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367 Commits

Author SHA1 Message Date
Asriel Senna 7d8644f2f8 Changelog and rework the section 2023-10-30 23:59:30 +01:00
Asriel Senna c7a284c1e4 Reimplement disable_on_enter based on new inputvalue implem 2023-10-30 23:55:21 +01:00
Tom Rothamel 8b79a3663c doc: Changelog the last few merges. 2023-10-30 17:56:30 -04:00
Elckarow fdf38adc83 sl2: copy_properties method for custom statements (#4839)
This takes the properties from another screen language statement.
2023-10-30 17:51:42 -04:00
Denys 921feb4ada Update Ukrainian translation. (#4996) 2023-10-30 17:50:14 -04:00
Gouvernathor f367e996aa Rework Inputvalues (#5080)
Add LocalVariableValue, factorize a bunch of code, use the same doc-generating model as with bar values.
2023-10-30 17:48:53 -04:00
Tom Rothamel c0c182d200 Merge pull request #5081 from renpy/language-basics
Rework the language basics page
2023-10-30 17:47:50 -04:00
Tom Rothamel a5fec5a7a5 rpy: Add a path if range queries are failing entirely. 2023-10-30 02:26:35 -04:00
Gouvernathor 0f668f2810 More tweaks 2023-10-30 00:57:00 +01:00
Asriel Senna 5cba186326 Chitespace, docstrings and unused ref anchors 2023-10-30 00:44:57 +01:00
Asriel Senna 74631fe701 Rework the language basics page 2023-10-30 00:44:26 +01:00
Tom Rothamel 13eeb9d0c0 update: Move prompt confirm to later in the update process.
Specifically, until after the update method has been selected, and
for rpu, after the files have been scanned and the size of the
download is known.

This will (shortly) let us give the user information about
download and disk size.
2023-10-29 14:55:39 -04:00
Tom Rothamel 1066157585 update: Call the old update format "zsync". 2023-10-29 12:25:22 -04:00
Tom Rothamel 7742627373 update: Add support for updating an empty directory.
That is, taking an empty alternate base directory and turning it
into a working game.
2023-10-28 22:34:27 -04:00
Tom Rothamel 95102a6b71 rpu: Add support for determining the download and disk size.
And pausing to prompt the user once that's known.
2023-10-28 22:30:14 -04:00
Tom Rothamel acac446c8b py2: Fix. 2023-10-28 13:35:41 -04:00
Tom Rothamel 9fc8e43f17 Merge branch 'fix' 2023-10-28 01:10:03 -04:00
Tom Rothamel 6d6003f4e0 sl2: Fix issue with transcludes and custom statements.
Fixes #5074.
2023-10-28 00:53:25 -04:00
Tom Rothamel 7ff1b3b5c5 Merge pull request #5057 from renpy/lint-toggles
Add lint toggles
2023-10-27 00:50:42 -04:00
Tom Rothamel 4fd318880e doc: LocalVariableValue 2023-10-27 00:48:56 -04:00
Gouvernathor 6cd57b192a Factorize and improve some Barvalue subclasses (#5064)
* factorize the most common BarValue subclasses, using the same recipe (but in a much simpler way) as in Action mixins #4473, which considerably shortens the code and avoids code duplication
* fix the kind parameter of FieldValue and VariableValue - it was saved but never passed to _get_field and _set_field
* fix some subclasses doc entries that weren't appropriately worded, some which set variables mentioned "fields"
* implement LocalVariableValue, supersede and fix add the LocalVariableValue action #5055, and allow it to have adequately-worded exceptions


Co-authored-by: Mal Graty <mal.graty@googlemail.com>
2023-10-27 00:47:21 -04:00
Tom Rothamel 8c6aab0bc6 Revert "add the LocalVariableValue action (#5055)"
This reverts commit 2451b3f0da.
2023-10-27 00:46:14 -04:00
Elckarow 2451b3f0da add the LocalVariableValue action (#5055) 2023-10-27 00:42:27 -04:00
Gouvernathor daea1375c3 Various tweaks and updates (#5069)
* Simplify currying in exports

* Unused import

* Docstrings, whitespace and exceptions

The docstrings were obsolete (not only buttons and hotspots take actions now, and they are now the core of screen language so nobody ignores what they are)
and the information that they can be subclassed is much more important in my view
Also these exceptions are better

* utflf
2023-10-27 00:41:32 -04:00
Tom Rothamel ada2b860f6 Merge pull request #5070 from qTich/fix/web-input-prompt
fix: translate `prompt` when used `web_input`
2023-10-27 00:41:09 -04:00
Tom Rothamel 6758447cad Merge pull request #5073 from renpy/pass-layeredimage
Re-add the pass keyword to the layeredimage language
2023-10-27 00:40:53 -04:00
Tom Rothamel 035d6e7b30 doc: Fetch. 2023-10-27 00:06:32 -04:00
Tom Rothamel 0675f6ce44 fetch: Fix fetching on the web platform. 2023-10-26 23:25:56 -04:00
Gouvernathor c7317c076b Re-add the pass keyword to the layeredimage language 2023-10-27 03:50:17 +02:00
Tom Rothamel 6bd420b421 fetch: Add the renpy.fetch function.
This is a single function that can fetch data from a web server,
optionally taking binary data or json as input, and returning its
result as bytes, text, or json-decoded data.
2023-10-26 00:59:19 -04:00
Tichq c1f2db72b5 fix: translate prompt when used web_input 2023-10-26 03:14:12 +03:00
Tom Rothamel f87917e399 Changes to android APK loading.
* Remove support for Expansion APKs. These have been obsolete for
  some time.

* Only use the APK for game files if an alternate base directory is
  not in use.
2023-10-25 19:52:33 -04:00
Gouvernathor 6bc50d6454 Make the doc generation of the mixined actions conditional 2023-10-25 19:44:55 +02:00
Tom Rothamel a2bfa02de1 doc: Fix caps on one line. 2023-10-25 09:38:10 -04:00
Gouvernathor a3ad875263 doc: fax the fox 2023-10-25 14:01:20 +02:00
Tom Rothamel 80d3075bf0 id: Force the director into lines mode after a reload.
Fixes #5028.
2023-10-25 01:08:44 -04:00
Tom Rothamel 0b213cc7db doc: Edits to the data accessor changelog. 2023-10-24 23:34:39 -04:00
Tom Rothamel 23fc2f66c9 Merge pull request #5067 from renpy/changelog-mixins
Changelog mixins
2023-10-24 20:40:20 -04:00
Ren'Py Bot 19498d5bce Merge branch 'fix' 2023-10-24 04:30:07 -04:00
Tom Rothamel 7f37382012 Avoid distributing web-icon.png in other formats. 2023-10-23 22:58:51 -04:00
Kassy 7fcad404b6 Web icon fix (#5018)
* Fix web icon name

The code looks for "web-icon.png" but the comment and function names
referred to "pwa_icon.png".

* Document the web icon customization
2023-10-23 22:58:20 -04:00
Tom Rothamel d8ad7d1672 Create checkpoints when hard skipping.
Fixes #5025.
2023-10-23 22:04:38 -04:00
Tom Rothamel e4b550b8c3 Create checkpoints when hard skipping.
Fixes #5025.
2023-10-23 22:04:01 -04:00
Gouvernathor 67bdb9ab03 Changelog mixins 2023-10-23 10:44:58 +02:00
Gouvernathor 6f44533bbe Mixin-Based Data Actions
This change replaces the implementation of the data actions with mixins, one for accessing the data and one for changing it. Doing so simplifies and regularizes the implementation, and makes it possible to add new types of data actions, like the Cycle and Increment actions added here.
2023-10-22 22:47:11 -04:00
Tom Rothamel d084b624b9 Merge branch 'fix' 2023-10-22 22:34:16 -04:00
Tom Rothamel 06d3a90bd7 Include checkpointing_suspended in the rollback objects.
It's possible (and had been for some time) to rollback into a spot
where checkpointing was suspended - but checkpointing would be re-enabled,
meaning that checkpoint_suspended would be forgotten.
2023-10-22 22:27:18 -04:00
Tom Rothamel 5e64403699 Fix issues with greedy rollback by default.
Fixes #5040, which was caused by the interaction of greedy rollbacl
and suspended rollback.

Fixes #5035, which was just never actually looking at the _greedy_rollback
variable.
2023-10-22 22:12:55 -04:00
Tom Rothamel d8954aa732 doc: Change links to Chinese documentation. 2023-10-21 01:52:15 -04:00
Tom Rothamel 669b07afef Add support for an alternate base directory.
This is a directory that is checked for update/version.json. If that
file exists and has versions that match the current engine, it is
used as the base directory instead of what the engine provides.

The main reason for this is to support Android games larger than
2GB, by letting those games download content.
2023-10-21 01:45:26 -04:00
Tom Rothamel e2bc3fb55c rpu: Write a version.json file into the update directory.
This file only exists if the update has finished successfully,
and contains the version information from updates.json.

It's intended to be used ot ensure that an alternate base
directory works with Ren'Py.
2023-10-20 23:24:07 -04:00
Tom Rothamel 088b1572ef rpy: Search for Ren'Py's update.pem in the base directory. 2023-10-20 00:31:30 -04:00
Gouvernathor a30f562d38 Resolve type issues 2023-10-19 21:23:42 +02:00
Ren'Py Bot 4768a012db Merge branch 'fix' 2023-10-19 04:30:07 -04:00
Tom Rothamel c7d8bd1dc9 rpu: Allow an update to be signed by multiple keys.
This provides a way to migrate old versions to a new key.
2023-10-19 01:27:07 -04:00
Tom Rothamel be226363e8 rpu: Include update information in all mutable formats. 2023-10-19 01:11:07 -04:00
Tom Rothamel 267a807146 rpu: Verify ECDSA signatures. 2023-10-19 00:53:17 -04:00
Tom Rothamel 34468cf57d Ignore update.pem. 2023-10-19 00:13:25 -04:00
Tom Rothamel 172f9f926e rpu: Create the updates.ecdsa file. 2023-10-19 00:06:14 -04:00
Tom Rothamel f6afced012 rpu: Include a verifying key with the built project. 2023-10-18 23:33:04 -04:00
Tom Rothamel 00cd7e4ada rpu: Generate update.pem when updates are enabled. 2023-10-18 23:13:52 -04:00
Tom Rothamel 9f4ab7d761 Always oversample SVGs.
Work to support placeholders lead to problems with SVG scaling
when the window scaled. This is resolved by scaling up the
placeholder, if required.

Fixes #5063.
2023-10-18 21:49:46 -04:00
Tom Rothamel 9ac420c259 id: Add lines explaining how to customize the director.
Fixes #5029.
2023-10-17 22:16:38 -04:00
Tom Rothamel 6c548d30ad Tweak the wording of the namespace error. 2023-10-17 00:02:26 -04:00
Tom Rothamel 615c6a728d Merge pull request #5059 from renpy/store.store
Prevent creation of a "store" substore
2023-10-17 00:01:12 -04:00
Gouvernathor bb8c508837 Prevent creation of a "store" substore 2023-10-16 18:45:43 +02:00
Tom Rothamel 30833f1f5f Allow renpy.utter_restart(True) to work on mobile. 2023-10-16 00:48:16 -04:00
Tom Rothamel 57bf18c705 rpu: Support for adding DLC. 2023-10-16 00:48:01 -04:00
Tom Rothamel e30855cb93 rpu: In the launcher, allow the website to pick rpu/zsync.
This makes it possible to deploy rpu, but have a fallback if
problems are reported.
2023-10-15 21:01:36 -04:00
Tom Rothamel ed0f536853 Merge branch 'fix' 2023-10-15 20:54:08 -04:00
Tom Rothamel e4f601310b Fix an issue with projects.txt.
Specifically, /path/to/mygame/ would produce a game with an
empty name, rather than mygame.
2023-10-15 20:54:00 -04:00
Tom Rothamel b92107dd02 rpu: Fix multi-part downloading. 2023-10-15 20:38:02 -04:00
Tom Rothamel 19c5e806b1 rpu: Add progress and logging to the updater. 2023-10-15 19:39:33 -04:00
Tom Rothamel f6d9762c5c rpu: Integrate rpu with the existing updater. 2023-10-15 15:58:01 -04:00
Ren'Py Bot 8b679cca71 Merge branch 'fix' 2023-10-15 04:30:07 -04:00
Tom Rothamel 34fe132e55 rpu: Use an environment variable to enable RPU. 2023-10-14 23:40:12 -04:00
Gouvernathor 0036bc3fe9 Optional plural 2023-10-15 03:52:22 +02:00
Gouvernathor d321d1ff51 Implement character char and word counts
fixes #5001
2023-10-15 03:46:44 +02:00
Gouvernathor a98d15eed4 Toggle the builtins-in-parameters check
disabled by default
2023-10-15 03:22:40 +02:00
Gouvernathor 57dba01448 Merge branch 'lint-parameter-names' into lint-toggles 2023-10-15 03:19:14 +02:00
Gouvernathor 3532b589d5 Implement lint options and make orphan tl check optional 2023-10-15 03:15:31 +02:00
Gouvernathor 51cc42a901 Base GUI entries for lint toggles 2023-10-15 02:33:51 +02:00
Gouvernathor e09b87dffe typos 2023-10-15 02:27:13 +02:00
Gouvernathor c5752398b9 doc: extend new im wording to the displayables page 2023-10-15 02:23:44 +02:00
Ren'Py Bot d5fe9c9a11 Merge branch 'fix' 2023-10-14 04:30:07 -04:00
Tom Rothamel b8ca91a62a bubble: Make available outside the overlay.
Fixes #5052.
2023-10-13 23:47:56 -04:00
Tom Rothamel 5aec41f9e1 bubble: Make available outside the overlay.
Fixes #5052.
2023-10-13 23:47:03 -04:00
Tom Rothamel b1d1db1075 doc: Finish documenting shaper. 2023-10-13 08:35:35 -04:00
Tom Rothamel 2708eda3d3 py2: Make generating rpus work with py2. 2023-10-13 08:35:35 -04:00
Ren'Py Bot ad83e0354e Merge branch 'fix' 2023-10-12 04:30:07 -04:00
Tom Rothamel 1c823a4e7c rpu: Support compressed segments. 2023-10-12 00:23:52 -04:00
Tom Rothamel 11186c86ae rpu: Allow rpus to be created in parallel. 2023-10-11 22:44:08 -04:00
Tom Rothamel 6014bfa007 Use the correct variable to configure the package formats. 2023-10-11 22:44:08 -04:00
Gouvernathor ef0d2db11d Fix translation 2023-10-11 18:23:50 +02:00
Ren'Py Bot 7dd1db50d2 Merge branch 'fix' 2023-10-11 04:30:07 -04:00
Tom Rothamel c8413912d2 Add a "Skip splashscreen" preference to the launcher.
This sets RENPY_SKIP_SPLASHSCREEN, which causes Ren'Py to
skip the splashscreen label.
2023-10-10 22:34:30 -04:00
Tom Rothamel 969b2ccecf SyntaxError: Invalid syntax. 2023-10-10 21:22:01 -04:00
Tom Rothamel 228c72f6c1 rpu: Create FileLists from the current.json file. 2023-10-10 20:40:44 -04:00
Tom Rothamel ad9af51510 rpu: Enable building rpus for the SDK. 2023-10-10 20:40:44 -04:00
Tom Rothamel 45faa71da8 Merge pull request #5045 from mal/layer-clip-docs
Clarify clipping behaviour as it relates to layers and Layer
2023-10-10 20:07:45 -04:00
Tom Rothamel e530c78cc0 Merge pull request #5050 from renpy/im-directives
Add warnings and deprecated sections for image manipulators
2023-10-10 20:07:27 -04:00
Gouvernathor c3a26654f7 Update the transform property 2023-10-11 00:52:20 +02:00
Gouvernathor 14710606ef doc: heavy-handed use of the deprecated directive 2023-10-11 00:41:13 +02:00
Gouvernathor 72cb9e3929 doc: Add warnings to the im page 2023-10-11 00:38:55 +02:00
Ren'Py Bot 9c3b082260 Merge branch 'fix' 2023-10-10 04:30:07 -04:00
Mal Graty 46cfe60086 doc: Signature for Layer displayable 2023-10-09 14:06:35 +01:00
Mal Graty 588d1e1137 doc: Warn of layer_clipping precedence in Layer 2023-10-09 14:04:14 +01:00
Mal Graty 15a12efd61 doc: Clarify behaviour there's no layer_clipping 2023-10-09 14:04:14 +01:00
Gouvernathor b0434ea1d9 doc: Update a link that was a teensy bit outdated 2023-10-09 14:58:47 +02:00
Tom Rothamel 96b44cdcb2 Add Show Filename and Line
A new option in the developer menu that shows the filename and line,
and lets you click to edit.
2023-10-08 21:58:44 -04:00
Tom Rothamel 1fde5f985a Add the EditFile action.
This opens the filename and line in a text editor,
if possible.
2023-10-08 21:54:43 -04:00
Tom Rothamel 34dcdc7f0e rpu: Include rpu update information in update.json. 2023-10-07 15:47:49 -04:00
Tom Rothamel 2238b460a7 rpu: Provide progress when making the update.
This was required because previously, only writing the files
made progress.
2023-10-07 10:37:47 -04:00
Tom Rothamel ff8ba2d10c rpu: Start integration with distribute.
This can now create the rpu files for a game.
2023-10-06 23:58:30 -04:00
Tom Rothamel 5e3495c333 rpu: Soft limit to 50MB.
While a big file will let the .rpy get bigger, this makes sure that
two files won't be downloaded when one will do.
2023-10-06 23:23:02 -04:00
Tom Rothamel 79945d9649 rpu: Prepare to generate updates.
* Add FileList.add_file and FileList.add_directory.
* Prepend the rpus with the name of the list that creates them.
* Delete obsolete rpus.
2023-10-06 22:57:23 -04:00
Tom Rothamel 254fa8c4ee Add missing encoding field to StdioRedirector.
Fixes a crash in compileall.
2023-10-06 22:56:32 -04:00
Tom Rothamel 14b596e15a Change the Sphinx search role.
Fixes #5037.
2023-10-05 21:59:56 -04:00
Tom Rothamel f33aef4711 Use premultiplied alpha for underline and strikethrough.
Fixes #5033.
2023-10-04 23:17:56 -04:00
Tom Rothamel 7d86e8509a rpu: Move to the renpy.update module. 2023-10-04 22:20:35 -04:00
Tom Rothamel dd26bbf859 rpu: Combine filetypes and util into a single common file. 2023-10-04 01:08:59 -04:00
Tom Rothamel cde1f301d2 rpu: Manage the executable bit.
Also, remove mtime from the json files.
2023-10-03 22:06:23 -04:00
Tom Rothamel 2d8e7d3a1a rpu: Create empty new files. 2023-10-02 23:24:08 -04:00
Tom Rothamel 1c2b3ed231 rpu: Delete files when not necessary, or at the end. 2023-10-02 23:14:43 -04:00
Tom Rothamel 021aa22a80 rpu: Add logging and deletion infrastructure. 2023-10-01 22:50:44 -04:00
Tom Rothamel e548ed13b2 rpu: Add support for reporting progress. 2023-10-01 01:21:03 -04:00
Tom Rothamel b1cf7eb64e Merge pull request #5020 from qTich/fix/pad_enabled
fix: `pad_enabled` instance type,, since can contains `all`
2023-09-30 19:42:55 -04:00
Tom Rothamel 86e9454b79 Merge pull request #5024 from Kassy2048/ipad-detect
New detection for iPad
2023-09-30 19:42:31 -04:00
Kassy f7d2434dff New detection for iPad
Since iOS 13, Safari uses the desktop mode by default on iPad which removes
the "iPad" string from the User-Agent header. The new detection looks for
an Apple product with touch enabled (there is no MacOS product with touch
screens AFAIK).
2023-10-01 01:36:00 +02:00
Tichq 07c96e8872 fix: pad_enabled instance type,, since can contains all 2023-09-30 11:50:27 +03:00
Tom Rothamel 0f51948f80 Search the interpolate namespace for variables during interpolation. 2023-09-29 22:04:43 -04:00
Ren'Py Bot 8448808c67 Merge branch 'fix' 2023-09-29 04:30:08 -04:00
Tom Rothamel 8da08dd187 Restore a (now simpler) render_movie.
Since this function is used to show cutscenes.

Fixes #5015.
2023-09-28 21:16:07 -04:00
Tom Rothamel eedc86f20e rpu: Use range downloads to get block files. 2023-09-28 01:25:10 -04:00
Tom Rothamel ccb978f454 rpu: Add a progress callback to the downloader. 2023-09-28 00:16:26 -04:00
Tom Rothamel 33830fd6b4 rpu: Start work on range download library. 2023-09-27 23:45:33 -04:00
Tom Rothamel 615c624a70 Revert "Call functions when interpolating."
This reverts commit 4d8d065c89.
2023-09-27 22:00:14 -04:00
Gouvernathor 66f17ae6dd Avoid using non-f-string interpolation syntax 2023-09-27 23:34:01 +02:00
Ren'Py Bot 7bf7303f85 Merge branch 'fix' 2023-09-27 04:30:08 -04:00
Tom Rothamel 4d8d065c89 Call functions when interpolating.
This will make it possible to have accessors when interpolating.

Fixes #5009.
2023-09-27 01:46:24 -04:00
Tom Rothamel fc111cc0ab Merge pull request #5007 from renpy/custom-text-tags
Custom text tags
2023-09-26 21:32:44 -04:00
Gouvernathor b535e2b63c Disown dynamic ctt, add warning markup, remove useless label 2023-09-27 00:28:39 +02:00
Tom Rothamel fb294567fe rpu: Execute the plan.
This involves copying data from the source files, including block
files that are on disk, into the target files, and then renaming
those files when done.
2023-09-26 02:26:00 -04:00
Tom Rothamel b2893b5ea8 rpu: Create plan.
The plan decides where to get data from, and write it to.
2023-09-25 23:58:33 -04:00
Tom Rothamel 5853d63076 Make sure the .rpa padding is taken fron a local file.
This will prevent a block file from being downloaded just to gain
access to the .rpa padding.
2023-09-25 22:39:23 -04:00
Tom Rothamel bd7cd2a0c6 rpu: Consider .new.rpu files as sources for update data.
So as to recover from a failed update.
2023-09-24 09:34:41 -04:00
Tom Rothamel 9d42e5c667 rpu: Log the initial evaluation of files. 2023-09-24 01:51:20 -04:00
Tom Rothamel ab9ee40e1a rpy: Add the ability to unserialize the file types. 2023-09-24 01:51:20 -04:00
Ren'Py Bot 0aa28b6804 Merge branch 'fix' 2023-09-23 04:30:07 -04:00
Tom Rothamel 0891fff309 rpu: Generate the block files and index.
The block files contain the deduplicated segments, while the
index stores where segments are in the destination files and
the block files.
2023-09-23 01:37:30 -04:00
Tom Rothamel ca37ebacd1 rpu: Add support for scanning a .rpa file. 2023-09-22 23:29:34 -04:00
Tom Rothamel 51aff5d94d rpu: Initial work, scanning directoriues to create files. 2023-09-22 22:22:36 -04:00
Gouvernathor 7ff6acc36c french translations 2023-09-23 01:44:00 +02:00
Denys cda1c18e03 Update Ukrainian translations (#4993) 2023-09-23 00:46:53 +02:00
Denys 7f615dcddc Update error.rpy (#4992) 2023-09-22 16:43:52 +02:00
Ren'Py Bot 646a7535b0 Merge branch 'fix' 2023-09-22 04:30:08 -04:00
Tom Rothamel 4600339cf7 Update the .gitignore. 2023-09-21 22:58:44 -04:00
Tom Rothamel 03fdf2801e Simplify how Movie's size argument works.
Previously it had been its own code path, but now the movie
is rendered normally and then resized. Fixes #4983.
2023-09-21 22:45:29 -04:00
Ren'Py Bot e427b4e910 Merge branch 'fix' 2023-09-21 04:30:08 -04:00
Gouvernathor 0826778a5e Add a warning when creating new projects in renpy 7
not disabled, because it still makes sense for test purposes or to update default files
2023-09-21 04:30:07 -04:00
Gouvernathor 5050ee20ee doc typo 2023-09-21 04:30:07 -04:00
Tom Rothamel b4cf19cb0c Filter out the _sustain tag when choosing live2d attributes.
Fixes #4984.
2023-09-20 23:06:25 -04:00
Tom Rothamel dee35cfc66 Allow the DPI of SVG images to be selected.
With a new DPI parameter to Image. Fixes #4832.
2023-09-19 22:53:58 -04:00
Gouvernathor 325175f3c3 Better detect when the console should expect a new line before executing the block (#4834)
* Make blocks with comments open a newline in the console

* Support decorators in the console

* Support ending lines with \ in the console
2023-09-19 21:59:28 -04:00
Tom Rothamel 787f09929b Merge pull request #4691 from renpy/warn-new-renpy7
Add a warning when creating new projects in renpy 7
2023-09-19 21:51:14 -04:00
Vladya c5f9ddeae8 "Backslash in filename" fix
Fixes "Backslash in filename" error, when using method from pkgutil.get_data and similar.
2023-09-19 21:49:11 -04:00
Tom Rothamel c43c34c943 Merge pull request #4966 from NyashniyVladya/patch-1
RenpyImporter.get_data fix
2023-09-19 21:47:35 -04:00
Gouvernathor ce07691bbc doc typo 2023-09-19 16:12:41 +02:00
brainos233 9e76a31da1 doc: add missing reference end-string (#4978) 2023-09-19 16:12:16 +02:00
Gouvernathor 90701d03c1 doc typo 2023-09-19 16:10:28 +02:00
Ren'Py Bot 0256f2bba7 Merge branch 'fix' 2023-09-19 04:30:56 -04:00
Tom Rothamel a12d9c544e Bump fix branch versions. 2023-09-19 00:12:40 -04:00
Tom Rothamel 8bb5291324 doc: Update sponsor doc. 2023-09-18 22:27:29 -04:00
Tom Rothamel 186b082e3c Finish changelog. 2023-09-18 22:24:59 -04:00
Tom Rothamel 4dd40736a1 live2d: Install 32-bit windows library.
Fixes #4953.
2023-09-18 22:22:08 -04:00
Tom Rothamel 8c3741e6f9 Fix a truly ancient translation bug. 2023-09-18 18:34:41 -04:00
Gouvernathor 6e7f28f574 Update the ShowMenu doc entry (#4967)
better apparent signature, better documenting how args and kwargs work
2023-09-18 18:22:46 -04:00
Gouvernathor fa24e47d29 Update the ShowMenu doc entry (#4967)
better apparent signature, better documenting how args and kwargs work
2023-09-18 18:22:12 -04:00
Ren'Py Bot 12acbfc963 Merge branch 'fix' 2023-09-18 04:30:45 -04:00
Tom Rothamel 8e1945a628 Mark a context as non interacting when it's copied for rollback.
This is an attempt at fixing a stack trace that ended wit:

  File "C:\renpy\renpy\ui.py", line 299, in interact
    rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
  File "C:\renpy\renpy\display\core.py", line 3556, in interact
    raise Exception("Cannot start an interaction in the middle of an interaction, without creating a new context.")
Exception: Cannot start an interaction in the middle of an interaction, without creating a new context.

After an autoreload.
2023-09-17 22:57:02 -04:00
Ren'Py Bot fdae52f6ad Merge branch 'fix' 2023-09-17 04:30:56 -04:00
Tom Rothamel 4b47d59b3b steam: Make the steam deck keyboard a lot less complicated.
This disables:

* Automatic showing the keyboard if the player dismisses it.
* Shifting the screen to where the keyboard is,.

And it changes the keyboard area to the top of the screen.

The goal of this is to work around recently-introduced issues with
Steam Deck keyboard handling.
2023-09-16 23:45:59 -04:00
Tom Rothamel 9cde14fa6d steam: Make the steam deck keyboard a lot less complicated.
This disables:

* Automatic showing the keyboard if the player dismisses it.
* Shifting the screen to where the keyboard is,.

And it changes the keyboard area to the top of the screen.

The goal of this is to work around recently-introduced issues with
Steam Deck keyboard handling.
2023-09-16 23:41:57 -04:00
Tom Rothamel a98fa5f7fe hb: Changelog. 2023-09-16 20:07:15 -04:00
Tom Rothamel bf0bc1d837 Update to Emoji 15.1. 2023-09-16 18:44:36 -04:00
Tom Rothamel db24c1eb3a hb: Document variable fonts. 2023-09-16 00:59:20 -04:00
Tom Rothamel c8a88bb17e hb: Fix minor issue with variable fonts and text tags. 2023-09-16 00:41:33 -04:00
Tom Rothamel 9c73cff8ce hb: Add renpy.variable_font_info().
A function that returns information about a variable font, so
that the creator knows how Ren'Py understands their font.
2023-09-15 01:11:22 -04:00
Ren'Py Bot 5a4b14009e Merge branch 'fix' 2023-09-14 23:23:49 -04:00
Tom Rothamel a4cb1a123e Avoid calling interface.timeout when the interface isn't ready.
Fixes #4968.
2023-09-14 18:15:42 -04:00
Tom Rothamel 057f69602b Avoid nicing distribute. 2023-09-14 17:57:59 -04:00
Ren'Py Bot 2040da88db Merge branch 'fix' 2023-09-14 04:30:56 -04:00
Tom Rothamel 82de5b7af0 Revert "Enable or disable text input as required."
This reverts commit a65cecfc18.

Bug #4784 is implicated in this, but there's a new fix
in the form of an SDL patch.
2023-09-14 01:10:15 -04:00
Tom Rothamel a688409eb9 hb: Implement the axis: and instance text tags.
These let the user set an axis or an instance of a variable
font.
2023-09-13 09:08:15 -04:00
Tom Rothamel 2ec1cb0cdc hb: Make font variations case insensitive. 2023-09-13 08:20:37 -04:00
Tom Rothamel a73082df6f hb: Add styles to support variable fonts. 2023-09-13 01:21:17 -04:00
Tom Rothamel e33888949a hb: Construct the harfbuzz face after the variable font stuff is set.
This fixes issues where some data appears to remain cached.
2023-09-13 01:15:48 -04:00
Tom Rothamel 6422153ce1 hb: Allow instances and axis values of variable fonts to be specified. 2023-09-12 23:32:46 -04:00
Tom Rothamel 9d1263d7c3 hb: Add the first support for font instances and variations. 2023-09-12 00:38:35 -04:00
Tom Rothamel 608cbab10c Use the correct key. 2023-09-11 21:16:02 -04:00
Tom Rothamel 2b08c40a4a Add config.font_hinting.
This is a single variable that allows all uses of a font to
have the same hinting, which styles can override.
2023-09-10 22:06:56 -04:00
Vladya bd01358481 "Backslash in filename" fix
Fixes "Backslash in filename" error, when using method from pkgutil.get_data and similar.
2023-09-10 23:30:12 +03:00
Tom Rothamel 1e518437dd Revert to using the "auto" hinter.
With renpy/renpy-build@ebe6d6a01a,
the autohinter looks quite good on Latin and non-Latin languages,
so we should continue to prefer it.
2023-09-10 00:54:04 -04:00
Tom Rothamel 2096c691ce Implement the auto-light hinting mode.
This isn't going to be the default, but it is available if creators
want it.
2023-09-10 00:46:17 -04:00
Tom Rothamel 6b4eadf0fd Merge branch 'fix' 2023-09-09 21:52:51 -04:00
Tom Rothamel fc8ac8344d Allow a checkpoint to become a checkpoint.
A checkpoint is created when a failed rollback happens, and probably
also when saving. When that statement finishes, we'd want the
checkpoint to become hard.

Fixes #4963.
2023-09-09 20:47:12 -04:00
Ren'Py Bot f6d8afdad6 Merge branch 'fix' 2023-09-09 04:30:55 -04:00
Tom Rothamel 420564557f Force the gl2 renderer to be used on macOS.
This is because there are major macOS-relevant fixes to the renderer,
such as the fix for #4155, that don't make sense to backport to the
gl renderer.
2023-09-08 22:32:17 -04:00
Ren'Py Bot a8cab927bb Merge branch 'fix' 2023-09-08 04:30:56 -04:00
Tom Rothamel 81ee1d994e Fix "attempted relative import with no known parent package"
By setting __package__ correctly. Fixes #4961.
2023-09-08 01:29:30 -04:00
Tom Rothamel 52c1e64b6f steam: Force the window to be the top of screen.
The previous code could - and would - put the text onto the bottom
half of the screen, which popped the textbox up on the top half,
which looked terrible. By forcing the location, the end result
looks much nicer.

Fixes #4959.
2023-09-07 23:24:33 -04:00
Gouvernathor 3ef755d5d4 Merge branch 'fix' 2023-09-06 21:34:15 +02:00
Gouvernathor e719dd8d47 doc: fixes
fixes #4956 and something that was only fixed on master
2023-09-06 21:33:00 +02:00
Gouvernathor ab3f1242d7 Merge branch 'fix' 2023-09-06 11:21:04 +02:00
Gouvernathor 8df82cbac0 doc: fixes and improvements on the midnight commit 2023-09-06 11:20:34 +02:00
Gouvernathor 13c557b5a2 doc: remove duplication 2023-09-06 10:57:11 +02:00
Ren'Py Bot 44e32ddffb Merge branch 'fix' 2023-09-06 04:30:56 -04:00
Tom Rothamel 852b489529 Bump versions. 2023-09-06 00:46:03 -04:00
Tom Rothamel 3ff08b9c03 Produce a valid-ish version for pygame_sdl2. 2023-09-06 00:46:03 -04:00
Tom Rothamel 67c2469d37 doc: Changelog. 2023-09-06 00:46:03 -04:00
Tom Rothamel 60745892c1 Bump versions. 2023-09-06 00:44:45 -04:00
Tom Rothamel d511804be3 Produce a valid-ish version for pygame_sdl2. 2023-09-05 22:06:47 -04:00
Tom Rothamel 487c60da2d doc: Changelog. 2023-09-05 21:13:50 -04:00
Ren'Py Bot 96c63ea9e2 Merge branch 'fix' 2023-09-05 04:30:56 -04:00
Tom Rothamel 2eca653f47 doc: Credits. 2023-09-05 01:39:02 -04:00
Tom Rothamel 6f8378f5b4 doc: Update sponsors. 2023-09-04 20:35:16 -04:00
Ren'Py Bot 232eda7c98 Merge branch 'fix' 2023-09-03 20:24:29 -04:00
Tom Rothamel b6fc8496f4 doc: Some changes to the context documentation. 2023-09-03 19:40:17 -04:00
Tom Rothamel 8a2634b206 Merge pull request #4896 from renpy/doc-context
Document what a context is
2023-09-03 19:36:04 -04:00
Tom Rothamel 3521d54e0a Call invalidate when adding one displayable to another.
Per #4939.
2023-09-03 19:34:16 -04:00
Ren'Py Bot 6c1f1c8138 Merge branch 'fix' 2023-09-02 18:08:22 -04:00
Tom Rothamel 24c0616158 py2: Fix the type of __package__. 2023-09-02 18:07:56 -04:00
Ren'Py Bot 1102904380 Merge branch 'fix' 2023-09-02 04:30:37 -04:00
Tom Rothamel 2d690bd7cb Implement more of PEP 302.
Fixes #4948. Per #4644.
2023-09-01 23:37:34 -04:00
Tom Rothamel 3ec2ad0a7b Make __file__ and __path__ full paths.
Per #4948.
2023-09-01 22:43:24 -04:00
Ren'Py Bot d3d33f31bb Merge branch 'fix' 2023-08-31 19:10:28 -04:00
Tom Rothamel 78dfdd024b Fix debug output-related crash introduced by 991fbf107a. 2023-08-31 18:30:12 -04:00
Ren'Py Bot 517e12d3e5 Merge branch 'fix' 2023-08-31 04:30:38 -04:00
the66F95 1b26542f0c Update 00inputvalues.rpy
restores the previous behavior to be able to deactivate InputValue objects via "Enter".
for example, the current behavior can be seen in any project using the button that wraps the FilePageNameInputValue object.
2023-08-31 00:43:51 -04:00
Tom Rothamel 29e84de69c Merge pull request #4946 from the66F95/_InputValueAction
Update 00inputvalues.rpy
2023-08-31 00:41:17 -04:00
Tom Rothamel 991fbf107a distribute: Match directories as both files and directories.
The goal is to allow **.app to be ignored on mac.

