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11 Commits

Author SHA1 Message Date
Tom Rothamel 7b40081ea0 Merge branch 'master' into maintenance/7.0 2017-10-29 11:40:03 -04:00
Tom Rothamel 4f414f1f9c Allow ATL to respond to multiple events delivered at once.
This works when a displayable is given the show event and its
button child generates the idle event - both are delivered to
the transform, with the one it supports being what it responds
to.
2017-10-28 17:59:24 -04:00
Tom Rothamel 0901a3a46b Merge branch 'master' into maintenance/7.0 2017-10-28 16:28:25 -04:00
Tom Rothamel 246afa962d Use gui.nvl_list_length to set config.nvl_list_lengthj.
This makes this important variable settable in gui.rpy.
2017-10-28 01:17:42 -04:00
Tom Rothamel 351ab91f80 Merge branch 'master' into maintenance/7.0 2017-10-27 18:09:46 -04:00
Tom Rothamel 09b3e071da Revert "Bump version to 7.1."
This reverts commit baba291609.
2017-10-25 22:27:10 -04:00
Tom Rothamel b7f88bb934 Merge branch 'master' into maint/7.0 2017-10-25 22:19:12 -04:00
Tom Rothamel cac50d3099 Create music contexts out of the periodic function.
This prevents a problem where creating them in the context can
interfere with rollback.

Fixes #1278.
2017-10-21 21:01:06 -04:00
Tom Rothamel 7c4b859fa2 More locking. 2017-10-21 21:01:06 -04:00
Tom Rothamel c7aef439b5 Make the audio periodic thread optional. 2017-10-21 21:01:06 -04:00
Tom Rothamel a24b1eb49c Move renpy.audio.periodic into its own thread.
Per #1174.

This is one of the few places where Ren'Py reads from a file,
completely unpredictably. Hence, it's one of the few places
where disk access outside Ren'Py can block the main thread.

Now, audio files are opened in a special thread, leaving the
GUI thread to do its thing.
2017-10-21 21:01:06 -04:00
1450 changed files with 119085 additions and 284849 deletions
+13
View File
@@ -0,0 +1,13 @@
[run]
plugins = renpycoverage
[report]
omit =
keywords.py
style.pxd
*pygame_sdl2*
*.rpyc
*/game/*
*style_*_functions.pyx
renpy/gl/gl.pyx
renpy/gl/gl1.pyx
+63 -120
View File
@@ -1,135 +1,78 @@
# macOS-related files
.DS_Store
.AppleDouble
.LSOverride
# Windows-related files
Thumbs.db
Thumbs.db:encryptable
ehthumbs.db
ehthumbs_vista.db
[Dd]esktop.ini
# Python related files.
*.pyc
*.pyo
*.pyi
*.egg-info
# Editor/tool files.
*~
*.bak
.gdb_history
# Compiled Ren'Py files.
*.rpyc
*.rpyb
*.rpymc
*.pyc
*.pyo
*~
*.bak
saves
tmp
cache
env
# Ren'Py log files.
log.txt
errors.txt
traceback.txt
lint.txt
# Created directories.
saves/
tmp/
cache/
styles.txt
# Executables.
/renpy.exe
/renpy2.exe
/renpy3.exe
/renpy-32.exe
/renpy.sh
/renpy2.sh
/renpy3.sh
/renpy.app
/renpy2.app
/renpy3.app
/7z.sfx
# Libraries.
/lib
# Platforms.
/rapt
/rapt2
/rapt3
/renios
/renios2
/renios3
/web
/web2
/web3
# Docs.
/sphinx/source/inc
/sphinx/source/thequestion.rst
/doc
/doc-web
/LICENSE.txt
# Gui template.
/gui/game/gui
# Editors.
/android
/build
/dist
/dists
/renpy.app
/jedit
/atom
/vscode
# Generated source.
/renpy/vc_version.py
/module/gen/
/module/gen3/
/module/gen-static/
/module/gen3-static/
/tutorial/game/tutorial_director.rpy
# Module build.
/module/build
/module/dist
/module/emscripten-static
# Download target.
/dl
# Pygame_sdl2.
/pygame_sdl2
# Updater.
update.pem
# Steam.
steam_appid.txt
/steamapi.py
# Android.
*.keystore
# Type analysis.
/typings
# Live2D
cubism
CubismSdkForNative-4-*.zip
# Created files.
/lint.txt
/renpy.code
/*testing*
/screenshot*
.android.json
/renpy.exe
/lib
/lib.old
/doc
/.pydevproject
/.pydevproject.bak
/.project
/.cproject
/.settings
/LICENSE.txt
/templates/english/README.html
/the_question/README.html
/tutorial/README.html
/renpy/angle/*.pyx
/renpy/angle/*.pxd
/renpy-ppc.zip
/module/build
/module/gen*
/editra
/launcher/game/theme
/launcher/game/script_version.rpy
# Old files.
/0old
/dl
renpy/vc_version.py
.externalToolBuilders
/rapt
/evil
/iaptest
/pygame_sdl2
/renios
/steam_appid.txt
/.coverage
/id
/ai
/interface_7
/htmlcov
/the_question*/.android.json
/WINDOWS.rst
/old
# Works in progress, throwaway scripts, etc.
/scratch
/*-dists
/c
/cg
/.vscode/launch.json
/*-all/
/*-win/
/*-mac/
/*-linux*/
/*-dists/
doc-web
+2
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@@ -0,0 +1,2 @@
[pep8]
ignore=E123,E20,E22,E501,E702,E266,E265,E262
-214
View File
@@ -1,214 +0,0 @@
{
"files.watcherExclude": {
"**/renpy/0old/**" : true,
"**/renpy/atom/**" : true,
"**/renpy/cubism/**" : true,
"**/renpy/dists/**" : true,
"**/renpy/dl/**" : true,
"**/renpy/doc/**" : true,
"**/renpy/doc-web/**" : true,
"**/renpy/jedit/**" : true,
"**/renpy/renpy*.app/**" : true,
"**/renpy/tmp/**" : true,
"**/renpy/web/**" : true,
},
"files.exclude": {
"0old": true,
"**-dists": true,
"**/*.pyc": true,
"**/*.pyo": true,
"renpy/**/*.pyi": true,
"**/*.rpmc": true,
"**/*.rpyc": true,
"**/__pycache__": true,
"**/screenshot-*": true,
"7z.sfx": true,
"atom": true,
"cubism": true,
"dl": true,
"doc": true,
"doc-web": true,
"jedit": true,
"lib*": true,
"live2d": true,
"rapt*": true,
"renios*": true,
"renpy*.app": true,
"renpy*.exe": true,
"tmp": true,
"web": true,
"**/*.rpa": true,
"**/*.rpymc": true,
"**/cache/": true
},
"python.languageServer": "Pylance",
"python.analysis.typeCheckingMode": "basic",
"python.analysis.diagnosticMode": "workspace",
"python.linting.pylintEnabled": false,
"python.analysis.diagnosticSeverityOverrides": {
"reportMissingModuleSource": "none"
},
"esbonio.server.enabled": true,
"esbonio.sphinx.confDir": "",
"renpy.excludeCompiledFilesFromWorkspace": true,
"renpy.watchFoldersForChanges": false,
"renpy.warnOnInvalidVariableNames": "Disabled",
"renpy.warnOnInvalidFilenameIssues": "Disabled",
"renpy.warnOnIndentationAndSpacingIssues": "Disabled",
"editor.tokenColorCustomizations": {
"textMateRules": [
{
"scope": "renpy.meta.plain",
"settings": {
"fontStyle": ""
}
},
{
"scope": "renpy.meta.i",
"settings": {
"fontStyle": "italic"
}
},
{
"scope": "renpy.meta.b",
"settings": {
"fontStyle": "bold"
}
},
{
"scope": [
"renpy.meta.u",
"renpy.meta.a"
],
"settings": {
"fontStyle": "underline"
}
},
{
"scope": "renpy.meta.s",
"settings": {
"fontStyle": "strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b",
"settings": {
"fontStyle": "italic bold"
}
},
{
"scope": "renpy.meta.i renpy.meta.u",
"settings": {
"fontStyle": "italic underline"
}
},
{
"scope": "renpy.meta.i renpy.meta.s",
"settings": {
"fontStyle": "italic strikethrough"
}
},
{
"scope": "renpy.meta.b renpy.meta.u",
"settings": {
"fontStyle": "bold underline"
}
},
{
"scope": "renpy.meta.b renpy.meta.s",
"settings": {
"fontStyle": "bold strikethrough"
}
},
{
"scope": "renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "underline strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.u",
"settings": {
"fontStyle": "italic bold underline"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.s",
"settings": {
"fontStyle": "italic bold strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "italic underline strikethrough"
}
},
{
"scope": "renpy.meta.b renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "bold underline strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "italic bold underline strikethrough"
}
},
{
"scope": "renpy.meta.color.text",
"settings": {
"foreground": "#ffffff"
}
},
{
"scope": "text.notes.info",
"settings": {
"foreground": "#17a2b8",
"fontStyle": "bold"
}
},
{
"scope": "text.notes.success",
"settings": {
"foreground": "#28a745",
"fontStyle": "bold"
}
},
{
"scope": "text.notes.warning",
"settings": {
"foreground": "#ffc107",
"fontStyle": "bold"
}
},
{
"scope": "text.notes.danger",
"settings": {
"foreground": "#dc3545",
"fontStyle": "bold"
}
},
{
"scope": "renpy.meta.color.#fff",
"settings": {
"foreground": "#fff"
}
},
{
"scope": "renpy.meta.color.#fcc",
"settings": {
"foreground": "#fcc"
}
},
{
"scope": "renpy.meta.color.#cfc",
"settings": {
"foreground": "#cfc"
}
}
]
},
}
BIN
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+21 -34
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@@ -2,7 +2,7 @@
The Ren'Py Visual Novel Engine
==============================
https://www.renpy.org
http://www.renpy.org
Ren'Py development takes place on the ``master`` branch, and occasionally
on feature branches.
@@ -11,21 +11,21 @@ on feature branches.
Getting Started
===============
Ren'Py depends on a number of Python modules written in Cython and C. For
changes to Ren'Py that only involve Python modules, you can use the modules
Ren'Py depends on a number of python modules written in Cython and C. For
changes to Ren'Py that only involve python modules, you can use the modules
found in the latest nightly build. Otherwise, you'll have to compile the
modules yourself.
The development scripts assume a POSIX-like platform. The scripts should run
on Linux or macOS, and can be made to run on Windows using an environment
like MSYS.
on Linux or Mac OS X, and can be made to run on Windows using an environment
like Msys.
Nightly Build
-------------
Nightly builds can be downloaded from:
https://nightly.renpy.org
http://nightly.renpy.org
Note that the latest nightly build is at the bottom of the list. Once you've
unpacked the nightly, change into this repository, and run::
@@ -49,43 +49,37 @@ Building the modules requires you have the many dependencies installed on
your system. On Ubuntu and Debian, these dependencies can be installed with
the command::
sudo apt install virtualenvwrapper python3-dev libavcodec-dev libavformat-dev \
libswresample-dev libswscale-dev libharfbuzz-dev libfreetype6-dev libfribidi-dev libsdl2-dev \
libsdl2-image-dev libsdl2-gfx-dev libsdl2-mixer-dev libsdl2-ttf-dev libjpeg-dev
Ren'Py requires SDL_image 2.6 or greater. If your distribution doesn't include
that version, you'll need to download it from:
https://github.com/libsdl-org/SDL_image/tree/SDL2
apt-get install virtualenvwrapper python-dev libavcodec-dev libavformat-dev \
libavresample-dev libswresample-dev libswscale-dev libfreetype6-dev libglew1.6-dev \
libfribidi-dev libsdl2-dev libsdl2-image-dev libsdl2-gfx-dev \
libsdl2-mixer-dev libsdl2-ttf-dev libjpeg-turbo8-dev
We strongly suggest installing the Ren'Py modules into a Python
virtualenv. To create a new virtualenv, open a new terminal and run::
. /usr/share/virtualenvwrapper/virtualenvwrapper.sh
mkvirtualenv renpy
To return to this virtualenv later, run::
. /usr/share/virtualenvwrapper/virtualenvwrapper.sh
workon renpy
After activating the virtualenv, install additional dependencies::
After activating the virtualenv, install cython::
pip install -U cython future six typing pefile requests ecdsa
pip install -U cython
Then, install pygame_sdl2 by running the following commands::
git clone https://www.github.com/renpy/pygame_sdl2
pushd pygame_sdl2
python fix_virtualenv.py $VIRTUAL_ENV
python setup.py install
python setup.py install_headers
popd
Next, set RENPY_DEPS_INSTALL To a \:-separated (\;-separated on Windows)
list of paths containing the dependencies, and RENPY_CYTHON to the name
of the cython command::
Next, set RENPY_DEPS_INSTALL To a \::-separated list of paths containing the
dependencies, and RENPY_CYTHON to the name of the cython command::
export RENPY_DEPS_INSTALL="/usr:/usr/lib/$(gcc -dumpmachine)/"
export RENPY_DEPS_INSTALL="/usr::/usr/lib/x86_64-linux-gnu/"
export RENPY_CYTHON=cython
Finally, use setup.py in the Ren'Py ``module`` directory to compile and
@@ -98,7 +92,7 @@ install the modules that support Ren'Py::
Ren'Py will be installed into the activated virtualenv. It can then be run
using the command::
python renpy.py
python -O renpy.py
Documentation
@@ -109,10 +103,10 @@ Building
Building the documentation requires Ren'Py to work. You'll either need to
link in a nightly build, or compile the modules as described above. You'll
also need the `Sphinx <https://www.sphinx-doc.org>`_ documentation generator.
also need the `Sphinx <http://sphinx-doc.org/>`_ documentation generator.
If you have pip working, install Sphinx using::
pip install -U sphinx sphinx_rtd_theme sphinx_rtd_dark_mode
pip install -U sphinx
Once Sphinx is installed, change into the ``sphinx`` directory inside the
Ren'Py checkout and run::
@@ -129,7 +123,7 @@ not edit the files in sphinx/source/inc directly, as they will be overwritten.
Docstrings may include tags on the first few lines:
\:doc: `section` `kind`
Indicates that this function should be documented. `section` gives
Indicates that this functions should be documented. `section` gives
the name of the include file the function will be documented in, while
`kind` indicates the kind of object to be documented (one of ``function``,
``method`` or ``class``. If omitted, `kind` will be auto-detected.
@@ -160,7 +154,7 @@ Translating
For best practices when it comes to translating the launcher and template
game, please read:
https://lemmasoft.renai.us/forums/viewtopic.php?p=321603#p321603
http://lemmasoft.renai.us/forums/viewtopic.php?p=321603#p321603
Contributing
@@ -169,10 +163,3 @@ Contributing
For bug fixes, documentation improvements, and simple changes, just
make a pull request. For more complex changes, it might make sense
to file an issue first so we can discuss the design.
License
=======
For the complete licensing terms, please read:
https://www.renpy.org/doc/html/license.html
-35
View File
@@ -19,38 +19,3 @@ Translation to the Russian language. Most of translation provided by Project
Gardares, especially Ria-kon.
* Project Gardares <guardares@gmail.com>
Malay
---------
Translation to the Malay language. This will be translated to both writing
systems used in Malay, namely the Latin-based Rumi script system and the
Arabic-based Jawi script system, to provide compatibility in some areas where
there is still exist Malay people who still cannot read their language in the
newer Rumi script system, or refused to use it. The translation is being made
as general and native as possible to cover the entire region that uses Malay
language, this means native words take precedence over loanwords if and only if
both native and loanwords exist and both are suitable in the context of use.
* Muhammad Nur Hidayat (MNH48) <translation@mnh48.moe>
Turkish
---------
Translation to the Turkish language. Some terms and abbreviations (especially
those related to coding) are deliberately left untranslated (or the original words
are provided in brackets) to avoid confusion, relying on their common use in
Turkish language and among Turkish developers.
* Arda Güler (WKFO) <ardaguler09@gmail.com>
Finnish
---------
Translation to the Finnish language. Most terms have been translated,
sometimes requiring some imagination to come up with suitable terms.
The quality is not perfect, but it should make sense to any developer
fluent in Finnish but not English. Adjustments will be made if better
translations are suggested.
* Lari Liuhamo (Diapolo10) <lari.liuhamo+github116504@gmail.com>
+9 -56
View File
@@ -1,4 +1,4 @@
#!/usr/bin/env python
#!/usr/bin/env python2
from __future__ import print_function
import argparse
@@ -6,20 +6,19 @@ import os
import subprocess
import sys
from renpy import version_tuple # @UnresolvedImport
from renpy import version_tuple # @UnresolvedImport
SOURCE = [
"/home/tom/ab/renpy",
"/home/tom/ab/renpy-build",
"/home/tom/ab/android/",
"/home/tom/ab/android/python-for-android",
"/home/tom/ab/ripe/renios",
"/home/tom/ab/renpy-deps",
"/home/tom/ab/pygame_sdl2",
"/home/tom/ab/renpy-build/renpyweb",
]
from renpy.versions import generate_vc_version
version = generate_vc_version()["version"]
short_version = version.rpartition(".")[0]
major = version.partition(".")[0]
version = ".".join(str(i) for i in version_tuple)
short_version = ".".join(str(i) for i in version_tuple[:-1])
print("Version", version)
ap = argparse.ArgumentParser()
@@ -30,48 +29,9 @@ ap.add_argument("--experimental", action="store_true")
ap.add_argument("--no-tag", "-n", action="store_true")
ap.add_argument("--push-tags", action="store_true")
ap.add_argument("--delete-tag")
ap.add_argument("--github", action="store_true")
ap.add_argument("--real", action="store_true")
args = ap.parse_args()
if not args.real:
print("Did you want to use scripts/add_all.sh? If not, give --real.")
sys.exit(1)
if args.github:
subprocess.call([ "git", "push", "--tags" ])
subprocess.call([ "gh", "release", "create", version, "--notes", "See https://www.renpy.org/release/" + short_version, "-t", "Ren'Py {}".format(short_version) ])
dn = "/home/tom/ab/renpy/dl/" + short_version
for fn in os.listdir(dn):
if fn == ".build_cache":
continue
if fn.endswith(".update.gz"):
continue
if fn.endswith(".update.json"):
continue
if fn.startswith("updates.json"):
continue
if fn.endswith(".zsync"):
continue
if fn.endswith(".sums"):
continue
subprocess.call([ "gh", "release", "upload", version, os.path.join(dn, fn) ])
sys.exit(0)
if args.release:
subprocess.check_call([ "/home/tom/ab/renpy/scripts/checksums.py", "/home/tom/ab/renpy/dl/" + short_version ])
@@ -116,8 +76,6 @@ else:
if args.no_tag:
tag = False
links = [ i + "-" + major for i in links ]
if tag:
for i in SOURCE:
os.chdir(i)
@@ -137,6 +95,7 @@ if tag:
subprocess.check_call([ "git", "tag", "-a", tag, "-m", "Tagging Ren'Py + " + version + " release." ])
os.chdir("/home/tom/ab/renpy/dl")
for i in links:
@@ -147,10 +106,4 @@ for i in links:
os.chdir("/home/tom/ab/website")
subprocess.check_call("./upload.sh")
os.chdir("/home/tom/ab/renpy/sphinx")
if args.release:
subprocess.check_call("./upload.sh")
elif args.prerelease:
subprocess.check_call("./upload_dev.sh")
print("Version", version)
-1
View File
@@ -12,5 +12,4 @@ if [ "$1" != "" ]; then
ln -s "$1/lib" "$ROOT/lib"
ln -s "$1/renpy.app" "$ROOT"
ln -s "$1/renpy.exe" "$ROOT"
ln -s "$1/renpy.sh" "$ROOT"
fi
+10
View File
@@ -0,0 +1,10 @@
# This file sets up the normal python modules. It's used to help eclipse
# do type detection, by providing an importable version of the cython code.
from distutils.core import setup
setup(
packages=['renpy', 'renpy.gl', 'renpy.angle', 'renpy.display', 'renpy.audio', 'renpy.text', 'pysdlsound'],
package_dir={ 'pysdlsound' : 'module' },
)
+2
View File
@@ -0,0 +1,2 @@
lib\windows-i686\python.exe -OO renpy.py tutorial
pause
Executable
+11
View File
@@ -0,0 +1,11 @@
#!/bin/bash
if [ -z "$RENPY_COVERAGE" ]; then
echo "$0 needs to be run with RENPY_COVERAGE set, probably in a virtualenv."
exit 1
fi
./run.sh --build || exit 1
coverage run renpy.py "$@"
coverage html
xdg-open htmlcov/index.html
Executable
+10
View File
@@ -0,0 +1,10 @@
#!/bin/bash
# This builds out of date modules using the default C compiler, and then
# runs them.
ROOT="$(dirname $(realpath $0))"
export RENPY_GDB="gdb --args"
. "$ROOT/run.sh" "$@"
+63 -132
View File
@@ -1,11 +1,7 @@
#!/home/tom/ab/renpy/lib/py3-linux-x86_64/python
#!/home/tom/ab/renpy/lib/linux-x86_64/python -O
# Builds a distribution of Ren'Py.
from __future__ import division, absolute_import, with_statement, print_function, unicode_literals
import future.standard_library
import future.utils
PY2 = future.utils.PY2
from __future__ import print_function
import sys
import os
@@ -13,143 +9,88 @@ import compileall
import shutil
import subprocess
import argparse
import time
import collections
try:
from importlib import reload
except ImportError:
pass
if not sys.flags.optimize:
raise Exception("Optimization disabled.")
ROOT = os.path.dirname(os.path.abspath(__file__))
def zip_rapt_symbols(destination):
"""
Zips up the rapt symbols.
"""
import zipfile
if PY2:
zf = zipfile.ZipFile(destination + "/android-native-symbols.zip", "w", zipfile.ZIP_DEFLATED)
else:
zf = zipfile.ZipFile(destination + "/android-native-symbols.zip", "w", zipfile.ZIP_DEFLATED, compresslevel=3)
for dn, dirs, files in os.walk("rapt/symbols"):
for fn in dirs + files:
fn = os.path.join(dn, fn)
arcname = os.path.relpath(fn, "rapt/symbols")
zf.write(fn, arcname)
zf.close()
def copy_tutorial_file(src, dest):
"""
Copies a file from src to dst. Lines between "# tutorial-only" and
"# end-tutorial-only" comments are omitted from the copy.
"""
sf = open(src, "rb")
df = open(dest, "wb")
# True if we want to copy the line.
copy = True
with open(src, "r") as sf, open(dest, "w") as df:
for l in sf:
if "# tutorial-only" in l:
copy = False
elif "# end-tutorial-only" in l:
copy = True
else:
if copy:
df.write(l)
for l in sf:
if "# tutorial-only" in l:
copy = False
elif "# end-tutorial-only" in l:
copy = True
else:
if copy:
df.write(l)
def link_directory(dirname):
dn = os.path.join(ROOT, dirname)
sf.close()
df.close()
if os.path.exists(dn):
os.unlink(dn)
if PY2:
source = dn + "2"
else:
source = dn + "3"
if os.path.exists(source):
os.symlink(source, dn)
def main():
start = time.time()
if not sys.flags.optimize:
raise Exception("Not running with python optimization.")
ap = argparse.ArgumentParser()
ap.add_argument("version", nargs="?")
ap.add_argument("version")
ap.add_argument("--fast", action="store_true")
ap.add_argument("--pygame", action="store", default=None)
ap.add_argument("--no-rapt", action="store_true")
ap.add_argument("--variant", action="store")
ap.add_argument("--sign", action="store_true", default=True)
ap.add_argument("--nosign", action="store_false", dest="sign")
ap.add_argument("--notarized", action="store_true", dest="notarized")
ap.add_argument("--vc-version-only", action="store_true")
ap.add_argument("--link-directories", action="store_true")
ap.add_argument("--append-version", action="store_true")
ap.add_argument("--nightly", action="store_true")
ap.add_argument("--print-version", action="store_true")
ap.add_argument("--sign", action="store_true")
args = ap.parse_args()
link_directory("rapt")
link_directory("renios")
link_directory("web")
import renpy.versions
renpy.versions.generate_vc_version(nightly=args.nightly)
if args.link_directories or args.vc_version_only:
return
if not os.path.abspath(sys.executable).startswith(ROOT + "/lib"):
raise Exception("Distribute must be run with the python in lib/.")
if args.sign:
os.environ["RENPY_MAC_IDENTITY"] = "Developer ID Application: Tom Rothamel (XHTE5H7Z79)"
if PY2 and not sys.flags.optimize:
raise Exception("Not running with python optimization.")
# Revision updating is done early, so we can do it even if the rest
# of the program fails.
# Determine the version. We grab the current revision, and if any
# file has changed, bump it by 1.
import renpy
match_version = ".".join(str(i) for i in renpy.version_tuple[:2]) # @UndefinedVariable
s = subprocess.check_output([ "git", "describe", "--tags", "--dirty", "--match", "start-" + match_version ])
parts = s.strip().split("-")
if len(parts) <= 3:
vc_version = 0
else:
vc_version = int(parts[2])
if parts[-1] == "dirty":
vc_version += 1
with open("renpy/vc_version.py", "w") as f:
f.write("vc_version = {}".format(vc_version))
try:
vc_version_base = os.path.splitext(renpy.vc_version.__file__)[0]
reload(sys.modules['renpy.vc_version']) # @UndefinedVariable
except:
import renpy.vc_version # @UnusedImport
# Delete the .pyc and .pyo files, as reload can choose one of them instead
# of the new .py file.
for fn in [ vc_version_base + ".pyc", vc_version_base + ".pyo" ]:
if os.path.exists(fn):
os.unlink(fn)
reload(renpy.vc_version)
except Exception:
import renpy.vc_version
# A normal reload is fine, as renpy/__init__.py won't change.
reload(renpy)
if args.print_version:
print(renpy.version_only)
return
if args.version is None:
if args.nightly:
args.version = renpy.version_only
else:
args.version = ".".join(str(i) for i in renpy.version_tuple[:-1])
if args.append_version:
args.version += "-" + renpy.version_only
reload(sys.modules['renpy'])
# Check that the versions match.
full_version = renpy.version_only # @UndefinedVariable
full_version = renpy.version_only # @UndefinedVariable
if "-" not in args.version \
and not full_version.startswith(args.version):
raise Exception("The command-line and Ren'Py versions do not match.")
@@ -162,24 +103,21 @@ def main():
if args.variant:
destination += "-" + args.variant
if os.path.exists(os.path.join(destination, "checksums.txt")):
raise Exception("The checksums.txt file exists.")
print("Version {} ({})".format(args.version, full_version))
if sys.version_info[0] >= 3:
renpy_sh = "./renpy3.sh"
else:
renpy_sh = "./renpy2.sh"
# Perhaps autobuild.
if "RENPY_BUILD_ALL" in os.environ:
print("Autobuild...")
subprocess.check_call(["scripts/autobuild.sh"])
# Compile all the python files.
compileall.compile_dir("renpy/", ddir="renpy/", force=True, quiet=1)
compileall.compile_dir("renpy/", ddir="renpy/", force=1, quiet=1)
# Compile the various games.
if not args.fast:
for i in [ 'tutorial', 'launcher', 'the_question' ]:
print("Compiling", i)
subprocess.check_call([renpy_sh, i, "compile" ])
subprocess.check_call(["./renpy.sh", i, "quit" ])
# Kick off the rapt build.
if not args.fast:
@@ -188,8 +126,8 @@ def main():
sys.path.insert(0, os.path.join(ROOT, "rapt", "buildlib"))
import rapt.interface # type: ignore
import rapt.build # type: ignore
import rapt.interface # @UnresolvedImport
import rapt.build # @UnresolvedImport
interface = rapt.interface.Interface()
rapt.build.distclean(interface)
@@ -202,12 +140,10 @@ def main():
if not os.path.exists(destination):
os.makedirs(destination)
zip_rapt_symbols(destination)
if args.fast:
cmd = [
renpy_sh,
"./renpy.sh",
"launcher",
"distribute",
"launcher",
@@ -220,7 +156,7 @@ def main():
else:
cmd = [
renpy_sh,
"./renpy.sh",
"launcher",
"distribute",
"launcher",
@@ -228,12 +164,6 @@ def main():
destination,
]
if args.notarized:
cmd.extend([
"--macapp",
"notarized/out",
])
print()
subprocess.check_call(cmd)
@@ -252,7 +182,7 @@ def main():
"-q",
"egg_info",
"--tag-build",
"+renpy" + args.version,
"-for-renpy-" + args.version,
"sdist",
"-d",
os.path.abspath(destination)
@@ -280,8 +210,8 @@ def main():
sys.stdout.write("Creating -sdk.7z")
p = subprocess.Popen([ "7z", "a", sdk + ".7z", sdk], stdout=subprocess.PIPE)
for i, _l in enumerate(p.stdout): # type: ignore
p = subprocess.Popen([ "7z", "a", sdk +".7z", sdk], stdout=subprocess.PIPE)
for i, _l in enumerate(p.stdout):
if i % 10 != 0:
continue
@@ -309,7 +239,8 @@ def main():
print()
print("Distribute took {:.0f} seconds.".format(time.time() - start))
if not (args.fast or args.sign):
print("For a final-ish release, remember to use --sign so we're signed on the mac.")
if __name__ == "__main__":
+8 -17
View File
@@ -11,8 +11,6 @@ init offset = -2
init python:
gui.init(1280, 720)
## Enable checks for invalid or unstable properties in screens or transforms
define config.check_conflicting_properties = True
################################################################################
@@ -124,7 +122,7 @@ define gui.namebox_height = None
define gui.namebox_borders = Borders(5, 5, 5, 5)
## If True, the background of the namebox will be tiled, if False, the background
## of the namebox will be scaled.
## if the namebox will be scaled.
define gui.namebox_tile = False
@@ -214,7 +212,6 @@ define gui.choice_button_text_size = gui.text_size
define gui.choice_button_text_xalign = 0.5
define gui.choice_button_text_idle_color = "#cccccc"
define gui.choice_button_text_hover_color = "#ffffff"
define gui.choice_button_text_insensitive_color = "#444444"
## File Slot Buttons ###########################################################
@@ -230,8 +227,6 @@ define gui.slot_button_borders = Borders(gui.scale(10), gui.scale(10), gui.scale
define gui.slot_button_text_size = gui.scale(14)
define gui.slot_button_text_xalign = 0.5
define gui.slot_button_text_idle_color = gui.idle_small_color
define gui.slot_button_text_selected_idle_color = gui.selected_color
define gui.slot_button_text_selected_hover_color = gui.hover_color
## The width and height of thumbnails used by the save slots.
define config.thumbnail_width = gui.scale(256)
@@ -344,9 +339,6 @@ define config.history_length = 250
## at the cost of performance.
define gui.history_height = gui.scale(140)
## Additional space to add between history screen entries.
define gui.history_spacing = 0
## The position, width, and alignment of the label giving the name of the
## speaking character.
define gui.history_name_xpos = gui.scale(155)
@@ -404,7 +396,6 @@ define gui.nvl_thought_xalign = 0.0
define gui.nvl_button_xpos = gui.scale(450)
define gui.nvl_button_xalign = 0.0
## Localization ################################################################
## This controls where a line break is permitted. The default is suitable for
@@ -422,15 +413,13 @@ init python:
## This increases the size of the quick buttons to make them easier to
## touch on tablets and phones.
@gui.variant
def touch():
if renpy.variant("touch"):
gui.quick_button_borders = Borders(gui.scale(40), gui.scale(14), gui.scale(40), gui.scale(0))
## This changes the size and spacing of various GUI elements to ensure
## they are easily visible on phones.
@gui.variant
def small():
if renpy.variant("small"):
## Font sizes.
gui.text_size = gui.scale(30)
@@ -443,14 +432,13 @@ init python:
## Adjust the location of the textbox.
gui.textbox_height = gui.scale(240)
gui.name_xpos = gui.scale(80)
gui.dialogue_xpos = gui.scale(90)
gui.dialogue_width = gui.scale(1100)
gui.text_xpos = gui.scale(90)
gui.text_width = gui.scale(1100)
## Change the size and spacing of various things.
gui.slider_size = gui.scale(36)
gui.choice_button_width = gui.scale(1240)
gui.choice_button_text_size = gui.scale(30)
gui.navigation_spacing = gui.scale(20)
gui.pref_button_spacing = gui.scale(10)
@@ -479,3 +467,6 @@ init python:
gui.nvl_button_width = gui.scale(1240)
gui.nvl_button_xpos = gui.scale(20)
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+15 -10
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@@ -28,11 +28,10 @@ define gui.show_name = True
define config.version = "1.0"
## Text that is placed on the game's about screen. Place the text between
## the triple-quotes, and leave a blank line between paragraphs.
## Text that is placed on the game's about screen. To insert a blank line
## between paragraphs, write \n\n.
define gui.about = _p("""
""")
define gui.about = _("")
## A short name for the game used for executables and directories in the
@@ -44,9 +43,9 @@ define build.name = "gui"
## Sounds and music ############################################################
## These three variables control, among other things, which mixers are
## shown to the player by default. Setting one of these to False will
## hide the appropriate mixer.
## These three variables control which mixers are shown to the player
## by default. Setting one of these to False will hide the appropriate
## mixer.
define config.has_sound = True
define config.has_music = True
@@ -199,10 +198,16 @@ init python:
build.documentation('*.html')
build.documentation('*.txt')
## Set this to a string containing your Apple Developer ID Application
## to enable codesigning on the Mac. Be sure to change it to your own
## Apple-issued ID.
## A Google Play license key is required to perform in-app purchases.
## It can be found in the Google Play developer console,
## under "Monetize" > "Monetization Setup" > "Licensing".
# define build.mac_identity = "Developer ID Application: Guy Shy (XHTE5H7Z42)"
## A Google Play license key is required to download expansion files and
## perform in-app purchases. It can be found on the "Services & APIs" page
## of the Google Play developer console.
# define build.google_play_key = "..."
+68 -164
View File
@@ -160,7 +160,6 @@ style say_dialogue:
xsize gui.dialogue_width
ypos gui.dialogue_ypos
adjust_spacing False
## Input screen ################################################################
##
@@ -178,7 +177,7 @@ screen input(prompt):
window:
vbox:
xanchor gui.dialogue_text_xalign
xalign gui.dialogue_text_xalign
xpos gui.dialogue_xpos
xsize gui.dialogue_width
ypos gui.dialogue_ypos
@@ -213,6 +212,11 @@ screen choice(items):
textbutton i.caption action i.action
## When this is true, menu captions will be spoken by the narrator. When
## false, menu captions will be displayed as empty buttons.
define config.narrator_menu = True
style choice_vbox is vbox
style choice_button is button
style choice_button_text is button_text
@@ -319,14 +323,12 @@ screen navigation():
textbutton _("About") action ShowMenu("about")
if renpy.variant("pc") or (renpy.variant("web") and not renpy.variant("mobile")):
if renpy.variant("pc"):
## Help isn't necessary or relevant to mobile devices.
textbutton _("Help") action ShowMenu("help")
if renpy.variant("pc"):
## The quit button is banned on iOS and unnecessary on Android and Web.
## The quit button is banned on iOS and unnecessary on Android.
textbutton _("Quit") action Quit(confirm=not main_menu)
@@ -352,11 +354,13 @@ screen main_menu():
## This ensures that any other menu screen is replaced.
tag menu
style_prefix "main_menu"
add gui.main_menu_background
## This empty frame darkens the main menu.
frame:
style "main_menu_frame"
pass
## The use statement includes another screen inside this one. The actual
## contents of the main menu are in the navigation screen.
@@ -365,8 +369,6 @@ screen main_menu():
if gui.show_name:
vbox:
style "main_menu_vbox"
text "[config.name!t]":
style "main_menu_title"
@@ -408,11 +410,11 @@ style main_menu_version:
## This lays out the basic common structure of a game menu screen. It's called
## with the screen title, and displays the background, title, and navigation.
##
## The scroll parameter can be None, or one of "viewport" or "vpgrid".
## This screen is intended to be used with one or more children, which are
## The scroll parameter can be None, or one of "viewport" or "vpgrid". When
## this screen is intended to be used with one or more children, which are
## transcluded (placed) inside it.
screen game_menu(title, scroll=None, yinitial=0.0, spacing=0):
screen game_menu(title, scroll=None, yinitial=0.0):
style_prefix "game_menu"
@@ -440,13 +442,10 @@ screen game_menu(title, scroll=None, yinitial=0.0, spacing=0):
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True
side_yfill True
vbox:
spacing spacing
transclude
elif scroll == "vpgrid":
@@ -458,12 +457,9 @@ screen game_menu(title, scroll=None, yinitial=0.0, spacing=0):
scrollbars "vertical"
mousewheel True
draggable True
pagekeys True
side_yfill True
spacing spacing
transclude
else:
@@ -566,6 +562,10 @@ screen about():
text _("Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]")
## This is redefined in options.rpy to add text to the about screen.
define gui.about = ""
style about_label is gui_label
style about_label_text is gui_label_text
style about_text is gui_text
@@ -650,40 +650,27 @@ screen file_slots(title):
key "save_delete" action FileDelete(slot)
## Buttons to access other pages.
vbox:
hbox:
style_prefix "page"
xalign 0.5
yalign 1.0
hbox:
xalign 0.5
spacing gui.page_spacing
spacing gui.page_spacing
textbutton _("<") action FilePagePrevious()
textbutton _("<") action FilePagePrevious()
if config.has_autosave:
textbutton _("{#auto_page}A") action FilePage("auto")
if config.has_autosave:
textbutton _("{#auto_page}A") action FilePage("auto")
if config.has_quicksave:
textbutton _("{#quick_page}Q") action FilePage("quick")
if config.has_quicksave:
textbutton _("{#quick_page}Q") action FilePage("quick")
## range(1, 10) gives the numbers from 1 to 9.
for page in range(1, 10):
textbutton "[page]" action FilePage(page)
## range(1, 10) gives the numbers from 1 to 9.
for page in range(1, 10):
textbutton "[page]" action FilePage(page)
textbutton _(">") action FilePageNext()
if config.has_sync:
if CurrentScreenName() == "save":
textbutton _("Upload Sync"):
action UploadSync()
xalign 0.5
else:
textbutton _("Download Sync"):
action DownloadSync()
xalign 0.5
textbutton _(">") action FilePageNext()
style page_label is gui_label
@@ -701,7 +688,7 @@ style page_label:
ypadding gui.scale(3)
style page_label_text:
textalign 0.5
text_align 0.5
layout "subtitle"
hover_color gui.hover_color
@@ -736,7 +723,7 @@ screen preferences():
hbox:
box_wrap True
if renpy.variant("pc") or renpy.variant("web"):
if renpy.variant("pc"):
vbox:
style_prefix "radio"
@@ -744,6 +731,13 @@ screen preferences():
textbutton _("Window") action Preference("display", "window")
textbutton _("Fullscreen") action Preference("display", "fullscreen")
vbox:
style_prefix "radio"
label _("Rollback Side")
textbutton _("Disable") action Preference("rollback side", "disable")
textbutton _("Left") action Preference("rollback side", "left")
textbutton _("Right") action Preference("rollback side", "right")
vbox:
style_prefix "check"
label _("Skip")
@@ -847,7 +841,7 @@ style radio_vbox:
style radio_button:
properties gui.button_properties("radio_button")
foreground "gui/button/radio_[prefix_]foreground.png"
foreground "gui/button/check_[prefix_]foreground.png"
style radio_button_text:
properties gui.button_text_properties("radio_button")
@@ -892,7 +886,7 @@ screen history():
## Avoid predicting this screen, as it can be very large.
predict False
use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0, spacing=gui.history_spacing):
use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0):
style_prefix "history"
@@ -908,15 +902,13 @@ screen history():
label h.who:
style "history_name"
substitute False
## Take the color of the who text from the Character, if set.
if "color" in h.who_args:
text_color h.who_args["color"]
$ what = renpy.filter_text_tags(h.what, allow=gui.history_allow_tags)
text what:
substitute False
text what
if not _history_list:
label _("The dialogue history is empty.")
@@ -925,7 +917,7 @@ screen history():
## This determines what tags are allowed to be displayed on the history
## screen.
define gui.history_allow_tags = { "alt", "noalt", "rt", "rb", "art" }
define gui.history_allow_tags = set()
style history_window is empty
@@ -934,6 +926,8 @@ style history_name is gui_label
style history_name_text is gui_label_text
style history_text is gui_text
style history_text is gui_text
style history_label is gui_label
style history_label_text is gui_label_text
@@ -949,7 +943,7 @@ style history_name:
style history_name_text:
min_width gui.history_name_width
textalign gui.history_name_xalign
text_align gui.history_name_xalign
style history_text:
xpos gui.history_text_xpos
@@ -957,7 +951,7 @@ style history_text:
xanchor gui.history_text_xalign
xsize gui.history_text_width
min_width gui.history_text_width
textalign gui.history_text_xalign
text_align gui.history_text_xalign
layout ("subtitle" if gui.history_text_xalign else "tex")
style history_label:
@@ -1048,10 +1042,6 @@ screen keyboard_help():
label "V"
text _("Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}.")
hbox:
label "Shift+A"
text _("Opens the accessibility menu.")
screen mouse_help():
@@ -1126,7 +1116,7 @@ style help_label:
style help_label_text:
size gui.text_size
xalign 1.0
textalign 1.0
text_align 1.0
@@ -1188,7 +1178,7 @@ style confirm_frame:
yalign .5
style confirm_prompt_text:
textalign 0.5
text_align 0.5
layout "subtitle"
style confirm_button:
@@ -1322,7 +1312,7 @@ screen nvl(dialogue, items=None):
use nvl_dialogue(dialogue)
## Displays the menu, if given. The menu may be displayed incorrectly
## if config.narrator_menu is set to True.
## if config.narrator_menu is set to True, as it is above.
for i in items:
textbutton i.caption:
@@ -1382,7 +1372,7 @@ style nvl_label:
yanchor 0.0
xsize gui.nvl_name_width
min_width gui.nvl_name_width
textalign gui.nvl_name_xalign
text_align gui.nvl_name_xalign
style nvl_dialogue:
xpos gui.nvl_text_xpos
@@ -1390,7 +1380,7 @@ style nvl_dialogue:
ypos gui.nvl_text_ypos
xsize gui.nvl_text_width
min_width gui.nvl_text_width
textalign gui.nvl_text_xalign
text_align gui.nvl_text_xalign
layout ("subtitle" if gui.nvl_text_xalign else "tex")
style nvl_thought:
@@ -1399,7 +1389,7 @@ style nvl_thought:
ypos gui.nvl_thought_ypos
xsize gui.nvl_thought_width
min_width gui.nvl_thought_width
textalign gui.nvl_thought_xalign
text_align gui.nvl_thought_xalign
layout ("subtitle" if gui.nvl_text_xalign else "tex")
style nvl_button:
@@ -1411,95 +1401,6 @@ style nvl_button_text:
properties gui.button_text_properties("nvl_button")
## Bubble screen ###############################################################
##
## The bubble screen is used to display dialogue to the player when using
## speech bubbles. The bubble screen takes the same parameters as the say
## screen, must create a displayable with the id of "what", and can create
## displayables with the "namebox", "who", and "window" ids.
##
## https://www.renpy.org/doc/html/bubble.html#bubble-screen
screen bubble(who, what):
style_prefix "bubble"
window:
id "window"
if who is not None:
window:
id "namebox"
style "bubble_namebox"
text who:
id "who"
text what:
id "what"
style bubble_window is empty
style bubble_namebox is empty
style bubble_who is default
style bubble_what is default
style bubble_window:
xpadding 30
top_padding 5
bottom_padding 5
style bubble_namebox:
xalign 0.5
style bubble_who:
xalign 0.5
textalign 0.5
color "#000"
style bubble_what:
align (0.5, 0.5)
text_align 0.5
layout "subtitle"
color "#000"
define bubble.frame = Frame("gui/bubble.png", 55, 55, 55, 95)
define bubble.thoughtframe = Frame("gui/thoughtbubble.png", 55, 55, 55, 55)
define bubble.properties = {
"bottom_left" : {
"window_background" : Transform(bubble.frame, xzoom=1, yzoom=1),
"window_bottom_padding" : 27,
},
"bottom_right" : {
"window_background" : Transform(bubble.frame, xzoom=-1, yzoom=1),
"window_bottom_padding" : 27,
},
"top_left" : {
"window_background" : Transform(bubble.frame, xzoom=1, yzoom=-1),
"window_top_padding" : 27,
},
"top_right" : {
"window_background" : Transform(bubble.frame, xzoom=-1, yzoom=-1),
"window_top_padding" : 27,
},
"thought" : {
"window_background" : bubble.thoughtframe,
}
}
define bubble.expand_area = {
"bottom_left" : (0, 0, 0, 22),
"bottom_right" : (0, 0, 0, 22),
"top_left" : (0, 22, 0, 0),
"top_right" : (0, 22, 0, 0),
"thought" : (0, 0, 0, 0),
}
################################################################################
## Mobile Variants
@@ -1516,18 +1417,16 @@ screen quick_menu():
zorder 100
if quick_menu:
hbox:
style_prefix "quick"
hbox:
style_prefix "quick"
xalign 0.5
yalign 1.0
xalign 0.5
yalign 1.0
textbutton _("Back") action Rollback()
textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
textbutton _("Auto") action Preference("auto-forward", "toggle")
textbutton _("Menu") action ShowMenu()
textbutton _("Back") action Rollback()
textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True)
textbutton _("Auto") action Preference("auto-forward", "toggle")
textbutton _("Menu") action ShowMenu()
style window:
@@ -1536,7 +1435,7 @@ style window:
style radio_button:
variant "small"
foreground "gui/phone/button/radio_[prefix_]foreground.png"
foreground "gui/phone/button/check_[prefix_]foreground.png"
style check_button:
variant "small"
@@ -1602,10 +1501,15 @@ style vslider:
base_bar Frame("gui/phone/slider/vertical_[prefix_]bar.png", gui.vslider_borders, tile=gui.slider_tile)
thumb "gui/phone/slider/vertical_[prefix_]thumb.png"
style slider_vbox:
style slider_pref_vbox:
variant "small"
xsize None
style slider_slider:
style slider_pref_slider:
variant "small"
xsize gui.scale(600)
+178
View File
@@ -0,0 +1,178 @@
<html>
<head>
<title>README</title>
<style>
BODY {
background: #fff;
color: #444;
padding-left: 20%;
padding-top: 1em;
padding-bottom: 1em;
padding-right: 20%;
font-family: sans-serif;
line-height: 1.6em;
}
DT {
font-weight: bold;
margin-top: .33em;
}
H2 {
color: #000;
margin-left: -2.5em;
}
H3 {
color: #000;
margin-left: -1.5em;
}
.editsection {
display: none;
}
</style>
</head>
<body>
<h2>Basic Help</h2>
<p>
To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu,
<tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.
