Compare commits
31 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 66125b2e10 | |||
| e6becffc4c | |||
| d281e57879 | |||
| 5196a970a0 | |||
| efcbc92e7a | |||
| 142fa33548 | |||
| 4b6e871ac6 | |||
| 1fbbad053a | |||
| 61aa933d97 | |||
| 70c3ea773e | |||
| a16de04682 | |||
| 0280a12589 | |||
| 4dc8fef9c1 | |||
| 2c02645ec7 | |||
| 40bad327fe | |||
| f5653d3c4d | |||
| 4026d7818b | |||
| a0fda2f058 | |||
| 93546e2d5c | |||
| 85a562713a | |||
| 4e9beb1a5d | |||
| 522333e0f5 | |||
| b4c4d0264c | |||
| 21c3187fa3 | |||
| b377cfcdef | |||
| 5d384e531d | |||
| 2b00c64973 | |||
| 7c777dea22 | |||
| 9d0c77917d | |||
| 6d40ced435 | |||
| 0675ee7f79 |
@@ -62,6 +62,10 @@ There is a new config.windows_icon variable, that lets one set the
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window icon for Windows separately from Mac OS X and Linux.
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Ren'Py now automatically scales itself down when it detects that the
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game window is too large for the screen.
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The define.move_transitions function can now pass keyword arguments to
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the moves it creates. The most useful thing with this is to pass
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subpixel=True, in order to create subpixel move transitions.
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@@ -93,6 +97,14 @@ Added more verbose diagnostics when illegal statements are run in the
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init phase.
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Added _rollback, which controls if rollback is enabled.
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Added a target parameter to renpy.full_restart, which allows the main
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menu screen to be selected after a restart.
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Fixed a bug that caused layout.imagemap_main_menu to call a label even
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though there was a button with the same name.
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+1
-1
@@ -35,7 +35,7 @@ launchers may contain code taken from the following projects:
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* SDL_ttf (LGPL)
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* SDL_mixer (LGPL)
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* Freetype (LGPL)
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* ffmpeg (LGPL)
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* FFmpeg (LGPL)
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* jpeg (JPEG License)
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* libpng (PNG license)
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* zlib (Zlib License)
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+11
-11
@@ -607,7 +607,7 @@ label _return:
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if renpy.context().main_menu:
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$ renpy.transition(config.game_main_transition)
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jump _main_menu
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jump _main_menu_screen
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$ renpy.transition(config.exit_transition)
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@@ -682,12 +682,6 @@ label _start:
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$ renpy.block_rollback()
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python hide:
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for i in range(0, 7):
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# renpy.music.stop(channel=i)
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# renpy.sound.stop(channel=i)
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pass
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if config.main_menu_music:
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$ renpy.music.play(config.main_menu_music, if_changed=True)
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else:
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@@ -703,15 +697,19 @@ label _start:
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jump expression _restart[1]
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label _invoke_main_menu:
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$ renpy.call_in_new_context("_enter_main_menu")
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if _restart:
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$ renpy.call_in_new_context(_restart[2])
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else:
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$ renpy.call_in_new_context("_main_menu")
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# If the main menu returns, then start the game.
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jump start
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# At this point, we've been switched into a new context. So we
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# initialize it.
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label _enter_main_menu:
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label _main_menu(_main_menu_screen="_main_menu_screen"):
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call _enter_menu from _call__enter_menu_1
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@@ -721,9 +719,11 @@ label _enter_main_menu:
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renpy.context().main_menu = True
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store.main_menu = True
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jump expression _main_menu_screen
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# This is called to show the main menu to the user.
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label _main_menu:
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label _main_menu_screen:
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# Let the user completely override the main menu. (But please note
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# it still lives in the menu context, rather than the game context.)
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+1
-1
@@ -18,7 +18,7 @@ init -1130 python hide:
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for i in xrange(0, 8):
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renpy.music.register_channel(i)
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renpy.music.register_channel("movie", "music", False)
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renpy.music.register_channel("movie", "music", False, stop_on_mute=False)
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# Set up default names for some of the channels.
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renpy.music.alias_channel(0, "sound")
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@@ -78,10 +78,6 @@ init -1100 python:
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return s
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def nvl_show_core():
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print "NVL Show"
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import inspect
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print inspect.stack()
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if renpy.in_rollback():
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nvl_window = __s(style.nvl_window)['rollback']
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@@ -49,6 +49,7 @@ label main_menu_screen:
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else:
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ui.jumpsoutofcontext(rv)()
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jump main_menu_screen
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@@ -49,6 +49,8 @@ label start:
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e "We look forward to seeing what you can make with this! Good luck!"
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window hide
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# Returning from the top level quits the game.
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return
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@@ -228,6 +228,7 @@ def main():
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print "Did you remember to rebuild the exe after the last change?"
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print "Did you run me with renpython -OO?"
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print "Was ming using the right crt?"
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print "Did you update renpy.py and launcher/script_version.rpy?"
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if __name__ == "__main__":
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main()
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@@ -29,9 +29,10 @@ margin-left: -2.5em;
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</style>
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</head>
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<body>
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<div id="renpy_help"></div>
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<p><a name="Basic_Help" id="Basic_Help"></a></p>
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<h3><span class="mw-headline">Basic Help</span></h3>
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<h2><span class="mw-headline">Basic Help</span></h2>
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<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
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<p><a name="Game_Menu" id="Game_Menu"></a></p>
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<h3><span class="mw-headline">Game Menu</span></h3>
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@@ -105,5 +106,8 @@ margin-left: -2.5em;
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<dt>Alt-F4, Command-Q</dt>
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<dd>Quits the game.</dd>
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</dl>
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<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
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<h2><span class="mw-headline">Legal Notice</span></h2>
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<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the <a href="./renpy/LICENSE.txt">LICENSE.txt</a> file in the renpy directory.</p>
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</body>
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</html>
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+10
-7
@@ -10,14 +10,17 @@ init:
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if not config.editor:
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editor = os.path.normpath(config.renpy_base + "/jedit/jedit.jar")
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editor = renpy.shell_escape(editor)
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if sys.platform == 'win32':
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config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
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config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
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else:
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config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
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config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
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if os.path.exists(editor):
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editor = renpy.shell_escape(editor)
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if sys.platform == 'win32':
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config.editor = 'javaw.exe -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
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config.editor_transient = 'javaw.exe -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
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else:
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config.editor = 'java -jar "' + editor + '" -reuseview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
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config.editor_transient = 'java -jar "' + editor + '" -newplainview "%(filename)s" +line:%(line)d "%(otherfiles)s"'
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if config.editor:
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os.environ['RENPY_EDITOR'] = config.editor
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@@ -1,3 +1,3 @@
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init -999:
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$ config.script_version = (6, 9, 0)
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$ config.script_version = (6, 9, 1)
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+25
-25
@@ -1000,18 +1000,18 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
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unsigned int amul = (int) (a * 256);
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lsx = corner_x * 256;
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lsy = corner_y * 256;
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lsx = corner_x * 65536;
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lsy = corner_y * 65536;
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xdx *= 256;
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ydx *= 256;
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xdy *= 256;
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ydy *= 256;
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xdx *= 65536;
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ydx *= 65536;
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xdy *= 65536;
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ydy *= 65536;
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// Scaled subtracted srcw and srch.
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float fsw = (srcw - 2) * 256;
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float fsh = (srch - 2) * 256;
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float fsw = (srcw - 1) * 65536 - 1;
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float fsh = (srch - 1) * 65536 - 1;
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for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
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@@ -1058,7 +1058,7 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
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sx = lsx + minx * xdx;
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sy = lsy + minx * ydx;
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|
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int sxi = (int) sx;
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int syi = (int) sy;
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int xdxi = (int) xdx;
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@@ -1066,13 +1066,13 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
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while (d <= dend) {
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int px, py;
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px = sxi >> 8;
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py = syi >> 8;
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px = sxi >> 16;
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py = syi >> 16;
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unsigned char *sp = srcpixels + py * srcpitch + px * 4;
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int yfrac = syi & 0xff; // ((short) sy) & 0xff;
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int xfrac = sxi & 0xff; // ((short) sx) & 0xff;
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int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
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int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
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unsigned int pal = *(unsigned int *) sp;
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unsigned int pbl = *(unsigned int *) (sp + 4);
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@@ -1164,17 +1164,17 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
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// Compute the coloring multiplier.
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unsigned int amul = (unsigned int) (a * 256);
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|
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lsx = corner_x * 256;
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lsy = corner_y * 256;
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lsx = corner_x * 65536;
|
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lsy = corner_y * 65536;
|
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|
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xdx *= 256;
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ydx *= 256;
|
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xdy *= 256;
|
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ydy *= 256;
|
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xdx *= 65536;
|
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ydx *= 65536;
|
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xdy *= 65536;
|
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ydy *= 65536;
|
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|
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// Scaled subtracted srcw and srch.
|
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float fsw = (srcw - 2) * 256;
|
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float fsh = (srch - 2) * 256;
|
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float fsw = (srcw - 1) * 65536 - 1;
|
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float fsh = (srch - 1) * 65536 - 1;
|
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|
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for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
|
||||
|
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@@ -1235,13 +1235,13 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
|
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|
||||
while (d <= dend) {
|
||||
|
||||
px = sxi >> 8;
|
||||
py = syi >> 8;
|
||||
px = sxi >> 16;
|
||||
py = syi >> 16;
|
||||
|
||||
unsigned char *sp = srcpixels + py * srcpitch + px * 4;
|
||||
|
||||
unsigned int yfrac = syi & 0xff; // ((short) sy) & 0xff;
|
||||
unsigned int xfrac = sxi & 0xff; // ((short) sx) & 0xff;
|
||||
unsigned int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
|
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unsigned int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
|
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|
||||
// Put xfrac in mm5, yfrac in m6
|
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pxor_r2r(mm5, mm5);
|
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|
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+117
-14
@@ -22,11 +22,12 @@
|
||||
#include <pygame/pygame.h>
|
||||
#include <math.h>
|
||||
#include <limits.h>
|
||||
#include "libavutil/avstring.h"
|
||||
#include "libavformat/avformat.h"
|
||||
#include <libavutil/avstring.h>
|
||||
#include <libavformat/avformat.h>
|
||||
#include <libavcodec/avcodec.h>
|
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// #include "libavdevice/avdevice.h"
|
||||
#include "libswscale/swscale.h"
|
||||
#include "libavcodec/audioconvert.h"
|
||||
#include <libswscale/swscale.h>
|
||||
// #include "libavcodec/audioconvert.h"
|
||||
// #include "libavcodec/opt.h"
|
||||
|
||||
// #include "cmdutils.h"
|
||||
@@ -143,6 +144,7 @@ typedef struct VideoState {
|
||||
|
||||
// AVAudioConvert *reformat_ctx;
|
||||
ReSampleContext *reformat_ctx;
|
||||
int resample_frac;
|
||||
|
||||
int show_audio; /* if true, display audio samples */
|
||||
int16_t sample_array[SAMPLE_ARRAY_SIZE];
|
||||
@@ -196,6 +198,12 @@ typedef struct VideoState {
|
||||
|
||||
// Do we need to have a picture allocated?
