Assimp was contributing a lot of to the size of Ren'Py, so put it on a
diet and removed all the formats except for GLTF). This would also let
us switch toanother GLTF parser in the future.
Despite Ren'Py supporting it, scaling images down (except when the
window is scaled) is somewhat rare. So instead of generating a lot of
mipmaps that will not be used, we only opt in automatically if the
window itself is scaled down, and otherwise leave the decision to
the creator.
This prevents long loading times by preloading AssimpModel objects
from disk when required.
As part of this, the idea of a callback is dropped, and renders of
textures happen when the displayable is rendered. This creates all
Renders in the main thread, which makes Render mark-sweep reliable.
Directory mentioned before the Namespace.
Made more newbies friendly, and moved more to the top of the docs.
This is consistent with the Doc page on Displaying Images.
This makes all the matrices we need available in uniforms. The reason
for u_transform and u_cameraview is both to make these available for
further processing in Program.missing.
In older versions of Cython, the `for` loop syntax `for 0 <= i < n:`
was used. This has been replaced with the more Pythonic
`for i in range(n):` syntax, which the Cyright tool handles better.
Both syntaxes are optimized in modern Cython.
I felt like the discrepancy between "transparent pixel" and "transparent black" was confusing. This seems much clearer and hopefully technically correct.
Running all the cython tasks in parallel at once is a bit violent. On my Docker
container for instance, it makes some processes be killed before they complete
because of resources exhaustion.
Using a ThreadPoolExecutor instance to limit the number of parallel tasks
guarantees there will be at least as much processes at the number of CPU plus 4
(up to 32) so that should be as fast as before without risking to reach the
host resources limit.
this should fix#6087 (dragging of nested viewports).
however, i don't see a way to fix scrolling of nested viewports via mousewheel also, now that a viewport is no longer focusable with a mouse/touch screen(rv.add_focus(self, renpy.display.render.Render.NO_MOUSE_FOCUS, 0, 0, width, height)).
on the other hand, i don't know if that would be very practical at all. so currently only the outer viewport makes use of the mouseweel property.
The built-in reset transform will now reset all transform properties
rather than only a small subset. This makes it more predictable (no more
guessing which properties it will reset) and also future proof as it no
longer requires being kept up to date as an explicit definition.
This was previously used to make allowances for Windows 7 and below,
however those conditions have been dropped along with Windows 7 support
and so there's no need to keep this function around.
If flag files, game/libs/libs.txt and game/mods/mods.txt exist.
In both cases, the files in the directory load in unicode order by
filename, and not by full path. Files in game/libs load before other
files in game, while those in game/mods load after other files in
games.
The main reason for this is to support CDSes that are distributed
in libraries. A CDS in game/libs/cds.rpy can be used in any file
in the main game.
Similarly, mods son't affect the parsing of the main game.
Per #6049.
If the import machinery is present, Python will try to use it when
loading lines for a traceback. This would lead to the wrong line
being shown in tracebacks.
The biggest one is that once a translation has been seen, dialogue
statemments inside that translation are also marked as seen.
This change also changes the representation of seen translates and
nodes, to store a 64-bit hash of the identifier, which should take
up less memory and should be able to be pickled faster.
Fixes and issue where, when the next video frame is not ready, the previous one is returned by get_movie_texture_web(). Normally, this is just a GLTexture instance, but when using a mask, that frame is a Render instance instead. The problem is that Render instances get killed soon after they have been drawn, so get_movie_texture_web() returns a dead instance when re-using the previous frame which causes a crash because of missing uniforms when drawing the screen.
Fixes#6050.
By doing this, it's no longer to keep the name tuples materialized
all the time. Instead, the AST store this information, which should
reduced memory usage (at the cost of some CPU time).
The motivation for this is to reduce the memory used by PyExprs
Previously, a PyExpr needed to point to an int object for the line
number (8 bytes for the pointer, 28 bytes for the int), and another for the
Python version. (8 bytes for the pointer.)
Now, the line number is stored in 4 bytes, and the Python version in
1. Even with 4 bytes for the hashcode, this drops from 44 to 12 bytes
of overhead.
There's also another 16 bytes saved by disabling cyclic gc.
Previously, the bytecode cache had a lot of duplication, with
PyCode and PyExpr blocks being treated differently. With this
change, the same cache is used for both.
By storing fnv1a hashcodes on both objects, looking up the bytecode
in the py_compile cache should be fast, and so the second path to
hash and cahe PyCodes isn't required.
This required marking class variables with ClassVar.
Most __new__ methods have been eliminated, as they would duplicate
the default information now contained by cslots.
Calling an instance of ATLTransform acts on the child, which if none is
passed, is self.child. This isn't desired in cases where we're about to
inject a new child, so instead provide the child as a parameter.
Additionally we pre-emptively call _unique on the child to forestall any
_duplicate attempts during the construction of the transform.
Cyclic GC imposes a 16 byte overhead on each object. Instead of
cyclic GC, we have a ._kill() method that clears the references
from each object, and rely on Ren'Py to call it to break cycles
when it's time for the Script to be deallocated.
Previously, setup.py had been the main build process, and would
probe the system for dependencies. Now that all dependencies are
available on all platforms, and cross-compiling is done by renpy-build,
setup.py has been simplified by assuming everything is present.
(Optional probing is done using pkg-config.)
Various includes have been changed to be more canonical.
This directory contained a mix of both c/cython source code, scripts,
and build information. Now, source is in src, scripts are in scripts,
and setup.py is in the root.
Per discord discussion, this makes it possible to take a screenshot
before an in-game menu is shown, and use that screenshot when entering
the menu context.
If a file named ``no_launcher_links.txt`` exists in the Ren'Py base directory (the one with
renpy.exe, renpy.sh, and renpy.app in it), the launcher will disable links to renpy.org. While
not guaranteed, this is intended in educational and homeschool environments to prevent young
Ren'Py users from seeing adult sponsors.
If a file named ``no_launcher_links.txt`` exists in the Ren'Py base directory (the one with
renpy.exe, renpy.sh, and renpy.app in it), the launcher will disable links to renpy.org. While
not guaranteed, this is intended in educational and homeschool environments to prevent young
Ren'Py users from seeing adult sponsors.
Updates thumb_offset to optionally take a tuple instead of an integer. If provided a tuple, the first number is used to offset the left/top of the bar, and the second number is used for the right/bottom. This is helpful for bars whose thumb is asymmetrical, such as a half-circle. In particular, it avoids issues with semi-transparent image overlap (in general or when using ATL or transitions). It is backwards-compatible with the regular integer value.
Adds a thumb_align property to bars. This solves an incredibly common issue which occurs when the bar's thumb is larger than the bar images. Most people want the center and thumb of the bar to be aligned. This provides a simple in-engine solution, rather than forcing players to adjust their bar images in an image editor.
The strategy chosen was to keep track of which slots have had
information by the rest of Ren'Py, and only restarting if one of
those slots is accessed.
This is motivated by a series of interaction restarts at choice menus,
caused by the autosaves that happen when a choice menu is reached.
The strategy chosen was to keep track of which slots have had
information by the rest of Ren'Py, and only restarting if one of
those slots is accessed.
This is motivated by a series of interaction restarts at choice menus,
caused by the autosaves that happen when a choice menu is reached.
Specifically, before doing any sort of keyboard focus, check
that the current focus supports the keyboard, and drop it if
it does.
Per #5936. Keeps the fix for #5173.
Specifically, before doing any sort of keyboard focus, check
that the current focus supports the keyboard, and drop it if
it does.
Per #5936. Keeps the fix for #5173.
As requested in #5948.
Thought was given to doing something similar with file_slots, but
that would require multiple new styles, and it's generally a bigger
lift when it comes to customization.
In the "Tutorial" > "Transforms and Animation", there is a section that demonstrated that `repeat` can take an integer argument.
However, the `alt_image1` example code is shown twice on lines 543 and 548 for two different examples.
Line 548, should be changed to show the `alt_image2` example code which removed the `repeat 2` line from the previous example, showing that the animation will only happen once.
In the "Tutorial" > "Transforms and Animation", there is a section that demonstrated that `repeat` can take an integer argument.
However, the `alt_image1` example code is shown twice on lines 543 and 548 for two different examples.
Line 548, should be changed to show the `alt_image2` example code which removed the `repeat 2` line from the previous example, showing that the animation will only happen once.
Fixes#5905.
The underlying issue was caused by the screen being run for a
second time in SHOW mode, which in turn prevented scopes of used
screens from being saved.
When render_tree is None, screenshot takes the old contents of
the framebuffer. Which isn't great, but since it happens when
at the main menu, isn't a huge deal.
Fixes#5879.
Rounding errors could cause problems when performing the pixel
perfect correction, and the rounding errors could be different
in normal rendering and render-to-texture.
By rounding first, we eliminate these problems.
Fixes#5844.
The failure would take place in the case where a channel is changed
between roll-forward and and an interaction, but the sound playing
would not change (ie. a queue operation).
This prevents an issue from occurring when a non-duplicatable
displayable is the child of multiple other displayables, which
could set transform_event multiple times.
As it doesn't respond to the event, and doesn't produce it, there's
no reason for the event to be stored. So we don't.
Fixes#5788
i don't think labels, images and audio files should be marked as seen in replays. basically all other variables are local to that context.
for instance developer would be able now to temporarily unlock content of a replay gallery for higher tier patrons without actually changing the seen status of a label.
to preserve the old behavior one can set the new config var to True.
This stores the area of the crop box, and lets a displayable go
outside its parents so long as it goes outside the crop box.
(Not 100% sure why this is working without changes when the
displayable is out to the right, but so far so good.)
* Do not call syncfs() twice in save_persistent()
With Ren'Py default config, MultiLocation.save_persistent() will call
save_persistent() on 2 different instances of FileLocation. They both
call synfc(), so the warning message "2 FS.syncfs operations in flight
at once, probably just doing extra work" shows up. This commit prevents
that.
* Create and use a context for syncfs pause
* Only call syncfs once from MultiLocation functions
This should handle all the functions of MultiLocation that call
functions of FileLocation that call syncfs().
* Do not call syncfs() twice in save_persistent()
With Ren'Py default config, MultiLocation.save_persistent() will call
save_persistent() on 2 different instances of FileLocation. They both
call synfc(), so the warning message "2 FS.syncfs operations in flight
at once, probably just doing extra work" shows up. This commit prevents
that.
* Create and use a context for syncfs pause
* Only call syncfs once from MultiLocation functions
This should handle all the functions of MultiLocation that call
functions of FileLocation that call syncfs().
Fixes#5701.
That was caused by a transform that ran in the normal path, but
was skipped during rollback. As the skipped transform never updated
its state, the outcome was visually different.
This is because during the init phase, deferred translations
haven't been loaded. This leads to two cases:
1) The game is in the None language, and so everything is awesome.
2) The game is in another language, in which case Text.per_interact
will re-translate the text, and everything becomes awesome.
Fixes#5713.
This had been using get_screen, which considered both tag and
screen name. This means that when the bubble screen was shown
as _retain_0, and the bubble screen was shown, the instance
with retain_0 would be found, causing problems.
Fixes#5715.
This is a more principled implementation than we had before. Syncro
start now consists of audio about to play being delayed until:
* All audio about to play with the synchro_start flag set is
ready to play. (Has samples decoded.)
* There is no queued audio with the synchro_start flag set.
This is intended to help with textshaders, as it means that any
textshader should have long completed before time 0, preventing it
from happening at time 0.
Fixes#5685.
Previous versions of Ren'Py could expand a displayable by cropping
it, which makes no sense. This version limits the size of the
cropped displayable to the intersection of the crop box and
displayable.
This has compatibility with the 8.2 and pre-8.2 behaviors.
DynamicImages would not be marked unique before the first execution,
which is wrong.
The change in slast is to fix a missing _unique call on the creation
of an unaliased displayable.
Fixes#5659.
This is done by making the boxes change behavior when the justify
or align is given, to not supply extra space to the placements
like xfill and yfill usually do.
This moves alignment and justification to a second pass, when the
size of each placement is fully known. This seems better than trying
to place each with partial information and then correcting it.
As a change, box_align and box_justify no longer imply xfill or
yfill. This follows how Text works, where justify and align
occur inside a small text size.
Interestingly enough, Lint will also not report spelling mistakes in dialogue, snake case in class names, or your stash of downloaded movies to the authorities. The more you know.
I would put it in transform properties, to balance the length of the two pages
but existing links to the Warpers section will survive this way (once the redirect is put in place)
and it would be the only part not directly related to transform properties
This:
* Is available outside of developer mode.
* Shows the current line number.
* If a translation is in use, shows the source line number.
* If a translation is in use, shows the translated line.
Fixes#5414.
This returns an object containing information about a translation
or the default text corresponding to the translation, including
the source, filename, and line number.
Per #5414.
This prevents errors from accumulating and causing glitches. The grid
is 1/100th of a pixel, which should allow for subpixel movement without
too many problems.
Fixes#5632
The rpu updater didn't save the state during an update, causing
Ren'Py not update files it installed. That was fixed in
05bfde75e3, and this deals with
the fallout by adding the missing dlc as required.
When `config.web_video_base` is set with an absolute URL to another origin,
modern browsers won't load the video with an error:
> The HTMLMediaElement passed to createMediaElementSource has a cross-origin resource, the node will output silence.
For CORS to work:
1. The server serving the resources should have a `access-control-allow-origin: *` header.
2. The `video` element should have `crossorigin="anonymous"` attribute.
With a list of rules for deprecated and non-deprecated names.
The origin of all Ren'Py-sourced names is "renpy", and then this
is changed to "deprecated" if a rule hits.
* RPE files are now searched for in config.renpy_base as well as
the game directory, to make it easy for the user to install
.rpes.
* .rpe.py files are searched for in the same places, and loaded at
the same time.
fixed auto translations and some other translations where necessary and changed formal speech into informal speech, because it is more natural and usually shorter
the legacy constructor is not used anymore, the positional property either.
extrapos and extrakw returned the name of the parameter instead of the object itself, that's useless
also reimplement the atl commented code that was using it - there needs to be clarity between parameter objects and names
Adresses most of the main points of #5102, and #4371.
The parameters that get fixed are still forbidden though, as are var-pos and var-kw parameters. That will be for another PR. But the implementation that goes with handling those is already here, commented-out for performance.
The solution to #4405 is there too but also commented out. That change will also go in separately.
Fixes#5569.
This works by deferring the screenshot until after an immediate
interaction restart, and adding actions that can be run before
this restart.
As part of this, the precise timing of renpy.invoke_in_main_thread
handing is adjusted. Since that wasn't ever defined, this seems fine.
This is a really poorly named callback that has little purpose
(other than saving jsondbs) as it runs between when the game
store has been loaded and when the init data is removed.
This is a really poorly named callback that has little purpose
(other than saving jsondbs) as it runs between when the game
store has been loaded and when the init data is removed.
Queuing up allow multiple messages with renpy.alt to be queued up
before the next tts. And this fix allows renpy.alt(force=True) to
work where it had been broken.
Fixes#5545.
This fixes a problem where:
label start:
"A"
$ pass
label b1:
label b2:
label b3:
label b4:
label b5:
label b6:
label b7:
label b8:
label b9:
"B"
Would create a Rollback for each of the labels, depleting the rollback
log space. The practical version of this involves many calls and returns.
Fixes#5406.
This makes it possible to have the mesh render depend on
texture displayables, which will allow the mesh displayable
to change if the texture displayable animates.
importing __future__ is not strictly necessary as the imported values of division and with_statement could be used directly, but I think it's preferable to separate the future statement from the future import.
actually, arbitrary kwargs are a very bad thing to pass since as long as the specified screen exists (so, unless something is very wrong), they are just ignored
the scope's default value change is benign as long as we don't do stupid things with it and continue to call dict() on it - and it prevents stupid things we might do to it in the future to go unseen
a character is something in renpy (and in renpy dialogue), calling it a unicode character, while not particularly relevant otherwise, helps clarification
internal links = gud, x2
textshader is a tag, text shader is the feature
you can't create an entire text shader out of string interpolation - or I would be very surprised - what you can create is a textshader tag which is nice enough
These have the form u__var, and expand to u_textshader_name_var,
though are intended to be used as positional-only in most cases.
A way of preventing uniform conflicts.
The slow duration is 1 / slow_cps, or 0 if slow text is not active.
It's available in the shader, to make effects scalable by the
duration. It's also available as a multiplier that can be used
to add to extra_time.
* Uniforms are checked for existence.
* The u_ prefix is no longer mandatory.
* It's possible to specify a default uniform that's used if no
uniform name is given.
Several changes to provide an API for the textshader system.
Add the renpy.register_textshader function.
Add config.default_textshader. This is a shader that is combined with
other textshaders, generally to provide the slow text effect while
the other textshader provides more complicated effects.
This is mostly intended for use in VS Code and similar environments.
When an exception happens, this will propagate it through Ren'Py,
allowing the debugger to inspect the state of the game.
This moves the conversion of positions to texture coordinates
to glyph_coordinates, where it's faster.
This also stores information about RTL and duration into
each glyph, which is then used to figure out the duration
of each glyph.
Finally, the mesh is created when it doesn't exist already,
and stored in the layout.
This is going to be used when computing the text mesh, to expand
the bounding boxes of each glyph when outside the (width, line_spacing)
default bounding box.
The window hide/show statements no longer disable the window auto
flag, with new statements (window auto True, window auto False)
taking care of that.
The thinking behind this is that window hide is useful in it's own
right, but significantly less useful if it requires a matching
window auto each time.
For example, one might want to do:
e "Dialogue"
window hide
show clouds with dissolve
e "Dialogue"
and have that work.
The two had been largely independent. The result of these changes
is that nvl operations now adjust the window show/hide state, while
the nvl <-> adv transitions won't happen if the window is hidden.
If the window is hidden, then window show will happen instead.
This handles uploading filters to the web audio system, identified by
numeric ids. It can also then plumb those filters in to the rest of
the system, allowing them to be used to filter audio.
Finally this adds the Biquad filter.
This change causes Ren'Py to scan for a file named exec.py, and if
found, run it.
This is intended to enable certain kinds of tools, like #5455, and
probably a bunch I haven't thought of, like debuggers.
Security:
I don't think this has security implications. It requires writing
exec.py into config.basedir. If you can do that, you can write
renpy.sh or renpy.exe. There's also a good chance you'd have
permissions to write into game/ or lib/.
So, it's basically letting you do something you could do anyway,
without restarting the game.
This fixes an issue I caught myself where trying to slice inside an
interpolation would cause an error, because:
"[l[:100]]"
would be parsed as an expression of l[ and a format string of
:100], which is wrong.
This simply copies input to output.
By adding this, it's now possible to be sure that (in filter.pyx,
_not_ renpysound), an AudioFilter will never be None. This in turns
removes a lot of special casing.
This is similar to the way music fades out by default - by using
one frame to crossfade the audio filter, leveles change relatively
slowly and a pop is avoided.
* SequenceFilter is a filter that takes multiple filters as
children, and pipelines them in sequence.
* to_audio_filter turns lists into SequenceFilters, and typechecks.
* The check_subchannels methods make sure that audio filters are
compatible.
This converts the sound to float, and sends it to the audio filter
before mixing. This also includes the initial implementation of the
AudioFilters, using SoundBuffers to store the audio.
Ren'py 8 still has all the code needed to support these files, but
as the ast module of python has changed between 2.7 and 3.9 it becamse
impossible to even load these files as the unpickling process would error
due to unknown classes. This means nearly any ren'py 6.17 game cannot be ported
over without a recompile.
This commit fixes this by intercepting the construction of these classes
using pre-existing mechanisms in renpy.compat.pickle. When not needed this
adds only a single equality check to the critical path of unpickling files.
So one can write FieldValue(persistent, "option", min=1.0, max=5.0)
rather than FieldValue(persistent, "option", range=4.0, offset=1.0),
which is a bit harder to read.
The keyboard_focus_insets style property makes it possible to
have keyboard focus work with overlapping buttons, by artificially reducing
the size of the buttons to remove the overlap, when determining keyboard focus.
Closes#4620.
This makes it much more straightforward to get the vertical metrics,
when those are required.
Harfbuzz seems to place underlines a bit differently, but since it
doesn't look bad, this is acceptable.
Most notably, x_offset was used for both harfbuzz's offsets, and
for the amount that Ren'Py adjusted text to match drawable to
virtual layout.
Also make clear that the names refer to horizontal text, and
are reversed for vertical text.
It's possible to have an an image (in this case, a layered image)
that isn't complete at runtime, but is at runtime. These shouldn't
cause errors when unknown attributes are used - that's the creator's
problem.
Names that Ren'Py uses in other places (like image) are illegal
becase those names are keywords, when there's no need to be. So
this removes most keywords, and makes other words only keywords
when used in image specifiers.
This is largely informed by the way the language has been evolving
to mostly use Python names as keywords, and also by the way Python
now has some soft keywords.
Per #5366.
In the various layer transform functions. This is a speedup, and also
a somewhat hacky fix - as it means the transform will be used, rather
than copied, and hence the state available to be propagated.
Fixes#5358.
In the various layer transform functions. This is a speedup, and also
a somewhat hacky fix - as it means the transform will be used, rather
than copied, and hence the state available to be propagated.
Fixes#5358.
Unoptimized means that we don't have transparent pixels cropped
out. This is the format live2d expects, and so using it will
ensure that the texture can be used directly avoiding a
render-to-texture.
Unoptimized means that we don't have transparent pixels cropped
out. This is the format live2d expects, and so using it will
ensure that the texture can be used directly avoiding a
render-to-texture.
This ensures that Ren'Py will be able to load all Live2D textures
that the game uses at full resolution, provided the system supports
that.
Fixes#5293.
This was only used for building Ren'Py, and mostly used because
building atom took forever. With RPU updates, this causes problems,
so I'm removing it.
Fixes#5315.
None as an anchorangle wasn't supported (it fails at the setter phase in an expectable way).
The use in atl.py was simplified before, then undone for reasons of git revert only.
Once the hard_rollback_limit is exceeded, hard checkpoints are added to
the number of blocked checkpoints, ensuring that when totalled limit and
block counts total the number of hard checkpoints currently in the log.
Now that the entire log is counted, it makes it safe to count hard
checkpoints out of the log, first from the blocked count, and then from
the limit count, never dropping below zero.
By calling up to the Say class which holds the logic for dealing with
say attributes and other aspects of Say statements which we need to
proxy though.
As we pop from the end of the log we decrement the limit until it is
exhausted, before continuing to decrement the block count as further
entries are popped in an effort to find a place to end rollback.
Use urllib functions to ensure file urls are quoted properly.
Remove the schinese url, because it can overwrite the main URL, and
it'll be rarely used now.
The new config.layer_transforms variable allows you to supply
a list of transforms that will be applied to all layers, or to the
combination of all layers in config.layers.
The intent is to prevent people from having to repeat transforms
in camera statements.
Fixes#4562.
In the case where:
* A new Rollback begins.
* A variable has it's value changed.
* A new context is created, with rollback disabled.
* The variable is made dynamic.
* The variable is set back to it's original value.
* A Rollback is completed.
It would be possible to have a variable that was set and not rolled
back. To fix this, the Rollback is completed on entering a context,
and a rollback can be completed multiple times.
This manifested on _side_image_attributes, so this adresses #5242
and #5207.
DualAngle.from_any is already dualangle_or_float, and anchorangles (if not None) cannot be a tuple of None, it can only be a tuple of float (from older versions of renpy) or DualAngle
ALIASES's values were never read, because the only read values of PROPERTIES are those also present in diff2_properties or diff4_properties, both of which are only populated by add_property
Even if the same screen is shown again. This makes it possible to use
transform events with screens that may be shown again immediately,
like the say or bubble screens.
The issue was that tts would read the modal screen and everything
below it, not above it. (This had to do with the change in order
for layers a while back.)
This fixes#4999 while trying to keep #4834 fixed. There is a
very minor behavior changes here:
When a screen has been called, renpy.showing will not return
true for a screen's name if the screen has a tag.
This seems fine, because renpy.showing is only documented to work
with tags, not names - working with screens by name has been the
job of renpy.get_screen. So it's only a change to undocumented
behavior.
This was always the case for normal images, but screens pass the
screen name as name. This could cause a problem (#4999), where
a transient screen going away would leave the tag (but see the next
commit.)
This adds support for re-running default statements in the special
namespaces, and then enables that for persistent. It also adds a
call to renpy.execute_default_statement in persistent._clear.
Per #5000.
* Move away from Formatter for string interpolation
As we were already overriding the C parser, the only advantage we were
taking advantage of was the C field name parser. We continue to use this
but by moving away from the string.Formatter template we can ignore
a bunch of things that we aren't interested in (such as which fields
from the supplied scope were used).
* Whitespace
* Manage conversion flags with sets
* Update interpolation parser to support expressions
This change allows strings and nested brackets, braces, and parens to be
within an interpolation without breaking out. It also allows conversions
to be specified before the format (in line with Python), with graceful
fallback to ensure existing interpolations continue to work as intended.
* Treat interpolation as Python expressions
* Add support for debug interpolations
This apes fstring functionality where a trailing = symbol is used to
denote that the expression part of an interpolation should be included
with the output and, when no conversion or format are specified, imply
the result should be run through repr.
* Update interpolation documentation for expressions
* Add interpolation expressions to changelog
* Change the type of xanchoraround and yanchoraround
* Try to implement anchoraround
* Avoid calling position_or_none at all
type(spline[-1]) comes from before 5123
It should work until a deeper examination completely clears the issue.
* DualAngle solution to the mixed-types polar anchor system
* Factorize the common end part of the setters
* Factorize the common first part of the getters
* Allow the common first part to be cached/skipped
* Hasten set_anchorradius without slowing down set_anchorangle
* Kick out the former helper functions
* Inner documentation
* Convert polar pos to using absolute and positions without double angles
Basically reuse the architecture from polar anchor, but convert everything to absolute as soon as possible and avoid duplicating everything (including the angle) between an absolute and a relative metric.
I think the issue could have been solved by removing the "divisor" thing and have absolutes always returned, but I'm not sure.
To be tested, maybe the divisor thing was necessary for interpolations of pos inside a container of interpolated size.
* Simplify calculations when the polar vector is 0
The exact same skip can't be done for anchor, because the two radii are independent and the get_anchorradius calculates them both
feature: search control before initialization
Currently, the search can be modified, but the initial initialization of the archives is done with the initial paths.
This fixes issues with fullscreen, especially on mobile platforms
where the device can rotate while fullscreen is enabled. At the
same time, Ren'Py has been handling web-resize well.
So, we simply requestFullscreen on the html element, and let it
bring the window fullscreen, resizing the canvas as it does so.
This is necessary so they can be counted out as the log is truncated,
keeping rollback_limit accurate. This results in correct reporting from
renpy.can_rollback in the scenario where config.rollback_length has been
exceeded.
This interns certain common strings to save memory. Interned are
Lexer.names (which will get things like image attributes), and
simple cases of Say.who.
Per #3759.
This reuses portions of the gui mechanism, but only updates the
most basic information, like the title and save directory, as
well as the translation-relate information.
A focusable viewport will steal focus from its children, which
is a problem for keyboard and gamepad nav. So now we have
grabbble-only viewportsm which fix the problem.
Fixes#5173.
This is a transition that is run between the scene show and hide
statements, and other statements, if there is not intervening
with statement. This allows transitions to be created to run
when images are shown.
Per #2064, needs to be documented.
This is due to several problems that don't seem to occur on other
browsers. While the visibility problems were patched away, once
we went fullscreen, it was impossible to show anything else, like
the web_input textbox.
After a weekend working on it, no luck - so Fullscreen is disabled.
Fixes#5038.
The name is quater, Gamma-quater
The commented lines only waste execution time until all kinds of parameters are allowed, but they are intended to be included when all parameters are.
* Make the per-character stats optional, but use the complete
version when there.
* Make the problem lists less humanized, and easier to scan by
lining things up vertically.
* Convert ParameterInfo to an inspect subclass, adapt parsing
* Prettier repr for screens
Include the (pretty !) signature in the repr.
The default values are not themselves but the strings evaling to them - but who cares
* Monkeypatch ATL just enough for it to work
use .items() bc it's now a dict, access the default value the new way, and account for Parameter.empty
* Reimplement apply in a much better way
The default values are now evaluated lazily, only when needed, which is both faster and closer to the previous behavior.
The implementation of ignore_errors is not as good, but that should get improved soon.
Performances of the apply call on autorange goes from 50k-.30 to 100k-.32, which is almost a 2x speedup
The legacy apply call is at 100k-.23, we're dragging 40% slower but closing
* Copy and tweak Signature._bind to further improve perfs
apply call's autorange is now 100k-.29, so 26% slower than the former implem
we now manage the _ignore_extra_kwargs special kwarg behavior, forgotten until now
Having all the different raised exceptions now opens the door to ignoring errors all we like
* Realy implement ignore_errors
* Hasten legacy constructor and use empty uniformly
There are pros and cons of using empty or None, only one should be used (especially since now we control unpickling and binding) but let's decide that later
* Fix ignore_errors
* Simplify None barrier and avoid kwargs mutations
* Break free from inspect, make compat for py2, tweak stuff
* Rename the class to prevent unpickling on older versions
* Rephrase signature parsing errors
* Fix : allow defaulted and required kw-only in any order
and comments
* Simplify some code now that Parameter.empty is None
* Improve pyanalysis
extrapos and extrakw are now part of the list (actually dict keys) parameters
while that code would not yield exceptions, it added the same names twice which is a waste of time
* Fix and improve lint parameters check
p[0] gave the first letter of each parameter name, which invalidated the whole test
also, as with previous, extrakw and extrapos are part of the normal list of parameters
And as a bonus, separate the check for renpy and for python internals, making the report more understandable
* Mark ATL transform as needing reform
the only remaining use of extrapos and extrakw after which the properties can be removed from the Signature class
* Fix signature equality
dict equality didn't test ordering
* Hasten Signature equality
Theoretically signatures with different kw-only orderings should be considered equivalent,
but their repr is different, and no part of renpy optimizes over that
and our Signature is not hashable, so who cares, this is faster
* Patch dict ordering for py2
Otherwise a signature pickled in py3 and resurrected in py2 would have arbitrary ordering
* Todo for the future
* Remove unnecessary method
* Only report the first pos-only parameter
showing all of them in a row was bulky on the report
* Print the invalid parameters
This speeds up the start of games with large numbers of
translations, by deferring the loading of a game's
translation scripts until the language is selected.
The downside is that these scripts are loaded out of order, but
that seems like a small price to pay for the speed boost that
can be provided.
* Fix the start x/y
* Keep the grab x/y accessible in the drop/dragged callbacks
* Can also fetch drags by name
* Documentation
* Clicked callback passes the Drag
* Can reset last_drop at the start
* Fix a typo for the drag docs
* Snap takes a warper
* More documentation
* Disallow dropping while drag is snapping
* Fixes for getting a drag by name
* Convert callable to a run call
* Add snapped callback
* Add the snapped property
* Document last_drop
* Update description
---------
Co-authored-by: Tom Rothamel <pytom@bishoujo.us>
This is a performance improvement to focus_mask, especially in
the case where where the bounding of non-transparenty pixels is
small relative to the size of the imagebutton. In that case, the
GPU is only invoked when inside the bounding box.
This prevents expensive round trips to the GPU when we're sure
those operations will be unproductive.
Per #3612.
This is inspired by #5152, where a large number of crashes were
caused by an issue that was fixed in GL2.
The only reason to keep GL1 in is that we promised another release
with it, but it doesn't need to be easy to use.
Add a new position type, representing the sum of an absolute position (a current int or absolute) and a relative position (a current float).
See #5013 for the rationale. Closes#5103.
The change to str.capitalize over str.upper was to cover the case of
digraphs such as "nj" (see pydoc ref). However the remainder of the
string should remain untouched per our docs, with full str.capitalize
parity being achieved by combining the l and c conversions.
Use of capitalize does swap one quirk with another: Previously "NJ", "Nj",
and "nj" would all become "NJ"; now they will all become "Nj". The
potential down casing of the constituent J of the upper case form ends
up being a better trade off than the up casing of the J from the two
latter forms, especially within the context of the c conversion.
ref: https://docs.python.org/3/library/stdtypes.html#str.capitalize
This specifies a group prefix that is spoken the first time a
displayable with the first group prefix is spoke, but won't
be spoken again until a displayable with a different group
prefix is spoken.
Previously, if selected_alt was set for a button, Ren'Py would
say "<whatever> selected." Now it will only say that if selected_alt
is the same as hover_alt.
Since iOS 13, Safari uses the desktop mode by default on iPad which removes
the "iPad" string from the User-Agent header. The new detection looks for
an Apple product with touch enabled (there is no MacOS product with touch
screens AFAIK).
Or more specifically, non-maximization - the test would occur
only when the window was resized, and on Linux that can happen
before the maximize flag is removed.
And restore it when the game restarts, assuming the display
configuration remains the same.
This also trusts the stored window size when the display
configuration remains the same - on the grounds that if it worked
in the past, it'll work in the future.
Or more specifically, non-maximization - the test would occur
only when the window was resized, and on Linux that can happen
before the maximize flag is removed.
Text that's marked with SPLIT_IGNORE (the unicode
CL and CP classes) is text that isn't considered for the
purpose of the linebreaking algorithm. These characters tend to
be CJK punctuation and close parenthesis.
