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375 Commits

Author SHA1 Message Date
Tom Rothamel 41a4fbfb4d Rewrite icon changing to use the standard PEfile library.
Fix other bugs found through testing.
2010-07-05 22:25:48 -04:00
Tom Rothamel 04db2112c3 Rewrote Character and Text so that text is only parsed once. 2010-07-04 23:40:38 -04:00
Tom Rothamel d20bfb18bc Handle syntax errors in screen language code. 2010-07-04 16:44:20 -04:00
Tom Rothamel d02d83f896 Try to ensure that runtime errors in screen language code are
reported at the right location.
2010-07-04 02:25:31 -04:00
Tom Rothamel 6b45c92a58 Rewrite screenlang.py so that it generates and compiles python code
directly.
2010-07-03 13:58:25 -04:00
Tom Rothamel 871ad8c07f Ensure the screen reflects the end of a pause before the pause finishes.
Actually limit gl framerate.
2010-06-30 01:14:13 -04:00
Tom Rothamel 997290cd28 Work on improving screen speed. 2010-06-30 00:30:20 -04:00
Tom Rothamel fcfab5ada6 spelling fix 2010-06-29 02:23:13 -04:00
Tom Rothamel 005f45bad3 Stop Popen.__del__ from throwing errors on shutdown. 2010-06-28 23:48:46 -04:00
Tom Rothamel ef64872af5 Set the projects directory to None if it no longer exists. 2010-06-27 23:15:58 -04:00
Tom Rothamel 2cd5528df9 Take the condition parameter to Characters into account when scrying to
determine if the statement interacts.
2010-06-27 22:44:45 -04:00
Tom Rothamel 0a73e6f905 Stop sounds and movies on a rollback event. 2010-06-27 22:04:46 -04:00
Tom Rothamel b9f468e3f4 Update the license.
Fix a bar regression.

Ensure that slow_done always triggers, and the ctc indicator is always shown. (Fixes lp:520276)
2010-06-27 21:01:47 -04:00
Tom Rothamel ad5631ffc1 Fix bug 595532 - wrong text in tutorial game. 2010-06-27 18:40:25 -04:00
Tom Rothamel 50767c211a Sphinx style and indexing tweaks. 2010-06-27 18:11:44 -04:00
Tom Rothamel 8223545b72 Add sphinx ATL documentation. 2010-06-27 16:55:28 -04:00
Tom Rothamel 9925fa78e7 More documentation work. 2010-06-27 12:38:48 -04:00
Tom Rothamel 7834365803 Adding various changelogs. 2010-06-27 11:16:45 -04:00
Tom Rothamel 5bfeea6e30 Finish style documentation (for now at least). 2010-06-27 10:28:09 -04:00
Tom Rothamel 1877fcfe65 Link style lists from screens. 2010-06-27 02:23:36 -04:00
Tom Rothamel 98437bc207 Adding styles documentation. 2010-06-27 02:04:56 -04:00
Tom Rothamel 49e9560e91 Rename docs a bit more.
Add dlls to distribute.py files.
2010-06-25 01:56:09 -04:00
Tom Rothamel 9c5084ef14 Move doc directory.
Add automatic keyword generation support to examples.rpy.
2010-06-25 00:32:50 -04:00
Tom Rothamel 401c503c91 Mark the newest save file as selected.
Fix a problem with buttons showing up as insensitive during a transition.
2010-06-24 23:31:36 -04:00
Tom Rothamel 73d4515f9e Fix SaveMenu. 2010-06-24 22:09:13 -04:00
Tom Rothamel 9faadbd077 Fix tutorial game ATL.
Add renpy.list_files.
2010-06-24 21:05:32 -04:00
Tom Rothamel c886f16308 Change tutorial to deal with new Transform semantics.
Change DynamicDisplayable to be sure we can always get_position.
2010-06-24 11:01:10 -04:00
Tom Rothamel 6b4b410708 Ensure that we don't fail to set a transform's pos and anchor because
we're setting it to the old default value.
2010-06-24 08:46:51 -04:00
Tom Rothamel d6e50d840f pos and anchor are now considered part of the execution state of a
transform.
2010-06-24 01:26:59 -04:00
Tom Rothamel c1848159a9 The new LiveTile displayable tiles its child, without consuming a
large amount of memory to do so.
2010-06-23 23:49:36 -04:00
Tom Rothamel 46f503ec3c Wait until the adjustment is done being created before setting the
focusable property on a bar.
2010-06-23 22:05:05 -04:00
Tom Rothamel 71f40a33f7 Add the language basics document. 2010-06-23 21:05:33 -04:00
Tom Rothamel 94e789efde More windows distribution fixes. 2010-06-23 19:02:36 -04:00
Tom Rothamel d738da4272 Update build_exe and pefile to support python 2.6. 2010-06-23 18:52:38 -04:00
Tom Rothamel 8bbf9cb618 Update modules to build on Windows.
Read the surface masks out of a surface.
2010-06-23 15:49:35 -04:00
Tom Rothamel c5276e5073 Use a screen for the tutorial game tutorials menu.
Document viewport, add XScrollValue and YScrollValue.
2010-06-21 20:34:13 -04:00
Tom Rothamel 9b0a739872 Make bar actually respect a supplied style. 2010-06-20 22:55:54 -04:00
Tom Rothamel b3e817e1d4 Make subsurfaces depend on a surface. Fixes render leak bug. 2010-06-20 21:19:25 -04:00
Tom Rothamel 96a73712eb Try fixing a bug with masks on Linux. 2010-06-20 20:51:35 -04:00
Tom Rothamel dc91721ca2 Add config to doc. 2010-06-20 20:47:10 -04:00
Tom Rothamel 7175bb664c Tweak doc look. 2010-06-20 01:00:28 -04:00
Tom Rothamel 2a49120ac2 Add special screens. 2010-06-18 00:49:57 -04:00
Tom Rothamel 4ef546649b Document python mode. 2010-06-17 22:44:28 -04:00
Tom Rothamel f1a77bd2b0 Fix bug with old load/saves and invalid files.
Fix bug with screens and rollback.
2010-06-17 14:13:05 -04:00
Tom Rothamel aa8b6d364b Moved button and bar specialness into the displayables, rather than
the ui functions.

Changed the _replaces method to be a replaces constructor parameter.

Make the periodic method take st.

Add a periodic method to BarValue.

Implement AnimatedValue.
2010-06-17 12:56:04 -04:00
Tom Rothamel 1245c6120e Wrote a lot of screen documentation. 2010-06-15 23:32:03 -04:00
Tom Rothamel 2995118cae Re-implement subsurface clipping, to improve performance in some cases.
Make call scene (and renpy.call_scene) participate in rollback, roll
forward, and set _return as appropriate.
2010-06-15 13:40:37 -04:00
Tom Rothamel a201418d1a Implement is_pixel_opaque. 2010-06-15 11:54:36 -04:00
Tom Rothamel 1b46904897 Modify yesno_prompt so it uses actions, rather than interacting.
Add FileTakeScreenshot.
2010-06-15 00:42:10 -04:00
Tom Rothamel 1cf6764a08 Allow an input screen. 2010-06-15 00:09:47 -04:00
Tom Rothamel 6527b4e198 Implement screens for NVL-mode. 2010-06-14 23:48:45 -04:00
Tom Rothamel fd4d01374f Implement the show screen, hide screen, and call screen user-statements. 2010-06-14 11:08:31 -04:00
Tom Rothamel c77a11382d Rewrite parsing in terms of a trie, for flexibility and speed reasons. 2010-06-14 09:47:37 -04:00
Tom Rothamel 1239153a1c The distribution code has been moved into launcher/distribute.py. This
file can be run from the command line to build distributions in shell
scripts and other automated processes.

Plug games.renpy.org when building distributions.

Change xoffset and yoffset in transforms so that they stack with that
of the child.
2010-06-13 22:46:28 -04:00
Tom Rothamel ae7152a5fc The renpy.music.register_channel method now has two additional
parameters, file_prefix and file_suffix. These are prepended and
appended to filenames provided to the registered channel,
respectively.
2010-06-13 21:24:02 -04:00
Tom Rothamel eec4eb73b5 Added the rotate_pad transform property, which controls how Transform
pads rotated displayables. When set to False, _not_ the default, it's
now possible to rotate a (100, 50) displayable by 90 degrees, and have
the result be (50, 100) in size.
2010-06-13 19:51:02 -04:00
Tom Rothamel 0ab3521005 The screen language (and ui) now allows you to write action rather
than clicked.
2010-06-13 17:44:13 -04:00
Tom Rothamel 660ef587c9 Add mute preferences, and SetDict/ToggleDict to support them.
Add InvertSelected.
2010-06-13 16:47:13 -04:00
Tom Rothamel 541dd7b3c3 Implement _replaced on various displayables (Text, Input, Timer, and Viewport).
Implement _ctc screen.
2010-06-13 15:19:53 -04:00
Tom Rothamel ca53e2f696 Implement the basic framework for _replaces, which is called when
one widget replaces another as part of a screen.
2010-06-13 11:54:10 -04:00
Tom Rothamel 80764e130f Make opengl logging flush the file on each write.
Make opengl fullscreen quit and reinit the video system, so that we
can properly read out the size of the desktop.
2010-06-11 22:46:55 -04:00
Tom Rothamel 6afd0120c1 Add the screenshot action. 2010-06-10 22:21:23 -04:00
Tom Rothamel 953be074f2 The config.screenshot_crop configuration variable controls the area of
the screen that it stored when the user presses the screenshot key.
2010-06-10 22:16:19 -04:00
Tom Rothamel 03781d24d6 Ensure that actions only run when they are sensitive.
Ensure we can have more than one yesno_prompt up at a time.

Add CallInNewContext.

Make the inspector show things on the screens layer.
2010-06-10 22:01:41 -04:00
Tom Rothamel 55d87064a8 config.game_menu_action allows one to specify an action that is run
when entering the game menu.
2010-06-10 20:54:35 -04:00
Tom Rothamel 512478b945 Allow the user to specify an action that is run when someone hits the
quit button. (The one in the upper-right corner of the screen.)
2010-06-10 20:45:18 -04:00
Tom Rothamel 1c19ca8062 Add yes/no prompting. 2010-06-10 09:22:47 -04:00
Tom Rothamel fc764b464d ui.add can now take transform properties as keyword arguments. If at least
one transform property is present, ui.add will create a transform that
wraps the displayable it's adding to the screen.
2010-06-09 08:56:54 -04:00
Tom Rothamel 945b4fc1cd Add python statement (short and long forms) to screen language.
Change include statement to use statement.
2010-06-09 08:32:22 -04:00
Tom Rothamel 902b17462e Implement loading and saving using Actions, and various improvements
to screens, screen language, and ui to make sure we can pull off a
sensible implementation.
2010-06-09 00:27:54 -04:00
Tom Rothamel 8b0b39829a Use renpy.context()._main_menu rather than main_menu; ensure the former is always set. 2010-06-08 01:35:04 -04:00
Tom Rothamel 356ca9cd1e Implement the Play, Queue, and Stop actions, which control music/sound/etc.
Add a periodic method to actions, which is called on a periodic basis
while a button has that action.
2010-06-08 01:04:05 -04:00
Tom Rothamel 634da84442 Implement yesno_prompt for Quit and MainMenu, make ShowMenu-shown
screens transient, and clear out the screens when we enter a new
context.
2010-06-08 00:20:17 -04:00
Tom Rothamel 1d109ddaee Implement the Preference action/value constructor. 2010-06-07 23:37:01 -04:00
Tom Rothamel c1f996da07 Various fixes required to allow a working SL preferences screen. 2010-06-07 02:08:18 -04:00
Tom Rothamel b14c9f8954 Change ShowMenu so that it takes a short screen name, without the
"_screen" suffix.
2010-06-07 00:55:19 -04:00
Tom Rothamel 126050b4f3 Able to display an operational imagemap screen based main menu.
Rewrote screens so they are now use single word names, with an
optional explicit tag parameter.
2010-06-07 00:09:54 -04:00
Tom Rothamel 313e417f28 The choice screen allows in-game menus to be defined using screens. 2010-06-05 23:32:54 -04:00
Tom Rothamel e98ef1025c Implement more Actions and BarValues.
Ensure the say screen still works.
2010-06-05 23:02:46 -04:00
Tom Rothamel 3729e4bc3a sl: Ensure execution errors are reported in a relevant location. 2010-06-05 16:16:13 -04:00
Tom Rothamel ac071777ad Implement BarValue. 2010-06-05 01:15:59 -04:00
Tom Rothamel 445972756d sl: add on statement. 2010-06-04 01:22:32 -04:00
Tom Rothamel 91732e7def sl: Implement the for statement. 2010-06-03 01:25:38 -04:00
Tom Rothamel 5b7e4af26c Add key, timer, and transform statements to ATL. 2010-05-29 23:24:55 -04:00
Tom Rothamel 2bb459cda5 screen: Implement support for transient screens. 2010-05-28 23:03:16 -04:00
Tom Rothamel d410c73074 screen: refactor screens into Screen and ScreenDisplayable classes. 2010-05-28 08:59:08 -04:00
Tom Rothamel da70f197fe screen, sl: add zorder parameter. 2010-05-27 23:03:33 -04:00
Tom Rothamel c18ffb28d0 Pass transform events to the children of a screen. Allow the screen to
respond to a hide event.
2010-05-27 21:56:02 -04:00
Tom Rothamel d5f17ef9f1 Events propagate to all children. 2010-05-25 23:42:54 -04:00
Tom Rothamel 79c3f426e5 sl: Add xmaximum and ymaximum to the list of properties we support. 2010-05-25 23:02:29 -04:00
Tom Rothamel b004dd138f Add code for customizing the say screen. 2010-05-25 22:47:58 -04:00
Tom Rothamel 45b479e324 sl: implement if statement.
screen: trigger a redraw on each interaction.
2010-05-23 22:50:22 -04:00
Tom Rothamel b07cbd4193 sl: add include statement. 2010-05-23 21:58:00 -04:00
Tom Rothamel ae2739f32d Hooked up the screen language to the screen system. 2010-05-23 20:43:37 -04:00
Tom Rothamel dd51fcb1fd Fix ui.at, get things going with visit. 2010-05-22 22:07:58 -04:00
Tom Rothamel edc26fe0a4 First working screens. 2010-05-22 19:16:08 -04:00
Tom Rothamel c9215b3b71 Add renpy.ui.remove_above, for use by screens. (Not sure I'll bother
publically documenting this.)

Improve documentation of Scene Lists.
2010-05-16 01:06:13 -04:00
Tom Rothamel 115338bdeb Basic initial implementation of screens.
Rewrote the scene lists. This added support for "replaced" images, but
more importantly, cleaned up the code quite a bit, by making it be in
terms of objects rather than tuples.
2010-05-15 20:24:28 -04:00
Tom Rothamel b0b10ac7d3 Add all existing ui functions to the screen language parser. 2010-05-11 23:42:51 -04:00
Tom Rothamel 5a6013aac9 Update changelog.
Tweak config.default_transform behavior so that it only applies to
non-transforms, so we better match the old behavior.

fix renpy.ui.Many to work with with.
2010-05-04 01:58:10 -04:00
Tom Rothamel f3aa299aa0 Remove obsolete files from the gl-renpy branch. 2010-05-04 01:30:19 -04:00
Tom Rothamel 8e44536133 Merge in changes from old mainline. 2010-05-04 01:27:59 -04:00
Tom Rothamel 0cb937298e Add checkmark background when the screen is left empty, with no background.
Fix backwards compatibility bugs.
2010-05-04 01:26:01 -04:00
Tom Rothamel 6ed0491520 Add hotbars. 2010-05-02 00:27:58 -04:00
Tom Rothamel af7748920c Add hotspots. 2010-05-01 22:55:51 -04:00
Tom Rothamel 3c1c0310d8 Merge in screen language changes. 2010-04-30 01:29:57 -04:00
Tom Rothamel 91a67304dd Rewrite the ui module in terms of wrapper code. 2010-04-30 01:28:37 -04:00
Tom Rothamel 04d0e46c3e Rewrite how things are added in renpy.ui. 2010-04-29 01:08:10 -04:00
Tom Rothamel ed27eac80b Added support for composite style properties, that allow several style
properties to be set using a single parameter. The new composite style
properties are:

* pos - takes a pair, and uses it to set xpos and ypos.
* anchor - takes a pair, and uses it to set xanchor and yanchor.
* align - takes a pair, and uses it to set xalign and yalign. (And
  hence xpos, ypos, xanchor, and yanchor.)
* area - take (x, y, height, width) pair, and tries to set properties
  such that the displayable will be placed inside the rectangle. This 
  sets the xpos, ypos, xanchor, yanchor, xfill, yfill, xminimum, yminimum,
  xmaximum, and ymaximum properties.
2010-04-28 01:19:45 -04:00
Tom Rothamel 1f3e02bbdc More SL parsing. 2010-04-28 00:31:02 -04:00
Tom Rothamel 275e938602 Snapshot of work on screen system. 2010-04-27 00:24:33 -04:00
Tom Rothamel 3f80320d37 The python compiler has been rewritten to use the python ast module.
This should both improve performance, and improve error handling for
python syntax.
2010-04-23 23:12:11 -04:00
Tom Rothamel 0e44ce7636 Update docs. 2010-04-23 22:06:24 -04:00
Tom Rothamel 8fe727a8a1 Start on sphinx documentation for build system. 2010-04-18 01:51:17 -04:00
Tom Rothamel b82f7a5548 Use default_transform as the main way of positioning images on the screen. 2010-04-17 12:15:27 -04:00
Tom Rothamel fe15242479 Allow the position properties to be specified independently when transforms are composed. 2010-04-17 00:44:06 -04:00
Tom Rothamel 677a9b0dab Transform (and ui.transform) have been changed so that their arguments
can now be prefixed with a style prefix. One can write
ui.transform(idle_rotate=30, hover_rotate=90) and have it work. [doc]
2010-04-13 23:57:37 -04:00
Tom Rothamel 309001e2fe Pick mask based on platform. Fixes a bug in ubuntu 10.4 beta. 2010-03-30 02:06:25 -04:00
Tom Rothamel 90e782c9c6 Actually put textures on the free-lists, so we can reuse them. 2010-03-23 00:03:15 -04:00
Tom Rothamel f95d9cacb5 Sleep to prevent swdraw from speeding up the CPU. 2010-03-17 11:34:44 -04:00
Tom Rothamel 308d1e6b00 Choose directory for opengl.txt. 2010-03-17 11:16:23 -04:00
Tom Rothamel c57b3004a0 Reset display after renpygame. 2010-03-17 11:12:11 -04:00
Tom Rothamel 00bd5c96e9 Shift-reload now works in GL mode. 2010-03-16 22:08:45 -04:00
Tom Rothamel 371b11370a Allow Ren'Py to keep working even if GL can't be loaded. 2010-03-16 10:13:49 -04:00
Tom Rothamel b9338a7446 Video support. 2010-03-16 01:54:05 -04:00
Tom Rothamel e39ae375f4 Refactor things so texture caching takes place in the draw modules, using
weak references.
2010-03-15 13:24:48 -04:00
Tom Rothamel 975907aebf Fixed spelling, thanks to ZeikJT. 2010-03-15 00:45:51 -04:00
Tom Rothamel ccfbdf6f3a Software mouse works in GL Ren'Py. 2010-03-15 00:42:55 -04:00
Tom Rothamel 7934d40b7c Refactor mouse code. 2010-03-15 00:21:45 -04:00
Tom Rothamel 3b569a10bd Implement screenshots. 2010-03-14 16:49:11 -04:00
Tom Rothamel 941d959ee5 Reinitialize OpenGL (except for various detection) each time the window
is resized. This allows us to work on Mac OS X, which can't share any 
OpenGL state through a window resize. (At least with SDL+Pygame.)
2010-03-13 21:20:13 -05:00
Tom Rothamel d5a51c8139 Implement pixellate in gl-mode. 2010-03-13 19:01:46 -05:00
Tom Rothamel fc79078d51 Implement RENPY_GL_VSYNC, which control OpenGL vertical sync. 2010-03-13 12:42:43 -05:00
Tom Rothamel d6615410dd Allow the user to resize the GL window by dragging (or hitting the maximize
button).
2010-03-13 12:34:30 -05:00
Tom Rothamel adee372b4b Always add a left border to images. 2010-03-13 02:06:25 -05:00
Tom Rothamel 9c7542a357 Track total texture size. 2010-03-12 01:17:21 -05:00
Tom Rothamel bc18285a61 Allow renpy_draw to pick between software and hardware rendering. 2010-03-12 00:46:53 -05:00
Tom Rothamel 7b6c3f52e0 Implement imageblend. 2010-03-12 00:30:15 -05:00
Tom Rothamel f95c6e479d Add an extra row and column of pixels to textures that aren't full, to
ensure we don't interpolate in junk during subpixel rendering.
2010-03-11 21:47:27 -05:00
Tom Rothamel e4e224348f Merge premultiplied textures. 2010-03-11 01:50:59 -05:00
Tom Rothamel 7e914da261 Initial writing of premultiplied textures. 2010-03-11 01:49:33 -05:00
Tom Rothamel ae3eb40a0e Code to read from FB to surface.
Fix shaders to handle alpha blending.
2010-03-10 22:19:48 -05:00
Tom Rothamel 2f8cd81870 Dissolve works (with copy RTT). FBO rtt is buggy. 2010-03-09 23:50:55 -05:00
Tom Rothamel a1e7b60dab Implement basic render-to-texture.
Implement non-aligned clipping.
2010-03-09 17:02:12 -05:00
Tom Rothamel 92515fca49 Implement aligned clipping. 2010-03-09 02:27:41 -05:00
Tom Rothamel 6a8abf2a79 Basic support for clipping using glClipPlane. 2010-03-09 01:24:52 -05:00
Tom Rothamel 9a47b02840 Allocate texture numbers in the GL thread. 2010-03-08 18:49:19 -05:00
Tom Rothamel 488c1c34cd Use the right direction for the transform. 2010-03-08 02:03:42 -05:00
Tom Rothamel 52bd7de14f First drawing via GL to the screen. 2010-03-08 01:36:36 -05:00
Tom Rothamel deb0f813ca Making progress towards getting gl-drawing working. 2010-03-07 18:46:00 -05:00
Tom Rothamel 5030513375 Rewrite the text handling to create textures. 2010-03-06 20:16:55 -05:00
Tom Rothamel 53deb04137 Rewrite im to use textures instead of surfaces directly.
Add support for textures (really just surfaces) to swdraw.

Move rle cache code into swdraw.
2010-02-28 23:01:58 -05:00
Tom Rothamel 2c60f5251f Rewrite RotoZoom in terms of Transform. 2010-02-26 14:47:33 -05:00
Tom Rothamel 64ac5a9317 Rewrote Zoom, FactorZoom, and SizeZoom in terms of Renders. 2010-02-26 01:33:10 -05:00
Tom Rothamel 607113b31c Move pixellate into swdraw. 2010-02-24 21:47:32 -05:00
Tom Rothamel 5a472ef44b Finished factoring out dissolve and imagedissolve. 2010-02-24 01:28:27 -05:00
Tom Rothamel c67ba9b4e4 Restructured dissolve and imagedissolve. 2010-02-24 01:04:11 -05:00
Tom Rothamel 3f36d3a881 get_parameterized -> _get_parameterized 2010-02-24 01:03:10 -05:00
Tom Rothamel d188618785 Sync with main branch. 2010-02-23 16:31:25 -05:00
Tom Rothamel e6827bdff8 * lp:526297 - im.Rotozoom()s crash when Ren'Py is scaled down. (Thanks to Spiky Caterpillar for the bug report and fix.)
Renamed the internal show and hide methods of Displayable, so those
names can once again be used by user-defined displayables.
2010-02-23 15:12:44 -05:00
Tom Rothamel 85ac26fb1e Move the drawing code from render.py to swdraw.py. Now, none of the
code in render.py should be software-renderer specific.
2010-02-23 01:52:33 -05:00
Tom Rothamel abea49df8e Massive restructuring of the display system. The methods in Display
were split between the new SWDraw class and Interface. The idea is to
separate the software renderer out from the common code.
2010-02-23 01:13:02 -05:00
Tom Rothamel bfc7de0d16 glcore -> gldraw 2010-02-22 22:05:35 -05:00
Tom Rothamel aa8c3ecec9 Move gl stuff into the display directory. 2010-02-22 22:02:11 -05:00
Tom Rothamel 7ab984972e Started work on glcore.py. 2010-02-22 21:55:57 -05:00
Tom Rothamel da09c4d04f Implement the subsurface operation. 2010-02-21 20:02:31 -05:00
Tom Rothamel c42457446f Implemented a shader-based GL environment. 2010-02-21 02:35:30 -05:00
Tom Rothamel 40bb6ca557 Can compile shaders. 2010-02-20 23:25:58 -05:00
Tom Rothamel f2cc5d25e8 Implement render-to-texture using EXT_framebuffer_object, with
acceptable performance on both Nvidia and 950.
2010-02-20 13:50:49 -05:00
Tom Rothamel 04a5460e8b Init rtt and environ in a function, so we don't have to wait for them. 2010-02-20 11:04:20 -05:00
Tom Rothamel 12ef8ee199 Refactor render-to-texture code into a class, so we can have an
alternative implementation of it.
2010-02-20 02:41:26 -05:00
Tom Rothamel 9c2d2f3a06 Implement render to texture.
Implement (GL 1.1) blank texture loading.

Add EXT_framebuffer_object to tegl.
2010-02-19 19:56:11 -05:00
Tom Rothamel 94bcfe5c58 Change to using BGRA textures for speed on Nvida chips.
Make work on the mac.
2010-02-18 10:41:22 -05:00
Tom Rothamel fecd13c733 Allow textures of various sizes, from 512 to 64 pixels. 2010-02-17 22:54:43 -05:00
Tom Rothamel a9a6595d43 Implemented fixed-function imageblend. Also, tweaked normal blend so
textures are taken in the right order.
2010-02-16 00:20:02 -05:00
Tom Rothamel e4e9ea4e87 Working blend operation. 2010-02-14 21:14:29 -05:00
Tom Rothamel 588682f0d2 Change the representation of texgrids to include a tile index, rather
than implying the tile index.

Work on environments continues.
2010-02-14 19:17:32 -05:00
Tom Rothamel 0b502d5530 C-accelerated the rectangle drawing code. 2010-02-13 23:53:27 -05:00
Tom Rothamel 86a2b5d4e5 Move the GL setup code into a module. 2010-02-13 20:05:12 -05:00
Tom Rothamel 312a657e78 Rename surface.py to gltexture.py 2010-02-11 20:00:32 -05:00
Tom Rothamel 6197597ec9 Can now draw a TextureGrid to the screen. 2010-02-11 19:35:19 -05:00
Tom Rothamel c3ee29a9b0 Work on loading textures. 2010-02-11 09:01:42 -05:00
Tom Rothamel d5b26aa973 Work on loading textures. 2010-02-11 08:58:36 -05:00
Tom Rothamel 5d926ad49b Build modules in module directory. 2010-02-10 00:38:44 -05:00
Tom Rothamel b5f133ce17 Have working direct transfer of SDL surface -> texture. 2010-02-09 00:32:01 -05:00
Tom Rothamel 6ee4474e5e Prevent completing a rollback from triggering an exception if
other code is updating objects that it uses.
2010-02-07 13:06:58 -05:00
Tom Rothamel d515d07110 Customized TEGL for our purposes. 2010-02-04 20:58:57 -05:00
Tom Rothamel 3d2e5124d4 Add a clean tegl. 2010-02-04 20:50:51 -05:00
Tom Rothamel 48a826a13d Fix bug that could cause last element of a MultipleTransition to show twice. 2010-02-04 16:53:57 -05:00
Tom Rothamel 64e82c2c62 Rewrote MultipleTransition (which is used by Fade) to fix some
problems it was exhibiting.
2010-02-04 15:43:21 -05:00
Tom Rothamel 9c5d4d7ad5 Do not query volume if a mixer is disabled, in the imagemap
preferences screen.
2010-01-26 20:42:17 -05:00
Tom Rothamel 5f006c8f4c Bump version. 2010-01-22 11:00:07 -05:00
Tom Rothamel 3d8b6cbecb Remove default_transform test code that got stuck in a release. 2010-01-22 10:56:36 -05:00
Tom Rothamel 7e2e123af7 Bump version, update changelog. 2010-01-21 18:53:32 -05:00
Tom Rothamel 14aa4c4e3d Do not display ctc when interact=False. 2010-01-21 18:04:22 -05:00
Tom Rothamel 2c15237b8a Implement renpy.config.default_transform, but don't make it the default yet. 2010-01-21 16:54:10 -05:00
Tom Rothamel b4845252c1 Bump version. 2010-01-20 13:03:58 -05:00
Tom Rothamel 2f513235b3 The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
the default for the projects directory, if it has not already been set 
by the user. It also will report an error when creating a project fails,
rather than producing a traceback.
2010-01-20 11:16:55 -05:00
Tom Rothamel c68b3bae89 The new voice_replay function replays the voice played on the current
interaction. The new voice_can_replay function returns True if a voice
can be replayed.
2010-01-20 01:01:24 -05:00
Tom Rothamel 3825e88883 Properly purge images from the image cache. 2010-01-20 00:10:20 -05:00
Tom Rothamel bbe0fdb98f It's now possible to assign style properties to individual imagemap
buttons, by indexing style.imagemap_button. (So for example, one could 
assign to style.imagemap_button["Start Game"].hover_sound .)
2010-01-18 22:46:56 -05:00
Tom Rothamel 009969dab5 Can't pop from a tuple. 2010-01-18 03:04:02 -05:00
Tom Rothamel 376ac7ad81 Add a link to the Ren'Py Games List to the launcher. 2010-01-17 17:07:38 -05:00
Tom Rothamel de8257f459 Ren'Py now builds zip files in distributions 64k at a time. 2010-01-14 22:03:14 -05:00
Tom Rothamel 3b0fbcc55f Previously, it was impossible to pass an arguments list to a call
expression. Now, we allow the pass keyword to be used to distinguish 
the two, using code like:

call expression foo pass (bar, baz)
2010-01-14 12:48:54 -05:00
Tom Rothamel e33abc05fb Prevent infinite looping when iterating over an object with
__getitem__ defined.
2010-01-14 11:37:59 -05:00
Tom Rothamel 430ee03d45 Bump version to 6.10.2b. 2010-01-14 00:12:46 -05:00
Tom Rothamel 03477d1c75 Fix lp:506322 - MoveTransition wouldn't work on the overlay layer, even if explicitly specified. 2010-01-13 23:20:15 -05:00
Tom Rothamel ef9ee657f7 Add cache_unpin 2010-01-12 23:48:57 -05:00
Tom Rothamel e31f1ac63f Mark one pylint spurious warning. 2010-01-10 15:42:11 -05:00
Tom Rothamel 33a6c97446 Finalize changelog. 2010-01-10 15:37:57 -05:00
Tom Rothamel 99e9e6e9ba Bump version to 6.10.2a. 2010-01-10 15:34:31 -05:00
Tom Rothamel 1d81cede71 Unpack ScaledSurfaces before using them as a sample for an alpha channel. 2010-01-10 01:52:00 -05:00
Tom Rothamel 54ab9e0f1b Add copyright information to files that have it missing. 2010-01-09 13:25:18 -05:00
Tom Rothamel f0df9a7a05 Bump copyright to 2010. 2010-01-09 13:14:42 -05:00
Tom Rothamel adc3bf820b Fixed a bug that caused the overlay to display twice in some cases. 2010-01-05 18:07:28 -05:00
Tom Rothamel d26ac890a5 Add the ability to pin images into the cache, using the renpy.cache_pin function. 2010-01-05 02:30:39 -05:00
Tom Rothamel d0397b2111 The new config.automatic_images_strip variable can strip out prefixes
when automatically defining images.
2010-01-03 16:32:21 -05:00
Tom Rothamel 0229de3f0d The new config.menu_clear_layers variable allows layers to be cleared
when entering the game menu. This makes it easier for a layer to have 
overlay-like things on it when in the game, but not when in the game
menu.
2010-01-03 16:25:20 -05:00
Tom Rothamel 176150be7f Add renpylint script, a wrapper around pylint that gets rid of some
false positives where pylint isn't able to fully analyze Ren'Py.

