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7 Commits

Author SHA1 Message Date
Tom Rothamel 8011545b88 Update sponsors. 2021-11-08 19:29:05 -05:00
Tom Rothamel ba0ffeb7d0 Lower version to 7.4.11. 2021-11-07 20:43:47 -05:00
Tom Rothamel f32c448d02 Remove the 7.5 changelog. 2021-11-07 20:08:00 -05:00
Tom Rothamel 3c0c1ffb84 Revert "Tweak the priority of compat, so it can better address styles and common."
This reverts commit 0f8610c8af.
2021-11-07 19:55:27 -05:00
Tom Rothamel 5d167a881d Revert "Change the default for style.drag.focus_mask to False."
This reverts commit c9e3ac12bc.
2021-11-07 19:55:13 -05:00
Tom Rothamel 1d3b6ffdf0 Revert "Add config.mouse_focus_clickthrough."
This reverts commit 0192c3bfdb.
2021-11-07 19:54:07 -05:00
Tom Rothamel 5c63d9cee8 Revert "Enable config.mouse_focus_clickthrough in the launcher."
This reverts commit b7e53ccf74.
2021-11-07 19:53:11 -05:00
877 changed files with 56652 additions and 107925 deletions
+13
View File
@@ -0,0 +1,13 @@
[run]
plugins = renpycoverage
[report]
omit =
keywords.py
style.pxd
*pygame_sdl2*
*.rpyc
*/game/*
*style_*_functions.pyx
renpy/gl/gl.pyx
renpy/gl/gl1.pyx
+86 -108
View File
@@ -10,126 +10,104 @@ ehthumbs.db
ehthumbs_vista.db
[Dd]esktop.ini
# Python related files.
*.pyc
*.pyo
*.pyi
*.egg-info
# Editor/tool files.
*~
*.bak
.gdb_history
# Compiled Ren'Py files.
*.rpyc
*.rpyb
*.rpymc
*.pyc
*.pyo
*~
*.bak
saves
tmp
cache
env
# Ren'Py log files.
log.txt
errors.txt
traceback.txt
lint.txt
# Created directories.
saves/
tmp/
cache/
styles.txt
# Executables.
/renpy.exe
/renpy2.exe
/renpy3.exe
/renpy-32.exe
/renpy.sh
/renpy2.sh
/renpy3.sh
/renpy.app
/renpy2.app
/renpy3.app
/7z.sfx
# Libraries.
/lib
# Platforms.
/rapt
/rapt2
/rapt3
/renios
/renios2
/renios3
/web
/web2
/web3
# Docs.
/sphinx/source/inc
/sphinx/source/thequestion.rst
/doc
/doc-web
/LICENSE.txt
# Gui template.
/gui/game/gui
# Editors.
/android
/build
/dist
/dists
/renpy.app
/jedit
/atom
/vscode
# Generated source.
/renpy/vc_version.py
/module/gen/
/module/gen3/
/module/gen-static/
/module/gen3-static/
/tutorial/game/tutorial_director.rpy
# Module build.
/module/build
/module/dist
/module/emscripten-static
# Download target.
/dl
# Pygame_sdl2.
/pygame_sdl2
# Updater.
update.pem
# Steam.
steam_appid.txt
/steamapi.py
# Android.
*.keystore
# Type analysis.
/typings
# Live2D
cubism
CubismSdkForNative-4-*.zip
# Created files.
/lint.txt
/renpy.code
/*testing*
/screenshot*
.android.json
/renpy.exe
/renpy-32.exe
/renpy.sh
/lib
/lib.old
/lib2
/lib3
/doc
/.pydevproject
/.pydevproject.bak
/.project
/.cproject
/.settings
/LICENSE.txt
/templates/english/README.html
/the_question/README.html
/tutorial/README.html
/renpy/angle/*.pyx
/renpy/angle/*.pxd
/renpy-ppc.zip
/module/build
/module/gen*
/editra
/atom
/launcher/game/theme
/launcher/game/script_version.rpy
# Old files.
/0old
/dl
renpy/vc_version.py
.externalToolBuilders
/rapt
/evil
/iaptest
/pygame_sdl2
/renios
/steam_appid.txt
/.coverage
/id
/ai
/interface_7
/htmlcov
/the_question*/.android.json
/WINDOWS.rst
/old
# Works in progress, throwaway scripts, etc.
/scratch
/*-dists
/c
/cg
/.vscode/launch.json
/*-all/
/*-win/
/*-mac/
/*-linux*/
/*-dists/
doc-web
sphinx/source/inc
sphinx/source/thequestion.rst
tutorial/game/tutorial_director.rpy
launcher/theme
module/emscripten-static/
web/
cubism
glexperiment
live2d
rapt2
rapt3
renios2
renios3
notarized
CubismSdkForNative-4-*.zip
+2
View File
@@ -0,0 +1,2 @@
[pep8]
ignore=E123,E20,E22,E501,E702,E266,E265,E262
-214
View File
@@ -1,214 +0,0 @@
{
"files.watcherExclude": {
"**/renpy/0old/**" : true,
"**/renpy/atom/**" : true,
"**/renpy/cubism/**" : true,
"**/renpy/dists/**" : true,
"**/renpy/dl/**" : true,
"**/renpy/doc/**" : true,
"**/renpy/doc-web/**" : true,
"**/renpy/jedit/**" : true,
"**/renpy/renpy*.app/**" : true,
"**/renpy/tmp/**" : true,
"**/renpy/web/**" : true,
},
"files.exclude": {
"0old": true,
"**-dists": true,
"**/*.pyc": true,
"**/*.pyo": true,
"renpy/**/*.pyi": true,
"**/*.rpmc": true,
"**/*.rpyc": true,
"**/__pycache__": true,
"**/screenshot-*": true,
"7z.sfx": true,
"atom": true,
"cubism": true,
"dl": true,
"doc": true,
"doc-web": true,
"jedit": true,
"lib*": true,
"live2d": true,
"rapt*": true,
"renios*": true,
"renpy*.app": true,
"renpy*.exe": true,
"tmp": true,
"web": true,
"**/*.rpa": true,
"**/*.rpymc": true,
"**/cache/": true
},
"python.languageServer": "Pylance",
"python.analysis.typeCheckingMode": "basic",
"python.analysis.diagnosticMode": "workspace",
"python.linting.pylintEnabled": false,
"python.analysis.diagnosticSeverityOverrides": {
"reportMissingModuleSource": "none"
},
"esbonio.server.enabled": true,
"esbonio.sphinx.confDir": "",
"renpy.excludeCompiledFilesFromWorkspace": true,
"renpy.watchFoldersForChanges": false,
"renpy.warnOnInvalidVariableNames": "Disabled",
"renpy.warnOnInvalidFilenameIssues": "Disabled",
"renpy.warnOnIndentationAndSpacingIssues": "Disabled",
"editor.tokenColorCustomizations": {
"textMateRules": [
{
"scope": "renpy.meta.plain",
"settings": {
"fontStyle": ""
}
},
{
"scope": "renpy.meta.i",
"settings": {
"fontStyle": "italic"
}
},
{
"scope": "renpy.meta.b",
"settings": {
"fontStyle": "bold"
}
},
{
"scope": [
"renpy.meta.u",
"renpy.meta.a"
],
"settings": {
"fontStyle": "underline"
}
},
{
"scope": "renpy.meta.s",
"settings": {
"fontStyle": "strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b",
"settings": {
"fontStyle": "italic bold"
}
},
{
"scope": "renpy.meta.i renpy.meta.u",
"settings": {
"fontStyle": "italic underline"
}
},
{
"scope": "renpy.meta.i renpy.meta.s",
"settings": {
"fontStyle": "italic strikethrough"
}
},
{
"scope": "renpy.meta.b renpy.meta.u",
"settings": {
"fontStyle": "bold underline"
}
},
{
"scope": "renpy.meta.b renpy.meta.s",
"settings": {
"fontStyle": "bold strikethrough"
}
},
{
"scope": "renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "underline strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.u",
"settings": {
"fontStyle": "italic bold underline"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.s",
"settings": {
"fontStyle": "italic bold strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "italic underline strikethrough"
}
},
{
"scope": "renpy.meta.b renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "bold underline strikethrough"
}
},
{
"scope": "renpy.meta.i renpy.meta.b renpy.meta.u renpy.meta.s",
"settings": {
"fontStyle": "italic bold underline strikethrough"
}
},
{
"scope": "renpy.meta.color.text",
"settings": {
"foreground": "#ffffff"
}
},
{
"scope": "text.notes.info",
"settings": {
"foreground": "#17a2b8",
"fontStyle": "bold"
}
},
{
"scope": "text.notes.success",
"settings": {
"foreground": "#28a745",
"fontStyle": "bold"
}
},
{
"scope": "text.notes.warning",
"settings": {
"foreground": "#ffc107",
"fontStyle": "bold"
}
},
{
"scope": "text.notes.danger",
"settings": {
"foreground": "#dc3545",
"fontStyle": "bold"
}
},
{
"scope": "renpy.meta.color.#fff",
"settings": {
"foreground": "#fff"
}
},
{
"scope": "renpy.meta.color.#fcc",
"settings": {
"foreground": "#fcc"
}
},
{
"scope": "renpy.meta.color.#cfc",
"settings": {
"foreground": "#cfc"
}
}
]
},
}
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+10 -15
View File
@@ -49,34 +49,29 @@ Building the modules requires you have the many dependencies installed on
your system. On Ubuntu and Debian, these dependencies can be installed with
the command::
sudo apt install virtualenvwrapper python3-dev libavcodec-dev libavformat-dev \
libswresample-dev libswscale-dev libharfbuzz-dev libfreetype6-dev libfribidi-dev libsdl2-dev \
libsdl2-image-dev libsdl2-gfx-dev libsdl2-mixer-dev libsdl2-ttf-dev libjpeg-dev
Ren'Py requires SDL_image 2.6 or greater. If your distribution doesn't include
that version, you'll need to download it from:
https://github.com/libsdl-org/SDL_image/tree/SDL2
apt-get install virtualenvwrapper python-dev libavcodec-dev libavformat-dev \
libavresample-dev libswresample-dev libswscale-dev libfreetype6-dev libglew1.6-dev \
libfribidi-dev libsdl2-dev libsdl2-image-dev libsdl2-gfx-dev \
libsdl2-mixer-dev libsdl2-ttf-dev libjpeg-dev
We strongly suggest installing the Ren'Py modules into a Python
virtualenv. To create a new virtualenv, open a new terminal and run::
. /usr/share/virtualenvwrapper/virtualenvwrapper.sh
mkvirtualenv renpy
To return to this virtualenv later, run::
. /usr/share/virtualenvwrapper/virtualenvwrapper.sh
workon renpy
After activating the virtualenv, install additional dependencies::
After activating the virtualenv, install cython, future, and six::
pip install -U cython future six typing pefile requests ecdsa
pip install -U cython future six
Then, install pygame_sdl2 by running the following commands::
git clone https://www.github.com/renpy/pygame_sdl2
pushd pygame_sdl2
python fix_virtualenv.py $VIRTUAL_ENV
python setup.py install
python setup.py install_headers
popd
@@ -85,7 +80,7 @@ Next, set RENPY_DEPS_INSTALL To a \:-separated (\;-separated on Windows)
list of paths containing the dependencies, and RENPY_CYTHON to the name
of the cython command::
export RENPY_DEPS_INSTALL="/usr:/usr/lib/$(gcc -dumpmachine)/"
export RENPY_DEPS_INSTALL="/usr:/usr/lib/$(uname -m)-linux-gnu/"
export RENPY_CYTHON=cython
Finally, use setup.py in the Ren'Py ``module`` directory to compile and
@@ -98,7 +93,7 @@ install the modules that support Ren'Py::
Ren'Py will be installed into the activated virtualenv. It can then be run
using the command::
python renpy.py
python -O renpy.py
Documentation
@@ -112,7 +107,7 @@ link in a nightly build, or compile the modules as described above. You'll
also need the `Sphinx <https://www.sphinx-doc.org>`_ documentation generator.
If you have pip working, install Sphinx using::
pip install -U sphinx sphinx_rtd_theme sphinx_rtd_dark_mode
pip install -U sphinx
Once Sphinx is installed, change into the ``sphinx`` directory inside the
Ren'Py checkout and run::
+1 -12
View File
@@ -42,15 +42,4 @@ those related to coding) are deliberately left untranslated (or the original wor
are provided in brackets) to avoid confusion, relying on their common use in
Turkish language and among Turkish developers.
* Arda Güler (WKFO) <ardaguler09@gmail.com>
Finnish
---------
Translation to the Finnish language. Most terms have been translated,
sometimes requiring some imagination to come up with suitable terms.
The quality is not perfect, but it should make sense to any developer
fluent in Finnish but not English. Adjustments will be made if better
translations are suggested.
* Lari Liuhamo (Diapolo10) <lari.liuhamo+github116504@gmail.com>
* Arda Güler (WKFO) <ardaguler09@gmail.com>
+3 -47
View File
@@ -1,4 +1,4 @@
#!/usr/bin/env python
#!/usr/bin/env python2
from __future__ import print_function
import argparse
@@ -15,11 +15,8 @@ SOURCE = [
"/home/tom/ab/renpy-build/renpyweb",
]
from renpy.versions import generate_vc_version
version = generate_vc_version()["version"]
short_version = version.rpartition(".")[0]
major = version.partition(".")[0]
version = ".".join(str(i) for i in version_tuple)
short_version = ".".join(str(i) for i in version_tuple[:-1])
print("Version", version)
ap = argparse.ArgumentParser()
@@ -30,48 +27,9 @@ ap.add_argument("--experimental", action="store_true")
ap.add_argument("--no-tag", "-n", action="store_true")
ap.add_argument("--push-tags", action="store_true")
ap.add_argument("--delete-tag")
ap.add_argument("--github", action="store_true")
ap.add_argument("--real", action="store_true")
args = ap.parse_args()
if not args.real:
print("Did you want to use scripts/add_all.sh? If not, give --real.")
sys.exit(1)
if args.github:
subprocess.call([ "git", "push", "--tags" ])
subprocess.call([ "gh", "release", "create", version, "--notes", "See https://www.renpy.org/release/" + short_version, "-t", "Ren'Py {}".format(short_version) ])
dn = "/home/tom/ab/renpy/dl/" + short_version
for fn in os.listdir(dn):
if fn == ".build_cache":
continue
if fn.endswith(".update.gz"):
continue
if fn.endswith(".update.json"):
continue
if fn.startswith("updates.json"):
continue
if fn.endswith(".zsync"):
continue
if fn.endswith(".sums"):
continue
subprocess.call([ "gh", "release", "upload", version, os.path.join(dn, fn) ])
sys.exit(0)
if args.release:
subprocess.check_call([ "/home/tom/ab/renpy/scripts/checksums.py", "/home/tom/ab/renpy/dl/" + short_version ])
@@ -116,8 +74,6 @@ else:
if args.no_tag:
tag = False
links = [ i + "-" + major for i in links ]
if tag:
for i in SOURCE:
os.chdir(i)
+10
View File
@@ -0,0 +1,10 @@
# This file sets up the normal python modules. It's used to help eclipse
# do type detection, by providing an importable version of the cython code.
from distutils.core import setup
setup(
packages=['renpy', 'renpy.gl', 'renpy.angle', 'renpy.display', 'renpy.audio', 'renpy.text', 'pysdlsound'],
package_dir={ 'pysdlsound' : 'module' },
)
+2
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@@ -0,0 +1,2 @@
lib\windows-i686\python.exe -OO renpy.py tutorial
pause
Executable
+11
View File
@@ -0,0 +1,11 @@
#!/bin/bash
if [ -z "$RENPY_COVERAGE" ]; then
echo "$0 needs to be run with RENPY_COVERAGE set, probably in a virtualenv."
exit 1
fi
./run.sh --build || exit 1
coverage run renpy.py "$@"
coverage html
xdg-open htmlcov/index.html
Executable
+10
View File
@@ -0,0 +1,10 @@
#!/bin/bash
# This builds out of date modules using the default C compiler, and then
# runs them.
ROOT="$(dirname $(realpath $0))"
export RENPY_GDB="gdb --args"
. "$ROOT/run.sh" "$@"
+60 -102
View File
@@ -1,11 +1,7 @@
#!/home/tom/ab/renpy/lib/py3-linux-x86_64/python
#!/home/tom/ab/renpy/lib/linux-x86_64/python -O
# Builds a distribution of Ren'Py.
from __future__ import division, absolute_import, with_statement, print_function, unicode_literals
import future.standard_library
import future.utils
PY2 = future.utils.PY2
from __future__ import print_function
import sys
import os
@@ -14,37 +10,19 @@ import shutil
import subprocess
import argparse
import time
import collections
try:
# reload is built-in in Python 2, in importlib in Python 3
reload
except NameError:
from importlib import reload
except ImportError:
pass
if not sys.flags.optimize:
raise Exception("Optimization disabled.")
ROOT = os.path.dirname(os.path.abspath(__file__))
def zip_rapt_symbols(destination):
"""
Zips up the rapt symbols.
"""
import zipfile
if PY2:
zf = zipfile.ZipFile(destination + "/android-native-symbols.zip", "w", zipfile.ZIP_DEFLATED)
else:
zf = zipfile.ZipFile(destination + "/android-native-symbols.zip", "w", zipfile.ZIP_DEFLATED, compresslevel=3)
for dn, dirs, files in os.walk("rapt/symbols"):
for fn in dirs + files:
fn = os.path.join(dn, fn)
arcname = os.path.relpath(fn, "rapt/symbols")
zf.write(fn, arcname)
zf.close()
def copy_tutorial_file(src, dest):
"""
Copies a file from src to dst. Lines between "# tutorial-only" and
@@ -54,7 +32,7 @@ def copy_tutorial_file(src, dest):
# True if we want to copy the line.
copy = True
with open(src, "r") as sf, open(dest, "w") as df:
with open(src, "rb") as sf, open(dest, "wb") as df:
for l in sf:
if "# tutorial-only" in l:
copy = False
@@ -64,24 +42,14 @@ def copy_tutorial_file(src, dest):
if copy:
df.write(l)
def link_directory(dirname):
dn = os.path.join(ROOT, dirname)
if os.path.exists(dn):
os.unlink(dn)
if PY2:
source = dn + "2"
else:
source = dn + "3"
if os.path.exists(source):
os.symlink(source, dn)
def main():
start = time.time()
if not sys.flags.optimize:
raise Exception("Not running with python optimization.")
ap = argparse.ArgumentParser()
ap.add_argument("version", nargs="?")
ap.add_argument("--fast", action="store_true")
@@ -92,64 +60,56 @@ def main():
ap.add_argument("--nosign", action="store_false", dest="sign")
ap.add_argument("--notarized", action="store_true", dest="notarized")
ap.add_argument("--vc-version-only", action="store_true")
ap.add_argument("--link-directories", action="store_true")
ap.add_argument("--append-version", action="store_true")
ap.add_argument("--nightly", action="store_true")
ap.add_argument("--print-version", action="store_true")
args = ap.parse_args()
link_directory("rapt")
link_directory("renios")
link_directory("web")
import renpy.versions
renpy.versions.generate_vc_version(nightly=args.nightly)
if args.link_directories or args.vc_version_only:
return
if not os.path.abspath(sys.executable).startswith(ROOT + "/lib"):
raise Exception("Distribute must be run with the python in lib/.")
if args.sign:
os.environ["RENPY_MAC_IDENTITY"] = "Developer ID Application: Tom Rothamel (XHTE5H7Z79)"
if PY2 and not sys.flags.optimize:
raise Exception("Not running with python optimization.")
# Revision updating is done early, so we can do it even if the rest
# of the program fails.
try:
vc_version_base = os.path.splitext(renpy.vc_version.__file__)[0]
# Delete the .pyc and .pyo files, as reload can choose one of them instead
# of the new .py file.
for fn in [ vc_version_base + ".pyc", vc_version_base + ".pyo" ]:
if os.path.exists(fn):
os.unlink(fn)
reload(renpy.vc_version)
except Exception:
import renpy.vc_version
# A normal reload is fine, as renpy/__init__.py won't change.
reload(renpy)
if args.print_version:
print(renpy.version_only)
return
# Determine the version. We grab the current revision, and if any
# file has changed, bump it by 1.
import renpy
if args.version is None:
if args.nightly:
args.version = renpy.version_only
else:
args.version = ".".join(str(i) for i in renpy.version_tuple[:-1])
args.version = ".".join(str(i) for i in renpy.version_tuple[:-1]) # @UndefinedVariable
if args.append_version:
args.version += "-" + renpy.version_only
match_version = ".".join(str(i) for i in renpy.version_tuple[:2]) # @UndefinedVariable
s = subprocess.check_output([ "git", "describe", "--tags", "--dirty", "--match", "start-" + match_version ])
parts = s.strip().split("-")
if len(parts) <= 3:
vc_version = 0
else:
vc_version = int(parts[2])
if parts[-1] == "dirty":
vc_version += 1
with open("renpy/vc_version.py", "w") as f:
import socket
official = socket.gethostname() == "eileen"
nightly = args.version and "nightly" in args.version
f.write("vc_version = {}\n".format(vc_version))
f.write("official = {}\n".format(official))
f.write("nightly = {}\n".format(nightly))
if args.vc_version_only:
return
try:
reload(sys.modules['renpy.vc_version']) # @UndefinedVariable
except:
import renpy.vc_version # @UnusedImport
reload(sys.modules['renpy'])
# Check that the versions match.
full_version = renpy.version_only # @UndefinedVariable
if "-" not in args.version \
and not full_version.startswith(args.version):
raise Exception("The command-line and Ren'Py versions do not match.")
@@ -167,19 +127,19 @@ def main():
print("Version {} ({})".format(args.version, full_version))
if sys.version_info[0] >= 3:
renpy_sh = "./renpy3.sh"
else:
renpy_sh = "./renpy2.sh"
# Perhaps autobuild.
if "RENPY_BUILD_ALL" in os.environ:
print("Autobuild...")
subprocess.check_call(["scripts/autobuild.sh"])
# Compile all the python files.
compileall.compile_dir("renpy/", ddir="renpy/", force=True, quiet=1)
compileall.compile_dir("renpy/", ddir="renpy/", force=1, quiet=1)
# Compile the various games.
if not args.fast:
for i in [ 'tutorial', 'launcher', 'the_question' ]:
print("Compiling", i)
subprocess.check_call([renpy_sh, i, "compile" ])
subprocess.check_call(["./renpy.sh", i, "quit" ])
# Kick off the rapt build.
if not args.fast:
@@ -188,8 +148,8 @@ def main():
sys.path.insert(0, os.path.join(ROOT, "rapt", "buildlib"))
import rapt.interface # type: ignore
import rapt.build # type: ignore
import rapt.interface # @UnresolvedImport
import rapt.build # @UnresolvedImport
interface = rapt.interface.Interface()
rapt.build.distclean(interface)
@@ -202,12 +162,10 @@ def main():
if not os.path.exists(destination):
os.makedirs(destination)
zip_rapt_symbols(destination)
if args.fast:
cmd = [
renpy_sh,
"./renpy.sh",
"launcher",
"distribute",
"launcher",
@@ -220,7 +178,7 @@ def main():
else:
cmd = [
renpy_sh,
"./renpy.sh",
"launcher",
"distribute",
"launcher",
@@ -252,7 +210,7 @@ def main():
"-q",
"egg_info",
"--tag-build",
"+renpy" + args.version,
"-for-renpy-" + args.version,
"sdist",
"-d",
os.path.abspath(destination)
@@ -281,7 +239,7 @@ def main():
sys.stdout.write("Creating -sdk.7z")
p = subprocess.Popen([ "7z", "a", sdk + ".7z", sdk], stdout=subprocess.PIPE)
for i, _l in enumerate(p.stdout): # type: ignore
for i, _l in enumerate(p.stdout):
if i % 10 != 0:
continue
+5 -10
View File
@@ -11,8 +11,6 @@ init offset = -2
init python:
gui.init(1280, 720)
## Enable checks for invalid or unstable properties in screens or transforms
define config.check_conflicting_properties = True
################################################################################
@@ -344,9 +342,6 @@ define config.history_length = 250
## at the cost of performance.
define gui.history_height = gui.scale(140)
## Additional space to add between history screen entries.
define gui.history_spacing = 0
## The position, width, and alignment of the label giving the name of the
## speaking character.
define gui.history_name_xpos = gui.scale(155)
@@ -404,7 +399,6 @@ define gui.nvl_thought_xalign = 0.0
define gui.nvl_button_xpos = gui.scale(450)
define gui.nvl_button_xalign = 0.0
## Localization ################################################################
## This controls where a line break is permitted. The default is suitable for
@@ -422,15 +416,13 @@ init python:
## This increases the size of the quick buttons to make them easier to
## touch on tablets and phones.
@gui.variant
def touch():
if renpy.variant("touch"):
gui.quick_button_borders = Borders(gui.scale(40), gui.scale(14), gui.scale(40), gui.scale(0))
## This changes the size and spacing of various GUI elements to ensure
## they are easily visible on phones.
@gui.variant
def small():
if renpy.variant("small"):
## Font sizes.
gui.text_size = gui.scale(30)
@@ -479,3 +471,6 @@ init python:
gui.nvl_button_width = gui.scale(1240)
gui.nvl_button_xpos = gui.scale(20)
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+3 -3
View File
@@ -200,9 +200,9 @@ init python:
build.documentation('*.txt')
## A Google Play license key is required to perform in-app purchases.
## It can be found in the Google Play developer console,
## under "Monetize" > "Monetization Setup" > "Licensing".
## A Google Play license key is required to download expansion files and
## perform in-app purchases. It can be found on the "Services & APIs" page
## of the Google Play developer console.
# define build.google_play_key = "..."
+40 -133
View File
@@ -160,7 +160,6 @@ style say_dialogue:
xsize gui.dialogue_width
ypos gui.dialogue_ypos
adjust_spacing False
## Input screen ################################################################
##
@@ -178,7 +177,7 @@ screen input(prompt):
window:
vbox:
xanchor gui.dialogue_text_xalign
xalign gui.dialogue_text_xalign
xpos gui.dialogue_xpos
xsize gui.dialogue_width
ypos gui.dialogue_ypos
@@ -213,6 +212,11 @@ screen choice(items):
textbutton i.caption action i.action
## When this is true, menu captions will be spoken by the narrator. When
## false, menu captions will be displayed as empty buttons.
define config.narrator_menu = True
style choice_vbox is vbox
style choice_button is button
style choice_button_text is button_text
@@ -408,11 +412,11 @@ style main_menu_version:
## This lays out the basic common structure of a game menu screen. It's called
## with the screen title, and displays the background, title, and navigation.
##
## The scroll parameter can be None, or one of "viewport" or "vpgrid".
## This screen is intended to be used with one or more children, which are
## The scroll parameter can be None, or one of "viewport" or "vpgrid". When
## this screen is intended to be used with one or more children, which are
## transcluded (placed) inside it.
screen game_menu(title, scroll=None, yinitial=0.0, spacing=0):
screen game_menu(title, scroll=None, yinitial=0.0):
style_prefix "game_menu"
@@ -445,8 +449,6 @@ screen game_menu(title, scroll=None, yinitial=0.0, spacing=0):
side_yfill True
vbox:
spacing spacing
transclude
elif scroll == "vpgrid":
@@ -462,8 +464,6 @@ screen game_menu(title, scroll=None, yinitial=0.0, spacing=0):
side_yfill True
spacing spacing
transclude
else:
@@ -650,40 +650,27 @@ screen file_slots(title):
key "save_delete" action FileDelete(slot)
## Buttons to access other pages.
vbox:
hbox:
style_prefix "page"
xalign 0.5
yalign 1.0
hbox:
xalign 0.5
spacing gui.page_spacing
spacing gui.page_spacing
textbutton _("<") action FilePagePrevious()
textbutton _("<") action FilePagePrevious()
if config.has_autosave:
textbutton _("{#auto_page}A") action FilePage("auto")
if config.has_autosave:
textbutton _("{#auto_page}A") action FilePage("auto")
if config.has_quicksave:
textbutton _("{#quick_page}Q") action FilePage("quick")
if config.has_quicksave:
textbutton _("{#quick_page}Q") action FilePage("quick")
## range(1, 10) gives the numbers from 1 to 9.
for page in range(1, 10):
textbutton "[page]" action FilePage(page)
## range(1, 10) gives the numbers from 1 to 9.
for page in range(1, 10):
textbutton "[page]" action FilePage(page)
textbutton _(">") action FilePageNext()
if config.has_sync:
if CurrentScreenName() == "save":
textbutton _("Upload Sync"):
action UploadSync()
xalign 0.5
else:
textbutton _("Download Sync"):
action DownloadSync()
xalign 0.5
textbutton _(">") action FilePageNext()
style page_label is gui_label
@@ -701,7 +688,7 @@ style page_label:
ypadding gui.scale(3)
style page_label_text:
textalign 0.5
text_align 0.5
layout "subtitle"
hover_color gui.hover_color
@@ -744,6 +731,13 @@ screen preferences():
textbutton _("Window") action Preference("display", "window")
textbutton _("Fullscreen") action Preference("display", "fullscreen")
vbox:
style_prefix "radio"
label _("Rollback Side")
textbutton _("Disable") action Preference("rollback side", "disable")
textbutton _("Left") action Preference("rollback side", "left")
textbutton _("Right") action Preference("rollback side", "right")
vbox:
style_prefix "check"
label _("Skip")
@@ -892,7 +886,7 @@ screen history():
## Avoid predicting this screen, as it can be very large.
predict False
use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0, spacing=gui.history_spacing):
use game_menu(_("History"), scroll=("vpgrid" if gui.history_height else "viewport"), yinitial=1.0):
style_prefix "history"
@@ -925,7 +919,7 @@ screen history():
## This determines what tags are allowed to be displayed on the history
## screen.
define gui.history_allow_tags = { "alt", "noalt", "rt", "rb", "art" }
define gui.history_allow_tags = { "alt", "noalt" }
style history_window is empty
@@ -934,6 +928,8 @@ style history_name is gui_label
style history_name_text is gui_label_text
style history_text is gui_text
style history_text is gui_text
style history_label is gui_label
style history_label_text is gui_label_text
@@ -949,7 +945,7 @@ style history_name:
style history_name_text:
min_width gui.history_name_width
textalign gui.history_name_xalign
text_align gui.history_name_xalign
style history_text:
xpos gui.history_text_xpos
@@ -957,7 +953,7 @@ style history_text:
xanchor gui.history_text_xalign
xsize gui.history_text_width
min_width gui.history_text_width
textalign gui.history_text_xalign
text_align gui.history_text_xalign
layout ("subtitle" if gui.history_text_xalign else "tex")
style history_label:
@@ -1126,7 +1122,7 @@ style help_label:
style help_label_text:
size gui.text_size
xalign 1.0
textalign 1.0
text_align 1.0
@@ -1188,7 +1184,7 @@ style confirm_frame:
yalign .5
style confirm_prompt_text:
textalign 0.5
text_align 0.5
layout "subtitle"
style confirm_button:
@@ -1322,7 +1318,7 @@ screen nvl(dialogue, items=None):
use nvl_dialogue(dialogue)
## Displays the menu, if given. The menu may be displayed incorrectly
## if config.narrator_menu is set to True.
## if config.narrator_menu is set to True, as it is above.
for i in items:
textbutton i.caption:
@@ -1382,7 +1378,7 @@ style nvl_label:
yanchor 0.0
xsize gui.nvl_name_width
min_width gui.nvl_name_width
textalign gui.nvl_name_xalign
text_align gui.nvl_name_xalign
style nvl_dialogue:
xpos gui.nvl_text_xpos
@@ -1390,7 +1386,7 @@ style nvl_dialogue:
ypos gui.nvl_text_ypos
xsize gui.nvl_text_width
min_width gui.nvl_text_width
textalign gui.nvl_text_xalign
text_align gui.nvl_text_xalign
layout ("subtitle" if gui.nvl_text_xalign else "tex")
style nvl_thought:
@@ -1399,7 +1395,7 @@ style nvl_thought:
ypos gui.nvl_thought_ypos
xsize gui.nvl_thought_width
min_width gui.nvl_thought_width
textalign gui.nvl_thought_xalign
text_align gui.nvl_thought_xalign
layout ("subtitle" if gui.nvl_text_xalign else "tex")
style nvl_button:
@@ -1411,95 +1407,6 @@ style nvl_button_text:
properties gui.button_text_properties("nvl_button")
## Bubble screen ###############################################################
##
## The bubble screen is used to display dialogue to the player when using
## speech bubbles. The bubble screen takes the same parameters as the say
## screen, must create a displayable with the id of "what", and can create
## displayables with the "namebox", "who", and "window" ids.
##
## https://www.renpy.org/doc/html/bubble.html#bubble-screen
screen bubble(who, what):
style_prefix "bubble"
window:
id "window"
if who is not None:
window:
id "namebox"
style "bubble_namebox"
text who:
id "who"
text what:
id "what"
style bubble_window is empty
style bubble_namebox is empty
style bubble_who is default
style bubble_what is default
style bubble_window:
xpadding 30
top_padding 5
bottom_padding 5
style bubble_namebox:
xalign 0.5
style bubble_who:
xalign 0.5
textalign 0.5
color "#000"
style bubble_what:
align (0.5, 0.5)
text_align 0.5
layout "subtitle"
color "#000"
define bubble.frame = Frame("gui/bubble.png", 55, 55, 55, 95)
define bubble.thoughtframe = Frame("gui/thoughtbubble.png", 55, 55, 55, 55)
define bubble.properties = {
"bottom_left" : {
"window_background" : Transform(bubble.frame, xzoom=1, yzoom=1),
"window_bottom_padding" : 27,
},
"bottom_right" : {
"window_background" : Transform(bubble.frame, xzoom=-1, yzoom=1),
"window_bottom_padding" : 27,
},
"top_left" : {
"window_background" : Transform(bubble.frame, xzoom=1, yzoom=-1),
"window_top_padding" : 27,
},
"top_right" : {
"window_background" : Transform(bubble.frame, xzoom=-1, yzoom=-1),
"window_top_padding" : 27,
},
"thought" : {
"window_background" : bubble.thoughtframe,
}
}
define bubble.expand_area = {
"bottom_left" : (0, 0, 0, 22),
"bottom_right" : (0, 0, 0, 22),
"top_left" : (0, 22, 0, 0),
"top_right" : (0, 22, 0, 0),
"thought" : (0, 0, 0, 0),
}
################################################################################
## Mobile Variants
+178
View File
@@ -0,0 +1,178 @@
<html>
<head>
<title>README</title>
<style>
BODY {
background: #fff;
color: #444;
padding-left: 20%;
padding-top: 1em;
padding-bottom: 1em;
padding-right: 20%;
font-family: sans-serif;
line-height: 1.6em;
}
DT {
font-weight: bold;
margin-top: .33em;
}
H2 {
color: #000;
margin-left: -2.5em;
}
H3 {
color: #000;
margin-left: -1.5em;
}
.editsection {
display: none;
}
</style>
</head>
<body>
<h2>Basic Help</h2>
<p>
To advance through the game, <tt>left-click</tt> or press the <tt>space</tt> or <tt>enter</tt> keys. When at a menu,
<tt>left-click</tt> to make a choice, or use the arrow keys to select a choice and <tt>enter</tt> to activate it.
</p>
<h3>Game Menu</h3>
<p>
When playing a game, <tt>right-click</tt> or press the <tt>escape</tt> key to enter the game menu. The game menu
gives the following choices:
</p>
<dl>
<dt>Return</dt>
<dd>Returns to the game.</dd>
<dt>Save Game</dt>
<dd>Allows you to save a game by clicking on a save slot.</dd>
<dt>Load Game</dt>
<dd>Allows you to load a game by clicking on a save slot. Clicking on "Auto" accesses the automatic save slots.</dd>
<dt>Preferences</dt>
<dd>
Changes the game preferences (options/configuration):
<dl>
<dt>Display</dt>
<dd>Switches between fullscreen and windowed mode.</dd>
<dt>Transitions</dt>
<dd>Controls the display of transitions between game screens.</dd>
<dt>Text Speed</dt>
<dd>Controls the rate at which text displays. The further to the right this slider is, the faster the text
will display. All the way to the right causes text to be shown instantly.</dd>
<dt>Joystick</dt>
<dd>Lets you control the game using a joystick.</dd>
<dt>Skip</dt>
<dd>Chooses between skipping messages that have been already seen (in any play through the game), and
skipping all messages.</dd>
<dt>Begin Skipping</dt>
<dd>Returns to the game, while skipping.</dd>
<dt>After Choices</dt>
<dd>Controls if skipping stops upon reaching a menu.</dd>
<dt>Auto-Forward Time</dt>
<dd>Controls automatic advance. The further to the left this slider is, the shorter the amount of time
before the game advances. All the way to the right means text will never auto-forward.</dd>
<dt>Music, Sound, and Voice Volume</dt>
<dd>Controls the volume of the Music, Sound effect, and Voice channels, respectively. The further to the
right these are, the louder the volume.</dd>
</dl>
</dd>
<dt>Main Menu</dt>
<dd>Returns to the main menu, ending the current game.</dd>
<dt>Help</dt>
<dd>Shows this help screen.</dd>
<dt>Quit</dt>
<dd>Exits the game; the game will be closed and ended.</dd>
</dl>
<h3>Key and Mouse Bindings</h3>
<dl>
<dt>Left-click, Enter</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Space</dt>
<dd>Advances through the game, but does not activate choices.</dd>
<dt>Arrow Keys</dt>
<dd>Navigates between menu choices, buttons, and sliders.</dd>
<dt>Ctrl</dt>
<dd>Causes skipping to occur while the ctrl key is held down.</dd>
<dt>Tab</dt>
<dd>Toggles skipping, causing it to occur until tab is pressed again.</dd>
<dt>Mousewheel-Up, PageUp</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing
menu choices to be changed.</dd>
<dt>Mousewheel-Down, PageDown</dt>
<dd>Causes rollforward to occur, canceling out a previous rollback.</dd>
<dt>Right-click, Escape</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Middle-click, H</dt>
<dd>Hides the text window and other transient displays.</dd>
<dt>F</dt>
<dd>Toggles fullscreen mode</dd>
<dt>S</dt>
<dd>Takes a screenshot, saving it in a file named screenshotxxxx.png, where xxxx is a serial number.</dd>
<dt>Alt-M, Command-H</dt>
<dd>Hides (iconifies) the window.</dd>
<dt>Alt-F4, Command-Q</dt>
<dd>Quits the game.</dd>
<dt>Delete</dt>
<dd>When a save slot is selected, deletes that save slot.</dd>
<dt>v</dt>
<dd>
Toggles self-voicing mode, which reads text to the user using an os-supplied speech synthesizer. For more
information, please read the <a href="https://www.renpy.org/doc/html/self_voicing.html">self-voicing</a>
documentation.
</dd>
<dt>Shift+C</dt>
<dd>Toggles clipboard-voicing mode, which copies text to the clipboard so it can be read by a screen reader.</dd>
</dl>
<h3>Controller Support and Bindings</h3>
<p>
This game should automatically detect and use game controllers supported by
SDL2. Other controllers can be configured using third-party configuration tools
like the <a href="http://www.generalarcade.com/gamepadtool/">SDL2 Gampad Tool</a>
</p>
<p>
A small number of systems may have problems using detected game controllers. Should
that happen, hold down shift as the game starts, and disable the controller support.
</p>
<p>The following bindings are used:</p>
<dl>
<dt>Right Trigger, A (Bottom Button)</dt>
<dd>Advances through the game, activates menu choices, buttons, and sliders.</dd>
<dt>Guide, Start</dt>
<dd>Enters the game menu. When in the game menu, returns to the game.</dd>
<dt>Directional Pad, Analog Sticks</dt>
<dd>Navigates between menu choices, buttons, and sliders.</dd>
<dt>Left Trigger, Left Shoulder, Back</dt>
<dd>Causes rollback to occur. Rollback reverses the game back in time, showing prior text and even allowing
menu choices to be changed.</dd>
<dt>Right Shoulder</dt>
<dd>Causes rollforward to occur, canceling out a previous rollback.</dd>
<dt>Y (Top Button)</dt>
<dd>Hides the text window and other transient displays.</dd>
</dl>
<h2>Legal Notice</h2>
<p>
This program contains free software licensed under a number of licenses, including the GNU Lesser Public License. A
complete list of software is available at <a href="https://www.renpy.org/doc/html/license.html">https://www.renpy.org/doc/html/license.html</a>.
</p>
</body>
</html>
-86
View File
@@ -1,86 +0,0 @@
#!/usr/bin/env python
# The path to a copy of Atom that's been installed globally, if one exists.
# This is overidden by RENPY_ATOM, if set. If either is given, that is used
# and no special handing of the .atom directory is performed.
ATOM = None
import sys
import os
import subprocess
import platform
import shutil
import renpy
class Editor(renpy.editor.Editor):
has_projects = True
def get_atom(self):
"""
Returns the path to the atom executable, if None. Also takes care
of setting up the .atom directory if it's not available.
"""
atom = os.environ.get("RENPY_ATOM", ATOM)
if atom is not None:
return atom
DIR = os.path.abspath(os.path.dirname(os.path.dirname(__file__)))
DIR = os.path.join(renpy.exports.fsdecode(DIR), "atom")
if renpy.windows:
atom = os.path.join(DIR, "atom-windows", "atom.exe")
elif renpy.macintosh:
atom = os.path.join(DIR, "Atom.app", "Contents", "Resources", "app", "atom.sh")
else:
atom = os.path.join(DIR, "atom-linux-" + platform.machine(), "atom")
default_dot_atom = os.path.join(DIR, "default-dot-atom")
dot_atom = os.path.join(DIR, ".atom")
if not os.path.exists(dot_atom) and os.path.exists(default_dot_atom):
shutil.copytree(default_dot_atom, dot_atom)
return atom
def begin(self, new_window=False, **kwargs):
self.args = [ ]
def open(self, filename, line=None, **kwargs):
if line:
filename = "{}:{}".format(filename, line)
self.args.append(filename)
def open_project(self, project):
self.args.append(project)
def end(self, **kwargs):
atom = self.get_atom()
self.args.reverse()
args = [ atom ] + self.args
args = [ renpy.exports.fsencode(i) for i in args ]
subprocess.Popen(args)
def main():
e = Editor()
e.begin()
for i in sys.argv[1:]:
e.open(i)
e.end()
if __name__ == "__main__":
main()
@@ -1,89 +0,0 @@
import os
import subprocess
import sys
import renpy
class Editor(renpy.editor.Editor):
has_projects = True
def get_code(self):
"""
Returns the path to the code executable.
"""
system = __file__.endswith(" (System).edit.py")
if system:
if "RENPY_VSCODE" in os.environ:
return os.environ["RENPY_VSCODE"]
if renpy.windows:
return "code.cmd"
if renpy.macintosh and os.path.exists("/Applications/Visual Studio Code.app/Contents/Resources/app/bin/code"):
return "/Applications/Visual Studio Code.app/Contents/Resources/app/bin/code"
return "code"
else:
RENPY_VSCODE = os.path.abspath(os.path.join(os.path.dirname(__file__), "..", "vscode"))
if renpy.windows:
code = os.path.join(RENPY_VSCODE, "VSCode-win32-x64", "bin", "code.cmd")
elif renpy.macintosh:
code = os.path.join(RENPY_VSCODE, "Visual Studio Code.app", "Contents", "Resources", "app", "bin", "code")
elif renpy.linux:
if renpy.arch == "aarch64":
arch = "arm64"
elif renpy.arch == "armv7l":
arch = "arm"
else:
arch = "x64"
code = os.path.join(RENPY_VSCODE, "VSCode-linux-" + arch, "bin", "code")
else:
code = "code"
return code
def open(self, filename, line=None, **kwargs):
if line:
filename = "{}:{}".format(filename, line)
self.args.append(filename)
def open_project(self, project):
self.args.append(project)
def begin(self, new_window=False, **kwargs):
self.args = [ ]
def end(self, **kwargs):
self.args.reverse()
code = self.get_code()
args = [ code, "-g" ] + self.args
args = [ renpy.exports.fsencode(i) for i in args ]
if renpy.windows:
CREATE_NO_WINDOW = 0x08000000
subprocess.Popen(args, creationflags=CREATE_NO_WINDOW)
else:
subprocess.Popen(args)
def main():
e = Editor()
e.begin()
for i in sys.argv[1:]:
e.open(i)
e.end()
if __name__ == "__main__":
main()
-89
View File
@@ -1,89 +0,0 @@
import os
import subprocess
import sys
import renpy
class Editor(renpy.editor.Editor):
has_projects = True
def get_code(self):
"""
Returns the path to the code executable.
"""
system = __file__.endswith(" (System).edit.py")
if system:
if "RENPY_VSCODE" in os.environ:
return os.environ["RENPY_VSCODE"]
if renpy.windows:
return "code.cmd"
if renpy.macintosh and os.path.exists("/Applications/Visual Studio Code.app/Contents/Resources/app/bin/code"):
return "/Applications/Visual Studio Code.app/Contents/Resources/app/bin/code"
return "code"
else:
RENPY_VSCODE = os.path.abspath(os.path.join(os.path.dirname(__file__), "..", "vscode"))
if renpy.windows:
code = os.path.join(RENPY_VSCODE, "VSCode-win32-x64", "bin", "code.cmd")
elif renpy.macintosh:
code = os.path.join(RENPY_VSCODE, "Visual Studio Code.app", "Contents", "Resources", "app", "bin", "code")
elif renpy.linux:
if renpy.arch == "aarch64":
arch = "arm64"
elif renpy.arch == "armv7l":
arch = "arm"
else:
arch = "x64"
code = os.path.join(RENPY_VSCODE, "VSCode-linux-" + arch, "bin", "code")
else:
code = "code"
return code
def open(self, filename, line=None, **kwargs):
if line:
filename = "{}:{}".format(filename, line)
self.args.append(filename)
def open_project(self, project):
self.args.append(project)
def begin(self, new_window=False, **kwargs):
self.args = [ ]
def end(self, **kwargs):
self.args.reverse()
code = self.get_code()
args = [ code, "-g" ] + self.args
args = [ renpy.exports.fsencode(i) for i in args ]
if renpy.windows:
CREATE_NO_WINDOW = 0x08000000
subprocess.Popen(args, creationflags=CREATE_NO_WINDOW)
else:
subprocess.Popen(args)
def main():
e = Editor()
e.begin()
for i in sys.argv[1:]:
e.open(i)
e.end()
if __name__ == "__main__":
main()
+144
View File
@@ -0,0 +1,144 @@
import binascii
def a2b(a):
return binascii.a2b_hex(''.join(a.split()))
resources = {
260 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
02 00 00 00 00 00 b8 00 29 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 14 00
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 04 08 00 50
07 00 07 00 aa 00 0c 00 ea 03 00 00 ff ff 81 00
00 00 00 00
'''),
261 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
04 00 00 00 00 00 b8 00 3a 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 07 00 14 00
aa 00 0c 00 ec 03 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 25 00
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
4a 00 25 00 32 00 0e 00 02 00 00 00 ff ff 80 00
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
'''),
262 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
04 00 00 00 00 00 b8 00 29 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 00 00 01 50 7f 00 14 00
32 00 0e 00 06 00 00 00 ff ff 80 00 59 00 65 00
73 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
04 08 00 50 07 00 07 00 aa 00 0c 00 ed 03 00 00
ff ff 81 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 07 00 14 00 32 00 0e 00 07 00 00 00
ff ff 80 00 4e 00 6f 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 01 50 4b 00 14 00 32 00 0e 00
02 00 00 00 ff ff 80 00 43 00 61 00 6e 00 63 00
65 00 6c 00 00 00 00 00
'''),
263 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 80 00 ca 80
03 00 00 00 00 00 e2 00 29 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 81 50 07 00 14 00
97 00 0e 00 eb 03 00 00 6d 00 73 00 63 00 74 00
6c 00 73 00 5f 00 70 00 72 00 6f 00 67 00 72 00
65 00 73 00 73 00 33 00 32 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
d4 00 0c 00 ea 03 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 00 50 a9 00 14 00
32 00 0e 00 02 00 00 00 ff ff 80 00 43 00 61 00
6e 00 63 00 65 00 6c 00 00 00 00 00
'''),
264 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c0 80
04 00 00 00 00 00 b8 00 3a 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 a0 00 81 50 07 00 14 00
aa 00 0c 00 ec 03 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 7f 00 25 00
32 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
4a 00 25 00 32 00 0e 00 02 00 00 00 ff ff 80 00
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
00 00 00 00 00 00 00 00 04 08 00 50 07 00 07 00
aa 00 0c 00 eb 03 00 00 ff ff 81 00 00 00 00 00
'''),
265 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 c8 00 c8 80
12 00 00 00 00 00 d9 00 fc 00 00 00 00 00 00 00
08 00 90 01 00 01 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 01 50 6c 00 ea 00
30 00 0e 00 01 00 00 00 ff ff 80 00 4f 00 4b 00
00 00 00 00 00 00 00 00 00 00 00 00 00 00 01 50
a2 00 ea 00 30 00 0e 00 02 00 00 00 ff ff 80 00
43 00 61 00 6e 00 63 00 65 00 6c 00 00 00 00 00
00 00 00 00 00 00 00 00 07 00 00 50 06 00 06 00
cc 00 4e 00 ff ff ff ff ff ff 80 00 00 00 00 00
00 00 00 00 00 00 00 00 03 00 21 50 48 00 12 00
84 00 64 00 03 00 00 00 ff ff 85 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 24 00
c0 00 08 00 04 00 00 00 ff ff 82 00 00 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 0c 00 30 00
c0 00 0e 00 05 00 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 01 50 9c 00 42 00
30 00 0e 00 06 00 00 00 ff ff 80 00 41 00 64 00
64 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
07 00 00 50 06 00 54 00 cb 00 3c 00 ff ff ff ff
ff ff 80 00 00 00 00 00 00 00 00 00 00 00 00 00
03 00 21 50 48 00 61 00 84 00 64 00 07 00 00 00
ff ff 85 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 02 50 0c 00 72 00 c0 00 08 00 08 00 00 00
ff ff 82 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 9c 00 7e 00 30 00 0e 00 09 00 00 00
ff ff 80 00 41 00 64 00 64 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 01 50 06 00 96 00
42 00 0e 00 0a 00 00 00 ff ff 80 00 41 00 64 00
64 00 20 00 66 00 69 00 6c 00 65 00 2e 00 2e 00
2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 4e 00 96 00 42 00 0e 00 0b 00 00 00
ff ff 80 00 41 00 64 00 64 00 20 00 6e 00 65 00
77 00 20 00 66 00 69 00 6c 00 65 00 2e 00 2e 00
2e 00 00 00 00 00 00 00 00 00 00 00 00 00 00 00
00 00 01 50 06 00 a8 00 42 00 0e 00 0c 00 00 00
ff ff 80 00 41 00 64 00 64 00 20 00 66 00 6f 00
6c 00 64 00 65 00 72 00 2e 00 2e 00 2e 00 00 00
00 00 00 00 00 00 00 00 00 00 00 00 07 00 00 50
06 00 c6 00 cc 00 1e 00 ff ff ff ff ff ff 80 00
43 00 6f 00 6d 00 6d 00 61 00 6e 00 64 00 20 00
6c 00 69 00 6e 00 65 00 3a 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 80 00 81 50 0c 00 d2 00
c0 00 0e 00 0e 00 00 00 ff ff 81 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 14 00
3c 00 08 00 1e 00 00 00 ff ff 82 00 4f 00 70 00
74 00 69 00 6f 00 6e 00 3a 00 00 00 00 00 00 00
00 00 00 00 00 00 00 00 00 00 02 50 0c 00 63 00
3c 00 08 00 46 00 00 00 ff ff 82 00 43 00 6f 00
6d 00 6d 00 61 00 6e 00 64 00 3a 00 00 00 00 00
'''),
270 : a2b('''
01 00 ff ff 00 00 00 00 00 00 00 00 48 04 00 44
02 00 00 00 00 00 23 01 1a 00 00 00 00 00 00 00
08 00 00 00 00 00 4d 00 53 00 20 00 53 00 68 00
65 00 6c 00 6c 00 20 00 44 00 6c 00 67 00 00 00
00 00 00 00 00 00 00 00 01 00 02 50 00 00 07 00
23 01 08 00 ff ff ff ff ff ff 82 00 53 00 74 00
61 00 74 00 69 00 63 00 00 00 00 00 00 00 00 00
00 00 00 00 00 00 02 40 00 00 12 00 23 01 08 00
5f 04 00 00 ff ff 82 00 73 00 74 00 63 00 33 00
32 00 00 00 00 00
'''),
}
File diff suppressed because it is too large Load Diff
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+2 -2
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -54,7 +54,7 @@ label add_file:
try:
os.makedirs(dir)
except Exception:
except:
pass
contents = u"\uFEFF"
+42 -121
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -31,22 +31,22 @@ init python:
ANDROID_NO_BUNDLE = 6
ANDROID_OK = 7
JDK_REQUIREMENT = 42
NO_RAPT_TEXT = _("To build Android packages, please download RAPT, unzip it, and place it into the Ren'Py directory. Then restart the Ren'Py launcher.")
NO_JDK_TEXT = _("A 64-bit/x64 Java 8 Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=https://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot}download and install the JDK{/a}, then restart the Ren'Py launcher.")
NO_SDK_TEXT = _("RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this.")
NO_KEY_TEXT = _("RAPT has been installed, but a key hasn't been configured. Please generate new keys, or copy android.keystore and bundle.keystore to the base directory.")
NO_KEY_TEXT = _("RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore.")
NO_BUNDLE_KEY_TEXT = _("RAPT has been installed, but a bundle key hasn't been configured. Please create a new key, or restore bundle.keystore.")
NO_CONFIG_TEXT = _("The current project has not been configured. Use \"Configure\" to configure it before building.")
NO_BUNDLE_TEXT = _("Please select if you want a Play Bundle (for Google Play), or a Universal APK (for sideloading and other app stores).")
OK_TEXT = _("Choose \"Build\" to build the current project, or attach an Android device and choose \"Build & Install\" to build and install it on the device.")
PHONE_TEXT = _("Attempts to emulate an Android phone.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button.")
TABLET_TEXT = _("Attempts to emulate an Android tablet.\n\nTouch input is emulated through the mouse, but only when the button is held down. Escape is mapped to the menu button, and PageUp is mapped to the back button.")
OUYA_TEXT = _("Attempts to emulate a televison-based Android console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button.")
OUYA_TEXT = _("Attempts to emulate a televison-based Android console, like the OUYA or Fire TV.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button.")
INSTALL_SDK_TEXT = _("Downloads and installs the Android SDK and supporting packages.")
GENERATE_KEYS_TEXT = _("Generates the keys required to sign the package.")
INSTALL_SDK_TEXT = _("Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package.")
CONFIGURE_TEXT = _("Configures the package name, version, and other information about this project.")
PLAY_KEYS_TEXT = _("Opens the file containing the Google Play keys in the editor.\n\nThis is only needed if the application is using an expansion APK. Read the documentation for more details.")
BUILD_TEXT = _("Builds the Android package.")
BUILD_AND_INSTALL_TEXT = _("Builds the Android package, and installs it on an Android device connected to your computer.")
BUILD_INSTALL_AND_LAUNCH_TEXT = _("Builds the Android package, installs it on an Android device connected to your computer, then launches the app on your device.")
@@ -57,11 +57,10 @@ init python:
CONNECT_TEXT = _("Connects to a device over Wi-Fi, on Android 11+.")
DISCONNECT_TEXT = _("Disconnects a device connected over Wi-Fi.")
CLEAN_TEXT = _("Removes Android temporary files.")
PLAY_BUNDLE_TEXT = _("Builds an Android App Bundle (ABB), intended to be uploaded to Google Play. This can include up to 2GB of data.")
UNIVERSAL_APK_TEXT = _("Builds a Universal APK package, intended for sideloading and stores other than Google Play. This can include up to 2GB of data.")
import subprocess
import re
import os
@@ -93,17 +92,13 @@ init python:
import rapt.install_sdk
import rapt.plat
import rapt.interface
import rapt.keys
rapt.plat.renpy = True
rapt.plat.translate = __
JDK_REQUIREMENT = rapt.plat.jdk_requirement
else:
rapt = None
def AndroidState():
"""
Determines the state of the android install, and returns it.
@@ -111,14 +106,15 @@ init python:
if RAPT_PATH is None:
return ANDROID_NO_RAPT
if renpy.windows and not "JAVA_HOME" in os.environ:
return ANDROID_NO_JDK
if not os.path.exists(rapt.plat.adb):
return ANDROID_NO_SDK
if not rapt.keys.keys_exist(project.current.path):
if not os.path.exists(rapt.plat.path("project/local.properties")):
return ANDROID_NO_KEY
if not any([
os.path.exists(os.path.join(project.current.path, "android.json")),
os.path.exists(os.path.join(project.current.path, ".android.json"))
]):
if not os.path.exists(rapt.plat.path("project/bundle.properties")):
return ANDROID_NO_BUNDLE_KEY
if not os.path.exists(os.path.join(project.current.path, ".android.json")):
return ANDROID_NO_CONFIG
if persistent.android_bundle is None:
return ANDROID_NO_BUNDLE
@@ -133,10 +129,14 @@ init python:
if state == ANDROID_NO_RAPT:
return NO_RAPT_TEXT
if state == ANDROID_NO_JDK:
return NO_JDK_TEXT
if state == ANDROID_NO_SDK:
return NO_SDK_TEXT
if state == ANDROID_NO_KEY:
return NO_KEY_TEXT
if state == ANDROID_NO_BUNDLE_KEY:
return NO_BUNDLE_KEY_TEXT
if state == ANDROID_NO_CONFIG:
return NO_CONFIG_TEXT
if state == ANDROID_NO_BUNDLE:
@@ -179,23 +179,31 @@ init python:
build = p.dump["build"]
c = rapt.configure.Configuration(p.path)
filename = os.path.join(p.path, ".android.json")
with open(filename, "rb") as f:
android_json = json.load(f)
old_android_json = dict(android_json)
if "google_play_key" in build:
c.google_play_key = build["google_play_key"]
android_json["google_play_key"] = build["google_play_key"]
else:
c.google_play_key = None
android_json.pop("google_play_key", None)
if "google_play_salt" in build:
if len(build["google_play_salt"]) != 20:
raise Exception("build.google_play_salt must be exactly 20 bytes long.")
c.google_play_salt = ", ".join(str(i) for i in build["google_play_salt"])
android_json["google_play_salt"] = ", ".join(str(i) for i in build["google_play_salt"])
else:
c.google_play_salt = None
android_json.pop("google_play_salt", None)
c.save(p.path)
if android_json != old_android_json:
with open(filename, "wb") as f:
json.dump(android_json, f)
def android_build(p=None, gui=True, bundle=False, install=False, launch=False, destination=None, opendir=False):
@@ -246,7 +254,7 @@ init python:
parent = os.path.dirname(p.path)
destination_dir = os.path.join(parent, destination)
except Exception:
except:
destination_dir = None
dir_to_open = source_dir
@@ -257,7 +265,7 @@ init python:
try:
os.makedirs(destination_dir)
except Exception:
except:
pass
try:
@@ -267,18 +275,17 @@ init python:
dir_to_open = destination_dir
except Exception:
except:
import traceback
traceback.print_exc()
pass
if opendir:
dir_to_open = os.path.join(p.path, dir_to_open)
renpy.run(store.OpenDirectory(dir_to_open, absolute=True))
store.OpenDirectory(dir_to_open)()
with interface.nolinks():
rapt.build.build(rapt_interface, dist, p.path, bundle=bundle, install=install, launch=launch, finished=finished, permissions=p.dump['build']['android_permissions'])
rapt.build.build(rapt_interface, dist, bundle=bundle, install=install, launch=launch, finished=finished, permissions=p.dump['build']['android_permissions'])
def android_build_argument(cmd):
@@ -378,16 +385,12 @@ screen android:
frame style "l_indent":
has vbox
textbutton _("Install SDK"):
textbutton _("Install SDK & Create Keys"):
action AndroidIfState(state, ANDROID_NO_SDK, Jump("android_installsdk"))
hovered tt.Action(INSTALL_SDK_TEXT)
textbutton _("Generate Keys"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_keys"))
hovered tt.Action(GENERATE_KEYS_TEXT)
textbutton _("Configure"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_configure"))
action AndroidIfState(state, ANDROID_NO_CONFIG, Jump("android_configure"))
hovered tt.Action(CONFIGURE_TEXT)
add SPACER
@@ -416,9 +419,9 @@ screen android:
action AndroidIfState(state, ANDROID_OK, AndroidBuild("android_build_install_and_launch"))
hovered tt.Action(BUILD_INSTALL_AND_LAUNCH_TEXT)
add SPACER
# add SPACER
# add SEPARATOR2
textbutton _("Force Recompile") action DataToggle("force_recompile") style "l_checkbox"
# Right side.
@@ -463,9 +466,7 @@ screen android:
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_disconnect"))
hovered tt.Action(DISCONNECT_TEXT)
textbutton _("Clean"):
action AndroidIfState(state, ANDROID_NO_KEY, Jump("android_clean"))
hovered tt.Action(CLEAN_TEXT)
add SPACER
add SEPARATOR2
@@ -503,14 +504,6 @@ label android_installsdk:
jump android
label android_keys:
python:
rapt.keys.generate_keys(MobileInterface("android"), project.current.path)
jump android
label android_configure:
python:
@@ -620,78 +613,6 @@ label android_disconnect:
jump android
label android_clean:
python hide:
import shutil
import time
interface = MobileInterface("android")
interface.info(_("Cleaning up Android project."))
# Get the android json file, for the update_always key.
try:
filename = os.path.join(project.current.path, ".android.json")
with open(filename, "rb") as f:
android_json = json.load(f)
except Exception:
android_json = {}
# Clean up the files.
def clean(path):
if os.path.exists(path):
shutil.rmtree(path)
if android_json.get("update_always", True):
try:
with open(rapt.plat.path("project/local.properties"), "r") as f:
local_properties = f.read()
except Exception:
local_properties = None
try:
with open(rapt.plat.path("project/bundle.properties"), "r") as f:
bundle_properties = f.read()
except Exception:
bundle_properties = None
try:
with open(rapt.plat.path("project/gradle.properties"), "r") as f:
gradle_properties = f.read()
except Exception:
gradle_properties = None
clean(rapt.plat.path("project"))
if local_properties or bundle_properties or gradle_properties:
os.mkdir(rapt.plat.path("project"))
if local_properties:
with open(rapt.plat.path("project/local.properties"), "w") as f:
f.write(local_properties)
if bundle_properties:
with open(rapt.plat.path("project/bundle.properties"), "w") as f:
f.write(bundle_properties)
if gradle_properties:
with open(rapt.plat.path("project/gradle.properties"), "w") as f:
f.write(gradle_properties)
clean(rapt.plat.path("bin"))
clean(project.current.temp_filename("android.dist"))
# This can go really fast, so pause so it looks like something is happening.
time.sleep(.5)
jump android
init python:
+5 -15
View File
@@ -1,4 +1,4 @@
# This file contains strings used by RAPT, so the Ren'Py translation framework
# can find them. It's automatically generated by rapt/update_translations.py, and
# hence should not be changed by hand.
@@ -29,23 +29,18 @@ init python hide:
__("{} is a Java keyword, and can't be used as part of a package name.")
__("What is the application's version?\n\nThis should be the human-readable version that you would present to a person. It must contain only numbers and dots.")
__("The version number must contain only numbers and dots.")
__("How much RAM (in GB) do you want to allocate to Gradle?\nThis must be a positive integer number.")
__("The RAM size must contain only numbers and be positive.")
__("How much RAM do you want to allocate to Gradle?\n\nThis must be a positive integer number.")
__("The RAM size must contain only numbers.")
__("How would you like your application to be displayed?")
__("In landscape orientation.")
__("In portrait orientation.")
__("In the user's preferred orientation.")
__("Which app store would you like to support in-app purchasing through?")
__("Google Play.")
__("Amazon App Store.")
__("Both, in one app.")
__("Neither.")
__("Do you want to automatically update the Java source code?")
__("Yes. This is the best choice for most projects.")
__("No. This may require manual updates when Ren'Py or the project configuration changes.")
__("Unknown configuration variable: {}")
__("I'm compiling a short test program, to see if you have a working JDK on your system.")
__("I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Please make sure you installed the 'JavaSoft (Oracle) registry keys'.\n\nWithout a working JDK, I can't continue.")
__("I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\nhttps://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Without a working JDK, I can't continue.")
__("The version of Java on your computer does not appear to be JDK 8, which is the only version supported by the Android SDK. If you need to install JDK 8, you can download it from:\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nYou can also set the JAVA_HOME environment variable to use a different version of Java.")
__("The JDK is present and working. Good!")
__("The Android SDK has already been unpacked.")
@@ -58,17 +53,12 @@ init python hide:
__("I was unable to accept the Android licenses.")
__("I was unable to install the required Android packages.")
__("I've finished installing the required Android packages.")
__("It looks like you're ready to start packaging games.")
__("Please enter your name or the name of your organization.")
__("I found an android.keystore file in the rapt directory. Do you want to use this file?")
__("I can create an application signing key for you. This key is required to create Universal APK for sideloading and stores other than Google Play.\n\nDo you want to create a key?")
__("I will create the key in the android.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of android.keystore, and keep it in a safe place?")
__("\n\nSaying 'No' will prevent key creation.")
__("Could not create android.keystore. Is keytool in your path?")
__("I've finished creating android.keystore. Please back it up, and keep it in a safe place.")
__("I found a bundle.keystore file in the rapt directory. Do you want to use this file?")
__("I can create a bundle signing key for you. This key is required to build an Android App Bundle (AAB) for upload to Google Play.\n\nDo you want to create a key?")
__("I will create the key in the bundle.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of bundle.keystore, and keep it in a safe place?")
__("\n\nSaying 'No' will prevent key creation.")
__("Could not create bundle.keystore. Is keytool in your path?")
__("I've opened the directory containing android.keystore and bundle.keystore. Please back them up, and keep them in a safe place.")
__("It looks like you're ready to start packaging games.")
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+20 -30
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -23,17 +23,16 @@
# Contains a reasonable description of the format.
from __future__ import print_function
from renpy.compat import bchr, chr, str, PY2
import struct
import sys
import array
import pefile
import pefile # @UnresolvedImport
# This class performs various operations on memory-loaded binary files,
# including modifications.
class BinFile(object):
def set_u32(self, addr, value):
@@ -68,7 +67,7 @@ class BinFile(object):
rv = u""
for _i in range(c):
rv += chr(self.u16())
rv += unichr(self.u16())
return rv
@@ -76,24 +75,14 @@ class BinFile(object):
self.addr = addr
def tostring(self):
if PY2:
return self.a.tostring() # type: ignore
else:
return self.a.tobytes()
return self.a.tostring()
def substring(self, start, len): # @ReservedAssignment
if PY2:
return self.a[start:start + len].tostring() # type: ignore
else:
return self.a[start:start + len].tobytes()
return self.a[start:start + len].tostring()
def __init__(self, data):
self.a = array.array('B')
if PY2:
self.a.fromstring(data) # type: ignore
else:
self.a.frombytes(data)
self.a = array.array(b'B')
self.a.fromstring(data)
##############################################################################
# These functions parse data out of the file. In these functions, offset is
@@ -117,7 +106,7 @@ def parse_data(bf, offset):
bf.seek(data_offset - resource_virtual)
for _i in range(data_len):
l.append(bchr(bf.u8()))
l.append(chr(bf.u8()))
return (code_page, b"".join(l))
@@ -221,8 +210,8 @@ class Packer(object):
return rv
def pack_dict(self, d, offset):
name_entries = sorted((a, b) for a, b in d.items() if isinstance(a, str))
id_entries = sorted((a, b) for a, b in d.items() if isinstance(a, int))
name_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, unicode))
id_entries = sorted((a, b) for a, b in d.iteritems() if isinstance(a, int))
rv = struct.pack("<IIHHHH", 0, 0, 4, 0, len(name_entries), len(id_entries))
@@ -231,7 +220,7 @@ class Packer(object):
rest = b""
for (name, value) in name_entries + id_entries:
if isinstance(name, str):
if isinstance(name, unicode):
name = 0x80000000 | self.pack_name(name)
if isinstance(value, dict):
@@ -329,8 +318,8 @@ def change_icons(oldexe, icofn):
# As a related note, apparently this flag has been deprecated, but appears to be set (I think ..) in the renpy.exe that is used to build from..