Fixes #4945.
2023-08-31 00:14:58 -04:00
Tom Rothamel 041a4c4d07 Respect the parameter to GamepadExists. 2023-08-30 21:55:50 -04:00
the66F95 e8de3df9c4 Update 00inputvalues.rpy
restores the previous behavior to be able to deactivate InputValue objects via "Enter".
for example, the current behavior can be seen in any project using the button that wraps the FilePageNameInputValue object.
2023-08-31 02:00:25 +02:00
Ren'Py Bot f0ba1ac5a1 Merge branch 'fix' 2023-08-30 04:30:38 -04:00
Tom Rothamel 6931b5f06d Make GamepadExists respect config.developer.
Fixes #4940.
2023-08-30 00:35:47 -04:00
Tom Rothamel 2850cea6c0 vscode: Add styles. 2023-08-29 22:58:24 -04:00
Tom Rothamel e364ca4173 Find variables before wrapping a comprehension.
If we do it in the other order, variables that are wrapped
show up as set, which means they won't be wrapped in an outer
comprehension, causing problems.

Fixes #4943.
2023-08-29 22:58:24 -04:00
Gouvernathor c6cc1dc5f6 Fix translation typo 2023-08-29 23:02:52 +02:00
Ren'Py Bot 12dbf12f44 Merge branch 'fix' 2023-08-29 04:30:37 -04:00
Tom Rothamel 9c7b8a6398 Fix issues with ATL deep compare.
* The blocks weren't compiled before compare.
* Dicts weren't handled.
* Errors weren't handled.

Fixes #4942.
2023-08-29 01:17:49 -04:00
Ren'Py Bot 18d3f48686 Merge branch 'fix' 2023-08-28 04:30:38 -04:00
Tom Rothamel 78c71f0a0f Do not change the style prefix of a viewport and it's children.
... when the viewport is focused or unfocused. The viewport being
focused occurs during drag operations, which should generally
be invisible to the user, so it's not required.

Re-rendering the children of the viewport is also a performance
problem, and so this prevents that from happening.

Fixes #4838.
2023-08-28 01:03:25 -04:00
Ren'Py Bot 86d0e1e275 Merge branch 'fix' 2023-08-27 04:30:37 -04:00
Tom Rothamel 935173fcf5 Create pax-format tar files.
These files support utf-8, so more files.
2023-08-27 00:34:46 -04:00
Tom Rothamel 05e72cbe27 Perform a greedy rollback after load.
This is the same rollback that is used during a normal rollback,
and re-runs statements before the rollback.

Fixes #4872.
2023-08-26 23:51:05 -04:00
Tom Rothamel 3dd1d32ef4 hbfont: Eliminate type mixing.
And remove a warning on build.
2023-08-26 01:14:29 -04:00
Tom Rothamel 73725e2131 The new CopyToClipboard action copies text to the clipboard.
Fixes #4868.
2023-08-25 21:59:31 -04:00
Ren'Py Bot c29b180647 Merge branch 'fix' 2023-08-25 04:30:38 -04:00
Tom Rothamel 65e2d27efb doc: The most common use of renpy.set_return_stack.
Fixes #4909.
2023-08-24 21:21:17 -04:00
Tichq 7045295eee fix: missed changes in beceb10166 (#4931) 2023-08-24 10:33:22 +02:00
Ren'Py Bot 3d1ab26448 Merge branch 'fix' 2023-08-23 04:30:37 -04:00
the66F95 eeb6958174 respect "renpy.store.__autosave"
respect the renpy.store._autosave value when calling renpy.loadsave.force_autosave() directly.
could be annoying if you have a choice menu in a splashscreen for instance.
2023-08-22 22:24:31 -04:00
Tom Rothamel 80e2d1d3a9 Merge branch 'fix' 2023-08-22 22:18:21 -04:00
Tom Rothamel 2ccdb65cc5 Merge pull request #4927 from the66F95/autosave
respect "renpy.store._autosave"
2023-08-22 21:03:30 -04:00
the66F95 6135979a7c respect "renpy.store.__autosave"
respect the renpy.store._autosave value when calling renpy.loadsave.force_autosave() directly.
could be annoying if you have a choice menu in a splashscreen for instance.
2023-08-22 12:03:03 +02:00
Tom Rothamel 0a01a4af64 Allow an interaction to restart during viewport animation.
Fixes #4926, mostly.
2023-08-21 23:14:41 -04:00
Joseph Boyd 0afd06dd49 Revert removal of loop_only to fix if_changed loop seam issue
Fixes #4872 by restoring the `loop_only` parameter of `enqueue()` in audio.py.

After commit `b0b096b`, calling `play` on a music track with the `if_changed` parameter would *always* add it to the queue, even if the same track was already currently playing on loop. This newly queued 'loop' would always begin at the very start of the track, **ignoring any user-defined `loop` point parameters** that were added by the user to allow the track to seamlessly loop. This caused the looping track to abruptly 'restart' the next time it would normally loop whenever a player visited a label that wanted that track to play if it wasn't already looping (for example, the 'market' example in Ren'Py's audio documentation page for `if_changed`).

This change restores the `loop_only` parameter and functionality to `enqueue()` and `play()` to avoid a track from being added to the queue and potentially abruptly restarting the track if it is currently already playing on loop. To attempt to preserve the fix the change `b0b096b` accomplished for #4695, the position/logic of the `c.dequeue()` calls in `music.play()` has not been reverted to it's previous behaviour.

Documentation wise, the Audio documentation page mentions that `if_changed` queues 'an additional loop' of the currently playing track when this situation is reached, which is only an accurate description if the currently looping track does not have a user defined `loop` point (or if the loop point was 0.0). A more accurate description is that the track is queued to play again from the very beginning after the current loop is complete, discarding any user-defined `loop` points. The issue mentioned above is reproduceable using the code present in the `if_changed` section of the audio page, provided the 'market' track has a non-zero `loop` parameter.
2023-08-20 22:28:21 -04:00
Tom Rothamel 9c5b8f5ba4 Merge pull request #4914 from mithost/4872-fix
Revert removal of `loop_only` to fix `if_changed` loop seam issue
2023-08-20 22:27:14 -04:00
Tom Rothamel ec6a8f8e1a Change the example of a third-party python package.
To one that isn't already part of Ren'Py.

Fixes #4899.
2023-08-20 16:58:06 -04:00
Tom Rothamel 99090ed87a Filter PYTHON* variables when launching a project.
While renpy.exe is set up to ignore the variables, renpython isn't.
By filtering them, we can be sure that system python variables
don't break the SDK.

Fixes #4878.
2023-08-19 21:21:14 -04:00
Tom Rothamel 3793a3f9ba Filter PYTHON* variables when launching a project.
While renpy.exe is set up to ignore the variables, renpython isn't.
By filtering them, we can be sure that system python variables
don't break the SDK.

Fixes #4878.
2023-08-19 21:18:53 -04:00
Tom Rothamel 5b88d6fb32 Merge pull request #4893 from renpy/selected-sensitive-list
Sensitiveness and selectedness of action lists
2023-08-18 21:11:14 -04:00
Tom Rothamel b3beae8ab5 Merge pull request #4875 from kyouryuukunn/revert_order_of_xyzrotate_and_zpos
revert the applyment order of poi,orientation,xyzrotate and zpos
2023-08-18 21:10:53 -04:00
Tom Rothamel c8d451838b Store runtime and ctime in the json.
Fixes #4873.
2023-08-18 00:39:38 -04:00
Michael 678ac18b5f OneDrive uses virtualized file system (vault) so
we use __file__ to get the real path of the file.
2023-08-18 00:13:03 -04:00
Tom Rothamel 5cc6b34f56 Merge pull request #4891 from michaelsstuff/reny_base_fix
Edgecase with OneDrive vault
2023-08-18 00:12:27 -04:00
Tom Rothamel 4606bcce76 Merge pull request #4900 from renpy/fix-args-calls
Fix occurrences of *args following a kwarg in calls
2023-08-18 00:11:35 -04:00
Tom Rothamel d3595146b0 Merge pull request #4904 from renpy/doc-atl
Various changes to the ATL page
2023-08-18 00:10:32 -04:00
Tom Rothamel 20ecec1412 Merge pull request #4902 from shawna-p/lint-fix2
Use the say_menu_text_filter when linting
2023-08-18 00:09:18 -04:00
Tom Rothamel ebeed588fa Merge pull request #4876 from renpy/call-word
Parse argument keywords as words instead of names
2023-08-18 00:08:50 -04:00
Tom Rothamel ef08ad74b3 harfbuzz: Use advance as width.
The advance is pretty close to to glyph width, and with the
advance at the end of ruby, means ruby will be centered
properly.

Fixes #4917.
2023-08-17 21:41:35 -04:00
Ren'Py Bot 0b47bc2eea Merge branch 'fix' 2023-08-17 04:30:37 -04:00
Tom Rothamel b2a49cc60e atl: Remove variables_equal and everything required for it. 2023-08-16 23:24:45 -04:00
Tom Rothamel 468733bd75 Use deep comparison of compiled trees to determine if an ATL transform has changed.
This might be more work, but it also should be correct in all cases.

Fixes #4916.
2023-08-16 22:24:25 -04:00
Ren'Py Bot 37d216097d Merge branch 'fix' 2023-08-16 04:30:38 -04:00
Tom Rothamel a1bcd63ba9 Make _side_image_attribute and _side_image_attributes_reset context-dynamic.
This prevents a reset from happening in a menu context, and then
causing the reset to not happen in the main context, thus causing
the image to be shown at the wrong times.

Fixes #4828.
2023-08-15 22:56:32 -04:00
Tom Rothamel 16c2455370 Make _side_image_attribute and _side_image_attributes_reset context-dynamic.
This prevents a reset from happening in a menu context, and then
causing the reset to not happen in the main context, thus causing
the image to be shown at the wrong times.

Fixes #4828.
2023-08-15 22:50:16 -04:00
Joseph Boyd d30d986a51 Revert removal of loop_only to fix if_changed loop seam issue
Fixes #4872 by restoring the `loop_only` parameter of `enqueue()` in audio.py.

After commit `b0b096b`, calling `play` on a music track with the `if_changed` parameter would *always* add it to the queue, even if the same track was already currently playing on loop. This newly queued 'loop' would always begin at the very start of the track, **ignoring any user-defined `loop` point parameters** that were added by the user to allow the track to seamlessly loop. This caused the looping track to abruptly 'restart' the next time it would normally loop whenever a player visited a label that wanted that track to play if it wasn't already looping (for example, the 'market' example in Ren'Py's audio documentation page for `if_changed`).

This change restores the `loop_only` parameter and functionality to `enqueue()` and `play()` to avoid a track from being added to the queue and potentially abruptly restarting the track if it is currently already playing on loop. To attempt to preserve the fix the change `b0b096b` accomplished for #4695, the position/logic of the `c.dequeue()` calls in `music.play()` has not been reverted to it's previous behaviour.

Documentation wise, the Audio documentation page mentions that `if_changed` queues 'an additional loop' of the currently playing track when this situation is reached, which is only an accurate description if the currently looping track does not have a user defined `loop` point (or if the loop point was 0.0). A more accurate description is that the track is queued to play again from the very beginning after the current loop is complete, discarding any user-defined `loop` points. The issue mentioned above is reproduceable using the code present in the `if_changed` section of the audio page, provided the 'market' track has a non-zero `loop` parameter.
2023-08-15 12:40:45 -04:00
Tom Rothamel b5288343fc Merge branch 'fix' 2023-08-15 00:30:45 -04:00
Tom Rothamel 371b3e15fc Fix compat. 2023-08-15 00:30:04 -04:00
Tom Rothamel 589a510c33 Merge branch 'fix' 2023-08-15 00:28:56 -04:00
Tom Rothamel 85648df290 Merge the glyph changes from master to fix.
This should keep binary compatibilty when change branches.
2023-08-15 00:08:13 -04:00
Tom Rothamel 936363d243 tts: Help ensure notifications are spoken to the player.
At least, in the case where the user lets them play out, rather
than switching away.
2023-08-14 22:45:16 -04:00
Tom Rothamel 05075beed5 Tweak the order of tts so layers and screens closer to the player are spoken first. 2023-08-14 22:42:37 -04:00
Tom Rothamel b729eaed7d harfbuzz: Support computing text bounds. 2023-08-13 19:39:12 -04:00
Tom Rothamel d06bcd0dd2 harfbuzz: Supply slant information. 2023-08-12 22:34:18 -04:00
Tom Rothamel 2e34102cf5 doc: The emoji and harfbuzz changes. 2023-08-11 22:32:07 -04:00
Ren'Py Bot 3018c21828 Merge branch 'fix' 2023-08-11 04:30:38 -04:00
Tom Rothamel 457d0c6cce Remove useless line.
Fixes #4905.
2023-08-11 01:51:02 -04:00
Asriel Senna c9573e3737 doc: mention call screen as working differently wrt with 2023-08-10 22:20:05 +02:00
Gouvernathor a11a7bb2ee Various changes to the ATL page 2023-08-10 21:32:44 +02:00
Tom Rothamel e1b37142c2 harfbuzz: Enable by default on py3.
Also, enable bytecode hinting everywhere.
2023-08-10 00:54:11 -04:00
Tom Rothamel 32923dd8f8 harfbuzz: Add support for vertical text. 2023-08-09 23:48:12 -04:00
shawna-p e4bef44f2c Filter text for the lint check 2023-08-09 22:49:58 -04:00
Gouvernathor 8a151ed1b4 Fix occurrences of *args following a kwarg in calls 2023-08-09 23:18:48 +02:00
Tom Rothamel 54b4406974 Support building without harfbuzz on Ren'Py 7 web. 2023-08-08 22:45:16 -04:00
Tom Rothamel 4b3561d821 harfbuzz: Build by default. 2023-08-07 23:32:22 -04:00
Ren'Py Bot fb197d90b9 Merge branch 'fix' 2023-08-07 04:30:37 -04:00
Tom Rothamel d32f5b10f5 Fix alpha premultiplication in text.
Fixes #4880.
2023-08-07 01:12:42 -04:00
Asriel Senna 446e4609a9 doc: changes
document how pop_call behaves wrt dynamic variables
linkify a variable
better explain the name_only character
2023-08-07 01:33:29 +02:00
Asriel Senna 1f9a4df252 Document what a context is 2023-08-07 01:18:21 +02:00
Gouvernathor 08eb08562f Change the documented signatures 2023-08-05 10:58:50 +02:00
Ren'Py Bot 8d3401f2ac Merge branch 'fix' 2023-08-05 04:30:37 -04:00
Gouvernathor 3370a07f18 doc: sensitiveness and selectedness of action lists 2023-08-04 22:22:08 +02:00
Gouvernathor c164c1af40 doc: fix markup and tweak phrasing 2023-08-04 17:45:50 +02:00
Michael df26c03087 OneDrive uses virtualized file system (vault) so
we use __file__ to get the real path of the file.
2023-08-04 13:18:20 +02:00
Gouvernathor db8a6f9f13 Fixes to the changelog
Duplicate entries and typos
2023-08-04 09:03:31 +02:00
Tom Rothamel 25986373d1 Merge branch 'fix' 2023-08-03 08:11:51 -04:00
Gouvernathor f067652a3b Fix store.say's documentation (#4883)
It was documented as an override of renpy.say, and while that would be useful, it's not at all what the function does
2023-08-03 08:11:20 -04:00
Tom Rothamel 122dbf2619 Remove duplicate say-related functions from 00library.
Inspired by #4883.
2023-08-03 08:08:52 -04:00
Tom Rothamel 547bef2483 Merge branch 'fix' 2023-08-01 22:23:28 -04:00
Tom Rothamel efe6609085 doc: Fix filename extension.
Fixes #4884
2023-08-01 22:22:47 -04:00
Tom Rothamel 1d43fb11dd vscode: Correct arch on Linux.
Microsoft calls it x64, not x86_64, so use that.
2023-08-01 22:01:50 -04:00
Tom Rothamel ff177d0dae harfbuzz: Allow the text shaper to be set by style.
This allows harfbuzz and non-harfbuzz text to coexist in the same
game, which is useful for testing during development. It will also
provide backwards compatibility when we change the default.
2023-08-01 22:01:15 -04:00
Moshibit 1dd5ba512c Spanish translation update for master (#4885)
This is specifically for strings added in master, it should not be copied into fix (it would work but it's pointless)
2023-08-02 03:49:20 +02:00
Tom Rothamel 3906f99ebc harfbuzz: Move to one hb_font_t per FBFont, size.
This generates sized and kerned text.
2023-07-31 22:06:19 -04:00
Tom Rothamel f89c672c13 iap: Call the backend request_review. 2023-07-30 21:07:04 -04:00
Tom Rothamel 80ea555ad6 harfbuzz: Use for glyph creation and rendering.
This is enough to generate shaped emjoi, but the text placement and
spacing is all wonky, so there's still a bunch of work to be done.
2023-07-30 19:53:21 -04:00
Tom Rothamel af7a0baa2e vscode: Correct arch on Linux.
Microsoft calls it x64, not x86_64, so use that.
2023-07-30 19:52:44 -04:00
Gouvernathor 3fa7da1384 Parse argument keywords as words instead of names 2023-07-29 17:44:01 +02:00
kyouryuukunn 014de8a873 revert the applyment order of poi,orientation,xyzrotate and zpos 2023-07-29 18:45:58 +09:00
Moshibit 89cfd03516 Spanish translation update (#4856)
* Update launcher.rpy

* Fix Spansih translation.rpy

* Update common.rpy

* Update gui.rpy

* Update launcher.rpy

* Update launcher.rpy
2023-07-26 22:31:06 -04:00
Tom Rothamel 0b937fdea6 hb: Add ability to create a font and use it to shape text. 2023-07-26 01:37:42 -04:00
Tom Rothamel 802652d579 py2: Add an encoding for the emoji trie. 2023-07-25 11:10:11 -04:00
Tom Rothamel bcd4fd4d2c harfbuzz: New font rendering module.
This will support harfbuzz, eventually. It will not support Python 2.
2023-07-25 02:06:37 -04:00
Tom Rothamel 21016cca6c Merge pull request #4863 from JamiesonC/JamiesonC-musicroom-1
MusicRoom: have queue_if_playing consider whether the currently playing track is in the playlist
2023-07-25 00:07:06 -04:00
Ren'Py Bot 1921e7c985 Merge branch 'fix' 2023-07-24 04:30:37 -04:00
Tom Rothamel 6be8d94372 Make sure each trie entry has a default. 2023-07-24 01:05:00 -04:00
Tom Rothamel 84c22334fe Merge pull request #4861 from mal/restore-lost-event-values
Restore return values from time-adjusted widgets
2023-07-23 20:46:06 -04:00
Tom Rothamel 9f286afbbb Merge pull request #4862 from brainos233/fix-emoji-font-name
Use right name of emoji font
2023-07-23 20:45:30 -04:00
Tom Rothamel e32cd6c124 Merge pull request #4866 from mal/devtools-translate-id-screen
Tool to view and copy translation identifiers
2023-07-23 20:44:32 -04:00
Mal Graty f523069468 dev: Tool to view and copy translation identifiers 2023-07-24 01:07:10 +01:00
Tom Rothamel 674d5d87dd emoji: Automatically enable the emoji font.
This divides characters into emjoi and non-emoji runs based on
the information in the emoji trie, based on the unicode standard.
2023-07-23 02:13:41 -04:00
Tom Rothamel 12b37de529 emoji: Make the emoji trie use full characters. 2023-07-22 23:19:33 -04:00
JamiesonC 562ce9734a MusicRoom: have queue_if_playing consider whether the currently playing track is in the playlist
This change ensures that a MusicRoom queues up from the first track if the currently playing track is not part of the playlist. Enables the interjection of the MusicRoom into more complex scenarios (such as hotswapping MusicRooms to effect dynamic playlist changes).
2023-07-22 13:02:31 -05:00
Brainos 148a14f939 Rename Copyright 2023-07-22 23:38:18 +08:00
Brainos fe2ad45dc0 Use right name of emoji font 2023-07-22 23:25:20 +08:00
Mal Graty 12330dead6 Restore return values from time-adjusted widgets 2023-07-22 11:45:53 +01:00
Tom Rothamel 17fb5397c8 emoji: Check the default font, create style entries. 2023-07-21 23:20:09 -04:00
Tom Rothamel 8398c3081e emoji: Add a trie of emoji characters.
The intent of this is to provide the data required to segment a
string into emoji and non-emoji characters, with varying levels
of strictness.
2023-07-21 01:44:35 -04:00
Tom Rothamel 71e8bae6d2 doc: Changelog last. 2023-07-20 22:06:17 -04:00
Gouvernathor d312de84a4 Add the renpy.confirm function. (#4583)
This is a function that takes the place of layout.yesno_screen, but isn't quite as weird.
2023-07-20 21:51:16 -04:00
Ren'Py Bot c3d1c2cee7 Merge branch 'fix' 2023-07-20 04:30:37 -04:00
Gouvernathor 0dd3895b47 doc: long-due update from set_volume to set_mixer
following the passage to log volume or something
2023-07-20 07:25:22 +02:00
Gouvernathor 8230e4186d doc: tweak the confirm screen entry
add the two new strings - the confirm_token one is long and should be used for tests by creators - but be careful if others are added in the future
layout of the list has been tested
2023-07-20 06:17:16 +02:00
Gouvernathor 8e4e8b0e23 doc: tweaks to the Replay section
rename scene to sequence because scene is something else in renpy
don't imply that the game menu or the main menu are the only places from which you can call a replay
fix indenting in the code block, and remove the padding at the start
mistake in a function's documentation
some other stuff
2023-07-20 05:48:21 +02:00
Tom Rothamel 49eab5ffa9 Fix pickling issue.
Python 2 had a weird type for staticmethods, one that
couldn't be pickled. So we wrap compute_raw on Python 2.
2023-07-19 02:22:14 -04:00
Tom Rothamel 8a7fcd95ce Fix incorrect property. 2023-07-19 02:21:59 -04:00
Tom Rothamel d1ad17256b Prefix Ren'Py Sync styles with "sync".
Fixes #4847.
2023-07-18 23:22:12 -04:00
Tom Rothamel 4035fc9621 launcher: Detect and abort distributing the tutorial.
The tutrorial expects to be part of Ren'Py - the example system
may not work if it's being run outside of Ren'Py. This detects
attempts to distribute the tutorial on its own, and aborts the
process.
2023-07-18 23:17:46 -04:00
Tom Rothamel 3dab93666d Add from to calls for the Ren'Py tutorial. 2023-07-18 23:15:25 -04:00
Tom Rothamel ff64ab49f1 Allow loading premultiplied textures.
This is to support the changes to text that produced premultiplied
surfaces, rather than non-premultiplied surfaces. This was necessary
to display emoji properly, and also speeds up the case of normal
text rendering, at least on gl2.