Add annotations to Ren'Py to further supress false positives. The result
is that we can now run pylint and pick out regressions.
2010-01-02 02:38:07 -05:00
Tom Rothamel 04992fa431 Flag spurious pylint warnings, in the renpy/ directory. 2010-01-01 16:30:38 -05:00
Tom Rothamel b26725fd01 pylint done. 2010-01-01 15:09:36 -05:00
Tom Rothamel 601e7b1949 pylint: Initial pass through renpy directory. 2010-01-01 14:27:20 -05:00
Tom Rothamel 37c1571792 pylint: ast.py and atl.py 2010-01-01 13:30:39 -05:00
Tom Rothamel 812144bdf0 Fixed a bug that caused pixellate to crash. 2009-12-31 16:16:20 -05:00
Tom Rothamel 6e616fda4e When a music filename is unknown, remove it from the loop, so we don't keep
trying to access it.
2009-12-31 15:44:40 -05:00
Tom Rothamel 3f120ce658 Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially 
beneficial for eastasian languages, where every character is treated
as a word.
2009-12-30 16:24:18 -05:00
Tom Rothamel 5446da46dc Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially 
beneficial for eastasian languages, where every character is treated
as a word.
2009-12-30 15:41:29 -05:00
Tom Rothamel 172efcac94 Surface creation parameter was missing when creating a Frame with tile=True.
Fixes lp:501351.
2009-12-30 00:24:27 -05:00
Tom Rothamel c5ce6c0f4b Bump version. 2009-12-17 09:36:36 -05:00
Tom Rothamel 40f8644ac2 Export time from renpy.exports. 2009-12-17 09:35:34 -05:00
Tom Rothamel d45cf0d79a Bump version. 2009-12-16 19:17:18 -05:00
Tom Rothamel 68937a71b9 Add developer menu to string scanner. 2009-12-14 22:06:00 -05:00
Tom Rothamel db435f5a0a Bump version. 2009-12-14 19:06:43 -05:00
Tom Rothamel 40c469fa23 Add ctc_timedpause. 2009-12-14 19:04:10 -05:00
Tom Rothamel fe7c7e2299 Decode the tutorial properly, so international characters can be used. 2009-12-14 16:51:43 -05:00
Tom Rothamel 2f9d9f9dee Bump version numbers. 2009-12-13 11:26:44 -05:00
Tom Rothamel 293508969a The layout.imagemap_main_menu and layout.imagemap_load_save functions
now allow one to define variant screens. This allows one to select an 
imagemap main menu screen to use, or to define different screens for
loading and saving.
2009-12-13 11:05:58 -05:00
Tom Rothamel 5908546828 Ensure we get an alpha surface even if pygame hasn't been initialized.
Take the position from the transform, not something enclosing the transform.

Fix the archiver to not error out on import.
2009-12-12 23:16:59 -05:00
Tom Rothamel b80f6a1e8e Fix a bug with the last checkin. 2009-12-12 15:45:12 -05:00
Tom Rothamel d3434400cd The layout.imagemap_load_save function can now take dictionaries for
each of its arguments. This allows separate values of the arguments to
be specified for load and save.
2009-12-12 15:28:16 -05:00
Tom Rothamel 11a20e21d1 Update the font to the latest version. 2009-12-12 03:11:18 -05:00
Tom Rothamel 0de0aa292a ATL now has a "function" statement, which allows an ATL transform to
use the same functions that are supplied to Transform.
2009-12-12 01:28:41 -05:00
Tom Rothamel aa0d357bdc The transform state transfer now looks inside ImageReferences. This means
that it works when a transform is defined as part of an image, as well as
part of an at clause (or as an ATL block).

Parameterize ctc indicators.
2009-12-12 00:22:04 -05:00
Tom Rothamel ca16c24fc4 Make all of Ren'Py pyflakes-clean. 2009-12-11 01:38:28 -05:00
Tom Rothamel d32db0c9a3 Fix Pyflakes warnings. 2009-12-11 01:20:33 -05:00
Tom Rothamel 60b9f0522c Make shown_window an attribute of scene_lists. This tracks it better.
Change overlay semantics to match everything else.

Make core.py and exports.py pyflakes clean.
2009-12-11 00:39:17 -05:00
Tom Rothamel d3c58da216 Make core.py pyflakes-clean. 2009-12-10 11:31:46 -05:00
Tom Rothamel e81044465d Fix various bugs, incl lp:494820. 2009-12-10 01:01:59 -05:00
Tom Rothamel 75a0741c33 Scaling bug fixes. 2009-12-09 02:49:00 -05:00
Tom Rothamel a68f4af35d Vaguely working (not immediately crashing) rewrite of the scaling code. 2009-12-09 02:24:02 -05:00
Tom Rothamel 9e0932af5a Fix typo that prevented ui.at from working. 2009-12-07 09:58:04 -05:00
Tom Rothamel 112c0bce66 Only allow rollbacks to be committed in the top-level context. Fixes lp:493062.
Error handling improvements.

Allow ui.imagemap to take arbitrary displayables as the ground.
2009-12-06 15:30:36 -05:00
Tom Rothamel d640759ab8 Fixed a bug that prevented Ren'Py from interpolating image rotation
before image rotation was specified.
2009-12-05 17:05:14 -05:00
Tom Rothamel bb628bd9cd Make bilinear scaling precise.
Make im.Scale use the smooth scaling code. Fixes lp:488814.
2009-12-05 15:42:31 -05:00
Tom Rothamel ed3c0937d9 Check in cython-created files. 2009-12-05 13:32:26 -05:00
Tom Rothamel 48cf0cd50a Fixed a bug that caused Ren'Py to fail when scaling was enabled. 2009-12-05 03:09:56 -05:00
Tom Rothamel a39934d0c4 The image text tag can now take any textual image representation. So
something like {image=eileen happy} is legal, if odd.


Fixed a bug that could prevent files from being loaded if Ren'Py was
run from a path that contains non-ascii characters. (Even in directories
that were not part of the Ren'Py distribution.)
2009-12-05 00:38:30 -05:00
Tom Rothamel 2a9eaf9dea Fix a no-shutdown bug. 2009-12-05 00:15:07 -05:00
Tom Rothamel 0d07b4dcb6 Be sure blit lock is held. 2009-12-02 18:14:11 -05:00
Tom Rothamel 76fbce3304 Fix bug that could cause shift+R to fail when going back to a menu after a restart.
Fix bug that could prevent Ren'Py from exiting if image or auto-save threads felt like keeping us around.
2009-12-02 17:51:08 -05:00
Tom Rothamel 510eba1628 Hide deprecation warnings on Python 2.6. 2009-11-30 02:54:16 -05:00
Tom Rothamel c37fede2f1 Add precise mode for transform32.
Remove can_ tests from the module as obsolete.
2009-11-30 02:01:45 -05:00
Tom Rothamel 3ccb522e33 Replace all surface creation with calls to
renpy.display.pgrender.surface and other functions in that
module. This function creates a surface with a 1px border in
all directions. This will let us not have to worry about transform32 
overrunning the surface.
2009-11-29 16:01:42 -05:00
Tom Rothamel a067d0c830 Bump version to 6.10.0e 2009-11-16 23:20:12 -05:00
Tom Rothamel 2f82c7466d Adjust the types of ATL properties as necessary. 2009-11-16 02:22:37 -05:00
Tom Rothamel 9e9a6b7f8e Change the strategy used for cropping in Transform. The new one allows for floating pointy crop windows. 2009-11-16 02:04:41 -05:00
Tom Rothamel 9db36905c6 Fix bug that prevented ATL default parameters from working. 2009-11-15 19:29:17 -05:00
Tom Rothamel e5ae260c33 Add ATL warp construct. 2009-11-15 19:24:17 -05:00
Tom Rothamel 4e3a579eed ATL: fix bug with bare number as pause. 2009-11-15 15:44:49 -05:00
Tom Rothamel 4cd1e62978 Simplify module.py, now that we error out if the module isn't loadable.
Make it possible to build on a stock ubuntu.
2009-11-15 15:31:09 -05:00
Tom Rothamel babd95540d ATL add contains expression statement. 2009-11-15 00:51:53 -05:00
Tom Rothamel 905de15883 Clear lint error.
Bump version for release.
2009-11-14 22:14:48 -05:00
Tom Rothamel 00f31ca351 Bar style tweak, and replace missing main menu file. 2009-11-14 22:10:12 -05:00
Tom Rothamel cb82cfae3e Allow Transforms to embed Dissolve et al.
Add concert to tutorial game. Add new main menu to tutorial game.
2009-11-14 22:03:51 -05:00
Tom Rothamel 1a36f1feb7 Add show_transform to character. 2009-11-13 18:18:47 -05:00
Tom Rothamel d1893c6e17 Do not change the style prefix of a button when changing the style
prefix of a button that contains it.
2009-11-13 15:12:08 -05:00
Tom Rothamel 330ec0e68c Optimize transforms when alpha is 0.
Trim happy_alley.

Bump version to 6.10.0b.
2009-11-13 14:24:19 -05:00
Tom Rothamel 830304b79e In ATL, changed child -> contains, so as not to mask access to the child variable. 2009-11-10 23:05:07 -05:00
Tom Rothamel dc5940ac56 Ensure layer_at_list works with ATL transforms properly. 2009-11-10 22:55:12 -05:00
Tom Rothamel 437cc8784f Choose default focus when leaving a context in which at least one interaction occured. 2009-11-10 01:58:41 -05:00
Tom Rothamel 8e08e6647a Update .bzrignore 2009-11-09 21:04:11 -05:00
Tom Rothamel 60a21a7bbe Add child statement to ATL.
Allow ATL Transform to be used as transition.
2009-11-09 21:01:04 -05:00
Tom Rothamel 6251a86cfe Add new lucy art - thanks, Mugen! 2009-11-09 16:48:43 -05:00
Tom Rothamel 580ea88cd0 Make transforms take a list of declared parameters.
Fix problem where transform and define would declare a label.
2009-11-09 16:42:15 -05:00
Tom Rothamel c93734cd9c Have the caret change color when a color parameter is supplied to Input. 2009-11-08 13:55:19 -05:00
Tom Rothamel f7e2f0dd1a Fix bug that prevented styles from rebuilding. 2009-11-08 13:22:02 -05:00
Tom Rothamel 943b505ec2 Fix the version number to be 6.10.0a. 2009-11-07 19:43:01 -05:00
Tom Rothamel 75304e781a Don't let REDRAW or TIMEEVENT hold up motions.
Final tweaks for release.
2009-11-07 19:41:46 -05:00
Tom Rothamel d73326af11 Rename the bidi module.
Bump the version numbers.

Fix the demo a bit.

Fix problem in which TIMEEVENT could starve redraws.
2009-11-07 17:55:27 -05:00
Tom Rothamel 670eca455d Update strings.
Get things building on all platforms, bump library versions.
2009-11-07 02:49:07 -05:00
Tom Rothamel ab38c2e521 The freetype library has been updated, and we have added support for
the use of TrueType collections. Using a name of 0@font.ttc will get
the first font in the collection, 1@font.ttc will get the second font,
and so on.

ATL typo.
2009-11-07 00:54:53 -05:00
Tom Rothamel 1ded9b2959 Changelog updates.
Add align and anchor ATL properties, for symmetry with pos.
2009-11-06 02:12:20 -05:00
Tom Rothamel 7c67db202f Preserve the illusion of linear time in transforms. 2009-11-05 21:30:39 -05:00
Tom Rothamel ba4321956b Basically done with the tutorial game. Removed a lot of files that are
no longer used.
2009-11-05 02:50:39 -05:00
Tom Rothamel 79e4b5a2fa Finished the ATL tutorial. 2009-11-04 23:09:07 -05:00
Tom Rothamel 5b84b0507c Added a .001s sleep for frames that are framerate-limited. This should
prevent Ren'Py from consuming all CPU unless the game is CPU-bound.
2009-11-04 19:25:12 -05:00
Tom Rothamel c15d13e543 Allow LiveComposites bigger than the screen. Fixes lp:473624. 2009-11-03 21:11:50 -05:00
Tom Rothamel 3ef27787b4 Various ATL fixes. Commit ATL tutorial. Off to go vote... 2009-11-03 11:10:26 -05:00
Tom Rothamel e84e8102b6 The new config.auto_load variable allows you to specify a save file
that is automatically loaded when Ren'Py starts. For example, setting
this to "1" loads the game in save slot 1. This is intended for use by
developers, so they can easily return to a point in the game after 
restarting Ren'Py.
2009-11-02 01:53:17 -05:00
Tom Rothamel ee8d1a531a Work on the ATL demo.
Fix yet another segfault bug in transform32, this one probably having to 
do with precision of floating point numbers.
2009-11-02 01:28:47 -05:00
Tom Rothamel 2d4d1903b2 More work on the tutorial. 2009-10-31 20:10:52 -04:00
Tom Rothamel d1cc2015ac Move demo/ to tutorial/. 2009-10-31 14:47:20 -04:00
Tom Rothamel be44f0805c Minor focus behavior changes to deal with viewports better.
More work on the demo. The quickstart is now covered.
2009-10-31 14:31:19 -04:00
Tom Rothamel 612207510c Working on turning the demo game into the tutorial game. 2009-10-31 02:19:29 -04:00
Tom Rothamel c2875e4a7d More tutorial work. Finished the dialogue section. 2009-10-28 00:50:20 -04:00
Tom Rothamel b8d2433a79 Demo work.
Add basic RTL support.
2009-10-26 18:46:21 -04:00
Tom Rothamel 43cc8b425a Make _args and _kwargs dynamically scoped. This fixes a problem with
_after_load when at a label, and may also fix a problem with return 
labels being missing.
2009-10-25 02:13:50 -04:00
Tom Rothamel 7962073926 The play statement takes an if_changed modifier, which prevents a song
from being restarted if it is already playing on the channel.
2009-10-25 00:06:22 -04:00
Tom Rothamel 281a35bc66 Fix problems with imagemap load & save. 2009-10-24 23:26:31 -04:00
Tom Rothamel a4f6a18bb8 Python blocks are now compiled in a mode that allows the python "with"
statement. Container displayables now support the context manager
protocol, automatically closing at the end of a with block. (Note
that the python with statement postdates the Ren'Py with statement,
and has totally different semantics.)
2009-10-24 04:19:35 -04:00
Tom Rothamel f50adf3ed2 Add the ui.tag function. 2009-10-22 09:57:41 -04:00
Tom Rothamel f1b78b4a05 Make a copy of an ATL displayable before running a hide handler. This
allows us to roll back to before the hide handler has run.
2009-10-22 09:43:38 -04:00
Tom Rothamel 7953f8adf1 Have ATL give a parse error if it sees two expressions in a row. 2009-10-22 08:59:29 -04:00
Tom Rothamel f3062e6f22 Add ability for ATL to run an event on hide, and suppress hide until
done. (Not sure if this is totally desirable, though. It interacts with
rollback poorly.)
2009-10-22 01:37:19 -04:00
Tom Rothamel fe4eda2661 Try to ensure that loading and saving ATL works out. 2009-10-20 21:51:42 -04:00
Tom Rothamel 2be10ba84c Alias Character to Speaker. 2009-10-20 21:14:31 -04:00
Tom Rothamel 82b3d0e78e The layout.imagemap_yesno_prompt now supports a prompt_images
argument, which is can be used to specify images to replace the
text of a yes/no prompt.

Make buttons give out the role + hover status.

Allow transform to control the render size of its child.
2009-10-18 21:49:54 -04:00
Tom Rothamel 079180f4ce Changed MoveTransition to preserve the timebases of the thing being moved
in all circumstances.

Fixes lp:451464
2009-10-17 23:30:26 -04:00
Tom Rothamel 9a3369c27c The developer screen was getting a bit large, so load it from a module
only if config.developer is enabled.
2009-10-17 15:12:23 -04:00
Tom Rothamel b87e10cdcf Added the Image Location Picker to the Developer (shift+D) menu. This
tool lets the user pick an image, and then pick locations that
image. It display the mouse coordinates, imagemap rectangle, and
cropping rectangle.
2009-10-17 15:07:15 -04:00
Tom Rothamel 229c542d68 ATL: Propagate events to child as well as parent. 2009-10-17 13:40:34 -04:00
Tom Rothamel 3478d079d6 The displayable code has been adjusted to consider strings that do not
contain at least one dot as image references. Now, one can write
"eileen happy" to refer to an image with that name.

ATL: Fix Child.
2009-10-17 00:25:09 -04:00
Tom Rothamel a7fc70402e The play and queue statements now take optional loop and noloop
modifiers, which force looping (or lack of looping) on that channel.
2009-10-16 23:41:40 -04:00
Tom Rothamel 5df6419a59 Added the pause statement. 2009-10-16 23:30:52 -04:00
Tom Rothamel 8b03bc5072 The new config.automatic_images variable, when set correctly, will
cause Ren'Py to automatically define images for appropriately-named
image files found in the archives and game directory.
2009-10-16 23:22:55 -04:00
Tom Rothamel 6ca8a37cc6 The new config.window_overlay_functions variable contains a list of
functions that should be called only when once the dialogue window has
been shown.
2009-10-16 22:40:23 -04:00
Tom Rothamel 9fbf1ee1b2 Add the define statement. 2009-10-16 22:17:03 -04:00
Tom Rothamel 84b7741fa4 Rewrite transform to fix segfaulting. Eliminate most fixed-point arithmetic.
Add to ATL corner1, corner2.
2009-10-16 03:41:42 -04:00
Tom Rothamel e6efaa5f9f Add ability of ATLTransform to take events from its child, and for
button to generate ATL events.

Fix focusing the child of an ATL displayable.
2009-10-16 01:19:13 -04:00
Tom Rothamel 330c2e247e Allow rotation of clipped render. 2009-10-15 11:35:48 -04:00
Tom Rothamel 923f56273c Add to ATL support for spline interpolation. 2009-10-14 01:33:44 -04:00
Tom Rothamel 8b761aa689 Update icon to 7-ready one.
Minor fix to ATLTransform.
2009-10-12 15:21:53 -04:00
Tom Rothamel fa538db11f Add ATL support for polar coordinates and revolution. 2009-10-12 02:57:17 -04:00
Tom Rothamel e4dff364e1 Add language support for revolution. 2009-10-12 02:56:36 -04:00
Tom Rothamel 5d7faf0274 Add basic revolution support. 2009-10-12 02:38:17 -04:00
Tom Rothamel ee0cafcf67 Change ATL to use warpers. 2009-10-11 15:38:25 -04:00
Tom Rothamel 94506ad601 Give people a fighting chance of debugging ATL errors. 2009-10-11 00:27:25 -04:00
Tom Rothamel f0b54ea7f9 Mark window is shown in renpy.display_menu. 2009-10-08 19:58:03 -04:00
Tom Rothamel 11dbf23952 Applied patch from spikey to fix lp:409151 2009-10-08 01:15:34 -04:00
Tom Rothamel 8957aa4f2f fixes lp:413209. 2009-10-08 01:09:22 -04:00
Tom Rothamel 7e206549fd Attempt a fix for lp:435595. 2009-10-08 00:32:11 -04:00
Tom Rothamel f365408bbc Fix lp:415110. 2009-10-08 00:17:04 -04:00
Tom Rothamel 0bdf5cd904 Be more aggressive in handling events, so the queue is less likely to
overflow.
2009-10-07 23:41:53 -04:00
Tom Rothamel 9ba28e5cd2 Fixed style.rebuild. 2009-10-07 02:07:12 -04:00
Tom Rothamel 49ae49a82e Add ui.button's keymap argument.
Add support for deleting save games.
2009-10-07 01:35:55 -04:00
Tom Rothamel 23e9fffd68 Fix function leaking into atl interpolators. 2009-10-07 00:43:08 -04:00
Tom Rothamel 1c6df6230d Various improvements to ui.input, in support of a failed effort to
allow the user to change the label of a savegame.
2009-10-07 00:22:39 -04:00
Tom Rothamel 88584747e4 renpy.get_roll_forward 2009-10-05 14:09:12 -04:00
Tom Rothamel d77d1c266b When an image is shown, Ren'Py checks to see if there was a previous
image with that tag, and if that image used a transform. If this is
true, Ren'Py does two things:

# If the new image is not a transform, it wraps it in a transform.
# The transform is initialized to have the properties of the old transform.

