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5 Commits

Author SHA1 Message Date
Tom Rothamel 66125b2e10 Bump version. 2009-04-16 21:03:48 -04:00
Tom Rothamel e6becffc4c Blacklist obsolete file formats.
Properly deallocate VideoStates of short/invalid media files.
2009-04-16 19:31:50 -04:00
Tom Rothamel d281e57879 Fix reported bugs.
Make scaling more accurate.
2009-04-16 18:04:10 -04:00
Tom Rothamel 5196a970a0 Channels now have a default tightness. 2009-04-15 12:12:40 -04:00
Tom Rothamel efcbc92e7a Reimplement smoothscale in terms of _renpy.pixellate and _renpy.bilinear. 2009-04-15 01:10:13 -04:00
10 changed files with 151 additions and 69 deletions
+25 -25
View File
@@ -1000,18 +1000,18 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
unsigned int amul = (int) (a * 256);
lsx = corner_x * 256;
lsy = corner_y * 256;
lsx = corner_x * 65536;
lsy = corner_y * 65536;
xdx *= 256;
ydx *= 256;
xdy *= 256;
ydy *= 256;
xdx *= 65536;
ydx *= 65536;
xdy *= 65536;
ydy *= 65536;
// Scaled subtracted srcw and srch.
float fsw = (srcw - 2) * 256;
float fsh = (srch - 2) * 256;
float fsw = (srcw - 1) * 65536 - 1;
float fsh = (srch - 1) * 65536 - 1;
for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
@@ -1058,7 +1058,7 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
sx = lsx + minx * xdx;
sy = lsy + minx * ydx;
int sxi = (int) sx;
int syi = (int) sy;
int xdxi = (int) xdx;
@@ -1066,13 +1066,13 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
while (d <= dend) {
int px, py;
px = sxi >> 8;
py = syi >> 8;
px = sxi >> 16;
py = syi >> 16;
unsigned char *sp = srcpixels + py * srcpitch + px * 4;
int yfrac = syi & 0xff; // ((short) sy) & 0xff;
int xfrac = sxi & 0xff; // ((short) sx) & 0xff;
int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
unsigned int pal = *(unsigned int *) sp;
unsigned int pbl = *(unsigned int *) (sp + 4);
@@ -1164,17 +1164,17 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
// Compute the coloring multiplier.
unsigned int amul = (unsigned int) (a * 256);
lsx = corner_x * 256;
lsy = corner_y * 256;
lsx = corner_x * 65536;
lsy = corner_y * 65536;
xdx *= 256;
ydx *= 256;
xdy *= 256;
ydy *= 256;
xdx *= 65536;
ydx *= 65536;
xdy *= 65536;
ydy *= 65536;
// Scaled subtracted srcw and srch.
float fsw = (srcw - 2) * 256;
float fsh = (srch - 2) * 256;
float fsw = (srcw - 1) * 65536 - 1;
float fsh = (srch - 1) * 65536 - 1;
for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
@@ -1235,13 +1235,13 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
while (d <= dend) {
px = sxi >> 8;
py = syi >> 8;
px = sxi >> 16;
py = syi >> 16;
unsigned char *sp = srcpixels + py * srcpitch + px * 4;
unsigned int yfrac = syi & 0xff; // ((short) sy) & 0xff;
unsigned int xfrac = sxi & 0xff; // ((short) sx) & 0xff;
unsigned int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
unsigned int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
// Put xfrac in mm5, yfrac in m6
pxor_r2r(mm5, mm5);
+27 -13
View File
@@ -111,9 +111,6 @@ struct Channel {
/* The queued up sample. */
struct VideoState *queued;
/* A sample that's dying, and needs to be deallocated. */
struct VideoState *dying;
/* The name of the queued up sample. */
PyObject *queued_name;
@@ -172,6 +169,13 @@ struct Channel {
unsigned int vol2_done;
};
struct Dying {
struct VideoState *stream;
struct Dying *next;
};
static struct Dying *dying = NULL;
/*
* The number of channels the system knows about.
*/
@@ -443,10 +447,15 @@ static void callback(void *userdata, Uint8 *stream, int length) {
if (c->stop_bytes == 0 || bytes == 0) {
int old_tight = c->playing_tight;
struct Dying *d;
post_event(c);
c->dying = c->playing;
d = malloc(sizeof(struct Dying));
d->next = dying;
d->stream = c->playing;
dying = d;
decref(c->playing_name);
c->playing = c->queued;
@@ -491,7 +500,6 @@ static int check_channel(int c) {
channels[i].queued = NULL;
channels[i].playing_name = NULL;
channels[i].queued_name = NULL;
channels[i].dying = NULL;
channels[i].volume = SDL_MIX_MAXVOLUME;
channels[i].paused = 1;
channels[i].event = 0;
@@ -1089,14 +1097,20 @@ void PSS_periodic() {
int i;
for (i = 0; i < num_channels; i++) {
if (channels[i].dying) {
ENTER();
ffpy_stream_close(channels[i].dying);
channels[i].dying = NULL;
EXIT();
}
if (!dying) {
return;
}
ENTER();
while (dying) {
struct Dying *d = dying;
ffpy_stream_close(d->stream);
dying = d->next;
free(d);
}
EXIT();
}
/* This should be called in response to an FF_ALLOC_EVENT, with a pygame
+1 -1
View File
@@ -27,7 +27,7 @@
# ***** ***** ***** ***** ***** ***** **** ***** ***** ***** *****
# Be sure to change script_version in launcher/script_version.rpy, too!
# Also check to see if we have to update renpy.py.
version = "Ren'Py 6.9.1d"
version = "Ren'Py 6.9.1f"
script_version = 5003000
savegame_suffix = "-LT1.save"
+20 -10
View File
@@ -181,7 +181,7 @@ class Channel(object):
This stores information about the currently-playing music.