</p>
<h3>Game Menu</h3>
<p>
When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu
gives the following choices:
</p>
<dl>
<dt>Return</dt>
<dd>Returns to the game.</dd>
<dt>Save Game</dt>
<dd>Allows you to save a game by clicking on a save slot.</dd>
<dt>Load Game</dt>
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
<dt>Preferences</dt>
<dd>
Changes the game preferences (options/configuration):
<dl>
<dt>Display</dt>
<dd>Switches between fullscreen and windowed mode.</dd>
<dt>Transitions</dt>
<dd>Controls the display of transitions between game screens.</dd>
<dt>Text Speed</dt>
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text
will display. All the way to the right causes text to be shown instantly.</dd>
<dt>Joystick</dt>
<dd>Lets you control the game using a joystick.</dd>
<dt>Skip</dt>
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and
skipping all messages.</dd>
<dt>Begin Skipping</dt>
<dd>Returns to the game, while skipping.</dd>
<dt>After Choices</dt>
<dd>Controls if skipping stops upon reaching a menu.</dd>
<dt>Auto-Forward Time</dt>
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time
before the game advances. All the way to the right means text will never auto-forward.</dd>
<dt>Music, Sound, and Voice Volume</dt>
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the
right these are, the louder the volume.</dd>
</dl>
</dd>
<dt>Main Menu</dt>
<dd>Returns to the main menu, ending the current game.</dd>
<dt>Help</dt>
<dd>Shows this help screen.</dd>
<dt>Quit</dt>
<dd>Exits the game; the game will be closed and ended.</dd>
</dl>
<h3>Key and Mouse Bindings</h3>
<dl>
<dt>Left-click, Enter</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Space</dt>
<dd>Advances through the game, but does not activate choices.</dd>
<dt>Arrow Keys</dt>
<dd>Navigates between menu choices, buttons, and sliders.</dd>
<dt>Ctrl</dt>
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
<dt>Tab</dt>
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
<dt>Mousewheel-Up, PageUp</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing
menu choices to be changed.</dd>
<dt>Mousewheel-Down, PageDown</dt>
<dd>Causes rollforward to occur, canceling out a previous rollback.</dd>
<dt>Right-click, Escape</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Middle-click, H</dt>
<dd>Hides the text window and other transient displays.</dd>
<dt>F</dt>
<dd>Toggles fullscreen mode</dd>
<dt>S</dt>
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
<dt>Alt-M, Command-H</dt>
<dd>Hides (iconifies) the window.</dd>
<dt>Alt-F4, Command-Q</dt>
<dd>Quits the game.</dd>
<dt>Delete</dt>
<dd>When a save slot is selected, deletes that save slot.</dd>
<dt>v</dt>
<dd>
Toggles self-voicing mode, which reads text to the user using an os-supplied speech synthesizer. For more
information, please read the <a href="https://www.renpy.org/doc/html/self_voicing.html">self-voicing</a>
documentation.
</dd>
<dt>Shift+C</dt>
<dd>Toggles clipboard-voicing mode, which copies text to the clipboard so it can be read by a screen reader.</dd>
</dl>
<h3>Controller Support and Bindings</h3>
<p>
This game should automatically detect and use game controllers supported by
SDL2. Other controllers can be configured using third-party configuration tools
like the <a href="http://www.generalarcade.com/gamepadtool/">SDL2 Gampad Tool</a>
</p>
<p>
A small number of systems may have problems using detected game controllers. Should
that happen, hold down shift as the game starts, and disable the controller support.
</p>
<p>The following bindings are used:</p>
<dl>
<dt>Right Trigger, A (Bottom Button)</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Guide, Start</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Directional Pad, Analog Sticks</dt>
<dd>Navigates between menu choices, buttons, and sliders.</dd>
<dt>Left Trigger, Left Shoulder, Back</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing
menu choices to be changed.</dd>
<dt>Right Shoulder</dt>
<dd>Causes rollforward to occur, canceling out a previous rollback.</dd>
<dt>Y (Top Button)</dt>
<dd>Hides the text window and other transient displays.</dd>
</dl>
<h2>Legal Notice</h2>
<p>
This program contains free software licensed under a number of licenses, including the GNU Lesser Public License. A
complete list of software is available at <a href="https://www.renpy.org/doc/html/license.html">https://www.renpy.org/doc/html/license.html</a>.
</p>
</body>
</html>
-86
View File
@@ -1,86 +0,0 @@
#!/usr/bin/env python
# The path to a copy of Atom that's been installed globally, if one exists.
# This is overidden by RENPY_ATOM, if set. If either is given, that is used
# and no special handing of the .atom directory is performed.
ATOM = None
import sys
import os
import subprocess
import platform
import shutil
import renpy
class Editor(renpy.editor.Editor):
has_projects = True
def get_atom(self):
"""
Returns the path to the atom executable, if None. Also takes care
of setting up the .atom directory if it's not available.
"""
atom = os.environ.get("RENPY_ATOM", ATOM)
if atom is not None:
return atom
DIR = os.path.abspath(os.path.dirname(os.path.dirname(__file__)))
DIR = os.path.join(renpy.exports.fsdecode(DIR), "atom")
if renpy.windows:
atom = os.path.join(DIR, "atom-windows", "atom.exe")
elif renpy.macintosh:
atom = os.path.join(DIR, "Atom.app", "Contents", "Resources", "app", "atom.sh")
else:
atom = os.path.join(DIR, "atom-linux-" + platform.machine(), "atom")
default_dot_atom = os.path.join(DIR, "default-dot-atom")
dot_atom = os.path.join(DIR, ".atom")
if not os.path.exists(dot_atom) and os.path.exists(default_dot_atom):
shutil.copytree(default_dot_atom, dot_atom)
return atom
def begin(self, new_window=False, **kwargs):
self.args = [ ]
def open(self, filename, line=None, **kwargs):
if line:
filename = "{}:{}".format(filename, line)
self.args.append(filename)
def open_project(self, project):
self.args.append(project)
def end(self, **kwargs):
atom = self.get_atom()
self.args.reverse()
args = [ atom ] + self.args
args = [ renpy.exports.fsencode(i) for i in args ]
subprocess.Popen(args)
def main():
e = Editor()
e.begin()
for i in sys.argv[1:]:
e.open(i)
e.end()
if __name__ == "__main__":
main()
@@ -1,89 +0,0 @@
import os
import subprocess
import sys
import renpy
class Editor(renpy.editor.Editor):
has_projects = True
def get_code(self):
"""
Returns the path to the code executable.
"""
system = __file__.endswith(" (System).edit.py")
if system:
if "RENPY_VSCODE" in os.environ:
return os.environ["RENPY_VSCODE"]
if renpy.windows:
return "code.cmd"
if renpy.macintosh and os.path.exists("/Applications/Visual Studio Code.app/Contents/Resources/app/bin/code"):
return "/Applications/Visual Studio Code.app/Contents/Resources/app/bin/code"
return "code"
else:
RENPY_VSCODE = os.path.abspath(os.path.join(os.path.dirname(__file__), "..", "vscode"))
if renpy.windows:
code = os.path.join(RENPY_VSCODE, "VSCode-win32-x64", "bin", "code.cmd")
elif renpy.macintosh:
code = os.path.join(RENPY_VSCODE, "Visual Studio Code.app", "Contents", "Resources", "app", "bin", "code")
elif renpy.linux:
if renpy.arch == "aarch64":
arch = "arm64"
elif renpy.arch == "armv7l":
arch = "arm"
else:
arch = "x64"
code = os.path.join(RENPY_VSCODE, "VSCode-linux-" + arch, "bin", "code")
else:
code = "code"
return code
def open(self, filename, line=None, **kwargs):
if line:
filename = "{}:{}".format(filename, line)
self.args.append(filename)
def open_project(self, project):
self.args.append(project)
def begin(self, new_window=False, **kwargs):
self.args = [ ]
def end(self, **kwargs):
self.args.reverse()
code = self.get_code()
args = [ code, "-g" ] + self.args
args = [ renpy.exports.fsencode(i) for i in args ]
if renpy.windows:
CREATE_NO_WINDOW = 0x08000000
subprocess.Popen(args, creationflags=CREATE_NO_WINDOW)
else:
subprocess.Popen(args)
def main():
e = Editor()
e.begin()
for i in sys.argv[1:]:
e.open(i)
e.end()
if __name__ == "__main__":
main()
-89
View File
@@ -1,89 +0,0 @@
import os
import subprocess
import sys
import renpy
class Editor(renpy.editor.Editor):
has_projects = True
def get_code(self):
"""
Returns the path to the code executable.
"""
system = __file__.endswith(" (System).edit.py")
if system:
if "RENPY_VSCODE" in os.environ:
return os.environ["RENPY_VSCODE"]
if renpy.windows:
return "code.cmd"
if renpy.macintosh and os.path.exists("/Applications/Visual Studio Code.app/Contents/Resources/app/bin/code"):
return "/Applications/Visual Studio Code.app/Contents/Resources/app/bin/code"
return "code"
else:
RENPY_VSCODE = os.path.abspath(os.path.join(os.path.dirname(__file__), "..", "vscode"))
if renpy.windows:
code = os.path.join(RENPY_VSCODE, "VSCode-win32-x64", "bin", "code.cmd")
elif renpy.macintosh:
code = os.path.join(RENPY_VSCODE, "Visual Studio Code.app", "Contents", "Resources", "app", "bin", "code")
elif renpy.linux:
if renpy.arch == "aarch64":
arch = "arm64"
elif renpy.arch == "armv7l":
arch = "arm"
else:
arch = "x64"
code = os.path.join(RENPY_VSCODE, "VSCode-linux-" + arch, "bin", "code")
else:
code = "code"
return code
def open(self, filename, line=None, **kwargs):
if line:
filename = "{}:{}".format(filename, line)
self.args.append(filename)
def open_project(self, project):
self.args.append(project)
def begin(self, new_window=False, **kwargs):
self.args = [ ]
def end(self, **kwargs):
self.args.reverse()
code = self.get_code()
args = [ code, "-g" ] + self.args
args = [ renpy.exports.fsencode(i) for i in args ]
if renpy.windows:
CREATE_NO_WINDOW = 0x08000000
subprocess.Popen(args, creationflags=CREATE_NO_WINDOW)
else:
subprocess.Popen(args)
def main():
e = Editor()
e.begin()
for i in sys.argv[1:]:
e.open(i)
e.end()
if __name__ == "__main__":
main()
+144
View File
@@ -0,0 +1,144 @@
import binascii
def a2b(a):
return binascii.a2b_hex(''.join(a.split()))
resources = {
260 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
02 00 00 00 00 00 b8 00 29 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 14 00
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 04 08 00 50
07 00 07 00 aa 00 0c 00 ea 03 00 00 ff ff 81 00
00 00 00 00
'''),
261 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
04 00 00 00 00 00 b8 00 3a 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 07 00 14 00
aa 00 0c 00 ec 03 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 25 00
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
4a 00 25 00 32 00 0e 00 02 00 00 00 ff ff 80 00
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
'''),
262 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
04 00 00 00 00 00 b8 00 29 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 00 00 01 50 7f 00 14 00
32 00 0e 00 06 00 00 00 ff ff 80 00 59 00 65 00
73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 08 00 50 07 00 07 00 aa 00 0c 00 ed 03 00 00
ff ff 81 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 07 00 14 00 32 00 0e 00 07 00 00 00
ff ff 80 00 4e 00 6f 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 01 50 4b 00 14 00 32 00 0e 00
02 00 00 00 ff ff 80 00 43 00 61 00 6e 00 63 00
65 00 6c 00 00 00 00 00
'''),
263 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 80 00 ca 80
03 00 00 00 00 00 e2 00 29 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 81 50 07 00 14 00
97 00 0e 00 eb 03 00 00 6d 00 73 00 63 00 74 00
6c 00 73 00 5f 00 70 00 72 00 6f 00 67 00 72 00
65 00 73 00 73 00 33 00 32 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
d4 00 0c 00 ea 03 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 50 a9 00 14 00
32 00 0e 00 02 00 00 00 ff ff 80 00 43 00 61 00
6e 00 63 00 65 00 6c 00 00 00 00 00
'''),
264 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
04 00 00 00 00 00 b8 00 3a 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 a0 00 81 50 07 00 14 00
aa 00 0c 00 ec 03 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 25 00
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
4a 00 25 00 32 00 0e 00 02 00 00 00 ff ff 80 00
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
'''),
265 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c8 80
12 00 00 00 00 00 d9 00 fc 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 6c 00 ea 00
30 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
a2 00 ea 00 30 00 0e 00 02 00 00 00 ff ff 80 00
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
00 00 00 00 00 00 00 00 07 00 00 50 06 00 06 00
cc 00 4e 00 ff ff ff ff ff ff 80 00 00 00 00 00
00 00 00 00 00 00 00 00 03 00 21 50 48 00 12 00
84 00 64 00 03 00 00 00 ff ff 85 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 24 00
c0 00 08 00 04 00 00 00 ff ff 82 00 00 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 0c 00 30 00
c0 00 0e 00 05 00 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 01 50 9c 00 42 00
30 00 0e 00 06 00 00 00 ff ff 80 00 41 00 64 00
64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
07 00 00 50 06 00 54 00 cb 00 3c 00 ff ff ff ff
ff ff 80 00 00 00 00 00 00 00 00 00 00 00 00 00
03 00 21 50 48 00 61 00 84 00 64 00 07 00 00 00
ff ff 85 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 02 50 0c 00 72 00 c0 00 08 00 08 00 00 00
ff ff 82 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 9c 00 7e 00 30 00 0e 00 09 00 00 00
ff ff 80 00 41 00 64 00 64 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 01 50 06 00 96 00
42 00 0e 00 0a 00 00 00 ff ff 80 00 41 00 64 00
64 00 20 00 66 00 69 00 6c 00 65 00 2e 00 2e 00
2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 4e 00 96 00 42 00 0e 00 0b 00 00 00
ff ff 80 00 41 00 64 00 64 00 20 00 6e 00 65 00
77 00 20 00 66 00 69 00 6c 00 65 00 2e 00 2e 00
2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 06 00 a8 00 42 00 0e 00 0c 00 00 00
ff ff 80 00 41 00 64 00 64 00 20 00 66 00 6f 00
6c 00 64 00 65 00 72 00 2e 00 2e 00 2e 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 50
06 00 c6 00 cc 00 1e 00 ff ff ff ff ff ff 80 00
43 00 6f 00 6d 00 6d 00 61 00 6e 00 64 00 20 00
6c 00 69 00 6e 00 65 00 3a 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 0c 00 d2 00
c0 00 0e 00 0e 00 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 14 00
3c 00 08 00 1e 00 00 00 ff ff 82 00 4f 00 70 00
74 00 69 00 6f 00 6e 00 3a 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 63 00
3c 00 08 00 46 00 00 00 ff ff 82 00 43 00 6f 00
6d 00 6d 00 61 00 6e 00 64 00 3a 00 00 00 00 00
'''),
270 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 48 04 00 44
02 00 00 00 00 00 23 01 1a 00 00 00 00 00 00 00
08 00 00 00 00 00 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 02 50 00 00 07 00
23 01 08 00 ff ff ff ff ff ff 82 00 53 00 74 00
61 00 74 00 69 00 63 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 02 40 00 00 12 00 23 01 08 00
5f 04 00 00 ff ff 82 00 73 00 74 00 63 00 33 00
32 00 00 00 00 00
'''),
}
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+17 -26
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -23,38 +23,28 @@ label add_file:
python hide:
import os
filename = ""
while True:
filename = interface.input(
_("FILENAME"),
_("Enter the name of the script file to create."),
allow=interface.FILENAME_LETTERS,
cancel=Jump("navigation"),
default=filename,
)
filename = filename.strip()
if not filename:
interface.error(_("The file name may not be empty."), label=None)
continue
import codecs
if "." in filename and not filename.endswith(".rpy"):
interface.error(_("The filename must have the .rpy extension."), label=None)
continue
elif "." not in filename:
filename += ".rpy"
filename = interface.input(_("FILENAME"), _("Enter the name of the script file to create."), filename="withslash", cancel=Jump("navigation"))
path = os.path.join(project.current.gamedir, filename)
dir = os.path.dirname(path)
if "." in filename and not filename.endswith(".rpy"):
interface.error(_("The filename must have the .rpy extension."), label="navigation")
elif "." not in filename:
filename += ".rpy"
if os.path.exists(path):
interface.error(_("The file already exists."), label=None)
continue
path = os.path.join(project.current.gamedir, filename)
dir = os.path.dirname(path)
break
if os.path.exists(path):
interface.error(_("The file already exists."), label="navigation")
contents = u"\uFEFF"
contents += _("# Ren'Py automatically loads all script files ending with .rpy. To use this\n# file, define a label and jump to it from another file.\n")
contents += "\n"
try:
os.makedirs(dir)
except Exception:
except:
pass
contents = u"\uFEFF"
@@ -64,3 +54,4 @@ label add_file:
f.write(contents.encode("utf-8"))
jump navigation_refresh
+115 -264
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,48 +19,36 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
default persistent.android_bundle = False
init python:
ANDROID_NO_RAPT = 0
ANDROID_NO_JDK = 1
ANDROID_NO_SDK = 2
ANDROID_NO_KEY = 3
ANDROID_NO_BUNDLE_KEY = 4
ANDROID_NO_CONFIG = 5
ANDROID_NO_BUNDLE = 6
ANDROID_OK = 7
JDK_REQUIREMENT = 42
ANDROID_NO_CONFIG = 4
ANDROID_OK = 5
NO_RAPT_TEXT = _("To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher.")
NO_JDK_TEXT = _("A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher.")
NO_SDK_TEXT = _("RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this.")
NO_KEY_TEXT = _("RAPT has been installed, but a key hasn't been configured. Please generate new keys, or copy android.keystore and bundle.keystore to the base directory.")
NO_KEY_TEXT = _("RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore.")
NO_CONFIG_TEXT = _("The current project has not been configured. Use \"Configure\" to configure it before building.")
NO_BUNDLE_TEXT = _("Please select if you want a Play Bundle (for Google Play), or a Universal APK (for sideloading and other app stores).")
OK_TEXT = _("Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device.")
PHONE_TEXT = _("Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button.")
TABLET_TEXT = _("Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button.")
OUYA_TEXT = _("Attempts to emulate a televison-based Android console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button.")
OUYA_TEXT = _("Attempts to emulate a televison-based Android console, like the OUYA or Fire TV.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button.")
INSTALL_SDK_TEXT = _("Downloads and installs the Android SDK and supporting packages.")
GENERATE_KEYS_TEXT = _("Generates the keys required to sign the package.")
INSTALL_SDK_TEXT = _("Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package.")
CONFIGURE_TEXT = _("Configures the package name, version, and other information about this project.")
PLAY_KEYS_TEXT = _("Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details.")
BUILD_TEXT = _("Builds the Android package.")
BUILD_AND_INSTALL_TEXT = _("Builds the Android package, and installs it on an Android device connected to your computer.")
BUILD_INSTALL_AND_LAUNCH_TEXT = _("Builds the Android package, installs it on an Android device connected to your computer, then launches the app on your device.")
CONNECT_TEXT = _("Connects to an Android device running ADB in TCP/IP mode.")
DISCONNECT_TEXT = _("Disconnects from an Android device running ADB in TCP/IP mode.")
LOGCAT_TEXT = _("Retrieves the log from the Android device and writes it to a file.")
LIST_DEVICES_TEXT = _("Lists the connected devices.")
PAIR_TEXT = _("Pairs with a device over Wi-Fi, on Android 11+.")
CONNECT_TEXT = _("Connects to a device over Wi-Fi, on Android 11+.")
DISCONNECT_TEXT = _("Disconnects a device connected over Wi-Fi.")
CLEAN_TEXT = _("Removes Android temporary files.")
PLAY_BUNDLE_TEXT = _("Builds an Android App Bundle (ABB), intended to be uploaded to Google Play. This can include up to 2GB of data.")
UNIVERSAL_APK_TEXT = _("Builds a Universal APK package, intended for sideloading and stores other than Google Play. This can include up to 2GB of data.")
import subprocess
import re
@@ -93,17 +81,11 @@ init python:
import rapt.install_sdk
import rapt.plat
import rapt.interface
import rapt.keys
rapt.plat.renpy = True
rapt.plat.translate = __
JDK_REQUIREMENT = rapt.plat.jdk_requirement
else:
rapt = None
def AndroidState():
"""
Determines the state of the android install, and returns it.
@@ -111,18 +93,16 @@ init python:
if RAPT_PATH is None:
return ANDROID_NO_RAPT
if not os.path.exists(rapt.plat.adb):
if renpy.windows and not "JAVA_HOME" in os.environ:
return ANDROID_NO_JDK
if not os.path.exists(rapt.plat.path("android-sdk/platforms/" + rapt.plat.target)):
return ANDROID_NO_SDK
if not rapt.keys.keys_exist(project.current.path):
if not os.path.exists(rapt.plat.path("android.keystore")):
return ANDROID_NO_KEY
if not any([
os.path.exists(os.path.join(project.current.path, "android.json")),
os.path.exists(os.path.join(project.current.path, ".android.json"))
]):
if not os.path.exists(rapt.plat.path("local.properties")):
return ANDROID_NO_KEY
if not os.path.exists(os.path.join(project.current.path, ".android.json")):
return ANDROID_NO_CONFIG
if persistent.android_bundle is None:
return ANDROID_NO_BUNDLE
return ANDROID_OK
@@ -133,14 +113,14 @@ init python:
if state == ANDROID_NO_RAPT:
return NO_RAPT_TEXT
if state == ANDROID_NO_JDK:
return NO_JDK_TEXT
if state == ANDROID_NO_SDK:
return NO_SDK_TEXT
if state == ANDROID_NO_KEY:
return NO_KEY_TEXT
if state == ANDROID_NO_CONFIG:
return NO_CONFIG_TEXT
if state == ANDROID_NO_BUNDLE:
return NO_BUNDLE_TEXT
if state == ANDROID_OK:
return OK_TEXT
@@ -179,26 +159,30 @@ init python:
build = p.dump["build"]
c = rapt.configure.Configuration(p.path)
filename = os.path.join(p.path, ".android.json")
with open(filename, "r") as f:
android_json = json.load(f)
if "google_play_key" in build:
c.google_play_key = build["google_play_key"]
android_json["google_play_key"] = build["google_play_key"]
else:
c.google_play_key = None
android_json.pop("google_play_key", None)
if "google_play_salt" in build:
if len(build["google_play_salt"]) != 20:
raise Exception("build.google_play_salt must be exactly 20 bytes long.")
c.google_play_salt = ", ".join(str(i) for i in build["google_play_salt"])
android_json["google_play_salt"] = ", ".join(str(i) for i in build["google_play_salt"])
else:
c.google_play_salt = None
c.save(p.path)
android_json.pop("google_play_salt", None)
def android_build(p=None, gui=True, bundle=False, install=False, launch=False, destination=None, opendir=False):
with open(filename, "w") as f:
json.dump(android_json, f)
def android_build(command, p=None, gui=True, launch=False, destination=None, opendir=False):
"""
This actually builds the package.
"""
@@ -246,7 +230,7 @@ init python:
parent = os.path.dirname(p.path)
destination_dir = os.path.join(parent, destination)
except Exception:
except:
destination_dir = None
dir_to_open = source_dir
@@ -257,7 +241,7 @@ init python:
try:
os.makedirs(destination_dir)
except Exception:
except:
pass
try:
@@ -267,22 +251,17 @@ init python:
dir_to_open = destination_dir
except Exception:
except:
import traceback
traceback.print_exc()
pass
if opendir:
dir_to_open = os.path.join(p.path, dir_to_open)
renpy.run(store.OpenDirectory(dir_to_open, absolute=True))
store.OpenDirectory(dir_to_open)()
with interface.nolinks():
rapt.build.build(rapt_interface, dist, p.path, bundle=bundle, install=install, launch=launch, finished=finished, permissions=p.dump['build']['android_permissions'])
def android_build_argument(cmd):
return cmd + project.current.data["android_build"]
rapt.build.build(rapt_interface, dist, command, launch=launch, finished=finished)
@@ -378,32 +357,15 @@ screen android:
frame style "l_indent":
has vbox
textbutton _("Install SDK"):
textbutton _("Install SDK & Create Keys"):
action AndroidIfState(state, ANDROID_NO_SDK, Jump("android_installsdk"))
hovered tt.Action(INSTALL_SDK_TEXT)
textbutton _("Generate Keys"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_keys"))
hovered tt.Action(GENERATE_KEYS_TEXT)
textbutton _("Configure"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_configure"))
action AndroidIfState(state, ANDROID_NO_CONFIG, Jump("android_configure"))
hovered tt.Action(CONFIGURE_TEXT)
add SPACER
textbutton _("Play Bundle"):
action SetField(persistent, "android_bundle", True)
hovered tt.Action(PLAY_BUNDLE_TEXT)
style "l_checkbox"
textbutton _("Universal APK"):
action SetField(persistent, "android_bundle", False)
hovered tt.Action(UNIVERSAL_APK_TEXT)
style "l_checkbox"
add SPACER
textbutton _("Build Package"):
action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build"))
hovered tt.Action(BUILD_TEXT)
@@ -416,19 +378,7 @@ screen android:
action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build_install_and_launch"))
hovered tt.Action(BUILD_INSTALL_AND_LAUNCH_TEXT)
add SPACER
textbutton _("Force Recompile") action DataToggle("force_recompile") style "l_checkbox"
# Right side.
frame:
style "l_indent"
xmaximum ONEHALF
xfill True
has vbox
add SPACER
add SEPARATOR2
frame:
@@ -443,31 +393,27 @@ screen android:
has vbox
textbutton _("Remote ADB Connect"):
action AndroidIfState(state, ANDROID_OK, Jump("android_connect"))
hovered tt.Action(CONNECT_TEXT)
textbutton _("Remote ADB Disconnect"):
action AndroidIfState(state, ANDROID_OK, Jump("android_disconnect"))
hovered tt.Action(DISCONNECT_TEXT)
textbutton _("Logcat"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("logcat"))
hovered tt.Action(LOGCAT_TEXT)
textbutton _("List Devices"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_list_devices"))
hovered tt.Action(LIST_DEVICES_TEXT)
textbutton _("Wi-Fi Debugging Pair"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_pair"))
hovered tt.Action(PAIR_TEXT)
# Right side.
frame:
style "l_indent"
xmaximum ONEHALF
xfill True
textbutton _("Wi-Fi Debugging Connect"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_connect"))
hovered tt.Action(CONNECT_TEXT)
has vbox
textbutton _("Wi-Fi Debugging Disconnect"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_disconnect"))
hovered tt.Action(DISCONNECT_TEXT)
textbutton _("Clean"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_clean"))
hovered tt.Action(CLEAN_TEXT)
add SPACER
add SEPARATOR2
frame:
@@ -503,14 +449,6 @@ label android_installsdk:
jump android
label android_keys:
python:
rapt.keys.generate_keys(MobileInterface("android"), project.current.path)
jump android
label android_configure:
python:
@@ -527,20 +465,74 @@ label android_configure:
label android_build:
$ android_build(bundle=persistent.android_bundle, opendir=True)
$ android_build([ 'release' ], opendir=True)
jump android
label android_build_and_install:
$ android_build(bundle=persistent.android_bundle, install=True, opendir=True)
$ android_build([ 'release', 'install' ])
jump android
label android_build_install_and_launch:
$ android_build(bundle=persistent.android_bundle, install=True, launch=True, opendir=True)
$ android_build([ 'release', 'install' ], launch=True)
jump android
label android_connect:
python hide:
if persistent.connect_address is not None:
address = persistent.connect_address
else:
address = ""
while True:
address = interface.input(
_("Remote ADB Address"),
_("Please enter the IP address and port number to connect to, in the form \"192.168.1.143:5555\". Consult your device's documentation to determine if it supports remote ADB, and if so, the address and port to use."),
default=address,
cancel=Jump("android"),
)
address = address.strip()
try:
host, port = address.split(":")
except:
interface.error(_("Invalid remote ADB address"), _("The address must contain one exactly one ':'."), label=None)
continue
if " " in host:
interface.error(_("Invalid remote ADB address"), _("The host may not contain whitespace."), label=None)
continue
try:
int(port)
except:
interface.error(_("Invalid remote ADB address"), _("The port must be a number."), label=None)
continue
break
persistent.connect_address = address
rapt_interface = MobileInterface("android")
rapt.build.connect(rapt_interface, address)
jump android
label android_disconnect:
python hide:
rapt_interface = MobileInterface("android")
rapt.build.disconnect(rapt_interface)
jump android
@@ -555,163 +547,22 @@ label logcat:
jump android
label android_list_devices:
python hide:
cc = ConsoleCommand()
cc.add(rapt.plat.adb, "devices")
cc.run()
jump android
label android_pair:
python hide:
pairing_code = interface.input(
_("Wi-Fi Pairing Code"),
_("If supported, this can be found in 'Developer options', 'Wireless debugging', 'Pair device with pairing code'."),
sanitize=False,
cancel=Jump("android"),
)
host = interface.input(
_("Pairing Host & Port"),
_("If supported, this can be found in 'Developer options', 'Wireless debugging', 'Pair device with pairing code'."),
sanitize=False,
cancel=Jump("android"),
)
cc = ConsoleCommand()
cc.add(rapt.plat.adb, "pair", host, pairing_code)
cc.run()
jump android
label android_connect:
python hide:
host = interface.input(
_("IP Address & Port"),
_("If supported, this can be found in 'Developer options', 'Wireless debugging'."),
sanitize=False,
cancel=Jump("android"),
)
cc = ConsoleCommand()
cc.add(rapt.plat.adb, "connect", host)
cc.run()
jump android
label android_disconnect:
python hide:
host = interface.input(
_("IP Address & Port"),
_("This can be found in 'List Devices'."),
sanitize=False,
cancel=Jump("android"),
)
cc = ConsoleCommand()
cc.add(rapt.plat.adb, "disconnect", host)
cc.run()
jump android
label android_clean:
python hide:
import shutil
import time
interface = MobileInterface("android")
interface.info(_("Cleaning up Android project."))
# Get the android json file, for the update_always key.
try:
filename = os.path.join(project.current.path, ".android.json")
with open(filename, "rb") as f:
android_json = json.load(f)
except Exception:
android_json = {}
# Clean up the files.
def clean(path):
if os.path.exists(path):
shutil.rmtree(path)
if android_json.get("update_always", True):
try:
with open(rapt.plat.path("project/local.properties"), "r") as f:
local_properties = f.read()
except Exception:
local_properties = None
try:
with open(rapt.plat.path("project/bundle.properties"), "r") as f:
bundle_properties = f.read()
except Exception:
bundle_properties = None
try:
with open(rapt.plat.path("project/gradle.properties"), "r") as f:
gradle_properties = f.read()
except Exception:
gradle_properties = None
clean(rapt.plat.path("project"))
if local_properties or bundle_properties or gradle_properties:
os.mkdir(rapt.plat.path("project"))
if local_properties:
with open(rapt.plat.path("project/local.properties"), "w") as f:
f.write(local_properties)
if bundle_properties:
with open(rapt.plat.path("project/bundle.properties"), "w") as f:
f.write(bundle_properties)
if gradle_properties:
with open(rapt.plat.path("project/gradle.properties"), "w") as f:
f.write(gradle_properties)
clean(rapt.plat.path("bin"))
clean(project.current.temp_filename("android.dist"))
# This can go really fast, so pause so it looks like something is happening.
time.sleep(.5)
jump android
init python:
def android_build_command():
ap = renpy.arguments.ArgumentParser()
ap.add_argument("android_project", help="The path to the project directory.")
ap.add_argument("--bundle", action="store_true", help="Builds an android app bundle.")
ap.add_argument("--install", action="store_true", help="Installs the app on a device.")
ap.add_argument("--launch", action="store_true", help="Launches the app after build and install complete. Implies --install.")
ap.add_argument("ant_commands", help="Commands to pass to ant. (Try 'release' 'install'.)", nargs='+')
ap.add_argument("--launch", action="store_true", help="Launches the app after build and install compete.")
ap.add_argument("--destination", "--dest", default=None, action="store", help="The directory where the packaged files should be placed.")
args = ap.parse_args()
if args.launch:
args.install = True
p = project.Project(args.android_project)
android_build(p=p, gui=False, bundle=args.bundle, install=args.install, launch=args.launch, destination=args.destination)
android_build(args.ant_commands, p=p, gui=False, launch=args.launch, destination=args.destination)
return False
renpy.arguments.register_command("android_build", android_build_command)
-74
View File
@@ -1,74 +0,0 @@
# This file contains strings used by RAPT, so the Ren'Py translation framework
# can find them. It's automatically generated by rapt/update_translations.py, and
# hence should not be changed by hand.
init python hide:
__("{} is not a directory.")
__("{} does not contain a Ren'Py game.")
__("{} does not contain a Ren'Py game.")
__("Run configure before attempting to build the app.")
__("Updating project.")
__("Creating assets directory.")
__("Packaging internal data.")
__("I'm using Gradle to build the package.")
__("The build seems to have failed.")
__("I'm installing the bundle.")
__("Installing the bundle appears to have failed.")
__("Launching app.")
__("Launching the app appears to have failed.")
__("The build seems to have succeeded.")
__("What is the full name of your application? This name will appear in the list of installed applications.")
__("What is the short name of your application? This name will be used in the launcher, and for application shortcuts.")
__("What is the name of the package?\n\nThis is usually of the form com.domain.program or com.domain.email.program. It may only contain ASCII letters and dots. It must contain at least one dot.")
__("The package name may not be empty.")
__("The package name may not contain spaces.")
__("The package name must contain at least one dot.")
__("The package name may not contain two dots in a row, or begin or end with a dot.")
__("Each part of the package name must start with a letter, and contain only letters, numbers, and underscores.")
__("{} is a Java keyword, and can't be used as part of a package name.")
__("What is the application's version?\n\nThis should be the human-readable version that you would present to a person. It must contain only numbers and dots.")
__("The version number must contain only numbers and dots.")
__("How much RAM (in GB) do you want to allocate to Gradle?\nThis must be a positive integer number.")
__("The RAM size must contain only numbers and be positive.")
__("How would you like your application to be displayed?")
__("In landscape orientation.")
__("In portrait orientation.")
__("In the user's preferred orientation.")
__("Which app store would you like to support in-app purchasing through?")
__("Google Play.")
__("Amazon App Store.")
__("Both, in one app.")
__("Neither.")
__("Do you want to automatically update the Java source code?")
__("Yes. This is the best choice for most projects.")
__("No. This may require manual updates when Ren'Py or the project configuration changes.")
__("Unknown configuration variable: {}")
__("I'm compiling a short test program, to see if you have a working JDK on your system.")
__("I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Please make sure you installed the 'JavaSoft (Oracle) registry keys'.\n\nWithout a working JDK, I can't continue.")
__("The version of Java on your computer does not appear to be JDK 8, which is the only version supported by the Android SDK. If you need to install JDK 8, you can download it from:\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nYou can also set the JAVA_HOME environment variable to use a different version of Java.")
__("The JDK is present and working. Good!")
__("The Android SDK has already been unpacked.")
__("Do you accept the Android SDK Terms and Conditions?")
__("I'm downloading the Android SDK. This might take a while.")
__("I'm extracting the Android SDK.")
__("I've finished unpacking the Android SDK.")
__("I'm about to download and install the required Android packages. This might take a while.")
__("I was unable to accept the Android licenses.")
__("I was unable to accept the Android licenses.")
__("I was unable to install the required Android packages.")
__("I've finished installing the required Android packages.")
__("It looks like you're ready to start packaging games.")
__("Please enter your name or the name of your organization.")
__("I found an android.keystore file in the rapt directory. Do you want to use this file?")
__("I can create an application signing key for you. This key is required to create Universal APK for sideloading and stores other than Google Play.\n\nDo you want to create a key?")
__("I will create the key in the android.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of android.keystore, and keep it in a safe place?")
__("\n\nSaying 'No' will prevent key creation.")
__("Could not create android.keystore. Is keytool in your path?")
__("I've finished creating android.keystore. Please back it up, and keep it in a safe place.")
__("I found a bundle.keystore file in the rapt directory. Do you want to use this file?")
__("I can create a bundle signing key for you. This key is required to build an Android App Bundle (AAB) for upload to Google Play.\n\nDo you want to create a key?")
__("I will create the key in the bundle.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of bundle.keystore, and keep it in a safe place?")
__("\n\nSaying 'No' will prevent key creation.")
__("Could not create bundle.keystore. Is keytool in your path?")
__("I've opened the directory containing android.keystore and bundle.keystore. Please back them up, and keep them in a safe place.")
+3 -4
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -28,9 +28,8 @@ init python in archiver:
import sys
import random
import glob
import zlib
from pickle import dumps, HIGHEST_PROTOCOL
from cPickle import dumps, HIGHEST_PROTOCOL
class Archive(object):
@@ -77,7 +76,7 @@ init python in archiver:
indexoff = self.f.tell()
self.f.write(zlib.compress(dumps(self.index, HIGHEST_PROTOCOL)))
self.f.write(dumps(self.index, HIGHEST_PROTOCOL).encode("zlib"))
self.f.seek(0)
self.f.write(b"RPA-3.0 %016x %08x\n" % (indexoff, self.key))
+57 -127
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,42 +19,42 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# http://www.csn.ul.ie/~caolan/publink/winresdump/winresdump/doc/pefile.html
# Contains a reasonable description of the format.
from __future__ import print_function
from renpy.compat import bchr, chr, str, PY2
import struct
import sys
import array
import pefile
import pefile # @UnresolvedImport
# This class performs various operations on memory-loaded binary files,
# including modifications.
class BinFile(object):
def set_u32(self, addr, value):
self.a[addr + 0] = (value >> 0) & 0xff
self.a[addr + 1] = (value >> 8) & 0xff
self.a[addr + 2] = (value >> 16) & 0xff
self.a[addr + 3] = (value >> 24) & 0xff
self.a[addr+0] = (value >> 0) & 0xff
self.a[addr+1] = (value >> 8) & 0xff
self.a[addr+2] = (value >> 16) & 0xff
self.a[addr+3] = (value >> 24) & 0xff
def u32(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr + 1] << 8
rv |= self.a[addr + 2] << 16
rv |= self.a[addr + 3] << 24
rv |= self.a[addr+1] << 8
rv |= self.a[addr+2] << 16
rv |= self.a[addr+3] << 24
self.addr += 4
return rv
def u16(self):
addr = self.addr
rv = self.a[addr]
rv |= self.a[addr + 1] << 8
rv |= self.a[addr+1] << 8
self.addr += 2
return rv
@@ -68,7 +68,7 @@ class BinFile(object):
rv = u""
for _i in range(c):
rv += chr(self.u16())
rv += unichr(self.u16())
return rv
@@ -76,30 +76,19 @@ class BinFile(object):
self.addr = addr
def tostring(self):
if PY2:
return self.a.tostring() # type: ignore
else:
return self.a.tobytes()
return self.a.tostring()
def substring(self, start, len): # @ReservedAssignment
if PY2:
return self.a[start:start + len].tostring() # type: ignore
else:
return self.a[start:start + len].tobytes()
def substring(self, start, len): # @ReservedAssignment
return self.a[start:start+len].tostring()
def __init__(self, data):
self.a = array.array('B')
if PY2:
self.a.fromstring(data) # type: ignore
else:
self.a.frombytes(data)
self.a = array.array(b'B')
self.a.fromstring(data)
##############################################################################
# These functions parse data out of the file. In these functions, offset is
# relative to the start of the file.
# The virtual address of the resource segment.
resource_virtual = 0
@@ -117,7 +106,7 @@ def parse_data(bf, offset):
bf.seek(data_offset - resource_virtual)
for _i in range(data_len):
l.append(bchr(bf.u8()))
l.append(chr(bf.u8()))
return (code_page, b"".join(l))
@@ -127,10 +116,10 @@ def parse_data(bf, offset):
def parse_directory(bf, offset):
bf.seek(offset)
char = bf.u32() # @UnusedVariable
timedate = bf.u32() # @UnusedVariable
major = bf.u16() # @UnusedVariable
minor = bf.u16() # @UnusedVariable
char = bf.u32() # @UnusedVariable
timedate = bf.u32() # @UnusedVariable
major = bf.u16() # @UnusedVariable
minor = bf.u16() # @UnusedVariable
n_named = bf.u16()
n_id = bf.u16()
@@ -221,8 +210,8 @@ class Packer(object):
return rv
def pack_dict(self, d, offset):
name_entries = sorted((a, b) for a, b in d.items() if isinstance(a, str))
id_entries = sorted((a, b) for a, b in d.items() if isinstance(a, int))
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
rv = struct.pack("<IIHHHH", 0, 0, 4, 0, len(name_entries), len(id_entries))
@@ -231,7 +220,7 @@ class Packer(object):
rest = b""
for (name, value) in name_entries + id_entries:
if isinstance(name, str):
if isinstance(name, unicode):
name = 0x80000000 | self.pack_name(name)
if isinstance(value, dict):
@@ -252,7 +241,7 @@ class Packer(object):
def load_icon(fn):
f = BinFile(open(fn, "rb").read())
f = BinFile(file(fn, "rb").read())
f.seek(0)
f.u16()
@@ -279,17 +268,14 @@ def load_icon(fn):
if not f.u32():
f.set_u32(offset + 20, 0)
#rv[3][i + 1] = { 0 : (1252, f.substring(offset, size)) }
#I do not have justification for the 0x0409 entry ID, other than copying what other files do. Same for codepage of 0
rv[3][i + 1] = { 1033 : (0, f.substring(offset, size)) }
rv[3][i + 1] = { 0 : (1252, f.substring(offset, size)) }
group += struct.pack("BBBBHHIH", width, height, colors, reserved,
planes, bpp, size, i + 1)
f.seek(addr)
#rv[14] = { 1 : { 0 : (1252, group) } }
rv[14] = { 1 : { 1033 : (0, group) } }
rv[14] = { 1 : { 0 : (1252, group) } }
return rv
@@ -315,24 +301,9 @@ def change_icons(oldexe, icofn):
physize = rsrc_section.SizeOfRawData
virsize = rsrc_section.Misc_VirtualSize
f = open(oldexe, "rb")
basedata = f.read(base)
f = file(oldexe, "rb")
f.seek(base)
data = f.read(physize)
#Symbol table, I could not understand so well
# Some analysis and the little I could find on how the symbol tables were layed out show that the PE table is in two sections. One is
# a list of NumberOfSymbols*(18 bytes) symbol entries, followed immediately by a string table who's length is specified in the 4 bytes following the symbol structure list
#Again, the information *seems* to indicate that this will always follow the entire block of all sections (so be at the end of the file)
######
# As a related note, apparently this flag has been deprecated, but appears to be set (I think ..) in the renpy.exe that is used to build from..
