action=no_action)
|
||||
|
||||
renpy.restart_interaction()
|
||||
|
||||
return
|
||||
|
||||
if renpy.invoke_in_new_context(layout.yesno_prompt, None, message):
|
||||
if yes is not None:
|
||||
yes()
|
||||
else:
|
||||
if no is not None:
|
||||
no()
|
||||
|
||||
|
||||
+86
-27
@@ -47,6 +47,12 @@ init -1180 python:
|
||||
# preference when the game is first run.
|
||||
config.default_text_cps = None
|
||||
|
||||
# If not None, the default value of afm_time
|
||||
config.default_afm_time = None
|
||||
|
||||
# If not None, the default value of afm_enable
|
||||
config.default_afm_enable = None
|
||||
|
||||
# Should we automatically define images?
|
||||
config.automatic_images = None
|
||||
|
||||
@@ -58,6 +64,9 @@ init -1180 python:
|
||||
|
||||
# Layers to clear when entering the menus.
|
||||
config.menu_clear_layers = [ ]
|
||||
|
||||
# Should we start the game with scene black or just scene?
|
||||
config.start_scene_black = False
|
||||
|
||||
# This is updated to give the user an idea of where a save is
|
||||
# taking place.
|
||||
@@ -81,8 +90,20 @@ init -1180 python:
|
||||
|
||||
|
||||
def _default_empty_window():
|
||||
store.narrator("", interact=False)
|
||||
|
||||
who = _last_say_who
|
||||
|
||||
if who is not None:
|
||||
who = eval(who)
|
||||
|
||||
if who is None:
|
||||
who = narrator
|
||||
|
||||
if isinstance(who, NVLCharacter):
|
||||
nvl_show_core()
|
||||
else:
|
||||
store.narrator("", interact=False)
|
||||
|
||||
config.empty_window = _default_empty_window
|
||||
|
||||
style.skip_indicator = Style(style.default, heavy=True, help='The skip indicator.')
|
||||
@@ -130,27 +151,28 @@ init -1180 python:
|
||||
|
||||
config.help = None
|
||||
|
||||
def _help():
|
||||
if not config.help:
|
||||
def _help(help=None):
|
||||
|
||||
if help is None:
|
||||
help = config.help
|
||||
|
||||
if help is None:
|
||||
return
|
||||
|
||||
if renpy.has_label(config.help):
|
||||
renpy.call_in_new_context(config.help)
|
||||
if renpy.has_label(help):
|
||||
renpy.call_in_new_context(help)
|
||||
return
|
||||
|
||||
_preferences.fullscreen = False
|
||||
|
||||
try:
|
||||
import webbrowser
|
||||
webbrowser.open_new("file:///" + config.basedir + "/" + config.help)
|
||||
webbrowser.open_new("file:///" + config.basedir + "/" + help)
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
init -1180 python hide:
|
||||
|
||||
# Called to make a screenshot happen.
|
||||
def screenshot():
|
||||
def _screenshot():
|
||||
import os.path
|
||||
import os
|
||||
import __main__
|
||||
@@ -181,17 +203,28 @@ init -1180 python hide:
|
||||
except:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
|
||||
|
||||
|
||||
|
||||
init -1180 python hide:
|
||||
|
||||
def dump_styles():
|
||||
if config.developer:
|
||||
renpy.style.write_text("styles.txt")
|
||||
|
||||
# This is run when entering the game menu.
|
||||
config.game_menu_action = None
|
||||
|
||||
def invoke_game_menu():
|
||||
if renpy.context()._menu:
|
||||
renpy.jump("_noisy_return")
|
||||
if renpy.context()._main_menu:
|
||||
return
|
||||
else:
|
||||
renpy.jump("_noisy_return")
|
||||
else:
|
||||
renpy.call_in_new_context('_game_menu')
|
||||
if config.game_menu_action:
|
||||
renpy.display.behavior.run(config.game_menu_action)
|
||||
else:
|
||||
renpy.call_in_new_context('_game_menu')
|
||||
|
||||
def keymap_toggle_skipping():
|
||||
if renpy.context()._menu:
|
||||
@@ -223,7 +256,7 @@ init -1180 python hide:
|
||||
# the launcher.
|
||||
km = renpy.Keymap(
|
||||
rollback = renpy.rollback,
|
||||
screenshot = screenshot,
|
||||
screenshot = _screenshot,
|
||||
toggle_fullscreen = renpy.toggle_fullscreen,
|
||||
toggle_music = renpy.toggle_music,
|
||||
toggle_skip = keymap_toggle_skipping,
|
||||
@@ -391,6 +424,17 @@ init 1180 python:
|
||||
if config.default_text_cps is not None:
|
||||
_preferences.text_cps = config.default_text_cps
|
||||
|
||||
if config.default_afm_time is not None:
|
||||
_preferences.afm_time = config.default_afm_time
|
||||
|
||||
if config.default_afm_enable is not None:
|
||||
_preferences.afm_enable = config.default_afm_enable
|
||||
_preferences.using_afm_enable = True
|
||||
else:
|
||||
_preferences.afm_enable = True
|
||||
_preferences.using_afm_enable = False
|
||||
|
||||
|
||||
if config.developer:
|
||||
|
||||
def _inspector(l):
|
||||
@@ -402,7 +446,6 @@ init 1180 python:
|
||||
ui.text("Style Inspector")
|
||||
ui.text("")
|
||||
|
||||
|
||||
if not l:
|
||||
ui.text("Nothing to inspect.")
|
||||
|
||||
@@ -538,7 +581,7 @@ label _enter_menu:
|
||||
renpy.context()._menu = True
|
||||
|
||||
# This may be changed, if we are already in the main menu.
|
||||
renpy.context().main_menu = False
|
||||
renpy.context()._main_menu = False
|
||||
renpy.context_dynamic("main_menu")
|
||||
renpy.context_dynamic("_window_subtitle")
|
||||
renpy.context_dynamic("_window")
|
||||
@@ -578,9 +621,14 @@ label _game_menu(_game_menu_screen=_game_menu_screen):
|
||||
$ renpy.play(config.enter_sound)
|
||||
|
||||
call _enter_game_menu from _call__enter_game_menu_0
|
||||
|
||||
|
||||
if renpy.has_label("game_menu"):
|
||||
jump expression "game_menu"
|
||||
|
||||
if renpy.has_screen(_game_menu_screen):
|
||||
$ renpy.show_screen(_game_menu_screen)
|
||||
$ ui.interact()
|
||||
jump _noisy_return
|
||||
|
||||
jump expression _game_menu_screen
|
||||
|
||||
@@ -622,7 +670,7 @@ label _noisy_return:
|
||||
# Return to the game.
|
||||
label _return:
|
||||
|
||||
if renpy.context().main_menu:
|
||||
if renpy.context()._main_menu:
|
||||
$ renpy.transition(config.game_main_transition)
|
||||
jump _main_menu_screen
|
||||
|
||||
@@ -631,7 +679,6 @@ label _return:
|
||||
return
|
||||
|
||||
label _confirm_quit:
|
||||
call _enter_menu from _call__enter_menu_3
|
||||
|
||||
if renpy.has_label("confirm_quit"):
|
||||
jump expression "confirm_quit"
|
||||
@@ -657,6 +704,7 @@ init -1180 python hide:
|
||||
# after_load.
|
||||
label _after_load:
|
||||
$ renpy.context()._menu = False
|
||||
$ renpy.context()._main_menu = False
|
||||
|
||||
if config.after_load_transition:
|
||||
$ renpy.transition(config.after_load_transition, force=True)
|
||||
@@ -673,17 +721,25 @@ label _start:
|
||||
|
||||
python hide:
|
||||
renpy.context()._menu = False
|
||||
renpy.context()._main_menu = False
|
||||
|
||||
for i in config.start_callbacks:
|
||||
i()
|
||||
|
||||
|
||||
$ renpy.block_rollback()
|
||||
|
||||
call _gl_test
|
||||
|
||||
call _load_reload_game from _call__load_reload_game_1
|
||||
|
||||
if not _restart and config.auto_load and renpy.can_load(config.auto_load):
|
||||
$ renpy.load(config.auto_load)
|
||||
|
||||
scene black
|
||||
|
||||
if config.start_scene_black:
|
||||
scene black
|
||||
else:
|
||||
scene
|
||||
|
||||
if not _restart:
|
||||
$ ui.pausebehavior(0)
|
||||
$ ui.interact(suppress_underlay=True, suppress_overlay=True)
|
||||
@@ -707,7 +763,10 @@ label _start:
|
||||
$ renpy.music.stop()
|
||||
|
||||
# Clean out any residual scene from the splashscreen.
|
||||
scene black
|
||||
if config.start_scene_black:
|
||||
scene black
|
||||
else:
|
||||
scene
|
||||
|
||||
|
||||
# This has to be python, to deal with a case where _restart may
|
||||
@@ -742,7 +801,7 @@ label _main_menu(_main_menu_screen="_main_menu_screen"):
|
||||
renpy.dynamic("_load_prompt")
|
||||
_load_prompt = False
|
||||
|
||||
renpy.context().main_menu = True
|
||||
renpy.context()._main_menu = True
|
||||
store.main_menu = True
|
||||
|
||||
jump expression _main_menu_screen
|
||||
@@ -756,11 +815,11 @@ label _main_menu_screen:
|
||||
jump expression "main_menu"
|
||||
|
||||
# New name.
|
||||
if renpy.has_label("main_menu_screen"):
|
||||
elif renpy.has_label("main_menu_screen"):
|
||||
jump expression "main_menu_screen"
|
||||
|
||||
# Compatibility name.
|
||||
if renpy.has_label("_library_main_menu"):
|
||||
elif renpy.has_label("_library_main_menu"):
|
||||
jump expression "_library_main_menu"
|
||||
|
||||
return
|
||||
|
||||
+1
-1
@@ -21,7 +21,7 @@ init -1130 python hide:
|
||||
for i in xrange(0, 8):
|
||||
renpy.music.register_channel(i)
|
||||
|
||||
renpy.music.register_channel("movie", "music", False, stop_on_mute=False)
|
||||
renpy.music.register_channel("movie", "music", False, stop_on_mute=False, buffer_queue=False)
|
||||
|
||||
# Set up default names for some of the channels.
|
||||
renpy.music.alias_channel(0, "sound")
|
||||
|
||||
+92
-45
@@ -79,8 +79,47 @@ init -1100 python:
|
||||
return s[nvl_variant]
|
||||
else:
|
||||
return s
|
||||
|
||||
def nvl_show_core():
|
||||
|
||||
def nvl_show_screen(screen_name, **scope):
|
||||
"""
|
||||
Shows an nvl-mode screen. Returns the "who" widget.
|
||||
"""
|
||||
|
||||
widget_properties = { }
|
||||
dialogue = [ ]
|
||||
|
||||
for i, entry in enumerate(nvl_list):
|
||||
if not entry:
|
||||
continue
|
||||
|
||||
who, what, kwargs = entry
|
||||
|
||||
if i == len(nvl_list) - 1:
|
||||
who_id = "who"
|
||||
what_id = "what"
|
||||
window_id = "window"
|
||||
|
||||
else:
|
||||
who_id = "who%d" % i
|
||||
what_id = "what%d" % i
|
||||
window_id = "window%d" % i
|
||||
|
||||
widget_properties[who_id] = kwargs["who_args"]
|
||||
widget_properties[what_id] = kwargs["what_args"]
|
||||
widget_properties[window_id] = kwargs["window_args"]
|
||||
|
||||
dialogue.append((who, what, who_id, what_id, window_id))
|
||||
|
||||
renpy.show_screen(screen_name, _transient=True, _widget_properties=widget_properties, dialogue=dialogue, **scope)
|
||||
renpy.shown_window()
|
||||
|
||||
return renpy.get_widget(screen_name, "what")
|
||||
|
||||
def nvl_show_core(who=None, what=None):
|
||||
|
||||
# Screen version.
|
||||
if renpy.has_screen("nvl"):
|
||||
return nvl_show_screen("nvl")
|
||||
|
||||
if renpy.in_rollback():
|
||||
nvl_window = __s(style.nvl_window)['rollback']
|
||||
@@ -194,16 +233,19 @@ init -1100 python:
|
||||
else:
|
||||
checkpoint = True
|
||||
|
||||
renpy.display_say(nvl_show_core,
|
||||
checkpoint=checkpoint,
|
||||
**display_args)
|
||||
renpy.display_say(
|
||||
who,
|
||||
what,
|
||||
nvl_show_core,
|
||||
checkpoint=checkpoint,
|
||||
**display_args)
|
||||
|
||||
def do_done(self, who, what):
|
||||
|
||||
if self.clear:
|
||||
nvl_clear()
|
||||
|
||||
def do_extend(self):
|
||||
renpy.mode(self.mode)
|
||||
store.nvl_list = store.nvl_list[:-1]
|
||||
|
||||
# The default NVLCharacter.
|
||||
@@ -213,6 +255,7 @@ init -1100 python:
|
||||
what_style='nvl_dialogue',
|
||||
window_style='nvl_entry',
|
||||
type='nvl',
|
||||
mode='nvl',
|
||||
clear=False,
|
||||
kind=adv)
|
||||
|
||||
@@ -224,32 +267,42 @@ init -1100 python:
|
||||
|
||||
def nvl_menu(items):
|
||||
|
||||
renpy.mode('nvl_menu')
|
||||
|
||||
if nvl_list is None:
|
||||
store.nvl_list = [ ]
|
||||
|
||||
ui.layer("transient")
|
||||
ui.clear()
|
||||
ui.close()
|
||||
|
||||
ui.window(style=__s(style.nvl_window))
|
||||
ui.vbox(style=__s(style.nvl_vbox))
|
||||
if renpy.has_screen("nvl_choice"):
|
||||
|
||||
for i in nvl_list:
|
||||
if not i:
|
||||
continue
|
||||
# Screen version.
|
||||
nvl_show_screen("nvl_choice", items=items)
|
||||
|
||||
who, what, kw = i
|
||||
rv = renpy.show_display_say(who, what, **kw)
|
||||
else:
|
||||
|
||||
renpy.display_menu(items, interact=False,
|
||||
window_style=__s(style.nvl_menu_window),
|
||||
choice_style=__s(style.nvl_menu_choice),
|
||||
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
|
||||
choice_button_style=__s(style.nvl_menu_choice_button),
|
||||
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
|
||||
)
|
||||
# Traditional version.
|
||||
ui.layer("transient")
|
||||
ui.clear()
|
||||
ui.close()
|
||||
|
||||
ui.close()
|
||||
ui.window(style=__s(style.nvl_window))
|
||||
ui.vbox(style=__s(style.nvl_vbox))
|
||||
|
||||
for i in nvl_list:
|
||||
if not i:
|
||||
continue
|
||||
|
||||
who, what, kw = i
|
||||
rv = renpy.show_display_say(who, what, **kw)
|
||||
|
||||
renpy.display_menu(items, interact=False,
|
||||
window_style=__s(style.nvl_menu_window),
|
||||
choice_style=__s(style.nvl_menu_choice),
|
||||
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
|
||||
choice_button_style=__s(style.nvl_menu_choice_button),
|
||||
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
|
||||
)
|
||||
|
||||
ui.close()
|
||||
|
||||
roll_forward = renpy.roll_forward_info()
|
||||
|
||||
@@ -263,29 +316,23 @@ init -1100 python:
|
||||
config.nvl_adv_transition = None
|
||||
config.adv_nvl_transition = None
|
||||
|
||||
init 1140 python:
|
||||
|
||||
if config.nvl_adv_transition or config.adv_nvl_transition:
|
||||
# This is used to execute the nvl and adv mode transitions.
|
||||
def _nvl_adv_callback(mode, old_modes):
|
||||
|
||||
def _nvl_adv_callback(event, interact, type, **kwargs):
|
||||
|
||||
if event != "begin" or not interact or renpy.get_transition():
|
||||
return
|
||||
|
||||
old_type = renpy.last_interact_type()
|
||||
|
||||
if old_type == "say" and type == "nvl":
|
||||
# We have an extra line in the nvl_list as we do this. So
|
||||
# take it out for the duration of the nvl_show.
|
||||
old_nvl_list = store.nvl_list
|
||||
store.nvl_list = old_nvl_list[:-1]
|
||||
nvl_show(config.adv_nvl_transition)
|
||||
store.nvl_list = old_nvl_list
|
||||
elif old_type == "nvl" and type == "say":
|
||||
nvl_hide(config.nvl_adv_transition)
|
||||
|
||||
config.all_character_callbacks.insert(0, _nvl_adv_callback)
|
||||
old = old_modes[0]
|
||||
|
||||
if config.adv_nvl_transition:
|
||||
if mode == "nvl" or mode == "nvl_menu":
|
||||
if old == "say" or old == "menu":
|
||||
nvl_show(config.adv_nvl_transition)
|
||||
|
||||
if config.nvl_adv_transition:
|
||||
if mode == "say" or mode == "menu":
|
||||
if old == "nvl" or old == "nvl_menu":
|
||||
nvl_hide(config.nvl_adv_transition)
|
||||
|
||||
config.mode_callbacks.append(_nvl_adv_callback)
|
||||
|
||||
python early hide:
|
||||
|
||||
|
||||
+1444
File diff suppressed because it is too large
Load Diff
+116
-16
@@ -125,7 +125,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 7
|
||||
channel = "music"
|
||||
|
||||
renpy.music.play(eval(p["file"]),
|
||||
fadeout=eval(p["fadeout"]),
|
||||
@@ -137,19 +137,24 @@ python early hide:
|
||||
def predict_play_music(p):
|
||||
return [ ]
|
||||
|
||||
def lint_play_music(p):
|
||||
def lint_play_music(p, channel="music"):
|
||||
|
||||
file = _try_eval(p["file"], 'filename')
|
||||
if p["channel"] is not None:
|
||||
_try_eval(p["channel"], 'channel')
|
||||
|
||||
if p["channel"] is not None:
|
||||
channel = _try_eval(p["channel"], 'channel')
|
||||
|
||||
if not isinstance(file, list):
|
||||
file = [ file ]
|
||||
|
||||
for fn in file:
|
||||
if isinstance(fn, basestring) and not renpy.loadable(fn):
|
||||
renpy.error("%r is not loadable" % fn)
|
||||
|
||||
if isinstance(fn, basestring):
|
||||
try:
|
||||
if not renpy.music.playable(fn, channel):
|
||||
renpy.error("%r is not loadable" % fn)
|
||||
except:
|
||||
pass
|
||||
|
||||
renpy.statements.register('play music',
|
||||
parse=parse_play_music,
|
||||
execute=execute_play_music,
|
||||
@@ -191,7 +196,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 7
|
||||
channel = "music"
|
||||
|
||||
renpy.music.queue(
|
||||
eval(p["file"]),
|
||||
@@ -229,7 +234,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 7
|
||||
channel = "music"
|
||||
|
||||
renpy.music.stop(fadeout=eval(p["fadeout"]), channel=channel)
|
||||
|
||||
@@ -246,7 +251,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 0
|
||||
channel = "sound"
|
||||
|
||||
fadeout = eval(p["fadeout"]) or 0
|
||||
|
||||
@@ -254,17 +259,20 @@ python early hide:
|
||||
fadeout=fadeout,
|
||||
fadein=eval(p["fadein"]),
|
||||
channel=channel)
|
||||
|
||||
|
||||
def lint_play_sound(p, lint_play_music=lint_play_music):
|
||||
return lint_play_music(p, channel="sound")
|
||||
|
||||
renpy.statements.register('play sound',
|
||||
parse=parse_play_music,
|
||||
execute=execute_play_sound,
|
||||
lint=lint_play_music)
|
||||
lint=lint_play_sound)
|
||||
|
||||
def execute_queue_sound(p):
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 0
|
||||
channel = "sound"
|
||||
|
||||
renpy.sound.queue(eval(p["file"]), channel=channel)
|
||||
|
||||
@@ -278,7 +286,7 @@ python early hide:
|
||||
if p["channel"] is not None:
|
||||
channel = eval(p["channel"])
|
||||
else:
|
||||
channel = 0
|
||||
channel = "sound"
|
||||
|
||||
fadeout = eval(p["fadeout"]) or 0
|
||||
|
||||
@@ -334,7 +342,7 @@ python early hide:
|
||||
if not renpy.music.channel_defined(channel):
|
||||
renpy.error("channel %r is not defined" % channel)
|
||||
|
||||
lint_play_music(p)
|
||||
lint_play_music(p, channel)
|
||||
|
||||
def lint_stop_generic(p):
|
||||
channel = eval(p["channel"])
|
||||
@@ -439,7 +447,6 @@ python early hide:
|
||||
parse=parse_pause,
|
||||
lint=lint_pause,
|
||||
execute=execute_pause)
|
||||
|
||||
|
||||
|
||||
init -1200 python:
|
||||
@@ -453,3 +460,96 @@ init -1200 python:
|
||||
except:
|
||||
renpy.error('unable to evaluate %s %r' % (what, e))
|
||||
|
||||
##############################################################################
|
||||
# Screen-related statements.
|
||||
|
||||
python early hide:
|
||||
|
||||
def parse_show_call_screen(l):
|
||||
|
||||
# Parse a name.
|
||||
name = l.require(l.name)
|
||||
|
||||
# Parse a parameter list. (name -> expression string)
|
||||
parameters = { }
|
||||
|
||||
if l.match(r"\("):
|
||||
|
||||
while True:
|
||||
pname = l.name()
|
||||
if not pname:
|
||||
break
|
||||
|
||||
l.require(r"=")
|
||||
|
||||
expr = l.delimited_python(",)")
|
||||
|
||||
if not expr:
|
||||
l.error("expected expression.")
|
||||
|
||||
parameters[pname] = expr
|
||||
|
||||
if not l.match(r','):
|
||||
break
|
||||
|
||||
l.require(r'\)')
|
||||
l.expect_eol()
|
||||
|
||||
return dict(name=name, parameters=parameters)
|
||||
|
||||
def parse_hide_screen(l):
|
||||
name = l.require(l.name)
|
||||
|
||||
l.expect_eol()
|
||||
|
||||
return dict(name=name)
|
||||
|
||||
def execute_show_screen(p):
|
||||
|
||||
name = p["name"]
|
||||
parameters = p["parameters"]
|
||||
|
||||
kwargs = { }
|
||||
|
||||
for k, v in parameters.iteritems():
|
||||
kwargs[k] = eval(v)
|
||||
|
||||
renpy.show_screen(name, **kwargs)
|
||||
|
||||
def execute_call_screen(p):
|
||||
name = p["name"]
|
||||
parameters = p["parameters"]
|
||||
|
||||
kwargs = { }
|
||||
|
||||
for k, v in parameters.iteritems():
|
||||
kwargs[k] = eval(v)
|
||||
|
||||
store._return = renpy.call_screen(name, **kwargs)
|
||||
|
||||
def execute_hide_screen(p):
|
||||
name = p["name"]
|
||||
renpy.hide_screen(name)
|
||||
|
||||
def lint_screen(p):
|
||||
name = p["name"]
|
||||
if not renpy.has_screen(name):
|
||||
renpy.error("Screen %s does not exist." % name)
|
||||
|
||||
|
||||
renpy.statements.register("show screen",
|
||||
parse=parse_show_call_screen,
|
||||
execute=execute_show_screen,
|
||||
lint=lint_screen)
|
||||
|
||||
renpy.statements.register("call screen",
|
||||
parse=parse_show_call_screen,
|
||||
execute=execute_call_screen,
|
||||
lint=lint_screen)
|
||||
|
||||
renpy.statements.register("hide screen",
|
||||
parse=parse_hide_screen,
|
||||
execute=execute_hide_screen)
|
||||
|
||||
|
||||
|
||||
|
||||
+18
-13
@@ -22,10 +22,14 @@ init -1200 python hide:
|
||||
# Style Declarations #################################################
|
||||
|
||||
style.default = Style(None, help='root of style hierarchy')
|
||||
style.text = Style(style.default, help='style of text')
|
||||
|
||||
style.fixed = Style(style.default, help='fixed layouts')
|
||||
style.hbox = Style(style.default, help='horizontal boxes')
|
||||
style.vbox = Style(style.default, help='vertical boxes')
|
||||
|
||||
style.grid = Style(style.default, help='grid layouts')
|
||||
style.side = Style(style.default, help='side layouts')
|
||||
|
||||
style.window = Style(style.default, help='windows created with ui.window')
|
||||
|
||||
style.image_placement = Style(style.default, help='default placement of images on the screen')
|
||||
@@ -50,7 +54,8 @@ init -1200 python hide:
|
||||
style.menu_choice_chosen_button = Style(style.menu_choice_button, help='buttons containing chosen in-game menu choices')
|
||||
style.menu_window = Style(style.window, help='a window containing a menu')
|
||||
|
||||
style.input_text = Style(style.default, help='text of an input box')
|
||||
style.input = Style(style.default, help='style of an input control')
|
||||
style.input_text = Style(style.input, help='text of an input box')
|
||||
style.input_prompt = Style(style.default, help='prompt of an input box')
|
||||
style.input_window = Style(style.window, help='window of an input box')
|
||||
|
||||
@@ -58,8 +63,10 @@ init -1200 python hide:
|
||||
style.centered_text = Style(style.default, help='centered text')
|
||||
|
||||
style.imagemap = Style(style.image_placement, help='default style of imagemaps')
|
||||
style.imagemap_button = Style(style.default, help='default style of buttons inside imagemaps')
|
||||
|
||||
style.hotspot = Style(style.default, help='default style of hotspots inside imagemaps')
|
||||
style.hotbar = Style(style.default, help='default style of hotbars inside imagemaps')
|
||||
style.imagemap_button = style.hotspot
|
||||
|
||||
style.image_button = Style(style.default, help='default style of image buttons')
|
||||
style.image_button_image = Style(style.default, help='default style of images inside image buttons')
|
||||
|
||||
@@ -76,6 +83,8 @@ init -1200 python hide:
|
||||
style.list_spacer = Style(style.default)
|
||||
style.list_text = Style(style.default)
|
||||
|
||||
style.tile = Style(style.default, help='default style of tile')
|
||||
|
||||
# The base styles that can be customized by themes.
|
||||
|
||||
style.frame = Style(style.default, help='base style for frames.')
|
||||
@@ -213,16 +222,9 @@ init -1090 python:
|
||||
style.window.xfill = True
|
||||
style.window.yfill = False
|
||||
style.window.yminimum = 150 # Includes margins and padding.
|
||||
|
||||
style.window.xalign = 0.5
|
||||
style.window.yalign = 1.0
|
||||
|
||||
# Image placement.
|
||||
style.image_placement.xpos = 0.5
|
||||
style.image_placement.ypos = 1.0
|
||||
style.image_placement.xanchor = 0.5
|
||||
style.image_placement.yanchor = 1.0
|
||||
|
||||
# Dialogue
|
||||
style.say_label.bold = True
|
||||
style.say_vbox.spacing = 8
|
||||
@@ -238,7 +240,7 @@ init -1090 python:
|
||||
# Menus.
|
||||
style.menu_choice.idle_color = "#0ff"
|
||||
style.menu_choice.hover_color = "#ff0"
|
||||
style.input_text.color = "#ff0"
|
||||
style.input.color = "#ff0"
|
||||
|
||||
# Styles used by centered.
|
||||
style.centered_window.xalign = 0.5
|
||||
@@ -295,7 +297,10 @@ init -1090 python:
|
||||
style.list_text.color = "#000"
|
||||
style.list_text.size = 14
|
||||
style.list_spacer.xminimum = 15
|
||||
|
||||
|
||||
# Tile
|
||||
style.tile.clipping = True
|
||||
|
||||
|
||||
######################################################################
|
||||
|
||||
|
||||
+2
-6
@@ -275,7 +275,7 @@ init -1110 python hide:
|
||||
style.vscrollbar.hover_left_bar = img("rrvscrollbar", widget_hover, 0, 12)
|
||||
style.vscrollbar.hover_right_bar = img("rrvscrollbar", widget_hover, 0, 12)
|
||||
style.vscrollbar.hover_thumb = img("rrvscrollbar_thumb", widget_hover, None, None)
|
||||
|
||||
|
||||
@theme
|
||||
def roundrect(
|
||||
widget = (0, 60, 120, 255),
|
||||
@@ -286,10 +286,7 @@ init -1110 python hide:
|
||||
disabled_text = (200, 200, 200, 255),
|
||||
label = (255, 255, 255, 255),
|
||||
frame = (100, 150, 200, 255),
|
||||
window = (0, 0, 0, 192),
|
||||
mm_root = Solid((220, 235, 255, 255)),
|
||||
gm_root = Solid((220, 235, 255, 255)),
|
||||
|
||||
|
||||
text_size=None,
|
||||
small_text_size=None,
|
||||
less_rounded = False,
|
||||
@@ -299,7 +296,6 @@ init -1110 python hide:
|
||||
button_menu = None,
|
||||
rounded_window = True,
|
||||
outline_bars = False,
|
||||
|
||||
mm_root = None,
|
||||
gm_root = None):
|
||||
|
||||
|
||||
+4
-4
@@ -51,7 +51,7 @@ init -1120:
|
||||
|
||||
# Call this to replay the last bit of voice.
|
||||
def voice_replay():
|
||||
renpy.sound.play(_last_voice_play, channel=2)
|
||||
renpy.sound.play(_last_voice_play, channel="voice")
|
||||
|
||||
# Returns true if we can replay the voice.
|
||||
def voice_can_replay():
|
||||
@@ -70,10 +70,10 @@ init -1120:
|
||||
return
|
||||
|
||||
if _voice.play and not config.skipping:
|
||||
renpy.sound.play(_voice.play, channel=2)
|
||||
renpy.sound.play(_voice.play, channel="voice")
|
||||
store._last_voice_play = _voice.play
|
||||
elif not _voice.sustain:
|
||||
renpy.sound.stop(channel=2)
|
||||
renpy.sound.stop(channel="voice")
|
||||
store._last_voice_play = _voice.play
|
||||
|
||||
_voice.play = None
|
||||
@@ -83,7 +83,7 @@ init -1120:
|
||||
config.say_sustain_callbacks.append(voice_sustain)
|
||||
|
||||
def voice_afm_callback():
|
||||
return not renpy.sound.is_playing(channel=2)
|
||||
return not renpy.sound.is_playing(channel="voice")
|
||||
|
||||
config.afm_callback = voice_afm_callback
|
||||
|
||||
|
||||
+58
-26
@@ -1,30 +1,34 @@
|
||||
# This file contains code that helps support the development of Ren'Py
|
||||
# games.
|
||||
|
||||
# This file contains the developer screen, which contains tools that might
|
||||
# be of interest to people making Ren'Py games.
|
||||
screen _developer:
|
||||
window style "gm_root"
|
||||
|
||||
frame:
|
||||
style_group "_developer"
|
||||
|
||||
align (.025, .05)
|
||||
|
||||
has vbox:
|
||||
first_spacing 10
|
||||
|
||||
label "Developer Menu"
|
||||
|
||||
textbutton _(u"Return") action Return()
|
||||
textbutton _(u"Reload Game (Shift + R)") action ui.callsinnewcontext("_save_reload_game")
|
||||
textbutton _(u"Variable Viewer") action Jump("_debugger_screen")
|
||||
textbutton _(u"Theme Test") action Jump("_theme_test")
|
||||
textbutton _(u"Style Hierarchy") action Jump("_style_hierarchy")
|
||||
textbutton _(u"Image Location Picker") action Jump("_image_location_picker")
|
||||
textbutton _(u"Filename List") action Jump("_filename_list")
|
||||
|
||||
init python hide:
|
||||
style._developer_button = Style(style.button)
|
||||
style._developer_button.size_group = "_developer"
|
||||
|
||||
label _developer_screen:
|
||||
|
||||
python hide:
|
||||
|
||||
ui.window(style=style.gm_root)
|
||||
ui.null()
|
||||
|
||||
ui.frame(xpos=10, ypos=10, style=style.menu_frame)
|
||||
ui.vbox(box_first_spacing=10)
|
||||
layout.label(u"Developer Menu", None)
|
||||
|
||||
sg = "developer_menu"
|
||||
|
||||
layout.button(u"Return", None, clicked=ui.returns(True), size_group=sg)
|
||||
layout.button(u"Reload Game (Shift+R)", None, clicked=ui.callsinnewcontext("_save_reload_game"), size_group=sg)
|
||||
layout.button(u"Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
|
||||
layout.button(u"Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
|
||||
layout.button(u"Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
|
||||
layout.button(u"FPS Meter", None, clicked=ui.jumps("_fps_meter"), size_group=sg)
|
||||
layout.button(u"Image Location Picker", None, clicked=ui.jumps("_image_location_picker"), size_group=sg)
|
||||
|
||||
ui.close()
|
||||
ui.interact()
|
||||
call screen _developer
|
||||
|
||||
return
|
||||
|
||||
@@ -93,7 +97,7 @@ label _theme_test:
|
||||
return ""
|
||||
|
||||
toggle_var = True
|
||||
adj = ui.adjustment(100, 25, page=25)
|
||||
adj = ui.adjustment(100, 25, page=25, adjustable=True)
|
||||
|
||||
while True:
|
||||
|
||||
@@ -370,8 +374,8 @@ init python:
|
||||
sr = renpy.render(Solid("#0ff4"), w, h, st, at)
|
||||
rv.blit(sr, (minx, miny))
|
||||
|
||||
text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
|
||||
text.append("Cropping rectangle: %r" % ((minx, miny, w, h),))
|
||||
# text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
|
||||
text.append("Rectangle: %r" % ((minx, miny, w, h),))
|
||||
|
||||
if self.mouse:
|
||||
mx, my = self.mouse
|
||||
@@ -466,4 +470,32 @@ label _image_location_picker:
|
||||
# ...
|
||||
|
||||
renpy.jump("_image_location_picker")
|
||||
|
||||
label _filename_list:
|
||||
|
||||
python hide:
|
||||
import os
|
||||
f = file("files.txt", "w")
|
||||
|
||||
for dirname, dirs, files in os.walk(config.gamedir):
|
||||
|
||||
dirs.sort()
|
||||
files.sort()
|
||||
|
||||
for fn in files:
|
||||
fn = os.path.join(dirname, fn)
|
||||
fn = fn[len(config.gamedir) + 1:]
|
||||
print >>f, fn
|
||||
print fn
|
||||
|
||||
f.close()
|
||||
|
||||
renpy.launch_editor(["files.txt"], transient=1)
|
||||
|
||||
|
||||
jump _developer_screen
|
||||
|
||||
|
||||
init python:
|
||||
config.underlay.append(im.Tile("_transparent_tile.png"))
|
||||
|
||||
|
||||
@@ -188,8 +188,11 @@ init python:
|
||||
else:
|
||||
base += 1
|
||||
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
|
||||
try:
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
except:
|
||||
return base
|
||||
|
||||
# Processes a screenshot.
|
||||
def _file_picker_process_screenshot(s):
|
||||
return s
|
||||
|
||||
@@ -133,7 +133,7 @@ init python:
|
||||
a channel.
|
||||
"""
|
||||
|
||||
def __init__(self, name, mixer, enable='True', sound='None', channel=0):
|
||||
def __init__(self, name, mixer, enable='True', sound='None', channel="sound"):
|
||||
"""
|
||||
@param name: The name of this preference, as shown to the user.
|
||||
|
||||
@@ -360,15 +360,18 @@ init python hide:
|
||||
_VolumePreference(u"Music Volume",
|
||||
'music',
|
||||
'config.has_music')
|
||||
|
||||
_VolumePreference(u"Sound Volume",
|
||||
'sfx',
|
||||
'config.has_sound',
|
||||
'config.sample_sound')
|
||||
'config.sample_sound',
|
||||
'sound')
|
||||
|
||||
_VolumePreference(u'Voice Volume',
|
||||
'voice',
|
||||
'config.has_voice',
|
||||
'config.sample_voice',
|
||||
2)
|
||||
'voice')
|
||||
|
||||
_JumpPreference(u'Joystick...',
|
||||
'joystick_preferences_screen',
|
||||
|
||||
@@ -151,8 +151,11 @@ init python:
|
||||
else:
|
||||
base += 1
|
||||
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
|
||||
try:
|
||||
return base + int((int(filename) - 1) / per_page)
|
||||
except:
|
||||
return base
|
||||
|
||||
# Processes a screenshot.
|
||||
def _file_picker_process_screenshot(s):
|
||||
return s
|
||||
|
||||
@@ -77,12 +77,12 @@ init python:
|
||||
ime.button("Joystick", ui.jumps("joystick_preferences_screen"), False)
|
||||
|
||||
def play_sound():
|
||||
renpy.sound.play(config.sample_sound)
|
||||
renpy.music.play(config.sample_sound, channel="sound")
|
||||
|
||||
ime.button("Sound Test", play_sound, False)
|
||||
|
||||
def play_voice():
|
||||
renpy.sound.play(config.sample_sound, channel=2)
|
||||
renpy.music.play(config.sample_sound, channel="voice")
|
||||
|
||||
ime.button("Voice Test", play_voice, False)
|
||||
|
||||
@@ -124,11 +124,14 @@ init python:
|
||||
_preferences.set_volume('sfx', v / 128.0)
|
||||
def set_voice(v):
|
||||
_preferences.set_volume('voice', v / 128.0)
|
||||
|
||||
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
|
||||
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
|
||||
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
|
||||
|
||||
if config.has_music:
|
||||
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
|
||||
if config.has_sound:
|
||||
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
|
||||
if config.has_voice:
|
||||
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
|
||||
|
||||
ime.close()
|
||||
ui.interact(mouse="gamemenu")
|
||||
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('joystick_preferences')
|
||||
|
||||
label joystick_preferences_screen:
|
||||
|
||||
$ renpy.show_screen('joystick_preferences')
|
||||
$ ui.interact()
|
||||
|
||||
jump _noisy_return
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,19 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('load_save')
|
||||
|
||||
label load_screen:
|
||||
|
||||
$ renpy.show_screen('load')
|
||||
$ ui.interact()
|
||||
jump _noisy_return
|
||||
|
||||
label save_screen:
|
||||
|
||||
$ renpy.show_screen('save')
|
||||
$ ui.interact()
|
||||
jump _noisy_return
|
||||
|
||||
@@ -0,0 +1,14 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('main_menu')
|
||||
|
||||
label main_menu_screen:
|
||||
|
||||
$ renpy.show_screen("main_menu")
|
||||
$ ui.interact()
|
||||
|
||||
return
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python:
|
||||
|
||||
layout.provides('preferences')
|
||||
|
||||
label preferences_screen:
|
||||
|
||||
$ renpy.show_screen('preferences')
|
||||
$ ui.interact()
|
||||
|
||||
jump _noisy_return
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,11 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
# See LICENSE.txt for license details.
|
||||
|
||||
init python hide:
|
||||
|
||||
layout.provides('yesno_prompt')
|
||||
|
||||
def yesno_prompt(screen, message):
|
||||
return renpy.call_screen('yesno_prompt', message=message, yes_action=Return(True), no_action=Return(False))
|
||||
|
||||
layout.yesno_prompt = yesno_prompt
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 436 B |
@@ -1 +0,0 @@
|
||||
dist/console.exe
|
||||
+50
-32
@@ -9,6 +9,9 @@ import time
|
||||
import zlib
|
||||
import compileall
|
||||
import shutil
|
||||
import subprocess
|
||||
import makeupdate
|
||||
import time
|
||||
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
|
||||
@@ -20,7 +23,7 @@ def data(fn):
|
||||
if fn.startswith("renpy.app"):
|
||||
return rv
|
||||
|
||||
if fn.endswith(".rpy") or fn.endswith(".py") or fn.endswith(".txt"):
|
||||
if fn.endswith(".rpy") or fn.endswith(".rpym") or fn.endswith(".py") or fn.endswith(".txt"):
|
||||
rv = rv.replace("\n", "\r\n")
|
||||
rv = rv.replace("\r\r\n", "\r\n")
|
||||
|
||||
@@ -87,7 +90,11 @@ def tree(root):
|
||||
|
||||
if ".svn" in dirs:
|
||||
dirs.remove(".svn")
|
||||
|
||||
|
||||
if ".doctrees" in dirs:
|
||||
dirs.remove(".doctrees")
|
||||
|
||||
|
||||
for f in filenames:
|
||||
if f[-1] == '~' or f[0] == '.':
|
||||
continue
|
||||
@@ -113,41 +120,44 @@ def main():
|
||||
|
||||
prefix = sys.argv[1]
|
||||
|
||||
# Update the update-version.txt file.
|
||||
p = subprocess.Popen(["bzr", "revno"], stdout=subprocess.PIPE)
|
||||
revno = p.stdout.read().strip() + "-" + str(time.time())
|
||||
p.wait()
|
||||
|
||||
f = file("lib/update-version.txt", "w")
|
||||
f.write(revno + " base\n")
|
||||
f.close()
|
||||
|
||||
# Compile all the python files.
|
||||
compileall.compile_dir("renpy/", ddir=prefix + "/renpy/", force=1)
|
||||
|
||||
os.environ['RENPY_PATH_ELIDE'] = '/home/tom/ab/renpy:' + prefix
|
||||
|
||||
# Chmod the mac app.
|
||||
os.chmod("./renpy.app/Contents/MacOS/Ren'Py Launcher", 0755)
|
||||
|
||||
# Chmod down renpy.py, for now.
|
||||
os.chmod("renpy.py", 0644)
|
||||
|
||||
# Compile the various games
|
||||
for i in [ 'tutorial/game', 'launcher', 'template/game', 'the_question/game' ]:
|
||||
os.system("./renpy.sh --compile --game " + i)
|
||||
|
||||
|
||||
files = [ ]
|
||||
more_files = [ ]
|
||||
|
||||
files.append("CHANGELOG.txt")
|
||||
files.append("LICENSE.txt")
|
||||
files.extend(tree("common"))
|
||||
more_files.append("console.exe")
|
||||
files.extend(tree("launcher"))
|
||||
files.extend(tree("tutorial"))
|
||||
# files.extend(tree("dse"))
|
||||
files.extend(tree("the_question"))
|
||||
|
||||
# editor = tree("editor")
|
||||
# editor.remove("editor/scite.exe")
|
||||
# files.append("editor/scite.exe")
|
||||
# more_files.extend(editor)
|
||||
|
||||
more_files.extend(tree("jedit"))
|
||||
|
||||
# files.extend(tree("extras"))
|
||||
more_files.extend(tree("lib"))
|
||||
more_files.extend(tree("lib/linux-x86"))
|
||||
|
||||
|
||||
module_files = [
|
||||
"lib/pysdlsound/linmixer.py",
|
||||
"lib/pysdlsound/__init__.py",
|
||||
@@ -175,34 +185,30 @@ def main():
|
||||
"_renpybidi.c",
|
||||
"renpybidicore.c",
|
||||
"_renpybidi.pyx",
|
||||
"_renpy_pysdlgl.c",
|
||||
"_renpy_pysdlgl.pyx",
|
||||
"_renpy_tegl.c",
|
||||
"maketegl.py",
|
||||
"maketegl.txt",
|
||||
]
|
||||
|
||||
for i in module_files:
|
||||
files.append('module/' + i)
|
||||
|
||||
more_files.append('python25.dll')
|
||||
more_files.append('msvcr71.dll')
|
||||
files.extend(tree('renpy'))
|
||||
more_files.extend(tree('renpy.app'))
|
||||
more_files.append('renpy.code')
|
||||
more_files.append('renpy.exe')
|
||||
files.append('renpy.py')
|
||||
|
||||
more_files.append('python26.dll')
|
||||
more_files.append('msvcr90.dll')
|
||||
more_files.append('Microsoft.VC90.CRT.manifest')
|
||||
more_files.extend(tree('renpy.app'))
|
||||
more_files.append('renpy.exe')
|
||||
more_files.append("console.exe")
|
||||
more_files.append('renpy.sh')
|
||||
|
||||
files.extend(tree('template'))
|
||||
# files.extend(tree('tools'))
|
||||
files.extend(tree('doc'))
|
||||
|
||||
files.append('doc/index.html')
|
||||
files.append('doc/common.css')
|
||||
files.append('doc/docs.css')
|
||||
files.append('doc/monobook.css')
|
||||
files.append('doc/monobook2.css')
|
||||
files.append('doc/shared.css')
|
||||
files.extend(tree('doc/reference'))
|
||||
files.extend(tree('doc/tutorials'))
|
||||
files.extend(tree('doc/images'))
|
||||
|
||||
files.sort()
|
||||
more_files.sort()
|
||||
|
||||
@@ -211,7 +217,9 @@ def main():
|
||||
zipup("dists/" + prefix + "-sdk.zip", prefix, files + more_files)
|
||||
print "----"
|
||||
tarup("dists/" + prefix + "-sdk.tar.bz2", prefix, files + more_files)
|
||||
print "----"
|
||||
tarup("dists/" + prefix + "-source.tar.bz2", prefix, files)
|
||||
print "----"
|
||||
|
||||
# Make the 7zip.
|
||||
os.chdir("dists")
|
||||
@@ -224,13 +232,23 @@ def main():
|
||||
|
||||
os.system("7z a " + prefix + "-sdk.7z " + prefix)
|
||||
os.system("cat ../7z.sfx " + prefix + "-sdk.7z > " + prefix + "-sdk.7z.exe""")
|
||||
shutil.rmtree(prefix)
|
||||
os.unlink(prefix + "-sdk.7z")
|
||||
|
||||
|
||||
os.chdir("..")
|
||||
|
||||
if os.path.exists("updates/prerelease"):
|
||||
shutil.rmtree("updates/prerelease")
|
||||
|
||||
os.rename("dists/" + prefix, "updates/prerelease")
|
||||
os.unlink("updates/prerelease/lib/update-version.txt")
|
||||
|
||||
makeupdate.make_update("updates/prerelease", revno)
|
||||
|
||||
os.chmod("renpy.py", 0755)
|
||||
|
||||
print
|
||||
print "Did you remember to rebuild the exe after the last change?"
|
||||
print "Did you run me with renpython -OO?"
|
||||
print "Was ming using the right crt?"
|
||||
print "Did you update renpy.py and launcher/script_version.rpy?"
|
||||
print "Did you run with a RENPY_SCALE_FACTOR?"
|
||||
|
||||
|
||||
@@ -1,16 +0,0 @@
|
||||
#bodyContent {
|
||||
font-size: medium;
|
||||
background: #fff;
|
||||
margin-left: 20%;
|
||||
margin-right: 20%;
|
||||
padding: 1.5em;
|
||||
}
|
||||
|
||||
.editsection {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#bodyContent a.external {
|
||||
background: none;
|
||||
padding-right: 0px;
|
||||
}
|
||||
-19
@@ -1,19 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
wget http://www.renpy.org/w/skins/common/shared.css -O shared.css
|
||||
wget http://www.renpy.org/w/skins/monobook/main.css -O monobook.css
|
||||
wget 'http://www.renpy.org/w/index.php?title=MediaWiki:Common.css&usemsgcache=yes&action=raw&ctype=text/css&smaxage=18000' -O common.css
|
||||
wget 'http://www.renpy.org/w/index.php?title=MediaWiki:Monobook.css&usemsgcache=yes&action=raw&ctype=text/css&smaxage=18000' -O monobook2.css
|
||||
|
||||
rm -Rf www.renpy.org
|
||||
wget -e robots=off -m -I /wiki/renpy/doc/reference/,/wiki/renpy/doc/tutorials/,/w/images -m http://www.renpy.org/wiki/renpy/doc/index
|
||||
|
||||
rm -Rf images
|
||||
mkdir -p images
|
||||
cp `find www.renpy.org -name \*.png -type f` images
|
||||
|
||||
No jpgs yet.
|
||||
cp `find www.renpy.org -name \*.jpg -type f` images
|
||||
|
||||
rm -Rf reference tutorials
|
||||
python2.5 process.py
|
||||
-164
@@ -1,164 +0,0 @@
|
||||
#!/usr/bin/python2.4
|
||||
|
||||
import sys
|
||||
import os.path
|
||||
|
||||
# import xml.etree.ElementTree as elementtree
|
||||
# sys.modules['elementtree'] = elementtree
|
||||
|
||||
# from elementtree.ElementTree import ElementTree, Element, SubElement, tostring, fromstring
|
||||
# from elementtidy import TidyHTMLTreeBuilder
|
||||
|
||||
from xml.etree.ElementTree import ElementTree, Element, SubElement, tostring, fromstring
|
||||
from elementtidy import TidyHTMLTreeBuilder
|
||||
|
||||
# Removes everyhing we don't care about from the wikipages.
|
||||
def remove_crap(n):
|
||||
|
||||
classes = n.attrib.get("class", "").split()
|
||||
|
||||
if "editsection" in classes:
|
||||
return None
|
||||
if "printfooter" in classes:
|
||||
return None
|
||||
if "magnify" in classes:
|
||||
return None
|
||||
|
||||
|
||||
id = n.attrib.get("id", None)
|
||||
|
||||
if "catlinks" == id:
|
||||
return None
|
||||
|
||||
newchildren = [ ]
|
||||
for i in n:
|
||||
i = remove_crap(i)
|
||||
if i is not None:
|
||||
newchildren.append(i)
|
||||
|
||||
n[:] = newchildren
|
||||
|
||||
if n.tag == "a" and not n.text:
|
||||
n.text = "SPACE REMOVE ME PLEASE"
|
||||
|
||||
return n
|
||||
|
||||
def process(src, dst, nav):
|
||||
|
||||
if nav:
|
||||
nav = fromstring(nav)
|
||||
|
||||
base = "../" * (len(dst.split('/')) - 1)
|
||||
|
||||
if dst.startswith("./"):
|
||||
base = ""
|
||||
|
||||
# tree = TidyHTMLTreeBuilder.parse(src)
|
||||
|
||||
|
||||
code = file(src).read()
|
||||
code = code.replace(" ", u"\u00a0".encode("utf-8"))
|
||||
tree = fromstring(code)
|
||||
|
||||
XHTML = "{http://www.w3.org/1999/xhtml}"
|
||||
|
||||
for elem in tree.getiterator():
|
||||
if elem.tag.startswith(XHTML):
|
||||
elem.tag = elem.tag[len(XHTML):]
|
||||
|
||||
by_id = dict()
|
||||
|
||||
for n in tree.getiterator():
|
||||
if "id" in n.attrib:
|
||||
by_id[n.attrib["id"]] = n
|
||||
|
||||
html = Element("html")
|
||||
head = SubElement(html, "head")
|
||||
title = SubElement(head, "title")
|
||||
title.text = tree.findtext(".//title")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "shared.css")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "monobook.css")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "common.css")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "monobook2.css")
|
||||
head = SubElement(head, "link", rel="stylesheet", href=base + "docs.css")
|
||||
|
||||
body = SubElement(html, "body")
|
||||
# gw = SubElement(body, "div", id="globalWrapper")
|
||||
# cc = SubElement(gw, "div", id="column-content")
|
||||
# content = SubElement(cc, "div", id="content")
|
||||
|
||||
bc = by_id['bodyContent']
|
||||
body.append(bc)
|
||||
|
||||
bc.remove(by_id['siteSub'])
|
||||
bc.remove(by_id['contentSub'])
|
||||
bc.remove(by_id['jump-to-nav'])
|
||||
|
||||
for n in bc.findall(".//a"):
|
||||
if "href" in n.attrib:
|
||||
href = n.attrib['href']
|
||||
|
||||
if href.startswith("/wiki/Image:") or href.startswith("/w/"):
|
||||
n.attrib['href'] = 'http://www.renpy.org' + href
|
||||
continue
|
||||
|
||||
if href.startswith("#"):
|
||||
continue
|
||||
|
||||
if href.startswith("http:"):
|
||||
continue
|
||||
|
||||
href = href.replace("/wiki/renpy/doc/", base)
|
||||
|
||||
if "#" in href:
|
||||
href.replace("#", ".html#")
|
||||
else:
|
||||
href += ".html"
|
||||
|
||||
n.attrib['href'] = href
|
||||
|
||||
for n in bc.findall(".//img"):
|
||||
src = n.attrib["src"]
|
||||
src = base + "images" + src[src.rfind("/"):]
|
||||
n.attrib["src"] = src
|
||||
|
||||
|
||||
if nav:
|
||||
hr = Element("hr")
|
||||
bc[:] = [ nav ] + list(bc) + [ hr, nav ]
|
||||
|
||||
html = remove_crap(html)
|
||||
|
||||
doc = tostring(html)
|
||||
doc = doc.replace("SPACE REMOVE ME PLEASE", "")
|
||||
file(dst, "w").write(doc)
|
||||
|
||||
|
||||
def process_dir(src, dst, nav):
|
||||
try:
|
||||
os.makedirs(dst)
|
||||
except:
|
||||
pass
|
||||
|
||||
for fn in os.listdir(src):
|
||||
if os.path.isdir(src + "/" + fn):
|
||||
continue
|
||||
|
||||
if fn.endswith(".1"):
|
||||
continue
|
||||
|
||||
print src + "/" + fn
|
||||
|
||||
process(src + "/" + fn, dst + "/" + fn + ".html", nav)
|
||||
|
||||
nav = '<p class="docnav"><a href="../index.html">documentation index</a></p>'
|
||||
process_dir("www.renpy.org/wiki/renpy/doc/tutorials", "tutorials", nav)
|
||||
|
||||
nav = '<p class="docnav"><a href="../index.html">documentation index</a> ◦ <a href="Reference_Manual.html">reference manual</a> ◦ <a href="Function_Index.html">function index</a></p>'
|
||||
process_dir("www.renpy.org/wiki/renpy/doc/reference", "reference", nav)
|
||||
|
||||
nav = '<p class="docnav"><a href="../../index.html">documentation index</a> ◦ <a href="../Reference_Manual.html">reference manual</a> ◦ <a href="../Function_Index.html">function index</a></p>'
|
||||
process_dir("www.renpy.org/wiki/renpy/doc/reference/functions", "reference/functions", nav)
|
||||
|
||||
nav = ''
|
||||
process_dir("www.renpy.org/wiki/renpy/doc/", ".", nav)
|
||||
@@ -5,40 +5,7 @@
|
||||
import struct
|
||||
import sys
|
||||
import array
|
||||
|
||||
# The starting point of the resource segment in the file.
|
||||
RESOURCE_BASE=0x3600
|
||||
|
||||
# The virtual memory location the resource segment is loaded
|
||||
# to.
|
||||
RESOURCE_VIRTUAL=0x6000
|
||||
|
||||
# The offset of the field that tells us with the alignment need be.
|
||||
ALIGNMENT_FIELD = 0x130
|
||||
|
||||
# The start of the .rsrc segment header.
|
||||
RSRC_HEADER = 0x268
|
||||
|
||||
# Locations in the file where we need to patch in the resource
|
||||
# segment length.
|
||||
RESOURCE_LENGTH_PATCHES = [ 0x0184, RSRC_HEADER + 0x8 ]
|
||||
|
||||
# Locations in the file where we need to patch in the padded
|
||||
# resource segment length.
|
||||
RESOURCE_PADDED_PATCHES = [ RSRC_HEADER + 0x10 ]
|
||||
|
||||
# Locations in the file where we need to patch in the change in the
|
||||
# size of the resource segement (and hence the change in the file's
|
||||
# total size.)
|
||||
SIZE_DELTA_PATCHES = [ 0x148 ]
|
||||
|
||||
# A location in the file that will be checked to be sure it matches
|
||||
# RESOURCE_BASE.
|
||||
CHECK_ADDRESS = RSRC_HEADER + 0x14
|
||||
|
||||
# A location in the file that will be checked to make sure it matches
|
||||
# RESOURCE_VIRTUAL
|
||||
CHECK_ADDRESS2 = RSRC_HEADER + 0xc
|
||||
import pefile
|
||||
|
||||
# This class performs various operations on memory-loaded binary files,
|
||||
# including modifications.
|
||||
@@ -89,8 +56,7 @@ class BinFile(object):
|
||||
def substring(self, start, len):
|
||||
return self.a[start:start+len].tostring()
|
||||
|
||||
def __init__(self, fn):
|
||||
data = open(fn, "rb").read()
|
||||
def __init__(self, data):
|
||||
self.a = array.array('B')
|
||||
self.a.fromstring(data)
|
||||
|
||||
@@ -98,50 +64,53 @@ class BinFile(object):
|
||||
# These functions parse data out of the file. In these functions, offset is
|
||||
# relative to the start of the file.
|
||||
|
||||
# The virtual address of the resource segment.
|
||||
resource_virtual = 0
|
||||
|
||||
# This parses a data block out of the resources.
|
||||
def parse_data(offset):
|
||||
pe.seek(RESOURCE_BASE + offset)
|
||||
data_offset = pe.u32()
|
||||
data_len = pe.u32()
|
||||
code_page = pe.u32()
|
||||
pe.u32()
|
||||
def parse_data(bf, offset):
|
||||
bf.seek(offset)
|
||||
data_offset = bf.u32()
|
||||
data_len = bf.u32()
|
||||
code_page = bf.u32()
|
||||
bf.u32()
|
||||
|
||||
l = [ ]
|
||||
|
||||
pe.seek(data_offset + RESOURCE_BASE - RESOURCE_VIRTUAL)
|
||||
bf.seek(data_offset - resource_virtual)
|
||||
for i in range(data_len):
|
||||
l.append(chr(pe.u8()))
|
||||
l.append(chr(bf.u8()))
|
||||
|
||||
return (code_page, "".join(l))
|
||||
|
||||
# This parses a resource directory.
|
||||
def parse_directory(offset):
|
||||
def parse_directory(bf, offset):
|
||||
|
||||
pe.seek(RESOURCE_BASE + offset)
|
||||
char = pe.u32()
|
||||
timedate = pe.u32()
|
||||
major = pe.u16()
|
||||
minor = pe.u16()
|
||||
n_named = pe.u16()
|
||||
n_id = pe.u16()
|
||||
bf.seek(offset)
|
||||
char = bf.u32()
|
||||
timedate = bf.u32()
|
||||
major = bf.u16()
|
||||
minor = bf.u16()
|
||||
n_named = bf.u16()
|
||||
n_id = bf.u16()
|
||||
|
||||
entries = [ ]
|
||||
|
||||
for i in range(n_named + n_id):
|
||||
entries.append((pe.u32(), pe.u32()))
|
||||
entries.append((bf.u32(), bf.u32()))
|
||||
|
||||
rv = { }
|
||||
|
||||
for name, value in entries:
|
||||
|
||||
if name & 0x80000000:
|
||||
pe.seek((name & 0x7fffffff) + RESOURCE_BASE)
|
||||
name = pe.name()
|
||||
bf.seek((name & 0x7fffffff))
|
||||
name = bf.name()
|
||||
|
||||
if value & 0x80000000:
|
||||
value = parse_directory(value & 0x7fffffff)
|
||||
value = parse_directory(bf, value & 0x7fffffff)
|
||||
else:
|
||||
value = parse_data(value)
|
||||
value = parse_data(bf, value)
|
||||
|
||||
rv[name] = value
|
||||
|
||||
@@ -182,8 +151,6 @@ class Packer(object):
|
||||
self.entries_offset = len(head)
|
||||
|
||||
return self.pack_dict(d, 0) + self.entries + self.data
|
||||
|
||||
|
||||
|
||||
def pack_name(self, s):
|
||||
rv = self.data_offset + len(self.data)
|
||||
@@ -204,7 +171,7 @@ class Packer(object):
|
||||
|
||||
daddr = len(self.data) + self.data_offset
|
||||
|
||||
self.entries += struct.pack("<IIII", daddr + RESOURCE_VIRTUAL, len(data), codepage, 0)
|
||||
self.entries += struct.pack("<IIII", daddr + resource_virtual, len(data), codepage, 0)
|
||||
self.data += data
|
||||
|
||||
# if len(self.data) % 1 == 1:
|
||||
@@ -212,9 +179,6 @@ class Packer(object):
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
|
||||
def pack_dict(self, d, offset):
|
||||
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
|
||||
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
|
||||
@@ -245,7 +209,7 @@ class Packer(object):
|
||||
# This loads in an icon file, and returns a dictionary that is suitable for
|
||||
# use in the resources of an exe file.
|
||||
def load_icon(fn):
|
||||
f = BinFile(fn)
|
||||
f = BinFile(file(fn, "rb").read())
|
||||
|
||||
f.seek(0)
|
||||
f.u16()
|
||||
@@ -289,51 +253,73 @@ def load_icon(fn):
|
||||
# This is the main function that should be called externally, that copies over
|
||||
# the icons.
|
||||
def change_icons(oldexe, icofn):
|
||||
global pe
|
||||
pe = BinFile(oldexe)
|
||||
global resource_virtual
|
||||
|
||||
# Check that RESOURCE_BASE and RESOURCE_VIRTUAL are still valid.
|
||||
pe.seek(CHECK_ADDRESS)
|
||||
if pe.u32() != RESOURCE_BASE:
|
||||
raise Exception("RESOURCE_BASE is no longer correct. Please check all relocations.")
|
||||
pe = pefile.PE(oldexe)
|
||||
|
||||
pe.seek(CHECK_ADDRESS2)
|
||||
if pe.u32() != RESOURCE_VIRTUAL:
|
||||
raise Exception("RESOURCE_VIRTUAL is no longer correct. Please check all relocations.")
|
||||
for s in pe.sections:
|
||||
if s.Name == ".rsrc\0\0\0":
|
||||
rsrc_section = s
|
||||
break
|
||||
else:
|
||||
raise Exception("Couldn't find resource section.")
|
||||
|
||||
resources = parse_directory(0)
|
||||
# show_resources(resources, "")
|
||||
base = rsrc_section.PointerToRawData
|
||||
resource_virtual = rsrc_section.VirtualAddress
|
||||
|
||||
physize = rsrc_section.SizeOfRawData
|
||||
virsize = rsrc_section.Misc_VirtualSize
|
||||
|
||||
f = file(oldexe, "rb")
|
||||
f.seek(base)
|
||||
data = f.read(physize)
|
||||
f.close()
|
||||
|
||||
bf = BinFile(data)
|
||||
|
||||
resources = parse_directory(bf, 0)
|
||||
# show_resources(resources, "")
|
||||
resources.update(load_icon(icofn))
|
||||
# show_resources(resources, "")
|
||||
# show_resources(resources, "")
|
||||
|
||||
rsrc = Packer().pack(resources)
|
||||
rsrc_len = len(rsrc)
|
||||
|
||||
pe.seek(ALIGNMENT_FIELD)
|
||||
alignment = pe.u32()
|
||||
|
||||
alignment = pe.OPTIONAL_HEADER.SectionAlignment
|
||||
|
||||
# print "Alignment is", alignment
|
||||
|
||||
if len(rsrc) % alignment:
|
||||
pad = alignment - (len(rsrc) % alignment)
|
||||
padding = "RENPYVNE" * (pad / 8 + 1)
|
||||
padding = padding[:pad]
|
||||
rsrc += padding
|
||||
|
||||
padded_len = len(rsrc)
|
||||
|
||||
for addr in RESOURCE_LENGTH_PATCHES:
|
||||
pe.set_u32(addr, rsrc_len)
|
||||
newsize = len(rsrc)
|
||||
|
||||
rsrc_section.Misc_VirtualSize += newsize - virsize
|
||||
rsrc_section.Misc_PhysicalAddress += newsize - virsize
|
||||
rsrc_section.Misc += newsize - virsize
|
||||
rsrc_section.SizeOfRawData += newsize - physize
|
||||
|
||||
pe.OPTIONAL_HEADER.SizeOfInitializedData += newsize - physize
|
||||
|
||||
for addr in RESOURCE_PADDED_PATCHES:
|
||||
pe.seek(addr)
|
||||
size_delta = padded_len - pe.u32()
|
||||
pe.set_u32(addr, padded_len)
|
||||
# Resource size.
|
||||
pe.OPTIONAL_HEADER.DATA_DIRECTORY[2].Size += newsize - virsize
|
||||
|
||||
for addr in SIZE_DELTA_PATCHES:
|
||||
pe.seek(addr)
|
||||
pe.set_u32(addr, pe.u32() + size_delta)
|
||||
# Compute the total size of the image.
|
||||
total_size = 0
|
||||
|
||||
for i in pe.sections:
|
||||
|
||||
|
||||
return pe.tostring()[:RESOURCE_BASE] + rsrc
|
||||
sec_size = i.Misc_VirtualSize
|
||||
sec_size = sec_size - (sec_size % alignment) + alignment
|
||||
print sec_size
|
||||
|
||||
total_size += sec_size
|
||||
|
||||
pe.OPTIONAL_HEADER.SizeOfImage = total_size
|
||||
|
||||
return pe.write()[:base] + rsrc
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
@@ -0,0 +1,536 @@
|
||||
import os
|
||||
import os.path
|
||||
import zipfile
|
||||
import tarfile
|
||||
import time
|
||||
import sys
|
||||
import struct
|
||||
import zlib
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
|
||||
import binascii
|
||||
import change_icon
|
||||
|
||||
import argparse
|
||||
|
||||
# The directory containing the project that we'll be distributing.
|
||||
project_path = None
|
||||
|
||||
# The path to the Ren'Py base directory.
|
||||
renpy_base = None
|
||||
|
||||
# A function that is called to give information about what is going
|
||||
# on now.
|
||||
def info(title, body):
|
||||
return
|
||||
|
||||
# A function that is called to give a progress report.
|
||||
def progress(title, total, amount):
|
||||
amount += 1
|
||||
|
||||
if amount % 25 == 0:
|
||||
print title, amount, "of", total
|
||||
|
||||
# A translation function.
|
||||
def _(s):
|
||||
return s
|
||||
|
||||
# These are files that are ignored wherever they are found in a
|
||||
# distribution.
|
||||
ignored_files = (
|
||||
"thumbs.db",
|
||||
"traceback.txt",
|
||||
"errors.txt",
|
||||
"files.txt",
|
||||
"saves"
|
||||
)
|
||||
|
||||
# These are files (and directories) that are ignored when found in
|
||||
# the root directory of the distribution.
|
||||
root_ignored_files = (
|
||||
"common",
|
||||
"renpy",
|
||||
"renpy.code",
|
||||
"python23.dll",
|
||||
"python24.dll",
|
||||
"python25.dll",
|
||||
"msvcr71.dll",
|
||||
"lib",
|
||||
"iliad-icon.png",
|
||||
"manifest.xml",
|
||||
"icon.ico",
|
||||
"icon.icns",
|
||||
"launcherinfo.py",
|
||||
"archived",
|
||||
)
|
||||
|
||||
# Extensions that should be made executable.
|
||||
executable_extensions = (
|
||||
"MacOS",
|
||||
"so",
|
||||
"dylib",
|
||||
".sh",
|
||||
"python",
|
||||
"python.real",
|
||||
)
|
||||
|
||||
class MyZipFile(zipfile.ZipFile):
|
||||
"""
|
||||
Modified ZipFile class that can insert a file into the archive,
|
||||
using a supplied ZipInfo object. Code comes from the writestr
|
||||
and write methods of ZipFile.