This also removes some old paths that worked with GL_BGRA, which
we aren't using.
2023-07-18 01:25:52 -04:00
Tom Rothamel 15657da6dc Generate premultiplied alpha when rendering text.
This will allow us to skip the alpha premultiply step.
2023-07-17 23:32:59 -04:00
Tom Rothamel 872d4694db emoji: Add support for displaying BGRA glyphs. 2023-07-17 22:39:47 -04:00
Tom Rothamel 617c7e5367 emoji: Expose the BRGA data to the rest of the font system. 2023-07-16 21:42:20 -04:00
Gouvernathor 1a375c525c Add a warning when creating new projects in renpy 7
not disabled, because it still makes sense for test purposes or to update default files
2023-06-04 11:45:22 +02:00
Gouvernathor 553ada3b04 Lint parameters shadowing builtin names 2022-08-18 22:38:43 +02:00
156 changed files with 13093 additions and 2695 deletions
+6
View File
@@ -103,6 +103,9 @@ cache/
# Pygame_sdl2.
/pygame_sdl2
# Updater.
update.pem
# Steam.
steam_appid.txt
/steamapi.py
@@ -127,3 +130,6 @@ CubismSdkForNative-4-*.zip
# Works in progress, throwaway scripts, etc.
/scratch
/*-dists
/c
/cg
/.vscode/launch.json
+18
View File
@@ -190,6 +190,24 @@
"foreground": "#dc3545",
"fontStyle": "bold"
}
},
{
"scope": "renpy.meta.color.#fff",
"settings": {
"foreground": "#fff"
}
},
{
"scope": "renpy.meta.color.#fcc",
"settings": {
"foreground": "#fcc"
}
},
{
"scope": "renpy.meta.color.#cfc",
"settings": {
"foreground": "#cfc"
}
}
]
},
+1 -1
View File
@@ -50,7 +50,7 @@ your system. On Ubuntu and Debian, these dependencies can be installed with
the command::
sudo apt install virtualenvwrapper python3-dev libavcodec-dev libavformat-dev \
libswresample-dev libswscale-dev libfreetype6-dev libfribidi-dev libsdl2-dev \
libswresample-dev libswscale-dev libharfbuzz-dev libfreetype6-dev libfribidi-dev libsdl2-dev \
libsdl2-image-dev libsdl2-gfx-dev libsdl2-mixer-dev libsdl2-ttf-dev libjpeg-dev
Ren'Py requires SDL_image 2.6 or greater. If your distribution doesn't include
+1 -1
View File
@@ -252,7 +252,7 @@ def main():
"-q",
"egg_info",
"--tag-build",
"-for-renpy-" + args.version,
"+renpy" + args.version,
"sdist",
"-d",
os.path.abspath(destination)
+1 -1
View File
@@ -42,7 +42,7 @@ class Editor(renpy.editor.Editor):
elif renpy.arch == "armv7l":
arch = "arm"
else:
arch = "x86_64"
arch = "x64"
code = os.path.join(RENPY_VSCODE, "VSCode-linux-" + arch, "bin", "code")
else:
+1 -1
View File
@@ -42,7 +42,7 @@ class Editor(renpy.editor.Editor):
elif renpy.arch == "armv7l":
arch = "arm"
else:
arch = "x86_64"
arch = "x64"
code = os.path.join(RENPY_VSCODE, "VSCode-linux-" + arch, "bin", "code")
else:
+123 -34
View File
@@ -528,6 +528,11 @@ change_renpy_executable()
self.reporter.info(_("Scanning project files..."))
project.update_dump(force=True, gui=False, compile=project.data['force_recompile'])
if project.data['tutorial']:
self.reporter.info(_("Building distributions failed:\n\nThe project is the Ren'Py Tutorial, which can't be distributed outside of Ren'Py. Consider using The Question as a test project."), pause=True)
self.log.close()
return
if project.data['force_recompile']:
import compileall
@@ -579,6 +584,9 @@ change_renpy_executable()
self.include_update = build['include_update']
self.build_update = self.include_update and build_update
if self.include_update:
self.make_key_pem()
# The various executables, which change names based on self.executable_name.
self.app = self.executable_name + ".app"
self.exe = self.executable_name + ".exe"
@@ -676,11 +684,12 @@ change_renpy_executable()
dlc=p["dlc"])
if self.build_update and p["update"]:
self.make_package(
p["name"],
"update",
p["file_lists"],
dlc=p["dlc"])
for update_format in self.list_update_formats():
self.make_package(
p["name"],
update_format,
p["file_lists"],
dlc=p["dlc"])
wait_parallel_threads()
@@ -699,6 +708,23 @@ change_renpy_executable()
if open_directory:
renpy.run(store.OpenDirectory(self.destination, absolute=True))
def list_update_formats(self):
"""
Returns a list of update formats to build.
"""
rv = [ ]
for update_format in self.build["update_formats"]:
if update_format == "rpu":
rv.append("rpu")
elif update_format == "zsync":
rv.append("update")
else:
raise Exception("Unknown update format: " + update_format)
return rv
def scan_and_classify(self, directory, patterns):
"""
Walks through the `directory`, finds files and directories that
@@ -723,29 +749,37 @@ change_renpy_executable()
is_dir = os.path.isdir(path)
if is_dir:
match_name = name + "/"
match_names = [ name + "/", name ]
else:
match_name = name
match_names = [ name ]
for pattern, file_list in patterns:
if match(match_name, pattern):
matched = False
# When we have ('test/**', None), avoid excluding test.
if (not file_list) and is_dir:
new_pattern = pattern.rstrip("*")
if (pattern != new_pattern) and match(match_name, new_pattern):
continue
for match_name in match_names:
if match(match_name, pattern):
# When we have ('test/**', None), avoid excluding test.
if (not file_list) and is_dir:
new_pattern = pattern.rstrip("*")
if (pattern != new_pattern) and match(match_name, new_pattern):
continue
matched = True
break
if matched:
break
else:
print(str(match_name), "doesn't match anything.", file=self.log)
print(str(match_names[0]), "doesn't match anything.", file=self.log)
pattern = None
file_list = None
print(str(match_name), "matches", str(pattern), "(" + str(file_list) + ").", file=self.log)
print(str(match_names[0]), "matches", str(pattern), "(" + str(file_list) + ").", file=self.log)
if file_list is None:
return
@@ -1412,6 +1446,7 @@ change_renpy_executable()
FORMATS = {
"update" : (".update", False, False, False),
"rpu" : ("", False, False, False),
"tar.bz2" : (".tar.bz2", False, False, True),
"zip" : (".zip", False, False, True),
@@ -1461,7 +1496,7 @@ change_renpy_executable()
update_fn = os.path.join(self.destination, filename + ".update.json")
if self.include_update and (variant not in [ 'ios', 'android', 'source']) and (not format.startswith("app-")):
if self.include_update and not format.startswith("app-"):
with open(update_fn, "wb" if PY2 else "w") as f:
json.dump(update, f, indent=2)
@@ -1470,6 +1505,9 @@ change_renpy_executable()
fl.append(File("update", None, True, False))
fl.append(File("update/current.json", update_fn, False, False))
if not dlc:
fl.append(File("update/key.pem", self.temp_filename("key.pem"), False, False))
# If we're not an update file, prepend the directory.
if (not dlc) and prepend:
fl.prepend_directory(filename)
@@ -1480,6 +1518,10 @@ change_renpy_executable()
full_filename = filename + ext
path += ext
if format == "rpu":
full_filename = "rpu/" + variant + ".files.rpu"
path = self.destination + "/" + full_filename
if self.build['renpy']:
fl_hash = fl.hash(self)
else:
@@ -1516,6 +1558,8 @@ change_renpy_executable()
pkg = TarPackage(path, "w:bz2")
elif format == "update":
pkg = UpdatePackage(path, filename, self.destination)
elif format == "rpu":
pkg = RPUPackage(self.destination, variant)
elif format == "zip" or format == "app-zip" or format == "bare-zip":
if self.build['renpy']:
pkg = ExternalZipPackage(path)
@@ -1552,13 +1596,13 @@ change_renpy_executable()
self.reporter.progress_done()
if format == "update":
# Build the zsync file.
self.reporter.info(_("Making the [variant] update zsync file."), variant=variant)
pkg.close()
def close_progress(done, total):
self.reporter.progress(_("Finishing the [variant] [format] package."), done, total, variant=variant, format=format)
pkg.close(close_progress)
if done is not None:
done()
@@ -1579,33 +1623,78 @@ change_renpy_executable()
def add_variant(variant):
digest = self.build_cache[self.base_name + "-" + variant + ".update"][0]
sums_size = os.path.getsize(self.destination + "/" + self.base_name + "-" + variant + ".sums")
index[variant] = {
"version" : self.update_versions[variant],
"pretty_version" : self.pretty_version,
"digest" : digest,
"zsync_url" : self.base_name + "-" + variant + ".zsync",
"sums_url" : self.base_name + "-" + variant + ".sums",
"sums_size" : sums_size,
"json_url" : self.base_name + "-" + variant + ".update.json",
}
"renpy_version" : renpy.version_only,
}
fn = renpy.fsencode(os.path.join(self.destination, self.base_name + "-" + variant + ".update"))
if "update" in self.build["update_formats"]:
if os.path.exists(fn):
os.unlink(fn)
digest = self.build_cache[self.base_name + "-" + variant + ".update"][0]
sums_size = os.path.getsize(self.destination + "/" + self.base_name + "-" + variant + ".sums")
index[variant].update({
"digest" : digest,
"zsync_url" : self.base_name + "-" + variant + ".zsync",
"sums_url" : self.base_name + "-" + variant + ".sums",
"sums_size" : sums_size,
"json_url" : self.base_name + "-" + variant + ".update.json",
})
fn = renpy.fsencode(os.path.join(self.destination, self.base_name + "-" + variant + ".update"))
if os.path.exists(fn):
os.unlink(fn)
if "rpu" in self.build["update_formats"]:
rpu_size = 0
rpu_dir = os.path.join(self.destination, "rpu")
for i in os.listdir(rpu_dir):
rpu_size += os.path.getsize(os.path.join(rpu_dir, i))
index[variant]["rpu_url"] = "rpu/" + variant + ".files.rpu"
index[variant]["rpu_digest"] = self.build_cache["rpu/" + variant + ".files.rpu"][0]
index[variant]["rpu_size"] = rpu_size
for p in packages:
if p["update"]:
add_variant(p["name"])
update_data = json.dumps(index, indent=2)
fn = renpy.fsencode(os.path.join(self.destination, "updates.json"))
with open(fn, "wb" if PY2 else "w") as f:
json.dump(index, f, indent=2)
f.write(update_data)
# Write the signed file.
import ecdsa
with open(self.find_update_pem(), "rb") as f:
signing_key = ecdsa.SigningKey.from_pem(f.read())
fn = renpy.fsencode(os.path.join(self.destination, "updates.ecdsa"))
with open(fn, "wb") as f:
f.write(signing_key.sign(update_data.encode("utf-8")))
def find_update_pem(self):
if self.build['renpy']:
return os.path.join(config.renpy_base, "update.pem")
else:
return os.path.join(self.project.path, "update.pem")
def make_key_pem(self):
import ecdsa
with open(self.find_update_pem(), "rb") as f:
signing_key = ecdsa.SigningKey.from_pem(f.read())
key_pem = self.temp_filename("key.pem")
with open(key_pem, "wb") as f:
f.write(signing_key.verifying_key.to_pem())
def save_build_cache(self):
if not self.build['renpy']:
+16
View File
@@ -267,7 +267,23 @@ label start_update_old_game:
call update_old_game
jump build_distributions
label add_update_pem:
python hide:
interface.info("You're trying to build an update, but an update.pem file doesn't exist.\n\nThis file is used to sign updates, and will be automatically created in your projects's base directory.\n\nYou'll need to back up update.pem and keep it safe.", cancel=Jump("build_distributions"))
import ecdsa
key = ecdsa.SigningKey.generate(curve=ecdsa.NIST256p).to_pem()
with open(os.path.join(project.current.path, "update.pem"), "wb") as f:
f.write(key)
return
label start_distribute:
if project.current.dump["build"]["include_update"] and not os.path.exists(os.path.join(project.current.path, "update.pem")):
call add_update_pem
if project.current.data["add_from"]:
call add_from_common
+1 -1
View File
@@ -162,7 +162,7 @@ init 1 python in editor:
elif renpy.arch == "armv7l":
arch = "arm"
else:
arch = "x86_64"
arch = "x64"
installed = os.path.exists(os.path.join(config.renpy_base, "vscode/VSCode-linux-" + arch))
+1 -1
View File
@@ -259,7 +259,7 @@ label lint:
interface.processing(_("Checking script for potential problems..."))
lint_fn = project.current.temp_filename("lint.txt")
project.current.launch([ 'lint', lint_fn ], wait=True)
project.current.launch([ 'lint', lint_fn, ] + list(persistent.lint_options), wait=True)
e = renpy.editor.editor
e.begin(True)
+5 -1
View File
@@ -81,7 +81,6 @@ init python:
label install_live2d:
python hide:
if PY2:
_prefix = r"lib/py2-"
else:
@@ -98,6 +97,11 @@ label install_live2d:
(r".*/Core/dll/android/(x86_64/libLive2DCubismCore.so)", r"rapt/prototype/renpyandroid/src/main/jniLibs/\1"),
]
if PY2:
patterns.extend([
(r".*/Core/dll/windows/x86/(Live2DCubismCore.dll)", _prefix + r"windows-i686/\1"),
])
install_from_zip("Live2D Cubism SDK for Native", "CubismSdkForNative-4-*.zip", patterns)
jump front_page
+1 -1
View File
@@ -492,7 +492,7 @@ init python in interface:
The amount of time to pause for after showing the message.
"""
common(title, store.INTERACTION_COLOR, message, submessage=None, pause=pause, show_screen=True, **kwargs)
common(title, store.INTERACTION_COLOR, message, submessage=submessage, pause=pause, show_screen=True, **kwargs)
renpy.pause(pause)
def processing(message, submessage=None, complete=None, total=None, **kwargs):
+3
View File
@@ -62,6 +62,9 @@ label new_project:
if persistent.projects_directory is None:
$ interface.error(_("The projects directory could not be set. Giving up."))
if PY2:
$ interface.info(_("Warning : you are using Ren'Py 7. It is recommended to start new projects using Ren'Py 8 instead."))
python:
if persistent.legacy:
+3 -1
View File
@@ -242,10 +242,12 @@ init python:
# allows the updater to run.
build.include_update = True
# Build both kinds of updates.
build.update_formats = [ "zsync", "rpu" ]
# Allow empty directories, so we can distribute the images directory.
build.exclude_empty_directories = False
# Mac signing options.
import os
build.mac_identity = os.environ.get("RENPY_MAC_IDENTITY", None)
+34 -11
View File
@@ -33,7 +33,6 @@ init python in distribute:
from zipfile import crc32
# Since the long type doesn't exist on py3, define it here
if not PY2:
long = int
@@ -195,7 +194,7 @@ init python in distribute:
self.zipfile.write_with_info(zi, path)
def close(self):
def close(self, progress=None):
self.zipfile.close()
@@ -207,7 +206,7 @@ init python in distribute:
If true, times will be forced to the epoch.
"""
self.tarfile = tarfile.open(filename, mode)
self.tarfile = tarfile.open(filename, mode, format=tarfile.PAX_FORMAT)
self.tarfile.dereference = True
self.notime = notime
@@ -243,9 +242,10 @@ init python in distribute:
def add_directory(self, name, path):
self.add_file(name, path, True)
def close(self):
def close(self, progress=None):
self.tarfile.close()
class UpdatePackage(TarPackage):
def __init__(self, filename, basename, destination):
@@ -255,7 +255,7 @@ init python in distribute:
TarPackage.__init__(self, filename, "w", notime=True)
def close(self):
def close(self, progress=None):
TarPackage.close(self)
cmd = [
@@ -283,7 +283,6 @@ init python in distribute:
sums.write(struct.pack("<I", zlib.adler32(data) & 0xffffffff))
class DirectoryPackage(object):
def mkdir(self, path):
@@ -315,9 +314,10 @@ init python in distribute:
fn = os.path.join(self.path, name)
self.mkdir(fn)
def close(self):
def close(self, progress=None):
return
class ExternalZipPackage(object):
def __init__(self, path):
@@ -331,7 +331,7 @@ init python in distribute:
def add_directory(self, name, path):
self.dp.add_directory(name, path)
def close(self):
def close(self, progress=None):
self.dp.close()
if os.path.exists(self.path):
@@ -350,17 +350,40 @@ init python in distribute:
shutil.rmtree(self.directory)
class DMGPackage(DirectoryPackage):
def __init__(self, path, make_dmg):
self.make_dmg = make_dmg
DirectoryPackage.__init__(self, path)
def close(self):
def close(self, progress=None):
DirectoryPackage.close(self)
self.make_dmg()
class RPUPackage(object):
def __init__(self, directory, variant):
import renpy.update.common
self.directory = directory + "/rpu"
self.variant = variant
self.file_list = renpy.update.common.FileList()
if not os.path.exists(self.directory):
os.mkdir(self.directory)
def add_file(self, name, path, xbit):
self.file_list.add_file(name, path, xbit)
def add_directory(self, name, _path):
self.file_list.add_directory(name)
def close(self, progress=None):
import renpy.update.generate
renpy.update.generate.BlockGenerator(self.variant, self.file_list, self.directory, progress)
parallel_threads = [ ]
class ParallelPackage(object):
@@ -378,7 +401,7 @@ init python in distribute:
def add_directory(self, name, path):
self.worklist.append((True, name, path, True))
def close(self):
def close(self, progress=None):
t = threading.Thread(target=self.run)
t.start()
+68 -20
View File
@@ -19,15 +19,15 @@
# OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
# WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
default persistent.show_edit_funcs = True
default persistent.windows_console = False
default persistent.lint_options = { # the ones which should be enabled by default
"--orphan-tl",
}
init python:
from math import ceil
if persistent.show_edit_funcs is None:
persistent.show_edit_funcs = True
if persistent.windows_console is None:
persistent.windows_console = False
def scan_translations(piglatin=True):
languages = renpy.known_languages()
@@ -64,6 +64,9 @@ default persistent.daily_update_check_once = False
# Keep the default update check from triggering until tomorrow.
default persistent.last_update_check = datetime.date.today()
# Should we try to skip the splashscreen?
default persistent.skip_splashscreen = False
init python:
if not persistent.daily_update_check_once:
persistent.daily_update_check_once = True
@@ -71,6 +74,14 @@ init python:
default preference_tab = "general"
define preference_tabs = {
"general" : _("General"),
"options" : _("Options"),
"theme" : _("Theme"),
"install" : _("Install Libraries"),
"actions" : _("Actions"),
"lint" : _("Lint Options"),
}
screen preferences():
@@ -98,17 +109,12 @@ screen preferences():
has vbox
# Projects directory selection.
add SEPARATOR2
add HALF_SPACER
textbutton _("General") action SetVariable("preference_tab", "general") style "l_list"
textbutton _("Options") action SetVariable("preference_tab", "options") style "l_list"
textbutton _("Theme") action SetVariable("preference_tab", "theme") style "l_list"
textbutton _("Install Libraries") action SetVariable("preference_tab", "install") style "l_list"
textbutton _("Actions") action SetVariable("preference_tab", "actions") style "l_list"
for i, l in preference_tabs.items():
textbutton l action SetVariable("preference_tab", i) style "l_list"
if preference_tab == "general":
@@ -119,7 +125,6 @@ screen preferences():
has vbox
# Projects directory selection.
add SEPARATOR2
@@ -207,6 +212,22 @@ screen preferences():
add SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Game Options:")
add HALF_SPACER
if renpy.windows:
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
textbutton _("Skip splashscreen") style "l_checkbox" action ToggleField(persistent, "skip_splashscreen")
add SPACER
add SEPARATOR2
frame:
style "l_indent"
has vbox
@@ -218,15 +239,11 @@ screen preferences():
textbutton _("Show edit file section") style "l_checkbox" action ToggleField(persistent, "show_edit_funcs")
textbutton _("Large fonts") style "l_checkbox" action [ ToggleField(persistent, "large_print"), renpy.utter_restart ]
if renpy.windows:
textbutton _("Console output") style "l_checkbox" action ToggleField(persistent, "windows_console")
textbutton _("Sponsor message") style "l_checkbox" action ToggleField(persistent, "sponsor_message")
if ability.can_update:
textbutton _("Daily check for update") style "l_checkbox" action [ToggleField(persistent, "daily_update_check"), SetField(persistent, "last_update_check", None)] selected persistent.daily_update_check
elif preference_tab == "theme":
frame:
@@ -236,7 +253,6 @@ screen preferences():
has vbox
# Projects directory selection.
add SEPARATOR2
frame:
@@ -276,7 +292,6 @@ screen preferences():
use install_preferences
elif preference_tab == "actions":
frame:
@@ -300,6 +315,39 @@ screen preferences():
textbutton _("Reset window size") style "l_nonbox" action Preference("display", 1.0)
textbutton _("Clean temporary files") style "l_nonbox" action Jump("clean_tmp")
elif preference_tab == "lint":
frame:
style "l_indent"
xmaximum TWOTHIRDS
xfill True
has vbox
add SEPARATOR2
frame:
style "l_indent"
has vbox
text _("Lint toggles:")
add HALF_SPACER
textbutton _("Orphan translations"):
style "l_checkbox"
action ToggleSetMembership(persistent.lint_options, "--orphan-tl")
textbutton _("Parameters overriding builtin names"):
style "l_checkbox"
action ToggleSetMembership(persistent.lint_options, "--builtins-parameters")
textbutton _("Word count and character count for speaking characters"):
style "l_checkbox"
action ToggleSetMembership(persistent.lint_options, "--words-char-count")
add SPACER
textbutton _("Check Script (Lint)") action Jump("lint")
textbutton _("Return") action Jump("front_page") style "l_left_button"
+18 -4
View File
@@ -55,12 +55,12 @@ init python in project:
def __init__(self, path, name=None):
if name is None:
name = os.path.basename(path)
while path.endswith("/"):
path = path[:-1]
if name is None:
name = os.path.basename(path)
if not os.path.exists(path):
raise Exception("{} does not exist.".format(path))
@@ -128,6 +128,7 @@ init python in project:
data.setdefault("add_from", True)
data.setdefault("force_recompile", True)
data.setdefault("android_build", "Release")
data.setdefault("tutorial", False)
if "renamed_all" not in data:
dp = data["packages"]
@@ -259,8 +260,16 @@ init python in project:
environ = dict(os.environ)
environ["RENPY_LAUNCHER_LANGUAGE"] = _preferences.language or "english"
if persistent.skip_splashscreen:
environ["RENPY_SKIP_SPLASHSCREEN"] = "1"
environ.update(env)
# Filter out system PYTHON* environment variables.
if hasattr(sys, "renpy_executable"):
environ = { k : v for k, v in environ.items() if not k.startswith("PYTHON") }
encoded_environ = { }
for k, v in environ.items():
@@ -761,7 +770,12 @@ init python in project:
blurb = LAUNCH_BLURBS[persistent.blurb % len(LAUNCH_BLURBS)]
persistent.blurb += 1
interface.interaction(_("Launching"), blurb, pause=2.5)
if persistent.skip_splashscreen:
submessage = _("Splashscreen skipped in launcher preferences.")
else:
submessage = None
interface.interaction(_("Launching"), blurb, submessage=submessage, pause=2.5)
def __call__(self):
+1 -1
View File
@@ -731,7 +731,7 @@
# renpy/common/_developer/developer.rpym:57
old "Show Image Load Log (F4)"
new "Montrer le log ne chargement des images (F4)"
new "Afficher le log de chargement des images (F4)"
# renpy/common/_developer/developer.rpym:60
old "Hide Image Load Log (F4)"
+21 -1
View File
@@ -1590,7 +1590,7 @@
# game/gui7.rpy:339
old "Custom. The GUI is optimized for a 16:9 aspect ratio."
new "Personnalisé. Le GUI est optimié pour un ratio de cadre 16:9."
new "Personnalisé. Le GUI est optimisé pour un ratio de cadre 16:9."
# game/gui7.rpy:355
old "WIDTH"
@@ -2147,3 +2147,23 @@
# game/androidstrings.rpy:69
old "I found a bundle.keystore file in the rapt directory. Do you want to use this file?"
new "J'ai trouvé un fichier bundle.keystore dans le dossier \"rapt\". Voulez-vous l'utiliser ?"
# game/choose_directory.rpy:72
old "No directory was selected, but one is required."
new "Un chemin d'accès est nécessaire, mais aucun n'a été fourni."
# game/choose_directory.rpy:80
old "The selected directory does not exist."
new "Le dossier sélectionné n'existe pas."
# game/choose_directory.rpy:82
old "The selected directory is not writable."
new "Le dossier sélectionné n'est pas ouvert en écriture."
# game/distribute.rpy:554
old "This may be derived from build.name and config.version or build.version."
new "Cette variable peut être dérivée de build.name, et de config.version ou build.version."
# game/new_project.rpy:66
old "Warning : you are using Ren'Py 7. It is recommended to start new projects using Ren'Py 8 instead."
new "Attention : vous utilisez Ren'Py 7. Il est recommandé d'utiliser Ren'Py 8 pour de nouveaux projets."
+15
View File
@@ -228,3 +228,18 @@
old "Speech Bubble Editor (Shift+B)"
new "Editor de burbujas de diálogo (Mayús+B)"
# renpy/common/_developer/developer.rpym:69
old "Show Translation Identifiers"
new "Mostrar identificadores de traducción"
# renpy/common/_developer/developer.rpym:72
old "Hide Translation Identifiers"
new "Ocultar identificadores de traducción"
# renpy/common/_developer/developer.rpym:582
old "\n{color=#fff}Copied to clipboard.{/color}"
new "\n{color=#fff}Copiado en el portapapeles.{/color}"
# renpy/common/_developer/developer.rpym:588
old "\n{color=#fff}Click to copy.\nDrag to move.{/color}"
new "\n{color=#fff}Haz clic para copiar.\nArrastre para mover.{/color}"
+3
View File
@@ -2147,3 +2147,6 @@
old "This may be derived from build.name and config.version or build.version."
new "Puede derivarse de build.name y config.version o build.version."
# game/distribute.rpy:532
old "Building distributions failed:\n\nThe project is the Ren'Py Tutorial, which can't be distributed outside of Ren'Py. Consider using The Question as a test project."
new "La compilación de distribuciones falló:\n\nEl proyecto es el Tutorial de Ren'Py, que no puede ser distribuido fuera de Ren'Py. Considera usar The Question como proyecto de prueba."
+146 -145
View File
@@ -19,7 +19,7 @@ translate ukrainian strings:
# 00action_file.rpy:26
old "{#weekday}Friday"
new "{#weekday}П'ятниця"
new "{#weekday}Пятниця"
# 00action_file.rpy:26
old "{#weekday}Saturday"
@@ -59,51 +59,51 @@ translate ukrainian strings:
# 00action_file.rpy:47
old "{#month}January"
new "{#month}Січня"
new "{#month}січня"
# 00action_file.rpy:47
old "{#month}February"
new "{#month}Лютого"
new "{#month}лютого"
# 00action_file.rpy:47
old "{#month}March"
new "{#month}Березня"
new "{#month}березня"
# 00action_file.rpy:47
old "{#month}April"
new "{#month}Квітня"
new "{#month}квітня"
# 00action_file.rpy:47
old "{#month}May"
new "{#month}Травня"
new "{#month}травня"
# 00action_file.rpy:47
old "{#month}June"
new "{#month}Червня"
new "{#month}червня"
# 00action_file.rpy:47
old "{#month}July"
new "{#month}Липня"
new "{#month}липня"
# 00action_file.rpy:47
old "{#month}August"
new "{#month}Серпня"
new "{#month}серпня"
# 00action_file.rpy:47
old "{#month}September"
new "{#month}Вересня"
new "{#month}вересня"
# 00action_file.rpy:47
old "{#month}October"
new "{#month}Жовтня"
new "{#month}жовтня"
# 00action_file.rpy:47
old "{#month}November"
new "{#month}Листопада"
new "{#month}листопада"
# 00action_file.rpy:47
old "{#month}December"
new "{#month}Грудня"
new "{#month}грудня"
# 00action_file.rpy:63
old "{#month_short}Jan"
@@ -155,19 +155,19 @@ translate ukrainian strings:
# 00action_file.rpy:240
old "%b %d, %H:%M"
new "%d %b, %H:%M"
new "%b %d, %H:%M"
# 00action_file.rpy:353
old "Save slot %s: [text]"
new "Слот збереження %s: [text]"
new "Зберегти комірку %s: [text]"
# 00action_file.rpy:434
old "Load slot %s: [text]"
new "Слот завантаження %s: [text]"
new "Завантажити комірку %s: [text]"
# 00action_file.rpy:487
old "Delete slot [text]"
new "Видалити слот [text]"
new "Видалити комірку [text]"
# 00action_file.rpy:569
old "File page auto"
@@ -179,19 +179,19 @@ translate ukrainian strings:
# 00action_file.rpy:573
old "File page [text]"
new "Сторінка збережень [text]"
new "Сторінка [text]"
# 00action_file.rpy:763
old "Next file page."
new "Наступна сторінка збережень."
new "Наступна сторінка."
# 00action_file.rpy:827
old "Previous file page."
new "Минула сторінка збережень"
new "Попередня сторінка"
# 00action_file.rpy:888
old "Quick save complete."
new "Швидке збереження завершено."
new "Швидке збереження виконано."
# 00action_file.rpy:906
old "Quick save."
@@ -207,7 +207,7 @@ translate ukrainian strings:
# 00director.rpy:708
old "The interactive director is not enabled here."
new "Інтерактивний директор недоступний."
new "Інтерактивний режисер тут не ввімкнений."
# 00director.rpy:1481
old "⬆"
@@ -219,7 +219,7 @@ translate ukrainian strings:
# 00director.rpy:1551
old "Done"
new "Прийняти"
new "Готово"
# 00director.rpy:1561
old "(statement)"
@@ -231,7 +231,7 @@ translate ukrainian strings:
# 00director.rpy:1563
old "(attributes)"
new "(атрибут)"
new "(атрибути)"
# 00director.rpy:1564
old "(transform)"
@@ -247,7 +247,7 @@ translate ukrainian strings:
# 00director.rpy:1602
old "(filename)"
new "(ім'я файла)"
new "(імя файла)"
# 00director.rpy:1631
old "Change"
@@ -263,19 +263,19 @@ translate ukrainian strings:
# 00director.rpy:1639
old "Remove"
new "Видалити"
new "Вилучити"
# 00director.rpy:1674
old "Statement:"
new "Функції:"
new "Функція:"
# 00director.rpy:1695
old "Tag:"
new "Теги:"
new "Тег:"
# 00director.rpy:1711
old "Attributes:"
new "Атрибут:"
new "Атрибути:"
# 00director.rpy:1729
old "Transforms:"
@@ -287,15 +287,15 @@ translate ukrainian strings:
# 00director.rpy:1767
old "Transition:"
new "Переходи:"
new "Перехід:"
# 00director.rpy:1785
old "Channel:"
new "Канали:"
new "Канал:"
# 00director.rpy:1803
old "Audio Filename:"
new "Ім'я файла:"
new "Імя аудіофайлу::"
# 00gui.rpy:370
old "Are you sure?"
@@ -303,63 +303,63 @@ translate ukrainian strings:
# 00gui.rpy:371
old "Are you sure you want to delete this save?"
new "Ви впевнені що хочете видалити це збереження?"
new "Ви дійсно бажаєте видалити збереження?"
# 00gui.rpy:372
old "Are you sure you want to overwrite your save?"
new "Ви впевнені що хочете перезаписати ваше збереження?"
new "Ви дійсно бажаєте перезаписати збереження?"
# 00gui.rpy:373
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "Завантаження гри приведе до втрати незбереженого прогресу.\nВи впевнені що хочете це зробити?"
new "Завантаження гри приведе до втрати незбереженого прогресу.\nВи дійсно бажаєте це зробити?"
# 00gui.rpy:374
old "Are you sure you want to quit?"
new "Ви впевнені що бажаєте вийти?"
new "Ви дійсно бажаєте вийти?"
# 00gui.rpy:375
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Ви впевнені, що хочете повернутися до головного меню?\nЦе призведе до втрати незбереженого прогресу."
new "Ви дійсно бажаєте повернутися до головного меню?\nЦе призведе до втрати незбереженого прогресу."
# 00gui.rpy:376
old "Are you sure you want to end the replay?"
new "Ви впевнені, що хочете завершити повтор?"
new "Ви дійсно бажаєте закінчити повтор?"
# 00gui.rpy:377
old "Are you sure you want to begin skipping?"
new "Ви впевнені, що бажаєте пропустити?"
new "Ви дійсно бажаєте почати пропускати?"
# 00gui.rpy:378
old "Are you sure you want to skip to the next choice?"
new "Ви точно хочете пропустити все до наступного вибору?"
new "Ви дійсно бажаєте пропустити все до наступного вибору?"
# 00gui.rpy:379
old "Are you sure you want to skip unseen dialogue to the next choice?"
new "Ви впевнені, що хочете пропустити непрочитані діалоги до наступного вибору?"
new "Ви дійсно бажаєте пропустити непрочитані діалоги до наступного вибору?"
# 00keymap.rpy:258
old "Failed to save screenshot as %s."
new "Провалено спробу зберегти скріншот як %s."
new "Не вдалося зберегти знімок екрана як %s."
# 00keymap.rpy:270
old "Saved screenshot as %s."
new "Скріншот збережений як %s."
new "Знімок екрана збережено як %s."
# 00library.rpy:146
old "Self-voicing disabled."
new "Синтезатор мови вимкнено."
new "Синтез мовлення вимкнено."
# 00library.rpy:147
old "Clipboard voicing enabled. "
new "Озвучення буфера обміну включено."
new "Озвучення буфера обміну увімкнено."
# 00library.rpy:148
old "Self-voicing enabled. "
new "Синтезатор мови включений."
new "Синтез мовлення увімкнено."
# 00library.rpy:150
old "bar"
new "Смуга налаштування"
new "смуга"
# 00library.rpy:151
old "selected"
@@ -371,39 +371,39 @@ translate ukrainian strings:
# 00library.rpy:153
old "horizontal scroll"
new "горизонтальна смуга прокручування"
new "горизонтальне прокручування"
# 00library.rpy:154
old "vertical scroll"
new "вертикальна смуга прокручування"
new "вертикальне прокручування"
# 00library.rpy:155
old "activate"
new "елемент активовано"
new "увімкнути"
# 00library.rpy:156
old "deactivate"
new "елемент деактивовано"
new "вимкнути"
# 00library.rpy:157
old "increase"
new "більше"
new "збільшити"
# 00library.rpy:158
old "decrease"
new "менше"
new "зменшити"
# 00library.rpy:193
old "Skip Mode"
new "Режим Пропуску"
new "Режим пропуску"
# 00library.rpy:279
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
new "Ця програма містить вільне та відкрите програмне забезпечення під кількома ліцензіями, включаючи ліцензію MIT та GNU Lesser General Public. Повний список ліцензій, враховуючи посилання на повний вихідний код, можна знайти {a=https://www.renpy.org/l/license}тут{/a}."
new "Ця програма містить вільне програмне забезпечення під низкою ліцензій, зокрема ліцензією MIT та GNU Lesser General Public License. Повний список ПЗ, включно з посиланнями на повний вихідний код, можна знайти {a=https://www.renpy.org/l/license}тут{/a}."
# 00preferences.rpy:207
old "display"
new "режим екрана"
new "режим показу"
# 00preferences.rpy:219
old "transitions"
@@ -415,11 +415,11 @@ translate ukrainian strings:
# 00preferences.rpy:230
old "video sprites"
new "відео-спрайти"
new "відео спрайти"
# 00preferences.rpy:239
old "show empty window"
new "показувати порожнє вікно діалогу"
new "показати порожнє вікно"
# 00preferences.rpy:248
old "text speed"
@@ -443,11 +443,11 @@ translate ukrainian strings:
# 00preferences.rpy:271
old "skip unseen text"
new "пропускати весь текст"
new "пропускати увесь текст"
# 00preferences.rpy:273
old "begin skipping"
new "почати пропуск"
new "почати пропускати"
# 00preferences.rpy:277
old "after choices"
@@ -459,23 +459,23 @@ translate ukrainian strings:
# 00preferences.rpy:286
old "auto-forward time"
new "швидкість авточитання"
new "швидкість перемотки"
# 00preferences.rpy:300
old "auto-forward"
new "авточитання"
new "перемотка"
# 00preferences.rpy:307
old "Auto forward"
new "Авточитання"
new "Перемотка"
# 00preferences.rpy:310
old "auto-forward after click"
new "продовжувати авточитання після кліку"
new "перемотка після дотику"
# 00preferences.rpy:319
old "automatic move"
new "автоматично пересувати мишу до кнопки" ###
new "автоматичний рух"
# 00preferences.rpy:328
old "wait for voice"
@@ -483,23 +483,23 @@ translate ukrainian strings:
# 00preferences.rpy:337
old "voice sustain"
new "не зупиняти голос"
new "підтримка голосу"
# 00preferences.rpy:346
old "self voicing"
new "озвучка через синтезатор мови"
new "синтез мовлення"
# 00preferences.rpy:355
old "clipboard voicing"
new "синтез мови з буфера обміну"
new "озвучення буфера обміну"
# 00preferences.rpy:364
old "debug voicing"
new "режим дебагу синтезу мови"
new "режим налагодження синтезу мови"
# 00preferences.rpy:373
old "emphasize audio"
new "посилити гучність заздалегідь заданих звукових каналів рахунок приглушення інших каналів"
new "виділити звук"
# 00preferences.rpy:382
old "rollback side"
@@ -507,15 +507,15 @@ translate ukrainian strings:
# 00preferences.rpy:392
old "gl powersave"
new "налаштування графіки. Економія енергії"
new "економія енергії"
# 00preferences.rpy:398
old "gl framerate"
new "налаштування графіки. Частота кадрів"
new "частота кадрів"
# 00preferences.rpy:401
old "gl tearing"
new "налаштування графіки. Розривання кадрів"
new "розрив кадрів"
# 00preferences.rpy:413
old "music volume"
@@ -523,11 +523,11 @@ translate ukrainian strings:
# 00preferences.rpy:414
old "sound volume"
new "гучність звуків"
new "гучність звук. ефектів"
# 00preferences.rpy:415
old "voice volume"
new "гучність голосу"
new "гучність озвучення"
# 00preferences.rpy:416
old "mute music"
@@ -535,39 +535,39 @@ translate ukrainian strings:
# 00preferences.rpy:417
old "mute sound"
new "без звуків"
new "без звук. ефектів"
# 00preferences.rpy:418
old "mute voice"
new "без голосу"
new "без озвучення"
# 00preferences.rpy:419
old "mute all"
new "режим без звуку"
new "без звуку"
# 00preferences.rpy:500
old "Clipboard voicing enabled. Press 'shift+C' to disable."
new "Озвучення буфера обміну увімкнено. Натисніть 'shift+C', щоб вимкнути це."
new "Озвучення буфера обміну увімкнено. Натисніть 'shift+C', щоб вимкнути."
# 00preferences.rpy:502
old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable."
new "Синтезатор мови повинен сказати \"[renpy.display.tts.last]\". Натисніть 'alt+shift+V', щоб відключити його."