# no idea of a consequence, just an observation
# https://docs.microsoft.com/en-us/windows/win32/debug/pe-format#characteristics , see "IMAGE_FILE_LINE_NUMS_STRIPPED" :
# COFF line numbers have been removed. This flag is deprecated and should be zero.
# In renpy.exe, this 2-byte flag is @ 0x096 and 0x097 in little-endian
# COFF line numbers have been removed. This flag is deprecated and should be zero.
# In renpy.exe, this 2-byte flag is @ 0x096 and 0x097 in little-endian
######
f.close()
@@ -349,10 +338,10 @@ def change_icons(oldexe, icofn):
#From note about flags above regarding image flags. These two should be 0
pe.FILE_HEADER.Characteristics = pe.FILE_HEADER.Characteristics & (~pefile.IMAGE_CHARACTERISTICS["IMAGE_FILE_LINE_NUMS_STRIPPED"])
pe.FILE_HEADER.Characteristics = pe.FILE_HEADER.Characteristics & (~pefile.IMAGE_CHARACTERISTICS["IMAGE_FILE_LOCAL_SYMS_STRIPPED"])
#Per docs, symbol table can just be removed
#https://docs.microsoft.com/en-us/windows/win32/debug/pe-format#coff-file-header-object-and-image see "PointerToSymbolTable" and "NumberOfSymbols "
pe.FILE_HEADER.PointerToSymbolTable = 0
pe.FILE_HEADER.NumberOfSymbols = 0
@@ -372,7 +361,7 @@ def change_icons(oldexe, icofn):
#
#####
# SizeOfImage must be aligned to SectionAlignment (memory alignment)
# There is NO padding needed, the image size number simply needs to be aligned to >= the
# There is NO padding needed, the image size number simply needs to be aligned to >= the
memoryalignment = pe.OPTIONAL_HEADER.SectionAlignment
filealignment = pe.OPTIONAL_HEADER.FileAlignment
@@ -415,10 +404,11 @@ def change_icons(oldexe, icofn):
#The symbol table is simply left off. Its size DOES factor into ImageSize, but we didn't calculate it above, so fine
#Correctly checksum the file. The entire file is involved in the calculation, so a new PE object must be generated for the calculation to work against
newFile = pe.write()[:base] + rsrc
newpe = pefile.PE(data=bytes(newFile))
newpe = pefile.PE(data=newFile)
newpe.OPTIONAL_HEADER.CheckSum = newpe.generate_checksum()
return bytes(newpe.write())
return newpe.write()
if __name__ == "__main__":
+107 -26
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,12 +19,24 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
init python:
try:
import _renpytfd
except Exception:
_renpytfd = None
if renpy.windows:
import EasyDialogsWin as EasyDialogs
else:
EasyDialogs = None
pyobjus = None
if renpy.macintosh:
try:
import pyobjus
except:
pass
def directory_is_writable(path):
test = os.path.join(path, "renpy test do not use")
@@ -38,10 +50,10 @@ init python:
return True
except Exception:
except:
return False
def choose_directory(default_path):
def choose_directory(path):
"""
Pops up a directory chooser.
@@ -54,31 +66,100 @@ init python:
rather than user choice.
"""
if _renpytfd:
path = _renpytfd.selectFolderDialog(__("Select Projects Directory"), default_path)
else:
if path:
default_path = path
path = None
else:
try:
default_path = os.path.dirname(os.path.abspath(config.renpy_base))
except:
default_path = os.path.abspath(config.renpy_base)
if default_path is None:
try:
default_path = os.path.dirname(os.path.abspath(config.renpy_base))
except Exception:
default_path = os.path.abspath(config.renpy_base)
if EasyDialogs:
choice = EasyDialogs.AskFolder(defaultLocation=default_path, wanted=unicode)
if choice is not None:
path = choice
else:
path = None
elif pyobjus:
from pyobjus import autoclass
from pyobjus.dylib_manager import load_framework, INCLUDE
load_framework(INCLUDE.AppKit)
NSURL = autoclass('NSURL')
NSOpenPanel = autoclass('NSOpenPanel')
panel = NSOpenPanel.openPanel()
panel.setCanChooseDirectories_(True)
panel.setCanChooseFiles_(False)
panel.setCanCreateDirectories_(True)
if default_path:
url = NSURL.fileURLWithPath_(default_path)
panel.setDirectoryURL_(url)
if panel.runModal():
path = panel.filename().UTF8String().decode("utf-8")
else:
path = None
else:
try:
if renpy.macintosh:
# tkinter is broken on Python 3, so use it as a last resort - maybe apple fixed it?
system_pythons = [ "/usr/bin/python2", "/usr/bin/python", "/usr/bin/python3" ]
else:
system_pythons = [ "/usr/bin/python3", "/usr/bin/python2", "/usr/bin/python" ]
for system_python in system_pythons:
if os.path.exists(system_python):
break
else:
system_python = system_pythons[0]
cmd = [ system_python, os.path.join(config.gamedir, "tkaskdir.py"), renpy.fsencode(default_path) ]
p = subprocess.Popen(cmd, stdout=subprocess.PIPE)
choice = p.stdout.read()
code = p.wait()
except:
import traceback
traceback.print_exc()
code = 0
choice = ""
path = None
interface.error(_("Ren'Py was unable to run python with tkinter to choose the directory. Please install the python3-tk or tkinter package."), label=None)
if code:
interface.error(_("Ren'Py was unable to run python with tkinter to choose the directory. Please install the python3-tk or tkinter package."), label=None)
elif choice:
path = choice.decode("utf-8")
is_default = False
# Path being None or "" means nothing was selected.
if not path:
path = default_path
is_default = True
if default_path is None or not os.path.isdir(default_path) or not directory_is_writable(default_path):
interface.error(_("No directory was selected, but one is required."))
return default_path, True
# Apply more thorough checks to an explicit path.
path = renpy.fsdecode(path)
if not os.path.isdir(path):
interface.error(_("The selected directory does not exist."))
elif not directory_is_writable(path):
interface.error(_("The selected directory is not writable."))
if (not os.path.isdir(path)) or (not directory_is_writable(path)):
interface.error(_("The selected projects directory is not writable."))
path = default_path
is_default = True
return path, False
if is_default and (not directory_is_writable(path)):
path = os.path.expanduser("~")
return path, is_default
+4 -4
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -294,7 +294,7 @@ init python:
if changed:
try:
os.unlink(filename + ".bak")
except Exception:
except:
pass
os.rename(filename, filename + ".bak")
@@ -323,7 +323,7 @@ init python:
if changed:
try:
os.unlink(filename + ".bak")
except Exception:
except:
pass
os.rename(filename, filename + ".bak")
@@ -333,7 +333,7 @@ init python:
try:
# just in case
os.unlink(filename + ".new")
except Exception:
except:
pass
pass
+9 -9
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -33,15 +33,15 @@ init python:
if renpy.macintosh:
fn = "console.command"
nl = b"\n"
nl = "\n"
prefix = "#!/bin/sh"
elif renpy.windows:
fn = "console.bat"
nl = b"\r\n"
nl = "\r\n"
prefix = "@echo off"
else:
fn = "console.sh"
nl = b"\n"
nl = "\n"
prefix = "#!/bin/bash"
@@ -49,23 +49,23 @@ init python:
self.f = open(self.fn, "wb")
self.nl = nl
self.f.write(renpy.fsencode(prefix, force=True) + nl)
self.f.write(renpy.fsencode(prefix) + nl)
def add(self, *args):
"""
Adds a command to be run.
"""
args = [ b'"' + renpy.fsencode(i, force=True) + b'"' for i in args]
self.f.write(b" ".join(args) + self.nl)
args = [ '"{}"'.format(renpy.fsencode(i)) for i in args]
self.f.write(" ".join(args) + self.nl)
def write(self, *args):
"""
Adds a command to be run.
"""
args = [ renpy.fsencode(i, force=True) for i in args]
self.f.write(b" ".join(args) + self.nl)
args = [ '{}'.format(renpy.fsencode(i)) for i in args]
self.f.write(" ".join(args) + self.nl)
def run(self):
"""
+93 -379
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -26,6 +26,7 @@
# might include windows path separators (\), but archive paths and names we
# deal with/match against use the unix separator (/).
init python in distribute:
from store import config, persistent
@@ -51,27 +52,6 @@ init python in distribute:
import time
import shutil
def py(s):
"""
Formats a string with information about the python version.
"""
return s.format(
major=sys.version_info.major,
minor=sys.version_info.minor,
)
# Going from 7.4 to 7.5 or 8.0, the library directory changed.
RENPY_PATCH = py("""\
def change_renpy_executable():
import sys, os, renpy, site
if hasattr(site, "RENPY_PLATFORM") and hasattr(sys, "renpy_executable") and (renpy.linux or renpy.windows):
sys.renpy_executable = os.path.join(renpy.config.renpy_base, "lib", "py{major}-" + site.RENPY_PLATFORM, os.path.basename(sys.renpy_executable))
change_renpy_executable()
""")
match_cache = { }
def compile_match(pattern):
@@ -196,7 +176,7 @@ change_renpy_executable()
key = (self.name, self.directory, self.executable)
hash.update(repr(key).encode("utf-8"))
hash.update(repr(key))
if self.path is None:
return
@@ -211,16 +191,9 @@ change_renpy_executable()
digest = distributor.hash_cache[self.path]
else:
digest = hash_file(self.path)
distributor.hash_cache[self.path] = digest
hash.update(digest.encode("utf-8"))
def reprefix(self, old, new):
rv = self.copy()
if self.name.startswith(old):
rv.name = new + self.name[len(old):]
return rv
hash.update(digest)
class FileList(list):
"""
@@ -262,34 +235,6 @@ change_renpy_executable()
return rv
def add_missing_directories(self):
"""
Adds to this file list all directories that are needed by other
entries in this file list.
"""
rv = self.copy()
seen = set()
required = set()
for i in self:
seen.add(i.name)
name = i.name
while "/" in name:
name = name.rpartition("/")[0]
required.add(name)
for name in required - seen:
rv.append(File(name, None, True, False))
rv.sort()
return rv
@staticmethod
def merge(l):
"""
@@ -368,15 +313,13 @@ change_renpy_executable()
duplicate is set.
"""
prefix = py("lib/py{major}-mac-universal")
for f in list(self):
if f.name.startswith("lib/python") and (not duplicate):
if f.name.startswith("lib/python2.7") and (not duplicate):
name = app + "/Contents/Resources/" + f.name
elif f.name.startswith(prefix):
name = app + "/Contents/MacOS/" + f.name[len(prefix)+1:]
elif f.name.startswith("lib/mac-x86_64"):
name = app + "/Contents/MacOS/" + f.name[15:]
else:
continue
@@ -401,10 +344,7 @@ change_renpy_executable()
for f in sorted(self, key=lambda a : a.name):
f.hash(sha, distributor)
if PY2:
return sha.hexdigest().decode("utf-8")
else:
return sha.hexdigest()
return sha.hexdigest()
def split_by_prefix(self, prefix):
"""
@@ -423,25 +363,13 @@ change_renpy_executable()
return yes, no
def reprefix(self, old, new):
"""
Returns a new file list with all the paths reprefixed.
"""
rv = FileList()
for f in self:
rv.append(f.reprefix(old, new))
return rv
class Distributor(object):
"""
This manages the process of building distributions.
"""
def __init__(self, project, destination=None, reporter=None, packages=None, build_update=True, open_directory=False, noarchive=False, packagedest=None, report_success=True, scan=True, macapp=None, force_format=None, files_filter=None):
def __init__(self, project, destination=None, reporter=None, packages=None, build_update=True, open_directory=False, noarchive=False, packagedest=None, report_success=True, scan=True, macapp=None):
"""
Distributes `project`.
@@ -475,15 +403,7 @@ change_renpy_executable()
`macapp`
If given, the path to a macapp that's used instead of
the macapp that's included with Ren'Py.
`force_format`
If given, forces the format of the distribution to be this.
`files_filter`
If given, use this object to decide which files must be included.
The object must contains the `filter(file, variant, format)`
method which must return True is the file must be included.
the macapp
"""
# A map from a package to a unique update version hash.
@@ -528,11 +448,6 @@ change_renpy_executable()
self.reporter.info(_("Scanning project files..."))
project.update_dump(force=True, gui=False, compile=project.data['force_recompile'])
if project.data['tutorial']:
self.reporter.info(_("Building distributions failed:\n\nThe project is the Ren'Py Tutorial, which can't be distributed outside of Ren'Py. Consider using The Question as a test project."), pause=True)
self.log.close()
return
if project.data['force_recompile']:
import compileall
@@ -556,10 +471,7 @@ change_renpy_executable()
self.pretty_version = build['version']
if (" " in self.base_name) or (":" in self.base_name) or (";" in self.base_name):
reporter.info(
_("Building distributions failed:\n\nThe build.directory_name variable may not include the space, colon, or semicolon characters."),
submessage=_("This may be derived from build.name and config.version or build.version."),
pause=True)
reporter.info(_("Building distributions failed:\n\nThe build.directory_name variable may not include the space, colon, or semicolon characters."), pause=True)
self.log.close()
return
@@ -574,7 +486,7 @@ change_renpy_executable()
if not packagedest:
try:
os.makedirs(self.destination)
except Exception:
except:
pass
self.load_build_cache()
@@ -584,9 +496,6 @@ change_renpy_executable()
self.include_update = build['include_update']
self.build_update = self.include_update and build_update
if self.include_update:
self.make_key_pem()
# The various executables, which change names based on self.executable_name.
self.app = self.executable_name + ".app"
self.exe = self.executable_name + ".exe"
@@ -623,10 +532,6 @@ change_renpy_executable()
self.reporter.info(_("Scanning Ren'Py files..."))
self.scan_and_classify(config.renpy_base, build["renpy_patterns"])
if build["_sdk_fonts"]:
for k in list(self.file_lists.keys()):
self.file_lists[k] = self.file_lists[k].reprefix("sdk-fonts", "game")
# Add Python (with the same name as our executables)
self.add_python()
@@ -651,31 +556,15 @@ change_renpy_executable()
self.merge_file_lists()
# Rename the executable-like files.
self.rename()
# Sign the mac app once on Ren'Py.
if self.build["renpy"]:
fl = self.file_lists['binary']
app, rest = fl.split_by_prefix(self.app)
if app:
app = self.sign_app(app, macapp)
fl = FileList.merge([ app, rest ])
self.file_lists['binary'] = fl
else:
raise Exception("No mac app found.")
if not build['renpy']:
self.rename()
# The time of the update version.
self.update_version = int(time.time())
self.files_filter = files_filter
for p in build_packages:
formats = p["formats"]
if force_format is not None:
formats = [ force_format ]
for f in formats:
for f in p["formats"]:
self.make_package(
p["name"],
@@ -684,12 +573,11 @@ change_renpy_executable()
dlc=p["dlc"])
if self.build_update and p["update"]:
for update_format in self.list_update_formats():
self.make_package(
p["name"],
update_format,
p["file_lists"],
dlc=p["dlc"])
self.make_package(
p["name"],
"update",
p["file_lists"],
dlc=p["dlc"])
wait_parallel_threads()
@@ -706,24 +594,7 @@ change_renpy_executable()
self.reporter.info(_("All packages have been built.\n\nDue to the presence of permission information, unpacking and repacking the Linux and Macintosh distributions on Windows is not supported."))
if open_directory:
renpy.run(store.OpenDirectory(self.destination, absolute=True))
def list_update_formats(self):
"""
Returns a list of update formats to build.
"""
rv = [ ]
for update_format in self.build["update_formats"]:
if update_format == "rpu":
rv.append("rpu")
elif update_format == "zsync":
rv.append("update")
else:
raise Exception("Unknown update format: " + update_format)
return rv
store.OpenDirectory(self.destination)()
def scan_and_classify(self, directory, patterns):
"""
@@ -749,37 +620,29 @@ change_renpy_executable()
is_dir = os.path.isdir(path)
if is_dir:
match_names = [ name + "/", name ]
match_name = name + "/"
else:
match_names = [ name ]
match_name = name
for pattern, file_list in patterns:
matched = False
if match(match_name, pattern):
for match_name in match_names:
# When we have ('test/**', None), avoid excluding test.
if (not file_list) and is_dir:
new_pattern = pattern.rstrip("*")
if (pattern != new_pattern) and match(match_name, new_pattern):
continue
if match(match_name, pattern):
# When we have ('test/**', None), avoid excluding test.
if (not file_list) and is_dir:
new_pattern = pattern.rstrip("*")
if (pattern != new_pattern) and match(match_name, new_pattern):
continue
matched = True
break
if matched:
break
else:
print(str(match_names[0]), "doesn't match anything.", file=self.log)
print(str(match_name), "doesn't match anything.", file=self.log)
pattern = None
file_list = None
print(str(match_names[0]), "matches", str(pattern), "(" + str(file_list) + ").", file=self.log)
print(str(match_name), "matches", str(pattern), "(" + str(file_list) + ").", file=self.log)
if file_list is None:
return
@@ -971,7 +834,7 @@ change_renpy_executable()
tfn = self.temp_filename(list_name + "_hash.txt")
with open(tfn, "w") as tf:
with open(tfn, "wb") as tf:
tf.write(self.file_lists[list_name].hash(self))
self.add_file("binary", "launcher/game/" + list_name + "_hash.txt", tfn)
@@ -992,7 +855,7 @@ change_renpy_executable()
data = f.read()
with open(tmp_fn, "wb") as f:
f.write(b"#!/usr/bin/env python3\n")
f.write(b"#!/usr/bin/env python2\n")
f.write(data)
self.add_file("source_only", "renpy.py", tmp_fn, True)
@@ -1009,7 +872,6 @@ change_renpy_executable()
CFBundleDisplayName=display_name,
CFBundleExecutable=executable_name,
CFBundleIconFile="icon",
CFBundleIdentifier="com.domain.game",
CFBundleInfoDictionaryVersion="6.0",
CFBundleName=display_name,
CFBundlePackageType="APPL",
@@ -1039,13 +901,7 @@ change_renpy_executable()
plist.update(self.build.get("mac_info_plist", { }))
rv = self.temp_filename("Info.plist")
if PY2:
plistlib.writePlist(plist, rv)
else:
with open(rv, "wb") as f:
plistlib.dump(plist, f)
plistlib.writePlist(plist, rv)
return rv
def add_python(self):
@@ -1055,56 +911,44 @@ change_renpy_executable()
linux = 'binary'
linux_i686 = 'binary'
mac = 'binary'
raspi = 'linux_arm'
raspi = 'raspi'
else:
windows = 'windows'
linux = 'linux'
linux_i686 = 'linux_i686'
mac = 'mac'
raspi = 'linux_arm'
raspi = 'linux'
prefix = py("lib/py{major}-")
if os.path.exists(linux_i686):
self.add_file(
linux_i686,
prefix + "linux-i686/" + self.executable_name,
os.path.join(config.renpy_base, prefix + "linux-i686/renpy"),
True)
self.add_file(
linux_i686,
"lib/linux-i686/" + self.executable_name,
os.path.join(config.renpy_base, "lib/linux-i686/renpy"),
True)
self.add_file(
linux,
prefix + "linux-x86_64/" + self.executable_name,
os.path.join(config.renpy_base, prefix + "linux-x86_64/renpy"),
"lib/linux-x86_64/" + self.executable_name,
os.path.join(config.renpy_base, "lib/linux-x86_64/renpy"),
True)
armfn = os.path.join(config.renpy_base, prefix + "linux-armv7l/renpy")
armfn = os.path.join(config.renpy_base, "lib/linux-armv7l/renpy")
if os.path.exists(armfn):
self.add_file(
raspi,
prefix + "linux-armv7l/" + self.executable_name,
"lib/linux-armv7l/" + self.executable_name,
armfn,
True)
aarch64fn = os.path.join(config.renpy_base, prefix + "linux-aarch64/renpy")
if os.path.exists(aarch64fn):
self.add_file(
raspi,
prefix + "linux-aarch64/" + self.executable_name,
aarch64fn,
True)
self.add_file(
mac,
prefix + "mac-universal/" + self.executable_name,
os.path.join(config.renpy_base, prefix + "mac-universal/renpy"),
"lib/mac-x86_64/" + self.executable_name,
os.path.join(config.renpy_base, "lib/mac-x86_64/renpy"),
True)
def add_mac_files(self):
"""
Add mac-specific files to the distro.
@@ -1123,11 +967,9 @@ change_renpy_executable()
plist_fn = self.write_plist()
self.add_file(filelist, contents + "/Info.plist", plist_fn)
self.add_file(filelist,
contents + "/MacOS/" + self.executable_name,
os.path.join(config.renpy_base, py("lib/py{major}-mac-universal/renpy")))
os.path.join(config.renpy_base, "lib/mac-x86_64/renpy"))
custom_fn = os.path.join(self.project.path, "icon.icns")
default_fn = os.path.join(config.renpy_base, "launcher/icon.icns")
@@ -1144,8 +986,8 @@ change_renpy_executable()
if not self.build['renpy']:
self.add_directory(filelist, contents + "/MacOS/lib")
self.add_directory(filelist, contents + py("/MacOS/lib/py{major}-mac-universal"))
self.add_directory(filelist, contents + py("/Resources/lib/python{major}.{minor}"))
self.add_directory(filelist, contents + "/MacOS/lib/mac-x86_64")
self.add_directory(filelist, contents + "/Resources/lib/python2.7")
self.file_lists[filelist].mac_lib_transform(self.app, self.build['renpy'])
@@ -1191,20 +1033,12 @@ change_renpy_executable()
if os.path.exists(tmp):
self.add_file(fl, dst, tmp)
if PY2:
if self.build["include_i686"]:
write_exe("lib/py2-windows-i686/renpy.exe", self.exe32, self.exe32, windows_i686)
write_exe("lib/py2-windows-i686/pythonw.exe", "lib/py2-windows-i686/pythonw.exe", "pythonw-32.exe", windows_i686)
write_exe("lib/py2-windows-x86_64/renpy.exe", self.exe, self.exe, windows)
write_exe("lib/py2-windows-x86_64/pythonw.exe", "lib/py2-windows-x86_64/pythonw.exe", "pythonw-64.exe", windows)
else:
write_exe("lib/py3-windows-x86_64/renpy.exe", self.exe, self.exe, windows)
write_exe("lib/py3-windows-x86_64/pythonw.exe", "lib/py3-windows-x86_64/pythonw.exe", "pythonw-64.exe", windows)
if self.build["include_i686"]:
write_exe("lib/windows-i686/renpy.exe", self.exe32, self.exe32, windows_i686)
write_exe("lib/windows-i686/pythonw.exe", "lib/windows-i686/pythonw.exe", "pythonw-32.exe", windows_i686)
write_exe("lib/windows-x86_64/renpy.exe", self.exe, self.exe, windows)
write_exe("lib/windows-x86_64/pythonw.exe", "lib/windows-x86_64/pythonw.exe", "pythonw-64.exe", windows)
def add_main_py(self):
if self.build['renpy']:
@@ -1231,15 +1065,11 @@ change_renpy_executable()
Rename files in all lists to match the executable names.
"""
major_sh = py("renpy{major}.sh")
def rename_one(fn):
parts = fn.split('/')
p = parts[0]
if p == major_sh:
p = self.sh
elif p == "renpy.sh":
if p == "renpy.sh":
p = self.sh
elif p == "renpy.py":
p = self.py
@@ -1265,7 +1095,7 @@ change_renpy_executable()
try:
import sys, os
isatty = os.isatty(sys.stdin.fileno())
except Exception:
except:
isatty = False
if isatty:
@@ -1358,13 +1188,13 @@ change_renpy_executable()
def workaround_mac_notarization(self, fl):
"""
This works around mac notarization by compressing the unsigned,
un-notarized, binaries in lib/py3-mac-universal.
un-notarized, binaries in lib/mac-x86_64.
"""
fl = fl.copy()
for f in fl:
if py("/lib/py{major}-mac-universal/") in f.name:
if "/lib/mac-x86_64/" in f.name:
with open(f.path, "rb") as inf:
data = inf.read()
@@ -1398,19 +1228,15 @@ change_renpy_executable()
if self.build.get("exclude_empty_directories", True):
fl = fl.filter_empty()
fl = fl.add_missing_directories()
if macapp:
fl = fl.mac_transform(self.app, self.documentation_patterns)
if not self.build["renpy"]:
app, rest = fl.split_by_prefix(self.app)
app, rest = fl.split_by_prefix(self.app)
if app:
app = self.sign_app(app, macapp)
if app:
app = self.sign_app(app, macapp)
fl = FileList.merge([ app, rest ])
fl = FileList.merge([ app, rest ])
self.file_list_cache[key] = fl
return fl.copy()
@@ -1446,7 +1272,6 @@ change_renpy_executable()
FORMATS = {
"update" : (".update", False, False, False),
"rpu" : ("", False, False, False),
"tar.bz2" : (".tar.bz2", False, False, True),
"zip" : (".zip", False, False, True),
@@ -1456,9 +1281,6 @@ change_renpy_executable()
"app-zip" : (".zip", False, False, False),
"app-directory" : ("-app", True, False, False),
"app-dmg" : ("-app-dmg", True, True, False),
"bare-tar.bz2" : (".tar.bz2", False, False, False),
"bare-zip" : (".zip", False, False, False),
}
if format not in FORMATS:
@@ -1496,18 +1318,15 @@ change_renpy_executable()
update_fn = os.path.join(self.destination, filename + ".update.json")
if self.include_update and not format.startswith("app-"):
if self.include_update and (variant not in [ 'ios', 'android', 'source']) and (not format.startswith("app-")):
with open(update_fn, "wb" if PY2 else "w") as f:
with open(update_fn, "wb") as f:
json.dump(update, f, indent=2)
if (not dlc) or (format == "update"):
fl.append(File("update", None, True, False))
fl.append(File("update/current.json", update_fn, False, False))
if not dlc:
fl.append(File("update/key.pem", self.temp_filename("key.pem"), False, False))
# If we're not an update file, prepend the directory.
if (not dlc) and prepend:
fl.prepend_directory(filename)
@@ -1518,10 +1337,6 @@ change_renpy_executable()
full_filename = filename + ext
path += ext
if format == "rpu":
full_filename = "rpu/" + variant + ".files.rpu"
path = self.destination + "/" + full_filename
if self.build['renpy']:
fl_hash = fl.hash(self)
else:
@@ -1554,13 +1369,11 @@ change_renpy_executable()
if file_hash:
self.build_cache[full_filename] = (file_hash, fl_hash)
if format == "tar.bz2" or format == "bare-tar.bz2":
if format == "tar.bz2":
pkg = TarPackage(path, "w:bz2")
elif format == "update":
pkg = UpdatePackage(path, filename, self.destination)
elif format == "rpu":
pkg = RPUPackage(self.destination, variant)
elif format == "zip" or format == "app-zip" or format == "bare-zip":
elif format == "zip" or format == "app-zip":
if self.build['renpy']:
pkg = ExternalZipPackage(path)
else:
@@ -1589,20 +1402,17 @@ change_renpy_executable()
if f.directory:
pkg.add_directory(f.name, f.path)
else:
if self.files_filter is not None and not self.files_filter.filter(f, variant, format):
# Ignore file
continue
pkg.add_file(f.name, f.path, f.executable)
self.reporter.progress_done()
if format == "update":
# Build the zsync file.
self.reporter.info(_("Making the [variant] update zsync file."), variant=variant)
def close_progress(done, total):
self.reporter.progress(_("Finishing the [variant] [format] package."), done, total, variant=variant, format=format)
pkg.close(close_progress)
pkg.close()
if done is not None:
done()
@@ -1618,83 +1428,40 @@ change_renpy_executable()
index = { }
# Ren'Py 7.4.1 forgot to include mac zsync, so it needs to be downloaded before the update
# can occur.
if self.build['renpy']:
index["monkeypatch"] = RENPY_PATCH
index["monkeypatch"] = "def mac_fix():\n import renpy\n if not renpy.macintosh:\n return\n\n import os\n mac = os.path.join(renpy.config.renpy_base, \"lib\", \"mac-x86_64\")\n zsync = os.path.join(mac, \"zsync\")\n\n if not os.path.isdir(mac):\n return\n\n if os.path.isdir(zsync):\n return\n\n import requests\n\n response = requests.get(\"https://www.renpy.org/dl/mac-fix/zsync\")\n\n with open(zsync + \".new\", \"w\") as f:\n f.write(response.content)\n \n os.chmod(zsync + \".new\", 0o755)\n os.rename(zsync + \".new\", zsync)\n\nmac_fix()\n"
def add_variant(variant):
digest = self.build_cache[self.base_name + "-" + variant + ".update"][0]
sums_size = os.path.getsize(self.destination + "/" + self.base_name + "-" + variant + ".sums")
index[variant] = {
"version" : self.update_versions[variant],
"pretty_version" : self.pretty_version,
"renpy_version" : renpy.version_only,
}
"digest" : digest,
"zsync_url" : self.base_name + "-" + variant + ".zsync",
"sums_url" : self.base_name + "-" + variant + ".sums",
"sums_size" : sums_size,
"json_url" : self.base_name + "-" + variant + ".update.json",
}
if "update" in self.build["update_formats"]:
fn = renpy.fsencode(os.path.join(self.destination, self.base_name + "-" + variant + ".update"))
digest = self.build_cache[self.base_name + "-" + variant + ".update"][0]
sums_size = os.path.getsize(self.destination + "/" + self.base_name + "-" + variant + ".sums")
index[variant].update({
"digest" : digest,
"zsync_url" : self.base_name + "-" + variant + ".zsync",
"sums_url" : self.base_name + "-" + variant + ".sums",
"sums_size" : sums_size,
"json_url" : self.base_name + "-" + variant + ".update.json",
})
fn = renpy.fsencode(os.path.join(self.destination, self.base_name + "-" + variant + ".update"))
if os.path.exists(fn):
os.unlink(fn)
if "rpu" in self.build["update_formats"]:
rpu_size = 0
rpu_dir = os.path.join(self.destination, "rpu")
for i in os.listdir(rpu_dir):
rpu_size += os.path.getsize(os.path.join(rpu_dir, i))
index[variant]["rpu_url"] = "rpu/" + variant + ".files.rpu"
index[variant]["rpu_digest"] = self.build_cache["rpu/" + variant + ".files.rpu"][0]
index[variant]["rpu_size"] = rpu_size
if os.path.exists(fn):
os.unlink(fn)
for p in packages:
if p["update"]:
add_variant(p["name"])
update_data = json.dumps(index, indent=2)
fn = renpy.fsencode(os.path.join(self.destination, "updates.json"))
with open(fn, "wb" if PY2 else "w") as f:
f.write(update_data)
# Write the signed file.
import ecdsa
with open(self.find_update_pem(), "rb") as f:
signing_key = ecdsa.SigningKey.from_pem(f.read())
fn = renpy.fsencode(os.path.join(self.destination, "updates.ecdsa"))
with open(fn, "wb") as f:
f.write(signing_key.sign(update_data.encode("utf-8")))
json.dump(index, f, indent=2)
def find_update_pem(self):
if self.build['renpy']:
return os.path.join(config.renpy_base, "update.pem")
else:
return os.path.join(self.project.path, "update.pem")
def make_key_pem(self):
import ecdsa
with open(self.find_update_pem(), "rb") as f:
signing_key = ecdsa.SigningKey.from_pem(f.read())
key_pem = self.temp_filename("key.pem")
with open(key_pem, "wb") as f:
f.write(signing_key.verifying_key.to_pem())
def save_build_cache(self):
if not self.build['renpy']:
@@ -1702,10 +1469,10 @@ change_renpy_executable()
fn = renpy.fsencode(os.path.join(self.destination, ".build_cache"))
with open(fn, "w", encoding="utf-8") as f:
with open(fn, "wb") as f:
for k, v in self.build_cache.items():
l = "\t".join([k, v[0], v[1]]) + "\n"
f.write(l)
f.write(l.encode("utf-8"))
def load_build_cache(self):
if not self.build['renpy']:
@@ -1797,8 +1564,6 @@ change_renpy_executable()
ap.add_argument("--package", action="append", help="If given, a package to build. Defaults to building all packages.")
ap.add_argument("--no-archive", action="store_true", help="If given, files will not be added to archives.")
ap.add_argument("--macapp", default=None, action="store", help="If given, the path to a signed and notarized mac app.")
ap.add_argument("--format", default=None, action="store", help="The format of package to build.")
ap.add_argument("project", help="The path to the project directory.")
args = ap.parse_args()
@@ -1810,58 +1575,12 @@ change_renpy_executable()
else:
packages = None
Distributor(p, destination=args.destination, reporter=TextReporter(), packages=packages, build_update=args.build_update, noarchive=args.no_archive, packagedest=args.packagedest, macapp=args.macapp, force_format=args.format)
Distributor(p, destination=args.destination, reporter=TextReporter(), packages=packages, build_update=args.build_update, noarchive=args.no_archive, packagedest=args.packagedest, macapp=args.macapp)
return False
renpy.arguments.register_command("distribute", distribute_command)
def update_old_game(project, reporter, compile):
if compile:
reporter.info(_("Recompiling all rpy files into rpyc files..."))
project.launch([ "compile", "--keep-orphan-rpyc" ], wait=True)
files = [fn + "c" for fn in project.script_files()
if fn.startswith("game/") and project.exists(fn + "c")]
len_files = len(files)
if not files:
return
TEMP_OLD_GAME_DIR = project.temp_filename("old-game")
if os.path.isdir(TEMP_OLD_GAME_DIR):
shutil.rmtree(TEMP_OLD_GAME_DIR)
for i, src in enumerate(files):
reporter.progress(_("Copying files..."), i, len_files)
dst = project.temp_filename("old-" + src)
try:
os.makedirs(os.path.dirname(dst))
except Exception:
pass
shutil.copyfile(os.path.join(project.path, src), dst)
reporter.progress_done()
OLD_GAME_DIR = os.path.join(project.path, "old-game")
if os.path.isdir(OLD_GAME_DIR):
shutil.rmtree(OLD_GAME_DIR)
shutil.copytree(TEMP_OLD_GAME_DIR, OLD_GAME_DIR)
def update_old_game_command():
ap = renpy.arguments.ArgumentParser("Back-ups all rpyc files into old-game directory.")
ap.add_argument("project", help="The path to the project directory.")
args = ap.parse_args()
update_old_game(project.Project(args.project), TextReporter(), True)
return False
renpy.arguments.register_command("update_old_game", update_old_game_command)
label distribute:
python hide:
@@ -1876,8 +1595,3 @@ label distribute:
jump post_build
label update_old_game:
python hide:
distribute.update_old_game(project.current, distribute.GuiReporter(), False)
return
+2 -28
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -192,7 +192,6 @@ screen build_distributions:
textbutton _("Edit options.rpy") action editor.Edit("game/options.rpy", check=True)
textbutton _("Add from clauses to calls, once") action Jump("add_from")
textbutton _("Update old-game") action Jump("start_update_old_game")
textbutton _("Refresh") action Jump("build_distributions")
add HALF_SPACER
@@ -222,13 +221,7 @@ screen build_distributions:
for pkg in packages:
if not pkg["hidden"]:
$ description = pkg["description"]
button:
action PackageToggle(pkg["name"]) style "l_checkbox"
hbox:
spacing 3
text "[description!q]"
if pkg["dlc"]:
text _("(DLC)")
textbutton "[description!q]" action PackageToggle(pkg["name"]) style "l_checkbox"
add SPACER
add HALF_SPACER
@@ -263,27 +256,8 @@ label add_from:
call add_from_common
jump build_distributions
label start_update_old_game:
call update_old_game
jump build_distributions
label add_update_pem:
python hide:
interface.info("You're trying to build an update, but an update.pem file doesn't exist.\n\nThis file is used to sign updates, and will be automatically created in your projects's base directory.\n\nYou'll need to back up update.pem and keep it safe.", cancel=Jump("build_distributions"))
import ecdsa
key = ecdsa.SigningKey.generate(curve=ecdsa.NIST256p).to_pem()
with open(os.path.join(project.current.path, "update.pem"), "wb") as f:
f.write(key)
return
label start_distribute:
if project.current.dump["build"]["include_update"] and not os.path.exists(os.path.join(project.current.path, "update.pem")):
call add_update_pem
if project.current.data["add_from"]:
call add_from_common
+3 -3
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -36,13 +36,13 @@ init python:
if os.path.exists(fn):
os.unlink(fn)
with open(fn, "w") as f:
with open(fn, "wb") as f:
f.write("Testing to see if we're in a DMG.\r\n")
os.unlink(fn)
return
except Exception:
except:
# If we're here, we didn't make it through the checks safely. So
# put up a warning message.
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+28 -83
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -67,8 +67,8 @@ init 1 python in editor:
ei = EditorInfo(filename)
if ei.name in editors:
if editors[ei.name].mtime >= ei.mtime:
return
if editors[ei.name].mtime >= ei.mtime:
return
editors[ei.name] = ei
@@ -148,79 +148,39 @@ init 1 python in editor:
fei = fancy_editors = [ ]
# Visual Studio Code
AD1 = _("A modern editor with many extensions including advanced Ren'Py integration.")
AD2 = _("A modern editor with many extensions including advanced Ren'Py integration.\n{a=jump:reinstall_vscode}Upgrade Visual Studio Code to the latest version.{/a}")
# Atom.
AD = _("(Recommended) A modern and approachable text editor.")
if renpy.windows:
installed = os.path.exists(os.path.join(config.renpy_base, "vscode/VSCode-win32-x64"))
dlc = "atom-windows"
installed = os.path.exists(os.path.join(config.basedir, "atom/atom-windows"))
elif renpy.macintosh:
installed = os.path.exists(os.path.join(config.renpy_base, "vscode/Visual Studio Code.app"))
dlc = "atom-mac"
installed = os.path.exists(os.path.join(config.basedir, "atom/Atom.app"))
else:
if renpy.arch == "aarch64":
arch = "arm64"
elif renpy.arch == "armv7l":
arch = "arm"
else:
arch = "x64"
installed = os.path.exists(os.path.join(config.renpy_base, "vscode/VSCode-linux-" + arch))
dlc = "atom-linux"
installed = os.path.exists(os.path.join(config.basedir, "atom/atom-linux-" + platform.machine()))
e = FancyEditorInfo(
0,
_("Visual Studio Code"),
AD2 if installed else AD2,
"extension:vscode",
_("Up to 110 MB download required."),
"Atom",
AD,
dlc,
_("Up to 150 MB download required."),
None)
e.installed = e.installed and installed
fei.append(e)
# Atom.
AD = _("A modern and approachable text editor.")
if renpy.windows:
dlc = "atom-windows"
installed = os.path.exists(os.path.join(config.renpy_base, "atom/atom-windows"))
elif renpy.macintosh:
dlc = "atom-mac"
installed = os.path.exists(os.path.join(config.renpy_base, "atom/Atom.app"))
else:
dlc = "atom-linux"
installed = os.path.exists(os.path.join(config.renpy_base, "atom/atom-linux-" + platform.machine()))
if not (renpy.arch in [ "aarch64", "armv7l" ]):
e = FancyEditorInfo(
1,
_("Atom"),
AD,
"extension:atom",
_("Up to 150 MB download required."),
None)
e.installed = e.installed and (installed or 'RENPY_ATOM' in os.environ)
fei.append(e)
# jEdit - Only present if it exists on system.
if os.path.exists(os.path.join(config.renpy_base, "jedit")):
fei.append(FancyEditorInfo(
2,
_("jEdit"),
_("A mature editor that requires Java."),
"jedit",
_("1.8 MB download required."),
_("This may have occured because Java is not installed on this system."),
))
# jEdit
fei.append(FancyEditorInfo(
3,
_("Visual Studio Code (System)"),
_("Uses a copy of Visual Studio Code that you have installed outside of Ren'Py. It's recommended you install the language-renpy extension to add support for Ren'Py files."),
2,
"jEdit",
_("A mature editor that requires Java."),
"jedit",
_("1.8 MB download required."),
_("This may have occured because Java is not installed on this system."),
))
fei.append(FancyEditorInfo(
@@ -229,11 +189,8 @@ init 1 python in editor:
_("Invokes the editor your operating system has associated with .rpy files."),
None))
for k in editors:
if k in [ "Visual Studio Code", "Visual Studio Code (System)", "Atom", "jEdit", "System Editor", "None" ]:
if k in [ "Atom", "jEdit", "System Editor", "None" ]:
continue
fei.append(FancyEditorInfo(
@@ -253,8 +210,7 @@ init 1 python in editor:
# If we're in a linux distro or something, assume all editors work.
if not updater.can_update():
for i in fei:
if i.dlc and not i.dlc.startswith("extension:"):
i.installed = True
i.installed = True
def fancy_activate_editor(default=False):
"""
@@ -301,12 +257,9 @@ init 1 python in editor:
if not fe.installed:
if fe.dlc.startswith("extension:"):
import installer
manifest = fe.dlc.partition(":")[2]
renpy.invoke_in_new_context(installer.manifest, "https://www.renpy.org/extensions/{}/{}.py".format(manifest, manifest), renpy=True)
else:
store.add_dlc(fe.dlc)
# We don't check the status of this because fancy_activate_editor
# will fail if the editor is not installed.
store.add_dlc(fe.dlc)
persistent.editor = fe.name
fancy_activate_editor()
@@ -516,7 +469,7 @@ init 1 python in editor:
try:
e = renpy.editor.editor
return e.has_projects
except Exception:
except:
return False
@@ -569,14 +522,6 @@ screen editor:
textbutton _("Cancel") action Return(False) style "l_left_button"
label reinstall_vscode:
python hide:
manifest = "vscode"
renpy.invoke_in_new_context(installer.manifest, "https://www.renpy.org/extensions/{}/{}.py".format(manifest, manifest), renpy=True)
jump editor_preference
label editor_preference:
call screen editor
jump preferences
+42 -19
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -25,6 +25,41 @@ init python:
import datetime
import os
import subprocess
class OpenDirectory(Action):
"""
Opens `directory` in a file browser. `directory` is relative to
the project root.
"""
alt = _("Open [text] directory.")
def __init__(self, directory, absolute=False):
if absolute:
self.directory = directory
else:
self.directory = os.path.join(project.current.path, directory)
def get_sensitive(self):
return os.path.exists(self.directory)
def __call__(self):
try:
directory = renpy.fsencode(self.directory)
if renpy.windows:
os.startfile(directory)
elif renpy.macintosh:
subprocess.Popen([ "open", directory ])
else:
subprocess.Popen([ "xdg-open", directory ])
except:
pass
# Used for testing.
def Relaunch():
renpy.quit(relaunch=True)
@@ -159,11 +194,11 @@ screen front_page_project:
frame style "l_indent":
has vbox
textbutton "game" action OpenDirectory(os.path.join(p.path, "game"), absolute=True)
textbutton "base" action OpenDirectory(os.path.join(p.path, "."), absolute=True)
textbutton "images" action OpenDirectory(os.path.join(p.path, "game/images"), absolute=True)
textbutton "audio" action OpenDirectory(os.path.join(p.path, "game/audio"), absolute=True)
textbutton "gui" action OpenDirectory(os.path.join(p.path, "game/gui"), absolute=True)
textbutton _("game") action OpenDirectory("game")
textbutton _("base") action OpenDirectory(".")
textbutton _("images") action OpenDirectory("game/images")
textbutton _("audio") action OpenDirectory("game/audio")
textbutton _("gui") action OpenDirectory("game/gui")
vbox:
if persistent.show_edit_funcs:
@@ -229,21 +264,9 @@ label start:
jump expression renpy.session.pop("launcher_start_label", "front_page")
default persistent.has_chosen_language = False
default persistent.has_update = False
label front_page:
if (not persistent.has_chosen_language) or ("RENPY_CHOOSE_LANGUAGE" in os.environ):
if (_preferences.language is None) or ("RENPY_CHOOSE_LANGUAGE" in os.environ):
hide screen bottom_info
call choose_language
show screen bottom_info
$ persistent.has_chosen_language = True
if persistent.daily_update_check and ((not persistent.last_update_check) or (datetime.date.today() > persistent.last_update_check)):
python hide:
persistent.last_update_check = datetime.date.today()
@@ -259,7 +282,7 @@ label lint:
interface.processing(_("Checking script for potential problems..."))
lint_fn = project.current.temp_filename("lint.txt")
project.current.launch([ 'lint', lint_fn, ] + list(persistent.lint_options), wait=True)
project.current.launch([ 'lint', lint_fn ], wait=True)
e = renpy.editor.editor
e.begin(True)
+22 -16
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -31,7 +31,7 @@ init -1 python:
from store import config
def translate_font(language, font):
def translate_font(language, font, path=None):
"""
Selects the font file that is used when translating `language`.
@@ -39,17 +39,26 @@ init -1 python:
Is the name of the font file used for both the launcher and
the new GUI template. This should be a string giving the name
of the font file.
`path`
The path to the font file, relative to the launcher's game
directory. If not given, defaults to fonts.
"""
if path is None:
path = "fonts"
fullfont = path + "/" + font
def callback():
gui.REGULAR_FONT = font
gui.LIGHT_FONT = font
gui.REGULAR_FONT = fullfont
gui.LIGHT_FONT = fullfont
gui.REGULAR_BOLD = True
style._default.font = font
style.default.font = font
style._default.font = fullfont
style.default.font = fullfont
gui.system_font = font
gui.system_font = fullfont
gui.project_system_font = font
config.language_callbacks[language].append(callback)
@@ -57,7 +66,7 @@ init -1 python:
def s(s):
return '"' + s + '"'
gui7.translate_copy(language, "sdk-fonts/" + font, font)
gui7.translate_copy(language, fullfont, font)
gui7.translate_define(language, "gui.text_font", s(font))
gui7.translate_define(language, "gui.name_text_font", s(font))
gui7.translate_define(language, "gui.interface_text_font", s(font))
@@ -328,18 +337,15 @@ label gui_project_size:
python:
default_size = (1920, 1080)
gui_size = interface.choice(
_("What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of [default_size[0]]x[default_size[1]] is a reasonable compromise."),
_("What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of 1280x720 is a reasonable compromise."),
[
((1066, 600), "1066x600"),
((1280, 720), "1280x720"),
((1920, 1080), "1920x1080"),
((2560, 1440), "2560x1440"),
((3840, 2160), "3840x2160"),
("custom", _("Custom. The GUI is optimized for a 16:9 aspect ratio.")),
],
default_size,
(1280, 720),
cancel=Jump("front_page"),
)
@@ -356,7 +362,7 @@ label gui_project_size:
try:
gui_width = int(gui_width)
except Exception:
except:
interface.error(_("The width must be a number."), label=None)
continue
break
@@ -372,7 +378,7 @@ label gui_project_size:
try:
gui_height = int(gui_height)
except Exception:
except:
interface.error(_("The height must be a number."), label=None)
continue
break
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+3 -4
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -214,8 +214,7 @@ class CodeGenerator(object):
'gui.insensitive_color' : repr(self.p.insensitive_color.hexcode),
'gui.text_color' : repr(self.p.text_color.hexcode),
'gui.interface_text_color' : repr(self.p.text_color.hexcode),
'gui.choice_button_text_idle_color' : repr(self.p.idle_color.hexcode),
'gui.choice_button_text_insensitive_color' : repr(self.p.insensitive_color.hexcode),
'gui.choice_text_color' : repr(self.p.choice_color.hexcode),
}
self.update_defines(replacements, language_defines[self.p.language])
@@ -357,7 +356,7 @@ class CodeGenerator(object):
def copy_files(self):
for src, dst in language_copies[self.p.language]:
src = os.path.join(renpy.config.renpy_base, src)
src = os.path.join(renpy.config.gamedir, src)
dst = os.path.join(self.p.prefix, dst)
if os.path.exists(dst):
+9 -20
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -52,7 +52,7 @@ class ImageGenerator(object):
try:
os.mkdir(self.prefix, 0o777)
except Exception:
except:
pass
self.full_width = self.width / self.scale
@@ -121,7 +121,7 @@ class ImageGenerator(object):
try:
os.makedirs(dn, 0o777)
except Exception:
except:
pass
if os.path.exists(fn):
@@ -145,7 +145,12 @@ class ImageGenerator(object):
if not self.p.skip_backup:
os.rename(fn, bfn)
pygame_sdl2.image.save(s, fn, 3)
import cStringIO
sio = cStringIO.StringIO()
renpy.display.module.save_png(s, sio, 3)
with open(fn, "wb") as f:
f.write(sio.getvalue())
def make_surface(self, width, height):
return pygame_sdl2.Surface((width, height), pygame_sdl2.SRCALPHA)
@@ -404,21 +409,6 @@ class ImageGenerator(object):
self.save(s, "main_menu", overwrite=False)
self.save(s, "game_menu", overwrite=False)
def generate_bubble(self):
import shutil
for fn in [ "bubble.png", "thoughtbubble.png" ]:
source = os.path.join(config.renpy_base, "gui", "game", "gui", fn)
dest = os.path.join(self.prefix, fn)
if source == dest:
return
shutil.copyfile(source, dest)
def generate_all(self):
self.generate_textbox()
self.generate_choice_button()
@@ -430,7 +420,6 @@ class ImageGenerator(object):
self.generate_notify()
self.generate_menus()
self.generate_icon()
self.generate_bubble()
if __name__ == "__main__":
+4 -4
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -67,8 +67,8 @@ class GuiParameters(object):
if light:
self.selected_color = Color("#555555")
self.idle_color = Color("#707070")
self.idle_small_color = Color("#606060")
self.idle_color = Color("#aaaaaa")
self.idle_small_color = Color("#888888")
self.text_color = Color("#404040")
self.choice_color = Color("#cccccc")
@@ -99,7 +99,7 @@ class GuiParameters(object):
GOOD_CHARACTERS = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ-_"
simple_name = "".join(i for i in name if i in GOOD_CHARACTERS)
simple_name = "".join(i for i in name if i in GOOD_CHARACTERS).encode("ascii")
if not simple_name:
simple_name = "game"
+45 -61
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -62,7 +62,7 @@ init python:
if not os.path.exists(os.path.dirname(dstfn)):
try:
os.makedirs(os.path.dirname(dstfn))
except Exception:
except:
pass
renpy.write_log(fn + " -> " + dstfn)
@@ -73,7 +73,7 @@ init python:
try:
os.chmod(dstfn, 0o755)
except Exception:
except:
pass
interface.info(_("Successfully installed [name!t]."), name=name)
@@ -81,73 +81,26 @@ init python:
label install_live2d:
python hide:
if PY2:
_prefix = r"lib/py2-"
else:
_prefix = r"lib/py3-"
patterns = [
(r".*/Core/dll/linux/x86_64/(libLive2DCubismCore.so)", _prefix + r"linux-x86_64/\1"),
(r".*/Core/dll/windows/x86_64/(Live2DCubismCore.dll)", _prefix + r"windows-x86_64/\1"),
(r".*/Core/dll/macos/(libLive2DCubismCore.dylib)", _prefix + r"mac-universal/\1"),
(r".*/Core/dll/experimental/rpi/(libLive2DCubismCore.so)", _prefix + r"linux-armv7l/\1"),
(r".*/Core/dll/linux/x86_64/(libLive2DCubismCore.so)", r"lib/linux-x86_64/\1"),
(r".*/Core/dll/windows/x86_64/(Live2DCubismCore.dll)", r"lib/windows-x86_64/\1"),
(r".*/Core/dll/windows/x86/(Live2DCubismCore.dll)", r"lib/windows-i686/\1"),
(r".*/Core/dll/macos/(libLive2DCubismCore.dylib)", r"lib/mac-x86_64/\1"),
(r".*/Core/dll/experimental/rpi/(libLive2DCubismCore.so)", r"lib/linux-armv7l/\1"),
(r".*/Core/dll/android/(armeabi-v7a/libLive2DCubismCore.so)", r"rapt/prototype/renpyandroid/src/main/jniLibs/\1"),
(r".*/Core/dll/android/(arm64-v8a/libLive2DCubismCore.so)", r"rapt/prototype/renpyandroid/src/main/jniLibs/\1"),
(r".*/Core/dll/android/(x86_64/libLive2DCubismCore.so)", r"rapt/prototype/renpyandroid/src/main/jniLibs/\1"),
]
if PY2:
patterns.extend([
(r".*/Core/dll/windows/x86/(Live2DCubismCore.dll)", _prefix + r"windows-i686/\1"),
])
# This doesn't exist yet.
# (r".*/Core/dll/android/(x86_64/libLive2DCubismCore.so)", r"rapt/prototype/renpyandroid/src/main/jniLibs/\1"),
]
install_from_zip("Live2D Cubism SDK for Native", "CubismSdkForNative-4-*.zip", patterns)
jump front_page
screen install_preferences():
frame:
style "l_indent"
has vbox
text _("This screen allows you to install libraries that can't be distributed with Ren'Py. Some of these libraries may require you to agree to a third-party license before being used or distributed.")
add SPACER
if not achievement.has_steam:
textbutton _("Install Steam Support"):
action Jump("install_steam")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("Before installing Steam support, please make sure you are a {a=https://partner.steamgames.com/}Steam partner{/a}.")
else:
textbutton _("Install Steam Support")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("Steam support has already been installed.")
add SPACER
textbutton _("Install Live2D Cubism SDK for Native"):
action Jump("prompt_live2d")
screen install_live2d():
screen install():
frame:
style_group "l"
@@ -172,6 +125,10 @@ screen install_live2d():
has vbox
text _("This screen allows you to install libraries that can't be distributed with Ren'Py. Some of these libraries may require you to agree to a third-party license before being used or distributed.")
add HALF_SPACER
add SPACER
textbutton _("Install Live2D Cubism SDK for Native"):
@@ -189,6 +146,33 @@ screen install_live2d():
text _("Live2D in Ren'Py doesn't support the Web, Android x86_64 (including emulators and Chrome OS), and must be added to iOS projects manually. Live2D must be reinstalled after upgrading Ren'Py or installing Android support.")
add SPACER
if not achievement.has_steam:
textbutton _("Install Steam Support"):
action Jump("install_steam")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("Before installing Steam support, please make sure you are a {a=https://partner.steamgames.com/}Steam partner{/a}.")
else:
textbutton _("Install Steam Support")
add HALF_SPACER
frame:
style "l_indent"
has vbox
text _("Steam support has already been installed.")
textbutton _("Cancel") action Return(False) style "l_left_button"
@@ -196,8 +180,8 @@ screen install_live2d():
timer 2.0 action renpy.restart_interaction repeat True
label prompt_live2d:
call screen install_live2d
label install:
call screen install
jump preferences
label install_steam:
-499
View File
@@ -1,499 +0,0 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
import hashlib
import os
import time
import requests
import zipfile
import tarfile
import shutil
import subprocess
import renpy
import stat
VERSION = 1
# True if the installer should run in quiet mode.
quiet = False
from store import _, config, interface, project, Jump # type: ignore
temp_exists = False
def _ensure_temp():
"""
Ensures that the directories needed by the extension API are present.
"""
global temp_exists
if temp_exists:
return
backups = os.path.join(config.renpy_base, "tmp", "installer", "backups")
try:
if not os.path.exists(backups):
os.makedirs(os.path.dirname(backups))
except Exception:
pass
temp_exists = True
# The target directory that the extensions API operates on.
target = None
def set_target(directory):
"""
This sets the directory that the extension API targets. This is where
packages are unpacked to and the default working directory where the
programs are run.
"""
global target
target = directory
_clean("temp:", 3)
def _path(filename):
"""
Returns the full path to `filename`. If `filename` starts with the
prefix temp:, it's placed in the temp directory. If the filename
starts with backup, a backup filename is returned. Otherwise,
the path is interpreted relative to the target directory.
"""
_ensure_temp()
tempdir = os.path.join(config.renpy_base, "tmp", "installer")
backups = os.path.join(config.renpy_base, "tmp", "installer", "backups")
prefix, _, rest = filename.partition(":")
if prefix == "temp":
return os.path.join(tempdir, rest)
if prefix == "backup":
base = os.path.basename(rest.rpartition(":")[2])
return os.path.join(backups, base + "." + str(time.time()))
if prefix == "renpy":
return os.path.join(config.renpy_base, rest)
if target is None:
raise Exception("The target directory has not been set.")
return os.path.join(target, filename)
def _clean(directory, age=3):
"""
Removes files from `directory` that are older than `age` days.
"""
directory = _path(directory)
for root, dirs, files in os.walk(directory, topdown=False):
for f in files:
filename = os.path.join(root, f)
mtime = os.stat(filename).st_mtime
if time.time() - mtime > age * 86400:
try:
os.unlink(filename)
except Exception:
pass
if root != directory:
try:
os.rmdir(root)
except Exception:
pass
def _friendly(filename):
"""
Returns a version of the filename without any leading prefix.
"""
return filename.rpartition(":")[2]
def _check_hash(filename, hashj):
"""
Returns a cryptographic hash of `filename`. `filename` should
be a full path, one returned by temp or path.
"""
try:
sha = hashlib.sha256()
with open(filename, "rb") as f:
while True:
data = f.read(1024 * 1024)
if not data:
break
sha.update(data)
return sha.hexdigest() == hash
except Exception:
return False
# The name and url of the file that is currently being downloaded. This is meant to
# to be used by the interface screens to show the user what files are being
# downloaded.
download_file = ""
download_url = ""
def download(url, filename, hash=None):
"""
Downloads `url` to `filename`, a tempfile.
"""
global download_url
global download_file
download_url = url
download_file = _friendly(filename)
filename = _path(filename)
if hash is not None:
if _check_hash(filename, hash):
return
progress_time = time.time()
try:
response = requests.get(url, stream=True)
response.raise_for_status()
total_size = int(response.headers.get('content-length', 1))
downloaded = 0
with open(filename, "wb") as f:
for i in response.iter_content(65536):
f.write(i)
downloaded += len(i)
if time.time() - progress_time > 0.1:
progress_time = time.time()
if not quiet:
interface.processing(
_("Downloading [installer.download_file]..."),
complete=downloaded, total=total_size)
except requests.HTTPError as e:
if not quiet:
raise
interface.error(_("Could not download [installer.download_file] from [installer.download_url]:\n{b}[installer.download_error]"))
if hash is not None:
if not quiet:
raise Exception("Hash check failed.")
if not _check_hash(filename, hash):
interface.error(_("The downloaded file [installer.download_file] from [installer.download_url] is not correct."))
class _FixedZipFile(zipfile.ZipFile):
"""
A patched version of zipfile.ZipFile that adds support for:
* Unix permissions bits.
* Unix symbolic links.
"""
def _extract_member(self, member, targetpath, pwd):
if not isinstance(member, zipfile.ZipInfo):
member = self.getinfo(member)
# build the destination pathname, replacing
# forward slashes to platform specific separators.
arcname = member.filename.replace('/', os.path.sep)
if os.path.altsep:
arcname = arcname.replace(os.path.altsep, os.path.sep)
# interpret absolute pathname as relative, remove drive letter or
# UNC path, redundant separators, "." and ".." components.
arcname = os.path.splitdrive(arcname)[1]
invalid_path_parts = ('', os.path.curdir, os.path.pardir)
arcname = os.path.sep.join(x for x in arcname.split(os.path.sep) if x not in invalid_path_parts)
targetpath = os.path.join(targetpath, arcname)
targetpath = os.path.normpath(targetpath)
# Create all upper directories if necessary.
upperdirs = os.path.dirname(targetpath)
if upperdirs and not os.path.exists(upperdirs):
os.makedirs(upperdirs)
if member.filename.endswith("/"):
if not os.path.isdir(targetpath):
os.mkdir(targetpath)
return targetpath
attr = member.external_attr >> 16
if stat.S_ISLNK(attr):
with self.open(member, pwd=pwd) as source:
linkto = source.read()
os.symlink(linkto, targetpath)
else:
with self.open(member, pwd=pwd) as source, open(targetpath, "wb") as target:
shutil.copyfileobj(source, target)
if attr:
os.chmod(targetpath, attr)
return targetpath
# The name of the archive being unpacked.
unpack_archive = ""
def unpack(archive, destination):
"""
Unpacks `archive` to `destination`. `archive` should be the name of
a zip or (perhaps compressed) tar file. `destination` should be a
directory that the contents are unpacked into.
"""
global unpack_archive
unpack_archive = _friendly(archive)
if not quiet:
interface.processing(_("Unpacking [installer.unpack_archive]..."))
archive = _path(archive)
destination = _path(destination)
if not os.path.exists(destination):
os.makedirs(destination)
old_cwd = os.getcwd()
try:
os.chdir(destination)
if tarfile.is_tarfile(archive):
tar = tarfile.open(archive)
tar.extractall(".")
tar.close()
elif zipfile.is_zipfile(archive):
zip = _FixedZipFile(archive)
zip.extractall(".")
zip.close()
else:
raise Exception("Unknown file type.")
finally:
os.chdir(old_cwd)
def exists(filename):
"""
Returns true if `filename` exists.
"""
return os.path.exists(_path(filename))
def remove(filename):
"""
Removes a file or directory from the target directory, backing it up
the temporary directory.
"""
if not exists(filename):
return
backup = _path("backup:" + filename)
shutil.move(_path(filename), backup)
# Now, touch everything so _cleanup doesn't get it too quickly.
if os.path.isdir(backup):
for root, dirs, files in os.walk(backup):
for f in files:
try:
os.utime(os.path.join(root, f), None)
except Exception:
pass
else:
try:
os.utime(backup, None)
except Exception:
pass
def move(old_filename, new_filename):
"""
Moves a filename from `old_filename` to `new_filename`.
"""
remove(new_filename)
shutil.move(_path(old_filename), _path(new_filename))
def mkdir(dirname):
"""
Makes the named directory.
"""
if not os.path.exists(_path(dirname)):
os.makedirs(_path(dirname))
def info(message, **kwargs):
"""
Displays `message` to the user, asking them to click through or
cancel.
"""
interface.info(message, cancel=Jump("front_page"), **kwargs)
def processing(message, **kwargs):
"""
Displays `message` to the user, without waiting.
"""
interface.processing(message, **kwargs)
def error(message, **kwargs):
"""
Displays `message` to the user, as an error.
"""
interface.error(message)
install_args = [ ]
install_error = ""
def run(*args, **kwargs):
"""
Runs a program with the given arguments, in the target directory.
"""
environ = { renpy.exports.fsencode(k) : renpy.exports.fsencode(v) for k, v in os.environ.items() }
for k, v in kwargs.pop("environ", {}).items():
environ[renpy.exports.fsencode(k)] = renpy.exports.fsencode(v)
global install_args
global install_error
args = [ renpy.exports.fsencode(i) for i in args ]
try:
subprocess.check_call(args, cwd=target, env=environ) # type: ignore
except Exception as e:
install_args = args
install_error = str(e)
interface.error(_("Could not run [installer.install_args!r]:\n[installer.install_error]"))
_renpy = renpy
def manifest(url, renpy=False, insecure=False):
"""
Executes the manifest at `url`.
`renpy`
If true, the manifest applies to Ren'Py. If False, the manifest applies
to the current project.
`insecure`
If true, verificaiton is disabled.
"""
import ecdsa
download(url, "temp:manifest.py")
with open(_path("temp:manifest.py"), "rb") as f:
manifest = f.read()
if not insecure:
download(url + ".sig", "temp:manifest.py.sig")
with open(_path("temp:manifest.py.sig"), "rb") as f:
sig = f.read()
key = ecdsa.VerifyingKey.from_pem(_renpy.exports.file("renpy_ecdsa_public.pem").read())
if not key.verify(sig, manifest):
error(_("The manifest signature is not valid."))
return
if renpy:
set_target(config.renpy_base)
else:
if project.current is None:
error(_("No project has been selected."))
return
set_target(project.current.path)
exec(manifest.decode("utf-8"), {}, {})
def local_manifest(filename, renpy=False):
"""
Executes the manifest in `filename`.
`renpy`
If true, the manifest applies to Ren'Py. If False, the manifest applies
to the current project.
"""
if renpy:
set_target(config.renpy_base)
else:
if project.current is None:
error(_("No project has been selected."))
return
set_target(project.current.path)
with open(filename, "r") as f:
exec(f.read(), {}, {})
-12
View File
@@ -1,12 +0,0 @@
# This file imports the extensions API into the default store, and makes it
# also contains the strings used by the extensions API, so the Ren'Py translation
# framework can find them.
init python:
import installer
init python hide:
_("Downloading [extension.download_file].")
_("Could not download [extension.download_file] from [extension.download_url]:\n{b}[extension.download_error]")
_("The downloaded file [extension.download_file] from [extension.download_url] is not correct.")
+10 -20
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -29,6 +29,7 @@ init python in interface:
import contextlib
RENPY_URL = "http://www.renpy.org"
RENPY_GAMES_URL = "http://games.renpy.org"
DOC_PATH = os.path.join(config.renpy_base, "doc/index.html")
DOC_URL = "http://www.renpy.org/doc/html/"
@@ -88,10 +89,6 @@ init python in interface:
finally:
links = True
# Version.
import re
version = re.sub(r'\.\d+(\w*)$', r'\1', renpy.version())
# This displays the bottom of the screen. If the tooltip is not None, this displays the
# tooltip. Otherwise, it displays a list of links (to various websites, and to the
# preferences and update screen), or is just blank.
@@ -121,7 +118,8 @@ screen bottom_info:
spacing INDENT
textbutton _("Documentation") style "l_link" action interface.OpenDocumentation()
textbutton _("Ren'Py Website") style "l_link" action OpenURL(interface.RENPY_URL)
textbutton _("[interface.version]") style "l_link" action Jump("about")
textbutton _("Ren'Py Games List") style "l_link" action OpenURL(interface.RENPY_GAMES_URL)
textbutton _("About") style "l_link" action Jump("about")
hbox:
spacing INDENT
@@ -170,7 +168,7 @@ screen common:
has vbox
text message:
textalign 0.5
text_align 0.5
xalign 0.5
layout "subtitle"
@@ -200,15 +198,7 @@ screen common:
add SPACER
for v, l in choices:
textbutton l:
action SetScreenVariable("selected", v)
selected_background REVERSE_IDLE
selected_hover_background REVERSE_HOVER
xpadding 20
size_group "choice"
text_selected_idle_color REVERSE_TEXT
text_selected_hover_color REVERSE_TEXT
text_xalign 0.5
textbutton l action SetScreenVariable("selected", v)
if selected is not None:
$ continue_ = Return(selected)
@@ -219,7 +209,7 @@ screen common:
add SPACER
text submessage:
textalign 0.5
text_align 0.5
xalign 0.5
layout "subtitle"
@@ -258,7 +248,7 @@ screen launcher_input:
has vbox
text message:
textalign 0.5
text_align 0.5
xalign 0.5
layout "subtitle"
@@ -447,7 +437,7 @@ init python in interface:
try:
rv.encode("ascii")
except Exception:
except:
error(_("File and directory names must consist of ASCII characters."), label=None)
continue
@@ -492,7 +482,7 @@ init python in interface:
The amount of time to pause for after showing the message.
