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| 076624c4c2 |
@@ -54,3 +54,9 @@ speedtest
|
||||
styles.txt
|
||||
renpygame-demo/game/saves
|
||||
./lib
|
||||
Lucy Sprites.zip
|
||||
translate
|
||||
close_bugs.py
|
||||
.logplayer
|
||||
scite-6.10.zip
|
||||
scite-renpy-20090803.zip
|
||||
|
||||
@@ -1,3 +1,160 @@
|
||||
New in Ren'Py 6.10.0
|
||||
--------------------
|
||||
|
||||
The demo game is in the process of being converted into a new tutorial
|
||||
game, which shows recommended Ren'Py code examples rather than
|
||||
requiring the user to learn from the game itself's source code.
|
||||
|
||||
|
||||
Ren'Py now supports an Animation and Transformation language
|
||||
(ATL). This provides a convenient syntax for animating an image, or
|
||||
transforming it by positioning it, rotating it, zooming it, and
|
||||
adjusting its opacity.
|
||||
|
||||
To a large extent, ATL supersedes the Animation, TransitionAnimation,
|
||||
anim.SMAnimation, anim.Blink, Zoom, FactorZoom, RotoZoom, SizeZoom,
|
||||
LiveCrop, Move, Pan, Position, Motion, and Revolve functions, and
|
||||
perhaps others. As it allows properties to be scripted, ATL is more
|
||||
powerful that all of these functions. (For example, many of these
|
||||
functions can only do relatively simple repeats, while ATL allows
|
||||
complex patterns to be easily specified.)
|
||||
|
||||
ATL can be used in the new transform statement, and new variants of
|
||||
the image, scene, and show statements.
|
||||
|
||||
|
||||
When an image is shown, Ren'Py checks to see if there was a previous
|
||||
image with that tag, and if that image used a transform. If this is
|
||||
true, Ren'Py does two things:
|
||||
|
||||
# If the new image is not a transform, it wraps it in a transform.
|
||||
# The transform is initialized to have the properties of the old transform.
|
||||
|
||||
The generally has the effect of "remembering" the position of images
|
||||
shown on the screen. In some cases, this memory effect may override a
|
||||
position encoded into an image. In that case, the image must be hidden
|
||||
and shown again.
|
||||
|
||||
|
||||
The default positions (left, right, center, truecenter, offscreenleft,
|
||||
and offscreenright) are now defined as ATL transforms. This means that showing
|
||||
an image at such a position will cause the position to be remembered.
|
||||
|
||||
|
||||
Support for Arabic and Hebrew has been added to Ren'Py. To enable this
|
||||
support, config.rtl needs to be set to True. It may also be necessary
|
||||
to set various style properties to do a credible job of right-to-left
|
||||
layout.)
|
||||
|
||||
|
||||
The freetype library has been updated, and we have added support for
|
||||
the use of TrueType collections. Using a name of 0@font.ttc will get
|
||||
the first font in the collection, 1@font.ttc will get the second font,
|
||||
and so on.
|
||||
|
||||
|
||||
The displayable code has been adjusted to consider strings that do not
|
||||
contain at least one dot as image references. Now, one can write
|
||||
"eileen happy" to refer to an image with that name.
|
||||
|
||||
|
||||
A pause statement has been added to Ren'Py.
|
||||
|
||||
|
||||
The new config.auto_load variable allows you to specify a save file
|
||||
that is automatically loaded when Ren'Py starts. For example, setting
|
||||
this to "1" loads the game in save slot 1. This is intended for use by
|
||||
developers, so they can easily return to a point in the game after
|
||||
restarting Ren'Py.
|
||||
|
||||
|
||||
The layout.imagemap_yesno_prompt now supports a prompt_images
|
||||
argument, which is can be used to specify images to replace the
|
||||
text of a yes/no prompt.
|
||||
|
||||
|
||||
The new ui.tag function allows one to specify the image tag of a UI
|
||||
widget. This can have positive interactions with transforms.
|
||||
|
||||
|
||||
Ren'Py now has a define statement, which combines into a single
|
||||
statement running code at init time, and assigning it to a
|
||||
variable. Ren'Py keeps track of these definitions, which may in the
|
||||
future make it easier for editors to determine where something is
|
||||
defined.
|
||||
|
||||
|
||||
The new config.window_overlay_functions variable contains a list of
|
||||
functions that should be called only when once the dialogue window has
|
||||
been shown.
|
||||
|
||||
|
||||
The new config.automatic_images variable, when set correctly, will
|
||||
cause Ren'Py to automatically define images for appropriately-named
|
||||
image files found in the archives and game directory.
|
||||
|
||||
|
||||
Python blocks are now compiled in a mode that allows the python "with"
|
||||
statement. Container displayables now support the context manager
|
||||
protocol, automatically closing at the end of a with block. (Note
|
||||
that the python with statement postdates the Ren'Py with statement,
|
||||
and has totally different semantics.)
|
||||
|
||||
|
||||
The play and queue statements now take optional loop and noloop
|
||||
modifiers, which force looping (or lack of looping) on that channel.
|
||||
The play statement takes an if_changed modifier, which prevents a song
|
||||
from being restarted if it is already playing on the channel. [doc]
|
||||
|
||||
|
||||
Ren'Py now allows save games to be deleted. To do this, select a save
|
||||
game (either with the keyboard, or by hovering the mouse over it), and
|
||||
hit delete.
|
||||
|
||||
|
||||
Buttons now take a keymap argument, which specifies an alternate
|
||||
keymap that is used when the button is focused.
|
||||
|
||||
|
||||
Added the Image Location Picker to the Developer (shift+D) menu. This
|
||||
tool lets the user pick an image, and then pick locations that
|
||||
image. It displays the mouse coordinates, imagemap rectangle, and
|
||||
cropping rectangle.
|
||||
|
||||
|
||||
Added a FPS meter to the Developer (shift+D) menu.
|
||||
|
||||
Added a .001s sleep for frames that are framerate-limited. This should
|
||||
prevent Ren'Py from consuming all CPU unless the game is CPU-bound.
|
||||
|
||||
|
||||
Added config.file_open_callback, which allows Ren'Py to load files
|
||||
from user-definable archive types.
|
||||
|
||||
|
||||
Added the renpy.get_roll_forward function, which is the infrastructure
|
||||
needed to create a button that lets the user roll forward.
|
||||
|
||||
|
||||
Changed MoveTransition to preserve the timebases of the thing being moved
|
||||
in all circumstances.
|
||||
|
||||
|
||||
Ren'Py is now built using SDL-1.2.13. On Linux systems with pulseaudio
|
||||
support, it will use pulseaudio for audio output.
|
||||
|
||||
|
||||
Fixed a bug with archive files that could cause crashing in some
|
||||
circumstances.
|
||||
|
||||
Fixed a bug that prevented {w=1} from working.
|
||||
|
||||
Fixed a bug that prevented style.rebuild from working.
|
||||
|
||||
Fixed a potential segfault bug with certain transforms, zooms, and
|
||||
rotations.
|
||||
|
||||
|
||||
New in Ren'Py 6.9.3
|
||||
-------------------
|
||||
|
||||
@@ -41,6 +198,10 @@ Allow config.layer_clipping to specify layers that are larger than the
|
||||
screen.
|
||||
|
||||
|
||||
The various layouts now change the mouse to the gamemenu or mainmenu
|
||||
mouse, as appropriate.
|
||||
|
||||
|
||||
This distribution include a new NVL-mode tutorial, teaching people how
|
||||
to make NVL-mode games.
|
||||
|
||||
|
||||
@@ -22,8 +22,9 @@ WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
||||
Please see each individual source file for a list of copyright
|
||||
holders. The pictures of Eileen in the demo are Copyright 2006
|
||||
Piroshki, under the same terms.
|
||||
holders. The artwork in the demo is released by various copyright
|
||||
holders, under the same terms.
|
||||
|
||||
|
||||
The Ren'Py module, the Ren'Py windows binaries, and the various Ren'Py
|
||||
launchers may contain code taken from the following projects:
|
||||
@@ -36,6 +37,7 @@ launchers may contain code taken from the following projects:
|
||||
* SDL_mixer (LGPL)
|
||||
* Freetype (LGPL)
|
||||
* FFmpeg (LGPL)
|
||||
* Fribidi (LGPL)
|
||||
* jpeg (JPEG License)
|
||||
* libpng (PNG license)
|
||||
* zlib (Zlib License)
|
||||
|
||||
@@ -1,4 +1,4 @@
|
||||
1#!/usr/bin/env python
|
||||
#!/usr/bin/env python
|
||||
|
||||
import collections
|
||||
import glob
|
||||
@@ -73,7 +73,7 @@ init python:
|
||||
# print "#:", v
|
||||
# print "#, python-format"
|
||||
|
||||
print >>f, " %r," % unicode(k)
|
||||
print >>f, " u\"%s\"," % unicode(k)
|
||||
|
||||
print >>f, """\
|
||||
]
|
||||
|
||||
@@ -0,0 +1,32 @@
|
||||
# This file contains warpers that are used by ATL. They need to be defined
|
||||
# early, so Ren'Py knows about them when parsing other files.
|
||||
|
||||
python early hide:
|
||||
|
||||
# pause is defined internally, but would look like:
|
||||
#
|
||||
# @renpy.atl_warper
|
||||
# def pause(t):
|
||||
# if t >= 1.0:
|
||||
# return 1.0
|
||||
# else:
|
||||
# return 0.0
|
||||
|
||||
@renpy.atl_warper
|
||||
def linear(t):
|
||||
return t
|
||||
|
||||
@renpy.atl_warper
|
||||
def easeout(x):
|
||||
import math
|
||||
return 1.0 - math.cos(x * math.pi / 2.0)
|
||||
|
||||
@renpy.atl_warper
|
||||
def easein(x):
|
||||
import math
|
||||
return math.cos((1.0 - x) * math.pi / 2.0)
|
||||
|
||||
@renpy.atl_warper
|
||||
def ease(x):
|
||||
import math
|
||||
return .5 - math.cos(math.pi * x) / 2.0
|
||||
@@ -15,6 +15,18 @@ init -1210 python:
|
||||
|
||||
if version <= (6, 9, 1):
|
||||
store.library = store.config
|
||||
|
||||
if version <= (6, 9, 3):
|
||||
|
||||
# Before 6.10, these were positions, rather than transforms.
|
||||
store.left = Position(xalign=0.0)
|
||||
store.center = Position(xalign=0.5)
|
||||
store.truecenter = Position(xalign=0.5, yalign=0.5)
|
||||
store.right = Position(xalign=1.0)
|
||||
store.offscreenleft = Position(xpos=0.0, xanchor=1.0)
|
||||
store.offscreenright = Position(xpos=1.0, xanchor=0.0)
|
||||
|
||||
|
||||
|
||||
init 1210 python hide::
|
||||
|
||||
|
||||
@@ -3,24 +3,37 @@
|
||||
# directory so that it's easy for an updated version of all of these
|
||||
# definitions.
|
||||
|
||||
init -1110:
|
||||
# These are positions that can be used inside at clauses. We set
|
||||
# them up here so that they can be used throughout the program.
|
||||
transform left:
|
||||
xpos 0.0 xanchor 0.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform right:
|
||||
xpos 1.0 xanchor 1.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform center:
|
||||
xpos 0.5 xanchor 0.5 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform truecenter:
|
||||
xpos 0.5 xanchor 0.5 ypos 0.5 yanchor 0.5
|
||||
|
||||
# Offscreen positions for use with the move transition. Images at
|
||||
# these positions are still shown (and consume
|
||||
# resources)... remember to hide the image after the transition.
|
||||
transform offscreenleft:
|
||||
xpos 0.0 xanchor 1.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
transform offscreenright:
|
||||
xpos 1.0 xanchor 0.0 ypos 1.0 yanchor 1.0
|
||||
|
||||
|
||||
init -1110 python:
|
||||
|
||||
_define = define = object()
|
||||
|
||||
# Positions ##############################################################
|
||||
|
||||
# These are positions that can be used inside at clauses. We set
|
||||
# them up here so that they can be used throughout the program.
|
||||
left = Position(xalign=0.0)
|
||||
center = Position(xalign=0.5)
|
||||
truecenter = Position(xalign=0.5, yalign=0.5)
|
||||
right = Position(xalign=1.0)
|
||||
|
||||
# Offscreen positions for use with the move transition. Images at
|
||||
# these positions are still shown (and consume
|
||||
# resources)... remember to hide the image after the transition.
|
||||
offscreenleft = Position(xpos=0.0, xanchor=1.0)
|
||||
offscreenright = Position(xpos=1.0, xanchor=0.0)
|
||||
|
||||
# Transitions ############################################################
|
||||
|
||||
@@ -140,8 +153,6 @@ init -1110 python:
|
||||
zoomin = MoveTransition(0.5, enter_factory=ZoomInOut(0.01, 1.0))
|
||||
zoomout = MoveTransition(0.5, leave_factory=ZoomInOut(1.0, 0.01))
|
||||
zoominout = MoveTransition(0.5, enter_factory=ZoomInOut(0.01, 1.0), leave_factory=ZoomInOut(1.0, 0.01))
|
||||
|
||||
|
||||
|
||||
# These shake the screen up and down for a quarter second.
|
||||
# The delay needs to be an integer multiple of the period.
|
||||
|
||||
@@ -322,7 +322,7 @@ init -1105 python hide:
|
||||
config.preferences_hotspots = hotspots
|
||||
|
||||
@layout
|
||||
def imagemap_yesno_prompt(ground, idle, hover, hotspots):
|
||||
def imagemap_yesno_prompt(ground, idle, hover, hotspots, prompt_images={ }):
|
||||
|
||||
renpy.load_module("_layout/imagemap_yesno_prompt")
|
||||
|
||||
@@ -330,6 +330,7 @@ init -1105 python hide:
|
||||
config.yesno_prompt_idle = idle
|
||||
config.yesno_prompt_hover = hover
|
||||
config.yesno_prompt_hotspots = hotspots
|
||||
config.yesno_prompt_message_images = prompt_images
|
||||
|
||||
@layout
|
||||
def imagemap_load_save(ground, idle, hover, selected_idle, selected_hover,
|
||||
@@ -343,3 +344,11 @@ init -1105 python hide:
|
||||
config.load_save_selected_idle = selected_idle
|
||||
config.load_save_selected_hover = selected_hover
|
||||
config.load_save_hotspots = hotspots
|
||||
|
||||
|
||||
layout.ARE_YOU_SURE = u"Are you sure?"
|
||||
layout.DELETE_SAVE = u"Are you sure you want to delete this save?"
|
||||
layout.OVERWRITE_SAVE = u"Are you sure you want to overwrite your save?"
|
||||
layout.LOADING = u"Loading will lose unsaved progress.\nAre you sure you want to do this?"
|
||||
layout.QUIT = u"Are you sure you want to quit?"
|
||||
layout.MAIN_MENU = u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
|
||||
|
||||
@@ -49,6 +49,12 @@ init -1180 python:
|
||||
# preference when the game is first run.
|
||||
config.default_text_cps = None
|
||||
|
||||
# Should we automatically define images?
|
||||
config.automatic_images = None
|
||||
|
||||
# A save to automatically load, if it exists.
|
||||
config.auto_load = None
|
||||
|
||||
# This is updated to give the user an idea of where a save is
|
||||
# taking place.
|
||||
save_name = ''
|
||||
@@ -330,6 +336,8 @@ label _save_reload_game:
|
||||
renpy.pause(0)
|
||||
renpy.save("reload", "reload save game")
|
||||
|
||||
renpy.music.stop()
|
||||
|
||||
persistent._reload_save = "reload"
|
||||
|
||||
ui.add(Solid((0, 0, 0, 255)))
|
||||
@@ -662,9 +670,11 @@ label _start:
|
||||
for i in config.start_callbacks:
|
||||
i()
|
||||
|
||||
# call _check_module from _call__check_module_1
|
||||
call _load_reload_game from _call__load_reload_game_1
|
||||
|
||||
if not _restart and config.auto_load and renpy.can_load(config.auto_load):
|
||||
$ renpy.load(config.auto_load)
|
||||
|
||||
scene black
|
||||
|
||||
if not _restart:
|
||||
@@ -741,3 +751,60 @@ label _main_menu_screen:
|
||||
jump expression "_library_main_menu"
|
||||
|
||||
return
|
||||
|
||||
init 1180 python hide:
|
||||
|
||||
def create_automatic_images():
|
||||
|
||||
seps = config.automatic_images
|
||||
|
||||
if seps is True:
|
||||
seps = [ ' ', '/', '_' ]
|
||||
|
||||
for dir, fn in renpy.loader.listdirfiles():
|
||||
|
||||
if fn.startswith("_"):
|
||||
continue
|
||||
|
||||
# Only .png and .jpg
|
||||
if not fn.lower().endswith(".png") and not fn.lower().endswith(".jpg"):
|
||||
continue
|
||||
|
||||
# Strip the extension, replace slashes.
|
||||
shortfn = fn[:-4].replace("\\", "/")
|
||||
|
||||
# Determine the name.
|
||||
name = ( shortfn, )
|
||||
for sep in seps:
|
||||
name = tuple(j for i in name for j in i.split(sep))
|
||||
|
||||
# Only names of 2 components or more.
|
||||
if len(name) < 2:
|
||||
continue
|
||||
|
||||
# Reject if it already exists.
|
||||
if name in renpy.exports.images:
|
||||
continue
|
||||
|
||||
renpy.image(name, fn)
|
||||
|
||||
if config.automatic_images:
|
||||
create_automatic_images()
|
||||
|
||||
|
||||
# Load the developer screen, if necessary.
|
||||
init 1180 python hide:
|
||||
|
||||
if config.developer:
|
||||
renpy.load_module("_developer")
|
||||
|
||||
# Entry point for the developer screen. The rest of it is loaded from
|
||||
# _developer.rpym
|
||||
label _developer:
|
||||
|
||||
if not config.developer:
|
||||
return
|
||||
|
||||
call _enter_menu from _call__enter_menu_4
|
||||
|
||||
jump expression "_developer_screen"
|
||||
|
||||
@@ -31,13 +31,13 @@ init -1150 python:
|
||||
label _quit_prompt:
|
||||
$ renpy.loadsave.force_autosave()
|
||||
|
||||
if layout.yesno_prompt(None, u"Are you sure you want to quit?"):
|
||||
if layout.yesno_prompt(None, layout.QUIT):
|
||||
jump _quit
|
||||
else:
|
||||
return
|
||||
|
||||
label _main_menu_prompt:
|
||||
if layout.yesno_prompt(None, u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."):
|
||||
if layout.yesno_prompt(None, layout.MAIN_MENU):
|
||||
$ renpy.full_restart(transition=config.game_main_transition)
|
||||
else:
|
||||
return
|
||||
|
||||
@@ -255,6 +255,8 @@ init -1100 python:
|
||||
|
||||
return rv
|
||||
|
||||
NVLSpeaker = NVLCharacter
|
||||
|
||||
config.nvl_adv_transition = None
|
||||
config.adv_nvl_transition = None
|
||||
|
||||
|
||||
@@ -63,15 +63,19 @@ init -1080 python:
|
||||
|
||||
def init_values(self, sizes):
|
||||
def to_abs_(value, size):
|
||||
if isinstance(value, float):
|
||||
if type(value) == float:
|
||||
return value * size
|
||||
else:
|
||||
return value
|
||||
|
||||
def coord_(c):
|
||||
|
||||
if len(c) == 2:
|
||||
c = c + (0, 0)
|
||||
|
||||
return ( to_abs_(c[0], sizes[0]) - to_abs_(c[2], sizes[2]),
|
||||
to_abs_(c[1], sizes[1]) - to_abs_(c[3], sizes[3]) )
|
||||
|
||||
|
||||
for p in self.points:
|
||||
for i in range(1, len(p)):
|
||||
p[i] = coord_(p[i])
|
||||
@@ -122,8 +126,8 @@ init -1080 python:
|
||||
t3 = t**3
|
||||
|
||||
result = [ t_ppp * start[i] + t_pp * self.points[segment][2][i] + t_p * self.points[segment][3][i] + t3 * end[i] for i in 0,1 ]
|
||||
|
||||
return ( int(result[0]), int(result[1]), 0, 0 )
|
||||
|
||||
return ( absolute(result[0]), absolute(result[1]), 0, 0 )
|
||||
|
||||
def SplineMotion(points, time, child=None, anchors=(0.5, 0.5), repeat=False, bounce=False, anim_timebase=False, style='default', time_warp=None, **properties):
|
||||
return Motion(_SplineInterpolator(points, anchors), time, child, repeat=repeat, bounce=bounce, anim_timebase=anim_timebase, style=style, time_warp=time_warp, add_sizes=True, **properties)
|
||||
|
||||
@@ -67,6 +67,8 @@ python early hide:
|
||||
fadeout = "None"
|
||||
fadein = "0"
|
||||
channel = None
|
||||
loop = None
|
||||
if_changed = False
|
||||
|
||||
while True:
|
||||
|
||||
@@ -93,13 +95,27 @@ python early hide:
|
||||
renpy.error('expected simple expression')
|
||||
|
||||
continue
|
||||
|
||||
|
||||
if l.keyword('loop'):
|
||||
loop = True
|
||||
continue
|
||||
|
||||
if l.keyword('noloop'):
|
||||
loop = False
|
||||
continue
|
||||
|
||||
if l.keyword('if_changed'):
|
||||
if_changed = True
|
||||
continue
|
||||
|
||||
renpy.error('could not parse statement.')
|
||||
|
||||
return dict(file=file,
|
||||
fadeout=fadeout,
|
||||
fadein=fadein,
|
||||
channel=channel)
|
||||
channel=channel,
|
||||
loop=loop,
|
||||
if_changed=if_changed)
|
||||
|
||||
def execute_play_music(p):
|
||||
|
||||
@@ -111,7 +127,9 @@ python early hide:
|
||||
renpy.music.play(eval(p["file"]),
|
||||
fadeout=eval(p["fadeout"]),
|
||||
fadein=eval(p["fadein"]),
|
||||
channel=channel)
|
||||
channel=channel,
|
||||
loop=p.get("loop", None),
|
||||
if_changed=p.get("if_changed", False))
|
||||
|
||||
def predict_play_music(p):
|
||||
return [ ]
|
||||
@@ -145,16 +163,26 @@ python early hide:
|
||||
renpy.error("queue requires a file")
|
||||
|
||||
channel = None
|
||||
|
||||
if l.keyword('channel'):
|
||||
channel = l.simple_expression()
|
||||
if channel is None:
|
||||
renpy.error('expected simple expression')
|
||||
loop = None
|
||||
|
||||
while not l.eol():
|
||||
|
||||
if l.keyword('channel'):
|
||||
channel = l.simple_expression()
|
||||
if channel is None:
|
||||
renpy.error('expected simple expression')
|
||||
|
||||
if not l.eol():
|
||||
renpy.error("expected end of line")
|
||||
if l.keyword('loop'):
|
||||
loop = True
|
||||
continue
|
||||
|
||||
if l.keyword('noloop'):
|
||||
loop = False
|
||||
continue
|
||||
|
||||
return dict(file=file, channel=channel)
|
||||
renpy.error('expected end of line')
|
||||
|
||||
return dict(file=file, channel=channel, loop=loop)
|
||||
|
||||
def execute_queue_music(p):
|
||||
if p["channel"] is not None:
|
||||
@@ -162,7 +190,11 @@ python early hide:
|
||||
else:
|
||||
channel = 7
|
||||
|
||||
renpy.music.queue(eval(p["file"]), channel=channel)
|
||||
renpy.music.queue(
|
||||
eval(p["file"]),
|
||||
channel=channel,
|
||||
loop=p.get("loop", None))
|
||||
|
||||
|
||||
renpy.statements.register('queue music',
|
||||
parse=parse_queue_music,
|
||||
@@ -324,7 +356,9 @@ python early hide:
|
||||
lint=lint_stop_generic)
|
||||
|
||||
|
||||
# The "window show" and "window hide" statements.
|
||||
##########################################################################
|
||||
# "window show" and "window hide" statements.
|
||||
|
||||
def parse_window(l):
|
||||
p = l.simple_expression()
|
||||
if not l.eol():
|
||||
@@ -371,7 +405,39 @@ python early hide:
|
||||
parse=parse_window,
|
||||
execute=execute_window_hide,
|
||||
lint=lint_window)
|
||||
|
||||
##########################################################################
|
||||
# Pause statement.
|
||||
|
||||
def parse_pause(l):
|
||||
|
||||
delay = l.simple_expression()
|
||||
|
||||
if not l.eol():
|
||||
renpy.error("expected end of line.")
|
||||
|
||||
return { "delay" : delay }
|
||||
|
||||
def lint_pause(p):
|
||||
|
||||
if p["delay"]:
|
||||
_try_eval(p["delay"], 'pause statement')
|
||||
|
||||
def execute_pause(p):
|
||||
|
||||
if p["delay"]:
|
||||
delay = eval(p["delay"])
|
||||
renpy.with_statement(Pause(delay))
|
||||
else:
|
||||
renpy.pause()
|
||||
|
||||
|
||||
renpy.statements.register('pause',
|
||||
parse=parse_pause,
|
||||
lint=lint_pause,
|
||||
execute=execute_pause)
|
||||
|
||||
|
||||
|
||||
init -1200 python:
|
||||
|
||||
|
||||
@@ -203,6 +203,8 @@ init -1090 python:
|
||||
# Motions, zooms, rotozooms, and transforms.
|
||||
style.motion.xanchor = 0
|
||||
style.motion.yanchor = 0
|
||||
style.motion.xpos = 0
|
||||
style.motion.ypos = 0
|
||||
|
||||
# Windows.
|
||||
style.window.background = Solid((0, 0, 0, 192))
|
||||
|
||||
@@ -1,10 +1,6 @@
|
||||
# Entry point for the developer console.
|
||||
label _developer:
|
||||
|
||||
if not config.developer:
|
||||
return
|
||||
|
||||
call _enter_menu from _call__enter_menu_4
|
||||
# This file contains the developer screen, which contains tools that might
|
||||
# be of interest to people making Ren'Py games.
|
||||
|
||||
label _developer_screen:
|
||||
|
||||
@@ -19,11 +15,13 @@ label _developer_screen:
|
||||
|
||||
sg = "developer_menu"
|
||||
|
||||
layout.button("Return", None, clicked=ui.returns(True), size_group=sg)
|
||||
layout.button("Reload Game (Shift+R)", None, clicked=ui.callsinnewcontext("_save_reload_game"), size_group=sg)
|
||||
layout.button("Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
|
||||
layout.button("Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
|
||||
layout.button("Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
|
||||
layout.button(u"Return", None, clicked=ui.returns(True), size_group=sg)
|
||||
layout.button(u"Reload Game (Shift+R)", None, clicked=ui.callsinnewcontext("_save_reload_game"), size_group=sg)
|
||||
layout.button(u"Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
|
||||
layout.button(u"Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
|
||||
layout.button(u"Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
|
||||
layout.button(u"FPS Meter", None, clicked=ui.jumps("_fps_meter"), size_group=sg)
|
||||
layout.button(u"Image Location Picker", None, clicked=ui.jumps("_image_location_picker"), size_group=sg)
|
||||
|
||||
ui.close()
|
||||
ui.interact()
|
||||
@@ -287,3 +285,185 @@ init 1050 python:
|
||||
config.missing_show = __missing_show_callback
|
||||
config.missing_hide = __missing_hide_callback
|
||||
config.overlay_functions.append(__missing_overlay)
|
||||
|
||||
init -1050 python:
|
||||
|
||||
class __FPSMeter(object):
|
||||
|
||||
def __init__(self):
|
||||
self.last_frames = None
|
||||
self.last_time = None
|
||||
|
||||
def __call__(self, st, at):
|
||||
|
||||
if self.last_time is not None:
|
||||
frames = config.frames - self.last_frames
|
||||
time = st - self.last_time
|
||||
|
||||
text = "FPS: %.1f" % (frames / time)
|
||||
|
||||
else:
|
||||
text = "FPS: --.-"
|
||||
|
||||
self.last_frames = config.frames
|
||||
self.last_time = st
|
||||
|
||||
return Text(text, xalign=1.0), .5
|
||||
|
||||
label _fps_meter:
|
||||
|
||||
python hide:
|
||||
def fps_overlay():
|
||||
ui.add(DynamicDisplayable(__FPSMeter()))
|
||||
|
||||
# We normally don't want to change this at runtime... but here
|
||||
# it's okay, because we don't want to save the FPS meter anyway.
|
||||
#
|
||||
# Do as I say, not as I do.
|
||||
config.overlay_functions.append(fps_overlay)
|
||||
|
||||
return
|
||||
|
||||
init python:
|
||||
|
||||
# This is a displayable that can keep track of the mouse coordinates,
|
||||
# and show them to the user.
|
||||
class __ImageLocationPicker(renpy.Displayable):
|
||||
|
||||
def __init__(self, fn, **kwargs):
|
||||
super(__ImageLocationPicker, self).__init__(**kwargs)
|
||||
|
||||
self.child = Image(fn)
|
||||
|
||||
self.mouse = None
|
||||
self.point1 = None
|
||||
self.point2 = None
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
rv = renpy.Render(width, height)
|
||||
|
||||
cr = renpy.render(self.child, width, height, st, at)
|
||||
rv.blit(cr, (0, 0))
|
||||
|
||||
text = [ ]
|
||||
|
||||
|
||||
if self.point1 and self.point2 and not self.point1 == self.point2:
|
||||
x1, y1 = self.point1
|
||||
x2, y2 = self.point2
|
||||
|
||||
x1 = min(x1, cr.width)
|
||||
x2 = min(x2, cr.width)
|
||||
y1 = min(y1, cr.height)
|
||||
y2 = min(y2, cr.height)
|
||||
|
||||
minx = min(x1, x2)
|
||||
miny = min(y1, y2)
|
||||
maxx = max(x1, x2)
|
||||
maxy = max(y1, y2)
|
||||
|
||||
w = maxx - minx
|
||||
h = maxy - miny
|
||||
|
||||
if w and h:
|
||||
|
||||
sr = renpy.render(Solid("#0ff4"), w, h, st, at)
|
||||
rv.blit(sr, (minx, miny))
|
||||
|
||||
text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
|
||||
text.append("Cropping rectangle: %r" % ((minx, miny, w, h),))
|
||||
|
||||
if self.mouse:
|
||||
mx, my = self.mouse
|
||||
if mx < cr.width and my < cr.height:
|
||||
text.append(_("Mouse position: %r") % (self.mouse,))
|
||||
|
||||
text.append(_("Right-click or escape to quit."))