|
||||
int needs_alloc;
|
||||
|
||||
// The audio duration.
|
||||
unsigned int audio_duration;
|
||||
|
||||
// The amount of audio we've played, in samples.
|
||||
unsigned int audio_played;
|
||||
|
||||
} VideoState;
|
||||
|
||||
@@ -1483,14 +1491,13 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
|
||||
continue;
|
||||
|
||||
if (!is->reformat_ctx &&
|
||||
(1 || dec->channels != 2
|
||||
|| dec->sample_rate != audio_sample_rate
|
||||
|| dec->sample_fmt != SAMPLE_FMT_S16)) {
|
||||
(dec->channels != 2 || dec->sample_fmt != SAMPLE_FMT_S16)) {
|
||||
|
||||
is->reformat_ctx = av_audio_resample_init(
|
||||
2,
|
||||
dec->channels,
|
||||
audio_sample_rate,
|
||||
// audio_sample_rate,
|
||||
dec->sample_rate,
|
||||
dec->sample_rate,
|
||||
SAMPLE_FMT_S16,
|
||||
dec->sample_fmt,
|
||||
@@ -1506,17 +1513,83 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
|
||||
|
||||
|
||||
if (is->reformat_ctx) {
|
||||
|
||||
int len = data_size / (av_get_bits_per_sample_format(dec->sample_fmt) / 8);
|
||||
len /= dec->channels;
|
||||
|
||||
data_size = audio_resample(is->reformat_ctx, (short *) is->audio_buf2, (short *) is->audio_buf1, len);
|
||||
data_size *= 4; // 2 channels of 16-bit samples
|
||||
|
||||
len = audio_resample(is->reformat_ctx, (short *) is->audio_buf2, (short *) is->audio_buf1, len);
|
||||
|
||||
data_size = len * 4;
|
||||
is->audio_buf = is->audio_buf2;
|
||||
} else {
|
||||
is->audio_buf = is->audio_buf1;
|
||||
}
|
||||
|
||||
if (dec->sample_rate != audio_sample_rate) {
|
||||
short *in;
|
||||
short *out;
|
||||
int outpos;
|
||||
int in_per_out;
|
||||
int inpos;
|
||||
|
||||
int len = data_size / 4;
|
||||
|
||||
if (is->audio_buf == is->audio_buf1) {
|
||||
in = (short *) is->audio_buf1;
|
||||
out = (short *) is->audio_buf2;
|
||||
} else {
|
||||
in = (short *) is->audio_buf2;
|
||||
out = (short *) is->audio_buf1;
|
||||
}
|
||||
|
||||
// Pad the buffer a bit. We pad with the difference
|
||||
// between the last sample and the one before it,
|
||||
// which seems reasonable.
|
||||
in[2 * len] = 2 * in[2 * len - 2] - in[2 * len - 4];
|
||||
in[2 * len + 1] = 2 * in[2 * len - 1] - in[2 * len - 3];
|
||||
|
||||
// The number of bytes of input consumed per output
|
||||
// sample. Scaled by 1 << 14.
|
||||
in_per_out = (dec->sample_rate << 14) / audio_sample_rate;
|
||||
|
||||
len *= (1 << 14);
|
||||
|
||||
// The positions in the input. Scaled by 1 << 14.
|
||||
inpos = is->resample_frac;
|
||||
|
||||
// The position in the output. Unscaled.
|
||||
outpos = 0;
|
||||
|
||||
// While we still have samples.
|
||||
while (inpos < len) {
|
||||
short a;
|
||||
short b;
|
||||
|
||||
// Compute position and fraction.
|
||||
int pos = inpos >> 14;
|
||||
int frac = inpos & ((1 << 14) - 1);
|
||||
|
||||
// Interpolate the two channels.
|
||||
a = in[2 * pos];
|
||||
b = in[2 * pos + 2];
|
||||
out[2 * outpos] = a + (((b - a) * frac) >> 14);
|
||||
|
||||
a = in[2 * pos + 1];
|
||||
b = in[2 * pos + 3];
|
||||
out[2 * outpos + 1] = a + (((b - a) * frac) >> 14);
|
||||
|
||||
outpos++;
|
||||
inpos += in_per_out;
|
||||
}
|
||||
|
||||
// Store the fraction.
|
||||
is->resample_frac = inpos & ((1 << 14) - 1);
|
||||
|
||||
data_size = outpos * 4;
|
||||
is->audio_buf = (uint8_t *) out;
|
||||
}
|
||||
|
||||
|
||||
/* if no pts, then compute it */
|
||||
pts = is->audio_clock;
|
||||
*pts_ptr = pts;
|
||||
@@ -1533,6 +1606,22 @@ static int audio_decode_frame(VideoState *is, double *pts_ptr)
|
||||
last_clock = is->audio_clock;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
// Deal with a reduced duration, like in an ogg file.
|
||||
|
||||
if (is->audio_duration) {
|
||||
int len = data_size / 4;
|
||||
int maxlen = is->audio_duration - is->audio_played;
|
||||
|
||||
if (len > maxlen) {
|
||||
len = maxlen;
|
||||
}
|
||||
|
||||
is->audio_played += len;
|
||||
data_size = len * 4;
|
||||
}
|
||||
|
||||
return data_size;
|
||||
}
|
||||
|
||||
@@ -1980,9 +2069,19 @@ static int decode_thread(void *arg)
|
||||
goto fail;
|
||||
}
|
||||
|
||||
|
||||
is->started = 1;
|
||||
|
||||
// Compute the number of samples we need to play back.
|
||||
{
|
||||
long long duration = ((long long) is->ic->duration) * audio_sample_rate;
|
||||
is->audio_duration = (unsigned int) (duration / AV_TIME_BASE);
|
||||
|
||||
if (show_status) {
|
||||
printf("Duration of '%s' is %d samples.\n", is->filename, is->audio_duration);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
SDL_UnlockMutex(codec_mutex);
|
||||
codecs_locked = 0;
|
||||
|
||||
@@ -2214,8 +2313,12 @@ void ffpy_init(int rate, int status) {
|
||||
avcodec_register_all();
|
||||
av_register_all();
|
||||
|
||||
av_log_set_level(AV_LOG_ERROR);
|
||||
|
||||
if (status) {
|
||||
av_log_set_level(AV_LOG_INFO);
|
||||
} else {
|
||||
av_log_set_level(AV_LOG_ERROR);
|
||||
}
|
||||
|
||||
av_init_packet(&flush_pkt);
|
||||
flush_pkt.data = (unsigned char *) "FLUSH";
|
||||
|
||||
|
||||
+43
-20
@@ -1,4 +1,3 @@
|
||||
|
||||
/*
|
||||
Copyright 2005-2009 PyTom <pytom@bishoujo.us>
|
||||
|
||||
@@ -112,9 +111,6 @@ struct Channel {
|
||||
/* The queued up sample. */
|
||||
struct VideoState *queued;
|
||||
|
||||
/* A sample that's dying, and needs to be deallocated. */
|
||||
struct VideoState *dying;
|
||||
|
||||
/* The name of the queued up sample. */
|
||||
PyObject *queued_name;
|
||||
|
||||
@@ -173,6 +169,13 @@ struct Channel {
|
||||
unsigned int vol2_done;
|
||||
};
|
||||
|
||||
struct Dying {
|
||||
struct VideoState *stream;
|
||||
struct Dying *next;
|
||||
};
|
||||
|
||||
static struct Dying *dying = NULL;
|
||||
|
||||
/*
|
||||
* The number of channels the system knows about.
|
||||
*/
|
||||
@@ -247,8 +250,12 @@ static void start_sample(struct Channel* c, int reset_fade) {
|
||||
c->fade_off = 0;
|
||||
c->fade_vol = 0;
|
||||
|
||||
c->fade_step_len = ms_to_bytes(c->playing_fadein) / fade_steps;
|
||||
c->fade_step_len &= ~0x7; // Even sample.
|
||||
if (fade_steps) {
|
||||
c->fade_step_len = ms_to_bytes(c->playing_fadein) / fade_steps;
|
||||
c->fade_step_len &= ~0x7; // Even sample.
|
||||
} else {
|
||||
c->fade_step_len = 0;
|
||||
}
|
||||
}
|
||||
|
||||
c->stop_bytes = -1;
|
||||
@@ -440,10 +447,15 @@ static void callback(void *userdata, Uint8 *stream, int length) {
|
||||
if (c->stop_bytes == 0 || bytes == 0) {
|
||||
|
||||
int old_tight = c->playing_tight;
|
||||
|
||||
struct Dying *d;
|
||||
|
||||
post_event(c);
|
||||
|
||||
c->dying = c->playing;
|
||||
d = malloc(sizeof(struct Dying));
|
||||
d->next = dying;
|
||||
d->stream = c->playing;
|
||||
dying = d;
|
||||
|
||||
decref(c->playing_name);
|
||||
|
||||
c->playing = c->queued;
|
||||
@@ -488,7 +500,6 @@ static int check_channel(int c) {
|
||||
channels[i].queued = NULL;
|
||||
channels[i].playing_name = NULL;
|
||||
channels[i].queued_name = NULL;
|
||||
channels[i].dying = NULL;
|
||||
channels[i].volume = SDL_MIX_MAXVOLUME;
|
||||
channels[i].paused = 1;
|
||||
channels[i].event = 0;
|
||||
@@ -786,14 +797,20 @@ void PSS_fadeout(int channel, int ms) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
|
||||
fade_steps = c->volume;
|
||||
c->fade_delta = -1;
|
||||
c->fade_off = 0;
|
||||
c->fade_vol = c->volume;
|
||||
|
||||
c->fade_step_len = ms_to_bytes(ms) / fade_steps;
|
||||
c->fade_step_len &= ~0x7; // Even sample.
|
||||
|
||||
if (fade_steps) {
|
||||
c->fade_step_len = ms_to_bytes(ms) / fade_steps;
|
||||
c->fade_step_len &= ~0x7; // Even sample.