"""
common(title, store.INTERACTION_COLOR, message, submessage=submessage, pause=pause, show_screen=True, **kwargs)
common(title, store.INTERACTION_COLOR, message, submessage=None, pause=pause, show_screen=True, **kwargs)
renpy.pause(pause)
def processing(message, submessage=None, complete=None, total=None, **kwargs):
+5 -44
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -152,33 +152,6 @@ init python:
ios_populate(p, gui=gui, target=target)
def eliminate_pycache(directory):
"""
Eliminates the __pycache__ directory, and moves the files in it up a level,
renaming them to remove the cache tag.
"""
print("Eliminating __pycache__...")
if PY2:
return
import pathlib
import sys
paths = list(pathlib.Path(directory).glob("**/__pycache__/*.pyc"))
for p in paths:
name = p.stem.partition(".")[0]
p.rename(p.parent.parent / (name + ".pyc"))
paths = list(pathlib.Path(directory).glob("**/__pycache__"))
for p in paths:
p.rmdir()
def ios_populate(p=None, gui=True, target=None):
"""
This actually builds the package.
@@ -208,8 +181,6 @@ init python:
report_success=False,
)
eliminate_pycache(dist)
main_fn = os.path.join(dist, "main.py")
for fn in os.listdir(dist):
@@ -241,17 +212,10 @@ init python:
def launch_xcode():
dist = xcode_project(None)
name = project.current.dump.get("name", None)
xcodeproj = "{}/{}.xcodeproj".format(dist, name)
if not os.path.exists(dist):
return
for fn in os.listdir(dist):
if fn.endswith(".xcodeproj"):
xcodeproj = os.path.join(dist, fn)
subprocess.call([ 'open', renpy.fsencode(xcodeproj) ])
break
subprocess.call([ 'open', renpy.fsencode(xcodeproj) ])
screen ios:
@@ -336,10 +300,6 @@ screen ios:
action IOSIfState(state, IOS_OK, launch_xcode)
hovered tt.Action(IOS_XCODE_TEXT)
add SPACER
textbutton _("Force Recompile") action DataToggle("force_recompile") style "l_checkbox"
add SPACER
add SEPARATOR2
@@ -455,3 +415,4 @@ init python:
return False
renpy.arguments.register_command("ios_populate", ios_populate_command)
+35 -12
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -23,8 +23,6 @@ init python:
def find_itch_butler():
import requests
if renpy.windows:
platform = "windows-amd64"
exe = "butler.exe"
@@ -46,16 +44,23 @@ init python:
try:
os.makedirs(dn)
except Exception:
except:
pass
import urllib2
with interface.error_handling(_("Downloading the itch.io butler.")):
url = "https://broth.itch.ovh/butler/{}/LATEST/archive/default".format(platform)
response = requests.get(url, headers={'User-Agent' : "Renpy"})
req = urllib2.Request(url, headers={'User-Agent' : "Renpy"})
response = urllib2.urlopen(req, context=ssl_context())
with open(zip, "wb") as f:
f.write(response.content)
while True:
data = response.read(1024 * 1024)
if not data:
break
f.write(data)
import zipfile
@@ -64,7 +69,7 @@ init python:
try:
os.chmod(exe, 0o755)
except Exception:
except:
pass
return exe
@@ -97,14 +102,32 @@ label itch:
files = [ ]
for fn in os.listdir(destination):
fn = os.path.join(destination, fn)
if fn.endswith("-all.zip"):
channel = "win-osx-linux"
elif fn.endswith("-market.zip"):
channel = "win-osx-linux"
elif fn.endswith("-pc.zip"):
channel = "win-linux"
elif fn.endswith("-win.zip"):
channel = "win"
elif fn.endswith("-mac.zip"):
channel = "osx"
elif fn.endswith("-linux.tar.bz2"):
channel = "linux"
elif fn.endswith("-release.apk"):
channel = "android"
for pattern, channel in reversed(build['itch_channels'].items()):
if fnmatch.fnmatch(fn, pattern):
break
else:
continue
fn = os.path.join(destination, fn)
files.append((fn, channel))
if not os.path.exists(destination):
+3 -3
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -23,7 +23,7 @@ init python hide:
import os
macapp = os.path.join(config.renpy_base, "renpy.app/Contents/MacOS")
maclib = os.path.join(config.renpy_base, distribute.py("lib/py{major}-mac-universal"))
maclib = os.path.join(config.renpy_base, "lib/mac-x86_64")
if os.path.exists(maclib):
@@ -45,7 +45,7 @@ init python hide:
os.chmod(nfn, 0o755)
os.unlink(fn)
except Exception:
except:
pass
+10 -16
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -32,7 +32,7 @@ init -1 python:
if not renpy.loadable(fn1):
return True
hash1 = renpy.file(fn1).read().decode("utf-8")
hash1 = renpy.file(fn1).read()
if not os.path.exists(fn2):
return False
@@ -99,10 +99,6 @@ init -1 python:
interface.processing(prompt, pause=False)
self.log(prompt)
def open_directory(self, directory, prompt):
renpy.run(store.OpenDirectory(directory, absolute=True))
interface.info(prompt)
def yesno(self, prompt, submessage=None):
return interface.yesno(prompt, submessage=submessage)
@@ -159,11 +155,12 @@ init -1 python:
try:
while self.run_yes:
self.process.stdin.write(b'y\n')
self.process.stdin.write('y\n')
self.process.stdin.flush()
time.sleep(.2)
except Exception:
pass
except:
import traceback
traceback.print_exc()
def call(self, cmd, cancel=False, use_path=False, yes=False):
@@ -173,7 +170,7 @@ init -1 python:
self.cmd = cmd
f = open(self.filename, "a")
f = open(self.filename, "ab")
f.write("\n\n\n")
@@ -199,7 +196,7 @@ init -1 python:
# avoid SIGTTIN caused by e.g. gradle doing empty read on terminal stdin
if not yes:
self.process.stdin.close()
except Exception:
except:
import traceback
traceback.print_exc(file=f)
raise
@@ -219,11 +216,7 @@ init -1 python:
if yes and self.yes_thread:
self.run_yes = False
self.yes_thread.join()
try:
self.process.stdin.close()
except Exception:
pass
self.process.stdin.close()
self.process = None
self.yes_thread = None
@@ -269,3 +262,4 @@ init -1 python:
self.process.terminate()
renpy.jump(self.platform)
+3 -2
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -249,7 +249,7 @@ screen navigation:
if persistent.navigation == "todo":
text _("No TODO comments found.\n\nTo create one, include \"# TODO\" in your script."):
textalign 0.5
text_align 0.5
xalign 0.5
yalign 0.5
@@ -279,3 +279,4 @@ label navigation_loop:
label navigation_refresh:
$ project.current.update_dump(True)
jump navigation_loop
+4 -7
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -41,7 +41,7 @@ init python:
try:
if (language is None) or os.path.exists(os.path.join(config.renpy_base, "templates", language)):
legacy = True
except Exception:
except:
pass
if new and legacy:
@@ -62,9 +62,6 @@ label new_project:
if persistent.projects_directory is None:
$ interface.error(_("The projects directory could not be set. Giving up."))
if PY2:
$ interface.info(_("Warning : you are using Ren'Py 7. It is recommended to start new projects using Ren'Py 8 instead."))
python:
if persistent.legacy:
@@ -77,11 +74,11 @@ label new_project:
cancel=Jump("front_page"),
)
else:
new_project_language = __("{#language name and font}")
new_project_language = (_preferences.language or "english").title()
gui_kind = "new_gui_project"
# When translating this, feel free to replace [new_project_language] with the translation of your language.
interface.info(_("You will be creating an [new_project_language]{#this substitution may be localized} language project. Change the launcher language in preferences to create a project in another language."), cancel=Jump("front_page"))
interface.info(_("You will be creating an [new_project_language]{#this substitution may be localized} language project. Change the launcher language in preferences to create a project in another language."))
python:
project_name = ""
+40 -83
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -30,9 +30,6 @@
init -1 python hide:
# Update the searchpath to find additional fonts.
config.searchpath.append(config.renpy_base + "/sdk-fonts")
# Should we enable the use of developer tools? This should be
# set to False before the game is released, so the user can't
# cheat using developer tools.
@@ -242,12 +239,10 @@ init python:
# allows the updater to run.
build.include_update = True
# Build both kinds of updates.
build.update_formats = [ "zsync", "rpu" ]
# Allow empty directories, so we can distribute the images directory.
build.exclude_empty_directories = False
# Mac signing options.
import os
build.mac_identity = os.environ.get("RENPY_MAC_IDENTITY", None)
@@ -272,8 +267,23 @@ init python:
build.classify_renpy("**/thumbs.db", None)
build.classify_renpy("**/.*", None)
# Atom rules. These have to be very early, since Atom uses names like
# tmp for packages.
build.classify_renpy("atom/", "atom-all source_only")
build.classify_renpy("atom/Atom.edit.py", "atom-all source_only")
build.classify_renpy("atom/default-dot-atom/**", "atom-all")
build.classify_renpy("atom/atom-windows/**", "atom-windows")
build.classify_renpy("atom/Atom.app/**", "atom-mac")
build.classify_renpy("atom/atom-linux**", "atom-linux")
try:
with open(os.path.join(config.renpy_base, "atom", "executable.txt")) as f:
for l in f:
build.executable(l.strip())
except:
pass
build.classify_renpy("rapt/**/libLive2DCubismCore.so", None)
build.classify_renpy("rapt/symbols/", None)
build.classify_renpy("rapt/**", "rapt")
build.executable("rapt/prototype/gradlew")
@@ -292,6 +302,7 @@ init python:
build.classify_renpy("**.old", None)
build.classify_renpy("**.new", None)
build.classify_renpy("**.bak", None)
build.classify_renpy("**.pyc", None)
build.classify_renpy("**/log.txt", None)
build.classify_renpy("**/traceback.txt", None)
@@ -304,70 +315,33 @@ init python:
# main source.
def source_and_binary(pattern, source="source", binary="binary", py=True):
def source_and_binary(pattern, source="source", binary="binary"):
"""
Classifies source and binary files beginning with `pattern`.
.pyo, .rpyc, .rpycm, and .rpyb go into binary, everything
else but .pyi files go into source.
else goes into source.
"""
if py is True:
py = 'pyo' if PY2 else 'pycache'
if py == 'pycache':
build.classify_renpy(pattern + "/**__pycache__/", binary)
build.classify_renpy(pattern + "/**__pycache__/*.{}.pyc".format(sys.implementation.cache_tag), binary)
build.classify_renpy(pattern + "/**.pyc", None)
build.classify_renpy(pattern + "/**.pyo", None)
elif py == 'pyc':
build.classify_renpy(pattern + "/**__pycache__/", None)
build.classify_renpy(pattern + "/**.pyc", binary)
build.classify_renpy(pattern + "/**.pyo", None)
elif py == 'pyo':
build.classify_renpy(pattern + "/**__pycache__/", None)
build.classify_renpy(pattern + "/**.pyc", None)
build.classify_renpy(pattern + "/**.pyo", binary)
else:
build.classify_renpy(pattern + "/**__pycache__/", None)
build.classify_renpy(pattern + "/**.pyc", None)
build.classify_renpy(pattern + "/**.pyo", None)
build.classify_renpy(pattern + "/**.pyi", None)
build.classify_renpy(pattern + "/**.pyo", binary)
build.classify_renpy(pattern + "/**.rpyc", binary)
build.classify_renpy(pattern + "/**.rpymc", binary)
build.classify_renpy(pattern + "/**/" + renpy.script.BYTECODE_FILE, binary)
build.classify_renpy(pattern + "/**/cache/bytecode-*.rpyb", None)
build.classify_renpy(pattern + "/**/cache/*", binary)
build.classify_renpy(pattern + "/**", source)
build.classify_renpy("renpy.py", "binary")
source_and_binary("renpy")
# games.
build.classify_renpy("launcher/game/theme/", None)
build.classify_renpy("gui/game/gui/", None)
build.classify_renpy("gui/game/gui/", "source")
build.classify_renpy("gui/game/gui/bubble.png", "source")
build.classify_renpy("gui/game/gui/thoughtbubble.png", "source")
build.classify_renpy("gui/game/gui/*", None)
source_and_binary("launcher", py=False)
source_and_binary("gui", binary=None, py=False)
source_and_binary("launcher")
source_and_binary("gui", binary=None)
source_and_binary("the_question")
source_and_binary("tutorial")
# extra fonts.
build.classify_renpy("sdk-fonts/**", "source")
# docs.
build.classify_renpy("doc/", "source")
build.classify_renpy("doc/.doctrees/", None)
@@ -396,62 +370,45 @@ init python:
build.classify_renpy("module/pysdlsound/*.py", "source")
build.classify_renpy("module/pysdlsound/*.pyx", "source")
build.classify_renpy("module/fribidi-src/**", "source")
build.classify_renpy("module/tinyfiledialogs/**", "source")
build.classify_renpy("module/libhydrogen/**", "source")
# all-platforms binary.
build.classify_renpy("lib/**/_renpysteam*", "steam")
build.classify_renpy("lib/**/*steam_api*", "steam")
build.classify_renpy("lib/**/*Live2D*", None)
build.classify_renpy("lib/linux-armv7l/", "raspi")
build.classify_renpy("lib/linux-armv7l/**", "raspi")
build.classify_renpy("lib/**", "binary")
build.classify_renpy("renpy.sh", "binary")
# renpy.app is now built from scratch from distribute.rpy.
if PY2:
build.classify_renpy("lib/py2-linux-armv7l/**", "linux_arm")
build.classify_renpy("lib/py2-linux-aarch64/**", "linux_arm")
source_and_binary("lib/py2-**", "binary", "binary")
source_and_binary("lib/python2**", "binary", "binary")
build.classify_renpy("renpy2.sh", "binary")
else:
build.classify_renpy("lib/py3-linux-armv7l/**", "linux_arm")
build.classify_renpy("lib/py3-linux-aarch64/**", "linux_arm")
source_and_binary("lib/py3-**", "binary", "binary")
source_and_binary("lib/python3**", "binary", "binary", py='pyc')
build.classify_renpy("renpy3.sh", "binary")
build.classify_renpy("lib/", "binary")
# jedit rules.
build.classify_renpy("jedit/**", "jedit")
# Packages.
build.packages = [ ]
build.package("sdk", "zip tar.bz2 dmg", "source binary")
build.package("sdkarm", "tar.bz2", "source binary linux_arm")
build.package("source", "tar.bz2", "source source_only", update=False)
build.package("raspi", "tar.bz2", "raspi", dlc=True, update=False)
build.package("steam", "zip", "steam", dlc=True)
build.package("jedit", "zip", "jedit", dlc=True)
build.package("atom-linux", "tar.bz2", "atom-all atom-linux", dlc=True)
build.package("atom-mac", "zip", "atom-all atom-mac", dlc=True)
build.package("atom-windows", "zip", "atom-all atom-windows", dlc=True)
build.package("rapt", "zip", "rapt", dlc=True)
build.package("renios", "zip", "renios", dlc=True)
build.package("web", "zip", "web", dlc=True)
# The identifier for the SDK.
define build.mac_info_plist["CFBundleIdentifier"] = "org.renpy.sdk"
# Enable the special launcher translation mode.
define config.translate_launcher = True
# Allow clicks that focus the window to be processed.
define config.mouse_focus_clickthrough = True
# Reduce the rate of screen updates.
default preferences.gl_powersave = True
# Enable rtl.
define config.rtl = True
# Disable steam.
python early:
config.enable_steam = False
# Since the launcher can be run directly or can be run from the SDK directory,
# uneliding files needs to be handled slightly differently.
define config.alternate_unelide_path = os.path.join(config.basedir, "launcher")
# Disable skipping.
define config.allow_skipping = False
+82 -119
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -31,109 +31,96 @@ init python in distribute:
import sys
import threading
from renpy import six
from zipfile import crc32
# Since the long type doesn't exist on py3, define it here
if not PY2:
if six.PY3:
long = int
zlib.Z_DEFAULT_COMPRESSION = 5
if PY2:
class ZipFile(zipfile.ZipFile):
class ZipFile(zipfile.ZipFile):
def write_with_info(self, zinfo, filename):
"""Put the bytes from filename into the archive under the name
arcname."""
if not self.fp:
raise RuntimeError(
"Attempt to write to ZIP archive that was already closed")
def write_with_info(self, zinfo, filename):
"""Put the bytes from filename into the archive under the name
arcname."""
if not self.fp:
raise RuntimeError(
"Attempt to write to ZIP archive that was already closed")
st = os.stat(filename)
isdir = stat.S_ISDIR(st.st_mode)
st = os.stat(filename)
isdir = stat.S_ISDIR(st.st_mode)
zinfo.file_size = st.st_size
zinfo.flag_bits = 0x00
zinfo.header_offset = self.fp.tell() # Start of header bytes
zinfo.file_size = st.st_size
zinfo.flag_bits = 0x00
zinfo.header_offset = self.fp.tell() # Start of header bytes
self._writecheck(zinfo)
self._didModify = True
self._writecheck(zinfo)
self._didModify = True
if isdir:
zinfo.file_size = 0
zinfo.compress_size = 0
zinfo.CRC = 0
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
self.fp.write(zinfo.FileHeader())
return
if isdir:
zinfo.file_size = 0
zinfo.compress_size = 0
zinfo.CRC = 0
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
self.fp.write(zinfo.FileHeader())
return
with open(filename, "rb") as fp:
# Must overwrite CRC and sizes with correct data later
zinfo.CRC = CRC = 0
zinfo.compress_size = compress_size = 0
file_size = 0
with open(filename, "rb") as fp:
# Must overwrite CRC and sizes with correct data later
zinfo.CRC = CRC = 0
zinfo.compress_size = compress_size = 0
file_size = 0
zip64 = self._allowZip64 and \
zinfo.file_size * 1.05 > zipfile.ZIP64_LIMIT
self.fp.write(zinfo.FileHeader(zip64))
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
zlib.DEFLATED, -15)
else:
cmpr = None
while 1:
buf = fp.read(1024 * 1024)
if not buf:
break
file_size = file_size + len(buf)
CRC = crc32(buf, CRC) & 0xffffffff
if cmpr:
buf = cmpr.compress(buf)
compress_size = compress_size + len(buf)
self.fp.write(buf)
if cmpr:
buf = cmpr.flush()
compress_size = compress_size + len(buf)
self.fp.write(buf)
zinfo.compress_size = compress_size
else:
zinfo.compress_size = file_size
zinfo.CRC = CRC
zinfo.file_size = file_size
if not zip64 and self._allowZip64:
if file_size > zipfile.ZIP64_LIMIT:
raise RuntimeError('File size has increased during compressing')
if compress_size > zipfile.ZIP64_LIMIT:
raise RuntimeError('Compressed size larger than uncompressed size')
# Seek backwards and write CRC and file sizes
position = self.fp.tell() # Preserve current position in file
self.fp.seek(zinfo.header_offset, 0)
zip64 = self._allowZip64 and \
zinfo.file_size * 1.05 > zipfile.ZIP64_LIMIT
self.fp.write(zinfo.FileHeader(zip64))
self.fp.seek(position, 0)
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
else:
class ZipFile(zipfile.ZipFile):
def write_with_info(self, zinfo, filename):
if zinfo.filename.endswith("/"):
data = b''
if zinfo.compress_type == zipfile.ZIP_DEFLATED:
cmpr = zlib.compressobj(zlib.Z_DEFAULT_COMPRESSION,
zlib.DEFLATED, -15)
else:
with open(filename, "rb") as f:
data = f.read()
cmpr = None
while 1:
buf = fp.read(1024 * 1024)
if not buf:
break
file_size = file_size + len(buf)
CRC = crc32(buf, CRC) & 0xffffffff
if cmpr:
buf = cmpr.compress(buf)
compress_size = compress_size + len(buf)
self.fp.write(buf)
if cmpr:
buf = cmpr.flush()
compress_size = compress_size + len(buf)
self.fp.write(buf)
zinfo.compress_size = compress_size
else:
zinfo.compress_size = file_size
zinfo.CRC = CRC
zinfo.file_size = file_size
self.writestr(zinfo, data)
if not zip64 and self._allowZip64:
if file_size > zipfile.ZIP64_LIMIT:
raise RuntimeError('File size has increased during compressing')
if compress_size > zipfile.ZIP64_LIMIT:
raise RuntimeError('Compressed size larger than uncompressed size')
# Seek backwards and write CRC and file sizes
position = self.fp.tell() # Preserve current position in file
self.fp.seek(zinfo.header_offset, 0)
self.fp.write(zinfo.FileHeader(zip64))
self.fp.seek(position, 0)
self.filelist.append(zinfo)
self.NameToInfo[zinfo.filename] = zinfo
class ZipPackage(object):
@@ -157,7 +144,7 @@ init python in distribute:
# Check that the time is sensible.
if rv[0] < 2000:
rv = None
except Exception:
except:
rv = None
if rv is None:
@@ -194,7 +181,7 @@ init python in distribute:
self.zipfile.write_with_info(zi, path)
def close(self, progress=None):
def close(self):
self.zipfile.close()
@@ -206,7 +193,7 @@ init python in distribute:
If true, times will be forced to the epoch.
"""
self.tarfile = tarfile.open(filename, mode, format=tarfile.PAX_FORMAT)
self.tarfile = tarfile.open(filename, mode)
self.tarfile.dereference = True
self.notime = notime
@@ -242,10 +229,9 @@ init python in distribute:
def add_directory(self, name, path):
self.add_file(name, path, True)
def close(self, progress=None):
def close(self):
self.tarfile.close()
class UpdatePackage(TarPackage):
def __init__(self, filename, basename, destination):
@@ -255,7 +241,7 @@ init python in distribute:
TarPackage.__init__(self, filename, "w", notime=True)
def close(self, progress=None):
def close(self):
TarPackage.close(self)
cmd = [
@@ -283,6 +269,7 @@ init python in distribute:
sums.write(struct.pack("<I", zlib.adler32(data) & 0xffffffff))
class DirectoryPackage(object):
def mkdir(self, path):
@@ -314,10 +301,9 @@ init python in distribute:
fn = os.path.join(self.path, name)
self.mkdir(fn)
def close(self, progress=None):
def close(self):
return
class ExternalZipPackage(object):
def __init__(self, path):
@@ -331,7 +317,7 @@ init python in distribute:
def add_directory(self, name, path):
self.dp.add_directory(name, path)
def close(self, progress=None):
def close(self):
self.dp.close()
if os.path.exists(self.path):
@@ -350,40 +336,17 @@ init python in distribute:
shutil.rmtree(self.directory)
class DMGPackage(DirectoryPackage):
def __init__(self, path, make_dmg):
self.make_dmg = make_dmg
DirectoryPackage.__init__(self, path)
def close(self, progress=None):
def close(self):
DirectoryPackage.close(self)
self.make_dmg()
class RPUPackage(object):
def __init__(self, directory, variant):
import renpy.update.common
self.directory = directory + "/rpu"
self.variant = variant
self.file_list = renpy.update.common.FileList()
if not os.path.exists(self.directory):
os.mkdir(self.directory)
def add_file(self, name, path, xbit):
self.file_list.add_file(name, path, xbit)
def add_directory(self, name, _path):
self.file_list.add_directory(name)
def close(self, progress=None):
import renpy.update.generate
renpy.update.generate.BlockGenerator(self.variant, self.file_list, self.directory, progress)
parallel_threads = [ ]
class ParallelPackage(object):
@@ -401,7 +364,7 @@ init python in distribute:
def add_directory(self, name, path):
self.worklist.append((True, name, path, True))
def close(self, progress=None):
def close(self):
t = threading.Thread(target=self.run)
t.start()
File diff suppressed because it is too large Load Diff
+156 -338
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,34 +19,37 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
default persistent.show_edit_funcs = True
default persistent.windows_console = False
default persistent.lint_options = { # the ones which should be enabled by default
"--orphan-tl",
}
init python:
from math import ceil
if persistent.show_edit_funcs is None:
persistent.show_edit_funcs = True
def scan_translations(piglatin=True):
if persistent.windows_console is None:
persistent.windows_console = False
def scan_translations():
languages = renpy.known_languages()
if not languages:
return None
languages.remove("piglatin")
rv = [ ( "English", None) ]
rv = [(i, renpy.translate_string("{#language name and font}", i)) for i in languages ]
rv.sort(key=lambda a : renpy.filter_text_tags(a[1], allow=[]).lower())
for i in languages:
rv.append((i.title(), i))
rv.insert(0, (None, "English"))
for i in (("Schinese", "schinese"), ("Tchinese", "tchinese")):
if i in rv:
rv.remove(i)
rv.append(({"schinese": "Simplified Chinese", "tchinese": "Traditional Chinese"}.get(i[1]), i[1]))
if piglatin:
rv.append(("piglatin", "Igpay Atinlay"))
rv.sort()
bound = ceil(len(rv)/3.)
return (rv[:bound], rv[bound:2*bound], rv[2*bound:])
if ("Piglatin", "piglatin") in rv:
rv.remove(("Piglatin", "piglatin"))
rv.append(("Pig Latin", "piglatin"))
return rv
show_legacy = os.path.exists(os.path.join(config.renpy_base, "templates", "english", "game", "script.rpy"))
@@ -58,34 +61,11 @@ init python:
default persistent.legacy = False
default persistent.force_new_tutorial = False
default persistent.sponsor_message = True
default persistent.daily_update_check = True
default persistent.daily_update_check_once = False
default persistent.daily_update_check = False
# Keep the default update check from triggering until tomorrow.
default persistent.last_update_check = datetime.date.today()
screen preferences:
# Should we try to skip the splashscreen?
default persistent.skip_splashscreen = False
init python:
if not persistent.daily_update_check_once:
persistent.daily_update_check_once = True
persistent.daily_update_check = True
default preference_tab = "general"
define preference_tabs = {
"general" : _("General"),
"options" : _("Options"),
"theme" : _("Theme"),
"install" : _("Install Libraries"),
"actions" : _("Actions"),
"lint" : _("Lint Options"),
}
screen preferences():
default translations = scan_translations()
$ translations = scan_translations()
frame:
style_group "l"
@@ -109,256 +89,165 @@ screen preferences():
has vbox
# Projects directory selection.
add SEPARATOR2
add HALF_SPACER
for i, l in preference_tabs.items():
textbutton l action SetVariable("preference_tab", i) style "l_list"
if preference_tab == "general":
frame:
style "l_indent"
xmaximum TWOTHIRDS
yminimum 75
has vbox
text _("Projects Directory:")
add HALF_SPACER
frame style "l_indent":
if persistent.projects_directory:
textbutton _("[persistent.projects_directory!q]"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
else:
textbutton _("Not Set"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
add SPACER
# Text editor selection.
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Text Editor:")
add HALF_SPACER
frame style "l_indent":
if persistent.editor:
textbutton persistent.editor action Jump("editor_preference") alt _("Text editor: [text]")
else:
textbutton _("Not Set") action Jump("editor_preference") alt _("Text editor: [text]")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Actions:")
add HALF_SPACER
textbutton _("Install libraries") style "l_nonbox" action Jump("install")
textbutton _("Open launcher project") style "l_nonbox" action [ project.Select("launcher"), Jump("front_page") ]
textbutton _("Reset window size") style "l_nonbox" action Preference("display", 1.0)
frame:
style "l_indent"
xmaximum ONETHIRD
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Navigation Options:")
add HALF_SPACER
textbutton _("Include private names") style "l_checkbox" action ToggleField(persistent, "navigate_private")
textbutton _("Include library names") style "l_checkbox" action ToggleField(persistent, "navigate_library")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Launcher Options:")
add HALF_SPACER
textbutton _("Show edit file section") style "l_checkbox" action ToggleField(persistent, "show_edit_funcs")
textbutton _("Large fonts") style "l_checkbox" action [ ToggleField(persistent, "large_print"), renpy.utter_restart ]
if renpy.windows:
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
if project.manager.get("oldtutorial"):
textbutton _("Force new tutorial") style "l_checkbox" action [ ToggleField(persistent, "force_new_tutorial"), project.SelectTutorial(True) ]
if show_legacy:
textbutton _("Legacy options") style "l_checkbox" action ToggleField(persistent, "legacy")
if persistent.legacy:
textbutton _("Show templates") style "l_checkbox" action ToggleField(persistent, "show_templates")
textbutton _("Sponsor message") style "l_checkbox" action ToggleField(persistent, "sponsor_message")
if ability.can_update:
textbutton _("Daily check for update") style "l_checkbox" action [ToggleField(persistent, "daily_update_check"), SetField(persistent, "last_update_check", None)] selected persistent.daily_update_check
add HALF_SPACER
textbutton _("Default theme") style "l_checkbox" action [SetField(persistent, "theme", None), RestartAtPreferences() ]
# textbutton _("Clear theme") style "l_checkbox" action [SetField(persistent, "theme", "clear", None), RestartAtPreferences() ]
textbutton _("Dark theme") style "l_checkbox" action [SetField(persistent, "theme", "dark", None), RestartAtPreferences()]
textbutton _("Custom theme") style "l_checkbox" action [SetField(persistent, "theme", "custom", None), RestartAtPreferences()]
if translations:
frame:
style "l_indent"
xmaximum ONETHIRD
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Projects Directory:")
add HALF_SPACER
frame style "l_indent":
if persistent.projects_directory:
textbutton _("[persistent.projects_directory!q]"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
else:
textbutton _("Not Set"):
action Jump("projects_directory_preference")
alt _("Projects directory: [text]")
add SPACER
# Text editor selection.
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Text Editor:")
add HALF_SPACER
frame style "l_indent":
if persistent.editor:
textbutton persistent.editor action Jump("editor_preference") alt _("Text editor: [text]")
else:
textbutton _("Not Set") action Jump("editor_preference") alt _("Text editor: [text]")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
yminimum 75
has vbox
text _("Language:")
add HALF_SPACER
hbox:
for tran in translations:
vbox:
for tlid, tlname in tran:
textbutton tlname:
xmaximum (TWOTHIRDS//3)
action [Language(tlid), project.SelectTutorial(True)]
style "l_list"
viewport:
scrollbars "vertical"
mousewheel True
elif preference_tab == "options":
has vbox
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
# frame style "l_indent":
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Navigation Options:")
add HALF_SPACER
textbutton _("Include private names") style "l_checkbox" action ToggleField(persistent, "navigate_private")
textbutton _("Include library names") style "l_checkbox" action ToggleField(persistent, "navigate_library")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Game Options:")
add HALF_SPACER
if renpy.windows:
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
textbutton _("Skip splashscreen") style "l_checkbox" action ToggleField(persistent, "skip_splashscreen")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Launcher Options:")
add HALF_SPACER
textbutton _("Show edit file section") style "l_checkbox" action ToggleField(persistent, "show_edit_funcs")
textbutton _("Large fonts") style "l_checkbox" action [ ToggleField(persistent, "large_print"), renpy.utter_restart ]
textbutton _("Sponsor message") style "l_checkbox" action ToggleField(persistent, "sponsor_message")
if ability.can_update:
textbutton _("Daily check for update") style "l_checkbox" action [ToggleField(persistent, "daily_update_check"), SetField(persistent, "last_update_check", None)] selected persistent.daily_update_check
elif preference_tab == "theme":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Launcher Theme:")
add HALF_SPACER
textbutton _("Default theme") style "l_checkbox" action [SetField(persistent, "theme", None), RestartAtPreferences() ]
textbutton _("Dark theme") style "l_checkbox" action [SetField(persistent, "theme", "dark"), RestartAtPreferences()]
textbutton _("Custom theme") style "l_checkbox" action [SetField(persistent, "theme", "custom"), RestartAtPreferences()]
add SPACER
text _("Information about creating a custom theme can be found {a=https://www.renpy.org/doc/html/skins.html}in the Ren'Py Documentation{/a}.")
elif preference_tab == "install":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Install Libraries:")
add HALF_SPACER
use install_preferences
elif preference_tab == "actions":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Actions:")
add HALF_SPACER
textbutton _("Open launcher project") style "l_nonbox" action [ project.Select("launcher"), Jump("front_page") ]
textbutton _("Reset window size") style "l_nonbox" action Preference("display", 1.0)
textbutton _("Clean temporary files") style "l_nonbox" action Jump("clean_tmp")
elif preference_tab == "lint":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Lint toggles:")
add HALF_SPACER
textbutton _("Orphan translations"):
style "l_checkbox"
action ToggleSetMembership(persistent.lint_options, "--orphan-tl")
textbutton _("Parameters overriding builtin names"):
style "l_checkbox"
action ToggleSetMembership(persistent.lint_options, "--builtins-parameters")
textbutton _("Word count and character count for speaking characters"):
style "l_checkbox"
action ToggleSetMembership(persistent.lint_options, "--words-char-count")
add SPACER
textbutton _("Check Script (Lint)") action Jump("lint")
for tlname, tlvalue in translations:
textbutton tlname action [ Language(tlvalue), project.SelectTutorial(True) ] style "l_list"
textbutton _("Return") action Jump("front_page") style "l_left_button"
label clean_tmp:
python hide:
installer.processing(_("Cleaning temporary files..."))
installer._clean("renpy:tmp", 0)
time.sleep(0.5)
jump preferences
label projects_directory_preference:
call choose_projects_directory
jump preferences
@@ -367,74 +256,3 @@ label projects_directory_preference:
label preferences:
call screen preferences
jump preferences
screen choose_language():
default local_lang = _preferences.language
default chosen_lang = _preferences.language
default translations = scan_translations(piglatin=False)
add BACKGROUND
vbox:
xalign .5
yalign .5
fixed:
ysize 0
text renpy.translate_string(_("{#in language font}Welcome! Please choose a language"), local_lang):
xalign .5
yanchor 1.0
ypos 1.0
style "l_label_text"
size 36
textalign .5
layout "subtitle"
add SPACER
add SPACER
hbox:
xalign .5
for tran in translations:
vbox:
for tlid, tlname in tran:
textbutton tlname:
xmaximum (TWOTHIRDS//3)
action [ SetScreenVariable("chosen_lang", tlid), Language(tlid), project.SelectTutorial(True), Return() ]
hovered SetScreenVariable("local_lang", tlid)
unhovered SetScreenVariable("local_lang", chosen_lang)
style "l_list"
text_xalign .5
add SPACER
add SPACER
$ lang_name = renpy.translate_string("{#language name and font}", local_lang)
fixed:
ysize 0
textbutton renpy.translate_string(_("{#in language font}Start using Ren'Py in [lang_name]"), local_lang):
xalign .5
action [Language(chosen_lang), project.SelectTutorial(True), Return()]
style "l_default"
text_style "l_default"
text_size 30
text_textalign .5
text_layout "subtitle"
label choose_language:
call screen choose_language
return
translate None strings:
# game/new_project.rpy:77
old "{#language name and font}"
new "English"
+35 -95
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -48,19 +48,18 @@ init python in project:
_("Press shift+O (the letter) to access the console."),
_("Press shift+D to access the developer menu."),
_("Have you backed up your projects recently?"),
_("Lint checks your game for potential mistakes, and gives you statistics."),
]
class Project(object):
def __init__(self, path, name=None):
while path.endswith("/"):
path = path[:-1]
if name is None:
name = os.path.basename(path)
while path.endswith("/"):
path = path[:-1]
if not os.path.exists(path):
raise Exception("{} does not exist.".format(path))
@@ -102,9 +101,9 @@ init python in project:
def load_data(self):
try:
with open(os.path.join(self.path, "project.json"), "r") as f:
with open(os.path.join(self.path, "project.json"), "rb") as f:
self.data = json.load(f)
except Exception:
except:
self.data = { }
self.update_data()
@@ -115,9 +114,9 @@ init python in project:
"""
try:
with open(os.path.join(self.path, "project.json"), "w") as f:
with open(os.path.join(self.path, "project.json"), "wb") as f:
json.dump(self.data, f)
except Exception:
except:
self.load_data()
def update_data(self):
@@ -128,7 +127,6 @@ init python in project:
data.setdefault("add_from", True)
data.setdefault("force_recompile", True)
data.setdefault("android_build", "Release")
data.setdefault("tutorial", False)
if "renamed_all" not in data:
dp = data["packages"]
@@ -169,7 +167,7 @@ init python in project:
try:
os.makedirs(tmp)
except Exception:
except:
pass
if os.path.isdir(tmp):
@@ -188,7 +186,7 @@ init python in project:
self.tmp = tmp
return
except Exception:
except:
pass
self.tmp = tempfile.mkdtemp()
@@ -241,7 +239,7 @@ init python in project:
raise Exception("Python interpreter not found: %r", executables)
# Put together the basic command line.
cmd = [ executable, sys.argv[0] ]
cmd = [ executable, "-EO", sys.argv[0] ]
cmd.append(self.path)
cmd.extend(args)
@@ -260,16 +258,8 @@ init python in project:
environ = dict(os.environ)
environ["RENPY_LAUNCHER_LANGUAGE"] = _preferences.language or "english"
if persistent.skip_splashscreen:
environ["RENPY_SKIP_SPLASHSCREEN"] = "1"
environ.update(env)
# Filter out system PYTHON* environment variables.
if hasattr(sys, "renpy_executable"):
environ = { k : v for k, v in environ.items() if not k.startswith("PYTHON") }
encoded_environ = { }
for k, v in environ.items():
@@ -285,13 +275,7 @@ init python in project:
if wait:
if p.wait():
print("Launch failed. command={!r}, returncode={!r}".format(cmd, p.returncode))
if args and not self.is_writeable():
interface.error(_("Launching the project failed."), _("This may be because the project is not writeable."))
else:
interface.error(_("Launching the project failed."), _("Please ensure that your project launches normally before running this command."))
interface.error(_("Launching the project failed."), _("Please ensure that your project launches normally before running this command."))
renpy.not_infinite_loop(30)
@@ -330,7 +314,7 @@ init python in project:
# add todo list to dump data
self.update_todos()
except Exception:
except:
self.dump["error"] = True
def update_todos(self):
@@ -345,18 +329,17 @@ init python in project:
for f in files:
data = open(self.unelide_filename(f), encoding="utf-8")
data = file(self.unelide_filename(f))
for l, line in enumerate(data):
l += 1
line = line[:1024]
if PY2:
try:
line = line.decode("utf-8")
except Exception:
continue
try:
line = line.decode("utf-8")
except:
continue
m = re.search(r"#\s*TODO(\s*:\s*|\s+)(.*)", line, re.I)
@@ -399,18 +382,9 @@ init python in project:
can be included in the project.
"""
def is_script(fn):
fn = fn.lower()
for i in [ ".rpy", ".rpym", "_ren.py" ]:
if fn.endswith(i):
return True
return False
rv = [ ]
rv.extend(i for i, isdir in util.walk(self.path)
if (not isdir) and is_script(i) and (not i.startswith("tmp/")) )
if (not isdir) and (i.endswith(".rpy") or i.endswith(".rpym")) and (not i.startswith("tmp/")) )
return rv
@@ -421,14 +395,6 @@ init python in project:
return os.path.exists(os.path.join(self.path, fn))
def is_writeable(self):
"""
Returns true if it's possible to write a file in the projects
directory.
"""
return os.access(self.path, os.W_OK)
class ProjectManager(object):
"""
@@ -438,26 +404,26 @@ init python in project:
def __init__(self):
# The projects directory.
self.projects_directory = ""
# The projects directory.
self.projects_directory = ""
# Normal projects, in alphabetical order by lowercase name.
self.projects = [ ]
# Normal projects, in alphabetical order by lowercase name.
self.projects = [ ]
# Template projects.
self.templates = [ ]
# Template projects.
self.templates = [ ]
# All projects - normal, template, and hidden.
self.all_projects = [ ]
# All projects - normal, template, and hidden.
self.all_projects = [ ]
# Directories that have been scanned.
self.scanned = set()
# Directories that have been scanned.
self.scanned = set()
# The tutorial game, and the language it's for.
self.tutoral = None
self.tutorial_language = "the meowing of a cat"
# The tutorial game, and the language it's for.
self.tutoral = None
self.tutorial_language = "the meowing of a cat"
self.scan()
self.scan()
def scan(self):
"""
@@ -575,7 +541,7 @@ init python in project:
try:
ppath = self.find_basedir(ppath)
except Exception:
except:
return
if ppath is None:
@@ -770,12 +736,7 @@ init python in project:
blurb = LAUNCH_BLURBS[persistent.blurb % len(LAUNCH_BLURBS)]
persistent.blurb += 1
if persistent.skip_splashscreen:
submessage = _("Splashscreen skipped in launcher preferences.")
else:
submessage = None
interface.interaction(_("Launching"), blurb, submessage=submessage, pause=2.5)
interface.interaction(_("Launching"), blurb, pause=2.5)
def __call__(self):
@@ -859,24 +820,3 @@ init python:
return False
renpy.arguments.register_command("get_projects_directory", get_projects_directory_command)
def set_project_command():
ap = renpy.arguments.ArgumentParser()
ap.add_argument("project", help="The full path to the project to select.")
args = ap.parse_args()
projects = os.path.dirname(os.path.abspath(args.project))
name = os.path.basename(args.project)
persistent.projects_directory = renpy.fsdecode(projects)
project.multipersistent.projects_directory = persistent.projects_directory
persistent.active_project = name
project.multipersistent.save()
renpy.save_persistent()
return False
renpy.arguments.register_command("set_project", set_project_command)
-4
View File
@@ -1,4 +0,0 @@
-----BEGIN PUBLIC KEY-----
MFYwEAYHKoZIzj0CAQYFK4EEAAoDQgAEmkuXOrZ2viRe4fRCrlqUFGdgRqy9IcWt
5lJvsUqRN619pWZIefz/bau9Sd8vcJt6VKwexOeBmMhzXwZ/1Lm3OQ==
-----END PUBLIC KEY-----
+5 -49
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -19,50 +19,6 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# Defaults for custom theme properties.
init -99 python:
# The color of non-interactive text.
custom_text = "#545454"
# Colors for buttons in various states.
custom_idle = "#42637b"
custom_hover = "#d86b45"
custom_disable = "#808080"
# Colors for reversed text buttons (selected list entries).
custom_reverse_idle = "#78a5c5"
reverse_hover = "#d86b45"
custom_reverse_text = "#ffffff"
# Colors for the scrollbar thumb.
custom_scrollbar_idle = "#dfdfdf"
custom_scrollbar_hover = "#d86b45"
# An image used as a separator pattern.
custom_pattern = "images/pattern.png"
# A displayable used for the background of everything.
custom_background = "images/background.png"
# A displayable used for the background of the projects list.
custom_projects_window = Null()
# A displayable used the background of information boxes.
custom_info_window = "#f9f9f9c0"
# Colors for the titles of information boxes.
custom_error_color = "#d15353"
custom_info_color = "#545454"
custom_interaction_color = "#d19753"
custom_question_color = "#d19753"
# The color of input text.
custom_input_color = "#d86b45"
# A displayable used for the background of windows
# containing commands, preferences, and navigation info.
custom_window = Frame(Fixed(Solid(custom_reverse_idle, xsize=4, xalign=0), Solid(custom_info_window, xsize=794, xalign=1.0), xsize=800, ysize=600), 0, 0, tile=True)
init -1:
# Fonts.
@@ -208,7 +164,7 @@ init -1 python:
# containing commands, preferences, and navigation info.
WINDOW = Frame(Fixed(Solid(REVERSE_IDLE, xsize=4, xalign=0), Solid(INFO_WINDOW, xsize=794, xalign=1.0), xsize=800, ysize=600), 0, 0, tile=True)
elif persistent.theme == 'custom':
elif renpy.exists("skin.rpy") and persistent.theme == 'custom':
# The color of non-interactive text.
TEXT = custom_text
@@ -246,7 +202,7 @@ init -1 python:
QUESTION_COLOR = custom_question_color
# The color of input text.
INPUT_COLOR = custom_input_color
INPUT_COLOR = custom_imput_color
# A displayable used for the background of windows
# containing commands, preferences, and navigation info.
@@ -402,7 +358,7 @@ style l_alternate is l_default:
style l_alternate_text is l_default:
size size(14)
font light_font()
textalign 1.0
text_align 1.0
style l_small_button is l_button
@@ -488,7 +444,7 @@ style l_info_button is l_button:
xmargin 50
style l_info_button_text is l_button_text:
textalign 0.5
text_align 0.5
layout "subtitle"
# Progress bar.
+6 -12
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -22,7 +22,6 @@
init python:
class FileTail(object):
def __init__(self, filename, lines=8):
@@ -32,18 +31,13 @@ init python:
def update(self):
def filter_text(s):
if "Unknown chunk type '200'" in s:
return False
return True
try:
with open(self.filename) as f:
text = f.read()
try:
text = renpy.fsdecode(text)
except Exception:
except:
text = text.decode("latin-1")
text = text.strip()
@@ -55,9 +49,6 @@ init python:
if "\r" in l:
_head, _sep, l = l.rpartition("\r")
if not filter_text(l):
continue
while l:
newtext.append(l[:100])
l = l[100:]
@@ -70,5 +61,8 @@ init python:
self.text = text
renpy.restart_interaction()
except Exception:
except:
pass
+1 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
+73
View File
@@ -0,0 +1,73 @@
#!/usr/bin/env python
# Copyright 2004-2021 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
# (the "Software"), to deal in the Software without restriction,
# including without limitation the rights to use, copy, modify, merge,
# publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so,
# subject to the following conditions:
#
# The above copyright notice and this permission notice shall be
# included in all copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
# EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
# MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
# NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
# LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
# This is used on Linux and Mac to prompt the user for the projects
# directory.
import sys
# Gtk generally has better support than TKinter on various Linux distributions
def gtk_select_directory(title):
dialog = Gtk.FileChooserNative(title=title,
action=Gtk.FileChooserAction.SELECT_FOLDER)
dialog.run()
return dialog.get_filename()
# Fall back to TKinter if Gtk isn't available
def tk_select_directory(initialdir, title):
root = Tk()
root.withdraw()
return askdirectory(initialdir=initialdir, parent=root, title=title)
try:
import gi
gi.require_version('Gtk', '3.0')
from gi.repository import Gtk
def select_directory(title):
result = gtk_select_directory(title)
return result if result else ''
except:
# Python3 and Python2-style imports.
try:
from tkinter import Tk
from tkinter.filedialog import askdirectory
except ImportError:
from Tkinter import Tk
from tkFileDialog import askdirectory
def select_directory(title):
return tk_select_directory(title, sys.argv[1])
if __name__ == '__main__':
directory = select_directory('Select Ren\'Py Projects Directory')
sys.stdout.write(directory)
+4 -5
View File
@@ -1,7 +1,5 @@
translate arabic strings:
# game/new_project.rpy:77
old "{#language name and font}"
new "{font=DejaVuSans.ttf}العربية{/font}"
translate arabic strings:
# about.rpy:39
old "[version!q]"
@@ -564,7 +562,7 @@
new "[project_dir!q] يوجد مسبقاً, الرجاء اختيار اسم مختلف."
# gui7.rpy:341
old "What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of [default_size[0]]x[default_size[1]] is a reasonable compromise."
old "What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of 1280x720 is a reasonable compromise."
new "ما هو الحجم المطلوب للمشروع؟ رينباي يستطيع تكبير و تصغير حجم النافذة لتناسب الشاشة, لكن الحجم الذي ستختاره هنا هو الحجم القياسي, و الذي ستظهر فيه الصور و الشخصيات في أوضح شكل لها. \n\n الحجم الذي يناسب اغلب الشاشات هو 1280×730 بكسل."
# gui7.rpy:389
@@ -1186,3 +1184,4 @@
# updater.rpy:195
old "Proceed"
new "استمرار"
+3 -2
View File
@@ -174,8 +174,8 @@ translate arabic strings:
new "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
# screens.rpy:418
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# screens.rpy:476
old "Return"
@@ -640,3 +640,4 @@ translate arabic strings:
# screens.rpy:1429
old "Menu"
new "Menu"
+1 -1
View File
@@ -20,7 +20,7 @@ label start:
define config.rtl = True
define gui.textalign = 1.0
define gui.text_align = 1.0
define gui.button_text_xalign = 1.0
define gui.prompt_text_xalign = 1.0
define gui.navigation_xpos = 240
+5 -613
View File
@@ -3,7 +3,7 @@ translate finnish strings:
# 00action_file.rpy:26
old "{#weekday}Monday"
new "{#weekday}Maanantai"
new "{#weekday}Maanatai"
# 00action_file.rpy:26
old "{#weekday}Tuesday"
@@ -199,8 +199,7 @@ translate finnish strings:
# 00gui.rpy:236
old "Are you sure you want to skip unseen dialogue to the next choice?"
# Automatic translation.
new "Oletko varma, että haluat ohittaa näkymättömän dialogin seuraavaan vaihtoehtoon?"
new "Are you sure you want to skip unseen dialogue to the next choice?"
# 00keymap.rpy:250
old "Saved screenshot as %s."
@@ -224,8 +223,7 @@ translate finnish strings:
# 00library.rpy:262
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
# Automatic translation.
new "Tämä ohjelma sisältää vapaita ohjelmistoja useiden lisenssien alla, mukaan lukien MIT-lisenssi ja GNU Lesser General Public License. Täydellinen luettelo ohjelmistoista, mukaan lukien linkit täydelliseen lähdekoodiin, löytyy {a=https://www.renpy.org/l/license}täältä{/a}."
new "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
# 00preferences.rpy:422
old "Clipboard voicing enabled. Press 'shift+C' to disable."
@@ -241,8 +239,7 @@ translate finnish strings:
# 00iap.rpy:217
old "Contacting App Store\nPlease Wait..."
# Automatic translation.
new "Yhteydenotto App Storeen\nOdottakaa..."
new "Contacting App Store\nPlease Wait..."
# 00updater.rpy:367
old "The Ren'Py Updater is not supported on mobile devices."
@@ -318,7 +315,7 @@ translate finnish strings:
# 00gallery.rpy:563
old "Image [index] of [count] locked."
new "Kuva [index]/[count] on lukittu."
new "[index]. kuva [count]:stä on lukittu"
# 00gallery.rpy:583
old "prev"
@@ -336,608 +333,3 @@ translate finnish strings:
old "return"
new "palaa"
translate finnish strings:
# renpy/common/00accessibility.rpy:32
old "bar"
new "palkki"
# renpy/common/00accessibility.rpy:33
old "selected"
# Automatic translation.
new "valittu"
# renpy/common/00accessibility.rpy:34
old "viewport"
new "viewport"
# renpy/common/00accessibility.rpy:35
old "horizontal scroll"
# Automatic translation.
new "vaakasuora vieritys"
# renpy/common/00accessibility.rpy:36
old "vertical scroll"
# Automatic translation.
new "pystysuora vieritys"
# renpy/common/00accessibility.rpy:37
old "activate"
# Automatic translation.
new "aktivoi"
# renpy/common/00accessibility.rpy:38
old "deactivate"
# Automatic translation.
new "deaktivoi"
# renpy/common/00accessibility.rpy:39
old "increase"
new "lisää"
# renpy/common/00accessibility.rpy:40
old "decrease"
new "vähennä"
# renpy/common/00accessibility.rpy:138
old "Font Override"
# Automatic translation.
new "Fontin ohitus"
# renpy/common/00accessibility.rpy:142
old "Default"
# Automatic translation.
new "Oletus"
# renpy/common/00accessibility.rpy:146
old "DejaVu Sans"
new "DejaVu Sans"
# renpy/common/00accessibility.rpy:150
old "Opendyslexic"
new "Opendyslexic"
# renpy/common/00accessibility.rpy:156
old "Text Size Scaling"
# Automatic translation.
new "Tekstin koon skaalaus"
# renpy/common/00accessibility.rpy:162
old "Reset"
# Automatic translation.
new "Nollaa"
# renpy/common/00accessibility.rpy:168
old "Line Spacing Scaling"
new "Rivivälin skaalaus"
# renpy/common/00accessibility.rpy:180
old "High Contrast Text"
# Automatic translation.
new "Korkean kontrastin teksti"
# renpy/common/00accessibility.rpy:193
old "Self-Voicing"
new "Tietokoneen ääninäyttely"
# renpy/common/00accessibility.rpy:197
old "Off"
new "Pois päältä"
# renpy/common/00accessibility.rpy:201
old "Text-to-speech"
# Automatic translation.
new "Tekstistä puheeksi"
# renpy/common/00accessibility.rpy:205
old "Clipboard"
# Automatic translation.
new "Leikepöytä"
# renpy/common/00accessibility.rpy:209
old "Debug"
# Automatic translation.
new "Vianmääritys"
# renpy/common/00accessibility.rpy:223
old "Self-Voicing Volume Drop"
new "Tietokoneen ääninäyttelyn äänenvoimakkuuden pudotus"
# renpy/common/00accessibility.rpy:234
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "Tämän valikon vaihtoehtojen tarkoituksena on parantaa saavutettavuutta. Ne eivät välttämättä toimi kaikissa peleissä, ja joidenkin vaihtoehtojen yhdistelmät saattavat tehdä pelistä pelikelvottoman. Tämä ei johdu pelistä tai moottorista. Saat fontteja vaihtaessa parhaat tulokset kun yrität pitää tekstin koon samana kuin se oli alun perin."
# renpy/common/00action_file.rpy:378
old "Save slot %s: [text]"
new "Tallennuspaikka %s: [text]"
# renpy/common/00action_file.rpy:461
old "Load slot %s: [text]"
new "Lataa tallennus %s: [text]"
# renpy/common/00action_file.rpy:514
old "Delete slot [text]"
new "Poista tallennus [text]"
# renpy/common/00action_file.rpy:593
old "File page auto"
new "Tiedoston sivu: auto"
# renpy/common/00action_file.rpy:595
old "File page quick"
new "Tiedoston sivu: pika"
# renpy/common/00action_file.rpy:597
old "File page [text]"
new "Tiedoston sivu: [text]"
# renpy/common/00action_file.rpy:796
old "Next file page."
new "Seuraava tiedoston sivu."
# renpy/common/00action_file.rpy:868
old "Previous file page."
new "Edellinen tiedoston sivu."
# renpy/common/00action_file.rpy:944
old "Quick save."
new "Pikatallennus."
# renpy/common/00action_file.rpy:963
old "Quick load."
# Automatic translation.
new "Pikalataus."
# renpy/common/00action_other.rpy:381
old "Language [text]"
# Automatic translation.
new "Kieli [text]"
# renpy/common/00director.rpy:705
old "The interactive director is not enabled here."
# Automatic translation.
new "Vuorovaikutteinen ohjaaja ei ole käytössä täällä."
# renpy/common/00director.rpy:1504
old "⬆"
new "⬆"
# renpy/common/00director.rpy:1510
old "⬇"
new "⬇"
# renpy/common/00director.rpy:1574
old "Done"
# Automatic translation.
new "Valmis"
# renpy/common/00director.rpy:1584
old "(statement)"
# Automatic translation.
new "(lausunto)"
# renpy/common/00director.rpy:1585
old "(tag)"
new "(tag)"
# renpy/common/00director.rpy:1586
old "(attributes)"
# Automatic translation.
new "(attribuutit)"
# renpy/common/00director.rpy:1587
old "(transform)"
new "(transform)"
# renpy/common/00director.rpy:1612
old "(transition)"
new "(transition)"
# renpy/common/00director.rpy:1624
old "(channel)"
# Automatic translation.
new "(kanava)"
# renpy/common/00director.rpy:1625
old "(filename)"
# Automatic translation.
new "(tiedostonimi)"
# renpy/common/00director.rpy:1654
old "Change"
# Automatic translation.
new "Muuta"
# renpy/common/00director.rpy:1656
old "Add"
# Automatic translation.
new "Lisää"
# renpy/common/00director.rpy:1662
old "Remove"
# Automatic translation.
new "Poista"
# renpy/common/00director.rpy:1697
old "Statement:"
# Automatic translation.
new "Lausunto:"
# renpy/common/00director.rpy:1718
old "Tag:"
new "Tag:"
# renpy/common/00director.rpy:1734
old "Attributes:"
# Automatic translation.
new "Ominaisuudet:"
# renpy/common/00director.rpy:1745
old "Click to toggle attribute, right click to toggle negative attribute."
# Automatic translation.
new "Napsauttamalla voit vaihtaa attribuuttia, oikealla napsauttamalla voit vaihtaa negatiivista attribuuttia."
# renpy/common/00director.rpy:1757
old "Transforms:"
# Automatic translation.
new "Muuntuu:"
# renpy/common/00director.rpy:1768
old "Click to set transform, right click to add to transform list."
# Automatic translation.
new "Napsauta aseta muunnos, lisää muunnosluetteloon napsauttamalla hiiren kakkospainiketta."
# renpy/common/00director.rpy:1780
old "Behind:"
# Automatic translation.
new "Takana:"
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
# Automatic translation.
new "Aseta napsauttamalla, lisää takaluetteloon napsauttamalla hiiren kakkospainiketta."
# renpy/common/00director.rpy:1801
old "Transition:"
# Automatic translation.
new "Siirtyminen:"
# renpy/common/00director.rpy:1819
old "Channel:"
# Automatic translation.
new "Kanava:"
# renpy/common/00director.rpy:1837
old "Audio Filename:"
# Automatic translation.
new "Äänitiedoston nimi:"
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
# Automatic translation.
new "Tämä tallennus on luotu eri laitteella. Pahantahtoisesti tehdyt tallennustiedostot voivat vahingoittaa tietokonettasi. Luotatko tämän tallennuksen tekijään ja kaikkiin, jotka ovat voineet muuttaa tiedostoa?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
# Automatic translation.
new "Luotatko laitteeseen, jolla tallennus luotiin? Valitse kyllä vain, jos olet laitteen ainoa käyttäjä."
# renpy/common/00keymap.rpy:322
old "Failed to save screenshot as %s."
# Automatic translation.
new "Kuvakaappauksen tallentaminen nimellä %s epäonnistui."
# renpy/common/00preferences.rpy:271
old "display"
# Automatic translation.
new "näyttö"
# renpy/common/00preferences.rpy:283
old "transitions"
# Automatic translation.
new "siirtymät"
# renpy/common/00preferences.rpy:292
old "skip transitions"
new "ohita siirtymät"
# renpy/common/00preferences.rpy:294
old "video sprites"
new "video sprites"
# renpy/common/00preferences.rpy:303
old "show empty window"
# Automatic translation.
new "näytä tyhjä ikkuna"
# renpy/common/00preferences.rpy:312
old "text speed"
# Automatic translation.
new "tekstin nopeus"
# renpy/common/00preferences.rpy:320
old "joystick"
# Automatic translation.
new "Joystick"
# renpy/common/00preferences.rpy:320
old "joystick..."
new "joystick..."
# renpy/common/00preferences.rpy:327
old "skip"
# Automatic translation.
new "ohita"
# renpy/common/00preferences.rpy:330
old "skip unseen [text]"
new "ohita näkemätön [text]"
# renpy/common/00preferences.rpy:335
old "skip unseen text"
new "ohita näkemätön teksti"
# renpy/common/00preferences.rpy:337
old "begin skipping"
new "aloita ohittaminen"
# renpy/common/00preferences.rpy:341
old "after choices"
# Automatic translation.
new "valintojen jälkeen"
# renpy/common/00preferences.rpy:348
old "skip after choices"
new "ohita valintojen jälkeen"
# renpy/common/00preferences.rpy:350
old "auto-forward time"
new "automaattisen eteenpäinsiirtymisen aika"
# renpy/common/00preferences.rpy:364
old "auto-forward"
new "automaattinen eteenpäinsiirtyminen"
# renpy/common/00preferences.rpy:371
old "Auto forward"
new "Automaattinen eteenpäinsiirtyminen"
# renpy/common/00preferences.rpy:374
old "auto-forward after click"
new "automaattinen eteenpäinsiirtyminen napsautuksen jälkeen"
# renpy/common/00preferences.rpy:383
old "automatic move"
# Automatic translation.
new "automaattinen siirto"
# renpy/common/00preferences.rpy:392
old "wait for voice"
# Automatic translation.
new "odota ääntä"
# renpy/common/00preferences.rpy:401
old "voice sustain"
# Automatic translation.
new "äänen ylläpitäminen"
# renpy/common/00preferences.rpy:410
old "self voicing"
new "tietokoneen ääninäyttely"
# renpy/common/00preferences.rpy:419
old "self voicing volume drop"
new "tietokoneen ääninäyttelyn äänenvoimakkuuden pudotus"
# renpy/common/00preferences.rpy:427
old "clipboard voicing"
new "leikepöydän ääni"
# renpy/common/00preferences.rpy:436
old "debug voicing"
new "virheenkorjausääni"
# renpy/common/00preferences.rpy:445
old "emphasize audio"
new "korosta ääntä"
# renpy/common/00preferences.rpy:454
old "rollback side"
# Automatic translation.
new "Rollback-puoli"
# renpy/common/00preferences.rpy:464
old "gl powersave"
new "gl powersave"
# renpy/common/00preferences.rpy:470
old "gl framerate"
new "gl framerate"
# renpy/common/00preferences.rpy:473
old "gl tearing"
new "gl tearing"
# renpy/common/00preferences.rpy:476
old "font transform"
# Automatic translation.
new "fontin muunnos"
# renpy/common/00preferences.rpy:479
old "font size"
# Automatic translation.
new "fonttikoko"
# renpy/common/00preferences.rpy:487
old "font line spacing"
# Automatic translation.
new "fontin riviväli"
# renpy/common/00preferences.rpy:495
old "system cursor"
# Automatic translation.
new "järjestelmän kursori"
# renpy/common/00preferences.rpy:504
old "renderer menu"
# Automatic translation.
new "renderöintivalikko"
# renpy/common/00preferences.rpy:507
old "accessibility menu"
# Automatic translation.
new "saavutettavuusvalikko"
# renpy/common/00preferences.rpy:510
old "high contrast text"
# Automatic translation.
new "korkean kontrastin teksti"
# renpy/common/00preferences.rpy:519
old "audio when minimized"
# Automatic translation.
new "ääni kun se on minimoitu"
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
# Automatic translation.
new "ääni kun se ei ole keskittynyt"
# renpy/common/00preferences.rpy:537
old "web cache preload"
# Automatic translation.
new "verkkovälimuistin esilataus"
# renpy/common/00preferences.rpy:552
old "voice after game menu"
# Automatic translation.
new "ääni pelivalikon jälkeen"
# renpy/common/00preferences.rpy:571
old "main volume"
new "pää-äänenvoimakkuus"
# renpy/common/00preferences.rpy:572
old "music volume"
new "musiikin äänenvoimakkuus"
# renpy/common/00preferences.rpy:573
old "sound volume"
new "tehosteiden äänenvoimakkuus"
# renpy/common/00preferences.rpy:574
old "voice volume"
new "ääninäyttelyn äänenvoimakkuus"
# renpy/common/00preferences.rpy:575
old "mute main"
new "mykistä pää-ääni"
# renpy/common/00preferences.rpy:576
old "mute music"
new "mykistä musiikki"
# renpy/common/00preferences.rpy:577
old "mute sound"
new "mykistä äänitehosteet"
# renpy/common/00preferences.rpy:578
old "mute voice"
new "mykistä ääninäyttely"
# renpy/common/00preferences.rpy:579
old "mute all"
new "mykistä kaikki"
# renpy/common/00speechbubble.rpy:344
old "Speech Bubble Editor"
# Automatic translation.
new "Puhekuplaeditori"
# renpy/common/00speechbubble.rpy:349
old "(hide)"
# Automatic translation.
new "(piilota)"
# renpy/common/00sync.rpy:70
old "Sync downloaded."
# Automatic translation.
new "Synkronointi ladattu."
# renpy/common/00sync.rpy:190
old "Could not connect to the Ren'Py Sync server."
# Automatic translation.
new "Yhteyttä Ren'Py Sync -palvelimeen ei saatu muodostettua."
# renpy/common/00sync.rpy:192
old "The Ren'Py Sync server timed out."
# Automatic translation.
new "Ren'Py Sync -palvelimen aikakatkaisu."
# renpy/common/00sync.rpy:194
old "An unknown error occurred while connecting to the Ren'Py Sync server."
# Automatic translation.
new "Ren'Py Sync -palvelimeen muodostettaessa yhteyttä tapahtui tuntematon virhe."
# renpy/common/00sync.rpy:267
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
# Automatic translation.
new "Ren'Py Sync -palvelimella ei ole kopiota tästä synkronoinnista. Synkronointitunnus voi olla virheellinen tai se voi olla vanhentunut."
# renpy/common/00sync.rpy:409
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
# Automatic translation.
new "Kirjoita luomasi synkronointitunnus.\nÄlä koskaan anna synkronointitunnusta, jota et ole luonut itse."
# renpy/common/00sync.rpy:428
old "The sync ID is not in the correct format."
# Automatic translation.
new "Synkronointitunnus ei ole oikeassa muodossa."
# renpy/common/00sync.rpy:448
old "The sync could not be decrypted."
# Automatic translation.
new "Synkronointia ei voitu purkaa."
# renpy/common/00sync.rpy:471
old "The sync belongs to a different game."
# Automatic translation.
new "Synkronointi kuuluu eri peliin."
# renpy/common/00sync.rpy:476
old "The sync contains a file with an invalid name."
# Automatic translation.
new "Synkronointi sisältää tiedoston, jonka nimi on virheellinen."
# renpy/common/00sync.rpy:529
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
new "Tämä lataa tallennuksesi {a=https://sync.renpy.org}Ren'Py Sync Serveriin{/a}.\nHaluatko jatkaa?"
# renpy/common/00sync.rpy:558
old "Enter Sync ID"
# Automatic translation.
new "Syötä synkronointitunnus"
# renpy/common/00sync.rpy:569
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
new "Tämä ottaa yhteyttä {a=https://sync.renpy.org}Ren'Py Sync Serveriin{/a}."
# renpy/common/00sync.rpy:596
old "Sync Success"
new "Synkronointi onnistui"
# renpy/common/00sync.rpy:599
old "The Sync ID is:"
# Automatic translation.
new "Synkronointitunnus on:"
# renpy/common/00sync.rpy:605
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
new "Voit käyttää tätä tunnusta ladataksesi tallennuksesi toiseen laitteeseen.\nTämä synkronointi päättyy tunnin kuluttua.\nRen'Py Sync on {a=https://www.renpy.org/sponsors.html}Ren'Pyn sponsorien{/a} tukema."