SPLIT_IGNORE text doesn't have it's size taken into account when at
the end of a line. This keeps the layout the same visual width, rather
than breaking a character and it's punctuation on the next line.
Fixes#3356, except for ー , though renpy.language_tailor could be
used to change the break class of that character if desired.
On macOS a file with the quarantine flag will cause an error on game start:
```
error: unrecognized arguments: -psn_0_some_number_here
```
Unfortunately the end user has no control over how the renpy engine is packaged
and/or embedded. Thus let's ignore this argument.
The problem was that segements weren't being handled properly,
which meant that the created update was corrupt.
Also, remove test harness that hasn't been used in a while.
Specifically, until after the update method has been selected, and
for rpu, after the files have been scanned and the size of the
download is known.
This will (shortly) let us give the user information about
download and disk size.
* factorize the most common BarValue subclasses, using the same recipe (but in a much simpler way) as in Action mixins #4473, which considerably shortens the code and avoids code duplication
* fix the kind parameter of FieldValue and VariableValue - it was saved but never passed to _get_field and _set_field
* fix some subclasses doc entries that weren't appropriately worded, some which set variables mentioned "fields"
* implement LocalVariableValue, supersede and fix add the LocalVariableValue action #5055, and allow it to have adequately-worded exceptions
Co-authored-by: Mal Graty <mal.graty@googlemail.com>
* Simplify currying in exports
* Unused import
* Docstrings, whitespace and exceptions
The docstrings were obsolete (not only buttons and hotspots take actions now, and they are now the core of screen language so nobody ignores what they are)
and the information that they can be subclassed is much more important in my view
Also these exceptions are better
* utflf
This is a single function that can fetch data from a web server,
optionally taking binary data or json as input, and returning its
result as bytes, text, or json-decoded data.
* Remove support for Expansion APKs. These have been obsolete for
some time.
* Only use the APK for game files if an alternate base directory is
not in use.
* Fix web icon name
The code looks for "web-icon.png" but the comment and function names
referred to "pwa_icon.png".
* Document the web icon customization
This change replaces the implementation of the data actions with mixins, one for accessing the data and one for changing it. Doing so simplifies and regularizes the implementation, and makes it possible to add new types of data actions, like the Cycle and Increment actions added here.
It's possible (and had been for some time) to rollback into a spot
where checkpointing was suspended - but checkpointing would be re-enabled,
meaning that checkpoint_suspended would be forgotten.
Fixes#5040, which was caused by the interaction of greedy rollbacl
and suspended rollback.
Fixes#5035, which was just never actually looking at the _greedy_rollback
variable.
This is a directory that is checked for update/version.json. If that
file exists and has versions that match the current engine, it is
used as the base directory instead of what the engine provides.
The main reason for this is to support Android games larger than
2GB, by letting those games download content.
This file only exists if the update has finished successfully,
and contains the version information from updates.json.
It's intended to be used ot ensure that an alternate base
directory works with Ren'Py.
Work to support placeholders lead to problems with SVG scaling
when the window scaled. This is resolved by scaling up the
placeholder, if required.
Fixes#5063.
Underlying mouse movement events may be merged or dropped by Ren'Py for
performance reasons. As a result, the relative movement would only be
that of the most recent mouse event, rather than an accurate measure of
movement since the last (published) event.
Instead of dropping mouse motion events outright, this change instead
opts to consume them in a tight loop accumulating their relative values.
Combined with accumulation during merges, this allows published events
to give an accurate picture of the relative movement.
Since iOS 13, Safari uses the desktop mode by default on iPad which removes
the "iPad" string from the User-Agent header. The new detection looks for
an Apple product with touch enabled (there is no MacOS product with touch
screens AFAIK).
This involves copying data from the source files, including block
files that are on disk, into the target files, and then renaming
those files when done.
we can't remove the name assignments because the compat system uses it - I could change that too but let's not touch compat
also remove unused variable
This is an attempt at fixing a stack trace that ended wit:
File "C:\renpy\renpy\ui.py", line 299, in interact
rv = renpy.game.interface.interact(roll_forward=roll_forward, **kwargs)
File "C:\renpy\renpy\display\core.py", line 3556, in interact
raise Exception("Cannot start an interaction in the middle of an interaction, without creating a new context.")
Exception: Cannot start an interaction in the middle of an interaction, without creating a new context.
After an autoreload.
This disables:
* Automatic showing the keyboard if the player dismisses it.
* Shifting the screen to where the keyboard is,.
And it changes the keyboard area to the top of the screen.
The goal of this is to work around recently-introduced issues with
Steam Deck keyboard handling.
This disables:
* Automatic showing the keyboard if the player dismisses it.
* Shifting the screen to where the keyboard is,.
And it changes the keyboard area to the top of the screen.
The goal of this is to work around recently-introduced issues with
Steam Deck keyboard handling.
A checkpoint is created when a failed rollback happens, and probably
also when saving. When that statement finishes, we'd want the
checkpoint to become hard.
Fixes#4963.
The previous code could - and would - put the text onto the bottom
half of the screen, which popped the textbox up on the top half,
which looked terrible. By forcing the location, the end result
looks much nicer.
Fixes#4959.
restores the previous behavior to be able to deactivate InputValue objects via "Enter".
for example, the current behavior can be seen in any project using the button that wraps the FilePageNameInputValue object.
restores the previous behavior to be able to deactivate InputValue objects via "Enter".
for example, the current behavior can be seen in any project using the button that wraps the FilePageNameInputValue object.
If we do it in the other order, variables that are wrapped
show up as set, which means they won't be wrapped in an outer
comprehension, causing problems.
Fixes#4943.
... when the viewport is focused or unfocused. The viewport being
focused occurs during drag operations, which should generally
be invisible to the user, so it's not required.
Re-rendering the children of the viewport is also a performance
problem, and so this prevents that from happening.
Fixes#4838.
respect the renpy.store._autosave value when calling renpy.loadsave.force_autosave() directly.
could be annoying if you have a choice menu in a splashscreen for instance.
respect the renpy.store._autosave value when calling renpy.loadsave.force_autosave() directly.
could be annoying if you have a choice menu in a splashscreen for instance.
Fixes#4872 by restoring the `loop_only` parameter of `enqueue()` in audio.py.
After commit `b0b096b`, calling `play` on a music track with the `if_changed` parameter would *always* add it to the queue, even if the same track was already currently playing on loop. This newly queued 'loop' would always begin at the very start of the track, **ignoring any user-defined `loop` point parameters** that were added by the user to allow the track to seamlessly loop. This caused the looping track to abruptly 'restart' the next time it would normally loop whenever a player visited a label that wanted that track to play if it wasn't already looping (for example, the 'market' example in Ren'Py's audio documentation page for `if_changed`).
This change restores the `loop_only` parameter and functionality to `enqueue()` and `play()` to avoid a track from being added to the queue and potentially abruptly restarting the track if it is currently already playing on loop. To attempt to preserve the fix the change `b0b096b` accomplished for #4695, the position/logic of the `c.dequeue()` calls in `music.play()` has not been reverted to it's previous behaviour.
Documentation wise, the Audio documentation page mentions that `if_changed` queues 'an additional loop' of the currently playing track when this situation is reached, which is only an accurate description if the currently looping track does not have a user defined `loop` point (or if the loop point was 0.0). A more accurate description is that the track is queued to play again from the very beginning after the current loop is complete, discarding any user-defined `loop` points. The issue mentioned above is reproduceable using the code present in the `if_changed` section of the audio page, provided the 'market' track has a non-zero `loop` parameter.
While renpy.exe is set up to ignore the variables, renpython isn't.
By filtering them, we can be sure that system python variables
don't break the SDK.
Fixes#4878.
While renpy.exe is set up to ignore the variables, renpython isn't.
By filtering them, we can be sure that system python variables
don't break the SDK.
Fixes#4878.
This prevents a reset from happening in a menu context, and then
causing the reset to not happen in the main context, thus causing
the image to be shown at the wrong times.
Fixes#4828.
This prevents a reset from happening in a menu context, and then
causing the reset to not happen in the main context, thus causing
the image to be shown at the wrong times.
Fixes#4828.
Fixes#4872 by restoring the `loop_only` parameter of `enqueue()` in audio.py.
After commit `b0b096b`, calling `play` on a music track with the `if_changed` parameter would *always* add it to the queue, even if the same track was already currently playing on loop. This newly queued 'loop' would always begin at the very start of the track, **ignoring any user-defined `loop` point parameters** that were added by the user to allow the track to seamlessly loop. This caused the looping track to abruptly 'restart' the next time it would normally loop whenever a player visited a label that wanted that track to play if it wasn't already looping (for example, the 'market' example in Ren'Py's audio documentation page for `if_changed`).
This change restores the `loop_only` parameter and functionality to `enqueue()` and `play()` to avoid a track from being added to the queue and potentially abruptly restarting the track if it is currently already playing on loop. To attempt to preserve the fix the change `b0b096b` accomplished for #4695, the position/logic of the `c.dequeue()` calls in `music.play()` has not been reverted to it's previous behaviour.
Documentation wise, the Audio documentation page mentions that `if_changed` queues 'an additional loop' of the currently playing track when this situation is reached, which is only an accurate description if the currently looping track does not have a user defined `loop` point (or if the loop point was 0.0). A more accurate description is that the track is queued to play again from the very beginning after the current loop is complete, discarding any user-defined `loop` points. The issue mentioned above is reproduceable using the code present in the `if_changed` section of the audio page, provided the 'market' track has a non-zero `loop` parameter.
This allows harfbuzz and non-harfbuzz text to coexist in the same
game, which is useful for testing during development. It will also
provide backwards compatibility when we change the default.
This change ensures that a MusicRoom queues up from the first track if the currently playing track is not part of the playlist. Enables the interjection of the MusicRoom into more complex scenarios (such as hotswapping MusicRooms to effect dynamic playlist changes).
add the two new strings - the confirm_token one is long and should be used for tests by creators - but be careful if others are added in the future
layout of the list has been tested
rename scene to sequence because scene is something else in renpy
don't imply that the game menu or the main menu are the only places from which you can call a replay
fix indenting in the code block, and remove the padding at the start
mistake in a function's documentation
some other stuff
The tutrorial expects to be part of Ren'Py - the example system
may not work if it's being run outside of Ren'Py. This detects
attempts to distribute the tutorial on its own, and aborts the
process.
This is to support the changes to text that produced premultiplied
surfaces, rather than non-premultiplied surfaces. This was necessary
to display emoji properly, and also speeds up the case of normal
text rendering, at least on gl2.
This also removes some old paths that worked with GL_BGRA, which
we aren't using.
Exact typechecks are quicker than instance checks.
Since it's direct list methods we're wrapping (and not super calls for example), the return value is either NotImplemented or a list.
No need to complicate things further than that.
__("The package name may not contain two dots in a row, or begin or end with a dot.")
__("Each part of the package name must start with a letter, and contain only letters, numbers, and underscores.")
__("{} is a Java keyword, and can't be used as part of a package name.")
__("What is the application's version?\n\nThis should be the human-readable version that you would present to a person. It must contain only numbers and dots.")
__("The version number must contain only numbers and dots.")
__("How much RAM (in GB) do you want to allocate to Gradle?\nThis must be a positive integer number.")
__("The RAM size must contain only numbers and be positive.")
__("How would you like your application to be displayed?")
@@ -45,8 +43,8 @@ init python hide:
__("No. This may require manual updates when Ren'Py or the project configuration changes.")
__("Unknown configuration variable: {}")
__("I'm compiling a short test program, to see if you have a working JDK on your system.")
__("I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Please make sure you installed the 'JavaSoft (Oracle) registry keys'.\n\nWithout a working JDK, I can't continue.")
__("The version of Java on your computer does not appear to be JDK 8, which is the only version supported by the Android SDK. If you need to install JDK 8, you can download it from:\n\n{a=https://adoptium.net/?variant=openjdk8}https://adoptium.net/?variant=openjdk8{/a}\n\nYou can also set the JAVA_HOME environment variable to use a different version of Java.")
__("I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\n{a=https://adoptium.net}https://adoptium.net/{/a}\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Please install JDK [JDK_REQUIREMENT], and add it to your PATH.\n\nWithout a working JDK, I can't continue.")
__("The version of Java on your computer does not appear to be JDK [JDK_REQUIREMENT], which is required to build Android apps. If you need to install a newer JDK, you can download it from:\n\n{a=https://adoptium.net/}https://adoptium.net/{/a}, and add it to your PATH.\n\nYou can also set the JAVA_HOME environment variable to use a different version of Java.")
__("The JDK is present and working. Good!")
__("The Android SDK has already been unpacked.")
__("Do you accept the Android SDK Terms and Conditions?")
@@ -61,14 +59,9 @@ init python hide:
__("It looks like you're ready to start packaging games.")
__("Please enter your name or the name of your organization.")
__("I found an android.keystore file in the rapt directory. Do you want to use this file?")
__("I can create an application signing key for you. This key is required to create Universal APK for sideloading and stores other than Google Play.\n\nDo you want to create a key?")
__("I will create the key in the android.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of android.keystore, and keep it in a safe place?")
__("\n\nSaying 'No' will prevent key creation.")
__("Could not create android.keystore. Is keytool in your path?")
__("I've finished creating android.keystore. Please back it up, and keep it in a safe place.")
__("I found a bundle.keystore file in the rapt directory. Do you want to use this file?")
__("I can create a bundle signing key for you. This key is required to build an Android App Bundle (AAB) for upload to Google Play.\n\nDo you want to create a key?")
__("I will create the key in the bundle.keystore file.\n\nYou need to back this file up. If you lose it, you will not be able to upgrade your application.\n\nYou also need to keep the key safe. If evil people get this file, they could make fake versions of your application, and potentially steal your users' data.\n\nWill you make a backup of bundle.keystore, and keep it in a safe place?")
__("\n\nSaying 'No' will prevent key creation.")
__("Could not create bundle.keystore. Is keytool in your path?")
__("I've opened the directory containing android.keystore and bundle.keystore. Please back them up, and keep them in a safe place.")
self.reporter.info(_("Building distributions failed:\n\nThe project is the Ren'Py Tutorial, which can't be distributed outside of Ren'Py. Consider using The Question as a test project."), pause=True)
self.log.close()
return
if project.data['force_recompile']:
import compileall
@@ -572,13 +604,14 @@ change_renpy_executable()
except Exception:
pass
self.load_build_cache()
self.packagedest = packagedest
self.include_update = build['include_update']
self.build_update = self.include_update and build_update
if self.include_update:
self.make_key_pem()
# The various executables, which change names based on self.executable_name.
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2025 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -267,7 +267,23 @@ label start_update_old_game:
call update_old_game
jump build_distributions
label add_update_pem:
python hide:
interface.info("You're trying to build an update, but an update.pem file doesn't exist.\n\nThis file is used to sign updates, and will be automatically created in your projects's base directory.\n\nYou'll need to back up update.pem and keep it safe.", cancel=Jump("build_distributions"))
AD1 = _("A modern editor with many extensions including advanced Ren'Py integration.")
AD2 = _("A modern editor with many extensions including advanced Ren'Py integration.\n{a=jump:reinstall_vscode}Upgrade Visual Studio Code to the latest version.{/a}")
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occurred while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occurred while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occurred while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occured while launching the text editor:\n[exception!q]"), error_message, exception=exception)
renpy.invoke_in_new_context(interface.error, _("An exception occurred while launching the text editor:\n[exception!q]"), error_message, exception=exception)
def CanEditProject():
@@ -520,6 +533,27 @@ init 1 python in editor:
return False
def check_old_vscode_extension():
"""
Check to see if the old version of the Ren'Py vscode extension is installed.
install_from_zip("Live2D Cubism SDK for Native", "CubismSdkForNative-4-*.zip", patterns)
install_from_zip("Live2D Cubism SDK for Native", "CubismSdkForNative-[45]-*.zip", patterns)
jump front_page
@@ -179,7 +175,7 @@ screen install_live2d():
style "l_indent"
has vbox
text _("The {a=https://www.live2d.com/en/download/cubism-sdk/download-native/}Cubism SDK for Native{/a} adds support for displaying Live2D models. Place CubismSdkForNative-4-{i}version{/i}.zip in the Ren'Py SDK directory, and then click Install. Distributing a game with Live2D requires you to accept a license from Live2D, Inc.")
text _("The {a=https://www.live2d.com/en/download/cubism-sdk/download-native/}Cubism SDK for Native{/a} adds support for displaying Live2D models. Place CubismSdkForNative-{i}version{/i}.zip in the Ren'Py SDK directory, and then click Install. Distributing a game with Live2D requires you to accept a license from Live2D, Inc.")
# Copyright 2004-2023 Tom Rothamel <pytom@bishoujo.us>
# Copyright 2004-2025 Tom Rothamel <pytom@bishoujo.us>
#
# Permission is hereby granted, free of charge, to any person
# obtaining a copy of this software and associated documentation files
@@ -25,34 +25,6 @@ init python:
import time
import re
def check_language_support():
language = _preferences.language
new = False
legacy = False
# Check for a translation of the words "New GUI Interface".
if (language is None) or (__("New GUI Interface") != "New GUI Interface"):
new = True
try:
if (language is None) or os.path.exists(os.path.join(config.renpy_base, "templates", language)):
legacy = True
except Exception:
pass
if new and legacy:
store.language_support = _("Both interfaces have been translated to your language.")
elif new:
store.language_support = _("Only the new GUI has been translated to your language.")
elif legacy:
store.language_support = _("Only the legacy theme interface has been translated to your language.")
else:
store.language_support = _("Neither interface has been translated to your language.")
label new_project:
@@ -63,22 +35,21 @@ label new_project:
$ interface.error(_("The projects directory could not be set. Giving up."))
python:
if persistent.legacy:
new_project_language = __("{#language name and font}")
gui_kind = "new_gui_project"
check_language_support()
# When translating this, feel free to replace [new_project_language] with the translation of your language.
interface.info(_("You will be creating an [new_project_language]{#this substitution may be localized} language project. Change the launcher language in preferences to create a project in another language."), cancel=Jump("front_page"))
gui_kind = interface.choice(
_("Which interface would you like to use? The new GUI has a modern look, supports wide screens and mobile devices, and is easier to customize. Legacy themes might be necessary to work with older example code.\n\n[language_support!t]\n\nIf in doubt, choose the new GUI, then click Continue on the bottom-right."),
[ ( ("new_gui_project", None), _("Do not use a template project.") ) ] +
[ ( ("new_template_project", p.path ), p.name) for p in project.manager.templates ],
("new_gui_project", None),
cancel=Jump("front_page"),
)
else:
new_project_language = __("{#language name and font}")
gui_kind = "new_gui_project"
# When translating this, feel free to replace [new_project_language] with the translation of your language.
interface.info(_("You will be creating an [new_project_language]{#this substitution may be localized} language project. Change the launcher language in preferences to create a project in another language."), cancel=Jump("front_page"))
text _("Please select a template to use for your new project. The template sets the default font and the user interface language. If your language is not supported, choose 'english'.")
new "{b}نقترح.{/b} محرر نص له واجهة سهلة الاستعمال ويعين على كتابة النصوص البرمجية يفضل برنامج يحتوي على مدقق لغوي. Editraحالياً لا يدعم اللغات الأجنبية مثل اللغه الكورية و الصينية و اليابانية. على نظام لينوكس, Editra يحتاج wxPython."
# editor.rpy:167
old "This may have occured because wxPython is not installed on this system."
old "This may have occurred because wxPython is not installed on this system."
new "قد يكون سبب ذلك ان wxPython غير موجود في نظام التشغيل لديك"
# editor.rpy:169
@@ -380,7 +380,7 @@
new "مطلوب تحميل ملف بحجم 1.8 ميغا بايت."
# editor.rpy:182
old "This may have occured because Java is not installed on this system."
old "This may have occurred because Java is not installed on this system."
new "قد يكون السبب ان الجافا غير موجوده على هذا الجهاز."
# editor.rpy:191
@@ -392,7 +392,7 @@
new "يمنع رينباي من فتح اي محرر نصوص"
# editor.rpy:359
old "An exception occured while launching the text editor:\n[exception!q]"
old "An exception occurred while launching the text editor:\n[exception!q]"
new "حصل استثناء اثناء فتح المحرر: \n[exception!q]"
# editor.rpy:457
@@ -608,7 +608,7 @@
new "خطأ"
# interface.rpy:356
old "While [what!qt], an error occured:"
old "While [what!qt], an error occurred:"
new "حصل خطأ أثناء [what!qt]"
# interface.rpy:356
@@ -1136,7 +1136,7 @@
new "أحدث نسخة طازجة من رينباي التجريبي, قد يحتوي على آخر مستجدات رينباي و قد لا يعمل مطلقاً"
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "Indstillingerne i denne menu er tiltænkt at forbedre tilgængelighed. De virker muligvis ikke med alle spil, og visse kombinationer af indstillinger gør muligvis spillet uspilleligt. Dette er ikke et problem med spillet eller spilmotoren. Prøv at bevare den originale skriftstørrelse for at opnå det bedste resultat væd ændring af skrifttype."
# renpy/common/00action_file.rpy:26
old "{#weekday}Monday"
new "{#weekday}mandag"
# renpy/common/00action_file.rpy:26
old "{#weekday}Tuesday"
new "{#weekday}tirsdag"
# renpy/common/00action_file.rpy:26
old "{#weekday}Wednesday"
new "{#weekday}onsdag"
# renpy/common/00action_file.rpy:26
old "{#weekday}Thursday"
new "{#weekday}torsdag"
# renpy/common/00action_file.rpy:26
old "{#weekday}Friday"
new "{#weekday}fredag"
# renpy/common/00action_file.rpy:26
old "{#weekday}Saturday"
new "{#weekday}lørdag"
# renpy/common/00action_file.rpy:26
old "{#weekday}Sunday"
new "{#weekday}søndag"
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Mon"
new "{#weekday_short}man"
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Tue"
new "{#weekday_short}tir"
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Wed"
new "{#weekday_short}ons"
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Thu"
new "{#weekday_short}tor"
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Fri"
new "{#weekday_short}fre"
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Sat"
new "{#weekday_short}lør"
# renpy/common/00action_file.rpy:37
old "{#weekday_short}Sun"
new "{#weekday_short}søn"
# renpy/common/00action_file.rpy:47
old "{#month}January"
new "{#month}januar"
# renpy/common/00action_file.rpy:47
old "{#month}February"
new "{#month}februar"
# renpy/common/00action_file.rpy:47
old "{#month}March"
new "{#month}marts"
# renpy/common/00action_file.rpy:47
old "{#month}April"
new "{#month}april"
# renpy/common/00action_file.rpy:47
old "{#month}May"
new "{#month}maj"
# renpy/common/00action_file.rpy:47
old "{#month}June"
new "{#month}juni"
# renpy/common/00action_file.rpy:47
old "{#month}July"
new "{#month}juli"
# renpy/common/00action_file.rpy:47
old "{#month}August"
new "{#month}august"
# renpy/common/00action_file.rpy:47
old "{#month}September"
new "{#month}september"
# renpy/common/00action_file.rpy:47
old "{#month}October"
new "{#month}oktober"
# renpy/common/00action_file.rpy:47
old "{#month}November"
new "{#month}november"
# renpy/common/00action_file.rpy:47
old "{#month}December"
new "{#month}december"
# renpy/common/00action_file.rpy:63
old "{#month_short}Jan"
new "{#month_short}jan"
# renpy/common/00action_file.rpy:63
old "{#month_short}Feb"
new "{#month_short}feb"
# renpy/common/00action_file.rpy:63
old "{#month_short}Mar"
new "{#month_short}mar"
# renpy/common/00action_file.rpy:63
old "{#month_short}Apr"
new "{#month_short}apr"
# renpy/common/00action_file.rpy:63
old "{#month_short}May"
new "{#month_short}maj"
# renpy/common/00action_file.rpy:63
old "{#month_short}Jun"
new "{#month_short}jun"
# renpy/common/00action_file.rpy:63
old "{#month_short}Jul"
new "{#month_short}jul"
# renpy/common/00action_file.rpy:63
old "{#month_short}Aug"
new "{#month_short}aug"
# renpy/common/00action_file.rpy:63
old "{#month_short}Sep"
new "{#month_short}sep"
# renpy/common/00action_file.rpy:63
old "{#month_short}Oct"
new "{#month_short}okt"
# renpy/common/00action_file.rpy:63
old "{#month_short}Nov"
new "{#month_short}nov"
# renpy/common/00action_file.rpy:63
old "{#month_short}Dec"
new "{#month_short}dec"
# renpy/common/00action_file.rpy:258
old "%b %d, %H:%M"
new "%d. %b, %H:%M"
# renpy/common/00action_file.rpy:378
old "Save slot %s: [text]"
new "Gem plads %s: [text]"
# renpy/common/00action_file.rpy:461
old "Load slot %s: [text]"
new "Indlæs plads %s: [text]"
# renpy/common/00action_file.rpy:514
old "Delete slot [text]"
new "Slet plads [text]"
# renpy/common/00action_file.rpy:593
old "File page auto"
new "Filside auto"
# renpy/common/00action_file.rpy:595
old "File page quick"
new "Filside hurtig"
# renpy/common/00action_file.rpy:597
old "File page [text]"
new "Filside [text]"
# renpy/common/00action_file.rpy:796
old "Next file page."
new "Næste filside."
# renpy/common/00action_file.rpy:868
old "Previous file page."
new "Forrige filside."
# renpy/common/00action_file.rpy:929
old "Quick save complete."
new "Hurtiggemning fuldført."
# renpy/common/00action_file.rpy:944
old "Quick save."
new "Hurtiggem."
# renpy/common/00action_file.rpy:963
old "Quick load."
new "Hurtigindlæs."
# renpy/common/00action_other.rpy:383
old "Language [text]"
new "Sprog [text]"
# renpy/common/00action_other.rpy:724
old "Open [text] directory."
new "Åbn mappen [text]."
# renpy/common/00director.rpy:705
old "The interactive director is not enabled here."
new "Det interaktive instruktionsværktøj er ikke aktiveret her."
# renpy/common/00director.rpy:1504
old "⬆"
new "⬆"
# renpy/common/00director.rpy:1510
old "⬇"
new "⬇"
# renpy/common/00director.rpy:1574
old "Done"
new "Færdig"
# renpy/common/00director.rpy:1584
old "(statement)"
new "(sætning)"
# renpy/common/00director.rpy:1585
old "(tag)"
new "(mærke)"
# renpy/common/00director.rpy:1586
old "(attributes)"
new "(attributter)"
# renpy/common/00director.rpy:1587
old "(transform)"
new "(transformation)"
# renpy/common/00director.rpy:1612
old "(transition)"
new "(overgang)"
# renpy/common/00director.rpy:1624
old "(channel)"
new "(kanal)"
# renpy/common/00director.rpy:1625
old "(filename)"
new "(filnavn)"
# renpy/common/00director.rpy:1654
old "Change"
new "Ændr"
# renpy/common/00director.rpy:1656
old "Add"
new "Tilføj"
# renpy/common/00director.rpy:1659
old "Cancel"
new "Annuller"
# renpy/common/00director.rpy:1662
old "Remove"
new "Fjern"
# renpy/common/00director.rpy:1697
old "Statement:"
new "Sætning:"
# renpy/common/00director.rpy:1718
old "Tag:"
new "Mærke:"
# renpy/common/00director.rpy:1734
old "Attributes:"
new "Attributter:"
# renpy/common/00director.rpy:1745
old "Click to toggle attribute, right click to toggle negative attribute."
new "Klik for at slå attributter til/fra, højreklik for at slå negative attributter til/fra."
# renpy/common/00director.rpy:1757
old "Transforms:"
new "Transformationer:"
# renpy/common/00director.rpy:1768
old "Click to set transform, right click to add to transform list."
new "Klik for at stille transformation, højreklik for at tilføje til transformationsliste."
# renpy/common/00director.rpy:1780
old "Behind:"
new "Bagved:"
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
new "Klik for at stille, højreklik for at tilføje til bagvedliste."
# renpy/common/00director.rpy:1801
old "Transition:"
new "Overgang:"
# renpy/common/00director.rpy:1819
old "Channel:"
new "Kanal:"
# renpy/common/00director.rpy:1837
old "Audio Filename:"
new "Lydfilnavn:"
# renpy/common/00gui.rpy:446
old "Are you sure?"
new "Er du sikker?"
# renpy/common/00gui.rpy:447
old "Are you sure you want to delete this save?"
new "Vil du gerne slette denne gemmefil?"
# renpy/common/00gui.rpy:448
old "Are you sure you want to overwrite your save?"
new "Vil du gerne overskrive din gemmefil?"
# renpy/common/00gui.rpy:449
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "Ved indlæsning vil ugemte fremskridt gå tabt.\nVil du gerne gøre dette?"
# renpy/common/00gui.rpy:450
old "Are you sure you want to quit?"
new "Vil du gerne afslutte?"
# renpy/common/00gui.rpy:451
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Vil du gerne vende tilbage til hovedmenuen?\nUgemte fremskridt vil gå tabt."
# renpy/common/00gui.rpy:452
old "Are you sure you want to end the replay?"
new "Vil du gerne afslutte genafspilningnen?"
# renpy/common/00gui.rpy:453
old "Are you sure you want to begin skipping?"
new "Vil du gerne påbegynde overspringning?"
# renpy/common/00gui.rpy:454
old "Are you sure you want to skip to the next choice?"
new "Vil du gerne springe videre til det næste valg?"
# renpy/common/00gui.rpy:455
old "Are you sure you want to skip unseen dialogue to the next choice?"
new "Vil du gerne springe over uset dialog til det næste valg?"
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
new "Denne gemmefil blev oprettet på en anden enhed. Gemmefiler konstrueret med ondsindet hensigt kan skade din computer. Stoler du på den, der har oprettet gemmefilen, og på alle, der kan have ændret filen?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
new "Stoler du på enheden, som gemmefilen oprettedes på? Du bør kun vælge ja, hvis du er enhedens eneste bruger."
# renpy/common/00keymap.rpy:322
old "Failed to save screenshot as %s."
new "Kunne ikke gemme skærmbillede som %s."
# renpy/common/00keymap.rpy:334
old "Saved screenshot as %s."
new "Gemte skærmbillede som %s."
# renpy/common/00library.rpy:248
old "Skip Mode"
new "Overspringstilstand"
# renpy/common/00library.rpy:335
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
new "Dette program indeholder gratis software under forskellige licenser, herunder MIT-licensen og GNU Lesser General Public License. En komplet liste over software, inklusiv links til fulde kildekoder, kan findes {a=https://www.renpy.org/l/license}her{/a}."
# renpy/common/00preferences.rpy:271
old "display"
new "skærmvisning"
# renpy/common/00preferences.rpy:287
old "transitions"
new "overgange"
# renpy/common/00preferences.rpy:296
old "skip transitions"
new "spring overgange over"
# renpy/common/00preferences.rpy:298
old "video sprites"
new "videosprites"
# renpy/common/00preferences.rpy:307
old "show empty window"
new "vis tomt vindue"
# renpy/common/00preferences.rpy:316
old "text speed"
new "teksthastighed"
# renpy/common/00preferences.rpy:324
old "joystick"
new "styrepind"
# renpy/common/00preferences.rpy:324
old "joystick..."
new "styrepind..."