|
||||
"""
|
||||
|
||||
def write_file_with_zipinfo(self, filename, zinfo, compress_type=None):
|
||||
"""Put the bytes from filename into the archive under the name
|
||||
arcname."""
|
||||
st = os.stat(filename)
|
||||
|
||||
if compress_type is None:
|
||||
zinfo.compress_type = self.compression
|
||||
else:
|
||||
zinfo.compress_type = compress_type
|
||||
|
||||
zinfo.file_size = st.st_size
|
||||
zinfo.flag_bits = 0x00
|
||||
zinfo.header_offset = self.fp.tell() # Start of header bytes
|
||||
|
||||
self._writecheck(zinfo)
|
||||
self._didModify = True
|
||||
|
||||
fp = open(filename, "rb")
|
||||
|
||||
# Must overwrite CRC and sizes with correct data later
|
||||
zinfo.CRC = CRC = 0
|
||||
zinfo.compress_size = compress_size = 0
|
||||
zinfo.file_size = file_size = 0
|
||||
|
||||
self.fp.write(zinfo.FileHeader())
|
||||
|
||||
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
|
||||
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
|
||||
zlib.DEFLATED, -15)
|
||||
else:
|
||||
cmpr = None
|
||||
while 1:
|
||||
buf = fp.read(1024 * 64)
|
||||
if not buf:
|
||||
break
|
||||
file_size = file_size + len(buf)
|
||||
CRC = binascii.crc32(buf, CRC)
|
||||
if cmpr:
|
||||
buf = cmpr.compress(buf)
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
fp.close()
|
||||
if cmpr:
|
||||
buf = cmpr.flush()
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
zinfo.compress_size = compress_size
|
||||
else:
|
||||
zinfo.compress_size = file_size
|
||||
|
||||
zinfo.CRC = CRC
|
||||
zinfo.file_size = file_size
|
||||
|
||||
# Seek backwards and write CRC and file sizes
|
||||
position = self.fp.tell() # Preserve current position in file
|
||||
self.fp.seek(zinfo.header_offset + 14, 0)
|
||||
self.fp.write(struct.pack("<lLL", zinfo.CRC, zinfo.compress_size,
|
||||
zinfo.file_size))
|
||||
|
||||
self.fp.seek(position, 0)
|
||||
self.filelist.append(zinfo)
|
||||
self.NameToInfo[zinfo.filename] = zinfo
|
||||
|
||||
def tree(
|
||||
src,
|
||||
dest,
|
||||
exclude_suffix=[ ".pyc", "~", ".bak", ".old", ".new" ],
|
||||
exclude_prefix=[ "#", "." ],
|
||||
exclude_files = set(ignored_files),
|
||||
root_exclude_prefix = [ ],
|
||||
root_exclude_suffix = [ ".py", ".sh", ".app" ],
|
||||
root_exclude_files = set(root_ignored_files),
|
||||
root=False):
|
||||
|
||||
"""
|
||||
Returns a list of source-filename, destination-filename pairs.
|
||||
"""
|
||||
|
||||
if dest[0] != "/":
|
||||
raise Exception("Destination must begin with /: %r" % dest)
|
||||
|
||||
src = src.rstrip('/')
|
||||
dest = dest.rstrip('/')
|
||||
|
||||
def include(fn, is_root):
|
||||
"""
|
||||
Returns True if the file should be included in the list of
|
||||
files we are copying.
|
||||
"""
|
||||
|
||||
for i in exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in exclude_files:
|
||||
return False
|
||||
|
||||
if not root or not is_root:
|
||||
return True
|
||||
|
||||
for i in root_exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in root_exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in root_exclude_files:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
rv = [ ]
|
||||
|
||||
# Walk the tree, including what is necessary.
|
||||
for srcdir, dirs, files in os.walk(src):
|
||||
|
||||
is_root = (srcdir == src)
|
||||
|
||||
srcdir += "/"
|
||||
destdir = dest + srcdir[len(src):]
|
||||
destdir.replace("\\", "/")
|
||||
|
||||
rv.append((srcdir, destdir))
|
||||
|
||||
for fn in files:
|
||||
|
||||
if not include(fn, is_root):
|
||||
continue
|
||||
|
||||
sfn = srcdir + fn
|
||||
dfn = destdir + fn
|
||||
|
||||
rv.append((sfn, dfn))
|
||||
|
||||
dirs[:] = [ i for i in dirs if include(i, is_root) ]
|
||||
|
||||
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def make_zip(t, filename, files, file_data):
|
||||
"""
|
||||
This creates `filename`.zip, containing `files`, placed in the
|
||||
`filename` directory. `file_data` is a map from source file to
|
||||
replacement data.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project_path), filename)
|
||||
|
||||
zf = MyZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
for i, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, i)
|
||||
|
||||
if os.path.isdir(fn):
|
||||
continue
|
||||
|
||||
zi = zipfile.ZipInfo(filename + an)
|
||||
|
||||
s = os.stat(fn)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
for i in executable_extensions:
|
||||
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
|
||||
zi.external_attr = long(0100777) << 16
|
||||
break
|
||||
else:
|
||||
zi.external_attr = long(0100666) << 16
|
||||
|
||||
if fn in file_data:
|
||||
data = file_data[fn]
|
||||
zf.writestr(zi, data)
|
||||
else:
|
||||
zf.write_file_with_zipinfo(fn, zi)
|
||||
|
||||
zf.close()
|
||||
|
||||
def make_tar(t, filename, files):
|
||||
"""
|
||||
Makes a tarfile, as above.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project_path), filename)
|
||||
|
||||
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
|
||||
tf.dereference = True
|
||||
|
||||
for j, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, j)
|
||||
|
||||
info = tf.gettarinfo(fn, filename + an)
|
||||
|
||||
perms = 0666
|
||||
|
||||
if info.isdir():
|
||||
perms = 0777
|
||||
|
||||
for i in executable_extensions:
|
||||
if fn.endswith(i):
|
||||
perms = 0777
|
||||
|
||||
info.mode = perms
|
||||
info.uid = 1000
|
||||
info.gid = 1000
|
||||
info.uname = "renpy"
|
||||
info.gname = "renpy"
|
||||
|
||||
if info.isreg():
|
||||
tf.addfile(info, file(fn, "rb"))
|
||||
else:
|
||||
tf.addfile(info)
|
||||
|
||||
tf.close()
|
||||
|
||||
|
||||
def distribute(
|
||||
_project_path,
|
||||
_renpy_base,
|
||||
base_name,
|
||||
executable_name,
|
||||
ignore_extensions,
|
||||
documentation_extensions,
|
||||
build_windows,
|
||||
build_linux,
|
||||
build_mac,
|
||||
build_all):
|
||||
|
||||
global project_path
|
||||
global renpy_base
|
||||
project_path = _project_path
|
||||
renpy_base = _renpy_base
|
||||
|
||||
base_name = base_name.encode("utf-8")
|
||||
executable_name = executable_name.encode("utf-8")
|
||||
ignore_extensions = ignore_extensions.encode("utf-8")
|
||||
documentation_extensions = documentation_extensions.encode("utf-8")
|
||||
|
||||
# Convert some of these to more useful formats.
|
||||
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
|
||||
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
|
||||
|
||||
# Scan for the files we want to include in the various distributions.
|
||||
info(_(u"Scanning..."), "")
|
||||
|
||||
# Files included in the various distributions.
|
||||
multi_files = [ ]
|
||||
win_files = [ ]
|
||||
linux_files = [ ]
|
||||
mac_files = [ ]
|
||||
|
||||
# A map from source file name to replacement data to be placed in
|
||||
# that file.
|
||||
file_data = { }
|
||||
|
||||
|
||||
######################################################################
|
||||
# Multi files.
|
||||
|
||||
rb = renpy_base.replace("\\", "/") + "/"
|
||||
|
||||
# Project files.
|
||||
multi_files.extend(tree(project_path, "/", root=True, exclude_suffix=ignore_extensions))
|
||||
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
|
||||
|
||||
# Renpy files.
|
||||
multi_files.extend(tree(rb + "common", "/common"))
|
||||
multi_files.extend(tree(rb + "renpy", "/renpy"))
|
||||
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
|
||||
|
||||
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
|
||||
"""
|
||||
Add a script_version file if it does not already exist, and if the
|
||||
extension is allowed by the game.
|
||||
"""
|
||||
|
||||
for a, b in multi_files:
|
||||
if b == "/game/" + fn:
|
||||
return
|
||||
|
||||
for i in ignore_extensions:
|
||||
if fn.endswith(i):
|
||||
return
|
||||
|
||||
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
|
||||
|
||||
add_script_version("script_version.rpy")
|
||||
add_script_version("script_version.rpyc")
|
||||
|
||||
|
||||
######################################################################
|
||||
# Windows files.
|
||||
|
||||
if build_windows or build_all:
|
||||
|
||||
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
|
||||
win_files.append((rb + "python26.dll", "/python26.dll"))
|
||||
win_files.append((rb + "msvcr90.dll", "/msvcr90.dll"))
|
||||
win_files.append((rb + "Microsoft.VC90.CRT.manifest", "/Microsoft.VC90.CRT.manifest"))
|
||||
|
||||
win_files.append((rb + "lib", "/lib"))
|
||||
win_files.extend(tree(rb + "lib/windows-x86", "/lib/windows-x86"))
|
||||
|
||||
if os.path.exists(project_path + "/icon.ico"):
|
||||
file_data[rb + "renpy.exe"] = change_icon.change_icons(
|
||||
rb + "renpy.exe",
|
||||
project_path + "/icon.ico",
|
||||
)
|
||||
|
||||
|
||||
######################################################################
|
||||
# Linux files.
|
||||
|
||||
if build_linux or build_all:
|
||||
|
||||
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
|
||||
linux_files.append((rb + "lib", "/lib"))
|
||||
linux_files.append((rb + "lib/python", "/lib/python"))
|
||||
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
|
||||
|
||||
# Warning: The tar.bz2 builder doesn't support file_data.
|
||||
|
||||
|
||||
######################################################################
|
||||
# Mac (non-app) files.
|
||||
|
||||
if build_mac or build_all:
|
||||
mac_files = tree(rb + "renpy.app",
|
||||
"/" + executable_name + ".app")
|
||||
|
||||
# Rename executable.
|
||||
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
|
||||
|
||||
# Plist file.
|
||||
quoted_name = executable_name.replace("&", "&").replace("<", "<")
|
||||
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
|
||||
|
||||
# Launcher script.
|
||||
quoted_name = executable_name.replace("\"", "\\\"")
|
||||
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
|
||||
|
||||
# Icon file.
|
||||
if os.path.exists(project_path + "/icon.icns"):
|
||||
icon_data = file(project_path + "/icon.icns", "rb").read()
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
|
||||
|
||||
|
||||
######################################################################
|
||||
# Now, build the various distributions.
|
||||
|
||||
if build_windows:
|
||||
make_zip(
|
||||
_(u"Building Windows..."),
|
||||
base_name + "-win32",
|
||||
multi_files + win_files,
|
||||
file_data)
|
||||
|
||||
if build_linux:
|
||||
make_tar(
|
||||
_(u"Building Linux..."),
|
||||
base_name + "-linux-x86",
|
||||
multi_files + linux_files)
|
||||
|
||||
|
||||
if build_mac:
|
||||
|
||||
# Reorganize the files so all the non application files live inside
|
||||
# the application. If there's documentation involved, then it
|
||||
# lives in both places.
|
||||
macapp_files = [ ]
|
||||
|
||||
for fn, an in multi_files + mac_files:
|
||||
if not an.startswith("/" + executable_name + ".app"):
|
||||
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
|
||||
macapp_files.append((fn, new_an))
|
||||
|
||||
if an.rindex('/') == 0:
|
||||
for i in documentation_extensions:
|
||||
if fn.endswith(i):
|
||||
macapp_files.append((fn, an))
|
||||
break
|
||||
else:
|
||||
macapp_files.append((fn, an))
|
||||
|
||||
make_zip(
|
||||
_(u"Building Macintosh..."),
|
||||
base_name + "-mac",
|
||||
macapp_files,
|
||||
file_data)
|
||||
|
||||
|
||||
if build_all:
|
||||
make_zip(
|
||||
_(u"Building Combined..."),
|
||||
base_name + "-all",
|
||||
multi_files + win_files + linux_files + mac_files,
|
||||
file_data)
|
||||
|
||||
def main():
|
||||
|
||||
ap = argparse.ArgumentParser(description="Prepare a Ren'Py game for distribution.")
|
||||
|
||||
ap.add_argument("project_path", type=str, help="The path to the directory containing the project.")
|
||||
ap.add_argument("base_name", type=str, help="The base name of the archive files produced.")
|
||||
ap.add_argument("executable_name", type=str, help="The name of the executables produced.")
|
||||
ap.add_argument("--renpy-base", type=str, default=None, help="The path to the Ren'Py distribution.")
|
||||
|
||||
ap.add_argument("--ignore-extensions", type=str, default="~ .bak", help="A space-separated list of extensions to ignore.")
|
||||
ap.add_argument("--documentation-extensions", type=str, default="txt html", help="A space-separated list of extensions to treat as documentation.")
|
||||
|
||||
ap.add_argument("--build-windows", action="store_true", default=False, help="Build the Windows distribution.")
|
||||
ap.add_argument("--build-mac", action="store_true", default=False, help="Build the Mac OS X distribution.")
|
||||
ap.add_argument("--build-linux", action="store_true", default=False, help="Build the Windows distribution.")
|
||||
ap.add_argument("--build-all", action="store_true", default=False, help="Build the All Platforms distribution.")
|
||||
|
||||
args = ap.parse_args()
|
||||
|
||||
renpy_base = args.renpy_base
|
||||
if renpy_base is None:
|
||||
renpy_base = os.path.dirname(os.path.dirname(os.path.abspath(sys.argv[0])))
|
||||
|
||||
distribute(
|
||||
args.project_path,
|
||||
renpy_base,
|
||||
base_name=args.base_name,
|
||||
executable_name=args.executable_name,
|
||||
ignore_extensions=args.ignore_extensions,
|
||||
documentation_extensions=args.documentation_extensions,
|
||||
build_windows=args.build_windows,
|
||||
build_mac=args.build_mac,
|
||||
build_linux=args.build_linux,
|
||||
build_all=args.build_all)
|
||||
|
||||
if __name__ == "__main__":
|
||||
main()
|
||||
+19
-462
@@ -1,236 +1,21 @@
|
||||
# This file contains the code needed to build a Ren'Py distribution.
|
||||
|
||||
init python:
|
||||
import os
|
||||
import os.path
|
||||
import zipfile
|
||||
import tarfile
|
||||
import time
|
||||
import sys
|
||||
import struct
|
||||
import zlib
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
init 12 python:
|
||||
|
||||
import binascii
|
||||
|
||||
import pefile
|
||||
|
||||
# These are files that are ignored wherever they are found in a
|
||||
# distribution.
|
||||
ignored_files = (
|
||||
"thumbs.db",
|
||||
"traceback.txt",
|
||||
"errors.txt",
|
||||
"saves"
|
||||
)
|
||||
import distribute
|
||||
|
||||
# These are files (and directories) that are ignored when found in
|
||||
# the root directory of the distribution.
|
||||
root_ignored_files = (
|
||||
"common",
|
||||
"renpy",
|
||||
"renpy.code",
|
||||
"python23.dll",
|
||||
"python24.dll",
|
||||
"python25.dll",
|
||||
"msvcr71.dll",
|
||||
"lib",
|
||||
"iliad-icon.png",
|
||||
"manifest.xml",
|
||||
"icon.ico",
|
||||
"icon.icns",
|
||||
"launcherinfo.py",
|
||||
"archived",
|
||||
)
|
||||
distribute.progress = progress
|
||||
distribute.info = info
|
||||
distribute._ = _
|
||||
|
||||
# Extensions that should be made executable.
|
||||
executable_extensions = (
|
||||
"MacOS",
|
||||
"so",
|
||||
"dylib",
|
||||
".sh",
|
||||
"python",
|
||||
"python.real",
|
||||
)
|
||||
|
||||
|
||||
def tree(
|
||||
src,
|
||||
dest,
|
||||
exclude_suffix=[ ".pyc", "~", ".bak" ],
|
||||
exclude_prefix=[ "#", "." ],
|
||||
exclude_files = set(ignored_files),
|
||||
root_exclude_prefix = [ ],
|
||||
root_exclude_suffix = [ ".py", ".sh", ".app" ],
|
||||
root_exclude_files = set(root_ignored_files),
|
||||
root=False):
|
||||
|
||||
"""
|
||||
Returns a list of source-filename, destination-filename pairs.
|
||||
"""
|
||||
|
||||
if dest[0] != "/":
|
||||
raise Exception("Destination must begin with /: %r" % dest)
|
||||
|
||||
src = src.rstrip('/')
|
||||
dest = dest.rstrip('/')
|
||||
|
||||
def include(fn, is_root):
|
||||
"""
|
||||
Returns True if the file should be included in the list of
|
||||
files we are copying.
|
||||
"""
|
||||
|
||||
for i in exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in exclude_files:
|
||||
return False
|
||||
|
||||
if not root or not is_root:
|
||||
return True
|
||||
|
||||
for i in root_exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in root_exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
if fn in root_exclude_files:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
rv = [ ]
|
||||
|
||||
# Walk the tree, including what is necessary.
|
||||
for srcdir, dirs, files in os.walk(src):
|
||||
|
||||
is_root = (srcdir == src)
|
||||
|
||||
srcdir += "/"
|
||||
destdir = dest + srcdir[len(src):]
|
||||
destdir.replace("\\", "/")
|
||||
|
||||
rv.append((srcdir, destdir))
|
||||
|
||||
for fn in files:
|
||||
|
||||
if not include(fn, is_root):
|
||||
continue
|
||||
|
||||
sfn = srcdir + fn
|
||||
dfn = destdir + fn
|
||||
|
||||
rv.append((sfn, dfn))
|
||||
|
||||
dirs[:] = [ i for i in dirs if include(i, is_root) ]
|
||||
|
||||
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def make_zip(t, filename, files, file_data):
|
||||
"""
|
||||
This creates `filename`.zip, containing `files`, placed in the
|
||||
`filename` directory. `file_data` is a map from source file to
|
||||
replacement data.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project.path), filename)
|
||||
|
||||
zf = MyZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
for i, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, i)
|
||||
|
||||
if os.path.isdir(fn):
|
||||
continue
|
||||
|
||||
zi = zipfile.ZipInfo(filename + an)
|
||||
|
||||
s = os.stat(fn)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
for i in executable_extensions:
|
||||
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
|
||||
zi.external_attr = long(0100777) << 16
|
||||
break
|
||||
else:
|
||||
zi.external_attr = long(0100666) << 16
|
||||
|
||||
if fn in file_data:
|
||||
data = file_data[fn]
|
||||
zf.writestr(zi, data)
|
||||
else:
|
||||
zf.write_file_with_zipinfo(fn, zi)
|
||||
|
||||
zf.close()
|
||||
|
||||
def make_tar(t, filename, files):
|
||||
"""
|
||||
Makes a tarfile, as above.
|
||||
"""
|
||||
|
||||
files.sort(key=lambda a : a[1])
|
||||
progress_len = len(files)
|
||||
|
||||
fn = os.path.join(os.path.dirname(project.path), filename)
|
||||
|
||||
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
|
||||
tf.dereference = True
|
||||
|
||||
for j, (fn, an) in enumerate(files):
|
||||
|
||||
progress(t, progress_len, j)
|
||||
|
||||
info = tf.gettarinfo(fn, filename + an)
|
||||
|
||||
perms = 0666
|
||||
|
||||
if info.isdir():
|
||||
perms = 0777
|
||||
|
||||
for i in executable_extensions:
|
||||
if fn.endswith(i):
|
||||
perms = 0777
|
||||
|
||||
info.mode = perms
|
||||
info.uid = 1000
|
||||
info.gid = 1000
|
||||
info.uname = "renpy"
|
||||
info.gname = "renpy"
|
||||
|
||||
if info.isreg():
|
||||
tf.addfile(info, file(fn, "rb"))
|
||||
else:
|
||||
tf.addfile(info)
|
||||
|
||||
tf.close()
|
||||
|
||||
|
||||
def dist_exists(fn):
|
||||
"""
|
||||
Returns true if the given file exists in the renpy directory.
|
||||
"""
|
||||
|
||||
|
||||
return os.path.exists(os.path.join(config.renpy_base, fn))
|
||||
|
||||
|
||||
|
||||
label distribute:
|
||||
|
||||
call lint
|
||||
@@ -370,173 +155,18 @@ label distribute:
|
||||
|
||||
project.save()
|
||||
|
||||
base_name = base_name.encode("utf-8")
|
||||
executable_name = executable_name.encode("utf-8")
|
||||
ignore_extensions = ignore_extensions.encode("utf-8")
|
||||
documentation_extensions = documentation_extensions.encode("utf-8")
|
||||
|
||||
# Convert some of these to more useful formats.
|
||||
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
|
||||
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
|
||||
|
||||
# Scan for the files we want to include in the various distributions.
|
||||
info(_(u"Scanning..."), "")
|
||||
|
||||
# Files included in the various distributions.
|
||||
multi_files = [ ]
|
||||
win_files = [ ]
|
||||
linux_files = [ ]
|
||||
mac_files = [ ]
|
||||
|
||||
# A map from source file name to replacement data to be placed in
|
||||
# that file.
|
||||
file_data = { }
|
||||
|
||||
|
||||
######################################################################
|
||||
# Multi files.
|
||||
|
||||
rb = config.renpy_base.replace("\\", "/") + "/"
|
||||
|
||||
|
||||
|
||||
|
||||
# Project files.
|
||||
multi_files.extend(tree(project.path, "/", root=True, exclude_suffix=ignore_extensions))
|
||||
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
|
||||
|
||||
# Renpy files.
|
||||
multi_files.extend(tree(rb + "common", "/common"))
|
||||
multi_files.extend(tree(rb + "renpy", "/renpy"))
|
||||
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
|
||||
|
||||
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
|
||||
"""
|
||||
Add a script_version file if it does not already exist, and if the
|
||||
extension is allowed by the game.
|
||||
"""
|
||||
|
||||
for a, b in multi_files:
|
||||
if b == "/game/" + fn:
|
||||
return
|
||||
|
||||
for i in ignore_extensions:
|
||||
if fn.endswith(i):
|
||||
return
|
||||
|
||||
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
|
||||
|
||||
add_script_version("script_version.rpy")
|
||||
add_script_version("script_version.rpyc")
|
||||
|
||||
|
||||
######################################################################
|
||||
# Windows files.
|
||||
|
||||
if build_windows or build_all:
|
||||
|
||||
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
|
||||
win_files.append((rb + "renpy.code", "/renpy.code"))
|
||||
win_files.append((rb + "python25.dll", "/python25.dll"))
|
||||
win_files.append((rb + "msvcr71.dll", "/msvcr71.dll"))
|
||||
|
||||
if os.path.exists(project.path + "/icon.ico"):
|
||||
file_data[rb + "renpy.exe"] = pefile.change_icons(
|
||||
rb + "renpy.exe",
|
||||
project.path + "/icon.ico",
|
||||
)
|
||||
|
||||
|
||||
######################################################################
|
||||
# Linux files.
|
||||
|
||||
if build_linux or build_all:
|
||||
|
||||
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
|
||||
linux_files.append((rb + "lib", "/lib"))
|
||||
linux_files.append((rb + "lib/python", "/lib/python"))
|
||||
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
|
||||
|
||||
# Warning: The tar.bz2 builder doesn't support file_data.
|
||||
|
||||
distribute.distribute(
|
||||
project.path,
|
||||
config.renpy_base,
|
||||
base_name=base_name,
|
||||
executable_name=executable_name,
|
||||
ignore_extensions=ignore_extensions,
|
||||
documentation_extensions=documentation_extensions,
|
||||
build_windows=build_windows,
|
||||
build_mac=build_mac,
|
||||
build_linux=build_linux,
|
||||
build_all=build_all)
|
||||
|
||||
######################################################################
|
||||
# Mac (non-app) files.
|
||||
|
||||
if build_mac or build_all:
|
||||
mac_files = tree(rb + "renpy.app",
|
||||
"/" + executable_name + ".app")
|
||||
|
||||
# Rename executable.
|
||||
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
|
||||
|
||||
# Plist file.
|
||||
quoted_name = executable_name.replace("&", "&").replace("<", "<")
|
||||
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
|
||||
|
||||
# Launcher script.
|
||||
quoted_name = executable_name.replace("\"", "\\\"")
|
||||
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
|
||||
|
||||
# Icon file.
|
||||
if os.path.exists(project.path + "/icon.icns"):
|
||||
icon_data = file(project.path + "/icon.icns", "rb").read()
|
||||
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
|
||||
|
||||
|
||||
######################################################################
|
||||
# Now, build the various distributions.
|
||||
|
||||
if build_windows:
|
||||
make_zip(
|
||||
_(u"Building Windows..."),
|
||||
base_name + "-win32",
|
||||
multi_files + win_files,
|
||||
file_data)
|
||||
|
||||
if build_linux:
|
||||
make_tar(
|
||||
_(u"Building Linux..."),
|
||||
base_name + "-linux-x86",
|
||||
multi_files + linux_files)
|
||||
|
||||
|
||||
if build_mac:
|
||||
|
||||
# Reorganize the files so all the non application files live inside
|
||||
# the application. If there's documentation involved, then it
|
||||
# lives in both places.
|
||||
macapp_files = [ ]
|
||||
|
||||
for fn, an in multi_files + mac_files:
|
||||
if not an.startswith("/" + executable_name + ".app"):
|
||||
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
|
||||
macapp_files.append((fn, new_an))
|
||||
|
||||
if an.rindex('/') == 0:
|
||||
for i in documentation_extensions:
|
||||
if fn.endswith(i):
|
||||
macapp_files.append((fn, an))
|
||||
break
|
||||
else:
|
||||
macapp_files.append((fn, an))
|
||||
|
||||
make_zip(
|
||||
_(u"Building Macintosh..."),
|
||||
base_name + "-mac",
|
||||
macapp_files,
|
||||
file_data)
|
||||
|
||||
|
||||
if build_all:
|
||||
make_zip(
|
||||
_(u"Building Combined..."),
|
||||
base_name + "-all",
|
||||
multi_files + win_files + linux_files + mac_files,
|
||||
file_data)
|
||||
|
||||
# Report success to the user.
|
||||
set_tooltip(_(u"Thank you for choosing Ren'Py."))
|
||||
|
||||
@@ -544,7 +174,7 @@ label distribute:
|
||||
ui.vbox()
|
||||
|
||||
title(_(u"Success"))
|
||||
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site."))
|
||||
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, and add it to {a=http://games.renpy.org}games.renpy.org{/a}."))
|
||||
|
||||
ui.null(height=20)
|
||||
|
||||
@@ -553,76 +183,3 @@ label distribute:
|
||||
ui.close()
|
||||
interact()
|
||||
|
||||
|
||||
init python:
|
||||
|
||||
class MyZipFile(zipfile.ZipFile):
|
||||
"""
|
||||
Modified ZipFile class that can insert a file into the archive,
|
||||
using a supplied ZipInfo object. Code comes from the writestr
|
||||
and write methods of ZipFile.
|
||||
"""
|
||||
|
||||
|
||||
def write_file_with_zipinfo(self, filename, zinfo, compress_type=None):
|
||||
"""Put the bytes from filename into the archive under the name
|
||||
arcname."""
|
||||
st = os.stat(filename)
|
||||
|
||||
if compress_type is None:
|
||||
zinfo.compress_type = self.compression
|
||||
else:
|
||||
zinfo.compress_type = compress_type
|
||||
|
||||
zinfo.file_size = st.st_size
|
||||
zinfo.flag_bits = 0x00
|
||||
zinfo.header_offset = self.fp.tell() # Start of header bytes
|
||||
|
||||
self._writecheck(zinfo)
|
||||
self._didModify = True
|
||||
|
||||
fp = open(filename, "rb")
|
||||
|
||||
# Must overwrite CRC and sizes with correct data later
|
||||
zinfo.CRC = CRC = 0
|
||||
zinfo.compress_size = compress_size = 0
|
||||
zinfo.file_size = file_size = 0
|
||||
|
||||
self.fp.write(zinfo.FileHeader())
|
||||
|
||||
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
|
||||
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
|
||||
zlib.DEFLATED, -15)
|
||||
else:
|
||||
cmpr = None
|
||||
while 1:
|
||||
buf = fp.read(1024 * 64)
|
||||
if not buf:
|
||||
break
|
||||
file_size = file_size + len(buf)
|
||||
CRC = binascii.crc32(buf, CRC)
|
||||
if cmpr:
|
||||
buf = cmpr.compress(buf)
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
fp.close()
|
||||
if cmpr:
|
||||
buf = cmpr.flush()
|
||||
compress_size = compress_size + len(buf)
|
||||
self.fp.write(buf)
|
||||
zinfo.compress_size = compress_size
|
||||
else:
|
||||
zinfo.compress_size = file_size
|
||||
|
||||
zinfo.CRC = CRC
|
||||
zinfo.file_size = file_size
|
||||
|
||||
# Seek backwards and write CRC and file sizes
|
||||
position = self.fp.tell() # Preserve current position in file
|
||||
self.fp.seek(zinfo.header_offset + 14, 0)
|
||||
self.fp.write(struct.pack("<lLL", zinfo.CRC, zinfo.compress_size,
|
||||
zinfo.file_size))
|
||||
|
||||
self.fp.seek(position, 0)
|
||||
self.filelist.append(zinfo)
|
||||
self.NameToInfo[zinfo.filename] = zinfo
|
||||
|
||||
@@ -221,6 +221,27 @@ init 11 python:
|
||||
|
||||
interact()
|
||||
|
||||
def pauseinfo(t, message):
|
||||
"""
|
||||
Displays an error to the user, and lets him click to return to
|
||||
`target`.
|
||||
"""
|
||||
|
||||
set_tooltip("")
|
||||
|
||||
screen()
|
||||
|
||||
ui.vbox()
|
||||
title(t)
|
||||
text(message)
|
||||
|
||||
ui.null(height=20)
|
||||
|
||||
button(_(u"Ok"), ui.returns(True), None)
|
||||
ui.close()
|
||||
|
||||
interact()
|
||||
|
||||
def info(t, message):
|
||||
"""
|
||||
Displays an informational message to the user, and immediately
|
||||
|
||||
@@ -100,6 +100,9 @@ init -1 python hide:
|
||||
## Set this to False if the game does not have any sound effects.
|
||||
config.sound = False
|
||||
|
||||
# Disable opengl.
|
||||
config.gl_enable = False
|
||||
|
||||
python early:
|
||||
config.save_directory = "launcher-2"
|
||||
|
||||
|
||||
+3872
-302
File diff suppressed because it is too large
Load Diff
@@ -4,6 +4,11 @@ init python:
|
||||
import sys
|
||||
import platform
|
||||
import subprocess
|
||||
|
||||
# Set the projects directory to None if it no longer exists.
|
||||
if persistent.projects_directory is not None:
|
||||
if not os.path.isdir(persistent.projects_directory):
|
||||
persistent.projects_directory = None
|
||||
|
||||
ZWSP = u"\u200B"
|
||||
|
||||
@@ -220,7 +225,7 @@ label launch:
|
||||
set_tooltip(_(u"%s has been launched.") % project.name.capitalize())
|
||||
|
||||
store.game_proc = proc
|
||||
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,47 @@
|
||||
def k(s):
|
||||
s = s.replace(" ", "")
|
||||
s = s.replace(":", "")
|
||||
s = s.replace("\n", "")
|
||||
|
||||
return int(s, 16)
|
||||
|
||||
modulus = k("""
|
||||
00:c2:e6:31:c6:7d:b3:cf:57:12:91:cf:b4:2c:9d:
|
||||
25:17:cf:21:f8:ac:5b:1d:c1:95:56:9d:1c:1c:d5:
|
||||
eb:67:ca:0a:a4:3f:e5:9c:6c:10:6e:4a:7a:2c:c2:
|
||||
d6:e3:3f:84:6d:b1:6f:70:3d:05:4e:06:91:3c:51:
|
||||
28:3f:b1:26:a5:be:6e:a6:14:a1:09:95:87:10:4d:
|
||||
c3:4b:44:fd:e0:a6:9d:f8:1f:50:ca:8a:0d:fd:86:
|
||||
7d:39:74:af:af:4e:05:8b:bd:93:b5:9b:6a:85:ca:
|
||||
1e:47:25:ca:f1:31:47:10:3e:a2:26:79:d2:00:34:
|
||||
f4:c5:a8:db:b6:36:2b:70:ef:14:8c:44:41:02:11:
|
||||
64:31:d4:d8:cd:7b:a7:e1:af:25:2c:a4:31:fb:84:
|
||||
c7:bc:6e:7c:fb:6a:46:5d:ee:bb:5f:74:96:a1:fe:
|
||||
13:79:55:e8:c4:74:77:1c:ea:6a:8e:a8:cb:89:da:
|
||||
20:db:88:18:e5:4a:f9:93:43:03:53:c3:d8:a3:2c:
|
||||
73:ea:8c:64:55:da:cf:a5:c7:11:70:ce:d4:51:3c:
|
||||
2c:19:06:3c:23:0c:d6:02:a5:95:28:b7:b0:34:1f:
|
||||
5d:32:38:e0:01:f2:12:b5:b2:8f:6b:83:83:06:6c:
|
||||
e0:ca:ec:e5:45:3e:75:79:f4:bf:47:e2:56:cd:8a:
|
||||
7b:cc:c7:0d:14:af:00:f6:e0:64:e2:30:a3:6c:ed:
|
||||
05:1e:33:9a:88:8b:0d:31:48:2b:02:65:61:4b:cd:
|
||||
84:90:c5:83:ba:93:1f:b7:78:7f:ec:4e:e9:bc:02:
|
||||
03:86:c2:a9:00:87:4c:e1:bb:d8:e7:b2:12:a6:9b:
|
||||
ab:9f:24:6f:6d:fe:09:60:22:d9:45:c2:20:55:70:
|
||||
27:9d:3a:84:fb:57:9a:d3:d0:d2:d3:18:25:8c:40:
|
||||
f8:2c:15:98:de:2e:2d:be:b4:dd:6e:24:2b:07:0b:
|
||||
21:08:a6:db:30:df:5c:7f:50:6f:be:b7:2e:40:28:
|
||||
58:85:89:de:4e:c7:66:af:fc:05:1c:c7:4d:d1:d2:
|
||||
fa:2c:00:1a:0e:47:5f:30:b6:e6:90:fe:99:96:42:
|
||||
4d:17:d3:13:36:7b:76:1c:36:c6:31:f3:a8:b0:9c:
|
||||
33:a1:b3:e9:40:51:b9:29:1d:b4:36:2a:20:0e:c0:
|
||||
f7:fb:a9:db:18:e0:67:ca:5d:d7:46:03:17:32:04:
|
||||
35:24:5a:fe:0a:1e:7b:96:8b:0a:fb:3c:f6:94:92:
|
||||
ab:d8:7d:ed:e4:2b:64:d7:ab:8d:11:89:e3:80:9d:
|
||||
28:59:da:de:6f:55:30:30:78:9a:06:30:5b:a4:ff:
|
||||
7a:70:49:b6:8c:9a:66:c0:a8:77:74:ca:f5:02:05:
|
||||
63:8c:83
|
||||
""")
|
||||
|
||||
exponent = 0x10001
|
||||
|
||||
+7
-3
@@ -83,7 +83,7 @@ label top:
|
||||
_(u"Visit the Ren'Py games list, at http://games.renpy.org."))
|
||||
|
||||
button(_(u"Quit"),
|
||||
renpy.quit,
|
||||
ui.jumps("launcher_quit"),
|
||||
_(u"Causes the launcher to exit."))
|
||||
|
||||
button(_(u"Options"),
|
||||
@@ -105,11 +105,14 @@ label top:
|
||||
ui.null()
|
||||
|
||||
ui.null()
|
||||
|
||||
|
||||
|
||||
ui.close()
|
||||
ui.close()
|
||||
|
||||
if update_allowed:
|
||||
ui.key("U", Jump("update"))
|
||||
|
||||
interact()
|
||||
|
||||
# ProcessBehavior can return True, which sends us here.
|
||||
@@ -133,7 +136,8 @@ label renpy_games_list:
|
||||
set_tooltip(_(u"Now showing the Ren'Py Games List in your web browser."))
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
label launcher_quit:
|
||||
label confirm_quit:
|
||||
$ renpy.quit()
|
||||
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
init -999:
|
||||
$ config.script_version = (6, 10, 2)
|
||||
$ config.script_version = (6, 11, 1)
|
||||
|
||||
|
||||
+29
-21
@@ -1,8 +1,13 @@
|
||||
init python:
|
||||
LAUNCHER_RPYS = set(['options.rpy', 'strings.rpy', 'transupdate.rpy', 'choose_theme.rpy', 'archiver.rpy', 'project.rpy', 'script_version.rpy', 'new.rpy', 'themes_data.rpy', 'opts.rpy', 'interface.rpy', 'projectsdir.rpy', 'distribute.rpy', 'script.rpy', 'editor.rpy'])
|
||||
LAUNCHER_RPYS = set(['options.rpy', 'strings.rpy', 'transupdate.rpy', 'choose_theme.rpy', 'archiver.rpy', 'project.rpy', 'script_version.rpy', 'new.rpy', 'updater.rpy', 'themes_data.rpy', 'opts.rpy', 'interface.rpy', 'projectsdir.rpy', 'update_interface.rpy', 'distribute.rpy', 'script.rpy', 'editor.rpy'])
|
||||
|
||||
TRANSLATION_STRINGS = [
|
||||
|
||||
u"Graphics Acceleration",
|
||||
u"Automatically Choose",
|
||||
u"Prefer Software Renderer",
|
||||
u"Prefer OpenGL Renderer",
|
||||
u"Continue",
|
||||
u"Are you sure?",
|
||||
u"Are you sure you want to delete this save?",
|
||||
u"Are you sure you want to overwrite your save?",
|
||||
@@ -64,14 +69,13 @@ init python:
|
||||
u"Joystick...",
|
||||
u"Joystick Configuration",
|
||||
u"Voice Volume",
|
||||
u"Developer Menu",
|
||||
u"Return to the developer menu",
|
||||
u"Reload Game (Shift+R)",
|
||||
u"Reload Game (Shift + R)",
|
||||
u"Variable Viewer",
|
||||
u"Return to the developer menu",
|
||||
u"Theme Test",
|
||||
u"Style Hierarchy",
|
||||
u"FPS Meter",
|
||||
u"Image Location Picker",
|
||||
u"Filename List",
|
||||
u"Done",
|
||||
u"Auto",
|
||||
u"Quick",
|
||||
@@ -104,6 +108,16 @@ init python:
|
||||
u"Choose Theme",
|
||||
u"Please choose a color scheme for your project.",
|
||||
u"Choose Color Scheme",
|
||||
u"Base Name",
|
||||
u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\".",
|
||||
u"Executable Name",
|
||||
u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.",
|
||||
u"Ignore Extensions",
|
||||
u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.",
|
||||
u"Documentation Extensions",
|
||||
u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.",
|
||||
u"Thank you for choosing Ren'Py.",
|
||||
u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, and add it to {a=http://games.renpy.org}games.renpy.org{/a}.",
|
||||
u"Building Distributions",
|
||||
u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nPlease also check {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?",
|
||||
u"Base Name:",
|
||||
@@ -125,21 +139,6 @@ init python:
|
||||
u"Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms.",
|
||||
u"Build",
|
||||
u"Start building the distributions.",
|
||||
u"Base Name",
|
||||
u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\".",
|
||||
u"Executable Name",
|
||||
u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.",
|
||||
u"Ignore Extensions",
|
||||
u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.",
|
||||
u"Documentation Extensions",
|
||||
u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.",
|
||||
u"Scanning...",
|
||||
u"Building Windows...",
|
||||
u"Building Linux...",
|
||||
u"Building Macintosh...",
|
||||
u"Building Combined...",
|
||||
u"Thank you for choosing Ren'Py.",
|
||||
u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site.",
|
||||
u"The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed.",
|
||||
u"Choose Editor",
|
||||
u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}.",
|
||||
@@ -154,6 +153,7 @@ init python:
|
||||
u"Something with that name already exists in the projects directory.",
|
||||
u"Creating Project",
|
||||
u"Please wait while we create the project.",
|
||||
u"Could not create the project directory. The error was: %s",
|
||||
u"%s Launcher",
|
||||
u"Launcher Options",
|
||||
u"Using RENPY_EDITOR",
|
||||
@@ -177,7 +177,10 @@ init python:
|
||||
u"Choose Projects Directory",
|
||||
u"Please choose the directory containing your projects.",
|
||||
u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py.",
|
||||
u"Tutorial Game",
|
||||
u"Launches the Ren'Py tutorial game.",
|
||||
u"Update Ren'Py",
|
||||
u"Updates Ren'Py to the latest version.",
|
||||
u"Now showing the Ren'Py documentation in your web browser.",
|
||||
u"Now showing the Ren'Py Games List in your web browser.",
|
||||
u"Launch",
|
||||
@@ -204,6 +207,11 @@ init python:
|
||||
u"Change Ren'Py launcher options.",
|
||||
u"Ren'Py Help",
|
||||
u"Open the Ren'Py documentation in a web browser.",
|
||||
u"Tutorial Game",
|
||||
u"Retrieving catalog",
|
||||
u"Checking files",
|
||||
u"Making directories.",
|
||||
u"Downloading updated files",
|
||||
u"Renaming files",
|
||||
u"Fixing permissions.",
|
||||
]
|
||||
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
# This is an early version of an interface for the updater. For now, we just
|
||||
# assume that the user wants to update the prerelease channel, and the
|
||||
# base tag.
|
||||
|
||||
init python:
|
||||
import os
|
||||
import time
|
||||
|
||||
version_fn = os.path.join(config.basedir, "lib", "update-version.txt")
|
||||
update_allowed = os.path.exists(version_fn)
|
||||
|
||||
label update:
|
||||
|
||||
python hide:
|
||||
|
||||
try:
|
||||
info("Checking for update...", "")
|
||||
|
||||
old_version = file(version_fn, "rb").read()
|
||||
updater = Updater(config.basedir, 'http://update.renpy.org/renpy/updates/prerelease', [ 'base' ])
|
||||
|
||||
# Check the version.
|
||||
version, verbose_version = updater.check_version(old_version)
|
||||
|
||||
if version is None:
|
||||
pauseinfo("Up To Date", "Your version of Ren'Py is up to date.")
|
||||
renpy.jump("top")
|
||||
|
||||
|
||||
if not yesno("Update Available", "Would you like to update to %s?" % verbose_version):
|
||||
renpy.jump("top")
|
||||
|
||||
# If we've made it this far, the user has decided that he wants
|
||||
# to try an update.
|
||||
|
||||
for what, amount, limit in updater.step():
|
||||
progress(what, limit, amount)
|
||||
|
||||
f = file(version_fn, "wb")
|
||||
f.write(version)
|
||||
f.close()
|
||||
|
||||
pauseinfo("Update complete.", "The update has finished. Ren'Py will now restart.")
|
||||
|
||||
if sys.platform == "win32" and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = subprocess.Popen([sys.argv[0], config.basedir])
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], config.basedir])
|
||||
|
||||
renpy.quit()
|
||||
|
||||
|
||||
except UpdateException, e:
|
||||
error('The update has failed, with the error message: %s' % e.args[0])
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,328 @@
|
||||
init python:
|
||||
|
||||
import urllib2
|
||||
import bz2
|
||||
import os
|
||||
import hashlib
|
||||
import public
|
||||
|
||||
class UpdateException(Exception):
|
||||
"""
|
||||
The exception that we return if the update fails.
|
||||
"""
|
||||
|
||||
pass
|
||||
|
||||
class Updater(object):
|
||||
"""
|
||||
A class that attempts to update a tree of files, with a reasonable
|
||||
degree of safety, security, speed, and progress reporting.
|
||||
"""
|
||||
|
||||
def __init__(self, local, remote, tags):
|
||||
"""
|
||||
Create a new updater.
|
||||
|
||||
`local`
|
||||
The name of the local directory where the files are stored.
|
||||
`remote`
|
||||
The remote url base.
|
||||
`tags`
|
||||
A list of tags to update.
|
||||
"""
|
||||
|
||||
self.local = local
|
||||
self.remote = remote
|
||||
|
||||
# The remote version we're upgrading to.
|
||||
self.version = None
|
||||
|
||||
# A list of directory names.
|
||||
self.directories = [ ]
|
||||
|
||||
# A list of file, bz2-size, adler32 tuples.
|
||||
self.files = [ ]
|
||||
|
||||
# Xbit files.
|
||||
self.xbit = [ ]
|
||||
|
||||
# The tags we use.
|
||||
self.tags = set(tags)
|
||||
|
||||
def snarf(self, url):
|
||||
"""
|
||||
Gets the url as a string.
|
||||
"""
|
||||
|
||||
url = self.remote + "/" + url
|
||||
|
||||
try:
|
||||
u = urllib2.urlopen(url, None, 5)
|
||||
return u.read()
|
||||
except Exception, e:
|
||||
raise UpdateException("Could not download %r: %r" % (url, e))
|
||||
|
||||
def retrieve(self, relative):
|
||||
"""
|
||||
Downloads the bz2-compressed file, and then decompresses it into
|
||||
relative.new.
|
||||
"""
|
||||
|
||||
bz = os.path.join(self.local, relative + ".new.bz2")
|
||||
new = os.path.join(self.local, relative + ".new")
|
||||
|
||||
url = self.remote + "/" + relative + ".bz2"
|
||||
|
||||
try:
|
||||
u = urllib2.urlopen(url, None, 5)
|
||||
|
||||
f = file(bz, "wb")
|
||||
f.write(u.read())
|
||||
f.close()
|
||||
|
||||
u.close()
|
||||
|
||||
bzf = bz2.BZ2File(bz, "rb")
|
||||
f = file(new, "wb")
|
||||
|
||||
while True:
|
||||
buf = bzf.read(1024 * 1024)
|
||||
|
||||
if not buf:
|
||||
break
|
||||
|
||||
f.write(buf)
|
||||
|
||||
f.close()
|
||||
bzf.close()
|
||||
|
||||
os.unlink(bz)
|
||||
|
||||
except Exception, e:
|
||||
raise UpdateException("Could not download %r: %r" % (url, e))
|
||||
|
||||
|
||||
def check_version(self, version):
|
||||
"""
|
||||
Checks to see if version is still up to date. Returns a new-version,
|
||||
verbose-version string. new-version is an internal representation
|
||||
of the version being downloaded, while verbose-version is a
|
||||
string that can be presented to the user.
|
||||
|
||||
The `version` argument should be given the new-version returned
|
||||
from the last successful update. new-version is None if we are
|
||||
up to date.
|
||||
"""
|
||||
|
||||
remote_version = self.snarf("version")
|
||||
|
||||
self.version, verbose_version = remote_version.split("\n", 1)
|
||||
self.version += " " + " ".join(sorted(self.tags))
|
||||
|
||||
if self.version.strip() == version.strip():
|
||||
return None, verbose_version
|
||||
else:
|
||||
return self.version, verbose_version
|
||||
|
||||
def verify_hash(self, relative, digest):
|
||||
"""
|
||||
Verifies that the file `relative` has the hash value `digest`.
|
||||
"""
|
||||
|
||||
fn = os.path.join(self.local, relative)
|
||||
|
||||
if not os.path.exists(fn):
|
||||
return False
|
||||
|
||||
hash = hashlib.sha256()
|
||||
|
||||
try:
|
||||
f = file(fn, "rb")
|
||||
|
||||
while True:
|
||||
data = f.read(1024 * 1024)
|
||||
|
||||
if not data:
|
||||
break
|
||||
|
||||
if not "renpy.app" in fn:
|
||||
if fn.endswith(".rpy") or fn.endswith(".rpym") or fn.endswith(".py") or fn.endswith(".txt"):
|
||||
data = data.replace("\n", "\r\n")
|
||||
data = data.replace("\r\r\n", "\r\n")
|
||||
|
||||
hash.update(data)
|
||||
|
||||
f.close()
|
||||
|
||||
except:
|
||||
return False
|
||||
|
||||
return hash.hexdigest() == digest
|
||||
|
||||
|
||||
def get_catalog(self):
|
||||
"""
|
||||
Downloads the catalog file from the server, checking the signature
|
||||
as necessary.
|
||||
"""
|
||||
|
||||
self.retrieve("catalog1")
|
||||
catalog_fn = os.path.join(self.local, "catalog1.new")
|
||||
|
||||
verified = False
|
||||
|
||||
try:
|
||||
hash = hashlib.sha256()
|
||||
|
||||
f = file(catalog_fn, "rb")
|
||||
|
||||
# Read control information.
|
||||
for l in f:
|
||||
if l[0] == "-":
|
||||
break
|
||||
|
||||
hash.update(l)
|
||||
|
||||
l = l[:-1]
|
||||
|
||||
a = l.split("\t")
|
||||
|
||||
if a[0] == "file":
|
||||
cmd, digest, size, tag, name = a
|
||||
|
||||
if tag in self.tags:
|
||||
self.files.append((name, digest, int(size)))
|
||||
|
||||
elif a[0] == "dir":
|
||||
cmd, tag, name = a
|
||||
|
||||
if tag in self.tags:
|
||||
self.directories.append(name)
|
||||
|
||||
elif a[0] == "xbit":
|
||||
cmd, name = a
|
||||
self.xbit.append(name)
|
||||
|
||||
else:
|
||||
raise UpdateException("Unknown upgrade command: %r" % l)
|
||||
|
||||
# Compute the unsigned message.
|
||||
unsigned = int("01" + hash.hexdigest(), 16)
|
||||
|
||||
for l in f:
|
||||
a = l[:-1].split("\t")
|
||||
|
||||
if a[0] != "signature":
|
||||
continue
|
||||
|
||||
signature = int(a[1], 16)
|
||||
if pow(signature, public.exponent, public.modulus) == unsigned:
|
||||
verified = True
|
||||
|
||||
f.close()
|
||||
os.unlink(catalog_fn)
|
||||
|
||||
except UpdateException:
|
||||
raise
|
||||
except Exception, e:
|
||||
raise UpdateException("Could not download catalog: %r" % (e,))
|
||||
|
||||
if not verified:
|
||||
raise UpdateException("Could not verify catalog signature.")
|
||||
|
||||
|
||||
def step(self):
|
||||
"""
|
||||
This is a generator that performs the steps in the update
|
||||
process. It yields a (message, complete, total) tuple for
|
||||
each step, and terminates upon success.
|
||||
"""
|
||||
|
||||
yield (u"Retrieving catalog", 0, 1)
|
||||
self.get_catalog()
|
||||
|
||||
updated_files = [ ]
|
||||
download_size = 0
|
||||
|
||||
for i, (name, hash, size) in enumerate(self.files):
|
||||
yield (u"Checking files", i, len(self.files))
|
||||
|
||||
if not self.verify_hash(name, hash):
|
||||
updated_files.append((name, hash, size))
|
||||
download_size += size
|
||||
|
||||
complete_size = 0
|
||||
|
||||
# Todo: Make directories.
|
||||
|
||||
for i, dir in enumerate(self.directories):
|
||||
|
||||
yield (u"Making directories", i, len(self.directories))
|
||||
|
||||
dir = os.path.join(self.local, dir)
|
||||
|
||||
if not os.path.exists(dir):
|
||||
try:
|
||||
os.mkdir(dir)
|
||||
except:
|
||||
raise UpdateException("Couldn't make directory %r." % dir)
|
||||
|
||||
complete = 0
|
||||
|
||||
for name, hash, size in updated_files:
|
||||
|
||||
yield (u"Downloading updated files", complete, len(updated_files))
|
||||
|
||||
if self.verify_hash(name + ".new", hash):
|
||||
complete_size += size
|
||||
continue
|
||||
|
||||
self.retrieve(name)
|
||||
|
||||
if not self.verify_hash(name + ".new", hash):
|
||||
raise UpdateException("Could not verify download of %r." % name)
|
||||
|
||||
complete_size += size
|
||||
complete += 1
|
||||
|
||||
umask = os.umask(0)
|
||||
os.umask(umask)
|
||||
|
||||
for i, (name, hash, size) in enumerate(updated_files):
|
||||
|
||||
yield (u"Renaming files", i, len(updated_files))
|
||||
|
||||
fn = os.path.join(self.local, name)
|
||||
|
||||
if os.path.exists(fn + ".old"):
|
||||
os.unlink(fn + ".old")
|
||||
|
||||
if os.path.exists(fn):
|
||||
os.rename(fn, fn + ".old")
|
||||
|
||||
os.rename(fn + ".new", fn)
|
||||
|
||||
if fn.endswith(".py") and os.path.exists(fn + 'o'):
|
||||
os.unlink(fn + 'o')
|
||||
|
||||
for i, name in enumerate(self.xbit):
|
||||
yield (u"Fixing permissions", i, len(self.xbit))
|
||||
|
||||
fn = os.path.join(self.local, name)
|
||||
|
||||
if os.path.exists(fn):
|
||||
os.chmod(fn, 0777 & (~umask))
|
||||
|
||||
|
||||
# if __name__ == "__main__":
|
||||
|
||||
# up = Updater("/tmp/renpy-1", "file:///tmp/renpy-6.11.0", [ "base" ])
|
||||
# version, verbose_version = up.check_version(1)
|
||||
|
||||
# for message, done, total in up.step():
|
||||
# print message, "(%d/%d)" % (done, total)
|
||||
|
||||
# print version
|
||||
# print verbose_version
|
||||
|
||||
|
||||
@@ -1,534 +0,0 @@
|
||||
# This file contains the code needed to build a Ren'Py distribution.
|
||||
|
||||
init python:
|
||||
import zipfile
|
||||
import tarfile
|
||||
import os
|
||||
import os.path
|
||||
import time
|
||||
import sys
|
||||
import zlib
|
||||
|
||||
import pefile
|
||||
|
||||
# Returns true if a file or directory should not be included in
|
||||
# the distribution
|
||||
|
||||
ignored_files = ("thumbs.db",
|
||||
"launcherinfo.py",
|
||||
"traceback.txt",
|
||||
"errors.txt",
|
||||
"icon.ico",
|
||||
"icon.icns"
|
||||
)
|
||||
|
||||
|
||||
root_ignored_files = (
|
||||
"common",
|
||||
"renpy",
|
||||
"renpy.code",
|
||||
"python23.dll",
|
||||
"python24.dll",
|
||||
"python25.dll",
|
||||
"msvcr71.dll",
|
||||
"lib",
|
||||
"iliad-icon.png",
|
||||
"manifest.xml"
|
||||
)
|
||||
|
||||
def ignored(fn, dir, dest, root):
|
||||
if fn[0] == ".":
|
||||
return True
|
||||
|
||||
for i in store.ignore_extensions:
|
||||
if fn.endswith(i):
|
||||
return True
|
||||
|
||||
if fn.lower() in ignored_files:
|
||||
return True
|
||||
|
||||
if fn == "saves":
|
||||
return True
|
||||
|
||||
if fn == "archived":
|
||||
return True
|
||||
|
||||
if root and dir == dest:
|
||||
if fn.endswith(".py") or fn.endswith(".sh") or fn.endswith(".app"):
|
||||
return True
|
||||
|
||||
if fn in root_ignored_files:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
def tree(src, dest,
|
||||
exclude_suffix=[ ".pyc", "~", ".bak" ],
|
||||
exclude_prefix=[ ".", '#' ],
|
||||
exclude=ignored_files,
|
||||
exclude_func=ignored,
|
||||
root=False,
|
||||
):
|
||||
|
||||
# Get rid of trailing slashes.
|
||||
if src[-1] == "/":
|
||||
src = src[:-1]
|
||||
|
||||
if dest and dest[-1] == "/":
|
||||
dest = dest[:-1]
|
||||
|
||||
# What should we include?
|
||||
def include(fn, destdir, dest):
|
||||
for i in exclude_suffix:
|
||||
if fn.endswith(i):
|
||||
return False
|
||||
|
||||
for i in exclude_prefix:
|
||||
if fn.startswith(i):
|
||||
return False
|
||||
|
||||
for i in exclude:
|
||||
if i == fn.lower():
|
||||
return False
|
||||
|
||||
if exclude_func and exclude_func(fn, destdir, dest, root):
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
|
||||
rv = [ ]
|
||||
|
||||
# Walk the tree, including what is necessary.
|
||||
for srcdir, dirs, files in os.walk(src):
|
||||
|
||||
if dest:
|
||||
destdir = dest + srcdir[len(src):]
|
||||
else:
|
||||
destdir = srcdir[len(src) + 1:]
|
||||
|
||||
if destdir:
|
||||
rv.append((srcdir, destdir))
|
||||
|
||||
for fn in files:
|
||||
|
||||
if not include(fn, destdir, dest):
|
||||
continue
|
||||
|
||||
sfn = srcdir + "/" + fn
|
||||
|
||||
if destdir:
|
||||
dfn = destdir + "/" + fn
|
||||
else:
|
||||
dfn = fn
|
||||
|
||||
dfn = dfn.replace("\\", "/")
|
||||
|
||||
rv.append((sfn, dfn))
|
||||
|
||||
dirs[:] = [ i for i in dirs if include(i, destdir, dest) ]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
label distribute:
|
||||
|
||||
python hide:
|
||||
zlib.Z_DEFAULT_COMPRESSION = 9
|
||||
|
||||
store.progress_time = 0
|
||||
|
||||
def progress(tit, n, m, time=time):
|
||||
|
||||
if time.time() < store.progress_time + .1:
|
||||
return
|
||||
|
||||
title(tit)
|
||||
|
||||
mid(message)
|
||||
ui.bar(m, n, xmaximum=200, xalign=0.5)
|
||||
ui.close()
|
||||
|
||||
ui.pausebehavior(0)
|
||||
interact()
|
||||
|
||||
# Check to see which platforms we can build on.
|
||||
if os.path.exists(config.renpy_base + "/renpy.exe"):
|
||||
windows = True
|
||||
else:
|
||||
windows = False
|
||||
|
||||
if os.path.exists(config.renpy_base + "/lib/linux-x86"):
|
||||
linux = True
|
||||
else:
|
||||
linux = False
|
||||
|
||||
if os.path.exists(config.renpy_base + "/lib/linux-iliad"):
|
||||
iliad = True
|
||||
else:
|
||||
iliad = False
|
||||
|
||||
if os.path.exists(config.renpy_base + "/renpy.app"):
|
||||
mac = True
|
||||
else:
|
||||
mac = False
|
||||
|
||||
if not (windows or mac or linux or iliad):
|
||||
store.error(u"Can't Distribute", u"Ren'Py is missing files required for distribution. Please download the full package from {a=http://www.renpy.org/}www.renpy.org{/a}.", "tools_menu")
|
||||
|
||||
lint()
|
||||
|
||||
store.message = ""
|
||||
|
||||
title(_(u"Building Distributions"))
|
||||
|
||||
mid()
|
||||
text(u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nCheck {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?")
|
||||
ui.close()
|
||||
|
||||
bottom()
|
||||
button(u"Yes", clicked=ui.returns(True))
|
||||
button(u"No", clicked=ui.returns(False))
|
||||
ui.close()
|
||||
|
||||
if not interact():
|
||||
renpy.jump("tools")
|
||||
|
||||
|
||||
# if not windows or not mac or not linux:
|
||||
# store.message = "The full version of Ren'Py can build for Windows, Mac, and Linux. Download it from www.renpy.org."
|
||||
|
||||
title(u"Building Distributions")
|
||||
|
||||
mid()
|
||||
text(u"Distributions will be built for the following platforms:")
|
||||
|
||||
spacer()
|
||||
|
||||
if windows:
|
||||
text(u"Windows 2000+", style='launcher_input')
|
||||
|
||||
if linux:
|
||||
text(u"Linux x86", style='launcher_input')
|
||||
|
||||
if iliad:
|
||||
text(u"iLiad", style='launcher_input')
|
||||
|
||||
if mac:
|
||||
text(u"Mac OS X 10.4+", style='launcher_input')
|
||||
|
||||
spacer()
|
||||
|
||||
|
||||
# TODO: If missing platforms, prompt for a DL.
|
||||
|
||||
text(u"Is this okay?")
|
||||
ui.close()
|
||||
|
||||
bottom()
|
||||
button(u"Yes", clicked=ui.returns(True))
|
||||
button(u"No", clicked=ui.returns(False))
|
||||
ui.close()
|
||||
|
||||
if not interact():
|
||||
renpy.jump("tools")
|
||||
|
||||
default_name = project.info.get('distribution_base', project.name)
|
||||
|
||||
name = prompt(u"Building Distributions",
|
||||
u"Please enter a base name for the directories making up this distribution.",
|
||||
"tools",
|
||||
default_name,
|
||||
u"This usually should include a name and version number, like 'moonlight_walks-1.0'.")
|
||||
|
||||
name = name.strip()
|
||||
|
||||
if not name:
|
||||
store.error(u"Error", u"The distribution name should not be empty.", "tools_menu")
|
||||
|
||||
try:
|
||||
name = name.encode("ascii")
|
||||
except:
|
||||
store.error(u"Error", u"Distribution names must be ASCII. This is because archive file formats do not support non-ASCII characters in a uniform way.", "tools_menu")
|
||||
|
||||
project.info['distribution_base'] = name
|
||||
|
||||
ignore_extensions = project.info.get('ignore_extensions', "~ .bak")
|
||||
ignore_extensions = prompt(u"Building Distributions", u"Please enter a space separated list of the file extensions you do not want included in the distribution.", "tools", ignore_extensions)
|
||||
store.ignore_extensions = [ i.strip() for i in ignore_extensions.strip().split() ]
|
||||
project.info['ignore_extensions'] = ignore_extensions
|
||||
|
||||
project.save()
|
||||
|
||||
# Figure out the files that will make up the distribution.
|
||||
|
||||
multi = [ ]
|
||||
|
||||
# This finds the files and directories in the tree, and includes
|
||||
# them in the result.
|
||||
|
||||
|
||||
# renpy and common directories.
|
||||
multi.extend(tree(config.renpy_base + "/renpy", "renpy"))
|
||||
multi.append((config.renpy_base + "/LICENSE.txt", "renpy/LICENSE.txt"))
|
||||
multi.extend(tree(config.commondir, "common"))
|
||||
|
||||
# Include the project.
|
||||
multi.extend(tree(project.path, '',
|
||||
exclude_suffix = [ ],
|
||||
exclude_prefix = [ ],
|
||||
exclude=[ ],
|
||||
root=True))
|
||||
|
||||
shortgamedir = project.gamedir[len(project.path)+1:]
|
||||
|
||||
|
||||
def add_script_version(fn, multi=multi, shortgamedir=shortgamedir):
|
||||
|
||||
for a, b in multi:
|
||||
if b == shortgamedir + "/" + fn:
|
||||
return
|
||||
|
||||
for i in store.ignore_extensions:
|
||||
if fn.endswith(i):
|
||||
return
|
||||
|
||||
multi.append((config.gamedir + "/" + fn, shortgamedir + "/" + fn))
|
||||
|
||||
add_script_version("script_version.rpy")
|
||||
add_script_version("script_version.rpyc")
|
||||
|
||||
# renpy.py
|
||||
multi.append((config.renpy_base + "/renpy.py",
|
||||
project.name + ".py"))
|
||||
|
||||
# Windows Zip
|
||||
if windows:
|
||||
win_files = [
|
||||
( config.renpy_base + "/renpy.exe", project.name + ".exe"),
|
||||
( config.renpy_base + "/renpy.code", "renpy.code" ),
|
||||
( config.renpy_base + "/python25.dll", "python25.dll" ),
|
||||
( config.renpy_base + "/msvcr71.dll", "msvcr71.dll" ),
|
||||
]
|
||||
|
||||
win_data = { }
|
||||
if os.path.exists(project.path + "/icon.ico"):
|
||||
win_data[project.name + ".exe"] = pefile.change_icons(
|
||||
config.renpy_base + "/renpy.exe",
|
||||
project.path + "/icon.ico",
|
||||
)
|
||||
|
||||
zf = zipfile.ZipFile(name + ".zip", "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
progress_len = len(multi) + len(win_files)
|
||||
store.message = u"Be sure to announce your project at the Lemma Soft Forums."