new "Синтез мовлення має сказати \"[renpy.display.tts.last]\". Натисніть 'alt+shift+V', щоб вимкнути."
# 00preferences.rpy:504
old "Self-voicing enabled. Press 'v' to disable."
new "Синтезатор мови включено. Натисніть 'v', щоб вимкнути його."
new "Синтез мовлення увімкнено. Натисніть 'v', щоб вимкнути його."
# _compat\gamemenu.rpym:198
old "Empty Slot."
new "Порожній слот"
new "Порожній комірка."
# _compat\gamemenu.rpym:355
old "Previous"
new "Назад"
new "Попередня"
# _compat\gamemenu.rpym:362
old "Next"
new "Далі"
new "Наступна"
# _compat\preferences.rpym:428
old "Joystick Mapping"
@@ -579,7 +579,7 @@ translate ukrainian strings:
# _developer\developer.rpym:43
old "Interactive Director (D)"
new "Інтерактивний Директор (D)"
new "Інтерактивний режисер (D)"
# _developer\developer.rpym:45
old "Reload Game (Shift+R)"
@@ -591,11 +591,11 @@ translate ukrainian strings:
# _developer\developer.rpym:49
old "Variable Viewer"
new "Перегляд змінних"
new "Переглядач змінних"
# _developer\developer.rpym:51
old "Image Location Picker"
new "Інструмент позиціонування на зображеннях"
new "Вибір розташування зображень"
# _developer\developer.rpym:53
old "Filename List"
@@ -603,11 +603,11 @@ translate ukrainian strings:
# _developer\developer.rpym:57
old "Show Image Load Log (F4)"
new "Показати лог завантаження зображень (F4)"
new "Показати журнал завант. зображень (F4)"
# _developer\developer.rpym:60
old "Hide Image Load Log (F4)"
new "Скрыть лог загрузки изображений (F4)"
new "Сховати журнал завант. зображень (F4)"
# _developer\developer.rpym:63
old "Image Attributes"
@@ -623,7 +623,7 @@ translate ukrainian strings:
# _developer\developer.rpym:137
old "Nothing to inspect."
new "Змінні не задано."
new "Нічого оглядати."
# _developer\developer.rpym:265
old "Return to the developer menu"
@@ -639,27 +639,27 @@ translate ukrainian strings:
# _developer\developer.rpym:435
old "Right-click or escape to quit."
new "Натисніть праву кнопку миші або ESC, щоб вийти."
new "Натисніть ПКМ або Escape, щоб вийти."
# _developer\developer.rpym:467
old "Rectangle copied to clipboard."
new "Координати прямокутника скопійовані в буфер обміну."
new "Координати прямокутника скопійовано в буфер обміну."
# _developer\developer.rpym:470
old "Position copied to clipboard."
new "Координати позиції скопійовані у буфер обміну."
new "Координати позиції скопійовано у буфер обміну."
# _developer\developer.rpym:489
old "Type to filter: "
new "Поточний фільтр: "
new "Фільтр: "
# _developer\developer.rpym:617
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
new "Текстур: [tex_count] ([tex_size_mb:.1f] МБ)"
new "Текстури: [tex_count] ([tex_size_mb:.1f] Мб)"
# _developer\developer.rpym:621
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
new "Кеш зображень: [cache_pct:.1f]% ([cache_size_mb:.1f] МБ)"
new "Кеш зображень: [cache_pct:.1f]% ([cache_size_mb:.1f] Мб)"
# _developer\developer.rpym:631
old "✔ "
@@ -671,11 +671,11 @@ translate ukrainian strings:
# _developer\developer.rpym:639
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
new "\n{color=#cfc}✔ передбачене зображення (добре){/color}\n{color=#fcc}✘ раптове зображення (погано){/color}\n{color=#fff}Натисніть, щоб пересунути.{/color}"
new "\n{color=#cfc}✔ передбачене зображення (добре){/color}\n{color=#fcc}✘ раптове зображення (погано){/color}\n{color=#fff}Перетягніть, щоб перемістити.{/color}"
# _developer\inspector.rpym:38
old "Displayable Inspector"
new "Диспетчер об'єктів"
new "Оглядач обєктів"
# _developer\inspector.rpym:61
old "Size"
@@ -691,23 +691,23 @@ translate ukrainian strings:
# _developer\inspector.rpym:122
old "Inspecting Styles of [displayable_name!q]"
new "Інспектую стилі [displayable_name!q]"
new "Оглядання стилів [displayable_name!q]"
# _developer\inspector.rpym:139
old "displayable:"
new "об'єкт:"
new "обєкт:"
# _developer\inspector.rpym:145
old " (no properties affect the displayable)"
new " (на об'єкт не впливають жодні параметри)"
new " (на обєкт не впливають жодні параметри)"
# _developer\inspector.rpym:147
old " (default properties omitted)"
new " (налаштування за замовчуванням опущено)"
new " (стандартні властивості опущено)"
# _developer\inspector.rpym:185
old "<repr() failed>"
new "<repr() провалений>"
new "<repr() failed>"
# _layout\classic_load_save.rpym:170
old "a"
@@ -719,11 +719,11 @@ translate ukrainian strings:
# 00iap.rpy:217
old "Contacting App Store\nPlease Wait..."
new "Зв'язуюсь з App Store\nБудь ласка, чекайте..."
new "Звязок з App Store\nБудь ласка, зачекайте..."
# 00updater.rpy:375
old "The Ren'Py Updater is not supported on mobile devices."
new "Ren'Py Updater не підтримується на мобільних пристроях."
new "Оновлювач Ren'Py не підтримується на мобільних пристроях."
# 00updater.rpy:494
old "An error is being simulated."
@@ -731,35 +731,35 @@ translate ukrainian strings:
# 00updater.rpy:678
old "Either this project does not support updating, or the update status file was deleted."
new "Або цей проект не підтримує оновлення, або видалено файл статусу оновлення."
new "Або цей проєкт не підтримує оновлення, або файл стану оновлення було видалено."
# 00updater.rpy:692
old "This account does not have permission to perform an update."
new "Цей обліковий запис не має права проводити оновлення."
new "Цей обліковий запис не має дозволу на виконання оновлення."
# 00updater.rpy:695
old "This account does not have permission to write the update log."
new "Цей обліковий запис не має права писати лог оновлення."
new "Цей обліковий запис не має дозволу на запис журналу оновлень."
# 00updater.rpy:722
old "Could not verify update signature."
new "Не можу верифікувати підпис оновлення."
new "Не вдалося перевірити підпис оновлення."
# 00updater.rpy:997
old "The update file was not downloaded."
new "Файл поновлення не був завантажений."
new "Файл оновлення не було завантажено."
# 00updater.rpy:1015
old "The update file does not have the correct digest - it may have been corrupted."
new "Файл поновлення не містить коректного дайджесту — він може бути пошкоджений."
new "Файл оновлення не має правильного дайджесту — можливо, він був пошкоджений."
# 00updater.rpy:1071
old "While unpacking {}, unknown type {}."
new "При розпаковуванні {} виявлено невідомий тип {}."
new "Під час розпакування {}, невідомий тип {}."
# 00updater.rpy:1439
old "Updater"
new "Оновлення"
new "Оновлювач"
# 00updater.rpy:1450
old "This program is up to date."
@@ -767,7 +767,7 @@ translate ukrainian strings:
# 00updater.rpy:1452
old "[u.version] is available. Do you want to install it?"
new "[u.version] доступна. Ви бажаєте її встановити?"
new "[u.version] доступно. Бажаєте її встановити?"
# 00updater.rpy:1454
old "Preparing to download the updates."
@@ -799,11 +799,11 @@ translate ukrainian strings:
# 00gallery.rpy:605
old "prev"
new "мин"
new "попер."
# 00gallery.rpy:606
old "next"
new "наст"
new "наст."
# 00gallery.rpy:607
old "slideshow"
@@ -823,11 +823,11 @@ translate ukrainian strings:
# 00accessibility.rpy:76
old "Font Override"
new "Перевизначення шрифту"
new "Замінити шрифт"
# 00accessibility.rpy:80
old "Default"
new "За замовчуванням"
new "Стандратний"
# 00accessibility.rpy:84
old "DejaVu Sans"
@@ -839,7 +839,7 @@ translate ukrainian strings:
# 00accessibility.rpy:94
old "Text Size Scaling"
new "Масштабування розміру тексту"
new "Масштаб розміру тексту"
# 00accessibility.rpy:100
old "Reset"
@@ -847,11 +847,11 @@ translate ukrainian strings:
# 00accessibility.rpy:105
old "Line Spacing Scaling"
new "Масштабування міжрядкового інтервалу"
new "Масштаб міжрядкового інтервалу"
# 00accessibility.rpy:117
old "Self-Voicing"
new "Озвучка через синтезатор мовлення"
new "Синтез мовлення"
# 00accessibility.rpy:121
old "Off"
@@ -859,11 +859,11 @@ translate ukrainian strings:
# 00accessibility.rpy:125
old "Text-to-speech"
new "Перетворення тексту на мовлення"
new "Перетворення тексту в мовлення"
# 00accessibility.rpy:129
old "Clipboard"
new "З буфера обміну"
new "Буфер обміну"
# 00preferences.rpy:430
old "font transform"
@@ -875,22 +875,23 @@ translate ukrainian strings:
# 00preferences.rpy:441
old "font line spacing"
new "міжрядковий інтервал"
new "міжрядковий інтервал шрифту"
# renpy/common/00accessibility.rpy:191
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "Установки цього меню призначені для збільшення доступності. Вони можуть працювати не з усіма іграми, а деякі комбінації опцій можуть зробити гру, що відображається некоректно. Це не проблема з грою чи движком. Для досягнення найкращих результатів при зміні шрифтів намагайтеся зберігати розмір тексту таким, яким він був спочатку."
new "Параметри цього меню призначені для покращення доступності. Вони можуть працювати не з усіма іграми, а деякі комбінації параметрів можуть зробити гру неможливою для гри. Це не є проблемою гри або рушія. Для досягнення найкращих результатів при зміні шрифтів намагайтеся зберігати розмір тексту таким, яким він був спочатку."
# renpy/common/00accessibility.rpy:193
old "Self-Voicing Volume Drop"
new "Зменшення гучності при озвученні через синтезатор мовлення"
new "Зменшити гучність синтезу мовлення"
# renpy/common/00preferences.rpy:384
old "self voicing volume drop"
new "зменшення гучності при озвученні через синтезатор мовлення"
new "зменшити гучність синтезу мовлення"
# renpy/common/00preferences.rpy:464
old "system cursor"
new "системний курсор"
new "системний вказівник"
# renpy/common/00accessibility.rpy:180
old "High Contrast Text"
@@ -898,11 +899,11 @@ translate ukrainian strings:
# renpy/common/00preferences.rpy:487
old "renderer menu"
new "меню рендерера"
new "меню візуалізації"
# renpy/common/00preferences.rpy:490
old "accessibility menu"
new "меню спеціальних можливостей"
new "меню доступності"
# renpy/common/00preferences.rpy:493
old "high contrast text"
@@ -910,15 +911,15 @@ translate ukrainian strings:
# renpy/common/00preferences.rpy:511
old "audio when minimized"
new "звук при згортанні вікна"
new "звук при згортанні"
# renpy/common/00preferences.rpy:531
old "main volume"
new "загальна гучність"
new "основна гучність"
# renpy/common/00preferences.rpy:535
old "mute main"
new "режим без звуку"
new "без основи"
translate ukrainian strings:
@@ -936,31 +937,31 @@ translate ukrainian strings:
# renpy/common/00director.rpy:1745
old "Click to toggle attribute, right click to toggle negative attribute."
new "Клацніть, аби увімкнути атрибут, клацніть ПКМ, аби увімкнути від’ємний атрибут."
new "Натисніть, аби увімкнути атрибут, натисніть ПКМ, аби увімкнути від’ємний атрибут."
# renpy/common/00director.rpy:1768
old "Click to set transform, right click to add to transform list."
new "Клацніть, щоб встановити трансформацію, клацніть ПКМ, щоб додати до списку трансформацій."
new "Натисніть, щоб встановити трансформацію, натисніть ПКМ, щоб додати до списку трансформацій."
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
new "Клацніть, щоб встановити, клацніть ПКМ, щоб додати до списку."
new "Натисніть, щоб встановити, натисніть ПКМ, щоб додати до списку."
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
new "Це збереження було створено на іншому пристрої. Зловмисно створені файли збережень можуть завдати шкоди вашому комп'ютеру. Чи довіряєте ви творцю цього збереження і всім, хто міг змінити файл?"
new "Це збереження було створено на іншому пристрої. Зловмисно створені файли збережень можуть завдати шкоди вашому пристрою. Чи довіряєте ви творцю цього збереження і всім, хто міг змінити файл?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
new "Чи довіряєте ви пристрою, на якому було створено збереження? Ви повинні вибрати \"Так\", тільки якщо ви є єдиним користувачем пристрою."
new "Чи довіряєте ви пристрою, на якому було створено збереження? Ви повинні вибрати «Так», тільки якщо ви є єдиним користувачем пристрою."
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
new "звук при розфокусуванні"
new "звук при згортанні вікна"
# renpy/common/00preferences.rpy:537
old "web cache preload"
new "попереднє завантаження веб-кешу"
new "попер. завантаження вебкешу"
# renpy/common/00preferences.rpy:552
old "voice after game menu"
@@ -980,7 +981,7 @@ translate ukrainian strings:
# renpy/common/00sync.rpy:190
old "Could not connect to the Ren'Py Sync server."
new "Не вдалося підключитися до сервера Ren'Py Sync."
new "Не вдалося під’єднатися до сервера Ren'Py Sync."
# renpy/common/00sync.rpy:192
old "The Ren'Py Sync server timed out."
@@ -988,7 +989,7 @@ translate ukrainian strings:
# renpy/common/00sync.rpy:194
old "An unknown error occurred while connecting to the Ren'Py Sync server."
new "Під час підключення до сервера Ren'Py Sync виникла невідома помилка."
new "Під час з’єднання до сервера Ren'Py Sync виникла невідома помилка."
# renpy/common/00sync.rpy:267
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
@@ -1016,7 +1017,7 @@ translate ukrainian strings:
# renpy/common/00sync.rpy:529
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
new "Це завантажить ваші збереження на сервер синхронізації {a=https://sync.renpy.org}Ren'Py Sync{/a}.\nБажаєте продовжити?"
new "Це завантажить ваші збереження на {a=https://sync.renpy.org}сервер Ren'Py Sync{/a}.\nБажаєте продовжити?"
# renpy/common/00sync.rpy:558
old "Enter Sync ID"
@@ -1024,7 +1025,7 @@ translate ukrainian strings:
# renpy/common/00sync.rpy:569
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
new "Зв’язок зі сервером синхронізації {a=https://sync.renpy.org}Ren'Py Sync{/a}."
new "Зв’язок зі {a=https://sync.renpy.org}сервером Ren'Py Sync{/a}."
# renpy/common/00sync.rpy:596
old "Sync Success"
@@ -1036,7 +1037,7 @@ translate ukrainian strings:
# renpy/common/00sync.rpy:605
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
new "Ви можете використовувати цей ідентифікатор, щоб завантажити збереження на інший пристрій.\nЦя синхронізація закінчиться через годину.\nRen'Py Sync підтримується {a=https://www.renpy.org/sponsors.html}спонсорами Ren'Py{/a}."
new "Ви можете використати цей ідентифікатор, щоб завантажити збереження на інший пристрій.\nЦя синхронізація завершиться за годину.\nRen'Py Sync підтримується за підтримки {a=https://www.renpy.org/sponsors.html}спонсорів Ren'Py{/a}."
# renpy/common/00sync.rpy:631
old "Sync Error"
+23 -23
View File
@@ -3,19 +3,19 @@ translate ukrainian strings:
# 00console.rpy:255
old "Press <esc> to exit console. Type help for help.\n"
new "Натисніть <esc>, щоб вийти із консолі. Введіть <help> для допомоги.\n"
new "Натисніть <esc>, щоб вийти із консолі. Введіть help для довідки.\n"
# 00console.rpy:259
old "Ren'Py script enabled."
new "Ren'Py script активовано."
new "Скрипт Ren'Py увімкено."
# 00console.rpy:261
old "Ren'Py script disabled."
new "Ren'Py script деактивовано."
new "Скрипт Ren'Py вимкнуто."
# 00console.rpy:496
old "help: show this help"
new "help: показує допомогу"
new "help: показує цю довідку"
# 00console.rpy:501
old "commands:\n"
@@ -23,27 +23,27 @@ translate ukrainian strings:
# 00console.rpy:511
old " <renpy script statement>: run the statement\n"
new " <оператор renpy script>: запуск оператора\n"
new " <функція скрипту renpy>: запуск функції\n"
# 00console.rpy:513
old " <python expression or statement>: run the expression or statement"
new " <вираз або оператор python>: запустити вираз або оператор"
new " <вираз або функція python>: запуск виразу або функції"
# 00console.rpy:521
old "clear: clear the console history"
new "clear: очищення історії консолі"
new "clear: очистити історію консолі"
# 00console.rpy:525
old "exit: exit the console"
new "exit: вихід із консолі"
new "exit: вийти із консолі"
# 00console.rpy:533
old "load <slot>: loads the game from slot"
new "load <слот>: завантажує гру з вибраного слота"
new "load <комірка>: завантажує гру з вибраної комірки"
# 00console.rpy:546
old "save <slot>: saves the game in slot"
new "save <слот>: зберігає гру у вибраний слот"
new "save <комірка>: зберігає гру у вибраній комірці"
# 00console.rpy:557
old "reload: reloads the game, refreshing the scripts"
@@ -51,49 +51,49 @@ translate ukrainian strings:
# 00console.rpy:565
old "watch <expression>: watch a python expression"
new "watch <вираз>: спостерігати за виразом python"
new "watch <вираз>: дивитися вираз python"
# 00console.rpy:591
old "unwatch <expression>: stop watching an expression"
new "unwatch <вираз>: припинити спостерігати за виразом"
new "unwatch <вираз>: припинити дивитися вираз"
# 00console.rpy:622
old "unwatchall: stop watching all expressions"
new "unwatchall: глобальне припинення спостереження"
new "unwatchall: припинити дивитися за всіма виразами"
# 00console.rpy:639
old "jump <label>: jumps to label"
new "jump <мітка>: стрибок на мітку"
new "jump <мітка>: перейти на мітку"
# 00console.rpy:685
old "short: Shorten the representation of objects on the console (default)."
new "short: Скорочене представлення об'єктів (repr) у консолі (за замовчуванням)."
new "short: Скоротити представлення обєктів на консолі (за стандартом)."
# 00console.rpy:690
old "long: Print the full representation of objects on the console."
new "long: Виводити повне уявлення об'єктів (repr) у консолі."
new "long: Вивести повне представлення обєктів на консолі."
# renpy/common/00console.rpy:814
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
new "watch <вираз>: спостерігати за виразом python\n watch short: вкорочує відображення виразів, що відстежуються (за замовчуванням)\n watch long: робить відображення відстежуваних виразів як є"
new "watch <вираз>: дивитися вираз python\n watch short: робить представлення відстежених виразів коротким (за стандартом)\n watch long: робить представлення відстежених виразів як є"
# renpy/common/00console.rpy:925
old "escape: Enables escaping of unicode symbols in unicode strings."
new "escape: Включає екранування Unicode символів у рядках unicode."
new "escape: Вмикає екранування символів Unicode в рядках Unicode."
# renpy/common/00console.rpy:929
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
new "unescape: Вимикає екранування Unicode символів у рядках unicode та виводить їх як є (за замовчуванням)."
new "unescape: Вимикає екранування символів Unicode в рядках Unicode і друкує їх як є (за стандартом)."
# renpy/common/00console.rpy:784
old "stack: print the return stack"
new "stack: виводить стек повернення (return stack)"
new "stack: вивести стек повернення"
translate ukrainian strings:
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
new "Переглядач постійних даних"
new "Переглядач даних"
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
@@ -101,9 +101,9 @@ translate ukrainian strings:
# renpy/common/00console.rpy:789
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
new "help: показати цю довідку\n help <expr>: показати підпис та документацію <expr>"
new "help: показує цю довідку\n help <вираз>: показує підпис та документацію <виразу>"
# renpy/common/00console.rpy:813
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
new "У довідці можуть відображатися недокументовані функції. Будь ласка, перевірте, чи функцію або\nклас, який ви хочете використати, задокументовано.\n\n"
new "У довідці можуть відображатися недокументовані функції. Будь ласка, перевірте, чи функцію або\nклас, який бажаєте використати, задокументовано.\n\n"
+27 -27
View File
@@ -7,23 +7,23 @@ translate ukrainian strings:
# 00gltest.rpy:74
old "Automatically Choose"
new "Вибрати автоматично"
new "Обрати автоматично"
# 00gltest.rpy:79
old "Force Angle/DirectX Renderer"
new "Примусова візуалізація Angle/DirectX"
new "Візуалізація Angle/DirectX"
# 00gltest.rpy:83
old "Force OpenGL Renderer"
new "Примусова візуалізація OpenGL"
new "Візуалізація OpenGL"
# 00gltest.rpy:87
old "Force Software Renderer"
new "Примусова програмна візуалізація"
new "Програмна візуалізація"
# 00gltest.rpy:93
old "NPOT"
new "NPOT (OpenGL 2+)"
new "NPOT"
# 00gltest.rpy:97
old "Enable"
@@ -51,7 +51,7 @@ translate ukrainian strings:
# 00gltest.rpy:163
old "Tearing"
new "Розривання кадрів"
new "Розрив кадрів"
# 00gltest.rpy:179
old "Changes will take effect the next time this program is run."
@@ -79,11 +79,11 @@ translate ukrainian strings:
# 00gltest.rpy:229
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display. Updating DirectX could fix this problem."
new "Графічні драйвера застаріли чи працюють неправильно. Це може призвести до повільного або неправильного відображення графіки. Оновлення DirectX може вирішити цю проблему."
new "Графічні драйвери можуть бути застарілими або працювати неправильно. Це може призвести до повільного або некоректного відображення графіки. Оновлення DirectX може вирішити цю проблему."
# 00gltest.rpy:231
old "Its graphics drivers may be out of date or not operating correctly. This can lead to slow or incorrect graphics display."
new "Графічні драйвера застаріли чи працюють неправильно. Це може призвести до повільного або неправильного відображення графіки."
new "Графічні драйвери можуть бути застарілими або працювати неправильно. Це може призвести до повільного або некоректного відображення графіки."
# 00gltest.rpy:236
old "Update DirectX"
@@ -91,7 +91,7 @@ translate ukrainian strings:
# 00gltest.rpy:242
old "Continue, Show this warning again"
new "Продовжити, показати знову"
new "Продовжити, показувати знову"
# 00gltest.rpy:246
old "Continue, Don't show warning again"
@@ -103,11 +103,11 @@ translate ukrainian strings:
# 00gltest.rpy:268
old "DirectX web setup has been started. It may start minimized in the taskbar. Please follow the prompts to install DirectX."
new "Запущено веб-налаштування DirectX. Вона може згорнутися на панелі завдань. Будь ласка, дотримуйтесь підказок для встановлення DirectX."
new "Запущено вебналаштування DirectX. Вона може згорнутися на панелі завдань. Будь ласка, дотримуйтесь підказок для встановлення DirectX."
# 00gltest.rpy:272
old "{b}Note:{/b} Microsoft's DirectX web setup program will, by default, install the Bing toolbar. If you do not want this toolbar, uncheck the appropriate box."
new "{b}Примітка:{/b} Інсталятор DirectX за замовчуванням намагається встановити панель інструментів Bing. Якщо ви цього не хочете, зніміть відповідну галочку."
new "{b}Нотатка:{/b} Програма вебналаштування DirectX від Microsoft за стандартом встановлює панель інструментів Bing. Якщо вам не потрібна ця панель, зніміть позначку у відповідному полі."
# 00gltest.rpy:276
old "When setup finishes, please click below to restart this program."
@@ -119,11 +119,11 @@ translate ukrainian strings:
# 00gamepad.rpy:32
old "Select Gamepad to Calibrate"
new "Виберіть геймпад для калібрування"
new "Оберіть ґеймпад для калібрування"
# 00gamepad.rpy:35
old "No Gamepads Available"
new "Геймпадів не виявлено"
new "Ґеймпадів не виявлено"
# 00gamepad.rpy:54
old "Calibrating [name] ([i]/[total])"
@@ -131,7 +131,7 @@ translate ukrainian strings:
# 00gamepad.rpy:58
old "Press or move the [control!s] [kind]."
new "Натисніть або перемістіть [control!s] [kind]."
new "Натисніть або рухніть [control!s] [kind]."
# 00gamepad.rpy:66
old "Skip (A)"
@@ -167,7 +167,7 @@ translate ukrainian strings:
# _errorhandling.rpym:584
old "Attempts a roll back to a prior time, allowing you to save or choose a different choice."
new "Спроба відкоту до попереднього часу, що дозволяє зберегти або вибрати інший варіант."
new "Спроба відкату до попереднього часу, що дозволяє зберегти або вибрати інший варіант."
# _errorhandling.rpym:587
old "Ignore"
@@ -203,7 +203,7 @@ translate ukrainian strings:
# _errorhandling.rpym:638
old "Parsing the script failed."
new "Опрацювання скрипту завершилося невдало."
new "Розбір скрипта не вдався."
# _errorhandling.rpym:664
old "Opens the errors.txt file in a text editor."
@@ -219,7 +219,7 @@ translate ukrainian strings:
# _errorhandling.rpym:544
old "Copies the traceback.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/."
new "Копіює файл traceback.txt у буфер обміну як BBCode для форумів типу https://lemmasoft.renai.us/."
new "Копіює файл traceback.txt у буфер обміну як BBCode для форумів як https://lemmasoft.renai.us/."
# _errorhandling.rpym:546
old "Copy Markdown"
@@ -231,35 +231,35 @@ translate ukrainian strings:
# _errorhandling.rpym:683
old "Copies the errors.txt file to the clipboard as BBcode for forums like https://lemmasoft.renai.us/."
new "Копіює файл errors.txt у буфер обміну як BBCode для форумів типу https://lemmasoft.renai.us/."
new "Копіює файл errors.txt у буфер обміну як BBCode для форумів як https://lemmasoft.renai.us/."
# _errorhandling.rpym:687
old "Copies the errors.txt file to the clipboard as Markdown for Discord."
new "Копіює файл errors.txt у буфер обміну як Markdown для Дискорду."
new "Копіює файл errors.txt у буфер обміну як Markdown для Discord."
# renpy/common/00gltest.rpy:100
old "Force GL Renderer"
new "Примусова візуалізація GL"
new "Візуалізація GL"
# renpy/common/00gltest.rpy:105
old "Force ANGLE Renderer"
new "Примусова візуалізація ANGLE"
new "Візуалізація ANGLE"
# renpy/common/00gltest.rpy:110
old "Force GLES Renderer"
new "Примусова візуалізація GLES"
new "Візуалізація GLES"
# renpy/common/00gltest.rpy:116
old "Force GL2 Renderer"
new "Примусова візуалізація GL2"
new "Візуалізація GL2"
# renpy/common/00gltest.rpy:121
old "Force ANGLE2 Renderer"
new "Примусова візуалізація ANGLE2"
new "Візуалізація ANGLE2"
# renpy/common/00gltest.rpy:126
old "Force GLES2 Renderer"
new "Примусова візуалізація GLES2"
new "Візуалізація GLES2"
# renpy/common/00gltest.rpy:245
old "This game requires use of GL2 that can't be initialised."
@@ -271,11 +271,11 @@ translate ukrainian strings:
# renpy/common/00gltest.rpy:273
old "Change render options"
new "Змінити налаштування рендерингу"
new "Змінити параметри візцалізації"
# renpy/common/00gamepad.rpy:58
old "Press or move the '[control!s]' [kind]."
new "Натисніть або посуньте [kind] '[control!s]'"
new "Натисніть або рухніть '[control!s]' [kind]."
# renpy/common/00gltest.rpy:136
old "Enable (No Blocklist)"
File diff suppressed because it is too large Load Diff
+40 -44
View File
@@ -11,15 +11,15 @@ translate ukrainian strings:
# gui/game/screens.rpy:85
old "## Say screen"
new "## Екран розмови"
new "## Екран Say"
# gui/game/screens.rpy:87
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
new "## Екран say використовується для відображення діалогу гравцеві. Він приймає два параметри, хто і що, ім'я персонажа, що говорить, і текст, який буде відображатися відповідно. (Параметр who може мати значення None, якщо ім’я не вказано.)"
new "## Екран Say використовується для відображення діалогу гравцеві. Він приймає два параметри, who і what, імя персонажа, що говорить, і текст, який буде відображатися відповідно. (Параметр who може мати значення None, якщо ім’я не вказано.)"
# gui/game/screens.rpy:92
old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
new "## Цей екран має створювати текст, який можна відображати з ідентифікатором \"what\", оскільки Ren'Py використовує це для керування відображенням тексту. Він також може створювати відображувані елементи з ідентифікаторами \"who\" та ідентифікаторами \"window\" для застосування властивостей стилю."
new "## Цей екран має створювати текст, який можна відображати з ідентифікатором «what», оскільки Ren'Py використовує це для керування відображенням тексту. Він також може створювати відображувані елементи з ідентифікаторами «who» та «window» для застосування властивостей стилю."
# gui/game/screens.rpy:96
old "## https://www.renpy.org/doc/html/screen_special.html#say"
@@ -27,11 +27,11 @@ translate ukrainian strings:
# gui/game/screens.rpy:114
old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
new "## Якщо є зображення збоку, відобразіть його над текстом. Не відображати на телефоні як варіант - немає місця."
new "Якщо є бічне зображення, показуйте його над текстом. Не виводьте на мобільний варіант немає місця."
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
new "## Робить поле імен доступним для стилізації через об'єкт Character."
new "## Робить поле імені доступним для стилізації за допомогою обєкта Character."
# gui/game/screens.rpy:165
old "## Input screen"
@@ -43,7 +43,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:170
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
new "## Цей екран має створити відображуваний вхід з ідентифікатором \"input\" для прийняття різних вхідних параметрів."
new "## Цей екран має створити відображуваний вхід з ідентифікатором «input» для прийняття різних вхідних параметрів."
# gui/game/screens.rpy:173
old "## https://www.renpy.org/doc/html/screen_special.html#input"
@@ -55,7 +55,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:202
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
new "## Цей екран використовується для відображення вибору в грі, представленого командою 'menu'. Один параметр, 'items', — це список об’єктів, кожен із полями заголовка та дії."
new "## Цей екран використовується для відображення вибору в грі, представленого командою 'menu'. Один параметр, 'items' — це список об’єктів, кожен із полями заголовка та дії."
# gui/game/screens.rpy:206
old "## https://www.renpy.org/doc/html/screen_special.html#choice"
@@ -135,7 +135,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:314
old "End Replay"
new "Закінчити повтору"
new "Закінчити повтор"
# gui/game/screens.rpy:318
old "Main Menu"
@@ -155,7 +155,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:329
old "## The quit button is banned on iOS and unnecessary on Android and Web."
new "## Кнопка виходу заборонена на iOS і непотрібна на Android і в Веб."
new "## Кнопка виходу заборонена на iOS і непотрібна на Android і в Web."
# gui/game/screens.rpy:330
old "Quit"
@@ -191,11 +191,11 @@ translate ukrainian strings:
# gui/game/screens.rpy:408
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
new "## Це описує базову структуру екрана меню гри. Він викликається за допомогою заголовка екрана та відображає фон, заголовок і навігацію."
new "## Це описує базову структуру екрана меню гри. Він викликається за допомогою заголовка екрана та відображає тло, заголовок і навігацію."
# gui/game/screens.rpy:411
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## Параметр прокручування може бути None або одним із \"viewport\" чи \"vpgrid\". Цей екран призначений для використання з одним або декількома об'єктами, які включені (розміщені) всередині нього."
new "## Параметр прокручування може бути None або одним із «viewport» чи «vpgrid». Цей екран призначений для використання з одним або декількома обєктами, які включені (розміщені) всередині нього."
# gui/game/screens.rpy:429
old "## Reserve space for the navigation section."
@@ -219,7 +219,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:546
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
new "## Цей оператор використання включає екран game_menu всередині цього. Потім дочірній елемент vbox включається в область перегляду всередині екрана game_menu."
new "## Цей оператор використання включає екран «game_menu» всередині цього. Потім дочірній елемент «vbox» включається в область перегляду всередині екрана «game_menu»."
# gui/game/screens.rpy:556
old "Version [config.version!t]\n"
@@ -227,7 +227,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:558
old "## gui.about is usually set in options.rpy."
new "## gui.about зазвичай встановлюється в options.rpy."
new "## «gui.about» зазвичай встановлюється в «options.rpy»."
# gui/game/screens.rpy:562
old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
@@ -239,7 +239,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:575
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
new "## Ці екрани дозволяють гравцеві зберегти гру та завантажити її знову. Оскільки вони мають майже все спільне, обидва реалізовані в термінах третього екрана, file_slots."
new "## Ці екрани дозволяють гравцеві зберегти гру та завантажити її знову. Оскільки вони мають майже все спільне, обидва реалізовані в термінах третього екрана, «file_slots»."
# gui/game/screens.rpy:579
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
@@ -251,7 +251,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:598
old "Automatic saves"
new "Автозбереження"
new "Автоматичні збереження"
# gui/game/screens.rpy:598
old "Quick saves"
@@ -259,7 +259,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:604
old "## This ensures the input will get the enter event before any of the buttons do."
new "## Це гарантує, що введення отримає подію enter раніше, ніж будь-яка кнопка."
new "## Це гарантує, що введення отримає подію «enter» раніше, ніж будь-яка кнопка."
# gui/game/screens.rpy:608
old "## The page name, which can be edited by clicking on a button."
@@ -287,7 +287,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:660
old "{#auto_page}A"
new "{#auto_page}A"
new "{#auto_page}А"
# gui/game/screens.rpy:663
old "{#quick_page}Q"
@@ -295,7 +295,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:665
old "## range(1, 10) gives the numbers from 1 to 9."
new "## діапазон(1, 10) дає числа від 1 до 9."
new "## range(1, 10) дає числа від 1 до 9."
# gui/game/screens.rpy:669
old ">"
@@ -339,7 +339,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:737
old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
new "## Сюди можна долучити додаткові вікна vbox типу \"radio_pref\" або \"check_pref\", щоб долучити додаткові параметри, визначені творцем."
new "## Сюди можна долучити додаткові вікна vbox типу «radio_pref» або «check_pref», щоб долучити додаткові параметри, визначені творцем."
# gui/game/screens.rpy:748
old "Text Speed"
@@ -347,7 +347,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:752
old "Auto-Forward Time"
new "Швидкість авточитання"
new "Швидкість перемотки"
# gui/game/screens.rpy:759
old "Music Volume"
@@ -355,7 +355,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:766
old "Sound Volume"
new "Гучність ефектів"
new "Гучність звук. ефектів"
# gui/game/screens.rpy:772
old "Test"
@@ -363,7 +363,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:776
old "Voice Volume"
new "Гучність голосу"
new "Гучність озвучення"
# gui/game/screens.rpy:787
old "Mute All"
@@ -383,15 +383,15 @@ translate ukrainian strings:
# gui/game/screens.rpy:875
old "## Avoid predicting this screen, as it can be very large."
new "## Уникайте прогнозування цього екрана, оскільки він може бути дуже великим."
new "## Не намагайтеся передбачити цей екран, оскільки він може бути дуже великим."
# gui/game/screens.rpy:886
old "## This lays things out properly if history_height is None."
new "## Це правильно розкладає речі, якщо history_height дорівнює None."
new "## Тут все буде правильно, якщо history_height дорівнює None."
# gui/game/screens.rpy:896
old "## Take the color of the who text from the Character, if set."
new "## Взяти колір тексту що від персонажа, якщо встановлено."
new "## Бере колір тексту who з Character, якщо він заданий."
# gui/game/screens.rpy:905
old "The dialogue history is empty."
@@ -419,7 +419,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:978
old "Gamepad"
new "Геймпад"
new "Ґеймпад"
# gui/game/screens.rpy:991
old "Enter"
@@ -427,7 +427,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:992
old "Advances dialogue and activates the interface."
new "Розвиває діалог і активує інтерфейс."
new "Просуває діалог і вмикає інтерфейс."
# gui/game/screens.rpy:995
old "Space"
@@ -439,7 +439,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:999
old "Arrow Keys"
new "Стрілки"
new "Клавіші зі стрілками"
# gui/game/screens.rpy:1000
old "Navigate the interface."
@@ -495,11 +495,11 @@ translate ukrainian strings:
# gui/game/screens.rpy:1032
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
new "Вмикає допоміжне {a=https://www.renpy.org/l/voicing}самоозвучення{/a}."