The generally has the effect of "remembering" the position of images
shown on the screen. In some cases, this memory effect may override a
position encoded into an image. In that case, the image must be hidden
and shown again.
2009-10-04 22:45:03 -04:00
Tom Rothamel d9738a2809 Added a FPS meter to the Developer (shift+D) menu.
Added a .001s sleep for frames that are framerate-limited. This should
prevent Ren'Py from consuming all CPU unless the game is CPU-bound.
2009-10-04 16:38:38 -04:00
Tom Rothamel a40d997413 Implement visit method on the various ATL classes. 2009-10-04 12:02:06 -04:00
Tom Rothamel d444558b06 Add ATL image prediction.
Add ATL On and Event statements.
2009-10-04 11:48:22 -04:00
Tom Rothamel 07164c156b Pass statement, remove requirement for choice to take an expression. 2009-10-04 03:36:09 -04:00
Tom Rothamel 625df4c7ac Implement Transform statement.
Implement calling an ATLTransform, and using an ATLTransform as a parameterized image.
2009-10-04 02:59:28 -04:00
Tom Rothamel 75a047e18d Implement the time statement. 2009-10-04 01:54:25 -04:00
Tom Rothamel ade3d4f935 Implemented choice. 2009-10-04 00:05:16 -04:00
Tom Rothamel a0bc604d92 Implement ATL statements, including repeat and parallel. 2009-10-03 22:59:55 -04:00
Tom Rothamel 10743adcee Fix a bug that could cause us to read a negative amount from a file, with disasterous results. 2009-10-03 15:36:35 -04:00
Tom Rothamel 4e9af0789c First ATL animation. 2009-10-01 03:21:37 -04:00
Tom Rothamel 83f7ef6fd7 WIP checkin of ATL. 2009-09-30 15:44:19 -04:00
Tom Rothamel b2850cc6ac ATL work. 2009-09-29 03:03:46 -04:00
Tom Rothamel e41c71da98 Add ATL, parse multipurpose statement. 2009-09-27 01:07:22 -04:00
Tom Rothamel 0e3468872b Fix strings to not double-escape. 2009-09-01 10:06:42 -04:00
Tom Rothamel cd6a49e679 Allow translation. 2009-08-31 01:36:55 -04:00
Tom Rothamel 494e1a944b Fix regression that prevented {w=1} from working. 2009-08-13 20:19:58 -04:00
Tom Rothamel 1361825f5d Bump version. 2009-08-03 21:33:34 -04:00
Tom Rothamel b977e20156 Export RENPY_BASE environment variable to help editors find Ren'Py.
Make SciTE use this mechanism to launch games.
2009-08-03 21:28:45 -04:00
Tom Rothamel ff858e599d Ensure that distribute works with non-unicode directories. 2009-08-03 19:26:26 -04:00
Tom Rothamel 4c7bdede29 Bump version. 2009-07-30 21:24:55 -04:00
Tom Rothamel 4208836d77 The various layouts now change the mouse to the gamemenu or mainmenu
mouse, as appropriate.
2009-07-30 21:13:34 -04:00
Tom Rothamel 592341f5b1 Editor selection tweaks. (Respects RENPY_EDITOR) 2009-07-30 21:04:06 -04:00
Tom Rothamel bc41ebadce Hide console on lint. 2009-07-29 23:36:02 -04:00
Tom Rothamel 0deadb41ee Reset LD_LIBRARY_PATH before running zenity. 2009-07-29 23:33:06 -04:00
Tom Rothamel 076624c4c2 Normalize filenames when building distributions. This prevents
duplicates and ensures that we can properly replace file data. For
example, on Windows, this was preventing Info.plist from being
replaced.
2009-07-28 22:23:33 -04:00
268 changed files with 60409 additions and 7386 deletions
+8 -4
View File
@@ -5,10 +5,6 @@ renpy.app
**/*.rpyc
**/*.rpyb
**/*.rpymc
_renpy.c
nativemidi.c
sound.c
winmixer.c
jedit
lint.txt
renpy.code
@@ -54,3 +50,11 @@ speedtest
styles.txt
renpygame-demo/game/saves
./lib
Lucy Sprites.zip
translate
close_bugs.py
.logplayer
scite-6.10.zip
scite-renpy-20090803.zip
module/cython.sh
old_demo
+296
View File
@@ -1,3 +1,295 @@
New in Ren'Py 6.10.2
--------------------
Ren'Py now caches the individual words of text that are rendered. This
can lead to a speedup in text display when there are many words of
text on the screen, and that text is re-displayed, as is the case
where the text text speed is not the maximum. This is especially
beneficial for eastasian languages, where every character is treated
as a word.
The new config.menu_clear_layers variable allows layers to be cleared
when entering the game menu. This makes it easier for a layer to have
overlay-like things on it when in the game, but not when in the game
menu.
The new renpy.cache_pin function pins images into memory, loading them
as soon as possible and keeping them loaded. The renpy.cache_unpin function
undoes this.
The new config.automatic_images_strip variable can strip out prefixes
when automatically defining images.
It's now possible to assign style properties to individual imagemap
buttons, by indexing style.imagemap_button. (So for example, one could
assign to style.imagemap_button["Start Game"].hover_sound .)
The new voice_replay function replays the voice played on the current
interaction. The new voice_can_replay function returns True if a voice
can be replayed.
The launcher now accepts a RENPY_DEFAULT_PROJECTS_DIRECTORY, which sets
the default for the projects directory, if it has not already been set
by the user. It also will report an error when creating a project fails,
rather than producing a traceback.
The launcher now links to the new Ren'Py Games List, at
http://games.renpy.org/.
Previously, it was impossible to pass an arguments list to a call
expression. Now, we allow the pass keyword to be used to distinguish
the two, using code like:
call expression foo pass (bar, baz)
Ren'Py will now not show the click-to-continue indicator when a
character is called with interact=False, unless that character is also
called with ctc_force=True.
Ren'Py now builds zip files in distributions 64k at a time.
Ren'Py will now ignore music files that do not exist. Previously, it
could loop trying to play them. (This would increase CPU usage, rather
than causing a crash.)
The following numbered bugs were fixed:
* lp:501351 - Displaying a Frame() with tile=True crashes
* lp:506322 - MoveTransition is not applied to overlay even when explicitly stated
In addition:
* Fixed a bug that caused pixellate to crash.
* Fixed a bug that caused the overlay to display twice in some cases.
* Fix an infinite loop that could rarely occur when rolling back or saving.
New in Ren'Py 6.10.1
--------------------
Images and other surfaces are now created with a 1px transparent border
around them. This change allows transform to work correctly with a 1:1
scale, where as previously Ren'Py would blur the image slightly, while
trying to ensure it never accessed a pixel outside of the original
image bounds.
ATL now has a "function" statement, which allows an ATL transform to
use the same functions that are supplied to Transform.
The layout.imagemap_main_menu and layout.imagemap_load_save functions
now allow one to define variant screens. This allows one to select an
imagemap main menu screen to use, or to define different screens for
loading and saving.
The overlay semantics were changed such that transitions apply to overlays
in the same way they apply to everything else. (So, for example, dissolves
will apply to overlays.)
The image text tag can now take any textual image representation. So
something like {image=eileen happy} is legal, if odd.
The following numbered bugs were fixed:
lp:366412 - Ren'Py could crash on shift+R at the main menu, under some circumstances.
lp:485631 - The transfer of state from a transfrom to a transform supplied as part of an image didn't work.
lp:487688 - non-ASCII characters didn't display in the window title bar.
lp:487701 - Ren'Py didn't work when in a directory containing non-ASCII characters.
lp:488814 - Scaling to the same size could blur an image.
lp:489212 - Interpolation didn't work when the starting value was None.
lp:493062 - One could roll back into an imagemap main menu.
lp:494779 - The window shown state wasn't being tracked correctly.
lp:494820 - Error handling in ATL hid too many error messages.
A major bug that caused Ren'Py to fail as scaling was enabled was fixed.
A number of minor bugs revealed by pyflakes were fixed.
New in Ren'Py 6.10.0
--------------------
The demo game is in the process of being converted into a new tutorial
game, which shows recommended Ren'Py code examples rather than
requiring the user to learn from the game itself's source code.
Ren'Py now supports an Animation and Transformation language
(ATL). This provides a convenient syntax for animating an image, or
transforming it by positioning it, rotating it, zooming it, and
adjusting its opacity.
To a large extent, ATL supersedes the Animation, TransitionAnimation,
anim.SMAnimation, anim.Blink, Zoom, FactorZoom, RotoZoom, SizeZoom,
LiveCrop, Move, Pan, Position, Motion, and Revolve functions, and
perhaps others. As it allows properties to be scripted, ATL is more
powerful that all of these functions. (For example, many of these
functions can only do relatively simple repeats, while ATL allows
complex patterns to be easily specified.)
ATL can be used in the new transform statement, and new variants of
the image, scene, and show statements.
When an image is shown, Ren'Py checks to see if there was a previous
image with that tag, and if that image used a transform. If this is
true, Ren'Py does two things:
# If the new image is not a transform, it wraps it in a transform.
# The transform is initialized to have the properties of the old transform.
The generally has the effect of "remembering" the position of images
shown on the screen. In some cases, this memory effect may override a
position encoded into an image. In that case, the image must be hidden
and shown again.
The default positions (left, right, center, truecenter, offscreenleft,
and offscreenright) are now defined as ATL transforms. This means that showing
an image at such a position will cause the position to be remembered.
Support for Arabic and Hebrew has been added to Ren'Py. To enable this
support, config.rtl needs to be set to True. It may also be necessary
to set various style properties to do a credible job of right-to-left
layout.)
The freetype library has been updated, and we have added support for
the use of TrueType collections. Using a name of 0@font.ttc will get
the first font in the collection, 1@font.ttc will get the second font,
and so on.
The displayable code has been adjusted to consider strings that do not
contain at least one dot as image references. Now, one can write
"eileen happy" to refer to an image with that name.
A pause statement has been added to Ren'Py.
The new config.auto_load variable allows you to specify a save file
that is automatically loaded when Ren'Py starts. For example, setting
this to "1" loads the game in save slot 1. This is intended for use by
developers, so they can easily return to a point in the game after
restarting Ren'Py.
The layout.imagemap_yesno_prompt now supports a prompt_images
argument, which is can be used to specify images to replace the
text of a yes/no prompt.
The new ui.tag function allows one to specify the image tag of a UI
widget. This can have positive interactions with transforms.
Ren'Py now has a define statement, which combines into a single
statement running code at init time, and assigning it to a
variable. Ren'Py keeps track of these definitions, which may in the
future make it easier for editors to determine where something is
defined.
The new config.window_overlay_functions variable contains a list of
functions that should be called only when once the dialogue window has
been shown.
The new config.automatic_images variable, when set correctly, will
cause Ren'Py to automatically define images for appropriately-named
image files found in the archives and game directory.
Python blocks are now compiled in a mode that allows the python "with"
statement. Container displayables now support the context manager
protocol, automatically closing at the end of a with block. (Note
that the python with statement postdates the Ren'Py with statement,
and has totally different semantics.)
The play and queue statements now take optional loop and noloop
modifiers, which force looping (or lack of looping) on that channel.
The play statement takes an if_changed modifier, which prevents a song
from being restarted if it is already playing on the channel. [doc]
Ren'Py now allows save games to be deleted. To do this, select a save
game (either with the keyboard, or by hovering the mouse over it), and
hit delete.
Buttons now take a keymap argument, which specifies an alternate
keymap that is used when the button is focused.
Added the Image Location Picker to the Developer (shift+D) menu. This
tool lets the user pick an image, and then pick locations that
image. It displays the mouse coordinates, imagemap rectangle, and
cropping rectangle.
Added a FPS meter to the Developer (shift+D) menu.
Added a .001s sleep for frames that are framerate-limited. This should
prevent Ren'Py from consuming all CPU unless the game is CPU-bound.
Added config.file_open_callback, which allows Ren'Py to load files
from user-definable archive types.
Added the renpy.get_roll_forward function, which is the infrastructure
needed to create a button that lets the user roll forward.
Changed MoveTransition to preserve the timebases of the thing being moved
in all circumstances.
Ren'Py is now built using SDL-1.2.13. On Linux systems with pulseaudio
support, it will use pulseaudio for audio output.
Fixed a bug with archive files that could cause crashing in some
circumstances.
Fixed a bug that prevented {w=1} from working.
Fixed a bug that prevented style.rebuild from working.
Fixed a potential segfault bug with certain transforms, zooms, and
rotations.
New in Ren'Py 6.9.3
-------------------
@@ -41,6 +333,10 @@ Allow config.layer_clipping to specify layers that are larger than the
screen.
The various layouts now change the mouse to the gamemenu or mainmenu
mouse, as appropriate.
This distribution include a new NVL-mode tutorial, teaching people how
to make NVL-mode games.
+709 -667
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File diff suppressed because it is too large Load Diff
+1
View File
@@ -0,0 +1 @@
dist/Microsoft.VC90.CRT.manifest
+7 -3
View File
@@ -1,5 +1,6 @@
#!/usr/bin/env python
import shutil
from distutils.core import setup
import py2exe
import sys
@@ -7,15 +8,15 @@ import zipfile
import traceback
# The pythonpath on my system.
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\bin')
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild25\\install\\python')
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\bin')
sys.path.insert(0, 'c:\\msys\\1.0\\newbuild\\install\\python')
def main():
sys.argv[1:] = [ 'py2exe', '--bundle', '2', '-a', '--dll-excludes', 'w9xpopen.exe', ]
# sys.argv[1:] = [ 'py2exe', '-a', '--dll-excludes', 'w9xpopen.exe', ]
setup(name="RenPy",
setup(name="Ren'Py",
windows=[ dict(script="renpy.py",
dest_base="renpy",
icon_resources=[ (1, "newicon.ico") ],
@@ -70,6 +71,9 @@ def main():
zfold.close()
zfnew.close()
shutil.copy("c:/Python26/Microsoft.VC90.CRT.manifest", "dist/Microsoft.VC90.CRT.manifest")
shutil.copy("c:/Python26/msvcr90.dll", "dist/msvcr90.dll")
try:
main()
except:
Regular → Executable
+3 -2
View File
@@ -1,4 +1,4 @@
1#!/usr/bin/env python
#!/usr/bin/env python
import collections
import glob
@@ -40,6 +40,7 @@ if __name__ == "__main__":
files += glob.glob("launcher/*.rpy")
files += glob.glob("common/*.rpy")
files += glob.glob("common/*.rpym")
files += glob.glob("common/_layout/*.rpym")
files += glob.glob("common/_compat/*.rpym")
@@ -73,7 +74,7 @@ init python:
# print "#:", v
# print "#, python-format"
print >>f, " %r," % unicode(k)
print >>f, " u\"%s\"," % unicode(k)
print >>f, """\
]
+35
View File
@@ -0,0 +1,35 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains warpers that are used by ATL. They need to be defined
# early, so Ren'Py knows about them when parsing other files.
python early hide:
# pause is defined internally, but would look like:
#
# @renpy.atl_warper
# def pause(t):
# if t >= 1.0:
# return 1.0
# else:
# return 0.0
@renpy.atl_warper
def linear(t):
return t
@renpy.atl_warper
def easeout(x):
import math
return 1.0 - math.cos(x * math.pi / 2.0)
@renpy.atl_warper
def easein(x):
import math
return math.cos((1.0 - x) * math.pi / 2.0)
@renpy.atl_warper
def ease(x):
import math
return .5 - math.cos(math.pi * x) / 2.0
+26
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1210 python:
# This is called when script_version is set, to immediately
@@ -15,6 +18,29 @@ init -1210 python:
if version <= (6, 9, 1):
store.library = store.config
if version <= (6, 9, 3):
# Before 6.10, these were positions, rather than transforms.
store.left = Position(xalign=0.0)
store.center = Position(xalign=0.5)
store.truecenter = Position(xalign=0.5, yalign=0.5)
store.right = Position(xalign=1.0)
store.offscreenleft = Position(xpos=0.0, xanchor=1.0)
store.offscreenright = Position(xpos=1.0, xanchor=0.0)
if version <= (6, 10, 2):
# Before 6.11, we used the image placement to handle
# the location of things on the screen.
style.image_placement.xpos = 0.5
style.image_placement.ypos = 1.0
style.image_placement.xanchor = 0.5
style.image_placement.yanchor = 1.0
config.transform_uses_child_position = False
config.default_transform = None
config.start_scene_black = True
init 1210 python hide::
+43 -17
View File
@@ -1,27 +1,51 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains a number of definitions of standard
# locations and transitions. We've moved them into the common
# directory so that it's easy for an updated version of all of these
# definitions.
init -1110:
transform reset:
alpha 1 rotate None zoom 1 xzoom 1 yzoom 1 align (0, 0) alignaround (0, 0) subpixel False size None crop None
# These are positions that can be used inside at clauses. We set
# them up here so that they can be used throughout the program.
transform left:
xpos 0.0 xanchor 0.0 ypos 1.0 yanchor 1.0
transform right:
xpos 1.0 xanchor 1.0 ypos 1.0 yanchor 1.0
transform center:
xpos 0.5 xanchor 0.5 ypos 1.0 yanchor 1.0
transform truecenter:
xpos 0.5 xanchor 0.5 ypos 0.5 yanchor 0.5
# Offscreen positions for use with the move transition. Images at
# these positions are still shown (and consume
# resources)... remember to hide the image after the transition.
transform offscreenleft:
xpos 0.0 xanchor 1.0 ypos 1.0 yanchor 1.0
transform offscreenright:
xpos 1.0 xanchor 0.0 ypos 1.0 yanchor 1.0
transform default:
reset
center
python:
config.default_transform = default
init -1110 python:
_define = define = object()
# Positions ##############################################################
# These are positions that can be used inside at clauses. We set
# them up here so that they can be used throughout the program.
left = Position(xalign=0.0)
center = Position(xalign=0.5)
truecenter = Position(xalign=0.5, yalign=0.5)
right = Position(xalign=1.0)
# Offscreen positions for use with the move transition. Images at
# these positions are still shown (and consume
# resources)... remember to hide the image after the transition.
offscreenleft = Position(xpos=0.0, xanchor=1.0)
offscreenright = Position(xpos=1.0, xanchor=0.0)
# Transitions ############################################################
# Simple transitions.
@@ -140,8 +164,6 @@ init -1110 python:
zoomin = MoveTransition(0.5, enter_factory=ZoomInOut(0.01, 1.0))
zoomout = MoveTransition(0.5, leave_factory=ZoomInOut(1.0, 0.01))
zoominout = MoveTransition(0.5, enter_factory=ZoomInOut(0.01, 1.0), leave_factory=ZoomInOut(1.0, 0.01))
# These shake the screen up and down for a quarter second.
# The delay needs to be an integer multiple of the period.
@@ -165,3 +187,7 @@ init 1110 python:
if not hasattr(store, 'centered'):
centered = Character(None, what_style="centered_text", window_style="centered_window")
# This is necessary to ensure that config.default_transform works.
if config.default_transform:
config.default_transform._show()
+62 -17
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1105 python:
@@ -58,6 +56,21 @@ init -1105 python hide:
joystick_preferences=layout.classic_joystick_preferences,
)
if renpy.has_screen("main_menu"):
defaults["main_menu"] = layout.screen_main_menu
if renpy.has_screen("load") and renpy.has_screen("save"):
defaults["load_save"] = layout.screen_load_save
if renpy.has_screen("yesno"):
defaults["yesno_prompt"] = layout.screen_yesno_prompt
if renpy.has_screen("preferences"):
defaults["preferences"] = layout.screen_preferences
if renpy.has_screen("joystick_preferences"):
defaults["joystick_preferences"] = layout.screen_joystick_preferences
for k, v in defaults.iteritems():
if k not in layout.provided:
v()
@@ -288,13 +301,14 @@ init -1105 python hide:
@layout
def imagemap_main_menu(ground, selected, hotspots):
def imagemap_main_menu(ground, selected, hotspots, idle=None, variant=None):
renpy.load_module("_layout/imagemap_main_menu")
config.main_menu_ground = ground
config.main_menu_selected = selected
config.main_menu_hotspots = hotspots
config.main_menu_ground[variant] = ground
config.main_menu_selected[variant] = selected
config.main_menu_hotspots[variant] = hotspots
config.main_menu_idle[variant] = idle
@layout
def imagemap_navigation(ground, idle, hover, selected_idle, selected_hover,
hotspots):
@@ -322,7 +336,7 @@ init -1105 python hide:
config.preferences_hotspots = hotspots
@layout
def imagemap_yesno_prompt(ground, idle, hover, hotspots):
def imagemap_yesno_prompt(ground, idle, hover, hotspots, prompt_images={ }):
renpy.load_module("_layout/imagemap_yesno_prompt")
@@ -330,16 +344,47 @@ init -1105 python hide:
config.yesno_prompt_idle = idle
config.yesno_prompt_hover = hover
config.yesno_prompt_hotspots = hotspots
config.yesno_prompt_message_images = prompt_images
@layout
def imagemap_load_save(ground, idle, hover, selected_idle, selected_hover,
hotspots):
hotspots, variant=None):
renpy.load_module("_layout/imagemap_load_save")
config.load_save_ground = ground
config.load_save_idle = idle
config.load_save_hover = hover
config.load_save_selected_idle = selected_idle
config.load_save_selected_hover = selected_hover
config.load_save_hotspots = hotspots
config.load_save_ground[variant] = ground
config.load_save_idle[variant] = idle
config.load_save_hover[variant] = hover
config.load_save_selected_idle[variant] = selected_idle
config.load_save_selected_hover[variant] = selected_hover
config.load_save_hotspots[variant] = hotspots
@layout
def screen_main_menu():
renpy.load_module("_layout/screen_main_menu")
@layout
def screen_load_save():
renpy.load_module("_layout/screen_load_save")
@layout
def screen_preferences():
renpy.load_module("_layout/screen_preferences")
@layout
def screen_joystick_preferences():
renpy.load_module("_layout/screen_joystick_preferences")
@layout
def screen_yesno_prompt():
renpy.load_module("_layout/screen_yesno_prompt")
layout.ARE_YOU_SURE = u"Are you sure?"
layout.DELETE_SAVE = u"Are you sure you want to delete this save?"
layout.OVERWRITE_SAVE = u"Are you sure you want to overwrite your save?"
layout.LOADING = u"Loading will lose unsaved progress.\nAre you sure you want to do this?"
layout.QUIT = u"Are you sure you want to quit?"
layout.MAIN_MENU = u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
+149 -29
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file consists of renpy functions that aren't expected to be
# touched by the user too much. We reserve the _ prefix for names
@@ -49,6 +47,27 @@ init -1180 python:
# preference when the game is first run.
config.default_text_cps = None
# If not None, the default value of afm_time
config.default_afm_time = None
# If not None, the default value of afm_enable
config.default_afm_enable = None
# Should we automatically define images?
config.automatic_images = None
# Prefixes to strip from automatic images.
config.automatic_images_strip = [ ]
# A save to automatically load, if it exists.
config.auto_load = None
# Layers to clear when entering the menus.
config.menu_clear_layers = [ ]
# Should we start the game with scene black or just scene?
config.start_scene_black = False
# This is updated to give the user an idea of where a save is
# taking place.
save_name = ''
@@ -136,11 +155,8 @@ init -1180 python:
except:
pass
init -1180 python hide:
# Called to make a screenshot happen.
def screenshot():
def _screenshot():
import os.path
import os
import __main__
@@ -171,17 +187,25 @@ init -1180 python hide:
except:
import traceback
traceback.print_exc()
init -1180 python hide:
def dump_styles():
if config.developer:
renpy.style.write_text("styles.txt")
# This is run when entering the game menu.
config.game_menu_action = None
def invoke_game_menu():
if renpy.context()._menu:
renpy.jump("_noisy_return")
else:
renpy.call_in_new_context('_game_menu')
if config.game_menu_action:
renpy.display.behavior.run(config.game_menu_action)
else:
renpy.call_in_new_context('_game_menu')
def keymap_toggle_skipping():
if renpy.context()._menu:
@@ -213,7 +237,7 @@ init -1180 python hide:
# the launcher.
km = renpy.Keymap(
rollback = renpy.rollback,
screenshot = screenshot,
screenshot = _screenshot,
toggle_fullscreen = renpy.toggle_fullscreen,
toggle_music = renpy.toggle_music,
toggle_skip = keymap_toggle_skipping,
@@ -330,6 +354,8 @@ label _save_reload_game:
renpy.pause(0)
renpy.save("reload", "reload save game")
renpy.music.stop()
persistent._reload_save = "reload"
ui.add(Solid((0, 0, 0, 255)))
@@ -379,6 +405,13 @@ init 1180 python:
if config.default_text_cps is not None:
_preferences.text_cps = config.default_text_cps
if config.default_afm_time is not None:
_preferences.default_afm_time = config.default_afm_time
if config.default_afm_enable is not None:
_preferences.default_afm_enable = config.default_afm_enable
if config.developer:
def _inspector(l):
@@ -390,7 +423,6 @@ init 1180 python:
ui.text("Style Inspector")
ui.text("")
if not l:
ui.text("Nothing to inspect.")
@@ -520,6 +552,9 @@ label _enter_menu:
renpy.movie_stop(only_fullscreen=True)
renpy.take_screenshot((config.thumbnail_width, config.thumbnail_height))
for i in config.menu_clear_layers:
renpy.scene(layer=i)
renpy.context()._menu = True
# This may be changed, if we are already in the main menu.
@@ -563,9 +598,14 @@ label _game_menu(_game_menu_screen=_game_menu_screen):
$ renpy.play(config.enter_sound)
call _enter_game_menu from _call__enter_game_menu_0
if renpy.has_label("game_menu"):
jump expression "game_menu"
if renpy.has_screen(_game_menu_screen):
$ renpy.show_screen(_game_menu_screen)
$ ui.interact()
jump _noisy_return
jump expression _game_menu_screen
@@ -616,7 +656,6 @@ label _return:
return
label _confirm_quit:
call _enter_menu from _call__enter_menu_3
if renpy.has_label("confirm_quit"):
jump expression "confirm_quit"
@@ -658,15 +697,21 @@ label _start:
python hide:
renpy.context()._menu = False
renpy.context()._main_menu = False
for i in config.start_callbacks:
i()
# call _check_module from _call__check_module_1
call _load_reload_game from _call__load_reload_game_1
scene black
if not _restart and config.auto_load and renpy.can_load(config.auto_load):
$ renpy.load(config.auto_load)
if config.start_scene_black:
scene black
else:
scene
if not _restart:
$ ui.pausebehavior(0)
$ ui.interact(suppress_underlay=True, suppress_overlay=True)
@@ -690,20 +735,29 @@ label _start:
$ renpy.music.stop()
# Clean out any residual scene from the splashscreen.
scene black
if _restart is None:
$ renpy.transition(config.end_splash_transition)
if config.start_scene_black:
scene black
else:
$ renpy.transition(_restart[0])
jump expression _restart[1]
scene
# This has to be python, to deal with a case where _restart may
# change across a shift-reload.
python:
if _restart is None:
renpy.transition(config.end_splash_transition)
else:
renpy.transition(_restart[0])
renpy.jump(_restart[1])
label _invoke_main_menu:
if _restart:
$ renpy.call_in_new_context(_restart[2])
else:
$ renpy.call_in_new_context("_main_menu")
# Again, this has to be python.
python:
if _restart:
renpy.call_in_new_context(_restart[2])
else:
renpy.call_in_new_context("_main_menu")
# If the main menu returns, then start the game.
@@ -733,11 +787,77 @@ label _main_menu_screen:
jump expression "main_menu"
# New name.
if renpy.has_label("main_menu_screen"):
elif renpy.has_label("main_menu_screen"):
jump expression "main_menu_screen"
# Compatibility name.
if renpy.has_label("_library_main_menu"):
elif renpy.has_label("_library_main_menu"):
jump expression "_library_main_menu"
return
init 1180 python hide:
def create_automatic_images():
seps = config.automatic_images
if seps is True:
seps = [ ' ', '/', '_' ]
for dir, fn in renpy.loader.listdirfiles():
if fn.startswith("_"):
continue
# Only .png and .jpg
if not fn.lower().endswith(".png") and not fn.lower().endswith(".jpg"):
continue
# Strip the extension, replace slashes.
shortfn = fn[:-4].replace("\\", "/")
# Determine the name.
name = ( shortfn, )
for sep in seps:
name = tuple(j for i in name for j in i.split(sep))
# Strip name components.
while name:
for i in config.automatic_images_strip:
if name[0] == i:
name = name[1:]
break
else:
break
# Only names of 2 components or more.
if len(name) < 2:
continue
# Reject if it already exists.
if name in renpy.exports.images:
continue
renpy.image(name, fn)
if config.automatic_images:
create_automatic_images()
# Load the developer screen, if necessary.
init 1180 python hide:
if config.developer:
renpy.load_module("_developer")
# Entry point for the developer screen. The rest of it is loaded from
# _developer.rpym
label _developer:
if not config.developer:
return
call _enter_menu from _call__enter_menu_4
jump expression "_developer_screen"
+4 -6
View File
@@ -1,7 +1,5 @@
# Copyright 2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Common stuff that's used by the various Ren'Py menus. This includes
# the default definitions of config.main_menu and config.game_menu, as
@@ -31,13 +29,13 @@ init -1150 python:
label _quit_prompt:
$ renpy.loadsave.force_autosave()
if layout.yesno_prompt(None, u"Are you sure you want to quit?"):
if layout.yesno_prompt(None, layout.QUIT):
jump _quit
else:
return
label _main_menu_prompt:
if layout.yesno_prompt(None, u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress."):
if layout.yesno_prompt(None, layout.MAIN_MENU):
$ renpy.full_restart(transition=config.game_main_transition)
else:
return
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains code that sets up the various mixers, based on how
# the user sets config.has_music, .has_sound, and .has_voice.
+79 -25
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This is an implementation of NVL-mode, which can be used to show
# dialogue in a fullscreen way, like NVL-style games. Multiple lines
# of dialogue are shown on the screen at once, whenever a line of
@@ -76,8 +79,47 @@ init -1100 python:
return s[nvl_variant]
else:
return s
def nvl_show_core():
def nvl_show_screen(screen_name, **scope):
"""
Shows an nvl-mode screen. Returns the "who" widget.
"""
widget_properties = { }
dialogue = [ ]
for i, entry in enumerate(nvl_list):
if not entry:
continue
who, what, kwargs = entry
if i == len(nvl_list) - 1:
who_id = "who"
what_id = "what"
window_id = "window"
else:
who_id = "who%d" % i
what_id = "what%d" % i
window_id = "window%d" % i
widget_properties[who_id] = kwargs["who_args"]
widget_properties[what_id] = kwargs["what_args"]
widget_properties[window_id] = kwargs["window_args"]
dialogue.append((who, what, who_id, what_id, window_id))
renpy.show_screen(screen_name, _transient=True, _widget_properties=widget_properties, dialogue=dialogue, **scope)
renpy.shown_window()
return renpy.get_widget(screen_name, "what")
def nvl_show_core(who=None, what=None):
# Screen version.
if renpy.has_screen("nvl"):
return nvl_show_screen("nvl")
if renpy.in_rollback():
nvl_window = __s(style.nvl_window)['rollback']
@@ -191,12 +233,14 @@ init -1100 python:
else:
checkpoint = True
renpy.display_say(nvl_show_core,
checkpoint=checkpoint,
**display_args)
renpy.display_say(
who,
what,
nvl_show_core,
checkpoint=checkpoint,
**display_args)
def do_done(self, who, what):
if self.clear:
nvl_clear()
@@ -224,29 +268,37 @@ init -1100 python:
if nvl_list is None:
store.nvl_list = [ ]
ui.layer("transient")
ui.clear()
ui.close()
ui.window(style=__s(style.nvl_window))
ui.vbox(style=__s(style.nvl_vbox))
if renpy.has_screen("nvl_choice"):
for i in nvl_list:
if not i:
continue
# Screen version.
nvl_show_screen("nvl_choice", items=items)
who, what, kw = i
rv = renpy.show_display_say(who, what, **kw)
else:
renpy.display_menu(items, interact=False,
window_style=__s(style.nvl_menu_window),
choice_style=__s(style.nvl_menu_choice),
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
choice_button_style=__s(style.nvl_menu_choice_button),
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
)
# Traditional version.
ui.layer("transient")