# renpy/common/00sync.rpy:631
old "Sync Error"
# Automatic translation.
new "Synkronointivirhe"
+1 -109
View File
@@ -75,8 +75,7 @@ translate finnish strings:
# _developer/developer.rpym:532
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
# Automatic translation.
new "\n{color=#cfc}✔ ennustettu kuva (hyvä){/color}\n{color=#fcc}✘ ennakoimaton kuva (huono){/color}\n{color=#fff}Siirrä vetämällä.{/color}"
new "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
# _developer/inspector.rpym:38
old "Displayable Inspector"
@@ -178,110 +177,3 @@ translate finnish strings:
old "jump <label>: jumps to label"
new "jump <tunnus>: hyppää 'script.rpy'-tiedosto(i)ssa olevaan, tunnuksella merkittyyn kohtaan"
translate finnish strings:
# renpy/common/_developer/developer.rpym:43
old "Interactive Director (D)"
# Automatic translation.
new "Interaktiivinen johtaja (D)"
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
# Automatic translation.
new "Pysyvä katseluohjelma"
# renpy/common/_developer/developer.rpym:59
old "Show Image Load Log (F4)"
# Automatic translation.
new "Näytä kuvan latausloki (F4)"
# renpy/common/_developer/developer.rpym:62
old "Hide Image Load Log (F4)"
# Automatic translation.
new "Piilota kuvan latausloki (F4)"
# renpy/common/_developer/developer.rpym:65
old "Image Attributes"
# Automatic translation.
new "Kuva-attribuutit"
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
# Automatic translation.
new "Puhekuplaeditori (Shift+B)"
# renpy/common/_developer/developer.rpym:97
old "[name] [attributes] (hidden)"
# Automatic translation.
new "[name] [attributes] (piilotettu)"
# renpy/common/_developer/developer.rpym:101
old "[name] [attributes]"
new "[name] [attributes]"
# renpy/common/_developer/developer.rpym:162
old "Hide deleted"
# Automatic translation.
new "Piilota poistettu"
# renpy/common/_developer/developer.rpym:162
old "Show deleted"
# Automatic translation.
new "Näytä poistettu"
# renpy/common/_developer/developer.rpym:389
old "Type to filter: "
# Automatic translation.
new "Suodatettava tyyppi: "
# renpy/common/_developer/developer.rpym:507
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
# Automatic translation.
new "Tekstuurit: [tex_count] ([tex_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:511
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# Automatic translation.
new "Kuvien välimuisti: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# renpy/common/00console.rpy:789
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
# Automatic translation.
new "help: näytä tämä apu\n help <expr>: näytä <expr>:n allekirjoitus ja dokumentaatio"
# renpy/common/00console.rpy:813
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
# Automatic translation.
new "Ohje saattaa näyttää dokumentoimattomia toimintoja. Tarkista, että toiminto tai\nluokkaa, jota haluat käyttää, on dokumentoitu.\n\n"
# renpy/common/00console.rpy:854
old "stack: print the return stack"
# Automatic translation.
new "stack: tulostaa paluupinon"
# renpy/common/00console.rpy:908
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
# Automatic translation.
new "watch <expression>: katsella python-lauseketta\n watch short: tekee jäljitettyjen lausekkeiden esityksestä lyhyen (oletusarvo)\n watch long: tekee jäljitettyjen ilmaisujen esittämisen sellaiseksi kuin se on."
# renpy/common/00console.rpy:1028
old "short: Shorten the representation of objects on the console (default)."
# Automatic translation.
new "short: Lyhentää objektien esitystä konsolissa (oletus)."
# renpy/common/00console.rpy:1032
old "long: Print the full representation of objects on the console."
# Automatic translation.
new "long: Tulostaa objektien täydellisen esityksen konsoliin."
# renpy/common/00console.rpy:1036
old "escape: Enables escaping of unicode symbols in unicode strings."
# Automatic translation.
new "escape: Mahdollistaa unicode-symbolien pakenemisen unicode-merkkijonoissa."
# renpy/common/00console.rpy:1040
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
# Automatic translation.
new "unescape: Poistaa unicode-merkkijonojen unicode-symbolien eskandoimisen ja tulostaa ne sellaisenaan (oletus)."
+1 -131
View File
@@ -79,7 +79,7 @@ translate finnish strings:
# 00gltest.rpy:200
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}Huomaa:{/b} Microsoftin DirectX-verkkoasennusohjelma asentaa, oletusarvoisesti, Bing-työkalupalkin. Jos et halua tätä työkalupalkkia, poista valinta oikeasta laatikosta."
new "{b}Huomaa:{/b} Microsoftin DirectX verkkoasennusohjelma asentaa, oletusarvoisesti, Bing-työkalupalkin. Jos et halua tätä työkalupalkkia, poista valinta oikeasta laatikosta."
# 00gltest.rpy:204
old "When setup finishes, please click below to restart this program."
@@ -177,133 +177,3 @@ translate finnish strings:
old "Copies the errors.txt file to the clipboard."
new "Kopioi errors.txt-tiedoston leikepöydälle."
translate finnish strings:
# renpy/common/00gltest.rpy:89
old "Renderer"
new "Renderer"
# renpy/common/00gltest.rpy:100
old "Force GL Renderer"
new "Force GL Renderer"
# renpy/common/00gltest.rpy:105
old "Force ANGLE Renderer"
new "Force ANGLE Renderer"
# renpy/common/00gltest.rpy:110
old "Force GLES Renderer"
# Automatic translation.
new "Pakota GLES Renderer"
# renpy/common/00gltest.rpy:116
old "Force GL2 Renderer"
# Automatic translation.
new "Pakota GL2 Renderer"
# renpy/common/00gltest.rpy:121
old "Force ANGLE2 Renderer"
# Automatic translation.
new "Voima ANGLE2 Renderer"
# renpy/common/00gltest.rpy:126
old "Force GLES2 Renderer"
# Automatic translation.
new "Pakota GLES2 Renderer"
# renpy/common/00gltest.rpy:136
old "Enable (No Blocklist)"
# Automatic translation.
new "Enable (Ei estolistaa)"
# renpy/common/00gltest.rpy:159
old "Powersave"
new "Powersave"
# renpy/common/00gltest.rpy:173
old "Framerate"
new "Framerate"
# renpy/common/00gltest.rpy:177
old "Screen"
# Automatic translation.
new "Näyttö"
# renpy/common/00gltest.rpy:181
old "60"
new "60"
# renpy/common/00gltest.rpy:185
old "30"
new "30"
# renpy/common/00gltest.rpy:191
old "Tearing"
new "Tearing"
# renpy/common/00gltest.rpy:249
old "This game requires use of GL2 that can't be initialised."
# Automatic translation.
new "Tämä peli vaatii GL2:n käyttöä, jota ei voida alustaa."
# renpy/common/00gltest.rpy:259
old "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer."
# Automatic translation.
new "{a=edit:1:log.txt}log.txt{/a} tiedosto voi sisältää tietoja, joiden avulla voit selvittää, mikä tietokoneessa on vikana."
# renpy/common/00gltest.rpy:264
old "More details on how to fix this can be found in the {a=[url]}documentation{/a}."
# Automatic translation.
new "Lisätietoja tämän korjaamisesta löytyy {a=[url]}-dokumentaatiosta{/a}."
# renpy/common/00gltest.rpy:281
old "Change render options"
# Automatic translation.
new "Muuta renderöintivaihtoehtoja"
# renpy/common/00gamepad.rpy:58
old "Press or move the '[control!s]' [kind]."
# Automatic translation.
new "Paina tai siirrä '[control!s]' [kind]."
# renpy/common/_errorhandling.rpym:555
old "Open"
# Automatic translation.
new "Avaa"
# renpy/common/_errorhandling.rpym:559
old "Copy BBCode"
# Automatic translation.
new "Kopioi BBCode"
# renpy/common/_errorhandling.rpym:561
old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/."
# Automatic translation.
new "Kopioi traceback.txt-tiedoston leikepöydälle BBkoodina foorumeille, kuten https://lemmasoft.renai.us/."
# renpy/common/_errorhandling.rpym:563
old "Copy Markdown"
# Automatic translation.
new "Kopioi Markdown"
# renpy/common/_errorhandling.rpym:565
old "Copies the traceback.txt file to the clipboard as Markdown for Discord."
# Automatic translation.
new "Kopioi traceback.txt-tiedoston leikepöydälle Markdown-muodossa Discordia varten."
# renpy/common/_errorhandling.rpym:626
old "Ignores the exception, allowing you to continue."
# Automatic translation.
new "Jättää poikkeuksen huomiotta, jolloin voit jatkaa."
# renpy/common/_errorhandling.rpym:637
old "Console"
# Automatic translation.
new "Konsoli"
# renpy/common/_errorhandling.rpym:639
old "Opens a console to allow debugging the problem."
# Automatic translation.
new "Avaa konsolin ongelman vianmääritystä varten."
+102 -170
View File
@@ -3,477 +3,409 @@ translate finnish strings:
# gui.rpy:2
old "## Initialization"
new "## Alustus"
new "## Initialization"
# gui.rpy:5
old "## The init offset statement causes the init code in this file to run before init code in any other file."
new "## init offset-lause käskee ajamaan tämän tiedoston init-koodin ennen muiden tiedostojen init-koodia."
new "## The init offset statement causes the init code in this file to run before init code in any other file."
# gui.rpy:9
old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
new "## gui.init-metodin kutsuminen nollaa tyylit järkeviin vakioasetuksiin, sekä asettaa peli-ikkunan leveyden ja korkeuden."
new "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
# gui.rpy:21
old "## Colors"
new "## Värit"
new "## Colors"
# gui.rpy:23
old "## The colors of text in the interface."
new "## Ikkunan tekstien väritys."
new "## The colors of text in the interface."
# gui.rpy:25
old "## An accent color used throughout the interface to label and highlight text."
new "## Korostusväri tekstin korostamista sekä merkkausta varten."
new "## An accent color used throughout the interface to label and highlight text."
# gui.rpy:29
old "## The color used for a text button when it is neither selected nor hovered."
new "## Tekstipainikkeen käyttämä väri, kun se ei ole valittuna eikä kursori ole sen päällä."
new "## The color used for a text button when it is neither selected nor hovered."
# gui.rpy:32
old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
new "## Pikkuväriä käytetään pienelle tekstille, jonka tulee olla kirkkaampi tai tummempi erottuakseen."
new "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
# gui.rpy:36
old "## The color that is used for buttons and bars that are hovered."
new "## Painikkeiden käyttämä väri, kun ne ovat valittuja tai kursori on niiden päällä."
new "## The color that is used for buttons and bars that are hovered."
# gui.rpy:39
old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
new "## Tekstipainikkeen käyttämä väri, kun se on valittuna mutta ei aktiivisessa ikkunassa."
new "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
# gui.rpy:43
old "## The color used for a text button when it cannot be selected."
new "## Tekstipainikkeen käyttämä väri, kun se ei ole valittavissa."
new "## The color used for a text button when it cannot be selected."
# gui.rpy:46
old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
new "## Värit, joita käytetään täyttämättömien palkkien osiin. Näitä ei käytetä suoraan, vaan ainoastaan palkkikuvatiedostojen generoinnissa."
new "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
# gui.rpy:51
old "## The colors used for dialogue and menu choice text."
new "## Värit, joita käytetään dialogin ja valikoiden tekstissä."
new "## The colors used for dialogue and menu choice text."
# gui.rpy:56
old "## Fonts and Font Sizes"
new "## Fontit sekä fonttikoot"
new "## Fonts and Font Sizes"
# gui.rpy:58
old "## The font used for in-game text."
new "## Pelin sisäisen tekstin fontti."
new "## The font used for in-game text."
# gui.rpy:61
old "## The font used for character names."
new "## Hahmojen nimien fontti."
new "## The font used for character names."
# gui.rpy:64
old "## The font used for out-of-game text."
new "## Pelin ulkoisen tekstin fontti."
new "## The font used for out-of-game text."
# gui.rpy:67
old "## The size of normal dialogue text."
new "## Normaalin dialogitekstin fonttikoko."
new "## The size of normal dialogue text."
# gui.rpy:70
old "## The size of character names."
new "## Hahmojen nimien fonttikoko."
new "## The size of character names."
# gui.rpy:73
old "## The size of text in the game's user interface."
new "## Pelin käyttöliittymän tekstin koko."
new "## The size of text in the game's user interface."
# gui.rpy:76
old "## The size of labels in the game's user interface."
new "## Pelin käyttöliittymän otsikoiden koko."
new "## The size of labels in the game's user interface."
# gui.rpy:79
old "## The size of text on the notify screen."
new "## Tekstin koko ilmoitusikkunassa."
new "## The size of text on the notify screen."
# gui.rpy:82
old "## The size of the game's title."
new "## Pelin nimen fonttikoko."
new "## The size of the game's title."
# gui.rpy:86
old "## Main and Game Menus"
new "## Pää- ja pelivalikot"
new "## Main and Game Menus"
# gui.rpy:88
old "## The images used for the main and game menus."
new "## Pää- ja pelivalikoiden käyttämät kuvat."
new "## The images used for the main and game menus."
# gui.rpy:92
old "## Should we show the name and version of the game?"
new "## Tulisiko meidän näyttää pelin nimi ja versio?"
new "## Should we show the name and version of the game?"
# gui.rpy:96
old "## Dialogue"
new "## Dialogi"
new "## Dialogue"
# gui.rpy:98
old "## These variables control how dialogue is displayed on the screen one line at a time."
new "## Nämä muuttujat ohjaavat dialogin tulostusta näytölle rivi kerrallaan."
new "## These variables control how dialogue is displayed on the screen one line at a time."
# gui.rpy:101
old "## The height of the textbox containing dialogue."
new "## Dialogi-ikkunan korkeus."
new "## The height of the textbox containing dialogue."
# gui.rpy:104
old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
new "## Dialogi-ikkunan sijainti pystytasossa näytöllä. 0.0 on ikkunan yläreuna, 0.5 keskikohta, ja 1.0 alareuna."
new "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
# gui.rpy:109
old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
new "## Puhuvan hahmon nimen sijainti suhteeessa dialogi-ikkunan sijaintiin. Arvot voivat olla pikseleiden määrä kokonaislukuina, tai 0.5 keskikohtana."
new "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
# gui.rpy:114
old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## Hahmon nimen sijainti vaakatasossa. Arvo voi olla 0.0 vasemmalle reunalle, 0.5 keskitetylle, tai 1.0 oikealle reunalle."
new "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# gui.rpy:118
old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
new "## Hahmon nimen sisältävän laatikon leveys, korkeus, ja reunan paksuus. Arvo None päättää koon automaattisesti."
new "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
# gui.rpy:123
old "## The borders of the box containing the character's name, in left, top, right, bottom order."
new "## Hahmon nimilaatikon reunat, järjestyksessä vasen, ylä, oikea, ja alaosa."
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Arvon ollessa True, nimilaatikon tausta käyttää itseään toistavaa taustakuvaa. Arvon ollessa False, taustakuvan koko skaalautuu."
new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
new "## Dialogin sijainti suhteessa dialogi-ikkunaan. Arvot voivat olla pikseleiden määrä kokonaislukuina, tai 0.5 keskikohtana."
new "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
# gui.rpy:138
old "## The maximum width of dialogue text, in pixels."
new "## Dialogitekstin maksimileveys pikseleinä."
new "## The maximum width of dialogue text, in pixels."
# gui.rpy:141
old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## Dialogin sijainti vaakatasossa. Arvo voi olla 0.0 vasemmalle reunalle, 0.5 keskitetylle, tai 1.0 oikealle reunalle."
new "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# gui.rpy:146
old "## Buttons"
new "## Painikkeet"
new "## Buttons"
# gui.rpy:148
old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
new "## Nämä muuttujat, gui/button-kansiossa olevien kuvatiedostojen ohella, ohjaavat painikkeiden ulkoasua."
new "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
# gui.rpy:151
old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
new "## Painikkeen leveys ja korkeus, pikseleinä. Arvon ollessa None, Ren'Py laskee sopivan koon."
new "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
# gui.rpy:155
old "## The borders on each side of the button, in left, top, right, bottom order."
new "## Reunat painikkeen jokaisella sivulla, järjestyksessä vasen, ylä, oikea, ja alareuna."
new "## The borders on each side of the button, in left, top, right, bottom order."
# gui.rpy:158
old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
new "## Arvon ollessa True, painikkeen tausta käyttää itseään toistavaa taustakuvaa. Arvon ollessa False, taustakuvan koko skaalautuu lineaarisesti."
new "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
# gui.rpy:162
old "## The font used by the button."
new "## Painikkeen käyttämä fontti."
new "## The font used by the button."
# gui.rpy:165
old "## The size of the text used by the button."
new "## Painikkeen käyttämä fonttikoko."
new "## The size of the text used by the button."
# gui.rpy:179
old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
new "## Nämä muuttujat yliajavat erilaisten painikkeiden oletusasetuksia. Luethan lisätietoa erilaisista painikkeista sekä niiden käyttötarkoituksista GUI-dokumentaatiosta."
new "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
# gui.rpy:183
old "## These customizations are used by the default interface:"
new "## Nämä muokkaukset ovat käytössä oletuskäyttöliittymässä:"
new "## These customizations are used by the default interface:"
# gui.rpy:198
old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
new "## Voit myös halutessasi lisätä omia muokkauksiasi lisäämällä oikein nimettyjä muuttujia. Voit esimerkiksi ottaa seuraavan rivin pois kommentista asettaaksesi valikkopainikkeen leveyden."
new "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
# gui.rpy:205
old "## Choice Buttons"
new "## Valikon Painikkeet"
new "## Choice Buttons"
# gui.rpy:207
old "## Choice buttons are used in the in-game menus."
new "## Nämä muuttujat määrittävät pelin sisäisten valikoiden painikkeiden ominaisuuksia."
new "## Choice buttons are used in the in-game menus."
# gui.rpy:220
old "## File Slot Buttons"
new "## Tallennuspaikan Painikkeet"
new "## File Slot Buttons"
# gui.rpy:222
old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
new "## Tallennuspaikan painike on erityispainike, joka sisältää esikatselukuvan ja tekstiselitteen tallennuspaikan sisällöstä. Tallennuspaikka käyttää kuvatiedostoja gui/button-kansiosta, kuten muutkin painikkeet."
new "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
# gui.rpy:226
old "## The save slot button."
new "## Tallennuspaikan painike."
new "## The save slot button."
# gui.rpy:234
old "## The width and height of thumbnails used by the save slots."
new "## Tallennuspaikan käyttämien esikatselukuvien leveys ja korkeus."
new "## The width and height of thumbnails used by the save slots."
# gui.rpy:238
old "## The number of columns and rows in the grid of save slots."
new "## Tallennuspaikkojen ruudukon rivien ja sarakkeiden lukumäärä."
new "## The number of columns and rows in the grid of save slots."
# gui.rpy:243
old "## Positioning and Spacing"
new "## Sijainti ja Välit"
new "## Positioning and Spacing"
# gui.rpy:245
old "## These variables control the positioning and spacing of various user interface elements."
new "## Nämä muuttujat säätelevät erilaisten käyttöliittymän komponenttien sijaintia ja väljäyttä."
new "## These variables control the positioning and spacing of various user interface elements."
# gui.rpy:248
old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
new "## Siirtymäpainikkeiden vasemman puolen sijainti suhteessa ikkunan vasempaan reunaan."
new "## The position of the left side of the navigation buttons, relative to the left side of the screen."
# gui.rpy:252
old "## The vertical position of the skip indicator."
new "## Sivuutusilmaisimen sijainti pystyakselilla."
new "## The vertical position of the skip indicator."
# gui.rpy:255
old "## The vertical position of the notify screen."
new "## Ilmoitusnäytön sijainti pystyakselilla."
new "## The vertical position of the notify screen."
# gui.rpy:258
old "## The spacing between menu choices."
new "## Valikon vaihtoehtojen välinen tila."
new "## The spacing between menu choices."
# gui.rpy:261
old "## Buttons in the navigation section of the main and game menus."
new "## Painikkeiden välinen tila pää- ja pelivalikoissa."
new "## Buttons in the navigation section of the main and game menus."
# gui.rpy:264
old "## Controls the amount of spacing between preferences."
new "## Hallitsee asetusten välistä etäisyyttä."
new "## Controls the amount of spacing between preferences."
# gui.rpy:267
old "## Controls the amount of spacing between preference buttons."
new "## Hallitsee asetusten painikkeiden välisiä etäisyyksiä."
new "## Controls the amount of spacing between preference buttons."
# gui.rpy:270
old "## The spacing between file page buttons."
new "## Tyhjä tila tallennussivun painikkeiden välillä."
new "## The spacing between file page buttons."
# gui.rpy:273
old "## The spacing between file slots."
new "## Tyhjä tila tallennuspaikkojen välillä."
new "## The spacing between file slots."
# gui.rpy:277
old "## Frames"
new "## Reunat"
new "## Frames"
# gui.rpy:279
old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
new "## Nämä muuttujaat säätelevät käyttöliittymän komponentteja ympäröivien reunojen ominaisuuksia, kun varsinaista ikkunaa ei ole."
new "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
# gui.rpy:282
old "## Generic frames that are introduced by player code."
new "## Geneeriset reunat, joita koodi voi luoda."
new "## Generic frames that are introduced by player code."
# gui.rpy:285
old "## The frame that is used as part of the confirm screen."
new "## Varmistusikkunan käyttämä reuna."
new "## The frame that is used as part of the confirm screen."
# gui.rpy:288
old "## The frame that is used as part of the skip screen."
new "## Sivuutusikkunan käyttämä reuna."
new "## The frame that is used as part of the skip screen."
# gui.rpy:291
old "## The frame that is used as part of the notify screen."
new "## Ilmoitusikkunan käyttämä reuna."
new "## The frame that is used as part of the notify screen."
# gui.rpy:294
old "## Should frame backgrounds be tiled?"
new "## Tulisiko kehyksen taustakuvan toistaa itseään?"
new "## Should frame backgrounds be tiled?"
# gui.rpy:298
old "## Bars, Scrollbars, and Sliders"
new "## Palkit, Vierityspalkit, ja Liukuvalinnat"
new "## Bars, Scrollbars, and Sliders"
# gui.rpy:300
old "## These control the look and size of bars, scrollbars, and sliders."
new "## Nämä muokkaavat palkkien, vierityspalkkien, ja liukuvalintojen ulkonäköä sekä kokoa."
new "## These control the look and size of bars, scrollbars, and sliders."
# gui.rpy:302
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
new "## Oletusarvoinen graafinen käyttöliittymä käyttää vain liukuvalintoja sekä pystysuoria vierityspalkkeja. Kaikkia muita käytetään vain jos projektin koodi niitä erikseen käyttää."
new "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
# gui.rpy:305
old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
new "## Palkkien, vierityspalkkien, ja liukuvalintojen korkeus ja leveys."
new "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
# gui.rpy:311
old "## True if bar images should be tiled. False if they should be linearly scaled."
new "## Arvon ollessa True, palkit käyttävät itseään toistavia taustakuvia. Arvon ollessa False, taustakuvan koko skaalautuu lineaarisesti."
new "## True if bar images should be tiled. False if they should be linearly scaled."
# gui.rpy:316
old "## Horizontal borders."
new "## Vaakatason reunat."
new "## Horizontal borders."
# gui.rpy:321
old "## Vertical borders."
new "## Pystysuorat reunat."
new "## Vertical borders."
# gui.rpy:326
old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
new "## Päättää, näkyvätkö tyngät vierityspalkit. \"hide\" piilottaa ne, None pitää ne näkyvillä."
new "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
# gui.rpy:331
old "## History"
new "## Historia"
new "## History"
# gui.rpy:333
old "## The history screen displays dialogue that the player has already dismissed."
new "## Historia-ikkuna näyttää dialogin, jonka pelaaja on jo lukenut."
new "## The history screen displays dialogue that the player has already dismissed."
# gui.rpy:335
old "## The number of blocks of dialogue history Ren'Py will keep."
new "## Määrittää, montako dialogitekstiä Ren'Py pitää muistissaan."
new "## The number of blocks of dialogue history Ren'Py will keep."
# gui.rpy:338
old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
new "## Historia-näytön yksittäisen dialogin korkeus, tai None jolloin korkeus vaihtelee, lisäten prosessorin rasitusta."
new "## The height of a history screen entry, or None to make the height variable at the cost of performance."
# gui.rpy:342
old "## The position, width, and alignment of the label giving the name of the speaking character."
new "## Puhuvan hahmon nimen sijainti, leveys, ja ryhmäytys."
new "## The position, width, and alignment of the label giving the name of the speaking character."
# gui.rpy:349
old "## The position, width, and alignment of the dialogue text."
new "## Dialogitekstin sijainti, leveys, ja ryhmäytys."
new "## The position, width, and alignment of the dialogue text."
# gui.rpy:356
old "## NVL-Mode"
new "## NVL-Tila"
new "## NVL-Mode"
# gui.rpy:358
old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
new "## NVL-tilan näyttö näyttää NVL-tilan hahmojen dialogin."
new "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
# gui.rpy:360
old "## The borders of the background of the NVL-mode background window."
new "## NVL-tilan ikkunan taustan reunat."
new "## The borders of the background of the NVL-mode background window."
# gui.rpy:363
old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
new "## NVL-tilan dialogin korkeus. Asetettaessa arvoon None, korkeus säätyy automaattisesti."
new "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
# gui.rpy:367
old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
new "## Väli NVL-tilan dialogien sekä NVL-tilan valikon välillä, kun gui.nvl_height on None."
new "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
# gui.rpy:384
old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
new "## nvl_thought-tekstin sijainti, leveys, ja ryhmäytys (nvl_narrator-hahmon puhuma teksti.)"
new "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
# gui.rpy:391
old "## The position of nvl menu_buttons."
new "## NVL-valikon painikkeiden sijainti."
new "## The position of nvl menu_buttons."
# gui.rpy:403
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
new "## Kasvattaa pikavalikon painikkeiden kokoa mobiililaitteilla, tehden niistä helpompia käyttää."
new "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
# gui.rpy:409
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
new "## Muuttaa useiden käyttöliittymän elementtien kokoa ja välejä, tehden niistä helpommin erottuvia matkapuhelimilla."
new "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
# gui.rpy:413
old "## Font sizes."
new "## Fonttikoot."
new "## Font sizes."
# gui.rpy:421
old "## Adjust the location of the textbox."
new "## Säädä teksti-ikkunan sijaintia."
new "## Adjust the location of the textbox."
# gui.rpy:427
old "## Change the size and spacing of items in the game menu."
new "## Mukauta pelivalikon elementtien kokoa ja sijaintia."
new "## Change the size and spacing of items in the game menu."
# gui.rpy:436
old "## File button layout."
new "## Tallennusvalikon painikkeen asettelu."
new "## File button layout."
# gui.rpy:440
old "## NVL-mode."
new "## NVL-tila."
new "## NVL-mode."
# gui.rpy:456
old "## Quick buttons."
new "## Pikavalikko."
translate finnish strings:
# gui/game/gui.rpy:5
old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
# Automatic translation.
new "## Init offset -lauseke saa aikaan sen, että tässä tiedostossa olevat alustamislausekkeet suoritetaan ennen minkä tahansa muun tiedoston init-lausekkeita."
# gui/game/gui.rpy:14
old "## Enable checks for invalid or unstable properties in screens or transforms"
# Automatic translation.
new "## Ota käyttöön virheellisten tai epävakaiden ominaisuuksien tarkistukset näytöissä tai muunnoksissa."
# gui/game/gui.rpy:19
old "## GUI Configuration Variables"
# Automatic translation.
new "## GUI-konfiguraatiomuuttujat"
# gui/game/gui.rpy:167
old "## The color of button text in various states."
# Automatic translation.
new "## Painikkeen tekstin väri eri tiloissa."
# gui/game/gui.rpy:173
old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
# Automatic translation.
new "## Painikkeen tekstin vaakasuora kohdistus. (0.0 on vasen, 0.5 on keskellä, 1.0 on oikea)."
# gui/game/gui.rpy:278
old "## The position of the main menu text."
# Automatic translation.
new "## Päävalikon tekstin sijainti."
# gui/game/gui.rpy:287
old "## Generic frames."
# Automatic translation.
new "## Yleiset kehykset."
# gui/game/gui.rpy:307
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
# Automatic translation.
new "## Oletusarvoinen graafinen käyttöliittymä käyttää vain liukusäätimiä ja pystysuuntaisia vierityspalkkeja. Kaikkia muita palkkeja käytetään vain luojan kirjoittamissa näytöissä."
# gui/game/gui.rpy:368
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
# Automatic translation.
new "## NVL-tilan merkintöjen enimmäismäärä, jonka Ren'Py näyttää. Kun näytetään tätä enemmän merkintöjä, vanhin merkintä poistetaan."
# gui/game/gui.rpy:405
old "## Localization"
# Automatic translation.
new "## Lokalisointi"
# gui/game/gui.rpy:407
old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
# Automatic translation.
new "## Tämä säätää, missä kohtaa rivinvaihto sallitaan. Oletusarvo sopii useimmille kielille. Luettelo käytettävissä olevista arvoista löytyy osoitteesta https://www.renpy.org/doc/html/style_properties.html#style-property-language."
# gui/game/gui.rpy:415
old "## Mobile devices"
# Automatic translation.
new "## Mobiililaitteet"
# gui/game/gui.rpy:446
old "## Change the size and spacing of various things."
# Automatic translation.
new "## Muuta eri asioiden kokoa ja välejä."
new "## Quick buttons."
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@@ -3,119 +3,119 @@ translate finnish strings:
# options.rpy:1
old "## This file contains options that can be changed to customize your game."
new "## Tämä tiedosto sisältää asetuksia, joita muokkaamalla voit mukauttaa peliäsi."
new "## This file contains options that can be changed to customize your game."
# options.rpy:4
old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
new "## Rivit, jotka alkavat kahdells '#'-merkillä, ovat kommentteja eikä sinun tule muuttaa niitä ohjelmakoodiksi. Rivit, jotka alkavat yhdellä '#'-merkillä, ovat kommentoitua koodia, ja voit halutessasi palauttaa ne ohjelmakoodiksi."
new "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
# options.rpy:10
old "## Basics"
new "## Perusteet"
new "## Basics"
# options.rpy:12
old "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
new "## Ihmisille luettava pelin nimi. Tätä käytetään peli-ikkunan nimen asetuksessa, ja se näkyy pelin ikkunassa sekä virheraporteissa."
new "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
# options.rpy:15
old "## The _() surrounding the string marks it as eligible for translation."
new "## _() merkkijonon ympärillä merkitsee sen soveltuvaksi käännöksille."
new "## The _() surrounding the string marks it as eligible for translation."
# options.rpy:17
old "Ren'Py 7 Default GUI"
new "Ren'Py 7 Oletusarvoinen GUI"
new "Ren'Py 7 Default GUI"
# options.rpy:20
old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
new "## Päättää, näytetäänkö ylläannettu nimi pelin päävalikossa. Aseta arvoksi False piilottaaksesi nimen."
new "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
# options.rpy:26
old "## The version of the game."
new "## Pelin versio."
new "## The version of the game."
# options.rpy:31
old "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
new "## Teksti, joka näkyy pelin tietoja-ikkunassa. Lisätäksesi tyhjän rivin lauseiden väliin, kirjoita \\n\\n."
new "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
# options.rpy:37
old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
new "## Lyhyt nimi pelille, jota käytetään kootuille ohjelmatiedostoille sekä kansioille. Nimen on oltava pelkkiä ASCII-merkkejä, eikä se saa sisältää välilyöntejä, pisteitä, eikä puolipisteitä."
new "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
# options.rpy:44
old "## Sounds and music"
new "## Äänet ja musiikki"
new "## Sounds and music"
# options.rpy:46
old "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## Nämä kolme muuttujaa ohjaavat, mitkä mikserit näytetään pelaajalle oletusarvoisesti. Asettamalla arvoksi False piilottaa kyseisen mikserin."
new "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# options.rpy:55
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
new "## Mahdollistaaksesi käyttäjän soittaa testiääni äänitehoste- tai puhekanavilla, palauta seuraava kommentti takaisin ohjelmakoodiksi ja käytä sitä valitaksesi sopivan testiäänen."
new "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
# options.rpy:62
old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
new "## Palauta seuraava rivi takaisin ohjelmakoodiksi valitaksesi äänitiedoston, jota soitetaan pelaajan ollessa päävalikossa. Tämän tiedoston toisto jatkuu pelin alkaessa, kunnes se pysäytetään tai toinen tiedosto alkaa soimaan."
new "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
# options.rpy:69
old "## Transitions"
new "## Siirtymät"
new "## Transitions"
# options.rpy:71
old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
new "## Nämä muuttujat asettavat erilaisia siirtymiä eri tapahhtumien kohdalla. Jokainen muuttuja tulee asettaa johonkin siirtymään, tai None mikäli siirtymää ei haluta käyttää."
new "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
# options.rpy:75
old "## Entering or exiting the game menu."
new "## Pelivalikon avaaminen ja sulkeminen."
new "## Entering or exiting the game menu."
# options.rpy:81
old "## A transition that is used after a game has been loaded."
new "## Siirtymä, jota käytetään kun peli on ladattu."
new "## A transition that is used after a game has been loaded."
# options.rpy:86
old "## Used when entering the main menu after the game has ended."
new "## Käytetään siirryttäessä päävalikkoon pelin päätyttyä."
new "## Used when entering the main menu after the game has ended."
# options.rpy:91
old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
new "## Muuttujaa siirtymän valitsemiseksi pelin alkaessa ei ole olemassa. Sen sijaan, käytä with-väitettä näytettyäsi ensimmäisen kohtauksen."
new "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
# options.rpy:96
old "## Window management"
new "## Ikkunanhallinta"
new "## Window management"
# options.rpy:98
old "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
new "## Tämä muokkaa dialogi-ikkunan näkyvyyttä. Arvon ollessa \"show\", ikkuna on aina näkyvissä. Mikäli se on \"hide\", ikkuna näkyy vain kun on dialogia mitä näyttää. Ja jos se on \"auto\", ikkuna ei ole näkyvissä ennen scene-lauseita ja näytetään kun dialogia on näytettävänä."
new "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
# options.rpy:103
old "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
new "## Pelin alettua, tätä voidaan muuttaa \"window show\", \"window hide\", ja \"window auto\" -lauseilla."
new "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
# options.rpy:109
old "## Transitions used to show and hide the dialogue window"
new "## Siirtymät, joita käytetään dialogi-ikkunan näytössä ja piilotuksessa"
new "## Transitions used to show and hide the dialogue window"
# options.rpy:115
old "## Preference defaults"
new "## Asetusten oletusarvot"
new "## Preference defaults"
# options.rpy:117
old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
new "## Asettaa tekstin näytön oletusnopeuden. Oletusarvo, 0, on ääretön (teksti näkyy välittömästi), kaikki muut positiiviset luvut asettavat näytettyjen merkkien lukumäärän sekunnissa."
new "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
# options.rpy:123
old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
new "## Oletusarvoinen automaattisen jatkamisen viive. Suuremmat luvut johtavatt pidempiin viiveisiin, tuetut arvot ovat väliltä 0-30."
new "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
# options.rpy:129
old "## Save directory"
new "## Tallennuskansio"
new "## Save directory"
# options.rpy:131
old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
new "## Asettaa alustariippuvaisen sijainnin, johon Ren'Py tallentaa pelitallennukset. Tallennustiedostot tallennetaan kansioon:"
new "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
# options.rpy:134
old "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
@@ -131,93 +131,65 @@ translate finnish strings:
# options.rpy:140
old "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
new "## Tätä ei yleensä kannata muuttaa, ja jos muutetaan, sen tulee aina olla merkkijonoliteraali eikä ekspressio."
new "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
# options.rpy:146
old "## Icon ########################################################################'"
new "## Ikoni #######################################################################'"
new "## Icon ########################################################################'"
# options.rpy:148
old "## The icon displayed on the taskbar or dock."
new "## Tehtäväpalkissa tai työpöydällä näkyvä ikoni."
new "## The icon displayed on the taskbar or dock."
# options.rpy:153
old "## Build configuration"
new "## Jakeluasetukset"
new "## Build configuration"
# options.rpy:155
old "## This section controls how Ren'Py turns your project into distribution files."
new "## Tämä osio ohjaa Ren'Py:n käyttäytymistä pelin jakeluiden kokoamisvaiheessa."
new "## This section controls how Ren'Py turns your project into distribution files."
# options.rpy:160
old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
new "## Seuraavat funktiot vaativat tiedostonimimallin. Mallit ovat kirjasinkokoriippumattomia, ja niitä verrataan projektikansiosta riippuvaisina, joko alkavan /-merkin kanssa tai ilman. Jos useampi malli täsmää, käytetään ensimmäistä sopivaa."
new "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
# options.rpy:165
old "## In a pattern:"
new "## Mallin syntaksi:"
new "## In a pattern:"
# options.rpy:167
old "## / is the directory separator."
new "## / on kansioiden erotin."
new "## / is the directory separator."
# options.rpy:169
old "## * matches all characters, except the directory separator."
new "## * täsmää kaikkiin merkkeihin, paitsi kansion erottimeen."
new "## * matches all characters, except the directory separator."
# options.rpy:171
old "## ** matches all characters, including the directory separator."
new "## ** täsmää kaikkiin merkkeihin, mukaan lukien kansion erottimeen."
new "## ** matches all characters, including the directory separator."
# options.rpy:173
old "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
new "## Esimerkiksi, \"*.txt\" täsmää kaikkiin txt-tiedostoihin projektikansiossa, \"game/**.ogg\" täsmää kaikkiin ogg-tiedostoihin game-kansiossa tai sen alakansioissa, ja \"**.psd\" täsmää kaikkiin, missä tahansa projektissa sijaitseviin psd-tiedostoihin."
new "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
# options.rpy:177
old "## Classify files as None to exclude them from the built distributions."
new "## Luokittele tiedostot arvolla None jättääksesi ne pois kootuista jakeluista."
new "## Classify files as None to exclude them from the built distributions."
# options.rpy:185
old "## To archive files, classify them as 'archive'."
new "## Arkistoidaksesi tiedostoja, luokittele ne arvolla 'archive'."
new "## To archive files, classify them as 'archive'."
# options.rpy:190
old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
new "## Dokumentaatiotiedostot kloonautuvat mac-sovelluksissa, joten ne sisältyvät sekä sovelluksessa että zip-tiedostossa."
new "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
# options.rpy:196
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
new "## Google Play -lisenssiavain vaaditaan jotta lisäosatiedostoja ja sovelluksen sisäisiä ostoja voidaan tukea. Sen voi löytää \"Services & APIs\"-sivulta Google Play -kehittäjäkonsolista."
new "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
# options.rpy:203
old "## The username and project name associated with an itch.io project, separated by a slash."
new "## Kauttaviivan erottama käyttäjänimi ja itch.io-projektinimi."
translate finnish strings:
# gui/game/options.rpy:31
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
# Automatic translation.
new "## Teksti, joka sijoitetaan pelin about-näyttöön. Sijoita teksti kolmoislauseiden väliin ja jätä kappaleiden väliin tyhjä rivi."
# gui/game/options.rpy:47
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# Automatic translation.
new "## Nämä kolme muuttujaa säätelevät muun muassa sitä, mitkä mikserit näytetään pelaajalle oletusarvoisesti. Jonkin näistä muuttujista asettaminen Falseen piilottaa kyseisen mikserin."
# gui/game/options.rpy:82
old "## Between screens of the game menu."
# Automatic translation.
new "## Pelivalikon näyttöjen välillä."
# gui/game/options.rpy:152
old "## Icon"
# Automatic translation.
new "## Kuvake"
# gui/game/options.rpy:203
old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
# Automatic translation.
new "## Google Play -lisenssiavain tarvitaan sovelluksen sisäisten ostojen tekemiseen. Se löytyy Google Play -kehittäjäkonsolista kohdasta \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
new "## The username and project name associated with an itch.io project, separated by a slash."
+127 -260
View File
@@ -3,23 +3,23 @@ translate finnish strings:
# screens.rpy:9
old "## Styles"
new "## Tyylit"
new "## Styles"
# screens.rpy:87
old "## In-game screens"
new "## Pelinsisäiset näytöt"
new "## In-game screens"
# screens.rpy:91
old "## Say screen"
new "## Tulostenäyttö"
new "## Say screen"
# screens.rpy:93
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
new "## Tulostenäyttöä käytetään dialogin näyttämiseen pelaajalle. Se ottaa kaksi parametriä, who ja what, jotka ovat puhuvan hahmon nimi sekä näytettävä teksti. (who-parametri voi olla None, jos nimeä ei anneta.)"
new "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
# screens.rpy:98
old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
new "## Tämän näytön on luotava tekstiesittäjä käyttäen komentoa id \"what\", sillä Ren'Py käyttää tätä tekstin näytön käsittelyssä. Se voi myös luoda grafiikkaa käyttäen komentoja id \"who\" ja id \"window\" tyyliominaisuuksien lisäämiseksi."
new "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
# screens.rpy:102
old "## https://www.renpy.org/doc/html/screen_special.html#say"
@@ -27,15 +27,15 @@ translate finnish strings:
# screens.rpy:169
old "## Input screen"
new "## Syötenäyttö"
new "## Input screen"
# screens.rpy:171
old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
new "## Tätä näyttöä käytetään renpy.input:in renderöinnissä. prompt-parametri antaa kehotetekstin."
new "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
# screens.rpy:174
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
new "## Tämän näytön tulee luoda syöttöikkuna käyttäen komentoa id \"input\" voidakseen hyväksyä erilaisia syöteparametrejä."
new "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
# screens.rpy:177
old "## http://www.renpy.org/doc/html/screen_special.html#input"
@@ -43,11 +43,11 @@ translate finnish strings:
# screens.rpy:205
old "## Choice screen"
new "## Valintanäyttö"
new "## Choice screen"
# screens.rpy:207
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
new "## Tätä näyttöä käytetään esittämään pelinsisäiset menu-lauseen esittämät valinnat. Sen ainoa parametri, items, on lista olioista, joiista jokaisessa on kentät otsikolle ja toiminnolle."
new "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
# screens.rpy:211
old "## http://www.renpy.org/doc/html/screen_special.html#choice"
@@ -55,15 +55,15 @@ translate finnish strings:
# screens.rpy:221
old "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
new "## Tämän ollessa tosi, kertoja puhuu valinnat ääneen. Ja kun epätosi, vaihtoehdot näytetään tyhjinä painikkeina."
new "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
# screens.rpy:244
old "## Quick Menu screen"
new "## Pikavalikkonäyttö"
new "## Quick Menu screen"
# screens.rpy:246
old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
new "## Pikavalikko näytetään pelin aikana, tarjoten helpon pääsyn pelin ulkoisiin valikkoihin."
new "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
# screens.rpy:261
old "Back"
@@ -71,12 +71,11 @@ translate finnish strings:
# screens.rpy:262
old "History"
new "Historia"
new "History"
# screens.rpy:263
old "Skip"
# Automatic translation.
new "Ohita"
new "Skip"
# screens.rpy:264
old "Auto"
@@ -84,51 +83,51 @@ translate finnish strings:
# screens.rpy:265
old "Save"
new "Tallenna"
new "Save"
# screens.rpy:266
old "Q.Save"
new "P.Tallenna"
new "Q.Save"
# screens.rpy:267
old "Q.Load"
new "P.Lataa"
new "Q.Load"
# screens.rpy:268
old "Prefs"
new "Asetukset"
new "Prefs"
# screens.rpy:271
old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
new "## Tämä koodi varmistaa, että quick_menu-näyttö näytetään pelin aikana, aina kun pelaaja ei ole erikseen sitä piilottanut."
new "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
# screens.rpy:291
old "## Navigation screen"
new "## Siirtymänäyttö"
new "## Navigation screen"
# screens.rpy:293
old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
new "## Tämä näyttö sisältyy pää- ja pelivalikkoon, tarjoten pääsyn muihin valikoihin, sekä pelin aloitukseen."
new "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
# screens.rpy:308
old "Start"
new "Aloita"
new "Start"
# screens.rpy:316
old "Load"
new "Lataa"
new "Load"
# screens.rpy:318
old "Preferences"
new "Asetukset"
new "Preferences"
# screens.rpy:322
old "End Replay"
new "Päätä Toisto"
new "End Replay"
# screens.rpy:326
old "Main Menu"
new "Päävalikko"
new "Main Menu"
# screens.rpy:328
old "About"
@@ -136,15 +135,15 @@ translate finnish strings:
# screens.rpy:332
old "## Help isn't necessary or relevant to mobile devices."
new "## Ohje ei ole tarpeellinen tai oleellinen mobiililaitteilla."
new "## Help isn't necessary or relevant to mobile devices."
# screens.rpy:333
old "Help"
new "Ohje"
new "Help"
# screens.rpy:335
old "## The quit button is banned on iOS and unnecessary on Android."
new "## Poistu-painike on kielletty iOS-laitteilla, ja tarpeeton Android-laitteilla."
new "## The quit button is banned on iOS and unnecessary on Android."
# screens.rpy:336
old "Quit"
@@ -152,11 +151,11 @@ translate finnish strings:
# screens.rpy:350
old "## Main Menu screen"
new "## Päävalikkonäkymä"
new "## Main Menu screen"
# screens.rpy:352
old "## Used to display the main menu when Ren'Py starts."
new "## Käytetään päävalikon näyttämiseksi Ren'Py:n käynnistyessä."
new "## Used to display the main menu when Ren'Py starts."
# screens.rpy:354
old "## http://www.renpy.org/doc/html/screen_special.html#main-menu"
@@ -164,19 +163,19 @@ translate finnish strings:
# screens.rpy:369
old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
new "## use-komento sisältää toisen näytön. Päävalikon sisältö on todellisuudessa osa siirtymänäyttöä."
new "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
# screens.rpy:413
old "## Game Menu screen"
new "## Pelivalikkonäkymä"
new "## Game Menu screen"
# screens.rpy:415
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
new "## Tämä esittää pelivalikon perusrakenteen. Sitä kutsutaan näytön nimellä, ja se näyttää taustakuvan, nimen, sekä siirtymävalinnat."
new "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
# screens.rpy:418
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## scroll-parametri voi olla None, tai vaihtoisesti \"viewport\" tai \"vpgrid\". Tämän näytön sisältäessä yhden tai useamman muun näytön, jotka sijoitetaan sen sisään."
new "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# screens.rpy:476
old "Return"
@@ -184,43 +183,43 @@ translate finnish strings:
# screens.rpy:539
old "## About screen"
new "## Tietoja-näyttö"
new "## About screen"
# screens.rpy:541
old "## This screen gives credit and copyright information about the game and Ren'Py."
new "## Tämä näyttö antaa kehuja kehittäjille, sekä kopio-oikeusinformaatiota pelistä sekä Ren'Py:stä."
new "## This screen gives credit and copyright information about the game and Ren'Py."
# screens.rpy:544
old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
new "## Tässä näytössä ei ole mitään erityistä, minkä vuoksi se toimii hyvin esimerkkinä itse tehdystä näytöstä."
new "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
# screens.rpy:551
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
new "## Tämä use-lause sisältää game_menu-näytön. Sen alainen vbox-ikkuna sisältyy täten näkymään game_menu-näytön kautta."
new "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
# screens.rpy:561
old "Version [config.version!t]\n"
new "Versio [config.version!t]\n"
new "Version [config.version!t]\n"
# screens.rpy:563
old "## gui.about is usually set in options.rpy."
new "## gui.about asetetaan yleensä tiedostossa options.rpy."
new "## gui.about is usually set in options.rpy."
# screens.rpy:567
old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
new "Kehitetty käyttäen ohjelmaa {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
new "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# screens.rpy:570
old "## This is redefined in options.rpy to add text to the about screen."
new "## Tämä on määritelty uudelleen options.rpy-tiedostossa tekstin lisäämiseksi tietoja-näyttöön."
new "## This is redefined in options.rpy to add text to the about screen."
# screens.rpy:582
old "## Load and Save screens"
new "## Lataa ja Tallenna -näytöt"
new "## Load and Save screens"
# screens.rpy:584
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
new "## Nämä näytöt mahdollistavat pelaajan tallentaa pelin edistys ja ladata olemassaolevia tallennuksia. Koska näillä on niin paljon yhteistä, molemmat näytöt on määritelty kolmannen näytön, file_slots, mukaan."
new "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
# screens.rpy:588
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
@@ -240,11 +239,11 @@ translate finnish strings:
# screens.rpy:613
old "## This ensures the input will get the enter event before any of the buttons do."
new "## Tämä varmistaa, että input saa enter-tapahtuman ennen muita painikkeita."
new "## This ensures the input will get the enter event before any of the buttons do."
# screens.rpy:629
old "## The grid of file slots."
new "## Tallennuspaikkojen taulukko."
new "## The grid of file slots."
# screens.rpy:649
old "{#file_time}%A, %B %d %Y, %H:%M"
@@ -252,11 +251,11 @@ translate finnish strings:
# screens.rpy:649
old "empty slot"
new "tyhjä paikka"
new "empty slot"
# screens.rpy:657
old "## Buttons to access other pages."
new "## Painikkeita muille sivuille pääsyä varten."
new "## Buttons to access other pages."
# screens.rpy:666
old "<"
@@ -276,11 +275,11 @@ translate finnish strings:
# screens.rpy:711
old "## Preferences screen"
new "## Asetukset-näyttö"
new "## Preferences screen"
# screens.rpy:713
old "## The preferences screen allows the player to configure the game to better suit themselves."
new "## Asetukset antavat pelaajan säätää pelin grafiikka, toiminnot sekä äänet mieleisekseen."
new "## The preferences screen allows the player to configure the game to better suit themselves."
# screens.rpy:716
old "## https://www.renpy.org/doc/html/screen_special.html#preferences"
@@ -300,7 +299,7 @@ translate finnish strings:
# screens.rpy:744
old "Rollback Side"
new "Palautussivu"
new "Rollback Side"
# screens.rpy:745
old "Disable"
@@ -308,63 +307,63 @@ translate finnish strings:
# screens.rpy:746
old "Left"
new "Vasen"
new "Left"
# screens.rpy:747
old "Right"
new "Oikea"
new "Right"
# screens.rpy:752
old "Unseen Text"
new "Lukematon Teksti"
new "Unseen Text"
# screens.rpy:753
old "After Choices"
new "Päätösten Jälkeen"
new "After Choices"
# screens.rpy:754
old "Transitions"
new "Siirtymät"
new "Transitions"
# screens.rpy:756
old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
new "## Ylimääräisiä tyyppien \"radio_pref\" tai \"check_pref\" vboxeja voidaan lisätä tähän, antaen pelaajalle ylimääräisiä kehittäjän luomia asetuksia."
new "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
# screens.rpy:767
old "Text Speed"
new "Tekstin Nopeus"
new "Text Speed"
# screens.rpy:771
old "Auto-Forward Time"
new "Automaattisen Jatkamisen Viive"
new "Auto-Forward Time"
# screens.rpy:778
old "Music Volume"
new "Musiikin Äänenvoimakkuus"
new "Music Volume"
# screens.rpy:785
old "Sound Volume"
new "Ääniefektien Äänenvoimakkuus"
new "Äänenvoimakkuus"
# screens.rpy:791
old "Test"
new "Kokeile"
new "Test"
# screens.rpy:795
old "Voice Volume"
new "Puheen Äänenvoimakkuus"
new "Voice Volume"
# screens.rpy:806
old "Mute All"
new "Mykistä Kaikki"
new "Mute All"
# screens.rpy:882
old "## History screen"
new "## Historia-näyttö"
new "## History screen"
# screens.rpy:884
old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
new "## Tämä näyttö näyttää dialogihistorian pelaajalle. Vaikka kyseisessä näytössä ei ole mitään erityistä, sillä on pääsy _history_list:iin tallennettuun dialogihistoriaan."
new "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
# screens.rpy:888
old "## https://www.renpy.org/doc/html/history.html"
@@ -372,35 +371,35 @@ translate finnish strings:
# screens.rpy:894
old "## Avoid predicting this screen, as it can be very large."
new "## Vältä ennustamasta tätä näyttöä, sillä se voi olla hyvin suuri."
new "## Avoid predicting this screen, as it can be very large."
# screens.rpy:905
old "## This lays things out properly if history_height is None."
new "## Tämä asettelee dialogin kunnnolla, jos history_height on None."
new "## This lays things out properly if history_height is None."
# screens.rpy:914
old "## Take the color of the who text from the Character, if set."
new "## Ota väri hahmon who-tekstistä, jos asetettu."
new "## Take the color of the who text from the Character, if set."
# screens.rpy:921
old "The dialogue history is empty."
new "Dialogihistoria on tyhjä."
new "The dialogue history is empty."
# screens.rpy:965
old "## Help screen"
new "## Ohje-näyttö"
new "## Help screen"
# screens.rpy:967
old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
new "## Näyttö, joka tarjoaa tietoa pelin käyttämistä hiiren ja näppäimistön painikkeista sekä niiden toiminnoista. Se käyttää muita näyttöjä (keyboard_help, mouse_help, ja gamepad_help) näyttääkseen itse ohjeet."
new "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
# screens.rpy:986
old "Keyboard"
new "Näppäimistö"
new "Keyboard"
# screens.rpy:987
old "Mouse"
new "Hiiri"
new "Mouse"
# screens.rpy:990
old "Gamepad"
@@ -408,36 +407,35 @@ translate finnish strings:
# screens.rpy:1003
old "Enter"
# Automatic translation.
new "Kirjoita"
new "Enter"
# screens.rpy:1004
old "Advances dialogue and activates the interface."
new "Jatkaa dialogia ja aktivoi valittuja toimintoja."
new "Advances dialogue and activates the interface."
# screens.rpy:1007
old "Space"
new "Välilyönti"
new "Space"
# screens.rpy:1008
old "Advances dialogue without selecting choices."
new "Jatkaa dialogia tekemättä päätöksiä."
new "Advances dialogue without selecting choices."
# screens.rpy:1011
old "Arrow Keys"
new "Nuolinäppäimet"
new "Arrow Keys"
# screens.rpy:1012
old "Navigate the interface."
new "Liiku käyttöliittymässä."
new "Navigate the interface."
# screens.rpy:1015
old "Escape"
new "Esc"
new "Escape"
# screens.rpy:1016
old "Accesses the game menu."
new "Avaa ja sulkee pelivalikon."
new "Accesses the game menu."
# screens.rpy:1019
old "Ctrl"
@@ -445,100 +443,99 @@ translate finnish strings:
# screens.rpy:1020
old "Skips dialogue while held down."
new "Sivuuttaa dialogin pidettäessä painettuna."
new "Skips dialogue while held down."
# screens.rpy:1023
old "Tab"
new "Sarkain"
new "Tab"
# screens.rpy:1024
old "Toggles dialogue skipping."
new "Asettaa dialogin sivuutuksen päälle ja pois."
new "Toggles dialogue skipping."
# screens.rpy:1027
old "Page Up"
# Automatic translation.
new "Sivu ylös"
new "Page Up"
# screens.rpy:1028
old "Rolls back to earlier dialogue."
new "Siirtyy takaisin aiempaan dialogiin."
new "Rolls back to earlier dialogue."
# screens.rpy:1031
old "Page Down"
new "Siirtyy uudempaan dialogiin."
new "Page Down"
# screens.rpy:1032
old "Rolls forward to later dialogue."
new "Vierittää kohti uudempaa dialogia."
new "Rolls forward to later dialogue."
# screens.rpy:1036
old "Hides the user interface."
new "Piilottaa käyttöliittymän."
new "Hides the user interface."
# screens.rpy:1040
old "Takes a screenshot."
new "Ottaa näytönkaappauksen."
new "Takes a screenshot."
# screens.rpy:1044
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
new "Asettaa auttavan {a=https://www.renpy.org/l/voicing}TTS-tilan{/a} päälle ja pois."
new "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
# screens.rpy:1050
old "Left Click"
new "Hiiren Vasen Painike"
new "Left Click"
# screens.rpy:1054
old "Middle Click"
new "Hiiren Keskipainike"
new "Middle Click"
# screens.rpy:1058
old "Right Click"
new "Hiiren Oikea Painike"
new "Right Click"
# screens.rpy:1062
old "Mouse Wheel Up\nClick Rollback Side"
new "Hiiren Rulla Ylös\nKlikkaa Palautussivua"
new "Mouse Wheel Up\nClick Rollback Side"
# screens.rpy:1066
old "Mouse Wheel Down"
new "Hiiren Rulla Alas"
new "Mouse Wheel Down"
# screens.rpy:1073
old "Right Trigger\nA/Bottom Button"
new "Oikea Liipaisin\nA/Alapainike"
new "Right Trigger\nA/Bottom Button"
# screens.rpy:1074
old "Advance dialogue and activates the interface."
new "Jatka dialogia ja aktivoi valittuja toimintoja."
new "Advance dialogue and activates the interface."
# screens.rpy:1078
old "Roll back to earlier dialogue."
new "Siirtyy takaisin aiempaan dialogiin."
new "Roll back to earlier dialogue."
# screens.rpy:1081
old "Right Shoulder"
new "Oikea Olkapainike"
new "Right Shoulder"
# screens.rpy:1082
old "Roll forward to later dialogue."
new "Vieritä kohti uudempaa dialogia."
new "Roll forward to later dialogue."
# screens.rpy:1085
old "D-Pad, Sticks"
new "Ristiohjain, Tikut"
new "D-Pad, Sticks"
# screens.rpy:1089
old "Start, Guide"
new "Start, Opas"
new "Start, Guide"
# screens.rpy:1090
old "Access the game menu."
new "Avaa ja sulje pelivalikko."
new "Access the game menu."
# screens.rpy:1093
old "Y/Top Button"
new "Y/Yläpainike"
new "Y/Top Button"
# screens.rpy:1096
old "Calibrate"
@@ -546,15 +543,15 @@ translate finnish strings:
# screens.rpy:1124
old "## Additional screens"
new "## Ylimääräisiä näyttöjä"
new "## Additional screens"
# screens.rpy:1128
old "## Confirm screen"
new "## Vahvistusikkuna"
new "## Confirm screen"
# screens.rpy:1130
old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
new "## Vahvistusikkunaa käytetään, kun Ren'Py haluaa kysyä pelaajalta kyllä tai ei -kysymyksen."
new "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
# screens.rpy:1133
old "## http://www.renpy.org/doc/html/screen_special.html#confirm"
@@ -562,7 +559,7 @@ translate finnish strings:
# screens.rpy:1137
old "## Ensure other screens do not get input while this screen is displayed."
new "## Varmista, etteivät muut näytöt odota syötettä tämän näytön ollessa näkyvillä."
new "## Ensure other screens do not get input while this screen is displayed."
# screens.rpy:1161
old "Yes"
@@ -574,15 +571,15 @@ translate finnish strings:
# screens.rpy:1164
old "## Right-click and escape answer \"no\"."
new "## Hiiren oikea painike ja Esc antavat vastauksen \"ei\"."
new "## Right-click and escape answer \"no\"."
# screens.rpy:1191
old "## Skip indicator screen"
new "## Sivuutusilmaisin-näyttö"
new "## Skip indicator screen"
# screens.rpy:1193
old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
new "## skip_indicator-näyttö on näkyvillä, kun dialogin sivuutuksen tila on käytössä."
new "## The skip_indicator screen is displayed to indicate that skipping is in progress."
# screens.rpy:1196
old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
@@ -590,19 +587,19 @@ translate finnish strings:
# screens.rpy:1208
old "Skipping"
new "Sivuutetaan dialogia"
new "Skipping"
# screens.rpy:1215
old "## This transform is used to blink the arrows one after another."
new "## Tätä muutosta käytetään nuolten vilkkumiseen toistensa perään."
new "## This transform is used to blink the arrows one after another."
# screens.rpy:1247
old "## Notify screen"
new "## Ilmoitusnäyttö"
new "## Notify screen"
# screens.rpy:1249
old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
new "## Ilmoitusnäyttöä käytetään näyttämään pelaajalle viesti. (Esimerkiksi kun peli on pikatallennettu tai näytönkaappaus on otettu.)"
new "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
# screens.rpy:1252
old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
@@ -610,11 +607,11 @@ translate finnish strings:
# screens.rpy:1286
old "## NVL screen"
new "## NVL-näyttö"
new "## NVL screen"
# screens.rpy:1288
old "## This screen is used for NVL-mode dialogue and menus."
new "## Tätä näyttöä käytetään NVL-tilan dialogiin ja valikoihin."
new "## This screen is used for NVL-mode dialogue and menus."
# screens.rpy:1290
old "## http://www.renpy.org/doc/html/screen_special.html#nvl"
@@ -622,155 +619,25 @@ translate finnish strings:
# screens.rpy:1301
old "## Displays dialogue in either a vpgrid or the vbox."
new "## Näyttää dialogin joko vpgridissä tai vboxissa."
new "## Displays dialogue in either a vpgrid or the vbox."
# screens.rpy:1314
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
new "## Näyttää valikon, jos annettu. Valikko voi näyttää väärältä mikäli config.narrator_menu on asetettu arvoon True, kuten yllä."
new "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
# screens.rpy:1344
old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
new "## Tämä säätää, kuinka mointa NVL-tilan viestiä voidaan maksimissaan näyttää kerralla."
new "## This controls the maximum number of NVL-mode entries that can be displayed at once."
# screens.rpy:1406
old "## Mobile Variants"
new "## Mobiiliversiot"
new "## Mobile Variants"
# screens.rpy:1413
old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
new "## Koska hiirtä ei välttämättä ole, korvaamme pikavalikon versiolla jossa on vähemmän, ja suurempia painikkeita, joita on helpompi koskea."
new "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
# screens.rpy:1429
old "Menu"
new "Valikko"
translate finnish strings:
# gui/game/screens.rpy:114
old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
# Automatic translation.
new "## Jos sivulla on kuva, näytä se tekstin yläpuolella. Älä näytä puhelinmuunnoksessa - siinä ei ole tilaa."
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
# Automatic translation.
new "## Tee nimilaatikosta muotoiltavissa oleva Character-olio."
# gui/game/screens.rpy:173
old "## https://www.renpy.org/doc/html/screen_special.html#input"
new "## https://www.renpy.org/doc/html/screen_special.html#input"
# gui/game/screens.rpy:206
old "## https://www.renpy.org/doc/html/screen_special.html#choice"
new "## https://www.renpy.org/doc/html/screen_special.html#choice"
# gui/game/screens.rpy:241
old "## Ensure this appears on top of other screens."
# Automatic translation.
new "## Varmista, että tämä näkyy muiden näyttöjen yläpuolella."
# gui/game/screens.rpy:280
old "## Main and Game Menu Screens"
# Automatic translation.
new "## Pää- ja pelivalikon näytöt"
# gui/game/screens.rpy:329
old "## The quit button is banned on iOS and unnecessary on Android and Web."
# Automatic translation.
new "## Lopeta-painike on kielletty iOS:ssä ja tarpeeton Androidissa ja Webissä."
# gui/game/screens.rpy:348
old "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
new "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
# gui/game/screens.rpy:352
old "## This ensures that any other menu screen is replaced."
# Automatic translation.
new "## Näin varmistetaan, että kaikki muut valikkonäytöt korvataan."
# gui/game/screens.rpy:357
old "## This empty frame darkens the main menu."
# Automatic translation.
new "## Tämä tyhjä kehys tummentaa päävalikon."
# gui/game/screens.rpy:429
old "## Reserve space for the navigation section."
# Automatic translation.
new "## Varaa tilaa navigointiosuudelle."
# gui/game/screens.rpy:608
old "## The page name, which can be edited by clicking on a button."
# Automatic translation.
new "## Sivun nimi, jota voidaan muokata napsauttamalla painiketta."
# gui/game/screens.rpy:668
old "## range(1, 10) gives the numbers from 1 to 9."
# Automatic translation.
new "## range(1, 10) antaa numerot 1-9."
# gui/game/screens.rpy:676
old "Upload Sync"
# Automatic translation.
new "Lataa synkronointi"
# gui/game/screens.rpy:680
old "Download Sync"
# Automatic translation.
new "Lataa Sync"
# gui/game/screens.rpy:921
old "## This determines what tags are allowed to be displayed on the history screen."
# Automatic translation.
new "## Tämä määrittää, mitä tunnisteita saa näyttää historiaruudulla."
# gui/game/screens.rpy:1049
old "Opens the accessibility menu."
# Automatic translation.
new "Avaa saavutettavuusvalikon."
# gui/game/screens.rpy:1082
old "Left Trigger\nLeft Shoulder"
# Automatic translation.
new "Vasen liipaisin\nVasen olkapää"
# gui/game/screens.rpy:1139
old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
new "## https://www.renpy.org/doc/html/screen_special.html#confirm"
# gui/game/screens.rpy:1248
old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
# Automatic translation.
new "## Meidän on käytettävä fonttia, jossa on BLACK RIGHT-POINTING SMALL TRIANGLE -lyhenne."
# gui/game/screens.rpy:1296
old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
new "## https://www.renpy.org/doc/html/screen_special.html#nvl"
# gui/game/screens.rpy:1320
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True."
# Automatic translation.
new "## Näyttää valikon, jos se on annettu. Valikko saatetaan näyttää virheellisesti, jos config.narrator_menu on asetettu arvoon True."
# gui/game/screens.rpy:1410
old "## Bubble screen"
# Automatic translation.
new "## Kupla näyttö"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
# Automatic translation.
new "## Puhekuplaikkunaa käytetään näyttämään dialogi pelaajalle, kun käytetään puhekuplia. Bubble screen ottaa samat parametrit kuin say screen, sen on luotava displayable, jonka id on \"what\", ja se voi luoda displayables, joiden id:t ovat \"namebox\", \"who\" ja \"window\"."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
new "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
translate finnish strings:
# gui/game/screens.rpy:411
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# Automatic translation.
new "## Selausparametri voi olla None tai jokin seuraavista: \"viewport\" tai \"vpgrid\". Tämä ruutu on tarkoitettu käytettäväksi yhden tai useamman lapsen kanssa, jotka siirretään (sijoitetaan) sen sisään."
new "Menu"
+12 -135
View File
@@ -332,6 +332,8 @@
old "return"
new "retour"
translate french strings:
# renpy/common/00accessibility.rpy:76
old "Font Override"
new "Forcer la police"
@@ -390,7 +392,7 @@
# renpy/common/00accessibility.rpy:34
old "viewport"
new "fenêtre déroulante"
new "viewport"
# renpy/common/00accessibility.rpy:35
old "horizontal scroll"
@@ -426,11 +428,11 @@
# renpy/common/00action_file.rpy:353
old "Save slot %s: [text]"
new "Sauvegarder %s : [text]"
new "Sauvegarder %s: [text]"
# renpy/common/00action_file.rpy:434
old "Load slot %s: [text]"
new "Charger %s : [text]"
new "Charger %s: [text]"
# renpy/common/00action_file.rpy:487
old "Delete slot [text]"
@@ -486,7 +488,7 @@
# renpy/common/00director.rpy:1561
old "(statement)"
new "(instruction)"
new "(statement)"
# renpy/common/00director.rpy:1562
old "(tag)"
@@ -506,8 +508,7 @@
# renpy/common/00director.rpy:1601
old "(channel)"
# Automatic translation.
new "(canal)"
new "(channel)"
# renpy/common/00director.rpy:1602
old "(filename)"
@@ -527,7 +528,7 @@
# renpy/common/00director.rpy:1674
old "Statement:"
new "Instruction :"
new "Statement :"
# renpy/common/00director.rpy:1695
old "Tag:"
@@ -543,7 +544,7 @@
# renpy/common/00director.rpy:1748
old "Behind:"
new "Derrière :"
new "Sous :"
# renpy/common/00director.rpy:1767
old "Transition:"
@@ -551,7 +552,7 @@
# renpy/common/00director.rpy:1785
old "Channel:"
new "Piste :"
new "Channel :"
# renpy/common/00director.rpy:1803
old "Audio Filename:"
@@ -731,7 +732,7 @@
# renpy/common/_developer/developer.rpym:57
old "Show Image Load Log (F4)"
new "Afficher le log de chargement des images (F4)"
new "Montrer le log ne chargement des images (F4)"
# renpy/common/_developer/developer.rpym:60
old "Hide Image Load Log (F4)"
@@ -759,7 +760,7 @@
# renpy/common/_developer/developer.rpym:506
old "Type to filter: "
new "Écrire pour filtrer : "
new "Type à filtrer : "
# renpy/common/_developer/developer.rpym:631
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
@@ -784,127 +785,3 @@
# renpy/common/00preferences.rpy:493
old "high contrast text"
new "texte en contraste élevé"
# renpy/common/00preferences.rpy:511
old "audio when minimized"
new "audio quand minimisé"
# renpy/common/00preferences.rpy:531
old "main volume"
new "volume principal"
# renpy/common/00preferences.rpy:535
old "mute main"
new "sourdine générale"
# renpy/common/00speechbubble.rpy:299
old "Speech Bubble Editor"
new "Éditeur de bulles de dialogue"
# renpy/common/00speechbubble.rpy:304
old "(hide)"
new "(masquer)"
# renpy/common/00director.rpy:1748
old "Click to toggle attribute, right click to toggle negative attribute."
new "Clic pour (dés)activer des attributs, clic droit pour (dés)activer les suppressions d'attributs."