|
||||
|
||||
td = Text("\n".join(text), size=14, color="#fff", outlines=[ (1, "#000", 0, 0 ) ])
|
||||
tr = renpy.render(td, width, height, st, at)
|
||||
|
||||
rv.blit(tr, (0, height - tr.height))
|
||||
|
||||
return rv
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
import pygame
|
||||
|
||||
self.mouse = (x, y)
|
||||
renpy.redraw(self, 0)
|
||||
|
||||
if ev.type == pygame.MOUSEBUTTONDOWN and ev.button == 1:
|
||||
self.point1 = (x, y)
|
||||
self.point2 = (x, y)
|
||||
|
||||
elif ev.type == pygame.MOUSEMOTION and ev.buttons[0]:
|
||||
self.point2 = (x, y)
|
||||
|
||||
elif ev.type == pygame.MOUSEBUTTONUP and ev.button == 1:
|
||||
self.point2 = (x, y)
|
||||
|
||||
|
||||
label _image_location_picker:
|
||||
|
||||
scene black
|
||||
|
||||
python hide:
|
||||
|
||||
image_files = [
|
||||
fn
|
||||
for dir, fn in renpy.loader.listdirfiles()
|
||||
if fn.lower().endswith(".jpg") or fn.lower().endswith(".png")
|
||||
if not fn[0] == "_"
|
||||
]
|
||||
|
||||
image_files.sort()
|
||||
|
||||
|
||||
xadjustment = ui.adjustment()
|
||||
yadjustment = ui.adjustment()
|
||||
|
||||
|
||||
while True:
|
||||
|
||||
ui.frame()
|
||||
ui.vbox()
|
||||
|
||||
layout.label(u"Image Location Picker", None)
|
||||
|
||||
ui.textbutton(_(u"Done"), clicked=ui.returns(False), size_group="files")
|
||||
|
||||
ui.side(['c', 'b', 'r'], spacing=5)
|
||||
vp = ui.viewport(xadjustment=xadjustment, yadjustment=yadjustment, mousewheel=True)
|
||||
|
||||
ui.vbox()
|
||||
|
||||
for fn in image_files:
|
||||
ui.button(clicked=ui.returns(fn), size_group="files", xminimum=1.0)
|
||||
ui.text(fn, style="button_text", xalign=0.0)
|
||||
|
||||
ui.close()
|
||||
|
||||
ui.bar(adjustment=xadjustment, style='scrollbar')
|
||||
ui.bar(adjustment=yadjustment, style='vscrollbar')
|
||||
ui.close()
|
||||
|
||||
ui.close()
|
||||
|
||||
rv = ui.interact()
|
||||
|
||||
if rv is False:
|
||||
renpy.jump("_developer_screen")
|
||||
|
||||
# Now, allow the user to pick the image.
|
||||
|
||||
ui.keymap(game_menu=ui.returns(True))
|
||||
ui.add(__ImageLocationPicker(rv))
|
||||
ui.interact()
|
||||
|
||||
|
||||
|
||||
# ...
|
||||
|
||||
renpy.jump("_image_location_picker")
|
||||
|
||||
@@ -75,7 +75,7 @@ init python:
|
||||
ui.close()
|
||||
|
||||
_joystick_get_binding()
|
||||
binding = ui.interact()
|
||||
binding = ui.interact(mouse="gamemenu")
|
||||
_joystick_take_binding(binding, key)
|
||||
|
||||
return True
|
||||
@@ -100,7 +100,7 @@ label joystick_preferences_screen:
|
||||
python:
|
||||
layout.navigation("joystick_preferences")
|
||||
_joystick_preferences()
|
||||
ui.interact()
|
||||
ui.interact(mouse="gamemenu")
|
||||
|
||||
|
||||
|
||||
|
||||
@@ -73,7 +73,9 @@ init python:
|
||||
|
||||
ui.button(style=style.file_picker_entry[index],
|
||||
clicked=clicked,
|
||||
role=("selected_" if newest else ""))
|
||||
role=("selected_" if newest else ""),
|
||||
keymap={ "save_delete" : ui.returns(("unlink", name)) }
|
||||
)
|
||||
|
||||
ui.hbox(style=style.file_picker_entry_box[index])
|
||||
|
||||
@@ -193,36 +195,45 @@ init python:
|
||||
# the list of save files.
|
||||
def _file_picker(screen, save):
|
||||
|
||||
# The number of slots in a page.
|
||||
file_page_length = config.file_page_cols * config.file_page_rows
|
||||
|
||||
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
|
||||
|
||||
newest = None
|
||||
newest_mtime = None
|
||||
save_info = { }
|
||||
|
||||
for fn, extra_info, screenshot, mtime in saved_games:
|
||||
screenshot = _file_picker_process_screenshot(screenshot)
|
||||
save_info[fn] = (extra_info, screenshot, mtime)
|
||||
|
||||
if not fn.startswith("auto-") and mtime > newest_mtime:
|
||||
newest = fn
|
||||
newest_mtime = mtime
|
||||
|
||||
# The index of the first entry in the page.
|
||||
fpp = __scratch.file_picker_page
|
||||
|
||||
if fpp is None:
|
||||
|
||||
if newest:
|
||||
fpp = _file_picker_file_page(newest)
|
||||
else:
|
||||
fpp = _file_picker_file_page("1")
|
||||
|
||||
|
||||
# Should we update the list of saved games?
|
||||
update = True
|
||||
|
||||
while True:
|
||||
|
||||
|
||||
if update:
|
||||
|
||||
update = False
|
||||
|
||||
# The number of slots in a page.
|
||||
file_page_length = config.file_page_cols * config.file_page_rows
|
||||
|
||||
# The list of saved games.
|
||||
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
|
||||
|
||||
# Figure out which game is the newest and so on.
|
||||
newest = None
|
||||
newest_mtime = None
|
||||
save_info = { }
|
||||
|
||||
for fn, extra_info, screenshot, mtime in saved_games:
|
||||
screenshot = _file_picker_process_screenshot(screenshot)
|
||||
save_info[fn] = (extra_info, screenshot, mtime)
|
||||
|
||||
if not fn.startswith("auto-") and mtime > newest_mtime:
|
||||
newest = fn
|
||||
newest_mtime = mtime
|
||||
|
||||
# The index of the first entry in the page.
|
||||
fpp = __scratch.file_picker_page
|
||||
|
||||
if fpp is None:
|
||||
if newest:
|
||||
fpp = _file_picker_file_page(newest)
|
||||
else:
|
||||
fpp = _file_picker_file_page("1")
|
||||
|
||||
|
||||
if fpp < 0:
|
||||
fpp = 0
|
||||
|
||||
@@ -291,9 +302,14 @@ init python:
|
||||
ui.close() # slots
|
||||
ui.close() # whole thing
|
||||
|
||||
result = ui.interact()
|
||||
result = ui.interact(mouse="gamemenu")
|
||||
type, value = result
|
||||
|
||||
if type == "unlink":
|
||||
if layout.yesno_prompt(screen, layout.DELETE_SAVE):
|
||||
renpy.unlink_save(value)
|
||||
update = True
|
||||
|
||||
if type == "return":
|
||||
return value
|
||||
|
||||
@@ -311,7 +327,7 @@ label save_screen:
|
||||
fn = _file_picker("save", True)
|
||||
|
||||
if renpy.can_load(fn):
|
||||
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
|
||||
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
|
||||
continue
|
||||
|
||||
renpy.save(fn, extra_info=store.save_name)
|
||||
@@ -325,7 +341,7 @@ label load_screen:
|
||||
fn = _file_picker("load", False)
|
||||
|
||||
if _load_prompt:
|
||||
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
|
||||
if not layout.yesno_prompt("load", layout.LOADING):
|
||||
continue
|
||||
|
||||
renpy.load(fn)
|
||||
|
||||
@@ -50,7 +50,7 @@ label main_menu_screen:
|
||||
|
||||
ui.close()
|
||||
|
||||
ui.interact()
|
||||
ui.interact(mouse="mainmenu")
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -54,7 +54,7 @@ init python:
|
||||
|
||||
ui.close()
|
||||
|
||||
ui.interact()
|
||||
ui.interact(mouse="gamemenu")
|
||||
|
||||
class _Preference(object):
|
||||
"""
|
||||
|
||||
@@ -49,7 +49,7 @@ init python hide:
|
||||
ui.close()
|
||||
ui.close()
|
||||
|
||||
rv = ui.interact()
|
||||
rv = ui.interact(mouse="gamemenu")
|
||||
renpy.transition(config.intra_transition)
|
||||
return rv
|
||||
|
||||
|
||||
@@ -62,7 +62,7 @@ label main_menu_screen:
|
||||
|
||||
ui.close() # outer box
|
||||
|
||||
ui.interact()
|
||||
ui.interact(mouse="mainmenu")
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -36,7 +36,7 @@ init python:
|
||||
|
||||
self.button(name, act, screen == screen_)
|
||||
|
||||
def button(self, name, clicked, selected):
|
||||
def button(self, name, clicked, selected, keymap={}):
|
||||
|
||||
if name not in self.hotspots:
|
||||
return None
|
||||
@@ -63,6 +63,7 @@ init python:
|
||||
clicked=clicked,
|
||||
focus_mask=True,
|
||||
style='imagemap_button',
|
||||
keymap=keymap,
|
||||
)
|
||||
|
||||
return (x1, y1, x2, y2)
|
||||
|
||||
@@ -61,7 +61,9 @@ init python:
|
||||
|
||||
import time
|
||||
|
||||
(x1, y1, x2, y2) = ime.button("slot_%d" % index, clicked, newest)
|
||||
(x1, y1, x2, y2) = ime.button(
|
||||
"slot_%d" % index, clicked, newest,
|
||||
keymap={ "save_delete" : ui.returns(("unlink", name)) })
|
||||
|
||||
ui.fixed(xpos=x1, ypos=y1, xmaximum=x2-x1, ymaximum=y2-y1)
|
||||
|
||||
@@ -202,32 +204,39 @@ init python:
|
||||
# The number of slots in a page.
|
||||
file_page_length = __scratch.per_page
|
||||
|
||||
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
|
||||
|
||||
newest = None
|
||||
newest_mtime = None
|
||||
save_info = { }
|
||||
|
||||
for fn, extra_info, screenshot, mtime in saved_games:
|
||||
screenshot = _file_picker_process_screenshot(screenshot)
|
||||
save_info[fn] = (extra_info, screenshot, mtime)
|
||||
|
||||
if not fn.startswith("auto-") and mtime > newest_mtime:
|
||||
newest = fn
|
||||
newest_mtime = mtime
|
||||
|
||||
# The index of the first entry in the page.
|
||||
fpp = __scratch.file_picker_page
|
||||
|
||||
if fpp is None:
|
||||
|
||||
if newest:
|
||||
fpp = _file_picker_file_page(newest)
|
||||
else:
|
||||
fpp = _file_picker_file_page("1")
|
||||
|
||||
update = True
|
||||
|
||||
while True:
|
||||
|
||||
if update:
|
||||
|
||||
update = False
|
||||
|
||||
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
|
||||
|
||||
newest = None
|
||||
newest_mtime = None
|
||||
save_info = { }
|
||||
|
||||
for fn, extra_info, screenshot, mtime in saved_games:
|
||||
screenshot = _file_picker_process_screenshot(screenshot)
|
||||
save_info[fn] = (extra_info, screenshot, mtime)
|
||||
|
||||
if not fn.startswith("auto-") and mtime > newest_mtime:
|
||||
newest = fn
|
||||
newest_mtime = mtime
|
||||
|
||||
# The index of the first entry in the page.
|
||||
fpp = __scratch.file_picker_page
|
||||
|
||||
if fpp is None:
|
||||
|
||||
if newest:
|
||||
fpp = _file_picker_file_page(newest)
|
||||
else:
|
||||
fpp = _file_picker_file_page("1")
|
||||
|
||||
|
||||
if fpp < 0:
|
||||
fpp = 0
|
||||
|
||||
@@ -289,9 +298,14 @@ init python:
|
||||
|
||||
ime.close()
|
||||
|
||||
result = ui.interact()
|
||||
result = ui.interact(mouse="gamemenu")
|
||||
type, value = result
|
||||
|
||||
if type == "unlink":
|
||||
if layout.yesno_prompt(screen, layout.DELETE_SAVE):
|
||||
renpy.unlink_save(value)
|
||||
update = True
|
||||
|
||||
if type == "return":
|
||||
return value
|
||||
|
||||
@@ -309,7 +323,7 @@ label save_screen:
|
||||
fn = _file_picker("save", True)
|
||||
|
||||
if renpy.can_load(fn):
|
||||
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
|
||||
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
|
||||
continue
|
||||
|
||||
renpy.save(fn, extra_info=store.save_name)
|
||||
@@ -322,7 +336,7 @@ label load_screen:
|
||||
fn = _file_picker("load", False)
|
||||
|
||||
if _load_prompt:
|
||||
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
|
||||
if not layout.yesno_prompt("load", layout.LOADING):
|
||||
continue
|
||||
|
||||
renpy.load(fn)
|
||||
|
||||
@@ -32,7 +32,8 @@ label main_menu_screen:
|
||||
rv = renpy.imagemap(
|
||||
config.main_menu_ground,
|
||||
config.main_menu_selected,
|
||||
config.main_menu_hotspots)
|
||||
config.main_menu_hotspots,
|
||||
mouse="mainmenu")
|
||||
|
||||
for e in config.main_menu:
|
||||
name = e[0]
|
||||
|
||||
@@ -127,7 +127,7 @@ init python:
|
||||
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
|
||||
|
||||
ime.close()
|
||||
ui.interact()
|
||||
ui.interact(mouse="gamemenu")
|
||||
|
||||
label preferences_screen:
|
||||
|
||||
|
||||
@@ -8,15 +8,18 @@ init python hide:
|
||||
style.yesno_prompt = Style(style.prompt, help="a yes/no prompt")
|
||||
style.yesno_prompt_text = Style(style.prompt_text, help="a yes/no prompt (text)")
|
||||
|
||||
# Configuration variables
|
||||
# Define config variables.
|
||||
config.yesno_prompt_ground = None
|
||||
config.yesno_prompt_idle = None
|
||||
config.yesno_prompt_hover = None
|
||||
config.yesno_prompt_hotspots = None
|
||||
config.yesno_prompt_hotspots = None
|
||||
|
||||
config.yesno_prompt_message_images = { }
|
||||
|
||||
|
||||
def yesno_prompt(screen, message):
|
||||
renpy.transition(config.intra_transition)
|
||||
|
||||
|
||||
ime = _ImageMapper(
|
||||
screen,
|
||||
config.yesno_prompt_ground,
|
||||
@@ -31,9 +34,15 @@ init python hide:
|
||||
|
||||
ime.close()
|
||||
|
||||
layout.prompt(message, "yesno")
|
||||
default = config.yesno_prompt_message_images.get(layout.ARE_YOU_SURE, None)
|
||||
message_image = config.yesno_prompt_message_images.get(message, default)
|
||||
|
||||
if message_image:
|
||||
ui.add(message_image)
|
||||
else:
|
||||
layout.prompt(message, "yesno")
|
||||
|
||||
rv = ui.interact()
|
||||
rv = ui.interact(mouse="gamemenu")
|
||||
renpy.transition(config.intra_transition)
|
||||
return rv
|
||||
|
||||
|
||||
@@ -69,125 +69,134 @@ init python:
|
||||
|
||||
def _file_picker(screen):
|
||||
|
||||
@renpy.curry
|
||||
def hovered(thumbnail):
|
||||
if __session.thumbnail is not thumbnail:
|
||||
__session.thumbnail = thumbnail
|
||||
renpy.restart_interaction()
|
||||
while True:
|
||||
|
||||
@renpy.curry
|
||||
def unhovered(thumbnail):
|
||||
if __session.thumbnail is thumbnail:
|
||||
__session.thumbnail = None
|
||||
renpy.restart_interaction()
|
||||
@renpy.curry
|
||||
def hovered(thumbnail):
|
||||
if __session.thumbnail is not thumbnail:
|
||||
__session.thumbnail = thumbnail
|
||||
renpy.restart_interaction()
|
||||
|
||||
__session.thumbnail = None
|
||||
|
||||
layout.navigation(screen)
|
||||
|
||||
newest = None
|
||||
newest_time = None
|
||||
@renpy.curry
|
||||
def unhovered(thumbnail):
|
||||
if __session.thumbnail is thumbnail:
|
||||
__session.thumbnail = None
|
||||
renpy.restart_interaction()
|
||||
|
||||
info = { }
|
||||
|
||||
for name, extra_info, thumbnail, time in renpy.list_saved_games():
|
||||
|
||||
info[name] = (extra_info, thumbnail, time)
|
||||
|
||||
if not name[0] in "0123456789":
|
||||
continue
|
||||
|
||||
if time > newest_time:
|
||||
newest = name
|
||||
newest_time = time
|
||||
|
||||
slots = [ ]
|
||||
|
||||
for i in range(1, config.load_save_slots + 1):
|
||||
slots.append((str(i), str(i)))
|
||||
|
||||
if config.has_quicksave:
|
||||
for i in range(1, config.load_save_quick_slots + 1):
|
||||
slots.append(('quick-'+ str(i), _(u'q') + str(i)))
|
||||
|
||||
if config.has_autosave:
|
||||
for i in range(1, config.load_save_auto_slots + 1):
|
||||
slots.append(('auto-' + str(i), _(u'a') + str(i)))
|
||||
|
||||
ui.frame(style=style.file_picker_frame)
|
||||
ui.side(['c', 'r'], style=style.file_picker_side)
|
||||
|
||||
|
||||
|
||||
if __session.scrollbar_position is None:
|
||||
if newest is None:
|
||||
yoffset = 0
|
||||
else:
|
||||
yoffset = 1.0 * (int(newest) - 1) / len(slots)
|
||||
value = 0
|
||||
|
||||
else:
|
||||
value = __session.scrollbar_position
|
||||
yoffset = None
|
||||
|
||||
adj = ui.adjustment(value=value)
|
||||
ui.viewport(yadjustment=adj, offsets=(0, yoffset), style=style.file_picker_viewport, mousewheel=True)
|
||||
|
||||
ui.vbox(style=style.file_picker_box, focus=renpy.time.time())
|
||||
|
||||
|
||||
for i, (fn, n) in enumerate(slots):
|
||||
|
||||
clicked = ui.returns(fn)
|
||||
|
||||
if screen == "save" and fn.startswith("auto-"):
|
||||
clicked = None
|
||||
|
||||
if screen == "load" and fn not in info:
|
||||
clicked = None
|
||||
|
||||
if fn in info:
|
||||
extra_info, thumbnail, time = info[fn]
|
||||
|
||||
ui.button(style=style.file_picker_entry[i],
|
||||
clicked=clicked,
|
||||
hovered=hovered(thumbnail),
|
||||
unhovered=unhovered(thumbnail),
|
||||
role = "selected_" if (fn == newest) else "")
|
||||
|
||||
s = config.file_entry_format % dict(
|
||||
time=renpy.time.strftime(
|
||||
config.time_format,
|
||||
renpy.time.localtime(time)),
|
||||
save_name=extra_info)
|
||||
|
||||
ui.text(n + ". " + s, style=style.file_picker_text[i])
|
||||
|
||||
else:
|
||||
ui.button(style=style.file_picker_entry[i],
|
||||
clicked=clicked,
|
||||
role = "selected_" if (fn == newest) else "")
|
||||
|
||||
ui.text(n + ". " + _(u"Empty Slot."),
|
||||
style=style.file_picker_text[i])
|
||||
|
||||
ui.close() # vbox/viewport
|
||||
|
||||
ui.bar(adjustment=adj, style=style.file_picker_scrollbar)
|
||||
|
||||
ui.close() # side/window
|
||||
|
||||
# Thumbnail.
|
||||
ui.frame(style=style.thumbnail_frame)
|
||||
ui.add(DynamicDisplayable(_file_picker_thumbnail))
|
||||
|
||||
try:
|
||||
rv = ui.interact()
|
||||
finally:
|
||||
__session.scrollbar_position = adj.value
|
||||
__session.thumbnail = None
|
||||
|
||||
return rv
|
||||
layout.navigation(screen)
|
||||
|
||||
newest = None
|
||||
newest_time = None
|
||||
|
||||
info = { }
|
||||
|
||||
for name, extra_info, thumbnail, time in renpy.list_saved_games():
|
||||
|
||||
info[name] = (extra_info, thumbnail, time)
|
||||
|
||||
if not name[0] in "0123456789":
|
||||
continue
|
||||
|
||||
if time > newest_time:
|
||||
newest = name
|
||||
newest_time = time
|
||||
|
||||
slots = [ ]
|
||||
|
||||
for i in range(1, config.load_save_slots + 1):
|
||||
slots.append((str(i), str(i)))
|
||||
|
||||
if config.has_quicksave:
|
||||
for i in range(1, config.load_save_quick_slots + 1):
|
||||
slots.append(('quick-'+ str(i), _(u'q') + str(i)))
|
||||
|
||||
if config.has_autosave:
|
||||
for i in range(1, config.load_save_auto_slots + 1):
|
||||
slots.append(('auto-' + str(i), _(u'a') + str(i)))
|
||||
|
||||
ui.frame(style=style.file_picker_frame)
|
||||
ui.side(['c', 'r'], style=style.file_picker_side)
|
||||
|
||||
|
||||
|
||||
if __session.scrollbar_position is None:
|
||||
if newest is None:
|
||||
yoffset = 0
|
||||
else:
|
||||
yoffset = 1.0 * (int(newest) - 1) / len(slots)
|
||||
value = 0
|
||||
|
||||
else:
|
||||
value = __session.scrollbar_position
|
||||
yoffset = None
|
||||
|
||||
adj = ui.adjustment(value=value)
|
||||
ui.viewport(yadjustment=adj, offsets=(0, yoffset), style=style.file_picker_viewport, mousewheel=True)
|
||||
|
||||
ui.vbox(style=style.file_picker_box, focus=renpy.time.time())
|
||||
|
||||
|
||||
for i, (fn, n) in enumerate(slots):
|
||||
|
||||
clicked = ui.returns(("select", fn))
|
||||
|
||||
if screen == "save" and fn.startswith("auto-"):
|
||||
clicked = None
|
||||
|
||||
if screen == "load" and fn not in info:
|
||||
clicked = None
|
||||
|
||||
if fn in info:
|
||||
extra_info, thumbnail, time = info[fn]
|
||||
|
||||
ui.button(style=style.file_picker_entry[i],
|
||||
clicked=clicked,
|
||||
hovered=hovered(thumbnail),
|
||||
unhovered=unhovered(thumbnail),
|
||||
role = "selected_" if (fn == newest) else "",
|
||||
keymap = { "save_delete" : ui.returns(("unlink", fn)) },
|
||||
)
|
||||
|
||||
s = config.file_entry_format % dict(
|
||||
time=renpy.time.strftime(
|
||||
config.time_format,
|
||||
renpy.time.localtime(time)),
|
||||
save_name=extra_info)
|
||||
|
||||
ui.text(n + ". " + s, style=style.file_picker_text[i])
|
||||
|
||||
else:
|
||||
ui.button(style=style.file_picker_entry[i],
|
||||
clicked=clicked,
|
||||
role = "selected_" if (fn == newest) else "")
|
||||
|
||||
ui.text(n + ". " + _(u"Empty Slot."),
|
||||
style=style.file_picker_text[i])
|
||||
|
||||
ui.close() # vbox/viewport
|
||||
|
||||
ui.bar(adjustment=adj, style=style.file_picker_scrollbar)
|
||||
|
||||
ui.close() # side/window
|
||||
|
||||
# Thumbnail.
|
||||
ui.frame(style=style.thumbnail_frame)
|
||||
ui.add(DynamicDisplayable(_file_picker_thumbnail))
|
||||
|
||||
try:
|
||||
action, arg = ui.interact(mouse="gamemenu")
|
||||
finally:
|
||||
__session.scrollbar_position = adj.value
|
||||
__session.thumbnail = None
|
||||
|
||||
if action == "select":
|
||||
return arg
|
||||
|
||||
elif action == "unlink":
|
||||
if layout.yesno_prompt("save", layout.DELETE_SAVE):
|
||||
renpy.unlink_save(arg)
|
||||
|
||||
|
||||
label save_screen:
|
||||
@@ -197,7 +206,7 @@ label save_screen:
|
||||
fn = _file_picker("save")
|
||||
|
||||
if renpy.can_load(fn):
|
||||
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
|
||||
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
|
||||
continue
|
||||
|
||||
renpy.save(fn, extra_info=store.save_name)
|
||||
@@ -211,7 +220,7 @@ label load_screen:
|
||||
fn = _file_picker("load")
|
||||
|
||||
if _load_prompt:
|
||||
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
|
||||
if not layout.yesno_prompt("load", layout.LOADING):
|
||||
continue
|
||||
|
||||
renpy.load(fn)
|
||||
|
||||
|
Before Width: | Height: | Size: 85 KiB |
@@ -1,106 +0,0 @@
|
||||
# This file contains the code that demonstrates animation.
|
||||
|
||||
init:
|
||||
|
||||
# A simple animation. We interleave the displayables we want to
|
||||
# show with the times we want to show them for.
|
||||
image eileen animated = Animation(
|
||||
"eileen_vhappy.png", 1.0,
|
||||
"eileen_happy.png", 1.0)
|
||||
|
||||
image transanimation = anim.TransitionAnimation(
|
||||
im.Scale("whitehouse.jpg", 400, 300), 1.0, dissolve,
|
||||
im.Scale("washington.jpg", 400, 300), 1.0, dissolve)
|
||||
|
||||
# The blink animation.
|
||||
image blinking text = anim.Blink(Text("Blink", color="#ff0", size=72))
|
||||
|
||||
# A state machine-based animation.
|
||||
image smanim = anim.SMAnimation(
|
||||
|
||||
# The name of the starting state.
|
||||
"r",
|
||||
|
||||
# The states we use, and the displayables we show during those
|
||||
# states.
|
||||
anim.State("r", "#f00"),
|
||||
anim.State("g", "#0f0"),
|
||||
anim.State("b", "#00f"),
|
||||
|
||||
# The edges, given as a state, a time we remain in that state for,
|
||||
# the new state, and the time it takes to transition between the
|
||||
# two of them.
|
||||
#
|
||||
# dissolve only works with solid images. move is also useful here.
|
||||
anim.Edge("r", .5, "g", dissolve),
|
||||
anim.Edge("r", .5, "b", dissolve),
|
||||
|
||||
anim.Edge("g", .5, "r", dissolve),
|
||||
anim.Edge("g", .5, "b", dissolve),
|
||||
|
||||
anim.Edge("b", .5, "r", dissolve),
|
||||
anim.Edge("b", .5, "g", dissolve),
|
||||
)
|
||||
|
||||
label demo_animation:
|
||||
|
||||
|
||||
|
||||
e "Ren'Py supports a number of ways of creating animations."
|
||||
|
||||
e "These animations let you vary images, independent of the user's clicks."
|
||||
|
||||
show eileen animated
|
||||
|
||||
e "For example, I'm switching my expression back and forth, once a second."
|
||||
|
||||
e "Even though you clicked, I'm still doing it."
|
||||
|
||||
e "This is an example of the Animation function at work."
|
||||
|
||||
show eileen happy
|
||||
|
||||
e "The Animation function is limited to simple lists of images, with fixed delays between them."
|
||||
|
||||
e "The sequence can repeat, or can stop after one go-through."
|
||||
|
||||
show eileen happy at right
|
||||
show transanimation at Position(xpos=50, ypos=50, xanchor=0, yanchor=0)
|
||||
with moveinleft
|
||||
|
||||
e "The anim.TransitionAnimation function is similar, but it lets you specify a transition between frames."
|
||||
|
||||
show eileen happy
|
||||
hide transanimation
|
||||
with moveoutleft
|
||||
|
||||
e "If you want more control, you can use the anim.SMAnimation function."
|
||||
|
||||
e "It can randomly change images, and even apply transitions to changes."
|
||||
|
||||
scene smanim
|
||||
show eileen happy
|
||||
with dissolve
|
||||
|
||||
e "Here, we are randomly dissolving the background between red, green, and blue images."
|
||||
|
||||
e "Psychadelic."
|
||||
|
||||
scene bg washington
|
||||
show eileen happy
|
||||
with dissolve
|
||||
|
||||
e "It's probably best if we stop here, before somebody's brain explodes."
|
||||
|
||||
show blinking text at Position(xalign=.5, yalign=.7)
|
||||
|
||||
e "Finally, there's anim.Blink, which can be used to blink things in and out."
|
||||
|
||||
e "I don't know why you'd want to do that to a character, but blinking text seems reasonable for signs and things like that."
|
||||
|
||||
hide blinking text
|
||||
with dissolve
|
||||
|
||||
return
|
||||
|
||||
|
||||
@@ -1,135 +0,0 @@
|
||||
# This file contains some of the basics of Ren'Py. This is stuff you'll use in
|
||||
# just about every game.
|
||||
|
||||
# First, we have an init block that contains many of the definitions we
|
||||
# use in the game
|
||||
init:
|
||||
|
||||
# Here we define the backgrounds that are used by the demo.
|
||||
image bg washington = "washington.jpg"
|
||||
image bg whitehouse = "whitehouse.jpg"
|
||||
|
||||
# And this is the character art we use in the demo.
|
||||
image eileen happy = "eileen_happy.png"
|
||||
image eileen vhappy = "eileen_vhappy.png"
|
||||
image eileen concerned = "eileen_concerned.png"
|
||||
|
||||
# Now, we declare the characters.
|
||||
$ e = Character('Eileen', color="#c8ffc8")
|
||||
|
||||
|
||||
# In a real game, we would have:
|
||||
#
|
||||
# label start:
|
||||
#
|
||||
# here. But since we are inside the demo game, we have to use a different
|
||||
# label.
|
||||
|
||||
label demo_basics:
|
||||
|
||||
e "This is our demonstration of the basics of using Ren'Py. You may want to click the button at the upper-right of the screen, to follow along."
|
||||
|
||||
"Somehow, I realize that Ren'Py supports narration."
|
||||
|
||||
e "Ren'Py supports dialogue, as long as you declare a character first. If it didn't I wouldn't be able to talk to you."
|
||||
|
||||
e "Ren'Py also supports menus, which let you make decisions based on user input."
|
||||
|
||||
|
||||
menu:
|
||||
|
||||
e "Do you think you'd ever use menus in a game?"
|
||||
|
||||
"Yes.":
|
||||
|
||||
jump about_menus_yes
|
||||
|
||||
"No.":
|
||||
|
||||
jump about_menus_no
|
||||
|
||||
"I'm not ready to make that decision yet.":
|
||||
|
||||
jump about_menus_unsure
|
||||
|
||||
label about_menus_yes:
|
||||
|
||||
$ about_menus_choice = "yes"
|
||||
|
||||
e "Menus are the most important way of providing interactivity to a game."
|
||||
|
||||
jump about_menus_done
|
||||
|
||||
label about_menus_no:
|
||||
|
||||
$ about_menus_choice = "no"
|
||||
|
||||
e "That's okay, Ren'Py has been used to make a number of linear games, which we call kinetic novels."
|
||||
|
||||
jump about_menus_done
|
||||
|
||||
label about_menus_unsure:
|
||||
|
||||
$ about_menus_choice = "unsure"
|
||||
|
||||
e "Well, it doesn't really matter. Whatever you decide, Ren'Py is ready for you."
|
||||
|
||||
jump about_menus_done
|
||||
|
||||
|
||||
label about_menus_done:
|
||||
|
||||
e "Ren'Py wouldn't be much of a visual novel engine if it didn't support images."
|
||||
|
||||
scene bg whitehouse
|
||||
with dissolve
|
||||
|
||||
e "The scene statement clears the screen, and optionally lets you place a single new image on the screen."
|
||||
|
||||
show eileen happy
|
||||
with dissolve
|
||||
|
||||
e "The show statement shows images to the user."
|
||||
|
||||
show eileen vhappy
|
||||
with dissolve
|
||||
|
||||
e "Showing an image with the same tag, the same first part of the name, as an already-show image replaces that image."
|
||||
|
||||
show eileen happy at right
|
||||
with dissolve
|
||||
|
||||
e "Images can be shown at different locations on the screen, and you can show as many images on the screen as you want."
|
||||
|
||||
hide eileen happy
|
||||
with dissolve
|
||||
|
||||
e "The hide statement hides images, although with scene statement clearing the screen and the show statement replacing images, it's rarely necessary to do so."
|
||||
|
||||
scene bg washington
|
||||
show eileen happy
|
||||
with dissolve
|
||||
|
||||
e "Finally, the with statement is what we use to perform a transition from one screen to the next."
|
||||
|
||||
e "That's all you need to make a simple game, like a kinetic novel."
|
||||
|
||||
e "But I would be remiss if I didn't mention that Ren'Py can store data, and make decisions based on it."
|
||||
|
||||
if about_menus_choice == "yes":
|
||||
|
||||
e "For example, I remember you wanted to use menus in your game."
|
||||
|
||||
elif about_menus_choice == "no":
|
||||
|
||||
e "For example, I remember you didn't want to use menus."
|
||||
|
||||
else:
|
||||
|
||||
e "For example, I remember you weren't sure about menus."
|
||||
|
||||
e "Ren'Py embeds the Python programming language, which lets you do some very sophisticated things."
|
||||
|
||||
e "But you don't need learn Python if you don't want to."
|
||||
|
||||
return
|
||||
@@ -1,103 +0,0 @@
|
||||
# This file demonstrates the Ren'Py User Experience... the features you get
|
||||
# for free by choosing to use Ren'Py as a visual novel engine.
|
||||
|
||||
init:
|
||||
image popup prefs = "prefs.png"
|
||||
image popup save = "save.png"
|
||||
|
||||
label demo_experience:
|
||||
|
||||
e "One of the goals of Ren'Py is to provide visual novel players with a good user experience."