ui.clear()
ui.close()
ui.close()
ui.window(style=__s(style.nvl_window))
ui.vbox(style=__s(style.nvl_vbox))
for i in nvl_list:
if not i:
continue
who, what, kw = i
rv = renpy.show_display_say(who, what, **kw)
renpy.display_menu(items, interact=False,
window_style=__s(style.nvl_menu_window),
choice_style=__s(style.nvl_menu_choice),
choice_chosen_style=__s(style.nvl_menu_choice_chosen),
choice_button_style=__s(style.nvl_menu_choice_button),
choice_chosen_button_style=__s(style.nvl_menu_choice_chosen_button),
)
ui.close()
roll_forward = renpy.roll_forward_info()
@@ -255,6 +307,8 @@ init -1100 python:
return rv
NVLSpeaker = NVLCharacter
config.nvl_adv_transition = None
config.adv_nvl_transition = None
+1344
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+8 -4
View File
@@ -63,15 +63,19 @@ init -1080 python:
def init_values(self, sizes):
def to_abs_(value, size):
if isinstance(value, float):
if type(value) == float:
return value * size
else:
return value
def coord_(c):
if len(c) == 2:
c = c + (0, 0)
return ( to_abs_(c[0], sizes[0]) - to_abs_(c[2], sizes[2]),
to_abs_(c[1], sizes[1]) - to_abs_(c[3], sizes[3]) )
for p in self.points:
for i in range(1, len(p)):
p[i] = coord_(p[i])
@@ -122,8 +126,8 @@ init -1080 python:
t3 = t**3
result = [ t_ppp * start[i] + t_pp * self.points[segment][2][i] + t_p * self.points[segment][3][i] + t3 * end[i] for i in 0,1 ]
return ( int(result[0]), int(result[1]), 0, 0 )
return ( absolute(result[0]), absolute(result[1]), 0, 0 )
def SplineMotion(points, time, child=None, anchors=(0.5, 0.5), repeat=False, bounce=False, anim_timebase=False, style='default', time_warp=None, **properties):
return Motion(_SplineInterpolator(points, anchors), time, child, repeat=repeat, bounce=bounce, anim_timebase=anim_timebase, style=style, time_warp=time_warp, add_sizes=True, **properties)
+180 -19
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file contains code that creates a few new statements. We'll
# also describe here the API for defining your own statements.
#
@@ -67,6 +70,8 @@ python early hide:
fadeout = "None"
fadein = "0"
channel = None
loop = None
if_changed = False
while True:
@@ -93,25 +98,41 @@ python early hide:
renpy.error('expected simple expression')
continue
if l.keyword('loop'):
loop = True
continue
if l.keyword('noloop'):
loop = False
continue
if l.keyword('if_changed'):
if_changed = True
continue
renpy.error('could not parse statement.')
return dict(file=file,
fadeout=fadeout,
fadein=fadein,
channel=channel)
channel=channel,
loop=loop,
if_changed=if_changed)
def execute_play_music(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 7
channel = "music"
renpy.music.play(eval(p["file"]),
fadeout=eval(p["fadeout"]),
fadein=eval(p["fadein"]),
channel=channel)
channel=channel,
loop=p.get("loop", None),
if_changed=p.get("if_changed", False))
def predict_play_music(p):
return [ ]
@@ -145,24 +166,38 @@ python early hide:
renpy.error("queue requires a file")
channel = None
if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')
loop = None
while not l.eol():
if l.keyword('channel'):
channel = l.simple_expression()
if channel is None:
renpy.error('expected simple expression')
if not l.eol():
renpy.error("expected end of line")
if l.keyword('loop'):
loop = True
continue
if l.keyword('noloop'):
loop = False
continue
return dict(file=file, channel=channel)
renpy.error('expected end of line')
return dict(file=file, channel=channel, loop=loop)
def execute_queue_music(p):
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 7
channel = "music"
renpy.music.queue(eval(p["file"]), channel=channel)
renpy.music.queue(
eval(p["file"]),
channel=channel,
loop=p.get("loop", None))
renpy.statements.register('queue music',
parse=parse_queue_music,
@@ -194,7 +229,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 7
channel = "music"
renpy.music.stop(fadeout=eval(p["fadeout"]), channel=channel)
@@ -211,7 +246,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 0
channel = "sound"
fadeout = eval(p["fadeout"]) or 0
@@ -229,7 +264,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 0
channel = "sound"
renpy.sound.queue(eval(p["file"]), channel=channel)
@@ -243,7 +278,7 @@ python early hide:
if p["channel"] is not None:
channel = eval(p["channel"])
else:
channel = 0
channel = "sound"
fadeout = eval(p["fadeout"]) or 0
@@ -324,7 +359,9 @@ python early hide:
lint=lint_stop_generic)
# The "window show" and "window hide" statements.
##########################################################################
# "window show" and "window hide" statements.
def parse_window(l):
p = l.simple_expression()
if not l.eol():
@@ -371,7 +408,38 @@ python early hide:
parse=parse_window,
execute=execute_window_hide,
lint=lint_window)
##########################################################################
# Pause statement.
def parse_pause(l):
delay = l.simple_expression()
if not l.eol():
renpy.error("expected end of line.")
return { "delay" : delay }
def lint_pause(p):
if p["delay"]:
_try_eval(p["delay"], 'pause statement')
def execute_pause(p):
if p["delay"]:
delay = eval(p["delay"])
renpy.with_statement(Pause(delay))
else:
renpy.pause()
renpy.statements.register('pause',
parse=parse_pause,
lint=lint_pause,
execute=execute_pause)
init -1200 python:
@@ -384,3 +452,96 @@ init -1200 python:
except:
renpy.error('unable to evaluate %s %r' % (what, e))
##############################################################################
# Screen-related statements.
python early hide:
def parse_show_call_screen(l):
# Parse a name.
name = l.require(l.name)
# Parse a parameter list. (name -> expression string)
parameters = { }
if l.match(r"\("):
while True:
pname = l.name()
if not pname:
break
l.require(r"=")
expr = l.delimited_python(",)")
if not expr:
l.error("expected expression.")
parameters[pname] = expr
if not l.match(r','):
break
l.require(r'\)')
l.expect_eol()
return dict(name=name, parameters=parameters)
def parse_hide_screen(l):
name = l.require(l.name)
l.expect_eol()
return dict(name=name)
def execute_show_screen(p):
name = p["name"]
parameters = p["parameters"]
kwargs = { }
for k, v in parameters.iteritems():
kwargs[k] = eval(v)
renpy.show_screen(name, **kwargs)
def execute_call_screen(p):
name = p["name"]
parameters = p["parameters"]
kwargs = { }
for k, v in parameters.iteritems():
kwargs[k] = eval(v)
store._return = renpy.call_screen(name, **kwargs)
def execute_hide_screen(p):
name = p["name"]
renpy.hide_screen(name)
def lint_screen(p):
name = p["name"]
if not renpy.has_screen(name):
renpy.error("Screen %s does not exist." % name)
renpy.statements.register("show screen",
parse=parse_show_call_screen,
execute=execute_show_screen,
lint=lint_screen)
renpy.statements.register("call screen",
parse=parse_show_call_screen,
execute=execute_call_screen,
lint=lint_screen)
renpy.statements.register("hide screen",
parse=parse_hide_screen,
execute=execute_hide_screen)
+14 -14
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This file is responsible for creating and defining the default styles
# used by the system.
@@ -60,8 +58,10 @@ init -1200 python hide:
style.centered_text = Style(style.default, help='centered text')
style.imagemap = Style(style.image_placement, help='default style of imagemaps')
style.imagemap_button = Style(style.default, help='default style of buttons inside imagemaps')
style.hotspot = Style(style.default, help='default style of hotspots inside imagemaps')
style.hotbar = Style(style.default, help='default style of hotbars inside imagemaps')
style.imagemap_button = style.hotspot
style.image_button = Style(style.default, help='default style of image buttons')
style.image_button_image = Style(style.default, help='default style of images inside image buttons')
@@ -78,6 +78,8 @@ init -1200 python hide:
style.list_spacer = Style(style.default)
style.list_text = Style(style.default)
style.tile = Style(style.default, help='default style of tile')
# The base styles that can be customized by themes.
style.frame = Style(style.default, help='base style for frames.')
@@ -203,6 +205,8 @@ init -1090 python:
# Motions, zooms, rotozooms, and transforms.
style.motion.xanchor = 0
style.motion.yanchor = 0
style.motion.xpos = 0
style.motion.ypos = 0
# Windows.
style.window.background = Solid((0, 0, 0, 192))
@@ -213,16 +217,9 @@ init -1090 python:
style.window.xfill = True
style.window.yfill = False
style.window.yminimum = 150 # Includes margins and padding.
style.window.xalign = 0.5
style.window.yalign = 1.0
# Image placement.
style.image_placement.xpos = 0.5
style.image_placement.ypos = 1.0
style.image_placement.xanchor = 0.5
style.image_placement.yanchor = 1.0
# Dialogue
style.say_label.bold = True
style.say_vbox.spacing = 8
@@ -295,7 +292,10 @@ init -1090 python:
style.list_text.color = "#000"
style.list_text.size = 14
style.list_spacer.xminimum = 15
# Tile
style.tile.clipping = True
######################################################################
+4 -10
View File
@@ -1,7 +1,5 @@
# Copyright 2004-2008 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
# copy and modify.
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1110 python:
@@ -277,7 +275,7 @@ init -1110 python hide:
style.vscrollbar.hover_left_bar = img("rrvscrollbar", widget_hover, 0, 12)
style.vscrollbar.hover_right_bar = img("rrvscrollbar", widget_hover, 0, 12)
style.vscrollbar.hover_thumb = img("rrvscrollbar_thumb", widget_hover, None, None)
@theme
def roundrect(
widget = (0, 60, 120, 255),
@@ -288,10 +286,7 @@ init -1110 python hide:
disabled_text = (200, 200, 200, 255),
label = (255, 255, 255, 255),
frame = (100, 150, 200, 255),
window = (0, 0, 0, 192),
mm_root = Solid((220, 235, 255, 255)),
gm_root = Solid((220, 235, 255, 255)),
text_size=None,
small_text_size=None,
less_rounded = False,
@@ -301,7 +296,6 @@ init -1110 python hide:
button_menu = None,
rounded_window = True,
outline_bars = False,
mm_root = None,
gm_root = None):
+20 -5
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# This extra contains a basic implementation of voice support. Right
# now, voice is given its own toggle, and can either be turned on or
# turned off. In the future, we'll probably provide some way of
@@ -27,15 +30,17 @@ init -1120:
_voice.play = None
_voice.sustain = False
_voice.seen_in_lint = False
# Call this to specify the voice file that will be played for
# the user.
def voice(file, **kwargs):
if not config.has_voice:
return
_voice.play = file
_last_voice_play = file
# Call this to specify that the currently playing voice file
# should be sustained through the current interaction.
def voice_sustain(ignored="", **kwargs):
@@ -44,6 +49,14 @@ init -1120:
_voice.sustain = True
# Call this to replay the last bit of voice.
def voice_replay():
renpy.sound.play(_last_voice_play, channel="voice")
# Returns true if we can replay the voice.
def voice_can_replay():
return _last_voice_play != None
python hide:
# basics: True if the game will have voice.
@@ -57,9 +70,11 @@ init -1120:
return
if _voice.play and not config.skipping:
renpy.sound.play(_voice.play, channel=2)
renpy.sound.play(_voice.play, channel="voice")
store._last_voice_play = _voice.play
elif not _voice.sustain:
renpy.sound.stop(channel=2)
renpy.sound.stop(channel="voice")
store._last_voice_play = _voice.play
_voice.play = None
_voice.sustain = False
@@ -68,7 +83,7 @@ init -1120:
config.say_sustain_callbacks.append(voice_sustain)
def voice_afm_callback():
return not renpy.sound.is_playing(channel=2)
return not renpy.sound.is_playing(channel="voice")
config.afm_callback = voice_afm_callback
Binary file not shown.
+3 -2
View File
@@ -1,4 +1,5 @@
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain. Glyphs imported from Arev fonts are (c) Tavmjung Bah (see below)
Fonts are (c) Bitstream (see below). DejaVu changes are in public domain.
Glyphs imported from Arev fonts are (c) Tavmjong Bah (see below)
Bitstream Vera Fonts Copyright
------------------------------
@@ -95,4 +96,4 @@ dealings in this Font Software without prior written authorization
from Tavmjong Bah. For further information, contact: tavmjong @ free
. fr.
$Id: LICENSE 778 2006-04-20 18:14:24Z moyogo $
$Id: LICENSE 2133 2007-11-28 02:46:28Z lechimp $
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
######################################################################
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init:
python:
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init -1170 python hide:
config.old_names['Quit'] = 'Quit Game'
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2006 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
style.menu_button = Style(style.button, heavy=True, help='Buttons that are part of the main or game menus.')
+3
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2008 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
# Copyright 2004-2007 PyTom
#
# Please see the LICENSE.txt distributed with Ren'Py for permission to
+195 -12
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@@ -1,10 +1,5 @@
# Entry point for the developer console.
label _developer:
if not config.developer:
return
call _enter_menu from _call__enter_menu_4
# This file contains code that helps support the development of Ren'Py
# games.
label _developer_screen:
@@ -19,11 +14,13 @@ label _developer_screen:
sg = "developer_menu"
layout.button("Return", None, clicked=ui.returns(True), size_group=sg)
layout.button("Reload Game (Shift+R)", None, clicked=ui.callsinnewcontext("_save_reload_game"), size_group=sg)
layout.button("Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
layout.button("Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
layout.button("Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
layout.button(u"Return", None, clicked=ui.returns(True), size_group=sg)
layout.button(u"Reload Game (Shift+R)", None, clicked=ui.callsinnewcontext("_save_reload_game"), size_group=sg)
layout.button(u"Variable Viewer", None, clicked=ui.jumps("_debugger_screen"), size_group=sg)
layout.button(u"Theme Test", None, clicked=ui.jumps("_theme_test"), size_group=sg)
layout.button(u"Style Hierarchy", None, clicked=ui.jumps("_style_hierarchy"), size_group=sg)
# layout.button(u"FPS Meter", None, clicked=ui.jumps("_fps_meter"), size_group=sg)
layout.button(u"Image Location Picker", None, clicked=ui.jumps("_image_location_picker"), size_group=sg)
ui.close()
ui.interact()
@@ -287,3 +284,189 @@ init 1050 python:
config.missing_show = __missing_show_callback
config.missing_hide = __missing_hide_callback
config.overlay_functions.append(__missing_overlay)
init -1050 python:
class __FPSMeter(object):
def __init__(self):
self.last_frames = None
self.last_time = None
def __call__(self, st, at):
if self.last_time is not None:
frames = config.frames - self.last_frames
time = st - self.last_time
text = "FPS: %.1f" % (frames / time)
else:
text = "FPS: --.-"
self.last_frames = config.frames
self.last_time = st
return Text(text, xalign=1.0), .5
label _fps_meter:
python hide:
def fps_overlay():
ui.add(DynamicDisplayable(__FPSMeter()))
# We normally don't want to change this at runtime... but here
# it's okay, because we don't want to save the FPS meter anyway.
#
# Do as I say, not as I do.
config.overlay_functions.append(fps_overlay)
return
init python:
# This is a displayable that can keep track of the mouse coordinates,
# and show them to the user.
class __ImageLocationPicker(renpy.Displayable):
def __init__(self, fn, **kwargs):
super(__ImageLocationPicker, self).__init__(**kwargs)
self.child = Image(fn)
self.mouse = None
self.point1 = None
self.point2 = None
def render(self, width, height, st, at):
rv = renpy.Render(width, height)
cr = renpy.render(self.child, width, height, st, at)
rv.blit(cr, (0, 0))
text = [ ]
if self.point1 and self.point2 and not self.point1 == self.point2:
x1, y1 = self.point1
x2, y2 = self.point2
x1 = min(x1, cr.width)
x2 = min(x2, cr.width)
y1 = min(y1, cr.height)
y2 = min(y2, cr.height)
minx = min(x1, x2)
miny = min(y1, y2)
maxx = max(x1, x2)
maxy = max(y1, y2)
w = maxx - minx
h = maxy - miny
if w and h:
sr = renpy.render(Solid("#0ff4"), w, h, st, at)
rv.blit(sr, (minx, miny))
text.append("Imagemap rectangle: %r" % ((minx, miny, maxx, maxy),))
text.append("Cropping rectangle: %r" % ((minx, miny, w, h),))
if self.mouse:
mx, my = self.mouse
if mx < cr.width and my < cr.height:
text.append(_("Mouse position: %r") % (self.mouse,))
text.append(_("Right-click or escape to quit."))
td = Text("\n".join(text), size=14, color="#fff", outlines=[ (1, "#000", 0, 0 ) ])
tr = renpy.render(td, width, height, st, at)
rv.blit(tr, (0, height - tr.height))
return rv
def event(self, ev, x, y, st):
import pygame
self.mouse = (x, y)
renpy.redraw(self, 0)
if ev.type == pygame.MOUSEBUTTONDOWN and ev.button == 1:
self.point1 = (x, y)
self.point2 = (x, y)
elif ev.type == pygame.MOUSEMOTION and ev.buttons[0]:
self.point2 = (x, y)
elif ev.type == pygame.MOUSEBUTTONUP and ev.button == 1:
self.point2 = (x, y)
label _image_location_picker:
scene black
python hide:
image_files = [
fn
for dir, fn in renpy.loader.listdirfiles()
if fn.lower().endswith(".jpg") or fn.lower().endswith(".png")
if not fn[0] == "_"
]
image_files.sort()
xadjustment = ui.adjustment()
yadjustment = ui.adjustment()
while True:
ui.frame()
ui.vbox()
layout.label(u"Image Location Picker", None)
ui.textbutton(_(u"Done"), clicked=ui.returns(False), size_group="files")
ui.side(['c', 'b', 'r'], spacing=5)
vp = ui.viewport(xadjustment=xadjustment, yadjustment=yadjustment, mousewheel=True)
ui.vbox()
for fn in image_files:
ui.button(clicked=ui.returns(fn), size_group="files", xminimum=1.0)
ui.text(fn, style="button_text", xalign=0.0)
ui.close()
ui.bar(adjustment=xadjustment, style='scrollbar')
ui.bar(adjustment=yadjustment, style='vscrollbar')
ui.close()
ui.close()
rv = ui.interact()
if rv is False:
renpy.jump("_developer_screen")
# Now, allow the user to pick the image.
ui.keymap(game_menu=ui.returns(True))
ui.add(__ImageLocationPicker(rv))
ui.interact()
# ...
renpy.jump("_image_location_picker")
init python:
config.underlay.append(im.Tile("_transparent_tile.png"))
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('joystick_preferences')
@@ -75,7 +78,7 @@ init python:
ui.close()
_joystick_get_binding()
binding = ui.interact()
binding = ui.interact(mouse="gamemenu")
_joystick_take_binding(binding, key)
return True
@@ -100,7 +103,7 @@ label joystick_preferences_screen:
python:
layout.navigation("joystick_preferences")
_joystick_preferences()
ui.interact()
ui.interact(mouse="gamemenu")
+56 -34
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
@@ -73,7 +76,9 @@ init python:
ui.button(style=style.file_picker_entry[index],
clicked=clicked,
role=("selected_" if newest else ""))
role=("selected_" if newest else ""),
keymap={ "save_delete" : ui.returns(("unlink", name)) }
)
ui.hbox(style=style.file_picker_entry_box[index])
@@ -183,8 +188,11 @@ init python:
else:
base += 1
return base + int((int(filename) - 1) / per_page)
try:
return base + int((int(filename) - 1) / per_page)
except:
return base
# Processes a screenshot.
def _file_picker_process_screenshot(s):
return s
@@ -193,36 +201,45 @@ init python:
# the list of save files.
def _file_picker(screen, save):
# The number of slots in a page.
file_page_length = config.file_page_cols * config.file_page_rows
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
newest = None
newest_mtime = None
save_info = { }
for fn, extra_info, screenshot, mtime in saved_games:
screenshot = _file_picker_process_screenshot(screenshot)
save_info[fn] = (extra_info, screenshot, mtime)
if not fn.startswith("auto-") and mtime > newest_mtime:
newest = fn
newest_mtime = mtime
# The index of the first entry in the page.
fpp = __scratch.file_picker_page
if fpp is None:
if newest:
fpp = _file_picker_file_page(newest)
else:
fpp = _file_picker_file_page("1")
# Should we update the list of saved games?
update = True
while True:
if update:
update = False
# The number of slots in a page.
file_page_length = config.file_page_cols * config.file_page_rows
# The list of saved games.
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
# Figure out which game is the newest and so on.
newest = None
newest_mtime = None
save_info = { }
for fn, extra_info, screenshot, mtime in saved_games:
screenshot = _file_picker_process_screenshot(screenshot)
save_info[fn] = (extra_info, screenshot, mtime)
if not fn.startswith("auto-") and mtime > newest_mtime:
newest = fn
newest_mtime = mtime
# The index of the first entry in the page.
fpp = __scratch.file_picker_page
if fpp is None:
if newest:
fpp = _file_picker_file_page(newest)
else:
fpp = _file_picker_file_page("1")
if fpp < 0:
fpp = 0
@@ -291,9 +308,14 @@ init python:
ui.close() # slots
ui.close() # whole thing
result = ui.interact()
result = ui.interact(mouse="gamemenu")
type, value = result
if type == "unlink":
if layout.yesno_prompt(screen, layout.DELETE_SAVE):
renpy.unlink_save(value)
update = True
if type == "return":
return value
@@ -311,7 +333,7 @@ label save_screen:
fn = _file_picker("save", True)
if renpy.can_load(fn):
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
continue
renpy.save(fn, extra_info=store.save_name)
@@ -325,7 +347,7 @@ label load_screen:
fn = _file_picker("load", False)
if _load_prompt:
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
if not layout.yesno_prompt("load", layout.LOADING):
continue
renpy.load(fn)
+4 -1
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
@@ -50,7 +53,7 @@ label main_menu_screen:
ui.close()
ui.interact()
ui.interact(mouse="mainmenu")
return
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
# Styles
@@ -54,7 +57,7 @@ init python:
ui.close()
ui.interact()
ui.interact(mouse="gamemenu")
class _Preference(object):
"""
+4 -1
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
@@ -49,7 +52,7 @@ init python hide:
ui.close()
ui.close()
rv = ui.interact()
rv = ui.interact(mouse="gamemenu")
renpy.transition(config.intra_transition)
return rv
+4 -1
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
@@ -62,7 +65,7 @@ label main_menu_screen:
ui.close() # outer box
ui.interact()
ui.interact(mouse="mainmenu")
return
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+52 -23
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@@ -1,46 +1,69 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
class _ImageMapper(object):
def __init__(self, screen, ground, idle, hover, selected_idle, selected_hover, hotspots):
def __init__(self, screen, ground, idle, hover, selected_idle, selected_hover, hotspots, navigation=True, variant=None):
self.idle = idle
self.hover = hover
self.selected_idle = selected_idle
self.selected_hover = selected_hover
# If the argument is a dict, look up the screen in that dict, and
# return the result. Otherwise, just return the result.
def maybe_variant(a):
if isinstance(a, dict):
if variant in a:
return a[variant]
else:
return a[None]
return a
ground = maybe_variant(ground)
self.idle = maybe_variant(idle) or ground
self.hover = maybe_variant(hover) or self.idle
self.selected_idle = maybe_variant(selected_idle) or self.idle
self.selected_hover = maybe_variant(selected_hover) or self.hover
self.hotspots = { }
for (x1, y1, x2, y2, name) in hotspots:
for (x1, y1, x2, y2, name) in maybe_variant(hotspots):
self.hotspots[name] = (x1, y1, x2, y2)
# Display the layout navigation only if there are no
# game menu buttons defined.
for i in config.game_menu:
if i[1] in self.hotspots:
break
else:
layout.navigation(screen)
self.remaining_hotspots = set(self.hotspots.keys())
if navigation:
# Display the layout navigation only if there are no
# game menu buttons defined.
for i in config.game_menu:
if i[1] in self.hotspots:
break
else:
layout.navigation(screen)
ui.fixed(style='imagemap')
ui.image(ground)
if navigation:
# Display any navigation buttons that exist.
for e in config.game_menu:
screen_ = e[0]
name = e[1]
act = e[2]
enable = e[3]
# Display any navigation buttons that exist.
for e in config.game_menu:
screen_ = e[0]
name = e[1]
act = e[2]
enable = e[3]
if not eval(enable):
continue
if not eval(enable):
continue
self.button(name, act, screen == screen_)
self.button(name, act, screen == screen_)
def button(self, name, clicked, selected):
def button(self, name, clicked, selected, keymap={}):
if name not in self.hotspots:
return None
self.remaining_hotspots.discard(name)
x1, y1, x2, y2 = self.hotspots[name]
if clicked is None:
@@ -63,6 +86,7 @@ init python:
clicked=clicked,
focus_mask=True,
style='imagemap_button',
keymap=keymap,
)
return (x1, y1, x2, y2)
@@ -73,6 +97,8 @@ init python:
if name not in self.hotspots:
return
self.remaining_hotspots.discard(name)
x1, y1, x2, y2 = self.hotspots[name]
ui.bar(
@@ -93,6 +119,9 @@ init python:
thumb=None,
thumb_shadow=None,
thumb_offset=0)
def nothing(self, name):
self.remaining_hotspots.discard(name)
def close(self):
ui.close()
+65 -39
View File
@@ -1,22 +1,25 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
renpy.load_module("_layout/imagemap_common")
# The ground image.
config.load_save_ground = None
config.load_save_ground = { }
# The idle image.
config.load_save_idle = None
config.load_save_idle = { }
# The hover image.
config.load_save_hover = None
config.load_save_hover = { }
# The selected idle image.
config.load_save_selected_idle = None
config.load_save_selected_idle = { }
# The selected hover image.
config.load_save_selected_hover = None
config.load_save_selected_hover = { }
# The hotspots. Each hotspot is defined by a tuple giving:
# - The x-coordinate of the left side.
@@ -24,7 +27,7 @@ init python:
# - The x-coordinate of the right side.
# - The y-coordinate of the bottoms side.
# - The name of the button or slider this is equivalent to.
config.load_save_hotspots = None
config.load_save_hotspots = { }
# Define styles
style.file_picker_text = Style(style.large_button_text, help="text inside a file picker entry")
@@ -61,7 +64,9 @@ init python:
import time
(x1, y1, x2, y2) = ime.button("slot_%d" % index, clicked, newest)
(x1, y1, x2, y2) = ime.button(
"slot_%d" % index, clicked, newest,
keymap={ "save_delete" : ui.returns(("unlink", name)) })
ui.fixed(xpos=x1, ypos=y1, xmaximum=x2-x1, ymaximum=y2-y1)
@@ -146,8 +151,11 @@ init python:
else:
base += 1
return base + int((int(filename) - 1) / per_page)
try:
return base + int((int(filename) - 1) / per_page)
except:
return base
# Processes a screenshot.
def _file_picker_process_screenshot(s):
return s
@@ -157,8 +165,13 @@ init python:
hotspots = set()
for (x1, y1, x2, y2, name) in config.load_save_hotspots:
hotspots.add(name)
if isinstance(config.load_save_hotspots, dict):
for d in config.load_save_hotspots.values():
for (x1, y1, x2, y2, name) in d:
hotspots.add(name)
else:
for (x1, y1, x2, y2, name) in config.load_save_hotspots:
hotspots.add(name)
__scratch.has_autosave = ("page_auto" in hotspots)
__scratch.has_quicksave = ("page_quick" in hotspots)
@@ -202,32 +215,39 @@ init python:
# The number of slots in a page.
file_page_length = __scratch.per_page
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
newest = None
newest_mtime = None
save_info = { }
for fn, extra_info, screenshot, mtime in saved_games:
screenshot = _file_picker_process_screenshot(screenshot)
save_info[fn] = (extra_info, screenshot, mtime)
if not fn.startswith("auto-") and mtime > newest_mtime:
newest = fn
newest_mtime = mtime
# The index of the first entry in the page.
fpp = __scratch.file_picker_page
if fpp is None:
if newest:
fpp = _file_picker_file_page(newest)
else:
fpp = _file_picker_file_page("1")
update = True
while True:
if update:
update = False
saved_games = renpy.list_saved_games(regexp=r'(auto-|quick-)?[0-9]+')
newest = None
newest_mtime = None
save_info = { }
for fn, extra_info, screenshot, mtime in saved_games:
screenshot = _file_picker_process_screenshot(screenshot)
save_info[fn] = (extra_info, screenshot, mtime)
if not fn.startswith("auto-") and mtime > newest_mtime:
newest = fn
newest_mtime = mtime
# The index of the first entry in the page.
fpp = __scratch.file_picker_page
if fpp is None:
if newest:
fpp = _file_picker_file_page(newest)
else:
fpp = _file_picker_file_page("1")
if fpp < 0:
fpp = 0
@@ -240,7 +260,8 @@ init python:
config.load_save_hover,
config.load_save_selected_idle,
config.load_save_selected_hover,
config.load_save_hotspots)
config.load_save_hotspots,
variant=screen)
def tb(enabled, label, clicked, selected):
@@ -289,9 +310,14 @@ init python:
ime.close()
result = ui.interact()
result = ui.interact(mouse="gamemenu")
type, value = result
if type == "unlink":
if layout.yesno_prompt(screen, layout.DELETE_SAVE):
renpy.unlink_save(value)
update = True
if type == "return":
return value
@@ -309,7 +335,7 @@ label save_screen:
fn = _file_picker("save", True)
if renpy.can_load(fn):
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
continue
renpy.save(fn, extra_info=store.save_name)
@@ -322,7 +348,7 @@ label load_screen:
fn = _file_picker("load", False)
if _load_prompt:
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
if not layout.yesno_prompt("load", layout.LOADING):
continue
renpy.load(fn)
+45 -20
View File
@@ -1,13 +1,20 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
renpy.load_module("_layout/imagemap_common")
# The ground image.
config.main_menu_ground = None
config.main_menu_ground = { }
# The selected image.
config.main_menu_selected = None
# The selected/hover image.
config.main_menu_selected = { }
# The idle image.
config.main_menu_idle = { }
# The hotspots. Each hotspot is defined by a tuple giving:
# - The x-coordinate of the left side.
# - The y-coordinate of the top side.
@@ -16,7 +23,10 @@ init python:
# - Either the (untranslated) name of the main menu button this hotspot
# is equivalent to, or, a label in the program to jump to when this
# hotspot is clicked.
config.main_menu_hotspots = [ ]
config.main_menu_hotspots = { }
# This can be set from user code to define the main menu variant to use.
_main_menu_variant = None
label main_menu_screen:
@@ -28,27 +38,42 @@ label main_menu_screen:
# Show the background.
ui.window(style='mm_root')
ui.null()
rv = renpy.imagemap(
ime = _ImageMapper(
None,
config.main_menu_ground,
config.main_menu_idle,
config.main_menu_selected,
config.main_menu_hotspots)
for e in config.main_menu:
name = e[0]
act = e[1]
enable = e[2]
config.main_menu_idle,
config.main_menu_selected,
config.main_menu_hotspots,
navigation=False,
variant=_main_menu_variant)
if name == rv:
for e in config.main_menu:
if len(e) == 4:
name, act, enabled, shown = e
else:
name, act, enabled = e
shown = "True"
if not eval(shown):
ime.nothing(name)
if isinstance(act, basestring):
act = ui.jumpsoutofcontext(act)
act()
if not eval(enabled):
act = None
break
else:
ui.jumpsoutofcontext(rv)()
if isinstance(act, basestring):
act = ui.jumpsoutofcontext(act)
ime.button(name, act, False)
for i in list(ime.remaining_hotspots):
ime.button(i, ui.jumpsoutofcontext(i), None)
ime.close()
ui.interact(mouse='mainmenu')
jump main_menu_screen
+3
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('navigation')
+11 -5
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@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -121,13 +124,16 @@ init python:
_preferences.set_volume('sfx', v / 128.0)
def set_voice(v):
_preferences.set_volume('voice', v / 128.0)
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
if config.has_music:
ime.bar("Music Volume", 128, int(_preferences.get_volume('music') * 128), set_music)
if config.has_sound:
ime.bar("Sound Volume", 128, int(_preferences.get_volume('sfx') * 128), set_sound)
if config.has_voice:
ime.bar("Voice Volume", 128, int(_preferences.get_volume('voice') * 128), set_voice)
ime.close()
ui.interact()
ui.interact(mouse="gamemenu")
label preferences_screen:
+17 -5
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
@@ -8,15 +11,18 @@ init python hide:
style.yesno_prompt = Style(style.prompt, help="a yes/no prompt")
style.yesno_prompt_text = Style(style.prompt_text, help="a yes/no prompt (text)")
# Configuration variables
# Define config variables.
config.yesno_prompt_ground = None
config.yesno_prompt_idle = None
config.yesno_prompt_hover = None
config.yesno_prompt_hotspots = None
config.yesno_prompt_hotspots = None
config.yesno_prompt_message_images = { }
def yesno_prompt(screen, message):
renpy.transition(config.intra_transition)
ime = _ImageMapper(
screen,
config.yesno_prompt_ground,
@@ -31,9 +37,15 @@ init python hide:
ime.close()
layout.prompt(message, "yesno")
default = config.yesno_prompt_message_images.get(layout.ARE_YOU_SURE, None)
message_image = config.yesno_prompt_message_images.get(message, default)