"""
def __init__(self, name, default_loop, stop_on_mute):
def __init__(self, name, default_loop, stop_on_mute, tight):
# The name assigned to this channel. This is used to look up
# information about the channel in the MusicContext object.
@@ -237,6 +237,9 @@ class Channel(object):
# Should we stop playing on mute?
self.stop_on_mute = stop_on_mute
# Is this channel tight?
self.tight = tight
if default_loop is None:
# By default, should we loop the music?
@@ -337,14 +340,18 @@ class Channel(object):
break
# Otherwise, we might be able to enqueue something.
topq = self.queue[0]
topq = self.queue.pop(0)
# At this point, we've decided to try to play
# top. So let's see how far we can get.
# Update the queue
self.queue = self.queue[1:]
# Blacklist of old file formats we used to support, but we now
# ignore.
lfn = topq.filename.lower()
for i in (".mod", ".xm", ".mid", ".midi"):
if lfn.endswith(i):
topq = None
if not topq:
continue
try:
topf = load(topq.filename)
@@ -431,7 +438,7 @@ class Channel(object):
pss.fadeout(self.number, int(secs * 1000))
def enqueue(self, filenames, loop=True, synchro_start=False, fadein=0, tight=False):
def enqueue(self, filenames, loop=True, synchro_start=False, fadein=0, tight=None):
for filename in filenames:
renpy.game.persistent._seen_audio[filename] = True
@@ -439,6 +446,9 @@ class Channel(object):
if not pcm_ok:
return
if tight is None:
tight = self.tight
for filename in filenames:
qe = QueueEntry(filename, int(fadein * 1000), tight)
self.queue.append(qe)
@@ -496,11 +506,11 @@ all_channels = [ ]
channels = { }
def register_channel(name, mixer=None, loop=None, stop_on_mute=True):
def register_channel(name, mixer=None, loop=None, stop_on_mute=True, tight=False):
if not renpy.game.init_phase:
raise Exception("Can't register channel outside of init phase.")
c = Channel(name, loop, stop_on_mute)
c = Channel(name, loop, stop_on_mute, tight)
c.mixer = mixer
all_channels.append(c)
channels[name] = c
+2 -2
View File
@@ -35,7 +35,7 @@ from renpy.audio.audio import get_channel, get_serial
# Part of the public api:
from renpy.audio.audio import register_channel, alias_channel
def play(filenames, channel="music", loop=None, fadeout=None, synchro_start=False, fadein=0, tight=False, if_changed=False):
def play(filenames, channel="music", loop=None, fadeout=None, synchro_start=False, fadein=0, tight=None, if_changed=False):
"""
This stops the music currently playing on the numbered channel, dequeues
any queued music, and begins playing the specified file or files. If loop
@@ -108,7 +108,7 @@ def play(filenames, channel="music", loop=None, fadeout=None, synchro_start=Fals
raise
def queue(filenames, channel="music", loop=None, clear_queue=True, fadein=0, tight=False):
def queue(filenames, channel="music", loop=None, clear_queue=True, fadein=0, tight=None):
"""
This queues the given filenames on the specified channel. If
clear_queue is True, then the queue is cleared, making these files
+1 -1
View File
@@ -1024,7 +1024,7 @@ class Display(object):
contents of the window.
"""
surf = renpy.display.module.scale(self.window, scale)
surf = renpy.display.scale.smoothscale(self.window, scale)
sio = cStringIO.StringIO()
renpy.display.module.save_png(surf, sio, 0)
+5 -4
View File
@@ -687,7 +687,7 @@ class FrameImage(ImageBase):
tilew, tileh = srcsize
dstw, dsth = dstsize
surf2 = pygame.Surface(dstsize, 0, surf)
surf2 = renpy.display.scale.PygameSurface(dstsize, 0, surf)
for y in range(0, dsth, tileh):
for x in range(0, dstw, tilew):
@@ -707,6 +707,7 @@ class FrameImage(ImageBase):
# Blit.
dest.blit(surf, (dx0, dy0))
# Top row.
draw(0, xb, 0, yb)
draw(xb, -xb, 0, yb)
@@ -721,7 +722,7 @@ class FrameImage(ImageBase):
draw(0, xb, -yb, 0)
draw(xb, -xb, -yb, 0)
draw(-xb, 0, -yb, 0)