# renpy/common/00director.rpy:1771
old "Click to set transform, right click to add to transform list."
new "Clic pour assigner le transform, clic droit pour ajouter à la liste des transforms."
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
new "Clic pour assigner, clic droit pour ajouter à la liste du \"behind\"."
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
new "audio lors de la perte de focus"
# renpy/common/00preferences.rpy:537
old "web cache preload"
new "préchargement du cache web cache"
# renpy/common/00preferences.rpy:552
old "voice after game menu"
new "voix dans le menu de jeu"
# renpy/common/00sync.rpy:58
old "Sync downloaded."
new "Sync téléchargé."
# renpy/common/00sync.rpy:178
old "Could not connect to the Ren'Py Sync server."
new "Échec de la connexion au serveur Ren'Py Sync."
# renpy/common/00sync.rpy:180
old "The Ren'Py Sync server timed out."
new "Le serveur Ren'Py Sync a mis trop de temps à répondre."
# renpy/common/00sync.rpy:182
old "An unknown error occurred while connecting to the Ren'Py Sync server."
new "Une erreur inconnue est arrivée lors de la connexion au serveur Ren'Py Sync."
# renpy/common/00sync.rpy:255
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
new "Le serveur Ren'Py Sync ne reconnaît pas ce code sync. l'ID est peut-être invalide, ou il peut avoir expiré."
# renpy/common/00sync.rpy:397
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
new "Entrez l'ID sync que vous avez généré.\nN'entrez jamais un ID sync que vous n'avez pas généré vous-même."
# renpy/common/00sync.rpy:416
old "The sync ID is not in the correct format."
new "L'ID sync n'est pas dans un format correct."
# renpy/common/00sync.rpy:436
old "The sync could not be decrypted."
new "Le sync n'a pas pu être déchiffré."
# renpy/common/00sync.rpy:459
old "The sync belongs to a different game."
new "Le sync correspond à un autre jeu."
# renpy/common/00sync.rpy:464
old "The sync contains a file with an invalid name."
new "Le sync contient un fichier ayant un nom invalide."
# renpy/common/00sync.rpy:517
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
new "Vos sauvegardes vont être téléchargées sur le {a=https://sync.renpy.org}serveur Ren'Py Sync{/a}.\nVoulez-vous continuer ?"
# renpy/common/00sync.rpy:546
old "Enter Sync ID"
new "Entrez l'ID Sync"
# renpy/common/00sync.rpy:557
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
new "Ceci va contacter le {a=https://sync.renpy.org}serveur Ren'Py Sync{/a}."
# renpy/common/00sync.rpy:584
old "Sync Success"
new "Sync réussi"
# renpy/common/00sync.rpy:587
old "The Sync ID is:"
new "L'ID Sync est :"
# renpy/common/00sync.rpy:593
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
new "Vous pouvez utiliser cet ID pour transférer votre sauvegarde sur un autre appareil.\nCe sync expirera dans une heure.\nRen'Py Sync is soutenu par les {a=https://www.renpy.org/sponsors.html}Sponsors de Ren'Py's{/a}."
# renpy/common/00sync.rpy:619
old "Sync Error"
new "Erreur de Sync"
# renpy/common/00webvideo.rpy:5
old "Touch to play the video."
new "Touchez pour jouer la vidéo."
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
new "Cette sauvegarde a été créée sur un autre appareil. Des faux fichiers de sauvegarde peuvent être utilisés pour endommager votre ordinateur. Faites-vous confiance au créateur de cette sauvegarde et à tous ceux qui auraient pu modifier le fichier ?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
new "Faites-vous confiance à l'appareil sur lequel cette sauvegarde a été créée ? Vous ne devriez dire oui que si vous en êtes l'unique utilisateur ."
+17 -33
View File
@@ -14,11 +14,7 @@
# _developer/developer.rpym:47
old "Variable Viewer"
new "Inspecteur de variables"
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
new "Inspecteur de données persistentes"
new "Visualisateur de variable"
# _developer/developer.rpym:49
old "Theme Test"
@@ -46,15 +42,15 @@
# _developer/developer.rpym:217
old "Return to the developer menu"
new "Retourner au menu de développeur"
new "Retourner au menu du développeur"
# _developer/developer.rpym:373
old "Rectangle: %r"
new "Rectangle : %r"
new "Rectangle: %r"
# _developer/developer.rpym:378
old "Mouse position: %r"
new "Position de la souris : %r"
new "Mouse position: %r"
# _developer/developer.rpym:383
old "Right-click or escape to quit."
@@ -78,11 +74,11 @@
# _developer/developer.rpym:532
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
new "\n{color=#cfc}✔ image prédite (bien){/color}\n{color=#fcc}✘ image non prédite (pas bien){/color}\n{color=#fff}Glissez pour déplacer.{/color}"
new "\n{color=#cfc}✔ image prédite (bon){/color}\n{color=#fcc}✘ image prédite (mauvais){/color}\n{color=#fff}Glissez pour bouger.{/color}"
# _developer/inspector.rpym:38
old "Displayable Inspector"
new "Inspecteur de displayables"
new "Inspecteur affichable"
# _developer/inspector.rpym:61
old "Size"
@@ -102,11 +98,11 @@
# _developer/inspector.rpym:139
old "displayable:"
new "displayable :"
new "affichable :"
# _developer/inspector.rpym:145
old " (no properties affect the displayable)"
new " (Aucune propriété ne s'applique au displayable)"
new " (Aucune propriété naffecte laffichage)"
# _developer/inspector.rpym:147
old " (default properties omitted)"
@@ -118,7 +114,7 @@
# 00console.rpy:182
old "Press <esc> to exit console. Type help for help.\n"
new "Appuyez sur Échap pour quitter la console. Écrivez help pour afficher laide.\n"
new "Pressez « Echap » pour quitter la console. Pressez « Aide » pour afficher laide.\n"
# 00console.rpy:186
old "Ren'Py script enabled."
@@ -128,13 +124,9 @@
old "Ren'Py script disabled."
new "Script Ren'Py désactivé."
# renpy/common/00console.rpy:781
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
new "help : afficher cette aide\n help <expr>: afficher la signature et la documentation de <expr>"
# renpy/common/00console.rpy:805
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
new "Help peut afficher des fonctions non documentées. Veuillez vérifier que la\nfonction ou classe que vous voulez utiliser est bien documentée.\n\n"
# 00console.rpy:398
old "help: show this help"
new "aide: Afficher cette aide"
# 00console.rpy:403
old "commands:\n"
@@ -142,15 +134,15 @@
# 00console.rpy:413
old " <renpy script statement>: run the statement\n"
new " <renpy script statement> : exécuter cette déclaration\n"
new " <renpy script statement> : Exécuter cette déclaration\n"
# 00console.rpy:415
old " <python expression or statement>: run the expression or statement"
new " <expression ou instruction python> : exécuter cette expression ou cette instruction"
new " <python expression or statement> : Exécuter cette expression ou cette déclaration"
# 00console.rpy:423
old "clear: clear the console history"
new "clear : effacer lhistorique de la console"
new "clear: Purger lhistorique de la console"
# 00console.rpy:427
old "exit: exit the console"
@@ -166,7 +158,7 @@
# 00console.rpy:459
old "reload: reloads the game, refreshing the scripts"
new "reload : recharge le jeu, rafraîchit les scripts"
new "reload : Recharge le jeu, rafraîchit les scripts"
# 00console.rpy:467
old "watch <expression>: watch a python expression"
@@ -186,7 +178,7 @@
# renpy/common/00console.rpy:814
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
new "watch <expression> : surveille une expression python\n watch short : raccourcit la représentation des expressions (par défaut)\n watch long : affiche la totalité des expressions surveillées"
new "watch <expression> : surveille une expression python\n watch short: raccourcit la représentation des expressions (par défaut)\n watch long : affiche la totalité des expressions surveillées"
# renpy/common/00console.rpy:917
old "short: Shorten the representation of objects on the console (default)."
@@ -203,11 +195,3 @@
# renpy/common/00console.rpy:929
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
new "unescape : Désactive l'échappage des symboles unicode dans les chaînes de caractères unicode et les affiche telles quelles (par défaut)."
# renpy/common/00console.rpy:784
old "stack: print the return stack"
new "stack : affiche la pile de retour"
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
new "Éditeur de bulles de dialogue (Shift+B)"
+1 -1
View File
@@ -46,7 +46,7 @@
# 00gltest.rpy:152
old "This computer has a problem displaying graphics: [problem]."
new "Cet ordinateur rencontre un problème pour afficher les graphismes : [problem]."
new "Cet ordinateur rencontre un problème pour afficher les graphismes: [problem]."
# 00gltest.rpy:157
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
-4
View File
@@ -455,7 +455,3 @@
# gui/game/gui.rpy:441
old "## Change the size and spacing of various things."
new "## Changer la taille et l'espacement de diverses choses."
# gui/game/gui.rpy:14
old "## Enable checks for invalid or unstable properties in screens or transforms"
new "## Active la vérification de propriétés invalides ou instables dans les screens et transforms"
+44 -340
View File
@@ -1,7 +1,4 @@
translate french strings:
# game/new_project.rpy:77
old "{#language name and font}"
new "{font=fonts/Roboto-Light.ttf}Français{/font}"
# about.rpy:39
old "[version!q]"
@@ -41,7 +38,7 @@
# android.rpy:32
old "RAPT has been installed, but you'll need to install the Android SDK before you can build Android packages. Choose Install SDK to do this."
new "RAPT a été installé, mais vous devez installer le kit de développement Android pour pouvoir compiler les paquets Android, avec « Installer le SDK »."
new "RAPT a été installé, mais vous devez installer le kit de développement Android pour pouvoir compiler les paquets Android. Choisissez « installer le kit de développement et créer les clés » pour cela."
# android.rpy:33
old "RAPT has been installed, but a key hasn't been configured. Please create a new key, or restore android.keystore."
@@ -65,11 +62,11 @@
# android.rpy:39
old "Attempts to emulate a televison-based Android console, like the OUYA or Fire TV.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Tentative d’émulation d'une console télé basée sur Android, comme OUYA ou Fire TV.\n\nLa manette est émulée par les touches fléchées, le bouton select par la touche Entrée, le bouton menu par la touche Echap, et le bouton retour par la touche PageUp."
new "Tentative d’émulation d'une console télé basée sur Android, comme OUYA ou Fire TV.\n\n Le contrôleur est émulé par les touches fléchées, le bouton select par la touche Entrée, le bouton menu par la touche Echap, et le bouton retour par la touche PageUp."
# android.rpy:41
old "Downloads and installs the Android SDK and supporting packages. Optionally, generates the keys required to sign the package."
new "Télécharge et installe le kit de développement Android et les paquets requis. Optionnellement, génère les clés requises pour signer le paquet."
new "Télécharge et installe le kit de développement Android et les paquets supportés. Optionnellement, génère les clés requises pour signer le paquet."
# android.rpy:42
old "Configures the package name, version, and other information about this project."
@@ -109,7 +106,7 @@
# android.rpy:304
old "Android: [project.current.name!q]"
new "Android : [project.current.name!q]"
new "Android: [project.current.name!q]"
# android.rpy:324
old "Emulation:"
@@ -209,8 +206,7 @@
# choose_theme.rpy:370
old "Planetarium"
# Automatic translation.
new "Planétarium"
new "Planetarium"
# choose_theme.rpy:425
old "Choose Theme"
@@ -310,7 +306,7 @@
# distribute_gui.rpy:194
old "Add from clauses to calls, once"
new "Ajouter des \"from\" aux \"call\""
new "Add from clauses to calls, once"
# distribute_gui.rpy:195
old "Refresh"
@@ -318,7 +314,7 @@
# distribute_gui.rpy:199
old "Upload to itch.io"
new "Uploader sur itch.io"
new "Télécharger (upload) sur itch.io"
# distribute_gui.rpy:215
old "Build Packages:"
@@ -334,7 +330,7 @@
# distribute_gui.rpy:241
old "Add from clauses to calls"
new "Ajouter des \"from\" aux \"call\""
new "Add from clauses to calls"
# distribute_gui.rpy:242
old "Force Recompile"
@@ -346,7 +342,7 @@
# distribute_gui.rpy:250
old "Adding from clauses to call statements that do not have them."
new "Ajout de \"from\" aux \"call\" qui n'en ont pas."
new "Adding from clauses to call statements that do not have them."
# distribute_gui.rpy:271
old "Errors were detected when running the project. Please ensure the project runs without errors before building distributions."
@@ -414,7 +410,7 @@
# front_page.rpy:93
old "refresh"
new "rafraîchir"
new "rafraichir"
# front_page.rpy:120
old "+ Create New Project"
@@ -474,7 +470,7 @@
# front_page.rpy:223
old "Navigate Script"
new "Parcourir le script"
new "Naviguer dans le script"
# front_page.rpy:234
old "Check Script (Lint)"
@@ -565,8 +561,8 @@
new "Le projet [project_name!q] existe déjà. Choisissez un nom de projet différent."
# gui7.rpy:341
old "What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of [default_size[0]]x[default_size[1]] is a reasonable compromise."
new "Quelle résolution souhaitez-vous utiliser pour votre projet ? Même si RenPy peut agrandir ou diminuer les fenêtres et leurs images à l’échelle, il sagit là de l’échelle initiale, la taille à laquelle les composants doivent être dessinés et la taille de fenêtre pour lesquelles ils seront le plus précis.\n\nThe La valeur par défaut ([default_size[0]]x[default_size[1]]) semble être un compromis raisonnable."
old "What resolution should the project use? Although Ren'Py can scale the window up and down, this is the initial size of the window, the size at which assets should be drawn, and the size at which the assets will be at their sharpest.\n\nThe default of 1280x720 is a reasonable compromise."
new "Quelle résolution souhaitez-vous utiliser pour votre projet ? Même si RenPy peut agrandir ou diminuer les fenêtres et leurs images à l’échelle, il sagit là de l’échelle initiale, la taille à laquelle les composants doivent être dessinés et la taille de fenêtre pour lesquelles ils seront le plus précis.\n\nThe La valeur par défaut (1280x720) semble être un compromis raisonnable."
# gui7.rpy:389
old "Creating the new project..."
@@ -658,11 +654,11 @@
# ios.rpy:33
old "Attempts to emulate an iPhone.\n\nTouch input is emulated through the mouse, but only when the button is held down."
new "Tentative d'émuler un iPhone.\n\nLe contact tactile est émulé via la souris, mais seulement si le bouton est maintenu pressé."
new "Tentatives pour émuler un iPhone.\n\nLe contact tactile est émulé via la souris, mais seulement si le bouton est maintenu pressé."
# ios.rpy:34
old "Attempts to emulate an iPad.\n\nTouch input is emulated through the mouse, but only when the button is held down."
new "Tentative d'émuler un iPad.\n\nLe contact tactile est émulé via la souris, mais seulement si le bouton est maintenu pressé."
new "Tentatives pour émuler un iPad.\n\nLe contact tactile est émulé via la souris, mais seulement si le bouton est maintenu pressé."
# ios.rpy:36
old "Selects the directory where Xcode projects will be placed."
@@ -690,7 +686,7 @@
# ios.rpy:211
old "iOS: [project.current.name!q]"
new "iOS : [project.current.name!q]"
new "iOS: [project.current.name!q]"
# ios.rpy:240
old "iPhone"
@@ -746,7 +742,7 @@
# itch.rpy:99
old "The butler program was not found."
new "Le programme butler n'a pas été trouvé."
new "Le programme coordonnateur(butler) n'a pas été trouvé."
# itch.rpy:99
old "Please install the itch.io app, which includes butler, and try again."
@@ -890,7 +886,7 @@
# preferences.rpy:111
old "Text Editor:"
new "Éditeur de texte :"
new "Éditeur :"
# preferences.rpy:117
old "Text editor: [text]"
@@ -898,7 +894,7 @@
# preferences.rpy:133
old "Update Channel:"
new "Type de version :"
new "Version"
# preferences.rpy:153
old "Navigation Options:"
@@ -926,7 +922,7 @@
# preferences.rpy:174
old "Show edit file section"
new "Afficher la section d’édition de fichiers"
new "Afficher la section d’édition de fichier"
# preferences.rpy:175
old "Large fonts"
@@ -934,11 +930,11 @@
# preferences.rpy:178
old "Console output"
new "Console de sortie"
new "Sortie console"
# preferences.rpy:199
old "Open launcher project"
new "Ouvrir le projet du lanceur"
new "Ouvrir le projet lanceur"
# preferences.rpy:213
old "Language:"
@@ -998,7 +994,7 @@
# translations.rpy:104
old "The language to work with. This should only contain lower-case ASCII characters and underscores."
new "Le langage avec lequel travailler. Cette valeur ne doit contenir que des caractères ASCII en minuscules et des underscores."
new "Le langage avec lequel travailler. Cette valeur ne doit contenir que des caractères ASCII en minuscules et des underscores (tiret bas)."
# translations.rpy:130
old "Generate empty strings for translations"
@@ -1026,7 +1022,7 @@
# translations.rpy:180
old "Update Default Interface Translations"
new "Mise à jour de la traduction par défaut de l'interface"
new "Met à jour la traduction de l'interface par défaut"
# translations.rpy:200
old "The extract command allows you to extract string translations from an existing project into a temporary file.\n\nThe merge command merges extracted translations into another project."
@@ -1058,11 +1054,11 @@
# translations.rpy:282
old "Updating default interface translations..."
new "Mise à jour de la traduction par défaut de linterface en cours..."
new "Mise à jour en cours de la traduction de linterface par défaut..."
# translations.rpy:306
old "Extract Dialogue: [project.current.name!q]"
new "Extraire les dialogues : [project.current.name!q]"
new "Extraire le dialogue : [project.current.name!q]"
# translations.rpy:322
old "Format:"
@@ -1070,7 +1066,7 @@
# translations.rpy:330
old "Tab-delimited Spreadsheet (dialogue.tab)"
new "Feuille de calcul avec des tabulations comme séparateur (dialogue.tab)"
new "Feuille de calcul avec pour séparateur des tabulations (dialogue.tab)"
# translations.rpy:331
old "Dialogue Text Only (dialogue.txt)"
@@ -1078,11 +1074,11 @@
# translations.rpy:344
old "Strip text tags from the dialogue."
new "Retire les text tags (balises) des dialogues."
new "Retire les tags (balises) des dialogues."
# translations.rpy:345
old "Escape quotes and other special characters."
new "Protège (échappe) les apostrophes et les autres caractères spéciaux."
new "Protège (escape) les apostrophes et les autres caractères spéciaux."
# translations.rpy:346
old "Extract all translatable strings, not just dialogue."
@@ -1102,19 +1098,11 @@
# updater.rpy:86
old "The update channel controls the version of Ren'Py the updater will download. Please select an update channel:"
new "Le canal de mise à jour détermine la version de RenPy qui sera téléchargée. Sélectionnez un canal de mise à jour :"
new "Le canal de mise à jour détermine la version de RenPy qui sera téléchargée. Sil vous plaît, sélectionnez un canal de mise à jour :"
# updater.rpy:91
old "Release"
new "Stable"
# game/updater.rpy:64
old "Release (Ren'Py 8, Python 3)"
new "Stable (Ren'Py 8, Python 3)"
# game/updater.rpy:65
old "Release (Ren'Py 7, Python 2)"
new "Stable (Ren'Py 7, Python 2)"
new "Version actuelle."
# updater.rpy:97
old "{b}Recommended.{/b} The version of Ren'Py that should be used in all newly-released games."
@@ -1122,15 +1110,7 @@
# updater.rpy:102
old "Prerelease"
new "Pré-stable"
# game/updater.rpy:69
old "Prerelease (Ren'Py 8, Python 3)"
new "Pré-stable (Ren'Py 8, Python 3)"
# game/updater.rpy:70
old "Prerelease (Ren'Py 7, Python 2)"
new "Pré-stable (Ren'Py 7, Python 2)"
new "Version de test"
# updater.rpy:108
old "A preview of the next version of Ren'Py that can be used for testing and taking advantage of new features, but not for final releases of games."
@@ -1146,35 +1126,11 @@
# updater.rpy:126
old "Nightly"
new "Journalière"
# game/updater.rpy:77
old "Nightly (Ren'Py 8, Python 3)"
new "Journalière (Ren'Py 8, Python 3)"
# game/updater.rpy:78
old "Nightly (Ren'Py 7, Python 2)"
new "Journalière (Ren'Py 7, Python 2)"
new "Nightly"
# updater.rpy:132
old "The bleeding edge of Ren'Py development. This may have the latest features, or might not run at all."
new "La toute dernière version de RenPy, encore en développement. Elle peut contenir les toutes dernières fonctionnalités, ou alors ne pas marcher du tout."
# game/updater.rpy:76
old "Nightly Fix"
new "Journalière Corrective"
# game/updater.rpy:77
old "Nightly Fix (Ren'Py 8, Python 3)"
new "Journalière Corrective (Ren'Py 8, Python 3)"
# game/updater.rpy:78
old "Nightly Fix (Ren'Py 7, Python 2)"
new "Journalière Corrective (Ren'Py 7, Python 2)"
# game/updater.rpy:79
old "A nightly build of fixes to the release version of Ren'Py."
new "Une version journalière qui corrige les bugs de la dernière version stable."
new "Les toutes dernières version de RenPy encore en développement. Vous pouvez alors utiliser les toutes dernières fonctionnalités, mais le logiciel peut également ne pas sexécuter du tout."
# updater.rpy:152
old "An error has occured:"
@@ -1233,16 +1189,16 @@
new "Le nom de fichier ne peut pas être vide."
# game/android.rpy:31
old "A 64-bit/x64 Java [JDK_REQUIREMENT] Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=https://www.renpy.org/jdk/[JDK_REQUIREMENT]}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "Un kit de développement Java [JDK_REQUIREMENT] 64-bit/x64 est requis pour construire des paquets Android depuis Windows. Le JDK est différent du JRE, donc il est possible d'avoir Java sans avoir le JDK.\n\n{a=https://www.renpy.org/jdk/[JDK_REQUIREMENT]}Téléchargez et installez le JDK{/a}, puis redémarrez Ren'Py."
old "A 64-bit/x64 Java 8 Development Kit is required to build Android packages on Windows. The JDK is different from the JRE, so it's possible you have Java without having the JDK.\n\nPlease {a=https://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot}download and install the JDK{/a}, then restart the Ren'Py launcher."
new "Un kit de développement Java 8 64-bit/x64 est requis pour construire des paquets Android depuis Windows. Le JDK est différent du JRE, donc il est possible d'avoir Java sans avoir le JDK.\n\n{a=https://adoptopenjdk.net/?variant=openjdk8&jvmVariant=hotspot}Téléchargez et installez le JDK{/a}, puis redémarrez Ren'Py."
# game/android.rpy:50
old "Selects the Debug build, which can be accessed through Android Studio. Changing between debug and release builds requires an uninstall from your device."
new "Selectionne le build de Debug, qui peut être atteint depuis Android Studio. Passer d'un build debug à un build stable nécessitera une désinstallation sur votre appareil."
new "Selectionne le build de Debug, qui peut être atteint depuis Android Studio. Passer d'un build debug à un build release nécessitera une désinstallation sur votre appareil."
# game/android.rpy:51
old "Selects the Release build, which can be uploaded to stores. Changing between debug and release builds requires an uninstall from your device."
new "Sélectionne le build Stable, qui peut être posté sur des magasins d'applications. Passer d'un build debug à un build stable nécessitera une désinstallation sur votre appareil."
new "Sélectionne le build de Release, qui peut être posté sur des magasins d'applications. Passer d'un build debug à un build release nécessitera une désinstallation sur votre appareil."
# game/android.rpy:313
old "Android: [project.current.display_name!q]"
@@ -1318,7 +1274,7 @@
# game/androidstrings.rpy:24
old "What is the name of the package?\n\nThis is usually of the form com.domain.program or com.domain.email.program. It may only contain ASCII letters and dots. It must contain at least one dot."
new "Quel est le nom du package ?\n\nIl est généralement de la forme com.domain.program ou com.domain.email.program. Il doit uniquement contenir des lettres ASCII et des points. Il doit contenir au moins un point."
new "Quel est le nom du package?\n\nIl est généralement de la forme com.domain.program ou com.domain.email.program. Il doit uniquement contenir des lettres ASCII et des points. Il doit contenir au moins un point."
# game/androidstrings.rpy:25
old "The package name may not be empty."
@@ -1590,7 +1546,7 @@
# game/gui7.rpy:339
old "Custom. The GUI is optimized for a 16:9 aspect ratio."
new "Personnalisé. Le GUI est optimisé pour un ratio de cadre 16:9."
new "Personnalisé. Le GUI est optimié pour un ratio de cadre 16:9."
# game/gui7.rpy:355
old "WIDTH"
@@ -1634,7 +1590,7 @@
# game/install.rpy:110
old "Install Libraries"
new "Installer des bibliothèques"
new "Installer les Bibliothèques"
# game/install.rpy:125
old "This screen allows you to install libraries that can't be distributed with Ren'Py. Some of these libraries may require you to agree to a third-party license before being used or distributed."
@@ -1654,7 +1610,7 @@
# game/install.rpy:151
old "Install Steam Support"
new "Installer le support Steam"
new "Installer le upport Steam"
# game/install.rpy:160
old "Before installing Steam support, please make sure you are a {a=https://partner.steamgames.com/}Steam partner{/a}."
@@ -1670,7 +1626,7 @@
# game/interface.rpy:136
old "Ren'Py Sponsor Information"
new "Informations sur les sponsors de Ren'Py"
new "Information sur les sponsors de Ren'Py Sponsor"
# game/interface.rpy:372
old "opening the log file"
@@ -1698,7 +1654,7 @@
# game/preferences.rpy:145
old "Reset window size"
new "Réinitialiser la taille de la fenêtre"
new "Réinisialiser la taille de la fenêtre"
# game/preferences.rpy:188
old "Force new tutorial"
@@ -1915,255 +1871,3 @@
# game/preferences.rpy:206
old "Daily check for update"
new "Vérification quotidienne des mises à jour"
# game/android.rpy:55
old "Lists the connected devices."
new "Liste les appareils connectés."
# game/android.rpy:58
old "Disconnects a device connected over Wi-Fi."
new "Déconnecte un appareil connecté via Wi-Fi."
# game/android.rpy:453
old "List Devices"
new "Lister les appareils"
# game/android.rpy:465
old "Wi-Fi Debugging Disconnect"
new "Debug : déconnexion Wi-Fi"
# game/android.rpy:603
old "This can be found in 'List Devices'."
new "Introuvable dans 'Lister les appareils'."
# game/androidstrings.rpy:17
old "Installing the bundle appears to have failed."
new "L'installation du bundle semble avoir échoué."
# game/androidstrings.rpy:19
old "Launching the app appears to have failed."
new "Le lancement de l'app semble avoir échoué."
# game/androidstrings.rpy:44
old "The version of Java on your computer does not appear to be JDK 8, which is the only version supported by the Android SDK. If you need to install JDK 8, you can download it from:\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nYou can also set the JAVA_HOME environment variable to use a different version of Java."
new "La version de Java présente sur votre ordinateur ne semble pas être JDK 8, qui est la seule version supportée par le SDK Android. Si vous devez installer JDK 8, vous pouvez le télécharger ici :\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nVous pouvez aussi régler la variable d'environnement JAVA_HOME sur une autre version de Java."
# game/updater.rpy:109
old "• {a=https://www.renpy.org/doc/html/changelog.html}View change log{/a}"
new "• {a=https://www.renpy.org/doc/html/changelog.html}Regarder le changelog{/a}"
# game/updater.rpy:111
old "• {a=https://www.renpy.org/dev-doc/html/changelog.html}View change log{/a}"
new "• {a=https://www.renpy.org/dev-doc/html/changelog.html}Regarder le changelog{/a}"
# game/android.rpy:60
old "Removes Android temporary files."
new "Retirer les fichiers temporaires Android."
# game/android.rpy:472
old "Clean"
new "Nettoyer"
# game/android.rpy:628
old "Cleaning up Android project."
new "Nettoyage du projet Android."
# game/androidstrings.rpy:43
old "I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Please make sure you installed the 'JavaSoft (Oracle) registry keys'.\n\nWithout a working JDK, I can't continue."
new "Impossible d'utiliser javac pour compiler un fichier de test. Si vous n'avez pas installé Java Development Kit, téléchargez-le ici :\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nLe JDK est différent du JRE, donc il est possible d'avoir Java sans avoir le JDK. Vérifiez que vous avez installé les 'JavaSoft (Oracle) registry keys'.\n\nSans un JDK fonctionnel, je ne peux pas continuer."
# game/androidstrings.rpy:64
old "I've opened the directory containing android.keystore and bundle.keystore. Please back them up, and keep them in a safe place."
new "J'ai ouvert le répertoire contenant android.keystore et bundle.keystore. Sauvegardez-les, et gardez-les dans un endroit sûr."
# game/choose_directory.rpy:67
old "Select Projects Directory"
new "Sélectionner le répertoire des Projets"
# game/distribute.rpy:1674
old "Copying files..."
new "Copie des fichiers..."
# game/distribute_gui.rpy:195
old "Update old-game"
new "Mettre à jour old-game"
# game/editor.rpy:152
old "A modern editor with many extensions including advanced Ren'Py integration."
new "Un éditeur moderne avec beaucoup d'extensions, y compris des intégrations Ren'Py avancées."
# game/editor.rpy:153
old "A modern editor with many extensions including advanced Ren'Py integration.\n{a=jump:reinstall_vscode}Upgrade Visual Studio Code to the latest version.{/a}"
new "Un éditeur moderne avec beaucoup d'extensions, y compris des intégrations Ren'Py avancées.\n{a=jump:reinstall_vscode}Mettez Visual Studio Code à jour.{/a}"
# game/editor.rpy:162
old "Visual Studio Code"
new "Visual Studio Code"
# game/editor.rpy:162
old "Up to 110 MB download required."
new "Jusqu'à 110 Mo nécessaires pour le téléchargement."
# game/editor.rpy:175
old "A modern and approachable text editor."
new "Un éditeur de texte moderne et accessible."
# game/editor.rpy:187
old "Atom"
new "Atom"
# game/editor.rpy:200
old "jEdit"
new "jEdit"
# game/editor.rpy:209
old "Visual Studio Code (System)"
new "Visual Studio Code (Système)"
# game/editor.rpy:209
old "Uses a copy of Visual Studio Code that you have installed outside of Ren'Py. It's recommended you install the language-renpy extension to add support for Ren'Py files."
new "Utilise une copie de Visual Studio Code que vous avez installé en-dehors de Ren'Py. Il est recommandé d'installer l'extension language-renpy pour ajouter la gestion des fichiers Ren'Py."
# game/installer.rpy:10
old "Downloading [extension.download_file]."
new "Téléchargement de [extension.download_file]."
# game/installer.rpy:11
old "Could not download [extension.download_file] from [extension.download_url]:\n{b}[extension.download_error]"
new "Impossible de télécharger [extension.download_file] depuis [extension.download_url] :\n{b}[extension.download_error]"
# game/installer.rpy:12
old "The downloaded file [extension.download_file] from [extension.download_url] is not correct."
new "le fichier [extension.download_file] téléchargé depuis [extension.download_url] est incorrect."
# game/interface.rpy:124
old "[interface.version]"
new "[interface.version]"
# game/preferences.rpy:154
old "Clean temporary files"
new "Nettoyer les fichiers temporaires"
# game/preferences.rpy:256
old "Cleaning temporary files..."
new "Nettoyage des fichiers temporaires..."
# game/project.rpy:280
old "This may be because the project is not writeable."
new "Il est possible que le projet ne soit pas accessible en écriture."
# game/translations.rpy:391
old "Language (or None for the default language):"
new "Langue (or None pour la langue par défaut) :"
# game/web.rpy:344
old "This feature is not supported in Ren'Py 8."
new "Cette fonctionnalité n'est pas supportée dans Ren'Py 8."
# game/web.rpy:344
old "We will restore support in a future release of Ren'Py 8. Until then, please use Ren'Py 7 for web support."
new "La version web sera supportée à nouveau dans une future version de Ren'Py 8. En attendant, utilisez Ren'Py 7 pour des distributions web."
# game/preferences.rpy:104
old "General"
new "Général"
# game/preferences.rpy:105
old "Options"
new "Options"
# game/preferences.rpy:244
old "Launcher Theme:"
new "Thème du lanceur :"
# game/preferences.rpy:254
old "Information about creating a custom theme can be found {a=https://www.renpy.org/doc/html/skins.html}in the Ren'Py Documentation{/a}."
new "Plus d'informations sur comment créer un thème personnalisé se trouvent {a=https://www.renpy.org/doc/html/skins.html}dans la documentation de Ren'Py{/a}."
# game/preferences.rpy:271
old "Install Libraries:"
new "Installer des bibliothèques :"
# game/preferences.rpy:327
old "{#in language font}Welcome! Please choose a language"
new "{font=fonts/Roboto-Light.ttf}Bienvenue ! Choisissez une langue{/font}"
# game/preferences.rpy:327
old "{#in language font}Start using Ren'Py in [lang_name]"
new "{font=fonts/Roboto-Light.ttf}Commencez à utiliser Ren'Py en [lang_name]{/font}"
# game/distribute_gui.rpy:231
old "(DLC)"
new "(DLC)"
# game/project.rpy:46
old "Lint checks your game for potential mistakes, and gives you statistics."
new "Lint vérifie votre jeu pour des erreurs communes, et génère des statistiques."
# game/web.rpy:484
old "Creating package..."
new "Création du package..."
# game/android.rpy:37
old "RAPT has been installed, but a key hasn't been configured. Please generate new keys, or copy android.keystore and bundle.keystore to the base directory."
new "RAPT a été installé, mais aucune clé na été configurée. Veuillez générer de nouvelles clés, ou copier android.keystore and bundle.keystore dans le dossier racine du projet."
# game/android.rpy:44
old "Attempts to emulate a televison-based Android console.\n\nController input is mapped to the arrow keys, Enter is mapped to the select button, Escape is mapped to the menu button, and PageUp is mapped to the back button."
new "Tentative d’émulation d'une console télé basée sur Android.\n\nLa manette est émulée par les touches fléchées, le bouton select par la touche Entrée, le bouton menu par la touche Echap, et le bouton retour par la touche PageUp."
# game/android.rpy:46
old "Downloads and installs the Android SDK and supporting packages."
new "Télécharge et installe le kit de développement Android et les paquets requis."
# game/android.rpy:47
old "Generates the keys required to sign the package."
new "Génère les clés requises pour signer le package."
# game/android.rpy:381
old "Install SDK"
new "Installer le SDK"
# game/android.rpy:385
old "Generate Keys"
new "Générer les clés"
# game/androidstrings.rpy:32
old "How much RAM (in GB) do you want to allocate to Gradle?\nThis must be a positive integer number."
new "Combien de RAM (in GB) voulez-vous allouer à Gradle ?\nEntrez un nombre entier positif."
# game/androidstrings.rpy:33
old "The RAM size must contain only numbers and be positive."
new "La taille de RAM ne doit contenir que des chiffres et être positive."
# game/androidstrings.rpy:63
old "I found an android.keystore file in the rapt directory. Do you want to use this file?"
new "J'ai trouvé un fichier android.keystore dans le dossier \"rapt\". Voulez-vous l'utiliser ?"
# game/androidstrings.rpy:66
old "\n\nSaying 'No' will prevent key creation."
new "\n\nRépondre \"Non\" empêchera la création de clés."
# game/androidstrings.rpy:69
old "I found a bundle.keystore file in the rapt directory. Do you want to use this file?"
new "J'ai trouvé un fichier bundle.keystore dans le dossier \"rapt\". Voulez-vous l'utiliser ?"
# game/choose_directory.rpy:72
old "No directory was selected, but one is required."
new "Un chemin d'accès est nécessaire, mais aucun n'a été fourni."
# game/choose_directory.rpy:80
old "The selected directory does not exist."
new "Le dossier sélectionné n'existe pas."
# game/choose_directory.rpy:82
old "The selected directory is not writable."
new "Le dossier sélectionné n'est pas ouvert en écriture."
# game/distribute.rpy:554
old "This may be derived from build.name and config.version or build.version."
new "Cette variable peut être dérivée de build.name, et de config.version ou build.version."
# game/new_project.rpy:66
old "Warning : you are using Ren'Py 7. It is recommended to start new projects using Ren'Py 8 instead."
new "Attention : vous utilisez Ren'Py 7. Il est recommandé d'utiliser Ren'Py 8 pour de nouveaux projets."
+3 -3
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@@ -154,7 +154,7 @@
# options.rpy:165
old "## In a pattern:"
new "## Dans le format :"
new "## Dans le format:"
# options.rpy:167
old "## / is the directory separator."
@@ -185,8 +185,8 @@
new "## Les fichiers correspondant au format de documentation sont dupliqués pour les compilation sur Mac, c'est pourquoi ils apparaissent deux fois dans larchive zip."
# options.rpy:196
old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
new "## Une clé de licence Google Play est requise pour permettre les achats depuis l'application. Vous pourrez la trouver dans la console de développement Google Play, sous \"Monétiser\" > \"Configuration de la monétisation\" > \"Licences\"."
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
new "## Une clé de licence A Google Play est requise pour télécharger les fichiers et permettre les achats dans l'application. Vous pourrez la trouver sur la page « Services & APIs » de la console de développement Google Play."
# options.rpy:203
old "## The username and project name associated with an itch.io project, separated by a slash."
+10 -30
View File
@@ -34,7 +34,7 @@
# screens.rpy:174
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
new "## Cet écran doit créer une entrée affichable avec l'id \"input\" pour accepter les différents paramètres."
new "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
# screens.rpy:177
old "## http://www.renpy.org/doc/html/screen_special.html#input"
@@ -54,7 +54,7 @@
# screens.rpy:221
old "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
new "## Lorsque cette option est activée, les sous-titres du menu sont dits par \"narrator\". Si cette valeur est fausse, les légendes du menu seront affichées sous forme de boutons vides."
new "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
# screens.rpy:244
old "## Quick Menu screen"
@@ -162,7 +162,7 @@
# screens.rpy:369
old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
new "## L'instruction use inclut un autre écran à l'intérieur de celui-ci. Le vrai contenu du menu principal se trouve dans l'écran \"navigation\"."
new "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
# screens.rpy:413
old "## Game Menu screen"
@@ -170,11 +170,11 @@
# screens.rpy:415
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
new "## Ceci présente la structure commune de base d'un écran du menu de jeu. Il est appelé en lui passant le titre de l'écran, et il affiche l'arrière-plan, le titre et la navigation."
new "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
# screens.rpy:418
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## Le paramètre de défilement peut être None, ou \"viewport\" ou \"vpgrid\". Cet écran est destiné à être utilisé avec un ou plusieurs enfants, qui sont transclus (placés) à l'intérieur de l'écran."
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# screens.rpy:476
old "Return"
@@ -182,7 +182,7 @@
# screens.rpy:539
old "## About screen"
new "## Écran « À propos... »"
new "## Écran « À propos... »"
# screens.rpy:541
old "## This screen gives credit and copyright information about the game and Ren'Py."
@@ -450,7 +450,7 @@
# screens.rpy:1024
old "Toggles dialogue skipping."
new "Active ou désactive les «sauts des dialogues»."
new "Active ou désactives les «sauts des dialogues»."
# screens.rpy:1027
old "Page Up"
@@ -621,8 +621,8 @@
new "## Les dialogues sont affichés soit dans une vpgrid soit dans une vbox."
# screens.rpy:1314
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True."
new "## Si fourni, affiche le menu. Le menu peut safficher de manière incorrecte si config.narrator_menu est initialisé à True."
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
new "## Si fourni, affiche le menu. Le menu peut safficher de manière incorrecte si config.narrator_menu est initialisé à True, comme cest le cas au-dessus."
# screens.rpy:1344
old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
@@ -719,23 +719,3 @@
# gui/game/screens.rpy:1049
old "Opens the accessibility menu."
new "Ouvre le menu d'accessibilité."
# gui/game/screens.rpy:1397
old "## Bubble screen"
new "## Screen des bulles"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
new "## Le screen des bulles est utilisé pour afficher des dialogues en utilisant des bulles de dialogue. Ce screen prend les mêmes paramètres que le screen say, doit prévoir un displayable avec l'id \"what\", et peut créer des displayables avec les ids \"namebox\", \"who\", et \"window\"."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
new "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
# gui/game/screens.rpy:676
old "Upload Sync"
new "Uploader Sync"
# gui/game/screens.rpy:680
old "Download Sync"
new "Télécharger Sync"
+3
View File
@@ -0,0 +1,3 @@
translate french python:
gui.FONT_SCALE = .9
+56 -713
View File
@@ -3,71 +3,71 @@ translate german strings:
# 00action_file.rpy:26
old "{#weekday}Monday"
new "{#weekday}Montag"
new "{#weekday}Monday"
# 00action_file.rpy:26
old "{#weekday}Tuesday"
new "{#weekday}Dienstag"
new "{#weekday}Tuesday"
# 00action_file.rpy:26
old "{#weekday}Wednesday"
new "{#weekday}Mittwoch"
new "{#weekday}Wednesday"
# 00action_file.rpy:26
old "{#weekday}Thursday"
new "{#weekday}Donnerstag"
new "{#weekday}Thursday"
# 00action_file.rpy:26
old "{#weekday}Friday"
new "{#weekday}Freitag"
new "{#weekday}Friday"
# 00action_file.rpy:26
old "{#weekday}Saturday"
new "{#weekday}Samstag"
new "{#weekday}Saturday"
# 00action_file.rpy:26
old "{#weekday}Sunday"
new "{#weekday}Sonntag"
new "{#weekday}Sunday"
# 00action_file.rpy:37
old "{#weekday_short}Mon"
new "{#weekday_short}Mo"
new "{#weekday_short}Mon"
# 00action_file.rpy:37
old "{#weekday_short}Tue"
new "{#weekday_short}Di"
new "{#weekday_short}Tue"
# 00action_file.rpy:37
old "{#weekday_short}Wed"
new "{#weekday_short}Mi"
new "{#weekday_short}Wed"
# 00action_file.rpy:37
old "{#weekday_short}Thu"
new "{#weekday_short}Do"
new "{#weekday_short}Thu"
# 00action_file.rpy:37
old "{#weekday_short}Fri"
new "{#weekday_short}Fr"
new "{#weekday_short}Fri"
# 00action_file.rpy:37
old "{#weekday_short}Sat"
new "{#weekday_short}Sa"
new "{#weekday_short}Sat"
# 00action_file.rpy:37
old "{#weekday_short}Sun"
new "{#weekday_short}So"
new "{#weekday_short}Sun"
# 00action_file.rpy:47
old "{#month}January"
new "{#month}Januar"
new "{#month}January"
# 00action_file.rpy:47
old "{#month}February"
new "{#month}Februar"
new "{#month}February"
# 00action_file.rpy:47
old "{#month}March"
new "{#month}März"
new "{#month}March"
# 00action_file.rpy:47
old "{#month}April"
@@ -75,15 +75,15 @@ translate german strings:
# 00action_file.rpy:47
old "{#month}May"
new "{#month}Mai"
new "{#month}May"
# 00action_file.rpy:47
old "{#month}June"
new "{#month}Juni"
new "{#month}June"
# 00action_file.rpy:47
old "{#month}July"
new "{#month}Juli"
new "{#month}July"
# 00action_file.rpy:47
old "{#month}August"
@@ -95,7 +95,7 @@ translate german strings:
# 00action_file.rpy:47
old "{#month}October"
new "{#month}Oktober"
new "{#month}October"
# 00action_file.rpy:47
old "{#month}November"
@@ -103,7 +103,7 @@ translate german strings:
# 00action_file.rpy:47
old "{#month}December"
new "{#month}Dezember"
new "{#month}December"
# 00action_file.rpy:63
old "{#month_short}Jan"
@@ -115,7 +115,7 @@ translate german strings:
# 00action_file.rpy:63
old "{#month_short}Mar"
new "{#month_short}Mär"
new "{#month_short}Mar"
# 00action_file.rpy:63
old "{#month_short}Apr"
@@ -123,7 +123,7 @@ translate german strings:
# 00action_file.rpy:63
old "{#month_short}May"
new "{#month_short}Mai"
new "{#month_short}May"
# 00action_file.rpy:63
old "{#month_short}Jun"
@@ -143,7 +143,7 @@ translate german strings:
# 00action_file.rpy:63
old "{#month_short}Oct"
new "{#month_short}Okt"
new "{#month_short}Oct"
# 00action_file.rpy:63
old "{#month_short}Nov"
@@ -151,7 +151,7 @@ translate german strings:
# 00action_file.rpy:63
old "{#month_short}Dec"
new "{#month_short}Dez"
new "{#month_short}Dec"
# 00action_file.rpy:235
old "%b %d, %H:%M"
@@ -187,19 +187,19 @@ translate german strings:
# 00gui.rpy:233
old "Are you sure you want to end the replay?"
new "Sind Sie sicher, dass sie die Szenen-Wiederholung beenden möchten?"
new "Are you sure you want to end the replay?"
# 00gui.rpy:234
old "Are you sure you want to begin skipping?"
new "Sind Sie sicher, dass Sie Text überspringen möchten?"
new "Sind Sie sicher, dass Sie vorspulen möchten?"
# 00gui.rpy:235
old "Are you sure you want to skip to the next choice?"
new "Sind Sie sicher, dass Sie zur nächsten Auswahl springen möchten?"
new "Sind Sie sicher, dass Sie zur nächsten Auswahl vorspulen möchten?"
# 00gui.rpy:236
old "Are you sure you want to skip unseen dialogue to the next choice?"
new "Sind Sie sicher, dass sie ungesehenen Dialog bis zur nächsten Entscheidung überspringen möchten?"
new "Are you sure you want to skip unseen dialogue to the next choice?"
# 00keymap.rpy:250
old "Saved screenshot as %s."
@@ -207,78 +207,75 @@ translate german strings:
# 00library.rpy:142
old "Self-voicing disabled."
new "Sprachausgabe deaktiviert."
new "Self-voicing disabled."
# 00library.rpy:143
old "Clipboard voicing enabled. "
# Automatic translation.
new "Zwischenablage-Voicing aktiviert. "
new "Clipboard voicing enabled. "
# 00library.rpy:144
old "Self-voicing enabled. "
new "Sprachausgabe aktiviert. "
new "Self-voicing enabled. "
# 00library.rpy:179
old "Skip Mode"
new "Skip-Modus"
new "Vorspulen"
# 00library.rpy:262
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
new "Dieses Programm enthält kostenlose Software unter einer Reihe von Lizenzen, einschließlich der MIT License und der GNU Lesser General Public License. Eine vollständige Liste aller Software, inklusive Links zum vollständigen Quellcode, kann {a=https://www.renpy.org/l/license}hier{/a} gefunden werden."
new "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
# 00preferences.rpy:422
old "Clipboard voicing enabled. Press 'shift+C' to disable."
# Automatic translation.
new "Zwischenablage-Voicing aktiviert. Drücken Sie 'Umschalt+C' zum Deaktivieren."
new "Clipboard voicing enabled. Press 'shift+C' to disable."
# 00preferences.rpy:424
old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable."
new "Sprachausgabe würde \"[renpy.display.tts.last]\" sagen. Zum deaktivieren 'alt+shift+V' drücken."
new "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable."
# 00preferences.rpy:426
old "Self-voicing enabled. Press 'v' to disable."
new "Sprachausgabe aktiviert. Zum deaktivieren 'v' drücken."
new "Self-voicing enabled. Press 'v' to disable."
# 00iap.rpy:217
old "Contacting App Store\nPlease Wait..."
new "Kontaktiert App Store\nBitte warten..."
new "Contacting App Store\nPlease Wait..."
# 00updater.rpy:367
old "The Ren'Py Updater is not supported on mobile devices."
new "Der Ren'Py Updater wird auf Mobilgeräten nicht unterstützt."
new "The Ren'Py Updater is not supported on mobile devices."
# 00updater.rpy:486
old "An error is being simulated."
new "Ein Error wird simuliert."
new "An error is being simulated."
# 00updater.rpy:662
old "Either this project does not support updating, or the update status file was deleted."
new "Entweder unterstützt dieses Projekt keine Updates, oder die Update-Status-Datei wurde gelöscht."
new "Either this project does not support updating, or the update status file was deleted."
# 00updater.rpy:676
old "This account does not have permission to perform an update."
new "Dieser Account hat keine Erlaubnis, Updates durchzuführen."
new "This account does not have permission to perform an update."
# 00updater.rpy:679
old "This account does not have permission to write the update log."
new "Dieser Account hat keine Erlaubnis, Update-Logs zu schreiben."
new "This account does not have permission to write the update log."
# 00updater.rpy:704
old "Could not verify update signature."
new "Konnte die Update-Signatur nicht verifizieren."
new "Could not verify update signature."
# 00updater.rpy:975
old "The update file was not downloaded."
new "Die Update-Datei wurde nicht heruntergeladen."
new "The update file was not downloaded."
# 00updater.rpy:993
old "The update file does not have the correct digest - it may have been corrupted."
new "Die Update-Datei hat nicht das richtige Format - sie wurde möglicherweise beschädigt."
new "The update file does not have the correct digest - it may have been corrupted."
# 00updater.rpy:1049
old "While unpacking {}, unknown type {}."
# Automatic translation.
new "Beim Auspacken {}, unbekannter Typ {}."
new "While unpacking {}, unknown type {}."
# 00updater.rpy:1393
old "Updater"
@@ -286,7 +283,7 @@ translate german strings:
# 00updater.rpy:1404
old "This program is up to date."
new "Dieses Programm ist auf dem neuesten Stand."
new "Dieses Programm ist aktuell."
# 00updater.rpy:1406
old "[u.version] is available. Do you want to install it?"
@@ -294,27 +291,27 @@ translate german strings:
# 00updater.rpy:1408
old "Preparing to download the updates."
new "Bereitet das Herunterladen der Updates vor."
new "Vorbereiten, um die Aktualisierungen herunterzuladen."
# 00updater.rpy:1410
old "Downloading the updates."
new "Updates werden heruntergeladen."
new "Aktualisierungen werden heruntergeladen."
# 00updater.rpy:1412
old "Unpacking the updates."
new "Updates werden entpackt."
new "Aktualisierungen werden entpackt."
# 00updater.rpy:1416
old "The updates have been installed. The program will restart."
new "Die Updates wurden installiert. Das Programm wird nun neu gestartet."
new "Die Aktualisierungen wurden installiert. Das Programm wird nun neustarten."
# 00updater.rpy:1418
old "The updates have been installed."
new "Die Updates wurden installiert."
new "Die Aktualisierungen wurden installiert."
# 00updater.rpy:1420
old "The updates were cancelled."
new "Die Updates wurden abgebrochen."
new "Die Aktualisierungen wurden abgebrochen."
# 00gallery.rpy:563
old "Image [index] of [count] locked."
@@ -330,663 +327,9 @@ translate german strings:
# 00gallery.rpy:585
old "slideshow"
# Automatic translation.
new "Diashow"
new "slideshow"
# 00gallery.rpy:586
old "return"
new "zurück"
translate german strings:
# renpy/common/00accessibility.rpy:32
old "bar"
new "bar"
# renpy/common/00accessibility.rpy:33
old "selected"
# Automatic translation.
new "ausgewählt"
# renpy/common/00accessibility.rpy:34
old "viewport"
# Automatic translation.
new "Ansichtsfenster"
# renpy/common/00accessibility.rpy:35
old "horizontal scroll"
# Automatic translation.
new "Horizontales Blättern"
# renpy/common/00accessibility.rpy:36
old "vertical scroll"
# Automatic translation.
new "vertikaler Bildlauf"
# renpy/common/00accessibility.rpy:37
old "activate"
# Automatic translation.
new "aktivieren."
# renpy/common/00accessibility.rpy:38
old "deactivate"
# Automatic translation.
new "deaktivieren"
# renpy/common/00accessibility.rpy:39
old "increase"
# Automatic translation.
new "erhöhen."
# renpy/common/00accessibility.rpy:40
old "decrease"
# Automatic translation.
new "verringern"
# renpy/common/00accessibility.rpy:138
old "Font Override"
# Automatic translation.
new "Schriftart überschreiben"
# renpy/common/00accessibility.rpy:142
old "Default"
# Automatic translation.
new "Standard"
# renpy/common/00accessibility.rpy:146
old "DejaVu Sans"
new "DejaVu Sans"
# renpy/common/00accessibility.rpy:150
old "Opendyslexic"
new "Opendyslexic"
# renpy/common/00accessibility.rpy:156
old "Text Size Scaling"
# Automatic translation.
new "Skalierung der Textgröße"
# renpy/common/00accessibility.rpy:162
old "Reset"
# Automatic translation.
new "Zurücksetzen"
# renpy/common/00accessibility.rpy:168
old "Line Spacing Scaling"
# Automatic translation.
new "Zeilenabstand Skalierung"
# renpy/common/00accessibility.rpy:180
old "High Contrast Text"
# Automatic translation.
new "Hochkontrastiger Text"
# renpy/common/00accessibility.rpy:193
old "Self-Voicing"
# Automatic translation.
new "Selbstanzeige"
# renpy/common/00accessibility.rpy:197
old "Off"
# Automatic translation.
new "Aus"
# renpy/common/00accessibility.rpy:201
old "Text-to-speech"
# Automatic translation.
new "Text-in-Sprache"
# renpy/common/00accessibility.rpy:205
old "Clipboard"
# Automatic translation.
new "Zwischenablage"
# renpy/common/00accessibility.rpy:209
old "Debug"
# Automatic translation.
new "Debuggen"
# renpy/common/00accessibility.rpy:223
old "Self-Voicing Volume Drop"
# Automatic translation.
new "Selbstlautstärkeabfall"
# renpy/common/00accessibility.rpy:234
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
# Automatic translation.
new "Die Optionen in diesem Menü dienen der Verbesserung der Zugänglichkeit. Sie funktionieren möglicherweise nicht mit allen Spielen, und einige Kombinationen von Optionen können das Spiel unspielbar machen. Dies ist kein Problem mit dem Spiel oder der Engine. Die besten Ergebnisse beim Ändern von Schriftarten erzielen Sie, wenn Sie die ursprüngliche Textgröße beibehalten."
# renpy/common/00action_file.rpy:378
old "Save slot %s: [text]"
# Automatic translation.
new "Steckplatz %s speichern: [text]"
# renpy/common/00action_file.rpy:461
old "Load slot %s: [text]"
# Automatic translation.
new "Steckplatz %s laden: [text]"
# renpy/common/00action_file.rpy:514
old "Delete slot [text]"
# Automatic translation.
new "Steckplatz löschen [text]"
# renpy/common/00action_file.rpy:593
old "File page auto"
# Automatic translation.
new "Datei Seite auto"
# renpy/common/00action_file.rpy:595
old "File page quick"
# Automatic translation.
new "Datei Seite schnell"
# renpy/common/00action_file.rpy:597
old "File page [text]"
# Automatic translation.
new "Datei-Seite [text]"
# renpy/common/00action_file.rpy:796
old "Next file page."
# Automatic translation.
new "Nächste Dateiseite."
# renpy/common/00action_file.rpy:868
old "Previous file page."
# Automatic translation.
new "Vorherige Dateiseite."
# renpy/common/00action_file.rpy:944
old "Quick save."
# Automatic translation.
new "Schnell speichern."
# renpy/common/00action_file.rpy:963
old "Quick load."
# Automatic translation.
new "Schnell laden."
# renpy/common/00action_other.rpy:381
old "Language [text]"
# Automatic translation.
new "Sprache [text]"
# renpy/common/00director.rpy:705
old "The interactive director is not enabled here."
# Automatic translation.
new "Der interaktive Regisseur ist hier nicht aktiviert."
# renpy/common/00director.rpy:1504
old "⬆"
new "⬆"
# renpy/common/00director.rpy:1510
old "⬇"
new "⬇"
# renpy/common/00director.rpy:1574
old "Done"
# Automatic translation.
new "Erledigt"
# renpy/common/00director.rpy:1584
old "(statement)"
# Automatic translation.
new "(Erklärung)"
# renpy/common/00director.rpy:1585
old "(tag)"
# Automatic translation.
new "(Tag)"
# renpy/common/00director.rpy:1586
old "(attributes)"
# Automatic translation.
new "(Attribute)"
# renpy/common/00director.rpy:1587
old "(transform)"
new "(transform)"
# renpy/common/00director.rpy:1612
old "(transition)"
new "(transition)"
# renpy/common/00director.rpy:1624
old "(channel)"
# Automatic translation.
new "(Kanal)"
# renpy/common/00director.rpy:1625
old "(filename)"
# Automatic translation.
new "(Dateiname)"
# renpy/common/00director.rpy:1654
old "Change"
# Automatic translation.
new "Ändern Sie"
# renpy/common/00director.rpy:1656
old "Add"
# Automatic translation.
new "hinzufügen"
# renpy/common/00director.rpy:1662
old "Remove"
# Automatic translation.
new "entfernen"
# renpy/common/00director.rpy:1697
old "Statement:"
# Automatic translation.
new "Erklärung:"
# renpy/common/00director.rpy:1718
old "Tag:"
new "Tag:"
# renpy/common/00director.rpy:1734
old "Attributes:"
# Automatic translation.
new "Attribute:"
# renpy/common/00director.rpy:1745
old "Click to toggle attribute, right click to toggle negative attribute."
# Automatic translation.
new "Klicken Sie auf das Attribut, um es einzuschalten, klicken Sie mit der rechten Maustaste, um das negative Attribut einzuschalten."
# renpy/common/00director.rpy:1757
old "Transforms:"
# Automatic translation.
new "Verwandeln:"
# renpy/common/00director.rpy:1768
old "Click to set transform, right click to add to transform list."
# Automatic translation.
new "Klicken Sie, um die Transformation festzulegen, und klicken Sie mit der rechten Maustaste, um sie zur Transformationsliste hinzuzufügen."
# renpy/common/00director.rpy:1780
old "Behind:"
# Automatic translation.
new "Hinter:"
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
# Automatic translation.
new "Zum Einstellen klicken, zum Hinzufügen zur Liste mit der rechten Maustaste klicken."
# renpy/common/00director.rpy:1801
old "Transition:"
# Automatic translation.
new "Überleitung:"
# renpy/common/00director.rpy:1819
old "Channel:"
# Automatic translation.
new "Kanal:"
# renpy/common/00director.rpy:1837
old "Audio Filename:"
# Automatic translation.
new "Audio Dateiname:"
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
# Automatic translation.
new "Dieser Spielstand wurde auf einem anderen Gerät erstellt. Böswillig erstellte Speicherdateien können Ihrem Computer schaden. Vertrauen Sie dem Ersteller dieses Spielstands und allen, die die Datei geändert haben könnten?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
# Automatic translation.
new "Vertrauen Sie dem Gerät, auf dem die Sicherung erstellt wurde? Sie sollten nur dann Ja wählen, wenn Sie der einzige Benutzer des Geräts sind."
# renpy/common/00keymap.rpy:322
old "Failed to save screenshot as %s."
# Automatic translation.
new "Bildschirmfoto konnte nicht als %s gespeichert werden."
# renpy/common/00preferences.rpy:271
old "display"
# Automatic translation.
new "Anzeige"
# renpy/common/00preferences.rpy:283
old "transitions"
# Automatic translation.
new "Übergänge"
# renpy/common/00preferences.rpy:292
old "skip transitions"
# Automatic translation.
new "Übergänge überspringen"
# renpy/common/00preferences.rpy:294
old "video sprites"
# Automatic translation.
new "Video-Sprites"
# renpy/common/00preferences.rpy:303
old "show empty window"
# Automatic translation.
new "leeres Fenster anzeigen"
# renpy/common/00preferences.rpy:312
old "text speed"
# Automatic translation.
new "Textgeschwindigkeit"
# renpy/common/00preferences.rpy:320
old "joystick"
# Automatic translation.
new "Joystick"
# renpy/common/00preferences.rpy:320
old "joystick..."
# Automatic translation.
new "Joystick..."
# renpy/common/00preferences.rpy:327
old "skip"
# Automatic translation.
new "überspringen"
# renpy/common/00preferences.rpy:330
old "skip unseen [text]"
# Automatic translation.
new "unbesehen überspringen [text]"
# renpy/common/00preferences.rpy:335
old "skip unseen text"
# Automatic translation.
new "ungesehenen Text übergehen"
# renpy/common/00preferences.rpy:337
old "begin skipping"
# Automatic translation.
new "mit dem Springen beginnen"
# renpy/common/00preferences.rpy:341
old "after choices"
# Automatic translation.
new "nach der Wahl"
# renpy/common/00preferences.rpy:348
old "skip after choices"
# Automatic translation.
new "nach Auswahlen überspringen"
# renpy/common/00preferences.rpy:350
old "auto-forward time"
# Automatic translation.
new "automatische Vorlaufzeit"
# renpy/common/00preferences.rpy:364
old "auto-forward"
# Automatic translation.
new "automatisches Weiterleiten"
# renpy/common/00preferences.rpy:371
old "Auto forward"
# Automatic translation.
new "Automatisch vorwärts"
# renpy/common/00preferences.rpy:374
old "auto-forward after click"
# Automatic translation.
new "automatisches Weiterleiten nach Klick"
# renpy/common/00preferences.rpy:383
old "automatic move"
# Automatic translation.
new "automatischer Umzug"
# renpy/common/00preferences.rpy:392
old "wait for voice"
# Automatic translation.
new "auf Stimme warten"
# renpy/common/00preferences.rpy:401
old "voice sustain"
# Automatic translation.
new "Stimmhaltung"
# renpy/common/00preferences.rpy:410
old "self voicing"
# Automatic translation.
new "selbststimmend"
# renpy/common/00preferences.rpy:419
old "self voicing volume drop"
# Automatic translation.
new "Selbststimmende Lautstärkeabnahme"
# renpy/common/00preferences.rpy:427
old "clipboard voicing"
# Automatic translation.
new "Clipboard-Intonation"
# renpy/common/00preferences.rpy:436
old "debug voicing"
# Automatic translation.
new "Intonation debuggen"
# renpy/common/00preferences.rpy:445
old "emphasize audio"
# Automatic translation.
new "Audio hervorheben"
# renpy/common/00preferences.rpy:454
old "rollback side"
# Automatic translation.
new "Rollback-Seite"
# renpy/common/00preferences.rpy:464
old "gl powersave"
new "gl powersave"
# renpy/common/00preferences.rpy:470
old "gl framerate"
# Automatic translation.
new "Gl-Framerate"
# renpy/common/00preferences.rpy:473
old "gl tearing"
new "gl tearing"
# renpy/common/00preferences.rpy:476
old "font transform"
# Automatic translation.
new "Schriftart umwandeln"
# renpy/common/00preferences.rpy:479
old "font size"
# Automatic translation.
new "Schriftgröße"
# renpy/common/00preferences.rpy:487
old "font line spacing"
# Automatic translation.
new "Zeilenabstand der Schrift"
# renpy/common/00preferences.rpy:495
old "system cursor"
# Automatic translation.
new "System-Cursor"
# renpy/common/00preferences.rpy:504
old "renderer menu"
# Automatic translation.
new "Renderer-Menü"
# renpy/common/00preferences.rpy:507
old "accessibility menu"
# Automatic translation.
new "Menü Barrierefreiheit"
# renpy/common/00preferences.rpy:510
old "high contrast text"
# Automatic translation.
new "Text mit hohem Kontrast"
# renpy/common/00preferences.rpy:519
old "audio when minimized"
# Automatic translation.
new "Audio im minimierten Zustand"
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
# Automatic translation.
new "Audio bei Unschärfe"
# renpy/common/00preferences.rpy:537
old "web cache preload"
# Automatic translation.
new "Web-Cache vorladen"
# renpy/common/00preferences.rpy:552
old "voice after game menu"
# Automatic translation.
new "Stimme nach dem Spielmenü"
# renpy/common/00preferences.rpy:571
old "main volume"
# Automatic translation.
new "Hauptvolumen"
# renpy/common/00preferences.rpy:572
old "music volume"
# Automatic translation.
new "Musiklautstärke"
# renpy/common/00preferences.rpy:573
old "sound volume"
# Automatic translation.
new "Lautstärke"
# renpy/common/00preferences.rpy:574
old "voice volume"
# Automatic translation.
new "Sprachlautstärke"
# renpy/common/00preferences.rpy:575
old "mute main"
# Automatic translation.
new "Hauptstummschaltung"
# renpy/common/00preferences.rpy:576
old "mute music"
# Automatic translation.
new "Musik stummschalten"
# renpy/common/00preferences.rpy:577
old "mute sound"
# Automatic translation.
new "Ton stummschalten"
# renpy/common/00preferences.rpy:578
old "mute voice"
# Automatic translation.
new "stumme Stimme"
# renpy/common/00preferences.rpy:579
old "mute all"
# Automatic translation.
new "alle stumm schalten"
# renpy/common/00speechbubble.rpy:344
old "Speech Bubble Editor"
# Automatic translation.
new "Sprechblasen-Editor"
# renpy/common/00speechbubble.rpy:349
old "(hide)"
# Automatic translation.
new "(ausblenden)"
# renpy/common/00sync.rpy:70
old "Sync downloaded."
# Automatic translation.
new "Sync heruntergeladen."
# renpy/common/00sync.rpy:190
old "Could not connect to the Ren'Py Sync server."
# Automatic translation.
new "Es konnte keine Verbindung zum Ren'Py Sync Server hergestellt werden."
# renpy/common/00sync.rpy:192
old "The Ren'Py Sync server timed out."
# Automatic translation.
new "Der Ren'Py Sync-Server hat eine Zeitüberschreitung."
# renpy/common/00sync.rpy:194
old "An unknown error occurred while connecting to the Ren'Py Sync server."
# Automatic translation.
new "Bei der Verbindung mit dem Ren'Py Sync-Server ist ein unbekannter Fehler aufgetreten."
# renpy/common/00sync.rpy:267
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
# Automatic translation.
new "Der Ren'Py Sync-Server verfügt nicht über eine Kopie dieser Synchronisierung. Die Sync-ID ist möglicherweise ungültig, oder es wurde eine Zeitüberschreitung festgestellt."
# renpy/common/00sync.rpy:409
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
# Automatic translation.
new "Bitte geben Sie die von Ihnen erstellte Sync-ID ein.\nGeben Sie niemals eine Sync-ID ein, die Sie nicht selbst erstellt haben."
# renpy/common/00sync.rpy:428
old "The sync ID is not in the correct format."
# Automatic translation.
new "Die Sync-ID hat nicht das richtige Format."
# renpy/common/00sync.rpy:448
old "The sync could not be decrypted."
# Automatic translation.
new "Die Synchronisierung konnte nicht entschlüsselt werden."
# renpy/common/00sync.rpy:471
old "The sync belongs to a different game."
# Automatic translation.
new "Die Synchronisation gehört zu einem anderen Spiel."
# renpy/common/00sync.rpy:476
old "The sync contains a file with an invalid name."
# Automatic translation.
new "Die Synchronisierung enthält eine Datei mit einem ungültigen Namen."
# renpy/common/00sync.rpy:529
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
# Automatic translation.
new "Dadurch werden Ihre Spielstände auf den {a=https://sync.renpy.org}Ren'Py Sync Server{/a} hochgeladen.\nMöchten Sie fortfahren?"
# renpy/common/00sync.rpy:558
old "Enter Sync ID"
# Automatic translation.
new "Sync-ID eingeben"
# renpy/common/00sync.rpy:569
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
# Automatic translation.
new "Dadurch wird der {a=https://sync.renpy.org}Ren'Py Sync Server{/a} kontaktiert."