if message_image:
ui.add(message_image)
else:
layout.prompt(message, "yesno")
rv = ui.interact()
rv = ui.interact(mouse="gamemenu")
renpy.transition(config.intra_transition)
return rv
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
@@ -0,0 +1,16 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('joystick_preferences')
label joystick_preferences_screen:
$ renpy.show_screen('joystick_preferences')
$ ui.interact()
jump _noisy_return
+19
View File
@@ -0,0 +1,19 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
label load_screen:
$ renpy.show_screen('load')
$ ui.interact()
jump _noisy_return
label save_screen:
$ renpy.show_screen('save')
$ ui.interact()
jump _noisy_return
+14
View File
@@ -0,0 +1,14 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('main_menu')
label main_menu_screen:
$ renpy.show_screen("main_menu")
$ ui.interact()
return
+16
View File
@@ -0,0 +1,16 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
label preferences_screen:
$ renpy.show_screen('preferences')
$ ui.interact()
jump _noisy_return
+11
View File
@@ -0,0 +1,11 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python hide:
layout.provides('yesno_prompt')
def yesno_prompt(screen, message):
return renpy.call_screen('yesno_prompt', message=message, yes_action=Return(True), no_action=Return(False))
layout.yesno_prompt = yesno_prompt
+128 -116
View File
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('load_save')
@@ -69,125 +72,134 @@ init python:
def _file_picker(screen):
@renpy.curry
def hovered(thumbnail):
if __session.thumbnail is not thumbnail:
__session.thumbnail = thumbnail
renpy.restart_interaction()
while True:
@renpy.curry
def unhovered(thumbnail):
if __session.thumbnail is thumbnail:
__session.thumbnail = None
renpy.restart_interaction()
@renpy.curry
def hovered(thumbnail):
if __session.thumbnail is not thumbnail:
__session.thumbnail = thumbnail
renpy.restart_interaction()
__session.thumbnail = None
layout.navigation(screen)
newest = None
newest_time = None
@renpy.curry
def unhovered(thumbnail):
if __session.thumbnail is thumbnail:
__session.thumbnail = None
renpy.restart_interaction()
info = { }
for name, extra_info, thumbnail, time in renpy.list_saved_games():
info[name] = (extra_info, thumbnail, time)
if not name[0] in "0123456789":
continue
if time > newest_time:
newest = name
newest_time = time
slots = [ ]
for i in range(1, config.load_save_slots + 1):
slots.append((str(i), str(i)))
if config.has_quicksave:
for i in range(1, config.load_save_quick_slots + 1):
slots.append(('quick-'+ str(i), _(u'q') + str(i)))
if config.has_autosave:
for i in range(1, config.load_save_auto_slots + 1):
slots.append(('auto-' + str(i), _(u'a') + str(i)))
ui.frame(style=style.file_picker_frame)
ui.side(['c', 'r'], style=style.file_picker_side)
if __session.scrollbar_position is None:
if newest is None:
yoffset = 0
else:
yoffset = 1.0 * (int(newest) - 1) / len(slots)
value = 0
else:
value = __session.scrollbar_position
yoffset = None
adj = ui.adjustment(value=value)
ui.viewport(yadjustment=adj, offsets=(0, yoffset), style=style.file_picker_viewport, mousewheel=True)
ui.vbox(style=style.file_picker_box, focus=renpy.time.time())
for i, (fn, n) in enumerate(slots):
clicked = ui.returns(fn)
if screen == "save" and fn.startswith("auto-"):
clicked = None
if screen == "load" and fn not in info:
clicked = None
if fn in info:
extra_info, thumbnail, time = info[fn]
ui.button(style=style.file_picker_entry[i],
clicked=clicked,
hovered=hovered(thumbnail),
unhovered=unhovered(thumbnail),
role = "selected_" if (fn == newest) else "")
s = config.file_entry_format % dict(
time=renpy.time.strftime(
config.time_format,
renpy.time.localtime(time)),
save_name=extra_info)
ui.text(n + ". " + s, style=style.file_picker_text[i])
else:
ui.button(style=style.file_picker_entry[i],
clicked=clicked,
role = "selected_" if (fn == newest) else "")
ui.text(n + ". " + _(u"Empty Slot."),
style=style.file_picker_text[i])
ui.close() # vbox/viewport
ui.bar(adjustment=adj, style=style.file_picker_scrollbar)
ui.close() # side/window
# Thumbnail.
ui.frame(style=style.thumbnail_frame)
ui.add(DynamicDisplayable(_file_picker_thumbnail))
try:
rv = ui.interact()
finally:
__session.scrollbar_position = adj.value
__session.thumbnail = None
return rv
layout.navigation(screen)
newest = None
newest_time = None
info = { }
for name, extra_info, thumbnail, time in renpy.list_saved_games():
info[name] = (extra_info, thumbnail, time)
if not name[0] in "0123456789":
continue
if time > newest_time:
newest = name
newest_time = time
slots = [ ]
for i in range(1, config.load_save_slots + 1):
slots.append((str(i), str(i)))
if config.has_quicksave:
for i in range(1, config.load_save_quick_slots + 1):
slots.append(('quick-'+ str(i), _(u'q') + str(i)))
if config.has_autosave:
for i in range(1, config.load_save_auto_slots + 1):
slots.append(('auto-' + str(i), _(u'a') + str(i)))
ui.frame(style=style.file_picker_frame)
ui.side(['c', 'r'], style=style.file_picker_side)
if __session.scrollbar_position is None:
if newest is None:
yoffset = 0
else:
yoffset = 1.0 * (int(newest) - 1) / len(slots)
value = 0
else:
value = __session.scrollbar_position
yoffset = None
adj = ui.adjustment(value=value)
ui.viewport(yadjustment=adj, offsets=(0, yoffset), style=style.file_picker_viewport, mousewheel=True)
ui.vbox(style=style.file_picker_box, focus=renpy.time.time())
for i, (fn, n) in enumerate(slots):
clicked = ui.returns(("select", fn))
if screen == "save" and fn.startswith("auto-"):
clicked = None
if screen == "load" and fn not in info:
clicked = None
if fn in info:
extra_info, thumbnail, time = info[fn]
ui.button(style=style.file_picker_entry[i],
clicked=clicked,
hovered=hovered(thumbnail),
unhovered=unhovered(thumbnail),
role = "selected_" if (fn == newest) else "",
keymap = { "save_delete" : ui.returns(("unlink", fn)) },
)
s = config.file_entry_format % dict(
time=renpy.time.strftime(
config.time_format,
renpy.time.localtime(time)),
save_name=extra_info)
ui.text(n + ". " + s, style=style.file_picker_text[i])
else:
ui.button(style=style.file_picker_entry[i],
clicked=clicked,
role = "selected_" if (fn == newest) else "")
ui.text(n + ". " + _(u"Empty Slot."),
style=style.file_picker_text[i])
ui.close() # vbox/viewport
ui.bar(adjustment=adj, style=style.file_picker_scrollbar)
ui.close() # side/window
# Thumbnail.
ui.frame(style=style.thumbnail_frame)
ui.add(DynamicDisplayable(_file_picker_thumbnail))
try:
action, arg = ui.interact(mouse="gamemenu")
finally:
__session.scrollbar_position = adj.value
__session.thumbnail = None
if action == "select":
return arg
elif action == "unlink":
if layout.yesno_prompt("save", layout.DELETE_SAVE):
renpy.unlink_save(arg)
label save_screen:
@@ -197,7 +209,7 @@ label save_screen:
fn = _file_picker("save")
if renpy.can_load(fn):
if not layout.yesno_prompt("save", u"Are you sure you want to overwrite your save?"):
if not layout.yesno_prompt("save", layout.OVERWRITE_SAVE):
continue
renpy.save(fn, extra_info=store.save_name)
@@ -211,7 +223,7 @@ label load_screen:
fn = _file_picker("load")
if _load_prompt:
if not layout.yesno_prompt("load", u"Loading will lose unsaved progress.\nAre you sure you want to do this?"):
if not layout.yesno_prompt("load", layout.LOADING):
continue
renpy.load(fn)
@@ -1,3 +1,6 @@
# Copyright 2004-2010 PyTom <pytom@bishoujo.us>
# See LICENSE.txt for license details.
init python:
layout.provides('preferences')
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-106
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@@ -1,106 +0,0 @@
# This file contains the code that demonstrates animation.
init:
# A simple animation. We interleave the displayables we want to
# show with the times we want to show them for.
image eileen animated = Animation(
"eileen_vhappy.png", 1.0,
"eileen_happy.png", 1.0)
image transanimation = anim.TransitionAnimation(
im.Scale("whitehouse.jpg", 400, 300), 1.0, dissolve,
im.Scale("washington.jpg", 400, 300), 1.0, dissolve)
# The blink animation.
image blinking text = anim.Blink(Text("Blink", color="#ff0", size=72))
# A state machine-based animation.
image smanim = anim.SMAnimation(
# The name of the starting state.
"r",
# The states we use, and the displayables we show during those
# states.
anim.State("r", "#f00"),
anim.State("g", "#0f0"),
anim.State("b", "#00f"),
# The edges, given as a state, a time we remain in that state for,
# the new state, and the time it takes to transition between the
# two of them.
#
# dissolve only works with solid images. move is also useful here.
anim.Edge("r", .5, "g", dissolve),
anim.Edge("r", .5, "b", dissolve),
anim.Edge("g", .5, "r", dissolve),
anim.Edge("g", .5, "b", dissolve),
anim.Edge("b", .5, "r", dissolve),
anim.Edge("b", .5, "g", dissolve),
)
label demo_animation:
e "Ren'Py supports a number of ways of creating animations."
e "These animations let you vary images, independent of the user's clicks."
show eileen animated
e "For example, I'm switching my expression back and forth, once a second."
e "Even though you clicked, I'm still doing it."
e "This is an example of the Animation function at work."
show eileen happy
e "The Animation function is limited to simple lists of images, with fixed delays between them."
e "The sequence can repeat, or can stop after one go-through."
show eileen happy at right
show transanimation at Position(xpos=50, ypos=50, xanchor=0, yanchor=0)
with moveinleft
e "The anim.TransitionAnimation function is similar, but it lets you specify a transition between frames."
show eileen happy
hide transanimation
with moveoutleft
e "If you want more control, you can use the anim.SMAnimation function."
e "It can randomly change images, and even apply transitions to changes."
scene smanim
show eileen happy
with dissolve
e "Here, we are randomly dissolving the background between red, green, and blue images."
e "Psychadelic."
scene bg washington
show eileen happy
with dissolve
e "It's probably best if we stop here, before somebody's brain explodes."
show blinking text at Position(xalign=.5, yalign=.7)
e "Finally, there's anim.Blink, which can be used to blink things in and out."
e "I don't know why you'd want to do that to a character, but blinking text seems reasonable for signs and things like that."
hide blinking text
with dissolve
return
-135
View File
@@ -1,135 +0,0 @@
# This file contains some of the basics of Ren'Py. This is stuff you'll use in
# just about every game.
# First, we have an init block that contains many of the definitions we
# use in the game
init:
# Here we define the backgrounds that are used by the demo.
image bg washington = "washington.jpg"
image bg whitehouse = "whitehouse.jpg"
# And this is the character art we use in the demo.
image eileen happy = "eileen_happy.png"
image eileen vhappy = "eileen_vhappy.png"
image eileen concerned = "eileen_concerned.png"
# Now, we declare the characters.
$ e = Character('Eileen', color="#c8ffc8")
# In a real game, we would have:
#
# label start:
#
# here. But since we are inside the demo game, we have to use a different
# label.
label demo_basics:
e "This is our demonstration of the basics of using Ren'Py. You may want to click the button at the upper-right of the screen, to follow along."
"Somehow, I realize that Ren'Py supports narration."
e "Ren'Py supports dialogue, as long as you declare a character first. If it didn't I wouldn't be able to talk to you."
e "Ren'Py also supports menus, which let you make decisions based on user input."
menu:
e "Do you think you'd ever use menus in a game?"
"Yes.":
jump about_menus_yes
"No.":
jump about_menus_no
"I'm not ready to make that decision yet.":
jump about_menus_unsure
label about_menus_yes:
$ about_menus_choice = "yes"
e "Menus are the most important way of providing interactivity to a game."
jump about_menus_done
label about_menus_no:
$ about_menus_choice = "no"
e "That's okay, Ren'Py has been used to make a number of linear games, which we call kinetic novels."
jump about_menus_done
label about_menus_unsure:
$ about_menus_choice = "unsure"
e "Well, it doesn't really matter. Whatever you decide, Ren'Py is ready for you."
jump about_menus_done
label about_menus_done:
e "Ren'Py wouldn't be much of a visual novel engine if it didn't support images."
scene bg whitehouse
with dissolve
e "The scene statement clears the screen, and optionally lets you place a single new image on the screen."
show eileen happy
with dissolve
e "The show statement shows images to the user."
show eileen vhappy
with dissolve
e "Showing an image with the same tag, the same first part of the name, as an already-show image replaces that image."
show eileen happy at right
with dissolve
e "Images can be shown at different locations on the screen, and you can show as many images on the screen as you want."
hide eileen happy
with dissolve
e "The hide statement hides images, although with scene statement clearing the screen and the show statement replacing images, it's rarely necessary to do so."
scene bg washington
show eileen happy
with dissolve
e "Finally, the with statement is what we use to perform a transition from one screen to the next."
e "That's all you need to make a simple game, like a kinetic novel."
e "But I would be remiss if I didn't mention that Ren'Py can store data, and make decisions based on it."
if about_menus_choice == "yes":
e "For example, I remember you wanted to use menus in your game."
elif about_menus_choice == "no":
e "For example, I remember you didn't want to use menus."
else:
e "For example, I remember you weren't sure about menus."
e "Ren'Py embeds the Python programming language, which lets you do some very sophisticated things."
e "But you don't need learn Python if you don't want to."
return
-103
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@@ -1,103 +0,0 @@
# This file demonstrates the Ren'Py User Experience... the features you get
# for free by choosing to use Ren'Py as a visual novel engine.
init:
image popup prefs = "prefs.png"
image popup save = "save.png"
label demo_experience:
e "One of the goals of Ren'Py is to provide visual novel players with a good user experience."
e "To ensure this, there are a number of features that are included as part of every Ren'Py game. Here, we'll show off some of these features."
e "Skipping can be turned on from the game menu, or when the user presses the Tab key. It is also enabled while the user holds down either Ctrl key."
e "By default it only skips read text, so if it's your first time reading this, it won't do anything. That can be changed from the game menu."
e "On the second and later times reading a screen of text, it will skip right through it."
e "Rollback is a feature that lets you go back in time to previous screens, letting you re-read text."
menu:
e "Would you like to hear more about rollback?"
"Yes.":
jump demo_rollback
"No.":
jump demo_rollback_done
label demo_rollback:
e "You can invoke a rollback by scrolling the mouse wheel up, or by pushing the page up key. That'll bring you back to the previous screen."
e "While at a previous screen, you can roll forward by scrolling the mouse wheel down, or pushing the page down key."
e "Rolling forward through a menu will make the same choice you did last time. You can also make a different choice, if you change your mind."
e "You can try it by rolling back through the last menu, and saying 'No'."
e "Press page up, or scroll up the mouse wheel."
show eileen concerned
e "Well, are you going to try it?"
e "Your loss."
e "Moving on."
show eileen happy
label demo_rollback_done:
e "Now, let me show off the game menu. You can access the game menu by right clicking, or by hitting escape. You can get back by doing the same thing, or by clicking \"Return\"."
e "The game menu lets you do many things."
show popup save at Position(ypos=.1, yanchor=0, xpos=0, xanchor=1.0)
with None
show popup save at Position(xpos=.1, ypos=.1, xanchor=0, yanchor=0)
show eileen happy at right
with move
e "The save screen lets you save a game, while the load screen lets you load the game back in."
e "Unlike many game engines, Ren'Py supports an unlimited number of save slots."
show popup prefs at Position(xpos=.1, ypos=.1, xanchor=0, yanchor=0)
with dissolve
e "The preferences screen lets the end-user change some aspects of the behavior of Ren'Py."
e "The user can choose if the game runs in a window, or fullscreen."
e "By setting transitions to None, a user can eliminate transitions entirely."
e "A user can choose if the skipping feature skips all messages, or only seen messages, and if it stops when an in-game menu is selected."
e "When the text speed setting isn't the maximum, text will be drawn onto the screen one character at a time."
e "The auto-forward time setting controls how long we will wait before automatically advancing through text."
e "The auto-forward time is adjusted by the length of the text being shown."
e "Finally, we allow the user to choose the volume for music, voice, and sound effects."
e "From the game menu, the user can return to the game, begin skipping, return to the main menu, or quit entirely."
show popup save at Position(ypos=.1, yanchor=0, xpos=0, xanchor=1.0)
show eileen happy at center
with move
hide popup save
e "And that's part of how Ren'Py gives end-users the experience they expect."
return
-166
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@@ -1,166 +0,0 @@
init:
# Defines a big image we can pan over.
image bg onememorial = "1memorial.jpg"
# Defines a SnowBlossom object, which uses particle motion to show falling
# cherry blossom petals.
image snowblossom = SnowBlossom(anim.Filmstrip("sakura.png", (20, 20), (2, 1), .15), fast=True)
# Defines the magic circle image.
image magic_circle = "magic.png"
# Defines an image that zooms between various sizes.
image logo sizezoom = Animation(
At("logo.png", SizeZoom((100, 300), (300, 100), 1, opaque=False)), 1,
At("logo.png", SizeZoom((300, 100), (100, 300), 1, opaque=False)), 1,
)
# Defines a spline motion.
init python:
spline = SplineMotion([
((-0.042, 0.523,),),
((0.768, 0.296,), (0.082, 0.507,), (0.772, 0.573,),),
((0.292, 0.304,), (0.766, 0.112,), (0.296, 0.123,),),
((1.152, 0.509,), (0.288, 0.555,), (1.076, 0.499,),),
], 3.0, anchors=(0.5, 0.5))
label demo_movement:
e "I'm not stuck standing in the middle of the screen, even though I like being the center of attention."
e "Positions, given with an at clause, specify where I'm standing, while the 'move' transition moves around images that have changed position."
e "For example..."
show eileen happy at left
with move
e "The left position has my left side border the left side of the screen."
show eileen happy at center
with move
e "I can also move to the center..."
show eileen happy at right
with move
e "and the right."
e "We don't limit you to these positions either. You can always create your own Position objects."
# This is necessary to restart the time at which we are
# shown.
hide eileen happy
show eileen happy at Move((1.0, 1.0, 1.0, 1.0),
(0.0, 1.0, 0.0, 1.0),
4.0, repeat=True, bounce=True)
e "It's also possible to have a movement happen while showing dialogue on the screen, using the Move function."
e "Move can repeat a movement, and even have it bounce back and forth, like I'm doing now."
show eileen happy at Move((.25, 1.0, 0.0, 1.0),
(.75, 1.0, 1.0, 1.0),
10.0, repeat=True, bounce=True, subpixel=True)
with dissolve
e "Our subpixel mode allows slow moves, of less than a few pixels a second, to be very accurate."
scene bg onememorial at Pan((0, 800), (0, 0), 10.0)
with dissolve
e "We can pan around an image larger than the screen, using the Pan function in an at clause. That's what we're doing now."
scene bg whitehouse
with dissolve
# spline is defined near the top of this file.
show logo base at spline
e "SplineMotion allows for more complex movements to be defined."
hide logo base
scene bg whitehouse at Zoom((800, 600), (0, 0, 800, 600), (225, 150, 400, 300), 1.0)
e "We can zoom into images..."
scene bg whitehouse at Zoom((800, 600), (225, 150, 400, 300), (0, 0, 800, 600), 1.0)
e "... and zoom back out of them again."
scene bg whitehouse
show eileen happy at FactorZoom(1.0, 0.5, 1.0, opaque=False), center
e "We can also zoom images by a factor..."
show eileen happy at FactorZoom(0.5, 1.0, 1.0, opaque=False), center
e "... and zoom {i}them{/i} out again."
show eileen happy at left
# logo sizezoom is defined at the top of this file.
show logo sizezoom at Position(xalign=.75, yalign=.4)
with moveinright
e "We can scale images to arbitrary sizes."
show eileen happy at center
hide logo sizezoom
with moveoutright
with Pause(.5)
$ renpy.layer_at_list([ Zoom((800, 600), (0, 0, 800, 600), (200, 0, 400, 300), 1)])
with Pause(1)
$ renpy.layer_at_list([ Zoom((800, 600), (200, 0, 400, 300), (0, 0, 800, 600), 1)])
with Pause(1)
$ renpy.layer_at_list([ ])
e "We can apply motions to a layer as a whole."
show eileen happy
show magic_circle at RotoZoom(0, 360, 5, 0, 1, 1, rot_repeat=True, rot_anim_timebase=True, opaque=False, xalign=0.5, yalign=0.5)
with Pause(1)
e "We can rotate and zoom images in a single operation."
e "And when we're no longer feeling so occult, we can zoom them back out again."
show magic_circle at RotoZoom(0, 360, 5, 1, 0, 1, rot_repeat=True, rot_anim_timebase=True, opaque=False, xalign=0.5, yalign=0.5)
with Pause(1)
hide magic_circle
show eileen happy
show logo base at Position(xpos=250, ypos=300, xanchor=0.5, yanchor=0.5), Revolve(0, 360, 4, repeat=True) behind eileen
with dissolve
"We can also revolve an image around in a circle."
show bg washington
hide logo base
show snowblossom
with dissolve
e "Finally, Ren'Py has a particle motion system, that can be used for things like falling cherry blossoms, falling snow, and rising bubbles."
e "The particle motion system uses a factory to create particles over the course of an interaction."
e "While the SnowBlossom function wraps a factory that provides convenient support for things rising and falling in straight lines, it's also possible to define your own."
e "The sky's the limit."
e "Or the ground, in the case of these cherry blossoms."
hide snowblossom
with dissolve
return
-57
View File
@@ -1,57 +0,0 @@
# This file contains demonstrations of Ren'Py's multimedia
# support. Right now, this is just showing off sound and music, but
# Ren'Py does support movies, and we'll add them sometime later.
image movie = Movie(size=(320, 240), xpos=475, ypos=50, xanchor=0, yanchor=0)
label demo_multimedia:
e "Ren'Py supports a number of multimedia functions."
e "You're probably hearing music playing in the background."
# This stops the music, and fades it out.
stop music fadeout 0.5
e "We can stop it, with a fadeout..."
# This plays music.
play music "mozart.ogg"
e "... and start it playing again."
# This plays a sound effect.
play sound "18005551212.ogg"
e "We can play sound effects on top of the music."
$ renpy.music.set_pan(-1, 0)
$ renpy.music.set_pan( 1, 2)
e "We can pan the music back and forth."
$ renpy.music.set_pan(0, .5)
e "Voice support is included as part of Ren'Py, although we don't yet have a demonstration."
$ renpy.music.set_volume(0, .5)
e "Finally, we support playing movie files."
show movie behind eileen
play movie "shuttle.ogv"
e "We can put a movie on the screen with text and other images."
stop movie
hide movie
e "We can also play the movie in fullscreen... but with this tiny movie we're using as an example, it's going to look bad."
$ renpy.movie_cutscene("shuttle.ogv", stop_music=False)
$ renpy.music.set_volume(1, 1.0)
e "That's about it for multimedia."
return
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-58
View File
@@ -1,58 +0,0 @@
# This file contains the script for the Ren'Py demo game. Execution starts at
# the start label.
#
# Declarations of characters and images used throughout the game can be found
# in demo_basics.rpy. Options can be set in options.rpy.
# The game starts here.
label start:
scene bg washington
show eileen vhappy
with dissolve
# Start the background music playing.
play music "mozart.ogg"
window show
e "Hi, and welcome to the Ren'Py demo game."
show eileen happy
e "My name is Eileen, and I'm here to demonstrate some of the features of the Ren'Py visual novel engine."
# Show the editor button, which is defined in editor.rpy.
$ show_editor_button = True
e "See that button in the upper-right corner of the screen?"
e "It shows where we are in the script. You can click it, and we'll try to open the file in a text editor."
e "It's an easy way to see how you can use the features I'm showing off."
e "We'll only show it for code that's intended to be easy to understand."
call demos from _call_demos_1
e "Thank you for viewing the Ren'Py demo."
e "If you'd like to see a full Ren'Py game, go to the launcher and choose \"Select Project\", then \"the_question\"."
e "You can download new versions of Ren'Py from http://www.renpy.org/. For help and discussion, check out the Lemma Soft Forums, at http://lemmasoft.renai.us/."
e "We'd like to thank Piroshki for contributing character art... I've never looked better. We also thank Jake for the magic circle."
e "The background music was generated using a Musikalisches Würfelspiel attributed to Mozart... even though that's probably wrong."
show eileen vhappy
e "We look forward to seeing what you can make with this! Good luck!"
window hide
# Returning from the top level quits the game.
return
+27 -14
View File
@@ -121,7 +121,7 @@ def main():
os.chmod("./renpy.app/Contents/MacOS/Ren'Py Launcher", 0755)
# Compile the various games
for i in [ 'demo/game', 'launcher', 'template/game', 'the_question/game' ]:
for i in [ 'tutorial/game', 'launcher', 'template/game', 'the_question/game' ]:
os.system("./renpy.sh --compile --game " + i)
@@ -133,7 +133,7 @@ def main():
files.extend(tree("common"))
more_files.append("console.exe")
files.extend(tree("launcher"))
files.extend(tree("demo"))
files.extend(tree("tutorial"))
# files.extend(tree("dse"))
files.extend(tree("the_question"))
@@ -172,13 +172,22 @@ def main():
"subpixel.c",
"winmixer.c",
"winmixer.pyx",
"_renpybidi.c",
"renpybidicore.c",
"_renpybidi.pyx",
"_renpy_pysdlgl.c",
"_renpy_pysdlgl.pyx",
"_renpy_tegl.c",
"maketegl.py",
"maketegl.txt",
]
for i in module_files:
files.append('module/' + i)
more_files.append('python25.dll')
more_files.append('msvcr71.dll')
more_files.append('python26.dll')
more_files.append('msvcr90.dll')
more_files.append('Microsoft.VC90.CRT.manifest')
files.extend(tree('renpy'))
more_files.extend(tree('renpy.app'))
more_files.append('renpy.code')
@@ -190,15 +199,17 @@ def main():
files.extend(tree('template'))
# files.extend(tree('tools'))
files.append('doc/index.html')
files.append('doc/common.css')
files.append('doc/docs.css')
files.append('doc/monobook.css')
files.append('doc/monobook2.css')
files.append('doc/shared.css')
files.extend(tree('doc/reference'))
files.extend(tree('doc/tutorials'))
files.extend(tree('doc/images'))
files.extend(tree('doc'))
# files.append('doc/index.html')
# files.append('doc/common.css')
# files.append('doc/docs.css')
# files.append('doc/monobook.css')
# files.append('doc/monobook2.css')
# files.append('doc/shared.css')
# files.extend(tree('doc/reference'))
# files.extend(tree('doc/tutorials'))
# files.extend(tree('doc/images'))
files.sort()
more_files.sort()
@@ -208,8 +219,9 @@ def main():
zipup("dists/" + prefix + "-sdk.zip", prefix, files + more_files)
print "----"
tarup("dists/" + prefix + "-sdk.tar.bz2", prefix, files + more_files)
print "----"
tarup("dists/" + prefix + "-source.tar.bz2", prefix, files)
print "----"
# Make the 7zip.
os.chdir("dists")
os.system("unzip " + prefix + "-sdk.zip")
@@ -229,6 +241,7 @@ def main():
print "Did you run me with renpython -OO?"
print "Was ming using the right crt?"
print "Did you update renpy.py and launcher/script_version.rpy?"
print "Did you run with a RENPY_SCALE_FACTOR?"
if __name__ == "__main__":
main()
Symlink
+1
View File
@@ -0,0 +1 @@
sphinx/build/html/
-16
View File
@@ -1,16 +0,0 @@
#bodyContent {
font-size: medium;
background: #fff;
margin-left: 20%;
margin-right: 20%;
padding: 1.5em;
}
.editsection {
display: none;
}
#bodyContent a.external {
background: none;
padding-right: 0px;
}
-19
View File
@@ -1,19 +0,0 @@
#!/bin/sh
wget http://www.renpy.org/w/skins/common/shared.css -O shared.css
wget http://www.renpy.org/w/skins/monobook/main.css -O monobook.css
wget 'http://www.renpy.org/w/index.php?title=MediaWiki:Common.css&usemsgcache=yes&action=raw&ctype=text/css&smaxage=18000' -O common.css
wget 'http://www.renpy.org/w/index.php?title=MediaWiki:Monobook.css&usemsgcache=yes&action=raw&ctype=text/css&smaxage=18000' -O monobook2.css
rm -Rf www.renpy.org
wget -e robots=off -m -I /wiki/renpy/doc/reference/,/wiki/renpy/doc/tutorials/,/w/images -m http://www.renpy.org/wiki/renpy/doc/index
rm -Rf images
mkdir -p images
cp `find www.renpy.org -name \*.png -type f` images
No jpgs yet.
cp `find www.renpy.org -name \*.jpg -type f` images
rm -Rf reference tutorials
python2.5 process.py
-164
View File
@@ -1,164 +0,0 @@
#!/usr/bin/python2.4
import sys
import os.path
# import xml.etree.ElementTree as elementtree
# sys.modules['elementtree'] = elementtree
# from elementtree.ElementTree import ElementTree, Element, SubElement, tostring, fromstring
# from elementtidy import TidyHTMLTreeBuilder
from xml.etree.ElementTree import ElementTree, Element, SubElement, tostring, fromstring
from elementtidy import TidyHTMLTreeBuilder
# Removes everyhing we don't care about from the wikipages.
def remove_crap(n):
classes = n.attrib.get("class", "").split()
if "editsection" in classes:
return None
if "printfooter" in classes:
return None
if "magnify" in classes:
return None
id = n.attrib.get("id", None)
if "catlinks" == id:
return None
newchildren = [ ]
for i in n:
i = remove_crap(i)
if i is not None:
newchildren.append(i)
n[:] = newchildren
if n.tag == "a" and not n.text:
n.text = "SPACE REMOVE ME PLEASE"
return n
def process(src, dst, nav):
if nav:
nav = fromstring(nav)
base = "../" * (len(dst.split('/')) - 1)
if dst.startswith("./"):
base = ""
# tree = TidyHTMLTreeBuilder.parse(src)
code = file(src).read()
code = code.replace("&nbsp;", u"\u00a0".encode("utf-8"))
tree = fromstring(code)
XHTML = "{http://www.w3.org/1999/xhtml}"
for elem in tree.getiterator():
if elem.tag.startswith(XHTML):
elem.tag = elem.tag[len(XHTML):]
by_id = dict()
for n in tree.getiterator():
if "id" in n.attrib:
by_id[n.attrib["id"]] = n
html = Element("html")
head = SubElement(html, "head")
title = SubElement(head, "title")
title.text = tree.findtext(".//title")
head = SubElement(head, "link", rel="stylesheet", href=base + "shared.css")
head = SubElement(head, "link", rel="stylesheet", href=base + "monobook.css")
head = SubElement(head, "link", rel="stylesheet", href=base + "common.css")
head = SubElement(head, "link", rel="stylesheet", href=base + "monobook2.css")
head = SubElement(head, "link", rel="stylesheet", href=base + "docs.css")
body = SubElement(html, "body")
# gw = SubElement(body, "div", id="globalWrapper")
# cc = SubElement(gw, "div", id="column-content")
# content = SubElement(cc, "div", id="content")
bc = by_id['bodyContent']
body.append(bc)
bc.remove(by_id['siteSub'])
bc.remove(by_id['contentSub'])
bc.remove(by_id['jump-to-nav'])
for n in bc.findall(".//a"):
if "href" in n.attrib:
href = n.attrib['href']
if href.startswith("/wiki/Image:") or href.startswith("/w/"):
n.attrib['href'] = 'http://www.renpy.org' + href
continue
if href.startswith("#"):
continue
if href.startswith("http:"):
continue
href = href.replace("/wiki/renpy/doc/", base)
if "#" in href:
href.replace("#", ".html#")
else:
href += ".html"
n.attrib['href'] = href
for n in bc.findall(".//img"):
src = n.attrib["src"]
src = base + "images" + src[src.rfind("/"):]
n.attrib["src"] = src
if nav:
hr = Element("hr")
bc[:] = [ nav ] + list(bc) + [ hr, nav ]
html = remove_crap(html)
doc = tostring(html)
doc = doc.replace("SPACE REMOVE ME PLEASE", "")
file(dst, "w").write(doc)
def process_dir(src, dst, nav):
try:
os.makedirs(dst)
except:
pass
for fn in os.listdir(src):
if os.path.isdir(src + "/" + fn):
continue
if fn.endswith(".1"):
continue
print src + "/" + fn
process(src + "/" + fn, dst + "/" + fn + ".html", nav)
nav = '<p class="docnav"><a href="../index.html">documentation index</a></p>'
process_dir("www.renpy.org/wiki/renpy/doc/tutorials", "tutorials", nav)
nav = '<p class="docnav"><a href="../index.html">documentation index</a> &#x25e6; <a href="Reference_Manual.html">reference manual</a> &#x25e6; <a href="Function_Index.html">function index</a></p>'