|
||||
} else {
|
||||
c->fade_step_len = 0;
|
||||
}
|
||||
|
||||
c->stop_bytes = ms_to_bytes(ms);
|
||||
c->queued_tight = 0;
|
||||
|
||||
@@ -1035,7 +1052,7 @@ void PSS_init(int freq, int stereo, int samples, int status) {
|
||||
audio_spec.callback = callback;
|
||||
audio_spec.userdata = NULL;
|
||||
|
||||
if (SDL_OpenAudio(&audio_spec, NULL)) {
|
||||
if (SDL_OpenAudio(&audio_spec, &audio_spec)) {
|
||||
error(SDL_ERROR);
|
||||
return;
|
||||
}
|
||||
@@ -1080,14 +1097,20 @@ void PSS_periodic() {
|
||||
|
||||
int i;
|
||||
|
||||
for (i = 0; i < num_channels; i++) {
|
||||
if (channels[i].dying) {
|
||||
ENTER();
|
||||
ffpy_stream_close(channels[i].dying);
|
||||
channels[i].dying = NULL;
|
||||
EXIT();
|
||||
}
|
||||
if (!dying) {
|
||||
return;
|
||||
}
|
||||
|
||||
ENTER();
|
||||
|
||||
while (dying) {
|
||||
struct Dying *d = dying;
|
||||
ffpy_stream_close(d->stream);
|
||||
dying = d->next;
|
||||
free(d);
|
||||
}
|
||||
|
||||
EXIT();
|
||||
}
|
||||
|
||||
/* This should be called in response to an FF_ALLOC_EVENT, with a pygame
|
||||
|
||||
+1
-1
@@ -27,7 +27,7 @@
|
||||
#include <Python.h>
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "pygame.h"
|
||||
#include <pygame/pygame.h>
|
||||
#include "structmember.h"
|
||||
#include "renpy_ttf.h"
|
||||
|
||||
|
||||
Regular → Executable
+102
-35
@@ -1,6 +1,4 @@
|
||||
#!/usr/bin/env python
|
||||
|
||||
|
||||
import distutils.core
|
||||
import os
|
||||
import os.path
|
||||
@@ -12,45 +10,118 @@ try:
|
||||
except:
|
||||
pass
|
||||
|
||||
|
||||
# These control the level of optimization versus debugging.
|
||||
extra_compile_args = [ "-O3", "-funroll-loops" ]
|
||||
# extra_compile_args = [ "-O0", "-ggdb" ]
|
||||
|
||||
|
||||
# This environment variable should have the full path to the installed
|
||||
# Ren'Py dependencies.
|
||||
install = os.environ.get("RENPY_DEPS_INSTALL", "/does/not/exist")
|
||||
install = os.environ.get("RENPY_DEPS_INSTALL", None)
|
||||
|
||||
# Check to see if that's the case.
|
||||
if not os.path.isdir(install):
|
||||
print "The Ren'Py dependencies install directory:"
|
||||
print
|
||||
print install
|
||||
print
|
||||
print "does not exist. Please set RENPY_DEPS_INSTALL to the correct"
|
||||
print "location of the Ren'Py dependencies install directory, and "
|
||||
print "re-run this script."
|
||||
if install is None:
|
||||
print """
|
||||
The RENPY_DEPS_INSTALL environment variable has not been set. This
|
||||
should be set to a double-colon-delimited list of places where the
|
||||
Ren'Py dependencies can be found. (To use system libraries, this can
|
||||
be set to a system directory, like /usr.)
|
||||
"""
|
||||
sys.exit(-1)
|
||||
|
||||
ffmpeg = os.environ.get("FFMPEG_BUILD_PATH", "/does/not/exist")
|
||||
install = install.split("::")
|
||||
|
||||
if not os.path.isdir(install):
|
||||
print "The FFMPEG build path:"
|
||||
print
|
||||
print ffmpeg
|
||||
print
|
||||
print "does not exist. Please set FFMPEG_BUILD_PATH to the correct"
|
||||
print "location and re-run this script."
|
||||
sys.exit(-1)
|
||||
include_dirs = [ ]
|
||||
library_dirs = [ ]
|
||||
|
||||
def add_include(prefix, file):
|
||||
"""
|
||||
Search for prefix/file underneath <i> and <i>/include, for each of the
|
||||
directories <i> in install. When found, puts the directory it was found
|
||||
in into include_dirs.
|
||||
"""
|
||||
|
||||
checked = [ ]
|
||||
for i in install:
|
||||
|
||||
dir = os.path.join(i, prefix)
|
||||
fn = os.path.join(dir, file)
|
||||
fn = os.path.normpath(fn)
|
||||
checked.append(fn)
|
||||
if os.path.exists(fn):
|
||||
break
|
||||
|
||||
dir = os.path.join(i, "include", prefix)
|
||||
fn = os.path.join(dir, file)
|
||||
fn = os.path.normpath(fn)
|
||||
checked.append(fn)
|
||||
|
||||
if os.path.exists(fn):
|
||||
break
|
||||
|
||||
else:
|
||||
|
||||
print "Could not find include %s." % file
|
||||
print "The paths searched were:"
|
||||
for i in checked:
|
||||
print "-", i
|
||||
sys.exit(-1)
|
||||
|
||||
dir = os.path.normpath(dir)
|
||||
|
||||
print "Found %s in %s." % (file, dir)
|
||||
|
||||
if dir not in include_dirs:
|
||||
include_dirs.append(dir)
|
||||
|
||||
def add_library(name):
|
||||
"""
|
||||
This looks for a library named name in the <i> and <i>/lib, for all
|
||||
<i> in install. When found, it adds it to library_dirs.
|
||||
"""
|
||||
|
||||
checked = [ ]
|
||||
|
||||
# Default compile arguements for everybody.
|
||||
include_dirs = [ install + "/include",
|
||||
install + "/include/SDL",
|
||||
install + "/include/freetype2",
|
||||
install + "/include/pygame",
|
||||
ffmpeg]
|
||||
for i in install:
|
||||
for d in ('', 'lib'):
|
||||
for suffix in (".so", ".dylib", ".a"):
|
||||
|
||||
library_dirs = [ install + "/lib" ]
|
||||
dir = os.path.join(i, d)
|
||||
fn = os.path.join(dir, name + suffix)
|
||||
checked.append(fn)
|
||||
|
||||
if os.path.exists(fn):
|
||||
print "Found %s." % fn
|
||||
|
||||
if dir not in library_dirs:
|
||||
library_dirs.append(dir)
|
||||
return
|
||||
|
||||
print "Couldn't find library %s." % name
|
||||
print "The paths searched were:"
|
||||
for i in checked:
|
||||
print "-", i
|
||||
sys.exit(-1)
|
||||
|
||||
add_include("", "zlib.h")
|
||||
add_include("", "png.h")
|
||||
add_include("SDL", "SDL.h")
|
||||
add_include("", "ft2build.h")
|
||||
add_include("freetype2", "freetype/freetype.h")
|
||||
add_include("", "libavutil/avstring.h")
|
||||
add_include("", "libavformat/avformat.h")
|
||||
add_include("", "libavcodec/avcodec.h")
|
||||
add_include("", "libswscale/swscale.h")
|
||||
|
||||
add_library("libSDL")
|
||||
add_library("libz")
|
||||
add_library("libpng")
|
||||
add_library("libavformat")
|
||||
add_library("libavcodec")
|
||||
add_library("libavutil")
|
||||
add_library("libfreetype")
|
||||
|
||||
|
||||
# Fast math breaks on windows. :-(
|
||||
extra_compile_args = [ "-O3", "-funroll-loops" ] # , "-ffast-math" ]
|
||||
# extra_compile_args = [ "-O0", "-ggdb" ]
|
||||
|
||||
extra_link_args = [ ]
|
||||
|
||||
@@ -67,10 +138,6 @@ if platform.win32_ver()[0]:
|
||||
extra_compile_args.append("-fno-strict-aliasing")
|
||||
winmixer = True
|
||||
|
||||
# Detect mac.
|
||||
if platform.mac_ver()[0]:
|
||||
nativemidi_libs = [ 'SDL' ]
|
||||
|
||||
# Detect OSS.
|
||||
try:
|
||||
import ossaudiodev
|
||||
|
||||
+5
-1
@@ -124,7 +124,11 @@ def get_pos(channel):
|
||||
return PSS_get_pos(channel)
|
||||
|
||||
def set_volume(channel, volume):
|
||||
PSS_set_volume(channel, 10 ** volume / 10 )
|
||||
if volume == 0:
|
||||
PSS_set_volume(channel, 0)
|
||||
else:
|
||||
PSS_set_volume(channel, 10 ** volume / 10 )
|
||||
|
||||
check_error()
|
||||
|
||||
def set_pan(channel, pan, delay):
|
||||
|
||||
+1
-1
@@ -1 +1 @@
|
||||
dist/MSVCR71.dll
|
||||
dist/msvcr71.dll
|
||||
@@ -3,11 +3,18 @@
|
||||
# We assume Darwin means Mac OS X. Sorry, Darwin guys.
|
||||
if [ "x`uname -s`" = "xDarwin" ]; then
|
||||
dir=`dirname "$0"`
|
||||
dir=`cd $dir; pwd`
|
||||
dir=`cd "$dir"; pwd`
|
||||
base=`basename "$0"`
|
||||
|
||||
export RENPY_LAUNCHER_DIR="`pwd`"
|
||||
exec "${0%.sh}.app/Contents/MacOS/Ren'Py Launcher" "$dir/${base%.sh}.py" "$@"
|
||||
export RENPY_LAUNCHER_DIR="$dir"
|
||||
|
||||
if [ -e "$dir/${base%.sh}.app/Contents/MacOS/${base%.sh}" ] ; then
|
||||
launcher="$dir/${base%.sh}.app/Contents/MacOS/${base%.sh}"
|
||||
else
|
||||
launcher="$dir/${base%.sh}.app/Contents/MacOS/Ren'Py Launcher"
|
||||
fi
|
||||
|
||||
exec "$launcher" "${0%.sh}.py" "$@"
|
||||
fi
|
||||
|
||||
exec "`dirname \"$0\"`/lib/python" "-O" "${0%.sh}.py" "$@"
|
||||
exec "`dirname \"$0\"`/lib/python" "-OO" "${0%.sh}.py" "$@"
|
||||
|
||||
+1
-1
@@ -27,7 +27,7 @@
|
||||
# ***** ***** ***** ***** ***** ***** **** ***** ***** ***** *****
|
||||
# Be sure to change script_version in launcher/script_version.rpy, too!
|
||||
# Also check to see if we have to update renpy.py.
|
||||
version = "Ren'Py 6.9.1a"
|
||||
version = "Ren'Py 6.9.1f"
|
||||
script_version = 5003000
|
||||
savegame_suffix = "-LT1.save"
|
||||
|
||||
|
||||
+39
-30
@@ -181,7 +181,7 @@ class Channel(object):
|
||||
This stores information about the currently-playing music.