|
||||
|
||||
e "To ensure this, there are a number of features that are included as part of every Ren'Py game. Here, we'll show off some of these features."
|
||||
|
||||
e "Skipping can be turned on from the game menu, or when the user presses the Tab key. It is also enabled while the user holds down either Ctrl key."
|
||||
|
||||
e "By default it only skips read text, so if it's your first time reading this, it won't do anything. That can be changed from the game menu."
|
||||
|
||||
e "On the second and later times reading a screen of text, it will skip right through it."
|
||||
|
||||
e "Rollback is a feature that lets you go back in time to previous screens, letting you re-read text."
|
||||
|
||||
menu:
|
||||
|
||||
e "Would you like to hear more about rollback?"
|
||||
|
||||
"Yes.":
|
||||
|
||||
jump demo_rollback
|
||||
|
||||
"No.":
|
||||
|
||||
jump demo_rollback_done
|
||||
|
||||
|
||||
label demo_rollback:
|
||||
|
||||
e "You can invoke a rollback by scrolling the mouse wheel up, or by pushing the page up key. That'll bring you back to the previous screen."
|
||||
|
||||
e "While at a previous screen, you can roll forward by scrolling the mouse wheel down, or pushing the page down key."
|
||||
|
||||
e "Rolling forward through a menu will make the same choice you did last time. You can also make a different choice, if you change your mind."
|
||||
|
||||
e "You can try it by rolling back through the last menu, and saying 'No'."
|
||||
|
||||
e "Press page up, or scroll up the mouse wheel."
|
||||
|
||||
show eileen concerned
|
||||
|
||||
e "Well, are you going to try it?"
|
||||
|
||||
e "Your loss."
|
||||
|
||||
e "Moving on."
|
||||
|
||||
show eileen happy
|
||||
|
||||
label demo_rollback_done:
|
||||
|
||||
e "Now, let me show off the game menu. You can access the game menu by right clicking, or by hitting escape. You can get back by doing the same thing, or by clicking \"Return\"."
|
||||
|
||||
e "The game menu lets you do many things."
|
||||
|
||||
show popup save at Position(ypos=.1, yanchor=0, xpos=0, xanchor=1.0)
|
||||
with None
|
||||
|
||||
show popup save at Position(xpos=.1, ypos=.1, xanchor=0, yanchor=0)
|
||||
show eileen happy at right
|
||||
with move
|
||||
|
||||
e "The save screen lets you save a game, while the load screen lets you load the game back in."
|
||||
|
||||
e "Unlike many game engines, Ren'Py supports an unlimited number of save slots."
|
||||
|
||||
show popup prefs at Position(xpos=.1, ypos=.1, xanchor=0, yanchor=0)
|
||||
with dissolve
|
||||
|
||||
e "The preferences screen lets the end-user change some aspects of the behavior of Ren'Py."
|
||||
|
||||
e "The user can choose if the game runs in a window, or fullscreen."
|
||||
|
||||
e "By setting transitions to None, a user can eliminate transitions entirely."
|
||||
|
||||
e "A user can choose if the skipping feature skips all messages, or only seen messages, and if it stops when an in-game menu is selected."
|
||||
|
||||
e "When the text speed setting isn't the maximum, text will be drawn onto the screen one character at a time."
|
||||
|
||||
e "The auto-forward time setting controls how long we will wait before automatically advancing through text."
|
||||
|
||||
e "The auto-forward time is adjusted by the length of the text being shown."
|
||||
|
||||
e "Finally, we allow the user to choose the volume for music, voice, and sound effects."
|
||||
|
||||
e "From the game menu, the user can return to the game, begin skipping, return to the main menu, or quit entirely."
|
||||
|
||||
show popup save at Position(ypos=.1, yanchor=0, xpos=0, xanchor=1.0)
|
||||
show eileen happy at center
|
||||
with move
|
||||
|
||||
hide popup save
|
||||
|
||||
e "And that's part of how Ren'Py gives end-users the experience they expect."
|
||||
|
||||
return
|
||||
@@ -1,166 +0,0 @@
|
||||
init:
|
||||
# Defines a big image we can pan over.
|
||||
image bg onememorial = "1memorial.jpg"
|
||||
|
||||
# Defines a SnowBlossom object, which uses particle motion to show falling
|
||||
# cherry blossom petals.
|
||||
image snowblossom = SnowBlossom(anim.Filmstrip("sakura.png", (20, 20), (2, 1), .15), fast=True)
|
||||
|
||||
# Defines the magic circle image.
|
||||
image magic_circle = "magic.png"
|
||||
|
||||
# Defines an image that zooms between various sizes.
|
||||
image logo sizezoom = Animation(
|
||||
At("logo.png", SizeZoom((100, 300), (300, 100), 1, opaque=False)), 1,
|
||||
At("logo.png", SizeZoom((300, 100), (100, 300), 1, opaque=False)), 1,
|
||||
)
|
||||
|
||||
# Defines a spline motion.
|
||||
init python:
|
||||
spline = SplineMotion([
|
||||
((-0.042, 0.523,),),
|
||||
((0.768, 0.296,), (0.082, 0.507,), (0.772, 0.573,),),
|
||||
((0.292, 0.304,), (0.766, 0.112,), (0.296, 0.123,),),
|
||||
((1.152, 0.509,), (0.288, 0.555,), (1.076, 0.499,),),
|
||||
], 3.0, anchors=(0.5, 0.5))
|
||||
|
||||
label demo_movement:
|
||||
|
||||
|
||||
e "I'm not stuck standing in the middle of the screen, even though I like being the center of attention."
|
||||
|
||||
e "Positions, given with an at clause, specify where I'm standing, while the 'move' transition moves around images that have changed position."
|
||||
|
||||
e "For example..."
|
||||
|
||||
show eileen happy at left
|
||||
with move
|
||||
|
||||
e "The left position has my left side border the left side of the screen."
|
||||
|
||||
show eileen happy at center
|
||||
with move
|
||||
|
||||
e "I can also move to the center..."
|
||||
|
||||
show eileen happy at right
|
||||
with move
|
||||
|
||||
e "and the right."
|
||||
|
||||
e "We don't limit you to these positions either. You can always create your own Position objects."
|
||||
|
||||
# This is necessary to restart the time at which we are
|
||||
# shown.
|
||||
hide eileen happy
|
||||
|
||||
show eileen happy at Move((1.0, 1.0, 1.0, 1.0),
|
||||
(0.0, 1.0, 0.0, 1.0),
|
||||
4.0, repeat=True, bounce=True)
|
||||
|
||||
e "It's also possible to have a movement happen while showing dialogue on the screen, using the Move function."
|
||||
|
||||
e "Move can repeat a movement, and even have it bounce back and forth, like I'm doing now."
|
||||
|
||||
|
||||
show eileen happy at Move((.25, 1.0, 0.0, 1.0),
|
||||
(.75, 1.0, 1.0, 1.0),
|
||||
10.0, repeat=True, bounce=True, subpixel=True)
|
||||
|
||||
with dissolve
|
||||
|
||||
e "Our subpixel mode allows slow moves, of less than a few pixels a second, to be very accurate."
|
||||
|
||||
scene bg onememorial at Pan((0, 800), (0, 0), 10.0)
|
||||
with dissolve
|
||||
|
||||
e "We can pan around an image larger than the screen, using the Pan function in an at clause. That's what we're doing now."
|
||||
|
||||
scene bg whitehouse
|
||||
with dissolve
|
||||
|
||||
# spline is defined near the top of this file.
|
||||
show logo base at spline
|
||||
|
||||
e "SplineMotion allows for more complex movements to be defined."
|
||||
|
||||
hide logo base
|
||||
|
||||
scene bg whitehouse at Zoom((800, 600), (0, 0, 800, 600), (225, 150, 400, 300), 1.0)
|
||||
|
||||
e "We can zoom into images..."
|
||||
|
||||
scene bg whitehouse at Zoom((800, 600), (225, 150, 400, 300), (0, 0, 800, 600), 1.0)
|
||||
|
||||
e "... and zoom back out of them again."
|
||||
|
||||
scene bg whitehouse
|
||||
show eileen happy at FactorZoom(1.0, 0.5, 1.0, opaque=False), center
|
||||
|
||||
e "We can also zoom images by a factor..."
|
||||
|
||||
show eileen happy at FactorZoom(0.5, 1.0, 1.0, opaque=False), center
|
||||
|
||||
e "... and zoom {i}them{/i} out again."
|
||||
|
||||
show eileen happy at left
|
||||
# logo sizezoom is defined at the top of this file.
|
||||
show logo sizezoom at Position(xalign=.75, yalign=.4)
|
||||
with moveinright
|
||||
|
||||
e "We can scale images to arbitrary sizes."
|
||||
|
||||
show eileen happy at center
|
||||
hide logo sizezoom
|
||||
with moveoutright
|
||||
|
||||
with Pause(.5)
|
||||
|
||||
$ renpy.layer_at_list([ Zoom((800, 600), (0, 0, 800, 600), (200, 0, 400, 300), 1)])
|
||||
with Pause(1)
|
||||
$ renpy.layer_at_list([ Zoom((800, 600), (200, 0, 400, 300), (0, 0, 800, 600), 1)])
|
||||
with Pause(1)
|
||||
$ renpy.layer_at_list([ ])
|
||||
|
||||
e "We can apply motions to a layer as a whole."
|
||||
|
||||
show eileen happy
|
||||
show magic_circle at RotoZoom(0, 360, 5, 0, 1, 1, rot_repeat=True, rot_anim_timebase=True, opaque=False, xalign=0.5, yalign=0.5)
|
||||
|
||||
with Pause(1)
|
||||
|
||||
e "We can rotate and zoom images in a single operation."
|
||||
|
||||
e "And when we're no longer feeling so occult, we can zoom them back out again."
|
||||
|
||||
show magic_circle at RotoZoom(0, 360, 5, 1, 0, 1, rot_repeat=True, rot_anim_timebase=True, opaque=False, xalign=0.5, yalign=0.5)
|
||||
|
||||
with Pause(1)
|
||||
|
||||
hide magic_circle
|
||||
|
||||
show eileen happy
|
||||
show logo base at Position(xpos=250, ypos=300, xanchor=0.5, yanchor=0.5), Revolve(0, 360, 4, repeat=True) behind eileen
|
||||
with dissolve
|
||||
|
||||
"We can also revolve an image around in a circle."
|
||||
|
||||
show bg washington
|
||||
hide logo base
|
||||
show snowblossom
|
||||
with dissolve
|
||||
|
||||
e "Finally, Ren'Py has a particle motion system, that can be used for things like falling cherry blossoms, falling snow, and rising bubbles."
|
||||
|
||||
e "The particle motion system uses a factory to create particles over the course of an interaction."
|
||||
|
||||
e "While the SnowBlossom function wraps a factory that provides convenient support for things rising and falling in straight lines, it's also possible to define your own."
|
||||
|
||||
e "The sky's the limit."
|
||||
|
||||
e "Or the ground, in the case of these cherry blossoms."
|
||||
|
||||
hide snowblossom
|
||||
with dissolve
|
||||
|
||||
return
|
||||
@@ -1,57 +0,0 @@
|
||||
# This file contains demonstrations of Ren'Py's multimedia
|
||||
# support. Right now, this is just showing off sound and music, but
|
||||
# Ren'Py does support movies, and we'll add them sometime later.
|
||||
|
||||
image movie = Movie(size=(320, 240), xpos=475, ypos=50, xanchor=0, yanchor=0)
|
||||
|
||||
label demo_multimedia:
|
||||
|
||||
e "Ren'Py supports a number of multimedia functions."
|
||||
|
||||
e "You're probably hearing music playing in the background."
|
||||
|
||||
# This stops the music, and fades it out.
|
||||
stop music fadeout 0.5
|
||||
|
||||
e "We can stop it, with a fadeout..."
|
||||
|
||||
# This plays music.
|
||||
play music "mozart.ogg"
|
||||
|
||||
e "... and start it playing again."
|
||||
|
||||
# This plays a sound effect.
|
||||
play sound "18005551212.ogg"
|
||||
|
||||
e "We can play sound effects on top of the music."
|
||||
|
||||
$ renpy.music.set_pan(-1, 0)
|
||||
$ renpy.music.set_pan( 1, 2)
|
||||
|
||||
e "We can pan the music back and forth."
|
||||
|
||||
$ renpy.music.set_pan(0, .5)
|
||||
|
||||
e "Voice support is included as part of Ren'Py, although we don't yet have a demonstration."
|
||||
|
||||
$ renpy.music.set_volume(0, .5)
|
||||
|
||||
e "Finally, we support playing movie files."
|
||||
|
||||
show movie behind eileen
|
||||
play movie "shuttle.ogv"
|
||||
|
||||
e "We can put a movie on the screen with text and other images."
|
||||
|
||||
stop movie
|
||||
hide movie
|
||||
|
||||
e "We can also play the movie in fullscreen... but with this tiny movie we're using as an example, it's going to look bad."
|
||||
|
||||
$ renpy.movie_cutscene("shuttle.ogv", stop_music=False)
|
||||
|
||||
$ renpy.music.set_volume(1, 1.0)
|
||||
|
||||
e "That's about it for multimedia."
|
||||
|
||||
return
|
||||
|
Before Width: | Height: | Size: 95 KiB |
@@ -1,58 +0,0 @@
|
||||
# This file contains the script for the Ren'Py demo game. Execution starts at
|
||||
# the start label.
|
||||
#
|
||||
# Declarations of characters and images used throughout the game can be found
|
||||
# in demo_basics.rpy. Options can be set in options.rpy.
|
||||
|
||||
# The game starts here.
|
||||
label start:
|
||||
|
||||
scene bg washington
|
||||
show eileen vhappy
|
||||
with dissolve
|
||||
|
||||
# Start the background music playing.
|
||||
play music "mozart.ogg"
|
||||
|
||||
window show
|
||||
|
||||
e "Hi, and welcome to the Ren'Py demo game."
|
||||
|
||||
show eileen happy
|
||||
|
||||
e "My name is Eileen, and I'm here to demonstrate some of the features of the Ren'Py visual novel engine."
|
||||
|
||||
# Show the editor button, which is defined in editor.rpy.
|
||||
$ show_editor_button = True
|
||||
|
||||
e "See that button in the upper-right corner of the screen?"
|
||||
|
||||
e "It shows where we are in the script. You can click it, and we'll try to open the file in a text editor."
|
||||
|
||||
e "It's an easy way to see how you can use the features I'm showing off."
|
||||
|
||||
e "We'll only show it for code that's intended to be easy to understand."
|
||||
|
||||
call demos from _call_demos_1
|
||||
|
||||
e "Thank you for viewing the Ren'Py demo."
|
||||
|
||||
e "If you'd like to see a full Ren'Py game, go to the launcher and choose \"Select Project\", then \"the_question\"."
|
||||
|
||||
e "You can download new versions of Ren'Py from http://www.renpy.org/. For help and discussion, check out the Lemma Soft Forums, at http://lemmasoft.renai.us/."
|
||||
|
||||
e "We'd like to thank Piroshki for contributing character art... I've never looked better. We also thank Jake for the magic circle."
|
||||
|
||||
e "The background music was generated using a Musikalisches Würfelspiel attributed to Mozart... even though that's probably wrong."
|
||||
|
||||
show eileen vhappy
|
||||
|
||||
e "We look forward to seeing what you can make with this! Good luck!"
|
||||
|
||||
window hide
|
||||
|
||||
# Returning from the top level quits the game.
|
||||
return
|
||||
|
||||
|
||||
|
||||
@@ -121,7 +121,7 @@ def main():
|
||||
os.chmod("./renpy.app/Contents/MacOS/Ren'Py Launcher", 0755)
|
||||
|
||||
# Compile the various games
|
||||
for i in [ 'demo/game', 'launcher', 'template/game', 'the_question/game' ]:
|
||||
for i in [ 'tutorial/game', 'launcher', 'template/game', 'the_question/game' ]:
|
||||
os.system("./renpy.sh --compile --game " + i)
|
||||
|
||||
|
||||
@@ -133,7 +133,7 @@ def main():
|
||||
files.extend(tree("common"))
|
||||
more_files.append("console.exe")
|
||||
files.extend(tree("launcher"))
|
||||
files.extend(tree("demo"))
|
||||
files.extend(tree("tutorial"))
|
||||
# files.extend(tree("dse"))
|
||||
files.extend(tree("the_question"))
|
||||
|
||||
@@ -172,6 +172,9 @@ def main():
|
||||
"subpixel.c",
|
||||
"winmixer.c",
|
||||
"winmixer.pyx",
|
||||
"_renpybidi.c",
|
||||
"renpybidicore.c",
|
||||
"_renpybidi.pyx",
|
||||
]
|
||||
|
||||
for i in module_files:
|
||||
|
||||
@@ -2,19 +2,16 @@
|
||||
<head>
|
||||
<title>README</title>
|
||||
<style>
|
||||
HTML {
|
||||
background: #eed;
|
||||
}
|
||||
|
||||
BODY {
|
||||
background: #fff;
|
||||
margin: 0px 10% 0px 10%;
|
||||
border-left: 1px solid #888;
|
||||
border-right: 1px solid #888;
|
||||
padding-left: 4em;
|
||||
color: #444;
|
||||
padding-left: 20%;
|
||||
padding-top: 1em;
|
||||
padding-bottom: 1em;
|
||||
padding-right: 1em;
|
||||
padding-right: 20%;
|
||||
font-family: sans-serif;
|
||||
line-height: 1.6em;
|
||||
}
|
||||
|
||||
DT {
|
||||
@@ -22,92 +19,110 @@ font-weight: bold;
|
||||
margin-top: .33em;
|
||||
}
|
||||
|
||||
H3 {
|
||||
color: #600;
|
||||
H2 {
|
||||
color: #000;
|
||||
margin-left: -2.5em;
|
||||
}
|
||||
|
||||
H3 {
|
||||
color: #000;
|
||||
margin-left: -1.5em;
|
||||
}
|
||||
|
||||
.editsection {
|
||||
display: none;
|
||||
}
|
||||
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
|
||||
<div id="renpy_help"></div>
|
||||
<p><a name="Basic_Help" id="Basic_Help"></a></p>
|
||||
<h2><span class="mw-headline">Basic Help</span></h2>
|
||||
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
|
||||
<p><a name="Game_Menu" id="Game_Menu"></a></p>
|
||||
<h3><span class="mw-headline">Game Menu</span></h3>
|
||||
<p>When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu gives the following choices:</p>
|
||||
<dl>
|
||||
<dt>Return</dt>
|
||||
<dd>Returns to the game.</dd>
|
||||
<dt>Save Game</dt>
|
||||
<dd>Allows you to save a game by clicking on a save slot.</dd>
|
||||
<dt>Load Game</dt>
|
||||
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
|
||||
<dt>Preferences</dt>
|
||||
|
||||
|
||||
|
||||
|
||||
<p><a name="Basic_Help" id="Basic_Help"></a></p>
|
||||
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&action=edit&section=1" title="Edit section: Basic Help">edit</a>]</span> <span class="mw-headline">Basic Help</span></h2>
|
||||
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
|
||||
<p><a name="Game_Menu" id="Game_Menu"></a></p>
|
||||
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&action=edit&section=2" title="Edit section: Game Menu">edit</a>]</span> <span class="mw-headline">Game Menu</span></h3>
|
||||
<p>When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu gives the following choices:</p>
|
||||
<dl>
|
||||
<dt>Return</dt>
|
||||
<dd>Returns to the game.</dd>
|
||||
<dt>Save Game</dt>
|
||||
<dd>Allows you to save a game by clicking on a save slot.</dd>
|
||||
<dt>Load Game</dt>
|
||||
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
|
||||
<dt>Preferences</dt>
|
||||
<dd>Changes the game preferences (options/configuration):
|
||||
<dl>
|
||||
<dt>Display</dt>
|
||||
<dd>Switches between fullscreen and windowed mode.</dd>
|
||||
<dt>Transitions</dt>
|
||||
<dd>Controls the display of transitions between game screens.</dd>
|
||||
<dt>Text Speed</dt>
|
||||
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.</dd>
|
||||
<dt>Joystick</dt>
|
||||
<dd>Lets you control the game using a joystick.</dd>
|
||||
<dt>Skip</dt>
|
||||
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.</dd>
|
||||
<dt>Begin Skipping</dt>
|
||||
<dd>Returns to the game, while skipping.</dd>
|
||||
<dt>After Choices</dt>
|
||||
<dd>Controls if skipping stops upon reaching a menu.</dd>
|
||||
<dt>Auto-Forward Time</dt>
|
||||
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.</dd>
|
||||
<dt>Music, Sound, and Voice Volume</dt>
|
||||
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.</dd>
|
||||
</dl>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl>
|
||||
<dt>Main Menu</dt>
|
||||
<dd>Returns to the main menu, ending the current game.</dd>
|
||||
<dt>Help</dt>
|
||||
<dd>Shows this help screen.</dd>
|
||||
<dt>Quit</dt>
|
||||
<dd>Exits the game; the game will be closed and ended.</dd>
|
||||
</dl>
|
||||
<p><a name="Key_and_Mouse_Bindings" id="Key_and_Mouse_Bindings"></a></p>
|
||||
<h3><span class="mw-headline">Key and Mouse Bindings</span></h3>
|
||||
<dl>
|
||||
<dt>Left-click, Enter</dt>
|
||||
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
|
||||
<dt>Space</dt>
|
||||
<dd>Advances through the game, but does not activate choices.</dd>
|
||||
<dt>Arrow Keys</dt>
|
||||
<dd>Selects menu choices, buttons, and sliders.</dd>
|
||||
<dt>Ctrl</dt>
|
||||
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
|
||||
<dt>Tab</dt>
|
||||
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
|
||||
<dt>Mousewheel-Up, PageUp</dt>
|
||||
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.</dd>
|
||||
<dt>Mousewheel-Down, PageDown</dt>
|
||||
<dd>Causes rollforward to occur, cancelling out a previous rollback.</dd>
|
||||
<dt>Right-click, Escape</dt>
|
||||
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
|
||||
<dt>Middle-click, H</dt>
|
||||
<dd>Hides the text window and other transient displays.</dd>
|
||||
<dt>F</dt>
|
||||
<dd>Toggles fullscreen mode</dd>
|
||||
<dt>S</dt>
|
||||
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
|
||||
<dt>Alt-H, Command-H</dt>
|
||||
<dd>Hides (iconifies) the window.</dd>
|
||||
<dt>Alt-F4, Command-Q</dt>
|
||||
<dd>Quits the game.</dd>
|
||||
</dl>
|
||||
<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
|
||||
<h2><span class="mw-headline">Legal Notice</span></h2>
|
||||
<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the <a href="./renpy/LICENSE.txt">LICENSE.txt</a> file in the renpy directory.</p>
|
||||
<dl>
|
||||
<dt>Display</dt>
|
||||
<dd>Switches between fullscreen and windowed mode.</dd>
|
||||
<dt>Transitions</dt>
|
||||
<dd>Controls the display of transitions between game screens.</dd>
|
||||
<dt>Text Speed</dt>
|
||||
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.</dd>
|
||||
<dt>Joystick</dt>
|
||||
<dd>Lets you control the game using a joystick.</dd>
|
||||
<dt>Skip</dt>
|
||||
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.</dd>
|
||||
<dt>Begin Skipping</dt>
|
||||
<dd>Returns to the game, while skipping.</dd>
|
||||
<dt>After Choices</dt>
|
||||
<dd>Controls if skipping stops upon reaching a menu.</dd>
|
||||
<dt>Auto-Forward Time</dt>
|
||||
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.</dd>
|
||||
<dt>Music, Sound, and Voice Volume</dt>
|
||||
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.</dd>
|
||||
</dl>
|
||||
</dd>
|
||||
</dl>
|
||||
<dl>
|
||||
<dt>Main Menu</dt>
|
||||
<dd>Returns to the main menu, ending the current game.</dd>
|
||||
<dt>Help</dt>
|
||||
<dd>Shows this help screen.</dd>
|
||||
<dt>Quit</dt>
|
||||
<dd>Exits the game; the game will be closed and ended.</dd>
|
||||
</dl>
|
||||
<p><a name="Key_and_Mouse_Bindings" id="Key_and_Mouse_Bindings"></a></p>
|
||||
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&action=edit&section=3" title="Edit section: Key and Mouse Bindings">edit</a>]</span> <span class="mw-headline">Key and Mouse Bindings</span></h3>
|
||||
<dl>
|
||||
<dt>Left-click, Enter</dt>
|
||||
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
|
||||
<dt>Space</dt>
|
||||
<dd>Advances through the game, but does not activate choices.</dd>
|
||||
<dt>Arrow Keys</dt>
|
||||
<dd>Selects menu choices, buttons, and sliders.</dd>
|
||||
<dt>Ctrl</dt>
|
||||
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
|
||||
<dt>Tab</dt>
|
||||
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
|
||||
<dt>Mousewheel-Up, PageUp</dt>
|
||||
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.</dd>
|
||||
<dt>Mousewheel-Down, PageDown</dt>
|
||||
<dd>Causes rollforward to occur, cancelling out a previous rollback.</dd>
|
||||
<dt>Right-click, Escape</dt>
|
||||
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
|
||||
<dt>Middle-click, H</dt>
|
||||
<dd>Hides the text window and other transient displays.</dd>
|
||||
<dt>F</dt>
|
||||
<dd>Toggles fullscreen mode</dd>
|
||||
<dt>S</dt>
|
||||
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
|
||||
<dt>Alt-H, Command-H</dt>
|
||||
<dd>Hides (iconifies) the window.</dd>
|
||||
<dt>Alt-F4, Command-Q</dt>
|
||||
<dd>Quits the game.</dd>
|
||||
<dt>Delete</dt>
|
||||
<dd>When a save slot is selected, deletes that save slot.</dd>
|
||||
</dl>
|
||||
<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
|
||||
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&action=edit&section=4" title="Edit section: Legal Notice">edit</a>]</span> <span class="mw-headline">Legal Notice</span></h2>
|
||||
<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the LICENSE.txt file in the renpy directory, or visit <a href="http://www.renpy.org/wiki/renpy/License" class="external free" title="http://www.renpy.org/wiki/renpy/License" rel="nofollow">http://www.renpy.org/wiki/renpy/License</a> .</p>
|
||||
|
||||
|
||||
</body>
|
||||
</html>
|
||||
|
||||
@@ -1,6 +1,3 @@
|
||||
init -1 python:
|
||||
style_backup = renpy.style.backup()
|
||||
|
||||
init python:
|
||||
|
||||
import codecs
|
||||
|
||||
@@ -130,8 +130,11 @@ init python:
|
||||
|
||||
dirs[:] = [ i for i in dirs if include(i, is_root) ]
|
||||
|
||||
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def make_zip(t, filename, files, file_data):
|
||||
"""
|
||||
This creates `filename`.zip, containing `files`, placed in the
|
||||
@@ -365,6 +368,11 @@ label distribute:
|
||||
|
||||
project.save()
|
||||
|
||||
base_name = base_name.encode("utf-8")
|
||||
executable_name = executable_name.encode("utf-8")
|
||||
ignore_extensions = ignore_extensions.encode("utf-8")
|
||||
documentation_extensions = documentation_extensions.encode("utf-8")
|
||||
|
||||
# Convert some of these to more useful formats.
|
||||
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
|
||||
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
|
||||
@@ -386,8 +394,11 @@ label distribute:
|
||||
######################################################################
|
||||
# Multi files.
|
||||
|
||||
rb = config.renpy_base + "/"
|
||||
|
||||
rb = config.renpy_base.replace("\\", "/") + "/"
|
||||
|
||||
|
||||
|
||||
|
||||
# Project files.
|
||||
multi_files.extend(tree(project.path, "/", root=True, exclude_suffix=ignore_extensions))
|
||||
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
|
||||
@@ -509,7 +520,6 @@ label distribute:
|
||||
break
|
||||
else:
|
||||
macapp_files.append((fn, an))
|
||||
|
||||
|
||||
make_zip(
|
||||
_(u"Building Macintosh..."),
|
||||
|
||||
@@ -26,7 +26,12 @@ init python:
|
||||
# Should we set up the editor? How about the transient editor?
|
||||
set_editor = "RENPY_EDITOR" not in os.environ
|
||||
set_editor_transient = "RENPY_EDITOR_TRANSIENT" not in os.environ
|
||||
|
||||
|
||||
if set_editor and not set_editor_transient:
|
||||
config.editor_transient = config.editor
|
||||
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor
|
||||
set_editor_transient = False
|
||||
|
||||
def scan_editor(ef):
|
||||
"""
|
||||
Scans a single editor file to get the meta-information. If it
|
||||
@@ -84,6 +89,9 @@ init python:
|
||||
Sets the system up to respect the value containined in
|
||||
persistent.editor.
|
||||
"""
|
||||
|
||||
if not set_editor:
|
||||
return
|
||||
|
||||
ef = None
|
||||
|
||||
@@ -100,7 +108,7 @@ init python:
|
||||
"persistent" : persistent,
|
||||
"base" : os.path.dirname(ef),
|
||||
}
|
||||
|
||||
|
||||
execfile(ef, ctx, ctx)
|
||||
|
||||
if set_editor:
|
||||
|
||||
@@ -1,12 +1,50 @@
|
||||
# This file contains the various components of the launcher interface.
|
||||
|
||||
init python:
|
||||
init -11 python:
|
||||
style.launcher_base = Style(style.default)
|
||||
|
||||
style.launcher_text = Style(style.launcher_base)
|
||||
style.launcher_text.size = 15
|
||||
style.launcher_text.color = "#333"
|
||||
style.launcher_text.justify = True
|
||||
|
||||
style.launcher_title = Style(style.launcher_base)
|
||||
style.launcher_title.size = 26
|
||||
style.launcher_title.color = "#333"
|
||||
|
||||
style.launcher_button_text = Style(style.launcher_base)
|
||||
style.launcher_button_text.size = 20
|
||||
style.launcher_button_text.color = "#03c"
|
||||
style.launcher_button_text.hover_color = "#088"
|
||||
style.launcher_button_text.insensitive_color = "#aaa"
|
||||
style.launcher_button_text.minwidth = 250
|
||||
|
||||
style.launcher_small_button_text = Style(style.launcher_button_text)
|
||||
style.launcher_small_button_text.size = 15
|
||||
|
||||
style.launcher_tooltip = Style(style.default)
|
||||
style.launcher_tooltip.color = "#fff"
|
||||
style.launcher_tooltip.size = 14
|
||||
|
||||
|
||||
init 11 python hide:
|
||||
|
||||
props = { }
|
||||
for i in style.default.properties:
|
||||
props.update(i)
|
||||
|
||||
if props["font"] == "DejaVuSans.ttf":
|
||||
style.launcher_base.setdefault(font="DejaVuSerif.ttf")
|
||||
|
||||
init 11 python:
|
||||
|
||||
import time
|
||||
|
||||
|
||||
# Settings.
|
||||
config.developer = True
|
||||
|
||||
# Make backup of styles.
|
||||
style_backup = renpy.style.backup()
|
||||
|
||||
# Style customizations. These need to be in a function so that we can
|
||||
# change them when we're choosing a theme.
|
||||
@@ -18,9 +56,7 @@ init python:
|
||||
style.hyperlink_text.hover_color = "#00c"
|
||||
style.hyperlink_text.size = 15
|
||||
style.hyperlink_text.underline = False
|
||||
style.hyperlink_text.font = "DejaVuSerif.ttf"
|
||||
|
||||
|
||||
|
||||
customize_styles()
|
||||
|
||||
tooltip = _(u"Welcome!")
|
||||
@@ -75,16 +111,16 @@ init python:
|
||||
"""
|
||||
|
||||
ui.window(style="default", bottom_margin=4, top_margin=12)
|
||||
ui.text(s, size=26, color="#333", font="DejaVuSerif.ttf")
|
||||
ui.text(s, style="launcher_title")
|
||||
|
||||
def text(s):
|
||||
"""
|
||||
Display text on the screen.
|
||||
"""
|
||||
|
||||
ui.text(s, size=15, color="#333", font="DejaVuSerif.ttf", justify=True)
|
||||
ui.text(s, style="launcher_text")
|
||||
|
||||
def button(s, clicked=None, subtitle="", hovered=None, unhovered=None, size=20):
|
||||
def button(s, clicked=None, subtitle="", hovered=None, unhovered=None):
|
||||
"""
|
||||
Displays a button with caption `s`.