new "Вмикає допоміжний {a=https://www.renpy.org/l/voicing}синтез мовлення{/a}."
# gui/game/screens.rpy:1036
old "Opens the accessibility menu."
new "Відкриває меню спеціальних можливостей."
new "Відкриває меню доступності."
# gui/game/screens.rpy:1042
old "Left Click"
@@ -515,11 +515,11 @@ translate ukrainian strings:
# gui/game/screens.rpy:1054
old "Mouse Wheel Up\nClick Rollback Side"
new "Колесо миші вгору\nбік повернення назад"
new "Коліщатко миші вгору\nСторона відкату"
# gui/game/screens.rpy:1058
old "Mouse Wheel Down"
new "Колесо миші вниз"
new "Коліщатко миші вниз"
# gui/game/screens.rpy:1065
old "Right Trigger\nA/Bottom Button"
@@ -535,15 +535,15 @@ translate ukrainian strings:
# gui/game/screens.rpy:1078
old "D-Pad, Sticks"
new "D-Pad, Стіки"
new "Хрестовина, Стики"
# gui/game/screens.rpy:1082
old "Start, Guide"
new "Старт, Гайд"
new "Start, Guide"
# gui/game/screens.rpy:1086
old "Y/Top Button"
new "Кнопка Y/Top"
new "Y/Верхня кнопка"
# gui/game/screens.rpy:1089
old "Calibrate"
@@ -559,7 +559,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:1123
old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
new "## Екран підтвердження викликається, коли Ren'Py хоче поставити гравцеві запитання «так» або «ні»."
new "## Екран підтвердження викликається, коли Ren'Py хоче поставити гравцеві запитання «Так» або «Ні»."
# gui/game/screens.rpy:1126
old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
@@ -579,7 +579,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:1157
old "## Right-click and escape answer \"no\"."
new "## Клацніть правою кнопкою миші та вийдіть із відповіді \"no\"."
new "## Клацніть ПКМ та вийдіть із відповіді «Ні»."
# gui/game/screens.rpy:1184
old "## Skip indicator screen"
@@ -623,7 +623,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:1281
old "## This screen is used for NVL-mode dialogue and menus."
new "## Відображає діалог у vpgrid або vbox."
new "## Цей екран використовується для діалогу та меню режиму NVL."
# gui/game/screens.rpy:1283
old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
@@ -635,7 +635,7 @@ translate ukrainian strings:
# gui/game/screens.rpy:1307
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True."
new "## Відображає меню, якщо є. Меню може відображатися неправильно, якщо для config.narrator_menu встановлено значення True."
new "## Відображає меню, якщо є. Меню може відображатися неправильно, якщо для config.narrator_menu задано значення True."
# gui/game/screens.rpy:1337
old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
@@ -658,23 +658,19 @@ translate ukrainian strings:
# gui/game/screens.rpy:676
old "Upload Sync"
new "Вивантажити синхронізацію"
# gui/game/screens.rpy:680
old "Download Sync"
new "Завантажити синхронізацію"
# gui/game/screens.rpy:1410
old "## Bubble screen"
new "## Екран з бульбашками"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
new "## Екран бульбашок використовується для показу діалогу гравцеві під час використання мовних бульбашок. Екран бульбашок має ті самі параметри, що й екран слів, має створювати елемент відображення з ідентифікатором \"what\", а також може створювати елементи відображення з ідентифікаторами \"namebox\", \"who\" і \"window\"."
new "## Екран бульбашок використовується для показу діалогу гравцеві під час використання мовних бульбашок. Екран бульбашок має ті самі параметри, що й екран слів, має створювати елемент відображення з ідентифікатором «what», а також може створювати елементи відображення з ідентифікаторами «namebox», «who» і «window»."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
+5 -5
View File
@@ -1,7 +1,7 @@
# У цьому файлі міститься скрипт гри.
# Оголошення символів, які використовуються в цій грі. Колірний аргумент розфарбовує
# ім'я персонажа.
# Оголошення персонажів, які використовуються в цій грі. Колірний аргумент розфарбовує
# імя персонажа.
define e = Character("Ейлін")
@@ -10,14 +10,14 @@ define e = Character("Ейлін")
label start:
# Це показує фон. За замовчуванням використовується заповнювач, але ви можете
# додати файл (з назвою "bg room.png" або "bg room.jpg") до
# Це показує тло. За стандратом використовується заповнювач, але ви можете
# додати файл (з назвою «bg room.png» або «bg room.jpg») до
# теки images, щоб показати його.
scene bg room
# Це показує спрайт персонажа. Використовується заповнювач, але ви можете
# замінити його, додавши до зображень файл із назвою "eileen happy.png".
# замінити його, додавши до зображень файл із назвою «eileen happy.png».
# до теки.
show eileen happy
+4 -5
View File
@@ -115,7 +115,7 @@ screen update_channel(channels):
for c in channels:
if c["split_version"] != list(renpy.version_tuple) or allow_repair_update:
$ action = [SetField(persistent, "has_update", None), SetField(persistent, "last_update_check", None), updater.Update(c["url"], simulate=UPDATE_SIMULATE, public_key=PUBLIC_KEY, confirm=False, force=allow_repair_update)]
$ action = [SetField(persistent, "has_update", None), SetField(persistent, "last_update_check", None), updater.Update(c["url"], simulate=UPDATE_SIMULATE, public_key=PUBLIC_KEY, confirm=False, force=allow_repair_update, prefer_rpu=c.get("prefer_rpu", False))]
if c["channel"].startswith("Release"):
$ current = _("• {a=https://www.renpy.org/doc/html/changelog.html}View change log{/a}")
@@ -132,15 +132,14 @@ screen update_channel(channels):
hbox:
spacing 7
textbutton c["channel"] action action
textbutton c["channel"] action action
add HALF_SPACER
$ date = _strftime(__("%B %d, %Y"), time.localtime(c["timestamp"]))
$ pretty = c["pretty_version"]
text "[date] • [c[pretty_version]] [current!t]" style "l_small_text"
text "[date] • [pretty] [current!t]" style "l_small_text"
add HALF_SPACER
+5 -5
View File
@@ -228,11 +228,11 @@ init python:
return f_rule
return False
def generate_pwa_icons(p, destination):
def generate_web_icons(p, destination):
"""
Checks if the pwa_icon.png file exists in the game folder and generates
Checks if the web-icon.png file exists in the game folder and generates
required icons for PWA in subdirectory icons/ in the destination folder.
If no pwa_icon.png is found, the default Ren'Py icon is used instead in
If no web-icon.png is found, the default Ren'Py icon is used instead in
the web folder, if exists.
"""
# Check if there's a custom icon in the game directory
@@ -430,7 +430,7 @@ init python:
# Copy the files from WEB_PATH to destination.
for fn in os.listdir(WEB_PATH):
if fn in { "game.zip", "hash.txt", "index.html", "pwa_icon.png" }:
if fn in { "game.zip", "hash.txt", "index.html", "web-icon.png" }:
continue
shutil.copy(os.path.join(WEB_PATH, fn), os.path.join(destination, fn))
@@ -466,7 +466,7 @@ init python:
f.write(html)
if not PY2:
generate_pwa_icons(p, destination)
generate_web_icons(p, destination)
prepare_pwa_files(p, destination)
# Zip up the game.
+1
View File
@@ -41,3 +41,4 @@ renpy.gl2.live2dmodel gen/renpy.gl2.live2dmodel.c
renpy.text.textsupport gen/renpy.text.textsupport.c
renpy.text.texwrap gen/renpy.text.texwrap.c
renpy.text.ftfont gen/renpy.text.ftfont.c ftsupport.c ttgsubtable.c
renpy.text.hbfont gen/renpy.text.hbfont.c
File diff suppressed because it is too large Load Diff
+214
View File
@@ -0,0 +1,214 @@
#!/usr/bin/env python3
import collections
import graphlib
from pathlib import Path
import pprint
class trie_node(dict):
name = None
def __missing__(self, key):
self[key] = trie_node()
self[key][''] = 0
return self[key]
@property
def key(self):
return tuple(sorted(self.items()))
def __hash__(self):
return hash(self.key)
def __eq__(self, other):
return self.key == other.key
emoji = trie_node()
LEVEL = {
"unqualified" : 1,
"component" : 2,
"minimally-qualified" : 3,
"fully-qualified" : 4,
}
def load():
"""
Load the emoji.
"""
emoji_test_text = Path(__file__).parent / "emoji-test.txt"
lines = emoji_test_text.read_text().splitlines()
for l in lines:
l = l.partition("#")[0].strip()
if not l:
continue
codepoints, qualifier = l.split(";")
level = LEVEL[qualifier.strip()]
d = emoji
for i in codepoints.strip().split():
i = chr(int(i, 16))
d = d[i]
d[''] = level
emoji[''] = 0
def merge(d):
"""
Merge tries with identical subtrees.
"""
unique_tries = { }
def pass1(d):
unique_tries[d] = d
for v in d.values():
if type(v) is not int:
pass1(v)
def pass2(d):
d = unique_tries[d]
for k, v in d.items():
if type(v) is not int:
d[k] = pass2(v)
return d
pass1(d)
return pass2(d)
dict_by_name = { }
def assign_names(d):
"""
Assigns a unique name to each trie node.
"""
serial = 0
def assign(d):
if type(d) is int or type(d) is str:
return
if d.name is not None:
return
nonlocal serial
d.name = f"e{serial}"
dict_by_name[d.name] = d
serial += 1
for v in d.values():
assign(v)
assign(d)
d.name = "emoji"
dict_by_name[d.name] = d
order = [ ]
def sort():
"""
Sorts the dicts into dependency order.
"""
graph = { }
def add(d):
graph[d.name] = {v.name for v in d.values() if type(v) is not int}
for v in d.values():
if type(v) is not int:
add(v)
add(emoji)
ts = graphlib.TopologicalSorter(graph)
global order
order = list(ts.static_order())
def generate(f, d):
"""
Generates Python code for a trie node.
"""
l = [ f"{d.name} = {{" ]
for k in sorted(d.keys()):
v = d[k]
if type(v) is int:
l.append(f"'{k}': {v},")
else:
l.append(f"'{k}': {v.name},")
l.append("}")
print(" ".join(l), file=f)
def main():
dest = Path(__file__).parent.parent.parent / "renpy"/ "text"/ "emoji_trie.py"
with open(dest, "w") as f:
print("""\
# coding: utf-8
#
# This file is generated by module/emoji/make_emoji_trie.py. Do not
# edit it directly.
#
# Emoji trie data.
#
#
# It contains a data structure that can be used to determine if a
# sequence of codepoints is an emoji and if it should be rendered
# in an emoji font.
#
# Each trie node is a dictionary mapping codepoints to other dictionaries.
# If a codepoint is not present in the dictionarly, look up the '' key
# in the dictionary to find what it maps to. (It will be one of the constants
# below.
#
# The top-level dictionary is named emoji.
# The codepoint is not an emoji.
NOT_EMOJI = 0
# The codepoints are an emoji, but it may or may not be rendered in an emoji font.
UNQUALIFIED = 1
# The codepoints are part of a larger emoji sequence, and should be rendered
# in an emoji font when standing alone.
COMPONENT = 2
# The codepoints are an emoji, and should be rendered in an emoji font, but
# aren't fully qualified.
MINIMALLY_QUALIFIED = 3
# The codepoints are an emoji, and should be rendered in an emoji font.
QUALIFIED = 4
""", file=f)
global emoji
load()
emoji = merge(emoji)
assign_names(emoji)
sort()
for name in order:
generate(f, dict_by_name[name])
if __name__ == "__main__":
main()
+6 -1
View File
@@ -134,7 +134,7 @@ style_properties = sorted_dict(
alt=None,
altruby_style=None,
antialias=None,
vertical=None,
axis=None,
background='renpy.easy.displayable_or_none',
bar_invert=None,
bar_resizing=None,
@@ -155,6 +155,7 @@ style_properties = sorted_dict(
debug=None,
drop_shadow=None,
drop_shadow_color='renpy.easy.color',
emoji_font=None,
first_indent=None,
first_spacing=None,
fit_first=None,
@@ -168,6 +169,7 @@ style_properties = sorted_dict(
hover_sound=None,
hyperlink_functions=None,
italic=None,
instance=None,
justify=None,
kerning=None,
key_events=None,
@@ -187,10 +189,12 @@ style_properties = sorted_dict(
order_reverse=None,
outlines='expand_outlines',
outline_scaling=None,
prefer_emoji=None,
rest_indent=None,
right_margin=None,
right_padding=None,
ruby_style=None,
shaper=None,
size=None,
size_group=None,
slow_abortable=None,
@@ -209,6 +213,7 @@ style_properties = sorted_dict(
top_margin=None,
top_padding=None,
underline=None,
vertical=None,
xanchor='expand_anchor',
xfill=None,
xfit=None,
+48 -1
View File
@@ -88,6 +88,7 @@ cdef extern from "pyfreetype.h":
FT_PIXEL_MODE_GRAY4,
FT_PIXEL_MODE_LCD,
FT_PIXEL_MODE_LCD_V,
FT_PIXEL_MODE_BGRA,
FT_PIXEL_MODE_MAX
@@ -394,6 +395,13 @@ cdef extern from "pyfreetype.h":
FT_LOAD_LINEAR_DESIGN
FT_LOAD_SBITS_ONLY
FT_LOAD_NO_AUTOHINT
FT_LOAD_COLOR
FT_LOAD_TARGET_NORMAL
FT_LOAD_TARGET_LIGHT
FT_LOAD_TARGET_MONO
FT_LOAD_TARGET_LCD
FT_LOAD_TARGET_LCD_V
FT_Error FT_Load_Glyph(FT_Face face, FT_UInt glyph_index, FT_Int32 flags)
FT_Error FT_Load_Char(FT_Face face, FT_ULong char_code, FT_Int32 flags)
@@ -515,7 +523,7 @@ cdef extern from "pyfreetype.h":
FT_Error FT_Bitmap_Embolden(FT_Library lib, FT_Bitmap *bitmap, FT_Pos xStrength, FT_Pos yStrength)
FT_Error FT_Bitmap_Convert(FT_Library lib, FT_Bitmap *source, FT_Bitmap *target, FT_Int alignment)
# Additions by Tom Rothame.
# Additions by Tom Rothamel.
cdef struct FT_MemoryRec_
ctypedef FT_MemoryRec_ *FT_Memory
@@ -605,3 +613,42 @@ cdef extern from "pyfreetype.h":
cdef FT_Long FT_CEIL(FT_Long)
cdef FT_Long FT_FLOOR(FT_Long)
cdef FT_Long FT_ROUND(FT_Long)
# Multiple Masters
cdef struct FT_Var_Axis_:
FT_String* name
FT_Fixed minimum
FT_Fixed default "def"
FT_Fixed maximum
FT_ULong tag
FT_UInt strid
ctypedef FT_Var_Axis_ FT_Var_Axis
cdef struct FT_Var_Named_Style_:
FT_Fixed* coords
FT_UInt strid
FT_UInt psid
ctypedef FT_Var_Named_Style_ FT_Var_Named_Style
cdef struct FT_MM_Var_:
FT_UInt num_axis
FT_UInt num_designs
FT_UInt num_namedstyles
FT_Var_Axis* axis
FT_Var_Named_Style* namedstyle
ctypedef FT_MM_Var_ FT_MM_Var
FT_Error FT_Get_MM_Var(FT_Face face, FT_MM_Var **amaster)
FT_Error FT_Done_MM_Var(FT_Library library, FT_MM_Var *amaster)
FT_Error FT_Set_Named_Instance(FT_Face, FT_UInt instance_index)
FT_Error FT_Set_Var_Design_Coordinates( FT_Face face,
FT_UInt num_coords,
FT_Fixed* coords )
+1
View File
@@ -7,6 +7,7 @@
#include FT_OUTLINE_H
#include FT_BITMAP_H
#include FT_STROKER_H
#include FT_MULTIPLE_MASTERS_H
#define FT_FLOOR(X) ((X & -64) >> 6)
#define FT_CEIL(X) (((X + 63) & -64) >> 6)
+8
View File
@@ -86,6 +86,7 @@ include("libavcodec/avcodec.h", directory="ffmpeg", optional=True) or include("l
include("libswscale/swscale.h", directory="ffmpeg", optional=True) or include("libswscale/swscale.h") # type: ignore
include("GL/glew.h")
include("pygame_sdl2/pygame_sdl2.h", directory="python{}.{}".format(sys.version_info.major, sys.version_info.minor))
include("hb.h", directory="harfbuzz")
library("SDL2")
library("png")
@@ -197,6 +198,13 @@ cython(
[ "ftsupport.c", "ttgsubtable.c" ],
libs=sdl + [ 'freetype', 'z', 'm' ])
if not (PY2 and emscripten):
cython(
"renpy.text.hbfont",
[ "ftsupport.c" ],
libs=sdl + [ 'harfbuzz', 'freetype', 'z', 'm' ])
generate_all_cython()
find_unnecessary_gen()
+1 -1
View File
@@ -207,7 +207,7 @@ def path_to_renpy_base():
Returns the absolute path to the Ren'Py base directory.
"""
renpy_base = os.path.dirname(os.path.realpath(sys.argv[0]))
renpy_base = os.path.dirname(os.path.abspath(__file__))
renpy_base = os.path.abspath(renpy_base)
return renpy_base
+3 -7
View File
@@ -278,9 +278,6 @@ class Backup(_object):
# A map from module to the set of names in that module.
self.names = { }
if mobile:
return
for m in sys.modules.values():
if m is None:
continue
@@ -571,8 +568,7 @@ def import_all():
global backup
if not mobile:
backup = Backup()
backup = Backup()
post_import()
@@ -618,8 +614,8 @@ def reload_all():
returned.
"""
if mobile:
raise Exception("Reloading is not supported on mobile platforms.")
# if mobile:
# raise Exception("Reloading is not supported on mobile platforms.")
import renpy
+31 -131
View File
@@ -242,24 +242,11 @@ def compile_all():
for i in compile_queue:
i.atl.find_loaded_variables()
if i.atl.constant == GLOBAL_CONST:
i.compile()
compile_queue = [ ]
def find_loaded_variables(expr):
"""
Returns the set of variables that are loaded by the given expression.
"""
if expr is None:
return set()
ast = renpy.pyanalysis.ccache.ast_eval(expr)
return renpy.python.find_loaded_variables(ast)
# Used to indicate that a variable is not in the context.
NotInContext = renpy.object.Sentinel("NotInContext")
@@ -285,28 +272,6 @@ class Context(object):
def __ne__(self, other):
return not (self == other)
def variables_equal(self, other, variables):
"""
Returns true if the variables in `variables` are equal in
this context and `other`. False if they are not equal.
Returns True if any variable cannot be compared.
"""
try:
if renpy.config.at_transform_compare_full_context:
if self.context != other.context:
return False
for i in variables:
if self.context.get(i, NotInContext) != other.context.get(i, NotInContext):
return False
return True
except Exception:
return True
# This is intended to be subclassed by ATLTransform. It takes care of
@@ -447,7 +412,12 @@ class ATLTransformBase(renpy.object.Object):
# a way that would affect the execution of the ATL.
if t.atl.constant != GLOBAL_CONST:
if not self.context.variables_equal(t.context, t.atl.find_loaded_variables()):
block = self.get_block()
if block is None:
block = self.compile()
if not deep_compare(self.block, t.block):
return
self.done = t.done
@@ -597,9 +567,6 @@ class ATLTransformBase(renpy.object.Object):
def execute(self, trans, st, at):
if self.state.debug:
print("A", st)
if self.done:
return None
@@ -704,12 +671,6 @@ class RawStatement(object):
self.constant = NOT_CONST
def find_loaded_variables(self):
"""
Returns the set of variables that are loaded by this statement.
"""
raise Exception("find_loaded_variables not implemented.")
# The base class for compiled ATL Statements.
@@ -768,10 +729,6 @@ class RawBlock(RawStatement):
# and use this value for all ATLTransform that use us as an atl.
compiled_block = None
# If this is the outermost ATL of a parse, a set giving the variables
# that are loaded by this block.
loaded_variable_cache = None
def __init__(self, loc, statements, animation):
@@ -834,20 +791,6 @@ class RawBlock(RawStatement):
self.constant = constant
def find_loaded_variables(self):
if self.loaded_variable_cache is not None:
return self.loaded_variable_cache
variables = set()
for i in self.statements:
variables.update(i.find_loaded_variables())
self.loaded_variable_cache = variables
return variables
# A compiled ATL block.
class Block(Statement):
@@ -1186,26 +1129,6 @@ class RawMultipurpose(RawStatement):
self.constant = constant
def find_loaded_variables(self):
rv = set()
rv.update(find_loaded_variables(self.warp_function))
rv.update(find_loaded_variables(self.duration))
rv.update(find_loaded_variables(self.circles))
for _name, expr in self.properties:
rv.update(find_loaded_variables(expr))
for _name, exprs in self.splines:
for expr in exprs:
rv.update(find_loaded_variables(expr))
for expr, withexpr in self.expressions:
rv.update(find_loaded_variables(expr))
rv.update(find_loaded_variables(withexpr))
return rv
def predict(self, ctx):
for i, _j in self.expressions:
@@ -1241,9 +1164,6 @@ class RawContainsExpr(RawStatement):
def mark_constant(self, analysis):
self.constant = analysis.is_constant_expr(self.expression)
def find_loaded_variables(self):
return find_loaded_variables(self.expression)
# This allows us to have multiple ATL transforms as children.
class RawChild(RawStatement):
@@ -1278,14 +1198,6 @@ class RawChild(RawStatement):
self.constant = constant
def find_loaded_variables(self):
rv = set()
for i in self.children:
rv.update(i.find_loaded_variables())
return rv
# This changes the child of this statement, optionally with a transition.
class Child(Statement):
@@ -1595,9 +1507,6 @@ class RawRepeat(RawStatement):
def mark_constant(self, analysis):
self.constant = analysis.is_constant_expr(self.repeats)
def find_loaded_variables(self):
return find_loaded_variables(self.repeats)
class Repeat(Statement):
def __init__(self, loc, repeats):
@@ -1635,13 +1544,6 @@ class RawParallel(RawStatement):
self.constant = constant
def find_loaded_variables(self):
rv = set()
for i in self.blocks:
rv.update(i.find_loaded_variables())
return rv
class Parallel(Statement):
@@ -1723,15 +1625,6 @@ class RawChoice(RawStatement):
self.constant = constant
def find_loaded_variables(self):
rv = set()
for chance, block in self.choices:
rv.update(find_loaded_variables(chance))
rv.update(block.find_loaded_variables())
return rv
class Choice(Statement):
@@ -1801,9 +1694,6 @@ class RawTime(RawStatement):
def mark_constant(self, analysis):
self.constant = analysis.is_constant_expr(self.time)
def find_loaded_variables(self):
return find_loaded_variables(self.time)
class Time(Statement):
@@ -1851,15 +1741,6 @@ class RawOn(RawStatement):
self.constant = constant
def find_loaded_variables(self):
rv = set()
for block in self.handlers.values():
rv.update(block.find_loaded_variables())
return rv
class On(Statement):
def __init__(self, loc, handlers):
@@ -1968,9 +1849,6 @@ class RawEvent(RawStatement):
def mark_constant(self, analysis):
self.constant = GLOBAL_CONST
def find_loaded_variables(self):
return set()
class Event(Statement):
@@ -1997,9 +1875,6 @@ class RawFunction(RawStatement):
def mark_constant(self, analysis):
self.constant = analysis.is_constant_expr(self.expr)
def find_loaded_variables(self):
return find_loaded_variables(self.expr)
class Function(Statement):
@@ -2311,3 +2186,28 @@ def parse_atl(l):
old = new
return RawBlock(block_loc, merged, animation)
def deep_compare(a, b):
"""
Compares two trees of ATL statements for equality.
"""
if type(a) != type(b):
return False
if isinstance(a, (list, tuple)):
return all(deep_compare(i, j) for i, j in zip(a, b))
if isinstance(a, dict):
if len(a) != len(b):
return False
return all((k in b) and deep_compare(a[k], b[k]) for k in a)
if isinstance(a, Statement):
return deep_compare(a.__dict__, b.__dict__)
try:
return a == b
except Exception:
return True
+16 -14
View File
@@ -668,7 +668,7 @@ class Channel(object):
renpysound.dequeue(self.number, True)
renpysound.stop(self.number)
def enqueue(self, filenames, loop=True, synchro_start=False, fadein=0, tight=None, relative_volume=1.0):
def enqueue(self, filenames, loop=True, synchro_start=False, fadein=0, tight=None, loop_only=False, relative_volume=1.0):
with lock:
@@ -676,20 +676,22 @@ class Channel(object):
filename, _, _ = self.split_filename(filename, False)
renpy.game.persistent._seen_audio[str(filename)] = True # type: ignore
if tight is None:
tight = self.tight
if not loop_only:
self.keep_queue += 1
for filename in filenames:
qe = QueueEntry(filename, fadein, tight, False, relative_volume)
self.queue.append(qe)
# Only fade the first thing in.
fadein = 0
self.wait_stop = synchro_start
self.synchro_start = synchro_start
if tight is None:
tight = self.tight
self.keep_queue += 1
for filename in filenames:
qe = QueueEntry(filename, fadein, tight, False, relative_volume)
self.queue.append(qe)
# Only fade the first thing in.
fadein = 0
self.wait_stop = synchro_start
self.synchro_start = synchro_start
if loop:
self.loop = list(filenames)
+3 -1
View File
@@ -116,11 +116,13 @@ def play(filenames, channel="music", loop=None, fadeout=None, synchro_start=Fals
if if_changed and c.get_playing() in filenames:
fadein = 0
loop_only = loop_is_filenames
if not loop_is_filenames:
c.dequeue()
else:
c.dequeue()
c.fadeout(fadeout)
loop_only = False
if renpy.config.skip_sounds and renpy.config.skipping and (not loop):
enqueue = False
@@ -128,7 +130,7 @@ def play(filenames, channel="music", loop=None, fadeout=None, synchro_start=Fals
enqueue = True
if enqueue:
c.enqueue(filenames, loop=loop, synchro_start=synchro_start, fadein=fadein, tight=tight, relative_volume=relative_volume)
c.enqueue(filenames, loop=loop, synchro_start=synchro_start, fadein=fadein, tight=tight, loop_only=loop_only, relative_volume=relative_volume)
t = get_serial()
ctx.last_changed = t
+79 -1
View File
@@ -121,11 +121,82 @@ def mac_start(fn):
def popen_del(self, *args, **kwargs):
"""
Fix an issue where the __del__ method of popen doesn't wor,
Fix an issue where the __del__ method of popen doesn't work.
"""
return
def get_alternate_base(basedir, always=False):
"""
:undocumented:
Tries to find an alternate base directory. This exists in a writable
location, and is intended for use by a game that downloads its assets
to the device (generally for ios or android, where the assets may be
too big for the app store).
"""
# Determine the alternate base directory location.
if renpy.android:
altbase = os.path.join(os.environ["ANDROID_PRIVATE"], "base")
elif renpy.ios:
from pyobjus import autoclass # type: ignore
from pyobjus.objc_py_types import enum # type: ignore
NSSearchPathDirectory = enum("NSSearchPathDirectory", NSApplicationSupportDirectory=14)
NSSearchPathDomainMask = enum("NSSearchPathDomainMask", NSUserDomainMask=1)
NSFileManager = autoclass('NSFileManager')
manager = NSFileManager.defaultManager()
url = manager.URLsForDirectory_inDomains_(
NSSearchPathDirectory.NSApplicationSupportDirectory,
NSSearchPathDomainMask.NSUserDomainMask,
).lastObject()
# url.path seems to change type based on iOS version, for some reason.
try:
altbase = url.path().UTF8String()
except Exception:
altbase = url.path.UTF8String()
if isinstance(altbase, bytes):
altbase = altbase.decode("utf-8")
else:
altbase = os.path.join(basedir, "base")
if always:
return altbase
# Check to see if there's a game in there created with the
# current version of Ren'Py.
def ver(s):
"""
Returns the first three components of a version string.
"""
return tuple(int(i) for i in s.split(".")[:3])
import json
version_json = os.path.join(altbase, "update", "version.json")
if not os.path.exists(version_json):
return basedir
with open(version_json, "r") as f:
modules = json.load(f)
for v in modules.values():
if ver(v["renpy_version"]) != ver(renpy.version_only):
return basedir
return altbase
def bootstrap(renpy_base):
global renpy
@@ -189,6 +260,13 @@ def bootstrap(renpy_base):
sys.stderr.write("Base directory %r does not exist. Giving up.\n" % (basedir,))
sys.exit(1)
# Potentially use an alternate base directory.
try:
basedir = get_alternate_base(basedir)
except Exception:
import traceback
traceback.print_exc()
# Make game/ on Android.
if renpy.android:
if not os.path.exists(basedir + "/game"):
+3
View File
@@ -492,6 +492,9 @@ def display_say(
# Clears out transients.
renpy.exports.with_statement(None)
renpy.exports.checkpoint(True, hard=checkpoint)
return
# If we're not interacting, call the noniteractive_callbacks.
+1 -1
View File
@@ -196,7 +196,7 @@ init -1500 python:
:func:`renpy.show_screen` function.
"""
return Show(screen, transition, _transient=True, *args, **kwargs)
return Show(screen, transition, *args, _transient=True, **kwargs)
@renpy.pure
class Hide(Action, DictEquality):
+222 -274
View File
@@ -21,10 +21,7 @@
init -1600 python:
##########################################################################
# Functions that set variables or fields.
__FieldNotFound = object()
__Sentinel = object()
def _get_field(obj, name, kind):
@@ -34,372 +31,323 @@ init -1600 python:
rv = obj
for i in name.split("."):
rv = getattr(rv, i, __FieldNotFound)
if rv is __FieldNotFound:
raise NameError("The {} {} does not exist.".format(kind, name))
rv = getattr(rv, i, __Sentinel)
if rv is __Sentinel:
raise Exception("The {!r} {} does not exist.".format(name, kind))
return rv
def _set_field(obj, name, value, kind):
fields, _, attr = name.rpartition(".")
obj = _get_field(obj, fields, kind)
try:
obj = _get_field(obj, fields, kind)
setattr(obj, attr, value)
except Exception:
raise NameError("The {} {} does not exist.".format(kind, name))
raise Exception("The {!r} {} cannot be set.".format(name, kind))
@renpy.pure
class SetField(Action, FieldEquality):
init -1600 python hide:
Accessor = Manager = python_object
# clarify the role of each class without adding to the mro
# and without having ancestors placed between RevertableObject and python_object in the mro
# Accessor mixins : manage how the data is accessed
# defines a __call__ which gets the value to set from the value_to_set() method
# defines a current_value() method which returns the current value of the accessed data or raise an exception
# may define the `kind` class attribute, which is used in error messages
class Field(Accessor):
"""
:doc: data_action
:args: (object, field, value)
Causes the a field on an object to be set to a given value.
`object` is the object, `field` is a string giving the name of the
field to set, and `value` is the value to set it to.
An Accessor mixin class for Actions setting a field on an object.
"""
identity_fields = [ "object" ]
equality_fields = [ "field", "value" ]
identity_fields = ("object",)
equality_fields = ("field",)
kind = "field"
def __init__(self, object, field, value, kind="field"):
def __init__(self, object, field, *args, **kwargs):
super(Field, self).__init__(*args, **kwargs)
self.object = object
self.field = field
self.value = value
self.kind = kind
def __call__(self):
_set_field(self.object, self.field, self.value, self.kind)
_set_field(self.object, self.field, self.value_to_set(), self.kind)
renpy.restart_interaction()
def get_selected(self):
return _get_field(self.object, self.field, self.kind) == self.value
def current_value(self):
return _get_field(self.object, self.field, self.kind)
@renpy.pure
def SetVariable(name, value):
class Variable(Field):
"""
:doc: data_action
Causes the variable called `name` to be set to `value`.
The `name` argument must be a string, and can be a simple name like "strength", or
one with dots separating the variable from fields, like "hero.strength"
or "persistent.show_cutscenes".
An Accessor mixin class for Actions setting a global variable.
"""
return SetField(store, name, value, kind="variable")
kind = "global variable"
@renpy.pure
class SetDict(Action, FieldEquality):
def __init__(self, name, *args, **kwargs):
super(Variable, self).__init__(store, name, *args, **kwargs)
class Dict(Accessor):
"""
:doc: data_action
Causes the value of `key` in `dict` to be set to `value`.
This also works with lists, where `key` is the index at which
the value will be set.
An Accessor mixin class for Actions setting an index on a sequence or a key on a mapping.
"""
identity_fields = [ "dict" ]
equality_fields = [ "key", "value" ]
identity_fields = ("dict",)
equality_fields = ("key",)
kind = "key or index"
def __init__(self, dict, key, value):
def __init__(self, dict, key, *args, **kwargs):
super(Dict, self).__init__(*args, **kwargs)
self.dict = dict
self.key = key
self.value = value
def __call__(self):
self.dict[self.key] = self.value
self.dict[self.key] = self.value_to_set()
renpy.restart_interaction()
def get_selected(self):
if self.key not in self.dict:
return False
def current_value(self):
key = self.key
try:
return self.dict[self.key]
except LookupError as e:
raise Exception("The {!r} {} does not exist.".format(key, self.kind)) # from e # PY3 only
return self.dict[self.key] == self.value
@renpy.pure
class SetScreenVariable(Action, FieldEquality):
class ScreenVariable(Accessor):
"""
:doc: data_action
Causes the variable called `name` associated with the current screen
to be set to `value`.
In a ``use``\ d screen, this action sets the variable in the context
of the screen containing the ``use``\ d one(s).
To set variables within a ``use``\ d screen, and only in that
case, use :func:`SetLocalVariable` instead.
An Accessor mixin class for Actions setting a screen variable.
"""
identity_fields = [ "value" ]
equality_fields = [ "name" ]
identity_fields = ()
equality_fields = ("name",)
kind = "screen variable"
def __init__(self, name, value):
def __init__(self, name, *args, **kwargs):
super(ScreenVariable, self).__init__(*args, **kwargs)
self.name = name
self.value = value
def __call__(self):
cs = renpy.current_screen()
if cs is None:
return
cs.scope[self.name] = self.value
cs.scope[self.name] = self.value_to_set()
renpy.restart_interaction()
def get_selected(self):
def current_value(self):
cs = renpy.current_screen()
if cs is None:
return False
raise Exception("No current screen.")
if self.name not in cs.scope:
return False
return cs.scope[self.name] == self.value
# Not pure.
def SetLocalVariable(name, value):
"""
:doc: data_action
Causes the variable called `name` to be set to `value` in the current
local context.
This function is only useful in a screen that has been ``use``\ d by
another screen, as it provides a way of setting the value of a
variable inside the used screen. In all other cases,
:func:`SetScreenVariable` should be preferred, as it allows more
of the screen to be cached.
For more information, see :ref:`sl-use`.
This must be created in the context that the variable is set
in - it can't be passed in from somewhere else.
"""
return SetDict(sys._getframe(1).f_locals, name, value)
@renpy.pure
class ToggleField(Action, FieldEquality):
"""
:doc: data_action
:args: (object, field, true_value=None, false_value=None)
Toggles `field` on `object`. Toggling means to invert the boolean
value of that field when the action is performed.
`true_value`
If not None, then this is the true value we use.
`false_value`
If not None, then this is the false value we use.
"""
identity_fields = [ "object"]
equality_fields = [ "field", "true_value", "false_value" ]
kind = "field"
def __init__(self, object, field, true_value=None, false_value=None, kind="field"):
self.object = object
self.field = field
self.true_value = true_value
self.false_value = false_value
self.kind = kind
def __call__(self):
value = _get_field(self.object, self.field, self.kind)
if self.true_value is not None:
value = (value == self.true_value)
value = not value
if self.true_value is not None:
if value:
value = self.true_value
else:
value = self.false_value
_set_field(self.object, self.field, value, self.kind)
renpy.restart_interaction()
def get_selected(self):
rv = _get_field(self.object, self.field, self.kind)
if self.true_value is not None:
rv = (rv == self.true_value)
rv = cs.scope.get(self.name, __Sentinel)
if rv is __Sentinel:
raise Exception("The {!r} {} does not exist.".format(self.name, self.kind))
return rv
@renpy.pure
def ToggleVariable(variable, true_value=None, false_value=None):
class LocalVariable(Dict):
"""
:doc: data_action
Toggles the variable whose name is given in `variable`.
The `variable` argument must be a string, and can be a simple name like "strength", or
one with dots separating the variable from fields, like "hero.strength"
or "persistent.show_cutscenes".
`true_value`
If not None, then this is the true value used.
`false_value`
If not None, then this is the false value used.
An Accessor mixin class for Actions setting a local variable.
"""
return ToggleField(store, variable, true_value=true_value, false_value=false_value, kind="variable")
kind = "local variable"
def __init__(self, name, *args, **kwargs):
super(LocalVariable, self).__init__(sys._getframe(1).f_locals,
name,
*args, **kwargs)
@renpy.pure
class ToggleDict(Action, FieldEquality):
# Manager mixins : manage what value gets written
# defines a value_to_set() method which returns the value to be set
# may define get_selected and such methods
# both of these may call the current_value() method
class Set(Manager):
"""
:doc: data_action
Toggles the value of `key` in `dict`. It also works on
lists, in which case `key` is the index of the value to toggle.
Toggling means to invert the value when the action is performed.
`true_value`
If not None, then this is the true value used.
`false_value`
If not None, then this is the false value used.
A Manager mixin class for Actions setting a single value
"""
identity_fields = [ "dict", ]
equality_fields = [ "key", "true_value", "false_value" ]
identity_fields = ()
equality_fields = ("value",)
def __init__(self, dict, key, true_value=None, false_value=None):
self.dict = dict
self.key = key
self.true_value = true_value
self.false_value = false_value
def __init__(self, value, *args, **kwargs):
super(Set, self).__init__(*args, **kwargs)
self.value = value
def __call__(self):
value = self.dict[self.key]
if self.true_value is not None:
value = (value == self.true_value)
value = not value
if self.true_value is not None:
if value:
value = self.true_value
else:
value = self.false_value
self.dict[self.key] = value
renpy.restart_interaction()
def value_to_set(self):
return self.value
def get_selected(self):
try:
rv = self.dict[self.key]
except (KeyError, IndexError):
val = self.current_value()
except Exception:
return False
if self.true_value is not None:
rv = (rv == self.true_value)
return val == self.value
return rv
# Not pure.
def ToggleLocalVariable(name, true_value=None, false_value=None):
class Toggle(Manager):
"""
:doc: data_action
Toggles the value of the variable called `name` in the current local context.
This function is only useful in a screen that has been ``use``\ d by
another screen, as it provides a way of setting the value of a
variable inside the used screen. In all other cases,
:func:`ToggleScreenVariable` should be preferred, as it allows more
of the screen to be cached.
For more information, see :ref:`sl-use`.
This must be created in the context that the variable is set
in - it can't be passed in from somewhere else.
`true_value`
If not None, then this is the true value used.
`false_value`
If not None, then this is the false value used.
A Manager mixin class for Actions toggling between two values.
"""
return ToggleDict(sys._getframe(1).f_locals, name, true_value=true_value, false_value=false_value)
identity_fields = ()
equality_fields = ("true_value", "false_value")
@renpy.pure
class ToggleScreenVariable(Action, FieldEquality):
"""
:doc: data_action
Toggles the value of the variable called `name` in the current screen.
In a ``use``\ d screen, this action accesses and sets the given variable
in the context of the screen containing the ``use``\ d one(s).
To access and set variables within a ``use``\ d screen, and only in that
case, use :func:`ToggleLocalVariable` instead.
`true_value`
If not None, then this is the true value used.
`false_value`
If not None, then this is the false value used.
"""
equality_fields = [ "name", "true_value", "false_value" ]
def __init__(self, name, true_value=None, false_value=None):
self.name = name
def __init__(self, true_value=None, false_value=None, *args, **kwargs):
super(Toggle, self).__init__(*args, **kwargs)
self.true_value = true_value
self.false_value = false_value
def __call__(self):
cs = renpy.current_screen()
def value_to_set(self):
value = self.current_value()
if cs is None:
return
value = cs.scope[self.name]
if self.true_value is not None:
value = (value == self.true_value)
tv = self.true_value
if tv is not None:
value = (value == tv)
value = not value
if self.true_value is not None:
if tv is not None:
if value:
value = self.true_value
return tv
else:
value = self.false_value
return self.false_value
cs.scope[self.name] = value
renpy.restart_interaction()
return value
def get_selected(self):
cs = renpy.current_screen()
if cs is None:
try:
val = self.current_value()
except Exception:
return False
if self.name not in cs.scope:
tv = self.true_value
if tv is not None:
return val == tv
return bool(val)
class Cycle(Manager):
"""
A Manager mixin class for Actions cycling through a list of values.
Warning : the provided values must not be duplicated, otherwise some values can never be set.
"""
identity_fields = ()
equality_fields = ("values", "loop")
def __init__(self, values, *args, **kwargs):
if kwargs.pop("reverse", False):
values = values[::-1]
# the reversed builtin returns a non-indexable iterator
# and we only support sequences anyway - iterators are not picklable
self.loop = kwargs.pop("loop", True)
super(Cycle, self).__init__(*args, **kwargs)
self.values = renpy.easy.to_tuple(values)
def value_to_set(self):
values = self.values
value = self.current_value()
if value in values:
idx = values.index(value) + 1
lnv = len(values)
if self.loop and idx >= lnv:
idx -= lnv
else:
idx = 0
return values[idx]
def get_sensitive(self):
values = self.values
if not values:
return False
rv = cs.scope[self.name]
if self.loop:
return True
if self.true_value is not None:
rv = (rv == self.true_value)
try:
value = self.current_value()
except Exception:
return False
if value in values:
idx = values.index(value)+1
if idx >= len(values):
return False
return True
class Increment(Manager):
"""
A Manager mixin class for Actions incrementing a value by a set amount.
"""
identity_fields = ()
equality_fields = ("amount",)
def __init__(self, amount=1, *args, **kwargs):
super(Increment, self).__init__(*args, **kwargs)
self.amount = amount
def value_to_set(self):
return self.current_value() + self.amount
def get_sensitive(self):
try:
value = self.current_value()
except Exception:
return False
try:
value + self.amount
except Exception:
return False
return True
return rv
for accessor in (Field, Variable, Dict, ScreenVariable, LocalVariable):
for manager in (Set, Toggle, Cycle, Increment):
name = manager.__name__ + accessor.__name__
doc = ":doc: generated_data_action"
if config.generating_documentation:
from inspect import signature, Signature, Parameter
params = []
for bas in (accessor, manager):
sig = signature(bas.__init__)
for k, param in enumerate(sig.parameters.values()):
if k and (param.kind not in (param.VAR_POSITIONAL, param.VAR_KEYWORD)):
params.append(param)
if manager is Cycle:
params.append(Parameter("reverse", Parameter.KEYWORD_ONLY, default=False))
params.append(Parameter("loop", Parameter.KEYWORD_ONLY, default=True))
doc += "\n:args: " + str(Signature(parameters=params)) + "\n\nSee :ref:`data-actions`."
clsdict = python_dict(
identity_fields=manager.identity_fields+accessor.identity_fields,
equality_fields=manager.equality_fields+accessor.equality_fields,
__doc__=doc,
)
cls = type(name, (accessor, manager, Action, FieldEquality), clsdict)
if accessor is not LocalVariable:
renpy.pure(name)
setattr(store, name, cls)
init -1600 python:
@renpy.pure
class AddToSet(Action, FieldEquality):
+17
View File
@@ -291,6 +291,23 @@ init -1500 python:
Such Json data is added to a save slot by callbacks registered using
:var:`config.save_json_callbacks`.
By default, the following keys are defined:
`_save_name`
The value of :var:`save_name` when the game was saved.
`_renpy_version`
The version of Ren'Py the save was created with.
`_version`
The value of :var:`config.version` when the save was created.
`_game_runtime`
The result of calling :func:`renpy.get_game_runtime`.
`_ctime`
The time the save was created, in seconds since January 1, 1970, UTC.
"""
json = renpy.slot_json(__slotname(name, page, slot))
+6 -4
View File
@@ -36,13 +36,15 @@ init -1500 python:
class ShowMenu(Action, DictEquality):
"""
:doc: menu_action
:args: (screen=_game_menu_screen, *args, _transition=config.intra_transition, **kwargs)
Causes us to enter the game menu, if we're not there already. If we
are in the game menu, then this shows a screen or jumps to a label.
`screen` is usually the name of a screen, which is shown using
the screen mechanism. If the screen doesn't exist, then "_screen"
is appended to it, and that label is jumped to.
the screen mechanism with the ``*args`` and ``**kwargs`` passed to
the screen. If the screen doesn't exist, then "_screen" is appended
to it, and that label is jumped to, ignoring `args` and `kwargs`.
If the optional keyword argument `_transition` is given, the
menu will change screens using the provided transition.
@@ -60,7 +62,7 @@ init -1500 python:
* ShowMenu("stats")
ShowMenu without an argument will enter the game menu at the
default screen, taken from _game_menu_screen.
default screen, taken from :var:`_game_menu_screen`.
Extra arguments and keyword arguments are passed on to the screen
"""
@@ -97,7 +99,7 @@ init -1500 python:
if renpy.has_screen(screen):
renpy.transition(transition)
renpy.show_screen(screen, _transient=True, *self.args, **self.kwargs)
renpy.show_screen(screen, *self.args, _transient=True, **self.kwargs)
renpy.restart_interaction()
elif renpy.has_label(screen):
+53 -1
View File
@@ -73,6 +73,7 @@ init -1500 python:
class SelectedIf(Action, DictEquality):
"""
:doc: other_action
:args: (action, /)
This indicates that one action in a list of actions should be used
to determine if a button is selected. This only makes sense
@@ -106,6 +107,7 @@ init -1500 python:
class SensitiveIf(Action, DictEquality):
"""
:doc: other_action
:args: (action, /)
This indicates that one action in a list of actions should be used
to determine if a button is sensitive. This only makes sense
@@ -607,7 +609,7 @@ init -1500 python:
The sensitivity and selectedness of this action match those
of the `yes` action.
See :func:`layout.yesno_screen` for a function version of this action.
See :func:`renpy.confirm` for a function version of this action.
"""
@@ -874,6 +876,56 @@ init -1500 python:
return current.screen_name[0]
@renpy.pure
class CopyToClipboard(Action):
"""
:doc: other_action
Copies the string `s` to the system clipboard, if possible. This
should work on desktop and mobile platforms, but will not work
on the web.
"""
def __init__(self, s):
self.s = s
def __call__(self):
import pygame.scrap
pygame.scrap.put(pygame.SCRAP_TEXT, self.s.encode("utf-8"))
@renpy.pure
class EditFile(Action):
"""
:doc: other_action
Requests Ren'Py to open the given file in a text editor, if possible.
This will work on some platforms but not others.
`filename`
If given, the filename to open. If None, the current filename
and line number are used, with `line` being ignored.
`line`
The line number to open the file at.
"""
def __init__(self, filename=None, line=1):
self.filename = filename
self.line = line
def __call__(self):
filename = self.filename
line = self.line
if filename is None:
filename, line = renpy.get_filename_line()
try:
renpy.launch_editor([ filename ], line)
except Exception:
pass
init -1500:
transform _notify_transform:
+152 -216
View File
@@ -112,59 +112,26 @@ init -1500 python:
self.old_value = other.value
self.start_time = None
@renpy.pure
class DictValue(BarValue, FieldEquality):
"""
:doc: value
A value that allows the user to adjust the value of a key
in a dict.
`dict`
The dict.
`key`
The key.
`range`
The range to adjust over.
`max_is_zero`
If True, then when the value of a key is zero, the value of the
bar will be range, and all other values will be shifted down by 1.
This works both ways - when the bar is set to the maximum, the
value of a key is set to 0.
`style`
The styles of the bar created.
`offset`
An offset to add to the value.
`step`
The amount to change the bar by. If None, defaults to 1/10th of
the bar.
`action`
If not None, an action to call when the field has changed.
"""
class __GenericValue(BarValue, FieldEquality):
# pickle defaults
offset = 0
action = None
force_step = False
identity_fields = [ 'dict' ]
equality_fields = [ 'key', 'range', 'max_is_zero', 'style', 'offset', 'step', 'action', 'force_step' ]
identity_fields = ()
equality_fields = ('range', 'max_is_zero', 'style', 'offset', 'step', 'action', 'force_step')
def __init__(self, dict, key, range, max_is_zero=False, style="bar", offset=0, step=None, action=None, force_step=False):
self.dict = dict
self.key = key
def __init__(self, range, max_is_zero=False, style="bar", offset=0, step=None, action=None, force_step=False):
self.range = range
self.max_is_zero = max_is_zero
self.style = style
self.offset = offset
self.force_step = force_step
if step is None:
if isinstance(range, float):
step = range / 10.0
else:
step = max(range / 10, 1)
step = max(range // 10, 1)
self.step = step
self.action = action
@@ -178,14 +145,13 @@ init -1500 python:
value += self.offset
self.dict[self.key] = value
self.set_value(value)
renpy.restart_interaction()
return renpy.run(self.action)
def get_adjustment(self):
value = self.dict[self.key]
value = self.get_value()
value -= self.offset
@@ -207,10 +173,46 @@ init -1500 python:
return self.style, "v" + self.style
@renpy.pure
class FieldValue(BarValue, FieldEquality):
class DictValue(__GenericValue):
"""
:doc: value
:args: (self, object, field, range, max_is_zero=False, style="bar", offset=0, step=None, action=None, force_step=False)
:args: {args}
A bar value that allows the user to adjust the value of a key in
a dict, or of an element at a particular index in a list.
`dict`
The dict, or the list.
`key`
The key, or the index when using a list.
"""
kind = "key or index"
identity_fields = ('dict',)
equality_fields = __GenericValue.equality_fields + ('key',)
def __init__(self, dict, key, *args, **kwargs):
self.dict = dict
self.key = key
super(DictValue, self).__init__(*args, **kwargs)
def get_value(self):
value = self.dict[self.key]
return value
def set_value(self, value):
try:
self.dict[self.key] = value
except LookupError as e:
raise Exception("The {!r} {} does not exist".format(self.key, self.kind)) # from e # PY3 only
@renpy.pure
class FieldValue(__GenericValue):
"""
:doc: value
:args: {args}
A bar value that allows the user to adjust the value of a field
on an object.
@@ -218,223 +220,157 @@ init -1500 python:
`object`
The object.
`field`
The field, a string.
`range`
The range to adjust over.
`max_is_zero`
If True, then when the field is zero, the value of the
bar will be range, and all other values will be shifted
down by 1. This works both ways - when the bar is set to
the maximum, the field is set to 0.
This is used internally, for some preferences.
`style`
The styles of the bar created.
`offset`
An offset to add to the value.
`step`
The amount to change the bar by. If None, defaults to 1/10th of
the bar.
`action`
If not None, an action to call when the field has changed.
The field name, a string.
"""
offset = 0
action = None
force_step = False
kind = "field"
identity_fields = [ 'object', ]
equality_fields = [ 'range', 'max_is_zero', 'style', 'offset', 'step', 'action', 'force_step', 'field' ]
identity_fields = ('object',)
equality_fields = __GenericValue.equality_fields + ("field",)
def __init__(self, object, field, range, max_is_zero=False, style="bar", offset=0, step=None, action=None, force_step=False, kind="field"):
def __init__(self, object, field, *args, **kwargs):
self.object = object
self.field = field
self.range = range
self.max_is_zero = max_is_zero
self.style = style
self.offset = offset
self.force_step = force_step
self.kind = kind
super(FieldValue, self).__init__(*args, **kwargs)
if step is None:
if isinstance(range, float):
step = range / 10.0
else:
step = max(range / 10, 1)
def get_value(self):
value = _get_field(self.object, self.field, self.kind)
self.step = step
self.action = action
return value
def changed(self, value):
if self.max_is_zero:
if value == self.range:
value = 0
else:
value = value + 1
value += self.offset
_set_field(self.object, self.field, value, "field")
renpy.restart_interaction()
return renpy.run(self.action)
def get_adjustment(self):
value = _get_field(self.object, self.field, "field")
value -= self.offset
if self.max_is_zero:
if value == 0:
value = self.range
else:
value = value - 1
return ui.adjustment(
range=self.range,
value=value,
changed=self.changed,
step=self.step,
force_step=self.force_step,
)
def get_style(self):
return self.style, "v" + self.style
def set_value(self, value):
_set_field(self.object, self.field, value, self.kind)
@renpy.pure
def VariableValue(variable, range, max_is_zero=False, style="bar", offset=0, step=None, action=None, force_step=False):
class VariableValue(FieldValue):
"""
:doc: value
:args: {args}
A bar value that allows the user to adjust the value of a variable
in the default store.
A bar value that allows the user to adjust the value of a variable in
the default store.
`variable`
The `variable` parameter must be a string, and can be a simple name like "strength", or
one with dots separating the variable from fields, like "hero.strength"
or "persistent.show_cutscenes".
`range`
The range to adjust over.
`max_is_zero`
If True, then when the field is zero, the value of the
bar will be range, and all other values will be shifted
down by 1. This works both ways - when the bar is set to
the maximum, the field is set to 0.
This is used internally, for some preferences.
`style`
The styles of the bar created.
`offset`
An offset to add to the value.
`step`
The amount to change the bar by. If None, defaults to 1/10th of
the bar.
`action`
If not None, an action to call when the field has changed.
The `variable` parameter must be a string, and can be a simple
name like "strength", or one with dots separating the variable
from fields, like "hero.strength" or "persistent.show_cutscenes".
"""
return FieldValue(store, variable, range, max_is_zero=max_is_zero, style=style, offset=offset, step=step, action=action, force_step=force_step, kind="variable")
kind = "variable"
def __init__(self, variable, *args, **kwargs):
super(VariableValue, self).__init__(store, variable, *args, **kwargs)
@renpy.pure
class ScreenVariableValue(BarValue, FieldEquality):
class ScreenVariableValue(__GenericValue):
"""
:doc: value
:args: {args}
A bar value that adjusts the value of a variable in a screen.
In a ``use``\ d screen, this targets a variable in the context of
the screen containing the ``use``\ d one(s). To target variables
within a ``use``\ d screen, and only in that case, use
:func:`LocalVariableValue` instead.
`variable`
A string giving the name of the variable to adjust.
"""
kind = "screen variable" # not used in error messages, only in doc-gen
identity_fields = ()
equality_fields = __GenericValue.equality_fields + ('variable',)
def __init__(self, variable, *args, **kwargs):
self.variable = variable
super(ScreenVariableValue, self).__init__(*args, **kwargs)
def get_value(self):
cs = renpy.current_screen()
if cs is None:
raise Exception("No current screen.")
if self.variable not in cs.scope:
raise Exception("The {!r} variable is not defined in the {} screen.".format(self.variable, cs.screen_name))
value = cs.scope[self.variable]
return value
def set_value(self, value):
cs = renpy.current_screen()
cs.scope[self.variable] = value
# unpure
class LocalVariableValue(DictValue):
"""
:doc: value
:args: {args}
A bar value that adjusts the value of a variable in a ``use``\ d
screen.
To target a variable in a top-level screen, prefer using
:func:`ScreenVariableValue`.
For more information, see :ref:`sl-use`.
This must be created in the context that the variable is set in
- it can't be passed in from somewhere else.
`variable`
A string giving the name of the variable to adjust.
"""
kind = "local variable"
def __init__(self, variable, *args, **kwargs):
super(LocalVariableValue, self).__init__(sys._getframe(1).f_locals, variable, *args, **kwargs)
init -1500 python hide:
if config.generating_documentation:
import inspect
import itertools
generic_params = tuple(inspect.signature(__GenericValue.__init__).parameters.values())[1:]
suffix = inspect.cleandoc("""
`range`
The range to adjust over.
`max_is_zero`
If True, then when the field is zero, the value of the
bar will be range, and all other values will be shifted
down by 1. This works both ways - when the bar is set to
the maximum, the field is set to 0.
If True, then when the {kind}'s value is zero, the value of the
bar will be `range`, and all other values will be shifted down
by 1. This works both ways - when the bar is set to the maximum,
the value of the {kind} is set to 0.
This is used internally, for some preferences.
`style`
The styles of the bar created.
The styles of the created bar.
`offset`
An offset to add to the value.
`step`
The amount to change the bar by. If None, defaults to 1/10th of
the bar.
`action`
If not None, an action to call when the field has changed.
"""
If not None, an action to call when the {kind}'s value is changed.
""")
action = None
offset = 0
force_step = False
for value in (DictValue, FieldValue, VariableValue, ScreenVariableValue, LocalVariableValue):
docstr = inspect.cleandoc(value.__doc__)
identity_fields = [ ]
equality_fields = [ 'variable', 'max_is_zero', 'style', 'offset', 'step', 'action', 'force_step' ]
params = []
for param in itertools.islice(inspect.signature(value.__init__).parameters.values(), 1, None):
if param.kind not in (param.VAR_POSITIONAL, param.VAR_KEYWORD):
params.append(param)
def __init__(self, variable, range, max_is_zero=False, style="bar", offset=0, step=None, action=None, force_step=False):
self.variable = variable
self.range = range
self.max_is_zero = max_is_zero
self.style = style
self.offset = offset
self.force_step = force_step
params.extend(generic_params)
if step is None:
if isinstance(range, float):
step = range / 10.0
else:
step = max(range / 10, 1)
value.__doc__ = (docstr+"\n"+suffix).format(
args=inspect.Signature(parameters=params),
kind=value.kind)
self.step = step
self.action = action
def changed(self, value):
cs = renpy.current_screen()
if self.max_is_zero:
if value == self.range:
value = 0
else:
value = value + 1
value += self.offset
cs.scope[self.variable] = value
renpy.restart_interaction()
return renpy.run(self.action)
def get_adjustment(self):
cs = renpy.current_screen()
if (cs is None) or (self.variable not in cs.scope):
raise Exception("{} is not defined in the {} screen.".format(self.variable, cs.screen_name))
value = cs.scope[self.variable]
value -= self.offset
if self.max_is_zero:
if value == 0:
value = self.range
else:
value = value - 1
return ui.adjustment(
range=self.range,
value=value,
changed=self.changed,
step=self.step,
force_step=self.force_step,
)
def get_style(self):
return self.style, "v" + self.style
init -1500 python:
@renpy.pure
class MixerValue(BarValue, DictEquality):
+8 -1
View File
@@ -1,4 +1,4 @@
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -159,6 +159,7 @@ init -1500 python in build:
("*.dll", None),
("*.manifest", None),
("*.keystore", None),
("update.pem", None),
("lib/", None),
("renpy/", None),
@@ -207,6 +208,7 @@ init -1500 python in build:
("web-presplash.png", "web"),
("web-presplash.jpg", "web"),
("web-presplash.webp", "web"),
("web-icon.png", "web"),
("progressive_download.txt", "web"),
("steam_appid.txt", None),
@@ -506,6 +508,9 @@ init -1500 python in build:
# Should the sdk-fonts directory be renamed to game?
_sdk_fonts = False
# Which update formats should be built?
update_formats = [ "rpu" ]
# This function is called by the json_dump command to dump the build data
# into the json file.
def dump():
@@ -589,6 +594,8 @@ init -1500 python in build:
rv["_sdk_fonts"] = _sdk_fonts
rv["update_formats"] = update_formats
return rv
init 1500 python in build:
+6 -2
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@@ -232,7 +232,6 @@ init -1100 python:
if version <= (7, 4, 8):
config.relative_transform_size = False
config.tts_front_to_back = False
if version <= (7, 4, 10):
config.always_unfocus = False
@@ -292,9 +291,14 @@ init -1100 python:
store.layeredimage._constant = True
store.updater._constant = True
if _compat_versions(version, (7, 6, 1), (8, 1, 1)):
config.tts_front_to_back = False
_greedy_rollback = False
if _compat_versions(version, (7, 6, 99), (8, 1, 99)):
config.simple_box_reverse = True
build.itch_channels = list(build.itch_channels.items())
style.default.shaper = "freetype"
# The version of Ren'Py this script is intended for, or
# None if it's intended for the current version.
@@ -406,7 +410,7 @@ init 1100 python hide:
config.layers.append('screens')
if "Fullscreen" in config.translations:
fs = _("Fullscreen")
fs = __("Fullscreen")
config.translations.setdefault("Fullscreen 4:3", fs + " 4:3")
config.translations.setdefault("Fullscreen 16:9", fs + " 16:9")
config.translations.setdefault("Fullscreen 16:10", fs + " 16:10")
+9 -5
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@@ -593,7 +593,7 @@ init -1500 python in _console:
else:
break
if s.rstrip().endswith(":"):
if s.partition("#")[0].rstrip().endswith(":"):
rv += " "
if not s.rstrip():
@@ -612,7 +612,7 @@ init -1500 python in _console:
self.lines.append(line)
indent = get_indent(line)
if indent:
if indent or line.startswith("@") or line.endswith("\\"):
self.lines.append(indent)
return
@@ -717,7 +717,7 @@ init -1500 python in _console:
pass
else:
result = renpy.python.py_eval(code)
if persistent._console_short:
if persistent._console_short and not getattr(result, "_console_always_long", False):
he.result = aRepr.repr(result)
else:
he.result = repr(result)
@@ -1103,21 +1103,25 @@ screen _console:
has vbox
$ last_line = ""
for line in lines:
hbox:
spacing 4
if line[:1] != " ":
if (line[:1] != " ") and (last_line[:1] != "@") and (last_line[-1:] != "\\"):
text "> " style "_console_prompt"
else:
text "... " style "_console_prompt"
text "[line!q]" style "_console_input_text"
$ last_line = line
hbox:
spacing 4
if default[:1] != " ":
if (default[:1] != " ") and (last_line[:1] != "@") and (last_line[-1:] != "\\"):
text "> " style "_console_prompt"
else:
text "... " style "_console_prompt"
+17
View File
@@ -280,6 +280,10 @@ init python in director:
return show_director
def after_load():
state.mode = "lines"
config.after_load_callbacks.append(after_load)
def interact():
"""
@@ -1766,6 +1770,7 @@ screen director_transform(state):
null height 14
text _("Click to set transform, right click to add to transform list.")
text _("Customize director.transforms to add more transforms.")
use director_footer(state)
@@ -1786,6 +1791,8 @@ screen director_behind(state):
style "director_button"
ypadding 0
null height 14
text _("Click to set, right click to add to behind list.")
use director_footer(state)
@@ -1806,6 +1813,11 @@ screen director_with(state):
style "director_button"
ypadding 0
null height 14
text _("Click to set.")
text _("Customize director.transitions to add more transitions.")
use director_footer(state)
@@ -1824,6 +1836,11 @@ screen director_channel(state):
style "director_button"
ypadding 0
null height 14
text _("Click to set.")
text _("Customize director.audio_channels to add more channels.")
use director_footer(state)
+4
View File
@@ -99,11 +99,15 @@ init -1700 python:
renpy.context_dynamic("_side_image_old")
renpy.context_dynamic("_side_image_raw")
renpy.context_dynamic("_side_image")
renpy.context_dynamic("_side_image_attributes")
renpy.context_dynamic("_side_image_attributes_reset")
store._window_subtitle = config.menu_window_subtitle
store._window = False
store._history = False
store._menu = True
store._side_image_attributes = None
store._side_image_attribute_reset = False
store.mouse_visible = True
store.suppress_overlay = True
+3
View File
@@ -257,6 +257,9 @@ init -1200 python:
is true.
"""
if developer and config.developer:
return True
return renpy.display.controller.exists()
+2
View File
@@ -568,6 +568,8 @@ init -1500 python in iap:
This is supported on Google Play and the Apple App Store, only.
"""
return backend.request_review()
def missing_products():
"""
Determines if any products are missing from persistent._iap_purchases
+143 -90
View File
@@ -40,12 +40,12 @@ init -1510 python:
elif self.action == "disable":
if current is self.input_value:
if current == self.input_value:
renpy.set_editable_input_value(self.input_value, False)
elif self.action == "toggle":
if current is self.input_value and editable:
if current == self.input_value and editable:
renpy.set_editable_input_value(self.input_value, False)
else:
renpy.set_editable_input_value(self.input_value, True)
@@ -56,7 +56,7 @@ init -1510 python:
current, editable = renpy.get_editable_input_value()
rv = (current is self.input_value) and editable
rv = (current == self.input_value) and editable
if self.action == "disable":
rv = not rv
@@ -79,22 +79,27 @@ init -1510 python:
@renpy.pure
class InputValue(renpy.object.Object):
"""
Subclassable by creators, documented in Sphinx.
"""
default = True
editable = True
returnable = False
disable_on_enter = False
def get_text(self):
raise Exception("Not implemented.")
raise NotImplementedError
def set_text(self, s):
raise Exception("Not implemented.")
raise NotImplementedError
def enter(self):
if self.returnable:
return self.get_text()
else:
return None
elif self.disable_on_enter:
renpy.run(self.Disable())
raise renpy.IgnoreEvent
def Enable(self):
if self.editable:
@@ -114,70 +119,41 @@ init -1510 python:
else:
return None
@renpy.pure
class VariableInputValue(InputValue, FieldEquality):
class __GenericInputValue(InputValue, FieldEquality):
"""
Not subclassable by creators, not documented, meant to factorize
common features of the documented input value classes.
"""
equality_fields = ("default", "returnable", "disable_on_enter")
def __init__(self, default=True, returnable=False, disable_on_enter=False):
self.default = default
self.returnable = returnable
self.disable_on_enter = disable_on_enter
class ScreenVariableInputValue(__GenericInputValue):
"""
:doc: input_value
:args: {args}
An input value that updates `variable`.
An input value that updates a variable in a screen.
In a ``use``\ d screen, this targets a variable in the context of the
screen containing the ``use``\ d one(s). To target variables within a
``use``\ d screen, and only in that case, use
:func:`LocalVariableInputValue` instead.
`variable`
A string giving the name of the variable to update.
The `variable` parameter must be a string, and can be a simple name like "strength", or
one with dots separating the variable from fields, like "hero.strength"
or "persistent.show_cutscenes".
`default`
If true, this input can be editable by default.
`returnable`
If true, the value of this input will be returned when the
user presses enter.
"""
identity_fields = [ ]
equality_fields = [ "variable", "returnable" ]
identity_fields = ("screen",)
equality_fields = __GenericInputValue.equality_fields+("variable",)
def __init__(self, variable, default=True, returnable=False):
def __init__(self, variable, *args, **kwargs):
super(ScreenVariableInputValue, self).__init__(*args, **kwargs)
self.variable = variable
self.default = default
self.returnable = returnable
def get_text(self):
return _get_field(store, self.variable, "variable")
def set_text(self, s):
_set_field(store, self.variable, s, "variable")
renpy.restart_interaction()
class ScreenVariableInputValue(InputValue, FieldEquality):
"""
:doc: input_value
An input value that updates variable.
`variable`
A string giving the name of the variable to update.
`default`
If true, this input can be editable by default.
`returnable`
If true, the value of this input will be returned when the
user presses enter.
"""
identity_fields = [ 'screen' ]
equality_fields = [ "variable", "returnable" ]
def __init__(self, variable, default=True, returnable=False):
self.variable = variable
self.default = default
self.returnable = returnable
self.screen = renpy.current_screen()
def get_text(self):
@@ -190,68 +166,145 @@ init -1510 python:
renpy.restart_interaction()
@renpy.pure
class FieldInputValue(InputValue, FieldEquality):
class FieldInputValue(__GenericInputValue):
"""
:doc: input_value
:args: {args}
An input value that updates `field` on `object`.
`field`
A string giving the name of the field.
`default`
If true, this input can be editable by default.
`returnable`
If true, the value of this input will be returned when the
user presses enter.
"""
identity_fields = [ "object"]
equality_fields = [ "field", "returnable" ]
identity_fields = ("object",)
equality_fields = __GenericInputValue.equality_fields+("field",)
def __init__(self, object, field, default=True, returnable=False):
kind = "field"
def __init__(self, object, field, *args, **kwargs):
super(FieldInputValue, self).__init__(*args, **kwargs)
self.object = object
self.field = field
self.default = default
self.returnable = returnable
def get_text(self):
return _get_field(self.object, self.field, "field")
return _get_field(self.object, self.field, self.kind)
def set_text(self, s):
_set_field(self.object, self.field, s, "field")
_set_field(self.object, self.field, s, self.kind)
renpy.restart_interaction()
@renpy.pure
class DictInputValue(InputValue, FieldEquality):
class VariableInputValue(FieldInputValue):
"""
:doc: input_value
:args: {args}
An input value that updates `key` in `dict`.
An input value that updates `variable`.
`default`
If true, this input can be editable by default.
`variable`
A string giving the name of the variable to update.
`returnable`
If true, the value of this input will be returned when the
user presses enter.
The `variable` parameter must be a string, and can be a simple name like "strength", or
one with dots separating the variable from fields, like "hero.strength"
or "persistent.show_cutscenes".
"""
identity_fields = [ "dict", "key" ]
equality_fields = [ "returnable" ]
__version__ = 1
def __init__(self, dict, key, default=True, returnable=False):
kind = "variable"
def after_upgrade(self, version):
if version < 1:
self.field = self.variable
self.object = store
del self.variable
def __init__(self, variable, *args, **kwargs):
super(VariableInputValue, self).__init__(store, variable, *args, **kwargs)
@renpy.pure
class DictInputValue(__GenericInputValue):
"""
:doc: input_value
:args: {args}
An input value that updates ``dict[key]``.
`dict` may be a dict object or a list.
"""
identity_fields = ("dict",)
equality_fields = __GenericInputValue.equality_fields+("key",)
def __init__(self, dict, key, *args, **kwargs):
super(DictInputValue, self).__init__(*args, **kwargs)
self.dict = dict
self.key = key
self.default = default
self.returnable = returnable
def get_text(self):
return self.dict[self.key]
def set_text(self, s):
self.dict[self.key] = s
renpy.restart_interaction()
# not pure
class LocalVariableInputValue(DictInputValue):
"""
:doc: input_value
:args: {args}
An input value that updates a local variable in a ``use``\ d screen.
To target a variable in a top-level screen, prefer using
:func:`ScreenVariableInputValue`.
For more information, see :ref:`sl-use`.
This must be created in the context that the variable is set in - it
can't be passed in from somewhere else.
`variable`
A string giving the name of the variable to update.
"""
def __init__(self, variable, *args, **kwargs):
super(LocalVariableInputValue, self).__init__(sys._getframe(1).f_locals, variable, *args, **kwargs)
def get_text(self):
try:
return super(LocalVariableInputValue, self).get_text()
except LookupError:
raise Exception("The {!r} local variable does not exist.".format(self.key)) # from e # PY3 only
init -1510 python hide:
if config.generating_documentation:
import inspect
import itertools
generic_params = tuple(inspect.signature(__GenericInputValue.__init__).parameters.values())[1:]
suffix = inspect.cleandoc("""
`default`
If true, this input can be editable by default.
`returnable`
If true, the value of this input will be returned when the
user presses enter.
`disable_on_enter`
If true, and if `returnable` is not true, pressing enter
will disable this input.
""")
for ivalue in (ScreenVariableInputValue, FieldInputValue, VariableInputValue, DictInputValue, LocalVariableInputValue):
docstr = inspect.cleandoc(ivalue.__doc__)
params = []
for param in itertools.islice(inspect.signature(ivalue.__init__).parameters.values(), 1, None):
if param.kind not in (param.VAR_POSITIONAL, param.VAR_KEYWORD):
params.append(param)
params.extend(generic_params)
ivalue.__doc__ = (docstr+"\n"+suffix).format(
args=inspect.Signature(parameters=params),
)
+30 -5
View File
@@ -423,7 +423,7 @@ python early in layeredimage:
args.append(None)
args.append(Null())
return ConditionSwitch(predict_all=predict_all, *args)
return ConditionSwitch(*args, predict_all=predict_all)
class RawConditionGroup(object):
@@ -883,6 +883,11 @@ python early in layeredimage:
ll = l.subblock_lexer()
while ll.advance():
if ll.keyword("pass"):
ll.expect_eol()
ll.expect_noblock("pass")
continue
line(ll)
ll.expect_eol()
ll.expect_noblock('attribute')