# And, finish up.
return rv
@@ -775,7 +776,7 @@ class Scale(ImageBase):
if self.bilinear:
try:
renpy.display.render.blit_lock.acquire()
rv = pygame.transform.smoothscale(child, (self.width, self.height))
rv = renpy.display.scale.smoothscale(child, (self.width, self.height))
finally:
renpy.display.render.blit_lock.release()
else:
@@ -820,7 +821,7 @@ class FactorScale(ImageBase):
if self.bilinear:
try:
renpy.display.render.blit_lock.acquire()
rv = pygame.transform.smoothscale(surf, (width, height))
rv = renpy.display.scale.smoothscale(surf, (width, height))
finally:
renpy.display.render.blit_lock.release()
+1 -1
View File
@@ -1278,7 +1278,7 @@ class Render(object):
vc = [ ]
rv = True
else:
if not source.get_masks()[3]:
if not child.get_masks()[3]:
vc = [ ]
rv = True
+64 -6
View File
@@ -67,7 +67,6 @@ def real_bilinear(src, size):
def real_transform_scale(surf, size):
global real_transform_scale
real_transform_scale = pygame.transform.scale
return real_transform_scale(surf, size)
# Loads an image, without scaling it.
@@ -88,6 +87,54 @@ def image_save_unscaled(surf, dest):
pygame.image.save(surf, dest)
if _renpy:
real_renpy_pixellate = _renpy.pixellate
real_renpy_transform = _renpy.transform
def real_smoothscale(src, size, dest=None):
"""
This scales src up or down to size. This uses both the pixellate
and the bilinear operations to handle the scaling.
"""
width, height = size
srcwidth, srcheight = src.get_size()
iwidth, iheight = srcwidth, srcheight
if dest is None:
dest = PygameSurface(size, src.get_flags(), src)
if width == 0 or height == 0:
return dest
xshrink = 1
yshrink = 1
while iwidth >= width * 2:
xshrink *= 2
iwidth /= 2
while iheight >= height * 2:
yshrink *= 2
iheight /= 2
if iwidth != srcwidth or iheight != srcheight:
inter = PygameSurface((iwidth, iheight), src.get_flags(), src)
real_renpy_pixellate(src, inter, xshrink, yshrink, 1, 1)
src = inter
real_renpy_transform(src, dest,
0, 0,
1.0 * iwidth / width , 0,
0, 1.0 * iheight / height,
)
return dest
else:
real_smoothscale = pygame.transform.smoothscale
smoothscale = real_smoothscale
def init():
@@ -191,7 +238,7 @@ def load_scaling():
if scale_fast:
scaled = old_transform_scale(full, v2p(full.get_size()))
else:
scaled = old_transform_smoothscale(full, v2p(full.get_size()))
scaled = real_smoothscale(full, v2p(full.get_size()))
return Surface(scaled, wh=full.get_size())
@@ -468,12 +515,11 @@ def load_scaling():
def image_load(*args, **kwargs):
full = old_image_load(*args, **kwargs)
full = full.convert_alpha()
if full.get_bitsize() < 24:
full = full.convert() # Less than 24 bits means no alpha.
return surface_scale(full)
pygame.image.load = image_load
old_transform_scale = pygame.transform.scale
@@ -526,7 +572,7 @@ def load_scaling():
# Ignoring scale2x and chop. The former due to a pending api change,
# the latter due to general uselessness.
PygameFont = font_module.Font
class Font(object):
@@ -763,7 +809,19 @@ def load_scaling():
pygame.draw.aaline = draw_wrap(pygame.draw.aaline)
pygame.draw.aalines = draw_wrap(pygame.draw.aalines)
# Smoothscale:
def smoothscale(surf, size, dest=None):
if dest is not None:
dest = dest.surface
rv = real_smoothscale(surf.surface, v2p(size), dest)
if rv is None:
return rv
else:
return Surface(rv, wh=size)
# Now, put everything from this function's namespace into the
# module namespace.
+5 -6
View File
@@ -286,8 +286,7 @@ class Pixellate(Transition):
rdr = render(visible, width, height, st, at)
# No alpha support.
surf = rdr.pygame_surface(False)
surf = rdr.pygame_surface()
if surf.get_size() != self.surface_size:
self.surface_size = surf.get_size()
@@ -349,8 +348,8 @@ class Dissolve(Transition):
bottom = render(self.old_widget, width, height, st, at)
top = render(self.new_widget, width, height, st, at)
bottom_surface = bottom.pygame_surface(self.alpha)
top_surface = top.pygame_surface(self.alpha)
bottom_surface = bottom.pygame_surface()
top_surface = top.pygame_surface()
width = min(top.width, bottom.width)
height = min(top.height, bottom.height)
@@ -1064,8 +1063,8 @@ class ImageDissolve(Transition):
bottom = render(self.old_widget, width, height, st, at)
top = render(self.new_widget, width, height, st, at)
bottom_surface = bottom.pygame_surface(self.alpha)
top_surface = top.pygame_surface(self.alpha)
bottom_surface = bottom.pygame_surface()
top_surface = top.pygame_surface()
iw, ih = image.get_size()