|
||||
"""
|
||||
@@ -100,9 +136,7 @@ init python:
|
||||
hovered=hovered, unhovered=unhovered,
|
||||
top_padding=3, bottom_padding=3)
|
||||
|
||||
ui.text(s, style="default", size=size,
|
||||
color="#03c", hover_color="00c", insensitive_color="#aaa",
|
||||
font="DejaVuSerif.ttf", minwidth=250)
|
||||
ui.text(s, style="launcher_button_text")
|
||||
|
||||
def small_button(s, clicked=None, subtitle="", hovered=None, unhovered=None):
|
||||
"""
|
||||
@@ -119,9 +153,7 @@ init python:
|
||||
hovered=hovered, unhovered=unhovered,
|
||||
top_padding=0, bottom_padding=0)
|
||||
|
||||
ui.text(s, style="default", size=15,
|
||||
color="#03c", hover_color="00c", insensitive_color="#aaa",
|
||||
font="DejaVuSerif.ttf", minwidth=250)
|
||||
ui.text(s, style="launcher_small_button_text")
|
||||
|
||||
def toggle_button(s, checked, clicked=None, subtitle=""):
|
||||
"""
|
||||
@@ -132,17 +164,15 @@ init python:
|
||||
unhovered = untooltips(subtitle)
|
||||
|
||||
if checked:
|
||||
s = u"\u25a3 " + s
|
||||
s = u"{font=DejaVuSans.ttf}\u25a3{/font} " + s
|
||||
else:
|
||||
s = u"\u25a1 " + s
|
||||
s = u"{font=DejaVuSans.ttf}\u25a1{/font} " + s
|
||||
|
||||
ui.button(style="default", clicked=clicked,
|
||||
hovered=hovered, unhovered=unhovered,
|
||||
top_padding=0, bottom_padding=0)
|
||||
|
||||
ui.text(s, style="default", size=15,
|
||||
color="#03c", hover_color="00c", insensitive_color="#aaa",
|
||||
font="DejaVuSerif.ttf", minwidth=250)
|
||||
ui.text(s, style="launcher_small_button_text")
|
||||
|
||||
def scrolled(cancel, yadj=None):
|
||||
|
||||
|
||||
@@ -9,8 +9,11 @@ label options:
|
||||
|
||||
title(_(u"Launcher Options"))
|
||||
|
||||
editor = persistent.editor
|
||||
if not set_editor:
|
||||
editor = _(u"Using RENPY_EDITOR")
|
||||
|
||||
text_variable(_("Text Editor"), persistent.editor, "editor",
|
||||
text_variable(_("Text Editor"), editor, "editor",
|
||||
_(u"Change the default text editor."))
|
||||
|
||||
ui.null(height=15)
|
||||
|
||||
@@ -110,7 +110,7 @@ init python:
|
||||
|
||||
project_dirs = [ config.renpy_base ]
|
||||
|
||||
if persistent.projects_directory:
|
||||
if persistent.projects_directory and persistent.projects_directory not in project_dirs:
|
||||
project_dirs.append(persistent.projects_directory)
|
||||
|
||||
for d in project_dirs:
|
||||
@@ -148,7 +148,7 @@ init python:
|
||||
return
|
||||
|
||||
for i in projects:
|
||||
if i.name == "demo":
|
||||
if i.name == "tutorial":
|
||||
i.select()
|
||||
return
|
||||
|
||||
@@ -193,6 +193,21 @@ label select_project:
|
||||
|
||||
interact()
|
||||
|
||||
label launch_tutorial:
|
||||
|
||||
|
||||
python hide:
|
||||
|
||||
if sys.platform == "win32" and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = subprocess.Popen([sys.argv[0], tutorial_path])
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], tutorial_path])
|
||||
|
||||
set_tooltip(_(u"Tutorial game has been launched."))
|
||||
|
||||
jump top
|
||||
|
||||
|
||||
label launch:
|
||||
|
||||
python hide:
|
||||
@@ -269,7 +284,8 @@ label lint:
|
||||
lf = file("lint.txt", "w+")
|
||||
|
||||
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
|
||||
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--lint", project.path], stdin=lf, stdout=lf, stderr=lf)
|
||||
CREATE_NO_WINDOW=0x08000000
|
||||
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--lint", project.path], stdin=lf, stdout=lf, stderr=lf, creationflags=CREATE_NO_WINDOW)
|
||||
else:
|
||||
proc = subprocess.Popen([sys.executable, sys.argv[0], "--lint", project.path], stdout=lf)
|
||||
|
||||
|
||||
@@ -1,7 +1,8 @@
|
||||
init python:
|
||||
|
||||
import os
|
||||
import subprocess
|
||||
|
||||
|
||||
try:
|
||||
import EasyDialogs
|
||||
except ImportError:
|
||||
@@ -37,8 +38,12 @@ label choose_projects_directory:
|
||||
|
||||
try:
|
||||
|
||||
env = os.environ.copy()
|
||||
if 'RENPY_OLD_LD_LIBRARY_PATH' in env:
|
||||
env['LD_LIBRARY_PATH'] = env['RENPY_OLD_LD_LIBRARY_PATH']
|
||||
|
||||
zen = subprocess.Popen([ "zenity", "--title=Select Projects Directory", "--file-selection", "--directory", "--filename=" + path ],
|
||||
stdout=subprocess.PIPE)
|
||||
env=env, stdout=subprocess.PIPE)
|
||||
|
||||
choice = zen.stdout.read()
|
||||
zen.wait()
|
||||
|
||||
@@ -1,3 +1,7 @@
|
||||
init python:
|
||||
tutorial_path = config.renpy_base + "/tutorial"
|
||||
tutorial_exists = os.path.isdir(tutorial_path)
|
||||
|
||||
label main_menu:
|
||||
return
|
||||
|
||||
@@ -86,7 +90,17 @@ label top:
|
||||
ui.jumps("documentation"),
|
||||
_(u"Open the Ren'Py documentation in a web browser."))
|
||||
|
||||
ui.null()
|
||||
if tutorial_exists:
|
||||
|
||||
button(_(u"Tutorial Game"),
|
||||
ui.jumps("launch_tutorial"),
|
||||
_(u"Launches the Ren'Py tutorial game."))
|
||||
|
||||
else:
|
||||
|
||||
ui.null()
|
||||
|
||||
|
||||
|
||||
ui.close()
|
||||
ui.close()
|
||||
|
||||
@@ -1,3 +1,3 @@
|
||||
init -999:
|
||||
$ config.script_version = (6, 9, 3)
|
||||
$ config.script_version = (6, 10, 0)
|
||||
|
||||
|
||||
@@ -3,190 +3,195 @@ init python:
|
||||
|
||||
TRANSLATION_STRINGS = [
|
||||
|
||||
u'Developer Menu',
|
||||
u'Return to the developer menu',
|
||||
u'Skip Mode',
|
||||
u'Fast Skip Mode',
|
||||
u'Please click to continue.',
|
||||
u'Start Game',
|
||||
u'Load Game',
|
||||
u'Preferences',
|
||||
u'Help',
|
||||
u'Quit',
|
||||
u'Return',
|
||||
u'Save Game',
|
||||
u'Main Menu',
|
||||
u'Are you sure you want to quit?',
|
||||
u'Are you sure you want to return to the main menu?\\nThis will lose unsaved progress.',
|
||||
u'Begin Skipping',
|
||||
u'Empty Slot.',
|
||||
u'Previous',
|
||||
u'Next',
|
||||
u'Yes',
|
||||
u'No',
|
||||
u'Loading will lose unsaved progress.\\nAre you sure you want to do this?',
|
||||
u'Are you sure you want to overwrite your save?',
|
||||
u'The error message was:',
|
||||
u'You may want to try saving in a different slot, or playing for a while and trying again later.',
|
||||
u'Save Failed.',
|
||||
u'Continue Game',
|
||||
u'Test',
|
||||
u'Left',
|
||||
u'Right',
|
||||
u'Up',
|
||||
u'Down',
|
||||
u'Not Assigned',
|
||||
u'Select/Dismiss',
|
||||
u'Rollback',
|
||||
u'Hold to Skip',
|
||||
u'Joystick Mapping',
|
||||
u'Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping.',
|
||||
u'Toggle Skip',
|
||||
u'Hide Text',
|
||||
u'Menu',
|
||||
u'Display',
|
||||
u'Window',
|
||||
u'Fullscreen',
|
||||
u'Transitions',
|
||||
u'All',
|
||||
u'Some',
|
||||
u'None',
|
||||
u'Skip',
|
||||
u'Seen Messages',
|
||||
u'All Messages',
|
||||
u'After Choices',
|
||||
u'Stop Skipping',
|
||||
u'Keep Skipping',
|
||||
u'Text Speed',
|
||||
u'Auto-Forward Time',
|
||||
u'Music Volume',
|
||||
u'Sound Volume',
|
||||
u'Joystick...',
|
||||
u'Joystick Configuration',
|
||||
u'Voice Volume',
|
||||
u'Auto',
|
||||
u'Quick',
|
||||
u'The patterns did not match any files, so no archive was created.',
|
||||
u'Archiving Files...',
|
||||
u'Success',
|
||||
u'The files have been added to the archive, and moved into the \\"archived\\" directory. Future runs of the archiver will archive files in both the \\"game\\" and \\"archived\\" directories.',
|
||||
u'Archiver',
|
||||
u'The archiver allows you to obfuscate your game by including files in an archive file.',
|
||||
u'Archive Name:',
|
||||
u'The name of the archive to create.',
|
||||
u'Include Patterns:',
|
||||
u'Files matching these patterns are included in the archive.',
|
||||
u'Exclude Patterns:',
|
||||
u'Files matching these patterns are excluded from the archive.',
|
||||
u'Archive',
|
||||
u'Build the archive.',
|
||||
u'Cancel',
|
||||
u'Archive Name',
|
||||
u'The name of the archive file to create, without the .rpa extension.\\n\\nThe \\"data\\" archive is loaded automatically. Other archives must be added to config.archives.',
|
||||
u'Include Patterns',
|
||||
u'This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\\n\\nAsterisks (*) can be used as a wildcard.',
|
||||
u'This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\\n\\nAsterisks (*) can be used as a wildcard.',
|
||||
u'Scanning Files...',
|
||||
u'Could not modify options.rpy. Perhaps it was changed too much.',
|
||||
u'Theme changed to %s.',
|
||||
u'Planetarium',
|
||||
u'The options.rpy file does not exist in the game directory, so this launcher cannot change the theme.',
|
||||
u"Are you sure?",
|
||||
u"Are you sure you want to delete this save?",
|
||||
u"Are you sure you want to overwrite your save?",
|
||||
u"Loading will lose unsaved progress.\nAre you sure you want to do this?",
|
||||
u"Are you sure you want to quit?",
|
||||
u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress.",
|
||||
u"Skip Mode",
|
||||
u"Fast Skip Mode",
|
||||
u"Please click to continue.",
|
||||
u"Start Game",
|
||||
u"Load Game",
|
||||
u"Preferences",
|
||||
u"Help",
|
||||
u"Quit",
|
||||
u"Return",
|
||||
u"Save Game",
|
||||
u"Main Menu",
|
||||
u"Begin Skipping",
|
||||
u"Empty Slot.",
|
||||
u"Previous",
|
||||
u"Next",
|
||||
u"Yes",
|
||||
u"No",
|
||||
u"The error message was:",
|
||||
u"You may want to try saving in a different slot, or playing for a while and trying again later.",
|
||||
u"Save Failed.",
|
||||
u"Continue Game",
|
||||
u"Test",
|
||||
u"Left",
|
||||
u"Right",
|
||||
u"Up",
|
||||
u"Down",
|
||||
u"Not Assigned",
|
||||
u"Select/Dismiss",
|
||||
u"Rollback",
|
||||
u"Hold to Skip",
|
||||
u"Joystick Mapping",
|
||||
u"Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping.",
|
||||
u"Toggle Skip",
|
||||
u"Hide Text",
|
||||
u"Menu",
|
||||
u"Display",
|
||||
u"Window",
|
||||
u"Fullscreen",
|
||||
u"Transitions",
|
||||
u"All",
|
||||
u"Some",
|
||||
u"None",
|
||||
u"Skip",
|
||||
u"Seen Messages",
|
||||
u"All Messages",
|
||||
u"After Choices",
|
||||
u"Stop Skipping",
|
||||
u"Keep Skipping",
|
||||
u"Text Speed",
|
||||
u"Auto-Forward Time",
|
||||
u"Music Volume",
|
||||
u"Sound Volume",
|
||||
u"Joystick...",
|
||||
u"Joystick Configuration",
|
||||
u"Voice Volume",
|
||||
u"Auto",
|
||||
u"Quick",
|
||||
u"The patterns did not match any files, so no archive was created.",
|
||||
u"Archiving Files...",
|
||||
u"Success",
|
||||
u"The files have been added to the archive, and moved into the \"archived\" directory. Future runs of the archiver will archive files in both the \"game\" and \"archived\" directories.",
|
||||
u"Archiver",
|
||||
u"The archiver allows you to obfuscate your game by including files in an archive file.",
|
||||
u"Archive Name:",
|
||||
u"The name of the archive to create.",
|
||||
u"Include Patterns:",
|
||||
u"Files matching these patterns are included in the archive.",
|
||||
u"Exclude Patterns:",
|
||||
u"Files matching these patterns are excluded from the archive.",
|
||||
u"Archive",
|
||||
u"Build the archive.",
|
||||
u"Cancel",
|
||||
u"Archive Name",
|
||||
u"The name of the archive file to create, without the .rpa extension.\n\nThe \"data\" archive is loaded automatically. Other archives must be added to config.archives.",
|
||||
u"Include Patterns",
|
||||
u"This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\n\nAsterisks (*) can be used as a wildcard.",
|
||||
u"This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\n\nAsterisks (*) can be used as a wildcard.",
|
||||
u"Scanning Files...",
|
||||
u"Could not modify options.rpy. Perhaps it was changed too much.",
|
||||
u"Theme changed to %s.",
|
||||
u"Planetarium",
|
||||
u"The options.rpy file does not exist in the game directory, so this launcher cannot change the theme.",
|
||||
u"Themes control the basic look of interface elements. You'll be able to pick a color scheme next.",
|
||||
u'Choose Theme',
|
||||
u'Please choose a color scheme for your project.',
|
||||
u'Choose Color Scheme',
|
||||
u'Building Distributions',
|
||||
u'Base Name:',
|
||||
u'Used to generate the names of directories and archive files.',
|
||||
u'Executable Name:',
|
||||
u'Used to generate the names of executables and runnable programs.',
|
||||
u'Ignore Extensions:',
|
||||
u'Files with these extensions will not be included in the distributions.',
|
||||
u'Documentation Extensions:',
|
||||
u'Files with these extensions will be treated as documentation, when building the Macintosh application.',
|
||||
u'Distributions to Build:',
|
||||
u'Windows x86',
|
||||
u'Zip distribution for the 32-bit Windows platform.',
|
||||
u'Linux x86',
|
||||
u'Tar.Bz2 distribution for the Linux x86 platform.',
|
||||
u'Macintosh Universal',
|
||||
u'Single application distribution for the Macintosh x86 and ppc platforms.',
|
||||
u'Windows/Linux/Mac Combined',
|
||||
u'Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms.',
|
||||
u'Build',
|
||||
u'Start building the distributions.',
|
||||
u'Base Name',
|
||||
u'Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \\"moonlight-1.0\\".',
|
||||
u'Executable Name',
|
||||
u'Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.',
|
||||
u'Ignore Extensions',
|
||||
u'Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.',
|
||||
u'Documentation Extensions',
|
||||
u'Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.',
|
||||
u'Scanning...',
|
||||
u'Building Windows...',
|
||||
u'Building Linux...',
|
||||
u'Building Macintosh...',
|
||||
u'Building Combined...',
|
||||
u"Choose Theme",
|
||||
u"Please choose a color scheme for your project.",
|
||||
u"Choose Color Scheme",
|
||||
u"Building Distributions",
|
||||
u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nPlease also check {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?",
|
||||
u"Base Name:",
|
||||
u"Used to generate the names of directories and archive files.",
|
||||
u"Executable Name:",
|
||||
u"Used to generate the names of executables and runnable programs.",
|
||||
u"Ignore Extensions:",
|
||||
u"Files with these extensions will not be included in the distributions.",
|
||||
u"Documentation Extensions:",
|
||||
u"Files with these extensions will be treated as documentation, when building the Macintosh application.",
|
||||
u"Distributions to Build:",
|
||||
u"Windows x86",
|
||||
u"Zip distribution for the 32-bit Windows platform.",
|
||||
u"Linux x86",
|
||||
u"Tar.Bz2 distribution for the Linux x86 platform.",
|
||||
u"Macintosh Universal",
|
||||
u"Single application distribution for the Macintosh x86 and ppc platforms.",
|
||||
u"Windows/Linux/Mac Combined",
|
||||
u"Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms.",
|
||||
u"Build",
|
||||
u"Start building the distributions.",
|
||||
u"Base Name",
|
||||
u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\".",
|
||||
u"Executable Name",
|
||||
u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.",
|
||||
u"Ignore Extensions",
|
||||
u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.",
|
||||
u"Documentation Extensions",
|
||||
u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.",
|
||||
u"Scanning...",
|
||||
u"Building Windows...",
|
||||
u"Building Linux...",
|
||||
u"Building Macintosh...",
|
||||
u"Building Combined...",
|
||||
u"Thank you for choosing Ren'Py.",
|
||||
u"The distributions have been built. Be sure to test them before release.\\n\\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\\n\\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site.",
|
||||
u'The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed.',
|
||||
u'Choose Editor',
|
||||
u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site.",
|
||||
u"The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed.",
|
||||
u"Choose Editor",
|
||||
u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}.",
|
||||
u'Error',
|
||||
u'Press enter when done.',
|
||||
u'Welcome!',
|
||||
u'The string cannot be empty. Please enter some text.',
|
||||
u'Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames.',
|
||||
u'Processed %d of %d files.',
|
||||
u'New Project',
|
||||
u'Please type the name of your new project.',
|
||||
u'Something with that name already exists in the projects directory.',
|
||||
u'Creating Project',
|
||||
u'Please wait while we create the project.',
|
||||
u'%s Launcher',
|
||||
u'Launcher Options',
|
||||
u'Change the default text editor.',
|
||||
u'Projects Directory',
|
||||
u"Error",
|
||||
u"Press enter when done.",
|
||||
u"The string cannot be empty. Please enter some text.",
|
||||
u"Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames.",
|
||||
u"Processed %d of %d files.",
|
||||
u"Welcome!",
|
||||
u"New Project",
|
||||
u"Please type the name of your new project.",
|
||||
u"Something with that name already exists in the projects directory.",
|
||||
u"Creating Project",
|
||||
u"Please wait while we create the project.",
|
||||
u"%s Launcher",
|
||||
u"Launcher Options",
|
||||
u"Using RENPY_EDITOR",
|
||||
u"Change the default text editor.",
|
||||
u"Projects Directory",
|
||||
u"Select the directory Ren'Py searches for projects.",
|
||||
u'Select Project',
|
||||
u'%s has been launched.',
|
||||
u'Opening game directory:\\n%s',
|
||||
u'No editor has been selected.',
|
||||
u'No files to edit.',
|
||||
u'Launching the editor failed.',
|
||||
u'Launched editor with %d script files.',
|
||||
u'Lint',
|
||||
u'Lint in progress.',
|
||||
u'Lint complete.',
|
||||
u'Deleting persistent data.',
|
||||
u'Delete Persistent',
|
||||
u'Persistent data has been deleted.',
|
||||
u'Choose Projects Directory',
|
||||
u'Please choose the directory containing your projects.',
|
||||
u"Select Project",
|
||||
u"Tutorial game has been launched.",
|
||||
u"%s has been launched.",
|
||||
u"Opening game directory:\n%s",
|
||||
u"No editor has been selected.",
|
||||
u"No files to edit.",
|
||||
u"Launching the editor failed.",
|
||||
u"Launched editor with %d script files.",
|
||||
u"Lint",
|
||||
u"Lint in progress.",
|
||||
u"Lint complete.",
|
||||
u"Deleting persistent data.",
|
||||
u"Delete Persistent",
|
||||
u"Persistent data has been deleted.",
|
||||
u"Choose Projects Directory",
|
||||
u"Please choose the directory containing your projects.",
|
||||
u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py.",
|
||||
u"Now showing the Ren'Py documentation in your web browser.",
|
||||
u'Launch',
|
||||
u'Launches the project.',
|
||||
u'Edit Script',
|
||||
u'Edits the script of the project.',
|
||||
u'Game Directory',
|
||||
u"Launch",
|
||||
u"Launches the project.",
|
||||
u"Edit Script",
|
||||
u"Edits the script of the project.",
|
||||
u"Game Directory",
|
||||
u"Opens the project's game directory.",
|
||||
u'Check Script (Lint)',
|
||||
u'Checks the script of the project for likely errors.',
|
||||
u'Changes the theme used by the project.',
|
||||
u'Deletes the persistent data associated with the project.',
|
||||
u'Archive Files',
|
||||
u'Archives files found in the game and archived directories.',
|
||||
u'Build Distributions',
|
||||
u'Builds distributions of the project.',
|
||||
u"Check Script (Lint)",
|
||||
u"Checks the script of the project for likely errors.",
|
||||
u"Changes the theme used by the project.",
|
||||
u"Deletes the persistent data associated with the project.",
|
||||
u"Archive Files",
|
||||
u"Archives files found in the game and archived directories.",
|
||||
u"Build Distributions",
|
||||
u"Builds distributions of the project.",
|
||||
u"Ren'Py",
|
||||
u'Select a project to work with.',
|
||||
u'Create a new project.',
|
||||
u'Causes the launcher to exit.',
|
||||
u'Options',
|
||||
u"Select a project to work with.",
|
||||
u"Create a new project.",
|
||||
u"Causes the launcher to exit.",
|
||||
u"Options",
|
||||
u"Change Ren'Py launcher options.",
|
||||
u"Ren'Py Help",
|
||||
u"Open the Ren'Py documentation in a web browser.",
|
||||
u"Tutorial Game",
|
||||
u"Launches the Ren'Py tutorial game.",
|
||||
]
|
||||
|
||||
|
||||
@@ -94,9 +94,8 @@ import pygame
|
||||
|
||||
PygameSurface = pygame.Surface
|
||||
|
||||
# Update this in 00library.rpy as well!
|
||||
def version():
|
||||
return 6009000
|
||||
return (6, 10, 0)
|
||||
|
||||
def save_png(surf, file, compress=-1):
|
||||
|
||||
|
||||
@@ -0,0 +1,21 @@
|
||||
cdef extern from "fribidi/fribidi.h":
|
||||
int FRIBIDI_PAR_LTR
|
||||
int FRIBIDI_PAR_WLTR
|
||||
int FRIBIDI_PAR_ON
|
||||
int FRIBIDI_PAR_WRTL
|
||||
int FRIBIDI_PAR_RTL
|
||||
|
||||
cdef extern object renpybidi_log2vis(object, int *)
|
||||
|
||||
LTR = FRIBIDI_PAR_LTR
|
||||
WLTR = FRIBIDI_PAR_WLTR
|
||||
ON = FRIBIDI_PAR_ON
|
||||
WRTL = FRIBIDI_PAR_WRTL
|
||||
RTL = FRIBIDI_PAR_RTL
|
||||
|
||||
def log2vis(s, int direction=FRIBIDI_PAR_ON):
|
||||
|
||||
s = s.encode("utf8")
|
||||
s = renpybidi_log2vis(s, &direction)
|
||||
return s.decode("utf8"), direction
|
||||
|
||||
@@ -960,15 +960,17 @@ void scale24_core(PyObject *pysrc, PyObject *pydst,
|
||||
}
|
||||
|
||||
#define I(a, b, mul) ((((((b - a) * mul)) >> 8) + a) & 0xff00ff)
|
||||
|
||||
#define EPSILON (1.0 / 256.0)
|
||||
|
||||
/****************************************************************************/
|
||||
/* A similar concept to rotozoom, but implemented differently, so we
|
||||
can limit the target area. */
|
||||
void transform32_std(PyObject *pysrc, PyObject *pydst,
|
||||
int transform32_std(PyObject *pysrc, PyObject *pydst,
|
||||
float corner_x, float corner_y,
|
||||
float xdx, float ydx,
|
||||
float xdy, float ydy,
|
||||
int ashift, float a) {
|
||||
int ashift,
|
||||
float a) {
|
||||
|
||||
SDL_Surface *src;
|
||||
SDL_Surface *dst;
|
||||
@@ -978,12 +980,13 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
|
||||
int srcw, srch;
|
||||
int dstw, dsth;
|
||||
|
||||
// The x and y source pixel coordinates, times 65536. And their
|
||||
// delta-per-dest-x-pixel.
|
||||
int sxi, syi, dsxi, dsyi;
|
||||
|
||||
unsigned char *srcpixels;
|
||||
unsigned char *dstpixels;
|
||||
|
||||
float lsx, lsy; // The position of the current line in the source.
|
||||
float sx, sy; // The position of the current pixel in the source.
|
||||
|
||||
src = PySurface_AsSurface(pysrc);
|
||||
dst = PySurface_AsSurface(pydst);
|
||||
|
||||
@@ -998,81 +1001,105 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
|
||||
srch = src->h;
|
||||
dsth = dst->h;
|
||||
|
||||
unsigned int amul = (int) (a * 256);
|
||||
|
||||
lsx = corner_x * 65536;
|
||||
lsy = corner_y * 65536;
|
||||
// Compute the coloring multiplier.
|
||||
unsigned int amul = (unsigned int) (a * 256);
|
||||
|
||||
xdx *= 65536;
|
||||
ydx *= 65536;
|
||||
xdy *= 65536;
|
||||
ydy *= 65536;
|
||||
// Compute the maximum x and y coordinates.
|
||||
double maxsx = srcw - 1 - EPSILON;
|
||||
double maxsy = srch - 1 - EPSILON;
|
||||
|
||||
// If a delta is too even, subtract epsilon (towards 0) from it.
|
||||
if (xdx && fabs(fmodf(1.0 / xdx, 1)) < EPSILON) {
|
||||
xdx -= (xdx / fabs(xdx)) * EPSILON;
|
||||
}
|
||||
if (xdy && fabs(fmodf(1.0 / xdy, 1)) < EPSILON) {
|
||||
xdy -= (xdy / fabs(xdy)) * EPSILON;
|
||||
}
|
||||
if (ydx && fabs(fmodf(1.0 / ydx, 1)) < EPSILON) {
|
||||
ydx -= (ydx / fabs(ydx)) * EPSILON;
|
||||
}
|
||||
if (ydy && fabs(fmodf(1.0 / ydy, 1)) < EPSILON) {
|
||||
ydy -= (ydy / fabs(ydy)) * EPSILON;
|
||||
}
|
||||
|
||||
// Scaled subtracted srcw and srch.
|
||||
float fsw = (srcw - 1) * 65536 - 1;
|
||||
float fsh = (srch - 1) * 65536 - 1;
|
||||
|
||||
for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
|
||||
|
||||
sx = lsx;
|
||||
sy = lsy;
|
||||
// Loop through every line.
|
||||
for (y = 0; y < dsth; y++) {
|
||||
|
||||
// unsigned char *d = dstpixels + dstpitch * y;
|
||||
// unsigned char *dend = d + 4 * dstw;
|
||||
// The source coordinates of the leftmost pixel in the line.
|
||||
double leftsx = corner_x + y * xdy;
|
||||
double leftsy = corner_y + y * ydy;
|
||||
|
||||
float minx = 0;
|
||||
float maxx = dstw - 1;
|
||||
// Min and max x-extent to draw on the current line.
|
||||
double minx = 0;
|
||||
double maxx = dstw - 1;
|
||||
|
||||
if (xdx != 0) {
|
||||
float d1 = -lsx / xdx;
|
||||
float d2 = (fsw - lsx) / xdx;
|
||||
// Figure out the x-extent based on xdx.
|
||||
if (xdx) {
|
||||
double x1 = (0.0 - leftsx) / xdx;
|
||||
double x2 = (maxsx - leftsx) / xdx;
|
||||
|
||||
minx = fmaxf(minx, fminf(d1, d2));
|
||||
maxx = fminf(maxx, fmaxf(d1, d2));
|
||||
if (x1 < x2) {
|
||||
minx = fmax(x1, minx);
|
||||
maxx = fmin(x2, maxx);
|
||||
} else {
|
||||
minx = fmax(x2, minx);
|
||||
maxx = fmin(x1, maxx);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (leftsx < 0 || leftsx > maxsx) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Figure out the x-extent based on ydx.
|
||||
if (ydx) {
|
||||
double x1 = (0.0 - leftsy) / ydx;
|
||||
double x2 = (maxsy - leftsy) / ydx;
|
||||
|
||||
if (x1 < x2) {
|
||||
minx = fmax(x1, minx);
|
||||
maxx = fmin(x2, maxx);
|
||||
} else {
|
||||
minx = fmax(x2, minx);
|
||||
maxx = fmin(x1, maxx);
|
||||
}
|
||||
|
||||
} else if ( lsx < 0 || lsx >= fsw) {
|
||||
continue;
|
||||
} else {
|
||||
if (leftsy < 0 || leftsy > maxsy) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
if (ydx != 0) {
|
||||
float d1 = -lsy / ydx;
|
||||
float d2 = (fsh - lsy) / ydx;
|
||||
|
||||
minx = fmaxf(minx, fminf(d1, d2));
|
||||
maxx = fminf(maxx, fmaxf(d1, d2));
|
||||
} else if ( lsy < 0 || lsy >= fsh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (minx > maxx) {
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
minx = ceil(minx);
|
||||
maxx = floor(maxx);
|
||||
|
||||
if (minx >= maxx) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// The start and end of line pointers.
|
||||
unsigned char *d = dstpixels + dstpitch * y;
|
||||
unsigned char *dend = d + 4 * (int) maxx;
|
||||
|
||||
// Advance start of line by 4.
|
||||
d += 4 * (int) minx;
|
||||
|
||||
sx = lsx + minx * xdx;
|
||||
sy = lsy + minx * ydx;
|
||||
|
||||
int sxi = (int) sx;
|
||||
int syi = (int) sy;
|
||||
int xdxi = (int) xdx;
|
||||
int ydxi = (int) ydx;
|
||||
// Starting coordinates and deltas.
|
||||
sxi = (int) ((leftsx + minx * xdx) * 65536);
|
||||
syi = (int) ((leftsy + minx * ydx) * 65536);
|
||||
dsxi = (int) (xdx * 65536);
|
||||
dsyi = (int) (ydx * 65536);
|
||||
|
||||
while (d <= dend) {
|
||||
int px, py;
|
||||
px = sxi >> 16;
|
||||
py = syi >> 16;
|
||||
|
||||
|
||||
int px = sxi >> 16;
|
||||
int py = syi >> 16;
|
||||
|
||||
unsigned char *sp = srcpixels + py * srcpitch + px * 4;
|
||||
|
||||
int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
|
||||
int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
|
||||
unsigned int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
|
||||
unsigned int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
|
||||
|
||||
unsigned int pal = *(unsigned int *) sp;
|
||||
unsigned int pbl = *(unsigned int *) (sp + 4);
|
||||
@@ -1104,16 +1131,24 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
|
||||
dh = I(dh, rh, alpha);
|
||||
|
||||
* (unsigned int *) d = (dh << 8) | dl;
|
||||
|
||||
|
||||
d += 4;
|
||||
sxi += xdxi;
|
||||
syi += ydxi;
|
||||
sxi += dsxi;
|
||||
syi += dsyi;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Py_END_ALLOW_THREADS
|
||||
Py_END_ALLOW_THREADS;
|
||||
|
||||
|
||||
// This is bogus, and only serves to ensure that the FPU
|
||||
// computes these variables at the right times.