@@ -917,18 +922,23 @@ python early in layeredimage:
if not l.match(':'):
l.expect_eol()
l.expect_noblock('attribute')
l.expect_noblock('always')
return
l.expect_block('attribute')
l.expect_block('always')
l.expect_eol()
ll = l.subblock_lexer()
while ll.advance():
if ll.keyword("pass"):
ll.expect_eol()
ll.expect_noblock("pass")
continue
line(ll)
ll.expect_eol()
ll.expect_noblock('attribute')
ll.expect_noblock('always')
if a.image is None:
l.error("The always statement must have a displayable.")
@@ -954,6 +964,11 @@ python early in layeredimage:
ll = l.subblock_lexer()
while ll.advance():
if ll.keyword("pass"):
ll.expect_eol()
ll.expect_noblock("pass")
continue
if ll.keyword("attribute"):
parse_attribute(ll, rv)
continue
@@ -987,7 +1002,12 @@ python early in layeredimage:
rv = RawCondition(condition)
while ll.advance():
# not necessary : the if/elif/else blocks require a displayable,
# so they can't be empty in the first place anyway
# if ll.keyword("pass"):
# ll.expect_eol()
# ll.expect_noblock("pass")
# continue
while True:
@@ -1078,6 +1098,11 @@ python early in layeredimage:
parse_always(ll, rv)
ll.advance()
elif ll.keyword("pass"):
ll.expect_noblock("pass")
ll.expect_eol()
ll.advance()
else:
while parse_property(ll, rv, [ "image_format", "format_function", "attribute_function", "offer_screen", "at" ] +
+4 -15
View File
@@ -478,23 +478,12 @@ init -1400 python hide:
@layout
def yesno_screen(message, yes=None, no=None):
"""
:doc: other
:undocumented:
This causes the a yes/no prompt screen with the given message
to be displayed. The screen will be hidden when the user hits
yes or no.
`message`
The message that will be displayed.
`yes`
An action that is run when the user chooses yes.
`no`
An action that is run when the user chooses no.
See :func:`Confirm` for an equivalent Action.
renpy.confirm is a better alternative in a python context,
or the Confirm action in a screen context.
"""
if config.confirm_screen and renpy.has_screen('confirm'):
screen = "confirm"
elif renpy.has_screen("yesno_prompt"):
-18
View File
@@ -303,24 +303,6 @@ init -1700 python:
config.expensive_predict_callbacks.append(_predict_screens)
##########################################################################
# Name-only say statements.
# This character is copied when a name-only say statement is called.
name_only = adv
def predict_say(who, what):
who = Character(who, kind=name_only)
try:
who.predict(what)
except Exception:
pass
def say(who, what, interact=True, *args, **kwargs):
who = Character(who, kind=name_only)
who(what, interact=interact, *args, **kwargs)
##########################################################################
# Constant stores.
#
+1 -1
View File
@@ -409,7 +409,7 @@ init -1500 python:
if filename is None:
return
if self.single_track:
if self.single_track or filename not in self.filenames:
self.play(None, offset=0, queue=True)
else:
self.play(None, offset=1, queue=True)
+2 -2
View File
@@ -363,14 +363,14 @@ init 1050 python hide:
raise Exception("bubble.properties[{!r}] contains a value that can't be serialized to JSON: {!r}".format(k, i))
if bubble.active:
config.overlay_screens.append("_bubble_editor")
config.always_shown_screens.append("_bubble_editor")
screen _bubble_editor():
zorder 1050
if bubble.shown.value:
if bubble.shown.value and not _menu:
drag:
draggable True
+19 -6
View File
@@ -560,7 +560,7 @@ init -1499 python in _renpysteam:
################################################################## Keyboard
# True to show the keyboard once, False otherwise.
keyboard_mode = "always"
keyboard_mode = "once"
# True if this is the start of a new interaction, and so the keyboard
# should be shown if a text box appears.
@@ -570,12 +570,16 @@ init -1499 python in _renpysteam:
keyboard_showing = None
# Should the layers be shifted so the baseline is in view?
keyboard_shift = True
keyboard_shift = False
# Where the basline is shifted to on the screen. This is a floating point number,
# Where the baseline is shifted to on the screen. This is a floating point number,
# with 0.0 being the top of the screen and 1.0 being the bottom.
keyboard_baseline = 0.5
# The textarea given to steam. This is scaled using the usual
# position rules.
keyboard_text_area = (0.0, 0.5, 1.0, 0.5)
def prime_keyboard():
global keyboard_primed
keyboard_primed = True
@@ -600,10 +604,19 @@ init -1499 python in _renpysteam:
_KeyboardShift.text_rect = keyboard_text_rect
if keyboard_primed and (keyboard_showing is None) and keyboard_text_rect:
x, y, w, h = (int(i) for i in keyboard_text_rect)
if keyboard_shift:
y = int(renpy.exports.get_physical_size()[1] * keyboard_baseline) - h
pw, ph = renpy.exports.get_physical_size()
def scale(n, available):
if type(n) == float:
n = n * available
return int(n)
x = scale(keyboard_text_area[0], pw)
y = scale(keyboard_text_area[1], ph)
w = scale(keyboard_text_area[2], pw)
h = scale(keyboard_text_area[3], ph)
steamapi.SteamUtils().ShowFloatingGamepadTextInput(
steamapi.k_EFloatingGamepadTextInputModeModeSingleLine,
+4 -1
View File
@@ -168,8 +168,11 @@ init -1800:
ruby_style style.ruby_text
altruby_style style.altruby_text
# hyperlink_functions is set in 00defaults.rpy
hinting "auto"
hinting True
adjust_spacing True
emoji_font "TwemojiCOLRv0.ttf"
prefer_emoji True
shaper ("harfbuzz" if (not PY2) else "freetype")
# Window properties
background None
+5 -1
View File
@@ -210,7 +210,7 @@ init -1100 python in _sync:
f.write(content)
fetch_id = emscripten.run_script_int(
"""fetchFile("PUT", "{url}", "/sync.data", null)""".format(url=url))
"""fetchFile("PUT", "{url}", "/sync.data", null, "application/octet-string")""".format(url=url))
status = "PENDING"
message = "Pending."
@@ -515,6 +515,7 @@ init -1100 python in _sync:
init -1100:
screen sync_confirm():
style_prefix "sync"
modal True
zorder 100
@@ -544,6 +545,7 @@ init -1100:
key "game_menu" action Return(False)
screen sync_prompt(prompt):
style_prefix "sync"
modal True
zorder 100
@@ -582,6 +584,7 @@ init -1100:
screen sync_success(sync_id):
style_prefix "sync"
modal True
zorder 100
@@ -617,6 +620,7 @@ init -1100:
key "game_menu" action Return(False)
screen sync_error(message):
style_prefix "sync"
modal True
zorder 100
+289 -33
View File
@@ -253,7 +253,7 @@ init -1500 python in updater:
# The update was cancelled.
CANCELLED = "CANCELLED"
def __init__(self, url, base=None, force=False, public_key=None, simulate=None, add=[], restart=True, check_only=False, confirm=True, patch=True):
def __init__(self, url, base=None, force=False, public_key=None, simulate=None, add=[], restart=True, check_only=False, confirm=True, patch=True, prefer_rpu=False, size_only=False, allow_empty=False):
"""
Takes the same arguments as update().
"""
@@ -312,6 +312,12 @@ init -1500 python in updater:
# Do we prompt for confirmation?
self.confirm = confirm
# Should rpu updates be preferred?
self.prefer_rpu = prefer_rpu
# Should the update be allowed even if current.json is empty?
self.allow_empty = allow_empty
# The base path of the game that we're updating, and the path to the update
# directory underneath it.
@@ -344,6 +350,9 @@ init -1500 python in updater:
# where each file is moved from <file>.new to <file>.
self.moves = [ ]
if self.allow_empty:
os.makedirs(self.updatedir, exist_ok=True)
if public_key is not None:
with renpy.open_file(public_key, False) as f:
self.public_key = rsa.PublicKey.load_pkcs1(f.read())
@@ -415,14 +424,11 @@ init -1500 python in updater:
Performs the update.
"""
if getattr(renpy, "mobile", False):
raise UpdateError(_("The Ren'Py Updater is not supported on mobile devices."))
self.load_state()
self.test_write()
self.check_updates()
pretty_version = self.check_versions()
self.pretty_version = self.check_versions()
if not self.modules:
self.can_cancel = False
@@ -432,12 +438,61 @@ init -1500 python in updater:
renpy.restart_interaction()
return
persistent._update_version[self.url] = pretty_version
persistent._update_version[self.url] = self.pretty_version
if self.check_only:
renpy.restart_interaction()
return
# Confirm goes here.
# Disable autoreload.
renpy.set_autoreload(False)
self.new_state = dict(self.current_state)
renpy.restart_interaction()
self.progress = 0.0
self.state = self.PREPARING
import os
has_rpu = False
has_zsync = False
prefer_rpu = self.prefer_rpu or "RPU_UPDATE" in os.environ
for i in self.modules:
for d in self.updates:
if "rpu_url" in self.updates[d]:
has_rpu = True
if "zsync_url" in self.updates[d]:
has_zsync = True
if has_rpu and has_zsync:
if prefer_rpu:
self.rpu_update()
else:
self.zsync_update()
elif has_rpu:
self.rpu_update()
elif has_zsync:
self.zsync_update()
else:
raise UpdateError(_("No update methods found."))
def prompt_confirm(self):
"""
Prompts the user to confirm the update. Returns if the update
should proceed, or raises UpdateCancelled if it should not.
"""
if self.confirm and (not self.add):
# Confirm with the user that the update is available.
@@ -445,7 +500,7 @@ init -1500 python in updater:
self.can_cancel = True
self.can_proceed = True
self.state = self.UPDATE_AVAILABLE
self.version = pretty_version
self.version = self.pretty_version
renpy.restart_interaction()
@@ -461,15 +516,131 @@ init -1500 python in updater:
self.can_cancel = True
self.can_proceed = False
# Disable autoreload.
renpy.set_autoreload(False)
def fetch_files_rpu(self, module):
"""
Fetches the rpu file list for the given module.
"""
import requests, zlib
url = urlparse.urljoin(self.url, self.updates[module]["rpu_url"])
try:
resp = requests.get(url)
resp.raise_for_status()
except Exception as e:
raise UpdateError(__("Could not download file list: ") + str(e))
if hashlib.sha256(resp.content).hexdigest() != self.updates[module]["rpu_digest"]:
raise UpdateError(__("File list digest does not match."))
data = zlib.decompress(resp.content)
from renpy.update.common import FileList
return FileList.from_json(json.loads(data))
def rpu_progress(self, state, progress):
"""
Called by the rpu code to update the progress.
"""
old_state = self.state
self.state = state
self.progress = progress
if state != old_state or progress == 1.0 or progress == 0.0:
renpy.restart_interaction()
def rpu_update(self):
"""
Perform an update using the .rpu files.
"""
from renpy.update.common import FileList
from renpy.update.update import Update
# 1. Load the current files.
target_file_lists = [ ]
for i in self.modules:
target_file_lists.append(FileList.from_current_json(self.current_state[i]))
# 2. Fetch the file lists.
source_file_lists = [ ]
module_lists = { }
for i in self.modules:
fl = self.fetch_files_rpu(i)
module_lists[i] = fl
source_file_lists.append(fl)
# 3. Compute the update, and confirm it.
u = Update(
urlparse.urljoin(self.url, "rpu"),
source_file_lists,
self.base,
target_file_lists,
progress_callback=self.rpu_progress,
logfile=self.log
)
self.prompt_confirm()
self.can_cancel = False
# 4. Remove the version.json file.
version_json = os.path.join(self.updatedir, "version.json")
if os.path.exists(version_json):
os.unlink(version_json)
# 5. Apply the update.
u.update()
# 6. Update the new state.
for i in self.modules:
d = module_lists[i].to_current_json()
d["version"] = self.updates[i]["version"]
d["renpy_version"] = self.updates[i]["renpy_version"]
d["pretty_version"] = self.updates[i]["pretty_version"]
self.new_state[i] = d
# 7. Finish up.
self.message = None
self.progress = None
self.can_proceed = True
self.can_cancel = False
persistent._update_version[self.url] = None
# 8. Write the version.json file.
version_state = { }
for i in self.modules:
version_state[i] = {
"version" : self.updates[i]["version"],
"renpy_version" : self.updates[i]["renpy_version"],
"pretty_version" : self.updates[i]["pretty_version"]
}
with open(os.path.join(self.updatedir, "version.json"), "w") as f:
json.dump(version_state, f)
if self.restart:
self.state = self.DONE
else:
self.state = self.DONE_NO_RESTART
# Perform the update.
self.new_state = dict(self.current_state)
renpy.restart_interaction()
self.progress = 0.0
self.state = self.PREPARING
def zsync_update(self):
self.prompt_confirm()
if self.patch:
for i in self.modules:
@@ -735,6 +906,10 @@ init -1500 python in updater:
fn = os.path.join(self.updatedir, "current.json")
if not os.path.exists(fn):
if self.allow_empty:
self.current_state = { }
return
raise UpdateError(_("Either this project does not support updating, or the update status file was deleted."))
with open(fn, "r") as f:
@@ -763,36 +938,106 @@ init -1500 python in updater:
fn = os.path.join(self.updatedir, "updates.json")
urlretrieve(self.url, fn)
with open(fn, "r") as f:
self.updates = json.load(f)
with open(fn, "rb") as f:
updates_json = f.read()
if self.public_key is not None:
fn = os.path.join(self.updatedir, "updates.json.sig")
urlretrieve(self.url + ".sig", fn)
# Was updates.json verified?
verified = False
with open(fn, "rb") as f:
import codecs
signature = codecs.decode(f.read(), "base64")
# Does updates.json need to be verified?
require_verified = False
# New-style ECDSA signature.
key = os.path.join(config.basedir, "update", "key.pem")
if not os.path.exists(key):
key = os.path.join(self.updatedir, "key.pem")
if os.path.exists(key):
require_verified = True
self.log.write("Verifying with ECDSA.\n")
try:
rsa.verify(updates_json, signature, self.public_key)
except Exception:
raise UpdateError(_("Could not verify update signature."))
if "monkeypatch" in self.updates:
future.utils.exec_(self.updates["monkeypatch"], globals(), globals())
import ecdsa
verifying_key = ecdsa.VerifyingKey.from_pem(open(key, "rb").read())
url = urlparse.urljoin(self.url, "updates.ecdsa")
f = urlopen(url)
while True:
signature = f.read(64)
if not signature:
break
if verifying_key.verify(signature, updates_json):
verified = True
self.log.write("Verified with ECDSA.\n")
except Exception:
if self.log:
import traceback
traceback.print_exc(None, self.log)
# Old-style RSA signature.
if self.public_key is not None:
require_verified = True
self.log.write("Verifying with RSA.\n")
try:
fn = os.path.join(self.updatedir, "updates.json.sig")
urlretrieve(self.url + ".sig", fn)
with open(fn, "rb") as f:
import codecs
signature = codecs.decode(f.read(), "base64")
rsa.verify(updates_json, signature, self.public_key)
verified = True
self.log.write("Verified with RSA.\n")
except Exception:
if self.log:
import traceback
traceback.print_exc(None, self.log)
if require_verified and not verified:
raise UpdateError(_("Could not verify update signature."))
self.updates = json.loads(updates_json)
if verified and "monkeypatch" in self.updates:
future.utils.exec_(self.updates["monkeypatch"], globals(), globals())
def add_dlc_state(self, name):
url = urlparse.urljoin(self.url, self.updates[name]["json_url"])
f = urlopen(url)
d = json.load(f)
has_rpu = "rpu_url" in self.updates[name]
has_zsync = "zsync_url" in self.updates[name]
prefer_rpu = self.prefer_rpu or "RPU_UPDATE" in os.environ
if has_rpu and has_zsync:
if prefer_rpu:
has_zsync = False
else:
has_rpu = False
if has_rpu:
fl = self.fetch_files_rpu(name)
d = { name : fl.to_current_json() }
else:
url = urlparse.urljoin(self.url, self.updates[name]["json_url"])
f = urlopen(url)
d = json.load(f)
d[name]["version"] = 0
self.current_state.update(d)
def check_versions(self):
"""
Decides what modules need to be updated, if any.
@@ -1448,7 +1693,7 @@ init -1500 python in updater:
return not not get_installed_packages(base)
def update(url, base=None, force=False, public_key=None, simulate=None, add=[], restart=True, confirm=True, patch=True):
def update(url, base=None, force=False, public_key=None, simulate=None, add=[], restart=True, confirm=True, patch=True, prefer_rpu=False, allow_empty=False):
"""
:doc: updater
@@ -1494,12 +1739,23 @@ init -1500 python in updater:
changed data. If false, Ren'Py will download a complete copy of
the game, and update from that. This is set to false automatically
when the url does not begin with "http:".
This is ignored if the RPU update format is being used.
`prefer_rpu`
If True, Ren'Py will prefer the RPU format for updates, if both
zsync and RPU are available.
`allow_empty`
If True, Ren'Py will allow the update to proceed even if the
base directory does not contain update information. (`add` must
be provided in this case.)
"""
global installed_packages_cache
installed_packages_cache = None
u = Updater(url=url, base=base, force=force, public_key=public_key, simulate=simulate, add=add, restart=restart, confirm=confirm, patch=patch)
u = Updater(url=url, base=base, force=force, public_key=public_key, simulate=simulate, add=add, restart=restart, confirm=confirm, patch=patch, prefer_rpu=prefer_rpu, allow_empty=allow_empty)
ui.timer(.1, repeat=True, action=renpy.restart_interaction)
renpy.call_screen("updater", u=u)
Binary file not shown.
+11
View File
@@ -0,0 +1,11 @@
Twiemoji
--------
https://github.com/twitter/twemoji
https://github.com/Emoji-COLRv0/Emoji-COLRv0
Copyright 2019 Twitter, Inc and other contributors
Code licensed under the MIT License: http://opensource.org/licenses/MIT
Graphics licensed under CC-BY 4.0: https://creativecommons.org/licenses/by/4.0/
+110
View File
@@ -65,11 +65,25 @@ screen _developer:
textbutton _("Image Attributes"):
action ui.callsinnewcontext("_image_attributes")
if not renpy.get_screen("_translation_identifier"):
textbutton _("Show Translation Identifiers"):
action Show("_translation_identifier")
else:
textbutton _("Hide Translation Identifiers"):
action Hide("_translation_identifier")
if bubble.active:
textbutton _("Speech Bubble Editor (Shift+B)"):
action [ SetField(bubble.shown, "value", True), Hide("_developer") ]
if not renpy.get_screen("_filename_and_line"):
textbutton _("Show Filename and Line"):
action Show("_filename_and_line")
else:
textbutton _("Hide Filename and Line"):
action Hide("_filename_and_line")
hbox:
spacing gui._scale(25)
@@ -532,6 +546,102 @@ screen _image_load_log():
timer 10.0 action SetScreenVariable("show_help", False)
screen _translation_identifier():
zorder 1500
default show_copy = False
default show_help = True
style_prefix ""
python:
identifier = renpy.get_translation_identifier()
copy = None
if identifier:
copy = (SetScreenVariable("show_copy", True),
Function(pygame_sdl2.scrap.put,
pygame_sdl2.scrap.SCRAP_TEXT,
identifier.encode("utf8")))
drag:
draggable True
focus_mask None
xpos 0
ypos 0
frame:
style "empty"
background "#0004"
xpadding 5
ypadding 5
has vbox
textbutton "[identifier]":
action copy
padding (0, 0)
text_color "#fff"
text_hover_color "#bdf"
text_size 14
if show_copy:
text _("\n{color=#fff}Copied to clipboard.{/color}"):
size 14
timer 2.0 action SetScreenVariable("show_copy", False)
elif show_help:
text _("\n{color=#fff}Click to copy.\nDrag to move.{/color}"):
size 14
timer 10.0 action SetScreenVariable("show_help", False)
screen _filename_and_line():
zorder 1500
style_prefix ""
# Should help be shown?
default help = True
# The filename and line to show.
$ filename, line = renpy.get_filename_line()
timer 3 action SetScreenVariable("help", False)
drag:
draggable True
focus_mask None
xpos 0
ypos 0
frame:
style "empty"
background "#0004"
xpadding 5
ypadding 5
xminimum 200
has vbox
textbutton "[filename]:[line]":
padding (0, 0)
text_color "#fff"
text_hover_color "#bdf"
text_size 14
action EditFile(filename, line)
if help:
null height 10
text _("Click to open in editor."):
size 14
color "#fff"
init 1000 python hide:
if config.transparent_tile:
tile = im.Tile("_transparent_tile.png", (config.screen_width, config.screen_height))
+4 -1
View File
@@ -85,8 +85,11 @@ init label _errorhandling:
slow_cps None
slow_cps_multiplier 1.0
slow_abortable False
hinting "auto"
hinting True
adjust_spacing True
emoji_font "TwemojiCOLRv0.ttf"
prefer_emoji True
shaper ("harfbuzz" if (not PY2) else "freetype")
# Window properties
background None
+7 -1
View File
@@ -1210,7 +1210,7 @@ raise_image_exceptions = True
relative_transform_size = True
# Should tts of layers be from front to back?
tts_front_to_back = False
tts_front_to_back = True
# Should live2d loading be logged to log.txt
log_live2d_loading = False
@@ -1398,6 +1398,12 @@ ex_rollback_classes = [ ]
# Should we revert to the old behavior of box_reverse?
simple_box_reverse = False
# A map from font name to the hinting for the font.
font_hinting = { None : "auto" }
# Should we execute costly tasks which are
# avoidable when not generating the documentation ?
generating_documentation = False
del os
del collections
+3 -5
View File
@@ -402,9 +402,8 @@ adv = ADVCharacter(None,
kind=False)
# predict_say and who are defined in 00library.rpy, but we add default
# versions here in case there is a problem with initialization. (And
# for pickling purposes.)
# This character is copied when a name-only say statement is called.
name_only = adv
def predict_say(who, what):
@@ -417,8 +416,7 @@ def predict_say(who, what):
def say(who, what, interact=True, *args, **kwargs):
who = Character(who, kind=adv)
who(what, interact=interact, *args, **kwargs)
who(what, *args, interact=interact, **kwargs)
# Used by renpy.reshow_say and extend.
_last_say_who = None
+3 -3
View File
@@ -690,6 +690,9 @@ cdef class RenderTransform:
ypoi = math.degrees(ypoi)
zpoi = math.degrees(zpoi)
if xplacement or yplacement or state.zpos:
self.reverse = Matrix.offset(-xplacement, -yplacement, -state.zpos) * self.reverse
if poi or orientation or xyz_rotate:
m = Matrix.offset(-width / 2, -height / 2, -z11)
@@ -707,9 +710,6 @@ cdef class RenderTransform:
self.reverse = m * self.reverse
if xplacement or yplacement or state.zpos:
self.reverse = Matrix.offset(-xplacement, -yplacement, -state.zpos) * self.reverse
if state.rotate is not None:
m = Matrix.offset(-width / 2, -height / 2, 0.0)
m = Matrix.rotate(0, 0, -state.rotate) * m
+1 -1
View File
@@ -308,7 +308,7 @@ class SMAnimation(renpy.display.displayable.Displayable):
for edges in self.edges.values():
args.extend(edges)
return SMAnimation(self.initial, delay=self.delay, *args, **self.properties)
return SMAnimation(self.initial, *args, delay=self.delay, **self.properties)
def Animation(*args, **kwargs):
+16 -1
View File
@@ -1903,6 +1903,19 @@ class Adjustment(renpy.object.Object):
self.ranged = ranged
self.force_step = force_step
def viewport_replaces(self, replaces): # type: (Adjustment) -> None
if replaces is self:
return
self.range = replaces.range
self.value = replaces.value
self.animation_amplitude = replaces.animation_amplitude
self.animation_target = replaces.animation_target
self.animation_start = replaces.animation_start
self.animation_delay = replaces.animation_delay
self.animation_warper = replaces.animation_warper
def round_value(self, value, release):
# Prevent deadlock border points
if value <= 0:
@@ -2114,7 +2127,9 @@ class Bar(renpy.display.displayable.Displayable):
self.value = value
adjustment = value.get_adjustment()
renpy.game.interface.timeout(0)
if renpy.game.interface is not None:
renpy.game.interface.timeout(0)
tooltip = value.get_tooltip()
if tooltip is not None:
+1 -6
View File
@@ -1937,8 +1937,6 @@ class Interface(object):
pygame.event.set_blocked(i)
pygame.event.set_blocked(pygame.TEXTINPUT)
# Fix a problem with fullscreen and maximized.
if renpy.game.preferences.fullscreen:
renpy.game.preferences.maximized = False
@@ -2035,7 +2033,7 @@ class Interface(object):
if i in renderers:
gl2_renderers.append(i + "2")
if renpy.config.gl2:
if renpy.config.gl2 or renpy.macintosh:
renderers = gl2_renderers + renderers
# Prevent a performance warning if the renderer
@@ -2133,7 +2131,6 @@ class Interface(object):
# Stop the resizing.
pygame.key.stop_text_input() # @UndefinedVariable
pygame.key.set_text_input_rect(None) # @UndefinedVariable
pygame.event.set_blocked(pygame.TEXTINPUT)
self.text_rect = None
self.old_text_rect = None
self.display_reset = False
@@ -2919,7 +2916,6 @@ class Interface(object):
rect = (x0, y0, x1 - x0, y1 - y0)
pygame.key.set_text_input_rect(rect) # @UndefinedVariable
pygame.event.set_allowed(pygame.TEXTINPUT)
if not self.old_text_rect or not_shown:
pygame.key.start_text_input() # @UndefinedVariable
@@ -2936,7 +2932,6 @@ class Interface(object):
if self.old_text_rect:
pygame.key.stop_text_input() # @UndefinedVariable
pygame.key.set_text_input_rect(None) # @UndefinedVariable
pygame.event.set_blocked(pygame.TEXTINPUT)
if self.touch_keyboard:
renpy.exports.hide_screen('_touch_keyboard', layer='screens')
+2
View File
@@ -457,6 +457,7 @@ class Drag(renpy.display.displayable.Displayable, renpy.revertable.RevertableObj
raise Exception("Drag expects either zero or one children.")
self.child = renpy.easy.displayable(d)
renpy.display.render.invalidate(self)
def _clear(self):
self.child = None
@@ -936,6 +937,7 @@ class DragGroup(renpy.display.layout.MultiBox):
super(DragGroup, self).add(child)
self.sorted = False
renpy.display.render.invalidate(self)
def remove(self, child):
"""
+1 -1
View File
@@ -422,7 +422,7 @@ def before_interact(roots):
grab = replaced_by.get(id(grab), None)
if override is not None:
d = renpy.exports.get_displayable(base=True, *override) # type: ignore
d = renpy.exports.get_displayable(*override, base=True) # type: ignore
if (d is not None) and (current is not d) and not grab:
current = d
+78 -43
View File
@@ -712,8 +712,9 @@ class Image(ImageBase):
"""
is_svg = False
dpi = 96
def __init__(self, filename, **properties):
def __init__(self, filename, dpi=96, **properties):
"""
@param filename: The filename that the image will be loaded from.
"""
@@ -731,7 +732,10 @@ class Image(ImageBase):
super(Image, self).__init__(filename, **properties)
self.filename = filename
self.dpi = dpi
self.is_svg = filename.lower().endswith(".svg")
self.pixel_perfect = self.is_svg
def _repr_info(self):
return repr(self.filename)
@@ -771,19 +775,23 @@ class Image(ImageBase):
# avoid size-related exceptions (e.g. Crop on a smaller placeholder)
surf = renpy.display.pgrender.transform_scale(surf, force_size)
self.is_svg = filename.lower().endswith(".svg")
self.pixel_perfect = self.is_svg
if self.is_svg:
width, height = surf.get_size()
width = int(width * renpy.display.draw.draw_per_virt)
height = int(height * renpy.display.draw.draw_per_virt)
width = int(width * renpy.display.draw.draw_per_virt * self.dpi / 96)
height = int(height * renpy.display.draw.draw_per_virt * self.dpi / 96)
filelike = renpy.loader.load(self.filename, directory="images")
if filename != self.filename:
with filelike as f:
surf = renpy.display.pgrender.load_image(filelike, filename, size=(width, height))
# This should only run for placeholder images.
surf = renpy.display.pgrender.transform_scale(surf, (width, height))
else:
filelike = renpy.loader.load(self.filename, directory="images")
with filelike as f:
surf = renpy.display.pgrender.load_image(filelike, filename, size=(width, height))
return surf
@@ -1012,8 +1020,9 @@ class FactorScale(ImageBase):
image logo doubled = im.FactorScale("logo.png", 1.5)
The same effect can now be achieved with the :tpref:`zoom` or the
:tpref:`xzoom` and :tpref:`yzoom` transform properties.
.. deprecated:: 7.4.0
Use the :tpref:`zoom`, or the
:tpref:`xzoom` and :tpref:`yzoom` transform properties.
"""
def __init__(self, im, width, height=None, bilinear=True, **properties):
@@ -1073,9 +1082,9 @@ class Flip(ImageBase):
image eileen flip = im.Flip("eileen_happy.png", vertical=True)
The same effect can now be achieved by setting
:tpref:`xzoom` (for horizontal flip)
or :tpref:`yzoom` (for vertical flip) to a negative value.
.. deprecated:: 7.4.0
Set :tpref:`xzoom` (for horizontal flip)
or :tpref:`yzoom` (for vertical flip) to a negative value.
"""
def __init__(self, im, horizontal=False, vertical=False, **properties):
@@ -1165,7 +1174,8 @@ class Crop(ImageBase):
image logo crop = im.Crop("logo.png", (0, 0, 100, 307))
The same effect can now be achieved by setting the :tpref:`crop` transform property.
.. deprecated:: 7.4.0
Use the :tpref:`crop` transform property.
"""
def __init__(self, im, x, y=None, w=None, h=None, **properties):
@@ -1365,7 +1375,8 @@ class Blur(ImageBase):
image logo blurred = im.Blur("logo.png", 1.5)
The same effect can now be achieved with the :tpref:`blur` transform property.
.. deprecated:: 7.4.0
Use the :tpref:`blur` transform property.
"""
def __init__(self, im, xrad, yrad=None, **properties):
@@ -1427,6 +1438,10 @@ class MatrixColor(ImageBase):
The components of the transformed color are clamped to the
range [0.0, 1.0].
.. deprecated:: 7.4.0
Use ``Transform(im, matrixcolor=matrix, **properties)``.
See :func:`Transform` and :tpref:`matrixcolor`.
"""
def __init__(self, im, matrix, **properties):
@@ -1475,6 +1490,9 @@ class matrix(tuple):
`matrix` is a 20 or 25 element list or tuple. If it is 20 elements
long, it is padded with (0, 0, 0, 0, 1) to make a 5x5 matrix,
suitable for multiplication.
.. deprecated:: 7.4.0
Use :class:`Matrix`.
"""
def __new__(cls, *args):
@@ -1567,8 +1585,9 @@ im.matrix(%f, %f, %f, %f, %f.
Returns an identity matrix, one that does not change color or
alpha.
A suitable equivalent for the :tpref:`matrixcolor` transform property
is IdentityMatrix().
.. deprecated:: 7.4.0
Use :func:`IdentityMatrix() <IdentityMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
return matrix(1, 0, 0, 0, 0,
@@ -1598,8 +1617,9 @@ im.matrix(%f, %f, %f, %f, %f.
mostly sensitive to green, more of the green channel is
kept then the other two channels.
A suitable equivalent for the :tpref:`matrixcolor` transform property
is SaturationMatrix(value, desat).
.. deprecated:: 7.4.0
Use :func:`SaturationMatrix(value, desat) <SaturationMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
r, g, b = desat
@@ -1622,8 +1642,9 @@ im.matrix(%f, %f, %f, %f, %f.
grayscale). This is equivalent to calling
im.matrix.saturation(0).
A suitable equivalent for the :tpref:`matrixcolor` transform property
is SaturationMatrix(0).
.. deprecated:: 7.4.0
Use :func:`SaturationMatrix(0) <SaturationMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
return matrix.saturation(0.0)
@@ -1641,8 +1662,9 @@ im.matrix(%f, %f, %f, %f, %f.
the value of the red channel is 100, the transformed color
will have a red value of 50.)
A suitable equivalent for the :tpref:`matrixcolor` transform property
is TintMatrix(Color((r, g, b))).
.. deprecated:: 7.4.0
Use :func:`TintMatrix(Color((r, g, b))) <TintMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
return matrix(r, 0, 0, 0, 0,
@@ -1659,8 +1681,9 @@ im.matrix(%f, %f, %f, %f, %f.
Returns an im.matrix that inverts the red, green, and blue
channels of the image without changing the alpha channel.
A suitable equivalent for the :tpref:`matrixcolor` transform property
is InvertMatrix(1.0).
.. deprecated:: 7.4.0
Use :func:`InvertMatrix(1.0) <InvertMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
return matrix(-1, 0, 0, 0, 1,
@@ -1681,8 +1704,9 @@ im.matrix(%f, %f, %f, %f, %f.
a number between -1 and 1, with -1 the darkest possible
image and 1 the brightest.
A suitable equivalent for the :tpref:`matrixcolor` transform property
is BrightnessMatrix(b).
.. deprecated:: 7.4.0
Use :func:`BrightnessMatrix(b) <BrightnessMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
return matrix(1, 0, 0, 0, b,
@@ -1699,8 +1723,9 @@ im.matrix(%f, %f, %f, %f, %f.
Returns an im.matrix that alters the opacity of an image. An
`o` of 0.0 is fully transparent, while 1.0 is fully opaque.
A suitable equivalent for the :tpref:`matrixcolor` transform property
is OpacityMatrix(o).
.. deprecated:: 7.4.0
Use :func:`OpacityMatrix(o) <OpacityMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
return matrix(1, 0, 0, 0, 0,
@@ -1718,8 +1743,9 @@ im.matrix(%f, %f, %f, %f, %f.
be greater than 0.0, with values between 0.0 and 1.0 decreasing contrast, and
values greater than 1.0 increasing contrast.
A suitable equivalent for the :tpref:`matrixcolor` transform property
is ContrastMatrix(c).
.. deprecated:: 7.4.0
Use :func:`ContrastMatrix(c) <ContrastMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
return matrix.brightness(-.5) * matrix.tint(c, c, c) * matrix.brightness(.5)
@@ -1734,8 +1760,9 @@ im.matrix(%f, %f, %f, %f, %f.
Returns an im.matrix that rotates the hue by `h` degrees, while
preserving luminosity.
A suitable equivalent for the :tpref:`matrixcolor` transform property
is HueMatrix(h).
.. deprecated:: 7.4.0
Use :func:`HueMatrix(h) <HueMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
h = h * math.pi / 180
@@ -1769,8 +1796,9 @@ im.matrix(%f, %f, %f, %f, %f.
im.matrix.colorize("#f00", "#00f"))
A suitable equivalent for the :tpref:`matrixcolor` transform property
is ColorizeMatrix(black_color, white_color).
.. deprecated:: 7.4.0
Use :func:`ColorizeMatrix(black_color, white_color) <ColorizeMatrix>`
with the :tpref:`matrixcolor` transform property.
"""
(r0, g0, b0, _a0) = renpy.easy.color(black_color) # type: ignore
@@ -1797,8 +1825,9 @@ def Grayscale(im, desat=(0.2126, 0.7152, 0.0722), **properties):
An image manipulator that creates a desaturated version of the image
manipulator `im`.
The same effect can now be achieved by supplying SaturationMatrix(0)
to the :tpref:`matrixcolor` transform property.
.. deprecated:: 7.4.0
Set the :tpref:`matrixcolor` transform property to
:func:`SaturationMatrix(0) <SaturationMatrix>`.
"""
return MatrixColor(im, matrix.saturation(0.0, desat), **properties)
@@ -1812,8 +1841,9 @@ def Sepia(im, tint=(1.0, .94, .76), desat=(0.2126, 0.7152, 0.0722), **properties
An image manipulator that creates a sepia-toned version of the image
manipulator `im`.
The same effect can now be achieved by supplying SepiaMatrix()
to the :tpref:`matrixcolor` transform property.
.. deprecated:: 7.4.0
Set the :tpref:`matrixcolor` transform property to
:func:`SepiaMatrix() <SepiaMatrix>`
"""
return MatrixColor(im, matrix.saturation(0.0, desat) * matrix.tint(tint[0], tint[1], tint[2]), **properties)
@@ -1854,8 +1884,8 @@ class Tile(ImageBase):
If not None, a (width, height) tuple. If None, this defaults to
(:var:`config.screen_width`, :var:`config.screen_height`).
The same effect can now be achieved using the :func:`Tile`
displayable, with ``Tile(im, size=size)``.
.. deprecated:: 7.4.0
Use :func:`Tile(im, xysize=size, **properties) <Tile>`.
"""
def __init__(self, im, size=None, **properties):
@@ -1951,7 +1981,7 @@ def image(arg, loose=False, **properties):
"""
:doc: im_image
:name: Image
:args: (filename, *, optimize_bounds=True, oversample=1, **properties)
:args: (filename, *, optimize_bounds=True, oversample=1, dpi=96, **properties)
Loads an image from a file. `filename` is a
string giving the name of the file.
@@ -1970,6 +2000,11 @@ def image(arg, loose=False, **properties):
with more pixels than its logical size would imply. For example, if
an image file is 2048x2048 and oversample is 2, then the image will
be treated as a 1024x1024 image for the purpose of layout.
`dpi`
The DPI of an SVG image. This defaults to 96, but that can be
increased to render the SVG larger, and decreased to render
it smaller.
"""
"""
+12 -2
View File
@@ -31,7 +31,11 @@ import renpy
from renpy.display.render import render, Render
compute_raw = renpy.display.core.absolute.compute_raw
if PY2:
def compute_raw(value, room):
return renpy.display.core.absolute.compute_raw(value, room)
else:
compute_raw = renpy.display.core.absolute.compute_raw
def xyminimums(style, width, height):
@@ -205,6 +209,8 @@ class Container(renpy.display.displayable.Displayable):
if child._duplicatable:
self._duplicatable = True
renpy.display.render.invalidate(self)
def _clear(self):
self.child = None
self.children = self._list_type()
@@ -2069,7 +2075,7 @@ class AdjustTimes(Container):
def event(self, ev, x, y, st):
st, _ = self.adjusted_times()
Container.event(self, ev, x, y, st)
return Container.event(self, ev, x, y, st)
def get_placement(self):