# renpy/common/00sync.rpy:596
old "Sync Success"
# Automatic translation.
new "Sync-Erfolg"
# renpy/common/00sync.rpy:599
old "The Sync ID is:"
# Automatic translation.
new "Die Sync-ID lautet:"
# renpy/common/00sync.rpy:605
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
# Automatic translation.
new "Sie können diese ID verwenden, um Ihren Spielstand auf ein anderes Gerät herunterzuladen.\nDiese Synchronisierung läuft in einer Stunde ab.\nRen'Py Sync wird unterstützt von {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
# renpy/common/00sync.rpy:631
old "Sync Error"
# Automatic translation.
new "Sync-Fehler"
+4 -115
View File
@@ -59,13 +59,11 @@ translate german strings:
# _developer/developer.rpym:412
old "Rectangle copied to clipboard."
# Automatic translation.
new "Rechteck in die Zwischenablage kopiert."
new "Rectangle copied to clipboard."
# _developer/developer.rpym:415
old "Position copied to clipboard."
# Automatic translation.
new "Position in die Zwischenablage kopiert."
new "Position copied to clipboard."
# _developer/developer.rpym:524
old "✔ "
@@ -77,8 +75,7 @@ translate german strings:
# _developer/developer.rpym:532
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
# Automatic translation.
new "\n{color=#cfc}✔ vorhergesagtes Bild (gut){/color}\n{color=#fcc}✘ unvorhergesehenes Bild (schlecht){/color}\n{color=#fff}Zum Verschieben ziehen.{/color}"
new "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
# _developer/inspector.rpym:38
old "Displayable Inspector"
@@ -94,8 +91,7 @@ translate german strings:
# _developer/inspector.rpym:71
old "Location"
# Automatic translation.
new "Standort"
new "Location"
# _developer/inspector.rpym:122
old "Inspecting Styles of [displayable_name!q]"
@@ -181,110 +177,3 @@ translate german strings:
old "jump <label>: jumps to label"
new "jump <label>: springt zum Label"
translate german strings:
# renpy/common/_developer/developer.rpym:43
old "Interactive Director (D)"
# Automatic translation.
new "Interaktiver Direktor (D)"
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
# Automatic translation.
new "Dauerhafter Betrachter"
# renpy/common/_developer/developer.rpym:59
old "Show Image Load Log (F4)"
# Automatic translation.
new "Bildladeprotokoll anzeigen (F4)"
# renpy/common/_developer/developer.rpym:62
old "Hide Image Load Log (F4)"
# Automatic translation.
new "Bildladeprotokoll ausblenden (F4)"
# renpy/common/_developer/developer.rpym:65
old "Image Attributes"
# Automatic translation.
new "Bild-Attribute"
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
# Automatic translation.
new "Sprechblasen-Editor (Umschalt+B)"
# renpy/common/_developer/developer.rpym:97
old "[name] [attributes] (hidden)"
# Automatic translation.
new "[name] [attributes] (versteckt)"
# renpy/common/_developer/developer.rpym:101
old "[name] [attributes]"
new "[name] [attributes]"
# renpy/common/_developer/developer.rpym:162
old "Hide deleted"
# Automatic translation.
new "Ausblenden gelöscht"
# renpy/common/_developer/developer.rpym:162
old "Show deleted"
# Automatic translation.
new "Anzeigen gelöscht"
# renpy/common/_developer/developer.rpym:389
old "Type to filter: "
# Automatic translation.
new "Typ zum Filtern: "
# renpy/common/_developer/developer.rpym:507
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
# Automatic translation.
new "Texturen: [tex_count] ([tex_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:511
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# Automatic translation.
new "Bild-Cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# renpy/common/00console.rpy:789
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
# Automatic translation.
new "help: diese Hilfe anzeigen\n help <expr>: Signatur und Dokumentation von <expr> anzeigen"
# renpy/common/00console.rpy:813
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
# Automatic translation.
new "Die Hilfe kann undokumentierte Funktionen anzeigen. Bitte prüfen Sie, ob die Funktion oder\nKlasse, die Sie verwenden möchten, dokumentiert ist.\n\n"
# renpy/common/00console.rpy:854
old "stack: print the return stack"
# Automatic translation.
new "stack: den Rückgabestapel drucken"
# renpy/common/00console.rpy:908
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
# Automatic translation.
new "watch <expression>: einen Python-Ausdruck beobachten\n watch short: macht die Darstellung der nachverfolgten Ausdrücke kurz (Standard)\n watch long: macht die Darstellung von verfolgten Ausdrücken wie folgt"
# renpy/common/00console.rpy:1028
old "short: Shorten the representation of objects on the console (default)."
# Automatic translation.
new "short: Verkürzt die Darstellung von Objekten auf der Konsole (Standard)."
# renpy/common/00console.rpy:1032
old "long: Print the full representation of objects on the console."
# Automatic translation.
new "long: Gibt die vollständige Darstellung der Objekte auf der Konsole aus."
# renpy/common/00console.rpy:1036
old "escape: Enables escaping of unicode symbols in unicode strings."
# Automatic translation.
new "escape: Ermöglicht das Escaping von Unicode-Symbolen in Unicode-Strings."
# renpy/common/00console.rpy:1040
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
# Automatic translation.
new "unescape: Deaktiviert das Escaping von Unicode-Symbolen in Unicode-Zeichenfolgen und druckt sie so, wie sie sind (Voreinstellung)."
+10 -150
View File
@@ -23,8 +23,7 @@ translate german strings:
# 00gltest.rpy:93
old "Enable"
# Automatic translation.
new "Aktivieren Sie"
new "Enable"
# 00gltest.rpy:109
old "Changes will take effect the next time this program is run."
@@ -92,33 +91,27 @@ translate german strings:
# 00gamepad.rpy:32
old "Select Gamepad to Calibrate"
# Automatic translation.
new "Gamepad zum Kalibrieren auswählen"
new "Select Gamepad to Calibrate"
# 00gamepad.rpy:35
old "No Gamepads Available"
# Automatic translation.
new "Keine Gamepads verfügbar"
new "No Gamepads Available"
# 00gamepad.rpy:54
old "Calibrating [name] ([i]/[total])"
# Automatic translation.
new "Kalibrierung von [name] ([i]/[total])"
new "Calibrating [name] ([i]/[total])"
# 00gamepad.rpy:58
old "Press or move the [control!s] [kind]."
# Automatic translation.
new "Drücken Sie oder bewegen Sie die [control!s] [kind] ."
new "Press or move the [control!s] [kind]."
# 00gamepad.rpy:66
old "Skip (A)"
# Automatic translation.
new "Überspringen (A)"
new "Skip (A)"
# 00gamepad.rpy:69
old "Back (B)"
# Automatic translation.
new "Rücken (B)"
new "Back (B)"
# _errorhandling.rpym:495
old "Open Traceback"
@@ -130,13 +123,11 @@ translate german strings:
# _errorhandling.rpym:499
old "Copy to Clipboard"
# Automatic translation.
new "In die Zwischenablage kopieren"
new "Copy to Clipboard"
# _errorhandling.rpym:501
old "Copies the traceback.txt file to the clipboard."
# Automatic translation.
new "Kopiert die Datei traceback.txt in die Zwischenablage."
new "Copies the traceback.txt file to the clipboard."
# _errorhandling.rpym:519
old "An exception has occurred."
@@ -184,136 +175,5 @@ translate german strings:
# _errorhandling.rpym:612
old "Copies the errors.txt file to the clipboard."
# Automatic translation.
new "Kopiert die Datei errors.txt in die Zwischenablage."
translate german strings:
# renpy/common/00gltest.rpy:89
old "Renderer"
new "Renderer"
# renpy/common/00gltest.rpy:100
old "Force GL Renderer"
new "Force GL Renderer"
# renpy/common/00gltest.rpy:105
old "Force ANGLE Renderer"
new "Force ANGLE Renderer"
# renpy/common/00gltest.rpy:110
old "Force GLES Renderer"
# Automatic translation.
new "GLES-Renderer erzwingen"
# renpy/common/00gltest.rpy:116
old "Force GL2 Renderer"
# Automatic translation.
new "GL2-Renderer erzwingen"
# renpy/common/00gltest.rpy:121
old "Force ANGLE2 Renderer"
# Automatic translation.
new "ANGLE2-Renderer erzwingen"
# renpy/common/00gltest.rpy:126
old "Force GLES2 Renderer"
# Automatic translation.
new "GLES2-Renderer erzwingen"
# renpy/common/00gltest.rpy:136
old "Enable (No Blocklist)"
# Automatic translation.
new "Aktivieren (keine Sperrliste)"
# renpy/common/00gltest.rpy:159
old "Powersave"
new "Powersave"
# renpy/common/00gltest.rpy:173
old "Framerate"
new "Framerate"
# renpy/common/00gltest.rpy:177
old "Screen"
# Automatic translation.
new "Bildschirm"
# renpy/common/00gltest.rpy:181
old "60"
new "60"
# renpy/common/00gltest.rpy:185
old "30"
new "30"
# renpy/common/00gltest.rpy:191
old "Tearing"
new "Tearing"
# renpy/common/00gltest.rpy:249
old "This game requires use of GL2 that can't be initialised."
# Automatic translation.
new "Dieses Spiel erfordert die Verwendung von GL2, das nicht initialisiert werden kann."
# renpy/common/00gltest.rpy:259
old "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer."
# Automatic translation.
new "Die Datei {a=edit:1:log.txt}log.txt{/a} kann Informationen enthalten, die Ihnen helfen, das Problem mit Ihrem Computer zu lösen."
# renpy/common/00gltest.rpy:264
old "More details on how to fix this can be found in the {a=[url]}documentation{/a}."
# Automatic translation.
new "Weitere Einzelheiten zur Behebung dieses Problems finden Sie in der Dokumentation {a=[url]}{/a} ."
# renpy/common/00gltest.rpy:281
old "Change render options"
# Automatic translation.
new "Renderoptionen ändern"
# renpy/common/00gamepad.rpy:58
old "Press or move the '[control!s]' [kind]."
# Automatic translation.
new "Drücken Sie oder bewegen Sie die Taste '[control!s]' [kind]."
# renpy/common/_errorhandling.rpym:555
old "Open"
# Automatic translation.
new "Öffnen Sie"
# renpy/common/_errorhandling.rpym:559
old "Copy BBCode"
# Automatic translation.
new "BBCode kopieren"
# renpy/common/_errorhandling.rpym:561
old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/."
# Automatic translation.
new "Kopiert die Datei traceback.txt in die Zwischenablage als BBcode für Foren wie https://lemmasoft.renai.us/."
# renpy/common/_errorhandling.rpym:563
old "Copy Markdown"
# Automatic translation.
new "Markdown kopieren"
# renpy/common/_errorhandling.rpym:565
old "Copies the traceback.txt file to the clipboard as Markdown for Discord."
# Automatic translation.
new "Kopiert die Datei traceback.txt in die Zwischenablage als Markdown für Discord."
# renpy/common/_errorhandling.rpym:626
old "Ignores the exception, allowing you to continue."
# Automatic translation.
new "Ignoriert die Ausnahme, so dass Sie fortfahren können."
# renpy/common/_errorhandling.rpym:637
old "Console"
# Automatic translation.
new "Konsole"
# renpy/common/_errorhandling.rpym:639
old "Opens a console to allow debugging the problem."
# Automatic translation.
new "Öffnet eine Konsole, um das Problem zu beheben."
new "Copies the errors.txt file to the clipboard."
+100 -267
View File
@@ -3,333 +3,267 @@ translate german strings:
# gui.rpy:2
old "## Initialization"
# Automatic translation.
new "## Initialisierung"
new "## Initialization"
# gui.rpy:5
old "## The init offset statement causes the init code in this file to run before init code in any other file."
# Automatic translation.
new "## Die Anweisung init offset bewirkt, dass der init-Code in dieser Datei vor dem init-Code in jeder anderen Datei ausgeführt wird."
new "## The init offset statement causes the init code in this file to run before init code in any other file."
# gui.rpy:9
old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
# Automatic translation.
new "## Der Aufruf von gui.init setzt die Stile auf sinnvolle Standardwerte zurück und setzt die Breite und Höhe des Spiels."
new "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
# gui.rpy:21
old "## Colors"
# Automatic translation.
new "## Farben"
new "## Colors"
# gui.rpy:23
old "## The colors of text in the interface."
# Automatic translation.
new "## Die Farben des Textes in der Schnittstelle."
new "## The colors of text in the interface."
# gui.rpy:25
old "## An accent color used throughout the interface to label and highlight text."
# Automatic translation.
new "## Eine Akzentfarbe, die in der gesamten Benutzeroberfläche zur Beschriftung und Hervorhebung von Text verwendet wird."
new "## An accent color used throughout the interface to label and highlight text."
# gui.rpy:29
old "## The color used for a text button when it is neither selected nor hovered."
# Automatic translation.
new "## Die Farbe, die für eine Textschaltfläche verwendet wird, wenn sie weder ausgewählt ist noch mit dem Mauszeiger bewegt wird."
new "## The color used for a text button when it is neither selected nor hovered."
# gui.rpy:32
old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
# Automatic translation.
new "## Die kleine Farbe wird für kleinen Text verwendet, der heller/dunkler sein muss, um den gleichen Effekt zu erzielen."
new "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
# gui.rpy:36
old "## The color that is used for buttons and bars that are hovered."
# Automatic translation.
new "## Die Farbe, die für Schaltflächen und Balken verwendet wird, die mit dem Mauszeiger bewegt werden."
new "## The color that is used for buttons and bars that are hovered."
# gui.rpy:39
old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
# Automatic translation.
new "## Die Farbe, die für eine Textschaltfläche verwendet wird, wenn sie ausgewählt, aber nicht fokussiert ist. Eine Schaltfläche ist ausgewählt, wenn sie der aktuelle Bildschirm oder Einstellungswert ist."
new "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
# gui.rpy:43
old "## The color used for a text button when it cannot be selected."
# Automatic translation.
new "## Die Farbe, die für eine Textschaltfläche verwendet wird, wenn sie nicht ausgewählt werden kann."
new "## The color used for a text button when it cannot be selected."
# gui.rpy:46
old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
# Automatic translation.
new "## Farben für die Teile der Balken, die nicht ausgefüllt sind. Diese Farben werden nicht direkt verwendet, aber bei der Neuerstellung von Balkenbilddateien eingesetzt."
new "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
# gui.rpy:51
old "## The colors used for dialogue and menu choice text."
# Automatic translation.
new "## Die Farben, die für Dialog- und Menüauswahltext verwendet werden."
new "## The colors used for dialogue and menu choice text."
# gui.rpy:56
old "## Fonts and Font Sizes"
# Automatic translation.
new "## Schriftarten und Schriftgrößen"
new "## Fonts and Font Sizes"
# gui.rpy:58
old "## The font used for in-game text."
# Automatic translation.
new "## Die für den Text im Spiel verwendete Schriftart."
new "## The font used for in-game text."
# gui.rpy:61
old "## The font used for character names."
# Automatic translation.
new "## Die für Zeichennamen verwendete Schriftart."
new "## The font used for character names."
# gui.rpy:64
old "## The font used for out-of-game text."
# Automatic translation.
new "## Die Schriftart, die für den Text außerhalb des Spiels verwendet wird."
new "## The font used for out-of-game text."
# gui.rpy:67
old "## The size of normal dialogue text."
# Automatic translation.
new "## Die Größe des normalen Dialogtextes."
new "## The size of normal dialogue text."
# gui.rpy:70
old "## The size of character names."
# Automatic translation.
new "## Die Größe der Zeichennamen."
new "## The size of character names."
# gui.rpy:73
old "## The size of text in the game's user interface."
# Automatic translation.
new "## Die Größe des Textes in der Benutzeroberfläche des Spiels."
new "## The size of text in the game's user interface."
# gui.rpy:76
old "## The size of labels in the game's user interface."
# Automatic translation.
new "## Die Größe der Beschriftungen in der Benutzeroberfläche des Spiels."
new "## The size of labels in the game's user interface."
# gui.rpy:79
old "## The size of text on the notify screen."
# Automatic translation.
new "## Die Größe des Textes auf dem Benachrichtigungsbildschirm."
new "## The size of text on the notify screen."
# gui.rpy:82
old "## The size of the game's title."
# Automatic translation.
new "## Die Größe des Titels des Spiels."
new "## The size of the game's title."
# gui.rpy:86
old "## Main and Game Menus"
# Automatic translation.
new "## Haupt- und Spielmenü"
new "## Main and Game Menus"
# gui.rpy:88
old "## The images used for the main and game menus."
# Automatic translation.
new "## Die Bilder, die für das Haupt- und das Spielmenü verwendet werden."
new "## The images used for the main and game menus."
# gui.rpy:92
old "## Should we show the name and version of the game?"
# Automatic translation.
new "## Sollten wir den Namen und die Version des Spiels anzeigen?"
new "## Should we show the name and version of the game?"
# gui.rpy:96
old "## Dialogue"
# Automatic translation.
new "## Dialog"
new "## Dialogue"
# gui.rpy:98
old "## These variables control how dialogue is displayed on the screen one line at a time."
# Automatic translation.
new "## Diese Variablen steuern, wie der Dialog zeilenweise auf dem Bildschirm angezeigt wird."
new "## These variables control how dialogue is displayed on the screen one line at a time."
# gui.rpy:101
old "## The height of the textbox containing dialogue."
# Automatic translation.
new "## Die Höhe des Textfeldes, das den Dialog enthält."
new "## The height of the textbox containing dialogue."
# gui.rpy:104
old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
# Automatic translation.
new "## Die Platzierung des Textfeldes vertikal auf dem Bildschirm. 0.0 ist der obere Rand, 0.5 ist die Mitte und 1.0 ist der untere Rand."
new "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
# gui.rpy:109
old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
# Automatic translation.
new "## Die Platzierung des Namens des sprechenden Charakters, relativ zum Textfeld. Dies kann eine ganze Anzahl von Pixeln von links oder oben sein, oder 0,5 bis zur Mitte."
new "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
# gui.rpy:114
old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# Automatic translation.
new "## Die horizontale Ausrichtung des Namens des Zeichens. Dies kann 0.0 für linksbündig, 0.5 für zentriert und 1.0 für rechtsbündig sein."
new "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# gui.rpy:118
old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
# Automatic translation.
new "## Die Breite, die Höhe und die Ränder des Feldes, das den Namen des Zeichens enthält, oder None, um es automatisch zu vergrößern."
new "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
# gui.rpy:123
old "## The borders of the box containing the character's name, in left, top, right, bottom order."
# Automatic translation.
new "## Die Ränder des Feldes, das den Namen des Zeichens enthält, in der Reihenfolge links, oben, rechts, unten."
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# Automatic translation.
new "## Wenn True, wird der Hintergrund des Namensfeldes gekachelt, wenn False, wird der Hintergrund des Namensfeldes skaliert."
new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
# Automatic translation.
new "## Die Platzierung des Dialogs relativ zum Textfeld. Dies kann eine ganze Anzahl von Pixeln relativ zur linken oder oberen Seite des Textfeldes oder 0,5 zur Mitte sein."
new "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
# gui.rpy:138
old "## The maximum width of dialogue text, in pixels."
# Automatic translation.
new "## Die maximale Breite des Dialogtextes, in Pixeln."
new "## The maximum width of dialogue text, in pixels."
# gui.rpy:141
old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# Automatic translation.
new "## Die horizontale Ausrichtung des Dialogtextes. Dies kann 0.0 für linksbündig, 0.5 für zentriert und 1.0 für rechtsbündig sein."
new "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# gui.rpy:146
old "## Buttons"
# Automatic translation.
new "## Schaltflächen"
new "## Buttons"
# gui.rpy:148
old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
# Automatic translation.
new "## Diese Variablen, zusammen mit den Bilddateien in gui/button, steuern Aspekte der Darstellung von Schaltflächen."
new "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
# gui.rpy:151
old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
# Automatic translation.
new "## Die Breite und Höhe einer Schaltfläche, in Pixeln. Falls keine, berechnet Ren'Py eine Größe."
new "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
# gui.rpy:155
old "## The borders on each side of the button, in left, top, right, bottom order."
# Automatic translation.
new "## Die Ränder auf jeder Seite der Schaltfläche, in der Reihenfolge links, oben, rechts, unten."
new "## The borders on each side of the button, in left, top, right, bottom order."
# gui.rpy:158
old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
# Automatic translation.
new "## Wenn True, wird das Hintergrundbild gekachelt. Wenn False, wird das Hintergrundbild linear skaliert."
new "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
# gui.rpy:162
old "## The font used by the button."
# Automatic translation.
new "## Die von der Schaltfläche verwendete Schriftart."
new "## The font used by the button."
# gui.rpy:165
old "## The size of the text used by the button."
# Automatic translation.
new "## Die Größe des von der Schaltfläche verwendeten Textes."
new "## The size of the text used by the button."
# gui.rpy:179
old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
# Automatic translation.
new "## Diese Variablen überschreiben die Einstellungen für verschiedene Arten von Schaltflächen. Bitte lesen Sie in der Gui-Dokumentation nach, welche Arten von Schaltflächen verfügbar sind und wofür sie jeweils verwendet werden."
new "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
# gui.rpy:183
old "## These customizations are used by the default interface:"
# Automatic translation.
new "## Diese Anpassungen werden von der Standardschnittstelle verwendet:"
new "## These customizations are used by the default interface:"
# gui.rpy:198
old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
# Automatic translation.
new "## Sie können auch Ihre eigenen Anpassungen hinzufügen, indem Sie Variablen mit den richtigen Namen hinzufügen. Zum Beispiel können Sie die folgende Zeile auskommentieren, um die Breite einer Navigationsschaltfläche festzulegen."
new "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
# gui.rpy:205
old "## Choice Buttons"
# Automatic translation.
new "## Auswahltasten"
new "## Choice Buttons"
# gui.rpy:207
old "## Choice buttons are used in the in-game menus."
# Automatic translation.
new "## Wahltasten werden in den Menüs im Spiel verwendet."
new "## Choice buttons are used in the in-game menus."
# gui.rpy:220
old "## File Slot Buttons"
# Automatic translation.
new "## Datei Slot Schaltflächen"
new "## File Slot Buttons"
# gui.rpy:222
old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
# Automatic translation.
new "## Eine Dateislot-Schaltfläche ist eine besondere Art von Schaltfläche. Er enthält ein Miniaturbild und einen Text, der den Inhalt des Speicherplatzes beschreibt. Ein Speicherslot verwendet Bilddateien in gui/button, wie die anderen Arten von Schaltflächen."
new "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
# gui.rpy:226
old "## The save slot button."
# Automatic translation.
new "## Die Schaltfläche \"Slot speichern\"."
new "## The save slot button."
# gui.rpy:234
old "## The width and height of thumbnails used by the save slots."
# Automatic translation.
new "## Die Breite und Höhe der Miniaturbilder, die von den Speicherplätzen verwendet werden."
new "## The width and height of thumbnails used by the save slots."
# gui.rpy:238
old "## The number of columns and rows in the grid of save slots."
# Automatic translation.
new "## Die Anzahl der Spalten und Zeilen im Raster der Speicherplätze."
new "## The number of columns and rows in the grid of save slots."
# gui.rpy:243
old "## Positioning and Spacing"
# Automatic translation.
new "## Positionierung und Abstände"
new "## Positioning and Spacing"
# gui.rpy:245
old "## These variables control the positioning and spacing of various user interface elements."
# Automatic translation.
new "## Diese Variablen steuern die Positionierung und den Abstand der verschiedenen Elemente der Benutzeroberfläche."
new "## These variables control the positioning and spacing of various user interface elements."
# gui.rpy:248
old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
# Automatic translation.
new "## Die Position der linken Seite der Navigationstasten, relativ zur linken Seite des Bildschirms."
new "## The position of the left side of the navigation buttons, relative to the left side of the screen."
# gui.rpy:252
old "## The vertical position of the skip indicator."
# Automatic translation.
new "## Die vertikale Position des Überspringungsanzeigers."
new "## The vertical position of the skip indicator."
# gui.rpy:255
old "## The vertical position of the notify screen."
# Automatic translation.
new "## Die vertikale Position des Benachrichtigungsbildschirms."
new "## The vertical position of the notify screen."
# gui.rpy:258
old "## The spacing between menu choices."
# Automatic translation.
new "## Die Abstände zwischen den Menüoptionen."
new "## The spacing between menu choices."
# gui.rpy:261
old "## Buttons in the navigation section of the main and game menus."
# Automatic translation.
new "## Schaltflächen im Navigationsbereich des Haupt- und Spielmenüs."
new "## Buttons in the navigation section of the main and game menus."
# gui.rpy:264
old "## Controls the amount of spacing between preferences."
# Automatic translation.
new "## Steuert den Abstand zwischen den Einstellungen."
new "## Controls the amount of spacing between preferences."
# gui.rpy:267
old "## Controls the amount of spacing between preference buttons."
# Automatic translation.
new "## Steuert den Abstand zwischen den Einstellungsschaltflächen."
new "## Controls the amount of spacing between preference buttons."
# gui.rpy:270
old "## The spacing between file page buttons."
# Automatic translation.
new "## Der Abstand zwischen den Schaltflächen der Dateiseite."
new "## The spacing between file page buttons."
# gui.rpy:273
old "## The spacing between file slots."
# Automatic translation.
new "## Der Abstand zwischen den Dateislots."
new "## The spacing between file slots."
# gui.rpy:277
old "## Frames"
@@ -337,242 +271,141 @@ translate german strings:
# gui.rpy:279
old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
# Automatic translation.
new "## Diese Variablen steuern das Aussehen von Frames, die Komponenten der Benutzeroberfläche enthalten können, wenn kein Overlay oder Fenster vorhanden ist."
new "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
# gui.rpy:282
old "## Generic frames that are introduced by player code."
# Automatic translation.
new "## Generische Frames, die vom Player-Code eingeführt werden."
new "## Generic frames that are introduced by player code."
# gui.rpy:285
old "## The frame that is used as part of the confirm screen."
# Automatic translation.
new "## Der Rahmen, der als Teil des Bestätigungsbildschirms verwendet wird."
new "## The frame that is used as part of the confirm screen."
# gui.rpy:288
old "## The frame that is used as part of the skip screen."
# Automatic translation.
new "## Der Rahmen, der als Teil des Überspringungsbildschirms verwendet wird."
new "## The frame that is used as part of the skip screen."
# gui.rpy:291
old "## The frame that is used as part of the notify screen."
# Automatic translation.
new "## Der Rahmen, der als Teil des Benachrichtigungsbildschirms verwendet wird."
new "## The frame that is used as part of the notify screen."
# gui.rpy:294
old "## Should frame backgrounds be tiled?"
# Automatic translation.
new "## Sollen Rahmenhintergründe gekachelt werden?"
new "## Should frame backgrounds be tiled?"
# gui.rpy:298
old "## Bars, Scrollbars, and Sliders"
# Automatic translation.
new "## Balken, Bildlaufleisten und Schieberegler"
new "## Bars, Scrollbars, and Sliders"
# gui.rpy:300
old "## These control the look and size of bars, scrollbars, and sliders."
# Automatic translation.
new "## Diese steuern das Aussehen und die Größe von Balken, Bildlaufleisten und Schiebereglern."
new "## These control the look and size of bars, scrollbars, and sliders."
# gui.rpy:302
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
# Automatic translation.
new "## Die Standard-GUI verwendet nur Schieberegler und vertikale Bildlaufleisten. Alle anderen Leisten werden nur im vom Ersteller geschriebenen Code verwendet."
new "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
# gui.rpy:305
old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
# Automatic translation.
new "## Die Höhe der horizontalen Balken, Bildlaufleisten und Schieberegler. Die Breite der vertikalen Balken, Rollbalken und Schieberegler."
new "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
# gui.rpy:311
old "## True if bar images should be tiled. False if they should be linearly scaled."
# Automatic translation.
new "## True, wenn die Balkenbilder gekachelt werden sollen. False, wenn sie linear skaliert werden sollen."
new "## True if bar images should be tiled. False if they should be linearly scaled."
# gui.rpy:316
old "## Horizontal borders."
# Automatic translation.
new "## Horizontale Grenzen."
new "## Horizontal borders."
# gui.rpy:321
old "## Vertical borders."
# Automatic translation.
new "## Vertikale Ränder."
new "## Vertical borders."
# gui.rpy:326
old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
# Automatic translation.
new "## Was man mit nicht scrollbaren Bildlaufleisten in der Benutzeroberfläche macht. \"hide\" blendet sie aus, während \"None\" sie anzeigt."
new "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
# gui.rpy:331
old "## History"
# Automatic translation.
new "## Geschichte"
new "## History"
# gui.rpy:333
old "## The history screen displays dialogue that the player has already dismissed."
# Automatic translation.
new "## Der Verlaufsbildschirm zeigt Dialoge an, die der Spieler bereits verworfen hat."
new "## The history screen displays dialogue that the player has already dismissed."
# gui.rpy:335
old "## The number of blocks of dialogue history Ren'Py will keep."
# Automatic translation.
new "## Die Anzahl der Blöcke des Dialogverlaufs, die Ren'Py behält."
new "## The number of blocks of dialogue history Ren'Py will keep."
# gui.rpy:338
old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
# Automatic translation.
new "## Die Höhe eines Eintrags im Verlaufsbildschirm, oder None, um die Höhe auf Kosten der Leistung variabel zu machen."
new "## The height of a history screen entry, or None to make the height variable at the cost of performance."
# gui.rpy:342
old "## The position, width, and alignment of the label giving the name of the speaking character."
# Automatic translation.
new "## Die Position, Breite und Ausrichtung der Beschriftung, die den Namen des sprechenden Zeichens angibt."
new "## The position, width, and alignment of the label giving the name of the speaking character."
# gui.rpy:349
old "## The position, width, and alignment of the dialogue text."
# Automatic translation.
new "## Die Position, Breite und Ausrichtung des Dialogtextes."
new "## The position, width, and alignment of the dialogue text."
# gui.rpy:356
old "## NVL-Mode"
# Automatic translation.
new "## NVL-Modus"
new "## NVL-Mode"
# gui.rpy:358
old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
# Automatic translation.
new "## Der NVL-Modus-Bildschirm zeigt den Dialog an, der von den Charakteren im NVL-Modus gesprochen wird."
new "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
# gui.rpy:360
old "## The borders of the background of the NVL-mode background window."
# Automatic translation.
new "## Die Grenzen des Hintergrunds des Hintergrundfensters im NVL-Modus."
new "## The borders of the background of the NVL-mode background window."
# gui.rpy:363
old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
# Automatic translation.
new "## Die Höhe eines Eintrags im NVL-Modus. Setzen Sie dies auf None, um die Höhe der Einträge dynamisch anzupassen."
new "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
# gui.rpy:367
old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
# Automatic translation.
new "## Der Abstand zwischen NVL-Mode-Einträgen, wenn gui.nvl_height None ist, und zwischen NVL-Mode-Einträgen und einem NVL-Mode-Menü."
new "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
# gui.rpy:384
old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
# Automatic translation.
new "## Die Position, Breite und Ausrichtung des nvl_thought-Textes (der Text, der vom nvl_narrator-Zeichen gesprochen wird)."
new "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
# gui.rpy:391
old "## The position of nvl menu_buttons."
# Automatic translation.
new "## Die Position der nvl menu_buttons."
new "## The position of nvl menu_buttons."
# gui.rpy:403
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
# Automatic translation.
new "## Dadurch werden die Schnellschaltflächen größer, damit sie auf Tablets und Handys leichter zu erreichen sind."
new "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
# gui.rpy:409
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
# Automatic translation.
new "## Dies ändert die Größe und die Abstände verschiedener GUI-Elemente, um sicherzustellen, dass sie auf Handys gut sichtbar sind."
new "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
# gui.rpy:413
old "## Font sizes."
# Automatic translation.
new "## Schriftgrößen."
new "## Font sizes."
# gui.rpy:421
old "## Adjust the location of the textbox."
# Automatic translation.
new "## Passen Sie die Position des Textfeldes an."
new "## Adjust the location of the textbox."
# gui.rpy:427
old "## Change the size and spacing of items in the game menu."
# Automatic translation.
new "## Ändern Sie die Größe und die Abstände der Elemente im Spielmenü."
new "## Change the size and spacing of items in the game menu."
# gui.rpy:436
old "## File button layout."
# Automatic translation.
new "## Layout der Schaltfläche Datei."
new "## File button layout."
# gui.rpy:440
old "## NVL-mode."
# Automatic translation.
new "## NVL-Modus."
new "## NVL-mode."
# gui.rpy:456
old "## Quick buttons."
new "## Quick buttons."
translate german strings:
# gui/game/gui.rpy:5
old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
# Automatic translation.
new "## Die Anweisung init offset bewirkt, dass die Initialisierungsanweisungen in dieser Datei vor den init-Anweisungen in allen anderen Dateien ausgeführt werden."
# gui/game/gui.rpy:14
old "## Enable checks for invalid or unstable properties in screens or transforms"
# Automatic translation.
new "## Prüfungen auf ungültige oder instabile Eigenschaften in Bildschirmen oder Transformationen aktivieren"
# gui/game/gui.rpy:19
old "## GUI Configuration Variables"
# Automatic translation.
new "## GUI-Konfigurationsvariablen"
# gui/game/gui.rpy:167
old "## The color of button text in various states."
# Automatic translation.
new "## Die Farbe des Schaltflächentextes in verschiedenen Zuständen."
# gui/game/gui.rpy:173
old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
# Automatic translation.
new "## Die horizontale Ausrichtung des Schaltflächentextes. (0.0 ist links, 0.5 ist mittig, 1.0 ist rechts)."
# gui/game/gui.rpy:278
old "## The position of the main menu text."
# Automatic translation.
new "## Die Position des Hauptmenütextes."
# gui/game/gui.rpy:287
old "## Generic frames."
# Automatic translation.
new "## Allgemeine Rahmen."
# gui/game/gui.rpy:307
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
# Automatic translation.
new "## Die Standard-GUI verwendet nur Schieberegler und vertikale Bildlaufleisten. Alle anderen Leisten werden nur in vom Ersteller geschriebenen Bildschirmen verwendet."
# gui/game/gui.rpy:368
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
# Automatic translation.
new "## Die maximale Anzahl der Einträge im NVL-Modus, die Ren'Py anzeigt. Wenn mehr Einträge als diese Zahl angezeigt werden sollen, wird der älteste Eintrag entfernt."
# gui/game/gui.rpy:405
old "## Localization"
# Automatic translation.
new "## Lokalisierung"
# gui/game/gui.rpy:407
old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
# Automatic translation.
new "## Dies steuert, wo ein Zeilenumbruch zulässig ist. Der Standardwert ist für die meisten Sprachen geeignet. Eine Liste der verfügbaren Werte finden Sie unter https://www.renpy.org/doc/html/style_properties.html#style-property-language."
# gui/game/gui.rpy:415
old "## Mobile devices"
# Automatic translation.
new "## Mobile Geräte"
# gui/game/gui.rpy:446
old "## Change the size and spacing of various things."
# Automatic translation.
new "## Ändern Sie die Größe und die Abstände verschiedener Dinge."
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@@ -3,148 +3,119 @@ translate german strings:
# options.rpy:1
old "## This file contains options that can be changed to customize your game."
# Automatic translation.
new "## Diese Datei enthält Optionen, die geändert werden können, um das Spiel anzupassen."
new "## This file contains options that can be changed to customize your game."
# options.rpy:4
old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
# Automatic translation.
new "## Zeilen, die mit zwei '#' beginnen, sind Kommentare und sollten nicht auskommentiert werden. Zeilen, die mit einem einzelnen '#' beginnen, sind auskommentierter Code, den Sie ggf. auskommentieren sollten."
new "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
# options.rpy:10
old "## Basics"
# Automatic translation.
new "## Grundlagen"
new "## Basics"
# options.rpy:12
old "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
# Automatic translation.
new "## Ein für Menschen lesbarer Name des Spiels. Dieser wird verwendet, um den Standard-Fenstertitel festzulegen, und wird in der Benutzeroberfläche und in Fehlerberichten angezeigt."
new "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
# options.rpy:15
old "## The _() surrounding the string marks it as eligible for translation."
# Automatic translation.
new "## Das _(), das die Zeichenkette umgibt, kennzeichnet sie als übersetzbar."
new "## The _() surrounding the string marks it as eligible for translation."
# options.rpy:17
old "Ren'Py 7 Default GUI"
# Automatic translation.
new "Ren'Py 7 Standard-GUI"
new "Ren'Py 7 Default GUI"
# options.rpy:20
old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
# Automatic translation.
new "## Bestimmt, ob der oben angegebene Titel auf dem Hauptmenübildschirm angezeigt wird. Setzen Sie dies auf False, um den Titel auszublenden."
new "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
# options.rpy:26
old "## The version of the game."
# Automatic translation.
new "## Die Version des Spiels."
new "## The version of the game."
# options.rpy:31
old "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
# Automatic translation.
new "## Text, der auf dem Info-Bildschirm des Spiels erscheint. Um eine Leerzeile zwischen Absätzen einzufügen, schreiben Sie \\n\\n."
new "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
# options.rpy:37
old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
# Automatic translation.
new "## Ein kurzer Name für das Spiel, der für ausführbare Dateien und Verzeichnisse in der erstellten Distribution verwendet wird. Er darf nur ASCII sein und keine Leerzeichen, Doppelpunkte oder Semikolons enthalten."
new "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
# options.rpy:44
old "## Sounds and music"
# Automatic translation.
new "## Klänge und Musik"
new "## Sounds and music"
# options.rpy:46
old "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# Automatic translation.
new "## Diese drei Variablen steuern, welche Mixer dem Spieler standardmäßig angezeigt werden. Wird eine dieser Variablen auf False gesetzt, wird der entsprechende Mischer ausgeblendet."
new "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# options.rpy:55
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
# Automatic translation.
new "## Um dem Benutzer die Möglichkeit zu geben, einen Testton auf dem Ton- oder Sprachkanal abzuspielen, entfernen Sie die Kommentarzeichen in der Zeile unten und verwenden Sie sie, um einen Beispielton abzuspielen."
new "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
# options.rpy:62
old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
# Automatic translation.
new "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. Diese Datei wird im Spiel weiter abgespielt, bis sie gestoppt wird oder eine andere Datei abgespielt wird."
new "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
# options.rpy:69
old "## Transitions"
# Automatic translation.
new "## Übergänge"
new "## Transitions"
# options.rpy:71
old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
# Automatic translation.
new "## Diese Variablen legen Übergänge fest, die bei bestimmten Ereignissen verwendet werden. Jede Variable sollte auf einen Übergang gesetzt werden, oder auf \"None\", um anzugeben, dass kein Übergang verwendet werden soll."
new "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
# options.rpy:75
old "## Entering or exiting the game menu."
# Automatic translation.
new "## Aufrufen oder Verlassen des Spielmenüs."
new "## Entering or exiting the game menu."
# options.rpy:81
old "## A transition that is used after a game has been loaded."
# Automatic translation.
new "## Ein Übergang, der verwendet wird, nachdem ein Spiel geladen wurde."
new "## A transition that is used after a game has been loaded."
# options.rpy:86
old "## Used when entering the main menu after the game has ended."
# Automatic translation.
new "## Wird verwendet, wenn das Hauptmenü nach Beendigung des Spiels aufgerufen wird."
new "## Used when entering the main menu after the game has ended."
# options.rpy:91
old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
# Automatic translation.
new "## Eine Variable zum Festlegen des Übergangs, der beim Start des Spiels verwendet wird, existiert nicht. Verwenden Sie stattdessen eine with-Anweisung, nachdem Sie die Anfangsszene gezeigt haben."
new "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
# options.rpy:96
old "## Window management"
# Automatic translation.
new "## Fensterverwaltung"
new "## Window management"
# options.rpy:98
old "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
# Automatic translation.
new "## Dies steuert, wann das Dialogfenster angezeigt wird. Wenn \"show\", wird es immer angezeigt. Wenn \"hide\", wird es nur angezeigt, wenn ein Dialog vorhanden ist. Bei \"auto\" wird das Fenster vor Szenenanweisungen ausgeblendet und wieder eingeblendet, sobald der Dialog angezeigt wird."
new "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
# options.rpy:103
old "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
# Automatic translation.
new "## Nachdem das Spiel gestartet wurde, kann dies mit den Anweisungen \"window show\", \"window hide\" und \"window auto\" geändert werden."
new "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
# options.rpy:109
old "## Transitions used to show and hide the dialogue window"
# Automatic translation.
new "## Übergänge zum Ein- und Ausblenden des Dialogfensters"
new "## Transitions used to show and hide the dialogue window"
# options.rpy:115
old "## Preference defaults"
# Automatic translation.
new "## Präferenzvorgaben"
new "## Preference defaults"
# options.rpy:117
old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
# Automatic translation.
new "## Steuert die Standard-Textgeschwindigkeit. Die Vorgabe 0 ist unendlich, während jede andere Zahl die Anzahl der zu tippenden Zeichen pro Sekunde angibt."
new "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
# options.rpy:123
old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
# Automatic translation.
new "## Die Standardverzögerung für die automatische Weiterleitung. Größere Zahlen führen zu längeren Wartezeiten, wobei 0 bis 30 der gültige Bereich ist."
new "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
# options.rpy:129
old "## Save directory"
# Automatic translation.
new "## Verzeichnis speichern"
new "## Save directory"
# options.rpy:131
old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
# Automatic translation.
new "## Legt den plattformspezifischen Ort fest, an dem Ren'Py die Speicherdateien für dieses Spiel ablegt. Die Speicherdateien werden in platziert:"
new "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
# options.rpy:134
old "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
@@ -160,8 +131,7 @@ translate german strings:
# options.rpy:140
old "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
# Automatic translation.
new "## Dies sollte in der Regel nicht geändert werden, und wenn doch, dann sollte es sich immer um eine Zeichenkette und nicht um einen Ausdruck handeln."
new "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
# options.rpy:146
old "## Icon ########################################################################'"
@@ -169,89 +139,57 @@ translate german strings:
# options.rpy:148
old "## The icon displayed on the taskbar or dock."
# Automatic translation.
new "## Das Symbol, das in der Taskleiste oder im Dock angezeigt wird."
new "## The icon displayed on the taskbar or dock."
# options.rpy:153
old "## Build configuration"
# Automatic translation.
new "## Konfiguration erstellen"
new "## Build configuration"
# options.rpy:155
old "## This section controls how Ren'Py turns your project into distribution files."
# Automatic translation.
new "## Dieser Abschnitt steuert, wie Ren'Py Ihr Projekt in Distributionsdateien umwandelt."
new "## This section controls how Ren'Py turns your project into distribution files."
# options.rpy:160
old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
# Automatic translation.
new "## Die folgenden Funktionen nehmen Dateimuster an. Die Dateimuster unterscheiden nicht zwischen Groß- und Kleinschreibung und werden mit dem Pfad relativ zum Basisverzeichnis abgeglichen, mit oder ohne führendem /. Wenn mehrere Muster übereinstimmen, wird das erste verwendet."
new "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
# options.rpy:165
old "## In a pattern:"
# Automatic translation.
new "## In einem Muster:"
new "## In a pattern:"
# options.rpy:167
old "## / is the directory separator."
# Automatic translation.
new "## / ist das Verzeichnis-Trennzeichen."
new "## / is the directory separator."
# options.rpy:169
old "## * matches all characters, except the directory separator."
# Automatic translation.
new "## * trifft auf alle Zeichen zu, außer auf das Verzeichnistrennzeichen."
new "## * matches all characters, except the directory separator."
# options.rpy:171
old "## ** matches all characters, including the directory separator."
# Automatic translation.
new "## ** passt auf alle Zeichen, auch auf das Verzeichnis-Trennzeichen."
new "## ** matches all characters, including the directory separator."
# options.rpy:173
old "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
new "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
# options.rpy:177
old "## Classify files as None to exclude them from the built distributions."
# Automatic translation.
new "## Klassifizieren Sie Dateien als None, um sie von den erstellten Distributionen auszuschließen."
new "## Classify files as None to exclude them from the built distributions."
# options.rpy:185
old "## To archive files, classify them as 'archive'."
# Automatic translation.
new "## Um Dateien zu archivieren, klassifizieren Sie sie als \"Archiv\"."
new "## To archive files, classify them as 'archive'."
# options.rpy:190
old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
# Automatic translation.
new "## Dateien, die den Dokumentationsmustern entsprechen, werden in einem Mac-App-Build dupliziert, sodass sie sowohl in der App als auch in der Zip-Datei erscheinen."
new "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
# options.rpy:196
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
# Automatic translation.
new "## Ein Google Play-Lizenzschlüssel ist erforderlich, um Erweiterungsdateien herunterzuladen und In-App-Käufe durchzuführen. Sie finden ihn auf der Seite \"Services & APIs\" in der Google Play-Entwicklerkonsole."
new "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
# options.rpy:203
old "## The username and project name associated with an itch.io project, separated by a slash."
# Automatic translation.
new "## Der mit einem itch.io-Projekt verbundene Benutzername und Projektname, getrennt durch einen Schrägstrich."
new "## The username and project name associated with an itch.io project, separated by a slash."
# gui/game/options.rpy:31
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
# Automatic translation.
new "## Text, der auf dem Info-Bildschirm des Spiels erscheint. Setzen Sie den Text zwischen die dreifachen Anführungszeichen und lassen Sie eine Leerzeile zwischen den Absätzen."
# gui/game/options.rpy:47
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# Automatic translation.
new "## Diese drei Variablen steuern unter anderem, welche Mixer dem Spieler standardmäßig angezeigt werden. Wird eine dieser Variablen auf False gesetzt, wird der entsprechende Mischer ausgeblendet."
# gui/game/options.rpy:82
old "## Between screens of the game menu."
# Automatic translation.
new "## Zwischen den Bildschirmen des Spielmenüs."
# gui/game/options.rpy:152
old "## Icon"
new "## Icon"
# gui/game/options.rpy:203
old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
# Automatic translation.
new "## Für In-App-Käufe ist ein Google Play-Lizenzschlüssel erforderlich. Sie finden ihn in der Google Play-Entwicklerkonsole unter \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
+116 -353
View File
@@ -3,28 +3,23 @@ translate german strings:
# screens.rpy:9
old "## Styles"
# Automatic translation.
new "## Stile"
new "## Styles"
# screens.rpy:87
old "## In-game screens"
# Automatic translation.
new "## Bildschirme im Spiel"
new "## In-game screens"
# screens.rpy:91
old "## Say screen"
# Automatic translation.
new "## Sagen Sie Bildschirm"
new "## Say screen"
# screens.rpy:93
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
# Automatic translation.
new "## Der say-Bildschirm wird verwendet, um dem Spieler einen Dialog anzuzeigen. Er benötigt zwei Parameter, who und what, die den Namen des sprechenden Charakters bzw. den anzuzeigenden Text darstellen. (Der who-Parameter kann None sein, wenn kein Name angegeben wird.)"
new "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
# screens.rpy:98
old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
# Automatic translation.
new "## Dieser Bildschirm muss ein Text-Displayable mit der id \"what\" erstellen, da Ren'Py dieses zur Verwaltung der Textanzeige verwendet. Es kann auch Displayables mit der id \"who\" und id \"window\" erstellen, um Stileigenschaften anzuwenden."
new "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
# screens.rpy:102
old "## https://www.renpy.org/doc/html/screen_special.html#say"
@@ -32,18 +27,15 @@ translate german strings:
# screens.rpy:169
old "## Input screen"
# Automatic translation.
new "## Eingabebildschirm"
new "## Input screen"
# screens.rpy:171
old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
# Automatic translation.
new "## Dieser Bildschirm wird zur Anzeige von renpy.input verwendet. Der Prompt-Parameter wird verwendet, um eine Text-Eingabeaufforderung zu übergeben."
new "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
# screens.rpy:174
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
# Automatic translation.
new "## Dieser Bildschirm muss eine anzeigbare Eingabe mit der ID \"input\" erstellen, um die verschiedenen Eingabeparameter zu akzeptieren."
new "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
# screens.rpy:177
old "## http://www.renpy.org/doc/html/screen_special.html#input"
@@ -51,13 +43,11 @@ translate german strings:
# screens.rpy:205
old "## Choice screen"
# Automatic translation.
new "## Auswahlbildschirm"
new "## Choice screen"
# screens.rpy:207
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
# Automatic translation.
new "## Dieser Bildschirm wird verwendet, um die Auswahlmöglichkeiten im Spiel anzuzeigen, die von der Menüanweisung präsentiert werden. Der eine Parameter, items, ist eine Liste von Objekten, jedes mit Beschriftung und Aktionsfeldern."
new "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
# screens.rpy:211
old "## http://www.renpy.org/doc/html/screen_special.html#choice"
@@ -65,18 +55,15 @@ translate german strings:
# screens.rpy:221
old "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
# Automatic translation.
new "## Wenn dies wahr ist, werden die Menübeschriftungen vom Sprecher gesprochen. Bei \"false\" werden die Menübeschriftungen als leere Schaltflächen angezeigt."
new "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
# screens.rpy:244
old "## Quick Menu screen"
# Automatic translation.
new "## Bildschirm Schnellmenü"
new "## Quick Menu screen"
# screens.rpy:246
old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
# Automatic translation.
new "## Das Schnellmenü wird im Spiel angezeigt, um einen einfachen Zugriff auf die Menüs außerhalb des Spiels zu ermöglichen."
new "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
# screens.rpy:261
old "Back"
@@ -84,8 +71,7 @@ translate german strings:
# screens.rpy:262
old "History"
# Automatic translation.
new "Geschichte"
new "History"
# screens.rpy:263
old "Skip"
@@ -113,18 +99,15 @@ translate german strings:
# screens.rpy:271
old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
# Automatic translation.
new "## Dieser Code stellt sicher, dass der quick_menu-Bildschirm im Spiel angezeigt wird, wenn der Spieler die Benutzeroberfläche nicht explizit ausgeblendet hat."
new "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
# screens.rpy:291
old "## Navigation screen"
# Automatic translation.
new "## Navigationsbildschirm"
new "## Navigation screen"
# screens.rpy:293
old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
# Automatic translation.
new "## Dieser Bildschirm ist im Haupt- und Spielmenü enthalten und ermöglicht die Navigation zu anderen Menüs und den Start des Spiels."
new "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
# screens.rpy:308
old "Start"
@@ -132,8 +115,7 @@ translate german strings:
# screens.rpy:316
old "Load"
# Automatic translation.
new "Laden Sie"
new "Load"
# screens.rpy:318
old "Preferences"
@@ -141,8 +123,7 @@ translate german strings:
# screens.rpy:322
old "End Replay"
# Automatic translation.
new "Wiederholung beenden"
new "End Replay"
# screens.rpy:326
old "Main Menu"
@@ -154,8 +135,7 @@ translate german strings:
# screens.rpy:332
old "## Help isn't necessary or relevant to mobile devices."
# Automatic translation.
new "## Hilfe ist für mobile Geräte nicht notwendig oder relevant."
new "## Help isn't necessary or relevant to mobile devices."
# screens.rpy:333
old "Help"
@@ -163,8 +143,7 @@ translate german strings:
# screens.rpy:335
old "## The quit button is banned on iOS and unnecessary on Android."
# Automatic translation.
new "## Die Beenden-Schaltfläche ist auf iOS verboten und auf Android unnötig."
new "## The quit button is banned on iOS and unnecessary on Android."
# screens.rpy:336
old "Quit"
@@ -172,13 +151,11 @@ translate german strings:
# screens.rpy:350
old "## Main Menu screen"
# Automatic translation.
new "## Hauptmenü-Bildschirm"
new "## Main Menu screen"
# screens.rpy:352
old "## Used to display the main menu when Ren'Py starts."
# Automatic translation.
new "## Wird verwendet, um das Hauptmenü beim Start von Ren'Py anzuzeigen."
new "## Used to display the main menu when Ren'Py starts."
# screens.rpy:354
old "## http://www.renpy.org/doc/html/screen_special.html#main-menu"
@@ -186,18 +163,19 @@ translate german strings:
# screens.rpy:369
old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
# Automatic translation.
new "## Die Anweisung use enthält einen weiteren Bildschirm innerhalb dieses Bildschirms. Der eigentliche Inhalt des Hauptmenüs befindet sich auf dem Navigationsbildschirm."
new "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
# screens.rpy:413
old "## Game Menu screen"
# Automatic translation.
new "## Bildschirm Spielmenü"
new "## Game Menu screen"
# screens.rpy:415
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
# Automatic translation.
new "## Hier wird die allgemeine Grundstruktur eines Spielmenübildschirms festgelegt. Es wird mit dem Bildschirmtitel aufgerufen und zeigt den Hintergrund, den Titel und die Navigation an."
new "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
# screens.rpy:418
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# screens.rpy:476
old "Return"
@@ -205,23 +183,19 @@ translate german strings:
# screens.rpy:539
old "## About screen"
# Automatic translation.
new "## Über den Bildschirm"
new "## About screen"
# screens.rpy:541
old "## This screen gives credit and copyright information about the game and Ren'Py."
# Automatic translation.
new "## Dieser Bildschirm enthält Kredit- und Copyright-Informationen über das Spiel und Ren'Py."
new "## This screen gives credit and copyright information about the game and Ren'Py."
# screens.rpy:544
old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
# Automatic translation.
new "## Dieser Bildschirm ist nichts Besonderes und dient daher auch als Beispiel für die Erstellung eines benutzerdefinierten Bildschirms."
new "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
# screens.rpy:551
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
# Automatic translation.
new "## Diese Anweisung schließt den Bildschirm game_menu in diesen Bildschirm ein. Das vbox-Kind wird dann in das Viewport innerhalb des game_menu-Bildschirms aufgenommen."
new "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
# screens.rpy:561
old "Version [config.version!t]\n"
@@ -229,28 +203,23 @@ translate german strings:
# screens.rpy:563
old "## gui.about is usually set in options.rpy."
# Automatic translation.
new "## gui.about wird normalerweise in options.rpy eingestellt."
new "## gui.about is usually set in options.rpy."
# screens.rpy:567
old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# Automatic translation.
new "Hergestellt mit {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only] .\n\n[renpy.license!t]"
new "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# screens.rpy:570
old "## This is redefined in options.rpy to add text to the about screen."
# Automatic translation.
new "## Dies wird in options.rpy neu definiert, um dem Info-Bildschirm Text hinzuzufügen."
new "## This is redefined in options.rpy to add text to the about screen."
# screens.rpy:582
old "## Load and Save screens"
# Automatic translation.
new "## Bildschirme laden und speichern"
new "## Load and Save screens"
# screens.rpy:584
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
# Automatic translation.
new "## Diese Bildschirme sind dafür verantwortlich, dass der Spieler das Spiel speichern und wieder laden kann. Da sie fast alles gemeinsam haben, sind beide in Form eines dritten Bildschirms, file_slots, implementiert."
new "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
# screens.rpy:588
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
@@ -258,28 +227,23 @@ translate german strings:
# screens.rpy:607
old "Page {}"
# Automatic translation.
new "Seite {}"
new "Page {}"
# screens.rpy:607
old "Automatic saves"
# Automatic translation.
new "Automatisch speichern"
new "Automatic saves"
# screens.rpy:607
old "Quick saves"
# Automatic translation.
new "Schnelles Speichern"
new "Quick saves"
# screens.rpy:613
old "## This ensures the input will get the enter event before any of the buttons do."
# Automatic translation.
new "## Dies stellt sicher, dass die Eingabe das Enter-Ereignis erhält, bevor es eine der Schaltflächen tut."
new "## This ensures the input will get the enter event before any of the buttons do."
# screens.rpy:629
old "## The grid of file slots."
# Automatic translation.
new "## Das Raster der Dateislots."
new "## The grid of file slots."
# screens.rpy:649
old "{#file_time}%A, %B %d %Y, %H:%M"
@@ -287,13 +251,11 @@ translate german strings:
# screens.rpy:649
old "empty slot"
# Automatic translation.
new "leerer Steckplatz"
new "empty slot"
# screens.rpy:657
old "## Buttons to access other pages."
# Automatic translation.
new "## Schaltflächen für den Zugriff auf andere Seiten."
new "## Buttons to access other pages."
# screens.rpy:666
old "<"
@@ -313,13 +275,11 @@ translate german strings:
# screens.rpy:711
old "## Preferences screen"
# Automatic translation.
new "## Bildschirm Präferenzen"
new "## Preferences screen"
# screens.rpy:713
old "## The preferences screen allows the player to configure the game to better suit themselves."
# Automatic translation.
new "## Der Einstellungsbildschirm ermöglicht es dem Spieler, das Spiel so zu konfigurieren, dass es besser zu ihm passt."
new "## The preferences screen allows the player to configure the game to better suit themselves."
# screens.rpy:716
old "## https://www.renpy.org/doc/html/screen_special.html#preferences"
@@ -339,28 +299,23 @@ translate german strings:
# screens.rpy:744
old "Rollback Side"
# Automatic translation.
new "Rollback Seite"
new "Rollback Side"
# screens.rpy:745
old "Disable"
# Automatic translation.
new "Deaktivieren Sie"
new "Disable"
# screens.rpy:746
old "Left"
# Automatic translation.
new "Links"
new "Left"
# screens.rpy:747
old "Right"
# Automatic translation.
new "Rechts"
new "Right"
# screens.rpy:752
old "Unseen Text"
# Automatic translation.
new "Unsichtbarer Text"
new "Unseen Text"
# screens.rpy:753
old "After Choices"
@@ -372,8 +327,7 @@ translate german strings:
# screens.rpy:756
old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
# Automatic translation.
new "## Hier können zusätzliche vboxes vom Typ \"radio_pref\" oder \"check_pref\" hinzugefügt werden, um weitere vom Ersteller definierte Einstellungen hinzuzufügen."
new "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
# screens.rpy:767
old "Text Speed"
@@ -401,18 +355,15 @@ translate german strings:
# screens.rpy:806
old "Mute All"
# Automatic translation.
new "Alle stummschalten"
new "Mute All"
# screens.rpy:882
old "## History screen"
# Automatic translation.
new "## Bildschirm Geschichte"
new "## History screen"
# screens.rpy:884
old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
# Automatic translation.
new "## Dies ist ein Bildschirm, der dem Spieler den Dialogverlauf anzeigt. Es gibt zwar nichts Besonderes an diesem Bildschirm, aber er muss auf den Dialogverlauf zugreifen, der in _history_list gespeichert ist."
new "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
# screens.rpy:888
old "## https://www.renpy.org/doc/html/history.html"
@@ -420,43 +371,35 @@ translate german strings:
# screens.rpy:894
old "## Avoid predicting this screen, as it can be very large."
# Automatic translation.
new "## Vermeiden Sie es, diesen Bildschirm vorherzusehen, da er sehr groß sein kann."
new "## Avoid predicting this screen, as it can be very large."
# screens.rpy:905
old "## This lays things out properly if history_height is None."
# Automatic translation.
new "## Dies legt die Dinge richtig aus, wenn history_height None ist."
new "## This lays things out properly if history_height is None."
# screens.rpy:914
old "## Take the color of the who text from the Character, if set."
# Automatic translation.
new "## Übernimmt die Farbe des Wer-Textes aus dem Zeichen, falls festgelegt."
new "## Take the color of the who text from the Character, if set."
# screens.rpy:921
old "The dialogue history is empty."
# Automatic translation.
new "Der Dialogverlauf ist leer."
new "The dialogue history is empty."
# screens.rpy:965
old "## Help screen"
# Automatic translation.
new "## Hilfe-Bildschirm"
new "## Help screen"
# screens.rpy:967
old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
# Automatic translation.
new "## Ein Bildschirm, der Informationen über Tasten- und Mausbelegungen liefert. Er verwendet andere Bildschirme (keyboard_help, mouse_help und gamepad_help), um die eigentliche Hilfe anzuzeigen."
new "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
# screens.rpy:986
old "Keyboard"
# Automatic translation.
new "Tastatur"
new "Keyboard"
# screens.rpy:987
old "Mouse"
# Automatic translation.
new "Maus"
new "Mouse"
# screens.rpy:990
old "Gamepad"
@@ -464,53 +407,43 @@ translate german strings:
# screens.rpy:1003
old "Enter"
# Automatic translation.
new "Eingabe"
new "Enter"
# screens.rpy:1004
old "Advances dialogue and activates the interface."
# Automatic translation.
new "Erweitert den Dialog und aktiviert die Schnittstelle."
new "Advances dialogue and activates the interface."
# screens.rpy:1007
old "Space"
# Automatic translation.
new "Weltraum"
new "Space"
# screens.rpy:1008
old "Advances dialogue without selecting choices."
# Automatic translation.
new "Bringt den Dialog voran, ohne eine Auswahl zu treffen."
new "Advances dialogue without selecting choices."
# screens.rpy:1011
old "Arrow Keys"
# Automatic translation.
new "Pfeil-Tasten"
new "Arrow Keys"
# screens.rpy:1012
old "Navigate the interface."
# Automatic translation.
new "Navigieren Sie durch die Schnittstelle."
new "Navigate the interface."
# screens.rpy:1015
old "Escape"
# Automatic translation.
new "Flucht"
new "Escape"
# screens.rpy:1016
old "Accesses the game menu."
# Automatic translation.
new "Ruft das Spielmenü auf."
new "Accesses the game menu."
# screens.rpy:1019
old "Ctrl"
# Automatic translation.
new "Strg"
new "Ctrl"
# screens.rpy:1020
old "Skips dialogue while held down."
# Automatic translation.
new "Überspringt Dialoge, wenn Sie die Taste gedrückt halten."
new "Skips dialogue while held down."
# screens.rpy:1023
old "Tab"
@@ -518,93 +451,75 @@ translate german strings:
# screens.rpy:1024
old "Toggles dialogue skipping."
# Automatic translation.
new "Schaltet das Überspringen von Dialogen ein."
new "Toggles dialogue skipping."
# screens.rpy:1027
old "Page Up"
# Automatic translation.
new "Seite oben"
new "Page Up"
# screens.rpy:1028
old "Rolls back to earlier dialogue."
# Automatic translation.
new "Kehrt zu einem früheren Dialog zurück."
new "Rolls back to earlier dialogue."
# screens.rpy:1031
old "Page Down"
# Automatic translation.
new "Seite unten"
new "Page Down"
# screens.rpy:1032
old "Rolls forward to later dialogue."
# Automatic translation.
new "Weiter geht's mit einem späteren Dialog."
new "Rolls forward to later dialogue."
# screens.rpy:1036
old "Hides the user interface."
# Automatic translation.
new "Blendet die Benutzeroberfläche aus."
new "Hides the user interface."
# screens.rpy:1040
old "Takes a screenshot."
# Automatic translation.
new "Nimmt einen Screenshot auf."
new "Takes a screenshot."
# screens.rpy:1044
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
# Automatic translation.
new "Schaltet das Hilfsmittel {a=https://www.renpy.org/l/voicing}selbststimmend{/a} um."
new "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
# screens.rpy:1050
old "Left Click"
# Automatic translation.
new "Links klicken"
new "Left Click"
# screens.rpy:1054
old "Middle Click"
# Automatic translation.
new "Mittlerer Klick"
new "Middle Click"
# screens.rpy:1058
old "Right Click"
# Automatic translation.
new "Rechtsklick"
new "Right Click"
# screens.rpy:1062
old "Mouse Wheel Up\nClick Rollback Side"
# Automatic translation.
new "Mausrad nach oben\nKlicken Sie auf Rollback Seite"
new "Mouse Wheel Up\nClick Rollback Side"
# screens.rpy:1066
old "Mouse Wheel Down"
# Automatic translation.
new "Mausrad nach unten"
new "Mouse Wheel Down"
# screens.rpy:1073
old "Right Trigger\nA/Bottom Button"
# Automatic translation.
new "Rechter Auslöser\nA/Unterer Knopf"
new "Right Trigger\nA/Bottom Button"
# screens.rpy:1074
old "Advance dialogue and activates the interface."
# Automatic translation.
new "Erweitert den Dialog und aktiviert die Schnittstelle."
new "Advance dialogue and activates the interface."
# screens.rpy:1078
old "Roll back to earlier dialogue."
# Automatic translation.
new "Gehen Sie zu einem früheren Dialog zurück."
new "Roll back to earlier dialogue."
# screens.rpy:1081
old "Right Shoulder"
# Automatic translation.
new "Rechte Schulter"
new "Right Shoulder"
# screens.rpy:1082
old "Roll forward to later dialogue."
# Automatic translation.
new "Spulen Sie vor zu einem späteren Dialog."
new "Roll forward to later dialogue."
# screens.rpy:1085
old "D-Pad, Sticks"
@@ -612,38 +527,31 @@ translate german strings:
# screens.rpy:1089
old "Start, Guide"
# Automatic translation.
new "Start, Leitfaden"
new "Start, Guide"
# screens.rpy:1090
old "Access the game menu."
# Automatic translation.
new "Rufen Sie das Spielmenü auf."
new "Access the game menu."
# screens.rpy:1093
old "Y/Top Button"
# Automatic translation.
new "Y/Top-Taste"
new "Y/Top Button"
# screens.rpy:1096
old "Calibrate"
# Automatic translation.
new "Kalibrieren Sie"
new "Calibrate"
# screens.rpy:1124
old "## Additional screens"
# Automatic translation.
new "## Zusätzliche Bildschirme"
new "## Additional screens"
# screens.rpy:1128
old "## Confirm screen"
# Automatic translation.
new "## Bildschirm bestätigen"
new "## Confirm screen"
# screens.rpy:1130
old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
# Automatic translation.
new "## Der Bestätigungsbildschirm wird aufgerufen, wenn Ren'Py dem Spieler eine Ja- oder Nein-Frage stellen will."
new "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
# screens.rpy:1133
old "## http://www.renpy.org/doc/html/screen_special.html#confirm"
@@ -651,8 +559,7 @@ translate german strings:
# screens.rpy:1137
old "## Ensure other screens do not get input while this screen is displayed."
# Automatic translation.
new "## Stellen Sie sicher, dass andere Bildschirme keine Eingaben erhalten, während dieser Bildschirm angezeigt wird."
new "## Ensure other screens do not get input while this screen is displayed."
# screens.rpy:1161
old "Yes"
@@ -664,18 +571,15 @@ translate german strings:
# screens.rpy:1164
old "## Right-click and escape answer \"no\"."
# Automatic translation.
new "## Klicken Sie mit der rechten Maustaste und geben Sie die Antwort \"Nein\" ein."
new "## Right-click and escape answer \"no\"."
# screens.rpy:1191
old "## Skip indicator screen"
# Automatic translation.
new "## Indikatorbildschirm überspringen"
new "## Skip indicator screen"
# screens.rpy:1193
old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
# Automatic translation.
new "## Der Bildschirm skip_indicator wird angezeigt, um zu signalisieren, dass das Überspringen im Gange ist."
new "## The skip_indicator screen is displayed to indicate that skipping is in progress."
# screens.rpy:1196
old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
@@ -683,23 +587,19 @@ translate german strings:
# screens.rpy:1208
old "Skipping"
# Automatic translation.
new "Überspringen"
new "Skipping"
# screens.rpy:1215
old "## This transform is used to blink the arrows one after another."
# Automatic translation.
new "## Diese Transformation wird verwendet, um die Pfeile nacheinander zu blinken."
new "## This transform is used to blink the arrows one after another."
# screens.rpy:1247
old "## Notify screen"
# Automatic translation.
new "## Bildschirm benachrichtigen"
new "## Notify screen"
# screens.rpy:1249
old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
# Automatic translation.
new "## Der Benachrichtigungsbildschirm wird verwendet, um dem Spieler eine Nachricht anzuzeigen. (Zum Beispiel, wenn das Spiel schnell gespeichert wird oder ein Screenshot gemacht wurde)."
new "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
# screens.rpy:1252
old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
@@ -707,13 +607,11 @@ translate german strings:
# screens.rpy:1286
old "## NVL screen"
# Automatic translation.
new "## NVL-Bildschirm"
new "## NVL screen"
# screens.rpy:1288
old "## This screen is used for NVL-mode dialogue and menus."