|
||||
return sxi + syi + dsxi + dsyi;
|
||||
}
|
||||
|
||||
|
||||
|
||||
#ifdef GCC_MMX
|
||||
|
||||
/****************************************************************************/
|
||||
@@ -1131,19 +1166,16 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
|
||||
|
||||
int y;
|
||||
int srcpitch, dstpitch;
|
||||
|
||||
int srcw, srch;
|
||||
int dstw, dsth;
|
||||
|
||||
// The x and y source pixel coordinates, times 65536. And their
|
||||
// delta-per-dest-x-pixel.
|
||||
int sxi, syi, dsxi, dsyi;
|
||||
|
||||
unsigned char *srcpixels;
|
||||
unsigned char *dstpixels;
|
||||
|
||||
float lsx, lsy; // The position of the current line in the source.
|
||||
float sx, sy; // The position of the current pixel in the source.
|
||||
unsigned int px, py;
|
||||
unsigned int sxi, syi;
|
||||
unsigned int xdxi, ydxi;
|
||||
|
||||
src = PySurface_AsSurface(pysrc);
|
||||
dst = PySurface_AsSurface(pydst);
|
||||
|
||||
@@ -1163,63 +1195,93 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
|
||||
|
||||
// Compute the coloring multiplier.
|
||||
unsigned int amul = (unsigned int) (a * 256);
|
||||
|
||||
lsx = corner_x * 65536;
|
||||
lsy = corner_y * 65536;
|
||||
|
||||
xdx *= 65536;
|
||||
ydx *= 65536;
|
||||
xdy *= 65536;
|
||||
ydy *= 65536;
|
||||
// Compute the maximum x and y coordinates.
|
||||
double maxsx = srcw - 1 - EPSILON;
|
||||
double maxsy = srch - 1 - EPSILON;
|
||||
|
||||
// Scaled subtracted srcw and srch.
|
||||
float fsw = (srcw - 1) * 65536 - 1;
|
||||
float fsh = (srch - 1) * 65536 - 1;
|
||||
// If a delta is too even, subtract epsilon (towards 0) from it.
|
||||
if (xdx && fabs(fmodf(1.0 / xdx, 1)) < EPSILON) {
|
||||
xdx -= (xdx / fabs(xdx)) * EPSILON;
|
||||
}
|
||||
if (xdy && fabs(fmodf(1.0 / xdy, 1)) < EPSILON) {
|
||||
xdy -= (xdy / fabs(xdy)) * EPSILON;
|
||||
}
|
||||
if (ydx && fabs(fmodf(1.0 / ydx, 1)) < EPSILON) {
|
||||
ydx -= (ydx / fabs(ydx)) * EPSILON;
|
||||
}
|
||||
if (ydy && fabs(fmodf(1.0 / ydy, 1)) < EPSILON) {
|
||||
ydy -= (ydy / fabs(ydy)) * EPSILON;
|
||||
}
|
||||
|
||||
for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
|
||||
|
||||
float minx = 0;
|
||||
float maxx = dstw - 1;
|
||||
|
||||
if (xdx != 0) {
|
||||
float d1 = -lsx / xdx;
|
||||
float d2 = (fsw - lsx) / xdx;
|
||||
|
||||
minx = fmaxf(minx, fminf(d1, d2));
|
||||
maxx = fminf(maxx, fmaxf(d1, d2));
|
||||
|
||||
} else if ( lsx < 0 || lsx >= fsw) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (ydx != 0) {
|
||||
float d1 = -lsy / ydx;
|
||||
float d2 = (fsh - lsy) / ydx;
|
||||
|
||||
minx = fmaxf(minx, fminf(d1, d2));
|
||||
maxx = fminf(maxx, fmaxf(d1, d2));
|
||||
} else if ( lsy < 0 || lsy >= fsh) {
|
||||
continue;
|
||||
}
|
||||
|
||||
if (minx > maxx) {
|
||||
continue;
|
||||
}
|
||||
// Loop through every line.
|
||||
for (y = 0; y < dsth; y++) {
|
||||
|
||||
// The source coordinates of the leftmost pixel in the line.
|
||||
double leftsx = corner_x + y * xdy;
|
||||
double leftsy = corner_y + y * ydy;
|
||||
|
||||
// Min and max x-extent to draw on the current line.
|
||||
double minx = 0;
|
||||
double maxx = dstw - 1;
|
||||
|
||||
// Figure out the x-extent based on xdx.
|
||||
if (xdx) {
|
||||
double x1 = (0.0 - leftsx) / xdx;
|
||||
double x2 = (maxsx - leftsx) / xdx;
|
||||
|
||||
if (x1 < x2) {
|
||||
minx = fmax(x1, minx);
|
||||
maxx = fmin(x2, maxx);
|
||||
} else {
|
||||
minx = fmax(x2, minx);
|
||||
maxx = fmin(x1, maxx);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (leftsx < 0 || leftsx > maxsx) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
// Figure out the x-extent based on ydx.
|
||||
if (ydx) {
|
||||
double x1 = (0.0 - leftsy) / ydx;
|
||||
double x2 = (maxsy - leftsy) / ydx;
|
||||
|
||||
if (x1 < x2) {
|
||||
minx = fmax(x1, minx);
|
||||
maxx = fmin(x2, maxx);
|
||||
} else {
|
||||
minx = fmax(x2, minx);
|
||||
maxx = fmin(x1, maxx);
|
||||
}
|
||||
|
||||
} else {
|
||||
if (leftsy < 0 || leftsy > maxsy) {
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
minx = ceil(minx);
|
||||
maxx = floor(maxx);
|
||||
|
||||
if (minx >= maxx) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// The start and end of line pointers.
|
||||
unsigned char *d = dstpixels + dstpitch * y;
|
||||
unsigned char *dend = d + 4 * (int) maxx;
|
||||
|
||||
// Advance start of line by 4.
|
||||
d += 4 * (int) minx;
|
||||
|
||||
sx = (lsx + minx * xdx);
|
||||
sy = (lsy + minx * ydx);
|
||||
|
||||
sxi = (unsigned int) sx;
|
||||
syi = (unsigned int) sy;
|
||||
xdxi = (int) xdx;
|
||||
ydxi = (int) ydx;
|
||||
// Starting coordinates and deltas.
|
||||
sxi = (int) ((leftsx + minx * xdx) * 65536);
|
||||
syi = (int) ((leftsy + minx * ydx) * 65536);
|
||||
dsxi = (int) (xdx * 65536);
|
||||
dsyi = (int) (ydx * 65536);
|
||||
|
||||
// No floating point allowed between here and the end of the
|
||||
// while loop.
|
||||
@@ -1235,8 +1297,8 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
|
||||
|
||||
while (d <= dend) {
|
||||
|
||||
px = sxi >> 16;
|
||||
py = syi >> 16;
|
||||
int px = sxi >> 16;
|
||||
int py = syi >> 16;
|
||||
|
||||
unsigned char *sp = srcpixels + py * srcpitch + px * 4;
|
||||
|
||||
@@ -1310,19 +1372,19 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
|
||||
movd_r2m(mm1, *(unsigned int *)d);
|
||||
|
||||
d += 4;
|
||||
sxi += xdxi;
|
||||
syi += ydxi;
|
||||
sxi += dsxi;
|
||||
syi += dsyi;
|
||||
}
|
||||
|
||||
emms();
|
||||
}
|
||||
|
||||
Py_END_ALLOW_THREADS
|
||||
Py_END_ALLOW_THREADS;
|
||||
|
||||
|
||||
// This is bogus, and only serves to ensure that the FPU
|
||||
// computes these variables at the right times.
|
||||
return sxi + syi + xdxi + ydxi;
|
||||
// This is bogus, and only serves to ensure that the FPU
|
||||
// computes these variables at the right times.
|
||||
return sxi + syi + dsxi + dsyi;
|
||||
}
|
||||
|
||||
#endif
|
||||
|
||||
@@ -601,12 +601,13 @@ static void font_dealloc(PyFontObject* self)
|
||||
|
||||
static int font_init(PyFontObject *self, PyObject *args, PyObject *kwds)
|
||||
{
|
||||
int index = 0;
|
||||
int fontsize;
|
||||
RENPY_TTF_Font* font = NULL;
|
||||
PyObject* fileobj;
|
||||
|
||||
self->font = NULL;
|
||||
if(!PyArg_ParseTuple(args, "Oi|iff", &fileobj, &fontsize))
|
||||
if(!PyArg_ParseTuple(args, "Oi|i", &fileobj, &fontsize, &index))
|
||||
return -1;
|
||||
|
||||
if(!font_initialized)
|
||||
@@ -674,7 +675,7 @@ static int font_init(PyFontObject *self, PyObject *args, PyObject *kwds)
|
||||
return -1;
|
||||
}
|
||||
// Py_BEGIN_ALLOW_THREADS
|
||||
font = RENPY_TTF_OpenFontIndexRW(rw, 1, fontsize, 0);
|
||||
font = RENPY_TTF_OpenFontIndexRW(rw, 1, fontsize, index);
|
||||
// Py_END_ALLOW_THREADS
|
||||
#else
|
||||
Py_DECREF(fileobj);
|
||||
|
||||
@@ -0,0 +1,44 @@
|
||||
#include <Python.h>
|
||||
#include <fribidi/fribidi.h>
|
||||
|
||||
/* This is easier than trying to figure out the header that alloca is */
|
||||
/* defined in. */
|
||||
void *alloca(size_t size);
|
||||
|
||||
PyObject *renpybidi_log2vis(PyObject *s, int *direction) {
|
||||
char *src;
|
||||
int size;
|
||||
FriBidiChar *srcuni;
|
||||
int unisize;
|
||||
FriBidiChar *dstuni;
|
||||
char *dst;
|
||||
|
||||
int i;
|
||||
|
||||
src = PyString_AsString(s);
|
||||
|
||||
if (src == NULL) {
|
||||
return NULL;
|
||||
}
|
||||
|
||||
size = PyString_Size(s);
|
||||
|
||||
srcuni = (FriBidiChar *) alloca(size * 4);
|
||||
dstuni = (FriBidiChar *) alloca(size * 4);
|
||||
dst = (char *) alloca(size * 4);
|
||||
|
||||
unisize = fribidi_charset_to_unicode(FRIBIDI_CHAR_SET_UTF8, src, size, srcuni);
|
||||
|
||||
fribidi_log2vis(
|
||||
srcuni,
|
||||
unisize,
|
||||
direction,
|
||||
dstuni,
|
||||
NULL,
|
||||
NULL,
|
||||
NULL);
|
||||
|
||||
fribidi_unicode_to_charset(FRIBIDI_CHAR_SET_UTF8, dstuni, unisize, dst);
|
||||
|
||||
return PyString_FromString(dst);
|
||||
}
|
||||
@@ -1,3 +1,4 @@
|
||||
|
||||
#!/usr/bin/env python
|
||||
import distutils.core
|
||||
import os
|
||||
@@ -16,7 +17,6 @@ extra_compile_args = [ "-O3", "-funroll-loops" ]
|
||||
# extra_compile_args = [ "-O0", "-ggdb" ]
|
||||
# extra_compile_args = [ "-O0", "-gstabs" ]
|
||||
|
||||
|
||||
# This environment variable should have the full path to the installed
|
||||
# Ren'Py dependencies.
|
||||
install = os.environ.get("RENPY_DEPS_INSTALL", None)
|
||||
@@ -115,13 +115,13 @@ add_include("", "libavcodec/avcodec.h")
|
||||
add_include("", "libswscale/swscale.h")
|
||||
|
||||
add_library("libSDL")
|
||||
add_library("libz")
|
||||
add_library("libpng")
|
||||
add_library("libavformat")
|
||||
add_library("libavcodec")
|
||||
add_library("libavutil")
|
||||
add_library("libfreetype")
|
||||
|
||||
add_library("libfribidi")
|
||||
add_library("libz")
|
||||
|
||||
|
||||
extra_link_args = [ ]
|
||||
@@ -168,7 +168,7 @@ renpy_font = distutils.core.Extension(
|
||||
library_dirs=library_dirs,
|
||||
extra_compile_args=extra_compile_args,
|
||||
extra_link_args=extra_link_args,
|
||||
libraries=sdl_libraries + [ 'freetype' ],
|
||||
libraries=sdl_libraries + [ 'freetype', 'z' ],
|
||||
)
|
||||
|
||||
extensions.append(renpy_font)
|
||||
@@ -197,6 +197,18 @@ if winmixer:
|
||||
if linmixer:
|
||||
py_modules.append('pysdlsound.linmixer')
|
||||
|
||||
|
||||
renpybidi = distutils.core.Extension(
|
||||
"_renpybidi",
|
||||
["_renpybidi.c", "renpybidicore.c"],
|
||||
include_dirs=include_dirs,
|
||||
library_dirs=library_dirs,
|
||||
libraries=['fribidi'],
|
||||
)
|
||||
|
||||
extensions.append(renpybidi)
|
||||
|
||||
|
||||
distutils.core.setup(
|
||||
name = "renpy_module",
|
||||
version = "6.9.1",
|
||||
|
||||
|
Before Width: | Height: | Size: 15 KiB After Width: | Height: | Size: 86 KiB |
@@ -82,8 +82,8 @@ def path_to_renpy_base():
|
||||
##############################################################################
|
||||
|
||||
# The version of the Mac Launcher and py4renpy that we use.
|
||||
macos_version = (6, 9, 3)
|
||||
linux_version = (6, 9, 3)
|
||||
macos_version = (6, 10, 0)
|
||||
linux_version = (6, 10, 0)
|
||||
|
||||
if __name__ == "__main__":
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
# ***** ***** ***** ***** ***** ***** **** ***** ***** ***** *****
|
||||
# Be sure to change script_version in launcher/script_version.rpy, too!
|
||||
# Also check to see if we have to update renpy.py.
|
||||
version = "Ren'Py 6.9.3a"
|
||||
version = "Ren'Py 6.10.0d"
|
||||
script_version = 5003000
|
||||
savegame_suffix = "-LT1.save"
|
||||
|
||||
@@ -42,6 +42,7 @@ def import_all():
|
||||
import renpy.loader
|
||||
|
||||
import renpy.ast
|
||||
import renpy.atl
|
||||
import renpy.curry
|
||||
import renpy.easy
|
||||
import renpy.execution
|
||||
|
||||
@@ -185,7 +185,6 @@ class Node(object):
|
||||
"""
|
||||
|
||||
self.filename, self.linenumber = loc
|
||||
|
||||
self.name = None
|
||||
|
||||
def diff_info(self):
|
||||
@@ -600,9 +599,10 @@ class Image(Node):
|
||||
__slots__ = [
|
||||
'imgname',
|
||||
'code',
|
||||
'atl',
|
||||
]
|
||||
|
||||
def __init__(self, loc, name, expr):
|
||||
def __init__(self, loc, name, expr=None, atl=None):
|
||||
"""
|
||||
@param name: The name of the image being defined.
|
||||
|
||||
@@ -613,35 +613,94 @@ class Image(Node):
|
||||
super(Image, self).__init__(loc)
|
||||
|
||||
self.imgname = name
|
||||
self.code = PyCode(expr, loc=loc, mode='eval')
|
||||
|
||||
if expr:
|
||||
self.code = PyCode(expr, loc=loc, mode='eval')
|
||||
self.atl = None
|
||||
else:
|
||||
self.code = None
|
||||
self.atl = atl
|
||||
|
||||
def diff_info(self):
|
||||
return (Image, tuple(self.imgname))
|
||||
|
||||
def get_pycode(self):
|
||||
return [ self.code ]
|
||||
|
||||
def execute(self):
|
||||
if self.code:
|
||||
return [ self.code ]
|
||||
else:
|
||||
return [ ]
|
||||
|
||||
img = renpy.python.py_eval_bytecode(self.code.bytecode)
|
||||
def execute(self):
|
||||
|
||||
# Note: We should always check that self.code is None before
|
||||
# accessing self.atl, as self.atl may not always exist.
|
||||
|
||||
if self.code is not None:
|
||||
img = renpy.python.py_eval_bytecode(self.code.bytecode)
|
||||
else:
|
||||
img = renpy.display.motion.ATLTransform(self.atl)
|
||||
|
||||
renpy.exports.image(self.imgname, img)
|
||||
|
||||
return self.next
|
||||
|
||||
|
||||
|
||||
class Transform(Node):
|
||||
|
||||
__slots__ = [
|
||||
|
||||
# The name of the transform.
|
||||
'varname',
|
||||
|
||||
# The block of ATL associated with the transform.
|
||||
'atl',
|
||||
|
||||
# The parameters associated with the transform, if any.
|
||||
'parameters',
|
||||
]
|
||||
|
||||
default_parameters = ParameterInfo([ ], [ ], None, None)
|
||||
|
||||
def __init__(self, loc, name, atl=None, parameters=default_parameters):
|
||||
|
||||
super(Transform, self).__init__(loc)
|
||||
|
||||
self.varname = name
|
||||
self.atl = atl
|
||||
self.parameters = parameters
|
||||
|
||||
def diff_info(self):
|
||||
return (Transform, self.varname)
|
||||
|
||||
def execute(self):
|
||||
|
||||
parameters = getattr(self, "parameters", None)
|
||||
|
||||
if parameters is None:
|
||||
parameters = Transform.default_parameters
|
||||
|
||||
trans = renpy.display.motion.ATLTransform(self.atl, parameters=parameters)
|
||||
renpy.exports.definitions[self.varname].append((self.filename, self.linenumber, "transform"))
|
||||
setattr(renpy.store, self.varname, trans)
|
||||
|
||||
return self.next
|
||||
|
||||
|
||||
def predict_imspec(imspec, callback, scene=False):
|
||||
"""
|
||||
Call this to use the given callback to predict the image named
|
||||
in imspec.
|
||||
"""
|
||||
|
||||
if len(imspec) == 3:
|
||||
name, at_list, layer = imspec
|
||||
if len(imspec) == 7:
|
||||
name, expression, tag, at_list, layer, zorder, behind = imspec
|
||||
|
||||
elif len(imspec) == 6:
|
||||
name, expression, tag, at_list, layer, zorder = imspec
|
||||
elif len(imspec) == 7:
|
||||
name, expression, tag, at_list, layer, zorder, behind = imspec
|
||||
|
||||
elif len(imspec) == 3:
|
||||
name, at_list, layer = imspec
|
||||
|
||||
|
||||
if expression:
|
||||
@@ -666,20 +725,23 @@ def predict_imspec(imspec, callback, scene=False):
|
||||
renpy.game.context().predict_info.images.predict_show(tag or name, layer)
|
||||
|
||||
img.predict(callback)
|
||||
|
||||
def show_imspec(imspec):
|
||||
|
||||
if len(imspec) == 3:
|
||||
|
||||
def show_imspec(imspec, atl=None):
|
||||
|
||||
if len(imspec) == 7:
|
||||
name, expression, tag, at_list, layer, zorder, behind = imspec
|
||||
|
||||
elif len(imspec) == 6:
|
||||
name, expression, tag, at_list, layer, zorder = imspec
|
||||
behind = [ ]
|
||||
|
||||
elif len(imspec) == 3:
|
||||
name, at_list, layer = imspec
|
||||
expression = None
|
||||
tag = None
|
||||
zorder = None
|
||||
behind = [ ]
|
||||
elif len(imspec) == 6:
|
||||
name, expression, tag, at_list, layer, zorder = imspec
|
||||
behind = [ ]
|
||||
elif len(imspec) == 7:
|
||||
name, expression, tag, at_list, layer, zorder, behind = imspec
|
||||
|
||||
if zorder is not None:
|
||||
zorder = renpy.python.py_eval(zorder)
|
||||
@@ -692,17 +754,23 @@ def show_imspec(imspec):
|
||||
|
||||
at_list = [ renpy.python.py_eval(i) for i in at_list ]
|
||||
|
||||
|
||||
renpy.config.show(name, at_list=at_list, layer=layer,
|
||||
what=expression, zorder=zorder, tag=tag, behind=behind)
|
||||
renpy.config.show(name,
|
||||
at_list=at_list,
|
||||
layer=layer,
|
||||
what=expression,
|
||||
zorder=zorder,
|
||||
tag=tag,
|
||||
behind=behind,
|
||||
atl=atl)
|
||||
|
||||
class Show(Node):
|
||||
|
||||
__slots__ = [
|
||||
'imspec',
|
||||
'atl',
|
||||
]
|
||||
|
||||
def __init__(self, loc, imspec):
|
||||
def __init__(self, loc, imspec, atl=None):
|
||||
"""
|
||||
@param imspec: A triple consisting of an image name (itself a
|
||||
tuple of strings), a list of at expressions, and a layer.
|
||||
@@ -711,13 +779,14 @@ class Show(Node):
|
||||
super(Show, self).__init__(loc)
|
||||
|
||||
self.imspec = imspec
|
||||
|
||||
self.atl = atl
|
||||
|
||||
def diff_info(self):
|
||||
return (Show, tuple(self.imspec[0]))
|
||||
|
||||
def execute(self):
|
||||
|
||||
show_imspec(self.imspec)
|
||||
show_imspec(self.imspec, atl=getattr(self, "atl", None))
|
||||
|
||||
return self.next
|
||||
|
||||
@@ -731,9 +800,10 @@ class Scene(Node):
|
||||
__slots__ = [
|
||||
'imspec',
|
||||
'layer',
|
||||
'atl',
|
||||
]
|
||||
|
||||
def __init__(self, loc, imgspec, layer):
|
||||
def __init__(self, loc, imgspec, layer, atl=None):
|
||||
"""
|
||||
@param imspec: A triple consisting of an image name (itself a
|
||||
tuple of strings), a list of at expressions, and a layer, or
|
||||
@@ -744,6 +814,7 @@ class Scene(Node):
|
||||
|
||||
self.imspec = imgspec
|
||||
self.layer = layer
|
||||
self.atl = atl
|
||||
|
||||
def diff_info(self):
|
||||
|
||||
@@ -759,20 +830,18 @@ class Scene(Node):
|
||||
renpy.config.scene(self.layer)
|
||||
|
||||
if self.imspec:
|
||||
|
||||
show_imspec(self.imspec)
|
||||
show_imspec(self.imspec, atl=getattr(self, "atl", None))
|
||||
|
||||
return self.next
|
||||
|
||||
def predict(self, callback):
|
||||
|
||||
|
||||
|
||||
if self.imspec:
|
||||
predict_imspec(self.imspec, callback, scene=True)
|
||||
|
||||
return [ self.next ]
|
||||
|
||||
|
||||
class Hide(Node):
|
||||
|
||||
__slots__ = [
|
||||
@@ -829,6 +898,7 @@ class Hide(Node):
|
||||
|
||||
return self.next
|
||||
|
||||
|
||||
class With(Node):
|
||||
|
||||
__slots__ = [
|
||||
@@ -836,7 +906,6 @@ class With(Node):
|
||||
'paired',
|
||||
]
|
||||
|
||||
|
||||
def __setstate__(self, state):
|
||||
self.paired = None
|
||||
setstate(self, state)
|
||||
@@ -879,7 +948,6 @@ class With(Node):
|
||||
|
||||
return [ self.next ]
|
||||
|
||||
|
||||
|
||||
class Call(Node):
|
||||
|
||||
@@ -909,6 +977,9 @@ class Call(Node):
|
||||
if self.expression:
|
||||
label = renpy.python.py_eval(label)
|
||||
|
||||
rv = renpy.game.context().call(label, return_site=self.next.name)
|
||||
renpy.game.context().abnormal = True
|
||||
|
||||
if self.arguments:
|
||||
|
||||
args = [ ]
|
||||
@@ -941,8 +1012,6 @@ class Call(Node):
|
||||
renpy.store._kwargs = kwargs
|
||||
|
||||
|
||||
rv = renpy.game.context().call(label, return_site=self.next.name)
|
||||
renpy.game.context().abnormal = True
|
||||
return rv
|
||||
|
||||
|
||||
@@ -956,7 +1025,8 @@ class Call(Node):
|
||||
rv = Node.scry(self)
|
||||
rv._next = None
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
class Return(Node):
|
||||
|
||||
__slots__ = [ 'expression']
|
||||
@@ -999,6 +1069,7 @@ class Return(Node):
|
||||
rv = Node.scry(self)
|
||||
rv._next = None
|
||||
return rv
|
||||
|
||||
|
||||
class Menu(Node):
|
||||
|
||||
@@ -1008,7 +1079,6 @@ class Menu(Node):
|
||||
'with_',
|
||||
]
|
||||
|
||||
|
||||
def __init__(self, loc, items, set, with_):
|
||||
super(Menu, self).__init__(loc)
|
||||
|
||||
@@ -1086,6 +1156,7 @@ class Menu(Node):
|
||||
|
||||
setattr(Menu, "with", Menu.with_)
|
||||
|
||||
|
||||
# Goto is considered harmful. So we decided to name it "jump"
|
||||
# instead.
|
||||
class Jump(Node):
|
||||
@@ -1134,7 +1205,8 @@ class Jump(Node):
|
||||
rv._next = renpy.game.script.lookup(self.target)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
# GNDN
|
||||
class Pass(Node):
|
||||
|
||||
@@ -1146,6 +1218,7 @@ class Pass(Node):
|
||||
def execute(self):
|
||||
return self.next
|
||||
|
||||
|
||||
class While(Node):
|
||||
|
||||
__slots__ = [
|
||||
@@ -1232,6 +1305,7 @@ class If(Node):
|
||||
rv._next = None
|
||||
return rv
|
||||
|
||||
|
||||
class UserStatement(Node):
|
||||
|
||||
__slots__ = [ 'line', 'parsed' ]
|
||||
@@ -1283,3 +1357,39 @@ class UserStatement(Node):
|
||||
return rv
|
||||
|
||||
|
||||
class Define(Node):
|
||||
|
||||
__slots__ = [
|
||||
'varname',
|
||||
'code',
|
||||
]
|
||||
|
||||
def __init__(self, loc, name, expr):
|
||||
"""
|
||||
@param name: The name of the image being defined.
|
||||
|
||||
@param expr: An expression yielding a Displayable that is
|
||||
assigned to the image.
|
||||
"""
|
||||
|
||||
super(Define, self).__init__(loc)
|
||||
|
||||
self.varname = name
|
||||
self.code = PyCode(expr, loc=loc, mode='eval')
|
||||
|
||||
def diff_info(self):
|
||||
return (Define, tuple(self.varname))
|
||||
|
||||
def get_pycode(self):
|
||||
if self.code:
|
||||
return [ self.code ]
|
||||
else:
|
||||
return [ ]
|
||||
|
||||
def execute(self):
|
||||
|
||||
value = renpy.python.py_eval_bytecode(self.code.bytecode)
|
||||
renpy.exports.definitions[self.varname].append((self.filename, self.linenumber, "define"))
|
||||
setattr(renpy.store, self.varname, value)
|
||||
|
||||
return self.next
|
||||
|
||||
@@ -100,6 +100,8 @@ def bootstrap(renpy_base):
|
||||
|
||||
global renpy
|
||||
|
||||
os.environ["RENPY_BASE"] = os.path.abspath(renpy_base)
|
||||
|
||||
# If environment.txt exists, load it into the os.environ dictionary.
|
||||
if os.path.exists(renpy_base + "/environment.txt"):
|
||||
evars = { }
|
||||
@@ -323,7 +325,7 @@ def report_exception(e):
|
||||
type, value, tb = sys.exc_info()
|
||||
|
||||
def safe_utf8(e):
|
||||
m = e.message
|
||||
m = unicode(e)
|
||||
|
||||
if isinstance(m, unicode):
|
||||
return m.encode("utf-8")
|
||||
|
||||
@@ -54,6 +54,7 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
|
||||
two_window_vbox_properties={},
|
||||
who_window_properties={},
|
||||
say_vbox_properties={},
|
||||
transform=None,
|
||||
variant=None,
|
||||
**kwargs):
|
||||
"""
|
||||
@@ -141,6 +142,10 @@ def show_display_say(who, what, who_args={}, what_args={}, window_args={},
|
||||
who_args = style_args(who_args)
|
||||
what_args = style_args(what_args)
|
||||
window_args = style_args(window_args)
|
||||
|
||||
# Apply the transform.
|
||||
if transform:
|
||||
renpy.ui.at(transform)
|
||||
|
||||
if two_window:
|
||||
|
||||
@@ -311,7 +316,7 @@ def display_say(show_function,
|
||||
|
||||
for c in callback:
|
||||
c("show_done", interact=interact, type=type, **cb_args)
|
||||
|
||||
|
||||
if behavior and afm:
|
||||
behavior.set_afm_length(what_text.get_simple_length() - slow_start)
|
||||
|
||||
|
||||
@@ -194,6 +194,7 @@ keymap = dict(
|
||||
focus_down = [ 'K_DOWN', 'joy_down' ],
|
||||
|
||||
# Button.
|
||||
button_ignore = [ 'mousedown_1' ],
|
||||
button_select = [ 'mouseup_1', 'K_RETURN', 'K_KP_ENTER', 'joy_dismiss' ],
|
||||
|
||||
# Input.
|
||||
@@ -216,6 +217,9 @@ keymap = dict(
|
||||
bar_deactivate = [ 'mouseup_1', 'K_RETURN', 'K_KP_ENTER', 'joy_dismiss' ],
|
||||
bar_decrease = [ 'K_LEFT', 'joy_left' ],
|
||||
bar_increase = [ 'K_RIGHT', 'joy_right' ],
|
||||
|
||||
# Delete a save.
|
||||
save_delete = [ 'K_DELETE' ],
|
||||
)
|
||||
|
||||
# Should we try to support joysticks?
|
||||
@@ -388,6 +392,15 @@ label_callback = None
|
||||
# A function that is called when the window needs to be shown.
|
||||
empty_window = None
|
||||
|
||||
# A list of functions that are called when the window is shown.
|
||||
window_overlay_functions = [ ]
|
||||
|
||||
# Do we support right-to-left languages?
|
||||
rtl = False
|
||||
|
||||
# A callback for file opening.
|
||||
file_open_callback = None
|
||||
|
||||
del renpy
|
||||
|
||||
def init():
|
||||
|
||||
@@ -330,9 +330,11 @@ class SayBehavior(renpy.display.layout.Null):
|
||||
|
||||
class Button(renpy.display.layout.Window):
|
||||
|
||||
keymap = { }
|
||||
|
||||
def __init__(self, child, style='button', clicked=None,
|
||||
hovered=None, unhovered=None, role='',
|
||||
time_policy=None,
|
||||
time_policy=None, keymap={},
|
||||
**properties):
|
||||
|
||||
super(Button, self).__init__(child, style=style, **properties)
|
||||
@@ -343,7 +345,8 @@ class Button(renpy.display.layout.Window):
|
||||
self.unhovered = unhovered
|
||||
self.focusable = clicked is not None
|
||||
self.role = role
|
||||
|
||||
self.keymap = keymap
|
||||
|
||||
self.time_policy_data = None
|
||||
|
||||
|
||||
@@ -393,31 +396,59 @@ class Button(renpy.display.layout.Window):
|
||||
if self.activated:
|
||||
return None
|
||||
|
||||
rv = None
|
||||
|
||||
if self.hovered and not default:
|
||||
return self.hovered()
|
||||
rv = self.hovered()
|
||||
|
||||
self.set_transform_event(self.role + "hover")
|
||||
self.child.set_transform_event(self.role + "hover")
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def unfocus(self):
|
||||
super(Button, self).unfocus()
|
||||
|
||||
if self.activated:
|
||||
return None
|
||||
|
||||
|
||||
if self.unhovered:
|
||||
self.unhovered()
|
||||
|
||||
self.set_transform_event(self.role + "idle")
|
||||
self.child.set_transform_event(self.role + "idle")
|
||||
|
||||
|
||||
def per_interact(self):
|
||||
if not self.clicked:
|
||||
self.set_style_prefix(self.role + "insensitive_")
|
||||
self.set_style_prefix(self.role + "insensitive_", True)
|
||||
|
||||
super(Button, self).per_interact()
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
# If we have a child, try passing the event to it.
|
||||
rv = super(Button, self).event(ev, x, y, st)
|
||||
if rv is not None:
|
||||
return rv
|
||||
|
||||
# If not focused, ignore all events.
|
||||
if not self.is_focused():
|
||||
return None
|
||||
|
||||
|
||||
# Check the keymap.
|
||||
for name, action in self.keymap.iteritems():
|
||||
if map_event(ev, name):
|
||||
rv = action()
|
||||
|
||||
if rv is not None:
|
||||
return rv
|
||||
|
||||
# Ignore as appropriate:
|
||||
if map_event(ev, "button_ignore") and self.clicked:
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
# If clicked,
|
||||
if map_event(ev, "button_select") and self.clicked:
|
||||
|
||||
@@ -435,15 +466,20 @@ class Button(renpy.display.layout.Window):
|
||||
self.activated = False
|
||||
|
||||
if self.is_focused():
|
||||
self.set_style_prefix(self.role + "hover_")
|
||||
self.set_style_prefix(self.role + "hover_", True)
|
||||
else:
|
||||
self.set_style_prefix(self.role + "idle_")
|
||||
self.set_style_prefix(self.role + "idle_", True)
|
||||
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
return None
|
||||
|
||||
|
||||
def set_style_prefix(self, prefix, root):
|
||||
if root:
|
||||
super(Button, self).set_style_prefix(prefix, root)
|
||||
|
||||
|
||||
# Reimplementation of the TextButton widget as a Button and a Text
|
||||
# widget.
|
||||
def TextButton(text, style='button', text_style='button_text',
|
||||
@@ -452,37 +488,108 @@ def TextButton(text, style='button', text_style='button_text',
|
||||
text = renpy.display.text.Text(text, style=text_style)
|
||||
return Button(text, style=style, clicked=clicked, **properties)
|
||||
|
||||
|
||||
# This is used for an input that takes its focus from a button.
|
||||
class HoveredProxy(object):
|
||||
def __init__(self, a, b):
|
||||
self.a = a
|
||||
self.b = b
|
||||
|
||||
def __call__(self):
|
||||
self.a()
|
||||
if self.b:
|
||||
return self.b()
|
||||
|
||||
|
||||
class Input(renpy.display.text.Text):
|
||||
"""
|
||||
This is a Displayable that takes text as input.