|
||||
|
||||
for i, (fn, an) in enumerate(multi + win_files):
|
||||
progress(u"Building Windows", i, progress_len)
|
||||
|
||||
if os.path.isdir(fn):
|
||||
continue
|
||||
|
||||
zi = zipfile.ZipInfo(name + "/" + an)
|
||||
|
||||
s = os.stat(fn)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
zi.external_attr = long(0100666) << 16
|
||||
data = file(fn, "rb").read()
|
||||
|
||||
data = win_data.get(an, data)
|
||||
|
||||
zf.writestr(zi, data)
|
||||
|
||||
|
||||
zf.close()
|
||||
|
||||
|
||||
# Linux Tar Bz2
|
||||
if linux:
|
||||
|
||||
linux_files = [
|
||||
(config.renpy_base + "/lib/linux-x86", "lib/linux-x86"),
|
||||
(config.renpy_base + "/renpy.sh", project.name + ".sh"),
|
||||
(config.renpy_base + "/lib/python", "lib/python"),
|
||||
]
|
||||
|
||||
|
||||
linux_files.extend(tree(config.renpy_base + "/lib/linux-x86", "lib/linux-x86"))
|
||||
|
||||
tf = tarfile.open(name + "-linux-x86.tar.bz2", "w:bz2")
|
||||
tf.dereference = True
|
||||
|
||||
progress_len = len(multi) + len(linux_files)
|
||||
store.message = u"If appropriate, please submit your game to www.renai.us."
|
||||
|
||||
for j, i in enumerate(multi + linux_files):
|
||||
|
||||
progress(u"Building Linux", j, progress_len)
|
||||
|
||||
fn, an = i
|
||||
|
||||
info = tf.gettarinfo(fn, name + "-linux-x86/" + an)
|
||||
|
||||
if info.isdir():
|
||||
perms = 0777
|
||||
elif info.name.endswith(".sh"):
|
||||
perms = 0777
|
||||
elif info.name.endswith(".so"):
|
||||
perms = 0777
|
||||
elif info.name.endswith("python"):
|
||||
perms = 0777
|
||||
elif info.name.endswith("python.real"):
|
||||
perms = 0777
|
||||
else:
|
||||
perms = 0666
|
||||
|
||||
info.mode = perms
|
||||
info.uid = 1000
|
||||
info.gid = 1000
|
||||
info.uname = "renpy"
|
||||
info.gname = "renpy"
|
||||
|
||||
if info.isreg():
|
||||
tf.addfile(info, file(fn, "rb"))
|
||||
else:
|
||||
tf.addfile(info)
|
||||
|
||||
tf.close()
|
||||
|
||||
|
||||
# iLiad Tar Bz2
|
||||
if iliad:
|
||||
|
||||
iliad_files = [
|
||||
(config.renpy_base + "/lib", "lib"),
|
||||
(config.renpy_base + "/renpy-iliad.sh", project.name + ".sh"),
|
||||
(config.renpy_base + "/lib/python", "lib/python"),
|
||||
(config.renpy_base + "/manifest.xml", "manifest.xml"),
|
||||
(config.renpy_base + "/iliad-icon.png", "iliad-icon.png"),
|
||||
]
|
||||
|
||||
iliad_files.extend(tree(config.renpy_base + "/lib/linux-iliad", "lib/linux-iliad"))
|
||||
|
||||
iliad_data = { }
|
||||
|
||||
manifest = file(config.renpy_base + "/manifest.xml", "r").read()
|
||||
manifest = manifest.replace("GAMENAME", project.name)
|
||||
iliad_data["manifest.xml"] = manifest
|
||||
|
||||
zf = zipfile.ZipFile(name + "-iLiad.zip", "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
progress_len = len(multi) + len(iliad_files)
|
||||
store.message = u"We thank Hixbooks for sponsoring iLiad support."
|
||||
|
||||
for i, (fn, an) in enumerate(multi + iliad_files):
|
||||
|
||||
progress(u"Building iLiad", i, progress_len)
|
||||
|
||||
if os.path.isdir(fn):
|
||||
continue
|
||||
|
||||
zi = zipfile.ZipInfo(project.name + "/" + an)
|
||||
|
||||
s = os.stat(fn)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
for ext in [ ".sh", ".so", "python", "python.real" ]:
|
||||
if fn.endswith(ext):
|
||||
zi.external_attr = long(0100777) << 16
|
||||
data = file(fn, "rb").read()
|
||||
break
|
||||
else:
|
||||
zi.external_attr = long(0100666) << 16
|
||||
data = file(fn, "rb").read()
|
||||
|
||||
data = iliad_data.get(an, data)
|
||||
zf.writestr(zi, data)
|
||||
|
||||
zf.close()
|
||||
|
||||
if mac:
|
||||
|
||||
mac_files = tree(config.renpy_base + "/renpy.app",
|
||||
project.name + ".app")
|
||||
|
||||
mac_files = [ (fn, an.replace("Ren'Py Launcher", project.name)) for (fn, an) in mac_files ]
|
||||
|
||||
# Data replacement for macintosh.
|
||||
mac_data = { }
|
||||
|
||||
quoted_name = project.name.replace("&", "&").replace("<", "<")
|
||||
info_plist = file(config.renpy_base + "/renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
mac_data[project.name + ".app/Contents/Info.plist"] = info_plist
|
||||
|
||||
quoted_name = project.name.replace("\"", "\\\"")
|
||||
launcher_py = file(config.renpy_base + "/renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
|
||||
mac_data[project.name + ".app/Contents/Resources/launcher.py"] = launcher_py
|
||||
|
||||
if os.path.exists(project.path + "/icon.icns"):
|
||||
icon_data = file(project.path + "/icon.icns", "rb").read()
|
||||
mac_data[project.name + ".app/Contents/Resources/launcher.icns"] = icon_data
|
||||
|
||||
zf = zipfile.ZipFile(name + "-mac.zip", "w", zipfile.ZIP_DEFLATED)
|
||||
|
||||
progress_len = len(multi) + len(mac_files)
|
||||
store.message = u"Thank you for choosing Ren'Py."
|
||||
|
||||
for i, (fn, an) in enumerate(multi + mac_files):
|
||||
|
||||
progress(u"Building Mac OS X", i, progress_len)
|
||||
|
||||
if os.path.isdir(fn):
|
||||
continue
|
||||
|
||||
zi = zipfile.ZipInfo(name + "-mac/" + an)
|
||||
|
||||
s = os.stat(fn)
|
||||
zi.date_time = time.gmtime(s.st_mtime)[:6]
|
||||
zi.compress_type = zipfile.ZIP_DEFLATED
|
||||
zi.create_system = 3
|
||||
|
||||
if os.path.dirname(fn).endswith("MacOS") or fn.endswith(".so") or fn.endswith(".dylib"):
|
||||
zi.external_attr = long(0100777) << 16
|
||||
data = file(fn, "rb").read()
|
||||
else:
|
||||
zi.external_attr = long(0100666) << 16
|
||||
data = file(fn, "rb").read()
|
||||
|
||||
data = mac_data.get(an, data)
|
||||
zf.writestr(zi, data)
|
||||
|
||||
zf.close()
|
||||
|
||||
|
||||
# Announce Success
|
||||
|
||||
store.message = ""
|
||||
|
||||
title(u"Success")
|
||||
|
||||
mid()
|
||||
text(u"The distribution(s) have been built. Be sure to test them before release.")
|
||||
|
||||
spacer()
|
||||
|
||||
if mac:
|
||||
text(u"Note that unpacking and repacking Mac zips and Linux tarballs on Windows isn't supported.")
|
||||
|
||||
ui.close()
|
||||
|
||||
bottom()
|
||||
button(u"Return", clicked=ui.returns(True))
|
||||
ui.close()
|
||||
|
||||
interact()
|
||||
|
||||
|
||||
jump tools
|
||||
|
||||
|
||||
@@ -1,29 +0,0 @@
|
||||
# This file contains logic for detecting an editor, and for selecting
|
||||
# the default editor.
|
||||
|
||||
init:
|
||||
python hide:
|
||||
import os
|
||||
import os.path
|
||||
import sys
|
||||
|
||||
if not config.editor:
|
||||
|
||||
editor = os.path.normpath(config.renpy_base + "/jedit/jedit.jar")
|
||||
|
||||
if os.path.exists(editor):
|
||||
|
||||
editor = renpy.shell_escape(editor)
|
||||
|
||||
if sys.platform == 'win32':
|
||||
config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
|
||||
config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
|
||||
else:
|
||||
config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
|
||||
config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
|
||||
|
||||
if config.editor:
|
||||
os.environ['RENPY_EDITOR'] = config.editor
|
||||
if config.editor_transient:
|
||||
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor_transient
|
||||
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 21 KiB |
@@ -1,792 +0,0 @@
|
||||
python early:
|
||||
config.save_directory = "launcher-1"
|
||||
|
||||
init:
|
||||
|
||||
python:
|
||||
# Set up the window.
|
||||
config.screen_width = 350
|
||||
config.screen_height = 450
|
||||
config.window_title = "Ren'Py Launcher"
|
||||
|
||||
# Disable sound and joystick.
|
||||
config.sound = False
|
||||
config.joystick = False
|
||||
|
||||
# Disables autosave (we can't save/load)
|
||||
config.has_autosave = False
|
||||
|
||||
# Create some launcher styles.
|
||||
style.create('launcher_button', 'button')
|
||||
style.create('launcher_button_text', 'button_text')
|
||||
style.create('launcher_title_label', 'default')
|
||||
style.create('launcher_label', 'default')
|
||||
style.create('launcher_input', 'default')
|
||||
style.create('launcher_text', 'default')
|
||||
style.create('launcher_bottom_vbox', 'vbox')
|
||||
style.create('launcher_mid_vbox', 'vbox')
|
||||
|
||||
style_backup = renpy.style.backup()
|
||||
|
||||
_launcher_per_page = 8
|
||||
|
||||
# Choose the roundrect theme for the buttons.
|
||||
layout.compat()
|
||||
theme.roundrect(launcher=True)
|
||||
|
||||
style.hyperlink_text.color = "#0ff"
|
||||
|
||||
config.underlay = [
|
||||
renpy.Keymap(
|
||||
quit = renpy.quit_event,
|
||||
iconify = renpy.iconify,
|
||||
)
|
||||
]
|
||||
|
||||
def quote(c):
|
||||
n = ord(c)
|
||||
if 0x20 <= n <= 0x7f:
|
||||
return c
|
||||
else:
|
||||
return "\\x%02x" % n
|
||||
|
||||
def ifrw(label):
|
||||
if project.info.get("ro", False):
|
||||
return None
|
||||
else:
|
||||
return ui.jumps(label)
|
||||
|
||||
# We don't want the user going into the game menu.
|
||||
def interact():
|
||||
ui.window(background=Solid("#0008"), ypos=1.0, yminimum=80, xmargin=0, ymargin=0)
|
||||
ui.null()
|
||||
|
||||
ui.image("eileen_small.png", xalign=0.0, yalign=1.0)
|
||||
ui.add(DynamicDisplayable("Text(_(store.message), size=14, color='#fff', xpos=100, ypos=375, xmaximum=240)"))
|
||||
ui.text(renpy.version(), xalign=0, yalign=1.0, size=12, color='#000')
|
||||
|
||||
return ui.interact()
|
||||
|
||||
def title(name):
|
||||
ui.window(style='mm_root')
|
||||
ui.null()
|
||||
|
||||
ui.frame(xminimum=350, yminimum=370)
|
||||
ui.viewport(child_size=(2000, None), draggable=True, ymaximum=34)
|
||||
_label_factory(name, "launcher_title", size=28)
|
||||
|
||||
# ui.text(name, xpos=4, ypos=4, size=30, color="#559")
|
||||
|
||||
def text(name, style="launcher_text"):
|
||||
ui.text(_(name), style=style)
|
||||
|
||||
def label(name):
|
||||
_label_factory(name, "launcher")
|
||||
|
||||
def spacer():
|
||||
ui.add(Null(1, 6))
|
||||
|
||||
def mid(focus="mid"):
|
||||
ui.vbox(style='launcher_mid_vbox', focus=focus)
|
||||
|
||||
def bottom(focus="bottom"):
|
||||
ui.vbox(style='launcher_bottom_vbox', focus=focus)
|
||||
|
||||
def button(text, hover_text=None, clicked=None, hovered=None, selected=False):
|
||||
if hover_text:
|
||||
def hovered(hover_text=_(hover_text)):
|
||||
if store.message != hover_text:
|
||||
store.message = hover_text
|
||||
renpy.restart_interaction()
|
||||
|
||||
# ui.button(clicked=clicked, hovered=hovered)
|
||||
# ui.text(text, style="button_text")
|
||||
_button_factory(text, 'launcher', clicked=clicked, hovered=hovered, selected=selected, xmaximum=200)
|
||||
|
||||
|
||||
def prompt(name, message, cancel, default='', hint=''):
|
||||
store.message = _(hint)
|
||||
|
||||
# Creating the project.
|
||||
title(name)
|
||||
|
||||
mid()
|
||||
|
||||
text(message)
|
||||
|
||||
ui.input(default, exclude='{}/\\', style='launcher_input')
|
||||
|
||||
ui.close()
|
||||
|
||||
bottom()
|
||||
button("Cancel", clicked=ui.jumps("main"))
|
||||
ui.close()
|
||||
|
||||
return interact()
|
||||
|
||||
def error(name, message, target):
|
||||
store.message = ''
|
||||
|
||||
# Creating the project.
|
||||
title(name)
|
||||
|
||||
mid()
|
||||
text(message)
|
||||
ui.close()
|
||||
|
||||
bottom()
|
||||
button("Cancel", clicked=ui.jumps(target))
|
||||
ui.close()
|
||||
|
||||
return interact()
|
||||
|
||||
|
||||
def paged_menu(tit, choices, message, per_page=None, cancel='main'):
|
||||
|
||||
if per_page is None:
|
||||
per_page = _launcher_per_page
|
||||
|
||||
page = 0
|
||||
pages = (len(choices) - 1) / per_page
|
||||
|
||||
|
||||
while True:
|
||||
|
||||
store.message = message
|
||||
|
||||
title(tit)
|
||||
|
||||
mid(focus="paged_menu")
|
||||
|
||||
for name, desc, ret, hovered, selected in choices[page * per_page:(page + 1) * per_page]:
|
||||
if len(name) > 19:
|
||||
name = name[:18] + u"\u2026"
|
||||
button(name, desc, clicked=ui.returns(("return", ret)), hovered=hovered, selected=selected)
|
||||
|
||||
ui.close()
|
||||
|
||||
bottom()
|
||||
|
||||
if pages >= 1:
|
||||
|
||||
if page < pages:
|
||||
button(u"Next Page", u"Go to the next page of projects.", clicked=ui.returns(("page", page + 1)))
|
||||
else:
|
||||
button(u"Next Page")
|
||||
|
||||
if page > 0:
|
||||
button(u"Previous Page", u"Go to the previous page of projects.", clicked=ui.returns(("page", page - 1)))
|
||||
else:
|
||||
button(u"Previous Page")
|
||||
|
||||
button(u"Cancel", u"Return to the top menu.", ui.jumps(cancel))
|
||||
|
||||
ui.close()
|
||||
|
||||
cmd, arg = interact()
|
||||
|
||||
if cmd == "repeat":
|
||||
continue
|
||||
|
||||
if cmd == "page":
|
||||
page = arg
|
||||
continue
|
||||
|
||||
if cmd == "return":
|
||||
return arg
|
||||
|
||||
class ProcessBehavior(renpy.display.layout.Null):
|
||||
|
||||
def __init__(self, proc):
|
||||
super(ProcessBehavior, self).__init__()
|
||||
|
||||
self.proc = proc
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if self.proc.poll() is not None:
|
||||
return True
|
||||
|
||||
renpy.game.interface.timeout(.25)
|
||||
|
||||
class Project(object):
|
||||
def __init__(self, name, path, gamedir, info):
|
||||
# name
|
||||
self.name = name
|
||||
|
||||
# path to project
|
||||
self.path = path
|
||||
|
||||
# gamedir
|
||||
self.gamedir = gamedir
|
||||
|
||||
self.info = info
|
||||
|
||||
import re
|
||||
|
||||
def upper(m):
|
||||
return m.group(0).upper()
|
||||
|
||||
title = re.sub(r'^.', upper, name)
|
||||
title = re.sub(r'\s+\S', upper, title)
|
||||
self.title = title
|
||||
|
||||
def save(self):
|
||||
import os
|
||||
|
||||
f = file(self.path + "/" + "launcherinfo.py.new", "w")
|
||||
for k, v in self.info.iteritems():
|
||||
f.write("%s = %r\n" % (k, v))
|
||||
f.close()
|
||||
|
||||
try:
|
||||
os.rename(self.path + "/launcherinfo.py.new", self.path + "/launcherinfo.py")
|
||||
except:
|
||||
os.unlink(self.path + "/launcherinfo.py")
|
||||
os.rename(self.path + "/launcherinfo.py.new", self.path + "/launcherinfo.py")
|
||||
|
||||
|
||||
def load_project(dir, name):
|
||||
import os.path
|
||||
|
||||
# Ignore unicode files.
|
||||
for i in name:
|
||||
if ord(i) >= 127:
|
||||
return
|
||||
|
||||
if os.path.isdir(dir + "/game"):
|
||||
gamedir = dir + "/game"
|
||||
elif os.path.isdir(dir + "/data"):
|
||||
gamedir = dir + "/data"
|
||||
else:
|
||||
return
|
||||
|
||||
desc = u""
|
||||
|
||||
info = dict()
|
||||
info["description"] = desc
|
||||
|
||||
if os.path.exists(dir + "/launcherinfo.py"):
|
||||
source = file(dir + "/launcherinfo.py", "rU").read().decode("utf8")
|
||||
if source[0] == u'\ufeff':
|
||||
source = source[1:]
|
||||
source = source.encode("raw_unicode_escape")
|
||||
|
||||
exec source in info
|
||||
|
||||
del info["__builtins__"]
|
||||
|
||||
store.projects.append(Project(name, dir, gamedir, info))
|
||||
|
||||
def load_projects():
|
||||
|
||||
import os
|
||||
import os.path
|
||||
|
||||
store.projects = [ ]
|
||||
|
||||
cwd = os.getcwd()
|
||||
|
||||
if cwd == config.renpy_base:
|
||||
dirs = [ cwd ]
|
||||
else:
|
||||
dirs = [ config.renpy_base, cwd ]
|
||||
|
||||
for d in dirs:
|
||||
|
||||
contents = os.listdir(d)
|
||||
contents.sort()
|
||||
|
||||
for dd in contents:
|
||||
|
||||
dir = d + "/" + dd
|
||||
|
||||
if os.path.isdir(dir):
|
||||
load_project(dir, dd)
|
||||
|
||||
if not store.projects:
|
||||
raise Exception("The launcher will not function without any projects.")
|
||||
|
||||
|
||||
def lint():
|
||||
|
||||
import renpy.subprocess as subprocess
|
||||
import sys
|
||||
import os.path
|
||||
|
||||
store.message = u"Lint in progress."
|
||||
title(u"Lint")
|
||||
ui.pausebehavior(0)
|
||||
interact()
|
||||
|
||||
lf = file("lint.txt", "w+")
|
||||
|
||||
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--lint", project.path], stdin=lf, stdout=lf, stderr=lf)
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], "--lint", project.path], stdout=lf)
|
||||
|
||||
proc.wait()
|
||||
|
||||
lf.close()
|
||||
|
||||
renpy.launch_editor([ "lint.txt" ],transient=1)
|
||||
|
||||
def rmpersistent():
|
||||
|
||||
import renpy.subprocess as subprocess
|
||||
import sys
|
||||
import os.path
|
||||
|
||||
store.message = u"Deleting persistent data."
|
||||
title(u"Delete Persistent")
|
||||
ui.pausebehavior(0)
|
||||
interact()
|
||||
|
||||
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--rmpersistent", project.path])
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], "--rmpersistent", project.path])
|
||||
|
||||
proc.wait()
|
||||
|
||||
label main_menu:
|
||||
return
|
||||
|
||||
label find_project:
|
||||
|
||||
python hide:
|
||||
load_projects()
|
||||
|
||||
wanted = persistent.project or "demo"
|
||||
|
||||
for p in projects:
|
||||
if p.name == wanted:
|
||||
store.project = p
|
||||
break
|
||||
else:
|
||||
store.project = projects[0]
|
||||
|
||||
|
||||
store.game_proc = None
|
||||
|
||||
return
|
||||
|
||||
|
||||
label start:
|
||||
|
||||
call find_project from _call_find_project_1
|
||||
|
||||
label main:
|
||||
|
||||
python:
|
||||
store.message = u"What do you want to do?"
|
||||
|
||||
label top_menu:
|
||||
|
||||
|
||||
python hide:
|
||||
|
||||
while True:
|
||||
|
||||
title(project.title)
|
||||
|
||||
mid()
|
||||
|
||||
label(u"This Project")
|
||||
|
||||
if not game_proc or game_proc.poll() is not None:
|
||||
clicked = ui.jumps("launch")
|
||||
else:
|
||||
clicked = None
|
||||
|
||||
button(u"Launch",
|
||||
u"Starts the project running.",
|
||||
clicked=clicked)
|
||||
|
||||
|
||||
if config.editor:
|
||||
button(u"Edit Script",
|
||||
u"Edits the script files.",
|
||||
clicked=ui.jumps("edit"))
|
||||
|
||||
|
||||
button(u"Change Theme",
|
||||
u"Changes the color theme of the project.",
|
||||
ifrw("choose_theme"))
|
||||
|
||||
button(u"Game Directory",
|
||||
u"Opens the game directory.",
|
||||
clicked=ui.jumps("game_directory"))
|
||||
|
||||
|
||||
|
||||
button(u"Tools",
|
||||
u"Shows the tools menu.",
|
||||
clicked=ui.jumps("tools"))
|
||||
|
||||
spacer()
|
||||
|
||||
label(u"Change Project")
|
||||
|
||||
button(u"Select Project",
|
||||
u"Select a project to work with.",
|
||||
clicked=ui.jumps("select_project"))
|
||||
|
||||
button(u"New Project",
|
||||
u"Create a new project from a template.",
|
||||
clicked=ui.jumps("new"))
|
||||
|
||||
ui.close()
|
||||
|
||||
bottom()
|
||||
button(u"Documentation", u"Read Ren'Py tutorials and manuals.", clicked=ui.jumps("documentation"))
|
||||
button(u"Quit", u"Quit the Ren'Py Launcher.", clicked=ui.jumps("confirm_quit"))
|
||||
ui.close()
|
||||
|
||||
|
||||
if game_proc and game_proc.poll() is None:
|
||||
ui.add(ProcessBehavior(game_proc))
|
||||
|
||||
interact()
|
||||
|
||||
jump top_menu
|
||||
|
||||
label select_project:
|
||||
|
||||
python hide:
|
||||
|
||||
choices = [ (p.name, p.info["description"], p, None, False) for p in projects if not p.info.get("template") ]
|
||||
|
||||
store.project = paged_menu(u"Select a Project", choices, u"Please select a project.")
|
||||
|
||||
persistent.project = store.project.name
|
||||
|
||||
store.game_proc = None
|
||||
|
||||
jump main
|
||||
|
||||
label launch:
|
||||
|
||||
python hide:
|
||||
import renpy.subprocess
|
||||
import sys
|
||||
import os.path
|
||||
import os
|
||||
|
||||
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = renpy.subprocess.Popen([sys.argv[0], project.path])
|
||||
else:
|
||||
proc = renpy.subprocess.Popen([sys.executable, sys.argv[0], project.path])
|
||||
|
||||
store.message = _(u"%s has been launched.") % project.title
|
||||
|
||||
store.game_proc = proc
|
||||
|
||||
|
||||
jump top_menu
|
||||
|
||||
|
||||
|
||||
label edit:
|
||||
|
||||
python hide:
|
||||
import os
|
||||
|
||||
|
||||
files = [ project.gamedir + "/" + i for i in os.listdir(project.gamedir) if i.endswith(".rpy") if not i[0] == "."]
|
||||
|
||||
files.sort()
|
||||
|
||||
for i in files[:]:
|
||||
if i.endswith("options.rpy"):
|
||||
files.remove(i)
|
||||
files.insert(0, i)
|
||||
|
||||
for i in files[:]:
|
||||
if i.endswith("script.rpy"):
|
||||
files.remove(i)
|
||||
files.insert(0, i)
|
||||
|
||||
if not renpy.launch_editor(files):
|
||||
error(u"Error", u"Launching the editor failed. You may need Java, which can be downloaded for free from {a=http://www.java.com}java.com{/a}.", "start")
|
||||
|
||||
store.message = _(u"Launched editor with %d script files.") % len(files)
|
||||
|
||||
jump top_menu
|
||||
|
||||
label game_directory:
|
||||
|
||||
python hide:
|
||||
import os
|
||||
import os.path
|
||||
import platform
|
||||
import sys
|
||||
|
||||
gamedir = os.path.normpath(project.gamedir)
|
||||
|
||||
if sys.platform == "win32":
|
||||
os.startfile(gamedir)
|
||||
elif platform.mac_ver()[0]:
|
||||
import renpy.subprocess as subprocess
|
||||
subprocess.Popen([ "open", gamedir ])
|
||||
else:
|
||||
import renpy.subprocess as subprocess
|
||||
subprocess.Popen([ "xdg-open", gamedir ])
|
||||
|
||||
|
||||
gamedir = "".join(quote(i) for i in gamedir)
|
||||
store.message = _(u"Opening game directory:\n%s") % gamedir
|
||||
|
||||
jump top_menu
|
||||
|
||||
|
||||
label tools:
|
||||
|
||||
$ store.message = u"Please choose a tool you want to use with this project."
|
||||
|
||||
label tools_menu:
|
||||
|
||||
python hide:
|
||||
|
||||
title(_("Tools: %s") % project.title)
|
||||
|
||||
mid()
|
||||
|
||||
label(u"Anytime")
|
||||
|
||||
button(u"Check Script (Lint)",
|
||||
u"Checks the game's script for likely errors. This should be run before releasing.",
|
||||
clicked=ui.jumps("lint"))
|
||||
|
||||
|
||||
button(u"Delete Persistent",
|
||||
u"Deletes the game's persistent data.",
|
||||
clicked=ui.jumps("rmpersistent"))
|
||||
|
||||
# button("Quick Backup",
|
||||
# "Makes a backup copy of the project. You also need to make backups somewhere other then this computer.",
|
||||
# clicked=ui.jumps("backup"))
|
||||
|
||||
spacer()
|
||||
|
||||
label(u"Release Day")
|
||||
|
||||
button(u"Add From to Calls",
|
||||
u"Adds a from clause to each of the call statements in your script.",
|
||||
clicked=ifrw("add_from_to_calls"))
|
||||
|
||||
button(u"Archive Files",
|
||||
u"Archive files found under the game and archived directories.",
|
||||
clicked=ifrw("archive_files"))
|
||||
|
||||
button(u"Build Distributions",
|
||||
u"Build distributions for the platforms supported by Ren'Py.",
|
||||
clicked=ui.jumps("distribute"))
|
||||
|
||||
ui.close()
|
||||
|
||||
bottom()
|
||||
|
||||
button(u"Back",
|
||||
u"Goes back to the top menu.",
|
||||
clicked=ui.jumps("main"))
|
||||
|
||||
ui.close()
|
||||
|
||||
interact()
|
||||
|
||||
label lint:
|
||||
|
||||
python hide:
|
||||
lint()
|
||||
|
||||
store.message = u"A lint report should appear shortly."
|
||||
|
||||
jump tools_menu
|
||||
|
||||
|
||||
|
||||
label archive_files:
|
||||
|
||||
python hide:
|
||||
import os
|
||||
import os.path
|
||||
|
||||
import renpy.tools.archiver as archiver
|
||||
|
||||
extensions = project.info.get('archive_extensions', "*.png *.gif *.jpg")
|
||||
extensions = prompt(u"Archiving Files", u"Please enter a space separated list of the file patterns you want archived.", "tools", extensions)
|
||||
if not extensions.strip():
|
||||
renpy.jumps("tools_menu")
|
||||
project.info['archive_extensions'] = extensions
|
||||
extensions = [ i.strip() for i in extensions.strip().split() ]
|
||||
|
||||
|
||||
base = project.info.get('archive_base', "data")
|
||||
base = prompt(u"Archiving Files", u"Please enter the name of the archive file, without the .rpa extension.", "tools", base)
|
||||
base = base.strip()
|
||||
if not base:
|
||||
renpy.jumps("tools_menu")
|
||||
project.info['archive_base'] = base
|
||||
|
||||
project.save()
|
||||
|
||||
# Tell the user we're archiving images.
|
||||
title(u"Archiving Files")
|
||||
store.message = u"Please wait while we archive files."
|
||||
ui.pausebehavior(0)
|
||||
interact()
|
||||
|
||||
|
||||
gamedir = project.gamedir
|
||||
archived = project.path + "/archived"
|
||||
|
||||
files = [ ]
|
||||
prefix = gamedir + "/" + base
|
||||
|
||||
def should_archive(fn, extensions=extensions):
|
||||
import fnmatch
|
||||
|
||||
fn = fn.lower()
|
||||
|
||||
if fn[0] == ".":
|
||||
return False
|
||||
|
||||
if fn == "presplash.png":
|
||||
return False
|
||||
if fn == "presplash.jpg":
|
||||
return False
|
||||
|
||||
for e in extensions:
|
||||
if fnmatch.fnmatch(fn, e):
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
archived_files = set()
|
||||
|
||||
for bdir in (gamedir, archived):
|
||||
|
||||
for dirname, dirs, filenames in os.walk(bdir):
|
||||
|
||||
# Ignore svn.
|
||||
dirs[:] = [ i for i in dirs if not i[0] == '.' ]
|
||||
|
||||
for fn in filenames:
|
||||
|
||||
fullfn = dirname + "/" + fn
|
||||
shortfn = fullfn[len(bdir)+1:]
|
||||
|
||||
if shortfn in archived_files:
|
||||
continue
|
||||
|
||||
if not should_archive(shortfn):
|
||||
continue
|
||||
|
||||
files.append((fullfn, shortfn))
|
||||
archived_files.add(shortfn)
|
||||
|
||||
archiver.archive(prefix, files)
|
||||
|
||||
# f = file(gamedir + "/images.rpy", "w")
|
||||
# print >>f, "init:"
|
||||
# print >>f, " $ config.archives.append('images')"
|
||||
# f.close()
|
||||
|
||||
for fullfn, shortfn in files:
|
||||
afn = archived + "/" + shortfn
|
||||
|
||||
if fullfn == afn:
|
||||
continue
|
||||
|
||||
try:
|
||||
os.makedirs(os.path.dirname(afn))
|
||||
except:
|
||||
pass
|
||||
|
||||
try:
|
||||
os.rename(fullfn, afn)
|
||||
except:
|
||||
os.rename(afn, afn + ".old")
|
||||
os.rename(fullfn, afn)
|
||||
os.unlink(afn + ".old")
|
||||
|
||||
store.message = u"The files have been added to the archive, and moved into the archived directory."
|
||||
|
||||
jump tools_menu
|
||||
|
||||
label backup:
|
||||
|
||||
python hide:
|
||||
import os
|
||||
import time
|
||||
import shutil
|
||||
|
||||
# Tell the user we're archiving images.
|
||||
title(u"Making Backup")
|
||||
store.message = u"Please wait while we make a backup."
|
||||
ui.pausebehavior(0)
|
||||
interact()
|
||||
|
||||
try:
|
||||
os.mkdir('backups')
|
||||
except:
|
||||
pass
|
||||
|
||||
while True:
|
||||
|
||||
btime = str(int(time.time()))
|
||||
bdir = "backups/%s.%s" % (project.name, btime)
|
||||
|
||||
if not os.path.exists(bdir):
|
||||
break
|
||||
|
||||
time.sleep(1)
|
||||
|
||||
shutil.copytree(project.path, bdir)
|
||||
|
||||
store.message = _(u"The backup was placed into %s.") % bdir
|
||||
|
||||
jump tools_menu
|
||||
|
||||
|
||||
label add_from_to_calls:
|
||||
|
||||
python hide:
|
||||
import os
|
||||
import time
|
||||
import shutil
|
||||
|
||||
title(u"Add From to Calls")
|
||||
store.message = u"Please wait while we add from clauses to call statements."
|
||||
ui.pausebehavior(0)
|
||||
interact()
|
||||
|
||||
import renpy.tools.add_from as add_from
|
||||
|
||||
add_from.add_from(project.gamedir, config.commondir)
|
||||
|
||||
store.message = _(u"Done adding from clauses to call statements. You may want to remove the .bak files created.")
|
||||
|
||||
jump tools_menu
|
||||
|
||||
label rmpersistent:
|
||||
|
||||
python hide:
|
||||
rmpersistent()
|
||||
store.message = _(u"Done deleting persistent data.")
|
||||
|
||||
jump tools_menu
|
||||
|
||||
|
||||
label confirm_quit:
|
||||
$ renpy.quit()
|
||||
|
||||
label documentation:
|
||||
python hide:
|
||||
import webbrowser
|
||||
webbrowser.open_new("file:///" + config.renpy_base + "/doc/index.html")
|
||||
store.message = _(u"Now showing the Ren'Py documentation in your web browser.")
|
||||
|
||||
jump top_menu
|
||||
@@ -1,167 +0,0 @@
|
||||
label new:
|
||||
|
||||
python hide:
|
||||
|
||||
import os
|
||||
import os.path
|
||||
import time
|
||||
|
||||
|
||||
# Select a template.
|
||||
|
||||
choices = [ (p.name, p.info["description"], p, None, False) for p in projects if p.info.get("template", None)]
|
||||
|
||||
template = paged_menu(u"Select a Template", choices, u"Please select a project to use as a template for your project.")
|
||||
|
||||
# Choose project name.
|
||||
|
||||
name = prompt(u"Project Name", u"Type the name of your new project, and press enter.\n", "main")
|
||||
name = name.strip()
|
||||
|
||||
error = None
|
||||
|
||||
if not name:
|
||||
error = u"Please enter a non-empty project name."
|
||||
elif os.path.exists(name):
|
||||
error = u"A file or directory named '%s' already exists." % name
|
||||
else:
|
||||
try:
|
||||
name = name.encode("ascii")
|
||||
except:
|
||||
error = u"Project names must be ASCII. This is because the ZIP file format does not support non-ASCII characters in a uniform way."
|
||||
|
||||
if error:
|
||||
store.error(u"Error", error, "main")
|
||||
|
||||
# Tell the user we're creating the project.
|
||||
title(u"Creating Project")
|
||||
store.message = u"Please wait while we create the project."
|
||||
ui.pausebehavior(0)
|
||||
interact()
|
||||
|
||||
# Here is where we actually create the project.
|
||||
|
||||
import shutil
|
||||
|
||||
shutil.copytree(template.path, name)
|
||||
|
||||
unlink = template.info.get("unlink", [ ])
|
||||
unlink += [ 'launcherinfo.py' ]
|
||||
|
||||
for i in unlink:
|
||||
if os.path.exists(name + "/" + i):
|
||||
os.unlink(name + "/" + i)
|
||||
|
||||
for dir, dirs, files in os.walk(name):
|
||||
for d in list(dirs):
|
||||
if d.startswith("."):
|
||||
dirs.remove(d)
|
||||
dn = dir + "/" + d
|
||||
shutil.rmtree(dn, True)
|
||||
|
||||
# Change the save directory.
|
||||
options = file(name + "/game/options.rpy").read()
|
||||
save_dir = "%s-%d" % (name, time.time())
|
||||
options = options.replace("template-1220804310", save_dir)
|
||||
file(name + "/game/options.rpy", "w").write(options)
|
||||
|
||||
persistent.project = name
|
||||
|
||||
call find_project from _call_find_project_2
|
||||
|
||||
label choose_theme:
|
||||
|
||||
python hide:
|
||||
|
||||
# Select a color scheme.
|
||||
|
||||
themes = theme_data.keys()
|
||||
themes.sort()
|
||||
|
||||
choices = [ ]
|
||||
for i in themes:
|
||||
|
||||
def hovered(i=i):
|
||||
td = theme_data[i].copy()
|
||||
engine = td["theme"]
|
||||
del td["theme"]
|
||||
|
||||
if engine == "roundrect":
|
||||
renpy.style.restore(style_backup)
|
||||
theme.roundrect(launcher=True, **td)
|
||||
renpy.style.rebuild()
|
||||
return ("repeat", 0)
|
||||
|
||||
choices.append((i, None, i, hovered, False))
|
||||
|
||||
color_theme = paged_menu(u"Select a Theme", choices, u"Please select a color theme for your project. You can always change the colors later.", cancel='color_theme_cancel')
|
||||
|
||||
# Restore default theme.
|
||||
renpy.style.restore(style_backup)
|
||||
theme.roundrect(launcher=True)
|
||||
renpy.style.rebuild()
|
||||
|
||||
ofn = project.path + "/game/options.rpy"
|
||||
|
||||
import os
|
||||
import re
|
||||
|
||||
if not os.path.exists(ofn):
|
||||
error(u"Changing Theme", u"The options file does not seem to exist.", "main")
|
||||
|
||||
inf = file(ofn, "rU")
|
||||
outf = file(ofn + ".new", "w")
|
||||
|
||||
td = theme_data[color_theme]
|
||||
|
||||
# TODO: Make this less specific to roundrect. Need to figure out
|
||||
# how to switch themes, rather than just recolor them.
|
||||
|
||||
changing = False
|
||||
changed = False
|
||||
|
||||
for l in inf:
|
||||
|
||||
if re.match(r'\s*theme.roundrect\(', l):
|
||||
changing = True
|
||||
changed = True
|
||||
elif re.match(r'\s*\)', l):
|
||||
changing = False
|
||||
elif changing:
|
||||
|
||||
def repl(m, td=td):
|
||||
return m.group(1) + m.group(2) + " = \"" + td.get(m.group(2), m.group(3)) + "\","
|
||||
|
||||
l = re.sub(r'^(\s*)(\w+) = "([\da-fA-F#]+)",', repl, l)
|
||||
|
||||
outf.write(l)
|
||||
|
||||
outf.close()
|
||||
inf.close()
|
||||
|
||||
try:
|
||||
os.rename(ofn + ".new", ofn)
|
||||
except:
|
||||
|
||||
# I hate windows.
|
||||
os.rename(ofn, ofn + ".old")
|
||||
os.rename(ofn + ".new", ofn)
|
||||
os.unlink(ofn + ".old")
|
||||
|
||||
if not changed:
|
||||
error(u"Changing Theme", u"Could not modify options.rpy, perhaps it was edited too much.", "main")
|
||||
|
||||
jump main
|
||||
|
||||
|
||||
|
||||
label color_theme_cancel:
|
||||
|
||||
python hide:
|
||||
|
||||
# Restore default theme.
|
||||
renpy.style.restore(style_backup)
|
||||
theme.roundrect(launcher=True)
|
||||
renpy.style.rebuild()
|
||||
|
||||
jump main
|
||||
@@ -1,244 +0,0 @@
|
||||
init 1 python:
|
||||
theme_data = {'Basic Blue': {'disabled': '#404040',
|
||||
'disabled_text': '#c8c8c8',
|
||||
'frame': '#6496c8',
|
||||
'gm_root': '#dcebff',
|
||||
'label': '#ffffff',
|
||||
'mm_root': '#dcebff',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#003c78',
|
||||
'widget_hover': '#0050a0',
|
||||
'widget_selected': '#ffffc8',
|
||||
'widget_text': '#c8ffff'},
|
||||
'Bloody Mary': {'disabled': '#400000',
|
||||
'disabled_text': '#260000',
|
||||
'frame': '#400808',
|
||||
'gm_root': '#000000',
|
||||
'label': '#ffffff',
|
||||
'mm_root': '#000000',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#000000',
|
||||
'widget_hover': '#830000',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#C2C2C2'},
|
||||
'Colorblind': {'disabled': '#898989',
|
||||
'disabled_text': '#666666',
|
||||
'frame': '#252525',
|
||||
'gm_root': '#393939',
|
||||
'label': '#c2c2c2',
|
||||
'mm_root': '#393939',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#898989',
|
||||
'widget_hover': '#464646',
|
||||
'widget_selected': '#F2F2F2',
|
||||
'widget_text': '#CCCCCC'},
|
||||
'Cotton Candy': {'disabled': '#C8AFA1',
|
||||
'disabled_text': '#E1D4C9',
|
||||
'frame': '#FCF5F2',
|
||||
'gm_root': '#D0B4BA',
|
||||
'label': '#805C40',
|
||||
'mm_root': '#D0B4BA',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#ECC7D0',
|
||||
'widget_hover': '#E1D4C9',
|
||||
'widget_selected': '#805C40',
|
||||
'widget_text': '#805C40'},
|
||||
'Creamsicle': {'disabled': '#FFECBF',
|
||||
'disabled_text': '#ffffff',
|
||||
'frame': '#FFECBF',
|
||||
'gm_root': '#FDF5E3',
|
||||
'label': '#502F13',
|
||||
'mm_root': '#FDF5E3',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#D96B00',
|
||||
'widget_hover': '#FD9B1C',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#FCE6B1'},
|
||||
'Dramatic Flesh': {'disabled': '#ab6038',
|
||||
'disabled_text': '#BF7C51',
|
||||
'frame': '#49271b',
|
||||
'gm_root': '#2a201f',
|
||||
'label': '#ffffff',
|
||||
'mm_root': '#2a201f',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#BF7C51',
|
||||
'widget_hover': '#dda570',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#E5DFDF'},
|
||||
'Easter Baby': {'disabled': '#DDE9FF',
|
||||
'disabled_text': '#A6AFBF',
|
||||
'frame': '#CCF8DC',
|
||||
'gm_root': '#FBF9DF',
|
||||
'label': '#698071',
|
||||
'mm_root': '#FBF9DF',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#F5D4EE',
|
||||
'widget_hover': '#F0DDFF',
|
||||
'widget_selected': '#000000',
|
||||
'widget_text': '#698071'},
|
||||
'Favorite Jeans': {'disabled': '#919994',
|
||||
'disabled_text': '#B6BFB9',
|
||||
'frame': '#6f7571',
|
||||
'gm_root': '#b0b8ba',
|
||||
'label': '#ffffff',
|
||||
'mm_root': '#b0b8ba',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#8699a7',
|
||||
'widget_hover': '#9eb1ad',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#dcdfd6'},
|
||||
'Fine China': {'disabled': '#ADB9CC',
|
||||
'disabled_text': '#DFBA14',
|
||||
'frame': '#ADB9CC',
|
||||
'gm_root': '#F7F7FA',
|
||||
'label': '#39435E',
|
||||
'mm_root': '#F7F7FA',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#6A7183',
|
||||
'widget_hover': '#1A2B47',
|
||||
'widget_selected': '#E3E3E4',
|
||||
'widget_text': '#C9C9CB'},
|
||||
'First Valentines': {'disabled': '#F8F2D0',
|
||||
'disabled_text': '#BFA1A1',
|
||||
'frame': '#F8F2D0',
|
||||
'gm_root': '#D98989',
|
||||
'label': '#5D1010',
|
||||
'mm_root': '#D98989',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#F09898',
|
||||
'widget_hover': '#D6C5BB',
|
||||
'widget_selected': '#B31E1E',
|
||||
'widget_text': '#593131'},
|
||||
'Ice Queen': {'disabled': '#F0F2F2',
|
||||
'disabled_text': '#FBFBFB',
|
||||
'frame': '#ffffff',
|
||||
'gm_root': '#E6E6E6',
|
||||
'label': '#D9D9D9',
|
||||
'mm_root': '#E6E6E6',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#D9D9D9',
|
||||
'widget_hover': '#F0F2F2',
|
||||
'widget_selected': '#737373',
|
||||
'widget_text': '#ffffff'},
|
||||
'Mocha Latte': {'disabled': '#614D3A',
|
||||
'disabled_text': '#80654D',
|
||||
'frame': '#926841',
|
||||
'gm_root': '#1A140E',
|
||||
'label': '#F1EBE5',
|
||||
'mm_root': '#1A140E',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#4D3B29',
|
||||
'widget_hover': '#996E45',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#B99D83'},
|
||||
'Muted Horror': {'disabled': '#73735C',
|
||||
'disabled_text': '#8C8C70',
|
||||
'frame': '#555544',
|
||||
'gm_root': '#1A0001',
|
||||
'label': '#1A0001',
|
||||
'mm_root': '#1A0001',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#777777',
|
||||
'widget_hover': '#73735C',
|
||||
'widget_selected': '#000000',
|
||||
'widget_text': '#404033'},
|
||||
'Old Polaroid': {'disabled': '#A89E7D',
|
||||
'disabled_text': '#CCC097',
|
||||
'frame': '#49403E',
|
||||
'gm_root': '#A84A3E',
|
||||
'label': '#ffffff',
|
||||
'mm_root': '#A84A3E',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#A89E7D',
|
||||
'widget_hover': '#8DB6B9',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#49403E'},
|
||||
'Really Red': {'disabled': '#404040',
|
||||
'disabled_text': '#c8c8c8',
|
||||
'frame': '#e17373',
|
||||
'gm_root': '#ffd0d0',
|
||||
'label': '#ffffff',
|
||||
'mm_root': '#ffd0d0',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#963232',
|
||||
'widget_hover': '#c83232',
|
||||
'widget_selected': '#ffffc8',
|
||||
'widget_text': '#ffffff'},
|
||||
'Summer Sky': {'disabled': '#6074BF',
|
||||
'disabled_text': '#7383BF',
|
||||
'frame': '#6074BF',
|
||||
'gm_root': '#B4CDD4',
|
||||
'label': '#94C7D4',
|
||||
'mm_root': '#B4CDD4',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#F2E6AA',
|
||||
'widget_hover': '#FCFCA4',
|
||||
'widget_selected': '#1A5766',
|
||||
'widget_text': '#7DA8B3'},
|
||||
'Swamp Critter': {'disabled': '#A2521D',
|
||||
'disabled_text': '#753D00',
|
||||
'frame': '#797C1C',
|
||||
'gm_root': '#B09D5A',
|
||||
'label': '#ffffff',
|
||||
'mm_root': '#B09B4F',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#753D00',
|
||||
'widget_hover': '#B19A48',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#CCCAC2'},
|
||||
'Urban Sprawl': {'disabled': '#8F0000',
|
||||
'disabled_text': '#333333',
|
||||
'frame': '#8F0000',
|
||||
'gm_root': '#000000',
|
||||
'label': '#ffffff',
|
||||
'mm_root': '#000000',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#333333',
|
||||
'widget_hover': '#000000',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#6C8A2F'},
|
||||
'Victorian Gingerbread': {'disabled': '#7A674F',
|
||||
'disabled_text': '#664F33',
|
||||
'frame': '#BF8A73',
|
||||
'gm_root': '#695640',
|
||||
'label': '#F2EDC4',
|
||||
'mm_root': '#695640',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#7A674F',
|
||||
'widget_hover': '#BDA77D',
|
||||
'widget_selected': '#FDFBEE',
|
||||
'widget_text': '#F2EDC4'},
|
||||
'Watermelon Pie': {'disabled': '#FABF46',
|
||||
'disabled_text': '#FFE06D',
|
||||
'frame': '#C3CD91',
|
||||
'gm_root': '#F7F7C5',
|
||||
'label': '#FCFCD7',
|
||||
'mm_root': '#F7F7C5',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#FFE06D',
|
||||
'widget_hover': '#E38A4F',
|
||||
'widget_selected': '#996600',
|
||||
'widget_text': '#FAA700'},
|
||||
'White Chocolate': {'disabled': '#614D3A',
|
||||
'disabled_text': '#80654D',
|
||||
'frame': '#926841',
|
||||
'gm_root': '#FBF9EA',
|
||||
'label': '#F1EBE5',
|
||||
'mm_root': '#FBF9EA',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#33271C',
|
||||
'widget_hover': '#ECE7C4',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#B99D83'},
|
||||
'Winter Mint': {'disabled': '#426143',
|
||||
'disabled_text': '#819981',
|
||||
'frame': '#245536',
|
||||
'gm_root': '#e5f1e5',
|
||||
'label': '#ffffff',
|
||||
'mm_root': '#e5f1e5',
|
||||
'theme': 'roundrect',
|
||||
'widget': '#7AA27B',
|
||||
'widget_hover': '#A3C7A3',
|
||||
'widget_selected': '#ffffff',
|
||||
'widget_text': '#CDE0CE'}}
|
||||
|
||||
@@ -0,0 +1,96 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
import sys
|
||||
sys.path.append('/home/tom/ab/keys/')
|
||||
|
||||
import os
|
||||
import bz2
|
||||
import hashlib
|
||||
import public
|
||||
import private
|
||||
import shutil
|
||||
|
||||
def sha(s):
|
||||
"""
|
||||
Hashes s into a string.
|
||||
"""
|
||||
|
||||
hash = hashlib.sha256()
|
||||
hash.update(s)
|
||||
return hash.hexdigest()
|
||||
|
||||
|
||||
def make_update(root, version):
|
||||
|
||||
# A list of command strings.
|
||||
commands = [ ]
|
||||
|
||||
for dir, dirs, files in os.walk(root):
|
||||
for fn in files:
|
||||
fn = os.path.join(dir, fn)
|
||||
|
||||
oldf = file(fn, "rb")
|
||||
bzf = bz2.BZ2File(fn + ".bz2", "wb")
|
||||
bzf.write(oldf.read())
|
||||
bzf.close()
|
||||
oldf.close()
|
||||
|
||||
shutil.copymode(fn, fn + ".bz2")
|
||||
os.unlink(fn)
|
||||
|
||||
for dir, dirs, files in os.walk(root):
|
||||
|
||||
for fn in dirs + files:
|
||||
|
||||
path = os.path.join(dir, fn)
|
||||
relpath = os.path.relpath(path, root)
|
||||
|
||||
if relpath in [ "version", "catalog1.bz2" ]:
|
||||
continue
|
||||
|
||||
if os.path.isdir(path):
|
||||
commands.append(('dir', "base", relpath))
|
||||
|
||||
elif relpath.endswith(".rpyc.bz2"):
|
||||
continue
|
||||
elif relpath.endswith(".rpymc.bz2"):
|
||||
continue
|
||||
elif relpath.endswith(".rpyb.bz2"):
|
||||
continue
|
||||
|
||||
elif relpath.endswith(".pyo.bz2"):
|
||||
continue
|
||||
|
||||
elif relpath.endswith(".bz2"):
|
||||
|
||||
hash = sha(bz2.BZ2File(path, "r").read())
|
||||
size = "%d" % (os.path.getsize(path))
|
||||
|
||||
commands.append(('file', hash, size, "base", relpath[:-4]))
|
||||
|
||||
if os.access(path, os.X_OK):
|
||||
commands.append(('xbit', relpath[:-4]))
|
||||
|
||||
|
||||
out = bz2.BZ2File(os.path.join(root, "catalog1.bz2"), "w")
|
||||
hash = hashlib.sha256()
|
||||
|
||||
for i in commands:
|
||||
|
||||
line = "\t".join(i) + "\n"
|
||||
hash.update(line)
|
||||
out.write(line)
|
||||
|
||||
unsigned = int("01" + hash.hexdigest(), 16)
|
||||
signed = pow(unsigned, private.exponent, public.modulus)
|
||||
|
||||
out.write("-\n")
|
||||
out.write("signature\t%x\n" % signed)
|
||||
out.close()
|
||||
|
||||
f = file(os.path.join(root, "version"), "w")
|
||||
f.write(version)
|
||||
f.write("\n")
|
||||
f.write("the latest Ren'Py pre-release")
|
||||
f.close()
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,425 @@
|
||||
# This file contains bindings to integrate pygame (SDL) and OpenGL.
|
||||
|
||||
cdef extern from "pygame/pygame.h":
|
||||
struct SDL_Surface:
|
||||
int w
|
||||
int h
|
||||
int pitch
|
||||
void *pixels
|
||||
|
||||
SDL_Surface *PySurface_AsSurface(object)
|
||||
|
||||
|
||||
cdef extern from "GL/glew.h":
|
||||
ctypedef unsigned int GLenum
|
||||
ctypedef unsigned char GLboolean
|
||||
ctypedef unsigned int GLbitfield
|
||||
ctypedef void GLvoid
|
||||
ctypedef signed char GLbyte
|
||||
ctypedef short GLshort
|
||||
ctypedef int GLint
|
||||
ctypedef unsigned char GLubyte
|
||||
ctypedef unsigned short GLushort
|
||||
ctypedef unsigned int GLuint
|
||||
ctypedef int GLsizei
|
||||
ctypedef float GLfloat
|
||||
ctypedef float GLclampf
|
||||
ctypedef double GLdouble
|
||||
ctypedef double GLclampd
|
||||
|
||||
|
||||
GLenum GLEW_OK
|
||||
GLenum glewInit()
|
||||
GLubyte *glewGetErrorString(GLenum)
|
||||
|
||||
int GL_UNPACK_ROW_LENGTH
|
||||
int GL_PACK_ROW_LENGTH
|
||||
|
||||
void glPixelStorei(
|
||||
GLint pname,
|
||||
GLint param)
|
||||
|
||||
int GL_TEXTURE_2D
|
||||
int GL_RGBA8
|
||||
int GL_RGBA
|
||||
int GL_BGRA
|
||||
int GL_ALPHA
|
||||
int GL_UNSIGNED_BYTE
|
||||
|
||||
void glTexImage2D(
|
||||
GLenum target,
|
||||
GLint level,
|
||||
GLint internalformat,
|
||||
GLsizei width,
|
||||
GLsizei height,
|
||||
GLint border,
|
||||
GLenum format,
|
||||
GLenum type,
|
||||
void *pixels)
|
||||
|
||||
void glTexSubImage2D(
|
||||
int target,
|
||||
int level,
|
||||
int xoffset,
|
||||
int yoffset,
|
||||
int width,
|
||||
int height,
|
||||
int format,
|
||||
int type,
|
||||
void *pixels)
|
||||
|
||||
GLenum GL_TEXTURE0_ARB
|
||||
GLenum GL_TEXTURE1_ARB
|
||||
GLenum GL_TEXTURE2_ARB
|
||||
|
||||
GLenum GL_TRIANGLE_STRIP
|
||||
|
||||
void glMultiTexCoord2fARB(GLenum, GLfloat, GLfloat)
|
||||
void glVertex2f(GLfloat, GLfloat)
|
||||
void glBegin(GLenum)
|
||||
void glEnd()
|
||||
void glActiveTextureARB(GLenum)
|
||||
void glBindTexture(GLenum, GLuint texture)
|
||||
|
||||
GLubyte *glGetString(GLenum)
|
||||
|
||||
void glReadPixels(
|
||||
GLint,
|
||||
GLint,
|
||||
GLsizei,
|
||||
GLsizei,
|
||||
GLenum,
|
||||
GLenum,
|
||||
void *)
|
||||
|
||||
|
||||
def init_glew():
|
||||
err = glewInit()
|
||||
|
||||
if err != GLEW_OK:
|
||||
raise Exception("Glew init failed: %s" % <char *> glewGetErrorString(err))
|
||||
|
||||
|
||||
def premultiply(
|
||||
object pysurf,
|
||||
int x,
|
||||
int y,
|
||||
int w,
|
||||
int h,
|
||||
border_left, border_top, border_right, border_bottom):
|
||||
|
||||
"""
|
||||
Creates a string containing the premultiplied image data for
|
||||
for the (x, y, w, h) box inside pysurf. The various border_
|
||||
parameters control the addition of a border on the sides.
|
||||
"""
|
||||
|
||||
# Adjust the alpha if we have an alpha-free image.
|
||||
cdef unsigned char alpha_and
|
||||
cdef unsigned char alpha_or
|
||||
|
||||
if pysurf.get_masks()[3]:
|
||||
alpha_and = 255
|
||||
alpha_or = 0
|
||||
else:
|
||||
alpha_and = 0
|
||||
alpha_or = 255
|
||||
|
||||
# Allocate an uninitialized string.
|
||||
cdef unsigned char *null = NULL
|
||||
rv = null[:w*h*4]
|
||||
|
||||
# Out is where we put the output.
|
||||
cdef unsigned char *out = rv
|
||||
|
||||
# The pixels in the source image.
|
||||
cdef unsigned char *pixels = NULL
|
||||
cdef SDL_Surface *surf
|
||||
|
||||
# Pointer to the current pixel.
|
||||
cdef unsigned char *p
|
||||
|
||||
# Pointer to the current output pixel.
|
||||
cdef unsigned char *op
|
||||
|
||||
# Pointer to the row end.
|
||||
cdef unsigned char *pend
|
||||
|
||||
# alpha value.
|
||||
cdef unsigned int a
|
||||
|
||||
# pixel pointer.
|
||||
cdef unsigned int *pp
|
||||
|
||||
surf = PySurface_AsSurface(pysurf)
|
||||
pixels = <unsigned char *> surf.pixels
|
||||
|
||||
pixels += y * surf.pitch
|
||||
pixels += x * 4
|
||||
|
||||
op = out
|
||||
|
||||
for y from 0 <= y < h:
|
||||
p = pixels + y * surf.pitch
|
||||
pend = p + w * 4
|
||||
|
||||
while p < pend:
|
||||
a = (p[3] & alpha_and) | alpha_or
|
||||
|
||||
op[0] = p[0] * a / 255
|
||||
op[1] = p[1] * a / 255
|
||||
op[2] = p[2] * a / 255
|
||||
op[3] = a
|
||||
|
||||
p += 4
|
||||
op += 4
|
||||
|
||||
if border_left:
|
||||
pp = <unsigned int *> (out)
|
||||
|
||||
for y from 0 <= y < h:
|
||||
pp[0] = pp[1]
|
||||
pp += w
|
||||
|
||||
if border_right:
|
||||
pp = <unsigned int *> (out)
|
||||
pp += w - 2
|
||||
|
||||
for y from 0 <= y < h:
|
||||
pp[1] = pp[0]
|
||||
pp += w
|
||||
|
||||
if border_top:
|
||||
pp = <unsigned int *> (out)
|
||||
|
||||
for x from 0 <= x < w:
|
||||
pp[0] = pp[w]
|
||||
pp += 1
|
||||
|
||||
if border_top:
|
||||
pp = <unsigned int *> (out)
|
||||
pp += (y - 2) * w
|
||||
|
||||
for x from 0 <= x < w:
|
||||
pp[w] = pp[0]
|
||||
pp += 1
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def load_premultiplied(
|
||||
data, width, height, update, format,
|
||||
):
|
||||
|
||||
cdef char *pixels
|
||||
|
||||
if data:
|
||||
pixels = data
|
||||
else:
|
||||
pixels = NULL
|
||||
|
||||
|
||||
if update:
|
||||
glTexSubImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
width,
|
||||
height,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixels)
|
||||
|
||||
else:
|
||||
glTexImage2D(
|
||||
GL_TEXTURE_2D,
|
||||
0,
|
||||
GL_RGBA,
|
||||
width,
|
||||
height,
|
||||
0,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixels)
|
||||
|
||||
|
||||
def store_framebuffer(
|
||||
object pysurf,
|
||||
int format,
|
||||
):
|
||||
|
||||
"""
|
||||
This loads the supplied pygame surface into the numbered
|
||||
texture. The created texture will be of size (width, height),
|
||||
and at position (xoffset, yoffset) relative to the containing
|
||||
image.
|
||||
"""
|
||||
cdef unsigned char *pixels = NULL
|
||||
cdef SDL_Surface *surf
|
||||
|
||||
surf = PySurface_AsSurface(pysurf)
|
||||
pixels = <unsigned char *> surf.pixels
|
||||
|
||||
glPixelStorei(GL_PACK_ROW_LENGTH, surf.pitch / 4)
|
||||
|
||||
glReadPixels(
|
||||
0,
|
||||
0,
|
||||
surf.w,
|
||||
surf.h,
|
||||
format,
|
||||
GL_UNSIGNED_BYTE,
|
||||
pixels)
|
||||
|
||||
|
||||
def draw_rectangle(
|
||||
float sx,
|
||||
float sy,
|
||||
float x,
|
||||
float y,
|
||||
float w,
|
||||
float h,
|
||||
transform,
|
||||
tex0, int tex0x, int tex0y,
|
||||
tex1, int tex1x, int tex1y,
|
||||
tex2, int tex2x, int tex2y,
|
||||
):
|
||||
|
||||
"""
|
||||
This draws a rectangle (textured with up to four textures) to the
|
||||
screen.
|
||||
"""
|
||||
|
||||
# Do we have the given texture?
|
||||
cdef int has_tex0, has_tex1, has_tex2
|
||||
|
||||
# Texture coordinates.
|
||||
cdef float t0u0, t0v0, t0u1, t0v1
|
||||
cdef float t1u0, t1v0, t1u1, t1v1
|
||||
cdef float t2u0, t2v0, t2u1, t2v1
|
||||
|
||||
# Pull apart the transform.
|
||||
cdef float xdx = transform.xdx
|
||||
cdef float xdy = transform.xdy
|
||||
cdef float ydx = transform.ydx
|
||||
cdef float ydy = transform.ydy
|
||||
|
||||
# Transform the vertex coordinates to screen-space.
|
||||
cdef float x0 = (x + 0) * xdx + (y + 0) * xdy + sx
|
||||
cdef float y0 = (x + 0) * ydx + (y + 0) * ydy + sy
|
||||
|
||||
cdef float x1 = (x + w) * xdx + (y + 0) * xdy + sx
|
||||
cdef float y1 = (x + w) * ydx + (y + 0) * ydy + sy
|
||||
|
||||
cdef float x2 = (x + 0) * xdx + (y + h) * xdy + sx
|
||||
cdef float y2 = (x + 0) * ydx + (y + h) * ydy + sy
|
||||
|
||||
cdef float x3 = (x + w) * xdx + (y + h) * xdy + sx
|
||||
cdef float y3 = (x + w) * ydx + (y + h) * ydy + sy
|
||||
|
||||
# Compute the texture coordinates, and set up the textures.
|
||||
cdef float xadd, yadd, xmul, ymul
|
||||
|
||||
if tex0 is not None:
|
||||
|
||||
has_tex0 = 1
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE0_ARB)
|
||||
glBindTexture(GL_TEXTURE_2D, tex0.number)
|
||||
|
||||
xadd = tex0.xadd
|
||||
yadd = tex0.yadd
|
||||
xmul = tex0.xmul
|
||||
ymul = tex0.ymul
|
||||
|
||||
t0u0 = xadd + xmul * (tex0x + 0)
|
||||
t0u1 = xadd + xmul * (tex0x + w)
|
||||
t0v0 = yadd + ymul * (tex0y + 0)
|
||||
t0v1 = yadd + ymul * (tex0y + h)
|
||||
|
||||
else:
|
||||
has_tex0 = 0
|
||||
|
||||
if tex1 is not None:
|
||||
|
||||
has_tex1 = 1
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE1_ARB)
|
||||
glBindTexture(GL_TEXTURE_2D, tex1.number)
|
||||
|
||||
xadd = tex1.xadd
|
||||
yadd = tex1.yadd
|
||||
xmul = tex1.xmul
|
||||
ymul = tex1.ymul
|
||||
|
||||
t1u0 = xadd + xmul * (tex1x + 0)
|
||||
t1u1 = xadd + xmul * (tex1x + w)
|
||||
t1v0 = yadd + ymul * (tex1y + 0)
|
||||
t1v1 = yadd + ymul * (tex1y + h)
|
||||
|
||||
else:
|
||||
has_tex1 = 0
|
||||
|
||||
if tex2 is not None:
|
||||
|
||||
has_tex2 = 1
|
||||
|
||||
glActiveTextureARB(GL_TEXTURE2_ARB)
|
||||
glBindTexture(GL_TEXTURE_2D, tex2.number)
|
||||
|
||||
xadd = tex2.xadd
|
||||
yadd = tex2.yadd
|
||||
xmul = tex2.xmul
|
||||
ymul = tex2.ymul
|
||||
|
||||
t2u0 = xadd + xmul * (tex2x + 0)
|
||||
t2u1 = xadd + xmul * (tex2x + w)
|
||||
t2v0 = yadd + ymul * (tex2y + 0)
|
||||
t2v1 = yadd + ymul * (tex2y + h)
|
||||
|
||||
else:
|
||||
has_tex2 = 0
|
||||
|
||||
|
||||
# Now, actually draw the textured rectangle.
|
||||
|
||||
glBegin(GL_TRIANGLE_STRIP)
|
||||
|
||||
if has_tex0:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u0, t0v0)
|
||||
if has_tex1:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u0, t1v0)
|
||||
if has_tex2:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u0, t2v0)
|
||||
glVertex2f(x0, y0)
|
||||
|
||||
if has_tex0:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u1, t0v0)
|
||||
if has_tex1:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u1, t1v0)
|
||||
if has_tex2:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u1, t2v0)
|
||||
glVertex2f(x1, y1)
|
||||
|
||||
if has_tex0:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u0, t0v1)
|
||||
if has_tex1:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u0, t1v1)
|
||||
if has_tex2:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u0, t2v1)
|
||||
glVertex2f(x2, y2)
|
||||
|
||||
if has_tex0:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u1, t0v1)
|
||||
if has_tex1:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u1, t1v1)
|
||||
if has_tex2:
|
||||
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u1, t2v1)
|
||||
glVertex2f(x3, y3)
|
||||
|
||||
glEnd()
|
||||
|
||||
|
||||
def get_string(name):
|
||||
return <char *> glGetString(name)
|
||||
+10266
File diff suppressed because it is too large
Load Diff
+2
-1
@@ -785,6 +785,7 @@ static void video_image_display(VideoState *is)
|
||||
rect.y = is->ytop + y;
|
||||
rect.w = width;
|
||||
rect.h = height;
|
||||
|
||||
SDL_DisplayYUVOverlay(vp->bmp, &rect);
|
||||
} else {
|
||||
#if 0
|
||||
@@ -1125,7 +1126,7 @@ static void alloc_picture(void *opaque, PyObject *pysurf)
|
||||
is->video_st->codec->height,
|
||||
SDL_YV12_OVERLAY,
|
||||
surf);
|
||||
|
||||
|
||||
vp->width = is->video_st->codec->width;
|
||||
vp->height = is->video_st->codec->height;
|
||||
|
||||
|
||||
+3515
File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,275 @@
|
||||
TEGL
|
||||
----
|
||||
|
||||
Tegl is Python script for generating OpenGL extenstions. I wrote it
|
||||
because I was disappointed with some other OpenGL solutions for
|
||||
Python.