# renpy/common/00preferences.rpy:331
old "skip"
new "spring over"
# renpy/common/00preferences.rpy:334
old "skip unseen [text]"
new "spring over uset [text]"
# renpy/common/00preferences.rpy:339
old "skip unseen text"
new "spring over uset tekst"
# renpy/common/00preferences.rpy:341
old "begin skipping"
new "påbegynd overspringning"
# renpy/common/00preferences.rpy:345
old "after choices"
new "efter valg"
# renpy/common/00preferences.rpy:352
old "skip after choices"
new "spring over efter valg"
# renpy/common/00preferences.rpy:354
old "auto-forward time"
new "auto-fremad-tid"
# renpy/common/00preferences.rpy:368
old "auto-forward"
new "auto-fremad"
# renpy/common/00preferences.rpy:375
old "Auto forward"
new "auto-fremad"
# renpy/common/00preferences.rpy:378
old "auto-forward after click"
new "auto-fremad efter klik"
# renpy/common/00preferences.rpy:387
old "automatic move"
new "automatisk bevægelse"
# renpy/common/00preferences.rpy:396
old "wait for voice"
new "vent på stemme"
# renpy/common/00preferences.rpy:405
old "voice sustain"
new "stemmebevarelse"
# renpy/common/00preferences.rpy:414
old "self voicing"
new "automatisk oplæsning"
# renpy/common/00preferences.rpy:423
old "self voicing volume drop"
new "lydstyrkesænkning ved automatisk oplæsning"
# renpy/common/00preferences.rpy:431
old "clipboard voicing"
new "oplæsning af udklipsholder"
# renpy/common/00preferences.rpy:440
old "debug voicing"
new "oplæsning af fejlsøgning"
# renpy/common/00preferences.rpy:449
old "emphasize audio"
new "fremhæv lyd"
# renpy/common/00preferences.rpy:458
old "rollback side"
new "tilbagerulningsside"
# renpy/common/00preferences.rpy:468
old "gl powersave"
new "gl-strømbesparelse"
# renpy/common/00preferences.rpy:474
old "gl framerate"
new "gl-billedhastighed"
# renpy/common/00preferences.rpy:477
old "gl tearing"
new "gl-overrivning"
# renpy/common/00preferences.rpy:480
old "font transform"
new "skrifttransformation"
# renpy/common/00preferences.rpy:483
old "font size"
new "skriftstørrelse"
# renpy/common/00preferences.rpy:491
old "font line spacing"
new "linjeafstand for skrift"
# renpy/common/00preferences.rpy:499
old "system cursor"
new "systemmarkør"
# renpy/common/00preferences.rpy:508
old "renderer menu"
new "optegningsmenu"
# renpy/common/00preferences.rpy:511
old "accessibility menu"
new "tilgængelighedsmenu"
# renpy/common/00preferences.rpy:514
old "high contrast text"
new "tekst med høj kontrast"
# renpy/common/00preferences.rpy:523
old "audio when minimized"
new "lyd ved minimeret tilstand"
# renpy/common/00preferences.rpy:532
old "audio when unfocused"
new "lyd ved ufokuseret tilstand"
# renpy/common/00preferences.rpy:541
old "web cache preload"
new "forudindlæsning af webcache"
# renpy/common/00preferences.rpy:556
old "voice after game menu"
new "stemme efter spilmenu"
# renpy/common/00preferences.rpy:575
old "main volume"
new "primær lydstyrke"
# renpy/common/00preferences.rpy:576
old "music volume"
new "musiklydstyrke"
# renpy/common/00preferences.rpy:577
old "sound volume"
new "lydeffektlydstyrke"
# renpy/common/00preferences.rpy:578
old "voice volume"
new "stemmelydstyrke"
# renpy/common/00preferences.rpy:579
old "mute main"
new "slå primær lyd fra"
# renpy/common/00preferences.rpy:580
old "mute music"
new "slå musik fra"
# renpy/common/00preferences.rpy:581
old "mute sound"
new "slå lydeffekter fra"
# renpy/common/00preferences.rpy:582
old "mute voice"
new "slå stemmer fra"
# renpy/common/00preferences.rpy:583
old "mute all"
new "slå alle fra"
# renpy/common/00preferences.rpy:657
old "Clipboard voicing enabled. Press 'shift+C' to disable."
new "Oplæsning af udklipsholder aktiveret. Tryk på 'shift+C' for at deaktivere."
# renpy/common/00preferences.rpy:659
old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable."
new "Automatisk oplæsning ville sige \"[renpy.display.tts.last]\". Tryk på 'alt+shift+V' for at deaktivere."
# renpy/common/00preferences.rpy:661
old "Self-voicing enabled. Press 'v' to disable."
new "Automatisk oplæsning aktiveret. Tryk på 'v' for at deaktivere."
# renpy/common/00speechbubble.rpy:344
old "Speech Bubble Editor"
new "Talebobleredigering"
# renpy/common/00speechbubble.rpy:349
old "(hide)"
new "(skjul)"
# renpy/common/00sync.rpy:70
old "Sync downloaded."
new "Synkronisering hentet."
# renpy/common/00sync.rpy:190
old "Could not connect to the Ren'Py Sync server."
new "Kunne ikke oprette forbindelse til Ren'Py Sync-serveren."
# renpy/common/00sync.rpy:192
old "The Ren'Py Sync server timed out."
new "Der opstod et forbindelsestimeout til Ren'Py Sync-serveren."
# renpy/common/00sync.rpy:194
old "An unknown error occurred while connecting to the Ren'Py Sync server."
new "En ukendt fejl opstod under forbindelse til Ren'Py Sync-serveren."
# renpy/common/00sync.rpy:267
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
new "Ren'Py Sync-serveren har ikke en kopi af denne synkronisering. Synkroniserings-id'er er muligvis ugyldig eller udløbet."
# renpy/common/00sync.rpy:412
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
new "Indtast venligst dit genererede synkroniserings-id.\nIndtast aldrig et synkroniserings-id, som du ikke selv har oprettet."
# renpy/common/00sync.rpy:431
old "The sync ID is not in the correct format."
new "Synkroniserings-id'et er ikke i det korrekte format."
# renpy/common/00sync.rpy:451
old "The sync could not be decrypted."
new "Synkroniseringen kunne ikke afkodes."
# renpy/common/00sync.rpy:474
old "The sync belongs to a different game."
new "Synkroniseringen tilhører et andet spil."
# renpy/common/00sync.rpy:479
old "The sync contains a file with an invalid name."
new "Synkroniseringen indeholder en fil med et ugyldigt navn."
# renpy/common/00sync.rpy:532
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
new "Dette sender dine gemmefiler til {a=https://sync.renpy.org}Ren'Py Sync-serveren{/a}.\nVil du gerne fortsætte?"
# renpy/common/00sync.rpy:561
old "Enter Sync ID"
new "Indtast Synkroniserings-id"
# renpy/common/00sync.rpy:572
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
new "Dette kontakter {a=https://sync.renpy.org}Ren'Py Sync-serveren{/a}."
# renpy/common/00sync.rpy:599
old "Sync Success"
new "Synkronisering lykkedes"
# renpy/common/00sync.rpy:602
old "The Sync ID is:"
new "Synkroniserings-id'et er:"
# renpy/common/00sync.rpy:608
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
new "Du kan bruge dette id til at hente din gemmefil på en anden enhed.\nDenne synkronisering udløber om en time.\nRen'Py Sync støttes af {a=https://www.renpy.org/sponsors.html}Ren'Pys sponsorer{/a}."
# renpy/common/00sync.rpy:612
old "Continue"
new "Fortsæt"
# renpy/common/00sync.rpy:634
old "Sync Error"
new "Synkroniseringsfejl"
# renpy/common/00iap.rpy:219
old "Contacting App Store\nPlease Wait..."
new "Kontakter App Store\nVent venligst..."
# renpy/common/00updater.rpy:419
old "The Ren'Py Updater is not supported on mobile devices."
new "Ren'Py-opdateringsprogrammet understøttes ikke på mobilenheder."
# renpy/common/00updater.rpy:548
old "An error is being simulated."
new "En fejl simuleres."
# renpy/common/00updater.rpy:738
old "Either this project does not support updating, or the update status file was deleted."
new "Enten understøtter dette projekt ikke opdatering, eller også er opdateringsstatusfilen blevet slettet."
# renpy/common/00updater.rpy:752
old "This account does not have permission to perform an update."
new "Denne bruger har ikke tilladelse til at udføre en opdatering."
# renpy/common/00updater.rpy:755
old "This account does not have permission to write the update log."
new "Denne bruger har ikke tilladelse til at skrive opdateringsloggen."
# renpy/common/00updater.rpy:783
old "Could not verify update signature."
new "Kunne ikke efterprøve opdateringssignaturen."
# renpy/common/00updater.rpy:1084
old "The update file was not downloaded."
new "Opdateringsfilen blev ikke hentet."
# renpy/common/00updater.rpy:1102
old "The update file does not have the correct digest - it may have been corrupted."
new "Opdateringsfilen har ikke det korrekte fingeraftryk - den er muligvis blevet korrupteret."
# renpy/common/00updater.rpy:1252
old "While unpacking {}, unknown type {}."
new "Under udpakning {}, ukendt type {}"
# renpy/common/00updater.rpy:1624
old "Updater"
new "Opdateringsprogram"
# renpy/common/00updater.rpy:1635
old "This program is up to date."
new "Dette program er ajour."
# renpy/common/00updater.rpy:1637
old "[u.version] is available. Do you want to install it?"
new "[u.version] er tilgængelig. Vil du gerne installere denne?"
# renpy/common/00updater.rpy:1639
old "Preparing to download the updates."
new "Forbereder hentning af opdateringerne."
# renpy/common/00updater.rpy:1641
old "Downloading the updates."
new "Henter opdateringerne."
# renpy/common/00updater.rpy:1643
old "Unpacking the updates."
new "Udpakker opdateringerne."
# renpy/common/00updater.rpy:1647
old "The updates have been installed. The program will restart."
new "Opdateringer er blevet installeret. Programmet genstarter."
# renpy/common/00updater.rpy:1649
old "The updates have been installed."
new "Opdateringerne er blevet installeret."
# renpy/common/00updater.rpy:1651
old "The updates were cancelled."
new "Opdateringerne blev annulleret."
# renpy/common/00gallery.rpy:627
old "Image [index] of [count] locked."
new "Billede [index] af [count] låst."
# renpy/common/00gallery.rpy:647
old "prev"
new "forrige"
# renpy/common/00gallery.rpy:648
old "next"
new "næste"
# renpy/common/00gallery.rpy:649
old "slideshow"
new "diasshow"
# renpy/common/00gallery.rpy:650
old "return"
new "tilbage"
# renpy/common/00director.rpy:1776
old "Customize director.transforms to add more transforms."
new "Tilpas director.transforms for at tilføje flere transformationer."
# renpy/common/00director.rpy:1821
old "Click to set."
new "Klik for at stille."
# renpy/common/00director.rpy:1822
old "Customize director.transitions to add more transitions."
new "Tilpas director.transitions for at tilføje flere overgange."
# renpy/common/00director.rpy:1845
old "Customize director.audio_channels to add more channels."
new "Tilpas director.audio_channels for at tilføje flere kanaler."
# renpy/common/00preferences.rpy:573
old "restore window position"
new "gendan vinduesplacering"
# renpy/common/00speechbubble.rpy:408
old "(clear retained bubbles)"
new "(opryd bibeholdte bobler)"
# renpy/common/00updater.rpy:504
old "No update methods found."
new "Ingen opdateringsmetoder fundet."
# renpy/common/00updater.rpy:551
old "Could not download file list: "
new "Kunne ikke hente filliste:"
# renpy/common/00updater.rpy:554
old "File list digest does not match."
new "Fillistens fingeraftryk matcher ikke."
# renpy/common/00updater.rpy:2072
old "Preparing to download the game data."
new "Forbereder hentning af spildataene."
# renpy/common/00updater.rpy:2074
old "Downloading the game data."
new "Henter spildataene."
# renpy/common/00updater.rpy:2076
old "The game data has been downloaded."
new "Spildataene er blevet hentet."
# renpy/common/00updater.rpy:2078
old "An error occurred when trying to download game data:"
new "En fejl opstod under forsøg på hentning af spildata:"
# renpy/common/00updater.rpy:2083
old "This game cannot be run until the game data has been downloaded."
new "Dette spil kan ikke køres, indtil spildataene er blevet hentet."
# renpy/common/00updater.rpy:2090
old "Retry"
new "Prøv igen"
# renpy/common/00accessibility.rpy:120
old "Accessibility Menu. Use up and down arrows to navigate, and enter to activate buttons and bars."
new "Tilgængelighedsmenu. Brug op- og ned-piletasterne til at navigere og retur til at aktivere knapper og bjælker."
# renpy/common/00gui.rpy:454
old "Are you sure you want to continue where you left off?"
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
new "Teksturer: [tex_count] ([tex_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:511
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
new "Billedcache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:521
old "✔ "
new "✔ "
# renpy/common/_developer/developer.rpym:524
old "✘ "
new "✘ "
# renpy/common/_developer/developer.rpym:529
old "\n{color=#cfc}✔ predicted image (good){/color}\n{color=#fcc}✘ unpredicted image (bad){/color}\n{color=#fff}Drag to move.{/color}"
new "\n{color=#cfc}✔ forudset billede (godt){/color}\n{color=#fcc}✘ uforudset billede (dårligt){/color}\n{color=#fff}Træk for at flytte.{/color}"
# renpy/common/_developer/inspector.rpym:38
old "Displayable Inspector"
new "Inspektion af visbare elementer"
# renpy/common/_developer/inspector.rpym:61
old "Size"
new "Størrelse"
# renpy/common/_developer/inspector.rpym:65
old "Style"
new "Stil"
# renpy/common/_developer/inspector.rpym:71
old "Location"
new "Placering"
# renpy/common/_developer/inspector.rpym:122
old "Inspecting Styles of [displayable_name!q]"
new "Inspicerer stile for [displayable_name!q]"
# renpy/common/_developer/inspector.rpym:139
old "displayable:"
new "visbart element:"
# renpy/common/_developer/inspector.rpym:145
old " (no properties affect the displayable)"
new " (ingen egenskaber påvirker det visbare element)"
# renpy/common/_developer/inspector.rpym:147
old " (default properties omitted)"
new " (standardegenskaber udeladt)"
# renpy/common/_developer/inspector.rpym:185
old "<repr() failed>"
new "<repr() mislykkedes>"
# renpy/common/00console.rpy:537
old "Press <esc> to exit console. Type help for help.\n"
new "Tryk <esc> for at gå ud af konsol. Skriv help for hjælp.\n"
# renpy/common/00console.rpy:541
old "Ren'Py script enabled."
new "Ren'Py-script aktiveret" #manuskripterne eller scripting?
# renpy/common/00console.rpy:543
old "Ren'Py script disabled."
new "Ren'Py-script deaktiveret." #manuskripterne eller scripting?
# renpy/common/00console.rpy:793
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
new "help: vis denne hjælp\n help <udtryk>: vis signaturen og dokumentationen for <udtryk>"
# renpy/common/00console.rpy:817
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
new "Hjælp viser muligvis udokumenterede funktioner. Tjek venligst, om den funktion\neller klasse, du gerne vil bruge, er dokumenteret.\n\n"
# renpy/common/00console.rpy:826
old "commands:\n"
new "kommandoer:\n"
# renpy/common/00console.rpy:836
old " <renpy script statement>: run the statement\n"
new " <renpy-script-ordre>: kør ordren\n"
# renpy/common/00console.rpy:838
old " <python expression or statement>: run the expression or statement"
new " <python-udtryk eller -ordre>: kør udtrykket eller ordren"
# renpy/common/00console.rpy:846
old "clear: clear the console history"
new "clear: ryd konsolhistorikken"
# renpy/common/00console.rpy:850
old "exit: exit the console"
new "exit: gå ud af konsollen"
# renpy/common/00console.rpy:858
old "stack: print the return stack"
new "stack: udskriv returstakken"
# renpy/common/00console.rpy:880
old "load <slot>: loads the game from slot"
new "load <plads>: indlæser spillet fra plads"
# renpy/common/00console.rpy:893
old "save <slot>: saves the game in slot"
new "save <plads>: gemmer spillet på plads"
# renpy/common/00console.rpy:904
old "reload: reloads the game, refreshing the scripts"
new "reload: genindlæser spiller og genopfrisker manuskripterne"
# renpy/common/00console.rpy:912
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
new "watch <udtryk>: hold øje med et python-udtryk\n watch short: gør repræsentationen af sporede udtryk kort (standard)\n watch long: gør repræsentationen af sporede udtryk, som den er"
# renpy/common/00console.rpy:949
old "unwatch <expression>: stop watching an expression"
new "unwatch <udtryk>: stop med at holde øje med et udtryk"
# renpy/common/00console.rpy:995
old "unwatchall: stop watching all expressions"
new "unwatchall: stop med at holde øje med alle udtryk"
# renpy/common/00console.rpy:1016
old "jump <label>: jumps to label"
new "jump <label>: springer til mærkat"
# renpy/common/00console.rpy:1032
old "short: Shorten the representation of objects on the console (default)."
new "short: Forkort repræsentationen af objekter i konsollen (standard)."
# renpy/common/00console.rpy:1036
old "long: Print the full representation of objects on the console."
new "long: Skriv den fulde repræsentationen af objekter til konsollen."
# renpy/common/00console.rpy:1040
old "escape: Enables escaping of unicode symbols in unicode strings."
new "escape: Aktiverer omdannelsen af unicode-tegn til undvigesekvenser i unicode-strenge."
# renpy/common/00console.rpy:1044
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
new "unescape: Deaktiverer omdannelsen af unicode-tegn til undvigesekvenser i unicode-strenge og skriver dem, som de er (standard)."
# renpy/common/_developer/developer.rpym:69
old "Show Translation Identifiers"
new "Vis oversættelsesidentifikatorer"
# renpy/common/_developer/developer.rpym:72
old "Hide Translation Identifiers"
new "Skjul oversættelsesidentifikatorer"
# renpy/common/_developer/developer.rpym:81
old "Show Filename and Line"
new "Vil filnavn og linje"
# renpy/common/_developer/developer.rpym:84
old "Hide Filename and Line"
new "Skjul filnavn og linje"
# renpy/common/_developer/developer.rpym:127
old "Layer [l]:"
new "Lag [l]:"
# renpy/common/_developer/developer.rpym:131
old " [name] [attributes] (hidden)"
new " [name] [attributes] (skjult)"
# renpy/common/_developer/developer.rpym:135
old " [name] [attributes]"
new " [name] [attributes]"
# renpy/common/_developer/developer.rpym:606
old "\n{color=#fff}Copied to clipboard.{/color}"
new "\n{color=#fff}Kopieret til udklipsholder.{/color}"
# renpy/common/_developer/developer.rpym:612
old "\n{color=#fff}Click to copy.\nDrag to move.{/color}"
new "\n{color=#fff}Klik for at kopiere.\nTræk for at flytte.{/color}"
old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
new "## Erklæringen init offset får initialiseringserklæringerne i denne fil til at køre før init-erklæringer i enhver anden fil."
# gui/game/gui.rpy:9
old "## Calling gui.init resets the styles to sensible default values, and sets the width and height of the game."
new "## Ved at kalde gui.init nulstilles stilene til fornuftige standardværdier, og bredden og højden af spillet indstilles."
# gui/game/gui.rpy:14
old "## Enable checks for invalid or unstable properties in screens or transforms"
new "## Aktiver tjek efter ugyldige eller ustabile egenskaber i skærme eller transformationer"
# gui/game/gui.rpy:19
old "## GUI Configuration Variables"
new "## GUI-konfigurationsvariabler"
# gui/game/gui.rpy:23
old "## Colors"
new "## Farver"
# gui/game/gui.rpy:25
old "## The colors of text in the interface."
new "## Farverne på tekst i skærmfladen."
# gui/game/gui.rpy:27
old "## An accent color used throughout the interface to label and highlight text."
new "## En accentfarve brugt gennem hele skærmfladen til at markere og fremhæve tekst."
# gui/game/gui.rpy:31
old "## The color used for a text button when it is neither selected nor hovered."
new "## Farven brugt til en tekstknap, når den hverken er valgt eller holdes henover."
# gui/game/gui.rpy:34
old "## The small color is used for small text, which needs to be brighter/darker to achieve the same effect."
new "## Small-farven bruges til lille tekst, som skal være lysere/mørkere for at opnå samme effekt."
# gui/game/gui.rpy:38
old "## The color that is used for buttons and bars that are hovered."
new "## Farven, der bruges til knapper og bjælker, hvor markøren holdes henover."
# gui/game/gui.rpy:41
old "## The color used for a text button when it is selected but not focused. A button is selected if it is the current screen or preference value."
new "## Farven, der bruges til en tekstknap, når den er valgt men ikke i fokus. En knap er valgt, hvis den er den nuværende skærm- eller præferenceværdi."
# gui/game/gui.rpy:45
old "## The color used for a text button when it cannot be selected."
new "## Farven, der bruges til en tekstknap, når den ikke kan vælges."
# gui/game/gui.rpy:48
old "## Colors used for the portions of bars that are not filled in. These are not used directly, but are used when re-generating bar image files."
new "## Farven, der bruges til de dele af bjælker, der ikke er udfyldt. Disse bruges ikke direkte, men bruges, når bjælkebilledfilerne regenereres."
# gui/game/gui.rpy:53
old "## The colors used for dialogue and menu choice text."
new "## Farverne brugt til dialogtekst og tekst i menupunkter."
# gui/game/gui.rpy:58
old "## Fonts and Font Sizes"
new "## Skrifttyper og -størrelser"
# gui/game/gui.rpy:60
old "## The font used for in-game text."
new "## Skrifttypen brugt til tekst i spillet."
# gui/game/gui.rpy:63
old "## The font used for character names."
new "## Skrifttypen brugt til figurnavne."
# gui/game/gui.rpy:66
old "## The font used for out-of-game text."
new "## Skrifttypen brugt til tekst uden for spillet."
# gui/game/gui.rpy:69
old "## The size of normal dialogue text."
new "## Størrelsen på normal dialogtekst."
# gui/game/gui.rpy:72
old "## The size of character names."
new "## Størrelsen på figurnavne."
# gui/game/gui.rpy:75
old "## The size of text in the game's user interface."
new "## Størrelsen på tekst i spillets brugerflade."
# gui/game/gui.rpy:78
old "## The size of labels in the game's user interface."
new "## Størrelsen på mærkater i spillets brugeflade."
# gui/game/gui.rpy:81
old "## The size of text on the notify screen."
new "## Størrelsen på teksten på notifikationsskærmen."
# gui/game/gui.rpy:84
old "## The size of the game's title."
new "## Størrelsen på spillets titel."
# gui/game/gui.rpy:88
old "## Main and Game Menus"
new "## Hoved- og spilmenuer"
# gui/game/gui.rpy:90
old "## The images used for the main and game menus."
new "## Billederne brugt til hoved- og spilmenuerne."
# gui/game/gui.rpy:95
old "## Dialogue"
new "## Dialog"
# gui/game/gui.rpy:97
old "## These variables control how dialogue is displayed on the screen one line at a time."
new "## Disse variabler kontrollerer, hvordan dialog vises på skærmen én linje ad gangen."
# gui/game/gui.rpy:100
old "## The height of the textbox containing dialogue."
new "## Højden af tekstboksen, der indeholder dialog."
# gui/game/gui.rpy:103
old "## The placement of the textbox vertically on the screen. 0.0 is the top, 0.5 is center, and 1.0 is the bottom."
new "## Placeringen af tekstboksen lodret på skærmen. 0.0 er i toppen, 0.5 er midti og 1.0 er i bunden."
# gui/game/gui.rpy:108
old "## The placement of the speaking character's name, relative to the textbox. These can be a whole number of pixels from the left or top, or 0.5 to center."
new "## Placeringen af den talende figurs navn relativt til tekstboksen. Disse kan være et helt antal af pixels fra venstre eller toppen, eller 0.5 for centrering."
# gui/game/gui.rpy:113
old "## The horizontal alignment of the character's name. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## Den vandrette justering af figurens navn. Denne kan være 0.0 for venstrejusteret, 0.5 for centreret og 1.0 for højrejusteret."
# gui/game/gui.rpy:117
old "## The width, height, and borders of the box containing the character's name, or None to automatically size it."
new "## Bredden, højden og kanterne på boksen, der indeholder figurens navn, eller None for automatisk at indstille størrelsen."
# gui/game/gui.rpy:122
old "## The borders of the box containing the character's name, in left, top, right, bottom order."
new "## Kanterne på boksen, der indeholder figurens navn, i rækkefølgen venstre, top, højre, bund."
# gui/game/gui.rpy:126
old "## If True, the background of the namebox will be tiled, if False, the background of the namebox will be scaled."
new "## Ved True bliver navneboksens baggrund gentaget. Ved False bliver navneboksens baggrund skaleret."
# gui/game/gui.rpy:131
old "## The placement of dialogue relative to the textbox. These can be a whole number of pixels relative to the left or top side of the textbox, or 0.5 to center."
new "## Placeringen af dialogen relativt til tekstboksen. Disse kan være et heltal af pixels relativt til venstre eller øverste side af tekstboksen, eller 0.5 for at centrere."
# gui/game/gui.rpy:137
old "## The maximum width of dialogue text, in pixels."
new "## Den maksimale bredde af dialogtekst i pixels."
# gui/game/gui.rpy:140
old "## The horizontal alignment of the dialogue text. This can be 0.0 for left-aligned, 0.5 for centered, and 1.0 for right-aligned."
new "## Den vandrette justering af dialogteksten. Dette kan være 0.0 for venstrejusteret, 0.5 for centreret og 1.0 for højrejusteret."
# gui/game/gui.rpy:145
old "## Buttons"
new "## Knapper"
# gui/game/gui.rpy:147
old "## These variables, along with the image files in gui/button, control aspects of how buttons are displayed."
new "## Disse variable kontrollerer sammen med billedfilerne i gui/button aspekter af, hvordan knapper vises."
# gui/game/gui.rpy:150
old "## The width and height of a button, in pixels. If None, Ren'Py computes a size."
new "## Bredden og højden af en knap i pixels. Hvis None beregner Ren'Py en størrelse."
# gui/game/gui.rpy:154
old "## The borders on each side of the button, in left, top, right, bottom order."
new "## Kanterne på hver side af knappen i rækkefølgen venstre, top, højre, bund."
# gui/game/gui.rpy:157
old "## If True, the background image will be tiled. If False, the background image will be linearly scaled."
new "## Ved True gentages baggrundsbilledet. Ved False bliver baggrundsbilledet skaleret lineært."
# gui/game/gui.rpy:161
old "## The font used by the button."
new "## Skrifttypen brugt af knappen."
# gui/game/gui.rpy:164
old "## The size of the text used by the button."
new "## Størrelsen af tekst brugt af knappen."
# gui/game/gui.rpy:167
old "## The color of button text in various states."
new "## Farven af knappen i forskellige tilstande."
# gui/game/gui.rpy:173
old "## The horizontal alignment of the button text. (0.0 is left, 0.5 is center, 1.0 is right)."
new "## Den vandrette justering af knapteksten. (0.0 er venstre, 0.5 er midtfor, 1.0 er højre)."
# gui/game/gui.rpy:178
old "## These variables override settings for different kinds of buttons. Please see the gui documentation for the kinds of buttons available, and what each is used for."
new "## Disse variabler tilsidesætter indstillinger for forskellige typer knapper. Se venligst GUI-dokumentationen for typen af knapper, der er tilgængelige, og hvad hver af dem bruges til."
# gui/game/gui.rpy:182
old "## These customizations are used by the default interface:"
new "## Disse tilpasninger bruger af standardgrænsefladen:"
# gui/game/gui.rpy:197
old "## You can also add your own customizations, by adding properly-named variables. For example, you can uncomment the following line to set the width of a navigation button."
new "## Du kan også tilføje dine egne tilpasninger ved at tilføje variabler med det korrekte navn. For eksempel kan du afkommentere følgende linje for at angive bredden på en navigationsknap."
# gui/game/gui.rpy:204
old "## Choice Buttons"
new "## Valgmulighedsknapper"
# gui/game/gui.rpy:206
old "## Choice buttons are used in the in-game menus."
new "## Valgmulighedsknapper bruges i menuerne i spillet."
# gui/game/gui.rpy:220
old "## File Slot Buttons"
new "## Filpladsknapper"
# gui/game/gui.rpy:222
old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
new "## En filpladsknap er en speciel slags knap. Den indeholder et miniaturebillede og tekst, der beskriver indholdet af gemmepladsen. En gemmeplads bruger billedfiler i gui/button ligesom de andre slags knapper."
# gui/game/gui.rpy:226
old "## The save slot button."
new "## Gemmepladsknappen."
# gui/game/gui.rpy:236
old "## The width and height of thumbnails used by the save slots."
new "## Bredden og højden af miniaturebilleder brugt af gemmepladserne."
# gui/game/gui.rpy:240
old "## The number of columns and rows in the grid of save slots."
new "## Antallet af søjler og rækker i gitteret med gemmepladser."
# gui/game/gui.rpy:245
old "## Positioning and Spacing"
new "## Positionering og afstand"
# gui/game/gui.rpy:247
old "## These variables control the positioning and spacing of various user interface elements."
new "## Disse variable kontrollerer placering af og afstanden mellem forskellige brugerfladeelementer."
# gui/game/gui.rpy:250
old "## The position of the left side of the navigation buttons, relative to the left side of the screen."
new "## Placeringen af venstre side af navigationsknapperne, relativt til venstre side af skærmen."
# gui/game/gui.rpy:254
old "## The vertical position of the skip indicator."
new "## Den lodrette placering af overspringningsindikatoren."
# gui/game/gui.rpy:257
old "## The vertical position of the notify screen."
new "## Den lodrette placering af notifikationsskærmen."
# gui/game/gui.rpy:260
old "## The spacing between menu choices."
new "## Afstanden mellem menuvalg."
# gui/game/gui.rpy:263
old "## Buttons in the navigation section of the main and game menus."
new "## Knapper i navigationssektionen af hoved- og spilmenuerne."
# gui/game/gui.rpy:266
old "## Controls the amount of spacing between preferences."
new "## Kontrollerer mængden af afstand mellem præferencer."
# gui/game/gui.rpy:269
old "## Controls the amount of spacing between preference buttons."
new "## Kontrollerer mængden af afstand mellem præferenceknapper."
# gui/game/gui.rpy:272
old "## The spacing between file page buttons."
new "## Afstanden mellem filsideknapper."
# gui/game/gui.rpy:275
old "## The spacing between file slots."
new "## Afstanden mellem filpladser."
# gui/game/gui.rpy:278
old "## The position of the main menu text."
new "## Placeringen af hovedmenuteksten."
# gui/game/gui.rpy:282
old "## Frames"
new "## Rammer"
# gui/game/gui.rpy:284
old "## These variables control the look of frames that can contain user interface components when an overlay or window is not present."
new "## Disse variable kontrollerer udseendet på rammer, der kan indeholde brugefladekomponenter, når en overlejring eller et vindue ikke er til stede."
# gui/game/gui.rpy:287
old "## Generic frames."
new "## Generiske rammer."
# gui/game/gui.rpy:290
old "## The frame that is used as part of the confirm screen."
new "## Rammen, der bruges som del af bekræftelsesskærmen."
# gui/game/gui.rpy:293
old "## The frame that is used as part of the skip screen."
new "## Rammen, der bruges som del af overspringningsskærmen."
# gui/game/gui.rpy:296
old "## The frame that is used as part of the notify screen."
new "## Rammen, der bruges som del af notifikationsskærmen."
# gui/game/gui.rpy:299
old "## Should frame backgrounds be tiled?"
new "## Bør rammebaggrunde gentages?"
# gui/game/gui.rpy:303
old "## Bars, Scrollbars, and Sliders"
new "## Bjælker, rullebjælker og skydere"
# gui/game/gui.rpy:305
old "## These control the look and size of bars, scrollbars, and sliders."
new "## Disse kontrollerer udseendet og størrelsen på bjælker, rullebjælker og skydere."
# gui/game/gui.rpy:307
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
new "## Standard-GUI'en bruger kun skydere og lodrette rullebjælker. Alle de andre bjælker bruges kun i skærme skrevet af spiludvikleren."
# gui/game/gui.rpy:310
old "## The height of horizontal bars, scrollbars, and sliders. The width of vertical bars, scrollbars, and sliders."
new "## Højden på vandrette bjælker, rullebjælker og skydere. Bredden på lodrette bjælker, rullebjælker og skydere."
# gui/game/gui.rpy:316
old "## True if bar images should be tiled. False if they should be linearly scaled."
new "## True, hvis bjælkebilleder skal gentages. False, hvis de skal skaleres lineært."
# gui/game/gui.rpy:321
old "## Horizontal borders."
new "## Vandrette kanter."
# gui/game/gui.rpy:326
old "## Vertical borders."
new "## Lodrette kanter."
# gui/game/gui.rpy:331
old "## What to do with unscrollable scrollbars in the gui. \"hide\" hides them, while None shows them."
new "## Hvad der skal gøres ved urullelige rullebjælker i gui'en. \"hide\" skjuler dem, mens None viser dem."
# gui/game/gui.rpy:336
old "## History"
new "## Historik"
# gui/game/gui.rpy:338
old "## The history screen displays dialogue that the player has already dismissed."
new "## Historikskærmen viser dialog, som spilleren allerede er gået videre fra."
# gui/game/gui.rpy:340
old "## The number of blocks of dialogue history Ren'Py will keep."
new "## Antallet af blokke dialoghistorik, som Ren'Py gemmer."
# gui/game/gui.rpy:343
old "## The height of a history screen entry, or None to make the height variable at the cost of performance."
new "## Højden på et historikskærmsindlæg, eller None for at gøre højden variabel på bekostning af ydeevne."
# gui/game/gui.rpy:347
old "## The position, width, and alignment of the label giving the name of the speaking character."
new "## Placeringen, bredden og justeringen af mærkatet, der angiver navnet på den talende figur."
# gui/game/gui.rpy:354
old "## The position, width, and alignment of the dialogue text."
new "## Placeringen, bredden og justeringen af dialogteksten."
# gui/game/gui.rpy:361
old "## NVL-Mode"
new "## NVL-tilstand"
# gui/game/gui.rpy:363
old "## The NVL-mode screen displays the dialogue spoken by NVL-mode characters."
new "## NVL-tilstandsskærmen viser dialogen sagt af NVL-tilstandsfigurer."
# gui/game/gui.rpy:365
old "## The borders of the background of the NVL-mode background window."
new "## Kanterne på baggrunden af baggrundsvinduet i NVL-tilstand."
# gui/game/gui.rpy:368
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
new "## Det maksimale antal af NVL-tilstandsindlæg, som Ren'Py viser. Når flere indlæg end disse skal vises, bliver det ældste indlæg fjernet."
# gui/game/gui.rpy:372
old "## The height of an NVL-mode entry. Set this to None to have the entries dynamically adjust height."
new "## Højden på et NVL-tilstandsindlæg. Stil denne til None for at få indlæggene til dynamisk at justere højde."