|
||||
"""
|
||||
|
||||
changed = None
|
||||
prefix = ""
|
||||
suffix = ""
|
||||
|
||||
def __init__(self, default, length=None,
|
||||
style='input_text',
|
||||
allow=None,
|
||||
exclude=None,
|
||||
prefix="",
|
||||
suffix="",
|
||||
changed=None,
|
||||
button=None,
|
||||
**properties):
|
||||
|
||||
super(Input, self).__init__(default.replace("{", "{{") + "_", style=style, **properties)
|
||||
super(Input, self).__init__("", style=style, **properties)
|
||||
|
||||
self.content = unicode(default)
|
||||
self.length = length
|
||||
|
||||
self.allow = allow
|
||||
self.exclude = exclude
|
||||
self.prefix = prefix
|
||||
self.suffix = suffix
|
||||
|
||||
self.changed = changed
|
||||
|
||||
self.editable = True
|
||||
|
||||
caretprops = { 'color' : None}
|
||||
for i in properties:
|
||||
if i.endswith("color"):
|
||||
caretprops[i] = properties[i]
|
||||
|
||||
self.caret = renpy.display.image.Solid(xmaximum=1, style=style, **caretprops)
|
||||
|
||||
if button:
|
||||
self.editable = False
|
||||
button.hovered = HoveredProxy(self.enable, button.hovered)
|
||||
button.unhovered = HoveredProxy(self.disable, button.unhovered)
|
||||
|
||||
self.update_text(self.content, self.editable)
|
||||
|
||||
def update_text(self, content, editable):
|
||||
|
||||
if content != self.content or editable != self.editable:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
if content != self.content:
|
||||
self.content = content
|
||||
|
||||
if self.changed:
|
||||
self.change(content)
|
||||
|
||||
self.editable = editable
|
||||
|
||||
if editable:
|
||||
self.set_text([self.prefix, content.replace("{", "{{"), self.suffix, self.caret])
|
||||
else:
|
||||
self.set_text([self.prefix, content.replace("{", "{{"), self.suffix ])
|
||||
|
||||
def enable(self):
|
||||
self.update_text(self.content, True)
|
||||
|
||||
def disable(self):
|
||||
self.update_text(self.content, False)
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if not self.editable:
|
||||
return None
|
||||
|
||||
if map_event(ev, "input_backspace"):
|
||||
if self.content:
|
||||
self.content = self.content[:-1]
|
||||
|
||||
self.set_text(self.content.replace("{", "{{") + "_")
|
||||
old_content = self.content
|
||||
|
||||
if self.content:
|
||||
content = self.content[:-1]
|
||||
self.update_text(content, self.editable)
|
||||
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
elif map_event(ev, "input_enter"):
|
||||
return self.content
|
||||
if not self.changed:
|
||||
return self.content
|
||||
|
||||
elif ev.type == KEYDOWN and ev.unicode:
|
||||
if ord(ev.unicode[0]) < 32:
|
||||
@@ -497,10 +604,9 @@ class Input(renpy.display.text.Text):
|
||||
if self.exclude and ev.unicode in self.exclude:
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
self.content += ev.unicode
|
||||
content = self.content + ev.unicode
|
||||
|
||||
self.set_text(self.content.replace("{", "{{") + "_")
|
||||
renpy.display.render.redraw(self, 0)
|
||||
self.update_text(content, self.editable)
|
||||
|
||||
raise renpy.display.core.IgnoreEvent()
|
||||
|
||||
@@ -652,7 +758,7 @@ class Bar(renpy.display.core.Displayable):
|
||||
self.hidden = True
|
||||
return renpy.display.render.Render(width, height)
|
||||
elif self.style.unscrollable == "insensitive":
|
||||
self.set_style_prefix("insensitive_")
|
||||
self.set_style_prefix("insensitive_", True)
|
||||
|
||||
self.hidden = False
|
||||
|
||||
@@ -745,8 +851,18 @@ class Bar(renpy.display.core.Displayable):
|
||||
rv.add_focus(self, None, 0, 0, width, height)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
def focus(self, default=False):
|
||||
super(Bar, self).focus(default)
|
||||
self.set_transform_event("hover")
|
||||
|
||||
|
||||
def unfocus(self):
|
||||
super(Bar, self).unfocus()
|
||||
self.set_transform_event("idle")
|
||||
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if not self.focusable:
|
||||
@@ -822,7 +938,8 @@ class Bar(renpy.display.core.Displayable):
|
||||
return self.adjustment.change(value)
|
||||
|
||||
return None
|
||||
|
||||
|
||||
|
||||
class Conditional(renpy.display.layout.Container):
|
||||
"""
|
||||
This class renders its child if and only if the condition is
|
||||
|
||||
@@ -31,6 +31,7 @@ import os
|
||||
import time
|
||||
import cStringIO
|
||||
import threading
|
||||
import collections
|
||||
|
||||
on_windows = (sys.platform == 'win32')
|
||||
|
||||
@@ -49,6 +50,9 @@ PERIODIC = USEREVENT + 5
|
||||
JOYEVENT = USEREVENT + 6
|
||||
REDRAW = USEREVENT + 7
|
||||
|
||||
# All events except for TIMEEVENT and REDRAW
|
||||
ALL_EVENTS = [ i for i in range(0, REDRAW + 1) if i != TIMEEVENT and i != REDRAW ]
|
||||
|
||||
# The number of msec between periodic events.
|
||||
PERIODIC_INTERVAL = 50
|
||||
|
||||
@@ -91,6 +95,12 @@ class Displayable(renpy.object.Object):
|
||||
focusable = False
|
||||
full_focus_name = None
|
||||
role = ''
|
||||
|
||||
# The event we'll pass on to our parent transform.
|
||||
transform_event = None
|
||||
|
||||
# Can we change our look in response to transform_events?
|
||||
transform_event_responder = False
|
||||
|
||||
def __init__(self, focus=None, default=False, style='default', **properties):
|
||||
self.style = renpy.style.Style(style, properties, heavy=True)
|
||||
@@ -110,13 +120,14 @@ class Displayable(renpy.object.Object):
|
||||
|
||||
i.find_focusable(callback, focus_name)
|
||||
|
||||
|
||||
def focus(self, default=False):
|
||||
"""
|
||||
Called to indicate that this widget has the focus.
|
||||
"""
|
||||
|
||||
if not self.activated:
|
||||
self.set_style_prefix(self.role + "hover_")
|
||||
self.set_style_prefix(self.role + "hover_", True)
|
||||
|
||||
if not default and not self.activated:
|
||||
if self.style.sound:
|
||||
@@ -128,23 +139,27 @@ class Displayable(renpy.object.Object):
|
||||
"""
|
||||
|
||||
if not self.activated:
|
||||
self.set_style_prefix(self.role + "idle_")
|
||||
self.set_style_prefix(self.role + "idle_", True)
|
||||
|
||||
def is_focused(self):
|
||||
|
||||
if renpy.display.focus.grab and renpy.display.focus.grab is not self:
|
||||
return
|
||||
|
||||
return renpy.game.context().scene_lists.focused is self
|
||||
|
||||
def set_style_prefix(self, prefix):
|
||||
def set_style_prefix(self, prefix, root):
|
||||
"""
|
||||
Called to set the style prefix of this widget and its child
|
||||
widgets, if any.
|
||||
|
||||
`root` - True if this is the root of a style tree, False if this
|
||||
hass been passed on to a child.
|
||||
"""
|
||||
|
||||
if prefix == self.style.prefix:
|
||||
return
|
||||
|
||||
# if prefix == self.style_prefix:
|
||||
# return
|
||||
|
||||
self.style.set_prefix(prefix)
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
@@ -208,7 +223,7 @@ class Displayable(renpy.object.Object):
|
||||
|
||||
while worklist:
|
||||
d = worklist.pop(0)
|
||||
|
||||
|
||||
if d is None:
|
||||
continue
|
||||
|
||||
@@ -324,6 +339,7 @@ class Displayable(renpy.object.Object):
|
||||
xoff += xoffset
|
||||
yoff += yoffset
|
||||
|
||||
|
||||
if subpixel:
|
||||
dest.subpixel_blit(surf, (xoff, yoff), main=main)
|
||||
else:
|
||||
@@ -331,6 +347,33 @@ class Displayable(renpy.object.Object):
|
||||
|
||||
return xoff, yoff
|
||||
|
||||
def set_transform_event(self, event):
|
||||
"""
|
||||
Sets the transform event of this displayable to event.
|
||||
"""
|
||||
|
||||
if event == self.transform_event:
|
||||
return
|
||||
|
||||
self.transform_event = event
|
||||
if self.transform_event_responder:
|
||||
renpy.display.render.redraw(self, 0)
|
||||
|
||||
def hide(self, st, at):
|
||||
"""
|
||||
Returns None if this displayable is ready to be hidden, or
|
||||
a replacement displayable if it doesn't want to be hidden
|
||||
quite yet.
|
||||
"""
|
||||
|
||||
return None
|
||||
|
||||
def show(self):
|
||||
"""
|
||||
Called when the displayable is added to a scene list.
|
||||
"""
|
||||
|
||||
|
||||
class ImagePredictInfo(renpy.object.Object):
|
||||
"""
|
||||
This stores information involved in image prediction.
|
||||
@@ -401,6 +444,7 @@ class SceneLists(renpy.object.Object):
|
||||
self.at_list[i] = { }
|
||||
self.layer_at_list[i] = (None, [ ])
|
||||
|
||||
|
||||
def __init__(self, oldsl, ipi):
|
||||
|
||||
# A map from layer name -> list of
|
||||
@@ -410,7 +454,7 @@ class SceneLists(renpy.object.Object):
|
||||
self.layer_at_list = { }
|
||||
|
||||
self.image_predict_info = ipi
|
||||
|
||||
|
||||
if oldsl:
|
||||
|
||||
for i in renpy.config.layers + renpy.config.top_layers:
|
||||
@@ -447,10 +491,7 @@ class SceneLists(renpy.object.Object):
|
||||
"""
|
||||
|
||||
for i in renpy.config.transient_layers:
|
||||
self.layers[i] = [ ]
|
||||
self.at_list[i].clear()
|
||||
self.image_predict_info.images[i].clear()
|
||||
self.layer_at_list[i] = (None, [ ])
|
||||
self.clear(i, True)
|
||||
|
||||
def transient_is_empty(self):
|
||||
"""
|
||||
@@ -467,7 +508,7 @@ class SceneLists(renpy.object.Object):
|
||||
|
||||
return True
|
||||
|
||||
def add(self, layer, thing, key=None, zorder=0, behind=[ ], at_list=[ ], name=None):
|
||||
def add(self, layer, thing, key=None, zorder=0, behind=[ ], at_list=[ ], name=None, atl=None):
|
||||
"""
|
||||
This is called to add something to a layer. Layer is
|
||||
the name of the layer that we need to add the thing to,
|
||||
@@ -503,17 +544,46 @@ class SceneLists(renpy.object.Object):
|
||||
at = None
|
||||
st = None
|
||||
|
||||
if atl:
|
||||
thing = renpy.display.motion.ATLTransform(atl, child=thing)
|
||||
|
||||
if key is not None:
|
||||
|
||||
hidekey = "hide$" + key
|
||||
|
||||
for index, (k, zo, st, at, d) in enumerate(l):
|
||||
if k == key:
|
||||
break
|
||||
|
||||
# If we're adding something with the same name as something
|
||||
# that's hiding, remove the hiding thing.
|
||||
if k == hidekey:
|
||||
l.pop(index)
|
||||
index = None
|
||||
at = None
|
||||
|
||||
else:
|
||||
index = None
|
||||
at = None
|
||||
|
||||
|
||||
st = None
|
||||
|
||||
if index is not None:
|
||||
|
||||
old_thing = l[index][4]
|
||||
|
||||
# If the old thing was a transform, make sure the new thing
|
||||
# is a transform, and then take the transform state.
|
||||
if isinstance(old_thing, renpy.display.motion.Transform):
|
||||
if not isinstance(thing, renpy.display.motion.Transform):
|
||||
thing = renpy.display.motion.Transform(child=thing)
|
||||
|
||||
thing.take_state(old_thing)
|
||||
|
||||
thing.set_transform_event("replace")
|
||||
thing.show()
|
||||
|
||||
if zorder == zo:
|
||||
l[index] = (key, zorder, st, at, thing)
|
||||
return
|
||||
@@ -530,8 +600,10 @@ class SceneLists(renpy.object.Object):
|
||||
else:
|
||||
index = len(l)
|
||||
|
||||
thing.set_transform_event("show")
|
||||
thing.show()
|
||||
l.insert(index, (key, zorder, st, at, thing))
|
||||
|
||||
|
||||
def remove(self, layer, thing):
|
||||
"""
|
||||
Thing is either a key or a displayable. This iterates through the
|
||||
@@ -546,22 +618,67 @@ class SceneLists(renpy.object.Object):
|
||||
raise Exception("Trying to remove something from non-existent layer '%s'." % layer)
|
||||
|
||||
l = self.layers[layer]
|
||||
l = [ (k, zo, st, at, d) for k, zo, st, at, d in l if k != thing if d is not thing ]
|
||||
self.layers[layer] = l
|
||||
newl = [ ]
|
||||
|
||||
now = get_time()
|
||||
|
||||
for i in l:
|
||||
k, zo, st, at, d = i
|
||||
|
||||
if k == thing or d is thing:
|
||||
|
||||
# Should we keep this around while hiding it?
|
||||
if k:
|
||||
st = st or now
|
||||
at = at or now
|
||||
|
||||
d = d.hide(now - st, now - at)
|
||||
|
||||
if d is not None:
|
||||
k = "hide$" + k
|
||||
newl.append((k, zo, st, at, d))
|
||||
|
||||
continue
|
||||
|
||||
newl.append(i)
|
||||
|
||||
self.layers[layer] = newl
|
||||
|
||||
self.at_list[layer].pop(thing, None)
|
||||
self.image_predict_info.images[layer].pop(thing, None)
|
||||
|
||||
|
||||
def clear(self, layer):
|
||||
def clear(self, layer, hide=False):
|
||||
"""
|
||||
Clears the named layer, making it empty.
|
||||
|
||||
If hide is True, then objects are hidden. Otherwise, they are
|
||||
totally wiped out.
|
||||
"""
|
||||
|
||||
if layer not in self.layers is None:
|
||||
raise Exception("Trying to clear non-existent layer '%s'." % layer)
|
||||
now = get_time()
|
||||
|
||||
l = self.layers[layer]
|
||||
newl = [ ]
|
||||
|
||||
self.layers[layer] = [ ]
|
||||
for i in l:
|
||||
k, zo, st, at, d = i
|
||||
|
||||
# Should we keep this around while hiding it?
|
||||
if hide and k:
|
||||
|
||||
st = st or now
|
||||
at = at or now
|
||||
|
||||
d = d.hide(now - st, now - at)
|
||||
|
||||
if d is not None:
|
||||
k = "hide$" + k
|
||||
newl.append((k, zo, st, at, d))
|
||||
|
||||
continue
|
||||
|
||||
self.layers[layer] = newl
|
||||
self.at_list[layer].clear()
|
||||
self.image_predict_info.images[layer].clear()
|
||||
self.layer_at_list[layer] = (None, [ ])
|
||||
@@ -586,7 +703,7 @@ class SceneLists(renpy.object.Object):
|
||||
ll.append((k, zo, st or time, at or time, d))
|
||||
|
||||
l[:] = ll
|
||||
|
||||
|
||||
|
||||
def showing(self, layer, name):
|
||||
"""
|
||||
@@ -608,7 +725,11 @@ class SceneLists(renpy.object.Object):
|
||||
|
||||
if at_list:
|
||||
for a in at_list:
|
||||
rv = a(rv)
|
||||
|
||||
if isinstance(a, renpy.display.motion.Transform):
|
||||
rv = a(child=rv)
|
||||
else:
|
||||
rv = a(rv)
|
||||
|
||||
f = renpy.display.layout.MultiBox(layout='fixed')
|
||||
f.add(rv, time, time)
|
||||
@@ -616,6 +737,37 @@ class SceneLists(renpy.object.Object):
|
||||
|
||||
rv.layer_name = layer
|
||||
return rv
|
||||
|
||||
def remove_hidden(self):
|
||||
"""
|
||||
Goes through all of the layers, and removes things that are
|
||||
hidden and are no longer being kept alive by their hide
|
||||
methods.
|
||||
"""
|
||||
|
||||
now = get_time()
|
||||
|
||||
for l in self.layers:
|
||||
newl = [ ]
|
||||
|
||||
for i in self.layers[l]:
|
||||
name, zo, st, at, d = i
|
||||
|
||||
if name and name.startswith("hide$") and st and at:
|
||||
d = d.hide(now - st, now - at)
|
||||
|
||||
if d is None:
|
||||
continue
|
||||
|
||||
i = (name, zo, st, at, d)
|
||||
|
||||
newl.append(i)
|
||||
|
||||
self.layers[l] = newl
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
class Display(object):
|
||||
@@ -1112,6 +1264,7 @@ class Interface(object):
|
||||
self.timeout_time = None
|
||||
self.last_event = None
|
||||
self.current_context = None
|
||||
self.roll_forward = None
|
||||
|
||||
# Should we reset the display?
|
||||
self.display_reset = False
|
||||
@@ -1257,6 +1410,8 @@ class Interface(object):
|
||||
ev = pygame.event.poll()
|
||||
|
||||
if ev.type == NOEVENT:
|
||||
# Seems to prevent the CPU from speeding up.
|
||||
time.sleep(0.001)
|
||||
return None
|
||||
|
||||
self.pushed_event = ev
|
||||
@@ -1404,6 +1559,8 @@ class Interface(object):
|
||||
@param suppress_underlay: This suppresses the display of the underlay.
|
||||
"""
|
||||
|
||||
self.roll_forward = roll_forward
|
||||
|
||||
suppress_overlay = suppress_overlay or renpy.store.suppress_overlay
|
||||
suppress_transition = renpy.config.skipping or renpy.game.less_updates
|
||||
|
||||
@@ -1471,6 +1628,8 @@ class Interface(object):
|
||||
# Figure out the scene list we want to show.
|
||||
scene_lists = renpy.game.context().scene_lists
|
||||
|
||||
scene_lists.remove_hidden()
|
||||
|
||||
# Figure out what the overlay layer should look like.
|
||||
renpy.ui.layer("overlay")
|
||||
|
||||
@@ -1478,6 +1637,10 @@ class Interface(object):
|
||||
for i in renpy.config.overlay_functions:
|
||||
i()
|
||||
|
||||
if self.shown_window:
|
||||
for i in renpy.config.window_overlay_functions:
|
||||
i()
|
||||
|
||||
renpy.ui.close()
|
||||
|
||||
# The root widget of everything that is displayed on the screen.
|
||||
@@ -1562,9 +1725,10 @@ class Interface(object):
|
||||
|
||||
if not isinstance(trans, Displayable):
|
||||
raise Exception("Expected transition to be a displayable, not a %r" % trans)
|
||||
|
||||
trans.show()
|
||||
|
||||
transition_time = self.transition_time.get(None, None)
|
||||
|
||||
root_widget.add(trans, transition_time, transition_time)
|
||||
|
||||
if trans_pause:
|
||||
@@ -1646,7 +1810,9 @@ class Interface(object):
|
||||
self.force_redraw = False
|
||||
|
||||
# Redraw the screen.
|
||||
if needs_redraw and self.display.can_redraw(first_pass):
|
||||
if (needs_redraw and
|
||||
(first_pass or not pygame.event.peek(ALL_EVENTS)) and
|
||||
self.display.can_redraw(first_pass)):
|
||||
|
||||
# If we have a movie, start showing it.
|
||||
suppress_blit = renpy.display.video.interact()
|
||||
@@ -1761,7 +1927,6 @@ class Interface(object):
|
||||
if self.timeout_time != old_timeout_time:
|
||||
# Always set to at least 1ms.
|
||||
pygame.time.set_timer(TIMEEVENT, int(time_left * 1000 + 1))
|
||||
|
||||
old_timeout_time = self.timeout_time
|
||||
|
||||
# Handle autosaving, as necessary.
|
||||
@@ -1844,8 +2009,7 @@ class Interface(object):
|
||||
if ev.state & 1:
|
||||
self.focused = ev.gain
|
||||
|
||||
# x, y = getattr(ev, 'pos', (0, 0))
|
||||
x, y = pygame.mouse.get_pos()
|
||||
x, y = getattr(ev, 'pos', pygame.mouse.get_pos())
|
||||
x -= self.display.screen_xoffset
|
||||
y -= self.display.screen_yoffset
|
||||
|
||||
|
||||
@@ -42,6 +42,10 @@ class ReportError(object):
|
||||
|
||||
# In the report method, Ren'Py may be in an ill-defined state.
|
||||
def report(self, error_type):
|
||||
import os.path
|
||||
import pygame
|
||||
pygame.display.init()
|
||||
|
||||
msg = "Ren'Py has experienced " + error_type + ".\n"
|
||||
msg += "Left-click or space reloads, right-click or escape exits."
|
||||
|
||||
@@ -61,7 +65,7 @@ class ReportError(object):
|
||||
|
||||
while True:
|
||||
|
||||
if os.path.exists(commandfile):
|
||||
if commandfile and os.path.exists(commandfile):
|
||||
return True
|
||||
|
||||
ev = pygame.event.wait()
|
||||
|
||||
@@ -169,10 +169,9 @@ def before_interact(roots):
|
||||
for f, n in fwn:
|
||||
if f is not current:
|
||||
f.unfocus()
|
||||
|
||||
|
||||
if current:
|
||||
current.focus(default=True)
|
||||
|
||||
|
||||
|
||||
# This changes the focus to be the widget contained inside the new
|
||||
|
||||
@@ -24,12 +24,9 @@ from pygame.constants import *
|
||||
|
||||
import xml.etree.ElementTree as etree
|
||||
|
||||
try:
|
||||
import _renpy_font
|
||||
pygame.font = _renpy_font
|
||||
except:
|
||||
pass
|
||||
|
||||
import _renpy_font
|
||||
pygame.font = _renpy_font
|
||||
|
||||
import renpy
|
||||
|
||||
# This contains a map from (fn, size, bold, italics, underline) to the
|
||||
@@ -378,11 +375,22 @@ def register_bmfont(name=None, size=None, bold=False, italics=False, underline=F
|
||||
|
||||
def load_ttf(fn, size, bold, italics, underline, expand):
|
||||
|
||||
# Figure out the font index.
|
||||
index = 0
|
||||
|
||||
if "@" in fn:
|
||||
index, fn = fn.split("@", 1)
|
||||
index = int(index)
|
||||
|
||||
try:
|
||||
rv = pygame.font.Font(renpy.loader.load(fn), size)
|
||||
f = renpy.loader.load(fn)
|
||||
rv = _renpy_font.Font(f, size, index)
|
||||
|
||||
rv.set_bold(bold)
|
||||
rv.set_italic(italics)
|
||||
except:
|
||||
|
||||
except IOError:
|
||||
|
||||
# Let's try to find the font on our own.
|
||||
fonts = [ i.strip().lower() for i in fn.split(",") ]
|
||||
|
||||
@@ -394,7 +402,7 @@ def load_ttf(fn, size, bold, italics, underline, expand):
|
||||
for flags, ffn in v.iteritems():
|
||||
for i in fonts:
|
||||
if ffn.lower().endswith(i):
|
||||
rv = pygame.font.Font(ffn, size)
|
||||
rv = _renpy_font.Font(ffn, size, index)
|
||||
rv.set_bold(bold)
|
||||
rv.set_italic(italics)
|
||||
break
|
||||
@@ -404,7 +412,7 @@ def load_ttf(fn, size, bold, italics, underline, expand):
|
||||
break
|
||||
else:
|
||||
# Let pygame try to find the font for us.
|
||||
rv = pygame.font.SysFont(fn, size, bold, italics)
|
||||
rv = pygame.sysfont.SysFont(fn, size, bold, italics)
|
||||
|
||||
rv.set_underline(underline)
|
||||
|
||||
@@ -432,9 +440,8 @@ def get_font(origfn, size, origbold=False, origitalics=False, underline=False, e
|
||||
try:
|
||||
rv = load_ttf(fn, size, bold, italics, underline, expand)
|
||||
except:
|
||||
if renpy.config.debug:
|
||||
raise
|
||||
raise Exception("Could not find font: %r" % ((fn, size, bold, italics, underline), ))
|
||||
renpy.game.exception_info = "Finding font: %r" % ((fn, size, bold, italics, underline),)
|
||||
raise
|
||||
|
||||
font_cache[(origfn, size, origbold, origitalics, underline, expand)] = rv
|
||||
|
||||
|
||||
@@ -740,10 +740,7 @@ class SolidImage(ImageBase):
|
||||
|
||||
def load(self):
|
||||
|
||||
if self.color[3] != 255:
|
||||
sample = renpy.game.interface.display.sample_surface
|
||||
else:
|
||||
sample = renpy.game.interface.display.window
|
||||
sample = renpy.game.interface.display.sample_surface
|
||||
|
||||
rv = pygame.Surface((self.width, self.height), 0,
|
||||
sample)
|
||||
|
||||
@@ -74,7 +74,8 @@ class ImageReference(renpy.display.core.Displayable):
|
||||
|
||||
nosave = [ 'target' ]
|
||||
target = None
|
||||
|
||||
param_target = None
|
||||
|
||||
def __init__(self, name, **properties):
|
||||
"""
|
||||
@param name: A tuple of strings, the name of the image. Or else
|
||||
@@ -86,7 +87,10 @@ class ImageReference(renpy.display.core.Displayable):
|
||||
self.name = name
|
||||
|
||||
def find_target(self):
|
||||
import renpy.exports as exports
|
||||
|
||||
if self.param_target:
|
||||
self.target = self.param_target
|
||||
return None
|
||||
|
||||
name = self.name
|
||||
|
||||
@@ -109,11 +113,14 @@ class ImageReference(renpy.display.core.Displayable):
|
||||
# Scan through, searching for an image (defined with an
|
||||
# input statement) that is a prefix of the given name.
|
||||
while name:
|
||||
if name in exports.images:
|
||||
target = exports.images[name]
|
||||
if name in renpy.exports.images:
|
||||
target = renpy.exports.images[name]
|
||||
|
||||
try:
|
||||
self.target = target.parameterize(name, parameters)
|
||||
if self.target is not target:
|
||||
self.param_target = self.target
|
||||
|
||||
except Exception, e:
|
||||
if renpy.config.debug:
|
||||
raise
|
||||
@@ -128,8 +135,22 @@ class ImageReference(renpy.display.core.Displayable):
|
||||
|
||||
error("Image '%s' not found." % ' '.join(self.name))
|
||||
return False
|
||||
|
||||
|
||||
def hide(self, st, at):
|
||||
if not self.target:
|
||||
self.find_target()
|
||||
|
||||
return self.target.hide(st, at)
|
||||
|
||||
def set_transform_event(self, event):
|
||||
if not self.target:
|
||||
self.find_target()
|
||||
|
||||
return self.target.set_transform_event(event)
|
||||
|
||||
|
||||
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
if not self.target:
|
||||
self.find_target()
|
||||
@@ -175,7 +196,6 @@ class Solid(renpy.display.core.Displayable):
|
||||
color. A Solid expands to fill all the space allocated to it,
|
||||
making it suitable for use as a background.
|
||||
"""
|
||||
|
||||
def __init__(self, color, **properties):
|
||||
"""
|
||||
@param color: An RGBA tuple, giving the color that the display
|
||||
@@ -183,11 +203,17 @@ class Solid(renpy.display.core.Displayable):
|
||||
"""
|
||||
|
||||
super(Solid, self).__init__(**properties)
|
||||
self.color = renpy.easy.color(color)
|
||||
|
||||
if color is not None:
|
||||
self.color = renpy.easy.color(color)
|
||||
else:
|
||||
self.color = None
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
si = renpy.display.im.SolidImage(self.color,
|
||||
color = self.color or self.style.color
|
||||
|
||||
si = renpy.display.im.SolidImage(color,
|
||||
width,
|
||||
height)
|
||||
|
||||
|
||||
@@ -97,11 +97,11 @@ class Container(renpy.display.core.Displayable):
|
||||
|
||||
super(Container, self).__init__(**properties)
|
||||
|
||||
def set_style_prefix(self, prefix):
|
||||
super(Container, self).set_style_prefix(prefix)
|
||||
def set_style_prefix(self, prefix, root):
|
||||
super(Container, self).set_style_prefix(prefix, root)
|
||||
|
||||
for i in self.children:
|
||||
i.set_style_prefix(prefix)
|
||||
i.set_style_prefix(prefix, False)
|
||||
|
||||
def add(self, d):
|
||||
"""
|
||||
@@ -177,6 +177,29 @@ class Container(renpy.display.core.Displayable):
|
||||
def visit(self):
|
||||
return self.children
|
||||
|
||||
# These interact with the ui functions to allow use as a context
|
||||
# manager.
|
||||
|
||||
def __enter__(self):
|
||||
|
||||
if renpy.ui.current is self and not renpy.ui.current_once:
|
||||
return self
|
||||
|
||||
raise Exception("%r cannot be used as a context manager.", type(self).__name__)
|
||||
|
||||
|
||||
def __exit__(self, exc_type, exc_val, exc_tb):
|
||||
|
||||
if exc_type:
|
||||
return False
|
||||
|
||||
if renpy.ui.current is not self:
|
||||
raise Exception("Widget %r left open at end of block.")
|
||||
|
||||
renpy.ui.close()
|
||||
return False
|
||||
|
||||
|
||||
|
||||
|
||||
def LiveComposite(size, *args, **properties):
|
||||
@@ -209,7 +232,7 @@ def LiveComposite(size, *args, **properties):
|
||||
|
||||
width, height = size
|
||||
|
||||
rv = Fixed(xmaximum=width, ymaximum=height, **properties)
|
||||
rv = Fixed(xmaximum=width, ymaximum=height, xminimum=width, yminimum=height, **properties)
|
||||
|
||||
if len(args) % 2 != 0:
|
||||
raise Exception("LiveComposite requires an odd number of arguments.")