|
||||
|
||||
Tegl generates a C extension that can be compiled into module to make
|
||||
OpenGL available to Python programs. (You're on your own compiling
|
||||
it, though.)
|
||||
|
||||
Unlike PyOpenGL, the C extension is a thin wrapper around OpenGL. It
|
||||
performs only minor argument checking. Nevertheless, it is mostly
|
||||
compatible with PyOpenGL, and depending on how the module is
|
||||
generated, it should only need minor changes to migrate from PyOpenGL.
|
||||
(In fact, I was able to migrate a recent application simply by adding
|
||||
a couple wrapper functions that mimicked PyOpenGL semantics.)
|
||||
|
||||
This is version 002.
|
||||
|
||||
|
||||
USAGE
|
||||
-----
|
||||
|
||||
To use, simply run maketegl.py. It will generate two files, tegl.c
|
||||
and teglu.c in the current directory, which you can compile it to
|
||||
create Python GL and GLU modules. The modules comprise (most of)
|
||||
OpenGL 1.1.
|
||||
|
||||
For more control, open maketegl.py with a text editor. At the top are
|
||||
some options for controlling the generated code. You can change the
|
||||
names of the modules, and even combine them into one. You can control
|
||||
whether the "gl" and "GL_" prefixes appear on the exported symbols.
|
||||
|
||||
You can choose to include or exclude various OpenGL extensions, or use
|
||||
more recent versions of OpenGL. I recommend plain OpenGL 1.1 for
|
||||
maximum portability, and selected ARB extensions if you need more.
|
||||
|
||||
There are some other switches I will cover below.
|
||||
|
||||
If you really want fine-tuned control, you can scroll past the options
|
||||
and comment out any functions and constants you don't want. This may
|
||||
be a good idea since currently Tegl modules are quite large when
|
||||
compiled.
|
||||
|
||||
|
||||
|
||||
USING THE MODULE
|
||||
----------------
|
||||
|
||||
Calling OpenGL functions is simple. Just import the module with "from
|
||||
tegl import *" (or just "import tegl as gl" if you have built it
|
||||
without prefixes, or whatever else suits you).
|
||||
|
||||
Most OpenGL functions can be called just as in C:
|
||||
|
||||
glBegin(GL_COMPILE) or gl.Begin(gl.COMPILE)
|
||||
glVertex3d(1.0,2.0,3.0) or gl.Vertex3d(1.0,2.0,3.0)
|
||||
glEnable(GL_CULL_FACE)
|
||||
glRotated(1.0,90.0,0.0,0.0)
|
||||
texon = glIsEnabled(GL_TEXTURE_2D)
|
||||
|
||||
It's usually pretty straightforward to use OpenGL functions that
|
||||
accept data through a pointer: you just pass it a list (or tuple, or
|
||||
numpy array, or any sequence).
|
||||
|
||||
glVertex3dv([1.0,2.0,3.0])
|
||||
glMaterialfv(GL_FRONT,GL_AMBIENT,[0.2,0.2,0.2,1.0])
|
||||
|
||||
OpenGL functions that return data through a pointer are somewhat
|
||||
trickier, you have to pass it an empty sequence that is large enough
|
||||
to contain the data the function returns. The sequence type has to be
|
||||
mutable, of course.
|
||||
|
||||
retval = [None]*4
|
||||
glGetMaterialfv(GL_FRONT,GL_AMBIENT,retval)
|
||||
|
||||
(This is a departure from how PyOpenGL operates; it will simply create
|
||||
an array and return it. But Tegl is intended to be a thin wrapper, so
|
||||
it follows the C usage closely.)
|
||||
|
||||
In many cases, it's preferrable to use a buffer object instead of a
|
||||
Python sequence to pass data to the function; for instance, texture
|
||||
data. In these cases, you would pass in an object that supports
|
||||
buffer protocol, such as a string, a numpy array, or an array from the
|
||||
array module.
|
||||
|
||||
imagedata = Image.open(imgfile).tostring()
|
||||
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,256,256,0,GL_RGBA,
|
||||
GL_UNSIGNED_BYTE,imagedata)
|
||||
|
||||
To use an OpenGL function that returns image data, you need to pass in
|
||||
a object that supports writable buffer protocol. The buffer must be
|
||||
large enough to hold the output of the function, otherwise Bad Things
|
||||
can happen. Strings are not mutable so you'll have to use some other
|
||||
type. Arrays from the array module can be your friend here.
|
||||
|
||||
retval = array.array("B",[0])*640*480*4
|
||||
glReadPixels(0,0,640,480,GL_RGBA,GL_UNSIGNED_BYTE,retval)
|
||||
|
||||
|
||||
The question is, how do you know whether you should pass a buffer type
|
||||
or a sequence type to OpenGL? (Currently, you can only pass one or
|
||||
the other; this may change in a future version.) Here is the general
|
||||
rule of thumb:
|
||||
|
||||
You need to use a buffer if:
|
||||
* The type of the argument in C is GLvoid* (or just void*)
|
||||
* OR the size of the data is theoretically unbounded.
|
||||
|
||||
You need to use a sequence if:
|
||||
* The type if te argument is not GLvoid*
|
||||
* AND the size of the data is fixed or bounded.
|
||||
|
||||
So glMaterialfv takes a sequence argument because it has a type
|
||||
(GLfloat*) and has a size of 4 at most (it's bounded). On the other
|
||||
hand, glTexImage2D uses a buffer argument because the type of the data
|
||||
is GLvoid*, and the image can be arbitrarily large.
|
||||
|
||||
This rule of thumb does not always hold, however. I decided to go
|
||||
against it where it seemed useful.
|
||||
|
||||
Several functions for modifying textures (glGenTextures,
|
||||
glDeleteTextures, glPrioritizeTextures, and glAreTexturesResident)
|
||||
accept arrays of unbounded size, but I felt that sequence types were
|
||||
far more useful here, so I defined a constant (MAX_TEXTURE_ARRAY_SIZE)
|
||||
that lets the user specify a bound on the size. (Otherwise I would
|
||||
have had to muck around with malloc, and I did not want to do that.)
|
||||
Functions for creating and destroying buffer object, occlusion
|
||||
queries, and shader programs (ARB only) are treated likewise.
|
||||
|
||||
glCallList accepts buffer objects. Even though the size of the call
|
||||
list is unbounded, it seemed as if a sequence would be more
|
||||
appropriate. However, a common use case of glCallList (in conjunction
|
||||
with glListBase) is to pass it a string, where each character is the
|
||||
name of a display list that draws that character. Thus I left is as a
|
||||
buffer.
|
||||
|
||||
If I chose wrongly for your application, I apologize. Numpy arrays
|
||||
and arrays from the array module implement both the sequence and
|
||||
buffer protocols; these may be of assistence to you. (Be careful
|
||||
about numpy strides, though.)
|
||||
|
||||
If worse comes to worst, you can change the definition inside the
|
||||
maketegl.py script to suit you.
|
||||
|
||||
|
||||
ADVANCED: THE GIL
|
||||
-----------------
|
||||
|
||||
It's possible that if you send a lot of data to the OpenGL pipeline
|
||||
quickly enough, the OpenGL pipeline could fill up, an an OpenGL call
|
||||
in progress would block until the pipeline clears up. This is
|
||||
possible with functions like glCallList, which runs a display list
|
||||
that could be enormous.
|
||||
|
||||
In threaded programs, the time spent waiting for an OpenGL block could
|
||||
be used for other tasks. In Python, only a single thread can run
|
||||
Python code at a given time (a thread has to have the GIL, global
|
||||
interpreter lock, to run Python code). However, extensions may
|
||||
release the GIL while not manipulating Python objects (which is the
|
||||
case during an OpenGL call).
|
||||
|
||||
Therefore, there is an option in Tegl for releasing the GIL around
|
||||
certain OpenGL calls, thus allowing other Python code to run if it
|
||||
should happen to block. Simply add the name of the function (without
|
||||
the "gl") to the set of functions to release the GIL for at the top of
|
||||
maketegl.py.
|
||||
|
||||
|
||||
UNSUPPORTED FUNCTIONS
|
||||
---------------------
|
||||
|
||||
There are a few OpenGL functions that aren't supported by Tegl simply
|
||||
because they have an unusual signature that the machinery doesn't
|
||||
easily support. In this early release, I didn't bother. Here's the
|
||||
list:
|
||||
|
||||
glGetString
|
||||
glGetPointerv
|
||||
glMultiDrawArrays(ARB)
|
||||
glMultiDrawElements(ARB)
|
||||
glGetBufferPointerv(ARB)
|
||||
glGetVertexAttribPointerv(ARB)
|
||||
glShaderSource(ARB)
|
||||
All glu* functions that implement nurbs, tesselators, and quadrics.
|
||||
|
||||
|
||||
Additionally, a couple functions are supported with limited
|
||||
functionality:
|
||||
|
||||
glMapBuffer(ARB) returns a CObject. This is not too useful from
|
||||
Python; however, you can get at it from a C extension. Also, ctypes
|
||||
and numpy wizards should be able to map a numpy array to the pointer
|
||||
location.
|
||||
|
||||
glShaderSource(ARB) is handcoded, and only supports passing it a
|
||||
single string. (You must still pass a singleton sequence of strings;
|
||||
this is to preserve upward compatibility.) For instance, you'd call
|
||||
it like this:
|
||||
glShaderSourceARB(shaderobj,1,[source],[len(source)])
|
||||
|
||||
|
||||
|
||||
IMPROVEMENTS
|
||||
------------
|
||||
|
||||
The two main improvements I have in mind (aside from fixing up bugs
|
||||
and adding stuff) are these:
|
||||
|
||||
* To take advantage of the parallelism of OpenGL to make the tegl
|
||||
module a lot smaller. Many OpenGL function have the same signature
|
||||
(same argument and return types) and I can save a lot of code by
|
||||
generating one function with that signature, and calling it with a
|
||||
function pointer (and maybe a size index or two).
|
||||
|
||||
* To support sequences and buffers for the same argument at the same
|
||||
time. This isn't as straightforward as it looks, though, since for
|
||||
objects that support both protocols, the results could be different
|
||||
depending on whether it's treated as a buffer or a sequence. I have
|
||||
to figure out what the most reasonable behavior is.
|
||||
|
||||
|
||||
BUGS
|
||||
----
|
||||
|
||||
Yes.
|
||||
|
||||
|
||||
CHANGES FROM 001
|
||||
----------------
|
||||
|
||||
Added #define GL_EXT_PROTOTYPES. Since Tegl depends on the C compiler
|
||||
having prototypes available for typecasting arguments, this is pretty
|
||||
important.
|
||||
|
||||
Added handcoded version of glShaderSource(ARB) that only accepts a
|
||||
single string in the source.
|
||||
|
||||
Fixed specification of gluUnProject4.
|
||||
|
||||
|
||||
LICENCE AND COPYRIGHT
|
||||
---------------------
|
||||
|
||||
maketegl.py and maketegl.txt are copyrighted by Carl Banks.
|
||||
|
||||
These files, which comprise the tegl package, are released under a BSD
|
||||
style license. See the file copying for details.
|
||||
|
||||
|
||||
WHY NOT PYOPENGL
|
||||
----------------
|
||||
|
||||
The standard OpenGL package in Python, PyOpenGL, has some limitations
|
||||
(mostly speedwise) that made it undesirable for me.
|
||||
|
||||
Probably the biggest bottleneck is that PyOpenGL calls glGetError
|
||||
after every call. I understand the rationale for this, but its cost
|
||||
is too high for my needs. Another problem is, as far as I know, it
|
||||
does not allow the user to release the GIL around some GL calls.
|
||||
Thirdly, PyOpenGL 3 is based on ctypes. There's nothing wrong with
|
||||
ctypes, but for a usage where speed really does matter, it's much too
|
||||
slow. PyOpenGL 2 is a C extension, and is much faster than PyOpenGL
|
||||
3, but doesn't support recent OpenGL extensions.
|
||||
|
||||
A minor thing I didn't like was that PyOpenGL didn't get rid of the gl
|
||||
prefixes. I prefer namespaces, and would prefer to simply import a gl
|
||||
module and call functions this way: "gl.End()". But PyOpenGL did not
|
||||
support that; I had to write wrappers to pull the symbols apart.
|
||||
|
||||
But the most irritating thing about PyOpenGL is the setuptools entry
|
||||
points, which mean that you cannot simply import the OpenGL modules;
|
||||
you have to go through setuptools. This, among other things, makes
|
||||
distributing programs using PyOpenGL (such as with py2exe) a pain.
|
||||
+64
-22
@@ -4,6 +4,7 @@ import os
|
||||
import os.path
|
||||
import platform
|
||||
import sys
|
||||
import subprocess
|
||||
|
||||
try:
|
||||
import bdist_mpkg
|
||||
@@ -105,7 +106,26 @@ def add_library(name, optional=False):
|
||||
for i in checked:
|
||||
print "-", i
|
||||
sys.exit(-1)
|
||||
|
||||
|
||||
def cython(fn):
|
||||
"""
|
||||
Use cython to generate `fn`.c from `fn`.pyx, if necessary.
|
||||
"""
|
||||
|
||||
c = fn + ".c"
|
||||
pyx = fn + ".pyx"
|
||||
|
||||
if not os.path.exists(pyx):
|
||||
print pyx, "not in current directory, not running cython."
|
||||
return
|
||||
|
||||
if os.path.exists(c) and os.path.getmtime(c) >= os.path.getmtime(pyx):
|
||||
print pyx, "is not newer than", c
|
||||
return
|
||||
|
||||
subprocess.call(["cython", pyx])
|
||||
|
||||
|
||||
add_include("", "zlib.h")
|
||||
add_include("", "png.h")
|
||||
add_include("SDL", "SDL.h")
|
||||
@@ -115,6 +135,7 @@ add_include("", "libavutil/avstring.h")
|
||||
add_include("", "libavformat/avformat.h")
|
||||
add_include("", "libavcodec/avcodec.h")
|
||||
add_include("", "libswscale/swscale.h")
|
||||
add_include("", "GL/glew.h")
|
||||
|
||||
add_library("libSDL")
|
||||
add_library("libpng")
|
||||
@@ -126,6 +147,16 @@ add_library("libfreetype")
|
||||
add_library("libfribidi")
|
||||
add_library("libz")
|
||||
|
||||
has_libglew = add_library("libGLEW", True)
|
||||
has_libglew32 = add_library("libglew32", True)
|
||||
|
||||
|
||||
cython("_renpy")
|
||||
cython("_renpybidi")
|
||||
cython("_renpy_pysdlgl")
|
||||
cython("sound")
|
||||
cython("winmixer")
|
||||
|
||||
extra_link_args = [ ]
|
||||
|
||||
sdl_libraries = [ 'SDL' ]
|
||||
@@ -154,7 +185,7 @@ except:
|
||||
extensions = [ ]
|
||||
py_modules = [ 'pysdlsound.__init__' ]
|
||||
|
||||
rpe = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpy",
|
||||
[ "IMG_savepng.c", "core.c", "rwobject.c", "_renpy.c", "subpixel.c" ],
|
||||
include_dirs=include_dirs,
|
||||
@@ -162,11 +193,9 @@ rpe = distutils.core.Extension(
|
||||
extra_compile_args=extra_compile_args,
|
||||
extra_link_args=extra_link_args,
|
||||
libraries=sdl_libraries + png_libraries,
|
||||
)
|
||||
))
|
||||
|
||||
extensions.append(rpe)
|
||||
|
||||
renpy_font = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpy_font",
|
||||
[ "renpy_ttf.c", "renpy_font.c"],
|
||||
include_dirs=include_dirs,
|
||||
@@ -174,11 +203,9 @@ renpy_font = distutils.core.Extension(
|
||||
extra_compile_args=extra_compile_args,
|
||||
extra_link_args=extra_link_args,
|
||||
libraries=sdl_libraries + [ 'freetype', 'z' ],
|
||||
)
|
||||
))
|
||||
|
||||
extensions.append(renpy_font)
|
||||
|
||||
psse = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"pysdlsound.sound",
|
||||
[ "pss.c", "rwobject.c", "sound.c", "ffdecode.c" ],
|
||||
include_dirs=include_dirs,
|
||||
@@ -186,37 +213,52 @@ psse = distutils.core.Extension(
|
||||
extra_compile_args=extra_compile_args,
|
||||
extra_link_args=extra_link_args,
|
||||
libraries=sound_libraries + sdl_libraries,
|
||||
)
|
||||
))
|
||||
|
||||
extensions.append(psse)
|
||||
|
||||
if winmixer:
|
||||
wme = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"pysdlsound.winmixer",
|
||||
[ 'winmixer.c' ],
|
||||
libraries=['winmm'],
|
||||
)
|
||||
|
||||
extensions.append(wme)
|
||||
))
|
||||
|
||||
if linmixer:
|
||||
py_modules.append('pysdlsound.linmixer')
|
||||
|
||||
|
||||
renpybidi = distutils.core.Extension(
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpybidi",
|
||||
["_renpybidi.c", "renpybidicore.c"],
|
||||
include_dirs=include_dirs,
|
||||
library_dirs=library_dirs,
|
||||
libraries=['fribidi'],
|
||||
)
|
||||
))
|
||||
|
||||
extensions.append(renpybidi)
|
||||
if has_libglew:
|
||||
glew_libs = [ 'GLEW' ]
|
||||
else:
|
||||
glew_libs = [ 'glew32', "opengl32" ]
|
||||
|
||||
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpy_tegl",
|
||||
["_renpy_tegl.c"],
|
||||
extra_compile_args=extra_compile_args,
|
||||
include_dirs=include_dirs,
|
||||
library_dirs=library_dirs,
|
||||
libraries=glew_libs))
|
||||
|
||||
extensions.append(distutils.core.Extension(
|
||||
"_renpy_pysdlgl",
|
||||
["_renpy_pysdlgl.c"],
|
||||
extra_compile_args=extra_compile_args,
|
||||
include_dirs=include_dirs,
|
||||
library_dirs=library_dirs,
|
||||
libraries=glew_libs))
|
||||
|
||||
|
||||
distutils.core.setup(
|
||||
name = "renpy_module",
|
||||
version = "6.10.1",
|
||||
version = "6.11.0",
|
||||
ext_modules = extensions,
|
||||
py_modules = py_modules,
|
||||
package_dir = { '' : 'lib' },
|
||||
|
||||
@@ -1 +0,0 @@
|
||||
dist/msvcr71.dll
|
||||
Binary file not shown.
@@ -1,13 +0,0 @@
|
||||
#!/bin/sh
|
||||
|
||||
rm -Rf spline_editor/*~
|
||||
rm -Rf spline_editor/game/*~
|
||||
rm -Rf spline_editor/game/*.rpyc
|
||||
rm -Rf spline_editor/game/*.rpyb
|
||||
rm -Rf spline_editor/game/saves
|
||||
|
||||
rm spline_editor.zip
|
||||
zip -9r spline_editor.zip spline_editor -x \*.svn\*
|
||||
|
||||
|
||||
|
||||
@@ -1,877 +0,0 @@
|
||||
# Ren'Py Visual Novel Engine
|
||||
# Copyright (C) 2009 PyTom <pytom@bishoujo.us>
|
||||
# This file is distributed under the same license as the Ren'Py package.
|
||||
#
|
||||
#, fuzzy
|
||||
msgid ""
|
||||
msgstr ""
|
||||
"Project-Id-Version: mainline\n"
|
||||
"Report-Msgid-Bugs-To: PyTom <pytom@bishoujo.us>\n"
|
||||
"POT-Creation-Date: 2009-06-27 23:09-0400\n"
|
||||
"PO-Revision-Date: YEAR-MO-DA HO:MI+ZONE\n"
|
||||
"Last-Translator: FULL NAME <EMAIL@ADDRESS>\n"
|
||||
"Language-Team: LANGUAGE <LL@li.org>\n"
|
||||
"MIME-Version: 1.0\n"
|
||||
"Content-Type: text/plain; charset=UTF-8\n"
|
||||
"Content-Transfer-Encoding: 8bit\n"
|
||||
|
||||
|
||||
#: common/00developer.rpy:18
|
||||
#, python-format
|
||||
msgid "Developer Menu"
|
||||
msgstr ""
|
||||
|
||||
#: common/00developer.rpy:190 common/00developer.rpy:78
|
||||
#, python-format
|
||||
msgid "Return to the developer menu"
|
||||
msgstr ""
|
||||
|
||||
#: common/00library.rpy:221
|
||||
#, python-format
|
||||
msgid "Skip Mode"
|
||||
msgstr ""
|
||||
|
||||
#: common/00library.rpy:224
|
||||
#, python-format
|
||||
msgid "Fast Skip Mode"
|
||||
msgstr ""
|
||||
|
||||
#: common/00library.rpy:307
|
||||
#, python-format
|
||||
msgid "While Ren'Py games may be playable without the renpy module, some features may be disabled. For more information, read the module/README.txt file or go to http://www.bishoujo.us/renpy/."
|
||||
msgstr ""
|
||||
|
||||
#: common/00library.rpy:310
|
||||
#, python-format
|
||||
msgid "renpy module not found."
|
||||
msgstr ""
|
||||
|
||||
#: common/00library.rpy:311
|
||||
#, python-format
|
||||
msgid "The renpy module could not be loaded on your system."
|
||||
msgstr ""
|
||||
|
||||
#: common/00library.rpy:313
|
||||
#, python-format
|
||||
msgid "Old renpy module found."
|
||||
msgstr ""
|
||||
|
||||
#: common/00library.rpy:314
|
||||
#, python-format
|
||||
msgid "An old version (%d) of the Ren'Py module was found on your system, while this game requires version %d."
|
||||
msgstr ""
|
||||
|
||||
#: common/00library.rpy:498
|
||||
#, python-format
|
||||
msgid "Please click to continue."
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:14 common/_compat/mainmenu.rpym:7
|
||||
#, python-format
|
||||
msgid "Start Game"
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:15 common/00menus.rpy:25 common/_compat/gamemenu.rpym:13
|
||||
#, python-format
|
||||
msgid "Load Game"
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:16 common/00menus.rpy:23 common/_compat/gamemenu.rpym:11 common/_compat/mainmenu.rpym:9
|
||||
#, python-format
|
||||
msgid "Preferences"
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:17 common/00menus.rpy:27
|
||||
#, python-format
|
||||
msgid "Help"
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:18 common/00menus.rpy:28 common/_compat/gamemenu.rpym:15 common/_compat/mainmenu.rpym:10
|
||||
#, python-format
|
||||
msgid "Quit"
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:22 common/_compat/gamemenu.rpym:9 launcher2/archiver.rpy:170 launcher2/distribute.rpy:534 launcher2/interface.rpy:189
|
||||
#, python-format
|
||||
msgid "Return"
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:24 common/_compat/gamemenu.rpym:12
|
||||
#, python-format
|
||||
msgid "Save Game"
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:26 common/_compat/gamemenu.rpym:14
|
||||
#, python-format
|
||||
msgid "Main Menu"
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:34 common/_compat/gamemenu.rpym:427
|
||||
#, python-format
|
||||
msgid "Are you sure you want to quit?"
|
||||
msgstr ""
|
||||
|
||||
#: common/00menus.rpy:40 common/_compat/gamemenu.rpym:439
|
||||
#, python-format
|
||||
msgid "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:10 common/_layout/classic_preferences.rpym:65 common/_layout/classic_preferences_common.rpym:339 common/_layout/one_column_preferences.rpym:52 common/_layout/two_column_preferences.rpym:59
|
||||
#, python-format
|
||||
msgid "Begin Skipping"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:177 common/_layout/classic_load_save.rpym:115 common/_layout/imagemap_load_save.rpym:95 common/_layout/scrolling_load_save.rpym:171
|
||||
#, python-format
|
||||
msgid "Empty Slot."
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:334 common/_layout/classic_load_save.rpym:250
|
||||
#, python-format
|
||||
msgid "Previous"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:341 common/_layout/classic_load_save.rpym:257
|
||||
#, python-format
|
||||
msgid "Next"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:412 common/_layout/classic_yesno_prompt.rpym:46 launcher2/interface.rpy:223
|
||||
#, python-format
|
||||
msgid "Yes"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:413 common/_layout/classic_yesno_prompt.rpym:47 launcher2/interface.rpy:224
|
||||
#, python-format
|
||||
msgid "No"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:464 common/_layout/classic_load_save.rpym:328 common/_layout/imagemap_load_save.rpym:325 common/_layout/scrolling_load_save.rpym:214
|
||||
#, python-format
|
||||
msgid "Loading will lose unsaved progress.\nAre you sure you want to do this?"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:478 common/_layout/classic_load_save.rpym:314 common/_layout/imagemap_load_save.rpym:312 common/_layout/scrolling_load_save.rpym:200
|
||||
#, python-format
|
||||
msgid "Are you sure you want to overwrite your save?"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:494
|
||||
#, python-format
|
||||
msgid "The error message was:"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:496
|
||||
#, python-format
|
||||
msgid "You may want to try saving in a different slot, or playing for a while and trying again later."
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/gamemenu.rpym:498
|
||||
#, python-format
|
||||
msgid "Save Failed."
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/mainmenu.rpym:8
|
||||
#, python-format
|
||||
msgid "Continue Game"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:225 common/_layout/classic_preferences_common.rpym:179 common/_layout/classic_preferences_common.rpym:190 launcher2/choose_theme.rpy:228
|
||||
#, python-format
|
||||
msgid "Test"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:34 common/_layout/classic_joystick_preferences.rpym:32
|
||||
#, python-format
|
||||
msgid "Left"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:35 common/_layout/classic_joystick_preferences.rpym:33
|
||||
#, python-format
|
||||
msgid "Right"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:36 common/_layout/classic_joystick_preferences.rpym:34
|
||||
#, python-format
|
||||
msgid "Up"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:37 common/_layout/classic_joystick_preferences.rpym:35
|
||||
#, python-format
|
||||
msgid "Down"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:377 common/_compat/preferences.rpym:428 common/_layout/classic_joystick_preferences.rpym:51 common/_layout/classic_joystick_preferences.rpym:93
|
||||
#, python-format
|
||||
msgid "Not Assigned"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:38 common/_layout/classic_joystick_preferences.rpym:36
|
||||
#, python-format
|
||||
msgid "Select/Dismiss"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:39 common/_layout/classic_joystick_preferences.rpym:37
|
||||
#, python-format
|
||||
msgid "Rollback"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:40 common/_layout/classic_joystick_preferences.rpym:38
|
||||
#, python-format
|
||||
msgid "Hold to Skip"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:408 common/_layout/classic_joystick_preferences.rpym:73
|
||||
#, python-format
|
||||
msgid "Joystick Mapping"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:409 common/_layout/classic_joystick_preferences.rpym:74
|
||||
#, python-format
|
||||
msgid "Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping."
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:41 common/_layout/classic_joystick_preferences.rpym:39
|
||||
#, python-format
|
||||
msgid "Toggle Skip"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:42 common/_layout/classic_joystick_preferences.rpym:40
|
||||
#, python-format
|
||||
msgid "Hide Text"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:43 common/_layout/classic_joystick_preferences.rpym:41
|
||||
#, python-format
|
||||
msgid "Menu"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:482 common/_compat/preferences.rpym:557 common/_layout/classic_preferences.rpym:57 common/_layout/classic_preferences_common.rpym:321 common/_layout/one_column_preferences.rpym:49 common/_layout/two_column_preferences.rpym:56 launcher2/choose_theme.rpy:208
|
||||
#, python-format
|
||||
msgid "Display"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:483 common/_layout/classic_preferences_common.rpym:322 launcher2/choose_theme.rpy:209
|
||||
#, python-format
|
||||
msgid "Window"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:484 common/_layout/classic_preferences_common.rpym:323 launcher2/choose_theme.rpy:210
|
||||
#, python-format
|
||||
msgid "Fullscreen"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:487 common/_compat/preferences.rpym:558 common/_layout/classic_preferences.rpym:58 common/_layout/classic_preferences_common.rpym:326 common/_layout/one_column_preferences.rpym:50 common/_layout/two_column_preferences.rpym:57
|
||||
#, python-format
|
||||
msgid "Transitions"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:488 common/_layout/classic_preferences_common.rpym:327
|
||||
#, python-format
|
||||
msgid "All"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:489 common/_layout/classic_preferences_common.rpym:328
|
||||
#, python-format
|
||||
msgid "Some"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:490 common/_layout/classic_preferences_common.rpym:329
|
||||
#, python-format
|
||||
msgid "None"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:495 common/_compat/preferences.rpym:563 common/_layout/classic_preferences.rpym:64 common/_layout/classic_preferences_common.rpym:334 common/_layout/one_column_preferences.rpym:51 common/_layout/two_column_preferences.rpym:58
|
||||
#, python-format
|
||||
msgid "Skip"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:496 common/_layout/classic_preferences_common.rpym:335
|
||||
#, python-format
|
||||
msgid "Seen Messages"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:497 common/_layout/classic_preferences_common.rpym:336
|
||||
#, python-format
|
||||
msgid "All Messages"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:504 common/_compat/preferences.rpym:564 common/_layout/classic_preferences.rpym:66 common/_layout/classic_preferences_common.rpym:345 common/_layout/one_column_preferences.rpym:53 common/_layout/two_column_preferences.rpym:60
|
||||
#, python-format
|
||||
msgid "After Choices"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:505 common/_layout/classic_preferences_common.rpym:346
|
||||
#, python-format
|
||||
msgid "Stop Skipping"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:506 common/_layout/classic_preferences_common.rpym:347
|
||||
#, python-format
|
||||
msgid "Keep Skipping"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:526 common/_compat/preferences.rpym:565 common/_layout/classic_preferences.rpym:59 common/_layout/classic_preferences_common.rpym:352 common/_layout/one_column_preferences.rpym:54 common/_layout/two_column_preferences.rpym:61
|
||||
#, python-format
|
||||
msgid "Text Speed"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:544 common/_compat/preferences.rpym:566 common/_layout/classic_preferences.rpym:67 common/_layout/classic_preferences_common.rpym:353 common/_layout/one_column_preferences.rpym:55 common/_layout/two_column_preferences.rpym:62
|
||||
#, python-format
|
||||
msgid "Auto-Forward Time"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:549 common/_compat/preferences.rpym:570 common/_layout/classic_preferences.rpym:71 common/_layout/classic_preferences_common.rpym:357 common/_layout/one_column_preferences.rpym:56 common/_layout/two_column_preferences.rpym:66
|
||||
#, python-format
|
||||
msgid "Music Volume"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:550 common/_compat/preferences.rpym:571 common/_layout/classic_preferences.rpym:72 common/_layout/classic_preferences_common.rpym:360 common/_layout/one_column_preferences.rpym:57 common/_layout/two_column_preferences.rpym:67
|
||||
#, python-format
|
||||
msgid "Sound Volume"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:552 common/_compat/preferences.rpym:559 common/_layout/classic_preferences.rpym:60 common/_layout/classic_preferences_common.rpym:370 common/_layout/one_column_preferences.rpym:59 common/_layout/two_column_preferences.rpym:69
|
||||
#, python-format
|
||||
msgid "Joystick..."
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:554 common/_compat/preferences.rpym:575
|
||||
#, python-format
|
||||
msgid "Joystick Configuration"
|
||||
msgstr ""
|
||||
|
||||
#: common/_compat/preferences.rpym:580 common/_layout/classic_preferences.rpym:73 common/_layout/classic_preferences_common.rpym:364 common/_layout/one_column_preferences.rpym:58 common/_layout/two_column_preferences.rpym:68
|
||||
#, python-format
|
||||
msgid "Voice Volume"
|
||||
msgstr ""
|
||||
|
||||
#: common/_layout/classic_load_save.rpym:126
|
||||
#, python-format
|
||||
msgid "Auto"
|
||||
msgstr ""
|
||||
|
||||
#: common/_layout/classic_load_save.rpym:129
|
||||
#, python-format
|
||||
msgid "Quick"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:135
|
||||
#, python-format
|
||||
msgid "The patterns did not match any files, so no archive was created."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:138
|
||||
#, python-format
|
||||
msgid "Archiving Files..."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:165 launcher2/distribute.rpy:529
|
||||
#, python-format
|
||||
msgid "Success"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:166
|
||||
#, python-format
|
||||
msgid "The files have been added to the archive, and moved into the \"archived\" directory. Future runs of the archiver will archive files in both the \"game\" and \"archived\" directories."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:30
|
||||
#, python-format
|
||||
msgid "Archive Name:"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:31
|
||||
#, python-format
|
||||
msgid "The name of the archive to create."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:33
|
||||
#, python-format
|
||||
msgid "Include Patterns:"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:34
|
||||
#, python-format
|
||||
msgid "Files matching these patterns are included in the archive."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:36
|
||||
#, python-format
|
||||
msgid "Exclude Patterns:"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:37
|
||||
#, python-format
|
||||
msgid "Files matching these patterns are excluded from the archive."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:41
|
||||
#, python-format
|
||||
msgid "Archive"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:41
|
||||
#, python-format
|
||||
msgid "Build the archive."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:42 launcher2/distribute.rpy:304 launcher2/interface.rpy:159
|
||||
#, python-format
|
||||
msgid "Cancel"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:50
|
||||
#, python-format
|
||||
msgid "Archive Name"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:51
|
||||
#, python-format
|
||||
msgid "The name of the archive file to create, without the .rpa extension.\n\nThe \"data\" archive is loaded automatically. Other archives must be added to config.archives."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:56 launcher2/archiver.rpy:62
|
||||
#, python-format
|
||||
msgid "Include Patterns"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:57
|
||||
#, python-format
|
||||
msgid "This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\n\nAsterisks (*) can be used as a wildcard."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:63
|
||||
#, python-format
|
||||
msgid "This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\n\nAsterisks (*) can be used as a wildcard."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/archiver.rpy:98
|
||||
#, python-format
|
||||
msgid "Scanning Files..."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/choose_theme.rpy:155
|
||||
#, python-format
|
||||
msgid "Could not modify options.rpy. Perhaps it was changed too much."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/choose_theme.rpy:157
|
||||
#, python-format
|
||||
msgid "Theme changed to %s."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/choose_theme.rpy:211
|
||||
#, python-format
|
||||
msgid "Planetarium"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/choose_theme.rpy:245
|
||||
#, python-format
|
||||
msgid "The options.rpy file does not exist in the game directory, so this launcher cannot change the theme."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/choose_theme.rpy:254
|
||||
#, python-format
|
||||
msgid "Themes control the basic look of interface elements. You'll be able to pick a color scheme next."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/choose_theme.rpy:258 launcher2/script.rpy:45
|
||||
#, python-format
|
||||
msgid "Choose Theme"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/choose_theme.rpy:296
|
||||
#, python-format
|
||||
msgid "Please choose a color scheme for your project."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/choose_theme.rpy:303
|
||||
#, python-format
|
||||
msgid "Choose Color Scheme"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:270
|
||||
#, python-format
|
||||
msgid "Base Name:"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:271
|
||||
#, python-format
|
||||
msgid "Used to generate the names of directories and archive files."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:273
|
||||
#, python-format
|
||||
msgid "Executable Name:"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:274
|
||||
#, python-format
|
||||
msgid "Used to generate the names of executables and runnable programs."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:276
|
||||
#, python-format
|
||||
msgid "Ignore Extensions:"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:277
|
||||
#, python-format
|
||||
msgid "Files with these extensions will not be included in the distributions."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:279
|
||||
#, python-format
|
||||
msgid "Documentation Extensions:"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:280
|
||||
#, python-format
|
||||
msgid "Files with these extensions will be treated as documentation, when building the Macintosh application."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:282
|
||||
#, python-format
|
||||
msgid "Distributions to Build:"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:285
|
||||
#, python-format
|
||||
msgid "Windows x86"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:286
|
||||
#, python-format
|
||||
msgid "Zip distribution for the 32-bit Windows platform."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:289
|
||||
#, python-format
|
||||
msgid "Linux x86"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:290
|
||||
#, python-format
|
||||
msgid "Tar.Bz2 distribution for the Linux x86 platform."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:293
|
||||
#, python-format
|
||||
msgid "Macintosh Universal"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:294
|
||||
#, python-format
|
||||
msgid "Single application distribution for the Macintosh x86 and ppc platforms."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:297
|
||||
#, python-format
|
||||
msgid "Windows/Linux/Mac Combined"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:298
|
||||
#, python-format
|
||||
msgid "Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:303
|
||||
#, python-format
|
||||
msgid "Build"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:303
|
||||
#, python-format
|
||||
msgid "Start building the distributions."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:321
|
||||
#, python-format
|
||||
msgid "Base Name"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:322
|
||||
#, python-format
|
||||
msgid "Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\"."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:328
|
||||
#, python-format
|
||||
msgid "Executable Name"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:329
|
||||
#, python-format
|
||||
msgid "Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:335
|
||||
#, python-format
|
||||
msgid "Ignore Extensions"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:336
|
||||
#, python-format
|
||||
msgid "Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:342
|
||||
#, python-format
|
||||
msgid "Documentation Extensions"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:343
|
||||
#, python-format
|
||||
msgid "Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:368
|
||||
#, python-format
|
||||
msgid "Scanning..."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:476
|
||||
#, python-format
|
||||
msgid "Building Windows..."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:483
|
||||
#, python-format
|
||||
msgid "Building Linux..."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:510
|
||||
#, python-format
|
||||
msgid "Building Macintosh..."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:518
|
||||
#, python-format
|
||||
msgid "Building Combined..."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:524
|
||||
#, python-format
|
||||
msgid "Thank you for choosing Ren'Py."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/distribute.rpy:530
|
||||
#, python-format
|
||||
msgid "The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/interface.rpy:179
|
||||
#, python-format
|
||||
msgid "Error"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/interface.rpy:237
|
||||
#, python-format
|
||||
msgid "Press enter when done."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/interface.rpy:255
|
||||
#, python-format
|
||||
msgid "The string cannot be empty. Please enter some text."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/interface.rpy:26
|
||||
#, python-format
|
||||
msgid "Welcome!"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/interface.rpy:264
|
||||
#, python-format
|
||||
msgid "Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/interface.rpy:292
|
||||
#, python-format
|
||||
msgid "Processed %d of %d files."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/options.rpy:26
|
||||
#, python-format
|
||||
msgid "%s Launcher"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:173 launcher2/script.rpy:67
|
||||
#, python-format
|
||||
msgid "Select Project"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:201
|
||||
#, python-format
|
||||
msgid "%s has been launched."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:221
|
||||
#, python-format
|
||||
msgid "Opening game directory:\n%s"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:244
|
||||
#, python-format
|
||||
msgid "No files to edit."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:247
|
||||
#, python-format
|
||||
msgid "Launching the editor failed. You may need Java, which can be downloaded for free from {a=http://www.java.com}java.com{/a}."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:249
|
||||
#, python-format
|
||||
msgid "Launched editor with %d script files."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:282
|
||||
#, python-format
|
||||
msgid "Lint complete."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:292
|
||||
#, python-format
|
||||
msgid "Deleting persistent data."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:292 launcher2/script.rpy:49
|
||||
#, python-format
|
||||
msgid "Delete Persistent"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/project.rpy:301
|
||||
#, python-format
|
||||
msgid "Persistent data has been deleted."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:113
|
||||
#, python-format
|
||||
msgid "Now showing the Ren'Py documentation in your web browser."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:28
|
||||
#, python-format
|
||||
msgid "Launch"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:30
|
||||
#, python-format
|
||||
msgid "Launches the project."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:32
|
||||
#, python-format
|
||||
msgid "Edit Script"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:34
|
||||
#, python-format
|
||||
msgid "Edits the script of the project."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:36
|
||||
#, python-format
|
||||
msgid "Game Directory"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:38
|
||||
#, python-format
|
||||
msgid "Opens the project's game directory."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:40
|
||||
#, python-format
|
||||
msgid "Check Script (Lint)"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:42
|
||||
#, python-format
|
||||
msgid "Checks the script of the project for likely errors."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:47
|
||||
#, python-format
|
||||
msgid "Changes the theme used by the project."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:51
|
||||
#, python-format
|
||||
msgid "Deletes the persistent data associated with the project."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:53
|
||||
#, python-format
|
||||
msgid "Archive Files"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:55
|
||||
#, python-format
|
||||
msgid "Archives files found in the game and archived directories."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:57
|
||||
#, python-format
|
||||
msgid "Build Distributions"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:59
|
||||
#, python-format
|
||||
msgid "Builds distributions of the project."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:69
|
||||
#, python-format
|
||||
msgid "Select a project to work with."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:71
|
||||
#, python-format
|
||||
msgid "New Project"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:73
|
||||
#, python-format
|
||||
msgid "Create a new project."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:81
|
||||
#, python-format
|
||||
msgid "Project Directory"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:83
|
||||
#, python-format
|
||||
msgid "Select the directory in which the project can be found."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:85
|
||||
#, python-format
|
||||
msgid "Select Editor"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:87
|
||||
#, python-format
|
||||
msgid "Select the text editor to use."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:89
|
||||
#, python-format
|
||||
msgid "Add-ons"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:91
|
||||
#, python-format
|
||||
msgid "Download additional components for use with Ren'Py."
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:93
|
||||
#, python-format
|
||||
msgid "Ren'Py Help"
|
||||
msgstr ""
|
||||
|
||||
#: launcher2/script.rpy:95
|
||||
#, python-format
|
||||
msgid "Open the Ren'Py documentation in a web browser."
|
||||
msgstr ""
|
||||
@@ -83,9 +83,18 @@ def path_to_renpy_base():
|
||||
##############################################################################
|
||||
|
||||
# The version of the Mac Launcher and py4renpy that we require.
|
||||
macos_version = (6, 10, 1)
|
||||
linux_version = (6, 10, 1)
|
||||
macos_version = (6, 11, 1)
|
||||
linux_version = (6, 11, 1)
|
||||
|
||||
# Doing the version check this way also doubles as an import of ast,
|
||||
# which helps py2exe et al.
|
||||
try:
|
||||
import ast; ast
|
||||
except:
|
||||
raise
|
||||
print "Ren'Py requires at least python 2.6."
|
||||
sys.exit(0)
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
if not 'RENPY_NO_VERSION_CHECK' in os.environ:
|
||||
|
||||
+15
-3
@@ -27,17 +27,21 @@
|
||||
# ***** ***** ***** ***** ***** ***** **** ***** ***** ***** *****
|
||||
# Be sure to change script_version in launcher/script_version.rpy, too!
|
||||
# Also check to see if we have to update renpy.py.
|
||||
version = "Ren'Py 6.10.2d"
|
||||
version = "Ren'Py 6.11.1b"
|
||||
script_version = 5003000
|
||||
savegame_suffix = "-LT1.save"
|
||||
|
||||
def import_all():
|
||||
# True if this is the first time we've started - even including
|
||||
# utter restarts.
|
||||
first_utter_start = True
|
||||
|
||||
import renpy.game
|
||||
def import_all():
|
||||
|
||||
# Should probably be early, as we will add it as a base to serialized things.
|
||||
import renpy.object
|
||||
|
||||
import renpy.game
|
||||
|
||||
# Adds in the Ren'Py loader.
|
||||
import renpy.loader
|
||||
|
||||
@@ -61,6 +65,7 @@ def import_all():
|
||||
import renpy.display.scale # Must be before module.
|
||||
import renpy.display.module
|
||||
import renpy.display.render # Most display stuff depends on this.
|
||||
|
||||
import renpy.display.core # object
|
||||
import renpy.display.font
|
||||
import renpy.display.text # core, font
|
||||
@@ -76,8 +81,12 @@ def import_all():
|
||||
import renpy.display.particle
|
||||
import renpy.display.joystick
|
||||
import renpy.display.minigame
|
||||
import renpy.display.screen
|
||||
import renpy.display.error
|
||||
|
||||
import renpy.display.swdraw
|
||||
import renpy.display.gldraw
|
||||
|
||||
# Note: For windows to work, renpy.audio.audio needs to be after
|
||||
# renpy.display.module.
|
||||
import renpy.audio.audio
|
||||
@@ -85,6 +94,7 @@ def import_all():
|
||||
import renpy.audio.sound
|
||||
|
||||
import renpy.ui
|
||||
import renpy.screenlang
|
||||
|
||||
import renpy.lint
|
||||
import renpy.warp
|
||||
@@ -127,5 +137,7 @@ def reload_all():
|
||||
import gc
|
||||
gc.collect()
|
||||
|
||||
renpy.display.draw = None
|
||||
|
||||
import_all()
|
||||
|
||||
|
||||
+60
-33
@@ -82,7 +82,7 @@ class PyExpr(unicode):
|
||||
|
||||
__slots__ = [
|
||||
'filename',
|
||||
'linenumber'
|
||||
'linenumber',
|
||||
]
|
||||
|
||||
def __new__(cls, s, filename, linenumber):
|
||||
@@ -104,17 +104,21 @@ class PyCode(object):
|
||||
'bytecode',
|
||||
]
|
||||
|
||||
# All PyCodes known to the system.
|
||||
extent = [ ]
|
||||
|
||||
def __getstate__(self):
|
||||
return (1, self.source, self.location, self.mode)
|
||||
|
||||
def __setstate__(self, state):
|
||||
(_, self.source, self.location, self.mode) = state
|
||||
self.bytecode = None
|
||||
|
||||
|
||||
if renpy.game.script.record_pycode:
|
||||
renpy.game.script.all_pycode.append(self)
|
||||
|
||||
def __init__(self, source, loc=('<none>', 1), mode='exec'):
|
||||
|
||||
if isinstance(source, PyExpr):
|
||||
loc = (source.filename, source.linenumber, source)
|
||||
|
||||
# The source code.
|
||||
self.source = source
|
||||
|
||||
@@ -126,6 +130,9 @@ class PyCode(object):
|
||||
# This will be initialized later on, after we are serialized.
|
||||
self.bytecode = None
|
||||
|
||||
if renpy.game.script.record_pycode:
|
||||
renpy.game.script.all_pycode.append(self)
|
||||
|
||||
def chain_block(block, next):
|
||||
"""
|
||||
This is called to chain together all of the nodes in a block. Node
|
||||
@@ -252,14 +259,6 @@ class Node(object):
|
||||
else:
|
||||
return [ ]
|
||||
|
||||
def get_pycode(self):
|
||||
"""
|
||||
Returns a list of PyCode objects associated with this Node,
|
||||
or None if no objects are associated with it.
|
||||
"""
|
||||
|
||||
return [ ]
|
||||
|
||||
def scry(self):
|
||||
"""
|
||||
Called to return an object with some general, user-definable information
|
||||
@@ -333,6 +332,13 @@ class Say(Node):
|
||||
else:
|
||||
who = None
|
||||
|
||||
if not (
|
||||
(who is None) or
|
||||
callable(who) or
|
||||
isinstance(who, basestring) ):
|
||||
|
||||
raise Exception("Sayer %s is not a function or string." % self.who.encode("utf-8"))
|
||||
|
||||
what = self.what
|
||||
if renpy.config.say_menu_text_filter:
|
||||
what = renpy.config.say_menu_text_filter(what) # E1102
|
||||
@@ -373,7 +379,20 @@ class Say(Node):
|
||||
|
||||
def scry(self):
|
||||
rv = Node.scry(self)
|
||||
rv.interacts = True # W0201
|
||||
|
||||
if self.who is not None:
|
||||
if self.who_fast:
|
||||
who = getattr(renpy.store, self.who)
|
||||
else:
|
||||
who = renpy.python.py_eval(self.who)
|
||||
else:
|
||||
who = None
|
||||
|
||||
if self.interact:
|
||||
renpy.exports.scry_say(who, rv)
|
||||
else:
|
||||
rv.interacts = False
|
||||
|
||||
return rv
|
||||
|
||||
# Copy the descriptor.
|
||||
@@ -548,9 +567,6 @@ class Python(Node):
|
||||
self.hide = hide
|
||||
self.code = PyCode(python_code, loc=loc, mode='exec')
|
||||
|
||||
def get_pycode(self):
|
||||
return [ self.code ]
|
||||
|
||||
def diff_info(self):
|
||||
return (Python, self.code.source)
|
||||
|
||||
@@ -583,9 +599,6 @@ class EarlyPython(Node):
|
||||
self.hide = hide
|
||||
self.code = PyCode(python_code, loc=loc, mode='exec')
|
||||
|
||||
def get_pycode(self):
|
||||
return [ self.code ]
|
||||
|
||||
def diff_info(self):
|
||||
return (EarlyPython, self.code.source)
|
||||
|
||||
@@ -625,12 +638,6 @@ class Image(Node):
|
||||
def diff_info(self):
|
||||
return (Image, tuple(self.imgname))
|
||||
|
||||
def get_pycode(self):
|
||||
if self.code:
|
||||
return [ self.code ]
|
||||
else:
|
||||
return [ ]
|
||||
|
||||
def execute(self):
|
||||
|
||||
# Note: We should always check that self.code is None before
|
||||
@@ -948,7 +955,7 @@ class With(Node):
|
||||
|
||||
|
||||
return [ self.next ]
|
||||
|
||||
|
||||
|
||||
class Call(Node):
|
||||
|
||||
@@ -1381,12 +1388,6 @@ class Define(Node):
|
||||
def diff_info(self):
|
||||
return (Define, tuple(self.varname))
|
||||
|
||||
def get_pycode(self):
|
||||
if self.code:
|
||||
return [ self.code ]
|
||||
else:
|
||||
return [ ]
|
||||
|
||||
def execute(self):
|
||||
|
||||
value = renpy.python.py_eval_bytecode(self.code.bytecode)
|
||||
@@ -1394,3 +1395,29 @@ class Define(Node):
|
||||
setattr(renpy.store, self.varname, value)
|
||||
|
||||
return self.next
|
||||
|
||||
|
||||
class Screen(Node):
|
||||
|
||||
__slots__ = [
|
||||
'screen',
|
||||
]
|
||||
|
||||
def __init__(self, loc, screen):
|
||||
"""
|
||||
@param name: The name of the image being defined.
|
||||
|
||||
@param expr: An expression yielding a Displayable that is
|
||||
assigned to the image.
|
||||
"""
|
||||
|
||||
super(Screen, self).__init__(loc)
|
||||
|
||||
self.screen = screen
|
||||
|
||||
def diff_info(self):
|
||||
return (Screen, self.screen.name)
|
||||
|
||||
def execute(self):
|
||||
self.screen.define()
|
||||
return self.next
|
||||
|
||||
+37
-13
@@ -69,6 +69,7 @@ PROPERTIES = {
|
||||
"xalign" : float,
|
||||
"yalign" : float,
|
||||
"rotate" : float,
|
||||
"rotate_pad" : bool,
|
||||
"xzoom" : float,
|
||||
"yzoom" : float,
|
||||
"zoom" : float,
|
||||
@@ -83,15 +84,22 @@ PROPERTIES = {
|
||||
"corner2" : (float, float),
|
||||
"subpixel" : bool,
|
||||
"delay" : float,
|
||||
"xoffset" : int,
|
||||
"yoffset" : int,
|
||||
"offset" : (int, int),
|
||||
}
|
||||
|
||||
|
||||
def correct_type(v, b, ty):
|
||||
"""
|
||||
Corrects the type of v to match ty. b is used to inform the match.
|
||||
"""
|
||||
|
||||
if ty is position:
|
||||
return type(b)(v)
|
||||
if v is None:
|
||||
return None
|
||||
else:
|
||||
return type(b)(v)
|
||||
else:
|
||||
return ty(v)
|
||||
|
||||
@@ -220,6 +228,11 @@ class ATLTransformBase(renpy.object.Object):
|
||||
requires that t.atl is self.atl.
|
||||
"""
|
||||
|
||||
super(ATLTransformBase, self).take_execution_state(t)
|
||||
|
||||
if t.atl is not self.atl:
|
||||
return
|
||||
|
||||
self.done = t.done
|
||||
self.block = t.block
|
||||
self.atl_state = t.atl_state
|
||||
@@ -321,10 +334,13 @@ class ATLTransformBase(renpy.object.Object):
|
||||
if self.child.transform_event != self.last_child_transform_event:
|
||||
self.last_child_transform_event = self.child.transform_event
|
||||
self.transform_event = self.child.transform_event
|
||||
|
||||
|
||||
# Hide request.
|
||||
if trans.hide_request:
|
||||
self.transform_event = "hide"
|
||||
|
||||
if trans.replaced_request:
|
||||
self.transform_event = "replaced"
|
||||
|
||||
# Notice transform events.
|
||||
if self.transform_event != self.last_transform_event:
|
||||
@@ -339,7 +355,7 @@ class ATLTransformBase(renpy.object.Object):
|
||||
timebase = at
|
||||
else:
|
||||
timebase = st
|
||||
|
||||
|
||||
action, arg, pause = self.block.execute(trans, timebase, self.atl_state, event)
|
||||
|
||||
renpy.game.exception_info = old_exception_info
|
||||
@@ -830,10 +846,10 @@ class Interpolation(Statement):
|
||||
# Now, the things we change linearly are in the difference
|
||||
# between the new and old states.
|
||||
linear = trans.state.diff(newts)
|
||||
|
||||
|
||||
revolution = None
|
||||
splines = [ ]
|
||||
|
||||
|
||||
# Clockwise revolution.
|
||||
if self.revolution is not None:
|
||||
|
||||
@@ -884,12 +900,19 @@ class Interpolation(Statement):
|
||||
|
||||
state = (linear, revolution, splines)
|
||||
|
||||
# Ensure that we set things, even if they don't actually
|
||||
# change from the old state.
|
||||
for k, v in self.properties:
|
||||
if k not in linear:
|
||||
setattr(trans.state, k, v)
|
||||
|
||||
else:
|
||||
linear, revolution, splines = state
|
||||
|
||||
|
||||
# Linearly interpolate between the things in linear.
|
||||
for k, (old, new) in linear.iteritems():
|
||||
value = interpolate(complete, old, new, PROPERTIES[k])
|
||||
|
||||
setattr(trans.state, k, value)
|
||||
|
||||
# Handle the revolution.
|
||||
@@ -898,6 +921,7 @@ class Interpolation(Statement):
|
||||
trans.state.angle = interpolate(complete, startangle, endangle, float)
|
||||
trans.state.radius = interpolate(complete, startradius, endradius, float)
|
||||
|
||||
|
||||
# Handle any splines we might have.
|
||||
for name, values in splines:
|
||||
value = interpolate_spline(complete, values)
|
||||
@@ -1129,7 +1153,6 @@ class On(Statement):
|
||||
else:
|
||||
name, start, cstate = state
|
||||
|
||||
|
||||
# If we have an external event, and we have a handler for it,
|
||||
# handle it.
|
||||
if event in self.handlers:
|
||||
@@ -1140,6 +1163,7 @@ class On(Statement):
|
||||
name = event
|
||||
start = st
|
||||
cstate = None
|
||||
|
||||
|
||||
while True:
|
||||
|
||||
@@ -1151,18 +1175,19 @@ class On(Statement):
|
||||
|
||||
# If we get a continue, save our state.
|
||||
if action == "continue":
|
||||
|
||||
|
||||
# If it comes from a hide block, indicate that.
|
||||
if name == "hide":
|
||||
if name == "hide" or name == "replaced":
|
||||
trans.hide_response = False
|
||||
|
||||
trans.replaced_response = False
|
||||
|
||||
return "continue", (name, start, arg), pause
|
||||
|
||||
# If we get a next, then try going to the default
|
||||
# event, unless we're already in default, in which case we
|
||||
# go to None.
|
||||
elif action == "next":
|
||||
if name == "default" or name == "hide":
|
||||
if name == "default" or name == "hide" or name == "replaced":
|
||||
name = None
|
||||
else:
|
||||
name = "default"
|
||||
@@ -1224,6 +1249,7 @@ class RawFunction(RawStatement):
|
||||
compiling(self.loc)
|
||||
return Function(self.loc, ctx.eval(self.expr))
|
||||
|
||||
|
||||
class Function(Statement):
|
||||
|
||||
def __init__(self, loc, function):
|
||||
@@ -1238,8 +1264,6 @@ class Function(Statement):
|
||||
return "continue", None, fr
|
||||
else:
|
||||
return "next", 0, None
|
||||
|
||||
|
||||
|
||||
|
||||
# This parses an ATL block.
|
||||
|
||||
+104
-17
@@ -186,7 +186,7 @@ class Channel(object):
|
||||
This stores information about the currently-playing music.
|
||||
"""
|
||||
|
||||
def __init__(self, name, default_loop, stop_on_mute, tight):
|
||||
def __init__(self, name, default_loop, stop_on_mute, tight, file_prefix, file_suffix, buffer_queue):
|
||||
|
||||
# The name assigned to this channel. This is used to look up
|
||||
# information about the channel in the MusicContext object.
|
||||
@@ -250,6 +250,12 @@ class Channel(object):
|
||||
# on queue clear.
|
||||
self.keep_queue = 0
|
||||
|
||||
# A prefix and suffix that are used to create the full filenames.
|
||||
self.file_prefix = file_prefix
|
||||
self.file_suffix = file_suffix
|
||||
|
||||
# Should we buffer upcoming music/video in the queue?
|
||||
self.buffer_queue = buffer_queue
|
||||
|
||||
if default_loop is None:
|
||||
# By default, should we loop the music?
|
||||
@@ -340,6 +346,11 @@ class Channel(object):
|
||||
if depth >= 2:
|
||||
break
|
||||
|
||||
# If we can't buffer things, and we're playing something
|
||||
# give up here.
|
||||
if not self.buffer_queue and depth >= 1:
|
||||
break
|
||||
|
||||
# We can't queue anything if the depth is > 0 and we're
|
||||
# waiting for a synchro_start.
|
||||
if self.synchro_start and depth:
|
||||
@@ -354,7 +365,7 @@ class Channel(object):
|
||||
|
||||
# Blacklist of old file formats we used to support, but we now
|
||||
# ignore.
|
||||
lfn = topq.filename.lower()
|
||||
lfn = topq.filename.lower() + self.file_suffix.lower()
|
||||
for i in (".mod", ".xm", ".mid", ".midi"):
|
||||
if lfn.endswith(i):
|
||||
topq = None
|
||||
@@ -363,7 +374,7 @@ class Channel(object):
|
||||
continue
|
||||
|
||||
try:
|
||||
topf = load(topq.filename)
|
||||
topf = load(self.file_prefix + topq.filename + self.file_suffix)
|
||||
|
||||
if depth == 0:
|
||||
pss.play(self.number, topf, topq.filename, paused=self.synchro_start, fadein=topq.fadein, tight=topq.tight)
|
||||
@@ -457,7 +468,6 @@ class Channel(object):
|
||||
else:
|
||||
pss.fadeout(self.number, int(secs * 1000))
|
||||
|
||||
|
||||
def enqueue(self, filenames, loop=True, synchro_start=False, fadein=0, tight=None):
|
||||
|
||||
for filename in filenames:
|
||||
@@ -491,8 +501,19 @@ class Channel(object):
|
||||
if not pcm_ok:
|
||||
return None
|
||||
|
||||
return pss.playing_name(self.number)
|
||||
rv = pss.playing_name(self.number)
|
||||
|
||||
if rv is None and self.queue:
|
||||
rv = self.queue[0].filename
|
||||
|
||||
if rv is None and self.loop:
|
||||
rv = self.loop[0]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
|
||||
def set_volume(self, volume):
|
||||
self.chan_volume = volume
|
||||
|
||||
@@ -528,14 +549,52 @@ all_channels = [ ]
|
||||
channels = { }
|
||||
|
||||
|
||||
def register_channel(name, mixer=None, loop=None, stop_on_mute=True, tight=False):
|
||||
def register_channel(name, mixer=None, loop=None, stop_on_mute=True, tight=False, file_prefix="", file_suffix="", buffer_queue=False):
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
This registers a new audio channel named `name`. Audio can then be
|
||||
played on the channel by supplying the channel name to the play or
|
||||
queue statements.
|
||||
|
||||
`mixer`
|
||||
The name of the mixer the channel uses. By default, Ren'Py
|
||||
knows about the "music", "sfx", and "voice" mixers. Using
|
||||
other names is possible, but may require changing the
|
||||
preferences screens.
|
||||
|
||||
`loop`
|
||||
If true, sounds on this channel loop by default.
|
||||
|
||||
`stop_on_mute`
|
||||
If true, music on the channel is stopped when the channel is muted.
|
||||
|
||||
`tight`
|
||||
If true, sounds will loop even when fadeout is occuring. This should
|
||||
be set to True for a sound effects or seamless music channel, and False
|
||||
if the music fades out on its own.
|
||||
|
||||
`file_prefix`
|
||||
A prefix that is prepended to the filenames of the sound files being
|
||||
played on this channel.
|
||||
|
||||
`file_suffix`
|
||||
A suffix that is appended to the filenames of the sound files being
|
||||
played on this channel.
|
||||
|
||||
`buffer_queue`
|
||||
Should we buffer the first second or so of a queued file? This should
|
||||
be True for audio, and False for movie playback.
|
||||
"""
|
||||
|
||||
if not renpy.game.init_phase:
|
||||
raise Exception("Can't register channel outside of init phase.")
|
||||
|
||||
c = Channel(name, loop, stop_on_mute, tight)
|
||||
c = Channel(name, loop, stop_on_mute, tight, file_prefix, file_suffix, buffer_queue)
|
||||
c.mixer = mixer
|
||||
all_channels.append(c)
|
||||
channels[name] = c
|
||||
|
||||
|
||||
def alias_channel(name, newname):
|
||||
if not renpy.game.init_phase:
|
||||
@@ -543,6 +602,7 @@ def alias_channel(name, newname):
|
||||
|
||||
c = get_channel(name)
|
||||
channels[newname] = c
|
||||
|
||||
|
||||
def get_channel(name):
|
||||
|
||||
@@ -672,7 +732,7 @@ def periodic():
|
||||
|
||||
anything_playing = False
|
||||
|
||||
for c in channels:
|
||||
for c in all_channels:
|
||||
vol = c.chan_volume * volumes[c.mixer]
|
||||
max_volume = max(max_volume, vol)
|
||||
|
||||
@@ -759,10 +819,37 @@ def interact():
|
||||
|
||||
periodic()
|
||||
|
||||
def rollback():
|
||||
"""
|
||||
On rollback, we want to stop all the channels with non-empty sounds.
|
||||
"""
|
||||
|
||||
for c in all_channels:
|
||||
if not c.loop:
|
||||
c.fadeout(0)
|
||||
|
||||
|
||||
|
||||
ALLOC_EVENT = pygame.USEREVENT
|
||||
REFRESH_EVENT = pygame.USEREVENT + 1
|
||||
|
||||
|
||||
# The last surface we allocated.
|
||||
last_alloc_surface = None
|
||||
|
||||
def alloc_surface(force):
|
||||
|
||||
global last_alloc_surface
|
||||
|
||||
if renpy.display.video.fullscreen and renpy.display.draw.fullscreen_surface:
|
||||
surf = renpy.display.draw.fullscreen_surface
|
||||
else:
|
||||
surf = renpy.display.video.surface
|
||||
|
||||
if (surf is not last_alloc_surface) or force:
|
||||
last_alloc_surface = surf
|
||||
pss.alloc_event(surf)
|
||||
|
||||
def event(ev):
|
||||
"""
|
||||
Handles an event generated by pss (really, the ffdecode
|
||||
@@ -773,21 +860,21 @@ def event(ev):
|
||||
if not pcm_ok:
|
||||
return False
|
||||
|
||||
|
||||
if ev.type == ALLOC_EVENT:
|
||||
if renpy.display.video.fullscreen or not renpy.display.video.surface:
|
||||
surf = pygame.display.get_surface()
|
||||
else:
|
||||
surf = renpy.display.video.surface
|
||||
|
||||
pss.alloc_event(renpy.display.scale.real(surf))
|
||||
|
||||
|
||||
alloc_surface(True)
|
||||
|
||||
return True
|
||||
|
||||
if ev.type == REFRESH_EVENT:
|
||||
elif ev.type == REFRESH_EVENT:
|
||||
|
||||
alloc_surface(False)
|
||||
|
||||
if renpy.audio.music.get_playing("movie"):
|
||||
pss.refresh_event()
|
||||
|
||||
renpy.game.interface.force_redraw = True
|
||||
|
||||
# Return False, as a Movie should get this to know when to
|
||||
# redraw itself.
|
||||
return False
|
||||
|
||||
@@ -169,6 +169,17 @@ def queue(filenames, channel="music", loop=None, clear_queue=True, fadein=0, tig
|
||||
if renpy.config.debug_sound:
|
||||
raise
|
||||
|
||||
def playable(filename, channel="music"):
|
||||
"""
|
||||
Return true if the given filename is playable on the channel. This
|
||||
takes into account the prefix and suffix.