# gui/game/gui.rpy:376
old "## The spacing between NVL-mode entries when gui.nvl_height is None, and between NVL-mode entries and an NVL-mode menu."
new "## Afstanden mellem NVL-tilstandsindlæg, når gui.nvl_height er None, og mellem NVL-tilstandsindlæg og en menu i NVL-tilstand."
# gui/game/gui.rpy:393
old "## The position, width, and alignment of nvl_thought text (the text said by the nvl_narrator character.)"
new "## Placeringen, bredden og justeringen af nvl_thought-tekst (teksten sagt af figuren nvl_narrator.)"
# gui/game/gui.rpy:400
old "## The position of nvl menu_buttons."
new "## Placeringen af nvl menu_buttons."
# gui/game/gui.rpy:405
old "## Localization"
new "## Lokalisering"
# gui/game/gui.rpy:407
old "## This controls where a line break is permitted. The default is suitable for most languages. A list of available values can be found at https://www.renpy.org/doc/html/style_properties.html#style-property-language"
new "## Dette kontrollerer, hvor et linjeskift er tilladt. Standardinstilligen er egnet til de fleste sprog. En liste over tilgængelige værdier kan findes på https://www.renpy.org/doc/html/style_properties.html#style-property-language"
# gui/game/gui.rpy:415
old "## Mobile devices"
new "## Mobilenheder"
# gui/game/gui.rpy:420
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
new "## Dette øger størrelsen på hurtigknapperne for at gøre dem lettere at ramme på tablets og mobiler."
# gui/game/gui.rpy:427
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
new "## Dette ændrer størrelsen på og afstanden mellem forskellige GUI-elementer for at sørge for, at de er let synlige på mobiler."
# gui/game/gui.rpy:432
old "## Font sizes."
new "## Skriftstørrelser."
# gui/game/gui.rpy:440
old "## Adjust the location of the textbox."
new "## Juster tekstboksens placering."
# gui/game/gui.rpy:446
old "## Change the size and spacing of various things."
new "## Ændr størrelsen på og afstanden mellem forskellige ting."
# gui/game/gui.rpy:460
old "## File button layout."
new "## Filknapudformning."
# gui/game/gui.rpy:464
old "## NVL-mode."
new "## NVL-tilstand."
# gui/game/gui.rpy:347
old "## Additional space to add between history screen entries."
new "## Yderligere afstand at tilføje mellem historikskærmsindlæg."
old "## This file contains options that can be changed to customize your game."
new "## Denne fil indeholder indstillinger, der kan ændres for at tilpasse dit spil."
# gui/game/options.rpy:4
old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
new "## Linjer, der begynder med to '#'-tegn er kommentarer, og du bør ikke afkommentere dem. Linjer, der begynder med et enkelt '#'-tegn er udkommenteret kode, som du kan afkommentere i passende tilfælde."
# gui/game/options.rpy:10
old "## Basics"
new "## Grundlæggende"
# gui/game/options.rpy:12
old "## A human-readable name of the game. This is used to set the default window title, and shows up in the interface and error reports."
new "## Et menneskelæsbart navn på spillet. Dette bruges til at angive standardvinduestitlen, og det dukker op i grænsefladen og fejlrapporter."
# gui/game/options.rpy:15
old "## The _() surrounding the string marks it as eligible for translation."
new "## Tegnene _(), der omringer strengen, markerer det som kvalificeret til oversættelse."
# gui/game/options.rpy:17
old "Ren'Py 7 Default GUI"
new "Ren'Py 7 standard-GUI"
# gui/game/options.rpy:20
old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
new "## Bestemmer, om den ovenfor givne titel vises på hovedmenuskærmen. Stil dette til False for at skjule title."
# gui/game/options.rpy:26
old "## The version of the game."
new "## Spilversionen."
# gui/game/options.rpy:31
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
new "## Tekst, der placeres på spillets om-skærm. Placer teksten mellem de tredobbelte citationstegn og efterlad en tom linje mellem afsnit."
# gui/game/options.rpy:38
old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
new "## Et kort navn til spillet, der bruges til ekskverbare filer og mapper i den fremstillede distribution. Dette må kun være ASCII, og det må ikke indeholde mellemrum, koloner eller semikoloner."
# gui/game/options.rpy:45
old "## Sounds and music"
new "## Lyde og musik"
# gui/game/options.rpy:47
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
new "## Disse tre variabler kontrollerer blandt andet, hvilke mixere der vises til spilleren som standard. Ved at stille en af disse til False skjules den tilsvarende mixer."
# gui/game/options.rpy:56
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
new "## For at gøre det muligt for brugeren at afspille en testlyd på lydeffekt- eller stemmekanalen, så afkommenter en linje nedenfor og brug den til at angive en prøvelyd at afspille."
# gui/game/options.rpy:63
old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
new "## Afkommenter følgende linje for at angive en lydfil, der afspilles, mens spilleren er i hovedmenuen. Denne fil fortsætter med at afspille inde i spillet, indtil den stoppes, eller en anden fil afspilles."
# gui/game/options.rpy:70
old "## Transitions"
new "## Overgange"
# gui/game/options.rpy:72
old "## These variables set transitions that are used when certain events occur. Each variable should be set to a transition, or None to indicate that no transition should be used."
new "## Disse variable angiver overgange, der bruges, når bestemte begivenheder opstår. Hver variabel bør sættes til en overgang, eller til None for at indikere, at ingen overgang skal bruges."
# gui/game/options.rpy:76
old "## Entering or exiting the game menu."
new "## Når man går ind i eller ud af spilmenuen."
# gui/game/options.rpy:82
old "## Between screens of the game menu."
new "## Mellem skærme i spilmenuen."
# gui/game/options.rpy:87
old "## A transition that is used after a game has been loaded."
new "## En overgang, der bruges, efter et spil er blevet indlæst."
# gui/game/options.rpy:92
old "## Used when entering the main menu after the game has ended."
new "## Bruges, når man går ind i hovedmenuen, efter spillet er sluttet."
# gui/game/options.rpy:97
old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
new "## Der findes ingen variabel til at angive overgangen, der bruges, når spillet startes. Brug i stedet en with-sætning efter visning af den første scene."
# gui/game/options.rpy:102
old "## Window management"
new "## Vinduesstyring"
# gui/game/options.rpy:104
old "## This controls when the dialogue window is displayed. If \"show\", it is always displayed. If \"hide\", it is only displayed when dialogue is present. If \"auto\", the window is hidden before scene statements and shown again once dialogue is displayed."
new "## Dette kontrollerer, hvornår dialogvinduet vises. Ved \"show\" vises det altid. Ved \"hide\" vises det kun, når dialog er til stede. Ved \"auto\" skjules vinduet før scene-sætninger og vises igen, når dialog vises."
# gui/game/options.rpy:109
old "## After the game has started, this can be changed with the \"window show\", \"window hide\", and \"window auto\" statements."
new "## Efter spillet er startet, kan dette ændres med sætningerne \"window show\", \"window hide\", og \"window auto\"."
# gui/game/options.rpy:115
old "## Transitions used to show and hide the dialogue window"
new "## Overgange brugt til at vise og skjule dialogvinduet"
# gui/game/options.rpy:121
old "## Preference defaults"
new "## Standardpræferencer"
# gui/game/options.rpy:123
old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
new "## Kontrollerer standardteksthastigheden. Standarden, 0, er uendelig, mens ethvert andet tal er antallet af tegn pr. sekund, der skrives."
# gui/game/options.rpy:129
old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
new "## Standardforsinkelsen for auto-fremad. Større tal fører til længere ventetider, med 0 til 30 som den gyldige rækkevidde."
# gui/game/options.rpy:135
old "## Save directory"
new "## Gemmefilmappe"
# gui/game/options.rpy:137
old "## Controls the platform-specific place Ren'Py will place the save files for this game. The save files will be placed in:"
new "## Kontrollerer det platformspecifikke sted, hvorpå Ren'Py placerer gemmefilerne for dette spil. Gemmefilerne bliver placeret i:"
# gui/game/options.rpy:140
old "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
new "## Windows: %APPDATA\\RenPy\\<config.save_directory>"
# gui/game/options.rpy:142
old "## Macintosh: $HOME/Library/RenPy/<config.save_directory>"
new "## Macintosh: $HOME/Library/RenPy/<config.save_directory>"
# gui/game/options.rpy:144
old "## Linux: $HOME/.renpy/<config.save_directory>"
new "## Linux: $HOME/.renpy/<config.save_directory>"
# gui/game/options.rpy:146
old "## This generally should not be changed, and if it is, should always be a literal string, not an expression."
new "## Dette bør generelt ikke ændres, og hvis det bliver, bør det altid være en litteral streng, ikke et udtryk."
# gui/game/options.rpy:152
old "## Icon"
new "## Ikon"
# gui/game/options.rpy:154
old "## The icon displayed on the taskbar or dock."
new "## Ikonet vises på proceslinjen eller docken."
# gui/game/options.rpy:159
old "## Build configuration"
new "## Fremstillingskonfiguration"
# gui/game/options.rpy:161
old "## This section controls how Ren'Py turns your project into distribution files."
new "## Denne sektion kontrollerer, hvordan Ren'Py laver dit projekt om til distributionsfiler."
# gui/game/options.rpy:166
old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
new "## De følgende funktioner tager filmønstre. I filmønstre skelnes der ikke mellem små og store bogstaver, og de matches mod filstien relativt til grundmappen med og uden et foranstående /. Hvis flere mønstre matcher, bruges det første."
# gui/game/options.rpy:171
old "## In a pattern:"
new "## I et mønster:"
# gui/game/options.rpy:173
old "## / is the directory separator."
new "## / er mappeseparatoren."
# gui/game/options.rpy:175
old "## * matches all characters, except the directory separator."
new "## * matcher alle tegn bortset fra mappeseparatoren."
# gui/game/options.rpy:177
old "## ** matches all characters, including the directory separator."
new "## ** matcher alle tegn inklusiv mappeseparatoren."
# gui/game/options.rpy:179
old "## For example, \"*.txt\" matches txt files in the base directory, \"game/**.ogg\" matches ogg files in the game directory or any of its subdirectories, and \"**.psd\" matches psd files anywhere in the project."
new "## For eksempel matcher \"*.txt\" txt-filer i grundmappen, \"game/**.ogg\" matcher ogg-filer i mappen game eller en hvilken som helst af dens undermapper, og \"**.psd\" matcher psd-filer hvor som helst i projektet."
# gui/game/options.rpy:183
old "## Classify files as None to exclude them from the built distributions."
new "## Klassificer filer som None for at ekskludere dem fra de fremstilte distributioner."
# gui/game/options.rpy:191
old "## To archive files, classify them as 'archive'."
new "## Klassificer filer som 'archive' for at arkivere dem."
# gui/game/options.rpy:196
old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
new "## Filer, der matcher dokumentationsmønstre, duplikeres i fremstillingen af en mac-app, så de optræder både i appen og zip-filen."
# gui/game/options.rpy:203
old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
new "## En Google Play-licensnøgle er påkrævet for at udføre in-app-betalinger. Den kan findes i Google Play-udviklerkonsollen under \"Tjen penge\" > \"Konfiguration af indtægtsgenerering\" > \"Licens\"."
# gui/game/options.rpy:210
old "## The username and project name associated with an itch.io project, separated by a slash."
new "## Brugernavnet og projektnavnen forbundet med et itch.io-projekt, adskilt med en skåstreg."
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
new "## Dialogskærmen bruges til at vise dialog til spilleren. Den tager to parametre, who (hvem) og what (hvad), som henholdsvis er navnet på den talende figur og teksten, der skal vises. (Parametren who kan være None, hvis intet navn angives.)"
# gui/game/screens.rpy:92
old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
new "## Denne skærm skal oprette et visbart tekstelement med id'et \"what\", da Ren'Py bruger denne til at styre tekstvisning. Den kan også oprette visbare elementer med id'et \"who\" og id'et \"window\" for at anvende stilegenskaber."
# gui/game/screens.rpy:96
old "## https://www.renpy.org/doc/html/screen_special.html#say"
new "## https://www.renpy.org/doc/html/screen_special.html#say"
# gui/game/screens.rpy:114
old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
new "## Hvis der er et sidebillede, så vis det over teksten. Vis ikke på mobilvarianten - der er ikke plads."
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
new "## Gør navneboksen tilgængelig for stilisering gennem Character-objektet."
# gui/game/screens.rpy:165
old "## Input screen"
new "## Inputskærmen"
# gui/game/screens.rpy:167
old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
new "## Denne skærm bruges til at vise renpy.input. Promptparameteren bruges til at føre en tekstprompt ind."
# gui/game/screens.rpy:170
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
new "## Denne skærm skal oprette et visbart inputelement med id'et \"input\" for at acceptere de forskellige inputparametre."
# gui/game/screens.rpy:173
old "## https://www.renpy.org/doc/html/screen_special.html#input"
new "## https://www.renpy.org/doc/html/screen_special.html#input"
# gui/game/screens.rpy:200
old "## Choice screen"
new "## Valgmulighedsskærmen"
# gui/game/screens.rpy:202
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
new "## Denne skærm bruges til at vise valg i spillet præsenteret af menu-sætningen. Den ene parameter, items, er en liste af objekter, hver med caption- og action-felter."
# gui/game/screens.rpy:206
old "## https://www.renpy.org/doc/html/screen_special.html#choice"
new "## https://www.renpy.org/doc/html/screen_special.html#choice"
# gui/game/screens.rpy:234
old "## Quick Menu screen"
new "## Hurtigmenuskærmen"
# gui/game/screens.rpy:236
old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
new "## Hurtigmenuen vises i spillet for at give let adgang til menuerne uden for spillet."
# gui/game/screens.rpy:241
old "## Ensure this appears on top of other screens."
new "## Sørg for at denne vises oven på andre skærme."
# gui/game/screens.rpy:252
old "Back"
new "Tilbage"
# gui/game/screens.rpy:253
old "History"
new "Historik"
# gui/game/screens.rpy:254
old "Skip"
new "Spring over"
# gui/game/screens.rpy:255
old "Auto"
new "Auto"
# gui/game/screens.rpy:256
old "Save"
new "Gem"
# gui/game/screens.rpy:257
old "Q.Save"
new "H.gem"
# gui/game/screens.rpy:258
old "Q.Load"
new "H.indlæs"
# gui/game/screens.rpy:259
old "Prefs"
new "Præf."
# gui/game/screens.rpy:262
old "## This code ensures that the quick_menu screen is displayed in-game, whenever the player has not explicitly hidden the interface."
new "## Denne kode sørger for at quick_menu-skærmen vises i spillet, når end spilleren ikke eksplicit har skjult grænsefladen."
# gui/game/screens.rpy:280
old "## Main and Game Menu Screens"
new "## Hoved- og spilmenuskærme"
# gui/game/screens.rpy:283
old "## Navigation screen"
new "## Navigationsskærmen"
# gui/game/screens.rpy:285
old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
new "## Denne skærm er inkluderet i hoved- og spilmenuerne og giver navigation til andre menuer og til at starte spillet."
# gui/game/screens.rpy:300
old "Start"
new "Start"
# gui/game/screens.rpy:308
old "Load"
new "Indlæs"
# gui/game/screens.rpy:310
old "Preferences"
new "Præferencer"
# gui/game/screens.rpy:314
old "End Replay"
new "Slut genafspilning"
# gui/game/screens.rpy:318
old "Main Menu"
new "Hovedmenu"
# gui/game/screens.rpy:320
old "About"
new "Om"
# gui/game/screens.rpy:324
old "## Help isn't necessary or relevant to mobile devices."
new "## Hjælp er ikke nødvendig eller relevant for mobilenheder."
# gui/game/screens.rpy:325
old "Help"
new "Hjælp"
# gui/game/screens.rpy:329
old "## The quit button is banned on iOS and unnecessary on Android and Web."
new "## Afslut-knappen er forbudt på iOS og unødvendig på Android og web."
# gui/game/screens.rpy:330
old "Quit"
new "Afslut"
# gui/game/screens.rpy:344
old "## Main Menu screen"
new "## Hovedmenuskærmen"
# gui/game/screens.rpy:346
old "## Used to display the main menu when Ren'Py starts."
new "## Bruges til at vise hovedmenuen, når Ren'Py starter."
# gui/game/screens.rpy:348
old "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
new "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
# gui/game/screens.rpy:352
old "## This ensures that any other menu screen is replaced."
new "## Dette sikrer, at andre eventuelle menuskærme erstattes."
# gui/game/screens.rpy:357
old "## This empty frame darkens the main menu."
new "## Denne tomme ramme mørkner hovedmenuen."
# gui/game/screens.rpy:361
old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
new "## Sætningen use inkluderer en anden skærm inde i denne. Det faktiske indhold af hovedmenuen er i navigationsskærmen."
# gui/game/screens.rpy:406
old "## Game Menu screen"
new "## Spilmenuskærmen"
# gui/game/screens.rpy:408
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
new "## Denne udlægger de grundlæggende fællesstrukturer for en spilmenuskærm. Den kaldes med screen-titlen og viser baggrunden, titlen og navigationen."
# gui/game/screens.rpy:411
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## Parameteren scroll kan være None eller en af \"viewport\" eller \"vpgrid\". Denne skærm er tiltænkt at blive brugt med et eller flere børn, som transkluderes (placeres) inde i den."
# gui/game/screens.rpy:429
old "## Reserve space for the navigation section."
new "## Reserver plads til navigationssektionen"
# gui/game/screens.rpy:471
old "Return"
new "Tilbage"
# gui/game/screens.rpy:534
old "## About screen"
new "## Om-skærmen"
# gui/game/screens.rpy:536
old "## This screen gives credit and copyright information about the game and Ren'Py."
new "## Denne skærm giver kreditering og ophavsretsinformation om spillet og Ren'Py."
# gui/game/screens.rpy:539
old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
new "## Der er intet specielt ved denne skærm, og derfor fungerer den også som et eksempel, på hvordan man laver en skræddersyet skærm."
# gui/game/screens.rpy:546
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
new "## Denne use-sætning inkluderer game_menu-skærmen inde i denne. Barnet vbox inkluderes derefter inde i visningsporten inde i game_menu-skærmen."
# gui/game/screens.rpy:556
old "Version [config.version!t]\n"
new "Version [config.version!t]\n"
# gui/game/screens.rpy:558
old "## gui.about is usually set in options.rpy."
new "## gui.about indstilles sædvanligvis i options.rpy."
# gui/game/screens.rpy:562
old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
new "Lavet med {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# gui/game/screens.rpy:573
old "## Load and Save screens"
new "## Indlæsnings- og gemmeskærmene"
# gui/game/screens.rpy:575
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
new "## Disse skærme er ansvarlige for at lade spilleren gemme spillet og indlæse det igen. Siden de har næsten alting tilfælles, implementeres begge i form af en tredje skærm, file_slots."
# gui/game/screens.rpy:579
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
new "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
# gui/game/screens.rpy:598
old "Page {}"
new "Side {}"
# gui/game/screens.rpy:598
old "Automatic saves"
new "Autogemmefiler"
# gui/game/screens.rpy:598
old "Quick saves"
new "Hurtiggemmefiler"
# gui/game/screens.rpy:604
old "## This ensures the input will get the enter event before any of the buttons do."
new "## Dette sikrer, at inputtet får enter-begivenheden før nogen af knapperne gør."
# gui/game/screens.rpy:608
old "## The page name, which can be edited by clicking on a button."
new "## Sidenavnet, som kan redigeres ved at klikke på en knap."
# gui/game/screens.rpy:620
old "## The grid of file slots."
new "## Filpladsgitteret."
# gui/game/screens.rpy:640
old "{#file_time}%A, %B %d %Y, %H:%M"
new "{#file_time}%A, %d %B %Y, %H:%M"
# gui/game/screens.rpy:640
old "empty slot"
new "tom plads"
# gui/game/screens.rpy:648
old "## Buttons to access other pages."
new "## Knapper til at tilgå andre sider."
# gui/game/screens.rpy:660
old "<"
new "<"
# gui/game/screens.rpy:663
old "{#auto_page}A"
new "{#auto_page}A"
# gui/game/screens.rpy:666
old "{#quick_page}Q"
new "{#quick_page}H"
# gui/game/screens.rpy:668
old "## range(1, 10) gives the numbers from 1 to 9."
new "## range(1, 10) giver numrene fra 1 til 9."
# gui/game/screens.rpy:672
old ">"
new ">"
# gui/game/screens.rpy:676
old "Upload Sync"
new "Send synkronisering"
# gui/game/screens.rpy:680
old "Download Sync"
new "Hent synkronisering"
# gui/game/screens.rpy:717
old "## Preferences screen"
new "## Præferenceskærmen"
# gui/game/screens.rpy:719
old "## The preferences screen allows the player to configure the game to better suit themselves."
new "## Præferenceskærmen gør det muligt for spilleren at konfigurere spillet til bedre at passe vedkommende."
# gui/game/screens.rpy:722
old "## https://www.renpy.org/doc/html/screen_special.html#preferences"
new "## https://www.renpy.org/doc/html/screen_special.html#preferences"
# gui/game/screens.rpy:739
old "Display"
new "Skærmvisning"
# gui/game/screens.rpy:740
old "Window"
new "Vindue"
# gui/game/screens.rpy:741
old "Fullscreen"
new "Fuldskærm"
# gui/game/screens.rpy:746
old "Unseen Text"
new "Uset tekst"
# gui/game/screens.rpy:747
old "After Choices"
new "Efter valg"
# gui/game/screens.rpy:748
old "Transitions"
new "Overgange"
# gui/game/screens.rpy:750
old "## Additional vboxes of type \"radio_pref\" or \"check_pref\" can be added here, to add additional creator-defined preferences."
new "## Yderligere vboxe af typen \"radio_pref\" eller \"check_pref\" kan tilføjes her for at tilføje yderligere udviklerdefinerede præferencer."
# gui/game/screens.rpy:761
old "Text Speed"
new "Teksthastighed"
# gui/game/screens.rpy:765
old "Auto-Forward Time"
new "Tid for auto-fremad"
# gui/game/screens.rpy:772
old "Music Volume"
new "Musiklydstyrke"
# gui/game/screens.rpy:779
old "Sound Volume"
new "Lydeffektlydstyrke"
# gui/game/screens.rpy:785
old "Test"
new "Test"
# gui/game/screens.rpy:789
old "Voice Volume"
new "Stemmelydstyrke"
# gui/game/screens.rpy:800
old "Mute All"
new "Slå alle fra"
# gui/game/screens.rpy:876
old "## History screen"
new "## Historikskærmen"
# gui/game/screens.rpy:878
old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
new "## Dette er en skærm, der viser dialoghistorikken til spilleren. Mens der ikke er noget særligt ved denne skærm, har den dog adgang til dialoghistorikken opbevaret i _history_list."
# gui/game/screens.rpy:882
old "## https://www.renpy.org/doc/html/history.html"
new "## https://www.renpy.org/doc/html/history.html"
# gui/game/screens.rpy:888
old "## Avoid predicting this screen, as it can be very large."
new "## Undgå at forudsige denne skærm, da den kan være meget stor."
# gui/game/screens.rpy:899
old "## This lays things out properly if history_height is None."
new "## Dette udlægger tingene korrekt, hvis history_height er None."
# gui/game/screens.rpy:909
old "## Take the color of the who text from the Character, if set."
new "## Tag farven fra who-teksten fra en Character, hvis den er angivet."
# gui/game/screens.rpy:918
old "The dialogue history is empty."
new "Dialoghistorikken er tom."
# gui/game/screens.rpy:921
old "## This determines what tags are allowed to be displayed on the history screen."
new "## Dette bestemmer, hvilke mærker der tillades at blive vist på historikskærmen."
# gui/game/screens.rpy:966
old "## Help screen"
new "## Hjælpeskærmen"
# gui/game/screens.rpy:968
old "## A screen that gives information about key and mouse bindings. It uses other screens (keyboard_help, mouse_help, and gamepad_help) to display the actual help."
new "## En skærm, der giver information om tastatur- og musetildelinger. Den bruger andre skærme (keyboard_help, mouse_help og gamepad_help) til at vise den faktiske hjælp."
# gui/game/screens.rpy:987
old "Keyboard"
new "Tastatur"
# gui/game/screens.rpy:988
old "Mouse"
new "Mus"
# gui/game/screens.rpy:991
old "Gamepad"
new "Spillekontrol"
# gui/game/screens.rpy:1004
old "Enter"
new "Retur"
# gui/game/screens.rpy:1005
old "Advances dialogue and activates the interface."
new "Går videre i dialog og aktiverer grænsefladen."
# gui/game/screens.rpy:1008
old "Space"
new "Mellemrum"
# gui/game/screens.rpy:1009
old "Advances dialogue without selecting choices."
new "Går videre i dialog uden at træffe valg."
# gui/game/screens.rpy:1012
old "Arrow Keys"
new "Piltaster"
# gui/game/screens.rpy:1013
old "Navigate the interface."
new "Navigerer i grænsefladen."
# gui/game/screens.rpy:1016
old "Escape"
new "Escape"
# gui/game/screens.rpy:1017
old "Accesses the game menu."
new "Tilgår spilmenuen."
# gui/game/screens.rpy:1020
old "Ctrl"
new "Ctrl"
# gui/game/screens.rpy:1021
old "Skips dialogue while held down."
new "Springer over dialog ved nedholdning."
# gui/game/screens.rpy:1024
old "Tab"
new "Tab"
# gui/game/screens.rpy:1025
old "Toggles dialogue skipping."
new "Slår dialogoverspringning til/fra."
# gui/game/screens.rpy:1028
old "Page Up"
new "Page Up"
# gui/game/screens.rpy:1029
old "Rolls back to earlier dialogue."
new "Ruller tilbage til tidligere dialog."
# gui/game/screens.rpy:1032
old "Page Down"
new "Page Down"
# gui/game/screens.rpy:1033
old "Rolls forward to later dialogue."
new "Ruller fremad til senere dialog."
# gui/game/screens.rpy:1037
old "Hides the user interface."
new "Skjuler brugerfladen."
# gui/game/screens.rpy:1041
old "Takes a screenshot."
new "Tager et skærmbillede."
# gui/game/screens.rpy:1045
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
new "Slår assisterende {a=https://www.renpy.org/l/voicing}automatisk oplæsning{/a} til/fra."
# gui/game/screens.rpy:1049
old "Opens the accessibility menu."
new "Åbner tilgængelighedsmenuen."
# gui/game/screens.rpy:1055
old "Left Click"
new "Venstreklik"
# gui/game/screens.rpy:1059
old "Middle Click"
new "Midterklik"
# gui/game/screens.rpy:1063
old "Right Click"
new "Højreklik"
# gui/game/screens.rpy:1067
old "Mouse Wheel Up\nClick Rollback Side"
new "Musehjul op\nKlik på tilbagerulningsside"
# gui/game/screens.rpy:1071
old "Mouse Wheel Down"
new "Musehjul ned"
# gui/game/screens.rpy:1078
old "Right Trigger\nA/Bottom Button"
new "Højre aftrækker\nA/Nederste knap"
# gui/game/screens.rpy:1082
old "Left Trigger\nLeft Shoulder"
new "Venstre aftrækker\nVenstre skulderknap"
# gui/game/screens.rpy:1086
old "Right Shoulder"
new "Højre skulderknap"
# gui/game/screens.rpy:1091
old "D-Pad, Sticks"
new "Retningsknapper, Pinde"
# gui/game/screens.rpy:1095
old "Start, Guide"
new "Start, Guide"
# gui/game/screens.rpy:1098
old "Start, Guide, B/Right Button"
new "Start, Guide, B/Højre knap"
# gui/game/screens.rpy:1099
old "Y/Top Button"
new "Y/Øverste knap"
# gui/game/screens.rpy:1102
old "Calibrate"
new "Kalibrér"
# gui/game/screens.rpy:1130
old "## Additional screens"
new "## Yderligere skærme"
# gui/game/screens.rpy:1134
old "## Confirm screen"
new "## Bekræftelsesskærmen"
# gui/game/screens.rpy:1136
old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
new "## Bekræftelsesskærmen kaldes, når Ren'Py vil stille spilleren et ja-nej-spørgsmål."
# gui/game/screens.rpy:1139
old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
new "## https://www.renpy.org/doc/html/screen_special.html#confirm"
# gui/game/screens.rpy:1143
old "## Ensure other screens do not get input while this screen is displayed."
new "## Sørg for, at andre skærme ikke får input, mens denne skærm vises."
# gui/game/screens.rpy:1167
old "Yes"
new "Ja"
# gui/game/screens.rpy:1168
old "No"
new "Nej"
# gui/game/screens.rpy:1170
old "## Right-click and escape answer \"no\"."
new "## Højreklik og undgå svaret \"no\"."
# gui/game/screens.rpy:1197
old "## Skip indicator screen"
new "## Overspringningsindikatorskærmen"
# gui/game/screens.rpy:1199
old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
new "## Skærmen skip_indicator vises for at indikere, at overspringning er i gang."
# gui/game/screens.rpy:1202
old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
new "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
# gui/game/screens.rpy:1214
old "Skipping"
new "Springer over"
# gui/game/screens.rpy:1221
old "## This transform is used to blink the arrows one after another."
new "## Denne transformation bruges til at blinke med pilene en efter hinanden."
# gui/game/screens.rpy:1248
old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
new "## Vi skal bruge en skrifttype, der har tegnet BLACK RIGHT-POINTING SMALL TRIANGLE i sig."
# gui/game/screens.rpy:1253
old "## Notify screen"
new "## Notifikationsskærmen"
# gui/game/screens.rpy:1255
old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
new "## Notifikationsskærmen bruges til at vise spilleren en besked. (For eksempel når spillet hurtiggemmes, eller når et skærmbillede er blevet taget.)"
# gui/game/screens.rpy:1258
old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
new "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
# gui/game/screens.rpy:1292
old "## NVL screen"
new "## NVL-skærmen"
# gui/game/screens.rpy:1294
old "## This screen is used for NVL-mode dialogue and menus."
new "## Denne skærm bruges til dialog og menuer i NVL-tilstand."
# gui/game/screens.rpy:1296
old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
new "## https://www.renpy.org/doc/html/screen_special.html#nvl"
# gui/game/screens.rpy:1307
old "## Displays dialogue in either a vpgrid or the vbox."
new "## Viser dialog i enten et vpgrid eller vboxen."
# gui/game/screens.rpy:1320
old "## Displays the menu, if given. The menu may be displayed incorrectly if config.narrator_menu is set to True."
new "## Viser menuen, hvis angivet. Menuen kan muligvis vises ukorrekt, hvis config.narrator_menu er sat til True."
# gui/game/screens.rpy:1350
old "## This controls the maximum number of NVL-mode entries that can be displayed at once."
new "## Dette kontrollerer det maksimale antal af NVL-tilstandsindlæg, der kan vises på én gang."
# gui/game/screens.rpy:1410
old "## Bubble screen"
new "## Talebobleskærmen"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
new "## Talebobleskærmen bruges til at vise dialog til spilleren ved brug af talebobler. Talebobleskærmen tager imod de samme parametre som dialogskærmen. Den skal oprette et visbart element med id'et \"what\", og den kan oprette visbare elementer med id'erne \"namebox\", \"who\" og \"window\"."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
new "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
# gui/game/screens.rpy:1501
old "## Mobile Variants"
new "## Mobilvarianter"
# gui/game/screens.rpy:1508
old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
new "## Siden en mus muligvis ikke er til stede, erstatter vi hurtigmenuen med en version, der bruger færre og større knapper, der er lettere at ramme."
new "{b}Suositeltu.{/b} Helppokäyttöinen beta-asteella oleva tekstieditori, joka sisältää kehitystä helpottavia toimintoja. Toistaiseksi Editrasta puuttuu täysin kiinalaisen, japanilaisen ja korealaisen tekstin kannatus."
# editor.rpy:167
old "This may have occured because wxPython is not installed on this system."
old "This may have occurred because wxPython is not installed on this system."
new "Tämä saattoi tapahtua, koska wxPythonia ei ole asennettu järjestelmään."
# editor.rpy:169
@@ -380,7 +380,7 @@
new "1.8 MB lataus vaaditaan."
# editor.rpy:182
old "This may have occured because Java is not installed on this system."
old "This may have occurred because Java is not installed on this system."
new "Tämä saattoi tapahtua, koska Javaa ei ole asennettu."
# editor.rpy:191
@@ -392,7 +392,7 @@
new "Estää Ren'Py-ohjelmaa avaamasta tekstieditoria."
# editor.rpy:359
old "An exception occured while launching the text editor:\n[exception!q]"
old "An exception occurred while launching the text editor:\n[exception!q]"
new "Virhe käynnistäessä tekstieditoria:\n[exception!q]"
# editor.rpy:457
@@ -610,7 +610,7 @@
new "VIRHE"
# interface.rpy:356
old "While [what!qt], an error occured:"
old "While [what!qt], an error occurred:"
new "Kun [what!qt], tapahtui virhe:"
# interface.rpy:356
@@ -1138,7 +1138,7 @@
new "Upouudet Ren'Py-kehitysjulkaisut. Voi sisältää uusimmat toiminnot, tai ei ehkä toimi lainkaan."