# no idea of a consequence, just an observation
# https://docs.microsoft.com/en-us/windows/win32/debug/pe-format#characteristics , see "IMAGE_FILE_LINE_NUMS_STRIPPED" :
# COFF line numbers have been removed. This flag is deprecated and should be zero.
# In renpy.exe, this 2-byte flag is @ 0x096 and 0x097 in little-endian
######
f.close()
bf = BinFile(data)
@@ -344,85 +315,44 @@ def change_icons(oldexe, icofn):
rsrc = Packer().pack(resources)
newExactSize = len(rsrc)
alignment = pe.OPTIONAL_HEADER.SectionAlignment
#From note about flags above regarding image flags. These two should be 0
pe.FILE_HEADER.Characteristics = pe.FILE_HEADER.Characteristics & (~pefile.IMAGE_CHARACTERISTICS["IMAGE_FILE_LINE_NUMS_STRIPPED"])
pe.FILE_HEADER.Characteristics = pe.FILE_HEADER.Characteristics & (~pefile.IMAGE_CHARACTERISTICS["IMAGE_FILE_LOCAL_SYMS_STRIPPED"])
# print "Alignment is", alignment
#Per docs, symbol table can just be removed
#https://docs.microsoft.com/en-us/windows/win32/debug/pe-format#coff-file-header-object-and-image see "PointerToSymbolTable" and "NumberOfSymbols "
pe.FILE_HEADER.PointerToSymbolTable = 0
pe.FILE_HEADER.NumberOfSymbols = 0
#####
# Alignment requirements as I understand them
#
# SectionAlignment (misnomer.. 'memory' alignment) = 4096
# FileAlignment = 512
#
# Section, SizeOfRawData = multiple of FileAlignment (On Disk size)
# Scetion, VirtualSize is NOT aligned to any specific number, and rwdata may be > than this due to its alignment requirement (In memory size)
#
# the resource section should be padded out to meet the alignment requirement of SizeOfRawData = multiple of FileAlignment (So, in the file, since on disk)
#
#####
# RVA table virt address and size = that in the section header
#
#####
# SizeOfImage must be aligned to SectionAlignment (memory alignment)
# There is NO padding needed, the image size number simply needs to be aligned to >= the
memoryalignment = pe.OPTIONAL_HEADER.SectionAlignment
filealignment = pe.OPTIONAL_HEADER.FileAlignment
rsrc_section.Misc_VirtualSize = newExactSize
rsrc_section.Misc_PhysicalAddress = newExactSize
rsrc_section.Misc = newExactSize
#Size of resource section (and pointer, but we're not changing anything 'above' resource) is the same as virtual address in the section table
# https://docs.microsoft.com/en-us/windows/win32/debug/pe-format#optional-header-data-directories-image-only
pe.OPTIONAL_HEADER.DATA_DIRECTORY[2].Size = rsrc_section.Misc_VirtualSize
#Alignment for raw data
if len(rsrc) % filealignment:
pad = filealignment - (len(rsrc) % filealignment)
padding = b"\0" * (pad)
if len(rsrc) % alignment:
pad = alignment - (len(rsrc) % alignment)
padding = b"RENPYVNE" * (pad / 8 + 1)
padding = padding[:pad]
rsrc += padding
rsrc_section.SizeOfRawData = len(rsrc)
newsize = len(rsrc)
#Image size is the memory size of all sections + all headers, padded to memory alignment.
#There's alread a header size, and this isn't changing headers, so just add.
#imageSize = pe.OPTIONAL_HEADER.ImageBase + pe.OPTIONAL_HEADER.SizeOfHeaders
imageSize = pe.OPTIONAL_HEADER.SizeOfHeaders
for s in pe.sections:
sectionSize = s.Misc_VirtualSize
#Align every section, so add padding to size
pad = 0
if sectionSize % memoryalignment:
pad = memoryalignment - (sectionSize % memoryalignment)
imageSize += (sectionSize + pad)
pad = 0
if imageSize % memoryalignment:
pad = memoryalignment - (imageSize % memoryalignment)
pe.OPTIONAL_HEADER.SizeOfImage = imageSize + pad
rsrc_section.Misc_VirtualSize += newsize - virsize
rsrc_section.Misc_PhysicalAddress += newsize - virsize
rsrc_section.Misc += newsize - virsize
rsrc_section.SizeOfRawData += newsize - physize
pe.OPTIONAL_HEADER.SizeOfInitializedData += newsize - physize
#The symbol table is simply left off. Its size DOES factor into ImageSize, but we didn't calculate it above, so fine
#Correctly checksum the file. The entire file is involved in the calculation, so a new PE object must be generated for the calculation to work against
newFile = pe.write()[:base] + rsrc
newpe = pefile.PE(data=bytes(newFile))
newpe.OPTIONAL_HEADER.CheckSum = newpe.generate_checksum()
# Resource size.
pe.OPTIONAL_HEADER.DATA_DIRECTORY[2].Size += newsize - virsize
return bytes(newpe.write())
# Compute the total size of the image.
total_size = 0
for i in pe.sections:
sec_size = i.Misc_VirtualSize
sec_size = sec_size - (sec_size % alignment) + alignment
total_size += sec_size
pe.OPTIONAL_HEADER.SizeOfImage = total_size
return pe.write()[:base] + rsrc
if __name__ == "__main__":
f = open(sys.argv[3], "wb")
f = file(sys.argv[3], "wb")
f.write(change_icons(sys.argv[1], sys.argv[2]))
f.close()
+54 -27
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -21,11 +21,6 @@
init python:
try:
import _renpytfd
except Exception:
_renpytfd = None
def directory_is_writable(path):
test = os.path.join(path, "renpy test do not use")
@@ -38,10 +33,10 @@ init python:
return True
except Exception:
except:
return False
def choose_directory(default_path):
def choose_directory(path):
"""
Pops up a directory chooser.
@@ -54,31 +49,63 @@ init python:
rather than user choice.
"""
if _renpytfd:
path = _renpytfd.selectFolderDialog(__("Select Projects Directory"), default_path)
if path:
default_path = path
else:
path = None
try:
default_path = os.path.dirname(os.path.abspath(config.renpy_base))
except:
default_path = os.path.abspath(config.renpy_base)
if default_path is None:
try:
default_path = os.path.dirname(os.path.abspath(config.renpy_base))
except Exception:
default_path = os.path.abspath(config.renpy_base)
if EasyDialogs:
# Path being None or "" means nothing was selected.
if not path:
choice = EasyDialogs.AskFolder(defaultLocation=default_path, wanted=unicode)
if default_path is None or not os.path.isdir(default_path) or not directory_is_writable(default_path):
interface.error(_("No directory was selected, but one is required."))
if choice is not None:
path = choice
else:
path = None
return default_path, True
else:
try:
cmd = [ "/usr/bin/python", os.path.join(config.gamedir, "tkaskdir.py"), renpy.fsencode(default_path) ]
p = subprocess.Popen(cmd, stdout=subprocess.PIPE)
choice = p.stdout.read()
code = p.wait()
except:
import traceback
traceback.print_exc()
code = 0
choice = ""
path = None
interface.error(_("Ren'Py was unable to run python with tkinter to choose the directory. Please install the python-tk or tkinter package."), label=None)
if code:
interface.error(_("Ren'Py was unable to run python with tkinter to choose the directory. Please install the python-tk or tkinter package."), label=None)
elif choice:
path = choice.decode("utf-8")
is_default = False
if path is None:
path = default_path
is_default = True
# Apply more thorough checks to an explicit path.
path = renpy.fsdecode(path)
if not os.path.isdir(path):
interface.error(_("The selected directory does not exist."))
elif not directory_is_writable(path):
interface.error(_("The selected directory is not writable."))
if (not os.path.isdir(path)) or (not directory_is_writable(path)):
interface.error(_("The selected projects directory is not writable."))
path = default_path
is_default = True
return path, False
if is_default and (not directory_is_writable(path)):
path = os.path.expanduser("~")
return path, is_default
+6 -7
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -24,7 +24,6 @@ init python:
import codecs
import re
import sys
import future.utils
def theme_names():
"""
@@ -98,7 +97,7 @@ init python:
return
renpy.style.restore(style_backup)
future.utils.exec_(theme_data.THEME[theme][scheme], globals(), globals())
exec theme_data.THEME[theme][scheme] in globals()
# Rebuild the style cache.
renpy.style.rebuild(False)
@@ -294,7 +293,7 @@ init python:
if changed:
try:
os.unlink(filename + ".bak")
except Exception:
except:
pass
os.rename(filename, filename + ".bak")
@@ -323,7 +322,7 @@ init python:
if changed:
try:
os.unlink(filename + ".bak")
except Exception:
except:
pass
os.rename(filename, filename + ".bak")
@@ -333,7 +332,7 @@ init python:
try:
# just in case
os.unlink(filename + ".new")
except Exception:
except:
pass
pass
@@ -505,7 +504,7 @@ label choose_theme_callable:
call screen choose_theme
python hide:
with interface.error_handling(_("changing the theme")):
with interface.error_handling("changing the theme"):
switch_theme()
return
+16 -23
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -33,15 +33,15 @@ init python:
if renpy.macintosh:
fn = "console.command"
nl = b"\n"
prefix = "#!/bin/sh"
nl = "\n"
prefix = "#!/bin/bash"
elif renpy.windows:
fn = "console.bat"
nl = b"\r\n"
nl = "\r\n"
prefix = "@echo off"
else:
fn = "console.sh"
nl = b"\n"
nl = "\n"
prefix = "#!/bin/bash"
@@ -49,23 +49,16 @@ init python:
self.f = open(self.fn, "wb")
self.nl = nl
self.f.write(renpy.fsencode(prefix, force=True) + nl)
self.f.write(renpy.fsencode(prefix) + nl)
def add(self, *args):
"""
Adds a command to be run.
"""
args = [ b'"' + renpy.fsencode(i, force=True) + b'"' for i in args]
self.f.write(b" ".join(args) + self.nl)
def write(self, *args):
"""
Adds a command to be run.
"""
args = [ renpy.fsencode(i, force=True) for i in args]
self.f.write(b" ".join(args) + self.nl)
args = [ '"{}"'.format(renpy.fsencode(i)) for i in args]
self.f.write(" ".join(args) + self.nl)
def run(self):
"""
@@ -73,19 +66,19 @@ init python:
"""
if renpy.windows:
self.write("pause")
self.add("pause")
elif renpy.linux:
self.add("echo", "Press enter to close this window...")
self.write("read")
self.add("read")
self.f.close()
os.chmod(self.fn, 0o755)
if renpy.linux:
command = renpy.fsencode('"{}"'.format(self.fn.replace("\"", "\\\"")))
subprocess.Popen([ "x-terminal-emulator", "-e", command ])
if renpy.windows:
subprocess.Popen([ renpy.fsencode(self.fn) ], shell=True)
elif renpy.macintosh:
subprocess.Popen([ "open", "-a", "Terminal", renpy.fsencode(self.fn) ])
else:
command = renpy.fsencode(self.fn)
os.startfile(command)
subprocess.Popen([ "x-terminal-emulator", "-e", renpy.fsencode(self.fn) ])
interface.interaction(_("INFORMATION"), _("The command is being run in a new operating system console window."), pause=2.5)
File diff suppressed because it is too large Load Diff
+2 -30
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -192,7 +192,6 @@ screen build_distributions:
textbutton _("Edit options.rpy") action editor.Edit("game/options.rpy", check=True)
textbutton _("Add from clauses to calls, once") action Jump("add_from")
textbutton _("Update old-game") action Jump("start_update_old_game")
textbutton _("Refresh") action Jump("build_distributions")
add HALF_SPACER
@@ -222,13 +221,7 @@ screen build_distributions:
for pkg in packages:
if not pkg["hidden"]:
$ description = pkg["description"]
button:
action PackageToggle(pkg["name"]) style "l_checkbox"
hbox:
spacing 3
text "[description!q]"
if pkg["dlc"]:
text _("(DLC)")
textbutton "[description!q]" action PackageToggle(pkg["name"]) style "l_checkbox"
add SPACER
add HALF_SPACER
@@ -263,27 +256,8 @@ label add_from:
call add_from_common
jump build_distributions
label start_update_old_game:
call update_old_game
jump build_distributions
label add_update_pem:
python hide:
interface.info("You're trying to build an update, but an update.pem file doesn't exist.\n\nThis file is used to sign updates, and will be automatically created in your projects's base directory.\n\nYou'll need to back up update.pem and keep it safe.", cancel=Jump("build_distributions"))
import ecdsa
key = ecdsa.SigningKey.generate(curve=ecdsa.NIST256p).to_pem()
with open(os.path.join(project.current.path, "update.pem"), "wb") as f:
f.write(key)
return
label start_distribute:
if project.current.dump["build"]["include_update"] and not os.path.exists(os.path.join(project.current.path, "update.pem")):
call add_update_pem
if project.current.data["add_from"]:
call add_from_common
@@ -302,8 +276,6 @@ label build_distributions:
call build_update_dump
label post_build:
if not project.current.dump["build"]["directory_name"]:
jump build_missing
+3 -3
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -36,13 +36,13 @@ init python:
if os.path.exists(fn):
os.unlink(fn)
with open(fn, "w") as f:
with open(fn, "wb") as f:
f.write("Testing to see if we're in a DMG.\r\n")
os.unlink(fn)
return
except Exception:
except:
# If we're here, we didn't make it through the checks safely. So
# put up a warning message.
+3 -20
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -21,27 +21,11 @@
init python:
import urllib.request
import urllib2
import os
import threading
import time
ssl_context_cache = None
def ssl_context():
"""
Returns the SSL context.
"""
global ssl_context_cache
if ssl_context_cache is None:
import ssl
import certifi
ssl_context_cache = ssl.create_default_context(purpose=ssl.Purpose.SERVER_AUTH, cafile=certifi.where())
return ssl_context_cache
class Downloader(object):
def __init__(self, url, dest):
@@ -72,8 +56,7 @@ init python:
try:
# Open the URL.
self.urlfile = urllib.request.urlopen(url, context=ssl_context())
self.urlfile = urllib2.urlopen(url)
t = threading.Thread(target=self.thread)
t.daemon = True
+49 -133
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -67,8 +67,8 @@ init 1 python in editor:
ei = EditorInfo(filename)
if ei.name in editors:
if editors[ei.name].mtime >= ei.mtime:
return
if editors[ei.name].mtime >= ei.mtime:
return
editors[ei.name] = ei
@@ -140,100 +140,62 @@ init 1 python in editor:
Creates the list of FancyEditorInfo objects.
"""
import platform
global fancy_editors
scan_all()
fei = fancy_editors = [ ]
# Visual Studio Code
AD1 = _("A modern editor with many extensions including advanced Ren'Py integration.")
AD2 = _("A modern editor with many extensions including advanced Ren'Py integration.\n{a=jump:reinstall_vscode}Upgrade Visual Studio Code to the latest version.{/a}")
# Editra.
ED = _("{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input.")
EDL = _("{b}Recommended.{/b} A beta editor with an easy to use interface and features that aid in development, such as spell-checking. Editra currently lacks the IME support required for Chinese, Japanese, and Korean text input. On Linux, Editra requires wxPython.")
if renpy.windows:
installed = os.path.exists(os.path.join(config.renpy_base, "vscode/VSCode-win32-x64"))
dlc = "editra-windows"
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra-win32"))
description = ED
error_message = None
elif renpy.macintosh:
installed = os.path.exists(os.path.join(config.renpy_base, "vscode/Visual Studio Code.app"))
dlc = "editra-mac"
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra-mac.app"))
description = ED
error_message = None
else:
if renpy.arch == "aarch64":
arch = "arm64"
elif renpy.arch == "armv7l":
arch = "arm"
else:
arch = "x64"
installed = os.path.exists(os.path.join(config.renpy_base, "vscode/VSCode-linux-" + arch))
dlc = "editra-linux"
installed = os.path.exists(os.path.join(config.basedir, "editra/Editra"))
description = EDL
error_message = _("This may have occured because wxPython is not installed on this system.")
e = FancyEditorInfo(
0,
_("Visual Studio Code"),
AD2 if installed else AD2,
"extension:vscode",
_("Up to 110 MB download required."),
None)
1,
"Editra",
description,
dlc,
_("Up to 22 MB download required."),
error_message)
e.installed = e.installed and installed
e.installed = e.installed or installed
fei.append(e)
# Atom.
AD = _("A modern and approachable text editor.")
if renpy.windows:
dlc = "atom-windows"
installed = os.path.exists(os.path.join(config.renpy_base, "atom/atom-windows"))
elif renpy.macintosh:
dlc = "atom-mac"
installed = os.path.exists(os.path.join(config.renpy_base, "atom/Atom.app"))
else:
dlc = "atom-linux"
installed = os.path.exists(os.path.join(config.renpy_base, "atom/atom-linux-" + platform.machine()))
if not (renpy.arch in [ "aarch64", "armv7l" ]):
e = FancyEditorInfo(
1,
_("Atom"),
AD,
"extension:atom",
_("Up to 150 MB download required."),
None)
e.installed = e.installed and (installed or 'RENPY_ATOM' in os.environ)
fei.append(e)
# jEdit - Only present if it exists on system.
if os.path.exists(os.path.join(config.renpy_base, "jedit")):
fei.append(FancyEditorInfo(
2,
_("jEdit"),
_("A mature editor that requires Java."),
"jedit",
_("1.8 MB download required."),
_("This may have occured because Java is not installed on this system."),
))
# jEdit
fei.append(FancyEditorInfo(
3,
_("Visual Studio Code (System)"),
_("Uses a copy of Visual Studio Code that you have installed outside of Ren'Py. It's recommended you install the language-renpy extension to add support for Ren'Py files."),
2,
"jEdit",
_("A mature editor that requires Java."),
"jedit",
_("1.8 MB download required."),
_("This may have occured because Java is not installed on this system."),
))
fei.append(FancyEditorInfo(
3,
_("System Editor"),
"System Editor",
_("Invokes the editor your operating system has associated with .rpy files."),
None))
for k in editors:
if k in [ "Visual Studio Code", "Visual Studio Code (System)", "Atom", "jEdit", "System Editor", "None" ]:
if k in [ "Editra", "jEdit", "System Editor", "None" ]:
continue
fei.append(FancyEditorInfo(
@@ -244,7 +206,7 @@ init 1 python in editor:
fei.append(FancyEditorInfo(
5,
_("None"),
"None",
_("Prevents Ren'Py from opening a text editor."),
None))
@@ -253,8 +215,7 @@ init 1 python in editor:
# If we're in a linux distro or something, assume all editors work.
if not updater.can_update():
for i in fei:
if i.dlc and not i.dlc.startswith("extension:"):
i.installed = True
i.installed = True
def fancy_activate_editor(default=False):
"""
@@ -277,13 +238,13 @@ init 1 python in editor:
if i.name == persistent.editor:
if i.installed and i.name in editors:
ei = editors[i.name]
os.environ["RENPY_EDIT_PY"] = renpy.fsencode(os.path.abspath(ei.filename))
os.environ[b"RENPY_EDIT_PY"] = renpy.fsencode(os.path.abspath(ei.filename))
error_message = i.error_message
break
else:
persistent.editor = None
os.environ.pop("RENPY_EDIT_PY", None)
os.environ.pop(b"RENPY_EDIT_PY", None)
renpy.editor.init()
@@ -301,12 +262,9 @@ init 1 python in editor:
if not fe.installed:
if fe.dlc.startswith("extension:"):
import installer
manifest = fe.dlc.partition(":")[2]
renpy.invoke_in_new_context(installer.manifest, "https://www.renpy.org/extensions/{}/{}.py".format(manifest, manifest), renpy=True)
else:
store.add_dlc(fe.dlc)
# We don't check the status of this because fancy_activate_editor
# will fail if the editor is not installed.
store.add_dlc(fe.dlc)
persistent.editor = fe.name
fancy_activate_editor()
@@ -349,7 +307,7 @@ init 1 python in editor:
class Edit(Action):
alt = _("Edit [text].")
alt = "Edit [text]."
def __init__(self, filename, line=None, check=False):
"""
@@ -376,7 +334,7 @@ init 1 python in editor:
return True
fn = project.current.unelide_filename(self.filename)
return os.path.exists(renpy.fsencode(fn))
return os.path.exists(fn)
def __call__(self):
@@ -396,7 +354,7 @@ init 1 python in editor:
e.open(fn, line=self.line)
e.end()
except Exception as e:
except Exception, e:
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
@@ -424,7 +382,7 @@ init 1 python in editor:
if not self.check:
return True
return os.path.exists(renpy.fsencode(self.filename))
return os.path.exists(self.filename)
def __call__(self):
@@ -442,7 +400,7 @@ init 1 python in editor:
e.open(self.filename, line=self.line)
e.end()
except Exception as e:
except Exception, e:
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
@@ -452,6 +410,8 @@ init 1 python in editor:
Opens all scripts that are part of the current project in a web browser.
"""
alt = "Edit [text]."
def __init__(self):
return
@@ -480,46 +440,10 @@ init 1 python in editor:
e.end()
except Exception as e:
except Exception, e:
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
class EditProject(Action):
"""
Opens the project's base directory in an editor.
"""
def __call__(self):
if not check_editor():
return
try:
e = renpy.editor.editor
e.begin()
e.open_project(project.current.path)
e.end()
except Exception as e:
exception = traceback.format_exception_only(type(e), e)[-1][:-1]
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
def CanEditProject():
"""
Returns True if EditProject can be used.
"""
try:
e = renpy.editor.editor
return e.has_projects
except Exception:
return False
screen editor:
frame:
@@ -569,14 +493,6 @@ screen editor:
textbutton _("Cancel") action Return(False) style "l_left_button"
label reinstall_vscode:
python hide:
manifest = "vscode"
renpy.invoke_in_new_context(installer.manifest, "https://www.renpy.org/extensions/{}/{}.py".format(manifest, manifest), renpy=True)
jump editor_preference
label editor_preference:
call screen editor
jump preferences
-8
View File
@@ -1,8 +0,0 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>com.apple.security.cs.allow-unsigned-executable-memory</key>
<true/>
</dict>
</plist>
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -0,0 +1,91 @@
네이버 나눔글꼴의 지적 재산권은 NHN에 있습니다.
네이버 나눔글꼴은 개인 및 기업 사용자를 포함한 모든 사용자에게 무료로 제공되며
자유롭게 수정하고 재배포하실 수 있습니다.
단, 글꼴 자체를 유료로 판매하는 것은 금지하며, 네이버 나눔글꼴 라이선스 전문을 포함하기만 한다면
자유롭게 다른 소프트웨어에 번들하여 유료로 판매하거나 또는 재 배포하실 수도 있습니다.
네이버 나눔글꼴 라이선스 전문을 포함하기 어려울 경우,
나눔글꼴의 출처 표기를 부탁 드립니다. 예) 이 페이지에는 네이버에서 제공한 나눔글꼴이 적용되어 있습니다
네이버 나눔글꼴을 사용한 인쇄물, 광고물(온라인 포함)의 이미지는 나눔글꼴 프로모션을 위해 활용될 수 있습니다.
이를 원치 않는 사용자는 언제든지 당사에 요청하실 수 있습니다.
정확한 사용 조건은 아래 네이버 나눔글꼴 라이선스 전문을 참고하시기 바랍니다.
Copyright (c) 2010, NHN Corporation (http://www.nhncorp.com),
with Reserved Font Name Nanum, Naver Nanum, NanumGothic, Naver NanumGothic, NanumMyeongjo,
Naver NanumMyeongjo, NanumBrush, Naver NanumBrush, NanumPen, Naver NanumPen
This Font Software is licensed under the SIL Open Font License, Version 1.1.
This license is copied below, and is also available with a FAQ at: http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE
Version 1.1 - 26 February 2007
PREAMBLE
The goals of the Open Font License (OFL) are to stimulate worldwide development of collaborative font projects,
to support the font creation efforts of academic and linguistic communities, and to provide a free and open framework
in which fonts may be shared and improved in partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and redistributed freely as long as they are not sold
by themselves.
The fonts, including any derivative works, can be bundled, embedded, redistributed and/or sold with any software provided
that any reserved names are not used by derivative works.
The fonts and derivatives, however, cannot be released under any other type of license.
The requirement for fonts to remain under this license does not apply to any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright Holder(s) under this license and clearly marked as such.
This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the copyright statement(s).
"Original Version" refers to the collection of Font Software components as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting, or substituting ? in part or in whole ?
any of the components of the Original Version, by changing formats or by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a copy of the Font Software, to use, study, copy, merge,
embed, modify, redistribute, and sell modified and unmodified copies of the Font Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,in Original or Modified Versions,
may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled, redistributed and/or sold with any software,
provided that each copy contains the above copyright notice and this license. These can be included either as stand-alone text files,
human-readable headers or in the appropriate machine-readable metadata fields within text or binary files as long as those fields
can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font Name(s) unless explicit written
permission is granted by the corresponding Copyright Holder. This restriction only applies to the primary font name as presented
to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font Software shall not be used to promote, endorse or advertise
any Modified Version, except to acknowledge the contribution(s) of the Copyright Holder(s) and the Author(s) or with their explicit
written permission.
5) The Font Software, modified or unmodified, in part or in whole, must be distributed entirely under this license, and must not be distributed
under any other license. The requirement for fonts to remain under this license does not apply to any document created using
the Font Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT.
IN NO EVENT SHALL THE COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE
OR FROM OTHER DEALINGS IN THE FONT SOFTWARE.
+50 -36
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -23,7 +23,40 @@ define PROJECT_ADJUSTMENT = ui.adjustment()
init python:
import datetime
import os
import subprocess
class OpenDirectory(Action):
"""
Opens `directory` in a file browser. `directory` is relative to
the project root.
"""
alt = _("Open [text] directory.")
def __init__(self, directory, absolute=False):
if absolute:
self.directory = directory
else:
self.directory = os.path.join(project.current.path, directory)
def get_sensitive(self):
return os.path.exists(self.directory)
def __call__(self):
try:
directory = renpy.fsencode(self.directory)
if renpy.windows:
os.startfile(directory)
elif renpy.macintosh:
subprocess.Popen([ "open", directory ])
else:
subprocess.Popen([ "xdg-open", directory ])
except:
pass
# Used for testing.
def Relaunch():
@@ -159,11 +192,11 @@ screen front_page_project:
frame style "l_indent":
has vbox
textbutton "game" action OpenDirectory(os.path.join(p.path, "game"), absolute=True)
textbutton "base" action OpenDirectory(os.path.join(p.path, "."), absolute=True)
textbutton "images" action OpenDirectory(os.path.join(p.path, "game/images"), absolute=True)
textbutton "audio" action OpenDirectory(os.path.join(p.path, "game/audio"), absolute=True)
textbutton "gui" action OpenDirectory(os.path.join(p.path, "game/gui"), absolute=True)
textbutton _("game") action OpenDirectory("game")
textbutton _("base") action OpenDirectory(".")
textbutton _("images") action OpenDirectory("game/images")
textbutton _("gui") action OpenDirectory("game/gui")
# textbutton _("save") action None style "l_list"
vbox:
if persistent.show_edit_funcs:
@@ -178,14 +211,18 @@ screen front_page_project:
textbutton "gui.rpy" action editor.Edit("game/gui.rpy", check=True)
textbutton "screens.rpy" action editor.Edit("game/screens.rpy", check=True)
if editor.CanEditProject():
textbutton _("Open project") action editor.EditProject()
else:
textbutton _("All script files") action editor.EditAll()
textbutton _("All script files") action editor.EditAll()
add SPACER
add SEPARATOR
add SPACER
label _("Actions") style "l_label_small"
frame style "l_indent":
has vbox
textbutton _("Navigate Script") text_size 30 action Jump("navigation")
add SPACER
grid 2 1:
xfill True
@@ -194,7 +231,6 @@ screen front_page_project:
frame style "l_indent":
has vbox
textbutton _("Navigate Script") action Jump("navigation")
textbutton _("Check Script (Lint)") action Jump("lint")
if project.current.exists("game/gui.rpy"):
@@ -216,7 +252,6 @@ screen front_page_project:
textbutton _("Android") action Jump("android")
textbutton _("iOS") action Jump("ios")
textbutton _("Web") + " " + _("(Beta)") action Jump("web")
textbutton _("Generate Translations") action Jump("translate")
textbutton _("Extract Dialogue") action Jump("extract_dialogue")
@@ -227,28 +262,7 @@ label start:
show screen bottom_info
$ dmgcheck()
jump expression renpy.session.pop("launcher_start_label", "front_page")
default persistent.has_chosen_language = False
default persistent.has_update = False
label front_page:
if (not persistent.has_chosen_language) or ("RENPY_CHOOSE_LANGUAGE" in os.environ):
if (_preferences.language is None) or ("RENPY_CHOOSE_LANGUAGE" in os.environ):
hide screen bottom_info
call choose_language
show screen bottom_info
$ persistent.has_chosen_language = True
if persistent.daily_update_check and ((not persistent.last_update_check) or (datetime.date.today() > persistent.last_update_check)):
python hide:
persistent.last_update_check = datetime.date.today()
renpy.invoke_in_thread(fetch_update_channels)
call screen front_page
jump front_page
@@ -259,7 +273,7 @@ label lint:
interface.processing(_("Checking script for potential problems..."))
lint_fn = project.current.temp_filename("lint.txt")
project.current.launch([ 'lint', lint_fn, ] + list(persistent.lint_options), wait=True)
project.current.launch([ 'lint', lint_fn ], wait=True)
e = renpy.editor.editor
e.begin(True)
+56 -50
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -31,7 +31,7 @@ init -1 python:
from store import config
def translate_font(language, font):
def translate_font(language, font, path=None):
"""
Selects the font file that is used when translating `language`.
@@ -39,17 +39,26 @@ init -1 python:
Is the name of the font file used for both the launcher and
the new GUI template. This should be a string giving the name
of the font file.
`path`
The path to the font file, relative to the launcher's game
directory. If not given, defaults to fonts.
"""
if path is None:
path = "fonts"
fullfont = path + "/" + font
def callback():
gui.REGULAR_FONT = font
gui.LIGHT_FONT = font
gui.REGULAR_FONT = fullfont
gui.LIGHT_FONT = fullfont
gui.REGULAR_BOLD = True
style._default.font = font
style.default.font = font
style._default.font = fullfont
style.default.font = fullfont
gui.system_font = font
gui.system_font = fullfont
gui.project_system_font = font
config.language_callbacks[language].append(callback)
@@ -57,7 +66,7 @@ init -1 python:
def s(s):
return '"' + s + '"'
gui7.translate_copy(language, "sdk-fonts/" + font, font)
gui7.translate_copy(language, fullfont, font)
gui7.translate_define(language, "gui.text_font", s(font))
gui7.translate_define(language, "gui.name_text_font", s(font))
gui7.translate_define(language, "gui.interface_text_font", s(font))
@@ -281,7 +290,6 @@ screen choose_gui_color():
if gui_color:
textbutton _("Continue") action Return(True) style "l_right_button"
key "input_enter" action Return(True)
label change_gui:
@@ -300,8 +308,7 @@ label change_gui:
project_name = project.current.name
mode = interface.choice(
__("{b}Warning{/b}\nContinuing will overwrite customized bar, button, save slot, scrollbar, and slider images.\n\nWhat would you like to do?") +
__("{size=-4}\n\nThis will not overwrite gui/main_menu.png, gui/game_menu.png, and gui/window_icon.png, but will create files that do not exist.{/size}"),
_("{b}Warning{/b}\nContinuing will overwrite customized bar, button, save slot, scrollbar, and slider images.\n\nWhat would you like to do?"),
[
("change", _("Choose new colors, then regenerate image files.")),
("regenerate", _("Regenerate the image files using the colors in gui.rpy.")),
@@ -319,6 +326,25 @@ label new_gui_project:
python:
gui_new = True
project_name = interface.input(
_("PROJECT NAME"),
_("Please enter the name of your project:"),
filename=True,
cancel=Jump("front_page"))
project_name = project_name.strip()
if not project_name:
interface.error(_("The project name may not be empty."))
project_dir = os.path.join(persistent.projects_directory, project_name)
if project.manager.get(project_name) is not None:
interface.error(_("[project_name!q] already exists. Please choose a different project name."), project_name=project_name)
if os.path.exists(project_dir):
interface.error(_("[project_dir!q] already exists. Please choose a different project name."), project_dir=project_dir)
gui_replace_images = True
gui_replace_code = True
gui_update_code = True
@@ -328,54 +354,34 @@ label gui_project_size:
python:
default_size = (1920, 1080)
gui_size = interface.choice(
_("What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of [default_size[0]]x[default_size[1]] is a reasonable compromise."),
_("What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of 1280x720 is a reasonable compromise."),
[
((1066, 600), "1066x600"),
((1280, 720), "1280x720"),
((1920, 1080), "1920x1080"),
((2560, 1440), "2560x1440"),
((3840, 2160), "3840x2160"),
("custom", _("Custom. The GUI is optimized for a 16:9 aspect ratio.")),
],
default_size,
(1280, 720),
cancel=Jump("front_page"),
)
if gui_size == "custom":
gui_width = ""
while True:
gui_width = interface.input(
_("WIDTH"),
_("Please enter the width of your game, in pixels."),
cancel=Jump("front_page"),
allow=interface.DIGITS_LETTERS,
)
try:
gui_width = int(gui_width)
except Exception:
interface.error(_("The width must be a number."), label=None)
continue
break
gui_width = interface.input(_("WIDTH"), _("Please enter the width of your game, in pixels."), cancel=Jump("front_page"))
gui_height = ""
while True:
gui_height = interface.input(
_("HEIGHT"),
_("Please enter the height of your game, in pixels."),
cancel=Jump("front_page"),
allow=interface.DIGITS_LETTERS,
)
try:
gui_width = int(gui_width)
except:
interface.error(_("The width must be a number."))
try:
gui_height = int(gui_height)
except Exception:
interface.error(_("The height must be a number."), label=None)
continue
break
gui_height = interface.input(_("HEIGHT"), _("Please enter the height of your game, in pixels."), cancel=Jump("front_page"))
try:
gui_height = int(gui_height)
except:
interface.error(_("The height must be a number."))
gui_size = (gui_width, gui_height)
@@ -421,11 +427,11 @@ label gui_project_common:
else:
interface.processing(_("Updating the project..."))
with interface.error_handling(_("creating a new project")):
with interface.error_handling("creating a new project"):
gui7.generate_gui(p)
# Activate the project.
with interface.error_handling(_("activating the new project")):
with interface.error_handling("activating the new project"):
project.manager.scan()
project.Select(project.manager.get(project_name))()
@@ -436,7 +442,7 @@ label gui_project_common:
python hide:
if gui.project_system_font:
with open(os.path.join(project.current.gamedir, "tl/None/common.rpym"), "ab") as f:
f.write("define gui.system_font = {!r}\r\n".format(gui.project_system_font).encode("utf-8"))
f.write("define gui.system_font = {!r}\r\n".format(gui.project_system_font))
label gui_generate_images:
@@ -444,7 +450,7 @@ label gui_generate_images:
python:
interface.processing(_("Updating the project..."))
project.current.launch([ 'gui_images' ], env={ "RENPY_VARIANT" : "small phone" }, wait=True)
project.current.launch([ 'gui_images' ], wait=True)
project.current.launch([ 'gui_images' ], env={ "RENPY_VARIANT" : "small phone" } )
project.current.launch([ 'gui_images' ])
jump front_page
+4 -6
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -36,12 +36,10 @@ def generate_gui(p):
CodeGenerator(p).copy_script("script.rpy")
CodeGenerator(p).copy_files()
for dn in [ "images", "audio" ]:
images = os.path.join(p.prefix, "images")
fulldn = os.path.join(p.prefix, dn)
if not os.path.exists(fulldn):
os.mkdir(fulldn)
if not os.path.exists(images):
os.mkdir(images)
def generate_gui_command():
+16 -13
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -214,8 +214,7 @@ class CodeGenerator(object):
'gui.insensitive_color' : repr(self.p.insensitive_color.hexcode),
'gui.text_color' : repr(self.p.text_color.hexcode),
'gui.interface_text_color' : repr(self.p.text_color.hexcode),
'gui.choice_button_text_idle_color' : repr(self.p.idle_color.hexcode),
'gui.choice_button_text_insensitive_color' : repr(self.p.insensitive_color.hexcode),
'gui.choice_text_color' : repr(self.p.choice_color.hexcode),
}
self.update_defines(replacements, language_defines[self.p.language])
@@ -281,8 +280,8 @@ class CodeGenerator(object):
for l in self.lines:
l = re.sub(r'_\((\".*?\")\)', replace, l)
l = re.sub(r'_\((\'.*?\')\)', replace, l)
l = re.sub(ur'_\((\".*?\")\)', replace, l)
l = re.sub(ur'_\((\'.*?\')\)', replace, l)
lines.append(l)
@@ -324,9 +323,6 @@ class CodeGenerator(object):
m = re.match(r'## ?([ *]*)(.*)', s)
if m is None:
raise Exception("Comment translation doesn't start with '## ': {}".format(s))
prefix = m.group(1)
empty = ' ' * len(prefix)
rest = m.group(2)
@@ -357,7 +353,7 @@ class CodeGenerator(object):
def copy_files(self):
for src, dst in language_copies[self.p.language]:
src = os.path.join(renpy.config.renpy_base, src)
src = os.path.join(renpy.config.gamedir, src)
dst = os.path.join(self.p.prefix, dst)
if os.path.exists(dst):
@@ -376,7 +372,7 @@ class CodeGenerator(object):
if os.path.exists(dst):
return
language = renpy.store._preferences.language # @UndefinedVariable
language = renpy.store._preferences.language # @UndefinedVariable
if language is None:
language = "None"
@@ -386,9 +382,16 @@ class CodeGenerator(object):
if not os.path.exists(src):
src = os.path.join(self.p.template, name)
self.load_template(src)
self.remove_scale()
self.write_target(dst)
with open(src, "rb") as f:
data = f.read().decode("utf-8")
data = data.replace(u"\ufeff", u"")
data = u"\ufeff" + data
data = data.replace(u"\r\n", u"\n")
data = data.replace(u"\n", u"\r\n")
with open(dst, "wb") as f:
f.write(data.encode("utf-8"))
def add_code(self, fn):
+19 -23
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -25,7 +25,6 @@ import os
from renpy.store import config
import renpy.display
class ImageGenerator(object):
def __init__(self, parameters):
@@ -52,7 +51,7 @@ class ImageGenerator(object):
try:
os.mkdir(self.prefix, 0o777)
except Exception:
except:
pass
self.full_width = self.width / self.scale
@@ -121,7 +120,7 @@ class ImageGenerator(object):
try:
os.makedirs(dn, 0o777)
except Exception:
except:
pass
if os.path.exists(fn):
@@ -145,7 +144,12 @@ class ImageGenerator(object):
if not self.p.skip_backup:
os.rename(fn, bfn)
pygame_sdl2.image.save(s, fn, 3)
import cStringIO
sio = cStringIO.StringIO()
renpy.display.module.save_png(s, sio, 3)
with open(fn, "wb") as f:
f.write(sio.getvalue())
def make_surface(self, width, height):
return pygame_sdl2.Surface((width, height), pygame_sdl2.SRCALPHA)
@@ -195,6 +199,7 @@ class ImageGenerator(object):
self.generate_image("textbox", X, Y, self.boring_color.opacity(.8))
YSIZE = 240
YBORDER = 5
@@ -232,6 +237,7 @@ class ImageGenerator(object):
(YSIZE, 1.0),
]
self.generate_image("nvl", X, Y, self.boring_color.opacity(.8))
X = [
@@ -246,6 +252,8 @@ class ImageGenerator(object):
self.generate_image("phone/nvl", X, Y, self.boring_color.opacity(.8))
def generate_choice_button(self):
XSIZE = 790
XINSIDE = 100
@@ -269,8 +277,6 @@ class ImageGenerator(object):
self.generate_image("button/choice_idle_background", X, Y, self.boring_color.opacity(.8))
self.generate_image("button/choice_hover_background", X, Y, self.accent_color.opacity(.95))
self.generate_image("phone/button/choice_idle_background", X, Y, self.boring_color.opacity(.8))
self.generate_image("phone/button/choice_hover_background", X, Y, self.accent_color.opacity(.95))
def generate_overlay(self):
@@ -282,6 +288,7 @@ class ImageGenerator(object):
line_width = self.scale_int(3)
if self.p.light:
opacity = 0.9
else:
@@ -325,6 +332,7 @@ class ImageGenerator(object):
s.subsurface((border, border, width - 2 * border, height - 2 * border)).fill(self.boring_color)
self.save(s, "frame")
def generate_quick_buttons(self):
width = self.scale_int(100)
height = self.scale_int(30)
@@ -371,6 +379,7 @@ class ImageGenerator(object):
self.generate_image("notify", X, Y, self.boring_color.opacity(.8))
def generate_icon(self):
icon_fn = os.path.join(config.renpy_base, "launcher", "game", "gui7", "icon.png")
@@ -397,6 +406,7 @@ class ImageGenerator(object):
self.save(surf, "window_icon", overwrite=False)
def generate_menus(self):
s = self.make_surface(self.width, self.height)
s.fill(self.menu_color)
@@ -404,20 +414,6 @@ class ImageGenerator(object):
self.save(s, "main_menu", overwrite=False)
self.save(s, "game_menu", overwrite=False)
def generate_bubble(self):
import shutil
for fn in [ "bubble.png", "thoughtbubble.png" ]:
source = os.path.join(config.renpy_base, "gui", "game", "gui", fn)
dest = os.path.join(self.prefix, fn)
if source == dest:
return
shutil.copyfile(source, dest)
def generate_all(self):
self.generate_textbox()
@@ -430,8 +426,6 @@ class ImageGenerator(object):
self.generate_notify()
self.generate_menus()
self.generate_icon()
self.generate_bubble()
if __name__ == "__main__":
import argparse
@@ -445,3 +439,5 @@ if __name__ == "__main__":
args = ap.parse_args()
ImageGenerator(args.prefix, args.width, args.height).generate_all()
+5 -5
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -67,8 +67,8 @@ class GuiParameters(object):
if light:
self.selected_color = Color("#555555")
self.idle_color = Color("#707070")
self.idle_small_color = Color("#606060")
self.idle_color = Color("#aaaaaa")
self.idle_small_color = Color("#888888")
self.text_color = Color("#404040")
self.choice_color = Color("#cccccc")
@@ -97,9 +97,9 @@ class GuiParameters(object):
self.name = name
GOOD_CHARACTERS = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ-_"
GOOD_CHARACTERS = "123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMMOPQRSTUVWXYZ-_"
simple_name = "".join(i for i in name if i in GOOD_CHARACTERS)
simple_name = "".join(i for i in name if i in GOOD_CHARACTERS).encode("ascii")
if not simple_name:
simple_name = "game"
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-205
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@@ -1,205 +0,0 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
import fnmatch
import re
import zipfile
def install_from_zip(name, zipglob, patterns):
# Determine the filename matching the zipglob, and put it into filename.
filenames = [ i for i in os.listdir(config.renpy_base) if fnmatch.fnmatch(i.lower(), zipglob.lower()) ]
if not filenames:
interface.error(
_("Could not install [name!t], as a file matching [zipglob] was not found in the Ren'Py SDK directory."),
label="install",
name=name,
zipglob=zipglob,
)
filenames.sort(key=lambda a : a.lower())
filename = filenames[-1]
# The zipfile.
zf = zipfile.ZipFile(os.path.join(config.renpy_base, filename))
for fn in zf.namelist():
matchfn = fn.replace("\\", "/")
dstfn = None
renpy.write_log(fn)
for src, dst in patterns:
if re.match(src, matchfn):
dstfn = re.sub(src, dst, matchfn)
break
if not dstfn:
continue
dstfn = os.path.join(config.renpy_base, dstfn)
if not os.path.exists(os.path.dirname(dstfn)):
try:
os.makedirs(os.path.dirname(dstfn))
except Exception:
pass
renpy.write_log(fn + " -> " + dstfn)
data = zf.read(fn)
with open(dstfn, "wb") as f:
f.write(data)
try:
os.chmod(dstfn, 0o755)
except Exception:
pass
interface.info(_("Successfully installed [name!t]."), name=name)
label install_live2d:
python hide:
if PY2:
_prefix = r"lib/py2-"
else:
_prefix = r"lib/py3-"
patterns = [
(r".*/Core/dll/linux/x86_64/(libLive2DCubismCore.so)", _prefix + r"linux-x86_64/\1"),
(r".*/Core/dll/windows/x86_64/(Live2DCubismCore.dll)", _prefix + r"windows-x86_64/\1"),
(r".*/Core/dll/macos/(libLive2DCubismCore.dylib)", _prefix + r"mac-universal/\1"),
(r".*/Core/dll/experimental/rpi/(libLive2DCubismCore.so)", _prefix + r"linux-armv7l/\1"),
(r".*/Core/dll/android/(armeabi-v7a/libLive2DCubismCore.so)", r"rapt/prototype/renpyandroid/src/main/jniLibs/\1"),
(r".*/Core/dll/android/(arm64-v8a/libLive2DCubismCore.so)", r"rapt/prototype/renpyandroid/src/main/jniLibs/\1"),
(r".*/Core/dll/android/(x86_64/libLive2DCubismCore.so)", r"rapt/prototype/renpyandroid/src/main/jniLibs/\1"),
]
if PY2:
patterns.extend([
(r".*/Core/dll/windows/x86/(Live2DCubismCore.dll)", _prefix + r"windows-i686/\1"),
])
install_from_zip("Live2D Cubism SDK for Native", "CubismSdkForNative-4-*.zip", patterns)
jump front_page
screen install_preferences():
frame:
style "l_indent"
has vbox
text _("This screen allows you to install libraries that can't be distributed with Ren'Py. Some of these libraries may require you to agree to a third-party license before being used or distributed.")
add SPACER
if not achievement.has_steam:
textbutton _("Install Steam Support"):
action Jump("install_steam")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("Before installing Steam support, please make sure you are a {a=https://partner.steamgames.com/}Steam partner{/a}.")
else:
textbutton _("Install Steam Support")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("Steam support has already been installed.")
add SPACER
textbutton _("Install Live2D Cubism SDK for Native"):
action Jump("prompt_live2d")
screen install_live2d():
frame:
style_group "l"
style "l_root"
window:
has vbox
label _("Install Libraries")
add HALF_SPACER
hbox:
frame:
style "l_indent"
xfill True
viewport:
scrollbars "vertical"
mousewheel True
has vbox
add SPACER
textbutton _("Install Live2D Cubism SDK for Native"):
action Jump("install_live2d")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("The {a=https://www.live2d.com/en/download/cubism-sdk/download-native/}Cubism SDK for Native{/a} adds support for displaying Live2D models. Place CubismSdkForNative-4-{i}version{/i}.zip in the Ren'Py SDK directory, and then click Install. Distributing a game with Live2D requires you to accept a license from Live2D, Inc.")
add SPACER
text _("Live2D in Ren'Py doesn't support the Web, Android x86_64 (including emulators and Chrome OS), and must be added to iOS projects manually. Live2D must be reinstalled after upgrading Ren'Py or installing Android support.")
textbutton _("Cancel") action Return(False) style "l_left_button"
textbutton _("Open Ren'Py SDK Directory") action OpenDirectory(config.renpy_base, absolute=True) style "l_right_button"
timer 2.0 action renpy.restart_interaction repeat True
label prompt_live2d:
call screen install_live2d
jump preferences
label install_steam:
$ add_dlc("steam", restart=True)
jump install
-499
View File
@@ -1,499 +0,0 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import hashlib
import os
import time
import requests
import zipfile
import tarfile
import shutil
import subprocess
import renpy
import stat
VERSION = 1
# True if the installer should run in quiet mode.
quiet = False
from store import _, config, interface, project, Jump # type: ignore
temp_exists = False
def _ensure_temp():
"""
Ensures that the directories needed by the extension API are present.