|
||||
"""
|
||||
|
||||
c = get_channel(channel)
|
||||
|
||||
return renpy.loader.loadable(c.file_prefix + filename + c.file_suffix)
|
||||
|
||||
|
||||
def stop(channel="music", fadeout=None):
|
||||
"""
|
||||
This stops the music that is currently playing, and dequeues all
|
||||
|
||||
@@ -37,8 +37,6 @@ def play(filename, channel="sound", fadeout=0, fadein=0, tight=False, loop=False
|
||||
fadein=fadein,
|
||||
tight=tight,
|
||||
loop=loop)
|
||||
|
||||
|
||||
|
||||
def queue(filename, channel="sound", clear_queue=True, fadein=0, tight=False, loop=False):
|
||||
renpy.audio.music.queue(filename,
|
||||
|
||||
+70
-60
@@ -58,6 +58,12 @@ def extra_imports():
|
||||
import ctypes
|
||||
import ctypes.wintypes; ctypes.wintypes
|
||||
import EasyDialogs; EasyDialogs
|
||||
import argparse; argparse
|
||||
import compiler; compiler
|
||||
import textwrap; textwrap
|
||||
import copy; copy
|
||||
import urllib; urllib
|
||||
import urllib2; urllib2
|
||||
|
||||
trace_file = None
|
||||
trace_local = None
|
||||
@@ -84,18 +90,9 @@ def mac_start(fn):
|
||||
os.system("open " + fn)
|
||||
|
||||
# This code fixes a bug in subprocess.Popen.__del__
|
||||
def popen_del(self, _deadstate=sys.maxint):
|
||||
if not self._child_created:
|
||||
return
|
||||
self.poll(_deadstate=_deadstate)
|
||||
def popen_del(self, *args, **kwargs):
|
||||
return
|
||||
|
||||
try:
|
||||
import subprocess # W0403
|
||||
if self.returncode is None and subprocess._active is not None: # E1101
|
||||
subprocess._active.append(self) # E1101
|
||||
except:
|
||||
pass
|
||||
|
||||
def bootstrap(renpy_base):
|
||||
|
||||
global renpy # W0602
|
||||
@@ -229,10 +226,6 @@ def bootstrap(renpy_base):
|
||||
import renpy.display.presplash # W0404
|
||||
renpy.display.presplash.start(gamedir)
|
||||
|
||||
# Fix an exception thrown by garbage collection.
|
||||
import subprocess # W0403
|
||||
subprocess.Popen.__del__ = popen_del # E1101
|
||||
|
||||
# If we're on a mac, install our own os.start.
|
||||
if sys.platform == "darwin":
|
||||
os.startfile = mac_start
|
||||
@@ -248,55 +241,73 @@ def bootstrap(renpy_base):
|
||||
keep_running = True
|
||||
report_error = None
|
||||
|
||||
while keep_running:
|
||||
try:
|
||||
renpy.game.options = options
|
||||
try:
|
||||
while keep_running:
|
||||
try:
|
||||
renpy.game.options = options
|
||||
|
||||
renpy.config.renpy_base = renpy_base
|
||||
renpy.config.basedir = basedir
|
||||
renpy.config.gamedir = gamedir
|
||||
renpy.config.args = options.args
|
||||
|
||||
renpy.main.main()
|
||||
keep_running = False
|
||||
renpy.config.renpy_base = renpy_base
|
||||
renpy.config.basedir = basedir
|
||||
renpy.config.gamedir = gamedir
|
||||
renpy.config.args = options.args
|
||||
|
||||
except KeyboardInterrupt:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
break
|
||||
|
||||
except renpy.game.UtterRestartException:
|
||||
|
||||
# Only works after a full restart.
|
||||
report_error = renpy.display.error.ReportError()
|
||||
|
||||
# On an UtterRestart, reload Ren'Py.
|
||||
renpy.reload_all()
|
||||
continue
|
||||
|
||||
except renpy.game.ParseErrorException:
|
||||
|
||||
if report_error and report_error.report('a parse error'):
|
||||
renpy.reload_all()
|
||||
keep_running = True
|
||||
else:
|
||||
renpy.main.main()
|
||||
keep_running = False
|
||||
|
||||
except KeyboardInterrupt:
|
||||
import traceback
|
||||
traceback.print_exc()
|
||||
break
|
||||
|
||||
except renpy.game.UtterRestartException:
|
||||
|
||||
if renpy.display.draw:
|
||||
renpy.display.draw.deinit()
|
||||
renpy.display.draw.quit()
|
||||
|
||||
# Only works after a full restart.
|
||||
report_error = renpy.display.error.ReportError()
|
||||
|
||||
# On an UtterRestart, reload Ren'Py.
|
||||
renpy.reload_all()
|
||||
continue
|
||||
|
||||
except renpy.game.ParseErrorException:
|
||||
|
||||
if report_error and report_error.report('a parse error'):
|
||||
renpy.reload_all()
|
||||
keep_running = True
|
||||
else:
|
||||
keep_running = False
|
||||
|
||||
except Exception, e:
|
||||
report_exception(e)
|
||||
|
||||
if report_error and report_error.report('an exception'):
|
||||
renpy.reload_all()
|
||||
keep_running = True
|
||||
else:
|
||||
keep_running = False
|
||||
|
||||
sys.exit(0)
|
||||
|
||||
finally:
|
||||
|
||||
except Exception, e:
|
||||
report_exception(e)
|
||||
if "RENPY_SHUTDOWN_TRACE" in os.environ:
|
||||
enable_trace(int(os.environ["RENPY_SHUTDOWN_TRACE"]))
|
||||
|
||||
if report_error and report_error.report('an exception'):
|
||||
renpy.reload_all()
|
||||
keep_running = True
|
||||
else:
|
||||
keep_running = False
|
||||
|
||||
if options.leak:
|
||||
memory_profile()
|
||||
renpy.display.im.cache.quit()
|
||||
|
||||
renpy.display.im.cache.quit()
|
||||
|
||||
sys.exit(0)
|
||||
if renpy.display.draw:
|
||||
renpy.display.draw.quit()
|
||||
|
||||
# Prevent subprocess from throwing errors while trying to run it's
|
||||
# __del__ method during shutdown.
|
||||
import subprocess # W0403
|
||||
subprocess.Popen.__del__ = popen_del # E1101
|
||||
|
||||
if options.leak:
|
||||
memory_profile()
|
||||
|
||||
|
||||
def report_tb(out, tb):
|
||||
@@ -354,8 +365,7 @@ def report_exception(e):
|
||||
|
||||
f.write(codecs.BOM_UTF8)
|
||||
|
||||
print >>f, "I'm sorry, but an exception occured while executing your Ren'Py"
|
||||
print >>f, "script."
|
||||
print >>f, "I'm sorry, but an uncaught exception occurred."
|
||||
print >>f
|
||||
|
||||
print >>f, type.__name__ + ":",
|
||||
|
||||
+196
-75
@@ -22,6 +22,79 @@
|
||||
# The Character object (and friends).
|
||||
|
||||
import renpy
|
||||
import re
|
||||
|
||||
# This matches the dialogue-relevant text tags.
|
||||
TAG_RE = re.compile(r'(\{\{)|(\{(p|w|nw|fast)(?:\=([^}]*))?\})', re.S)
|
||||
|
||||
class DialogueTextTags(object):
|
||||
"""
|
||||
This object parses the text tags that only make sense in dialogue,
|
||||
like {fast}, {p}, {w}, and {nw}.
|
||||
"""
|
||||
|
||||
def __init__(self, s):
|
||||
|
||||
# The text that we've accumulated, not including any tags.
|
||||
self.text = ""
|
||||
|
||||
# The index in the produced string where each pause starts.
|
||||
self.pause_start = [ 0 ]
|
||||
|
||||
# The index in the produced string where each pause ends.
|
||||
self.pause_end = [ ]
|
||||
|
||||
# The time to delay for each pause. None to delay forever.
|
||||
self.pause_delay = [ ]
|
||||
|
||||
# True if we've encountered the no-wait tag.
|
||||
self.no_wait = False
|
||||
|
||||
i = iter(TAG_RE.split(s))
|
||||
|
||||
while True:
|
||||
|
||||
try:
|
||||
self.text += i.next()
|
||||
|
||||
quoted = i.next()
|
||||
full_tag = i.next()
|
||||
tag = i.next()
|
||||
value = i.next()
|
||||
|
||||
if value is not None:
|
||||
value = float(value)
|
||||
|
||||
if quoted is not None:
|
||||
self.text += quoted
|
||||
continue
|
||||
|
||||
if tag == "p" or tag == "w":
|
||||
self.pause_start.append(len(self.text))
|
||||
self.pause_end.append(len(self.text))
|
||||
self.pause_delay.append(value)
|
||||
|
||||
elif tag == "nw":
|
||||
self.no_wait = True
|
||||
|
||||
elif tag == "fast":
|
||||
self.pause_start = [ len(self.text) ]
|
||||
self.pause_end = [ ]
|
||||
self.pause_delay = [ ]
|
||||
self.no_wait = False
|
||||
|
||||
self.text += full_tag
|
||||
|
||||
except StopIteration:
|
||||
break
|
||||
|
||||
self.pause_end.append(len(self.text))
|
||||
|
||||
if self.no_wait:
|
||||
self.pause_delay.append(0)
|
||||
else:
|
||||
self.pause_delay.append(None)
|
||||
|
||||
|
||||
def predict_show_display_say(who, what, who_args, what_args, window_args, image=False, two_window=False, side_image=None, **kwargs):
|
||||
"""
|
||||
@@ -57,6 +130,7 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
|
||||
say_vbox_properties={},
|
||||
transform=None,
|
||||
variant=None,
|
||||
screen=None,
|
||||
**kwargs):
|
||||
"""
|
||||
This is called (by default) by renpy.display_say to add the
|
||||
@@ -144,6 +218,33 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
|
||||
what_args = style_args(what_args)
|
||||
window_args = style_args(window_args)
|
||||
|
||||
if screen and renpy.display.screen.has_screen(screen):
|
||||
widget_properties = {
|
||||
"window" : window_args,
|
||||
"what" : what_args,
|
||||
"who" : who_args,
|
||||
}
|
||||
|
||||
tag = screen
|
||||
index = 0
|
||||
|
||||
while renpy.exports.showing(tag):
|
||||
index += 1
|
||||
tag = "%s%d" % (screen, index)
|
||||
|
||||
renpy.display.screen.show_screen(
|
||||
screen,
|
||||
_widget_properties=widget_properties,
|
||||
_transient = True,
|
||||
_tag = tag,
|
||||
who=who,
|
||||
what=what)
|
||||
|
||||
renpy.exports.shown_window()
|
||||
|
||||
return renpy.display.screen.get_widget(screen, "what")
|
||||
|
||||
|
||||
# Apply the transform.
|
||||
if transform:
|
||||
renpy.ui.at(transform)
|
||||
@@ -182,47 +283,56 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
|
||||
|
||||
|
||||
class SlowDone(object):
|
||||
def __init__(self, ctc, ctc_position, callback, interact, type, cb_args):
|
||||
delay = None
|
||||
|
||||
def __init__(self, ctc, ctc_position, callback, interact, type, cb_args, delay):
|
||||
self.ctc = ctc
|
||||
self.ctc_position = ctc_position
|
||||
self.callback = callback
|
||||
self.interact = interact
|
||||
self.type = type
|
||||
self.cb_args = cb_args
|
||||
self.delay = delay
|
||||
|
||||
def __call__(self):
|
||||
|
||||
if self.ctc and self.ctc_position == "fixed":
|
||||
renpy.ui.add(self.ctc)
|
||||
renpy.display.screen.show_screen("_ctc", _transient=True, ctc=self.ctc)
|
||||
renpy.exports.restart_interaction()
|
||||
|
||||
if self.delay is not None:
|
||||
renpy.ui.pausebehavior(self.delay, True)
|
||||
renpy.exports.restart_interaction()
|
||||
|
||||
for c in self.callback:
|
||||
c("slow_done", interact=self.interact, type=self.type, **self.cb_args)
|
||||
|
||||
|
||||
# This function takes care of repeatably showing the screen as part of
|
||||
# an interaction.
|
||||
def display_say(show_function,
|
||||
interact,
|
||||
slow,
|
||||
afm,
|
||||
ctc,
|
||||
ctc_pause,
|
||||
ctc_position,
|
||||
all_at_once,
|
||||
cb_args,
|
||||
with_none,
|
||||
callback,
|
||||
type,
|
||||
checkpoint=True,
|
||||
ctc_timedpause=None,
|
||||
ctc_force=False):
|
||||
|
||||
def display_say(
|
||||
who,
|
||||
what,
|
||||
show_function,
|
||||
interact,
|
||||
slow,
|
||||
afm,
|
||||
ctc,
|
||||
ctc_pause,
|
||||
ctc_position,
|
||||
all_at_once,
|
||||
cb_args,
|
||||
with_none,
|
||||
callback,
|
||||
type,
|
||||
checkpoint=True,
|
||||
ctc_timedpause=None,
|
||||
ctc_force=False):
|
||||
|
||||
# If we're in fast skipping mode, don't bother with say
|
||||
# statements at all.
|
||||
if interact and renpy.config.skipping == "fast":
|
||||
|
||||
|
||||
# Clears out transients.
|
||||
renpy.exports.with_statement(None)
|
||||
return
|
||||
@@ -238,7 +348,6 @@ def display_say(show_function,
|
||||
callback = [ callback ]
|
||||
|
||||
callback = renpy.config.all_character_callbacks + callback
|
||||
|
||||
|
||||
# Call the begin callback.
|
||||
for c in callback:
|
||||
@@ -260,44 +369,54 @@ def display_say(show_function,
|
||||
renpy.game.context().seen_current(True))):
|
||||
slow = False
|
||||
|
||||
# Figure out which pause we're on. (Or set the pause to None in
|
||||
# order to put us in all-at-once mode.)
|
||||
if not interact:
|
||||
all_at_once = True
|
||||
|
||||
dtt = DialogueTextTags(what)
|
||||
|
||||
if all_at_once:
|
||||
pause = None
|
||||
pause_start = [ dtt.pause_start[0] ]
|
||||
pause_end = [ len(dtt.text) ]
|
||||
pause_delay = [ dtt.pause_delay[-1] ]
|
||||
else:
|
||||
pause = 0
|
||||
pause_start = dtt.pause_start
|
||||
pause_end = dtt.pause_end
|
||||
pause_delay = dtt.pause_delay
|
||||
|
||||
# True if the {nw} tag was found in what_text.
|
||||
no_wait = False
|
||||
|
||||
keep_interacting = True
|
||||
slow_start = 0
|
||||
|
||||
while keep_interacting:
|
||||
for i, (start, end, delay) in enumerate(zip(pause_start, pause_end, pause_delay)):
|
||||
|
||||
last_pause = (i == len(pause_start) - 1)
|
||||
|
||||
# If we're going to do an interaction, then saybehavior needs
|
||||
# to be here.
|
||||
if interact:
|
||||
behavior = renpy.ui.saybehavior(allow_dismiss=renpy.config.say_allow_dismiss)
|
||||
behavior = renpy.ui.saybehavior(allow_dismiss=renpy.config.say_allow_dismiss)
|
||||
else:
|
||||
behavior = None
|
||||
|
||||
# Run the show callback.
|
||||
for c in callback:
|
||||
c("show", interact=interact, type=type, **cb_args)
|
||||
|
||||
what_text = show_function()
|
||||
|
||||
# Show the text.
|
||||
what_text = show_function(who, dtt.text)
|
||||
|
||||
if not isinstance(what_text, renpy.display.text.Text):
|
||||
raise Exception("The say screen (or show_function) must return a Text object.")
|
||||
|
||||
# Update the properties of the what_text widget.
|
||||
|
||||
if pause is not None and pause < what_text.pauses:
|
||||
if what_text.pause_lengths[pause] is not None:
|
||||
if last_pause:
|
||||
what_ctc = ctc
|
||||
else:
|
||||
if delay is not None:
|
||||
what_ctc = ctc_timedpause or ctc_pause
|
||||
else:
|
||||
what_ctc = ctc_pause
|
||||
else:
|
||||
what_ctc = ctc
|
||||
|
||||
|
||||
if not (interact or ctc_force):
|
||||
what_ctc = None
|
||||
|
||||
@@ -306,35 +425,28 @@ def display_say(show_function,
|
||||
if what_ctc is not None:
|
||||
what_ctc = what_ctc.parameterize(('ctc',), ())
|
||||
|
||||
if delay == 0:
|
||||
what_ctc = None
|
||||
|
||||
# This object is called when the slow text is done.
|
||||
slow_done = SlowDone(what_ctc, ctc_position, callback, interact, type, cb_args)
|
||||
slow_done = SlowDone(what_ctc, ctc_position, callback, interact, type, cb_args, delay)
|
||||
|
||||
what_text.slow = slow
|
||||
what_text.slow_param = slow
|
||||
what_text.slow_done = slow_done
|
||||
what_text.slow_start = slow_start
|
||||
what_text.pause = pause
|
||||
what_text.slow_start = start
|
||||
what_text.slow_end = end
|
||||
|
||||
if what_ctc and ctc_position == "nestled":
|
||||
what_text.tokens.append([ ("widget", what_ctc) ])
|
||||
what_text.set_ctc(what_ctc)
|
||||
|
||||
# Now, re-run update on what_text.
|
||||
what_text.update(retokenize=False)
|
||||
|
||||
keep_interacting = what_text.keep_pausing
|
||||
no_wait |= what_text.no_wait
|
||||
|
||||
if no_wait:
|
||||
slow_done.ctc = None
|
||||
|
||||
for c in callback:
|
||||
c("show_done", interact=interact, type=type, **cb_args)
|
||||
|
||||
if behavior and afm:
|
||||
behavior.set_afm_length(what_text.get_simple_length() - slow_start) # E1103
|
||||
behavior.set_afm_length(end - start)
|
||||
|
||||
if interact:
|
||||
|
||||
if interact:
|
||||
rv = renpy.ui.interact(mouse='say', type=type, roll_forward=roll_forward)
|
||||
|
||||
# This is only the case if the user has rolled forward, {nw} happens, or
|
||||
@@ -342,18 +454,14 @@ def display_say(show_function,
|
||||
if rv is False:
|
||||
break
|
||||
|
||||
slow_start = what_text.get_laidout_length()
|
||||
|
||||
if keep_interacting:
|
||||
pause += 1
|
||||
|
||||
for i in renpy.config.say_sustain_callbacks:
|
||||
i()
|
||||
if not last_pause:
|
||||
for i in renpy.config.say_sustain_callbacks:
|
||||
i()
|
||||
|
||||
# Do the checkpoint and with None.
|
||||
if interact:
|
||||
|
||||
if not no_wait:
|
||||
if not dtt.no_wait:
|
||||
if checkpoint:
|
||||
renpy.exports.checkpoint(True)
|
||||
else:
|
||||
@@ -431,8 +539,9 @@ class ADVCharacter(object):
|
||||
|
||||
self.condition = v('condition')
|
||||
self.dynamic = v('dynamic')
|
||||
|
||||
|
||||
self.screen = v('screen')
|
||||
self.mode = v('mode')
|
||||
|
||||
self.display_args = dict(
|
||||
interact = d('interact'),
|
||||
slow = d('slow'),
|
||||
@@ -445,7 +554,7 @@ class ADVCharacter(object):
|
||||
with_none = d('with_none'),
|
||||
callback = d('callback'),
|
||||
type = d('type'),
|
||||
)
|
||||
)
|
||||
|
||||
if kind:
|
||||
self.who_args = kind.who_args.copy()
|
||||
@@ -493,13 +602,11 @@ class ADVCharacter(object):
|
||||
def copy(self, name=NotSet, **properties):
|
||||
return type(self)(name, kind=self, **properties)
|
||||
|
||||
|
||||
# This is called before the interaction.
|
||||
def do_add(self, who, what):
|
||||
return
|
||||
|
||||
# A curried version of this is called to cause the interaction to
|
||||
# occur.
|
||||
# This is what shows the screen for a given interaction.
|
||||
def do_show(self, who, what):
|
||||
return self.show_function(
|
||||
who,
|
||||
@@ -507,6 +614,7 @@ class ADVCharacter(object):
|
||||
who_args=self.who_args,
|
||||
what_args=self.what_args,
|
||||
window_args=self.window_args,
|
||||
screen=self.screen,
|
||||
**self.show_args)
|
||||
|
||||
# This is called after the last interaction is done.
|
||||
@@ -519,8 +627,10 @@ class ADVCharacter(object):
|
||||
return
|
||||
|
||||
# This is called to actually do the displaying.
|
||||
def do_display(self, who, what, **display_args):
|
||||
display_say(lambda : self.do_show(who, what),
|
||||
def do_display(self, who, what, **display_args):
|
||||
display_say(who,
|
||||
what,
|
||||
self.do_show,
|
||||
**display_args)
|
||||
|
||||
|
||||
@@ -535,17 +645,21 @@ class ADVCharacter(object):
|
||||
window_args=self.window_args,
|
||||
**self.show_args)
|
||||
|
||||
def __call__(self, what, **kwargs):
|
||||
def __call__(self, what, interact=True, **kwargs):
|
||||
|
||||
# Check self.condition to see if we should show this line at all.
|
||||
|
||||
if not (self.condition is None or renpy.python.py_eval(self.condition)):
|
||||
return True
|
||||
|
||||
if interact:
|
||||
renpy.exports.mode(self.mode)
|
||||
|
||||
# Figure out the arguments to display.
|
||||
display_args = self.display_args.copy()
|
||||
display_args.update(kwargs)
|
||||
|
||||
display_args["interact"] = display_args["interact"] and interact
|
||||
|
||||
who = self.name
|
||||
|
||||
# If dynamic is set, evaluate the name expression.
|
||||
@@ -572,8 +686,7 @@ class ADVCharacter(object):
|
||||
renpy.exports.log(who)
|
||||
renpy.exports.log(what)
|
||||
renpy.exports.log("")
|
||||
|
||||
|
||||
|
||||
def predict(self, what):
|
||||
|
||||
if self.dynamic:
|
||||
@@ -582,14 +695,22 @@ class ADVCharacter(object):
|
||||
who = self.name
|
||||
|
||||
return self.do_predict(who, what)
|
||||
|
||||
|
||||
def will_interact(self):
|
||||
|
||||
if not (self.condition is None or renpy.python.py_eval(self.condition)):
|
||||
return False
|
||||
|
||||
return self.display_args['interact']
|
||||
|
||||
|
||||
def Character(name=NotSet, kind=None, **properties):
|
||||
if kind is None:
|
||||
kind = renpy.store.adv
|
||||
|
||||
return type(kind)(name, kind=kind, **properties)
|
||||
|
||||
|
||||
|
||||
|
||||
def DynamicCharacter(name_expr, **properties):
|
||||
return Character(name_expr, dynamic=True, **properties)
|
||||
|
||||
|
||||
+27
-3
@@ -132,7 +132,7 @@ fade_music = 0.0
|
||||
sticky_positions = False
|
||||
|
||||
# A list of all of the layers that we know about.
|
||||
layers = [ 'master', 'transient', 'overlay' ]
|
||||
layers = [ 'master', 'transient', 'screens', 'overlay' ]
|
||||
|
||||
# A list of layers that should be cleared when we replace
|
||||
# transients.
|
||||
@@ -142,6 +142,10 @@ transient_layers = [ 'transient' ]
|
||||
# overlays.
|
||||
overlay_layers = [ 'overlay' ]
|
||||
|
||||
# A list of layers that should be cleared whe we enter a
|
||||
# new context.
|
||||
context_clear_layers = [ 'screens' ]
|
||||
|
||||
# A list of layers that are displayed atop all other layers, and do
|
||||
# not participate in transitions.
|
||||
top_layers = [ ]
|
||||
@@ -168,7 +172,7 @@ keymap = dict(
|
||||
# disabled.
|
||||
rollback = [ 'K_PAGEUP', 'mousedown_4', 'joy_rollback' ],
|
||||
screenshot = [ 's' ],
|
||||
toggle_fullscreen = [ 'f', 'alt_K_RETURN', 'alt_K_KP_ENTER' ],
|
||||
toggle_fullscreen = [ 'f', 'alt_K_RETURN', 'alt_K_KP_ENTER', 'K_F11' ],
|
||||
toggle_music = [ 'm' ],
|
||||
game_menu = [ 'K_ESCAPE', 'mouseup_3', 'joy_menu' ],
|
||||
hide_windows = [ 'mouseup_2', 'h', 'joy_hide' ],
|
||||
@@ -343,7 +347,7 @@ all_character_callbacks = [ ]
|
||||
autosave_slots = 10
|
||||
|
||||
# How often do we autosave. (Number of interactions, sort of.)
|
||||
autosave_frequency = 200
|
||||
autosave_frequency = int(os.environ.get("RENPY_AUTOSAVE_FREQUENCY", "200"))
|
||||
|
||||
# The callback that is used by the scene statement.
|
||||
scene = renpy.exports.scene
|
||||
@@ -412,12 +416,32 @@ end_game_transition = None
|
||||
# The default transform.
|
||||
default_transform = None
|
||||
|
||||
# Should we use the child position?
|
||||
transform_uses_child_position = True
|
||||
|
||||
# The action to use when it's time to quit.
|
||||
quit_action = None
|
||||
|
||||
# If not None, a rectangle giving the area of the screen to crop the
|
||||
# screenshots to.
|
||||
screenshot_crop = None
|
||||
|
||||
# Various directories.
|
||||
gamedir = None
|
||||
basedir = None
|
||||
renpy_base = None
|
||||
|
||||
# Should we enable OpenGL mode?
|
||||
gl_enable = True
|
||||
|
||||
# A list of callbacks that are called by renpy.mode.
|
||||
mode_callbacks = [ ]
|
||||
|
||||
# Should MoveTransition take offsets into account?
|
||||
movetransition_respects_offsets = True
|
||||
|
||||
del renpy
|
||||
del os
|
||||
|
||||
def init():
|
||||
import renpy # W0404
|
||||
|
||||
+7
-4
@@ -26,13 +26,13 @@ class Curry(object):
|
||||
supplied to the call.
|
||||
"""
|
||||
|
||||
# __doc__ = property(fget=lambda self : self.callable.__doc__)
|
||||
|
||||
def __init__(self, callable, *args, **kwargs):
|
||||
self.callable = callable
|
||||
self.args = args
|
||||
self.kwargs = kwargs
|
||||
|
||||
self.__doc__ = getattr(self.callable, "__doc__", None)
|
||||
|
||||
def __call__(self, *args, **kwargs):
|
||||
return self.callable(*(self.args + args),
|
||||
**dict(self.kwargs.items() + kwargs.items()))
|
||||
@@ -58,8 +58,11 @@ def curry(fn):
|
||||
same thing as the function called once.
|
||||
"""
|
||||
|
||||
return Curry(Curry, fn)
|
||||
|
||||
rv = Curry(Curry, fn)
|
||||
rv.__doc__ = getattr(fn, "__doc__", None)
|
||||
return rv
|
||||
|
||||
|
||||
def partial(function, *args, **kwargs):
|
||||
"""
|
||||
Stores the arguments and keyword arguments of function, and
|
||||
|
||||
@@ -19,4 +19,21 @@
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This file intentionally left blank.
|
||||
# The draw object through which all drawing is routed. This object
|
||||
# contains all of the distinction between the software and GL
|
||||
# renderers.
|
||||
draw = None
|
||||
|
||||
# The interface object.
|
||||
interface = None
|
||||
|
||||
# The old OpenGL physical size. Used to restore things after a reload.
|
||||
# (Stashed here since this module doesn't get reloaded.)
|
||||
gl_size = None
|
||||
|
||||
# Should we give up on opengl? This is controlled by shift on initial
|
||||
# start.
|
||||
gl_giveup = None
|
||||
|
||||
# The renderers we prefer to use.
|
||||
prefer_renderers = "gl,sw"
|
||||
|
||||
+294
-52
@@ -161,14 +161,82 @@ def inspector(ev):
|
||||
return map_event(ev, "inspector")
|
||||
|
||||
|
||||
##############################################################################
|
||||
# Utility functions for dealing with actions.
|
||||
|
||||
def run(var, *args, **kwargs):
|
||||
"""
|
||||
Runs a variable. This is done by calling all the functions, and
|
||||
iterating over the lists and tuples.
|
||||
"""
|
||||
|
||||
if var is None:
|
||||
return None
|
||||
|
||||
if isinstance(var, (list, tuple)):
|
||||
rv = None
|
||||
|
||||
for i in var:
|
||||
new_rv = i(*args)
|
||||
|
||||
if new_rv is not None:
|
||||
rv = new_rv
|
||||
|
||||
return rv
|
||||
|
||||
return var(*args)
|
||||
|
||||
|
||||
def run_periodic(var, st):
|
||||
|
||||
if isinstance(var, (list, tuple)):
|
||||
rv = None
|
||||
|
||||
for i in var:
|
||||
v = run_periodic(i, st)
|
||||
|
||||
if rv is None or v < rv:
|
||||
rv = v
|
||||
|
||||
return rv
|
||||
|
||||
if isinstance(var, renpy.ui.Action):
|
||||
return var.periodic(st)
|
||||
|
||||
|
||||
def is_selected(clicked):
|
||||
|
||||
if isinstance(clicked, (list, tuple)):
|
||||
return any(is_selected(i) for i in clicked)
|
||||
|
||||
elif isinstance(clicked, renpy.ui.Action):
|
||||
return clicked.get_selected()
|
||||
else:
|
||||
return False
|
||||
|
||||
|
||||
def is_sensitive(clicked):
|
||||
|
||||
if isinstance(clicked, (list, tuple)):
|
||||
return all(is_sensitive(i) for i in clicked)
|
||||
|
||||
elif isinstance(clicked, renpy.ui.Action):
|
||||
return clicked.get_sensitive()
|
||||
else:
|
||||
return True
|
||||
|
||||
|
||||
##############################################################################
|
||||
# Special-Purpose Displayables
|
||||
|
||||
class Keymap(renpy.display.layout.Null):
|
||||
"""
|
||||
This is a behavior that maps keys to functions that are called when
|
||||
This is a behavior that maps keys to actions that are called when
|
||||
the key is pressed. The keys are specified by giving the appropriate
|
||||
k_constant from pygame.constants, or the unicode for the key.
|
||||
"""
|
||||
|
||||
def __init__(self, **keymap):
|
||||
def __init__(self, replaces=None, **keymap):
|
||||
super(Keymap, self).__init__(style='default')
|
||||
self.keymap = keymap
|
||||
|
||||
@@ -176,7 +244,8 @@ class Keymap(renpy.display.layout.Null):
|
||||
|
||||
for name, action in self.keymap.iteritems():
|
||||
if map_event(ev, name):
|
||||
rv = action()
|
||||
|
||||
rv = run(action)
|
||||
|
||||
if rv is not None:
|
||||
return rv
|
||||
@@ -189,8 +258,8 @@ class RollForward(renpy.display.layout.Null):
|
||||
This behavior implements rollforward.
|
||||
"""
|
||||
|
||||
def __init__(self, value):
|
||||
super(RollForward, self).__init__(style='default')
|
||||
def __init__(self, value, **properties):
|
||||
super(RollForward, self).__init__(**properties)
|
||||
self.value = value
|
||||
|
||||
|
||||
@@ -202,25 +271,33 @@ class RollForward(renpy.display.layout.Null):
|
||||
renpy.game.log.rolled_forward = True
|
||||
return self.value
|
||||
|
||||
|
||||
class PauseBehavior(renpy.display.layout.Null):
|
||||
"""
|
||||
This is a class implementing the Pause behavior, which is to
|
||||
return a value after a certain amount of time has elapsed.
|
||||
"""
|
||||
|
||||
def __init__(self, delay, result=False):
|
||||
super(PauseBehavior, self).__init__()
|
||||
def __init__(self, delay, result=False, **properties):
|
||||
super(PauseBehavior, self).__init__(**properties)
|
||||
|
||||
self.delay = delay
|
||||
self.result = result
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if self.delay is not None and st >= self.delay:
|
||||
return self.result
|
||||
if st >= self.delay:
|
||||
|
||||
renpy.game.interface.timeout(self.delay - st)
|
||||
# If we have been drawn since the timeout, simply return
|
||||
# true. Otherwise, force a redraw, and return true when
|
||||
# it comes back.
|
||||
if renpy.game.interface.drawn_since(st - self.delay):
|
||||
return self.result
|
||||
else:
|
||||
renpy.game.interface.force_redraw = True
|
||||
|
||||
|
||||
renpy.game.interface.timeout(max(self.delay - st, 0))
|
||||
|
||||
class SoundStopBehavior(renpy.display.layout.Null):
|
||||
"""
|
||||
@@ -229,8 +306,8 @@ class SoundStopBehavior(renpy.display.layout.Null):
|
||||
on the named channel.
|
||||
"""
|
||||
|
||||
def __init__(self, channel, result=False):
|
||||
super(SoundStopBehavior, self).__init__()
|
||||
def __init__(self, channel, result=False, **properties):
|
||||
super(SoundStopBehavior, self).__init__(**properties)
|
||||
|
||||
self.channel = channel
|
||||
self.result = result
|
||||
@@ -243,6 +320,7 @@ class SoundStopBehavior(renpy.display.layout.Null):
|
||||
|
||||
renpy.game.interface.timeout(.025)
|
||||
|
||||
|
||||
class SayBehavior(renpy.display.layout.Null):
|
||||
"""
|
||||
This is a class that implements the say behavior,
|
||||
@@ -270,7 +348,7 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
self.allow_dismiss = allow_dismiss
|
||||
|
||||
def set_afm_length(self, afm_length):
|
||||
self.afm_length = afm_length
|
||||
self.afm_length = max(afm_length, 1)
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
@@ -301,6 +379,11 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
renpy.exports.restart_interaction()
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
if renpy.game.preferences.using_afm_enable and renpy.game.preferences.afm_enable:
|
||||
renpy.game.preferences.afm_enable = False
|
||||
renpy.exports.restart_interaction()
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
if self.allow_dismiss:
|
||||
if not self.allow_dismiss():
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
@@ -326,18 +409,41 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
|
||||
return None
|
||||
|
||||
|
||||
##############################################################################
|
||||
# Button
|
||||
|
||||
class Button(renpy.display.layout.Window):
|
||||
|
||||
keymap = { }
|
||||
action = None
|
||||
|
||||
def __init__(self, child, style='button', clicked=None,
|
||||
hovered=None, unhovered=None, role='',
|
||||
def __init__(self, child=None, style='button', clicked=None,
|
||||
hovered=None, unhovered=None, action=None, role=None,
|
||||
time_policy=None, keymap={},
|
||||
**properties):
|
||||
|
||||
super(Button, self).__init__(child, style=style, **properties)
|
||||
|
||||
if isinstance(clicked, renpy.ui.Action):
|
||||
action = clicked
|
||||
|
||||
if action is not None:
|
||||
clicked = action
|
||||
|
||||
if not is_sensitive(action):
|
||||
clicked = None
|
||||
|
||||
if role is None:
|
||||
if action:
|
||||
if is_selected(action):
|
||||
role = 'selected_'
|
||||
else:
|
||||
role = ''
|
||||
else:
|
||||
role = ''
|
||||
|
||||
self.action = action
|
||||
self.activated = False
|
||||
self.clicked = clicked
|
||||
self.hovered = hovered
|
||||
@@ -347,7 +453,7 @@ class Button(renpy.display.layout.Window):
|
||||
self.keymap = keymap
|
||||
|
||||
self.time_policy_data = None
|
||||
|
||||
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
@@ -396,9 +502,9 @@ class Button(renpy.display.layout.Window):
|
||||
return None
|
||||
|
||||
rv = None
|
||||
|
||||
if self.hovered and not default:
|
||||
rv = self.hovered()
|
||||
|
||||
if not default:
|
||||
rv = run(self.hovered)
|
||||
|
||||
self.set_transform_event(self.role + "hover")
|
||||
self.child.set_transform_event(self.role + "hover")
|
||||
@@ -406,14 +512,14 @@ class Button(renpy.display.layout.Window):
|
||||
return rv
|
||||
|
||||
|
||||
def unfocus(self):
|
||||
def unfocus(self, default=False):
|
||||
super(Button, self).unfocus()
|
||||
|
||||
if self.activated:
|
||||
return None
|
||||
|
||||
if self.unhovered:
|
||||
self.unhovered()
|
||||
if not default:
|
||||
run(self.unhovered)
|
||||
|
||||
self.set_transform_event(self.role + "idle")
|
||||
self.child.set_transform_event(self.role + "idle")
|
||||
@@ -422,11 +528,19 @@ class Button(renpy.display.layout.Window):
|
||||
def per_interact(self):
|
||||
if not self.clicked:
|
||||
self.set_style_prefix(self.role + "insensitive_", True)
|
||||
else:
|
||||
self.set_style_prefix(self.role + "idle_", True)
|
||||
|
||||
super(Button, self).per_interact()
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
# Call self.action.periodic()
|
||||
timeout = run_periodic(self.action, st)
|
||||
|
||||
if timeout is not None:
|
||||
renpy.game.interface.timeout(timeout)
|
||||
|
||||
# If we have a child, try passing the event to it.
|
||||
rv = super(Button, self).event(ev, x, y, st)
|
||||
if rv is not None:
|
||||
@@ -439,10 +553,7 @@ class Button(renpy.display.layout.Window):
|
||||
# Check the keymap.
|
||||
for name, action in self.keymap.iteritems():
|
||||
if map_event(ev, name):
|
||||
rv = action()
|
||||
|
||||
if rv is not None:
|
||||
return rv
|
||||
return run(action)
|
||||
|
||||
# Ignore as appropriate:
|
||||
if map_event(ev, "button_ignore") and self.clicked:
|
||||
@@ -457,7 +568,7 @@ class Button(renpy.display.layout.Window):
|
||||
if self.style.sound:
|
||||
renpy.audio.music.play(self.style.sound, channel="sound")
|
||||
|
||||
rv = self.clicked()
|
||||
rv = run(self.clicked)
|
||||
|
||||
if rv is not None:
|
||||
return rv
|
||||
@@ -509,17 +620,20 @@ class Input(renpy.display.text.Text):
|
||||
prefix = ""
|
||||
suffix = ""
|
||||
|
||||
def __init__(self, default, length=None,
|
||||
style='input_text',
|
||||
def __init__(self,
|
||||
default="",
|
||||
length=None,
|
||||
style='input',
|
||||
allow=None,
|
||||
exclude=None,
|
||||
prefix="",
|
||||
suffix="",
|
||||
changed=None,
|
||||
button=None,
|
||||
replaces=None,
|
||||
**properties):
|
||||
|
||||
super(Input, self).__init__("", style=style, **properties)
|
||||
super(Input, self).__init__("", style=style, replaces=replaces, **properties)
|
||||
|
||||
self.content = unicode(default)
|
||||
self.length = length
|
||||
@@ -544,9 +658,14 @@ class Input(renpy.display.text.Text):
|
||||
self.editable = False
|
||||
button.hovered = HoveredProxy(self.enable, button.hovered)
|
||||
button.unhovered = HoveredProxy(self.disable, button.unhovered)
|
||||
|
||||
|
||||
if isinstance(replaces, Input):
|
||||
self.content = replaces.content
|
||||
self.editable = replaces.editable
|
||||
|
||||
self.update_text(self.content, self.editable)
|
||||
|
||||
|
||||
|
||||
def update_text(self, content, editable):
|
||||
|
||||
if content != self.content or editable != self.editable:
|
||||
@@ -614,16 +733,80 @@ adj_registered = { }
|
||||
# This class contains information about an adjustment that can change the
|
||||
# position of content.
|
||||
class Adjustment(renpy.object.Object):
|
||||
"""
|
||||
:doc: ui
|
||||
:name: ui.adjustment class
|
||||
|
||||
Adjustment objects represent a value that can be adjusted by a bar
|
||||
or viewport. They contain information about the value, the range
|
||||
of the value, and how to adjust the value in small steps and large
|
||||
pages.
|
||||
|
||||
|
||||
"""
|
||||
|
||||
def __init__(self, range=1, value=0, step=None, page=0, changed=None, adjustable=None, ranged=None):
|
||||
"""
|
||||
The following parameters correspond to fields or properties on
|
||||
the adjustment object:
|
||||
|
||||
`range`
|
||||
The range of the adjustment, a number.
|
||||
|
||||
`value`
|
||||
The value of the adjustment, a number.
|
||||
|
||||
`step`
|
||||
The step size of the adjustment, a number. If None, then
|
||||
defaults to 1/10th of a page, if set. Otherwise, defaults
|
||||
to the 1/20th of the range.
|
||||
|
||||
This is used when scrolling a viewport with the mouse wheel.
|
||||
|
||||
`page`
|
||||
The page size of the adjustment. If None, this is set
|
||||
automatically by a viewport. If never set, defaults to 1/10th
|
||||
of the range.
|
||||
|
||||
It's can be used when clicking on a scrollbar.
|
||||
|
||||
The following parameters control the behavior of the adjustment.
|
||||
|
||||
`adjustable`
|
||||
If True, this adjustment can be changed by a bar. If False,
|
||||
it can't.
|
||||
|
||||
It defaults to being adjustable if a `changed` function
|
||||
is given or if the adjustment is associated with a viewport,
|
||||
and not adjustable otherwise.
|
||||
|
||||
`changed`
|
||||
This function is called with the new value when the value of
|
||||
the adjustment changes.
|
||||
|
||||
`ranged`
|
||||
This function is called with the adjustment object when
|
||||
the range of the adjustment is set by a viewport.
|
||||
|
||||
.. method:: change(value)
|
||||
|
||||
Changes the value of the adjustment to `value`, updating
|
||||
any bars and viewports that use the adjustment.
|
||||
"""
|
||||
|
||||
|
||||
def __init__(self, range=1, value=0, step=None, page=0, changed=None, adjustable=True, ranged=None):
|
||||
super(Adjustment, self).__init__()
|
||||
|
||||
if adjustable is None:
|
||||
if changed:
|
||||
adjustable = True
|
||||
|
||||
self._value = value
|
||||
self._range = range
|
||||
self._page = page
|
||||
self._step = step
|
||||
self.changed = changed
|
||||
self.adjustable = changed or adjustable
|
||||
self.adjustable = adjustable
|
||||
self.ranged = ranged
|
||||
|
||||
def get_value(self):
|
||||
@@ -698,8 +881,8 @@ class Bar(renpy.display.core.Displayable):
|
||||
to clicks on that value.
|
||||
"""
|
||||
|
||||
__version__ = 1
|
||||
|
||||
__version__ = 2
|
||||
|
||||
def after_upgrade(self, version):
|
||||
|
||||
if version < 1:
|
||||
@@ -708,7 +891,10 @@ class Bar(renpy.display.core.Displayable):
|
||||
del self.range # E1101
|
||||
del self.value # E1101
|
||||
del self.changed # E1101
|
||||
|
||||
|
||||
if version < 2:
|
||||
self.value = None
|
||||
|
||||
def __init__(self,
|
||||
range=None,
|
||||
value=None,
|
||||
@@ -719,12 +905,37 @@ class Bar(renpy.display.core.Displayable):
|
||||
step=None,
|
||||
page=None,
|
||||
bar=None,
|
||||
style='bar',
|
||||
style=None,
|
||||
vertical=False,
|
||||
replaces=None,
|
||||
**properties):
|
||||
|
||||
if adjustment is None:
|
||||
adjustment = Adjustment(range, value, step=step, page=page, changed=changed, adjustable=False)
|
||||
self.value = None
|
||||
|
||||
if adjustment is None:
|
||||
if isinstance(value, renpy.ui.BarValue):
|
||||
|
||||
if isinstance(replaces, Bar):
|
||||
value.replaces(replaces.value)
|
||||
|
||||
self.value = value
|
||||
adjustment = value.get_adjustment()
|
||||
renpy.game.interface.timeout(0)
|
||||
else:
|
||||
adjustment = Adjustment(range, value, step=step, page=page, changed=changed)
|
||||
|
||||
if style is None:
|
||||
if self.value is not None:
|
||||
if vertical:
|
||||
style = self.value.get_style()[1]
|
||||
else:
|
||||
style = self.value.get_style()[0]
|
||||
else:
|
||||
if vertical:
|
||||
style = 'vbar'
|
||||
else:
|
||||
style = 'bar'
|
||||
|
||||
if width is not None:
|
||||
properties['xmaximum'] = width
|
||||
|
||||
@@ -734,8 +945,8 @@ class Bar(renpy.display.core.Displayable):
|
||||
super(Bar, self).__init__(style=style, **properties)
|
||||
|
||||
self.adjustment = adjustment
|
||||
self.focusable = adjustment.adjustable
|
||||
|
||||
self.focusable = True
|
||||
|
||||
# These are set when we are first rendered.
|
||||
self.thumb_dim = 0
|
||||
self.height = 0
|
||||
@@ -746,14 +957,21 @@ class Bar(renpy.display.core.Displayable):
|
||||
return [ self.style.fore_bar, self.style.aft_bar, self.style.thumb, self.style.thumb_shadow ]
|
||||
|
||||
def per_interact(self):
|
||||
self.focusable = self.adjustment.adjustable
|
||||
self.adjustment.register(self)
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
# Handle redrawing.
|
||||
if self.value is not None:
|
||||
redraw = self.value.periodic(st)
|
||||
|
||||
if redraw is not None:
|
||||
renpy.display.render.redraw(self, redraw)
|
||||
|
||||
# Store the width and height for the event function to use.
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
range = self.adjustment.range
|
||||
value = self.adjustment.value
|
||||
page = self.adjustment.page
|
||||
@@ -863,7 +1081,7 @@ class Bar(renpy.display.core.Displayable):
|
||||
self.set_transform_event("hover")
|
||||
|
||||
|
||||
def unfocus(self):
|
||||
def unfocus(self, default=False):
|
||||
super(Bar, self).unfocus()
|
||||
self.set_transform_event("idle")
|
||||
|
||||
@@ -954,8 +1172,8 @@ class Conditional(renpy.display.layout.Container):
|
||||
way, as that would break rollback.
|
||||
"""
|
||||
|
||||
def __init__(self, condition, *args):
|
||||
super(Conditional, self).__init__(*args)
|
||||
def __init__(self, condition, *args, **properties):
|
||||
super(Conditional, self).__init__(*args, **properties)
|
||||
|
||||
self.condition = condition
|
||||
self.null = renpy.display.layout.Null()
|
||||
@@ -983,21 +1201,45 @@ class Conditional(renpy.display.layout.Container):
|
||||
|
||||
class Timer(renpy.display.layout.Null):
|
||||
|
||||
def __init__(self, delay, function, repeat=False, args=(), kwargs={}):
|
||||
super(Timer, self).__init__()
|
||||
started = False
|
||||
|
||||
def __init__(self, delay, action=None, repeat=False, args=(), kwargs={}, replaces=None, **properties):
|
||||
super(Timer, self).__init__(**properties)
|
||||
|
||||
if action is None:
|
||||
raise Exception("A timer must have an action supplied.")
|
||||
|
||||
if delay <= 0:
|
||||
raise Exception("A timer's delay must be > 0.")
|
||||
|
||||
# The delay.
|
||||
self.delay = delay
|
||||
self.function = function
|
||||
|
||||
# Should we repeat the event?
|
||||
self.repeat = repeat
|
||||
self.next_event = delay
|
||||
|
||||
# The time the next event should occur.
|
||||
self.next_event = None
|
||||
|
||||
# The function and its arguments.
|
||||
self.function = action
|
||||
self.args = args
|
||||
self.kwargs = kwargs
|
||||
|
||||
|
||||
# Did we start the timer?
|
||||
self.started = False
|
||||
|
||||
if replaces is not None:
|
||||
self.started = replaces.started
|
||||
self.next_event = replaces.next_event
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if not self.started:
|
||||
self.started = True
|
||||
self.next_event = st + self.delay
|
||||
|
||||
if self.next_event is None:
|
||||
return
|
||||
|
||||
|
||||
+711
-630
File diff suppressed because it is too large
Load Diff
+19
-14
@@ -34,30 +34,24 @@ class ReportError(object):
|
||||
# In the init method, Ren'Py is functioning reasonably normally.
|
||||
def __init__(self):
|
||||
self.font = renpy.display.text.get_font(renpy.store.style.default.font, 14, False, False, False)
|
||||
self.flags = pygame.display.get_surface().get_flags()
|
||||
self.size = pygame.display.get_surface().get_size()
|
||||
# self.flags = pygame.display.get_surface().get_flags()
|
||||
# self.size = pygame.display.get_surface().get_size()
|
||||
|
||||
self.size = (renpy.config.screen_width, renpy.config.screen_height)
|
||||
|
||||
# In the report method, Ren'Py may be in an ill-defined state.
|
||||
def report(self, error_type):
|
||||
import os.path
|
||||
import pygame # W0404
|
||||
pygame.display.init()
|
||||
|
||||
pygame.display.init()
|
||||
pygame.display.set_caption("Ren'Py Error - left-click reloads, right-click quits")
|
||||
|
||||
msg = "Ren'Py has experienced " + error_type + ".\n"
|
||||
msg += "Left-click or space reloads, right-click or escape exits."
|
||||
|
||||
screen = pygame.display.set_mode(self.size, self.flags, 32)
|
||||
screen.fill((0, 0, 0, 255))
|
||||
screen = pygame.display.set_mode(self.size, 0, 32)
|
||||
|
||||
y = 2
|
||||
for l in msg.split('\n'):
|
||||
surf = self.font.render(l, True, (255, 255, 255, 255), (0, 0, 0, 255))
|
||||
screen.blit(surf, (2, y))
|
||||
|
||||
y += self.font.get_linesize()
|
||||
|
||||
pygame.display.flip() # E1120
|
||||
|
||||
pygame.time.set_timer(pygame.USEREVENT + 1, 50)
|
||||
|
||||
while True:
|
||||
@@ -65,6 +59,17 @@ class ReportError(object):
|
||||
if commandfile and os.path.exists(commandfile):
|
||||
return True
|
||||
|
||||
screen.fill((0, 0, 0, 255))
|
||||
|
||||
y = 2
|
||||
for l in msg.split('\n'):
|
||||
surf = self.font.render(l, True, (255, 255, 255, 255), (0, 0, 0, 255))
|
||||
screen.blit(surf, (2, y))
|
||||
|
||||
y += self.font.get_linesize()
|
||||
|
||||
pygame.display.flip() # E1120
|
||||
|
||||
ev = pygame.event.wait()
|
||||
|
||||
if ev.type == pygame.MOUSEBUTTONUP:
|
||||
|
||||
+22
-6
@@ -104,7 +104,24 @@ def take_focuses():
|
||||
for f in focus_list:
|
||||
if f.x is None:
|
||||
default_focus = f
|
||||
|
||||
|
||||
def focus_coordinates():
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
This attempts to find the coordinates of the currently-focused
|
||||
displayable. If it can, it will return them as a (x, y, w, h)
|
||||
tuple. If not, it will return a (None, None, None, None) tuple.
|
||||
"""
|
||||
|
||||
current = get_focused()
|
||||
|
||||
for i in focus_list:
|
||||
if i.widget == current and i.arg == argument:
|
||||
return i.x, i.y, i.w, i.h
|
||||
|
||||
return None, None, None, None
|
||||
|
||||
|
||||
# This is called before each interaction. It's purpose is to choose
|
||||
# the widget that is focused, and to mark it as focused and all of
|
||||
@@ -150,7 +167,7 @@ def before_interact(roots):
|
||||
break
|
||||
else:
|
||||
current = None
|
||||
|
||||
|
||||
# Otherwise, focus the default widget, or nothing.
|
||||
if current is None:
|
||||
|
||||
@@ -162,13 +179,12 @@ def before_interact(roots):
|
||||
else:
|
||||
set_focused(None, None)
|
||||
|
||||
|
||||
# Finally, mark the current widget as the focused widget, and
|
||||
# all other widgets as unfocused.
|
||||
for f, n in fwn:
|
||||
if f is not current:
|
||||
f.unfocus()
|
||||
|
||||
f.unfocus(default=True)
|
||||
|
||||
if current:
|
||||
current.focus(default=True)
|
||||
|
||||
@@ -193,7 +209,7 @@ def change_focus(newfocus, default=False):
|
||||
return rv
|
||||
|
||||
if current is not None:
|
||||
current.unfocus()
|
||||
current.unfocus(default=default)
|
||||
|
||||
current = widget
|
||||
|
||||
|
||||
@@ -0,0 +1,929 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
import renpy
|
||||
from renpy.display.render import IDENTITY, DISSOLVE, IMAGEDISSOLVE, PIXELLATE
|
||||
|
||||
import pygame
|
||||
import os
|
||||
import os.path
|
||||
import weakref
|
||||
import array
|
||||
import time
|
||||
|
||||
try:
|
||||
import _renpy_tegl as gl; gl
|
||||
import _renpy_pysdlgl as pysdlgl; pysdlgl
|
||||
|
||||
import renpy.display.gltexture
|
||||
import renpy.display.glenviron
|
||||
import renpy.display.glshader
|
||||
|
||||
import gltexture
|
||||
import glenviron
|
||||
|
||||
gl.BGRA = 0x80E1
|
||||
except ImportError:
|
||||
gl = None
|
||||
pysdlgl = None
|
||||
|
||||
|
||||
# A list of cards that cause system/software crashes. There's no
|
||||
# reason to put merely slow or incapable cards here, only ones for
|
||||
# which GL operation is unsafe.
|
||||
#
|
||||
#
|
||||
|
||||
BLACKLIST = [
|
||||
("S3 Graphics DeltaChrome", "1.4 20.00"),
|
||||
]
|
||||
|
||||
|
||||
# The logfile we use.
|
||||
log_file = None
|
||||
|
||||
def open_log_file():
|
||||
global log_file
|
||||
|
||||
if log_file is not None:
|
||||
return log_file
|
||||
|
||||
# The OpenGL logfile.
|
||||
try:
|
||||
log_file = file(os.path.join(renpy.config.renpy_base, "opengl.txt"), "w")
|
||||
except:
|
||||
try:
|
||||
log_file = file(os.path.join(renpy.config.savedir, "opengl.txt"), "w")
|
||||
except:
|
||||
log_file = None
|
||||
|
||||
|
||||
class GLDraw(object):
|
||||
|
||||
def __init__(self):
|
||||
|
||||
# Did we do the first-time init?
|
||||
self.did_init = False
|
||||
|
||||
# The GL environment to use.
|
||||
self.environ = None
|
||||
|
||||
# The GL render-to-texture to use.
|
||||
self.rtt = None
|
||||
|
||||
# The screen.
|
||||
self.window = None
|
||||
|
||||
# The virtual size of the screen, as requested by the game.
|
||||
self.virtual_size = None
|
||||
|
||||
# The physical size of the window we got.
|
||||
self.physical_size = None
|
||||
|
||||
# Is the mouse currently visible?
|
||||
self.mouse_old_visible = None
|
||||
|
||||
# The (x, y) and texture of the software mouse.
|
||||
self.mouse_info = (0, 0, None)
|
||||
|
||||
# This is used to cache the surface->texture operation.
|
||||
self.texture_cache = weakref.WeakKeyDictionary()
|
||||
|
||||
# The time of the last redraw.
|
||||
self.last_redraw_time = 0
|
||||
|
||||
# Info.
|
||||
self.info = { "renderer" : "gl" }
|
||||
|
||||
# Old value of fullscreen.
|
||||
self.old_fullscreen = None
|
||||
|
||||
# We don't use a fullscreen surface.
|
||||
self.fullscreen_surface = None
|
||||
|
||||
# The display info, from pygame.
|
||||
self.display_info = None
|
||||
|
||||
# The amount we're upscaling by.
|
||||
self.upscale_factor = 1.0
|
||||
|
||||
open_log_file()
|
||||
|
||||
|
||||
def log(self, msg, *args):
|
||||
"""
|
||||
Logs a message to the logfile.
|
||||
"""
|
||||
|
||||
if log_file is not None:
|
||||
log_file.write(msg % args)
|
||||
log_file.write("\n")
|
||||
log_file.flush()
|
||||
|
||||
|
||||
def set_mode(self, virtual_size, physical_size, fullscreen):
|
||||
"""
|
||||
This changes the video mode. It also initializes OpenGL, if it
|
||||
can. It returns True if it was succesful, or False if OpenGL isn't
|
||||
working for some reason.
|
||||
"""
|
||||
|
||||
# If GL can't be loaded, give up.
|
||||
if not gl:
|
||||
return False
|
||||
|
||||
if not renpy.config.gl_enable:
|
||||
self.log("GL Disabled.")
|
||||
return False
|
||||
|
||||
if self.did_init:
|
||||
self.deinit()
|
||||
|
||||
if fullscreen != self.old_fullscreen:
|
||||
|
||||
pygame.display.quit()
|
||||
pygame.display.init()
|
||||
|
||||
self.display_info = pygame.display.Info()
|
||||
|
||||
renpy.display.interface.post_init()
|
||||
|
||||
self.old_fullscreen = fullscreen
|
||||
|
||||
self.log("")
|
||||
self.log(renpy.version)
|
||||
|
||||
self.virtual_size = virtual_size
|
||||
|
||||
vwidth, vheight = virtual_size
|
||||
pwidth, pheight = physical_size
|
||||
|
||||
# On a restart, restore the size.
|
||||
if renpy.display.gl_size is not None and not fullscreen:
|
||||
pwidth, pheight = renpy.display.gl_size
|
||||
|
||||
renpy.display.gl_size = None
|
||||
|
||||
# Ensure we're always at least 256x256, so we have a shot at rendering
|
||||
# textures.
|
||||
pwidth = max(pwidth, 256)
|
||||
pheight = max(pheight, 256)
|
||||
|
||||
pwidth = min(self.display_info.current_w, pwidth)
|
||||
pheight = min(self.display_info.current_h, pheight)
|
||||
|
||||
# Handle swap control.
|
||||
vsync = os.environ.get("RENPY_GL_VSYNC", "1")
|
||||
pygame.display.gl_set_attribute(pygame.GL_SWAP_CONTROL, int(vsync))
|
||||
pygame.display.gl_set_attribute(pygame.GL_ALPHA_SIZE, 8)
|
||||
|
||||
try:
|
||||
if fullscreen:
|
||||
self.log("fullscreen mode.")
|
||||
self.window = pygame.display.set_mode((0, 0), pygame.FULLSCREEN | pygame.OPENGL | pygame.DOUBLEBUF)
|
||||
else:
|
||||
self.log("windowed mode.")
|
||||
self.window = pygame.display.set_mode((pwidth, pheight), pygame.RESIZABLE | pygame.OPENGL | pygame.DOUBLEBUF)
|
||||
|
||||
except pygame.error, e:
|
||||
self.log("Could not get pygame screen: %r", e)
|
||||
|
||||
return False
|
||||
|
||||
pwidth, pheight = self.window.get_size()
|
||||
self.physical_size = (pwidth, pheight)
|
||||
|
||||
self.log("Screen sizes: virtual=%r physical=%r" % (self.virtual_size, self.physical_size))
|
||||
|
||||
pwidth = max(1, pwidth)
|
||||
pheight = max(1, pheight)
|
||||
|
||||
# Figure out the virtual box, which includes padding around
|
||||
# the borders.
|
||||
physical_ar = 1.0 * pwidth / pheight
|
||||
virtual_ar = 1.0 * vwidth / vheight
|
||||
|
||||
if physical_ar >= virtual_ar:
|
||||
x_padding = physical_ar * vheight - vwidth
|
||||
y_padding = 0
|
||||
px_padding = x_padding * pheight / vheight
|
||||
py_padding = 0
|
||||
else:
|
||||
x_padding = 0
|
||||
y_padding = ( 1.0 / physical_ar ) * vwidth - vheight
|
||||
px_padding = 0
|
||||
py_padding = y_padding * pwidth / vwidth
|
||||
|
||||
|
||||
# The position of the physical screen, in virtual pixels
|
||||
# (x, y, w, h). Since the physical screen will always contain
|
||||
# the virtual screen, the corners are often off the virtual
|
||||
# screen.
|
||||
self.virtual_box = (
|
||||
-x_padding / 2.0,
|
||||
-y_padding / 2.0,
|
||||
vwidth + x_padding,
|
||||
vheight + y_padding)
|
||||
|
||||
# The location of the virtual screen on the physical screen, in
|
||||
# physical pixels. (May not be 100% accurate, but it's good
|
||||
# enough for screenshots.)
|
||||
self.physical_box = (
|
||||
int(px_padding / 2),
|
||||
int(py_padding / 2),
|
||||
pwidth - int(px_padding),
|
||||
pheight - int(py_padding),
|
||||
)
|
||||
|
||||
if not self.did_init:
|
||||
if not self.init():
|
||||
return False
|
||||
|
||||
self.did_init = True
|
||||
|
||||
# Set some default settings.
|
||||
gl.Enable(gl.BLEND)
|
||||
gl.BlendFunc(gl.ONE, gl.ONE_MINUS_SRC_ALPHA)
|
||||
gl.Enable(gl.CLIP_PLANE0)
|
||||
gl.Enable(gl.CLIP_PLANE1)
|
||||
gl.Enable(gl.CLIP_PLANE2)
|
||||
gl.Enable(gl.CLIP_PLANE3)
|
||||
|
||||
self.environ.init()
|
||||
self.rtt.init()
|
||||
|
||||
# Prepare a mouse call.
|
||||
self.mouse_old_visible = None
|
||||
|
||||
return True
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
De-initializes the system in preparation for a restart, or
|
||||
quit. Flushes out all the textures while it's at it.
|
||||
"""
|
||||
|
||||
# This should get rid of all of the cached textures.
|
||||
renpy.display.render.free_memory()
|
||||
|
||||
self.texture_cache.clear()
|
||||
|
||||
gltexture.dealloc_textures()
|
||||
|
||||
if self.rtt:
|
||||
self.rtt.deinit()
|
||||
|
||||
if self.environ:
|
||||
self.environ.deinit()
|
||||
|
||||
def quit(self):
|
||||
|
||||
if not self.old_fullscreen:
|
||||
renpy.display.gl_size = self.physical_size
|
||||
|
||||
self.log("Deallocating textures.")
|
||||
gltexture.dealloc_textures()
|
||||
self.log("Done deallocating textures.")
|
||||
|
||||
self.log("About to quit GL.")
|
||||
pygame.display.quit()
|
||||
self.log("Finished quit GL.")
|
||||
|
||||
|
||||
|
||||
def init(self):
|
||||
"""
|
||||
This does the first-time initialization of OpenGL, deciding
|
||||
which subsystems to use.
|
||||
"""
|
||||
|
||||
# Init glew.
|
||||
pysdlgl.init_glew()
|
||||
|
||||
renderer = pysdlgl.get_string(gl.RENDERER)
|
||||
version = pysdlgl.get_string(gl.VERSION)
|
||||
|
||||
# Log the GL version.
|
||||
self.log("Vendor: %r", pysdlgl.get_string(gl.VENDOR))
|
||||
self.log("Renderer: %r", renderer)
|
||||
self.log("Version: %r", version)
|
||||
self.log("Display Info: %s", self.display_info)
|
||||
|
||||
for r, v in BLACKLIST:
|
||||
if renderer == r and version.startswith(v):
|
||||
self.log("Blacklisted renderer/version.")
|
||||
return False
|
||||
|
||||
extensions = set(pysdlgl.get_string(gl.EXTENSIONS).split(" "))
|
||||
|
||||
self.log("Extensions:")
|
||||
|
||||
for i in sorted(extensions):
|
||||
self.log(" %s", i)
|
||||
|
||||
def use_subsystem(envvar, envval, *req_ext):
|
||||
"""
|
||||
Decides if we should used a particular subsystem, based on
|
||||
environment variables and/or extensions. If the `envvar`
|
||||
environment variable exists, this will return true iff
|
||||
its value is `envval`. Otherwise, this will return true if
|
||||
all of the required extensions are present, and false
|
||||
otherwise.
|
||||
"""
|
||||
|
||||
value = os.environ.get(envvar, "")
|
||||
if value:
|
||||
if value == envval:
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
for i in req_ext:
|
||||
if i not in extensions:
|
||||
return False
|
||||
|
||||
return True
|
||||
|
||||
v = [ 0 ]
|
||||
|
||||
gl.GetIntegerv(gl.MAX_TEXTURE_UNITS_ARB, v)
|
||||
|
||||
self.log("Number of texture units: %d", v[0])
|
||||
|
||||
if v[0] < 4:
|
||||
self.log("Not enough texture units.")