process_dir("www.renpy.org/wiki/renpy/doc/reference", "reference", nav)
nav = '<p class="docnav"><a href="../../index.html">documentation index</a> &#x25e6; <a href="../Reference_Manual.html">reference manual</a> &#x25e6; <a href="../Function_Index.html">function index</a></p>'
process_dir("www.renpy.org/wiki/renpy/doc/reference/functions", "reference/functions", nav)
nav = ''
process_dir("www.renpy.org/wiki/renpy/doc/", ".", nav)
+102 -87
View File
@@ -2,19 +2,16 @@
<head>
<title>README</title>
<style>
HTML {
background: #eed;
}
BODY {
background: #fff;
margin: 0px 10% 0px 10%;
border-left: 1px solid #888;
border-right: 1px solid #888;
padding-left: 4em;
color: #444;
padding-left: 20%;
padding-top: 1em;
padding-bottom: 1em;
padding-right: 1em;
padding-right: 20%;
font-family: sans-serif;
line-height: 1.6em;
}
DT {
@@ -22,92 +19,110 @@ font-weight: bold;
margin-top: .33em;
}
H3 {
color: #600;
H2 {
color: #000;
margin-left: -2.5em;
}
H3 {
color: #000;
margin-left: -1.5em;
}
.editsection {
display: none;
}
</style>
</head>
<body>
<div id="renpy_help"></div>
<p><a name="Basic_Help" id="Basic_Help"></a></p>
<h2><span class="mw-headline">Basic Help</span></h2>
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
<p><a name="Game_Menu" id="Game_Menu"></a></p>
<h3><span class="mw-headline">Game Menu</span></h3>
<p>When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu gives the following choices:</p>
<dl>
<dt>Return</dt>
<dd>Returns to the game.</dd>
<dt>Save Game</dt>
<dd>Allows you to save a game by clicking on a save slot.</dd>
<dt>Load Game</dt>
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
<dt>Preferences</dt>
<p><a name="Basic_Help" id="Basic_Help"></a></p>
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=1" title="Edit section: Basic Help">edit</a>]</span> <span class="mw-headline">Basic Help</span></h2>
<p>To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu, <tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.</p>
<p><a name="Game_Menu" id="Game_Menu"></a></p>
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=2" title="Edit section: Game Menu">edit</a>]</span> <span class="mw-headline">Game Menu</span></h3>
<p>When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu gives the following choices:</p>
<dl>
<dt>Return</dt>
<dd>Returns to the game.</dd>
<dt>Save Game</dt>
<dd>Allows you to save a game by clicking on a save slot.</dd>
<dt>Load Game</dt>
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
<dt>Preferences</dt>
<dd>Changes the game preferences (options/configuration):
<dl>
<dt>Display</dt>
<dd>Switches between fullscreen and windowed mode.</dd>
<dt>Transitions</dt>
<dd>Controls the display of transitions between game screens.</dd>
<dt>Text Speed</dt>
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.</dd>
<dt>Joystick</dt>
<dd>Lets you control the game using a joystick.</dd>
<dt>Skip</dt>
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.</dd>
<dt>Begin Skipping</dt>
<dd>Returns to the game, while skipping.</dd>
<dt>After Choices</dt>
<dd>Controls if skipping stops upon reaching a menu.</dd>
<dt>Auto-Forward Time</dt>
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.</dd>
<dt>Music, Sound, and Voice Volume</dt>
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.</dd>
</dl>
</dd>
</dl>
<dl>
<dt>Main Menu</dt>
<dd>Returns to the main menu, ending the current game.</dd>
<dt>Help</dt>
<dd>Shows this help screen.</dd>
<dt>Quit</dt>
<dd>Exits the game; the game will be closed and ended.</dd>
</dl>
<p><a name="Key_and_Mouse_Bindings" id="Key_and_Mouse_Bindings"></a></p>
<h3><span class="mw-headline">Key and Mouse Bindings</span></h3>
<dl>
<dt>Left-click, Enter</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Space</dt>
<dd>Advances through the game, but does not activate choices.</dd>
<dt>Arrow Keys</dt>
<dd>Selects menu choices, buttons, and sliders.</dd>
<dt>Ctrl</dt>
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
<dt>Tab</dt>
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
<dt>Mousewheel-Up, PageUp</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.</dd>
<dt>Mousewheel-Down, PageDown</dt>
<dd>Causes rollforward to occur, cancelling out a previous rollback.</dd>
<dt>Right-click, Escape</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Middle-click, H</dt>
<dd>Hides the text window and other transient displays.</dd>
<dt>F</dt>
<dd>Toggles fullscreen mode</dd>
<dt>S</dt>
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
<dt>Alt-H, Command-H</dt>
<dd>Hides (iconifies) the window.</dd>
<dt>Alt-F4, Command-Q</dt>
<dd>Quits the game.</dd>
</dl>
<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
<h2><span class="mw-headline">Legal Notice</span></h2>
<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the <a href="./renpy/LICENSE.txt">LICENSE.txt</a> file in the renpy directory.</p>
<dl>
<dt>Display</dt>
<dd>Switches between fullscreen and windowed mode.</dd>
<dt>Transitions</dt>
<dd>Controls the display of transitions between game screens.</dd>
<dt>Text Speed</dt>
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text will display. All the way to the right causes text to be shown instantly.</dd>
<dt>Joystick</dt>
<dd>Lets you control the game using a joystick.</dd>
<dt>Skip</dt>
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and skipping all messages.</dd>
<dt>Begin Skipping</dt>
<dd>Returns to the game, while skipping.</dd>
<dt>After Choices</dt>
<dd>Controls if skipping stops upon reaching a menu.</dd>
<dt>Auto-Forward Time</dt>
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time before the game advances. All the way to the right means text will never auto-forward.</dd>
<dt>Music, Sound, and Voice Volume</dt>
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the right these are, the louder the volume.</dd>
</dl>
</dd>
</dl>
<dl>
<dt>Main Menu</dt>
<dd>Returns to the main menu, ending the current game.</dd>
<dt>Help</dt>
<dd>Shows this help screen.</dd>
<dt>Quit</dt>
<dd>Exits the game; the game will be closed and ended.</dd>
</dl>
<p><a name="Key_and_Mouse_Bindings" id="Key_and_Mouse_Bindings"></a></p>
<h3><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=3" title="Edit section: Key and Mouse Bindings">edit</a>]</span> <span class="mw-headline">Key and Mouse Bindings</span></h3>
<dl>
<dt>Left-click, Enter</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Space</dt>
<dd>Advances through the game, but does not activate choices.</dd>
<dt>Arrow Keys</dt>
<dd>Selects menu choices, buttons, and sliders.</dd>
<dt>Ctrl</dt>
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
<dt>Tab</dt>
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
<dt>Mousewheel-Up, PageUp</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing menu choices to be changed.</dd>
<dt>Mousewheel-Down, PageDown</dt>
<dd>Causes rollforward to occur, cancelling out a previous rollback.</dd>
<dt>Right-click, Escape</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Middle-click, H</dt>
<dd>Hides the text window and other transient displays.</dd>
<dt>F</dt>
<dd>Toggles fullscreen mode</dd>
<dt>S</dt>
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
<dt>Alt-H, Command-H</dt>
<dd>Hides (iconifies) the window.</dd>
<dt>Alt-F4, Command-Q</dt>
<dd>Quits the game.</dd>
<dt>Delete</dt>
<dd>When a save slot is selected, deletes that save slot.</dd>
</dl>
<p><a name="Legal_Notice" id="Legal_Notice"></a></p>
<h2><span class="editsection">[<a href="/w/index.php?title=renpy/Help&amp;action=edit&amp;section=4" title="Edit section: Legal Notice">edit</a>]</span> <span class="mw-headline">Legal Notice</span></h2>
<p>This game uses source code from a number of open source projects. For a list, and a location where the source code can be downloaded from, please view the LICENSE.txt file in the renpy directory, or visit <a href="http://www.renpy.org/wiki/renpy/License" class="external free" title="http://www.renpy.org/wiki/renpy/License" rel="nofollow">http://www.renpy.org/wiki/renpy/License</a> .</p>
</body>
</html>
+329
View File
@@ -0,0 +1,329 @@
# http://www.csn.ul.ie/~caolan/publink/winresdump/winresdump/doc/pefile.html
# Contains a reasonable description of the format.
import struct
import sys
import array
import pefile
# This class performs various operations on memory-loaded binary files,
# including modifications.
class BinFile(object):
def set_u32(self, addr, value):
self.a[addr+0] = (value >> 0) & 0xff
self.a[addr+1] = (value >> 8) & 0xff
self.a[addr+2] = (value >> 16) & 0xff
self.a[addr+3] = (value >> 24) & 0xff
def u32(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr+1] << 8
rv |= self.a[addr+2] << 16
rv |= self.a[addr+3] << 24
self.addr += 4
return rv
def u16(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr+1] << 8
self.addr += 2
return rv
def u8(self):
rv = self.a[self.addr]
self.addr += 1
return rv
def name(self):
c = self.u16()
rv = u""
for i in range(c):
rv += unichr(self.u16())
return rv
def seek(self, addr):
self.addr = addr
def tostring(self):
return self.a.tostring()
def substring(self, start, len):
return self.a[start:start+len].tostring()
def __init__(self, data):
self.a = array.array('B')
self.a.fromstring(data)
##############################################################################
# These functions parse data out of the file. In these functions, offset is
# relative to the start of the file.
# The virtual address of the resource segment.
resource_virtual = 0
# This parses a data block out of the resources.
def parse_data(bf, offset):
bf.seek(offset)
data_offset = bf.u32()
data_len = bf.u32()
code_page = bf.u32()
bf.u32()
l = [ ]
bf.seek(data_offset - resource_virtual)
for i in range(data_len):
l.append(chr(bf.u8()))
return (code_page, "".join(l))
# This parses a resource directory.
def parse_directory(bf, offset):
bf.seek(offset)
char = bf.u32()
timedate = bf.u32()
major = bf.u16()
minor = bf.u16()
n_named = bf.u16()
n_id = bf.u16()
entries = [ ]
for i in range(n_named + n_id):
entries.append((bf.u32(), bf.u32()))
rv = { }
for name, value in entries:
if name & 0x80000000:
bf.seek((name & 0x7fffffff))
name = bf.name()
if value & 0x80000000:
value = parse_directory(bf, value & 0x7fffffff)
else:
value = parse_data(bf, value)
rv[name] = value
return rv
##############################################################################
# This utility function displays the tree of resources that have been loaded.
def show_resources(d, prefix):
if not isinstance(d, dict):
print prefix, "Codepage", d[0], "length", len(d[1])
return
for k in d:
print prefix, k
show_resources(d[k], prefix + " ")
##############################################################################
# These functions repack the resources into a new resource segment. Here,
# the offset is relative to the start of the resource segment.
class Packer(object):
def pack(self, d):
self.data = ""
self.data_offset = 0
self.entries = ""
self.entries_offset = 0
head = self.pack_dict(d, 0)
self.data = ""
self.data_offset = len(head) + len(self.entries)
self.entries = ""
self.entries_offset = len(head)
return self.pack_dict(d, 0) + self.entries + self.data
def pack_name(self, s):
rv = self.data_offset + len(self.data)
l = len(s)
s = s.encode("utf-16le")
self.data += struct.pack("<H", l) + s + "\0\0"
return rv
def pack_tuple(self, t):
codepage, data = t
rv = len(self.entries) + self.entries_offset
if len(self.data) % 2:
self.data += "P"
daddr = len(self.data) + self.data_offset
self.entries += struct.pack("<IIII", daddr + resource_virtual, len(data), codepage, 0)
self.data += data
# if len(self.data) % 1 == 1:
# self.data += 'P'
return rv
def pack_dict(self, d, offset):
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
rv = struct.pack("<IIHHHH", 0, 0, 4, 0, len(name_entries), len(id_entries))
offset += len(rv) + (len(name_entries) + len(id_entries)) * 8
rest = ""
for (name, value) in name_entries + id_entries:
if isinstance(name, unicode):
name = 0x80000000 | self.pack_name(name)
if isinstance(value, dict):
addr = offset | 0x80000000
packed = self.pack_dict(value, offset)
offset += len(packed)
rest += packed
else:
addr = self.pack_tuple(value)
rv += struct.pack("<II", name, addr)
return rv + rest
##############################################################################
# This loads in an icon file, and returns a dictionary that is suitable for
# use in the resources of an exe file.
def load_icon(fn):
f = BinFile(file(fn, "rb").read())
f.seek(0)
f.u16()
f.u16()
count = f.u16()
rv = { }
rv[3] = { }
group = struct.pack("HHH", 0, 1, count)
for i in range(count):
width = f.u8()
height = f.u8()
colors = f.u8()
reserved = f.u8()
planes = f.u16()
bpp = f.u16()
size = f.u32()
offset = f.u32()
addr = f.addr
f.seek(offset + 16)
if not f.u32():
f.set_u32(offset + 20, 0)
rv[3][i + 1] = { 0 : (1252, f.substring(offset, size)) }
group += struct.pack("BBBBHHIH", width, height, colors, reserved,
planes, bpp, size, i + 1)
f.seek(addr)
rv[14] = { 1 : { 0 : (1252, group) } }
return rv
##############################################################################
# This is the main function that should be called externally, that copies over
# the icons.
def change_icons(oldexe, icofn):
global resource_virtual
pe = pefile.PE(oldexe)
for s in pe.sections:
if s.Name == ".rsrc\0\0\0":
rsrc_section = s
break
else:
raise Exception("Couldn't find resource section.")
base = rsrc_section.PointerToRawData
resource_virtual = rsrc_section.VirtualAddress
physize = rsrc_section.SizeOfRawData
virsize = rsrc_section.Misc_VirtualSize
f = file(oldexe, "rb")
f.seek(base)
data = f.read(physize)
f.close()
bf = BinFile(data)
resources = parse_directory(bf, 0)
# show_resources(resources, "")
resources.update(load_icon(icofn))
# show_resources(resources, "")
rsrc = Packer().pack(resources)
alignment = pe.OPTIONAL_HEADER.SectionAlignment
# print "Alignment is", alignment
if len(rsrc) % alignment:
pad = alignment - (len(rsrc) % alignment)
padding = "RENPYVNE" * (pad / 8 + 1)
padding = padding[:pad]
rsrc += padding
newsize = len(rsrc)
rsrc_section.Misc_VirtualSize += newsize - virsize
rsrc_section.Misc_PhysicalAddress += newsize - virsize
rsrc_section.Misc += newsize - virsize
rsrc_section.SizeOfRawData += newsize - physize
pe.OPTIONAL_HEADER.SizeOfInitializedData += newsize - physize
# Resource size.
pe.OPTIONAL_HEADER.DATA_DIRECTORY[2].Size += newsize - virsize
# Compute the total size of the image.
total_size = 0
for i in pe.sections:
sec_size = i.Misc_VirtualSize
sec_size = sec_size - (sec_size % alignment) + alignment
print sec_size
total_size += sec_size
pe.OPTIONAL_HEADER.SizeOfImage = total_size
return pe.write()[:base] + rsrc
if __name__ == "__main__":
f = file(sys.argv[3], "wb")
f.write(change_icons(sys.argv[1], sys.argv[2]))
f.close()
-3
View File
@@ -1,6 +1,3 @@
init -1 python:
style_backup = renpy.style.backup()
init python:
import codecs
+533
View File
@@ -0,0 +1,533 @@
import os
import os.path
import zipfile
import tarfile
import time
import sys
import struct
import zlib
zlib.Z_DEFAULT_COMPRESSION = 9
import binascii
import change_icon
import argparse
# The directory containing the project that we'll be distributing.
project_path = None
# The path to the Ren'Py base directory.
renpy_base = None
# A function that is called to give information about what is going
# on now.
def info(title, body):
return
# A function that is called to give a progress report.
def progress(title, total, amount):
amount += 1
if amount % 25 == 0:
print title, amount, "of", total
# A translation function.
def _(s):
return s
# These are files that are ignored wherever they are found in a
# distribution.
ignored_files = (
"thumbs.db",
"traceback.txt",
"errors.txt",
"saves"
)
# These are files (and directories) that are ignored when found in
# the root directory of the distribution.
root_ignored_files = (
"common",
"renpy",
"renpy.code",
"python23.dll",
"python24.dll",
"python25.dll",
"msvcr71.dll",
"lib",
"iliad-icon.png",
"manifest.xml",
"icon.ico",
"icon.icns",
"launcherinfo.py",
"archived",
)
# Extensions that should be made executable.
executable_extensions = (
"MacOS",
"so",
"dylib",
".sh",
"python",
"python.real",
)
class MyZipFile(zipfile.ZipFile):
"""
Modified ZipFile class that can insert a file into the archive,
using a supplied ZipInfo object. Code comes from the writestr
and write methods of ZipFile.
"""
def write_file_with_zipinfo(self, filename, zinfo, compress_type=None):
"""Put the bytes from filename into the archive under the name
arcname."""
st = os.stat(filename)
if compress_type is None:
zinfo.compress_type = self.compression
else:
zinfo.compress_type = compress_type
zinfo.file_size = st.st_size
zinfo.flag_bits = 0x00
zinfo.header_offset = self.fp.tell() # Start of header bytes
self._writecheck(zinfo)
self._didModify = True
fp = open(filename, "rb")
# Must overwrite CRC and sizes with correct data later
zinfo.CRC = CRC = 0
zinfo.compress_size = compress_size = 0
zinfo.file_size = file_size = 0
self.fp.write(zinfo.FileHeader())
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
zlib.DEFLATED, -15)
else:
cmpr = None
while 1:
buf = fp.read(1024 * 64)
if not buf:
break
file_size = file_size + len(buf)
CRC = binascii.crc32(buf, CRC)
if cmpr:
buf = cmpr.compress(buf)
compress_size = compress_size + len(buf)
self.fp.write(buf)
fp.close()
if cmpr:
buf = cmpr.flush()
compress_size = compress_size + len(buf)
self.fp.write(buf)
zinfo.compress_size = compress_size
else:
zinfo.compress_size = file_size
zinfo.CRC = CRC
zinfo.file_size = file_size
# Seek backwards and write CRC and file sizes
position = self.fp.tell() # Preserve current position in file
self.fp.seek(zinfo.header_offset + 14, 0)
self.fp.write(struct.pack("<lLL", zinfo.CRC, zinfo.compress_size,
zinfo.file_size))
self.fp.seek(position, 0)
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
def tree(
src,
dest,
exclude_suffix=[ ".pyc", "~", ".bak" ],
exclude_prefix=[ "#", "." ],
exclude_files = set(ignored_files),
root_exclude_prefix = [ ],
root_exclude_suffix = [ ".py", ".sh", ".app" ],
root_exclude_files = set(root_ignored_files),
root=False):
"""
Returns a list of source-filename, destination-filename pairs.
"""
if dest[0] != "/":
raise Exception("Destination must begin with /: %r" % dest)
src = src.rstrip('/')
dest = dest.rstrip('/')
def include(fn, is_root):
"""
Returns True if the file should be included in the list of
files we are copying.
"""
for i in exclude_suffix:
if fn.endswith(i):
return False
for i in exclude_prefix:
if fn.startswith(i):
return False
if fn in exclude_files:
return False
if not root or not is_root:
return True
for i in root_exclude_suffix:
if fn.endswith(i):
return False
for i in root_exclude_prefix:
if fn.startswith(i):
return False
if fn in root_exclude_files:
return False
return True
rv = [ ]
# Walk the tree, including what is necessary.
for srcdir, dirs, files in os.walk(src):
is_root = (srcdir == src)
srcdir += "/"
destdir = dest + srcdir[len(src):]
destdir.replace("\\", "/")
rv.append((srcdir, destdir))
for fn in files:
if not include(fn, is_root):
continue
sfn = srcdir + fn
dfn = destdir + fn
rv.append((sfn, dfn))
dirs[:] = [ i for i in dirs if include(i, is_root) ]
rv = [ (a.replace("\\", "/"), b.replace("\\", "/")) for a, b in rv ]
return rv
def make_zip(t, filename, files, file_data):
"""
This creates `filename`.zip, containing `files`, placed in the
`filename` directory. `file_data` is a map from source file to
replacement data.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project_path), filename)
zf = MyZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
for i, (fn, an) in enumerate(files):
progress(t, progress_len, i)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(filename + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
for i in executable_extensions:
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
zi.external_attr = long(0100777) << 16
break
else:
zi.external_attr = long(0100666) << 16
if fn in file_data:
data = file_data[fn]
zf.writestr(zi, data)
else:
zf.write_file_with_zipinfo(fn, zi)
zf.close()
def make_tar(t, filename, files):
"""
Makes a tarfile, as above.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project_path), filename)
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
tf.dereference = True
for j, (fn, an) in enumerate(files):
progress(t, progress_len, j)
info = tf.gettarinfo(fn, filename + an)
perms = 0666
if info.isdir():
perms = 0777
for i in executable_extensions:
if fn.endswith(i):
perms = 0777
info.mode = perms
info.uid = 1000
info.gid = 1000
info.uname = "renpy"
info.gname = "renpy"
if info.isreg():
tf.addfile(info, file(fn, "rb"))
else:
tf.addfile(info)
tf.close()
def distribute(
_project_path,
_renpy_base,
base_name,
executable_name,
ignore_extensions,
documentation_extensions,
build_windows,
build_linux,
build_mac,
build_all):
global project_path
global renpy_base
project_path = _project_path
renpy_base = _renpy_base
base_name = base_name.encode("utf-8")
executable_name = executable_name.encode("utf-8")
ignore_extensions = ignore_extensions.encode("utf-8")
documentation_extensions = documentation_extensions.encode("utf-8")
# Convert some of these to more useful formats.
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
# Scan for the files we want to include in the various distributions.
info(_(u"Scanning..."), "")
# Files included in the various distributions.
multi_files = [ ]
win_files = [ ]
linux_files = [ ]
mac_files = [ ]
# A map from source file name to replacement data to be placed in
# that file.
file_data = { }
######################################################################
# Multi files.
rb = renpy_base.replace("\\", "/") + "/"
# Project files.
multi_files.extend(tree(project_path, "/", root=True, exclude_suffix=ignore_extensions))
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
# Renpy files.
multi_files.extend(tree(rb + "common", "/common"))
multi_files.extend(tree(rb + "renpy", "/renpy"))
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
"""
Add a script_version file if it does not already exist, and if the
extension is allowed by the game.
"""
for a, b in multi_files:
if b == "/game/" + fn:
return
for i in ignore_extensions:
if fn.endswith(i):
return
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
add_script_version("script_version.rpy")
add_script_version("script_version.rpyc")
######################################################################
# Windows files.
if build_windows or build_all:
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
win_files.append((rb + "renpy.code", "/renpy.code"))
win_files.append((rb + "python26.dll", "/python26.dll"))
win_files.append((rb + "msvcr90.dll", "/msvcr90.dll"))
win_files.append((rb + "Microsoft.VC90.CRT.manifest", "/Microsoft.VC90.CRT.manifest"))
if os.path.exists(project_path + "/icon.ico"):
file_data[rb + "renpy.exe"] = change_icon.change_icons(
rb + "renpy.exe",
project_path + "/icon.ico",
)
######################################################################
# Linux files.
if build_linux or build_all:
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
linux_files.append((rb + "lib", "/lib"))
linux_files.append((rb + "lib/python", "/lib/python"))
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
# Warning: The tar.bz2 builder doesn't support file_data.
######################################################################
# Mac (non-app) files.
if build_mac or build_all:
mac_files = tree(rb + "renpy.app",
"/" + executable_name + ".app")
# Rename executable.
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
# Plist file.
quoted_name = executable_name.replace("&", "&amp;").replace("<", "&lt;")
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
# Launcher script.
quoted_name = executable_name.replace("\"", "\\\"")
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
# Icon file.
if os.path.exists(project_path + "/icon.icns"):
icon_data = file(project_path + "/icon.icns", "rb").read()
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
######################################################################
# Now, build the various distributions.
if build_windows:
make_zip(
_(u"Building Windows..."),
base_name + "-win32",
multi_files + win_files,
file_data)
if build_linux:
make_tar(
_(u"Building Linux..."),
base_name + "-linux-x86",
multi_files + linux_files)
if build_mac:
# Reorganize the files so all the non application files live inside
# the application. If there's documentation involved, then it
# lives in both places.
macapp_files = [ ]
for fn, an in multi_files + mac_files:
if not an.startswith("/" + executable_name + ".app"):
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
macapp_files.append((fn, new_an))
if an.rindex('/') == 0:
for i in documentation_extensions:
if fn.endswith(i):
macapp_files.append((fn, an))
break
else:
macapp_files.append((fn, an))
make_zip(
_(u"Building Macintosh..."),
base_name + "-mac",
macapp_files,
file_data)
if build_all:
make_zip(
_(u"Building Combined..."),
base_name + "-all",
multi_files + win_files + linux_files + mac_files,
file_data)
def main():
ap = argparse.ArgumentParser(description="Prepare a Ren'Py game for distribution.")
ap.add_argument("project_path", type=str, help="The path to the directory containing the project.")
ap.add_argument("base_name", type=str, help="The base name of the archive files produced.")
ap.add_argument("executable_name", type=str, help="The name of the executables produced.")
ap.add_argument("--renpy-base", type=str, default=None, help="The path to the Ren'Py distribution.")
ap.add_argument("--ignore-extensions", type=str, default="~ .bak", help="A space-separated list of extensions to ignore.")
ap.add_argument("--documentation-extensions", type=str, default="txt html", help="A space-separated list of extensions to treat as documentation.")
ap.add_argument("--build-windows", action="store_true", default=False, help="Build the Windows distribution.")
ap.add_argument("--build-mac", action="store_true", default=False, help="Build the Mac OS X distribution.")
ap.add_argument("--build-linux", action="store_true", default=False, help="Build the Windows distribution.")
ap.add_argument("--build-all", action="store_true", default=False, help="Build the All Platforms distribution.")
args = ap.parse_args()
renpy_base = args.renpy_base
if renpy_base is None:
renpy_base = os.path.dirname(os.path.dirname(os.path.abspath(sys.argv[0])))
distribute(
args.project_path,
renpy_base,
base_name=args.base_name,
executable_name=args.executable_name,
ignore_extensions=args.ignore_extensions,
documentation_extensions=args.documentation_extensions,
build_windows=args.build_windows,
build_mac=args.build_mac,
build_linux=args.build_linux,
build_all=args.build_all)
if __name__ == "__main__":
main()
+19 -378
View File
@@ -1,231 +1,21 @@
# This file contains the code needed to build a Ren'Py distribution.
init python:
import os
import os.path
import zipfile
import tarfile
import time
import sys
import zlib
zlib.Z_DEFAULT_COMPRESSION = 9
init 12 python:
import pefile
# These are files that are ignored wherever they are found in a
# distribution.
ignored_files = (
"thumbs.db",
"traceback.txt",
"errors.txt",
"saves"
)
import distribute
# These are files (and directories) that are ignored when found in
# the root directory of the distribution.
root_ignored_files = (
"common",
"renpy",
"renpy.code",
"python23.dll",
"python24.dll",
"python25.dll",
"msvcr71.dll",
"lib",
"iliad-icon.png",
"manifest.xml",
"icon.ico",
"icon.icns",
"launcherinfo.py",
"archived",
)
distribute.progress = progress
distribute.info = info
distribute._ = _
# Extensions that should be made executable.
executable_extensions = (
"MacOS",
"so",
"dylib",
".sh",
"python",
"python.real",
)
def tree(
src,
dest,
exclude_suffix=[ ".pyc", "~", ".bak" ],
exclude_prefix=[ "#", "." ],
exclude_files = set(ignored_files),
root_exclude_prefix = [ ],
root_exclude_suffix = [ ".py", ".sh", ".app" ],
root_exclude_files = set(root_ignored_files),
root=False):
"""
Returns a list of source-filename, destination-filename pairs.
"""
if dest[0] != "/":
raise Exception("Destination must begin with /: %r" % dest)
src = src.rstrip('/')
dest = dest.rstrip('/')
def include(fn, is_root):
"""
Returns True if the file should be included in the list of
files we are copying.
"""
for i in exclude_suffix:
if fn.endswith(i):
return False
for i in exclude_prefix:
if fn.startswith(i):
return False
if fn in exclude_files:
return False
if not root or not is_root:
return True
for i in root_exclude_suffix:
if fn.endswith(i):
return False
for i in root_exclude_prefix:
if fn.startswith(i):
return False
if fn in root_exclude_files:
return False
return True
rv = [ ]
# Walk the tree, including what is necessary.
for srcdir, dirs, files in os.walk(src):
is_root = (srcdir == src)
srcdir += "/"
destdir = dest + srcdir[len(src):]
destdir.replace("\\", "/")
rv.append((srcdir, destdir))
for fn in files:
if not include(fn, is_root):
continue
sfn = srcdir + fn
dfn = destdir + fn
rv.append((sfn, dfn))
dirs[:] = [ i for i in dirs if include(i, is_root) ]
return rv
def make_zip(t, filename, files, file_data):
"""
This creates `filename`.zip, containing `files`, placed in the
`filename` directory. `file_data` is a map from source file to
replacement data.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project.path), filename)
zf = zipfile.ZipFile(fn + ".zip", "w", zipfile.ZIP_DEFLATED)
for i, (fn, an) in enumerate(files):
progress(t, progress_len, i)
if os.path.isdir(fn):
continue
zi = zipfile.ZipInfo(filename + an)
s = os.stat(fn)
zi.date_time = time.gmtime(s.st_mtime)[:6]
zi.compress_type = zipfile.ZIP_DEFLATED
zi.create_system = 3
for i in executable_extensions:
if os.path.dirname(fn).endswith(i) or fn.endswith(i):
zi.external_attr = long(0100777) << 16
break
else:
zi.external_attr = long(0100666) << 16
if fn in file_data:
data = file_data[fn]
else:
data = file(fn, "rb").read()
zf.writestr(zi, data)
zf.close()
def make_tar(t, filename, files):
"""
Makes a tarfile, as above.
"""
files.sort(key=lambda a : a[1])
progress_len = len(files)
fn = os.path.join(os.path.dirname(project.path), filename)
tf = tarfile.open(fn + ".tar.bz2", "w:bz2")
tf.dereference = True
for j, (fn, an) in enumerate(files):
progress(t, progress_len, j)
info = tf.gettarinfo(fn, filename + an)
perms = 0666
if info.isdir():
perms = 0777
for i in executable_extensions:
if fn.endswith(i):
perms = 0777
info.mode = perms
info.uid = 1000
info.gid = 1000
info.uname = "renpy"
info.gname = "renpy"
if info.isreg():
tf.addfile(info, file(fn, "rb"))
else:
tf.addfile(info)
tf.close()
def dist_exists(fn):
"""
Returns true if the given file exists in the renpy directory.
"""
return os.path.exists(os.path.join(config.renpy_base, fn))
label distribute:
call lint
@@ -365,166 +155,18 @@ label distribute:
project.save()
# Convert some of these to more useful formats.
ignore_extensions = [ i.strip() for i in ignore_extensions.split() ]
documentation_extensions = [ i.strip() for i in documentation_extensions.split() ]
# Scan for the files we want to include in the various distributions.
info(_(u"Scanning..."), "")
# Files included in the various distributions.
multi_files = [ ]
win_files = [ ]
linux_files = [ ]
mac_files = [ ]
# A map from source file name to replacement data to be placed in
# that file.
file_data = { }
######################################################################
# Multi files.
rb = config.renpy_base + "/"
# Project files.
multi_files.extend(tree(project.path, "/", root=True, exclude_suffix=ignore_extensions))
multi_files.append((rb + "renpy.py", "/" + executable_name + ".py"))
# Renpy files.
multi_files.extend(tree(rb + "common", "/common"))
multi_files.extend(tree(rb + "renpy", "/renpy"))
multi_files.append((rb + "LICENSE.txt", "/renpy/LICENSE.txt"))
def add_script_version(fn, ignore_extensions=ignore_extensions, multi_files=multi_files, rb=rb):
"""
Add a script_version file if it does not already exist, and if the
extension is allowed by the game.
"""
for a, b in multi_files:
if b == "/game/" + fn:
return
for i in ignore_extensions:
if fn.endswith(i):
return
multi_files.append((rb + "launcher/" + fn, "/game/" + fn))
add_script_version("script_version.rpy")
add_script_version("script_version.rpyc")
######################################################################
# Windows files.
if build_windows or build_all:
win_files.append((rb + "renpy.exe", "/" + executable_name + ".exe"))
win_files.append((rb + "renpy.code", "/renpy.code"))