"""
global temp_exists
if temp_exists:
return
backups = os.path.join(config.renpy_base, "tmp", "installer", "backups")
try:
if not os.path.exists(backups):
os.makedirs(os.path.dirname(backups))
except Exception:
pass
temp_exists = True
# The target directory that the extensions API operates on.
target = None
def set_target(directory):
"""
This sets the directory that the extension API targets. This is where
packages are unpacked to and the default working directory where the
programs are run.
"""
global target
target = directory
_clean("temp:", 3)
def _path(filename):
"""
Returns the full path to `filename`. If `filename` starts with the
prefix temp:, it's placed in the temp directory. If the filename
starts with backup, a backup filename is returned. Otherwise,
the path is interpreted relative to the target directory.
"""
_ensure_temp()
tempdir = os.path.join(config.renpy_base, "tmp", "installer")
backups = os.path.join(config.renpy_base, "tmp", "installer", "backups")
prefix, _, rest = filename.partition(":")
if prefix == "temp":
return os.path.join(tempdir, rest)
if prefix == "backup":
base = os.path.basename(rest.rpartition(":")[2])
return os.path.join(backups, base + "." + str(time.time()))
if prefix == "renpy":
return os.path.join(config.renpy_base, rest)
if target is None:
raise Exception("The target directory has not been set.")
return os.path.join(target, filename)
def _clean(directory, age=3):
"""
Removes files from `directory` that are older than `age` days.
"""
directory = _path(directory)
for root, dirs, files in os.walk(directory, topdown=False):
for f in files:
filename = os.path.join(root, f)
mtime = os.stat(filename).st_mtime
if time.time() - mtime > age * 86400:
try:
os.unlink(filename)
except Exception:
pass
if root != directory:
try:
os.rmdir(root)
except Exception:
pass
def _friendly(filename):
"""
Returns a version of the filename without any leading prefix.
"""
return filename.rpartition(":")[2]
def _check_hash(filename, hashj):
"""
Returns a cryptographic hash of `filename`. `filename` should
be a full path, one returned by temp or path.
"""
try:
sha = hashlib.sha256()
with open(filename, "rb") as f:
while True:
data = f.read(1024 * 1024)
if not data:
break
sha.update(data)
return sha.hexdigest() == hash
except Exception:
return False
# The name and url of the file that is currently being downloaded. This is meant to
# to be used by the interface screens to show the user what files are being
# downloaded.
download_file = ""
download_url = ""
def download(url, filename, hash=None):
"""
Downloads `url` to `filename`, a tempfile.
"""
global download_url
global download_file
download_url = url
download_file = _friendly(filename)
filename = _path(filename)
if hash is not None:
if _check_hash(filename, hash):
return
progress_time = time.time()
try:
response = requests.get(url, stream=True)
response.raise_for_status()
total_size = int(response.headers.get('content-length', 1))
downloaded = 0
with open(filename, "wb") as f:
for i in response.iter_content(65536):
f.write(i)
downloaded += len(i)
if time.time() - progress_time > 0.1:
progress_time = time.time()
if not quiet:
interface.processing(
_("Downloading [installer.download_file]..."),
complete=downloaded, total=total_size)
except requests.HTTPError as e:
if not quiet:
raise
interface.error(_("Could not download [installer.download_file] from [installer.download_url]:\n{b}[installer.download_error]"))
if hash is not None:
if not quiet:
raise Exception("Hash check failed.")
if not _check_hash(filename, hash):
interface.error(_("The downloaded file [installer.download_file] from [installer.download_url] is not correct."))
class _FixedZipFile(zipfile.ZipFile):
"""
A patched version of zipfile.ZipFile that adds support for:
* Unix permissions bits.
* Unix symbolic links.
"""
def _extract_member(self, member, targetpath, pwd):
if not isinstance(member, zipfile.ZipInfo):
member = self.getinfo(member)
# build the destination pathname, replacing
# forward slashes to platform specific separators.
arcname = member.filename.replace('/', os.path.sep)
if os.path.altsep:
arcname = arcname.replace(os.path.altsep, os.path.sep)
# interpret absolute pathname as relative, remove drive letter or
# UNC path, redundant separators, "." and ".." components.
arcname = os.path.splitdrive(arcname)[1]
invalid_path_parts = ('', os.path.curdir, os.path.pardir)
arcname = os.path.sep.join(x for x in arcname.split(os.path.sep) if x not in invalid_path_parts)
targetpath = os.path.join(targetpath, arcname)
targetpath = os.path.normpath(targetpath)
# Create all upper directories if necessary.
upperdirs = os.path.dirname(targetpath)
if upperdirs and not os.path.exists(upperdirs):
os.makedirs(upperdirs)
if member.filename.endswith("/"):
if not os.path.isdir(targetpath):
os.mkdir(targetpath)
return targetpath
attr = member.external_attr >> 16
if stat.S_ISLNK(attr):
with self.open(member, pwd=pwd) as source:
linkto = source.read()
os.symlink(linkto, targetpath)
else:
with self.open(member, pwd=pwd) as source, open(targetpath, "wb") as target:
shutil.copyfileobj(source, target)
if attr:
os.chmod(targetpath, attr)
return targetpath
# The name of the archive being unpacked.
unpack_archive = ""
def unpack(archive, destination):
"""
Unpacks `archive` to `destination`. `archive` should be the name of
a zip or (perhaps compressed) tar file. `destination` should be a
directory that the contents are unpacked into.
"""
global unpack_archive
unpack_archive = _friendly(archive)
if not quiet:
interface.processing(_("Unpacking [installer.unpack_archive]..."))
archive = _path(archive)
destination = _path(destination)
if not os.path.exists(destination):
os.makedirs(destination)
old_cwd = os.getcwd()
try:
os.chdir(destination)
if tarfile.is_tarfile(archive):
tar = tarfile.open(archive)
tar.extractall(".")
tar.close()
elif zipfile.is_zipfile(archive):
zip = _FixedZipFile(archive)
zip.extractall(".")
zip.close()
else:
raise Exception("Unknown file type.")
finally:
os.chdir(old_cwd)
def exists(filename):
"""
Returns true if `filename` exists.
"""
return os.path.exists(_path(filename))
def remove(filename):
"""
Removes a file or directory from the target directory, backing it up
the temporary directory.
"""
if not exists(filename):
return
backup = _path("backup:" + filename)
shutil.move(_path(filename), backup)
# Now, touch everything so _cleanup doesn't get it too quickly.
if os.path.isdir(backup):
for root, dirs, files in os.walk(backup):
for f in files:
try:
os.utime(os.path.join(root, f), None)
except Exception:
pass
else:
try:
os.utime(backup, None)
except Exception:
pass
def move(old_filename, new_filename):
"""
Moves a filename from `old_filename` to `new_filename`.
"""
remove(new_filename)
shutil.move(_path(old_filename), _path(new_filename))
def mkdir(dirname):
"""
Makes the named directory.
"""
if not os.path.exists(_path(dirname)):
os.makedirs(_path(dirname))
def info(message, **kwargs):
"""
Displays `message` to the user, asking them to click through or
cancel.
"""
interface.info(message, cancel=Jump("front_page"), **kwargs)
def processing(message, **kwargs):
"""
Displays `message` to the user, without waiting.
"""
interface.processing(message, **kwargs)
def error(message, **kwargs):
"""
Displays `message` to the user, as an error.
"""
interface.error(message)
install_args = [ ]
install_error = ""
def run(*args, **kwargs):
"""
Runs a program with the given arguments, in the target directory.
"""
environ = { renpy.exports.fsencode(k) : renpy.exports.fsencode(v) for k, v in os.environ.items() }
for k, v in kwargs.pop("environ", {}).items():
environ[renpy.exports.fsencode(k)] = renpy.exports.fsencode(v)
global install_args
global install_error
args = [ renpy.exports.fsencode(i) for i in args ]
try:
subprocess.check_call(args, cwd=target, env=environ) # type: ignore
except Exception as e:
install_args = args
install_error = str(e)
interface.error(_("Could not run [installer.install_args!r]:\n[installer.install_error]"))
_renpy = renpy
def manifest(url, renpy=False, insecure=False):
"""
Executes the manifest at `url`.
`renpy`
If true, the manifest applies to Ren'Py. If False, the manifest applies
to the current project.
`insecure`
If true, verificaiton is disabled.
"""
import ecdsa
download(url, "temp:manifest.py")
with open(_path("temp:manifest.py"), "rb") as f:
manifest = f.read()
if not insecure:
download(url + ".sig", "temp:manifest.py.sig")
with open(_path("temp:manifest.py.sig"), "rb") as f:
sig = f.read()
key = ecdsa.VerifyingKey.from_pem(_renpy.exports.file("renpy_ecdsa_public.pem").read())
if not key.verify(sig, manifest):
error(_("The manifest signature is not valid."))
return
if renpy:
set_target(config.renpy_base)
else:
if project.current is None:
error(_("No project has been selected."))
return
set_target(project.current.path)
exec(manifest.decode("utf-8"), {}, {})
def local_manifest(filename, renpy=False):
"""
Executes the manifest in `filename`.
`renpy`
If true, the manifest applies to Ren'Py. If False, the manifest applies
to the current project.
"""
if renpy:
set_target(config.renpy_base)
else:
if project.current is None:
error(_("No project has been selected."))
return
set_target(project.current.path)
with open(filename, "r") as f:
exec(f.read(), {}, {})
-12
View File
@@ -1,12 +0,0 @@
# This file imports the extensions API into the default store, and makes it
# also contains the strings used by the extensions API, so the Ren'Py translation
# framework can find them.
init python:
import installer
init python hide:
_("Downloading [extension.download_file].")
_("Could not download [extension.download_file] from [extension.download_url]:\n{b}[extension.download_error]")
_("The downloaded file [extension.download_file] from [extension.download_url] is not correct.")
+21 -58
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -29,6 +29,7 @@ init python in interface:
import contextlib
RENPY_URL = "http://www.renpy.org"
RENPY_GAMES_URL = "http://games.renpy.org"
DOC_PATH = os.path.join(config.renpy_base, "doc/index.html")
DOC_URL = "http://www.renpy.org/doc/html/"
@@ -88,10 +89,6 @@ init python in interface:
finally:
links = True
# Version.
import re
version = re.sub(r'\.\d+(\w*)$', r'\1', renpy.version())
# This displays the bottom of the screen. If the tooltip is not None, this displays the
# tooltip. Otherwise, it displays a list of links (to various websites, and to the
# preferences and update screen), or is just blank.
@@ -121,17 +118,15 @@ screen bottom_info:
spacing INDENT
textbutton _("Documentation") style "l_link" action interface.OpenDocumentation()
textbutton _("Ren'Py Website") style "l_link" action OpenURL(interface.RENPY_URL)
textbutton _("[interface.version]") style "l_link" action Jump("about")
textbutton _("Ren'Py Games List") style "l_link" action OpenURL(interface.RENPY_GAMES_URL)
textbutton _("About") style "l_link" action Jump("about")
hbox:
spacing INDENT
xalign 1.0
if ability.can_update:
textbutton _("update") action Jump("update") style "l_link":
if persistent.has_update:
text_color "#F96854"
text_hover_color Color("#F96854").tint(.8)
textbutton _("update") action Jump("update") style "l_link"
textbutton _("preferences") style "l_link" action Jump("preferences")
textbutton _("quit") style "l_link" action Quit(confirm=False)
@@ -170,7 +165,7 @@ screen common:
has vbox
text message:
textalign 0.5
text_align 0.5
xalign 0.5
layout "subtitle"
@@ -200,15 +195,7 @@ screen common:
add SPACER
for v, l in choices:
textbutton l:
action SetScreenVariable("selected", v)
selected_background REVERSE_IDLE
selected_hover_background REVERSE_HOVER
xpadding 20
size_group "choice"
text_selected_idle_color REVERSE_TEXT
text_selected_hover_color REVERSE_TEXT
text_xalign 0.5
textbutton l action SetScreenVariable("selected", v)
if selected is not None:
$ continue_ = Return(selected)
@@ -219,7 +206,7 @@ screen common:
add SPACER
text submessage:
textalign 0.5
text_align 0.5
xalign 0.5
layout "subtitle"
@@ -258,19 +245,13 @@ screen launcher_input:
has vbox
text message:
textalign 0.5
text_align 0.5
xalign 0.5
layout "subtitle"
add SPACER
input style "l_default":
value ScreenVariableInputValue("value", returnable=True)
size 24
xalign 0.5
color INPUT_COLOR
allow allow
copypaste True
input style "l_default" value ScreenVariableInputValue("value", returnable=True) size 24 xalign 0.5 color INPUT_COLOR
if filename:
add SPACER
@@ -395,28 +376,15 @@ init python in interface:
As an example of usage::
with interface.error_handling(_("opening the log file")):
with interface.error_handling("opening the log file"):
f = open("log.txt", "w")
"""
try:
yield
except Exception as e:
renpy.renpy.error.report_exception(e, editor=False)
store._ignore_action = Jump(label)
yield
store._ignore_action = Jump("front_page")
error(_("While [what!qt], an error occured:"),
_("[exception!q]"),
what=what,
label=label,
exception=traceback.format_exception_only(type(e), e)[-1][:-1])
import string
DIGITS_LETTERS = string.digits
PROJECT_LETTERS = string.digits + string.ascii_letters + " _"
FILENAME_LETTERS = PROJECT_LETTERS + "\\/"
TRANSLATE_LETTERS = string.ascii_letters + string.digits + "_"
def input(title, message, filename=False, sanitize=True, cancel=None, allow=None, default=""):
def input(title, message, filename=False, sanitize=True, cancel=None, default=""):
"""
Requests typewritten input from the user.
"""
@@ -425,15 +393,7 @@ init python in interface:
while True:
rv = renpy.call_screen(
"launcher_input",
title=title,
message=message,
filename=filename or (allow in [PROJECT_LETTERS, FILENAME_LETTERS]),
allow=allow,
cancel=cancel,
default=rv
)
rv = renpy.call_screen("launcher_input", title=title, message=message, filename=filename, cancel=cancel, default=rv)
if sanitize:
if ("[" in rv) or ("{" in rv):
@@ -447,7 +407,7 @@ init python in interface:
try:
rv.encode("ascii")
except Exception:
except:
error(_("File and directory names must consist of ASCII characters."), label=None)
continue
@@ -492,7 +452,7 @@ init python in interface:
The amount of time to pause for after showing the message.
"""
common(title, store.INTERACTION_COLOR, message, submessage=submessage, pause=pause, show_screen=True, **kwargs)
common(title, store.INTERACTION_COLOR, message, submessage=None, pause=pause, show_screen=True, **kwargs)
renpy.pause(pause)
def processing(message, submessage=None, complete=None, total=None, **kwargs):
@@ -547,3 +507,6 @@ init python in interface:
"""
return common(_("CHOICE"), store.QUESTION_COLOR, message, choices=choices, selected=selected, **kwargs)
+28 -111
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -58,7 +58,6 @@ init python:
if RENIOS_PATH:
import renios.create
import renios.image
def IOSState():
if not RENIOS_PATH:
@@ -105,15 +104,12 @@ init python:
xcode_name_cache[s] = s
return s
def xcode_project(p=None, target=None):
def xcode_project(p=None):
"""
Return the path to the Xcode project corresponding to `p`, or the current
project if `p` is None
"""
if target is not None:
return target
if p is None:
p = project.current
@@ -122,22 +118,12 @@ init python:
return os.path.join(persistent.xcode_projects_directory, xcode_name(p.name))
def ios_create(p=None, gui=True, target=None):
project.current.update_dump(force=True, gui=gui)
def ios_create(p=None, gui=True):
name = project.current.dump.get("name", None)
version = project.current.dump.get("version", None)
dest = xcode_project(p, target)
if gui:
iface = MobileInterface("ios")
else:
iface = rapt.interface.Interface()
dest = xcode_project(p)
if os.path.exists(dest):
if not iface.yesno(_("The Xcode project already exists. Would you like to rename the old project, and replace it with a new one?")):
return
interface.yesno(_("The Xcode project already exists. Would you like to rename the old project, and replace it with a new one?"), no=Jump("ios"))
i = 0
while True:
@@ -148,38 +134,12 @@ init python:
os.rename(dest, backup)
renios.create.create_project(iface, dest, name, version)
iface = MobileInterface("ios")
renios.create.create_project(iface, dest)
ios_populate(p, gui=gui, target=target)
ios_populate(p, gui=gui)
def eliminate_pycache(directory):
"""
Eliminates the __pycache__ directory, and moves the files in it up a level,
renaming them to remove the cache tag.
"""
print("Eliminating __pycache__...")
if PY2:
return
import pathlib
import sys
paths = list(pathlib.Path(directory).glob("**/__pycache__/*.pyc"))
for p in paths:
name = p.stem.partition(".")[0]
p.rename(p.parent.parent / (name + ".pyc"))
paths = list(pathlib.Path(directory).glob("**/__pycache__"))
for p in paths:
p.rmdir()
def ios_populate(p=None, gui=True, target=None):
def ios_populate(p=None, gui=True):
"""
This actually builds the package.
"""
@@ -189,7 +149,7 @@ init python:
if p is None:
p = project.current
dist = os.path.join(xcode_project(p, target), "base")
dist = os.path.join(xcode_project(p), "base")
if os.path.exists(dist):
shutil.rmtree(dist)
@@ -208,8 +168,6 @@ init python:
report_success=False,
)
eliminate_pycache(dist)
main_fn = os.path.join(dist, "main.py")
for fn in os.listdir(dist):
@@ -229,29 +187,13 @@ init python:
os.unlink(py_fn)
ios_image(p, "ios-icon.png", "Media.xcassets/AppIcon.appiconset", True, target)
# ios_image(p, "ios-launchimage.png", "Media.xcassets/LaunchImage.launchimage", False, target)
def ios_image(p, source, destination, scale, target):
source = os.path.join(p.path, source)
destination = os.path.join(xcode_project(p, target), destination)
renios.image.generate(source, destination, scale)
def launch_xcode():
dist = xcode_project(None)
base = os.path.basename(dist)
xcodeproj = "{}/{}.xcodeproj".format(dist, base)
if not os.path.exists(dist):
return
for fn in os.listdir(dist):
if fn.endswith(".xcodeproj"):
xcodeproj = os.path.join(dist, fn)
subprocess.call([ 'open', renpy.fsencode(xcodeproj) ])
break
subprocess.call([ 'open', renpy.fsencode(xcodeproj) ])
screen ios:
@@ -336,9 +278,21 @@ screen ios:
action IOSIfState(state, IOS_OK, launch_xcode)
hovered tt.Action(IOS_XCODE_TEXT)
add SPACER
textbutton _("Force Recompile") action DataToggle("force_recompile") style "l_checkbox"
# textbutton _("Configure"):
# action AndroidIfState(state, ANDROID_NO_CONFIG, Jump("android_configure"))
# hovered tt.Action(CONFIGURE_TEXT)
#
# textbutton _("Build Package"):
# action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build"))
# hovered tt.Action(BUILD_TEXT)
#
# textbutton _("Build & Install"):
# action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build_and_install"))
# hovered tt.Action(BUILD_AND_INSTALL_TEXT)
#
# textbutton _("Build, Install & Launch"):
# action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build_install_and_launch"))
# hovered tt.Action(BUILD_INSTALL_AND_LAUNCH_TEXT)
add SPACER
add SEPARATOR2
@@ -376,10 +330,6 @@ screen ios:
add SPACER
text _("There are known issues with the iOS simulator on Apple Silicon. Please test on x86_64 or iOS devices.")
add SPACER
if tt.value:
text tt.value
else:
@@ -422,36 +372,3 @@ label update_xcode_project:
$ ios_populate(None, True)
jump ios
init python:
def ios_create_command():
ap = renpy.arguments.ArgumentParser()
ap.add_argument("project", help="The path to the Ren'Py project.")
ap.add_argument("destination", help="The path the iOS project that will be created.")
args = ap.parse_args()
p = project.Project(args.project)
ios_create(p, False, args.destination)
return False
renpy.arguments.register_command("ios_create", ios_create_command)
def ios_populate_command():
ap = renpy.arguments.ArgumentParser()
ap.add_argument("project", help="The path to the Ren'Py project.")
ap.add_argument("destination", help="The path the iOS project that will be created.")
args = ap.parse_args()
p = project.Project(args.project)
ios_populate(p, False, args.destination)
return False
renpy.arguments.register_command("ios_populate", ios_populate_command)
+37 -50
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -23,52 +23,23 @@ init python:
def find_itch_butler():
import requests
import os
if renpy.windows:
platform = "windows-amd64"
exe = "butler.exe"
rv = os.path.join(os.environ.get("APPDATA", ""), "Roaming", "itch", "bin", "butler.exe")
if not os.path.exists(rv):
rv = os.path.join(os.environ.get("APPDATA", ""), "itch", "bin", "butler.exe")
elif renpy.macintosh:
platform = "darwin-amd64"
exe = "butler"
rv = os.path.join(os.environ.get("HOME", ""), "Library", "Application Support", "itch", "bin", "butler")
else:
platform = "linux-amd64"
exe = "butler"
rv = os.path.join(os.environ.get("HOME", ""), ".config", "itch", "bin", "butler")
dn = os.path.join(config.renpy_base, "tmp", "butler-" + platform)
zip = os.path.join(dn, "butler.zip")
exe = os.path.join(dn, exe)
if os.path.exists(exe):
return exe
interface.processing(_("Downloading the itch.io butler."))
try:
os.makedirs(dn)
except Exception:
pass
with interface.error_handling(_("Downloading the itch.io butler.")):
url = "https://broth.itch.ovh/butler/{}/LATEST/archive/default".format(platform)
response = requests.get(url, headers={'User-Agent' : "Renpy"})
with open(zip, "wb") as f:
f.write(response.content)
import zipfile
with zipfile.ZipFile(zip) as zf:
zf.extractall(dn)
try:
os.chmod(exe, 0o755)
except Exception:
pass
return exe
if not os.path.exists(rv):
return None
return rv
label itch:
@@ -77,8 +48,6 @@ label itch:
python hide:
butler = find_itch_butler()
build = project.current.dump["build"]
destination = build["destination"]
@@ -97,14 +66,32 @@ label itch:
files = [ ]
for fn in os.listdir(destination):
fn = os.path.join(destination, fn)
if fn.endswith("-all.zip"):
channel = "win-osx-linux"
elif fn.endswith("-market.zip"):
channel = "win-osx-linux"
elif fn.endswith("-pc.zip"):
channel = "win-linux"
elif fn.endswith("-win.zip"):
channel = "win"
elif fn.endswith("-mac.zip"):
channel = "osx"
elif fn.endswith("-linux.tar.bz2"):
channel = "linux"
elif fn.endswith("-release.apk"):
channel = "android"
for pattern, channel in reversed(build['itch_channels'].items()):
if fnmatch.fnmatch(fn, pattern):
break
else:
continue
fn = os.path.join(destination, fn)
files.append((fn, channel))
if not os.path.exists(destination):
@@ -113,6 +100,8 @@ label itch:
label="build_distributions"
)
butler = find_itch_butler()
if not butler:
interface.error(
_("The butler program was not found."),
@@ -137,9 +126,7 @@ label itch:
butler,
"push",
filename,
itch_project + ":" + channel,
"--userversion",
build["version"],
itch_project + ":" + build["version"] + "-" + channel,
)
cc.run()
+13 -22
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -32,7 +32,7 @@ init -1 python:
if not renpy.loadable(fn1):
return True
hash1 = renpy.file(fn1).read().decode("utf-8")
hash1 = renpy.file(fn1).read()
if not os.path.exists(fn2):
return False
@@ -84,14 +84,13 @@ init -1 python:
self.info_msg = ""
with open(self.filename, "w") as f:
f.write(renpy.version() + "\n")
with open(self.filename, "w"):
pass
def log(self, msg):
with open(self.filename, "a") as f:
f.write("\n")
f.write(unicode(msg))
f.write(msg)
f.write("\n")
def info(self, prompt):
@@ -99,10 +98,6 @@ init -1 python:
interface.processing(prompt, pause=False)
self.log(prompt)
def open_directory(self, directory, prompt):
renpy.run(store.OpenDirectory(directory, absolute=True))
interface.info(prompt)
def yesno(self, prompt, submessage=None):
return interface.yesno(prompt, submessage=submessage)
@@ -159,11 +154,12 @@ init -1 python:
try:
while self.run_yes:
self.process.stdin.write(b'y\n')
self.process.stdin.write('y\n')
self.process.stdin.flush()
time.sleep(.2)
except Exception:
pass
except:
import traceback
traceback.print_exc()
def call(self, cmd, cancel=False, use_path=False, yes=False):
@@ -193,13 +189,12 @@ init -1 python:
interface.processing(self.info_msg, show_screen=True, cancel=cancel_action)
kwargs = { }
if yes:
kwargs["stdin"] = subprocess.PIPE
try:
self.process = subprocess.Popen(cmd, cwd=renpy.fsencode(RAPT_PATH), stdout=f, stderr=f, stdin=subprocess.PIPE, startupinfo=startupinfo, **kwargs)
# avoid SIGTTIN caused by e.g. gradle doing empty read on terminal stdin
if not yes:
self.process.stdin.close()
except Exception:
self.process = subprocess.Popen(cmd, cwd=renpy.fsencode(RAPT_PATH), stdout=f, stderr=f, startupinfo=startupinfo, **kwargs)
except:
import traceback
traceback.print_exc(file=f)
raise
@@ -220,11 +215,6 @@ init -1 python:
self.run_yes = False
self.yes_thread.join()
try:
self.process.stdin.close()
except Exception:
pass
self.process = None
self.yes_thread = None
@@ -269,3 +259,4 @@ init -1 python:
self.process.terminate()
renpy.jump(self.platform)
+3 -4
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -166,7 +166,6 @@ screen navigation:
frame style "l_label":
has hbox xfill True
text _("Navigate: [project.current.display_name!q]") style "l_label_text"
alt _("Navigate Script")
frame:
style "l_alternate"
@@ -193,7 +192,6 @@ screen navigation:
hbox:
spacing HALF_INDENT
text _("Category:")
alt ""
textbutton _("files") action navigation.ChangeKind("file")
textbutton _("labels") action navigation.ChangeKind("label")
@@ -249,7 +247,7 @@ screen navigation:
if persistent.navigation == "todo":
text _("No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."):
textalign 0.5
text_align 0.5
xalign 0.5
yalign 0.5
@@ -279,3 +277,4 @@ label navigation_loop:
label navigation_refresh:
$ project.current.update_dump(True)
jump navigation_loop
+39 -47
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -41,7 +41,7 @@ init python:
try:
if (language is None) or os.path.exists(os.path.join(config.renpy_base, "templates", language)):
legacy = True
except Exception:
except:
pass
if new and legacy:
@@ -62,55 +62,28 @@ label new_project:
if persistent.projects_directory is None:
$ interface.error(_("The projects directory could not be set. Giving up."))
if PY2:
$ interface.info(_("Warning : you are using Ren'Py 7. It is recommended to start new projects using Ren'Py 8 instead."))
if not persistent.legacy:
python:
new_project_language = (_preferences.language or "english").title()
# When translating this, feel free to replace [new_project_language] with the translation of your language.
$ interface.info(_("You will be creating an [new_project_language] language project. Change the launcher language in preferences to create a project in another language."))
jump new_gui_project
python:
if persistent.legacy:
check_language_support()
check_language_support()
gui_kind = interface.choice(
_("Which interface would you like to use? The new GUI has a modern look, supports wide screens and mobile devices, and is easier to customize. Legacy themes might be necessary to work with older example code.\n\n[language_support!t]\n\nIf in doubt, choose the new GUI, then click Continue on the bottom-right."),
[ ( 'new_gui_project', _("New GUI Interface") ), ( 'new_theme_project', _("Legacy Theme Interface")) ],
"new_gui_project",
cancel=Jump("front_page"),
)
else:
new_project_language = __("{#language name and font}")
gui_kind = "new_gui_project"
# When translating this, feel free to replace [new_project_language] with the translation of your language.
interface.info(_("You will be creating an [new_project_language]{#this substitution may be localized} language project. Change the launcher language in preferences to create a project in another language."), cancel=Jump("front_page"))
python:
project_name = ""
while True:
project_name = interface.input(
_("PROJECT NAME"),
_("Please enter the name of your project:"),
allow=interface.PROJECT_LETTERS,
cancel=Jump("front_page"),
default=project_name,
gui_kind = interface.choice(
_("Which interface would you like to use? The new GUI has a modern look, supports wide screens and mobile devices, and is easier to customize. Legacy themes might be necessary to work with older example code.\n\n[language_support!t]\n\nIf in doubt, choose the new GUI, then click Continue on the bottom-right."),
[ ( 'new_gui_project', _("New GUI Interface") ), ( 'new_theme_project', _("Legacy Theme Interface")) ],
"new_gui_project",
cancel=Jump("front_page"),
)
project_name = project_name.strip()
if not project_name:
interface.error(_("The project name may not be empty."), label=None)
continue
project_dir = os.path.join(persistent.projects_directory, project_name)
if project.manager.get(project_name) is not None:
interface.error(_("[project_name!q] already exists. Please choose a different project name."), project_name=project_name, label=None)
continue
if os.path.exists(project_dir):
interface.error(_("[project_dir!q] already exists. Please choose a different project name."), project_dir=project_dir, label=None)
continue
break
jump expression gui_kind
renpy.jump(gui_kind)
screen select_template:
@@ -152,6 +125,25 @@ screen select_template:
label new_theme_project:
python hide:
project_name = interface.input(
_("PROJECT NAME"),
_("Please enter the name of your project:"),
filename=True,
cancel=Jump("front_page"))
project_name = project_name.strip()
if not project_name:
interface.error(_("The project name may not be empty."))
project_dir = os.path.join(persistent.projects_directory, project_name)
if project.manager.get(project_name) is not None:
interface.error(_("[project_name!q] already exists. Please choose a different project name."), project_name=project_name)
if os.path.exists(project_dir):
interface.error(_("[project_dir!q] already exists. Please choose a different project name."), project_dir=project_dir)
if len(project.manager.templates) == 1:
template = project.manager.templates[0]
else:
@@ -159,7 +151,7 @@ label new_theme_project:
template_path = template.path
with interface.error_handling(_("creating a new project")):
with interface.error_handling("creating a new project"):
shutil.copytree(template_path, project_dir, symlinks=False)
# Delete the tmp directory, if it exists.
@@ -187,7 +179,7 @@ label new_theme_project:
shutil.copy(src, dst)
# Activate the project.
with interface.error_handling(_("activating the new project")):
with interface.error_handling("activating the new project"):
project.manager.scan()
project.Select(project.manager.get(project_name))()
+44 -112
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -30,9 +30,6 @@
init -1 python hide:
# Update the searchpath to find additional fonts.
config.searchpath.append(config.renpy_base + "/sdk-fonts")
# Should we enable the use of developer tools? This should be
# set to False before the game is released, so the user can't
# cheat using developer tools.
@@ -186,7 +183,9 @@ init -1 python hide:
config.sound = False
config.quit_action = Quit(confirm=False)
config.gl_resize = False
config.window_icon = "images/logo.png"
config.windows_icon = "images/logo32.png"
config.has_autosave = False
config.log_enable = False
config.mouse_hide_time = None
@@ -242,17 +241,15 @@ init python:
# allows the updater to run.
build.include_update = True
# Build both kinds of updates.
build.update_formats = [ "zsync", "rpu" ]
# Allow empty directories, so we can distribute the images directory.
build.exclude_empty_directories = False
# Mac signing options.
import os
build.mac_identity = os.environ.get("RENPY_MAC_IDENTITY", None)
build.mac_codesign_command = [ config.renpy_base + "/scripts/mac/mac_sign_client.sh", "{identity}", "{app}" ]
build.mac_create_dmg_command = [ config.renpy_base + "/scripts/mac/mac_dmg_client.sh", "{identity}", "{volname}", "{sourcedir}", "{dmg}" ]
build.mac_codesign_command = [ "/home/tom/ab/renpy-deps/mac/mac_sign_client.sh", "{identity}", "{app}" ]
build.mac_create_dmg_command = [ "/home/tom/ab/renpy-deps/mac/mac_dmg_client.sh", "{identity}", "{volname}", "{sourcedir}", "{dmg}" ]
build.mac_codesign_dmg_command = [ "/bin/true" ]
@@ -272,10 +269,7 @@ init python:
build.classify_renpy("**/thumbs.db", None)
build.classify_renpy("**/.*", None)
build.classify_renpy("rapt/**/libLive2DCubismCore.so", None)
build.classify_renpy("rapt/symbols/", None)
build.classify_renpy("rapt/**", "rapt")
build.executable("rapt/prototype/gradlew")
build.classify_renpy("renios/prototype/base/", None)
build.classify_renpy("renios/prototype/prototype.xcodeproj/*.xcworkspace/", None)
@@ -286,87 +280,48 @@ init python:
build.classify_renpy("renios/version.txt", "renios")
build.classify_renpy("renios/", "renios")
build.classify_renpy("web/game.zip", None)
build.classify_renpy("web/**", "web")
build.classify_renpy("**.old", None)
build.classify_renpy("**.new", None)
build.classify_renpy("**.bak", None)
build.classify_renpy("**.pyc", None)
build.classify_renpy("**/log.txt", None)
build.classify_renpy("**/traceback.txt", None)
build.classify_renpy("**/errors.txt", None)
build.classify_renpy("**/steam_appid.txt", None)
build.classify_renpy("**/saves/", None)
build.classify_renpy("**/tmp/", None)
build.classify_renpy("**/.Editra", None)
# main source.
def source_and_binary(pattern, source="source", binary="binary", py=True):
def source_and_binary(pattern, source="source", binary="binary"):
"""
Classifies source and binary files beginning with `pattern`.
.pyo, .rpyc, .rpycm, and .rpyb go into binary, everything
else but .pyi files go into source.
else goes into source.
"""
if py is True:
py = 'pyo' if PY2 else 'pycache'
if py == 'pycache':
build.classify_renpy(pattern + "/**__pycache__/", binary)
build.classify_renpy(pattern + "/**__pycache__/*.{}.pyc".format(sys.implementation.cache_tag), binary)
build.classify_renpy(pattern + "/**.pyc", None)
build.classify_renpy(pattern + "/**.pyo", None)
elif py == 'pyc':
build.classify_renpy(pattern + "/**__pycache__/", None)
build.classify_renpy(pattern + "/**.pyc", binary)
build.classify_renpy(pattern + "/**.pyo", None)
elif py == 'pyo':
build.classify_renpy(pattern + "/**__pycache__/", None)
build.classify_renpy(pattern + "/**.pyc", None)
build.classify_renpy(pattern + "/**.pyo", binary)
else:
build.classify_renpy(pattern + "/**__pycache__/", None)
build.classify_renpy(pattern + "/**.pyc", None)
build.classify_renpy(pattern + "/**.pyo", None)
build.classify_renpy(pattern + "/**.pyi", None)
build.classify_renpy(pattern + "/**.pyo", binary)
build.classify_renpy(pattern + "/**.rpyc", binary)
build.classify_renpy(pattern + "/**.rpymc", binary)
build.classify_renpy(pattern + "/**/" + renpy.script.BYTECODE_FILE, binary)
build.classify_renpy(pattern + "/**/cache/bytecode-*.rpyb", None)
build.classify_renpy(pattern + "/**/cache/*", binary)
build.classify_renpy(pattern + "/**", source)
build.classify_renpy("renpy.py", "binary")
source_and_binary("renpy")
# games.
build.classify_renpy("launcher/game/theme/", None)
build.classify_renpy("gui/game/gui/", None)
build.classify_renpy("gui/game/gui/", "source")
build.classify_renpy("gui/game/gui/bubble.png", "source")
build.classify_renpy("gui/game/gui/thoughtbubble.png", "source")
build.classify_renpy("gui/game/gui/*", None)
source_and_binary("launcher", py=False)
source_and_binary("gui", binary=None, py=False)
source_and_binary("launcher")
source_and_binary("templates", binary=None)
source_and_binary("gui", binary=None)
source_and_binary("the_question")
source_and_binary("tutorial")
# extra fonts.
build.classify_renpy("sdk-fonts/**", "source")
source_and_binary("oldtutorial")
# docs.
build.classify_renpy("doc/", "source")
@@ -375,18 +330,11 @@ init python:
build.classify_renpy("doc/**", "source")
build.classify_renpy("LICENSE.txt", "source")
build.classify_renpy("sphinx/", "source_only")
build.classify_renpy("sphinx/build.sh", "source_only")
build.classify_renpy("sphinx/checks.py", "source_only")
build.classify_renpy("sphinx/game/**", "source_only")
build.classify_renpy("sphinx/source/inc/", None)
build.classify_renpy("sphinx/source/**", "source_only")
# module.
build.classify_renpy("module/", "source")
build.classify_renpy("module/*.c", "source")
build.classify_renpy("module/gen/", None)
build.classify_renpy("module/gen/", "source")
build.classify_renpy("module/gen/*.c", "source")
build.classify_renpy("module/*.h", "source")
build.classify_renpy("module/*.py*", "source")
build.classify_renpy("module/include/", "source")
@@ -395,63 +343,47 @@ init python:
build.classify_renpy("module/pysdlsound/", "source")
build.classify_renpy("module/pysdlsound/*.py", "source")
build.classify_renpy("module/pysdlsound/*.pyx", "source")
build.classify_renpy("module/fribidi-src/**", "source")
build.classify_renpy("module/tinyfiledialogs/**", "source")
build.classify_renpy("module/libhydrogen/**", "source")
# all-platforms binary.
build.classify_renpy("lib/**/*steam_api*", "steam")
build.classify_renpy("lib/**/*Live2D*", None)
build.classify_renpy("lib/**/_renpysteam*", None)
build.classify_renpy("lib/**/*steam_api*", None)
build.classify_renpy("lib/*/renpy", None)
build.classify_renpy("lib/*/renpy.exe", None)
build.classify_renpy("lib/linux-armv7l/", "raspi")
build.classify_renpy("lib/linux-armv7l/**", "raspi")
build.classify_renpy("lib/**", "binary")
build.classify_renpy("renpy.sh", "binary")
# renpy.app is now built from scratch from distribute.rpy.
if PY2:
build.classify_renpy("lib/py2-linux-armv7l/**", "linux_arm")
build.classify_renpy("lib/py2-linux-aarch64/**", "linux_arm")
source_and_binary("lib/py2-**", "binary", "binary")
source_and_binary("lib/python2**", "binary", "binary")
build.classify_renpy("renpy2.sh", "binary")
else:
build.classify_renpy("lib/py3-linux-armv7l/**", "linux_arm")
build.classify_renpy("lib/py3-linux-aarch64/**", "linux_arm")
source_and_binary("lib/py3-**", "binary", "binary")
source_and_binary("lib/python3**", "binary", "binary", py='pyc')
build.classify_renpy("renpy3.sh", "binary")
# jedit rules.
build.classify_renpy("jedit/**", "jedit")
build.classify_renpy("lib/", "binary")
# editra rules.
build.classify_renpy("editra/", "editra-all")
build.classify_renpy("editra/Editra.edit.py", "editra-all")
build.classify_renpy("editra/Editra/**", "editra-linux editra-windows")
build.classify_renpy("editra/Editra-mac.app/**", "editra-mac")
build.classify_renpy("editra/lib/**", "editra-windows")
build.classify_renpy("editra/editra.exe", "editra-windows")
# Executable rules.
build.executable("editra/Editra/Editra")
# Packages.
build.packages = [ ]
build.package("sdk", "zip tar.bz2 dmg", "source binary")
build.package("sdkarm", "tar.bz2", "source binary linux_arm")
build.package("source", "tar.bz2", "source source_only", update=False)
build.package("steam", "zip", "steam", dlc=True)
build.package("raspi", "tar.bz2", "raspi", dlc=True, update=False)
build.package("jedit", "zip", "jedit", dlc=True)
build.package("editra-linux", "tar.bz2", "editra-all editra-linux", dlc=True)
build.package("editra-mac", "zip", "editra-all editra-mac", dlc=True)
build.package("editra-windows", "zip", "editra-all editra-windows", dlc=True)
build.package("rapt", "zip", "rapt", dlc=True)
build.package("renios", "zip", "renios", dlc=True)
build.package("web", "zip", "web", dlc=True)
# The identifier for the SDK.
define build.mac_info_plist["CFBundleIdentifier"] = "org.renpy.sdk"
# Enable the special launcher translation mode.
define config.translate_launcher = True
# Allow clicks that focus the window to be processed.
define config.mouse_focus_clickthrough = True
# Reduce the rate of screen updates.
default preferences.gl_powersave = True
# Enable rtl.
define config.rtl = True
# Disable steam.
python early:
config.enable_steam = False
# Since the launcher can be run directly or can be run from the SDK directory,
# uneliding files needs to be handled slightly differently.
define config.alternate_unelide_path = os.path.join(config.basedir, "launcher")
# Disable skipping.
define config.allow_skipping = False
+86 -143
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -28,112 +28,78 @@ init python in distribute:
import struct
import stat
import shutil
import sys
import threading
from zipfile import crc32
# Since the long type doesn't exist on py3, define it here
if not PY2:
long = int
zlib.Z_DEFAULT_COMPRESSION = 9
zlib.Z_DEFAULT_COMPRESSION = 5
class ZipFile(zipfile.ZipFile):
if PY2:
def write_with_info(self, zinfo, filename):
"""Put the bytes from filename into the archive under the name
arcname."""
if not self.fp:
raise RuntimeError(
"Attempt to write to ZIP archive that was already closed")
class ZipFile(zipfile.ZipFile):
st = os.stat(filename)
isdir = stat.S_ISDIR(st.st_mode)
def write_with_info(self, zinfo, filename):
"""Put the bytes from filename into the archive under the name
arcname."""
if not self.fp:
raise RuntimeError(
"Attempt to write to ZIP archive that was already closed")
zinfo.file_size = st.st_size
zinfo.flag_bits = 0x00
zinfo.header_offset = self.fp.tell() # Start of header bytes
st = os.stat(filename)
isdir = stat.S_ISDIR(st.st_mode)
self._writecheck(zinfo)
self._didModify = True
zinfo.file_size = st.st_size
zinfo.flag_bits = 0x00
zinfo.header_offset = self.fp.tell() # Start of header bytes
self._writecheck(zinfo)
self._didModify = True
if isdir:
zinfo.file_size = 0
zinfo.compress_size = 0
zinfo.CRC = 0
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
self.fp.write(zinfo.FileHeader())
return
with open(filename, "rb") as fp:
# Must overwrite CRC and sizes with correct data later
zinfo.CRC = CRC = 0
zinfo.compress_size = compress_size = 0
file_size = 0
zip64 = self._allowZip64 and \
zinfo.file_size * 1.05 > zipfile.ZIP64_LIMIT
self.fp.write(zinfo.FileHeader(zip64))
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
zlib.DEFLATED, -15)
else:
cmpr = None
while 1:
buf = fp.read(1024 * 1024)
if not buf:
break
file_size = file_size + len(buf)
CRC = crc32(buf, CRC) & 0xffffffff
if cmpr:
buf = cmpr.compress(buf)
compress_size = compress_size + len(buf)
self.fp.write(buf)
if cmpr:
buf = cmpr.flush()
compress_size = compress_size + len(buf)
self.fp.write(buf)
zinfo.compress_size = compress_size
else:
zinfo.compress_size = file_size
zinfo.CRC = CRC
zinfo.file_size = file_size
if not zip64 and self._allowZip64:
if file_size > zipfile.ZIP64_LIMIT:
raise RuntimeError('File size has increased during compressing')
if compress_size > zipfile.ZIP64_LIMIT:
raise RuntimeError('Compressed size larger than uncompressed size')
# Seek backwards and write CRC and file sizes
position = self.fp.tell() # Preserve current position in file
self.fp.seek(zinfo.header_offset, 0)
self.fp.write(zinfo.FileHeader(zip64))
self.fp.seek(position, 0)
if isdir:
zinfo.file_size = 0
zinfo.compress_size = 0
zinfo.CRC = 0
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
self.fp.write(zinfo.FileHeader())
return
else:
class ZipFile(zipfile.ZipFile):
def write_with_info(self, zinfo, filename):
if zinfo.filename.endswith("/"):
data = b''
with open(filename, "rb") as fp:
# Must overwrite CRC and sizes with correct data later
zinfo.CRC = CRC = 0
zinfo.compress_size = compress_size = 0
zinfo.file_size = file_size = 0
self.fp.write(zinfo.FileHeader())
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
zlib.DEFLATED, -15)
else:
with open(filename, "rb") as f:
data = f.read()
self.writestr(zinfo, data)
cmpr = None
while 1:
buf = fp.read(1024 * 1024)
if not buf:
break
file_size = file_size + len(buf)
CRC = crc32(buf, CRC) & 0xffffffff
if cmpr:
buf = cmpr.compress(buf)
compress_size = compress_size + len(buf)
self.fp.write(buf)
if cmpr:
buf = cmpr.flush()
compress_size = compress_size + len(buf)
self.fp.write(buf)
zinfo.compress_size = compress_size
else:
zinfo.compress_size = file_size
zinfo.CRC = CRC
zinfo.file_size = file_size
# Seek backwards and write CRC and file sizes
position = self.fp.tell() # Preserve current position in file
self.fp.seek(zinfo.header_offset + 14, 0)
self.fp.write(struct.pack("<LLL", zinfo.CRC, zinfo.compress_size,
zinfo.file_size))
self.fp.seek(position, 0)
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
class ZipPackage(object):
@@ -157,7 +123,7 @@ init python in distribute:
# Check that the time is sensible.
if rv[0] < 2000:
rv = None
except Exception:
except:
rv = None
if rv is None:
@@ -176,9 +142,9 @@ init python in distribute:
zi.create_system = 3
if xbit:
zi.external_attr = long(0o100755) << 16
zi.external_attr = long(0100755) << 16
else:
zi.external_attr = long(0o100644) << 16
zi.external_attr = long(0100644) << 16
self.zipfile.write_with_info(zi, path)
@@ -190,11 +156,11 @@ init python in distribute:
zi.date_time = self.get_date_time(path)
zi.compress_type = zipfile.ZIP_STORED
zi.create_system = 3
zi.external_attr = (long(0o040755) << 16) | 0x10
zi.external_attr = (long(0040755) << 16) | 0x10
self.zipfile.write_with_info(zi, path)
def close(self, progress=None):
def close(self):
self.zipfile.close()
@@ -206,7 +172,7 @@ init python in distribute:
If true, times will be forced to the epoch.