|
||||
return False
|
||||
|
||||
gl.GetIntegerv(gl.MAX_CLIP_PLANES, v)
|
||||
|
||||
self.log("Number of clipping planes: %d", v[0])
|
||||
|
||||
|
||||
# Pick a texture environment subsystem.
|
||||
|
||||
if use_subsystem(
|
||||
"RENPY_GL_ENVIRON",
|
||||
"shader",
|
||||
"GL_ARB_vertex_shader",
|
||||
"GL_ARB_fragment_shader"):
|
||||
|
||||
try:
|
||||
self.log("Using shader environment.")
|
||||
self.environ = glenviron.ShaderEnviron()
|
||||
self.info["environ"] = "shader"
|
||||
except Exception, e:
|
||||
self.log("Initializing shader environment failed:")
|
||||
self.log(str(e))
|
||||
|
||||
if self.environ is None:
|
||||
|
||||
if use_subsystem(
|
||||
"RENPY_GL_ENVIRON",
|
||||
"fixed",
|
||||
"GL_ARB_texture_env_crossbar",
|
||||
"GL_ARB_texture_env_combine"):
|
||||
|
||||
self.log("Using fixed-function environment (clause 1).")
|
||||
self.environ = glenviron.FixedFunctionEnviron()
|
||||
self.info["environ"] = "fixed"
|
||||
|
||||
elif use_subsystem(
|
||||
"RENPY_GL_ENVIRON",
|
||||
"fixed",
|
||||
"GL_NV_texture_env_combine4"):
|
||||
|
||||
self.log("Using fixed-function environment (clause 2).")
|
||||
self.environ = glenviron.FixedFunctionEnviron()
|
||||
self.info["environ"] = "fixed"
|
||||
|
||||
else:
|
||||
self.log("Can't find a workable environment.")
|
||||
return False
|
||||
|
||||
# Pick a Render-to-texture subsystem.
|
||||
|
||||
if use_subsystem(
|
||||
"RENPY_GL_RTT",
|
||||
"fbo",
|
||||
"GL_EXT_framebuffer_object",
|
||||
"RENPY_nonexistent_extension"):
|
||||
|
||||
self.log("Using framebuffer_object RTT.")
|
||||
self.rtt = glenviron.FramebufferRtt()
|
||||
self.info["rtt"] = "fbo"
|
||||
|
||||
else:
|
||||
|
||||
self.log("Using copy RTT.")
|
||||
self.rtt = glenviron.CopyRtt()
|
||||
self.info["rtt"] = "copy"
|
||||
|
||||
# Do additional setup needed.
|
||||
renpy.display.pgrender.set_bgra_masks()
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def should_redraw(self, needs_redraw, first_pass):
|
||||
"""
|
||||
Redraw whenever the screen needs it, but at least once every
|
||||
.2 seconds. We rely on VSYNC to slow down our maximum
|
||||
draw speed.
|
||||
"""
|
||||
|
||||
rv = False
|
||||
|
||||
if needs_redraw:
|
||||
rv = True
|
||||
elif first_pass:
|
||||
rv = True
|
||||
elif time.time() > self.last_redraw_time + .20:
|
||||
rv = True
|
||||
|
||||
else:
|
||||
# Redraw if the mouse moves.
|
||||
mx, my, tex = self.mouse_info
|
||||
if tex and (mx, my) != pygame.mouse.get_pos():
|
||||
rv = True
|
||||
|
||||
# Log the redraw time.
|
||||
if rv:
|
||||
self.last_redraw_time = time.time()
|
||||
return True
|
||||
else:
|
||||
return False
|
||||
|
||||
def mutated_surface(self, surf):
|
||||
if surf in self.texture_cache:
|
||||
del self.texture_cache[surf]
|
||||
|
||||
def load_texture(self, surf, transient=False):
|
||||
# Turn a surface into a texture grid.
|
||||
|
||||
rv = self.texture_cache.get(surf, None)
|
||||
|
||||
if rv is None:
|
||||
rv = gltexture.texture_grid_from_surface(surf)
|
||||
self.texture_cache[surf] = rv
|
||||
|
||||
return rv
|
||||
|
||||
# private
|
||||
def undefine_clip(self):
|
||||
"""
|
||||
This makes the clipping undefined. It needs to be called when the
|
||||
various matrices change, to ensure that the next call to set_clip
|
||||
will re-set-up the clipping. Note that it does not remove the
|
||||
clipping, but rather merely causes set_clip to change it.
|
||||
"""
|
||||
|
||||
self.clip_cache = None
|
||||
|
||||
|
||||
# private
|
||||
def set_clip(self, clip):
|
||||
|
||||
if self.clip_cache == clip:
|
||||
return
|
||||
|
||||
self.clip_cache = clip
|
||||
|
||||
minx, miny, maxx, maxy = clip
|
||||
|
||||
# OpenGL clipping works by only allowing coordinates where:
|
||||
# a*x + b*y + c*z + d >= 0.
|
||||
|
||||
gl.ClipPlane(gl.CLIP_PLANE0, [1.0, 0.0, 0.0, -minx])
|
||||
gl.ClipPlane(gl.CLIP_PLANE1, [0.0, 1.0, 0.0, -miny])
|
||||
gl.ClipPlane(gl.CLIP_PLANE2, [-1.0, 0.0, 0.0, maxx])
|
||||
gl.ClipPlane(gl.CLIP_PLANE3, [0.0, -1.0, 0.0, maxy])
|
||||
|
||||
|
||||
def draw_screen(self, surftree, fullscreen_video):
|
||||
"""
|
||||
Draws the screen.
|
||||
"""
|
||||
|
||||
forward = reverse = IDENTITY
|
||||
|
||||
surftree.is_opaque()
|
||||
|
||||
self.draw_render_textures(surftree, forward, reverse)
|
||||
|
||||
gl.Viewport(self.physical_box[0], self.physical_box[1], self.physical_box[2], self.physical_box[3])
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(0, self.virtual_size[0], self.virtual_size[1], 0, -1.0, 1.0)
|
||||
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 0.0)
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
|
||||
self.undefine_clip()
|
||||
|
||||
clip = (0, 0, self.virtual_size[0], self.virtual_size[1])
|
||||
|
||||
self.upscale_factor = 1.0 * self.physical_size[0] / self.virtual_size[0]
|
||||
|
||||
if renpy.audio.music.get_playing("movie") and renpy.display.video.fullscreen:
|
||||
tex = renpy.display.video.get_movie_texture(self.virtual_size)
|
||||
|
||||
# self.load_texture(self.fullscreen_surface, transient=True)
|
||||
self.draw_transformed(tex, clip, 0, 0, 1.0, forward, reverse)
|
||||
else:
|
||||
self.draw_transformed(surftree, clip, 0, 0, 1.0, forward, reverse)
|
||||
|
||||
self.draw_mouse()
|
||||
|
||||
# Release the CPU while we're waiting for things to actually
|
||||
# draw to the screen.
|
||||
renpy.display.core.cpu_idle.set()
|
||||
pygame.display.flip()
|
||||
renpy.display.core.cpu_idle.clear()
|
||||
|
||||
|
||||
def draw_render_textures(self, what, forward, reverse):
|
||||
"""
|
||||
This is responsible for rendering things to textures,
|
||||
as necessary.
|
||||
"""
|
||||
|
||||
if not isinstance(what, renpy.display.render.Render):
|
||||
return
|
||||
|
||||
render_what = False
|
||||
|
||||
if what.clipping:
|
||||
if forward.xdy != 0 or forward.ydx != 0:
|
||||
render_what = True
|
||||
forward = reverse = IDENTITY
|
||||
|
||||
first = True
|
||||
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
|
||||
if what.forward:
|
||||
child_forward = forward * what.forward
|
||||
child_reverse = what.reverse * reverse
|
||||
else:
|
||||
child_forward = forward
|
||||
child_reverse = reverse
|
||||
|
||||
self.draw_render_textures(child, child_forward, child_reverse)
|
||||
|
||||
if what.operation == DISSOLVE:
|
||||
child.render_to_texture(what.operation_alpha)
|
||||
|
||||
if what.operation == IMAGEDISSOLVE:
|
||||
child.render_to_texture(first or what.operation_alpha)
|
||||
first = False
|
||||
|
||||
if what.operation == PIXELLATE:
|
||||
p = what.operation_parameter
|
||||
pc = child
|
||||
|
||||
while p > 1:
|
||||
p /= 2
|
||||
pc = self.get_half(pc)
|
||||
|
||||
if render_what:
|
||||
what.render_to_texture(True)
|
||||
|
||||
def draw_transformed(self, what, clip, xo, yo, alpha, forward, reverse):
|
||||
|
||||
if isinstance(what, gltexture.TextureGrid):
|
||||
|
||||
self.set_clip(clip)
|
||||
|
||||
gltexture.blit(
|
||||
what,
|
||||
xo,
|
||||
yo,
|
||||
reverse,
|
||||
alpha,
|
||||
self.environ)
|
||||
|
||||
return
|
||||
|
||||
if not isinstance(what, renpy.display.render.Render):
|
||||
raise Exception("Unknown drawing type. " + repr(what))
|
||||
|
||||
if isinstance(what, renpy.display.pgrender.Surface):
|
||||
tex = self.load_texture(what)
|
||||
self.draw_transformed(tex, clip, xo, yo, alpha, forward, reverse)
|
||||
return
|
||||
|
||||
# Other draw modes.
|
||||
|
||||
if what.operation == DISSOLVE:
|
||||
|
||||
self.set_clip(clip)
|
||||
|
||||
gltexture.blend(
|
||||
what.children[0][0].render_to_texture(what.operation_alpha),
|
||||
what.children[1][0].render_to_texture(what.operation_alpha),
|
||||
xo,
|
||||
yo,
|
||||
reverse,
|
||||
alpha,
|
||||
what.operation_complete,
|
||||
self.environ)
|
||||
|
||||
return
|
||||
|
||||
elif what.operation == IMAGEDISSOLVE:
|
||||
|
||||
self.set_clip(clip)
|
||||
|
||||
gltexture.imageblend(
|
||||
what.children[0][0].render_to_texture(True),
|
||||
what.children[1][0].render_to_texture(what.operation_alpha),
|
||||
what.children[2][0].render_to_texture(what.operation_alpha),
|
||||
xo,
|
||||
yo,
|
||||
reverse,
|
||||
alpha,
|
||||
what.operation_complete,
|
||||
what.operation_parameter,
|
||||
self.environ)
|
||||
|
||||
return
|
||||
|
||||
|
||||
if what.operation == PIXELLATE:
|
||||
self.set_clip(clip)
|
||||
|
||||
p = what.operation_parameter
|
||||
pc = what.children[0][0]
|
||||
|
||||
while p > 1:
|
||||
p /= 2
|
||||
pc = self.get_half(pc)
|
||||
|
||||
|
||||
reverse *= renpy.display.render.Matrix2D(1.0 * what.width / pc.width, 0, 0, 1.0 * what.height / pc.height)
|
||||
|
||||
gltexture.blit(
|
||||
pc,
|
||||
xo,
|
||||
yo,
|
||||
reverse,
|
||||
alpha,
|
||||
self.environ,
|
||||
nearest=True)
|
||||
|
||||
return
|
||||
|
||||
# Compute clipping.
|
||||
if what.clipping:
|
||||
|
||||
# Non-aligned clipping uses RTT.
|
||||
if forward.ydx != 0 or forward.xdy != 0:
|
||||
tex = what.render_to_texture(True)
|
||||
self.draw_transformed(tex, clip, xo, yo, alpha, forward, reverse)
|
||||
return
|
||||
|
||||
minx, miny, maxx, maxy = clip
|
||||
|
||||
# Figure out the transformed width and height of this
|
||||
# surface.
|
||||
tw, th = reverse.transform(what.width, what.height)
|
||||
|
||||
minx = max(minx, min(xo, xo + tw))
|
||||
maxx = min(maxx, max(xo, xo + tw))
|
||||
miny = max(miny, min(yo, yo + th))
|
||||
maxy = min(maxy, max(yo, yo + th))
|
||||
|
||||
clip = (minx, miny, maxx, maxy)
|
||||
|
||||
|
||||
if what.forward and what.forward is not IDENTITY:
|
||||
child_forward = forward * what.forward
|
||||
child_reverse = what.reverse * reverse
|
||||
else:
|
||||
child_forward = forward
|
||||
child_reverse = reverse
|
||||
|
||||
alpha = alpha * what.alpha
|
||||
|
||||
# If our alpha has hit 0, don't do anything.
|
||||
if alpha <= 0.003: # (1 / 256)
|
||||
return
|
||||
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
|
||||
cxo, cyo = reverse.transform(cxo, cyo)
|
||||
self.draw_transformed(child, clip, xo + cxo, yo + cyo, alpha, child_forward, child_reverse)
|
||||
|
||||
|
||||
def render_to_texture(self, what, alpha):
|
||||
|
||||
forward = reverse = IDENTITY
|
||||
|
||||
def draw_func():
|
||||
|
||||
if alpha:
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 0.0)
|
||||
else:
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 1.0)
|
||||
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
self.undefine_clip()
|
||||
|
||||
clip = (0, 0, what.width, what.height)
|
||||
|
||||
self.draw_transformed(what, clip, 0, 0, 1.0, forward, reverse)
|
||||
|
||||
what.is_opaque()
|
||||
|
||||
self.upscale_factor = 1.0
|
||||
|
||||
rv = gltexture.texture_grid_from_drawing(what.width, what.height, draw_func, self.rtt)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def is_pixel_opaque(self, what, x, y):
|
||||
"""
|
||||
Returns true if the pixel is not 100% transparent.
|
||||
"""
|
||||
|
||||
if x < 0 or y < 0 or x >= what.width or y >= what.height:
|
||||
return 0
|
||||
|
||||
what = what.subsurface((x, y, 1, 1))
|
||||
|
||||
forward = reverse = IDENTITY
|
||||
|
||||
gl.Viewport(0, 0, 1, 1)
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 0.0)
|
||||
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(0, 1, 0, 1, -1, 1)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
self.undefine_clip()
|
||||
|
||||
clip = (0, 0, 1, 1)
|
||||
|
||||
self.draw_transformed(what, clip, 0, 0, 1.0, forward, reverse)
|
||||
|
||||
a = array.array('b', (0,))
|
||||
|
||||
gl.ReadPixels(0, 0, 1, 1, gl.ALPHA, gl.BYTE, a)
|
||||
|
||||
what.kill()
|
||||
|
||||
return a[0]
|
||||
|
||||
|
||||
def get_half(self, what):
|
||||
"""
|
||||
Gets a texture grid that's half the size of what..
|
||||
"""
|
||||
|
||||
if what.half_cache:
|
||||
return what.half_cache
|
||||
|
||||
reverse = renpy.display.render.Matrix2D(0.5, 0, 0, .5)
|
||||
forward = renpy.display.render.Matrix2D(2.0, 0, 0, 2.0)
|
||||
|
||||
width = max(what.width / 2, 1)
|
||||
height = max(what.height / 2, 1)
|
||||
|
||||
def draw_func():
|
||||
|
||||
gl.ClearColor(0.0, 0.0, 0.0, 1.0)
|
||||
|
||||
gl.Clear(gl.COLOR_BUFFER_BIT)
|
||||
self.undefine_clip()
|
||||
|
||||
clip = (0, 0, width, height)
|
||||
|
||||
self.draw_transformed(what, clip, 0, 0, 1.0, forward, reverse)
|
||||
|
||||
if isinstance(what, renpy.display.render.Render):
|
||||
what.is_opaque()
|
||||
|
||||
rv = gltexture.texture_grid_from_drawing(width, height, draw_func, self.rtt)
|
||||
|
||||
what.half_cache = rv
|
||||
|
||||
return rv
|
||||
|
||||
def update_mouse(self):
|
||||
# The draw routine updates the mouse. There's no need to
|
||||
# redraw it event-by-event.
|
||||
|
||||
return
|
||||
|
||||
def translate_mouse(self, x, y):
|
||||
|
||||
# Screen sizes.
|
||||
pw, ph = self.physical_size
|
||||
vw, vh = self.virtual_size
|
||||
vx, vy, vw, vh = self.virtual_box
|
||||
|
||||
# Translate to fractional screen.
|
||||
x = 1.0 * x / pw
|
||||
y = 1.0 * y / ph
|
||||
|
||||
# Translate to virtual size.
|
||||
x = vx + vw * x
|
||||
y = vy + vh * y
|
||||
|
||||
x = int(x)
|
||||
y = int(y)
|
||||
|
||||
x = max(0, x)
|
||||
x = min(vw, x)
|
||||
y = max(0, y)
|
||||
y = min(vh, y)
|
||||
|
||||
return x, y
|
||||
|
||||
def mouse_event(self, ev):
|
||||
x, y = getattr(ev, 'pos', pygame.mouse.get_pos())
|
||||
return self.translate_mouse(x, y)
|
||||
|
||||
def get_mouse_pos(self):
|
||||
x, y = pygame.mouse.get_pos()
|
||||
return self.translate_mouse(x, y)
|
||||
|
||||
|
||||
# Private.
|
||||
def draw_mouse(self):
|
||||
|
||||
hardware, mx, my, tex = renpy.game.interface.get_mouse_info()
|
||||
|
||||
self.mouse_info = (mx, my, tex)
|
||||
|
||||
if self.mouse_old_visible != hardware:
|
||||
pygame.mouse.set_visible(hardware)
|
||||
self.mouse_old_visible = hardware
|
||||
|
||||
if not tex:
|
||||
return
|
||||
|
||||
x, y = pygame.mouse.get_pos()
|
||||
|
||||
x -= mx
|
||||
y -= my
|
||||
|
||||
pw, ph = self.physical_size
|
||||
|
||||
gl.Viewport(0, 0, pw, ph)
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(0, pw, ph, 0, -1.0, 1.0)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
self.undefine_clip()
|
||||
self.set_clip((0, 0, pw, ph))
|
||||
|
||||
gltexture.blit(
|
||||
tex,
|
||||
x,
|
||||
y,
|
||||
IDENTITY,
|
||||
1.0,
|
||||
self.environ)
|
||||
|
||||
def screenshot(self):
|
||||
fb = renpy.display.pgrender.surface_unscaled(self.physical_size, False)
|
||||
pysdlgl.store_framebuffer(fb, gl.BGRA)
|
||||
rv = fb.subsurface(self.physical_box)
|
||||
rv = renpy.display.pgrender.flip_unscaled(rv, False, True)
|
||||
return rv
|
||||
|
||||
def free_memory(self):
|
||||
self.texture_cache.clear()
|
||||
gltexture.dealloc_textures()
|
||||
|
||||
def event_peek_sleep(self):
|
||||
pass
|
||||
|
||||
@@ -0,0 +1,588 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This file contains the code required to set up (and change) OpenGL texture
|
||||
# environments to implement various effects.
|
||||
|
||||
try:
|
||||
import _renpy_tegl as gl; gl
|
||||
import _renpy_pysdlgl as pysdlgl; pysdlgl
|
||||
except ImportError:
|
||||
gl = None
|
||||
pysdlgl = None
|
||||
|
||||
import glshader
|
||||
|
||||
# Constants, that are used to store the last kind of blend a class was
|
||||
# used for. (So we can avoid changing the GL state unnecessarily.)
|
||||
NONE = 0
|
||||
BLIT = 1
|
||||
BLEND = 2
|
||||
IMAGEBLEND = 3
|
||||
|
||||
class Environ(object):
|
||||
|
||||
def blit(self):
|
||||
"""
|
||||
Set up a normal blit environment. The texture to be blitted should
|
||||
be TEXTURE0.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
def blend(self, fraction):
|
||||
"""
|
||||
Set up an environment that blends from TEXTURE0 to TEXTURE1.
|
||||
|
||||
`fraction` is the fraction of the blend complete.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
|
||||
def imageblend(self, fraction, ramp):
|
||||
"""
|
||||
Setup an environment that does an imageblend from TEXTURE1 to TEXTURE2.
|
||||
The controlling image is TEXTURE0.
|
||||
|
||||
`fraction` is the fraction of the blend complete.
|
||||
`ramp` is the length of the ramp.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
|
||||
class FixedFunctionEnviron(Environ):
|
||||
"""
|
||||
This is an OpenGL environment that uses the fixed-function pipeline.
|
||||
|
||||
It requires ARB_texture_env_combine and ARB_texture_env_crossbar to
|
||||
work.
|
||||
"""
|
||||
|
||||
def init(self):
|
||||
|
||||
# The last blend environ used.
|
||||
self.last = NONE
|
||||
|
||||
# The last ramp length asked for.
|
||||
self.last_ramp = -1
|
||||
|
||||
# The last ramplen actually used.
|
||||
self.last_ramplen = -1
|
||||
|
||||
# A table that maps ramp lengths to the setup of the fixed-function
|
||||
# units.
|
||||
self.ramp_setup = [
|
||||
# Fields are:
|
||||
# ramp length,
|
||||
# unit 1 scale,
|
||||
# unit 2 function,
|
||||
# unit 2 scale,
|
||||
|
||||
(256, 1.0, gl.REPLACE, 1.0),
|
||||
(128, 1.0, gl.REPLACE, 2.0),
|
||||
(64, 1.0, gl.REPLACE, 4.0),
|
||||
(32, 1.0, gl.ADD, 4.0),
|
||||
(16, 2.0, gl.ADD, 4.0),
|
||||
(8, 4.0, gl.ADD, 4.0),
|
||||
]
|
||||
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
Called before changing the GL context.
|
||||
"""
|
||||
|
||||
return
|
||||
|
||||
def disable(self, unit):
|
||||
"""
|
||||
Disables the given texture combiner.
|
||||
"""
|
||||
|
||||
gl.ActiveTextureARB(unit)
|
||||
gl.Disable(gl.TEXTURE_2D)
|
||||
|
||||
def combine_mode(self, unit,
|
||||
color_function=gl.MODULATE,
|
||||
color_arg0=gl.TEXTURE,
|
||||
color_arg1=gl.PREVIOUS_ARB,
|
||||
color_arg2=gl.CONSTANT_ARB,
|
||||
color_source0=gl.SRC_COLOR,
|
||||
color_source1=gl.SRC_COLOR,
|
||||
color_source2=gl.SRC_COLOR,
|
||||
color_scale=1.0,
|
||||
alpha_function=gl.MODULATE,
|
||||
alpha_arg0=gl.TEXTURE,
|
||||
alpha_arg1=gl.PREVIOUS_ARB,
|
||||
alpha_arg2=gl.CONSTANT_ARB,
|
||||
alpha_source0=gl.SRC_ALPHA,
|
||||
alpha_source1=gl.SRC_ALPHA,
|
||||
alpha_source2=gl.SRC_ALPHA,
|
||||
alpha_scale=1.0,
|
||||
enable=True):
|
||||
|
||||
gl.ActiveTextureARB(unit)
|
||||
|
||||
if enable:
|
||||
gl.Enable(gl.TEXTURE_2D)
|
||||
else:
|
||||
gl.Disable(gl.TEXTURE_2D)
|
||||
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.TEXTURE_ENV_MODE, gl.COMBINE_ARB)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.COMBINE_RGB_ARB, color_function)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.COMBINE_ALPHA_ARB, alpha_function)
|
||||
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE0_RGB_ARB, color_arg0)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND0_RGB_ARB, color_source0)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE1_RGB_ARB, color_arg1)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND1_RGB_ARB, color_source1)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE2_RGB_ARB, color_arg2)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND2_RGB_ARB, color_source2)
|
||||
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE0_ALPHA_ARB, alpha_arg0)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND0_ALPHA_ARB, alpha_source0)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE1_ALPHA_ARB, alpha_arg1)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND1_ALPHA_ARB, alpha_source1)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.SOURCE2_ALPHA_ARB, alpha_arg2)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.OPERAND2_ALPHA_ARB, alpha_source2)
|
||||
|
||||
gl.TexEnvf(gl.TEXTURE_ENV, gl.RGB_SCALE_ARB, color_scale)
|
||||
gl.TexEnvf(gl.TEXTURE_ENV, gl.ALPHA_SCALE, alpha_scale)
|
||||
|
||||
|
||||
def blit(self):
|
||||
|
||||
if self.last != BLIT:
|
||||
|
||||
# Set unit 0 to modulate.
|
||||
|
||||
self.combine_mode(gl.TEXTURE0_ARB,
|
||||
color_function=gl.MODULATE,
|
||||
alpha_function=gl.MODULATE)
|
||||
|
||||
|
||||
# Disable units 1, 2 and 3.
|
||||
self.disable(gl.TEXTURE1_ARB)
|
||||
self.disable(gl.TEXTURE2_ARB)
|
||||
self.disable(gl.TEXTURE3_ARB)
|
||||
|
||||
self.last = BLIT
|
||||
|
||||
def blend(self, fraction):
|
||||
|
||||
if self.last != BLEND:
|
||||
|
||||
# Get texture 0.
|
||||
self.combine_mode(gl.TEXTURE0_ARB,
|
||||
color_function=gl.REPLACE,
|
||||
alpha_function=gl.REPLACE)
|
||||
|
||||
# Use interpolate to combine texture 0 with texture 1, as
|
||||
# controlled by the constant of texture unit 1.
|
||||
self.combine_mode(gl.TEXTURE1_ARB,
|
||||
color_function=gl.INTERPOLATE_ARB,
|
||||
color_arg0=gl.TEXTURE1_ARB,
|
||||
color_arg1=gl.TEXTURE0_ARB,
|
||||
alpha_function=gl.INTERPOLATE_ARB,
|
||||
alpha_arg0=gl.TEXTURE1_ARB,
|
||||
alpha_arg1=gl.TEXTURE0_ARB)
|
||||
|
||||
# Combine the interpolated result with the primary color, to
|
||||
# allow for tinting and alpha adjustments.
|
||||
self.combine_mode(gl.TEXTURE2_ARB,
|
||||
color_function=gl.MODULATE,
|
||||
color_arg0=gl.PREVIOUS_ARB,
|
||||
color_arg1=gl.PRIMARY_COLOR_ARB,
|
||||
alpha_function=gl.MODULATE,
|
||||
alpha_arg0=gl.PREVIOUS_ARB,
|
||||
alpha_arg1=gl.PRIMARY_COLOR_ARB,
|
||||
enable=False)
|
||||
|
||||
# Disable texture unit 3.
|
||||
self.disable(gl.TEXTURE3_ARB)
|
||||
|
||||
self.last = BLEND
|
||||
|
||||
gl.ActiveTextureARB(gl.TEXTURE1_ARB)
|
||||
gl.TexEnvfv(gl.TEXTURE_ENV, gl.TEXTURE_ENV_COLOR, (fraction, fraction, fraction, fraction))
|
||||
|
||||
|
||||
|
||||
def imageblend(self, fraction, ramp):
|
||||
|
||||
if self.last != IMAGEBLEND or self.last_ramp != ramp:
|
||||
|
||||
# Figure out the details of the ramp.
|
||||
for i in self.ramp_setup:
|
||||
ramplen, t0scale, t1function, t1scale = i
|
||||
|
||||
# We round the ramplen down, unless we're below the
|
||||
# smallest size, in which case we increase it.
|
||||
if ramplen <= ramp:
|
||||
break
|
||||
|
||||
# Unit 0 loads in the control image, and adds/subtracts an
|
||||
# offset to/from it. (We'll set it up to subtract here,
|
||||
# and change this later on as necessary.)
|
||||
#
|
||||
# It multiplies this result by up to 4.
|
||||
self.combine_mode(gl.TEXTURE0_ARB,
|
||||
color_function=gl.SUBTRACT_ARB,
|
||||
alpha_function=gl.SUBTRACT_ARB,
|
||||
color_arg1=gl.CONSTANT_ARB,
|
||||
alpha_arg1=gl.CONSTANT_ARB,
|
||||
color_scale=t0scale,
|
||||
alpha_scale=t0scale)
|
||||
|
||||
# Unit 1 will multiply the result of stage 1 by up to 8.
|
||||
#
|
||||
# It also takes the first source texture, but we don't
|
||||
# access it directly yet.
|
||||
self.combine_mode(gl.TEXTURE1_ARB,
|
||||
color_function=t1function,
|
||||
alpha_function=t1function,
|
||||
color_arg0=gl.PREVIOUS_ARB,
|
||||
color_arg1=gl.PREVIOUS_ARB,
|
||||
alpha_arg0=gl.PREVIOUS_ARB,
|
||||
alpha_arg1=gl.PREVIOUS_ARB,
|
||||
color_scale=t1scale,
|
||||
alpha_scale=t1scale)
|
||||
|
||||
# Unit 2 uses the result of unit 1 to interpolate between the
|
||||
# unit 1 and unit 2 textures.
|
||||
self.combine_mode(gl.TEXTURE2_ARB,
|
||||
color_function=gl.INTERPOLATE_ARB,
|
||||
alpha_function=gl.INTERPOLATE_ARB,
|
||||
color_arg0=gl.TEXTURE2_ARB,
|
||||
color_arg1=gl.TEXTURE1_ARB,
|
||||
color_arg2=gl.PREVIOUS_ARB,
|
||||
alpha_arg0=gl.TEXTURE2_ARB,
|
||||
alpha_arg1=gl.TEXTURE1_ARB,
|
||||
alpha_arg2=gl.PREVIOUS_ARB)
|
||||
|
||||
# Finally, Unit 3 modulates the result of unit 2 with the color.
|
||||
self.combine_mode(gl.TEXTURE3_ARB,
|
||||
color_function=gl.MODULATE,
|
||||
color_arg0=gl.PREVIOUS_ARB,
|
||||
color_arg1=gl.PRIMARY_COLOR_ARB,
|
||||
alpha_function=gl.MODULATE,
|
||||
alpha_arg0=gl.PREVIOUS_ARB,
|
||||
alpha_arg1=gl.PRIMARY_COLOR_ARB,
|
||||
enable=False)
|
||||
|
||||
self.last = IMAGEBLEND
|
||||
self.last_ramp = ramp
|
||||
self.last_ramplen = ramplen
|
||||
|
||||
# Compute the offset to apply to the alpha.
|
||||
start = -1.0
|
||||
end = self.last_ramplen / 256.0
|
||||
offset = start + ( end - start) * fraction
|
||||
|
||||
# Decide if we're adding or subtracting.
|
||||
if offset < 0:
|
||||
function = gl.SUBTRACT_ARB
|
||||
offset = -offset
|
||||
else:
|
||||
function = gl.ADD
|
||||
|
||||
# Setup unit 0 as appropriate.
|
||||
gl.ActiveTextureARB(gl.TEXTURE0_ARB)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.COMBINE_RGB_ARB, function)
|
||||
gl.TexEnvi(gl.TEXTURE_ENV, gl.COMBINE_ALPHA_ARB, function)
|
||||
gl.TexEnvfv(gl.TEXTURE_ENV, gl.TEXTURE_ENV_COLOR, (offset, offset, offset, offset))
|
||||
|
||||
|
||||
class ShaderEnviron(object):
|
||||
"""
|
||||
This is an environment that uses shaders.
|
||||
"""
|
||||
|
||||
def init(self):
|
||||
|
||||
self.blit_program = glshader.blit_program()
|
||||
self.blit_tex0_uniform = gl.GetUniformLocationARB(
|
||||
self.blit_program,
|
||||
"tex0")
|
||||
|
||||
self.blend_program = glshader.blend_program()
|
||||
self.blend_done_uniform = gl.GetUniformLocationARB(
|
||||
self.blend_program,
|
||||
"done")
|
||||
self.blend_tex0_uniform = gl.GetUniformLocationARB(
|
||||
self.blend_program,
|
||||
"tex0")
|
||||
self.blend_tex1_uniform = gl.GetUniformLocationARB(
|
||||
self.blend_program,
|
||||
"tex1")
|
||||
|
||||
self.imageblend_program = glshader.imageblend_program()
|
||||
self.imageblend_tex0_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"tex0")
|
||||
self.imageblend_tex1_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"tex1")
|
||||
self.imageblend_tex2_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"tex2")
|
||||
self.imageblend_offset_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"offset")
|
||||
self.imageblend_multiplier_uniform = gl.GetUniformLocationARB(
|
||||
self.imageblend_program,
|
||||
"multiplier")
|
||||
|
||||
self.last = NONE
|
||||
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
Called before changing the GL context.
|
||||
"""
|
||||
|
||||
gl.DeleteObjectARB(self.blit_program)
|
||||
gl.DeleteObjectARB(self.blend_program)
|
||||
gl.DeleteObjectARB(self.imageblend_program)
|
||||
|
||||
return
|
||||
|
||||
def blit(self):
|
||||
|
||||
if self.last != BLIT:
|
||||
|
||||
gl.UseProgramObjectARB(self.blit_program)
|
||||
gl.Uniform1iARB(self.blit_tex0_uniform, 0)
|
||||
|
||||
self.last = BLIT
|
||||
|
||||
def blend(self, fraction):
|
||||
|
||||
if self.last != BLEND:
|
||||
|
||||
gl.UseProgramObjectARB(self.blend_program)
|
||||
gl.Uniform1iARB(self.blend_tex0_uniform, 0)
|
||||
gl.Uniform1iARB(self.blend_tex1_uniform, 1)
|
||||
|
||||
self.last = BLEND
|
||||
|
||||
gl.Uniform1fARB(self.blend_done_uniform, fraction)
|
||||
|
||||
|
||||
def imageblend(self, fraction, ramp):
|
||||
|
||||
if self.last != IMAGEBLEND:
|
||||
gl.UseProgramObjectARB(self.imageblend_program)
|
||||
gl.Uniform1iARB(self.imageblend_tex0_uniform, 0)
|
||||
gl.Uniform1iARB(self.imageblend_tex1_uniform, 1)
|
||||
gl.Uniform1iARB(self.imageblend_tex2_uniform, 2)
|
||||
|
||||
self.last = IMAGEBLEND
|
||||
|
||||
# Prevent a DBZ if the user gives us a 0 ramp.
|
||||
if ramp < 1:
|
||||
ramp = 1
|
||||
|
||||
# Compute the offset to apply to the alpha.
|
||||
start = -1.0
|
||||
end = ramp / 256.0
|
||||
offset = start + ( end - start) * fraction
|
||||
|
||||
# Setup the multiplier and the offset.
|
||||
gl.Uniform1fARB(self.imageblend_multiplier_uniform, 256.0 / ramp)
|
||||
gl.Uniform1fARB(self.imageblend_offset_uniform, offset)
|
||||
|
||||
|
||||
|
||||
class Rtt(object):
|
||||
"""
|
||||
Subclasses of this class handle rendering to a texture.
|
||||
"""
|
||||
|
||||
def begin(self):
|
||||
"""
|
||||
This function should be called when a Render-to-texture
|
||||
session begins. It's responsible for setting the GPU to
|
||||
RTT mode.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
def render(self, texture, x, y, w, h, draw_func):
|
||||
"""
|
||||
This function is called to trigger a rendering to a texture.
|
||||
`x`, `y`, `w`, and `h` specify the location and dimensions of
|
||||
the sub-image to render to the texture. `draw_func` is called
|
||||
to render the texture.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
def end(self):
|
||||
"""
|
||||
This is called when a Render-to-texture session ends.
|
||||
"""
|
||||
|
||||
raise Exception("Not implemented.")
|
||||
|
||||
|
||||
|
||||
class CopyRtt(object):
|
||||
"""
|
||||
This class uses texture copying to implement Render-to-texture.
|
||||
"""
|
||||
|
||||
def init(self):
|
||||
pass
|
||||
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
Called before changing the GL context.
|
||||
"""
|
||||
|
||||
return
|
||||
|
||||
def begin(self):
|
||||
"""
|
||||
This function should be called when a Render-to-texture
|
||||
session begins. It's responsible for setting the GPU to
|
||||
RTT mode.
|
||||
"""
|
||||
|
||||
def render(self, texture, x, y, w, h, draw_func):
|
||||
"""
|
||||
This function is called to trigger a rendering to a texture.
|
||||
`x`, `y`, `w`, and `h` specify the location and dimensions of
|
||||
the sub-image to render to the texture. `draw_func` is called
|
||||
to render the texture.
|
||||
"""
|
||||
|
||||
gl.Viewport(0, 0, w, h)
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(x, x + w, y, y + h, -1, 1)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
draw_func()
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, texture)
|
||||
|
||||
gl.CopyTexSubImage2D(
|
||||
gl.TEXTURE_2D,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
0,
|
||||
w,
|
||||
h)
|
||||
|
||||
|
||||
def end(self):
|
||||
"""
|
||||
This is called when a Render-to-texture session ends.
|
||||
"""
|
||||
|
||||
|
||||
class FramebufferRtt(object):
|
||||
"""
|
||||
This class uses the framebuffer object to do RTT.
|
||||
"""
|
||||
|
||||
def init(self):
|
||||
|
||||
# This maps a texture to the framebuffer object that
|
||||
# can write to that texture.
|
||||
self.texture_to_fbo = { }
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
Called before changing the GL context.
|
||||
"""
|
||||
|
||||
for i in self.texture_to_fbo.itervalues():
|
||||
gl.DeleteFramebuffersEXT(1, [ i ])
|
||||
|
||||
self.texture_to_fbo.clear()
|
||||
|
||||
|
||||
def get_fbo(self, texture):
|
||||
|
||||
if texture in self.texture_to_fbo:
|
||||
return self.texture_to_fbo[texture]
|
||||
|
||||
fbos = [ 0 ]
|
||||
gl.GenFramebuffersEXT(1, fbos)
|
||||
fbo = fbos[0]
|
||||
|
||||
gl.BindFramebufferEXT(gl.FRAMEBUFFER_EXT, fbo)
|
||||
|
||||
gl.FramebufferTexture2DEXT(
|
||||
gl.FRAMEBUFFER_EXT,
|
||||
gl.COLOR_ATTACHMENT0_EXT,
|
||||
gl.TEXTURE_2D,
|
||||
texture,
|
||||
0)
|
||||
|
||||
self.texture_to_fbo[texture] = fbo
|
||||
return fbo
|
||||
|
||||
|
||||
def begin(self):
|
||||
"""
|
||||
This function should be called when a Render-to-texture
|
||||
session begins. It's responsible for setting the GPU to
|
||||
RTT mode.
|
||||
"""
|
||||
|
||||
def render(self, texture, x, y, w, h, draw_func):
|
||||
"""
|
||||
This function is called to trigger a rendering to a texture.
|
||||
`x`, `y`, `w`, and `h` specify the location and dimensions of
|
||||
the sub-image to render to the texture. `draw_func` is called
|
||||
to render the texture.
|
||||
"""
|
||||
|
||||
fbo = self.get_fbo(texture)
|
||||
|
||||
gl.BindFramebufferEXT(gl.FRAMEBUFFER_EXT, fbo)
|
||||
|
||||
gl.Viewport(0, 0, w, h)
|
||||
|
||||
gl.MatrixMode(gl.PROJECTION)
|
||||
gl.LoadIdentity()
|
||||
gl.Ortho(x, x + w, y, y + h, -1, 1)
|
||||
gl.MatrixMode(gl.MODELVIEW)
|
||||
|
||||
draw_func()
|
||||
|
||||
|
||||
def end(self):
|
||||
"""
|
||||
This is called when a Render-to-texture session ends.
|
||||
"""
|
||||
|
||||
gl.BindFramebufferEXT(gl.FRAMEBUFFER_EXT, 0)
|
||||
|
||||
@@ -0,0 +1,168 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This file contains GLSL shader code, and code to load shaders.
|
||||
|
||||
import array
|
||||
|
||||
try:
|
||||
import _renpy_tegl as gl; gl
|
||||
import _renpy_pysdlgl as pysdlgl; pysdlgl
|
||||
except ImportError:
|
||||
gl = None
|
||||
pysdlgl = None
|
||||
|
||||
VERTEX_SHADER = """
|
||||
void main() {
|
||||
gl_TexCoord[0] = gl_MultiTexCoord0;
|
||||
gl_TexCoord[1] = gl_MultiTexCoord1;
|
||||
gl_TexCoord[2] = gl_MultiTexCoord2;
|
||||
gl_ClipVertex = gl_ModelViewMatrix * gl_Vertex;
|
||||
gl_Position = gl_ModelViewProjectionMatrix * gl_Vertex;
|
||||
gl_FrontColor = gl_Color;
|
||||
gl_BackColor = gl_Color;
|
||||
}
|
||||
"""
|
||||
|
||||
BLIT_SHADER = """
|
||||
uniform sampler2D tex0;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color0 = texture2D(tex0, gl_TexCoord[0].st);
|
||||
|
||||
gl_FragColor = color0 * gl_Color;
|
||||
}
|
||||
"""
|
||||
|
||||
BLEND_SHADER = """
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
uniform float done;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color0 = texture2D(tex0, gl_TexCoord[0].st);
|
||||
vec4 color1 = texture2D(tex1, gl_TexCoord[1].st);
|
||||
|
||||
gl_FragColor = mix(color0, color1, done) * gl_Color;
|
||||
}
|
||||
"""
|
||||
|
||||
IMAGEBLEND_SHADER = """
|
||||
uniform sampler2D tex0;
|
||||
uniform sampler2D tex1;
|
||||
uniform sampler2D tex2;
|
||||
uniform float offset;
|
||||
uniform float multiplier;
|
||||
|
||||
void main()
|
||||
{
|
||||
vec4 color0 = texture2D(tex0, gl_TexCoord[0].st);
|
||||
vec4 color1 = texture2D(tex1, gl_TexCoord[1].st);
|
||||
vec4 color2 = texture2D(tex2, gl_TexCoord[2].st);
|
||||
|
||||
float a = clamp((color0.a + offset) * multiplier, 0.0, 1.0);
|
||||
|
||||
gl_FragColor = mix(color1, color2, a) * gl_Color;
|
||||
}
|
||||
"""
|
||||
|
||||
def check_status(handle, type):
|
||||
"""
|
||||
Checks the status of a shader or program. If it fails, then an
|
||||
exception is raised.
|
||||
"""
|
||||
|
||||
status = [ 0 ]
|
||||
gl.GetObjectParameterivARB(handle, type, status)
|
||||
|
||||
if status[0] == 0:
|
||||
|
||||
log_length_list = [ 0 ]
|
||||
gl.GetObjectParameterivARB(handle, gl.OBJECT_INFO_LOG_LENGTH_ARB, log_length_list)
|
||||
log_length = log_length_list[0]
|
||||
|
||||
log = array.array('c', ' ' * log_length)
|
||||
|
||||
gl.GetInfoLogARB(handle, log_length, [ 0 ], log)
|
||||
|
||||
raise Exception("Shader error: %s" % log.tostring())
|
||||
|
||||
|
||||
def compile_shader(kind, source):
|
||||
"""
|
||||
Allocates and compiles a shader.
|
||||
"""
|
||||
|
||||
|
||||
handle = gl.CreateShaderObjectARB(kind)
|
||||
gl.ShaderSourceARB(handle, 1, [ source ], [ len(source) ])
|
||||
gl.CompileShaderARB(handle)
|
||||
|
||||
check_status(handle, gl.OBJECT_COMPILE_STATUS_ARB)
|
||||
|
||||
return handle
|
||||
|
||||
|
||||
def compile_program(vertex, fragment):
|
||||
"""
|
||||
Compiles a pair of shaders into a program.
|
||||
"""
|
||||
|
||||
|
||||
vertex_shader = compile_shader(gl.VERTEX_SHADER_ARB, vertex)
|
||||
fragment_shader = compile_shader(gl.FRAGMENT_SHADER_ARB, fragment)
|
||||
|
||||
program = gl.CreateProgramObjectARB()
|
||||
|
||||
gl.AttachObjectARB(program, vertex_shader)
|
||||
gl.AttachObjectARB(program, fragment_shader)
|
||||
|
||||
gl.LinkProgramARB(program)
|
||||
|
||||
check_status(program, gl.OBJECT_LINK_STATUS_ARB)
|
||||
|
||||
gl.UseProgramObjectARB(program)
|
||||
|
||||
gl.DeleteObjectARB(vertex_shader)
|
||||
gl.DeleteObjectARB(fragment_shader)
|
||||
|
||||
return program
|
||||
|
||||
|
||||
# These return the standard programs, compiled and ready to use.
|
||||
|
||||
def blit_program():
|
||||
return compile_program(VERTEX_SHADER, BLIT_SHADER)
|
||||
|
||||
def blend_program():
|
||||
return compile_program(VERTEX_SHADER, BLEND_SHADER)
|
||||
|
||||
def imageblend_program():
|
||||
return compile_program(VERTEX_SHADER, IMAGEBLEND_SHADER)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -0,0 +1,962 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
import collections
|
||||
import pygame; pygame # other modules might depend on pygame.
|
||||
|
||||
try:
|
||||
import _renpy_tegl as gl; gl
|
||||
import _renpy_pysdlgl as pysdlgl; pysdlgl
|
||||
except ImportError:
|
||||
gl = None
|
||||
pysdlgl = None
|
||||
|
||||
import renpy
|
||||
|
||||
# The maximum size of a texture.
|
||||
MAX_SIZE = 512
|
||||
|
||||
# Possible sizes for a texture.
|
||||
SIZES = [ 512, 256, 128, 64 ]
|
||||
|
||||
def check_error():
|
||||
"""
|
||||
This checks for an opengl error, and throws an exception if it occurs.
|
||||
"""
|
||||
|
||||
err = gl.GetError()
|
||||
|
||||
if err:
|
||||
raise Exception("GL Error: 0x%x" % err)
|
||||
|
||||
|
||||
# A list of texture number allocated.
|
||||
texture_numbers = [ ]
|
||||
|
||||
class Texture(object):
|
||||
"""
|
||||
This object stores information about an OpenGL texture.
|
||||
"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
|
||||
|
||||
# The width and height of this texture.
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
# The number of the OpenGL texture this texture object
|
||||
# represents.
|
||||
self.generation = 0
|
||||
self.number = None
|
||||
|
||||
# True if the texture has been created inside the GPU.
|
||||
self.created = False
|
||||
|
||||
# These are used to map an index into texture coordinates.
|
||||
self.xmul = 0
|
||||
self.xadd = 0
|
||||
self.ymul = 0
|
||||
self.yadd = 0
|
||||
|
||||
# These contained the premultiplied (but not GPU-loaded)
|
||||
# surface. They allow us to defer loading until the surface is
|
||||
# needed.
|
||||
|
||||
self.premult = None
|
||||
self.premult_size = None
|
||||
self.premult_left = None
|
||||
self.premult_right = None
|
||||
self.premult_top = None
|
||||
self.premult_bottom = None
|
||||
|
||||
# True if we're in NEAREST mode. False if we're in LINEAR mode.
|
||||
self.nearest = False
|
||||
|
||||
# The free list we should be put on, or None if we're already on
|
||||
# a free list.
|
||||
self.free_list = None
|
||||
|
||||
|
||||
def __del__(self):
|
||||
|
||||
# Release the surface.
|
||||
self.premult = None
|
||||
self.premult_size = None
|
||||
self.premult_left = None
|
||||
self.premult_right = None
|
||||
self.premult_top = None
|
||||
self.premult_bottom = None
|
||||
|
||||
# The test needs to be here so we don't try to append during
|
||||
# interpreter shutdown.
|
||||
if self.free_list is not None:
|
||||
try:
|
||||
self.free_list.append(self)
|
||||
self.free_list = None
|
||||
except TypeError:
|
||||
pass # Let's not error on shutdown.
|
||||
|
||||
|
||||
def load_surface(self, surf, x, y, w, h,
|
||||
border_left, border_top, border_right, border_bottom):
|
||||
|
||||
"""
|
||||
Loads a pygame surface into this texture rectangle.
|
||||
"""
|
||||
|
||||
# This just queues the surface up for loading. The actual loading
|
||||
# occurs when the texture is first needed. This ensures that the
|
||||
# texture loading only occurs in the GL thread.
|
||||
|
||||
self.premult = pysdlgl.premultiply(
|
||||
surf, x, y, w, h,
|
||||
border_left, border_top, border_right, border_bottom)
|
||||
|
||||
self.premult_size = (w, h)
|
||||
|
||||
|
||||
def make_nearest(self):
|
||||
"""
|
||||
Causes this texture to be rendered in nearest-neighbor mode.
|
||||
"""
|
||||
|
||||
if self.nearest:
|
||||
return
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, self.number)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
|
||||
|
||||
self.nearest = True
|
||||
|
||||
|
||||
def make_linear(self):
|
||||
"""
|
||||
Causes this texture to be rendered in linear interpolation mode.
|
||||
"""
|
||||
|
||||
if not self.nearest:
|
||||
return
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, self.number)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
|
||||
self.nearest = False
|
||||
|
||||
|
||||
def make_ready(self):
|
||||
"""
|
||||
Makes the texture ready for use.
|
||||
"""
|
||||
|
||||
self.allocate()
|
||||
|
||||
if self.premult:
|
||||
|
||||
w, h = self.premult_size
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, self.number)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
|
||||
self.nearest = False
|
||||
|
||||
# If we haven't initalized the texture yet, and we're
|
||||
# smaller than it, load in the empty texture.
|
||||
if w < self.width or h < self.height:
|
||||
|
||||
if not self.created:
|
||||
pysdlgl.load_premultiplied(
|
||||
None,
|
||||
self.width,
|
||||
self.height,
|
||||
0,
|
||||
gl.BGRA)
|
||||
|
||||
self.created = True
|
||||
|
||||
# Otherwise, either load or replace the texture.
|
||||
pysdlgl.load_premultiplied(
|
||||
self.premult,
|
||||
w,
|
||||
h,
|
||||
self.created,
|
||||
gl.BGRA)
|
||||
|
||||
# Needs to be here twice, since we may not go through the w < SIDE
|
||||
# h < SIDE thing all the time.
|
||||
self.created = True
|
||||
|
||||
# Finally, load in the default math.
|
||||
self.xadd = self.yadd = 0
|
||||
self.xmul = 1.0 / self.width
|
||||
self.ymul = 1.0 / self.height
|
||||
|
||||
# We don't need to be loaded anymore.
|
||||
self.premult = None
|
||||
self.premult_size = None
|
||||
|
||||
|
||||
def render_to(self, x, y, draw_func, rtt):
|
||||
|
||||
self.allocate()
|
||||
|
||||
if not self.created:
|
||||
|
||||
gl.BindTexture(gl.TEXTURE_2D, self.number)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
|
||||
gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
|
||||
|
||||
self.nearest = False
|
||||
|
||||
pysdlgl.load_premultiplied(
|
||||
None,
|
||||
self.width,
|
||||
self.height,
|
||||
0,
|
||||
gl.BGRA)
|
||||
|
||||
self.created = True
|
||||
|
||||
rtt.render(self.number, x, y, self.width, self.height, draw_func)
|
||||
|
||||
self.xadd = 0
|
||||
self.yadd = 0
|
||||
self.xmul = 1.0 / self.width
|
||||
self.ymul = 1.0 / self.height
|
||||
|
||||
|
||||
def allocate(self):
|
||||
"""
|
||||
This allocates a texture number, if necessary.
|
||||
"""
|
||||
|
||||
if self.number is not None:
|
||||
return
|
||||
|
||||
texnums = [ 0 ]
|
||||
gl.GenTextures(1, texnums)
|
||||
|
||||
self.number = texnums[0]
|
||||
self.created = False
|
||||
|
||||
texture_numbers.append(texnums[0])
|
||||
|
||||
|
||||
# This is a map from texture sizes to a list of free textures of that
|
||||
# size.
|
||||
free_textures = collections.defaultdict(list)
|
||||
|
||||
|
||||
# The total size (in bytes) of all the textures that have been allocated.
|
||||
total_texture_size = 0
|
||||
|
||||
# This allocates a texture, either from the free list, or by asking
|
||||
# gl.
|
||||
def alloc_texture(width, height):
|
||||
"""
|
||||
Allocate a texture, either from the freelist or by asking GL. The
|
||||
returned texture has a reference count of 1.
|
||||
"""
|
||||
|
||||
global total_texture_size
|
||||
|
||||
|
||||
l = free_textures[width, height]
|
||||
|
||||
if l:
|
||||
rv = l.pop()
|
||||
else:
|
||||
rv = Texture(width, height)
|
||||
total_texture_size += width * height * 4
|
||||
|
||||
rv.free_list = l
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def dealloc_textures():
|
||||
global texture_numbers
|
||||
|
||||
for t in texture_numbers:
|
||||
gl.DeleteTextures(1, [ t ])
|
||||
|
||||
texture_numbers = [ ]
|
||||
free_textures.clear()
|
||||
|
||||
|
||||
def compute_subrow(row, offset, width):
|
||||
"""
|
||||
Given a row (or column), this computes a subrow starting at the given
|
||||
offset and having the given width.
|
||||
|
||||
It returns two list. The first is a list of (offset, width,
|
||||
output-tile) tuples. The second is a list of integers, giving the
|
||||
input tile corresponding to each output tile.
|
||||
"""
|
||||
|
||||
# An iterator over row.
|
||||
rowi = iter(row)
|
||||
|
||||
# The output row and the output tile list.
|
||||
outrow = [ ]
|
||||
tiles = [ ]
|
||||
|
||||
# The output tile index.
|
||||
outtile = 0
|
||||
|
||||
try:
|
||||
ioff, iwidth, itile = rowi.next()
|
||||
|
||||
# Consume the offset.
|
||||
while True:
|
||||
if offset < iwidth:
|
||||
ioff += offset
|
||||
iwidth -= offset
|
||||
break
|
||||
|
||||
|
||||
offset -= iwidth
|
||||
ioff, iwidth, itile = rowi.next()
|
||||
|
||||
# Consume the width.
|
||||
while True:
|
||||
|
||||
if width < iwidth:
|
||||
outrow.append((ioff, width, outtile))
|
||||
tiles.append(itile)
|
||||
outtile += 1
|
||||
break
|
||||
|
||||
outrow.append((ioff, iwidth, outtile))
|
||||
tiles.append(itile)
|
||||
outtile += 1
|
||||
|
||||
width -= iwidth
|
||||
|
||||
ioff, iwidth, itile = rowi.next()
|
||||
|
||||
except StopIteration:
|
||||
pass
|
||||
|
||||
return outrow, tiles
|
||||
|
||||
|
||||
class TextureGrid(object):
|
||||
"""
|
||||
This represents one or more textures that cover a rectangular
|
||||
area.
|
||||
"""
|
||||
|
||||
def __init__(self, width, height):
|
||||
|
||||
# The width and height of this TextureGrid
|
||||
self.width = width
|
||||
self.height = height
|
||||
|
||||
# For each row of tiles, a tuple giving:
|
||||
# - The y offset within the texture.
|
||||
# - The height of the row.
|
||||
# - The rowindex in tiles.
|
||||
self.rows = [ ]
|
||||
|
||||
# For each column of tiles, a tuple giving.
|
||||
# - The x offset within the texture.
|
||||
# - The width of the column.
|
||||
# - The colindex in tiles.
|
||||
self.columns = [ ]
|
||||
|
||||
# The actual grid of texture titles, a list of lists of
|
||||
# textures. This is looked up by looking up rowindex and
|
||||
# colindex.
|
||||
self.tiles = [ ]
|
||||
|
||||
# If it exists, a TextureGrid that is half the size of this
|
||||
# one.
|
||||
self.half_cache = None
|
||||
|
||||
|
||||
def get_size(self):
|
||||
return self.width, self.height
|
||||
|
||||
|
||||
def subsurface(self, (x, y, w, h)):
|
||||
"""
|
||||
This produces a texture grid containing a rectangle "cut out"
|
||||
of this texture grid.
|
||||
"""
|
||||
|
||||
rv = TextureGrid(w, h)
|
||||
|
||||
rv.rows, rowtiles = compute_subrow(self.rows, y, h)
|
||||
rv.columns, coltiles = compute_subrow(self.columns, x, w)
|
||||
|
||||
for i in rowtiles:
|
||||
row = [ ]
|
||||
for j in coltiles:
|
||||
row.append(self.tiles[i][j])
|
||||
|
||||
rv.tiles.append(row)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def make_ready(self, nearest=False):
|
||||
"""
|
||||
Makes ready all the tile-textures in this texture grid.
|
||||
"""
|
||||
|
||||
for row in self.tiles:
|
||||
for t in row:
|
||||
t.make_ready()
|
||||
|
||||
if nearest:
|
||||
t.make_nearest()
|
||||
else:
|
||||
t.make_linear()
|
||||
|
||||
|
||||
|
||||
# This is a cache from (width, size) to the results of compute_tiling.
|
||||
tiling_cache = { }
|
||||
|
||||
def compute_tiling(width, max_size=MAX_SIZE):
|
||||
"""
|
||||
This computes a tiling for an image with the given width (or
|
||||
height). It takes a width as an argument, and returns two lists.
|
||||
|
||||
The first is a list of (offset, width, index) tuples, as are used
|
||||
in TextureGrid to determine how to blit an image to the screen.
|
||||
|
||||
The second is a list of (offset, copy-width, total-width) tuples
|
||||
that are used to create the tiles.
|
||||
|
||||
While we're thinking about this as if it's working horizontally
|
||||
(x, width, etc), it
|
||||
"""
|
||||
|
||||
# Check the cache.
|
||||
key = (width, max_size)
|
||||
if key in tiling_cache:
|
||||
return tiling_cache[key]
|
||||
|
||||
# width is the remaining width, not including any borders
|
||||
# required.
|
||||
|
||||
# The x-offset, relative to the left side of the surface.
|
||||
x = 0
|
||||
|
||||
# The list of row tuples.
|
||||
row = [ ]
|
||||
|
||||
# The list of tile tuples.
|
||||
tiles = [ ]
|
||||
|
||||
# The index into the row.
|
||||
row_index = 0
|
||||
|
||||
while width:
|
||||
|
||||
# The size of the left border of this tile.
|
||||
left_border = 1
|
||||
# The size of the right border of this tile.
|
||||
right_border = 1
|
||||
|
||||
# Figure out the texture size to use.
|
||||
for size in SIZES:
|
||||
if size > max_size:
|
||||
continue
|
||||
|
||||
# Ensure each texture is at least 2/3rds full. (Except the
|
||||
# smallest.)
|
||||
if size * .66 <= width + left_border:
|
||||
break
|
||||
|
||||
# The number of pixels to display to the user from this tile.
|
||||
row_size = min(width, size - left_border - right_border)
|
||||
|
||||
#Add to the results.
|
||||
row.append((left_border, row_size, row_index))
|
||||
tiles.append((x - left_border, row_size + left_border + right_border, size))
|
||||
|
||||
# Update the counters.
|
||||
row_index += 1
|
||||
x += row_size
|
||||
width -= row_size
|
||||
|
||||
tiling_cache[key] = (row, tiles)
|
||||
|
||||
return row, tiles
|
||||
|
||||
|
||||
def first_last(l):
|
||||
"""
|
||||
Iterates over list l. Yields (first, last, item) triples, where first
|
||||
and last are true if the item is the first or last element in l,
|
||||
respectively.
|
||||
"""
|
||||
|
||||
n = len(l)
|
||||
|
||||
for i in range(n):
|
||||
first = (i == 0)
|
||||
last = (i == n - 1)
|
||||
yield first, last, l[i]
|
||||
|
||||
def texture_grid_from_surface(surf):
|
||||
"""
|
||||
This takes a Surface and turns it into a TextureGrid.
|
||||
"""
|
||||
|
||||
width, height = surf.get_size()
|
||||
|
||||
rv = TextureGrid(width, height)
|
||||
|
||||
rv.columns, texcolumns = compute_tiling(width)
|
||||
rv.rows, texrows = compute_tiling(height)
|
||||
|
||||
for border_top, border_bottom, (y, height, texheight) in first_last(texrows):
|
||||
row = [ ]
|
||||
|
||||
for border_left, border_right, (x, width, texwidth) in first_last(texcolumns):
|
||||
|
||||
tex = alloc_texture(texwidth, texheight)
|
||||
tex.load_surface(surf, x, y, width, height,
|
||||
border_left, border_top, border_right, border_bottom)
|
||||
|
||||
row.append(tex)
|
||||
|
||||
rv.tiles.append(row)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def texture_grid_from_drawing(width, height, draw_func, rtt):
|
||||
"""
|
||||
This creates a texture grid of `width` by `height` by using
|
||||
draw_func to draw to the screen.
|
||||
"""
|
||||
|
||||
rtt.begin()
|
||||
|
||||
rv = TextureGrid(width, height)
|
||||
|
||||
pwidth, pheight = renpy.display.draw.physical_size
|
||||
|
||||
rv.columns, texcolumns = compute_tiling(width, pwidth)
|
||||
rv.rows, texrows = compute_tiling(height, pheight)
|
||||
|
||||
for y, height, texheight in texrows:
|
||||
row = [ ]
|
||||
|
||||
for x, width, texwidth in texcolumns:
|
||||
|
||||
tex = alloc_texture(texwidth, texheight)
|
||||
tex.render_to(x, y, draw_func, rtt)
|
||||
|
||||
row.append(tex)
|
||||
|
||||
rv.tiles.append(row)
|
||||
|
||||
rtt.end()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def align_axes(*args):
|
||||
"""
|
||||
This takes n axes, each a list consisting of (offset, size, index)
|
||||
tuples. It returns a list of n lists. For each of the n lists, the
|
||||
ith element will be the same size. The indexes will appear in the
|
||||
same order they did in the original list.
|
||||
|
||||
This is used to combine the grids of two or more texgrids into a
|
||||
single grid.
|
||||
"""
|
||||
|
||||
# The lists we're building.
|
||||
rv = [ [] for i in args ]
|
||||
|
||||
# The index of the current element, for each member of args.
|
||||
cur = [ 0 for i in args ]
|
||||
|
||||
# The parts of the current element.
|
||||
offset = [ i[0][0] for i in args ]
|
||||
size = [ i[0][1] for i in args ]
|
||||
index = [ i[0][2] for i in args ]
|
||||
|
||||
# Cache it here to save function calls.
|
||||
nargs = len(args)
|
||||
|
||||
loop = True
|
||||
|
||||
while loop:
|
||||
|
||||
# Figure out the minimum size.
|
||||
minsize = min(size)
|
||||
|
||||
for i in xrange(nargs):
|
||||
|
||||
# Create an entry of minsize.
|
||||
rv[i].append((offset[i], minsize, index[i]))
|
||||
|
||||
# Adjust the offset and size.
|
||||
offset[i] += minsize
|
||||
size[i] -= minsize
|
||||
|
||||
# If the size fell to 0, then load the next element from
|
||||
# the arguments into offset, size, index. If we can't
|
||||
# we're done.
|
||||
if size[i] == 0:
|
||||
cur[i] += 1
|
||||
|
||||
if cur[i] >= len(args[i]):
|
||||
loop = False
|
||||
else:
|
||||
offset[i], size[i], index[i] = args[i][cur[i]]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def blit(tg, sx, sy, transform, alpha, environ, nearest=False):
|
||||
"""
|
||||
This draws texgrid `tg` to the screen. `sx` and `sy` are offsets from
|
||||
the upper-left corner of the screen.
|
||||
|
||||
`transform` is the transform to apply to the texgrid, when going from
|
||||
texgrid coordinates to screen coordinates.
|
||||
|
||||
`alpha` is the alpha multiplier applied, from 0.0 to 1.0.
|
||||
"""
|
||||
|
||||
tg.make_ready(nearest)
|
||||
|
||||
environ.blit()
|
||||
gl.Color4f(alpha, alpha, alpha, alpha)
|
||||
|
||||
y = 0
|
||||
|
||||
for texy, texh, rowindex in tg.rows:
|
||||
x = 0
|
||||
|
||||
for texx, texw, colindex in tg.columns:
|
||||
|
||||
tex = tg.tiles[rowindex][colindex]
|
||||
|
||||
draw_rectangle(
|
||||
sx, sy,
|
||||
x, y,
|
||||
texw, texh,
|
||||
transform,
|
||||
tex, texx, texy,
|
||||
None, 0, 0,
|
||||
None, 0, 0,
|
||||
)
|
||||
|
||||
x += texw
|
||||
|
||||
y += texh
|
||||
|
||||
|
||||
def blend(tg0, tg1, sx, sy, transform, alpha, fraction, environ):
|
||||
"""
|
||||
Blends two textures to the screen.
|
||||
|
||||
`tg0` and `tg1` are the texture.
|
||||
|
||||
`sx` and `sy` are the offsets from the upper-left corner of the screen.
|
||||
|
||||
`transform` is the transform to apply to the texgrid, when going from
|
||||
texgrid coordinates to screen coordinates.
|
||||
|
||||
`alpha` is the alpha multiplier applied, from 0.0 to 1.0.
|
||||
|
||||
`fraction` is the fraction of the second texture to show.
|
||||
"""
|
||||
|
||||
tg0.make_ready()
|
||||
tg1.make_ready()
|
||||
|
||||
environ.blend(fraction)
|
||||
gl.Color4f(alpha, alpha, alpha, alpha)
|
||||
|
||||
y = 0
|
||||
|
||||
rows0, rows1 = align_axes(tg0.rows, tg1.rows)
|
||||
cols0, cols1 = align_axes(tg0.columns, tg1.columns)
|
||||
|
||||
# t0 = texture 0, t1 = texture 1.
|
||||
# x, y - index into the texture.
|
||||
# w, h - width and height to draw.
|
||||
# ri, ci - row index, column index in tiles.
|
||||
for (t0y, t0h, t0ri), (t1y, t1h, t1ri) in zip(rows0, rows1):
|
||||
x = 0
|
||||
|
||||
for (t0x, t0w, t0ci), (t1x, t1w, t1ci) in zip(cols0, cols1):
|
||||
|
||||
t0 = tg0.tiles[t0ri][t0ci]
|
||||
t1 = tg1.tiles[t1ri][t1ci]
|
||||
|
||||
draw_rectangle(
|
||||
sx, sy,
|
||||
x, y,
|
||||
t0w, t0h,
|
||||
transform,
|
||||
t0, t0x, t0y,
|
||||
t1, t1x, t1y,
|
||||
None, 0, 0,
|
||||
)
|
||||
|
||||
x += t0w
|
||||
|
||||
y += t0h
|
||||
|
||||
|
||||
def imageblend(tg0, tg1, tg2, sx, sy, transform, alpha, fraction, ramp, environ):
|
||||
"""
|
||||
This uses texture 0 to control the blending of tetures 1 and 2 to
|
||||
the screen.