win_files.append((rb + "python25.dll", "/python25.dll"))
win_files.append((rb + "msvcr71.dll", "/msvcr71.dll"))
if os.path.exists(project.path + "/icon.ico"):
file_data[rb + "renpy.exe"] = pefile.change_icons(
rb + "renpy.exe",
project.path + "/icon.ico",
)
######################################################################
# Linux files.
if build_linux or build_all:
linux_files.append((rb + "renpy.sh", "/" + executable_name + ".sh"))
linux_files.append((rb + "lib", "/lib"))
linux_files.append((rb + "lib/python", "/lib/python"))
linux_files.extend(tree(rb + "lib/linux-x86", "/lib/linux-x86"))
# Warning: The tar.bz2 builder doesn't support file_data.
distribute.distribute(
project.path,
config.renpy_base,
base_name=base_name,
executable_name=executable_name,
ignore_extensions=ignore_extensions,
documentation_extensions=documentation_extensions,
build_windows=build_windows,
build_mac=build_mac,
build_linux=build_linux,
build_all=build_all)
######################################################################
# Mac (non-app) files.
if build_mac or build_all:
mac_files = tree(rb + "renpy.app",
"/" + executable_name + ".app")
# Rename executable.
mac_files = [ (fn, an.replace("Ren'Py Launcher", executable_name)) for (fn, an) in mac_files ]
# Plist file.
quoted_name = executable_name.replace("&", "&amp;").replace("<", "&lt;")
info_plist = file(rb + "renpy.app/Contents/Info.plist", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Info.plist"] = info_plist
# Launcher script.
quoted_name = executable_name.replace("\"", "\\\"")
launcher_py = file(rb + "renpy.app/Contents/Resources/launcher.py", "rb").read().replace("Ren'Py Launcher", quoted_name)
file_data[rb + "renpy.app/Contents/Resources/launcher.py"] = launcher_py
# Icon file.
if os.path.exists(project.path + "/icon.icns"):
icon_data = file(project.path + "/icon.icns", "rb").read()
file_data[rb + "renpy.app/Contents/Resources/launcher.icns"] = icon_data
######################################################################
# Now, build the various distributions.
if build_windows:
make_zip(
_(u"Building Windows..."),
base_name + "-win32",
multi_files + win_files,
file_data)
if build_linux:
make_tar(
_(u"Building Linux..."),
base_name + "-linux-x86",
multi_files + linux_files)
if build_mac:
# Reorganize the files so all the non application files live inside
# the application. If there's documentation involved, then it
# lives in both places.
macapp_files = [ ]
for fn, an in multi_files + mac_files:
if not an.startswith("/" + executable_name + ".app"):
new_an = "/" + executable_name + ".app/Contents/Resources/autorun" + an
macapp_files.append((fn, new_an))
if an.rindex('/') == 0:
for i in documentation_extensions:
if fn.endswith(i):
macapp_files.append((fn, an))
break
else:
macapp_files.append((fn, an))
make_zip(
_(u"Building Macintosh..."),
base_name + "-mac",
macapp_files,
file_data)
if build_all:
make_zip(
_(u"Building Combined..."),
base_name + "-all",
multi_files + win_files + linux_files + mac_files,
file_data)
# Report success to the user.
set_tooltip(_(u"Thank you for choosing Ren'Py."))
@@ -532,7 +174,7 @@ label distribute:
ui.vbox()
title(_(u"Success"))
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site."))
text(_(u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, and add it to {a=http://games.renpy.org}games.renpy.org{/a}."))
ui.null(height=20)
@@ -541,4 +183,3 @@ label distribute:
ui.close()
interact()
+10 -2
View File
@@ -26,7 +26,12 @@ init python:
# Should we set up the editor? How about the transient editor?
set_editor = "RENPY_EDITOR" not in os.environ
set_editor_transient = "RENPY_EDITOR_TRANSIENT" not in os.environ
if set_editor and not set_editor_transient:
config.editor_transient = config.editor
os.environ['RENPY_EDITOR_TRANSIENT'] = config.editor
set_editor_transient = False
def scan_editor(ef):
"""
Scans a single editor file to get the meta-information. If it
@@ -84,6 +89,9 @@ init python:
Sets the system up to respect the value containined in
persistent.editor.
"""
if not set_editor:
return
ef = None
@@ -100,7 +108,7 @@ init python:
"persistent" : persistent,
"base" : os.path.dirname(ef),
}
execfile(ef, ctx, ctx)
if set_editor:
+49 -19
View File
@@ -1,12 +1,50 @@
# This file contains the various components of the launcher interface.
init python:
init -11 python:
style.launcher_base = Style(style.default)
style.launcher_text = Style(style.launcher_base)
style.launcher_text.size = 15
style.launcher_text.color = "#333"
style.launcher_text.justify = True
style.launcher_title = Style(style.launcher_base)
style.launcher_title.size = 26
style.launcher_title.color = "#333"
style.launcher_button_text = Style(style.launcher_base)
style.launcher_button_text.size = 20
style.launcher_button_text.color = "#03c"
style.launcher_button_text.hover_color = "#088"
style.launcher_button_text.insensitive_color = "#aaa"
style.launcher_button_text.minwidth = 250
style.launcher_small_button_text = Style(style.launcher_button_text)
style.launcher_small_button_text.size = 15
style.launcher_tooltip = Style(style.default)
style.launcher_tooltip.color = "#fff"
style.launcher_tooltip.size = 14
init 11 python hide:
props = { }
for i in style.default.properties:
props.update(i)
if props["font"] == "DejaVuSans.ttf":
style.launcher_base.setdefault(font="DejaVuSerif.ttf")
init 11 python:
import time
# Settings.
config.developer = True
# Make backup of styles.
style_backup = renpy.style.backup()
# Style customizations. These need to be in a function so that we can
# change them when we're choosing a theme.
@@ -18,9 +56,7 @@ init python:
style.hyperlink_text.hover_color = "#00c"
style.hyperlink_text.size = 15
style.hyperlink_text.underline = False
style.hyperlink_text.font = "DejaVuSerif.ttf"
customize_styles()
tooltip = _(u"Welcome!")
@@ -75,16 +111,16 @@ init python:
"""
ui.window(style="default", bottom_margin=4, top_margin=12)
ui.text(s, size=26, color="#333", font="DejaVuSerif.ttf")
ui.text(s, style="launcher_title")
def text(s):
"""
Display text on the screen.
"""
ui.text(s, size=15, color="#333", font="DejaVuSerif.ttf", justify=True)
ui.text(s, style="launcher_text")
def button(s, clicked=None, subtitle="", hovered=None, unhovered=None, size=20):
def button(s, clicked=None, subtitle="", hovered=None, unhovered=None):
"""
Displays a button with caption `s`.
"""
@@ -100,9 +136,7 @@ init python:
hovered=hovered, unhovered=unhovered,
top_padding=3, bottom_padding=3)
ui.text(s, style="default", size=size,
color="#03c", hover_color="00c", insensitive_color="#aaa",
font="DejaVuSerif.ttf", minwidth=250)
ui.text(s, style="launcher_button_text")
def small_button(s, clicked=None, subtitle="", hovered=None, unhovered=None):
"""
@@ -119,9 +153,7 @@ init python:
hovered=hovered, unhovered=unhovered,
top_padding=0, bottom_padding=0)
ui.text(s, style="default", size=15,
color="#03c", hover_color="00c", insensitive_color="#aaa",
font="DejaVuSerif.ttf", minwidth=250)
ui.text(s, style="launcher_small_button_text")
def toggle_button(s, checked, clicked=None, subtitle=""):
"""
@@ -132,17 +164,15 @@ init python:
unhovered = untooltips(subtitle)
if checked:
s = u"\u25a3 " + s
s = u"{font=DejaVuSans.ttf}\u25a3{/font} " + s
else:
s = u"\u25a1 " + s
s = u"{font=DejaVuSans.ttf}\u25a1{/font} " + s
ui.button(style="default", clicked=clicked,
hovered=hovered, unhovered=unhovered,
top_padding=0, bottom_padding=0)
ui.text(s, style="default", size=15,
color="#03c", hover_color="00c", insensitive_color="#aaa",
font="DejaVuSerif.ttf", minwidth=250)
ui.text(s, style="launcher_small_button_text")
def scrolled(cancel, yadj=None):
+5 -2
View File
@@ -29,9 +29,12 @@ label new_project:
_(u"Please wait while we create the project."))
template = os.path.join(config.renpy_base, "template")
shutil.copytree(template, path)
try:
shutil.copytree(template, path)
except OSError, e:
error(_(u"Could not create the project directory. The error was: %s") % unicode(e))
launcherinfo = os.path.join(path, "launcherinfo.py")
if os.path.exists(launcherinfo):
os.unlink(launcherinfo)
+4 -1
View File
@@ -9,8 +9,11 @@ label options:
title(_(u"Launcher Options"))
editor = persistent.editor
if not set_editor:
editor = _(u"Using RENPY_EDITOR")
text_variable(_("Text Editor"), persistent.editor, "editor",
text_variable(_("Text Editor"), editor, "editor",
_(u"Change the default text editor."))
ui.null(height=15)
+3872 -302
View File
File diff suppressed because it is too large Load Diff
+25 -4
View File
@@ -4,6 +4,11 @@ init python:
import sys
import platform
import subprocess
# Set the projects directory to None if it no longer exists.
if persistent.projects_directory is not None:
if not os.path.isdir(persistent.projects_directory):
persistent.projects_directory = None
ZWSP = u"\u200B"
@@ -110,7 +115,7 @@ init python:
project_dirs = [ config.renpy_base ]
if persistent.projects_directory:
if persistent.projects_directory and persistent.projects_directory not in project_dirs:
project_dirs.append(persistent.projects_directory)
for d in project_dirs:
@@ -148,7 +153,7 @@ init python:
return
for i in projects:
if i.name == "demo":
if i.name == "tutorial":
i.select()
return
@@ -193,6 +198,21 @@ label select_project:
interact()
label launch_tutorial:
python hide:
if sys.platform == "win32" and sys.argv[0].lower().endswith(".exe"):
proc = subprocess.Popen([sys.argv[0], tutorial_path])
else:
proc = subprocess.Popen([sys.executable, sys.argv[0], tutorial_path])
set_tooltip(_(u"Tutorial game has been launched."))
jump top
label launch:
python hide:
@@ -205,7 +225,7 @@ label launch:
set_tooltip(_(u"%s has been launched.") % project.name.capitalize())
store.game_proc = proc
jump top
@@ -269,7 +289,8 @@ label lint:
lf = file("lint.txt", "w+")
if hasattr(sys, "winver") and sys.argv[0].lower().endswith(".exe"):
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--lint", project.path], stdin=lf, stdout=lf, stderr=lf)
CREATE_NO_WINDOW=0x08000000
proc = subprocess.Popen([config.renpy_base + "/console.exe", "--lint", project.path], stdin=lf, stdout=lf, stderr=lf, creationflags=CREATE_NO_WINDOW)
else:
proc = subprocess.Popen([sys.executable, sys.argv[0], "--lint", project.path], stdout=lf)
+9 -3
View File
@@ -1,7 +1,8 @@
init python:
import os
import subprocess
try:
import EasyDialogs
except ImportError:
@@ -25,7 +26,8 @@ label choose_projects_directory:
if path is None:
path = os.path.dirname(config.renpy_base)
path = os.environ.get("RENPY_DEFAULT_PROJECTS_DIRECTORY", path)
if EasyDialogs:
@@ -37,8 +39,12 @@ label choose_projects_directory:
try:
env = os.environ.copy()
if 'RENPY_OLD_LD_LIBRARY_PATH' in env:
env['LD_LIBRARY_PATH'] = env['RENPY_OLD_LD_LIBRARY_PATH']
zen = subprocess.Popen([ "zenity", "--title=Select Projects Directory", "--file-selection", "--directory", "--filename=" + path ],
stdout=subprocess.PIPE)
env=env, stdout=subprocess.PIPE)
choice = zen.stdout.read()
zen.wait()
+30 -2
View File
@@ -1,3 +1,7 @@
init python:
tutorial_path = config.renpy_base + "/tutorial"
tutorial_exists = os.path.isdir(tutorial_path)
label main_menu:
return
@@ -64,7 +68,7 @@ label top:
title(_(u"Ren'Py"))
ui.grid(2, 3, transpose=True)
ui.grid(2, 4, transpose=True)
button(_(u"Select Project"),
ui.jumps("select_project"),
@@ -74,8 +78,12 @@ label top:
ui.jumps("new_project"),
_(u"Create a new project."))
button(_(u"Ren'Py Games List"),
ui.jumps("renpy_games_list"),
_(u"Visit the Ren'Py games list, at http://games.renpy.org."))
button(_(u"Quit"),
renpy.quit,
ui.jumps("launcher_quit"),
_(u"Causes the launcher to exit."))
button(_(u"Options"),
@@ -86,7 +94,18 @@ label top:
ui.jumps("documentation"),
_(u"Open the Ren'Py documentation in a web browser."))
if tutorial_exists:
button(_(u"Tutorial Game"),
ui.jumps("launch_tutorial"),
_(u"Launches the Ren'Py tutorial game."))
else:
ui.null()
ui.null()
ui.close()
ui.close()
@@ -107,6 +126,15 @@ label documentation:
jump top
label renpy_games_list:
python hide:
import webbrowser
webbrowser.open_new("http://games.renpy.org")
set_tooltip(_(u"Now showing the Ren'Py Games List in your web browser."))
jump top
label launcher_quit:
label confirm_quit:
$ renpy.quit()
+1 -1
View File
@@ -1,3 +1,3 @@
init -999:
$ config.script_version = (6, 9, 3)
$ config.script_version = (6, 11, 0)
+191 -174
View File
@@ -3,190 +3,207 @@ init python:
TRANSLATION_STRINGS = [
u'Developer Menu',
u'Return to the developer menu',
u'Skip Mode',
u'Fast Skip Mode',
u'Please click to continue.',
u'Start Game',
u'Load Game',
u'Preferences',
u'Help',
u'Quit',
u'Return',
u'Save Game',
u'Main Menu',
u'Are you sure you want to quit?',
u'Are you sure you want to return to the main menu?\\nThis will lose unsaved progress.',
u'Begin Skipping',
u'Empty Slot.',
u'Previous',
u'Next',
u'Yes',
u'No',
u'Loading will lose unsaved progress.\\nAre you sure you want to do this?',
u'Are you sure you want to overwrite your save?',
u'The error message was:',
u'You may want to try saving in a different slot, or playing for a while and trying again later.',
u'Save Failed.',
u'Continue Game',
u'Test',
u'Left',
u'Right',
u'Up',
u'Down',
u'Not Assigned',
u'Select/Dismiss',
u'Rollback',
u'Hold to Skip',
u'Joystick Mapping',
u'Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping.',
u'Toggle Skip',
u'Hide Text',
u'Menu',
u'Display',
u'Window',
u'Fullscreen',
u'Transitions',
u'All',
u'Some',
u'None',
u'Skip',
u'Seen Messages',
u'All Messages',
u'After Choices',
u'Stop Skipping',
u'Keep Skipping',
u'Text Speed',
u'Auto-Forward Time',
u'Music Volume',
u'Sound Volume',
u'Joystick...',
u'Joystick Configuration',
u'Voice Volume',
u'Auto',
u'Quick',
u'The patterns did not match any files, so no archive was created.',
u'Archiving Files...',
u'Success',
u'The files have been added to the archive, and moved into the \\"archived\\" directory. Future runs of the archiver will archive files in both the \\"game\\" and \\"archived\\" directories.',
u'Archiver',
u'The archiver allows you to obfuscate your game by including files in an archive file.',
u'Archive Name:',
u'The name of the archive to create.',
u'Include Patterns:',
u'Files matching these patterns are included in the archive.',
u'Exclude Patterns:',
u'Files matching these patterns are excluded from the archive.',
u'Archive',
u'Build the archive.',
u'Cancel',
u'Archive Name',
u'The name of the archive file to create, without the .rpa extension.\\n\\nThe \\"data\\" archive is loaded automatically. Other archives must be added to config.archives.',
u'Include Patterns',
u'This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\\n\\nAsterisks (*) can be used as a wildcard.',
u'This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\\n\\nAsterisks (*) can be used as a wildcard.',
u'Scanning Files...',
u'Could not modify options.rpy. Perhaps it was changed too much.',
u'Theme changed to %s.',
u'Planetarium',
u'The options.rpy file does not exist in the game directory, so this launcher cannot change the theme.',
u"Are you sure?",
u"Are you sure you want to delete this save?",
u"Are you sure you want to overwrite your save?",
u"Loading will lose unsaved progress.\nAre you sure you want to do this?",
u"Are you sure you want to quit?",
u"Are you sure you want to return to the main menu?\nThis will lose unsaved progress.",
u"Skip Mode",
u"Fast Skip Mode",
u"Please click to continue.",
u"Start Game",
u"Load Game",
u"Preferences",
u"Help",
u"Quit",
u"Return",
u"Save Game",
u"Main Menu",
u"Begin Skipping",
u"Empty Slot.",
u"Previous",
u"Next",
u"Yes",
u"No",
u"The error message was:",
u"You may want to try saving in a different slot, or playing for a while and trying again later.",
u"Save Failed.",
u"Continue Game",
u"Test",
u"Left",
u"Right",
u"Not Assigned",
u"Up",
u"Down",
u"Select/Dismiss",
u"Joystick Mapping",
u"Move the joystick or press a joystick button to create the mapping. Click the mouse to remove the mapping.",
u"Rollback",
u"Hold to Skip",
u"Toggle Skip",
u"Hide Text",
u"Menu",
u"Display",
u"Window",
u"Fullscreen",
u"Transitions",
u"All",
u"Some",
u"None",
u"Skip",
u"Seen Messages",
u"All Messages",
u"After Choices",
u"Stop Skipping",
u"Keep Skipping",
u"Text Speed",
u"Auto-Forward Time",
u"Music Volume",
u"Sound Volume",
u"Joystick...",
u"Joystick Configuration",
u"Voice Volume",
u"Developer Menu",
u"Return to the developer menu",
u"Reload Game (Shift+R)",
u"Variable Viewer",
u"Theme Test",
u"Style Hierarchy",
u"FPS Meter",
u"Image Location Picker",
u"Done",
u"Auto",
u"Quick",
u"The patterns did not match any files, so no archive was created.",
u"Archiving Files...",
u"Success",
u"The files have been added to the archive, and moved into the \"archived\" directory. Future runs of the archiver will archive files in both the \"game\" and \"archived\" directories.",
u"Archiver",
u"The archiver allows you to obfuscate your game by including files in an archive file.",
u"Archive Name:",
u"The name of the archive to create.",
u"Include Patterns:",
u"Files matching these patterns are included in the archive.",
u"Exclude Patterns:",
u"Files matching these patterns are excluded from the archive.",
u"Archive",
u"Build the archive.",
u"Cancel",
u"Archive Name",
u"The name of the archive file to create, without the .rpa extension.\n\nThe \"data\" archive is loaded automatically. Other archives must be added to config.archives.",
u"Include Patterns",
u"This is a space-separated list of file patterns. Files matching these patterns are added to the archive.\n\nAsterisks (*) can be used as a wildcard.",
u"This is a space-separated list of file patterns. Files matching these patterns are excluded from the archive. If a file is matched by both an exclude and include pattern, the exclude takes precedence.\n\nAsterisks (*) can be used as a wildcard.",
u"Scanning Files...",
u"Could not modify options.rpy. Perhaps it was changed too much.",
u"Theme changed to %s.",
u"Planetarium",
u"The options.rpy file does not exist in the game directory, so this launcher cannot change the theme.",
u"Themes control the basic look of interface elements. You'll be able to pick a color scheme next.",
u'Choose Theme',
u'Please choose a color scheme for your project.',
u'Choose Color Scheme',
u'Building Distributions',
u'Base Name:',
u'Used to generate the names of directories and archive files.',
u'Executable Name:',
u'Used to generate the names of executables and runnable programs.',
u'Ignore Extensions:',
u'Files with these extensions will not be included in the distributions.',
u'Documentation Extensions:',
u'Files with these extensions will be treated as documentation, when building the Macintosh application.',
u'Distributions to Build:',
u'Windows x86',
u'Zip distribution for the 32-bit Windows platform.',
u'Linux x86',
u'Tar.Bz2 distribution for the Linux x86 platform.',
u'Macintosh Universal',
u'Single application distribution for the Macintosh x86 and ppc platforms.',
u'Windows/Linux/Mac Combined',
u'Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms.',
u'Build',
u'Start building the distributions.',
u'Base Name',
u'Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \\"moonlight-1.0\\".',
u'Executable Name',
u'Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.',
u'Ignore Extensions',
u'Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.',
u'Documentation Extensions',
u'Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.',
u'Scanning...',
u'Building Windows...',
u'Building Linux...',
u'Building Macintosh...',
u'Building Combined...',
u"Choose Theme",
u"Please choose a color scheme for your project.",
u"Choose Color Scheme",
u"Building Distributions",
u"I've just performed a lint on your project. If it contains errors, you should say no and fix them.\nPlease also check {a=http://www.renpy.org/wiki/renpy/Download_Ren'Py}www.renpy.org{/a} to see if updates or fixes are available.\n\nDo you want to continue?",
u"Base Name:",
u"Used to generate the names of directories and archive files.",
u"Executable Name:",
u"Used to generate the names of executables and runnable programs.",
u"Ignore Extensions:",
u"Files with these extensions will not be included in the distributions.",
u"Documentation Extensions:",
u"Files with these extensions will be treated as documentation, when building the Macintosh application.",
u"Distributions to Build:",
u"Windows x86",
u"Zip distribution for the 32-bit Windows platform.",
u"Linux x86",
u"Tar.Bz2 distribution for the Linux x86 platform.",
u"Macintosh Universal",
u"Single application distribution for the Macintosh x86 and ppc platforms.",
u"Windows/Linux/Mac Combined",
u"Zip distribution for the Windows x86, Linux x86, Macintosh x86 and Macintosh ppc platforms.",
u"Build",
u"Start building the distributions.",
u"Base Name",
u"Please enter in the base name for your distribution. This name is used to generate the names of directories and archive files. Usually, this is the name of your game, plus a version number, like \"moonlight-1.0\".",
u"Executable Name",
u"Please enter a name for the executables in your distribution. This should not include an extension, as that will be added automatically.",
u"Ignore Extensions",
u"Please enter a space-separated list of file extensions. Files with these extensions will not be included in the built distributions.",
u"Documentation Extensions",
u"Please enter a space separated list of documentation extensions. Files in the base directory with these extensions will have a second copy stored outside of the Macintosh application.",
u"Scanning...",
u"Building Windows...",
u"Building Linux...",
u"Building Macintosh...",
u"Building Combined...",
u"Thank you for choosing Ren'Py.",
u"The distributions have been built. Be sure to test them before release.\\n\\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\\n\\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site.",
u'The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed.',
u'Choose Editor',
u"The distributions have been built. Be sure to test them before release.\n\nNote that unpacking and repacking the Macintosh, Linux, or Combined distributions on Windows is not supported.\n\nPlease announce your release at the {a=http://lemmasoft.renai.us/forums/}Lemma Soft Forums{/a}, so we can add it to the Ren'Py web site.",
u"The editor has been set from the RENPY_EDITOR environment variable, and cannot be changed.",
u"Choose Editor",
u"Please choose the editor that will be use to edit scripts and display errors. More editors can be downloaded from {a=http://www.renpy.org/wiki/renpy/Editors}the Ren'Py website{/a}.",
u'Error',
u'Press enter when done.',
u'Welcome!',
u'The string cannot be empty. Please enter some text.',
u'Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames.',
u'Processed %d of %d files.',
u'New Project',
u'Please type the name of your new project.',
u'Something with that name already exists in the projects directory.',
u'Creating Project',
u'Please wait while we create the project.',
u'%s Launcher',
u'Launcher Options',
u'Change the default text editor.',
u'Projects Directory',
u"Error",
u"Press enter when done.",
u"The string cannot be empty. Please enter some text.",
u"Non-ASCII filenames are not allowed. This is because Zip files cannot reliably represent non-ASCII filenames.",
u"Processed %d of %d files.",
u"Welcome!",
u"New Project",
u"Please type the name of your new project.",
u"Something with that name already exists in the projects directory.",
u"Creating Project",
u"Please wait while we create the project.",
u"%s Launcher",
u"Launcher Options",
u"Using RENPY_EDITOR",
u"Change the default text editor.",
u"Projects Directory",
u"Select the directory Ren'Py searches for projects.",
u'Select Project',
u'%s has been launched.',
u'Opening game directory:\\n%s',
u'No editor has been selected.',
u'No files to edit.',
u'Launching the editor failed.',
u'Launched editor with %d script files.',
u'Lint',
u'Lint in progress.',
u'Lint complete.',
u'Deleting persistent data.',
u'Delete Persistent',
u'Persistent data has been deleted.',
u'Choose Projects Directory',
u'Please choose the directory containing your projects.',
u"Select Project",
u"Tutorial game has been launched.",
u"%s has been launched.",
u"Opening game directory:\n%s",
u"No editor has been selected.",
u"No files to edit.",
u"Launching the editor failed.",
u"Launched editor with %d script files.",
u"Lint",
u"Lint in progress.",
u"Lint complete.",
u"Deleting persistent data.",
u"Delete Persistent",
u"Persistent data has been deleted.",
u"Choose Projects Directory",
u"Please choose the directory containing your projects.",
u"Could not run zenity. The projects directory has been set to the directory immediately above the directory containing Ren'Py.",
u"Launches the Ren'Py tutorial game.",
u"Now showing the Ren'Py documentation in your web browser.",
u'Launch',
u'Launches the project.',
u'Edit Script',
u'Edits the script of the project.',
u'Game Directory',
u"Now showing the Ren'Py Games List in your web browser.",
u"Launch",
u"Launches the project.",
u"Edit Script",
u"Edits the script of the project.",
u"Game Directory",
u"Opens the project's game directory.",
u'Check Script (Lint)',
u'Checks the script of the project for likely errors.',
u'Changes the theme used by the project.',
u'Deletes the persistent data associated with the project.',
u'Archive Files',
u'Archives files found in the game and archived directories.',
u'Build Distributions',
u'Builds distributions of the project.',
u"Check Script (Lint)",
u"Checks the script of the project for likely errors.",
u"Changes the theme used by the project.",
u"Deletes the persistent data associated with the project.",
u"Archive Files",
u"Archives files found in the game and archived directories.",
u"Build Distributions",
u"Builds distributions of the project.",
u"Ren'Py",
u'Select a project to work with.',
u'Create a new project.',
u'Causes the launcher to exit.',
u'Options',
u"Select a project to work with.",
u"Create a new project.",
u"Ren'Py Games List",
u"Visit the Ren'Py games list, at http://games.renpy.org.",
u"Causes the launcher to exit.",
u"Options",
u"Change Ren'Py launcher options.",
u"Ren'Py Help",
u"Open the Ren'Py documentation in a web browser.",
u"Tutorial Game",
]
+5742
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File diff suppressed because it is too large Load Diff
+9 -8
View File
@@ -62,7 +62,8 @@ cdef extern from "renpy.h":
void scale32_core(object, object,
float, float, float, float,
float, float, float, float)
float, float, float, float,
int)
void scale24_core(object, object,
float, float, float, float,
@@ -70,7 +71,7 @@ cdef extern from "renpy.h":
void transform32_core(object, object,
float, float, float, float, float, float,
int, float)
int, float, int)
void blend32_core(object, object, object, int)
@@ -94,9 +95,8 @@ import pygame
PygameSurface = pygame.Surface
# Update this in 00library.rpy as well!
def version():
return 6009000
return (6, 10, 1)
def save_png(surf, file, compress=-1):
@@ -284,7 +284,8 @@ def alpha_munge(pysrc, pydst, srcchan, dstchan, amap):
def bilinear(pysrc, pydst,
source_xoff=0.0, source_yoff=0.0, source_width=None, source_height=None,
dest_xoff=0.0, dest_yoff=0.0, dest_width=None, dest_height=None):
dest_xoff=0.0, dest_yoff=0.0, dest_width=None, dest_height=None,
precise=0):
if not isinstance(pysrc, PygameSurface):
raise Exception("bilinear requires a pygame Surface as its first argument.")
@@ -310,7 +311,7 @@ def bilinear(pysrc, pydst,
if pysrc.get_bitsize() == 32:
scale32_core(pysrc, pydst,
source_xoff, source_yoff, source_width, source_height,
dest_xoff, dest_yoff, dest_width, dest_height)
dest_xoff, dest_yoff, dest_width, dest_height, precise)
else:
scale24_core(pysrc, pydst,
@@ -332,7 +333,7 @@ def check(surf):
def transform(pysrc, pydst,
corner_x, corner_y,
xdx, ydx, xdy, ydy, a=1.0):
xdx, ydx, xdy, ydy, a=1.0, precise=0):
check(pysrc)
check(pydst)
@@ -344,7 +345,7 @@ def transform(pysrc, pydst,
corner_x, corner_y,
xdx, ydx,
xdy, ydy,
pysrc.get_shifts()[3], a)
pysrc.get_shifts()[3], a, precise)
# pydst.unlock()
# pysrc.unlock()
File diff suppressed because it is too large Load Diff
+387
View File
@@ -0,0 +1,387 @@
# This file contains bindings to integrate pygame (SDL) and OpenGL.
cdef extern from "pygame/pygame.h":
struct SDL_Surface:
int w
int h
int pitch
void *pixels
SDL_Surface *PySurface_AsSurface(object)
cdef extern from "GL/glew.h":
ctypedef unsigned int GLenum
ctypedef unsigned char GLboolean
ctypedef unsigned int GLbitfield
ctypedef void GLvoid
ctypedef signed char GLbyte
ctypedef short GLshort
ctypedef int GLint
ctypedef unsigned char GLubyte
ctypedef unsigned short GLushort
ctypedef unsigned int GLuint
ctypedef int GLsizei
ctypedef float GLfloat
ctypedef float GLclampf
ctypedef double GLdouble
ctypedef double GLclampd
GLenum GLEW_OK
GLenum glewInit()
GLubyte *glewGetErrorString(GLenum)
int GL_UNPACK_ROW_LENGTH
int GL_PACK_ROW_LENGTH
void glPixelStorei(
GLint pname,
GLint param)
int GL_TEXTURE_2D
int GL_RGBA8
int GL_RGBA
int GL_BGRA
int GL_ALPHA
int GL_UNSIGNED_BYTE
void glTexImage2D(
GLenum target,
GLint level,
GLint internalformat,
GLsizei width,
GLsizei height,
GLint border,
GLenum format,
GLenum type,
void *pixels)
void glTexSubImage2D(
int target,
int level,
int xoffset,
int yoffset,
int width,
int height,
int format,
int type,
void *pixels)
GLenum GL_TEXTURE0_ARB
GLenum GL_TEXTURE1_ARB
GLenum GL_TEXTURE2_ARB
GLenum GL_TRIANGLE_STRIP
void glMultiTexCoord2fARB(GLenum, GLfloat, GLfloat)
void glVertex2f(GLfloat, GLfloat)
void glBegin(GLenum)
void glEnd()
void glActiveTextureARB(GLenum)
void glBindTexture(GLenum, GLuint texture)
GLubyte *glGetString(GLenum)
void glReadPixels(
GLint,
GLint,
GLsizei,
GLsizei,
GLenum,
GLenum,
void *)
def init_glew():
err = glewInit()
if err != GLEW_OK:
raise Exception("Glew init failed: %s" % <char *> glewGetErrorString(err))
def premultiply(
object pysurf,
int x,
int y,
int w,
int h):
"""
Creates a string containing the premultiplied image data for
for the (x, y, w, h) box inside pysurf.
"""
# Adjust the alpha if we have an alpha-free image.
cdef unsigned char alpha_and
cdef unsigned char alpha_or
if pysurf.get_masks()[3]:
alpha_and = 255
alpha_or = 0
else:
alpha_and = 0
alpha_or = 255
# Allocate an uninitialized string.
cdef unsigned char *null = NULL
rv = null[:w*h*4]
# Out is where we put the output.
cdef unsigned char *out = rv
# The pixels in the source image.
cdef unsigned char *pixels = NULL
cdef SDL_Surface *surf
# Pointer to the current pixel.
cdef unsigned char *p
# Pointer to the current output pixel.
cdef unsigned char *op
# Pointer to the row end.
cdef unsigned char *pend
# alpha value.
cdef unsigned int a
surf = PySurface_AsSurface(pysurf)
pixels = <unsigned char *> surf.pixels
pixels += y * surf.pitch
pixels += x * 4
op = out
for y from 0 <= y < h:
p = pixels + y * surf.pitch
pend = p + w * 4
while p < pend:
a = (p[3] & alpha_and) | alpha_or
op[0] = p[0] * a / 255
op[1] = p[1] * a / 255
op[2] = p[2] * a / 255
op[3] = a
p += 4
op += 4
return rv
def load_premultiplied(data, width, height, update):
cdef char *pixels
if data:
pixels = data
else:
pixels = NULL
if update:
glTexSubImage2D(
GL_TEXTURE_2D,
0,
0,
0,
width,
height,
GL_BGRA,
GL_UNSIGNED_BYTE,
pixels)
else:
glTexImage2D(
GL_TEXTURE_2D,
0,
GL_RGBA,
width,
height,
0,
GL_BGRA,
GL_UNSIGNED_BYTE,
pixels)
def store_framebuffer(
object pysurf,
):
"""
This loads the supplied pygame surface into the numbered
texture. The created texture will be of size (width, height),
and at position (xoffset, yoffset) relative to the containing
image.
"""
cdef unsigned char *pixels = NULL
cdef SDL_Surface *surf
surf = PySurface_AsSurface(pysurf)
pixels = <unsigned char *> surf.pixels
glPixelStorei(GL_PACK_ROW_LENGTH, surf.pitch / 4)
glReadPixels(
0,
0,
surf.w,
surf.h,
GL_BGRA,
GL_UNSIGNED_BYTE,
pixels)
def draw_rectangle(
float sx,
float sy,
float x,
float y,
float w,
float h,
transform,
tex0, int tex0x, int tex0y,
tex1, int tex1x, int tex1y,
tex2, int tex2x, int tex2y):
"""
This draws a rectangle (textured with up to four textures) to the
screen.
"""
# Do we have the given texture?
cdef int has_tex0, has_tex1, has_tex2
# Texture coordinates.
cdef float t0u0, t0v0, t0u1, t0v1
cdef float t1u0, t1v0, t1u1, t1v1
cdef float t2u0, t2v0, t2u1, t2v1
# Pull apart the transform.
cdef float xdx = transform.xdx
cdef float xdy = transform.xdy
cdef float ydx = transform.ydx
cdef float ydy = transform.ydy
# Transform the vertex coordinates to screen-space.
cdef float x0 = (x + 0) * xdx + (y + 0) * xdy + sx
cdef float y0 = (x + 0) * ydx + (y + 0) * ydy + sy
cdef float x1 = (x + w) * xdx + (y + 0) * xdy + sx
cdef float y1 = (x + w) * ydx + (y + 0) * ydy + sy