|
||||
@@ -621,7 +644,7 @@ class MultiBox(Container):
|
||||
for i, (xo, yo), t in children_offsets:
|
||||
|
||||
if t is None:
|
||||
cst = 0
|
||||
cst = st
|
||||
else:
|
||||
cst = renpy.game.interface.event_time - t
|
||||
|
||||
@@ -736,7 +759,7 @@ class Window(Container):
|
||||
cypadding = top_padding + bottom_padding
|
||||
|
||||
child = self.get_child()
|
||||
|
||||
|
||||
# Render the child.
|
||||
surf = render(child,
|
||||
width - cxmargin - cxpadding,
|
||||
@@ -1314,6 +1337,38 @@ class Alpha(renpy.display.core.Displayable):
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
|
||||
class AdjustTimes(Container):
|
||||
|
||||
def __init__(self, child, start_time, anim_time):
|
||||
super(AdjustTimes, self).__init__(style='default')
|
||||
|
||||
self.start_time = start_time
|
||||
self.anim_time = anim_time
|
||||
|
||||
self.add(child)
|
||||
|
||||
def render(self, w, h, st, at):
|
||||
|
||||
if self.start_time is None:
|
||||
self.start_time = renpy.game.interface.frame_time
|
||||
|
||||
if self.anim_time is None:
|
||||
self.anim_time = renpy.game.interface.frame_time
|
||||
|
||||
st = renpy.game.interface.frame_time - self.start_time
|
||||
at = renpy.game.interface.frame_time - self.anim_time
|
||||
|
||||
cr = renpy.display.render.render(self.child, w, h, st, at)
|
||||
cw, ch = cr.get_size()
|
||||
rv = renpy.display.render.Render(cw, ch)
|
||||
rv.blit(cr, (0, 0))
|
||||
|
||||
self.offsets = [ (0, 0) ]
|
||||
|
||||
return rv
|
||||
|
||||
def get_placement(self):
|
||||
return self.child.get_placement()
|
||||
|
||||
|
||||
|
||||
@@ -32,18 +32,15 @@ try:
|
||||
import _renpy
|
||||
version = _renpy.version()
|
||||
|
||||
if version < 6009000:
|
||||
print >>sys.stderr, "The _renpy module was found, but is out of date.\nPlease read module/README.txt for more information."
|
||||
if version < (6, 10, 0):
|
||||
print >>sys.stderr, "The _renpy module was found, but is out of date."
|
||||
print >>sys.stderr, "Trying to run anyway, but you should expect errors."
|
||||
|
||||
except:
|
||||
# If for any reason we can't import the module, we have a version
|
||||
# number of 0.
|
||||
|
||||
print >>sys.stderr, "The _renpy module was not found. Please read module/README.txt for"
|
||||
print >>sys.stderr, "more information."
|
||||
|
||||
version = 0
|
||||
|
||||
sys.exit(-1)
|
||||
|
||||
def convert_and_call(function, src, dst, *args):
|
||||
"""
|
||||
|
||||
@@ -32,85 +32,429 @@ import renpy
|
||||
from renpy.display.render import render, IDENTITY, Matrix2D
|
||||
from renpy.display.layout import Container
|
||||
|
||||
# Convert a position from cartesian to polar coordinates.
|
||||
def cartesian_to_polar(x, y, xaround, yaround):
|
||||
dx = x - xaround
|
||||
dy = y - yaround
|
||||
|
||||
radius = math.hypot(dx, dy)
|
||||
angle = math.atan2(dx, -dy) / math.pi * 180
|
||||
|
||||
if angle < 0:
|
||||
angle += 360
|
||||
|
||||
return angle, radius
|
||||
|
||||
def polar_to_cartesian(angle, radius, xaround, yaround):
|
||||
|
||||
angle = angle * math.pi / 180
|
||||
|
||||
dx = radius * math.sin(angle)
|
||||
dy = -radius * math.cos(angle)
|
||||
|
||||
x = type(xaround)(xaround + dx)
|
||||
y = type(yaround)(yaround + dy)
|
||||
|
||||
return x, y
|
||||
|
||||
|
||||
class TransformState(renpy.object.Object):
|
||||
|
||||
def __init__(self):
|
||||
self.alpha = 1
|
||||
self.rotate = None
|
||||
self.zoom = 1
|
||||
self.xzoom = 1
|
||||
self.yzoom = 1
|
||||
|
||||
self.xpos = 0
|
||||
self.ypos = 0
|
||||
self.xanchor = 0
|
||||
self.yanchor = 0
|
||||
|
||||
self.xaround = 0.0
|
||||
self.yaround = 0.0
|
||||
self.xanchoraround = 0.0
|
||||
self.yanchoraround = 0.0
|
||||
|
||||
self.subpixel = False
|
||||
|
||||
self.crop = None
|
||||
self.corner1 = None
|
||||
self.corner2 = None
|
||||
self.size = None
|
||||
|
||||
self.delay = 0
|
||||
|
||||
def take_state(self, ts):
|
||||
self.__dict__.update(ts.__dict__)
|
||||
|
||||
# Returns a dict, with p -> (old, new) where p is a property that
|
||||
# has changed between this object and the new object.
|
||||
def diff(self, ts):
|
||||
|
||||
rv = { }
|
||||
|
||||
for k, old in self.__dict__.iteritems():
|
||||
new = ts.__dict__[k]
|
||||
|
||||
if old != new:
|
||||
rv[k] = (old, new)
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
# These update various properties.
|
||||
def get_xalign(self):
|
||||
return self.xpos
|
||||
|
||||
def set_xalign(self, v):
|
||||
self.xpos = v
|
||||
self.xanchor = v
|
||||
|
||||
xalign = property(get_xalign, set_xalign)
|
||||
|
||||
def get_yalign(self):
|
||||
return self.ypos
|
||||
|
||||
def set_yalign(self, v):
|
||||
self.ypos = v
|
||||
self.yanchor = v
|
||||
|
||||
yalign = property(get_yalign, set_yalign)
|
||||
|
||||
def get_around(self):
|
||||
return (self.xaround, self.yaround)
|
||||
|
||||
def set_around(self, value):
|
||||
self.xaround, self.yaround = value
|
||||
self.xanchoraround, self.yanchoraround = None, None
|
||||
|
||||
def set_alignaround(self, value):
|
||||
self.xaround, self.yaround = value
|
||||
self.xanchoraround, self.yanchoraround = value
|
||||
|
||||
around = property(get_around, set_around)
|
||||
alignaround = property(get_around, set_alignaround)
|
||||
|
||||
def get_angle(self):
|
||||
angle, radius = cartesian_to_polar(self.xpos, self.ypos, self.xaround, self.yaround)
|
||||
return angle
|
||||
|
||||
def get_radius(self):
|
||||
angle, radius = cartesian_to_polar(self.xpos, self.ypos, self.xaround, self.yaround)
|
||||
return radius
|
||||
|
||||
def set_angle(self, value):
|
||||
angle, radius = cartesian_to_polar(self.xpos, self.ypos, self.xaround, self.yaround)
|
||||
angle = value
|
||||
self.xpos, self.ypos = polar_to_cartesian(angle, radius, self.xaround, self.yaround)
|
||||
|
||||
if self.xanchoraround:
|
||||
self.xanchor, self.yanchor = polar_to_cartesian(angle, radius, self.xaround, self.yaround)
|
||||
|
||||
def set_radius(self, value):
|
||||
angle, radius = cartesian_to_polar(self.xpos, self.ypos, self.xaround, self.yaround)
|
||||
radius = value
|
||||
self.xpos, self.ypos = polar_to_cartesian(angle, radius, self.xaround, self.yaround)
|
||||
|
||||
if self.xanchoraround:
|
||||
self.xanchor, self.yanchor = polar_to_cartesian(angle, radius, self.xaround, self.yaround)
|
||||
|
||||
angle = property(get_angle, set_angle)
|
||||
radius = property(get_radius, set_radius)
|
||||
|
||||
def get_pos(self):
|
||||
return self.xpos, self.ypos
|
||||
|
||||
def set_pos(self, value):
|
||||
self.xpos, self.ypos = value
|
||||
|
||||
pos = property(get_pos, set_pos)
|
||||
|
||||
def get_anchor(self):
|
||||
return self.xanchor, self.yanchor
|
||||
|
||||
def set_anchor(self, value):
|
||||
self.xanchor, self.yanchor = value
|
||||
|
||||
anchor = property(get_anchor, set_anchor)
|
||||
|
||||
def get_align(self):
|
||||
return self.xpos, self.ypos
|
||||
|
||||
def set_align(self, value):
|
||||
self.xanchor, self.yanchor = value
|
||||
self.xpos, self.ypos = value
|
||||
|
||||
align = property(get_align, set_align)
|
||||
|
||||
|
||||
|
||||
|
||||
class Proxy(object):
|
||||
"""
|
||||
This class proxies a field from the transform to its state.
|
||||
"""
|
||||
|
||||
def __init__(self, name):
|
||||
self.name = name
|
||||
|
||||
def __get__(self, instance, owner):
|
||||
return getattr(instance.state, self.name)
|
||||
|
||||
def __set__(self, instance, value):
|
||||
return setattr(instance.state, self.name, value)
|
||||
|
||||
|
||||
class Transform(Container):
|
||||
|
||||
def __init__(self, child=None, function=None, alpha=1, rotate=None, zoom=1, xzoom=1, yzoom=1, **kwargs):
|
||||
__version__ = 3
|
||||
transform_event_responder = True
|
||||
|
||||
# Proxying things over to our state.
|
||||
alpha = Proxy("alpha")
|
||||
rotate = Proxy("rotate")
|
||||
zoom = Proxy("zoom")
|
||||
xzoom = Proxy("xzoom")
|
||||
yzoom = Proxy("yzoom")
|
||||
|
||||
xpos = Proxy("xpos")
|
||||
ypos = Proxy("ypos")
|
||||
xanchor = Proxy("xanchor")
|
||||
yanchor = Proxy("yanchor")
|
||||
|
||||
xalign = Proxy("xalign")
|
||||
yalign = Proxy("yalign")
|
||||
|
||||
around = Proxy("around")
|
||||
around = Proxy("alignaround")
|
||||
angle = Proxy("angle")
|
||||
radius = Proxy("radius")
|
||||
|
||||
pos = Proxy("pos")
|
||||
anchor = Proxy("anchor")
|
||||
align = Proxy("align")
|
||||
|
||||
crop = Proxy("crop")
|
||||
corner1 = Proxy("corner1")
|
||||
corner2 = Proxy("corner2")
|
||||
size = Proxy("size")
|
||||
|
||||
delay = Proxy("delay")
|
||||
|
||||
def after_upgrade(self, version):
|
||||
|
||||
if version < 1:
|
||||
self.active = False
|
||||
self.state = TransformState()
|
||||
|
||||
self.state.xpos = self.xpos or 0
|
||||
self.state.ypos = self.ypos or 0
|
||||
self.state.xanchor = self.xanchor or 0
|
||||
self.state.yanchor = self.yanchor or 0
|
||||
self.state.alpha = self.alpha
|
||||
self.state.rotate = self.rotate
|
||||
self.state.zoom = self.zoom
|
||||
self.state.xzoom = self.xzoom
|
||||
self.state.yzoom = self.yzoom
|
||||
|
||||
self.hide_request = False
|
||||
self.hide_response = True
|
||||
|
||||
if version < 2:
|
||||
self.st = 0
|
||||
self.at = 0
|
||||
|
||||
if version < 3:
|
||||
self.st_offset = 0
|
||||
self.at_offset = 0
|
||||
self.child_st_base = 0
|
||||
|
||||
if version < 4:
|
||||
self.style_arg = 'transform'
|
||||
|
||||
# Compatibility with old versions of the class.
|
||||
active = False
|
||||
|
||||
def __init__(self, child=None, function=None, style='transform', **kwargs):
|
||||
|
||||
# NOTE: When adding new parameters here, be sure they're
|
||||
# also used in called.
|
||||
|
||||
self.kwargs = kwargs
|
||||
self.kwargs.setdefault('style', 'transform')
|
||||
self.style_arg = style
|
||||
|
||||
super(Transform, self).__init__(**self.kwargs)
|
||||
super(Transform, self).__init__(style=style)
|
||||
|
||||
self.function = function
|
||||
|
||||
# Taken from the style by default.
|
||||
if child is not None:
|
||||
self.add(child)
|
||||
|
||||
self.xpos = None
|
||||
self.ypos = None
|
||||
self.xanchor = None
|
||||
self.yanchor = None
|
||||
self.state = TransformState()
|
||||
|
||||
# Taken from parameters.
|
||||
self.alpha = alpha
|
||||
self.rotate = rotate
|
||||
self.zoom = zoom
|
||||
self.xzoom = xzoom
|
||||
self.yzoom = yzoom
|
||||
# Apply the keyword arguments.
|
||||
for k, v in kwargs.iteritems():
|
||||
setattr(self.state, k, v)
|
||||
|
||||
# This is the matrix transforming our coordinates into child coordinates.
|
||||
self.forward = None
|
||||
|
||||
# Have we called the function at least once?
|
||||
self.active = False
|
||||
|
||||
# Have we been requested to hide?
|
||||
self.hide_request = False
|
||||
|
||||
# True if it's okay for us to hide.
|
||||
self.hide_response = True
|
||||
|
||||
self.st = 0
|
||||
self.at = 0
|
||||
self.st_offset = 0
|
||||
self.at_offset = 0
|
||||
|
||||
self.child_st_base = 0
|
||||
|
||||
|
||||
def take_state(self, t):
|
||||
"""
|
||||
Takes the transformation state from object t into this object.
|
||||
"""
|
||||
|
||||
self.state.take_state(t.state)
|
||||
|
||||
# Apply the keyword arguments.
|
||||
for k, v in self.kwargs.iteritems():
|
||||
setattr(self.state, k, v)
|
||||
|
||||
def take_execution_state(self, t):
|
||||
"""
|
||||
Takes the execution state from object t into this object. This is
|
||||
overridden by renpy.atl.TransformBase.
|
||||
"""
|
||||
|
||||
return
|
||||
|
||||
def hide(self, st, at):
|
||||
|
||||
if not self.hide_request:
|
||||
d = self()
|
||||
d.kwargs = { }
|
||||
d.take_state(self)
|
||||
d.take_execution_state(self)
|
||||
else:
|
||||
d = self
|
||||
|
||||
d.st_offset = self.st_offset
|
||||
d.at_offset = self.at_offset
|
||||
d.hide_request = True
|
||||
d.hide_response = True
|
||||
|
||||
if d.function is not None:
|
||||
d.function(d, st, at)
|
||||
|
||||
if not d.hide_response:
|
||||
renpy.display.render.redraw(d, 0)
|
||||
return d
|
||||
|
||||
def set_child(self, child):
|
||||
self.child = child
|
||||
self.child_st_base = self.st
|
||||
|
||||
def render(self, width, height, st, at):
|
||||
|
||||
# Preserve the illusion of linear time.
|
||||
if st == 0:
|
||||
self.st_offset = self.st
|
||||
if at == 0:
|
||||
self.at_offset = self.at
|
||||
|
||||
self.st = st = st + self.st_offset
|
||||
self.at = at = at + self.at_offset
|
||||
|
||||
# If we have to, call the function that updates this transform.
|
||||
if self.function is not None:
|
||||
|
||||
fr = self.function(self, st, at)
|
||||
|
||||
if fr is not None:
|
||||
renpy.display.render.redraw(self, fr)
|
||||
|
||||
cr = render(self.child, width, height, st, at)
|
||||
width, height = cr.get_size()
|
||||
|
||||
self.active = True
|
||||
|
||||
if self.state.size:
|
||||
width, height = self.state.size
|
||||
|
||||
if self.child is None:
|
||||
raise Exception("Transform does not have a child.")
|
||||
|
||||
cr = render(self.child, width, height, st - self.child_st_base, at)
|
||||
|
||||
# Compute the crop.
|
||||
crop = self.state.crop
|
||||
if crop is None and self.state.corner1 and self.state.corner2:
|
||||
x1, y1 = self.state.corner1
|
||||
x2, y2 = self.state.corner2
|
||||
|
||||
minx = min(x1, x2)
|
||||
maxx = max(x1, x2)
|
||||
miny = min(y1, y2)
|
||||
maxy = max(y1, y2)
|
||||
|
||||
crop = (minx, miny, maxx - minx, maxy - miny)
|
||||
|
||||
# Handle cropping.
|
||||
if crop:
|
||||
cr = cr.subsurface(crop)
|
||||
|
||||
width, height = cr.get_size()
|
||||
|
||||
forward = IDENTITY
|
||||
reverse = IDENTITY
|
||||
xo = yo = 0
|
||||
|
||||
|
||||
# Handle size.
|
||||
if self.state.size and self.state.size != (width, height):
|
||||
nw, nh = self.state.size
|
||||
xzoom = 1.0 * nw / width
|
||||
yzoom = 1.0 * nh / height
|
||||
forward = forward * Matrix2D(1.0 / xzoom, 0, 0, 1.0 / yzoom)
|
||||
reverse = Matrix2D(xzoom, 0, 0, yzoom) * reverse
|
||||
|
||||
width, height = self.state.size
|
||||
|
||||
# Rotation first.
|
||||
if self.rotate is not None:
|
||||
if self.state.rotate is not None:
|
||||
|
||||
cw = width
|
||||
ch = height
|
||||
|
||||
width = height = math.hypot(cw, ch)
|
||||
angle = -self.rotate * math.pi / 180
|
||||
angle = -self.state.rotate * math.pi / 180
|
||||
|
||||
xdx = math.cos(angle)
|
||||
xdy = -math.sin(angle)
|
||||
ydx = -xdy
|
||||
ydy = xdx
|
||||
|
||||
forward = Matrix2D(xdx, xdy, ydx, ydy)
|
||||
forward = forward * Matrix2D(xdx, xdy, ydx, ydy)
|
||||
|
||||
xdx = math.cos(-angle)
|
||||
xdy = -math.sin(-angle)
|
||||
ydx = -xdy
|
||||
ydy = xdx
|
||||
|
||||
reverse = Matrix2D(xdx, xdy, ydx, ydy)
|
||||
reverse = Matrix2D(xdx, xdy, ydx, ydy) * reverse
|
||||
|
||||
xo, yo = reverse.transform(-cw / 2.0, -ch / 2.0)
|
||||
xo += width / 2.0
|
||||
yo += height / 2.0
|
||||
|
||||
if self.zoom != 1 or self.xzoom != 1 or self.yzoom != None:
|
||||
xzoom = self.zoom * self.xzoom
|
||||
yzoom = self.zoom * self.yzoom
|
||||
|
||||
xzoom = self.state.zoom * self.state.xzoom
|
||||
yzoom = self.state.zoom * self.state.yzoom
|
||||
|
||||
|
||||
if xzoom != 1 or yzoom != 1:
|
||||
|
||||
forward = forward * Matrix2D(1.0 / xzoom, 0, 0, 1.0 / yzoom)
|
||||
reverse = Matrix2D(xzoom, 0, 0, yzoom) * reverse
|
||||
@@ -128,16 +472,22 @@ class Transform(Container):
|
||||
|
||||
self.forward = forward
|
||||
|
||||
rv.alpha = self.alpha
|
||||
|
||||
rv.subpixel_blit(cr, (xo, yo), main=True)
|
||||
rv.alpha = self.state.alpha
|
||||
|
||||
if self.state.subpixel:
|
||||
rv.subpixel_blit(cr, (xo, yo), main=True)
|
||||
else:
|
||||
rv.blit(cr, (xo, yo), main=True)
|
||||
|
||||
self.offsets = [ (xo, yo) ]
|
||||
|
||||
return rv
|
||||
|
||||
def event(self, ev, x, y, st):
|
||||
|
||||
if self.hide_request:
|
||||
return None
|
||||
|
||||
children = self.children
|
||||
offsets = self.offsets
|
||||
|
||||
@@ -158,42 +508,73 @@ class Transform(Container):
|
||||
|
||||
return None
|
||||
|
||||
def __call__(self, child):
|
||||
return Transform(
|
||||
def __call__(self, child=None, take_state=True):
|
||||
|
||||
if child is None:
|
||||
child = self.child
|
||||
|
||||
rv = Transform(
|
||||
child=child,
|
||||
function=self.function,
|
||||
alpha=self.alpha,
|
||||
rotate=self.rotate,
|
||||
zoom=self.zoom,
|
||||
xzoom=self.xzoom,
|
||||
yzoom=self.yzoom,
|
||||
style=self.style_arg,
|
||||
**self.kwargs)
|
||||
|
||||
rv.take_state(self)
|
||||
|
||||
return rv
|
||||
|
||||
def get_placement(self):
|
||||
xpos = self.xpos
|
||||
|
||||
if not self.active:
|
||||
if self.function is not None:
|
||||
fr = self.function(self, 0, 0)
|
||||
|
||||
if fr is not None:
|
||||
renpy.display.render.redraw(self, fr)
|
||||
|
||||
self.active = True
|
||||
|
||||
xpos = self.state.xpos
|
||||
if xpos is None:
|
||||
xpos = self.style.xpos
|
||||
|
||||
ypos = self.ypos
|
||||
ypos = self.state.ypos
|
||||
if ypos is None:
|
||||
ypos = self.style.ypos
|
||||
|
||||
xanchor = self.xanchor
|
||||
xanchor = self.state.xanchor
|
||||
if xanchor is None:
|
||||
xanchor = self.style.xanchor
|
||||
|
||||
yanchor = self.yanchor
|
||||
yanchor = self.state.yanchor
|
||||
if yanchor is None:
|
||||
yanchor = self.style.yanchor
|
||||
|
||||
return xpos, ypos, xanchor, yanchor, self.style.xoffset, self.style.yoffset, self.style.subpixel
|
||||
return xpos, ypos, xanchor, yanchor, self.style.xoffset, self.style.yoffset, self.state.subpixel
|
||||
|
||||
def update(self):
|
||||
renpy.display.render.invalidate(self)
|
||||
|
||||
def parameterize(self, name, parameters):
|
||||
if parameters:
|
||||
raise Exception("Image '%s' can't take parameters '%s'. (Perhaps you got the name wrong?)" %
|
||||
(' '.join(name), ' '.join(parameters)))
|
||||
|
||||
|
||||
# Note the call here.
|
||||
return self()
|
||||
|
||||
class ATLTransform(renpy.atl.ATLTransformBase, Transform):
|
||||
|
||||
def __init__(self, atl, child=None, context={}, parameters=None, style='transform'):
|
||||
renpy.atl.ATLTransformBase.__init__(self, atl, context, parameters)
|
||||
Transform.__init__(self, child=child, function=self.execute, style=style)
|
||||
|
||||
self.raw_child = self.child
|
||||
|
||||
def show(self):
|
||||
self.execute(self, 0, 0)
|
||||
|
||||
|
||||
class Motion(Container):
|
||||
"""
|
||||
This is used to move a child displayable around the screen. It
|
||||
|
||||
@@ -94,6 +94,7 @@ def check_at_shutdown():
|
||||
return
|
||||
|
||||
free_memory()
|
||||
|
||||
if render_count != 0:
|
||||
raise Exception("Render count is %d at shutdown. This probably indicates a memory leak bug in Ren'Py." % render_count)
|
||||
|
||||
@@ -111,7 +112,7 @@ def render(d, width, height, st, at):
|
||||
rv = render_cache[d].get(orig_wh, None)
|
||||
if rv is not None:
|
||||
return rv
|
||||
|
||||
|
||||
style = d.style
|
||||
xmaximum = style.xmaximum
|
||||
ymaximum = style.ymaximum
|
||||
@@ -189,7 +190,7 @@ def process_redraws():
|
||||
|
||||
new_redraw_queue = [ ]
|
||||
seen = set()
|
||||
|
||||
|
||||
for t in redraw_queue:
|
||||
when, d = t
|
||||
|
||||
@@ -205,7 +206,7 @@ def process_redraws():
|
||||
# Remove this displayable and all its parents from the
|
||||
# render cache. But don't kill them yet, as that will kill the
|
||||
# children that we want to reuse.
|
||||
|
||||
|
||||
for v in render_cache[d].values():
|
||||
v.kill_cache()
|
||||
|
||||
@@ -215,8 +216,8 @@ def process_redraws():
|
||||
new_redraw_queue.append(t)
|
||||
|
||||
redraw_queue = new_redraw_queue
|
||||
|
||||
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
@@ -461,7 +462,7 @@ class Clipper(object):
|
||||
|
||||
updates.append((ix0, iy0, ix1 - ix0, iy1 - iy0))
|
||||
|
||||
|
||||
|
||||
return (x0, y0, x1 - x0, y1 - y0), updates
|
||||
|
||||
clippers = [ Clipper() ]
|
||||
@@ -614,6 +615,14 @@ def draw(dest, clip, what, xo, yo, screen):
|
||||
|
||||
def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
|
||||
# If our alpha has hit 0, don't do anything.
|
||||
if alpha <= 0.003: # (1 / 256)
|
||||
return
|
||||
|
||||
if forward is None:
|
||||
forward = IDENTITY
|
||||
reverse = IDENTITY
|
||||
|
||||
if not isinstance(what, Render):
|
||||
|
||||
if not renpy.display.module.can_alpha_transform:
|
||||
@@ -623,9 +632,11 @@ def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
# is on the screen.
|
||||
sw, sh = what.get_size()
|
||||
if clip:
|
||||
|
||||
dx0, dy0, dx1, dy1 = clip
|
||||
dw = dx1 - dx0
|
||||
dh = dy1 - dy0
|
||||
|
||||
else:
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
@@ -639,6 +650,7 @@ def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
miny = math.floor(min(y0, y1, y2, y3) + yo)
|
||||
maxy = math.ceil(max(y0, y1, y2, y3) + yo)
|
||||
|
||||
|
||||
if minx < 0:
|
||||
minx = 0
|
||||
if miny < 0:
|
||||
@@ -655,15 +667,15 @@ def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
cx, cy = forward.transform(minx - xo, miny - yo)
|
||||
|
||||
if clip:
|
||||
|
||||
dest.blits.append(
|
||||
(minx, miny, maxx, maxy, clip, what,
|
||||
(minx, miny, maxx + dx0, maxy + dy0, clip, what,
|
||||
(cx, cy,
|
||||
forward.xdx, forward.ydx,
|
||||
forward.xdy, forward.ydy,
|
||||
alpha)))
|
||||
|
||||
else:
|
||||
|
||||
dest = dest.subsurface((minx, miny, maxx - minx, maxy - miny))
|
||||
|
||||
renpy.display.module.alpha_transform(
|
||||
@@ -676,10 +688,68 @@ def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
return
|
||||
|
||||
if what.clipping:
|
||||
raise Exception("Clipping a transformed surface is not supported.")
|
||||
|
||||
if reverse.xdy or reverse.ydx:
|
||||
draw_transformed(dest, clip, what.pygame_surface(True), xo, yo, alpha, forward, reverse)
|
||||
return
|
||||
|
||||
|
||||
# raise Exception("Non-axis-aligned clipping is not supported.")
|
||||
|
||||
|
||||
|
||||
width = what.width * reverse.xdx
|
||||
height = what.height * reverse.ydy
|
||||
|
||||
if clip:
|
||||
cx0, cy0, cx1, cy1 = clip
|
||||
|
||||
cx0 = max(cx0, xo)
|
||||
cy0 = max(cy0, yo)
|
||||
cx1 = min(cx1, xo + width)
|
||||
cy1 = min(cy1, yo + height)
|
||||
|
||||
if cx0 > cx1 or cy0 > cy1:
|
||||
return
|
||||
|
||||
clip = (cx0, cy0, cx1, cy1)
|
||||
|
||||
else:
|
||||
|
||||
# After this code, x and y are the coordinates of the subsurface
|
||||
# relative to the destination. xo and yo are the offset of the
|
||||
# upper-left corner relative to the subsurface.
|
||||
|
||||
if xo >= 0:
|
||||
x = xo
|
||||
xo = 0
|
||||
else:
|
||||
x = 0
|
||||
# xo = xo
|
||||
|
||||
if yo >= 0:
|
||||
y = yo
|
||||
yo = 0
|
||||
else:
|
||||
y = 0
|
||||
# yo = yo
|
||||
|
||||
dw, dh = dest.get_size()
|
||||
|
||||
width = min(dw - x, width + xo)
|
||||
height = min(dh - y, height + yo)
|
||||
|
||||
if width < 0 or height < 0:
|
||||
return
|
||||
|
||||
dest = dest.subsurface((x, y, width, height))
|
||||
|
||||
|
||||
if what.draw_func:
|
||||
raise Exception("Using a draw_func on a transformed surface is not supported.")
|
||||
child = what.pygame_surface(True)
|
||||
draw_transformed(dest, clip, child, xo, yo, alpha, forward, reverse)
|
||||
|
||||
# raise Exception("Using a draw_func on a transformed surface is not supported.")
|
||||
|
||||
for child, cxo, cyo, focus, main in what.visible_children:
|
||||
|
||||
@@ -695,13 +765,12 @@ def draw_transformed(dest, clip, what, xo, yo, alpha, forward, reverse):
|
||||
draw_transformed(dest, clip, child, xo + cxo, yo + cyo, alpha * what.alpha, child_forward, child_reverse)
|
||||
|
||||
|
||||
|
||||
def render_screen(root, width, height):
|
||||
"""
|
||||
Renders `root` (a displayable) as the root of a screen with the given
|
||||
`width` and `height`.
|
||||
"""
|
||||
|
||||
|
||||
global old_screen_render
|
||||
global screen_render
|
||||
global invalidated
|
||||
@@ -713,14 +782,14 @@ def render_screen(root, width, height):
|
||||
screen_render.refcount += 1
|
||||
|
||||
invalidated = False
|
||||
|
||||
|
||||
return rv
|
||||
|
||||
def draw_screen(xoffset, yoffset, full_redraw):
|
||||
"""
|
||||
Draws the render produced by render_screen to the screen.