# Automatic translation.
new "## Dieser Bildschirm wird für den Dialog und die Menüs im NVL-Modus verwendet."
new "## This screen is used for NVL-mode dialogue and menus."
# screens.rpy:1290
old "## http://www.renpy.org/doc/html/screen_special.html#nvl"
@@ -721,160 +619,25 @@ translate german strings:
# screens.rpy:1301
old "## Displays dialogue in either a vpgrid or the vbox."
# Automatic translation.
new "## Zeigt den Dialog entweder in einem vpgrid oder in der vbox an."
new "## Displays dialogue in either a vpgrid or the vbox."
# screens.rpy:1314
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
# Automatic translation.
new "## Zeigt das Menü an, falls vorhanden. Das Menü kann falsch angezeigt werden, wenn config.narrator_menu auf True gesetzt ist, wie es oben der Fall ist."
new "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
# screens.rpy:1344
old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
# Automatic translation.
new "## Dies steuert die maximale Anzahl der Einträge im NVL-Modus, die gleichzeitig angezeigt werden können."
new "## This controls the maximum number of NVL-mode entries that can be displayed at once."
# screens.rpy:1406
old "## Mobile Variants"
# Automatic translation.
new "## Mobile Varianten"
new "## Mobile Variants"
# screens.rpy:1413
old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
# Automatic translation.
new "## Da eine Maus möglicherweise nicht vorhanden ist, ersetzen wir das Schnellmenü durch eine Version mit weniger und größeren Tasten, die leichter zu berühren sind."
new "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
# screens.rpy:1429
old "Menu"
# Automatic translation.
new "Menü"
translate german strings:
# gui/game/screens.rpy:114
old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
# Automatic translation.
new "## Wenn es ein Seitenbild gibt, zeigen Sie es über dem Text an. Nicht auf der Telefonvariante anzeigen - dort ist kein Platz."
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
# Automatic translation.
new "## Machen Sie das Namensfeld für die Gestaltung durch das Character-Objekt verfügbar."
# gui/game/screens.rpy:173
old "## https://www.renpy.org/doc/html/screen_special.html#input"
new "## https://www.renpy.org/doc/html/screen_special.html#input"
# gui/game/screens.rpy:206
old "## https://www.renpy.org/doc/html/screen_special.html#choice"
new "## https://www.renpy.org/doc/html/screen_special.html#choice"
# gui/game/screens.rpy:241
old "## Ensure this appears on top of other screens."
# Automatic translation.
new "## Stellen Sie sicher, dass dies über den anderen Bildschirmen erscheint."
# gui/game/screens.rpy:280
old "## Main and Game Menu Screens"
# Automatic translation.
new "## Haupt- und Spielmenü-Bildschirme"
# gui/game/screens.rpy:329
old "## The quit button is banned on iOS and unnecessary on Android and Web."
# Automatic translation.
new "## Die Beenden-Schaltfläche ist auf iOS verboten und auf Android und Web unnötig."
# gui/game/screens.rpy:348
old "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
new "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
# gui/game/screens.rpy:352
old "## This ensures that any other menu screen is replaced."
# Automatic translation.
new "## Dadurch wird sichergestellt, dass jeder andere Menübildschirm ersetzt wird."
# gui/game/screens.rpy:357
old "## This empty frame darkens the main menu."
# Automatic translation.
new "## Dieser leere Rahmen verdunkelt das Hauptmenü."
# gui/game/screens.rpy:429
old "## Reserve space for the navigation section."
# Automatic translation.
new "## Reservieren Sie Platz für den Navigationsbereich."
# gui/game/screens.rpy:608
old "## The page name, which can be edited by clicking on a button."
# Automatic translation.
new "## Der Seitenname, der durch Klicken auf eine Schaltfläche bearbeitet werden kann."
# gui/game/screens.rpy:668
old "## range(1, 10) gives the numbers from 1 to 9."
# Automatic translation.
new "## bereich(1, 10) liefert die Zahlen von 1 bis 9."
# gui/game/screens.rpy:676
old "Upload Sync"
# Automatic translation.
new "Sync hochladen"
# gui/game/screens.rpy:680
old "Download Sync"
# Automatic translation.
new "Sync herunterladen"
# gui/game/screens.rpy:921
old "## This determines what tags are allowed to be displayed on the history screen."
# Automatic translation.
new "## Hier wird festgelegt, welche Tags auf dem Verlaufsbildschirm angezeigt werden dürfen."
# gui/game/screens.rpy:1049
old "Opens the accessibility menu."
# Automatic translation.
new "Öffnet das Menü Barrierefreiheit."
# gui/game/screens.rpy:1082
old "Left Trigger\nLeft Shoulder"
# Automatic translation.
new "Linker Auslöser\nLinke Schulter"
# gui/game/screens.rpy:1139
old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
new "## https://www.renpy.org/doc/html/screen_special.html#confirm"
# gui/game/screens.rpy:1248
old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
# Automatic translation.
new "## Wir müssen eine Schriftart verwenden, die die Glyphe BLACK RIGHT-POINTING SMALL TRIANGLE enthält."
# gui/game/screens.rpy:1296
old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
new "## https://www.renpy.org/doc/html/screen_special.html#nvl"
# gui/game/screens.rpy:1320
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True."
# Automatic translation.
new "## Zeigt das Menü an, falls vorhanden. Das Menü wird möglicherweise nicht korrekt angezeigt, wenn config.narrator_menu auf True gesetzt ist."
# gui/game/screens.rpy:1410
old "## Bubble screen"
# Automatic translation.
new "## Blasenbildschirm"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
# Automatic translation.
new "## Der Sprechblasenbildschirm wird verwendet, um dem Spieler einen Dialog anzuzeigen, wenn Sprechblasen verwendet werden. Der Sprechblasenbildschirm benötigt die gleichen Parameter wie der Sprechblasenbildschirm, muss ein Displayable mit der Id \"what\" erstellen und kann Displayables mit den Ids \"namebox\", \"who\" und \"window\" erstellen."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
new "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
translate german strings:
# gui/game/screens.rpy:411
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# Automatic translation.
new "## Der Parameter scroll kann None oder einer der Parameter \"viewport\" oder \"vpgrid\" sein. Dieser Bildschirm soll mit einem oder mehreren Kindern verwendet werden, die in ihn eingeschlossen (platziert) werden."
new "Menu"
+3 -654
View File
@@ -199,8 +199,7 @@ translate greek strings:
# 00gui.rpy:236
old "Are you sure you want to skip unseen dialogue to the next choice?"
# Automatic translation.
new "Είστε σίγουροι ότι θέλετε να παραλείψετε τον αθέατο διάλογο για την επόμενη επιλογή;"
new "Are you sure you want to skip unseen dialogue to the next choice?"
# 00keymap.rpy:250
old "Saved screenshot as %s."
@@ -224,8 +223,7 @@ translate greek strings:
# 00library.rpy:262
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
# Automatic translation.
new "Αυτό το πρόγραμμα περιέχει ελεύθερο λογισμικό υπό διάφορες άδειες χρήσης, συμπεριλαμβανομένης της Άδειας MIT και της Άδειας GNU Lesser General Public License. Ένας πλήρης κατάλογος του λογισμικού, συμπεριλαμβανομένων των συνδέσμων προς τον πλήρη πηγαίο κώδικα, μπορεί να βρεθεί {a=https://www.renpy.org/l/license}εδώ{/a}."
new "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
# 00preferences.rpy:422
old "Clipboard voicing enabled. Press 'shift+C' to disable."
@@ -241,8 +239,7 @@ translate greek strings:
# 00iap.rpy:217
old "Contacting App Store\nPlease Wait..."
# Automatic translation.
new "Επικοινωνία με το App Store\nΠαρακαλώ περιμένετε..."
new "Contacting App Store\nPlease Wait..."
# 00updater.rpy:367
old "The Ren'Py Updater is not supported on mobile devices."
@@ -336,651 +333,3 @@ translate greek strings:
old "return"
new "επιστροφή"
translate greek strings:
# renpy/common/00accessibility.rpy:32
old "bar"
# Automatic translation.
new "μπαρ"
# renpy/common/00accessibility.rpy:33
old "selected"
# Automatic translation.
new "επιλεγμένο"
# renpy/common/00accessibility.rpy:34
old "viewport"
# Automatic translation.
new "παράθυρο προβολής"
# renpy/common/00accessibility.rpy:35
old "horizontal scroll"
# Automatic translation.
new "οριζόντια κύλιση"
# renpy/common/00accessibility.rpy:36
old "vertical scroll"
# Automatic translation.
new "κατακόρυφη κύλιση"
# renpy/common/00accessibility.rpy:37
old "activate"
# Automatic translation.
new "ενεργοποιήστε το"
# renpy/common/00accessibility.rpy:38
old "deactivate"
# Automatic translation.
new "απενεργοποίηση"
# renpy/common/00accessibility.rpy:39
old "increase"
# Automatic translation.
new "αύξηση"
# renpy/common/00accessibility.rpy:40
old "decrease"
# Automatic translation.
new "μείωση"
# renpy/common/00accessibility.rpy:138
old "Font Override"
# Automatic translation.
new "Παράκαμψη γραμματοσειράς"
# renpy/common/00accessibility.rpy:142
old "Default"
# Automatic translation.
new "Προεπιλογή"
# renpy/common/00accessibility.rpy:146
old "DejaVu Sans"
new "DejaVu Sans"
# renpy/common/00accessibility.rpy:150
old "Opendyslexic"
new "Opendyslexic"
# renpy/common/00accessibility.rpy:156
old "Text Size Scaling"
# Automatic translation.
new "Κλιμάκωση μεγέθους κειμένου"
# renpy/common/00accessibility.rpy:162
old "Reset"
# Automatic translation.
new "Επαναφορά"
# renpy/common/00accessibility.rpy:168
old "Line Spacing Scaling"
# Automatic translation.
new "Απόσταση γραμμής Κλιμάκωση"
# renpy/common/00accessibility.rpy:180
old "High Contrast Text"
# Automatic translation.
new "Κείμενο υψηλής αντίθεσης"
# renpy/common/00accessibility.rpy:193
old "Self-Voicing"
# Automatic translation.
new "Αυτο-ομιλία"
# renpy/common/00accessibility.rpy:197
old "Off"
new "Off"
# renpy/common/00accessibility.rpy:201
old "Text-to-speech"
# Automatic translation.
new "Μετατροπή κειμένου σε ομιλία"
# renpy/common/00accessibility.rpy:205
old "Clipboard"
# Automatic translation.
new "Πρόχειρο"
# renpy/common/00accessibility.rpy:209
old "Debug"
# Automatic translation.
new "Αποσφαλμάτωση"
# renpy/common/00accessibility.rpy:223
old "Self-Voicing Volume Drop"
# Automatic translation.
new "Πτώση όγκου αυτο-ομιλίας"
# renpy/common/00accessibility.rpy:234
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
# Automatic translation.
new "Οι επιλογές σε αυτό το μενού αποσκοπούν στη βελτίωση της προσβασιμότητας. Ενδέχεται να μην λειτουργούν με όλα τα παιχνίδια και ορισμένοι συνδυασμοί επιλογών ενδέχεται να καταστήσουν το παιχνίδι μη αναπαραγώγιμο. Αυτό δεν αποτελεί πρόβλημα με το παιχνίδι ή τη μηχανή. Για καλύτερα αποτελέσματα κατά την αλλαγή των γραμματοσειρών, προσπαθήστε να διατηρήσετε το μέγεθος του κειμένου στο ίδιο μέγεθος με το αρχικό."
# renpy/common/00action_file.rpy:378
old "Save slot %s: [text]"
# Automatic translation.
new "Αποθήκευση υποδοχής %s: [text]"
# renpy/common/00action_file.rpy:461
old "Load slot %s: [text]"
# Automatic translation.
new "Φορτώστε την υποδοχή %s: [text]"
# renpy/common/00action_file.rpy:514
old "Delete slot [text]"
# Automatic translation.
new "Διαγραφή υποδοχής [text]"
# renpy/common/00action_file.rpy:593
old "File page auto"
# Automatic translation.
new "Αυτόματη σελίδα αρχείου"
# renpy/common/00action_file.rpy:595
old "File page quick"
# Automatic translation.
new "Σελίδα αρχείου γρήγορη"
# renpy/common/00action_file.rpy:597
old "File page [text]"
# Automatic translation.
new "Σελίδα αρχείου [text]"
# renpy/common/00action_file.rpy:796
old "Next file page."
# Automatic translation.
new "Επόμενη σελίδα αρχείου."
# renpy/common/00action_file.rpy:868
old "Previous file page."
# Automatic translation.
new "Προηγούμενη σελίδα αρχείου."
# renpy/common/00action_file.rpy:944
old "Quick save."
# Automatic translation.
new "Γρήγορη αποθήκευση."
# renpy/common/00action_file.rpy:963
old "Quick load."
# Automatic translation.
new "Γρήγορη φόρτωση."
# renpy/common/00action_other.rpy:381
old "Language [text]"
# Automatic translation.
new "Γλώσσα [text]"
# renpy/common/00director.rpy:705
old "The interactive director is not enabled here."
# Automatic translation.
new "Ο διαδραστικός σκηνοθέτης δεν είναι ενεργοποιημένος εδώ."
# renpy/common/00director.rpy:1504
old "⬆"
new "⬆"
# renpy/common/00director.rpy:1510
old "⬇"
new "⬇"
# renpy/common/00director.rpy:1574
old "Done"
# Automatic translation.
new "Έγινε"
# renpy/common/00director.rpy:1584
old "(statement)"
# Automatic translation.
new "(δήλωση)"
# renpy/common/00director.rpy:1585
old "(tag)"
# Automatic translation.
new "(ετικέτα)"
# renpy/common/00director.rpy:1586
old "(attributes)"
# Automatic translation.
new "(χαρακτηριστικά)"
# renpy/common/00director.rpy:1587
old "(transform)"
new "(transform)"
# renpy/common/00director.rpy:1612
old "(transition)"
new "(transition)"
# renpy/common/00director.rpy:1624
old "(channel)"
# Automatic translation.
new "(κανάλι)"
# renpy/common/00director.rpy:1625
old "(filename)"
# Automatic translation.
new "(όνομα αρχείου)"
# renpy/common/00director.rpy:1654
old "Change"
# Automatic translation.
new "Αλλαγή"
# renpy/common/00director.rpy:1656
old "Add"
# Automatic translation.
new "Προσθέστε"
# renpy/common/00director.rpy:1662
old "Remove"
# Automatic translation.
new "Αφαιρέστε το"
# renpy/common/00director.rpy:1697
old "Statement:"
# Automatic translation.
new "Δήλωση:"
# renpy/common/00director.rpy:1718
old "Tag:"
# Automatic translation.
new "Ετικέτα:"
# renpy/common/00director.rpy:1734
old "Attributes:"
# Automatic translation.
new "Χαρακτηριστικά:"
# renpy/common/00director.rpy:1745
old "Click to toggle attribute, right click to toggle negative attribute."
# Automatic translation.
new "Κάντε κλικ για εναλλαγή χαρακτηριστικών, δεξί κλικ για εναλλαγή αρνητικών χαρακτηριστικών."
# renpy/common/00director.rpy:1757
old "Transforms:"
# Automatic translation.
new "Μετασχηματισμοί:"
# renpy/common/00director.rpy:1768
old "Click to set transform, right click to add to transform list."
# Automatic translation.
new "Κάντε κλικ για να ορίσετε μετασχηματισμό, κάντε δεξί κλικ για να προσθέσετε στη λίστα μετασχηματισμών."
# renpy/common/00director.rpy:1780
old "Behind:"
# Automatic translation.
new "Πίσω:"
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
# Automatic translation.
new "Κάντε κλικ για να ορίσετε, κάντε δεξί κλικ για να προσθέσετε στη λίστα πίσω."
# renpy/common/00director.rpy:1801
old "Transition:"
# Automatic translation.
new "Μετάβαση:"
# renpy/common/00director.rpy:1819
old "Channel:"
# Automatic translation.
new "Κανάλι:"
# renpy/common/00director.rpy:1837
old "Audio Filename:"
# Automatic translation.
new "Όνομα αρχείου ήχου:"
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
# Automatic translation.
new "Αυτή η αποθήκευση δημιουργήθηκε σε διαφορετική συσκευή. Τα κακόβουλα κατασκευασμένα αρχεία αποθήκευσης μπορούν να βλάψουν τον υπολογιστή σας. Εμπιστεύεστε τον δημιουργό αυτής της αποθήκευσης και όλους όσους θα μπορούσαν να έχουν αλλάξει το αρχείο;"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
# Automatic translation.
new "Εμπιστεύεστε τη συσκευή στην οποία δημιουργήθηκε η αποθήκευση; Θα πρέπει να επιλέξετε ναι μόνο αν είστε ο μοναδικός χρήστης της συσκευής."
# renpy/common/00keymap.rpy:322
old "Failed to save screenshot as %s."
# Automatic translation.
new "Απέτυχε η αποθήκευση στιγμιότυπου οθόνης ως %s."
# renpy/common/00preferences.rpy:271
old "display"
# Automatic translation.
new "οθόνη"
# renpy/common/00preferences.rpy:283
old "transitions"
# Automatic translation.
new "μεταβάσεις"
# renpy/common/00preferences.rpy:292
old "skip transitions"
# Automatic translation.
new "παράλειψη μεταβάσεων"
# renpy/common/00preferences.rpy:294
old "video sprites"
# Automatic translation.
new "sprites βίντεο"
# renpy/common/00preferences.rpy:303
old "show empty window"
# Automatic translation.
new "Εμφάνιση κενού παραθύρου"
# renpy/common/00preferences.rpy:312
old "text speed"
# Automatic translation.
new "ταχύτητα κειμένου"
# renpy/common/00preferences.rpy:320
old "joystick"
new "joystick"
# renpy/common/00preferences.rpy:320
old "joystick..."
new "joystick..."
# renpy/common/00preferences.rpy:327
old "skip"
# Automatic translation.
new "παράλειψη"
# renpy/common/00preferences.rpy:330
old "skip unseen [text]"
new "skip unseen [text]"
# renpy/common/00preferences.rpy:335
old "skip unseen text"
# Automatic translation.
new "παράλειψη αθέατου κειμένου"
# renpy/common/00preferences.rpy:337
old "begin skipping"
# Automatic translation.
new "αρχίστε να παραλείπετε"
# renpy/common/00preferences.rpy:341
old "after choices"
# Automatic translation.
new "μετά από επιλογές"
# renpy/common/00preferences.rpy:348
old "skip after choices"
# Automatic translation.
new "skip μετά από επιλογές"
# renpy/common/00preferences.rpy:350
old "auto-forward time"
# Automatic translation.
new "χρόνος αυτόματης προώθησης"
# renpy/common/00preferences.rpy:364
old "auto-forward"
# Automatic translation.
new "αυτόματη προώθηση"
# renpy/common/00preferences.rpy:371
old "Auto forward"
# Automatic translation.
new "Αυτόματη προώθηση"
# renpy/common/00preferences.rpy:374
old "auto-forward after click"
# Automatic translation.
new "αυτόματη προώθηση μετά από κλικ"
# renpy/common/00preferences.rpy:383
old "automatic move"
# Automatic translation.
new "αυτόματη κίνηση"
# renpy/common/00preferences.rpy:392
old "wait for voice"
# Automatic translation.
new "περιμένετε τη φωνή"
# renpy/common/00preferences.rpy:401
old "voice sustain"
# Automatic translation.
new "διατήρηση της φωνής"
# renpy/common/00preferences.rpy:410
old "self voicing"
# Automatic translation.
new "αυτοφωνητική"
# renpy/common/00preferences.rpy:419
old "self voicing volume drop"
# Automatic translation.
new "πτώση όγκου αυτοφωνήματος"
# renpy/common/00preferences.rpy:427
old "clipboard voicing"
# Automatic translation.
new "εκφώνηση με πρόχειρο"
# renpy/common/00preferences.rpy:436
old "debug voicing"
new "debug voicing"
# renpy/common/00preferences.rpy:445
old "emphasize audio"
# Automatic translation.
new "δώστε έμφαση στον ήχο"
# renpy/common/00preferences.rpy:454
old "rollback side"
# Automatic translation.
new "πλευρά επαναφοράς"
# renpy/common/00preferences.rpy:464
old "gl powersave"
new "gl powersave"
# renpy/common/00preferences.rpy:470
old "gl framerate"
new "gl framerate"
# renpy/common/00preferences.rpy:473
old "gl tearing"
new "gl tearing"
# renpy/common/00preferences.rpy:476
old "font transform"
# Automatic translation.
new "μετασχηματισμός γραμματοσειράς"
# renpy/common/00preferences.rpy:479
old "font size"
# Automatic translation.
new "μέγεθος γραμματοσειράς"
# renpy/common/00preferences.rpy:487
old "font line spacing"
# Automatic translation.
new "απόσταση γραμμών γραμματοσειράς"
# renpy/common/00preferences.rpy:495
old "system cursor"
# Automatic translation.
new "δρομέας συστήματος"
# renpy/common/00preferences.rpy:504
old "renderer menu"
# Automatic translation.
new "μενού renderer"
# renpy/common/00preferences.rpy:507
old "accessibility menu"
# Automatic translation.
new "μενού προσβασιμότητας"
# renpy/common/00preferences.rpy:510
old "high contrast text"
# Automatic translation.
new "κείμενο υψηλής αντίθεσης"
# renpy/common/00preferences.rpy:519
old "audio when minimized"
# Automatic translation.
new "ήχος όταν ελαχιστοποιείται"
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
# Automatic translation.
new "ήχος όταν δεν είναι εστιασμένος"
# renpy/common/00preferences.rpy:537
old "web cache preload"
# Automatic translation.
new "προφόρτωση της προσωρινής μνήμης web"
# renpy/common/00preferences.rpy:552
old "voice after game menu"
# Automatic translation.
new "φωνή μετά το μενού του παιχνιδιού"
# renpy/common/00preferences.rpy:571
old "main volume"
# Automatic translation.
new "κύριος όγκος"
# renpy/common/00preferences.rpy:572
old "music volume"
# Automatic translation.
new "ένταση της μουσικής"
# renpy/common/00preferences.rpy:573
old "sound volume"
# Automatic translation.
new "ένταση ήχου"
# renpy/common/00preferences.rpy:574
old "voice volume"
# Automatic translation.
new "ένταση φωνής"
# renpy/common/00preferences.rpy:575
old "mute main"
new "mute main"
# renpy/common/00preferences.rpy:576
old "mute music"
# Automatic translation.
new "σίγαση μουσικής"
# renpy/common/00preferences.rpy:577
old "mute sound"
# Automatic translation.
new "σίγαση ήχου"
# renpy/common/00preferences.rpy:578
old "mute voice"
# Automatic translation.
new "σίγαση φωνής"
# renpy/common/00preferences.rpy:579
old "mute all"
# Automatic translation.
new "σίγαση όλων"
# renpy/common/00speechbubble.rpy:344
old "Speech Bubble Editor"
# Automatic translation.
new "Επεξεργαστής φυσαλίδων ομιλίας"
# renpy/common/00speechbubble.rpy:349
old "(hide)"
# Automatic translation.
new "(απόκρυψη)"
# renpy/common/00sync.rpy:70
old "Sync downloaded."
# Automatic translation.
new "Συγχρονισμός κατεβάσει."
# renpy/common/00sync.rpy:190
old "Could not connect to the Ren'Py Sync server."
# Automatic translation.
new "Δεν ήταν δυνατή η σύνδεση με τον διακομιστή Ren'Py Sync."
# renpy/common/00sync.rpy:192
old "The Ren'Py Sync server timed out."
# Automatic translation.
new "Ο διακομιστής Ren'Py Sync έπαψε να λειτουργεί."
# renpy/common/00sync.rpy:194
old "An unknown error occurred while connecting to the Ren'Py Sync server."
# Automatic translation.
new "Προέκυψε άγνωστο σφάλμα κατά τη σύνδεση με τον διακομιστή Ren'Py Sync."
# renpy/common/00sync.rpy:267
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
# Automatic translation.
new "Ο διακομιστής Ren'Py Sync δεν έχει αντίγραφο αυτού του συγχρονισμού. Το αναγνωριστικό συγχρονισμού μπορεί να είναι άκυρο ή να έχει λήξει."
# renpy/common/00sync.rpy:409
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
# Automatic translation.
new "Εισάγετε το αναγνωριστικό συγχρονισμού που δημιουργήσατε.\nΠοτέ μην εισάγετε ένα αναγνωριστικό συγχρονισμού που δεν έχετε δημιουργήσει εσείς."
# renpy/common/00sync.rpy:428
old "The sync ID is not in the correct format."
# Automatic translation.
new "Το αναγνωριστικό συγχρονισμού δεν έχει τη σωστή μορφή."
# renpy/common/00sync.rpy:448
old "The sync could not be decrypted."
# Automatic translation.
new "Ο συγχρονισμός δεν μπόρεσε να αποκρυπτογραφηθεί."
# renpy/common/00sync.rpy:471
old "The sync belongs to a different game."
# Automatic translation.
new "Ο συγχρονισμός ανήκει σε διαφορετικό παιχνίδι."
# renpy/common/00sync.rpy:476
old "The sync contains a file with an invalid name."
# Automatic translation.
new "Ο συγχρονισμός περιέχει ένα αρχείο με μη έγκυρο όνομα."
# renpy/common/00sync.rpy:529
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
# Automatic translation.
new "Αυτό θα μεταφορτώσει τις αποθηκεύσεις σας στον {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nΘέλετε να συνεχίσετε;"
# renpy/common/00sync.rpy:558
old "Enter Sync ID"
# Automatic translation.
new "Εισάγετε το αναγνωριστικό συγχρονισμού"
# renpy/common/00sync.rpy:569
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
# Automatic translation.
new "Αυτό θα επικοινωνήσει με τον διακομιστή συγχρονισμού {a=https://sync.renpy.org}Ren'Py{/a}."
# renpy/common/00sync.rpy:596
old "Sync Success"
# Automatic translation.
new "Επιτυχία συγχρονισμού"
# renpy/common/00sync.rpy:599
old "The Sync ID is:"
# Automatic translation.
new "Το αναγνωριστικό συγχρονισμού είναι:"
# renpy/common/00sync.rpy:605
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
# Automatic translation.
new "Μπορείτε να χρησιμοποιήσετε αυτό το αναγνωριστικό για να κατεβάσετε την αποθήκευσή σας σε άλλη συσκευή.\nΑυτός ο συγχρονισμός θα λήξει σε μία ώρα.\nΤο Ren'Py Sync υποστηρίζεται από το {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
# renpy/common/00sync.rpy:631
old "Sync Error"
# Automatic translation.
new "Σφάλμα συγχρονισμού"
+1 -109
View File
@@ -75,8 +75,7 @@ translate greek strings:
# _developer/developer.rpym:532
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
# Automatic translation.
new "\n{color=#cfc}✔ προβλεπόμενη εικόνα (καλή){/color}\n{color=#fcc}✘ απρόβλεπτη εικόνα (κακή){/color}\n{color=#fff}Σύρετε για να μετακινηθείτε.{/color}"
new "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
# _developer/inspector.rpym:38
old "Displayable Inspector"
@@ -178,110 +177,3 @@ translate greek strings:
old "jump <label>: jumps to label"
new "jump <label>: μεταπηδάει την εκτέλεση κώδικα στην ετικέτα label"
translate greek strings:
# renpy/common/_developer/developer.rpym:43
old "Interactive Director (D)"
# Automatic translation.
new "Διευθυντής διαδραστικότητας (D)"
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
# Automatic translation.
new "Επίμονη προβολή"
# renpy/common/_developer/developer.rpym:59
old "Show Image Load Log (F4)"
# Automatic translation.
new "Εμφάνιση αρχείου καταγραφής φόρτωσης εικόνας (F4)"
# renpy/common/_developer/developer.rpym:62
old "Hide Image Load Log (F4)"
# Automatic translation.
new "Απόκρυψη αρχείου καταγραφής φόρτωσης εικόνας (F4)"
# renpy/common/_developer/developer.rpym:65
old "Image Attributes"
# Automatic translation.
new "Χαρακτηριστικά εικόνας"
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
# Automatic translation.
new "Επεξεργαστής φυσαλίδων ομιλίας (Shift+B)"
# renpy/common/_developer/developer.rpym:97
old "[name] [attributes] (hidden)"
# Automatic translation.
new "[name] [attributes] (κρυφό)"
# renpy/common/_developer/developer.rpym:101
old "[name] [attributes]"
new "[name] [attributes]"
# renpy/common/_developer/developer.rpym:162
old "Hide deleted"
# Automatic translation.
new "Απόκρυψη διαγράφεται"
# renpy/common/_developer/developer.rpym:162
old "Show deleted"
# Automatic translation.
new "Εμφάνιση διαγράφεται"
# renpy/common/_developer/developer.rpym:389
old "Type to filter: "
# Automatic translation.
new "Τύπος για φιλτράρισμα: "
# renpy/common/_developer/developer.rpym:507
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
# Automatic translation.
new "Υφές: [tex_count] ([tex_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:511
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# Automatic translation.
new "Κρυφή μνήμη εικόνων: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# renpy/common/00console.rpy:789
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
# Automatic translation.
new "help: δείξτε αυτή τη βοήθεια\n help <expr>: Εμφάνιση της υπογραφής και της τεκμηρίωσης της <expr>"
# renpy/common/00console.rpy:813
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
# Automatic translation.
new "Η βοήθεια μπορεί να εμφανίζει μη τεκμηριωμένες λειτουργίες. Ελέγξτε ότι η λειτουργία ή η\nκλάση που θέλετε να χρησιμοποιήσετε είναι τεκμηριωμένη.\n\n"
# renpy/common/00console.rpy:854
old "stack: print the return stack"
# Automatic translation.
new "stack: εκτύπωση της στοίβας επιστροφής"
# renpy/common/00console.rpy:908
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
# Automatic translation.
new "watch <expression>: παρακολουθήστε μια έκφραση python\n watch short: κάνει την αναπαράσταση των ανιχνευόμενων εκφράσεων σύντομη (προεπιλογή)\n watch long: κάνει την αναπαράσταση των ιχνηλατημένων εκφράσεων όπως είναι"
# renpy/common/00console.rpy:1028
old "short: Shorten the representation of objects on the console (default)."
# Automatic translation.
new "short: Συντομεύει την αναπαράσταση των αντικειμένων στην κονσόλα (προεπιλογή)."
# renpy/common/00console.rpy:1032
old "long: Print the full representation of objects on the console."
# Automatic translation.
new "long: Εκτύπωση της πλήρους αναπαράστασης των αντικειμένων στην κονσόλα."
# renpy/common/00console.rpy:1036
old "escape: Enables escaping of unicode symbols in unicode strings."
# Automatic translation.
new "escape: Ενεργοποιεί τη διαφυγή συμβόλων unicode σε συμβολοσειρές unicode."
# renpy/common/00console.rpy:1040
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
# Automatic translation.
new "unescape: Απενεργοποιεί τη διαφυγή των συμβόλων unicode σε συμβολοσειρές unicode και την εκτύπωση ως έχει (προεπιλογή)."
-130
View File
@@ -177,133 +177,3 @@ translate greek strings:
old "Copies the errors.txt file to the clipboard."
new "Αντιγράφει το errors.txt στο clipboard."
translate greek strings:
# renpy/common/00gltest.rpy:89
old "Renderer"
new "Renderer"
# renpy/common/00gltest.rpy:100
old "Force GL Renderer"
new "Force GL Renderer"
# renpy/common/00gltest.rpy:105
old "Force ANGLE Renderer"
new "Force ANGLE Renderer"
# renpy/common/00gltest.rpy:110
old "Force GLES Renderer"
# Automatic translation.
new "Εξαναγκασμός GLES Renderer"
# renpy/common/00gltest.rpy:116
old "Force GL2 Renderer"
new "Force GL2 Renderer"
# renpy/common/00gltest.rpy:121
old "Force ANGLE2 Renderer"
# Automatic translation.
new "Δύναμη ANGLE2 Renderer"
# renpy/common/00gltest.rpy:126
old "Force GLES2 Renderer"
# Automatic translation.
new "Εξαναγκασμός GLES2 Renderer"
# renpy/common/00gltest.rpy:136
old "Enable (No Blocklist)"
# Automatic translation.
new "Ενεργοποίηση (Χωρίς λίστα αποκλεισμού)"
# renpy/common/00gltest.rpy:159
old "Powersave"
new "Powersave"
# renpy/common/00gltest.rpy:173
old "Framerate"
# Automatic translation.
new "Ταχύτητα καρέ"
# renpy/common/00gltest.rpy:177
old "Screen"
# Automatic translation.
new "Οθόνη"
# renpy/common/00gltest.rpy:181
old "60"
new "60"
# renpy/common/00gltest.rpy:185
old "30"
new "30"
# renpy/common/00gltest.rpy:191
old "Tearing"
new "Tearing"
# renpy/common/00gltest.rpy:249
old "This game requires use of GL2 that can't be initialised."
# Automatic translation.
new "Αυτό το παιχνίδι απαιτεί τη χρήση του GL2 που δεν μπορεί να αρχικοποιηθεί."
# renpy/common/00gltest.rpy:259
old "The {a=edit:1:log.txt}log.txt{/a} file may contain information to help you determine what is wrong with your computer."
# Automatic translation.
new "Το αρχείο {a=edit:1:log.txt}log.txt{/a} μπορεί να περιέχει πληροφορίες που θα σας βοηθήσουν να προσδιορίσετε τι συμβαίνει με τον υπολογιστή σας."
# renpy/common/00gltest.rpy:264
old "More details on how to fix this can be found in the {a=[url]}documentation{/a}."
# Automatic translation.
new "Περισσότερες λεπτομέρειες για το πώς να το διορθώσετε αυτό μπορείτε να βρείτε στην τεκμηρίωση {a=[url]}{/a} ."
# renpy/common/00gltest.rpy:281
old "Change render options"
# Automatic translation.
new "Αλλαγή επιλογών απόδοσης"
# renpy/common/00gamepad.rpy:58
old "Press or move the '[control!s]' [kind]."
# Automatic translation.
new "Πατήστε ή μετακινήστε το '[control!s]' [kind]."
# renpy/common/_errorhandling.rpym:555
old "Open"
# Automatic translation.
new "Ανοίξτε το"
# renpy/common/_errorhandling.rpym:559
old "Copy BBCode"
# Automatic translation.
new "Αντιγραφή κώδικα BBCode"
# renpy/common/_errorhandling.rpym:561
old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/."
# Automatic translation.
new "Αντιγράφει το αρχείο traceback.txt στο πρόχειρο ως BBcode για φόρουμ όπως το https://lemmasoft.renai.us/."
# renpy/common/_errorhandling.rpym:563
old "Copy Markdown"
# Automatic translation.
new "Αντιγραφή Markdown"
# renpy/common/_errorhandling.rpym:565
old "Copies the traceback.txt file to the clipboard as Markdown for Discord."
# Automatic translation.
new "Αντιγράφει το αρχείο traceback.txt στο πρόχειρο ως Markdown για το Discord."
# renpy/common/_errorhandling.rpym:626
old "Ignores the exception, allowing you to continue."
# Automatic translation.
new "Αγνοεί την εξαίρεση, επιτρέποντάς σας να συνεχίσετε."
# renpy/common/_errorhandling.rpym:637
old "Console"
# Automatic translation.
new "Κονσόλα"
# renpy/common/_errorhandling.rpym:639
old "Opens a console to allow debugging the problem."
# Automatic translation.
new "Ανοίγει μια κονσόλα για να επιτρέψει την αποσφαλμάτωση του προβλήματος."
+100 -268
View File
@@ -3,333 +3,267 @@ translate greek strings:
# gui.rpy:2
old "## Initialization"
# Automatic translation.
new "## Αρχικοποίηση"
new "## Initialization"
# gui.rpy:5
old "## The init offset statement causes the init code in this file to run before init code in any other file."
# Automatic translation.
new "## Η εντολή offset init προκαλεί την εκτέλεση του κώδικα init αυτού του αρχείου πριν από τον κώδικα init οποιουδήποτε άλλου αρχείου."
new "## The init offset statement causes the init code in this file to run before init code in any other file."
# gui.rpy:9
old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
# Automatic translation.
new "## Η κλήση του gui.init επαναφέρει τα στυλ στις λογικές προεπιλεγμένες τιμές και ορίζει το πλάτος και το ύψος του παιχνιδιού."
new "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
# gui.rpy:21
old "## Colors"
# Automatic translation.
new "## Χρώματα"
new "## Colors"
# gui.rpy:23
old "## The colors of text in the interface."
# Automatic translation.
new "## Τα χρώματα του κειμένου στη διεπαφή."
new "## The colors of text in the interface."
# gui.rpy:25
old "## An accent color used throughout the interface to label and highlight text."
# Automatic translation.
new "## Ένα χρώμα έμφασης που χρησιμοποιείται σε όλη τη διασύνδεση για την επισήμανση και την υπογράμμιση του κειμένου."
new "## An accent color used throughout the interface to label and highlight text."
# gui.rpy:29
old "## The color used for a text button when it is neither selected nor hovered."
# Automatic translation.
new "## Το χρώμα που χρησιμοποιείται για ένα κουμπί κειμένου όταν αυτό δεν είναι επιλεγμένο ούτε αιωρείται."
new "## The color used for a text button when it is neither selected nor hovered."
# gui.rpy:32
old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
# Automatic translation.
new "## Το μικρό χρώμα χρησιμοποιείται για μικρό κείμενο, το οποίο πρέπει να είναι πιο φωτεινό/σκούρο για να επιτευχθεί το ίδιο αποτέλεσμα."
new "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
# gui.rpy:36
old "## The color that is used for buttons and bars that are hovered."
# Automatic translation.
new "## Το χρώμα που χρησιμοποιείται για τα κουμπιά και τις μπάρες που αιωρούνται."
new "## The color that is used for buttons and bars that are hovered."
# gui.rpy:39
old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
# Automatic translation.
new "## Το χρώμα που χρησιμοποιείται για ένα κουμπί κειμένου όταν είναι επιλεγμένο αλλά όχι εστιασμένο. Ένα κουμπί είναι επιλεγμένο εάν είναι η τρέχουσα οθόνη ή η τιμή προτίμησης."
new "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
# gui.rpy:43
old "## The color used for a text button when it cannot be selected."
# Automatic translation.
new "## Το χρώμα που χρησιμοποιείται για ένα κουμπί κειμένου όταν αυτό δεν μπορεί να επιλεγεί."
new "## The color used for a text button when it cannot be selected."
# gui.rpy:46
old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
# Automatic translation.
new "## Χρώματα που χρησιμοποιούνται για τα τμήματα των ράβδων που δεν είναι συμπληρωμένα. Αυτά δεν χρησιμοποιούνται άμεσα, αλλά χρησιμοποιούνται κατά την επαναδημιουργία αρχείων εικόνας ράβδων."
new "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
# gui.rpy:51
old "## The colors used for dialogue and menu choice text."
# Automatic translation.
new "## Τα χρώματα που χρησιμοποιούνται για το κείμενο των διαλόγων και των επιλογών μενού."
new "## The colors used for dialogue and menu choice text."
# gui.rpy:56
old "## Fonts and Font Sizes"
# Automatic translation.
new "## Γραμματοσειρές και μεγέθη γραμματοσειρών"
new "## Fonts and Font Sizes"
# gui.rpy:58
old "## The font used for in-game text."
# Automatic translation.
new "## Η γραμματοσειρά που χρησιμοποιείται για το κείμενο στο παιχνίδι."
new "## The font used for in-game text."
# gui.rpy:61
old "## The font used for character names."
# Automatic translation.
new "## Η γραμματοσειρά που χρησιμοποιείται για τα ονόματα των χαρακτήρων."
new "## The font used for character names."
# gui.rpy:64
old "## The font used for out-of-game text."
# Automatic translation.
new "## Η γραμματοσειρά που χρησιμοποιείται για το κείμενο εκτός παιχνιδιού."
new "## The font used for out-of-game text."
# gui.rpy:67
old "## The size of normal dialogue text."
# Automatic translation.
new "## Το μέγεθος του κανονικού κειμένου διαλόγου."
new "## The size of normal dialogue text."
# gui.rpy:70
old "## The size of character names."
# Automatic translation.
new "## Το μέγεθος των ονομάτων χαρακτήρων."
new "## The size of character names."
# gui.rpy:73
old "## The size of text in the game's user interface."
# Automatic translation.
new "## Το μέγεθος του κειμένου στη διεπαφή χρήστη του παιχνιδιού."
new "## The size of text in the game's user interface."
# gui.rpy:76
old "## The size of labels in the game's user interface."
# Automatic translation.
new "## Το μέγεθος των ετικετών στη διεπαφή χρήστη του παιχνιδιού."
new "## The size of labels in the game's user interface."
# gui.rpy:79
old "## The size of text on the notify screen."
# Automatic translation.
new "## Το μέγεθος του κειμένου στην οθόνη ειδοποίησης."
new "## The size of text on the notify screen."
# gui.rpy:82
old "## The size of the game's title."
# Automatic translation.
new "## Το μέγεθος του τίτλου του παιχνιδιού."
new "## The size of the game's title."
# gui.rpy:86
old "## Main and Game Menus"
# Automatic translation.
new "## Κύριο μενού και μενού παιχνιδιού"
new "## Main and Game Menus"
# gui.rpy:88
old "## The images used for the main and game menus."
# Automatic translation.
new "## Οι εικόνες που χρησιμοποιούνται για το κύριο μενού και το μενού του παιχνιδιού."
new "## The images used for the main and game menus."
# gui.rpy:92
old "## Should we show the name and version of the game?"
# Automatic translation.
new "## Θα πρέπει να δείξουμε το όνομα και την έκδοση του παιχνιδιού;"
new "## Should we show the name and version of the game?"
# gui.rpy:96
old "## Dialogue"
# Automatic translation.
new "## Διάλογος"
new "## Dialogue"
# gui.rpy:98
old "## These variables control how dialogue is displayed on the screen one line at a time."
# Automatic translation.
new "## Αυτές οι μεταβλητές ελέγχουν τον τρόπο με τον οποίο ο διάλογος εμφανίζεται στην οθόνη μία γραμμή κάθε φορά."
new "## These variables control how dialogue is displayed on the screen one line at a time."
# gui.rpy:101
old "## The height of the textbox containing dialogue."
# Automatic translation.
new "## Το ύψος του πλαισίου κειμένου που περιέχει το διάλογο."
new "## The height of the textbox containing dialogue."
# gui.rpy:104
old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
# Automatic translation.
new "## Η τοποθέτηση του πλαισίου κειμένου κάθετα στην οθόνη. Το 0.0 είναι το πάνω μέρος, το 0.5 είναι το κέντρο και το 1.0 είναι το κάτω μέρος."
new "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
# gui.rpy:109
old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
# Automatic translation.
new "## Η τοποθέτηση του ονόματος του χαρακτήρα που μιλάει, σε σχέση με το πλαίσιο κειμένου. Αυτά μπορεί να είναι ένας ακέραιος αριθμός εικονοστοιχείων από τα αριστερά ή την κορυφή ή 0,5 προς το κέντρο."
new "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
# gui.rpy:114
old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# Automatic translation.
new "## Η οριζόντια στοίχιση του ονόματος του χαρακτήρα. Αυτή μπορεί να είναι 0.0 για αριστερή στοίχιση, 0.5 για κεντραρισμένη και 1.0 για δεξιά στοίχιση."
new "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# gui.rpy:118
old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
# Automatic translation.
new "## Το πλάτος, το ύψος και τα περιθώρια του πλαισίου που περιέχει το όνομα του χαρακτήρα, ή Κανένα για αυτόματο μέγεθος."
new "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
# gui.rpy:123
old "## The borders of the box containing the character's name, in left, top, right, bottom order."
# Automatic translation.
new "## Τα όρια του πλαισίου που περιέχει το όνομα του χαρακτήρα, με τη σειρά αριστερά, πάνω, δεξιά, κάτω."
new "## The borders of the box containing the character's name, in left, top, right, bottom order."
# gui.rpy:127
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# Automatic translation.
new "## Αν είναι True, το φόντο του πλαισίου ονόματος θα είναι τοποθετημένο σε πλακάκια, αν είναι False, το φόντο του πλαισίου ονόματος θα είναι κλιμακωτό."
new "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
# gui.rpy:132
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
# Automatic translation.
new "## Η τοποθέτηση του διαλόγου σε σχέση με το πλαίσιο κειμένου. Αυτά μπορεί να είναι ένας ακέραιος αριθμός εικονοστοιχείων σε σχέση με την αριστερή ή την επάνω πλευρά του πλαισίου κειμένου ή 0,5 στο κέντρο."
new "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
# gui.rpy:138
old "## The maximum width of dialogue text, in pixels."
# Automatic translation.
new "## Το μέγιστο πλάτος του κειμένου διαλόγου, σε pixels."
new "## The maximum width of dialogue text, in pixels."
# gui.rpy:141
old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# Automatic translation.
new "## Η οριζόντια στοίχιση του κειμένου διαλόγου. Μπορεί να είναι 0.0 για αριστερή στοίχιση, 0.5 για κεντραρισμένη και 1.0 για δεξιά στοίχιση."
new "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
# gui.rpy:146
old "## Buttons"
# Automatic translation.
new "## Κουμπιά"
new "## Buttons"
# gui.rpy:148
old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
# Automatic translation.
new "## Αυτές οι μεταβλητές, μαζί με τα αρχεία εικόνας στο gui/button, ελέγχουν πτυχές του τρόπου εμφάνισης των κουμπιών."
new "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
# gui.rpy:151
old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
# Automatic translation.
new "## Το πλάτος και το ύψος ενός κουμπιού, σε pixels. Αν δεν υπάρχει, η Ren'Py υπολογίζει ένα μέγεθος."
new "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
# gui.rpy:155
old "## The borders on each side of the button, in left, top, right, bottom order."
# Automatic translation.
new "## Τα περιθώρια σε κάθε πλευρά του κουμπιού, με τη σειρά αριστερά, πάνω, δεξιά, κάτω."
new "## The borders on each side of the button, in left, top, right, bottom order."
# gui.rpy:158
old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
# Automatic translation.
new "## Αν είναι True, η εικόνα φόντου θα είναι σε μορφή πλακιδίων. Αν False, η εικόνα φόντου θα κλιμακώνεται γραμμικά."
new "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
# gui.rpy:162
old "## The font used by the button."
# Automatic translation.
new "## Η γραμματοσειρά που χρησιμοποιείται από το κουμπί."
new "## The font used by the button."
# gui.rpy:165
old "## The size of the text used by the button."
# Automatic translation.
new "## Το μέγεθος του κειμένου που χρησιμοποιείται από το κουμπί."
new "## The size of the text used by the button."
# gui.rpy:179
old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
# Automatic translation.
new "## Αυτές οι μεταβλητές παρακάμπτουν τις ρυθμίσεις για διαφορετικά είδη κουμπιών. Ανατρέξτε στην τεκμηρίωση του gui για τα είδη των διαθέσιμων κουμπιών και για τι χρησιμοποιείται το καθένα."
new "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
# gui.rpy:183
old "## These customizations are used by the default interface:"
# Automatic translation.
new "## Αυτές οι προσαρμογές χρησιμοποιούνται από την προεπιλεγμένη διασύνδεση:"
new "## These customizations are used by the default interface:"
# gui.rpy:198
old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
# Automatic translation.
new "## Μπορείτε επίσης να προσθέσετε τις δικές σας προσαρμογές, προσθέτοντας μεταβλητές με τα κατάλληλα ονόματα. Για παράδειγμα, μπορείτε να ξεσχολιάσετε την ακόλουθη γραμμή για να ορίσετε το πλάτος ενός κουμπιού πλοήγησης."
new "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
# gui.rpy:205
old "## Choice Buttons"
# Automatic translation.
new "## Κουμπιά επιλογής"
new "## Choice Buttons"
# gui.rpy:207
old "## Choice buttons are used in the in-game menus."
# Automatic translation.
new "## Τα κουμπιά επιλογής χρησιμοποιούνται στα μενού του παιχνιδιού."
new "## Choice buttons are used in the in-game menus."
# gui.rpy:220
old "## File Slot Buttons"
# Automatic translation.
new "## Κουμπιά υποδοχής αρχείων"
new "## File Slot Buttons"
# gui.rpy:222
old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
# Automatic translation.
new "## Το κουμπί υποδοχής αρχείων είναι ένα ειδικό είδος κουμπιού. Περιέχει μια εικόνα μικρογραφίας και κείμενο που περιγράφει τα περιεχόμενα της θυρίδας αποθήκευσης. Ένα save slot χρησιμοποιεί αρχεία εικόνας στο gui/button, όπως και τα άλλα είδη κουμπιών."
new "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
# gui.rpy:226
old "## The save slot button."
# Automatic translation.
new "## Το κουμπί save slot."
new "## The save slot button."
# gui.rpy:234
old "## The width and height of thumbnails used by the save slots."
# Automatic translation.
new "## Το πλάτος και το ύψος των μικρογραφιών που χρησιμοποιούνται από τις υποδοχές αποθήκευσης."
new "## The width and height of thumbnails used by the save slots."
# gui.rpy:238
old "## The number of columns and rows in the grid of save slots."
# Automatic translation.
new "## Ο αριθμός των στηλών και των γραμμών στο πλέγμα των θέσεων αποθήκευσης."
new "## The number of columns and rows in the grid of save slots."
# gui.rpy:243
old "## Positioning and Spacing"
# Automatic translation.
new "## Τοποθέτηση και απόσταση"
new "## Positioning and Spacing"
# gui.rpy:245
old "## These variables control the positioning and spacing of various user interface elements."
# Automatic translation.
new "## Αυτές οι μεταβλητές ελέγχουν την τοποθέτηση και την απόσταση μεταξύ των διαφόρων στοιχείων διεπαφής χρήστη."
new "## These variables control the positioning and spacing of various user interface elements."
# gui.rpy:248
old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
# Automatic translation.
new "## Η θέση της αριστερής πλευράς των κουμπιών πλοήγησης, σε σχέση με την αριστερή πλευρά της οθόνης."
new "## The position of the left side of the navigation buttons, relative to the left side of the screen."
# gui.rpy:252
old "## The vertical position of the skip indicator."
# Automatic translation.
new "## Η κατακόρυφη θέση της ένδειξης παράλειψης."
new "## The vertical position of the skip indicator."
# gui.rpy:255
old "## The vertical position of the notify screen."
# Automatic translation.
new "## Η κάθετη θέση της οθόνης ειδοποίησης."
new "## The vertical position of the notify screen."
# gui.rpy:258
old "## The spacing between menu choices."
# Automatic translation.
new "## Η απόσταση μεταξύ των επιλογών του μενού."
new "## The spacing between menu choices."
# gui.rpy:261
old "## Buttons in the navigation section of the main and game menus."
# Automatic translation.
new "## Κουμπιά στην ενότητα πλοήγησης του κύριου μενού και του μενού παιχνιδιού."
new "## Buttons in the navigation section of the main and game menus."
# gui.rpy:264
old "## Controls the amount of spacing between preferences."
# Automatic translation.
new "## Ελέγχει την απόσταση μεταξύ των προτιμήσεων."
new "## Controls the amount of spacing between preferences."
# gui.rpy:267
old "## Controls the amount of spacing between preference buttons."
# Automatic translation.
new "## Ελέγχει την απόσταση μεταξύ των κουμπιών προτίμησης."
new "## Controls the amount of spacing between preference buttons."
# gui.rpy:270
old "## The spacing between file page buttons."
# Automatic translation.
new "## Η απόσταση μεταξύ των κουμπιών σελίδας αρχείων."
new "## The spacing between file page buttons."
# gui.rpy:273
old "## The spacing between file slots."
# Automatic translation.
new "## Η απόσταση μεταξύ των θυρίδων αρχείων."
new "## The spacing between file slots."
# gui.rpy:277
old "## Frames"
@@ -337,168 +271,135 @@ translate greek strings:
# gui.rpy:279
old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
# Automatic translation.
new "## Αυτές οι μεταβλητές ελέγχουν την εμφάνιση των πλαισίων που μπορούν να περιέχουν στοιχεία διεπαφής χρήστη όταν δεν υπάρχει επικάλυψη ή παράθυρο."
new "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
# gui.rpy:282
old "## Generic frames that are introduced by player code."
# Automatic translation.
new "## Γενικά πλαίσια που εισάγονται από τον κώδικα του παίκτη."
new "## Generic frames that are introduced by player code."
# gui.rpy:285
old "## The frame that is used as part of the confirm screen."
# Automatic translation.
new "## Το πλαίσιο που χρησιμοποιείται ως μέρος της οθόνης επιβεβαίωσης."
new "## The frame that is used as part of the confirm screen."
# gui.rpy:288
old "## The frame that is used as part of the skip screen."
# Automatic translation.
new "## Το πλαίσιο που χρησιμοποιείται ως μέρος της οθόνης παράλειψης."
new "## The frame that is used as part of the skip screen."
# gui.rpy:291
old "## The frame that is used as part of the notify screen."
# Automatic translation.
new "## Το πλαίσιο που χρησιμοποιείται ως μέρος της οθόνης ειδοποίησης."
new "## The frame that is used as part of the notify screen."
# gui.rpy:294
old "## Should frame backgrounds be tiled?"
# Automatic translation.
new "## Θα πρέπει τα φόντα των πλαισίων να τοποθετούνται σε κεραμίδια;"
new "## Should frame backgrounds be tiled?"
# gui.rpy:298
old "## Bars, Scrollbars, and Sliders"
# Automatic translation.
new "## Μπάρες, μπάρες κύλισης και ρυθμιστικά"
new "## Bars, Scrollbars, and Sliders"
# gui.rpy:300
old "## These control the look and size of bars, scrollbars, and sliders."
# Automatic translation.
new "## Αυτές ελέγχουν την εμφάνιση και το μέγεθος των ράβδων, των ράβδων κύλισης και των ρυθμιστικών."
new "## These control the look and size of bars, scrollbars, and sliders."
# gui.rpy:302
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
# Automatic translation.
new "## Το προεπιλεγμένο γραφικό περιβάλλον χρησιμοποιεί μόνο ρυθμιστικά και κάθετες γραμμές κύλισης. Όλες οι άλλες μπάρες χρησιμοποιούνται μόνο στον κώδικα που γράφει ο δημιουργός."
new "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written code."
# gui.rpy:305
old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
# Automatic translation.
new "## Το ύψος των οριζόντιων ράβδων, των ράβδων κύλισης και των ρυθμιστικών. Το πλάτος των κατακόρυφων ράβδων, των ράβδων κύλισης και των ρυθμιστικών."
new "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
# gui.rpy:311
old "## True if bar images should be tiled. False if they should be linearly scaled."
# Automatic translation.
new "## True αν οι εικόνες της μπάρας θα πρέπει να είναι σε κεραμίδια. False αν πρέπει να κλιμακώνονται γραμμικά."
new "## True if bar images should be tiled. False if they should be linearly scaled."
# gui.rpy:316
old "## Horizontal borders."
# Automatic translation.
new "## Οριζόντια όρια."
new "## Horizontal borders."
# gui.rpy:321
old "## Vertical borders."
# Automatic translation.
new "## Κατακόρυφα σύνορα."
new "## Vertical borders."
# gui.rpy:326
old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
# Automatic translation.
new "## Τι να κάνετε με μη κυλιόμενες γραμμές κύλισης στο gui. Το \"hide\" τις κρύβει, ενώ το \"None\" τις εμφανίζει."
new "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
# gui.rpy:331
old "## History"
# Automatic translation.
new "## Ιστορία"
new "## History"
# gui.rpy:333
old "## The history screen displays dialogue that the player has already dismissed."
# Automatic translation.
new "## Η οθόνη ιστορικού εμφανίζει διαλόγους που ο παίκτης έχει ήδη απορρίψει."
new "## The history screen displays dialogue that the player has already dismissed."
# gui.rpy:335
old "## The number of blocks of dialogue history Ren'Py will keep."
# Automatic translation.
new "## Ο αριθμός των μπλοκ ιστορικού διαλόγου που θα κρατήσει η Ren'Py."
new "## The number of blocks of dialogue history Ren'Py will keep."
# gui.rpy:338
old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
# Automatic translation.
new "## Το ύψος μιας καταχώρησης στην οθόνη ιστορικού, ή Κανένα για να κάνετε το ύψος μεταβλητό με κόστος την απόδοση."
new "## The height of a history screen entry, or None to make the height variable at the cost of performance."
# gui.rpy:342
old "## The position, width, and alignment of the label giving the name of the speaking character."
# Automatic translation.
new "## Η θέση, το πλάτος και η στοίχιση της ετικέτας που δίνει το όνομα του χαρακτήρα που μιλάει."
new "## The position, width, and alignment of the label giving the name of the speaking character."
# gui.rpy:349
old "## The position, width, and alignment of the dialogue text."
# Automatic translation.
new "## Η θέση, το πλάτος και η στοίχιση του κειμένου διαλόγου."
new "## The position, width, and alignment of the dialogue text."
# gui.rpy:356
old "## NVL-Mode"
# Automatic translation.
new "## Λειτουργία NVL"
new "## NVL-Mode"
# gui.rpy:358
old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
# Automatic translation.
new "## Η οθόνη της λειτουργίας NVL εμφανίζει τον διάλογο που μιλούν οι χαρακτήρες της λειτουργίας NVL."
new "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
# gui.rpy:360
old "## The borders of the background of the NVL-mode background window."
# Automatic translation.
new "## Τα όρια του φόντου του παραθύρου φόντου της λειτουργίας NVL."
new "## The borders of the background of the NVL-mode background window."
# gui.rpy:363
old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
# Automatic translation.
new "## Το ύψος μιας καταχώρησης σε κατάσταση λειτουργίας NVL. Ορίστε την τιμή None για να ρυθμίζετε δυναμικά το ύψος των καταχωρήσεων."
new "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
# gui.rpy:367
old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
# Automatic translation.
new "## Η απόσταση μεταξύ των καταχωρήσεων της λειτουργίας NVL όταν το gui.nvl_height είναι None, καθώς και μεταξύ των καταχωρήσεων της λειτουργίας NVL και ενός μενού της λειτουργίας NVL."
new "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
# gui.rpy:384
old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
# Automatic translation.
new "## Η θέση, το πλάτος και η στοίχιση του κειμένου nvl_thought (το κείμενο που λέει ο χαρακτήρας nvl_narrator)."
new "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
# gui.rpy:391
old "## The position of nvl menu_buttons."
# Automatic translation.
new "## Η θέση των nvl menu_buttons."
new "## The position of nvl menu_buttons."
# gui.rpy:403
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
# Automatic translation.
new "## Αυτό αυξάνει το μέγεθος των γρήγορων κουμπιών για να είναι πιο εύκολο να τα αγγίξετε σε tablet και τηλέφωνα."
new "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
# gui.rpy:409
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
# Automatic translation.
new "## Αυτό αλλάζει το μέγεθος και την απόσταση μεταξύ των διαφόρων στοιχείων του γραφικού περιβάλλοντος για να διασφαλίσει ότι είναι εύκολα ορατά στα τηλέφωνα."
new "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
# gui.rpy:413
old "## Font sizes."
# Automatic translation.
new "## Μεγέθη γραμματοσειράς."
new "## Font sizes."
# gui.rpy:421
old "## Adjust the location of the textbox."
# Automatic translation.
new "## Προσαρμόστε τη θέση του πλαισίου κειμένου."
new "## Adjust the location of the textbox."
# gui.rpy:427
old "## Change the size and spacing of items in the game menu."
# Automatic translation.
new "## Αλλαγή του μεγέθους και της απόστασης των στοιχείων στο μενού του παιχνιδιού."
new "## Change the size and spacing of items in the game menu."
# gui.rpy:436
old "## File button layout."
# Automatic translation.
new "## Διάταξη κουμπιών αρχείων."
new "## File button layout."
# gui.rpy:440
old "## NVL-mode."
@@ -506,74 +407,5 @@ translate greek strings:
# gui.rpy:456
old "## Quick buttons."
# Automatic translation.
new "## Γρήγορα κουμπιά."
translate greek strings:
# gui/game/gui.rpy:5
old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
# Automatic translation.
new "## Η εντολή init offset προκαλεί την εκτέλεση των εντολών αρχικοποίησης σε αυτό το αρχείο πριν από τις εντολές init σε οποιοδήποτε άλλο αρχείο."
# gui/game/gui.rpy:14
old "## Enable checks for invalid or unstable properties in screens or transforms"
# Automatic translation.
new "## Ενεργοποίηση ελέγχων για άκυρες ή ασταθείς ιδιότητες σε οθόνες ή μετασχηματισμούς"
# gui/game/gui.rpy:19
old "## GUI Configuration Variables"
# Automatic translation.
new "## Μεταβλητές παραμέτρων GUI"
# gui/game/gui.rpy:167
old "## The color of button text in various states."
# Automatic translation.
new "## Το χρώμα του κειμένου του κουμπιού σε διάφορες καταστάσεις."
# gui/game/gui.rpy:173
old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
# Automatic translation.
new "## Η οριζόντια στοίχιση του κειμένου του κουμπιού. (0.0 είναι αριστερά, 0.5 είναι κέντρο, 1.0 είναι δεξιά)."
# gui/game/gui.rpy:278
old "## The position of the main menu text."
# Automatic translation.
new "## Η θέση του κειμένου του κύριου μενού."
# gui/game/gui.rpy:287
old "## Generic frames."
# Automatic translation.
new "## Γενικά πλαίσια."
# gui/game/gui.rpy:307
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
# Automatic translation.
new "## Το προεπιλεγμένο γραφικό περιβάλλον χρησιμοποιεί μόνο ρυθμιστικά και κάθετες γραμμές κύλισης. Όλες οι άλλες μπάρες χρησιμοποιούνται μόνο σε οθόνες που έχουν γραφτεί από τον δημιουργό."
# gui/game/gui.rpy:368
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
# Automatic translation.
new "## Ο μέγιστος αριθμός καταχωρήσεων λειτουργίας NVL που θα εμφανίζει η Ren'Py. Όταν πρόκειται να εμφανιστούν περισσότερες εγγραφές από αυτό το όριο, η παλαιότερη εγγραφή θα αφαιρεθεί."
# gui/game/gui.rpy:405
old "## Localization"
# Automatic translation.
new "## Εντοπισμός"
# gui/game/gui.rpy:407
old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
# Automatic translation.
new "## Αυτό ελέγχει πού επιτρέπεται η αλλαγή γραμμής. Η προεπιλογή είναι κατάλληλη για τις περισσότερες γλώσσες. Μια λίστα με τις διαθέσιμες τιμές μπορείτε να βρείτε στη διεύθυνση https://www.renpy.org/doc/html/style_properties.html#style-property-language."
# gui/game/gui.rpy:415
old "## Mobile devices"
# Automatic translation.
new "## Κινητές συσκευές"
# gui/game/gui.rpy:446
old "## Change the size and spacing of various things."
# Automatic translation.
new "## Αλλαγή του μεγέθους και του διαστήματος διαφόρων πραγμάτων."
new "## Quick buttons."
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+44 -115
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@@ -3,73 +3,59 @@ translate greek strings:
# options.rpy:1
old "## This file contains options that can be changed to customize your game."
# Automatic translation.
new "## Αυτό το αρχείο περιέχει επιλογές που μπορείτε να αλλάξετε για να προσαρμόσετε το παιχνίδι σας."
new "## This file contains options that can be changed to customize your game."
# options.rpy:4
old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
# Automatic translation.
new "## Οι γραμμές που αρχίζουν με δύο σημάδια '#' είναι σχόλια, και δεν πρέπει να τις ξεσχολιάσετε. Οι γραμμές που αρχίζουν με ένα μόνο σημάδι '#' είναι σχολιασμένος κώδικας, και μπορεί να θέλετε να τις ξεσχολιάσετε όταν χρειάζεται."
new "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
# options.rpy:10
old "## Basics"
# Automatic translation.
new "## Βασικά"
new "## Basics"
# options.rpy:12
old "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
# Automatic translation.
new "## Ένα όνομα του παιχνιδιού που μπορεί να διαβαστεί από τον άνθρωπο. Αυτό χρησιμοποιείται για να ορίσει τον προεπιλεγμένο τίτλο του παραθύρου και εμφανίζεται στη διεπαφή και στις αναφορές σφαλμάτων."
new "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
# options.rpy:15
old "## The _() surrounding the string marks it as eligible for translation."
# Automatic translation.
new "## Το _() που περιβάλλει το αλφαριθμητικό το χαρακτηρίζει ως επιλέξιμο για μετάφραση."
new "## The _() surrounding the string marks it as eligible for translation."
# options.rpy:17
old "Ren'Py 7 Default GUI"
# Automatic translation.
new "Ren'Py 7 Προεπιλεγμένο GUI"
new "Ren'Py 7 Default GUI"
# options.rpy:20
old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
# Automatic translation.
new "## Καθορίζει αν ο τίτλος που δόθηκε παραπάνω εμφανίζεται στην οθόνη του κύριου μενού. Ορίστε την τιμή False για να αποκρύψετε τον τίτλο."
new "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
# options.rpy:26
old "## The version of the game."
# Automatic translation.
new "## Η έκδοση του παιχνιδιού."
new "## The version of the game."
# options.rpy:31
old "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
# Automatic translation.
new "## Κείμενο που τοποθετείται στην οθόνη πληροφοριών του παιχνιδιού. Για να εισαγάγετε μια κενή γραμμή μεταξύ των παραγράφων, γράψτε \\n\\n."
new "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
# options.rpy:37
old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
# Automatic translation.
new "## Ένα σύντομο όνομα για το παιχνίδι που χρησιμοποιείται για τα εκτελέσιμα αρχεία και τους καταλόγους στην ενσωματωμένη διανομή. Αυτό πρέπει να είναι μόνο ASCII και δεν πρέπει να περιέχει κενά, άνω και κάτω τελεία ή άνω τελεία."
new "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
# options.rpy:44
old "## Sounds and music"
# Automatic translation.
new "## Ήχοι και μουσική"
new "## Sounds and music"
# options.rpy:46
old "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# Automatic translation.
new "## Αυτές οι τρεις μεταβλητές ελέγχουν ποιοι μείκτες εμφανίζονται στον παίκτη από προεπιλογή. Αν θέσετε μία από αυτές σε False, θα αποκρύψετε τον αντίστοιχο μίκτη."
new "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# options.rpy:55
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
# Automatic translation.
new "## Για να επιτρέψετε στο χρήστη να αναπαράγει έναν δοκιμαστικό ήχο στο κανάλι ήχου ή φωνής, αποσυμπληρώστε την παρακάτω γραμμή και χρησιμοποιήστε την για να ορίσετε έναν δοκιμαστικό ήχο προς αναπαραγωγή."
new "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
# options.rpy:62
old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
# Automatic translation.
new "## Ξεσχολιάστε την ακόλουθη γραμμή για να ορίσετε ένα αρχείο ήχου που θα αναπαράγεται όταν ο παίκτης βρίσκεται στο κύριο μενού. Αυτό το αρχείο θα συνεχίσει να παίζει κατά τη διάρκεια του παιχνιδιού, μέχρι να σταματήσει ή να αναπαραχθεί άλλο αρχείο."
new "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
# options.rpy:69
old "## Transitions"
@@ -77,73 +63,59 @@ translate greek strings:
# options.rpy:71
old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
# Automatic translation.
new "## Αυτές οι μεταβλητές ορίζουν τις μεταβάσεις που χρησιμοποιούνται όταν συμβαίνουν ορισμένα γεγονότα. Κάθε μεταβλητή θα πρέπει να οριστεί σε μια μετάβαση ή σε None για να υποδείξει ότι δεν πρέπει να χρησιμοποιηθεί καμία μετάβαση."
new "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
# options.rpy:75
old "## Entering or exiting the game menu."