|
||||
"""
|
||||
|
||||
def __init__(self, name, default_loop):
|
||||
def __init__(self, name, default_loop, stop_on_mute, tight):
|
||||
|
||||
# The name assigned to this channel. This is used to look up
|
||||
# information about the channel in the MusicContext object.
|
||||
@@ -235,6 +235,12 @@ class Channel(object):
|
||||
# The time the secondary volume of this channel was last set.
|
||||
self.secondary_volume_time = None
|
||||
|
||||
# Should we stop playing on mute?
|
||||
self.stop_on_mute = stop_on_mute
|
||||
|
||||
# Is this channel tight?
|
||||
self.tight = tight
|
||||
|
||||
if default_loop is None:
|
||||
# By default, should we loop the music?
|
||||
self.default_loop = True
|
||||
@@ -287,10 +293,9 @@ class Channel(object):
|
||||
|
||||
# This should be set from something that checks to see if our
|
||||
# mixer is muted.
|
||||
force_stop = self.context.force_stop or renpy.game.preferences.mute[self.mixer]
|
||||
force_stop = self.context.force_stop or (renpy.game.preferences.mute[self.mixer] and self.stop_on_mute)
|
||||
|
||||
if self.playing and force_stop:
|
||||
|
||||
pss.stop(self.number)
|
||||
self.playing = False
|
||||
self.wait_stop = False
|
||||
@@ -335,14 +340,18 @@ class Channel(object):
|
||||
break
|
||||
|
||||
# Otherwise, we might be able to enqueue something.
|
||||
topq = self.queue[0]
|
||||
topq = self.queue.pop(0)
|
||||
|
||||
# At this point, we've decided to try to play
|
||||
# top. So let's see how far we can get.
|
||||
|
||||
# Update the queue
|
||||
self.queue = self.queue[1:]
|
||||
# Blacklist of old file formats we used to support, but we now
|
||||
# ignore.
|
||||
lfn = topq.filename.lower()
|
||||
for i in (".mod", ".xm", ".mid", ".midi"):
|
||||
if lfn.endswith(i):
|
||||
topq = None
|
||||
|
||||
if not topq:
|
||||
continue
|
||||
|
||||
try:
|
||||
topf = load(topq.filename)
|
||||
|
||||
@@ -429,7 +438,7 @@ class Channel(object):
|
||||
pss.fadeout(self.number, int(secs * 1000))
|
||||
|
||||
|
||||
def enqueue(self, filenames, loop=True, synchro_start=False, fadein=0, tight=False):
|
||||
def enqueue(self, filenames, loop=True, synchro_start=False, fadein=0, tight=None):
|
||||
|
||||
for filename in filenames:
|
||||
renpy.game.persistent._seen_audio[filename] = True
|
||||
@@ -437,6 +446,9 @@ class Channel(object):
|
||||
if not pcm_ok:
|
||||
return
|
||||
|
||||
if tight is None:
|
||||
tight = self.tight
|
||||
|
||||
for filename in filenames:
|
||||
qe = QueueEntry(filename, int(fadein * 1000), tight)
|
||||
self.queue.append(qe)
|
||||
@@ -494,11 +506,11 @@ all_channels = [ ]
|
||||
channels = { }
|
||||
|
||||
|
||||
def register_channel(name, mixer=None, loop=None):
|
||||
def register_channel(name, mixer=None, loop=None, stop_on_mute=True, tight=False):
|
||||
if not renpy.game.init_phase:
|
||||
raise Exception("Can't register channel outside of init phase.")
|
||||
|
||||
c = Channel(name, loop)
|
||||
c = Channel(name, loop, stop_on_mute, tight)
|
||||
c.mixer = mixer
|
||||
all_channels.append(c)
|
||||
channels[name] = c
|
||||
@@ -634,7 +646,7 @@ def periodic():
|
||||
|
||||
max_volume = -1.0
|
||||
volumes = renpy.game.preferences.volumes
|
||||
|
||||
|
||||
if mix_ok:
|
||||
|
||||
anything_playing = False
|
||||
@@ -646,28 +658,26 @@ def periodic():
|
||||
if vol != 0:
|
||||
anything_playing = True
|
||||
|
||||
if not anything_playing:
|
||||
disable_mixer()
|
||||
return
|
||||
|
||||
enable_mixer()
|
||||
|
||||
if max_volume == -1.0:
|
||||
return
|
||||
|
||||
if max_volume == 0.0:
|
||||
return
|
||||
if not anything_playing:
|
||||
disable_mixer()
|
||||
pcm_volume = -1.0
|
||||
else:
|
||||
enable_mixer()
|
||||
|
||||
if max_volume != pcm_volume:
|
||||
mix.set_wave(max_volume)
|
||||
pcm_volume = max_volume
|
||||
|
||||
if max_volume != pcm_volume:
|
||||
mix.set_wave(max_volume)
|
||||
pcm_volume = max_volume
|
||||
|
||||
for c in all_channels:
|
||||
|
||||
vol = c.chan_volume * volumes[c.mixer]
|
||||
|
||||
vol /= max_volume
|
||||
|
||||
|
||||
if c.actual_volume != vol:
|
||||
pss.set_volume(c.number, vol)
|
||||
c.actual_volume = vol
|
||||
@@ -676,9 +686,6 @@ def periodic():
|
||||
|
||||
for c in all_channels:
|
||||
|
||||
if not c.playing:
|
||||
continue
|
||||
|
||||
vol = c.chan_volume * volumes[c.mixer]
|
||||
|
||||
if vol != c.actual_volume:
|
||||
@@ -748,9 +755,11 @@ def event(ev):
|
||||
|
||||
if ev.type == ALLOC_EVENT:
|
||||
if renpy.display.video.fullscreen or not renpy.display.video.surface:
|
||||
pss.alloc_event(pygame.display.get_surface())
|
||||
surf = pygame.display.get_surface()
|
||||
else:
|
||||
pss.alloc_event(renpy.display.video.surface)
|
||||
surf = renpy.display.video.surface
|
||||
|
||||
pss.alloc_event(renpy.display.scale.real(surf))
|
||||
|
||||
return True
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ from renpy.audio.audio import get_channel, get_serial
|
||||
# Part of the public api:
|
||||
from renpy.audio.audio import register_channel, alias_channel
|
||||
|
||||
def play(filenames, channel="music", loop=None, fadeout=None, synchro_start=False, fadein=0, tight=False, if_changed=False):
|
||||
def play(filenames, channel="music", loop=None, fadeout=None, synchro_start=False, fadein=0, tight=None, if_changed=False):
|
||||
"""
|
||||
This stops the music currently playing on the numbered channel, dequeues
|
||||
any queued music, and begins playing the specified file or files. If loop
|
||||
@@ -108,7 +108,7 @@ def play(filenames, channel="music", loop=None, fadeout=None, synchro_start=Fals
|
||||
raise
|
||||
|
||||
|
||||
def queue(filenames, channel="music", loop=None, clear_queue=True, fadein=0, tight=False):
|
||||
def queue(filenames, channel="music", loop=None, clear_queue=True, fadein=0, tight=None):
|
||||
"""
|
||||
This queues the given filenames on the specified channel. If
|
||||
clear_queue is True, then the queue is cleared, making these files
|
||||
|
||||
+1
-1
@@ -214,7 +214,7 @@ def display_say(show_function,
|
||||
|
||||
# If we're in fast skipping mode, don't bother with say
|
||||
# statements at all.
|
||||
if renpy.config.skipping == "fast":
|
||||
if interact and renpy.config.skipping == "fast":
|
||||
|
||||
# Clears out transients.
|
||||
renpy.exports.with_statement(None)
|
||||
|
||||
+21
-19
@@ -276,22 +276,6 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
skip_delay = renpy.config.skip_delay / 1000.0
|
||||
|
||||
if renpy.config.allow_skipping and renpy.config.skipping and \
|
||||
st >= skip_delay:
|
||||
|
||||
if renpy.game.preferences.skip_unseen:
|
||||
return True
|
||||
elif renpy.config.skipping == "fast":
|
||||
return True
|
||||
elif renpy.game.context().seen_current(True):
|
||||
return True
|
||||
|
||||
if renpy.config.allow_skipping and renpy.config.skipping and \
|
||||
st < skip_delay:
|
||||
renpy.game.interface.timeout(skip_delay - st)
|
||||
|
||||
if self.afm_length and renpy.game.preferences.afm_time and renpy.game.preferences.afm_enable:
|
||||
|
||||
afm_delay = ( 1.0 * ( renpy.config.afm_bonus + self.afm_length ) / renpy.config.afm_characters ) * renpy.game.preferences.afm_time
|
||||
@@ -311,7 +295,7 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
renpy.game.interface.timeout(afm_delay - st)
|
||||
|
||||
for dismiss in self.dismiss:
|
||||
|
||||
|
||||
if map_event(ev, dismiss) and self.is_focused():
|
||||
|
||||
if renpy.config.skipping:
|
||||
@@ -325,6 +309,23 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
|
||||
return True
|
||||
|
||||
skip_delay = renpy.config.skip_delay / 1000.0
|
||||
|
||||
if renpy.config.allow_skipping and renpy.config.skipping and \
|
||||
st >= skip_delay:
|
||||
|
||||
if renpy.game.preferences.skip_unseen:
|
||||
return True
|
||||
elif renpy.config.skipping == "fast":
|
||||
return True
|
||||
elif renpy.game.context().seen_current(True):
|
||||
return True
|
||||
|
||||
if renpy.config.allow_skipping and renpy.config.skipping and \
|
||||
st < skip_delay:
|
||||
renpy.game.interface.timeout(skip_delay - st)
|
||||
|
||||
|
||||
return None
|
||||
|
||||
|
||||
@@ -423,8 +424,9 @@ class Button(renpy.display.layout.Window):
|
||||
|
||||
self.activated = True
|
||||
self.style.set_prefix(self.role + 'activate_')
|
||||
|
||||
renpy.audio.sound.play(self.style.sound)
|
||||
|
||||
if self.style.sound:
|
||||
renpy.audio.music.play(self.style.sound, channel="sound")
|
||||
|
||||
rv = self.clicked()
|
||||
|
||||
|
||||
@@ -119,7 +119,8 @@ class Displayable(renpy.object.Object):
|
||||
self.set_style_prefix(self.role + "hover_")
|
||||
|
||||
if not default and not self.activated:
|
||||
renpy.audio.sound.play(self.style.sound)
|
||||
if self.style.sound:
|
||||
renpy.audio.music.play(self.style.sound, channel="sound")
|
||||
|
||||
def unfocus(self):
|
||||
"""
|
||||
@@ -671,11 +672,11 @@ class Display(object):
|
||||
except:
|
||||
pass
|
||||
|
||||
renpy.display.scale.init()
|
||||
|
||||
pygame.display.init()
|
||||
pygame.font.init()
|
||||
|
||||
renpy.display.scale.init()
|
||||
|
||||
renpy.audio.audio.init()
|
||||
renpy.display.joystick.init()
|
||||
|
||||
@@ -1023,7 +1024,7 @@ class Display(object):
|
||||
contents of the window.