# updater.rpy:152
old "An error has occured:"
old "An error has occurred:"
new "On tapahtunut virhe:"
# updater.rpy:154
@@ -1969,8 +1969,8 @@ translate finnish strings:
new "Mukautettu teema"
# game/preferences.rpy:256
old "Information about creating a custom theme can be found {a=https://www.renpy.org/doc/html/skins.html}in the Ren'Py Documentation{/a}."
new "Tietoa mukautetun teeman luomisesta löytyy {a=https://www.renpy.org/doc/html/skins.html}Ren'Pyn dokumentaatiosta{/a}."
old "Information about creating a custom theme can be found {a=[skins_url]}in the Ren'Py Documentation{/a}."
new "Tietoa mukautetun teeman luomisesta löytyy {a=[skins_url]}Ren'Pyn dokumentaatiosta{/a}."
# game/preferences.rpy:273
old "Install Libraries:"
@@ -2129,4 +2129,3 @@ translate finnish strings:
old "A nightly build of fixes to the release version of Ren'Py."
# Automatic translation.
new "Yöllinen versio, joka sisältää korjauksia Ren'Pyn julkaisuversioon."
new "{b}Recommandé.{/b} Un éditeur en version beta avec une interface simple et des fonctionnalités d’assistance au développement. Editra manque pour le moment du support pour les textes en chinois, japonais et coréen. Sur GNU-Linux, Editra nécessite wxPython."
# editor.rpy:167
old "This may have occured because wxPython is not installed on this system."
old "This may have occurred because wxPython is not installed on this system."
new "Cela est sans doute dû au fait que wxPython n’est pas installé sur votre système."
# editor.rpy:169
@@ -381,7 +381,7 @@
new "1.8 Mo de téléchargement requis."
# editor.rpy:182
old "This may have occured because Java is not installed on this system."
old "This may have occurred because Java is not installed on this system."
new "Cela est sans doute produit parce que Java n’est pas installé sur ce système."
# editor.rpy:191
@@ -393,7 +393,7 @@
new "Empêcher Ren’Py d’ouvrir un éditeur de texte."
# editor.rpy:359
old "An exception occured while launching the text editor:\n[exception!q]"
old "An exception occurred while launching the text editor:\n[exception!q]"
new "Une exception est survenue lors du lancement de l’éditeur de texte :\n[exception!q]"
# editor.rpy:457
@@ -609,7 +609,7 @@
new "ERREUR"
# interface.rpy:356
old "While [what!qt], an error occured:"
old "While [what!qt], an error occurred:"
new "Pendant que [what!qt], une erreur est survenue:"
# interface.rpy:356
@@ -1177,7 +1177,7 @@
new "Une version journalière qui corrige les bugs de la dernière version stable."
# updater.rpy:152
old "An error has occured:"
old "An error has occurred:"
new "Une erreur est survenue :"
# updater.rpy:154
@@ -1590,7 +1590,7 @@
# game/gui7.rpy:339
old "Custom. The GUI is optimized for a 16:9 aspect ratio."
new "Personnalisé. Le GUI est optimié pour un ratio de cadre 16:9."
new "Personnalisé. Le GUI est optimisé pour un ratio de cadre 16:9."
# game/gui7.rpy:355
old "WIDTH"
@@ -2077,8 +2077,8 @@
new "Thème du lanceur :"
# game/preferences.rpy:254
old "Information about creating a custom theme can be found {a=https://www.renpy.org/doc/html/skins.html}in the Ren'Py Documentation{/a}."
new "Plus d'informations sur comment créer un thème personnalisé se trouvent {a=https://www.renpy.org/doc/html/skins.html}dans la documentation de Ren'Py{/a}."
old "Information about creating a custom theme can be found {a=[skins_url]}in the Ren'Py Documentation{/a}."
new "Plus d'informations sur comment créer un thème personnalisé se trouvent {a=[skins_url]}dans la documentation de Ren'Py{/a}."
# game/preferences.rpy:271
old "Install Libraries:"
@@ -2147,3 +2147,23 @@
# game/androidstrings.rpy:69
old "I found a bundle.keystore file in the rapt directory. Do you want to use this file?"
new "J'ai trouvé un fichier bundle.keystore dans le dossier \"rapt\". Voulez-vous l'utiliser ?"
# game/choose_directory.rpy:72
old "No directory was selected, but one is required."
new "Un chemin d'accès est nécessaire, mais aucun n'a été fourni."
# game/choose_directory.rpy:80
old "The selected directory does not exist."
new "Le dossier sélectionné n'existe pas."
# game/choose_directory.rpy:82
old "The selected directory is not writable."
new "Le dossier sélectionné n'est pas ouvert en écriture."
# game/distribute.rpy:554
old "This may be derived from build.name and config.version or build.version."
new "Cette variable peut être dérivée de build.name, et de config.version ou build.version."
# game/new_project.rpy:66
old "Warning : you are using Ren'Py 7. It is recommended to start new projects using Ren'Py 8 instead."
new "Attention : vous utilisez Ren'Py 7. Il est recommandé d'utiliser Ren'Py 8 pour de nouveaux projets."
new "Sind Sie sicher, dass Sie diese Datei löschen möchten?"
new "Bist Du sicher, dass Du diese Datei löschen möchtest?"
# 00gui.rpy:229
old "Are you sure you want to overwrite your save?"
new "Sind Sie sicher, dass Sie diese Datei überschreiben möchten?"
new "Bist Du sicher, dass Du diese Datei überschreiben möchtest?"
# 00gui.rpy:230
old "Loading will lose unsaved progress.\nAre you sure you want to do this?"
new "Beim Laden geht ungespeicherter Fortschritt verloren.\nSind Sie sicher, dass Sie das tun möchten?"
new "Beim Laden geht ungespeicherter Fortschritt verloren.\nBist Du sicher, dass Du das tun möchtest?"
# 00gui.rpy:231
old "Are you sure you want to quit?"
new "Sind Sie sicher, dass Sie beenden möchten?"
new "Bist Du sicher, dass Du das Spiel beenden möchtest?"
# 00gui.rpy:232
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Sind Sie sicher, dass Sie zurück zum Hauptmenü möchten?\nUngespeicherter Fortschritt geht dabei verloren."
new "Bist Du sicher, dass Du zurück zum Hauptmenü möchtest?\nUngespeicherter Fortschritt geht dabei verloren."
# 00gui.rpy:233
old "Are you sure you want to end the replay?"
new "Sind Sie sicher, dass sie die Szenen-Wiederholung beenden möchten?"
new "Bist Du sicher, dass Du die Szenen-Wiederholung beenden möchtest?"
# 00gui.rpy:234
old "Are you sure you want to begin skipping?"
new "Sind Sie sicher, dass Sie Text überspringen möchten?"
new "Bist Du sicher, dass Du vorspulen möchtest?"
# 00gui.rpy:235
old "Are you sure you want to skip to the next choice?"
new "Sind Sie sicher, dass Sie zur nächsten Auswahl springen möchten?"
new "Bist Du sicher, dass Du zur nächsten Entscheidung springen möchtest?"
# 00gui.rpy:236
old "Are you sure you want to skip unseen dialogue to the next choice?"
new "Sind Sie sicher, dass sie ungesehenen Dialog bis zur nächsten Entscheidung überspringen möchten?"
new "Bist Du sicher, dass Du ungesehenen Dialog bis zur nächsten Entscheidung überspringen möchtest?"
# 00keymap.rpy:250
old "Saved screenshot as %s."
@@ -220,7 +220,7 @@ translate german strings:
# 00library.rpy:179
old "Skip Mode"
new "Skip-Modus"
new "Vorspul-Modus"
# 00library.rpy:262
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
@@ -229,19 +229,19 @@ translate german strings:
# 00preferences.rpy:422
old "Clipboard voicing enabled. Press 'shift+C' to disable."
# Automatic translation.
new "Zwischenablage-Voicing aktiviert. Drücken Sie 'Umschalt+C' zum Deaktivieren."
new "Zwischenablage-Voicing aktiviert. Drücke 'Shift+C' zum Deaktivieren."
# 00preferences.rpy:424
old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable."
new "Sprachausgabe würde \"[renpy.display.tts.last]\" sagen. Zum deaktivieren 'alt+shift+V' drücken."
new "Sprachausgabe würde \"[renpy.display.tts.last]\" sagen. Drücke 'Alt+Shift+V' zum Deaktivieren."
# 00preferences.rpy:426
old "Self-voicing enabled. Press 'v' to disable."
new "Sprachausgabe aktiviert. Zum deaktivieren 'v' drücken."
new "Sprachausgabe aktiviert. Drücke 'V' zum Deaktivieren."
# 00iap.rpy:217
old "Contacting App Store\nPlease Wait..."
new "Kontaktiert App Store\nBitte warten..."
new "Kontaktiere App Store\nBitte warten..."
# 00updater.rpy:367
old "The Ren'Py Updater is not supported on mobile devices."
@@ -249,7 +249,7 @@ translate german strings:
# 00updater.rpy:486
old "An error is being simulated."
new "Ein Error wird simuliert."
new "Ein Fehler wird simuliert."
# 00updater.rpy:662
old "Either this project does not support updating, or the update status file was deleted."
@@ -278,7 +278,7 @@ translate german strings:
# 00updater.rpy:1049
old "While unpacking {}, unknown type {}."
# Automatic translation.
new "Beim Auspacken {}, unbekannter Typ {}."
new "Beim Entpacken {}, unbekannter Typ {}."
# 00updater.rpy:1393
old "Updater"
@@ -290,7 +290,7 @@ translate german strings:
# 00updater.rpy:1406
old "[u.version] is available. Do you want to install it?"
new "[u.version] ist verfügbar. Möchten Sie sie installieren?"
new "[u.version] ist verfügbar. Möchtest Du es installieren?"
# 00updater.rpy:1408
old "Preparing to download the updates."
@@ -351,13 +351,11 @@ translate german strings:
# renpy/common/00accessibility.rpy:34
old "viewport"
# Automatic translation.
new "Ansichtsfenster"
new "Viewport"
# renpy/common/00accessibility.rpy:35
old "horizontal scroll"
# Automatic translation.
new "Horizontales Blättern"
new "horizontaler Bildlauf"
# renpy/common/00accessibility.rpy:36
old "vertical scroll"
@@ -366,8 +364,7 @@ translate german strings:
# renpy/common/00accessibility.rpy:37
old "activate"
# Automatic translation.
new "aktivieren."
new "aktivieren"
# renpy/common/00accessibility.rpy:38
old "deactivate"
@@ -376,8 +373,7 @@ translate german strings:
# renpy/common/00accessibility.rpy:39
old "increase"
# Automatic translation.
new "erhöhen."
new "erhöhen"
# renpy/common/00accessibility.rpy:40
old "decrease"
@@ -419,13 +415,11 @@ translate german strings:
# renpy/common/00accessibility.rpy:180
old "High Contrast Text"
# Automatic translation.
new "Hochkontrastiger Text"
new "Kontrastreicher Text"
# renpy/common/00accessibility.rpy:193
old "Self-Voicing"
# Automatic translation.
new "Selbstanzeige"
new "Sprachausgabe"
# renpy/common/00accessibility.rpy:197
old "Off"
@@ -434,8 +428,7 @@ translate german strings:
# renpy/common/00accessibility.rpy:201
old "Text-to-speech"
# Automatic translation.
new "Text-in-Sprache"
new "Text-zu-Sprache"
# renpy/common/00accessibility.rpy:205
old "Clipboard"
@@ -449,53 +442,43 @@ translate german strings:
# renpy/common/00accessibility.rpy:223
old "Self-Voicing Volume Drop"
# Automatic translation.
new "Selbstlautstärkeabfall"
new "Lautstärkeabfall Sprachausgabe"
# renpy/common/00accessibility.rpy:234
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
# Automatic translation.
new "Die Optionen in diesem Menü dienen der Verbesserung der Zugänglichkeit. Sie funktionieren möglicherweise nicht mit allen Spielen, und einige Kombinationen von Optionen können das Spiel unspielbar machen. Dies ist kein Problem mit dem Spiel oder der Engine. Die besten Ergebnisse beim Ändern von Schriftarten erzielen Sie, wenn Sie die ursprüngliche Textgröße beibehalten."
new "Die Optionen in diesem Menü dienen der Verbesserung der Zugänglichkeit. Sie funktionieren möglicherweise nicht mit allen Spielen, und einige Kombinationen von Optionen können das Spiel unspielbar machen. Dies ist kein Problem mit dem Spiel oder der Engine. Die besten Ergebnisse beim Ändern von Schriftarten erzielst Du, wenn Du die ursprüngliche Textgröße beibehältst."
# renpy/common/00action_file.rpy:378
old "Save slot %s: [text]"
# Automatic translation.
new "Steckplatz %s speichern: [text]"
new "Speicherplatz %s speichern: [text]"
# renpy/common/00action_file.rpy:461
old "Load slot %s: [text]"
# Automatic translation.
new "Steckplatz %s laden: [text]"
new "Speicherplatz %s laden: [text]"
# renpy/common/00action_file.rpy:514
old "Delete slot [text]"
# Automatic translation.
new "Steckplatz löschen [text]"
new "Speicherplatz löschen [text]"
# renpy/common/00action_file.rpy:593
old "File page auto"
# Automatic translation.
new "Datei Seite auto"
new "Spielstände: Seite auto-speichern"
# renpy/common/00action_file.rpy:595
old "File page quick"
# Automatic translation.
new "Datei Seite schnell"
new "Spielstände: Seite schnell-speichern"
# renpy/common/00action_file.rpy:597
old "File page [text]"
# Automatic translation.
new "Datei-Seite [text]"
new "Spielstände: Seite [text]"
# renpy/common/00action_file.rpy:796
old "Next file page."
# Automatic translation.
new "Nächste Dateiseite."
new "Nächste Seite."
# renpy/common/00action_file.rpy:868
old "Previous file page."
# Automatic translation.
new "Vorherige Dateiseite."
new "Vorherige Seite."
# renpy/common/00action_file.rpy:944
old "Quick save."
@@ -527,35 +510,30 @@ translate german strings:
# renpy/common/00director.rpy:1574
old "Done"
# Automatic translation.
new "Erledigt"
new "Fertig"
# renpy/common/00director.rpy:1584
old "(statement)"
# Automatic translation.
new "(Erklärung)"
new "(Statement)"
# renpy/common/00director.rpy:1585
old "(tag)"
# Automatic translation.
new "(Tag)"
# renpy/common/00director.rpy:1586
old "(attributes)"
# Automatic translation.
new "(Attribute)"
# renpy/common/00director.rpy:1587
old "(transform)"
new "(transform)"
new "(Transform)"
# renpy/common/00director.rpy:1612
old "(transition)"
new "(transition)"
new "(Transition)"
# renpy/common/00director.rpy:1624
old "(channel)"
# Automatic translation.
new "(Kanal)"
# renpy/common/00director.rpy:1625
@@ -565,23 +543,19 @@ translate german strings:
# renpy/common/00director.rpy:1654
old "Change"
# Automatic translation.
new "Ändern Sie"
new "Ändern"
# renpy/common/00director.rpy:1656
old "Add"
# Automatic translation.
new "hinzufügen"
new "Hinzufügen"
# renpy/common/00director.rpy:1662
old "Remove"
# Automatic translation.
new "entfernen"
new "Entfernen"
# renpy/common/00director.rpy:1697
old "Statement:"
# Automatic translation.
new "Erklärung:"
new "Statement:"
# renpy/common/00director.rpy:1718
old "Tag:"
@@ -594,18 +568,15 @@ translate german strings:
# renpy/common/00director.rpy:1745
old "Click to toggle attribute, right click to toggle negative attribute."
# Automatic translation.
new "Klicken Sie auf das Attribut, um es einzuschalten, klicken Sie mit der rechten Maustaste, um das negative Attribut einzuschalten."
new "Klicke auf das Attribut, um es umzuschalten; klicke mit der rechten Maustaste, um das negative Attribut umzuschalten."
# renpy/common/00director.rpy:1757
old "Transforms:"
# Automatic translation.
new "Verwandeln:"
new "Transforms:"
# renpy/common/00director.rpy:1768
old "Click to set transform, right click to add to transform list."
# Automatic translation.
new "Klicken Sie, um die Transformation festzulegen, und klicken Sie mit der rechten Maustaste, um sie zur Transformationsliste hinzuzufügen."
new "Klicke, um das Transform festzulegen; klicke mit der rechten Maustaste, um es zur Liste hinzuzufügen."
# renpy/common/00director.rpy:1780
old "Behind:"
@@ -619,8 +590,7 @@ translate german strings:
# renpy/common/00director.rpy:1801
old "Transition:"
# Automatic translation.
new "Überleitung:"
new "Transition:"
# renpy/common/00director.rpy:1819
old "Channel:"
@@ -634,13 +604,12 @@ translate german strings:
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
# Automatic translation.
new "Dieser Spielstand wurde auf einem anderen Gerät erstellt. Böswillig erstellte Speicherdateien können Ihrem Computer schaden. Vertrauen Sie dem Ersteller dieses Spielstands und allen, die die Datei geändert haben könnten?"
new "Dieser Spielstand wurde auf einem anderen Gerät erstellt. Böswillig erstellte Speicherstände können Deinem Computer schaden. Vertraust Du dem Ersteller dieses Spielstands und allen, die die Datei geändert haben könnten?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
# Automatic translation.
new "Vertrauen Sie dem Gerät, auf dem die Sicherung erstellt wurde? Sie sollten nur dann Ja wählen, wenn Sie der einzige Benutzer des Geräts sind."
new "Vertraust Du dem Gerät, auf dem die Sicherung erstellt wurde? Du solltest nur dann Ja wählen, wenn Du der einzige Benutzer des Geräts bist."
# renpy/common/00keymap.rpy:322
old "Failed to save screenshot as %s."
@@ -654,12 +623,10 @@ translate german strings:
# renpy/common/00preferences.rpy:283
old "transitions"
# Automatic translation.
new "Übergänge"
# renpy/common/00preferences.rpy:292
old "skip transitions"
# Automatic translation.
new "Übergänge überspringen"
# renpy/common/00preferences.rpy:294
@@ -700,32 +667,29 @@ translate german strings:
# renpy/common/00preferences.rpy:335
old "skip unseen text"
# Automatic translation.
new "ungesehenen Text übergehen"
new "ungesehenen Text überspringen"
# renpy/common/00preferences.rpy:337
old "begin skipping"
# Automatic translation.
new "mit dem Springen beginnen"
new "mit dem Vorspulen beginnen"
# renpy/common/00preferences.rpy:341
old "after choices"
# Automatic translation.
new "nach der Wahl"
new "nach Entscheidungen"
# renpy/common/00preferences.rpy:348
old "skip after choices"
# Automatic translation.
new "nach Auswahlen überspringen"
new "Vorspulen nach Entscheidungen"
# renpy/common/00preferences.rpy:350
old "auto-forward time"
# Automatic translation.
new "automatische Vorlaufzeit"
new "Zeit des automatischen Blätterns"
# renpy/common/00preferences.rpy:364
old "auto-forward"
# Automatic translation.
new "automatisches Weiterleiten"
new "automatisches Blättern"
# renpy/common/00preferences.rpy:371
old "Auto forward"
@@ -754,23 +718,19 @@ translate german strings:
# renpy/common/00preferences.rpy:410
old "self voicing"
# Automatic translation.
new "selbststimmend"
new "Sprachausgabe"
# renpy/common/00preferences.rpy:419
old "self voicing volume drop"
# Automatic translation.
new "Selbststimmende Lautstärkeabnahme"
new "Lautstärkeabnahme der Sprachausgabe"
# renpy/common/00preferences.rpy:427
old "clipboard voicing"
# Automatic translation.
new "Clipboard-Intonation"
new "Sprachausgabe zur Zwischenablage"
# renpy/common/00preferences.rpy:436
old "debug voicing"
# Automatic translation.
new "Intonation debuggen"
new "Sprachausgabe debuggen"
# renpy/common/00preferences.rpy:445
old "emphasize audio"
@@ -789,7 +749,7 @@ translate german strings:
# renpy/common/00preferences.rpy:470
old "gl framerate"
# Automatic translation.
new "Gl-Framerate"
new "gl-Framerate"
# renpy/common/00preferences.rpy:473
old "gl tearing"
@@ -797,8 +757,7 @@ translate german strings:
# renpy/common/00preferences.rpy:476
old "font transform"
# Automatic translation.
new "Schriftart umwandeln"
new "Schriftart Transform"
# renpy/common/00preferences.rpy:479
old "font size"
@@ -822,13 +781,11 @@ translate german strings:
# renpy/common/00preferences.rpy:507
old "accessibility menu"
# Automatic translation.
new "Menü Barrierefreiheit"
new "Barrierefreiheit-Menü"
# renpy/common/00preferences.rpy:510
old "high contrast text"
# Automatic translation.
new "Text mit hohem Kontrast"
new "kontrastreicher Text"
# renpy/common/00preferences.rpy:519
old "audio when minimized"
@@ -837,8 +794,7 @@ translate german strings:
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
# Automatic translation.
new "Audio bei Unschärfe"
new "Audio wenn im Hintergrund"
# renpy/common/00preferences.rpy:537
old "web cache preload"
@@ -852,28 +808,23 @@ translate german strings:
# renpy/common/00preferences.rpy:571
old "main volume"
# Automatic translation.
new "Hauptvolumen"
new "Master-Lautstärke"
# renpy/common/00preferences.rpy:572
old "music volume"
# Automatic translation.
new "Musiklautstärke"
new "Musik-Lautstärke"
# renpy/common/00preferences.rpy:573
old "sound volume"
# Automatic translation.
new "Lautstärke"
new "Ton-Lautstärke"
# renpy/common/00preferences.rpy:574
old "voice volume"
# Automatic translation.
new "Sprachlautstärke"
new "Stimmen-Lautstärke"
# renpy/common/00preferences.rpy:575
old "mute main"
# Automatic translation.
new "Hauptstummschaltung"
new "Master stummschalten"
# renpy/common/00preferences.rpy:576
old "mute music"
@@ -887,13 +838,11 @@ translate german strings:
# renpy/common/00preferences.rpy:578
old "mute voice"
# Automatic translation.
new "stumme Stimme"
new "Stimme stummschalten"
# renpy/common/00preferences.rpy:579
old "mute all"
# Automatic translation.
new "alle stumm schalten"
new "alles stummschalten"
# renpy/common/00speechbubble.rpy:344
old "Speech Bubble Editor"
@@ -933,7 +882,7 @@ translate german strings:
# renpy/common/00sync.rpy:409
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
# Automatic translation.
new "Bitte geben Sie die von Ihnen erstellte Sync-ID ein.\nGeben Sie niemals eine Sync-ID ein, die Sie nicht selbst erstellt haben."
new "Bitte gib die von Dir erstellte Sync-ID ein.\nGie niemals eine Sync-ID ein, die Du nicht selbst erstellt hast."
# renpy/common/00sync.rpy:428
old "The sync ID is not in the correct format."
@@ -958,7 +907,7 @@ translate german strings:
# renpy/common/00sync.rpy:529
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
# Automatic translation.
new "Dadurch werden Ihre Spielstände auf den {a=https://sync.renpy.org}Ren'Py Sync Server{/a} hochgeladen.\nMöchten Sie fortfahren?"
new "Dadurch werden Deine Spielstände auf den {a=https://sync.renpy.org}Ren'Py Sync Server{/a} hochgeladen.\nMöchtest Du fortfahren?"
# renpy/common/00sync.rpy:558
old "Enter Sync ID"
@@ -983,7 +932,7 @@ translate german strings:
# renpy/common/00sync.rpy:605
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
# Automatic translation.
new "Sie können diese ID verwenden, um Ihren Spielstand auf ein anderes Gerät herunterzuladen.\nDiese Synchronisierung läuft in einer Stunde ab.\nRen'Py Sync wird unterstützt von {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
new "Du kannst diese ID verwenden, um Deinen Spielstand auf ein anderes Gerät herunterzuladen.\nDiese Synchronisierung läuft in einer Stunde ab.\nRen'Py Sync wird unterstützt von {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
old "Press <esc> to exit console. Type help for help.\n"
new "Drücken Sie <esc>, um die Konsole zu schließen. Geben Sie „help“ ein, um die Hilfe anzuzeigen.\n"
new "Drücke <esc>, um die Konsole zu schließen. Gib „help“ ein, um die Hilfe anzuzeigen.\n"
# 00console.rpy:186
old "Ren'Py script enabled."
new "Ren’Py Skript aktiviert."
new "Ren'Py Skript aktiviert."
# 00console.rpy:188
old "Ren'Py script disabled."
new "Ren’Py Skript deaktiviert."
new "Ren'Py Skript deaktiviert."
# 00console.rpy:398
old "help: show this help"
@@ -143,7 +143,7 @@ translate german strings:
# 00console.rpy:415
old " <python expression or statement>: run the expression or statement"
new " <python expression or statement>: startet den Ausdruck oder die Anweisung"
new " <python Ausdruck oder Anweisung>: startet den Ausdruck oder die Anweisung"
# 00console.rpy:423
old "clear: clear the console history"
@@ -186,23 +186,19 @@ translate german strings:
# renpy/common/_developer/developer.rpym:43
old "Interactive Director (D)"
# Automatic translation.
new "Interaktiver Direktor (D)"
new "Interaktiver Regisseur (D)"
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
# Automatic translation.
new "Dauerhafter Betrachter"
new "Übersicht persistenter Variablen"
# renpy/common/_developer/developer.rpym:59
old "Show Image Load Log (F4)"
# Automatic translation.
new "Bildladeprotokoll anzeigen (F4)"
new "Ladeprotokoll aller Bilder anzeigen (F4)"
# renpy/common/_developer/developer.rpym:62
old "Hide Image Load Log (F4)"
# Automatic translation.
new "Bildladeprotokoll ausblenden (F4)"
new "Ladeprotokoll aller Bilder ausblenden (F4)"
# renpy/common/_developer/developer.rpym:65
old "Image Attributes"
@@ -211,32 +207,28 @@ translate german strings:
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
# Automatic translation.
new "Sprechblasen-Editor (Umschalt+B)"
new "Sprechblasen-Editor (Shift+B)"
# renpy/common/_developer/developer.rpym:97
old "[name] [attributes] (hidden)"
# Automatic translation.
new "[name] [attributes] (versteckt)"
new "[Name] [Attribute] (versteckt)"
# renpy/common/_developer/developer.rpym:101
old "[name] [attributes]"
new "[name] [attributes]"
new "[Name] [Attribute]"
# renpy/common/_developer/developer.rpym:162
old "Hide deleted"
# Automatic translation.
new "Ausblenden gelöscht"
new "Gelöschtes verbergen"
# renpy/common/_developer/developer.rpym:162
old "Show deleted"
# Automatic translation.
new "Anzeigen gelöscht"
new "Gelöschtes anzeigen"
# renpy/common/_developer/developer.rpym:389
old "Type to filter: "
# Automatic translation.
new "Typ zum Filtern: "
new "Filtertyp: "
# renpy/common/_developer/developer.rpym:507
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
@@ -255,23 +247,20 @@ translate german strings:
# renpy/common/00console.rpy:813
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
# Automatic translation.
new "Die Hilfe kann undokumentierte Funktionen anzeigen. Bitte prüfen Sie, ob die Funktion oder\nKlasse, die Sie verwenden möchten, dokumentiert ist.\n\n"
new "Die Hilfe kann undokumentierte Funktionen anzeigen. Bitte prüfe, ob die Funktion\noder Klasse, die Du verwenden möchtest, dokumentiert ist.\n\n"
# renpy/common/00console.rpy:854
old "stack: print the return stack"
# Automatic translation.
new "stack: den Rückgabestapel drucken"
new "stack: den Stack anzeigen"
# renpy/common/00console.rpy:908
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
# Automatic translation.
new "watch <expression>: einen Python-Ausdruck beobachten\n watch short: macht die Darstellung der nachverfolgten Ausdrücke kurz (Standard)\n watch long: macht die Darstellung von verfolgten Ausdrücken wie folgt"
new "watch <expression>: einen Python-Ausdruck beobachten\n watch short: macht die Darstellung der nachverfolgten Ausdrücke kurz (Voreinstellung)\n watch long: macht die Darstellung von verfolgten Ausdrücken wie sie sind"
# renpy/common/00console.rpy:1028
old "short: Shorten the representation of objects on the console (default)."
# Automatic translation.
new "short: Verkürzt die Darstellung von Objekten auf der Konsole (Standard)."
new "short: Verkürzt die Darstellung von Objekten auf der Konsole (Voreinstellung)."
# renpy/common/00console.rpy:1032
old "long: Print the full representation of objects on the console."
@@ -280,11 +269,9 @@ translate german strings:
# renpy/common/00console.rpy:1036
old "escape: Enables escaping of unicode symbols in unicode strings."
# Automatic translation.
new "escape: Ermöglicht das Escaping von Unicode-Symbolen in Unicode-Strings."
new "escape: Aktiviert das Escaping von Unicode-Symbolen in Unicode-Strings."
# renpy/common/00console.rpy:1040
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
# Automatic translation.
new "unescape: Deaktiviert das Escaping von Unicode-Symbolen in Unicode-Zeichenfolgen und druckt sie so, wie sie sind (Voreinstellung)."
old "## Lines beginning with two '#' marks are comments, and you shouldn't uncomment them. Lines beginning with a single '#' mark are commented-out code, and you may want to uncomment them when appropriate."
# Automatic translation.
new "## Zeilen, die mit zwei '#' beginnen, sind Kommentare und sollten nicht auskommentiert werden. Zeilen, die mit einem einzelnen '#' beginnen, sind auskommentierter Code, den Sie ggf. auskommentieren sollten."
new "## Zeilen, die mit zwei '#' beginnen, sind Kommentare und sollten nicht auskommentiert werden. Zeilen, die mit einem einzelnen '#' beginnen, sind auskommentierter Code, den Du ggf. auskommentieren kannst."
# options.rpy:10
old "## Basics"
@@ -33,8 +32,7 @@ translate german strings:
# options.rpy:20
old "## Determines if the title given above is shown on the main menu screen. Set this to False to hide the title."
# Automatic translation.
new "## Bestimmt, ob der oben angegebene Titel auf dem Hauptmenübildschirm angezeigt wird. Setzen Sie dies auf False, um den Titel auszublenden."
new "## Bestimmt, ob der oben angegebene Titel auf dem Hauptmenübildschirm angezeigt wird. Setze dies auf False, um den Titel auszublenden."
# options.rpy:26
old "## The version of the game."
@@ -44,7 +42,7 @@ translate german strings:
# options.rpy:31
old "## Text that is placed on the game's about screen. To insert a blank line between paragraphs, write \\n\\n."
# Automatic translation.
new "## Text, der auf dem Info-Bildschirm des Spiels erscheint. Um eine Leerzeile zwischen Absätzen einzufügen, schreiben Sie \\n\\n."
new "## Text, der auf dem Info-Bildschirm des Spiels erscheint. Um eine Leerzeile zwischen Absätzen einzufügen, schreibe \\n\\n."
# options.rpy:37
old "## A short name for the game used for executables and directories in the built distribution. This must be ASCII-only, and must not contain spaces, colons, or semicolons."
@@ -53,8 +51,7 @@ translate german strings:
# options.rpy:44
old "## Sounds and music"
# Automatic translation.
new "## Klänge und Musik"
new "## Ton und Musik"
# options.rpy:46
old "## These three variables control which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
@@ -63,13 +60,11 @@ translate german strings:
# options.rpy:55
old "## To allow the user to play a test sound on the sound or voice channel, uncomment a line below and use it to set a sample sound to play."
# Automatic translation.
new "## Um dem Benutzer die Möglichkeit zu geben, einen Testton auf dem Ton- oder Sprachkanal abzuspielen, entfernen Sie die Kommentarzeichen in der Zeile unten und verwenden Sie sie, um einen Beispielton abzuspielen."
new "## Um dem Benutzer die Möglichkeit zu geben, einen Testton auf dem Ton- oder Sprachkanal abzuspielen, entfernen die Kommentarzeichen in der Zeile unten und verwenden sie, um einen Beispielton abzuspielen."
# options.rpy:62
old "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. This file will continue playing into the game, until it is stopped or another file is played."
# Automatic translation.
new "## Uncomment the following line to set an audio file that will be played while the player is at the main menu. Diese Datei wird im Spiel weiter abgespielt, bis sie gestoppt wird oder eine andere Datei abgespielt wird."
new "## Entferne das Kommentarzeichen in der folgenden Zeile, damit im Hauptmenü eine Audiodatei abgespielt wird. Diese wird im Spiel so lange weiterlaufen, bis sie gestoppt wird oder eine andere Datei abgespielt wird."
# options.rpy:69
old "## Transitions"
@@ -98,8 +93,7 @@ translate german strings:
# options.rpy:91
old "## A variable to set the transition used when the game starts does not exist. Instead, use a with statement after showing the initial scene."
# Automatic translation.
new "## Eine Variable zum Festlegen des Übergangs, der beim Start des Spiels verwendet wird, existiert nicht. Verwenden Sie stattdessen eine with-Anweisung, nachdem Sie die Anfangsszene gezeigt haben."
new "## Eine Variable zum Festlegen des Übergangs, der beim Start des Spiels verwendet wird, existiert nicht. Verwende stattdessen eine with-Anweisung, nachdem Du die Anfangsszene gezeigt hast."