# Automatic translation.
new "## Είσοδος ή έξοδος από το μενού του παιχνιδιού."
new "## Entering or exiting the game menu."
# options.rpy:81
old "## A transition that is used after a game has been loaded."
# Automatic translation.
new "## Μια μετάβαση που χρησιμοποιείται μετά τη φόρτωση ενός παιχνιδιού."
new "## A transition that is used after a game has been loaded."
# options.rpy:86
old "## Used when entering the main menu after the game has ended."
# Automatic translation.
new "## Χρησιμοποιείται κατά την είσοδο στο κύριο μενού μετά το τέλος του παιχνιδιού."
new "## Used when entering the main menu after the game has ended."
# options.rpy:91
old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
# Automatic translation.
new "## Δεν υπάρχει μεταβλητή για τον καθορισμό της μετάβασης που χρησιμοποιείται κατά την έναρξη του παιχνιδιού. Αντ' αυτού, χρησιμοποιήστε μια δήλωση with μετά την εμφάνιση της αρχικής σκηνής."
new "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
# options.rpy:96
old "## Window management"
# Automatic translation.
new "## Διαχείριση παραθύρων"
new "## Window management"
# options.rpy:98
old "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
# Automatic translation.
new "## Αυτό ελέγχει πότε εμφανίζεται το παράθυρο διαλόγου. Αν είναι \"show\", εμφανίζεται πάντα. Αν \"hide\", εμφανίζεται μόνο όταν υπάρχει διάλογος. Αν \"auto\", το παράθυρο αποκρύπτεται πριν από τις δηλώσεις σκηνής και εμφανίζεται ξανά μόλις εμφανιστεί ο διάλογος."
new "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
# options.rpy:103
old "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
# Automatic translation.
new "## Αφού ξεκινήσει το παιχνίδι, αυτό μπορεί να αλλάξει με τις εντολές \"window show\", \"window hide\" και \"window auto\"."
new "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
# options.rpy:109
old "## Transitions used to show and hide the dialogue window"
# Automatic translation.
new "## Μεταβάσεις που χρησιμοποιούνται για την εμφάνιση και απόκρυψη του παραθύρου διαλόγου"
new "## Transitions used to show and hide the dialogue window"
# options.rpy:115
old "## Preference defaults"
# Automatic translation.
new "## Προεπιλογές προεπιλογής"
new "## Preference defaults"
# options.rpy:117
old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
# Automatic translation.
new "## Ελέγχει την προεπιλεγμένη ταχύτητα κειμένου. Η προεπιλογή, 0, είναι άπειρη, ενώ οποιοσδήποτε άλλος αριθμός είναι ο αριθμός των χαρακτήρων ανά δευτερόλεπτο που θα πληκτρολογούνται."
new "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
# options.rpy:123
old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
# Automatic translation.
new "## Η προεπιλεγμένη καθυστέρηση αυτόματης προώθησης. Μεγαλύτεροι αριθμοί οδηγούν σε μεγαλύτερες αναμονές, με το 0 έως 30 να είναι το έγκυρο εύρος."
new "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
# options.rpy:129
old "## Save directory"
# Automatic translation.
new "## Αποθήκευση καταλόγου"
new "## Save directory"
# options.rpy:131
old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
# Automatic translation.
new "## Ελέγχει το συγκεκριμένο για την πλατφόρμα μέρος στο οποίο το Ren'Py θα τοποθετεί τα αρχεία αποθήκευσης για αυτό το παιχνίδι. Τα αρχεία αποθήκευσης θα τοποθετούνται στο:"
new "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
# options.rpy:134
old "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
@@ -159,108 +131,65 @@ translate greek strings:
# options.rpy:140
old "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
# Automatic translation.
new "## Αυτό γενικά δεν θα πρέπει να αλλάζει, και αν αλλάξει, θα πρέπει πάντα να είναι μια κυριολεκτική συμβολοσειρά, όχι μια έκφραση."
new "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
# options.rpy:146
old "## Icon ########################################################################'"
# Automatic translation.
new "## Εικονίδιο ########################################################################'"
new "## Icon ########################################################################'"
# options.rpy:148
old "## The icon displayed on the taskbar or dock."
# Automatic translation.
new "## Το εικονίδιο που εμφανίζεται στη γραμμή εργασιών ή στο dock."
new "## The icon displayed on the taskbar or dock."
# options.rpy:153
old "## Build configuration"
# Automatic translation.
new "## Παραμετροποίηση κατασκευής"
new "## Build configuration"
# options.rpy:155
old "## This section controls how Ren'Py turns your project into distribution files."
# Automatic translation.
new "## Αυτή η ενότητα ελέγχει τον τρόπο με τον οποίο η Ren'Py μετατρέπει το έργο σας σε αρχεία διανομής."
new "## This section controls how Ren'Py turns your project into distribution files."
# options.rpy:160
old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
# Automatic translation.
new "## Οι ακόλουθες συναρτήσεις δέχονται πρότυπα αρχείων. Τα μοτίβα αρχείων δεν διαχωρίζουν την πεζότητα και αντιστοιχίζονται με τη διαδρομή σχετικά με τον βασικό κατάλογο, με και χωρίς ένα αρχικό /. Αν ταιριάζουν πολλά μοτίβα, χρησιμοποιείται το πρώτο."
new "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
# options.rpy:165
old "## In a pattern:"
# Automatic translation.
new "## Σε ένα μοτίβο:"
new "## In a pattern:"
# options.rpy:167
old "## / is the directory separator."
# Automatic translation.
new "## Το / είναι το διαχωριστικό του καταλόγου."
new "## / is the directory separator."
# options.rpy:169
old "## * matches all characters, except the directory separator."
# Automatic translation.
new "## * ταιριάζει με όλους τους χαρακτήρες, εκτός από το διαχωριστικό καταλόγου."
new "## * matches all characters, except the directory separator."
# options.rpy:171
old "## ** matches all characters, including the directory separator."
# Automatic translation.
new "## ** ταιριάζει με όλους τους χαρακτήρες, συμπεριλαμβανομένου του διαχωριστικού καταλόγου."
new "## ** matches all characters, including the directory separator."
# options.rpy:173
old "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
# Automatic translation.
new "## Για παράδειγμα, το \"*.txt\" ταιριάζει με αρχεία txt στον βασικό κατάλογο, το \"game/**.ogg\" ταιριάζει με αρχεία ogg στον κατάλογο game ή σε οποιονδήποτε υποκατάλογό του και το \"**.psd\" ταιριάζει με αρχεία psd οπουδήποτε στο έργο."
new "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
# options.rpy:177
old "## Classify files as None to exclude them from the built distributions."
# Automatic translation.
new "## Ταξινομήστε τα αρχεία ως None για να τα αποκλείσετε από τις ενσωματωμένες διανομές."
new "## Classify files as None to exclude them from the built distributions."
# options.rpy:185
old "## To archive files, classify them as 'archive'."
# Automatic translation.
new "## Για να αρχειοθετήσετε αρχεία, ταξινομήστε τα ως 'archive'."
new "## To archive files, classify them as 'archive'."
# options.rpy:190
old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
# Automatic translation.
new "## Τα αρχεία που ταιριάζουν με τα μοτίβα τεκμηρίωσης διπλασιάζονται στην κατασκευή μιας εφαρμογής mac, ώστε να εμφανίζονται τόσο στην εφαρμογή όσο και στο αρχείο zip."
new "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
# options.rpy:196
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
# Automatic translation.
new "## Για τη λήψη αρχείων επέκτασης και την πραγματοποίηση αγορών εντός της εφαρμογής απαιτείται κλειδί άδειας χρήσης του Google Play. Μπορείτε να το βρείτε στη σελίδα \"Services & APIs\" της κονσόλας προγραμματιστών του Google Play."
new "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
# options.rpy:203
old "## The username and project name associated with an itch.io project, separated by a slash."
# Automatic translation.
new "## Το όνομα χρήστη και το όνομα έργου που σχετίζονται με ένα έργο itch.io, χωρισμένα με κάθετο."
translate greek strings:
# gui/game/options.rpy:31
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
# Automatic translation.
new "## Κείμενο που τοποθετείται στην οθόνη πληροφοριών του παιχνιδιού. Τοποθετήστε το κείμενο μεταξύ των τριπλών εισαγωγικών και αφήστε μια κενή γραμμή μεταξύ των παραγράφων."
# gui/game/options.rpy:47
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# Automatic translation.
new "## Αυτές οι τρεις μεταβλητές ελέγχουν, μεταξύ άλλων, ποιοι μείκτες εμφανίζονται στον παίκτη από προεπιλογή. Η ρύθμιση μιας από αυτές σε False θα αποκρύψει τον αντίστοιχο μίκτη."
# gui/game/options.rpy:82
old "## Between screens of the game menu."
# Automatic translation.
new "## Μεταξύ των οθονών του μενού του παιχνιδιού."
# gui/game/options.rpy:152
old "## Icon"
new "## Icon"
# gui/game/options.rpy:203
old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
# Automatic translation.
new "## Για την πραγματοποίηση αγορών εντός εφαρμογής απαιτείται κλειδί άδειας χρήσης του Google Play. Μπορείτε να το βρείτε στην κονσόλα προγραμματιστών του Google Play, στην ενότητα \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
new "## The username and project name associated with an itch.io project, separated by a slash."
+127 -375
View File
@@ -7,8 +7,7 @@ translate greek strings:
# screens.rpy:87
old "## In-game screens"
# Automatic translation.
new "## Οθόνες στο παιχνίδι"
new "## In-game screens"
# screens.rpy:91
old "## Say screen"
@@ -16,13 +15,11 @@ translate greek strings:
# screens.rpy:93
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
# Automatic translation.
new "## Η οθόνη say χρησιμοποιείται για την εμφάνιση διαλόγου στον παίκτη. Λαμβάνει δύο παραμέτρους, who και what, οι οποίες είναι το όνομα του χαρακτήρα που μιλάει και το κείμενο που θα εμφανιστεί, αντίστοιχα. (Η παράμετρος who μπορεί να είναι None αν δεν έχει δοθεί όνομα)."
new "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
# screens.rpy:98
old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
# Automatic translation.
new "## Αυτή η οθόνη πρέπει να δημιουργήσει ένα text displayable με id \"what\", καθώς η Ren'Py το χρησιμοποιεί για να διαχειρίζεται την εμφάνιση κειμένου. Μπορεί επίσης να δημιουργήσει displayables με id \"who\" και id \"window\" για να εφαρμόσει ιδιότητες στυλ."
new "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
# screens.rpy:102
old "## https://www.renpy.org/doc/html/screen_special.html#say"
@@ -30,18 +27,15 @@ translate greek strings:
# screens.rpy:169
old "## Input screen"
# Automatic translation.
new "## Οθόνη εισόδου"
new "## Input screen"
# screens.rpy:171
old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
# Automatic translation.
new "## Αυτή η οθόνη χρησιμοποιείται για την εμφάνιση του renpy.input. Η παράμετρος prompt χρησιμοποιείται για να περάσετε μια προτροπή κειμένου."
new "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
# screens.rpy:174
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
# Automatic translation.
new "## Αυτή η οθόνη πρέπει να δημιουργήσει ένα displayable εισόδου με id \"input\" για να δέχεται τις διάφορες παραμέτρους εισόδου."
new "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
# screens.rpy:177
old "## http://www.renpy.org/doc/html/screen_special.html#input"
@@ -49,13 +43,11 @@ translate greek strings:
# screens.rpy:205
old "## Choice screen"
# Automatic translation.
new "## Οθόνη επιλογής"
new "## Choice screen"
# screens.rpy:207
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
# Automatic translation.
new "## Αυτή η οθόνη χρησιμοποιείται για την εμφάνιση των επιλογών εντός του παιχνιδιού που παρουσιάζονται από τη δήλωση του μενού. Η μία παράμετρος, τα αντικείμενα, είναι μια λίστα αντικειμένων, το καθένα με πεδία λεζάντας και δράσης."
new "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
# screens.rpy:211
old "## http://www.renpy.org/doc/html/screen_special.html#choice"
@@ -63,18 +55,15 @@ translate greek strings:
# screens.rpy:221
old "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
# Automatic translation.
new "## Όταν αυτό είναι αληθές, οι λεζάντες του μενού θα εκφωνούνται από τον αφηγητή. Όταν είναι false, οι λεζάντες μενού θα εμφανίζονται ως κενά κουμπιά."
new "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
# screens.rpy:244
old "## Quick Menu screen"
# Automatic translation.
new "## Οθόνη γρήγορου μενού"
new "## Quick Menu screen"
# screens.rpy:246
old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
# Automatic translation.
new "## Το γρήγορο μενού εμφανίζεται στο παιχνίδι για να παρέχει εύκολη πρόσβαση στα μενού εκτός παιχνιδιού."
new "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
# screens.rpy:261
old "Back"
@@ -82,13 +71,11 @@ translate greek strings:
# screens.rpy:262
old "History"
# Automatic translation.
new "Ιστορία"
new "History"
# screens.rpy:263
old "Skip"
# Automatic translation.
new "Παράλειψη"
new "Skip"
# screens.rpy:264
old "Auto"
@@ -96,8 +83,7 @@ translate greek strings:
# screens.rpy:265
old "Save"
# Automatic translation.
new "Αποθήκευση"
new "Save"
# screens.rpy:266
old "Q.Save"
@@ -109,48 +95,39 @@ translate greek strings:
# screens.rpy:268
old "Prefs"
# Automatic translation.
new "Προτιμήσεις"
new "Prefs"
# screens.rpy:271
old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
# Automatic translation.
new "## Αυτός ο κώδικας διασφαλίζει ότι η οθόνη quick_menu εμφανίζεται στο παιχνίδι, όποτε ο παίκτης δεν έχει αποκρύψει ρητά τη διεπαφή."
new "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
# screens.rpy:291
old "## Navigation screen"
# Automatic translation.
new "## Οθόνη πλοήγησης"
new "## Navigation screen"
# screens.rpy:293
old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
# Automatic translation.
new "## Αυτή η οθόνη περιλαμβάνεται στο κύριο μενού και στο μενού του παιχνιδιού και παρέχει πλοήγηση σε άλλα μενού και για την εκκίνηση του παιχνιδιού."
new "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
# screens.rpy:308
old "Start"
# Automatic translation.
new "Έναρξη"
new "Start"
# screens.rpy:316
old "Load"
# Automatic translation.
new "Φορτίο"
new "Load"
# screens.rpy:318
old "Preferences"
# Automatic translation.
new "Προτιμήσεις"
new "Preferences"
# screens.rpy:322
old "End Replay"
# Automatic translation.
new "Τέλος επανάληψης"
new "End Replay"
# screens.rpy:326
old "Main Menu"
# Automatic translation.
new "Κύριο μενού"
new "Main Menu"
# screens.rpy:328
old "About"
@@ -158,18 +135,15 @@ translate greek strings:
# screens.rpy:332
old "## Help isn't necessary or relevant to mobile devices."
# Automatic translation.
new "## Η βοήθεια δεν είναι απαραίτητη ή σχετική με τις κινητές συσκευές."
new "## Help isn't necessary or relevant to mobile devices."
# screens.rpy:333
old "Help"
# Automatic translation.
new "Βοήθεια"
new "Help"
# screens.rpy:335
old "## The quit button is banned on iOS and unnecessary on Android."
# Automatic translation.
new "## Το κουμπί quit είναι απαγορευμένο στο iOS και περιττό στο Android."
new "## The quit button is banned on iOS and unnecessary on Android."
# screens.rpy:336
old "Quit"
@@ -177,13 +151,11 @@ translate greek strings:
# screens.rpy:350
old "## Main Menu screen"
# Automatic translation.
new "## Οθόνη κύριου μενού"
new "## Main Menu screen"
# screens.rpy:352
old "## Used to display the main menu when Ren'Py starts."
# Automatic translation.
new "## Χρησιμοποιείται για την εμφάνιση του κύριου μενού κατά την εκκίνηση του Ren'Py."
new "## Used to display the main menu when Ren'Py starts."
# screens.rpy:354
old "## http://www.renpy.org/doc/html/screen_special.html#main-menu"
@@ -191,18 +163,19 @@ translate greek strings:
# screens.rpy:369
old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
# Automatic translation.
new "## Η δήλωση use περιλαμβάνει μια άλλη οθόνη μέσα σε αυτήν εδώ. Τα πραγματικά περιεχόμενα του κύριου μενού βρίσκονται στην οθόνη πλοήγησης."
new "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
# screens.rpy:413
old "## Game Menu screen"
# Automatic translation.
new "## Οθόνη μενού παιχνιδιού"
new "## Game Menu screen"
# screens.rpy:415
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
# Automatic translation.
new "## Εδώ παρουσιάζεται η βασική κοινή δομή της οθόνης του μενού ενός παιχνιδιού. Καλείται με τον τίτλο της οθόνης και εμφανίζει το φόντο, τον τίτλο και την πλοήγηση."
new "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
# screens.rpy:418
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". When this screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# screens.rpy:476
old "Return"
@@ -210,53 +183,43 @@ translate greek strings:
# screens.rpy:539
old "## About screen"
# Automatic translation.
new "## Σχετικά με την οθόνη"
new "## About screen"
# screens.rpy:541
old "## This screen gives credit and copyright information about the game and Ren'Py."
# Automatic translation.
new "## Αυτή η οθόνη δίνει πληροφορίες για τα πιστωτικά και τα πνευματικά δικαιώματα του παιχνιδιού και του Ren'Py."
new "## This screen gives credit and copyright information about the game and Ren'Py."
# screens.rpy:544
old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
# Automatic translation.
new "## Δεν υπάρχει τίποτα το ιδιαίτερο σε αυτή την οθόνη, και ως εκ τούτου χρησιμεύει επίσης ως παράδειγμα για το πώς να φτιάξετε μια προσαρμοσμένη οθόνη."
new "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
# screens.rpy:551
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
# Automatic translation.
new "## Αυτή η δήλωση χρήσης περιλαμβάνει την οθόνη game_menu μέσα σε αυτήν. Το παιδί vbox περιλαμβάνεται στη συνέχεια μέσα στο παράθυρο προβολής μέσα στην οθόνη game_menu."
new "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
# screens.rpy:561
old "Version [config.version!t]\n"
# Automatic translation.
new "Έκδοση [config.version!t]\n"
new "Version [config.version!t]\n"
# screens.rpy:563
old "## gui.about is usually set in options.rpy."
# Automatic translation.
new "## Το gui.about συνήθως ορίζεται στο options.rpy."
new "## gui.about is usually set in options.rpy."
# screens.rpy:567
old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# Automatic translation.
new "Φτιαγμένο με {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only] .\n\n[renpy.license!t]"
new "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# screens.rpy:570
old "## This is redefined in options.rpy to add text to the about screen."
# Automatic translation.
new "## Αυτό επαναπροσδιορίζεται στο options.rpy για να προσθέσει κείμενο στην οθόνη about."
new "## This is redefined in options.rpy to add text to the about screen."
# screens.rpy:582
old "## Load and Save screens"
# Automatic translation.
new "## Οθόνες φόρτωσης και αποθήκευσης"
new "## Load and Save screens"
# screens.rpy:584
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
# Automatic translation.
new "## Αυτές οι οθόνες είναι υπεύθυνες για να επιτρέπουν στον παίκτη να αποθηκεύει το παιχνίδι και να το φορτώνει ξανά. Δεδομένου ότι μοιράζονται σχεδόν τα πάντα από κοινού, και οι δύο υλοποιούνται με όρους μιας τρίτης οθόνης, της file_slots."
new "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
# screens.rpy:588
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
@@ -264,28 +227,23 @@ translate greek strings:
# screens.rpy:607
old "Page {}"
# Automatic translation.
new "Σελίδα {}"
new "Page {}"
# screens.rpy:607
old "Automatic saves"
# Automatic translation.
new "Αυτόματη αποθήκευση"
new "Automatic saves"
# screens.rpy:607
old "Quick saves"
# Automatic translation.
new "Γρήγορες αποταμιεύσεις"
new "Quick saves"
# screens.rpy:613
old "## This ensures the input will get the enter event before any of the buttons do."
# Automatic translation.
new "## Αυτό εξασφαλίζει ότι η είσοδος θα λάβει το συμβάν enter πριν από οποιοδήποτε από τα κουμπιά."
new "## This ensures the input will get the enter event before any of the buttons do."
# screens.rpy:629
old "## The grid of file slots."
# Automatic translation.
new "## Το πλέγμα των υποδοχών αρχείων."
new "## The grid of file slots."
# screens.rpy:649
old "{#file_time}%A, %B %d %Y, %H:%M"
@@ -293,13 +251,11 @@ translate greek strings:
# screens.rpy:649
old "empty slot"
# Automatic translation.
new "κενή υποδοχή"
new "empty slot"
# screens.rpy:657
old "## Buttons to access other pages."
# Automatic translation.
new "## Κουμπιά για πρόσβαση σε άλλες σελίδες."
new "## Buttons to access other pages."
# screens.rpy:666
old "<"
@@ -319,13 +275,11 @@ translate greek strings:
# screens.rpy:711
old "## Preferences screen"
# Automatic translation.
new "## Οθόνη προτιμήσεων"
new "## Preferences screen"
# screens.rpy:713
old "## The preferences screen allows the player to configure the game to better suit themselves."
# Automatic translation.
new "## Η οθόνη προτιμήσεων επιτρέπει στον παίκτη να ρυθμίσει το παιχνίδι ώστε να ταιριάζει καλύτερα στον εαυτό του."
new "## The preferences screen allows the player to configure the game to better suit themselves."
# screens.rpy:716
old "## https://www.renpy.org/doc/html/screen_special.html#preferences"
@@ -345,8 +299,7 @@ translate greek strings:
# screens.rpy:744
old "Rollback Side"
# Automatic translation.
new "Πλευρά Rollback"
new "Rollback Side"
# screens.rpy:745
old "Disable"
@@ -354,48 +307,39 @@ translate greek strings:
# screens.rpy:746
old "Left"
# Automatic translation.
new "Αριστερά"
new "Left"
# screens.rpy:747
old "Right"
# Automatic translation.
new "Δεξιά"
new "Right"
# screens.rpy:752
old "Unseen Text"
# Automatic translation.
new "Αθέατο κείμενο"
new "Unseen Text"
# screens.rpy:753
old "After Choices"
# Automatic translation.
new "Μετά τις επιλογές"
new "After Choices"
# screens.rpy:754
old "Transitions"
# Automatic translation.
new "Μεταβάσεις"
new "Transitions"
# screens.rpy:756
old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
# Automatic translation.
new "## Εδώ μπορούν να προστεθούν επιπλέον vboxes τύπου \"radio_pref\" ή \"check_pref\", για να προσθέσετε επιπλέον προτιμήσεις που καθορίζονται από τον δημιουργό."
new "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
# screens.rpy:767
old "Text Speed"
# Automatic translation.
new "Ταχύτητα κειμένου"
new "Text Speed"
# screens.rpy:771
old "Auto-Forward Time"
# Automatic translation.
new "Χρόνος αυτόματης προώθησης"
new "Auto-Forward Time"
# screens.rpy:778
old "Music Volume"
# Automatic translation.
new "Ένταση μουσικής"
new "Music Volume"
# screens.rpy:785
old "Sound Volume"
@@ -403,28 +347,23 @@ translate greek strings:
# screens.rpy:791
old "Test"
# Automatic translation.
new "Δοκιμή"
new "Test"
# screens.rpy:795
old "Voice Volume"
# Automatic translation.
new "Ένταση φωνής"
new "Voice Volume"
# screens.rpy:806
old "Mute All"
# Automatic translation.
new "Σίγαση όλων"
new "Mute All"
# screens.rpy:882
old "## History screen"
# Automatic translation.
new "## Οθόνη ιστορίας"
new "## History screen"
# screens.rpy:884
old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
# Automatic translation.
new "## Αυτή είναι μια οθόνη που εμφανίζει το ιστορικό των διαλόγων στον παίκτη. Αν και δεν υπάρχει κάτι ιδιαίτερο σε αυτή την οθόνη, πρέπει να έχει πρόσβαση στο ιστορικό διαλόγων που είναι αποθηκευμένο στην _history_list."
new "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
# screens.rpy:888
old "## https://www.renpy.org/doc/html/history.html"
@@ -432,43 +371,35 @@ translate greek strings:
# screens.rpy:894
old "## Avoid predicting this screen, as it can be very large."
# Automatic translation.
new "## Αποφύγετε την πρόβλεψη αυτής της οθόνης, καθώς μπορεί να είναι πολύ μεγάλη."
new "## Avoid predicting this screen, as it can be very large."
# screens.rpy:905
old "## This lays things out properly if history_height is None."
# Automatic translation.
new "## Αυτό τοποθετεί τα πράγματα σωστά αν το ύψος ιστορίας δεν είναι None."
new "## This lays things out properly if history_height is None."
# screens.rpy:914
old "## Take the color of the who text from the Character, if set."
# Automatic translation.
new "## Πάρτε το χρώμα του κειμένου who από το Character, αν έχει οριστεί."
new "## Take the color of the who text from the Character, if set."
# screens.rpy:921
old "The dialogue history is empty."
# Automatic translation.
new "Το ιστορικό διαλόγου είναι κενό."
new "The dialogue history is empty."
# screens.rpy:965
old "## Help screen"
# Automatic translation.
new "## Οθόνη βοήθειας"
new "## Help screen"
# screens.rpy:967
old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
# Automatic translation.
new "## Μια οθόνη που δίνει πληροφορίες σχετικά με τις δεσμεύσεις πλήκτρων και ποντικιού. Χρησιμοποιεί άλλες οθόνες (keyboard_help, mouse_help και gamepad_help) για να εμφανίσει την πραγματική βοήθεια."
new "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
# screens.rpy:986
old "Keyboard"
# Automatic translation.
new "Πληκτρολόγιο"
new "Keyboard"
# screens.rpy:987
old "Mouse"
# Automatic translation.
new "Ποντίκι"
new "Mouse"
# screens.rpy:990
old "Gamepad"
@@ -476,43 +407,35 @@ translate greek strings:
# screens.rpy:1003
old "Enter"
# Automatic translation.
new "Εισάγετε το"
new "Enter"
# screens.rpy:1004
old "Advances dialogue and activates the interface."
# Automatic translation.
new "Προωθεί το διάλογο και ενεργοποιεί τη διεπαφή."
new "Advances dialogue and activates the interface."
# screens.rpy:1007
old "Space"
# Automatic translation.
new "Διάστημα"
new "Space"
# screens.rpy:1008
old "Advances dialogue without selecting choices."
# Automatic translation.
new "Προχωράει το διάλογο χωρίς να επιλέγει επιλογές."
new "Advances dialogue without selecting choices."
# screens.rpy:1011
old "Arrow Keys"
# Automatic translation.
new "Πλήκτρα βέλους"
new "Arrow Keys"
# screens.rpy:1012
old "Navigate the interface."
# Automatic translation.
new "Πλοηγηθείτε στη διεπαφή."
new "Navigate the interface."
# screens.rpy:1015
old "Escape"
# Automatic translation.
new "Απόδραση"
new "Escape"
# screens.rpy:1016
old "Accesses the game menu."
# Automatic translation.
new "Πρόσβαση στο μενού του παιχνιδιού."
new "Accesses the game menu."
# screens.rpy:1019
old "Ctrl"
@@ -520,8 +443,7 @@ translate greek strings:
# screens.rpy:1020
old "Skips dialogue while held down."
# Automatic translation.
new "Παραλείπει το διάλογο όσο το κρατάτε πατημένο."
new "Skips dialogue while held down."
# screens.rpy:1023
old "Tab"
@@ -529,113 +451,91 @@ translate greek strings:
# screens.rpy:1024
old "Toggles dialogue skipping."
# Automatic translation.
new "Ενεργοποιεί την παράλειψη διαλόγου."
new "Toggles dialogue skipping."
# screens.rpy:1027
old "Page Up"
# Automatic translation.
new "Σελίδα επάνω"
new "Page Up"
# screens.rpy:1028
old "Rolls back to earlier dialogue."
# Automatic translation.
new "Επιστρέφει σε προηγούμενο διάλογο."
new "Rolls back to earlier dialogue."
# screens.rpy:1031
old "Page Down"
# Automatic translation.
new "Σελίδα κάτω"
new "Page Down"
# screens.rpy:1032
old "Rolls forward to later dialogue."
# Automatic translation.
new "Προχωράει προς τα εμπρός για τον μετέπειτα διάλογο."
new "Rolls forward to later dialogue."
# screens.rpy:1036
old "Hides the user interface."
# Automatic translation.
new "Κρύβει το περιβάλλον εργασίας χρήστη."
new "Hides the user interface."
# screens.rpy:1040
old "Takes a screenshot."
# Automatic translation.
new "Τραβάει ένα στιγμιότυπο οθόνης."
new "Takes a screenshot."
# screens.rpy:1044
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
# Automatic translation.
new "Εναλλαγή βοηθητικών {a=https://www.renpy.org/l/voicing}αυτοφωνημάτων{/a}."
new "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
# screens.rpy:1050
old "Left Click"
# Automatic translation.
new "Αριστερό κλικ"
new "Left Click"
# screens.rpy:1054
old "Middle Click"
# Automatic translation.
new "Μεσαίο κλικ"
new "Middle Click"
# screens.rpy:1058
old "Right Click"
# Automatic translation.
new "Δεξί κλικ"
new "Right Click"
# screens.rpy:1062
old "Mouse Wheel Up\nClick Rollback Side"
# Automatic translation.
new "Τροχός ποντικιού επάνω\nΚάντε κλικ στο Rollback Side"
new "Mouse Wheel Up\nClick Rollback Side"
# screens.rpy:1066
old "Mouse Wheel Down"
# Automatic translation.
new "Τροχός του ποντικιού προς τα κάτω"
new "Mouse Wheel Down"
# screens.rpy:1073
old "Right Trigger\nA/Bottom Button"
# Automatic translation.
new "Δεξί σκανδάλη\nA/κάτω κουμπί"
new "Right Trigger\nA/Bottom Button"
# screens.rpy:1074
old "Advance dialogue and activates the interface."
# Automatic translation.
new "Προώθηση διαλόγου και ενεργοποίηση της διεπαφής."
new "Advance dialogue and activates the interface."
# screens.rpy:1078
old "Roll back to earlier dialogue."
# Automatic translation.
new "Επιστροφή σε προηγούμενο διάλογο."
new "Roll back to earlier dialogue."
# screens.rpy:1081
old "Right Shoulder"
# Automatic translation.
new "Δεξιός ώμος"
new "Right Shoulder"
# screens.rpy:1082
old "Roll forward to later dialogue."
# Automatic translation.
new "Προχωρήστε σε μεταγενέστερο διάλογο."
new "Roll forward to later dialogue."
# screens.rpy:1085
old "D-Pad, Sticks"
# Automatic translation.
new "D-Pad, μπαστούνια"
new "D-Pad, Sticks"
# screens.rpy:1089
old "Start, Guide"
# Automatic translation.
new "Έναρξη, Οδηγός"
new "Start, Guide"
# screens.rpy:1090
old "Access the game menu."
# Automatic translation.
new "Πρόσβαση στο μενού του παιχνιδιού."
new "Access the game menu."
# screens.rpy:1093
old "Y/Top Button"
# Automatic translation.
new "Y/Πάνω κουμπί"
new "Y/Top Button"
# screens.rpy:1096
old "Calibrate"
@@ -643,18 +543,15 @@ translate greek strings:
# screens.rpy:1124
old "## Additional screens"
# Automatic translation.
new "## Πρόσθετες οθόνες"
new "## Additional screens"
# screens.rpy:1128
old "## Confirm screen"
# Automatic translation.
new "## Επιβεβαίωση οθόνης"
new "## Confirm screen"
# screens.rpy:1130
old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
# Automatic translation.
new "## Η οθόνη επιβεβαίωσης καλείται όταν ο Ren'Py θέλει να κάνει στον παίκτη μια ερώτηση ναι ή όχι."
new "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
# screens.rpy:1133
old "## http://www.renpy.org/doc/html/screen_special.html#confirm"
@@ -662,8 +559,7 @@ translate greek strings:
# screens.rpy:1137
old "## Ensure other screens do not get input while this screen is displayed."
# Automatic translation.
new "## Βεβαιωθείτε ότι άλλες οθόνες δεν λαμβάνουν δεδομένα ενώ εμφανίζεται αυτή η οθόνη."
new "## Ensure other screens do not get input while this screen is displayed."
# screens.rpy:1161
old "Yes"
@@ -675,18 +571,15 @@ translate greek strings:
# screens.rpy:1164
old "## Right-click and escape answer \"no\"."
# Automatic translation.
new "## Κάντε δεξί κλικ και αποφύγετε την απάντηση \"όχι\"."
new "## Right-click and escape answer \"no\"."
# screens.rpy:1191
old "## Skip indicator screen"
# Automatic translation.
new "## Οθόνη ένδειξης παράλειψης"
new "## Skip indicator screen"
# screens.rpy:1193
old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
# Automatic translation.
new "## Εμφανίζεται η οθόνη skip_indicator για να υποδείξει ότι η παράλειψη βρίσκεται σε εξέλιξη."
new "## The skip_indicator screen is displayed to indicate that skipping is in progress."
# screens.rpy:1196
old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
@@ -694,23 +587,19 @@ translate greek strings:
# screens.rpy:1208
old "Skipping"
# Automatic translation.
new "Παράλειψη"
new "Skipping"
# screens.rpy:1215
old "## This transform is used to blink the arrows one after another."
# Automatic translation.
new "## Αυτός ο μετασχηματισμός χρησιμοποιείται για να αναβοσβήνουν τα βέλη το ένα μετά το άλλο."
new "## This transform is used to blink the arrows one after another."
# screens.rpy:1247
old "## Notify screen"
# Automatic translation.
new "## Ειδοποίηση οθόνης"
new "## Notify screen"
# screens.rpy:1249
old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
# Automatic translation.
new "## Η οθόνη ειδοποίησης χρησιμοποιείται για να δείξει στον παίκτη ένα μήνυμα. (Για παράδειγμα, όταν το παιχνίδι έχει αποθηκευτεί ή έχει ληφθεί ένα στιγμιότυπο οθόνης)."
new "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
# screens.rpy:1252
old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
@@ -718,13 +607,11 @@ translate greek strings:
# screens.rpy:1286
old "## NVL screen"
# Automatic translation.
new "## Οθόνη NVL"
new "## NVL screen"
# screens.rpy:1288
old "## This screen is used for NVL-mode dialogue and menus."
# Automatic translation.
new "## Αυτή η οθόνη χρησιμοποιείται για τον διάλογο και τα μενού της λειτουργίας NVL."
new "## This screen is used for NVL-mode dialogue and menus."
# screens.rpy:1290
old "## http://www.renpy.org/doc/html/screen_special.html#nvl"
@@ -732,160 +619,25 @@ translate greek strings:
# screens.rpy:1301
old "## Displays dialogue in either a vpgrid or the vbox."
# Automatic translation.
new "## Εμφανίζει το διάλογο είτε σε ένα vpgrid είτε στο vbox."
new "## Displays dialogue in either a vpgrid or the vbox."
# screens.rpy:1314
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
# Automatic translation.
new "## Εμφανίζει το μενού, αν υπάρχει. Το μενού μπορεί να εμφανιστεί εσφαλμένα αν το config.narrator_menu έχει οριστεί σε True, όπως είναι παραπάνω."
new "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True, as it is above."
# screens.rpy:1344
old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
# Automatic translation.
new "## Ελέγχει τον μέγιστο αριθμό καταχωρήσεων της λειτουργίας NVL που μπορούν να εμφανιστούν ταυτόχρονα."
new "## This controls the maximum number of NVL-mode entries that can be displayed at once."
# screens.rpy:1406
old "## Mobile Variants"
# Automatic translation.
new "## Παραλλαγές κινητού"
new "## Mobile Variants"
# screens.rpy:1413
old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
# Automatic translation.
new "## Δεδομένου ότι μπορεί να μην υπάρχει ποντίκι, αντικαθιστούμε το γρήγορο μενού με μια έκδοση που χρησιμοποιεί λιγότερα και μεγαλύτερα κουμπιά που είναι πιο εύκολο να αγγίξετε."
new "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
# screens.rpy:1429
old "Menu"
# Automatic translation.
new "Μενού"
translate greek strings:
# gui/game/screens.rpy:114
old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
# Automatic translation.
new "## Αν υπάρχει εικόνα στο πλάι, εμφανίστε την πάνω από το κείμενο. Μην την εμφανίζετε στην παραλλαγή του τηλεφώνου - δεν υπάρχει χώρος."
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
# Automatic translation.
new "## Κάντε το πλαίσιο ονόματος διαθέσιμο για διαμόρφωση μέσω του αντικειμένου Character."
# gui/game/screens.rpy:173
old "## https://www.renpy.org/doc/html/screen_special.html#input"
new "## https://www.renpy.org/doc/html/screen_special.html#input"
# gui/game/screens.rpy:206
old "## https://www.renpy.org/doc/html/screen_special.html#choice"
new "## https://www.renpy.org/doc/html/screen_special.html#choice"
# gui/game/screens.rpy:241
old "## Ensure this appears on top of other screens."
# Automatic translation.
new "## Βεβαιωθείτε ότι αυτό εμφανίζεται πάνω από άλλες οθόνες."
# gui/game/screens.rpy:280
old "## Main and Game Menu Screens"
# Automatic translation.
new "## Οθόνες κύριου μενού και μενού παιχνιδιού"
# gui/game/screens.rpy:329
old "## The quit button is banned on iOS and unnecessary on Android and Web."
# Automatic translation.
new "## Το κουμπί quit είναι απαγορευμένο στο iOS και περιττό στο Android και το Web."
# gui/game/screens.rpy:348
old "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
new "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
# gui/game/screens.rpy:352
old "## This ensures that any other menu screen is replaced."
# Automatic translation.
new "## Αυτό εξασφαλίζει ότι οποιαδήποτε άλλη οθόνη μενού αντικαθίσταται."
# gui/game/screens.rpy:357
old "## This empty frame darkens the main menu."
# Automatic translation.
new "## Αυτό το κενό πλαίσιο σκουραίνει το κύριο μενού."
# gui/game/screens.rpy:429
old "## Reserve space for the navigation section."
# Automatic translation.
new "## Κρατήστε χώρο για το τμήμα πλοήγησης."
# gui/game/screens.rpy:608
old "## The page name, which can be edited by clicking on a button."
# Automatic translation.
new "## Το όνομα της σελίδας, το οποίο μπορεί να επεξεργαστεί κάνοντας κλικ σε ένα κουμπί."
# gui/game/screens.rpy:668
old "## range(1, 10) gives the numbers from 1 to 9."
# Automatic translation.
new "## range(1, 10) δίνει τους αριθμούς από το 1 έως το 9."
# gui/game/screens.rpy:676
old "Upload Sync"
# Automatic translation.
new "Συγχρονισμός φόρτωσης"
# gui/game/screens.rpy:680
old "Download Sync"
# Automatic translation.
new "Λήψη Sync"
# gui/game/screens.rpy:921
old "## This determines what tags are allowed to be displayed on the history screen."
# Automatic translation.
new "## Αυτό καθορίζει ποιες ετικέτες επιτρέπεται να εμφανίζονται στην οθόνη ιστορικού."
# gui/game/screens.rpy:1049
old "Opens the accessibility menu."
# Automatic translation.
new "Ανοίγει το μενού προσβασιμότητας."
# gui/game/screens.rpy:1082
old "Left Trigger\nLeft Shoulder"
# Automatic translation.
new "Αριστερό σκανδάλη\nΑριστερός ώμος"
# gui/game/screens.rpy:1139
old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
new "## https://www.renpy.org/doc/html/screen_special.html#confirm"
# gui/game/screens.rpy:1248
old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
# Automatic translation.
new "## Πρέπει να χρησιμοποιήσουμε μια γραμματοσειρά που να έχει τη γλυφή BLACK RIGHT-POINTING SMALL TRIANGLE."
# gui/game/screens.rpy:1296
old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
new "## https://www.renpy.org/doc/html/screen_special.html#nvl"
# gui/game/screens.rpy:1320
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True."
# Automatic translation.
new "## Εμφανίζει το μενού, αν υπάρχει. Το μενού μπορεί να εμφανιστεί εσφαλμένα αν το config.narrator_menu έχει οριστεί σε True."
# gui/game/screens.rpy:1410
old "## Bubble screen"
# Automatic translation.
new "## Οθόνη φυσαλίδων"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
# Automatic translation.
new "## Η οθόνη φυσαλίδων χρησιμοποιείται για την εμφάνιση διαλόγου στον παίκτη όταν χρησιμοποιούνται φυσαλίδες ομιλίας. Η οθόνη φυσαλίδων λαμβάνει τις ίδιες παραμέτρους με την οθόνη say, πρέπει να δημιουργήσει ένα displayable με το id \"what\" και μπορεί να δημιουργήσει displayables με τα ids \"namebox\", \"who\" και \"window\"."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
new "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
translate greek strings:
# gui/game/screens.rpy:411
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# Automatic translation.
new "## Η παράμετρος κύλισης μπορεί να είναι None ή ένα από τα \"viewport\" ή \"vpgrid\". Αυτή η οθόνη προορίζεται να χρησιμοποιηθεί με ένα ή περισσότερα παιδιά, τα οποία μεταφέρονται (τοποθετούνται) μέσα σε αυτήν."
new "Menu"
+33 -585
View File
@@ -62,7 +62,7 @@
# 00action_file.rpy:47
old "{#month}February"
new "{#month}Februari"
new "{#month}Febuari"
# 00action_file.rpy:47
old "{#month}March"
@@ -118,7 +118,7 @@
# 00action_file.rpy:63
old "{#month_short}Apr"
new "{#month_short}Apr"
new "{#month_short}Aprl"
# 00action_file.rpy:63
old "{#month_short}May"
@@ -134,7 +134,7 @@
# 00action_file.rpy:63
old "{#month_short}Aug"
new "{#month_short}Agu"
new "{#month_short}Agust"
# 00action_file.rpy:63
old "{#month_short}Sep"
@@ -154,8 +154,7 @@
# 00action_file.rpy:235
old "%b %d, %H:%M"
# Automatic translation.
new "%b %d, %H: %M"
new "%b %d, %H:%M"
# 00action_file.rpy:820
old "Quick save complete."
@@ -239,11 +238,11 @@
# 00iap.rpy:217
old "Contacting App Store\nPlease Wait..."
new "Contacting App Store\nTunggu sebenatar..."
new "Contacting App Store\nPlease Wait..."
# 00updater.rpy:367
old "The Ren'Py Updater is not supported on mobile devices."
new "Pembaru Ren'Py tidak di support di perangkat handphone."
new "Ren'Py Updater tidak di support di perangkat handphone."
# 00updater.rpy:486
old "An error is being simulated."
@@ -251,39 +250,39 @@
# 00updater.rpy:662
old "Either this project does not support updating, or the update status file was deleted."
new "Antara proyek tidak mendukung pembaharuan, atau status file pembaharuan di hapus."
new "Antara proyek tidak mendukung update, atau file status update di hapus."
# 00updater.rpy:676
old "This account does not have permission to perform an update."
new "Akun ini tidak memiliki izin untuk melakukan pembaharuan."
new "Akun ini tidak memiliki izin untuk melakukan update."
# 00updater.rpy:679
old "This account does not have permission to write the update log."
new "Akun ini tidak memiliki izin untuk menulis log pembaharuan."
new "Akun ini tidak memiliki izin untuk menulis log update."
# 00updater.rpy:704
old "Could not verify update signature."
new "Tidak dapat memverifikasi tandatangan pembaharuan."
new "Tidak dapat memverifikasi tandatangan update."
# 00updater.rpy:975
old "The update file was not downloaded."
new "File pembaharuan tidak di unduh."
new "File update tidak di download."
# 00updater.rpy:993
old "The update file does not have the correct digest - it may have been corrupted."
new "File pembaharuan tidak memiliki digest yang benar - mungkin file corrupt/rusak."
new "File update tiidak memiliki digest yang benar - mungkin file corrupt."
# 00updater.rpy:1049
old "While unpacking {}, unknown type {}."
new "Ketika unpack {}, tipe tidak diketahui {}."
new "Ketika unppack {}, tipe tidak diketahui {}."
# 00updater.rpy:1393
old "Updater"
new "Pembaru"
new "Updater"
# 00updater.rpy:1404
old "This program is up to date."
new "Program ini sudah up to date(terbaru)."
new "Program ini sudah up to date."
# 00updater.rpy:1406
old "[u.version] is available. Do you want to install it?"
@@ -291,27 +290,27 @@
# 00updater.rpy:1408
old "Preparing to download the updates."
new "Bersiap untuk mengunduh pembaharuan."
new "Bersiap untuk mendownload update."
# 00updater.rpy:1410
old "Downloading the updates."
new "Mengunduh pembaharuan."
new "Mendownload update."
# 00updater.rpy:1412
old "Unpacking the updates."
new "Mengunpack pembaharuan."
new "Meng unpack update."
# 00updater.rpy:1416
old "The updates have been installed. The program will restart."
new "Pembaharuan telah terpasang. Program akan melakukan restart."
new "Update sudah terpasang. Program akan melakukan restart."
# 00updater.rpy:1418
old "The updates have been installed."
new "Pembaharuan telah terpasang."
new "Update sudah terpasang."
# 00updater.rpy:1420
old "The updates were cancelled."
new "Proses pembaharuan di batalkan."
new "Proses update di batalkan."
# 00gallery.rpy:563
old "Image [index] of [count] locked."
@@ -346,8 +345,7 @@ translate indonesian strings:
# 00director.rpy:1469
old "(statement)"
# Automatic translation.
new "(pernyataan)"
new "(statement)"
# 00director.rpy:1470
old "(tag)"
@@ -355,23 +353,23 @@ translate indonesian strings:
# 00director.rpy:1471
old "(attributes)"
new "(atribut)"
new "(attributes)"
# 00director.rpy:1472
old "(transform)"
new "(tramsformasi)"
new "(tramsform)"
# 00director.rpy:1497
old "(transition)"
new "(transisi)"
new "(transition)"
# 00director.rpy:1509
old "(channel)"
new "(kanal)"
new "(channel)"
# 00director.rpy:1510
old "(filename)"
new "(namafile)"
new "(filename)"
# 00director.rpy:1535
old "Change"
@@ -399,11 +397,11 @@ translate indonesian strings:
# 00director.rpy:1631
old "Transforms:"
new "Transformasi:"
new "Transforms:"
# 00director.rpy:1650
old "Behind:"
new "Dibelakang:"
new "Di Belakang:"
# 00director.rpy:1669
old "Transition:"
@@ -411,7 +409,7 @@ translate indonesian strings:
# 00director.rpy:1687
old "Channel:"
new "Kanal:"
new "Channel:"
# 00director.rpy:1705
old "Audio Filename:"
@@ -423,563 +421,13 @@ translate indonesian strings:
# _developer\developer.rpym:67
old "Show Texture Size"
new "Tampilkan Ukuran Tekstur"
new "Tampilkan Ukuran Textur"
# _developer\developer.rpym:70
old "Hide Texture size"
new "Sembunyikan Ukuran Tekstur"
new "Sembunyikan Ukuran Textur"
# _developer\developer.rpym:569
old "{size_mb:,.1f} MB in {count} textures."
new "{size_mb:,.1f} MB pada {count} tekstur."
translate indonesian strings:
# renpy/common/00accessibility.rpy:32
old "bar"
new "bar"
# renpy/common/00accessibility.rpy:33
old "selected"
# Automatic translation.
new "dipilih"
# renpy/common/00accessibility.rpy:34
old "viewport"
new "viewport"
# renpy/common/00accessibility.rpy:35
old "horizontal scroll"
# Automatic translation.
new "gulir horizontal"
# renpy/common/00accessibility.rpy:36
old "vertical scroll"
# Automatic translation.
new "gulir vertikal"
# renpy/common/00accessibility.rpy:37
old "activate"
# Automatic translation.
new "aktifkan"
# renpy/common/00accessibility.rpy:38
old "deactivate"
# Automatic translation.
new "menonaktifkan"
# renpy/common/00accessibility.rpy:39
old "increase"
# Automatic translation.
new "meningkat"
# renpy/common/00accessibility.rpy:40
old "decrease"
# Automatic translation.
new "penurunan"
# renpy/common/00accessibility.rpy:138
old "Font Override"
# Automatic translation.
new "Penggantian Font"
# renpy/common/00accessibility.rpy:142
old "Default"
new "Default"
# renpy/common/00accessibility.rpy:146
old "DejaVu Sans"
new "DejaVu Sans"
# renpy/common/00accessibility.rpy:150
old "Opendyslexic"
new "Opendyslexic"
# renpy/common/00accessibility.rpy:156
old "Text Size Scaling"
# Automatic translation.
new "Penskalaan Ukuran Teks"
# renpy/common/00accessibility.rpy:162
old "Reset"
# Automatic translation.
new "Atur ulang"
# renpy/common/00accessibility.rpy:168
old "Line Spacing Scaling"
# Automatic translation.
new "Penskalaan Jarak Baris"
# renpy/common/00accessibility.rpy:180
old "High Contrast Text"
# Automatic translation.
new "Teks Kontras Tinggi"
# renpy/common/00accessibility.rpy:193
old "Self-Voicing"
# Automatic translation.
new "Menyuarakan Diri Sendiri"
# renpy/common/00accessibility.rpy:197
old "Off"
# Automatic translation.
new "Mati"
# renpy/common/00accessibility.rpy:201
old "Text-to-speech"
# Automatic translation.
new "Teks-ke-ucapan"
# renpy/common/00accessibility.rpy:205
old "Clipboard"
# Automatic translation.
new "Papan klip"
# renpy/common/00accessibility.rpy:209
old "Debug"
new "Debug"
# renpy/common/00accessibility.rpy:223
old "Self-Voicing Volume Drop"
# Automatic translation.
new "Penurunan Volume Suara Sendiri"
# renpy/common/00accessibility.rpy:234
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
# Automatic translation.
new "Opsi pada menu ini dimaksudkan untuk meningkatkan aksesibilitas. Opsi-opsi tersebut mungkin tidak berfungsi pada semua game, dan beberapa kombinasi opsi dapat membuat game tidak dapat dimainkan. Ini bukan masalah pada game atau mesin. Untuk hasil terbaik saat mengubah font, cobalah untuk menjaga ukuran teks tetap sama seperti aslinya."
# renpy/common/00action_file.rpy:378
old "Save slot %s: [text]"
# Automatic translation.
new "Simpan slot %s: [text]"
# renpy/common/00action_file.rpy:461
old "Load slot %s: [text]"
# Automatic translation.
new "Memuat slot %s: [text]"
# renpy/common/00action_file.rpy:514
old "Delete slot [text]"
# Automatic translation.
new "Hapus slot [text]"
# renpy/common/00action_file.rpy:593
old "File page auto"
# Automatic translation.
new "Halaman file otomatis"
# renpy/common/00action_file.rpy:595
old "File page quick"
# Automatic translation.
new "Mengajukan halaman file dengan cepat"
# renpy/common/00action_file.rpy:597
old "File page [text]"
# Automatic translation.
new "Halaman file [text]"
# renpy/common/00action_file.rpy:796
old "Next file page."
# Automatic translation.
new "Halaman file berikutnya."
# renpy/common/00action_file.rpy:868
old "Previous file page."
# Automatic translation.
new "Halaman file sebelumnya."
# renpy/common/00action_file.rpy:944
old "Quick save."
# Automatic translation.
new "Simpan cepat."
# renpy/common/00action_file.rpy:963
old "Quick load."
# Automatic translation.
new "Memuat dengan cepat."
# renpy/common/00action_other.rpy:381
old "Language [text]"
# Automatic translation.
new "Bahasa [text]"
# renpy/common/00director.rpy:1504
old "⬆"
new "⬆"
# renpy/common/00director.rpy:1510
old "⬇"
new "⬇"
# renpy/common/00director.rpy:1745
old "Click to toggle attribute, right click to toggle negative attribute."
# Automatic translation.
new "Klik untuk mengganti atribut, klik kanan untuk mengganti atribut negatif."
# renpy/common/00director.rpy:1768
old "Click to set transform, right click to add to transform list."
# Automatic translation.
new "Klik untuk mengatur transformasi, klik kanan untuk menambahkan ke daftar transformasi."
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
# Automatic translation.
new "Klik untuk mengatur, klik kanan untuk menambahkan ke daftar belakang."
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
# Automatic translation.
new "Penyimpanan ini dibuat pada perangkat yang berbeda. File penyimpanan yang dibuat dengan cara yang berbahaya dapat membahayakan komputer Anda. Apakah Anda mempercayai pembuat file penyimpanan ini dan semua orang yang dapat mengubah file tersebut?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
# Automatic translation.
new "Apakah Anda mempercayai perangkat tempat penyimpanan dibuat? Anda sebaiknya hanya memilih ya jika Anda adalah satu-satunya pengguna perangkat."
# renpy/common/00keymap.rpy:322
old "Failed to save screenshot as %s."
# Automatic translation.
new "Gagal menyimpan tangkapan layar sebagai %s."
# renpy/common/00preferences.rpy:271
old "display"
# Automatic translation.
new "tampilan"
# renpy/common/00preferences.rpy:283
old "transitions"
# Automatic translation.
new "transisi"
# renpy/common/00preferences.rpy:292
old "skip transitions"
# Automatic translation.
new "lewati transisi"
# renpy/common/00preferences.rpy:294
old "video sprites"
# Automatic translation.
new "sprite video"
# renpy/common/00preferences.rpy:303
old "show empty window"
# Automatic translation.
new "tampilkan jendela kosong"
# renpy/common/00preferences.rpy:312
old "text speed"
# Automatic translation.
new "kecepatan teks"
# renpy/common/00preferences.rpy:320
old "joystick"
new "joystick"
# renpy/common/00preferences.rpy:320
old "joystick..."
new "joystick..."
# renpy/common/00preferences.rpy:327
old "skip"
# Automatic translation.
new "melewatkan"
# renpy/common/00preferences.rpy:330
old "skip unseen [text]"
# Automatic translation.
new "lewati yang tak terlihat [text]"
# renpy/common/00preferences.rpy:335
old "skip unseen text"
# Automatic translation.
new "lewati teks yang tidak terlihat"
# renpy/common/00preferences.rpy:337
old "begin skipping"
# Automatic translation.
new "mulai melewatkan"
# renpy/common/00preferences.rpy:341
old "after choices"
# Automatic translation.
new "setelah pilihan"
# renpy/common/00preferences.rpy:348
old "skip after choices"
# Automatic translation.
new "lewati setelah pilihan"
# renpy/common/00preferences.rpy:350
old "auto-forward time"
# Automatic translation.
new "waktu maju otomatis"
# renpy/common/00preferences.rpy:364
old "auto-forward"
# Automatic translation.
new "maju otomatis"
# renpy/common/00preferences.rpy:371
old "Auto forward"
# Automatic translation.
new "Maju otomatis"
# renpy/common/00preferences.rpy:374
old "auto-forward after click"
# Automatic translation.
new "maju otomatis setelah klik"
# renpy/common/00preferences.rpy:383
old "automatic move"
# Automatic translation.
new "gerakan otomatis"
# renpy/common/00preferences.rpy:392
old "wait for voice"
# Automatic translation.
new "menunggu suara"
# renpy/common/00preferences.rpy:401
old "voice sustain"
# Automatic translation.
new "mempertahankan suara"
# renpy/common/00preferences.rpy:410
old "self voicing"
# Automatic translation.
new "menyuarakan diri sendiri"
# renpy/common/00preferences.rpy:419
old "self voicing volume drop"
# Automatic translation.
new "penurunan volume suara sendiri"
# renpy/common/00preferences.rpy:427
old "clipboard voicing"
# Automatic translation.
new "menyuarakan papan klip"
# renpy/common/00preferences.rpy:436
old "debug voicing"
# Automatic translation.
new "men-debug suara"
# renpy/common/00preferences.rpy:445
old "emphasize audio"
# Automatic translation.
new "menekankan audio"
# renpy/common/00preferences.rpy:454
old "rollback side"
# Automatic translation.
new "sisi rollback"
# renpy/common/00preferences.rpy:464
old "gl powersave"
new "gl powersave"
# renpy/common/00preferences.rpy:470
old "gl framerate"
# Automatic translation.
new "framerate gl"
# renpy/common/00preferences.rpy:473
old "gl tearing"
new "gl tearing"
# renpy/common/00preferences.rpy:476
old "font transform"
# Automatic translation.
new "transformasi font"
# renpy/common/00preferences.rpy:479
old "font size"
# Automatic translation.
new "ukuran font"
# renpy/common/00preferences.rpy:487
old "font line spacing"
# Automatic translation.
new "spasi baris font"
# renpy/common/00preferences.rpy:495
old "system cursor"
# Automatic translation.
new "kursor sistem"
# renpy/common/00preferences.rpy:504
old "renderer menu"
# Automatic translation.
new "menu penyaji"
# renpy/common/00preferences.rpy:507
old "accessibility menu"
# Automatic translation.
new "menu aksesibilitas"
# renpy/common/00preferences.rpy:510
old "high contrast text"
# Automatic translation.
new "teks kontras tinggi"
# renpy/common/00preferences.rpy:519
old "audio when minimized"
# Automatic translation.
new "audio saat diminimalkan"
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
# Automatic translation.
new "audio saat tidak fokus"
# renpy/common/00preferences.rpy:537
old "web cache preload"
# Automatic translation.
new "preload cache web"
# renpy/common/00preferences.rpy:552
old "voice after game menu"
# Automatic translation.
new "suara setelah menu permainan"
# renpy/common/00preferences.rpy:571
old "main volume"
# Automatic translation.
new "volume utama"
# renpy/common/00preferences.rpy:572
old "music volume"
# Automatic translation.
new "volume musik"
# renpy/common/00preferences.rpy:573
old "sound volume"
# Automatic translation.
new "volume suara"
# renpy/common/00preferences.rpy:574
old "voice volume"
# Automatic translation.
new "volume suara"
# renpy/common/00preferences.rpy:575
old "mute main"
# Automatic translation.
new "membisukan utama"
# renpy/common/00preferences.rpy:576
old "mute music"
# Automatic translation.
new "musik bisu"
# renpy/common/00preferences.rpy:577
old "mute sound"
# Automatic translation.
new "suara bisu"
# renpy/common/00preferences.rpy:578
old "mute voice"
# Automatic translation.
new "suara bisu"
# renpy/common/00preferences.rpy:579
old "mute all"
# Automatic translation.
new "membungkam semua"
# renpy/common/00speechbubble.rpy:344
old "Speech Bubble Editor"
# Automatic translation.
new "Editor Gelembung Ucapan"
# renpy/common/00speechbubble.rpy:349
old "(hide)"
# Automatic translation.
new "(Sembunyikan)"
# renpy/common/00sync.rpy:70
old "Sync downloaded."
# Automatic translation.
new "Sinkronisasi diunduh."
# renpy/common/00sync.rpy:190
old "Could not connect to the Ren'Py Sync server."
# Automatic translation.
new "Tidak dapat tersambung ke server Ren'Py Sync."
# renpy/common/00sync.rpy:192
old "The Ren'Py Sync server timed out."
# Automatic translation.
new "Server Ren'Py Sync habis masa berlakunya."
# renpy/common/00sync.rpy:194
old "An unknown error occurred while connecting to the Ren'Py Sync server."
# Automatic translation.
new "Terjadi kesalahan yang tidak diketahui saat menyambung ke server Ren'Py Sync."
# renpy/common/00sync.rpy:267
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
# Automatic translation.
new "Server Ren'Py Sync tidak memiliki salinan sinkronisasi ini. ID sinkronisasi mungkin tidak valid, atau mungkin telah habis masa berlakunya."
# renpy/common/00sync.rpy:409
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
# Automatic translation.
new "Masukkan ID sinkronisasi yang Anda buat.\nJangan pernah memasukkan ID sinkronisasi yang tidak Anda buat sendiri."
# renpy/common/00sync.rpy:428
old "The sync ID is not in the correct format."
# Automatic translation.
new "ID sinkronisasi tidak dalam format yang benar."
# renpy/common/00sync.rpy:448
old "The sync could not be decrypted."
# Automatic translation.
new "Sinkronisasi tidak dapat didekripsi."
# renpy/common/00sync.rpy:471
old "The sync belongs to a different game."
# Automatic translation.
new "Sinkronisasi termasuk dalam permainan yang berbeda."
# renpy/common/00sync.rpy:476
old "The sync contains a file with an invalid name."
# Automatic translation.
new "Sinkronisasi berisi file dengan nama yang tidak valid."
# renpy/common/00sync.rpy:529
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
# Automatic translation.
new "Ini akan mengunggah simpanan Anda ke {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nApakah Anda ingin melanjutkan?"
# renpy/common/00sync.rpy:558
old "Enter Sync ID"
# Automatic translation.
new "Masukkan ID Sinkronisasi"
# renpy/common/00sync.rpy:569
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
# Automatic translation.
new "Ini akan menghubungi {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
# renpy/common/00sync.rpy:596
old "Sync Success"
# Automatic translation.
new "Keberhasilan Sinkronisasi"
# renpy/common/00sync.rpy:599
old "The Sync ID is:"
# Automatic translation.
new "ID Sinkronisasi adalah:"
# renpy/common/00sync.rpy:605
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
# Automatic translation.
new "Anda dapat menggunakan ID ini untuk mengunduh simpanan Anda di perangkat lain.\nSinkronisasi ini akan berakhir dalam satu jam.\nRen'Py Sync didukung oleh {a=https://www.renpy.org/sponsors.html}Sponsor Ren'Py{/a}."
# renpy/common/00sync.rpy:631
old "Sync Error"
# Automatic translation.
new "Kesalahan Sinkronisasi"
new "{size_mb:,.1f} MB pada {count} textur."
+10 -113
View File
@@ -7,7 +7,7 @@ translate indonesian strings:
# _developer/developer.rpym:43
old "Reload Game (Shift+R)"
new "Muat Ulang Game (Shift+R)"
new "Reload Game (Shift+R)"
# _developer/developer.rpym:45
old "Console (Shift+O)"
@@ -15,19 +15,19 @@ translate indonesian strings:
# _developer/developer.rpym:47
old "Variable Viewer"
new "Peneliti variabel"
new "Viewer variabel"
# _developer/developer.rpym:49
old "Theme Test"
new "Coba Tema"
new "Test Tema"
# _developer/developer.rpym:51
old "Image Location Picker"
new "Pemilih Lokasi Gambar"
new "Pemilih LokasI Gambar"
# _developer/developer.rpym:53
old "Filename List"
new "Daftar Nama File"
new "List Nama File"
# _developer/developer.rpym:57
old "Show Image Load Log"
@@ -99,8 +99,7 @@ translate indonesian strings:
# _developer/inspector.rpym:139
old "displayable:"
# Automatic translation.
new "dapat ditampilkan:"
new "displayable:"
# _developer/inspector.rpym:145
old " (no properties affect the displayable)"
@@ -112,8 +111,7 @@ translate indonesian strings:
# _developer/inspector.rpym:185
old "<repr() failed>"
# Automatic translation.
new "<repr() gagal"
new "<repr() failed>"
# 00console.rpy:182
old "Press <esc> to exit console. Type help for help.\n"
@@ -129,7 +127,7 @@ translate indonesian strings:
# 00console.rpy:398
old "help: show this help"
new "help: tampilkan bantuan"
new "help: menampilkan bantuan"
# 00console.rpy:403
old "commands:\n"
@@ -145,7 +143,7 @@ translate indonesian strings:
# 00console.rpy:423
old "clear: clear the console history"
new "clear: membersihkan histori konsol"
new "clear: membersikan histori konsol"
# 00console.rpy:427
old "exit: exit the console"
@@ -161,7 +159,7 @@ translate indonesian strings:
# 00console.rpy:459
old "reload: reloads the game, refreshing the scripts"
new "reload: reload game, memuat ulang script"
new "reload: reload game, me refresh script"
# 00console.rpy:467
old "watch <expression>: watch a python expression"
@@ -179,104 +177,3 @@ translate indonesian strings:
old "jump <label>: jumps to label"
new "jump <label>: lompat ke label"
translate indonesian strings:
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
# Automatic translation.
new "Penampil Persisten"
# renpy/common/_developer/developer.rpym:59
old "Show Image Load Log (F4)"
# Automatic translation.
new "Tampilkan Log Pemuatan Gambar (F4)"
# renpy/common/_developer/developer.rpym:62
old "Hide Image Load Log (F4)"
# Automatic translation.
new "Sembunyikan Log Pemuatan Gambar (F4)"
# renpy/common/_developer/developer.rpym:65
old "Image Attributes"
# Automatic translation.
new "Atribut Gambar"
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
# Automatic translation.
new "Editor Gelembung Ucapan (Shift+B)"
# renpy/common/_developer/developer.rpym:97
old "[name] [attributes] (hidden)"
# Automatic translation.
new "[name] [attributes] (disembunyikan)"
# renpy/common/_developer/developer.rpym:101
old "[name] [attributes]"
new "[name] [attributes]"
# renpy/common/_developer/developer.rpym:162
old "Hide deleted"
# Automatic translation.
new "Sembunyikan dihapus"
# renpy/common/_developer/developer.rpym:162
old "Show deleted"
# Automatic translation.
new "Tampilkan dihapus"
# renpy/common/_developer/developer.rpym:389
old "Type to filter: "
# Automatic translation.
new "Ketik untuk memfilter: "
# renpy/common/_developer/developer.rpym:507
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
# Automatic translation.
new "Tekstur: [tex_count] ([tex_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:511
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# Automatic translation.
new "Tembolok gambar: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# renpy/common/00console.rpy:789
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
# Automatic translation.
new "help: tunjukkan bantuan ini\n help <expr>: tampilkan tanda tangan dan dokumentasi dari <expr"
# renpy/common/00console.rpy:813
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
# Automatic translation.
new "Bantuan mungkin menampilkan fungsi yang tidak terdokumentasi. Harap periksa apakah fungsi atau\nkelas yang ingin Anda gunakan didokumentasikan.\n\n"
# renpy/common/00console.rpy:854
old "stack: print the return stack"
# Automatic translation.
new "stack: mencetak tumpukan balik"
# renpy/common/00console.rpy:908
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
# Automatic translation.
new "watch <expression>: menonton ekspresi ular piton\n watch short: membuat representasi ekspresi yang ditelusuri menjadi pendek (default)\n watch long: membuat representasi ekspresi yang ditelusuri seperti apa adanya"
# renpy/common/00console.rpy:1028
old "short: Shorten the representation of objects on the console (default)."
# Automatic translation.
new "short: Mempersingkat representasi objek pada konsol (default)."
# renpy/common/00console.rpy:1032
old "long: Print the full representation of objects on the console."
# Automatic translation.
new "long: Mencetak representasi penuh objek pada konsol."
# renpy/common/00console.rpy:1036
old "escape: Enables escaping of unicode symbols in unicode strings."
# Automatic translation.
new "escape: Memungkinkan keluarnya simbol unicode dalam string unicode."
# renpy/common/00console.rpy:1040
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
# Automatic translation.
new "unescape: Menonaktifkan pelarian simbol unicode dalam string unicode dan mencetaknya apa adanya (default)."

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