"""
self.tarfile = tarfile.open(filename, mode, format=tarfile.PAX_FORMAT)
self.tarfile = tarfile.open(filename, mode)
self.tarfile.dereference = True
self.notime = notime
@@ -221,9 +187,9 @@ init python in distribute:
info.type = tarfile.DIRTYPE
if xbit:
info.mode = 0o755
info.mode = 0755
else:
info.mode = 0o644
info.mode = 0644
info.uid = 1000
info.gid = 1000
@@ -242,10 +208,9 @@ init python in distribute:
def add_directory(self, name, path):
self.add_file(name, path, True)
def close(self, progress=None):
def close(self):
self.tarfile.close()
class UpdatePackage(TarPackage):
def __init__(self, filename, basename, destination):
@@ -255,7 +220,7 @@ init python in distribute:
TarPackage.__init__(self, filename, "w", notime=True)
def close(self, progress=None):
def close(self):
TarPackage.close(self)
cmd = [
@@ -283,18 +248,15 @@ init python in distribute:
sums.write(struct.pack("<I", zlib.adler32(data) & 0xffffffff))
class DirectoryPackage(object):
def mkdir(self, path):
if not os.path.isdir(path):
os.makedirs(path, 0o755)
os.mkdir(path, 0755)
def __init__(self, path):
self.path = path
if os.path.isdir(path):
shutil.rmtree(path)
self.mkdir(path)
def add_file(self, name, path, xbit):
@@ -302,22 +264,22 @@ init python in distribute:
# If this is not a directory, ensure all parent directories
# have been created
self.mkdir(os.path.dirname(fn))
shutil.copy(path, fn)
if not os.path.isdir(os.path.dirname(fn)):
os.makedirs(os.path.dirname(fn), 0755)
shutil.copy2(path, fn)
if xbit:
os.chmod(fn, 0o755)
os.chmod(fn, 0755)
else:
os.chmod(fn, 0o644)
os.chmod(fn, 0644)
def add_directory(self, name, path):
fn = os.path.join(self.path, name)
self.mkdir(fn)
def close(self, progress=None):
def close(self):
return
class ExternalZipPackage(object):
def __init__(self, path):
@@ -331,7 +293,7 @@ init python in distribute:
def add_directory(self, name, path):
self.dp.add_directory(name, path)
def close(self, progress=None):
def close(self):
self.dp.close()
if os.path.exists(self.path):
@@ -350,40 +312,17 @@ init python in distribute:
shutil.rmtree(self.directory)
class DMGPackage(DirectoryPackage):
def __init__(self, path, make_dmg):
self.make_dmg = make_dmg
DirectoryPackage.__init__(self, path)
def close(self, progress=None):
def close(self):
DirectoryPackage.close(self)
self.make_dmg()
class RPUPackage(object):
def __init__(self, directory, variant):
import renpy.update.common
self.directory = directory + "/rpu"
self.variant = variant
self.file_list = renpy.update.common.FileList()
if not os.path.exists(self.directory):
os.mkdir(self.directory)
def add_file(self, name, path, xbit):
self.file_list.add_file(name, path, xbit)
def add_directory(self, name, _path):
self.file_list.add_directory(name)
def close(self, progress=None):
import renpy.update.generate
renpy.update.generate.BlockGenerator(self.variant, self.file_list, self.directory, progress)
parallel_threads = [ ]
class ParallelPackage(object):
@@ -401,7 +340,7 @@ init python in distribute:
def add_directory(self, name, path):
self.worklist.append((True, name, path, True))
def close(self, progress=None):
def close(self):
t = threading.Thread(target=self.run)
t.start()
@@ -437,10 +376,14 @@ init python in distribute:
break
t += 1
print("\r " + str(t) + " " + " ".join(sorted([ i.what for i in alive ])))
print(t, " ".join(sorted([ i.what for i in alive ])))
time.sleep(1)
for i in parallel_threads:
if i.done:
i.done()
File diff suppressed because it is too large Load Diff
+146 -333
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,73 +19,46 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
default persistent.show_edit_funcs = True
default persistent.windows_console = False
default persistent.lint_options = { # the ones which should be enabled by default
"--orphan-tl",
}
init python:
from math import ceil
if persistent.gl_enable is None:
persistent.gl_enable = True
def scan_translations(piglatin=True):
config.gl_enable = persistent.gl_enable
if persistent.show_edit_funcs is None:
persistent.show_edit_funcs = True
if persistent.windows_console is None:
persistent.windows_console = False
def scan_translations():
languages = renpy.known_languages()
if not languages:
return None
languages.remove("piglatin")
rv = [ ( "English", None) ]
rv = [(i, renpy.translate_string("{#language name and font}", i)) for i in languages ]
rv.sort(key=lambda a : renpy.filter_text_tags(a[1], allow=[]).lower())
for i in languages:
rv.append((i.replace("_", " ").title(), i))
rv.insert(0, (None, "English"))
rv.sort()
if piglatin:
rv.append(("piglatin", "Igpay Atinlay"))
if ("Piglatin", "piglatin") in rv:
rv.remove(("Piglatin", "piglatin"))
rv.append(("Pig Latin", "piglatin"))
bound = ceil(len(rv)/3.)
return (rv[:bound], rv[bound:2*bound], rv[2*bound:])
return rv
show_legacy = os.path.exists(os.path.join(config.renpy_base, "templates", "english", "game", "script.rpy"))
class RestartAtPreferences(Action):
def __call__(self):
renpy.session["launcher_start_label"] = "preferences"
renpy.utter_restart()
default persistent.legacy = False
default persistent.force_new_tutorial = False
default persistent.sponsor_message = True
default persistent.daily_update_check = True
default persistent.daily_update_check_once = False
# Keep the default update check from triggering until tomorrow.
default persistent.last_update_check = datetime.date.today()
screen preferences:
# Should we try to skip the splashscreen?
default persistent.skip_splashscreen = False
init python:
if not persistent.daily_update_check_once:
persistent.daily_update_check_once = True
persistent.daily_update_check = True
default preference_tab = "general"
define preference_tabs = {
"general" : _("General"),
"options" : _("Options"),
"theme" : _("Theme"),
"install" : _("Install Libraries"),
"actions" : _("Actions"),
"lint" : _("Lint Options"),
}
screen preferences():
default translations = scan_translations()
$ translations = scan_translations()
frame:
style_group "l"
@@ -109,44 +82,138 @@ screen preferences():
has vbox
# Projects directory selection.
add SEPARATOR2
add HALF_SPACER
for i, l in preference_tabs.items():
textbutton l action SetVariable("preference_tab", i) style "l_list"
if preference_tab == "general":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
yminimum 75
has vbox
add SEPARATOR2
text _("Projects Directory:")
add HALF_SPACER
frame style "l_indent":
if persistent.projects_directory:
textbutton _("[persistent.projects_directory!q]"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
else:
textbutton _("Not Set"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
add SPACER
# Text editor selection.
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Text Editor:")
add HALF_SPACER
frame style "l_indent":
if persistent.editor:
textbutton persistent.editor action Jump("editor_preference") alt _("Text editor: [text]")
else:
textbutton _("Not Set") action Jump("editor_preference") alt _("Text editor: [text]")
add SPACER
if ability.can_update:
# Update URL selection.
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Projects Directory:")
text _("Update Channel:")
add HALF_SPACER
frame style "l_indent":
if persistent.projects_directory:
textbutton _("[persistent.projects_directory!q]"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
else:
textbutton _("Not Set"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
textbutton persistent.update_channel action Jump("update_preference")
frame:
style "l_indent"
xmaximum ONETHIRD
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Navigation Options:")
add HALF_SPACER
textbutton _("Include private names") style "l_checkbox" action ToggleField(persistent, "navigate_private")
textbutton _("Include library names") style "l_checkbox" action ToggleField(persistent, "navigate_library")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Launcher Options:")
add HALF_SPACER
textbutton _("Hardware rendering") style "l_checkbox" action ToggleField(persistent, "gl_enable")
textbutton _("Show edit file section") style "l_checkbox" action ToggleField(persistent, "show_edit_funcs")
textbutton _("Large fonts") style "l_checkbox" action [ ToggleField(persistent, "large_print"), renpy.utter_restart ]
if renpy.windows:
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
textbutton _("Force new tutorial") style "l_checkbox" action [ ToggleField(persistent, "force_new_tutorial"), project.SelectTutorial(True) ]
textbutton _("Legacy options") style "l_checkbox" action ToggleField(persistent, "legacy")
if persistent.legacy:
textbutton _("Show templates") style "l_checkbox" action ToggleField(persistent, "show_templates")
textbutton _("Sponsor message") style "l_checkbox" action ToggleField(persistent, "sponsor_message")
frame:
style "l_indent"
xmaximum ONETHIRD
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Actions:")
add HALF_SPACER
textbutton _("Open launcher project") style "l_nonbox" action [ project.Select("launcher"), Jump("front_page") ]
if translations:
add SPACER
@@ -155,210 +222,27 @@ screen preferences():
frame:
style "l_indent"
has vbox
text _("Text Editor:")
add HALF_SPACER
frame style "l_indent":
if persistent.editor:
textbutton persistent.editor action Jump("editor_preference") alt _("Text editor: [text]")
else:
textbutton _("Not Set") action Jump("editor_preference") alt _("Text editor: [text]")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Language:")
add HALF_SPACER
hbox:
for tran in translations:
vbox:
for tlid, tlname in tran:
textbutton tlname:
xmaximum (TWOTHIRDS//3)
action [Language(tlid), project.SelectTutorial(True)]
style "l_list"
viewport:
scrollbars "vertical"
mousewheel True
elif preference_tab == "options":
has vbox
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
# frame style "l_indent":
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Navigation Options:")
add HALF_SPACER
textbutton _("Include private names") style "l_checkbox" action ToggleField(persistent, "navigate_private")
textbutton _("Include library names") style "l_checkbox" action ToggleField(persistent, "navigate_library")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Game Options:")
add HALF_SPACER
if renpy.windows:
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
textbutton _("Skip splashscreen") style "l_checkbox" action ToggleField(persistent, "skip_splashscreen")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Launcher Options:")
add HALF_SPACER
textbutton _("Show edit file section") style "l_checkbox" action ToggleField(persistent, "show_edit_funcs")
textbutton _("Large fonts") style "l_checkbox" action [ ToggleField(persistent, "large_print"), renpy.utter_restart ]
textbutton _("Sponsor message") style "l_checkbox" action ToggleField(persistent, "sponsor_message")
if ability.can_update:
textbutton _("Daily check for update") style "l_checkbox" action [ToggleField(persistent, "daily_update_check"), SetField(persistent, "last_update_check", None)] selected persistent.daily_update_check
elif preference_tab == "theme":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Launcher Theme:")
add HALF_SPACER
textbutton _("Default theme") style "l_checkbox" action [SetField(persistent, "theme", None), RestartAtPreferences() ]
textbutton _("Dark theme") style "l_checkbox" action [SetField(persistent, "theme", "dark"), RestartAtPreferences()]
textbutton _("Custom theme") style "l_checkbox" action [SetField(persistent, "theme", "custom"), RestartAtPreferences()]
add SPACER
text _("Information about creating a custom theme can be found {a=https://www.renpy.org/doc/html/skins.html}in the Ren'Py Documentation{/a}.")
elif preference_tab == "install":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Install Libraries:")
add HALF_SPACER
use install_preferences
elif preference_tab == "actions":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Actions:")
add HALF_SPACER
textbutton _("Open launcher project") style "l_nonbox" action [ project.Select("launcher"), Jump("front_page") ]
textbutton _("Reset window size") style "l_nonbox" action Preference("display", 1.0)
textbutton _("Clean temporary files") style "l_nonbox" action Jump("clean_tmp")
elif preference_tab == "lint":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Lint toggles:")
add HALF_SPACER
textbutton _("Orphan translations"):
style "l_checkbox"
action ToggleSetMembership(persistent.lint_options, "--orphan-tl")
textbutton _("Parameters overriding builtin names"):
style "l_checkbox"
action ToggleSetMembership(persistent.lint_options, "--builtins-parameters")
textbutton _("Word count and character count for speaking characters"):
style "l_checkbox"
action ToggleSetMembership(persistent.lint_options, "--words-char-count")
add SPACER
textbutton _("Check Script (Lint)") action Jump("lint")
for tlname, tlvalue in translations:
textbutton tlname action [ Language(tlvalue), project.SelectTutorial(True) ] style "l_list"
textbutton _("Return") action Jump("front_page") style "l_left_button"
label clean_tmp:
python hide:
installer.processing(_("Cleaning temporary files..."))
installer._clean("renpy:tmp", 0)
time.sleep(0.5)
jump preferences
label projects_directory_preference:
call choose_projects_directory
jump preferences
@@ -367,74 +251,3 @@ label projects_directory_preference:
label preferences:
call screen preferences
jump preferences
screen choose_language():
default local_lang = _preferences.language
default chosen_lang = _preferences.language
default translations = scan_translations(piglatin=False)
add BACKGROUND
vbox:
xalign .5
yalign .5
fixed:
ysize 0
text renpy.translate_string(_("{#in language font}Welcome! Please choose a language"), local_lang):
xalign .5
yanchor 1.0
ypos 1.0
style "l_label_text"
size 36
textalign .5
layout "subtitle"
add SPACER
add SPACER
hbox:
xalign .5
for tran in translations:
vbox:
for tlid, tlname in tran:
textbutton tlname:
xmaximum (TWOTHIRDS//3)
action [ SetScreenVariable("chosen_lang", tlid), Language(tlid), project.SelectTutorial(True), Return() ]
hovered SetScreenVariable("local_lang", tlid)
unhovered SetScreenVariable("local_lang", chosen_lang)
style "l_list"
text_xalign .5
add SPACER
add SPACER
$ lang_name = renpy.translate_string("{#language name and font}", local_lang)
fixed:
ysize 0
textbutton renpy.translate_string(_("{#in language font}Start using Ren'Py in [lang_name]"), local_lang):
xalign .5
action [Language(chosen_lang), project.SelectTutorial(True), Return()]
style "l_default"
text_style "l_default"
text_size 30
text_textalign .5
text_layout "subtitle"
label choose_language:
call screen choose_language
return
translate None strings:
# game/new_project.rpy:77
old "{#language name and font}"
new "English"
+46 -137
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -22,10 +22,15 @@
# Code that manages projects.
init python:
if renpy.windows:
import EasyDialogsWin as EasyDialogs
else:
EasyDialogs = None
import os
init python in project:
from store import persistent, config, Action, renpy, _preferences, MultiPersistent
from store import persistent, config, Action, renpy, _preferences
import store.util as util
import store.interface as interface
@@ -36,8 +41,6 @@ init python in project:
import re
import tempfile
multipersistent = MultiPersistent("launcher.renpy.org")
if persistent.blurb is None:
persistent.blurb = 0
@@ -48,19 +51,18 @@ init python in project:
_("Press shift+O (the letter) to access the console."),
_("Press shift+D to access the developer menu."),
_("Have you backed up your projects recently?"),
_("Lint checks your game for potential mistakes, and gives you statistics."),
]
class Project(object):
def __init__(self, path, name=None):
while path.endswith("/"):
path = path[:-1]
if name is None:
name = os.path.basename(path)
while path.endswith("/"):
path = path[:-1]
if not os.path.exists(path):
raise Exception("{} does not exist.".format(path))
@@ -93,31 +95,29 @@ init python in project:
self.dump_mtime = 0
def get_dump_filename(self):
if os.path.exists(os.path.join(self.gamedir, "saves")):
return os.path.join(self.gamedir, "saves", "navigation.json")
self.make_tmp()
return os.path.join(self.tmp, "navigation.json")
def load_data(self):
try:
with open(os.path.join(self.path, "project.json"), "r") as f:
self.data = json.load(f)
except Exception:
f = open(os.path.join(self.path, "project.json"), "rb")
self.data = json.load(f)
f.close()
except:
self.data = { }
self.update_data()
def save_data(self):
"""
Saves the project data.
"""
try:
with open(os.path.join(self.path, "project.json"), "w") as f:
with open(os.path.join(self.path, "project.json"), "wb") as f:
json.dump(self.data, f)
except Exception:
except:
self.load_data()
def update_data(self):
@@ -127,8 +127,6 @@ init python in project:
data.setdefault("packages", [ "pc", "mac" ])
data.setdefault("add_from", True)
data.setdefault("force_recompile", True)
data.setdefault("android_build", "Release")
data.setdefault("tutorial", False)
if "renamed_all" not in data:
dp = data["packages"]
@@ -169,7 +167,7 @@ init python in project:
try:
os.makedirs(tmp)
except Exception:
except:
pass
if os.path.isdir(tmp):
@@ -188,7 +186,7 @@ init python in project:
self.tmp = tmp
return
except Exception:
except:
pass
self.tmp = tempfile.mkdtemp()
@@ -241,7 +239,7 @@ init python in project:
raise Exception("Python interpreter not found: %r", executables)
# Put together the basic command line.
cmd = [ executable, sys.argv[0] ]
cmd = [ executable, "-EO", sys.argv[0] ]
cmd.append(self.path)
cmd.extend(args)
@@ -256,20 +254,10 @@ init python in project:
if persistent.navigate_library:
cmd.append("--json-dump-common")
cmd.append("--errors-in-editor")
environ = dict(os.environ)
environ["RENPY_LAUNCHER_LANGUAGE"] = _preferences.language or "english"
if persistent.skip_splashscreen:
environ["RENPY_SKIP_SPLASHSCREEN"] = "1"
environ.update(env)
# Filter out system PYTHON* environment variables.
if hasattr(sys, "renpy_executable"):
environ = { k : v for k, v in environ.items() if not k.startswith("PYTHON") }
encoded_environ = { }
for k, v in environ.items():
@@ -285,13 +273,7 @@ init python in project:
if wait:
if p.wait():
print("Launch failed. command={!r}, returncode={!r}".format(cmd, p.returncode))
if args and not self.is_writeable():
interface.error(_("Launching the project failed."), _("This may be because the project is not writeable."))
else:
interface.error(_("Launching the project failed."), _("Please ensure that your project launches normally before running this command."))
interface.error(_("Launching the project failed."), _("Please ensure that your project launches normally before running this command."))
renpy.not_infinite_loop(30)
@@ -330,7 +312,7 @@ init python in project:
# add todo list to dump data
self.update_todos()
except Exception:
except:
self.dump["error"] = True
def update_todos(self):
@@ -345,20 +327,17 @@ init python in project:
for f in files:
data = open(self.unelide_filename(f), encoding="utf-8")
data = file(self.unelide_filename(f))
for l, line in enumerate(data):
l += 1
line = line[:1024]
try:
line = line.decode("utf-8")
except:
continue
if PY2:
try:
line = line.decode("utf-8")
except Exception:
continue
m = re.search(r"#\s*TODO(\s*:\s*|\s+)(.*)", line, re.I)
m = re.search(ur".*#\s*TODO(\s*:\s*|\s+)(.*)", line, re.I)
if m is None:
continue
@@ -380,8 +359,6 @@ init python in project:
Unelides the filename relative to the project base.
"""
fn = os.path.normpath(fn)
fn1 = os.path.join(self.path, fn)
if os.path.exists(fn1):
return fn1
@@ -399,18 +376,9 @@ init python in project:
can be included in the project.
"""
def is_script(fn):
fn = fn.lower()
for i in [ ".rpy", ".rpym", "_ren.py" ]:
if fn.endswith(i):
return True
return False
rv = [ ]
rv.extend(i for i, isdir in util.walk(self.path)
if (not isdir) and is_script(i) and (not i.startswith("tmp/")) )
if (not isdir) and (i.endswith(".rpy") or i.endswith(".rpym")) and (not i.startswith("tmp/")) )
return rv
@@ -421,14 +389,6 @@ init python in project:
return os.path.exists(os.path.join(self.path, fn))
def is_writeable(self):
"""
Returns true if it's possible to write a file in the projects
directory.
"""
return os.access(self.path, os.W_OK)
class ProjectManager(object):
"""
@@ -438,26 +398,26 @@ init python in project:
def __init__(self):
# The projects directory.
self.projects_directory = ""
# The projects directory.
self.projects_directory = ""
# Normal projects, in alphabetical order by lowercase name.
self.projects = [ ]
# Normal projects, in alphabetical order by lowercase name.
self.projects = [ ]
# Template projects.
self.templates = [ ]
# Template projects.
self.templates = [ ]
# All projects - normal, template, and hidden.
self.all_projects = [ ]
# All projects - normal, template, and hidden.
self.all_projects = [ ]
# Directories that have been scanned.
self.scanned = set()
# Directories that have been scanned.
self.scanned = set()
# The tutorial game, and the language it's for.
self.tutoral = None
self.tutorial_language = "the meowing of a cat"
# The tutorial game, and the language it's for.
self.tutoral = None
self.tutorial_language = "the meowing of a cat"
self.scan()
self.scan()
def scan(self):
"""
@@ -466,18 +426,9 @@ init python in project:
global current
if persistent.projects_directory is None:
if multipersistent.projects_directory is not None:
persistent.projects_directory = multipersistent.projects_directory
if (persistent.projects_directory is not None) and not os.path.isdir(persistent.projects_directory):
persistent.projects_directory = None
if persistent.projects_directory is not None:
if multipersistent.projects_directory is None:
multipersistent.projects_directory = persistent.projects_directory
multipersistent.save()
self.projects_directory = persistent.projects_directory
self.projects = [ ]
@@ -575,7 +526,7 @@ init python in project:
try:
ppath = self.find_basedir(ppath)
except Exception:
except:
return
if ppath is None:
@@ -634,9 +585,6 @@ init python in project:
if language is None:
rv = p
elif rv is None:
rv = p
elif os.path.exists(os.path.join(p.path, "game", "tl", _preferences.language)):
rv = p
@@ -770,12 +718,7 @@ init python in project:
blurb = LAUNCH_BLURBS[persistent.blurb % len(LAUNCH_BLURBS)]
persistent.blurb += 1
if persistent.skip_splashscreen:
submessage = _("Splashscreen skipped in launcher preferences.")
else:
submessage = None
interface.interaction(_("Launching"), blurb, submessage=submessage, pause=2.5)
interface.interaction(_("Launching"), blurb, pause=2.5)
def __call__(self):
@@ -802,14 +745,6 @@ init 10 python:
if not directory_is_writable(persistent.projects_directory):
persistent.projects_directory = None
label after_load:
python:
if project.current is not None:
project.current.update_dump()
return
###############################################################################
# Code to choose the projects directory.
@@ -825,8 +760,6 @@ label choose_projects_directory:
interface.info(_("Ren'Py has set the projects directory to:"), "[path!q]", path=path)
persistent.projects_directory = path
project.multipersistent.projects_directory = path
project.multipersistent.save()
project.manager.scan()
@@ -841,8 +774,6 @@ init python:
args = ap.parse_args()
persistent.projects_directory = renpy.fsdecode(args.projects)
project.multipersistent.projects_directory = persistent.projects_directory
project.multipersistent.save()
renpy.save_persistent()
return False
@@ -853,30 +784,8 @@ init python:
ap = renpy.arguments.ArgumentParser()
args = ap.parse_args()
if persistent.projects_directory is not None:
print(persistent.projects_directory)
print renpy.fsencode(persistent.projects_directory)
return False
renpy.arguments.register_command("get_projects_directory", get_projects_directory_command)
def set_project_command():
ap = renpy.arguments.ArgumentParser()
ap.add_argument("project", help="The full path to the project to select.")
args = ap.parse_args()
projects = os.path.dirname(os.path.abspath(args.project))
name = os.path.basename(args.project)
persistent.projects_directory = renpy.fsdecode(projects)
project.multipersistent.projects_directory = persistent.projects_directory
persistent.active_project = name
project.multipersistent.save()
renpy.save_persistent()
return False
renpy.arguments.register_command("set_project", set_project_command)
-4
View File
@@ -1,4 +0,0 @@
-----BEGIN PUBLIC KEY-----
MFYwEAYHKoZIzj0CAQYFK4EEAAoDQgAEmkuXOrZ2viRe4fRCrlqUFGdgRqy9IcWt
5lJvsUqRN619pWZIefz/bau9Sd8vcJt6VKwexOeBmMhzXwZ/1Lm3OQ==
-----END PUBLIC KEY-----
+15 -198
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,50 +19,6 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Defaults for custom theme properties.
init -99 python:
# The color of non-interactive text.
custom_text = "#545454"
# Colors for buttons in various states.
custom_idle = "#42637b"
custom_hover = "#d86b45"
custom_disable = "#808080"
# Colors for reversed text buttons (selected list entries).
custom_reverse_idle = "#78a5c5"
reverse_hover = "#d86b45"
custom_reverse_text = "#ffffff"
# Colors for the scrollbar thumb.
custom_scrollbar_idle = "#dfdfdf"
custom_scrollbar_hover = "#d86b45"
# An image used as a separator pattern.
custom_pattern = "images/pattern.png"
# A displayable used for the background of everything.
custom_background = "images/background.png"
# A displayable used for the background of the projects list.
custom_projects_window = Null()
# A displayable used the background of information boxes.
custom_info_window = "#f9f9f9c0"
# Colors for the titles of information boxes.
custom_error_color = "#d15353"
custom_info_color = "#545454"
custom_interaction_color = "#d19753"
custom_question_color = "#d19753"
# The color of input text.
custom_input_color = "#d86b45"
# A displayable used for the background of windows
# containing commands, preferences, and navigation info.
custom_window = Frame(Fixed(Solid(custom_reverse_idle, xsize=4, xalign=0), Solid(custom_info_window, xsize=794, xalign=1.0), xsize=800, ysize=600), 0, 0, tile=True)
init -1:
# Fonts.
@@ -100,11 +56,11 @@ init -1 python:
PATTERN = "images/pattern.png"
# A displayable used for the background of everything.
BACKGROUND = "background"
BACKGROUND = "images/background.png"
# A displayable used for the background of windows
# containing commands, preferences, and navigation info.
WINDOW = Frame("window", 0, 0, tile=True)
WINDOW = Frame("images/window.png", 0, 0, tile=True)
# A displayable used for the background of the projects list.
PROJECTS_WINDOW = Null()
@@ -121,146 +77,9 @@ init -1 python:
# The color of input text.
INPUT_COLOR = "#d86b45"
if persistent.theme == 'dark':
# The color of non-interactive text.
TEXT = "#ababab"
# Colors for buttons in various states.
IDLE = "#709cbe"
HOVER = "#d86b45"
DISABLED = "#7f7f7f"
# Colors for reversed text buttons (selected list entries).
REVERSE_IDLE = "#78a5c5"
REVERSE_HOVER = "#d86b45"
REVERSE_TEXT = "#0a0a0a"
# Colors for the scrollbar thumb.
SCROLLBAR_IDLE = "#282828"
SCROLLBAR_HOVER = "#d86b45"
# An image used as a separator pattern.
PATTERN = "images/pattern.png"
# A displayable used for the background of everything.
BACKGROUND = Fixed(Solid(REVERSE_TEXT), xsize=800, ysize=600)
# A displayable used for the background of the projects list.
PROJECTS_WINDOW = Null()
# A displayable used the background of information boxes.
INFO_WINDOW = "#101010"
# Colors for the titles of information boxes.
ERROR_COLOR = "#d15353"
INFO_COLOR = "#ababab"
INTERACTION_COLOR = "#d19753"
QUESTION_COLOR = "#d19753"
# The color of input text.
INPUT_COLOR = "#d86b45"
# A displayable used for the background of windows
# containing commands, preferences, and navigation info.
WINDOW = Frame(Fixed(Solid(REVERSE_IDLE, xsize=4, xalign=0), Solid(INFO_WINDOW, xsize=794, xalign=1.0), xsize=800, ysize=600), 0, 0, tile=True)
elif persistent.theme == 'clear':
# The color of non-interactive text.
TEXT = "#545454"
# Colors for buttons in various states.
IDLE = "#42637b"
HOVER = "#d86b45"
DISABLED = "#808080"
# Colors for reversed text buttons (selected list entries).
REVERSE_IDLE = "#78a5c5"
REVERSE_HOVER = "#d86b45"
REVERSE_TEXT = "#ffffff"
# Colors for the scrollbar thumb.
SCROLLBAR_IDLE = "#dfdfdf"
SCROLLBAR_HOVER = "#d86b45"
# An image used as a separator pattern.
PATTERN = "images/pattern.png"
# A displayable used for the background of everything.
BACKGROUND = Fixed(Solid(REVERSE_TEXT), xsize=800, ysize=600)
# A displayable used for the background of the projects list.
PROJECTS_WINDOW = Null()
# A displayable used the background of information boxes.
INFO_WINDOW = "#f9f9f9"
# Colors for the titles of information boxes.
ERROR_COLOR = "#d15353"
INFO_COLOR = "#545454"
INTERACTION_COLOR = "#d19753"
QUESTION_COLOR = "#d19753"
# The color of input text.
INPUT_COLOR = "#d86b45"
# A displayable used for the background of windows
# containing commands, preferences, and navigation info.
WINDOW = Frame(Fixed(Solid(REVERSE_IDLE, xsize=4, xalign=0), Solid(INFO_WINDOW, xsize=794, xalign=1.0), xsize=800, ysize=600), 0, 0, tile=True)
elif persistent.theme == 'custom':
# The color of non-interactive text.
TEXT = custom_text
# Colors for buttons in various states.
IDLE = custom_idle
HOVER = custom_hover
DISABLED = custom_disable
# Colors for reversed text buttons (selected list entries).
REVERSE_IDLE = custom_reverse_idle
REVERSE_HOVER = reverse_hover
REVERSE_TEXT = custom_reverse_text
# Colors for the scrollbar thumb.
SCROLLBAR_IDLE = custom_scrollbar_idle
SCROLLBAR_HOVER = custom_scrollbar_hover
# An image used as a separator pattern.
PATTERN = custom_pattern
# A displayable used for the background of everything.
BACKGROUND = custom_background
# A displayable used for the background of the projects list.
PROJECTS_WINDOW = custom_projects_window
# A displayable used the background of information boxes.
INFO_WINDOW = custom_info_window
# Colors for the titles of information boxes.
ERROR_COLOR = custom_error_color
INFO_COLOR = custom_info_color
INTERACTION_COLOR = custom_interaction_color
QUESTION_COLOR = custom_question_color
# The color of input text.
INPUT_COLOR = custom_input_color
# A displayable used for the background of windows
# containing commands, preferences, and navigation info.
WINDOW = custom_window
init 1 python:
if not renpy.has_image('scrollbar_center'):
renpy.image('scrollbar_center', Fixed(Solid(REVERSE_TEXT, area=(2, 2, 2, 4)), Solid(REVERSE_TEXT, area=(8, 2, 2, 4)), Solid(REVERSE_TEXT, area=(14, 2, 2, 4)), xysize=(18, 8)))
if not renpy.has_image('vscrollbar_center'):
renpy.image('vscrollbar_center', Fixed(Solid(REVERSE_TEXT, area=(2, 2, 4, 2)), Solid(REVERSE_TEXT, area=(2, 8, 4, 2)), Solid(REVERSE_TEXT, area=(2, 14, 4, 2)), xysize=(8, 18)))
def size(n):
"""
Adjusts the font size if we're in large-print mode.
@@ -290,10 +109,10 @@ init 1 python:
SEPARATOR = Frame(PATTERN, 0, 0, tile=True, ymaximum=5, yalign=1.0)
SEPARATOR2 = Frame(PATTERN, 0, 0, tile=True, ymaximum=10, yalign=1.0)
SPACER_HEIGHT = 8
SPACER_HEIGHT = 12
SPACER = Null(height=SPACER_HEIGHT)
HALF_SPACER_HEIGHT = 4
HALF_SPACER_HEIGHT = 6
HALF_SPACER = Null(height=HALF_SPACER_HEIGHT)
# DIVIDING THE SCREEN
@@ -302,13 +121,10 @@ init 1 python:
ONEHALF = 377
def checkbox(full, color):
if renpy.has_image('checkbox_full'):
check = im.Twocolor(''.join(["images/checkbox_", "full" if full else "empty", ".png"]), color, color)
if full:
return im.Twocolor("images/checkbox_full.png", color, color, style="l_checkbox_box")
else:
check = Fixed(Solid(color, xsize=1, xalign=.0), Solid(color, xsize=1, xalign=1.0), Solid(color, ysize=1, yalign=.0), Solid(color, ysize=1, yalign=1.0), xsize=10, ysize=10)
if full:
check = Fixed(check, Solid(color, xsize=6, ysize=6, align=(.5, .5)), xsize=10, ysize=10)
return At(check, l_checkbox_box)
return im.Twocolor("images/checkbox_empty.png", color, color, style="l_checkbox_box")
@@ -402,7 +218,7 @@ style l_alternate is l_default:
style l_alternate_text is l_default:
size size(14)
font light_font()
textalign 1.0
text_align 1.0
style l_small_button is l_button
@@ -443,11 +259,11 @@ style l_list2_text is l_list_text
style l_vscrollbar is l_default:
thumb Fixed(
Solid(SCROLLBAR_IDLE, xmaximum=8, xalign=0.5),
Transform('vscrollbar_center', xalign=0.5, yalign=0.5),
Image("images/vscrollbar_center.png", xalign=0.5, yalign=0.5),
xmaximum = SCROLLBAR_SIZE)
hover_thumb Fixed(
Solid(SCROLLBAR_HOVER, xmaximum=8, xalign=0.5),
Transform('vscrollbar_center', xalign=0.5, yalign=0.5),
Image("images/vscrollbar_center.png", xalign=0.5, yalign=0.5),
xmaximum = SCROLLBAR_SIZE)
xmaximum SCROLLBAR_SIZE
bar_vertical True
@@ -488,7 +304,7 @@ style l_info_button is l_button:
xmargin 50
style l_info_button_text is l_button_text:
textalign 0.5
text_align 0.5
layout "subtitle"
# Progress bar.
@@ -525,8 +341,9 @@ style l_checkbox is l_button:
selected_hover_background checkbox(True, HOVER)
insensitive_background checkbox(False, DISABLED)
transform l_checkbox_box:
ycenter 11
style l_checkbox_box:
yanchor 0.5
ypos 11
style l_checkbox_text is l_button_text:
selected_font light_font()
+6 -12
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -22,7 +22,6 @@
init python:
class FileTail(object):
def __init__(self, filename, lines=8):
@@ -32,18 +31,13 @@ init python:
def update(self):
def filter_text(s):
if "Unknown chunk type '200'" in s:
return False
return True
try:
with open(self.filename) as f:
text = f.read()
try:
text = renpy.fsdecode(text)
except Exception:
except:
text = text.decode("latin-1")
text = text.strip()
@@ -55,9 +49,6 @@ init python:
if "\r" in l:
_head, _sep, l = l.rpartition("\r")
if not filter_text(l):
continue
while l:
newtext.append(l[:100])
l = l[100:]
@@ -70,5 +61,8 @@ init python:
self.text = text
renpy.restart_interaction()
except Exception:
except:
pass
+3 -3
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -534,7 +534,7 @@ init python in theme_data:
THEME_FUNCTIONS.add(function)
THEME_SCREEN_OPERATIONS[theme] = roundrect_screen_ops
for scheme, colors in ROUNDRECT_SCHEMES.items():
for scheme, colors in ROUNDRECT_SCHEMES.iteritems():
subs = dict(colors)
subs["function"] = function
subs["theme"] = theme
@@ -587,7 +587,7 @@ init python in theme_data:
THEME_SCREEN_OPERATIONS["A White Tulip"] = awt_screen_ops
for scheme, colors in ROUNDRECT_SCHEMES.items():
for scheme, colors in ROUNDRECT_SCHEMES.iteritems():
subs = dict(colors)
subs["scheme"] = scheme
+24 -25
View File
@@ -1,4 +1,6 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
#!/usr/bin/env python
# Copyright 2004-2017 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,33 +21,30 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import renpy
import os
# This is used on Linux and Mac to prompt the user for the projects
# directory.
import sys
def expose_file(fn):
"""
Ensures that `fn` can be read and written by the user, on platforms where
that may not be the default.
"""
# Python3 and Python2-style imports.
try:
from tkinter import Tk
from tkinter.filedialog import askdirectory
except ImportError:
from Tkinter import Tk
from tkFileDialog import askdirectory
if renpy.android:
# Binary mode stdout for python3.
try:
sys.stdout = sys.stdout.buffer
except:
pass
try:
os.chmod(fn, 0o660)
except Exception:
pass
# Create the TK canvas.
if __name__ == "__main__":
root = Tk()
root.withdraw()
def expose_directory(dn):
"""
Ensures that `fn` can be read and written by the user, on platforms where
that may not be the default.
"""
if renpy.android:
try:
os.chmod(dn, 0o770)
except Exception:
pass
result = askdirectory(initialdir=sys.argv[1], parent=root, title="Select Ren'Py Projects Directory")
sys.stdout.write(result.encode("utf8"))
+19 -19
View File
@@ -31,31 +31,31 @@ translate arabic strings:
# 00action_file.rpy:37
old "{#weekday_short}Mon"
new "{#weekday_short}اثن"
new "{#weekday_short}Mon"
# 00action_file.rpy:37
old "{#weekday_short}Tue"
new "{#weekday_short}ثلا"
new "{#weekday_short}Tue"
# 00action_file.rpy:37
old "{#weekday_short}Wed"
new "{#weekday_short}أرب"
new "{#weekday_short}Wed"
# 00action_file.rpy:37
old "{#weekday_short}Thu"
new "{#weekday_short}خمي"
new "{#weekday_short}Thu"
# 00action_file.rpy:37
old "{#weekday_short}Fri"
new "{#weekday_short}جمع"
new "{#weekday_short}Fri"
# 00action_file.rpy:37
old "{#weekday_short}Sat"
new "{#weekday_short}سبت"
new "{#weekday_short}Sat"
# 00action_file.rpy:37
old "{#weekday_short}Sun"
new "{#weekday_short}أحد"
new "{#weekday_short}Sun"
# 00action_file.rpy:47
old "{#month}January"
@@ -107,51 +107,51 @@ translate arabic strings:
# 00action_file.rpy:63
old "{#month_short}Jan"
new "{#month_short}ينا"
new "{#month_short}Jan"
# 00action_file.rpy:63
old "{#month_short}Feb"
new "{#month_short}فبر"
new "{#month_short}Feb"
# 00action_file.rpy:63
old "{#month_short}Mar"
new "{#month_short}مار"
new "{#month_short}Mar"
# 00action_file.rpy:63
old "{#month_short}Apr"
new "{#month_short}ابر"
new "{#month_short}Apr"
# 00action_file.rpy:63
old "{#month_short}May"
new "{#month_short}ماي"
new "{#month_short}May"
# 00action_file.rpy:63
old "{#month_short}Jun"
new "{#month_short}يون"
new "{#month_short}Jun"
# 00action_file.rpy:63
old "{#month_short}Jul"
new "{#month_short}يول"
new "{#month_short}Jul"
# 00action_file.rpy:63
old "{#month_short}Aug"
new "{#month_short}أغس"
new "{#month_short}Aug"
# 00action_file.rpy:63
old "{#month_short}Sep"
new "{#month_short}سبتم"
new "{#month_short}Sep"
# 00action_file.rpy:63
old "{#month_short}Oct"
new "{#month_short}أكت"
new "{#month_short}Oct"
# 00action_file.rpy:63
old "{#month_short}Nov"
new "{#month_short}نوف"
new "{#month_short}Nov"
# 00action_file.rpy:63
old "{#month_short}Dec"
new "{#month_short}ديس"
new "{#month_short}Dec"
# 00action_file.rpy:235
old "%b %d, %H:%M"
+2 -2
View File
@@ -102,8 +102,8 @@ translate arabic strings:
new "يتم تهيئة [name] ([i]/[total])"
# 00gamepad.rpy:58
old "Press or move the [control!s] [kind]."
new "الرجاء ضغط الزر او تحريك [control!s] [kind]."
old "Press or move the [control!r] [kind]."
new "الرجاء ضغط الزر او تحريك [control!r] [kind]."