# options.rpy:96
old "## Window management"
@@ -123,8 +117,7 @@ translate german strings:
# options.rpy:115
old "## Preference defaults"
# Automatic translation.
new "## Präferenzvorgaben"
new "## Standardwerte für Einstellungen"
# options.rpy:117
old "## Controls the default text speed. The default, 0, is infinite, while any other number is the number of characters per second to type out."
@@ -134,7 +127,7 @@ translate german strings:
# options.rpy:123
old "## The default auto-forward delay. Larger numbers lead to longer waits, with 0 to 30 being the valid range."
# Automatic translation.
new "## Die Standardverzögerung für die automatische Weiterleitung. Größere Zahlen führen zu längeren Wartezeiten, wobei 0 bis 30 der gültige Bereich ist."
new "## Die Standardverzögerung für das automatische Blättern. Größere Zahlen führen zu längeren Wartezeiten, wobei 0 bis 30 der gültige Bereich ist."
# options.rpy:129
old "## Save directory"
@@ -179,8 +172,7 @@ translate german strings:
# options.rpy:155
old "## This section controls how Ren'Py turns your project into distribution files."
# Automatic translation.
new "## Dieser Abschnitt steuert, wie Ren'Py Ihr Projekt in Distributionsdateien umwandelt."
new "## Dieser Abschnitt steuert, wie Ren'Py Dein Projekt in Distributionsdateien umwandelt."
# options.rpy:160
old "## The following functions take file patterns. File patterns are case- insensitive, and matched against the path relative to the base directory, with and without a leading /. If multiple patterns match, the first is used."
@@ -209,13 +201,11 @@ translate german strings:
# options.rpy:177
old "## Classify files as None to exclude them from the built distributions."
# Automatic translation.
new "## Klassifizieren Sie Dateien als None, um sie von den erstellten Distributionen auszuschließen."
new "## Klassifiziere Dateien als None, um sie von den erstellten Distributionen auszuschließen."
# options.rpy:185
old "## To archive files, classify them as 'archive'."
# Automatic translation.
new "## Um Dateien zu archivieren, klassifizieren Sie sie als \"Archiv\"."
new "## Um Dateien zu archivieren, klassifiziere sie als \"archive\"."
# options.rpy:190
old "## Files matching documentation patterns are duplicated in a mac app build, so they appear in both the app and the zip file."
@@ -224,8 +214,7 @@ translate german strings:
# options.rpy:196
old "## A Google Play license key is required to download expansion files and perform in-app purchases. It can be found on the \"Services & APIs\" page of the Google Play developer console."
# Automatic translation.
new "## Ein Google Play-Lizenzschlüssel ist erforderlich, um Erweiterungsdateien herunterzuladen und In-App-Käufe durchzuführen. Sie finden ihn auf der Seite \"Services & APIs\" in der Google Play-Entwicklerkonsole."
new "## Ein Google Play-Lizenzschlüssel ist erforderlich, um Erweiterungsdateien herunterzuladen und In-App-Käufe durchzuführen. Du findest ihn auf der Seite \"Services & APIs\" in der Google Play-Entwicklerkonsole."
# options.rpy:203
old "## The username and project name associated with an itch.io project, separated by a slash."
@@ -234,8 +223,7 @@ translate german strings:
# gui/game/options.rpy:31
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
# Automatic translation.
new "## Text, der auf dem Info-Bildschirm des Spiels erscheint. Setzen Sie den Text zwischen die dreifachen Anführungszeichen und lassen Sie eine Leerzeile zwischen den Absätzen."
new "## Text, der auf dem Info-Bildschirm des Spiels erscheint. Setz den Text zwischen dreifache Anführungszeichen und lass eine Leerzeile zwischen den Absätzen."
# gui/game/options.rpy:47
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
@@ -253,5 +241,4 @@ translate german strings:
# gui/game/options.rpy:203
old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
# Automatic translation.
new "## Für In-App-Käufe ist ein Google Play-Lizenzschlüssel erforderlich. Sie finden ihn in der Google Play-Entwicklerkonsole unter \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
new "## Für In-App-Käufe ist ein Google Play-Lizenzschlüssel erforderlich. Du findest ihn in der Google Play-Entwicklerkonsole unter \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
@@ -32,8 +30,7 @@ translate german strings:
# screens.rpy:169
old "## Input screen"
# Automatic translation.
new "## Eingabebildschirm"
new "## Eingabe-Bildschirm"
# screens.rpy:171
old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
@@ -51,13 +48,11 @@ translate german strings:
# screens.rpy:205
old "## Choice screen"
# Automatic translation.
new "## Auswahlbildschirm"
new "## Auswahl- oder Entscheidungs-Bildschirm"
# screens.rpy:207
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
# Automatic translation.
new "## Dieser Bildschirm wird verwendet, um die Auswahlmöglichkeiten im Spiel anzuzeigen, die von der Menüanweisung präsentiert werden. Der eine Parameter, items, ist eine Liste von Objekten, jedes mit Beschriftung und Aktionsfeldern."
new "## Dieser Bildschirm wird verwendet, um die Auswahlmöglichkeiten im Spiel anzuzeigen, die von der Menüanweisung präsentiert werden. Der Parameter \"items\" ist eine Liste von Objekten, jedes mit Beschriftung und Aktionsfeldern."
# screens.rpy:211
old "## http://www.renpy.org/doc/html/screen_special.html#choice"
@@ -65,13 +60,11 @@ translate german strings:
# screens.rpy:221
old "## When this is true, menu captions will be spoken by the narrator. When false, menu captions will be displayed as empty buttons."
# Automatic translation.
new "## Wenn dies wahr ist, werden die Menübeschriftungen vom Sprecher gesprochen. Bei \"false\" werden die Menübeschriftungen als leere Schaltflächen angezeigt."
new "## Bei \"True\" werden die Menübeschriftungen vom Erzähler gesprochen. Bei \"False\" werden die Menübeschriftungen als leere Schaltflächen angezeigt."
# screens.rpy:244
old "## Quick Menu screen"
# Automatic translation.
new "## Bildschirm Schnellmenü"
new "## Schnellmenü-Bildschirm"
# screens.rpy:246
old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
@@ -84,12 +77,11 @@ translate german strings:
# screens.rpy:262
old "History"
# Automatic translation.
new "Geschichte"
new "Dialogverlauf"
# screens.rpy:263
old "Skip"
new "Spulen"
new "Vorspulen"
# screens.rpy:264
old "Auto"
@@ -105,7 +97,7 @@ translate german strings:
# screens.rpy:267
old "Q.Load"
new "S.Laden"
new "S.Laden"
# screens.rpy:268
old "Prefs"
@@ -133,7 +125,7 @@ translate german strings:
# screens.rpy:316
old "Load"
# Automatic translation.
new "Laden Sie"
new "Laden"
# screens.rpy:318
old "Preferences"
@@ -205,13 +197,11 @@ translate german strings:
# screens.rpy:539
old "## About screen"
# Automatic translation.
new "## Über den Bildschirm"
new "## Info-Bildschirm"
# screens.rpy:541
old "## This screen gives credit and copyright information about the game and Ren'Py."
# Automatic translation.
new "## Dieser Bildschirm enthält Kredit- und Copyright-Informationen über das Spiel und Ren'Py."
new "## Dieser Bildschirm enthält Würdigungen und Copyright-Informationen über das Spiel und Ren'Py."
# screens.rpy:544
old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
@@ -220,7 +210,6 @@ translate german strings:
# screens.rpy:551
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
# Automatic translation.
new "## Diese Anweisung schließt den Bildschirm game_menu in diesen Bildschirm ein. Das vbox-Kind wird dann in das Viewport innerhalb des game_menu-Bildschirms aufgenommen."
# screens.rpy:561
@@ -234,23 +223,20 @@ translate german strings:
# screens.rpy:567
old "Made with {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# Automatic translation.
new "Hergestellt mit {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only] .\n\n[renpy.license!t]"
new "Erstellt mit {a=https://www.renpy.org/}Ren'Py{/a} [renpy.version_only].\n\n[renpy.license!t]"
# screens.rpy:570
old "## This is redefined in options.rpy to add text to the about screen."
# Automatic translation.
new "## Dies wird in options.rpy neu definiert, um dem Info-Bildschirm Text hinzuzufügen."
# screens.rpy:582
old "## Load and Save screens"
# Automatic translation.
new "## Bildschirme laden und speichern"
new "## Spielstände-Bildschirm"
# screens.rpy:584
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
# Automatic translation.
new "## Diese Bildschirme sind dafür verantwortlich, dass der Spieler das Spiel speichern und wieder laden kann. Da sie fast alles gemeinsam haben, sind beide in Form eines dritten Bildschirms, file_slots, implementiert."
new "## Der load and save Bildschirm sind dafür verantwortlich, dass der Spieler das Spiel speichern und wieder laden kann. Da sie fast alles gemeinsam haben, sind beide in Form eines dritten Bildschirms, file_slots, implementiert."
# screens.rpy:588
old "## https://www.renpy.org/doc/html/screen_special.html#save https://www.renpy.org/doc/html/screen_special.html#load"
@@ -263,13 +249,11 @@ translate german strings:
# screens.rpy:607
old "Automatic saves"
# Automatic translation.
new "Automatisch speichern"
new "Automatische Speicherstände"
# screens.rpy:607
old "Quick saves"
# Automatic translation.
new "Schnelles Speichern"
new "Schnellspeicherstände"
# screens.rpy:613
old "## This ensures the input will get the enter event before any of the buttons do."
@@ -283,12 +267,11 @@ translate german strings:
# screens.rpy:649
old "{#file_time}%A, %B %d %Y, %H:%M"
new "{#file_time}%A, %B %d %Y, %H:%M"
new "{#file_time}%A, %d. %B %Y, %H:%M"
# screens.rpy:649
old "empty slot"
# Automatic translation.
new "leerer Steckplatz"
new "leerer Speicherplatz"
# screens.rpy:657
old "## Buttons to access other pages."
@@ -305,7 +288,7 @@ translate german strings:
# screens.rpy:670
old "{#quick_page}Q"
new "{#quick_page}Q"
new "{#quick_page}S"
# screens.rpy:676
old ">"
@@ -314,12 +297,12 @@ translate german strings:
# screens.rpy:711
old "## Preferences screen"
# Automatic translation.
new "## Bildschirm Präferenzen"
new "## Einstellungs-Bildschirm"
# screens.rpy:713
old "## The preferences screen allows the player to configure the game to better suit themselves."
# Automatic translation.
new "## Der Einstellungsbildschirm ermöglicht es dem Spieler, das Spiel so zu konfigurieren, dass es besser zu ihm passt."
new "## Der Einstellungs-Bildschirm ermöglicht es dem Spieler, das Spiel so zu konfigurieren, dass es besser zu ihm passt."
# screens.rpy:716
old "## https://www.renpy.org/doc/html/screen_special.html#preferences"
@@ -345,7 +328,7 @@ translate german strings:
# screens.rpy:745
old "Disable"
# Automatic translation.
new "Deaktivieren Sie"
new "Deaktivieren"
# screens.rpy:746
old "Left"
@@ -359,12 +342,11 @@ translate german strings:
# screens.rpy:752
old "Unseen Text"
# Automatic translation.
new "Unsichtbarer Text"
new "Ungesehener Text"
# screens.rpy:753
old "After Choices"
new "Nach Auswahl"
new "Nach Entscheidungen"
# screens.rpy:754
old "Transitions"
@@ -389,7 +371,7 @@ translate german strings:
# screens.rpy:785
old "Sound Volume"
new "Soundlautstärke"
new "Geräuschlautstärke"
# screens.rpy:791
old "Test"
@@ -406,8 +388,7 @@ translate german strings:
# screens.rpy:882
old "## History screen"
# Automatic translation.
new "## Bildschirm Geschichte"
new "## Dialogverlauf-Bildschirm"
# screens.rpy:884
old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
@@ -420,8 +401,7 @@ translate german strings:
# screens.rpy:894
old "## Avoid predicting this screen, as it can be very large."
# Automatic translation.
new "## Vermeiden Sie es, diesen Bildschirm vorherzusehen, da er sehr groß sein kann."
new "## Vermeide es, diesen Bildschirm via \"predict\" vorberechnen zu lassen, da er sehr groß sein kann."
# screens.rpy:905
old "## This lays things out properly if history_height is None."
@@ -430,8 +410,7 @@ translate german strings:
# screens.rpy:914
old "## Take the color of the who text from the Character, if set."
# Automatic translation.
new "## Übernimmt die Farbe des Wer-Textes aus dem Zeichen, falls festgelegt."
new "## Übernimmt die Farbe des who-Textes des Charakters, falls vorhanden."
# screens.rpy:921
old "The dialogue history is empty."
@@ -470,17 +449,17 @@ translate german strings:
# screens.rpy:1004
old "Advances dialogue and activates the interface."
# Automatic translation.
new "Erweitert den Dialog und aktiviert die Schnittstelle."
new "Bringt den Dialog voran und aktiviert die Schnittstelle."
# screens.rpy:1007
old "Space"
# Automatic translation.
new "Weltraum"
new "Leertaste"
# screens.rpy:1008
old "Advances dialogue without selecting choices."
# Automatic translation.
new "Bringt den Dialog voran, ohne eine Auswahl zu treffen."
new "Bringt den Dialog voran ohne eine Auswahl zu treffen."
# screens.rpy:1011
old "Arrow Keys"
@@ -490,12 +469,12 @@ translate german strings:
# screens.rpy:1012
old "Navigate the interface."
# Automatic translation.
new "Navigieren Sie durch die Schnittstelle."
new "Navigiert durch die Schnittstelle."
# screens.rpy:1015
old "Escape"
# Automatic translation.
new "Flucht"
new "ESC"
# screens.rpy:1016
old "Accesses the game menu."
@@ -509,8 +488,7 @@ translate german strings:
# screens.rpy:1020
old "Skips dialogue while held down."
# Automatic translation.
new "Überspringt Dialoge, wenn Sie die Taste gedrückt halten."
new "Überspringt Dialoge, wenn Du die Taste gedrückt hältst."
# screens.rpy:1023
old "Tab"
@@ -519,27 +497,27 @@ translate german strings:
# screens.rpy:1024
old "Toggles dialogue skipping."
# Automatic translation.
new "Schaltet das Überspringen von Dialogen ein."
new "Schaltet das Überspringen von Dialogen ein/aus."
# screens.rpy:1027
old "Page Up"
# Automatic translation.
new "Seite oben"
new "Seite hoch"
# screens.rpy:1028
old "Rolls back to earlier dialogue."
# Automatic translation.
new "Kehrt zu einem früheren Dialog zurück."
new "Springt zu einem früheren Dialog zurück."
# screens.rpy:1031
old "Page Down"
# Automatic translation.
new "Seite unten"
new "Seite runter"
# screens.rpy:1032
old "Rolls forward to later dialogue."
# Automatic translation.
new "Weiter geht's mit einem späteren Dialog."
new "Springt zu einem späteren Dialog vor."
# screens.rpy:1036
old "Hides the user interface."
@@ -554,12 +532,12 @@ translate german strings:
# screens.rpy:1044
old "Toggles assistive {a=https://www.renpy.org/l/voicing}self-voicing{/a}."
# Automatic translation.
new "Schaltet das Hilfsmittel {a=https://www.renpy.org/l/voicing}selbststimmend{/a} um."
new "Schaltet unterstützende {a=https://www.renpy.org/l/voicing}Automatische Spracherzeugung{/a} ein/aus."
# screens.rpy:1050
old "Left Click"
# Automatic translation.
new "Linksklicken"
new "Linksklick"
# screens.rpy:1054
old "Middle Click"
@@ -572,9 +550,8 @@ translate german strings:
new "Rechtsklick"
# screens.rpy:1062
old "Mouse Wheel Up\nClick Rollback Side"
# Automatic translation.
new "Mausrad nach oben\nKlicken Sie auf Rollback Seite"
old "Mouse Wheel Up"
new "Mausrad nach oben\nKlicke auf Rollback Seite"
# screens.rpy:1066
old "Mouse Wheel Down"
@@ -589,12 +566,12 @@ translate german strings:
# screens.rpy:1074
old "Advance dialogue and activates the interface."
# Automatic translation.
new "Erweitert den Dialog und aktiviert die Schnittstelle."
new "Springt zu einem späteren Dialog vor und aktiviert die Schnittstelle."
# screens.rpy:1078
old "Roll back to earlier dialogue."
# Automatic translation.
new "Gehen Sie zu einem früheren Dialog zurück."
new "Springt zu einem früheren Dialog zurück."
# screens.rpy:1081
old "Right Shoulder"
@@ -603,8 +580,7 @@ translate german strings:
# screens.rpy:1082
old "Roll forward to later dialogue."
# Automatic translation.
new "Spulen Sie vor zu einem späteren Dialog."
new "Spult zu einem späteren Dialog vor."
# screens.rpy:1085
old "D-Pad, Sticks"
@@ -617,8 +593,7 @@ translate german strings:
# screens.rpy:1090
old "Access the game menu."
# Automatic translation.
new "Rufen Sie das Spielmenü auf."
new "Ruft das Spielmenü auf."
# screens.rpy:1093
old "Y/Top Button"
@@ -628,7 +603,7 @@ translate german strings:
# screens.rpy:1096
old "Calibrate"
# Automatic translation.
new "Kalibrieren Sie"
new "Kalibrieren"
# screens.rpy:1124
old "## Additional screens"
@@ -637,8 +612,7 @@ translate german strings:
# screens.rpy:1128
old "## Confirm screen"
# Automatic translation.
new "## Bildschirm bestätigen"
new "## Bestätigungs-Bildschirm"
# screens.rpy:1130
old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
@@ -652,7 +626,7 @@ translate german strings:
# screens.rpy:1137
old "## Ensure other screens do not get input while this screen is displayed."
# Automatic translation.
new "## Stellen Sie sicher, dass andere Bildschirme keine Eingaben erhalten, während dieser Bildschirm angezeigt wird."
new "## Stell sicher, dass andere Bildschirme keine Eingaben erhalten, während dieser Bildschirm angezeigt wird."
# screens.rpy:1161
old "Yes"
@@ -664,13 +638,12 @@ translate german strings:
# screens.rpy:1164
old "## Right-click and escape answer \"no\"."
# Automatic translation.
new "## Klicken Sie mit der rechten Maustaste und geben Sie die Antwort \"Nein\" ein."
new "## Ein Rechtsklick oder [ESC] beantworten jeweils mit \"Nein\"."
# screens.rpy:1191
old "## Skip indicator screen"
# Automatic translation.
new "## Indikatorbildschirm überspringen"
new "## Vorspul-Symbol Bildschirm"
# screens.rpy:1193
old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
@@ -683,18 +656,16 @@ translate german strings:
# screens.rpy:1208
old "Skipping"
# Automatic translation.
new "Überspringen"
new "Vorspulen"
# screens.rpy:1215
old "## This transform is used to blink the arrows one after another."
# Automatic translation.
new "## Diese Transformation wird verwendet, um die Pfeile nacheinander zu blinken."
new "## Dieses Transform wird verwendet, um die Pfeile nacheinander blinken zu lassen."
# screens.rpy:1247
old "## Notify screen"
# Automatic translation.
new "## Bildschirm benachrichtigen"
new "## Benachrichtigungsbildschirm"
# screens.rpy:1249
old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
@@ -736,8 +707,7 @@ translate german strings:
# screens.rpy:1406
old "## Mobile Variants"
# Automatic translation.
new "## Mobile Varianten"
new "## Varianten für Mobilgeräte"
# screens.rpy:1413
old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
@@ -755,12 +725,11 @@ translate german strings:
# gui/game/screens.rpy:114
old "## If there's a side image, display it above the text. Do not display on the phone variant - there's no room."
# Automatic translation.
new "## Wenn es ein Seitenbild gibt, zeigen Sie es über dem Text an. Nicht auf der Telefonvariante anzeigen - dort ist kein Platz."
new "## Wenn es ein Seitenbild gibt, wird es über dem Text angezeigt. Allerdings nicht auf der Smartphone-Variante - dort ist kein Platz."
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
# Automatic translation.
new "## Machen Sie das Namensfeld für die Gestaltung durch das Character-Objekt verfügbar."
new "## Macht das Namensfeld für die Gestaltung durch das Character-Objekt verfügbar."
# gui/game/screens.rpy:173
old "## https://www.renpy.org/doc/html/screen_special.html#input"
@@ -772,8 +741,7 @@ translate german strings:
# gui/game/screens.rpy:241
old "## Ensure this appears on top of other screens."
# Automatic translation.
new "## Stellen Sie sicher, dass dies über den anderen Bildschirmen erscheint."
new "## Stellt sicher, dass dies vor allen anderen Bildschirmen erscheint."
# gui/game/screens.rpy:280
old "## Main and Game Menu Screens"
@@ -801,8 +769,7 @@ translate german strings:
# gui/game/screens.rpy:429
old "## Reserve space for the navigation section."
# Automatic translation.
new "## Reservieren Sie Platz für den Navigationsbereich."
new "## Reserviert Platz für den Navigationsbereich."
# gui/game/screens.rpy:608
old "## The page name, which can be edited by clicking on a button."
@@ -812,7 +779,7 @@ translate german strings:
# gui/game/screens.rpy:668
old "## range(1, 10) gives the numbers from 1 to 9."
# Automatic translation.
new "## bereich(1, 10) liefert die Zahlen von 1 bis 9."
new "## range(1, 10) liefert die Zahlen von 1 bis 9."
# gui/game/screens.rpy:676
old "Upload Sync"
@@ -826,7 +793,6 @@ translate german strings:
# gui/game/screens.rpy:921
old "## This determines what tags are allowed to be displayed on the history screen."
# Automatic translation.
new "## Hier wird festgelegt, welche Tags auf dem Verlaufsbildschirm angezeigt werden dürfen."
# gui/game/screens.rpy:1049
@@ -845,7 +811,6 @@ translate german strings:
# gui/game/screens.rpy:1248
old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
# Automatic translation.
new "## Wir müssen eine Schriftart verwenden, die die Glyphe BLACK RIGHT-POINTING SMALL TRIANGLE enthält."
# gui/game/screens.rpy:1296
@@ -859,13 +824,12 @@ translate german strings:
# gui/game/screens.rpy:1410
old "## Bubble screen"
# Automatic translation.
new "## Blasenbildschirm"
new "## Sprechblasen-Bildschirm"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
# Automatic translation.
new "## Der Sprechblasenbildschirm wird verwendet, um dem Spieler einen Dialog anzuzeigen, wenn Sprechblasen verwendet werden. Der Sprechblasenbildschirm benötigt die gleichen Parameter wie der Sprechblasenbildschirm, muss ein Displayable mit der Id \"what\" erstellen und kann Displayables mit den Ids \"namebox\", \"who\" und \"window\" erstellen."
new "## Der Sprechblasenbildschirm wird verwendet, um dem Spieler einen Dialog anzuzeigen, wenn Sprechblasen verwendet werden. Er benötigt die gleichen Parameter wie der Dialog-Bildschirm, muss ein Displayable mit der Id \"what\" erstellen und kann Displayables mit den Ids \"namebox\", \"who\" und \"window\" erstellen."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
@@ -875,6 +839,6 @@ translate german strings:
# gui/game/screens.rpy:411
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
# Automatic translation.
new "## Der Parameter scroll kann None oder einer der Parameter \"viewport\" oder \"vpgrid\" sein. Dieser Bildschirm soll mit einem oder mehreren Kindern verwendet werden, die in ihn eingeschlossen (platziert) werden."
new "## Der Parameter scroll kann None oder einer der Parameter \"viewport\" oder \"vpgrid\" sein. Dieser Bildschirm sollte mit einem oder mehreren Unterobjekten verwendet werden, die in ihn eingeschlossen (platziert) werden."
new "{b}Συνιστάται.{/b} Ένας επεξεργαστής κειμένου σε έκδοση beta, με εύκολο περιβάλλον εργασίας και χαραχτηριστικά που σας βοηθούν, όπως π.χ. ορθογραφικό έλεγχο. Ο Editra προς το παρόν δεν υποστηρίζει IME για είσοδο κειμένου σε Κινέζικα, Ιαπωνέζικα και Κορεάτικα. Σε Linux ο Editra απαιτεί το wxPython."
# editor.rpy:167
old "This may have occured because wxPython is not installed on this system."
old "This may have occurred because wxPython is not installed on this system."
new "Αυτό πιθανώς να συνέβη, διότι το wxPython δεν έχει εγκατασταθεί σε αυτό το σύστημα."
# editor.rpy:169
@@ -386,7 +386,7 @@
new "1.8 MB απαιτείται να κατέβει."
# editor.rpy:182
old "This may have occured because Java is not installed on this system."
old "This may have occurred because Java is not installed on this system."
new "Αυτό πιθανώς να συνέβη, διότι η Java δεν έχει εγκατασταθεί σε αυτό το σύστημα."
# editor.rpy:191
@@ -398,7 +398,7 @@
new "Εμποδίζει τη Ren'Py να ανοίξει επεξεργαστή κειμένου."
# editor.rpy:359
old "An exception occured while launching the text editor:\n[exception!q]"
old "An exception occurred while launching the text editor:\n[exception!q]"
new "Μια προγραμματιστική εξαίρεση συνέβει κατά την εκκίνηση του επεξεργαστή κειμένου:\n[exception!q] "
# editor.rpy:457
@@ -624,7 +624,7 @@
new "ΣΦΑΛΜΑ"
# interface.rpy:356
old "While [what!qt], an error occured:"
old "While [what!qt], an error occurred:"
new "Ενόσω [what!qt], συνέβη ένα σφάλμα:"
# interface.rpy:356
@@ -1179,7 +1179,7 @@
new "Η απόλυτη νεώτερη έκδοση της Ren'Py. Μπορεί να έχει τα πιο νέα χαρακτηριστικά, αλλά να μη μπορέι καν να φορτώσει."
# updater.rpy:152
old "An error has occured:"
old "An error has occurred:"
new "Ένα σφάλμα συνέβη:"
# updater.rpy:154
@@ -2045,9 +2045,9 @@ translate greek strings:
new "Προσαρμοσμένο θέμα"
# game/preferences.rpy:256
old "Information about creating a custom theme can be found {a=https://www.renpy.org/doc/html/skins.html}in the Ren'Py Documentation{/a}."
old "Information about creating a custom theme can be found {a=[skins_url]}in the Ren'Py Documentation{/a}."
# Automatic translation.
new "Πληροφορίες σχετικά με τη δημιουργία ενός προσαρμοσμένου θέματος μπορείτε να βρείτε στη διεύθυνση {a=https://www.renpy.org/doc/html/skins.html}στην Τεκμηρίωση Ren'Py{/a}."
new "Πληροφορίες σχετικά με τη δημιουργία ενός προσαρμοσμένου θέματος μπορείτε να βρείτε στη διεύθυνση {a=[skins_url]}στην Τεκμηρίωση Ren'Py{/a}."
# game/preferences.rpy:273
old "Install Libraries:"
@@ -2217,4 +2217,3 @@ translate greek strings:
old "A nightly build of fixes to the release version of Ren'Py."
# Automatic translation.
new "Ένα νυχτερινό build με διορθώσεις στην έκδοση κυκλοφορίας του Ren'Py."
new "{b}Di Rekomendasikan.{/b} Editor dengan interface yang mudah untuk di gunakan dan fitur yang sesuai dengan development . Saat ini Editra belum mendukung text input IME yang di butuhkan untuk bahasa Cina,Jepang Dan Korea. Pada Linux, Editra memerlikan wxPython."
# editor.rpy:167
old "This may have occured because wxPython is not installed on this system."
old "This may have occurred because wxPython is not installed on this system."
new "Ini mungkin terjadi karena wxPython tidak terpasang di sistem ini."
# editor.rpy:169
@@ -382,7 +382,7 @@
new "1.8 MB download di butuhkan."
# editor.rpy:182
old "This may have occured because Java is not installed on this system."
old "This may have occurred because Java is not installed on this system."
new "Ini mungkin terjadi karena Java tidak terpasang di sistem ini."
# editor.rpy:191
@@ -394,7 +394,7 @@
new "Larang Ren''Py untuk membuka editor text."
# editor.rpy:359
old "An exception occured while launching the text editor:\n[exception!q]"
old "An exception occurred while launching the text editor:\n[exception!q]"
new "Kesalahan terjadi ketika menjalankan editor text: \n[exception!q]"
# editor.rpy:457
@@ -612,7 +612,7 @@
new "KESALAHAN"
# interface.rpy:356
old "While [what!qt], an error occured:"
old "While [what!qt], an error occurred:"
new "Kesalahan terjadi ketika : [what!qt] adalah :"
# interface.rpy:356
@@ -1146,7 +1146,7 @@
new "Update terbaru dari pengembangan Ren'Py. Ini mungikin mempunyai fitur terbaru. Bahkan tidak jalan sama sekali."
# updater.rpy:152
old "An error has occured:"
old "An error has occurred:"
new "Kesalahan telah terjadi:"
# updater.rpy:154
@@ -2026,9 +2026,9 @@ translate indonesian strings:
new "Tema khusus"
# game/preferences.rpy:256
old "Information about creating a custom theme can be found {a=https://www.renpy.org/doc/html/skins.html}in the Ren'Py Documentation{/a}."
old "Information about creating a custom theme can be found {a=[skins_url]}in the Ren'Py Documentation{/a}."
# Automatic translation.
new "Informasi tentang membuat tema khusus dapat ditemukan di {a=https://www.renpy.org/doc/html/skins.html}dalam Dokumentasi Ren'Py{/a}."
new "Informasi tentang membuat tema khusus dapat ditemukan di {a=[skins_url]}dalam Dokumentasi Ren'Py{/a}."
# game/preferences.rpy:273
old "Install Libraries:"
@@ -2175,4 +2175,3 @@ translate indonesian strings:
old "A nightly build of fixes to the release version of Ren'Py."
# Automatic translation.
new "Perbaikan versi malam hari untuk versi rilis Ren'Py."
old "Are you sure you want to return to the main menu?\nThis will lose unsaved progress."
new "Confermi di voler tornare al menù principale?\nQuesto causerà la perdita di progressi non salvati."
new "Confermi di voler tornare al menu principale?\nQuesto causerà la perdita di progressi non salvati."
# 00gui.rpy:233
old "Are you sure you want to end the replay?"
@@ -203,7 +203,7 @@ translate italian strings:
# 00keymap.rpy:250
old "Saved screenshot as %s."
new "Screenshot salvato come %s."
new "Cattura di schermaa salvata come %s."
# 00library.rpy:142
old "Self-voicing disabled."
@@ -211,7 +211,7 @@ translate italian strings:
# 00library.rpy:143
old "Clipboard voicing enabled. "
new "Vocalizza Appunti abilitato. "
new "Vocalizzazione Appunti abilitata. "
# 00library.rpy:144
old "Self-voicing enabled. "
@@ -223,7 +223,7 @@ translate italian strings:
# 00library.rpy:262
old "This program contains free software under a number of licenses, including the MIT License and GNU Lesser General Public License. A complete list of software, including links to full source code, can be found {a=https://www.renpy.org/l/license}here{/a}."
new "Questo programma contiene software libero rilasciato sotto una quantità di licenze, che includono la MIT License e la GNU Lesser General Public License. Una lista completa dei software, inclusi link al codice sorgente completo, si può trovare {a=https://www.renpy.org/l/license}qui{/a}."
new "Questo programma contiene software libero rilasciato sotto svariate licenze, che includono la MIT License e la GNU Lesser General Public License. Una lista completa dei software, inclusi link al codice sorgente completo, si può trovare {a=https://www.renpy.org/l/license}qui{/a}."
# 00preferences.rpy:422
old "Clipboard voicing enabled. Press 'shift+C' to disable."
@@ -231,7 +231,7 @@ translate italian strings:
# 00preferences.rpy:424
old "Self-voicing would say \"[renpy.display.tts.last]\". Press 'alt+shift+V' to disable."
new "L'Assistente Vocale tenta di dire \"[renpy.display.tts.last]\". Premi 'alt+shift+V' per disabilitare."
new "L'Assistente Vocale direbbe \"[renpy.display.tts.last]\". Premi 'alt+shift+V' per disabilitare."
# 00preferences.rpy:426
old "Self-voicing enabled. Press 'v' to disable."
@@ -243,7 +243,7 @@ translate italian strings:
# 00updater.rpy:367
old "The Ren'Py Updater is not supported on mobile devices."
new "L'aggiornamento di Ren'Py non è supportato nei dispositivi mobili."
new "L'aggiornamento di Ren'Py non è supportato sui dispositivi mobili."
# 00updater.rpy:486
old "An error is being simulated."