|
||||
|
||||
`tg0`, `tg1`, and `tg2` are the textures.
|
||||
|
||||
`sx` and `sy` are the offsets from the upper-left corner of the screen.
|
||||
|
||||
`transform` is the transform to apply to the texgrid, when going from
|
||||
texgrid coordinates to screen coordinates.
|
||||
|
||||
`alpha` is the alpha multiplier applied, from 0.0 to 1.0.
|
||||
|
||||
`fraction` is the fraction of the second texture to show.
|
||||
|
||||
`ramp` is the length of the blending ramp to use.
|
||||
|
||||
"""
|
||||
|
||||
tg0.make_ready()
|
||||
tg1.make_ready()
|
||||
tg2.make_ready()
|
||||
|
||||
environ.imageblend(fraction, ramp)
|
||||
gl.Color4f(alpha, alpha, alpha, alpha)
|
||||
|
||||
y = 0
|
||||
|
||||
rows0, rows1, rows2 = align_axes(tg0.rows, tg1.rows, tg2.rows)
|
||||
cols0, cols1, cols2 = align_axes(tg0.columns, tg1.columns, tg2.columns)
|
||||
|
||||
# t0 = texture 0, t1 = texture 1.
|
||||
# x, y - index into the texture.
|
||||
# w, h - width and height to draw.
|
||||
# ri, ci - row index, column index in tiles.
|
||||
for (t0y, t0h, t0ri), (t1y, t1h, t1ri), (t2y, t2h, t2ri) in zip(rows0, rows1, rows2):
|
||||
x = 0
|
||||
|
||||
for (t0x, t0w, t0ci), (t1x, t1w, t1ci), (t2x, t2w, t2ci) in zip(cols0, cols1, cols2):
|
||||
|
||||
t0 = tg0.tiles[t0ri][t0ci]
|
||||
t1 = tg1.tiles[t1ri][t1ci]
|
||||
t2 = tg2.tiles[t2ri][t2ci]
|
||||
|
||||
draw_rectangle(
|
||||
sx, sy,
|
||||
x, y,
|
||||
t0w, t0h,
|
||||
transform,
|
||||
t0, t0x, t0y,
|
||||
t1, t1x, t1y,
|
||||
t2, t2x, t2y,
|
||||
)
|
||||
|
||||
x += t0w
|
||||
|
||||
y += t0h
|
||||
|
||||
|
||||
def draw_rectangle(
|
||||
sx,
|
||||
sy,
|
||||
x,
|
||||
y,
|
||||
w,
|
||||
h,
|
||||
transform,
|
||||
tex0, tex0x, tex0y,
|
||||
tex1, tex1x, tex1y,
|
||||
tex2, tex2x, tex2y):
|
||||
|
||||
"""
|
||||
This draws a rectangle (textured with up to four textures) to the
|
||||
screen.
|
||||
|
||||
Note that this is usually implemented in C code in the Ren'Py
|
||||
module, and that this version is for debugging.
|
||||
|
||||
|
||||
`sx`, `sy`
|
||||
The location in the untransformed screen coordinate of the
|
||||
upper-left corner of the drawing region. (Think of this as an
|
||||
offset that is applied to coordinates.)
|
||||
`x`, `y`
|
||||
The location in the transformed coordinates to draw the
|
||||
upper-left corner of the texture.
|
||||
`w`, `h`
|
||||
The width and height of texture.
|
||||
`tex0`
|
||||
The texture to bind to texture unit 0.
|
||||
`tex0x`, `tex0y`
|
||||
The coordinates within that texture of the upper-left corner.
|
||||
`tex1...`, `tex2...`
|
||||
Same, but for the other two textures.
|
||||
`toff_...`
|
||||
Texture offset to apply to the given side of the texture.
|
||||
"""
|
||||
|
||||
gl.Disable(gl.POLYGON_SMOOTH)
|
||||
|
||||
# Pull apart the transform.
|
||||
xdx = transform.xdx
|
||||
xdy = transform.xdy
|
||||
ydx = transform.ydx
|
||||
ydy = transform.ydy
|
||||
|
||||
# Transform the vertex coordinates to screen-space.
|
||||
x0 = (x + 0) * xdx + (y + 0) * xdy + sx
|
||||
y0 = (x + 0) * ydx + (y + 0) * ydy + sy
|
||||
|
||||
x1 = (x + w) * xdx + (y + 0) * xdy + sx
|
||||
y1 = (x + w) * ydx + (y + 0) * ydy + sy
|
||||
|
||||
x2 = (x + 0) * xdx + (y + h) * xdy + sx
|
||||
y2 = (x + 0) * ydx + (y + h) * ydy + sy
|
||||
|
||||
x3 = (x + w) * xdx + (y + h) * xdy + sx
|
||||
y3 = (x + w) * ydx + (y + h) * ydy + sy
|
||||
|
||||
# Compute the texture coordinates, and set up the textures.
|
||||
|
||||
if tex0 is not None:
|
||||
|
||||
has_tex0 = 1
|
||||
|
||||
gl.ActiveTextureARB(gl.TEXTURE0_ARB)
|
||||
gl.BindTexture(gl.TEXTURE_2D, tex0.number)
|
||||
|
||||
xadd = tex0.xadd
|
||||
yadd = tex0.yadd
|
||||
xmul = tex0.xmul
|
||||
ymul = tex0.ymul
|
||||
|
||||
t0u0 = xadd + xmul * (tex0x + 0)
|
||||
t0u1 = xadd + xmul * (tex0x + w)
|
||||
t0v0 = yadd + ymul * (tex0y + 0)
|
||||
t0v1 = yadd + ymul * (tex0y + h)
|
||||
|
||||
else:
|
||||
has_tex0 = 0
|
||||
|
||||
if tex1 is not None:
|
||||
|
||||
has_tex1 = 1
|
||||
|
||||
gl.ActiveTextureARB(gl.TEXTURE1_ARB)
|
||||
gl.BindTexture(gl.TEXTURE_2D, tex1.number)
|
||||
|
||||
xadd = tex1.xadd
|
||||
yadd = tex1.yadd
|
||||
xmul = tex1.xmul
|
||||
ymul = tex1.ymul
|
||||
|
||||
t1u0 = xadd + xmul * (tex1x + 0)
|
||||
t1u1 = xadd + xmul * (tex1x + w)
|
||||
t1v0 = yadd + ymul * (tex1y + 0)
|
||||
t1v1 = yadd + ymul * (tex1y + h)
|
||||
|
||||
else:
|
||||
has_tex1 = 0
|
||||
|
||||
if tex2 is not None:
|
||||
|
||||
has_tex2 = 1
|
||||
|
||||
gl.ActiveTextureARB(gl.TEXTURE2_ARB)
|
||||
gl.BindTexture(gl.TEXTURE_2D, tex2.number)
|
||||
|
||||
xadd = tex2.xadd
|
||||
yadd = tex2.yadd
|
||||
xmul = tex2.xmul
|
||||
ymul = tex2.ymul
|
||||
|
||||
t2u0 = xadd + xmul * (tex2x + 0)
|
||||
t2u1 = xadd + xmul * (tex2x + w)
|
||||
t2v0 = yadd + ymul * (tex2y + 0)
|
||||
t2v1 = yadd + ymul * (tex2y + h)
|
||||
|
||||
else:
|
||||
has_tex2 = 0
|
||||
|
||||
# Now, actually draw the textured rectangle.
|
||||
|
||||
gl.Begin(gl.TRIANGLE_STRIP)
|
||||
|
||||
if has_tex0:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE0_ARB, t0u0, t0v0)
|
||||
if has_tex1:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE1_ARB, t1u0, t1v0)
|
||||
if has_tex2:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE2_ARB, t2u0, t2v0)
|
||||
gl.Vertex2f(x0, y0)
|
||||
|
||||
if has_tex0:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE0_ARB, t0u1, t0v0)
|
||||
if has_tex1:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE1_ARB, t1u1, t1v0)
|
||||
if has_tex2:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE2_ARB, t2u1, t2v0)
|
||||
gl.Vertex2f(x1, y1)
|
||||
|
||||
if has_tex0:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE0_ARB, t0u0, t0v1)
|
||||
if has_tex1:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE1_ARB, t1u0, t1v1)
|
||||
if has_tex2:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE2_ARB, t2u0, t2v1)
|
||||
gl.Vertex2f(x2, y2)
|
||||
|
||||
if has_tex0:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE0_ARB, t0u1, t0v1)
|
||||
if has_tex1:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE1_ARB, t1u1, t1v1)
|
||||
if has_tex2:
|
||||
gl.MultiTexCoord2fARB(gl.TEXTURE2_ARB, t2u1, t2v1)
|
||||
gl.Vertex2f(x3, y3)
|
||||
|
||||
gl.End()
|
||||
|
||||
|
||||
C_DRAW = True
|
||||
|
||||
if C_DRAW:
|
||||
if pysdlgl:
|
||||
draw_rectangle = pysdlgl.draw_rectangle
|
||||
else:
|
||||
print "Warning: Draw not using C code."
|
||||
+21
-62
@@ -1,4 +1,3 @@
|
||||
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
@@ -30,8 +29,6 @@ import zipfile
|
||||
import cStringIO
|
||||
import threading
|
||||
|
||||
import pygame
|
||||
|
||||
# This is an entry in the image cache.
|
||||
class CacheEntry(object):
|
||||
|
||||
@@ -85,10 +82,14 @@ class Cache(object):
|
||||
# been pinned into memory.
|
||||
self.pin_cache = { }
|
||||
|
||||
# Images that we tried, and failed, to preload.
|
||||
self.preload_blacklist = set()
|
||||
|
||||
# The preload thread.
|
||||
self.preload_thread = threading.Thread(target=self.preload_thread_main, name="preloader")
|
||||
self.preload_thread.setDaemon(True)
|
||||
self.preload_thread.start()
|
||||
|
||||
|
||||
def quit(self):
|
||||
if not self.preload_thread.isAlive():
|
||||
@@ -107,6 +108,7 @@ class Cache(object):
|
||||
def cache_limit(self):
|
||||
return renpy.config.image_cache_size * renpy.config.screen_width * renpy.config.screen_height
|
||||
|
||||
|
||||
# Clears out the cache.
|
||||
def clear(self):
|
||||
self.lock.acquire()
|
||||
@@ -208,32 +210,9 @@ class Cache(object):
|
||||
if renpy.config.debug_image_cache:
|
||||
print "IC Added %r (%.02f%%)" % (ce.what, 100.0 * self.total_cache_size / self.cache_limit())
|
||||
|
||||
# RLE detection. (ce.size is used to check that we're not
|
||||
# 0 pixels big.)
|
||||
if id(ce.surf) not in rle_cache and ce.size:
|
||||
renpy.display.draw.load_texture(ce.surf)
|
||||
|
||||
rle = not renpy.game.less_memory
|
||||
|
||||
if rle:
|
||||
# We must copy the surface, so we have a RLE-specific version.
|
||||
|
||||
idsurf = id(ce.surf)
|
||||
|
||||
if idsurf in pin_rle_cache:
|
||||
rle_surf = pin_rle_cache[idsurf]
|
||||
else:
|
||||
rle_surf = renpy.display.pgrender.copy_surface(ce.surf)
|
||||
rle_surf.set_alpha(255, pygame.RLEACCEL)
|
||||
|
||||
renpy.display.render.mutated_surface(rle_surf)
|
||||
|
||||
rle_cache[idsurf] = rle_surf
|
||||
|
||||
if renpy.config.debug_image_cache:
|
||||
print "Added to rle cache:", image
|
||||
|
||||
self.lock.release()
|
||||
|
||||
|
||||
# Move it into the current generation. This isn't protected by
|
||||
# a lock, so in certain circumstances we could have an
|
||||
@@ -259,9 +238,6 @@ class Cache(object):
|
||||
self.total_cache_size -= ce.size
|
||||
del self.cache[ce.what]
|
||||
|
||||
if id(ce.surf) in rle_cache:
|
||||
del rle_cache[id(ce.surf)]
|
||||
|
||||
if renpy.config.debug_image_cache:
|
||||
print "IC Removed", ce.what
|
||||
|
||||
@@ -356,12 +332,12 @@ class Cache(object):
|
||||
try:
|
||||
image = self.preloads.pop(0)
|
||||
|
||||
if image not in preload_blacklist:
|
||||
if image not in self.preload_blacklist:
|
||||
|
||||
try:
|
||||
self.get(image)
|
||||
except:
|
||||
preload_blacklist.add(image)
|
||||
self.preload_blacklist.add(image)
|
||||
|
||||
except:
|
||||
pass
|
||||
@@ -385,11 +361,7 @@ class Cache(object):
|
||||
if renpy.config.debug_image_cache:
|
||||
print "IC Pin Clear", image
|
||||
|
||||
|
||||
idsurf = id(self.pin_cache[i])
|
||||
|
||||
if idsurf in pin_rle_cache:
|
||||
del pin_rle_cache[idsurf]
|
||||
surf = self.pin_cache[i]
|
||||
|
||||
del self.pin_cache[i]
|
||||
|
||||
@@ -397,7 +369,7 @@ class Cache(object):
|
||||
# For each image in the worklist...
|
||||
for image in workset:
|
||||
|
||||
if image in preload_blacklist:
|
||||
if image in self.preload_blacklist:
|
||||
continue
|
||||
|
||||
# If we have normal preloads, break out.
|
||||
@@ -410,28 +382,14 @@ class Cache(object):
|
||||
|
||||
try:
|
||||
surf = image.load()
|
||||
|
||||
self.pin_cache[image] = surf
|
||||
|
||||
rle_surf = renpy.display.pgrender.copy_surface(surf)
|
||||
rle_surf.set_alpha(255, pygame.RLEACCEL)
|
||||
|
||||
pin_rle_cache[id(surf)] = rle_surf
|
||||
|
||||
except:
|
||||
preload_blacklist.add(image)
|
||||
|
||||
renpy.display.draw.load_texture(surf)
|
||||
|
||||
# A map from id(cached surface) to rle version of cached surface.
|
||||
rle_cache = { }
|
||||
|
||||
# Same thing, for pinned surfaces.
|
||||
pin_rle_cache = { }
|
||||
|
||||
# Images that we tried, and failed, to preload.
|
||||
preload_blacklist = set()
|
||||
except:
|
||||
self.preload_blacklist.add(image)
|
||||
|
||||
|
||||
# The cache object.
|
||||
cache = Cache()
|
||||
|
||||
def free_memory():
|
||||
@@ -439,10 +397,9 @@ def free_memory():
|
||||
Frees some memory.
|
||||
"""
|
||||
|
||||
renpy.display.draw.free_memory()
|
||||
cache.clear()
|
||||
rle_cache.clear()
|
||||
pin_rle_cache.clear()
|
||||
|
||||
|
||||
|
||||
class ImageBase(renpy.display.core.Displayable):
|
||||
"""
|
||||
@@ -491,10 +448,11 @@ class ImageBase(renpy.display.core.Displayable):
|
||||
|
||||
def render(self, w, h, st, at):
|
||||
im = cache.get(self)
|
||||
|
||||
texture = renpy.display.draw.load_texture(im)
|
||||
|
||||
w, h = im.get_size()
|
||||
rv = renpy.display.render.Render(w, h)
|
||||
rv.blit(im, (0, 0))
|
||||
rv.blit(texture, (0, 0))
|
||||
return rv
|
||||
|
||||
def predict_one(self, callback):
|
||||
@@ -1494,4 +1452,5 @@ def load_image(fn):
|
||||
This loads an image from the given filename, using the cache.
|
||||
"""
|
||||
|
||||
return cache.get(image(fn))
|
||||
surf = cache.get(image(fn))
|
||||
return renpy.display.draw.load_texture(surf)
|
||||
|
||||
+6
-35
@@ -26,7 +26,6 @@
|
||||
import renpy
|
||||
from renpy.display.render import render, Render
|
||||
|
||||
|
||||
Image = renpy.display.im.image
|
||||
|
||||
def wrap_render(child, w, h, st, at):
|
||||
@@ -34,33 +33,6 @@ def wrap_render(child, w, h, st, at):
|
||||
rv = Render(rend.width, rend.height)
|
||||
rv.blit(rend, (0, 0))
|
||||
return rv
|
||||
|
||||
|
||||
class UncachedImage(renpy.display.core.Displayable):
|
||||
"""
|
||||
An image that is loaded immediately and not cached.
|
||||
"""
|
||||
|
||||
def __init__(self, file, hint=None, scale=None, style='image_placement',
|
||||
**properties):
|
||||
|
||||
super(UncachedImage, self).__init__(style=style, **properties)
|
||||
|
||||
self.surf = renpy.display.pgrender.load_image(file, hint)
|
||||
|
||||
if scale:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
self.surf = renpy.display.pgrender.transform_scale(self.surf, scale)
|
||||
renpy.display.render.blit_lock.release()
|
||||
|
||||
renpy.display.render.mutated_surface(self.surf)
|
||||
|
||||
def render(self, w, h, st, at):
|
||||
sw, sh = self.surf.get_size()
|
||||
rv = renpy.display.render.Render(sw, sh)
|
||||
rv.blit(self.surf, (0, 0))
|
||||
|
||||
return rv
|
||||
|
||||
class ImageReference(renpy.display.core.Displayable):
|
||||
"""
|
||||
@@ -83,9 +55,9 @@ class ImageReference(renpy.display.core.Displayable):
|
||||
|
||||
self.name = name
|
||||
|
||||
def get_parameterized(self):
|
||||
def _get_parameterized(self):
|
||||
if self.param_target:
|
||||
return self.param_target.get_parameterized()
|
||||
return self.param_target._get_parameterized()
|
||||
|
||||
return self
|
||||
|
||||
@@ -140,19 +112,17 @@ class ImageReference(renpy.display.core.Displayable):
|
||||
return False
|
||||
|
||||
|
||||
def hide(self, st, at):
|
||||
def _hide(self, st, at, kind):
|
||||
if not self.target:
|
||||
self.find_target()
|
||||
|
||||
return self.target.hide(st, at)
|
||||
return self.target._hide(st, at, kind)
|
||||
|
||||
def set_transform_event(self, event):
|
||||
if not self.target:
|
||||
self.find_target()
|
||||
|
||||
return self.target.set_transform_event(event)
|
||||
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
if not self.target:
|
||||
@@ -281,7 +251,8 @@ class Frame(renpy.display.core.Displayable):
|
||||
|
||||
def visit(self):
|
||||
return [ self.image ]
|
||||
|
||||
|
||||
|
||||
class ImageButton(renpy.display.behavior.Button):
|
||||
"""
|
||||
Used to implement the guts of an image button.
|
||||
|
||||
+107
-39
@@ -169,7 +169,6 @@ class Container(renpy.display.core.Displayable):
|
||||
|
||||
return None
|
||||
|
||||
|
||||
def visit(self):
|
||||
return self.children
|
||||
|
||||
@@ -178,23 +177,14 @@ class Container(renpy.display.core.Displayable):
|
||||
|
||||
def __enter__(self):
|
||||
|
||||
if renpy.ui.current is self and not renpy.ui.current_once:
|
||||
return self
|
||||
|
||||
raise Exception("%r cannot be used as a context manager.", type(self).__name__)
|
||||
|
||||
renpy.ui.context_enter(self)
|
||||
return self
|
||||
|
||||
def __exit__(self, exc_type, exc_val, exc_tb):
|
||||
|
||||
if exc_type:
|
||||
return False
|
||||
|
||||
if renpy.ui.current is not self:
|
||||
raise Exception("Widget %r left open at end of block.")
|
||||
|
||||
renpy.ui.close()
|
||||
renpy.ui.context_exit(self)
|
||||
return False
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -317,7 +307,7 @@ class Grid(Container):
|
||||
|
||||
def __init__(self, cols, rows, padding=None,
|
||||
transpose=False,
|
||||
style='default', **properties):
|
||||
style='grid', **properties):
|
||||
"""
|
||||
@param cols: The number of columns in this widget.
|
||||
|
||||
@@ -343,9 +333,12 @@ class Grid(Container):
|
||||
cols = self.cols
|
||||
rows = self.rows
|
||||
|
||||
if len(self.children) != cols * rows:
|
||||
raise Exception("Grid not completely full.")
|
||||
|
||||
if len(self.children) != cols * rows:
|
||||
if len(self.children) < cols * rows:
|
||||
raise Exception("Grid not completely full.")
|
||||
else:
|
||||
raise Exception("Grid overfull.")
|
||||
|
||||
# If necessary, transpose the grid (kinda hacky, but it works here.)
|
||||
if self.transpose:
|
||||
self.transpose = False
|
||||
@@ -404,6 +397,14 @@ class Grid(Container):
|
||||
|
||||
return rv
|
||||
|
||||
class IgnoreLayers(Exception):
|
||||
"""
|
||||
Raise this to have the event ignored by layers, but reach the
|
||||
underlay.
|
||||
"""
|
||||
|
||||
pass
|
||||
|
||||
class MultiBox(Container):
|
||||
|
||||
layer_name = None
|
||||
@@ -436,8 +437,9 @@ class MultiBox(Container):
|
||||
self.anim_times.append(anim_time)
|
||||
|
||||
def append_scene_list(self, l):
|
||||
for tag, zo, start, anim, d in l:
|
||||
self.add(d, start, anim)
|
||||
|
||||
for sle in l:
|
||||
self.add(sle.displayable, sle.show_time, sle.animation_time)
|
||||
|
||||
if self.scene_list is None:
|
||||
self.scene_list = [ ]
|
||||
@@ -496,19 +498,34 @@ class MultiBox(Container):
|
||||
if layout == "fixed":
|
||||
|
||||
self.offsets = [ ]
|
||||
|
||||
rv = renpy.display.render.Render(width, height, layer_name=self.layer_name)
|
||||
|
||||
rv = None
|
||||
|
||||
surfaces = [ ]
|
||||
|
||||
for child, cst, cat in zip(self.children, csts, cats):
|
||||
|
||||
surf = render(child, width, height, cst, cat)
|
||||
|
||||
if rv is None:
|
||||
|
||||
if self.style.fit_first:
|
||||
sw, sh = surf.get_size()
|
||||
width = min(width, sw)
|
||||
height = min(height, sh)
|
||||
|
||||
|
||||
rv = renpy.display.render.Render(width, height, layer_name=self.layer_name)
|
||||
|
||||
if surf:
|
||||
offset = child.place(rv, 0, 0, width, height, surf)
|
||||
self.offsets.append(offset)
|
||||
else:
|
||||
self.offsets.append((0, 0))
|
||||
|
||||
|
||||
if rv is None:
|
||||
rv = renpy.display.render.Render(width, height, layer_name=self.layer_name)
|
||||
|
||||
return rv
|
||||
|
||||
if layout == "horizontal":
|
||||
@@ -637,16 +654,24 @@ class MultiBox(Container):
|
||||
children_offsets = zip(self.children, self.offsets, self.start_times)
|
||||
children_offsets.reverse()
|
||||
|
||||
for i, (xo, yo), t in children_offsets:
|
||||
try:
|
||||
|
||||
for i, (xo, yo), t in children_offsets:
|
||||
|
||||
if t is None:
|
||||
cst = st
|
||||
if t is None:
|
||||
cst = st
|
||||
else:
|
||||
cst = renpy.game.interface.event_time - t
|
||||
|
||||
rv = i.event(ev, x - xo, y - yo, cst)
|
||||
if rv is not None:
|
||||
return rv
|
||||
|
||||
except IgnoreLayers:
|
||||
if self.layers:
|
||||
return None
|
||||
else:
|
||||
cst = renpy.game.interface.event_time - t
|
||||
|
||||
rv = i.event(ev, x - xo, y - yo, cst)
|
||||
if rv is not None:
|
||||
return rv
|
||||
raise
|
||||
|
||||
return None
|
||||
|
||||
@@ -823,6 +848,7 @@ class DynamicDisplayable(renpy.display.core.Displayable):
|
||||
self.child = None
|
||||
|
||||
def __init__(self, function, *args, **kwargs):
|
||||
|
||||
super(DynamicDisplayable, self).__init__()
|
||||
self.child = None
|
||||
|
||||
@@ -865,8 +891,12 @@ class DynamicDisplayable(renpy.display.core.Displayable):
|
||||
i.predict(callback)
|
||||
|
||||
def get_placement(self):
|
||||
if not self.child:
|
||||
self.child, redraw = self.function(0, 0, *self.args, **self.kwargs)
|
||||
|
||||
return self.child.get_placement()
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
if self.child:
|
||||
return self.child.event(ev, x, y, st)
|
||||
@@ -939,8 +969,8 @@ def ShowingSwitch(*args, **kwargs):
|
||||
|
||||
class IgnoresEvents(Container):
|
||||
|
||||
def __init__(self, child):
|
||||
super(IgnoresEvents, self).__init__(style='default')
|
||||
def __init__(self, child, **properties):
|
||||
super(IgnoresEvents, self).__init__(**properties)
|
||||
self.add(child)
|
||||
|
||||
def render(self, w, h, st, at):
|
||||
@@ -957,8 +987,6 @@ class IgnoresEvents(Container):
|
||||
# Ignores events.
|
||||
def event(self, ev, x, y, st):
|
||||
return None
|
||||
|
||||
|
||||
|
||||
|
||||
class Viewport(Container):
|
||||
@@ -985,6 +1013,7 @@ class Viewport(Container):
|
||||
mousewheel=False,
|
||||
draggable=False,
|
||||
style='viewport',
|
||||
replaces=None,
|
||||
**properties):
|
||||
|
||||
super(Viewport, self).__init__(style=style, **properties)
|
||||
@@ -1001,6 +1030,16 @@ class Viewport(Container):
|
||||
else:
|
||||
self.yadjustment = yadjustment
|
||||
|
||||
if isinstance(replaces, Viewport):
|
||||
self.xadjustment.value = replaces.xadjustment.value
|
||||
self.yadjustment.value = replaces.yadjustment.value
|
||||
|
||||
if self.xadjustment.adjustable is None:
|
||||
self.xadjustment.adjustable = True
|
||||
|
||||
if self.yadjustment.adjustable is None:
|
||||
self.yadjustment.adjustable = True
|
||||
|
||||
self.set_adjustments = set_adjustments
|
||||
|
||||
self.child_width, self.child_height = child_size
|
||||
@@ -1010,7 +1049,7 @@ class Viewport(Container):
|
||||
|
||||
self.width = 0
|
||||
self.height = 0
|
||||
|
||||
|
||||
def per_interact(self):
|
||||
self.xadjustment.register(self)
|
||||
self.yadjustment.register(self)
|
||||
@@ -1133,7 +1172,7 @@ class Side(Container):
|
||||
def after_setstate(self):
|
||||
self.sized = False
|
||||
|
||||
def __init__(self, positions, style='default', **properties):
|
||||
def __init__(self, positions, style='side', **properties):
|
||||
|
||||
super(Side, self).__init__(style=style, **properties)
|
||||
|
||||
@@ -1321,8 +1360,8 @@ class Alpha(renpy.display.core.Displayable):
|
||||
|
||||
class AdjustTimes(Container):
|
||||
|
||||
def __init__(self, child, start_time, anim_time):
|
||||
super(AdjustTimes, self).__init__(style='default')
|
||||
def __init__(self, child, start_time, anim_time, **properties):
|
||||
super(AdjustTimes, self).__init__(**properties)
|
||||
|
||||
self.start_time = start_time
|
||||
self.anim_time = anim_time
|
||||
@@ -1353,3 +1392,32 @@ class AdjustTimes(Container):
|
||||
return self.child.get_placement()
|
||||
|
||||
|
||||
class LiveTile(Container):
|
||||
"""
|
||||
:doc: other
|
||||
|
||||
Tiles the `child` displayable until it fills the area allocated to
|
||||
this displayable.
|
||||
|
||||
The size of the displayable can be set with the :propref:`xmaximum` and
|
||||
:propref:`ymaximum` style properties.
|
||||
"""
|
||||
|
||||
def __init__(self, child, style='tile', **properties):
|
||||
super(LiveTile, self).__init__(style=style, **properties)
|
||||
|
||||
self.add(child)
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
cr = renpy.display.render.render(self.child, width, height, st, at)
|
||||
cw, ch = cr.get_size()
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
|
||||
for y in range(0, height, ch):
|
||||
for x in range(0, width, cw):
|
||||
rv.blit(cr, (x, y), focus=False)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
@@ -245,8 +245,8 @@ transform = _renpy.transform
|
||||
blend = _renpy.blend
|
||||
|
||||
def imageblend(a, b, dst, img, amap):
|
||||
red = byte_offset(img)[0]
|
||||
_renpy.imageblend(a, b, dst, img, red, amap)
|
||||
alpha = byte_offset(img)[3]
|
||||
_renpy.imageblend(a, b, dst, img, alpha, amap)
|
||||
|
||||
|
||||
def colormatrix(src, dst, matrix):
|
||||
|
||||
+492
-388
File diff suppressed because it is too large
Load Diff
@@ -19,8 +19,9 @@
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This module deals with pygame-specific rendering tasks.
|
||||
# This module wraps the pygame surface class (and associated functions).
|
||||
|
||||
import sys
|
||||
import pygame
|
||||
import renpy
|
||||
|
||||
@@ -57,15 +58,51 @@ def set_mode(resolution, flags=0, depth=0):
|
||||
sample_noalpha = s.convert(rv)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
set_mode_unscaled = set_mode
|
||||
|
||||
def set_bgra_masks():
|
||||
"""
|
||||
This rebuilds the sample surfaces, to ones that use the given
|
||||
masks.
|
||||
"""
|
||||
|
||||
# Annoyingly, the value for the big mask seems to vary from
|
||||
# platform to platform. So we read it out of a surface.
|
||||
|
||||
global sample_alpha
|
||||
global sample_noalpha
|
||||
|
||||
# Create a sample surface.
|
||||
s = opygame.Surface((10, 10), 0, 32)
|
||||
sample_alpha = s.convert_alpha()
|
||||
|
||||
# Sort the compoents by absolute value.
|
||||
masks = list(sample_alpha.get_masks())
|
||||
masks.sort(key=lambda a : abs(a))
|
||||
|
||||
# Choose the masks.
|
||||
if sys.byteorder == 'little':
|
||||
masks = ( masks[2], masks[1], masks[0], masks[3] )
|
||||
else:
|
||||
masks = ( masks[1], masks[2], masks[3], masks[0] )
|
||||
|
||||
# Create the sample surface.
|
||||
sample_alpha = opygame.Surface((10, 10), 0, 32, masks)
|
||||
sample_noalpha = opygame.Surface((10, 10), 0, 32, masks[:3] + (0,))
|
||||
|
||||
|
||||
class Surface(opygame.Surface):
|
||||
"""
|
||||
This allows us to wrap around pygame's surface, to change
|
||||
its mode, as necessary.
|
||||
"""
|
||||
|
||||
opaque = False
|
||||
|
||||
def is_opaque(self):
|
||||
return self.opaque
|
||||
|
||||
def convert_alpha(self, surface=None):
|
||||
return copy_surface_unscaled(self, True)
|
||||
|
||||
|
||||
@@ -46,7 +46,6 @@ def start(gamedir):
|
||||
break
|
||||
else:
|
||||
return
|
||||
|
||||
|
||||
try:
|
||||
import subprocess
|
||||
|
||||
+221
-631
File diff suppressed because it is too large
Load Diff
+16
-6
@@ -172,9 +172,11 @@ def load_scaling():
|
||||
|
||||
scaling_loaded = True
|
||||
|
||||
# Once we load scaling, GL mode won't work. So let's kill it off here.
|
||||
renpy.config.gl_enable = False
|
||||
|
||||
def real(s):
|
||||
return s.surface
|
||||
|
||||
|
||||
def same_size(*args):
|
||||
"""
|
||||
@@ -366,10 +368,14 @@ def load_scaling():
|
||||
def copy(self):
|
||||
return ScaledSurface(self.surface.copy(), wh=self.get_size())
|
||||
|
||||
def convert(self):
|
||||
return ScaledSurface(self.surface.convert(), wh=self.get_size())
|
||||
|
||||
def convert_alpha(self):
|
||||
return ScaledSurface(self.surface.convert_alpha(), wh=self.get_size())
|
||||
|
||||
def fill(self, color):
|
||||
self.surface.fill(color)
|
||||
|
||||
|
||||
def get_alpha(self):
|
||||
return self.surface.get_alpha()
|
||||
@@ -488,10 +494,14 @@ def load_scaling():
|
||||
|
||||
pygame.display.update = update
|
||||
|
||||
|
||||
old_get_surface = pygame.display.get_surface
|
||||
|
||||
def get_surface():
|
||||
return screen
|
||||
|
||||
if old_get_surface():
|
||||
return screen
|
||||
else:
|
||||
return None
|
||||
|
||||
pygame.display.get_surface = get_surface
|
||||
|
||||
|
||||
@@ -533,7 +543,7 @@ def load_scaling():
|
||||
|
||||
|
||||
def rotozoom(surf, angle, scale):
|
||||
new_surf = pgrender.rotozoom(surf.surface, angle, scale)
|
||||
new_surf = pgrender.rotozoom_unscaled(surf.surface, angle, scale)
|
||||
return ScaledSurface(new_surf)
|
||||
|
||||
pgrender.rotozoom = rotozoom
|
||||
|
||||
@@ -0,0 +1,484 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
import renpy
|
||||
|
||||
class Screen(renpy.object.Object):
|
||||
"""
|
||||
A screen is a collection of widgets that are displayed together.
|
||||
This class stores information about the screen.
|
||||
"""
|
||||
|
||||
def __init__(self,
|
||||
name,
|
||||
function,
|
||||
modal="False",
|
||||
zorder="0",
|
||||
tag=None,
|
||||
predict_function=None):
|
||||
|
||||
# The name of this screen.
|
||||
if isinstance(name, basestring):
|
||||
name = tuple(name.split())
|
||||
|
||||
self.name = name
|
||||
|
||||
screens[name] = self
|
||||
|
||||
# The function that is called to display this screen.
|
||||
self.function = function
|
||||
|
||||
# The function that is called to predict the images that
|
||||
# will be used by the screen.
|
||||
self.predict_function = predict_function
|
||||
|
||||
# Expression: Are we modal? (A modal screen ignores screens under it.)
|
||||
self.modal = modal
|
||||
|
||||
# Expression: Our zorder.
|
||||
self.zorder = zorder
|
||||
|
||||
# The tag associated with the screen.
|
||||
self.tag = tag or name[0]
|
||||
|
||||
|
||||
class ScreenDisplayable(renpy.display.layout.Container):
|
||||
"""
|
||||
A screen is a collection of widgets that are displayed together. This
|
||||
class is responsible for managing the display of a screen.
|
||||
"""
|
||||
|
||||
no_save = [ 'screen' ]
|
||||
|
||||
def after_setstate(self):
|
||||
self.screen = screens[self.screen_name]
|
||||
|
||||
def __init__(self, screen, tag, layer, widget_properties={}, scope={}, **properties):
|
||||
|
||||
super(ScreenDisplayable, self).__init__(**properties)
|
||||
|
||||
# Stasgh the properties, so we can re-create the screen.
|
||||
self.properties = properties
|
||||
|
||||
# The screen, and it's name. (The name is used to look up the
|
||||
# screen on save.)
|
||||
self.screen = screen
|
||||
self.screen_name = screen.name
|
||||
|
||||
# The tag and layer screen was displayed with.
|
||||
self.tag = tag
|
||||
self.layer = layer
|
||||
|
||||
# The scope associated with this statement. This is passed in
|
||||
# as keyword arguments to the displayable.
|
||||
self.scope = renpy.python.RevertableDict(scope)
|
||||
|
||||
# The child associated with this screen.
|
||||
self.child = None
|
||||
|
||||
# Widget properties given to this screen the last time it was
|
||||
# shown.
|
||||
self.widget_properties = widget_properties
|
||||
|
||||
# A map from name to the widget with that name.
|
||||
self.widgets = { }
|
||||
|
||||
old_screen = get_screen(tag, layer)
|
||||
|
||||
# A map from name to the transform with that name. (This is
|
||||
# taken from the old version of the screen, if it exists.
|
||||
if old_screen is not None:
|
||||
self.transforms = old_screen.transforms
|
||||
else:
|
||||
self.transforms = { }
|
||||
|
||||
# What widgets and transforms were the last time this screen was
|
||||
# updated. Used to communicate with the ui module, and only
|
||||
# valid during an update - not used at other times.
|
||||
self.old_widgets = None
|
||||
self.old_transforms = None
|
||||
|
||||
# Should we transfer data from the old_screen? This becomes
|
||||
# true once this screen finishes updating for the first time,
|
||||
# and also while we're using something.
|
||||
self.old_transfers = (old_screen and old_screen.screen_name == self.screen_name)
|
||||
|
||||
# The current transform event, and the last transform event to
|
||||
# be processed.
|
||||
self.current_transform_event = None
|
||||
|
||||
# A dict-set of widgets (by id) that have been hidden from us.
|
||||
self.hidden_widgets = { }
|
||||
|
||||
# Are we hiding?
|
||||
self.hiding = False
|
||||
|
||||
# Modal and zorder.
|
||||
self.modal = renpy.python.py_eval(self.screen.modal, locals=self.scope)
|
||||
self.zorder = renpy.python.py_eval(self.screen.zorder, locals=self.scope)
|
||||
|
||||
def __repr__(self):
|
||||
return "<ScreenDisplayable: %r>" % (self.screen_name,)
|
||||
|
||||
def visit(self):
|
||||
return [ self.child ]
|
||||
|
||||
def per_interact(self):
|
||||
renpy.display.render.redraw(self, 0)
|
||||
self.update()
|
||||
|
||||
def set_transform_event(self, event):
|
||||
super(ScreenDisplayable, self).set_transform_event(event)
|
||||
self.current_transform_event = event
|
||||
|
||||
def find_focusable(self, callback, focus_name):
|
||||
if self.child and not self.hiding:
|
||||
self.child.find_focusable(callback, focus_name)
|
||||
|
||||
def _hide(self, st, at, kind):
|
||||
|
||||
if self.hiding:
|
||||
hid = self
|
||||
else:
|
||||
hid = ScreenDisplayable(self.screen, self.tag, self.layer, self.widget_properties, self.scope, **self.properties)
|
||||
hid.transforms = self.transforms.copy()
|
||||
hid.widgets = self.widgets.copy()
|
||||
hid.old_transfers = True
|
||||
|
||||
hid.hiding = True
|
||||
|
||||
hid.current_transform_event = kind
|
||||
hid.update()
|
||||
|
||||
renpy.display.render.redraw(hid, 0)
|
||||
|
||||
rv = None
|
||||
|
||||
# Compute the reverse of transforms and widgets.
|
||||
reverse_transforms = dict((id(v), k) for k, v in hid.transforms.iteritems())
|
||||
reverse_widgets = dict((id(v), k) for k, v in hid.widgets.iteritems())
|
||||
|
||||
# Assumption: the only displayables that can keep us around
|
||||
# are Transforms that handle hide.
|
||||
|
||||
# Iterate over our immediate children, trying to hide them.
|
||||
for d in list(hid.child.children):
|
||||
|
||||
id_d = id(d)
|
||||
|
||||
# If we have a transform, call its _hide method. If that comes
|
||||
# back non-None, store the new transform, and keep us alive.
|
||||
#
|
||||
# Otherwise, remove the child.
|
||||
name = reverse_transforms.get(id_d, None)
|
||||
|
||||
if name is not None:
|
||||
c = d._hide(st, at, kind)
|
||||
|
||||
if c is not None:
|
||||
hid.transforms[name] = c
|
||||
rv = hid
|
||||
else:
|
||||
hid.hidden_widgets[name] = True
|
||||
hid.child.remove(d)
|
||||
|
||||
continue
|
||||
|
||||
# Remove any non-transform children.
|
||||
name = reverse_widgets.get(id_d, None)
|
||||
|
||||
if name is not None:
|
||||
hid.hidden_widgets[name] = True
|
||||
hid.child.remove(d)
|
||||
|
||||
return rv
|
||||
|
||||
def update(self):
|
||||
|
||||
# Update _current_screen
|
||||
global _current_screen
|
||||
old_screen = _current_screen
|
||||
_current_screen = self
|
||||
|
||||
# Cycle widgets and transforms.
|
||||
self.old_widgets = self.widgets
|
||||
self.old_transforms = self.transforms
|
||||
self.widgets = { }
|
||||
self.transforms = { }
|
||||
|
||||
# Render the child.
|
||||
old_ui_screen = renpy.ui.screen
|
||||
renpy.ui.screen = self
|
||||
|
||||
renpy.ui.detached()
|
||||
self.child = renpy.ui.fixed()
|
||||
self.children = [ self.child ]
|
||||
|
||||
self.scope["_scope"] = self.scope
|
||||
self.scope["_name"] = 0
|
||||
|
||||
self.screen.function(**self.scope)
|
||||
|
||||
renpy.ui.close()
|
||||
|
||||
renpy.ui.screen = old_ui_screen
|
||||
_current_screen = old_screen
|
||||
|
||||
# Visit all the children, to get them started.
|
||||
self.child.visit_all(lambda c : c.per_interact())
|
||||
|
||||
# Finish up.
|
||||
self.old_widgets = None
|
||||
self.old_transforms = None
|
||||
self.old_transfers = True
|
||||
|
||||
if self.current_transform_event:
|
||||
|
||||
for i in self.child.children:
|
||||
i.set_transform_event(self.current_transform_event)
|
||||
|
||||
self.current_transform_event = None
|
||||
|
||||
return self.widgets
|
||||
|
||||
def render(self, w, h, st, at):
|
||||
|
||||
if not self.child:
|
||||
self.update()
|
||||
|
||||
child = renpy.display.render.render(self.child, w, h, st, at)
|
||||
|
||||
rv = renpy.display.render.Render(w, h)
|
||||
|
||||
rv.blit(child, (0, 0), focus=not self.hiding, main=not self.hiding)
|
||||
rv.modal = self.modal and not self.hiding
|
||||
|
||||
return rv
|
||||
|
||||
def get_placement(self):
|
||||
if not self.child:
|
||||
self.update()
|
||||
|
||||
return self.child.get_placement()
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if self.hiding:
|
||||
return
|
||||
|
||||
global _current_screen
|
||||
old_screen = _current_screen
|
||||
_current_screen = self
|
||||
|
||||
rv = self.child.event(ev, x, y, st)
|
||||
|
||||
_current_screen = old_screen
|
||||
|
||||
if rv is not None:
|
||||
return rv
|
||||
|
||||
if self.modal:
|
||||
raise renpy.display.layout.IgnoreLayers()
|
||||
|
||||
|
||||
# The name of the screen that is currently being displayed, or
|
||||
# None if no screen is being currently displayed.
|
||||
_current_screen = None
|
||||
|
||||
# A map from screen name to screen object.
|
||||
screens = { }
|
||||
|
||||
def define_screen(*args, **kwargs):
|
||||
"""
|
||||
:doc: screens
|
||||
:args: (name, function, modal="False", zorder="0", tag=None)
|
||||
|
||||
Defines a screen with `name`, which should be a string.
|
||||
|
||||
`function`
|
||||
The function that is called to display the screen. The
|
||||
function is called with the screen scope as keyword
|
||||
arguments. It should ignore additional keyword arguments.
|
||||
|
||||
The function should call the ui functions to add things to the
|
||||
screen.
|
||||
|
||||
`modal`
|
||||
A string that, when evaluated, determines of the created
|
||||
screen should be modal. A modal screen prevents screens
|
||||
underneath it from receiving input events.
|
||||
|
||||
`zorder`
|
||||
A string that, when evaluated, should be an integer. The integer
|
||||
controls the order in which screens are displayed. A screen
|
||||
with a greater zorder number is displayed above screens with a
|
||||
lesser zorder number.
|
||||
|
||||
`tag`
|
||||
The tag associated with this screen. When the screen is shown,
|
||||
it replaces any other screen with the same tag. The tag
|
||||
defaults to the name of the screen.
|
||||
"""
|
||||
|
||||
Screen(*args, **kwargs)
|
||||
|
||||
|
||||
|
||||
def get_screen(name, layer="screens"):
|
||||
"""
|
||||
:doc: screens
|
||||
|
||||
Returns the ScreenDisplayable with the given `tag`, on
|
||||
`layer`. If no displayable with the tag is not found, it is
|
||||
interpreted as screen name. If it's still not found, None is returned.
|
||||
"""
|
||||
|
||||
if isinstance(name, basestring):
|
||||
name = tuple(name.split())
|
||||
|
||||
tag = name[0]
|
||||
|
||||
sl = renpy.exports.scene_lists()
|
||||
|
||||
sd = sl.get_displayable_by_tag(layer, tag)
|
||||
|
||||
if sd is None:
|
||||
sd = sl.get_displayable_by_name(layer, name)
|
||||
|
||||
return sd
|
||||
|
||||
def has_screen(name):
|
||||
"""
|
||||
Returns true if a screen with the given name exists.
|
||||
"""
|
||||
|
||||
if not isinstance(name, tuple):
|
||||
name = tuple(name.split())
|
||||
|
||||
return name in screens
|
||||
|
||||
def show_screen(_screen_name, _layer='screens', _tag=None, _widget_properties={}, _transient=False, **kwargs):
|
||||
"""
|
||||
:doc: screens
|
||||
|
||||
The programmatic equivalent of the show screen statement.
|
||||
|
||||
Shows the named screen.
|
||||
|
||||
`_screen_name`
|
||||
The name of the screen to show.
|
||||
`_layer`
|
||||
The layer to show the screen on.
|
||||
`_tag`
|
||||
The tag to show the screen with. If not specified, defaults to
|
||||
the tag associated with the screen. It that's not specified,
|
||||
defaults to the name of the screen.,
|
||||
`_widget_properties`
|
||||
A map from the id of a widget to a property name -> property
|
||||
value map. When a widget with that id is shown by the screen,
|
||||
the specified properties are added to it.
|
||||
`_transient`
|
||||
If true, the screen will be automatically hidden at the end of
|
||||
the current interaction.
|
||||
|
||||
Keyword arguments not beginning with underscore (_) are used to
|
||||
initialize the screen's scope.
|
||||
"""
|
||||
|
||||
name = _screen_name
|
||||
|
||||
if not isinstance(name, tuple):
|
||||
name = tuple(name.split())
|
||||
|
||||
if not name in screens:
|
||||
raise Exception("Screen %s is not known.\n" % (name[0],))
|
||||
|
||||
screen = screens[name]
|
||||
|
||||
if _tag is None:
|
||||
_tag = screen.tag
|
||||
|
||||
d = ScreenDisplayable(screen, _tag, _layer, _widget_properties, kwargs)
|
||||
renpy.exports.show(name, tag=_tag, what=d, layer=_layer, zorder=d.zorder, transient=_transient, munge_name=False)
|
||||
|
||||
def hide_screen(tag, layer='screens'):
|
||||
"""
|
||||
:doc: screens
|
||||
|
||||
The programmatic equivalent of the hide screen statement.
|
||||
|
||||
Hides the screen with `tag` on `layer`.
|
||||
"""
|
||||
|
||||
screen = get_screen(tag, layer)
|
||||
|
||||
if screen is not None:
|
||||
renpy.exports.hide(screen.tag, layer=layer)
|
||||
|
||||
def use_screen(_screen_name, _name=(), **kwargs):
|
||||
|
||||
name = _screen_name
|
||||
|
||||
if not isinstance(name, tuple):
|
||||
name = tuple(name.split())
|
||||
|
||||
if name not in screens:
|
||||
raise Exception("Screen %r is not known." % name)
|
||||
|
||||
old_transfers = _current_screen.old_transfers
|
||||
_current_screen.old_transfers = True
|
||||
|
||||
screen = screens[name]
|
||||
|
||||
scope = kwargs["_scope"].copy() or { }
|
||||
scope.update(kwargs)
|
||||
scope["_scope"] = scope
|
||||
scope["_name"] = (_name, name)
|
||||
|
||||
screen.function(**scope)
|
||||
|
||||
_current_screen.old_transfers = old_transfers
|
||||
|
||||
def current_screen():
|
||||
return _current_screen
|
||||
|
||||
def get_widget(screen, id, layer='screens'):
|
||||
"""
|
||||
:doc: screens
|
||||
|
||||
From the `screen` on `layer`, returns the widget with
|
||||
`id`. Returns None if the screen doesn't exist, or there is no
|
||||
widget with that id on the screen.
|
||||
"""
|
||||
|
||||
if screen is None:
|
||||
screen = current_screen()
|
||||
else:
|
||||
screen = get_screen(screen, layer)
|
||||
|
||||
if not isinstance(screen, ScreenDisplayable):
|
||||
return None
|
||||
|
||||
if screen.child is None:
|
||||
screen.update()
|
||||
|
||||
rv = screen.widgets.get(id, None)
|
||||
return rv
|
||||
@@ -0,0 +1,989 @@
|
||||
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
|
||||
#
|
||||
# Permission is hereby granted, free of charge, to any person
|
||||
# obtaining a copy of this software and associated documentation files
|
||||
# (the "Software"), to deal in the Software without restriction,
|
||||
# including without limitation the rights to use, copy, modify, merge,
|
||||
# publish, distribute, sublicense, and/or sell copies of the Software,
|
||||
# and to permit persons to whom the Software is furnished to do so,
|
||||
# subject to the following conditions:
|
||||
#
|
||||
# The above copyright notice and this permission notice shall be
|
||||
# included in all copies or substantial portions of the Software.
|
||||
#
|
||||
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
|
||||
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
|
||||
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
import renpy
|
||||
import pygame
|
||||
import math
|
||||
import weakref
|
||||
import time
|
||||
|
||||
from renpy.display.render import blit_lock, IDENTITY, BLIT, DISSOLVE, IMAGEDISSOLVE, PIXELLATE
|
||||
|
||||
# A map from cached surface to rle version of cached surface.
|
||||
rle_cache = weakref.WeakKeyDictionary()
|
||||
|
||||
class Clipper(object):
|
||||
"""
|
||||
This is used to calculate the clipping rectangle and update rectangles
|
||||
used for a particular draw of the screen.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
|
||||
# Lists of (x0, y0, x1, y1, clip, surface, transform) tuples,
|
||||
# representing how a displayable is drawn to the screen.
|
||||
self.blits = [ ]
|
||||
self.old_blits = [ ]
|
||||
|
||||
# Sets of (x0, y0, x1, y1) tuples, representing areas that
|
||||
# aren't part of any displayable.
|
||||
self.forced = set()
|
||||
self.old_forced = set()
|
||||
|
||||
# The set of surfaces that have been mutated recently.
|
||||
self.mutated = set()
|
||||
|
||||
def compute(self, full_redraw):
|
||||
"""
|
||||
This returns a clipping rectangle, and a list of update rectangles
|
||||
that cover the changes between the old and new frames.
|
||||
"""
|
||||
|
||||
# First, get things out of the fields, and update them. This
|
||||
# allows us to just return without having to do any cleanup
|
||||
# code.
|
||||
bl0 = self.old_blits
|
||||
bl1 = self.blits
|
||||
old_forced = self.old_forced
|
||||
forced = self.forced
|
||||
mutated = self.mutated
|
||||
|
||||
self.old_blits = bl1
|
||||
self.blits = [ ]
|
||||
self.old_forced = forced
|
||||
self.forced = set()
|
||||
self.mutated = set()
|
||||
|
||||
sw = renpy.config.screen_width
|
||||
sh = renpy.config.screen_height
|
||||
sa = sw * sh
|
||||
|
||||
# A tuple representing the size of the fullscreen.
|
||||
fullscreen = (0, 0, sw, sh)
|
||||
|
||||
# Check to see if a full redraw has been forced, and return
|
||||
# early.
|
||||
if full_redraw:
|
||||
return fullscreen, [ fullscreen ]
|
||||
|
||||
# Quick checks to see if a dissolve is happening, or something like
|
||||
# that.
|
||||
changes = forced | old_forced
|
||||
|
||||
if fullscreen in changes:
|
||||
return fullscreen, [ fullscreen ]
|
||||
|
||||
# Compute the differences between the two sets, and add those
|
||||
# to changes.
|
||||
i0 = 0
|
||||
i1 = 0
|
||||
bl1set = set(bl1)
|
||||
|
||||
while True:
|
||||
if i0 >= len(bl0) or i1 >= len(bl1):
|
||||
break
|
||||
|
||||
b0 = bl0[i0]
|
||||
b1 = bl1[i1]
|
||||
|
||||
if b0 == b1:
|
||||
if id(b0[5]) in mutated:
|
||||
changes.add(b0[:5])
|
||||
|
||||
i0 += 1
|
||||
i1 += 1
|
||||
|
||||
elif b0 not in bl1set:
|
||||
changes.add(b0[:5])
|
||||
i0 += 1
|
||||
|
||||
else:
|
||||
changes.add(b1[:5])
|
||||
i1 += 1
|
||||
|
||||
changes.update(i[:5] for i in bl0[i0:])
|
||||
changes.update(i[:5] for i in bl1[i1:])
|
||||
|
||||
# No changes? Quit.
|
||||
if not changes:
|
||||
return None, [ ]
|
||||
|
||||
# Compute the sizes of the updated rectangles.
|
||||
sized = [ ]
|
||||
|
||||
for x0, y0, x1, y1, (sx0, sy0, sx1, sy1) in changes:
|
||||
|
||||
if x0 < sx0:
|
||||
x0 = sx0
|
||||
if y0 < sy0:
|
||||
y0 = sy0
|
||||
if x1 > sx1:
|
||||
x1 = sx1
|
||||
if y1 > sy1:
|
||||
y1 = sy1
|
||||
|
||||
w = x1 - x0
|
||||
h = y1 - y0
|
||||
|
||||
if w <= 0 or h <= 0:
|
||||
continue
|
||||
|
||||
area = w * h
|
||||
|
||||
if area >= sa:
|
||||
return fullscreen, [ fullscreen ]
|
||||
|
||||
sized.append((area, x0, y0, x1, y1))
|
||||
|
||||
sized.sort()
|
||||
|
||||
# The list of non-contiguous updates.
|
||||
noncont = [ ]
|
||||
|
||||
# The total area of noncont.
|
||||
nca = 0
|
||||
|
||||
# Pick the largest area, merge with all overlapping smaller areas, repeat
|
||||
# until no merge possible.
|
||||
while sized:
|
||||
area, x0, y0, x1, y1 = sized.pop()
|
||||
|
||||
|
||||
merged = False
|
||||
|
||||
if nca + area >= sa:
|
||||
return (0, 0, sw, sh), [ (0, 0, sw, sh) ]
|
||||
|
||||
i = 0
|
||||
|
||||
while i < len(sized):
|
||||
iarea, ix0, iy0, ix1, iy1 = sized[i]
|
||||
|
||||
if (x0 <= ix0 <= x1 or x0 <= ix1 <= x1) and \
|
||||
(y0 <= iy0 <= y1 or y0 <= iy1 <= y1):
|
||||
|
||||
merged = True
|
||||
x0 = min(x0, ix0)
|
||||
x1 = max(x1, ix1)
|
||||
y0 = min(y0, iy0)
|
||||
y1 = max(y1, iy1)
|
||||
|
||||
area = (x1 - x0) * (y1 - y0)
|
||||
|
||||
sized.pop(i)
|
||||
|
||||
else:
|
||||
i += 1
|
||||
|
||||
if merged:
|
||||
sized.append((area, x0, y0, x1, y1))
|
||||
else:
|
||||
noncont.append((x0, y0, x1, y1))
|
||||
nca += area
|
||||
|
||||
if not noncont:
|
||||
return None, [ ]
|
||||
|
||||
x0, y0, x1, y1 = noncont.pop()
|
||||
x0 = int(x0)
|
||||
y0 = int(y0)
|
||||
x1 = int(math.ceil(x1))
|
||||
y1 = int(math.ceil(y1))
|
||||
|
||||
# A list of (x, y, w, h) tuples for each update.
|
||||
updates = [ (x0, y0, x1 - x0, y1 - y0) ]
|
||||
|
||||
for ix0, iy0, ix1, iy1 in noncont:
|
||||
|
||||
ix0 = int(ix0)
|
||||
iy0 = int(iy0)
|
||||
ix1 = int(math.ceil(ix1))
|
||||
iy1 = int(math.ceil(iy1))
|
||||
|
||||
x0 = min(x0, ix0)
|
||||
y0 = min(y0, iy0)
|
||||
x1 = max(x1, ix1)
|
||||
y1 = max(y1, iy1)
|
||||
|
||||
updates.append((ix0, iy0, ix1 - ix0, iy1 - iy0))
|
||||
|
||||
return (x0, y0, x1 - x0, y1 - y0), updates
|
||||
|
||||
clippers = [ Clipper() ]
|
||||
|
||||
|
||||
def draw_special(what, dest, x, y):
|
||||
"""
|
||||
This handles the special drawing operations, such as dissolve and
|
||||
image dissolve. `x` and `y` are the offsets of the thing to be drawn
|
||||
relative to the destination rectangle, and are always negative.
|
||||
"""
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
w = min(dw, what.width + x)
|
||||
h = min(dh, what.height + y)
|
||||
|
||||
if w <= 0 or h <= 0:
|
||||
return
|
||||
|
||||
if what.operation == DISSOLVE:
|
||||
|
||||
bottom = what.children[0][0].render_to_texture(True)
|
||||
top = what.children[1][0].render_to_texture(True)
|
||||
|
||||
if what.operation_alpha:
|
||||
target = renpy.display.pgrender.surface((w, h), True)
|
||||
else:
|
||||
target = dest.subsurface((0, 0, w, h))
|
||||
|
||||
renpy.display.module.blend(
|
||||
bottom.subsurface((-x, -y, w, h)),
|
||||
top.subsurface((-x, -y, w, h)),
|
||||
target,
|
||||
int(what.operation_complete * 255))
|
||||
|
||||
if what.operation_alpha:
|
||||
dest.blit(target, (0, 0))
|
||||
|
||||
elif what.operation == IMAGEDISSOLVE:
|
||||
|
||||
image = what.children[0][0].render_to_texture(True)
|
||||
bottom = what.children[1][0].render_to_texture(True)
|
||||
top = what.children[2][0].render_to_texture(True)
|
||||
|
||||
if what.operation_alpha:
|
||||
target = renpy.display.pgrender.surface((w, h), True)
|
||||
else:
|
||||
target = dest.subsurface((0, 0, w, h))
|
||||
|
||||
ramplen = what.operation_parameter
|
||||
|
||||
ramp = "\x00" * 256
|
||||
|
||||
for i in xrange(0, ramplen):
|
||||
ramp += chr(255 * i / ramplen)
|
||||
|
||||
ramp += "\xff" * 256
|
||||
|
||||
step = int( what.operation_complete * (256 + ramplen) )
|
||||
ramp = ramp[step:step+256]
|
||||
|
||||
renpy.display.module.imageblend(
|
||||
bottom.subsurface((-x, -y, w, h)),
|
||||
top.subsurface((-x, -y, w, h)),
|
||||
target,
|
||||
image.subsurface((-x, -y, w, h)),
|
||||
ramp)
|
||||
|
||||
if what.operation_alpha:
|
||||
dest.blit(target, (0, 0))
|
||||
|
||||
elif what.operation == PIXELLATE:
|
||||
|
||||
surf = what.children[0][0].render_to_texture(False)
|
||||
|
||||
px = what.operation_parameter
|
||||
|
||||
renpy.display.module.pixellate(
|
||||
surf.subsurface((-x, -y, w, h)),
|
||||
dest.subsurface((0, 0, w, h)),
|
||||
px, px, px, px)
|
||||
|
||||
else:
|
||||
raise Exception("Unknown operation: %d" % what.operation)
|
||||
|
||||
|
||||
def draw(dest, clip, what, xo, yo, screen):
|
||||
"""
|
||||
This is the simple draw routine, which only works when alpha is 1.0
|
||||
and the matrices are None. If those aren't the case, draw_complex
|
||||
is used instead.
|
||||
|
||||
`dest` - Either a destination surface, or a clipper.
|
||||
`clip` - If None, we should draw. Otherwise we should clip, and this is
|
||||
the rectangle to clip to.
|
||||
`what` - The Render or Surface we're drawing to.
|
||||
`xo` - The X offset.
|
||||
`yo` - The Y offset.
|
||||
`screen` - True if this is a blit to the screen, False otherwise.