|
||||
"""
|
||||
|
||||
surf = renpy.display.module.scale(self.window, scale)
|
||||
surf = renpy.display.scale.smoothscale(self.window, scale)
|
||||
|
||||
sio = cStringIO.StringIO()
|
||||
renpy.display.module.save_png(surf, sio, 0)
|
||||
|
||||
@@ -58,10 +58,12 @@ class ImageFont(object):
|
||||
# chars - A map from a character to the surface containing that character.
|
||||
|
||||
def size(self, text):
|
||||
w = 0
|
||||
|
||||
if not text:
|
||||
return (0, self.height)
|
||||
|
||||
xoff, _ = self.offsets[text[0]]
|
||||
w = -xoff
|
||||
|
||||
for a, b in zip(text, text[1:]):
|
||||
try:
|
||||
@@ -74,18 +76,17 @@ class ImageFont(object):
|
||||
return (w, self.height)
|
||||
|
||||
def render(self, text, antialias, color, black_color=(0, 0, 0, 255), background=None):
|
||||
surf = pygame.Surface(self.size(text), 0,
|
||||
renpy.game.interface.display.sample_surface)
|
||||
|
||||
if not text:
|
||||
return surf
|
||||
return pygame.Surface((0, self.height), 0,
|
||||
renpy.game.interface.display.sample_surface)
|
||||
|
||||
# Compensate for the offset of the first character, when determining
|
||||
# the initial position.
|
||||
xoff, yoff = self.offsets[text[0]]
|
||||
xoff, _ = self.offsets[text[0]]
|
||||
x = -xoff
|
||||
y = 0
|
||||
|
||||
|
||||
surf = pygame.Surface(self.size(text), 0,
|
||||
renpy.game.interface.display.sample_surface)
|
||||
for a, b in zip(text, text[1:]):
|
||||
xoff, yoff = self.offsets[a]
|
||||
surf.blit(self.chars[a], (x + xoff, y + yoff))
|
||||
|
||||
+39
-21
@@ -687,7 +687,7 @@ class FrameImage(ImageBase):
|
||||
tilew, tileh = srcsize
|
||||
dstw, dsth = dstsize
|
||||
|
||||
surf2 = pygame.Surface(dstsize, 0, surf)
|
||||
surf2 = renpy.display.scale.PygameSurface(dstsize, 0, surf)
|
||||
|
||||
for y in range(0, dsth, tileh):
|
||||
for x in range(0, dstw, tilew):
|
||||
@@ -707,6 +707,7 @@ class FrameImage(ImageBase):
|
||||
# Blit.
|
||||
dest.blit(surf, (dx0, dy0))
|
||||
|
||||
|
||||
# Top row.
|
||||
draw(0, xb, 0, yb)
|
||||
draw(xb, -xb, 0, yb)
|
||||
@@ -721,7 +722,7 @@ class FrameImage(ImageBase):
|
||||
draw(0, xb, -yb, 0)
|
||||
draw(xb, -xb, -yb, 0)
|
||||
draw(-xb, 0, -yb, 0)
|
||||
|
||||
|
||||
# And, finish up.
|
||||
return rv
|
||||
|
||||
@@ -770,15 +771,20 @@ class Scale(ImageBase):
|
||||
|
||||
def load(self):
|
||||
|
||||
child = cache.get(self.image)
|
||||
|
||||
if self.bilinear:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.smoothscale(cache.get(self.image), (self.width, self.height))
|
||||
renpy.display.render.blit_lock.release()
|
||||
|
||||
try:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = renpy.display.scale.smoothscale(child, (self.width, self.height))
|
||||
finally:
|
||||
renpy.display.render.blit_lock.release()
|
||||
else:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.scale(cache.get(self.image), (self.width, self.height))
|
||||
renpy.display.render.blit_lock.release()
|
||||
try:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.scale(child, (self.width, self.height))
|
||||
finally:
|
||||
renpy.display.render.blit_lock.release()
|
||||
|
||||
return rv
|
||||
|
||||
@@ -813,14 +819,18 @@ class FactorScale(ImageBase):
|
||||
height = int(height * self.height)
|
||||
|
||||
if self.bilinear:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.smoothscale(surf, (width, height))
|
||||
renpy.display.render.blit_lock.release()
|
||||
try:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = renpy.display.scale.smoothscale(surf, (width, height))
|
||||
finally:
|
||||
renpy.display.render.blit_lock.release()
|
||||
|
||||
else:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.scale(surf, (width, height))
|
||||
renpy.display.render.blit_lock.release()
|
||||
try:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.scale(surf, (width, height))
|
||||
finally:
|
||||
renpy.display.render.blit_lock.release()
|
||||
|
||||
return rv
|
||||
|
||||
@@ -856,9 +866,13 @@ class Flip(ImageBase):
|
||||
|
||||
def load(self):
|
||||
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.flip(cache.get(self.image), self.horizontal, self.vertical)
|
||||
renpy.display.render.blit_lock.release()
|
||||
child = cache.get(self.image)
|
||||
|
||||
try:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.flip(child, self.horizontal, self.vertical)
|
||||
finally:
|
||||
renpy.display.render.blit_lock.release()
|
||||
|
||||
return rv
|
||||
|
||||
@@ -893,9 +907,13 @@ class Rotozoom(ImageBase):
|
||||
|
||||
def load(self):
|
||||
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.rotozoom(cache.get(self.image), self.angle, self.zoom)
|
||||
renpy.display.render.blit_lock.release()
|
||||
child = cache.get(self.image)
|
||||
|
||||
try:
|
||||
renpy.display.render.blit_lock.acquire()
|
||||
rv = pygame.transform.rotozoom(child, self.angle, self.zoom)
|
||||
finally:
|
||||
renpy.display.render.blit_lock.release()
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@@ -383,6 +383,7 @@ else:
|
||||
|
||||
if version >= 6009000:
|
||||
def subpixel(src, dst, x, y):
|
||||
|
||||
shift = renpy.game.interface.display.sample_surface.get_shifts()[3]
|
||||
_renpy.subpixel(src, dst, x, y, shift)
|
||||
|
||||
|
||||
+121
-81
@@ -27,6 +27,7 @@ import math
|
||||
|
||||
import renpy
|
||||
|
||||
|
||||
# We grab the blit lock each time it is necessary to blit
|
||||
# something. This allows call to the pygame.transform functions to
|
||||
# disable blitting, should it prove necessary.
|
||||
@@ -177,30 +178,43 @@ def process_redraws():
|
||||
need to redraw the screen now, false otherwise.
|
||||
"""
|
||||
|
||||
global redraw_queue
|
||||
|
||||
redraw_queue.sort()
|
||||
|
||||
|
||||
now = renpy.display.core.get_time()
|
||||
|
||||
rv = invalidated
|
||||
|
||||
new_redraw_queue = [ ]
|
||||
seen = set()
|
||||
|
||||
while redraw_queue:
|
||||
when, d = redraw_queue[0]
|
||||
for t in redraw_queue:
|
||||
when, d = t
|
||||
|
||||
if when > now:
|
||||
break
|
||||
if d in seen:
|
||||
continue
|
||||
|
||||
redraw_queue.pop(0)
|
||||
seen.add(d)
|
||||
|
||||
# Remove this displayable and all its parents from the
|
||||
# render cache. But don't kill them yet, as that will kill the
|
||||
# children that we want to reuse.
|
||||
if d not in render_cache:
|
||||
continue
|
||||
|
||||
if d in render_cache:
|
||||
if when <= now:
|
||||
# Remove this displayable and all its parents from the
|
||||
# render cache. But don't kill them yet, as that will kill the
|
||||
# children that we want to reuse.
|
||||
|
||||
for v in render_cache[d].values():
|
||||
v.kill_cache()
|
||||
|
||||
rv = True
|
||||
|
||||
else:
|
||||
new_redraw_queue.append(t)
|
||||
|
||||
redraw_queue = new_redraw_queue
|
||||
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@@ -222,7 +236,7 @@ def redraw(d, when):
|
||||
|
||||
if not renpy.game.interface:
|
||||
return
|
||||
|
||||
|
||||
redraw_queue.append((when + renpy.game.interface.frame_time, d))
|
||||
|
||||
|
||||
@@ -475,10 +489,12 @@ def draw(dest, clip, what, xo, yo, screen):
|
||||
if clip:
|
||||
w, h = what.get_size()
|
||||
dest.blits.append((xo, yo, xo + w, yo + h, clip, what, None))
|
||||
else:
|
||||
blit_lock.acquire()
|
||||
dest.blit(what, (xo, yo))
|
||||
blit_lock.release()
|
||||
else:
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
dest.blit(what, (xo, yo))
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
# Subpixel blit.
|
||||
else:
|
||||
@@ -611,10 +627,10 @@ def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
else:
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
x0, y0 = 0, 0
|
||||
x1, y1 = reverse.transform(sw, 0)
|
||||
x0, y0 = 0.0, 0.0
|
||||
x1, y1 = reverse.transform(sw, 0.0)
|
||||
x2, y2 = reverse.transform(sw, sh)
|
||||
x3, y3 = reverse.transform(0, sh)
|
||||
x3, y3 = reverse.transform(0.0, sh)
|
||||
|
||||
minx = math.floor(min(x0, x1, x2, x3) + xo)
|
||||
maxx = math.ceil(max(x0, x1, x2, x3) + xo)
|
||||
@@ -631,6 +647,9 @@ def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
if maxy > dh:
|
||||
maxy = dh
|
||||
|
||||
if minx > dw or miny > dh:
|
||||
return
|
||||
|
||||
cx, cy = forward.transform(minx - xo, miny - yo)
|
||||
|
||||
if clip:
|
||||
@@ -1259,7 +1278,7 @@ class Render(object):
|
||||
vc = [ ]
|
||||
rv = True
|
||||
else:
|
||||
if not source.get_masks()[3]:
|
||||
if not child.get_masks()[3]:
|
||||
vc = [ ]
|
||||
rv = True
|
||||
|
||||
@@ -1330,82 +1349,103 @@ class Canvas(object):
|
||||
self.surf = surf
|
||||
|
||||
def rect(self, color, rect, width=0):
|
||||
blit_lock.acquire()
|
||||
pygame.draw.rect(self.surf,
|
||||
renpy.easy.color(color),
|
||||
rect,
|
||||
width)
|
||||
blit_lock.release()
|
||||
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
pygame.draw.rect(self.surf,
|
||||
renpy.easy.color(color),
|
||||
rect,
|
||||
width)
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
def polygon(self, color, pointlist, width=0):
|
||||
blit_lock.acquire()
|
||||
pygame.draw.polygon(self.surf,
|
||||
renpy.easy.color(color),
|
||||
pointlist,
|
||||
width)
|
||||
blit_lock.release()
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
pygame.draw.polygon(self.surf,
|
||||
renpy.easy.color(color),
|
||||
pointlist,
|
||||
width)
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
def circle(self, color, pos, radius, width=0):
|
||||
blit_lock.acquire()
|
||||
pygame.draw.circle(self.surf,
|
||||
renpy.easy.color(color),
|
||||
pos,
|
||||
radius,
|
||||
width)
|
||||
blit_lock.release()
|
||||
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
pygame.draw.circle(self.surf,
|
||||
renpy.easy.color(color),
|
||||
pos,
|
||||
radius,
|
||||
width)
|
||||
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
def ellipse(self, color, rect, width=0):
|
||||
blit_lock.acquire()
|
||||
pygame.draw.ellipse(self.surf,
|
||||
renpy.easy.color(color),
|
||||
rect,
|
||||
width)
|
||||
blit_lock.release()
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
pygame.draw.ellipse(self.surf,
|
||||
renpy.easy.color(color),
|
||||
rect,
|
||||
width)
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
|
||||
def arc(self, color, rect, start_angle, stop_angle, width=1):
|
||||
blit_lock.acquire()
|
||||
pygame.draw.arc(self.surf,
|
||||
renpy.easy.color(color),
|
||||
rect,
|
||||
start_angle,
|
||||
stop_angle,
|
||||
width)
|
||||
blit_lock.release()
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
pygame.draw.arc(self.surf,
|
||||
renpy.easy.color(color),
|
||||
rect,
|
||||
start_angle,
|
||||
stop_angle,
|
||||
width)
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
|
||||
def line(self, color, start_pos, end_pos, width=1):
|
||||
blit_lock.acquire()
|
||||
pygame.draw.line(self.surf,
|
||||
renpy.easy.color(color),
|
||||
start_pos,
|
||||
end_pos,
|
||||
width)
|
||||
blit_lock.release()
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
pygame.draw.line(self.surf,
|
||||
renpy.easy.color(color),
|
||||
start_pos,
|
||||
end_pos,
|
||||
width)
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
def lines(self, color, closed, pointlist, width=1):
|
||||
blit_lock.acquire()
|
||||
pygame.draw.lines(self.surf,
|
||||
renpy.easy.color(color),
|
||||
closed,
|
||||
pointlist,
|
||||
width)
|
||||
blit_lock.release()
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
pygame.draw.lines(self.surf,
|
||||
renpy.easy.color(color),
|
||||
closed,
|
||||
pointlist,
|
||||
width)
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
def aaline(self, color, startpos, endpos, blend=1):
|
||||
blit_lock.acquire()
|
||||
pygame.draw.aaline(self.surf,
|
||||
renpy.easy.color(color),
|
||||
startpos,
|
||||
endpos,
|
||||
blend)
|
||||
blit_lock.release()
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
pygame.draw.aaline(self.surf,
|
||||
renpy.easy.color(color),
|
||||
startpos,
|
||||
endpos,
|
||||
blend)
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
def aalines(self, color, closed, pointlist, blend=1):
|
||||
blit_lock.acquire()
|
||||
pygame.draw.aalines(self.surf,
|
||||
renpy.easy.color(color),
|
||||
closed,
|
||||
pointlist,
|
||||
blend)
|
||||
blit_lock.release()
|
||||
try:
|
||||
blit_lock.acquire()
|
||||
pygame.draw.aalines(self.surf,
|
||||
renpy.easy.color(color),
|
||||
closed,
|
||||
pointlist,
|
||||
blend)
|
||||
finally:
|
||||
blit_lock.release()
|
||||
|
||||
+298
-90
@@ -39,80 +39,180 @@ try:
|
||||
import _renpy
|
||||
except ImportError:
|
||||
_renpy = None
|
||||
|
||||
|
||||
# The factor we're scaling by.
|
||||
factor = 1.0
|
||||
|
||||
if ('RENPY_SCALE_FACTOR' in os.environ) or ('RENPY_SCALE_WIDTH' in os.environ):
|
||||
enable_scaling = True
|
||||
else:
|
||||
enable_scaling = False
|
||||
# Should we scale fast or scale good-looking?
|
||||
scale_fast = False
|
||||
|
||||
if not enable_scaling:
|
||||
|
||||
# The public api other modules use.
|
||||
##############################################################################
|
||||
# The scaling API that's used if we don't enable scaling.
|
||||
|
||||
# Gets the real pygame surface.
|
||||
def real(s):
|
||||
return s
|
||||
|
||||
def init():
|
||||
return
|
||||
# Scales the number, n.
|
||||
def scale(n):
|
||||
return n
|
||||
|
||||
def real_bilinear(src, size):
|
||||
rv = pygame.Surface(size, 0, src)
|
||||
renpy.display.module.bilinear_scale(src, rv)
|
||||
return rv
|
||||
|
||||
# Does pygame.transform.scale.
|
||||
def real_transform_scale(surf, size):
|
||||
global real_transform_scale
|
||||
real_transform_scale = pygame.transform.scale
|
||||
return real_transform_scale(surf, size)
|
||||
|
||||
# Loads an image, without scaling it.
|
||||
def image_load_unscaled(f, hint, convert=True):
|
||||
rv = pygame.image.load(f, hint)
|
||||
|
||||
if convert:
|
||||
rv = rv.convert_alpha()
|
||||
|
||||
return rv
|
||||
|
||||
# Scales down a surface.
|
||||
def surface_scale(full):
|
||||
return full
|
||||
|
||||
# Saves an image without rescaling.
|
||||
def image_save_unscaled(surf, dest):
|
||||
pygame.image.save(surf, dest)
|
||||
|
||||
|
||||
if _renpy:
|
||||
real_renpy_pixellate = _renpy.pixellate
|
||||
real_renpy_transform = _renpy.transform
|
||||
|
||||
def real_smoothscale(src, size, dest=None):
|
||||
"""
|
||||
This scales src up or down to size. This uses both the pixellate
|
||||
and the bilinear operations to handle the scaling.
|
||||
"""
|
||||
|
||||
width, height = size
|
||||
srcwidth, srcheight = src.get_size()
|
||||
iwidth, iheight = srcwidth, srcheight
|
||||
|
||||
if dest is None:
|
||||
dest = PygameSurface(size, src.get_flags(), src)
|
||||
|
||||
if width == 0 or height == 0:
|
||||
return dest
|
||||
|
||||
# Gets the real pygame surface.
|
||||
def real(s):
|
||||
return s
|
||||
xshrink = 1
|
||||
yshrink = 1
|
||||
|
||||
# Scales the number, n.
|
||||
def scale(n):
|
||||
return n
|
||||
while iwidth >= width * 2:
|
||||
xshrink *= 2
|
||||
iwidth /= 2
|
||||
|
||||
def real_bilinear(src, size):
|
||||
rv = pygame.Surface(size, 0, src)
|
||||
renpy.display.module.bilinear_scale(src, rv)
|
||||
return rv
|
||||
|
||||
# Does pygame.transform.scale.
|
||||
def real_transform_scale(surf, size):
|
||||
global real_transform_scale
|
||||
real_transform_scale = pygame.transform.scale
|
||||
while iheight >= height * 2:
|
||||
yshrink *= 2
|
||||
iheight /= 2
|
||||
|
||||
return real_transform_scale(surf, size)
|
||||
if iwidth != srcwidth or iheight != srcheight:
|
||||
inter = PygameSurface((iwidth, iheight), src.get_flags(), src)
|
||||
real_renpy_pixellate(src, inter, xshrink, yshrink, 1, 1)
|
||||
src = inter
|
||||
|
||||
# Loads an image, without scaling it.
|
||||
def image_load_unscaled(f, hint, convert=True):
|
||||
rv = pygame.image.load(f, hint)
|
||||
real_renpy_transform(src, dest,
|
||||
0, 0,
|
||||
1.0 * iwidth / width , 0,
|
||||
0, 1.0 * iheight / height,
|
||||
)
|
||||
|
||||
if convert:
|
||||
rv = rv.convert_alpha()
|
||||
|
||||
return rv
|
||||
|
||||
# Scales down a surface.
|
||||
def surface_scale(full):
|
||||
return full
|
||||
|
||||
# Saves an image without rescaling.
|
||||
def image_save_unscaled(surf, dest):
|
||||
pygame.image.save(surf, dest)
|
||||
return dest
|
||||
|
||||
else:
|
||||
|
||||
|
||||
def init():
|
||||
global factor
|
||||
|
||||
if 'RENPY_SCALE_FACTOR' in os.environ:
|
||||
factor = float(os.environ['RENPY_SCALE_FACTOR'])
|
||||
elif 'RENPY_SCALE_WIDTH' in os.environ:
|
||||
width = float(os.environ['RENPY_SCALE_WIDTH'])
|
||||
if width < renpy.config.screen_width:
|
||||
factor = float(os.environ['RENPY_SCALE_WIDTH']) / renpy.config.screen_width
|
||||
else:
|
||||
factor = 1.0
|
||||
real_smoothscale = pygame.transform.smoothscale
|
||||
|
||||
smoothscale = real_smoothscale
|
||||
|
||||
|
||||
def init():
|
||||
global factor
|
||||
global scale_fast
|
||||
|
||||
if 'RENPY_SCALE_FACTOR' in os.environ:
|
||||
factor = float(os.environ['RENPY_SCALE_FACTOR'])
|
||||
elif 'RENPY_SCALE_WIDTH' in os.environ:
|
||||
width = float(os.environ['RENPY_SCALE_WIDTH'])
|
||||
if width < renpy.config.screen_width:
|
||||
factor = float(os.environ['RENPY_SCALE_WIDTH']) / renpy.config.screen_width
|
||||
else:
|
||||
factor = 1.0
|
||||
|
||||
else:
|
||||
|
||||
# Automatically scale to screen if too small.
|
||||
|
||||
info = pygame.display.Info()
|
||||
|
||||
factor = min(1.0,
|
||||
1.0 * info.current_w / renpy.config.screen_width,
|
||||
1.0 * info.current_h / renpy.config.screen_height)
|
||||
|
||||
if factor <= 0:
|
||||
factor = 1.0
|
||||
|
||||
if factor != 1.0:
|
||||
print "Using scale factor of %f." % factor
|
||||
load_scaling()
|
||||
|
||||
if 'RENPY_SCALE_FAST' in os.environ:
|
||||
scale_fast = True
|
||||
else:
|
||||
scale_fast = False
|
||||
|
||||
|
||||
scaling_loaded = False
|
||||
|
||||
# The virtual screen scaling creates.
|
||||
screen = None
|
||||
|
||||
def load_scaling():
|
||||
|
||||
global scaling_loaded
|
||||
|
||||
if scaling_loaded:
|
||||
return
|
||||
|
||||
scaling_loaded = True
|
||||
|
||||
def real(s):
|
||||
return s.surface
|
||||
|
||||
|
||||
def same_size(*args):
|
||||
"""
|
||||
If all the surfaces in args are the same size, return them all
|
||||
unchanged. Otherwise, compute smallest width and height, and
|
||||
take subsurfaces of anythign bigger.