@@ -333,16 +333,12 @@ translate italian strings:
old "return"
new "chiudi"
translate italian strings:
# renpy/common/00accessibility.rpy:32
old "bar"
new "bar"
new "barra"
# renpy/common/00accessibility.rpy:33
old "selected"
# Automatic translation.
new "selezionato"
# renpy/common/00accessibility.rpy:34
@@ -351,42 +347,34 @@ translate italian strings:
# renpy/common/00accessibility.rpy:35
old "horizontal scroll"
# Automatic translation.
new "scorrimento orizzontale"
# renpy/common/00accessibility.rpy:36
old "vertical scroll"
# Automatic translation.
new "scorrimento verticale"
# renpy/common/00accessibility.rpy:37
old "activate"
# Automatic translation.
new "attivare"
new "attiva"
# renpy/common/00accessibility.rpy:38
old "deactivate"
# Automatic translation.
new "disattivare"
new "disattiva"
# renpy/common/00accessibility.rpy:39
old "increase"
# Automatic translation.
new "aumento"
new "aumenta"
# renpy/common/00accessibility.rpy:40
old "decrease"
# Automatic translation.
new "diminuzione"
new "diminuisci"
# renpy/common/00accessibility.rpy:138
old "Font Override"
# Automatic translation.
new "Sovrascrittura dei caratteri"
new "Forza Famiglia Caratteri"
# renpy/common/00accessibility.rpy:142
old "Default"
# Automatic translation.
new "Predefinito"
# renpy/common/00accessibility.rpy:146
@@ -399,8 +387,7 @@ translate italian strings:
# renpy/common/00accessibility.rpy:156
old "Text Size Scaling"
# Automatic translation.
new "Dimensione del testo in scala"
new "Scala Dimensioni del Testo"
# renpy/common/00accessibility.rpy:162
old "Reset"
@@ -408,22 +395,18 @@ translate italian strings:
# renpy/common/00accessibility.rpy:168
old "Line Spacing Scaling"
# Automatic translation.
new "Interlinea Scala"
new "Scala Interlinea"
# renpy/common/00accessibility.rpy:180
old "High Contrast Text"
# Automatic translation.
new "Testo ad alto contrasto"
new "Testo ad Alto Contrasto"
# renpy/common/00accessibility.rpy:193
old "Self-Voicing"
# Automatic translation.
new "Autocelebrazione"
new "Assistente Vocale"
# renpy/common/00accessibility.rpy:197
old "Off"
# Automatic translation.
new "Spento"
# renpy/common/00accessibility.rpy:201
@@ -432,7 +415,6 @@ translate italian strings:
# renpy/common/00accessibility.rpy:205
old "Clipboard"
# Automatic translation.
new "Appunti"
# renpy/common/00accessibility.rpy:209
@@ -441,73 +423,63 @@ translate italian strings:
# renpy/common/00accessibility.rpy:223
old "Self-Voicing Volume Drop"
# Automatic translation.
new "Caduta di volume autoavvertita"
new "Riduzione Volume dell'Assistente Vocale"
# renpy/common/00accessibility.rpy:234
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
# Automatic translation.
new "Le opzioni di questo menu hanno lo scopo di migliorare l'accessibilità. Potrebbero non funzionare con tutti i giochi e alcune combinazioni di opzioni potrebbero rendere il gioco ingiocabile. Non si tratta di un problema del gioco o del motore. Per ottenere i migliori risultati quando si cambiano i caratteri, cercare di mantenere le dimensioni del testo uguali a quelle originarie."
new "Le opzioni di questo menu hanno lo scopo di migliorare l'accessibilità. Potrebbero non funzionare con tutti i giochi, e alcune combinazioni di opzioni potrebbero rendere il gioco ingiocabile. Non si tratta di un problema del gioco o del motore. Per ottenere i migliori risultati quando si cambiano i caratteri, cerca di mantenere le dimensioni del testo uguali a quelle originarie."
# renpy/common/00action_file.rpy:378
old "Save slot %s: [text]"
# Automatic translation.
new "Salva lo slot %s: [text]"
new "Salva nello slot %s: [text]"
# renpy/common/00action_file.rpy:461
old "Load slot %s: [text]"
# Automatic translation.
new "Caricare lo slot %s: [text]"
new "Carica slot %s: [text]"
# renpy/common/00action_file.rpy:514
old "Delete slot [text]"
# Automatic translation.
new "Elimina slot [text]"
# renpy/common/00action_file.rpy:593
old "File page auto"
# Automatic translation.
new "Pagina di file automatica"
new "Pagina di file automatici"
# renpy/common/00action_file.rpy:595
old "File page quick"
# Automatic translation.
new "Pagina di file veloce"
new "Pagina di file rapidi"
# renpy/common/00action_file.rpy:597
old "File page [text]"
# Automatic translation.
new "Pagina di file [text]"
# renpy/common/00action_file.rpy:796
old "Next file page."
# Automatic translation.
new "Pagina successiva."
new "Pagina di file successiva."
# renpy/common/00action_file.rpy:868
old "Previous file page."
# Automatic translation.
new "Pagina precedente."
new "Pagina di file precedente."
# renpy/common/00action_file.rpy:944
old "Quick save."
# Automatic translation.
new "Salvataggio rapido."
# renpy/common/00action_file.rpy:963
old "Quick load."
# Automatic translation.
new "Carico rapido."
new "Caricamento rapido."
# renpy/common/00action_other.rpy:381
old "Language [text]"
# Automatic translation.
new "Lingua [text]"
#
old "Language"
new "Lingua"
# renpy/common/00director.rpy:705
old "The interactive director is not enabled here."
# Automatic translation.
new "Il direttore interattivo non è abilitato in questo caso."
new "L'interactive director non è abilitato qui."
# renpy/common/00director.rpy:1504
old "⬆"
@@ -519,13 +491,11 @@ translate italian strings:
# renpy/common/00director.rpy:1574
old "Done"
# Automatic translation.
new "Fatto"
# renpy/common/00director.rpy:1584
old "(statement)"
# Automatic translation.
new "(dichiarazione)"
new "(istruzione)"
# renpy/common/00director.rpy:1585
old "(tag)"
@@ -533,46 +503,39 @@ translate italian strings:
# renpy/common/00director.rpy:1586
old "(attributes)"
# Automatic translation.
new "(attributi)"
# renpy/common/00director.rpy:1587
old "(transform)"
new "(transform)"
new "(trasforma)"
# renpy/common/00director.rpy:1612
old "(transition)"
new "(transition)"
new "(transizioni)"
# renpy/common/00director.rpy:1624
old "(channel)"
# Automatic translation.
new "(canale)"
# renpy/common/00director.rpy:1625
old "(filename)"
# Automatic translation.
new "(nome del file)"
new "(nome file)"
# renpy/common/00director.rpy:1654
old "Change"
# Automatic translation.
new "Cambiamento"
new "Cambia"
# renpy/common/00director.rpy:1656
old "Add"
# Automatic translation.
new "Aggiungi"
# renpy/common/00director.rpy:1662
old "Remove"
# Automatic translation.
new "Rimuovere"
new "Rimuovi"
# renpy/common/00director.rpy:1697
old "Statement:"
# Automatic translation.
new "Dichiarazione:"
new "Istruzione:"
# renpy/common/00director.rpy:1718
old "Tag:"
@@ -580,63 +543,51 @@ translate italian strings:
# renpy/common/00director.rpy:1734
old "Attributes:"
# Automatic translation.
new "Attributi:"
# renpy/common/00director.rpy:1745
old "Click to toggle attribute, right click to toggle negative attribute."
# Automatic translation.
new "Fare clic per attivare l'attributo, fare clic con il tasto destro per attivare l'attributo negativo."
new "Clicca per attivare/disattivare l'attributo, clicca con il tasto destro per attivare/disattivare l'attributo negativo."
# renpy/common/00director.rpy:1757
old "Transforms:"
# Automatic translation.
new "Trasformazioni:"
# renpy/common/00director.rpy:1768
old "Click to set transform, right click to add to transform list."
# Automatic translation.
new "Fare clic per impostare la trasformazione, fare clic con il pulsante destro del mouse per aggiungere all'elenco delle trasformazioni."
new "Clicca per impostare la trasformazione, clicca con il tasto destro per aggiungere all'elenco delle trasformazioni."
# renpy/common/00director.rpy:1780
old "Behind:"
# Automatic translation.
new "Dietro:"
# renpy/common/00director.rpy:1789
old "Click to set, right click to add to behind list."
# Automatic translation.
new "Fare clic per impostare, fare clic con il pulsante destro del mouse per aggiungere all'elenco retrostante."
new "Clicca per impostare, clicca con il tasto destro per aggiungere all'elenco di dietro."
# renpy/common/00director.rpy:1801
old "Transition:"
# Automatic translation.
new "Transizione:"
# renpy/common/00director.rpy:1819
old "Channel:"
# Automatic translation.
new "Canale:"
# renpy/common/00director.rpy:1837
old "Audio Filename:"
# Automatic translation.
new "Nome del file audio:"
# renpy/common/00gui.rpy:456
old "This save was created on a different device. Maliciously constructed save files can harm your computer. Do you trust this save's creator and everyone who could have changed the file?"
# Automatic translation.
new "Questo salvataggio è stato creato su un dispositivo diverso. I file di salvataggio creati male possono danneggiare il computer. Vi fidate del creatore di questo salvataggio e di tutti coloro che potrebbero aver modificato il file?"
new "Questo salvataggio è stato creato su un dispositivo diverso. Un file di salvataggio creato in modo malevolo può danneggiare il tuo computer. Puoi fidarti di chi ha creato questo salvataggio e di tutti coloro che potrebbero aver modificato il file?"
# renpy/common/00gui.rpy:457
old "Do you trust the device the save was created on? You should only choose yes if you are the device's sole user."
# Automatic translation.
new "Vi fidate del dispositivo su cui è stato creato il salvataggio? Scegliere sì solo se si è l'unico utente del dispositivo."
new "Puoi fidarti del dispositivo su cui è stato creato il salvataggio? Dovresti scegliere sì solo se si è l'unico utente del dispositivo."
# renpy/common/00keymap.rpy:322
old "Failed to save screenshot as %s."
# Automatic translation.
new "Impossibile salvare l'immagine come %s."
new "Impossibile salvare la cattura di schermata come %s."
# renpy/common/00preferences.rpy:271
old "display"
@@ -644,27 +595,22 @@ translate italian strings:
# renpy/common/00preferences.rpy:283
old "transitions"
# Automatic translation.
new "transizioni"
# renpy/common/00preferences.rpy:292
old "skip transitions"
# Automatic translation.
new "saltare le transizioni"
# renpy/common/00preferences.rpy:294
old "video sprites"
# Automatic translation.
new "sprite video"
# renpy/common/00preferences.rpy:303
old "show empty window"
# Automatic translation.
new "mostra la finestra vuota"
new "mostra finestra vuota"
# renpy/common/00preferences.rpy:312
old "text speed"
# Automatic translation.
new "velocità del testo"
# renpy/common/00preferences.rpy:320
@@ -677,97 +623,79 @@ translate italian strings:
# renpy/common/00preferences.rpy:327
old "skip"
# Automatic translation.
new "saltare"
new "salta"
# renpy/common/00preferences.rpy:330
old "skip unseen [text]"
# Automatic translation.
new "saltare non visto [text]"
new "salta [text] non visto"
# renpy/common/00preferences.rpy:335
old "skip unseen text"
# Automatic translation.
new "saltare il testo non visto"
new "salta il testo non visto"
# renpy/common/00preferences.rpy:337
old "begin skipping"
# Automatic translation.
new "iniziare a saltare"
new "inizia a saltare"
# renpy/common/00preferences.rpy:341
old "after choices"
# Automatic translation.
new "dopo le scelte"
# renpy/common/00preferences.rpy:348
old "skip after choices"
# Automatic translation.
new "saltare dopo le scelte"
new "salta dopo le scelte"
# renpy/common/00preferences.rpy:350
old "auto-forward time"
# Automatic translation.
new "tempo di inoltro automatico"
new "ritmo di avanzamento automatico"
# renpy/common/00preferences.rpy:364
old "auto-forward"
# Automatic translation.
new "Inoltro automatico"
new "avanzamento automatico"
# renpy/common/00preferences.rpy:371
old "Auto forward"
# Automatic translation.
new "Avanzamento automatico"
# renpy/common/00preferences.rpy:374
old "auto-forward after click"
# Automatic translation.
new "Inoltro automatico dopo il clic"
new "avanzamento automatico dopo il clic"
# renpy/common/00preferences.rpy:383
old "automatic move"
# Automatic translation.
new "spostamento automatico"
# renpy/common/00preferences.rpy:392
old "wait for voice"
# Automatic translation.
new "attendere la voce"
new "dai tempo alla voce"
# renpy/common/00preferences.rpy:401
old "voice sustain"
# Automatic translation.
new "sostegno della voce"
new "mantenimento della voce"
# renpy/common/00preferences.rpy:410
old "self voicing"
# Automatic translation.
new "autocelebrazione"
new "assistente vocale"
# renpy/common/00preferences.rpy:419
old "self voicing volume drop"
# Automatic translation.
new "caduta di volume dell'autocelebrazione"
new "riduzione volume dell'assistente vocale"
# renpy/common/00preferences.rpy:427
old "clipboard voicing"
# Automatic translation.
new "Votazione degli appunti"
new "vocalizzazione degli appunti"
# renpy/common/00preferences.rpy:436
old "debug voicing"
new "debug voicing"
new "debug vocalizzazione"
# renpy/common/00preferences.rpy:445
old "emphasize audio"
# Automatic translation.
new "enfatizzare l'audio"
new "enfatizza audio"
# renpy/common/00preferences.rpy:454
old "rollback side"
# Automatic translation.
new "lato rollback"
new "lato riavvolgimento"
# renpy/common/00preferences.rpy:464
old "gl powersave"
@@ -775,8 +703,7 @@ translate italian strings:
# renpy/common/00preferences.rpy:470
old "gl framerate"
# Automatic translation.
new "framerate gl"
new "gl framerate"
# renpy/common/00preferences.rpy:473
old "gl tearing"
@@ -784,196 +711,157 @@ translate italian strings:
# renpy/common/00preferences.rpy:476
old "font transform"
# Automatic translation.
new "trasformazione dei caratteri"
new "trasformazioni dei caratteri"
# renpy/common/00preferences.rpy:479
old "font size"
# Automatic translation.
new "dimensione del carattere"
new "dimensione dei caratteri"
# renpy/common/00preferences.rpy:487
old "font line spacing"
# Automatic translation.
new "interlinea del carattere"
new "interlinea dei caratteri"
# renpy/common/00preferences.rpy:495
old "system cursor"
# Automatic translation.
new "cursore di sistema"
# renpy/common/00preferences.rpy:504
old "renderer menu"
# Automatic translation.
new "menu del renderer"
# renpy/common/00preferences.rpy:507
old "accessibility menu"
# Automatic translation.
new "menu accessibilità"
new "menu di accessibilità"
# renpy/common/00preferences.rpy:510
old "high contrast text"
# Automatic translation.
new "testo ad alto contrasto"
# renpy/common/00preferences.rpy:519
old "audio when minimized"
# Automatic translation.
new "audio quando è ridotto a icona"
new "audio con finestra minimizzata"
# renpy/common/00preferences.rpy:528
old "audio when unfocused"
# Automatic translation.
new "audio quando non viene messo a fuoco"
new "audio con finestra non a fuoco"
# renpy/common/00preferences.rpy:537
old "web cache preload"
# Automatic translation.
new "precaricamento della cache web"
# renpy/common/00preferences.rpy:552
old "voice after game menu"
# Automatic translation.
new "voce dopo il menu di gioco"
# renpy/common/00preferences.rpy:571
old "main volume"
# Automatic translation.
new "volume principale"
# renpy/common/00preferences.rpy:572
old "music volume"
# Automatic translation.
new "volume della musica"
# renpy/common/00preferences.rpy:573
old "sound volume"
# Automatic translation.
new "volume del suono"
new "volume dei suoni"
# renpy/common/00preferences.rpy:574
old "voice volume"
# Automatic translation.
new "volume della voce"
# renpy/common/00preferences.rpy:575
old "mute main"
# Automatic translation.
new "silenziamento principale"
new "silenzia il volume principale"
# renpy/common/00preferences.rpy:576
old "mute music"
# Automatic translation.
new "disattivare la musica"
new "silenzia la musica"
# renpy/common/00preferences.rpy:577
old "mute sound"
# Automatic translation.
new "Disattivare l'audio"
new "silenzia i suoni"
# renpy/common/00preferences.rpy:578
old "mute voice"
# Automatic translation.
new "voce muta"
new "silenzia voce"
# renpy/common/00preferences.rpy:579
old "mute all"
# Automatic translation.
new "disattivare tutti"
new "silenzia tutto"
# renpy/common/00speechbubble.rpy:344
old "Speech Bubble Editor"
# Automatic translation.
new "Editor di bolle vocali"
new "Editor di Bolle di Dialogo"
# renpy/common/00speechbubble.rpy:349
old "(hide)"
# Automatic translation.
new "(Nascondi)"
new "(nascondi)"
# renpy/common/00sync.rpy:70
old "Sync downloaded."
# Automatic translation.
new "Sincronizzazione scaricata."
new "Dati sincronizzati scaricati."
# renpy/common/00sync.rpy:190
old "Could not connect to the Ren'Py Sync server."
# Automatic translation.
new "Impossibile connettersi al server Ren'Py Sync."
# renpy/common/00sync.rpy:192
old "The Ren'Py Sync server timed out."
# Automatic translation.
new "Il server Ren'Py Sync è scaduto."
new "Il server Ren'Py Sync non ha risposto in tempo."
# renpy/common/00sync.rpy:194
old "An unknown error occurred while connecting to the Ren'Py Sync server."
# Automatic translation.
new "Si è verificato un errore sconosciuto durante la connessione al server Ren'Py Sync."
# renpy/common/00sync.rpy:267
old "The Ren'Py Sync server does not have a copy of this sync. The sync ID may be invalid, or it may have timed out."
# Automatic translation.
new "Il server Ren'Py Sync non dispone di una copia di questa sincronizzazione. L'ID della sincronizzazione potrebbe non essere valido o potrebbe essere scaduto."
new "Il server Ren'Py Sync non dispone di una copia di questi dati. L'ID di sincronizzazione potrebbe essere invalido o scaduto."
# renpy/common/00sync.rpy:409
old "Please enter the sync ID you generated.\nNever enter a sync ID you didn't create yourself."
# Automatic translation.
new "Inserire l'ID di sincronizzazione generato.\nNon inserite mai un ID di sincronizzazione che non avete creato voi stessi."
new "Inserire l'ID di sincronizzazione che hai generato.\nNon inserire mai un ID di sincronizzazione che non hai creato tu."
# renpy/common/00sync.rpy:428
old "The sync ID is not in the correct format."
# Automatic translation.
new "L'ID di sincronizzazione non è nel formato corretto."
# renpy/common/00sync.rpy:448
old "The sync could not be decrypted."
# Automatic translation.
new "Non è stato possibile decifrare la sincronizzazione."
new "Non è stato possibile decifrare i dati sincronizzati."
# renpy/common/00sync.rpy:471
old "The sync belongs to a different game."
# Automatic translation.
new "La sincronizzazione appartiene a un gioco diverso."
new "I dati sincronizzati appartengono ad un gioco diverso."
# renpy/common/00sync.rpy:476
old "The sync contains a file with an invalid name."
# Automatic translation.
new "La sincronizzazione contiene un file con un nome non valido."
new "I dati sincronizzati contengono un file con un nome non valido."
# renpy/common/00sync.rpy:529
old "This will upload your saves to the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}.\nDo you want to continue?"
# Automatic translation.
new "Questo caricherà i salvataggi sul server di sincronizzazione {a=https://sync.renpy.org}Ren'Py{/a}.\nVuoi continuare?"
new "I tuoi salvataggi saranno caricati sul {a=https://sync.renpy.org}Server di Sincronizzazione di Ren'Py{/a}.\nVuoi continuare?"
# renpy/common/00sync.rpy:558
old "Enter Sync ID"
# Automatic translation.
new "Immettere l'ID di sincronizzazione"
new "Immettere l'ID di Sincronizzazione"
# renpy/common/00sync.rpy:569
old "This will contact the {a=https://sync.renpy.org}Ren'Py Sync Server{/a}."
# Automatic translation.
new "Questo contatterà il server di sincronizzazione {a=https://sync.renpy.org}Ren'Py{/a}."
new "Verrà contattato il {a=https://sync.renpy.org}Server di Sincronizzazione di Ren'Py{/a}."
# renpy/common/00sync.rpy:596
old "Sync Success"
# Automatic translation.
new "Successo della sincronizzazione"
new "Sincronizzazione completata con Successo"
# renpy/common/00sync.rpy:599
old "The Sync ID is:"
# Automatic translation.
new "L'ID di sincronizzazione è:"
new "L'ID di Sincronizzazione è:"
# renpy/common/00sync.rpy:605
old "You can use this ID to download your save on another device.\nThis sync will expire in an hour.\nRen'Py Sync is supported by {a=https://www.renpy.org/sponsors.html}Ren'Py's Sponsors{/a}."
# Automatic translation.
new "È possibile utilizzare questo ID per scaricare il salvataggio su un altro dispositivo.\nQuesta sincronizzazione scadrà tra un'ora.\nRen'Py Sync è supportato da {a=https://www.renpy.org/sponsors.html}Gli sponsor di Ren'Py{/a}."
new "Puoi usare questo ID per scaricare il tuo salvataggio su un altro dispositivo.\nQuesta sincronizzazione scadrà tra un'ora.\nRen'Py Sync è supportato dagli {a=https://www.renpy.org/sponsors.html}Sponsor di Ren'Py{/a}."
old "Press <esc> to exit console. Type help for help.\n"
new "Premi <esc> per uscire dalla console. Scrivi \"help\" per aiuto.\n"
new "Premi <esc> per uscire dalla console. Scrivi \"help\" per avere aiuto.\n"
# 00console.rpy:186
old "Ren'Py script enabled."
@@ -178,42 +177,32 @@ translate italian strings:
old "jump <label>: jumps to label"
new "jump <label>: salta alla label"
translate italian strings:
# renpy/common/_developer/developer.rpym:43
old "Interactive Director (D)"
# Automatic translation.
new "Direttore interattivo (D)"
new "Interactive Director (D)"
# renpy/common/_developer/developer.rpym:51
old "Persistent Viewer"
# Automatic translation.
new "Visualizzatore persistente"
new "Visualizzatore dei dati Persistenti"
# renpy/common/_developer/developer.rpym:59
old "Show Image Load Log (F4)"
# Automatic translation.
new "Mostra registro caricamento immagini (F4)"
new "Mostra il Registro di Caricamento delle Immagini (F4)"
# renpy/common/_developer/developer.rpym:62
old "Hide Image Load Log (F4)"
# Automatic translation.
new "Nascondere il registro di caricamento dell'immagine (F4)"
new "Nascondi il Registro di Caricamento delle Immagini (F4)"
# renpy/common/_developer/developer.rpym:65
old "Image Attributes"
# Automatic translation.
new "Attributi dell'immagine"
new "Attributi dell'Immagine"
# renpy/common/_developer/developer.rpym:70
old "Speech Bubble Editor (Shift+B)"
# Automatic translation.
new "Editor di bolle vocali (Shift+B)"
new "Editor di Bolle di Dialogo (Shift+B)"
# renpy/common/_developer/developer.rpym:97
old "[name] [attributes] (hidden)"
# Automatic translation.
new "[name] [attributes] (nascosto)"
# renpy/common/_developer/developer.rpym:101
@@ -222,66 +211,53 @@ translate italian strings:
# renpy/common/_developer/developer.rpym:162
old "Hide deleted"
# Automatic translation.
new "Nascondi cancellato"
new "Nascondi cancellati"
# renpy/common/_developer/developer.rpym:162
old "Show deleted"
# Automatic translation.
new "Mostra cancellata"
new "Mostra cancellati"
# renpy/common/_developer/developer.rpym:389
old "Type to filter: "
# Automatic translation.
new "Tipo da filtrare: "
new "Tipi da filtrare: "
# renpy/common/_developer/developer.rpym:507
old "Textures: [tex_count] ([tex_size_mb:.1f] MB)"
# Automatic translation.
new "Texture: [tex_count] ([tex_size_mb:.1f] MB)"
# renpy/common/_developer/developer.rpym:511
old "Image cache: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# Automatic translation.
new "Cache immagini: [cache_pct:.1f]% ([cache_size_mb:.1f] MB)"
# renpy/common/00console.rpy:789
old "help: show this help\n help <expr>: show signature and documentation of <expr>"
# Automatic translation.
new "help: mostra questo aiuto\n help <expr>: mostra la firma e la documentazione di <expr>"
# renpy/common/00console.rpy:813
old "Help may display undocumented functions. Please check that the function or\nclass you want to use is documented.\n\n"
# Automatic translation.
new "La guida potrebbe visualizzare funzioni non documentate. Verificate che la funzione o\nLa classe che si vuole utilizzare è documentata.\n\n"
new "La guida potrebbe visualizzare funzioni non documentate. Verifica che la funzione o\n classe che vuoi usare utilizzare sia documentata.\n\n"
# renpy/common/00console.rpy:854
old "stack: print the return stack"
# Automatic translation.
new "stack: stampare lo stack di ritorno"
new "stack: stampa a schermo lo stack di ritorno"
# renpy/common/00console.rpy:908
old "watch <expression>: watch a python expression\n watch short: makes the representation of traced expressions short (default)\n watch long: makes the representation of traced expressions as is"
# Automatic translation.
new "watch <expression>: guardare un'espressione python\n watch short: rende breve la rappresentazione delle espressioni tracciate (default)\n watch long: rende la rappresentazione delle espressioni tracciate come è"
new "watch <expression>: traccia un'espressione python\n watch short: rende breve la rappresentazione delle espressioni tracciate (default)\n watch long: rende la rappresentazione delle espressioni tracciate così come è"
# renpy/common/00console.rpy:1028
old "short: Shorten the representation of objects on the console (default)."
# Automatic translation.
new "short: Accorcia la rappresentazione degli oggetti sulla console (impostazione predefinita)."
# renpy/common/00console.rpy:1032
old "long: Print the full representation of objects on the console."
# Automatic translation.
new "long: Stampa la rappresentazione completa degli oggetti sulla console."
new "long: Stampa sulla console la rappresentazione completa degli oggetti."
# renpy/common/00console.rpy:1036
old "escape: Enables escaping of unicode symbols in unicode strings."
# Automatic translation.
new "escape: Abilita l'escape dei simboli unicode nelle stringhe unicode."
# renpy/common/00console.rpy:1040
old "unescape: Disables escaping of unicode symbols in unicode strings and print it as is (default)."
# Automatic translation.
new "unescape: Disabilita l'escape dei simboli unicode nelle stringhe unicode e le stampa così come sono (impostazione predefinita)."
new "unescape: Disabilita l'escape dei simboli unicode nelle stringhe unicode e le stampa a schermo così come sono (impostazione predefinita)."
old "## A file slot button is a special kind of button. It contains a thumbnail image, and text describing the contents of the save slot. A save slot uses image files in gui/button, like the other kinds of buttons."
new "## Un pulsante Slot è un tipo di pulsante speciale. Contiene un'immagine miniatura, e testo che riporta i contenuti dello slot. Uno Slot Save usa immagini presenti in gui/button, come tutti gli altri tipi di pulsante."
new "## Un pulsante slot è un tipo di pulsante speciale. Contiene un'immagine miniatura, e testo che riporta i contenuti dello slot. Uno slot di salvataggio usa immagini presenti in gui/button, come tutti gli altri tipi di pulsante."
# gui.rpy:226
old "## The save slot button."
new "## Il pulsante slot."
new "## Il pulsante slot salvataggio."
# gui.rpy:234
old "## The width and height of thumbnails used by the save slots."
new "## Larghezza e altezza delle miniature usate dallo slot."
new "## Larghezza e altezza delle miniature usate dallo slot di salvataggio."
# gui.rpy:238
old "## The number of columns and rows in the grid of save slots."
new "## Numero di colonne e righe della griglia degli slot."
new "## Numero di colonne e righe della griglia degli slot di salvataggio."
# gui.rpy:243
old "## Positioning and Spacing"
@@ -327,8 +327,7 @@ translate italian strings:
# gui.rpy:331
old "## History"
# Automatic translation.
new "## Storia"
new "## Cronologia"
# gui.rpy:333
old "## The history screen displays dialogue that the player has already dismissed."
@@ -380,7 +379,7 @@ translate italian strings:
# gui.rpy:403
old "## This increases the size of the quick buttons to make them easier to touch on tablets and phones."
new "## Questo aumenta la dimensione dei Pulsanti Rapidi per renderli più facili da toccare su tablet e telefoni."
new "## Questo aumenta la dimensione dei pulsanti rapidi per renderli più facili da toccare su tablet e telefoni."
# gui.rpy:409
old "## This changes the size and spacing of various GUI elements to ensure they are easily visible on phones."
@@ -408,7 +407,7 @@ translate italian strings:
# gui.rpy:456
old "## Quick buttons."
new "## Pulsanti Rapidi."
new "## Pulsanti rapidi."
# gui.rpy:17
old "## GUI Configuration Variables"
@@ -434,41 +433,31 @@ translate italian strings:
old "## Mobile devices"
new "## Dispositivi mobili"
translate italian strings:
# gui/game/gui.rpy:5
old "## The init offset statement causes the initialization statements in this file to run before init statements in any other file."
# Automatic translation.
new "## L'istruzione init offset fa sì che le istruzioni di inizializzazione in questo file vengano eseguite prima delle istruzioni di init in qualsiasi altro file."
new "## L'istruzione init offset fa sì che le istruzioni di inizializzazione in questo file vengano eseguite prima di quelle di inizializzazione in qualsiasi altro file."
# gui/game/gui.rpy:14
old "## Enable checks for invalid or unstable properties in screens or transforms"
# Automatic translation.
new "## Abilita i controlli per le proprietà non valide o instabili nelle schermate o nelle trasformazioni"
new "## Abilita i controlli per proprietà non valide o instabili nelle schermate o nelle trasformazioni"
# gui/game/gui.rpy:278
old "## The position of the main menu text."
# Automatic translation.
new "## La posizione del testo del menu principale."
# gui/game/gui.rpy:287
old "## Generic frames."
# Automatic translation.
new "## Cornici generiche."
# gui/game/gui.rpy:307
old "## The default GUI only uses sliders and vertical scrollbars. All of the other bars are only used in creator-written screens."
# Automatic translation.
new "## L'interfaccia grafica predefinita utilizza solo i cursori e le barre di scorrimento verticali. Tutte le altre barre sono utilizzate solo nelle schermate scritte dal creatore."
new "## L'interfaccia grafica predefinita usa solo cursori e barre di scorrimento verticali. Tutte le altre barre sono utilizzate solo in schermate scritte dai creatori di giochi."
# gui/game/gui.rpy:368
old "## The maximum number of NVL-mode entries Ren'Py will display. When more entries than this are to be show, the oldest entry will be removed."
# Automatic translation.
new "## Il numero massimo di voci in modalità NVL che Ren'Py visualizzerà. Se devono essere visualizzate più voci di questa, la voce più vecchia verrà rimossa."
new "## Il numero massimo di voci in modalità NVL che Ren'Py visualizzerà. Se ne devono essere visualizzate di più, la voce più vecchia verrà rimossa."
# gui/game/gui.rpy:446
old "## Change the size and spacing of various things."
# Automatic translation.
new "## Cambia la dimensione e la spaziatura di vari elementi."
new "## Cambia dimensione e spaziatura di vari elementi."
old "## Text that is placed on the game's about screen. Place the text between the triple-quotes, and leave a blank line between paragraphs."
# Automatic translation.
new "## Testo che viene inserito nella schermata del gioco. Posizionare il testo tra le virgolette triple e lasciare una riga vuota tra i paragrafi."
new "## Testo che viene inserito nella schermata informazioni del gioco. Inserisci il testo tra triple virgolette e lascia una riga vuota tra i paragrafi."
# gui/game/options.rpy:47
old "## These three variables control, among other things, which mixers are shown to the player by default. Setting one of these to False will hide the appropriate mixer."
# Automatic translation.
new "## Queste tre variabili controllano, tra le altre cose, quali mixer vengono mostrati al giocatore per impostazione predefinita. Impostando una di queste variabili a False, si nasconde il mixer appropriato."
new "## Queste tre variabili controllano, tra le altre cose, quali mixer vengono mostrati al giocatore per impostazione predefinita. Impostando una di queste a False, si nasconde il mixer appropriato."
# gui/game/options.rpy:82
old "## Between screens of the game menu."
# Automatic translation.
new "## Tra le schermate del menu di gioco."
# gui/game/options.rpy:203
old "## A Google Play license key is required to perform in-app purchases. It can be found in the Google Play developer console, under \"Monetize\" > \"Monetization Setup\" > \"Licensing\"."
# Automatic translation.
new "## Per eseguire gli acquisti in-app è necessaria una chiave di licenza Google Play. Si trova nella console per sviluppatori di Google Play, in \"Monetizzazione\" > \"Impostazione monetizzazione\" > \"Licenze\"."
old "## The say screen is used to display dialogue to the player. It takes two parameters, who and what, which are the name of the speaking character and the text to be displayed, respectively. (The who parameter can be None if no name is given.)"
new "## Il say screen è usato per mostrare dialoghi al giocatore. Richiede due parametri, who e what, che sono il nome del personaggio che parla e il testo da mostrare. (Il parametro who può essere None se non si intende fornire un nome)"
new "## La schermata dei dialoghi (say) è usata per mostrare dialoghi al giocatore. Richiede due parametri, who e what, che sono il nome del personaggio che parla e il testo da mostrare. (Il parametro who può essere None se non si intende fornire un nome)"
# screens.rpy:98
old "## This screen must create a text displayable with id \"what\", as Ren'Py uses this to manage text display. It can also create displayables with id \"who\" and id \"window\" to apply style properties."
new "## Questo schermo crea un displayable di testo con id \"what\", che Ren'py usa per gestire la visualizzazione del testo. Può creare anche displayable con id \"who\" e id \"window\" per applicarvi proprietà di stile."
new "## Questa schermata crea un displayable di testo con id \"what\", che Ren'Py usa per gestire la visualizzazione del testo. Può creare anche displayable con id \"who\" e id \"window\" per applicarvi proprietà di stile."