# 00gamepad.rpy:66
old "Skip (A)"
+1 -1
View File
@@ -138,7 +138,7 @@ translate arabic strings:
new "## حجم الخط الذي يحيط بصندوق اسم الشخصية, الاحجام بالترتيب هي اليسار, الأعلى, اليمين, و الأسفل."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## عندما يتم اختيار True سيتم تكرار الخلفية حتى تغطي الصندوق, عند اختيار False سيتم تمديد الصورة لتغطي الصندوق."
# gui.rpy:132
+8 -9
View File
@@ -1,7 +1,5 @@
translate arabic strings:
# game/new_project.rpy:77
old "{#language name and font}"
new "{font=DejaVuSans.ttf}العربية{/font}"
translate arabic strings:
# about.rpy:39
old "[version!q]"
@@ -36,8 +34,8 @@
new "لبناء ملفات الأندرويد, الرجاء تحميل RAPT, ثم فك الضغط عن الملف ووضعه في مجلد رينباي. قد تحتاج لإعادة تشغيل رينباي ليعمل بشكل صحيح."
# android.rpy:31
old "An x86 Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "تحتاج لنسخة برمجية من جافا تعتمد الـ 32-بت لتستطيع إنشاء ملفات الأندرويد على نظام الوندوز. حزمة JDK تختلف عن JRE, قد تكون الجافا لديك موجوده لكنها تفتقد الـ JDK. \n\n الرجاء {a=http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html}تحميل و تنصيب JDK{/a} ثم إعادة تشغيل رينباي"
old "A 32-bit Java Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "تحتاج لنسخة برمجية من جافا تعتمد الـ 32-بت لتستطيع إنشاء ملفات الأندرويد على نظام الوندوز. حزمة JDK تختلف عن JRE, قد تكون الجافا لديك موجوده لكنها تفتقد الـ JDK. \n\n الرجاء {a=http://www.oracle.com/technetwork/java/javase/downloads/index.html}تحميل و تنصيب JDK{/a} ثم إعادة تشغيل رينباي"
# android.rpy:32
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
@@ -564,7 +562,7 @@
new "[project_dir!q] يوجد مسبقاً, الرجاء اختيار اسم مختلف."
# gui7.rpy:341
old "What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of [default_size[0]]x[default_size[1]] is a reasonable compromise."
old "What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of 1280x720 is a reasonable compromise."
new "ما هو الحجم المطلوب للمشروع؟ رينباي يستطيع تكبير و تصغير حجم النافذة لتناسب الشاشة, لكن الحجم الذي ستختاره هنا هو الحجم القياسي, و الذي ستظهر فيه الصور و الشخصيات في أوضح شكل لها. \n\n الحجم الذي يناسب اغلب الشاشات هو 1280×730 بكسل."
# gui7.rpy:389
@@ -608,8 +606,8 @@
new "خطأ"
# interface.rpy:356
old "While [what!qt], an error occured:"
new "حصل خطأ أثناء [what!qt]"
old "While [what!q], an error occured:"
new "حصل خطأ أثناء [what!q]"
# interface.rpy:356
old "[exception!q]"
@@ -1186,3 +1184,4 @@
# updater.rpy:195
old "Proceed"
new "استمرار"
+41 -40
View File
@@ -71,7 +71,7 @@ translate arabic strings:
# screens.rpy:262
old "History"
new "سجل الحوار"
new "History"
# screens.rpy:263
old "Skip"
@@ -111,11 +111,11 @@ translate arabic strings:
# screens.rpy:308
old "Start"
new "إبدأ"
new "Start"
# screens.rpy:316
old "Load"
new "استرجاع"
new "Load"
# screens.rpy:318
old "Preferences"
@@ -174,8 +174,8 @@ translate arabic strings:
new "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
# screens.rpy:418
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# screens.rpy:476
old "Return"
@@ -227,15 +227,15 @@ translate arabic strings:
# screens.rpy:607
old "Page {}"
new "صفحة {}"
new "Page {}"
# screens.rpy:607
old "Automatic saves"
new "الحفظ التلقائي"
new "Automatic saves"
# screens.rpy:607
old "Quick saves"
new "الحفظ السريع"
new "Quick saves"
# screens.rpy:613
old "## This ensures the input will get the enter event before any of the buttons do."
@@ -251,7 +251,7 @@ translate arabic strings:
# screens.rpy:649
old "empty slot"
new "خانة فارغة"
new "empty slot"
# screens.rpy:657
old "## Buttons to access other pages."
@@ -263,11 +263,11 @@ translate arabic strings:
# screens.rpy:668
old "{#auto_page}A"
new "{#auto_page}ت"
new "{#auto_page}A"
# screens.rpy:670
old "{#quick_page}Q"
new "{#quick_page}س"
new "{#quick_page}Q"
# screens.rpy:676
old ">"
@@ -303,19 +303,19 @@ translate arabic strings:
# screens.rpy:745
old "Disable"
new "غير مفعّل"
new "Disable"
# screens.rpy:746
old "Left"
new "يسار"
new "Left"
# screens.rpy:747
old "Right"
new "يمين"
new "Right"
# screens.rpy:752
old "Unseen Text"
new "النصوص التي لم تُشاهَد بعد"
new "Unseen Text"
# screens.rpy:753
old "After Choices"
@@ -355,7 +355,7 @@ translate arabic strings:
# screens.rpy:806
old "Mute All"
new "كتم الكل"
new "Mute All"
# screens.rpy:882
old "## History screen"
@@ -395,15 +395,15 @@ translate arabic strings:
# screens.rpy:986
old "Keyboard"
new "لوحة المفاتيح"
new "Keyboard"
# screens.rpy:987
old "Mouse"
new "الفأرة"
new "Mouse"
# screens.rpy:990
old "Gamepad"
new "عصا اللعب"
new "Gamepad"
# screens.rpy:1003
old "Enter"
@@ -411,7 +411,7 @@ translate arabic strings:
# screens.rpy:1004
old "Advances dialogue and activates the interface."
new "التقدم في الحوار والتفاعل مع الواجهة."
new "Advances dialogue and activates the interface."
# screens.rpy:1007
old "Space"
@@ -419,15 +419,15 @@ translate arabic strings:
# screens.rpy:1008
old "Advances dialogue without selecting choices."
new "التقدم في الحوار دون تحديد الخيارات."
new "Advances dialogue without selecting choices."
# screens.rpy:1011
old "Arrow Keys"
new "مفاتيح الأسهم"
new "Arrow Keys"
# screens.rpy:1012
old "Navigate the interface."
new "لتصفح الواجهة."
new "Navigate the interface."
# screens.rpy:1015
old "Escape"
@@ -435,7 +435,7 @@ translate arabic strings:
# screens.rpy:1016
old "Accesses the game menu."
new "للوصول لقائمة اللعبة."
new "Accesses the game menu."
# screens.rpy:1019
old "Ctrl"
@@ -443,7 +443,7 @@ translate arabic strings:
# screens.rpy:1020
old "Skips dialogue while held down."
new "لتخطي الحوار عند الإستمرار بالضغط."
new "Skips dialogue while held down."
# screens.rpy:1023
old "Tab"
@@ -451,7 +451,7 @@ translate arabic strings:
# screens.rpy:1024
old "Toggles dialogue skipping."
new "للتبديل بين أنظمة تخطي الحوار."
new "Toggles dialogue skipping."
# screens.rpy:1027
old "Page Up"
@@ -459,7 +459,7 @@ translate arabic strings:
# screens.rpy:1028
old "Rolls back to earlier dialogue."
new "للعودة للنص السابق."
new "Rolls back to earlier dialogue."
# screens.rpy:1031
old "Page Down"
@@ -467,39 +467,39 @@ translate arabic strings:
# screens.rpy:1032
old "Rolls forward to later dialogue."
new "للإستمرار للنص اللاحق."
new "Rolls forward to later dialogue."
# screens.rpy:1036
old "Hides the user interface."
new "لإخفاء الواجهة."
new "Hides the user interface."
# screens.rpy:1040
old "Takes a screenshot."
new "إلتقاط صورة من الشاشة."
new "Takes a screenshot."
# screens.rpy:1044
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
new "تفعيل مساعدة {a=https://www.renpy.org/l/voicing}الصوت التلقائي{/a}."
new "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
# screens.rpy:1050
old "Left Click"
new "النقر بالزر الأيسر"
new "Left Click"
# screens.rpy:1054
old "Middle Click"
new "النقر بالزر الأوسط"
new "Middle Click"
# screens.rpy:1058
old "Right Click"
new "النقر بالزر الأيمن"
new "Right Click"
# screens.rpy:1062
old "Mouse Wheel Up\nClick Rollback Side"
new "تحريك عجلة الفأرة لأعلى\nClick Rollback Side"
new "Mouse Wheel Up\nClick Rollback Side"
# screens.rpy:1066
old "Mouse Wheel Down"
new "تحريك عجلة الفأرة لأسفل"
new "Mouse Wheel Down"
# screens.rpy:1073
old "Right Trigger\nA/Bottom Button"
@@ -507,11 +507,11 @@ translate arabic strings:
# screens.rpy:1074
old "Advance dialogue and activates the interface."
new "التقدم في الحوار والتفاعل مع الواجهة."
new "Advance dialogue and activates the interface."
# screens.rpy:1078
old "Roll back to earlier dialogue."
new "للعودة للنص السابق."
new "Roll back to earlier dialogue."
# screens.rpy:1081
old "Right Shoulder"
@@ -519,7 +519,7 @@ translate arabic strings:
# screens.rpy:1082
old "Roll forward to later dialogue."
new "للإستمرار للنص اللاحق."
new "Roll forward to later dialogue."
# screens.rpy:1085
old "D-Pad, Sticks"
@@ -587,7 +587,7 @@ translate arabic strings:
# screens.rpy:1208
old "Skipping"
new "جاري التخطي"
new "Skipping"
# screens.rpy:1215
old "## This transform is used to blink the arrows one after another."
@@ -640,3 +640,4 @@ translate arabic strings:
# screens.rpy:1429
old "Menu"
new "Menu"
+5 -69
View File
@@ -6,6 +6,11 @@
# من هي شخصيات هذه اللعبه؟
define e = Character('إيلين', color="#c8ffc8")
init python:
if not persistent.default_language_set:
persistent.default_language_set = True
_preferences.language = "arabic"
# اللعبه تبدأ هنا
label start:
@@ -14,72 +19,3 @@ label start:
e "كل ما عليك فعله هو إضافة نصوص و صور و إرسالها للعالم!"
return
########################################################### من اليمين الى اليسار
define config.rtl = True
define gui.textalign = 1.0
define gui.button_text_xalign = 1.0
define gui.prompt_text_xalign = 1.0
define gui.navigation_xpos = 240
define gui.name_xalign = 1.0
define gui.dialogue_text_xalign = 1.0
define gui.button_text_xalign = 1.0
define gui.main_menu_text_xalign = 1.0
define gui.history_name_xalign = 0.0
define gui.history_text_xalign = 1.0
define gui.nvl_name_xalign = 0.0
define gui.nvl_text_xalign = 1.0
define gui.nvl_thought_xalign = 1.0
define gui.nvl_button_xalign = 1.0
define gui.help_label_text_xalign = 0.0
define gui.name_xpos = gui.scale(1040)
define gui.dialogue_xpos = gui.scale(1012)
define gui.history_name_xpos = gui.scale(763)
define gui.history_text_xpos = gui.scale(748)
define gui.nvl_name_xpos = gui.scale(850)
define gui.nvl_text_xpos = gui.scale(830)
define gui.nvl_thought_xpos = gui.scale(1040)
define gui.nvl_button_xpos = gui.scale(830)
style game_menu_label:
xalign 1.0
xoffset gui.scale(-50)
style navigation_vbox:
xanchor 1.0
style return_button:
xanchor 1.0
style radio_button:
xalign 1.0
style radio_label:
xalign 1.0
style check_button:
xalign 1.0
style check_label:
xalign 1.0
style slider_label:
xpos gui.scale(350)
xalign 1.0
style help_hbox:
box_reverse True
xalign 1.0
spacing gui.scale(20)
style help_label_text:
xalign 0.0
style mute_all_button:
xalign 0.0
+3
View File
@@ -5,3 +5,6 @@
gui.REGULAR_BOLD = True
config.rtl = True
init python:
translate_define("arabic", "config.rtl", "True")
+5 -613
View File
@@ -3,7 +3,7 @@ translate finnish strings:
# 00action_file.rpy:26
old "{#weekday}Monday"
new "{#weekday}Maanantai"
new "{#weekday}Maanatai"
# 00action_file.rpy:26
old "{#weekday}Tuesday"
@@ -199,8 +199,7 @@ translate finnish strings:
# 00gui.rpy:236
old "Are you sure you want to skip unseen dialogue to the next choice?"
# Automatic translation.
new "Oletko varma, että haluat ohittaa näkymättömän dialogin seuraavaan vaihtoehtoon?"
new "Are you sure you want to skip unseen dialogue to the next choice?"
# 00keymap.rpy:250
old "Saved screenshot as %s."
@@ -224,8 +223,7 @@ translate finnish strings:
# 00library.rpy:262
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
# Automatic translation.
new "Tämä ohjelma sisältää vapaita ohjelmistoja useiden lisenssien alla, mukaan lukien MIT-lisenssi ja GNU Lesser General Public License. Täydellinen luettelo ohjelmistoista, mukaan lukien linkit täydelliseen lähdekoodiin, löytyy {a=https://www.renpy.org/l/license}täältä{/a}."
new "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
# 00preferences.rpy:422
old "Clipboard voicing enabled. Press 'shift+C' to disable."
@@ -241,8 +239,7 @@ translate finnish strings:
# 00iap.rpy:217
old "Contacting App Store\nPlease Wait..."
# Automatic translation.
new "Yhteydenotto App Storeen\nOdottakaa..."
new "Contacting App Store\nPlease Wait..."
# 00updater.rpy:367
old "The Ren'Py Updater is not supported on mobile devices."
@@ -318,7 +315,7 @@ translate finnish strings:
# 00gallery.rpy:563
old "Image [index] of [count] locked."
new "Kuva [index]/[count] on lukittu."
new "[index]. kuva [count]:stä on lukittu"
# 00gallery.rpy:583
old "prev"
@@ -336,608 +333,3 @@ translate finnish strings:
old "return"
new "palaa"
translate finnish strings:
# renpy/common/00accessibility.rpy:32
old "bar"
new "palkki"
# renpy/common/00accessibility.rpy:33
old "selected"
# Automatic translation.
new "valittu"
# renpy/common/00accessibility.rpy:34
old "viewport"
new "viewport"
# renpy/common/00accessibility.rpy:35
old "horizontal scroll"
# Automatic translation.
new "vaakasuora vieritys"
# renpy/common/00accessibility.rpy:36
old "vertical scroll"
# Automatic translation.
new "pystysuora vieritys"
# renpy/common/00accessibility.rpy:37
old "activate"
# Automatic translation.
new "aktivoi"
# renpy/common/00accessibility.rpy:38
old "deactivate"
# Automatic translation.
new "deaktivoi"
# renpy/common/00accessibility.rpy:39
old "increase"
new "lisää"
# renpy/common/00accessibility.rpy:40
old "decrease"
new "vähennä"
# renpy/common/00accessibility.rpy:138
old "Font Override"
# Automatic translation.
new "Fontin ohitus"
# renpy/common/00accessibility.rpy:142
old "Default"
# Automatic translation.
new "Oletus"
# renpy/common/00accessibility.rpy:146
old "DejaVu Sans"
new "DejaVu Sans"
# renpy/common/00accessibility.rpy:150
old "Opendyslexic"
new "Opendyslexic"
# renpy/common/00accessibility.rpy:156
old "Text Size Scaling"
# Automatic translation.
new "Tekstin koon skaalaus"
# renpy/common/00accessibility.rpy:162
old "Reset"
# Automatic translation.
new "Nollaa"
# renpy/common/00accessibility.rpy:168
old "Line Spacing Scaling"
new "Rivivälin skaalaus"
# renpy/common/00accessibility.rpy:180
old "High Contrast Text"
# Automatic translation.
new "Korkean kontrastin teksti"
# renpy/common/00accessibility.rpy:193
old "Self-Voicing"
new "Tietokoneen ääninäyttely"
# renpy/common/00accessibility.rpy:197
old "Off"
new "Pois päältä"
# renpy/common/00accessibility.rpy:201
old "Text-to-speech"
# Automatic translation.
new "Tekstistä puheeksi"
# renpy/common/00accessibility.rpy:205
old "Clipboard"
# Automatic translation.
new "Leikepöytä"
# renpy/common/00accessibility.rpy:209
old "Debug"
# Automatic translation.
new "Vianmääritys"
# renpy/common/00accessibility.rpy:223
old "Self-Voicing Volume Drop"
new "Tietokoneen ääninäyttelyn äänenvoimakkuuden pudotus"
# renpy/common/00accessibility.rpy:234
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "Tämän valikon vaihtoehtojen tarkoituksena on parantaa saavutettavuutta. Ne eivät välttämättä toimi kaikissa peleissä, ja joidenkin vaihtoehtojen yhdistelmät saattavat tehdä pelistä pelikelvottoman. Tämä ei johdu pelistä tai moottorista. Saat fontteja vaihtaessa parhaat tulokset kun yrität pitää tekstin koon samana kuin se oli alun perin."
# renpy/common/00action_file.rpy:378
old "Save slot %s: [text]"
new "Tallennuspaikka %s: [text]"
# renpy/common/00action_file.rpy:461
old "Load slot %s: [text]"
new "Lataa tallennus %s: [text]"
# renpy/common/00action_file.rpy:514
old "Delete slot [text]"
new "Poista tallennus [text]"
# renpy/common/00action_file.rpy:593
old "File page auto"
new "Tiedoston sivu: auto"
# renpy/common/00action_file.rpy:595
old "File page quick"
new "Tiedoston sivu: pika"
# renpy/common/00action_file.rpy:597
old "File page [text]"
new "Tiedoston sivu: [text]"
# renpy/common/00action_file.rpy:796
old "Next file page."
new "Seuraava tiedoston sivu."
# renpy/common/00action_file.rpy:868
old "Previous file page."
new "Edellinen tiedoston sivu."
# renpy/common/00action_file.rpy:944
old "Quick save."
new "Pikatallennus."
# renpy/common/00action_file.rpy:963
old "Quick load."
# Automatic translation.
new "Pikalataus."
# renpy/common/00action_other.rpy:381
old "Language [text]"
# Automatic translation.
new "Kieli [text]"
# renpy/common/00director.rpy:705
old "The interactive director is not enabled here."
# Automatic translation.
new "Vuorovaikutteinen ohjaaja ei ole käytössä täällä."
# renpy/common/00director.rpy:1504
old "⬆"
new "⬆"
# renpy/common/00director.rpy:1510
old "⬇"
new "⬇"
# renpy/common/00director.rpy:1574
old "Done"
# Automatic translation.
new "Valmis"
# renpy/common/00director.rpy:1584
old "(statement)"
# Automatic translation.
new "(lausunto)"
# renpy/common/00director.rpy:1585
old "(tag)"
new "(tag)"
# renpy/common/00director.rpy:1586
old "(attributes)"
# Automatic translation.
new "(attribuutit)"
# renpy/common/00director.rpy:1587
old "(transform)"
new "(transform)"
# renpy/common/00director.rpy:1612
old "(transition)"
new "(transition)"
# renpy/common/00director.rpy:1624
old "(channel)"
# Automatic translation.
new "(kanava)"
# renpy/common/00director.rpy:1625
old "(filename)"
# Automatic translation.
new "(tiedostonimi)"
# renpy/common/00director.rpy:1654
old "Change"
# Automatic translation.
new "Muuta"
# renpy/common/00director.rpy:1656
old "Add"
# Automatic translation.
new "Lisää"
# renpy/common/00director.rpy:1662
old "Remove"
# Automatic translation.
new "Poista"
# renpy/common/00director.rpy:1697
old "Statement:"
# Automatic translation.
new "Lausunto:"
# renpy/common/00director.rpy:1718
old "Tag:"
new "Tag:"
# renpy/common/00director.rpy:1734
old "Attributes:"
# Automatic translation.
new "Ominaisuudet:"
# renpy/common/00director.rpy:1745
old "Click to toggle attribute, right click to toggle negative attribute."
# Automatic translation.
new "Napsauttamalla voit vaihtaa attribuuttia, oikealla napsauttamalla voit vaihtaa negatiivista attribuuttia."
# renpy/common/00director.rpy:1757
old "Transforms:"
# Automatic translation.
new "Muuntuu:"
# renpy/common/00director.rpy:1768
old "Click to set transform, right click to add to transform list."
# Automatic translation.
new "Napsauta aseta muunnos, lisää muunnosluetteloon napsauttamalla hiiren kakkospainiketta."
# renpy/common/00director.rpy:1780
old "Behind:"
# Automatic translation.
new "Takana:"
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
# Automatic translation.
new "Aseta napsauttamalla, lisää takaluetteloon napsauttamalla hiiren kakkospainiketta."
# renpy/common/00director.rpy:1801
old "Transition:"
# Automatic translation.
new "Siirtyminen:"
# renpy/common/00director.rpy:1819
old "Channel:"
# Automatic translation.
new "Kanava:"
# renpy/common/00director.rpy:1837
old "Audio Filename:"
# Automatic translation.
new "Äänitiedoston nimi:"
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
# Automatic translation.
new "Tämä tallennus on luotu eri laitteella. Pahantahtoisesti tehdyt tallennustiedostot voivat vahingoittaa tietokonettasi. Luotatko tämän tallennuksen tekijään ja kaikkiin, jotka ovat voineet muuttaa tiedostoa?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
# Automatic translation.
new "Luotatko laitteeseen, jolla tallennus luotiin? Valitse kyllä vain, jos olet laitteen ainoa käyttäjä."
# renpy/common/00keymap.rpy:322
old "Failed to save screenshot as %s."
# Automatic translation.
new "Kuvakaappauksen tallentaminen nimellä %s epäonnistui."
# renpy/common/00preferences.rpy:271
old "display"
# Automatic translation.
new "näyttö"
# renpy/common/00preferences.rpy:283
old "transitions"
# Automatic translation.
new "siirtymät"
# renpy/common/00preferences.rpy:292
old "skip transitions"
new "ohita siirtymät"
# renpy/common/00preferences.rpy:294
old "video sprites"
new "video sprites"
# renpy/common/00preferences.rpy:303
old "show empty window"
# Automatic translation.
new "näytä tyhjä ikkuna"
# renpy/common/00preferences.rpy:312
old "text speed"
# Automatic translation.
new "tekstin nopeus"
# renpy/common/00preferences.rpy:320
old "joystick"
# Automatic translation.
new "Joystick"
# renpy/common/00preferences.rpy:320
old "joystick..."
new "joystick..."
# renpy/common/00preferences.rpy:327
old "skip"
# Automatic translation.
new "ohita"
# renpy/common/00preferences.rpy:330
old "skip unseen [text]"
new "ohita näkemätön [text]"
# renpy/common/00preferences.rpy:335
old "skip unseen text"
new "ohita näkemätön teksti"
# renpy/common/00preferences.rpy:337
old "begin skipping"
new "aloita ohittaminen"
# renpy/common/00preferences.rpy:341
old "after choices"
# Automatic translation.
new "valintojen jälkeen"
# renpy/common/00preferences.rpy:348
old "skip after choices"
new "ohita valintojen jälkeen"
# renpy/common/00preferences.rpy:350
old "auto-forward time"
new "automaattisen eteenpäinsiirtymisen aika"
# renpy/common/00preferences.rpy:364
old "auto-forward"
new "automaattinen eteenpäinsiirtyminen"
# renpy/common/00preferences.rpy:371
old "Auto forward"
new "Automaattinen eteenpäinsiirtyminen"
# renpy/common/00preferences.rpy:374
old "auto-forward after click"
new "automaattinen eteenpäinsiirtyminen napsautuksen jälkeen"
# renpy/common/00preferences.rpy:383
old "automatic move"
# Automatic translation.
new "automaattinen siirto"
# renpy/common/00preferences.rpy:392
old "wait for voice"
# Automatic translation.
new "odota ääntä"
# renpy/common/00preferences.rpy:401
old "voice sustain"
# Automatic translation.
new "äänen ylläpitäminen"
# renpy/common/00preferences.rpy:410
old "self voicing"
new "tietokoneen ääninäyttely"
# renpy/common/00preferences.rpy:419
old "self voicing volume drop"
new "tietokoneen ääninäyttelyn äänenvoimakkuuden pudotus"
# renpy/common/00preferences.rpy:427
old "clipboard voicing"
new "leikepöydän ääni"
# renpy/common/00preferences.rpy:436
old "debug voicing"
new "virheenkorjausääni"
# renpy/common/00preferences.rpy:445
old "emphasize audio"
new "korosta ääntä"
# renpy/common/00preferences.rpy:454
old "rollback side"
# Automatic translation.
new "Rollback-puoli"
# renpy/common/00preferences.rpy:464
old "gl powersave"
new "gl powersave"
# renpy/common/00preferences.rpy:470
old "gl framerate"
new "gl framerate"
# renpy/common/00preferences.rpy:473
old "gl tearing"
new "gl tearing"
# renpy/common/00preferences.rpy:476
old "font transform"
# Automatic translation.
new "fontin muunnos"
# renpy/common/00preferences.rpy:479
old "font size"
# Automatic translation.
new "fonttikoko"
# renpy/common/00preferences.rpy:487
old "font line spacing"
# Automatic translation.
new "fontin riviväli"
# renpy/common/00preferences.rpy:495
old "system cursor"
# Automatic translation.
new "järjestelmän kursori"
# renpy/common/00preferences.rpy:504
old "renderer menu"
# Automatic translation.
new "renderöintivalikko"
# renpy/common/00preferences.rpy:507
old "accessibility menu"
# Automatic translation.
new "saavutettavuusvalikko"
# renpy/common/00preferences.rpy:510
old "high contrast text"
# Automatic translation.
new "korkean kontrastin teksti"
# renpy/common/00preferences.rpy:519
old "audio when minimized"
# Automatic translation.
new "ääni kun se on minimoitu"
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
# Automatic translation.
new "ääni kun se ei ole keskittynyt"
# renpy/common/00preferences.rpy:537
old "web cache preload"
# Automatic translation.
new "verkkovälimuistin esilataus"
# renpy/common/00preferences.rpy:552
old "voice after game menu"
# Automatic translation.
new "ääni pelivalikon jälkeen"
# renpy/common/00preferences.rpy:571
old "main volume"
new "pää-äänenvoimakkuus"
# renpy/common/00preferences.rpy:572
old "music volume"
new "musiikin äänenvoimakkuus"
# renpy/common/00preferences.rpy:573
old "sound volume"
new "tehosteiden äänenvoimakkuus"
# renpy/common/00preferences.rpy:574
old "voice volume"
new "ääninäyttelyn äänenvoimakkuus"
# renpy/common/00preferences.rpy:575
old "mute main"
new "mykistä pää-ääni"
# renpy/common/00preferences.rpy:576
old "mute music"
new "mykistä musiikki"
# renpy/common/00preferences.rpy:577
old "mute sound"
new "mykistä äänitehosteet"
# renpy/common/00preferences.rpy:578
old "mute voice"
new "mykistä ääninäyttely"
# renpy/common/00preferences.rpy:579
old "mute all"
new "mykistä kaikki"
# renpy/common/00speechbubble.rpy:344
old "Speech Bubble Editor"
# Automatic translation.
new "Puhekuplaeditori"
# renpy/common/00speechbubble.rpy:349
old "(hide)"
# Automatic translation.
new "(piilota)"
# renpy/common/00sync.rpy:70
old "Sync downloaded."
# Automatic translation.
new "Synkronointi ladattu."
# renpy/common/00sync.rpy:190
old "Could not connect to the Ren'Py Sync server."
# Automatic translation.
new "Yhteyttä Ren'Py Sync -palvelimeen ei saatu muodostettua."
# renpy/common/00sync.rpy:192
old "The Ren'Py Sync server timed out."
# Automatic translation.
new "Ren'Py Sync -palvelimen aikakatkaisu."
# renpy/common/00sync.rpy:194
old "An unknown error occurred while connecting to the Ren'Py Sync server."
# Automatic translation.
new "Ren'Py Sync -palvelimeen muodostettaessa yhteyttä tapahtui tuntematon virhe."
# renpy/common/00sync.rpy:267
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
# Automatic translation.
new "Ren'Py Sync -palvelimella ei ole kopiota tästä synkronoinnista. Synkronointitunnus voi olla virheellinen tai se voi olla vanhentunut."
# renpy/common/00sync.rpy:409
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
# Automatic translation.
new "Kirjoita luomasi synkronointitunnus.\nÄlä koskaan anna synkronointitunnusta, jota et ole luonut itse."
# renpy/common/00sync.rpy:428
old "The sync ID is not in the correct format."
# Automatic translation.
new "Synkronointitunnus ei ole oikeassa muodossa."
# renpy/common/00sync.rpy:448
old "The sync could not be decrypted."
# Automatic translation.
new "Synkronointia ei voitu purkaa."
# renpy/common/00sync.rpy:471
old "The sync belongs to a different game."
# Automatic translation.
new "Synkronointi kuuluu eri peliin."
# renpy/common/00sync.rpy:476
old "The sync contains a file with an invalid name."
# Automatic translation.
new "Synkronointi sisältää tiedoston, jonka nimi on virheellinen."
# renpy/common/00sync.rpy:529
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
new "Tämä lataa tallennuksesi {a=https://sync.renpy.org}Ren'Py Sync Serveriin{/a}.\nHaluatko jatkaa?"
# renpy/common/00sync.rpy:558
old "Enter Sync ID"
# Automatic translation.
new "Syötä synkronointitunnus"
# renpy/common/00sync.rpy:569
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
new "Tämä ottaa yhteyttä {a=https://sync.renpy.org}Ren'Py Sync Serveriin{/a}."
# renpy/common/00sync.rpy:596
old "Sync Success"
new "Synkronointi onnistui"
# renpy/common/00sync.rpy:599
old "The Sync ID is:"
# Automatic translation.
new "Synkronointitunnus on:"
# renpy/common/00sync.rpy:605
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
new "Voit käyttää tätä tunnusta ladataksesi tallennuksesi toiseen laitteeseen.\nTämä synkronointi päättyy tunnin kuluttua.\nRen'Py Sync on {a=https://www.renpy.org/sponsors.html}Ren'Pyn sponsorien{/a} tukema."
# renpy/common/00sync.rpy:631
old "Sync Error"
# Automatic translation.
new "Synkronointivirhe"
+1 -109
View File
@@ -75,8 +75,7 @@ translate finnish strings:
# _developer/developer.rpym:532
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
# Automatic translation.
new "\n{color=#cfc}✔ ennustettu kuva (hyvä){/color}\n{color=#fcc}✘ ennakoimaton kuva (huono){/color}\n{color=#fff}Siirrä vetämällä.{/color}"
new "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
# _developer/inspector.rpym:38
old "Displayable Inspector"
@@ -178,110 +177,3 @@ translate finnish strings:
old "jump <label>: jumps to label"
new "jump <tunnus>: hyppää 'script.rpy'-tiedosto(i)ssa olevaan, tunnuksella merkittyyn kohtaan"
translate finnish strings:
# renpy/common/_developer/developer.rpym:43
old "Interactive Director (D)"
# Automatic translation.
new "Interaktiivinen johtaja (D)"
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
# Automatic translation.
new "Pysyvä katseluohjelma"
# renpy/common/_developer/developer.rpym:59
old "Show Image Load Log (F4)"
# Automatic translation.
new "Näytä kuvan latausloki (F4)"
# renpy/common/_developer/developer.rpym:62
old "Hide Image Load Log (F4)"
# Automatic translation.
new "Piilota kuvan latausloki (F4)"
# renpy/common/_developer/developer.rpym:65
old "Image Attributes"
# Automatic translation.
new "Kuva-attribuutit"
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
# Automatic translation.
new "Puhekuplaeditori (Shift+B)"
# renpy/common/_developer/developer.rpym:97
old "[name] [attributes] (hidden)"
# Automatic translation.
new "[name] [attributes] (piilotettu)"
# renpy/common/_developer/developer.rpym:101
old "[name] [attributes]"
new "[name] [attributes]"
# renpy/common/_developer/developer.rpym:162
old "Hide deleted"
# Automatic translation.
new "Piilota poistettu"
# renpy/common/_developer/developer.rpym:162
old "Show deleted"
# Automatic translation.
new "Näytä poistettu"
# renpy/common/_developer/developer.rpym:389
old "Type to filter: "
# Automatic translation.
new "Suodatettava tyyppi: "
# renpy/common/_developer/developer.rpym:507
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
# Automatic translation.
new "Tekstuurit: [tex_count] ([tex_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:511
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# Automatic translation.
new "Kuvien välimuisti: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# renpy/common/00console.rpy:789
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
# Automatic translation.
new "help: näytä tämä apu\n help <expr>: näytä <expr>:n allekirjoitus ja dokumentaatio"
# renpy/common/00console.rpy:813
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
# Automatic translation.
new "Ohje saattaa näyttää dokumentoimattomia toimintoja. Tarkista, että toiminto tai\nluokkaa, jota haluat käyttää, on dokumentoitu.\n\n"
# renpy/common/00console.rpy:854
old "stack: print the return stack"
# Automatic translation.
new "stack: tulostaa paluupinon"
# renpy/common/00console.rpy:908
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
# Automatic translation.
new "watch <expression>: katsella python-lauseketta\n watch short: tekee jäljitettyjen lausekkeiden esityksestä lyhyen (oletusarvo)\n watch long: tekee jäljitettyjen ilmaisujen esittämisen sellaiseksi kuin se on."
# renpy/common/00console.rpy:1028
old "short: Shorten the representation of objects on the console (default)."
# Automatic translation.
new "short: Lyhentää objektien esitystä konsolissa (oletus)."
# renpy/common/00console.rpy:1032
old "long: Print the full representation of objects on the console."
# Automatic translation.
new "long: Tulostaa objektien täydellisen esityksen konsoliin."
# renpy/common/00console.rpy:1036
old "escape: Enables escaping of unicode symbols in unicode strings."
# Automatic translation.
new "escape: Mahdollistaa unicode-symbolien pakenemisen unicode-merkkijonoissa."
# renpy/common/00console.rpy:1040
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
# Automatic translation.
new "unescape: Poistaa unicode-merkkijonojen unicode-symbolien eskandoimisen ja tulostaa ne sellaisenaan (oletus)."
+3 -133
View File
@@ -79,7 +79,7 @@ translate finnish strings:
# 00gltest.rpy:200
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}Huomaa:{/b} Microsoftin DirectX-verkkoasennusohjelma asentaa, oletusarvoisesti, Bing-työkalupalkin. Jos et halua tätä työkalupalkkia, poista valinta oikeasta laatikosta."
new "{b}Huomaa:{/b} Microsoftin DirectX verkkoasennusohjelma asentaa, oletusarvoisesti, Bing-työkalupalkin. Jos et halua tätä työkalupalkkia, poista valinta oikeasta laatikosta."
# 00gltest.rpy:204
old "When setup finishes, please click below to restart this program."
@@ -102,8 +102,8 @@ translate finnish strings:
new "Kalibroidaan [name] ([i]/[total])"
# 00gamepad.rpy:58
old "Press or move the [control!s] [kind]."
new "Paina tai liikuta [control!s] [kind]."
old "Press or move the [control!r] [kind]."
new "Paina tai liikuta [control!r] [kind]."
# 00gamepad.rpy:66
old "Skip (A)"
@@ -177,133 +177,3 @@ translate finnish strings:
old "Copies the errors.txt file to the clipboard."
new "Kopioi errors.txt-tiedoston leikepöydälle."
translate finnish strings:
# renpy/common/00gltest.rpy:89
old "Renderer"
new "Renderer"
# renpy/common/00gltest.rpy:100
old "Force GL Renderer"
new "Force GL Renderer"
# renpy/common/00gltest.rpy:105
old "Force ANGLE Renderer"
new "Force ANGLE Renderer"
# renpy/common/00gltest.rpy:110
old "Force GLES Renderer"
# Automatic translation.
new "Pakota GLES Renderer"
# renpy/common/00gltest.rpy:116
old "Force GL2 Renderer"
# Automatic translation.
new "Pakota GL2 Renderer"
# renpy/common/00gltest.rpy:121
old "Force ANGLE2 Renderer"
# Automatic translation.
new "Voima ANGLE2 Renderer"
# renpy/common/00gltest.rpy:126
old "Force GLES2 Renderer"
# Automatic translation.
new "Pakota GLES2 Renderer"
# renpy/common/00gltest.rpy:136
old "Enable (No Blocklist)"
# Automatic translation.
new "Enable (Ei estolistaa)"
# renpy/common/00gltest.rpy:159
old "Powersave"
new "Powersave"
# renpy/common/00gltest.rpy:173
old "Framerate"
new "Framerate"
# renpy/common/00gltest.rpy:177
old "Screen"
# Automatic translation.
new "Näyttö"
# renpy/common/00gltest.rpy:181
old "60"
new "60"
# renpy/common/00gltest.rpy:185
old "30"
new "30"
# renpy/common/00gltest.rpy:191
old "Tearing"
new "Tearing"
# renpy/common/00gltest.rpy:249
old "This game requires use of GL2 that can't be initialised."
# Automatic translation.
new "Tämä peli vaatii GL2:n käyttöä, jota ei voida alustaa."
# renpy/common/00gltest.rpy:259
old "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer."
# Automatic translation.
new "{a=edit:1:log.txt}log.txt{/a} tiedosto voi sisältää tietoja, joiden avulla voit selvittää, mikä tietokoneessa on vikana."
# renpy/common/00gltest.rpy:264
old "More details on how to fix this can be found in the {a=[url]}documentation{/a}."
# Automatic translation.
new "Lisätietoja tämän korjaamisesta löytyy {a=[url]}-dokumentaatiosta{/a}."
# renpy/common/00gltest.rpy:281
old "Change render options"
# Automatic translation.
new "Muuta renderöintivaihtoehtoja"
# renpy/common/00gamepad.rpy:58
old "Press or move the '[control!s]' [kind]."
# Automatic translation.
new "Paina tai siirrä '[control!s]' [kind]."
# renpy/common/_errorhandling.rpym:555
old "Open"
# Automatic translation.
new "Avaa"
# renpy/common/_errorhandling.rpym:559
old "Copy BBCode"
# Automatic translation.
new "Kopioi BBCode"
# renpy/common/_errorhandling.rpym:561
old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/."
# Automatic translation.
new "Kopioi traceback.txt-tiedoston leikepöydälle BBkoodina foorumeille, kuten https://lemmasoft.renai.us/."
# renpy/common/_errorhandling.rpym:563
old "Copy Markdown"
# Automatic translation.
new "Kopioi Markdown"
# renpy/common/_errorhandling.rpym:565
old "Copies the traceback.txt file to the clipboard as Markdown for Discord."
# Automatic translation.
new "Kopioi traceback.txt-tiedoston leikepöydälle Markdown-muodossa Discordia varten."
# renpy/common/_errorhandling.rpym:626
old "Ignores the exception, allowing you to continue."
# Automatic translation.
new "Jättää poikkeuksen huomiotta, jolloin voit jatkaa."
# renpy/common/_errorhandling.rpym:637
old "Console"
# Automatic translation.
new "Konsoli"
# renpy/common/_errorhandling.rpym:639
old "Opens a console to allow debugging the problem."
# Automatic translation.
new "Avaa konsolin ongelman vianmääritystä varten."
+103 -171
View File
@@ -3,477 +3,409 @@ translate finnish strings:
# gui.rpy:2
old "## Initialization"
new "## Alustus"
new "## Initialization"
# gui.rpy:5
old "## The init offset statement causes the init code in this file to run before init code in any other file."
new "## init offset-lause käskee ajamaan tämän tiedoston init-koodin ennen muiden tiedostojen init-koodia."
new "## The init offset statement causes the init code in this file to run before init code in any other file."
# gui.rpy:9
old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
new "## gui.init-metodin kutsuminen nollaa tyylit järkeviin vakioasetuksiin, sekä asettaa peli-ikkunan leveyden ja korkeuden."
new "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
# gui.rpy:21
old "## Colors"
new "## Värit"
new "## Colors"
# gui.rpy:23
old "## The colors of text in the interface."
new "## Ikkunan tekstien väritys."
new "## The colors of text in the interface."
# gui.rpy:25
old "## An accent color used throughout the interface to label and highlight text."
new "## Korostusväri tekstin korostamista sekä merkkausta varten."
new "## An accent color used throughout the interface to label and highlight text."
# gui.rpy:29
old "## The color used for a text button when it is neither selected nor hovered."
new "## Tekstipainikkeen käyttämä väri, kun se ei ole valittuna eikä kursori ole sen päällä."
new "## The color used for a text button when it is neither selected nor hovered."
# gui.rpy:32
old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
new "## Pikkuväriä käytetään pienelle tekstille, jonka tulee olla kirkkaampi tai tummempi erottuakseen."
new "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
# gui.rpy:36
old "## The color that is used for buttons and bars that are hovered."
new "## Painikkeiden käyttämä väri, kun ne ovat valittuja tai kursori on niiden päällä."
new "## The color that is used for buttons and bars that are hovered."
# gui.rpy:39
old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
new "## Tekstipainikkeen käyttämä väri, kun se on valittuna mutta ei aktiivisessa ikkunassa."
new "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
# gui.rpy:43
old "## The color used for a text button when it cannot be selected."
new "## Tekstipainikkeen käyttämä väri, kun se ei ole valittavissa."
new "## The color used for a text button when it cannot be selected."
# gui.rpy:46
old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
new "## Värit, joita käytetään täyttämättömien palkkien osiin. Näitä ei käytetä suoraan, vaan ainoastaan palkkikuvatiedostojen generoinnissa."
new "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
# gui.rpy:51
old "## The colors used for dialogue and menu choice text."
new "## Värit, joita käytetään dialogin ja valikoiden tekstissä."
new "## The colors used for dialogue and menu choice text."
# gui.rpy:56
old "## Fonts and Font Sizes"
new "## Fontit sekä fonttikoot"
new "## Fonts and Font Sizes"
# gui.rpy:58
old "## The font used for in-game text."
new "## Pelin sisäisen tekstin fontti."
new "## The font used for in-game text."
# gui.rpy:61
old "## The font used for character names."
new "## Hahmojen nimien fontti."
new "## The font used for character names."
# gui.rpy:64
old "## The font used for out-of-game text."
new "## Pelin ulkoisen tekstin fontti."
new "## The font used for out-of-game text."
# gui.rpy:67
old "## The size of normal dialogue text."
new "## Normaalin dialogitekstin fonttikoko."
new "## The size of normal dialogue text."
# gui.rpy:70
old "## The size of character names."
new "## Hahmojen nimien fonttikoko."
new "## The size of character names."