cdef float x2 = (x + 0) * xdx + (y + h) * xdy + sx
cdef float y2 = (x + 0) * ydx + (y + h) * ydy + sy
cdef float x3 = (x + w) * xdx + (y + h) * xdy + sx
cdef float y3 = (x + w) * ydx + (y + h) * ydy + sy
# Compute the texture coordinates, and set up the textures.
cdef float xadd, yadd, xmul, ymul
if tex0 is not None:
has_tex0 = 1
glActiveTextureARB(GL_TEXTURE0_ARB)
glBindTexture(GL_TEXTURE_2D, tex0.number)
xadd = tex0.xadd
yadd = tex0.yadd
xmul = tex0.xmul
ymul = tex0.ymul
t0u0 = xadd + xmul * (tex0x + 0)
t0u1 = xadd + xmul * (tex0x + w)
t0v0 = yadd + ymul * (tex0y + 0)
t0v1 = yadd + ymul * (tex0y + h)
else:
has_tex0 = 0
if tex1 is not None:
has_tex1 = 1
glActiveTextureARB(GL_TEXTURE1_ARB)
glBindTexture(GL_TEXTURE_2D, tex1.number)
xadd = tex1.xadd
yadd = tex1.yadd
xmul = tex1.xmul
ymul = tex1.ymul
t1u0 = xadd + xmul * (tex1x + 0)
t1u1 = xadd + xmul * (tex1x + w)
t1v0 = yadd + ymul * (tex1y + 0)
t1v1 = yadd + ymul * (tex1y + h)
else:
has_tex1 = 0
if tex2 is not None:
has_tex2 = 1
glActiveTextureARB(GL_TEXTURE2_ARB)
glBindTexture(GL_TEXTURE_2D, tex2.number)
xadd = tex2.xadd
yadd = tex2.yadd
xmul = tex2.xmul
ymul = tex2.ymul
t2u0 = xadd + xmul * (tex2x + 0)
t2u1 = xadd + xmul * (tex2x + w)
t2v0 = yadd + ymul * (tex2y + 0)
t2v1 = yadd + ymul * (tex2y + h)
else:
has_tex2 = 0
# Now, actually draw the textured rectangle.
glBegin(GL_TRIANGLE_STRIP)
if has_tex0:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u0, t0v0)
if has_tex1:
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u0, t1v0)
if has_tex2:
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u0, t2v0)
glVertex2f(x0, y0)
if has_tex0:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u1, t0v0)
if has_tex1:
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u1, t1v0)
if has_tex2:
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u1, t2v0)
glVertex2f(x1, y1)
if has_tex0:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u0, t0v1)
if has_tex1:
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u0, t1v1)
if has_tex2:
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u0, t2v1)
glVertex2f(x2, y2)
if has_tex0:
glMultiTexCoord2fARB(GL_TEXTURE0_ARB, t0u1, t0v1)
if has_tex1:
glMultiTexCoord2fARB(GL_TEXTURE1_ARB, t1u1, t1v1)
if has_tex2:
glMultiTexCoord2fARB(GL_TEXTURE2_ARB, t2u1, t2v1)
glVertex2f(x3, y3)
glEnd()
def get_string(name):
return <char *> glGetString(name)
+10266
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+1446
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File diff suppressed because it is too large Load Diff
+21
View File
@@ -0,0 +1,21 @@
cdef extern from "fribidi/fribidi.h":
int FRIBIDI_TYPE_LTR
int FRIBIDI_TYPE_ON
int FRIBIDI_TYPE_RTL
int FRIBIDI_TYPE_WR
int FRIBIDI_TYPE_WL
cdef extern object renpybidi_log2vis(object, int *)
WLTR = FRIBIDI_TYPE_WL
LTR = FRIBIDI_TYPE_LTR
ON = FRIBIDI_TYPE_ON
RTL = FRIBIDI_TYPE_RTL
WRTL = FRIBIDI_TYPE_WR
def log2vis(s, int direction=FRIBIDI_TYPE_ON):
s = s.encode("utf8")
s = renpybidi_log2vis(s, &direction)
return s.decode("utf8"), direction
+247 -142
View File
@@ -773,7 +773,9 @@ void scale32_core(PyObject *pysrc, PyObject *pydst,
float source_xoff, float source_yoff,
float source_width, float source_height,
float dest_xoff, float dest_yoff,
float dest_width, float dest_height) {
float dest_width, float dest_height,
int precise
) {
SDL_Surface *src;
@@ -803,9 +805,25 @@ void scale32_core(PyObject *pysrc, PyObject *pydst,
srch = src->h;
dsth = dst->h;
xdelta = 255.0 * (source_width - 1) / dest_width;
ydelta = 255.0 * (source_height - 1) / dest_height;
if (precise) {
if (dest_width > 1) {
xdelta = 256.0 * (source_width - 1) / (dest_width - 1);
} else {
xdelta = 0;
}
if (dest_height > 1) {
ydelta = 256.0 * (source_height - 1) / (dest_height - 1);
} else {
ydelta = 0;
}
} else {
xdelta = 255.0 * (source_width - 1) / dest_width;
ydelta = 255.0 * (source_height - 1) / dest_height;
}
for (y = 0; y < dsth; y++) {
unsigned char *s0;
@@ -821,14 +839,14 @@ void scale32_core(PyObject *pysrc, PyObject *pydst,
d = dstpixels + dstpitch * y;
dend = d + 4 * dstw; // bpp
sline = source_yoff * 255 + (y + dest_yoff) * ydelta;
sline = source_yoff * 256 + (y + dest_yoff) * ydelta;
s1frac = (int) sline & 255;
s0frac = 256 - s1frac;
s0 = srcpixels + (sline >> 8) * srcpitch;
s1 = s0 + srcpitch;
scol = source_xoff * 255 + dest_xoff * xdelta;
scol = source_xoff * 256 + dest_xoff * xdelta;
while (d < dend) {
@@ -960,15 +978,22 @@ void scale24_core(PyObject *pysrc, PyObject *pydst,
}
#define I(a, b, mul) ((((((b - a) * mul)) >> 8) + a) & 0xff00ff)
/** This appears to limit the expansion, such that 1/x yields a max
expansion of lg x */
#define EPSILON (1.0 / 256.0)
/****************************************************************************/
/* A similar concept to rotozoom, but implemented differently, so we
can limit the target area. */
void transform32_std(PyObject *pysrc, PyObject *pydst,
float corner_x, float corner_y,
float xdx, float ydx,
float xdy, float ydy,
int ashift, float a) {
int transform32_std(PyObject *pysrc, PyObject *pydst,
float corner_x, float corner_y,
float xdx, float ydx,
float xdy, float ydy,
int ashift,
float a,
int precise
) {
SDL_Surface *src;
SDL_Surface *dst;
@@ -978,12 +1003,13 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
int srcw, srch;
int dstw, dsth;
// The x and y source pixel coordinates, times 65536. And their
// delta-per-dest-x-pixel.
int sxi = 0, syi = 0, dsxi = 0, dsyi = 0;
unsigned char *srcpixels;
unsigned char *dstpixels;
float lsx, lsy; // The position of the current line in the source.
float sx, sy; // The position of the current pixel in the source.
src = PySurface_AsSurface(pysrc);
dst = PySurface_AsSurface(pydst);
@@ -998,81 +1024,113 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
srch = src->h;
dsth = dst->h;
unsigned int amul = (int) (a * 256);
// Compute the coloring multiplier.
unsigned int amul = (unsigned int) (a * 256);
// Compute the maximum x and y coordinates.
double maxsx = srcw - 1;
double maxsy = srch - 1;
lsx = corner_x * 65536;
lsy = corner_y * 65536;
// Deal with pre-6.10.1 versions of Ren'Py, which didn't give us
// that 1px border that allows us to be precise.
if (! precise) {
maxsx -= EPSILON;
maxsy -= EPSILON;
// If a delta is too even, subtract epsilon (towards 0) from it.
if (xdx && fabs(fmodf(1.0 / xdx, 1)) < EPSILON) {
xdx -= (xdx / fabs(xdx)) * EPSILON;
}
if (xdy && fabs(fmodf(1.0 / xdy, 1)) < EPSILON) {
xdy -= (xdy / fabs(xdy)) * EPSILON;
}
if (ydx && fabs(fmodf(1.0 / ydx, 1)) < EPSILON) {
ydx -= (ydx / fabs(ydx)) * EPSILON;
}
if (ydy && fabs(fmodf(1.0 / ydy, 1)) < EPSILON) {
ydy -= (ydy / fabs(ydy)) * EPSILON;
}
}
xdx *= 65536;
ydx *= 65536;
xdy *= 65536;
ydy *= 65536;
// Scaled subtracted srcw and srch.
float fsw = (srcw - 1) * 65536 - 1;
float fsh = (srch - 1) * 65536 - 1;
for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
sx = lsx;
sy = lsy;
// Loop through every line.
for (y = 0; y < dsth; y++) {
// unsigned char *d = dstpixels + dstpitch * y;
// unsigned char *dend = d + 4 * dstw;
// The source coordinates of the leftmost pixel in the line.
double leftsx = corner_x + y * xdy;
double leftsy = corner_y + y * ydy;
float minx = 0;
float maxx = dstw - 1;
// Min and max x-extent to draw on the current line.
double minx = 0;
double maxx = dstw - 1;
if (xdx != 0) {
float d1 = -lsx / xdx;
float d2 = (fsw - lsx) / xdx;
// Figure out the x-extent based on xdx.
if (xdx) {
double x1 = (0.0 - leftsx) / xdx;
double x2 = (maxsx - leftsx) / xdx;
minx = fmaxf(minx, fminf(d1, d2));
maxx = fminf(maxx, fmaxf(d1, d2));
if (x1 < x2) {
minx = fmax(x1, minx);
maxx = fmin(x2, maxx);
} else {
minx = fmax(x2, minx);
maxx = fmin(x1, maxx);
}
} else {
if (leftsx < 0 || leftsx > maxsx) {
continue;
}
}
// Figure out the x-extent based on ydx.
if (ydx) {
double x1 = (0.0 - leftsy) / ydx;
double x2 = (maxsy - leftsy) / ydx;
if (x1 < x2) {
minx = fmax(x1, minx);
maxx = fmin(x2, maxx);
} else {
minx = fmax(x2, minx);
maxx = fmin(x1, maxx);
}
} else if ( lsx < 0 || lsx >= fsw) {
continue;
} else {
if (leftsy < 0 || leftsy > maxsy) {
continue;
}
}
if (ydx != 0) {
float d1 = -lsy / ydx;
float d2 = (fsh - lsy) / ydx;
minx = fmaxf(minx, fminf(d1, d2));
maxx = fminf(maxx, fmaxf(d1, d2));
} else if ( lsy < 0 || lsy >= fsh) {
continue;
}
if (minx > maxx) {
continue;
}
minx = ceil(minx);
maxx = floor(maxx);
if (minx >= maxx) {
continue;
}
// The start and end of line pointers.
unsigned char *d = dstpixels + dstpitch * y;
unsigned char *dend = d + 4 * (int) maxx;
// Advance start of line by 4.
d += 4 * (int) minx;
sx = lsx + minx * xdx;
sy = lsy + minx * ydx;
int sxi = (int) sx;
int syi = (int) sy;
int xdxi = (int) xdx;
int ydxi = (int) ydx;
// Starting coordinates and deltas.
sxi = (int) ((leftsx + minx * xdx) * 65536);
syi = (int) ((leftsy + minx * ydx) * 65536);
dsxi = (int) (xdx * 65536);
dsyi = (int) (ydx * 65536);
while (d <= dend) {
int px, py;
px = sxi >> 16;
py = syi >> 16;
int px = sxi >> 16;
int py = syi >> 16;
unsigned char *sp = srcpixels + py * srcpitch + px * 4;
int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
unsigned int yfrac = (syi >> 8) & 0xff; // ((short) sy) & 0xff;
unsigned int xfrac = (sxi >> 8) & 0xff; // ((short) sx) & 0xff;
unsigned int pal = *(unsigned int *) sp;
unsigned int pbl = *(unsigned int *) (sp + 4);
@@ -1104,46 +1162,53 @@ void transform32_std(PyObject *pysrc, PyObject *pydst,
dh = I(dh, rh, alpha);
* (unsigned int *) d = (dh << 8) | dl;
d += 4;
sxi += xdxi;
syi += ydxi;
sxi += dsxi;
syi += dsyi;
}
}
Py_END_ALLOW_THREADS
Py_END_ALLOW_THREADS;
// This is bogus, and only serves to ensure that the FPU
// computes these variables at the right times.
return sxi + syi + dsxi + dsyi;
}
#ifdef GCC_MMX
/****************************************************************************/
/* A similar concept to rotozoom, but implemented differently, so we
can limit the target area. */
int transform32_mmx(PyObject *pysrc, PyObject *pydst,
float corner_x, float corner_y,
float xdx, float ydx,
float xdy, float ydy,
int ashift,
float a) {
float corner_x, float corner_y,
float xdx, float ydx,
float xdy, float ydy,
int ashift,
float a,
int precise
) {
SDL_Surface *src;
SDL_Surface *dst;
int y;
int srcpitch, dstpitch;
int srcw, srch;
int dstw, dsth;
// The x and y source pixel coordinates, times 65536. And their
// delta-per-dest-x-pixel.
int sxi = 0, syi = 0, dsxi = 0, dsyi = 0;
unsigned char *srcpixels;
unsigned char *dstpixels;
float lsx, lsy; // The position of the current line in the source.
float sx, sy; // The position of the current pixel in the source.
unsigned int px, py;
unsigned int sxi, syi;
unsigned int xdxi, ydxi;
src = PySurface_AsSurface(pysrc);
dst = PySurface_AsSurface(pydst);
@@ -1163,63 +1228,101 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
// Compute the coloring multiplier.
unsigned int amul = (unsigned int) (a * 256);
// Compute the maximum x and y coordinates.
double maxsx = srcw - 1;
double maxsy = srch - 1;
lsx = corner_x * 65536;
lsy = corner_y * 65536;
xdx *= 65536;
ydx *= 65536;
xdy *= 65536;
ydy *= 65536;
// Scaled subtracted srcw and srch.
float fsw = (srcw - 1) * 65536 - 1;
float fsh = (srch - 1) * 65536 - 1;
for (y = 0; y < dsth; y++, lsx += xdy, lsy += ydy) {
float minx = 0;
float maxx = dstw - 1;
if (xdx != 0) {
float d1 = -lsx / xdx;
float d2 = (fsw - lsx) / xdx;
minx = fmaxf(minx, fminf(d1, d2));
maxx = fminf(maxx, fmaxf(d1, d2));
} else if ( lsx < 0 || lsx >= fsw) {
continue;
// Deal with pre-6.10.1 versions of Ren'Py, which didn't give us
// that 1px border that allows us to be precise.
if (! precise) {
maxsx -= EPSILON;
maxsy -= EPSILON;
// If a delta is too even, subtract epsilon (towards 0) from it.
if (xdx && fabs(fmodf(1.0 / xdx, 1)) < EPSILON) {
xdx -= (xdx / fabs(xdx)) * EPSILON;
}
if (ydx != 0) {
float d1 = -lsy / ydx;
float d2 = (fsh - lsy) / ydx;
minx = fmaxf(minx, fminf(d1, d2));
maxx = fminf(maxx, fmaxf(d1, d2));
} else if ( lsy < 0 || lsy >= fsh) {
continue;
if (xdy && fabs(fmodf(1.0 / xdy, 1)) < EPSILON) {
xdy -= (xdy / fabs(xdy)) * EPSILON;
}
if (minx > maxx) {
continue;
if (ydx && fabs(fmodf(1.0 / ydx, 1)) < EPSILON) {
ydx -= (ydx / fabs(ydx)) * EPSILON;
}
if (ydy && fabs(fmodf(1.0 / ydy, 1)) < EPSILON) {
ydy -= (ydy / fabs(ydy)) * EPSILON;
}
}
// Loop through every line.
for (y = 0; y < dsth; y++) {
// The source coordinates of the leftmost pixel in the line.
double leftsx = corner_x + y * xdy;
double leftsy = corner_y + y * ydy;
// Min and max x-extent to draw on the current line.
double minx = 0;
double maxx = dstw - 1;
// Figure out the x-extent based on xdx.
if (xdx) {
double x1 = (0.0 - leftsx) / xdx;
double x2 = (maxsx - leftsx) / xdx;
if (x1 < x2) {
minx = fmax(x1, minx);
maxx = fmin(x2, maxx);
} else {
minx = fmax(x2, minx);
maxx = fmin(x1, maxx);
}
} else {
if (leftsx < 0 || leftsx > maxsx) {
continue;
}
}
// Figure out the x-extent based on ydx.
if (ydx) {
double x1 = (0.0 - leftsy) / ydx;
double x2 = (maxsy - leftsy) / ydx;
if (x1 < x2) {
minx = fmax(x1, minx);
maxx = fmin(x2, maxx);
} else {
minx = fmax(x2, minx);
maxx = fmin(x1, maxx);
}
} else {
if (leftsy < 0 || leftsy > maxsy) {
continue;
}
}
minx = ceil(minx);
maxx = floor(maxx);
if (minx >= maxx) {
continue;
}
// The start and end of line pointers.
unsigned char *d = dstpixels + dstpitch * y;
unsigned char *dend = d + 4 * (int) maxx;
// Advance start of line by 4.
d += 4 * (int) minx;
sx = (lsx + minx * xdx);
sy = (lsy + minx * ydx);
sxi = (unsigned int) sx;
syi = (unsigned int) sy;
xdxi = (int) xdx;
ydxi = (int) ydx;
// Starting coordinates and deltas.
sxi = (int) ((leftsx + minx * xdx) * 65536);
syi = (int) ((leftsy + minx * ydx) * 65536);
dsxi = (int) (xdx * 65536);
dsyi = (int) (ydx * 65536);
// No floating point allowed between here and the end of the
// while loop.
@@ -1235,8 +1338,8 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
while (d <= dend) {
px = sxi >> 16;
py = syi >> 16;
int px = sxi >> 16;
int py = syi >> 16;
unsigned char *sp = srcpixels + py * srcpitch + px * 4;
@@ -1310,19 +1413,19 @@ int transform32_mmx(PyObject *pysrc, PyObject *pydst,
movd_r2m(mm1, *(unsigned int *)d);
d += 4;
sxi += xdxi;
syi += ydxi;
sxi += dsxi;
syi += dsyi;
}
emms();
}
Py_END_ALLOW_THREADS
Py_END_ALLOW_THREADS;
// This is bogus, and only serves to ensure that the FPU
// computes these variables at the right times.
return sxi + syi + xdxi + ydxi;
// This is bogus, and only serves to ensure that the FPU
// computes these variables at the right times.
return sxi + syi + dsxi + dsyi;
}
#endif
@@ -1332,7 +1435,9 @@ void transform32_core(PyObject *pysrc, PyObject *pydst,
float xdx, float ydx,
float xdy, float ydy,
int ashift,
float a) {
float a,
int precise
) {
#ifdef GCC_MMX
static int checked_mmx = 0;
@@ -1345,14 +1450,14 @@ void transform32_core(PyObject *pysrc, PyObject *pydst,
if (has_mmx) {
transform32_mmx(pysrc, pydst, corner_x, corner_y,
xdx, ydx, xdy, ydy, ashift, a);
xdx, ydx, xdy, ydy, ashift, a, precise);
return;
}
#endif
transform32_std(pysrc, pydst, corner_x, corner_y,
xdx, ydx, xdy, ydy, ashift, a);
xdx, ydx, xdy, ydy, ashift, a, precise);
}
+2 -1
View File
@@ -785,6 +785,7 @@ static void video_image_display(VideoState *is)
rect.y = is->ytop + y;
rect.w = width;
rect.h = height;
SDL_DisplayYUVOverlay(vp->bmp, &rect);
} else {
#if 0
@@ -1125,7 +1126,7 @@ static void alloc_picture(void *opaque, PyObject *pysurf)
is->video_st->codec->height,
SDL_YV12_OVERLAY,
surf);
vp->width = is->video_st->codec->width;
vp->height = is->video_st->codec->height;
+3515
View File
File diff suppressed because it is too large Load Diff
+275
View File
@@ -0,0 +1,275 @@
TEGL
----
Tegl is Python script for generating OpenGL extenstions. I wrote it
because I was disappointed with some other OpenGL solutions for
Python.
Tegl generates a C extension that can be compiled into module to make
OpenGL available to Python programs. (You're on your own compiling
it, though.)
Unlike PyOpenGL, the C extension is a thin wrapper around OpenGL. It
performs only minor argument checking. Nevertheless, it is mostly
compatible with PyOpenGL, and depending on how the module is
generated, it should only need minor changes to migrate from PyOpenGL.
(In fact, I was able to migrate a recent application simply by adding
a couple wrapper functions that mimicked PyOpenGL semantics.)
This is version 002.
USAGE
-----
To use, simply run maketegl.py. It will generate two files, tegl.c
and teglu.c in the current directory, which you can compile it to
create Python GL and GLU modules. The modules comprise (most of)
OpenGL 1.1.
For more control, open maketegl.py with a text editor. At the top are
some options for controlling the generated code. You can change the
names of the modules, and even combine them into one. You can control
whether the "gl" and "GL_" prefixes appear on the exported symbols.
You can choose to include or exclude various OpenGL extensions, or use
more recent versions of OpenGL. I recommend plain OpenGL 1.1 for
maximum portability, and selected ARB extensions if you need more.
There are some other switches I will cover below.
If you really want fine-tuned control, you can scroll past the options
and comment out any functions and constants you don't want. This may
be a good idea since currently Tegl modules are quite large when
compiled.
USING THE MODULE
----------------
Calling OpenGL functions is simple. Just import the module with "from
tegl import *" (or just "import tegl as gl" if you have built it
without prefixes, or whatever else suits you).
Most OpenGL functions can be called just as in C:
glBegin(GL_COMPILE) or gl.Begin(gl.COMPILE)
glVertex3d(1.0,2.0,3.0) or gl.Vertex3d(1.0,2.0,3.0)
glEnable(GL_CULL_FACE)
glRotated(1.0,90.0,0.0,0.0)
texon = glIsEnabled(GL_TEXTURE_2D)
It's usually pretty straightforward to use OpenGL functions that
accept data through a pointer: you just pass it a list (or tuple, or
numpy array, or any sequence).
glVertex3dv([1.0,2.0,3.0])
glMaterialfv(GL_FRONT,GL_AMBIENT,[0.2,0.2,0.2,1.0])
OpenGL functions that return data through a pointer are somewhat
trickier, you have to pass it an empty sequence that is large enough
to contain the data the function returns. The sequence type has to be
mutable, of course.
retval = [None]*4
glGetMaterialfv(GL_FRONT,GL_AMBIENT,retval)
(This is a departure from how PyOpenGL operates; it will simply create
an array and return it. But Tegl is intended to be a thin wrapper, so
it follows the C usage closely.)
In many cases, it's preferrable to use a buffer object instead of a
Python sequence to pass data to the function; for instance, texture
data. In these cases, you would pass in an object that supports
buffer protocol, such as a string, a numpy array, or an array from the
array module.
imagedata = Image.open(imgfile).tostring()
glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA,256,256,0,GL_RGBA,
GL_UNSIGNED_BYTE,imagedata)
To use an OpenGL function that returns image data, you need to pass in
a object that supports writable buffer protocol. The buffer must be
large enough to hold the output of the function, otherwise Bad Things
can happen. Strings are not mutable so you'll have to use some other
type. Arrays from the array module can be your friend here.
retval = array.array("B",[0])*640*480*4
glReadPixels(0,0,640,480,GL_RGBA,GL_UNSIGNED_BYTE,retval)
The question is, how do you know whether you should pass a buffer type
or a sequence type to OpenGL? (Currently, you can only pass one or
the other; this may change in a future version.) Here is the general
rule of thumb:
You need to use a buffer if:
* The type of the argument in C is GLvoid* (or just void*)
* OR the size of the data is theoretically unbounded.
You need to use a sequence if:
* The type if te argument is not GLvoid*
* AND the size of the data is fixed or bounded.
So glMaterialfv takes a sequence argument because it has a type
(GLfloat*) and has a size of 4 at most (it's bounded). On the other
hand, glTexImage2D uses a buffer argument because the type of the data
is GLvoid*, and the image can be arbitrarily large.
This rule of thumb does not always hold, however. I decided to go
against it where it seemed useful.
Several functions for modifying textures (glGenTextures,
glDeleteTextures, glPrioritizeTextures, and glAreTexturesResident)
accept arrays of unbounded size, but I felt that sequence types were
far more useful here, so I defined a constant (MAX_TEXTURE_ARRAY_SIZE)
that lets the user specify a bound on the size. (Otherwise I would
have had to muck around with malloc, and I did not want to do that.)
Functions for creating and destroying buffer object, occlusion
queries, and shader programs (ARB only) are treated likewise.
glCallList accepts buffer objects. Even though the size of the call
list is unbounded, it seemed as if a sequence would be more
appropriate. However, a common use case of glCallList (in conjunction
with glListBase) is to pass it a string, where each character is the
name of a display list that draws that character. Thus I left is as a
buffer.
If I chose wrongly for your application, I apologize. Numpy arrays
and arrays from the array module implement both the sequence and
buffer protocols; these may be of assistence to you. (Be careful
about numpy strides, though.)
If worse comes to worst, you can change the definition inside the
maketegl.py script to suit you.
ADVANCED: THE GIL
-----------------
It's possible that if you send a lot of data to the OpenGL pipeline
quickly enough, the OpenGL pipeline could fill up, an an OpenGL call
in progress would block until the pipeline clears up. This is
possible with functions like glCallList, which runs a display list
that could be enormous.
In threaded programs, the time spent waiting for an OpenGL block could
be used for other tasks. In Python, only a single thread can run
Python code at a given time (a thread has to have the GIL, global
interpreter lock, to run Python code). However, extensions may
release the GIL while not manipulating Python objects (which is the
case during an OpenGL call).
Therefore, there is an option in Tegl for releasing the GIL around
certain OpenGL calls, thus allowing other Python code to run if it
should happen to block. Simply add the name of the function (without
the "gl") to the set of functions to release the GIL for at the top of
maketegl.py.
UNSUPPORTED FUNCTIONS
---------------------
There are a few OpenGL functions that aren't supported by Tegl simply
because they have an unusual signature that the machinery doesn't
easily support. In this early release, I didn't bother. Here's the
list:
glGetString
glGetPointerv
glMultiDrawArrays(ARB)
glMultiDrawElements(ARB)
glGetBufferPointerv(ARB)
glGetVertexAttribPointerv(ARB)
glShaderSource(ARB)
All glu* functions that implement nurbs, tesselators, and quadrics.
Additionally, a couple functions are supported with limited
functionality:
glMapBuffer(ARB) returns a CObject. This is not too useful from
Python; however, you can get at it from a C extension. Also, ctypes
and numpy wizards should be able to map a numpy array to the pointer
location.
glShaderSource(ARB) is handcoded, and only supports passing it a
single string. (You must still pass a singleton sequence of strings;
this is to preserve upward compatibility.) For instance, you'd call
it like this:
glShaderSourceARB(shaderobj,1,[source],[len(source)])
IMPROVEMENTS
------------
The two main improvements I have in mind (aside from fixing up bugs
and adding stuff) are these:
* To take advantage of the parallelism of OpenGL to make the tegl
module a lot smaller. Many OpenGL function have the same signature
(same argument and return types) and I can save a lot of code by
generating one function with that signature, and calling it with a
function pointer (and maybe a size index or two).
* To support sequences and buffers for the same argument at the same
time. This isn't as straightforward as it looks, though, since for
objects that support both protocols, the results could be different
depending on whether it's treated as a buffer or a sequence. I have
to figure out what the most reasonable behavior is.
BUGS
----
Yes.
CHANGES FROM 001
----------------
Added #define GL_EXT_PROTOTYPES. Since Tegl depends on the C compiler
having prototypes available for typecasting arguments, this is pretty
important.
Added handcoded version of glShaderSource(ARB) that only accepts a
single string in the source.
Fixed specification of gluUnProject4.
LICENCE AND COPYRIGHT
---------------------
maketegl.py and maketegl.txt are copyrighted by Carl Banks.
These files, which comprise the tegl package, are released under a BSD
style license. See the file copying for details.
WHY NOT PYOPENGL
----------------
The standard OpenGL package in Python, PyOpenGL, has some limitations
(mostly speedwise) that made it undesirable for me.
Probably the biggest bottleneck is that PyOpenGL calls glGetError
after every call. I understand the rationale for this, but its cost
is too high for my needs. Another problem is, as far as I know, it
does not allow the user to release the GIL around some GL calls.
Thirdly, PyOpenGL 3 is based on ctypes. There's nothing wrong with
ctypes, but for a usage where speed really does matter, it's much too
slow. PyOpenGL 2 is a C extension, and is much faster than PyOpenGL
3, but doesn't support recent OpenGL extensions.
A minor thing I didn't like was that PyOpenGL didn't get rid of the gl
prefixes. I prefer namespaces, and would prefer to simply import a gl
module and call functions this way: "gl.End()". But PyOpenGL did not
support that; I had to write wrappers to pull the symbols apart.
But the most irritating thing about PyOpenGL is the setuptools entry
points, which mean that you cannot simply import the OpenGL modules;
you have to go through setuptools. This, among other things, makes
distributing programs using PyOpenGL (such as with py2exe) a pain.
+3 -2
View File
@@ -75,7 +75,8 @@ void alphamunge_core(PyObject *pysrc,
void scale32_core(PyObject *pysrc,
PyObject *pydst,
float, float, float, float,
float, float, float, float);
float, float, float, float,
int);
void scale24_core(PyObject *pysrc,
PyObject *pydst,
@@ -87,7 +88,7 @@ void transform32_core(PyObject *pysrc,
float, float,
float, float,
float, float,
int, float);
int, float, int);
void blend32_core(PyObject *pysrca,
PyObject *pysrcb,
+3 -2
View File
@@ -601,12 +601,13 @@ static void font_dealloc(PyFontObject* self)
static int font_init(PyFontObject *self, PyObject *args, PyObject *kwds)
{
int index = 0;
int fontsize;
RENPY_TTF_Font* font = NULL;
PyObject* fileobj;
self->font = NULL;
if(!PyArg_ParseTuple(args, "Oi|iff", &fileobj, &fontsize))
if(!PyArg_ParseTuple(args, "Oi|i", &fileobj, &fontsize, &index))
return -1;
if(!font_initialized)
@@ -674,7 +675,7 @@ static int font_init(PyFontObject *self, PyObject *args, PyObject *kwds)
return -1;
}
// Py_BEGIN_ALLOW_THREADS
font = RENPY_TTF_OpenFontIndexRW(rw, 1, fontsize, 0);
font = RENPY_TTF_OpenFontIndexRW(rw, 1, fontsize, index);
// Py_END_ALLOW_THREADS
#else
Py_DECREF(fileobj);
+42
View File
@@ -0,0 +1,42 @@
#include <Python.h>
#include <fribidi/fribidi.h>
/* This is easier than trying to figure out the header that alloca is */
/* defined in. */
void *alloca(size_t size);
PyObject *renpybidi_log2vis(PyObject *s, int *direction) {
char *src;
int size;
FriBidiChar *srcuni;
int unisize;
FriBidiChar *dstuni;
char *dst;
src = PyString_AsString(s);
if (src == NULL) {
return NULL;
}
size = PyString_Size(s);
srcuni = (FriBidiChar *) alloca(size * 4);
dstuni = (FriBidiChar *) alloca(size * 4);
dst = (char *) alloca(size * 4);
unisize = fribidi_charset_to_unicode(FRIBIDI_CHAR_SET_UTF8, src, size, srcuni);
fribidi_log2vis(
srcuni,
unisize,
direction,
dstuni,
NULL,
NULL,
NULL);
fribidi_unicode_to_charset(FRIBIDI_CHAR_SET_UTF8, dstuni, unisize, dst);
return PyString_FromString(dst);
}
+83 -24
View File
@@ -4,6 +4,7 @@ import os
import os.path
import platform
import sys
import subprocess
try:
import bdist_mpkg
@@ -16,7 +17,6 @@ extra_compile_args = [ "-O3", "-funroll-loops" ]
# extra_compile_args = [ "-O0", "-ggdb" ]
# extra_compile_args = [ "-O0", "-gstabs" ]
# This environment variable should have the full path to the installed
# Ren'Py dependencies.
install = os.environ.get("RENPY_DEPS_INSTALL", None)
@@ -75,7 +75,7 @@ def add_include(prefix, file):
if dir not in include_dirs:
include_dirs.append(dir)
def add_library(name):
def add_library(name, optional=False):
"""
This looks for a library named name in the <i> and <i>/lib, for all
<i> in install. When found, it adds it to library_dirs.
@@ -96,14 +96,36 @@ def add_library(name):
if dir not in library_dirs:
library_dirs.append(dir)
return
return True
if optional:
return False
print "Couldn't find library %s." % name
print "The paths searched were:"
for i in checked:
print "-", i
sys.exit(-1)
def cython(fn):
"""
Use cython to generate `fn`.c from `fn`.pyx, if necessary.
"""
c = fn + ".c"
pyx = fn + ".pyx"
if not os.path.exists(pyx):
print pyx, "not in current directory, not running cython."
return
if os.path.exists(c) and os.path.getmtime(c) >= os.path.getmtime(pyx):
print pyx, "is not newer than", c
return
subprocess.call(["cython", pyx])
add_include("", "zlib.h")
add_include("", "png.h")
add_include("SDL", "SDL.h")
@@ -113,23 +135,37 @@ add_include("", "libavutil/avstring.h")
add_include("", "libavformat/avformat.h")
add_include("", "libavcodec/avcodec.h")
add_include("", "libswscale/swscale.h")
add_include("", "GL/glew.h")
add_library("libSDL")
add_library("libz")
add_library("libpng")
add_library("libavformat")
add_library("libavcodec")
add_library("libavutil")
has_swscale = add_library("libswscale", True)
add_library("libfreetype")
add_library("libfribidi")
add_library("libz")
has_libglew = add_library("libGLEW", True)
has_libglew32 = add_library("libglew32", True)
cython("_renpy")
cython("_renpybidi")
cython("_renpy_pysdlgl")
cython("sound")
cython("winmixer")
extra_link_args = [ ]
sdl_libraries = [ 'SDL' ]
sound_libraries = [ "avformat", "avcodec", "avutil", "z" ]
png_libraries = [ 'png', "z" ]
sound_libraries = [ "avformat", "avcodec", "avutil", "z" ]
if has_swscale:
sound_libraries.insert(0, "swscale")
# The following turn on optional modules.
winmixer = None
linmixer = None
@@ -149,7 +185,7 @@ except:
extensions = [ ]
py_modules = [ 'pysdlsound.__init__' ]
rpe = distutils.core.Extension(
extensions.append(distutils.core.Extension(
"_renpy",
[ "IMG_savepng.c", "core.c", "rwobject.c", "_renpy.c", "subpixel.c" ],
include_dirs=include_dirs,
@@ -157,23 +193,19 @@ rpe = distutils.core.Extension(
extra_compile_args=extra_compile_args,
extra_link_args=extra_link_args,
libraries=sdl_libraries + png_libraries,
)
))
extensions.append(rpe)
renpy_font = distutils.core.Extension(
extensions.append(distutils.core.Extension(
"_renpy_font",
[ "renpy_ttf.c", "renpy_font.c"],
include_dirs=include_dirs,
library_dirs=library_dirs,
extra_compile_args=extra_compile_args,
extra_link_args=extra_link_args,
libraries=sdl_libraries + [ 'freetype' ],
)
libraries=sdl_libraries + [ 'freetype', 'z' ],
))
extensions.append(renpy_font)
psse = distutils.core.Extension(
extensions.append(distutils.core.Extension(
"pysdlsound.sound",
[ "pss.c", "rwobject.c", "sound.c", "ffdecode.c" ],
include_dirs=include_dirs,
@@ -181,25 +213,52 @@ psse = distutils.core.Extension(
extra_compile_args=extra_compile_args,
extra_link_args=extra_link_args,
libraries=sound_libraries + sdl_libraries,
)
))
extensions.append(psse)
if winmixer:
wme = distutils.core.Extension(
extensions.append(distutils.core.Extension(
"pysdlsound.winmixer",
[ 'winmixer.c' ],
libraries=['winmm'],
)
extensions.append(wme)
))
if linmixer:
py_modules.append('pysdlsound.linmixer')
extensions.append(distutils.core.Extension(
"_renpybidi",
["_renpybidi.c", "renpybidicore.c"],
include_dirs=include_dirs,
library_dirs=library_dirs,
libraries=['fribidi'],
))
if has_libglew:
glew_libs = [ 'GLEW' ]
else:
glew_libs = [ 'glew32', "opengl32" ]
extensions.append(distutils.core.Extension(
"_renpy_tegl",
["_renpy_tegl.c"],
extra_compile_args=extra_compile_args,
include_dirs=include_dirs,
library_dirs=library_dirs,
libraries=glew_libs))
extensions.append(distutils.core.Extension(
"_renpy_pysdlgl",
["_renpy_pysdlgl.c"],
extra_compile_args=extra_compile_args,
include_dirs=include_dirs,
library_dirs=library_dirs,
libraries=glew_libs))
distutils.core.setup(
name = "renpy_module",
version = "6.9.1",
version = "6.11.0",
ext_modules = extensions,
py_modules = py_modules,
package_dir = { '' : 'lib' },
+3453
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