return self.child.get_placement()
@@ -2418,6 +2424,7 @@ class NearRect(Container):
class Layer(AdjustTimes):
"""
:doc: disp_layer
:args: (layer, *, clipping=True, **properties)
This allows a layer to be shown as a displayable on another layer.
Intended for use with detached layers.
@@ -2430,6 +2437,9 @@ class Layer(AdjustTimes):
`clipping`
If False, the layer's contents may exceed its bounds, otherwise
anything exceeding the bounds will be trimmed.
An entry in config.layer_clipping will cause this option to be
ignored, and clipping to occur as specified by that config.
"""
# Used to store layer_transitions when processing this layer.
+2 -2
View File
@@ -901,7 +901,7 @@ class Transform(Container):
self.active = True
if self.state.last_events != self.state.events:
if self.state.events:
if self.state.events and renpy.game.interface is not None:
renpy.game.interface.timeout(0)
self.state.last_events = self.state.events
@@ -1109,7 +1109,7 @@ class ATLTransform(renpy.atl.ATLTransformBase, Transform):
self.active = True
if self.state.last_events != self.state.events:
if self.state.events:
if self.state.events and renpy.game.interface is not None:
renpy.game.interface.timeout(0)
self.state.last_events = self.state.events
+9
View File
@@ -233,6 +233,9 @@ def set_root(d):
old_self_voicing = False
# The text used to show a notification.
notify_text = None
def displayable(d):
"""
Causes the TTS system to read the text of the displayable `d`.
@@ -241,6 +244,7 @@ def displayable(d):
global old_self_voicing
global last
global last_raw
global notify_text
self_voicing = renpy.game.preferences.self_voicing
@@ -282,6 +286,11 @@ def displayable(d):
else:
d = root
if notify_text and not s.startswith(notify_text):
s = notify_text + ": " + s
notify_text = None
if s != last_raw:
last_raw = s
+43 -44
View File
@@ -249,33 +249,43 @@ def get_movie_texture_web(channel, mask_channel, side_mask, mipmap):
return tex, new
def render_movie(channel, width, height, group=None):
tex, _new = get_movie_texture(channel)
def resize_movie(r, width, height):
"""
A utility function to resize a Render or texture to the given
dimensions.
"""
if group is not None:
if tex is None:
tex = group_texture.get(group, None)
else:
group_texture[group] = tex
if tex is None:
if r is None:
return None
sw, sh = tex.get_size()
rv = renpy.display.render.Render(width, height)
scale = min(1.0 * width / sw, 1.0 * height / sh)
sw, sh = r.get_size()
if not (sw and sh):
return rv
scale = min(1.0 * width / sw, 1.0 * height / sh) # type: float
dw = scale * sw
dh = scale * sh
rv = renpy.display.render.Render(width, height)
rv.forward = renpy.display.matrix.Matrix2D(1.0 / scale, 0.0, 0.0, 1.0 / scale)
rv.reverse = renpy.display.matrix.Matrix2D(scale, 0.0, 0.0, scale)
rv.blit(tex, (int((width - dw) / 2), int((height - dh) / 2)))
rv.blit(r, (int((width - dw) / 2), int((height - dh) / 2)))
return rv
def render_movie(channel, width, height):
"""
Called from the Draw objects to render and scale a fullscreen movie.
"""
tex, _new = get_movie_texture(channel)
return resize_movie(tex, width, height)
def default_play_callback(old, new): # @UnusedVariable
renpy.audio.music.play(new._play, channel=new.channel, loop=new.loop, synchro_start=True)
@@ -539,42 +549,31 @@ class Movie(renpy.display.displayable.Displayable):
return rv
if self.size is None:
tex, _ = get_movie_texture(self.channel, self.mask_channel, self.side_mask, self.style.mipmap)
if self.group is not None:
if tex is None:
tex = group_texture.get(self.group, None)
else:
group_texture[self.group] = tex
if (not not_playing) and (tex is not None):
width, height = tex.get_size()
rv = renpy.display.render.Render(width, height)
rv.blit(tex, (0, 0))
elif (not not_playing) and (self.start_image is not None):
surf = renpy.display.render.render(self.start_image, width, height, st, at)
w, h = surf.get_size()
rv = renpy.display.render.Render(w, h)
rv.blit(surf, (0, 0))
tex, _ = get_movie_texture(self.channel, self.mask_channel, self.side_mask, self.style.mipmap)
if self.group is not None:
if tex is None:
tex = group_texture.get(self.group, None)
else:
rv = renpy.display.render.Render(0, 0)
group_texture[self.group] = tex
if (not not_playing) and (tex is not None):
width, height = tex.get_size()
rv = renpy.display.render.Render(width, height)
rv.blit(tex, (0, 0))
elif (not not_playing) and (self.start_image is not None):
surf = renpy.display.render.render(self.start_image, width, height, st, at)
w, h = surf.get_size()
rv = renpy.display.render.Render(w, h)
rv.blit(surf, (0, 0))
else:
rv = renpy.display.render.Render(0, 0)
w, h = self.size
if not playing:
rv = None
else:
rv = render_movie(self.channel, w, h, group=self.group)
if rv is None:
rv = renpy.display.render.Render(w, h)
if self.size is not None:
rv = resize_movie(rv, self.size[0], self.size[1])
# Usually we get redrawn when the frame is ready - but we want
# the movie to disappear if it's ended, or if it hasn't started
+18 -6
View File
@@ -120,6 +120,9 @@ class Viewport(renpy.display.layout.Container):
self.yoffset = offsets[1] if (offsets[1] is not None) else yinitial
if isinstance(replaces, Viewport) and replaces.offsets:
self.xadjustment.viewport_replaces(replaces.xadjustment)
self.yadjustment.viewport_replaces(replaces.yadjustment)
self.xadjustment.range = replaces.xadjustment.range
self.xadjustment.value = replaces.xadjustment.value
self.yadjustment.range = replaces.yadjustment.range
@@ -128,9 +131,11 @@ class Viewport(renpy.display.layout.Container):
self.yoffset = replaces.yoffset
self.drag_position = replaces.drag_position
self.drag_position_time = replaces.drag_position_time
self.drag_speed = replaces.drag_speed
else:
self.drag_position = None # type: tuple[int, int]|None
self.drag_position_time = None # type: float|None
self.drag_speed = None
self.child_width, self.child_height = child_size
@@ -178,6 +183,13 @@ class Viewport(renpy.display.layout.Container):
self.xadjustment.register(self)
self.yadjustment.register(self)
def set_style_prefix(self, prefix, root):
"""
Do not change the style of children when the viewport is focused.
"""
return
def update_offsets(self, cw, ch, st):
"""
This is called by render once we know the width (`cw`) and height (`ch`)
@@ -648,13 +660,13 @@ class VPGrid(Viewport):
yspacing = self.style.spacing
if renpy.config.relative_spacing:
xspacing = renpy.display.layout.scale(xspacing, width)
yspacing = renpy.display.layout.scale(yspacing, height)
xspacing = renpy.display.layout.compute_raw(xspacing, width)
yspacing = renpy.display.layout.compute_raw(yspacing, height)
left_margin = renpy.display.layout.scale(self.style.left_margin, width)
right_margin = renpy.display.layout.scale(self.style.right_margin, width)
top_margin = renpy.display.layout.scale(self.style.top_margin, height)
bottom_margin = renpy.display.layout.scale(self.style.bottom_margin, height)
left_margin = renpy.display.layout.compute_raw(self.style.left_margin, width)
right_margin = renpy.display.layout.compute_raw(self.style.right_margin, width)
top_margin = renpy.display.layout.compute_raw(self.style.top_margin, height)
bottom_margin = renpy.display.layout.compute_raw(self.style.bottom_margin, height)
rend = renpy.display.render.render(self.children[0], child_width, child_height, st, at)
cw, ch = rend.get_size()
+2
View File
@@ -777,6 +777,8 @@ class Context(renpy.object.Object):
rv.last_abnormal = self.last_abnormal
rv.abnormal_stack = list(self.abnormal_stack)
rv.interacting = False
return rv
def predict_call(self, label, return_site):
+231 -10
View File
@@ -102,11 +102,12 @@ from renpy.character import show_display_say, predict_show_display_say, display_
import renpy.audio.sound as sound
import renpy.audio.music as music
from renpy.statements import register as register_statement, register_decorator
from renpy.statements import register as register_statement
from renpy.text.extras import check_text_tags
from renpy.memory import profile_memory, diff_memory, profile_rollback
from renpy.text.font import variable_font_info
from renpy.text.textsupport import TAG as TEXT_TAG, TEXT as TEXT_TEXT, PARAGRAPH as TEXT_PARAGRAPH, DISPLAYABLE as TEXT_DISPLAYABLE
from renpy.execution import not_infinite_loop, reset_all_contexts
@@ -122,6 +123,8 @@ from renpy.lint import try_compile, try_eval
from renpy.gl2.gl2shadercache import register_shader
from renpy.gl2.live2d import has_live2d
from renpy.bootstrap import get_alternate_base
renpy_pure("ParameterizedText")
renpy_pure("Keymap")
renpy_pure("has_screen")
@@ -849,7 +852,7 @@ def web_input(prompt, default='', allow=None, exclude='{}', length=None, mask=Fa
if roll_forward is not None:
default = roll_forward
wi = renpy.display.behavior.WebInput(prompt, default, length=length, allow=allow, exclude=exclude, mask=mask)
wi = renpy.display.behavior.WebInput(substitute(prompt), default, length=length, allow=allow, exclude=exclude, mask=mask)
renpy.ui.add(wi)
renpy.exports.shown_window()
@@ -1438,7 +1441,7 @@ def say(who, what, *args, **kwargs):
`who`
Either the character that will say something, None for the narrator,
or a string giving the character name. In the latter case, the
:func:`say` is used to create the speaking character.
:var:`say` store function is called.
`what`
A string giving the line to say. Percent-substitutions are performed
@@ -1455,6 +1458,7 @@ def say(who, what, *args, **kwargs):
e "Hello, world."
$ renpy.say(e, "Hello, world.")
$ e("Hello, world.") # when e is not a string
$ say(e, "Hello, world.") # when e is a string
"""
if renpy.config.old_substitutions:
@@ -2386,7 +2390,7 @@ def do_reshow_say(who, what, interact=False, *args, **kwargs):
if who is not None:
who = renpy.python.py_eval(who)
say(who, what, interact=interact, *args, **kwargs)
say(who, what, *args, interact=interact, **kwargs)
curried_do_reshow_say = curry(do_reshow_say)
@@ -2445,7 +2449,7 @@ def context_dynamic(*variables):
This can be given one or more variable names as arguments. This makes
the variables dynamically scoped to the current context. The variables will
be reset to their original value when the call returns.
be reset to their original value when returning to the prior context.
An example call is::
@@ -2755,9 +2759,9 @@ def iconify():
# New context stuff.
call_in_new_context = renpy.game.call_in_new_context
curried_call_in_new_context = renpy.curry.curry(renpy.game.call_in_new_context)
curried_call_in_new_context = curry(call_in_new_context)
invoke_in_new_context = renpy.game.invoke_in_new_context
curried_invoke_in_new_context = renpy.curry.curry(renpy.game.invoke_in_new_context)
curried_invoke_in_new_context = curry(invoke_in_new_context)
call_replay = renpy.game.call_replay
renpy_pure("curried_call_in_new_context")
@@ -3000,8 +3004,9 @@ def pop_call():
:doc: label
:name: renpy.pop_call
Pops the current call from the call stack, without returning to
the location.
Pops the current call from the call stack, without returning to the
location. Also reverts the values of :func:`dynamic <renpy.dynamic>`
variables, the same way the Ren'Py return statement would.
This can be used if a label that is called decides not to return
to its caller.
@@ -3338,7 +3343,7 @@ def call_screen(_screen_name, *args, **kwargs):
if "_with_none" in kwargs:
with_none = kwargs.pop("_with_none")
show_screen(_screen_name, _transient=True, *args, **kwargs)
show_screen(_screen_name, *args, _transient=True, **kwargs)
roll_forward = renpy.exports.roll_forward_info()
@@ -3508,6 +3513,8 @@ def display_notify(message):
hide_screen('notify')
show_screen('notify', message=message)
renpy.display.tts.notify_text = renpy.text.extras.filter_alt_text(message)
restart_interaction()
@@ -3909,6 +3916,12 @@ def set_return_stack(stack):
Statement names may be strings (for labels) or opaque tuples (for
non-label statements).
The most common use of this is to use::
renpy.set_return_stack([])
to clear the return stack.
"""
renpy.game.context().set_return_stack(stack)
@@ -4566,3 +4579,211 @@ def clear_retain(layer="screens", prefix="_retain"):
for i in get_showing_tags(layer):
if i.startswith(prefix):
hide_screen(i)
def confirm(message):
"""
:doc: other
This causes the a yes/no prompt screen with the given message
to be displayed, and dismissed when the player hits yes or no.
Returns True if the player hits yes, and False if the player hits no.
`message`
The message that will be displayed.
See :func:`Confirm` for a similar Action.
"""
Return = renpy.store.Return
renpy.store.layout.yesno_screen(message, yes=Return(True), no=Return(False))
return renpy.ui.interact()
class FetchError(Exception):
"""
:undocumented:
The type of errors raised by :func:`renpy.fetch`.
"""
pass
def fetch_requests(url, method, data, content_type, timeout):
"""
:undocumented:
Used by fetch on non-emscripten systems.
Returns either a bytes object, or a FetchError.
"""
import threading
import requests
# Because we don't have nonlocal yet.
resp = [ None ]
def make_request():
try:
r = requests.request(method, url, data=data, timeout=timeout, headers={ "Content-Type" : content_type } if data is not None else {})
r.raise_for_status()
resp[0] = r.content # type: ignore
except Exception as e:
resp[0] = FetchError(str(e)) # type: ignore
t = threading.Thread(target=make_request)
t.start()
while resp[0] is None:
renpy.exports.pause(0)
t.join()
return resp[0]
def fetch_emscripten(url, method, data, content_type, timeout):
"""
:undocumented:
Used by fetch on emscripten systems.
Returns either a bytes object, or a FetchError.
"""
import emscripten
import time
import os
fn = "/req-" + str(time.time()) + ".data"
with open(fn, "wb") as f:
if data is not None:
f.write(data)
url = url.replace('"' , '\\"')
if method == "GET" or method == "HEAD":
command = """fetchFile("{method}", "{url}", null, "{fn}", null)""".format( method=method, url=url, fn=fn, content_type=content_type)
else:
command = """fetchFile("{method}", "{url}", "{fn}", "{fn}", "{content_type}")""".format( method=method, url=url, fn=fn, content_type=content_type)
fetch_id = emscripten.run_script_int(command)
status = "PENDING"
message = "Pending."
start = time.time()
while start - time.time() < timeout:
renpy.exports.pause(0)
result = emscripten.run_script_string("""fetchFileResult({})""".format(fetch_id))
status, _ignored, message = result.partition(" ")
if status != "PENDING":
break
try:
if status == "OK":
with open(fn, "rb") as f:
return f.read()
else:
return FetchError(message)
finally:
os.unlink(fn)
def fetch(url, method=None, data=None, json=None, content_type=None, timeout=5, result="bytes"):
"""
:doc: fetch
This performs an HTTP (or HTTPS) request to the given URL, and returns
the content of that request. If it fails, raises a FetchError exception,
with text that describes the failure. (But may not be suitable for
presentation to the user.)
`url`
The URL to fetch.
`method`
The method to use. Generally one of "GET", "POST", or "PUT", but other
HTTP methdos are possible. If `data` or `json` are not None, defaults to
"POST", otherwise defaults to GET.
`data`
If not None, a byte string of data to send with the request.
`json`
If not None, a JSON object to send with the request. This takes precendence
over `data`.
`content_type`
The content type of the data. If not given, defaults to "application/json"
if `json` is not None, or "application/octet-stream" otherwise. Only
used on a POST or PUT request.
`timeout`
The number of seconds to wait for the request to complete.
`result`
How to process the result. If "bytes", returns the raw bytes of the result.
If "text", decodes the result using UTF-8 and returns a unicode string. If "json",
decodes the result as JSON. (Other exceptions may be generated by the decoding
process.)
While waiting for `timeout` to pass, this will repeatedly call :func:`renpy.pause`(0),
so Ren'Py doesn't lock up. It may make sense to display a screen to the user
to let them know what is going on.
This function should work on all platforms. However, on the web platform,
requests going to a different origin than the game will fail unless allowed
by CORS.
"""
import json as _json
if data is not None and json is not None:
raise FetchError("data and json arguments are mutually exclusive.")
if result not in ( "bytes", "text", "json" ):
raise FetchError("result must be one of 'bytes', 'text', or 'json'.")
if renpy.game.context().init_phase:
raise FetchError("renpy.fetch may not be called during init.")
if method is None:
if data is not None or json is not None:
method = "POST"
else:
method = "GET"
if content_type is None:
if json is not None:
content_type = "application/json"
else:
content_type = "application/octet-stream"
if json is not None:
data = _json.dumps(json).encode("utf-8")
if renpy.emscripten:
content = fetch_emscripten(url, method, data, content_type, timeout)
else:
content = fetch_requests(url, method, data, content_type, timeout)
if isinstance(content, Exception):
raise content # type: ignore
if result == "bytes":
return content
elif result == "text":
return content.decode("utf-8")
elif result == "json":
return _json.loads(content)
+1 -5
View File
@@ -262,10 +262,6 @@ def invoke_in_new_context(callable, *args, **kwargs): # @ReservedAssignment
information to the player (like a confirmation prompt) from inside
an event handler.
A context maintains the state of the display (including what screens
and images are being shown) and the audio system. Both are restored
when the context returns.
Additional arguments and keyword arguments are passed to the
callable.
@@ -372,7 +368,7 @@ def call_replay(label, scope={}):
Calls a label as a memory.
Keyword arguments are used to set the initial values of variables in the
The `scope` argument is used to set the initial values of variables in the
memory context.
"""
+1 -1
View File
@@ -658,7 +658,7 @@ cdef class GLDraw:
rv = self.texture_cache.get(surf, None)
if rv is None:
rv = gltexture.texture_grid_from_surface(surf, transient)
rv = gltexture.texture_grid_from_surface(surf, transient, properties)
self.texture_cache[surf] = rv
self.ready_texture_queue.add(rv)
+30 -50
View File
@@ -142,21 +142,12 @@ def test_texture_sizes(Environ environ, draw):
with nogil:
if tex_format == GL_RGBA:
for i from 0 <= i < size * size:
bitmap[i * 4 + 0] = 0xff # r
bitmap[i * 4 + 1] = 0x00 # g
bitmap[i * 4 + 2] = 0x00 # b
bitmap[i * 4 + 3] = 0xff # a
else:
for i from 0 <= i < size * size:
bitmap[i * 4 + 0] = 0x00 # b
bitmap[i * 4 + 1] = 0x00 # g
bitmap[i * 4 + 2] = 0xff # r
bitmap[i * 4 + 3] = 0xff # a
for i from 0 <= i < size * size:
bitmap[i * 4 + 0] = 0xff # r
bitmap[i * 4 + 1] = 0x00 # g
bitmap[i * 4 + 2] = 0x00 # b
bitmap[i * 4 + 3] = 0xff # a
# Create a texture of the given size.
glActiveTexture(GL_TEXTURE0)
@@ -367,7 +358,8 @@ cdef class TextureCore:
def load_surface(self, surf, x, y, w, h,
border_left, border_top, border_right, border_bottom):
border_left, border_top, border_right, border_bottom,
properties):
"""
Loads a pygame surface into this texture rectangle.
@@ -379,7 +371,8 @@ cdef class TextureCore:
self.premult = premultiply(
surf, x, y, w, h,
border_left, border_top, border_right, border_bottom)
border_left, border_top, border_right, border_bottom,
properties.get("premultiplied", False))
self.premult_size = (w, h)
@@ -894,7 +887,7 @@ def compute_tiling(width, max_size, min_fill_factor):
return row, tiles
def texture_grid_from_surface(surf, transient):
def texture_grid_from_surface(surf, transient, properties):
"""
This takes a Surface and turns it into a TextureGrid.
"""
@@ -931,7 +924,8 @@ def texture_grid_from_surface(surf, transient):
tex = alloc_texture(texwidth, texheight)
tex.load_surface(surf, x, y, width, height,
border_x, border_y, border_x, border_y)
border_x, border_y, border_x, border_y,
properties)
row.append(tex)
@@ -1201,12 +1195,17 @@ def premultiply(
int y,
int w,
int h,
bint border_left, bint border_top, bint border_right, bint border_bottom):
bint border_left, bint border_top, bint border_right, bint border_bottom,
bint premultiplied):
"""
Creates a string containing the premultiplied image data for
for the (x, y, w, h) box inside pysurf. The various border_
parameters control the addition of a border on the sides.
`premultipled`
If true, the data has been premultiplied already, and
should be simply copied.
"""
# Iterator y and x.
@@ -1272,7 +1271,18 @@ def premultiply(
# Advance to the next row.
pixels += surf.pitch
if tex_format == GL_RGBA:
if premultiplied:
while p < pend:
op[0] = p[0]
op[1] = p[1]
op[2] = p[2]
op[3] = p[3]
p += 4
op += 4
else:
# RGBA path.
@@ -1300,36 +1310,6 @@ def premultiply(
p += 4
op += 4
else:
# BGRA Path.
if alpha:
while p < pend:
a = p[3]
op[0] = (p[2] * a + a) >> 8 # b
op[1] = (p[1] * a + a) >> 8 # g
op[2] = (p[0] * a + a) >> 8 # r
op[3] = a
p += 4
op += 4
else:
while p < pend:
op[0] = p[2] # b
op[1] = p[1] # g
op[2] = p[0] # r
op[3] = 0xff # a
p += 4
op += 4
if border_left:
pp = <unsigned int *> (out)
ppend = pp + w * h
+1 -2
View File
@@ -42,7 +42,7 @@ cdef class GL2Model:
for i in self.uniforms.itervalues():
if isinstance(i, GLTexture):
i.load_gltexture()
i.load()
def program_uniforms(self, shader):
"""
@@ -118,4 +118,3 @@ cdef class GL2Model:
rv.forward = Matrix.cscale(reciprocal_factor, reciprocal_factor, reciprocal_factor) * rv.forward
return rv
+68 -1
View File
@@ -493,6 +493,67 @@ cdef class GLTexture(GL2Model):
self.loaded = True
self.surface = None
def load_gltexture_premultiplied(GLTexture self):
"""
Loads this texture. When it's loaded, generation and number are set,
and the texture is ready to use.
"""
cdef GLuint premultiplied
cdef Program program
cdef SDL_Surface *s
cdef GLuint pixel_buffer
if self.loaded:
return
draw = self.loader.draw
s = PySurface_AsSurface(self.surface)
glGenTextures(1, &premultiplied)
# Load the pixel data into tex, and set it up for drawing.
glActiveTexture(GL_TEXTURE0)
self.allocate_texture(premultiplied, self.width, self.height, self.properties)
glBindTexture(GL_TEXTURE_2D, premultiplied)
# Use a pixel buffer to create a texture.
# Why use a Pixel Buffer? Apart from potentially being faster, this
# works around a bug in Samsung android devices running Android 11,
# where glTexImage2D doesn't seem to work when the pixels are not
# aligned.
# But it doesn't seem to work with ANGLE or emscripten, so we avoid using PBOs when
# angle is in use.
if not renpy.emscripten and not draw.angle:
glGenBuffers(1, &pixel_buffer)
glBindBuffer(GL_PIXEL_UNPACK_BUFFER, pixel_buffer)
glBufferData(GL_PIXEL_UNPACK_BUFFER, s.h * s.pitch, s.pixels, GL_STATIC_DRAW)
glPixelStorei(GL_UNPACK_ROW_LENGTH, s.pitch // 4)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self.width, self.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, <void *> 0)
glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER)
glDeleteBuffers(1, &pixel_buffer)
else:
glPixelStorei(GL_UNPACK_ROW_LENGTH, s.pitch // 4)
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, self.width, self.height, 0, GL_RGBA, GL_UNSIGNED_BYTE, s.pixels)
self.mipmap_texture(premultiplied, self.width, self.height, self.properties)
# Store the loaded texture.
self.number = premultiplied
self.loader.allocated.add(self.number)
self.loaded = True
self.surface = None
def allocate_texture(GLTexture self, GLuint tex, int tw, int th, properties={}):
"""
Allocates the VRAM required to store `tex`, which is a `tw` x `th`
@@ -588,7 +649,13 @@ cdef class GLTexture(GL2Model):
pass # Let's not error on shutdown.
def load(self):
self.load_gltexture()
if self.properties.get("premultiplied", False):
self.load_gltexture_premultiplied()
else:
self.load_gltexture()
def program_uniforms(self, shader):
shader.set_uniform("tex0", self)
+3
View File
@@ -661,6 +661,9 @@ class Live2D(renpy.display.displayable.Displayable):
def _choose_attributes(self, tag, attributes, optional):
# Filter out _sustain.
attributes = [ i for i in attributes if i != "_sustain" ]
common = self.common
# Chose all motions.
+4 -1
View File
@@ -866,7 +866,7 @@ class Lexer(object):
def string(self):
"""
Lexes a string, and returns the string to the user, or None if
Lexes a non-triple-quoted string, and returns the string to the user, or None if
no string could be found. This also takes care of expanding
escapes and collapsing whitespace.
@@ -928,6 +928,9 @@ class Lexer(object):
This is about the same as the double-quoted strings, except that
runs of whitespace with multiple newlines are turned into a single
newline.
Except in the case of a raw string where this returns a simple string,
this returns a list of strings.
"""
s = self.match(r'r?"""([^\\"]|\\.|"(?!""))*"""')
+92 -18
View File
@@ -444,6 +444,9 @@ def quote_text(s):
def text_checks(s):
if renpy.config.say_menu_text_filter is not None:
s = renpy.config.say_menu_text_filter(s)
msg = renpy.text.extras.check_text_tags(s)
if msg:
report("%s (in %s)", msg, quote_text(s))
@@ -689,8 +692,49 @@ def check_style(name, s):
check_style_property_displayable(name, k, v)
def check_parameters(kind, node_name, parameter_info):
"""
`kind`
What we're parsing the parameters of, for the error message.
"screen", "label", "function", "ATL transform"...
`node_name`
The name of the (kind) we're defining.
`parameter_info`
The ParameterInfo we're scanning, or None.
"""
if parameter_info is None:
return
names = [p[0] for p in parameter_info.parameters]
if parameter_info.extrakw:
names.extend(parameter_info.extrakw)
if parameter_info.extrapos:
names.extend(parameter_info.extrapos)
rv = [name for name in names if (name in python_builtins) or (name in renpy_builtins)]
if len(rv) == 1:
name = rv[0]
report("In {0} {1!r}, the {2!r} parameter replaces a built-in name from either Python or Ren'Py, which may cause problems.".format(kind, node_name, name))
if not "_" in name:
add("This can be fixed by naming it '{}_'".format(name))
elif rv:
last = rv.pop()
prettyprevious = ", ".join(repr(name) for name in rv)
report("In {0} {1!r}, the {2} and {3!r} parameters replace built-in names from either Python or Ren'Py, which may cause problems.".format(kind,
node_name,
prettyprevious,
last))
def check_label(node):
if args.builtins_parameters:
check_parameters("label", node.name, node.parameters)
def add_arg(n):
if n is None:
return
@@ -715,6 +759,9 @@ def check_screen(node):
report("The screen %s has not been given a parameter list.", node.screen.name)
add("This can be fixed by writing 'screen %s():' instead.", node.screen.name)
if args.builtins_parameters:
check_parameters("screen", node.screen.name, node.screen.parameters)
def check_styles():
for full_name, s in renpy.style.styles.items(): # @UndefinedVariable
@@ -730,6 +777,11 @@ def check_init(node):
report("The init priority ({}) is not in the -999 to 999 range.".format(node.priority))
def check_transform(node):
if args.builtins_parameters:
check_parameters("ATL transform", node.varname, node.parameters)
def humanize(n):
s = str(n)
@@ -780,6 +832,9 @@ class Count(object):
self.words += len(s.split())
self.characters += len(s)
def tuple(self):
return (self.blocks, self.words, self.characters)
def common(n):
"""
@@ -800,22 +855,33 @@ def report_character_stats(charastats):
rv = [ "Character statistics (for default language):" ]
count_to_char = collections.defaultdict(list)
for char, count in charastats.items():
count_to_char[count].append(char)
for count, chars in sorted(count_to_char.items(), reverse=True):
chars.sort()
start = humanize_listing(chars, singular_suffix=" has ", plural_suffix=" have ")
rv.append(
" * " + start + humanize(count) +
(" block " if count == 1 else " blocks ") + "of dialogue" +
(" each." if len(chars) > 1 else ".")
if args.words_char_count:
for char in sorted(charastats, key=lambda char: charastats[char].tuple(), reverse=True):
count = charastats[char]
rv.append(
" * " + char
+ " has " + humanize(count.blocks) + (" block " if count.blocks == 1 else " blocks ") + "of dialogue, "
+ "containing " + humanize(count.words) + " words and "
+ humanize(count.characters) + " characters."
)
else:
nblocks_to_char = collections.defaultdict(list)
for char, count in charastats.items():
nblocks_to_char[count.blocks].append(char)
for nblocks, chars in sorted(nblocks_to_char.items(), reverse=True):
chars.sort()
start = humanize_listing(chars, singular_suffix=" has ", plural_suffix=" have ")
rv.append(
" * " + start + humanize(nblocks) +
(" block " if nblocks == 1 else " blocks ") + "of dialogue" +
(" each." if len(chars) > 1 else ".")
)
return rv
@@ -967,7 +1033,11 @@ def lint():
ap = renpy.arguments.ArgumentParser(description="Checks the script for errors and prints script statistics.", require_command=False)
ap.add_argument("filename", nargs='?', action="store", help="The file to write to.")
ap.add_argument("--error-code", action="store_true", help="If given, the error code is 0 if the game has no lint errros, 1 if lint errors are found.")
ap.add_argument("--orphan-tl", action="store_true", help="If given, orphan translations are reported.")
ap.add_argument("--builtins-parameters", action="store_true", help="If given, renpy or python builtin names in renpy statement parameters are reported.")
ap.add_argument("--words-char-count", action="store_true", help="If given, the number of words and characters for each character is reported.")
global args
args = ap.parse_args()
if args.filename:
@@ -1000,7 +1070,7 @@ def lint():
# The current count.
counts = collections.defaultdict(Count)
charastats = collections.defaultdict(int)
charastats = collections.defaultdict(Count)
# The current language.
language = None
@@ -1046,7 +1116,7 @@ def lint():
counts[language].add(node.what)
if language is None:
charastats[node.who or 'narrator' ] += 1
charastats[node.who or 'narrator'].add(node.what)
elif isinstance(node, renpy.ast.Menu):
check_menu(node)
@@ -1070,7 +1140,7 @@ def lint():
elif isinstance(node, renpy.ast.Label):
check_label(node)
elif isinstance(node, renpy.ast.Translate):
elif isinstance(node, renpy.ast.Translate) and args.orphan_tl:
language = node.language
if language is None:
none_language_ids.add(node.identifier)
@@ -1095,12 +1165,16 @@ def lint():
elif isinstance(node, renpy.ast.Init):
check_init(node)
elif isinstance(node, renpy.ast.Transform):
check_transform(node)
report_node = None
check_styles()
check_filename_encodings()
check_unreachables(all_stmts)
check_orphan_translations(none_language_ids, translated_ids)
if args.orphan_tl:
check_orphan_translations(none_language_ids, translated_ids)
for f in renpy.config.lint_hooks:
f()
+46 -24
View File
@@ -26,6 +26,7 @@ from typing import Optional
import renpy
import os
import os.path
import sys
import types
import threading
@@ -67,34 +68,20 @@ def get_path(fn):
# Asset Loading
apks = [ ]
game_apks = [ ]
if renpy.android:
import android.apk # type: ignore
expansion = os.environ.get("ANDROID_EXPANSION", None)
if expansion is not None:
print("Using expansion file", expansion)
if renpy.config.renpy_base == renpy.config.basedir:
# Read the game data from the APK.
apks = [
android.apk.APK(apk=expansion, prefix='assets/x-game/'),
android.apk.APK(apk=expansion, prefix='assets/x-renpy/x-common/'),
]
apks.append(android.apk.APK(prefix='assets/x-game/'))
game_apks.append(apks[0])
game_apks = [ apks[0] ]
apks.append(android.apk.APK(prefix='assets/x-renpy/x-common/'))
else:
print("Not using expansion file.")
apks = [
android.apk.APK(prefix='assets/x-game/'),
android.apk.APK(prefix='assets/x-renpy/x-common/'),
]
game_apks = [ apks[0] ]
else:
apks = [ ]
game_apks = [ ]
# Files on disk should be checked before archives. Otherwise, among
# other things, using a new version of bytecode.rpyb will break.
@@ -987,19 +974,30 @@ class RenpyImporter(object):
if self.translate(fullname):
return self
def load_module(self, fullname):
def load_module(self, fullname, mode="full"):
"""
Loads a module. Possible modes include "is_package", "get_source", "get_code", or "full".
"""
filename = self.translate(fullname, self.prefix)
if mode == "is_package":
return filename.endswith("__init__.py")
pyname = pystr(fullname)
mod = sys.modules.setdefault(pyname, types.ModuleType(pyname))
mod.__name__ = pyname
mod.__file__ = filename
mod.__file__ = renpy.config.gamedir + "/" + filename
mod.__loader__ = self
if filename.endswith("__init__.py"):
mod.__path__ = [ filename[:-len("__init__.py")] ]
mod.__package__ = pystr(fullname)
else:
mod.__package__ = pystr(fullname.rpartition(".")[0])
if mod.__file__.endswith("__init__.py"):
mod.__path__ = [ mod.__file__[:-len("__init__.py")] ]
for encoding in [ "utf-8", "latin-1" ]:
@@ -1011,17 +1009,41 @@ class RenpyImporter(object):
source = source.encode("raw_unicode_escape")
source = source.replace(b"\r", b"")
if mode == "get_source":
return source
code = compile(source, filename, 'exec', renpy.python.old_compile_flags, 1)
break
except Exception:
if encoding == "latin-1":
raise
if mode == "get_code":
return code # type: ignore
exec(code, mod.__dict__) # type: ignore
return sys.modules[fullname]
def is_package(self, fullname):
return self.load_module(fullname, "is_package")
def get_source(self, fullname):
return self.load_module(fullname, "get_source")
def get_code(self, fullname):
return self.load_module(fullname, "get_code")
def get_data(self, filename):
filename = os.path.normpath(filename).replace('\\', '/')
_check_prefix = "{0}/".format(
os.path.normpath(renpy.config.gamedir).replace('\\', '/')
)
if filename.startswith(_check_prefix):
filename = filename[len(_check_prefix):]
return load(filename).read()
+11 -1
View File
@@ -36,6 +36,7 @@ import types
import shutil
import os
import sys
import time
import renpy
from json import dumps as json_dumps
@@ -436,7 +437,13 @@ def save(slotname, extra_info='', mutate_flag=False):
screenshot = renpy.game.interface.get_screenshot()
json = { "_save_name" : extra_info, "_renpy_version" : list(renpy.version_tuple), "_version" : renpy.config.version }
json = {
"_save_name" : extra_info,
"_renpy_version" : list(renpy.version_tuple),
"_version" : renpy.config.version,
"_game_runtime" : renpy.exports.get_game_runtime(),
"_ctime" : time.time(),
}
for i in renpy.config.save_json_callbacks:
i(json)
@@ -558,6 +565,9 @@ def force_autosave(take_screenshot=False, block=False):
if renpy.game.after_rollback or renpy.exports.in_rollback():
return
if not renpy.store._autosave:
return
# That is, autosave is running.
if not autosave_not_running.is_set():
return
+1
View File
@@ -239,6 +239,7 @@ class StdioRedirector(object):
def __init__(self):
self.buffer = ''
self.log = open("log", developer=False, append=False, flush=True)
self.encoding = "utf-8"
def write(self, s):
+3 -2
View File
@@ -252,8 +252,9 @@ def choose_variants():
renpy.config.variants.insert(0, 'web') # type: ignore
# mobile
userAgent = emscripten.run_script_string(r'''navigator.userAgent''')
mobile = re.search('Mobile|Android|iPad|iPhone', userAgent)
mobile = emscripten.run_script_int(
r'''/Mobile|Android|iPad|iPhone/.test(navigator.userAgent)
|| (navigator.userAgent.indexOf("Mac") != -1 && navigator.maxTouchPoints > 1)''')
if mobile:
renpy.config.variants.insert(0, 'mobile') # type: ignore
# Reserve android/ios for when the OS API is exposed
+1 -1
View File
@@ -501,7 +501,7 @@ def parse_arguments(l):
state = l.checkpoint()
if not (expect_starred or expect_doublestarred):
name = l.name()
name = l.word()
if name and l.match(r'='):
if name in names:
+1 -1
View File
@@ -137,7 +137,7 @@ Preference("self_voicing_volume_drop", 0.5)
Preference("emphasize_audio", False)
# Is the gamepad enabled?
Preference("pad_enabled", True)
Preference("pad_enabled", True, (bool, str))
# The side of the screen used for rollback. ("left", "right", or "disable")
Preference("mobile_rollback_side", "disable")

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