# gui.rpy:73
old "## The size of text in the game's user interface."
new "## Pelin käyttöliittymän tekstin koko."
new "## The size of text in the game's user interface."
# gui.rpy:76
old "## The size of labels in the game's user interface."
new "## Pelin käyttöliittymän otsikoiden koko."
new "## The size of labels in the game's user interface."
# gui.rpy:79
old "## The size of text on the notify screen."
new "## Tekstin koko ilmoitusikkunassa."
new "## The size of text on the notify screen."
# gui.rpy:82
old "## The size of the game's title."
new "## Pelin nimen fonttikoko."
new "## The size of the game's title."
# gui.rpy:86
old "## Main and Game Menus"
new "## Pää- ja pelivalikot"
new "## Main and Game Menus"
# gui.rpy:88
old "## The images used for the main and game menus."
new "## Pää- ja pelivalikoiden käyttämät kuvat."
new "## The images used for the main and game menus."
# gui.rpy:92
old "## Should we show the name and version of the game?"
new "## Tulisiko meidän näyttää pelin nimi ja versio?"
new "## Should we show the name and version of the game?"
# gui.rpy:96
old "## Dialogue"
new "## Dialogi"
new "## Dialogue"
# gui.rpy:98
old "## These variables control how dialogue is displayed on the screen one line at a time."
new "## Nämä muuttujat ohjaavat dialogin tulostusta näytölle rivi kerrallaan."
new "## These variables control how dialogue is displayed on the screen one line at a time."
# gui.rpy:101
old "## The height of the textbox containing dialogue."
new "## Dialogi-ikkunan korkeus."
new "## The height of the textbox containing dialogue."
# gui.rpy:104
old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
new "## Dialogi-ikkunan sijainti pystytasossa näytöllä. 0.0 on ikkunan yläreuna, 0.5 keskikohta, ja 1.0 alareuna."
new "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
# gui.rpy:109
old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
new "## Puhuvan hahmon nimen sijainti suhteeessa dialogi-ikkunan sijaintiin. Arvot voivat olla pikseleiden määrä kokonaislukuina, tai 0.5 keskikohtana."
new "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
# gui.rpy:114
old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## Hahmon nimen sijainti vaakatasossa. Arvo voi olla 0.0 vasemmalle reunalle, 0.5 keskitetylle, tai 1.0 oikealle reunalle."
new "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# gui.rpy:118
old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
new "## Hahmon nimen sisältävän laatikon leveys, korkeus, ja reunan paksuus. Arvo None päättää koon automaattisesti."
new "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
# gui.rpy:123
old "## The borders of the box containing the character's name, in left, top, right, bottom order."
new "## Hahmon nimilaatikon reunat, järjestyksessä vasen, ylä, oikea, ja alaosa."
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Arvon ollessa True, nimilaatikon tausta käyttää itseään toistavaa taustakuvaa. Arvon ollessa False, taustakuvan koko skaalautuu."
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
new "## Dialogin sijainti suhteessa dialogi-ikkunaan. Arvot voivat olla pikseleiden määrä kokonaislukuina, tai 0.5 keskikohtana."
new "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
# gui.rpy:138
old "## The maximum width of dialogue text, in pixels."
new "## Dialogitekstin maksimileveys pikseleinä."
new "## The maximum width of dialogue text, in pixels."
# gui.rpy:141
old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## Dialogin sijainti vaakatasossa. Arvo voi olla 0.0 vasemmalle reunalle, 0.5 keskitetylle, tai 1.0 oikealle reunalle."
new "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# gui.rpy:146
old "## Buttons"
new "## Painikkeet"
new "## Buttons"
# gui.rpy:148
old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
new "## Nämä muuttujat, gui/button-kansiossa olevien kuvatiedostojen ohella, ohjaavat painikkeiden ulkoasua."
new "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
# gui.rpy:151
old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
new "## Painikkeen leveys ja korkeus, pikseleinä. Arvon ollessa None, Ren'Py laskee sopivan koon."
new "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
# gui.rpy:155
old "## The borders on each side of the button, in left, top, right, bottom order."
new "## Reunat painikkeen jokaisella sivulla, järjestyksessä vasen, ylä, oikea, ja alareuna."
new "## The borders on each side of the button, in left, top, right, bottom order."
# gui.rpy:158
old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
new "## Arvon ollessa True, painikkeen tausta käyttää itseään toistavaa taustakuvaa. Arvon ollessa False, taustakuvan koko skaalautuu lineaarisesti."
new "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
# gui.rpy:162
old "## The font used by the button."
new "## Painikkeen käyttämä fontti."
new "## The font used by the button."
# gui.rpy:165
old "## The size of the text used by the button."
new "## Painikkeen käyttämä fonttikoko."
new "## The size of the text used by the button."
# gui.rpy:179
old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
new "## Nämä muuttujat yliajavat erilaisten painikkeiden oletusasetuksia. Luethan lisätietoa erilaisista painikkeista sekä niiden käyttötarkoituksista GUI-dokumentaatiosta."
new "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
# gui.rpy:183
old "## These customizations are used by the default interface:"
new "## Nämä muokkaukset ovat käytössä oletuskäyttöliittymässä:"
new "## These customizations are used by the default interface:"
# gui.rpy:198
old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
new "## Voit myös halutessasi lisätä omia muokkauksiasi lisäämällä oikein nimettyjä muuttujia. Voit esimerkiksi ottaa seuraavan rivin pois kommentista asettaaksesi valikkopainikkeen leveyden."
new "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
# gui.rpy:205
old "## Choice Buttons"
new "## Valikon Painikkeet"
new "## Choice Buttons"
# gui.rpy:207
old "## Choice buttons are used in the in-game menus."
new "## Nämä muuttujat määrittävät pelin sisäisten valikoiden painikkeiden ominaisuuksia."
new "## Choice buttons are used in the in-game menus."
# gui.rpy:220
old "## File Slot Buttons"
new "## Tallennuspaikan Painikkeet"
new "## File Slot Buttons"
# gui.rpy:222
old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
new "## Tallennuspaikan painike on erityispainike, joka sisältää esikatselukuvan ja tekstiselitteen tallennuspaikan sisällöstä. Tallennuspaikka käyttää kuvatiedostoja gui/button-kansiosta, kuten muutkin painikkeet."
new "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
# gui.rpy:226
old "## The save slot button."
new "## Tallennuspaikan painike."
new "## The save slot button."
# gui.rpy:234
old "## The width and height of thumbnails used by the save slots."
new "## Tallennuspaikan käyttämien esikatselukuvien leveys ja korkeus."
new "## The width and height of thumbnails used by the save slots."
# gui.rpy:238
old "## The number of columns and rows in the grid of save slots."
new "## Tallennuspaikkojen ruudukon rivien ja sarakkeiden lukumäärä."
new "## The number of columns and rows in the grid of save slots."
# gui.rpy:243
old "## Positioning and Spacing"
new "## Sijainti ja Välit"
new "## Positioning and Spacing"
# gui.rpy:245
old "## These variables control the positioning and spacing of various user interface elements."
new "## Nämä muuttujat säätelevät erilaisten käyttöliittymän komponenttien sijaintia ja väljäyttä."
new "## These variables control the positioning and spacing of various user interface elements."
# gui.rpy:248
old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
new "## Siirtymäpainikkeiden vasemman puolen sijainti suhteessa ikkunan vasempaan reunaan."
new "## The position of the left side of the navigation buttons, relative to the left side of the screen."
# gui.rpy:252
old "## The vertical position of the skip indicator."
new "## Sivuutusilmaisimen sijainti pystyakselilla."
new "## The vertical position of the skip indicator."
# gui.rpy:255
old "## The vertical position of the notify screen."
new "## Ilmoitusnäytön sijainti pystyakselilla."
new "## The vertical position of the notify screen."
# gui.rpy:258
old "## The spacing between menu choices."
new "## Valikon vaihtoehtojen välinen tila."
new "## The spacing between menu choices."
# gui.rpy:261
old "## Buttons in the navigation section of the main and game menus."
new "## Painikkeiden välinen tila pää- ja pelivalikoissa."
new "## Buttons in the navigation section of the main and game menus."
# gui.rpy:264
old "## Controls the amount of spacing between preferences."
new "## Hallitsee asetusten välistä etäisyyttä."
new "## Controls the amount of spacing between preferences."
# gui.rpy:267
old "## Controls the amount of spacing between preference buttons."
new "## Hallitsee asetusten painikkeiden välisiä etäisyyksiä."
new "## Controls the amount of spacing between preference buttons."
# gui.rpy:270
old "## The spacing between file page buttons."
new "## Tyhjä tila tallennussivun painikkeiden välillä."
new "## The spacing between file page buttons."
# gui.rpy:273
old "## The spacing between file slots."
new "## Tyhjä tila tallennuspaikkojen välillä."
new "## The spacing between file slots."
# gui.rpy:277
old "## Frames"
new "## Reunat"
new "## Frames"
# gui.rpy:279
old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
new "## Nämä muuttujaat säätelevät käyttöliittymän komponentteja ympäröivien reunojen ominaisuuksia, kun varsinaista ikkunaa ei ole."
new "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
# gui.rpy:282
old "## Generic frames that are introduced by player code."
new "## Geneeriset reunat, joita koodi voi luoda."
new "## Generic frames that are introduced by player code."
# gui.rpy:285
old "## The frame that is used as part of the confirm screen."
new "## Varmistusikkunan käyttämä reuna."
new "## The frame that is used as part of the confirm screen."
# gui.rpy:288
old "## The frame that is used as part of the skip screen."
new "## Sivuutusikkunan käyttämä reuna."
new "## The frame that is used as part of the skip screen."
# gui.rpy:291
old "## The frame that is used as part of the notify screen."
new "## Ilmoitusikkunan käyttämä reuna."
new "## The frame that is used as part of the notify screen."
# gui.rpy:294
old "## Should frame backgrounds be tiled?"
new "## Tulisiko kehyksen taustakuvan toistaa itseään?"
new "## Should frame backgrounds be tiled?"
# gui.rpy:298
old "## Bars, Scrollbars, and Sliders"
new "## Palkit, Vierityspalkit, ja Liukuvalinnat"
new "## Bars, Scrollbars, and Sliders"
# gui.rpy:300
old "## These control the look and size of bars, scrollbars, and sliders."
new "## Nämä muokkaavat palkkien, vierityspalkkien, ja liukuvalintojen ulkonäköä sekä kokoa."
new "## These control the look and size of bars, scrollbars, and sliders."
# gui.rpy:302
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
new "## Oletusarvoinen graafinen käyttöliittymä käyttää vain liukuvalintoja sekä pystysuoria vierityspalkkeja. Kaikkia muita käytetään vain jos projektin koodi niitä erikseen käyttää."
new "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
# gui.rpy:305
old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
new "## Palkkien, vierityspalkkien, ja liukuvalintojen korkeus ja leveys."
new "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
# gui.rpy:311
old "## True if bar images should be tiled. False if they should be linearly scaled."
new "## Arvon ollessa True, palkit käyttävät itseään toistavia taustakuvia. Arvon ollessa False, taustakuvan koko skaalautuu lineaarisesti."
new "## True if bar images should be tiled. False if they should be linearly scaled."
# gui.rpy:316
old "## Horizontal borders."
new "## Vaakatason reunat."
new "## Horizontal borders."
# gui.rpy:321
old "## Vertical borders."
new "## Pystysuorat reunat."
new "## Vertical borders."
# gui.rpy:326
old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
new "## Päättää, näkyvätkö tyngät vierityspalkit. \"hide\" piilottaa ne, None pitää ne näkyvillä."
new "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
# gui.rpy:331
old "## History"
new "## Historia"
new "## History"
# gui.rpy:333
old "## The history screen displays dialogue that the player has already dismissed."
new "## Historia-ikkuna näyttää dialogin, jonka pelaaja on jo lukenut."
new "## The history screen displays dialogue that the player has already dismissed."
# gui.rpy:335
old "## The number of blocks of dialogue history Ren'Py will keep."
new "## Määrittää, montako dialogitekstiä Ren'Py pitää muistissaan."
new "## The number of blocks of dialogue history Ren'Py will keep."
# gui.rpy:338
old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
new "## Historia-näytön yksittäisen dialogin korkeus, tai None jolloin korkeus vaihtelee, lisäten prosessorin rasitusta."
new "## The height of a history screen entry, or None to make the height variable at the cost of performance."
# gui.rpy:342
old "## The position, width, and alignment of the label giving the name of the speaking character."
new "## Puhuvan hahmon nimen sijainti, leveys, ja ryhmäytys."
new "## The position, width, and alignment of the label giving the name of the speaking character."
# gui.rpy:349
old "## The position, width, and alignment of the dialogue text."
new "## Dialogitekstin sijainti, leveys, ja ryhmäytys."
new "## The position, width, and alignment of the dialogue text."
# gui.rpy:356
old "## NVL-Mode"
new "## NVL-Tila"
new "## NVL-Mode"
# gui.rpy:358
old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
new "## NVL-tilan näyttö näyttää NVL-tilan hahmojen dialogin."
new "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
# gui.rpy:360
old "## The borders of the background of the NVL-mode background window."
new "## NVL-tilan ikkunan taustan reunat."
new "## The borders of the background of the NVL-mode background window."
# gui.rpy:363
old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
new "## NVL-tilan dialogin korkeus. Asetettaessa arvoon None, korkeus säätyy automaattisesti."
new "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
# gui.rpy:367
old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
new "## Väli NVL-tilan dialogien sekä NVL-tilan valikon välillä, kun gui.nvl_height on None."
new "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
# gui.rpy:384
old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
new "## nvl_thought-tekstin sijainti, leveys, ja ryhmäytys (nvl_narrator-hahmon puhuma teksti.)"
new "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
# gui.rpy:391
old "## The position of nvl menu_buttons."
new "## NVL-valikon painikkeiden sijainti."
new "## The position of nvl menu_buttons."
# gui.rpy:403
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
new "## Kasvattaa pikavalikon painikkeiden kokoa mobiililaitteilla, tehden niistä helpompia käyttää."
new "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
# gui.rpy:409
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
new "## Muuttaa useiden käyttöliittymän elementtien kokoa ja välejä, tehden niistä helpommin erottuvia matkapuhelimilla."
new "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
# gui.rpy:413
old "## Font sizes."
new "## Fonttikoot."
new "## Font sizes."
# gui.rpy:421
old "## Adjust the location of the textbox."
new "## Säädä teksti-ikkunan sijaintia."
new "## Adjust the location of the textbox."
# gui.rpy:427
old "## Change the size and spacing of items in the game menu."
new "## Mukauta pelivalikon elementtien kokoa ja sijaintia."
new "## Change the size and spacing of items in the game menu."
# gui.rpy:436
old "## File button layout."
new "## Tallennusvalikon painikkeen asettelu."
new "## File button layout."
# gui.rpy:440
old "## NVL-mode."
new "## NVL-tila."
new "## NVL-mode."
# gui.rpy:456
old "## Quick buttons."
new "## Pikavalikko."
translate finnish strings:
# gui/game/gui.rpy:5
old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
# Automatic translation.
new "## Init offset -lauseke saa aikaan sen, että tässä tiedostossa olevat alustamislausekkeet suoritetaan ennen minkä tahansa muun tiedoston init-lausekkeita."
# gui/game/gui.rpy:14
old "## Enable checks for invalid or unstable properties in screens or transforms"
# Automatic translation.
new "## Ota käyttöön virheellisten tai epävakaiden ominaisuuksien tarkistukset näytöissä tai muunnoksissa."
# gui/game/gui.rpy:19
old "## GUI Configuration Variables"
# Automatic translation.
new "## GUI-konfiguraatiomuuttujat"
# gui/game/gui.rpy:167
old "## The color of button text in various states."
# Automatic translation.
new "## Painikkeen tekstin väri eri tiloissa."
# gui/game/gui.rpy:173
old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
# Automatic translation.
new "## Painikkeen tekstin vaakasuora kohdistus. (0.0 on vasen, 0.5 on keskellä, 1.0 on oikea)."
# gui/game/gui.rpy:278
old "## The position of the main menu text."
# Automatic translation.
new "## Päävalikon tekstin sijainti."
# gui/game/gui.rpy:287
old "## Generic frames."
# Automatic translation.
new "## Yleiset kehykset."
# gui/game/gui.rpy:307
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
# Automatic translation.
new "## Oletusarvoinen graafinen käyttöliittymä käyttää vain liukusäätimiä ja pystysuuntaisia vierityspalkkeja. Kaikkia muita palkkeja käytetään vain luojan kirjoittamissa näytöissä."
# gui/game/gui.rpy:368
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
# Automatic translation.
new "## NVL-tilan merkintöjen enimmäismäärä, jonka Ren'Py näyttää. Kun näytetään tätä enemmän merkintöjä, vanhin merkintä poistetaan."
# gui/game/gui.rpy:405
old "## Localization"
# Automatic translation.
new "## Lokalisointi"
# gui/game/gui.rpy:407
old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
# Automatic translation.
new "## Tämä säätää, missä kohtaa rivinvaihto sallitaan. Oletusarvo sopii useimmille kielille. Luettelo käytettävissä olevista arvoista löytyy osoitteesta https://www.renpy.org/doc/html/style_properties.html#style-property-language."
# gui/game/gui.rpy:415
old "## Mobile devices"
# Automatic translation.
new "## Mobiililaitteet"
# gui/game/gui.rpy:446
old "## Change the size and spacing of various things."
# Automatic translation.
new "## Muuta eri asioiden kokoa ja välejä."
new "## Quick buttons."
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@@ -3,119 +3,119 @@ translate finnish strings:
# options.rpy:1
old "## This file contains options that can be changed to customize your game."
new "## Tämä tiedosto sisältää asetuksia, joita muokkaamalla voit mukauttaa peliäsi."
new "## This file contains options that can be changed to customize your game."
# options.rpy:4
old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
new "## Rivit, jotka alkavat kahdells '#'-merkillä, ovat kommentteja eikä sinun tule muuttaa niitä ohjelmakoodiksi. Rivit, jotka alkavat yhdellä '#'-merkillä, ovat kommentoitua koodia, ja voit halutessasi palauttaa ne ohjelmakoodiksi."
new "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
# options.rpy:10
old "## Basics"
new "## Perusteet"
new "## Basics"
# options.rpy:12
old "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
new "## Ihmisille luettava pelin nimi. Tätä käytetään peli-ikkunan nimen asetuksessa, ja se näkyy pelin ikkunassa sekä virheraporteissa."
new "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
# options.rpy:15
old "## The _() surrounding the string marks it as eligible for translation."
new "## _() merkkijonon ympärillä merkitsee sen soveltuvaksi käännöksille."
new "## The _() surrounding the string marks it as eligible for translation."
# options.rpy:17
old "Ren'Py 7 Default GUI"
new "Ren'Py 7 Oletusarvoinen GUI"
new "Ren'Py 7 Default GUI"
# options.rpy:20
old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
new "## Päättää, näytetäänkö ylläannettu nimi pelin päävalikossa. Aseta arvoksi False piilottaaksesi nimen."
new "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
# options.rpy:26
old "## The version of the game."
new "## Pelin versio."
new "## The version of the game."
# options.rpy:31
old "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
new "## Teksti, joka näkyy pelin tietoja-ikkunassa. Lisätäksesi tyhjän rivin lauseiden väliin, kirjoita \\n\\n."
new "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
# options.rpy:37
old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
new "## Lyhyt nimi pelille, jota käytetään kootuille ohjelmatiedostoille sekä kansioille. Nimen on oltava pelkkiä ASCII-merkkejä, eikä se saa sisältää välilyöntejä, pisteitä, eikä puolipisteitä."
new "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
# options.rpy:44
old "## Sounds and music"
new "## Äänet ja musiikki"
new "## Sounds and music"
# options.rpy:46
old "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## Nämä kolme muuttujaa ohjaavat, mitkä mikserit näytetään pelaajalle oletusarvoisesti. Asettamalla arvoksi False piilottaa kyseisen mikserin."
new "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# options.rpy:55
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
new "## Mahdollistaaksesi käyttäjän soittaa testiääni äänitehoste- tai puhekanavilla, palauta seuraava kommentti takaisin ohjelmakoodiksi ja käytä sitä valitaksesi sopivan testiäänen."
new "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
# options.rpy:62
old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
new "## Palauta seuraava rivi takaisin ohjelmakoodiksi valitaksesi äänitiedoston, jota soitetaan pelaajan ollessa päävalikossa. Tämän tiedoston toisto jatkuu pelin alkaessa, kunnes se pysäytetään tai toinen tiedosto alkaa soimaan."
new "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
# options.rpy:69
old "## Transitions"
new "## Siirtymät"
new "## Transitions"
# options.rpy:71
old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
new "## Nämä muuttujat asettavat erilaisia siirtymiä eri tapahhtumien kohdalla. Jokainen muuttuja tulee asettaa johonkin siirtymään, tai None mikäli siirtymää ei haluta käyttää."
new "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
# options.rpy:75
old "## Entering or exiting the game menu."
new "## Pelivalikon avaaminen ja sulkeminen."
new "## Entering or exiting the game menu."
# options.rpy:81
old "## A transition that is used after a game has been loaded."
new "## Siirtymä, jota käytetään kun peli on ladattu."
new "## A transition that is used after a game has been loaded."
# options.rpy:86
old "## Used when entering the main menu after the game has ended."
new "## Käytetään siirryttäessä päävalikkoon pelin päätyttyä."
new "## Used when entering the main menu after the game has ended."
# options.rpy:91
old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
new "## Muuttujaa siirtymän valitsemiseksi pelin alkaessa ei ole olemassa. Sen sijaan, käytä with-väitettä näytettyäsi ensimmäisen kohtauksen."
new "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
# options.rpy:96
old "## Window management"
new "## Ikkunanhallinta"
new "## Window management"
# options.rpy:98
old "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
new "## Tämä muokkaa dialogi-ikkunan näkyvyyttä. Arvon ollessa \"show\", ikkuna on aina näkyvissä. Mikäli se on \"hide\", ikkuna näkyy vain kun on dialogia mitä näyttää. Ja jos se on \"auto\", ikkuna ei ole näkyvissä ennen scene-lauseita ja näytetään kun dialogia on näytettävänä."
new "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
# options.rpy:103
old "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
new "## Pelin alettua, tätä voidaan muuttaa \"window show\", \"window hide\", ja \"window auto\" -lauseilla."
new "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
# options.rpy:109
old "## Transitions used to show and hide the dialogue window"
new "## Siirtymät, joita käytetään dialogi-ikkunan näytössä ja piilotuksessa"
new "## Transitions used to show and hide the dialogue window"
# options.rpy:115
old "## Preference defaults"
new "## Asetusten oletusarvot"
new "## Preference defaults"
# options.rpy:117
old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
new "## Asettaa tekstin näytön oletusnopeuden. Oletusarvo, 0, on ääretön (teksti näkyy välittömästi), kaikki muut positiiviset luvut asettavat näytettyjen merkkien lukumäärän sekunnissa."
new "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
# options.rpy:123
old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
new "## Oletusarvoinen automaattisen jatkamisen viive. Suuremmat luvut johtavatt pidempiin viiveisiin, tuetut arvot ovat väliltä 0-30."
new "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
# options.rpy:129
old "## Save directory"
new "## Tallennuskansio"
new "## Save directory"
# options.rpy:131
old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
new "## Asettaa alustariippuvaisen sijainnin, johon Ren'Py tallentaa pelitallennukset. Tallennustiedostot tallennetaan kansioon:"
new "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
# options.rpy:134
old "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
@@ -131,93 +131,65 @@ translate finnish strings:
# options.rpy:140
old "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
new "## Tätä ei yleensä kannata muuttaa, ja jos muutetaan, sen tulee aina olla merkkijonoliteraali eikä ekspressio."
new "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
# options.rpy:146
old "## Icon ########################################################################'"
new "## Ikoni #######################################################################'"
new "## Icon ########################################################################'"
# options.rpy:148
old "## The icon displayed on the taskbar or dock."
new "## Tehtäväpalkissa tai työpöydällä näkyvä ikoni."
new "## The icon displayed on the taskbar or dock."
# options.rpy:153
old "## Build configuration"
new "## Jakeluasetukset"
new "## Build configuration"
# options.rpy:155
old "## This section controls how Ren'Py turns your project into distribution files."
new "## Tämä osio ohjaa Ren'Py:n käyttäytymistä pelin jakeluiden kokoamisvaiheessa."
new "## This section controls how Ren'Py turns your project into distribution files."
# options.rpy:160
old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
new "## Seuraavat funktiot vaativat tiedostonimimallin. Mallit ovat kirjasinkokoriippumattomia, ja niitä verrataan projektikansiosta riippuvaisina, joko alkavan /-merkin kanssa tai ilman. Jos useampi malli täsmää, käytetään ensimmäistä sopivaa."
new "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
# options.rpy:165
old "## In a pattern:"
new "## Mallin syntaksi:"
new "## In a pattern:"
# options.rpy:167
old "## / is the directory separator."
new "## / on kansioiden erotin."
new "## / is the directory separator."
# options.rpy:169
old "## * matches all characters, except the directory separator."
new "## * täsmää kaikkiin merkkeihin, paitsi kansion erottimeen."
new "## * matches all characters, except the directory separator."
# options.rpy:171
old "## ** matches all characters, including the directory separator."
new "## ** täsmää kaikkiin merkkeihin, mukaan lukien kansion erottimeen."
new "## ** matches all characters, including the directory separator."
# options.rpy:173
old "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
new "## Esimerkiksi, \"*.txt\" täsmää kaikkiin txt-tiedostoihin projektikansiossa, \"game/**.ogg\" täsmää kaikkiin ogg-tiedostoihin game-kansiossa tai sen alakansioissa, ja \"**.psd\" täsmää kaikkiin, missä tahansa projektissa sijaitseviin psd-tiedostoihin."
new "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
# options.rpy:177
old "## Classify files as None to exclude them from the built distributions."
new "## Luokittele tiedostot arvolla None jättääksesi ne pois kootuista jakeluista."
new "## Classify files as None to exclude them from the built distributions."
# options.rpy:185
old "## To archive files, classify them as 'archive'."
new "## Arkistoidaksesi tiedostoja, luokittele ne arvolla 'archive'."
new "## To archive files, classify them as 'archive'."
# options.rpy:190
old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
new "## Dokumentaatiotiedostot kloonautuvat mac-sovelluksissa, joten ne sisältyvät sekä sovelluksessa että zip-tiedostossa."
new "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
# options.rpy:196
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
new "## Google Play -lisenssiavain vaaditaan jotta lisäosatiedostoja ja sovelluksen sisäisiä ostoja voidaan tukea. Sen voi löytää \"Services & APIs\"-sivulta Google Play -kehittäjäkonsolista."
new "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
# options.rpy:203
old "## The username and project name associated with an itch.io project, separated by a slash."
new "## Kauttaviivan erottama käyttäjänimi ja itch.io-projektinimi."
translate finnish strings:
# gui/game/options.rpy:31
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
# Automatic translation.
new "## Teksti, joka sijoitetaan pelin about-näyttöön. Sijoita teksti kolmoislauseiden väliin ja jätä kappaleiden väliin tyhjä rivi."
# gui/game/options.rpy:47
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# Automatic translation.
new "## Nämä kolme muuttujaa säätelevät muun muassa sitä, mitkä mikserit näytetään pelaajalle oletusarvoisesti. Jonkin näistä muuttujista asettaminen Falseen piilottaa kyseisen mikserin."
# gui/game/options.rpy:82
old "## Between screens of the game menu."
# Automatic translation.
new "## Pelivalikon näyttöjen välillä."
# gui/game/options.rpy:152
old "## Icon"
# Automatic translation.
new "## Kuvake"
# gui/game/options.rpy:203
old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
# Automatic translation.
new "## Google Play -lisenssiavain tarvitaan sovelluksen sisäisten ostojen tekemiseen. Se löytyy Google Play -kehittäjäkonsolista kohdasta \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
new "## The username and project name associated with an itch.io project, separated by a slash."
+127 -260
View File
@@ -3,23 +3,23 @@ translate finnish strings:
# screens.rpy:9
old "## Styles"
new "## Tyylit"
new "## Styles"
# screens.rpy:87
old "## In-game screens"
new "## Pelinsisäiset näytöt"
new "## In-game screens"
# screens.rpy:91
old "## Say screen"
new "## Tulostenäyttö"
new "## Say screen"
# screens.rpy:93
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
new "## Tulostenäyttöä käytetään dialogin näyttämiseen pelaajalle. Se ottaa kaksi parametriä, who ja what, jotka ovat puhuvan hahmon nimi sekä näytettävä teksti. (who-parametri voi olla None, jos nimeä ei anneta.)"
new "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
# screens.rpy:98
old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
new "## Tämän näytön on luotava tekstiesittäjä käyttäen komentoa id \"what\", sillä Ren'Py käyttää tätä tekstin näytön käsittelyssä. Se voi myös luoda grafiikkaa käyttäen komentoja id \"who\" ja id \"window\" tyyliominaisuuksien lisäämiseksi."
new "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
# screens.rpy:102
old "## https://www.renpy.org/doc/html/screen_special.html#say"
@@ -27,15 +27,15 @@ translate finnish strings:
# screens.rpy:169
old "## Input screen"
new "## Syötenäyttö"
new "## Input screen"
# screens.rpy:171
old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
new "## Tätä näyttöä käytetään renpy.input:in renderöinnissä. prompt-parametri antaa kehotetekstin."
new "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
# screens.rpy:174
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
new "## Tämän näytön tulee luoda syöttöikkuna käyttäen komentoa id \"input\" voidakseen hyväksyä erilaisia syöteparametrejä."
new "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
# screens.rpy:177
old "## http://www.renpy.org/doc/html/screen_special.html#input"
@@ -43,11 +43,11 @@ translate finnish strings:
# screens.rpy:205
old "## Choice screen"
new "## Valintanäyttö"
new "## Choice screen"
# screens.rpy:207
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
new "## Tätä näyttöä käytetään esittämään pelinsisäiset menu-lauseen esittämät valinnat. Sen ainoa parametri, items, on lista olioista, joiista jokaisessa on kentät otsikolle ja toiminnolle."
new "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
# screens.rpy:211
old "## http://www.renpy.org/doc/html/screen_special.html#choice"
@@ -55,15 +55,15 @@ translate finnish strings:
# screens.rpy:221
old "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
new "## Tämän ollessa tosi, kertoja puhuu valinnat ääneen. Ja kun epätosi, vaihtoehdot näytetään tyhjinä painikkeina."
new "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
# screens.rpy:244
old "## Quick Menu screen"
new "## Pikavalikkonäyttö"
new "## Quick Menu screen"
# screens.rpy:246
old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
new "## Pikavalikko näytetään pelin aikana, tarjoten helpon pääsyn pelin ulkoisiin valikkoihin."
new "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
# screens.rpy:261
old "Back"
@@ -71,12 +71,11 @@ translate finnish strings:
# screens.rpy:262
old "History"
new "Historia"
new "History"
# screens.rpy:263
old "Skip"
# Automatic translation.
new "Ohita"
new "Skip"
# screens.rpy:264
old "Auto"
@@ -84,51 +83,51 @@ translate finnish strings:
# screens.rpy:265
old "Save"
new "Tallenna"
new "Save"
# screens.rpy:266
old "Q.Save"
new "P.Tallenna"
new "Q.Save"
# screens.rpy:267
old "Q.Load"
new "P.Lataa"
new "Q.Load"
# screens.rpy:268
old "Prefs"
new "Asetukset"
new "Prefs"
# screens.rpy:271
old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
new "## Tämä koodi varmistaa, että quick_menu-näyttö näytetään pelin aikana, aina kun pelaaja ei ole erikseen sitä piilottanut."
new "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
# screens.rpy:291
old "## Navigation screen"
new "## Siirtymänäyttö"
new "## Navigation screen"
# screens.rpy:293
old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
new "## Tämä näyttö sisältyy pää- ja pelivalikkoon, tarjoten pääsyn muihin valikoihin, sekä pelin aloitukseen."
new "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
# screens.rpy:308
old "Start"
new "Aloita"
new "Start"
# screens.rpy:316
old "Load"
new "Lataa"
new "Load"
# screens.rpy:318
old "Preferences"
new "Asetukset"
new "Preferences"
# screens.rpy:322
old "End Replay"
new "Päätä Toisto"
new "End Replay"
# screens.rpy:326
old "Main Menu"
new "Päävalikko"
new "Main Menu"
# screens.rpy:328
old "About"
@@ -136,15 +135,15 @@ translate finnish strings:
# screens.rpy:332
old "## Help isn't necessary or relevant to mobile devices."
new "## Ohje ei ole tarpeellinen tai oleellinen mobiililaitteilla."
new "## Help isn't necessary or relevant to mobile devices."
# screens.rpy:333
old "Help"
new "Ohje"
new "Help"
# screens.rpy:335
old "## The quit button is banned on iOS and unnecessary on Android."
new "## Poistu-painike on kielletty iOS-laitteilla, ja tarpeeton Android-laitteilla."
new "## The quit button is banned on iOS and unnecessary on Android."
# screens.rpy:336
old "Quit"
@@ -152,11 +151,11 @@ translate finnish strings:
# screens.rpy:350
old "## Main Menu screen"
new "## Päävalikkonäkymä"
new "## Main Menu screen"
# screens.rpy:352
old "## Used to display the main menu when Ren'Py starts."
new "## Käytetään päävalikon näyttämiseksi Ren'Py:n käynnistyessä."
new "## Used to display the main menu when Ren'Py starts."
# screens.rpy:354
old "## http://www.renpy.org/doc/html/screen_special.html#main-menu"
@@ -164,19 +163,19 @@ translate finnish strings:
# screens.rpy:369
old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
new "## use-komento sisältää toisen näytön. Päävalikon sisältö on todellisuudessa osa siirtymänäyttöä."
new "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
# screens.rpy:413
old "## Game Menu screen"
new "## Pelivalikkonäkymä"
new "## Game Menu screen"
# screens.rpy:415
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
new "## Tämä esittää pelivalikon perusrakenteen. Sitä kutsutaan näytön nimellä, ja se näyttää taustakuvan, nimen, sekä siirtymävalinnat."
new "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
# screens.rpy:418
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## scroll-parametri voi olla None, tai vaihtoisesti \"viewport\" tai \"vpgrid\". Tämän näytön sisältäessä yhden tai useamman muun näytön, jotka sijoitetaan sen sisään."
new "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# screens.rpy:476
old "Return"
@@ -184,43 +183,43 @@ translate finnish strings:
# screens.rpy:539
old "## About screen"
new "## Tietoja-näyttö"
new "## About screen"
# screens.rpy:541
old "## This screen gives credit and copyright information about the game and Ren'Py."
new "## Tämä näyttö antaa kehuja kehittäjille, sekä kopio-oikeusinformaatiota pelistä sekä Ren'Py:stä."
new "## This screen gives credit and copyright information about the game and Ren'Py."
# screens.rpy:544
old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
new "## Tässä näytössä ei ole mitään erityistä, minkä vuoksi se toimii hyvin esimerkkinä itse tehdystä näytöstä."
new "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
# screens.rpy:551
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
new "## Tämä use-lause sisältää game_menu-näytön. Sen alainen vbox-ikkuna sisältyy täten näkymään game_menu-näytön kautta."
new "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
# screens.rpy:561
old "Version [config.version!t]\n"
new "Versio [config.version!t]\n"
new "Version [config.version!t]\n"
# screens.rpy:563
old "## gui.about is usually set in options.rpy."
new "## gui.about asetetaan yleensä tiedostossa options.rpy."
new "## gui.about is usually set in options.rpy."
# screens.rpy:567
old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
new "Kehitetty käyttäen ohjelmaa {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
new "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# screens.rpy:570
old "## This is redefined in options.rpy to add text to the about screen."
new "## Tämä on määritelty uudelleen options.rpy-tiedostossa tekstin lisäämiseksi tietoja-näyttöön."
new "## This is redefined in options.rpy to add text to the about screen."
# screens.rpy:582
old "## Load and Save screens"
new "## Lataa ja Tallenna -näytöt"
new "## Load and Save screens"
# screens.rpy:584
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
new "## Nämä näytöt mahdollistavat pelaajan tallentaa pelin edistys ja ladata olemassaolevia tallennuksia. Koska näillä on niin paljon yhteistä, molemmat näytöt on määritelty kolmannen näytön, file_slots, mukaan."
new "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
# screens.rpy:588
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
@@ -240,11 +239,11 @@ translate finnish strings:
# screens.rpy:613
old "## This ensures the input will get the enter event before any of the buttons do."
new "## Tämä varmistaa, että input saa enter-tapahtuman ennen muita painikkeita."
new "## This ensures the input will get the enter event before any of the buttons do."
# screens.rpy:629
old "## The grid of file slots."
new "## Tallennuspaikkojen taulukko."
new "## The grid of file slots."
# screens.rpy:649
old "{#file_time}%A, %B %d %Y, %H:%M"
@@ -252,11 +251,11 @@ translate finnish strings:
# screens.rpy:649
old "empty slot"
new "tyhjä paikka"
new "empty slot"
# screens.rpy:657
old "## Buttons to access other pages."
new "## Painikkeita muille sivuille pääsyä varten."
new "## Buttons to access other pages."
# screens.rpy:666
old "<"
@@ -276,11 +275,11 @@ translate finnish strings:
# screens.rpy:711
old "## Preferences screen"
new "## Asetukset-näyttö"
new "## Preferences screen"
# screens.rpy:713
old "## The preferences screen allows the player to configure the game to better suit themselves."
new "## Asetukset antavat pelaajan säätää pelin grafiikka, toiminnot sekä äänet mieleisekseen."
new "## The preferences screen allows the player to configure the game to better suit themselves."
# screens.rpy:716
old "## https://www.renpy.org/doc/html/screen_special.html#preferences"
@@ -300,7 +299,7 @@ translate finnish strings:
# screens.rpy:744
old "Rollback Side"
new "Palautussivu"
new "Rollback Side"
# screens.rpy:745
old "Disable"
@@ -308,63 +307,63 @@ translate finnish strings:
# screens.rpy:746
old "Left"
new "Vasen"
new "Left"
# screens.rpy:747
old "Right"
new "Oikea"
new "Right"
# screens.rpy:752
old "Unseen Text"
new "Lukematon Teksti"
new "Unseen Text"
# screens.rpy:753
old "After Choices"
new "Päätösten Jälkeen"
new "After Choices"
# screens.rpy:754
old "Transitions"
new "Siirtymät"
new "Transitions"
# screens.rpy:756
old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
new "## Ylimääräisiä tyyppien \"radio_pref\" tai \"check_pref\" vboxeja voidaan lisätä tähän, antaen pelaajalle ylimääräisiä kehittäjän luomia asetuksia."
new "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
# screens.rpy:767
old "Text Speed"
new "Tekstin Nopeus"
new "Text Speed"
# screens.rpy:771
old "Auto-Forward Time"
new "Automaattisen Jatkamisen Viive"
new "Auto-Forward Time"
# screens.rpy:778
old "Music Volume"
new "Musiikin Äänenvoimakkuus"
new "Music Volume"
# screens.rpy:785
old "Sound Volume"
new "Ääniefektien Äänenvoimakkuus"
new "Äänenvoimakkuus"
# screens.rpy:791
old "Test"
new "Kokeile"
new "Test"
# screens.rpy:795
old "Voice Volume"
new "Puheen Äänenvoimakkuus"
new "Voice Volume"
# screens.rpy:806
old "Mute All"
new "Mykistä Kaikki"
new "Mute All"
# screens.rpy:882
old "## History screen"
new "## Historia-näyttö"
new "## History screen"
# screens.rpy:884
old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
new "## Tämä näyttö näyttää dialogihistorian pelaajalle. Vaikka kyseisessä näytössä ei ole mitään erityistä, sillä on pääsy _history_list:iin tallennettuun dialogihistoriaan."
new "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
# screens.rpy:888
old "## https://www.renpy.org/doc/html/history.html"
@@ -372,35 +371,35 @@ translate finnish strings:
# screens.rpy:894
old "## Avoid predicting this screen, as it can be very large."
new "## Vältä ennustamasta tätä näyttöä, sillä se voi olla hyvin suuri."
new "## Avoid predicting this screen, as it can be very large."
# screens.rpy:905
old "## This lays things out properly if history_height is None."
new "## Tämä asettelee dialogin kunnnolla, jos history_height on None."
new "## This lays things out properly if history_height is None."
# screens.rpy:914
old "## Take the color of the who text from the Character, if set."
new "## Ota väri hahmon who-tekstistä, jos asetettu."
new "## Take the color of the who text from the Character, if set."
# screens.rpy:921
old "The dialogue history is empty."
new "Dialogihistoria on tyhjä."
new "The dialogue history is empty."
# screens.rpy:965
old "## Help screen"
new "## Ohje-näyttö"
new "## Help screen"
# screens.rpy:967
old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
new "## Näyttö, joka tarjoaa tietoa pelin käyttämistä hiiren ja näppäimistön painikkeista sekä niiden toiminnoista. Se käyttää muita näyttöjä (keyboard_help, mouse_help, ja gamepad_help) näyttääkseen itse ohjeet."
new "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
# screens.rpy:986
old "Keyboard"
new "Näppäimistö"
new "Keyboard"
# screens.rpy:987
old "Mouse"
new "Hiiri"
new "Mouse"
# screens.rpy:990
old "Gamepad"
@@ -408,36 +407,35 @@ translate finnish strings:
# screens.rpy:1003
old "Enter"
# Automatic translation.
new "Kirjoita"
new "Enter"
# screens.rpy:1004
old "Advances dialogue and activates the interface."
new "Jatkaa dialogia ja aktivoi valittuja toimintoja."
new "Advances dialogue and activates the interface."
# screens.rpy:1007
old "Space"
new "Välilyönti"
new "Space"
# screens.rpy:1008
old "Advances dialogue without selecting choices."
new "Jatkaa dialogia tekemättä päätöksiä."
new "Advances dialogue without selecting choices."
# screens.rpy:1011
old "Arrow Keys"
new "Nuolinäppäimet"
new "Arrow Keys"
# screens.rpy:1012
old "Navigate the interface."
new "Liiku käyttöliittymässä."
new "Navigate the interface."
# screens.rpy:1015
old "Escape"
new "Esc"
new "Escape"
# screens.rpy:1016
old "Accesses the game menu."
new "Avaa ja sulkee pelivalikon."
new "Accesses the game menu."
# screens.rpy:1019
old "Ctrl"
@@ -445,100 +443,99 @@ translate finnish strings:
# screens.rpy:1020
old "Skips dialogue while held down."
new "Sivuuttaa dialogin pidettäessä painettuna."
new "Skips dialogue while held down."
# screens.rpy:1023
old "Tab"
new "Sarkain"
new "Tab"
# screens.rpy:1024
old "Toggles dialogue skipping."
new "Asettaa dialogin sivuutuksen päälle ja pois."
new "Toggles dialogue skipping."
# screens.rpy:1027
old "Page Up"
# Automatic translation.
new "Sivu ylös"
new "Page Up"
# screens.rpy:1028
old "Rolls back to earlier dialogue."
new "Siirtyy takaisin aiempaan dialogiin."
new "Rolls back to earlier dialogue."
# screens.rpy:1031
old "Page Down"
new "Siirtyy uudempaan dialogiin."
new "Page Down"
# screens.rpy:1032
old "Rolls forward to later dialogue."
new "Vierittää kohti uudempaa dialogia."
new "Rolls forward to later dialogue."
# screens.rpy:1036
old "Hides the user interface."
new "Piilottaa käyttöliittymän."
new "Hides the user interface."
# screens.rpy:1040
old "Takes a screenshot."
new "Ottaa näytönkaappauksen."
new "Takes a screenshot."
# screens.rpy:1044
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
new "Asettaa auttavan {a=https://www.renpy.org/l/voicing}TTS-tilan{/a} päälle ja pois."
new "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
# screens.rpy:1050
old "Left Click"
new "Hiiren Vasen Painike"
new "Left Click"
# screens.rpy:1054
old "Middle Click"
new "Hiiren Keskipainike"
new "Middle Click"
# screens.rpy:1058
old "Right Click"
new "Hiiren Oikea Painike"
new "Right Click"
# screens.rpy:1062
old "Mouse Wheel Up\nClick Rollback Side"
new "Hiiren Rulla Ylös\nKlikkaa Palautussivua"
new "Mouse Wheel Up\nClick Rollback Side"
# screens.rpy:1066
old "Mouse Wheel Down"
new "Hiiren Rulla Alas"
new "Mouse Wheel Down"
# screens.rpy:1073
old "Right Trigger\nA/Bottom Button"
new "Oikea Liipaisin\nA/Alapainike"
new "Right Trigger\nA/Bottom Button"
# screens.rpy:1074
old "Advance dialogue and activates the interface."
new "Jatka dialogia ja aktivoi valittuja toimintoja."
new "Advance dialogue and activates the interface."