|
||||
"""
|
||||
|
||||
w = min(i.get_width() for i in args)
|
||||
h = min(i.get_height() for i in args)
|
||||
|
||||
size = (w, h)
|
||||
|
||||
rv = [ ]
|
||||
|
||||
for i in args:
|
||||
if i.get_size() != size:
|
||||
i = i.subsurface((0, 0) + size)
|
||||
|
||||
rv.append(i)
|
||||
|
||||
return rv
|
||||
|
||||
def scale(n):
|
||||
if n is None:
|
||||
return n
|
||||
@@ -134,13 +234,19 @@ else:
|
||||
return rv
|
||||
|
||||
def surface_scale(full):
|
||||
return Surface(old_transform_scale(full, v2p(full.get_size())), wh=full.get_size())
|
||||
|
||||
if scale_fast:
|
||||
scaled = old_transform_scale(full, v2p(full.get_size()))
|
||||
else:
|
||||
scaled = real_smoothscale(full, v2p(full.get_size()))
|
||||
|
||||
return Surface(scaled, wh=full.get_size())
|
||||
|
||||
# Project a tuple from virtual to physical coordinates.
|
||||
def v2p(n):
|
||||
if n is None:
|
||||
return None
|
||||
|
||||
|
||||
return tuple([ int(i * factor) for i in n ])
|
||||
|
||||
# Similar, but include an extra pixel to deal with rounding.
|
||||
@@ -163,8 +269,9 @@ else:
|
||||
func = getattr(PygameSurface, name)
|
||||
def rv(self, *args, **kwargs):
|
||||
return func(self.surface, *args, **kwargs)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
class Surface(object):
|
||||
|
||||
def __init__(self, what, flags=0, sample=None, wh=None):
|
||||
@@ -182,7 +289,10 @@ else:
|
||||
else:
|
||||
|
||||
w, h = what
|
||||
self.width, self.height = w, h
|
||||
w = int(w)
|
||||
h = int(h)
|
||||
self.width = w
|
||||
self.height = h
|
||||
|
||||
w = int(w * factor)
|
||||
h = int(h * factor)
|
||||
@@ -194,16 +304,68 @@ else:
|
||||
sample = sample.surface
|
||||
|
||||
self.surface = PygameSurface((w, h), flags, sample)
|
||||
|
||||
self.virtx = 0
|
||||
self.virty = 0
|
||||
self.physx = 0
|
||||
self.physy = 0
|
||||
|
||||
|
||||
def transform_pos(self, (x, y)):
|
||||
"""
|
||||
Converts a virtual position into a physical one.
|
||||
"""
|
||||
|
||||
x0 = x + self.virtx
|
||||
y0 = y + self.virty
|
||||
|
||||
x0 *= factor
|
||||
y0 *= factor
|
||||
|
||||
x0 = int(x0)
|
||||
y0 = int(y0)
|
||||
|
||||
return (x0 - self.physx, y0 - self.physy)
|
||||
|
||||
def transform_rect(self, (x, y, w, h)):
|
||||
"""
|
||||
Converts a virtual rectangle into a physical one.
|
||||
"""
|
||||
|
||||
x0 = x + self.virtx
|
||||
y0 = y + self.virty
|
||||
x1 = x0 + w
|
||||
y1 = y0 + h
|
||||
|
||||
x0 *= factor
|
||||
y0 *= factor
|
||||
x1 *= factor
|
||||
y1 *= factor
|
||||
|
||||
x0 = int(x0)
|
||||
y0 = int(y0)
|
||||
x1 = int(x1)
|
||||
y1 = int(y1)
|
||||
|
||||
rv = (x0 - self.physx, y0 - self.physy, x1 - x0, y1 - y0)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def __repr__(self):
|
||||
return "<scale.Surface %r %r>" % (self.get_size(), self.surface)
|
||||
|
||||
def blit(self, s, destpos, sourcerect=None):
|
||||
|
||||
if sourcerect is None:
|
||||
self.surface.blit(s.surface, v2p(destpos))
|
||||
self.surface.blit(
|
||||
s.surface,
|
||||
self.transform_pos(destpos))
|
||||
else:
|
||||
self.surface.blit(s.surface, v2p(destpos), v2p(sourcerect))
|
||||
self.surface.blit(
|
||||
s.surface,
|
||||
self.transform_pos(destpos),
|
||||
self.transform_rect(sourcerect))
|
||||
|
||||
def convert(self, *args):
|
||||
if args:
|
||||
@@ -225,7 +387,7 @@ else:
|
||||
return self.surface.get_alpha()
|
||||
|
||||
def get_at(self, pos):
|
||||
x, y = v2p(pos)
|
||||
x, y = self.transform_pos(pos)
|
||||
w, h = self.surface.get_size()
|
||||
|
||||
return self.surface.get_at((min(x, w - 1), min(y, h - 1)))
|
||||
@@ -256,9 +418,6 @@ else:
|
||||
def get_bitsize(self):
|
||||
return self.surface.get_bitsize()
|
||||
|
||||
def get_clip(self):
|
||||
return p2v(self.surface.get_clip())
|
||||
|
||||
def get_colorkey(self):
|
||||
return self.surface.get_colorkey()
|
||||
|
||||
@@ -274,13 +433,23 @@ else:
|
||||
def set_alpha(self, alpha, flags):
|
||||
self.surface.set_alpha(alpha, flags)
|
||||
|
||||
def set_clip(self, rect):
|
||||
self.surface.set_clip(v2pplus(rect))
|
||||
pass
|
||||
|
||||
def subsurface(self, rect):
|
||||
return Surface(self.surface.subsurface(v2p(rect)), wh=rect[2:])
|
||||
|
||||
prect = self.transform_rect(rect)
|
||||
surf = self.surface.subsurface(prect)
|
||||
|
||||
rv = Surface(surf, wh=rect[2:])
|
||||
|
||||
vx, vy, vw, vh = rect
|
||||
px, py, pw, ph = prect
|
||||
|
||||
rv.virtx = vx + self.virtx
|
||||
rv.virty = vy + self.virty
|
||||
rv.physx = px + self.physx
|
||||
rv.physy = py + self.physy
|
||||
|
||||
return rv
|
||||
|
||||
def mustlock(self):
|
||||
return False
|
||||
|
||||
@@ -304,15 +473,9 @@ else:
|
||||
setattr(rv, k, v)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
pygame.Surface = Surface
|
||||
|
||||
|
||||
# Our pygame screen.
|
||||
screen = None
|
||||
|
||||
old_set_mode = pygame.display.set_mode
|
||||
|
||||
def set_mode((w, h), flags, bpp):
|
||||
@@ -348,15 +511,19 @@ else:
|
||||
pygame.display.get_surface = get_surface
|
||||
|
||||
old_image_load = pygame.image.load
|
||||
old_transform_scale = pygame.transform.scale
|
||||
|
||||
def image_load(*args, **kwargs):
|
||||
|
||||
full = old_image_load(*args, **kwargs)
|
||||
full = full.convert_alpha()
|
||||
|
||||
return surface_scale(full)
|
||||
|
||||
|
||||
pygame.image.load = image_load
|
||||
|
||||
old_transform_scale = pygame.transform.scale
|
||||
|
||||
def transform_scale(surf, size):
|
||||
|
||||
rv = old_transform_scale(surf.surface, v2p(size))
|
||||
@@ -366,6 +533,21 @@ else:
|
||||
|
||||
pygame.transform.scale = transform_scale
|
||||
|
||||
old_transform_smoothscale = pygame.transform.smoothscale
|
||||
|
||||
def transform_smoothscale(surf, size, dest=None):
|
||||
|
||||
if dest is not None:
|
||||
rv = old_transform_smoothscale(surf.surface, v2p(size), dest.surface)
|
||||
else:
|
||||
rv = old_transform_smoothscale(surf.surface, v2p(size))
|
||||
|
||||
rv = Surface(rv, wh=size)
|
||||
|
||||
return rv
|
||||
|
||||
pygame.transform.smoothscale = transform_smoothscale
|
||||
|
||||
old_transform_flip = pygame.transform.flip
|
||||
|
||||
def transform_flip(surf, xbool, ybool):
|
||||
@@ -390,7 +572,7 @@ else:
|
||||
|
||||
# Ignoring scale2x and chop. The former due to a pending api change,
|
||||
# the latter due to general uselessness.
|
||||
|
||||
|
||||
PygameFont = font_module.Font
|
||||
|
||||
class Font(object):
|
||||
@@ -434,13 +616,9 @@ else:
|
||||
def get_descent(self):
|
||||
return int(self.font.get_descent() / factor)
|
||||
|
||||
# Ignored:
|
||||
#
|
||||
# set_at
|
||||
# Anything involving palettes.
|
||||
# Anything involving the parents of subsurfaces.
|
||||
# get_pitch, get_shifts, get_losses
|
||||
|
||||
def set_expand(self, value):
|
||||
self.font.set_expand(value * factor)
|
||||
|
||||
font_module.Font = Font
|
||||
|
||||
old_image_save = pygame.image.save
|
||||
@@ -494,7 +672,8 @@ else:
|
||||
old_map = _renpy.map
|
||||
|
||||
def map(pysrc, pydst, r, g, b, a):
|
||||
old_map(pysrc.surface, pydst.surface, r, g, b, a)
|
||||
pysrc, pydst = same_size(pysrc.surface, pydst.surface)
|
||||
old_map(pysrc, pydst, r, g, b, a)
|
||||
|
||||
_renpy.map = map
|
||||
|
||||
@@ -502,7 +681,8 @@ else:
|
||||
old_linmap = _renpy.linmap
|
||||
|
||||
def linmap(pysrc, pydst, r, g, b, a):
|
||||
old_linmap(pysrc.surface, pydst.surface, r, g, b, a)
|
||||
pysrc, pydst = same_size(pysrc.surface, pydst.surface)
|
||||
old_linmap(pysrc, pydst, r, g, b, a)
|
||||
|
||||
_renpy.linmap = linmap
|
||||
|
||||
@@ -544,8 +724,8 @@ else:
|
||||
|
||||
|
||||
def alpha_munge(pysrc, pydst, srcchan, dstchan, amap):
|
||||
old_alpha_munge(pysrc.surface, pydst.surface,
|
||||
srcchan, dstchan, amap)
|
||||
pysrc, pydst = same_size(pysrc.surface, pydst.surface)
|
||||
old_alpha_munge(pysrc, pydst, srcchan, dstchan, amap)
|
||||
|
||||
_renpy.alpha_munge = alpha_munge
|
||||
|
||||
@@ -573,18 +753,27 @@ else:
|
||||
old_blend = _renpy.blend
|
||||
|
||||
def blend(pysrca, pysrcb, pydst, alpha):
|
||||
old_blend(pysrca.surface, pysrcb.surface, pydst.surface, alpha)
|
||||
pysrca, pysrcb, pydst = same_size(pysrca.surface, pysrcb.surface, pydst.surface)
|
||||
old_blend(pysrca, pysrcb, pydst, alpha)
|
||||
|
||||
_renpy.blend = blend
|
||||
|
||||
old_imageblend = _renpy.imageblend
|
||||
|
||||
def imageblend(pysrca, pysrcb, pydst, pyimg, aoff, amap):
|
||||
old_imageblend(pysrca.surface, pysrcb.surface, pydst.surface,
|
||||
pyimg.surface, aoff, amap)
|
||||
pysrca, pysrcb, pydst, pyimg = same_size(pysrca.surface, pysrcb.surface, pydst.surface, pyimg.surface)
|
||||
old_imageblend(pysrca, pysrcb, pydst, pyimg, aoff, amap)
|
||||
|
||||
_renpy.imageblend = imageblend
|
||||
|
||||
old_colormatrix = _renpy.colormatrix
|
||||
|
||||
def colormatrix(src, dst, *args):
|
||||
src, dst = same_size(src.surface, dst.surface)
|
||||
old_colormatrix(src, dst, *args)
|
||||
|
||||
_renpy.colormatrix = colormatrix
|
||||
|
||||
|
||||
def draw_scale(o):
|
||||
if isinstance(o, int):
|
||||
@@ -619,3 +808,22 @@ else:
|
||||
pygame.draw.lines = draw_wrap(pygame.draw.lines)
|
||||
pygame.draw.aaline = draw_wrap(pygame.draw.aaline)
|
||||
pygame.draw.aalines = draw_wrap(pygame.draw.aalines)
|
||||
|
||||
# Smoothscale:
|
||||
|
||||
def smoothscale(surf, size, dest=None):
|
||||
if dest is not None:
|
||||
dest = dest.surface
|
||||
|
||||
rv = real_smoothscale(surf.surface, v2p(size), dest)
|
||||
|
||||
if rv is None:
|
||||
return rv
|
||||
else:
|
||||
return Surface(rv, wh=size)