# screens.rpy:102
old "## https://www.renpy.org/doc/html/screen_special.html#say"
@@ -28,16 +26,15 @@ translate italian strings:
# screens.rpy:169
old "## Input screen"
# Automatic translation.
new "## Schermata di ingresso"
new "## Schermata di inserimento"
# screens.rpy:171
old "## This screen is used to display renpy.input. The prompt parameter is used to pass a text prompt in."
new "## Questo schermo si usa per mostrare renpy.input. Il parametro prompt è usato per fornire un prompt testuale."
new "## Questa schermata si usa per mostrare renpy.input. Il parametro prompt è usato per fornire un prompt testuale."
# screens.rpy:174
old "## This screen must create an input displayable with id \"input\" to accept the various input parameters."
new "## Questo schermo deve creare un input displayable con id \"input\" per accettare i vari parametri dell'input."
new "## Questa schermata deve creare un displayable input con id \"input\" per accettare i vari parametri dell'input."
# screens.rpy:177
old "## http://www.renpy.org/doc/html/screen_special.html#input"
@@ -45,12 +42,11 @@ translate italian strings:
# screens.rpy:205
old "## Choice screen"
# Automatic translation.
new "## Schermata di scelta"
# screens.rpy:207
old "## This screen is used to display the in-game choices presented by the menu statement. The one parameter, items, is a list of objects, each with caption and action fields."
new "## Questo screen è usato per mostrare le scelte nel gioco, offerte dal comando 'menu'. Il solo parametro, 'items', è una lista di oggetti, ciascuna coi campi 'caption' e 'action'."
new "## Questa schermata è usata per mostrare le scelte nel gioco, offerte dal comando 'menu'. Il solo parametro, 'items', è una lista di oggetti, ciascuna coi campi 'caption' e 'action'."
# screens.rpy:211
old "## http://www.renpy.org/doc/html/screen_special.html#choice"
@@ -62,12 +58,11 @@ translate italian strings:
# screens.rpy:244
old "## Quick Menu screen"
# Automatic translation.
new "## Schermata del menu rapido"
new "## Schermata del Menu Rapido"
# screens.rpy:246
old "## The quick menu is displayed in-game to provide easy access to the out-of-game menus."
new "## Il Quick Menu è mostrato durante il gioco per fornire accesso rapido ai menu esterni."
new "## Il menu rapido è mostrato durante il gioco per fornire accesso facile ai menu esterni."
# screens.rpy:261
old "Back"
@@ -91,11 +86,11 @@ translate italian strings:
# screens.rpy:266
old "Q.Save"
new "Salva V."
new "Salva R."
# screens.rpy:267
old "Q.Load"
new "Carica V."
new "Carica R."
# screens.rpy:268
old "Prefs"
@@ -107,12 +102,11 @@ translate italian strings:
# screens.rpy:291
old "## Navigation screen"
# Automatic translation.
new "## Schermata di navigazione"
# screens.rpy:293
old "## This screen is included in the main and game menus, and provides navigation to other menus, and to start the game."
new "## Questo screen è incluso nel main menu e nel game menu, e consente di navigare verso altri menu o di iniziare il gioco."
new "## Questa schermata è inclusa nei menu principale e di gioco, e consente di navigare verso altri menu o di iniziare il gioco."
# screens.rpy:308
old "Start"
@@ -140,7 +134,7 @@ translate italian strings:
# screens.rpy:332
old "## Help isn't necessary or relevant to mobile devices."
new "## L'Aiuto non è necessario nei dispositivi mobili."
new "## L'Aiuto non è necessario o rilevante sui dispositivi mobili."
# screens.rpy:333
old "Help"
@@ -148,7 +142,7 @@ translate italian strings:
# screens.rpy:335
old "## The quit button is banned on iOS and unnecessary on Android."
new "## Il pulsante Esci è vietato in iOS e inutile su Android."
new "## Il pulsante esci è vietato su iOS e inutile su Android."
# screens.rpy:336
old "Quit"
@@ -156,12 +150,11 @@ translate italian strings:
# screens.rpy:350
old "## Main Menu screen"
# Automatic translation.
new "## Schermata del menu principale"
# screens.rpy:352
old "## Used to display the main menu when Ren'Py starts."
new "## Usato per mostrare il main menu quando si avvia Ren'Py."
new "## Usato per mostrare il menu principale quando si avvia Ren'Py."
# screens.rpy:354
old "## http://www.renpy.org/doc/html/screen_special.html#main-menu"
@@ -169,20 +162,19 @@ translate italian strings:
# screens.rpy:369
old "## The use statement includes another screen inside this one. The actual contents of the main menu are in the navigation screen."
new "## Il comando 'use' include un'altro schermo all'interno di questo. I reali contenuti del main menu sono nel navigation screen."
new "## Il comando 'use' include un'altra schermata all'interno della corrente. I contenuti effettivi del menu principale sono nella schermata di navigazione."
# screens.rpy:413
old "## Game Menu screen"
# Automatic translation.
new "## Schermata del menu di gioco"
new "## Schermata del Menu di Gioco"
# screens.rpy:415
old "## This lays out the basic common structure of a game menu screen. It's called with the screen title, and displays the background, title, and navigation."
new "## Costruisce la struttura comune di tutti gli screen game menu. Viene avviato nella schermata del titolo, e mostra lo sfondo, il titolo e la navigazione."
new "## Costituisce la struttura comune di qualunque schermata del menu di gioco. Viene avviato nella schermata del titolo, e mostra lo sfondo, il titolo e la navigazione."
# screens.rpy:418
old "## The scroll parameter can be None, or one of \"viewport\" or \"vpgrid\". This screen is intended to be used with one or more children, which are transcluded (placed) inside it."
new "## Il parametro 'scroll' può essere None, oppure uno fra \"viewport\" o \"vpgrid\". Questo screen è creato per essere usato con uno o più figli, che sono trasclusi (piazzati) dentro di esso."
new "## Il parametro 'scroll' può essere None, oppure uno fra \"viewport\" o \"vpgrid\". Questa schermata è progettata per essere usata con uno o più figli, che sono trasclusi (piazzati) dentro di esso."
# screens.rpy:476
old "Return"
@@ -190,20 +182,19 @@ translate italian strings:
# screens.rpy:539
old "## About screen"
# Automatic translation.
new "## Informazioni sullo schermo"
new "## Schermata delle informazioni"
# screens.rpy:541
old "## This screen gives credit and copyright information about the game and Ren'Py."
new "## Questo screen fornisce i crediti e le informazioni di copyright sul gioco e su Ren'Py."
new "## Questa schermata visualizza i crediti e le informazioni di copyright sul gioco e su Ren'Py."
# screens.rpy:544
old "## There's nothing special about this screen, and hence it also serves as an example of how to make a custom screen."
new "## Non c'è niente di speciale in questo screen, pertanto può servire come esempio su come si crea uno screen personalizzato."
new "## Non c'è niente di speciale in questa schermata, pertanto può servire come esempio su come si crea una schermata personalizzata."
# screens.rpy:551
old "## This use statement includes the game_menu screen inside this one. The vbox child is then included inside the viewport inside the game_menu screen."
new "## Questo comando 'use' include lo screen game_menu dentro questo screen. Il figlio di vbox è quindi incluso nel viewport all'interno dello screen game_menu. \n## ===PER NEOFITI===: in pratica viene prima chiamato il game menu che stabilisce spaziature, sfondo, titoli e una viewport. Questo screen chiama e mostra il navigation screen a sinistra, che a sua volta determina quale screen (opzioni, slot, aiuto...) mostrare nella viewport a destra."
new "## Questo comando 'use' include la schermata game_menu all'interno della corrente. Il figlio di vbox è quindi incluso nel viewport all'interno dello screen game_menu. \n## ===PER NEOFITI===: in pratica viene prima chiamato il game menu che stabilisce spaziature, sfondo, titoli e una viewport. Questo screen chiama e mostra il navigation screen a sinistra, che a sua volta determina quale screen (opzioni, slot, aiuto...) mostrare nella viewport a destra."
# screens.rpy:561
old "Version [config.version!t]\n"
@@ -223,8 +214,7 @@ translate italian strings:
# screens.rpy:582
old "## Load and Save screens"
# Automatic translation.
new "## Schermate di caricamento e salvataggio"
new "## Schermate di Caricamento e Salvataggio"
# screens.rpy:584
old "## These screens are responsible for letting the player save the game and load it again. Since they share nearly everything in common, both are implemented in terms of a third screen, file_slots."
@@ -284,7 +274,6 @@ translate italian strings:
# screens.rpy:711
old "## Preferences screen"
# Automatic translation.
new "## Schermata delle preferenze"
# screens.rpy:713
@@ -341,19 +330,19 @@ translate italian strings:
# screens.rpy:767
old "Text Speed"
new "Velocità Testo"
new "Velocità del Testo"
# screens.rpy:771
old "Auto-Forward Time"
new "Avanzamento automatico"
new "Ritmo di Avanzamento Automatico"
# screens.rpy:778
old "Music Volume"
new "Volume Musica"
new "Volume della Musica"
# screens.rpy:785
old "Sound Volume"
new "Volume Suoni"
new "Volume dei Suoni"
# screens.rpy:791
old "Test"
@@ -361,16 +350,15 @@ translate italian strings:
# screens.rpy:795
old "Voice Volume"
new "Volume Voce"
new "Volume della Voce"
# screens.rpy:806
old "Mute All"
new "Silenzio"
new "Silenzia Tutto"
# screens.rpy:882
old "## History screen"
# Automatic translation.
new "## Schermata della storia"
new "## Schermata della cronologia"
# screens.rpy:884
old "## This is a screen that displays the dialogue history to the player. While there isn't anything special about this screen, it does have to access the dialogue history stored in _history_list."
@@ -398,7 +386,6 @@ translate italian strings:
# screens.rpy:965
old "## Help screen"
# Automatic translation.
new "## Schermata di aiuto"
# screens.rpy:967
@@ -423,7 +410,7 @@ translate italian strings:
# screens.rpy:1004
old "Advances dialogue and activates the interface."
new "Avanza nei dialoghi e conferma scelta."
new "Avanza nei dialoghi e conferma opzioni."
# screens.rpy:1007
old "Space"
@@ -467,8 +454,7 @@ translate italian strings:
# screens.rpy:1027
old "Page Up"
# Automatic translation.
new "Pagina su"
new "Pagina Su"
# screens.rpy:1028
old "Rolls back to earlier dialogue."
@@ -476,8 +462,7 @@ translate italian strings:
# screens.rpy:1031
old "Page Down"
# Automatic translation.
new "Pagina giù"
new "Pagina Giù"
# screens.rpy:1032
old "Rolls forward to later dialogue."
@@ -485,7 +470,7 @@ translate italian strings:
# screens.rpy:1036
old "Hides the user interface."
new "Nascondi l'interfaccia."
new "Nascondi l'interfaccia utente."
# screens.rpy:1040
old "Takes a screenshot."
@@ -508,12 +493,12 @@ translate italian strings:
new "Click Destro"
# screens.rpy:1062
old "Mouse Wheel Up\nClick Rollback Side"
new "Rotella Su\nClicca il Lato Riavvolgimento"
old "Mouse Wheel Up"
new "Rotella Su"
# screens.rpy:1066
old "Mouse Wheel Down"
new "Rotella Giu"
new "Rotella Giù"
# screens.rpy:1073
old "Right Trigger\nA/Bottom Button"
@@ -529,7 +514,7 @@ translate italian strings:
# screens.rpy:1081
old "Right Shoulder"
new "Laterale Destro"
new "Dorsale Destro"
# screens.rpy:1082
old "Roll forward to later dialogue."
@@ -537,13 +522,11 @@ translate italian strings:
# screens.rpy:1085
old "D-Pad, Sticks"
# Automatic translation.
new "D-Pad, bastoni"
new "Croce direzionale, Joystick"
# screens.rpy:1089
old "Start, Guide"
# Automatic translation.
new "Avvio, Guida"
new "Start, Guida"
# screens.rpy:1090
old "Access the game menu."
@@ -551,7 +534,7 @@ translate italian strings:
# screens.rpy:1093
old "Y/Top Button"
new "Y/Pulsante superiore"
new "Pulsante Y/Superiore"
# screens.rpy:1096
old "Calibrate"
@@ -559,16 +542,15 @@ translate italian strings:
# screens.rpy:1124
old "## Additional screens"
new "## Screen addizionali"
new "## Schermate addizionali"
# screens.rpy:1128
old "## Confirm screen"
# Automatic translation.
new "## Conferma la schermata"
new "## Schermata di conferma"
# screens.rpy:1130
old "## The confirm screen is called when Ren'Py wants to ask the player a yes or no question."
new "## Lo screen confirm è usato quando Ren'Py vuole porre una domanda 'sì o no?' al giocatore."
new "## La schermata di conferma (confirm) è usata quando Ren'Py vuole porre una domanda 'sì o no?' al giocatore."
# screens.rpy:1133
old "## http://www.renpy.org/doc/html/screen_special.html#confirm"
@@ -592,12 +574,11 @@ translate italian strings:
# screens.rpy:1191
old "## Skip indicator screen"
# Automatic translation.
new "## Schermata dell'indicatore di salto"
# screens.rpy:1193
old "## The skip_indicator screen is displayed to indicate that skipping is in progress."
new "## Lo screen skip_indicator è impiegato per indicare che è in corso la modalità salto."
new "## La schermata skip_indicator è visualizzata per indicare che è in corso la modalità salto."
# screens.rpy:1196
old "## https://www.renpy.org/doc/html/screen_special.html#skip-indicator"
@@ -613,12 +594,11 @@ translate italian strings:
# screens.rpy:1247
old "## Notify screen"
# Automatic translation.
new "## Schermata di notifica"
# screens.rpy:1249
old "## The notify screen is used to show the player a message. (For example, when the game is quicksaved or a screenshot has been taken.)"
new "## Lo screen notify è usato per mostrare una notifica al giocatore (per esempio, quando si salva rapidamente o si cattura una schermata)."
new "## La schermata di notifica (notify) è usata per mostrare una notifica al giocatore (per esempio, quando si salva rapidamente o si cattura una schermata)."
# screens.rpy:1252
old "## https://www.renpy.org/doc/html/screen_special.html#notify-screen"
@@ -626,12 +606,11 @@ translate italian strings:
# screens.rpy:1286
old "## NVL screen"
# Automatic translation.
new "## Schermo NVL"
new "## Schermata NVL"
# screens.rpy:1288
old "## This screen is used for NVL-mode dialogue and menus."
new "## Questo screen è usato per dialoghi e menu in modalità NVL."
new "## Questa schermata è usata per dialoghi e menu in modalità NVL."
# screens.rpy:1290
old "## http://www.renpy.org/doc/html/screen_special.html#nvl"
@@ -651,7 +630,7 @@ translate italian strings:
# screens.rpy:1406
old "## Mobile Variants"
new "## Varianti Mobilità"
new "## Varianti Mobili"
# screens.rpy:1413
old "## Since a mouse may not be present, we replace the quick menu with a version that uses fewer and bigger buttons that are easier to touch."
@@ -695,14 +674,11 @@ translate italian strings:
# screens.rpy:1079
old "Left Trigger\nLeft Shoulder"
new "Grilletto Sinistro\nLaterale Sinistro"
translate italian strings:
new "Grilletto Sinistro\nDorsale Sinistro"
# gui/game/screens.rpy:120
old "## Make the namebox available for styling through the Character object."
# Automatic translation.
new "## Rendere la casella dei nomi disponibile per lo styling attraverso l'oggetto Character."
new "## Rendi la casella dei nomi disponibile per lo styling attraverso l'oggetto Character."
# gui/game/screens.rpy:173
old "## https://www.renpy.org/doc/html/screen_special.html#input"
@@ -714,8 +690,7 @@ translate italian strings:
# gui/game/screens.rpy:329
old "## The quit button is banned on iOS and unnecessary on Android and Web."
# Automatic translation.
new "## Il pulsante di abbandono è vietato su iOS e non è necessario su Android e sul Web."
new "## Il pulsante esci è vietato su iOS e inutile su Android e sul Web."
# gui/game/screens.rpy:348
old "## https://www.renpy.org/doc/html/screen_special.html#main-menu"
@@ -723,23 +698,19 @@ translate italian strings:
# gui/game/screens.rpy:676
old "Upload Sync"
# Automatic translation.
new "Sincronizzazione del caricamento"
new "Carica dati per la Sincronizzazione"
# gui/game/screens.rpy:680
old "Download Sync"
# Automatic translation.
new "Scarica Sync"
new "Scarica dati Sincronizzati"
# gui/game/screens.rpy:921
old "## This determines what tags are allowed to be displayed on the history screen."
# Automatic translation.
new "## Determina quali tag possono essere visualizzati nella schermata della cronologia."
# gui/game/screens.rpy:1049
old "Opens the accessibility menu."
# Automatic translation.
new "Apre il menu di accessibilità."
new "Apri il menu di accessibilità."
# gui/game/screens.rpy:1139
old "## https://www.renpy.org/doc/html/screen_special.html#confirm"
@@ -747,8 +718,7 @@ translate italian strings:
# gui/game/screens.rpy:1248
old "## We have to use a font that has the BLACK RIGHT-POINTING SMALL TRIANGLE glyph in it."
# Automatic translation.
new "## Dobbiamo usare un carattere che contenga il glifo NERO TRIANGOLO PICCOLO IN PUNTA DESTRA."
new "## Bisogna usare un carattere che contenga il glifo BLACK RIGHT-POINTING SMALL TRIANGLE."
# gui/game/screens.rpy:1296
old "## https://www.renpy.org/doc/html/screen_special.html#nvl"
@@ -756,13 +726,11 @@ translate italian strings:
# gui/game/screens.rpy:1410
old "## Bubble screen"
# Automatic translation.
new "## Schermo a bolle"
new "## Schermata a bolle"
# gui/game/screens.rpy:1412
old "## The bubble screen is used to display dialogue to the player when using speech bubbles. The bubble screen takes the same parameters as the say screen, must create a displayable with the id of \"what\", and can create displayables with the \"namebox\", \"who\", and \"window\" ids."
# Automatic translation.
new "## La schermata bubble è usata per visualizzare il dialogo al giocatore quando si usano le bolle vocali. Lo schermo a bolle prende gli stessi parametri dello schermo say, deve creare un visualizzabile con l'id \"what\" e può creare visualizzabili con gli id \"namebox\", \"who\" e \"window\"."
new "## La schermata a bolle (bubble) è usata per visualizzare il dialogo al giocatore quando si usano le bolle di dialogo. La schermata a bolle prende gli stessi parametri della schermata say, deve creare un visualizzabile con l'id \"what\" e può creare visualizzabili con gli id \"namebox\", \"who\" e \"window\"."
# gui/game/screens.rpy:1417
old "## https://www.renpy.org/doc/html/bubble.html#bubble-screen"
old "The options on this menu are intended to improve accessibility. They may not work with all games, and some combinations of options may render the game unplayable. This is not an issue with the game or engine. For the best results when changing fonts, try to keep the text size the same as it originally was."
new "このメニューのオプションはアクセス性を改善するためのものです。すべてのゲームで動作するわけではなく、特定の組合せではゲームを正常にレンダリングしないでしょう。これはゲームやエンジンの問題ではありません。フォント変更時に最良の結果を得るには、テキストサイズをオリジナルのままにしてください。"
new "このメニューのオプションはアクセシビリティーを改善するためのものです。すべてのゲームで動作するわけではなく、特定の組合せではゲームを正常にレンダリングしないでしょう。これはゲームやエンジンの問題ではありません。フォント変更時に最良の結果を得るには、テキストサイズをオリジナルのままにしてください。"
# renpy/common/00preferences.rpy:430
old "font transform"
@@ -791,7 +791,7 @@ translate japanese strings:
# renpy/common/00preferences.rpy:490
old "accessibility menu"
new "アクセス性メニュー"
new "アクセシビリティーメニュー"
# renpy/common/00preferences.rpy:493
old "high contrast text"
@@ -920,3 +920,103 @@ translate japanese strings:
old "Sync Error"
new "同期エラー"
# renpy/common/00director.rpy:1776
old "Customize director.transforms to add more transforms."
new "director.transform を設定して transform を追加できます。"
# renpy/common/00director.rpy:1821
old "Click to set."
new "クリックで設定します"
# renpy/common/00director.rpy:1822
old "Customize director.transitions to add more transitions."
new "director.transitions を設定してトランジションを追加できます。"
# renpy/common/00director.rpy:1845
old "Customize director.audio_channels to add more channels."
new "director.audio_channels を設定してチャンネルを追加できます"
# renpy/common/00preferences.rpy:573
old "restore window position"
new "ウィンドウ位置を復元する"
# renpy/common/00speechbubble.rpy:408
old "(clear retained bubbles)"
new "(保持されている吹き出しをクリアします)"
# renpy/common/00updater.rpy:504
old "No update methods found."
new "update メソッドが見付かりません"
# renpy/common/00updater.rpy:551
old "Could not download file list: "
new "ファイルリストがダウンロードできません : "
# renpy/common/00updater.rpy:554
old "File list digest does not match."
new "File listの要約がマッチしません"
# renpy/common/00updater.rpy:2072
old "Preparing to download the game data."
new "ゲームデータのダウンロードを準備します。"
# renpy/common/00updater.rpy:2074
old "Downloading the game data."
new "ゲームデータをダウンロードしています"
# renpy/common/00updater.rpy:2076
old "The game data has been downloaded."
new "ゲームデータがダウンロードされました"
# renpy/common/00updater.rpy:2078
old "An error occurred when trying to download game data:"
new "ゲームデータダウンロード中にエラーが発生しました:"
# renpy/common/00updater.rpy:2083
old "This game cannot be run until the game data has been downloaded."
new "このゲームはゲームデータのダウンロードまでは実行できません"
# renpy/common/00updater.rpy:2090
old "Retry"
new "リトライ"
# renpy/common/00accessibility.rpy:120
old "Accessibility Menu. Use up and down arrows to navigate, and enter to activate buttons and bars."
new "アクセシビリティーメニュー。上下矢印キーをナビゲーションに使用し、ボタンとバーのアクティブ化にはエンターを使用します"
# renpy/common/00accessibility.rpy:197
old "Self-voicing support is limited when using a touch screen."
new "セルフボイシングのサポートはタッチスクリーン使用時に限定されます"
# renpy/common/00gui.rpy:454
old "Are you sure you want to continue where you left off?"
new "{b}推奨{/b} 使いやすいインターフェースと、スペルチュックのような開発を補助する機能を持つベータエディターです。Editra は現在、中国、韓国、日本語の入力に必要な IME のサポートに欠陥があります。Linux では Editra は wxpython を必要とします。"
# editor.rpy:167
old "This may have occured because wxPython is not installed on this system."
old "This may have occurred because wxPython is not installed on this system."
new "このエラーは wxPython がこのシステムにインストールされていないため発生したと思われます。"
# editor.rpy:169
@@ -380,7 +380,7 @@
new "1.8 MB のダウンロードが必要です。"
# editor.rpy:182
old "This may have occured because Java is not installed on this system."
old "This may have occurred because Java is not installed on this system."
new "このエラーは Java がこのシステムにインストールされていないため発生しましたと思われます。"
# editor.rpy:191
@@ -392,7 +392,7 @@
new "Ren'Py のテキストエディターの実行を停止します。"
# editor.rpy:359
old "An exception occured while launching the text editor:\n[exception!q]"
old "An exception occurred while launching the text editor:\n[exception!q]"
new "テキストエディターの選択中にエラーが発生しました:\n[exception!q]"
# editor.rpy:457
@@ -608,7 +608,7 @@
new "エラー"
# interface.rpy:356
old "While [what!qt], an error occured:"
old "While [what!qt], an error occurred:"
new "[what!qt] 中にエラーが発生しました:"
# interface.rpy:356
@@ -1136,7 +1136,7 @@
new "Ren'Py の開発版で極めて不安定です。このバージョンには最新の機能が含まれていますが、全く動かないかもしれません。"
# updater.rpy:152
old "An error has occured:"
old "An error has occurred:"
new "エラーが発生しました。"
# updater.rpy:154
@@ -2032,8 +2032,8 @@
new "ランチャーテーマ:"
# game/preferences.rpy:256
old "Information about creating a custom theme can be found {a=https://www.renpy.org/doc/html/skins.html}in the Ren'Py Documentation{/a}."
new "カスタムテーマ作成情報は {a=https://www.renpy.org/doc/html/skins.html}Ren'Pyのドキュメント{/a}で読めます。"
old "Information about creating a custom theme can be found {a=[skins_url]}in the Ren'Py Documentation{/a}."
new "カスタムテーマ作成情報は {a=[skins_url]}Ren'Pyのドキュメント{/a}で読めます。"
# game/preferences.rpy:273
old "Install Libraries:"
@@ -2154,10 +2154,148 @@ translate japanese strings:
new "パッケージの作成..."
translate japanese strings:
# game/updater.rpy:79
old "A nightly build of fixes to the release version of Ren'Py."
# Automatic translation.
new "Ren'Py のリリース版に対する修正を行ったナイトリービルドです。"
# game/androidstrings.rpy:46
old "I was unable to use javac to compile a test file. If you haven't installed the Java Development Kit yet, please download it from:\n\n{a=https://adoptium.net}https://adoptium.net/{/a}\n\nThe JDK is different from the JRE, so it's possible you have Java without having the JDK. Please install JDK [JDK_REQUIREMENT], and add it to your PATH.\n\nWithout a working JDK, I can't continue."
new "javac を使用してテストファイルをコンパイルできませんでした。Java Development Kitをまだインストールしていないならば:\n\n{a=https://adoptium.net}https://adoptium.net/{/a}からダウンロードしてください。\n\nJDKはJREとは異なるため、JDKがなくてもJavaを使用できる可能性があります。JDK [JDK_REQUIREMENT] をインストールしてパスに追加してください。\n\n動作するJDKなしでは続行できません。"
# game/androidstrings.rpy:47
old "The version of Java on your computer does not appear to be JDK [JDK_REQUIREMENT], which is required to build Android apps. If you need to install a newer JDK, you can download it from:\n\n{a=https://adoptium.net/}https://adoptium.net/{/a}, and add it to your PATH.\n\nYou can also set the JAVA_HOME environment variable to use a different version of Java."
new "コンピューター上のJavaのバージョンはAndroidアプリをビルドするのに必要なJDK [JDK_REQUIREMENT] からはわかりません。より新しいJDKをインストール必要があれば次からダウンロードしてパスに追加してください。:\n\n{a=https://adoptium.net/}https://adoptium.net/{/a}\n\n JAVA_HOME 環境変数を設定して異なるバージョンのJavaの使用もできます。"
# game/choose_directory.rpy:72
old "No directory was selected, but one is required."
new "ディレクトリーを選択してください。"
# game/choose_directory.rpy:80
old "The selected directory does not exist."
new "選択されたディレクトリーがありません。"
# game/choose_directory.rpy:82
old "The selected directory is not writable."
new "選択されたディレクトリーは書き込みできません。"
# game/distribute.rpy:535
old "Building distributions failed:\n\nThe project is the Ren'Py Tutorial, which can't be distributed outside of Ren'Py. Consider using The Question as a test project."
new "配布物のビルドに失敗しました:\n\nプロジェクトは Tutorial ですが、これは Ren'Py 外に出せません。テストプロジェクトには The Question を使用してください。"
# game/distribute.rpy:562
old "This may be derived from build.name and config.version or build.version."
new "これは build.name と config.version または build.version から所得されます。"
# game/distribute.rpy:1620
old "Finishing the [variant] [format] package."
new "[variant] [format] のパッケージを完了しました。"
# game/editor.rpy:185
old "Atom is deprecated and its bugs are known for corrupting games, using another editor is recommended."
new "Atomは非推奨であり、そのバグはゲームを破壊することで知られているので他のエディタを使うことをお勧めします。"
# game/editor.rpy:214
old "JEdit is deprecated, using another editor is recommended."
new "JEditは非推奨です。他のエディタを使うことをお勧めします。"
# game/editor.rpy:607
old "The Atom text editor is no longer supported by its developers. We suggest switching to Visual Studio Code or another editor."
new "Atom はもう開発者自身にサポートされていません。Visual Studio Code や他のエディターを進めます。"
# game/editor.rpy:607
old "Select editor now."
new "今エディターを選択する"
# game/editor.rpy:607
old "Ignore until next launch."
new "次の起動まで無視する"
# game/editor.rpy:607
old "Do not ask again."
new "次回は尋ねません"
# game/new_project.rpy:38
old "Warning : you are using Ren'Py 7. It is recommended to start new projects using Ren'Py 8 instead."
new "警告 : Ren'Py 7 を使用しています。新しいプロジェクトの開始には代りに Ren'Py 8 の使用が推奨されています。"
# game/new_project.rpy:49
old "Please select a template project to use."
new "使用するテンプレートプロジェクトを選択してください。"
# game/new_project.rpy:49
old "Do not use a template project."
new "テンプレートプロジェクトを使用しない"
# game/preferences.rpy:94
old "Lint"
new "Lint"
# game/preferences.rpy:233
old "Game Options:"
new "ゲームオプション"
# game/preferences.rpy:240
old "Skip splashscreen"
new "スプラッシュスクリーンをスキップします"
# game/preferences.rpy:258
old "Restore window position"
new "ウィンドウ位置を復元します"
# game/preferences.rpy:262
old "Prefer RPU updates"
new "RPU アップデートを優先します"
# game/preferences.rpy:332
old "Open projects.txt"
new "projects.txt を開きます"
# game/preferences.rpy:356
old "Lint toggles:"
new "Lint トグル"
# game/preferences.rpy:360
old "Check for orphan/obsolete translations"
new "未使用の翻訳の確認"
# game/preferences.rpy:363
old "Check parameters shadowing reserved names"
new "予約された名前を shadowing するパラメーターを確認します"
# game/preferences.rpy:366
old "Print block, word, and character counts by speaking character."
new "ブロック、単語、話をするキャラクターの数を出力します"
# game/preferences.rpy:369
old "Unclosed text tags"
new "閉じられていないテキストタグ"
# game/preferences.rpy:372
old "Show all unreachable blocks and orphaned translations."
new "すべての到達できないブロックと対応するもののない翻訳を表示します"
# game/project.rpy:776
old "Splashscreen skipped in launcher preferences."
new "スプラッシュスクリーンはランチャー設定でスキップされています"
# game/updater.rpy:76
old "Nightly Fix"
new "Nightly Fix"
# game/updater.rpy:77
old "Nightly Fix (Ren'Py 8, Python 3)"
new "Nightly Fix (Ren'Py 8, Python 3)"
# game/updater.rpy:78
old "Nightly Fix (Ren'Py 7, Python 2)"
new "Nightly Fix (Ren'Py 7, Python 2)"
# game/install.rpy:186
old "The {a=https://www.live2d.com/en/download/cubism-sdk/download-native/}Cubism SDK for Native{/a} adds support for displaying Live2D models. Place CubismSdkForNative-{i}version{/i}.zip in the Ren'Py SDK directory, and then click Install. Distributing a game with Live2D requires you to accept a license from Live2D, Inc."
new "{a=https://www.live2d.com/en/download/cubism-sdk/download-native/}Cubism SDK for Native{/a} は Live2D モデルの表示サポートを追加します。CubismSdkForNative-{i}version{/i}.zip を Ren'Py SDK ディレクトリーに配置して、インストールをクリックしてください。Live2Dと共にゲームを配布するには Live2D, Inc からあなたがライセンスを所得する必要がります"
new "Penyunting matang. Editra tiada sokongan IME yang diperlukan untuk input tulisan bahasa Cina, Jepun, dan Korea. Di Linux, Editra memerlukan wxPython."
# editor.rpy:195
old "This may have occured because wxPython is not installed on this system."
old "This may have occurred because wxPython is not installed on this system."
new "Ini mungkin berlaku kerana wxPython tidak dipasangkan di sistem ini."
# editor.rpy:197
@@ -400,7 +400,7 @@
new "1.8 MB muat turun diperlukan."
# editor.rpy:210
old "This may have occured because Java is not installed on this system."
old "This may have occurred because Java is not installed on this system."
new "Ini munhkin berlaku kerana Java tidak dipasangkan di sistem ini."
# editor.rpy:219
@@ -424,7 +424,7 @@
new "Sunting [text]"
# editor.rpy:387
old "An exception occured while launching the text editor:\n[exception!q]"
old "An exception occurred while launching the text editor:\n[exception!q]"
new "Telah berlakunya pengecualian ralat ketika melancarkan penyunting tulisan:\n[exception!q]"
# editor.rpy:519
@@ -1216,7 +1216,7 @@
new "Penjujuhan pinggir pembangunan Ren'Py. Ini mungkin ada ciri-ciri paling baru, atau mungkin tak boleh dijalankan langsung."
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