# screens.rpy:1078
old "Roll back to earlier dialogue."
new "Siirtyy takaisin aiempaan dialogiin."
new "Roll back to earlier dialogue."
# screens.rpy:1081
old "Right Shoulder"
new "Oikea Olkapainike"
new "Right Shoulder"
# screens.rpy:1082
old "Roll forward to later dialogue."
new "Vieritä kohti uudempaa dialogia."
new "Roll forward to later dialogue."
# screens.rpy:1085
old "D-Pad, Sticks"
new "Ristiohjain, Tikut"
new "D-Pad, Sticks"
# screens.rpy:1089
old "Start, Guide"
new "Start, Opas"
new "Start, Guide"
# screens.rpy:1090
old "Access the game menu."
new "Avaa ja sulje pelivalikko."
new "Access the game menu."
# screens.rpy:1093
old "Y/Top Button"
new "Y/Yläpainike"
new "Y/Top Button"
# screens.rpy:1096
old "Calibrate"
@@ -546,15 +543,15 @@ translate finnish strings:
# screens.rpy:1124
old "## Additional screens"
new "## Ylimääräisiä näyttöjä"
new "## Additional screens"
# screens.rpy:1128
old "## Confirm screen"
new "## Vahvistusikkuna"
new "## Confirm screen"
# screens.rpy:1130
old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
new "## Vahvistusikkunaa käytetään, kun Ren'Py haluaa kysyä pelaajalta kyllä tai ei -kysymyksen."
new "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
# screens.rpy:1133
old "## http://www.renpy.org/doc/html/screen_special.html#confirm"
@@ -562,7 +559,7 @@ translate finnish strings:
# screens.rpy:1137
old "## Ensure other screens do not get input while this screen is displayed."
new "## Varmista, etteivät muut näytöt odota syötettä tämän näytön ollessa näkyvillä."
new "## Ensure other screens do not get input while this screen is displayed."
# screens.rpy:1161
old "Yes"
@@ -574,15 +571,15 @@ translate finnish strings:
# screens.rpy:1164
old "## Right-click and escape answer \"no\"."
new "## Hiiren oikea painike ja Esc antavat vastauksen \"ei\"."
new "## Right-click and escape answer \"no\"."
# screens.rpy:1191
old "## Skip indicator screen"
new "## Sivuutusilmaisin-näyttö"
new "## Skip indicator screen"
# screens.rpy:1193
old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
new "## skip_indicator-näyttö on näkyvillä, kun dialogin sivuutuksen tila on käytössä."
new "## The skip_indicator screen is displayed to indicate that skipping is in progress."
# screens.rpy:1196
old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
@@ -590,19 +587,19 @@ translate finnish strings:
# screens.rpy:1208
old "Skipping"
new "Sivuutetaan dialogia"
new "Skipping"
# screens.rpy:1215
old "## This transform is used to blink the arrows one after another."
new "## Tätä muutosta käytetään nuolten vilkkumiseen toistensa perään."
new "## This transform is used to blink the arrows one after another."
# screens.rpy:1247
old "## Notify screen"
new "## Ilmoitusnäyttö"
new "## Notify screen"
# screens.rpy:1249
old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
new "## Ilmoitusnäyttöä käytetään näyttämään pelaajalle viesti. (Esimerkiksi kun peli on pikatallennettu tai näytönkaappaus on otettu.)"
new "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
# screens.rpy:1252
old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
@@ -610,11 +607,11 @@ translate finnish strings:
# screens.rpy:1286
old "## NVL screen"
new "## NVL-näyttö"
new "## NVL screen"
# screens.rpy:1288
old "## This screen is used for NVL-mode dialogue and menus."
new "## Tätä näyttöä käytetään NVL-tilan dialogiin ja valikoihin."
new "## This screen is used for NVL-mode dialogue and menus."
# screens.rpy:1290
old "## http://www.renpy.org/doc/html/screen_special.html#nvl"
@@ -622,155 +619,25 @@ translate finnish strings:
# screens.rpy:1301
old "## Displays dialogue in either a vpgrid or the vbox."
new "## Näyttää dialogin joko vpgridissä tai vboxissa."
new "## Displays dialogue in either a vpgrid or the vbox."
# screens.rpy:1314
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
new "## Näyttää valikon, jos annettu. Valikko voi näyttää väärältä mikäli config.narrator_menu on asetettu arvoon True, kuten yllä."
new "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
# screens.rpy:1344
old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
new "## Tämä säätää, kuinka mointa NVL-tilan viestiä voidaan maksimissaan näyttää kerralla."
new "## This controls the maximum number of NVL-mode entries that can be displayed at once."
# screens.rpy:1406
old "## Mobile Variants"
new "## Mobiiliversiot"
new "## Mobile Variants"
# screens.rpy:1413
old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
new "## Koska hiirtä ei välttämättä ole, korvaamme pikavalikon versiolla jossa on vähemmän, ja suurempia painikkeita, joita on helpompi koskea."
new "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
# screens.rpy:1429
old "Menu"
new "Valikko"
translate finnish strings:
# gui/game/screens.rpy:114
old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
# Automatic translation.
new "## Jos sivulla on kuva, näytä se tekstin yläpuolella. Älä näytä puhelinmuunnoksessa - siinä ei ole tilaa."
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
# Automatic translation.
new "## Tee nimilaatikosta muotoiltavissa oleva Character-olio."
# gui/game/screens.rpy:173
old "## https://www.renpy.org/doc/html/screen_special.html#input"
new "## https://www.renpy.org/doc/html/screen_special.html#input"
# gui/game/screens.rpy:206
old "## https://www.renpy.org/doc/html/screen_special.html#choice"
new "## https://www.renpy.org/doc/html/screen_special.html#choice"
# gui/game/screens.rpy:241
old "## Ensure this appears on top of other screens."
# Automatic translation.
new "## Varmista, että tämä näkyy muiden näyttöjen yläpuolella."
# gui/game/screens.rpy:280
old "## Main and Game Menu Screens"
# Automatic translation.
new "## Pää- ja pelivalikon näytöt"
# gui/game/screens.rpy:329
old "## The quit button is banned on iOS and unnecessary on Android and Web."
# Automatic translation.
new "## Lopeta-painike on kielletty iOS:ssä ja tarpeeton Androidissa ja Webissä."
# gui/game/screens.rpy:348
old "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
new "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
# gui/game/screens.rpy:352
old "## This ensures that any other menu screen is replaced."
# Automatic translation.
new "## Näin varmistetaan, että kaikki muut valikkonäytöt korvataan."
# gui/game/screens.rpy:357
old "## This empty frame darkens the main menu."
# Automatic translation.
new "## Tämä tyhjä kehys tummentaa päävalikon."
# gui/game/screens.rpy:429
old "## Reserve space for the navigation section."
# Automatic translation.
new "## Varaa tilaa navigointiosuudelle."
# gui/game/screens.rpy:608
old "## The page name, which can be edited by clicking on a button."
# Automatic translation.
new "## Sivun nimi, jota voidaan muokata napsauttamalla painiketta."
# gui/game/screens.rpy:668
old "## range(1, 10) gives the numbers from 1 to 9."
# Automatic translation.
new "## range(1, 10) antaa numerot 1-9."
# gui/game/screens.rpy:676
old "Upload Sync"
# Automatic translation.
new "Lataa synkronointi"
# gui/game/screens.rpy:680
old "Download Sync"
# Automatic translation.
new "Lataa Sync"
# gui/game/screens.rpy:921
old "## This determines what tags are allowed to be displayed on the history screen."
# Automatic translation.
new "## Tämä määrittää, mitä tunnisteita saa näyttää historiaruudulla."
# gui/game/screens.rpy:1049
old "Opens the accessibility menu."
# Automatic translation.
new "Avaa saavutettavuusvalikon."
# gui/game/screens.rpy:1082
old "Left Trigger\nLeft Shoulder"
# Automatic translation.
new "Vasen liipaisin\nVasen olkapää"
# gui/game/screens.rpy:1139
old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
new "## https://www.renpy.org/doc/html/screen_special.html#confirm"
# gui/game/screens.rpy:1248
old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
# Automatic translation.
new "## Meidän on käytettävä fonttia, jossa on BLACK RIGHT-POINTING SMALL TRIANGLE -lyhenne."
# gui/game/screens.rpy:1296
old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
new "## https://www.renpy.org/doc/html/screen_special.html#nvl"
# gui/game/screens.rpy:1320
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True."
# Automatic translation.
new "## Näyttää valikon, jos se on annettu. Valikko saatetaan näyttää virheellisesti, jos config.narrator_menu on asetettu arvoon True."
# gui/game/screens.rpy:1410
old "## Bubble screen"
# Automatic translation.
new "## Kupla näyttö"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
# Automatic translation.
new "## Puhekuplaikkunaa käytetään näyttämään dialogi pelaajalle, kun käytetään puhekuplia. Bubble screen ottaa samat parametrit kuin say screen, sen on luotava displayable, jonka id on \"what\", ja se voi luoda displayables, joiden id:t ovat \"namebox\", \"who\" ja \"window\"."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
new "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
translate finnish strings:
# gui/game/screens.rpy:411
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# Automatic translation.
new "## Selausparametri voi olla None tai jokin seuraavista: \"viewport\" tai \"vpgrid\". Tämä ruutu on tarkoitettu käytettäväksi yhden tai useamman lapsen kanssa, jotka siirretään (sijoitetaan) sen sisään."
new "Menu"
+9 -584
View File
@@ -1,4 +1,5 @@
translate french strings:
translate french strings:
# 00action_file.rpy:26
old "{#weekday}Monday"
@@ -186,7 +187,7 @@
# 00gui.rpy:233
old "Are you sure you want to end the replay?"
new "Êtes-vous sûr de vouloir arrêter la rediffusion ?"
new "Êtes-vous sûr de vouloir mettre arrêter la rediffusion ?"
# 00gui.rpy:234
old "Are you sure you want to begin skipping?"
@@ -206,15 +207,15 @@
# 00library.rpy:142
old "Self-voicing disabled."
new "Lecture vocale désactivée."
new "Vocalisation automatique désactivée."
# 00library.rpy:143
old "Clipboard voicing enabled. "
new "Lecture vocale vers presse-papier activée. "
new "Vocalisation du contenu du presse-papier activée. "
# 00library.rpy:144
old "Self-voicing enabled. "
new "Lecture vocale activée. "
new "Vocalisation automatique activée. "
# 00library.rpy:179
old "Skip Mode"
@@ -226,15 +227,15 @@
# 00preferences.rpy:422
old "Clipboard voicing enabled. Press 'shift+C' to disable."
new "Lecture vocale vers presse-papier activée. Pressez « Maj+C » pour la désactiver."
new "Vocalisation du contenu du presse-papier activée. Pressez « Maj+C » pour la désactiver."
# 00preferences.rpy:424
old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable."
new "La lecture vocale veut dire « [renpy.display.tts.last] ». Pressez « Alt+Maj+V » pour la désactiver."
new "La vocalisation automatique veut dire « [renpy.display.tts.last] ». Pressez « Alt+Maj+V » pour la désactiver."
# 00preferences.rpy:426
old "Self-voicing enabled. Press 'v' to disable."
new "Lecture vocale activée. Pressez « v » pour la désactiver."
new "Vocalisation automatique activée. Pressez « v » pour la désactiver."
# 00iap.rpy:217
old "Contacting App Store\nPlease Wait..."
@@ -332,579 +333,3 @@
old "return"
new "retour"
# renpy/common/00accessibility.rpy:76
old "Font Override"
new "Forcer la police"
# renpy/common/00accessibility.rpy:80
old "Default"
new "Par défaut"
# renpy/common/00accessibility.rpy:84
old "DejaVu Sans"
new "DejaVu Sans"
# renpy/common/00accessibility.rpy:88
old "Opendyslexic"
new "Opendyslexic"
# renpy/common/00accessibility.rpy:94
old "Text Size Scaling"
new "Redimensionnement du texte"
# renpy/common/00accessibility.rpy:100
old "Reset"
new "Réinitaliser"
# renpy/common/00accessibility.rpy:105
old "Line Spacing Scaling"
new "Espacement vertical"
# renpy/common/00accessibility.rpy:117
old "Self-Voicing"
new "Lecture vocale"
# renpy/common/00accessibility.rpy:121
old "Off"
new "Désactivée"
# renpy/common/00accessibility.rpy:125
old "Text-to-speech"
new "Synthèse vocale"
# renpy/common/00accessibility.rpy:129
old "Clipboard"
new "Presse-papier"
# renpy/common/00accessibility.rpy:133
old "Debug"
new "Débogage"
# renpy/common/00accessibility.rpy:32
old "bar"
new "barre"
# renpy/common/00accessibility.rpy:33
old "selected"
new "sélectionné"
# renpy/common/00accessibility.rpy:34
old "viewport"
new "fenêtre déroulante"
# renpy/common/00accessibility.rpy:35
old "horizontal scroll"
new "barre de scrolling horizontal"
# renpy/common/00accessibility.rpy:36
old "vertical scroll"
new "barre de scrolling vertical"
# renpy/common/00accessibility.rpy:37
old "activate"
new "activer"
# renpy/common/00accessibility.rpy:38
old "deactivate"
new "désactiver"
# renpy/common/00accessibility.rpy:39
old "increase"
new "augmenter"
# renpy/common/00accessibility.rpy:40
old "decrease"
new "diminuer"
# renpy/common/00accessibility.rpy:193
old "Self-Voicing Volume Drop"
new "Baisse de volume pendant la lecture vocale"
# renpy/common/00accessibility.rpy:202
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "Les options de ce menu ont pour objectif d'augmenter l'accessibilité. Elles peuvent ne pas fonctionner sur tous les jeux, et certaines combinations d'options peuvent rendre le jeu injouable. Le problème ne vient pas du jeu ou du moteur. Pour de meilleurs résultats en changeant la police, essayez de maintenir le texte de la même taille qu'avant."
# renpy/common/00action_file.rpy:353
old "Save slot %s: [text]"
new "Sauvegarder %s : [text]"
# renpy/common/00action_file.rpy:434
old "Load slot %s: [text]"
new "Charger %s : [text]"
# renpy/common/00action_file.rpy:487
old "Delete slot [text]"
new "Supprimer slot [text]"
# renpy/common/00action_file.rpy:566
old "File page auto"
new "Page auto"
# renpy/common/00action_file.rpy:568
old "File page quick"
new "Page rapide"
# renpy/common/00action_file.rpy:570
old "File page [text]"
new "Page [text]"
# renpy/common/00action_file.rpy:769
old "Next file page."
new "Page suivante."
# renpy/common/00action_file.rpy:841
old "Previous file page."
new "Page précédente."
# renpy/common/00action_file.rpy:920
old "Quick save."
new "Sauvegarde rapide."
# renpy/common/00action_file.rpy:939
old "Quick load."
new "Chargement rapide."
# renpy/common/00action_other.rpy:375
old "Language [text]"
new "Langue [text]"
# renpy/common/00director.rpy:708
old "The interactive director is not enabled here."
new "Le réalisateur interactif n'est pas activé ici."
# renpy/common/00director.rpy:1481
old "⬆"
new "⬆"
# renpy/common/00director.rpy:1487
old "⬇"
new "⬇"
# renpy/common/00director.rpy:1551
old "Done"
new "Fait"
# renpy/common/00director.rpy:1561
old "(statement)"
new "(instruction)"
# renpy/common/00director.rpy:1562
old "(tag)"
new "(tag)"
# renpy/common/00director.rpy:1563
old "(attributes)"
new "(attributs)"
# renpy/common/00director.rpy:1564
old "(transform)"
new "(transform)"
# renpy/common/00director.rpy:1589
old "(transition)"
new "(transition)"
# renpy/common/00director.rpy:1601
old "(channel)"
# Automatic translation.
new "(canal)"
# renpy/common/00director.rpy:1602
old "(filename)"
new "(fichier)"
# renpy/common/00director.rpy:1631
old "Change"
new "Changer"
# renpy/common/00director.rpy:1633
old "Add"
new "Ajouter"
# renpy/common/00director.rpy:1639
old "Remove"
new "Retirer"
# renpy/common/00director.rpy:1674
old "Statement:"
new "Instruction :"
# renpy/common/00director.rpy:1695
old "Tag:"
new "Tag :"
# renpy/common/00director.rpy:1711
old "Attributes:"
new "Attributs :"
# renpy/common/00director.rpy:1729
old "Transforms:"
new "Transforms :"
# renpy/common/00director.rpy:1748
old "Behind:"
new "Derrière :"
# renpy/common/00director.rpy:1767
old "Transition:"
new "Transition :"
# renpy/common/00director.rpy:1785
old "Channel:"
new "Piste :"
# renpy/common/00director.rpy:1803
old "Audio Filename:"
new "Fichier audio :"
# renpy/common/00keymap.rpy:300
old "Failed to save screenshot as %s."
new "Échec de sauvegarde de la capture d'écran %s."
# renpy/common/00preferences.rpy:240
old "display"
new "affichage"
# renpy/common/00preferences.rpy:252
old "transitions"
new "transitions"
# renpy/common/00preferences.rpy:261
old "skip transitions"
new "passer les transitions"
# renpy/common/00preferences.rpy:263
old "video sprites"
new "sprites vidéo"
# renpy/common/00preferences.rpy:272
old "show empty window"
new "afficher fenêtre vide"
# renpy/common/00preferences.rpy:281
old "text speed"
new "vitesse du texte"
# renpy/common/00preferences.rpy:289
old "joystick"
new "joystick"
# renpy/common/00preferences.rpy:289
old "joystick..."
new "joystick..."
# renpy/common/00preferences.rpy:296
old "skip"
new "passer"
# renpy/common/00preferences.rpy:299
old "skip unseen [text]"
new "passer [text] non lus"
# renpy/common/00preferences.rpy:304
old "skip unseen text"
new "passer le texte non lu"
# renpy/common/00preferences.rpy:306
old "begin skipping"
new "commencer à passer"
# renpy/common/00preferences.rpy:310
old "after choices"
new "après les choix"
# renpy/common/00preferences.rpy:317
old "skip after choices"
new "passer après les choix"
# renpy/common/00preferences.rpy:319
old "auto-forward time"
new "avancée du temps automatique"
# renpy/common/00preferences.rpy:333
old "auto-forward"
new "avancée automatique"
# renpy/common/00preferences.rpy:340
old "Auto forward"
new "Avancée automatique"
# renpy/common/00preferences.rpy:343
old "auto-forward after click"
new "avancée automatique après un clic"
# renpy/common/00preferences.rpy:352
old "automatic move"
new "mouvement automatique"
# renpy/common/00preferences.rpy:361
old "wait for voice"
new "attendre la voix"
# renpy/common/00preferences.rpy:370
old "voice sustain"
new "maintien de la voix"
# renpy/common/00preferences.rpy:379
old "self voicing"
new "lecture vocale"
# renpy/common/00preferences.rpy:388
old "self voicing volume drop"
new "baisse de volume pendant la lecture vocale"
# renpy/common/00preferences.rpy:396
old "clipboard voicing"
new "voix par presse-papier"
# renpy/common/00preferences.rpy:405
old "debug voicing"
new "voix de debug"
# renpy/common/00preferences.rpy:414
old "emphasize audio"
new "mise en valeur de l'audio"
# renpy/common/00preferences.rpy:423
old "rollback side"
new "côté de rollback"
# renpy/common/00preferences.rpy:433
old "gl powersave"
new "gl économie d'énergie"
# renpy/common/00preferences.rpy:439
old "gl framerate"
new "gl images par seconde"
# renpy/common/00preferences.rpy:442
old "gl tearing"
new "gl tearing"
# renpy/common/00preferences.rpy:445
old "font transform"
new "apparence de la police"
# renpy/common/00preferences.rpy:448
old "font size"
new "taille de police"
# renpy/common/00preferences.rpy:456
old "font line spacing"
new "taille d'espaces"
# renpy/common/00preferences.rpy:464
old "system cursor"
new "curseur système"
# renpy/common/00preferences.rpy:484
old "music volume"
new "volume de la musique"
# renpy/common/00preferences.rpy:485
old "sound volume"
new "volume du son"
# renpy/common/00preferences.rpy:486
old "voice volume"
new "volume des voix"
# renpy/common/00preferences.rpy:487
old "mute music"
new "couper la musique"
# renpy/common/00preferences.rpy:488
old "mute sound"
new "couper le son"
# renpy/common/00preferences.rpy:489
old "mute voice"
new "couper les voix"
# renpy/common/00preferences.rpy:490
old "mute all"
new "couper tout"
# renpy/common/_developer/developer.rpym:43
old "Interactive Director (D)"
new "Réalisateur interactif (D)"
# renpy/common/_developer/developer.rpym:57
old "Show Image Load Log (F4)"
new "Afficher le log de chargement des images (F4)"
# renpy/common/_developer/developer.rpym:60
old "Hide Image Load Log (F4)"
new "Masquer le log de chargement des images (F4)"
# renpy/common/_developer/developer.rpym:63
old "Image Attributes"
new "Attributs d'image"
# renpy/common/_developer/developer.rpym:90
old "[name] [attributes] (hidden)"
new "[name] [attributes] (masqué)"
# renpy/common/_developer/developer.rpym:94
old "[name] [attributes]"
new "[name] [attributes]"
# renpy/common/_developer/developer.rpym:154
old "Hide deleted"
new "Masquer les supprimés"
# renpy/common/_developer/developer.rpym:154
old "Show deleted"
new "Montrer les supprimés"
# renpy/common/_developer/developer.rpym:506
old "Type to filter: "
new "Écrire pour filtrer : "
# renpy/common/_developer/developer.rpym:631
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
new "Textures : [tex_count] ([tex_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:635
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
new "Cache d'images : [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# renpy/common/00preferences.rpy:480
old "renderer menu"
new "menu de rendu"
# renpy/common/00preferences.rpy:483
old "accessibility menu"
new "menu d'accessibilité"
# renpy/common/00accessibility.rpy:180
old "High Contrast Text"
new "Texte en contraste élevé (surbrillance)"
# renpy/common/00preferences.rpy:493
old "high contrast text"
new "texte en contraste élevé"
# renpy/common/00preferences.rpy:511
old "audio when minimized"
new "audio quand minimisé"
# renpy/common/00preferences.rpy:531
old "main volume"
new "volume principal"
# renpy/common/00preferences.rpy:535
old "mute main"
new "sourdine générale"
# renpy/common/00speechbubble.rpy:299
old "Speech Bubble Editor"
new "Éditeur de bulles de dialogue"
# renpy/common/00speechbubble.rpy:304
old "(hide)"
new "(masquer)"
# renpy/common/00director.rpy:1748
old "Click to toggle attribute, right click to toggle negative attribute."
new "Clic pour (dés)activer des attributs, clic droit pour (dés)activer les suppressions d'attributs."
# renpy/common/00director.rpy:1771
old "Click to set transform, right click to add to transform list."
new "Clic pour assigner le transform, clic droit pour ajouter à la liste des transforms."
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
new "Clic pour assigner, clic droit pour ajouter à la liste du \"behind\"."
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
new "audio lors de la perte de focus"
# renpy/common/00preferences.rpy:537
old "web cache preload"
new "préchargement du cache web cache"
# renpy/common/00preferences.rpy:552
old "voice after game menu"
new "voix dans le menu de jeu"
# renpy/common/00sync.rpy:58
old "Sync downloaded."
new "Sync téléchargé."
# renpy/common/00sync.rpy:178
old "Could not connect to the Ren'Py Sync server."
new "Échec de la connexion au serveur Ren'Py Sync."
# renpy/common/00sync.rpy:180
old "The Ren'Py Sync server timed out."
new "Le serveur Ren'Py Sync a mis trop de temps à répondre."
# renpy/common/00sync.rpy:182
old "An unknown error occurred while connecting to the Ren'Py Sync server."
new "Une erreur inconnue est arrivée lors de la connexion au serveur Ren'Py Sync."
# renpy/common/00sync.rpy:255
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
new "Le serveur Ren'Py Sync ne reconnaît pas ce code sync. l'ID est peut-être invalide, ou il peut avoir expiré."
# renpy/common/00sync.rpy:397
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
new "Entrez l'ID sync que vous avez généré.\nN'entrez jamais un ID sync que vous n'avez pas généré vous-même."
# renpy/common/00sync.rpy:416
old "The sync ID is not in the correct format."
new "L'ID sync n'est pas dans un format correct."
# renpy/common/00sync.rpy:436
old "The sync could not be decrypted."
new "Le sync n'a pas pu être déchiffré."
# renpy/common/00sync.rpy:459
old "The sync belongs to a different game."
new "Le sync correspond à un autre jeu."
# renpy/common/00sync.rpy:464
old "The sync contains a file with an invalid name."
new "Le sync contient un fichier ayant un nom invalide."
# renpy/common/00sync.rpy:517
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
new "Vos sauvegardes vont être téléchargées sur le {a=https://sync.renpy.org}serveur Ren'Py Sync{/a}.\nVoulez-vous continuer ?"
# renpy/common/00sync.rpy:546
old "Enter Sync ID"
new "Entrez l'ID Sync"
# renpy/common/00sync.rpy:557
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
new "Ceci va contacter le {a=https://sync.renpy.org}serveur Ren'Py Sync{/a}."
# renpy/common/00sync.rpy:584
old "Sync Success"
new "Sync réussi"
# renpy/common/00sync.rpy:587
old "The Sync ID is:"
new "L'ID Sync est :"
# renpy/common/00sync.rpy:593
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
new "Vous pouvez utiliser cet ID pour transférer votre sauvegarde sur un autre appareil.\nCe sync expirera dans une heure.\nRen'Py Sync is soutenu par les {a=https://www.renpy.org/sponsors.html}Sponsors de Ren'Py's{/a}."
# renpy/common/00sync.rpy:619
old "Sync Error"
new "Erreur de Sync"
# renpy/common/00webvideo.rpy:5
old "Touch to play the video."
new "Touchez pour jouer la vidéo."
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
new "Cette sauvegarde a été créée sur un autre appareil. Des faux fichiers de sauvegarde peuvent être utilisés pour endommager votre ordinateur. Faites-vous confiance au créateur de cette sauvegarde et à tous ceux qui auraient pu modifier le fichier ?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
new "Faites-vous confiance à l'appareil sur lequel cette sauvegarde a été créée ? Vous ne devriez dire oui que si vous en êtes l'unique utilisateur ."
+26 -60
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@@ -1,4 +1,5 @@
translate french strings:
translate french strings:
# _developer/developer.rpym:38
old "Developer Menu"
@@ -14,11 +15,7 @@
# _developer/developer.rpym:47
old "Variable Viewer"
new "Inspecteur de variables"
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
new "Inspecteur de données persistentes"
new "Visualisateur de variable"
# _developer/developer.rpym:49
old "Theme Test"
@@ -46,15 +43,15 @@
# _developer/developer.rpym:217
old "Return to the developer menu"
new "Retourner au menu de développeur"
new "Retourner au menu du développeur"
# _developer/developer.rpym:373
old "Rectangle: %r"
new "Rectangle : %r"
new "Rectangle: %r"
# _developer/developer.rpym:378
old "Mouse position: %r"
new "Position de la souris : %r"
new "Mouse position: %r"
# _developer/developer.rpym:383
old "Right-click or escape to quit."
@@ -78,11 +75,11 @@
# _developer/developer.rpym:532
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
new "\n{color=#cfc}✔ image prédite (bien){/color}\n{color=#fcc}✘ image non prédite (pas bien){/color}\n{color=#fff}Glissez pour déplacer.{/color}"
new "\n{color=#cfc}✔ image prédite (bon){/color}\n{color=#fcc}✘ image prédite (mauvais){/color}\n{color=#fff}Glissez pour bouger.{/color}"
# _developer/inspector.rpym:38
old "Displayable Inspector"
new "Inspecteur de displayables"
new "Inspecteur affichable"
# _developer/inspector.rpym:61
old "Size"
@@ -102,11 +99,11 @@
# _developer/inspector.rpym:139
old "displayable:"
new "displayable :"
new "affichable:"
# _developer/inspector.rpym:145
old " (no properties affect the displayable)"
new " (Aucune propriété ne s'applique au displayable)"
new " (Aucune propriété naffecte laffichage)"
# _developer/inspector.rpym:147
old " (default properties omitted)"
@@ -118,7 +115,7 @@
# 00console.rpy:182
old "Press <esc> to exit console. Type help for help.\n"
new "Appuyez sur Échap pour quitter la console. Écrivez help pour afficher laide.\n"
new "Pressez « Echap » pour quitter la console. Pressez « Aide » pour afficher laide.\n"
# 00console.rpy:186
old "Ren'Py script enabled."
@@ -128,86 +125,55 @@
old "Ren'Py script disabled."
new "Script Ren'Py désactivé."
# renpy/common/00console.rpy:781
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
new "help : afficher cette aide\n help <expr>: afficher la signature et la documentation de <expr>"
# renpy/common/00console.rpy:805
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
new "Help peut afficher des fonctions non documentées. Veuillez vérifier que la\nfonction ou classe que vous voulez utiliser est bien documentée.\n\n"
# 00console.rpy:398
old "help: show this help"
new "aide: Afficher cette aide"
# 00console.rpy:403
old "commands:\n"
new "commandes :\n"
new "commandes:\n"
# 00console.rpy:413
old " <renpy script statement>: run the statement\n"
new " <renpy script statement> : exécuter cette déclaration\n"
new " <renpy script statement>: Exécuter cette déclaration\n"
# 00console.rpy:415
old " <python expression or statement>: run the expression or statement"
new " <expression ou instruction python> : exécuter cette expression ou cette instruction"
new " <python expression or statement>: Exécuter cette expression ou cette déclaration"
# 00console.rpy:423
old "clear: clear the console history"
new "clear : effacer lhistorique de la console"
new "clear: Purger lhistorique de la console"
# 00console.rpy:427
old "exit: exit the console"
new "exit : quitter la console"
new "exit: quitter la console"
# 00console.rpy:435
old "load <slot>: loads the game from slot"
new "load <slot> : charger la partie de cet emplacement"
new "load <slot>: charger la partie de cet emplacement"
# 00console.rpy:448
old "save <slot>: saves the game in slot"
new "save <slot> : sauvegarder la partie dans cet emplacement "
new "save <slot>: sauvegarder la partie dans cet emplacement "
# 00console.rpy:459
old "reload: reloads the game, refreshing the scripts"
new "reload : recharge le jeu, rafraîchit les scripts"
new "reload: Recharge le jeu, rafraîchit les scripts"
# 00console.rpy:467
old "watch <expression>: watch a python expression"
new "watch <expression> : surveiller une expression Python"
new "watch <expression>: surveiller une expression Python"
# 00console.rpy:493
old "unwatch <expression>: stop watching an expression"
new "unwatch <expression> : arrêter la surveillance dune expression Python"
new "unwatch <expression>: Arrêter la surveillance dune expression Python"
# 00console.rpy:519
old "unwatchall: stop watching all expressions"
new "unwatchall : arrêter de surveiller toutes les expressions"
new "unwatchall: Arrêter de surveiller toutes les expressions"
# 00console.rpy:536
old "jump <label>: jumps to label"
new "jump <label> : saute jusquau label"
new "jump <label>: Saute jusquau label"
# renpy/common/00console.rpy:814
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
new "watch <expression> : surveille une expression python\n watch short : raccourcit la représentation des expressions (par défaut)\n watch long : affiche la totalité des expressions surveillées"
# renpy/common/00console.rpy:917
old "short: Shorten the representation of objects on the console (default)."
new "short : Raccourcit la représentation des objets sur la console (par défaut)."
# renpy/common/00console.rpy:921
old "long: Print the full representation of objects on the console."
new "long : Affiche la representation entière des objets dans la console."
# renpy/common/00console.rpy:925
old "escape: Enables escaping of unicode symbols in unicode strings."
new "escape : Active l'échappage des symboles unicode dans les chaînes de caractères unicode."
# renpy/common/00console.rpy:929
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
new "unescape : Désactive l'échappage des symboles unicode dans les chaînes de caractères unicode et les affiche telles quelles (par défaut)."
# renpy/common/00console.rpy:784
old "stack: print the return stack"
new "stack : affiche la pile de retour"
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
new "Éditeur de bulles de dialogue (Shift+B)"
+6 -120
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@@ -1,4 +1,5 @@
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translate french strings:
# 00gltest.rpy:64
old "Graphics Acceleration"
@@ -46,7 +47,7 @@
# 00gltest.rpy:152
old "This computer has a problem displaying graphics: [problem]."
new "Cet ordinateur rencontre un problème pour afficher les graphismes : [problem]."
new "Cet ordinateur rencontre un problème pour afficher les graphismes: [problem]."
# 00gltest.rpy:157
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
@@ -101,8 +102,8 @@
new "Calibrage de [name] ([i]/[total])"
# 00gamepad.rpy:58
old "Press or move the [control!s] [kind]."
new "Pressez ou déplacez le [kind] [control!s]."
old "Press or move the [control!r] [kind]."
new "Pressez ou déplacez le [kind] [control!r]."
# 00gamepad.rpy:66
old "Skip (A)"
@@ -170,124 +171,9 @@
# _errorhandling.rpym:608
old "Opens the errors.txt file in a text editor."
new "Ouvrir le fichier « errors.txt » dans un éditeur de texte."
new "Ouvrir le fihchier « errors.txt » dans un éditeur de texte."
# _errorhandling.rpym:612
old "Copies the errors.txt file to the clipboard."
new "Copie le contenu du fichier « errors.txt » dans le presse-papier."
# renpy/common/_errorhandling.rpym:542
old "Copy BBCode"
new "Copier en BBCode"
# renpy/common/_errorhandling.rpym:544
old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/."
new "Copie le fichier traceback.txt dans le presse-papier au format BBcode pour les forums tels que https://lemmasoft.renai.us/."
# renpy/common/_errorhandling.rpym:546
old "Copy Markdown"
new "Copier en Markdown"
# renpy/common/_errorhandling.rpym:548
old "Copies the traceback.txt file to the clipboard as Markdown for Discord."
new "Copie le fichier traceback.txt dans le presse-papier au format Markdown pour Discord."
# renpy/common/_errorhandling.rpym:606
old "Ignores the exception, allowing you to continue."
new "Ignore lexception, cela vous autorise à poursuivre"
# renpy/common/_errorhandling.rpym:617
old "Console"
new "Console"
# renpy/common/_errorhandling.rpym:619
old "Opens a console to allow debugging the problem."
new "Ouvre une console pour débuguer le problème."
# renpy/common/_errorhandling.rpym:683
old "Copies the errors.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/."
new "Copie le fichier errors.txt dans le presse-papier au format BBcode pour les forums tels que https://lemmasoft.renai.us/."
# renpy/common/_errorhandling.rpym:687
old "Copies the errors.txt file to the clipboard as Markdown for Discord."
new "Copie le fichier errors.txt dans le presse-papier au format Markdown pour Discord."
# renpy/common/00gltest.rpy:89
old "Renderer"
new "Moteur de rendu"
# renpy/common/00gltest.rpy:100
old "Force GL Renderer"
new "Forcer le moteur de rendu GL"
# renpy/common/00gltest.rpy:105
old "Force ANGLE Renderer"
new "Forcer le moteur de rendu ANGLE"
# renpy/common/00gltest.rpy:110
old "Force GLES Renderer"
new "Forcer le moteur de rendu GLES"
# renpy/common/00gltest.rpy:116
old "Force GL2 Renderer"
new "Forcer le moteur de rendu GL2"
# renpy/common/00gltest.rpy:121
old "Force ANGLE2 Renderer"
new "Forcer le moteur de rendu ANGLE2"
# renpy/common/00gltest.rpy:126
old "Force GLES2 Renderer"
new "Forcer le moteur de rendu GLES2"
# renpy/common/00gltest.rpy:136
old "Enable (No Blocklist)"
new "Activer (Sans Blocklist)"
# renpy/common/00gltest.rpy:159
old "Powersave"
new "Économie d'énergie"
# renpy/common/00gltest.rpy:173
old "Framerate"
new "Images par seconde"
# renpy/common/00gltest.rpy:177
old "Screen"
new "Écran"
# renpy/common/00gltest.rpy:181
old "60"
new "60"
# renpy/common/00gltest.rpy:185
old "30"
new "30"
# renpy/common/00gltest.rpy:191
old "Tearing"
new "Tearing"
# renpy/common/00gltest.rpy:249
old "This game requires use of GL2 that can't be initialised."
new "Ce jeu nécessite l'usage de GL2, qui ne peut pas être initialisé."
# renpy/common/00gltest.rpy:259
old "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer."
new "Le fichier {a=edit:1:log.txt}log.txt{/a} peut contenir des informations pour vous aider à déterminer ce qui ne va pas avec votre ordinateur."
# renpy/common/00gltest.rpy:264
old "More details on how to fix this can be found in the {a=[url]}documentation{/a}."
new "Plus de détails sur comment réparer ça dans la {a=[url]}documentation{/a}."
# renpy/common/00gltest.rpy:281
old "Change render options"
new "Changer les options de rendu"
# renpy/common/00gamepad.rpy:58
old "Press or move the '[control!s]' [kind]."
new "Appuyez sur le [kind] '[control!s]'."
# renpy/common/_errorhandling.rpym:542
old "Open"
new "Ouvrir"
+3 -53
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@@ -1,4 +1,5 @@
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# gui.rpy:2
old "## Initialization"
@@ -137,7 +138,7 @@
new "## Les bordures de la zone contenant le nom du personnage dans lordre suivant gauche, haut, droite, bas."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
old "## If True, the background of the namebox will be tiled, if False, the background if the namebox will be scaled."
new "## Si « True » (vrai), larrière plan de zone du nom sera en mosaïque, si « False »(faux), larrière plan de la zone du nom sera mis à l’échelle."
# gui.rpy:132
@@ -408,54 +409,3 @@
old "## Quick buttons."
new "## Bouton daccès rapide."
# gui/game/gui.rpy:5
old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
new "## L'instruction init offset fait exécuter les instructions d'initialisation de ce fichier tavant les instructions init des autres fichiers."
# gui/game/gui.rpy:17
old "## GUI Configuration Variables"
new "## Variables de Configuration du GUI"
# gui/game/gui.rpy:165
old "## The color of button text in various states."
new "## La couleur du texte des boutons dans différents états."
# gui/game/gui.rpy:171
old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
new "## L'alignement horizontal du texte des boutons. (0.0 est à gauche, 0.5 est au centre, 1.0 est à droite)."
# gui/game/gui.rpy:276
old "## The position of the main menu text."
new "## La position du texte du menu principal."
# gui/game/gui.rpy:285
old "## Generic frames."
new "## Frames génériques."
# gui/game/gui.rpy:305
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
new "## Le GUI par défaut utilise uniquement des sliders et des barres de scrolling verticales. Toutes les autres barres ne sont utilisées que dans des screens écrits par l'utilisateur."
# gui/game/gui.rpy:366
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
new "## Le nombre maximum d'entrées en mode NVL que Ren'Py affichera. Quand plus d'entrées sont affichées, les plus anciennes seront retirées."
# gui/game/gui.rpy:402
old "## Localization"
new "## Localisation (traduction et adaptation aux langues et cultures)"
# gui/game/gui.rpy:404
old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
new "## Ceci contrôle où un saut de ligne est autorisé. La valeur par défaut convient à la plupart des langues. Une liste des valeurs disponible peut être trouvée sur https://www.renpy.org/doc/html/style_properties.html#style-property-language"
# gui/game/gui.rpy:412
old "## Mobile devices"
new "## Appareils mobiles"
# gui/game/gui.rpy:441
old "## Change the size and spacing of various things."
new "## Changer la taille et l'espacement de diverses choses."
# gui/game/gui.rpy:14
old "## Enable checks for invalid or unstable properties in screens or transforms"
new "## Active la vérification de propriétés invalides ou instables dans les screens et transforms"
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# _layout/classic_joystick_preferences.rpym:94
old "Joystick Mapping"
@@ -23,3 +24,4 @@
# _compat/gamemenu.rpym:362
old "Next"
new "Suivant"
+13 -23
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@@ -1,4 +1,5 @@
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# options.rpy:1
old "## This file contains options that can be changed to customize your game."
@@ -34,19 +35,19 @@
# options.rpy:31
old "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
new "## Texte qui est placé dans l’écran « À propos ». Pour insérer une ligne vide entre deux paragraphes écrivez \\n\\n."
new "## Text qui est placé dans l’écran « À propos ». Pour insérer une ligne vide entre deux paragraphes écrivez \\n\\n."
# options.rpy:37
old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
new "## Un nom court pour le jeu qui sera utilisé pour les répertoires et le nom de lexécutable. Il ne doit contenir que des caractères ASCII et ne doit pas contenir despace, de virgules ou de points-virgules."
new "## Un nom court pour le jeu qui sera utilisé pour les répertoires et le nom de lexécutable. Il ne doit contenir que des caractères ASCII et ne doit pas contenir despace, de virgules ou de points-virgule."
# options.rpy:44
old "## Sounds and music"
new "## Sons et musiques"
# gui/game/options.rpy:47
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## Ces trois variables contrôlent, entre autres, quels mixeurs sont affichés au joueur par défaut. Configurer lun de ceux-ci à False (Faux) cachera le mixeur concerné."
# options.rpy:46
old "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## Ces trois variables contrôlent quels mixeurs sont affichés au joueur par défaut. Configurer lun de ceux-ci à False (Faux) cachera le mixeur concerné."
# options.rpy:55
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
@@ -62,7 +63,7 @@
# options.rpy:71
old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
new "## Ces variables configurent les transitions qui sont utilisées quand certains événements surviennent. Chaque variable peuvent être configurée pour une transition. La valeur None indique quaucune transition ne doit être utilisée."
new "## Ces varaibles configurent les transitions qui sont utilisées quand certains événements surviennent. Chaque variable peuvent être configurée pour une transition. La valeur None indique quaucune transition ne doit être utilisée."
# options.rpy:75
old "## Entering or exiting the game menu."
@@ -106,7 +107,7 @@
# options.rpy:123
old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
new "## Le délai davancée automatique. Des nombres importants entraînent une longue attente. Des valeurs réputées correctes sont comprises dans une plage allant de 0 à 30."
new "## Le délai davancée automatique. Des nombres importants entraîne une longue attente. Des valeurs réputées correctes sont comprises dans une plage allant de 0 à 30."
# options.rpy:129
old "## Save directory"
@@ -114,7 +115,7 @@
# options.rpy:131
old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
new "## Ces valeurs, dépendant de la plateforme, déterminent lemplacement où RenPy stockera les fichiers de sauvegarde. Les fichiers de sauvegardes seront stockés dans :"
new "## Ces valeurs, dépendant de la plateforme, détermine lemplacement où RenPy stockera les fichiers de sauvegarde. Les fichiers de sauvegardes seront stockés dans :"
# options.rpy:134
old "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
@@ -154,7 +155,7 @@
# options.rpy:165
old "## In a pattern:"
new "## Dans le format :"
new "## Dans le format:"
# options.rpy:167
old "## / is the directory separator."
@@ -185,21 +186,10 @@
new "## Les fichiers correspondant au format de documentation sont dupliqués pour les compilation sur Mac, c'est pourquoi ils apparaissent deux fois dans larchive zip."
# options.rpy:196
old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
new "## Une clé de licence Google Play est requise pour permettre les achats depuis l'application. Vous pourrez la trouver dans la console de développement Google Play, sous \"Monétiser\" > \"Configuration de la monétisation\" > \"Licences\"."
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
new "## Une clé de licence A Google Play est requise pour télécharger les fichiers et permettre les achats dans l'application. Vous pourrez la trouver sur la page « Services & APIs » de la console de développement Google Play."
# options.rpy:203
old "## The username and project name associated with an itch.io project, separated by a slash."
new "## Le nom dutilisateur et du projet associé au projet itch.io, séparé par un slash."
# gui/game/options.rpy:31
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
new "## Texte placé sur l'écran \"À propos\" du jeu. Placez le texte entre triples guillemets, et laissez une ligne entre les paragraphes."
# gui/game/options.rpy:82
old "## Between screens of the game menu."
new "## Entre les écrans du menu du jeu."
# gui/game/options.rpy:152
old "## Icon"
new "## Icône"

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