|
||||
|
||||
# Now, put everything from this function's namespace into the
|
||||
# module namespace.
|
||||
|
||||
globals().update(locals())
|
||||
reload(renpy.display.module)
|
||||
|
||||
+28
-13
@@ -122,6 +122,7 @@ class TextStyle(object):
|
||||
return rv
|
||||
|
||||
def sizes(self, text):
|
||||
|
||||
return self.get_width(text), self.f.get_ascent() - self.f.get_descent()
|
||||
|
||||
def render(self, text, antialias, color, black_color, use_colors, time, at, expand):
|
||||
@@ -167,6 +168,7 @@ class TextStyle(object):
|
||||
rv = surf
|
||||
|
||||
renpy.display.render.mutated_surface(rv)
|
||||
|
||||
return rv, rv.get_size()
|
||||
|
||||
def length(self, text):
|
||||
@@ -343,28 +345,35 @@ def input_tokenizer(l, style, pauses=None):
|
||||
return rv
|
||||
|
||||
|
||||
def layout_width(triples):
|
||||
def layout_width(triples, justify=False):
|
||||
"""
|
||||
Returns the width of the given list of triples. Cache
|
||||
should be a dictionary, which is used to cache results.
|
||||
Returns the width of the given list of triples.
|
||||
"""
|
||||
|
||||
rv = 0
|
||||
|
||||
curts = None
|
||||
cur = None
|
||||
|
||||
cur = ""
|
||||
|
||||
for type, ts, i in triples:
|
||||
if ts is not curts:
|
||||
if curts:
|
||||
if cur:
|
||||
rv += curts.get_width(cur)
|
||||
|
||||
curts = ts
|
||||
cur = i
|
||||
|
||||
elif justify and type == "space":
|
||||
cur += i
|
||||
rv += curts.get_width(cur)
|
||||
cur = ""
|
||||
|
||||
else:
|
||||
cur += i
|
||||
|
||||
if curts:
|
||||
rv += curts.get_width(cur)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@@ -379,6 +388,7 @@ def greedy_text_layout(triples, width, style):
|
||||
|
||||
@param style: The style of the text widget.
|
||||
"""
|
||||
|
||||
|
||||
lines = [ ]
|
||||
line = [ ]
|
||||
@@ -388,6 +398,8 @@ def greedy_text_layout(triples, width, style):
|
||||
|
||||
target = width - style.first_indent
|
||||
|
||||
justify = style.justify
|
||||
|
||||
after_newline = True
|
||||
|
||||
for triple in triples:
|
||||
@@ -414,14 +426,15 @@ def greedy_text_layout(triples, width, style):
|
||||
|
||||
after_newline = False
|
||||
|
||||
if layout_width(line + [ triple ]) > target:
|
||||
if layout_width(line + [ triple ], justify) > target:
|
||||
|
||||
lines.append(line)
|
||||
lines_last.append(False)
|
||||
line = [ triple ]
|
||||
target = width - style.rest_indent
|
||||
else:
|
||||
line.append(triple)
|
||||
|
||||
|
||||
lines.append(line)
|
||||
lines_last.append(True)
|
||||
|
||||
@@ -434,7 +447,7 @@ def greedy_text_layout(triples, width, style):
|
||||
return lines, lines_last
|
||||
|
||||
|
||||
def subtitle_text_layout_core(triples, width, style, soft, n):
|
||||
def subtitle_text_layout_core(triples, width, style, soft, n, justify):
|
||||
|
||||
sizecache = { }
|
||||
|
||||
@@ -458,7 +471,7 @@ def subtitle_text_layout_core(triples, width, style, soft, n):
|
||||
|
||||
else:
|
||||
|
||||
lw = layout_width(line + [ triple ])
|
||||
lw = layout_width(line + [ triple ], justify)
|
||||
|
||||
if lw > target or type == "newline":
|
||||
|
||||
@@ -468,7 +481,7 @@ def subtitle_text_layout_core(triples, width, style, soft, n):
|
||||
if line and line[-1][0] == "space":
|
||||
line.pop()
|
||||
|
||||
total -= layout_width(line)
|
||||
total -= layout_width(line, justify)
|
||||
linesoft = total / n
|
||||
else:
|
||||
linesoft = soft
|
||||
@@ -513,6 +526,8 @@ def subtitle_text_layout_core(triples, width, style, soft, n):
|
||||
|
||||
def subtitle_text_layout(triples, width, style):
|
||||
|
||||
justify = style.justify
|
||||
|
||||
softwidth = style.subtitle_width
|
||||
if isinstance(softwidth, float):
|
||||
softwidth = int(softwidth * width)
|
||||
@@ -534,14 +549,14 @@ def subtitle_text_layout(triples, width, style):
|
||||
|
||||
for triples in pars:
|
||||
|
||||
sumwidths = layout_width(triples)
|
||||
sumwidths = layout_width(triples, justify)
|
||||
|
||||
i = 1
|
||||
while sumwidths / i > min(width, softwidth):
|
||||
i += 1
|
||||
|
||||
while True:
|
||||
rv = subtitle_text_layout_core(triples, width, style, sumwidths / i, i)
|
||||
rv = subtitle_text_layout_core(triples, width, style, sumwidths / i, i, justify)
|
||||
if len(rv) == i:
|
||||
break
|
||||
i += 1
|
||||
|
||||
@@ -286,8 +286,7 @@ class Pixellate(Transition):
|
||||
|
||||
rdr = render(visible, width, height, st, at)
|
||||
|
||||
# No alpha support.
|
||||
surf = rdr.pygame_surface(False)
|
||||
surf = rdr.pygame_surface()
|
||||
|
||||
if surf.get_size() != self.surface_size:
|
||||
self.surface_size = surf.get_size()
|
||||
@@ -349,8 +348,8 @@ class Dissolve(Transition):
|
||||
bottom = render(self.old_widget, width, height, st, at)
|
||||
top = render(self.new_widget, width, height, st, at)
|
||||
|
||||
bottom_surface = bottom.pygame_surface(self.alpha)
|
||||
top_surface = top.pygame_surface(self.alpha)
|
||||
bottom_surface = bottom.pygame_surface()
|
||||
top_surface = top.pygame_surface()
|
||||
|
||||
width = min(top.width, bottom.width)
|
||||
height = min(top.height, bottom.height)
|
||||
@@ -1064,8 +1063,8 @@ class ImageDissolve(Transition):
|
||||
bottom = render(self.old_widget, width, height, st, at)
|
||||
top = render(self.new_widget, width, height, st, at)
|
||||
|
||||
bottom_surface = bottom.pygame_surface(self.alpha)
|
||||
top_surface = top.pygame_surface(self.alpha)
|
||||
bottom_surface = bottom.pygame_surface()
|
||||
top_surface = top.pygame_surface()
|
||||
|
||||
iw, ih = image.get_size()
|
||||
|
||||
|
||||
+7
-3
@@ -67,7 +67,8 @@ def checkpoint(data=None):
|
||||
statement.
|
||||
"""
|
||||
|
||||
renpy.game.log.checkpoint(data)
|
||||
if renpy.store._rollback:
|
||||
renpy.game.log.checkpoint(data)
|
||||
|
||||
def block_rollback():
|
||||
"""
|
||||
@@ -684,6 +685,9 @@ def rollback():
|
||||
Rolls the state of the game back to the last checkpoint.
|
||||
"""
|
||||
|
||||
if not renpy.store._rollback:
|
||||
return
|
||||
|
||||
if not renpy.game.context().rollback:
|
||||
return
|
||||
|
||||
@@ -734,7 +738,7 @@ def take_screenshot(scale=None):
|
||||
|
||||
renpy.game.interface.take_screenshot(scale)
|
||||
|
||||
def full_restart(transition=False, label="_invoke_main_menu"):
|
||||
def full_restart(transition=False, label="_invoke_main_menu", target="_main_menu"):
|
||||
"""
|
||||
This causes a full restart of Ren'Py.
|
||||
"""
|
||||
@@ -742,7 +746,7 @@ def full_restart(transition=False, label="_invoke_main_menu"):
|
||||
if transition is False:
|
||||
transition = renpy.config.end_game_transition
|
||||
|
||||
raise renpy.game.FullRestartException((transition, label))
|
||||
raise renpy.game.FullRestartException((transition, label, target))
|
||||
|
||||
def utter_restart():
|
||||
"""
|
||||
|
||||
+9
-3
@@ -108,15 +108,21 @@ def image_exists(name, expression, tag):
|
||||
check_file_cache = { }
|
||||
|
||||
def check_file(what, fn):
|
||||
if fn in check_file_cache:
|
||||
return True
|
||||
|
||||
check_file_cache[fn] = True
|
||||
present = check_file_cache.get(fn, None)
|
||||
if present is True:
|
||||
return
|
||||
if present is False:
|
||||
report("%s uses file '%s', which is not loadable.", what.capitalize(), fn)
|
||||
return
|
||||
|
||||
if not renpy.loader.loadable(fn):
|
||||
report("%s uses file '%s', which is not loadable.", what.capitalize(), fn)
|
||||
check_file_cache[fn] = False
|
||||
return
|
||||
|
||||
check_file_cache[fn] = True
|
||||
|
||||
try:
|
||||
renpy.loader.transfn(fn)
|
||||
except:
|
||||
|
||||
+1
-1
@@ -307,7 +307,7 @@ def main():
|
||||
try:
|
||||
run(restart)
|
||||
finally:
|
||||
restart = (renpy.config.end_game_transition, "_invoke_main_menu")
|
||||
restart = (renpy.config.end_game_transition, "_invoke_main_menu", "_main_menu")
|
||||
save_persistent()
|
||||
|
||||
except game.QuitException, e:
|
||||
|
||||
@@ -44,9 +44,13 @@ _window = False
|
||||
# The window subtitle.
|
||||
_window_subtitle = ''
|
||||
|
||||
# Should rollback be allowed?
|
||||
_rollback = True
|
||||
|
||||
# config.
|
||||
_config = renpy.config
|
||||
|
||||
|
||||
class _Config(object):
|
||||
|
||||
def __init__(self, name):
|
||||
|
||||
Reference in New Issue
Block a user