|
||||
"""
|
||||
|
||||
|
||||
screen_render.is_opaque()
|
||||
|
||||
clip = (xoffset, yoffset, xoffset + screen_render.width, yoffset + screen_render.height)
|
||||
@@ -775,7 +844,7 @@ def take_focuses(focuses):
|
||||
screen_render.take_focuses(
|
||||
0, 0, screen_render.width, screen_render.height,
|
||||
IDENTITY, 0, 0, focuses)
|
||||
|
||||
|
||||
def focus_at_point(x, y):
|
||||
"""
|
||||
Returns a focus object corresponding to the uppermost displayable
|
||||
@@ -886,6 +955,16 @@ class Render(object):
|
||||
self.surface = None
|
||||
self.alpha_surface = None
|
||||
|
||||
def __repr__(self):
|
||||
|
||||
if self.dead:
|
||||
dead = "dead"
|
||||
else:
|
||||
dead = "live"
|
||||
|
||||
return "<Render %x %s of %r>" % (id(self), dead, self.render_of)
|
||||
|
||||
|
||||
def blit(self, source, (xo, yo), focus=True, main=True):
|
||||
"""
|
||||
Blits `source` (a Render or Surface) to this Render, offset by
|
||||
|
||||
@@ -20,12 +20,14 @@
|
||||
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
import pygame
|
||||
from pygame.constants import *
|
||||
# from pygame.constants import *
|
||||
|
||||
import re
|
||||
import renpy
|
||||
import sys
|
||||
|
||||
from _renpybidi import log2vis, WRTL, RTL, ON
|
||||
|
||||
get_font = renpy.display.font.get_font
|
||||
ImageFont = renpy.display.font.ImageFont
|
||||
|
||||
@@ -354,10 +356,16 @@ def layout_width(triples, justify=False):
|
||||
|
||||
curts = None
|
||||
cur = ""
|
||||
|
||||
rtl = renpy.config.rtl
|
||||
|
||||
for type, ts, i in triples:
|
||||
if ts is not curts:
|
||||
if cur:
|
||||
|
||||
if rtl:
|
||||
cur, dir = log2vis(cur, ON)
|
||||
|
||||
rv += curts.get_width(cur)
|
||||
|
||||
curts = ts
|
||||
@@ -365,6 +373,10 @@ def layout_width(triples, justify=False):
|
||||
|
||||
elif justify and type == "space":
|
||||
cur += i
|
||||
|
||||
if rtl:
|
||||
cur, dir = log2vis(cur, ON)
|
||||
|
||||
rv += curts.get_width(cur)
|
||||
cur = ""
|
||||
|
||||
@@ -372,6 +384,9 @@ def layout_width(triples, justify=False):
|
||||
cur += i
|
||||
|
||||
if curts:
|
||||
if rtl:
|
||||
cur, dir = log2vis(cur, ON)
|
||||
|
||||
rv += curts.get_width(cur)
|
||||
|
||||
return rv
|
||||
@@ -548,6 +563,17 @@ def subtitle_text_layout(triples, width, style):
|
||||
lines_last = [ ]
|
||||
|
||||
for triples in pars:
|
||||
x = 0
|
||||
newtriples = []
|
||||
while x<len(triples):
|
||||
triplewidth = layout_width([triples[x],],justify)
|
||||
if triplewidth<=width or triples[x][0]!='word':
|
||||
newtriples.append(triples[x])
|
||||
else:
|
||||
for char in triples[x][2]:
|
||||
newtriples.append(('word',triples[x][1],char))
|
||||
x+=1
|
||||
triples = newtriples
|
||||
|
||||
sumwidths = layout_width(triples, justify)
|
||||
|
||||
@@ -588,7 +614,7 @@ class Text(renpy.display.core.Displayable):
|
||||
|
||||
__version__ = 2
|
||||
|
||||
def after_upgrade(version):
|
||||
def after_upgrade(self, version):
|
||||
if version <= 0:
|
||||
self.activated = None
|
||||
if version <= 1:
|
||||
@@ -1149,6 +1175,25 @@ class Text(renpy.display.core.Displayable):
|
||||
if oldts:
|
||||
line.append((oldts, cur))
|
||||
|
||||
|
||||
if renpy.config.rtl:
|
||||
|
||||
rtl_line = [ ]
|
||||
|
||||
# RTL direction.
|
||||
line_direction = ON
|
||||
|
||||
for ts, i in line:
|
||||
if isinstance(ts, TextStyle):
|
||||
i, line_direction = log2vis(i, line_direction)
|
||||
|
||||
rtl_line.append((ts, i))
|
||||
|
||||
if line_direction == RTL or line_direction == WRTL:
|
||||
rtl_line.reverse()
|
||||
|
||||
line = rtl_line
|
||||
|
||||
width = 0
|
||||
height = 0
|
||||
|
||||
@@ -1208,7 +1253,6 @@ class Text(renpy.display.core.Displayable):
|
||||
"""
|
||||
|
||||
if not self.laidout:
|
||||
import sys
|
||||
return sys.maxint
|
||||
|
||||
return self.laidout_length
|
||||
|
||||
@@ -363,14 +363,13 @@ class Dissolve(Transition):
|
||||
|
||||
if w <= 0 or h <= 0:
|
||||
return
|
||||
|
||||
|
||||
renpy.display.module.blend(
|
||||
bottom_surface.subsurface((-x, -y, w, h)),
|
||||
top_surface.subsurface((-x, -y, w, h)),
|
||||
dest.subsurface((0, 0, w, h)),
|
||||
alpha)
|
||||
|
||||
|
||||
|
||||
if self.alpha:
|
||||
|
||||
rv = renpy.display.render.Render(width, height)
|
||||
@@ -773,35 +772,42 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
# Otherwise, we recompute the scene list for the two widgets, merging
|
||||
# as appropriate.
|
||||
|
||||
def tag_d(sle):
|
||||
# Wraps the displayable found in SLE so that the various timebases
|
||||
# are maintained.
|
||||
def wrap(sle):
|
||||
key, zorder, st, at, d = sle
|
||||
return renpy.display.layout.AdjustTimes(d, st, at)
|
||||
|
||||
def tag(sle):
|
||||
if sle[0] is None:
|
||||
tag = sle[4]
|
||||
else:
|
||||
tag = sle[0]
|
||||
|
||||
return tag, sle[4]
|
||||
return tag
|
||||
|
||||
def merge(sle, d):
|
||||
return (sle[0], sle[1], 0, sle[3], d)
|
||||
|
||||
# A list of tags on the new layer.
|
||||
new_tags = { }
|
||||
new_tags = set()
|
||||
|
||||
# The scene list we're creating.
|
||||
rv_sl = [ ]
|
||||
|
||||
# The new scene list we're copying from.
|
||||
new_scene_list = new.scene_list[:]
|
||||
|
||||
|
||||
for new_sle in new.scene_list:
|
||||
new_tag, new_d = tag_d(new_sle)
|
||||
new_tag = tag(new_sle)
|
||||
|
||||
if new_tag is not None:
|
||||
new_tags[new_tag] = new_d
|
||||
new_tags.add(new_tag)
|
||||
|
||||
for old_sle in old.scene_list:
|
||||
old_tag, old_d = tag_d(old_sle)
|
||||
|
||||
old_tag = tag(old_sle)
|
||||
old_d = wrap(old_sle)
|
||||
|
||||
# In old, not in new.
|
||||
if old_tag not in new_tags:
|
||||
|
||||
@@ -817,10 +823,10 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
# In new, not in old.
|
||||
while new_scene_list:
|
||||
new_sle = (new_scene_list.pop(0))
|
||||
new_tag, new_d = tag_d(new_sle)
|
||||
|
||||
if new_tag in new_tags:
|
||||
del new_tags[new_tag]
|
||||
new_tag = tag(new_sle)
|
||||
new_d = wrap(new_sle)
|
||||
|
||||
new_tags.discard(new_tag)
|
||||
|
||||
if new_tag == old_tag:
|
||||
break
|
||||
@@ -850,10 +856,8 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
# scene list.
|
||||
while new_scene_list:
|
||||
new_sle = (new_scene_list.pop(0))
|
||||
new_tag, new_d = tag_d(new_sle)
|
||||
|
||||
if new_tag in new_tags:
|
||||
del new_tags[new_tag]
|
||||
new_tag = tag(new_sle)
|
||||
new_d = wrap(new_sle)
|
||||
|
||||
move = enter_factory(position(new_d), delay, new_d)
|
||||
if move is None:
|
||||
@@ -862,8 +866,6 @@ def MoveTransition(delay, old_widget=None, new_widget=None, factory=None, enter
|
||||
rv_sl.append(merge(new_sle, move))
|
||||
continue
|
||||
|
||||
|
||||
|
||||
layer = new.layer_name
|
||||
rv = renpy.display.layout.MultiBox(layout='fixed', focus=layer, **renpy.game.interface.layer_properties[layer])
|
||||
rv.append_scene_list(rv_sl)
|
||||
|
||||
@@ -46,9 +46,11 @@ def displayable_or_none(d):
|
||||
if isinstance(d, basestring):
|
||||
if d[0] == '#':
|
||||
return renpy.store.Solid(d)
|
||||
else:
|
||||
elif "." in d:
|
||||
return renpy.store.Image(d)
|
||||
|
||||
else:
|
||||
return renpy.store.ImageReference(tuple(d.split()))
|
||||
|
||||
# We assume the user knows what he's doing in this case.
|
||||
if hasattr(d, 'parameterize'):
|
||||
return d
|
||||
@@ -66,8 +68,10 @@ def displayable(d):
|
||||
if isinstance(d, basestring):
|
||||
if d[0] == '#':
|
||||
return renpy.store.Solid(d)
|
||||
else:
|
||||
elif "." in d:
|
||||
return renpy.store.Image(d)
|
||||
else:
|
||||
return renpy.store.ImageReference(tuple(d.split()))
|
||||
|
||||
# We assume the user knows what he's doing in this case.
|
||||
if hasattr(d, 'parameterize'):
|
||||
|
||||
@@ -264,6 +264,10 @@ class Context(renpy.object.Object):
|
||||
self.dynamic_stack.append({ })
|
||||
self.current = label
|
||||
|
||||
self.make_dynamic([ "_args", "_kwargs" ])
|
||||
renpy.store._args = None
|
||||
renpy.store._kwargs = None
|
||||
|
||||
return renpy.game.script.lookup(label)
|
||||
|
||||
def lookup_return(self, pop=True):
|
||||
|
||||
@@ -39,6 +39,7 @@ from renpy.display.video import movie_start_fullscreen, movie_start_displayable,
|
||||
from renpy.loadsave import load, save, list_saved_games, can_load, rename_save, unlink_save, scan_saved_game
|
||||
from renpy.python import py_eval as eval
|
||||
from renpy.python import rng as random
|
||||
from renpy.atl import atl_warper
|
||||
|
||||
from renpy.character import show_display_say, predict_show_display_say, display_say
|
||||
|
||||
@@ -48,6 +49,8 @@ import renpy.audio.music as music
|
||||
import time
|
||||
import sets
|
||||
|
||||
import collections
|
||||
|
||||
# This is a map from image name to a Displayable object corresponding
|
||||
# to that image name.
|
||||
images = { }
|
||||
@@ -166,7 +169,7 @@ def showing(name, layer='master'):
|
||||
|
||||
return renpy.game.context().predict_info.images.showing(layer, name)
|
||||
|
||||
def show(name, at_list=[ ], layer='master', what=None, zorder=0, tag=None, behind=[ ]):
|
||||
def show(name, at_list=[ ], layer='master', what=None, zorder=0, tag=None, behind=[ ], atl=None):
|
||||
"Documented in wiki as renpy.show."
|
||||
|
||||
if renpy.game.init_phase:
|
||||
@@ -190,7 +193,10 @@ def show(name, at_list=[ ], layer='master', what=None, zorder=0, tag=None, behin
|
||||
base = img = renpy.display.image.ImageReference(what, style='image_placement')
|
||||
|
||||
for i in at_list:
|
||||
img = i(img)
|
||||
if isinstance(i, renpy.display.motion.Transform):
|
||||
img = i(child=img)
|
||||
else:
|
||||
img = i(img)
|
||||
|
||||
# Update the list of images we have ever seen.
|
||||
renpy.game.persistent._seen_images[name] = True
|
||||
@@ -205,7 +211,7 @@ def show(name, at_list=[ ], layer='master', what=None, zorder=0, tag=None, behin
|
||||
if renpy.config.missing_hide:
|
||||
renpy.config.missing_hide(name, layer)
|
||||
|
||||
sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name)
|
||||
sls.add(layer, img, key, zorder, behind, at_list=at_list, name=name, atl=atl)
|
||||
|
||||
|
||||
def hide(name, layer='master'):
|
||||
@@ -417,6 +423,8 @@ def display_menu(items, window_style='menu_window', interact=True, with_none=Non
|
||||
renpy.ui.window(style=window_style)
|
||||
renpy.ui.menu(items, location=renpy.game.context().current, focus="choices", default=True, **kwargs)
|
||||
|
||||
renpy.exports.shown_window()
|
||||
|
||||
# Log the chosen choice.
|
||||
for label, val in items:
|
||||
if val:
|
||||
@@ -509,7 +517,7 @@ def say(who, what, interact=True):
|
||||
|
||||
|
||||
def imagemap(ground, selected, hotspots, unselected=None, overlays=False,
|
||||
style='imagemap', with_none=None, **properties):
|
||||
style='imagemap', mouse='imagemap', with_none=None, **properties):
|
||||
"""
|
||||
Displays an imagemap. An image map consists of two images and a
|
||||
list of hotspots that are defined on that image. When the user
|
||||
@@ -552,7 +560,7 @@ def imagemap(ground, selected, hotspots, unselected=None, overlays=False,
|
||||
|
||||
rv = renpy.ui.interact(suppress_overlay=(not overlays),
|
||||
type='imagemap',
|
||||
mouse='imagemap',
|
||||
mouse=mouse,
|
||||
roll_forward=roll_forward)
|
||||
|
||||
renpy.exports.checkpoint(rv)
|
||||
@@ -1238,5 +1246,10 @@ class Displayable(renpy.display.core.Displayable, renpy.python.RevertableObject)
|
||||
|
||||
class Container(renpy.display.core.Displayable, renpy.python.RevertableObject):
|
||||
_list_type = renpy.python.RevertableList
|
||||
|
||||
|
||||
def get_roll_forward():
|
||||
return renpy.game.interface.shown_window
|
||||
|
||||
# This is a map from a definition to the place where it was
|
||||
# defined.
|
||||
definitions = collections.defaultdict(list)
|
||||
|
||||
@@ -253,6 +253,10 @@ def invoke_in_new_context(callable, *args, **kwargs):
|
||||
return callable(*args, **kwargs)
|
||||
finally:
|
||||
contexts.pop()
|
||||
|
||||
if interface.restart_interaction:
|
||||
contexts[-1].scene_lists.focused = None
|
||||
|
||||
|
||||
def call_in_new_context(label, *args, **kwargs):
|
||||
"""
|
||||
@@ -296,3 +300,8 @@ def call_in_new_context(label, *args, **kwargs):
|
||||
contexts.pop()
|
||||
raise renpy.game.JumpException(e.args[0])
|
||||
|
||||
finally:
|
||||
if interface.restart_interaction:
|
||||
contexts[-1].scene_lists.focused = None
|
||||
|
||||
|
||||
|
||||
@@ -30,7 +30,6 @@ import codecs
|
||||
|
||||
# Files on disk should be checked before archives. Otherwise, among
|
||||
# other things, using a new version of bytecode.rpb will break.
|
||||
|
||||
archives = [ ]
|
||||
|
||||
# The value of renpy.config.archives the last time index_archives was
|
||||
@@ -161,11 +160,14 @@ class SubFile(object):
|
||||
rv1 = self.start[self.offset:self.offset + length]
|
||||
length -= len(rv1)
|
||||
self.offset += len(rv1)
|
||||
|
||||
rv2 = self.f.read(length)
|
||||
self.offset += len(rv2)
|
||||
|
||||
return rv1 + rv2
|
||||
if length:
|
||||
rv2 = self.f.read(length)
|
||||
self.offset += len(rv2)
|
||||
else:
|
||||
rv2 = ""
|
||||
|
||||
return (rv1 + rv2)
|
||||
|
||||
def readline(self, length=None):
|
||||
|
||||
@@ -234,13 +236,18 @@ class SubFile(object):
|
||||
def seek(self, offset, whence=0):
|
||||
|
||||
if whence == 0:
|
||||
self.offset = offset
|
||||
offset = offset
|
||||
elif whence == 1:
|
||||
self.offset = self.offset + offset
|
||||
offset = self.offset + offset
|
||||
elif whence == 2:
|
||||
self.offset = self.length + offset
|
||||
offset = self.length + offset
|
||||
|
||||
offset = self.offset - len(self.start)
|
||||
if offset > self.length:
|
||||
offset = self.length
|
||||
|
||||
self.offset = offset
|
||||
|
||||
offset = offset - len(self.start)
|
||||
if offset < 0:
|
||||
offset = 0
|
||||
|
||||
@@ -264,6 +271,11 @@ def load(name):
|
||||
if renpy.config.reject_backslash and "\\" in name:
|
||||
raise Exception("Backslash in filename, use '/' instead: %r" % name)
|
||||
|
||||
if renpy.config.file_open_callback:
|
||||
rv = renpy.config.file_open_callback(name)
|
||||
if rv is not None:
|
||||
return rv
|
||||
|
||||
# Look for the file directly.
|
||||
if not renpy.config.force_archives:
|
||||
|
||||
@@ -305,7 +317,7 @@ def load(name):
|
||||
|
||||
return rv
|
||||
|
||||
raise Exception("Couldn't find file '%s'." % name)
|
||||
raise IOError("Couldn't find file '%s'." % name)
|
||||
|
||||
def loadable(name):
|
||||
"""
|
||||
|
||||
@@ -422,3 +422,5 @@ def MultiPersistent(name):
|
||||
|
||||
rv._filename = fn
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
import codecs
|
||||
import re
|
||||
import os
|
||||
import os.path
|
||||
import sets
|
||||
|
||||
import renpy
|
||||
@@ -366,6 +365,7 @@ class Lexer(object):
|
||||
'with',
|
||||
'while',
|
||||
'zorder',
|
||||
'transform',
|
||||
])
|
||||
|
||||
|
||||
@@ -577,14 +577,6 @@ class Lexer(object):
|
||||
|
||||
return self.match(r'(\+|\-)?(\d+\.?\d*|\.\d+)([eE][-+]?\d+)?')
|
||||
|
||||
def integer(self):
|
||||
"""
|
||||
Tries to parse an integer. Returns a string containing the
|
||||
integer, or None.
|
||||
"""
|
||||
|
||||
return self.match(r'(\+|\-)?\d+')
|
||||
|
||||
def word(self):
|
||||
"""
|
||||
Parses a name, which may be a keyword or not.
|
||||
@@ -833,7 +825,7 @@ class Lexer(object):
|
||||
|
||||
return self.filename, self.number
|
||||
|
||||
def require(self, thing):
|
||||
def require(self, thing, name=None):
|
||||
"""
|
||||
Tries to parse thing, and reports an error if it cannot be done.
|
||||
|
||||
@@ -843,10 +835,10 @@ class Lexer(object):
|
||||
"""
|
||||
|
||||
if isinstance(thing, str):
|
||||
name = thing
|
||||
name = name or thing
|
||||
rv = self.match(thing)
|
||||
else:
|
||||
name = thing.im_func.func_name
|
||||
name = name or thing.im_func.func_name
|
||||
rv = thing()
|
||||
|
||||
if rv is None:
|
||||
@@ -1015,6 +1007,8 @@ def parse_image_specifier(l):
|
||||
if layer is None:
|
||||
layer = 'master'
|
||||
|
||||
|
||||
|
||||
return image_name, expression, tag, at_list, layer, zorder, behind
|
||||
|
||||
def parse_with(l, node):
|
||||
@@ -1036,7 +1030,7 @@ def parse_with(l, node):
|
||||
node,
|
||||
ast.With(loc, expr) ]
|
||||
|
||||
|
||||
|
||||
|
||||
def parse_menu(stmtl, loc):
|
||||
|
||||
@@ -1438,7 +1432,6 @@ def parse_statement(l):
|
||||
|
||||
### Scene statement.
|
||||
if l.keyword('scene'):
|
||||
l.expect_noblock('scene statement')
|
||||
|
||||
if l.keyword('onlayer'):
|
||||
layer = l.require(l.name)
|
||||
@@ -1451,7 +1444,13 @@ def parse_statement(l):
|
||||
return ast.Scene(loc, None, layer)
|
||||
|
||||
imspec = parse_image_specifier(l)
|
||||
rv = parse_with(l, ast.Scene(loc, imspec, imspec[4]))
|
||||
stmt = ast.Scene(loc, imspec, imspec[4])
|
||||
rv = parse_with(l, stmt)
|
||||
|
||||
if l.match(':'):
|
||||
stmt.atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
else:
|
||||
l.expect_noblock('scene statement')
|
||||
|
||||
l.expect_eol()
|
||||
l.advance()
|
||||
@@ -1461,10 +1460,15 @@ def parse_statement(l):
|
||||
### Show statement.
|
||||
if l.keyword('show'):
|
||||
imspec = parse_image_specifier(l)
|
||||
rv = parse_with(l, ast.Show(loc, imspec))
|
||||
stmt = ast.Show(loc, imspec)
|
||||
rv = parse_with(l, stmt)
|
||||
|
||||
if l.match(':'):
|
||||
stmt.atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
else:
|
||||
l.expect_noblock('show statement')
|
||||
|
||||
l.expect_eol()
|
||||
l.expect_noblock('show statement')
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
@@ -1492,21 +1496,80 @@ def parse_statement(l):
|
||||
### Image statement.
|
||||
if l.keyword('image'):
|
||||
|
||||
|
||||
name = parse_image_name(l)
|
||||
l.require('=')
|
||||
expr = l.rest()
|
||||
|
||||
rv = ast.Image(loc, name, expr)
|
||||
if l.match(':'):
|
||||
l.expect_eol()
|
||||
expr = None
|
||||
atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
else:
|
||||
l.require('=')
|
||||
expr = l.rest()
|
||||
atl = None
|
||||
l.expect_noblock('image statement')
|
||||
|
||||
rv = ast.Image(loc, name, expr, atl)
|
||||
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], 990)
|
||||
|
||||
l.expect_noblock('image statement')
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
### Define statement.
|
||||
if l.keyword('define'):
|
||||
|
||||
priority = l.integer()
|
||||
if priority:
|
||||
priority = int(priority)
|
||||
else:
|
||||
priority = 0
|
||||
|
||||
name = l.require(l.name)
|
||||
l.require('=')
|
||||
expr = l.rest()
|
||||
|
||||
l.expect_noblock('define statement')
|
||||
|
||||
rv = ast.Define(loc, name, expr)
|
||||
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], priority)
|
||||
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
### Transform statement.
|
||||
if l.keyword('transform'):
|
||||
|
||||
priority = l.integer()
|
||||
if priority:
|
||||
priority = int(priority)
|
||||
else:
|
||||
priority = 0
|
||||
|
||||
name = l.require(l.name)
|
||||
parameters = parse_parameters(l)
|
||||
|
||||
if parameters and (parameters.extrakw or parameters.extrapos):
|
||||
l.error('transform statement does not take a variable number of parameters')
|
||||
|
||||
l.require(':')
|
||||
l.expect_eol()
|
||||
|
||||
atl = renpy.atl.parse_atl(l.subblock_lexer())
|
||||
|
||||
rv = ast.Transform(loc, name, atl, parameters)
|
||||
|
||||
if not l.init:
|
||||
rv = ast.Init(loc, [ rv ], priority)
|
||||
|
||||
l.advance()
|
||||
|
||||
return rv
|
||||
|
||||
### One-line python statement.
|
||||
if l.match(r'\$'):
|
||||
python_code = l.rest()
|
||||
|
||||
@@ -220,13 +220,19 @@ def py_compile(source, mode, filename='<none>', lineno=1):
|
||||
|
||||
if "\\u" in source:
|
||||
source = string_re.sub(make_unicode, source)
|
||||
|
||||
|
||||
if mode == "exec":
|
||||
source = "from __future__ import with_statement\n" + source
|
||||
line_offset = 2
|
||||
else:
|
||||
line_offset = 1
|
||||
|
||||
try:
|
||||
tree = parse(source, mode)
|
||||
except SyntaxError, e:
|
||||
|
||||
if e.lineno is not None:
|
||||
msg = "Syntax error on line %d of %s" % (e.lineno + lineno - 1, filename)
|
||||
msg = "Syntax error on line %d of %s" % (e.lineno + lineno - line_offset, filename)
|
||||
|
||||
if len(source) < 128:
|
||||
msg += ":\n " + orig_source
|
||||
@@ -238,10 +244,10 @@ def py_compile(source, mode, filename='<none>', lineno=1):
|
||||
recursively_replace(tree, wrap_node)
|
||||
|
||||
if mode == 'exec':
|
||||
set_filename(filename, lineno - 1, tree)
|
||||
set_filename(filename, lineno - line_offset, tree)
|
||||
cg = ModuleCodeGenerator(tree)
|
||||
else:
|
||||
set_filename(filename, lineno - 1, tree)
|
||||
set_filename(filename, lineno - line_offset, tree)
|
||||
cg = ExpressionCodeGenerator(tree)
|
||||
|
||||
return cg.getCode()
|
||||
@@ -950,11 +956,16 @@ def py_eval(source, globals=None, locals=None):
|
||||
return eval(py_compile(source, 'eval'), globals, locals)
|
||||
|
||||
|
||||
|
||||
# Code for pickling bound methods.
|
||||
|
||||
def method_pickle(method):
|
||||
name = method.im_func.__name__
|
||||
obj = method.im_class
|
||||
|
||||
obj = method.im_self
|
||||
|
||||
if obj is None:
|
||||
obj = method.im_class
|
||||
|
||||
return method_unpickle, (obj, name)
|
||||
|
||||
|
||||
@@ -50,7 +50,6 @@ _rollback = True
|
||||
# config.
|
||||
_config = renpy.config
|
||||
|
||||
|
||||
class _Config(object):
|
||||
|
||||
def register(self, name, default, cat=None, help=None):
|
||||
@@ -83,6 +82,7 @@ class _Config(object):
|
||||
delattr(renpy.config, name)
|
||||
|
||||
config = _Config()
|
||||
library = config
|
||||
|
||||
_list = list
|
||||
_dict = dict
|
||||
@@ -160,8 +160,8 @@ Pause = renpy.curry.curry(renpy.display.transition.NoTransition)
|
||||
SubTransition = renpy.curry.curry(renpy.display.transition.SubTransition)
|
||||
|
||||
# Misc.
|
||||
ADVCharacter = renpy.character.ADVCharacter
|
||||
Character = renpy.character.Character
|
||||
ADVSpeaker = ADVCharacter = renpy.character.ADVCharacter
|
||||
Speaker = Character = renpy.character.Character
|
||||
DynamicCharacter = renpy.character.DynamicCharacter
|
||||
MultiPersistent = renpy.loadsave.MultiPersistent
|
||||
|
||||
|
||||
@@ -377,7 +377,6 @@ def expand_properties(properties):
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
# This builds the style.
|
||||
def build_style(style):
|
||||
|
||||
@@ -473,10 +472,6 @@ def build_style(style):
|
||||
build_style(ss)
|
||||
|
||||
updates.extend(ss.updates)
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
style.updates = my_updates = [ ]
|
||||
|
||||
@@ -506,14 +501,18 @@ def build_styles():
|
||||
styles_pending = None
|
||||
styles_built = True
|
||||
|
||||
|
||||
def rebuild():
|
||||
global style_pending
|
||||
global styles_pending
|
||||
global styles_built
|
||||
|
||||
if renpy.game.init_phase:
|
||||
return
|
||||
|
||||
if styles_pending is None:
|
||||
styles_pending = [ ]
|
||||
|
||||
styles_pending = [ j for i in style_parts.values() for j in i.values() ]
|
||||
styles_pending += [ j for i in style_parts.values() for j in i.values() ]
|
||||
styles_built = False
|
||||
|
||||
for i in styles_pending:
|
||||
@@ -521,6 +520,7 @@ def rebuild():
|
||||
|
||||
build_styles()
|
||||
|
||||
|
||||
def backup():
|
||||
rv = { }
|
||||
|
||||
@@ -529,7 +529,8 @@ def backup():
|
||||
rv[first, rest] = (v.parent, v.properties[:])
|
||||
|
||||
return rv
|
||||
|
||||
|
||||
|
||||
def restore(o):
|
||||
global styles_built
|
||||
global styles_pending
|
||||
@@ -542,6 +543,7 @@ def restore(o):
|
||||
style_parts[first][rest].properties = properties[:]
|
||||
styles_pending.append(style_parts[first][rest])
|
||||
|
||||
|
||||
def style_metaclass(name, bases, attrs):
|
||||
|
||||
for k in expansions.iterkeys():
|
||||
|
||||
@@ -71,25 +71,41 @@ def interact(type='misc', **kwargs):
|
||||
renpy.game.context().info._last_interact_type = type
|
||||
return rv
|
||||
|
||||
def add(w, make_current=False, once=False):
|
||||
|
||||
w = renpy.easy.displayable(w)
|
||||
# The name of the next thing that will be added to the current layer.
|
||||
add_tag = None
|
||||
|
||||
def tag(name):
|
||||
global add_tag
|
||||
add_tag = name
|
||||
|
||||
def add(w, make_current=False, once=False):
|
||||
|
||||
global current
|
||||
global current_once
|
||||
|
||||
global add_tag
|
||||
|
||||
w = renpy.easy.displayable(w)
|
||||
w = w.parameterize('displayable', [ ])
|
||||
|
||||
atw = w
|
||||
|
||||
while at_stack:
|
||||
atw = at_stack.pop()(atw)
|
||||
atf = at_stack.pop()
|
||||
if isinstance(atf, renpy.display.motion.Transform):
|
||||
atw = atf(child=atw)
|
||||
else:
|
||||
atq = atf(atw)
|
||||
|
||||
if isinstance(current, str):
|
||||
renpy.game.context(-1).scene_lists.add(current, atw)
|
||||
renpy.game.context(-1).scene_lists.add(current, atw, key=add_tag)
|
||||
elif current is None:
|
||||
pass
|
||||
else:
|
||||
current.add(atw)
|
||||
|
||||
add_tag = None
|
||||
|
||||
if current_once:
|
||||
current_once = False
|
||||
close()
|
||||
|
||||
@@ -242,7 +242,7 @@ and assert break class continue def del elif \
|
||||
else except exec finally for from global if import in is lambda None \
|
||||
not or pass print raise return try while yield $ \
|
||||
play queue stop sound music fadeout fadein channel \
|
||||
voice sustain nvl clear
|
||||
voice sustain nvl clear window
|
||||
|
||||
keywords.$(file.patterns.rpy)=$(keywordclass.renpy)
|
||||
|
||||
@@ -279,9 +279,9 @@ braces.renpy.style=10
|
||||
|
||||
command.name.0.*.rpy=Start RenPy
|
||||
if PLAT_WIN
|
||||
command.0.*.rpy="$(FileDir)/../../renpy.exe" "--game" "$(FileDir)"
|
||||
command.0.*.rpy="$(RENPY_BASE)/renpy.exe" "$(FileDir)/.."
|
||||
if PLAT_GTK
|
||||
command.0.*.rpy="$(FileDir)/../../renpy.sh" "--game" "$(FileDir)"
|
||||
command.0.*.rpy="$(RENPY_BASE)/renpy.sh" "$(FileDir)/.."
|
||||
command.subsystem.0.*.rpy=1
|
||||
command.is.filter.0.*.rpy=1
|
||||
|
||||
|
||||
@@ -1,29 +1,25 @@
|
||||
init:
|
||||
# Declare images used by this game.
|
||||
image bg lecturehall = "lecturehall.jpg"
|
||||
image bg uni = "uni.jpg"
|
||||
image bg meadow = "meadow.jpg"
|
||||
image bg club = "club.jpg"
|
||||
|
||||
# Declare images used by this game.
|
||||
image bg lecturehall = "lecturehall.jpg"
|
||||
image bg uni = "uni.jpg"
|
||||
image bg meadow = "meadow.jpg"
|
||||
image bg club = "club.jpg"
|
||||
|
||||
image sylvie normal = "sylvie_normal.png"
|
||||
image sylvie giggle = "sylvie_giggle.png"
|
||||
image sylvie smile = "sylvie_smile.png"
|
||||
image sylvie surprised = "sylvie_surprised.png"
|
||||
image sylvie normal = "sylvie_normal.png"
|
||||
image sylvie giggle = "sylvie_giggle.png"
|
||||
image sylvie smile = "sylvie_smile.png"
|
||||
image sylvie surprised = "sylvie_surprised.png"
|
||||
|
||||
image sylvie2 normal = "sylvie2_normal.png"
|
||||
image sylvie2 giggle = "sylvie2_giggle.png"
|
||||
image sylvie2 smile = "sylvie2_smile.png"
|
||||
image sylvie2 surprised = "sylvie2_surprised.png"
|
||||
|
||||
# Declare characters used by this game.
|
||||
$ s = Character('Sylvie', color="#c8ffc8")
|
||||
$ m = Character('Me', color="#c8c8ff")
|
||||
image sylvie2 normal = "sylvie2_normal.png"
|
||||
image sylvie2 giggle = "sylvie2_giggle.png"
|
||||
image sylvie2 smile = "sylvie2_smile.png"
|
||||
image sylvie2 surprised = "sylvie2_surprised.png"
|
||||
|
||||
# Declare characters used by this game.
|
||||
define s = Character('Sylvie', color="#c8ffc8")
|
||||
define m = Character('Me', color="#c8c8ff")
|
||||
|
||||
# The game starts here.
|
||||
label start:
|
||||
|
||||
$ bl_game = False
|
||||
|
||||
play music "illurock.ogg"
|
||||
|
||||
@@ -2,8 +2,8 @@ executable_name = 'the_question'
|
||||
documentation_extensions = 'txt html'
|
||||
description = "A simple and complete Ren'Py game."
|
||||
build_mac = True
|
||||
build_windows = False
|
||||
build_windows = True
|
||||
distribution_base = 'the_question-1.0'
|
||||
ignore_extensions = '~ .bak'
|
||||
build_linux = False
|
||||
build_all = False
|
||||
build_linux = True
|
||||
build_all = True
|
||||
|
||||
|
Before Width: | Height: | Size: 505 B After Width: | Height: | Size: 505 B |
|
After Width: | Height: | Size: 208 KiB |
|
After Width: | Height: | Size: 125 KiB |
|
After Width: | Height: | Size: 211 KiB |
|
After Width: | Height: | Size: 210 KiB |
|
After Width: | Height: | Size: 210 KiB |