|
||||
"""
|
||||
|
||||
if not isinstance(what, renpy.display.render.Render):
|
||||
|
||||
# Pixel-Aligned blit.
|
||||
if isinstance(xo, int) and isinstance(yo, int):
|
||||
if screen:
|
||||
what = rle_cache.get(what, what)
|
||||
|
||||
if clip:
|
||||
w, h = what.get_size()
|
||||
dest.blits.append((xo, yo, xo + w, yo + h, clip, what, None))
|
||||
else:
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
dest.blit(what, (xo, yo))
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
# Subpixel blit.
|
||||
else:
|
||||
if clip:
|
||||
w, h = what.get_size()
|
||||
dest.blits.append((xo, yo, xo + w, yo + h, clip, what, None))
|
||||
else:
|
||||
renpy.display.module.subpixel(what, dest, xo, yo)
|
||||
|
||||
return
|
||||
|
||||
# Deal with draw functions.
|
||||
if what.operation != BLIT:
|
||||
|
||||
xo = int(xo)
|
||||
yo = int(yo)
|
||||
|
||||
if clip:
|
||||
dx0, dy0, dx1, dy1 = clip
|
||||
dw = dx1 - dx0
|
||||
dh = dy1 - dy0
|
||||
else:
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
if xo >= 0:
|
||||
newx = 0
|
||||
subx = xo
|
||||
else:
|
||||
newx = xo
|
||||
subx = 0
|
||||
|
||||
if yo >= 0:
|
||||
newy = 0
|
||||
suby = yo
|
||||
else:
|
||||
newy = yo
|
||||
suby = 0
|
||||
|
||||
if subx >= dw or suby >= dh:
|
||||
return
|
||||
|
||||
# newx and newy are the offset of this render relative to the
|
||||
# subsurface. They can only be negative or 0, as otherwise we
|
||||
# would make a smaller subsurface.
|
||||
|
||||
subw = min(dw - subx, what.width + newx)
|
||||
subh = min(dh - suby, what.height + newy)
|
||||
|
||||
if subw <= 0 or subh <= 0:
|
||||
return
|
||||
|
||||
if clip:
|
||||
dest.forced.add((subx, suby, subx + subw, suby + subh, clip))
|
||||
else:
|
||||
newdest = dest.subsurface((subx, suby, subw, subh))
|
||||
# what.draw_func(newdest, newx, newy)
|
||||
draw_special(what, newdest, newx, newy)
|
||||
|
||||
|
||||
return
|
||||
|
||||
# Deal with clipping, if necessary.
|
||||
if what.clipping:
|
||||
|
||||
if clip:
|
||||
cx0, cy0, cx1, cy1 = clip
|
||||
|
||||
cx0 = max(cx0, xo)
|
||||
cy0 = max(cy0, yo)
|
||||
cx1 = min(cx1, xo + what.width)
|
||||
cy1 = min(cy1, yo + what.height)
|
||||
|
||||
if cx0 > cx1 or cy0 > cy1:
|
||||
return
|
||||
|
||||
clip = (cx0, cy0, cx1, cy1)
|
||||
|
||||
else:
|
||||
|
||||
# After this code, x and y are the coordinates of the subsurface
|
||||
# relative to the destination. xo and yo are the offset of the
|
||||
# upper-left corner relative to the subsurface.
|
||||
|
||||
if xo >= 0:
|
||||
x = xo
|
||||
xo = 0
|
||||
else:
|
||||
x = 0
|
||||
# xo = xo
|
||||
|
||||
if yo >= 0:
|
||||
y = yo
|
||||
yo = 0
|
||||
else:
|
||||
y = 0
|
||||
# yo = yo
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
width = min(dw - x, what.width + xo)
|
||||
height = min(dh - y, what.height + yo)
|
||||
|
||||
if width < 0 or height < 0:
|
||||
return
|
||||
|
||||
dest = dest.subsurface((x, y, width, height))
|
||||
|
||||
# Deal with alpha and transforms by passing them off to draw_transformed.
|
||||
if what.alpha != 1 or what.forward:
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
draw_transformed(dest, clip, child, xo + cxo, yo + cyo,
|
||||
what.alpha, what.forward, what.reverse)
|
||||
return
|
||||
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
draw(dest, clip, child, xo + cxo, yo + cyo, screen)
|
||||
|
||||
def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
|
||||
# If our alpha has hit 0, don't do anything.
|
||||
if alpha <= 0.003: # (1 / 256)
|
||||
return
|
||||
|
||||
if forward is None:
|
||||
forward = IDENTITY
|
||||
reverse = IDENTITY
|
||||
|
||||
if not isinstance(what, renpy.display.render.Render):
|
||||
|
||||
# Figure out where the other corner of the transformed surface
|
||||
# is on the screen.
|
||||
sw, sh = what.get_size()
|
||||
if clip:
|
||||
|
||||
dx0, dy0, dx1, dy1 = clip
|
||||
dw = dx1 - dx0
|
||||
dh = dy1 - dy0
|
||||
|
||||
else:
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
x0, y0 = 0.0, 0.0
|
||||
x1, y1 = reverse.transform(sw, 0.0)
|
||||
x2, y2 = reverse.transform(sw, sh)
|
||||
x3, y3 = reverse.transform(0.0, sh)
|
||||
|
||||
minx = math.floor(min(x0, x1, x2, x3) + xo)
|
||||
maxx = math.ceil(max(x0, x1, x2, x3) + xo)
|
||||
miny = math.floor(min(y0, y1, y2, y3) + yo)
|
||||
maxy = math.ceil(max(y0, y1, y2, y3) + yo)
|
||||
|
||||
|
||||
if minx < 0:
|
||||
minx = 0
|
||||
if miny < 0:
|
||||
miny = 0
|
||||
|
||||
if maxx > dw:
|
||||
maxx = dw
|
||||
if maxy > dh:
|
||||
maxy = dh
|
||||
|
||||
if minx > dw or miny > dh:
|
||||
return
|
||||
|
||||
cx, cy = forward.transform(minx - xo, miny - yo)
|
||||
|
||||
if clip:
|
||||
|
||||
dest.blits.append(
|
||||
(minx, miny, maxx + dx0, maxy + dy0, clip, what,
|
||||
(cx, cy,
|
||||
forward.xdx, forward.ydx,
|
||||
forward.xdy, forward.ydy,
|
||||
alpha)))
|
||||
|
||||
else:
|
||||
dest = dest.subsurface((minx, miny, maxx - minx, maxy - miny))
|
||||
|
||||
renpy.display.module.transform(
|
||||
what, dest,
|
||||
cx, cy,
|
||||
forward.xdx, forward.ydx,
|
||||
forward.xdy, forward.ydy,
|
||||
alpha, True)
|
||||
|
||||
return
|
||||
|
||||
if what.clipping:
|
||||
|
||||
if reverse.xdy or reverse.ydx:
|
||||
draw_transformed(dest, clip, what.pygame_surface(True), xo, yo, alpha, forward, reverse)
|
||||
return
|
||||
|
||||
|
||||
# raise Exception("Non-axis-aligned clipping is not supported.")
|
||||
|
||||
|
||||
|
||||
width = what.width * reverse.xdx
|
||||
height = what.height * reverse.ydy
|
||||
|
||||
if clip:
|
||||
cx0, cy0, cx1, cy1 = clip
|
||||
|
||||
cx0 = max(cx0, xo)
|
||||
cy0 = max(cy0, yo)
|
||||
cx1 = min(cx1, xo + width)
|
||||
cy1 = min(cy1, yo + height)
|
||||
|
||||
if cx0 > cx1 or cy0 > cy1:
|
||||
return
|
||||
|
||||
clip = (cx0, cy0, cx1, cy1)
|
||||
|
||||
else:
|
||||
|
||||
# After this code, x and y are the coordinates of the subsurface
|
||||
# relative to the destination. xo and yo are the offset of the
|
||||
# upper-left corner relative to the subsurface.
|
||||
|
||||
if xo >= 0:
|
||||
x = xo
|
||||
xo = 0
|
||||
else:
|
||||
x = 0
|
||||
# xo = xo
|
||||
|
||||
if yo >= 0:
|
||||
y = yo
|
||||
yo = 0
|
||||
else:
|
||||
y = 0
|
||||
# yo = yo
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
width = min(dw - x, width + xo)
|
||||
height = min(dh - y, height + yo)
|
||||
|
||||
if width < 0 or height < 0:
|
||||
return
|
||||
|
||||
dest = dest.subsurface((x, y, width, height))
|
||||
|
||||
|
||||
if what.draw_func:
|
||||
child = what.pygame_surface(True)
|
||||
draw_transformed(dest, clip, child, xo, yo, alpha, forward, reverse)
|
||||
|
||||
# raise Exception("Using a draw_func on a transformed surface is not supported.")
|
||||
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
|
||||
cxo, cyo = reverse.transform(cxo, cyo)
|
||||
|
||||
if what.forward:
|
||||
child_forward = forward * what.forward
|
||||
child_reverse = what.reverse * reverse
|
||||
else:
|
||||
child_forward = forward
|
||||
child_reverse = reverse
|
||||
|
||||
draw_transformed(dest, clip, child, xo + cxo, yo + cyo, alpha * what.alpha, child_forward, child_reverse)
|
||||
|
||||
|
||||
|
||||
def do_draw_screen(screen_render, full_redraw):
|
||||
"""
|
||||
Draws the render produced by render_screen to the screen.
|
||||
"""
|
||||
|
||||
yoffset = xoffset = 0
|
||||
|
||||
screen_render.is_opaque()
|
||||
|
||||
clip = (xoffset, yoffset, xoffset + screen_render.width, yoffset + screen_render.height)
|
||||
clipper = clippers[0]
|
||||
|
||||
draw(clipper, clip, screen_render, xoffset, yoffset, True)
|
||||
|
||||
cliprect, updates = clipper.compute(full_redraw)
|
||||
|
||||
if cliprect is None:
|
||||
return [ ]
|
||||
|
||||
x, y, w, h = cliprect
|
||||
|
||||
dest = pygame.display.get_surface().subsurface(cliprect)
|
||||
draw(dest, None, screen_render, -x, -y, True)
|
||||
|
||||
return updates
|
||||
|
||||
|
||||
class SWDraw(object):
|
||||
"""
|
||||
This uses the software renderer to draw to the screen.
|
||||
"""
|
||||
|
||||
def __init__(self):
|
||||
|
||||
# Should we draw the screen?
|
||||
self.suppressed_blit = False
|
||||
|
||||
# The earliest time at which the next frame can be redrawn.
|
||||
self.next_frame = 0
|
||||
|
||||
# Mouse re-drawing.
|
||||
self.mouse_location = None
|
||||
self.mouse_backing = None
|
||||
self.mouse_backing_pos = None
|
||||
self.mouse_info = None
|
||||
|
||||
|
||||
# Is the mouse currently visible?
|
||||
self.mouse_old_visible = None
|
||||
|
||||
# This is used to cache the surface->texture operation.
|
||||
self.texture_cache = weakref.WeakKeyDictionary()
|
||||
|
||||
# This is used to display video to the screen.
|
||||
self.fullscreen_surface = None
|
||||
|
||||
# Info.
|
||||
self.info = { "renderer" : "sw" }
|
||||
|
||||
pygame.display.init()
|
||||
renpy.display.interface.post_init()
|
||||
|
||||
# Scaling?
|
||||
renpy.display.scale.init()
|
||||
|
||||
|
||||
def set_mode(self, virtual_size, physical_size, fullscreen):
|
||||
|
||||
width, height = virtual_size
|
||||
fsflag = 0
|
||||
|
||||
if fullscreen:
|
||||
fsflag = pygame.FULLSCREEN
|
||||
|
||||
# If a window exists of the right size and flags, use it. Otherwise,
|
||||
# make our own window.
|
||||
old_window = pygame.display.get_surface()
|
||||
|
||||
if ((old_window is not None) and
|
||||
(old_window.get_size() == (width, height)) and
|
||||
(old_window.get_flags() & pygame.FULLSCREEN == fsflag)):
|
||||
|
||||
self.window = old_window
|
||||
|
||||
else:
|
||||
self.window = renpy.display.pgrender.set_mode(
|
||||
(width, height),
|
||||
fsflag,
|
||||
32)
|
||||
|
||||
# Should we redraw the screen from scratch?
|
||||
self.full_redraw = True
|
||||
|
||||
# The surface used to display fullscreen video.
|
||||
self.fullscreen_surface = renpy.display.scale.real(self.window)
|
||||
|
||||
# Reset this on a mode change.
|
||||
self.mouse_location = None
|
||||
self.mouse_backing = None
|
||||
self.mouse_backing_pos = None
|
||||
self.mouse_info = None
|
||||
|
||||
return True
|
||||
|
||||
|
||||
# private
|
||||
def show_mouse(self, pos, info):
|
||||
"""
|
||||
Actually shows the mouse.
|
||||
"""
|
||||
|
||||
self.mouse_location = pos
|
||||
self.mouse_info = info
|
||||
|
||||
mxo, myo, tex = info
|
||||
|
||||
mx, my = pos
|
||||
mw, mh = tex.get_size()
|
||||
|
||||
bx = mx - mxo
|
||||
by = my - myo
|
||||
|
||||
self.mouse_backing_pos = (bx, by)
|
||||
self.mouse_backing = renpy.display.pgrender.surface((mw, mh), False)
|
||||
self.mouse_backing.blit(self.window, (0, 0), (bx, by, mw, mh))
|
||||
|
||||
self.window.blit(tex, (bx, by))
|
||||
|
||||
return bx, by, mw, mh
|
||||
|
||||
# private
|
||||
def hide_mouse(self):
|
||||
"""
|
||||
Actually hides the mouse.
|
||||
"""
|
||||
|
||||
size = self.mouse_backing.get_size()
|
||||
self.window.blit(self.mouse_backing, self.mouse_backing_pos)
|
||||
|
||||
rv = self.mouse_backing_pos + size
|
||||
|
||||
self.mouse_backing = None
|
||||
self.mouse_backing_pos = None
|
||||
self.mouse_location = None
|
||||
|
||||
return rv
|
||||
|
||||
# private
|
||||
def draw_mouse(self, show_mouse):
|
||||
"""
|
||||
This draws the mouse to the screen, if necessary. It uses the
|
||||
buffer to minimize the amount of the screen that needs to be
|
||||
drawn, and only redraws if the mouse has actually been moved.
|
||||
"""
|
||||
|
||||
hardware, x, y, tex = renpy.game.interface.get_mouse_info()
|
||||
|
||||
if self.mouse_old_visible != hardware:
|
||||
pygame.mouse.set_visible(hardware)
|
||||
self.mouse_old_visible = hardware
|
||||
|
||||
# The rest of this is for the software mouse.
|
||||
|
||||
if self.suppressed_blit:
|
||||
return [ ]
|
||||
|
||||
if not show_mouse:
|
||||
tex = None
|
||||
|
||||
info = (x, y, tex)
|
||||
pos = pygame.mouse.get_pos()
|
||||
|
||||
if (pos == self.mouse_location and tex and info == self.mouse_info):
|
||||
return [ ]
|
||||
|
||||
updates = [ ]
|
||||
|
||||
if self.mouse_location:
|
||||
updates.append(self.hide_mouse())
|
||||
|
||||
if tex and pos and renpy.game.interface.focused:
|
||||
updates.append(self.show_mouse(pos, info))
|
||||
|
||||
return updates
|
||||
|
||||
def update_mouse(self):
|
||||
"""
|
||||
Draws the mouse, and then updates the screen.
|
||||
"""
|
||||
|
||||
updates = self.draw_mouse(True)
|
||||
|
||||
if updates:
|
||||
pygame.display.update(updates)
|
||||
|
||||
def mouse_event(self, ev):
|
||||
x, y = getattr(ev, 'pos', pygame.mouse.get_pos())
|
||||
return x, y
|
||||
|
||||
def get_mouse_pos(self):
|
||||
return pygame.mouse.get_pos()
|
||||
|
||||
def screenshot(self):
|
||||
"""
|
||||
Returns a pygame surface containing a screenshot.
|
||||
"""
|
||||
|
||||
return self.window
|
||||
|
||||
def should_redraw(self, needs_redraw, first_pass):
|
||||
"""
|
||||
Uses the framerate to determine if we can and should redraw.
|
||||
"""
|
||||
|
||||
if not needs_redraw:
|
||||
return False
|
||||
|
||||
framerate = renpy.config.framerate
|
||||
|
||||
if framerate is None:
|
||||
return True
|
||||
|
||||
next_frame = self.next_frame
|
||||
now = pygame.time.get_ticks()
|
||||
|
||||
frametime = 1000.0 / framerate
|
||||
|
||||
# Handle timer rollover.
|
||||
if next_frame > now + frametime:
|
||||
next_frame = now
|
||||
|
||||
# It's not yet time for the next frame.
|
||||
if now < next_frame and not first_pass:
|
||||
return False
|
||||
|
||||
# Otherwise, it is. Schedule the next frame.
|
||||
# if next_frame + frametime < now:
|
||||
next_frame = now + frametime
|
||||
# else:
|
||||
# next_frame += frametime
|
||||
|
||||
self.next_frame = next_frame
|
||||
|
||||
return True
|
||||
|
||||
|
||||
def draw_screen(self, surftree, fullscreen_video):
|
||||
"""
|
||||
Draws the screen.
|
||||
"""
|
||||
|
||||
if not fullscreen_video:
|
||||
|
||||
updates = [ ]
|
||||
|
||||
updates.extend(self.draw_mouse(False))
|
||||
|
||||
damage = do_draw_screen(surftree, self.full_redraw)
|
||||
|
||||
if damage:
|
||||
updates.extend(damage)
|
||||
|
||||
self.full_redraw = False
|
||||
|
||||
updates.extend(self.draw_mouse(True))
|
||||
pygame.display.update(updates)
|
||||
|
||||
else:
|
||||
self.full_redraw = True
|
||||
|
||||
renpy.display.render.kill_old_screen()
|
||||
renpy.display.focus.take_focuses()
|
||||
|
||||
self.suppressed_blit = fullscreen_video
|
||||
|
||||
|
||||
def render_to_texture(self, render, alpha):
|
||||
rv = renpy.display.pgrender.surface((render.width, render.height), alpha)
|
||||
draw(rv, None, render, 0, 0, False)
|
||||
|
||||
return rv
|
||||
|
||||
def is_pixel_opaque(self, what, x, y):
|
||||
|
||||
if x < 0 or y < 0 or x >= what.width or y >= what.height:
|
||||
return 0
|
||||
|
||||
for (child, xo, yo, focus, main) in what.visible_children:
|
||||
cx = x - xo
|
||||
cy = y - yo
|
||||
|
||||
if what.forward:
|
||||
cx, cy = what.forward.transform(cx, cy)
|
||||
|
||||
|
||||
if isinstance(child, renpy.display.render.Render):
|
||||
if self.is_pixel_opaque(child, x, y):
|
||||
return True
|
||||
|
||||
else:
|
||||
cw, ch = child.get_size()
|
||||
if cx >= cw or cy >= ch:
|
||||
return False
|
||||
|
||||
if not child.get_masks()[3] or child.get_at((cx, cy))[3]:
|
||||
return True
|
||||
|
||||
return False
|
||||
|
||||
|
||||
def mutated_surface(self, surf):
|
||||
"""
|
||||
Called to indicate that the given surface has changed.
|
||||
"""
|
||||
|
||||
for i in clippers:
|
||||
i.mutated.add(id(surf))
|
||||
|
||||
if surf in rle_cache:
|
||||
del rle_cache[surf]
|
||||
|
||||
|
||||
def load_texture(self, surf, transient=False):
|
||||
"""
|
||||
Creates a texture from the surface. In the software implementation,
|
||||
the only difference between a texture and a surface is that a texture
|
||||
is in the RLE cache.
|
||||
"""
|
||||
|
||||
if transient:
|
||||
return surf
|
||||
|
||||
if renpy.game.less_memory:
|
||||
return surf
|
||||
|
||||
if surf not in rle_cache:
|
||||
rle_surf = renpy.display.pgrender.copy_surface(surf)
|
||||
rle_surf.set_alpha(255, pygame.RLEACCEL)
|
||||
self.mutated_surface(rle_surf)
|
||||
|
||||
rle_cache[surf] = rle_surf
|
||||
|
||||
return surf
|
||||
|
||||
|
||||
def free_memory(self):
|
||||
"""
|
||||
Frees up memory.
|
||||
"""
|
||||
|
||||
rle_cache.clear()
|
||||
|
||||
def deinit(self):
|
||||
"""
|
||||
Called when we're restarted.
|
||||
"""
|
||||
|
||||
renpy.display.render.free_memory()
|
||||
|
||||
return
|
||||
|
||||
def quit(self):
|
||||
"""
|
||||
Shuts down the drawing system.
|
||||
"""
|
||||
|
||||
pygame.display.quit()
|
||||
|
||||
return
|
||||
|
||||
def event_peek_sleep(self):
|
||||
"""
|
||||
Wait a little bit so the CPU doesn't speed up.
|
||||
"""
|
||||
|
||||
time.sleep(.0001)
|
||||
|
||||
+139
-268
@@ -49,7 +49,8 @@ text_tags = dict(
|
||||
)
|
||||
|
||||
text_tags[""] = True
|
||||
|
||||
|
||||
|
||||
def color(s):
|
||||
"""
|
||||
This function converts a hexcode into a color/alpha tuple. Leading
|
||||
@@ -90,6 +91,7 @@ def color(s):
|
||||
|
||||
return (r, g, b, a)
|
||||
|
||||
|
||||
class TextStyle(object):
|
||||
"""
|
||||
This is used to represent the style of text that will be displayed
|
||||
@@ -137,10 +139,14 @@ class TextStyle(object):
|
||||
return rv
|
||||
|
||||
def sizes(self, text):
|
||||
|
||||
return self.get_width(text), self.f.get_ascent() - self.f.get_descent()
|
||||
height = max(self.f.get_ascent() - self.f.get_descent(), self.f.get_height())
|
||||
return self.get_width(text), height
|
||||
|
||||
def render(self, text, antialias, color, black_color, use_colors, time, at, expand, use_cache):
|
||||
|
||||
if not text:
|
||||
height = max(self.f.get_ascent() - self.f.get_descent(), self.f.get_height())
|
||||
return None, (0, height)
|
||||
|
||||
if use_colors:
|
||||
color = self.color or color
|
||||
@@ -158,7 +164,7 @@ class TextStyle(object):
|
||||
|
||||
if isinstance(font, ImageFont):
|
||||
rv = font.render(text, antialias, color, black_color)
|
||||
|
||||
|
||||
if self.strikethrough:
|
||||
sw, sh = rv.get_size()
|
||||
soh = max(sh / 10, 1)
|
||||
@@ -170,7 +176,7 @@ class TextStyle(object):
|
||||
|
||||
surf = font.render(text, antialias, color)
|
||||
rv = renpy.display.pgrender.copy_surface(surf)
|
||||
|
||||
|
||||
if self.strikethrough:
|
||||
sw, sh = surf.get_size()
|
||||
soh = max(sh / 10, 1)
|
||||
@@ -188,6 +194,7 @@ class TextStyle(object):
|
||||
|
||||
def length(self, text):
|
||||
return len(text)
|
||||
|
||||
|
||||
class WidgetStyle(object):
|
||||
"""
|
||||
@@ -618,25 +625,31 @@ class Text(renpy.display.core.Displayable):
|
||||
A displayable that can format and display text on the screen.
|
||||
"""
|
||||
|
||||
nosave = [ 'laidout', 'laidout_lineheights', 'laidout_linewidths',
|
||||
'laidout_width', 'laidout_height', 'laidout_start',
|
||||
'laidout_length', 'laidout_hyperlinks', 'laidout_lines_last',
|
||||
'width', 'tokens', 'children', 'child_pos']
|
||||
|
||||
__version__ = 2
|
||||
# This can keep around a reference to a Font, which prevents
|
||||
# us from saving.
|
||||
nosave = [ 'laidout' ]
|
||||
|
||||
__version__ = 3
|
||||
|
||||
def after_upgrade(self, version):
|
||||
if version <= 0:
|
||||
if version < 1:
|
||||
self.activated = None
|
||||
if version <= 1:
|
||||
|
||||
if version < 2:
|
||||
self.slow_done_time = None
|
||||
|
||||
|
||||
if version < 3:
|
||||
self.ctc = None
|
||||
self.slow_start = 0
|
||||
self.slow_end = None
|
||||
|
||||
def after_setstate(self):
|
||||
self.update()
|
||||
self.laidout = None
|
||||
self.needs_update = True
|
||||
|
||||
def __init__(self, text, slow=None, slow_done=None,
|
||||
slow_start=0, pause=None, tokenized=False,
|
||||
style='default', **properties):
|
||||
style='default', replaces=None, **properties):
|
||||
"""
|
||||
@param text: The text that will be displayed on the screen.
|
||||
|
||||
@@ -655,13 +668,10 @@ class Text(renpy.display.core.Displayable):
|
||||
@param tokenized: True if the text is already tokenized.
|
||||
|
||||
"""
|
||||
|
||||
|
||||
super(Text, self).__init__(style=style, **properties)
|
||||
|
||||
self.text = text
|
||||
self.pause = pause
|
||||
self.keep_pausing = False
|
||||
self.pause_length = None
|
||||
self.tokenized = tokenized
|
||||
|
||||
if slow or slow is None:
|
||||
@@ -672,6 +682,8 @@ class Text(renpy.display.core.Displayable):
|
||||
self.slow_param = slow
|
||||
self.slow_done = slow_done
|
||||
self.slow_start = slow_start
|
||||
self.slow_end = None
|
||||
|
||||
# The time when slow_done was called.
|
||||
self.slow_done_time = None
|
||||
|
||||
@@ -680,153 +692,92 @@ class Text(renpy.display.core.Displayable):
|
||||
|
||||
self.tokens = None
|
||||
|
||||
# The duration of each pause, or None if the pause is infinite.
|
||||
self.pause_lengths = [ ]
|
||||
|
||||
# The width we've been laid out for.
|
||||
self.width = -1
|
||||
|
||||
self.update(redraw=False)
|
||||
# The displayable that was added to us to supporte nestled ctc.
|
||||
self.ctc = None
|
||||
|
||||
if isinstance(replaces, Text):
|
||||
self.slow = replaces.slow
|
||||
self.slow_param = replaces.slow_param
|
||||
self.slow_start = replaces.slow_start
|
||||
self.slow_end = replaces.slow_end
|
||||
self.slow_done = replaces.slow_done
|
||||
self.slow_done_time = replaces.slow_done_time
|
||||
self.ctc = replaces.ctc
|
||||
|
||||
self.needs_update = True
|
||||
|
||||
def per_interact(self):
|
||||
self.update()
|
||||
|
||||
def set_ctc(self, ctc):
|
||||
"""
|
||||
Sets the nestled CTC indicator of this text.
|
||||
"""
|
||||
|
||||
self.ctc = ctc
|
||||
self.needs_update = True
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
def set_text(self, new_text):
|
||||
"""
|
||||
Changes the text display by this object to new_text.
|
||||
"""
|
||||
|
||||
self.text = new_text
|
||||
self.update()
|
||||
|
||||
self.needs_update = True
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
def set_style(self, style):
|
||||
"""
|
||||
Changes the style assocated with this object.
|
||||
"""
|
||||
|
||||
self.style = style
|
||||
self.update()
|
||||
|
||||
def update(self, redraw=True, retokenize=True):
|
||||
"""
|
||||
This is called after this widget has been updated by
|
||||
set_text or set_style.
|
||||
"""
|
||||
|
||||
self.laidout = None
|
||||
self.child_pos = [ ]
|
||||
|
||||
if self.text:
|
||||
text = self.text
|
||||
else:
|
||||
text = u" "
|
||||
def update(self):
|
||||
"""
|
||||
This is called to break this displayable up into tokens.
|
||||
"""
|
||||
|
||||
if not self.needs_update:
|
||||
return True
|
||||
|
||||
# Annoyingly, we can't tokenize until styles get built.
|
||||
if not renpy.style.styles_built:
|
||||
return
|
||||
|
||||
if retokenize:
|
||||
|
||||
if not self.tokenized:
|
||||
self.tokens = input_tokenizer(text, self.style)
|
||||
else:
|
||||
self.tokens = self.text
|
||||
|
||||
|
||||
new_tokens = [ ]
|
||||
fasts = 0
|
||||
|
||||
self.no_wait = False # W0201
|
||||
self.no_wait_once = False # W0201
|
||||
self.no_wait_done = False # W0201
|
||||
self.pauses = 0 # W0201
|
||||
self.pause_lengths = [ ] # W0201
|
||||
self.needs_update = False
|
||||
|
||||
for i in self.tokens[0]:
|
||||
type, text = i
|
||||
|
||||
if type == "tag":
|
||||
if text == "p":
|
||||
new_tokens.append(("tag", 'w'))
|
||||
new_tokens.append(("newline", "\n"))
|
||||
self.pauses += 1
|
||||
self.pause_lengths.append(None)
|
||||
self.laidout = None
|
||||
self.child_pos = [ ]
|
||||
|
||||
continue
|
||||
if self.tokenized:
|
||||
self.tokens = self.text
|
||||
|
||||
elif text.startswith("p="):
|
||||
new_tokens.append(("tag", 'w=' + text[2:]))
|
||||
new_tokens.append(("newline", "\n"))
|
||||
self.pauses += 1
|
||||
self.pause_lengths.append(float(text[2:]))
|
||||
else:
|
||||
text = self.text
|
||||
|
||||
continue
|
||||
if self.slow_end is not None:
|
||||
text = text[:self.slow_end]
|
||||
|
||||
elif text == "nw":
|
||||
self.no_wait = True
|
||||
if not text:
|
||||
text = " "
|
||||
|
||||
elif text == "fast":
|
||||
self.no_wait = False
|
||||
fasts += 1
|
||||
self.pauses = 0
|
||||
self.pause_lengths = [ ]
|
||||
|
||||
elif text == "w":
|
||||
self.pauses += 1
|
||||
self.pause_lengths.append(None)
|
||||
# Exists and is not 0.
|
||||
if self.slow_start:
|
||||
text = text[:self.slow_start] + "{_start}" + text[self.slow_start:]
|
||||
|
||||
elif text.startswith("w="):
|
||||
self.pauses += 1
|
||||
self.pause_lengths.append(float(text[2:]))
|
||||
|
||||
new_tokens.append(i)
|
||||
self.tokens = input_tokenizer(text, self.style)
|
||||
|
||||
self.tokens[0] = new_tokens
|
||||
# Add the CTC indicator.
|
||||
if self.ctc is not None:
|
||||
self.tokens.append([ ("widget", self.ctc) ])
|
||||
|
||||
if self.pause is not None:
|
||||
pause = self.pause
|
||||
new_tokens = [ ]
|
||||
|
||||
for i in self.tokens[0]:
|
||||
new_tokens.append(i)
|
||||
type, text = i
|
||||
|
||||
if type == "tag":
|
||||
if text == "fast":
|
||||
fasts -= 1
|
||||
|
||||
if text == "nw":
|
||||
new_tokens.pop()
|
||||
|
||||
# If we have a fast to go, then ignore keep_pausing.
|
||||
if fasts:
|
||||
continue
|
||||
|
||||
if text == "nw":
|
||||
self.no_wait_once = True
|
||||
break
|
||||
|
||||
elif text == "w":
|
||||
|
||||
if pause == 0:
|
||||
self.keep_pausing |= True
|
||||
self.pause_length = None
|
||||
break
|
||||
else:
|
||||
pause -= 1
|
||||
|
||||
elif text[:2] == "w=":
|
||||
if pause == 0:
|
||||
self.keep_pausing |= True
|
||||
self.pause_length = float(text[2:])
|
||||
break
|
||||
else:
|
||||
pause -= 1
|
||||
|
||||
self.tokens[0] = new_tokens
|
||||
|
||||
if not self.slow:
|
||||
self.no_wait = False
|
||||
self.no_wait_once = False
|
||||
|
||||
# Postprocess the tokens list to create widgets, as necessary.
|
||||
|
||||
self.children = [ ] # W0201
|
||||
@@ -835,52 +786,33 @@ class Text(renpy.display.core.Displayable):
|
||||
for tl in self.tokens:
|
||||
ntl = [ ]
|
||||
|
||||
tliter = iter(tl)
|
||||
for kind, i in tl:
|
||||
|
||||
if kind == "tag":
|
||||
if i.startswith("image="):
|
||||
name = i[6:]
|
||||
|
||||
for kind, i in tliter:
|
||||
kind = "widget"
|
||||
i = renpy.easy.displayable(name)
|
||||
|
||||
if kind == "tag" and i.startswith("image="):
|
||||
|
||||
m = re.match(r'image=(.*)', i)
|
||||
|
||||
if not m:
|
||||
raise Exception('Image tag %s could not be parsed.' % i)
|
||||
|
||||
i = renpy.easy.displayable(m.group(1))
|
||||
ntl.append(("widget", i))
|
||||
if kind == "widget":
|
||||
self.children.append(i)
|
||||
|
||||
else:
|
||||
if kind == "widget":
|
||||
self.children.append(i)
|
||||
|
||||
ntl.append((kind, i))
|
||||
ntl.append((kind, i))
|
||||
|
||||
newtokens.append(ntl)
|
||||
|
||||
self.tokens = newtokens
|
||||
|
||||
if redraw:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
"""
|
||||
Space, Enter, or Click ends slow, if it's enabled.
|
||||
"""
|
||||
|
||||
if (self.slow_done_time is not None) and (self.pause_length is not None):
|
||||
if st > (self.slow_done_time + self.pause_length):
|
||||
return True
|
||||
else:
|
||||
renpy.game.interface.timeout((self.slow_done_time + self.pause_length) - st)
|
||||
|
||||
|
||||
if self.slow and self.style.slow_abortable and renpy.display.behavior.map_event(ev, "dismiss"):
|
||||
self.slow = False
|
||||
self.call_slow_done(st)
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
if self.no_wait_done:
|
||||
return False
|
||||
|
||||
for child, xo, yo in self.child_pos:
|
||||
rv = child.event(ev, x - xo, y - yo, st)
|
||||
@@ -902,14 +834,10 @@ class Text(renpy.display.core.Displayable):
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
def visit(self):
|
||||
if self.tokens is None:
|
||||
self.update()
|
||||
|
||||
self.update()
|
||||
return self.children
|
||||
|
||||
|
||||
def layout(self, width, time):
|
||||
"""
|
||||
@@ -918,12 +846,11 @@ class Text(renpy.display.core.Displayable):
|
||||
self.laidout_height.
|
||||
"""
|
||||
|
||||
self.update()
|
||||
|
||||
if self.laidout and self.width == width:
|
||||
return
|
||||
|
||||
if self.tokens is None:
|
||||
self.update()
|
||||
|
||||
# Set this, so caching works.
|
||||
self.width = width
|
||||
|
||||
@@ -948,13 +875,6 @@ class Text(renpy.display.core.Displayable):
|
||||
|
||||
self.laidout_hyperlinks = [ ] # W0201
|
||||
|
||||
# if not self.text:
|
||||
# text = " "
|
||||
# else:
|
||||
# text = self.text
|
||||
|
||||
# for i in re.split(r'( |\{[^{}]+\}|\{\{|\n)', text):
|
||||
|
||||
tokens = [ ]
|
||||
for l in self.tokens:
|
||||
tokens.extend(l)
|
||||
@@ -980,11 +900,15 @@ class Text(renpy.display.core.Displayable):
|
||||
|
||||
continue
|
||||
|
||||
|
||||
if i == "w":
|
||||
if i == "w" or i.startswith("w="):
|
||||
# Automatically closes.
|
||||
continue
|
||||
|
||||
elif i == "p" or i.startswith("p="):
|
||||
# Automatically closes.
|
||||
triples.append(("newline", tsl[-1], "\n"))
|
||||
continue
|
||||
|
||||
elif i == "nw":
|
||||
# Automatically closes.
|
||||
continue
|
||||
@@ -994,18 +918,18 @@ class Text(renpy.display.core.Displayable):
|
||||
continue
|
||||
|
||||
elif i == "fast":
|
||||
# Automatically closes.
|
||||
continue
|
||||
|
||||
elif i == "_start":
|
||||
# Automatically closes.
|
||||
triples.append(("start", tsl[-1], ""))
|
||||
continue
|
||||
|
||||
elif i.startswith("a="):
|
||||
m = re.match(r'a=(.*)', i)
|
||||
if not m:
|
||||
raise Exception('Hyperlink tag %s could not be parsed.' % i)
|
||||
|
||||
elif i.startswith("a="):
|
||||
# TODO: check to see if we need to be focused.
|
||||
|
||||
target = m.group(1)
|
||||
target = i[2:]
|
||||
hls = renpy.config.hyperlink_styler(target)
|
||||
|
||||
old_prefix = hls.prefix
|
||||
@@ -1077,20 +1001,12 @@ class Text(renpy.display.core.Displayable):
|
||||
tsl[-1].black_color = style.black_color
|
||||
tsl[-1].update()
|
||||
|
||||
elif i.startswith("font="):
|
||||
|
||||
elif i.startswith("font"):
|
||||
|
||||
m = re.match(r'font=(.*)', i)
|
||||
|
||||
if not m:
|
||||
raise Exception('Font tag %s could not be parsed.' % i)
|
||||
|
||||
|
||||
|
||||
tsl[-1].font = m.group(1)
|
||||
tsl[-1].font = i[5:]
|
||||
tsl[-1].update()
|
||||
|
||||
elif i.startswith("size"):
|
||||
elif i.startswith("size="):
|
||||
|
||||
m = re.match(r'size=(\+|-|)(\d+)', i)
|
||||
|
||||
@@ -1105,14 +1021,9 @@ class Text(renpy.display.core.Displayable):
|
||||
tsl[-1].size = int(m.group(2))
|
||||
tsl[-1].update()
|
||||
|
||||
elif i.startswith("color"):
|
||||
elif i.startswith("color="):
|
||||
|
||||
m = re.match(r'color=(\#?[a-fA-F0-9]+)', i)
|
||||
|
||||
if not m:
|
||||
raise Exception('Color tag %s could not be parsed.' % i)
|
||||
|
||||
tsl[-1].color = color(m.group(1))
|
||||
tsl[-1].color = color(i[6:])
|
||||
tsl[-1].update()
|
||||
|
||||
else:
|
||||
@@ -1134,7 +1045,6 @@ class Text(renpy.display.core.Displayable):
|
||||
elif kind == "word":
|
||||
triples.append(("word", tsl[-1], i))
|
||||
|
||||
|
||||
elif kind == "widget":
|
||||
pass
|
||||
|
||||
@@ -1172,7 +1082,6 @@ class Text(renpy.display.core.Displayable):
|
||||
if not l:
|
||||
l.append(('word', tsl[-1], ' '))
|
||||
|
||||
|
||||
justify = self.style.justify
|
||||
|
||||
for l in linetriples:
|
||||
@@ -1209,7 +1118,6 @@ class Text(renpy.display.core.Displayable):
|
||||
|
||||
if oldts:
|
||||
line.append((oldts, cur))
|
||||
|
||||
|
||||
if renpy.config.rtl:
|
||||
|
||||
@@ -1248,55 +1156,14 @@ class Text(renpy.display.core.Displayable):
|
||||
self.laidout_linewidths.append(width)
|
||||
self.laidout_lineheights.append(height)
|
||||
self.laidout_width = max(width, self.laidout_width)
|
||||
self.laidout_height += height + self.style.line_spacing
|
||||
self.laidout_height += height + max(self.style.line_spacing, 0)
|
||||
|
||||
# For the newline.
|
||||
self.laidout_length += 1
|
||||
|
||||
|
||||
def get_simple_length(self):
|
||||
def render_pass(self, dest_render, dest_surface, xo, yo, color, black_color, user_colors, length, time, at, child_pos, add_focus, expand):
|
||||
"""
|
||||
Returns a simple length of the text in the first segment of
|
||||
the tokens. Doesn't use the same algorithm as get_laidout_length,
|
||||
so isn't suitable for slow_start.
|
||||
"""
|
||||
|
||||
rv = 0
|
||||
|
||||
for tl in self.tokens:
|
||||
for type, text in tl:
|
||||
if type == "newline":
|
||||
rv += len(text)
|
||||
elif type == "word":
|
||||
rv += len(text)
|
||||
elif type == "space":
|
||||
rv += len(text)
|
||||
elif type == "widget":
|
||||
rv += 1
|
||||
elif type == "tag" and text == "fast":
|
||||
rv = 0
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def get_laidout_length(self):
|
||||
"""
|
||||
The (reasonably arbitrary) length this text field was laidout
|
||||
to. This can only be called after the text field was drawn
|
||||
(that is, after it has been on the screen for an interaction
|
||||
with the user. Otherwise, it returns sys.maxint.
|
||||
"""
|
||||
|
||||
if not self.laidout:
|
||||
return sys.maxint
|
||||
|
||||
return self.laidout_length
|
||||
|
||||
|
||||
|
||||
def render_pass(self, r, xo, yo, color, black_color, user_colors, length, time, at, child_pos, add_focus, expand):
|
||||
"""
|
||||
Renders the text to r at the offsets. Color is the base color,
|
||||
Renders the text at the offsets. Color is the base color,
|
||||
and user_colors controls if the user can override those colors.
|
||||
|
||||
Returns True if all characters were rendered, or False if a
|
||||
@@ -1360,10 +1227,13 @@ class Text(renpy.display.core.Displayable):
|
||||
actual_y = y + max_ascent - ts.get_ascent()
|
||||
|
||||
if surf:
|
||||
r.blit(surf, (x + xo, actual_y + yo))
|
||||
|
||||
if isinstance(surf, renpy.display.render.Render):
|
||||
dest_render.blit(surf, (x + xo, actual_y + yo))
|
||||
else:
|
||||
dest_surface.blit(surf, (x + xo, actual_y + yo))
|
||||
|
||||
if add_focus and ts.hyperlink is not None:
|
||||
r.add_focus(self, ts.hyperlink, x + xo, y + yo, sw, sh)
|
||||
dest_render.add_focus(self, ts.hyperlink, x + xo, y + yo, sw, sh)
|
||||
|
||||
if not isinstance(text, (str, unicode)):
|
||||
child_pos.append((text, x + xo, actual_y + yo))
|
||||
@@ -1394,13 +1264,7 @@ class Text(renpy.display.core.Displayable):
|
||||
self.slow_done = None
|
||||
|
||||
self.slow_done_time = st
|
||||
if self.pause_length:
|
||||
renpy.game.interface.timeout(self.pause_length)
|
||||
|
||||
if self.no_wait_once:
|
||||
self.no_wait_done = True
|
||||
renpy.game.interface.timeout(0)
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
if self.slow:
|
||||
@@ -1450,26 +1314,33 @@ class Text(renpy.display.core.Displayable):
|
||||
self.layout(width + mindsx - maxdsx, st)
|
||||
|
||||
if self.slow and speed:
|
||||
start = max(self.slow_start, self.laidout_start)
|
||||
start = self.laidout_start
|
||||
length = start + int(st * speed)
|
||||
else:
|
||||
length = sys.maxint
|
||||
self.call_slow_done(st)
|
||||
|
||||
final_width = self.laidout_width - mindsx + maxdsx + max(self.style.first_indent, self.style.rest_indent)
|
||||
final_height = self.laidout_height - mindsy + maxdsy
|
||||
|
||||
rv = renpy.display.render.Render(self.laidout_width - mindsx + maxdsx, self.laidout_height - mindsy + maxdsy)
|
||||
|
||||
rv = renpy.display.render.Render(final_width, final_height)
|
||||
surf = renpy.display.pgrender.surface((final_width, final_height), True)
|
||||
|
||||
for dsxo, dsyo in dslist:
|
||||
self.render_pass(rv, dsxo - mindsx, dsyo - mindsy, self.style.drop_shadow_color, self.style.drop_shadow_color, False, length, st, at, [ ], False, 0)
|
||||
self.render_pass(rv, surf, dsxo - mindsx, dsyo - mindsy, self.style.drop_shadow_color, self.style.drop_shadow_color, False, length, st, at, [ ], False, 0)
|
||||
|
||||
for expand, color, dsxo, dsyo in outlines:
|
||||
self.render_pass(rv, dsxo - mindsx - expand, dsyo - mindsy - expand, color, color, False, length, st, at, [ ], False, expand)
|
||||
self.render_pass(rv, surf, dsxo - mindsx - expand, dsyo - mindsy - expand, color, color, False, length, st, at, [ ], False, expand)
|
||||
|
||||
self.child_pos = [ ]
|
||||
|
||||
if self.render_pass(rv, -mindsx, -mindsy, self.style.color, self.style.black_color, True, length, st, at, self.child_pos, True, 0):
|
||||
if self.render_pass(rv, surf, -mindsx, -mindsy, self.style.color, self.style.black_color, True, length, st, at, self.child_pos, True, 0):
|
||||
if self.slow:
|
||||
self.call_slow_done(st)
|
||||
|
||||
tex = renpy.display.draw.load_texture(surf, transient=True)
|
||||
rv.blit(tex, (0, 0), index=0)
|
||||
|
||||
if self.slow:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
@@ -1482,7 +1353,7 @@ class Text(renpy.display.core.Displayable):
|
||||
if renpy.config.hyperlink_focus:
|
||||
return renpy.config.hyperlink_focus(self.laidout_hyperlinks[renpy.display.focus.argument])
|
||||
|
||||
def unfocus(self):
|
||||
def unfocus(self, default=False):
|
||||
self.laidout = None
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
|
||||
+199
-261
@@ -19,17 +19,6 @@
|
||||
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
# This file contains code contributed by Brian Turcotte, the copyright
|
||||
# assignment follows:
|
||||
#
|
||||
# Copyright for nonlinear ramp code added to ImageDissolve is hereby
|
||||
# assigned to PyTom <pytom@bishoujo.us>.
|
||||
#
|
||||
# And feel free to change, improve, fold, spindle, or mutilate it,
|
||||
# obviously.
|
||||
#
|
||||
# Cheers, Brian Turcotte (shaja).
|
||||
|
||||
# NOTE:
|
||||
# Transitions need to be able to work even when old_widget and new_widget
|
||||
# are None, at least to the point of making it through __init__. This is
|
||||
@@ -60,6 +49,11 @@ class Transition(renpy.display.core.Displayable):
|
||||
def visit(self):
|
||||
return [ self.new_widget, self.old_widget ] # E1101
|
||||
|
||||
def per_interact(self):
|
||||
self.new_widget.per_interact()
|
||||
self.old_widget.per_interact()
|
||||
|
||||
|
||||
def null_render(d, width, height, st, at):
|
||||
|
||||
d.events = True
|
||||
@@ -109,7 +103,7 @@ class MultipleTransition(Transition):
|
||||
and the last will be True.
|
||||
"""
|
||||
|
||||
def __init__(self, args, old_widget=None, new_widget=None):
|
||||
def __init__(self, args, old_widget=None, new_widget=None, **properties):
|
||||
|
||||
if len(args) % 2 != 1 or len(args) < 3:
|
||||
raise Exception("MultipleTransition requires an odd number of arguments, and at least 3 arguments.")
|
||||
@@ -133,57 +127,54 @@ class MultipleTransition(Transition):
|
||||
|
||||
self.transitions.append(trans(old_widget=old, new_widget=new))
|
||||
|
||||
super(MultipleTransition, self).__init__(sum([i.delay for i in self.transitions]), **properties)
|
||||
|
||||
super(MultipleTransition, self).__init__(sum([i.delay for i in self.transitions]))
|
||||
|
||||
self.event_target = None
|
||||
self.time_offset = 0
|
||||
self.new_widget = self.transitions[-1]
|
||||
self.events = False
|
||||
|
||||
def visit(self):
|
||||
|
||||
return [ i for i in self.screens if isinstance(i, renpy.display.core.Displayable)] + self.transitions
|
||||
|
||||
def per_interact(self):
|
||||
for i in self.visit():
|
||||
i.per_interact()
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
if renpy.game.less_updates:
|
||||
return null_render(self, width, height, st, at)
|
||||
|
||||
while True:
|
||||
trans = self.transitions[0]
|
||||
stoff = st - self.time_offset
|
||||
for trans in self.transitions[:-1]:
|
||||
|
||||
if stoff < trans.delay:
|
||||
if trans.delay > st:
|
||||
break
|
||||
|
||||
if len(self.transitions) == 1:
|
||||
break
|
||||
|
||||
self.time_offset += trans.delay
|
||||
self.transitions.pop(0)
|
||||
|
||||
st -= trans.delay
|
||||
|
||||
if len(self.transitions) == 1:
|
||||
else:
|
||||
|
||||
trans = self.transitions[-1]
|
||||
self.events = True
|
||||
|
||||
self.event_target = trans
|
||||
|
||||
surf = renpy.display.render.render(trans, width, height, stoff, at)
|
||||
surf = renpy.display.render.render(trans, width, height, st, at)
|
||||
width, height = surf.get_size()
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
rv.blit(surf, (0, 0))
|
||||
|
||||
if stoff > 0:
|
||||
renpy.display.render.redraw(self, stoff)
|
||||
if st < trans.delay:
|
||||
renpy.display.render.redraw(self, trans.delay - st)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def Fade(out_time, hold_time, in_time,
|
||||
old_widget=None, new_widget=None,
|
||||
def Fade(out_time,
|
||||
hold_time,
|
||||
in_time,
|
||||
old_widget=None,
|
||||
new_widget=None,
|
||||
color=None,
|
||||
widget=None,
|
||||
alpha=False,
|
||||
):
|
||||
|
||||
"""
|
||||
@@ -224,12 +215,12 @@ def Fade(out_time, hold_time, in_time,
|
||||
if not widget:
|
||||
widget = renpy.display.image.Solid((0, 0, 0, 255))
|
||||
|
||||
args = [ False, dissolve(out_time), widget ]
|
||||
args = [ False, dissolve(out_time, alpha=alpha), widget ]
|
||||
|
||||
if hold_time:
|
||||
args.extend([ notrans(hold_time), widget, ])
|
||||
|
||||
args.extend([dissolve(in_time), True ])
|
||||
args.extend([dissolve(in_time, alpha=alpha), True ])
|
||||
|
||||
return MultipleTransition(args, old_widget=old_widget, new_widget=new_widget)
|
||||
|
||||
@@ -274,21 +265,14 @@ class Pixellate(Transition):
|
||||
visible = self.new_widget
|
||||
self.events = True
|
||||
|
||||
|
||||
rdr = render(visible, width, height, st, at)
|
||||
|
||||
surf = rdr.pygame_surface(False)
|
||||
size = surf.get_size()
|
||||
|
||||
newsurf = renpy.display.pgrender.surface(size, surf)
|
||||
|
||||
px = 2 ** step
|
||||
|
||||
renpy.display.module.pixellate(surf, newsurf, px, px, px, px)
|
||||
renpy.display.render.mutated_surface(newsurf)
|
||||
|
||||
rv = renpy.display.render.Render(rdr.width, rdr.height)
|
||||
rv.blit(newsurf, (0, 0))
|
||||
rv.depends_on(rdr)
|
||||
|
||||
rv.blit(rdr, (0, 0))
|
||||
|
||||
rv.operation = renpy.display.render.PIXELLATE
|
||||
rv.operation_parameter = 2 ** step
|
||||
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
@@ -329,50 +313,25 @@ class Dissolve(Transition):
|
||||
self.events = True
|
||||
return render(self.new_widget, width, height, st, at)
|
||||
|
||||
if st < self.time:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
alpha = min(255, int(255 * st / self.time))
|
||||
complete = min(1.0, st / self.time)
|
||||
|
||||
bottom = render(self.old_widget, width, height, st, at)
|
||||
top = render(self.new_widget, width, height, st, at)
|
||||
|
||||
bottom_surface = bottom.pygame_surface(self.alpha)
|
||||
top_surface = top.pygame_surface(self.alpha)
|
||||
|
||||
width = min(top.width, bottom.width)
|
||||
height = min(top.height, bottom.height)
|
||||
|
||||
def draw(dest, x, y):
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
rv = renpy.display.render.Render(width, height, opaque=not self.alpha)
|
||||
|
||||
w = min(dw, width + x)
|
||||
h = min(dh, height + y)
|
||||
rv.operation = renpy.display.render.DISSOLVE
|
||||
rv.operation_alpha = self.alpha
|
||||
rv.operation_complete = complete
|
||||
|
||||
rv.blit(bottom, (0, 0), focus=False, main=False)
|
||||
rv.blit(top, (0, 0), focus=True, main=True)
|
||||
|
||||
if w <= 0 or h <= 0:
|
||||
return
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
renpy.display.module.blend(
|
||||
bottom_surface.subsurface((-x, -y, w, h)),
|
||||
top_surface.subsurface((-x, -y, w, h)),
|
||||
dest.subsurface((0, 0, w, h)),
|
||||
alpha)
|
||||
|
||||
if self.alpha:
|
||||
|
||||
surf = renpy.display.pgrender.surface((width, height), True)
|
||||
draw(surf, 0, 0)
|
||||
renpy.display.render.mutated_surface(surf)
|
||||
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
rv.blit(surf, (0, 0))
|
||||
|
||||
else:
|
||||
rv = renpy.display.render.Render(width, height, draw_func=draw, opaque=True)
|
||||
|
||||
rv.depends_on(top, True)
|
||||
rv.depends_on(bottom)
|
||||
return rv
|
||||
|
||||
|
||||
@@ -380,38 +339,6 @@ class ImageDissolve(Transition):
|
||||
"""
|
||||
This dissolves the old scene into the new scene, using an image
|
||||
to control the dissolve process.
|
||||
|
||||
A list of values is used to control this mapping. This list of
|
||||
values consists 256 fully transparent values, a ramp (of a
|
||||
specified number of steps) from full transparency to full opacity,
|
||||
and 256 fully opaque values. A 256 entry window is slid over this
|
||||
list, and the values found within are used to map the red channel
|
||||
of the image onto the opacity of the new scene.
|
||||
|
||||
Basically, this means that while pixels come in first, black last,
|
||||
and the ramp controls the sharpness of the transition.
|
||||
|
||||
@param image: The image that will be used to control this
|
||||
transition. The image should be the same size as the scene being
|
||||
dissolved.
|
||||
|
||||
@param time: The amount of time the dissolve will take.
|
||||
|
||||
@param ramplen: The number of pixels of ramp to use. This defaults
|
||||
to 8.
|
||||
|
||||
@param ramptype: Type of alpha ramp. Possible types are: linear, cube,
|
||||
dcube, mcube. Default is linear. Non-linear types must have
|
||||
ramplen >= 8. "cube": Ease in, sharp out. "dcube": Sharp in, sharp out.
|
||||
"mcube": Ease in, ease out.
|
||||
|
||||
@param ramp: If given, this is expected to be a sequence of
|
||||
integers in the range 0 to 255. This sequence explicitly gives the
|
||||
ramp to be used. If given, this overrides ramplen and ramptype.
|
||||
|
||||
@param reverse: This reverses the ramp and the direction of the window
|
||||
slide. When True, black pixels dissolve in first, and while pixels come
|
||||
in last.
|
||||
"""
|
||||
|
||||
__version__ = 1
|
||||
@@ -420,173 +347,175 @@ class ImageDissolve(Transition):
|
||||
if version < 1:
|
||||
self.alpha = False
|
||||
|
||||
def generate_ramp(self, ramplen, ramptype, explicit_ramp, reverse):
|
||||
"""
|
||||
Precomputes the ramp.
|
||||
"""
|
||||
def __init__(
|
||||
self,
|
||||
image,
|
||||
time,
|
||||
ramplen=8,
|
||||
ramptype='linear',
|
||||
ramp=None,
|
||||
reverse=False,
|
||||
alpha=False,
|
||||
old_widget=None,
|
||||
new_widget=None,
|
||||
**properties):
|
||||
|
||||
ramp = '\x00' * 256
|
||||
|
||||
if explicit_ramp is not None:
|
||||
|
||||
for i in explicit_ramp:
|
||||
ramp += chr(i)
|
||||
|
||||
else:
|
||||
|
||||
if ramptype == 'cube':
|
||||
# make sure ramplen is big enough, to avoid div-by-0 errors
|
||||
# Not much point in nonlinear if the size is that small, anyway
|
||||
if ramplen >= 8:
|
||||
table = []
|
||||
for i in range(ramplen):
|
||||
table.append(i * i * i)
|
||||
scale = max(table) / 255.0
|
||||
for i in range(ramplen):
|
||||
#print i, table[i], table[i] / scale
|
||||
ramp += chr(int(table[i] / scale))
|
||||
else:
|
||||
ramptype = 'linear'
|
||||
|
||||
elif ramptype == 'dcube':
|
||||
if ramplen >= 8:
|
||||
table = []
|
||||
for i in range(ramplen / 2 - ramplen, ramplen / 2):
|
||||
table.append(i * i * i)
|
||||
adj = abs(min(table))
|
||||
for i in range(len(table)):
|
||||
table[i] += adj
|
||||
scale = max(table) / 255.0
|
||||
#print "scale:", scale
|
||||
for i in range(ramplen):
|
||||
#print i, table[i], table[i] / scale
|
||||
ramp += chr(int(table[i] / scale))
|
||||
else:
|
||||
ramptype = 'linear'
|
||||
|
||||
elif ramptype == 'mcube':
|
||||
if ramplen >= 8:
|
||||
ramplen = (ramplen / 2) * 2 # make sure it's even
|
||||
table = []
|
||||
for i in range(ramplen / 2):
|
||||
table.append(i * i * i)
|
||||
adj = table[-1]
|
||||
tmptable = []
|
||||
for i in table:
|
||||
tmptable.append(i)
|
||||
for i in range(1, len(table) + 1):
|
||||
tmptable.append(abs(table[len(table) - i] - adj) + adj)
|
||||
table = tmptable
|
||||
scale = max(table) / 255.0
|
||||
#print "scale:", scale
|
||||
for i in range(ramplen):
|
||||
#print i, table[i], table[i] / scale
|
||||
ramp += chr(int(table[i] / scale))
|
||||
else:
|
||||
ramptype = 'linear'
|
||||
|
||||
if ramptype == 'linear':
|
||||
for i in range(ramplen):
|
||||
ramp += chr(255 * i / ramplen)
|
||||
|
||||
ramp += '\xff' * 256
|
||||
|
||||
if reverse:
|
||||
ramp = list(ramp)
|
||||
ramp.reverse()
|
||||
ramp = ''.join(ramp)
|
||||
|
||||
return ramp
|
||||
# ramptype and ramp are now unused, but are kept for compatbility with
|
||||
# older code.
|
||||
|
||||
|
||||
def __init__(self, image, time, ramplen=8, ramptype='linear', ramp=None, reverse=False, alpha=False,
|
||||
old_widget=None, new_widget=None, **properties):
|
||||
|
||||
super(ImageDissolve, self).__init__(time, **properties)
|
||||
|
||||
self.time = time
|
||||
self.old_widget = old_widget
|
||||
self.new_widget = new_widget
|
||||
self.events = False
|
||||
self.alpha = alpha
|
||||
|
||||
self.image = renpy.display.im.image(image)
|
||||
if not reverse:
|
||||
|
||||
# Copies red -> alpha
|
||||
matrix = renpy.display.im.matrix(
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
1, 0, 0, 0, 0)
|
||||
|
||||
else:
|
||||
|
||||
# Copies 1-red -> alpha
|
||||
matrix = renpy.display.im.matrix(
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
0, 0, 0, 0, 1,
|
||||
-1, 0, 0, 0, 1)
|
||||
|
||||
self.image = renpy.display.im.MatrixColor(image, matrix)
|
||||
|
||||
if ramp is not None:
|
||||
ramplen = len(ramp)
|
||||
|
||||
self.ramp = self.generate_ramp(ramplen, ramptype, ramp, reverse)
|
||||
|
||||
self.steps = ramplen + 256
|
||||
self.reverse = reverse
|
||||
# The length of the ramp.
|
||||
self.ramplen = max(ramplen, 1)
|
||||
|
||||
|
||||
def visit(self):
|
||||
return super(ImageDissolve, self).visit() + [ self.image ]
|
||||
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
if renpy.game.less_updates:
|
||||
return null_render(self, width, height, st, at)
|
||||
|
||||
if st >= self.time:
|
||||
if st >= self.delay:
|
||||
self.events = True
|
||||
return render(self.new_widget, width, height, st, at)
|
||||
|
||||
image = renpy.display.im.cache.get(self.image)
|
||||
image = render(self.image, width, height, st, at)
|
||||
bottom = render(self.old_widget, width, height, st, at)
|
||||
top = render(self.new_widget, width, height, st, at)
|
||||
|
||||
if st < self.time:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
width = min(bottom.width, top.width, image.width)
|
||||
height = min(bottom.height, top.height, image.height)
|
||||
|
||||
step = int(self.steps * st / self.time)
|
||||
rv = renpy.display.render.Render(width, height, opaque=not self.alpha)
|
||||
|
||||
if self.reverse:
|
||||
step = self.steps - step
|
||||
rv.operation = renpy.display.render.IMAGEDISSOLVE
|
||||
rv.operation_alpha = self.alpha
|
||||
rv.operation_complete = st / self.delay
|
||||
rv.operation_parameter = self.ramplen
|
||||
|
||||
ramp = self.ramp[step:step+256]
|
||||
rv.blit(image, (0, 0), focus=False, main=False)
|
||||
rv.blit(bottom, (0, 0), focus=False, main=False)
|
||||
rv.blit(top, (0, 0), focus=True, main=True)
|
||||
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
class AlphaDissolve(Transition):
|
||||
"""
|
||||
:doc: other
|
||||
:args: (control, delay=0.0, alpha=False, reverse=False)
|
||||
|
||||
This transition uses a control displayable (almost always some
|
||||
sort of animated transform) to transition from one screen to
|
||||
another. The transform is evaluated. The new screen is used where
|
||||
the transform is opaque, and the old image is used when it is
|
||||
transparent.
|
||||
|
||||
`control`
|
||||
The control transform.
|
||||
|
||||
`delay`
|
||||
The time the transition takes, before ending.
|
||||
|
||||
`alpha`
|
||||
If true, the image is composited with what's behind it. If false,
|
||||
the default, the image is opaque and overwrites what's behind it.
|
||||
|
||||
`reverse`
|
||||
If true, the alpha channel is reversed. Opaque areas are taken
|
||||
from the old image, while transparent areas are taken from the
|
||||
new image.
|
||||
"""
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
control,
|
||||
delay=0.0,
|
||||
old_widget=None,
|
||||
new_widget=None,
|
||||
alpha=False,
|
||||
reverse=False,
|
||||
**properties):
|
||||
|
||||
super(AlphaDissolve, self).__init__(delay, **properties)
|
||||
|
||||
self.control = renpy.display.layout.Fixed()
|
||||
self.control.add(control)
|
||||
|
||||
self.old_widget = renpy.easy.displayable(old_widget)
|
||||
self.new_widget = renpy.easy.displayable(new_widget)
|
||||
self.events = False
|
||||
|
||||
self.alpha = alpha
|
||||
self.reverse = reverse
|
||||
|
||||
def visit(self):
|
||||
return super(AlphaDissolve, self).visit() + [ self.control ]
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
if st >= self.delay:
|
||||
self.events = True
|
||||
|
||||
bottom = render(self.old_widget, width, height, st, at)
|
||||
top = render(self.new_widget, width, height, st, at)
|
||||
|
||||
bottom_surface = bottom.pygame_surface(self.alpha)
|
||||
top_surface = top.pygame_surface(self.alpha)
|
||||
|
||||
iw, ih = image.get_size()
|
||||
width = min(bottom.width, top.width)
|
||||
height = min(bottom.height, top.height)
|
||||
|
||||
width = min(bottom.width, top.width, iw)
|
||||
height = min(bottom.height, top.height, ih)
|
||||
|
||||
def draw(dest, x, y):
|
||||
control = render(self.control, width, height, st, at)
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
rv = renpy.display.render.Render(width, height, opaque=not self.alpha)
|
||||
|
||||
w = min(dw, width + x)
|
||||
h = min(dh, height + y)
|
||||
rv.operation = renpy.display.render.IMAGEDISSOLVE
|
||||
rv.operation_alpha = self.alpha
|
||||
rv.operation_complete = 256.0 / (256.0 + 256.0)
|
||||
rv.operation_parameter = 256.0
|
||||
|
||||
renpy.display.module.imageblend(
|
||||
bottom_surface.subsurface((-x, -y, w, h)),
|
||||
top_surface.subsurface((-x, -y, w, h)),
|
||||
dest.subsurface((0, 0, w, h)),
|
||||
image.subsurface((-x, -y, w, h)),
|
||||
ramp)
|
||||
|
||||
if self.alpha:
|
||||
|
||||
surf = renpy.display.pgrender.surface((width, height), True)
|
||||
draw(surf, 0, 0)
|
||||
renpy.display.render.mutated_surface(surf)
|
||||
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
rv.blit(surf, (0, 0))
|
||||
rv.blit(control, (0, 0), focus=False, main=False)
|
||||
|
||||
if not self.reverse:
|
||||
rv.blit(bottom, (0, 0), focus=False, main=False)
|
||||
rv.blit(top, (0, 0), focus=True, main=True)
|
||||
else:
|
||||
rv = renpy.display.render.Render(width, height, draw_func=draw, opaque=True)
|
||||
rv.blit(top, (0, 0), focus=True, main=True)
|
||||
rv.blit(bottom, (0, 0), focus=False, main=False)
|
||||
|
||||
rv.depends_on(top, True)
|
||||
rv.depends_on(bottom)
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
class CropMove(Transition):
|
||||
"""
|
||||
@@ -842,6 +771,16 @@ def position(d):
|
||||
|
||||
return xpos, ypos, xanchor, yanchor
|
||||
|
||||
def offsets(d):
|
||||
|
||||
xpos, ypos, xanchor, yanchor, xoffset, yoffset, subpixel = d.get_placement()
|
||||
|
||||
if renpy.config.movetransition_respects_offsets:
|
||||
return { 'xoffset' : xoffset, 'yoffset' : yoffset }
|
||||
else:
|
||||
return { }
|
||||
|
||||
|
||||
# These are used by MoveTransition.
|
||||
def MoveFactory(pos1, pos2, delay, d, **kwargs):
|
||||
if pos1 == pos2:
|
||||
@@ -849,10 +788,10 @@ def MoveFactory(pos1, pos2, delay, d, **kwargs):
|
||||
|
||||
return renpy.display.motion.Move(pos1, pos2, delay, d, **kwargs)
|
||||
|
||||
def default_enter_factory(pos, delay, d):
|
||||
def default_enter_factory(pos, delay, d, **kwargs):
|
||||
return d
|
||||
|
||||
def default_leave_factory(pos, delay, d):
|
||||
def default_leave_factory(pos, delay, d, **kwargs):
|
||||
return None
|
||||
|
||||
# These can be used to move things in and out of the screen.
|
||||
@@ -936,13 +875,17 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
else:
|
||||
child = new
|
||||
|
||||
if position(old) != position(new):
|
||||
|
||||
return factory(position(old),
|
||||
position(new),
|
||||
old_pos = position(old)
|
||||
new_pos = position(new)
|
||||
|
||||
if old_pos != new_pos:
|
||||
return factory(old_pos,
|
||||
new_pos,
|
||||
delay,
|
||||
child,
|
||||
**offsets(child)
|
||||
)
|
||||
|
||||
else:
|
||||
return child
|
||||
|
||||
@@ -976,19 +919,16 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
# Wraps the displayable found in SLE so that the various timebases
|
||||
# are maintained.
|
||||
def wrap(sle):
|
||||
key, zorder, st, at, d = sle
|
||||
return renpy.display.layout.AdjustTimes(d, st, at)
|
||||
return renpy.display.layout.AdjustTimes(sle.displayable, sle.show_time, sle.animation_time)
|
||||
|
||||
def tag(sle):
|
||||
if sle[0] is None:
|
||||
tag = sle[4]
|
||||
else:
|
||||
tag = sle[0]
|
||||
|
||||
return tag
|
||||
return sle.tag or sle.displayable
|
||||
|
||||
def merge(sle, d):
|
||||
return (sle[0], sle[1], 0, sle[3], d)
|
||||
rv = sle.copy()
|
||||
rv.show_time = 0
|
||||
rv.displayable = d
|
||||
return rv
|
||||
|
||||
# A list of tags on the new layer.
|
||||
new_tags = set()
|
||||
@@ -1012,7 +952,7 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
# In old, not in new.
|
||||
if old_tag not in new_tags:
|
||||
|
||||
move = leave_factory(position(old_d), delay, old_d)
|
||||
move = leave_factory(position(old_d), delay, old_d, **offsets(old_d))
|
||||
if move is None:
|
||||
continue
|
||||
|
||||
@@ -1032,7 +972,7 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
if new_tag == old_tag:
|
||||
break
|
||||
|
||||
move = enter_factory(position(new_d), delay, new_d)
|
||||
move = enter_factory(position(new_d), delay, new_d, **offsets(old_d))
|
||||
if move is None:
|
||||
continue
|
||||
|
||||
@@ -1047,7 +987,7 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
else:
|
||||
child = new_d
|
||||
|
||||
move = factory(position(old_d), position(new_d), delay, child)
|
||||
move = factory(position(old_d), position(new_d), delay, child, **offsets(child))
|
||||
if move is None:
|
||||
continue
|
||||
|
||||
@@ -1060,7 +1000,7 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
new_tag = tag(new_sle)
|
||||
new_d = wrap(new_sle)
|
||||
|
||||
move = enter_factory(position(new_d), delay, new_d)
|
||||
move = enter_factory(position(new_d), delay, new_d, **offsets(new_d))
|
||||
if move is None:
|
||||
continue
|
||||
|
||||
@@ -1082,8 +1022,6 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
def ComposeTransition(trans, before=None, after=None, new_widget=None, old_widget=None):
|
||||
if before is not None:
|
||||
old = before(new_widget=new_widget, old_widget=old_widget)
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user